text:
The Bruins jumped on the scoring bandwagon early and never stopped moving as they rolled to a 37-20 victory over the Lancers of South Umpqua.
The Bruins forced the Lancers to turn over the ball on downs on the first possession of the game and kept up the defensive pressure throughout the game.
"They did a good job," defensive coordinator Chris Schofield said. "They kept up the pressure."
The Bruins' first touchdown of the night came on a pass play from quarterback Jr. Helme to Chandler Dodd.
The point after was good as Fernando Villa put the ball through the uprights. Villa was 4-of-5 on the night for PATs.
The Lancers scored their first touchdown in the waning minutes of the first quarter, but outstanding defense by the Bruins kept the Lancers out of the end zone again until midway through the third quarter.
A Lancer punt partway through the second quarter bounced short of return-man Justin Schultz, but he caught it on the bounce and ran it back for a touchdown to put the Bruins up by a score.
A South Umpqua defender had to put his shoes back on after Schultz juked him off his feet at the 12-yard line before sashaying into the end zone.
With :44 remaining the Bruins had to settle for a field goal attempt which Villa put through the uprights without a problem to put the team up 17-6.
The Lancers were not content to ride out the clock into the end of the first half and on a pass play with 20 seconds remaining in the game, Chandler Dodd intercepted the ball and ran it for a touchdown.
The touchdown was the second for Dodd, and he would score a third in the fourth quarter. Each of Dodd's touchdowns came on a different style of play: one by pass, one by interception and one by run.
With 6:08 remaining in the third quarter, Justin Murray returned a kickoff from the 32-yard line to put the Bruins up 30-12.
"I followed Dodd and C.J. and Darger," Murray explained, "and the hole just opened up."
South Umpqua scored near the end of the third quarter and used an onside kick to get the ball back, but an interception by Schultz returned the ball to the Bruins.
The fourth quarter was a war of defenses with the Bruins stopping the Lancers from scoring and the Lancers only allowing one touchdown by Dodd.
Eddie Yeager was a continuous thorn in the side of the Lancers as play after play found him sacking the Lancers' quarterback.
"I was just going," Yeager said. "My coach was smart enough to call the right gaps and sent me there. He called them, I shot them."
Yeager had a crucial solo sack on fourth down that allowed the Bruins the ball back with four minutes left and set up Dodd's 46-yard run.
"He had a big tackle on that fourth down," Schofield said. "He was big for us all night."
The Bruins finished out the game and tucked the 37-20 victory under their belt and now hold their breath for the OSAA rankings to shake out.
The Bruins stand to make a round-of-24 play-in game if their OSAA ranking remains high enough to make them one of the highest ranked teams remaining after all second and third-place teams have been seeded.
If the Bruins do make it, they will be traveling to face a team that finished second in its respective league.


text:
Howard Bancorp, Inc., the parent company of Howard Bank, announced today that it has completed the sale of $10.2 million, or 1,396,364 shares, of its common stock. The capital was raised through the sale of common stock to participants in its previously announced public offering as outlined in its registration statement filed with the Securities and Exchange Commission as well as a previously announced private placement. A registration statement relating to these securities has been filed with, and was declared effective by, the Securities and Exchange Commission. The offering was made only by means of a prospectus. The purchase price for all shares purchased was $7.30 per share. Mary Ann Scully, Chairman and CEO, commented, "Formed in 2004, Howard Bank has a history of significant, profitable organic growth and has been successful in growing both its loan and deposit portfolios more than 10% annually through the financial crisis and recession, while maintaining superior asset quality. With assistance from our financial advisor, Griffin Financial, LLC, Howard Bancorp developed a unique plan to raise capital. In the process, we became an SEC '34 Act reporting company, furthering our goal to be as transparent as possible. We believe that this successful capital raise is significant for a number of reasons. First and foremost, it provides us with the additional capital that will allow us not only to continue our organic growth but to also participate fully in any community banking consolidation which is being driven by the economic and industry forces facing all of us today. Second, it represents a vote of confidence by existing shareholders, other retail investors in our marketplace and, for the first time, institutional investors who have seen many attempted community bank offerings over the last few years but have selectively participated in only a few. Third, it enhances our ability to continue to leverage our historical strengths in an attractive Greater Baltimore and Central Maryland marketplace and to bring our distinctive brand to our many existing and prospective stakeholders."
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subset: commoncrawl


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Ainu to be a bit upset by this comment and to think maybe I gave up attempting to breast feed too easily?(136 Posts)
I wanted to breast feed. I planned to breast feed. I tried to breast feed. DD (11w old now) wasn't a fan, screamed blue murder every time we tried, never once latched on. I paid three separate lactation consultants and tried to take all their advice. My nipples are flat and that didn't help. DD gnawed as them and cracked them every time she tried to latch and they were in danger of getting infected. I expressed colostrum into a tiny syringe for hours after my c section and then I pumped for three weeks as often as I could. I never got supply up properly because I couldn't pump as advised ten times a day, I didn't know how to do that and be with DD at the same time IYSWIM, I couldn't hold her/comfort her while pumping and DH couldn't take more paternity leave than allowed so he could be home to take care of her while I pumped.
Today a fellow new mother asked me if I had not breastfed because it 'didn't fit in with your lifestyle'.
She probably meant no harm and I know she herself went to impressive lengths to establish breastfeding. She is a bit on the smug side in general but I don't actually think she was trying to make me feel small.
But I have been down all day ever since.
I am wondering if I did give up too easily.
I chose to prioritise my mental health (have suffered depression in the past) as the whole thing was getting me very stressed plus I was skipping sleep to try to pump and therefore not having the energy to bond with DD the way I wanted.
I thought at the time it was the right decision but today that question made me feel shit.
I dd feel guilty when I stopped but I told myself (which is true!!) that important though bfing is, to me it was not a be all and end all, I feel I have other things to offer DD even if my breasts were useless to her
I am generally very hard on myself though and so now I can't shake the thought that I stopped too soon and too easily just because it wasn't working out as easily as I wanted.
It wasn't remotely because I wanted to drink coffee and booze etc which is what that comment made me feel.
Ugh. Why am I doubting myself now?!?
Oh and what should I have said to her? I just kind of mumbled something about it not working out.
AIBU to feel rubbish and slightly ashamed for not finding more ways to try to make it work?
I am still BF and I find that comment idiotic. You did the best you could and you really don't owe any explanations to anyone.
Just agree to whatever they say and they won't be able to comment more. For example I had a EMCS and someone said to me: oh, you didn't have the strength to push? I said: no, I am too posh to push.
The most important thing is that you and baby are healthy.
OP I breast fed DD for 2 years and am still feeding DS at 10 months. I'm obviously a perfect mother....... you're obviously rubbish
However I can afford to be smug. I was damned lucky. Breastfeeding came easily with DS and after a little bit of help from a friendly midwife I established it within a few days with DD. To be blunt if I hadn't I'd have given up very early on. It hurt, my nipples cracked and bled, I cried, couldn't sleep for pain, couldn't get her latched on and was on my way to buy a tub of formula when I met my midwife in the road. She asked me how it was going and I sobbed on her and she said to give it one last try. She came round that evening and spent an hour with me checking my latch, holding my hand and showing me how and it worked if not it would have been cow and gate by 8pm.
I hadn't even tried a 10th as hard as you did before I nearly gave up. You've clearly done everything you can. You need to feed your baby and there is no rule to say you have to be miserable and in pain to achieve it .
Enjoy every minute. Breast or bottle it does not matter. The main thing is that they're fed.
I had exactly the same problem with bf-ing my dd when born last year (5 weeks early by cs under general) - I thought it would just happen but neither of us could get the hang of it! Tried for about 3 weeks before giving up & carrying on with bottle (scbu had started bottle feeding while I was still being operated on). I was devastated, felt guilty, like I was a failure & was letting her down but there was no way I could have carried on trying to express, nothing was coming out in the end.
I worried that we missed out on bonding but she's now 14 months and we're so incredibly close!
I felt totally judged by other bf-ing mums in the first few months, luckily no one said anything so cruel to me as they did to u. I would have reacted the same if they did, wouldn't have known what to say. Just think that she doesn't know what ur experience has been like, we're not all lucky enough to have the 'perfect' birth experience but I don't believe that exists anyway!
I'm happy to report that my dd hasn't had anything worse than a cold whereas the bf babies in my group of mum friends all keep getting virus' etc. She's a very happy, content little girl and u can't tell she was ff or premature now. It gets easier & ur bond will grow over time.
A councillor I saw after my section said something I still have to remind myself of sometimes now, that I have done the best I could do for my child - & we really can't do anymore than that so we shouldn't keep beating ourselves up!
It sounds like I had a similar experience to you, but in some ways I was lucky to have been ill after the birth and that gave an explanation to people that they could understand. At 11 weeks it was still such a sore point that I would be liable to cry if I was asked about BFing.
However, at 17 months, I can look back thinking I tried and realise that things improved immeasurably after I stopped trying. I don't have any doubt about the decision to stop, I can see it wasn't going to happen. I now judge myself as nicely and sympathetically as I would someone else who had had such a hard time and really tried. Just so you know it is unlikely to stay such a sore point and to congratulate you on everything you managed to do - your daughter is a lucky girl.
Ignore her! Only the most insensitive mother could make such a comment. I seriously don't understand how anyone that initially struggled could even go there. It says a lot about the type of person she is that she made such a comment.
Another peer supporter here - a depressed mother is not going to help any baby!
A response for future comments: "Does it make you feel better about yourself to put me down, when you don't know about my medical history?"
What a cowbag.
Don't beat yourself up. You'll realise in a few years that there are a few smug parents around, but they'll get knocked down a peg or two when they realise that there child is well, a normal child, nothing special or outstanding. Just an ordinary child that is just special to them.
