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XMNR: We reported that Battlefield 3's online multiplayer would feature 64 players on the PC but only 24 players on the PS3 and Xbox 360. Later, we followed up with a report on one of the developers saying that the multiplayer was hardware and network limited. Now details from the GameInformer article are coming out and DICE gives a different explanation for the console limit there.
maybe they should make the limit depending on the console, so if the 360 can't have as many players as PS3 it won't hold the PS3 back.
Honestly there's no reason for them to explain it. If you want the ultimate Battlefield 3 experience this year it is going to be on PC. Anyone else can just pick their console of choice and get the same experience as the other console. The reason they do that is to keep Msoft/Sony happy, and put the game on their box.
It'd be great if developers WOULD stop this "must be equal" on each platform junk when one machine is capable of more. That also would cause longer development times though.
Why does everyone think that the PS3 can handle more? If it could, it would. There is no reason to think they are 'holding back' the PS3.
Let's remember the PS3 and 360 do not have 4 GBs of RAM, nor do they have state of the art GPUs. Get over it.
"I'm seeing a lot of comments about the Xbox 360 holding the PS3 back. Let's remember two things. 1) The 24 player limit may not be set in stone. 2) The Xbox 360 has had games in the past (Frontlines, Section 8) and one coming soon (Homefront) that supported more than 24 players. If there is any limitation on consoles than it is likely due to the demands of the Frostbite 2.0 engine which won't even support Windows XP and requires at least DX10 on the PC."
there been a good amount of PS3 FPS that go over 40 players.
Resistance Fall of the man, the first PS3 game (i believe) supported up to 40 players.
R2 has 60
MAG has 256
Warhawk did a good number also.
Although these game aren't the greatest looking, you may be right about the engine part. But i am sure the PS3 could do at least a little bit more, same with the 360 i am sure both can at least do 30 or 32.
Killzone2 did 32 players and it's the best looking FPS on consoles
Its because both games have to be equal. It's complete BS i see from Multiplat, if one console has more power why not utilize it then?
true, and i am aware of that. I just feel that they could push the player count a bit more, when you have games that do far more, graphically Resistance 2 wasn't bad, but if a game like killzone 2 can do 32 and be the best looking FPS on console i don't see how they can't expand it to that. Killzone 3 has 24, which is a good think, but with battlefield the maps are huge and created for that 64 players, seeing a low count could possible mean smaller maps then.
Yeah, but Battlefield has totally destructible environments and on top of that, it's a graphically great looking game since it's a 2011 release by a competent developer.
the PS3's abilities for multiplayer counts have usually been because Sony puts up dedicated servers for their first party games...almost always...
for most modern console games...thats the limiting factor...XBL almost always uses a player for hosting (not p2p like the miss informed scream about, its still standard host/client networking (95% of the time), just with a residential connection for hosting duties)...
Resistance: Fall of Man (40), Resistance 2 (60), MAG (256), Warhawk (32), Killzone 2 (32)...were all first party titles...MS almost never does dedicated servers...because they are, you know, expensive...and they want to use your subscription money for...ads...or something? but that is a different debate entirely...
I'm just saying we haven't necessarily seen a physical cap on player count due to hardware yet...Killzone 2 is easily one of the best looking multiplayer shooters ever created (even crysis took a major graphical hit during online multiplayer)...and it could sing with 32 players all going nuts on screen at once...Killzone 3's reduced count to 24 has been said to be due to gameplay changes, new map designs, introduction of vehicles, and that not many people played 32 player games the first time around...as it was almost too chaotic on certain maps...not because the PS3 couldn't do it...
but in either case...if BF3 ends up with killzone like visuals, or better, the PC's 64 number seems unrealistic...although if EA agrees to go with dedicated servers, 24 seems low also...who knows at this point...
I just hope they go with dedicated servers regardless...residential hosting can be a nightmare with even 8 players...play Gears of War, you'll see...
@Nitrowolf2 Perfect Dark Zero (first party) on the 360 has 32 players and Frontlines has 50. More players has nothing to do with hardware of the consoles. It's all about who is willing to spend the money to run servers and maintain them. PC is an open platform so EA doesn't have to pay extra to run servers. Consoles are a closed network and third party developers have to pay royalties to Sony and Microsoft to run big MP games. Sony's and MS games like Resistance, MAG, Warhawk and Perfect Dark are first party games so you can't compare them to the cost of third party.
Because the PC is simply just miles better than the consoles. It's just that easy.
64 players can be done with bf3 on consoles. the only reason they aren't trying to implement it is because they didn't think console gamers would care as much as they do, so they decided against dedicated servers because they cost more on consoles. they chose 24 because if they go over that without dedicated servers then it will lag bad, but maybe they will realize how much we actually wanted more than 24 players, then maybe they will invest in dedicated servers for consoles.
"It'd be great if developers WOULD stop this "must be equal" on each platform junk when one machine is capable of more. That also would cause longer development times though."
dont even say that just look at Black Ops dude
Most people disagree with me but IMO more players does not always mean it will be more fun.
if the maps are bigger, which they will be to accommodate PC, then more players actually will be better. BFBC1 could have done with more players as those maps were pretty big compared to BFBC2.
why disagrees on my comment? that's the most logical reason i can think of
It's a selling point for the PC version. If they match feature for feature with the console version it's lessens the intensive to buy the PC version.
It's really a question of is it that consoles cant handle the graphics with that many players? or is it an issue with networking?
As mediocorely received as MAG was, it's able to do 256 players due to them building their network to handle it.
I don't see why 32 players or even 64 players isn't possible. Even Resistance 2 has 64 players online.
Or i could just not get the game. PC gamers get a cheaper game but better deal? I think thats BS.
If thats the case they should drop the price to the console game below the pc version.
Do you not know how prices work for console games?
You'll never get cheaper prices on games because Sony and MS have to get their cut. Hence, $60 games for you.
You want PC priced games then buy a PC.
MAG is able to handle more than 256 players at once according to Zipper.
"3. MAG could be even bigger. MAG is renowned for its 256-player support – and we earned the Guinness World Record for most simultaneous players in a console FPS as proof – but that's not the limit of our technology. Truth be told, we can support a lot more than that. We picked 256 players as our target for game design reasons (how we divide up squads, platoons, etc). However, with our architecture, we could increase the number players well beyond the 256-person limit if we wanted to – we'd just want to make sure our design fit whatever super huge number we wanted to go after first."
Thantos- You could probably run 1000 players online but of course you would have to dumb down the graphics as seen in Mag.
Did you guys even read the article?
"We aren't sure of the reason for the differing explanations but the response to the earlier article about the 24 player limit on the consoles was overwhelmingly negative in our comment system with the discussion degrading down into a console fanboy war with claims that the Xbox 360 was holding consoles back.
Battlefield fans shouldn't give up hope yet on the multiplayer numbers though as one of the developers indicated that the 24 player limit is not set in stone. This was later followed by DICE's Daniel Matros saying yesterday, "The console player count will be announced later on :)."
Someone needs to tell the halfwits above that Phantasy Star Universe had 1000s of players online for the 360.
Last gen games could do 32 players. This is laziness.
try again when last gen games like kz2/3 or mag has destructible environments.
"Console gamers are more laid-back, as long as the game works & plays just as good as the PC version, then it's fine by them."
well if you read the article.
"but the response to the earlier article about the 24 player limit on the consoles was overwhelmingly negative in our comment system with the discussion degrading down into a console fanboy war with claims that the Xbox 360 was holding consoles back."
They pretty much just said the ps3 fanboys were spamming their comment box.
That doesn't mean its impossible. MAG had 256 players at once. Cut that down to only 64 and I almost guarantee it could have destructible environments. And its not like BF's destruction is organic. Its all broken down into sections which makes it even easier to implement.
edit: This is a serious question, I truly don't know the answer. Are there any games on the 360 that have more than 24 players??
Mag's graphics were awful, not the case with BF
I dont own a PS3 hence the question, do you ever see 256 people all at once dishing it out in Mag? if that doesnt happen then its a moot point.
Also several people are pointing out Mag looks crap, hence unless you want to make BF3 look crap on the PS3 i think the PS3 is limited hardware wise and its not the 360 holding the PS3 development back, if that was the case then the PC would have been held back as well.
Everyone starts out in different sections of the map. As their squad completes objectives they move closer to the center. By the end of the match all 256 players are in the center battling it out.
Thanks for the info
@jib not to bring down the 360 but how many games does other than frontlines that has have more than 24 or 32 player limit?...exactly, i hope they can do 64 on PS3 and 360 but mostly PS3 i know PS3 and PC can spar with one another not to say 360 cant its just that i think 360 would need more than a mouth guard to go against PC
Delta Force Black Hawk Down Xbox had 50 vs 50. Hell, the first Delta Force game on PC had 62 players in 1998. People who think it takes a PS3 to do what developers have been doing since 98 are just dumb and need to do a google search.
@lil Titan: "@jib not to bring down the 360 but how many games does other than frontlines that has have more than 24 or 32 player limit?...exactly"
what an absolutely idiotic thing to say lol.
Frontline Fuels of War has 50 player multiplayer on the 360. that means that the 360 and Xbox Live can handle 50 player online games, end of discussion. to discount it because its the only one that does that many is stupid for a few reasons.
firstly, it shows the network handles 50 players at once.
secondly, how many PS3 games handle 50 players or more? only 2. so theres 1 on 360, 2 on PS3. 1 of those was criticised for having more than that (resistance 2) as it was just a spawn-a-thon and far too hectic. the other is a completely different type of game, basically only being 32 players at once as you were broken up into squads and all the squads were kept apart on the map so you never had 256 players fighting together (MAG).
how many players a game has online in a match is based on many things, but the console power is pretty far down the list. what type of game is it? a game like Gears of War wouldnt work 12 on 12. its a close-quarters intimate squad based shooter. Call of Duty wouldnt work 16 on 16 as the maps are too small and you die too quickly. imagine playing domination with 16 players on the other team guarding the points! youd never actually capture anything. MAG works because its a huge map that is specifically made to keep player numbers in areas small. resistance 2 didnt work because they just crammed as many people as they could into a regular level.
remember, having 50 online players online isnt really very taxing on the CPU. the 50 players dont have AI, theyre 100% controlled by the players - all the console does is render their character model. the NETWORK is the thing that has to be able to handle it, and youre kidding yourself if you think that Lives far superior infrastructure cannot handle as many players as the free-to-play-get-what-you-pay- for PSN.
Random HD MAG montage: http://www.youtube.com/watc...
Those are definitely not BAD graphics.
Have you even played MAG? What you were trying to say is: "the way the maps are set up places 32 players AGAINST 32 others". The minimun you'll ever get in MAG is 64 players in one area of the map, and like Focker said at the end of the games people will be concentrated into a smaller area at the center of the map.
I'm guessing you dont have MAG?
Play Domination against powerful platoons of SVER when they're attacking. They'll reach the middle spawn point of the defenders and "red line" them. It's the biggest sh!t storm of explosions, bullets, smoke, and gunfire you'll ever see in videogames.
Their logic seems a little flawed. The reason most console players didn't complain about 24 players only in BC1/2 is because that's is what most of us are accustomed too. The majority of console gamers also have not played the previous Battlefields. Just because nobody complains you decide to produce an inferior product? I would have thought DICE would have wanted to try and create the best experience possible on all platforms, not just the one whose fanbase complain the most.
I got to agree it just seems like they are being a little laxed. It doesn't sound like a console limitation with either the 360/PS3, but more along the lines of fans not wanting more. So it goes back to a comment another user made, it's DICE that is determining how many players are on the consoles versus the PC.
@gamegambits there is reason for them to explain, when the ultimate BF3 experience is going to be with my surround sound entertainment system, if others are like me there PC is mainly for work.
If MAG can do 256 players i know DICE can pull off at least 60 on PS3, this should be a cake walk for DICE and if you say they cant then your insulting the game simple as that
How do you know this? Because an engine is designed around that number..how can you say DICE can when you dont even know the level of stress their engine puts on consoles?
Are you a developer?
Engineer, S/W Developer?
Do you understand that your comment is a retarded opinion, if you look at the OXM screens of BF3 you'll see it looks far far better than MAG. Thus 60 players on P2P is something i'd like to avoid, MAG still gets ripped for having shoddy servers, slughishness.
So instead of saying 'Simple as that' learn how the shit it done, get an idea then you can make a 'factopinion' statment.
Gamer Noob.
in all fairness how do you know this?
are you a developer?
Engineer, S/W Developer?
are you working with DICE by there side confirming all this information you seem to blow out your rectum?
its called the internet fam, i can read up on how to become an antelope doctor if i want and i can say that because i know DICE is an amazing studio that only want the best for there customers, they said that console gamers wasnt complaining about the players? so does that mean if i do complain that maybe they will look in to supporting 64 on PS3...YES since i know they can do it SIMPLE AS THAT!
oh im just going to be the the bigger man an not call you such childish names as it seems thats how you get your kicks
technology is only going up BF3 looks great but soon in the future there is another game thats going to up the level of WOW once again
Oh man, I hoped atleast 32 players for PS3. 360 is always holding back development on PS3...
Yes devs dont want to risk losing money or outcasting the 360 because of its massive presence in the U.S market&europe,the ps3 is so much better in terms of tech but the games have been held back buy devs just out for the money,give fans the ps3 sdk & we would show you the meaning of the word 360 killer...the Cell will be around a lot longer then the Xcpu!fact
Both 360 and PS3 can do 60 player count or more. Even some developers like Bungie, Rare, and other developers said, that they could increase player count, but its all about maintaining a balance depending on the game style they use to create their games. Rare if they wanted to could had increase Perfect Dark Zero to 50 players. Insomniac Games Resistance's Series, all had 40 to 60 players smooth no lags. Heck even MAG!!!! hundreds of players online!!! So what is the excuse DICE? You can do it!!! Beat down Modern Warfare 3 and Ghost Recon: Future Soldier. Take a dump on those games and throw them in the trash!!!
According to the article you need to go to the EA Forums for Battlefield and complain about getting so few players. If you complain or ask for it enough you'll get more players on the 360 & PS3 versions.
I don't care how many players are in a game to be honest. I just want Battlefield 3 to be 10 times better than Bad Company 2. 32 players wouldn't be to much of a strain though.
why cant these game developers call out microsoft for making a "next gen" console too weak?
It should be PC and PS3-64players
and 360- 24
after all, its microsoft's fault
I dunno... people say KZ2 has the best console graphics however playing Dead Space 2... I'm thinking that game looks better, and it's multiplat. BTW I'm playing on PS3
I keep seeing "Omg this game can do # amount and such and such" different engines can handle different loads - MAG can hold many players but doesn't offer anything else really besides the high load of players. BF3 seems like it will offer so many things (more then BC2) but it can't handle high demand of players for consoles. Don't you think if they could they would offer more then 64 players for PC? You were fine with 24 in BC2, so why complain now? Is it because PC is getting so much more now and is the main platform? Cry me a river.
PS3 fanboys see their console as being a supercomputer. So naturally their going to cry about PC having more players cause they think their equal to it.
None of the examples of games that can have more than 24 players involve destructible environments.
I dont undetand why people keep saying "BF belongs to PC"....
Maybe BF had the best experience on PC, but why does it belong there?
Look at sales of Bad Company 2:
Xbox - 2.79 millions worldwide
PS3 - 2.09 millions worldwide
PC - 0.31 million sales world wide -.-
Okay I admit the numbers are a bit wrong, but still...
Now go at Bad Company 2's stat site and look at number of PC players... 2.4 million....
If PC gamer want the experience then stop fucking pirate games!!!
If it is showing up on the BFBC2 site, then it is a legit copy that someone has activated online, which you can't do with a pirated copy of this game.
A game doesn't really belong to any console beyond what people prefer it on.
FPS used to "belong" to PC, but look where it is now. If people like the experience why does it matter where it "belongs".
I mean last I checked, I didn't think gee this Blu-Ray movie really belong on the DVD. After all DVD is where the movie was originally released on....
I really don't understand this whole, let's exclude others mentality in gaming. Exclusive this, it belongs here, bla bla blah. Go Play!!!
Your numbers are very wrong.
And piracy is bullshit with a game like BC2.
You can't play pirated games online. Battlefield has always had a unique CD-Key system.
Did you see how much faster PC unlocked Operation Hastings than consoles? That is a DLC too so not everyone has it.
We buy and play the shit outta that game, so no, we do get the experience because PC owners buy quality games like Battlefield, not pirate them like what happens to a lot of half-assed console ported crap.
Im not sure that you guy's know this but when the very first PS3 was released, better yet during the PS3 press conference I believe SONY has mentioned that every Playstation 3 has the ability to become a "Dedicated Server" with just software..... Dont believe me take the game, WarHawk for example and it has a trophy for keeping your PS3 a dedicated server for 4 consecutive hours..... Thought I might add that....
FrontLines: Fuel of War - 50 players on the Xbox 360.
ResistenceFall.of..=20 vs 20,,2nd one=30vs30
Socom Confrontation=32 again
Dedicated servers rule
BTW,Xbox is not good enough to keep track of 256 people & if they tryed it,the game would look like counterstrike 1.6 with low settings.So mag is a very good game when you count in what it has to achieve
wow large maps with barely anyone to take out ... hmm ... going to be struggling for kills on this one ... ah well can't have the best of all worlds I guess ...
So how does the Xbox 360 (or PS3 for that matter) limit the number of multi-player gamers on Battlefield?
don't be stupid, that's why MAG looks like somebody sat on it
Well if that's not trolling I don't know what is.
mag looks like trash sounds like trash guns are awful game play is awful no campaign slack vehicle u cant compare another fps to battlefield single player campaign coop campaign full destruction vehicles aircraft earthquakes y'all need to stop acting like developers and thinking y'all no whats possible and whats not if enough people complain about the player count they'll raise it. go to the official forum tweet do what you gotta do
They should atleast do 32.
I'm fine with 24. The quality of gameplay and map design comes first for me. Worked more than well for BF BC 2 and will probably be awesome in BF 3 as well.
If you've played BF2, or 2142 for that matter then you'll know that the map design is fine with regards to 64 players.
Also the fact that you'll be paying more for the consile version and will essentially be getting less as we won't have full access to all areas of the maps unless they have them cut up and offered as indivdual maps... Sorry if that doesn't make sense.
PC version for me, but I would like to see them attempting to keep the console versions on par.
the game and map are make for 64 player in mind
just like bc2 only 24 player will make the game slow simple and plane boring.
i guess the beta has to be great for me to buy this game and i dont have a gaming pc we will see. is not like i will not have games to play, i got a ps3!!!!!
BFBC2 maps are tiny in comparison to BF's. Theres a reason BF games have more players than BC. The maps are simply massive in BF.
id rather have the 24
with 8 people on any game its laggy as hell cause most people think its a great idea to uses a wireless connection with poor internet to being with
The Frostbite engine cannot do it on PS3. It took them like 3 games to get it running smooth and now you guys want more player?. Maybe with more development time but as it is, not going to happen..
This is what I'm thinking too. Yeah games like MAG have 256 and such but frostbite 2 has full on destruction plus HUGE maps and all types of other stuff going on so it probably gives GPU/CPU a workout and current gen consoles can't quite handle it but who knows.
PS3's multiplayer games have more advanced engines(talking about GPU/CPU load) than the 360 & run in 720p + Higher numbers Online. This is a fact. Huge maps are stream loaded. Size really doesn't matter this gen, because its n ot as if you don't see foliage Texture/detail growing in as you get closer. And pre-determined destructibility, and model swapping is hardly taxing.. its 2011...
The 360's highest player count was with a terrible engine for Frontlines, which was 50 and choppy if you could ever get 50 people in one server. However Halo is limited-no big shock there- and is the 'huge maps'... Its safe to say that one of the consoles can't do more than 24. And id imagine its not the one that runs killzone 3 @ 32. Or Mag at 256, or Warhawk at 32... or GT5 at 16.
Sorry but claiming its the PS3 for this one, I highly doubt that they couldn't get 32-64 running on the code just on the PS3. Where as the 360 has had 5 years to prove it can do it, and cant.
I love it that people think DICE has maxed out the GPU/CPU but Killzone3's online runs at 30% or something. Denial is the most hilarious thing to watch this gen. Options of 24-32-64 is better for a variety of players. Mandatory 24 is stupid as hell for this game if its REALLY going to be the true sequel to BF2.
Can't really have an all out vehicle/air/commander war with 24 people. Thanks Microsoft! You've contributed so much to gaming engine technology and advancement this gen.
Frostbite 2 is one of the highest tech engines out there. Second only to CryEngine 3.
Besides being highly optimized for the PS3, Sony's first party game engines are really nothing that special.


