text:
|30 Sep 2009
Kaspersky causing slow mp3 tagging?
I have my mp3's stored on a WHS. With Kaspersky enabled it will take about 30 seconds to update a tag. With it off, it takes less than a second. I am sure it is slowing down other network traffic as well. Any ideas on how to speed this up?
|My System Specs
|30 Sep 2009
Sounds like a bug in Kaspersky's filter driver. There may be very little you can do to bypass it in a practical manner.
|My System Specs
|30 Sep 2009
Sounds like a bug in Kaspersky's filter driver. There may be very little you can do to bypass it in a practical manner.
|My System Specs
|01 Oct 2009
Windows 7 64bit RTM
You can try microsoft security essentials, it is free:
|My System Specs
|Thread Tools
|Similar help and support threads
Physical Memory High - Causing Computer To Be Slow
(Sony Vaio) has been extremely slow lately, which I am assuming because the physical memory is constantly high (up to 95% at times) even when I am not doing anything. Below are some screenshots for information. I have tried killing some processes but cannot find one process that is a major problem....
|Performance & Maintenance
Wireless card causing slow connection
I have a broadcom 802.11g PCI wireless card but recently it is giving me a slow connection when on a full bar signal. I then randomly goes back to running at normal speed but then cut out again and goes slow. There is nothing wrong with the connection as it works totally fine on my laptop. I tried...
|Network & Sharing
HP Probook 4530s with 16gb RAM causing slow startup of Windows 7.
Hi All, I'm using HP Probook 4530s with Windows 7 Home Premium installed, my laptop comes with 8gb 1066mhz (4gb*2) Today I bought Cosair 16gb 1333mhz ( 8gb*2) when I installed 16gb RAM it took almost 5 mins to go from Windows 7 startup page to Windows 7 desktop. I then removed 8gb *1 off my...
|Hardware & Devices
Video Hardware Error now causing slow boot up times
The other day I opened up a YouTube video and before it even started playing, my whole computer crashed. And crashed hard. At first it just froze, but then my music started looping really quickly and the entire display just got all "colorful" and pixel-ly. It's hard to describe. Anyway, I had to...
|BSOD Help and Support
Script causing browser to run slow
I keep getting the message A script on this page is causing your web browser to run slowly. If it continues to run your computer might become unresponsive. Stop running this script? check yes or no This is happening (or at least the only place I have seen it) just on Facebook. I...
|Browsers & Mail
Upgrade causing slow browsing, fine internet speed
Hi, Recently I upgraded from Windows Vista home basic 32 bit to Windows 7 professional 32 bit. Now however, my browsing speed is very slow and often doesnt work. It seems to especially have trouble with google related stuff (eg Gmail and google maps etc). However when I finally get a page up,...
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Contact Info / Websites
All 2 audio Reviews
Kevin R. Czarnecki Voice Demo
Rated 5 / 5 stars
BEEEEEEP Hi this is TmsT
Well, this passed my auditions! I'll be in touch about voice acting for Flash animation... (Nice accents too BTW)
New Wave Kitten is Angry
Rated 4.5 / 5 stars
Am I a bad LD fan?
Neil's song may be infinitely cuter, but I think I like this cover better. XD
CoMcPhee responds:
The world needs a pub-punk-band lemon demon covers album.

subset: commoncrawl


text:
Caspian – Built Like This ft. Snak The Ripper [Video]
Vancouver, BC – Livin' that ski mask life, the SDK and Stealth Bomb Records teams take over the latest video from Caspian titled "Built Like This". The villainous visuals comes courtesy of Stuey Kubrick while the track features a hellish verse from Snak The Ripper.
This track comes from Caspian's upcoming release Felix Slang and pre-ordering that now will get you a free download of "Built Like This". So do that here. Merry Christmas you filthy animals.
Twitter: @CaspianMusic | @SnakTheRipper
Tags: Caspian, Snak The Ripper, Stealth Bomb Records, Stompdown Killaz, Stuey Kubrick
[…] "Eight Hours A Day" is my favourite track off the new Snak The Ripper album and possibly my favourite track of all time by the Vancouver MC. Straight up, if you're waking up at the crack of dawn to put in another shift, this is likely going to speak volumes. The video depicts Snak getting up to get ready for construction work and the type of life that comes with it. The Stuey Kubrick-directed video is just one of several reasons why I consider Just Giver one of the top albums of 2014. And in case you want to see more videos from the album, make sure you check out "Alive" featuring Jaclyn Gee, or "What I Do?" He also made a dope appearance on Evil Ebenezer's "Be Somebody" and Caspian's "Built Like This." […]
[…] Caspian – Built Like This ft. Snak The Ripper [Video] […]
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text: I ventured out with the main man REBEL and our new black girl BARBIE to the Albury Dog Show. Rebel won BEST EXHIBIT IN GROUP and Barbie won bitch …challenge at her first outing. The Judge, Mrs J. Horton awarded Rebel his very first BEST EXHIBIT IN GROUP only a few weeks after arriving in Australia. A wonderful thrill.


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Institute Centers
Center for Communicating Science
The Center for Communicating Science creates and supports opportunities for scientists, scholars, health professionals, and others to develop their abilities to communicate and connect.
The Center for Communicating Science
- Provides learning opportunities such as workshops and courses in which tools from the arts are used to help participants learn to connect and communicate across differences, whether those differences be based on education level, academic discipline, research specialty, race, culture, religion, or others.
- Provides opportunities for those interested in communicating science to connect and work together.
- Serves as a clearinghouse for communicating science resources at Virginia Tech.
- Serves as a training ground for post-MFAs from programs around the country who wish to learn to apply their theatre and performance training to transdisciplinary areas.
Center for Public Health Practice and Research
The Center for Public Health Practice and Research (CPHPR) at Virginia Tech partners with an interdisciplinary group of faculty, staff and students at Virginia Tech and community organizations to enhance public health practice and research in the region.
The Center supports community-based projects and studies by collaborating with community partners to compete for and secure funding, as well as providing public health content and service expertise. Through the Public Health Network, the Center partners with faculty, staff and students at Virginia Tech. The Center collaborates with these university partners on grant writing, study design, implementation and evaluation and offers technical public health expertise.
Associated Centers
Center for Gerontology
Established in 1977-78, the Center focuses primarily on three...
The Center for Agricultural Trade
The Center creates and disseminates information and analysis...
Center for Rhetoric in Society
The Center examines communications to better understand...
Center for Leadership in Global Sustainability
The Center educates, inspires, and empowers professionals...
Center for Survey Research
The Center for Survey Research completes research for faculty researchers...
VT Center for Autism Research
The Center was established to promote research on Autism Spectrum Disorders...
Metropolitan Institute
The Institute conducts research on metropolitan complexities, such as...


text: Plaintiff, who is blind, requested but did not receive boarding assistance from defendant air carrier's employee and, while attempting to board the aircraft without assistance, tripped and fell on the ramp leading to the aircraft. Plaintiff filed a state court negligence action against defendant. Defendant removed the matter to federal court and filed a motion to dismiss on the grounds that that the Air Carrier Access Act of 1986 ("ACAA") preempted plaintiff's state law negligence claims and did not provide plaintiff with a private right of action. Plaintiff filed a motion to remand the case back to state court. The federal court granted plaintiff's motion to remand, holding that the ACAA did not completely preempt plaintiff's state law negligence claims but only preempted certain state law standards of care with regard to assistance to passengers. Baugh v. Delta Air Lines, Inc., 2015 WL 761932 (N.D. Ga. Feb. 23, 2015).


