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The Secret of Kells Trailer: Refresh Yourself on the Surprise Oscar Nominee
Posted on Tuesday, February 2nd, 2010 by Russ Fischer
In November, when the twenty films submitted for the Best Animated Film Oscar were submitted, we noted a couple of titles that might have been unfamiliar to readers. One of them was The Secret of Kells, which we introduced as "an interesting hand-drawn film about a ninth-century boy who rebels against his guardian's orders and helps to illuminate a famous Irish manuscript."
The film has already been released internationally, and at the time we ran that piece, the handful of commentors who had seen it were very enthusiastic about the film. I want to take this chance to run the trailer again so that those who've never heard of the film get an idea of how it landed the nomination. Read More »


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Title Search
> Kentucky
Kentucky Real Estate Deed Forms
An owner of real property in Kentucky may convey an interest in real property that is not in the adverse possession of another; but no estate of inheritance or freehold or for a term of more than one year in real property shall be conveyed except by deed or will in writing (382.010). The customary form for a conveyance in this state is the warranty deed. Other common forms are the warranty deed for joint tenants with rights of survivorship and a quitclaim deed.
Any person of lawful age can hold and convey property in Kentucky. Property ownership laws extend to aliens, and are codified as follows: After declaring an intention to become a citizen of the United States, any alien who is not an enemy may recover, inherit, hold, and also pass by descent, devise, or otherwise any interest in real or personal property in the same manner as a citizen of this state would (381.290). Real estate can also be owned jointly and can likewise be conveyed to husband and wife, which will create a tenancy in common, unless a right by survivorship is specifically added to the deed (381.050). The type of conveyance used in a transaction, and whether or not a right of survivorship is included, will depend on how the property is held, the owner's intentions, and the grantee's (or grantees') capacity to take title.
A deed can be admitted to record in Kentucky when it has been signed and acknowledged by the grantor before the proper clerk by the party making the deed; or when it has been proved by two subscribing witnesses (382.130). If the grantor is under 18, the parent or guardian may sign. The grantor's attorney may also sign. Because Kentucky recognizes the dower/curtesy rights of non-titled spouses, a non-titled spouse must join in a deed to convey his or her interest in the property (392.020). When the acknowledgment of a deed is taken by an officer of Kentucky or by an officer residing out of state, the officer may simply certify that it was acknowledged before him, as well as the date the act took place. This is called a certificate of acknowledgement (382.160). A conveyance that is executed and acknowledged according to the laws of another state will be accepted for recordation in Kentucky. A real estate deed must plainly state or refer to the next immediate source from which the grantor derived title to the property or the interest conveyed (382.110). All applicable taxes must be paid before a deed can be accepted for recording (382.260). Section 382.135 of the Kentucky Revised Statutes lists further requirements that relate to recording. The recording requirements are also organized by county in the
Kentucky Recording Section
Each instrument that is recorded should be delivered to the party that is entitled to receive the instrument. The recording statute in Kentucky is a notice statute, which means that a later buyer who pays fair value for the property and does not have any notice of any earlier conflicting interests will have priority over any later recordings pertaining to the same real property. All deeds, mortgages, and other instruments required by law to be recorded in order to be effectual against purchasers without notice or creditors, should be recorded in the county clerk's office in the county where the property, or the greater part of the property, is located (382.110). All bona fide deeds take effect in the order that they are legally acknowledged or proved and recorded.
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subset: commoncrawl


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Them Birds That Fly
- Artist: Bobby Frisco
- Format: CD
- Release Date:10/12/2004
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Singer/songwriter, Bobby Frisco, offers a not-so-traditional brand of bluesy-folk music, blended with an Everly Brothers sense of harmonies. Inspired by artists ranging from Dylan to Beck to Ramblin' Jack, Frisco sings of the places he's seen, the people he has met, and of that irrepressible devil who's still trying to steal his soul. A perfect example of the new folk, this record shows off Frisco's songwriting ability and flexibility mixing rhythms and styles while holding them all together with his melodies and lyrics.


