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Build Guide by TheYawningWhale
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Xin Zhao Build
Ability Sequence
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Just like the title of the guide implies, Xin Zhao's place in the game can vary quite a lot. Throughout hundreds of games I've tried plenty of different builds. I've jungled with smite, without smite, I've laned with ignite, exhaust, ghost, flash, cleanse, I've tried roaming, tanking as well as going pure dps. After several scratched rune pages and mastery trees I finally came up with this build.
What I found out was that Xin Zhao excels at ganking, if he's all over the map he'll rake in kills like there's no tomorrow. This guide will be a quite advanced guide, both suited for normal games but mainly ranked games. I won't cover basic stuff such as what his skills do and how to utilize them in the best way because I expect you as a reader to be familiar with that. The skills will be refered to as Q, W, E and R for the most of the time, mainly because I'm lazy =D
Besides discussing the general Xin Zhao build I'll cover areas such as jungling, counter jungling, warding and ganking. I'll also include a chapter about a discussion regarding Smite/Not Smite while jungling.
The "left build" is the jungling build
The "right build" is the laning/roaming build
The difference between the two builds lie in the skilling order and masteries
Jungling path: small golems -> wraiths -> wolves -> gank
Blue buff (SMITE) -> wolves -> wraiths -> red buff (SMITE) -> gank
Xin Zhao mind set during fights: Never retreat, in 95% of the cases you'll have a higher survivability if you stay and fight rather than trying to get away. This is mainly thanks to Xin Zhao's passive but also due to his crazy amount of dps.
Using Xin's skills in a fight: Initiate with E, immediately use R, then Q and W. Use E and Q as soon as they're ready again to jump around in the battle between wounded heroes as well as knocking them up in the air. Go for the squishies!
I'm not going to discuss the rune choice an awful lot. I have tried using armor seals as well as HP quints for the early game survivability. Not using survivability might seem odd if you want to jungle, thanks to Xin's passive and dps you don't really need the extra armor or HP. The more damage you do, the less damage you take from the creeps in the jungle.
All in all, this rune setup gives 15 armor penetration (with masteries it's 21) and 23% attack speed. The creeps in the jungle with the most HP are the wraiths which have 35 armor (big wraith) and 30 armor (lesser wraiths). The small golems have 12 armor each and the wolves have 9 and 6 armor (big and small). To be able to clear all of these three camps out quickly enough, I tried to optimize the AS/ArP-ratio and this is what I came up with.
Skill Order
There's a small-ish difference between the jungling build and the roaming/laning build. The difference is how W and E are leveled.
When W and E increase in level, they, except becoming "stronger", also get their cooldown reduced.
Like I mentioned earlier, when jungling you'll want to spend as little time in the jungle as possible, thus wanting to level up your W as quickly as possible so you can use it frequntly.
When roaming you'll want to have a mix of both. Partly because you'll want to use E quite often but also for the sake of clearing out enemy creep camps quickly as well as being prepared to defend yourself.
When laning you'll want to max E as soon as possible, this will maximize your damage at early levels as well as preventing the enemy from fleeing (use E both as an initiating move and as a semi-finisher)
Smite or not Smite
With this build it actually is possible to jungle without Smite, and actually quite well. It obviously has both advantages and disadvantages, namely:
+ In lower ELO or unranked games they won't suspect you to jungle if you don't have Smite as summoner spell, thus leaving your jungle alone at the start
+ You're able to use offensive spells such as Exhaust
- You won't be able to steal buffs or protect your own
- Unable to protect Dragon and Nashor
- Slightly slower jungling
- Less endurance in the jungle
I really wouldn't recommend jungling without Smite in higher ELO games, solely because protecting the jungle creeps is so incredibly important. You won't be able to clear all of it out as effectively and thus, sort of, losing exp.
If I don't use Smite and still jungle (mainly when playing unranked and noone could be arsed to fill that role) I start at the small golems while drinking a potion, moving on to the wraiths while drinking one more to ultimately kill the wolves and then head off to the lanes for a gank. Xin Zhao's Q and W skills really don't require a lot of mana so the blue buff isn't so vital which means you can start roaming very early in the game. I basically repeat the jungling pattern while roaming until I've got my Madred's Razor, then killing the buff-monsters is a breeze.
As closing words for this chapter. Xin Zhao excels at ganking and he should also be doing so very frequently. In higher ranked games you really do need Smite, for the sake of speed and safety.
Summoner Spells
Offensive Spells
My favourite offensive spell for Xin. It's an extra slow for ganking as well as reducing the enemy armor and magic resistance with the masteries. Late game it almost negates an enemy champion's damage completely for 3.5 seconds. An incredibly versatile spell.
It's alright I guess. It does some true damage but not much more than that. Unless you're going against champions such as warwick, mundo, swain etc this is just a true damage damage over time spell, unlike Exhaust which does so much more than just add a few hundred more damage to the fight.
Defensive Spells
Great chasing spell, great for joining a fight more quickly if you're far away. With ghost you're able to keep a sustained dps on a champion while they're fleeing but it's harder to tower dive and survive.
You won't be able to chase as much but you are able to flash closer and then charge with your E-skill. Apart from this, you can tower dive more easily and survive, thanks to the ability of just being able to flash away.
I wouldn't recommend skipping Ghost or Flash, get at least one of them and choose your other summoner spell from the others in the list.
Obviously great against a team which has a lot of crowd control (of course you won't know this unless you're playing ranked/draft). I haven't felt it being better than Exhaust or Ignite however.
Sounds very weird but this works fairly well at the early game. Most people don't suspect Heal on Xin which will make them underestimate you. With this build you won't have as much HP so Heal will rejuvenate a larger portion of your life than for a tankier build. Still, not better than Exhaust or Ignite in my opinion.
Utility Spells
Great if you're going solo top. You'll be able to gank freely and then quickly getting back to defend top lane. Teleport also makes it able to sneak up on people by teleporting to a nearby ward in some bushes. I'd recommend only getting this when going top lane, since when you're roaming or jungling you'll want the extra edge for the ganks.
Without the splash from the defense tree this spell is really mediocre. It's main purpose is obviously to defend tower but teleporting there instead will do the job so much better.
Leave this to your support champion. It's a fantastic spell and someone has to have it in the team, but as a Xin Zhao player, you've got a different purpose in the game.
Seeing as the offensive tree is maxed out, you'll be able to get the AP bonus for your rally as well. Hadn't it been for the long cooldown time, this would've been a pretty handy spell. Late game, damagewise, it's more than a Nashor buff (5 less ad, 30 more AP).
I've already dedicated a whole chapter for this spell so I won't discuss it here. It felt weird not including it in the list at all, though =P
Alright, here comes one of the more fun parts in a build! What to buy, when to buy and why that item? The build focuses on three items, Zeal, Phage and Brutalizer. They're cheap so you'll be able to get them quickly, they have a big impact on the game and you'll need them later.
First off, I'd like to mention something which does not appear in the item order: BUY WARDS! (Sight Ward This is what they look like, get familiar with this icon) Buy whatever item you can afford and spend the rest of the cash on wards until you have a stack of 5. Always buy wards when you're back at the base if you have money for it.
At the start of the game, buy one of these as well as 5x . It will give you a higher longevity on the lane or while roaming. If you're jungling it's a crucial start to be able to pull it off successfully.
If you're going solo top this is a viable starting item as well. You skip the whole part about building a Wriggle's Lantern but continue with the build as normal. Be sure to pick up a Vampiric Scepter early on though.
The next time you're visiting your dear base, upgrade the cloth armor into these. You should try to stay out in the lanes/jungle for such a long time so you can both get these and a pair of boots. Hopefully you'll be able to get a health potion as well as a ward or two.
The obvious part is that you need boots, they'll increase your movement speed from 320 to 370. What might not be as obvious is we'll wait a very long time before upgrading them into Mercury's Treads. "Enchanced Speed 2" will further increase our movement speed to 390 while grabbing a Zeal will increase it to 400. The things we're missing out are on Magic Resist and Tenacity. This will become more and more important in the larger team fights, but they won't be occuring for a while so grab items which are more useful early game instead.
An amazing item for Xin. It gives a fair enough of life leech, damage, armor, that sweet proc and a free ward every three minutes (what doesn't this item do?). This will ensure a lot of less visits to the base as you can easily heal up on creeps and counterjungle very quickly.
Another must-have. Increased movement speed, attack speed and crit rate. This will increase your damage by a ton and you'll be a lot more mobile.
Now we'll have to choose which item to go for first, Brutalizer or Phage
Not much to say about this item. More damage, more armor penetration and cooldown reduction. This will later be upgraded to a Ghostblade. Get this first if you're not having problems with your HP.
Even when not fully upgraded, this item will slow quite often thanks to Xin Zhao's fast attack speed. This will buff your HP but won't deal as much damage, get this if you're having a tough time staying alive (incredibly wise tips, you should be grateful for having me here figuring this out)
Oh my god I can't emphasize enough how much this item rocks. Incredible chasing ability, more cooldown reduction, damage and a huge attack speed boost. Be sure to always active this in the midst of a fight or when chasing an enemy down. Bind it to the same key each game to create a good habit (I always keep this on 1, lantern on 3 and wards on 4 for example). Also remember it can be used to flee as well.
Remember those old boots you bought way back in the game? It's time to give them some love now by upgrading them into the fancy Mercury's Treads. By now you probably want to reduce the CC-effects on you, the magic resistance is a nice bonus.
Right, now we've got enough damage for a while so it's time to work on more survivability. Frozen mallet seems like an obvious choice since we already got a Phage. Not much more to say here, get this item and you'll endure a lot more.
Going back to the damage again, this will make your DPS skyrocket and also enabling you to solo Nashor with your current build.
If the game has come this far, you'll need to make a decision about your old friend Zeal. If you've got plenty of robust champions in your team you can upgrade it to a Phantom Dancer. I usually sell it and grab an Atma's Impaler instead. Thanks to the frozen mallet you'll get 14 damage from that alone. I usually have about 2500 HP by now so that's a +50 damage from the impaler due to the passive. This together with more armor will make you even harder to kill. The crit from it is a nice addition as well. Another viable option is a Force of Nature which I'll mention later.
Haven't you won by now it must be one intense game. Sell your Wriggle's and grab a Fervor. It will increase your damage output and boost your team. If someone in the team already has got a Fervor, grab a The Bloodthirster or Infinity Edge instead. With IE you'll lose the lifeleech though which is more important than you may think. The advantage with IE is that you won't lose stacks if you die.
From here on, stack on potions. Have you gotten this far the game has probably lasted for more than an hour and an end in one way or another is imminent.
I don't know if I ever mentioned this but ALWAYS BUY WARDS THROUGHOUT THE GAME, this is what they look like in case you've forgotten Sight Ward
Great against people with a lot of HP. Getting this early on you'll upgrade the lesser bloodrazor into this, rather than a Wriggles (which means you'll lose out on the Wriggles). If you're attacking the high-HP champions early game you're doing something wrong in the first place though. This is good as a finishing item however. If you're going against a high-HP team you can get this instead of an Atma's Impaler.
A good choice if you're going against a lot of magic damage (again, incredible wisdom coming from me). It gives you attack speed and damage as well which is always one of the main priorities for you.
Gives you life leech and crit and an activated ability which will demolish champions who rely upon healing such as Swain and Vladimir.
Grab this against heroes like Jax, Sivir and others which have a high dodge rate. It also gives a lot of attack and a sweet passive so your damage won't be suffering all too much.
Good late game when you've got plenty of HP and need to be fighting against a lot of casters. This will make you pretty much unkillable through magic damage (espcially if you've got Merc. Treads and a Wit's End)
The obvious other item to mention, this time it's if you're going against a very AD-heavy team. The 100 armor boost will make a huge difference as well as the passive ability.
With the core build, upgrading this from a Zeal and activating the Ghostblade, will actually increase your attack speed to above 2.5 (which is the cap for attack speed). This is one of the reasons I don't like grabbing a Phantom Dancer late game if I've gone with the core build. Still, it's a great item and will surely pay for itself in kills.
Increases your damage by a ton but that's all it does. It doesn't give you increased survivability or chasing ability which the other items does. Grab this is as one of the last items for finishing the game.
A good upgrade from Wriggle's. Be sure not to die because you'll lose all your stacks on it. Depending on what the game looks like, sell your Wriggle's and grab this.
Thought I'd forget this one, did you? I played with it a lot before but noticed it didn't really do as much as I hoped for. It's good in 1v1 but in the larger team fights it's so easy to get rid of the spell shield it's more worth grabbing items which give either HP, armor or magic res. if you're worried about getting focused down.
This is actually quite viable and in the early days i upgraded my zeal and phage into this while grabbing a banshee's veil. The Sheen proc isn't what's important but the slow, damage and attack speed is what I was after. Two of your core items are mixed into one which frees up one item slot.
Sight Ward THESE ARE NOT OPTIONAL, I JUST WASN'T SURE IF I'D MENTIONED THEM BEFORE.
Aight, hopefully you've gotten accustomed with the Sight Ward. He also got a bigger brother named Vision Ward. Imagine playing the game with Maphack. You'd always be prepared for a gank and you'd always be able to ambush and gank the enemy team. This is what good warding essentially does and this is why it's so important to ward. In higher ranked games people will buy Oracles just do be able to get rid of the wards, this is when odd ward placement becomes important (i.e. putting the wards in good but not so frequently scouted positions).
Use Vision wards either when the enemy team got an invisible champion such as Twitch or Evelyn, but also at the Dragon or at Nashor. It's extra important to do it at Nash or at the Dragon because it will reveal any possible enemy ward, being able to kill it and denying the enemy team vision of such an important area.
Good points to ward at are ganking routes (for example from the River), enemy buff locations (in the bush near the Lizard or Golem buffs), defensively in your jungle, offensively in the enemy jungle. Here follows a picture of such ward places, viewed from the team in the lower left corner. Just mirror the map if you spawn in the top right since the map is symmetrical.
As a jungler, this is one of your main duties you signed up for. The same goes for when you're roaming. With proper warding it will be even easier to get successfull ganks. When laning it's not as important early game but as soon as you leave your lane, ward up.
If you want even more detailed information about warding I really recomment reading a guide solely dedicated for that, I need to move on talking about Xin Zhao specifically now =).
As I wrote earlier in the article, with this build it's possible to jungle without Smite, although it's not recommended in more advanced or ranked games. Here follows a simple graphical explanation of the route.
As told from the picture: begin with skilling Q and go for the small golems. Your Q skill resets your attack animation so be sure to get one autohit in and then immediately after pressing Q. This might not seem like much but it has a great impact at the early stage of the game. Use one health potion and the golems. At all times when creeping, early in the game, you want to wait for a finished autohit before using your Q.
Continuing to the wraiths you should now be level 2 with your W skilled. Use a health potion right before the wraith camp, start at the big wraith with your autohit->Q combo followed up with W as soon as you can.
After the wraiths you can now clean up the wolves, use another health potion depending on what your HP state is (it has to do with how lucky you've been with your crits). When the last wolf dies you'll ding level 3 and should then skill your charge (E-spell) and feel how the lust for champion blood settles in. Remember that you've gotten Exhaust or Ignite so your ganking potential is great.
Depending on if you started top right or bottom left you can either gank the top lane (as shown in the picture) or the bottom lane. In any of the two cases you can go for a gank mid or try to mess with the opposing team's jungler. If no lane will yield a successful gank, go there anyway and just annoy the enemy champion. You might not get a kill but you might get them to use their escape ability (such as flash or ghost) which will make a gank later a lot more effective. If they don't waste any spells you have at least frightened them and will force them to be more cautious, resulting in a better lane control for whoever on your team stays on that lane.
If people have the memory of a goldfish or are quick to dismiss danger I don't know, but in a lot of situations you can return for a gank just 10 seconds after you left for the first time. Always be prepared to help your fellow laners out so they gain lane control and can get a lot of last hits.
Once again, this won't work in more serious games and should be avoided unless you want to try it out just for the sake of it or to have some fun. Personally I'd go for the Roaming build instead because it fills the same purpose and it enables your team to have a proper jungler.
Now that you've gotten Smite you can take on tougher mobs earlier on so we'll start with the blue buff. This is what the "new" jungling route looks like.
The skilling order is the same and the way to utilize your Q skill as well. Use a potion when you've lost ~50 HP, smite the blue buff-golem at 455 HP and kill the small lizards.
Move on to the wolves. You should now have your W skill so clear the wolves out in the same manner.
Go to the wraiths, use a potion before the camp and clear them out, skill your E skill.
Head on to the red buff-lizard, your Smite should finish during the fight. Use your third potion before the fight, charge in and spam your abilities. Use E, W and Q as soon as they're ready. Smite the lizard at 495 HP and clear the small lizards out. This buff is really crucial for the sake of the slow because you don't have any Exhaust this time. Be sure not to waste the red buff in the sense that you get it and then never gank whilst having it.
Now, go to one of the lanes (again, either top or bot depending on which side you spawned on) or middle lane. Usually the enemy jungler is either at their red or their small golems, so going after him won't be feasible. After the gank attempt, run back to clear out the small golems, then go back to the wolves and the wraiths again. Make sure to keep an eye on the lanes again as you want to gank them as much as possible and keep the enemy champions on their toes.
General Tips
Right, that's pretty much the hardest part with jungling, the early game. Depending on the skill level of the game, you might have to team up with the rest of the team to protect the blue buff when you've gotten Smite (as it will be very obvious you'll be jungling).
Throughout the entire game: Ward a lot, gank a lot, mess with the enemy jungler a lot.
Respawn times:
Blue and Red buffs: 5 minutes (spawns at the 1m55s mark)
Golems, Wolves, Wraiths: 3 minutes (spawns at the 1m40s mark)
Dragon: 6 minutes (spawns at the 2m30s mark)
Nashor: 7 minutes (spawns at the 15m mark)
A good way of remembering when the mobs will respawn, write it in the teamchat.
Example: Dragon was killed at 8 minutes 33 seconds, write "Dragon 14m 33s".
Be sure your team can handle three solo lanes as you'll most likely have a jungler as well on your team. Your main objective as a roamer is to screw up the lanes for the enemy team as well as making their jungler regret he chose that job.
Stay on lane for the first two levels (usually bot lane together with your ranged AD-carry). When you've dinged level 2, head out to search for the enemy jungler while taking a quick route through mid lane, attempting a gank.
Subtle things you can do to ruin for the enemy jungler is kill his creep camps but leave one of the lesser creeps. This way it will take a lot longer for the camp to respawn and essentially denying him the experience.
Advantages of having a roamer
Three solo lanes = more experience
A lot of damage dealt to enemy lanes due to them losing last hits
Being able to protect your team's jungler and being able to harrass the enemy jungler
Difficulties in being a roamer
Knowing where the enemy jungler is (comes with experience)
Not getting behind in experience (steal enemy jungle creeps, stay short whiles on lanes and grab a few creep kills)
Main Goal
Gank, ward, gank, ward and ward some more. The single most fun role to play in my opinion =D
A normal lane setup looks like:
Solo top (usually tank or offtank)
AP champion mid
Support/Roamer and AD-carry bot
We've already covered the jungling and roaming aspect. Left to discuss is then the solo top-job. For this to be able to work your team needs to have a tank as a jungler (champions like Amumu, Rammus, Malphite or Shen fill this role).
Depending on who you're facing top you will need to be more or less passive at the start. Keep in mind that with this build you're extremely squishy at the very start of the game so play very defensively and wait for a gank from your jungler. The cloth armor and five health potions will make sure you survive until then. When he arrives it's almost always an assured gank with your combined summoner spells and your charge.
It's easy to forget about the top lane and go ganking mid or their jungle instead. It's fine to do this as long as you have Teleport as a summoner spell. If you don't, keep a very close eye on top so it won't get pushed and your turret killed.
The longer the game goes, the more it will transition into the normal roaming between lanes.
When laning it isn't as important to build a Wriggle's Lantern. It's very possible to start with a Doran's Shield for the survivability and skip the whole build into Wriggle's. Continue with the build like normal but be sure to pick up a Vampiric Scepter at some point early on which can later be upgraded either into The Bloodthirster or Zeke's Harbinger
General tips
The guide is coming to an end and I'm 100% I've forgotten to mention some stuff. Please feel free to comment the guide and come with your own thoughts =)
Lastly I'd like to summarize the guide with a few tips I wrote earlier.
Always have your Ghostblade, Wriggles and Wards in the same slot
What I mean with this is that you should create a habit for activating these items as you have with using your skills. I, for example, have ghostblade at 1, lantern at 3 and wards at 4. I always re-arrange my inventory so I don't have to think about which number the desired item is at.
(Almost) Never retreat
In a battle it's pretty much balls to the walls. Spam your abilities as much as you can, jump between heroes with your charge and don't forget to use your Ghostblade. If you're getting ganked it's almost always better to just stay and fight and hope to kill one of the people ganking you because you'll be chased down and killed no matter what.
Using your ultimate correctly
You'll get more armor and magic resistance the more enemy champions your ultimate hit. This does not mean you should try to run around in a battle and position yourself perfectly before using it because you will have taken way more damage than necessary by then. What you want to do is find a good champion to charge in at an immediately use your Crescent Sweep. It might not be a perfect hit but you've got better stuff to do when the battle's actually happening than position yourself.
Go after their squishies
You will do a ton of dps, and i mean a ton. Don't waste this on their tanks or offtanks, run straight for their casters or AD-carries. You can sprint up to them either with ghost, ghostblade or flash, close the gap even more with charge and then slaughter them completely.
Using your charge correctly
In the early stages of the game the charge will have quite a long cooldown. It's therefore important not to get overeager with it and charge in the first thing you do. If you're ganking someone, try to get behind them and simply run towards them with your Q-skill activated. When you're getting closer they'll most likely flash away and this is the moment you should charge at them to close that new gap.
Sight Ward Did I mention these?
This is where it's finished. Like I just said, please comment, rate and tell me your thoughts on this. What to improve and what to dismiss. Good luck with Xin Zhao!
Compulsory Boasting Stats
Just as the title implies. This is just to give the build at least a bit of credability =)


