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Paper Mario: Sticker Star
Review by Blue_0rb
"Boring and flat"
In 2001, Nintendo published Paper Mario, the spiritual successor to Super Mario RPG. The game was generally well received. Three years later, they released a sequel Paper Mario: The Thousand-Year Door, which was also quite well received. Fastforward another three years and Nintendo releases Super Paper Mario, which was a lot more controversial because it shook up the traditional Paper Mario formula and had completely different gameplay. Some loved it, but others hated it. Finally, five years later, Nintendo released Paper Mario: Sticker Star, a game that also shakes up the traditional Paper Mario formula. Throughout this review, I will be rating Sticker Star both as a standalone game, as well as comparing it to previous Paper Mario titles so fans of the series know what to expect from this game.
Story/Characters 5/10
First let's talk about the story, or rather the lack thereof. Simply put, this is the type of story you'd expect from a Mario platforming game, not from a Mario RPG, which is to say, it's an excuse plot. At the beginning of the game, the town is celebrating some sticker fest when Bowser comes in and touches some sticker comet, which somehow causes these royal stickers to scatter across the land. He also kidnaps Princess Peach. For some reason, Mario must collect all these royal stickers before he faces Bowser. And that's pretty much the extent of the story. It's all explained in the introduction to the game, and nothing is explained very well or expanded upon in any way. And none of it seems interesting. It's just a pathetic excuse plot that you should never find in any RPG. Actually, there is a moment near the end of the game that is supposed to be touching. I didn't find it touching at all, though, because I didn't care one bit about the character involved. Previous Paper Mario titles may not have had super-deep stories, but they all had at least one or two interesting plot twists or at least some interesting subplots within some of the chapters. You won't find any of that in this game, though. All you'll find is some cheap, feeble excuse plot.
The characters in this game are also sorely lacking. I count a total of four characters in this game who had any personality whatsoever. First there's Kersti, who is your sidekick of sorts (though she actually barely helps you, if at all). She doesn't have much personality though, and what little personality she does have is annoying. Then there's Kamek and Bowser Jr. Kamek is Bowser's sinister yet witty right hand man, and Bowser Jr. is Bowser's spoiled, bratty son. So they do have some personality, but it's nothing we haven't seen in previous Mario RPG titles (or heck, even Super Mario Sunshine in the case of Bowser Jr.). Finally, there's Wiggler, who is by far the most interesting character in the game. That's not because he's especially interesting though; it's just that there are no other interesting characters in the game. He's kind of a cute, childlike character who can go into a rage sometimes. Even the final boss doesn't have any personality. In fact, he doesn't even have a single line of dialogue! He just shows up, you defeat him, and he disappears without saying anything. In previous Paper Mario games we've had interesting partners and interesting villains, but there's none of that in this game. Why they decided to forgo character development in a series that has always had at least some interesting characters is beyond me.
The one positive thing I have to say in this section is the dialogue. Paper Mario games have always had humorous, witty dialogue, and this game is no exception. I found myself chuckling at quite a few of the lines. It's not as abundant as the dialogue in previous Paper Mario titles, and I'd say it's not up to the standards of the rest of the series, but it's definitely one of the game's strong points.
Graphics/Visuals 8/10
Now we get to graphics, probably the strongest point of the game. The graphics are pretty good. They're nothing special, but everything looks crisp and clean and there aren't any noticeable problems with them. The 3D effect looks great and goes really well with the whole paper theme, though I generally opted to play without it to avoid ghosting issues. One particularly nice thing with the graphics is when you notice the Things. Basically, the Things are the only objects in the game that aren't made of paper, and it's kind of cool to see them juxtaposed against all the papery backgrounds.
Music/Sound Effects 4/10
Bland. Forgettable. Those two words are apt descriptors of the vast majority of the tunes you'll hear in this game. The theme of the main hub sounds completely bland, and you'll quickly just tune it out (if you don't tune it out, it will get on your nerves). I can't even remember what the battle theme for this game sounds like off the top of my head, which just goes to show how forgettable it is. Yet I can recall the battle themes for the first two Paper Mario games from memory, and I haven't played those games in years! So this game's battle theme is completely lackluster. Most of the overworld themes sound pretty uninspired as well, and many of them will probably get on your nerves fairly quickly if you don't tune them out. The one exception to this is the icy world theme, which actually sounds pretty good. It sounds livelier than the snow area themes in previous Paper Mario themes, which I thought was a nice change of pace. For the most part, the boss themes are decent, but not great. Actually, the third boss theme is downright good; the rest are just decent.
The sound effects are good, but nothing special. You'll gear classic Mario sound effects for getting coins, jumping, swinging your hammer, etc. One minor disappointment is that there's no way to change the sound effect for your hammer as in previous Paper Mario titles. I suppose this would have been difficult to implement since they got rid of the badge system. Oh well.
Atmosphere 2/10
The previous two Paper Mario games both did a fantastic job of having unique, creative, interesting areas to explores, so you'd expect this game to follow suit, right? Well, you'd be massively disappointed. You'll visit only the most cliched of locales in this installment in the franchise. First there's your typical Mario grasslands level or whatever you want to call it. Then there's your desert level. Then a forest level. An ice level. A jungle/volcano level. And finally Bowser's castle. That's literally it. Even most Mario platformers have more atmosphere than this. The ice area feels livelier than ice areas in previous games, which is a nice change of pace. It still feels pretty cliched though. Also, this time the cliched haunted mansion is in the ice area instead of the forest where you'd expect it to be, so that counts for something I guess. Not much though. The main hub manages to be as cliched as Toad Town from the first Paper Mario game, yet it lacks that charm that Toad Town had. The first Paper Mario game had a lot of cliched levels, but it did have some unique levels, such as the toy box or Tubba Blubba's castle, and all its cliched levels had this certain unique charm to them. You won't find any of that charm in this game though. Every location you set foot in here will feel remarkably uninspired and dull.
Gameplay 6/10
The gameplay consists of two major segments: exploration and battle. The exploration is decent (but not great), and the battles are pretty boring. The game consists of an overworld map similar to the overworld maps in the New Super Mario Bros series, with different worlds divided up into levels that appear as circles on the map. Once you've completed a level, you'll typically open up a new path on a map that goes to the next level. This immediately turned me off at first. Paper Mario games shouldn't have this type of overworld map! I thought to myself. After having played through the game though, I can see how it would make sense to have this type of overworld system. Since the game is heavily exploration based, having everything sorted into separate levels makes it easier to get to a certain area quickly. The downside, of course, is that it makes the world feel small and disjointed. Another minor downside to this system is that it renders any shortcuts utterly useless. There is a hidden shortcut from the main hub to one of the later levels in the game, which seems pretty cool when you first discover it until you realize that 99% of the time it will be faster to simply traverse the overworld map rather than use the shortcut.
Each level will typically consist of some mild platforming elements, a fair amount of puzzles, and enemies to battle. The puzzles will typically consist of placing stickers in a certain place, or using the Paperize ability to peel something off the background and stick it somewhere else. Throughout the game, you'll encounter some hidden (or sometimes not-so-hidden) Things, which are typically everyday household objects such as a pair of scissors or a refrigerator, that you can turn into stickers. These Thing stickers can then be used in combat (which I'll go into more depth on later), or more often, to solve puzzles. For example, one puzzle early on in the game requires you to turn the blades of a windmill. In order to solve the puzzle, you have to use the fan Thing sticker, placing it on a nearby pedestal to cause it to blow against the windmill, thus rotating its blades. Most of the puzzles make sense and are at least somewhat well thought out, but some of them make no sense whatsoever. For example, in one puzzle you'll encounter a tornado blocking you progress. In order to proceed, next to the tornado you'll have to place a vacuum sticker? And the vacuum will then proceed to suck up the tornado. Makes perfect sense, right? We all know how vacuums are so useful for getting rid of those pesky tornadoes. Most of the puzzles in this game either don't require much thought, or else they make no sense and you'll just be randomly guessing on how to proceed.
The exploration facet of this game is decent, but not great. In most levels, there are a fair amount of hidden areas that you can find Things, rare stickers, or HP-boosting items in. One frustrating thing is that quite a few hidden areas are impossible to notice without the 3D on because they'll be behind walls that appear to be the same depth as the rest of the walls in the background. So you'll have to play with the 3D on or else try running into every wall you can think of if you want to have any hope of finding some of these secret areas on your own. There are also a fair amount of levels with secret exits. However, most of these secret exits are required to beat the game, which kind of renders moot the point of them being secret. The main town is extremely tiny, and there's nothing there to explore, which is pretty disappointing.
The currency system in this game is also quite poorly done. You can find coins scattered throughout the overworld, by beating enemies, or completing levels. The coins can be spent on a battle spinner, on stickers (both of which I'll explain in more detail later), or on Things that you've already gotten (in case you're too lazy to backtrack to get them for free again in the overworld). However, the game hands out stickers like candy, so you hardly ever need to spend coins in the shop. And the battles are easy enough that you rarely have to use the battle spinner. So what's the point of coins? I ended up spending most of my coins on the Things, even though they're fairly expensive, because I didn't care about throwing my coins away. This game gives you coins like there's no tomorrow. Seriously, you'll easily have over a thousand before you're done with the first world. But you hardly ever have to use them.
Now let's talk about combat one of the most disappointing aspects of this game. Like a good sequel should do, The Thousand-Year Door took the combat system of the first Paper Mario and added improvements to it, such as the audience, partner HP, superguarding, more badges, etc. Sticker Star, however, takes the battle system from the first two Paper Mario games and strips away everything that made it so fun, or at least that's what it feels like. I think Nintendo tried to be creative by starting from scratch and making an entirely new system, but they failed miserably, because the final product just feels like an extremely watered down version of the battle system in the first two Paper Mario games. It's a turn based battle system, and in order to attack, you need to use a sticker. That's right. Every single attack you do is a consumable. However, stickers are so prevalent in the overworld that you never have to worry about running out. So the whole consumable gimmick doesn't really make that much of a difference, at least not for using basic attacks. It may make you think twice about using more powerful attacks because those stickers are a lot harder to come by. However, you'll hardly ever need to use more powerful stickers against the regular enemies anyway, so it doesn't really matter.
When you choose a sticker, you're not given a choice of which enemy to attack. You're forced to attack the enemy in front, unless if it's a sticker that attacks all enemies. This cuts down a bit on what little strategy there already is in this battle system. There are also no partners, meaning you generally only get one attack per turn, also cutting down the strategy. However, there is a battle spinner thing that lets you spin a slot machine to try and get extra attacks on your turn. You have to pay coins to use it, and you can also pay coins to improve your odds. However, you'll hardly ever need to use this except in boss battles.
There is also no experience system. The only stat Mario has is his HP, and you increase that by finding HP increasing items hidden throughout the overworld. Since the game has no experience system, the only thing you get from winning a battle is the coins and maybe a sticker that the enemies drop. However, who's to say that the value of the items dropped by the enemies will be greater than the value of stickers you used to defeat that enemy in the first place? Often times you end up paying more in stickers to defeat an enemy than you actually get rewarded for beating it. So the battles feel pretty much pointless. I just ran from most of the battles because of how boring they were and the lack of reward for beating them.
Like previous Paper Mario titles, this game has action commands for its attacks; however, the action commands are all the same. Every attack requires you to hit the A button at a certain time. There are no other action commands, at least not for regular attacks. This makes the combat feel a lot less exciting; no matter what attack you use, you'll end up doing the same action command. Actually, some of the Thing stickers have mashing the A button as an action command instead but that's not much more exciting. Speaking of Thing stickers, there's no way to know what any Thing does until you use it in combat, because for some bizarre reason, the game opts not to give you a description of the Thing stickers even though it gives you a description of what every attack sticker does. So the only way to find out what a Thing sticker does in combat is to use it, but you don't want to just use it at any time because the Thing stickers are hard to come by, so you could just end up saving it for a difficult fight only to find out it didn't do anything helpful for that particular fight. Good thing you don't actually need to use the thing stickers outside of boss battles.
Speaking of boss battles, the boss battles are really poorly done. Well, for the most part, they're basically puzzle bosses instead of strategy bosses. You have to figure out what Thing the boss is weak to and use it at the right time. Some of the boss puzzles are well thought out, but others are just ridiculous. For example, the boss in world 2 gives you some clever hints as to what Thing you need, but it's not obvious, so I thought it was a legitimately good puzzle. However, I only guessed the weakness of the boss in world 3 by sheer luck; there are no hints at all (that I could find) as to the Thing it was weak to. It doesn't help that you have no idea what any of the Things do until you've actually used them in battle. If you don't use the correct Thing, the bosses are still technically possible to beat, but it's incredibly difficult. If you do use the correct Thing, the bosses are a piece of cake. That is what I mean by puzzle boss; if you use the correct Thing, you win; if not, you lose. Often times what will happen is you'll just want to save your game before fighting the boss, then see if you can figure out what it's weakness is by fighting it, reset your game, backtrack, grab the Thing, and fight it again. It seems stupid to me that you basically have to fight the boss first without actually standing a chance against it to figure out its weakness. The final boss is particularly bad in this regard. It is a multi-stage fight, so you have to bring multiple Things. But you have no way of knowing what those Things are until you've gotten to that point in the fight. So you have to fight through the first stage, only to find you're missing a Thing and be forced to reset the game, then fight through the first two stages only to find you need a different Thing, and so on. It's incredibly tedious if you want to complete it without using a walkthrough.
Here's the main problem I had with boss battles. Regardless of whether or not the boss puzzles are good (and often times they're not), why are the boss battles puzzles in the first place? We already have plenty of puzzles in the overworld; we don't need more for boss battles. The boss battles should be strategy battles, not puzzles. Bosses like Huff N. Puff and Grodus from the first two Paper Mario games required a significant amount of strategy to beat. But you'll never have to use an ounce of strategic thinking for the bosses in this game. You'll just have to find their weakness and then pummel them with all your strongest attacks. It's incredibly easy.
In sum, the combat system of this game at its core is similar to the combat system of the first two Paper Mario games. However, the action commands are now all the same, there are no badges, no partners, no audience, and you can't even choose which enemy to attack. This is what I mean when I say the combat system feels like an extremely watered down version of what helped make the first two Paper Mario games so great.
Length/Replay Value 6/10
This game has only 6 chapters, whereas the previous Paper Mario games have all had 8. It'll probably take you around 20 hours to complete the game, which is a bit disappointing for a Paper Mario game, but decent enough in its own right. What's also weird is that the length of each world is inconsistent. For example, the third world is quite long in comparison to the other worlds, whereas the final world is extremely short. This messes a bit with the pacing of the game.
There are a few extras here and there to complete, but the only thing that really stands out is the museum. In the museum, you have to collect every sticker in the game and place each type of sticker in the museum. The museum can be pretty fun to fill out at first, but eventually you'll hit a brick wall because inevitably you'll be missing a few super-hidden stickers here and there. And the game gives you no hints as to where these stickers are, so it'll be pretty much impossible to complete the museum without a guide unless if you're painstakingly thorough on your first playthrough. And the rewards you get for completing the museum are pretty much worthless. I won't spoil what they are, but they sound cool at first, but they are extremely poorly implemented. Seriously, it would not have been hard at all to implement these rewards well, so the fact that they are so poorly done is extremely frustrating and shows a lack of effort on Intelligent Systems's part.
There are also eight achievements that can be found in the main town. Some of these achievements are reasonable, such as finding all the HP increasing items in the overworld. Others are just a tedious waste of time, such as winning 500 perfect battles (meaning don't take any damage). The only thing you get for completing these achievements is the acknowledgment that you've completed them. Since battles are so boring and pointless in this game, you'll feel no motivation at all to get these achievements.
There is no recipe list to fill out in this game, something that's been a staple in the Paper Mario franchise since game 1. There are no badges to collect (but collecting stickers kind of makes up for it). There are no sidequests that I can remember. There is something that resembles a bestiary, but it's extremely poorly implemented. There were so many missed opportunities for how they could have added a lot more replay value to this game.
One last thing of note is that there is a permanently missable Easter egg in this game. It's something minor, but I know at least for me, whenever I've missed something and can't get it back, my motivation to replay the game drops dramatically since I know I'll never be able to get 100% anyway without starting a new file. And you're pretty much bound to miss it if you don't know about it before hand.
Final Recommendation
I would not recommend buying this game. Maybe it's worth a rent if you're curious about it. Only if you're a diehard fan of the Paper Mario series should you buy it but if you do, know that you are going to be disappointed unless if you let go of all your expectations.
Score 5.3/10 (rounded down to 5/10)
Reviewer's Rating: 2.5 - Playable
Originally Posted: 01/15/13
Game Release: Paper Mario: Sticker Star (US, 11/11/12)
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Charleston Fire christens new asset to the Department
CHARLESTON, S.C. (WCIV) - The Charleston Fire Department christened a new boat on Friday that will help the CFD better serve the community.
The "Louis Behrens" boat was named after the longest serving Fire Chief in the nation.{} Behrens, who passed away in 1932, served 58 years as Charleston Fire Chief.
"Typically when we think about fire departments and the assets we have, we typically think about fire engines, fire trucks, and what we tend to forget is that we have this whole other community in the City of Charleston and our surrounding area because we have so much water," said Fire Chief Karen Brack.
"We have marine assets that we are also responsible for protecting and what this boat has done for us is it's given us the capability, in conjunction with some other partners from North Charleston, Johns Island and the United States Coast Guard - It's given us the capability to actually go out and serve that community as well," she said.
The ceremony was held at Wharfside Street.{} Mayor Riley highlighted the christening with the ceremonial champaigne-bottle-smashing on the side of the boat.
"It also offers us some opportunities to actually do land-based firefighting from this boat and so I can't express enough how phenomenal it is that we have the opportunity to have it," said Brack.
"We were funded through some Federal grants for it.{} The City helped us out and the community just supports us so strongly in everything we do, and we can never express how much we appreciate that," she said.

