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I've never fired one and they honesty look to good to be true. But damn if they don't have everything short of a decocker I look for in a gun.
When they kick out your front door, how you gonna come. With your hands on your head or on the trigger of your gun?
Guns of Brixton- The Clash
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A couple of years ago I picked a used Witness .45. Mine has a polymer frame. Does not have the best sights. But I don't want anybody shooting it in my direction.
I stuck a rail mounted laser on it for grins & giggles, much better groups with the laser.
I have run both FMJ & HP with no issues.
In DA mode trigger is like shooting a DAO revolver. In SA mode trigger is decent. I don't have a guage.
IMHO, my Witness is a middle of the pack pistol. Neither the best, nor the worst.
They cloned CZ 75's very well and some people think EAA does some things better than CZ. EAA use the CZ system of slide IN frame, very strong, smooth and the lock up is extremely tight. I never owned one but never heard a bad thing either. I almost got one instead of a CZ but I just had to own a legend so I went CZ……


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Minnesota records first death from tick-borne Powassan virus
A woman in her 60s from northern Minnesota has died from a brain infection due to Powassan (POW) virus. This is the first death in the state attributed to the disease.
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Release the Light Program to Raise Awareness of Sexual Assault
Fri, April 03, 2009Marywood University will join in the national effort of raising awareness of sexual assault by providing the 8th Annual Release the Light Program on Wednesday, April 15, from 12-2 p.m. in the Memorial Commons (Rain location: Fireplace Lounge, Nazareth Student Center.)
Marquis Art and Frame Host Student Exhibit
Wed, April 01, 2009Nineteen graduate and undergraduate art students from Marywood University will exhibit sculptures, ceramics, paintings, printmaking, graphics, and photography at the Marquis Art and Frame, Scranton from April 3-28.
Music Recital Performed by Faculty Free for Public- April 3
Tue, March 31, 2009The Faculty Recital will be held on Friday, April 3 at 7p.m. in the Marian Chapel. The recital will include works by Robert Fuchs, Penderecki, Haydn, and Schubert.
Scholarship Information
Mon, March 30, 2009Scholarship for Pennsylvania Women
Wind Ensemble Alumni to Perform at Reunion Concert, April 5
Mon, March 30, 2009Marywood University, in conjunction with the retirement of long-time director of the Wind Ensemble, William Weber, will present Reunion Concert on April 5, at 7:30p.m., in the Sette LaVerghetta Center for Performing Arts.


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|Paizo Pathfinder® Paizo Games
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First, if you *really* want to appreciate the story, you want more than the Wikipedia article...The Full Story
Devilkiller wrote:
I think it might be amusing if the Head actually worked but basically just resulted in Vecna coming back to life using the PC's body.
This is the part that makes the whole story for me. At no point does it seem to occur to any on the PCs involved that even if the Head were real...Who do you think is going to be in charge when you put Vecna's head on your body??
Alas, Barbara (someday Gordon) is going nowhere...might as well have hoped for no Lois Lane in Smallville. Still, the writers had better give her a personality transplant if they are ever expecting the audience to accept her as Gordon's eventual wife.
And 1000% agree on shooting Fish Mooney in the prison scene. This 'manager' is an idiot, with idiot goons working for him.
Damon Griffin wrote:
The woman is so lame she finds juvenile delinquents crashing in her apartment, shrugs and takes fashion advice from them. WTF?
As much as I dislike the character, I'm comfortable with the actress, and to me it seemed like she was either drunk or a bit high when she walked in to her apartment, which could explain the bizarre 'ignore squatters in my apartment' behavior.
While I don't see it as workable for world domination (among other things, I don't think the changes to attitude would 'stack' as the source is the same), it's still a fairly powerful 1st level spell for someone willing to make use of it.
First, use Diplomacy to get someone's attitude as good as you can make it, then use this spell to modify attitude for whatever is appropriate for the person involved
-For a local merchant, "How about a discount?" is probably not beyond the pale, and if they are already helpful, or indebted to you, you can likely push whatever discount you would otherwise have gotten significantly higher.
-Similarly, getting an understanding of the local criminal goings on from a low level (or even mid-level) criminal who is now super-helpful, or an idea of what the city guard is up to from a super-helpful guard...these are not minor advantages.
The key I think is not to overreach, but to develop a significant network of 'enhanced friends'.
An all-powerful God may have the ability to *grant* all Domains, but imperfect mortals may not have the ability to comprehend more than a small subset.
Use the various gods in the Core rulebook, and mentally replace 'Diety' with 'Sect'. To use Catholic Christianity as an example, Jesuits have access to one set of Domains, Benedictines have access to a different (possibly overlapping) set, etc, each depending on the part of the mind of God that they each focus on understanding.
Some Domains would not be available to any sect, and only be available to whatever evil priesthoods exist in your campaign.
If you want to avoid sects, then each priest chooses 'x' Domains (you may have to weight their values), based on what he can comprehend of God.
A time travel AP would be appropriate if/when Pathfinder ever goes the 'Version 2.0' route. The AP would be written as the last v1.0 AP...
You go back in time to save the world/catch the villain/whatever, and when you come back you find out things have changed...the very universe seems to operate by different rules :)
Aaron Bitman wrote:
GURPS Space is not a bad idea, but you can survive without it. Someone already mentioned First In. Of the non-Traveller GURPS Books, I'd suggest GURPS Hi-Tech and Ultra-Tech (for all of the hardware goodies), though be sure to read about the technical limitations in the Traveller setting.
Note that you *could* run a Traveller game with nothing but the Basic Set and GURPS Traveller.
Xzaral wrote:
GURPS is a point-based system. GURP Traveller is one of the worldbooks available for it. To get a quick and dirty feel for the GURPS Third Edition system, check out GURPS Lite.
I'll put a third in for Traveller, but would suggest GURPS Traveller, so you get a point-based system with the traveler universe. Also, since most of the GURPS Traveller supplements are out of print, you can get the PDFs relatively cheaply. (Note that you want GURPS 3rd Edition, not the current edition)
Regardless of what version of Traveller you might use, the web is awash with resources which can be adapted to your ruleset without too much difficulty (with the except of technical items such as ship designs).
I used CC3 for my Kingmaker campaign, and was very happy with the results. There is definitely a learning curve if you want your maps to look *good*...which is one of the whole points of mapping software.
I'm not particularly skilled (I've invested some time in learning it, however), and I was able to create this.
The 'zoomable' map is one of the output options from CC3, and the .PNG was also exported from there.
Event 1 - Slain Townsfolk. Have this occur just *before* they head out for the first trip. It will delay them a day or so, but that should be no issue.
Event 2 - The Rabble Rouser. This can occur when they return from their first trip. If you want the Cult of Gyronna to happen before the end of the module, then feel free to have one of Grigori's complaints be about the PCs "gallivanting about while babies are being snatched from people's homes", so that you can immediately hit them with Event 3 at the same time.
Event 3 - The Cult of Gyronna. If you don't have this happen concurrently with Grigori, I'd use Inneliese's suggestion, particularly if your players need a bit of an xp boost before Varnhold.
IMO, it's important not to punish your PCs for wanting to thoroughly explore their territory. Later on, you're going to wish they were interested in exploring.
My take...staying entirely within the Land of RAW:
1 - "Simulacrum creates an illusory duplicate of any creature." - so there is nothing to prevent duplicating a Solar (though the Solar migh get pretty irked)
The creature will have "half of the real creature's levels or HD and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD)."...a lot of fudge factor here, as there is no discussion of Stats. Personally, I'd say Stats are the same, but the GM would be entirely within RAW to reduce stats by 1/4 HD lost...still, probably pretty good.
But there is where it gets significantly less cool. From Magic Jar:
It seems to me that there are other players involved here who need to step up.
If you want to make sure he has a chance to grow as a DM, and you want to avoid too much in the way of hard feelings, I would suggest to the group that *everyone* take some time in the big chair. Each person would be DM for one 'adventure' (which may be more than one session), and then the responsibility would shift.
The adventures need not (and I suggest should not) occur in the same game world, or even in the same game system. It exposes everyone to some different play styles and genres, gives each GM plenty of prep time, and gives some breathing room if someone isn't very good at it.
Eventually, people will likely develop favorite games, and some people will want to drop out of the DM rotation, so you'll likely eventually end up with 1 or 2 games, but in the meantime you've had a change of pace, and the less experienced DM has had time to season.
Sera Bondesborn
Her true nature, however, had to be concealed to prevent the political destruction of the family. Fron an early age, Sera's parents taught her how to disguise her heritage. They paid the midwife to continue as her nanny, and kept her away from other children with thie explanation that she was sickly. Once Sera was old enough to maintain the disguise on her own, they pensioned her off a comfortable woman.
Sera now lives a careful life, hiding her true origins so as not to damage her family, but trying to find her own way in the world. She has been sent by her mother as a possible match <one of the kingdom rulers>, but Sera is uncomfortable with having to lie to the man her mother hopes her to marry.
Jenica Ionescu
My 3.5 Wizard enchanted his own gloves with the 'clean' function of Prestidigitation, and a set of long johns that could only perform the 'warm/cold' function of the same spell.
He was always immaculate and comfortable regards of the rigors of adventuring
This same wizard *always* carried Secure Shelter (later replaced by Magnificent Mansion) in his spell load. Creature comforts were critical to him (he was in the middle of designing a Baba Yaga-like secure shelter on legs in order to avoid all that tedious walking when the campaign ended).
You can import a .png into the software, and set it on the bottom layer. That's more or less what I did when making my maps; I then traced over the folio maps to create a completely CC3 version.