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Back Door Man by The Doors
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Back Door Man by The Doors
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song info
Back Door Man by The Doors is a classic rock song.Song Title: Back Door Man
Artist: the Doors
Album: The Doors
Genre: psychedelic rock, classic rock, blues rock, blues
Composer: Copyright © 1960 Willie Dixon, Chester Burnett
Lead Vocals: Jim Morrison
Guitar: Robby Krieger
Organ: Ray Manzarek (Vox Continental)
Bass Guitar: Larry Knechtel (uncredited)
Drums: John Densmore
Producer: Paul A. Rothchild
Recorded: 24-31 August 1966 at Sunset Sound Recorders, Hollywood, California
Released: January 4, 1967
Label: Elektra
Number of listens: 8745
Current rank: 792 (updated weekly)
Highest rank: 650 (play the video all the way through to register a vote for this song)
Translations courtesy of Apple and Google.
Summary quotation from Wikipedia:
Back Door Man is a blues song written by Willie Dixon and recorded by Howlin Wolf in 1961. It was released by Chess Records as the B-side to Wolfs Wang Dang Doodle (catalog no. 1777). The song is considered a classic of Chicago blues.
The Doors recorded a rock version of the Back Door Man for their eponymous debut album. The Doors drummer John Densmore described it as a song that is deeply sexual and got everyone moving. The song also appears on The Doors live album Absolutely Live (1970).
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We will be adding lyrics to all songs as fast as we can. Please be patient.
Mattia: Back Door Man is Xias favorite song.
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subset: commoncrawl


