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Econo Lodge Inn & Suites Chillicothe
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TripAdvisor Reviews Econo Lodge Inn & Suites Chillicothe
Travel Blogs from Chillicothe
Brookfield (57 miles)
... for the ol' sleep-and-dash. This is dishonest, I'm aware. The camp was nothing to write about really. It had a city sewage pond fenced neatly right beside it with signs warning to keep out. The day-use area was pretty though. I was walking around the park while talking on the phone, and left my bike unattended. A couple was walking their dog and got close to my stuff. The dog was really freaked out by my bike and wouldn't stop barking at it. It was amusing to ...
Hamilton (56 miles)
The road wasn't great so I continued my slugfest pushing. Some points had compacted soil enough that I could ride in the dirt shoulder. Every now and then I'd hit a patch of sand and sink. Might as well take the faster route and try to hitch. A man pulled over after an hour of trying for a ride. I don't remember his name, because he was pretty distracted. He had just bought a house that morning and told me he owns about 50-100 houses that he rents out. ...
Left El Dorado, Arkansas pretty early and did a big day today - travelled 530 miles - (850 kms) to a city called Chillicothe in Missouri. On the way we stopped at a gas station at Pine Bluff in Arkansas and they have a Stop n Shop for all your huntin & fishin gear - guns, ammo - you name it - they got it! Had drinks at Applebee's when we arrived in Chillicothe - a pretty good chain restaurant over ...
Day 34 Brian's Awareness Tour
There was nothing special about today. It was the same old rolling hills and wind. The wind was about 20 mph into my face and the hills seemed to be rising and rising. I wasn't struggling too bad but I had to push through it until almost dark to get to Chillicothe. Luckily there was a Dairy Queen to bring up my spirits. It was a long day but I got through it. Tomorrow I will try to get to Moberly which is 82 miles from Chillicothe. Today I rode 75 ...
Corn, corn and more corn
... you can only turn your underwear inside out so many times). Boy do you see the locals at the laundromat! Was like the time I took the New Yorek subway - keep you eyes down, don't stare....Fun though nothing happened except I was approached by a drunken panhandler outside and gave him a $1.
Looking forward to having my bike fixed and then tomorrow I'll go back to Hannibal tomorrow and come back to St Louis to visit on Saturday.


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Celebrity Central / Top 25 Celebs
Jordin Sparks
Jordin Sparks Explains Her VMAs 'Slut' Comment
The singer says her purity ring defense at the MTV show "came out wrong"
Jordin Sparks Defends Purity Rings on VMAs
"It's not bad to wear a promise ring," she says in response to host Russell Brand's jokes
Who's Your Fashion Crush?
Jordin Sparks's Super Bowl Gig a Family Affair
Parents, grandparents and brother helped make the Idol champ "very, very happy"
Jordin Sparks Wants a Tattoo – of Her Brother's Name
The American Idol winner says she doesn't take P.J. for granted anymore
American Idols' Home Away from Home
Spending the Summer on a Tour Bus, the Top 10 Idols Brought Along Some Creature Comforts: Blake Packed His Favorite Fedora, Jordin Had Her Guitar. And Sanjaya? He Couldn't Leave Home Without His Sister Act
Jordin Sparks: Rumor about Blake 'Makes Me Laugh'
The Idol winner dishes on gossip, not being able to go to the mall and adjusting to fame
'I Like My Curves!'
By Age 12, She Was a Size 12, Hiding Under Baggy Clothes and Dreaming of Fitting into a Thin-Obsessed World. American Idol Winner Jordin Sparks Opens Up About How She Learned to Love Her Body—and Look Great
Jordin Sparks: I Like My Curves
The Idol winner says she used to hide under baggy clothes and long to be smaller
Hometown Idols
On May 11 the Final Three—Jordin Sparks, Melinda Doolittle and Blake Lewis—Went Back Home to Parades, Proclamations and Even Marriage Proposals
Jordin Sparks: 'I Love the Love!'
The Idol winner talks about her emotional night, her upcoming album – and finishing high school

subset: commoncrawl


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Out of stock
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Black Diamond Interactive Ambience iPhone Dock Brings Magical Party Time
A Taiwanese duo has posted a nice little concept device at CKIE, a portal ideas/projects can be posted to seek funding. In their video, the two guys ask you to take a look at your drab room and then take a look at their's. See the difference? Yes, your room is missing the "magical" colors of the Black Diamond iPhone dock. The black translucent multi-faceted orb functions not only as a charging station but also as mood lighting by diffusing in a unique way the colors and lights coming from an app while your iPhone is docked.


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Anyone want a rose?
carla17(Z7 NC)February 25, 2008
I have a Maman Cochet that I'm digging up. Would anyone want it?
quirkpod(7 Lewisville NC)
Please describe it's color and habit, so that we may all be able to decide if it will fit into our gardens. It's not in my Heirloom Roses catalog. Thank you.
Here is a link that might be useful: Heirloom Roses catalog


text: After causing quite some controversy last year, what does 2015 have in store for Alkaline? Tonight on Onstage he spoke on being public enemy #1, his absence from Sting 2014, focusing on his career and claiming to being above many of his musical peers, avoiding clashes, "Vendetta", his performance at Reggae Sumfest 2014, his new look, his debut appearance in the US and more music. Despite being a target in Dancehall, Alkaline continued to make a name for himself worldwide. You can't help but respect that. Check out the video below and share your thoughts in the comments section.