After getting it into the program and making sure the hexgrid matches with CC3's hex grid, you can drop icons, draw roads, add text, etc.
Campaign Cartographer *is* overwhelming, but the results are worth it.
I gave them free Cost of Living upgrades.
While they were just a Barony, each PC had an average lifestyle (normally 10gp/month). This increased to Wealthy (100gp/month) when Greenmarch became a Duchy, and Extravagant (1000gp/month) when they became a Kingdom.
While it is reasonable that the Council would be paid, it is equally reasonable that they would have to keep up a lifestyle that reflected their position or power. If they failed to do so (and took the money as cash instead), people would lose confidence in their rulers and in the Kingdom, which obvious could not support it's rulers...generating Unrest :)
It's a good deal all around. They get manors and servants and fancy clothes, but they don't break WBL when it comes to 'adventuring' gear. (This may play better to your group if you make use of their positions/servants/holdings during some of the RP portion of your game).
Rather than 'Evil Twins' (been done to death), have you considered shadow copies that followed 'the road not taken?'
The wizard who was tempted to become a blaster instead of a battlefield controller meets what he would have been like. The fighter that has been looking for his lost sister for the campaign meets the version of himself that gave up, became bitter and hit the bottle...still an effective warrior, but without honor...or on the other side who dedicated his life to Iomedae and became a Paladin
They don't necessarily even have to be Evil...these 'shadow duplicates' may consider themselves the originals, who have been supplanted in reality by imposters via some twist of fate (maybe they're right...).
The paladin version of yourself who is morally torn because he has no choice but to kill you in order to 'set things right' could be an interesting encounter, as could the Inquisitor version of the Cleric character...who finds the Cleric to be heretical by his (more dogmatic) understanding of the faith.
Is there any reason not to attempt an acrobatics check to avoid an AOO while moving through a threatened area?
DmRrostarr wrote:
The key phrase in both of those is "enemy's space", not "enemy's threatened area". The movement stoppage only occurs if you are trying to paas through a square actually occupied by an enemy.
The Kingdom of Greenmarch, shortly after things have heated up in War of the River Kings.
We've converted over to the Ultimate Campaigns kingdom building rules, so the grey 'roads' are highways.
Technically, it is possible to mangle full-scale armies with one person. As your GM, I would have said "No", just as I did with my players when the possibility came up...it breaks any reasonable immersion in the game.
As a side note, we've found the abstract combat system from Kingmaker (and Ultimate Campaigns) to be unsatisfying. For our next mass combat, we will be using a slightly modified version of the rules presented in Warpath (a product I highly recommend, and the only 3rd party product that's ever passed muster with our group). We've tried it before, and find that it gives more weight to the individual commanders' abilities, making for a more engaging battle.
First...'NPCs, NPCs, NPCs'. Create the local hunters/trappers that must be stopping in occasionally at Oleg's, set a few names/personalities for a few of the Lizardmen in the Lizardfolk village. Have some personalities of the roaming bandits ready toon go....everyone is ready for Happs to be questioned after the fight at Oleg's, but he is not likely to be the only survivor, so create a backstory or two, and paste it on to whichever bandits survive (same for the Thorn River camp).
Second, let the players see the effects of what they do. Well before they defeat the Stag Lord, they should see increased traffic/trade around Oleg's, and perhaps meet a farming family that is striking south out of Brevoy after they've heard that it is getting safer.
Once Kingdom building starts, those effects include watching an area become more civilized...seeing traffic on the roads they've built, passing through the odd hamlet that has sprung up in one of the claimed/settled hexes, etc.
Kingmaker requires a lot more work to make it reach its potential, but the payoff is significant.
If he has been successfully scrying/spying on them, then it is perfectly reasonable that he prepares against the things he's seen, including Eidolons.
Note that his spellbooks are supposed to contain a selection of spells from every level in addition to what he has memorized, so determine what he has in his books by whatever means you feel fair, and go to town. As he regularly deals with extraplanar creatures, it seems reasonable that spells for dealing with such would be in his books.
I'm posting my interest with Kern Therensgard.
Kern is a bastard of House Surtova, sent away before birth to avoid embarrassment. As requested, I'm holding off on posting the full back story. In short, he is out to prove to the Surtova family that they made a mistake in rejecting him.
I have GM'd the AP (my group is just starting Book 5), but I feel I can keep that knowledge compartmentalized.
I'll put in another plug for Campaign Cartographer (www.profantasy.com). As I am not a professional AutoCAD user, I don't find the interface poor, although the learning curve is steep.
Though I am not particularly artistic, I've seen some really beautiful maps come out of the software, and have been able to make functional maps for my own use.
zylphryx wrote:
If materials were also provided to make an appropriate wood bonding glue, and the non-magical technology existed in game to produce enough pressure, I would allow it to create fiberboard.
I'm also perfectly comfortable with the spell cutting rough diamonds into more valuable diamonds (with a Craft check). I just see the 'dust to solid diamond' as being beyond the pale.
Ultimately, this would be a GM call. I don't think the spell is written to be bulletproof. There are enough very good uses to the spell in regular situations that I don't see a need to expand it.
I know I wouldn't allow it as a GM. First, a diamond isn't a 'product', it's a raw material. Second, the intent of the spell is clearly to create items from the material that is used to craft them.
In the same fashion, I wouldn't allow the spell to turn sawdust into a tree (even a dead one), or powdered rock into a boulder (bricks would be OK, but not solid rock).
In a modern-day or futuristic setting I might be more flexible, if a non-magical way existed in the setting to aggregate diamond dust into a single jewel.
As a general rule, Council NPCs and other significant NPCs (PC Spouses, for instance), run at 1/2 the party's level. For the most part, their stats don't come into play much.
I did have a 'change of pace' game where the NPC Baroness decided to handle an issue herself while the PCs were off in Varnhold, and a bunch of the councilors went with her to protect her, so each of the players played one of the councilors for part of a session. (The Baroness, who was also run by one of the players, felt she had something to prove to the regular party, many of whom were not overjoyed with the Baron's choice of spouse).
Now that Armies are coming into play, Kesten's stats are more important, as he will be leading one of the armies.
Note that the OP never said he wanted to bash with the Shield, simply that he wanted the shield to deal damage *when it was struck*.
I think Tangaroa hit it on the head. Fire Shield is the enchantment you are looking for. There is a *lot* of GM judgment that would have to go into it, but here's my take:
Lvl 4 Spell x Caster Lvl 10 = 40 x 2000gp (Use Activated) = 80,000gp
That could be flavored as 'Fire Shield activates for 10 rounds the first time it is struck each day' or (my preference) 'When the shield is struck, Fire Shield activates for 1 round (maximum of 10 rounds each day).
I figure the advantage of the Fire Shield not being used up when it is not needed is counterbalanced by the fact that it would not provide energy protection on any round that it is not struck...personally, I'd just remove the energy protection entirely, as it really doesn't fit.
Technically, for the effect you want, the power should only activate if the attacker misses by the amount of AC the tower shield provides (or less)...but that seems like a lot of bookkeeping to me. If you decide to go that route, I'd significantly drop the price.
Edit: Ninja'd by the OP
Master of the Dark Triad wrote:
INT 6 or not, it still has the Docile 'Special Ability' unless specifically trained for Combat. Fortunately, a first level Horse Animal Companion starts with 7 tricks, and that's how many are needed for General Purpose combat training (with the additional Attack trick to attack anything). That takes care of the secondary attack issue, and the INT 6 pretty much removes the need for further tricks.
Also, as this is an Animal Companion, it gets its own Feats, and Improved Natural Attack (Hoof) is a good start there, followed by Improved Natural Attack (Bite). Note also that due to the Horse's high INT, you are not limited to Animal Companion Feats.


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Margaret Moreno
Walter Winans and Evaline Winans
Thanks for the transfers they are on my list now. Margaret
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Margaret Moreno
on Mar 28, 2015 8:54 AM
Margaret Moreno
Walter Winans and Evaline Winans
Thanks for the transfers they are on my list now. Margaret
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Margaret Moreno
on Mar 28, 2015 8:54 AM
Margaret Moreno
Walter Winans and Evaline Winans
Thanks for the 2 transfers but they are not on my profile page in my list...I see my name on their memorials but not on my list Margaret
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Margaret Moreno
on Mar 27, 2015 10:33 PM
father joe gallagher
thank you very much for the transfer! i'll take good care of him.
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on Mar 27, 2015 2:25 PM
Laura Hicks
Grave Photos at Calvary C.
Hi Kate,
In 2011 you took grave photos for Find A Grave Memorial# 64775458 at Calvary Cemetery in Los Angeles. I was just wondering if you stumbled upon a nearby grave of Pierre Ricard (Find A Grave Memorial# 125773533). I believe they are related Brother/sisters. Pierre's death certificate states he is buried at the same cemetery as them, so I wondered if maybe they had a family plot of some sorts.
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Laura Hicks
on Mar 22, 2015 5:09 PM
FindAGrave #76319337 Charlotte Sell
Dear Kate:
I was wondering how it would be possible for me to add some information to this individual's memorial. She is my great Aunt and I would love to add a short bio and some more info.
Thanks for all the work you've done already with Find A Grave - this resource is invaluable!
Thank you,
Tammy McJ
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on Mar 22, 2015 10:40 AM
David Sylvester
Jessamine Lee Norwine
You were gracious enough to post a photo of my great aunt Jessamine Lee Norwine. It says she is buried in the West Mausoleum. Is that above ground or below?
Do you know if there are any details surrounding her burial that we could have? She was my maternal grandfather's younger sister and we have nothing on her. All of her extended family is here in Missouri and she died without marriage or posterity and we are trying to share about her life.