text:
Sniffit is a network sniffer for TCP/UDP/ICMP packets.
Sniffit produces very detailed technical details about the packets flowing
through your network (SEQ, ACK, TTL, Window, ...) and also packet contents
in different formats (hex or plain text, ...)
WWW-404: http://reptile.rug.ac.be/~coder/sniffit/sniffit.html
FAQ-404: http://reptile.rug.ac.be/~coder/sniffit/sniffit-FAQ.html
or http://reptile.rug.ac.be/~wvdputte/sniffit_addicts_anonymous/
make generate-plist
To install the port: cd /usr/ports/net/sniffit/ && make install cleanTo add the package: pkg install sniffit
cd /usr/ports/net/sniffit/ && make install clean
pkg install sniffit
PKGNAME: sniffit
SHA256 (sniffit.0.3.7.beta.tar.gz) = 78b5137be45bdff738525dee351908ae0b8a79e2d999e33b34278a4a7fc08ca0
SIZE (sniffit.0.3.7.beta.tar.gz) = 212419
SHA256 (sniffit_0.3.7.beta-10.diff.gz) = c5cc02107d9a6947e37f1c18349cc61fe5fc4036808e6aad95a231e08805d529
SIZE (sniffit_0.3.7.beta-10.diff.gz) = 30059
There are no ports dependent upon this port
===> The following configuration options are available for sniffit-0.3.7b_4:
DOCS=on: Build and/or install documentation
===> Use 'make config' to modify these settings
Number of commits found: 38
- Add LICENSE
- Cosmetic fixes
- Switch to options helpers
Reset edwin's ports, he has handed in his commit bit.
With hat: portmgr-secretary
- Fix trailing whitespace in pkg-descrs, categories [g-n]*
Approved by: portmgr blanket
MASTER_SITES cleanup.
- Replace ${MASTER_SITE_FOO} with FOO.
- Merge MASTER_SITE_SUBDIR into MASTER_SITES when possible. (This means 99.9%
of the time.)
- Remove occurrences of MASTER_SITE_LOCAL when no subdirectory was present and
no hint of what it should be was present.
- Fix some logic.
- And generally, make things more simple and easy to understand.
While there, add magic values to the FESTIVAL, GENTOO, GIMP, GNUPG, QT and
SAMBA macros.
Also, replace some EXTRACT_SUFX occurences with USES=tar:*.
Checked by: make fetch-urlall-list
With hat: portmgr
Sponsored by: Absolight
Cleanup plist
Add DOCS option for ports with PORTDOCS in plist.
Remove indefinite articles and trailing periods from COMMENT, plus minor
COMMENT typos and surrounding whitespace fixes. A few Makefiles where not
included as they contain Latin-1 characters that break the Phabricator
workflow. Category N.
Approved by: portmgr (bapt)
Support staging
Fix build on 10.0
Rename file to proper naming standards
Add NO_STAGE all over the place in preparation for the staging support (cat:
Remove more tags from pkg-descr files fo the form:
- Name
or variations thereof. While I'm here also fix some whitespace and other
formatting errors, including moving WWW: to the last line in the file.
- Get Rid MD5 support
[PATCH] net/sniffit: Fix make package while NOPORTDOCS is defined
Fix make package while NOPORTDOCS is defined.
PR: ports/124097
Submitted by: Sunpoet Po-Chuan Hsieh <email@example.com>
Add SHA256 checksums to the distinfo files.
Remove stale master-sites.
If somebody knows where to find it, let me know!
Noticed by: Bill Fs tools
add more master sites
Add size data.
Approved by: maintainers
Remove O'Briens FreeBSD directory as source for the files, thanks
for your help in the last years.
Go to diff version 10, as available from the Debian mastersites.
make net/sniffit buildable again on sparc64 (and others maybe too)
noticed by: bento/kris
Switch to MASTER_SITE_DEBIAN_POOL
PR: ports/50572
Submitted by: Alex Semenyaka <firstname.lastname@example.com>
Use MASTER_SITE_DEBIAN.
Update patch download site
PR: ports/41567
Submitted by: maintainer
Remove FORBIDDEN, and apologies to the MAINTAINER -- he had already patched
this port locally.
Mark FORBIDDEN due to remotely exploitable buffer overflow
Support more network interfaces, bump PORTREVISION.
Give maintainership to email@example.com from ports@.
I don't have time and interest to maintain this very poorly written piece of
Convert category net to new layout.
Spelling police.
Use Debian patch which contains some security tweaks (as discussed on
Bugtraq), and updates the GNU autoconf bits to newer versions.
Remove crud abusive language in a printf().
Use ${MASTER_SITE_LOCAL}.
The local-distfiles dir on ftp.freebsd.org was moved under ports/.
Become the guinnie-pig and move all my Freefall ~/public_html distfiles over
to the new ftp.freebsd.org local distfiles site.
Servers and bandwidth provided byNew York Internet, SuperNews, and RootBSD
No vulnerabilities have been reported in the past 14 days
* - modified, not new
All vulnerabilities


