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On 17 February 2017, UNESCO MGIEP together with Orkids, co-hosted the first Parent Empowerment Network at the India Islamic Cultural Centre, New Delhi. The event brought together experts in the field of learning differences and nearly 200 parents of children with learning differences.
The event started with a short video message by Mr. Manish Sisodia, Deputy Chief Minister, Government of NCT of Delhi, Jenna Ellis, Chair and Katrina Maestri, Board member of the Parent Education Network, USA who were the inspiration partner for the event. The Guest of Honour was Dr. Anantha K Duraiappah, Director, UNESCO MGIEP who spoke about the role of his Institute in achieving inclusive, equitable and quality education as part of the Sustainable Development Goal 4. He highlighted the need to focus on the 1 in 6 children who have some form of difference learning, in order to achieve the Sustainable Development agenda 2030.
The event saw a number of people come forward to share their experiences. The co-founder of Grand Slam Baseball in India, narrated his own journey of coming to terms with dyslexia and how he was able to flourish and pursue his passion with the help of his family and teachers. A number of parent whose children have one or more forms of learning differences also shared heart-warming stories, the journey, the challenges they faced and how they overcame all hurdles to make their children happy and successful in life.
A separate panel discussion was conducted with experts to advise on the multiple aspects related to the health, career and life of children with LDs. The specialists who spoke included –
The parents were also given an opportunity to interact with these experts and ask questions related to their own experiences.
UNESCO MGIEP launched the SixthSpace web-portal at the event. SixthSpace (www.sixthspace.org) is an open source, digital one stop repository of all information related to difference learning.
UNESCO MGIEP believes that this event is the first step towards creating a network of parents who can come together with the teachers to take action for a better future of their children, especially in view of the "The Rights of Persons with Disabilities Bill – 2016" passed by the Parliament of India on 16 December 2016.
Read more at:
For more details on the programme, please contact:
Karanpreet Kaur, Programme Officer: firstname.lastname@example.com


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Happy Saturday my friends,
I'm sorry I haven't posted any crafty creations in a few days, but I'm working on redecorating my kitchen. You know how one thing leads to another...well thats what happened. Our ice maker at home leaked all over so hubby decided to get a new stainlees steel fridge and I didn't want everything to not match, so we ended up with all new stainless appliances. So now since it is stainless we had to change the cabinet knobs from brass to stainless and figured we should repaint and do new counters-ugh!! We have stainless appliances,med wood cabinets and I can't figure out what color to paint and for the counters. I was thinking black counters, but what for the walls?? Any suggestions? This is keeping me up at night.
The appliances will be here Tuesday, so painting tomorrow, if I can figure out what color. Please make suggestions. I will be back to crafting soon. Have a great weekend and a Happy Easter.


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|November 1st, 2005 (vol. 1, issue 8)
Hot Bird Talk, Issue 8
Welcome to the eighth issue of Hot Bird Talk, the Lazarus Group's monthly newsletter.
Ah, chocolate...is there anything better to drink in front of the fireplace than a nice steaming mug of hot chocolate - after an awesome snowball fight with your friends? Stay tuned! We have the secret recipe of the Aztecs at the end of this newsletter.
But first! We welcome Annedore's Fine Chocolates to the Lazarus Group, learn to protect your inbox, search Google in a new way, and much more.
Hit the cd player, pour yourself a cup-o-joe, and you will be asking yourself that mystic question of the ages... "Where is the cheese, Gromit?"
Annedore's Fine Chocolates and Coffees
Chocolate. Need we say more? Hmmm...
Annedore's makes each of their more than 30 truffles, crémes and caramels by hand. In fact, Annedore's is known for producing chocolate with a certain artistry. Uniquely Annedore's - a line of chocolate items such as chocolate-shaped cell phones, T.V. remotes, cats, and more - surely qualifies as edible art. And their Plaza Lights™ Gift Set - five solid chocolate Plaza Lights - is certainly uniquely Kansas City.
We are proud to have made Annedore's delectable collections available for purchase online. So proud, in fact, that we had Annedore's turn our own logo into a milk chocolaty treat. Mmmmm. How sweet is that?
Banners, Signs & Posters, Oh My!Need an eye-catching banner for your next corporate event? The Lazarus Group can produce ENORMOUS, full-color signs and corporate graphics with amazing detail on our weather-resistant vinyl banner material! These photographic-quality banners resist wind, rain and sun and literally EXPLODE with colors sure to attract clients near and far! Whether you're exhibiting a new product at a trade show or competing in a corporate softball game, we can produce the banner for you - at any size!
A MASSIVE 3-by-8-foot, photo-quality banner costs only $169. Need something larger? We can do it! Need a smaller 2-by-five-foot banner? That's only $78! Name your custom size, we can give you the results you're looking for. Our award-winning vinyl banner material by Lexjet is durable and strong. And these signs can be used again and again, to make your dollar go even further! Come in today and experience the fast turnaround time, competitive pricing and BEAUTIFUL output that Lazarus Group banners, signs and posters can provide!
Show Us Your Big Money!
Nothing leaves an amazing impression at your next charity donation or corporate ball like handing your beneficiary a BIG company check as the cameras pop and handshakes are exchanged! The Lazarus Group can make a high-resolution scan of your company check and reproduce it at an impressive 4-FOOT-size for less than $63! A 3-FOOT-wide check can be made for less than $31! So, the next time you need to show the world how big your company's heart is, stop by The Lazarus Group - where printing big money is always affordable!
Our Big Money:
Warm up! The Lazarus Group's Aztec Hot Chocolate
In a double boiler over low heat, combine chocolate and ¼ cup water until melted, stirring occasionally; stir until smooth. Remove top of double boiler pan. Whisk in three tablespoons hot water. Pour evenly into four mugs, fill ¾ cup hot milk into each mug.
Case Study #05010:
A start-up retail company - featuring high-end clothes made from custom exotic fibers - retained a "top drawer" marketing firm to brand and provide an e-commerce website. With bills totaling tens-of-thousands of dollars, they still didn't have a functioning website. They asked The Lazarus Group to help.
The Lazarus Group applies two principles to each and every job:
If you want to attract top-drawer customers - the kind willing to pay for quality and style - you need to look fashion-mag professional.
We set to work to develop a world-class design integrating high-end photography and intuitive layout to harness viewing tendencies and reinforce purchasing impulses (for fun we even threw in old Fibonacci's "The Divine Proportion" - come on, you've read the Da Vinci Code...).
Next, we developed custom e-commerce functionality capable of managing hundreds of categories cross referenced with multiple sub classifications (size, color, shipping and handling, etc.). The system allowed for seasonal updates where most products were replaced by new inventory. Yet, when selling custom exotic fibers, one doesn't just jettison unsold inventory - so, we allowed for discontinued products to be re-classified as sale items.
Finally, to support each seasonal offering, we help deliver an e-catalogue to tens-of-thousands of valued customers. Oh yeah - we also created it in four languages.
This once-little company now offers over 900 items online each year and sends out hundreds-of-thousands of proactive e-catalogues and sale notices annually. Online inventory management has generated a direct and significant Return On Investment (ROI). With a website that processes over 20% of its $60 million in annual revenue, this client is still a satisfied Lazarus Group customer after six years.
Email Virus Protection:
We all have had a day where we receive, literately, hundreds of emails from one account. There is some evil virus on someone's computer that just will not stop sending us the email. We just want it to stop. Well, before you tear your hair out, if you are using us as your email provider you have a solution.
On any page of our website - including this one - there is a little key at the top right of the page. After clicking the key you will see a link that reads: "Login to your anti-virus/spam control panel >". Click this and log in with your user name and password. You will probably have to register first as only a few of our clients have used this feature.
Once you step through the registration process, log in and you have a choice of options. One of these is called Blacklist. If you enter the email address that the offending email is coming from in this field, you will never get email from that address again.
There are many other functions available to you with our Anti-Spam/Anti-Virus software. So why don't you log in and look around. We are always a phone call away if you have any questions.
Upcoming: Scott Fitness Art Party
Top Five: Reasons to Update Your Site
Think of the sites you visit most often and why...it's not for the same news story month in and month out. Navigation and resources should be consistent, but it's important to keep your website dynamic! Here are five reasons why:
Keep the monkeys from getting bored at The Lazarus Group. Call us with your site updates, today. (Really, we're waiting to hear from YOU.)
Google Tricks
Hungry? Didn't make it to the store on the way home? Here is a fun idea that will at least give you something to do, even if you don't get dinner. Use the power of Google to find something for dinner.
Take the notepad and pen into your kitchen, open the door to the fridge and jot down a few of the items in there. (We all know we can't remember what is in the fridge 13 seconds after we shut the door.) Pop into your pantry and see if you have any canned goods, pasta, anything. (No, you don't need to write down the tin of cupcake wrappers. Did these come with the house? I don't remember buying them.) Take that only lonely beverage you found and head for the computer.
Go to Google and type "recipe" followed by the stuff you found in the fridge, for example: recipe, eggs, cheese, onions, pasta, butter, and hit search...over 2.4 million hits! You might have to click on a few, but for me, number four was a great breakfasty-style dish with all my ingredients.
If you find anything really awe inspiring, send it to me at firstname.lastname@example.com. If your all good, next month I will share the best Sangria recipe, ever!
816.931.5525 · FAX: 816.531.4464 ·firstname.lastname@example.com