FWIW, think of it this way.... If you suffered from epilepsy, you would probably be taking medication that is not compatible with breastfeeding and I bet you wouldn't have beat yourself up under that situation, but you have flat nipples and you tried and you tried really hard, you have no control over it.
There are advantages and disadvantages to both FF and BF and so neither one is any 'better' than the other. Formula is not poison, and I can bet the majority of us ladies with younger children were FF because that was the advise in the 70's and 80's and we are all perfectly fine and since then formula is much better nutritionally.
My DD was breastfed until 16mths old (she's now 4yrs and 5mths), but when we talk about it, she of course can't remember it and she laughs in nervous way when she see's the photo's I got DH to take of me feeding her because I knew I wouldn't particularly 'remember' it as it were.
Chin up, and if anybody else makes such a comment, just say, 'and why is it a concern of yours?' That will shut them up.
Congratulations on your beautiful DD!
I am a breastfeeding peer supporter. I also suffered PND. It was partially related to the struggle I had establishing BFing with DS, but there were other factors too. It sounds to me like you did exactly the right things and chose to feed your baby in another way because she needed to be fed. As a peer supporter I would never advocate a mother borderline starving her child because she could not establish BFing for whatever reason. Yes, there is a lot to be said for not "giving up" at the first hurdle and some women are able to break through the hurdle/s and feed for longer but for the ones that aren't (particularly if they gave it their best shot!) it really doesn't matter. We are lucky to have an alternative and safe way to feed our babies - formula exists for exactly the reasons you were unable to feed!
Ignore anyone who tries to tell you your decision was wrong. You are doing the best thing for your baby - worse would be attempting to BF to the point your DD wasn't getting enough nutrition and possibly ending up with PND to boot, which (I can speak from experience) does not help with any aspect of parenting. You will feel enough guilt in parenting without worrying that you didn't breastfeed her for long enough - choose your battles (with yourself a lot of the time!)
Well done on trying so hard, and well done for standing by your choice to feed your baby in a way that satisfies both her and you.
I chose to prioritise my mental health
THIS - you chose something that benefited you both. It's all very well and good breastfeeding, but if it is making you unhappy and depressed, why continue? Your baby needs more than your milk, she needs love, attention and a happy mother.
And as for comments from others..... I tell mums to say "thank you for your comment, but I hope you won't mind me ignoring it as I think you've been rather rude'!
Or smile, nod and find different friends.....
Ignore, ignore, ignore. You tried everything. It didn't work for you. End of.
And I say this as one of those lucky, lucky people who found bf easy and had buckets of the white stuff. Enjoy the lovely baby snuggles and ignore the smug cow.
Please don't be so hard on yourself. You tried. In fact from the sounds of it you tried bloody hard.
You gave colostrum and breastmilk in the first few days/weeks (when most of the benefit is TBH) but you couldn't continue. At least you tried. Please don't feel guilty, there will be plenty of other things that you will do for your DD in the future - breastfeeding is only one of many things a mother may or may not do. When your DD is a teenager, she won't be shouting 'I hate you mum because you don't breastfeed me for the Length of time recommended by WHO guidelines' - it will be far more likely that it'll be because you won't pick her up at some stupid hour from some boys house that you don't want her to see!!
Please just enjoy your beautiful baby and ignore others comments.
(and I say all the above as a breastfeeding peer supporter who EBF her DD but thinks that there are more important worries as a parent to tie your self up in knots about).
If I'd persisted in trying to bf DS1 he would have died. He was feeding so little and had lost so much weight by 5 days old that he fell unconscious and was very lucky to avoid organ failure or brain damage. I felt hideously guilty when my attempts to re-establish bf failed. Two and a half years on I don't feel any less bonded to him than I do to ebf DS2. Your DD is very lucky to have such a caring mother.
... and your reasons are your reasons. You don't need to prove you suffered enough to justify anyone else's perceptions of what is a "good enough" reason to give up
Please believe me when I say this won't matter -hopefully sooner rather than later.
Your friend was being sanctimonious
And you don't need to justify to her or anyone why you "gave up".
loofet - Totally agree with the spirit of your post, but just to add that plenty of 'normal' babies don't drink their milk and go to sleep either. DD1 especially wasn't that way inclined. So if yours doesn't (OP or anyone else, whether bf of ff), it doesn't mean you are doing something wrong.
Don't be so hard on yourself, honestly.
I've had three DC and I was exactly like you. I tried SO hard to bf to a point where I just couldn't stop crying/felt really low/like a failure. Nobody warned me before DC1 that it could be difficult, I just thought it was natural and something that just sort of happened. All my first two did was scream, latch, unlatch, scream, latch, unlatch, scream for hours... I felt horrible and like you had painful bleeding nipples so every time I fed it was like razorblades. As soon as I switched to formula they were like different babies entirely. They drank their milk and went to sleep like a normal baby... and DH could feed too!
DC3 just took to bfing right away, not sure what was different about her but she did and almost 10 months on still going strong! Given my past experiences I now would NEVER judge a mother who ff because I know how difficult it can be. I wish wish wish there was more info out there on how difficult it can be so mothers don't feel alone or like failures when it doesn't work out!
Your baby will thrive and honestly in the grand scheme of things this really won't matter Don't beat yourself up, you're doing a great job and clearly love your DD very much
Watch this woman the next time you see her. She'll be asking someone else why they use that brand of nappy, or talking about the all-organic food her bubba will be weaned on. Or how returning to work/staying at home is absolutely the best option for baby's welfare. It's just a competition, I would doubt she meant any harm to you personally. And it may be covering up some massive insecurity she has herself, to be fair.
Definitely ignore the other woman.
Based on the lifestyle comment she sounds like a total twat & probably not somebody you want as a close friend.
I think you need to be more confident in your own decision and less touchy about the word 'lifestyle'.
You did choose to ff, because to feed ebm would have meant far less time bonding with and spending time with yoru beautiful daughter. There should be absolutely no shame or guilt in that. Be proud of your decision. It was yours to make and you made the one that is best for you and your DD.
I will be introducing a bottle to my ds early on because I need to leave him with his father a day a week from 3mo. I know that this might result in nipple confusion and that it might be hard to get enough ebm and he might end up ff, but it's very important to our longterm family plans and having much more time together as a family in the medium and longterm if I work one day a week from 3months (i run my own business). I will not let anybody make me feel guilt about that.
Just come back on the thread and amazed by all the replies, but mostly how supportive they all are!
I thought many people would say I should have tried this thing or that thing...
Oh and now I am tearing up at the memory of her big eyes fixed on mine and it only last happened an hour ago!! I am missing the memory before she has even grown up, it is so amazing
Thank u so much everyone for posting.
Ds ended up on a drip because he was so dehydrated, my milk never came in to any useful extent. There was some research coming out then that some mothers who needed IVF would struggle to produce enough milk to feed - pcos, thyroid issues,etc. I did a lot of stuff like others here - hired a professional grade breastpump, took medication, etc etc etc. After 3 weeks I started using a supplemental feeding system for every www.medela.com/UK/en/breastfeeding/products/breastmilk-feeding/special-feeding-devices.html
. Ds started to sleep occasionally...
DS is 6, I have no idea what way any of his classmates fed for the first 1/6th of their lives.
A mother's place is in the wrong is a great quote I read on here. Doesn't matter what you do, someone will always criticise you for it.
YANBU!!!! I was similar with my firstborn - couldn't do it, never seemed to produce much, never got that 'engorged' thing that's supposed to happen, nipples were bleeding (one even got infected - grim) and DS had bad reflux so every agonising hour I did spend trying to feed him, he puked it up anyway!
I gave up at 8 weeks. Felt terribly guilty. Promised myself I'd do better next time.
DD came along and exactly the same thing happened. Gave up at 6 weeks.
Pregnant again now and will give it a go but am vowing not to beat myself up about it if (when) it doesn't work again!
We're not living in the jungle and we're lucky enough to have a perfectly reasonable alternative to breast milk at our fingertips.
They're tiny for such a short time; don't waste it thinking about a thoughtless random
You are not guilty of not trying but you sure are meant to feel that way. Ask yourself, is your little one happy now and are you happier now? If the answers are yes then you have done the right thing. As I always say you can't tell a formula fed baby from a BF baby.
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Diana "DeeDee" German, 57, of Cambridge, went home to be with the Lord on Saturday (Oct. 15, 2016), where she was serenaded by angels.
She married the love of her life, David German, on Sept. 23, 1978, when she then moved to Cambridge, where they were blessed with two remarkable children, Kellee and Eric.
In 1987, she and her beloved husband opened Woodlawn Floral, which was known by many for 25 years. DeeDee loved to make people happy, not only with her beautiful flower arrangements, but by her kinds words and actions. Her passion was flowers, but her world was her family.
She was preceded in death by her father, Elmer Drobny; her father-in-law, Ted German; and her grandparents, Karl and Wilma Behlmaier.
DeeDee leaves behind her loving husband of 38 years, David German; her two children, Kellee (Nathan) LeGalley and Eric (Kristin) German; her four beautiful grandkids, Chase LeGalley, Sophia LeGalley, Andrew German and Jonathan German; her mother, Marilyn Drobny of Akron; two sisters, Debbie Ostermann of Spring Lake, Mich., and Laurie Pouncey of Green; her mother-in-law, June German; her brothers-in-law, Mark (Sue) German and Tom German; and many nieces, nephews, cousins and friends.
Family and friends are invited to celebrate DeeDee's life during calling hours on Thursday from 3 to 7 p.m. at Thorn-Black Funeral Home, Cambridge.
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Following the funeral, she will be laid to rest in peace at Zion Cemetery on Claysville Road.
As an expression of sympathy, the family asks that memorial contributions in DeeDee's name be made to the Trinity Evangelical Lutheran Church, 128 S 7th St., Zanesville, OH 43701.
Personal condolences may be sent to the family at www.thorn-blackfuneralhomes.com.


