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Sandy could impact Spirit Q4 revenue by $35M
- Shaun Bevan
- Digital Producer- South Florida Business Journal
- Email | LinkedIn | Twitter | Google+
Spirit Airlines estimates that the revenue impact of Hurricane Sandy on the fourth quarter will be between $30 million and $35 million.
The impact on October results were relatively minor, but could affect the quarter as a whole, said Ben Baldanza, Spirit's president and CEO. Spirit increased its traffic (revenue passenger miles) in October by 25.4 percent on a capacity increase of 26.4 percent versus the same period last year, according to preliminary results.
Load factor for the month was down 0.7 percent to 87.3 percent compared to October 2011.
During the month, Spirit cancelled 136 flights, or 19.9 million available seat miles – approximately 2.2 percent of October scheduled capacity – as a result of the adverse weather conditions and airport closures due to Hurricane Sandy.
The direct impact of the storm is estimated to be about $3 million, with a net pre-tax impact of approximately $2 million, according to Spirit.
"Beginning in late October, the storm tracked through the Caribbean and northward along the east coast to Boston, ultimately impacting the majority of our network for over a week, resulting in a significant decline in bookings," Baldanza said. "Following the storm, consumers in the New York and Atlantic City areas continue to be adversely impacted by the destruction. Many today are still suffering from the effects of the storm and do not have the ability, or the desire, to book their next vacation as they recover from lost time at work and focus on re-building that which was destroyed by the storm."
New York and Atlantic City are among the largest Fort Lauderdale gateway markets in Spirit's networks, he said.
Shaun Bevan is the digital producer for the South Florida Business Journal. Stay on top of the latest business news with our free daily newsletter. Click here to subscribe.
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The clip henry goes home part I from The Dream Team (1989)
Who is it, dear?
They called here this afternoon.
I told 'em I hadn't heard from you in two years.
Why didn't you answer my letters?
I thought I lost you. I was afraid to find out.
They arrested those other patients.
It's up to me now. I've got to get the guys and the doctor out of there.
I need some money.
I know it sounds crazy.
I believe you. I don't know why.
It's maybe because I want to so much.
It's $170. That's all I have in the house.
This means a lot.
The clip closing-in-on-the-castle from Snow White and the Huntsman (2012) with Eddie Marsan, Chris Hemsworth. Powered by: Anyclip. any moment from any film. Release! (YELLS) Ready! Release! Release! COLL: Go, go, 90! The summit's breached! Back here, lads! Come on! Get back to it! Pull! Nion, get on that rope! COLL: Come on! Go on! BEITH: Quert! It's a massacre down there! Gort, on that rope! We must turn back!
The clip ravennas-death from Snow White and the Huntsman (2012) with Charlize Theron, Chris Hemsworth. Powered by: Anyclip. any moment from any film. (GASPING) You can't have my heart. (EXHALES) (BELLS RINGING)

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Here's What Happens When You Ask Pro Pie Bakers To Show Off
We asked some of New York's most talented bakers to show off on Pi(e) Day in honor of everyone's favorite mathematical constant.
We asked some of New York's most talented bakers to show off on Pi(e) Day in honor of everyone's favorite mathematical constant.
Emily Fleischaker 2 weeks ago 209 responses
Knife and fork definitely required. Happy Pi Day.
Christine Byrne 2 weeks ago 221 responses
Pie is the most noble of all pastries, and these are truly queens among pies.
Rachel Sanders 2 weeks ago 470 responses
All pies are destined for greatness. But some pies achieve more greatness than others.
Rachel Sanders 2 years ago 153 responses
Just give these pies a chance, OK?
Ariel Knutson 2 years ago 64 responses
That's right, on Pi Day, anything is possible…in a way.
Sean Curry 2 years ago 31 responses
From the glory days of pie in America. Happy Pi(e) Day.
copyranter 2 years ago 21 responses
This pie is dedicated to a much under-appreciated candy bar, the Take 5.
Emily Fleischaker 2 years ago 71 responses
March 14 is here! Get ready to eat pie until you can't even comprehend what an irrational number is.
Rachel Sanders 2 years ago 105 responses
It's Pi day! Pi day! Gotta get down on Pi daaaay! Rebecca Black's Friday + Today is Pi Day = The best thing ever. Read More ›
Ashley Baccam 4 years ago 51 responses
Happy Pi Day! Even if you're not a math nerd, today is a great excuse to eat some pie. View List ›
Ashley Baccam 4 years ago 20 responses
Happy Pi Day, y'all. Don't get too crazy - you have work tomorrow. View Image ›
Jack Shepherd 5 years ago 33 responses
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Three generations of buildings in downtown Providence, more intertwined that the architects envisioned
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buildings, providence, reflections
I am an imagist with a fascination for seeing the extraordinary in every-day objects and sights.I still use film occasionally and still have a love of black & white photography.
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There's a new cast of dancing queens (and kings) in town! On June 4, Broadway will welcome Rialto favorites Aaron Lazar, Felicia Finley and more to the Greek Islands in the hit ABBA tuner Mamma Mia!. Judy McLane, who starred as sexy sidekick Tanya for nearly eight years, is now headlining as Donna Sheridan alongside Lazar, Finley, Daniel Cooney, Graham Rowat, Lauren Cohn, Zak Resnick and Christy Altomare. Broadway.com recently headed to Ripley Grier Studios to chat with the new cast and see their best disco moves. Click below to see these new stars in action, then head to the Winter Garden Theatre to catch them in person!
On this week's episode of The Broadway.com Show, Sierra Boggess says "I do" to a new video blog, Nathan Lane returns to the Great White Way and much more.March 4, 2015
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Skeleton Technologies is a developer and manufacturer of high energy and power density ultracapacitors. We provide green and cost-effective energy storage solutions for the automotive, transportation, industrial and renewable energy markets.
Author Archives: Oliver
Skeleton Technologies Appoints Dr. Hermann Schenk as Chief Operating Officer
Skeleton Technologies, the leading European developer of ultracapacitors for motorsport transport and industrial applications, has appointed Dr. Hermann Schenk as Chief Operating Officer. Dr. Schenk will be responsible for the company's day-to-day activities, including overseeing the development of Skeleton Technologies' manufacturing […]
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Today is my first prenatal appointment at 2 im kinda excited but scared a little. Excited about hearing my baby heart beat but scared of the blood work part because i hate needles
prenatel appointment
Posted 07/25/2012
Comments (4)
Posted 07/25/2012
No need to be scared! It's so quick you won't even feel it! Getting the pelvic exam , I thought, was the worst just because of how weird it feels. It doesnt hurt, just uncomfortable. Have your dr. Do the heart beat last, that way all that pain was worth it. I had mine Monday, and thats what i did. Took my mind off everything once I heard my little ones heart. Best of luck to you!
Posted 07/25/2012
Mines at 2 today also! lol. Don't worry about the blood work, I'm like that too and its so much easier when you're pregnant! You have a higher blood volume, so it takes less effort and a lot less time, so just take a deep breath and close your eyes!!! lol.
Good Luck!
Happily Married on 9/8/07
Kathlynn- 3/29/08, Harvey- 1/29/13
Posted 07/25/2012
good luck!!! i HATE bloodwork too - to the point it has actually made me faint in the past. but this time i had no problem! its like your body changes and knows it has to handle things better now.
Posted 07/25/2012
I went to an OB for my first appt, so I could get that first ultrasound...and that's ALL they did. Lol. They do the bloodwork and exam the 2nd appt I guess. But I've switched t a midwife so, I get to do all that fun stuff Monday. Hang in there! Its worth it to make sure you and your baby are healthy :)
Brynn(23)&Josh(27) married 4/16/2011
Kiera Grace born 01/06/11 <3
Ezra Jay joined us early on 12/24/12- @34wks!
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Milwaukee, WI (suburb): Neurologist (General, MS or Movement Disorders) to join very large and highly regarded multi-specialty group. They have 4 Neurologists. One hospital with 24/7 Hospitalist team. Weekend Call: 1:5. Excellent financial comp pkge
Retina Specialist sought for faculty appointment at prestigious Texas university.
Academic Appointment - Expansion of care
Our established Trauma/Critical Care service seeks surgeon for faculty appointment at prestigious Texas university. Currently we have over 60,000 ED admissions each year and an annual trauma volume over 2800 cases.
Orthopaedist needed for established practice in western New Hampshire.
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The nationally ranked geriatrics program at Spectrum Health seeks geriatricians to join growing department based in metropolitan Grand Rapids. BE/BC in Internal Medicine or Family Medicine will be considered; Geriatrics fellowship preferred.
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Change lives, including your ownPsychiatric Mental Health Nurse Practitioner opportunity at Aurora Health Care
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Pediatric Otolaryngology has been identified and targeted by the community as an area of particular need.
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Granger Medical Clinic (GMC) is a physician-owned, independent, multi-specialty group in Utah's Salt Lake Valley.
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Chief Hospitalist - St. Joseph's Medical Center
Mount Carmel Health, one of the largest hospital system located in Columbus, Ohio, is seeking an additional staff psychiatrist for the hospital system.