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Title says it all I am needing to purchase a xenforo license asap. It must be eligible to be transferred. Please send me offers thanks.
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Announcing Richard Tripp's PM/Design/Engineering Leadership Accelerator
February 6-7, 2017
$999/attendee. Sign up here.
The Problem I'm Solving
There's a hole in the software PM/Design/Engineering Leadership Space
- Founders get pulled out of product as the company grows, and as the company grows, resources (as a percentage of revenue) follow the founder from product to sales, marketing, and services.
- In this environment of shrinking resources, individual contributor PMs, designers, and engineering leaders struggle to provide strategic design and engineering leadership. At a time when strategy matters most--product resources are shrinking as a percentage of revenue while the potential inputs to product are multiplying exponentially--a group of specialists who are honing their individual craft but are untrained in how to use such skills strategically have been handed the steering wheel to the one org that all others rely on for survival.
- Engineering gets wasted, product falls behind market, growth stalls, cash dwindles, lay-offs and insolvency loom ...
The Solution I'm Teaching
"The POV Method demystified software development for Infusionsoft." Clate Mask, Infusionsoft CEO
"The POV Method reconnected our engineering with our customers." Mark Leck, RedX CEO
Strategic Design and Engineering Leadership Skills for PM/Design/Engineering Leaders
- I'm now operating a 2-day Leadership Accelerator where I teach the method I invented while serving as chief product officer of Infusionsoft during the company's turnaround period. Infusionsoft comfortably coasted into 9-figure ARR territory a while ago, dominates its space, and has begun to poach leadership from Google and Intuit.
- I've trained hundreds of PM, Design, and Engineering leaders on the method directly and personally worked with them through more than 500 software projects that were executed brilliantly by nimble, strategically-aligned teams. I estimate that our work has led to billions of dollars in customer value and more than $1 billion in shareholder value.
- Prior to inventing POV, I worked for Intuit (where I worked daily with founder Scott Cook and led the launch of a BI app for Quickbooks users that got 17,000 downloads on its first day) and Symantec (where I led early Agile teams and worked alongside Object Mentor to build intrusion detection software for the U.S. Military).
- The POV Method's output is a high-performing team united by shared purpose and strategic, agile approaches to design and engineering. We create these teams by running them through a loosely-structured process I have that builds a clear and followable bridge between your biggest market opportunity and the next best thing for engineering to pull off the backlog. Done consistently, this approach remarkably improves the rate at which the team unites to get the project all the way across the finish line and in the hands of tons of paying customers. It accomplishes by pulling everyone: PM, Design, Engineering, Sales, Marketing, Finance--into a process that quickly and effectively builds strategic clarity and shared purpose about the next best thing to do, and it also supplies them with a super-lean approach to quickly adjusting the strategy in light of new discoveries. This ability to quickly rebuild strategic clarity and shared purpose among specialists who often have conflicting goals is the heart of the methodology. Fast, strategic, skillful refreshes of the project are what wins the game. Remember, no amount of doing things right can compensate for failure to do the right things! Strategy matters!
The Team Helping Me Out
- More than one CEO you know. I'm refining presentation materials with them daily. This is stuff people running well-funded, rapidly-growing, 8-figure businesses want you to see. But it's also informed by several local startup CEOs who are just now breaking into 7-figure revenue and have found the methodology very helpful at that stage.
- Several Successful Design Executives. Multiple successful VPs of product, interaction design, user experience--like Brian Gates, who has led VP of Product at Infusionsoft, Instructure, and RainFocus--are contributing to the accelerator and providing mentorship to emerging product leaders who attend.
- Local Design Groups. We are very proud to welcome the entire leadership team of the Utah Product Design Association and The Product Management Excellence Group as attendees and participants in the accelerator. Both Ben Peck (who co-founded and co-leads the very popular Front conference) and Brandon Gardner (who founded and leads the Product Management Excellence Group) will be leading panel discussions that explore the CEO/PM relationship and how to build a better career ladder for leaders of creative work.
- Some Very Talented Local Musicians. Shared Purpose grows up out of a culture that is designed to support the creative work of individual contributors. Few people understand this concept of support like improvisational jazz and blues musicians. We'll have some very interesting discussion with them and enjoy some excellent music.
What's on the agenda?
Here's what we have so far. There will be updates.
Monday, February 6
- 9-10: Strategic Product Discovery: Getting Support From Your CEO (we'll review the concept of the target customer persona--the use case that, if served, provides the highest number of high LTV customers for the company in the shortest timeframe--how to find this persona in your existing financial data, and how to methodically amplify the signal of this target market directly to development's backlog. We'll introduce The Benefit Bridge as both the unifying framework and way to chuck up the project for the team).
- 10-10:10 break
- 10:10-11 Finding The Target: Business Intelligence Workshop. Getting the target customer reports you need from your CFO. Would love some Domo people in this one.
- 11-11:10 break
- 11:10-12 Finding The Benefit: Customer Research Workshop. How to move past features and find the outcomes the target customer really cares about.
- 12-1:10: The PM and The CEO: A working lunch discussion facilitated by Brandon Gardner, leader of the Utah's Product Management Excellence group
- 1:10-2 The Current Reality: A Mapping Workshop. (We can't design good solutions until we understand the reality we seek to improve. We have a light-weight model for creating a clarifying single source of truth that can evolve with new contributions).
- 2-2:10 break
- 2:10-5 Target Customer, Benefit Statement, Current Reality Practice with Brian Gates and Brady Uselman (Brian Gates, VP of Product at RainFocus. Brian has directly led or overseen more than 200 current reality sessions; Brady Uselman is a PhD and CEO at OilCommand, a local startup that uses the method to manage product who recently created; he has amazing Current Reality skills).
- We'll have live musical entertainment that evening.
Tuesday, February 7
- 9-10: Creating Shared Purpose and Actionable Strategy (the real success of your project comes down to getting the product, engineering, marketing, sales, and services teams to execute well on great strategic thinking; this is where we talk about precisely how to do that from one stage of the Benefit Bridge to the next; Tip: shared purpose on actionable strategy is the secret weapon of successful software projects, and we have a secret weapon for creating both at the same time)
- 10-10:10 break
- 10:10-noon Shared Purpose and Actionable Strategy Practice: (lots of practice, there's a group of mentors who have been through the method a bunch who will be helping me coach; the main goal is to practice working through each step of the benefit bridge with the sharing methodologies).
- 12-1:10 The PM Career Ladder (intrapreneurial and entrepreneurial perspectives): A working lunch discussion facilitated by Ben Peck, Director of the Utah Product Design Association
- 1:10-2 Cultural Support for Creative Work (Creative work is usually a blood sport in corporations. This is a systemic challenge, one that we can better navigate by drawing on knowledge that has been developed in other creative disciplines that successfully unite to overcome systemic challenges. Musicians are among the most articulate people I've met when it comes to this challenge, and they have amazing methods for supporting each other in the pursuit of great collective creativity. In this session, I'll be sharing what I've learned from studying alongside them for nearly 2 years).
- 2-5 POV Games. I'll only say this will be your favorite part.
Time and Location
- Date: February 6-7, 2017. 9 a.m. - 5 p.m.
- Location: Church & State Basement. 370 300 E, Salt Lake City, UT 84111
- Fee: $999 if you buy before midnight December 31, 2016. Prices go up after that. We've kept prices low because we know 2016 hurt everybody.
- Here's the registration form again, if you actually read to this point. 🙂 https://if275.infusionsoft.com/app/orderForms/f25983a5-1e86-4e0e-896d-4c96f3f2dec8
Sex, Drugs and Infinite Scroll: The Richard Banfield, Martin Erikssen, Nate Walkinshaw Meetup at Pluralsight headquarters
By Richard Tripp|
Feb 01, 2017|Categories: Misc.|
My notes on the Plural Site Meetup with Richard Banfield, Martin Erikssen, and Nate Walkingshaw.
I walked into the building and asked someone where the Meetup was. He told me he was headed there, and we introduced ourselves as I followed him. Turns out it was Richard Banfield. Nate Walkingshaw is talking right now about how he serendipitously met Richard at the Mind the Product conference in San Francisco. They met, had a mind-meld, and that led to Nate meeting Martin.
I kinda feel like I'm mind-melding with these dudes right now!
Fast forward a year: Walkinshaw is having lunch in London and runs into Martin. They continue the discussion, and the rest is history. They are now about to finish a book they wrote together for O'Reilly Media (this is Banfield's 3rd book with O'Reilly. His first two are here and here.
- Richard Banfield:
- Standing like Wonder Woman for 2 minutes spikes your testosterone.
- People don't care about what your product does, they care about what they can do with your product. (I'll go one further: they don't give two shits about what they can do with your product. They care about what your product can do for them.)
- How do we design for an ambiguous future?
- (I'll add a piece of art I developed that illustrates the rate of exponential change in technology: https://vimeo.com/201614898)
- "the things I'd be working with haven't been invented yet." 10-year-old son recognizing that most of what he works on hasn't been invented yet. We all have the same problem now. Designing for a future where the things that we're going to be working on haven't been created yet. iPhone didn't exist 10 years ago, for perspective. Consider what it would have been like to think about mobile development before the iPhone, but knowing that the iPhone was about to ship. This is the game we're all in now.
- Is there anything we know about the future of products?
- Wrong question. Right question: what do we know about humans that isn't going to change much?
- (I'll note that in Peter Diamandis' recent A360 seminar, Tony Robbins shared that there are a few things about humans that aren't going to change much over the next decade:
- The fear of not being enough
- The fear of not being love because we're not enough
- A need for security and certainty
- A need for diversity and fun
- A need for connection and love
- A few others I can't remember)
- (I'll note that in Peter Diamandis' recent A360 seminar, Tony Robbins shared that there are a few things about humans that aren't going to change much over the next decade:
- Wrong question. Right question: what do we know about humans that isn't going to change much?
- Current perspective: We build stuff in anticipation of the future.
- New perspective: Start with human biology and let that guide the product story.
- Story:
- When he was 20 he wanted to be a marine biologist (me too).
- Dream 1:
- Dream 2:
- Marine Biology really looks like working in a lab, grunt work.
- Disenchanted, but he learned that biology was exquisite. Bio-mimicry. Biology is an exquisite designer.
- Biology:
- Loves constraints. Works within them.
- Loves beauty. "I don't really think about beauty when I'm designing, but when I'm done if it isn't beautiful I've failed with my design."
- Loves Adaptability. Constantly trying out new things.
- Loves Harmony. Balance, homeostasis
- Loves a good user test. Biology is a ruthless, massive, parallel experimenter.
- Cycles of near wins that lead to more attempts. If we're constantly going through that cycle and never finish it, we're doing our work properly. (brilliant words)
- Is never done. Always evolving.
- Evolutionary Trees:
- Looks less like slow, even, smooth. More like bands of horror and death that precede elegance. Between those bands nothing really changes because nothing needs to change. But when absolute turmoil is happening, the need for change grows. Adaptation happens under stress.
- That isn't the pic he showed, but it was like that.
- In product environments, adaptation happens in response to feedback.
- Don't wait for environmental stress. Go create it yourself. De-habituation. If we expose ourselves to customer feedback and to the people who inform the stakeholders around us, we start to get used to it.
- Biology lesson: innovation happens when you foster an environment of adaptation.
- Why do we have the need for large brains?
- We have brains because we move. We move so much that we influence the world around you. We have manipulated the world around us so that it adapts to us.
- "Movement is the only thing you have to effect the world around you." Daniel Wolpert.
- Sea Squirt eats its own brain. I don't recall why he showed this, but interesting pic.
- When we have the biology of movement and mobility, it tells us a story about who we are as biological beings but also our future.
- We are mobile, but technology is not mobile. Technology is following us.
- With respect, I'll disagree here. Technology now has a life (and consciousness) of its own. See Kevin Kelly's What Technology Wants and Jerry Kaplan's Human's Need Not Apply.
- Beware the features that force you out of your natural state.
- We invent a new tech, big and clunky, then it gets smaller and smaller. It needs to be smaller so that we can carry it around with us.
- Whatever kind of modality you're working on, it's moving towards more mobility. Convergence with humans.
- Mobile is our default state. We are mobile.
- I remember when I got my first Palm Treo. Having word processing, spreadsheets, and email (this was before SMS texting was commonplace) all in my pocket made my work as a CEO so much easier)
- Design can learn from biology that we aren't changing that fast.
- The shape of our hands aren't going to change in the next 100-150 years.