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In a recent study published in Physical Review Letters and highlighted by the magazine Science News, the research group led by ICREA Prof at ICFO Morgan Mitchell has detected, for the first time, entanglement among individual photon pairs in a beam of squeezed light.
Building Shape Inspires New Material Discovery
Physicists inspired by the radical shape of a Canberra building have created a new type of material which enables scientists to put a perfect bend in light.
Laser Energy Advances Among Reports Set For SPIE Optics + Optoelectronics
A two-day workshop on laser energy projects in Europe and the United States and plenary talks by four leading photonics researchers are among programme highlights planned for SPIE Optics + Optoelectronics next month in Prague, Czech Republic.
Nanoscale 'Worms' Provide New Route To Nano-Necklace Structures
Researchers have developed a novel technique for crafting nanometer-scale necklaces based on tiny star-like structures threaded onto a polymeric backbone.
Mid-Wave, Science-Grade Thermal Imaging: FLIR A6700sc IR Camera
The A6700sc infrared (IR) camera is ideal for capturing temperature calibrated infrared imagery in research and science related applications. It has a sensitivity of 0.02C and provides 640x512 pixel resolution through its integrated InSb detector.
Optical Components Group
Zygo's Optical Components Group uses innovative and proprietary manufacturing technologies to create high-precision optical components through CNC glass machining and light-weighting, weighting, MRF polishing, and thin film coating.
Multi-Zone Filters
Iridian Spectral Technologies' multi-zone filters offer optical designers spatially varying spectral performance on a single substrate in the UV (300nm) to LWIR (15µm) wavelength range. Filter types available include bandpass, notch, long-pass, and short-pass with additional coatings offered for AR, high-reflectivity, and black-absorbing.
Spatial Light Modulators
As their name would indicate, spatial light modulators modulate light according to a fixed pixel, or spatial, pattern. Meadowlark Optics manufactures and sells three different variations of these modulators to address a variety of photonics-based applications.
Liquid Silicone Rubber Injection Molding
Liquid silicone rubber (LSR) molding is a thermoset process that mixes a two-component compound together, which is then heat cured in the mold with a platinum catalyst to produce a final part. Liquid Silicon Rubber parts are formed through an injection-molding process similar to that of conventional plastic injection molding with one major difference — the material delivery system is cooled and the mold is heated. Liquid silicone rubber possesses thermal, chemical and electrical resistance, plus biocompatibility. Also, Liquid Silicone Rubber parts can withstand sterilization while maintaining physical properties at extreme temperatures.
VIS-SWIR Camera for High-Sensitivity Imaging: Ninox 640
The Ninox 640 is a digital VIS-SWIR camera that utilizes a 640 x 512 InGaAs sensor for thermography, astronomy, hyperspectral imaging, telecommunications, solar cell inspection, semiconductor inspection, and microscopy applications.
CCD Camera: 1110S
SI's new 1110S camera is a pixel power-house! It is designed to accommodate the very large area muti-port single-chip CCD sensors coming onto the market today. These 100+ megapixel CCDs require a camera capable of running the large number of output ports in a cryo cooled dewar that meets and exceeds the requirements of the most demanding scientific applications. It provides device-limited performance in a very compact configuration.
HDR CMOS Cameras for Automotive, Surveillance, and Industrial Applications
First Sensor's Blue Raven line of fully programmable CMOS cameras feature a 1/3" color HDR CMOS sensor that provides 1.2 Megapixel resolution (6 times digital zoom), low power consumption, motion detection, and a wide range of both power supplies and fixed focus optics to choose from.
Photon Counting Device: MPPC (Multi-Pixel Photon Counter)
Hamamatsu's MPPC, a type of silicon photomultiplier, is a photon-counting device with high photon detection efficiency, wide dynamic range, low afterpulsing, and low crosstalk. It also features small size, low voltage operation, and insensitivity to magnetic fields. These and other characteristics make the MPPC suitable low-light detectors for many applications including fluorescence measurement, radiation monitoring, and LIDAR. MPPCs are available in a variety of sizes, package types, and arrays. For easy operation, MPPC modules that integrate an MPPC and various circuits are available.
Optical Glass and Lens Pressings
HOYA has been a supplier of optical glass in the photonics arena for over 70 years now. Their glass has been used in the development of advanced electronics since 1941. In addition to the technical innovation they've provided with their optical glass and lens pressings, HOYA has also committed themselves to environmental preservation by removing lead, arsenics, and other harmful chemicals from their optical glass and lens pressing process.
Custom Plano Optics: Making Laser Amplifiers for the World's Most Powerful Laser
The world's most powerful laser needed a high precision custom optics manufacturer. In this case study, high fluence laser amplifiers were developed into a volume production process for the National Ignition Facility project.
Surface Measurements In The Most Challenging Environments
In this video, one of Zygo's applications engineers provides a demonstration of the ZeGageTM 3D optical surface profiler as it measures the roughness of the surface of a sealing valve used in the automotive industry. That might sounds fairly unremarkable, but check out how the system does on a rickety plastic table in a machine shop full of noise and vibration.
Ready, Fight! Photon Camera vs. Thermal Camera – The Speed Test
How difficult is it to measure the temperature of a moving golf ball? Would it be better to use a thermal camera, or a photon camera? It's certain that there are more critical-type measurements one can make outside of golf ball temperature, but this video does a great job of showing the different results that each camera type yields from a qualitative analysis standpoint.
From The Show Floor – Part 4 of 4: Piezo Motor Stages
In the final installment of our four-part video series with PI from Photonics West 2015, Scott Jordan introduced us his company's latest line of Piezo motor stages. He also explained the difference between a Piezo nanopositioner and a Piezo motor positioner, and the impact this difference can have on travel ranges and package size.
From The Show Floor – Part 3 of 4: Actuators For Test And Assembly
In part three of our four-part series with PI from Photonics West 2015, Scott Jordan showed us a new type of actuator for test and assembly process that call for very highly calibrated, careful, and very repeatable force increments.
- From The Show Floor – Part 2 of 4: Air Bearing Stages
- From The Show Floor – Part 1 of 4: The Century Of The Photon
- Transparent Sample Characterization
FLIR is proud to be releasing our high performance cooled A-Series product family with detectors in every waveband. These cutting-edge FLIR Research and Science Thermal Imaging Cameras set a new standard for price and performance. See for yourself and check out the new, affordable NIR, MWIR HD, and LWIR SLS thermal imagers at FLIR booth #1130.
Amazon's New Smartphone Boasts High-End RF And Imaging Components
On July 25, Amazon released its first smartphone, and it didn't take long for the internal components of the device to get leaked.
4 Electronic Design Requirements Of The System-Integrated Soldier
Perhaps most famously portrayed in Robert Heinlein's Starship Troopers (1959), the idea of the "future soldier" has been around for decades. As rehashed in countless science fiction films and video games, the stereotypical future soldier is equipped with a protective exoskeleton, enhanced sensory equipment, seamless communication systems, and advanced weaponry. While the concept once seemed implausible, there are many real-world projects under way focused on realizing those seemingly fictitious warfighter capabilities — by integrating a plethora of diverse electronic subsystems into a cohesively operational suit.
The Top 5 Technologies From DSS 2014
With more than 450 companies at this year's event and only three days to explore, it was an almost overwhelming task to try and take in all of the technology on display. Regardless, I did my best, and here is my list of the top five most exciting technologies I caught at the show.
Electronic Military & Defense was developed as a resource for engineers, program managers, project managers, and other professionals involved in the design and development of electronic and electro-optic systems for a wide range of defense and aerospace applications. Check out the digital edition of our latest issue for exclusive editorial on wearable antennas for military applications, countering EMI threats, biological and chemical threat detection, advances in optical sensing, and more.
Sign up to receive a free copy of the 2014 edition!
High Resolution Infrared Camera: HD-IR
The NEW HD-IR Scientific Camera is the REVOLUTION in high resolution IR cameras. It is the first 1280x1024 pixels camera solution for the Infrared imaging expert.
CCD Camera for Low Light Applications: pco.1400
The pco.1400 is a CCD Camera specifically designed for use in low light levels. It can be used in several applications, such as solar cell in-line quality and solar panel control, scientific imaging, spectroscopy, high resolution microscopy, machine vision and industrial applications, bioluminescence / chemoluminescence, luminescence spectroscopy, Red and NIR fluorescence applications, and imaging of bio markers.
CONNECT WITH USPhotonics Online
Increase Acquisition Rates In Imaging Dynamic Cellular Events
When imaging dim, dynamic cellular events, the importance of its sensitivity cannot be overstated. Through imaging advancements developed over the years, EMCCD cameras have been able to provide the sensitivity needed through near-perfect 90% photon conversion to signal electrons.
Designing A New Optical Projection Device For Military Pilots
When the Department of Defense decided that their previous landscape flight simulators used to train pilots required too large of a display, too large of an enclosure space, and were starting to feel a bit antiquated in general, they went on the lookout for a helmet –mounted simulation solution to replace the traditional rear-projection screens they were using.
Imaging In The Worst Possible Environment
Trips to the dentist are rarely pleasant, and that unpleasantness can be compounded when the doctor needs a 3D model of your teeth.
4 Big Mistakes In Developing Photonics-Enabled Medical Devices
Photonics components have become key enablers in the design and development of next-generation medical devices and diagnostics. This trend has its roots in mature imaging technologies like optical microscopy and endoscopy/colonoscopy, and is poised to accelerate through emerging applications such as optogenetics, laser ablation therapy, and optical coherence tomography (OCT), among many others. This white paper identifies four of the most common mistakes we see medical device manufacturers make when attempting to incorporate optics and photonics into their designs — and how to avoid them.
Proto Labs Introduces Low-Alloy Steel To Metal Injection Molding
Product designers and engineers can now get injection-molded low-alloy steel prototypes and low-volume production parts at rapid manufacturer Proto Labs, Inc. The technology-driven company has added two nickel steel materials (Catamold FN02 and FN0205) and a chrome-moly material (Catamold 42CrMo4) that is the metal injection molding (MIM) equivalent of 4140 steel.
A First Glimpse Inside A Macroscopic Quantum State
In a recent study published in Physical Review Letters and highlighted by the magazine Science News, the research group led by ICREA Prof at ICFO Morgan Mitchell has detected, for the first time, entanglement among individual photon pairs in a beam of squeezed light.
Nanoscale 'Worms' Provide New Route To Nano-Necklace Structures
Researchers have developed a novel technique for crafting nanometer-scale necklaces based on tiny star-like structures threaded onto a polymeric backbone.
Laser Energy Advances Among Reports Set For SPIE Optics + Optoelectronics
A two-day workshop on laser energy projects in Europe and the United States and plenary talks by four leading photonics researchers are among programme highlights planned for SPIE Optics + Optoelectronics next month in Prague, Czech Republic.
Quantum Optics: Understanding Spectral Properties Of Broadband Biphotons
Advances in quantum optical technologies require scientists to control and exploit the properties of so-called biphotons. Biphotons occur when two photons become 'quantum-entangled' - spatially separate entities whose individual quantum states must be described with reference to each other.
- 03.30.15 -- March's Most Popular Articles & News
- 03.25.15 -- Scientists Invent New Way To Control Light
- 03.23.15 -- Nanospheres Cooled With Light To Explore The Limits Of Quantum Physics
- 03.18.15 -- World's Highest Peak-Power Laser Diode Arrays Deployed
- 03.16.15 -- Biophotonics Poised To Make Major Breakthroughs In Medicine
SPIE Optics + Optoelectronics 2015April 13 - 16, 2015
SPIE Defense + SecurityApril 20 - 25, 2015
Baltimore, MD
SPIE Sensing Technology + ApplicationsApril 20 - 25, 2015
Baltimore, MD
Smart Fabrics & Wearable Technology 2015May 11 - 13, 2015
San Francisco, CA
Photonex Roadshow ScotlandJune 3, 2015
The Information Source for the Photonics Industry
Welcome to Photonics Online, the Internet's leading source of cutting-edge technical information about the laser, optics, optoelectronics, fiber optics, and imaging industries. If you are a scientist, engineer, designer, or system integrator working in any of these fields, you now have instant access to a comprehensive web site that delivers the latest information on a wide variety of pertinent topics such as display components, camera components, light sensors & detectors, lasers, optical components, optical fabrication, LED, fiber optics, light signal analysis, photonics positioning diode-pumped solid state (DPSS) laser systems, nonlinear optics, high-speed detectors, fiber optic components, optical coatings, and optical design and fabrication. Whether you're looking for cutting-edge technology, the latest business developments, engineering reference data, or hot new products, Photonics Online has all the information you need.
Photonics Online's database is structured to serve the needs of designers, engineers, system integrators, product specifiers, technical managers, business executives, consultants and OEM manufacturers who are involved in the design and manufacture of products such as tunable lasers, diode lasers, optical amplifiers, scanners, electro-optical devices, CCD detectors, photodetectors, thermal imagers, focal plane arrays, precision optics, spectrum analyzers, spectrometers, and related devices and equipment. Reflecting the dynamic and interactive character of the Internet, Photonics Online is the most accurate and convenient source of technical, product and news information available for this fast paced industry.
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Facebook Users Voting On Privacy, Instagram, Other Issues 80
from the so-dnc-donors-control-the-election dept.
We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).
As a political social engineer*, I can tell you that we consider "half truths" and the like to be the best kind of lies. Because you can tell people that they are not lies, and people will accept that, because they think only positive lies (where you say something wrong) would be lies, and not negative lies (where you don't say something right).
That makes some things incredibly easy. You can openly lie your ass off, and they got nothing, even though they know it's all blatant lies.
(* Don't worry, I'm not working for either "side". I never was in the US in my life, and never will be.)
But what aren't you saying here?
The price one pays for pursuing any profession, or calling, is an intimate knowledge of its ugly side. -- James Baldwin