David K. Sylvester
Herculaneum, MO
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David Sylvester
on Mar 07, 2015 9:27 AM
corey howard
Joseph Franks
I was wondering if you are a relative of the Joseph Franks whose Memorial you maintain.
If you are, and would consider an email exchange-I have historical questions that involve him-please email me at firstname.lastname@example.com
Thank you,
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corey howard
on Feb 19, 2015 8:12 PM
Thirza Martin Siems Obit
1972 Sep 11, Star News, P34, Pasadena, California
Siems - Thirza Martin Siems passed away September 8, 1972. Pasadena lost one of its well known and finest artists in her passing. An accomplished musician in her early days and later best known for her fine painting - water, oil landscapes and flowers. As a writer and poet she was outstanding. She was a member of Tuesday Musicale creation section; Fine Arts Club of Pasadena; Music Arts Club of Pasadena; P.E.O. Sisterhood; Chapter CM; Pasadena Pioneers Association and Writers Club of Pasadena; also the First United Methodist Church of Pasadena. Survived by her husband, Harry W. Siems, her daughter, Shirley Ludwig; three grandchildren; two sisters, Mabel Arnold and Maude Brady. Services, 2:30 P.M. Tuesday, at the chapel of Turner & Stevens Co., 95 N. Marengo Ave., the Rev. R. Maurice Edens officiating. Entombment, Monte Vista Garden Crypts, Mountain View Cemetery.
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Donna Countryman-Bowyer
neva Sadler#44452242
Sorry Neva's memorial # 44452242
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1995 Toyota Avalon User Reviews
User Reviews
Displaying all 2 1995 Toyota Avalon reviews.
Eliezer writes:
1995 Toyota Avalon 4 Dr XL Sedan Review
It's very spacious.
The parts are pertty bad, door handles, radio, inside front part of the car
It's Good If You Take Care Of It And Put Money In It, Not Good If You Have No Money. — Quality is good, but pieces are kinda bad like the door handles and stuff. Performance is good but motor takes a while to kick in. Its a good car to put your friends in and driving around town. Get it!
Primary Use: Family transportation
Sterling writes:
1995 Toyota Avalon 4 Dr XL Sedan Review
Reliability, handling, fuel economy, trunk space.
The interior shows some wear.
Solid Reliable. — It runs and handles like a dream. 13 years old and no major mechanical problems. 162000+ miles on it and no reason to get rid of it. It can fit 6 adults with pleanty of room in the back seat. Only defects are fit and finish where Mom dinged it up when it was hers.
Displaying all 2 1995 Toyota Avalon reviews.
Reviews From Other Years
1996 Toyota Avalon Reviews
Great Car And Extremely Reliable.
I had a friend who retired and was moving to Hawaii. He didn't want to pay to have it shipped, since it was an older car (91,000 miles), He made me a great deal on it and I retired my Acura Legend and... Read More
Sold On This Avy!!!
Dependable, reliable, descent looking 17 yr. old vehicle. Toyota was spot on with this build. Got it with 255,xxx and 2 yrs. later @ 281,xxx and $2200 in maintenance for suspension parts, my $$ has be... Read More
1997 Toyota Avalon Reviews
Excellent Value For The Money
Nothing. I love it. If it were not for the maintenance, I would like to run it till 500,000 miles. Recently changed the catalytic convertor. Next - new tires. That is normal I think. That is all that ... Read More
Awesome Older Car
I love this car. It's very reliable, had personality and is a nice place to be on long drives. It has plenty of power for overtaking and merging, or just when you're late to work. It has a velvety smo... Read More
1998 Toyota Avalon Reviews
Amazing Space Inside And Amazing Gas!
I bought this car with 198k miles on it for $700, I'm at 207k and have replaced the rack n pinion ($350). A deer ran into the side of this car, need to replace the fender, grille, and the headlamp an... Read More
i had a toyota avalov xls turbo and it was grea car to mess with but i traded for a honda and it was really good carr to drive and smashed on mustangs and honda but now i got a honda now i cant say n... Read More
1999 Toyota Avalon Reviews
Just A Great Family Car
The Avalon has been a great car to own, with few repairs necessary if maintained properly. The car always felt safe, handled well and we enjoyed the quiet and smooth ride. With good tires, it perfor... Read More
Good Overall. Very Smooth Ride
parts are expensive. i like the car a lot other than that. gets up and scoots well. stops well. has a lot of body roll in corners. there is a squeak out of the rear struts, and a rattle out of the fro... Read More
2000 Toyota Avalon Reviews
My 00 Avy
This 00 avalon has been a great car, very reliable and a great family vehicle. A lot of fun to drive with a smooth drive and easy handling. Will definitely recommend the Avalon, and my next car should... Read More
Very Nice, I Would Buy And Drive Another If Wife Was Not Intent On A Newer Car.
Toyota does a nice job with this flagship mostly "American built" car. I can drive a Lexas equivalent without the sigma of a snobby car. And I am of the age (67) where comfort if more important tha... Read More


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OP Junior Member
Thanks Meter: 1
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Join Date:Joined: Feb 2013
For all the owners out there who have the S4 Active running 4.4.2 NC9 with the MF1 modem.bin, don't worry anymore!
If you're rooted, you should be able to do this, and if not, have a computer with Linux or a Terminal emulator for Windows.
Follow this link and it should teach you how to extract files in a tar.md5 format to flash through ODIN. Someone can extract their NC9 modem.bin and upload it for the rest of everyone having problems.
If you're wondering why I didn't do it myself, ask my parents XD
As always, leave any comments below, and you're welcome!
OH and another things, this is really for the owners that don't have the NC9 modem.bin (and NON-HLOS.bin), that's really it. Other than that, you an use it for whatever. Credit does not go to me, I only found it on Google, credit goes to the poster on the forum the link has you following.


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Credits & Info
- Date
- 02/08/2008
- File Info
- Loop
- 37 sec
- Score
- 4.28 / 5.00
Related Content
Heard in 3 Entries!
View all submissions featuring this audio file.
Licensing Terms
- Attribution:
- You must give credit to the artist.
- Noncommercial:
- You may not use this work for commercial purposes unless you make specific arrangements with the artist.
- Share Alike:
- If you alter, transform, or build upon this image, you may distribute the resulting creation only under a license identical to this one.
- Score:
- Rated 4.28 / 5 stars
- Plays & Downloads:
- 2,682 Plays | 215 Downloads
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- Genres:
- Other - Miscellaneous
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Author Comments
Rated 5 / 5 stars
What a cool piece! This kind of reminds me of that Gobtron thing...
...but yeah! Great job!
Rated 5 / 5 stars
feelin the funk
i like this track goin in the favs, love the funk quality and the pretty smooth loop transition. keep up the good work!
groovy, thanks!
Rated 4.5 / 5 stars
good as always
i think you have a lot of potential man. i'm curious to see how far you can go with your music.
minus 1 star for not having done more with this.
Thanks :P
Rated 5 / 5 stars
Reminds me of two guys resting on the walls out.
Sounds kind of abient, punk even, but this category is where it should go.
Thanks for the review.
Rated 5 / 5 stars
Nice distortion
This is a pretty sweet loop. I especially like the distortion creating fuzz.
Thanks :).


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Narrow your search
New sensors with "Echo Technology" will read your utility usage down to the last detail.
Home Depot posts a tweet featuring a picture of three drummers -- two African-American men and a man in a gorilla costume -- with the question: "Which drummer is not like the others?"
The next-generation Internet technology is catching on among ISPs and their customers, but efforts to squeeze more life out of IPv4 persist, a survey finds.
HTTP 2.0 is the standard's first new version in 16 years. In practice, the new standard will bring more privacy-protection encryption to the Web, too.
On January 21, Microsoft will stake out the future of Windows, giving us a glimpse of what its software will look like on mobile devices. A successor to Internet Explorer may also be in store.
SmartThings CEO Alex Hawkinson explains what the smart home means to parent Samsung and how Apple's HomeKit fits in.
Smart-home company SmartThings is integrating itself more into parent Samsung and rolling out a new subscription service.
Impossibly handy for homes, cars, campsites, job sites and more, this compact light can also power your smartphone.
CNET's Larry Magid talks with App.net founder Dalton Caldwell about his ambitious project to create an ad-free, open platform for the sort of third-party social apps Twitter once allowed but now discourages.
Computer scientists no longer need have Nobel envy -- at least financially. A Google cash infusion quadrupled the size of the top computer science prize.


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PRLog - Jan. 16, 2009 - HOUSTON -- Cresco Concrete Products, LLC has introduced a larger version of its innovative Liteblok™ aerated concrete block. Liteblok™
Like the existing Liteblok™ system, the Grande is a lightweight, dry stacked, interlocking, Green building block designed for the rapid construction of affordable concrete walls. These qualities were echoed by Neil Rock, President of Cresco, who recently stated, "Liteblok™
Liteblok™ applications include homes, offices, warehouses, safe rooms, sheds, fences, retaining walls, and raised beds.
