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Sarah Michelle Gellar
The star of Buffy chats to us about her new role in Australia to eye up our talent....
- published: 23 Oct 2014
- views: 19
Actress Sarah Michelle Gellar is less than thrilled that Kim Kardashian and Kanye West are on the cover of Vogue's April issue. Us Weekly reports that Gellar was vocal about her opinion on Twitter saying, "Well… I guess I'm canceling my...
Celebrity Café 2014-03-22"Well… I guess I'm canceling my Vogue subscription. Who is with me???"
Some two months after welcoming their second child into the world, Sarah Michelle Gellar and Freddie Prinze Jr. have finally revealed the name of their baby boy. People...The Inquisitr 2012-11-19
Best known for playing vampire-slaying high school student Buffy Summers, Sarah Michelle Gellar has been a star of film and TV since being discovered by an agent at the...Digital Spy 2013-01-08
Sarah Michelle Gellar and husband Freddie Prinze Jr. are now the proud parents of a baby boy, according to Access Hollywood. The couple already has a three-year-old...The Inquisitr 2012-09-25
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As has long been known, Kim Kardashian always coveted a place of the cover of the fashion bible. It was reported that Kanye West, her soon-to-be third husband, even made a personal entreaty to legendary Vogue editor Anna Wintour to give the curvaceous Keeping Up With the Kardashians star a place on the magazine's cover, an honor that cements the status of the women who receive...The Inquisitr 2014-03-22
If the "Buffy the Vampire Slayer" star is now part of the "Star Wars Rebels," cast does that mean she'll be slaying vampire Sith Lords with a light saber? Fingers crossed! by March 4, 2015 6:13 AM PST facebook twitter linkedin googleplus more more + email tumblr stumble reddit pinterest digg Even Darth Vader can't intimidate a vampire slayer like Sarah Michelle Gellar. 20th...CNET 2015-03-04
The "Buffy" and "Ringer" actress may board a family sitcom, currently in development at 20th TV. Sarah Michelle Gellar could soon be headed back to television.our editor recommends Sarah Michelle Gellar, Freddie Prinze Jr. Welcome Baby Boy How Do Sarah Michelle Gellar's 'Ringer' Ratings Stack Up to 'Buffy the Vampire Slayer'? The actress, whose CW vehicle Ringer was canceled at...The Hollywood Reporter 2013-01-05
Sarah Michelle Gellar and hubby Freddie Prinze Jr. welcome a baby boy into the world! OK! GALLERY: TOP FEMALE FASHIONS AT THE 2012 GOLDEN GLOBE AWARDS: MICHELLE WILLIAMS, EMMA STONE & MORE Their rep confirmed the good news to Access Hollywood. "Sarah Michelle and Freddie Prinze, Jr. are thrilled to...OK! magazine 2012-09-25
Actress Sarah Michelle Gellar, who currently stars in the TV show "The Crazy Ones," slammed reality star Kim Kardashian and singer Kanye West on Twitter on March 21. The Tweet was sent by Gellar shortly after the Vogue cover of Kardashian and soon-to-be-husband West was published this month. Twitter: What did Sarah Michelle Gellar say about Vogue? In her Tweet, Gellar, who is...The Examiner 2014-03-24
Sarah Michelle Gellar has joined the cast of CBS comedy pilot Crazy Ones. The Ringer actress will play the daughter of Robin Williams's character, reports TVLine. Crazy Ones follows a father and his daughter who work together in the advertising world. James Wolk, who appeared opposite Sigourney Weaver in last year's Political Animals, is also part of the cast. Gellar previously...Digital Spy 2013-02-16
As a working mother of two, Sarah Michelle Gellar doesn't get much time to herself. In the November issue of More, the actress revealed that she joined a mommy support group to help find balance. "If I have extra time, I want to be with my kids. I still have that mom guilt," the Crazy Ones star admitted. "I haven't had a facial since my first child was born." Luckily, she's got...E! Online 2013-10-18
Sarah Michelle Prinze (born April 14, 1977), known professionally by her birth name of Sarah Michelle Gellar ( /ˈɡɛlər/), is an American actress and producer. After being found by an agent in a local restaurant in New York City, she had a role in the made-for-TV movie An Invasion of Privacy and went on to appear in shows like Spenser: For Hire. She originated the role of Kendall Hart on the ABC daytime soap opera All My Children, winning the 1995 Daytime Emmy Award for Outstanding Younger Actress in a Drama Series.
Gellar came into promincence in the late 1997 when landed significant parts in the successful horror films I Know What You Did Last Summer and Scream 2 and played Buffy Summers on the WB/UPN television series Buffy the Vampire Slayer, for which she won six Teen Choice Awards and the Saturn Award for Best Genre TV Actress and received a Golden Globe Award nomination. She found film critics praise for her performace in the teen drama Cruel Intentions (1999) and she subsequently appeared in the box office hits Scooby-Doo (2002), Scooby-Doo 2: Monsters Unleashed (2004), and the American remake of Japanese horror film The Grudge (2004). Since then she has starred in limited released and straight-to-video films such as 2006's Southland Tales, 2007's Suburban Girl and 2008's The Air I Breathe. She most recently had a main role in the television series Ringer.


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Corkbin Wine App for iPhone and Android
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194 posts
Flying Solo Grenache Syrah 2011
one year ago
Very light and simple. Easy wine.
Covila Ii Rioja Red Wine 2008
one year ago
Just opened and nose is really nice. Easy pepper with coco and black berries woth oak spices. Wonderful on the palate with good easy oak flavors. 100% Tempranillo. Bringing this in!!
Vina Temprana 2012
one year ago
Light but tough to figure out. Light with bouncing fruits.
Flying Solo Grenache Blanc Viognier 2011
one year ago
Mineralality on the nose. Good color. Sweetness up front. Falls of quickly. Needs cheese and fruit with it.
2009 Cabernet Sauvignon Route 29, Napa Valley
one year ago
Wonderful color. Nice nose. Good pepper 24 months in oak. Black berry with some forest floor. Easy good cab. Reaaly nice vintage. Napa cab that does very well.
Ponzi Vineyards Pinot Noir Willamette Valley 2010
one year ago
Wonderful nose. Good transitions comes and goes that gives your palate a really nice ride.
Routestock Cellars Pinot Noir 2010
one year ago
Easy over tones on the nose. Just mice on the nose. Very easy flavors. No harsh cherry flavors. Just simple.
Routestock Cellars Chardonnay 2011
one year ago
Good color in the glass. Different nose than normal for Chardonnay. Very easy nose, good flavor easy oak. Nice finish.
Ponzi Vineyards Pinot Gris 2012
one year ago
Big nose for a white. Very simple and easy on the palate. Good pool side wine. Easy but good complexity.
Alsace Riesling 2011
one year ago
Very nice nose. Great balance of acidity. Nice mimeralality at the end.
Cremant d'Alsace Brut Rose
one year ago
Up front a little dry. Somewhat bitter but a classy rose. Good flavors that last very well.
Peju Cabernet Sauvignon 2010
one year ago
Good nose. Both oaks - Rutherford with Persephone juice. Really nice. Young with easy fruit. Perfext dryness as well.
Peju Merlot 2009
one year ago
Wonderful nose. French and American Oak. Slight pepper. Young but really going to be great for cellaring! We have this in!! Needs to breath. Just wonderful.
one year ago
Good nose - slight grapefruit Very easy even though French oak is there. Just wonderful easy Sauv Blanc.
Stags Leap Napa Valley Petite Sirah 2008
2 years ago
Small amount of cassis with dark fruit tones on the nose. Hints of smoke with small earth tones. Tannis are soft and subtle. Wonderful inky color.
Skeleton Malbec 2012
2 years ago
Easy nose with Malbec flavors. Simple malbec flavors but easy to drink.
Luc Belaire Rare Rose
2 years ago
From Provance. Easy on the nose. Very subtle but good strawberry and cherry flavors both complex with good sweetness
Armand De Brignac Brut Champagne
2 years ago
Green bottle for the masters of golf. Same fruit as gold bottle
Armand De Brignac Brut Champagne
2 years ago
Easy grapefruit. Perfect bubbles. Light and fruity.