text:
Scott Miller (August 31, 2006): Insider: Patchwork Reds try to hold it together down stretch
Larry Dobrow (August 30, 2006): Did you ever know that they're his late-round heroes?
Scott Miller (August 27, 2006): Weekend Buzz: Will the NL wild card please stand up?
Scott Miller (August 24, 2006): Insider: Tigers spread first aid to Michigan faithful
Scott Miller (August 24, 2006): ChiSox, Guillen laugh at claims they've slipped
Larry Dobrow (August 23, 2006): Hate ain't no four-letter word with these guys
Scott Miller (August 23, 2006): Old man Jim's approach brings roar back to Tigers
Scott Miller (August 21, 2006): Yankees' patience at plate wears down Red Sox pitchers
Scott Miller (August 21, 2006): Weekend Buzz: Reaching success in different ways
Scott Miller (August 19, 2006): BoSox hurlers downright awful in season-hinging series
Scott Miller (August 18, 2006): Abreu an example of how Yanks always get what they need
Scott Miller (August 17, 2006): Insider: Starring Joe Girardi as Billy Martin
Larry Dobrow (August 16, 2006): Don't ever give up, even if your team truly blows
Scott Miller (August 16, 2006): Colletti's magic wand turns Dodgers from dogs to front-runners
Scott Miller (August 13, 2006): Weekend Buzz: Heights, depths just another streak away
Scott Miller (August 10, 2006): Insider: Over two years and counting ...
Larry Dobrow (August 9, 2006): Worry for Liriano (and his owners), but here comes Garza
Scott Miller (August 8, 2006): Red Sox fans still appreciate Roberts' stolen base
Scott Miller (August 6, 2006): Weekend Buzz: Every AL West 'contender' has flaw
Scott Miller (August 3, 2006): Insider: They woke up this mornin' -- still Astros
Larry Dobrow (August 2, 2006): Not another winners/losers trade column (seriously)
Scott Miller (August 31, 2006): Love Letters: A labor of, well, you know ...
Eric Mack (August 29, 2006): Power Rankings: Standing pat = smack to the back
Scott Miller (August 24, 2006): Love Letters: Blood's boiling after Boston's tumble
Eric Mack (August 22, 2006): Power Rankings: Jays need a hug ... or anger management
Scott Miller (August 17, 2006): Love Letters: Brew crew barks back, no love for no-no's
Eric Mack (August 15, 2006): Power Rankings: Young arms aren't as hot when races heat up
CBSSports.com Staff (August 11, 2006): Little League World Series alumni
CBSSports.com Staff (August 11, 2006): Little League World Series history
CBSSports.com Staff (August 11, 2006): Little League World Series schedule & results
Scott Miller (August 10, 2006): Love Letters: Decoding pitching signs is not a crime
CBSSports.com Staff (August 9, 2006): News briefs: Busy Reds keep adding, acquire OF Hollandsworth
Eric Mack (August 8, 2006): Power Rankings: Reinforced Dodgers loaded for bear
Scott Miller (August 3, 2006): Love Letters: Memory Lane -- and some baseball, too
Eric Mack (August 1, 2006): Power Rankings: Idle Stoneman again leaves Angels hanging


text:
Every household in Barre was mailed a 2015 census form. If you have already returned your form THANK YOU, if you have not yet returned your form please do so now. If you did not receive a form or need a duplicate form please contact the Town Clerk's Office immediately at 978-355-2504 ext 5 and we will get you a new form or check your status. Every person in every household needs to be accounted for in order to have an accurate resident/census listing. This affects the towns population figure which in turn has some important effects on the community as a whole such as grant funding, school projections, emergency response, veterans benefits and also establishes an individual's residency just to name a few. Establishing your residency is especially important if you ever find you need proof of your (or one of your family members) residency, such as for college students attending a state school who needs to prove they are a Massachusetts resident to get the state rate or a Veteran who is applying for a welcome home bonus. If you do not return your census, the Town Clerk's Office CAN NOT certify you were a resident for that year (as we can't certify something we never received )and we can't add it after the census is finalized. Also, in accordance with Mass General Law Chapter 51, Sec 4 - failure to respond shall result in removal from the active voting list and may result in removal from the voter registration rolls.
Your cooperation saves a lot of time, money, effort and is greatly appreciated!


text:
BRONZE ANUBIS CANOPIC JAR Egyptian Statue Container
Sold for:
Start Free Trial
or Sign In to see what it's worth.
- Sold Date:
- Source: eBay
(Lid Opens)Brand New in Beautiful Egyptian Gift Box
From the Ancient Egyptian Collection, This Extremely Detailed, hand-painted piece measures 10 & ½ Inches Tall. Made with cold cast bronze with color accents and antiqued, the definition and the intricate details of this piece are simply stunning. The production process of this piece uses actual bronze powder mixed in the cold cast resin, not just a thin layer of paint. This piece has a substantial feel to it and is heavy for its size, and deserves to be treasured as a museum piece. The bottom is furnished with felt for the protection of your furniture. Simply put, this is very much a Class Act Quality Product.
We have sold many items on Ebay and are not experts on everything so e-mail questions are always welcomed, please include item number. Buyer To pay $9.95 for S&H within the in the contiguous U.S.. Insurance is optional. Money Orders and PayPal Preferred. Personal Checks are Welcome and take a little longer to ship. International buyer agrees to pay Global Express insured shipping. Payment to be received within ten days of auction close. Thank you very much for your interest and/or bid.
To check out the great selection in our Ebay Store


text:
Just wanted to thank the Association of Information Technology Professionals in Charleston, SC for inviting me down for their monthly meeting.
Also wanted to call out the evenings sponsor: ECPI College of Technology.
I had a great time, and enjoyed a nice Outback steak!!!
This month I did a presentation on Windows Server 2008. I went through the basics about some of the new features in Windows Server 2008.
Talked about the new management tools, Read-Only Domain controller, Core Server Role and NAP - Network Access protection. Had a bunch of questions with this very interactive group!!
If you're an information technology professional and you live in or around Charleston, then you need to join this fun group. They have monthly meetings with a variety of different topics, so there's always something going on.
They also have a golf tournament on October 30th at The Golf Club at Wescott Plantation. Their website says its a 9am shotgun start, which has me wondering what kind of clubs they're using J.
Go to AITP Charleston to find out about future meetings and get signed-up as a new member!!!!


text:
blink speed control
This project builds on the LED Blink example and shows how to control the speed of the blink with a potentiometer.
View Comments (0)
In this example we'll see how to make an LED blink, and control the speed of the blink with a potentiometer. I already have a bread board with an LED hooked up to digital pin 3 from the LED Fade example. I have a 10K potentiometer. Potentiometers come in all shapes and sizes, but I'm using this little one that has pins that plug right into the breadboard. I plug it in so that each pin touches a different terminal strip, make sure not to plug it in with all pins on the same strip. Use jumpers to connect the pin on one side to the voltage channel, and the pin on the other side to the ground channel. It doesn't matter which is which. Then connect the middle pin to one of the analog in pins, which are marked with an A and a number, I'm using pin A2.
In Embrio I'm going to start with the "blink built in LED" project. I save a copy by selecting Save Project As from the file menu and naming the project copy "Blink LED Speed Control". The existing project is using the LED built into the Arduino, but I want to use the one I have plugged in, so I change the pin type to Analog and select pin 3 and refresh the connection program. This project already has most of the work done, and the switch that controls the LED is already turning on and off. Notice that the Timer node has a duration input. If I click and drag the value the timer speeds up and the blink goes faster. I want the potentiometer to drive this value, so I add an Input node from Input Output menu and select pin 2, then refresh the connection program. Now when I turn the potentiometer I can see the output on my new node change. I simply connect that output to the timer's duration input and now the potentiometer controls the speed of the blink.
I'm going to do a couple more things to this project. First I want to make the slowest blink take longer, so I change the timer's max seconds value from 1 to 2. I also want to limit how fast the LED can blink. If I turn the knob all the way to one side its value is 0. A timer with a duration of 0 fires on every update, but I want to limit it. I disconnect the input node from the timer by either right clicking on the connection line and selecting "delete", or by holding down the Alt key on my keyboard and clicking on the line. Between these two nodes I add a Transform Number node from the Math menu. I connect the input node to the input activation, and the output activation to the timer. With the potentiometer turned down to 0, I can adjust the Output Min value on the transform number node to set the minimum value. I experiment and set it to something I like, and now my project is done.
© 2017 - Embrio - Contact
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text:
Rebuilding Finance and Accounting Department at Major Trucking Company A privately-held company that operates 33 commercial truck and bus dealerships needed assistance in rebuilding specific departments from the ground up. Recruiting Need Growth and office relocation led the organization to engage in recruiting expertise from Novotus. Restocking […]Read more →
Quick Results Drive Trucking Company's Talent Acquisition Efforts The largest commercial truck dealership in North America was seeking a strategic partner to manage talent acquisition for the operations team by creating a more efficient delivery model, focusing on compliance, turnover reduction, and development of metrics. The Solution […]Read more →


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GraphicRiver Three Boys Eating 4856213
Category: Stock Vector | Comment: ( 0 )
GraphicRiver Three Boys Eating 4856213
Stock Vector \ Characters \ People
Children \ Boys \ Design \ Vector \ Meals \ Party \ Kids \ Illustration \ Restaurant
Stock Vector - Three Boys Eating 4856213 by @ GraphicRiver
Stock Vector \ Characters \ People
Graphics Files Included: JPG Image, Vector EPS; Layered: No; Minimum Adobe CS Version: CS.
"Childrens enjoying eating in restaurant Illustration could be use for children book designs, story books, wall art or other kid designs.
High quality whole vector shapes with smooth curves, sharp edges and soft colors. Easy modification all are separate objects. This graphic is suitable for any screen and print design. Scalable at any size from tiny icon to Huge wall graphic without loosing the quality.
- Zip contains Ai10 compatible EPS and High Quality JPG."
Firework Rocket; Firework Rocket; Power King; Rockets in Clouds; Firecrackers; Firecrackers; Kids Enjoying Study with Guardian.
Keywords: boys, boys with snacks, burger, cartoon, children, children art, children book design, clipart, coffee, coldrink, design idea, drawing, enjoying, face, happy, illustration, kids, meals, party, restaurant, scalable graphic, smiling, three boys, vector character, vector graphics.


text:
Contact Info / Websites
Entry #74
In lieu of the new Power Rangers movie that just came out, I reviewed the Power Rangers Lightspeed Rescue game for N64. Anyone remember this game? Cause I sure don't!
Jay Reviews Episode List: https://www.youtube.com/playlist?list=PL6o6VVI3153NZQU4so1pu2MCn9hnCJEk_
I also just came out with a new Quick Review, featuring the most "modern" game ever reviewed on my channel!
Quick Reviews Episode List: https://www.youtube.com/playlist?list=PL6o6VVI3153Nz0ANy6HQMo80EFmkd_LjS
As always, thanks for watching, more coming soon!
- 1 comment
You must be logged in to comment on this post.
2017-04-01 04:40:31
I'm very impressed by the effort you're putting in to make these videos! The car thing in the power rangers review was amazing. lol
Keep up the awesome work!
Thanks! :D
That car thing was actually something I recorded a while ago, that I figured would fit into the review. Believe it or not I still have some stuff recorded for this channel that hasn't been used yet, hopefully I can implement more cool footage like that in the future.