text:
Are you looking for the finest quality line marking, asphalt paving, and parking lot maintenance services in the greater Boston area? Well we have good news. Your search ends with us at Fine Line Marking Services, where our mission is to provide a suite of property maintenance services in a timely and cost-efficient manner.
Our services ensure both commercial and residential properties are superior in safety, functionality, and clarity, all while enhancing the overall aesthetics of your property. We combine state-of-the-art line striping, seal coating, asphalt paving, crack filling, and commercial snow plowing technologies with a staff of friendly, trained and licensed professionals. This will ensure your final product and overall experience with us is of the highest quality. Fully insured and expertly crafted, all of our work is guaranteed. That's the bottom line.
Based in Cambridge, Massachusetts, we service all of greater Boston and the North Shore. To receive a free estimate, please give us a call at 617-868-0036 or complete a quote request.
Nate and the team at Fine Line Marking Services did a great job seal coating and line striping our parking lots. The parking lots look like new. We will definitely recommend Fine Line to anyone that wants professional line striping in Massachusetts.
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Toll Free: 1-800-STRIPING Local: 617-510-8390
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Home | About Us | Commercial Services | Our Work | Testimonials | Request an Estimate | Contact Us
2017 Copyright Fine Line Marking Services


text:
What is SGICU?
We are a non-profit web portal dedicated to helping patients admitted to ICU by providing useful information for them and their family members.
Sgicu.com is a non-profit web portal dedicated to providing useful information for ICU patients and their family.
List of Hospitals in Singapore
A Useful Guide to Common ICU Terms


text:
Cupido Legging$22.95 $22.95
- Style No: 7368-BLACK-XS-W
- Description
- Size Guide
IT was Cupids hand.
He had no choice.
That's why we put him on a leg.
Now wheel love never tyres peddling along the busy street.
DESCRIPTION: Full length, mid rise legging, with wide waistband.
FEATURES: Rideable art on the left leg. (Ministry of Cycle Culture Warning- do not fall forCupid's stunt).
FABRIC: Super Soft Cotton Elastane Jersey
COLOUR: Black
Free Shipping Over US$55


text:
Exhausted of the same old venues? Party Boat Cruises offer a totally new experience to enjoy drinks, dining and dancing aboard our double decker party boats. We offer all-inclusive packages, making the planning easy, and leaving you to simply relax and enjoy your time on board with us.
Enjoy enchanting scenery and forever changing views of Melbourne by day and mesmerising panoramic views of Melbourne's City by night. Each of our party boats offer two levels for entertaining, are very spacious and come equipped with bar and dining areas, dance floor and lighting facilities.
Party Boat Cruises offers boat cruising functions for all occasions.


text:
Institutional Repository Usage Statistics. RSP Webinar 20 March 2013 Paul Needham, Cranfield University Ross Macintyre, Mimas Angela Conyers, Evidence Base, BCU. IRUS-UK. Funded by Jisc as part of UK RepositoryNet+ Led by Mimas Primary Project Team Members: Mimas Cranfield University
Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.
RSP Webinar
20 March 2013
Paul Needham, Cranfield University
Ross Macintyre, Mimas
Angela Conyers, Evidence Base, BCU
"It's great that it's COUNTER"
"Authoritative download stats, using a standard we already work with."
"One of values of IRUS will be verifying data, doing data cleaning. How many downloads are genuine and how many are robots?"
"Reassurance that the data we have is as close as possible to a true representation of the use of the system as possible."
"Being able to see some usage data from other institutions within IRUS, and knowing that the same methodology has been used to arrive at these numbers, will be really valuable to us."
"The 'Search' is interesting in that shows downloads of the same author or subjects across repositories."
"The summary data which demonstrates the scale of repository access across the registered repositories is very informative."
"The way in which it demonstrates the value of IRs in providing Green OA to high demands."
16 repositories – 2 million+ items downloaded since IRUS-UK started
150+ repositories – how many items downloaded?
"The quality data …allows me to confidently sell our services to our researchers to gather further content for the repository."
"We've found statistics are helpful in encouraging our staff and postgraduate research students to deposit their work, so if it's easier for us to gather this data (or direct our users to it), the IRUS-Stats will be really useful to us."
"The set up was quick and painless, which is always a delight!"
"Consistent collection of statistics without me having to do it!"


text:
Oswego, New York
Total Square Feet:
Construction Period:
Jan 2005 to Dec 2005
St. Germain & Aupperle Consulting Engineers - 6000 W. Genesee Street, Camillus, NY 13031
GENERAL CONTRACTOR: Sarkisian Brothers - P. O. Box 1925, Binghamton, NY 13902
MECHANICAL & ELECTRICAL ENGINEER: Sack & Associates - 721 E. Genesee Street, Syracuse, NY 13210
COST ESTIMATOR: Ashley McGraw Architects - 500 S. Salina Street, Syracuse, NY 13202
The rehabilitation of Poucher Hall, a 37,500-square-foot three-story, former elementary school was part of State University of New York College at Oswego's comprehensive master plan. The basic concept is an "Academic Commons" for the Humanities, emphasizing accessibility and openness to learning.
The campus is located at the Eastern end of Lake Ontario and is subject to a range of extreme weather conditions. Poucher Hall is located on the primary circulation spine through the campus. Designers recognized the necessity to provide shelter for pedestrians going to and from destinations during the severe winter.
A "Main Street" provides easy student access to faculty and student services. Abundant daylight has been brought to the center of all building levels due to transparency between the central area and the perimeter rooms. The interiors provide places and furnishings with wireless Internet access where students can meet other students and faculty in both planned and casual encounters.
The inclusion of Disabled Student Services and the Office of Learning Support provide an important nexus of resources.
The exterior of the school required minimal construction, however, entire interiors were demolished, (including all mechanical systems) and were replaced with a variety of transparent, translucent and solid partitions. In the effort to add height, most of the spaces have exposed pipes and ducts with suspended "Clouds" which define visual horizontal planes.
Detailing, dimensions and colors were carefully designed, enhancing the sense that something different and important was happening throughout. Oval common spaces emphasize that the college goes beyond the ordinary to recognize the individuality of the users.
The educational and socialization goals of the project included faculty and student "Paths that Cross", providing informal settings to promote collaborative learning; multi-use venues along an academic commons that unifies the campus; access, beauty, flexibility and performance; and supportive multi-media teaching technologies were all accomplished in this project.
DIV 08: Entrances & Storefronts, Windows: EFCO
Corporation; Glass Block: PPG.
DIV 09: Carpet: Interface; Porcelain Tile: Crossville; Linoleum:


text:
Nikon WR-R10 Wireless Remote Transceiver
This product is in good stock and is available for dispatch in our normal delivery timescales.
Order in the next 1days 2hrs 51mins for delivery on Tuesday, 21 November
Free delivery also available - more info
The Nikon WR-R10 Wireless Remote Transceiver enables you to control key camera functions from a distance, even if there are objects between yourself and the camera. Compatible with specific Nikon D-SLRs, these devices allow control of autofocus, video recording, continuous shooting and silent shooting, as well as a feature allocated to the function button. You can use the wireless transceiver and ... More
1x Nikon WR-R10 Wireless Remote Transceiver Sorry, there are no more available.
The key features of the Nikon WR-R10 Wireless Remote
Photographers can use the WR-T10 to simultaneously release the shutter on multiple cameras that have a WR-R10 unit attached and have been paired with the WR-T10.
Three radio frequency channels are available for use, to prevent interference when multiple pairings or photographers are shooting in one location.
Live View can be used with select D-SLRs released after the D4 (D4, D800/D800E, D600, D5200).
Range (line of sight) from the WR-T10 to WR-R10s is 66 feet (20 meters).
One WR-T10 unit can be paired with an unlimited number of cameras with a WR-R10 unit attached.
When the WR-R10 is used along with the WR-A10 WR Adapter to connect to select Nikon Digital Cameras with a 10-pin connector, one camera can be designated as "master" and control the shutter release of up to 64 WR-R10 transceiver units.
Useful for triggering the shutter remotely when using slower shutter speeds, to prevent camera movement.
Range (line of sight) from WR-R10 (used with the WR-A10 WR adapter on select D-SLRs, and acting as a master unit) to WR-R10s is 164 feet (50 meters).Back to top
Product Specification
|For Use With
|Selected Nikon DLSRs
|Wireless Remote


text:
Metro Multi Shelf $715
Set of 3 - Inspired by the popular Metro Cubes, the Metro Multi is a set of 3 stacking units, each with their own interior storage spaces. Use the spaces to display your favorite pictures, candles or books and more!
- 23.5Lx10.25Wx23.5H
- white and walnut veneer
Color (Rollover to see Larger Version):
For Custom Color Options:


text:
California Autohaus
Review for California Autohaus
CHRISTA C. on 02/01/2014
"Super easy to keep my car running great "
Called on a Friday early afternoon and had my car all fixed up (brake lights, general fluid maintenance, etc) by close the same day. They are courteous and reliable. I feel I can trust them to keep my car running well!
Vehicle: Land Rover LR3
Service Date: 01/31/2014
Review Created: 02/01/2014 11:20 PM


text:
Aditya DuggalMembers
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About Aditya Duggal
Profile Information
Unable to change resolution for Intel HD 2500 in Yosemite
Aditya Duggal posted a question in Hackintosh YosemiteHi, I have just installed Yosemite 10.10.1 Niresh following his guide available here. Now everything is working fine except for the graphics card GPU is only showing a resolution of 1024x768 whereas I have a monitor which supports 1440x900 Here are my system details: Processor: Intel(R) Pentium(R) CPU G2030 @ 3.00GHzGPU: Intel HD Graphics 2500 [8086:0152] (rev 09)Here is what my system information says about the Graphics Card: Type: GPU Bus: Built-In VRAM (Total): 5 MB VRAM (Dynamic, Max): 10 Vendor: Intel (0x8086) Device ID: 0x0152 Revision ID: 0x0009 Kernel Extension Info: No Kext Loaded Displays: Display: Resolution: 1280 x 1024 Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Now my question is that is there a way to increase the resolution in Yosemite or any other version of Hackintosh. I am also seeing that the screen is a bit laggy and choppy. I have tried many things but have not been able to fix this issue. Also note that my Screen is connected to the CPU via a VGA cable as my screen does not have a HDMI port and the only port is VGA available. I would request some of you experts to guide me in resolving this issue, even if it means that I need to change the OS X version. I have also read that HD 2500 is not supported but I have seen on other forums that some users are having higher screen resolutions on the same GPU, is it because of the VGA connection.


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GraphicRiver Soccer Poster 8283421
Category: Stock Vector | Comment: ( 0 )
GraphicRiver Soccer Poster 8283421
Stock Vector \ Conceptual \ Sports \ Activity
Poster \ Menu \ Match \ Icon \ Lager \ Silhouette \ Soccer \ Texture \ Vector
Stock Vector - Soccer Poster 8283421 by -TAlex- @ GraphicRiver
Stock Vector \ Conceptual \ Sports \ Activity
Graphics Files Included: JPG Image, Vector EPS; Layered: No; Minimum Adobe CS Version: CS.
Soccer Poster with Ball, Glasses of Beer and Fans, vector.
File saved as EPS 10. Use transparency effects and different blending modes to add volume and create shadows.
Racing; Soccer Poster; Soccer Ball in Net; Soccer Poster; Soccer Background; Soccer Background; Silhouettes Soccer Players.
Keywords: alcohol, ale, ball, beer, brochure, championship, competition, dark, fan, field, flag, football, game, glass, grass, green, icon, lager, match, menu, poster, red, silhouette, soccer, sport, stadium, team, template, texture, vector.
Download Link


text:
To enjoy the full experience that Etisalat official website has to offer, click here to update your browser.
Etisalat cash
Transfer money & withdraw from your mobile to any other Etisalat mobile.
Flous wallet Pay your bill and recharge for free.
Flous Virtual Card Number (VCN) Plug-in: Secure online shopping without worrying about your credit card information being stolen.
Help, Terms and Conditions
Service Details


text:
Guess what?!
No, really, guess.
Ok, I'll just tell you. I applied to this amazing art show out in Lowell at Mill No. 5 (which is an actual old mill. So cool.) a while back, kind of on a whim. I've never done any vendor shows on any scale and Love Buzz is a rather large scale event.
So, did you guess yet?! I'm in! I'm one of the cool kids! I get to sit at the popular table! I'm so excited I can't stop writing with exclamation marks!
The Hipster a Housewife has her first gig ladies and gentlemen. They like me, they really, really, like me.
It's on February 1st, so I have about a month to get my sh*% together and make a bunch of pretty stuff. It's a valentine/lovey-dovey themed event and my first thought was cards, people love cool cards. And then I thought, well, I'm already challenging myself to make a piece a day, why not make card designs? And then I said to myself, why am I using so many italics?
|Totes xx
Nothing like a good old fashioned, tongue in cheek valentine. I think I'll give this one to my bestie.
I also have to figure out how to get some good quality prints done of my work without spending an arm and a leg. Isn't it scary when you catch yourself saying things your mother says? 'An arm and a leg' who says things like that? My mother, that's who. I'm old.
Anyway, I digress.
I have a ton of work to do. But as it turns out, I actually have some time to do it in. I found out this morning that we have no work (that's at my day job, construction, not my fabulous night job in which there is always something to keep me busy). And of course I immediately called the husband and freaked out, because we depend on my paycheck, like big time. He talked me down (like always), we got off the phone, and I just started praying. One of those desperate, please help me Lord prayers that you mumble under your breath as you drive down the street in the snow, or rain, or whatever. I was scared. I am scared, but I have faith that my father in heaven will provide.
And of course he did, almost right away. I got home an the email was there, along with the opportunity to bring in some funds. The whole thing is a HUGE opportunity to get my name and brand out there. I just feel so blessed tonight.
Great is His faithfulness.


text:
Working with and through others.
Achieving organizational objectives.
Coping with a changing environment.
Making the most of limited resources.
Balancing effectiveness and efficiency.
Industry & Trade
design by Dóri Sirály for Prezi
A family investment established in 1986
Mr. Mohammed Abdalrahman.
What do they do?
Concepts that are going to be talked :
1-Effectiveness & Effeminacy
2- Hierarchy of Authority.
3- Modern & Traditional view .
4- Programmed & non-programmed.
5- Selection of Employees
6- Training
7- The Internationalization Process
مDone by :
Hadeel Al_ashwal.
Manal Al-Haisami.
Keffaia Al-Gaffan.
Defaf Al-Matari.
Salwa Al-Reqi.
Hierarchy of Authority
Selection of employs:
Methods of training :
Training employees to use specific machines
Teaching office workers English
Teaching computer literacy
Make more products no waste
Melting the scraps
Modern and Traditional Views
Open-system (modern) is used at Al-Dar company (choosing distributors)
They care about the external environment as well as the internal environment. They believe that they live in uncertainty and unpredictable environment.
E-business :
E-business: a business that uses the internet for more effectiveness and efficiency in all aspects of it operations
They have products that can be displayed online so more people know about this company and what their services are
The Internationalization Process
1- Licensing
2- Exporting
3- Local warehousing
4- Local assembly
5- Joint venture
6- Direct foreign investment
They export to South East Africa
They import from China, Jordan, and Thailand (not internationalization for them)
They are capable of 1, 2, and 6
Effectiveness & Efficiency
Non-programmed :
For example : A machine breaks down
For example: revolution interfering with attendance of employees (dorms)
Electricity problems (generators)
- Ethnocentric
- Polycentric
- Geocentric
- Geocentric attitude is one that used in Al-Dar company.
- For example: The employees vary in ethnic origin, but are all underlined by one common denominator, they work to make Al-Dar group the best.
- selection of media.ز
- The company has chosen a media richness in all its communication relations.
- Meaning of motivation.
- Method used for motivate employee in AL-DAR company:
1-The communication method is considered as a motivation.
2-Flexible work time (( 7 hours a day )).
3-An annual ceremony for anniversary of incorporation to reward employee.
Executive reality check:
It is a concept in the controlling function for any manager to do.
This concept is strongly applied in AL-DAR company.
Executive reality check improves employee performance and product quality.
Product Quality:
- Conformance to requirements.
- Five types of product quality:
1- transcendent.
2- product-based.
3- user-based.
4- manufacturing-based.
5- value-based quality.
- AL-DAR company applies two approaches for Product quality from the five types which are product-based and user-based.
- This company is doing exceptionally well in some aspects of management, but as nothing is perfect, it needs improvement in some areas.
8- Attitudes
9- Communication
10- Motivation
11- Executive Reality Check
12- Product Quality
13- E-business.
14- Recommendation
Al-Dar company just draws their employee cordoning to their best talents no matter what are their nationalities.
Thanks for listening
Supervised by:
Mr. Sharaf AlKibsi
1- More diverse labor force
2-More methods of motivations for employees such as being a family friendly company and give employees paid sabbaticals.
3-More employee involvement in decision making.
4- Apply proceed model in the process of selection the employees.
Present Remotely
Send the link below via email or IMCopy
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hadeel alion 30 June 2013
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text:
Quality product, quality staff, quality, quality, quality. Did I mention that I think this outfit is first rate?
This printer goes above and beyond with service. From assistanc...
I had heard good things but had problems. They didn't meet my deadline then charged me more than what was quoted.
From family friendly trips with kid friendly activities to local plumbers lawyers, spas, and contractors. Judy's Book has millions of listings and reviews for the best and not so great. Whether you're looking for a specific business or just trying to discover great places we make it easy. We're a family oriented site focusing on bringing trusted reviews and recommendations to moms and others. Green and Sustainable places are becoming more relevant to Judy's Book users, have a favorite place? Write a review and tell users why it's Green!