Chianti Classico Riserva 2006
2 years ago
Little white pepper and classic chianti flavors on the nose. Little dry with good earth tones. Just classic wonderful chianti.
2009 Capitel De Roari Amarone Della Valpolicella
2 years ago
Good easy nose. Big plum flavors with easy tannins. Slight earth tones with easy smoke. Needs to breath and can be cellared for 5 yrs at least.

subset: commoncrawl


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|Property type
|Minimum Stay
|3 nights
This is a light and airy apartment in a fabulous position, just behind the lovely and central Campo San Barnaba in Dorsoduro, five minutes walk from the Accademia Bridge. The apartment is on two floors (duplex) and has been newly and carefully restored. It is second and third floor (no lift) and has nice views and partial views of the Grand Canal. It has original features, beamed ceilings and Venetian flooring. 85/90 square metres. It is composed of 2 double bedrooms (one can be divided in twins), two bathrooms (one with tub and one with shower), a mansardine with two fold out single beds, a living/dining area, a fully fitted kitchen and a large terrace. Air conditioning in the living area and in the mansardine, washing machine, TV, independent heating, terrace.
We could not have been happier with our accommodations in this lovely apartment and with the arrangments for transport from VCE to the apartment by the water taxi.
The description and the pictures of the apartment are absolutely accurate, but even they do not go far enough in describing how perfectly situated in the Dorsoduro the apartment is and how nicely appointed – right down to flower vases, an espresso maker and the dishwasher and washing machine. We were literally a 5 minute walk from the Accademia Bridge through picturesque narrow Calles and probably 6 minutes from the Zattere at a slow meander. Cafe's and restaurants abound in and around the Campo San Barnabus - a 2 minute stroll and more in the Campo San Margarita another 2 minutes away. Grocery stores are very convenient in San Margarita (Punto or Coop) and on the Zattere (Bilo) and the best gelato at Grum is that 2 minutes away.
We stayed during the Festa Redentore - the third weekend in July and were able to see the majority of the fireworks in the San Marco basin from the roof terrace, after a long multicourse meal prepared with fresh ingredients from the Rialto markets and the green grocery barge moored along the canal at Campo San Barnbus at the Ponte dei Pugni.
Thank you Filippo for a wonderful introduction to Venezia, we are forever spoiled for mere hotel accommodations. We have recommended your apartment(s) to all our friends and my only hesitation in submitting such a great review on the internet is that the apartment may not be available the next time we want to come to Venice. But I'll guess I'll have to take my chances.
Once again thank you.
Barbara and David, Newmarket, Ontario Canada
The apartment was all we could have wished for - comfortable, well equipped, warm and characterful with lovely views all around. The lantana roof terrace was spectacular and we were able to use it even in November. Our hosts were charming and went out of their way to make us feel welcome and to give us useful information about the apartment and the area. We liked Dorsoduro very much and found it easy to get about - a mobile phone was useful for satellite navigation of the small lanes and backwaters. We hope to stay there again in the not too distant future. Thank you for a memorable stay in beautiful Venice.
Das Apartment in Dorsoduro ist hell, freundlich und sehr komfortabel ausgestattet - die schöne Dachterrasse 'Altana' mit Blick über die Dächer Venedigs ist ein zusätzliches Highlight. Das Apartment liegt sehr ruhig und verkehrsgünstig und ist nur wenige Schritte von einer Vaporetto-Station und unweit der Accademia-Brücke entfernt. Viele Cafes und Restaurants sind in unmittelbarer Nähe und der Campo San Barnaba und Campo Santo Margeritha sind wunderschöne Plätze, die abseits vom Trubel gelegen, sehenswert sind. Filippo und sein Team hat alles perfekt organisiert, Grazie - wir sind begeistert und kommen wieder!
This apartment is indeed lovely. We were staying there in September 2013 to visit the Biennale and we couldn't have asked for a nicer accommodation. The apartment was very well-maintained and exactly how described online. We especially enjoyed the quietness of the area in which it is located as the city itself is naturally very busy during the summer. We are looking forward to staying here again next year end spending wonderful evenings on the stunning roof top deck.
This is a beautiful and spacious apartment! Lorenza met us at the water taxi stop and brought us directly to the apartment. She was very helpful and friendly. The location is ideal; away from the busy tourist areas yet easily accessible. The roof top deck is wonderful. It is right near Campo San Barnaba (great coffee shops) and Santa Margherita (lots of restaurants, supermarket). I would most definitely stay here again.
The apartment provided the perfect base for our 4 day stay in Venice. A great location very close to the Accademia Bridge and the Zattere with an easy walk to San Marco while being away from the path followed by most tourists. Campo Santa Margherita is also nearby and very lively at night. The apartment is bright, very spacious, comfortable and well equipted (just like the pictures). The rooftop deck is wonderful for morning coffee and beverages in the afternoon and evening with quintessential views of Venetian rooftops and many church spires. Filippo and his team were a pleasure to deal with not to mention being a great source of information on how best to see the numerous sights in Venice. They also had some excellent restaurant suggestions (at all price points). We would happily stay there again on future visits to Venice.
|Rate Period
|Weekend Night
Rate 1
Mar 1 - Nov 2
3 nights
Fri, Sat, Sun
|No additional mandatory fees
|Refundable damage deposit
|Stay tax
|€2.5 per night, per person. This amount will be due to the manager upon arrival. Does not apply to children under 12 years.
Please be aware that the council tourist tax is not included in our rates.
We kindly ask you to pay it in cash upon arrival. For further information you can click on the following link:
Payment is usually accepted in the quoted currency (EUR) unless the currency and the amount is specifically agreed in advance with the owner / advertiser.


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PLEASANTVILLE, N.Y. -- Pace University will be hosting a panel discussion in celebration of Women's History Month and Pace University's 50th anniversary on Thursday, March 27, beginning at 5:30 p.m in Butcher Suite of the Kessel Student Center on the Pleasantville campus at 861 Bedford Road, Entrance 2.
Visitors should park in Lot D near Lienhard and Miller Halls.
Networking and cocktails will begin at 5:30 p.m. and the panel discussion will begin at 6 p.m.
Be inspired by powerful women who have made their marks in government, business and higher education. Hear their stories of trial and triumph as they navigated these traditionally male-dominated industries.
Panelists will include Jody Fay, president, Westchester County Bar Association; Dean Harriet R. Feldman, College of Health Professions, Pace University; Marsha Gordon, president and chief executive officer, The Business Council of Westchester; and Stacey Hengsterman, associate vice chancellor for government relations, State University of New York.
The discussion will be moderated by Vanessa J. Herman, assistant vice-president, government and community relations, Pace University and Lisa Bardill Moscaritolo, associate vice president for Student Affairs and dean for students, Pace University Westchester Campus.
To attend, RSVP to email@example.com.
Visit pace.edu to learn more.
- 1 Mount Pleasant Voters Defeat $42M In Projects At Westlake Schools
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- 3 Two Westchester Private Schools Rank Among 'Smartest' In Nation
- 4 Valhalla Man Denied Parole In Wife's Murder
- 5 Daughters Of Edgemont Driver Of SUV In Fatal Crash Will Be On 'Today' Show


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The perils of the Hype Train…
By shandog137
Posted on 03/09/15
The recent release of Evolve and The Order 1886 really got me to thinking about the disparity between the perspective of sales-driven publishers and the quality-driven purchases of consumers. The "Hype Train" is nothing new, but the way it is utilized has been creating far more...
Beyond Protocol
Beyond Protocol Screenshots
Use whichever you prefer for your site to describe BP briefly, feel free to use more than one.
1) ***Short form***
Beyond Protocol is an MMO RTS game that places you in a time where billions of Earth's exiles seek out the leadership of a few. You are placed in control of a group of colonists who believe that you can bring them the happiness their ancestors had on Earth. Your actions, leadership, and desire will bring forth changes sought by all who decide to step Beyond Protocol.
2) ***Bullet form***
• Epic MMO Real-Time Strategy (RTS) game set on thousands of unique worlds in hundreds of star systems with each planet giving specific advantages and disadvantages to those who call it home.