# # #
About Cresco Concrete Products, LLC: Manufacturer of Liteblok™, an aerated, molded concrete block. Blocks are laid without mortar and are interlocking and lightweight allowing for significant savings in construction time and cost. It has high insulation values, is fireproof and termite resistant. Liteblok™ built structures are strong and perform well in high winds and during seismic activity. Patented worldwide and considered a "green" building product. Applications include residential construction, safe rooms, fences, retaining walls, raised beds, fire walls and other commercial construction. www.CrescoConcrete.com


text: Eagle Village Unincorporated CDP in the Southeast Fairbanks Census Area Community Details Incorporation Type Unincorporated CDP Area Type Community Current Population 65 Population Comment 2014 Department of Labor Estimate Pronunciation Borough/Census Area FIPS Code 240 Place FIPS 20600 Economy Subsistence Yes Residents Age 16 and Over 28 Residents Employed in 2013 13 Residents Employed (%) 46 Employed in all 4 Quarters (%) 38 Employed in Private Sector (%) 15 Employed in Local Gov. (%) 54 Employed in State Gov. (%) 31 Resident Wages in 2013 ($) 328,976 New Hires 7 Unemployment Insurance Claimants 8 Local Labor Market Info URL http://live.laborstats.alaska.gov/alari/index.cfm?r=3&b=24&p=82&goplace=go Economy - Fisheries Participation and Earnings CDQ Participant No CQE Eligible No All Fisheries, Permit Holders 0 All Fisheries, Permits Issued 0 Economy - Fuel Prices Election, Recording, and Judicial Districts Senate District C Senator Click Bishop (R) House District 6 Representative David Talerico (R) Judicial District 4 Recording District Fairbanks Facilities and Amenities Broadband Internet Available No Broadband Cell Phone Services No Cell Phone Service Available Yes Geography and Climate Location Eagle Village is on the left bank of the Yukon River, 3 miles east of the City of Eagle, on the Taylor Highway. The village is southeast of the Yukon Charley Rivers National Preserve. Community Map Available No Latitude 64.7806 Longitude -141.1136 Climate Interior Alaska experiences seasonal temperature extremes. January temperatures range from -22 to -2 °F; July temperatures range from 50 to 72 °F. Average annual precipitation is 11.3 inches. Ice fog is common during the winter. History and Culture History Eagle is a Han Kutchin Indian village. The early village was called "Johnny's" by non-Natives, because its chief was known as John. A mining camp was established at the nearby City of Eagle. Culture Eagle Village is a traditional Athabascan community. Subsistence is an important part of the local culture. Federally Recognized Tribe Yes Name of Federally Recognized Tribe Native Village of Eagle ANCSA Village/Urban Corporation Hungwitchin Corporation Municipal Powers Regions Borough/Census Area Southeast Fairbanks Census Area ANCSA Regional Corporation Doyon, Limited Native Regional Health Care Provider Tanana Chiefs Conference, Department of Health Services ANCSA Regional Non-Profit Tanana Chiefs Conference School District Alaska Gateway School District DCRA Alaska Region Interior Region Transportation Transportation The village has access to the state road system and Canada only during summer months via the Taylor and Klondike Highways. Eagle Village located about 3 miles downriver along the Yukon River from Eagle. Harbor/Dock No State Ferry No Cargo Barge Yes Road Connection Yes Coastal No Housing - 2010 Census Total Housing Units 49 Total Occupied Housing Units 31 Occupied Housing Units (%) 63.3 Owner Occupied Units (%) 83.9 Renter Occupied Units (%) 16.1 Total Vacant Housing Units 18 Vacant Housing Units (%) 36.7 Vacant Due to Seasonal Use (%) 72.2 Income - 2009-2013 ACS 5-Year Estimates Per Capita Income 14,458 Median Household Income 14,500 Poverty - 2009-2013 ACS 5-Year Estimates Population for whom poverty status is determined 24 Persons below poverty level (%) 37.50 All Individuals below 125 percent of poverty level 12


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Former punter Kluwe to sue Vikings
Former Minnesota Vikings punter Chris Kluwe plans to sue the franchise for discrimination unless the team releases the findings of its investigation into the player's allegation that he was subjected to harassment and hostility for speaking out in favor of gay marriage.
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Paros Inn Hotel - Parikia
Logaras - Parikia1-877-662-6988
Paros Inn Hotel is a beach hotel in Paros.
This beach hotel in Paros offers free Wi-Fi and dry cleaning/laundry.
The front desk is open during limited hours and you will also find coffee in the lobby area.
We show TripAdvisor reviews for new Venere hotels that haven't been reviewed yet
Check Availability at Paros Inn Hotel
Breakfast at Paros Inn Hotel
A continental breakfast is served between 8 AM and 10:30 AM for a fee.
Facilities at Paros Inn Hotel
- Luggage room
- Laundry service
- Pets accepted
- Internet/Email services
- Snack bar
Know before you go
- Cash transactions at this property cannot exceed EUR 1500, due to national regulations. For further details, please contact the property using information in the booking confirmation.
- Guests can arrange to bring pets by contacting the property directly, using the contact information on the booking confirmation.
Check-in: between 2 PM and 10 PM.
Check-out: before noon.
Guests planning to arrive outside of normal check-in hours must contact this property in advance to arrange check-in. Please contact the office using the information on the reservation confirmation received after booking.
PolicyExtra-person charges may apply and vary depending on hotel policy.
Government-issued photo identification and a credit card or cash deposit are required at check-in for incidental charges.
Special requests are subject to availability upon check-in and may incur additional charges. Special requests cannot be guaranteed.
- No onsite parking is available.
City tax and/or any other fees charged by the hotel
The following fees and deposits are charged by the property at time of service, check-in, or check-out.
- Rollaway bed fee: EUR 15 per night
The above list may not be comprehensive. Fees and deposits may not include tax and are subject to change.
Room Details
Paros Inn Hotel offers 20 guest rooms for your beach holiday. Rooms open onto balconies. Guests can kick back at the end of a busy day and enjoy 14-inch televisions. Corporate travelers visiting the Piso Livadi area will benefit from free wireless high-speed Internet access as well as safes.
Private bathrooms are outfitted with showers and complimentary toiletries. Additional comforts include air conditioning.
Hair dryers can be provided on request.
Accommodation Services
- Air conditioning
- Mini fridge
- Extra beds
- Safe
- Hairdryer on request
- Wireless Internet access
- Terrace/Balcony
Distances from Paros Inn HotelLogaras Beach - 0 km / 0 mi
Punda Beach - 0.6 km / 0.4 mi
New Golden Beach - 1.9 km / 1.2 mi
Marathi Marble Quarries - 7.3 km / 4.5 mi
Panagia Myrtidiotissa Monastary - 7.8 km / 4.8 mi
Longovarda Monastery - 9.2 km / 5.7 mi
Agios Prokopios Beach - 9.5 km / 5.9 mi
Plaka Beach - 9.5 km / 5.9 mi
Maragas Beach - 9.7 km / 6 mi
Agia Anna Beach - 9.8 km / 6.1 mi
Moraitis Winery - 10.1 km / 6.3 mi
Piperi Beach - 10.2 km / 6.3 mi
Mikri Vigla Beach - 10.3 km / 6.4 mi
Naoussa Harbour - 10.4 km / 6.4 mi
Aqua Fun Water Park - 10.4 km / 6.5 mi
The closest major airports to Paros Inn Hotel are:
Parikia (PAS-Paros National) - 11.4 km / 7.1 mi
Naxos (JNX-Naxos Island National) - 11.5 km / 7.2 mi
The preferred airport for Paros Inn Hotel is Parikia (PAS-Paros National).
Distances are calculated in a straight line from the property's location to the point of interest or airport and may not reflect actual travel distance.
Distances are displayed to the nearest 0.1 mile and kilometer.


text:
Krakow Post
- Former Polish anti-corruption boss jailed for abuse of power
- Russian and Polish officials charged over Smoleńsk plane crash that killed Poland's President
- "Worse than smog": Cracovians march against decadence
- Local artist leads demonstration to save Park Krakowski
- Is Poland arming Ukraine by the back door?
- Point / Counterpoint: How worried should Poland be about Russia?
Krakow Post TV
- Kraków And Edinburgh Celebrate Their Partnership With An Exhibition
Two of the most beautiful, historical and cultural cities in Europe, Kraków and Edinburgh, celebrate their long partnership agreement with the…
- Language Exchanges in Kraków: Mówimy Po Hiszpańsku
It is a fact that Kraków likes Spanish culture. Its food, its people, its traditions, its language. If you disagree, you must only go to take…
- Language Exchanges In Krakow: Just Meeting
English meetings have always been a very popular way of improving language skills and meeting new people in Krakow. There are several…
The Krakow Post is Krakow's only English language newspaper. We bring you headline news from Krakow and Poland - politics, culture, business news and sport. The paper is the most respected source of news and information for English speakers in the city, with the latest stories on politics and current affairs, business and technology, sports, culture and the arts, as well as the popular City Life supplement, with nightlife news, restaurant reviews and top events.


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Compare Products: Check up to four products with to see a side-by-side comparison
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Serve cool, colorful snow cones and shaved ice beverages with a high quality commercial ice shaver! These durable, easy to use snow cone machines and ice shaving machines are sure to be a hit at your next block party, street fair, or stadium event. From entry-level to high volume, we have the perfect model for your foodservice business. Be sure to stock your kiosk or carnival stand with other necessary supplies including snow cone cupsand flavorful Italian ice, slushy, and snow cone syrup. Don't forget about all the snow cone parts and accessories to keep your business running smoothly!
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SPECIAL OFFERTake An Extra 20% Off This Item, Discount Taken in Cart. Plus Free Ship To Home On Orders $49+ See details
Extra 20% Off 100+ Items: valid 3/30/15 – 3/31/15 by phone and at PerformanceBike.com only. Extra 20% Off taken off the lowest marked sale price in cart on select items only. Discount does not apply to other items not in the event, sales tax, or shipping and handling on web and phone orders. Offer is not combinable with any other coupon. Discount cannot be applied to previous purchases. Sorry, no rain checks. Photographic, typographic and pricing errors are unintentional and subject to change.