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We're entering the home stretch of the season, but there's still a lot of teams trying to find their identity before the OVC Tournament in March.
1. The OVC Tournament could be chaotic
The Bruins nearly avoid an upset at home against last place Tennessee State. EKU trails wire-to-wire at Tennessee Tech, who then fall by 26 to Morehead State. JSU takes Morehead State to the wire, and then is blown out by Eastern Kentucky. And that's just the East.
In the west, four teams are likely competing for two tournament spots, with EIU, Austin Peay, SEMO, and UT Martin just hoping to make their way to Nashville. Most teams have split their season series so far, with few sweeps not including Murray State. SIUE and EIU have proven they can beat EKU, Tennessee Tech has struggled against the division, and SEMO has arguably two of the best players in the league that could wreck havoc in Nashville.
In other words, expect the unexpected.
2. …unless it's not
Close losses aren't the same as upset wins. Despite their struggles at times, it's hard not to see Murray State and Belmont as far and away favorites.
While the sample size is quite small, no team from the first round has yet to make the run to the finals. SIUE looks like a solid five or six seed, and has wins over EKU and Murray State on their resume, but they might only see one on their way to the finals. If Tennessee Tech earns the five-seed, they've also beaten Eastern Kentucky, and have had two tight contests with Belmont, including a win over the Bruins.
Each of the past two years, it's been No. 1 vs No. 2, with the tournament's top seed being crowned champion.
3. You're not crazy if you think the universe is conspiring against Southeast Missouri
Two weeks ago, it was a last-second 30-footer at EKU. This week, Jarekious Bradley hurts his knee as the Redhawks enter the stretch run with a relatively soft schedule. If it could go wrong, it has for the Redhawks, who are sitting at 4-8 and one game out of eighth place with four game remaining. Bradley's MRI came back negative, and he remains day-to-day, but it's hard not to get the feeling that there is some grand conspiracy against SEMO, a team who has fallen well short of expectations.
4. No team is more inconsistent than Tennessee Tech
They've beaten Belmont. They've beaten Eastern Kentucky. And along they way, they've lost to Austin Peay, Tennessee State, Southeast Missouri, and were blown out by almost 40 against Murray State. I present to you your still offensively challenged, defensively all over the place Golden Eagles. This week was just more proof of their incredible inconsistency: they struggle to defend the team that can't shoot three's (TTU's weakness) and beats the team that does.
5. UT Martin isn't dead in the water just yet
With it becoming increasingly likely that a 6-10 team with the right tiebreakers could make it to the OVC Tournament, the Skyhawks hopes were lifted with a 79-70 win over SEMO last week. And if you're a UTM fan, you can see a definite path to 6-10, with Tennessee Tech, SEMO and Austin Peay all coming to Martin. Their defense, which ranks in the bottom 10 nationally, is still quite a concern, but it's not out of the realm of possibility that the Skyhawks find a way to extend their season past March 1st.
6. Belmont still has a size problem
Does this sound familiar? It's only been the Bruins Achilles heel since joining the OVC, and it reared it's head in a big way in the Bruins squeaker over last place Tennessee State last week. The Tigers outrebounded the Bruins 41-27, as the Bruins rebounding continues to rank last in the conference. They can score inside thanks to incredible guards that know how to get to the basket, but it's looking clear that bigger teams could provide a significant challenge to Belmont's chances at a two-peat.
7. The Player of the Year race is tight
J.J. Mann leads the OVC in player of the week awards, but doesn't lead the league in a single major statistical category. The league's top rebounder, Jarvis Williams, has been shut out of the award. The best shooter, statistically, isn't even in the conversation. (It's Keaton Jackson, BTW) Neither is the top assist man, Lucas Nutt. One of the bright newcomers, Jarekious Bradley, is fighting injury, the league's top scorer, Patrick Miller is on a team with three wins. Glenn Cosey is the best three-point shooter in the conference and among the top scorers, and almost no one is paying attention to the 19.2 ppg and 9.1 rpg from the preseason player of the year Tyler Stone. Murray State freshman Cameron Payne has to be in the conversation too, right? Did I leave anyone out? How about Belmont point guard Craig Bradshaw, just barely behind Mann in scoring, but well ahead in assists. Or Morehead's Angelo Warner? Last year, it was a two-way race that ended in a tie. This year? Oh boy.
8. The Freshman of the Year race is not
It's Cameron Payne. He picked up yet another freshman of the week award this week. Let's move on.
9. Does anyone really miss Bracketbusters?
Just asking. Haven't heard, well, anything about it. There's some high drama in the OVC, and while there was an occasionally quality game around this time every year, let's be honest: most of them were just distractions.
10. A cross-division battle is the top game of the week ahead
When it comes to the top four seeds, we've seen every combination but one: Morehead State and Murray State. The third place Eagles can't top Murray for the two-seed in Nashville, but they can send a message on the road Thursday. If Murray State's free-throw shooting woes show up, it could lead to some issues against the foul-happy Eagles.
Other games worth watching:
- Thursday: Tennessee Tech at UT Martin. Both teams need wins for their OVC Tournament hopes, especially the host Skyhawks. It's no offense versus no defense in a battle with big implications.
- Thursday: Jacksonville State at Southeast Missouri. The loser isn't eliminated from the OVC Tournament race, but it's pretty close.
- Saturday: Eastern Kentucky at Austin Peay. The Colonels aren't a lock for the final single-bye with SIUE a game behind, and up a tiebreaker. Austin Peay could use the win not just for the win column, but also for potential tiebreakers they could find themselves in.