• Lead your forces in planetary and space combat simultaneously and in real-time against thousands of other players.
• The first ever RTS that provides fully customizable units. You have the ability to design each component of every unit and facility giving you the ultimate power and flexibility to create your own strategy.
• Intense 3D graphics with player customizable features such as engine glow, beam color, clarity, and shield bloom provide cinematic video effects and scenery. With 3D planet terrains, planning for defensive and offensive positioning are required as you discover the terrain and how it can benefit your endeavors.
• Form alliances, join guilds and take part in the most dynamic and intricate political arena available in gaming. Employ your political skills to change the course and even the laws of the game through the galactic senate.
• Everything you do remains when you log off. Your empire continues to build, grow and battle even while offline in this truly persistent universe.
• Build a colony on your home world- allying with or destroying other players also claiming that world as home, launch endeavors to build space stations, explore your solar system, exploit and colonize other planets and other star systems.
• Gather mineral wealth for use in trades or technology design.
• Organize your forces and colonies so that control can be maintained even while offline through portable electronic devices and email.
• You choose your destiny! Are you to be a conquering emperor? A manipulative trade mogul seeking the highest prices for your wares? A diplomatic leader forming powerful alliances and influencing others to aid you in your goals? A treacherous leader of espionage seeking out and leveraging the secrets of other empires? The opportunities and options are limitless.
• You choose your depth of play! Through cooperative play, you and your friends can control a single empire and through aliasing, your friends can play your empire from their own account allowing for multiple players to control the actions of the empire simultaneously. Truly cooperative play in an MMO setting.
3) ***Gamer Form***
Beyond Protocol takes both the MMO and RTS genres to new heights. This is MMORTS the way it should be. If you consider yourself a hardcore gamer, or a lover of strategy, you need to play this game! Take control of an empire. A group of lackeys willing to do as you command. Their hope is that you can lead them to greatness in any way you see fit. Customize your units and buildings to fit your technologic needs. Even customize the components used in those units and buildings with an advanced research system. Create your own agency and covertly stab your opponent in the back. Or just gather vital information about that player and sell it to the highest bidder. Play the warmonger and overtly destroy everything in your sight. With complex AI settings, complementary unit roles, and a full fledged formation builder, strategy is your greatest weapon. Trade yourself into financial security with the robust in game trading network. Sell everything from a tiny engine design to a monstrous capital ship, or any of the 105 minerals in the game. If managing all of this sounds too much for you, don't panic, your friends can help you play YOUR Empire. The in game Alias system allows multiple accounts to play the SAME Empire at the SAME time. Will that empire cover a planet, or span entire constellations? The choice is yours. Stop looking for the game they've been trying to give you, step forward, step Beyond Protocol.
4) ***Professional Form***
Beyond Protocol is an MMORTS in development by Dark Sky Entertainment. The setting of which is far into humanity's future where the descendants of earth try to build civilizations of their own amongst the vast reaches of space. The player assumes command of a band of these colonists and attempts to do just that. This game boasts many ambitious features, some of which have been seen before, but never in such quality or quantity, and some which have yet to be attempted. There are four distinct play types within the game, each with its own facets: Espionage, Trade, Research, and War. Each of these roles is useful and they are all well balanced and non exclusive so players are encouraged to find their niche. One of the unique features, the Alias system, gives players the opportunity to play as a truly cohesive unit. It allows multiple accounts to manipulate the same Empire simultaneously for purposes as varied as tactical support, to increasing productivity, to research assistance, to espionage strengthening, or simply general management. This game is likely to be the most involved game to hit the market in 2008, so watch it closely or become involved, Beyond Protocol.
5) ***Lure Form***
Beyond Protocol. The light of a new dawn approaches and with it comes the support of your small band of followers. These believe you to be their greatest hope for happiness and security. They may be a motley crew of Earth's exiles, but with your guidance and perseverance they could ascend to the heights of galactic power. Be it through the path of a warmonger, utilizing brute force, tactical foresight, and utter domination to bring the powers that be to their knees. Or by the light of technologic superiority, turning back the onslaught of many with a few, while supplying any you deem worthy, the necessary equipment to defend their own people. Perhaps trade is your avenue, seeking financial security by dealing anything and everything to the highest bidder, from the smallest of scout craft to the largest of capital ship, or any of the nearly limitless unique resources, while saving only the best for yourself. Maybe you would prefer to influence those around you behind the scenes, through espionage and deceit, as you order your spies to cripple your enemies from within while selling their secrets to anyone willing to pay for them. Should you find yourself up against dangerous odds, you have the choice of recruiting other leaders to serve in your empire as field marshals. Their permissions could range from simply managing your communications, to aiding in the production of your fleets, to commanding your war efforts on the front line. This is your empire, let no one separate you from your calling and let no one stand in the way of your greatness. All of this and more is possible if you are willing to venture, Beyond Protocol.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.
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Mitt Romney's Joy Book swipes cred from MassGAP
Niki finds out she's in the Joy Book (AKA: Binder Full of Women) Romney buried himself with women in so many ways last night it was hard to keep up. … Continue reading
Cross Post from RH: Wisconsin anti-abortion terrorists
Wisconsin. Perfect setting for the national conversation to finally address the domestic terrorism of anti-choice zealots. A perfect time to tell the story of Wisconsin as battleground not only for … Continue reading
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Is this thing on? The contents of a woman's body is the canvas on which right-wing Republicans have chosen to scrawl out the coordinated blitzkrieg on women. Their microphone? The … Continue reading
My piece @ RH Reality Check Next week, Virginia Delegate David Englin (D-45) plans to change the conversation around the forced transvaginal ultrasound bill (or as we believe it is more accurately … Continue reading


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Side Effect Of A Std
Here's a taste of what TheBody.com has to offer on this topic:
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IS MASTURBATIN (MASTURBATION, 2010) (MASTURBATION SIDE EFFECTS, 2010) (MASTURBATION AND STD/HIV, 2010)dear doc.. i am a 16 year old guy who is very concerned about this situation. for the past few months i have been masturbating a lot and i have also found acne on my whole face and back. is there anything i can do tohelp this...
Response from Robert J. Frascino, M.D.
The Robert James Frascino AIDS Foundation...But why are you worried about STDs? Do you think your pillow has been cheating on you by humping with other hotties? STDs are sexually transmitted diseases whereby an infected person transmits the disease to an uninfected person. So if you're the... Read more »
Masturbation Effects (MASTURBATION SIDE EFFECTS, 2011)I have read quite a bit of information on your site but was looking for a more specific answer to... Read more »
Am still a bit confused-Syphilis Question (ORAL SEX AND STDs, 2010)I am a 50 year old safe, and usually sane man. That changed 48 Hours ago. In another city on a... Read more »
Sexually Transmitted Diseases and HIV-Related Risks:...HIV Impacts Specific STDs Do STD Programs Influence HIV Rates? STD-HIV Recommendations Resources Selected Sources Sexually transmitted diseases (STDs), formerly known as venereal diseases, are diseases that are spread from... Read more »
Women and HIV/AIDS...women than HIV-negative women: Some vaginal infections (including yeast infections) Bacterial vaginosis Common sexually transmitted diseases (STDs), such as gonorrhea, Chlamydia, andtrichomoniasis Genital herpes Pelvic... Read more »
Separating Myths From Facts... There's still a lot of misinformation about HIV/AIDS and sexually transmitted diseases (STDs). Myth: The Top Partner During Vaginal and Anal Sex Is at Low Risk for HIV. Fact: In reality, the top partner (the inserting Read more »
Cook County, Ill., Ranks High in Sexually Transmitted Disease: STD Treatment Costs U.S. Health Care System $16.4 Billion a Year...than half the people who should be screened receive the recommended STD tests, CDC said. If left undiagnosed and untreated, STDs raise the risk of HIV infection. The report found large racial disparities in STD rates, reflecting a range of... Read more »
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Posted by Anonymous, 19 RepliesI have a lover that I see at least twice a week for a little more than 2 years. I am male and he is male and I met him on the internet and his profile said HIV-. Last month (Sept.) he sat on my penis without a condom. Well for the next four weeks... Read more »
Posted by Anonymous, 2 Replies...that 's it! I am now your anonymous admirer and faithful servant. On a less serious note. Clearly we DO NOT ADVOCATE spreading std's but, having said that, I must point out that condoms have very severe limitations in that regard. Study after... Read more »
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Border Security
On The Media
Secrecy at the Border
Friday, February 28, 2014
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this is one of the funniest cricket videos !!!