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Summer Programs
All summer programs at Lutherlyn include morning devotions, Bible study, worship, and evening devotions every day regardless of the focus of the camp program. Each of these program elements focus on our summer theme.
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Grades 11-12 Training Week #1……Contact camp or visit web site for application
Horse Programs
Enjoy a fantastic week of learning about horses, improving your skills, and riding in a beautiful setting! Instruction is offered for riders of all abilities by instructors that are certified through the American Association of Horsemanship Safety. All horse camp programs spend their "non-horse" time doing lots of great Classic Camp activities! Horse camp is designed to allow campers to progress in their riding skills. After returning home, each camper will receive a certificate informing them of the level that they will be able to attend the next summer. First time junior campers (grades 4-6) will start at level 1. First time Jr. High and Sr. High campers (grades 7-12) will start at level 2. If you aren't sure which level you are, contact Carla at 724-496-5535 or firstname.lastname@example.com. Limit of 8 campers per horse camp program.
Level 1 Horse Camp—Three hours of horse time each day. Learn basic horsemanship and riding skills and begin to prepare for more in-depth riding techniques. All first time Junior Horse Campers will start at Level 1.
Juniors (Grades 4-6) Weeks 1, 4, 5
Level 2 Horse Camp—This camp is designed to "fine-tune" the basic riding skills learned in Level 1 and give campers the necessary skills to prepare for work at the trot! Campers must have successfully completed Level 1 or be first time Jr. High or Sr. High Horse Campers.
Juniors (Grades 4-6) Week 2 JH& SH (Grades 7-12) Week 6
Western Games Horse Camp—Explore the American way of riding. Practice western games (barrels, pole bending), learn the history of the sport, and enjoy our beautiful trails. Level 2, 3 & 4.
Jr. High & Sr. High (Grades 7-12) Weeks 3 & 7
Come experience Life-Changing Adventures in Faith during a week of fun at summer camp. Choose from a variety of traditional and specialty programs. We have a camp for you!
Lutherlyn is hosting a variety of weekend retreats and one-day events throughout this fall, winter and spring. There is something for every interest, age, and family size. See what is coming up next!