- Overview
- Specs
- Reviews
TransIt Medium Ultra WedgeEverything you need for a day-long ride fits inside the TransIt Medium Ultra Wedge. Roomy design holds tools, spare tube, patch kit, energy bar and phone, plus there's an internal mesh pocket with key clip for cards and cash. Tail light strap and reflective piping increase visibility in low light conditions.
- Quick and secure rail attachment system
- 50 cubic inch capacity holds the essentials
- Reflective piping adds visibility
- Rear strap accommodates a tail light
- Internal mesh pocket with key clip and ID/cash pocket
- 1680D ballistic nylon for durable performance
TransIt Medium Ultra Wedge
- cargo volume:
- 50cu. in.
- dimensions:
- 8 x 2.5 x 4"
- rating:
- 3


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Alright, one more league, and this is the last one. I'll post the sign up info at 6:30pm ET today, so check back then if you haven't gotten into one of our other leagues.
Fan Confidence Poll: March 22nd, 2010
Record Last Week: 3-3 (26 RS, 27 RA)
Spring Training Record: 8-10 (83 RS, 109 RA)
Schedule This Week: @ Phillies (Mon.), vs. Nationals (Weds.), @ Orioles (Thurs.), vs. Phillies (Fri.), @ Tigers (Sat.), vs. Tigers (Sun.)
Top stories from last week:
- As the season draws closer, more and more players are being assigned to minor league camp. This week's casualties: Jesus Montero, Austin Romine, Colin Curtis, Reid Gorecki, Dustin Moseley, Jason Hirsh, Romulo Sanchez, Ryan Pope, Ivan Nova, and Hector Noesi. The only moves left are small personnel shifts.
- The Yankees' brass met yesterday to discuss the fifth starter situation after both Phil Hughes and Joba Chamberlain pitched well earlier this week. There's a chance they'll trade either Chad Gaudin or Sergio Mitre before Opening Day, and right now Mitre appears to be winning that battle. We're not sure if he can succeed out of the bullpen, either.
- Damaso Marte took a line drive to the back, but he's not expected to miss much time.
- The Yanks tried to acquire Denard Span last July, but to no avail. They offered Cuban shortstop Adeiny Hechevarria $8.5M before he signed with Toronto, and some think that Derek Jeter's presence cost them the 20-year-old.
- Single game tickets are now on sale.
Please take a second to answer the poll below and give us an idea of how confident you are in the team. You can view the Fan Confidence Graph anytime via the nav bar above, or by clicking here. Thanks in advance for voting.
A low UZR doesn't mean Teixeira is a bad first baseman
Photo credit: Elise Amendola/AP
Mark Teixeira plays a mean first base. We've known this for a while. He quickly established his reputation in Texas, and for six or so games per year from 2003 through the first half of 2007 we got to see it ourselves. He just seems graceful patrolling the bag, snagging tough one-hoppers and picking low throws out of the dirt. In 2009 we got a real treat in watching Teixeira ply his craft every day. He resembled a ballerina compared to his predecessor, Jason Giambi. I think Bob Klapisch nailed it when he described Giambi as being "as graceful as Herman Munster around the bag."
That quote comes from an article Klapisch wrote about Mark Teixeira's UZR. For the second time in the past three seasons his UZR fell below the league average. We've discussed this issue in the past, and have heard many people claim that the gross misrepresentation of Teixeira's defense proves that the statistic is useless. This couldn't be further from the truth. While UZR might not cover everything that makes a first baseman, it still does tell us important things about defensive range.
As I covered in the UZR primer, the statistic is primarily concerned with assigning credit and blame on balls in play and comparing that to the league average. This can cause confusion in zones between two positions, such as second and first base. Maybe Yankees' opponents hit an inordinate number of balls to that side. Maybe opponents ended up taking two bases, thus hurting Teixeira's UZR more than a mere single. Maybe he wasn't positioned optimally. There are plenty of reasons why, in this one season, his UZR — in specific the range component — was below league average.
Again, this does not discredit UZR, but perhaps points out some of its inefficiencies. It doesn't factor in player positioning, and it certainly doesn't assign first basemen extra credit for scooping balls out of the dirt. When we look at a first baseman's UZR, we have to recognize that it will not tell us these things. It will tell us only what goes into it, and that mostly involves how often a player turned a batted ball into an out, in a particular zone, compared to the league average. For the other aspects of manning first base, we're on our own.
To that end, I don't think anyone would argue that Teixeira played a poor first base last season. At the very least, everyone was happy enough to see an improvement over Giambi. Yet there is an important point to keep in mind. What we tend to remember are the plays he did make. The one hopper that he snagged as he was falling down. The dive to get a ball headed for the hole. The scoop on a three-bouncer. What we probably don't remember, what we might not even notice, are the balls he just doesn't get to. I'm not saying that Teixeira didn't get to all these grounders that other first baseman would have. I'm saying that it's possible that he did miss a few plays, and that we don't remember them because they weren't particularly noteworthy at the time.
Also keep in mind that UZR works with small samples. How many chances does a first baseman get to field a ball? Fewer than shortstop and second base, and we normally take three years' worth of UZR data to get a read on those positions. Over the past three years, and for his career, Teixeira's UZR is positive. It's not massively so, but he's certainly not rated below average. I suspect that we'll see him in the positive again in 2010. These things tend to even out over time.
*Bonus section
Sorry, but I couldn't let these two utterances, one from Tex and the other from Klapisch, fly by without a comment.
Teixeira: "Look, if computers could run the game, why bother having general managers?" Because you need people to analyze and interpret the data. Also, no one's arguing that computers should run the game in the first place. Also, scouts have their place, and it's no marginal, second-class citizen status. Numbers are just a recording of what happened on the field, but we need to go much further in order to make the data useful. Also, there is no such thing as a perfect statistic.
Klapisch: But here's the kicker: Sabermetrics don't acknowledge a phenomenon known as "clutch." Untrue, though Klap isn't the first to misstate the general sabermetric view of clutch. The idea is that it's difficult, if not impossible, to quantify. It does make for good storytelling, though, so most staheads have backed off arguing the idea of clutch. If you think a particular player is clutch and another unclutch, fine. It is, after all, your own definition you're applying to the players.
Open Thread: Pitchers staying in rhythm
Today's rainout apparently messed up the Yanks' pitching schedule pretty badly. They were looking at other teams for possible split-squad situations, but apparently found no takers. To keep everyone pitching they'll have an intrasquad game tomorrow morning, followed by the regularly scheduled game, a 1 p.m. affair against the Phillies which will air on YES and ESPN.
In the intrasquad game Andy Pettitte, Mariano Rivera, and Damaso Marte will face Joba Chamberlain, Chan Ho Park, and David Robertson. A.J. Burnett will start the game against the Phillies in Clearwater, and Phil Hughes will close the game. Burnett threw just 2.1 innings his last time around, using 66 pitches, so he might only be going four tomorrow. Hughes went four last time, and could go as many as five in relief, if they need the bottom of the ninth.
Oh, and in case you hadn't heard, Joe Mauer signed an eight-year, $184 million extension with the Twins. Our hypothetical from this week will remain just that.
That's it for today, though. We've got the open thread, though, so kick back and relax for the evening.
Yanks reassign Montero, three others
Via Marc Carig, the Yankees have reassigned Jesus Montero, Austin Romine, Colin Curtis, and Reid Gorecki to minor league camp. With the regulars playing more and more as the season draws closer, it was time for these four to head across to the street and get regular playing time. Curtis' performance in particular was strong, but the Yankees already have four candidates for the leftfield job, so he was always a long shot.
Dustin Moseley and Jason Hirsh were both assigned to minor league camp earlier this morning.
Spring Training Game Thread: Johnny comes back
Johnny Damon is back in Tampa today, for what I believe is the first time since he signed with the Tigers. I'm sure that he'll get a nice round of applause when he comes to the plate as the second batter of the first inning, which about sums up the excitement of an otherwise meaningless Sunday afternoon game in March.
Detroit brought the heat today; their scheduled pitchers include Justin Verlander, Joel Zumaya, and Jose Valverde. Phil Coke's mullet is on the travel roster as well. Here's the lineup that'll have to deal with that nonsense…
Jeter, SS
Johnson, 1B
Posada, C
A-Rod, 3B
Cano, 2B
Swisher, RF
Granderson, CF
Winn, LF
Cervelli, DH
Scheduled Pitchers: A.J. Burnett, Mariano Rivera, and Phil Hughes. Zack Segovia, Amaury Sanit, and Josh Schmidt are also available if needed.
Also scheduled to play: Reegie Corona, Greg Golson, Brandon Laird, Juan Miranda, Ramiro Pena, Austin Romine, Jon Weber, and David Winfree.
First pitch is scheduled to 1pm ET, and the game can be seen on YES. The weather in Tampa isn't great, so there's a chance of a rain delay or a straight up cancellation of this one. I hope not.
Update: So much for that, the game's been cancelled. I guess go ahead and treat this sucker as open thread.
Photo Credit: Charlie Riedel, AP
Yanks send Moseley to minor league camp (UPDATE: Hirsh too)
11:28am: Jason Hirsh too.
10:41am: Via Bryan Hoch, the Yankees have assigned righty Dustin Moseley to minor league camp, which comes as a surprise to no one. He allowed eleven hits and seven runs in 6.1 innings this spring, but I don't think he would have been able to make the team even with a phenomenal spring. They probably just would have traded him while his value was high.
Moseley may have some kind of out clause in his contract, but I suspect he'll fill a middle relief/swingman role for Triple-A Scranton. You always need guys like that in the minors, just to soak up inning when the kids take a beating or the weather makes thing messy.