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You probably know that what you eat does not only influence the amount of energy you get or how much fat do you acquire on your body. What you eat has also severe consequences on your health status, on the way in which your skin looks like and last, but not least, on the way in which your brain functions. The influence of your diet upon health, skin and overall look has been extensively discussed in many types of articles and papers. Yet, few people know what damaging effects a wrong diet can have upon their brain. This is what we are going to talk about in this article.
The brain, just like any other organ, needs nourishing substances which can give it the amount of energy and nutrients needed in order to function properly. Thus, foods containing antioxidants, Omega-3 fats and fibers should be included in your daily meals in order for the brain to function normally. Once you start introducing this type of foods in your regular diet, your brain will start working better, will handle more information and will be able to better resist in stress conditions. Also, the intellectual capacity will increase significantly, thus improving the memory.
On the other hand, the brain cannot function properly in presence of harmful chemicals. Some chemicals are ingested from air and there is nothing we can do about it. Maybe just take a vacation and isolate in a pollution-free area for a couple of days, for detox. Yet, there are also a lot of chemical substances people ingest from different types of food, such as chips and fast-food or drinks, like sodas or drinks containing chemical colorants. These ingredients not only stop the improving of ones agility, but they have a significant contribution in lowering the intellectual capacities. Thus, in plain words, if you eat and drink such aliments not only will your brain not be capable of making further progresses, but it will also lose its current abilities.
However, it seems like mind games fans are right: mind games do affect the brain in a positive way. In fact, everything that puts your brain to work steadily and gives it obstacles which it has to overcome has a positive influence upon the human brain. This is mainly because the more you put your brain to work, the more its capacity will increase. Thus, new challenges, such as finding different strategies to defeat your enemy in a chess game or planning your moves in advance in a computer strategy game, have the role of expanding your intelligence and increasing your agility.
So, if you are thinking about increasing your agility you should consider adopting a healthy diet, with lots of fruits, fresh vegetables and fat-free products. This is the only way through which you will be able to enhance your intellectual quotient. If you want to know more about the way in which diet affects your brain, but also discover which the foods which help you increase your agility are effective. Simple Health Exercises http://simplehealthexercises.com/" To Cleanse the Body SimpleHealthExercises Juicing Therapy, most people inadvertently focus on all the wrong types of exercises in the wrong combinations. That will most likely just set you up for failure and years more of a fat belly, bad posture and no abs!" It is our responsibility to develop both nutritional and regular exercise habits that both serve our physical wellness which will then contribute to all other dimensions of our wellness.


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The Flintstones Prime-time Specials Collection
Volume 1
The Flintstones Meet Rockula and Frankenstone, the Flintstones and the Rubbles travel to fear-fraught Rockysylvania thanks to a big game show win. Flintstones Little Big League sees Fred and Barney facing off as opposing Little League coaches while Bamm-Bamm and Pebbles duel across the diamond.
Publisher: [United States] : Hanna-Barbera ; Burbank, CA : distributed by Warner Home Video, c2012.
Edition: Hanna-Barbera classic collection.
Characteristics: 1 videodisc (99 min.) :,sd., col. ;,4 3/4 in.
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Our new devotional "If God Loves Me, Why Did I Lose My Job?" explores the struggle of unemployment. Sign up here.
13:17–23 The Bible mentions several true prophetesses, like Miriam, Deborah, Huldah, and Anna (Ex. 15:20; Judg. 4:4; 2 Kin. 22:14; 2 Chr. 34:22; Luke 2:36), and some false ones (Neh. 6:14; Rev. 2:20). The women mentioned in these verses are practitioners of magic and sorcery, activities specifically forbidden for Israel (12:21–14:11 note). They made their living by selling amulets and charms.


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Clinical Trials in Women's Health
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Research at OHSU has led to new treatments available to women seeking relief from heavy menstrual bleeding and other menstrual complications.


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Guild Wars 2 Devs Aiming For the Top 150
from the work-cut-out-for-them dept.
We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).
This sounds rather good. Correct me if I'm wrong, but might this be the MMO that does away with mindless grinding? At least a big chunk of it. Might this be the MMO that does away with standing right before the enemy, slashing your ten foot two-handed sword diagonally and freaking missing (I optimistically read that into the whole 'positioning is important' part)?
Time will surely tell.
Might this be the MMO that does away with standing right before the enemy, slashing your ten foot two-handed sword diagonally and freaking missing
Guild Wars already has the auto-hit you're describing... you don't have to wait for Guild Wars 2.
Either you have completely different ideas of what the word 'auto-hit' implies than I do, or I didn't make my point particularly clear.
Either you have completely different ideas of what the word 'auto-hit' implies than I do, or I didn't make my point particularly clear.
You said...
Might this be the MMO that does away with standing right before the enemy, slashing your ten foot two-handed sword diagonally and freaking missing.
Guild Wars does precisely that. You never miss unless your opponent uses some skill to counter your attack. Failing that, you simply cannot miss -- your hit chance is 100%.
It's also worth noting that one of the aspects of "skill" in guild wars has been kiting projectiles. Unlike wow et al, they do not auto track, and in fact, rangers' choice of bow was always based on three things: bow's range, bow's attack speed and arc in which bow fires the arrow (the higher the arc, then longer it takes for arrow to reach the target). In many cases, picking a bow with highest arc meant that it was very easy to just sidestep the arrow completely through movement.
So yes, positioning-based h
Thanks for clarification, then. For me, auto-hit means you don't press the button for each attack
I've heard that called "auto attack". I remember it first in Everquest. Having come from FPS' at the time, it was very foreign to me.
In guild wars, there is an auto attack if you target someone and either click attack or hit space, i.e. it's a default action for hostile targets.
Unlike wow auto-attack is interrupted when you use any skill other then "on next attack" skill. So if you're a ranger and see a hostile approach you can select + space him, shoot him a couple of times, then hit crippling shot skill, execute it, and after finishing the crippling shot your character will again default to start auto-attacking.
In many regards it was k
uh no. it's going to be the nwn clone you play with friends. that's what content means in this sense, it means a tunnel cave of scripting. dunno what top they're going after though. and their business model needs there to be this "2", they can't just evolve the existing.
I'd prefer a mmorpg with a truly dynamic world, not a circus fair ride.
I'd prefer a mmorpg with a truly dynamic world, not a circus fair ride.
Me too. What's what I find lacking about WoW -- it's not a dynamic world at all. No matter what you do, the world never really changes. The same foes are still there menacing the same caravan that never seems to make it to its destination, etc. They've using phasing here and there to try to combat that, but they don't do it nearly enough. GW2 has a very interesting system to make the world truly dynamic. I can't wait to see it in action...
That's an incredibly difficult goal for a game with tens of thousands of players on a server, all trying to change the world. Unless they stick with their "instanced world", but that isn't really an MMO, it's a single-player or small-group game with "3d avatar chat rooms" called "towns". What I like about WoW is that you can bump into people doing stuff while you are out there doing stuff. I've made friends by seeing someone having a tough time in a fight and going and helping them out. That never happens in GW. Having that flexibility and a dynamic world seems impossible to me, but I hope I'm proved wrong some day.
It is doable,
epic missions - battles involving hundreds of players,
massive events (enemy assault on a town, siege progressing day by day),
timed progress of situation as players complete their tasks,
stalemate situations that need heavy power to throw them off balance
important positions relatively easy to take over but difficult to hold, so they continuously change ownership
significant guilds shaping the politics, economy, influencing the world,
VERY difficult missions which would be attempted and failed over and over until someone succeeds and the result is permanent,
construction of massive structures progressing by tiny phases, so your contribution is permanent ("I built THIS door of the castle"),
active environmental engineering (channels, lakes, dams) controlled from well defendable positions you can take over then hold or protect with traps,
portable structures that can be built anywhere by consolidated effort of a moderately sized group ("let's build a fortified checkpoint HERE.")