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There are things that strike me as weird. You know what I am talking about? Those little things that make you say, "that was weird." Now usually these thoughts or ideas of something being weird come to me at weird moements (go figure). I have decided to start to record some of those weird moments ands see if you agree with me.
I know one thing, a lot of the time, the things that I find funny in my head or things that I find weird, are often not thought of in the same way as others. Usually I laugh to myself and then keep a running joke in my head, well it is leaving the head and onto the screen.
#1 The Was Weird…
Today at the youth service at church, the band was singing the song "Might to Save" by Hillsong. As everyone sang the chorus, "Savior, He can move the mountains, my God is mighty to save, He is mighty to save. Forever, Author of salvation, HE rose and conquered the grave…"
Now the reason I have HE in bold is because I swear I heard the guy leading the music say, SHE rose and conquered the Grave, Jesus Conquered the Grave." I started thinking in my head how weird it would be if God was referred to as a She and not a HE. Just a weird thought that was running through my head for the rest of the time. I thought about how funny it was that it sounded like the guy said "She conquered the grave, Jesus conquered the grave" and wondered if anyone else noticed. I am sure that no one did and if they did would not find it funny as I did.
I wonder, was that weird, or am I weird for thinking that was funny/weird?


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Exclusive: The Chemical Brothers Scoring Joe Wright's 'Hanna'
by Alex Billington
October 9, 2010
I'm currently attending the New York Comic-Con just finished watching the panel for Joe Wright's Hanna, the upcoming action movie starring Saoirse Ronan and Eric Bana. They showed a few scenes of footage, which looked just okay, but during the intro to one of the clips, the moderator mentioned that there will be Chemical Brothers music behind it. So I decided to step up to the mic and confirm myself. Joe Wright said that The Chemical Brothers will be scoring the entire movie to provide a more "modern beat" instead of the classical scores of his previous films. As a longtime fan of the Chemical Brothers, this is fantastic news.
As a recap, Hanna stars Saoirse Ronan as a 14-year-old Eastern European girl raised by her father (Bana) to be a cold-blooded killing machine. Cate Blanchett also stars in the film as an icy intelligence operative on a mission to find Bana, a former CIA operative, but they get to Hanna first. The clips we saw included a few actions scenes but there's not too much we know about this, since they haven't released a trailer and besides this footage, we have no clue what to expect. I'm actually quite excited to hear the Chemical Brothers score in this, as it should be awesome to hear their style of music on top of a sleek, modern hitman action movie.
It's a big trend in Hollywood right now to hire actual bands and electronic groups to score films, from Trent Reznor of Nine Inch Nails scoring The Social Network to Daft Punk scoring Tron Legacy to Phoenix scoring Somewhere. Wright said that he has known Tom Rowlands and Ed Simons, the guys behind The Chemical Brothers, since the early 90's when he used to do lighting and projection at raves with the both of them. The group released their seventh album earlier this year titled Further. Wright is "very excited" for the Chemical Brothers score, as am I. We'll let you know when we have any more to show you from Hanna, so stay tuned!
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College of Arts & Sciences
Film and Media Studies Program
- SC.edu
- Colleges and Schools
- Film & Media Studies
- Faculty
- Core
- Heidi Rae Cooley
Faculty & Staff Directory
Heidi Rae Cooley
Associate Professor
Film and Media Studies Program
University of South Carolina
|337 McMaster College
|Phone Number:
|(803) 777-3137
- Ph.D., Critical Studies/School of Cinema-Television, University of Southern California, 2007
- M.A., Visual Studies, University of California, Irvine, 2003
Cooley's scholarship is committed to pursuing a vital relation between theory and practice. Broadly speaking, she is interested in the articulation of poiesis (creative production), aesthesis (sensory knowing), and ethos (practice of living). In this regard, she writes about the inter-relations among technology, sociality, and living bodies. Her monograph Finding Augusta: Habit and Governance in the Digital Present (Dartmouth College Press 2014)--winner of the Society for Cinema and Media Studies 2015 Anne Friedberg Innovative Scholarship Award (http://www.cmstudies.org/?page=2015_awards)--considers routine practices that define the mobile present. It argues that because digital technologies set places, persons, things, and information in constant motion, habits of locatability and navigation assume decisive social and political importance. As such, Cooley argues that we should attend to the everyday habits of finding places, persons, and information that mobile media encourage and discourage. Augusta App is the book's digital supplement and is available for download from Apple's App Store.
Cooley has published in the journal of visual culture, Spectator, and The Object Reader (Routledge 2009), as well as contributed to the online forum Flow (http://flowtv.org/2012/12/habit-change-in-mobile-present/). She also edited and wrote the introduction for a themed issue of the journal of visual culture, titled "Ecologies of Practice" (December 2008). A revised version of the introduction appears in Depletion Design: A Glossary of Network Ecologies (2012). Most recently, Cooley has co-authored two articles with media theorist Nanna Verhoeff (Utrecht University)--with whom she is co-editing along with Heather Zwicker (University of Alberta) a themed issue, "Urban Cartographies," for Journal of Television and Media Studies. Her five-year collaboration with computer scientist Duncan Buell has resulted in two co-authored articles, as well as a forthcoming essay to appear in the second volume of Debates in the Digital Humanities (ed. Jentery Sayers). The two have co-managed two NEH-funded projects and regularly team-teach a course called "Critical Interactives" (http://calliope.cse.sc.edu/index.html/).
Cooley's current research project features American pragmatist Charles Sanders Peirce.
- Critical Interactives (with Dr. Duncan Buell, Computer Science and Engineering)
- Gaming and Humanities (with Dr. Duncan Buell, Computer Science and Engineering)
- History and Theory of Documentary
- Introduction to Game Studies
- Introduction to Media Culture
- Mangia: Food, Camera, Document
- Media Convergence/Medium Specificity
- Reality Augmented
- Serious Games
- Surveillance
Areas of Specialization
- Theory and history of new media and technology
- Peircean semiotics and habit-change
- Critical theory (Foucault, Bergson, Derrida)
- Theories of vision and visuality
- Documentary theory and history


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Latest News
The Queen Extravaganza: 'A Night At The Apollo' Live Album - OUT NOW!
Tours and Tickets
Buy your tickets now!
The Queen Extravaganza are currently not on tour
Queen Extravaganza
Meet the band!
Meet Darren, Francois-Olivier, Marc, Tyler and Nick - They are The Queen Extravaganza.
September 5th 1946 - November 24th 1991 #freddiemercury https://t.co/owrNKgasJb


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Happy Birthday Sweet Ol School Kickback Sat.
The Happy Birthday Sweet Ol School Kickback Sat. meme was created with the Epicurist Kid meme generator.
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200mm = where do I pay?
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Top of an awesome run in the Pyrenees with Bike Valespir. Check these guys out if you're in that area or are planning a trip that way. Probably two thirds of my annual mileage is on bike trips, which is exactly the right ratio.
200mm = where do I pay?
This photo has 17 comments.
Saw that on the Canfield FB page. Very nice.
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How did you fit a stealth? Just waiting for my 2013 frame to arrive. How do you like the forks?
This setup has 5 comments.