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Coke and Pepsi defend against contamination claims
Pepsi and Coke are grappling with a consumer backlash in India following the publication of results suggesting their drinks contained dangerous levels of pesticides. While the results of independent tests are awaited, the companies not for the first time have had to go on the PR offensive. Ben Cooper reports.
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Really slim under counter wine cooler recommendations needed
First time posting here as part of our first reno project ever - our kitchen.
Looking for under counter very very slim wine cooler recommendations.
- less than 10 bottles, even just a couple is fine
- between 6-9 inches wide, lesser the better
Found many such options on Uk websites, but looking for something equivalent available in US and good quality.
- http://www.johnlewis.com/john-lewis-jlwf153-integrated-wine-cabinet/p231761950
- http://www.chambrer.com/WC6030-197.html
- http://www.currys.co.uk/gbuk/household-appliances/refrigeration/wine-cooling-mini-refrigeration/stoves-150sswcmk2-wine-cooler-stainless-steel-20058437-pdt.html
- http://www.prima-appliances.co.uk/refrigeration/wine-coolers/lct151-stainless-steel
- http://www.caple.co.uk/appliances/wine-cabinets/classic-wine-cabinets/wi3115-(1)/
- http://www.cda.eu/Products/Refrigeration/WineCoolers/FWC152
Alternately if any knows if the above products are available in the US, that would help too.
Hi xedos
Thank you responding. Not sure why links don't work. I am suspecting because the post ends breaking the URLs at line breaks.
Attaching URLs to GW link facility - hopefully that works.
Here is a link that might be useful: John Lewis JLWF153
Link 2
Here is a link that might be useful: Stoves 150SSWMK2
Link 3
Here is a link that might be useful: Prima Appliances LCT151
Link 4
Here is a link that might be useful: Caple WI154
This post was edited by TalkArtFunDay on Mon, Nov 18, 13 at 15:54


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after the truck is warm it works perfectly.
Toyota » T100 » 1996 Toyota T100 » Questions
View questions for:All Toyota
1996 Toyota T100
Toyota Q&AAsk Your Question
1996 Toyota T100 Question: tranansmission dose not shift in second gear untill the truck warms up .
68hunter, 3.4L V6, Malden, MA, August 26, 2012, 07:51
1 Answer
Answer #1ziptie12 August 26, 2012, 09:52Master
Just for starters , when was the last trans. filter and fluid change? Also is the fluid at the proper level now?
Reply68hunter, August 26, 2012, 10:53Rookie
fulid is full and almost new,..... problem is not new been doing it for 5000 to 8000 miles.
Replyziptie12, August 26, 2012, 18:38Master
Best bet at this point , then , is to have either the dealer or a trans shop you trust scan the trans control module for codes. Hopefully the problem is electrical , not mechanical. Was the fluid change done before or after the symptom showed up? Make sure you let whomever checks it out know that.
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is a located in , within the region of .
The information provided here is provided "as is", please check with the property website ( where provided ) for current information, rates and details. Please note that the geographic and map information for both and is based on regional address information, and may not be 100% accurate.


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Comment on: Stopping%20under-age%20drinking%20in%20Burlington
Posted 10/12/2010 11:43:08 EDT
They should run stings at the liquor stores, have young kids try to get someone to buy for them. Poster are not going to do anything.
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Portland is located 70 miles east of the Pacific Ocean at the northern end of Oregon's most populated region, the Willamette Valley. Downtown Portland straddles the ... - read more
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Fans of the reality show The Apprentice loyally tune in each week to watch Donald Trump eliminate candidates with 2 simple yet dreadful words: 'You're fired!' Of course, we're not all candidates competing for the next golden Trump position, but every day, people are getting laid off and facing the harsh reality that nothing is quite as it appears. Some are given reasons, but even more are dismissed with barely an explanation.
Bob Higgins clearly remembers the day he was laid off from Chili's after 25 years. He says, 'About all they would really tell me was, Bob, it doesn't have anything to do with you personally. It doesn't have anything to do with your job performance.'
When the ax falls, it falls, regardless of qualifications, loyalty or age. The impact is painful, but the decisions the laid-off employee makes afterward will ultimately determine the severity of the wound.
Check the stories of 3 survivors who were all in different stages of life when they got fired. They all used their layoff as a catalyst to take back control of their lives and become their own bosses by opening a franchise.
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Millions of people retire in poverty - but it doesnt have to be this way!


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Measurement of Phonograph Cartridges by the Pulse-Train Method
For CD-4 disc reproduction, phonographs cartridge response to 45 kHz is essential, and it is important to know the electromechanical transfer characteristics of a cartridge over that range. Because the carrier band is FM/PM, the group-delay characteristics of the cartridge are also important. A pulse-train measurement technique, which yields this information, is described.
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Add 1/8 teaspoon cinnamon to fritter batter for fruits .
Heat oil as directed for banana fritters.
Cut 4 to 5 small, peeled, and cored apples crosswise into 1/2 inch thick slices.
Cut slices into thirds or quarters.
To keep apple pieces from darkening, drizzle 1 tablespoon lemon juice over apples; mix.
Spear an apple piece with a long-handled fondue fork.
Dip into batter; drain well.
Hold in hot oil until golden brown on all sides, 1 1/2 to 2 minutes.
Cool slightly; dip in confectioners' or cinnamon sugar.
Remove from fork, eat and fry another.