Instantiated personal space (a room in a hotel or a house) so that every player has a fully customizable personal area without cutting into the massive bulk,
expensive, prestigeous public locations for rent/sale and personalized use.
...want more ideas?
Since every single one of those has been suggested dozens, if not hundreds of times on the boards, and I imagine every single one of them has had a reply from a developer saying they are doing it or explaining why they aren't doing it (with good, legitimate reasons every time I've seen it), yes, you are going to have to do better. A few examples.
epic missions - battles involving hundreds of players,
They've had a 40 vs 40 battleground for half a decade. Then they introduced a pvp area that could take unlimited players. The servers strained near the point of cr
I pay just as much for this game as everyone else. I should have the opportunity to see and experience all of it without having to sacrifice my job and life to make sure I'm part of the "elite" guilds that can get that first kill.
Is this really what we think? It doesn't really make sense to me if that's true. As an avid, but non-elite, gamer I can feel the sentiment, but I can't say I believe in it. Surely there is a justified difference in reward for people who pay the same as you AND sacrifice their
The only level of input that matters is $$$.
And casual gamers are more cost effective than hardcore gamers. Spendings 20 hours a day on the server and paying $15 per month isn't as beneficial to the game company as someone who plays 5 hours a week and pays $15 per month.
Since every single one of those has been suggested dozens,
Keyword Single.
Nobody gathered a bunch of them and combined them all in one game.
There are one-off implementations of some. Half-assed and under-used.
Nope. What made original Duke Nukem a great game remembered until today? Pipe bombs? Jetpack? Freeze gun? Shrink gun? Fabulous lines? Interactive environments? Not one single of these things but all of them combined. So all your "this, implemented here" is pointless.
Now it maxes out at...80 vs 80, as I recall.
So split it into many smaller areas, where smaller battles of 20 vs 20 can take place, but make
Now it maxes out at...80 vs 80, as I recall.
So split it into many smaller areas, where smaller battles of 20 vs 20 can take place, but make the whole zone a war zone. Or make an engine that allows transitions between such areas seamlessly. And not just a duel arena, but a war ground between major factions. Still, sounds primarily like shoddy programming.
No, sounds like an inevitable consequence of an MMO. That first M? That stands for "Massive". Not "Up to 20". As soon as you put in changeable worlds, a bunch of trolls will flock to a single point and make a fort the shape of a penis.
In my dream MMO (such a game already exists in a different setting) if the community didn't agree with that penis, they'd get together a posse and destroy it and kill the guy who made it.
You don't talk with everyone at once. You don't see everyone at once. Even on goddamned IRC there are channels.
A split into smaller manageable sections is perfectly viable as long as transition is nearly seamless.
Are the GTA games a set of smallish town pieces? Technically they were, but since transition was seamless, from the player's standpoint it's one large piece of land.
Is the game's requirement to run on a single server to be a MMO? Or can it be distributed over a cloud, where each server manages a sm
Blizz also tries to avoid implementing mechanics that encourages everyone to join up in a few large guilds. Sure, large guilds do have advantages, but right now, they aren't overwhelming.
That's actually the biggest problem I have with the latest expansion - it has practically destroyed small guilds. All the active players are consolidating into the big guilds with all the perks. And those that aren't consolidating are finding it hard to get raid places, as you need 75% of the raid to be guild members in order to get guild credit for raid kills.
That's actually the biggest problem I have with the latest expansion - it has practically destroyed small guilds. All the active players are consolidating into the big guilds with all the perks. And those that aren't consolidating are finding it hard to get raid places, as you need 75% of the raid to be guild members in order to get guild credit for raid kills.
Oh, bollocks! My guild is the epitome of a "small, casual" guild. We have a core of less than 20 "dedicated" players. Our Cataclysm raid progression is currently a whopping 1/12. And still our Guild is already level 18, which provides some pretty sweet perks, as it is.
It's been a while(read: years) since I've played EVE, but it strikes me that a lot of the things you mention is already incorporated in that game.(BTW I'm not an EVE fanatic, I actually found it somewhat boring, despite a quite compelling world)
"epic missions - battles involving hundreds of players"
- Well, there's plenty of that, just check http://www.youtube.com/watch?v=U2LHvByxM70 [youtube.com] for some huge battles
"massive events (enemy assault on a town, siege progressing day by day)"
- Not too sure about this, but sh
You answered these pretty well, but here's a few you missed:
"timed progress of situation as players complete their tasks"
- I've no idea about this one, but being a single server game surely some "endgame" quests are one-offs?
Incursions, they came with the last expansion. If you don't kill them fast enough, they come back.
"important positions relatively easy to take over but difficult to hold, so they continuously change ownership"
- Ok, can't find a single example of this.( haven't looked very thoroughly though)
Syndicate. Curse. Pure Blind. Pretty much, name any NPC 0.0.
"VERY difficult missions which would be attempted and failed over and over until someone succeeds and the result is permanent"
Again I take the position of one server = one-off quests.(again no idea if this is the case or not)
EVE really isn't about PvE content, it's all PvP. But no, there are no one-off quests--not that you'll miss them. There are some very difficult missions, where if you're a solo player it will take you a year or more to build up the skills to be able to do them, but the only thing that's perman
"expensive, prestigeous public locations for rent/sale and personalized use."
- Ok, got me again.
Watching PL keep people from taking Delve while they themselves don't bother conquering it has given me a laugh.
I thought this was supposed to be a tech site? How does a bullet point wishlist of features with absolutely no regard to the difficulty of implementation on the technical side or pitfalls on the game implementation side get modded to +5 insightful?
It's quite doable. Take a lesson from the real world, where we have billions of people all trying to change the world (to some extent).
Star Wars: Galaxies has a really flexible (albeit buggy as hell) system of professions and virtually no content at all back when it launched. So, it was a sandbox, basically.
Yet you had players having a massive impact on their servers - crafters would set up business empires employing dozens (or, in some cases, hundreds and maybe up to a thousand) people, politician classes
Your post reminds me of a game a friend of mine and I "designed" (at least in our heads) a few years back. Its main ideas were
(1) players can change the world permanently
(2) the world progresses with player-made technological innovation
(3) the player factions' purpose is to organize technical progress and labor for a common purpose
You could dig a hole and it would stay there, or make a plateau for defense, or burn down a forest, or plant one, or set up mining operations. The natural world would basica
The same foes are still there menacing the same caravan that never seems to make it to its destination
What do you propose as an alternative? Because, without respawning of bad guys/quests, every new player would enter a pretty much empty world.
What do you propose as an alternative?
They could dynamically move (or at least have times where they were there and not) rather than statically persist. It would actually make the game more enjoyable by giving a sense of a real world with real people rather than a static, inflexible, unchanging, unyielding world.
I'd prefer a mmorpg with a truly dynamic world, not a circus fair ride.
Sounds like GW2 is exactly what you want. While I agree that the original Guild Wars series was highly linear in terms of plot, Guild Wars 2 includes lots of dynamic events which have a tangible impact on the world you experience. Have a look at this description of dynamic events [guildwars2.com] for more detail.
I can only assume that griefing has crossed their minds and they have some mechanism of coping with it. I am extremely excited about this game but when I read the bit about events scaling...
"To help ensure there is always enough for everyone to do, our events dynamically scale, so the more players who show up and participate in the event, the more enemies show up to fight them. If a bunch of players leave the event, it will dynamically scale back down so it can be completed by the people who are still ther
There is no PvP in the "main" (PvE) game world.
There are two kinds of PvP:
Structured PvP where teams battle each other for glory in special arenas.
Unstructured World vs World vs World PvP where you battle players from two other servers for control of a common area.
Structured PvP is the only way you can kill someone from your own server.