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FSH and irregular heartbeats?
I'm always trying to understand things. And this causes me to form alot of probably useless theories. Here's my latest one: High levels of FSH can cause irregular heartbeats. I'm 56 and haven't had a period in over 2 years, but I still get ovary pain, and have ovary cysts that come and go. I've made the assumption that as our FSH gets higher and higher, our ovaries get "beat" into spitting out whatever eggs are left.
I also have phases I go through, where I have alot of irregular heartbeats. I've had it checked out, and they are harmless. I never know why I go through these spells. They usually last a week or 2, then subside.
Right now, I'm having both ovaries making cysts (I can feel it.....painful) and I'm having alot of irregular heartbeats. So now I'm wondering if I tend to get these bursts of irregular heartbeats when my ovaries hurt......maybe due to high levels of FSH?? I realize that there might be alot more going on (hormone-wise) than just the FSH.
I've done an internet search and can't find any info on a cardiac sensitivity with FSH levels......but that doesn't mean it doesn't exist.
So.....for your women who have ovary pain and are in menopause, I was wondering if you happen to have irregular heartbeats during this time too?? Thanks!
I get palpitations at time--but think its due to the stress of the pain..thus causing my BP to go up..maybe.Its all so interrelated..pain causes stress-stress causes pain...our bodies are a mystery..there is so much that we dont know, sadly.JMHO....Mel
My palpitations also come back or are worse during times of stress, but the problem is that when the stress is over, they don't go away.
I've read that we make cortisol during stress and it takes time for the cortisol to come down to normal levels.
I also do excessive research and it makes me nuts because I found that ALL our hormones are related to another is some way. The only thing that I know for sure from all the research is that it gives me even more stress. lol
I was lucky enough to have a copy of my bloodwork when I initially went to the doc having terrible palps. My FSH and estradiol levels were very low, well within POSTmenopausal range, but my progesterone was only 1 pt. within POSTmenopausal range.
I'm trying to understand the normal ratio, but since they fluctuate over the month according to our cycles, plus the fact that all women are different, it's hard to make a comparison.
I'm fairly certain that my palp problem is due to the wide percentage of estradiol to progesterone. I'm now looking for natural estrogen supplements to go along with my mag/calcium and potassium.


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Breakaway faction shakes up student movement
The FEUQ suffered a big blow this weekend when the federation representing 40,000 students at the Université de Montréal voted to go its own way
The Story So Far: Cracks showing in Quebec's student movement?
Opinion: Explicit and formal guarantees on abortion needed in Bill 20
Road rage: Man at large after pointing gun at motorist
Quebec budget - necessary austerity or crapshoot economics?
West Island
Victor Schukov: What's there to study over the future of Fairview's bus terminal?
Brenda O'Farrell: Chenoy's is not closing, but plans to relocate
Celine Cooper: Montreal and Toronto collaborating is a sign of changing times
Five things to know about Brian Jean, the Alberta Wildrose Party's newly elected leader
More News
Celine Cooper: Montreal and Toronto collaborating is a sign of changing timesToronto and Montreal are benefiting from having new mayors who see the value in creating partnerships with their urban counterparts. Canada's urban shift and a burgeoning civic culture at the municipal level have combined to create new possibilities for articulating Canada and Canadian priorities.
Montreal municipal contracts: Savings come at a price'I can honestly say that the consultant selection methodology used for municipal contracts in Quebec is the worst that I have seen'
Sponsored by: Concordia University
From lab to market: Investing in Montreal's scientific sectorsResearchers in aerospace technology and synthetic biology believe their work can help grow Montreal's economy.
Freshly polished Péladeau smoothes the wayThe effects of fresh coaching were on display as the five leadership candidates parachuted into a Sherbrooke CEGEP for their second of five official debates leading to the May convention
Tsunami warning issued for parts of Pacific after powerful earthquake strikes Papua New GuineaA powerful earthquake struck near the South Pacific nation of Papua New Guinea on Monday, prompting officials to warn that hazardous tsunami waves could affect some coastlines in the Pacific.
Hummer driver shot by police in PlessisvilleA Sûreté du Québec officer shot a man who was ramming into patrol cars with his Hummer SUV at their headquarters in Plessisville early Sunday morning
Profile: No, it's not depressing to be a volunteer in palliative careNo, it is not depressing to be a volunteer working with patients at the West Island Palliative Care Residence, says Heather Lefebvre, who is there every week.
Indiana governor: Religious objections law not a mistake; critics say it allows discriminationIndiana's governor defended the new state law that's garnered widespread criticism over concerns it could foster discrimination against gays and said Sunday it wasn't a mistake to have enacted it.
Lawyer anxious to question Bieber's 'non-existence'The lawyer for a limousine driver who has launched a civil lawsuit against Justin Bieber says he is "looking forward to the opportunity of cross-examining" the Canadian pop star in court.
New clinic provides much-needed services to Park Ex residentsCentre l'Extension aims to help children with learning and health-related difficulties in one of Montreal's poorest and most multi-ethnic neighbourhoods.
PEGIDA cancels anti-Islam demonstration in Little MaghrebAbout 15 supporters of the anti-immigrant, anti-Islam group that was founded in Germany and recently saw a branch open in Quebec were said to have shown up at a demonstration the group had organized in an east-end neighbourhood known as Little Maghreb on Saturday afternoon.
Air Canada flight makes 'hard landing' in Halifax, slides off runwayHalifax airport says 25 passengers who were on board an Air Canada jet were taken to hospital after a flight from Toronto skidded off a runway as it landed Sunday morning.


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Insight from a fourth-century crisis
My Table is Spread: I like to imagine myself one of the faithful of the fourth-century Diocletian persecution, but I know better.
My Table is Spread: I like to imagine myself one of the faithful of the fourth-century Diocletian persecution, but I know better.
And now, my brothers and sisters, this is just the beginning of Chapter 23, and as you can tell, it's a very harsh judgment on the part of Jesus against the religious leaders -- the scribes, the Pharisees, Sadducees, Herodians -- all of them. And as you go through the chapter, it becomes even more critical and harsh.
Soul Seeing: Eighteen years ago, my face became paralyzed following surgery for Meniere's disease. The left side of my face droops like melting wax.
When Brittany Maynard became the youthful face of the right-to-die movement, she brought to the public table several fierce debates.
Today, we remember and celebrate the lives of those who have gone before us, "that great cloud of witnesses who surround us" (Hebrews 12:1) and support us with their prayers. Of course, there is sadness when a friend or family member dies, but, in the end, it is faith that enables us to surrender our mourning and be joyful in our memories.
I'm still haunted by a late 1960s survey of American Catholics. Participants were asked just one question: What's the more important law -- love your neighbor, or give up meat on Friday? More than 50 percent responded, "Give up meat on Friday." When meatless Fridays trump love of neighbor, we Catholics are in deep trouble.
David Letterman didn't invent the top 10 list. In one form or another, such inventories have been around for a long time -- even during the biblical period.
Soul Seeing: Every October, a dozen of my classmates gather. Nine of us left the priesthood. Morrie is one of the stalwarts who remained.
Our second reading, the opening of Paul's letter to the Thessalonians sets up our consideration of today's Scriptures. Paul invites us to listen to his letter as though we were the community originally addressed, to bask in his description of us, and nod in agreement with the members of that early community of Greek-speaking Christians.
In the sacred texts we hear today, Isaiah and the Matthean evangelist offer their understanding of the kingdom of God -- or, as Matthew preferred, the kingdom of heaven. Both of the sacred authors thought of the kingdom in terms of a banquet of rich food and choice wines, prepared by God.
Editor's note: This homily was given at the 125th anniversary celebration of Our Lady of the Rosary Catholic Church in Detroit.