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My name is Jack and I'm 24 years old. For the past 5 years I have spent the bulk of my time and money working to revegetate and expand the boundaries of heritage rainforest in the Atherton Tablelands in Australia. During this time, I have planted thousands of native trees. Most of these, I raised from seed that I hand-collected from the rainforest floor. Although it's hard work that I am not paid for, I know that without someone to represent it, the rainforest will give way to development, and the habitat of many threatened animals, including cassowaries and tree kangaroos, will be gone.
It is estimated that there are less than 1,000 cassowaries left in the wild, and I know of at least 10 that call my patch of revegetated forest home. I can not stand by and allow these amazing prehistoric-looking animals to fade to extinction. Many rainforest seeds need to pass through a cassowary's digestive system to germinate. This means that if the cassowaries go extinct, so will a variety of trees, and this could have a devastating effect on the ecosystem.
Although I beleive my work is vital for this incredibly diverse ecosystem, I can't continue it as I have been. I am falling further into debt as the little money I have is spent on seedling trays, fertiliser, infrastructure to water the trees, seed raising mix and machinary to clear the noxious weeds that took root decades ago when the land was cleared. Any donations I receive will be used for these items.
The environment has given us what we need for thousands of years. Fresh water, food, clean air. In return, the human race has been careless and the effects are starting to show. It's time to act now and give a little back. This project is my life's work and I would be incredibly grateful to anybody who can help me continue it. Thank you for your time.
UPDATE: March is usually the "wet season" of the wet tropics. It is now that many fruits of the forest are falling. Here's some of the seasonal fruits of March.


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By Ginger Vieira
Before you've found the DOC (Diabetes Online Community), living with diabetes can feel very lonely simply because the chances of being able to easily communicate with people who know what's like to live with diabetes are hard to find. In my own life, the people I know locally with diabetes I actually know thanks to the DOC! And hospitals and diabetes clinics rarely seem to make an effort to connect those living with diabetes, young or old, type 1 or type 2. (I once went to a diabetes support group organized by my hospital and there were 4 people there, all over the age of 70 with the type of diabetes I don't have.)
Once you discover the DOC, which is an unofficial but widely spread group of people across the world who live openly with their diabetes on the internet, that loneliness will be a distant memory!
Benefits of the DOC
The benefits of the DOC are invaluable and endless, and able to be shaped around what you need for support in your life with this disease. Whether you're a parent of a child with diabetes, the spouse of a loved one with diabetes, or living with any type of diabetes yourself, you can find support in this community.
- Realizing and knowing that you are absolutely not alone!
- Able to see what kinds of approaches towards lifestyle, nutrition, exercise, and more has been beneficial for other people with diabetes.
- You'll have endless source of support and motivation, especially for those days or weeks when dealing with diabetes feels more challenging than other days! In the DOC, you will find more empathy than sympathy, because you'll be surrounded by those who know exactly what those challenges can feel like having been through those challenges themselves.
- Celebrating with other people who know what it's like to hit your goal A1C after months of working hard on your blood sugars, or rejoicing in the "no signs of retinopathy" moment after an eye doctor check-up…the DOC is filled with people who can share your happiness in the little and big moments of success!
Where is the DOC?
Everywhere, to be honest. If you're reading this article, you've already encountered one of the many websites that are engaged and involved with the greater DOC. Here are other places to easily become part of the DOC and gradually expand your network of friends overtime:
- Twitter: Every Thursday at 9 p.m. EST you can follow the hashtag #DSMA on Twitter. Founded by Cherise Shockley, DSMA hosts a new theme each week, encouraging conversation and connection. You can simply watch, or participate by tweeting your responses to the questions post by DiabetesSocMed, including the hashtag #DSMA in all of your tweets from 9 – 10 p.m. every Thursday!
- Facebook: Search "diabetes" in the groups section of Facebook and you will be overwhelmed by your options! Overwhelmed, I tell you! While there are hundreds of diabetics who have become friends through their personal pages, many met through the groups created by other patients. If you don't live the vibe of a particular group, don't stop there, join another!
- Blogs & Websites: There are hundreds–I mean, hundreds–diabetes blogs out there today! But I'll list just a few of the most popular: Diabetes Daily, SixUntilMe, The Type 2 Experience, tuDiabetes, Children with Diabetes, TCOYD, the College Diabetes Network, DiabetesMine, A Sweet Life, Diatribe, Parenting Diabetic Kids, Your DiabetesMay Vary and very many more. You can much larger list of many more voices you can trust, check out the Diabetes Advocates membership list.
See you soon in the DOC.
Diabetes Advocates Member on Getting to Know the DOC
How to get involved with the DOC Twitter style – Bleeding Finger
You Can do This – You Can Do This Project
Words of Hope FFL 2013 – You Can Do This Project
All About LADA (Adults with Type 1) – Diabetes Mine
Who best to say you will be okay? – Your Diabetes May Vary
For The New Travelers…. Chronicles of D-Boy and Ribbon
From other DOC voices:
I can see clearly now… 1 type 1
Social Media and The Monster Under the Bed – A conversation with HCP about the DOC
Social Media Made Easy: Guiding Patients to Credible Online Health Information and Engagement Resources
– Journals article – Clinical Diabetes
Searching for dblogs especially is a lot easy using Diaboogle.com