ArenaNet has gone to great length to prevent other players from your server to be seen as enemies. Two other examples: Multiple players can mine the same ore simultaneously
I can only assume that griefing has crossed their minds and they have some mechanism of coping with it. I am extremely excited about this game but when I read the bit about events scaling...They're talking about how they've solved the problem of kill-stealing but is PvP interaction enabled in public areas? If ten people are "participating" in an event but two or three of them are attacking the other players, that's a problem. Heck, if ten people are participating and two or three are just hanging around doing nothing to make the event scale harder for the remaining players, that's a problem. I can only hope and trust that this possibility is obvious enough that there was some consideration of it in the development of these interactions.
At Pax East, they commented further on this. Kill-stealing is solved because everyone who participates gets full credit and full reward for doing so. They also said that if 10 people are fighting and 2-3 are standing there, the AI is smart enough not to count them in its scaling calculations (they can even plink the enemy a bit to "act" interested...but still not count because they aren't meeting the level necessary to be considered "active" participants). From what they said at the convention panel, it doe
But it IS possible to create something non-grindy for people who can play 1-2 hours a day at most.
Make levelling atleast partially dependant on real time and those who want to play 12+ can grind, those who don't get new content.
Perhaps a 1-2 hour player gets to see 50% of all content once and a 12+ hour player repeats 100% of the content six times.
Most MMO's I've tried had me grinding within the first half hour. Hence I don't play any MMO. Perhaps GW2 might be different.
No, it wont. When you have people that are willing to sink 12hrs+ a day into a game it is impossible to develop enough content to make it non-grindy unless you wanted to sink billions into development.
GW and GW2 are not very level-dependent, and use a skill system where you don't have access to all your skills. You have to pick and choose which skills you have available to you at any given time. That and the interactions between skills creates a complexity and depth of play which provides plenty of replay value for the same scenarios. In other MMORPGs, each class uses pretty much use the same 3-5 skill combos for everything because they're the best. In GW, there are literally millions of different combinations of skills to explore, with dozens and sometimes hundreds of effective combos. The "best" combo will vary almost with every fight. So no, they don't have to sink billions into development to give you something new to try. When the player gains new skills or they add new skills, suddenly the old content becomes new content. It has a very high degree of replayability.
Most MMOs turn into grindfests because that's the best way for the company running them to maximize revenue. People are paying $15/mo to level, so its in the company's best interest to slow down your leveling as much as they can. That way you stick around playing longer, which means they collect more months of fees from you. Sinking 12+ hours a day into the game is also a consequence of that. You want to level faster, but the game deliberately slows down your leveling, so you spend more time playing it every day.
GW and GW2 don't have a monthly fee. You pay for the game, you pay for expansions, and you pay for certain upgrades. That's it. So they have no incentive to make the game a grindfest. In fact the opposite is true - they want to do everything they can to get you through the content quickly so you'll buy the next expansion, but they also want to make every minute you play as fun as possible so you'll feel it's worth spending the money on the next expansion.
Couple this with levels not being very important, and there's no incentive to play 12+ hours a day (unless you find it fun enough to play 12+ hours a day). You just play for as long as you're having fun. I've played GW 12 hours a day, I've played it 1 hour a day, and I've stopped playing it for months at a time. It's very friendly to casual gamers, and the amount of fun per hour is much higher. IMHO it's a much better model than the level/grind fest that other MMOs have become.
"We're basically saying, listen, this as a core game mechanic [tank/healer/damage roles] is tired, we can do something better, we can do something more interesting than this..."
Finally I think I can enjoy MMORPG's! Instead of relying on other players to fill those skills your avatar lacks, players are now more well-rounded. Focus well shifted, I say.
"questing is replaced by a dynamic events system that bins all the busywork and box-ticking admin from your adventures."
Might this be the MMO that does away with standing right before the enemy, slashing your ten foot two-handed sword diagonally and freaking missing
I agree it has always annoyed me as well. But since most of these games are one way or the other based on the game play style of D&D (and its very predecessors) I feel like I should point out that a miss in D&D isn't a swing and a hit to the floor. It could be a parry, or just a glancing shot that didn't do significant damage (armor deflection). It will be a nice day when our games display all of that easily, but then we will complain about the slight distance between the weapons.
This sounds rather good. Correct me if I'm wrong, but might this be the MMO that does away with mindless grinding?
No chance. People will always complain about grinding. If there's a leveling system, they'll say they have to "grind" to the level cap. If there's better equipment then they'll "grind" for that. This isn't the days of Everquest when grinding meant killing the same enemies over and over, or other simple and repetitive tasks.
Anything in between now and "endgame" (however it's defined) has been classified as grind by modern MMO players. Doesn't matter if you have fun and fast-paced combat, awesome quests
For me, that's always been the BIG failure of MMOs. The combat is boring. It's practically turn-based in all but a few games. The handful of titles that do try to implement a real-time, skill-based system fail miserably. Assuming one game got that right, it just might be enough to make up for redundant quests and pointless grinding... it still wouldn't be enough to mitigate the monthly fees though (at least Guild Wars gets that one right).
The holy trinity comes from EQ and it comprised of the Tank, Healer, and Slower. DPS concept didn't play into that and was an afterthought.
There's just no way any MMO is going to "beat" World of Warcraft, except maybe Blizzard's next one. Maybe Guild Wars 2 is going to be a better game in every way possible, it's not going to matter anything... It's like if I sat down and made a "social network" site that was better in every way than facebook, and then expected that everyone would stop using facebook and use my service instead. It's just not going to happen, the momentum is too big.
Trying to market a large fantasy-themed MMORPG at the moment i
ICQ's momentum?
Halo? TV? CDs? VCRs?
What about every single fashion and fad in the history of mankind?
When the momentum is "too big", time and time again it has proven to be "too big".
Tell your theory to the next guy you see cancelling his facebook account.
ICQ's momentum?
Was beaten my MS bundling MSN/MSN Live/Whatever they call it these days Messenger with Windows.
Was not the first nor did it have nearly the dominance some people who were themselves myspace users thought it had. Most people I know, who are now Facebook users, hated Myspace and did not have Myspace accounts.
Halo? TV? CDs? VCRs?
CDs and VCRs have basically been replaced by new technology supported by those who previously supported these formats.
What about every single fashion and fad in the history of mankind?
No one is saying WoW will live on forever, only that it's not realistic to assume that
You don't have to assume that everything will be a WoW killer. Just that one completely different model (free to play, unsubscribed, content rich game without grind) has a chance.
Sooner or later, WoW will topple. It's not if, it's definitely when. The question that needs to be asked is what it takes to topple it. That's what the game devs are theorising about; it just takes one of them to get it right.
More than 10 million people are playing World of Warcraft, all with social connections within the game.
Sure, maybe in a few years only 5 million people will be playing, but it will probably still be the biggest MMORPG out there.
Of course the game isn't going to live forever, but the idea of Guild Wars 2 "beating" WoW is just absurd.
You know, people said that about EverQuest, when WoW came out. That the idea of WoW beating EQ was simply absurd because there were so many people playing EQ who wouldn't want to simply switch.
Of course, GuildWars doesn't have to sink WoW to win. It just has to have a large enough player base to succeed financially. And that's going to depend on the quality of the content and gameplay. And if it's good enough, then it will slowly win out over WoW... those social connections that you mention? They're WoW's a
You know, people said that about EverQuest, when WoW came out. That the idea of WoW beating EQ was simply absurd because there were so many people playing EQ who wouldn't want to simply switch.
I'm pretty sure that it was a different kind of people who played EverQuest. The appeal of WoW is just so much broader. I'd say the current WoW has more in common with FarmVille than Everquest
Of course, GuildWars doesn't have to sink WoW to win. It just has to have a large enough player base to succeed financially. And that's going to depend on the quality of the content and gameplay. And if it's good enough, then it will slowly win out over WoW...
You're right, as far as I know, none of these "failed" WoW-killers actually turned out as big financial losses. They usually start out with a huge amount of preorders and a couple of months of insane growth, mostly from WoW-players who are tired of the game and want to try something new. But after a few months thes
You know, people said that about EverQuest, when WoW came out. That the idea of WoW beating EQ was simply absurd because there were so many people playing EQ who wouldn't want to simply switch.