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A FUNERAL director has opened a new branch in Hampshire, extending the family-run firm which has been in business since 1856.
A H Freemantle has opened the third branch in the firm's history in Botley High Street.
Director Kate Keen said: "It's important to some people that their loved ones stay near them between the time of their death and the funeral.
"A third branch enabled us to stay local and allow people in Botley to have their loved ones remain near them."


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Hello everyone! Sometime ago i recorded this Vanquish S on a rainy day... Very nice to see it and a very nice owner! Hope you like the video! Thanks for watching, please rate & comment! FLICKR: www.flickr.com 'LIKE' my Facebook page: www.facebook.com Also subscribe: www.youtube.com/CarSpotterQVSOneShot
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Ozfan's Top Picks: TOP 30 Finishers in WWE Part Four
by, 05-10-2012 at 12:20 AM (4358 Views)
Hey everyone. Here's Part Four of the TOP 30 FINISHERS OF WWE TODAY. I hope you all enjoy...
[B]12. The People's Elbow (High Angle Delayed Elbow Drop)[/B]
The Rock's secondary finishing move. A move that has become the most electrifying move in WWE. The attacking wrestler stands at the head of an opponent laying on their back, runs to the left and as they are coming back, jumps over the opponent's head and runs to the right side of the ring, followed up by a delayed high angle elbow drop. This move has put away superstars like Kurt Angle, Triple H, Hulk Hogan, Undertaker and Big Show.
[B]11. Brogue Kick (Bicycle Kick) [/B]
This move was originally used by A-Train, now known as Lord Tensai back in his early days in WWE. It is now used by Sheamus and was renamed the Brogue Kick. It involves the attacking wrestler jumping in the air with both feet kicking forward in a pedalling motion with normally, the right foot connecting to the opponent's face. It has helped Sheamus to victory against numerous other wrestlers such as Randy Orton, Mark Henry, Triple H, Christian, Daniel Bryan and John Morrison.
Short for Stepover Toehold Facelock. A move made famous my Lou Thez and is now being used by John Cena. It involves the attacker grabbing one of the legs, mostly the left leg of an opponent laying on their front and stepping over and placing the opponent's ankle or calf between the attacker's thighs. They then lay across their back or next to them and lock their hands or wrists around the opponent's head or neck and applying pressure by wrenching their neck back. Nearly everyone that John Cena has trapped in the move has tapped out, including Edge, Triple H, Shawn Michaels, Randy Orton, The Great Khali, Chris Jericho, Mark Henry, Batista, CM Punk, Christian, The Miz and Chris Benoit and Jack Swagger.
[B]9. Attitude Adjustment (Fireman's Carry into a Powerslam) [/B]
This is John Cena's finisher, which he debuted in 2003 in a rivalry with Brock Lesnar. Lesnar had his finisher, the F5 which was Spinning Fireman's Carry Facebuster. So Cena debuted his finisher, a Fireman's Carry Powerslam and named it the F-U. It involves, picking the opponent up in a Fireman's Carry position. The attacker then wraps his hand and wrist around the opponent's head and grabs the opponent's thigh with the other hand and flips the opponent over the attacker's head and slams them down on the mat. There are multiple ways of doing the move. First, the wrestler can either drop on their knees or perform a sitdown variation of the move. Or the attacker may simply slam the opponent down while standing. It can be effective and has put away a lot of superstars that have taken the move such as Shawn Michaels, Triple H, Randy Orton, Batista, Edge, Chris Jericho, Undertaker, Kane, Christian, The Miz, Wade Barrett, Justin Gabriel, Heath Slater, David Otunga, CM Punk and Brock Lesnar. It also helps show off Cena's strength. Since he has performed the move on many big men including Mark Henry, Umaga, Big Show, Viscera and The Great Khali.
[B]8. GTS - Go To Sleep (Fireman's Carry into a Standing Single Knee Facebuster) [/B]
A finisher that CM Punk has used since early 2007. It involves the attacking wrestler picking their opponent up on their shoulders in a Fireman's Carry position. They then lift the opponent up and drop them forward, face first onto the attacking wrestler's knee, seemingly putting the opponent "To Sleep". This move has put away many wrestlers such as John Cena, Randy Orton, Edge, Rey Mysterio, Kane, Batista, JBL, Chris Jericho and The Miz.
[B]7. The Last Ride (High Angle Powerbomb)[/B]
Undertaker's secondary finisher. He rarely wins matches with it but it is still one of the most powerful moves in WWE today. It involves the wrestler placing the opponent between their thighs and then lifting them up in a Powerbomb position. The attacking wrestler then lifts the opponent up high and slams them down back first on the mat. It has put away many superstars like John Cena, Kane, Kurt Angle, Big Show, The Miz, CM Punk, JBL, Randy Orton, Brock Lesnar, Edge, Triple H, Mark Henry and Batista.
[B]6. The Rock Bottom (Lifting Side Slam) [/B]
A move that is used by The Rock but is also used by Booker T, with a different name "The Book End". The move involves the attacking wrestler place the opponent's right arm around the right shoulder of the attacker, while the attacker grabs the opponen by the left shoulder. The attacking wrestler then places their other hand on the opponent's back for leverage and lifts them up and drops them forward, slamming them on their back. A move that was made famous by Rock and has allowed him to win against superstars like Undertaker, Kurt Angle, Steve Austin, Kane, Triple H, John Cena and Edge.


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A federal judge has let University of Georgia administrators and the University System of Georgia Board of Regents off the hook in a national pharmacy group's lawsuit, but ruled the lawsuit can proceed against two UGA pharmacy professors.
The National Association of Boards of Pharmacy, which certifies whether graduates know enough to become working pharmacists, sued the professors and the regents last year.
The association claims the professors, Henry Cobb III and Flynn Warren, Jr., gathered questions from students who had taken the pharmacy licensing test, then shared them with other students who were about to take the test.
At least three UGA pharmacy students got academic credit, extra credit or other benefits for helping compile the questions, the pharmacy group alleges.
The pharmacy group in court papers claimed the professors, the regents and several UGA administrators were guilty of copyright infringement and misappropriation of trade secrets. The group also said Warren was guilty of violating a contract he signed after it made similar allegations more than a decade ago.
U.S. Middle District Court Judge Clay Land ruled Friday that the pharmacy group can't sue the regents and UGA officials because they are protected under the doctrine of sovereign immunity, a legal principle that holds that a state or state agency cannot be sued in court without the state's consent.
However, Cobb and Warren are not entitled to that legal protection in this case, Land ruled.
The judge dismissed some of the National Association of Boards of Pharmacy claims against the men.
The pharmacy boards cannot sue the pair for misappropriating trade secrets and cannot sue Warren for breach of contract, Land ruled.
However, the pharmacy group can continue the federal court claim for copyright infringement, the judge said.
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Resident Evil: a perfect storm of action, horror, and B-movie cheese (charm?)
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Resident Evil 0
- James Marcus. He's a guy with hippie hair, who's 80 going on 20, who runs around in a bathrobe that looks like something out of Final Fantasy, who sees leeches as his children, and sings opera that controls aforementioned leeches.
- Enrico. Let's just say that the voice you get over the radio is not altered because he's shouting into a radio.
- Less funny than most of these examples: the part where Rebecca briefly reunited with one of her team members stood out because after he left the room, she narrated, "I never saw him again". She did never see him again, but it always seemed like some pretty lazy storytelling...
- Especially because it's the only other narration she does after the intro, long after you'd forgotten she was even narrating in the first place.
- Rebecca's annoyed tone when she demands to know "WHO triggered the self-destruct mechanism?!" From the sound of it, whoever did is in for the mother of all timeouts.
- Marcus' joyous line of "...and the world will BURN in an INFERNO OF HATE! AHAHAHAHAHA!" was so cheesy. It didn't help that his old man form looked a lot like Peter Cushing.
- Wesker and Birkin's attempt at being menacing during Marcus' assassination. Wesker at least pulls off a semi-corny one liner, but Will can't even do that.
Wesker: Awww. Time to die, doctor.Birkin: I will take over your research! Hahahaha!
- Keep in mind that it was made after REmake below. The cheesy dialogue sounds intentional.
Resident Evil 1/Remake
- As a whole for the series, it's a little hard to take a horror game seriously when it takes place in a town called Raccoon City.
- Wesker's very first words if you play Jill first are utterly at odds with how cool he'd later become:
Wesker: Wow! What a mansion!
- "That was too close! You were almost a Jill sandwich!" "You're right!" The "sandwich" metaphor? Was even in the Japanese version. Oh boy.
- Barry would also like you to know that weapons are powerful, especially against living things.
- But you don't have to worry about Barry. He has THISSSS! The remake pokes fun at the line when you unlock Barry's customized Samurai Edge by saying "Chris and Jill now have this!" The HD remaster changes the line to "It's really powerful!", which also pokes fun at Barry's other narmy lines.
- The two lines above come from a cutscene in which Barry gives Jill some acid grenades in the original version. The Remake tweaked these, as it did all of Barry's lines, but it's not exactly much of an improvement...
Barry: Hey, hold on a sec; look what I found.Jill: What?Barry: A can of fizz. it's sure to yellow and mellow those things. (Gives Jill a set of acid grenade rounds) It's yours. Hopefully, you won't have to use it.Jill: What about you?Barry: Oh, don't worry about me. I like the buddy-system we have here. (Hefts his Magnum and admires it)Jill: I...see..
- JUSTAMOMENT!...I've found that Barry is probably the narmiest video game character ever.
- And Barry sure hopes this is not CHRIS' blood.
- Don't worry! Barry will just go and get some fresh air, and be eaten by a monster.
- Barry would like to know "WHAT IS THIS"!?
- Oh, god. Jill Sandwiches are only the tip of the iceberg when looking at Barry Burton's original dialogue. "Just take - a - look - at - THIS! It's Forest. Ohh my COD!"