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Looking for something?
DeafHear.ie Shop Login
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Click on the map or the links to right:
Researchers at Coventry University have said that children with reading difficulties...
The 112 SMS Service is a potentially life–saving service for people who are Deaf or Hard of Hearing.
DeafHear's Hearing Aid Service focuses on providing a holistic service to persons with a hearing loss.
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Digital TV listening system with Neck Loop & 2.4 GHz transmission –�now with TOSLINK
A good value Phonak hearing aid care kit for Teens.
Parents Corner is a section on DeafHear's website dedicated to providing information and support to parents of Deaf and Hard of Hearing children in Ireland.
The Mind Your Hearing website provides relevant up to date information on acquired hearing loss.
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Supporting students with hearing loss to hear clearly and learn effectively
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text: Total Marine Fuels has started delivering low-sulphur bunkers by barge from its Donges refinery for the port of St Nazaire/Montoir, in France. Total has been supplying low-sulphur bunkers in the St Nazaire region for more than a year, but until now deliveries have only been available by truck. "In response to demand from our customers," explains Pinharanda, "we decided to invest in the new barge facility." David Bleasdale, General Manager of Total Marine Fuels, says, "Total continues to invest in new products and services on a wide scale, with the emphasis where necessary on the need to supply low-sulphur fuels to key markets. Although St Nazaire/Montoir is actually outside the new SECA II, we are responding to the demands of our customers for availability of low-sulphur fuel before they enter the English Channel "Elsewhere, we are working towards offering low-sulphur fuel in Fos/Lavera next year, while CEPSA, where Total is a significant shareholder, is ready to offer it now in Algeciras. Zeebrugge, meanwhile, is a big success story for Total. By investing in new barges and storage, we are increasing volumes – mainly of low-sulphur – considerably. And at Dunkirk we have been supplying low-sulphur bunkers for over two years, so have accumulated valuable experience of many of the operational issues involved in delivering low-sulphur fuels by barge and truck. "We have had low-sulphur available for over a year in Hamburg by barge and truck, and at Brunsbüttel, on the Kiel Canal, by pipe. We are ready to offer low-sulphur in Antwerp, and in the UK we have availabilities by pipe and barge at Immingham/Humber River. We are also currently constructing a new tank in Le Havre specifically for low-sulphur bunkers, which will be available next year."


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Receive industry and products news from the market categories that matter to you most.
Stay up to date on industry news and trends, product announcements and the latest innovations.
Product News: Electronic Components & Devices
BGA Socket supports zero delay PLL clock driver IC.
Press Release Summary:
Nov 16, 2012 - Designed for 0.5mm pitch, 3 x 7.5 mm clock driver IC, Model SG-BGA-7244 operates at bandwidths up to 10 GHz with less than 1 dB insertion loss. Contact resistance is typically 20 mΩ per I/O. Constructed with gold-plated embedded wire on elastomer as interconnect material between device and PCB, socket features temperature range of -35 to +100°C, current capacity of 2 A per pin, and pin self inductance of 0.15 nH. Socket is mounted on PCB using supplied hardware with no soldering required.
Original Press Release
Socket Your Zero Delay PLL Clock Driver Using Elastomer Socket with Superior Electrical Performance
Press release date: Oct 01, 2012
The SG-BGA-7244 sockets are constructed with high performance and low inductance gold plated embedded wire on elastomer as interconnect material between device and PCB. The temperature range is -35C to +100 C. The pin self inductance is 0.15 nH and mutual inductance of 0.025 nH. Capacitance to ground is 0.01 pF. Current capacity is 2 amps per pin.
Pricing for the SG-BGA-7244 is $398 at qty 1.
Ila Pal
VP Marketing
Ironwood Electronics
1335 Eagandale Ct
Eagan MN 55121
High Performance IC Sockets and Adapters
Skype: ila.pal * http://www.linkedin.com/in/ilapal
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Alano Edzerza Native Indian First Nations ARTIST PROOF 3/5 RED FORMLINE PRINT
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Alano Edzerza Native Indian First Nations ARTIST PROOF 3/5 RED FORMLINE PRINTReserve? We don't Need No Stinkin' Reserve !!! Beautiful art, stunning. Measures 17 X12 1/4"
Edzerza is Alano�s family name, passed down over the last hundred years. The origin of the name comes from Alano�s great-great-grandfather, Asadza. The name itself is ages old, and has been a part of the Tahltan nation from time immemorial. The Tahltan nation is located in the North West corner of British Columbia, and is the largest traditional territory in the province. Tahltan culture reflects a mix of both Athabascan and Coastal traditions. Historically, the Tahltan people are very industrious, sustaining themselves for thousands of years with the rich resources of their tribal territory. In pre-contact times, Tahltan people had an elaborate trading economy based on their position between the coastal trade and the inland tribes. They are very proud of their tradition of commercial enterprise and continue to be extremely active in the modern economy of their traditional territory. They have two clans: Tsesk�iye (Raven clan) and Ch�iyone (Wolf clan). Alano belongs to the Raven clan and feels a deep connection to the Tahltan creation story featuring the Raven.
Alano began sketching at an early age and won a district award in junior high ... read more


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$24 in 24 (7 x 30′) – Sandwich King Jeff Mauro discovers the best cheap, local eats in cities across America. Each week, he hits a new locale with a budget of just $24 to find the tastiest breakfast, lunch and dinner in town. From unexpected mom and pop shops to globally inspired spots, Jeff's coast-to-coast journey proves great food doesn't have to break the bank.
Jeff hits Boston, Chicago, Cleveland, Los Angeles, Minneapolis, New York City and Philadelphia in the first season of $24 in 24. From a hearty Cuban breakfast sandwich at Porto's Bakery in Los Angeles and fresh Chicken Verde Chili from Palookaville's Chili in Cleveland for lunch to an authentic Italian Beef Sandwich with Homemade Giardiniera dinner at Scatchell's Beef & Pizza for dinner, Jeff's mission to find local, high-quality cuisine on the cheap delivers some fantastic finds.
Channel: Food Network
Producer: Custom Productions
TX: 24th September 2012
Source: Food Network press release (via The Futon Critic)


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Tue., Sept. 13, 2005, 9:25 a.m.
Alex Bedini: Coolest Cat Ever, RIP
Alex Bedini was a master of the fluid, straight-ahead style of jazz that blossomed from the fingers of jazz guitar innovators like Django Reinhardt, Johnny Smith and Joe Pass. But Bedini didn't just play jazz. He was jazz. Everything about him – from his gravel-voice to his cool Van Dyke beard to his hipster sense of humor – exuded an aura of the jazzman. A natural performer, Bedini was a fixture to area nightclubs and festivals for nearly 30 years. It's painful to think of our music scene without him.
Doug Clark
(For rest of Doug's column, click here)
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Live the glamorous life with this impressive, large-scale cast stone fountain with playful dolphin accents.More Details >
Add extravagant style to a large outdoor or indoor space with this incredible, hand-crafted cast stone fountain. Playful dolphin accents seem to dance atop this no-sidewalk design in natural carved stone-like finish. A fiberglass inner pool creates a leak-free basin for years of enjoyment. Henri Studio was started more than 40 years ago when Tuscan sculptor Eneri Prosperi came to the U.S.A. He combined master hand-sculpting techniques with cast stone, a highly dense material with a texture similar to limestone. Made from a special cement blend of coarse and fine minerals, pigments, and water, it is enriched by exclusive finishes that convey vivid natural stone highlights in subtle organic tones. Please note this hand-crafted, custom made-to-order design ships for free, but may require freight curbside delivery due to its size and weight.


text: I troll here often, posted a few times but I got some good news I just felt like sharing. I commission in May from ROTC at E. Kentucky and my branch came in as Armor detailed to Mil Intel. So hey to everyone, as a soon to be gold bar (AKA lowest of the low on the totem pole).