- Again, I respectfully disagree. Technological miniaturization is a well-established trend that is headed to smaller-than-blood cells. Within the next 10 years we'll be modifying our bodies in ways we can't presently imagine. See transhumanism and H+.
- The shape of our hands aren't going to change in the next 100-150 years.
- He ascribes Google Glass failure to weirdness.
- Needs to feel normal and attractive to one another.
- Guy in London inserting RFID chips into his body. Feels weird now, but 10-year-olds get it. They want bionic stuff.
- Artists who design our future selves in pictures are trying to keep us looking normal and attractive.
- Attraction matters.
- Live video, echo, google home, speech recognition, AR, VR ... all extensions of our humanness.
- It makes those senses much better.
- We love heroes. We especially love human heroes, both from a psychological/physical perspective. Are you extending their senses? Are you turning their senses into super senses? This stuff gets embraced.
- Biology lesson:
- The best products extend our biological powers
- Always on, but not always on the same device.
- Guardian digital content accessed by day of week:
- "We are not seeing a substantial effect. People reading across multiple devices increase their consumption."
- Note from me: We are becoming a digital species that is transcending its biology.
- All of the different situations that someone encounters during a particular day need to be considered in your persona development as well.
- Spend time with customers, ride along with them, see where they go. Lots of this is very influenced by the thinking of how to design a mobile device. Very mobile centric.
- I'll add that this effort needs to be strategically focused or it will just lead to extra expense without the assurance that you are innovating sustainably (and by sustainably I mean your product is generating enough income to meet both the company's and the product's needs for continued innovation).
- Spend time with customers, ride along with them, see where they go. Lots of this is very influenced by the thinking of how to design a mobile device. Very mobile centric.
- Navigation isn't the same for all apps. There is no one solution. You will only know the solution when you hang out with your customers and users and see how they are using it in their environments.
- Biology Lesson:
- Experiences become specialized over time (even when they look the same).
- Let's talk about drugs:
- STRAVA. App to track activity. Originally designed for cyclists.
- Idea is to turn it on and it will use your location and heart-rate monitor to describe your workout. Plays to several key chemicals that affect how we feel:
- Dopamine: Released during task-based interactions. Instant and fleeting.
- Notifications are dopamine fixes, highly addictive. Snapchat is all dopamine all the time.
- If you want people to become addicted to your app, you need to give them notifications for dopamine hits.
- Oxytocin: The "love drug" you feel in a relationship.
- Find friends, connect with people, feel like part of a community.
- We live and die by oxytocin. When we want to punish people, we put them in solitary. You're either in the circle or out of the circle.
- What are you doing to help them feel like they are a part of this thing?
- Someone cares, someone notices. Messages--or high value communications--are the real hit.
- Serotonin: Feeling pride while working towards and mastering goals.
- If you don't give them Serotonin "I am achieving my goal" they will go find it elsewhere. Show progress, visualizations that create encouragement. "I'm winning!"
- Reminds me of Dan Sullivan's ideas on positive focus.
- Endorphins: Feel during physical activity and achievement
- Dopamine: Released during task-based interactions. Instant and fleeting.
- Chemistry drives emotions. Emotions drive behavior.
- We are all emotion. If you're designing stuff that's just rational, you won't get very far.
- People use your product because it makes them feel something. They wanna get high.
- So are we the new dope dealers?
- We are emotional first, logical second.
- Standing like Wonder Woman for 2 minutes spikes your testosterone.
- Didn't catch the question:
- Whether we like it or not, we are social.
- Those interactions between humans don't change because you label them human or enterprise or business. They are all still human interactions.
- We can't have the whole company go out and immerse themselves in the user's lives with them:
- Note from me: Hmm. We did 3500 qualitative interviews w customers at Infusionsoft and learned a ton, and at Intuit every employee was expected to do one "Follow Me Home" per quarter to a customer's site where they were just to observe. (Follow Me Homes are from Intuit's origin when Scott Cook would stand in supermarkets, watch people manage their check books, and then ask them if he could follow them home to see how they manage their finances).
- How do you measure feelings and whether it's working better for the user?
- Qualitative testing. Quantitative testing is about finding data to support a pattern. Qualitative testing is about observing people in their authentic environments. Focus groups remove all of the quality in qualitative. It's a lab. It doesn't contain the truth. (but labs often reveal truths by providing superior isolation of concern; the irony is that this preso started w a discussion of how biology, which he discovered in a boring, controlled, lab-like environment, revealed biology's design skills to him).
- Group QA:
- Richard is the CEO of Fresh Tilled Soil. Design agency based in Boston.
- Martin founded Product Tank. 99 cities, 50,000 professionals. Year later he created Mind the Product. Largest community for PMs and Designers.
- Nate. Started as ENT making $7/hr. Loved patient care. Loves humans. Nate is chief experience officer at Pluralsight today.
- What's the best product out there and why?
- Martin: It's all about context. Once you get past Maslow's hierarchy, it's all about context. Great is relative to context (or benefits).
- What about your context?
- Martin: Facebook is amazing. I can stay friends with so many people in so many places. Very active Facebook user.
- Nate: Tesla, from the OS to the vehicle, the mapping of every single street in the world is profound, because now that thing operates as a platform for every single vehicle in the fleet. Flying vehicles and delivery drones, residential deliveries (which is going to require mapping everything on earth from inches off the ground to tens of thousands of feet). Flying cars.
- Richard: Genomics is the most exciting thing in product right now, that you can map directly to the genome and figure out what is creating diseases or death. Genetic switches that can improve lives, most exciting thing. CRISPR. Biology-tweakers.
- What about your context?
- Martin: It's all about context. Once you get past Maslow's hierarchy, it's all about context. Great is relative to context (or benefits).
- What did you learn early on that helped you get to where you are?
- Martin: I'm a better leader than a manager. VP of product for a startup, did all the right stuff (research, follow the data, design the solution, all by the team). I had nothing to do with the product that came out of it and yet--because I led them--I had everything to do with it.
- Nate: I'm still learning, have a learner's mindset. Being taught every single day. I work with some of the brightest people on the planet.
- Richard: My middle-class background was so small in the context of so many other people having so many other experiences.
- What's your favorite mistake?
- Nate: the mistake that put me where I am is when I started pyramid (track system) in 2004, I designed a product for me not we (as soon as you get out of your context you realize everyone else thinks differently about their experience). 1998-2002 the VC scene wasn't the bee's knees. Did $25-100K rounds with people who trusted me. And I knew the origin story to each dollar. Deep emotional connection to all of it. I learned the hardest lesson I could have possibly learned: I built, didn't test, launched, and failed. 3/4 of my folks couldn't pay me back. The pivot: PM, design, UX matters so much because I extracted 2 lbs of flesh in that loss. Made me a more effective leader/teacher. Nate is putting everything on the line. "I think I'm going to get fired next week."
- Richard: Too many to remember, probably 20. My mistake was thinking that my partners and execs would always do what I wanted them to do because I was the founder. I was very naive. Bit of a coup in the sense that what they believed and what I believed was not aligned. Had to sell my shares back and that led to the sale to WPP. Never had a very big business before then, but at this point we had offices all over and I felt like a failure. Will never recover. Bitching to my girl: "What are people going to say?" She says "They're probably wondering what you're going to do next." And here he is.
- Martin: Key is learning from mistakes. I hate all the mistakes I've ever made, but I've made a lot. Success is probably the worst predictor of future success. If you're successful, you think that everything is right.
- Nate: I think product mgmt/ux/engineering is going through a huge awakening. When you build your market on top of product/market fit (focusing on the outcome) ... then what? Agile manifesto, are we in a post-agile era (are we output driven vs. outcome driven? Interesting concept Nate introduces here, more below). You're starting to see more PMs and UX and developers show up in executive management. Having a huge influence on the psychology of what is happening the most. Board of Directors are talking about design thinking.
- Richard: Call out your bosses, keep it data driven, speak truth to power.
- If you're a leader out there, you need to give the rest of the team a chance to open up and share their struggles.
More Q&A answers
I asked how they focus the effort on users that are likely to generate a return to innovation so it can be sustained.
- Nate: "There's A LOT packed into that question." The first thing you have to know is who you're building for. You have to figure out unit economics first. Who values the most, who stays the longest, who has the highest likelihood to buy, and you have to get to that first before you get to the persona you develop. Who is going to pay the most for the longest time and build from there. Then the next piece is autonomy: have to have a team that owns discovery and delivery. You have to make sure that an outcome (not an output) is what you're getting. Outputs and outcomes. Outputs are what the team produces. Outcomes are what takes time. Unit economics, value of a user. Outputs from product help achieve the outcome of a profitable eco-system.
- Martin: To underline the autonomy thing: good product teams need to be independent. Engineering as a resource that has to be doled out to products instead being someone who focuses on users. Get much more measured about it. Autonomy. Still managing expectations of that outcome. Still set metrics. Still see strong corporate goal. Autonomous teams work beautifully and independently. Need to sync them with unit economics.
- Nate: It's like the R-factor, the multiplier, has nothing to do with the product that you're building. If you have cross-functional co-located teams, you're going to get a good product (particularly if the team is trusted). If you watch them do qualitative and quantitative research together, it makes them beautiful practitioners. Likely to buy/likely to stay. When they ship something to production together and they measure the outcome and it's not right, you can go back to the way they practiced. Did they have confirmation bias? The team gets better and better. All of a sudden you have these people living their values. The product gets good, but what really matters is what happens to the team.
- Question from Julia (from Goldman Sachs): How to get more female presence in the profession?
- Martin: 5 out of 9 of our presenters last year were women. Diversity is incredibly important, but its also incredibly smart. Different perspectives pull lots of empathy into the product.
- Lots of great people out there. Sometimes a reticence to step forward and own their greatness. PMs and designers suffer from a complex that makes them shrink. Need to stand up and be heard.
- Question from Ken: Team autonomy. From a leader's perspective, what do leaders need to give teams in order to make them truly autonomous?
- Autonomy is a fancy word for decision making. Returning authority from the leader to the team. The word empowerment is the wrong word to use. Empower means taking your power and giving it to them. You need to give them their own power.
- Question: How do I work on a product I believe in?
- Richard: product design--whether you measure it by unit economics or revenue or P&L--are being driven by economic concerns. We haven't gotten to the point where we do what's good because it's what good. We do what we do because of economic factors. As we progress forward, we can see that there are things that measure going forward. NPS score ... ugh. How excited are they to use our product? How satisfied. But Richard, I think LTV is the single best score from customers. Vote with them dollars baby. But we're still too far away from valuing user experience. Stockbrokers don't think that way. As long as we're thinking that way, we're stuck. But Richard, aren't financials less the objective and more the vitals? Don't most businesses still fail, particularly in the presence of exponential change?
- Martin: The world is changing a bit, we have to be more focused on long-term metrics like ARR or LTV. (YES!) I think there is more attention being paid to using tools in the right way. On a personal note, trying to impact the world in the biggest way is about trying to do things the best you can in your sphere of influence.
- Nate: The answer is that it's up to you (us) to make a decision on what we want to build. We're the creators of these things. Everyone wakes up and decides if they want to align their interests with the good/bad in the world. During the industrial revolution, someone picked up a piece of cotton and figured it could be turned to clothing (actually happened around 3000 BC, but it's a good point regardless; someone looked at the white puff and figured it could become something else). We are in our own industrial revolution in technology. We're writing the pages of that. I love what I do, I love the people I work with, I love the mission/vision/values of the company. Is it architected to the greater good? If it's not, then I think you have something to say about it. If I wasn't aligned to the mission/vision of Pluralsight, I would have something to say about it. But I love what we do for the world.
ePM Podcast, Episode 1: Creating Shared Purpose in Software Companies (feat. Brandon Gardner and Ben Peck)
By Richard Tripp|
Jan 09, 2017|Categories: Misc.|