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RxJS switch, switchMap, and other map operations
Exploring RxJS still feels like a jungle to me. Even when I think I understand something, I find out that I actually don't understand it. In my quest to truly understand it, I end up learning quite a lot more about some other topics or operations than the one I was originally trying to understand. This is generally a positive thing, but it still feels like traveling deep into a jungle to me.
Just today I was trying to learn how to use ngrx/store with ngrx/effects to use http requests with an ngrx/store-backed app. This introduced me to the RxJS Observable
switchMap operator that I was not familiar with. The main question I came up with -- the question that I usually have when dealing with RxJS operators -- was
How would I know when to use this operator?
This led me into the jungle as I worked to unravel what
switchMap actually did and to understand the difference between
switch and
switchMap. While trying to build a working example, I also finally managed to understand what other
xMap operators do including
mergeMap and
concatMap. These require understanding their non-map counterparts,
mergeAll, etc. as well as the
map operator. I'm going to talk about all of these.
Knowing Where to Look to Learn About RxJS
One key hiccup in my research was caused by the branching of the RxJS project into separate repositories:
- Old, v4 RxJS with docs
- New RxJS v5
- Documentation for RxJS v5 — this is sad. I much prefer the Github Markdown-based documentation. Trying to use the docs directly on Github mostly leads to broken links.
Just to reiterate, Be very careful about the docs you are using. v4 and v5 operators can work very differently. I spent a lot of time trying to use v4 examples with v5.
This article uses v5 (5.3.0, the latest as of writing this, specifically)
There are tons and tons of articles and examples out there as well. Just be careful that they are consistent with the version you are trying to learn. I wasted a lot of time trying to get the
.merge example from v4 to work with my v5 code.
A Brief Introduction to RxJS / Observables
Of course there are lots of other articles out there that explain RxJS and Observables. I particularly like this one about understanding
Observable by building one.
Observables are very difficult to explain because even though their purpose is to be conceptually simple this actually makes them more complicated. I can say that they are "event streams," but this is not totally accurate either. In fact, I'm not even quite sure why it's not accurate. This Stackoverflow answer says of them:
The Observable object represents a push based collection.
I particularly like this explanation. Essentially an Observable is a container for event emission that an observer can attach to. In fact, RxJS has
Observers, but this is often just done ad-hoc by using a
.subscribe method on the Observable.
An Observable has a source, or multiple sources. When it receives data from that source, it broadcasts it to its observers. Often an Observable creates its own source as in
Observable.interval (emit on a timer) and
Observable.range (emit numbers synchronously). However, there are many ways to set the source of an Observable that have practical usefulness. These sources can include http requests, user events such as clicks, and much more.
Observables allow you to operate on the results of these emissions in a variety of ways as they come in. Observables come with a lot of useful functional operators such as
.map and
.reduce that you would be able to call on Arrays. Rather than operating on an array in memory, Observables work online in that the entire collection doesn't have to exist in memory for you to operate it. In fact, the collection can be infinite.
There are also a lot of Observable-specific operators that make it easier to work with observable-specific behavior … particularly emitting observables in response to observable events. Confused yet? Maybe some examples will help.
Understanding the
.map Operator
.map works on an Observable just like it works on an array: apply a projection function to the collection and get a collection as output.
[1, 2, 3].map(num => num * 2) // [2, 4, 6]
For Observables, an analogous operation would be:
Observable.of(1, 2, 3).map(num => num * 2)
However, observables do not emit unless they have an observer. Therefore you would have to call
.subscribe before you started to get the doubled values.
Observable.of(1, 2, 3).map(num => num *2).subscribe(doubled => console.log(doubled))
This is an important concept to understand about Observables: they do not start emitting values unless they have an observer they can emit to. Pretty much every example of Observables that you see will include a
.subscribe. In some cases such as with Angular, you can use the async pipe as in
{{someObservable$ | async}} in which case there won't be a
.subscribe in the application code, but it is still in the framework code.
The reason I bring this up is because it's helpful when you're writing your own Observable code trying to understand it: just don't forget to use
.subscribe to get values out of your observable.
Observable.of(1, 2, 3).subscribe(x => console.log(x))
// 1
// 2
// 3
Just remember that you always need an Observable to subscribe to, and you have to call
.subscribe and do something with the values that are emitted. If you're not building towards that, you may have to rethink how you're trying to use Observables.
.map to Operate on Values
The reason
.map is significant is because it's often used to operate on data that's just been emitted from an Observable. This is the case even if you only expect one value to come from an Observable such as an Http response. In fact,
.map used to be an alias for an operator called
.select. Typically you think of
.map as operating on a collection, but it's useful for operating on single values in this context as well. You can see this in Angular's http documentation:
.map(response => response.json())
this.http is an Observable, but it will only emit one value: the http response. Here we get the response body as a JavaScript object parsed from JSON. We could also do this at the subscriber level, but this transformation is so typical we might as well do it at the Observable level.
Returning Observables from
.map -- A Collection of Observables!
It is very common to return an Observable from a
.map projection. This results in a collection of Observables, or an Observable of Observables as it were. For example, you could do:
[1,2,3].map(x => Observable.of(x))
// [Observable<1>, Observable<2>, Observable<3>]
This will give you an array of Observables. Of course, with
Observable being its own collection you could do this instead:
Observable.of(1, 2, 3).map(x => Observable.of(x)).subscribe(num$ => console.log(num$));
// Observable<1>
// Observable<2>
// Observable<3>
Now we might have a bit of a problem … you might be expecting a logging of
1... 2... 3... but instead we're getting
Observable logged. This is because an Observable is emitted. If we want the value from this inner -- or wrapped -- Observable, we would have to subscribe to it as well. We could do this:
Observable.of(1, 2, 3).map(x => Observable.of(x)).subscribe(num$ => num$.subscribe(num => console.log(num)) ); // 1 // 2 // 3
By the way, it's a convention to end a variable with
$, as in
num$, when it contains an Observable or asynchronous value.
However, this requires the subscriber to handle its own manipulation of the data it's receiving from the events. We generally want to avoid this. It also looks ugly and confusing.
Instead, we want to flatten the observables in some way and get the values out. RxJS provides many ways to do this for a lot of different scenarios. We'll go over some of these and ultimately explain and reveal the uses for
switch and
Our Example Problem: A Timer That Creates Timers
As an illustration, take this example:
Start a timer. Every two seconds, this creates another timer. The lower-order timers will emit every half second multiplied by their index. i.e. the 1st timer will emit at .5s, 1s, 1.5s, the 2nd timer will emit at 1s, 2s, 3s… They should emit a string containing their timer index multiplied by their value counter, i.e. 1*1=1, 1*2=2, 1*3=3 for the first counter, 2*1=2, 2*2=4, 2*3=6 for the second counter… Both the lower and higher order timers should emit at most 5 times.
There is more that we can do for this problem, but for now we'll start with this. Essentially we want output like:
1 2 3 4 5
2 4 6 8 10
3 6 9 12 15
4 8 12 16 20
5 10 15 20 25
Each row represents a lower-order timer's emission: (timerIndex * counterValue). There are five rows for the five timers emitted by the higher-order timer. There are five columns for the five values emitted by the lower-order timers. The timing itself is not shown in this graph.
Emitting these values with
First things first, we have
Observable.interval which emits an integer, or a counter, on the specified interval in milliseconds. If we do
Observable.interval(2000).subscribe(num => console.log(num)) this will emit
012 (0 immediately, 1 after 2 seconds, and 2 after 4 seconds). This makes
.interval ideal for creating our timers. We want to create other timers on a timer, so we'll use
.map to do this:
Observable.interval(2000).map(num => Observable.interval(num * 500));
.map projection operation is called when the outer timer emits its values. Thus,
.map is called every 2 seconds so it creates a lower-order timer every 2 seconds.
The lower-order timer should emit every half second multiplied by its index, hence the
num * 500.
num is the index, which will be 0, 1, 2,... With this we have laid the groundwork for our solution.
Next up, we want to make sure we only emit 5 values for each timer. That is 5 timers for the higher-order, and 5 values for each lower-order.
Fortunately, this is very easy to do with the
.take operator that Observables have. They will only emit up to the number of values you provide to
.take. Once that many values have been emitted, the Observable will complete and stop emitting values even if its source continues to provides values.
.map(num =>
.interval(num * 500)
This code is a good start, but we haven't
.subscribed to it yet, so we don't get any output. We also need to multiply the timer index by the count to get the value that we want as the lower-order observables are currently just emitting the value.
.interval is also 0-indexed, but the output we want is 1-indexed.
Flattening Observables
If we wanted to log out the values we got from the lower-order timers in the previous example, we could perform a nested subscribe like we did in the A Collection of Observables section above. Instead, we will use an Observable operation to flatten / unwrap / etc. the lower-order timers so we only need to subscribe to the higher-order or outer timer.
We can do this using the merge operation. Specifically, we will use
.mergeAll which combines all emitted observables into a single observable and emits their values.
.map(num =>
.interval(num * 500)
Now we can
.subscribe to this first-order observable and get all of the values of the inner observables as they are emitted.
const timers = Observable /* code from above would go here */
// String concatenation because `process.stdout.write` doesn't like // numbers
timers.subscribe(ev => process.stdout.write(ev + ""));
This prints out:
These are the counters of the inner times. You might notice that they interleave as later timers take more than two seconds to emit all of their values. Newer timers get created before some older timers can finish emitting. No problem here, it's just something to note.
Note: we use
.mergeAll instead of
.merge is used to merge a second observable into the first, e.g.
timer1.merge(timer2). The outcome is similar, but
.mergeAll works on a collection of observables.
Flattening Observables While Mapping
It is common practice to create a collection — specifically an Observable — of Observables and then flatten them using something like
.mergeAll. RxJS offers some convenient methods for doing both of these at the same time, typically with
xMap operators. For example, you can use
.mergeMap to combine
.map and
.mergeAll into one operation:
.mergeMap(num =>
.interval(num * 500)
This is identical to the previous example, but we've combined the merge and map operations into one operator.
This works for a few other operators that emit values from collections of Observables, namely
mergeAll, and
switch. There are also
mergeMap, and
switchMap which combine their corresponding operations while mapping.
You'll notice that I use the word flatten here or there to describe the concept of pulling values out of a collection of Observables. If you don't understand this, it might help to think of a data structure like
Observable[<Observable<value>]. This is in essence a tree structure with an outer Observable that points to indexed Observables that point to values. If you were to pull the values up this would flatten the data structure ->
Observable[<value>]. In point of fact,
.mergeMap used to be called
Why You Have to Use
.mergeAll instead of
This took me some time to understand, and I believe this functionality has also changed between v4 and v5 which has the potential to make things even more confusing, but what it comes down to is use
All operators on Collections of Observables.
.map operates on a collection and returns a collection. This is true of Observables and other ordinal data structures. Using map allows you to return a collection of Observables.
.merge and
.concat operate on single Observables, not collections. That is, if we replace
.mergeAll with
.merge in our example from a little while back, it will attempt to merge an observable we could provide into the higher-order timer. It will not merge the lower-order timers together.
xMap functions operate on collections as well. They will return a collection, but they flatten the observable or unwrap the values from the inner observable in order to create the collection.
xAll does this too, but it does not give you the opportunity to do any other operations before flattening. You would use them to flatten a collection of Observables you already had.
Explanation of higher/lower/first-order Observables
The RxJS documentation makes reference to higher-order and first-order observables. Their explanations are not prominent, but the docs do specifically say
an Observable that emits Observables, also known as a higher-order Observable
So there you go: a higher-order Observable is an Observable that emits Observables. I've also been calling this a collection of Observables. Observables are collections.
"First-order" Observable is not defined explicitly in the documentation, but I would consider it to be an Observable that emits values that are not asynchronous primitives. An asynchronous primitive wraps a value. Essentially it is a data structure that either has or will eventually have a value. Observables and Promises are examples. first-order Observables will not emit these. They will emit other values such as numbers, strings, Objects, and so on.
I've been referring to "lower-order" Observables, but these are not actually defined in the documentation. I use this term to mean an Observable that is emitted by a higher-order Observable. They are a subset of first-order Observables.
Thus, "converting a higher-order Observable to a first-order Observable" as operations like
.mergeAll and
.concatAll do emit all values from a collection of Observables.
Continuing Our Example Problem
So far we've managed to create code that emits the counters of the inner timers, but the original ask was
[The lower-order timers] emit a string containing their index counter multiplied by their index
This is pretty simple to do: we have the index of the timer from the value emitted from the higher-order timer, and we can perform a
.map on the lower-order timers to create this string from each counter value the lower-order timers themselves emit. Building on our previous example, we'll have:
.mergeMap(higherCounter =>
.interval(higherCounter * 500)
// `higherCounter: ` is included to clarify which lower-order
// timer is actually emitting the value
.map(lowerCounter => higherCounter + ": " +
lowerCounter * higherCounter)
This is mostly the same as the last code we had, but now we've added a projection that creates the output string we want: the multiplication of the lower-order counter by its index, i.e. the higher-order counter at the time of the creation of the lower-order counter. This will print
0: 0 (5 rows)
1: 0
1: 1
1: 2
1: 3
1: 4
2: 0
2: 2
2: 4
3: 0
2: 6 ...
This is more in line with what we want, but we can clean it up a little bit more. Multiplying everything by 0 makes the first timer relatively useless. Instead, let's go ahead and bump the values up by 1:
.mergeMap(higherCounterIdx => {
const higherCounterVal = higherCounterIdx + 1;
return Observable
.interval(higherCounterVal * 500)
.map(lowerCounter => higherCounterVal + ": "
+ lowerCounter * higherCounterVal
This will start the first timer emitting every half second instead of all at once and make the emitted values more interesting. We can also add
lowerCounter + 1 to start the inner counter's index from 1 instead of 0.
We are operating on the
higherCounterIdx and adding one to get a new value which we emit each time. A keen reader may pick up on the fact that this is a map operation. We can write this even more concisely as:
.map(idx => idx + 1)
.mergeMap(higherCounter =>
.interval(higherCounter * 500)
.map(lowerCounter => higherCounter + ": "
+ lowerCounter * higherCounter
Optional: More Tricks For a Cleaner Experience
Our timer above works fine, but it does not start emitting values until after two seconds. Whether or not this is a problem is up to the user, but it is possible to emit an initial value from before
.interval starts emitting by using
.startWith will emit a value immediately -- even before the interval starts emitting. We can use this to create a lower-order timer immediately instead of having to wait two seconds
.map(idx => idx + 1)
However, this doesn't quite work as expected. Our output is:
1: 1
1: 2
1: 3
1: 4
1: 1
1: 5
1: 2
That is, we have two timers indexed at 1. This is because the first value emitted from
.interval is 0.
.startWith also emits a 0, so we end up with two 0's emitted.
We can get around this by starting at -1 instead:
.startWith(-1). This also means we need to add 2 to the index. 1 will be the index of the first timer from our immediate -1
.startWith value. 2 will be the index from the first value emitted from the higher order timer, which is 0.
.map(idx => idx + 2)
This will work almost exactly the same as the code we had before, but now we don't have to wait for the first lower-order timer to start.
.take takes the first 5 values emitted by the Observable regardless, so that logic remains the same.
.startWith only emits one value immediately. Pay no mind to it being
-1 or
0, it doesn't impact the counting done by
Different Flatten operations and finally explaining
switch and
We have our timers working the way we want, and
.mergeMap has served us well. We could use
.exhaustMap, and
.switchMap instead to get different effects. Let's talk about what each of these will do.
We'll use the example code:
.map(idx => idx + 2)
.take(5)[YOUR_OPERATOR_HERE](idx =>
.interval(idx * 50)
.map(val => idx + ": " + (val + 1) * idx)
).subscribe(ev => console.log(ev));
Here we create a timer every 10th of a second that emits values every 20th of a second. This interleaves values more frequently for some operators. Let's talk about them.
We already know what the merge operation does: combines the lower-order observables and emits their values as they come. This is what we have been working with in our example.
This is very similar to merge, but it will not emit values from the next lower-order Observable in a collection until the previous one has completed. An example illustrates this clearly:
merge concat
1: 1 1: 1
1: 2 1: 2
2: 2 1: 3
1: 3 1: 4
1: 4 1: 5
2: 4 2: 2
1: 5 2: 4
3: 3 2: 6
2: 6 2: 8
4: 4 2: 10
3: 6 3: 3
2: 8 3: 6
When you use concatenation instead of merging, the values from a timer will only be emitted when the previous timer has completed, i.e. counted five times. In fact, you can set concurrency (number of Observables emitting at once) for
.merge, and
.concat is the same as
.merge with concurrency of
1. At most one lower-order Observable emits at a time.
If a lower-order timer is emitted before a previous timer has completed, it is discarded. This results in very straightforward output:
1: 1
1: 2
1: 3
1: 4
1: 5
5: 5
5: 10
5: 15
5: 20
5: 25
We can do the math here. The initial timer takes a quarter of a second to emit all of its values (50ms * 5). It is created instantly along with the second timer. The third timer is created at 100ms, and the fourth timer at 200ms. The first timer has not completed yet… it takes 250ms to complete. However, it does complete at 250ms and the fifth timer is created at 300ms. All of the interim timers were discarded, but the 5th timer emits because it was created when there were no other lower-order timers emitting anything because they got discarded.
This operation will discard any previous lower-order Observable when a new lower-order Observable is created. As the docs say, only the most recently created Observable is subscribed to. This generates this output:
1: 1
2: 2
5: 5 (this timer finishes)
You can think of newer timers as taking over for previous timers when they are created. A new timer is created every 100ms. The first and second timers can both emit their initial values in under 100ms, but the third and fourth timers cannot. They both require more than 100ms to emit a value, so a new timer supersedes them before they can even emit anything. The fourth timer supersedes the third upon its creation … even though it never even gets the chance to emit a value. The final timer does not get superseded by anything because there isn't anything left, so it gets to emit all its values.
I originally learned about
.switchMap from the
ngrx/effects example. In this case it is used to make sure that only the most recent search attempt dispatches to the action. If multiple searches are attempted, only the latest one is actually used as this is the one that is of interest to the user.
Difference between
switch and
I originally wanted to write this article to learn and explain the difference between
.switch and
.switchMap, and instead I learned a lot more about RxJS and Observables, and higher-order and first-order Observables. The difference between
.switch and
.switchMap is very simple if you've been paying attention:
.switchMap operates on an observable and returns a flattened Observable by returning inner Observables.
.switch Operates on a collection of Observables. Our very last example will work exactly the same way if we write it like this:
.map(idx => idx + 2)
.map(idx =>
.interval(idx * 50)
.map(val => idx + ": " + (val + 1) * idx)
.subscribe(ev => console.log(ev));
.switch Is Not Called
You might have noticed that
.switch operates similarly to
.concatAll. However, like
.exhaust it doesn't have
All in the name.
The reason for this is that
.switch and
.exhaust only emit the values of one lower-order Observable. If another lower-order Observable is emitted to an Observable that
.switch or
.exhaust is chained to, they will discard another Observable -- the one they are emitting or the one they received, respectively. Thus,
All does not make sense semantically.
You can clone the gist that contains these examples combined and emits the timer index and counters along with the operator emitting them. Clone with git, use
yarn install and
yarn start to run it. You can pipe the output through something like
grep as you see fit if you want to see the emissions of a particular operator, mess with the timers, and do anything you want to do.
I hope that these examples and explanations will help someone understand RxJS and Observables more. If I've said anything that's wrong or unclear, please feel free to leave a comment and let me know. If I'm on the right track but can improve with better examples or illustrations, I'd love to hear those suggestions too.