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Pleasant If It Isn't Snowing – Late summer and fall are absolutely wonderful. Winter can be very cold if it is windy or snowing, but if it isn't, a medium grade jacket will get you through the day just fine. I will be a senior this year and have not seen any classes canceled due to the weather.
Don't Forget the Honor Code – BYU has a strict Honor Code which all students must sign before enrolling in classes. They are adamant about sticking to the rules and everyone takes it very seriously. If you are a member of the LDS church, the Honor Code won't be too bothersome because it just reiterates the standards that have already been taught. If you are looking to drink, party, hook up, or even wear short skirts, stay away from BYU. You will get caught, and they will kick you out.
Guys & Girls:
Hipster Boys! The boys at BYU often dress like they just walked out of a magazine. They leave their hair long on the top, they sport large frame Ray Bands with seersucker shirts and wear Sperry topsider shoes. They usually look classy and put together, but sometimes it can be a little feminine and stuck up. For the most part, they are clean, friendly, studious, and easy to talk to, but a little too into their music and style.
Competitive, but Possible – BYU offers several scholarships to incoming freshman based on academics, community service, athletics, etc. Scholarship applications need to be submitted well in advance of you first semester at the university. When it comes to awarding scholarships BYU can get pretty competitive since there are several qualified students and only a certain number of scholarships available. If one can't get a scholarship through BYU, BYU does offer information about government aid, FAFSA, and other agencies that offer scholarships to college students
Campus Quality:
Hands-On Is the Way to Go – BYU students are expected to get the same hands-on that many students don't get until graduate school. The science programs at BYU are constantly working on break through procedures and advances in the field of medicine and engineering. The same goes for the other programs at BYU. State of the art facilities are proof that BYU puts in a lot of effort to make campus a place where students want to come and learn. Don't miss the Harold B. Lee Library which offers fascinating displays and an endless amount of resources to keep a student busy.
Off-Campus Dining:
Anything You Want Is Just Out the Door – Provo has a great variety of food choices. You can find Chinese, Hispanic, Italian, Thai, and all other sorts of foods. BYU's own creamery is the hot spot when it comes to ice cream. Several restaurants are only 5 min. walking distance from campus like Brick Oven pizza or J dawgs hot-dog store. Get together with a group of friends and head down to the Creamery. The mouth-watering flavors will not leave you disappointed.
Campus Quality:
Hands-On Is the Way to Go – BYU students are expected to get the hands-on experience that many students don't get until graduate school. BYU's science programs are constantly working on break-through procedures and technology in the field of medicine and engineering. The same goes for other programs as well. BYU's state of the art facilities are proof of the Universites desire to make campus a place where students want to come to learn.
There are scholarships for people with high GPA's. In fact, if you have a certain GPA, you are guaranteed a full-scholarship.. However, it is difficult to maintain a scholarship because classes are difficult. Programs offer scholarships are well, such as music performance scholarhips.
There Are a Lot of Students – There are about 20-30 thousand students at BYU. There are not as many parking spaces as there are students. However, not every student has a car, and several live on campus.
Overall Experience:
Service Opportunities – I have worked with the service center on campus for about 3 years. I love it! There is no better experience than helping others. In classes, some people have a service requirement with the hope that they will continue service when they are done with the requirement. There are over forty programs to serve with in the center.
Local Area:
It Has Cultural Activities, Great Ctivities for Couples and Singles – Brigham Young University has activites for music every week at least once. The performances are superb and the students are very talented. It is always enjoyable to see people perform. The dance program is also superb.
Party Scene:
Not a Party School – If you want a school that has keggers every night and bars and clubs in close proximity, BYU is not for you. However, there are fun times to be had. There are some good local venues within walking distance of campus and Salt Lake City is a 40 minute drive away.
Overall Experience:
This Is a Great Place to Be – BYU is absolutely wonderful. It is a great environment for anyone that doesn't like the negative influences that most universities have. We have a tough honor code and people live by it. It may be hard to get used to if you aren't LDS, but it is still great. This is a great place to learn, not only from the professors, but also from fellow students. So many people have seen different parts of the world and 85% of our student body are fluent in a second language! This is the place to be if you want to pick up another language.
Small Close Knit Major – Since the major is so small you really get to know your professors, which really helps you to be successful in college. I'm a Global Studies emphasis so I take a lot of regional geography classes. The professors of these classes are great because they've spent quite a lot of time in the areas they're teaching about. It is also easy to tailor your course load to you particular interests. For example my focus is on the immigration from North Africa and Middle East to Europe, therefore I took and Africa geography class as well as one for the Middle East and Europe. You don't find cookie cutter students in the Geography department here at BYU.
Sports are huge at our school, especially football and basketball. The stands are packed at each game, and the teams usually don't disappoint. The athletic facilities are top notch and available to anyone.
The wireless network is great, and there are computers all over campus.
Honor Coad – Staying out of trouble at BYU is pretty simple, just follow the honor code that you agreed to when you applied to the university and you will be fine. But if you don't you will get into trouble, and that is pretty much how life goes. No drinking, no drugs, no boys over past midnight, keep the dress code, don't cheat and you will be fine. People are always willing to help you if you have a problem. I don't call that strict, I just call it sensible because you will have to follow rules wherever you go.
Off-Campus Housing:
Park Plaza Is Awful – I've lived in Park Plaza and do not like it there at all. It's dirty, expensive, and the landlords are the most unhelpful people I've ever met. I would avoid it at all costs.
Guys & Girls:
Real Men – The men here are fantastic they are gentlemen and very good looking for the most part. They are kind, funny, and smart.
Schizophrenia of the Sky – Mistress Utah has some major issues to work out. One day, it'll be 70 and sunny, then you wake up to 3 inches of snow. There is no telling what'll happen from one day to the next, so being prepared is the best option. However, there are very few dangerous storms, the exceptions being heavy snows. But otherwise, the weather is annoying but decent.
High Tech and Crowded – The computers are good, and tech support is always quick to respond if there are problems, but they get extremely crowded, particularly in the Hub. The lower levels of the Library are best, and there's also a few little-known labs in the Wilk, Talmage, and other buildings spread across campus.
Party Scene:
Non-Alcoholic Fun – If you want a bar or drinking scene, this isn't for you. While I'm sure there's plenty of bars out in Provo and Orem, I don't know anything about it. On campus, there's clubs for everything, and someone is always throwing some kind of party or dance. There's plenty of arts performances, and also lots of free stuff. It's good, clean fun all around!
Campus Food:
Tasty but Crowded – The food is pretty good, and the selection is alright, but if you want a place to sit outside of the Cannon Center, good luck. The Terrace and Cougar Eat are always super crowded, and it gets worse when the weather is bad. The Cannon is alright, usually, but the lines get stopped up during regular mealtimes.
Local Area:
Anything You Want!!! BYU is situated next to mountains for skiing in the winter and camping in the summer. There is lakes nearby for boating and all kinds of water sports. Nearby water park and salt lake city is 35 minutes away!!! whatever you want to do you can find it!! City or country life.
Many Whites With Diverse Backgrounds – BYU has some diversity. There are students from literally all over the world. I've met students from Europe, Africa, and all over South America. While there may not be a huge number of people from diverse backgrounds what really makes BYU diverse is the amount of students who have diverse backgrounds. Since BYU has a predominantly Mormon population many of the students have served proselyting missions for the LDS church. I have been in classes where a teacher asks all students who fluently speak another language to raise their hands and more that half do. Anytime a foreign word comes up in class there is always more than one person in class who can speak that language. Many members of the LDS faith go in 2 year proselytizing missions and learn new languages and cultures. I myself served in Brazil and learned Portuguese. i can easily name friends of mine at BYU who served on nearly every continent. so BYU has lots of diversity but it may be different from what you think.
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A BYU experience is unlike anything else. The things that you will learn go far beyond what is taught in the classrooms, and the people that you will meet are exceptional. Researching the school, and being familiar with the rules and expectations of students, will make the transition smoother and help you get the most out of your BYU experience.
Talking with people who have attended, reading books such as this one, and looking at the BYU Web site (www.byu.edu) are all great ways to make sure that this is really the school for you. If you decide that BYU is what you want, then jump in and enjoy it! You are in for a great and character-building experience.
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Providence Bishop Announces Republican Party Affiliation
The Bishop of Providence, Thomas Tobin, said he has become a registered Republican.
Tobin told a group of Rhode Island Young Republicans he blamed himself and the Catholic Church for the legalization of same-sex marriage.
He also said Catholic lawmakers at the State house quote "let us down."
The Dioceses of Providence wrote a "Letter to Catholics on the Approval of Same-Sex Marriage" which was published in the newspaper, Rhode Island Catholic Newspaper following the passage in May.
The Bishop said he decided to switch his party affiliation in 2012 because the Democratic Party's views on abortion and same-sex marriage did not match up with his faith.
Tobin has been a vocal opponent of same-sex marriage, and defended his political outspokenness saying it applies the teaching of the church to current issues.
NOTE: This post has been corrected to state that the Dioceses issued a "Letter to Catholics" on same-sex marriage, which constitutes a statement.
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Wesley Hall upholstery
I am looking for two club chairs that are on the smaller side. I found a very nice one in a Henredon, but their fabric choices are not good and I couldn't find anything that would work.
Can anyone tell me how the quality of Wesley Hall compares. I did find a small club chair in their line and also a fabric that would work. I think I must have picked one of their more expensive fabrics ($85. per yard) and so the price is right up there with a Henredon chair.
How nice is their tailoring? This fabric would require expert matching to look good. Do they still use bias cording or are they now doing it on a straight grain?
I have a Wesley Hall Sofa, with an upholstered chair as well as a Leather Chair & Ottoman. Wonderful quality and attention to detail. I love my set.
They are a family owned business which I find these type of businesses focus on quality. Not quantity like most corporate juggernauts of the furniture industry.
I think they're stuff is great but I'll let others chime in with they're experiences.
I ordered a Wesley Hall sofa, loveseat, chair and ottoman about a year and a half ago. All pieces came with issues. The furniture store agreed that the pieces had major issues and took them back. The manager of the store said they had started having issues with the company. The furniture was pricey and I was dissapointed. The issues were that the backs of the sofa and love seat were separating (alot) the seats were not even (or even close), the fabric did not line up and was not an exact match to the sample, and there was discoloration in the chair (about an orange size). After close to six months of waiting, I was so dissapointed.
Others on the HD board have had better luck and I have seen some beautiful pieces on their threads and they were very pleased. I decided to go with a different company and am pleased with my CR Laine sofa and chair.
Thanks .
Perky, does your CR Laine furniture have a heavy frame? How does it compare in weight with the Wesley Hall. When I compared the weight of the Henredon chair with a Thomasville chair, the Henredon was a lot heavier.I also noticed that thomasville was not putting the cording in on the bias so you don't get as smooth a line around corners.