subset: commoncrawl


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West End Raises £83,000 for DEC Philippines Typhoon Appeal
West End theatres have raised over £83,000 for the Disasters Emergency Committee (DEC) Philippines Typhoon Appeal, it was announced today. Typhoon Haiyan wreaked devastation across the Philippines last November, affecting 14 million people and leaving 5 million homeless. Through a combination of audience collections, donations and a special gala performance, West End theatres have raised the funds for vital emergency aid and recovery work.
DEC Chief Executive Saleh Saeed said: "West End theatres and their audiences have a long history of supporting the Disasters Emergency Committee, and the Philippines Typhoon Appeal has been no exception; we have seen extraordinary generosity from across the West End. DEC member agencies are already putting the funds raised to good use, helping the Filipino people to get back on their feet and rebuild their lives."
Bucket collections took place at many West End theatres, through which audiences at shows including The Lion King and Matilda the Musical gave over £16,000 to the appeal. Donations, including exclusive prizes offered via a special DEC eBay auction and contributions from Dewynters and The Mackintosh Foundation, added to this total; as did a special one-off gala performance, You'll Never Walk Alone -- The West End Unites for the Philippines. Instigated by the UK based Filipino theatre community, the show -- which was held at the Queen's Theatre - was hosted by Gok Wan and featured performances from stars including Hollywood actor Luke Evans, and theatrical favourites such as Michael Xavier, Danielle Hope, Cynthia Erivo, Hugh Maynard and Joanna Riding.
You'll Never Walk Alone producer Paul Spicer said: "This fantastic total raised by all of the West End Theatres combined shows what a huge impact this industry can have and how generous theatre-going audiences are. When we announced we were producing You'll Never Walk Alone in support of the DEC Philippines Typhoon Appeal we received fantastic support from the length and breadth of the West End; from leading performers, technical suppliers, production staff, marketing and press. There was a real desire to help and that desire collectively enabled us to raise £15,000 that evening."
The DEC Philippines Typhoon Appeal has raised £95 million and the 13 leading UK aid agencies which are the DEC's members have so far used our funds to deliver aid to over 900,000 people affected by Typhoon Haiyan. Working with local partners, they are providing food, shelter, medical care and clean, safe water. They are also providing kits to help people rebuild their homes, as well as teaching them how to build stronger structures that will withstand extreme weather; temporary schools have been set up; farmers have been given seeds and tools; and many people who have lost their income are being helped to retrain, learning new skills so that they can earn a living once again.