- Also ruining that particular scene is that though it's made clear exactly what they're talking about in R Emake; in the original, because of the fixed camera angle, Forest's body is obscured from sight. A few people wondered exactly what was so mortifying about the forest below the balcony.
- "I'm going to find out what caused Forrest's death.", followed seconds later by "It looks like he was killed by a CROW or something!"
- Richard reminds you that there are terrible demons. OUCH!! Haha, who yells "Ouch"?
- "It's not just a poisonous snake... it's a MONSTAAAAAAAAHHHHHHHH!"
- Also, he forgot his serum. Something you don't really think about every day.
- Jill is, apparently, the Master of Unlocking.
- "Wesker! Where on earth have you BEAN!?"
- In the live-action opening to the first game, as the team watches the helicopter fly away, Chris screams in hilarious despair, "NO! DON'T GOOOO!"
- That entire cutscene is filled to the brim with Narm. "Joseeeeph!"
- Barry doesn't think a huge snake is interesting. He's also bad with ropes.
- Throughout that entire game, they were calling the zombies and other Umbrella experiments "demons" and "monsters". It was really annoyingly inconsistent.
- And in a similar vein for the PSX version, everyone insisting on referring to the mansion as a "house." Understatement much?
- Speaking of serum, whenever Chris or Jill get poisoned by Yawn in the original game, both of them sound annoyed as opposed to, well, scared of impending death.
- "Am I...poisoned? Dammit, gimme serum."
- When Rebecca says "OH NO!" after spraying Chris with bug spray in the medical room by mistake, it sounds like a four-year-old said it.
Rebecca: I'll hold back the mooooonsteeeeers!Chris: OK, I trust you.Rebecca: TRUST MEEEEE!!!!Chris: ...
- "Yeeees, SIR!", by Rebecca again.
- "Look at those MONSTERRRRS!" Let's face it: PS1-era Rebecca is a wellspring of Narm.
- "Chris! Don't die!"
- This:
- Chris' truly terrible pun after killing Plant 42 with Rebecca's help: "So much for him! We got to the ROOT of that problem!" Rebecca, in what is perhaps the only moment in the 1996 original where the player can fully relate to her, does not laugh at this.
- Wesker's "Don't come this way! *gets stabbed* NO...!"
- The scene between Wesker and the player character just before the first Tyrant fight is funny both ways, but Chris' version doubly so. Chris starts laughing, and Wesker tells him "Chris?...stop it!" in an uncharacteristically whiny voice that makes him sound like he's 10 years old.
- Chris after he finishes laughing, sounding almost like a cheesy superhero would say while posing: "Wesker, YOU'RE pitiful!"
- And then Chris drives it home after the Tyrant kills Wesker by taunting it in a very over the top boast. "You can't kill me!"
- When Barry pistol whips Wesker, it takes a full second for him to cry out in pain, after he's already started flopping to the ground. Must have really hurt his knees...
- The Remake isn't safe either. Chris' line to Wesker is changed to a chucklesome "Wesker, you've become senile!"
- Chris after he finishes laughing, sounding almost like a cheesy superhero would say while posing: "Wesker, YOU'RE pitiful!"
- Jill Valentine's "Watch out, it's a monster!" in the R Emakenote had a certain cheesy appeal to it, if less so than the version in the original game.
- Even better is Barry's response to seeing the zombie in the alternate first zombie cutscene; "Get away from him, Jill! He's insane!" Even better, this secret cutscene appears in both the original and Remake versions of the game, and is almost identical! note
- And as pointed out in The Dark Id Let's Play: Martin Crackhorn. That poor bastard's name was Martin... Crackhorn! One can only imagine the amazing restraint Capcom showed in not making his first name Jimmy.
- This song for the Mansion's basement in the Director's Cut Dual Shock Edition is ridiculous, like a strange band of demented farting trumpets. Possibly So Bad, It's Good.
- The bit where Rebecca nearly (or does, but that prevents this from happening) gets offed by the Hunter in the library; she's panicking when the thing's about to kill her, she's remarkably calm about it after it's dead, then if you speak to her again immediately afterwards, she's panicking again. Make your mind up, woman.
- After beating Yawn for the 2nd time (original game) as Jill, you can have her climb down the hole in the floor with the rope used by Barry. The rope falls off after Jill reaches the bottom and Barry tells Jill to wait as he runs off for another rope. The way Jill calls for Barry's name makes it sound like she's going to give him one hell of a scolding. She also does it again after the Tyrant fight in the lab when she checks on Barry, who had gotten knocked out by the creature.
- Speaking of the 2nd Yawn fight, its entirely possible for Barry to walk near, around or even through Yawn's dissolving corpus...and promptly ask Jill if she's found anything interesting.
- Upon finding that Wesker's vanished from the team along with Chris, Jill has this oddly worded thing to say:
Jill: Now it's Wesker's time to disappear.
- Barry freaking out after finding Plant 42:
Barry: What a monster! I can't believe What the hell is this place, anyway?!
- In the original game, when Jill finds Enrico and asks if it's him, he gives the most deadpan "yeah" ever as if he was bored out of his mind, despite having been shot off screen previously. In the remake, after Enrico is killed, examining him has the player character think something to the effect of "Whoever shot him is definitely a professional." As if it really takes a lot of skill to shoot a person who is not moving.
- In the original Japanese version, the cast intro was accompanied by the song "Icy Gaze" by Fumitaka Fuchigami. As soon as Wesker, who was supposed to be revealed later as the traitor, has the singer telling the viewer to "Never believe in the liiiiiiIIIIIIEEEEEEEE!!!!!"
- The Black Tiger is an even bigger Giant Spider in the catacombs. Its appearance is pretty scary, but in practice, it's pretty easy to beat (especially with Jill) because it makes such a huge target and only attacks you one at a time, unlike the regular arachnids. Its huge size instead comes off as the Goliath to your David as your reaction goes from "AHHH- oh, you're already dead" as it dies after you pump it full of Jill's grenades or scorch it with Chris' flamethrower fuel and top it off with some magnum or shotgun rounds. However, in the REmake, it's not just an oversized Palette Swap of the slightly smaller ones, as it's given a design overhaul based on a deadlier real life tarantula, which may be a nasty surprise for those used to the original Black Tiger.
- The game's box art in the West is a little narmful, in contrast to the Japanese original. It features Chris as the centerpiece with a loony expression on his face, which makes him look a lot crazier than his character has ever been in the series. It almost seems to invoke memories of Ash Williams.
- Though the scene of the Hunters being released is also pretty damn scary, it's hard to deny that the original version's depiction, with the Hunter calmly turning the last doorknob and walking up to your PC, kind of undercuts it. This is replaced by a far more aggressive "charge through the doors and leap at you offscreen" approach in the Remake, which is far less narmful.
- In the original version, if you decide to go back to the hall without seeing the first zombie, Wesker will calmly tell you to go back and investigate; Your character will simply remain quiet and bow their head down as if they had just been scolded. In the Remake, they'll act embarrassed and sound like they had just forgotten what they were about to do.
Resident Evil 2
- In Resident Evil 2, the voice acting was just cheese all the way. The worst may have been Sherry's line, "He must have been caught by the monsters! I have to help him." The punctuation is not a mistake. She goes from panic in the first sentence, to flat in the second.
- Pretty much all of Sherry's lines. She's supposed to be 12, but sounds like a 5-year-old.
- The above Sherry-related narm doubles if you recognize her voice as that of Wanda from The Magic School Bus. Well, she certainly took chances, made mistakes, and got messy.
- The second worst was Ada's fake death, if Leon is the second scenario. It's not so bad if Leon is the first scenario, but this one has Ada suddenly become the love interest.
"I'm just a woman... and in love with you... nothing more. **kiss** *dies*"
- "Get... that... scum! Make... him... pay!"
- "Bitter irony... Chief of Police.. Co-Conspirator!" - as Pat points out during the Best Friends playthrough, it almost sounds like the writers were doing their best to make a pun based on Chief Irons' name.
- Leon's "Hold your fire! I'm a human!"
"But don't you worry, girlie! You'll be safe in here. I'm keepin' a close eye on things."
- Even better is Kendo's pervy attitude towards Claire... in the middle of a zombie apocalypse.
- "That guy's a maniac! WHAHDEBAHTME?!"note What's better, his tone sounding more irritated than terrified, or that he only looks at it, comments on it, then just forgets about it? The Dark Id puts it best:
"This is said in the tone of mild curiosity as if to a address a minor discourtesy. Not "JESUS FUCK HE BIT OFF HALF MY BICEP!!" as, you know, anything within a fifty mile radius of realism would react. This is definitely Resident Evil..."
- Leon's entire post-gunshot wound diatribe in Claire's B route when she sees him: "Someone tried to kill me", when actually Annette was trying to shoot Ada, and Leon jumped into the line of fire and "Ada went after the sniper" when said "sniper" only had a dinky little handgun and was only a few feet away.
- The fact that your character still utters a death cry even after their head has been completely dissolved off by an Ivy creature.
- And how about when Ada heals Leon by placing the bandage on the outside of his uniform?
- Claire's monotone "There's a gun inside."
- When William Birkin is gunned down by Umbrella Special Forces in Annette's flashback, she stops him to take care of the "bullet wound." Wound? he got shot, like, fifteen times!
- Oh my god, as great a game it is, the narm could get bloody ridiculous at times. There is a diary you pick up in the police station that starts with "The police station was unexpectedly attacked by zombies. Many have been injured, more have been killed." What kind of a place do you live in where you can write this like it's an everyday occurrence?