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This week we conclude reading from the book of Bemidbar/Numbers with the parashah/portion of Matot. However, instead of focusing on the Torah, I would like to focus the Haftarah, or prophetic portion, which is traditionally read in synagogue following the reading of the Torah .
Usually the Haftarah is related
thematically to the Torah portion. However, this is the first of
three weeks when the prophetic portions are linked instead to the
calendar. This is the first of the the Prophetic Portions of
Admonition. These special portions are read during the three weeks
prior to the Fast Day of Tisha B'Av, which commemorates the
destruction of the First Holy Temple by the Babylonians and the
Second Holy Temple (and Jerusalem) by the Romans.
The Haftarah starts at the beginning of the Book of Jeremiah and
continues through Chapter 2, verse 3. In the Haftarah (thanks to a
synopsis by Saul Beck) God starts off by telling Jeremiah that he was
selected as a prophet before he was even born. Jeremiah objects much
as Moses did before him, describing himself as a boy who cannot speak
well. Symbolically, God touches Jeremiah's mouth and proceeds to give
him his first prophecy. This prophecy consists of two visions – one
of an almond tree, and one of a steaming pot tipped away from the
North. The almond tree represents God's watchfulness, and the
steaming pot represents an invading enemy against the Kingdom of
Judah and Jerusalem. This enemy, God explains, is a punishment
against Judah for worshiping other gods and idols.
As I sat reading the Haftarah I kept trying to determine how it
might connect with the terrible events happening currently in Israel
and Gaza. More than that, I tried to imagine how I might make that
connection from an apolitical perspective, as well as one which was
still rooted in the idea of mindfulness which I try to keep at the
heart of this blog.
I have no doubt that there are those who will use the words of
prophecy concerning those who attack Israel as a warning to the
Hamas. And there are still others who I'm sure will use the words by
which God prophecies the destruction of Judah and Jerusalem as words
of warning to the Israelis. But, beyond the fact that I do not want
to be political, I don't think either of those prophecies are
applicable here. They were written for a different time and
different circumstances. However, both prophecies can still serve to
remind us that our actions, whatever they may be, always have
consequences. But we do not have the "luxury"of knowing ahead of
time what those consequences will be.
Mindfulness teaches that we
must try our best to live life in the moment, without judgment, and
guided by compassion for all of God's creation. And so we must
remember that during these difficult times.
It is so easy for us to judge others, though ultimately judgment
makes it impossible for us to truly be compassionate. And we need to
be guided by compassion at all times. Especially trying times.
These thoughts which arose in the moment caused me to focus on
Jeremiah's description of himself as a boy who cannot speak well, and
the fact that, after this, symbolically, God touches Jeremiah's mouth
and proceeds to give him his first prophecy, that of the coming
A lesson in this passage is that in each moment we must each view
ourselves as if we were a child unable to speak. And often this is
true. Much of the time this is because there is so much going on in
our minds that we cannot put it into words. However, I would like to
urge us all to view this differently. Let us imagine that we are
unable to speak because we are simply trying our best to be in the
moment. We do not need to comment on what is happening nor tell
others, or ourselves, what to do or think. We must simply be present
in silence.
Just as last week in the Haftarah, Elijah realized in his prophetic encounter that
God was to be found in the small, imperceptible voice within, and not
inside the storm or thunder, And so we too must be silent in order to
experience God. We too must be silent to hear the small, almost
imperceptible Divine voice of compassion within each of us.
In every moment we are bombarded, literally and figuratively, with
imagines and words which can cause us to become angry and even
hateful. But if we can be silent and imagine ourselves unable to
speak, like Jeremiah and Moses, perhaps that anger and hate will be
replaced by compassion and understanding. And
hopefully....eventually....by love.
In the Haftarah God touches Jeremiah's mouth and Jeremiah begins
to receive his first prophecy. But remember, a prophecy is not
necessarily of what WILL happen in the future. It is a vision of
what MAY happen if the people do not change their ways. And so, when
God touches our lips, and our hearts, in that place of silence and
compassion, perhaps we will then be able to catch a glimpse of the
potential for us and our world. But the potentials are not
absolutes. The potentials are, by definition, possibilities. When
we are touched by the divine we can see the future of war/peace,
compassion/jealousy, love/hate. It is how we live our lives each
moment which determines which becomes reality.
As we enter Shabbat, the day of rest and peace, let us do our best
to be present to the silence and to hear the compassionate voice of
the divine within it. In that way, no matter what our religion, our
creed, our political belief, we can spend each moment imagining a
world of peace and love. For it is by experiencing that particular
prophecy that we can hopefully bring it to fruition.
Shabbat Shalom.
Commentaries on the weekly Torah portion, Psalms and other biblical texts. Written by Rabbi Steven Nathan, these are based on mindfulness principles, mystical tradition and personal musings. (Note: for those unfamiliar, Torah refers to the first five books of the Hebrew Bible: Genesis, Exodus, Leviticus, Numbers & Deuteronomy. A different parashah/portion is chanted in the synagogue each week so that the entire Torah is read over the course of each year)
Friday, July 18, 2014
The Words of Jeremiah....Helping Us to Find Compassion in Silence (The Hafatarh/Prophetic Portion for Parshat Matot)
Posted by S.N. at 6:11 PM No comments: Links to this post
Labels: admonition, compassion, Gaza, Haftarah, haftorah, Israel, Jeremiah, Jewish, jews, judaim, love, peace, religion, spirituality, torah
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The hit US TV show Pretty Little Liars is drawing to the end of its fifth season and, with the juicy spring finale set to air on Tuesday March 24th, we cannot contain ourselves. Finally, after five seasons, nine character deaths and countless red herrings, the loyal followers of the show are going to be rewarded with the ultimate secret – the true identity of 'A'. We found out at the end of the second season that the original 'A' was Mona Vanderwaal but there has been a bigger, more ruthless 'A' torturing the PLLs ever since. This 'Big A' has successfully landed all five of our Pretty Little Liars in jail in the shocking previous episode that aired last Tuesday. Alison DiLaurentis was found guilty of the murder of Mona Vanderwaal and the rest of the liars have been tarred and feathered as her accomplices.
The trailer for the final episode of Season Five suggests that the liars have been kidnapped and brought to Big A's real life dollhouse. Avid followers of the show have only one question on their minds – who is A? We have been asking this question since the beginning of the show and now fans are ready for the big reveal, especially after receiving some hints from big names as the season nears the finish line.
Executive Producer, I. Marlene King, has hinted at the possibility of a twin theory, which stems from the original books written by Sara Shepard, in which 'A' turns out to be Alison DiLaurentis' twin Courtney. However, producers have made it clear that the TV show will not follow that exact plot line and although Alison will not have a twin, somebody else might! With hundreds of fan theories circulating on YouTube, Tumblr, Twitter, Reddit and Facebook it is easy to accumulate various clues dating back to the first season and when people start presenting evidence for their favourite theories, it is hard not to be swayed.
One of the most recent and popular theories is that Andrew Campbell is 'A', as he has been appearing often in the last few episodes as Aria's love interest and he always seems to be up to something suspicious. Some die-hard PLL fans would still swear that Aria is 'A' whilst others have recently been accusing Hanna of being shady as well. Honestly, it could be anyone at this point, but what fans do have are some major clues from the inner circle themselves. As I mentioned, the executive producer, I.Marlene King, has dropped a few hints on Twitter and Keegan Allen (who plays Toby) has also said in an interview that 'A' has been there since Season One.
So our big clues are that 'A' has been in the show since the beginning and that the twin theory is an important part to the plot. Where does that leave us? Well, we are starting to doubt everybody and everything and we are still tearing our hair out in anticipation for Tuesday's episode. Pretty Little Liars will run for another two seasons on ABC Family and it is also available on Netflix.com.