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3. Awakening of Fell Things (part 1)
By Berzerker_prime
Chapter Two: Awakening of Fell Things
Darkness was yet in the east. The fell plains beyond the Ephel Dúath screamed in horror and war. The Sun was blotted from the sky and shadows moved in its stead.
Light did not begin until Ithilien. From there, it spread westward all the way to the western shores of Middle-earth and on into the uttermost west beyond the Sundering Seas. But it was in Ithilien that it met the darkness of the east. There, the two butted up against each other and did battle, mixing and mingling until the land was one of utter chaos.
He stood at the Window on the West, watching this great battle. Turning, he found himself alone in the refuge. Battle still raged outside the window and he looked to it again.
Now, he stood by the Forbidden Pool. His captain was there, standing in the water, ripples licking at his knees hungrily. The light and the darkness still raged in battle above them, reflecting in the water of the pool and exciting new waves which threatened to swallow the captain whole.
A new light descended from the sky above, issuing forth from the encroaching darkness, blue against the monochrome of the refuge. A second light, burning just as blue but of a different quality, sprang from the reflected light in the water. The two met in the air and swirled around his captain, bringing the light and the darkness with them. Sound assaulted him, none the least of which were the cry of pain from his captain and the horrifying scream of a sundered peace. He had to look away from the melee. The sound then ceased and he looked back to the pool. All he found was his captain's sword rising from the pool, hilt upturned toward the sky...
Faramir was released from the dream and he came awake with a gasp. Sitting up, he slowly forced his mind to focus and his breathing to slow. Next to him, he felt Éowyn stir, her arm reaching out for him. Not wishing to wake her, Faramir rose and found his cloak in the darkness. Feeling the cool night air on his skin, he left their bedchamber and walked out onto the balcony that overlooked the city.
He half expected to come to the scene familiar to his childhood; the citadel of Minas Tirith by night that he had so often gazed upon after his troubled dreams. But rather, it was his new citadel that he found himself gazing upon.
Minas Estel, the Hill of Hope, situated on a cone of mountain at the northern tip of Emyn Arnen, was to be the new beacon of the Fourth Age, the symbol of renewed light and prosperity in Gondor. The first wall of a planned seven was already complete, encompassing the citadel proper. Three grand porches of stone broke the perfect circle, extending north, east, and west. To the south, where the cone joined to the mountain range, the base of a massive tower was being built, what was to be the great master tower of the citadel. Three towers at the tips of the stone porches were already completed and atop them the un-blazoned white colors of the Steward flew in the breeze. A great road wound up the cone, beginning at the bottom of the northern and greatest of the three stone keels. Back and forth it ran, turning back on itself after emerging from the tunnels under the west and east porches. The bastions of the outermost and greatest wall of the new city were nearly complete, as was the great north-facing gate. The second wall from the top was already being built as were two towers at the place where the road met the mountain, just outside the great gate. Where the road came into the citadel, at the opening to the tunnel, two statues stood to either side; one each for Eärnur, the last King of Gondor before Elessar, and Mardil Voronwë, the first Ruling Steward. They faced westward, looking across a fountain in the center of the citadel toward the River Anduin, Osgiliath, and Minas Tirith beyond.
The House of the Prince was directly in front of the base of the great tower, adjoining to it to the north. Two small towers rose from it and the quarters of Faramir and his kin were in the western one. The balcony he was standing upon was in this tower and three stories below, Faramir could see the sapling trees of his fledgling gardens.
The city was quiet, for now, and Faramir took the moment to breathe in its peace. From the faint glimmer of dawn now striking the tip of Mindolluin afar, he knew the peace would not last long and that soon the city would awaken and the sounds of construction begin anew. The wind blew chill as if to remind him of what had brought him to the balcony and he shivered, drawing his cloak in tighter.
Footsteps reached his ears after several moments. Although they were soft and padded the floor lightly, Faramir's hearing, long trained to be alert to subtle sounds in the woods, heard them easily. He turned and found Éowyn leaning against the stone door frame, her blue and silver cloak upon her shoulders and her hair loose and waving slightly in the breeze. A hand rested on her overly-swollen belly and she looked at him with kind eyes.
"Is our bed so crowded these days?" she said to him, jest in her voice.
"I am sorry, I did not mean to wake you," Faramir replied, "the air called to me. That is all."
Éowyn discarded the semi-flirtatious nature that she had come to the door with. She went to him as he turned back to look over the citadel and put her arm around his.
"The dream again?" she asked.
Faramir nodded with a sigh. "It is foreboding and yet I cannot tell why. The details slip from memory upon my waking."
"It has come to you over and over again since you looked into the Anor Stone a year and a half ago. Have you still said naught of it to Beregond?"
The Steward shook his head. "Not until I understand the dream's meaning. Telling Beregond would mean telling his son, as well. And they are very close. If I were to tell them of the dream, the boy would fear to lose his father. Preoccupation is a dangerous thing when learning to fire a bow. It may be that the dream means nothing, but Bergil will fear the worst of it."
"You say it is for the boy's sake, but I perceive these words are spoken for your benefit. I can read the crease of your brow too well, husband-mine; you fear the dream's meaning." When Faramir said nothing in reply, she pressed further. "After all, the last time you had a dream such as this, you knew in your heart of the death of your brother."
Faramir disentangled his arm from hers and turned to face her, shaking his head with equal parts confusion and dismay. "Nay, that was a dream with my waking eyes," he said, "this is not of that sort. It is different. That one gave me knowledge. In this, knowledge hides in the shadows."
"Faramir, your words frighten me," said Éowyn, "when you speak thus, you drift from me, you move beyond my grasp. Do you not value my thoughts? My counsel?"
"Nay!" Faramir answered, moving to her and embracing her. "Nay, do not think that. And Valar curse me if ever I should allow you to believe such. Nay, my beloved, you are the steady rock beneath my feet; ever my healer."
"The child kicks."
"Yes, I feel."
"I told you right enough, I did, Master Beregond. I daresay I told you."
"Madame Ioreth-"
"I told you, I did, and you went and did it anyway and look here, things have turned out just as I said."
If it weren't for the fierce throb in his head, Bergil would have laughed aloud. There were few men in Minas Estel who could bring his father to silence, and indeed there were only two women. The first, the Lady Éowyn, had rank on her side. The other had naught but her mouth.
"As I said," Beregond continued as Ioreth quieted somewhat to concentrate on dabbing at the small, red spot on Bergil's forehead, "he is a lad of twelve and it's high time he learned to use-"
"Swords and daggers!" Ioreth spat the words out as if they were a curse. "Bow and arrow! Shield and mace! He's still too small, he is! Hasn't hit his growth spurt just yet, like the rest of the boys his age. They forget they have the further reach and look! See what happens!" Ioreth ceased her ministrations for a moment and waved a scolding finger in Beregond's face, either entirely disregarding or completely forgetting that he was Captain of the White Company or indeed that they were even in the Ithilien Houses of Healing at all. "His time would be better spent with books, I'd say. A sword isn't the only thing that makes a warrior great, especially of the Ranger kind."
"Madame, I will bow to your knowledge of healing, but I will not be told of fighting and rangering by an herb mistress."
"Ha! It's your mistakes that end up in my care! I daresay, you would do well to curb your arrogance!"
And that was the straw that broke the horse's back. Bergil could no longer contain the building flood of laughter that was afflicting him and he let loose a snicker. Beregond and Ioreth halted their debate and looked at him sharply. Bergil clamped his mouth shut and struggled to regain a measure of composure and the two debating adults turned back to their conversation.
"Will you please just take care of this so that we may all three return to our duties?" Beregond plead. "Bergil has lessons and I have considerable tasks of my own."
"Oh, I'll patch him up, right enough," Ioreth replied, "but you'll have to return to your duties without him. I take no chances with bumps to the head. Why, I knew a man once who got hit in the head and slept for three days. When he woke, it was as if another man woke in his body; ill-tempered, thirsting for battle, as if the Dark Lord himself had bewitched him. No, Bergil shall remain here for the rest of the day. You may fetch him on your way home this night after your duties."
"An amusing story, but Bergil sleeps not. Truly, Ioreth, you overreact!"
"I'm afraid it's no use, Master Beregond," came a new voice from the door. Éowyn was standing there, holding a large crate of vials above her pregnant belly. "The Matron will not budge on matters of her work. You will lose this debate, I am afraid."
Ioreth was instantly in motion once again. "By the Valar, are you all mad in this city?" she exclaimed as she went to Éowyn and took from her the crate. "I told you not to exert yourself so, my lady. No heavy lifting, for the child's sake!"
"The crate is hardly bigger than my head, Ioreth. I would not call it heavy." She went over to Bergil and took a closer look at the wound on his head. "Besides, it would appear that you are busy and that you needed these herbs. How fares our captain's fearless son?"
"I'm all right, my lady," Bergil said, rapping his head with his knuckles. "Head hard as a stone." Yet even as he said this, he winced, slightly.
Near the cupboard in the room, as she was putting away the vials that Éowyn had brought, Ioreth could barely be heard muttering something about the inheritance of blood that Bergil had received from his father. Bergil couldn't quite make it out and decided not to press the issue when he saw his father fuming with a rather sour look upon his face.
"Well," Éowyn went on, reaching for a bandage and wrapping it about Bergil's head to cover the wound, "it would seem that you are stuck here for the day. And, as I've been banished to the work of the frail, how would you like to keep me company? I shall tell you the story of Helm Hammerhand."
Bergil's eyes brightened at the prospect of another of Éowyn's stories. He had heard many of the heroic tales of Gondor and most of them no longer held any suspense or surprise. But the stories that Éowyn brought with her from Rohan twisted and turned in ways he had never heard before and the lady told them not as epic lays seemingly too big for one person to hear but rather as though she had been privy to the thoughts of the old heroes themselves.