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HoopsHype Toronto Raptors rumors
Roster | Salaries | On Twitter | Twitters | Instagram
Toronto Raptors VIDEOS
Toronto general manager Masai Ujiri signed McGee to a $48 million extension in Denver, and remains interested in offering him an opportunity to join the Raptors for a playoff run, league sources told Yahoo Sports. Yahoo! Sports
Adrian Wojnarowski: Toronto is one of several teams with plans to check back on McGee, league sources tell Yahoo Sports. GM Masai Ujiri had McGee in Denver. Twitter @WojYahooNBA
Toronto center Jonas Valanciunas wrapped James up around the neck and shoulders as he drove the lane with 18.8 seconds left in the third quarter. The infraction was initially whistled as a common foul before being upgraded to a flagrant foul 1 after an official's review of the video replay. "I don't want to get too much involved in it because I don't want to cry about it because it's not like I'm not able to get back up, but it's a lot of plays that are just not basketball plays," said James, who was kicked in the groin Sunday by Houston's James Harden, resulting in a one-game suspension for the Rockets swingman. ESPN.com
"And I've said it before, it's just not basketball plays. But the referees, they take care of it. They decide what [type of foul] it is or not. That's what we got rules for. And for me, I need to maintain my focus and understand how important the game is, but at the same time, protect myself as well." ESPN.com
Ryan Wolstat: Bruno Caboclo has switched agents from mentor Eduardo Resende to Relativity Sports, who also rep his pal Lucas Nogueira. Twitter @WolstatSun
Jason Lloyd: As expected, no Kyle Lowry again tonight for Raptors. They are resting him. Twitter @JasonLloydABJ
Mike Mazzeo: The #Raptors were interested in trading for David West as others said, but Paul George's impending return/bad East killed their chances. Twitter @MazzESPN
Marc Stein: Also hearing you can add Toronto to the list of teams weighing whether to make a play for JaVale McGee, who clears waivers today at 5 PM Twitter @ESPNSteinLine
Marc Stein: McGee's big contract with Nuggets, of course, was awarded by Raps GM Masai Ujiri, who had strong relationship with the 7-footer in Denver Twitter @ESPNSteinLine
Ryan Wolstat: Kyle Lowry was getting stretched out in room instead of shooting around with Raptors. Take of that what you will. Lowry out tonight and from the way he is talking, (speculation here) could be a few more too. Said bigger things down the line are priority. Lowry said a bunch of things are bothering him. He would play through but said org smartly thinking long-term and it is right call. Lowry said not easy to sit at home but: "(They've) seen me enough this year and I think my family and friends understand the bigger plan. The long term is the plan, the long term for our season is really the goal in mind." Twitter @WolstatSun
There were no moves for the Raptors at the trade deadline. They are going with the group they have and it will be up to them to fight through what Casey terms "this malaise." "There's no extra bodies coming through the door. It's us. It's on us as a group. We've got to figure out a way and the only way you do that is play through it, improve each game," he said. Toronto Sun
Amir Johnson and DeMar DeRozan believe the Raptors will figure it out. "We're good though," Johnson interrupted a questioner after Saturday's loss in New York City who was pointing out things have not gone well during this five-game losing skid. "We're still good ... We can't feel sorry for ourselves even though we're losing." Toronto Sun
Jeff Zillgitt: NBA suspends Warriors C Festus Ezeli one game w/out pay for initiating an altercation w/Raptors big Tyler Hansbrough by grabbing his throat. Twitter @JeffZillgitt
Asked to describe his game at the moment, Lowry had a quick response: "Me? I'm trash," Lowry told reporters. "I'm trying to figure it out right now, to be honest with you. I don't know (how to fix it), that's why I'm in here, working hard and trying to figure out what to do to get myself back on track." Toronto Sun
DeRozan did not duck away from that assessment of the status of his own game. "Right next to the trash can (that Lowry's) is. Both trash," DeRozan told the Sun, matter-of-factly as he signed merchandise following his media scrum. Toronto Sun
Ryan Wolstat: I asked Masai about the expirings (Hayes, Fields) specifically He said "we had a couple of things going in that regard" opted for chemistry Twitter @WolstatSun
Ryan Wolstat: "I think we have good placement for now and then in the summer we will evaluate again." - Masai Ujiri Twitter @WolstatSun
Nasty break-up and all, Air Canada is the best thing that ever happened to the Toronto Raptors.
Any rumor missing? E-mail us at email@example.com.


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The first step towards establishing a lease agreement with TPR Baseball received approval from the Ripon City Council last Tuesday.
The Ripon Unified School District recognized its Classified Employees of the Year.
The Ripon Historical Society got the OK Tuesday for the first-ever Antique Street Fair.
The DUI Every 15 Minutes program was all too real for parents and students alike at Ripon Christian High School.
The design plans for Weston Elementary School are still being reviewed by the Division of the State Architect.
Ripon Rotary Club's community service budget for the community has increased thousands of dollars after a Poker and Bingo tournament that was held Friday night in the Community Center.
There will be some 10,000 Easter eggs hidden throughout Ripon's Stouffer Park Saturday morning for an expected 300 children to find and put in their Easter baskets. They will be hidden in every section of the park from the large soccer fields and at the play structure near the baseball fields to the lower meadow and the gazebo areas along the Stanislaus River just north of Highway 99.
Ripon Unified is in the process of finding names for two facilities.
The City of Ripon is on track towards enacting mandatory water conservation measures.
Could this be the last year for the City of Ripon's fireworks show?
Ripon resident and Azusa Pacific University student Marijke Bishop made the academic Deans' List at APU. Bishop is honored for a fall semester 2013 academic standing of a 3.5 or better grade-point average. Bishop is joined by 1,774 other students receiving the same honor.
A new business committee aims to bring more events to downtown Ripon.
Through it all, she's still smiling.
Jessie Calvo is Colony Oak Elementary School's new principal, having served in the district office as the English Learning coordinator and before that as a sixth grade teacher at Weston Elementary School.
California Connections Academy @ Ripon opened two years ago.
Ripon Unified teachers are collectively standing up to the administration and the Board of Trustees displaying their angst for not having an increase in their pay for seven years.
Mayor Leo Zuber is requesting to see the water consumption report for the City of Ripon for the past year.
Under the rental agreement, the Council Chamber at Ripon City Hall can be used by any government agency free of charge.
There's an ordinance in place in Ripon that prohibits staging bingo games in city-owned facilities.