text:
How many of us have wished at some time or other we could go back in time and change an action or a decision or just take back something that was said? But it is what it is. There is no rewind, reboot, delete key or any other trick to change the past, right? Lynne McBriar can. She bought a 1937 camper that turned out to be a time portal. And when she meets a young woman who suffers from serious depression over the loss of a close friend 10 years earlier, she has the power to do something about it. And there is no reason not to use that power. Right?
©2016 Karen Musser Nortman (P)2016 Karen Musser Nortman
"enjoyable YA series book 2"
I enjoyed this book just as I did the first. Lynne makes a deliberate trip to the past in hopes that she can change a young woman's life. In the process she changes her life and it seems not for the better. Her adventures while there are quite exciting and the Sisters on the Fly are hilarious at times.
Another well done narration by one of my faves, Ms. Gilbert is so in tune with the characters, gets you involved in the story.
"Very entertaining!"
time-travel, relationships, travel-trailer, mystery
Read on October 11, 2016
Excellent quickie good for an afternoon of reading. Well written without being syrupy. Real problems with interesting solutions, and I always did love a good time travel book!
Valerie Gilbert shines in this performance.
"Lovely book about relationships"
"A mystery meets time travel? Gimme that!" was basically what I thought when I discovered this book. I also discovered that more than a mystery, it is a book about relationships - with friends, husbands and daughters. It passes Bechdel test easily :) (that's the one you pass when in your work of fiction you have two women talking about something else than a man).
There's a depressed customer, a group of quirky women having a weekend off and, of course, danger and strife! The story flows well and the narrator, Valerie Gilbert, does a great job.
It's just lovely. You'll enjoy it.
I was provided this audiobook at no charge by the author, publisher and/or narrator in exchange for an unbiased review via Audiobook Boom.
"Travel Waaaaay Back to…the early 2000s"
Gee, but that Karen Nortman sure seems like a swell person. Take a brief gander at her online bio and witness a pleasant, grandmotherly type, who enjoys nothing better than spoiling her grandkids, knitting stuff for family and friends, growing healthy vegetables in her garden—and, yes, doing a whole lot of camping, some of it in RVs. I defy anyone to read about her and come away with anything other than the notion that at some point during one of her cozy outings with husband Butch, the idea for this book must have struck her in some form resembling the following internal monologue:
"Hmm…I do believe a unique premise is starting to form in my writer's noggin. What if…what if tomorrow, when I open the door and step out of this old camper, what if I look around and suddenly find myself BACK IN TIME!"
What if, indeed, Mrs. Norton, what if, indeed…. It just makes sense! Sure, she could have gone with a flashy DeLorean, she could have chosen an implausibly spacious phone booth, or she could have gone all out with a modern naval warship, but all of those have been done before. Nobody, so far as I am aware, ever has time-hopped in the comfort and homespun style afforded by a well-stocked, American-built camper. Brilliant!
Perhaps unsurprisingly, this series isn't the first of Norton's to feature trailers. "The Long, Wrong Trailer" is about a couple who spend their retirement traveling around in an RV and encountering mysteries. And then there's the "Camping Can Be Murder" series, also about retirees camping and, well, solving mysteries. This information only serves to reinforce my belief that Mrs. Nortman might just be America's foremost expert on solving mysteries while camping.
I am happy to report that she's not too bad with time travel, either, as it turns out. I have been a fan of the genre for quite some time and have a special fondness for time-loop tales and time-travel paradoxes, and I was pleased that Nortman does not avoid the latter in this book; in fact, she delivers a rather thoughtful take on the kind of alternative realities that presumably would result when one tinkers around with timelines. Norton's heroine in this tale is a compassionate soul, always trying to do the right thing by others, which is what leads her into tinkering with the past in the first place. Readers are left to judge for themselves whether or not the results obtained are worth all of the trouble altering the past tends to cause, but the real question seems to be, "If it's a matter of life and death and you have the power to change it, what choice is there, really?"
Finally, one very positive aspect of Norton's writing that is worth mentioning is the solidarity she creates between her female characters. Atypically, one might assume, these women are more concerned with enduring friendship than with fleeting romance. No shirtless hunks parade about, taking center stage, leaving distress and broken hearts in their wake. Male characters, when they are present, are ancillary at best and suspect at worst. This is not to cast the book as dismissive to its male characters; they do have their parts to play, and the story itself is not gender-exclusive although female readers probably will prefer it more so than men. What impressed me is the novel's unapologetic celebration of the lifetime bonds that women form with one another. These women have much more to talk about than men, which, it might be added, easily catapults it past female stereotypes, measured by standard devices such as the Bechdel Test.
As for the plot and story elements, the novel is interesting enough and dangles its outcome elusively. The mystery presented in the opening chapters is appropriately strange and intriguing, and the narrator very pleasantly delivers the story and does a fine job overall. Perhaps one easy way to describe the content is by contrasting it with the likes of, say, popular author Karen Slaughter, legendary for producing dreadful, fear-inducing torture tales—the polar opposite of what you will find in this family-friendly mystery series. Where Slaughter is all blood and razorblades; Norton is more about family and friends, cookouts and close-calls…and most importantly, camping.
"Entertaining and Enjoyable"
3.5 stars
Quick enjoyable short story. While this is an entertaining and enjoyable addition to the series I did not like it as much as the first story. I love time travel stories and I guess I just expect a little more time in my travel. These stories are fun, light, clean easy afternoon listens.
In this story Lynn uses her unique travel trailer to help a young depressed woman. Time-traveling has a ripple effect and things may not always turn out the way you think.
Valerie Gilbert does a good job with the narration. Pleasant voice easy on the ears. Clearly spoken with a smooth even pace.
This audiobook was provided by the author, narrator or publisher at no cost in exchange for an unbiased review courtesy of AudiobookBoom dot com
"A fun listen!"
What a great and unique idea for a series of books. I love the concept of a time traveling trailer. The character development was great, to the point where the strained marriage was uncomfortably annoying. (perhaps it hit too close to home) An A+ for creativity and very entertaining.
This audiobook was given by the author, narrator, or publisher at no cost in exchange for an unbiased review via Audiobook Boom.
"Enjoyable time travel mystery"
This was a fun time travel mystery. I haven't read the first book but the story stood on its own, which was nice. Interesting story and fun characters I really enjoyed. I think I'll go back and grab that first book now.
The narrator did a really good job. Great performance.
This audiobook was provided by the author, narrator, or publisher at no cost in exchange for an unbiased review.
"The best way to describe this book is time travel for girls"
This was a fun sassy and interesting book. If you can over look the quirks in time travel in general you will enjoy this book. It is beautifully narrated, and I enjoyed it very much. I was provided this book at no cost to me in exchange for an honest review.
"Great story line"
The book is a great easy read/listen. I did have some issues with the narrators inflections a few times and had to go back for clarification.
"Trailer on the fly"
This was good, just not as good as the others. There was good narration by Valerie Gilbert.
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text:
AWSOME Basketball card collection Kobe Bryant - Jordan - Lebron James jersey $$$
Sold for:
Start Free Trial
or Sign In to see what it's worth.
- Sold Date:
- Source: eBay
Up for bid is an Awsome Basketball card collection. Worth alot of money. Most All the cards come in plastic sleeves .. This is not a bunch of that 90's garbage. There are over 60 cards here with some of them being Kobe bryant Rc, Carmelo anthony jersey, Chris paul jersey, scottie pippen jersey, & steve nash jersey. Theres also a Lebron James Jesey as well..There are other players like Michael Jordan, Wilt Chamberlin, Kevin Garnett , Shaq and so much more.. As you can see there are a ton of inserts here. I will let the pictures do the rest of the talking. I tried my best over the years to keep these card in great shape. Now it is time to let my collection go.. Please email me with any questions you may have.Shipping will be a flat fee of 13 dollars to anywhere in the US. I will package the item to the best of my ability to insure theres no damage. Item is sold as is. Will only ship in the US. Payment MUST be made within 48 hrs of end of auction or negitive feedback will be left and I will relist the item. No bidders with a feedback of less than 10. Thank you and .