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- Gender: male
- Member since: July 30, 2008
- Last Broadcast: Jun 13, 2017 5:38:17 PM
- Ethnicity: White / Caucasian
- Orientation: straight
- Relationship Status: single
- Age: 41
- Location: Boston, United States
- First Language: English
- Second Language:
- Height: 6'0"
- Smoke: no
- Drink: no
- Body Type: slim/petite
- Hair Color: brown
- Hair Length: short
- Body Hair: hairy
- Eye Color: brown
- How big is that?
It's about 9 inches. That means if the girl can handle it I can go 9 inches deep. That probably leaves a couple inches unusable.
- It looks bigger?
A lot of guys lie. 9 is bigger than you think.
- Why are you here?
I really get off on showing off my big dick and reading all the comments.
- I'm a guy, want to C2C?
Sorry, I'm straight. Feel free to watch though.
- I'm a girl, want to C2C?
Only if you are local.
- Can you self suck?
- Will you self suck?
No, it hurts my back.
- Can we see your face?
Sometimes. :P
- Will you cum for us?
- Ever been deep throated?
Nope. I'm not sure it's possible.
- Can girls take it all?
Most can't. Some can. I'm happy either way.
- Do you like older/younger women?
- Where can I see your videos?
I am on xtube as MassSchlong. Other people have posted many more of my vids on monstercockland.com. If you look at MassSchlong's favorites there you can find them.
I made a reddit account with the same name.
Sex Questionnaire
Do you enjoy cyber-sex? Maybe a little.
Do you use sex toys? no
Do you enjoy oral sex? Giving and taking
Do you enjoy anal sex? Not really my thing
Do you enjoy porn movies? yes
Are you interested in sex with multiple partners? Its always guy/girl that offers this, and I dont want a guy there.
Do you enjoy BDSM? Definitely not.
What do you look for in a sexual partner? Personality
Who is the one person you would most like to have sex with? My secret crush, heh.
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BY WATCHING THIS: You acknowledge and agree that you shall not post, upload, publish, transmit or make available in any way content of this page including images and recording streamed live or video available for download. Penalties of Copyright Infringement: By reproducing, republishing or redistributing the work of a copyright holder without permission, you may be violating or infringing on his or her rights under the Copyright Act.
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Twuesday Tweetacular: A football win, Lady GaGa, and bacon
@narthuro responded to the football team's win in a calm and collected manner.
@fitzlufkin might be cursed.
@__Emely discovered another Lady GaGa fan.
@eileenmnguyen had some lexical advice for the Leo's staff.
@G_Monroe10 made us feel nostalgic for his pre-NBA career.


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Armed with a wide smile, her warmth on and off the stage lets her get away with murder. One of BBC's award-winning 3 Non-Blondes. Ninia is a favourite guest and commentator for many popular discussion shows, for example Sky Comedy Close Up. Other recent television appearances include Total Wipeout and Celebrity Masterchef whilst her vocal talents can be heard in CBeebies' Tinga Tinga Tales from February 2010.
While Ninia's popularity on television continues to soar, her stand-up remains at the highest level. She is a regular headliner at all the top venues across the UK, such as Jongleurs, Up the Creek, The Banana Cabaret, Glee Clubs and Bound & Gagged.
'The Comedy Assassin' (The Voice).
See more info at niniabenjamin.com
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Ninia Benjamin is absolutely hilarious. Very interactive with the audience but not in a cruel way. She seems to fill the stage. There have been times when I have seen her come on last on a 'non happening' night when the audience havent really got into any of the other… (cont'd) Alison from Berkshire
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Mortgage Application Volume Edges Higher
Washington, DC, Aug. 27, 2014 -- Mortgage application volume last week increased 2.8% from the previous week, according to the Mortgage Bankers Association.
Refinancing applications rose 3% but were down 25% from a year ago. It was the highest level in more than two months. The Purchase Index also increased 3% over the previous week but was down 11% from a year ago.
For the week, the average interest rate for 30-year fixed-rate mortgages decreased to 4.28% from 4.29%.