I'm pretty sure that it was a different kind of people who played EverQuest. The appeal of WoW is just so much broader. I'd say the current WoW has more in common with FarmVille than Everquest
Oh my god, this is the best line I've ever heard. I'm going to troll the shit out of the WoW-players with this.
Thank you, so much.
I'm pretty sure that it was a different kind of people who played EverQuest. The appeal of WoW is just so much broader.
Six years ago, WoW started out more like "Casual" EverQuest. Keep in mind that "Casual" here meant you needed to coordinate a group of 40 players who could dedicate a four hour stretch to raiding if you wanted to see 80% of the end-game content. Burning Crusade replaced the 40 man raids with 25 main raiding. Wrath allowed the flexibility of each raid supporting either 25 or 10 man teams
... It's like if I sat down and made a "social network" site that was better in every way than facebook
"Betamax vs. VHS" comments in 3,2,1,
WoW is going seriously downhill, the developers are making horrible decisions, I cancelled my account and havent gone anywhere near looking back. to be honest when guild wars 2 comes out I along with many others, specifically PvPers will be moving to it.
A lot of people have lost faith in blizzards ability to balance recently, sorry to say but soon there will be a new MMO king, and I do not think it will be made by Blizzard.
This of course does not count Blizzard's new MMO that is coming out, That might have
I've played WoW since release and I share your view that the game is going downhill (since end of TBC). The reward/effort ratio is simply too high for the average old-school MMORPG player. But we need to realize that we're a tiny minority, nobody cares if we stop playing. We can go play Rift or Guild Wars 2 or whatever, Blizzard isn't going to notice it.
WoW caters to a huge spectrum of player types. The cartoonish style of the game appeals to casual players ranging from young kids to housewives. Just lookin
well to give you some ideas 3 couples i know are quitting, my wife is quitting, 15 fellow gladiators(along with a host of their followers)...
its more along the lines of they are losing more than are coming in. so slowly but surely they will start to notice the impact.
most players start playing because of other friends that play that started because other friends got them in. the same order works in reverse. when all of your friends are quitting you slowly lose interest in the game, being that it relies on s
As you say, people usually quit in groups because nobody wants to play anymore if all their friends have stopped.
Basically my entire guild quit the game shortly after WOTLK was released, but for every people who stops playing, either a new casual player wants to try the game or an old WoW veteran is drawn back by nostalgia. If you check out the WoW subscription numbers, they've been remarkably stable since WOTLK.
Another thing we shouldn't forget is how much we've changed ourselves. Personally I like to comp
I say this as well, but what it boils down to, I won't go on to another MMORPG that I have to pay for. Two accounts for my wife and myself is $30 a month I'd really like to have back.
Guild Wars is appealing because they're pushing on the no monthly subscription. I don't need to feel as guilty if I stop playing for a month. Right now, I log in once a week to raid and my wife just plays auction hall games. Neither of us wants to full quit, but that money per month is starting to look rather wasteful.
15 fellow gladiators
You missed his point completely. The fact that you're friends with 15 gladiator players shows that you are a hardcore player and hang out with hardcore players. But hardcore players aren't what makes Blizzard the big bucks. And just because you're married (or "a couple" or whatever) doesn't necessarily make you a casual player.
Every person I know could quit WoW right now and Blizzard would not notice. It'd be invisible behind their regular churn. It might cause a ruckus on my server but
There's just no way any MMO is going to "beat" World of Warcraft
As far as I'm concerned, any MMO is better than WoW. I never got why people liked it so much. It's the most terrible one I've ever played.
It's pure grinding, has little to no character customization, uninteresting classes that are all the same, very poor graphics...
It's like an old school MMORPG but without the roleplaying nor the old-school feel.
I think what caught most players in the WoW trap was that they did not want their investments to be for nothing.
Think about it, they spent a lot of time any money on virtually nothing and if they quit, they will lose it.
The hype lured them in, by the time they had noticed it was 'rinse&repeat' gameplay, they had already invested so much time and money.
Then they went for the raids, hoping it will bring back the enthusiasm, but that wears off quickly and their last resorts are trying to get the super-dupe
There's just no way any MMO is going to "beat" World of Warcraft
As far as I'm concerned, any MMO is better than WoW. I never got why people liked it so much. It's the most terrible one I've ever played.
It's pure grinding, has little to no character customization, uninteresting classes that are all the same, very poor graphics...
It's like an old school MMORPG but without the roleplaying nor the old-school feel.
I played WoW for quite a while, and I can understand some of what you say. To begin with, I was between jobs, with a lot of time to kill. I thought I'd play WoW to see some interesting landscapes, which of course meant you had to level. It was a bit of a grind, but at least it changed somewhat every couple of levels, and there were new abilities, new instances, etc. I could play the game as I wanted, in my own time, without relying on other players, while still playing it as a multiplayer game.
But when I go
'Pure grinding' - you can level up through pvp, questing, or dungeons, and currently can get a 35% increase in experience gained, meaning that you can fly through 'old content.
'No character customization' - Well, yeah, aside from facial expressions, skin color, and a haircut, you're right, they're just cookie-cutter clones.
'Uninteresting classes that are all the same' - Here, I have to wonder what your actual experi
When people talk about "beating" WoW they're talking in terms of subscriber numbers. What you personally like or don't like isn't really relevant. I don't really like Call of Duty but that doesn't stop it from being the most popular, fastest selling FPS game around.
That's assuming they charge the same amount. If they have different subscription plans, like $5/month or free again, then they may not have to directly complete with WoW. All they have to do is offer an comparable experience and capture the audience that couldn't afford or didn't want to pay WoW's $15/month+transfer-costs.
Once your base gets big enough, friend referrals and good gaming will capture many many more players.
Anet guys specifically say that their goal is to build the highest quality game ever, not the best selling game ever. They also never mention WoW.
WoW comparisons in the article are all Eurogamer editorializing, not Anet statements.
Also, in the context of social networking companies and game companies, imagine Facebook was owned by Google. Even if small pockets of people have started to dislike Blizzard for various reasons, they're still a giant in the industry as far as releasing hugely successful blockbuster titles, even ignoring WoW completely. You could put the Blizzard logo on a completely random game and sell 2 million copies due to brand recognition/trust, even if it turned out to be crappy.
To beat WoW, you're not just beating
Another wasted
A game coming out, with no real information and touting greatness.
Even drunk I can say... why is this here?
...it won't happen over night. It will be a very long and slow process, requiring tons of work and patience from the competitor.
Indeed. There's a reason why there's a "2" at the end of "Guild Wars 2". ArenaNet didn't spring up overnight. They delivered a product that was superior to WoW in just about every conceivable way back 2005, but with one significant issue: it wasn't really an MMORPG. WoW had just launched months before, BTW, so they weren't looking at making a WoW killer -- there was nothing to be slain, they were just trying to make a great game, and they succeeded. Ultimately, though, it was no more an MMORPG than Di
Only Blizzard will kill World of Warcraft; some will say the latest expansion was a major attempt at doing that; and while GW2 looks very nice it still is a PvP centric MMO which don't do well in America. Blizzard succeeded wildly with both the Burning Crusade and Wrath of the Lich King expansions because they made content accessible to the majority of players. The game became very friendly towards even those who did not make it a second job. This put them so far over the top I really doubt Guild Wars 2 wil
Without a subscription model, it's actually in ArenaNet's interest for people to hit level cap and quit playing until the next expansion, then quit playing again when they complete that expansion's content.
Only Blizzard will kill World of Warcraft; some will say the latest expansion was a major attempt at doing that;
To be fair, some said the same thing after Wrath came out... and after Burning Crusade was released...
Look at ANY game. Look at LIFE.
If something is easy to get, everyone will get it. And once they get it, they toss it aside easily.
I got Ashkandi after months and months of raiding; it was a symbol of achievement in both patience and ability. Still keep it in my bags at level 85. All that badge gear? Destroyed.
The actual leveling part of WoW is not very grindy, and the gearing part has gotten MUCH less so but you still need SOME because it teaches you how to play your character and work through your strength
Every other "WoW killer" is more or less trying to beat WoW at its own game. Thinking you'll be better than something because you have the better skills package, the better graphics, the more interesting franchise or whatever is missing the big picture.