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This easy bread pudding recipe will help ease the stress of all the holiday cooking! It's a delectable dish that's made with whole grain bread, mushrooms, Swiss cheese and other tasty ingredients. You won't even break a sweat in the 15 minutes it takes to whip up this delicious dish!
Savory Mushroom Bread Pudding
Courtesy of Campbell's Kitchen
Serves 6
Vegetable cooking spray
12 slices Pepperidge Farm® White Calcium Enriched Sliced Sandwich Bread or Pepperidge Farm® Whole Grain 100% Whole Wheat Bread, cut into cubes
1 package (8 ounces) sliced mushrooms (about 3 cups)
1 can (10 3/4 ounces) Campbell's® Condensed Cream of Mushroom Soup (Regular or 98% Fat Free)
4 eggs
2 1/2 cups milk
1 teaspoon dried thyme leaves, crushed
1/8 teaspoon ground black pepper
1 cup shredded Swiss cheese (about 4 ounces)
Heat the oven to 375°F. Spray a 3-quart shallow baking dish with the cooking spray.
Place the bread and mushrooms into the prepared baking dish.
Beat the soup, eggs, milk, thyme and black pepper in a medium bowl with a fork or whisk. Pour the soup mixture over the bread and mushrooms, pressing down the bread to coat. Let stand for 30 minutes.
Bake for 35 minutes. Sprinkle evenly with the cheese. Bake for 10 minutes or until the cheese is melted.
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Meets NASC Standards
Hyaluronic acid horse joint supplement available in gel and powder form by Conquer.
Help your horse with colds, heaves and allergies with Cough Free Powder by Sure Nutrition. This 100% natural formula contains herbs, minerals and no fillers. 1 lb (32-day supply).
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Foxden Equine's Quiessence® helps nervous, tense or sore-backed horses. The formula is designed to support calm, balanced behavior, glucose metabolism and to increase peripheral circulation. 3 1/2 lb pellets.


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I know this is a long shot but is anyone interested in selling either a Peoplemover ride vehicle shell or an Autopia one? I've been looking for a while with no luck. Called the usual suspects: Phil Sears, Mouse Surplus. Watch Ebay and forums... Any suggestions from the experts?
Thanks in advance


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Originally written on Fox Sports Arizona | Last updated 11/19/14
PHILADELPHIA - NOVEMBER 02: Mike Smith #41 of the Tampa Bay Lightning skates against the Philadelphia Flyers on November 2, 2009 at Wachovia Center in Philadelphia, Pennsylvania. The Flyers won the game 6-2. (Photo by Jim McIsaac/Getty Images)
According to Nashville legend, Pekka Rinne played so little in his homeland of Finland that the Predators' scout who discovered him based his reports on what he saw in warmups. According to actual league transactions, Mike Smith was waived by the Tampa Bay Lightning almost 14 months ago because he was the third choice behind starter Dwayne Roloson and backup Dan Ellis. Maybe it was a simple change of scenery that altered the course of these two goalies careers. Maybe theyre in the right systems with the right coaches and right players in front of them. Maybe theyre finally realizing their potential. Maybe its all of the above. But as the Coyotes prepare to face the Predators in the Western Conference semifinals, the central storyline of this series revolves around two goaltenders playing at a world-class level a level that has them among a select few when talk turns to the Vezina Trophy. Those are your hopes when you bring in a goalie that he comes in and plays at that level, ...
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Gallery Folders
Premium Content Downloads
Other Characters
Retired Models - Hall of Fame
Pink-Haired Bunny Collection in Other Characters, Premium Content Downloads More Like This
beautiful renders!~
the way you pose your figures are the absolute best for showing curves!
keep up the luscious work!~
Can we expect more with squabbling sisters...by far my fav! Extremely sexy stuff
amazing gallery
Spectacular gallery
Great gallery. I'm gonna have a difficult time deciding what to use as wallpaper now.


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It just doesn't give me the creeps as I was hoping for and rather make me laugh when its onscreen.
CGI isn't great but thankfully they don't really depend on it for the action sequences which are very funny (my opinion).
The fights are fairly well done, though not as intense or violent as they probably should have been.
So bad that it's good a must watch and a must have get this movie as soon as possible! GreatPublished 10 months ago by PCG
Cheesy sci-fi with ninjas. But what I didn't expect from a cheesy movie, is to have fun. I'm not into Japanese movies, but I am glad I gave it a shot. Read morePublished 10 months ago by 1337
I was a little disappointed in this movie. It is a cross between comedy and horror. It did have some stupid parts in it but it was funny too.Published 13 months ago by Carl R. Kannady
The DVD was a gift for my teenage son and he loves it. It was one of his birthday gifts. I thought it was pretty weird, but the kids like this sort of thing. Not my thing. Read morePublished 24 months ago by Judy Wethington
Better call it a children's movie. At some level I might actually like this movie, but I can't imagine what point that would be. Read morePublished on March 7, 2013 by Doc Prop
I thought the alien was a little funny and it's suit didn't fit too well but the action was pretty goodPublished on October 23, 2012 by Bob Hightower
I had some hopes for this movie but found it to be a little uneven. While the best ninjas are really badass and does some nice tricks they are let down by a alien which almost... Read morePublished on April 22, 2012 by Dropsonde


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The best we can with what we have
I received a copyright inquiry this month from someone who wants to use one of my photos for an art project he's doing.
I was happy to give my consent, and appreciated being asked. The request sent me back into my photo archives looking for the original. It's an old photo and I never did find the original. (I'm sure I still have it, I just can't recall which year to look in.)
My photo wanderings landed me in March, six years ago.
And while the rest of my family slept-in on a quiet, snowy Saturday morning, I spent some time remembering our family's past, our family story.
March 2009 was not a spectacular month, as seasons go. By most accounts it was a "normal" end-of-winter month. We didn't go to Disney or take a vacation south. We went to the farm to see the lambs, and indulged our sweet tooth in Maine Maple Sunday.
In some ways it was a very painful month.
Damien's father died after a very long battle with cancer followed by ALS. Damien went back to Alberta at the very end of his father's life and stayed for his funeral.
In some ways it was a stressful month.
In my photo archives I see pictures of our rental suite, newly painted. We must have been between renters, which I always find stressful.
And I'm sure between the unexpected travel back west and our house-related expenses things felt tight.
I know all of that happened but the photos from that month don't communicate pain or stress, they tell a story of mini-adventures, creativity, the promise of spring, visiting my parents, and being in nature.
They tell a story of love and joy and you know, doing stuff as a family.
This month, March 2015, had its own pain and financial stress.
Last December, Damien made the decision to put all his working eggs in his technology basket as a means to increase and stabilize our income, something that is important to my wellbeing (I need stability) and our family's wellbeing at this stage of raising kids (it simply costs more to raise teens).
"The program" is well underway. Damien has good clients and started a new business with another engineer friend. It's all well and good but the timing of billing and payments is something that easily causes me stress because I really like certainty, knowing what I can count on and when. In this regard, I miss his salaried employment. But in all other aspects self-employed, location independent, and at-home work fits our family really well.
That's the stress, but the pain comes from how I handle this stress (based on my thought patterns) and how I then communicate this stress to Damien.
Part of my healing is to take care of my mental health and this means understanding where and how my thoughts turn toxic and how to change that. And so I've been really working this month on my thought patterns and my communication with Damien, but these changes take time, and I've not yet arrived.
The living goes on in spite of "how on top of things" we are. In spite of how much money is in the bank at the current moment. (Not much, we just bought our first-ever brand new car, gulp.)
My visual cruise through March 2009 was a reminder to me of the things that matter in my life. A reminder that none of us get out of here alive and so what will we do with this one precious life?
Remembering that "normal" month from six years ago (Celine was only 10!) was a much-need reminder for me of the importance of investing in our family, of doing things with our kids, of living together.
The first day of March 2009 was the last day of our first winter camping trip. An experience my parents drove all the way from Nova Scotia to participate in. Thanks Mom & Dad for being there for so many of our family camping trips.
We had a belated-birthday pottery party for Laurent. We went for walks in our neighborhood and late winter hikes in Maine's western mountains. I took the kids to the children's museum, mom came during Damien's trip west and we enjoyed Maine Maple Sunday, and there was the All-Campus Gala at the college where Damien worked, the kids' first formal dance.
It was a good month.
When we came off the trail last September I was pretty burnt out. I feel like I gave and gave out so much of myself to make that happen. I sacrificed things that were important to me (I didn't realize how important they were to me until they were gone) to help our family achieve that goal. I struggled with my thoughts and my toxic thoughts, without the means or skills to really cope with that.
I have never regretted our hike, but I regret the pain I experienced in the process. I wish that hadn't happened.
We came home from our hike completely broke, less-than-broke, as we had to open a line of credit to start our life again. (And no, this was not part of the original plan.)
I came home with a stress fracture and a weary spirit. My relationship with Damien was strained. We were as committed to each other as ever, but our affection for each other had been stretched thin from all we had given to have this adventure with our kids.
So the situation wasn't particularly pretty but nor was it dire. We have a very good thing going in our relationship as a family. Damien and I have each invested our lives, as most parents do, into raising our kids and it was our mutual love, all five of us, that held us fast.
When I look back at March 2009 I see that Damien and I did the best we could with what we had.
When I look back at our hike I see the same truth.
I love money in the bank, not to spend, just to have. I have to balance this tendency of mine (which is good for our family in many respects) with our need for adventure and spontaneity, our need to say yes to dreams and yes to goals; our own goals and our children's goals. I often have to say yes even when I don't know how we'll make those things actually happen. This is a constant tension for me.
But we keep striving to do our best with what we have because money in the bank, no matter how safe it might make me feel, doesn't hug me. Money in the bank comes and goes. That is the nature of it. But these people are permanent in my heart. And it is my relationship with them that is the strength and security in my life.
Looking back at March 2009 and considering our adventure last year, I see the importance of doing things together and giving all you can, which is going to vary according to our station and season of life.
All of us have different financial means. Each of us were born into a time and place we did not choose and we fill seven billion or so unique niches on this planet. Almost everyone I know feels the constraints of limited time and money.
And so I don't think it's what you do as a family that matters so much as that you do something. Something, or somethings, that root your family in relationship and experiences. Experiences that will help form your family identity and family culture, making the memories that become family history, your story.
I don't believe there is a financial formula that we can all apply to our lives that will guarantee success or wellbeing. (Though there are sound financial principles like spending less than you earn which increase your odds of financial wellbeing, and overall wellbeing.)
And having a good life is not about the specifics. It's not about being a modern-day homesteader, hiking the Appalachian Trail, living in an RV for year, the trip to Disney, raising sheep, going to Europe, or buying a cabin on a lake.
It's about doing the best we can with what we have. And putting our best into nurturing and building our relationships.
(All the photos in this post are from March 2009. The beginning of the month saw me shoveling a lot of snow and by the end I was working in my garden. Ah, Spring.)