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Discussion in 'Marijuana Methods' started by hie, Feb 12, 2007.
I got new weed today. But when i break it it doesnt crunch, if its stale can i still smoke it?
Weed is not bread. Smoke it. Unless its moldy theres nothing wrong with it.
It's probably fake. Hahaha! Just kidding, man. Smoke that green, but remember that tomorrow comes...so does death.
I've smoked weed that had to have been months old at least. I do often, even. I'm always finding weed that I forgot about in my apartment or car. Those are really good days.
Dude, it doesnt really matter how old and dry it is. If it doesnt have any mold, doesnt smell like ass, and isnt covered in shit, toke it up!
If it doesn't have mold on it, then toke it up.
When you say it doesn't "crunch", that just means the buds aren't really dry. They are a little moist and don't break apart simply because they aren't dry.
Weed doesn't really go stale as there are no eggs, flour and sugar added to it.
The weed that you're talking about sounds fresh because it's still moist. The stuff that crunches is probably older. Don't keep it airtight, and leave it in a paper bag to keep the light off of it for a day or so and it will be fine. Of course, if you want to store some for the future, and keep it fresh, you can put it in a ziplock, Mason jar, etc. Again, keep it in the dark and light-proof.
Separate names with a comma.


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Awesome RPG game in which you can create a character just for you who'll go into the dark dungeons where headless skeletons and other fearsome monsters are hiding. You'll find weapons, shields and other hidden treasures and you'll be victorious!
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As the story goes, Wayne Wang's Smoke, that fascinating loaf of life set in and around a Brooklyn cigar store, got such a grip on its authors and actors amid last year's shooting that no one wanted to let go. So they didn't. With just six more days of filming (and an additional 2 million bucks) Wang, novelist Paul Auster and an ever-changing cast made a highly extemporaneous second movie called Blue in the Face. If it generates some of the excitement of improvised jazz, it also shows us the grandiose ego trips actors will take when given free rein to ham and mug. In fact, when word about this project got around artistic New York, it suddenly became fashionable to drop by the party and contribute a ten-minute sequence, as in those freewheeling, Warholian times of yore.
Thus does this plotless "instant movie" feature a monologue by rocker Lou Reed comparing the relative social safety of Sweden with the Big Apple, an over-the-top singing telegram delivered by Madonna and a turn by Lily Tomlin as a scruffy homeless man obsessed with Belgian waffles. Roseanne, still a bad fit for the big screen, pops up as (what else?) a carping housewife about to split for Las Vegas. So long. Don't forget to write.
Does the whole business sound a little like Interpretation 101? It is. No one impersonates a swan or sticks a lampshade on his head, but you better bring your deathless love of actors with you to the multiplex.
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It also helps if you're crazy about Brooklyn. Working with rough scenarios--something Robert Altman has done to better effect--Auster and Wang (The Joy Luck Club) also pepper their experiment with scraps of music, local maps and charts, and little verbal riffs by ordinary citizens-in-the-street about ethnic diversity in the borough, stolen-car statistics and other assorted minutiae. Brooklyn-born Harvey Keitel, who anchored Smoke as Auggie, the cigar-store proprietor who took a new photograph of his street corner every morning, is still around, but he's upstaged by the film's stubborn celebrity hunt. Who's coming on next? Giancarlo Esposito? Fellow filmmaker Jim Jarmusch? Hey, there's Michael J. Fox as a pollster who may also belong to a cult. And get a load of RuPaul, New York's most famous drag queen.
Wang and Auster got their title from the notion that if you put a character in front of a camera, that character will talk until he or she is "blue in the face." Don't worry. It happens. Even the taciturn horse players from Smoke get their chance to emote here.
Years from now (maybe weeks from now), the best way to see the superb Smoke and its loose-limbed companion piece will probably be a double-feature binge. Maybe then all the exquisite interconnections of the two parts will become apparent. For the moment, though, the ship remains far more impressive than the dinghy.


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StarTech.com PCISOUND5LP 5-Channel Low Profile PCI Sound Adapter Card 24 Bits, 3x Internal Aux Inputs, Mounting Bracket, PCI, 5.1 Surround SoundItem#: S262-2800 | Model#: PCISOUND5LP
Currently Out Of Stock!
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- StarTech.com logos are registered trademarks of StarTech.com. All others trademarks and copyrights mentioned herein are the property of their respective owners.