text:
I have seen a lot of games get harsh reviews for what are really cosmetics. Lets take Granado Espada for example. Its combat system is very engaging and complex. It was hit bad in reviews because the…
Talkwalker Alert: 50 results for [cosmetics]
This entry was posted by Sara on July 7, 2014 at 7:19 am, and is filed under Cosmetics. Follow any responses to this post through RSS 2.0.Responses are currently closed, but you can trackback from your own site.
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text:
- Country: Spain
- Region: Alicante
- City: Albir
Modern Salon that has everything in Hair Styling, Nail Design and Pedicure
We are a very modern and urban lounge that is located in central Albir midway between Mendoza and The Dubliner bar. We offer all the latest and classic women's and men styles, hair extensions, styling, nail design and podiatrists - all in a relaxed and inspiring environment. We are committed to give you the look and feeling you want and also have a separate Hairstylist named Henk. Every week we offer you a very special unique offer on one of our services.
The salon is run by Chris and Brigitte Van Hoornick who moved to Albir a year ago. We are dedicated, serviceminded and passionate about our profession and aim to fulfill your dreams and desires within Hair and Styling.
Please contact us for a haircut or pedicure in an inspiring and warm atmosphere! Please stop by and enjoy getting the look that you desire.
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text:
Fedor Emelianenko will return to the ring next Friday, and if you're a big fan of "The Last Emperor", chances are the latest trailer for the bout is going to get you pretty pumped….
The Russian legend is scheduled to fight UFC vet, and Brazilian fighter Fabio Maldonado at EFN 50, June 17th. If you're wondering why the UFC is promoting the card, it's because it will be streamed on UFC Fight Pass.
Emelianenko will be fighting for the first time since NYE, when he stopped Jaideep Singh at a Rizin FF event.
EFN 50 will take place in St. Petersburg Russia. You can check out the cool trailer below.


text:
AP Photo/Ben MargotDid you know that you can share your Amazon Prime perks, including free two-day shipping and on-demand video streaming, with someone else for free?
The feature is called Amazon Household. It lets two people share some of the benefits of a Prime membership, and maybe even share the $99 per year cost.
Amazon actually used to let Prime members share their perks with up to four people, but as of Monday you can only share with one other adult. You also have to be willing to let the other person have access to your credit card information, which is likely an attempt to restrict sharing to close family or significant others.
Here's how it works.


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text:
|Jesus Teaches - Tissot
How can they say this spirit is unclean?
He has laid hands
upon all forms of maladies,
healed shame
and defilement.
He has looked upon those
we would not see,
spoken to them
as we never would.
How can they speak an unforgivable sin?
Only goodness
can flow from the heart of God,
like rivers
of pure water.
His words are inhaled
as nourishment for the soul.
He speaks words
shining light on the shadows.
How can they say Satan touches Him?
Do they not feel
the presence of God,
or is this grace
only for those with low spirits?
He has lifted us up
from the mire of our sins,
touched the untouchable
and loved those
only God
would love.
copyright 2017 - Donald P James Jr


text:
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text:
According to the latest buzz off the rumor mill, the flagship Ferrari coupe's new generation will not follow the turbo path and instead use an upgraded version of the naturally-aspirated 6.3-liter V12.
So far the reports were counting on the next generation of Ferrari's flagship, front-engined supercar, the F12 to go for turbo technology and even have a hybridized powertrain – likely a turbo V8 and an electric motor assistance in a bid to reach the stricter emissions limits. It appears the strategy to obtain the necessary emissions figure would instead have to do with being smaller and lighter – the current model is 182 inches (4618 millimeters) long, 76 in (1942 mm) wide and, in its lightest version – the F12tdf option – tips the scales at 3120 pounds (1415 kilograms).
All the while, the new generation is still expected to increase the horsepower count, with a rumored stable of 804 horsepower (600 kilowatts) – up 20 hp (15 kW) over the F12tdf. This means of course better performance, so advanced aerodynamic, complete with active elements are also expected, alongside four-wheel steering. So far the prancing horse company has not even hinted at the idea of replacing the F12 with a new generation, with the rumor mill claiming it won't happen earlier than 2019, after a seven years run for the top-of-the-range front-engined Ferrari.
Via Autobild; Motoring.com.au


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Down the Darkest Road Paperback
by Tami Hoag
Part of the Oak Knoll series
The third mystery in the Oak Knoll series starring retired FBI Profiler Vince Leone, from Sunday Times bestselling author Tami Hoag.
The perfect family shattered by the perfect crime...Four years after the unsolved disappearance of her sixteen-year-old daughter, Lauren Lawton is the only one still chasing the ghosts of her perfect Santa Barbara life.
The world has given her daughter up for dead. Her husband ended his own life in the aftermath. And Lauren's younger daughter is desperate to enjoy what's left of her childhood.Lauren knows exactly who took her oldest child, but there is not a shred of evidence against the man.
Even as he stalks her family, Lauren is powerless to stop him.
The Santa Barbara police are handcuffed by the very laws they are sworn to uphold.
Looking for a fresh start in a town with no memories, Lauren and her younger daughter Leah move to idyllic Oak Knoll.
But when Lauren's suspect turns up in the same city, it feels as if history is about to repeat itself.
Leah Lawton will soon turn sixteen, and Oak Knoll has a cunning predator on the hunt.A page-turning thriller packed with suspense.
If you like Lisa Gardner, Karin Slaughter and Karen Rose you will love Tami Hoag.
- Format: Paperback
- Pages: 448 pages
- Publisher: Orion Publishing Co
- Publication Date: 01/05/2012
- Category: Modern & contemporary fiction (post c 1945)
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Showing 1 - 1 of 1 reviews.
Review by wyvernfriend
This one took a twist near the end that literally made me gasp, and that's rare in a murder mystery.Lauren Lawton's 16 year-old daughter disappeared several years ago, her husband died and she's left with no answers and a suspect who appears to taunt her at every turn. She is also left with her daughter Leah, who is trying to deal with a lot of survivor guilt, and trying to be a perfect daughter.Into the mix comes Detective Anthony Mendez who can see the knife-edge that she's living with and wants to help.A clever story well told.
Also by Tami Hoag | View all
Also in the Oak Knoll series | View all