- The bonus EX Files in the Nintendo 64 port of the game are alright aside from one being a transcript of Jill's monologue from the opening of Resident Evil 3: Nemesis and some of them being lifted wholesale from that game, but two of them, Brad's Note and Chris' Report to the Chief take the cake. Brad's Note is humorous for him actually writing down stuff that would be more suited to a voiced inner monologue like "No!! It's that monster in the black suit again! Why does that thing keep chasing me?! What did I do? This must be someone's sick idea of a joke." even if he was in a panic with Nemesis chasing him, but Chris' Report is funnier since he's relating the Mansion Incident to the Chief, but not only does he forget that Enrico Marini was shot dead by Wesker and not killed by the monsters (Moreso if you played as Chris and got to Enrico since Chris would be there to witness it) but he looks especially silly with the line about the zombie dogs with him saying "We later discovered that these dogs were actually zombie dogs as they did not even feel our gunfire." How does he expect Chief Irons to take him seriously if he's writing insane stuff like that? Also Rebecca's Report on Billy Coen's "death" which misspells his surname as "Koen".
- Leon's delivery of "Running off like that was reckless AND stupid!" towards Ada, making him sound like he's giving her one hell of a scolding and a possible time out. Naturally, Ada replies with a "Yeah, whatever" attitude.
- Leon's overenthusiastic "It worked!" when Sherry survives in the end of the scenario even though he has no idea what is going on. First brought up here.
- "Ah, my god has protected you. It will always be with you." This line from Claire's ending would be a rather tender reassurance, except it's said in reference to the "Made in Heaven" vest she gives to Sherry, hinting that Claire either subscribes to an unbelievably bizarre garment-based theology or she's quite possibly the biggest Queen fan ever.
- Even the beta, RE 1.5 isn't safe. Particularly G-William Birkin's roar of "Sherry!" when you fight him in the warehouse. It sounds nothing like a mutated person, just a bloke with a fair bit of liquid (That particularly ISN'T blood) in his mouth trying to say "Sherry." The idea of G-William screaming Sherry's name made it into the Darkside Chronicles retelling of RE2...where, though it now sounded a bit better, was still narmy as hell.
- In her introduction, Ada refers to Ben as "one of them reporter types", like she's suddenly in the 1930s.
- Why would you bring your personal diary to your workplace? Better yet, why the hell in the world would you write "I know what the Chief is doing! If he finds out about it, I'm dead." on it and bring it to his workplace?
- If you check Annette's corpse after she shoots Ada in Leon A, Leon will comment: "What made her do that?!". I don't know, Leon. Maybe Annette was on her period, maybe she was trying to kill a zombie behind you, or maybe Ada shouldn't have tried to steal something that killed her husband, mutated him, infected the entire city and had put her own daughter in danger.
- Claire's conversation with Annette, both of them Completely Missing the Point:
Claire: Annette!Annette: Where's Sherry?Claire: *nods* But I've asked her, she's never even heard of the G-Virus before!Annette: Which room? Tell me!
- Claire about to administer the G antivirus to Sherry: "I have the antidote! If I give it to her..." What? WHAT?! WHAT'LL HAPPEN YOU STUPID-!
- The fact that throughout that whole scene, Leon literally has no idea whats going on with Sherry and when he asks, Claire brushes him off. Poor sod.
- The fact that it takes a minute for no less than three NPCs to register that the person they nearly shot is obviously not a zombie. Robert Kendo, Ada Wong AND Brian Irons pull guns on the still-living Leon and Claire, who look markedly clean, healthy, ambulatory and capable of using guns. At least Irons has the excuse of being balls out cock-in-his-hand insane but Kendo and Ada not so much.
- "Ada, Wait!"
- The cops preparing a welcome party to Leon's first day on the job is not so bad, but once you realize the game is supposed to take place in September 29th, 5 or 6 days after Raccoon City has been hit with a deadly virus, and then you see the preparations for said party scattered around, you can only imagine the real reason the police station all died wasn't because they lacked firepower, they all died because they spent the whole outbreak preparing a party to Leon.
Resident Evil 3: Nemesis
- "He's after STARS members! There's no escape!"
- "All the foxy ladies love my accent. It drives 'em craaazy!" That is to say, when he even has one.
- Nemesis's final form. After a whole game's worth of running away/blowing the crap out of him, to the point that his HEAD falls off, he's still alive. Just as you put the first battery in, Nemesis drops in, eats part of one of the tyrants, and mutates one last time. All very scary and frustrating, until you see what part of the tyrant he's feeding on.
- The fact that you can encounter Nicholai after he gets caught in a gas station explosion is a bit silly. And so is the time he jumps out of a hospital window on the 4th floor.
- In one scene at the Clock Tower, Jill and Carlos meet up, and depending on how you exited the cable car, Carlos will either be fairly all together, or Carlos will begin to crack, saying they should just give up since the zombies keep coming. Jill slaps him across the face and asks him if he is really giving up. What does Carlos do? "No! I just...can't handle it!" and runs off like a crying child who was told he couldn't have any ice cream. So much for driving the ladies crazy with his accent.
- And yet at the end of the game, if Nicholai stole your escape chopper, Carlos is inappropriately chipper and optimistic as ever...despite that, to the two of them at least, there was no possible, logical way they could escape at that point!
- Just as Nicholai goes to escape Raccoon in his stolen escape chopper, he threatens Jill with a "regretful death" more or less...and then just flies away, not quite following through on his threat. Gives Jill all the time in the world to blow his chopper out of existence.
- Carlos and Jill at the Gas Station:
Carlos: The zombies are coming!Jill: Hey, calm down!Carlos: Any objections to me playing hero this time?
- Nicholai's equivalent scene. He doesn't try to move the sparking cable out of the gasoline puddle, he doesn't make a run for it, he just stands there like a tit in a trance and gets blown up. And Jill somehow learns his name despite not hearing it at any point. And Nicholai survives all of this.
Resident Evil: Code Veronica
- The original Code: Veronica was almost as bad as Resident Evil in terms of this. Code: Veronica X tried to trim it down. Key word being tried.
- Pretty much everything Steve says.
SHUT UP! I DON'T WANNA TALK ABOUT IT! (Uzis the living hell out of a wall)AAAAHHH! HELP MEEEEEEEE.Claire: I'm Claire.Steve: Heh. Nice.
- Steve's infamous "FATHERRRRRRRRRRR!" Including wasting all of his ammo, his amazement that he did not shoot Claire by accident once, and his equally narmful cries afterwards.
- The way Claire has a tendency to emphasize words oddly is quite narmy, too.
I need those! Give them to me.
- All the above Code Veronica moments were parodied in this Let's Play.
- Alfred Ashford's Nobleman's Laughs are truly creepy in their own strange way - but his goddamn girlish giggle ruins it.
- Alfred Ashford, in general. It's hard to project a convincing aura of menacing evil when you sound exactly like Archibald Asparagus.
- Claire herself at times - during the death animations, whether it be getting sniped in the head, eaten by a zombie, or torn apart by a spider, she sounds like she's...doing...things....
- This is made even worse when one notes (or at least has a perverted mind) that Claire often looks like she's getting sexually assaulted when she's killed by a zombie/two zombies/a dog/a Bandersnatcher.
- Wesker sees Chris on a security monitor and his immediate reaction is..."Oh, little fishy, come see my hook." One can scarcely believe a guy like WESKER just said something like that.
- Alexia loves hamming everything up. Especially in CV where she's every last bit a stereotypical Saturday morning cartoon villainess. "You want it? YOU ARE NOT WORTHY OF ITS POWAH!"
- The Wesker-Alexia brawl. Either the Dreamcast version hurts Wesker's viability not long after returning from death by having him get pimpsmacked by Alexia, or the later versions hurt Alexia's viability as a mutated super villainess by having Wesker easily fight back and confound her.
- Claire's delivery upon her and Steve discovering that Alexia they met on the island was actually Alfred, dressed up as her. Her voice just cracks hilariously as she tries to say Alexia's name.
Claire: So there never was an Alexiahhhfter all!
- Even better? Reconcile the way Claire throws herself into the delivery of this Eureka Moment like an amateur dinner theater actress with the fact that, by this point, she's already seen several files and a home movie confirming that, yes, at some point there really was an Alexia.
- The game's intro. Yeah there's some decent action to be gotten out of Claire evading an Umbrella attack chopper (even as it shoots up its own offices) and her standoff with an army of Umbrella grunts all training their higher-caliber guns on her...up untils she drops her own pistol, and somehow manages to fall to the floor faster than her pistol can so she can grab it and blast some gas tanks behind the mooks. Yoooooooou lost us there. Compare that to how she controls ingame.
Resident Evil 4
- Future Resident Evil games have been considered quite campy even with improved voice acting. It has surely evolved into self-parody in Resident Evil 4, with Leon howling in soul-wrenching woe at the deaths of the Mexican cop from Spain and the helicopter pilot who he knew for all of 10 minutes.
- Let's not even get started on Ashley's parasite removal scene.
- When Leon finds a deep freeze room full of corpses infected with parasites, his reaction: "Sucks to be them."
- Giant. Robotic. Salazar. Really now? The fact that it had absolutely no thematic connection to either the previous areas or the key needed to enter the room was silly enough. The fact that the hands moved up and down to be used as lifts (which enemies could barely maneuver) was silly enough. Hell, the idea of Salazar spending money on a giant robotic statue of himself is enough narm for the entire series. But the chase at the end with falling pillars... Just what? Here's the scene, but sped up and set to a familiar piece of music.
- Tiny organic Salazar is also a rich source of narm, being a midget who looks about 40 years older than the 20 years of age he claims he actually is, dresses like a 18th-century nobleman, and sounds like an evil Frito Bandito despite being [allegedly] Spanish and shares his name with a B-list villain from 24. If his ludicrous giant robot wasn't enough, then you're sure to crack up at his comical temper tantrums each time Leon breaks his balls.
- When you get to the Island, you have to go through a kitchen-like area in the medical facility. When you walk past the oven, a mook bursts out of it and attacks you, on fire. What he was doing in there in the first place, even Leon has no idea.
- Mike's appearance in this game could count as this. We never see his face, he shows up in a helicopter killing Ganados for two minutes, and he is killed by one of them. His death got to Memetic Mutation as Leon is incredibly angered by the death of a guy he never saw and met for like so little.