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Between the Paradise Island beach and our hotel, I chanced upon some tropical wetlands where several ducks were resting amonst the branches in the waters. There was kind of an eery light which added a certain charm to the scene.
Photo by Michael Weinberg Photography of Scranton and Clarks Summit, Pennsylvania.
Listed in
To use or buy this image, contact me HERE for details.


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Martin McGuinness: Why I, a proud republican, will be visiting the Somme
Writing exclusively for the Belfast Telegraph, Deputy First Minister Martin McGuinness explains why he believes next week's Sinn Fein visit to the Somme battlefields is an important step towards reconciliation, following protests from some unionists and ex-soldiers over an invitation for him to attend a memorial service marking the battle's centenary on July 1.
Nobel Prize-winning poet Seamus Heaney once said we have a "through-other" history. To my mind, that is one of the most accurate and insightful descriptions of history on this island.
There is no doubt that our complex history has led to divisions in the past but it also presents the opportunity to create a new, shared future based on genuine reconciliation.
Sinn Fein is committed to promoting and enhancing reconciliation and in recent years I and other members of my party have taken a number of significant initiatives aimed to advance this process.
Next week I will take another such initiative when I travel to Flanders Fields and the Somme to mark the centenary of the First World War. I will do so at the invitation of the Flemish government to remember the tens of thousands of Irish men, many of them Irish nationalists, who died in the catastrophe of that war.
I will attend next week's commemorations in Flanders as a proud Irish republican and will be accompanied by a number of my Sinn Fein colleagues, including deputy leader Mary Lou McDonald and party chair Declan Kearney.
Remembering the loss of those Irishmen from all parts of the island who were sent to their deaths in the imperialist slaughter of the First World War is crucial to understanding our history. It is also important to recognise the special significance in which the Battle of the Somme and the First World War is held.
I also hope to visit the grave of poet Francis Ledwidge when I am there. He is someone who epitomises Ireland's complex history given that he wrote of his great love for Ireland and, famously, a lament for one the Easter Rising leaders, Thomas McDonagh, yet he died fighting in the First World War.
Earlier this year I was proud and honoured to attend and take part in the commemorations in Dublin and across Ireland to mark the centenary of the 1916 Easter Rising.
Ahead of this important year of commemoration when we remember the anniversaries of hugely important events in our past which shaped our history - the Easter Rising and the Battle of the Somme - Sinn Fein made it clear that we intended to mark both milestones in a dignified, respectful and inclusive manner.
These important commemorations provide opportunities to take the process of reconciliation and healing forward.
If we are to build understanding and reconciliation on this island we all need to recognise and accept the complexity of the historical events and differing political narratives that make us who we are as a community and as a people. We all have a responsibility to advance the process of reconciliation and as a political leader, I am committed to leading from the front and to continue to take bold and significant steps.
Commemorations can stimulate debate, which will ultimately lead to a greater understanding of the events of our "through-other" history and to shape a better future.
Belfast Telegraph


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Chasing After Wild Dolphins at Jeju Island
Jeju Island (제주도) Jeju Island is the largest off the coast of the peninsula and is a popular honeymoon spot for newlywed Koreans- and I can see why. It is a beautiful place surrounded by ocean. You'll find quaint farms lined with uneven barriers, called bat-dam(밭담), which I find rather charming. It is definitely worth… Read more »