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Lurgi–Ruhrgas process
|Process type
|Industrial sector(s)
|Chemical industry
oil industry
|oil shale
|shale oil
synthetic fuel
|Lurgi Gesellschaft für Wärmetechnik G.m.b.H.
Ruhrgas AG
The Lurgi–Ruhrgas process is an above-ground coal liquefaction and shale oil extraction technology. It is classified as a hot recycled solids technology.[1]
The Lurgi–Ruhrgas process was originally invented in the 1940s and further developed in the 1950s for a low-temperature liquefaction of lignite (brown coal).[2][3] The technology is named after its developers Lurgi Gesellschaft für Wärmetechnik G.m.b.H. and Ruhrgas AG. Over a time, the process was used for coal processing in Japan, Germany, the United Kingdom, Argentina, and former Yugoslavia. The plant in Japan processed also cracking petroleum oils to olefins.[2]
In 1947–1949, the Lurgi–Ruhrgas process was used in Germany for shale oil production. In Lukavac, Bosnia and Herzegovina, two retorts for liquefaction of lignite were in operation from 1963 to 1968. The capacity of the plant was 850 tons of lignite per day. The plant in Lincolnshire, the United Kingdom, operated in 1978–1979 with capacity of 900 tons of coal per day. In late 1960s and early 1970s oil shales from different European countries and from the Green River Formation of Colorado, the United States, were tested at the Lurgi's pilot plant in Frankfurt.[2][4][5] In the United States, the technology was promoted in cooperation with Dravo Corporation. In the 1970s, the technology was licensed to the Rio Blanco Shale Oil Project for construction of a modular retort in combination with the modified in situ process.[2] However, this plan was terminated.
In 1980, the Natural Resources Authority of Jordan commissioned from the Klöckner-Lurgi consortium a pre-feasibility study of construction of an oil shale retorting complex in Jordan using the Lurgi–Ruhrgas process. However, although the study found the technology feasible, it was never implemented.[6]
The Lurgi–Ruhrgas process is a hot recycled solids technology, which processes fine particles of coal or oil shale sized 0.25 to 0.5 inches (6.4 to 12.7 mm). As a heat carrier, it uses spent char or spent oil shale (oil shale ash), mixed with sand or other more durable materials.[3][7] In this process, crushed coal or oil shale is fed into the top of the retort.[8] In retort, coal or oil shale is mixed with the 550 °C (1,020 °F) heated char or spent oil shale particles in the mechanical mixer (screw conveyor).[7][9] The heat is transferred from the heated char or spent oil shale to the coal or raw oil shale causing pyrolysis. As a result, oil shale decomposes to shale oil vapors, oil shale gas and spent oil shale.[2] The oil vapor and product gases pass through a hot cyclone for cleaning before sending to a condenser. In the condenser, shale oil is separated from product gases.[3][7]
The spent oil shale, still including residual carbon (char), is burnt at a lift pipe combustor to heat the process.[5][7] If necessary, additional fuel oil is used for combustion.[7] During the combustion process, heated solid particles in the pipe are moved to the surge bin by pre-heated air that is introduced from the bottom of the pipe. At the surge bin, solids and gases are separated, and solid particles are transferred to the mixer unit to conduct the pyrolysis of the raw oil shale.[10]
One of the disadvantages of this technology is the fact that produced shale oil vapors are mixed with shale ash causing impurities in shale oil. Ensuring the quality of produced shale oil is complicated as compared with other mineral dusts the shale ash is more difficult to collect.[2]
See also[edit]
- Galoter process
- Alberta Taciuk process
- Petrosix process
- Kiviter process
- TOSCO II process
- Fushun process
- Paraho process
- Union process
- ^ Burnham, Alan K.; McConaghy, James R. (2006-10-16). Comparison of the acceptability of various oil shale processes (PDF). 26th Oil shale symposium. Golden, Colorado: Lawrence Livermore National Laboratory. p. 17. UCRL-CONF-226717. Retrieved 2011-06-13.
- ^ a b c d e f "An Assessment of Oil Shale Technologies" (PDF). June 1980. NTIS order #PB80-210115. Retrieved 2009-05-29.
- ^ a b c United States National Research Council, Ad Hoc Panel on Liquefaction of Coal; United States Department of Energy, Energy Research and Development Administration (1977). Assessment of technology for the liquefaction of coal. National Academy of Sciences. p. 29. Retrieved 2009-05-29.
- ^ The Engineering Societies Commission on Energy (March 1981). "Synthetic Fuels Summary" (PDF). National Technical Information Service: 91. Retrieved 2009-05-29.
- ^ a b Johnson, Harry R.; Crawford, Peter M.; Bunger, James W. (2004). "Strategic significance of America's oil shale resource. Volume II: Oil shale resources, technology and economics" (PDF). Office of Deputy Assistant Secretary for Petroleum Reserves; Office of Naval Petroleum and Oil Shale Reserves; United States Department of Energy. Retrieved 2009-05-29.
- ^ Alali, Jamal; Abu Salah, Abdelfattah; Yasin, Suha M.; Al Omari, Wasfi (2015). "Oil Shale in Jordan" (PDF). Natural Resources Authority of Jordan. p. 13. Retrieved 2017-05-28.
- ^ a b c d e Lee, Sunggyu (1990). Oil Shale Technology. CRC Press. pp. 117–118. ISBN 0-8493-4615-0. Retrieved 2009-05-29.
- ^ Lee, Sunggyu (1996). Alternative fuels. CRC Press. p. 170. ISBN 978-1-56032-361-7. Retrieved 2009-06-27.
- ^ Lee, Sunggyu; Speight, James G.; Loyalka, Sudarshan K. (2007). Handbook of Alternative Fuel Technologies. CRC Press. p. 276. ISBN 978-0-8247-4069-6. Retrieved 2009-05-29.
- ^ Assembly of Engineering (1980). Refining synthetic liquids from coal and shale: final report of the Panel on R&D Needs in Refining of Coal and Shale Liquids. National Academy Press. p. 79. ISBN 978-0-309-03129-5. Retrieved 2009-05-29.


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Friends, the second season "Stranger Things" is definitely 2017 und wie es sich für eine solche Ankündigung gehört, there is already a first teaser TRAILER. We expect in the coming year total 9 new episodes…
Dravens Tales from the Crypt > Cult, Stranger Things, TRAILER, TV, Video > Stranger Things Season 2 – Teaser Trailer
Dravens Radio from the Crypt
When there's no more room in hell, the dead will dance on earth! Friends, presents the Crypt: "Dravens Radio from the Crypt"! Here you will a hand-picked Musikprogramm necessary, which was collected by Draven specifically for the best reader of the internetwork. From punk to rock, Folk- bis Thrash-Metal, for every dark music's taste. Of course, still a bit louder and better!
Aktuelle Album Reviews
Recent concert reviews
About me
Draven presented Tales from the Crypt with all sorts of mysterious from the sinister depths of the network and from any corner of the world. Since the year 2007 will you here a cool weblog mix of music, Movies, Comics, horror, Games, art, radio, Trash, Punk and Heavy Metal on offer - just as it should be! Because believe me, nothing is trivial.
Subscribe to Newsletter
Would you like to date as possible remain in the tomb? Subscribe to our newsletter and be one of our subscribers. With us Your e-mail address is 100% safe and is guaranteed not to third parties or used for promotional purposes.
crypt whispers
So I had a wife, beautiful, like you, who tells me I worry too much. Who tells me I ought to smile more. Who gambles and gets in deep with the sharks… look at me! one day, they carve her face. And we have no money for surgeries. She can't take it. I just want to see her smile again, hmm? I just want her to know that I don't care about the scars. So… I stick a razor in my mouth and do this … to myself. And you know what? She can't stand the sight of me! She leaves. Now I see the funny side. Now I'm always smiling!
Support your local Draven!
That the operation of draven.ch involves considerable expenditure of time and some costs, should be clear. Thus costs and maybe a, Two free drinks are covered, I could fully paste the whole store here with Advertising. but I like my readers, why I a them (largely) aims to offer commercial-free reading experience. If you like that and / or the activity on this website, then it would be nice, if you would support the fun here anyway. To do this go up simply on donations. Thank you!
⋔エ꒚꒚ﻯ꒒ü¢kᅮᄐ ꒳ᄐ꒒ᅮ ꎧᄐቄ ꒯ᄐエℕ ﻯ꒒ᗑ꒚ 」투Ẕᅮ kꑙ⋔⋔ᅮ ꒤ℕ꒚ᄐℜᄐ Ẕᄐエᅮ