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Researcher Andrew Storfer discusses his research on Tasmanian devils, their infectious cancer, and how this research has wide reaching impacts.
What can we learn about diseases by studying the Tasmanian devils' infectious cancer? Sam Scheiner of the NSF discusses the insight that science can learn by studying these critters.
Visit NSF.gov for more information...
Credit: NSF
With over 200,000 individuals currently separating from military service each year, a growing number of veterans are faced with readjusting to civilian life. Researchers study employment, health and family life of veterans.
Professional Chef Kevin Carroll from Cookology Recreational Culinary School demonstrates how to make Hot Maple Ice Cream at the Change the World: Science and Engineering Careers Fair at the Dulles Town Center in Virginia. Watch this video to find out how to make this intriguing desert and learn some molecular gastronomy cooking techniques!
Playing a musical instrument can do wonders for our brain. But how does it affect our hearing later on in life? Dr. Nina Kraus of Northwestern University is studying just that.
Can we rethink the way buildings use energy? John Ochsendorf, an Associate Professor of Civil and Environmental Engineering and Architecture at MIT, is working with his students to change the way buildings are made and how they consume energy.
NEON, the National Ecological Observatory Network, will be a revolutionary way to study long term ecological trends in the United States.
What's it really like to be an engineer or a scientist? What do they really do all day? You're about to find out! Meet the next generation of engineers and scientists in these profiles of young professionals, who may just inspire you to join them. Yael Mcguire has so much fun at work, he doesn't want to stop. Find out what it's like to be an electrical engineer.