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when i tried to execute the below query from SQL developer i am getting
the appropriate result, were as when i try to execute the same from
hibernate it is returning a character object with only D as the
SELECT 'Data' as info from dual
modification should i do in the query to get the information 'Data' while
executing through hibernate.
I have a table with the following
col2------------ 1 A 2 B 3 C
col1 col2 col3------------------0 D ABC
I am not
sure how to go about writing the query , col1 and col2 can be selected by
select col1,
I am creating an install file for a script I created and will also
provide the fields to enter the database details. Anyway, before storing
those database details in a config.php file, I'd like to see if they work.
What would be the best way to see if the provided details are valid? I
thought of running a dummy query and if it's successful then store the
details in a file. I don't know what the


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WaPo: How States are Rigging 2012 Election to Disenfranchise Young, Black and Latino Voters
EJ Dionne at the Washington Post used his latest column for some real talk on the 2012 election: Republican states are using the myth of so-called "voter fraud" to enact laws that disenfranchise young, Black and/or Latino voters -- key blocks that helped bring Obama to the presidency in 2008.
Again, think of what this would look like to a dispassionate observer. A party wins an election, as the GOP did in 2010. Then it changes the election laws in ways that benefit itself. In a democracy, the electorate is supposed to pick the politicians. With these laws, politicians are shaping their electorates.Paradoxically, the rank partisanship of these measures is discouraging the media from reporting plainly on what's going on. Voter suppression so clearly benefits the Republicans that the media typically report this through a partisan lens, knowing that accounts making clear whom these laws disenfranchise would be labeled as biased by the right. But the media should not fear telling the truth or standing up for the rights of the poor or the young.
The laws in question include requiring voter identification cards at the polls, limiting the time of early voting, ending same-day registration and making it difficult for groups to register new voters.
Thank you for saying so, EJ Dionne. He then points out that the laws are so extreme and egregious that they sound like a spoof skit on Stephen Colbert, noting that in Texas voters can use their handgun license for identification, but not their student ID -- effectively punishing those voters with enough chutzpah to attend college. It's a return to Jim Crow, and it's despicable. Read the whole piece here.


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May 19, 2017 - Carolina League (CarL) - Myrtle Beach Pelicans
News Release
MYRTLE BEACH, S.C. (May 18, 2017) - Tyler Alamo and Matt Rose both homered to carry the Pelicans offense behind a steller start from Justin Steele in Myrtle Beach's 7-1 victory over the Buies Creek Astros in Thursday's series finale from TicketReturn.Com Field at Pelicans Ballpark.
With the Myrtle Beach (22-19) leading 2-1,the Pelicans hung a crooked number on Buies Creek (25-16) starter Matt Bower (2-1) in the fourth inning to extend their lead. Jesse Hodges led off the frame with a double to right field before advancing home on an RBI single by Eddy Martinez. Tyler Alamo joined Martinez on base with a single to right and then Matt Rose blasted his team-leading seventh home run of the season to make it a 6-1 Myrtle Beach advantage.
That was more than enough that Steele (2-3) needed. The lefty tossed six innings of one-run baseball against a tough Buies Creek offense before giving way to the Birds' 'pen. Pedro Araujo fired two scoreless innings before giving way to Marc Huberman, who struck out a pair of batters in the ninth to lock down a 7-1 victory.
Buies Creek jumped out to the early lead. Jason Martin jumpstarted the offense with a one-out single to right field. Martin would advance to second on a wild pitch before Kyle Tucker moved Martin to third on an infield single. With two outs and runners on the corners, Anthony Hermelyn laced an RBI single to right field to give Buies Creek the 1-0 advantage.
Myrtle Beach would score a pair of runs in the second to take their first lead of the game. With one out in the inning, Martinez reached first base on an error. Alamo deposited his sixth home run of the season over the left field wall, which gave the Birds the 2-1 lead.
Following the big fourth inning, the Pelicans would tack on their final run of the game in the seventh. Andruw Monasterio sparked the inning with a leadoff single before advancing to second on a walk drawn by Robert Garcia. Both Monasterio and Garcia advanced 90 feet on a ground out, and then Monasterio would come home to score on a sacrifice fly from P.J. Higgins to stretch the Birds lead to 7-1.
Myrtle Beach will kick-off a four-game set on Friday at 7:05 p.m. with the Salem Red Sox. The Pelicans will send RHP Oscar De La Cruz (3-2, 2.79 ERA) to oppose Salem's LHP Dedgar Jimenez (4-1, 4.67 ERA). Coverage begins at 6:50 p.m. on MyrtleBeachPelicans.com/Broadcast, the MiLB First Pitch app and TuneIn.
The 2017 season is the 19th season for the Pelicans franchise and third as the Class A-Advanced affiliate of the Chicago Cubs. For information on tickets to see the Pelicans in 2017, please call (843) 918-6000, e-mail email@example.com, or visit www.MyrtleBeachPelicans.com.
ABOUT THE PELICANS: The Myrtle Beach Pelicans are the Class A-Advanced affiliate of the Chicago Cubs and play their home games at TicketReturn.Com Field at Pelicans Ballpark in Myrtle Beach, South Carolina. The park has ranked in the top eight in all of Minor League Baseball by Stadium Journey in each of the last six seasons. The same publication also placed the Pelicans in the Top 100 Stadium Experiences in all of sports in each of the last six years and the best in the Carolina League for six straight seasons as well. In May 2015, TicketReturn.Com Field at Pelicans Ballpark won the 2015 TripAdvisor.com Certificate of Excellence award. The Pelicans are the two-time defending Mills Cup Champions, winning the title in 2015 and 2016 as well as 2000 and co-Mills Cup championship honors in the inaugural 1999 season. The Pelicans have made ten postseason appearances behind 12 half-season Southern Division championships, including the first half of the 2015 season and second half of 2016. For more information on the Myrtle Beach Pelicans, please contact the Pelicans at (843) 918-6000 or emailing firstname.lastname@example.com.
• Discuss this story on the Carolina League message board


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Obama Lays Out America's Role In Nobel Speech
After accepting the Nobel Peace Prize Thursday, President Barack Obama delivered a sweeping speech that embraced the contradiction of a wartime leader receiving such an honor. The president said evil does exist in the world and sometimes nonviolent measures don't work. In the speech, Obama was passionate about the way forward in Afghanistan.
RENEE MONTAGNE, host:
This is MORNING EDITION from NPR News. I'm Renee Montagne.
STEVE INSKEEP, host:
And I'm Steve Inskeep.
We're reporting this morning on two efforts to set boundaries for violence. U.S. Marines try to fight a war while sparing civilians, and we'll hear more on that in a moment. We start with President Obama, who accepted a Nobel Peace Prize after escalating that same war.
Here's NPR's Mara Liasson.
MARA LIASSON: When they gave Mr. Obama the prize for his plans on climate change and disarmament and diplomacy, the Nobel Committee could never have imagined this, that he would accept the peace prize with words that would have sounded familiar from their nemesis, George W. Bush. Describing himself for the first time as a head of state, President Obama told them that at times, the use of force was not only necessary, but morally justified.
President BARACK OBAMA: For make no mistake: Evil does exist in the world. A nonviolent movement could not have halted Hitler's armies. Negotiations cannot convince al-Qaida's leaders to lay down their arms. To say that force may sometimes be necessary is not a call to cynicism, it is a recognition of history, the imperfections of man and the limits of reason.
LIASSON: The speech and the policies it defended represented a watershed moment for the president, says Michael Gerson, former speechwriter for George W. Bush.
Mr. MICHAEL GERSON (Former Speechwriter for George W. Bush): The first stages of the Obama presidency have been all about engagement, about reaching out, about offering hands, about turning leaves, about new eras.
LIASSON: But with his decision to commit 30,000 additional troops to Afghanistan, the president has started a new chapter for himself, fully embracing his role as commander-in-chief.
Mr. GERSON: The reality is, eventually, you know, a policy of outreach also needs some steel in the spine where you have to defend American interests, where you have to draw lines, where you have to say that, you know, offers can't be flapped away again and again with impunity. And that I do think is the next stage of the Obama presidency. He is going to have to show, as he showed on Afghanistan, he's going to have to show on issues like Iran that, you know, that the outreach is also matched with some resolve.
LIASSON: The president was humble about the award, but he wasn't apologetic about his policies. To Michael Gerson, the speech was a sign of a maturing leader. Presidential historian Bob Dallek agrees, up to a point.
Mr. BOB DALLEK (Presidential Historian): In many ways, it reminded me of the sort of speech you might hear from a Woodrow Wilson or a Franklin Roosevelt or a John Kennedy. But...
LIASSON: There's a big but for Dallek, who believes, like so many in the president's party, that his Afghan policy is wrong and doomed to fail, just like Vietnam for Lyndon Johnson.
Mr. DALLEK: A lot of the rhetoric that one sees in this speech, however attractive, it's, I believe, going to be eclipsed by the developments in Afghanistan because that's going to be the front-and-center preoccupation of the people in this country and allies abroad for the foreseeable future.
LIASSON: But there was plenty in the speech to give Mr. Obama's anti-war supporters comfort: a defense of talking to repressive regimes even though, as he said, it lacks the satisfying purity of indignation, rules of conduct in war, support for human rights, investments in development.
Pres. OBAMA: And yet I do not believe that we will have the will, the determination, the staying power to complete this work without something more, and that's the continued expansion of our moral imagination, an insistence that there's something irreducible that we all share.
LIASSON: The speech was intellectual and inspiring, the combination of qualities that initially attracted so many of his supporters. And it had something that his last big speech at West Point seemed to lack: passion for the way forward in Afghanistan. He'll need it to rally the nation again and again as casualties mount in that unpopular war.
Mara Liasson, NPR News, Washington.
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These free, printable calendars for 2017 won't just keep you organized, they'll also add a splash of color and style to your office, kitchen, or just about any room in your home. They truly meld style and function, and you'll be amazed at the calendars you can get for free.