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N++ The JPS Podcast Review
Metanet Software Inc. calls N++ the World's Best Platformer. It's not hyperbole when it's correct. It would be far easier to list the things N++ doesn't do right, but then
PAX East 2015 HUB!
For easy access to the interviews and games that you are most interested in! The big wall of interviews that Jeff did all himself! Day
5 Star Wrestling – PAX East 2015
Bah GAWD he's broken in HALF!
Magic the Gathering 2015 PAX East 2014 Interview
After a short lunch, I met up with Jason Wolf, a soon to be new writer here at Just Press Start. I needed his help
Spearhead Games's Malik Boukhira discusses the upcoming PS4 Launch Title: Tiny Brains
Critters and experiments- Does it GET any better
Episode 113: The Worst/Best of 2012
This week Jeff, Dave, Ian and myself discuss what we loved about 2012 and what we didn't like so much
Episode 110: A Short One
Jeff, Ian and Luke come at you this week, while Dave enjoys some quiet time away from the podcast. Easy ladies he will return in
Assassin's Creed III Officially Announced
Much of the rumors of last week have been proven true today about Assassin's Creed III. Set against the backdrop of the American Revolution in
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|Property type
|Minimum Stay
|3 nights
Inspired by the architecture of Frank Lloyd Wright and designed and built by Lutsen architect Bruce Carmen, Grey Havens sits on 250 feet of private Lake Superior shoreline.
The house is furnished in mission style for a luxurious yet comfortable feel. Art scattered throughout the home, much of it by local artists, reflects the wilderness surrounding you. The open floor plan allows for cooking, dining and relaxing all with amazing Lake Superior views.
The main living area has a Carlton Peak rock fireplace and a 50' flat screen t.v. with BluRay, dvd and vcr players for evening movies. The stereo system includes a plug-in for your iPhone. The home also has internet, so you can connect and even download movies, if you have that service. Two comfortable swivel recliners in the bay window let you nap while being lulled by the waves crashing on the shore.
Up a spiral stairs and overlooking the living area is a loft full of books, dvd and vcr movies, daybed and a couch. Up another spiral stairs and you arrive in the turret with spectacular views of the lake and a telescope. From there you step out onto the rooftop deck which is perfect for star-gazing and watching the Northern Lights.
Or maybe you prefer to wander down to the lake to skip stones on your own private beach or fish off the ledgerock shore. Hot dogs and s'mores at the waterfront fire pit creates fun and memories for all ages.
You can create your own gourmet meals in the fully equipped kitchen using the JennAire stove and other amenities. Or grill outside on the Weber!
The master bedroom is a special retreat with two walls of windows for stunning lake views. The attached bathroom has its own soaking tub and separate shower.
The first guest bedroom reflects the voyageur heritage of the North Shore. It's attached bathroom has whimsical wall art of spruce trees, bringing the surrounding forest inside. The second guest bedroom focuses on the art of Bev Doolittle with her portrayals of the hidden denizens of the birch forests. In the attached bathroom look out the window to find the trees which posed for the birch wall paintings!
Grey Havens is only minutes from Lutsen Ski Resort, with downhill skiing, snowboarding, and in summer, the Alpine Slide. Even closer is the 27 hole Lutsen National Golf Course. Miles of cross country ski trails start just across the road. Hiking in the beautiful state parks along Highway 61 is spectacular whatever the season. Just 20 minutes to the East is Grand Marais, an artist colony and charming town full of shops and restaurants to keep you entertained whatever the weather.
Grey Havens was a harbor for the highest and most powerful of the Elves in Tolkien's story of the Middle Kingdom. It was from Grey Havens that the Elves set sail for other enchanted lands. A place of magic and beauty, Grey Havens was a refuge for the Fellowship of the Ring and is our refuge for the soul.
Keywords: Lutsen, vacation home, cabin, private house
|Rate Period
|Weekend Night
Off Season
Apr 1 - May 7
3 night minimum stay
My Standard Rate
3 night minimum stay
|Refundable Damage Deposit
|Tax Rate
Return renters please contact owner for reduced rates.
1/2 of rental to reserve dates.
1/2 of rental plus taxes plus damage deposit 30 days prior to first rental date.
Payments by personal check more than 30 days prior to beginning rental date; otherwise by cashiers' check, money order or credit card (an additional 3.5% is added to entire payment for this option).


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Gold and Beige Striped 'Ve'Karata L'Shabbat Oneg' Plate CoverProduct ID: BLC-RE-37915
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Gold and Beige Striped 'Ve'Karata L'Shabbat Oneg' Plate Cover
A thick gold stripe runs through a brown and beige stripped blech cover with a 'Ve'Karata L'Shabbat Oneg' and pomegranate embroidery in the middle. Made in Israel!
Dimensions 75x90cm
Estimated processing time: 3-6 Business Days.
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Gold and Beige Striped 'Ve'Karata L'Shabbat Oneg' Plate Cover
A blech cover is put over a timed hot plate for Shabbat in order to keep food warm while also following the laws of Shabbat in a safe way. A wide gold row crosses over stripes of various shades of brown. 'VeKarata L'Shabbat Oneg' is written in elegant brown with a pomegranate design in the center of the gold stripe. A warm touch to the Shabbat atmosphere!
A wonderful present for loved ones year round


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TOKYO, April 7 (Reuters) - Japan's Seibu Holdings has delayed an announcement on its initial public offering price guidance by two days - until Wednesday - as it needs further time to gauge demand before setting the price range, a source familiar with the matter said on Monday.
Seibu, a railway and property conglomerate, had initially said in a filing that it would issue the price range on Monday.
Sources had said earlier that a tentative price was set at 2,300 yen per share, valuing the IPO at 186 billion yen ($1.80 billion) and the entire company at 787 billion yen. ($1 = 103.5750 Japanese Yen) (Reporting by Emi Emoto; Writing by Dominic Lau; Editing by Edmund Klamann)


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Our property is located in Warren, near the bottom of the Sugarbush Access Road. The Studio looks out over Clay Brook and the woods beyond. We are conveniently located with easy access to Mad River Valley attractions.
El lugar
The Studio is situated in a quiet wooded setting within a few feet of Clay Brook. The perfect spot to sit and watch/listen to the brook or wade in and splash around to cool off on a hot summer day.
The kitchen is fully equipped with cottage sized gas range, refrigerator and dishwasher. The dining/living area has dining space for two, a sofa, free standing gas fireplace and flat screen television. In the bedroom you'll find a queen sized bed with a memory foam mattress and a small flat screen TV. The bath is off the bedroom and has a glass enclosed shower. Outdoor space includes a deck and front porch with a gas grill, table and chairs.
There is also a campfire pit at the edge of the brook which is available for use as burning conditions permit.
Fishing right out the front door. There are small appetizer sized brook and rainbow trout waiting to be coaxed from pools and eddies further up the brook. The Mad River (within walking distance) is also known to produce some nice brook, rainbow, and brown trout.
Atención a los huéspedes
We are happy to interact as much...or as little as you prefer and will follow your lead.
Otros aspectos destacables
The space is suitable for single or double occupancy only. Please don't ask for exceptions...we've tried it and it never seems to work out.
We do not charge a cleaning fee and would appreciate it if you leave The Studio in the condition that you found it.
Campfires - You are welcome to use the campfire pit as burning conditions permit. We are happy to provide firewood (when available) free of charge for 1 small campfire during your stay. If your stay extends to 4 nights or more please help yourself to wood for a 2nd small fire.
Smoking is not permitted on the property, indoors or out.
We have a no pets policy. The space is small and we don't want to exclude guests with pet allergies.


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Caucus Efforts
The bi-partisan Contaminated Drywall Caucus has been working since the beginning of this Congress to address the issues facing victims of defective Chinese drywall and to prevent other Americans from falling victim to this faulty project. A timeline of the Caucus's efforts is below.
Contaminated Drywall Caucus Efforts - Timeline
**BREAKING** - September 2012 - House passes HR 4212, the Drywall Safety Act, bipartisan legislation that:
1. Expresses a Sense of Congress that the Chinese manufacturers need to come to the table and make restitution to the victims.
2. Institutes a labeling requirement so that all drywall can be traced to the manufacturer.
3. Sets chemical standards to limit the amount of sulfur that can be present in drywall
§ This allows CPSC to control drywall imports without running afoul of WTO/GATT
4. Requires CPSC to update their remediation guidelines to deal with the disposal of contaminated drywall
§ This allows CPSC to prevent problem drywall from being recycled without having to go through the lengthy agency rulemaking process.
Historical actions
September 2012 – **BREAKING** House passes bipartisan legislation to prevent further victims of Contaminated Drywall.
June/July /August 2012 – Caucus leadership continues to push drywall legislation through appropriate committees and necessary approval processes in an effort to bring it to the floor.
May 2012 – Caucus sends letter to House Energy & Commerce asking for the committee to act on the bill.
April 2012 – Caucus sends letter to Virginia and Florida Senators asking them to introduce a companion bill in the Senate.
March 2012 – Caucus sends letter to full House of Representatives asking for support of new legislation.
March 2012 – Caucus holds press conference to announce legislation that will protect Americans from contaminated drywall and hold China accountable.
March 2012 – Caucus leadership meet with Ambassador Zhang at the Embassy of China to discuss China's role in making victims whole.
February 2012 – Caucus sends letter to the President asking him to discuss with China's Vice President during his state visit that month.
October 2011 – Caucus staff attends U.S. – China Product Safety Summit at State Dept and questions Chinese officials on their refusal to hold manufacturers accountable.
October 2011 – Caucus requests meeting with Financial Services Committee to review the extent of Congressional oversight of the credit rating agencies and meeting with House Foreign Affairs Committee to review legislative/international law options for holding Chinese manufacturers available.
October 2011 – Caucus contacts White House to ask the President to engage with the Drywall Caucus on this issue.
September 2011 – Caucus Members speak from House floor about Rep. Deutch's Contaminated Drywall Amendment.
July 2011 – Contaminated Drywall Caucus sends letter to U.S. Trade Representative Ron Kirk requesting that he provide a summary of his actions to date and future plan of action for CDW.
July 2011 – Caucus gathers support to pass Chinese Drywall Amendment in the Foreign Affairs Appropriations Subcommittee.
June 2011 – Caucus receives official reply from Financial Services Committee stating Chairman Bacchus deems this not to be a Financial Services issue and forwarded the request to Energy & Commerce requesting they hold a hearing.
June 2011 – Caucus members continue to conduct individual meetings with local constituents affected by Contaminated Drywall.
February 2011 - Caucus Leadership receives briefing from Center for Disease Control (CDC) officials regarding drywall related health concerns.
January 2011 – Rigell and Deutch Renewed the CDW caucus which expired at the end of the 111th Congress. Caucus leadership sends a letter to every Member of Congress inviting them to join the Caucus.