"Can I father?" he asked eagerly. "Matron?"
Breathing a deep, begrudged sigh, Beregond waved off his authority to Ioreth.
"Well, I don't see how much trouble you can get into helping to prepare broths and soak bandages," said Ioreth, "but I'm quite certain the two of you together will find the method. Go on, then."
Bergil hopped off the cot he had been sitting upon with a bright smile and together with Éowyn he departed the room for other quarters in the Houses of Healing. Beregond and Ioreth watched them go, the former with a small chuckle.
"The Lady will make an excellent mother," he said.
"Aye, that she will," Ioreth agreed, "and that boy could use the attentions of his own, to be sure. All too tragic she died all those years ago."
Beregond's face turned to fond and bitter memory at that sentiment. "Aye, that it is and that he could. But, it would seem that Bergil has been somewhat adopted by the ladies of this new citadel. I have little doubt that he will turn out all right."
Ioreth looked across the room at Beregond, her hands upon her hips and a pondersome look upon her face. "Yes, well, let us hope that it was his mother's wit and not his father's that he inherited."
The captain was about to respond, but clamped his mouth shut once again, suddenly recognizing the matron's tone. They had bandied much the same back and forth for some time and Beregond was beginning to be able to read Ioreth's voice. At the moment, it carried no small amount of humor. And so, Beregond responded with a hearty laugh.
"I'll take my leave of you," he said, "do try not to be overly hennish toward my son." He gave a short, sharp bow of the head toward her, then exited the room.
"Well, certainly, someone must!" Ioreth called after him.
The White Company was made up of three smaller battalions, each with a certain task to see to. The men under Léowine's command were known as the Ithilrochonath, the Moon Riders. For the most part, they were comprised of the fair-haired and experienced riders that had been released from the service of Éomer-king in Rohan. They dwelt now in Ithilien in service to the lady Éowyn and her lord. The Rohirrim of the company had adapted well to their new positions and now wore the colors of Ithilien. They had been allowed to keep the horse-crowned helms and arms of their homeland in reverence of their migration. But each now wore a surcoat of white leather and carried a small dagger with the white tree emblazoned upon the hilt.
However, among the heads of blond and auburn could be found a few men of tougher complexion and darker hair. Gondorians had come amongst these transplanted Riders of Rohan and were now wholly a part of the battalion. The greatest of rank of these was Iorlas, Beregond's brother, who now rode aside of Léowine as lieutenant of the battalion. Unlike his brother, he had not inherited their father's rather rare trait of tallness, tending instead toward the stature of their mother. In fact, he was nearly a full head shorter than Beregond. From their mother, also, he had taken a head of black hair which he stubbornly refused to cut. It was lashed to the back of his head in a tail that fell to the middle of his back. The brothers' difference in age was a rarity as well, as Iorlas had been a babe when Beregond was a full sixteen years of age. Neither had ever heard an explanation of this that was to their satisfaction, but Iorlas suspected in later years that he had been the accident of timing and a night of passion before his father had had to ride to a battle in Harondor to the south.
The thirty or so Ithilrechyn riding that day traveled to the north of the Crossroads on a regular patrol of the area. Word of roving bands of Orcs had trickled down to them from the Ephel Dúath and they were taking no chances, the safety of their fledgling city paramount to them.
Although the day was fair and the sun bright in the sky, a strange restlessness had come over the horses. The usually devoted mounts pricked their ears at the slightest of strange sounds and stamped their hooves while the company halted. Some seemed to be spoiling for a battle and others simply seemed to desire the homeward path toward safety. The strange murmur of darkness had then transferred to the riders. Where normally one might have found good cheer amongst the battalion, this day they were strangely silent.
"This is more than passing odd," Léowine mused aloud to Iorlas.
"Indeed," the Gondorian agreed, "the sun shines and yet darkness presses. I have not felt of this since the War. It is not so dark as that, but it is the same foul stench, none the less."
The route of their patrol now turned the battalion east and they began to ride roughly in the direction of the abandoned Minas Morgul. After only a few minutes of riding, Léowine's horse, the black stallion known to the Rohirrim as Windmane, brought his hooves to a stubborn halt. Although Léowine did his best to coax the horse into motion, the willful stallion would have none of it. Windmane would go west, south, or north, but the eastward direction he refused. And so, the battalion came to a halt amongst the grasses as Léowine leaned forward, rubbing his horse's neck and speaking soft words in Rohirric. From atop his own painted mare, Menelovrel, Iorlas looked back at the rest of the Moon Riders and found several of them doing the same with their own mounts.
Iorlas had spent his share of time as a Gondorian Ranger before he had joined his brother as a guard of the Citadel in Minas Tirith. He found the old skills he had acquired strangely active again, his senses open, his eyes scanning the area. The place the Ithilrechyn had come to was mostly open grass but for a patch of rock to their east and a stand of trees, that had been deadened by chocking vines, to their south.
Something among the stones caught his attention, although he could not say what. Iorlas left his saddle and loosened the peace bonds on his sword. The stomping and snuffling of the horses dulled his hearing, so he stepped away from them by several paces, his eyes ever fixed upon the rocks.
A quick movement came to his eye, the whip of a blackened helmet peering over the stone. An instant later, a whistle assaulted his ears and there was an impact in the ground near his feet. His legs faltered backward and he saw there an orcish dart, ragged fletching upturned and waving at the sky.
Shouting a warning, Iorlas drew his sword, his feet carrying him back to the battalion. In front of him he saw the flashes of his company's swords as they were drawn. Behind, he heard the horrific war cry of evil voices as they issued forth from the rocks.
"Form a line!" Léowine called to the Ithilrechyn as Iorlas found Menelovrel and leapt into his saddle. Once mounted, he set eyes upon their foes. They were Uruk-hai bearing terrible swords with roughly serrated edges and helms to shield their eyes from the sun. Iorlas guessed they numbered no more than twenty, but he had not the time to count as Léowine was calling for a counter-charge.
The two companies met upon the field in a resounding clash that belonged to combatant armies much greater in size. As other battles raged about him, Iorlas came to his first foe in the middle of the fray. The Uruk-hai braced his feet wide and hewed at Iorlas' sword with two hands as the Gondorian's horse rode past. Their blades clashed together and the impact knocked Iorlas from his saddle. Menelovrel continued onward only to have her shoulder slashed by one of the Uruk-hai's compatriots. The orcish soldier was felled by a Rohirric spear only a moment later.
Iorlas rolled, dodging his opponent's sword as it buried itself in the ground where his head had been. As the Uruk-hai pulled his blade from the dirt, Iorlas thrust his own weapon into the space between the Uruk-hai's helmet and breastplate. The Uruk-hai fell to the ground lifeless with Iorlas' sword caught in its flesh. He was wrenching it free as another of the fell beings bore down upon him, sword raised high.
The Uruk-hai's head jumped from his shoulders an instant later and Iorlas found Léowine behind it as the body dropped. This victory was short-lived, however, as an orcish dart found its way to the commander's shoulder. Léowine spun, a hand to his wound and his legs giving way. Iorlas grabbed the spear that had so narrowly saved his horse a moment before and threw it at the Uruk-hai archer, slaying it.
The rest of the battle moved off and the other Ithilrechyn soon made short work of their remaining foes. Iorlas went to Léowine who was slowly sitting up, his face twisted in pain and blood oozing through his fingers. Iorlas had spent a year in Léowine's company and as such had begun to learn part of the language of the Rohirrim. The words now issuing from the commander's mouth, however, he was quite certain he had not been taught.
"Slow, my friend, slow," the Gondorian said, coming to the Rohirrim's side and bracing him by his good shoulder, "worry not, they are routed."
"Their purpose was not to fight or hinder us," Léowine gasped out as Iorlas inspected his wound, "they patrolled as we do."
"I agree," said Iorlas, "their numbers were too few for a sortie out of Mordor. By the Valar, you bleed! And the tip of the dart is all the way through! This is beyond the skill of any of us here."
"Is anyone else wounded?"
Around them, the rest of the Moon Riders were wandering the field, checking for Uruk-hai survivors. One was gently tending to the wound in Menelovrel's shoulder.
"Only you and my horse bleed," Iorlas answered.
Léowine struggled to his feet, even as Iorlas objected. "Then we ride for Minas Estel with all haste. Something is afoot here and we must warn Prince Faramir." Even as he said this, color drained from the rider's face and he swayed. Iorlas caught him just as his legs gave way again.
"We shall ride with haste," said Iorlas, "but it shall be you and I together atop Windmane. Menelovrel is not fit to be ridden and you are not fit to ride alone."
As he had a number of times in the past year and a half in the accounting of men, Legolas found himself in the gardens of Minas Estel. Spring was come to the budding city and the infant gardens were populated by any number of green things, each of them now in bloom and splashing the scenery with blossoms of red and white and yellow.
This day, Legolas had come from his own new city to the north, Galenost, bearing a sapling tree as a gift to be placed in the Steward's gardens. A pale silver was its skin and the drooping leaves upon its young branches would drop every so often, finally letting go of their tired grasp of the limbs. It had been growing under his care for some time, waiting for the day when it would be transplanted to its place of honor in the Ithilien citadel.
Faramir had not known that the sapling was being brought; it was to be a surprise to celebrate the birth of his first child with Éowyn. Legolas wanted the surprise to be perfect and so came with the gardeners in his company to the citadel gardens before greeting the Prince. The Elves worked quickly to place the sapling, hoping to have it planted before Faramir came to find them.