There's a variety of printable calendars for 2017 here that include monthly calendars as well as complete planners to help you plan every week and even every day.

The styles vary too, you'll find very simple black and white calendars and colorful calendars that are meant to inspire. You really can't go wrong with all the choices here.

If you're looking for a different way to keep organized this year, I also have a list of my favorite online calendar systems and some free calendar templates for your favorite word processor.

The Handmade Home has made this lovely printable calendar for 2017 that's actually a complete planner with tons of sections for you to keep track of everything going on in your life.

There are three different styles that you can print the planner in - floral, plaid, and stripes. Each page that you print, including the planner cover, will match the style that you like best.

These free planner includes free, printable cover pages, a year at a glance calendar, contact pages, emergency contact pages, birthday and anniversary calendars, goals pages, divider pages, monthly calendar views, weekly calendar views, to do lists, budget pages, cleaning schedules, menu plans and shopping lists, chore charts, lesson plans, school charts,

I love that you can print out just the sections of the planner that you'll use. I think this makes sure that you'll actually use the planner instead of getting intimidated by all the pages that may not apply to you. All the pages are available to print on standard size paper or as an A5 size.

If you don't already have a binder to put your free planner in, this Wilson Jones binder would work wonderfully.

This printable 2017 calendar from It's Always Autumn is a bit of DIY project, but I think you'll be very pleased with the results. Actually, it would make a really lovely gift.

You can customize this free calendar with any photo you like, you simply print out the calendar pages, cut out the box template, and then place a 4x6 photo behind it.

Place the finished calendar in an 8x10 frame, on a clipboard, or simply pin it up on the wall.

They also have designed a mini printable calendar for 2017 that would look great set on a desk or printed out on some magnetic paper so you could hang it on the fridge.

If you're looking for a unique calendar for this year, you'll want to check out this free 3D 2017 printable calendar from A Piece of Rainbow.

This may look like a daunting project but take a look at their folding tutorial, and in less time than you think you'll have the calendar cut out, folded, and assembled.

There's a color version, black and white version, and a Silhouette cut file if you happen to have a Silhouette Cameo. You can also download the black and white version and use a free photo editing program to choose your own colors.

Botanical Paperworks has actually three free printable calendars for 2017, each one with a unique style.

First, there's a patterns and inspiration calendar that includes motivational quotes and pastel hearts, dots, and stripes. The next calendar is a chalkboard style calendar with a stylish black and white color scheme. The last printable calendar is all about geometric shapes in blue, orange, brown, red, and purple.

All of the printable calendars for 2017 at Botanical Paperworks include a cover page and separate pages for each month of the year.

Delineate Your Dwelling has created this lovely hand lettered calendar for 2017 that's yours to print and keep for free.

This understated calendar has beautifully hand lettered months and provides you with a monthly calendar view. There's also a place for notes on the bottom of each page.

It downloads as a PDF file which lets you print one month on each page.

If you're looking for a calendar to make a statement in your home, this free, printable calendar for 2017 by Vanessa Quijano will do just that. It would truly be a perfect piece to hang in any room of your house.

Each month has a black and white image of trees ranging from palm trees to pine trees and everything in between. They are stunning photographs and the font for the letters and numbers is a perfect choice.

This calendar prints out one month per page, in 5x7 size. Also included is a printable cover page.

Note: You'll need to sign up for her newsletter to get the free download. You can unsubscribe from it at any time.

Short Stops Designs has created this 2017 printable calendar which will keep you in style all year around.

Each month of the free calendar has a fun design included dots, leaves, stripes, and more all in vibrant colors. There's room for you to write on each day, as well as space at the bottom for notes and to do's.

The calendar can conveniently be downloaded in portrait or landscape page orientation and prints off one month per page.

The free, printable calendar for 2017 from Landeelu is sure to keep you organized this year.

This calendar has colorful tabs on the upper-right hand corner of each page that calls out the month. The gray grid and days of the week also make it really look sharp.

Each month prints on its own page and it's all together in one quick and easy PDF download.

This free, printable 2017 calendar by Cocorrina is designed in your choice of black and white or rich colors.

Each page prints out a different month of the year and since it prints out full-page there's no reason to cut anything out.

This is really a stylish calendar that would look great in an office, kitchen, or really anywhere in your home.

You'll love this free, printable 2017 calendar from This Little Street. Each monthly page is designed with beautiful hand-drawn illustrations in gorgeous colors that represent each month.

With a single click, you'll have the whole calendar downloaded and ready to print.


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ALBANY, N.Y. (AP) - Brendan Bald scored 10 points and Sandro Carissimo added nine to help Vermont take down Albany (N.Y.) 50-47 on Wednesday night.
Matt Glass also had nine points and Brian Voelkel added 14 rebounds for the Bobcats.
Albany (16-13, 8-7 American East) took a 37-36 lead with 6:01 left to play behind a Mike Black layup. But Vermont rattled off 10 straight to take a 46-37 lead with only 37 seconds left.
Glass had five points during the run and Carissimo added a 3-pointer and two assists.
The Great Danes roared back to cut the deficit to 48-47 behind a four-point play followed by back-to-back 3-pointers. But Carissimo nailed two free throws with 9 seconds left to seal the win.
Vermont (17-10, 11-2) outshot Albany 43.5 percent (20 of 46) to 36.2 percent (17 of 47) and grabbed six steals.
Black led Albany with 16 points.


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You'll look cool
Those are selling words.
Are you using the best selling words in your marketing messages? Review your marketing messages with the perspective of an uninterested prospect.
What is the first response that prospects might have to your message? Is it "So what?"
That will happen when you describe features.
We are open 9:00am to 7:00pm
We have 24 flavours
Backed by 25 years of service
Yeah, so what?
When I was signing the contract for my new car – the sales rep asked me if I wanted tinted windows.
I hadn't given it any thought and I didn't want to spend any more money.
But, when she said the magic words, "Tinted windows will make you look cool, I decided in an instant. I happily ordered the tinted windows.
George Torok
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Marketing expert, George Torok helps businesses gain an unfair marketing advantage over the competition. A bestselling author, he consults with business owners and is available for speaking engagements. Power Marketing is a registered trademark. Enjoy the marketing insights, tips, and strategies on branding, media relations, promotion, networking and personal marketing. Add your comments.
Wednesday, October 26, 2011
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text: Le Sat, Aug 14, 2010 at 01:26:45PM +0200, Carsten Hey a écrit : > > Shouldn't it be mentioned in the licenses description that the expat > license sometimes wrongly is referred to as MIT license? Hi Carsten, I wonder if the tradition of using the "Expat" name to refer unambiguously to one of the variants of the "MIT" license is widespread or Debian-specific. I see no mention of the Expat license in the lists from Fedora or SPDX™, but Expat is mentionned in Wikipedia's MIT license page, and on the FSF website. http://fedoraproject.org/wiki/Licensing http://spdx.org/licenses/ http://en.wikipedia.org/wiki/MIT_License http://www.gnu.org/licenses/license-list.html#Expat I think that the DEP should not fall in the trap of trying to make some extensive license classification. We actually removed most of what made the short name parseable during the off-line preparative work, and I will prehaps go further and propose the removal of the description of the version semantics, that is for instance: GPL-2 and GPL-3 would be two separate short names, not two version of the GPL short name. Ontologies and license metadata are probably better in the scope of another document. If it provides 'MIT' as a keyword, and the full text of the MIT license in annex, then it will be clear what 'MIT' means in the context of the DEP. Interstinly, SPDX has not yet made up their minds about the MIT license: http://spdx.org/book/export/html/2548 (Title with no additional content at the time this email is written). It suggests that it would be better to discuss the issue with them, given the potential impact of their work, before making our final decision of what we call MIT, or if we will avoid MIT as a short name. By reference or directly, we will definitely need to provide to the readers the full text of the licenses for which we provide a short name in the DEP. Now, for the BSD: > Since Berkley removed the advertising clause from their published code > (but obviously could do this not for code they do not own the copyright) > referring to the original BSD license just as "BSD" seems to be > imprecise, I would prefer BSD-4. Especially the explanation should > mention that BSD is the original 4-clause variant. On Debian > /usr/share/common-licenses/BSD even is a 3-clause BSD license. > > Counting from one to four is more easy than remembering which licenses > FreeBSD and TNF use nowadays, we should at least consider adding these > numbers to the licenses description and maybe also make BSD-2 > respectively BSD-3 aliases for FreeBSD and NetBSD. For the variants of the BSD license that contain specific names in their text, for instance in the non-endorsement clause, or in the derivation claim of the NetBSD license, I think that it not possible to use the same keyword for derived licenses. Said differently, if a work is not copyright of the Regents of the UCB, it is not licensed under the BSD license. This is also the way taken by Debian, as the BSD license will eventually be removed from /usr/share/common-licenses/, and our Policy has been modified to stop allowing to refer to this directory instead of quoting the full text. This said, it would be a waste to lose the information that a work has a license that is identical to the BSD license, except that some names have been changed. I think that we can implement this by a 'similar to' keyword, and providing in annex a template that must be matched for the keyword to be used. For intance: File: pinaillette/tartempion.c pinaillette/tartempion.h Copyright: 2012 Ulysse Capillo <firstname.lastname@example.com>. All rights reserved. License: Capillo, similar to BSD Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: . * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the Pinaillette nor the name of Ulysse Capillo may be used to endorse or promote product derived from this software without specific prior written permission. . THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND ANY […] Since I do not think that BSD-3 and BSD-4 could be used for anything else than BSD unix, and since BSD-2 would be difficult to disambiguate between the FreeBSD license (generic) and the NetBSD license (specific because of the derivation claim). I think that it is simpler to refer to the license by the name of their project, and to use a 'similar to' syntax when their text have been used as templates to create a very similar license for another work. Note that under these assumptions, not work is anymore licensed under the 4-clause BSD license: if it could have been labelled BSD-4, then its clause 3 has been cancelled by the University of California, Berkeley. For the sake of the reference, here is a link to each license: BSD with advertisement clause: http://www.freebsd.org/copyright/license.html BSD after removal of clause 3: http://www.netbsd.org/about/redistribution.html#berkeley License of NetBSD: http://www.netbsd.org/about/redistribution.html#default License of FreeBSD: http://www.freebsd.org/copyright/freebsd-license.html License of OpenBSD: http://www.openbsd.org/cgi-bin/cvsweb/src/share/misc/license.template?rev=1.2;content-type=text%2Fplain ISC license: http://www.isc.org/software/license (differ by an 'and/or'). If consensus converges on using a 'similar to' keyword, I will submit a patch. Have a nice sunday, -- Charles