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Unilever and the FEBA partner to address food waste and hunger in Europe.
London/Rotterdam, 1st December 2014 - Unilever today announces a three-year partnership with the European Federation of Food Banks (FEBA) to help address food waste and hunger across Europe.
More than 120 million people – nearly a quarter of the population of the European Union - is at risk of poverty or social exclusion while 17% live under the poverty threshold (1). At the same time, over 100 million tonnes of food in Europe is wasted annually.
Now, as the 30th anniversary of the first food bank in Europe is marked, Unilever is strengthening its support to the FEBA network with a supply chain support programme across Europe and a three-year partnership, providing:
- Enhanced product donations from local countries across Europe to fight food waste;
- Time and expertise from Unilever employee volunteers to support FEBA members in their food collection and distribution activities;
- A 100 000€ annual contribution from the Unilever Foundation to help in developing new food banks in Eastern and Southern Europe - where food poverty is a significant issue - and to strengthen existing ones, ensuring more food is reaching the right people at the right time and in the right way.
Working together
Neil Humphrey, Senior Vice President Supply Chain Europe, said: "Many are facing long term hardship and are struggling to feed their families with food banks playing an increasingly vital role. At the same time, Unilever is committed to tackling food waste. We believe we can help by donating not only our products but also expertise in areas such as logistics to ensure food reaches those that are most in need."
Isabel Jonet, President of the European Federation of Food Banks, said: "We are convinced that fighting food waste and poverty is only possible by working together and building partnerships with stakeholders. The long-term commitment announced by Unilever is a strong example of partnership in action which will deliver real benefit to the most vulnerable and needy by helping our food bank network to maximise its positive impact."
Unilever has been supporting FEBA members through in-kind contributions for several years in Europe. In 2013, Unilever donated approximately 3 million meals equivalent in 13 countries (2). While in 2014, 35,000 families in the Netherlands received hot meals prepared with Unilever products such as Conimex, Bertolli and Unox.
Local teams within Unilever will be encouraged to intensify their collaboration with National Federations of Food Banks part of the FEBA network. For example, Knorr in France will leverage its brand power by undertaking a marketing campaign that outlines that a donation to FEBA will be made for every product purchased at dedicated in-store operations.
(1) Source: Eurostat 2014
(2) Spain, Portugal, Netherlands, Belgium, Czech Republic, Greece, Hungary, Ireland, France, Italy, Poland, Slovakia and United Kingdom.


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Gizele Thakral is among two of the new wild card entries on Bigg Boss. Despite the inclusion of wild card entries, Bigg Boss 9 has not really turned out to be as popular as the previous seasons were. The show already had four wild card entries like Rishabh Sinha, Puneet Vashisht (evicted), Kanwaljeet Singh and Priya Malik, but none of them have been able to pump up the TRPs.
Gizele Thakral, born in 1990, has been facing the camera ever since a young age. She started modeling professionally since the time she was 14 years old. When she was in Class XII, she entered Gladrags Model Hunt (2005) and became one of the top five finalists. She also won titles for Gladrags like 'Miss Best Body' and 'Miss Potential'. She was the Kingfisher Calendar Girl for 2011.
The 5 feet 7 inch tall actress has a couple of movies in 2016 like Mastizaade and Kya Kool Hain Hum 3. Gizele Thakral was known to have dated cricketer Yuvraj Singh at one point of time.


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Bryn Goleu B&B
Nant-y-gamar Road, Llandudno, LL30 3BD, GB
Select your stay dates to check availability
Bryn Goleu B&B
About the hotel
Property Location
Located in Llandudno, Bryn Goleu B&B is convenient to Bodafon Farm Park and Llandudno Swimming Centre. This bed & breakfast is within close proximity of North Shore Beach and Promenade.
Make yourself at home in one of the 3 guestrooms. Complimentary wireless Internet access is available to keep you connected. Bathrooms with showers are provided. Conveniences include coffee/tea makers and irons/ironing boards.
Enjoy a satisfying meal at a restaurant serving guests of Bryn Goleu B&B. A complimentary cooked-to-order breakfast is included.
Business, Other Amenities
The front desk is staffed during limited hours. Free self parking is available onsite.
Hotel Facilities
- Number of floors - 1
- Total number of rooms - 3
- Restaurant
- Front desk (limited hours)
- Free WiFi
- Free breakfast
- Free self parking
Room Facilities
- Iron/ironing board
- Coffee/tea maker
- Shower only
- Free WiFi
- Private bathroom