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Having a new PC installed, which has delayed this week's post – it'll be ready next week, and takes a sceptical look at the idea of a player's Bill of Rights. Stay tuned!
Having a new PC installed, which has delayed this week's post – it'll be ready next week, and takes a sceptical look at the idea of a player's Bill of Rights. Stay tuned!
Posted by Chris on Wednesday, 22 October 2014 in Editorial | Permalink | Comments (0) | TrackBack (0)
An open letter to Miguel Sicart at miguelsicart.net and Douglas Wilson at dougle.net as part of the Republic of Bloggers. Other replies welcome!
Dear Miguel and Doug,
Treachery has long been an important aspect of competitive boardgames, but in videogames there seems to be far less betrayal between players. When treacherous play occurs in digital games, it is more likely to occur between the player and the game designer – who presumably enjoys imagining the schadenfreude they'd experience if they could watch their eventual 'victim'! Except, as the two of you stress in your wonderful paper Now It's Personal: On Abusive Game Design, certain players will actively enjoy and seek out the challenge this represents. There seems to be something of a paradox here, since not every way of increasing challenge will be welcomed even by those players who happily endure betrayal of this kind. Is it solely the pursuit of victory that makes treacherous play entertaining, or is there a strange pleasure to be taken from the act of being betrayed? My sense is that this goes beyond the desire to pursue conventional challenges and into the social dimensions of play.
It's been several years – and several additions to families – since we last corresponded (in the case of Miguel) or met (in the case of Doug), and I thought it would be interesting to resume our discussions with the additional perspectives we have since gained. You may recall, when the two of you wanted to include me in your list of 'conservative' game designers on the basis of my position in 21st Century Game Design, I was fairly incensed. The cause of my disgruntlement was that the core argument of that book was precisely that commercial developers should study and understand players in order to create games that meet those needs – even if those needs include frustration and betrayal that the majority of players would not enjoy! But I can see where the misunderstanding originates, since my friend Richard Boon and I do make a lot of arguments in that book for more forgiving design. I didn't at the time appreciate that this could be misconstrued as a universal argument for forgiving play, rather than a general argument in cases where forgiving play would be justified, such as most mass market games.
Treacherous play intrigues me because it skirts the boundaries of common assumptions about games. In 1975, Vincent Tsao published what I and many other boardgamers consider the pinnacle of entertaining treachery: Junta. The game, pictured above in the West End Games edition that helped popularize it a decade later, pits players against one another for control of a 'banana republic', siphoning foreign aid, setting up coups, and assassinating the president (who then returns as 'the president's brother-in-law'). Interestingly, even though players know the game will be Machiavellian and highly treacherous, the anger evoked can still bleed out of the 'magic circle' and into everyday life. After several all-night games at university, the bickering and reprisals went on between friends long after the game was over – and in one case I felt so guilty about one key betrayal that it robbed me of any sense of triumph for winning.
This kind of treachery does occur in videogames as well, of course – in the early arcade, for instance, Joust and Gauntlet both incentivised players to betray at certain points despite being fundamentally co-operative games. However, the effect seems fairly trivial next to something like Junta, perhaps because the arcade's kind of play was less overtly tied to imaginative role-play: the emotional impact of betrayal is less drastic, less far reaching without it. But the arcade was a more treacherous place to play in terms of the relationship between designer and player: the coins must flow, so the designer had few reasons to be nice. The difficulty ramped up rapidly, the games pulled unexpected upsets upon unwary players (particularly in the late 80's and early 90's) such that watching another player over their shoulder and learning what to expect was as much a part of the culture of play at that time as actually dropping your own coin in the slot.
One set of contemporary games that offer intriguing possibilities for betrayal are the New Super Mario Bros. titles on Wii and Wii U. More than any other multiplayer videogame I have seen, they allow players the opportunity to control difficulty (making play harder or easier) and simultaneously permit those with a wicked streak to enact spontaneous betrayal to a shocking degree. This is particular so on the Wii U where the touchscreen Boost Mode player can literally decide who lives and who dies by helping or hindering with their powers – which interestingly can generate the kind of deals and bargains typical of a game of Junta as players jockey for the touchscreen player's favour. Unlike other games I've mentioned, however, the same tools that allow for betrayal also permit an incredible softening of difficulty: a Boost Mode player can radically reduce challenge, if the players so desire, as can a cooperative team on the earlier Wii version. This capacity to adjust to the player's needs regarding difficulty has long been an aspect of computer RPG games, which become easier the more you grind and harder the quicker you press ahead, but even this lacks the fluidity of player response present in the multiplayer 2D Marios.
Of course, Mario was also an entry point for abusive games – you cite Kaizo Mario, for instance. But I think right from the beginning, with Donkey Kong, single player Mario games were already games of betrayal, or rather games that by design allowed the player to fail and feel able to blame that failure either on the designer or themselves, according to their inclination. The sensibilities of the arcade always skirted with something like betrayal, and even contemporary 'official' Mario games get close to a return to this in their final, always demanding worlds. Of course, this does not rise to the levels of your abusive play, but as the player faces down challenges that seem, initially at least, beyond mastery there is at least a liminal sense of betrayal, even if my more general term, 'punishing' is more appropriate in such cases.
The journey from arcade sensibilities to the contemporary trend for more forgiving play brings me back to 21st Century Game Design. At the time Richard and I wrote that manuscript, the casual revolution was only just happening – and mostly out of independent developers like PopCap. At International Hobo, we were working almost exclusively with console publishers at that time, and were constantly frustrated by the assumptions of challenge that would hit us like the proverbial brick wall on various projects. We continually pushed for new design elements and structures that would allow players better control over their experience. For instance, we advocated a fail-continue structure for games aiming for a broad market because using such an approach allowed for superior player autonomy: challenge-oriented players would not accept failure and would therefore fight on to beat each level, while other players need not be held up by bottlenecks in such a structure. We were refused every time – often with cries of "but then it's not even a game!" In the decade since, every one of our suggestions has been implemented in a videogame, almost all of them by Nintendo, and almost all of them in games garnering higher sales than earlier, less forgiving titles. The aforementioned New Super Mario Bros. games are a case in point, since they do indeed offer fail-continue, and at the high watermark have sold almost 30 million units. Fail-continue does not, as we always insisted it wouldn't, void challenge: it just allows less skilled players to avoid difficult choke points.
Unfortunately, we did not and could not anticipate the direction the market for videogames was going to go. We were correct that modelling players was going to be core to game design in the 21st century – what we got wrong was the idea that this would be grounded on understanding player needs. In fact, as 'social' games grew in commercial influence, the player models used were merely statistical aggregates of player behaviour – sufficient for optimizing profit, grossly inadequate for player satisfaction. These viral games on Facebook and elsewhere pioneered a new kind of treachery – one that was not about the pleasure taken from betrayal-through-play, but about manipulating the player into paying to obviate their dissatisfaction. And this is entirely contrary to the ideal of player satisfaction that Richard and I thought we were advocating, even though it is broadly consistent with the general position we presented on commercial game design back in the early 2000s. In any such cases, where betrayal serves a profit motive against the satisfaction of the player, I find it hard to offer any defence beyond the recognition that games, in the context of gambling, have long had something of this character.
I will not take any more of your time, nor hold out any expectation of explicit replies to this missive, but I wanted to try to keep the dialogue we had begun alive. It was a pleasure to meet you in Copenhagen, Doug, and a disappointment not to get to meet Miguel while I was there, but such are the vagaries of life. I have now rather given up hope of our paths crossing or re-crossing, but life is full of surprises.
May all your betrayals be playful,
Douglas has replied by Twitter (see the comments), Miguel has vouched to reply later this year.
No-one else has replied yet.
Posted by Chris on Wednesday, 17 September 2014 in Game Design | Permalink | Comments (1) | TrackBack (0)
Martin Pichlmair wrote this great response to my No-one is Independent argument, looking at this from the perspective of the indie game developer. You can read the entirety of his Struggling for Independence on his Gamasutra blog.
Posted by Chris on Friday, 29 August 2014 in Games | Permalink | Comments (0) | TrackBack (0)
Your letter to me, The Game of Defining RPGs, was warmly received for many reasons, but not least of which was your willingness to play with my methods - to play my game, if you will. While others certainly read me, no-one has yet engaged with what I'm trying to do in philosophy of play so directly - and for this I am both honored and grateful. You've taken the idea of prop analysis I developed in exploring why The Hobbit movies produced such different aesthetic responses and applied this idea in a wider context. And in so doing you have brought me back to an old bugbear: genre, and specifically the meaning of 'RPG'.
This question of genre is as seriously contested as those concerning 'what is a game?' or 'what is art?' - and, I suspect, for the same reason! They all revolve around an attempt to erect boundary fences: a question that begins by seeming to ask 'what is to be included?' ends up tacitly being about what is to be excluded. It was thinking like this that led me to the kind of argumentation I put forward in Implicit Game Aesthetics, whereby the very attempt at exclusion could be taken as a sign for individual aesthetic values. By exposing those values, I hoped (and continue to hope!), we might see more clearly what we were talking about. The whole idea comes from Kendall Walton who deployed a similar argument in respect to art, joking that "it's that darn concept of art that has made it so hard to understand art."
Your idea in this letter is that we can use prop analysis in connection to specific genre terms to uncover which artworks are serving 'in the background' of the deployment of any given term. This is a brilliant move, and wholly in the spirit of Wittgenstein, whose philosophy is a common touchstone for both Walton and I. In effect, you're crossbreeding between the prop analytical method and the implicit game aethetics method - uncovering aesthetic values rooted less in phenomenal experience and more, as you suggest, in sentimental recollections. (This term 'sentimental' gives me pause, however, since it is so often used pejoratively, but I had best overlook this for now.)
As you suggest, 'RPG' is the locus of intense disagreements - and for precisely the reasons you identify: different props (i.e. different games, in this case) are being used to establish boundary criteria. But I must reject your suggestion that players of the original Dungeons & Dragons "should have the final word on what constitutes an RPG video game" - even though this temptingly offers me, as one such player, all the power! The trouble is, what digital games have inherited from D&D and its successors is too multifarious for it to possibly act as a backdoor arbitrator. As I outline in Imaginary Games, the entirety of contemporary videogames descends directly from D&D, and its elements can now be found everywhere from Call of Duty to FarmVille. The whole concept of an avatar - a singular character in a game with an identity relevant to play - arguably comes from D&D, although there are hints of it in earlier games such as Cluedo/Clue.
Furthermore, to give us grizzled tabletop veterans priority in debates about RPGs would be to substitute one set of disputes for another - since tabletop players are equally at war over their definitions! Not only are the 'essential' elements disputed, but vicious battles occur over 'how RPGs used to be played' i.e. over the meaning of 'old school' in the context of RPGs. These disputes occur because - surprise surprise! - there were many different ways these games were played at the beginning, and thus many rose-tinted recollections about a golden age that exists solely in memory. This conflict can be expressed in a rather simplified fashion as between adherents focussing on 'role-playing' and those focussing on 'game' (or, as it is sometimes impishly blushed, 'roll playing'). The essential question is whether their practices were about playing characters and thus about generating narrative (as it always was for me) or about simulation, challenge, and failure. Indeed, 'old school role-playing' is most often taken to mean absolutely enforced, dice-generated permadeath (as it is now called). Adherents to this style believe their play is more 'realistic', which is in itself a strange and fascinating claim, although beyond the scope of our discussion.
Part of the further problem here is that computer RPGs have two distinct lineages that branch away from tabletop - the Western RPGs, which result from directly adapting D&D game mechanics (e.g. Wizardry and also Alkalabeth and its descendants, the Ultima games), and the Japanese RPG which results from successfully copying that form in Japan (largely thanks to Henk Roger's Wizardry-inspired export The Black Onyx). Western players, then and now, prioritise agency above role-playing, and Western RPGs largely share this bias. Japanese players, then and now, tolerate greater mathematical content and prefer clearly defined roles (pre-established characters) - although this does not mean greater role-playing occurs in these games! Crucially, neither lineage is able to fully assimilate the 'role-playing' aspect of the tabletop RPG, because of the constraints of the computer format.
It is worth being clear that generating a character - valorised in the Western cRPG culture as an expression of agency - was not essential to the tabletop games. Some game systems (e.g. TSR's The Adventures of Indiana Jones), and even more individual scenarios, allocated specified characters to players, inviting players to take on that clearly-defined role. This may seem to resonate with the Japanese lineage - except in those games the developer did almost all of the role-playing when they sketched out the narrative during the early stages of the project. The players of the Japanese RPGs are left with limited opportunities to play as the roles given to them. And ironically, in the Western lineage the dominance of agency as an aesthetic value means that you can do 'anything' as long as it doesn't involve expressive character interactions (the quintessence of 'role-playing'), which cannot be easily modelled on computers. So neither lineage takes up the torch of the 'role-playing' aspect very effectively, and instead both follow on directly from the 'game' aspect of early RPGs.
Ultimately, invoking history to solve this debate will not work, and for similar reasons any hope of a genre taxonomy for games along the lines of the Linnean taxonomy of animals (as I once naively pursued) is utterly doomed! Descent in games is a fractured panoply of influences, and is never clear and direct except in the cases of the most blatant clones. It was for this reason that I decided when starting to teach about the history of games to use 'lineage' as a term that could be a kind of rhizome (obligatory nod to Deleuze and Guattari) as a partial solution to the problem. But of course, this sidesteps the truly Wittgensteinian problem of 'the meaning of a word is how it is used' - I'm focussing upon connectivity in the artefacts and ignoring how the community discusses the genre terms.
This is where you come in, with the parallel game - the game of defining RPGs - and your unique twist on my methods: to identify which specific games are serving as props in the background when genre terms are deployed. This can't end the disputes but it can certainly illuminate them by showing which specific games inspired the aesthetic values tacitly invoked to defend boundaries. Although, as my discussion of early tabletop reveals, this approach has to go beyond just the games as artefacts, since there is also the vital matter of the practices that defined play for each player community. For tabletop RPGs perhaps more than for their digital progeny, those practices were as diverse as the game systems on offer!
On the matter of your 'unsentimental RPGs', I am curious as to what you mean to connote with 'unsentimental'. I presume this is intended to stand against what used to be called 'romance' (not in the contemporary sense, of course!), as can still be seen in the title Romance of the Three Kingdoms, broadly meaning 'fantasy'. So does your 'unsentimental' mean something like 'unvarnished'? Writing this makes it quite clear to me that it is not so easy to qualify the property you want to mark... Is it an absence of sentimentality or a presence of unpleasant sentiment - perhaps an opening of emotional wounds in order to share the experience? Mainichi seems to fit clearly into the latter case. There appears to be something of a leaning towards the literary here, but 'literary' doesnt seem an appropriate adjective. I am frankly at a loss to suggest what is, so perhaps your 'unsentimental' is as good as anything, having the distinct merit of already being successfully deployed!
I wonder, then, whether Tale of Tale's Bientôt L'été would qualify as 'unsentimental'. On the surface, it could be objected that it doesn't have anything in common with computer RPGs - which is indeed the case. But it has rather a lot in common with tabletop RPGs that focus on the 'role-playing' and not the 'game'. It invites its players to play at being the broken lovers of its world - I have said of this in my critque, Almost Summer, "there is more of the authentic experience of role-play in Bientôt L'été's flaws than in all of Bethesda's perfections." This is my way of saying that for the practices of tabletop role-playing that I valorise, this digital game comes closest to participation in what I call 'role-playing'. Yet presumably you, drawing your usage of 'RPG' against the practices of Final Fantasy, would not be able to resolve this as an 'unsentimental RPG'. If so, perhaps the label could be widened even further (to admit more games) or tighened up (to narrow the focus for clarity). You seem especially focussed upon the sociological aspects of the games you mention - perhaps rather than unsentimentality it is sociological critique that interest you here?
Finally, you ask how we can nurture pioneering spirits without sounding like one is playing alone. The answer to this, I suspect, is that we can break with one community without becoming a hermit. There are always, after all, other lineages and other practices we can connect with - we do not even have to remain inside the practices and artefacts of games! When we want to draw attention to something new in games, we have the option to draw attention to values or movements from other media, for instance. It is quite unlikely that anything new will occur in a vacuum, and concommitantly likely that our appreciation of something new will be grounded in other practices. New directions in the worlds of art, to use Robert Hughes' memorable phrase, often involve 'the shock of the new' - but we recognise what is novel as a contrast against what is known. That means that each new direction is likely to connect to existing practices - even if only by rebelling against them. In this way, the idea that 'no-one plays alone' carries through, even with the most innovative of games.
With grateful thanks for your interest,
Jed has not replied yet.
No-one else has replied yet.
Posted by Chris on Wednesday, 20 August 2014 | Permalink | Comments (0) | TrackBack (0)
In an interview, the legendary film director John Ford made this remark:
It is wrong to liken a director to an author. He is more like an architect, if he is creative. An architect conceives his plans from given premises - the purpose of the building, its size, the terrain. If he is clever, he can do something creative within these limitations.
Even though it is a dangerous mistake to think of games designers as architects given the necessarily iterative aspects to software development, this idea applies equally well to commercial videogames. What we still seem to lack, alas, are visionaries like Ford or Kurasawa who can marry the challenges of the technologically-yoked commercial games industry with Ford's creativity-within-limitations.
Posted by Chris on Tuesday, 19 August 2014 in Game Design | Permalink | Comments (0) | TrackBack (0)
Dear Joseph,
Your brief blog letter was a welcome surprise, and raises two interesting questions. Your primary interest is in what qualifies someone as a 'game expert', which is a fascinating enquiry in itself. But in addition you tangentially ask what justifies someone as being involved in what I have called the Republic of Bloggers. I shall tackle this implicit question first.
I need to make it clear that when I talk about the Republic of Bloggers, this is categorically not about games. Certainly games is something that is being talked about within the 'republic', but I view it as a far wider activity – one covering politics, philosophy, media studies, and far more beside. In short, the Republic of Bloggers is any intelligent discourse that occurs on the internet between blogs (whether or not those conversing consider themselves as 'blogpublicans'). This last point is key, as it stresses that what I am calling the Republic of Bloggers identifies a particular and peculiar means of discussion, and indeed, precisely the means of discussion we are currently pursuing here. It is the form of an exchange of letters, rather than the form of forum comments or similar bite-sized discourses. And this is key because the letter format carries with it a certain intent, a degree of politeness, and a desire for an exchange of ideas between specific individuals. That is what I hope we are doing right now. It is not something that I see, for instance, on Facebook or Google+, and certainly not on Twitter with its water-cooler mini-quips and barriers to substantial discussion.
What I value about letters, and what I find that forum discussions and social media abjectly fail to deliver upon, is convivial discourse – which is to say, it is friendly, cordial, and a meeting of minds in the best sense of the term. It is not a flame war or a pig-headed argument, the stubborn inability of two strangers protected by the mask of anonymity to communicate, as the internet all too easily devolves into. On the contrary, it denotes an intent to commune and convey, to share thoughts, ideas, and queries. I value this kind of discourse immensely.
Which brings me to the question of what qualifies someone as an expert. You ask about expertise in games, and raise a number of worries: do you need to have played EarthBound? Final Fantasy? Or BioShock? Do you need to have read Foucault? Hegel? Or the Speculative Realists? The answer to these specific questions is definitely no! You want to tag me as an expert but I haven't played any of the games you mention (although I've studied them), nor have I tackled Hegel or Foucault in any depth, and the closest I come to the Speculative Realists is roping them into my collective term 'secular animists' in Chaos Ethics (although I have met and had good discussions with Ian Bogost, and exchanged short emails and comments with a few others under this umbrella).
On the whole, 'expertise' is a fascinating concept – and particularly because I, like most 'game experts' am self-proclaimed as such. I was arrogant enough in my youth to think that my tiny corner of knowledge was brilliant enough to make me an expert and just started writing as if I was one. In later life, I have had this 'officially certified' by claiming a bckdoor doctorate (a PhD by Publication), which is a nice endorsement of my smugness – but it doesn't really change the fact that my expertise is only really my willingness to be identified as an expert. Honestly, it is quite difficult to ground the concept of an expert in any other way these days!
Particularly in games, the breadth and depth of the material that would have to be learned in order to have total knowledge (accepting this rather ridiculous term at face value!) is physically beyond the ability of anyone to acquire. There are more games being released in a year now than in the entire first twenty years of the digital games industry – or for that matter, the first few millennia of designed games. So none of us purported 'experts' can possibly know everything about our field! The most we can do is recognise our own expertise in some aspect or area. For me, this has come to mean the aesthetics of play – but when I first started exploring this area, I just called it 'game design' (another word, like 'expert' that turns out to have little meaning when closely examined).
Expertise, if it is a viable concept, just marks a willingness to become deeply involved in a particular subject area – and in so doing, it ought to require a willingness to recognise that authentic expertise means understanding other people's perspectives in that area, and not just blowing one's own horn. I see slightly too many self-proclaimed experts whose only interaction with others is to shoot them down: such people are, in my estimations, second-rate sages and cut-price cognoscenti who are hoodwinking themselves and everyone else into buying into a singular point of view as if it was universal and inviolable. Truth, in so much as I have any faith in this term, emerges only when an issue is examined from multiple perspectives, so to have access to expertise is partly the capcity to synthesise divergent viewpoints. It does not require perfect knowledge – such hallowed grails are impossible. Rather, experts are just those people willing to get involved in a subject at a level beyond a mere dalliance or hobby. My suspicion is that you may already be well on your way to achieving this.
It seems that you seek the conditions for expertise in games and are wondering what you would need to do to attain to that status. You say "I'm not sure what an expert in games even would be or how to become one." Well as far as I'm concerned you're already a step ahead of most game experts because you recognise the utter ridiculousness of the concept – even though you still buy into it because you want to tar me with the brush of expertise! If indeed I am an expert, it is only because I've continued to study, to watch, to read, to learn, to talk, to listen, to play, to watch people play, and, above all else, to think and to write about those thoughts. If you wish to become an expert about games, I can only advise you do the same.
With unlimited love,
Joseph has not replied (and need not feel it is necessary to do so).
No other replies.
Posted by Chris on Wednesday, 13 August 2014 in Republic of Bloggers | Permalink | Comments (0) | TrackBack (0)
Over at Game Intellectualism, DapperAnarchist/Joseph writes a short blog letter asking: what does it take to be a 'game expert':
I'm pretty sure you know that the original Republic of Letters was made up of men (yeah, mostly men) with expertise in some subject - philosophy, law, natural science, history, whatever. This Republic of Bloggers is made up of… who? Experts in games? What then is an expert in games? … You're clearly an expert, if any such thing exists. Do you feel like one? How do you think you became one? And do you think there are necessary things to be an expert?
I'll be replying shortly, I'm sure other replies would also be welcome!
Posted by Chris on Sunday, 10 August 2014 in Games, Republic of Bloggers | Permalink | Comments (0) | TrackBack (0)
My original blog, Only a Game, is nine years old today! Why not pop over there and wish it many happy returns? As mentioned there, I'll be taking a break from blogging for July but I will be back soon with more blog letters, replies, and philosophical game musings. Have fun!
ihobo will return in August.
Posted by Chris on Tuesday, 01 July 2014 in Editorial | Permalink | Comments (0) | TrackBack (0)
Jed Pressgrove has sent me a blog letter entitled "The Game of Defining RPGs". Check it out!
Posted by Chris on Thursday, 26 June 2014 in Republic of Bloggers | Permalink | Comments (0) | TrackBack (0)
My paper for the International Journal of Play is now in print and should be available by following the link for What are we playing with? Role-taking, role-play, and story-play with Tolkien's legendarium.
And did I mention I've accepted a place on the editorial board of this journal? They've already treated me better than every other journal I've submitted to, and I love their inter-disciplinary focus.
Posted by Chris on Tuesday, 20 May 2014 in Game Philosophy | Permalink | Comments (0) | TrackBack (0)