- Leon's subsequent comm link conversation with Saddler, where he audibly shouts "Saddler, you bastard!!"...which is nonsensically censored in the captions as "Saddler, you..."
- Every one of Leon's back-and-forths with the villains on his comm link, really. Even funnier when Saddler's reaction to Leon's groan-inducing quips is a good natured laugh. What a guy.
- Saddler's big, hard, throbbing, killer tentacle wang. Salazar gets his own literal one-eyed snake when he goes One-Winged Angel.
- Leon's goofy-ass death... Wheeze? Moan? Whatever it is, it's a common cause of this in-game.
- At one point later in the game, Leon briefly succumbs to the parasite in him and tries to strangle Ada, forcing her to stab him in the leg and knee him away in order to stop him. Not only does the former wound fail to trouble him at all, but he then proceeds to give a "sorry" about as intense as if he had spilled water on her dress rather than tried to kill her. An otherwise intense and Nightmare Fuel inducing scene is ruined by Grade F voice acting from Leon.
- While Paul Mercier is a good VA for Leon, he does slip into some sort of accent near the end. After he saves Ada from her Unwilling Suspension sitaution, he asks her the usual "You okay?" stuff. Or rather, "You oKEH?" Its weird since otherwise his accent and delivery is on point everywhere else. Saddler was probably laughing at that, actually.
- There's a particular room in Salazar's castle that is absolutely batshit insane, even by the game's already bonkers-mad standards. It starts almost as soon as you walk in, where you have to ride a gigantic gear contraption just to get to the room proper. Then you have to traverse spinning carousels of doom while evading fire-breathing dragon statues that inexplicably fall to pieces upon the deaths of their operators. And did we mention that, for no particular reason at all, the entire room is filled with lava? Overall, it looks and feels like a Zelda dungeon wandered into the wrong game by mistake. It really has to be seen to be believed.
- And to top it all off, once you get the key item from there, in order to get back to the main area of the castle, you... ride a roller coaster. Yep. We know what you're thinking, and yes, this is much too insane to make up.
- Being able to kill Salazar in five seconds with the right set up. All that build up into his monstrous flower Tetsuo form and...you blow his eye out with a Magnum and blast him into Salazar chunks with a bazooka.
- If you are from Spain, (or speak spanish at all) you can find that broken Spanish from the enemies quite narmy. Particularly because the "spaniard" villages speak with what's very clearly a heavy mexican accent
Resident Evil 5
- There's a moment in the middle of the final boss battle where Chris Redfield needs to push a boulder out of his way; he gets so caught up in the moment he resorts to sucker-punching the boulder with all his might. If this doesn't qualify as narm, nothing does.
- You have to wonder how anyone could think that would actually help, or not break his knuckles either. He clearly hurts himself when punching Wesker, just to add further confusion.
- 'break his knuckles'? Try 'break every bone in his hand'.
- Wesker delivering a line in an over the top manner: "A new Genesis is at hand, and I will be the creator!"
- Irving: "I JUST GOT AN EXTREEEEME MAKEOVAH!"
- Then, after he dies, he tries to give a serious dying monologue about how the world's changing.
- The fact that Irving ("Let's go get this eeeeeerrrving") sounds like one of the cartoon weasels from Who Framed Roger Rabbit does not assist in taking him in any way seriously.
- For quick perspective, Irving is where the inspiration for Retsupurae's screechy, Jersey "Ridley Voice" came from. That's what he sounds like.
- "Oh I'm not like them, I'm a business man with steaaandaads" (standards)
- "The Human race requires JUDGEMENT!" "And you're going to judge us? Do you get all your ideas from comic book villains!?" Considering Wesker's plan, though, that question actually makes sense.
- Twice as hilarious now, because of Marvel vs. Capcom 3.
- Complete... global... saturation... SSSSSSSSSSSSSSS
- Everything Wesker says and does in the entire game is Narm Unleaded. He is, after all, a cat-eyed Johnny Bravo lookalike (right down to the permanent sunglasses) clad in a leather trenchcoat and armed with all the physics-bending strength and speed of Agent Smith, not to mention a god complex on par with only the best cartoon supervillains. If all of this does not seem Narmful enough for you, perhaps this◊ will do the trick.
- Sheva's shouting, "This guy's lost it!" after "this guy" has mauled both her and her partner and thrown them off a balcony. Well-spotted, Sheva. Well-spotted.
- Oh, and if you're playing as Sheva, she grunts just like Chris when Wesker kicks her through the doorway.
- Relish? Good ol' Wesker? Nah. But that's why we love him.
- During the quick time event scene during the final battle with Wesker on the plane, if Sheva manages to miss one of her button presses, Wesker does a back flip over Chris and snaps his neck in mid air. Easily the most hilarious thing in the franchise.
- Let's not forget Wesker's constant "There's no point in hiding!" and "Found you!" if you try to hide from him during a battle. Especially when you walk around the pillar you're hiding behind, shoot him in the back, and beat the shit out of him. Bonus points because you can pull this little trick off several times and Wesker never gets smarter.
- During the second battle, you can turn off the lights. Wesker will then stand around and just rant about how he's going to kill all unworthy humans, at which point you can just sneak up on him, shoot him in the face, and punch him out. When he gets up again, he will just stand there again and continue his rant. Villain Ball, anyone?
- Kirk, one of the longest-surviving helicopter pilots in the series (next to Brad, of course), dies when he is attacked by flying B.O.Ws, which causes his helicopter to crash. This is silly for two reasons: 1) The B.O.Ws in question are big enough to hurt individuals, but they shouldn't be able to knock a helicopter out of its flight pattern and cause it to crash, especially if you have a support gunner who should be able to suppress them with small arms fire (in-game, it only takes a few bursts from a machine gun or one blast from a shotgun to take them down). 2) Kirk's reaction to the B.O.Ws and the crashing of the helicopter is downright hilarious, even though it is supposed to be a serious situation.
- We learn how the heal sprays are used in this game: by closing your eyes and spraying your face with it for a second. Instantly healed!
- The Giant Majini's battle cries sound too much like Curly.
- The two mercenaries mini-games have this. For starters, when you play co-op with Chris and Wesker, it is absolutely hilarious to hear Chris scream Wesker's name in sorrow if he dies. Then we have the Mercenaries Reunion where Rebecca's catch-phrases are "I'm Rebecca!" and, "Oh no!" In addition, pretty much everything about Excella in this game. She bitch-slaps time, can make enemies' heads explode by slapping them, and there's her "first aid" finisher move which involves her injecting the enemies with Uroboros. Oh, and Barry's catchphrase of "I have THIS" returns during a certain melee move or when he's planting proximity bombs.
- The scene where Chris and Sheva learn that beating Wesker involves making him overdose on his virus (via an injection of course) is pretty serious up until Chris says "Let's give it a shot." C'mon Chris, now is not the time for another pun!
- And Wesker joins in on the pun fun too! Its entirely possible to run near a certain door in the first Wesker fight in the ruins, triggering a cutscene where Wesker boots you through a door...while shouting "Your future HINGES upon this fight!"
- As this is the first game in the franchise that didn't feature Umbrella as the megacorp responsible for everything, it had to resort to making another Megacorp to pick up the slack...which just so happened to be ANOTHER Pharmaceutical company. Apparently studying medicine in this universe instantly makes you evil. It gets worse with later series, as it seems there's even Illuminati-like organizations controlling all the world's medicine manufacturers and they're all evil!
- The scene with the motorbike majjinis and the following car chase
- The jungle chapters in general, what with the indiana-jones style temple and the stereotypical tribesmen.
Resident Evil 6
- The game's own logo isn't safe from this; some have pointed out that the "6" in the game logo looks like a giraffe. And giraffes aren't exactly known for having a threatening appearance, either. Worse still for those with more vulgar minds who thought it resembled a giraffe receiving a blowjob. Its like the Fedex arrow, once you see it, can't unsee it.!
- The whole "Good Job!" and "Thank You" options. It involves the characters putting a thumbs up while moving their arms in a rather awkward motion.
- Even funnier when coupled with "Wait", which essentially results in the character saying "No" and their arms move in an equally awkward motion.
- During Jake's campaign, you have to play a piano to get a piece of the puzzle. You can be playing wonderful notes while your partner stomps a J'avo's head off in the background.
- Better yet, while Jake plays a Chopin peace perfectly, and Sherry plays Twinkle, Twinkle, Little Star off-key.
- Each time a boss or enemy you thought got killed returns and the characters say stuff like "This guy again?!".
- Eventually, Simmons' ability to just keep coming back for more gets ridiculous. To wit, he can get harmed by things ranging from exploding barrels to lightning and still survive for the next encounter.
- Simmons motivations for creating Clone Ada out of Carla is essentially just him having a massive crush on Ada Wong, then, when he's fighting Leon, having half his dialogue be about Ada makes it seem like he's less concerned about his plans being foiled and more about trying to Murder the Hypotenuse. It's just so insane it's hilarious.
- During Chris' campaign, you're able to go to a playground and play on it for god's sake.
- Playtime is serious business for Piers and Chris.
- And it is for Ada too.
- Sherry's facebuster.
- Simmons turns into a freaking organic Transformer! You can just hear the signature sound effect whenever he morphs. Anyone with even a decent grasp of the law of conservation of mass will also piss their pants laughing when Simmons goes from six-foot-tall man into house-sized zombie t-rex in seconds and back to boot!
- "You jarheads all look the same to me pal, sorry.", says the bald-shaven man to the two armed soldiers with full heads of hair.
- Jake punching out Ustanak with his bare hands is pretty damn narm-y.
- While the series identity has evolved over the years, the cheesiness does too. Instead of B-movie horror, you overall get campy action movie cheesiness!!