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Hi all! Just signed up for a year membership! Bought a used 1999 F650 and getting ready to do an Alaska trip next spring. Any suggestions would be well received!!
Hi all! Just signed up for a year membership! Bought a used 1999 F650 and getting ready to do an Alaska trip next spring. Any suggestions would be well received!!
Welcome Aboard Nokkusan
You should find information on your Bike in the Garage F Twins forum.
For information on your trip or trip request information you may want to go to the Ride Report forum in the Road Section.
Post a picture of your bike and check in often.
2011 R1200 GSA Smoke Grey Metallic Matt
2009 G450X White
Rogue Moderator
Welcome from a fellow newbie. I lived in Saratoga Springs back in the late 80's! I hope it is still as nice as I remember
Great summers there!
Hi Nokkusan
I live just a few miles away - Ballston Spa!
Welcome to the forum and there is a lot cooking in our area including
- Finger Lakes Rally
- Green Mountain Rally
- Color in the Catskills
Hope you can join us for one or more of the events!
Welcome to the family. You live in a great riding area and we look forward to reading some ride report, complete with pictures.
Check out the events Paul listed. Lots of good stuff going on in your neck of the woods.
Glad to have you here.
Ride Well
I bought this 1999 BMW F650 in June of this year and it had 8500 miles on it. Not bad for a 1999! It now has 11,000 or so miles on it.
I just changed the oil and the coolant this past week - my first attempt at anything "mechanical" and I was proud of this increase in performance that resulted from this endeavor. However, I was not impressed (nor was my wife) with the mess I made in the garage.
I put on the Barkbuster Handguards (not CRAZY about them) and custom made bar-end weights (after one fell off somewhere during a rainstorm). I added GIVI racks and bought a couple of Pelican 1550 Cases on ebay and bolted them to the racks. I will most likely find another case and use it for a top-rack.
I also removed to canister from the rear-right side to make way for some sort of storage tube.
If anyone has any other suggestions RE: this bike, I am !
Finger Lakes Rally <- Check Out This Link
Green Mountain Rally <- Check Out This Link
Color in the Catskills <- Check Out This Link
I started my affair w/ BMW in May of 1972. I bought a new R60/5 when I was starting college (SU) and rode year 'round. Never on ice or in snow but if the road was dry I was on my BMW.
I lived in Skaneateles until 1998 when I move to NC. No work, high taxes, high utilities and I became sick of 5 month winters. I sure do miss the Finger Lakes and the Adirondacks and 1000 Islands.
I am on my fourth BMW now and I could never have a new bike but I love my airheads. I can wrench myself and I keep it in tip top shape.
I sure wish I cold get free and do the FL Rally!
Campbell Tellman II
Come on up for Color in the Catskills. Last year this regional event was a winner out of the gate.
- FREE admission
- Celebrate Oktoberfest
- Ride a demo BMW
- Family friendly - bring mom and the kids
- FREE GS training event
Last edited by PAULBACH; 08-27-2009 at 10:39 AM.
Check out this site... if there is something to know about the F650, it is on there... I'm on my 4th F650, the 2nd 99... I buy and ride, then sell for something else, then wish I had it back so I buy another one... I'm keeping this last one!!!
Welcome to the MOA! hey I live down the road around Troy. Great bike you have there for the great roads we have here! happy miles and smiles!
Greg Feeler
Ambassador & amateur K-Bike collector, it seems


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Oct 26, 2012
Return of a Legend: Iconic 1940 Ford Coupe Body Shell Now Available for Hot Rodders and Classic Car Enthusiasts
- New reproduction 1940 Ford Coupe steel body shell complements Ford's existing stable of fully assembled classic Mustang car bodies
- The new 1940 body is officially licensed by Ford Restoration Parts and uses high-strength steel and modern welding techniques
- Hot rodders can order the 1940 Coupe with a modified firewall and install a larger, modern powertrain
- SEMA show cars featuring new body show high-quality construction
Click to download images.
DEARBORN, Mich., Oct. 26, 2012 – One of the most cherished and collected classic cars of the pre-World War II and hot rod era – the iconic 1940 Ford Coupe – is the latest addition to Ford Motor Company's growing stable of officially licensed all-steel reproduction car bodies.
Available now for ordering, and complementing the 1965-70 Mustang bodies, the 1940 Ford Coupe body is also constructed of modern, high-strength steel and is assembled using modern welding techniques. The new body comes rustproofed from the factory and is ready to be assembled as a custom hot rod or as a faithful tribute to the original.
At the upcoming Specialty Equipment Market Association (SEMA) show in Las Vegas, Ford will display a custom 1940 Ford hot rod built using a reproduction body and a new bare body shell that demonstrates the high-quality construction. Prices start at $11,900 plus shipping. The full body shell as well as individual steel panels are available through Dennis Carpenter Ford Restoration Parts, http://www.dennis-carpenter.com.
The fully built, copper-colored SEMA show car sports a new 5.0-liter V8 engine, four-speed automatic transmission and Mustang II front suspension. The roof has also been chopped or lowered to give the car an even meaner look.
"Like its older 1932 Deuce Coupe and younger Mustang siblings, the 1940 Ford is a bodystyle and design that represents Ford at its best," said Dennis Mondrach, Ford Restoration Parts licensing manager. "The 1940 Ford Coupe has always been highly sought after and collectible. Unfortunately, good, solid restorable examples have become hard to find and expensive, so this faithful reproduction is bound to prove popular."
The '40 Ford: Part of American culture
The 1940 Ford has had a major influence on post-World War II America, said Detroit automotive historian Joe Cabadas, author of "'40 Ford: Evolution * Design * Racing * Hot Rodding."
"Bootleggers down south always wanted to know who had the fastest car," said Cabadas. "Because of its lightweight V8 engine, they started racing them on Sundays, and that is the beginning of stock car racing."
After World War II, the 1940 Ford was at the forefront of another major cultural movement – hot rodding. The '40 Ford got noticed by World War II veterans, who began buying up the cars and turning them into hot rods by adding performance equipment to the car's flathead V8 engine.
The 1940 Ford has been a fixture in Hollywood, appearing in countless TV shows and movies such as "American Graffiti," "Bugsy" and "Mulholland Drive."
"With their big fenders and integrated headlights, the 1937-40 Ford was one of the first streamlined cars from Ford Motor Company," Cabadas said. "Edsel Ford had a hand in its style. He wanted a family look for Ford and Lincoln vehicles, and so you can see some Lincoln Zephyr in it. The 1940 was also one of the few cars in its price class with a V8."
Reproduction body: A blank canvas
Hobbyists looking to build a hot rod using the new 1940 body are limited only by their imagination and budget. The new body is available with a stock firewall that accommodates the original flathead V8. However, for those looking for greater performance from a modern powertrain, the new 1940 Ford body can alternatively be ordered with a recessed firewall that will allow much larger modern engines to be installed.
As with the officially licensed reproduction parts available for the 1965-70 Mustang bodies, Ford also supports the 1940 Ford with an array of correct mechanical and trim restoration parts. To see what is available for the 1940, visit www.fordrestorationparts.com.
Dennis Carpenter, owner of one of the nation's largest classic Ford restoration parts companies, owes his start in the business more than 40 years ago to the 1940 Ford.
Carpenter was having trouble locating a good used set of dash knobs for a car he was restoring – and still owns – so he approached Ford and obtained permission to reproduce the knobs using original factory blueprints and designs. Today his company, Dennis Carpenter Ford Restoration Parts, produces many Ford-licensed parts for the 1940 Ford. With the body now back in production, Carpenter is gearing up to add even more trim parts for the car.
"When you see a beautifully restored 1940 Ford, it is like a piece of jewelry," Carpenter said. "People just really love the lines of that car. It is timeless and appeals to all ages."
# # #
About Ford Motor Company
Ford Motor Company, a global automotive industry leader based in Dearborn, Mich., manufactures or distributes automobiles across six continents. With about 168,000 employees and about 65 plants worldwide, the company's automotive brands include Ford and Lincoln. The company provides financial services through Ford Motor Credit Company. For more information regarding Ford and its products worldwide, please visit http://corporate.ford.com.
Ford Motor Company, a global automotive industry leader based in Dearborn, Mich., manufactures or distributes automobiles across six continents. With about 168,000 employees and about 65 plants worldwide, the company's automotive brands include Ford and Lincoln. The company provides financial services through Ford Motor Credit Company. For more information regarding Ford and its products worldwide, please visit http://corporate.ford.com.