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You are not permitted to download, save or email this image. Visit image gallery to purchase the image.
Police are appealing for information after a man was interrupted attempting to break into a student flat in Dunedin last night.
Senior Sergeant Steve Aitken said a woman living in the flat on Clyde St interrupted the man as he was trying to break in through a window about 7.50pm.
The man was described as being between 18 and 25 years old, a thinly built Caucasian with blond hair who was wearing a black, long-sleeve top with yellow writing on it.
Police were speaking to a person they believed may have been involved and were keen to hear from anyone who had seen anything suspicious in the area.
Snr Sgt Aitken said it was usual for the student quarter to be targeted by burglars at the end of the academic year.


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An associate professor of rhetoric and writing at the University of Virginia's College at Wise, Amy Clark D'05 has two books coming out this year.
Success in Hill Country, published by the Napoleon Hill Foundation, is a collection of oral histories by Appalachians who have achieved success using Hill's principles from his bestseller Think and Grow Rich.
A second book, Talking Appalachian: Voice, Identity, and Community, which she co-edited with retired IUP English professor Nancy Hayward, will be published by the University Press of Kentucky. A collection of research, fiction, and creative nonfiction, this volume combines scholarly and interpretive works about Appalachian dialects from Western Pennsylvania to Northern Georgia. The co-editors assembled a panel on the subject for the Appalachian Studies Association's national conference at IUP in March.
Amy is founding director of UVa-Wise's Appalachian Writing Project, a nonprofit that aims to improve the teaching of writing. Her dissertation, "In Our Mothers' Words: The Vernacular Literacy Practices of Central Appalachian Women," was a finalist for the James Berlin Dissertation of the Year Award. She also won the Harrison Award for Outstanding Teaching at UVa-Wise in 2005.
She makes her home in Big Stone Gap, Va., with her husband, Bryan Spain, and their two children.
Photo: Tim and Angel Cox
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Hala Offer Provides Instant Rewards for Qtel Customers
Qtel today announced a great new offer for all Hala customers, which will fuel a sense of excitement across the country.
During promotion period of one month, every time customers spend QR15 on Hala in one day, they will be instantly rewarded with QR15 extra credit to be used on the same day.
The credit can be used for international and local calls, roaming, collect calls, video calls, SMS messages, MMS and Voice SMS. Customers who spend QR15 using these services will be alerted by SMS that they have been awarded an additional QR15 credit.
The amazing 15/15 Hala offer is being made available automatically for every Hala customer and will run from 15 April through to 15 May 2010.
Qtel developed the new offer to provide an immediate bonus that will enable people to stay in touch with friends, family and colleagues, and offer instant value for money. Customers effectively double their credit by spending just QR15, so the promotion will equally benefit all sections of the community in Qatar. Customer will also benefit from the ongoing QR 0.99 per minute rate for international calls for Hala customers, which has been extended to 15 May.
By rewarding usage, Qtel is aiming to add a sense of excitement to people's daily routine, so that the fun of a long phone call with family overseas is followed by the thrill of a QR15 award.
Free credit will remain valid until 11:59pm on the same day that they have used QR15 worth of Hala services. The credit bonus is for personal use only, and cannot be transferred.