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Free Photo Archive of over 30,000 vintage photographs. Find people and the places were they lived. Search for your surnames. Find photos of your ancestors. Make connections with genealogy cousins. Add your family's photos.
Eugene and Anna Viola Kiffer Berlin with two unknown women
Eugene Emanuel Berlin and his wife, Anna Viola Kiffer. The old woman in between is unknown, as is the younger woman to the far left.
Eugene Emanuel Berlin was born 31 Jan 1859 in Whig Hill, a son of Jacob and Caroline Phelps Berlin. He was married to Anna Viola Kiffer on 10 Sept 1886. She was the daughter of Seldon T. May Kiffer and Elizabeth Gloria "Sally" Littlefield. Seldon's parents were Frederick and Eliza Ann Appleton Kiffer. Anna was born 30 Aug 1866 in Hickory Township, Forest County.
Eugene died 21 Jan 1940. Anna died 24 Mar 1949. They lived their entire lives in Whig Hill.
Eugene and Anna became the parents of the following children:
Earl Edward "Jum" Berlin, born 31 Jan 1888, died 2 Aug 1931. He was killed in a hunting accident by his brother-in-law, Wade Salsgiver. On 20 May 1920, he married Florence Salsgiver, daughter of George and Mary Nick Salsgiver. Florence was born abt 1901 in Tylersburg, Clarion County, and died in 1962. After the death of Earl, Florence married Frank Campasino.
Elmer Irwin Berlin, born 29 Dec 1889, died 26 May 1969. He was married 24 July 1911 to Bertha Mae Rudolph, daughter of Edwin and Candace Matha Rudolph. She was born 16 May 1894, and died 25 Mar 1992.
Iona Lillian Berlin, born 17 Apr 1893, died 9 Feb 1939. She married Francis Fitzgerald.
Rollie Seldon Berlin, born 30 May 1896, died 17 Apr 1992. He married on 14 May 1921 Alda Elmira Gould, daughter of John and Frances Beer Gould. She was born 3 Aug 1902, and died 21 Dec 1994.
Ernest Willard "Casey" Berlin, born 29 Jul 1901, died 10 June 1971.
Anna Eugenea Berlin, born 7 June 1904, died 19 Feb 1987. She married Carl Kenneth McKay, son of Herman and Minnie May Graham McKay. He was born 31 Aug 1909, and died 1 Aug 1977.
Eugene and Anna Kiffer Berlin are buried in Whig Hill cemetery.
Submitted by Linda Rogers Dill, first cousin three times removed of Anna Viola Kiffer
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Photo SpecialHappily Ever After! Inside Elizabeth Smart's Hawaiian Wedding
The child-abuse advocate says 'I do' to beau Matthew Gilmour in a picture-perfect Feb. 18 ceremony
Credit: Brian Doben
Updated: Saturday Feb 25, 2012 | 06:00 AM EST
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The Dilemma of Level vs Skill - How Old Became New Again
Since MMORPGs became a mainstream medium, players have debated the two primary methods of advancement. Which is better? Is it the level-based system that is so dominate in today's games or the lesser used skill-based system? This has been a strong subject of debate on many forums, blogs, and gaming sites for as long as the genre has existed. This week Cody "Micajah" Bye investigates the two concepts and gathers input from some of the brightest minds in the gaming industry about their thoughts on the two systems of advancement. Although MUDs and MOOs had been around for ages, using a variety of different systems derived from popular pen-and-paper RPG systems of their day, Ultima Online really started the modern massive gaming craze. Unlike the persistently popular Dungeons and Dragons, Ultima already had roots in a usage based skill progression system, which many gamers grew to know and love. But when EverQuest was released, it used a level-based character advancement system that focused the majority of a players power on their overall level rather than their skills. This dichotomy has caused quite the stir in MMORPG gamers, and blogs posts in every corner of the internet have brought the argument to their readers. You can read the full story here. Discuss this and more on our forums.
There are a number of fundamental arguments that you'll run into if you spend enough time in the massively multiplayer online gaming industry, and most of them began at the very beginning of the modern MMO era when EverQuest and Ultima Online dominated the market. These were two games that were similar in their massive nature but completely divergent in a number of areas including artistic style, social structuring, and character progression.
But at Ten Ton Hammer we like to do things with a bit more discussion in mind. As we've done in the majority of our premium articles to date, we went straight to the game developers and to you - the gaming public - to hear what you had to say on the age old dilemma. Specifically, we asked the gaming developers six questions specifically pointing at the future of skill-based games, the sudden resurgence in games focused on individual skill advancement, and their thoughts on whether skill-based games could ever overtake titles with level-based progression systems.
To ensure that we're being absolutely crystal clear, this article isn't focused on the discussion concerning the differences between the pure RPG leveling system versus "player skill-based" games. That's a completely different conversation altogether, and - unfortunately - some of our paneled public and developers thought that was where the discussion was leading, and thus some answers from particular teams won't be printable...at least in this article.
Without any further rhetoric on my part, let's open up our ears and see what our developers and players thought about the skill vs. level dilemma. Throughout this article we'll be hearing from individuals from the Fallen Earth, Guild Wars, Jumpgate Evolution, Earthrise, and EVE Online development teams along with Ten Ton Hammer's own premium members. So strap yourselves in, it's going to be an entertaining ride!
Advancement systems, at least in the vast majority of MMORPGs, are a piece of the core element that makes up our favorite past time. The thrill of announcing "Ding!" to your guildmates hasn't dwindled in the years since its origination in EQ, and every mainstream MMO to date has had some form of progression.
Of course, all of the answers rang with a similar sort of tonality that stated, "This is the game that we're making, and this was the advancement path that fit that our product." It seems like most of the designers had a specific idea or setting in mind, and thus their core systems fell in place around the product. Fallen Earth's lead game designer, Lee Hammock, was the first to chime in with this notion.
"On a very basic level one of the goals of Fallen Earth was providing players with choices," Hammock said. "We have a huge world that players can explore, ten crafting skills they can pursue, and six factions to ally with (and change their allegiance) among other features, so a classless system seemed the logical extension of that overall design philosophy. Also the post-apocalyptic genre does not have the strong archetypes that the European fantasy tradition or the fantasy RPG ancestors of most MMOs do (wizard, warrior, rogue, etc.). Instead you've got more multi-skilled characters that fit into narrow roles less easily."
The Bulgaria-based Earthrise's CEO Atanas Atanasov had a - not surprisingly - very similar answer. Although Fallen Earth and Earthrise are completely different games, their pseudo-futuristic, reticule-based combat systems almost appear to lean more heavily towards skill-based, open option systems.
"The skill-based system's particular strength is in the freedom of choice and the versatility of the character," Atanasov commented. "In level-based games, players often feel confined within set archetypes and their only choice is to accept it or not; they cannot define their own character around their own actions. While developing Earthrise, we have decided to encourage our players to experiment with all available options and to evolve their character as their play style changes over time. One of the greatest benefits of skill-based advancement is that we never run in a situation where the player may not like the direction their character is moving towards and can always change it. "
The folks over at ArenaNet had a very interesting take on the dilemma, which is what you'd expect from a team that put together one of the most unique and innovative titles on the MMO era. Here's what Isaiah Cartwright had to say about their initial development strategy:
"When making games for a large number of players with different play styles, it's important to make sure your advancement route has plenty of reward opportunities for all," Cartwright answered. "In Guild Wars, we tried to break the mold a little by having the power curve cap quickly, so high-level PvE and PvP players could focus on improving their skills over time rather than increasing their character's power over time. In addition to high-level PvP and PvE, we offered many other ways to play the game and feel rewarded—collections, titles, weapon and armor skins, story completion, lore. We played around with different styles and different ways of doing what we did in Guild Wars, but all of our ideas were very different from the normal level-based system."
Among all the developers, it seems like allowing for player choice is an important aspect to their development philosophies, although the importance of those player decisions seems to be something that varies from studio to studio. Those that give players the option to choose their own skills rather than simply setting them on a level-based appear to have the belief that giving players the options to determine their own future - for better or worse - is the correct course to take.
However, studios like NetDevil are sticking with the leveling formula to keep their core advancement system simple. Hermann Peterscheck, producer for Jumpgate Evolution, is always vocal about what he thinks are the correct and incorrect ways to approach game development, and he weighed in on this topic.
Finally, we heard from the folks at EVE Online, specifically Game Designer Matt "CCP Greyscale" Woodward, who really took his time with each question and cogitated on all possible aspects of our questions.
"I'm not in a position to comment on the exact reasoning behind the original decision, although it's reasonably public knowledge that there were a lot of UO players involved in EVE's gestation – the skill-driven system we have today may owe something to that fact!" he answered. "That said, EVE's system hardly represents a "standard" implementation of a skill-driven progression system, with the biggest departure from the norm being the real-time skill advancement. That is to say, once you select which skill you want to advance, it continues to improve at a set rate per day until it either reaches the next level or you switch to a different skill.
So which do the players really prefer? Among our polled gamers, there didn't seem to be a major consensus, although the major set of thinking - and I paraphrase - that there just hasn't been any major contenders in the skill-based advancement category.
And why is that? Why hasn't there been a AAA type of skill-based game? Although there are a number of skill-oriented games that have been released recently or are going to be released in the near future, what has kept the market for these types of game advancement systems so small, without much love since Ultima Online?
For this answer, we turn again to EVE Online's Woodward, who surprised the Ten Ton Hammer staff with his extensive answer:
Of course, there's also the deeper skills versus levels discussion, which is linked intimately to the skills versus classes discussion. Within this limited area, there are I think two similar separate choices to be made. Firstly, are you going to constrain the scope of abilities that a given player can possess or improve? On the one hand, you have a system similar to the one in EVE where you can acquire and train basically any skill, giving a much wider range of potential combinations, whereas on the other hand a strongly class-based system limits the available combinations to only those which a developer has explicitly approved.
The first, "arbitrary abilities", system (I
don't think there's any inherent need to implement
this as a traditional or semi-traditional "skill
system") gives more freedom to players to choose, customize
and progressively modify their roles, but by extension also in its
purest implementation gives the player the ability to seriously mess up
their character, and of course is significantly harder to balance as a
system due to the number of combinations involved. It's
extremely hard to prevent "flavor of the month"
builds from emerging: even if your title doesn't contain any
PvP, the power delta between an optimized FotM build and an unoptimized
one is going to cause you significant content-balancing headaches and
ultimately end up having a lot of the drawbacks of both the arbitrary
abilities approach and the class abilities one.
By contrast, a "class abilities" system makes balancing significantly easier, leads to more homogenous power levels for a given amount of progression, and generally makes it easier for players to understand their progression path. The downsides are that you remove a big chunk of player agency, and also tend to end up locking characters into specific roles, which can place a player into situations where their character just isn't very useful, and the only solution is to start from scratch.
The second set of choices is whether you allow players to progress different abilities at different rates and progress at arbitrary intervals, or clump progression into milestones – this is more the "skills vs levels" side of the debate, although it's obviously interlinked with the above decision. Arbitrary progression generally allows a more granular power curve (as you're improving lots of numbers by small increments on a regular basis), which usually leads to a less black-and-white "you must be this tall to kill this monster" dynamic.
However, it makes it more challenging to implement really interesting
and new abilities for players to unlock unless you also build some kind
of ability ladder or tree into things. It's also much harder
to mechanically assess how strong a given character is with this
approach, which makes for significantly vaguer content gating
– without being able to easily tell whether a given character
is strong enough for a given encounter, you run the risk of generating
lots of player frustration due to unexpected and unfair failures.
The level progression approach makes gating content much easier, as you have a nice clear number to tell you roughly how strong a player is (and if used in conjunction with a class system, as is usually the case, a good idea of exactly what build options they've had to choose from, refining the assessment further). It also makes it easier to drop in new abilities at the right point in the power curve, and makes for nice clear milestones for the player, giving something tangible to aim for. The gating that's a characteristic strength of this sort of system is also a big weakness – by separating players in ability so strongly, and optimizing combat around specific levels, it also serves to separate players socially, making it very difficult to play with characters of higher or lower levels.
By contrast, a "class abilities" system makes balancing significantly easier, leads to more homogenous power levels for a given amount of progression, and generally makes it easier for players to understand their progression path. The downsides are that you remove a big chunk of player agency, and also tend to end up locking characters into specific roles, which can place a player into situations where their character just isn't very useful, and the only solution is to start from scratch.
The second set of choices is whether you allow players to progress different abilities at different rates and progress at arbitrary intervals, or clump progression into milestones – this is more the "skills vs levels" side of the debate, although it's obviously interlinked with the above decision. Arbitrary progression generally allows a more granular power curve (as you're improving lots of numbers by small increments on a regular basis), which usually leads to a less black-and-white "you must be this tall to kill this monster" dynamic.
The level progression approach makes gating content much easier, as you have a nice clear number to tell you roughly how strong a player is (and if used in conjunction with a class system, as is usually the case, a good idea of exactly what build options they've had to choose from, refining the assessment further). It also makes it easier to drop in new abilities at the right point in the power curve, and makes for nice clear milestones for the player, giving something tangible to aim for. The gating that's a characteristic strength of this sort of system is also a big weakness – by separating players in ability so strongly, and optimizing combat around specific levels, it also serves to separate players socially, making it very difficult to play with characters of higher or lower levels.
So the obvious question comes next: How does EVE solve this problem? It doesn't seem like something that could be easily remedied, but the outside-of-the-box thinking of the CCP devs has come up with a unique solution, which Matt details below:
The EVE system looks like it's fairly strongly arbitrarily-minded in both respects, and in terms of just the progression system it is, but it's pulled more back towards the centre by the way those skills are utilized. In particular, the various ship classes available are in fact a fairly strong surrogate for traditional classes – your choice of ship determines what role you play in a given combat. You are, however, allowed to own as many ships as you like, although flying them is gated by having trained the right skills.
This creates something of a hybrid system under the above schema, where your core progression and abilities are fairly arbitrary, but which effectively unlock different classes (which you can switch between at will) when the right combinations of skills are achieved. I think it makes a pretty good middle ground; in particular, the ability to arbitrarily switch between defined "classes" (ships) is something which I think is worthy of further thought.
This creates something of a hybrid system under the above schema, where your core progression and abilities are fairly arbitrary, but which effectively unlock different classes (which you can switch between at will) when the right combinations of skills are achieved. I think it makes a pretty good middle ground; in particular, the ability to arbitrarily switch between defined "classes" (ships) is something which I think is worthy of further thought.
It has taken a number of years, but MMOs based on skill advancement are once again forming in the core of developers' minds. Games like Fallen Earth, Earthrise, Mortal Online, and Darkfall are featured regularly in high caliber articles from every major gaming press outlet.
Atanas Atanasov had a fairly realistic point-of-view. Rather than claiming that Earthrise was going to be the end-all-be-all of MMOs, Atanas presented his honest argument, which seems to be fairly sound from this game journalist's opinion.
"For a long time MMORPG design has been dominated by the success of traditional titles, most of them set in the fantasy genre," Atanasov said. "As MMORPGs mature and expand into new genres and universes, it will become evident that designers are more and more willing to take risks and implement new mechanics and ideas that have long been ignored. Although we don't expect a skill-based game to become a flagship title for the MMORPG genre any time soon, we think that this type of game has a healthy and growing audience that has specific needs to be catered to."
The CCP developer also echoed Antanasov's. Woodward again provided an insightful view into the reasons behind an expanding skill-based game market.
"[It's] possibly a backlash against the gating limitations in particular of a level-based system – stopping people playing with their friends is something of a downer – possibly simply an attempt to differentiate themselves from the market leader," he said. "EVE recently had its sixth birthday, so this isn't a question we've had to wrestle with in quite some time – you'd have to go back a few years to see what the state of play was when the fundamental decisions behind near-future titles were made to get a handle on this question (or be a developer on one of those titles, of course). I suspect that the further you get from levels and classes, the harder time you're going to have explaining your progression system to players, which makes it more difficult to achieve the same broad penetration, but I'm not sure that an inspired skill-driven system couldn't do just as well as a level-based one."
Perhaps the most thorough answer of all came from Hammock, who definitely has a vested interest in seeing skill-based games succeed. With Fallen Earth, the player levels up and then spreads points among a variety of skills. Here was his response, in full:
I think there are a lot of players coming out of games like WoW looking for a bit more depth and control in game systems in terms of character advancement, and thus start looking at skill based systems. Also game companies have realized there is no such thing as a WoW-Killer, so they're trying to target the gamers who aren't getting what they want out of WoW, such as the aforementioned character advancement complexity. Sure, that market may not be as large as the market WoW dominates, but it doesn't involve as much direct competition with the 800-pound gorilla.
I don't think skill-based games will ever be as popular as level-based since level-based games provide such a basic and visceral advancement measure. You have one number, and if it goes up you're winning. It's hard to argue that sort of reward for playing and it's something folks new to games can get their head around. I think skill-based games will always be the refuge of the veteran gamers looking for more complexity, but in the ever-growing MMO market such players are the minority.
But do the players really believe that skill-based games can succeed? Centrik thought that being successful as a niche game was a possibility, but he didn't seem to think that the games would ever achieve popularity over that:
"There is a very vocal group of players that are advocating skill-bases games," he said. "While they have the potential to become successful niche games, I don't think in-depth skill based games, which are usually more complicated than level-based games, can really be as popular as level-based games."
That said, our own staff writer Reuben "Sardu" Waters believed that there's certainly a possibility that a skill-based game could eventually enter the ranks of MMO popularity again.