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Email is not dead. Much like the debate about the death of television five years ago, trendspotters in the media and tech industries have been calling the end of email and bustling inboxes for more than two years.
But according to a new study of Australian companies on their marketing budget priorities for 2014, email is in the top five channels for increased investment – 62 per cent say spending on email is on the rise, pipped only by data and analytics programs (63 per cent). Marketing automation, SMS messaging and content marketing were the other top focuses, according to a study from Salesforce ExactTarget, which has just finished a roadshow to 4000 blue chip companies and SMEs in Australia and New Zealand.
"Despite all the sizzle around social, if something happens in Facebook or Twitter the way they get your attention is to send you an email," said ExactTarget's Asia Pacific vice-president, Lee Hawksley. "Most marketers will tell you it's their No. 1 channel for engagement."
Mr Hawksley said email remained critical to the corporate marketing agenda because there was a distinct shift from trying to acquire new customers and make a quick transaction in marketing to engaging customers through conversations and ongoing relationship building. "The way companies are using digital channels in a much smarter way is that they're forming their relationships first to get to the transaction rather than just driving straight to the transaction," he said. "Email is really important for that. It's hard to see anywhere that it's peaked."
Mr Hawksley said companies were "renting" audiences in their paid media campaigns only to build their own network of customers and prospects. "The realisation today is that paid media rents you an audience," he said. "That's where digital marketing is about to take off. We use those paid media channels to drive [customer] acquisitions but once they've acquired their attention it's about keeping their attention, captivating and cultivating it so that ultimately a company owns them and it becomes their asset. We're in the midst of the biggest transformation of marketing since the arrival of television."
The Australian Financial Review


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Study of Dasatinib in Patients With Advanced Solid Tumors
This study has been terminated.
Bristol-Myers Squibb
Information provided by:
Bristol-Myers Squibb
ClinicalTrials.gov Identifier:
First received: September 9, 2005
Last updated: April 13, 2011
Last verified: April 2011
- Full Text View
- Tabular View
- No Study Results Posted
- Disclaimer
- How to Read a Study Record
No Study Results Posted on ClinicalTrials.gov for this Study
|Study Status:
|This study has been terminated.
|Study Completion Date:
|March 2007
|Primary Completion Date:
|March 2007 (Final data collection date for primary outcome measure)


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Description : Bratz - This cool Bratz game will have you dressing up your doll of choice in the most elegant way possible and gearing them up for an awesome day ahead. Enjoy dressing up the Bratz dolls! - myhappygames.com.
Control : Mouse - To interact.
Rating: 70.2 / 100 based on 47 votes
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The weather may be causing havoc to a few unfortunate flood plainers, but spare a thought for my fellow fashion fretters. One of them, namely Kate Middleton, not usually a fretter, found herself at the mercy of the shoulder season.
Read Whole Story
I must confess; I am not a fan of the cuspate, six-incher heel. Yes, they look very fetching and yes, they can add a prominent elegance and sometimes ...
Get top stories and blog posts emailed to me each day..


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The knowledge economy and Dutch cities
How can cities and metropolitan regions remain prosperous and competitive in a rapidly changing economy? In our paper we argue that 'the knowledge economy' offers perspectives for growth and added value creation. The paper clarifies what elements the knowledge economy actually consists of, how it can be measured in statistical indicators, in which regions and cities in the Netherlands the knowledge economy has its most significant imprints and what statistical association there is between these regions and cities and relatively good economic performance of firms. We test two contrasting hypotheses often heard in the international literature. The current embedding of knowledge externalities in endogenous economic growth theory have led to important contributions that stress the urban character knowledge transmission in particular. The reasoning is that if knowledge spillovers and –externalities are important to growth and innovation, they should be more easily identified in cities where many people are concentrated into a relatively small geographic space so that knowledge can be transmitted between them more easily. Much recent research indeed finds a limited extent of spatial spillovers and a large degree of local clustering. Alternatively, a large body of literature on Western spatial configurations of innovation and high-technology firms predominantly stresses the supposed 'urban field' character of firm performance: location and agglomeration aspects do not seem to have a systematic impact on the distribution of innovative and growth inducing activities over space. We test the urban hypothesis using spatial econometric modeling techniques. On the one hand, the fact that a distance squared distance weight matrix in spatial lag estimations fits the performance data best in relation to knowledge economy factors indicates that spatial relations are limited and urban fixed. On the other hand, the significance of several spatial regimes though (especially those of the Randstad core region, the so-called intermediate zone and medium-sized cities) indicates that the urban structure related to the knowledge economy and economic performance is not straightforward hierarchical (largest cities are not the relatively most attached to the knowledge economy). Both hypotheses (urban and non-urban) are too extreme to fit the Dutch situation. We also conclude that the locational attributes of the factor 'knowledge workers' are much more significantly related to economic growth and added value (in practically all specifications over regimes and spatial lag estimations) than the R&D-based innovation input factor. This questions Dutch policy initiatives that mainly focus on R&D as stimulator of the 'knowledge economy'.
If you experience problems downloading a file, check if you have the proper application to view it first. In case of further problems read the IDEAS help page. Note that these files are not on the IDEAS site. Please be patient as the files may be large.
|Date of creation:
|Aug 2005
|Contact details of provider:
| Postal: Welthandelsplatz 1, 1020 Vienna, Austria
Web page: http://www.ersa.org
References listed on IDEAS
Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:
- Egbert Wever & Erik Stam, 1999. "Clusters of High Technology SMEs: The Dutch Case," Regional Studies, Taylor & Francis Journals, vol. 33(4), pages 391-400.
- Godin, Benoit, 2004. "The New Economy: what the concept owes to the OECD," Research Policy, Elsevier, vol. 33(5), pages 679-690, July.
- Adam B. Jaffe & Manuel Trajtenberg & Rebecca Henderson, 1993.
"Geographic Localization of Knowledge Spillovers as Evidenced by Patent Citations,"
The Quarterly Journal of Economics,
Oxford University Press, vol. 108(3), pages 577-598.
- Adam B. Jaffe & Manuel Trajtenberg & Rebecca Henderson, 1992. "Geographic Localization of Knowledge Spillovers as Evidenced by Patent Citations," NBER Working Papers 3993, National Bureau of Economic Research, Inc.
- Jaffe, A.B. & Trajtenberg, M., 1992. "Geographic Localization of Knowledge Spillovers as Evidenced by Patent Citations," Papers 14-92, Tel Aviv.
- Adam B. Jaffe & Manuel Trajtenberg, 2005. "Patents, Citations, and Innovations: A Window on the Knowledge Economy," MIT Press Books, The MIT Press, edition 1, volume 1, number 026260065x, July.
- Audretsch, David B & Feldman, Maryann P, 1996. "R&D Spillovers and the Geography of Innovation and Production," American Economic Review, American Economic Association, vol. 86(3), pages 630-640, June.
- Dominique Foray, 2006. "The Economics of Knowledge," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262562235, July.
- Wallsten, Scott J., 2001. "An empirical test of geographic knowledge spillovers using geographic information systems and firm-level data," Regional Science and Urban Economics, Elsevier, vol. 31(5), pages 571-599, September.
- Frank van Oort & Anet Weterings & Heleen Verlinde, 2003. "Residential amenities of knowledge workers and the location of ICT-FIrms in the Netherlands," Tijdschrift voor Economische en Sociale Geografie, Royal Dutch Geographical Society KNAG, vol. 94(4), pages 516-523, 09.
- Lucas, Robert Jr., 1988. "On the mechanics of economic development," Journal of Monetary Economics, Elsevier, vol. 22(1), pages 3-42, July. Full references (including those not matched with items on IDEAS)
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2012 pay: $87,255
New to the list for 2012
In all, CareerCast crunches the numbers for 200 jobs to come up with its 10 best and 10 worst. Every year, it adds and subtracts jobs based on the changing economy. In the case of adding online advertising manager, the decision was simple.
"Every web site needs someone to help monetize it," Lee said. "You have to seek advertising to pay the bills. Demand for this type of position has grown exponentially, especially for people who have experience," he said.
The numbers speak for themselves: A search for "online advertising manager" turns up more than 6,000 listings on job-listing site Indeed.com and more than 20,000 on SimplyHired.com.


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BOSTON, Feb. 27, 2014 /PRNewswire/ -- Jim Brockelman is rejoining John Hancock Retirement Plan Services (JH RPS) as national director, mid-market, effective this week. He will report to Bob Carroll, national sales manager, JH RPS, and lead the company's expansion into the 401(k) mid-market sector.
"I am very excited that Jim is back, assisting us as we expand our presence in the mid-market," said Carroll. "His knowledge and leadership will be a great asset as we continue to grow and gain momentum."
Brockelman returns to John Hancock following a 6 year absence, during which he held other senior sales roles. He first joined Manulife in 2002 as national sales manager for the company's Managed Account business following an extensive career in several executive roles in the mid-market defined contribution business. After Manulife acquired John Hancock in 2004, Brockelman joined John Hancock's RPS business serving as senior vice president of intermediary services, coordinating all retirement plan sales activity with the company's intermediary sales channel, and eventually assuming the role of executive vice president of national sales.
About John Hancock Financial and Manulife Financial John Hancock Financial is a division of Manulife Financial, a leading Canada-based financial services group with principal operations in Asia, Canada and the United States. Operating as Manulife Financial in Canada and Asia, and primarily as John Hancock in the United States, the Company offers clients a diverse range of financial protection products and wealth management services through its extensive network of employees, agents and distribution partners. Funds under management by Manulife Financial and its subsidiaries were C$599 billion (US$563 billion) as at December 31, 2013. Manulife Financial Corporation trades as 'MFC' on the TSX, NYSE and PSE, and under '945' on the SEHK. Manulife Financial can be found on the Internet at manulife.com.
The John Hancock unit, through its insurance companies, comprises one of the largest life insurers in the United States. John Hancock offers and administers a broad range of financial products, including life insurance, annuities,investments, 401(k) plans,long-term care insurance,college savings, and other forms of business insurance. Additional information about John Hancock may be found at johnhancock.com.
John Hancock Life Insurance Company (U.S.A.) and John Hancock Life Insurance Company of New York are collectively referred to as "John Hancock".
Both John Hancock Life Insurance Company (U.S.A.) and John Hancock Life Insurance Company of New York do business under certain instances using the John Hancock Retirement Plan Services name. Group annuity contracts and recordkeeping agreements are issued by: John Hancock Life Insurance Company (U.S.A.), Boston, MA 02210 (not licensed in New York) and John Hancock Life Insurance Company of New York, Valhalla, NY 10595. Product features and availability may differ by state. John Hancock Investment Management Services, LLC, a registered investment adviser, provides investment information relating to the contracts. Plan administrative services may be provided by John Hancock Retirement Plan Services LLC or a plan consultant selected by the Plan.
SOURCE John Hancock Retirement Plan Services
Copyright (C) 2014 PR Newswire. All rights reserved