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Attending an International Powered Access Federation(IPAF) training course, allows you to gain the IPAF PAL (Powered Access Licence) card which is a requirement that many site managers insist on before you are allowed to operate Powered Access equipment on site such as Scissor Lifts, or Cherry Pickers.
The IPAF course takes a day to complete and covers all you need to know, from your responsibilities as a MEWPS (Mobile Elevated Works Platforms) operator through to relevant Health & Safety Legislation that effects Powered Access Equipment.
To be eligible to attend an IPAF course you need to be physically fit and have the ability to write and understand English.
The most popular IPAF course which covers categories 3a (Scissor) & 3b (boom) cost's £ 235 +vat per person, (discounts are available if you are booking more than one place on a course). This price includes us completing your IPAF card application form and ensuring that the card is sent to your home address.
Your IPAF card will be valid for 5 years.
IPAF Course Questions answered:
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text:
- Westbury Aluminum Railing Post Specifications:
- Post Heights: 36", 37", 42", 47"
- Post Colors: Black Fine Texture, Bronze Fine Texture, White Fine Texture
- Post Sizes: 2" x 2" and 4" x 4"
- Post Types: Blank Posts, Stair Blank Posts, Crossover Posts, Corner Crossover Posts
- Warranty: Westbury's Lifetime Limited Warranty
Additional Info
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|Package Quantity
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|Black Fine Texture, Bronze Fine Texture, White Fine Texture
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|This page is under construction.
Please excuse its informal appearance while it is being worked on, as formatting may be changed over time. We hope to have this page completed as soon as possible!
3DS Rainbow Road · Super Smash Bros. Strife
|3DS Rainbow Road
|Super Mario
|Based upon
| Mario Kart 7
Nintendo 3DS (2011)
|Home to
3DS Rainbow Road is a downloadable stage in Super Smash Bros. Strife, returning from Super Smash Bros. for Nintendo 3DS. The stage takes place on a platform that travels along the Rainbow Road course from Mario Kart 7.
Stage Layout Edit
Hazards Edit
The stage's main hazard is the moving platform. The moving platform travels to various points in the map, often driving close to the road. Touching the road deals damage and knockback, and at times a number of Shy Guy racers will drive through to deal even more damage and knockback.


text:
Server redundant computer configurations that use the Modbus RTU Communications option must be configured as in the following diagram:
The programmable controller needs to respond through both of its serial cards at the same slave address at the same time. However, the slave node is only heart beating. It is not reading the full data set. The master node reads the full data set.
Important: Because both RTU cards have the same ID they have to be in separate networks.
Supported communication interfaces.


text:
Mangaluru: A Farewell Meet was hosted at the Mangalore Press Club to say goodbye to Brijesh Shetty, who has been at the helm as Manager of Press Club for three years and three months. It was Brijesh who kept the journos informed about the activities that were taking place at the Press Club; informed everyone about the press meet through emails promptly; notified about any changes about programme schedules etc etc- and he did his job very efficiently, with dedication and sincerity.
Brijesh was always friendly and respected everyone that walked into the Press Club. Leaving a job is not always easy but it has to be done sometimes. And in the case of Brijesh, when better opportunity struck he had no option than to quit this job for better prospects. Team Mangalorean wishes him lots of success on his further way and endeavours. We know that he had to take this step for his personal development but still it leaves us sad. We will miss him as a friend more than a employee of Press Club.
During the farewell function, Ronald Fernandes-President of Mangalore Press Club spoke about the hard work, dedication and commitment rendered to the organization by Brijesh. Other journos also extended their thoughts, feelings and their association with Brijesh, and one main quality of Brijesh they all mentioned was that, he was always a kind, helpful colleague with an open ear for listening, very patience towards handling any work and always smiling and friendly. Brijesh was the best manager one could ask for- and no doubt everyone will miss him. Most of all he was a competent and valuable employee.
Brijesh was felicitated by former Mayor of MCC, Mahabala Marla along with other Congress committee members and Press Club Board members, with a shawl, fruit basket, memento and a cheque. In his farewell speech, Brijesh thanked all the board members of Press Club, the journos and well-wishers for all the support and love shown towards during his 3 years and 3 months tenure as Manager of Press Club.
Team Mangalorean/Mangalorean.com wishes Brijesh Shetty, who was a very close friend to us, all success in his new job and wish him all the luck of the world and lots of success on his occupational way. We hereby have a farewell message for Brijesh Shetty :
FAREWELL to a Friend like you, so vivacious
F stands for you being Fastidious
A is for you being Ambitious
R signifies you being Rigorous
E acknowledges you for being Exemplary
W declares that you were Worthy
E comes again for you being Extraordinary
L is because you were always Lively
L comes again because you were so Luminous
By using all these adjectives, so precious-We want to convey that your work was thorough and vigorous. With you around, work was always so joyous at Press Club and we always got what we needed- thanks a lot. Farewell, dear friend of Team Mangalorean/Mangalorean.com