text:
Throw a wrench, change the galaxy.
Windows PC, no others confirmed yet
Tom Francis
John Roberts
Adaptive Images by Matt Wilcox
We only mail you to invite you to closed alphas or tell you we released a game
I've been designing and trying various ways for you to make progress towards your objective in Heat Signature, and four bad iterations have led me to a surprising conclusion.
More Heat Signature
Daniel F: Thanks for sharing, Tom - it's really interesting hearing your thought processes.
For my part, I enjoy it when games give me the opportunity to put those McGuffin pieces together in a way that makes me feel smart, even if it's an illusory feeling. For instance, in the Blackwell games, you run around essentially collecting discussion topics for your notebook in order to unlock solutions, but the game lets/makes you put the topics together (a detective version of the age-old adventure game trope of using everything on everything else) to "deduct" the solution. It made me feel smart and responsible for the solution, even if I knew upon reflection that it was an illusory feeling.
In Heat Signature's case, have you thought about letting the player piece together the individual heat sig traces of the target ship in some sort of puzzle mini-game, or deduct something about the target ship from the hints you've collected? Or if not, what do you think would be wrong about that sort of mechanic?
Damon: Hey tom!
While you were discussing some of those objectives I had a thought. You've previously mentioned that ships in the world will have their own roles and objectives; so What about having the Intel you receive give information about the target's role in the world?
The target ship could be a courier, in which case the snippets of information you receive might be about its usual flight path, or its destination. That info might reference places that you wouldn't know about and require more intel to locate.
Once you've peiced together the location, going there and locating the ship on the job is the goal. That might be tricky if there's stations or pirates or it's in a disputed sector. But you know where it is, and now you just have to pull the heist off in one piece.
I'd play a game like that (:
Fin C: Hi! Great to see the thought process behind combining the objective with general gameplay. I imagined that the objective ship would have advanced defences or something else which means throughout the game you would need to learn more than just its location - like if the main quest in Skyrim required you to be a level 90 in lock picking or something.
Also, is that a serving hatch?
Alex W: It may just be Cosmos talking, but I'd love it if the heat signature you were detecting was the objective ship's blackbody radiation graph reading, finding out the right spikes/missing pieces to indicate what's in the ship's exhaust and combining that with its shape and allegiance to track it down. I'm not sure how easy it would be to generate a convincingly disparate set of possibilities from that in Game Maker, though.
ChuckzM: A trajectory calculator might be fun. That way you could intercept and not chase in some cases.
SmashGuts: Do.. Do you have two watches on? It's that what's on your wrist?
Causeless: I think it'd be interesting if instead of getting hard data on the location, you got "soft" data to analyse (which is non-decaying). If you just check a magic bar that fills up and tells you the ship's position once you randomly loot enough ships, it takes away the most fundamental concept in the game, which is the mystery of finding the ship, at least from my outsiders (admittedly un-experienced) view.
I think it'd be nice if instead you got information like, "the ship is an anti-piracy ship that patrols Sector X5G", and then you could learn more information from there - like, the shifts the ships switch around at, the approximate route it takes, and perhaps even information about the ship's weaknesses ("The ship's right missile launcher is malfunctioning"...) to help board it and take it once actually there.
You could also find completely irrelevant information to serve as humour, as I think we'd all love to see more of the genius writing that was in Gunpoint.
It'd be pretty difficult to put that into a procedural generation routine, and probably a pretty big task to prototype, but I think it could be done as the information snippets are partially procedurally generated:
"The target ship's parent space station is in Sector " + string(targetShip.parentLocation) + ".", "The target ship is " + targetShip.activity() + "."
Where targetShip.parentLocation might be a sector number, targetShip.activity() is a function returning a string like "patrolling", "defending", "idle", and so on.
Hope my ideas had some truth behind them, haha! The biggest immediate issue to me is the complexity, making it difficult to quickly prototype... Thanks for reading.
Driftwood: Tom,
I think Damon & Causeless are on the right track. It seems that the core of what you find dissatisfying about your objective systems is the behaviors of the ships. As far as I can tell (and I may be wrong here) it looks like all the other ships just have a direction and a speed and they just fly in a straight line until interrupted. This means you have, at any given moment, approximately a 50% chance of having an objective ship that is speeding away from you into the infinite black. (Well it starts out as 50%, but if space is infinitely large then everything ends up moving away from the center and that percentage drops. If space is limited then eventually everyone ends up stuck on an edge and the % drops off again. If space is toroidal [i.e. going off the top puts you at the bottom and going off the left edge puts you on the right edge] then everyone is both moving towards and away from you. Math is fun!) Chasing after a ship that is just blindly rocketing away from you seems kind of arduous, especially since getting new info about your target requires you to stop and board another ship which is potentially moving in the opposite direction.
That goes away if other ships have routines or learnable behaviors, such as trade routes or patrolling certain sectors. It also solves the time sensitivity problem if what you're learning from other ships is pieces of your objective's routine. The player now has 1) a puzzle to solve by piecing together the parts of the targets routine and b) more choice in when and how they want to take on their target. If all you know is that the target visits station X then you have a choice of either continuing to gather more info or laying in wait at station X.
So yeah... it may be worth while to shelf objectives for a bit and build up the world simulation some more before you take another stab at it.
Keep up the good work :)
Abe: After hearing that you played Covert Action, I was hoping you might implement a system similar to that: where the player gathers seemingly random and unrelated data, but as he/she continues the data begin to create a cohesive picture of the world and its various players. For example, the player could download another ship's computer banks and find a variety of minor pieces of information on the various ships in the galaxy. As the player continues, he/she creates complete, comprehensive profiles of ships and factions. This would eventually let the player find his/her target by knowing what faction the ship belongs to, where it patrols, and what stations it visits.
Furthermore, the player gathers information, and therefore mastery, over other ships that may not be his/her target. This would help make the goal of finding the target feel more like an optional goal the player can complete at his/her leisure, rather than a daunting, ever-present expectation.
As far as implementation, you don't need to rely on the player ducking into an encyclopedia-like menu. You can let the player click on a ship and display all the information he/she might know about that ship displayed on screen. (crew size, loot, name, captain's name, faction, etc.) There could also be a hot key to display all known information on the target.
Good luck with the game regardless of what you decide, I know I'm looking forward to it excitedly.
RealoFoxtrot: Hey Tom, Everyone here has given their own advice... and i shall too :P
Recently, i've started to rant over story in video games, trying to get under what makes them enjoyable.
I've come up with two basic things to focus on:
Characters can be anything, from a location, to a vehical, to a person. So long as they have character and are memorable and suchlike, they are a character.
Events are memorable things that happen. Anything from a scripted event to you farming a tree that uncovers a massive cave system.
Just some ideas ^^'
CdrJameson: Just scattering the clues around, but make them different not just fragments of the heat signature. Might as well say 'collect four magic frimbees' in that case. Make them a collection of different aspects of the target (ship type, signature, equipment, habits etc.)
Even better allow the player to apply some brains to increase their chances of finding certain types of information. For example, classes of ships collect different types of sensor information. Patrol ships cover certain areas. Big traders will know about main routes, independent traders will cover smaller worlds and so on.
Allowing players to accidentally attack the wrong ship through mis-identification would be a cool moment. Whoops! Sorry guys, my bad! I'll pay for the damage! Throw in some clues that are twists on existing information for that one, eg. In Raiders of the Lost Ark where they have to take some length off the staff height. Perhaps a piece of information that they've recently changed ships (but raiding the old one would get you a clue)
mesotes: hi,
while listening to your vid, some ideas poped into my head: its all about the location of the ship, but what about the ship itself, what it is capable of..
about the time pressure thing:
get to some other ships and they might have seen your target but 5 minutes ago, that might not help you much location-wise, but it might help you to know what was the ship doing there? or if you are lucky you get to know some specific details on that ship to help you foresee its movement/behaviour
one time it might be a refuel station which knows how big the fueltank of the ship is..
another time a military ship which will have info on how fast the ship can go for an amount of time..
or maybe a civilian ship has seen the target with a broken hull, so you can deduct that it might get some repairs soon.
all this information together enables you to foresee your targets movement further and further.. until you have enough to pin point it.
too much brainwork too?
0seven3: What if the target ship were a sort of powerful boss ship, maybe the flagship of a villainous fleet? The player could try to spend the first half of the game exploring, raiding smaller ships, and avoiding the boss fleet while gathering resources for the final battle. Eventually, the player would have enough resources/upgrades/skill to infiltrate the boss fleet and destroy or capture the flagship. It might be fun to slowly build up the resources to take down a force that you had to flee from earlier in the game.
BlubBlub: I'm surprised that you didn't come close to a system I had an idea for while watching the video.
I ask a simple question where are all the ships going?
This lead me to think up a system similar to the lead system you talk about that gives you the destination of a ship. Depending on how good you Intel is it will either be a exact location or a type of location in a sector. You will then at some point go to a location that the objective ship is at.
Types of locations could include Planets, Asteroids, Other ships, Space Stations all of which move around.
You could also use the same system on each ship or just the enemy ship to give it an objective too. This could make for some interesting game-play if you could be a npc's objective. There are all types of variations I can see for this type of system.
Greytower: Hey Tom!
I actually sort of liked the idea you had where you are given clues as to where your target is, and it gave me an idea for maybe a better system for objectives.
What if the objective of the game was to board ships and hack their data in order to discover the location of your target ship that you need to get to for whatever reason?
Shaun Cheah: This also exists as a YouTube comment but it was so long that I decided to put it here, too:
I was thinking about how target pursuit worked in the Sid Meier's Pirates! games. You can gain information on the ship you're pursuing and the last piece of information you get is the ship's destination.
Perhaps your infinite universe could have "destinations"? Each faction could have a flagship whose heat signature (for your long range scanners) is really easy to obtain (maybe you get 25% of it each time you hack a ship of that colour, or you agree to do a quest for that faction and they'll give your their flagship's heat sig so you can turn in the quest there once completed). The flagships patrol certain areas or they move in a circle or they move really slow so that their general location is always pretty static. Meanwhile you also have trader stations and such which will happily broadcast their locations to receive attention.