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Samsung Electronics showcased the high-class Bluetooth Headset (WEP 420), designed by Bang & Olufsen, for the first time at CeBIT 2007 in Hanover, Germany.
Samsung has demonstrated its versatility in the mobile industry by targeting the rapidly-growing mobile accessory market with the launch of new Bluetooth headsets. The latest Bluetooth headsets are elegantly designed and have superb sound quality. At CeBIT 2007, Samsung's designated a special booth do showcase Bluetooth headsets, including the new products WEP 420 and WEP 500.
To offer simplistic design and usability, the WEP 420's buttons are hidden behind a sliding cover. The special sliding cover blocks static to increase the overall sound quality of this exceptional headset. To enhance its value, the WEP 420 comes packaged with a uniquely designed charger cradle that may be used as an interior decoration item.
In addition, Samsung Electronics also showcased the newest Mini Bluetooth Headset , the WEP500. Samsung emphasizes the compact size and distinctive design of the WEP500 for the first time at CeBIT 2007 . The new Samsung WEP 500 prides itself on an innovative design of round shapes and easy-to-use features.
In 2005, Samsung and Bang & Olufsen released 'Serene', the mobile phone that received the spotlight from media all across the globe with its exceptional design and simple beauty.
The Samsung WEP 420 is available in March and WEP 500 will be launched within 2nd quarter 2007 in Europe and Asia.
Source: Samsung


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Carnival Cake
This is a full sheet I donated for the Cincoteague Volunteer Fire Company's 82nd Annual Carnival & Pony Swim After Party. The Fire Company patch was done using a frozen buttercream transfer. Each corner represents an aspect of the Fire Company and over 200 people saw this cake. I was able to take 15 orders for cakes from this. I have over 12 hours of work in this cake.


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Real Ethics Reform for the District of Columbia (Nov 13, 2011)
We have all been dismayed by the dark cloud of scandal over the John A. Wilson building. Some may want to believe that this cloud rolled in just this past year with the allegations of nepotism, illegal use of campaign funds, misuse of city vehicles and public grant funds, etc. Such scandals make for a perfect storm that has ripped away whatever was left of any naïve faith that our laws are properly enforced. In fact, however, the District—just like the 50 states and the federal government—is threatened by something far more insidious: the pay-to-play culture of crony capitalism that allows the privileged few and the special interests to exert far more influence than their limited numbers would allow in a truly democratic system.
We must address both types of threats referred to above. First, we must prevent future scandals from engulfing the Wilson building by enforcing the laws already on the books. The Office of Campaign Finance (OCF) must be adequately staffed to audit campaign records and to initiate its own investigations. Its current staff of four auditors is clearly not sufficient. More importantly, enforcement of ethics statutes, which are currently scattered across multiple agencies, must be consolidated into a unified Ethics Code, as Ken McGhie of the DC Board of Elections & Ethics (BOEE) eloquently urged at the hearing on October 26. This unified and expanded Ethics Code would then be enforced by an independent Ethics Board consisting of members nominated by the Mayor, Council Chair, and the Attorney General, as well as four members from outside of government nominated by labor, business and community organizations. All would be subject to confirmation by the DC Council.
Only an independent Ethics Board that is adequately staffed and funded would have the authority for broad oversight, could carry out the training of government personnel, including our elected officials, and could enforce ethical behavior by all personnel. Establishing and funding such a body will be an important test of the Council's seriousness about genuine ethics reform.
As important as it is, the enforcement of existing laws alone will not solve the problem. The pay-to-play culture of crony capitalism is deeply engrained throughout our political system through the power of money. To curb its influence in our local government and politics, our proposals include the following:
Ban political contributions by lobbyists and entities that do business with the District.
Ban the bundling of campaign contributions, and reduce contribution limits for Mayoral and Council Chair Campaigns to $1,000.
Attribute contributions of corporate affiliates and subsidiaries to the parent corporation for purposes of campaign contribution limits.
Eliminate private donations, using public financing only, for Transition Committees, and limit donations for Inaugural activities to $100 per individual or entity.
Require reporting to OCF of Independent Expenditures related to political campaigns.
Eliminate Constituent Services Funds.
Ban free or discounted legal services for elected officials; ban private donations for official travel (use public financing only); and ban public officials from receiving free or discounted prices not available to the general public for entertainment, sports events, etc.
Require full reporting to OCF of meetings between lobbyists and councilmembers.
Closely related to the pay-for-play culture is the potential abuse of power by elected officials in cases where there is a clear conflict of interest. To address this problem, we propose the following:
Require Councilmembers to state on the record before consideration of legislation whether they have a conflict of interest and, if so, require that they recuse themselves.
Ban outside employment for councilmembers beginning January, 2014.
Finally, there must be accountability for those who have engaged in corrupt practices. Too often, only public officials pay the price for corruption, while the private parties—without whom such corruption would not exist—escape punishment. To make sure there is accountability on the part of these private parties, we propose the following:
Prohibit organizations that have been convicted of fraud from doing business with the District government for five years.
Prohibit contractors or individuals who have misrepresented information in the contract awards process from doing business with the District government for five years.
We believe that a piecemeal approach to ethics reform will not work, and that it will not provide the necessary reassurance to District residents that serious reforms are being adopted. The above proposals will, in our view, go a long way towards clearing that cloud over the Wilson building and restoring public trust in our local government.


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Publishers Restricting Libraries: RIP Sony Readers?
View Single Post
John F
Posts: 3,486
Karma: 20112406
Join Date: Feb 2009
Device: Kobo Glo HD
Originally Posted by
Neocons and radical libertarians would have us believe that Harper Collins can set any damn rules they want, because they OWN the rights to the books they publish.
Actually that's not quite accurate. Under our U.S. Constitution at least, copyright protection is a privilege granted by the government NOT a sacred god given property right.
The ability of buyers to make 'fair use' of copyrighted materials is part of the bargain that publishers agree to in exchange for their grant of copyright protection, and the ability of libraries to lend out copyrighted books in perpetuity has been long held to come under these 'fair use' rules.
Since Harper Collins apparently doesn't want to play by these long established rules governing copyrights, perhaps the government needs to step in and inform Harper Collins that they are jeopardizing their eligibility for copyright protection on Harper Collins titles until they rethink their position.
This would NOT be unprecedented. For example, when a company decides to get a patent on a new technology, they have to agree to very stringent rules in exchange for being granted patent protection. If they don't want to do this, they do have the option of opting out of the patent process and simply trying to keep the technical details of their discovery as a 'trade secret', in which case they could theoretically retain that secret forever.
However this grants them NO PROTECTION under the law.
Since Harper Collins clearly doesn't want to play the Copyright game by the long established rules, I guess we have to assume that they wish to waive their copyright protections.
I'm not sure how ebooks/libraries fit intio the whole copyright issue. Aren't there some publishers that don't allow their ebooks at libraries? Why has this been allowed?
John F
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Hi everyone
I'm running a site with 2.4.0 and have enabled fulltext search. I'm doing a little statistics on the searches by writing the search query into a dataobject and save it to the database for each search a user makes. The code looks like this and is placed inside the results-function in my Page_Controller.php class:
* Process and render search results.
* @param array $data The raw request data submitted by user
* @param SearchForm $form The form instance that was submitted
* @param SS_HTTPRequest $request Request generated for this action
function results($data, $form, $request) {
$Search = new SearchEntry();
$Search->SearchQuery = $form->getSearchQuery();
$data = array(
'Results' => $form->getResults(),
'Query' => $form->getSearchQuery(),
'Title' => 'Search Results'
return $this->owner->customise($data)->renderWith(array('Page_results', 'Page'));
What bugs me is that my SearchEntry dataobject gets written twice on my live site, but not on my localsite. Does anyone have any idea what could be causing this?
Thanks for any help


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SOSH Architects Is Seeking To Hire An Architect In Its Newly Developing Philadelphia Office
SOSH Architects is an award-winning architecture, interior design and master planning firm with offices in Atlantic City, New York and Philadelphia. Our team of 50 professional and support personnel are engaged in the execution of major design and architectural commissions worldwide, specializing in the fields of hospitality, education, commercial and residential architecture. SOSH has a wide range of opportunities for talented architects with design and/or technical expertise to join its expanding Philadelphia office.
Mid-Level Architect
SOSH Architects is seeking a mid-level Architect in their new office in Philadelphia. We are looking for candidates who are passionate about design and energized by creative solutions.
Job Responsibilities:
SOSH Architects is committed to providing the training and opportunities you need to succeed. We offer a challenging and rewarding professional environment in which employees are encouraged to grow and take on new responsibilities. SOSH is an Equal Opportunity Employer, which offers an excellent benefits packet including: Medical Coverage, Paid Vacation, Paid Holidays and a 401k plan. Salaries are competitive and commensurate with each candidate's capabilities and experience.
If interested, please send a cover letter, resume, and examples of portfolio work (<4MB)
To: Crystal Ford Email: email@example.com


text:
Dimplex Commercial Heating Products supply a wide range of electric heating products for commercial & industrial applications. Products include: commercial heating, electric industrial heating, electric radiant heaters, warm air blowers, warm air curtains, overdoor fan heating, commercial fan convectors, commercial radiant heating, commercial warm air systems, commercial storage heaters.
Stokvis supply commercial boilers and commercial water heating systems. Products include packaged plate heat exchangers, commercial gas fired boilers, steel shell boilers, packaged boiler houses and commercial water heaters. For all commercial and industrial applications, Stokvis can provide heating and hot water systems which are gas fired or solar thermal including PV solar panels and solar collectors.
Zip Heaters specialise in the supply of instant hot water heaters otherwise known as oversink boiling water dispensers or boiling water dispensing taps. Built-in to kitchens, boiling water dispensers provide instant boiling water on demand and have domestic, commercial and industrial applications.
Get listed
If you supply COMMERCIAL Water Heating . then contact us today! There has never been a better time to promote your company and products with BPi. Get in touch NOW and your company will be available to our millions of users. Send us your details or simply call us.