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Barnes Match Burner Bullets 30 Caliber (308 Diameter) 155 Grain Boat Tail Palma Box of 100
Product #: 136841 Barnes #: 30381 UPC #: 716876308927
Product Information
Barnes Match Burner is a line of affordable, extremely accurate match bullets. Providing competitive shooters with pin-point precision, the all-new Match Burners define accuracy while offering optimum caliber/weight ratios. From Benchrest and High Power Rifle shooting to everyday target shooting, these premium Match Burners deliver aggressive results. Designed specifically with the competitive shooter in mind, these bullets will perform time and time again - building and maintaining any marksman's confidence.
Technical Information
Caliber: 30
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Bullet Style: Boat Tail Palma
Bullet Coating: Non-coated
Ballistics Information
Sectional Density: 0.233
Ballistic Coefficient:0.467
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Dumb Dems' Job Ideas: Who's Crazier?
Via Ace of Spades and UK Guardian – Alvin Greene, the crazy jobless guy running for Senate in South Carolina has ideas on how to create jobs:
"Another thing we can do for jobs is make toys of me, especially for the holidays. Little dolls. Me. Like maybe little action dolls. Me in an army uniform, air force uniform, and me in my suit. They can make toys of me and my vehicle, especially for the holidays and Christmas for the kids. That's something that would create jobs. So you see I think out of the box like that. It's not something a typical person would bring up. That's something that could happen, that makes sense. It's not a joke."
Now, before you laugh (and I'm assuming the reporter was laughing and that's why Greene said, "It's not a joke.") is that any crazier than current Speaker of the House Nancy Pelosi saying that sending checks to the unemployed is one of the fastest ways to create jobs?
No wonder our economy is so bad under complete Democrat control!
Crossposted at AlexaShrugged.com
Also see...
It took a lot of guts to do what this young man did. They also offered him 20k in hush money. Fabulous. The proof in my opinion here is that...Read More
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text:
130 Avram Avenue
Rohnert Park, California, 94928
Commute to Downtown Rohnert Park
Some errands can be accomplished on foot.
Score Details
130 Avram Avenue has a Walk Score of 65 out of 100. This location is Somewhat Walkable so some errands can be accomplished on foot.
This location is in Rohnert Park. Nearby parks include Alicia Park, Benicia Park and Colegio Vista Park.
Nearby schools include John Reed Elementary School, Mountain Shadows Middle School and Waldo Rohnert Elementary School.
The closest grocery stores are Le Perla Market, Sal's Produce & Meat Market and Grocery Outlet.
Nearby coffee shops include himalayan beanz, Starbucks and Starbucks. There are 27 restaurants within a 15 minute walk including Hunan Kitchen, A&W and La Perla Market-La Plaza.
130 Avram Avenue is near Alicia Park, Falletti Park and Benicia Park.
Explore how far you can travel by car, bus, bike and foot from 130 Avram Avenue.
Bus lines:
14T Cotati, Rohnert Park Schools
0.2 mi
10 Cotati, Rohnert Park, Sonoma State University
0.2 mi
48 Petaluma, Rohnert Park, Cotati, Santa Rosa
0.2 mi
48X Santa Rosa, Rohnert Park, Petaluma
0.2 mi
10T Cotati, Rohnert Park Schools
0.2 mi
26 Sebastopol, Rohnert Park, Cotati
0.2 mi
44 Petaluma JC, SSU, Santa Rosa
0.2 mi
101 Santa Rosa - San Francisco
0.2 mi
80 Santa Rosa - San Francisco
0.2 mi
12 Northern Rohnert Park
0.2 mi
View all Rohnert Park apartments on a map.
Popular apartment searches include pool, fitness and fireplace.
This location is in the city of Rohnert Park, CA. Rohnert Park has an average Walk Score of 38 and has 40,971 residents.Learn More About Rohnert Park