text:
|Publication number
|Publication type
|Application number
|Publication date
|Feb 2, 1988
|Filing date
|Mar 17, 1986
|Priority date
|Mar 17, 1986
|Fee status
|Also published as
|Publication number
|James L. Haffner
|Original Assignee
|Cincinnati Milacron Inc.
|Export Citation
|BiBTeX, EndNote, RefMan
|Patent Citations (3), Referenced by (40), Classifications (21), Legal Events (6)
|External Links: USPTO, USPTO Assignment, Espacenet
The invention relates to laser beam distribution systems, and in particular, the invention relates to laser systems where it is desirable to align the laser distribution tubes and mirrors by means of a low power, visible laser beam.
In a laser beam distribution system which generally originates at the outlet of a laser generator, it is necessary to align the laser distribution conduits, generally referred to as "light pipes" and reflective joint mirrors linking the light pipes. Many systems of short length can be aligned by simple measurement and placement of light pipes, but, for complicated and long distance, it is desirable to align the system by means of a lower power visible laser beam such as that provided by a helium-neon laser (HeNe).
Frequently, the HeNe laser is the heart of a system, as in certain measuring systems, but, where the principal lasing unit forms an invisible beam, such as that found in a CO2 laser, and, where certain high power (1.5 kw) lasers may have an unfocused beam diamter of 5/8 inch, for example, it is necessary to very accurately align the central, principal lasing beam with the light pipe system, by means of other than the principal lasing beam.
Applicant has devised a compact, reliable system for aligning a laser beam in a light pipe system, and, as a subset, the device provides convenient means for introducing cooling, or otherwise conditioned, fluid to establish a controlled environment for the lasing beam.
It is therefore, an object of the present invention to provide a compact system for aligning a principal lasing beam with a light distribution system by means of an auxiliary lasing beam unit.
Another object of the present invention is to provide a laser entry box having a conditioned fluid introduced therein to provide a controlled environment for a laser beam distribution system.
The invention is shown embodied in a laser beam combiner wherein a box-like housing has a principal laser beam inlet aperture aligned with a laser outlet aperture to define a first laser beam path, and a second laser beam inlet aperture is located in the housing transversely to the first laser beam path. A laser mirror is mounted in said housing, the mirror having a reflective face obliquely intercepting the first laser beam path and the face is angled with respect to the second laser beam inlet aperture to define a second nonlinear laser beam path comprising a line of instance and a line of reflection with respect to the laser mirror, the line of reflection being colinear with at least a portion of the first laser beam path through the laser outlet aperture. A principal lasing beam, for example a CO2 laser beam, is aligned with the first laser beam path through the housing, and a secondary, low power laser beam, in the visible spectrum is aligned with the second laser beam path to provide a reference for aligning the light pipe distribution system and accompaying reflective mirrors.
FIG. 1 is a side elevational view of a laser robotic system.
FIG. 2 is a plan section through the laser beam combiner taken along the line 2--2 of FIG. 1.
FIG. 3 is a front elevational view of the laser beam combiner, taken along the line 3--3 of FIG. 1.
FIG. 1 of the drawings illustrate a right side elevational view of a laser robot 10 having a laser generating unit 11 mounted on a floor nearly. The laser unit 11 may be any of a variety of industrial lasing units manufactured by companies such as Coherent General Company, Spectra-Physics, etc. The preferred laser unit 11 for many power applications is an invisible CO2 gas laser, emitting a laser beam 12 along a horizontal path from the exit end 13 of the unit 11. The beam 12 is directed into a beam combiner 14, exiting through a light pipe 15 which is a hollow tube connected to the beam combiner 14 and to a path-direction changing unit such as the corner mirror assembly 16 shown. The beam combiner 14 will be fully discussed in conjunction with FIGS. 2 and 3, to describe how the robot is cooled and how the beam 12 is aligned. The mirror assembly 16 directs the beam 12 downward along a vertical path through a light pipe 17 to a second mirror assembly 16 which redirects the beam 12 along a horizontal path through a light tube 18 into a base 19 of the robot 10. The light pipe 18 may be continuous in many applications, but for the preferred embodiment the pipe 18 may be replaced by two pipe sections 18a,b, with a beam switching box 20 located therebetween. The switching box 20 does not form a part of the present invention.
Referring to the plan section of FIG. 2 and the front view of FIG. 3 together, the laser beam combiner 14 of FIG. 1 is shown affixed to a mounting plate 400 mounted to the front, or exit end 13 of the laser generator unit 11. The beam combiner 14 is of welded construction, having a baseplate 401 extending past side flanges 402,403 secured by cap screws 404. The baseplate 401 has a central horizontal hole 405 with clearance around the flange 406 of a laser entry tube 407, flange-mounted with screws 408 against the baseplate 400. The tube 407 has a central bore 409 for the passage of the high power laser beam 12 emanating from the laser generator unit 11. The beam combiner 14 has a side plate 410 extending parallel to the laser beam 12, and an end plate 411 is aligned at 90� to the side plate 410. The end plate 411 has a threaded collar 412 secured thereto, sealed with an O-ring 413, and the first light pipe 15 is threadably received in the collar 412. The side plate 410 has a hole 414 and spot face 415 covered by a transparent window 416 which is gasketed and held in position with buttonhead screws 417. A relatively low-power laser generator unit 418--for example, a helium neon (HeNe) laser, which emits a red visible light beam--is mounted at 90� to the side plate 410 on a mounting bracket 419 fastened to the mounting plate 400.
The laser unit 418 is aligned so that the incoming beam 420 will form a right triangle with the axis 421 of the light pipe 15. In order to do so, a base angle alpha is selected, and the apex angle delta would then be 90� minus alpha. A reflecting mirror 422 is positioned at the base corner 423 of the triangle, normal to a line 424 bisecting angle alpha. The mirror 422 is held against the end of a positioning plug 425 by a retaining cap 426 threadably received on the plug 425. The positioning plug 425 has a pilot 427 received in a close-fitting bore 428 in a thick, angled side wall 429 of the box 14, and a flange 430 is received against a fitting washer 431 to adjustably position the mirror 423. The pilot 427 is sealed with an O-ring 432, and the plug 425 is held in position by cap screws 433 received through the flange 430. The end 434 of the laser entry tube 407 is machined flat, normal to a line 435 bisecting angle delta, and a shallow counterbore 436 in the surface 434 receives a reflecting mirror 437 which is retained by a retaining ring 438 and screws 439. The mirror 437 is made of a material such as gallium arsenide (GaAs), or zince selenide (ZnSe), which is transparent to the working (CO2) beam, but partially relfective to the alignment (HeNe) beam--due to the difference in wavelength of the two beams. In order to assure that the low power, visible laser beam 420 is centered coaxially with the axis 421 of the light pipe 15, a tooling plug 440 is inserted to a close-fitting bore 441 in the end plate 411 of the box 14. The plug 440 has a knurled outer diameter and has a small centered aperture 442 and a counter-drilled clearance hole 443. When the laser 418 is positioned correctly, the visible beam 420 will pass through the aperture 442. This beam 420 is utilized for aligning the various mirrors on the robot 10, since the higher-power main laser beam 12 is invisible to the eye. After aligning the laser components, the tooling plug 440 is removed, and the low-power laser unit 418 may, optionally, be turned off, or left on to track the larger-diameter, high-power beam 12. The entry box 14 has an additional side plate 444 enclosing the structure, having a welded circular flange 445 and a clearance hole 446 therethrough. A thin mounting plate 447 is gasketed and secured to the flange 445 by cap screws 448, and the mounting plate 447, in turn, supports a vortex tube 449 by means of a threaded end 450 passing through the plate 447 and secured with a locknut 451. The vortex tube 449 is of the type available from the Vortec Company, Cincinnati, Ohio, wherein compressed air enters through a side inlet 452 at a first reference temperature. Through a vortex/spinning action, cold air will exit one tube end 450 and hot air will exit the other end 453. The cold air flows through the box 14 and down through the light pipe 15 to cool the various laser components and to slightly pressurize the system so as to prevent the entry of airborne contaminants from the atmosphere. The laser mounting bracket 419 also carries an air filter 454 and pressure regulator 455 tubed in series with the vortex tube 449 to regulate and clean the air received from an air pressure source (not shown).
It will be appreciated by those skilled in the art that the device may be provided with cooling fluids other than air, for example, inert, low cost, gaseous nitrogen.
While the invention has been shown in connection with a preferred embodiment, it is not intended that the invention be so limited. Rather, the invention extends to all such designs and modifications as come within the scope of the appended claims.
|Cited Patent
|Filing date
|Publication date
|Apr 20, 1981
|Sep 6, 1983
|Weyerhaeuser Company
|Method and apparatus for refracting a laser beam
|Nov 29, 1982
|Jul 30, 1985
|Nippon Infrared Industries Co., Ltd.
|Laser irradiating apparatus
|Title not available
|Citing Patent
|Filing date
|Publication date
|Jun 21, 1989
|Sep 17, 1991
|Universiti Malaya
|Coupling of multiple laser beams to a single optical fiber
|Sep 2, 1999
|Jul 24, 2001
|Alphamicron, Inc.
|Splicing asymmetric reflective array for combining high power laser beams
|Oct 1, 2004
|Oct 3, 2006
|Raydiance, Inc.
|Semiconductor manufacturing using optical ablation
|Jan 17, 2006
|Nov 21, 2006
|Post amplification optical isolator
|Sep 22, 2005
|Jul 17, 2007
|Raydiance, Inc.
|Wavelength-stabilized pump diodes for pumping gain media in an ultrashort pulsed laser system
|Nov 16, 2005
|Dec 11, 2007
|Raydiance, Inc.
|Method and apparatus for optical isolation in high power fiber-optic systems
|Feb 8, 2005
|Aug 19, 2008
|Raydiance, Inc.
|Semiconductor-type processing for solid-state lasers
|Nov 30, 2005
|Oct 14, 2008
|Raydiance, Inc.
|Combination optical isolator and pulse compressor
|Aug 18, 2008
|Feb 28, 2012
|Raydiance, Inc.
|Systems and methods for controlling a pulsed laser by combining laser signals
|Jul 19, 2006
|Mar 13, 2012
|Raydiance, Inc.
|Automated polarization correction
|Oct 27, 2008
|Mar 20, 2012
|Raydiance, Inc.
|Systems and methods for control of ultra short pulse amplification
|Sep 21, 2010
|Apr 3, 2012
|Raydiance, Inc.
|Active tuning of temporal dispersion in an ultrashort pulse laser system
|Oct 2, 2006
|May 8, 2012
|Raydiance, Inc.
|Methods and systems for trimming circuits
|Mar 19, 2008
|May 29, 2012
|Raydiance, Inc.
|Dispersion compensation in a chirped pulse amplification system
|Apr 26, 2007
|Jul 31, 2012
|Raydiance, Inc.
|Intelligent laser interlock system
|Dec 6, 2010
|Mar 19, 2013
|Raydiance, Inc.
|Portable optical ablation system
|Feb 22, 2007
|Apr 30, 2013
|The Boeing Company
|Monolithic fiber laser beam combiner
|Sep 30, 2010
|Oct 8, 2013
|Raydiance, Inc.
|Hybrid waveguide device in powerful laser systems
|Apr 13, 2012
|Dec 30, 2014
|Raydiance, Inc.
|Methods and systems for trimming circuits
|Apr 3, 2009
|Mar 10, 2015
|Cvi Laser, Llc
|Compact, thermally stable fiber-optic array mountable to flow cell
|Nov 4, 2010
|Apr 21, 2015
|CVI Laser, LLC.
|Compact, thermally stable multi-laser engine
|Sep 12, 2005
|May 5, 2015
|Raydiance, Inc.
|Laser ablation method and apparatus having a feedback loop and control unit
|Jul 19, 2012
|Mar 8, 2016
|Coherent, Inc.
|Intelligent laser interlock system
|Dec 11, 2013
|Aug 9, 2016
|Cvi Laser, Llc
|Optical systems
|May 19, 2004
|Feb 17, 2005
|Richard Stoltz
|Altering the emission of an ablation beam for safety or control
|May 19, 2004
|Feb 17, 2005
|Richard Stoltz
|Controlling pulse energy of an optical amplifier by controlling pump diode current
|May 19, 2004
|Mar 24, 2005
|Richard Stoltz
|Enabling or blocking the emission of an ablation beam based on color of target
|Oct 1, 2004
|Apr 7, 2005
|Richard Stoltz
|Semiconductor manufacturing using optical ablation
|Feb 8, 2005
|Sep 8, 2005
|Jeff Bullington
|Semiconductor-type processing for solid-state lasers
|Feb 13, 2005
|Sep 29, 2005
|Michael Mielke
|Method of generating an ultra-short pulse using a high-frequency ring oscillator
|Sep 12, 2005
|Apr 20, 2006
|Peter Delfyett
|Laser ablation method and apparatus having a feedback loop and control unit
|Sep 22, 2005
|Mar 22, 2007
|Brennan James Francis Iii
|Wavelength-stabilized pump diodes for pumping gain media in an ultrashort pulsed laser system
|Nov 16, 2005
|May 17, 2007
|Raydiance, Inc.
|Method and apparatus for optical isolation in high power fiber-optic systems
|Apr 26, 2007
|Nov 1, 2007
|Stadler Andrew D
|Intelligent Laser Interlock System
|Jun 12, 2008
|Mar 12, 2009
|Sony Corporation
|Laser processing apparatus and laser processing method, debris collection mechanism and debris collection method, and method for producing display panel
|May 22, 2008
|Nov 26, 2009
|Raydiance, Inc.
|System and method for modifying characteristics of a contact lens utilizing an ultra-short pulsed laser
|Oct 27, 2008
|Dec 31, 2009
|Stadler Andrew D
|Systems And Methods For Control Of Ultra Short Pulse Amplification
|Aug 18, 2008
|Feb 18, 2010
|Raydiance, Inc.
|Systems and methods for controlling a pulsed laser by combining laser signals
|Dec 6, 2010
|Mar 31, 2011
|Richard Stoltz
|Portable Optical Ablation System
|Nov 4, 2010
|Jun 9, 2011
|Melles Griot, Inc.
|Compact, thermally stable multi-laser engine
|U.S. Classification
|359/618, 359/896, 219/121.84, 219/121.76
|International Classification
|Cooperative Classification
|European Classification
|Mar 28, 1986
Owner name: CINCINNATI MILACRON INC., CINCINNATI, OHIO, A CORP
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST.;ASSIGNOR:HAFFNER, JAMES L.;REEL/FRAME:004546/0003
Effective date: 19860307
Owner name: CINCINNATI MILACRON INC., A CORP OF DELAWARE, OHIO
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:HAFFNER, JAMES L.;REEL/FRAME:004546/0003
Effective date: 19860307
|Jul 24, 1991
|Fee payment
Year of fee payment: 4
|Jul 17, 1995
|Fee payment
Year of fee payment: 8
|Aug 24, 1999
|Maintenance fee reminder mailed
|Jan 30, 2000
|Lapse for failure to pay maintenance fees
|Apr 11, 2000
|Expired due to failure to pay maintenance fee
Effective date: 20000202