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Wednesday, January 13, 2010
January Notes
The new issue of Notes from the Horn Book, featuring an interview (excerpted from the forthcoming March/April issue of the Magazine) with our new Ambassador, Katherine Paterson, is out. Also: stormy fiction, picture book bios, animal tales and the Five Best Books by Katherine Paterson According to Me.
Posted by Roger Sutton at 2:13 PM
1 comment:
- Carol Coven Grannick said...
Beautiful new HORN BOOK, Roger -
and wonderful interview with Katherine Paterson in "Notes from the Horn Book."
- 2:32 PM, January 13, 2010
Subscribe to: Post Comments (Atom)


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Daddy's Juice Beer Glass
The perfect gift for any Daddy, this is one present that he is guaranteed to love and will be sure to use as much as he can!
This clear glass design features an etched typographical logo with the words Daddy's Juice across the front and is available in two sizes, ensuring that Daddy can have his favourite juice tipple in the perfect glass.
A wonderful gift from your little monsters for Father's Day, a Birthday, or Christmas, this funny design will always bring a smile to everyone's face, and is the perfect present alongside a cold bottle of Daddy's Juice of choice.
- Pint Glass
- A fun gift for daddy
- Design is etched onto the beer glass
- Made from glass
Daddy's Juice Beer Glass Customer Reviews
Related products in Drinking Glasses
Frequently Asked Questions
Do you have an un-answered question about this product? Simply ask us a question and we'll do our best to help.


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The F1 Show returns!
Join the team on Friday evening at 6.30pm for the first show of 2013
Last Updated: 15/02/13 11:49am
There might now be just one more 2013 car waiting to see the light of day ahead of the new season, but there's another 'launch' we also know you've been eagerly anticipating over the winter - the year's first edition of The F1 Show.
Well, the wait is finally over this Friday evening from 6.30pm as the magazine show that has quickly established itself as the ultimate weekly accompaniment to the live action during Sky Sports F1's debut season makes its return for a new run.
The first programme couldn't be better timed either, with the hour-long show to be broadcast just a week after an intriguing first test of the winter at Jerez and days before the start of the second test in Barcelona, where the pre-season programme is poised to really ramp up.
With so much to talk about, it's only natural that we've assembled quite some line-up for the 2013 launch edition: joining presenters Natalie Pinkham and Ted Kravitz on the sofa will be the Voice of F1 himself, Martin Brundle, and his ex-racing rival turned Sky Sports F1 colleague Johnny Herbert.
Martin and Johnny aren't the only special guests on Friday's show, however, as Britain's newest F1 star - and the youngest driver on the 2013 grid - Max Chilton takes time out from his preparations for Barcelona.
Max, of course, was in action for Marussia last week and during the course of Friday's show he and the team will analyse how all 11 teams fared during the course of the opening four days, with the help of two features from Ted.
Triple World Champions Red Bull made a positive start with their new RB9 in Spain and Natalie took a trip to their Milton Keynes home this week for an exclusive interview with Christian Horner as his team bid to continue their extraordinary winning run.
In addition to assessing where the challenge to the World Champions might come from in 2013, Martin, Johnny and the team will also be looking ahead to the first four days in Barcelona and weighing up Lewis Hamilton's Championship chances with his new Mercedes team.
Throw in the usual round-up of all the latest F1 news and it's a one-hour show that's not to be missed!
Make sure you don't miss the first F1 Show of 2013 from 6.30pm on Sky Sports F1 on Friday, with the show also simulcast on Sky Sports 1. If you do miss out first time around then fear not as the show will be repeated later the same evening on both channels and several more times on Sky Sports F1 throughout the weekend.


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Mbombela - An Mpumalanga man who hit his wife so badly with a hammer that she later chose to be euthanised in the Netherlands was found guilty on Monday of attempted murder.
Edwin Cruywagen, who lived near Hazyview at the time the crime was committed, was found guilty of attacking his wife Francis, on June 21, 2011, said a Sapa correspondent.
He has pleaded not guilty to the attempted murder charges.
He testified that when he arrived home that night from a drinking spree, he found his wife had been attacked and he left her in the house to go look for the attackers.
Passing judgment in the Nelspruit Magistrate's Court, magistrate Shelly Msibi said evidence from two witnesses indicated the accused admitted to the crime.
"That night after the attack you went to confess to your close friend, Patrick Herbst saying 'I think I have just killed Francis'," Msibi said.
"In his evidence the witness said he had no reason to lie as you are friends."
Msibi said the accused's security guard George Mohlala, who worked at the house, also testified that Cruywagen confessed to him, asking him to shoot him dead after what he did to his wife.
"Mohlala said that night he never left the yard. You were the only person seen entering and leaving your house. He said nobody could enter as there were two vicious dogs inside," she said.
Msibi said the witness had said he had no reason to lie as he was grateful to Cruywagen for hiring him.
She accepted the witnesses' evidence.
"Since there is no evidence that anyone entered the house, confessions from Herbst and Mohlala indicate you are the one who assaulted your wife."
The matter was postponed to May 9 for a pre-sentencing report.


text:
Super Flower
Leadex GOLD 850W Fully Modular "80 Plus Gold" Power Supply - Black
- Super Flower
- one of the worlds leading power supply manufacturers is now available at Overclockers UK
- with PSU's ideal for those only seeking the best!
Stock Code: CA-019-SF
Manufacturer: Super Flower
Product information: Leadex GOLD 850W Fully Modular "80 Plus Gold" Power Supply - BlackLeadex series PSU are 80+ Gold certified with a 100% fully modular cable design, our R&D team's latest innovation, a brilliant idea to maximize PSU cables & connectors management to have the best cable routing solution, also increase case chassis air flow to have best cooling for your system.
Leadex series PSU provides high efficiency & stable power output and come with a 14cm two-way thermal control intelligent cooling fan to ensure your professional PC system will work under heavy load, also capable of powering your PC system equipped with NVIDIA® SLI™ or ATI CrossFireX™ setup.
Features:-- 100% Full Modular Cabling Design For Easy Cable Management
- 80 PLUS ® Gold Certified, 90%, 92%, 89% Efficiency At 20% 50% 100% Rated Load
- Full Range Auto Voltage Detection Design 100V~240V (Active PFC)
- Comply With ATX 12V. V2.2, EPS 12V. V2.91 & SSI EPS 12V. V2.92 Specification
- Comply With Energy Star Standard & EuP (Energy Using Products) Regulation
- Over Voltage Protection / Over Current Protection / Over Power Protection / Short Circuit Protection / Under Voltage Protection
- Support All Intel/AMD Multi-Core CPU & ATX/BTX Compatible Motherboards
- Support NVIDIA® SLI™ & ATI CrossFireX™ High Performance Graphic Card
- Patented Easy To Use & Install Crystal Clear Cube Connectors with LED
- More than 2,000 times On/Off test
- Unleaded Green Materials with RoHS/WEEE Compliance
- Perfect For Professional & High Performance Gaming System
Specification:-- Type: ATX
- Maximum Power: 850W
- Fans: 1 x 14cm
- PFC: Active
- +12V Rails: 1
- Modular Cable: Yes 100% modular cable design
- Input Voltage: Full Range - 100V~240V
- Input Frequency Range: 50 ± 3 Hz / 60 ± 3 Hz
- Output: +3.3V@24A ; +email@example.com ; +email@example.com ; -email@example.com ; +email@example.com
- Protection OVP/OCP/OPP/SCP/UVP
- Dimension: 200mm(L) x 150mm(W) x 86mm(H)
Connectors- 1 x 20+4-Pin ATX12V/EPS12V
- 1 x 8-Pin EPS12V
- 1 x 4+4-Pin ATX12V/EPS12V
- 4 x 6+2-Pin-PCIe
- 10 x SATA
- 5 x 4-Pin-Molex
- 1 x Floppy
- Warranty: 5yr
More links for "Leadex GOLD 850W Fully Modular "80 Plus Gold" Power Supply - Black"
Customer review "Super Flower Leadex GOLD 850W Fully Modular "80 Plus Gold" Power Supply - Black"
Fantastic for a new build high spec PC.
As always with top end power supplies, the quality of the packaging blew me away. Incredible attention to detail.
I fitted this into a Bitfenix Ghost, perfect fit, no need to use the rubber standoffs supplied with the case. While on the subject of the case; the lighting on the Ghost is white, and I did not know this at the time of purchasing the Superflower PSU, but the modular outputs actually light up white when the PC is on! No practical benefit really, but aesthetically pleasing!
Been stress testing the rig (which i'm building for a friend) for 48h and its still on and my house hasn't burned down....so good job PSU!
This PSU is great, plenty of cables and outputs to power even the most component heavy builds, quality cable shielding and super quiet. Even has a ECO switch for you greener types. With the always reliable OCUK service I give this PSU 5*'s.
What are you waiting for? BUY IT NOW.
After it blew up I found out how good it
Ordered one of these to power an R9 295x2 due to a previous power supply being underpowered. After a couple of months it blew up on me, unknown circumstances. After some issues with an RMA (I didn't put the number on there, and ocuk couldn't identify the box I sent it back in) I received a replacement (Thanks guys :D), set up my rig and it works fine. This power supply did what it was supposed to do and did not take anything else with it. Numbers suggest not all power supplies are going to last forever and luck of the draw saw my first one only last a few months. It protected all my components when it did however and hats off to Superflower for delivering on their protection promises.
All in all it was unlucky that my first PSU went so don't let this put you off. It'll protect everything else even in the event of a failure as severe as an explosion which is essential in a power supply. 5 stars for this :)
Very good
Well let me start, nice packaging come with a bag for your wires and a bag for your psu, it was very easy to fit and the fully Modular makes it nice and tidy with not much wires, you only use what you need, I have it in my cube case and even the wires when put though to the back there is not alot to show either side very neat and tidy and well worth the money. It powering my asus z board with 16GB ram, 8350 cpu, R9 290X, 4 HDD 1 SSD and 1 DVDRW
850W Differs from Higher Wattage Models
A couple of things you should know about this power supply that aren't mentioned in the description or shown in the photo.
1) The 850W (and below) model is around 2 CM SHORTER than the 1000W+ models (width and depth are the same). I consider this a good thing, because it's closer to "standard" size PSUs.
2) The 850W model (and below) have TWO FEWER universal sockets (power outputs) on them than the 1000W+ models.
This information is not immediately available unless you have the unit or manual in your hands, because most reviews are for the higher wattage models.
Excellent Replacement PSU
Ordered this to replace my ageing Silverstone Zeus 560 and what a difference.
Much better looking, Quieter, Fully Modular is perfect and the voltage's are all either spot on or slightly above the old Zeus measurements.
Also purchased at the deal price of
Similar products
50+ In stock
20+ In stock