"My own take on this type of shift comes down to a larger percentage of players wanting a more dynamic form of advancement than we've seen previously," he said. "AA points and talent trees have really just been dazzle camouflage to help give players the illusion that they control at least a portion of their advancement, when the reality of the matter is that level based games are applying a very single-player mindset to a multi-player environment. In other words, freedom comes in the environments you opt to spend your time in, rather than through advancement systems."
So why are skill-based games so hard to develop? Are they harder to develop, or is that just a myth perpetuated by the lack of developers willing to undertake skill point systems? Due to my inexperience as a game developer, I won't even gesticulate on this topic, and let the developers answer the questions for themselves:
EVE Online's Matt Woodward:
I have a sneaking suspicion that the best way to resolve this sort of issue is to design a series of optimal builds and then build the system around those builds. If you have some choices which are meaningful and tweak specific builds towards different playstyles without having a large impact on power, and other choices where there's a subtle but compelling optimal choice, then you'll end up with a system that has "bad abilities" designed in that no sane person would use, but you also end up with a system that gives the appearance of choice while also (hopefully) giving you a stable, balanced set of "flavor of the decade" builds that you can take as given and design around. It's kind of a class system masquerading as a level system, and it's pretty underhanded, but it might at least get away from constant power swings. Until you try to create new loot sets, of course…
I think they are always harder since so many more possible combinations of abilities exist and the current role structure favored in MMOs (tank/healer/DPS) begins to break down under the myriad possibilities. At that point you have to re-teach people how to play MMOs to some extent and depending on how well you do that, you may get a ton of bugs that aren't bugs but communication failures.
As for "build of the month" issues, that's going to happen no matter what you do—regardless of if you have a class-, level-, or skill-based system. People are going to develop a build they think is the best no matter what you do. You will have thousands of players and many fewer QA people, and your players will think up combos of items, skills, and abilities that never occurred to you or your QA. It is impossible to think of all the abuses your player base will find, so you have to concentrate on finding the most egregious problems. This leaves lots of smaller issues unfound that your players may use to create their ideal builds. When these arise you have to consider whether they are playing as intended. If not, what parts of the game allow such builds to dominate. I'm not a big fan of reducing the power of a build because it's effective, but instead trying to find other weaknesses that make that build effective. This may not always be possible though and sometimes things need to change.
Earthrise's Atanas Atanasov:
Skill-based systems are hard to balance because they place a massive amount of options in the hands of the players with very little or no limitations at all. To ensure balance, such systems require an incredible investment in time and testing, and even then the final result never reaches perfection. Yet, the key to the success of MMOs is not balance itself, but the feedback from the designers that respond to the evolution of the game and provide fast and proper changes that cater to the expectations of the players. Instead of allowing players to take advantage of unbalanced character builds, changes should be made to ensure that the design team responds before such issues could reflect on the whole game.
Since Dungeons and Dragons, the idea of leveling and raising skills has been synonymous with RPGs of every kind. Although MMORPGs don't follow the same standard rules as their single player compatriots, the style of progression hasn't really changed since its inception so many decades ago.
And unlike the previous answers, the responses I received to this question varied greatly in direction and tone. EVE Online's Matt Woodward, for example, seemed genuinely open minded about alternative methods of progression.
"Even assuming that you need a clear progression mechanic, I think it's safe to say that there's more than two ways to skin a cat," he said. "Are there more viable approaches? I'd say yes. Should a team try something different? That's up for each team to decide on their own. If we're self-selecting for AAA titles here (a thorough discussion of /all/ MMO and MMO-like titles would reveal a lot more variation than we're discussing here), we're also self-selecting for conservativeness. That is I suspect the answer to a lot of "why aren't MMOs more innovative"-type questions – there are innovative MMOs, and there are big-budget MMOs, but there are very few innovative, big-budget MMOs. It took EVE three or four years of solid growth to get into a position where people would even consider it worthy of discussion as a mainstream game, and under the hood we're still reasonably conservative."
From the other end of the world, the Seattle-based Guild Wars developer answered the question succinctly, but with a clear emphasis on execution. "There are all sorts of different systems that can be used for achievement in games—skill usage, collection, power over time played, power over real-world time, skill over time, and a handful of others," Cartwright stated. "I don't expect innovation in every aspect of every game I play, but if you're going to do something new, make sure you do it well."
Peterscheck, on the other hand, was much more hesitant to simply accept that other advancement systems are even necessary when creating these sort of games. And it's a pertinent question; why change a system that isn't really broken at all. You need numbers and a way to represent a player's advancement, so why muddle with the tried-and-true formula?
"There's probably all kinds of methods that could be tried, bt the question is to what end?" Hermann discussed. "Levels are nice because everyone understands what level 10 vs. level 20 means - that is that level 20 is higher than level 10. It's also a nice way to be able to present progression. In any kind of game where you have to compare ability and power you need some kind of relative measurement - that's all that "level" really is. I think people make a big deal about it, but it really is that simple. Ultima Online had a skill based advancement system that went from 0% to 100% and that worked as well. At the end of the day if your game has some kind of progression you need to have some kind of number that goes up as you advance or get better. So yeah, we can spruce it up all we want, but at the end of the day, that's all it is. The other reason for just using level is that I think innovating just for the sake of being different is silly. If people understand something and it does what it's supposed to do, why change it? You don't see every band and symphony inventing all their own instruments and notation just to be different, so why should game developers do it?"
The Earthrise CEO had a similarly cautious response, although his mind also seems open for other ways of advancement. Perhaps some that aren't so divergent from the norm to appear confusing? Or maybe just systems that utilize technologies that aren't necessarily a part of MMO structures at this point?
Finally we return to Fallen Earth's Hammock who, like Woodward, believes that there are innumerable possibilities for games to break out of the D&D mold. Here's what he had to say:
Tons. Tons and tons. I would love to see a game that used a social mechanic where you have so many XP each day and you can give them to whoever you want (excepting other characters on the same account or whatever other limitations are wanted) so players are rewarded for being helpful or generous and encourages social interaction (which is sort of the point of MMOs). Or a strictly usage-based system (which some games have used) where skills go up when they are used. Or maybe a social system where the entire game levels up together to face game-wide threats.
There are so many possible systems out there, but people tend towards what is familiar and so for now I think we're stuck with the "need XP to level/get more skill and I get XP through missions/killing/whatever model." I would love to see someone really break outside that. There are plenty of game designers who could make an awesome game without a level/skill XP grind, but finding the financial backing for such in today's market…not so much. Sadly the size and cost of MMOs makes "garage game" MMOs extremely difficult, so seeing such an MMO from the indie game scene is unlikely at best, but hope springs eternal.
There are so many possible systems out there, but people tend towards what is familiar and so for now I think we're stuck with the "need XP to level/get more skill and I get XP through missions/killing/whatever model." I would love to see someone really break outside that. There are plenty of game designers who could make an awesome game without a level/skill XP grind, but finding the financial backing for such in today's market…not so much. Sadly the size and cost of MMOs makes "garage game" MMOs extremely difficult, so seeing such an MMO from the indie game scene is unlikely at best, but hope springs eternal.
Strangely enough, it appears that gamers also have a divergent level of thinking when it comes to breaking out of a level/skill mold. Progression is always a mainstay in MMOs, and finding a functional system without progression is incredibly hard to do. Gating off access to particular areas of the world, without a mechanical number to help players, can be disastrous as gamers run into monsters that are much too high for their level.
Still, the day will eventually come where a developer creates a new "norm" and every subsequent MMO will follow their lead.
As the final note to this broad-sweeping look at levels vs. skills, I asked the developers what their thoughts were on the future of skill point-based games and whether there will ever be a game that smashes the level-based strangle hold on the market. Again, I'll let the developers speak for themselves.
Fallen Earth's Lee Hammock:
Earthrise's Atanas Atanasov:
While it is hard to predict the direction the genre is heading into, we believe gamers may look towards seeking some very strong skill-based games breaking the MMORPG stereotype.
I genuinely hope that the future will see a gradual but persistent broadening of what's viewed as an acceptable risk for a big-budget game, as more lower-budget titles push through and demonstrate that other approaches can sustain big-budget incomes. If the market keeps growing and broadening I think this is inevitable, and I do hope that a day will come when we can all look back and laugh at how silly the argument over whether to emulate UO or EQ seems, given the huge profusion of successful MMO models that look nothing like either.
There you have it folks! While we'll never be able to answer which of the systems is "better" for creating MMORPGs, we have delved - albeit briefly - into the reasons behind the sudden resurgence in skill-based games and why gamers may be itching for something beyond the standard leveling system. Keep your eyes peeled for next week's premium article as we continue to explore the MMO industry and get to the bottom of its many mysteries!


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