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After reviewing the Battlefield 3 Beta FAQ section there will be no limitations on anything during the open beta. When we say anything we mean everything will be available to unlock.
This means you can play as long or as much as you like and rank up as high as the system allows. It also appears that all unlockables will be available during the time of the beta.
Considering they said it would take a year for a normal gamer to unlock everything, I doubt they're afraid anyone will even reach half the full cap...
DICE be trollin'. As soon as I saw this, I thought what ShackDaddy said. With a years worth of unlocks, playing every minute of every one of the 12-14 days of the beta would STILL not unlock but 4% of the game's unlocks.
Now, as to whether those claims of 1 year apply to casual, "play with ma buddies" gamers or "Christmas break, 8 hours a day" gamers, we've yet to find out.
not sure if thats a good thing or a bad thing...on the good side, we get to play it as if it were a full game release and DICE can gather info on how to balance the lvl/unlock progression incase its too hard to too easy
however on the bad side, any hacker would be able to possibly hack the beta and spoil every single rank, unlock, and attachable and how much exp (at the time) it takes to unlock each thing
Must take a LOOOOONG time to level up. I remember DICE saying something about years of unlocks.


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Home › Products › Lineman Grade Tools › Conductor Support › Wire-Tong Saddle Clevis
This clevis is used to attach the butt ring of a wire tong, used as a brace for an auxiliary crossarm, to a wire tong saddle . . . so the wire tong can be pivoted to engage the wire tong arm stirrup. Thus the wire tong can be attached after the arm has been secured to the pole.
|Cat. No.
|Wire Tong Saddle Clevis
|14 oz./ 3 kg.
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- Publisher: Ubisoft
- Release Date: Jul 19, 2011
- Also On: PC, PlayStation 3
- Critic score
- Publication
- By date
Pelit (Finland)Oct 19, 2011The newest installation of the Call of Juarez franchise brings the series to modern day. Unfortunately this is like taking a shot in the kneecaps. The game can't stand in it's own feet anymore. The game is crowned with some really stupid game design flaws. It was once upon a time in the west, now it's just west. And plain west is not the best. [Sept 2011]
CD-ActionAug 2, 2011The story is decent but lacks a spark. Supporting characters and dialogue are flimsy and uninspired. Shooting is solid – especially the slow-mo moments – but that pretty much exhausts the topic of the core gameplay elements. I have to admit though dual wielding is fun. There are a couple of car chases that were supposed to raise your adrenaline level but their execution is poor. And there are bugs and run-of-the-mill graphics that add to the smell of low budget that hangs over The Cartel. I hope Call of Juarez 4 returns to the Wild West, because it seems that's where Techland feels much more confident. [August 2011, p.42]
Jul 21, 2011Sub-Par shooter that has its rare moments when playing the co-op campaign. Otherwise, a bottle of Tequila is more fun.
Aug 4, 2011The new look of the popular Techland francise it isn't enough to reach the shooters standard quality. Just the cooperative represents a good feature to enjoy the story.
Jul 20, 2011It's depressing to think that Techland took a popular franchise, came up with some brilliant ideas for a new entry, and then botched the execution-but that's exactly what happened.
Aug 5, 2011Perhaps with more development time, The Cartel would have been a more compelling experience but, with a game engine that's showing its age, a confused new identity and a fair few technical issues, it falls sadly short of most FPS fans' high expectations.
Jul 30, 2011Call of Juarez: The Cartel is a poor videogame. Gameplay lacks in term of precision and variety; graphics is distant from the top of this gen.
Jul 28, 2011Call of Juarez: The Cartel isn't going on any short lists for 'Game of the Year', but not every game has to be a complete masterpiece.
Jul 24, 2011The game is shot down by bugs, poor design choices and dreary presentation.
Jul 22, 2011Some distinguishing features give this shooter a touch of class, but bugs and execution flaws cast a long shadow over Call of Juarez: The Cartel.
Jul 22, 2011A perfectly decent game (although in no way spectacular), with a three-player drop-in co-op mode and the characters' different secret agendas adding some replay value. But all the way through, the abandonment of the Western theme nags at you.
Jul 19, 2011There's just not enough at stake to make this secrecy worthwhile.
Aug 17, 2011The original Call of Juarez had something that had not really been explored, particularly in modern titles. Moving into modern times without maximising the modern gunslinger character this is just another run of the mill first person shooter.
Jul 27, 2011Call of Juarez: The Cartel doesn't add anything special to the FPS landscape except for the three-characters storyline, with a mediocre and unpolished technical production. A big step backwards compared to Bound in Blood, and departing from the old wild west setting didn't help.
Aug 18, 2011As long as you know this game has nothing to do with the Wild West and don't mind playing just another mindless FPS game with a vulgar script it's probably worth a rental, or possibly a budget purchase if you have some really low standards.
Sep 2, 2011On the whole, Call of Juarez: The Cartel had the potential to be a fantastic game. The plot's many twists and turns would have been superb if it wasn't for the game's poor execution and the multiplayer could do with improving. Nevertheless, it's still a solid game. If you're looking for something to fill the time during the summer drought, this is the title for you.
Jul 27, 2011The Cartel has some charm, style and can be fun. Unfortunately it's not a good game - mediocre at best and the developers should work on it for several more months. Maybe then gang fights wouldn't be so frustrating and embarrassing. Techland has produced a low quality game but fortunately it doesn't make your brain permanently damaged. We wait for another delivery and redemption in the form of Dead Island.
Jul 20, 2011Call of Juarez: The Cartel, isn't a very good game when you get to the basics. Its low production values and simple gameplay drag the experience down, while an erratic pace to the storyline makes it worse.
Jul 22, 2011Compared to the previous Call of Juarez titles, The Cartel is a colossal disappointment.
Aug 15, 2011It's almost as if Techland rushed this through testing merely to get back on Dead Island development…which would make sense if they had an idea how bad this game was getting.
Jul 26, 2011The Cartel is a mediocre game. Something disappointing because we know the Call of Juarez saga, with much better games and far superior action.
Sep 7, 2011The convoluted story is almost pretentious in its efforts at complex character development.
Aug 9, 2011It's your basic shooter without any impressive features and that's the problem: It's a game that doesn't stand out from the rest. It feels like the game was developed with an idea, but the idea wasn't executed to its fullest.
Aug 2, 2011It may be time to close the saloon doors for good on this one – we've just witnessed the fall of Juarez.
Jul 25, 2011Taking the series out of the Wild West has stripped The Cartel of character. While I understand Techland's desire to move forward, its lost its edge. In a crowded genre, The Cartel is solid, at times fun, but ultimately uninspiring.
Jul 23, 2011The Cartel has some interesting ideas behind it. However, too many of them are dependent on co-op, and even with them, long stretches of the game feel like boring, soulless slogs. More damagingly, the charm and sense of fun from the earlier games is largely gone, replaced with what appears to be a desire to ape the low-fi look and grittiness of Kane and Lynch 2: Dog Days.
Jul 21, 2011The Cartel isn't a Call of Juarez title; it's an extremely average paint-by-numbers shooter channelling the Juarez fanbase for a modicum of credibility it simply doesn't deserve.
Jul 20, 2011It's shallower than the shallow end of a kiddie pool during a drought, and dammit, it's such a disappointment, because the series has delivered compelling storylines and settings, if nothing else, up to this point.
Jul 19, 2011One of the most generic, bland and uninspired shooters I've played in a long time, and in turn has potentially sullied the work done on the series in the past.
Jul 19, 2011At the end of the day the Call of Juarez franchise has taken a giant leap back with its latest installment in the series. Problematic controls, lackluster visuals, grating voice work, and unoriginal gameplay are some of the common themes when I sit back and ponder what went wrong with this game.
Jul 27, 2011Worse than Bound in Blood in every way, and you'll have more fun laughing at its missteps than anything else.
Aug 23, 2011Subpar map design and control issues put the multiplayer game on shaky ground from the start, and these problems coupled with team-based objective play that just wasn't designed well and a completely dysfunctional partner system that forces you to buddy up with a randomly-assigned stranger make the multiplayer game a "one and done" experience for most gamers.