- The motorcycle Chase Scene during Jake's campaign at the beginning of Chapter 4 comes to mind. It's waaaaay too over-the-top to be taken seriously.
- If you're playing Ada's campaign with 0 co-op, Leon's animation when he's protecting Ada is hilarious. Its bad animation puts the above "Thank You" animations to shame.
- The rose for silly animations has to go to being killed as Helena while her sister is riding piggyback. Debra doesn't move or react to this at all, still tightly clutching Helena as they both fall down and faceplant. "Uh, sis? I just felt a big bump; you okay up there? ...Sis?"
- Any time somebody dies, your partner screams their name; all are pretty narmy, but Piers's scream of 'Captain' takes first prize.
- How do Jake and Sherry defeat the Ustanak? They hold a gun together and shoot it in the head. Together. ...Awww?
- At a certain section of the game, both teams of Leon and Helena as well as Chris and Piers are in hot pursuit of "Ada"/Carla Radames. Depending on who you're playing as, you're chasing either an old ally of yours to question her on her take on all the chaos and why she's suddenly turning explosive motor-bots on you or the woman who slaughtered your squad mates and now you want her head on a stick. A very tense situation, no? All ruined by the fleeing "Ada"/Carla who's sprinting this awkward, spastic, arms-a-flailing attempt of a Girly Run.
- Neo-Umbrella! Did the company's CEO never think that name would make them suspicious?
- Everything Leon and Helena touch dies! Seriously, they try to save a girl and it doesn't work. They travel in a plane and everybody dies. They travel in a bus and the driver dies. They even go to a cathedral and monsters appear out of nowhere, killing the poor guys hiding from the BOWs.
- One scene has Leon and Helena spot two people on a camera feed, raising signs over their heads begging and pleading for help, as zombies slowly make their way to them from behind. Not only do Leon and Helena not react at all, but the two people don't even notice until they've been grabbed and are being eaten, at which point Leon immediately declares they must go help them. Helena tells him it's too late, leading to Leon dramatically condemning Tall Oaks.
- Simmons' death is so similar to the 90s actions film that it could make Arnold Schwarzenegger jealous. He loses so much blood that he even makes the Umbrella logo.
- Piers' insistence that he is the best driver the BSAA's got, depending on how much difficulty you may have with that particular driving section in Chris' campaign. It gets a little hard to swallow when "Ada"/Carla just keeps getting away.
- The Lepotitsa. A fat, grinning, giggling monster with a really goofy bouncy run.
Resident Evil 7: Biohazard
- Ethan's almost impossibly high pain tolerance and ability to simply shake off grievous (and scripted) wounds. Special mention goes to the first time Mia attacks him. He is stabbed and slashed multiple times, once through the hand, yet his tone of voice afterwards is just mildly confused rather than in horrible pain.
Ethan: Who builds this shit?
- Potentially not even two minutes after getting his hand chainsawed off by Mia and staring at the stump as he stumbles around, Ethan's response upon finding himself a gun is essentially uttering to himself in a mix of anger and pained deadpan, "Okay, fine!" The lack of concern for the overall problem and his eagerness to pick a fight almost instantly endeared him for a lot of players.
- Ethan's reactions in general. For someone locked in a house with sociopathic killers, at times he sounds completely non-plussed about all the hell he's going through.
- Ethan's death screams have an uncanny resemblance to when Jazz gets thrown out of the mansion by Uncle Phil.
- The way Ethan presents himself to the deputy can feel awkward to the viewer, as most people would think he should be panicked and fearful for his life. Instead he remains mostly calm and confused in his responses, which definitely would make the deputy's skeptical reaction correct in such a situation. Asking for the deputy's service weapon doesn't help (as most people would probably ask if the person on the outside could help them figure out how to escape).
- There's something a bit overblown about throwing away the phone itself because the video on it is a Tragic Keepsake. Yet Ethan does this in the bad ending. Just delete it, bro...
- Jack Baker referencing Evil Dead, of all things, when he gets out his chainsaw shears during the Dissection Room boss fight. Then again...
- Jack is pretty terrifying as an Implacable Man, but he does have a hilarious track record for convenient Offscreen Teleportation, especially when it comes to ambushing poor Ethan. Depending on how you move around the Bakers' Haunted House, Jack's Jump Scares can really stretch credibility with their speed and the sheer physical distance between them.
- Another Jack Baker moment features him and Ethan facing off in the garage, after killing the officer and closing the garage door. After taking enough damage, he rips Ethan's car door off, tears apart the roof, and starts driving it to run over and kill Ethan. All inside the same garage, nonetheless. It feels less like a psychopath is trying to run him over and more like running around on a bumper car ride.
- In the final fight, when he's gone One-Winged Angel mode, his dialogue is a bit.. Off due to a voice filter and yet his actual lines still reflect his standard mindset. The result varies wildly between creepy, sad, and sounding like he's had a bit too much liquor. It doesn't help that when he fully accepts the serum in hopes of ending his suffering, his response is a mumbling mix of Deadpan Snarker and sounding like a drug addict taking a hit.
- Marguerite is pretty terrifying when you visit the old house as Ethan and she has access to her Pest Controller powers. On the other hand, there's a flashback VHS tape you can access where you play as Mia who's also being chased by Marguerite, and...she's just an old woman screaming profanities at you, without a single giant insect in sight, and a Face Palm of Doom for a game-over screen. It's less than impressive.
- After remembering what happened, Mia rejects being Eveline's mother to her 'face'. Their response is to promptly appear in Mia's face and let out an Evil Laugh. Except this is done by the equivalent of a ten-year-old girl, completely ruining the tone and surprise with no effort.
- After you are advised by Zoe to kill Jack with the serum, she'll later appear to be shocked that you've wasted it and there's only one left now for either her or Mia.
"This is mah home; 'pa'ently, Ah bel-AWNG hyuh!"
- After doing the rest of her dialogue in a decent (if generic) southern patois, Zoe's actress suddenly undercuts the pathos of a particularly tragic scene by going with a cartoonishly thick accent for just one line:
- During the good ending, Ethan gives a monologue that sounds more at home in a crappy straight-to-TV movie about the dangers of peer pressure than a horror game. It doesn't help that A) there was no narration up until this point, and B) that the "door" symbolism was never mentioned before, excluding a very minor moment in the demo.
- In the 21 DLC, there's only one or two voice clips recorded for each character hitting or staying. This leads to some serious dissonance, as those voice clips are mostly pretty calm. Clancy will go from screaming in pain to politely requesting a new card, and Hoffman will go from sobbing to doing the same.
- "IT HURTS! DAMN YOU! DAMN YOU ALL TO HELL!!" Come on, was that really the best time to drop in such an obvious movie reference, fellas?
Resident Evil: Revelations
- When playing the demo, make sure the people around you understand that you're playing a game demo that is going to have a guy being strangled (if you have the sound on and don't have headphones on). Otherwise, the random grunting sounds rather... questionable.
- The game is already narmy without even playing it because the title isn't even spelled correctly.
- "Me and my sweet ass are on the way!" Come to think of it, a lot of Jessica's flirtatious lines are Narmful simply because of how amazingly inappropriate they are given the circumstances.
- Not only that, but her over-designed wet suit with heels, a collar, half of her hair sticking out and nothing covering her right leg is so ridiculous looking that it makes the character impossible to take seriously. It doesn't help that nearly everyone else in the game wears realistic and sensible clothing.
- Her default expression is a goofy cat grin that makes her look like she's having the time of her life.
- God, these tentacles are so annoying!
- Raymond's silly looking clown-red bouffant/combover 'do. It really undercuts his sinister characterization when he looks like he just wandered in from a Flock of Seagulls tribute show.
- His parter Rachael also sported a similarly ridiculous hairdo, complete with Sam the Sheepdog-style Blinding Bangs. The FBC's grooming and dress policies must be a hoot.
- Let's not forget the fact that half a time, Raymond has this stupid, gritted teeth expression on his face, even when it's not appropriate, like when he's walking down an empty corridor.
- His parter Rachael also sported a similarly ridiculous hairdo, complete with Sam the Sheepdog-style Blinding Bangs. The FBC's grooming and dress policies must be a hoot.
- Quint and Keith are a fountain of this, from Quint's ridiculous voice to the fact that their callsigns are 'Jackass' and 'Grinder'.
Resident Evil: The Umbrella Chronicles
- Chris's amazing ability to state the obvious. After Plant42 has thrown acid at Chris and Jill and attacked them with its vines...
Chris: "Be careful, I'm sure it's dangerous." NO SHIT DUDE.
- This exchange from the Talos fight:
Chris: He changed forms?!Jill: Is this his true form.
- From the same video, Chris and Jill noticing an enemy and frantically deciding they can't let it get away...and proceed to walk as slowly as they have already been doing for most of the chapter.
- The intro for Raccoon's Destruction. Surrounded by zombies and low on pistol ammo, Jill decides the best course of action is to...throw her empty gun at one zombie (Sure, she was Dual Wielding but...) and when her other gun runs out of ammo she...jumps up and grabs a pipe and wraps her legs around a zombie's head, making no attempt to actually look for an escape. If it weren't for Carlos...
- The last part of the second level and almost all of the third level of Raccoon's Destruction thanks to weird dialogue and programming errors. The last part of the second level is running from a group of Hunters in a dark corridor, and during it, Carlos proclaims he won't let anything bad happen to Jill. When the level ends, he suddenly shouts "We're screwed!" as it fades out. But depending on how well you do, he can shout "We're screwed!" practically a few seconds after he heroically proclaims to protect Jill.
- As for the third level? Well first off, when Carlos and Jill hide from Nemesis inside the morgue (And summarily gun down an army of zombies thanks to making the stupid decision to hide in a frigging morgue during a Zombie Apocalypse), they both step out to an empty corridor, leading to Jill randomly saying "I think so too." And no, Carlos says absolutely nothing to indicate that the coast was clear (He didn't need to) yet Jill just randomly spouts that out with no context whatsoever.