text:
Science Friday® is produced by the Science Friday Initiative, a 501(c)(3) nonprofit organization.
Science Friday® and SciFri® are registered service marks of Science Friday, Inc. Site design by Pentagram; engineering by Mediapolis.
Shade-grown coffee is sometimes called "bird friendly coffee," but a new paper in the journal Current Biology suggests that the plantations also help maintain the genetic diversity of native tree species.
Science museums aren't just dioramas and dusty skeletons anymore.
The money will be used to turn Nikola Tesla's final laboratory into a museum.
In natural history museums around the world, art and science intersect in the de...
Philadelphia's Mütter Museum has a lot of heart, and other organs too.
How do museums protect and preserve artistic and historic artifacts for the ages...
\t"Disturbingly informative," is how museum director Robert Hicks describes Philadelphia's Mütter Museum--items of interest include a gangrenous hand, wax models of extinct diseases, deformed bones and body parts. Now imagine what's in the basement. Science Friday got a behind-the-scenes tour.


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tips for preventig flareups?
I figured out why my steak was getting burnt on the outside before the inside was cooked. Massive flareups with the lid closed. In fact I was able to turn off the gas and let the flareups that were buring up finish cooking the meal. What causes flareups and how can I avoid them?
After much use of the gas grill fat drippings will build up on the burners and flavorizers and flare-ups will occur easily. To clean the grill I cover the grates with a sheet of aluminum foil, light the grill with the burners set to high and close the lid. After about 30 minutes the fat drippings should be incinerated and turned to a white ash. A quick brushing will clean that off and future cooking flare-ups should be greatly reduced.
With a clean grill any new flare ups can be knocked down with a plastic spray bottle filled with water.