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Contact Info / Websites
Entry #41
Well, the results of open round of NATA are available below, and the brackets have been set up. Congrats to everyone who made it in, and for those who didnt, better luck next time! It was a great open round!
Now, I remember a month or so ago, a couple kids were freaking out over this thing called "March Madness" where they all predicted their brackets. Predicting who would win each round and how the tourney would play out. So why not do it here.
Either on the comments (or just PM me), we're gonna have a bracket. Just send who you think will win each round all the way up to the champion. With only 32 contestants in 4 people groups, I cant promise greatness, but...
If you correctly predict how the brackets will play out perfectly, you will get a free NATA T-shirt and Poster from Adam.
So, send in your predictions, and I'll keep this going. Tata!
- 9 comments
You must be logged in to comment on this post.
2013-05-03 22:20:18
What kind of prize?
Got word from Adam. A T-shirt and a Poster
2013-05-03 22:22:03
clubpenguin300 and Emrox in the final round.
You can practically give me the prize now.
Well, crap. I guess I have to be in all of your films now.
2013-05-04 01:08:37
I'm going to safely assume this is due before the novice round ends.
2013-05-07 10:20:40
Final Two:
Hikarian, Pahgawk
Pahgawk- predicted winner
Do I need to map out the top 8 as well.
2013-05-07 10:36:30
Elite Eight:
Suprofound, NewsioTV, Pahgawk, Pahgawk, Hikarian, JABToons, sandwich-eater, SafePlagiarism
Troubled Two:
Hikarian, Pahgawk
Winner, Winner, Chicken Dinner:
2013-05-07 10:38:00
Replace HDRevill with the doubled up Pahgawk in the elite eight. Sorry for the multi post....
2013-05-11 01:53:49
Colonel Mustard in the library with the candlestick.
2013-06-13 18:00:43
Here's my NATA bracket; sorry that I forgot to send it in before now, I'll update you in a month or so with my predictions for the final round's entrants.
http://www.newgrounds.com/dump/item/0dffad72a1 cb39bed24e27c9fde64697
2013-07-18 12:53:03
um... looks like I am doing pretty well =p


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Baseball and mockingbirds if you ask the FreeSoundProject where I recently downloaded all my ringtones. Surely, we can round out the project database with a few more recordings of fair Burque. You know, local aural phenomena such as:
Added by chantal on July 9, 2008 at 7:30pm — 15 Comments
Added by chantal on July 5, 2008 at 1:30pm — 16 Comments


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- Last login Nov 12, 14 @ 6:25 am
What are your everyday shoes that goes with anything?
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I bought a pair of 501's last summer and i fucked up and washed them then but i've went about 6 months w/o washing them when should i give in and wash them again?2 Weeks ago in Denim
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Hypebeast top 200 Albums of All Time - Nominations
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Hypebeast top 200 Albums of All Time - Nominations
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Uncharted: Naughty Dog On The Evolution Of The Series
Naughty Dog's Evan Wells has talked about the evolution of the Uncharted series and how the series could have ended up being far less realistic, saying that technology has been a key factor.
"As technology has advanced through the years, it has allowed us to expand the kinds of stories we can tell – primarily be letting us make games with realistic characters in them," Wells told Play.
"At that point it was a natural progression for our stories to delve into more complex, more human topics and I believe those topics lend themselves to having a more mature or adult feel to them."
That doesn't mean that the games have to be strictly serious," Wells continued, "as evidenced by Drake's sense of humour.Maybe we're also maturing ourselves…just a little."
Wells revealed that Uncharted was originally a bit more out there and could have ended up with a Tolkien influence.
"Originally I think the team was still very much under the influence of the Jak series," Wells explained.
"That world was a crossover between pure platformer and an action-adventure world. This influenced our thinking.
"We were talking about a more 'realistic' game in terms of how it's modeled and rendered but the concepts were much more far out," said Wells.
"One was a forest world where the antagonists lived underground. It had elements of Tolkien in it for sure!"


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You're Fired! Man Fired For Wearing Green Bay Packers Tie
Some people take their football very seriously. The city of Chicago is still licking its wounds after Sunday's upset, in which the beloved Bears lost to the Green Bay Packers.
34 year-old John Stone is an exception. He's a Chicago-area resident who loves the Green Bay Packers - and showed his support Monday in the form of neck wear. He was fired Monday morning.


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Now that this year's crop of Oscar nominees have been announced, you can go to the movies with even more excitement (or even more of a cynical, critical eye, depending on your mood). Some of the nominees are at the TIFF Bell Lightbox this week, including Wim Wenders' Best Documentary nominee Pina , a 3D dance film about legendary choreographer Pina Bausch. Also playing are philosophical auteur Terrence Malick's Tree of Life and equally philosophical auteur Woody Allen's Midnight In Paris , both of which are nominated for Best Picture. Canada's Monsieur Lazhar is nominated for Best Foreign Language Film, and also plays at TIFF this week (quite frequently too, so you can arrange your schedule to catch it).
Oscars aside, there's plenty of other good stuff at TIFF this week, as usual. Hope , the 1970 Turkish neorealist drama, screens as part of the retrospective currently underway on Turkish filmmaker Yilmaz Güney. Also part of the retrospective are this week's The Herd and Yol , the latter of which will be introduced by Ercument Akan, film curator and organizer of the Güney series.
Also, don't forget about the currently on-going series on cold war science fiction films, "Attack the Bloc: Cold War Science Fiction from Behind the Iron Curtain", which, this week, features Tarkovsky's Solaris and Stalker , as well as the unlikely 2-part teenage space adventure film Moscow-Cassiopeia / Adolescents in the Universe . But what sounds like the most entertaining premise is that of Ferat Vampire , a 1982 Czech film about a race car company whose cars run on the blood of their drivers.
Fans of the divisive and bombastic Nicholas Cage may be excited to know that the TIFF Bell Lightbox kicks off a retrospective on the thespian's work this week, starting with 1983's Valley Girl , in which Cage tries to score a girl way out of his league… and how could he fail, with that charming way of his?
Visit the TIFF Bell Lightbox site for details on screening dates, times, and tickets.
Original artwork by Bennett O'Brian.


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Cabela's Big Game Hunter
Unlockable How to Unlock Bonus Hunters To get bonus hunters, complete an area in carrer mode. Save the game and exit. Then load the game and start a new career to get a new hunter. With each area completed, a new hunter will be unlocked. X-Ray Scope To get the X-Ray scope, get all the tags in a level. Then play that level again in ''Quick Hunt'' mode. Press the X button while using the scope to see through the animals.
Contributed By: aPHAT.
Know Something We Don't?
You can submit new cheats for this game and help our users gain an edge.
Have We Been Fooled?
You can submit a problem report for any non-working or fake code in the lists above.