Then it's just a matter of having it so when you finally hack a ship with information on your target, instead of getting 25% of the target's heat sig (which would kinda make the game always boil down to hack all the ships until you get the four special ships with information, then fly to your target and win) they would give you his last known destination (your target was flying towards the Red flagship, or Tom's Space Bar, or Itrade's Escape Pod Store) and then once you get there the ships around will have a better chance of knowing the next destination and you'll also have a chance to pay for or do a quest for information on why your target went to that destination (Your target is trying to mediate a peace between the Reds and Blues, your target is romantically attached to a waitress, your target was browsing the latest escape pod models but left unsatisfied). That way you have all these sidequests that could merely add a kind of randomly generated backstory for this target or they could even let you know more about his patterns (If he's trying to negotiate peace between the Reds and the Blues, it may be a good idea to go to Blue space and try to ambush him there).
Maybe you could even tie the destinations thing with the 25% thing. Each destination could upload a partial heat sig to your computer for an even higher payment or an even tougher quest, for example.
Anyway whatever happens I am super excited about this game.
ERGlabs: It looks like I'm very late to the party here but I'm compelled to leave my 2 cents. I'm sorry, and I regret this already.
I enjoy the concept of building a sensor profile, mainly because the 1/4 signature mechanic means you have little info in the way of making informed decisions as to who to board next.
Weapon Detonation Signature - probably on a ship who is hostile to the one you are looking for. They might have a good scan of the weapon profile of you target ship. then your sensors can pick up Weapon Signature in a direction. Just an occasional ping should your target ship run into combat.
Communication Frequency - possibly on friendly faction ships or known trader vessels. Again, not precise location, but a directional ping when the target ship comes into range of another ship it wants to communicate with.
Engine Exhaust Profile - Maybe on a engineering or science vessel. This would be the best for close range tracking... once you know it your sensors could pick up a colored trail left by your target's engines. But you would have to be close because the trail decays fairly quickly. or you could get lucky and stumble upon it.
The cool thing with the sensor profile is that it allows some logic to which vessels might have useful information. Get intel for the current political landscape, to make informed choices as to who might have Weapon Signature info, etc...
It would also allow interesting upgrade pathways for finding neat things on other ships. Better Com software might narrow the ping from a 90 degree arc to a 45 degree arc, or ion detection hardware would lengthen the trail for the Drive Signature. Or both those upgrades might be useless if you haven't found the appropriate sensor profile yet.
Vagelis Bebelis: Interesting analysis on your thinking Tom, thank you for making it available.
Watching the video with the automatic caption of youtube on is hilarious. You need to give it a try!
Kirk: Hey Tom!
Wanting to chime in on everyone else's comments regarding ship behaviour and traits - what seems to be getting people excited is the possibility of doing some rather genuine puzzle-solving and guesswork that relies upon building speculative models about how the ship behaves so that you can track it down. You get to feel a bit like a space detective in paying attention to the information the game is giving you and formulating hypotheses which you can test out, without the game ever trying to lead you by the nose. This sort of behavioural anticipation is something that people are really, really good at, and is very rewarding to do. We do it every day.
So, rather than identifying a ship by its technical attributes, which would require a lot of memorization or UI work, things like "this ship has a tendency to attack in X manner" (which could lead to a thrilling sequence of following the blown-out corpses of ships it has predated upon through the galaxy), and "this ship is a gun-runner" (check war-zones with resistance groups).
Just to think through the mechanics of the solution, you could have a randomly generated web of identifiable behaviours for your target produced at the beginning of the game. Throughout the game, any random ship you board could have a percentage chance of just so happening to have heard of your target (percentage perhaps modulated by a number of other factors, like faction affiliation, star system of origin, etc), which would yield broad information about it, allowing your search field to narrow slightly. Any ship your target has actually been in contact with would have much more specific information.
The interesting thing about this solution is you could define "factions" entirely within the fiction and within certain behavioural profiles. Without needing to come up with a complicated faction system, all I'd need to know is that members of X faction behave in a certain manner and leave certain traces, and I could start my detective work from there.
The elegant aspect of this on the player's end is you could seed this information in with random information about the world itself, seamlessly merging your world-building with the overall overall goal. In amongst random intergalactic news articles, confidential emails, star-charts, and staff logs, there might just be the clue you need to narrow your search. And in the process, you gain other valuable information about the world to leverage to your advantage. Maybe the clue you just got doesn't mean anything now, but the next ship might just have information about where exactly the Delta X4 system is, and who the Qualians are (and more importantly, what characteristic things they do).
Mike: Hey Tom!
I think a multiplayer mode (if possible) would fit very well with the game mechanics.
Migael Ferreira: Hi Tom. I know this is very late, but I just had to share a few ideas on your objective systems.
First, I noticed that in all of your systems, you are assigned a distinct objective at the start of each game - eliminate a ship, assassinate a guy on some ship, steal a thing, etc. I realize that in infinite space and with so few systems in place an assigned objective is necessary for some focus, but still I thought, "What if I didn't have to be just the hunter all the time, but the hunted?" In other words, what if you start out the game with no set objectives (the context being that you're some vague type of bounty hunter), start boarding ships, and then MAKE enemies, instead of being ASSIGNED enemies?
So if by chance you board and immobilize, say, a ship from the green faction, who turns out to be a *valuable* ship for Fleet X, sooner or later the green faction will investigate, pick up some clues and put a price on your head. Of course you'll need a system for the player to know who is out to get him. Perhaps you could have an AI on your ship that data mines faction communications (not really, of course) and gives you info on what fleet is hunting you - who you have to surprise before they surprise you. From then on the objective system you discussed here could be implemented to find whoever has to be silenced. The AI could concatenate the clues/ puzzle pieces into usable objectives - suggesting courses of action based on the intel you've found so far. This eliminates the need for the player to remember it all and to build the puzzle. The intel structure would have to be generated as soon as you "officially" receive the mission - you'd have to have a finite number of defined clues spread across random ships, with a limited set of definite deductions from that. For example, if you found two clues, one saying that the objective ship is damaged, and one saying that it was seen headed towards a certain area of space, the AI could give you a list of repair stations to investigate in that area.
Before you receive your first "Destroy this fleet before it destroys you" mission, you're just wandering around, looking for treasure and trouble. I realize that this could quickly lead to you having several fleets hunting for you. To counteract this, make only one "sensitive" ship available at all times (so that only one "main mission" is available at any time). Getting the player to discover this sensitive ship in infinite space would be tricky, though.
Of course objectives don't have to be limited to "Neutralize this ship/person". You could pick up rare clues of treasures/upgrades hidden on a cargo ship, then discover that it's being guarded by a tight fleet that has to be systematically infiltrated. I feel if you could somehow get schematics for a fleet's layout (in other words, in Captain Bailey's fleet, ship X is shaped like this and it has powerful cannons; ship Y has authority to order ships in the fleet to move; ship Z is a weak link in terms of heat sensors; ship A carries high explosives; ship B has access codes for ship C's airlocks, etc) it would add a whole new level of strategy and planning. The need to plan would make infiltrating a fleet to get at the main ship very satisfying. So you have infiltration strategy at ship level, and at fleet level.
Some other loose thoughts: I feel that some fixed locations are necessary. I mean, where are all those ships flying to? On the other hand, the planets/ space stations/ whatever would have to be quite far apart to make it possible to board them before they reach their destination. A basic diagram of the locations of these...locations would also be needed.
A couple of ship upgrade ideas:
- If you dock a ship while hot, you said there's a chance that a different, hypersensitive ship will pass, detect you and open fire. You could have a device that immediately transfers heat to the "host" ship as soon as you dock, preventing this problem.
- Flares to distract a ship's heat sensors.
Sorry for the text wall. :|
I hope some of these thoughts can contribute to usable systems in the game. I can't wait to see where you go with it. Good luck!
postinternetsyndrome: Already loads of ideas here, but I'll add my own.
The thing about "ship from faction x that last saw the target" made me think of a setup where you could unlock a permanent marker that showed the ship of a specific faction that is _currently_ closest to your target of all ships in that faction. This could be obtained by doing lots of missions for that faction, by breaking into their headquarters base/flagship/whatever. Repeat this for several factions and you would get a marker cloud - constantly in flux - that showed you the general area where the target currently is.
That idea may or may not be a good one, but another thought I had on reading all the comments here is that maybe it would be interesting to have several optional paths, and/or randomize the available information along with the rest of the world. So one playthrough might offer you to buy a tracker that some pirate installed on your targets ship, for a ridiculous sum. To get it you need loads of money, so go do missions and explore the world and eventually you will be able to get to it. Another time you could know the position of the ship permanently, from the start, but it's a heavily armed mothership thing so the challenge is not to find it, but to get upgrades and intel on it weak points. And so on.
Regardless of what path you may choose in the end, I'm looking forward to the game! It looks really interesting.
Jabberwok: I thought your observation about 'seeding' the main questline into sidequests in an open world game was interesting. I've been playing a lot of Divinity: Original Sin lately, and I realized that it does exactly that. At the beginning of the game, it starts you on what ends up being a lengthy sidequest, and then lets you stumble across the main story in your travels.


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Saturday, December 20, 2008
ugh sorry about being inactive for so long. anyone interested in more posts? i've been working my way through high school for a while and haven't had the energy to do much posting especially since i want to start actually writing my own descriptions and stuff
6 comments:
Hell yes!! glad yer still here-totally down for more posts and thanks for what you've already put up
- December 23, 2008 at 10:33 AM
- Phil said...
YES PLEASE. i've gotten a bunch of good stuff from here. please and thank you
- January 5, 2009 at 10:07 AM
yyess mmoree pposttsssssss
- January 5, 2009 at 5:46 PM
- Crumple Morris said...
Would be great to have you back - good luck with the studies...
- January 6, 2009 at 4:04 AM
- paul said...
this is cool
i just got a cassette-to-cd burner finally (my computer can't burn cds) so i can start putting up my tapes.
- January 6, 2009 at 9:02 PM
This blog is awsome!
Internet needs people like you.
Thx for your work!
- June 2, 2011 at 2:49 AM
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