text:
Discussion in 'General Discussion' started by Daphne&D, Dec 18, 2015.
Brought to you by your loving President.
He He!
Why in specific to falcon?
Go read the politics page. He and Mac are both having a genuine discussion of political opinions. That, and Falcon has a great sense of humour
Falcon sure does and he's cool to talk to
Thank you both so much. Daphne, I agree with you on many things and I really appreciate your support.
Cal, we have talked offline. You are a truly good person and I am honored to consider you a friend. Even when we disagree. lol.
I really hope you come here sometime so I can buy you a beer or whatever.
That goes for you too, daphne. I hope you guys come to DFW so I can buy both of you a beer or whatever.
Falcon - we both owe each other a good times together and chat a lot about stuff. You haven't emailed me on yahoo in long time
I know, my friend. I have been busy trying to survive. Between my health and the transmission in my van, I should have been in New Hampshire 4 months ago. On top of that, I have to find work or I am SOL.
Ru not working anymore as programmer in east coast? Why don't u pm me?
@falcondfw69 -I saw someone else give you a shout-out albeit from a woman who has contempt for me but she seems to love you and I'm just taking the time to show some love back to you also. Your a great persona on this site and I love your involvement and posts on here. Thanks for all your positive feedback and words of encouragement as well.
Merry Xmas to you brother and I wish all the best for you and your family this Holiday season.
Oh and hey, I would be remiss if I didn't give you a gift and one that the whole site would enjoy too. Below is a personal video with a QoS cuckoldress from my cuck couple Miss KandyKane. Its a part of my private stock from my media collection posted on no other threads and only here just for you.
Hope you enjoyed the present bro -
Thanks man. And Merry Christmas to you and those you hold dear. Loved the present. Boy, she can really shake it.
Ohh dear sweetie. If I had known you were such a sensitive soul and easily hurt I would have gone easy on you.
Do I hold you in contempt? Nope. Not even close. I reserve my contempt for those who deserve it.
Falcon introduced himself in a gentleman's way. We agree on many subjects. I think we share a lot of the same values, and most of all like Macnfries he has a sense of humour.
Now. Did I believe you were a jackass for your pompous statements? Yep sure did.
Do I still? We will see what the future brings.
Falcondfw - you can bury your face into that sexy booty
Separate names with a comma.


text:
- 83 years old
- Date of birth: Sep 7, 1926
- Place of birth:
Cobalt Ontario, Canada
- Date of passing: Aug 16, 2010
- Place of passing:
Sudbury Ontario, Canada
|Let the memory of NORMA be with us forever
This memorial website was created in the memory of our loved one, NORMA KIRCHNER, 83, born on September 7, 1926 and passed away on August 16th, 2010. We will remember her forever.
"Dear Mom we miss you so much i know im late for your birthday but every day is speacial i think of you every day in one way or another its been along year without you and to think you would have been 85 this year.Well give all a hug for us till we meet again to all xoxoxo"
"Grandma the day u left us my heart stopped beating. But i knew u went where u wanted to be with grandpa and family up in heaven. I miss u so much you mean so much to me and always will you were the perfect grandma anyone could ever ask for.Tell papa i say hi and i love yous."
"Mom the day you died a heart of gold stopped beating Two willing hands at rest.God broke our hearts to prove he only takes the best we wish ther was a phone to heaven so we could hear your voice again and to tell you how much your missed MOM WE Love You Bob Darlene Jordan Tamara"
to visit this memorial:
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text:
Firstlight: Early Inspirational Writings
Firstlight: Early Inspirational Writings
In a word, this book is inspirational. The tone is evident even in the book's packaging: its beach-sunrise jacket photo and its airy page design. If you need an emotional lift --- or know someone who does --- FIRSTLIGHT will provide it.
Over her writing career of nearly 30 years, Sue Monk Kidd has endeared herself to two audiences. First, to readers of Guideposts magazine and devotionals, for which she wrote very concrete, first-person, anecdotal narratives. A sample: "Late one winter night it snows in South Carolina. When the sun comes up, a dazzling white quilt lays across our small backyard.
" 'Oh-h-h, Mommy.' In the bedroom both children cling to the windowsill speechless. It is their first snow…"
In memoirs published from 1988 to 1997, her spiritual journey reflected a more contemplative outlook and eventually a feminist theology that endeared a different readership. Then her fiction (THE SECRET LIFE OF BEES and THE MERMAID CHAIR) turned her and her unorthodox characters into conversational centerpieces all around town, coast to coast.
Now here's the trick. Can this new collection of "early writings" bridge her two audiences? I say yes, assuming a reader is not scouring for theological tenets but for feel-good inspiration that encourages faith in a slightly vague Divine.
Many of the untitled selections within the book's 13 chapters are from Guideposts publications, anecdotes about childhood, motherhood, marriage and Sue's early nursing career. But it seems that most of the chapter topics (with titles such as "Awareness," "Solitude," "Simplicity of Spirit" and "Gracious Space") are grounded in essays that are more reflective than anecdotal. A sample from the first chapter, titled "The Crucible of Story": "The inner story creates identity, transforming our vision of who we are. Creating story is an act of self-knowing…Knowing who I am hinges on remembering who I have been in the past and embracing the hope of who I may be in the future."
It's a different kind of writing --- less personal, less concrete. But the complementary styles work well together, the anecdotes illustrating the reflective points.
In the introduction, Sue explains how she warmed up to the idea of compiling these writings that are foundational to her spiritual and literary journey. At first she was hesitant: "I wanted to be read and known for who I am now." But eventually: "Opening myself to the creation of this book, so aptly titled FIRSTLIGHT, became an unexpected act of reclamation…a bridge…a gift of reunion."
My favorite piece in the book is a short "Availability" anecdote, recounting a visit to a homeless shelter and Sue's conversation with James, a resident who eagerly shows her his "book" --- a scrapbook featuring worthless incidentals (a restaurant napkin, a calendar, a few autographs) that "represented James's list of blessings. Blessings he read and reread."
Just as you, or I, might read and reread Sue Monk Kidd's FIRSTLIGHT.
Reviewed by Evelyn Bence on October 10, 2006
Firstlight: Early Inspirational Writings
- Publication Date: October 10, 2006
- Genres: Christian
- Hardcover: 240 pages
- Publisher: GuidepostsBooks


text:
VideoHive Flying over Sunset Wheat Field 9657986
Category: Stock Footage
VideoHive Flying over Sunset Wheat Field 9657986
Stock Footage \ Overhead
Credits \ Cinematic \ Filming \ Better \ Helicopter \ Promoting \ Location
Stock Footage - Flying over Sunset Wheat Field 9657986 by exe @ VideoHive
Stock Footage \ Overhead
A 2.7K cinematic aerial video flying over a rich wheat field on a hot summer afternoon towards a cloudy sunset with scattered clouds. The camera goes over the field ready for harvest, over the trees and than the helicopter filming goes up so you can get a better birds eye view of the field. Great for movie intros, credits, for promoting a text or logo, for setting the mood with a great feel and establishing a location or an atmosphere.
Alpha Channel: No; Looped Video: No; Frame Rate: 25; Resolution: 2704x1536; Video Encoding: Photo JPEG; File Size: 576mb; Number of Clips: 1; Total Clip(s) Length: 0:29; Source Audio: No; Color: Full Color; Setting: Outdoors; Pace: Real Time; Composition: Wide Shot; Movement: Aerial, Drone.
Water Ripples; Walking Away; Sunset Camel 2; Sunset Camel Feeding 2; Sunny Water Ripples; Road of Life; Running Free on Road.
Keywords: above, cinematic, credits, drone, field, flight, fly, logo, look, movie, over, professional, text, view, wheat.


text:
|13 Jun 2013
windows 7 home premium x64
unable to play cod wow xp pc game on gway dx4300
Hey all,
I did not know where to put this exactly. I have a gateway dx 4300 15e and many xp pc games wont play on it. specifically halflife battlefield 1942 and call of duty world at war, I get sound and a black screen. now this pc is a few years old but I take care of it, I am an artist and it runs all of my 3d engines[3dsmax, bryce and most others, photoshop all of this is graphic intensive, but no prob. I have benchmarked this with the new 3dmark games database, the can you run this online profile gaming checker and I have an amd ati radeon program for benchmarking and overclocking, I realize this is a 3200 intergrated but it is more then enough for most all xp games. I have 2 other laptops a gateway and a toshiba both older and they run these games there has to be some kind of conflict..excuse the link, but these are the specs to my desktop...https://support.gateway.com/s/deskto...X4300sp2.shtml can anyone assist an old guy with this.
|My System Specs
|15 Jun 2013
Windows 10 Pro X64
Welcome to the forums. Start by going through this thread and make sure you are up to date on all drivers and direct x.
Tips on Troubleshooting Game Issues
|My System Specs
|Thread Tools
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Blancreme Paris: Bubble Bath Rose
Rose Bubble Bath Limo 330ml / 11oz in Glass Limo Bottle The Rose smells wonderful but pricks with its thorns! Symbol of love, friendship and affection, since the Middle Ages, it is used everywhere, in perfumes, syrups, wreaths ...: Instead of offering a bouquet of roses offer to your beloved one, why don't you try this delicious Bath & Shower Gel that will not fade in a week! Made in France
- Vendor: Beauty For Eyes
- Type: Unknown Type
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