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NewswireToday - /newswire/ -
Heidenheim, Baden-Wuerttemberg, Germany, 2013/11/11 - SCA Hygiene Products S.P.A. Lucca, Italy, has chosen the ProTect system from Voith to continue to ensure safety while performing press fabric measurements during paper machine operation - Voith.com. FSE: VO2A
As a leading global hygiene and forest products company SCA develops and produces sustainable personal care, tissue and forest products. Occupational safety is very important for SCA as an employer worldwide.
ProTect consists of carriage, fixture and any number of traverse beams and can be operated with all available standard portable measurement devices for press felt measurements. SCA Lucca equipped all its four tissue machines with one traverse beam each and a single measurement carriage can be conveniently used for all four machines. There was only 13 weeks between order and commissioning.
"It is our top priority to secure the safety of our employees, says Massimo Santolini, Mill Manager, Lucca. ProTect allows reliable and risk-free press felt measurements at different positions before the press section especially in areas that are difficult to access. This is why we have chosen this solution from Voith.
Press felt measurements are essential to guarantee efficient paper production. ProTect is designed to take reliable press felt measurements at various positions in the press section of the paper machine while still ensuring that operating personnel are safe.
SCA is a leading global hygiene and forest products company. The Group develops and produces sustainable personal care, tissue and forest products. Sales are conducted in about 100 countries under many strong brands, including the leading global brands TENA and Tork, and regional brands, such as Lotus, Libresse, Tempo and Libero. As Europes largest private forest owner, SCA places considerable emphasis on sustainable forest management. The Group has about 36,000 employees and sales in 2012 amounted to SEK 85bn (EUR 9.8bn). SCA was founded in 1929, has its headquarters in Stockholm, Sweden, and is listed on NASDAQ OMX Stockholm. For more information, visit sca.com.
More information about safe and easy press fabric measurements
Voith Paper is a division of the Voith Group and the leading partner to and pioneer in the paper industry. Through constant innovations, Voith Paper is optimizing the paper manufacturing process, focusing on developing resource-saving products to reduce the use of energy, water, and fibers. Furthermore, Voith Paper offers a broad service portfolio for all sections of the paper manufacturing process.
Voith (voith.com) sets standards in the markets energy, oil & gas, paper, raw materials and transportation & automotive. Founded in 1867, Voith employs almost 42,000 people, generates 5.7 billion in sales, operates in about 50 countries around the world and is today one of the biggest family-owned companies in Europe.
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NewswireToday - /newswire/ -
London, United Kingdom, 2011/02/23 - Energy efficiency regulations and soaring energy prices have increased awareness among end users and original equipment manufacturers (OEMs) about the benefits of medium voltage (MV) drives.
Supported by MV drive manufacturers and regulators, OEMs are also currently focussing more on ROI, which is generally around two years in most cases and even less in others. New Frost & Sullivan Strategic Analysis of the European Medium Voltage Drives Market finds that the market earned revenues of $ 176.9 million in 2010 and estimates this to reach $287.2 million by 2016.
The following product categories are analysed in this research: AC and DC MV drives. Oil and gas, power generation, metals and mining, marine, cement and aggregate, water and wastewater treatment are the end-user industries covered in the research.
"The urgent need to reduce energy costs and boost energy efficiency will spur the demand for MV drives in Europe over the period 2011 to 2016," notes Frost & Sullivan Research Analyst Sahitya Yerramreddy. "It is estimated that MV drives can save up to 60.0 per cent of energy compared to motors running at full speed, by varying the speed under no load conditions."
The adoption rate of MV drives stood at 13.0 per cent in 2009 and is projected to reach 20.0 per cent by 2012, which still represents a huge untapped potential in the market. MV drives ensure that the pump/fan/compressor driven by a motor operates at maximum efficiency under different load conditions by varying the flow and pressure controls. They are, therefore, expected to contribute to significant energy savings.
Reduction in harmonics remains an important challenge for MV drive manufacturers, as end users and regulators prefer drives that yield maximum output with minimum harmonics. Manufacturers are increasingly trying to reduce harmonics through newer technologies, such as multi-pulse converters and active front-end solutions.
"Wastage of energy in the form of harmonics has always been a problem for end users who are pressing MV drive manufacturers to provide solutions that reduce harmonics," adds Yerramreddy. "Further, as more applications start using drive controls, there is likely to be greater emphasis by utilities on the need to reduce the magnitude of harmonic currents and comply with harmonic standards such as IEEE 519-1992, IEC/EN 61000-2-4 and G5/4 [3]-[5]."
With most end users shifting their base to Eastern Europe, drive manufacturers need to augment their penetration in these regional markets.
"In Eastern Europe heavy investments are being made to expand industrial and production bases, modernise and refurbish plants in power generation, wastewater treatment and other discrete industries and ensure their compliance with EU standards," concludes Yerramreddy. "This, in turn, has had a positive impact on the uptake of MV drives to accompany new motor installations."
For more information on this study, please send your complete contact details to Joanna Lewandowska, Corporate Communications, at joanna.lewandowska[.]frost.com.
Strategic Analysis of the European Medium Voltage Drives Market is part of the Mechanical Power Transmission Growth Partnership Services programme, which also includes research in the following markets: European Low Voltage AC IHP Motors Market, Strategic Analysis of the European Hydraulic Cylinders Market, European Medium Voltage AC IHP Motors Market and, Strategic Analysis of the European Fractional Horsepower (FHP) Motors Market. All research services included in subscriptions provide detailed market opportunities and industry trends that have been evaluated following extensive interviews with market participants.
About Frost & Sullivan
Frost & Sullivan (frost.com), the Growth Partnership Company, enables clients to accelerate growth and achieve best-in-class positions in growth, innovation and leadership. The company's Growth Partnership Service provides the CEO and the CEO's Growth Team with disciplined research and best-practice models to drive the generation, evaluation, and implementation of powerful growth strategies. Frost & Sullivan leverages 50 years of experience in partnering with Global 1000 companies, emerging businesses and the investment community from more than 40 offices on six continents.
Strategic Analysis of the European Medium Voltage Drives Market / M4D6
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NEW YORK — Plaxico Burress, a former Super Bowl star with the Giants who was recently released from prison after serving 20 months on a gun charge, agreed to a one-year deal with the Jets on Sunday.
Burress, who turns 34 on Aug. 12, pleaded guilty in August 2009 to attempted criminal possession of a weapon after accidentally shooting himself in the thigh at a Manhattan nightclub.
He took $3.017 million guaranteed instead of a Giants offer that might have been worth more, but with incentives.
Burress will wear No. 17 — Braylon Edwards' number the past two seasons. Edwards, a free agent, likely now will move on, with the Cardinals a possibility.
Burress wrote on his Twitter page: "East Coast here I come!"
Bears: Six-time Pro Bowl pick Olin Kreutz's 13-year run is over after the team agreed to a two-year contract with former Seahawks center Chris Spencer. Kreutz was willing to take a one-year deal, but the sides were apparently $500,000 apart.
Broncos: Running back Willis McGahee signed and will complement starter Knowshon Moreno with his powerful style.
Cardinals: Two-time All-Pro tight end Todd Heap signed a two-year deal. The Ravens cut him last week after 10 seasons.
Eagles: Prized free agent cornerback Nnamdi Asomugha cited a "first-class'' organization in what attracted him. "To a man, and woman, everybody that was on my team, they knew that the No. 1 team was the Eagles, from March," he said. "When the Eagles became a possibility, we knew it was a match."
Jaguars: Punter Matt Turk, 43, signed a one-year contract worth nearly $2 million, joining his seventh franchise in 18 seasons. Pro Bowl tight end Marcedes Lewis ended a five-day holdout.
Ravens: All-Pro fullback Vonta Leach left the Texans and signed a three-year, $11 million deal.
Redskins: Running back Tim Hightower was acquired from the Cardinals for defensive lineman Vonnie Holliday and an undisclosed pick. He will push Ryan Torain for the starting job.
Seahawks: Middle linebacker Lofa Tatupu was cut. The defensive captain reportedly declined to restructure his contract. That leaves linebacker Leroy Hill and cornerback Marcus Trufant as the last links to the 2005 team that lost in the Super Bowl.
Vikings: First-round pick Christian Ponder, a quarterback from FSU, signed for four years and about $10 million. Also, defensive back Mistral Raymond, a sixth-round pick from USF, and former Leto High receiver and 2004 first-round pick Michael Jenkins, slowed by a shoulder injury last season in Atlanta, signed.


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For the first time in recent memory, the Missouri Tigers go into spring football with the possibility of having a good amount of depth at the wide receiver position. As we continue to examine the situation at every position across the roster, we look at the first of the three receiver spots.
The Starter: William Franklin will start the spring as the likely go-to guy in the Tiger receiving corps. Franklin had great moments last season, but was unable to put it together on a game-to-game basis. However, the new quarterback could benefit Franklin more than any other player on the roster. Fans saw what he could do when he caught the ball on the run in the Independence Bowl when Franklin averaged nearly 20 yards a catch and got a good amount of it after the reception. Franklin has a near stranglehold on this spot.
The Backup: For the spring, former walk-on Tommy Saunders seems to have the upper hand here. He backed up Franklin and made a handful of important catches a season ago. Saunders is never going to be a game-breaker, but he can be similar to J.D. McCoy a few years ago—the guy the Tiger quarterback looks for when he has to have a catch. Saunders isn't a star, but he is a solid player that every team has to have.
The Spring Prediction: There simply isn't a whole lot of suspense here. Franklin is going to start. However, he will be one of the most interesting players to watch. He has 1,000-yard type potential and athleticism, but Brad Smith simply didn't get him the ball in a position where he could do damage on a consistent basis. With a quarterback who is more of a thrower, it will be interesting to see how Franklin looks this spring. With two crazy-good tight ends to create single coverage, the junior from Vashon could be a monster.
Things could change if… Tremane Vaughns comes in and delivers on the potential he showed in junior college. A do-everything player at Pasadena City, the Tiger coaches signed Vaughns with visions of him playing this very position. It's tough to imagine him beating Franklin out, but he could be good enough to get on the field quite a bit. Vaughns didn't get to dedicate himself completely to receiver in juco. If he can catch up quickly in August, he could be a big contributor.
Over the next three weeks, PowerMizzou.com will take an in-depth look at the two-deep at every single position entering spring ball.


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HP OpenVMS Systemsask the wizard
The Question is:
I tried to create a detached process using $CREPRC with the option PRC$M_PARSE_EXPANDED for stsflg parameter. When I compiled this code, it gives me the compiler warning %CC-E-UNDECLARED, In this statement, "PRC$M_PARSE_EXPANDED" is not declared. I read from the doc that this feature is there only from vms 7.3 but still it fails to compile. Could you please let me know what could be the problem or if I have install any OS patches to get it to work. Thanks, Kannan.
The Answer is :
The OpenVMS Wizard would expect that the inclusion of the prcdef.h header file would be sufficient.


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Details & Care
Handsome tonneau case displays a skeleton dial showcasing the inner workings of a mechanical watch movement. A leather strap lends a classic finish.
- Buckle closure.
- Approx. band length: 200mm adjustable to 150mm.
- Approx. band width: 24mm tapers to 22mm.
- Approx. case dimensions: 40mmW xx 53mmH.
- Automatic movement.
- Water-resistant to 30 meters.
- Stainless steel/leather/brass dial/mineral crystal.
- By Kenneth Cole New York; imported.
- Item #360441