"Are you certain it will grow outside of Lothlorien, my lord?" a voice said at his shoulder. Upon turning, Legolas found it to be a female Elf of rather short stature, hair pulled into three tight braids and eyes set upon the sapling in wonder. She was clothed in armor of leather, a bandolier of throwing knives resting atop her green jerkin. In her hand she held a spear of unusual craft in her hand. It had two blades about a third of the way from the point which pointed backward along the haft. She had told him what the weapon was called, once, and Legolas thought he remembered the name "duom."
"I believe it will, Hadoriel," Legolas responded, "Aragorn has received word from Master Samwise in the Shire that one of the trees grows there. Certainly, one may grow here, indeed. Where is Valithar?"
"I have set him to waylaying the Prince Faramir and his captain. He has produced a temporary crisis in housing for our company and I do believe Captain Beregond is going to great lengths to prevent his own company from being displaced from their quarters."
"A clerical error, I trust?"
"Perhaps it is better that you do not know, my lord."
"That is what I dread."
With a laugh, Hadoriel went over to the two gardeners who were finishing the landscaping around the sapling. She directed and conversed with them, much to the chagrin of the gardeners, and was largely ignored. Once again, Legolas was reminded why she was one of his Rangers and not a simple maid; she was far too opinionated and her spirit simply refused to be swayed from its chosen course.
The gardeners had just finished the planting and were giving the plants a last, healthy dose of water when voices sounded from the garden path. Legolas' sharp ears discerned the voice of Faramir's captain, his tone rather irate. He heard also the voice of his own Captain of the Bowmen, Aradól called Valithar in his own Nandorin tongue as he preferred, responding to Beregond in his own minimalist and short-clipped way of words. A few moments later and they both rounded the corner of the garden path, trailing behind a rapidly striding Faramir. As soon as the Prince caught sight of the new sapling, he stopped dead in his tracks, a look of wonder lighting his eyes. Beregond and Valithar all but ran into him and they instantly ceased their bickering.
"Na vedui, Faramir," Legolas said, inclining his head in a bow, "I bring a present for your little one," he added, gesturing to the tree.
"Mae govannen," Faramir replied, managing to say something into the middle of the peculiar silence that had followed and blinking rapidly as he took a few steps forward. In silence and with a growing smile upon his face, the Steward felt of the sagging leaves. "Oh, Master Legolas," he breathed, "this is the most beautiful yet. But it is spring and already its leaves drop. Was the journey here hard for it?"
"Nay," said Legolas, "for its leaves are not already dropping. Rather, they are finally dropping. It retains its leaves during the winter."
"But I have never seen a deciduous tree that does this," said Faramir with awe, "true, legends speak of a tree in Elven realms that... Legolas, surely this is not a mallorn?"
"Indeed it is. It was sent to me by the Lord Celeborn of Lothlorien."
"Then, this is truly a great gift. It shall be treasured, Master Elf. I thank you greatly."
"The joy upon your face is thanks enough," said Legolas with a half-conspiratorial smile directed at Valithar, "and the surprise."
Faramir looked from one Elf to the other. Valithar made no visible reaction save for a barely perceptible twinkle deep in his eyes. Legolas and Hadoriel's smiles, meanwhile, broadened.
"Ha!" Faramir laughed, catching on. "T'was a manufactured crisis, then! You did well to have Master Valithar bring it to me. I did not think him capable of such a ruse!"
"I believe you'll find, Lord Steward," said Hadoriel, "that there are very few things of which Valithar is not capable, for all his antisocial habits. Why, once at Dol Guldor, I saw him shoot an arrow right into an Orc's-"
"Thank you, Madame Hadoriel," Beregond interrupted, "but, as amusing as I'm sure the tale... story is, I do not believe I need the image in my mind's eye."
Hadoriel looked to Valithar. "My friend, I do believe I have found your equivalent among mortal Men," she said, "except, of course, that he talks much more than you ever-"
She stopped mid sentence. The heads of all three Elves suddenly turned northward and sobered. Puzzled, Faramir and Beregond looked northward, but seeing nothing turned back to the Elves.
"What is it?" Beregond asked.
"Horns," Legolas replied.
As if heeding a command from the Elf Prince, a note sounded from the great north gate of Minas Estel far in the lowest level. It sounded three times, then was silent, echoing off the stone of Emyn Arnen. A moment later and the three-fold peal was repeated.
"Damrod has sounded the gate alarm," Beregond observed.
"To the seventh circle," Faramir said, and he and his captain fled the gardens. Legolas followed a moment later, leaving Hadoriel and Valithar to finish his business in the gardens.
The three of them were met half way to the gate by Aldegil, a member of Damrod's company, the Gate Guards. He fell into step a stride behind Faramir.
"The Moon Riders return, my lord," he reported, "they sound the alarm as they come."
"Are they pursued?" Faramir asked.
"Not that we can see, my lord," Aldegil answered, "but we have seen from the gate at least one riderless horse."
"The color of the horse?" Beregond asked.
"Captain, it seemed to my eyes to be a paint."
"Iorlas!" Beregond exclaimed, barely stifling it to a gasp. He nearly forgot himself and let his feet carry him forward all the faster, but managed to catch himself and cast a glance to Faramir in askance, first.
"Go!" Faramir ordered his captain. Beregond obeyed readily and took off at a run toward the gate as Faramir brought Aldegil and Legolas to a halt in the street. "They may have wounded," he said to Aldegil, "go inform the healers. Legolas, we do not know what is amiss. It may be wise to bring your camp within the outer wall." With nods, both Aldegil and Legolas went on their fleetest feet to their tasks. Faramir, meanwhile, hastened to the outer gate.
The Ithilrechyn were just coming through the gate when Faramir arrived. Iorlas was riding Windmane and he carried Léowine in front of him. The Rohirrim commander was unconscious, his head lolling forward over his chest and bobbing with the movement of the horse. Blood flowed from his left shoulder and covered his entire side. Wearily, Iorlas handed Léowine down to a pair of waiting gate guards, then dismounted and greeted the worried face of Beregond.
"Fear not, brother," he said, "or rather, fear not for me but for Master Léowine. This blood is all his; I am unhurt."
"Are there any other wounded?" Beregond asked.
"Only my horse," Iorlas replied. He then looked to Faramir with a short bow of his head. "My lord, we were attacked by Uruk-hai. They were few, but ambushed us with dart and blade."
"Where?" Faramir asked.
"Four leagues north of here. A league north of the Crossroads. I believe they may have been scouting westward from the Ephel Dúath and the road from the Morgul Vale."
"Can you take me there?"
"If I take another horse."
"You will have it. We will leave within the hour, once I have seen to Master Léowine."
"I shall assemble a battalion of the White Company, my lord," said Beregond, "if we move quickly-"
"Mablung and his men shall accompany me this time, Beregond."
"But, my lord-"
"I need you in Minas Estel to lead the rest of the company in my absence. The city must be well-guarded and Damrod will be busy at the gate watch. With Léowine wounded, the job is left to you or Mablung. You have the greater rank and authority, there will be no question who leads the men here if Mablung goes with me. I need you to stay in the city."
Beregond opened and closed his mouth several times, quite obviously searching for a suitable argument in reply. There was none to be found, however, and he saw that Faramir was resolved in his decision. There would be no swaying the Steward. Finally, Beregond swallowed his objection and bowed his head in acknowledgement.
"Good, then," said Faramir, "if you both would find Master Mablung and inform him, then? I shall be in the Houses of Healing."
"Aye, my lord," the two brothers replied. Faramir then retreated into the growing throng of the guard on his way to the upper levels of the citadel. Beregond sighed heavily as they watched him go.
"I do not like this, brother," he said, "there is something more than passing strange about all of this."
"It is nothing more than Orcs," said Iorlas, "we already routed a group of them easily."
"Too easily, perhaps."
"You worry overmuch, brother," said Iorlas, shaking his head.
"And why should I not?" Beregond said. "I am to see my little brother and my lord ride to battle without me."
"It is only to a possible battle. Besides, do you doubt the skill of either of us? Of the men riding with us?"
"Nay, but-"
"Then, act not as though you do." Iorlas' tone had suddenly turned strangely sharp and Beregond nearly took an uncertain step back from his brother upon hearing it. So rarely did Iorlas speak thus that Beregond was wholly unprepared for it. Iorlas, too, seemed surprised by it. He shook his head and sighed before speaking again with a softer note. "I may be sixteen seasons your junior, brother, but I am no longer a babe to be coddled. Nor have I been for some time."
"Aye, you never let me forget it. But that is beside the point in any case."
"Then, what is the point, Beregond?"
"I know not, Iorlas. It is simply an old warrior's instinct. There is something about all this that is troubling beyond a mere incursion of Orcs. My thought is pulled north and east these days. Minas Morgul still stands; the King's order concerning it has not yet been carried out."
"Aye, for a lack of man power. Gondor cannot both raise a city and... raze one at the same time. The founding of Minas Estel was higher priority than the final scouring of Minas Morgul."
"Yes, yes, this I know. But mark me, brother; evil abides there still. But, whether it takes hard form or remains yet a miasma, I cannot say."
Chapter continues...
This is a work of fan fiction, written because the author has an abiding love for the works of J R R Tolkien. The characters, settings, places, and languages used in this work are the property of the Tolkien Estate, Tolkien Enterprises, and possibly New Line Cinema, except for certain original characters who belong to the author of the said work. The author will not receive any money or other remuneration for presenting the work on this archive site. The work is the intellectual property of the author, is available solely for the enjoyment of Henneth Annûn Story Archive readers, and may not be copied or redistributed by any means without the explicit written consent of the author.


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