- THEN when Carlos and Jill are running around the Front Hall's balcony, they see Nemesis down below, holding a rocket launcher. Resulting dialogue:
Jill: It looks that way.Carlos: AGAIN?! Now what?!
- This would be a fairly standard dialogue piece on its own, but a programming error leads to Jill's line coming first and as a result, lacks context and makes her look a bit schizophrenic, almost as if she says this to every big monster she comes across that doesn't go down in one bullet. And THEN it pops up in the last Nemesis encounter before the boss fight, with Jill saying the exact same line (The exact same vocal, too) with the exact same lack of context and programming error.
Jill: It looks that way.Carlos: He survived that?!
- This would be a fairly standard dialogue piece on its own, but a programming error leads to Jill's line coming first and as a result, lacks context and makes her look a bit schizophrenic, almost as if she says this to every big monster she comes across that doesn't go down in one bullet. And THEN it pops up in the last Nemesis encounter before the boss fight, with Jill saying the exact same line (The exact same vocal, too) with the exact same lack of context and programming error.
- Carlos' line is hilarious too considering that you blow up Nemesis' rocket launcher while he's holding it. Carlos, when you accomplish that, triumphantly claims "Even he couldn't have survived THAT!"...except you can clearly see Nemesis is merely kneeling in the classic weary pose with only the mild smoke being any indicator, and Nemesis is still clearly moving a little, therefore clearly survived THAT. You're overestimating your chances there, Carlos.
Resident Evil: The Darkside Chronicles
- Darkside Chronicles gives us a real gem during the Resident Evil 2 segment. You run into Sherry, of course, and she runs away, which confuses Claire. However, since the game likes Rewarding Vandalism, you're bound to get a downright hilarious amount of...
Leon: "Why is she running away from us!?" (said while blasting the shit out of the entire room)
- Blob!Birkin's gargled and muffled "SHEEEERRYYYYYYYYYY" when he comes bursting into the train. This is long after he should have the proper vocal chords to speak, let alone the sentience to do so.
- During Ada Wong's "death" some of her lines come across as forced. This clashes greatly with her portayal in The Umbrella Chronicles.
Ada: It's strange. I barely know you, but somehow I knew you'd say that.
Ada (Resident Evil 2): I'm just a woman... who fell in love with you."
- Tch, still beats the line she used in Resident Evil 2
- All the dialogue in the final cutscene, like the "virus in your soul" line.
- The Hunter's death animation when taken down with the shotgun. They almost always lift their head up, and slam it back down with a WHUMP sound.
Resident Evil Survivor
- Resident Evil: Survivor. Oh my god, Survivor. Probably the moment that takes the absolute cake is Vincent's phone call from his mother which Lily is listening to on a computer terminal. What makes this better is that it's immediately followed by an equally hilarious moment: Lily seeing Ark approaching from behind, calmly turning her chair around and standing up, and then shrieking and trying to run away from him.
- "We can keep flying as long as we have fuel." No shit, Sherlock.
- The fact that depending on the path you take, the main antagonist will be a Danny Devito-looking midget.
- In Survivor, Mr. X has an incredibly dopey death animation. He teeters from side to side like he is dizzy, then falls to his knees and faceplants to the ground/floor.
- While it's presented as Nightmare Fuel and a Moral Event Horizon (which, to be fair, it totally is), the revelation that Tyrants are created by torturing and vivisecting runaway teens is tough to take seriously. It comes off as the writers trying way too hard to sell the audience on how evil Umbrella is, as if destroying a lab full of their own researchers and then getting an entire town wiped off the map didn't make that case strongly enough.
- In Dead Aim, the written dialogue almost never matches the spoken lines in both words and tone.
- One infamous aspect of Dead Aim is Morpheus' transformation when he injects the TG Virus into himself. Turning into a sentient Tyrant is all well and good til you notice that, for no reason whatsoever, it gave him breasts. And flesh high heels.
- Fong Ling's mission has been cancelled because the Chinese government decides to pay Morpheus' ransom demand money. So do they call her back home? Nope. They're content to fucking vaporize her from orbit with a fucking Kill Sat. And how does Bruce solve this problem? By slicing into Fong Ling's arm with a fucking knife and pulling out the microchip the Kill Sat was homing in on. No words.
Resident Evil Outbreak
- While not quite as bad as earlier games, the first Outbreak definitely had some Narm. The scene where you could attempt to make a call over a dead firefighter's radio in the "Hellfire" scenario was outstanding in its stupidity. Why? They used some of the random voice clips that you would get when you spammed the adlib button in-game for that scene, presumably a time and cost-cutting measure that wasn't done for any of the other cutscenes in the game.
- One of the downer endings for the final scenario, "Decisions, Decisions", with Kevin and Jim stranded at the Umbrella University, was pretty cheesy too. Although, if you liked one or both of those characters, the ending is a little more sad, giving it more Narm Charm than full-on narm.
- In File # 2, there was a weird thing about the good endings where you save Linda the scientist. Earlier on in the final scenario, Linda got shot in the leg by a sniper. But at the end, she appears to be standing and walking just fine on her own without being supported by anything or anyone else. What the f-?
- "Mass Production? RIDICULOUS!!!" Notably, this was in the opening cutscene for the level, a few seconds in. It was an unspoken rule of the game that you didn't vote to skip the cutscene until after that line.
- Quite a few of the ad-libs and scenario endings can come off as narmy, considering the weird dialogue. George's in particular seems to feature this because of his Sesquipedalian Loquaciousness, and the bizarre 'Hey. Hey! HAY!' when he's offering items. David's meanwhile is often because he's often trying to sound a little too cool for the situation.
George: (upon seeing a huge zombie elephant) "Good lord, a rampaging pachyderm!"
- In David's Ending of Hellfire, the firefighter finishes explaining the city's situation and compliments David for surviving. David, in apparent total disbelief he was rescued by the firefighter, replies "You helped..."
Resident Evil: Gaiden
- Leon, with guns being pointed at him by Umbrella grunts, practically dares them to open fire on him ("What're you gonna do, shoot me?") and when they actually do, he takes cover and...
Leon: I can't believe they opened fire!
Resident Evil: The Mercenaries 3D
- If you thought The Joker's puns were bad... promotion for the game referred to the global virus outbreak as The War on Horror and the series has seemingly run with the idea.
Resident Evil: Revelations 2
- Now they're doing it on purpose. The game opens with an advertisement for TerraSave, with the cheesiest possible catchphrase.
- The line "We are the unflinching mop that sops up the evils of bioterrorism and chemical warfare" makes you wonder if the writer has been watching Darkwing Duck.
- Monster Neil, full stop. When the fucker isn't being a difficult boss, he's spewing the best lines in the game. Lovely gems include:
- "Mother of balls, my life is awesome!" Would probably be funny in most contexts, but in this game, it is said while the character in question is being chased by Zombies. Seriously.
- Moira Burton isn't exempted from narm (It runs in the family).
- A horrible line ruins a great ending:
Barry (Joking): Fuckin' technology!Moira (Cheerfully): Fuck it right up the ass!


text:
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Category Archives: PC Behavior
The Tome Show: Player Engagement & DM Preparation
I was recently invited to participate in The Tome Show, a long-running podcast devoted to Dungeons & Dragons news, reviews, interviews, and advice. I joined hosts Jeff Greiner and Tracy Hurley to discuss the topics of player engagement during a session and … Continue reading
Posted in Communication, DM Advice, PC Behavior Tagged Communication, Dungeon Master, Gaming, Mike Shea, PC Behavior, Player Engagement, Preparation, RPG, SlyFlourish, The Tome Show 2 Comments
Selling The Drama
EDITOR'S NOTE: Sadly, the You Tube videos were all pulled by WWE since I published the article. Regardless of the actions that take place during combat encounters in Dungeons & Dragons 4th Edition, it is the responsibility of the DM … Continue reading
Posted in Communication, DM Advice, Encounters, PC Behavior Tagged Communication, Dungeon Master, Dungeons & Dragons, Gaming, Jim Ross, Monster Building, NPC, PC Behavior, Ric Flair, RPG, Wrestling, WWF 12 Comments
Critical Overload
I am discovering a growing "problem" in my campaign. The number of critical hits leveled against monsters during any given combat encounter in our Dungeons & Dragons 4th Edition campaign is getting out of hand and it is effecting my … Continue reading
Posted in DM Advice, Encounters, PC Behavior Tagged Combat Balance, Critical Hits, D&D, Dungeon Master, Dungeons & Dragons, Gaming, Mike Shea, Monster Building, PC Behavior, RPG 37 Comments
The Agony of Defeat
Approximately 60 hours before I learned that my blog won the RPG Site of The Year from Stuffer Shack this week, I presided over arguably the worst D&D session I have ever run. The session started out well enough, but the last two … Continue reading
Posted in DM Advice, PC Behavior Tagged Communication, D&D, Dungeon Master, Dungeons & Dragons, Gaming, NPC, PC Behavior, RPG, Shadowfell 36 Comments
Lest Ye Be Judged
Character alignment has been something that is largely overlooked in the D&D campaigns I am a part of – either as a PC or a DM. Generally the players are Lawful, Lawful Good or Neutral on their character sheet but … Continue reading
Posted in DM Advice, Encounters, PC Behavior Tagged Alignment, Communication, D&D, Dungeon Master, Dungeons & Dragons, Gaming, PC Behavior, Skill Challenge 13 Comments
Understanding Self and Other
In recent weeks, I have been asked for input from others in the online community about certain topics. It has been fun to communicate with other bloggers on their ideas and contribute in any way possible. I wanted to direct … Continue reading
Posted in Communication, DM Advice, PC Behavior Tagged Communication, D&D, Dice Monkey, Dungeon Master, Gaming, Mark Meredith, Mike Shea, PC Behavior, Psychology, RPG, SlyFlourish Leave a comment