text:
Suit: Minnesota's online voter registration overstepped law
ST. PAUL — Legislators' verbal jabs against Minnesota Secretary of State Mark Ritchie over his launch of online voter registration turned into a court action Monday as two conservative groups and four Republican legislators filed suit.
They claim Ritchie does not have authority to make such a change on his own.
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The hotel was very clean and well maintained. Staff were very friendly and helpful. I would definitely stay here again!!!
Hotel was clean and quiet. Breakfast was very nice. Staff were extremely helpful and friendly.
The general manager was very accommodating to our needs and went the extra mile to make sure everything was ok with our visit to their hotel this time and to ensure future visits!
The heater in the room was VERY loud and I could hear the people in the next room. There should be some soundproofing between the rooms, and the headboards should be attached to the wall better.
Online reservation... Reasonable expectations
Our room was located to far from Wi-Fi to get a signal... Also the room was pretty brought even with the curtains drawn.
Hotel was close to where I wanted to be in Plymouth.
My shower was cold every time I turned up hot water it would quickly turn cold again. Breakfast had fruit that wasn't ripe despite what the signs said.
Excellent breakfast, great staff, great room and easy to find the motel!
Beautiful Location!
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text:
Valve's SteamBox Gets a Name and an Early Demo at CES 328
from the you-mean-sgi-isn't-cool? dept.
We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).
offer modular component updates, including the option to upgrade the PC's CPU and RAM.
I will *not* get back into that chase again, thank you very much. The whole reason I left PC gaming years ago was because I got tired of the specs chase. Consoles meant never having to look on the box and see if I needed yet another upgrade to play a game. I've even still got the stack of old video cards and MB's to remind me of how much money I wasted back then.
Not going back to that. And if I was, I would just build my own PC and connect it to my TV (why bother with Valve's box?). After all, if I'm going back to the chase, may as well get the freedom of a PC too.
Wake me up when people start making consoles that stack again
If you think linux's only purpose is to create DRM free games, or anything else for that matter, you're kinda missing the point. The purpose of linux afaik is to create freedom....to do whatever you want with the OS. If I want to play DRM games on my linux install, then its doing its job because its what I want to do with the OS.
Isn't SGI one of those companies that has achieved eternal coolness by (like any self-respecting rock star) dying horribly before it could really ruin its reputation with a string of pathetic comeback attempts at 3rd string clubs?
My sense is that SGI's last gasp of genuine relevance was over a decade ago; but that they are forever enshrined in the datacenters of Valhalla(and every system today that uses OpenGL gives them praise)
Two years in the gaming world is nothing. I remember about 12 years back when you really did have to upgrade every year to 2 years to keep playing games with decent performance.
Things in the hardware space weren't always as stagnant as they are now.
If you play games on PC with graphics quality that matches that of Xbox, it'll last you 5 years as well.
If you want to play at 1920x1200 with 4x AA, perfect shadows and water reflections, and insane viewing distances, then, yeah, it's less than that. There's no free lunch.
"Text processing has made it possible to right-justify any idea, even one which cannot be justified on any other grounds." -- J. Finnegan, USC.


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Junior Member
what about master yi is how does it affects his jungle play?
Senior Member
Riven s3 jungle? Statikk pls.
statik i think the new jungle will devaste him, since the old jungle he had to rune entirely against the jungle. How will he fair against the s3 jungle?
Any word on annie or viegar?
Thunder Manatee
I noticed you said you're monitoring counter-jungle tactics for abuse, but isn't the primary reason you are making the jungle more difficult, to make early ganks occur less often, also apply here? If a jungler wants to effectively counter jungle, they would have to A. Clear themselves and then counter, but because of their low health from the clear risk death, or B. Lose experience and gold to make the counter jungle definitely successful. This consideration, I think, is definitely going to make it hard for most champions to counter-jungle if they are not supremely skilled at it.
Prince Kassad
YAY new stuff on the way!!!!
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You're awesome
Submitted by The Granger on Sun, 05/12/2013 - 00:02. Permalink
Your friend is lucky to have a friend like you.
Seems to me he's being harrassed and I would begin by going to a mediator, or public law library, or a paralegal, and get help with the neighbor, and the city. He has the RIGHT to live in peace.
I'm really sorry this is happening to your friend and I will lift you both up in prayer that PEACE is near and your friend prevail.
- Login to post comments


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Delivery Easter30/03/2015 10:12
Due to the public holidays 03/04/2015 - 06/04/2015, please take note of the following information about deliveries: Please observe that you will not receive our order confirmation and confirmation ...
Global item update24/03/2015 07:30
This year's second global item upload is being prepared and will go online in week 17. More than 12,000 new items are included as well as comprehensive new catalogues.
3D HTML5 now available09/03/2015 10:17
Since the beginning of March 2015, all 3D productions of the parent company have also been provided via HTML5 Viewer and, thus, can be used with mobile devices (Android, iOS, Windows phone/mobile e...
EIBMARKT qualified02/03/2015 07:53
One of the most important AWARDS is the Mittelstandsaward (Award for Small and Medium-sized Companies) of the "initiative mittelstand"( Initiative Small and Medium-sized Companies). Our parent comp...
Optoelectronic sensor (unclassified)


text:
Congress Publications
Reorganizing Congress and the Executive in Response to Focusing Events: Lessons of the Past, Portents for the FutureJul 07, 2011
Information on the 110th Congress (2007-2008)Jul 07, 2011
The Politics and Processes of CongressJul 07, 2011
Remarks of Don Wolfensberger before the Executive Council on Diplomacy Briefing of Foreign Diplomats on "The Washington Roadmap: How Congress Works." April 8, 2004 more
Organizing the House for Homeland SecurityJul 07, 2011
Can You Trust a Budget Process Over 30?Jul 07, 2011
Remarks of Don Wolfensberger before the American Association of Budget and Planning Analysts' Panel on the 30th Anniversary of the Congressional Budget Act. April 13, 2005. more
A Brief Summary of Oversight RulesJul 07, 2011
E-Congress: Prospects, Problems, & AlternativesJul 07, 2011
Rules, Rules, Rules:Congress Relies on ThemJul 07, 2011
Prepared for delivery at the Dirksen Congressional Center Workshop: Congress in the Classroom, Peoria, Illinois, July 31, 2007 more
Daniel Patrick Moynihan: The Intellectual in Public LifeMay 01, 2004
One of the most distinguished figures in twentieth-century American politics, Daniel Patrick Moynihan was at the center of virtually every major political issue of his day. The contributors to this career-spanning assessment use their diverse interactions with him to paint a picture of an extraordinary thinker with many areas of intellectual concern. more


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Art Scholarship(7 Posts)
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If you want to raise money for charity but aren't sure of the best way to go about doing it, consider a summit peak challenge - an achievement that will stand out from the crowd, says Elaine Aronson, timeoutdoors' Challenges Editor.
Whether it's a trek up Snowdon or charging up every peak over 3,000ft in the Lake District on an epic adventure, your boots were made for walking - so get out there and put them to the test.
The intensity and severity varies depending on what you choose. This means that, while it's always better to set yourself achievable but testing goals, there is something to suit everyone. One particular standout option is the Ben Nevis or Snowdon Midnight Challenge. Arrive at the top just in time for sunrise and treat yourself to a spectacular view.
Unlike marathons and swims, which are rather individual pursuits, summit peak challenges bring you together with others to share an experience like no other.
Take a look through the challenges and click for details of the challenge and charity/charities. You can enter a few basic details to be instantly emailed further information.
Don't miss out on what's going on - sign up to our weekly newsletter!
This May join hundreds of people across the country as they attempt to take on the ultimate triathlon: swim 2.4 miles, cycle 112 miles and run 26.2 miles in one week. Age 17+.
IRONMAN UK returns to Bolton and Lancashire in 2015. The course features breathtaking views and a spectator-friendly course. 2.4 mile swim, 112 mile bike, 26.2 mile run. Age 18+.
Join the race to change lives. Cycle through beautiful Warwickshire countryside to raise vital funds for people with Parkinson's. 19m (age 11+), 40m (16+) or 57 miles (age 16+).
Watch the last rays of the sun set across the Atlantic Ocean, walk along the edge of the National Park, towards the golden sands of South Tenby Beach & finish with a new dawn.
Climb the highest mountain in Wales at night. Climbing by torch & moonlight adds to the challenge! See the sunrise & spectacular landscape on your descent. Evening meal & breakfast included.
The UK's leading veterinary charity; celebrating almost 100 years of caring for the sick and injured animals of people in need.
Find out more about featuring your challenge events on timeoutdoors.


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High Court Hears Voter ID Case Tomorrow
January 8, 2008
James Freedland
, ACLU at 9:28pm
The most important voting story tomorrow won't be who won the New Hampshire primary. No, the big event will be unfolding at the Supreme Court.
Tomorrow the high court will be hearing
Crawford v. Marion County
, the
ACLU's challenge to Indiana's most-restrictive-in-the-nation voter ID law
. This 2005 law requires voters to present a government-issued ID to vote in federal, state and local elections. Voters without identification may vote with a provisional ballot, which is counted only if the voter travels to a circuit court or county election board to prove his or her identity within 10 days of the election. In effect, the law could deny the right to vote of thousands of Indiana's registered voters who do not have, and, in many instances, cannot obtain the limited identification that Indiana will accept for voting.
Voter ID laws like Indiana's are fundamentally flawed, and disproportionately deny the voting rights of eligible voters who happen to be poor, disabled, elderly or minorities.
Over 20 states have similar voter ID laws
and more states are considering such restrictions. The court's decision on the constitutionality of these laws will have broad national significance with this year's presidential election.
We saw in the 2000 presidential race how the disenfranchisement of thousands of Floridians compromised the nation's confidence in the election's integrity. Here's hoping the high court will protect voting rights, unfettered.
Published on
American Civil Liberties Union
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