GW2 is one of the few game changers out there. It's not trying to copy WoW and improve it here and there, it's trying to re-invent the MMORPG genre. The only other example I know that was brave enough to question pretty much everything and do it differently w
Never worry about theory as long as the machinery does what it's supposed to do. -- R. A. Heinlein


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Oct 12, 2011 at 04:34PM EDT
post ALL the images?
i'm not sure KYM would like it if i posted a hard drive of pony images, most of which are also on this site.
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The Aerodynamics, Fluids, and Thermal Engineering research groups and laboratories investigate a wide variety of research topics in the field of Fluid Mechanics. Current research projects include boundary layer control, development of computational algorithms for the design and analysis of aerospace vehicles, the study of differential diffusion in a turbulent jet, unsteady aerodynamic studies on wings and airfoils in subsonic and supersonic flows with applications to aero-elastic oscillations control, studies on the next-generation hypersonic air-breathing engines, computational and numerical investigations of compact heat exchangers, and the study wing tip vortices from fixed and cyclically pitched wings.
Facilities include the J. Armand Bombardier 3ft x 4ft Low-Turbulence Subsonic Wind Tunnel at the Aerodynamics Lab that is currently being primarily used for the investigation of aircraft wingtip vortices as well as rotorcraft blade-vortex interaction. The lab employs laser/optics flow measurement equipment, multiple hot-film sensor array as well as a PIV flow measurement equipment. A state-of-the-art heat transfer lab that investigates fluid flow and heat transfer in engineering systems for energy conversion, exchange, and storage. The CFDLab at McGill University utilizes a 58-processor supercomputer cluster for the development of new algorithms for the analysis and design of aerospace vehicles. The cluster is equipped with a state-of-the-art interconnect based on the Infiniband standard for high bandwidth and low latency transfer of data for large parallel computations. The group has access to the CLUMEQ supercomputer soon to be upgraded to a large 4000-core supercomputer that would be one of the fastest supercomputer in Canada.
Research funding is primarily contributed by the federal as well as the provincial governments through the following agencies: NSERC, CFI, FQRNT; and industries such as Bombardier, Pratt & Whitney, Bell Helicopter, and a large number of private companies.
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After making their first round of cuts, the picture for the 15th roster spot got a little more clear for the Wizards before their preseason opener Monday.
It was a given that John Wall had to do more to compensate for the loss of veterans in free agency, but what he's doing now has surprised even coach Randy Wittman a little.
The Wizards released two players on Friday, trimming their training camp roster to 18.
Wizards forward Nene sits down with our Chris Miller to discuss everything from on-court expectations to adding new members to his family.
Ex-Wizard and current Kobe Bryant smack talk victim Nick Young won't be able to go for the start of the season for the Los Angeles Lakers.


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Reports » India
Indian stock market and companies daily report (June 06, 2014, Friday)
Indian markets are expected to open on a positive note following positive start to SGX Nifty which is trading up by 0.5%. Most of the Asian indices though are trading mixed ahead of the US Labor Departments report on employment.
US stocks showed strong move to the upside over the course of the trading day on Thursday lifting the Dow Jones and the S&P 500 to new record highs. The strength on Wall Street partly reflected a positive reaction to new stimulus measures announced by the European Central Bank. The ECB announced its decision to cut its benchmark interest rate by 10bp to 0.15% and also lowered its deposit rate to negative 0.1%. Additionally, ECB President Mario Draghi announced a package of additional initiatives to stimulate the economy and said the bank is preparing to start buying asset-backed securities. Meanwhile, traders largely shrugged off a report from the Labor Department showing a modest rebound in initial jobless claims which rose to 31 2,000 (expected 310,000) in the week ended May 31.
Back home in India, BSE Sensex and Nifty surged to a fresh closing high on Thursday, despite mixed global cues, on continued optimism about a revival in the domestic economy. Trading on Friday is likely to be driven by reaction to the Labor Departments report on employment situations, which is expected to show an increase of about 215,000 jobs in May following the addition of 288,000 jobs in April.
Markets Today
The trend deciding level for the day is 24,903 / 7,440 levels. If NIFTY trades above this level during the first half-an-hour of trade then we may witness a further rally up to 25,161 - 25,302 / 7,519 - 7,564 levels. However, if NIFTY trades below 24,903 / 7,440 levels for the first half-an-hour of trade then it may correct 24,762 - 24,504 / 7,395 - 7,316 levels.
Blue Star Ltd. Concall takeaways
- EMPPACS segment revenue declined by 11.9% owing to challenging macro environment where no investments were declared in the commercial real estate segment. The company saw lower inquiries in the quarter and order finalizations were down.
- In Cooling Products segment, the company witnessed flat growth owing to delay in summer and inflationary pressures. Company witnessed good demand for the cold storage business especially from Pharma, Restaurant, and Food Processing.
- The company has guided for Cooling Products margins to be in the range of 9-9.5% for FY201 5 while MEP margins at 6-6.5%.
- Company still has Rs.175cr of legacy order left which will be executed in the 1HFY2015.
- The company expects the debt to be lower by Rs.100cr in FY2015.
- We have a Positive view on the Stock.
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Georgetown showed improvement at the GW Invite this weekend
April 15, 2013
WASHINGTON - Georgetown competed at the GW Invite over the weekend, racing three times in two days against St. Joe's, Navy and MIT, to a much-improved series of performances over their appearances last year with wins in the Varsity Eight, Second Varsity Eight and Varsity Four.
On Friday afternoon, the Hoya Varsity Eight defeated St. Joe's by 8.1 seconds and also in the Second Varsity Eight by 1.8 seconds. The Varsity Four lead St. Joe's through to the thousand-meter mark.
"We are seeing an entirely different team in our race results as we built off the changes from our first year together last year," said Head Coach Miranda Paris. "When a committed group of intelligent athletes pursue success and stay open to learning from their experiences, we can count on continuous progress. I know the athletes can feel the momentum they are building."
On Saturday morning against Navy, Georgetown struggled, falling in all three events to the Midshipmen. Commented Coach Paris, "We were not as aggressive as we needed to be in the first 500m against Navy and we allowed them to put too much distance between us. That was a very valuable lesson."
Against MIT on Saturday afternoon, the Varsity Four won by 9.1 seconds, leading the Engineers wire-to-wire.
"The highlight for the Four was the race against MIT," said assistant coach Steve Full. "An aggressive start and a little separation allowed the girls to really put the pedal down early and get their first win. What really made it a good race was the crew's ability to improve on consistent performances and maintain their level of aggression throughout each race. With three walk-on freshman in the boat, it was really impressive to see the changes from first to last race."
The Second Varsity Eight won by 14.7 seconds, leading from the start with a more aggressive first 500m. "We were never satisfied and kept demanding more," remarked senior captain and stroke Lauren Abrams.
The Varsity Eight also led wire-to-wire against MIT with a very aggressive first 500m, but fell by half a second in the sprint: 6:20.7 to MIT's 6:20.2. "We learned another great lesson about the psychology of dual racing and we look forward to putting that experience to work for us in our next race," said Coach Paris.
The Hoyas are back in action on Sunday, April 28, competing for the Georges Cup against George Mason and George Washington on the Occoquan Reservoir. Follow them on Twitter @HoyaRowing and on Facebook (https://www.facebook.com/pages/Georgetown-Womens-Rowing/145361705601487?fref=ts).
Varsity Eight Coxswain Devon O'Brien, stroke Carly McCaffrey, Laura Collins, Tegan Campia, Meaghan Keefe, Savannah Kochinke, Ally Flinn, Alex Guyton, Lindsey Bragg
Second Varsity Eight Coxswain Alison Nagle, stroke Lauren Abrams, Meaghan Bresnahan, Keara Schmeiser, Jen Bisgaier, Emily Buongiorno, Emily Carbone, Jocelyn Hlawaty, Sam Smolka
Varsity Four Coxswain Mikaela Medeiros, stroke Alex Livesay, Nora Welsh, Andrea Rey, Susannah Schools
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