Aug 5, 2011Although Techland brings some nice ideas into the Call of Juarez universe, the game ultimately fails to deliver because of a way too typical story, dated graphics, loads of bugs and a total misunderstanding of the concept 'Wild West'. The Cartel is a major step back for the franchise and we would have been better off without it.
Aug 4, 2011It's sad to see an under-the-radar favorite tank so spectacularly in an attempt to revitalize the brand, but Cartel is one call you can clearly push to voicemail.
Jul 28, 2011It feels like a budget title, not a Call of Juarez game. If you're a fan of the series I suggest forgetting this game ever happened and start hoping this doesn't become the series' swan song. That'd be a shameful way for a franchise like this to go out.
Jul 21, 2011The game is generic at best, broken at worst, and falls short in its attempts to innovate cooperative play.
Jul 19, 2011Taking the story into modern times seems to have robbed it of its passion and charm, replacing it with asinine characters and more cuss words than an Al Pacino flick. It's not the worst shooter I've played, but it's got all the problems of a budget title and few redeeming qualities to make it worth recommending.
Jul 25, 2011Feels like that blatantly annoying contemporary relative -- a sort of unironic Ali G.
games(TM)Sep 13, 2011A woeful misstep into the pantheon of disposable first-person shooters, and a balsa wood ghost town of a game that no amount of support patching could possibly shore up. [Issue#113, p.96]
X-ONE Magazine UKAug 19, 2011A good idea in principle, and one that could have made for a great game, but its execution is so poor that it ends up looking like a complete mess. [Issue#75, p.76]
Jul 29, 2011Sure, there are some minor kicks to be had in three player co-op, but they're very short-lived and fraught with frustration. Call of Juarez should have stuck to its guns and remained an Old Wild Western. Avoid this like you would the real po-lice.
Jul 29, 2011Truly, this game is a disappointment on nearly every level.
Jul 27, 2011The most forgettable, bland, fractured game I've played this year which only gets points for some interesting concepts albeit extremely poorly executed. In a year boasting Duke Nukem Forever, that's really saying something.
Jul 26, 2011An outdated game – mentally and physically – that tries to switch from the West nostalgia to a drug dealers filling concrete jungle. Not a good idea. "Among the blind the one-eyed man is king" was the saying. Now, we can call it "The Ugly Duckling". But unfortunately, this is where the story ends – no maturing into a beautiful swan. And now back to the machines, back to the West!
Jul 26, 2011This can't be the same developer that made the last two games. That team must be off doing Dead Island or something. There were germs of good ideas in here, and it is possible to play it through to the end, but the criticisms and frustrations will overwhelm any fun you have doing so.
Jul 26, 2011It's not the game we expected. The Cartel is disappointing because it fails to be a good FPS or to show something different. Its characters have no charisma and the gameplay is tough. Awkward and very cheap budgets, this game will be forgotten.
Jul 25, 2011If the Old West is anything, it's a giant myth, and one that the Call Of Juarez games have always embodied. What The Cartel replaces this with – a mishmash of The Shield and conspiracy theories – is a much less substantial vision, played out within a world with no real resonance to it.
Jul 25, 2011Why fix something that isn't broken? The Cartel takes the franchise in a modern setting and fails in every possible way. Please, Techland, bring back the good, old west!
Jul 22, 2011The wobbly plot and hateful characterisation could be forgiven were The Cartel's shooting superlative. It's not. Guns feel flimsy, and enemies stick fastidiously to cover, hopping up and down and waiting to die.
Jul 21, 2011There are number of clever concepts here, but they're left drowning in a sea of mediocre first person shooting and action movie clichés.
Aug 15, 2011Call of Juarez: The Cartel is an incredibly disappointing sequel that manages to remove everything that makes their prequels so appealing.
Aug 6, 2011Call of Juarez: The Cartel surprised us, and not in a good way, as it took everything that was good about the last game and pretty much ruined it. The technical flaws are numerous, and The Cartel just isn't fun in any way, shape or form. This is like that terrible one night stand that happened when you'd had one too many and, frankly people, you can do much better than this.
Sep 29, 2011Call of Juarez has been downgraded and is disappointing in every aspect of gameplay and design.
Aug 18, 2011Techland's move from the Wild West into the modern era didn't pay off. The Cartel is an uninspired, boring and sometimes broken game that should not have been published in this state.
Aug 5, 2011An inept shooter that manages to make Duke Nukem Forever look like Modern Warfare.
Jul 31, 2011A once respectable franchise has been irreversibly tarnished by this steaming turd known as Call of Juarez: The Cartel.
Jul 22, 2011The Cartel is a calamity; an unfinished, unpleasant piece of dreck that even developer Techland got bored of before hoisting it out of the door. The Cartel's list of misdemeanours is lengthy and depressing, but the worst is how either Techland or Ubisoft can have the nerve to put this on the shelves and ask people to pay money --real money-- to play it.
Jul 21, 2011The Cartel heartbreakingly not only fails to build upon Bound in Blood's momentum, it spits in the face of everything that made it worthwhile. It doesn't feel like a misstep for the series, it feels like an epitaph.
Jul 27, 2011On just about every level it could, Call of Juarez: The Cartel fails to be anything other than a frustrating experience you can't wait to end. Usually a game like this can be redeemed by providing a co-op experience that pulls players together, but the game intentionally tries to drive them apart and does so without making a point of it.
Awards & Rankings
User Score
Mixed or average reviews- based on 110 Ratings
User score distribution:
Positive: 9 out of 30
Mixed: 8 out of 30
Negative: 13 out of 30
Jul 19, 2011I have just played 9 first missions with two of my friends. I really enjoy this game. Of course graphics isn't like in Battlefield 3 , but II have just played 9 first missions with two of my friends. I really enjoy this game. Of course graphics isn't like in Battlefield 3 , but I saw worst (it's better then in Homefront anyway).
The most fun is playing with friends and watching their moves. ( we have something like a secret quest different for all players, if you accomplish this quest you will receive additional XP, if you catch your friends when they are doing their own quest you will get additional XP, too). There isn't a cover system. (sometimes there is something like a cover system but we didn't understand how it worked ;( and it was really frustrating). I have never played a game like this one before. FPS with 3 coop, deep story, secret quest for each character, slow mo. It's not another call of duty clone. If Ubisoft made a little bit better graphics,put more effort in animations and dialogues, added a cover system it would be a great game. Now it is only a good game, to me 82/100.… Full Review »
Jul 19, 2011This is not your grandfather's call of juarez. I was anxious when I heard about the change of setting but it's still a COJ game at heart. ToThis is not your grandfather's call of juarez. I was anxious when I heard about the change of setting but it's still a COJ game at heart. To me the cartel has all the highlights of the previous games in the series: the plot is excellent and surprised me several times. Unlike in most games, here you have no idea who is really on your side and no, it's not the 'double cross surprise' anyone can see coming.
The gameplay is good but it really shines in coop. On top of the secret missions you get while playing with AI, there are also challenges. Combined with the game's conspiracy / distrust plot they make the 'work together but compete' idea real.
Graphics are workable but they could use some improvement, the same goes for animations. I've seen better AI, one more reason to play this with live players.
Do yourselves a favor and don't discount this game on a gfx glitch or something. It's a cop game with an actual plot and some devious mechanics for each character, with a delicious cooperative mode and what seems to be a cool competitive multiplayer mode (gotta check this one myself when more people buy the game).… Full Review »
Jul 26, 2011First, my opinion on the game regarding that it´s a Call of Juarez title: It´s a disgrace for the franchise (justFirst, my opinion on the game regarding that it´s a Call of Juarez title: It´s a disgrace for the franchise (just read the other reviews to see why). But it´s actually a decent game and it gets better and better every single mission. There is a acceptable amount of unfair difficulties, the story evolves pretty good and personally, I like the characters and the setting. The graphics are not appropriate for a 2011 game, the whole environment seems to be dazzling all over the place. The gunplay is alright and there are some cool ideas like the "Team-Cover" system. Another negative aspect: Lots of graphic and script bugs, old dialog repeating after a cutscene, multiple dialogs at the same time and completely disappearing furniture when standing at a certain position in a doorway (nothing game breaking though)No must-buy, but a decent game if you´re ready to forget it´s CoJ name.… Full Review »