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Today is probably the first time you'll ever hear the name Kami Ring. Unfortunately, in all likelihood, it'll probably also be the last.
Ring – 10, of Cecil County – was buried today, the victim of an exceptionally heinous crime committed by someone she regarded as a family member.
Ring's body was discovered in a field behind the Port Deposit home where she'd been staying last Monday. According to the report in the Baltimore Sun, "She was partially nude, with signs of a cutting injury to the neck and injuries indicating she had been raped, as well as having been struck in the head, the charging documents state."
Her accused killer, Richard Eugene Madden, Jr., has been charged with first- and second-degree murder, as well as rape and assault. A serial offender, Madden was released from his most recent prison stint in February 2013, and was in jail on drug charges when police linked him to the crime.
Though not related by blood, Ring regarded Madden's parents as her de facto grandparents, making Madden her de facto uncle.
According to The Sun, Madden posted the following message on Facebook: "right now i am going out of my [expletive] head.........my neice kami want missing some time in the night or morning... so pleas if i have seen or heard anything please let me know ASAP."
Apparently, when searchers wanted to check out the field where Ring's body was found, Madden tried to direct them elsewhere, explaining, "Those babies would not be walking over there near those briars."
A DNA test positively linked him to biological evidence found on Ring's body. A gray shoestring was found on the child's body, and Madden's tennis shoes were found to be missing their gray shoestrings. Madden also had, "scratch marks on his body he could not explain."
At a candlelight vigil, Ring was remembered as a consistent honor roll student who achieved a perfect attendance record during the most recent school year.
As I heard this story reported on the radio, I felt myself getting angry.
First, of course, I got angry at the monster who perpetrated this crime against an innocent child.
Second, I got angry at the governmental leaders who – through their blithe arrogance – decided to repeal the state's death penalty during the most recently-concluded legislative session.
Maryland has never been known for its swift and sweeping application of the death penalty. Since its reinstatement in 1978, only five people on death row were actually executed, the last execution occurring in 2005. Instead, it remained an infrequently-used option to be applied in only the most egregious cases, as well as a valuable tool for prosecutors.
Nonetheless, the state's political establishment – buoyed by ballot box wins on other progressive touchstone issues in 2012 – decided that eliminating capital punishment was its next burning priority.
In a June 2nd opinion piece in The Sun, Benjamin Jealous – president of the NAACP – celebrated the repeal of the death penalty and the failure of so-called "right-wing activists" to get it on the ballot.
Still, solid majorities of Marylanders (54 percent to 41 percent according to a February 2013 Washington Post poll) supported the state's death penalty. Among that majority: Democratic Attorney General and gubernatorial hopeful Doug Gansler and Democratic Baltimore County State's Attorney Scott Shellenberger.
Now, the death penalty repeal does not take effect until October 1st – which I presume means Madden could technically still be eligible for it.
Still, I question whether a prosecutor will even bother trying to impose it during its waning hours.
I hope I'm wrong…because, to me, it sure seems like this guy deserves it.
So, at the end of the day, here is where things stand: Kami Ring goes into the ground, and her killer will – in all likelihood – avoid a similar fate, thanks to the misdirected compassion of the Maryland General Assembly and Governor Martin O'Malley.
I'm sure the progressive activists who worked so hard to repeal the death penalty – majority will be damned – are breathing a collective sigh of relief that Madden will be spared the ultimate penalty if he is convicted.


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THE families left shattered by the electrocution deaths of three young men have declared an apology from Kevin Rudd is nothing more than words.
The mother of a young man killed in the insulation debacle said she had no interest in a personal visit or apology from the Prime Minister, while the families of the other victims have labelled Mr Rudd's apology ''too little too late''.
Christine Fuller, mother of 25-year-old victim Matthew Fuller said any apology would be a waste of time.
''His (Kevin Rudd's) apology is just a waste of time . . . I don't want to talk to him,'' Mrs Fuller said.
''He (Mitchell) was the light of our lives and we've lost him. We had such high hopes for him in the future and now we are never going to see that.''
Mr Rudd issued a 300-word public apology to the families on Thursday night from Indonesia, after State Coroner Michael Barnes ruled the physical danger and damage to property should have been obvious to the stimulation scheme's developers with the three deaths entirely avoidable.
As well as Mr Fuller, Rueben Barnes, 16, Mitchell Sweeney, 22, and a fourth victim in NSW, were all killed while working in the Home Insulation Program in late 2009 and early 2010 developed during Mr Rudd's first stint as prime minister.
Brendan Sweeney, brother of victim Mitchell Sweeney, took to social media to slam the Prime Minister's ''10 second'' apology as a ''joke'' after three years of heartache for the family.
Maurice Blackburn lawyers senior principal lawyer Peter Koutsoukis represented the Sweeney family and said they wanted the Coroner's recommendations to be adopted to avoid any repetition of the botched scheme.
''They (the Sweeney family) welcome the apology, as I said, and they would appreciate a face-to-face apology,'' he said.
''She (Wendy Sweeney) is obviously feeling the trauma of this. You can imagine what it's like to lose your 22-year-old son, the youngest in the family . . . No apology can bring him back, of course they are struggling.''
Lawyer Bill Potts represented Rueben Barnes' father Murray Barnes during the inquiry and said Mr Barnes had been ''shattered'' by his teenage son's death.
''Saying sorry is the easiest word . . . Money, compensation, will never bring Rueben back,'' Mr Potts said.
Mr Potts said all Rueben was given for safety was sunscreen - the Coroner's inquiry showing a way that all future governments should avoid needless deaths.
''We take that what the Prime Minister is doing is not merely expressing regret or sympathy but accepting the Federal Government is at fault in relation to the entirely preventable death of Rueben Barnes and the other young men whose lives were needlessly lost as a result of the scheme,'' Mr Potts said.
''Mr Barnes is concerned that Mr Rudd's apology is just words - too little and too late . . . he should not just talk, he should act.''
He said the family would consider any ex gratia payments from the Federal Government.
''If the Prime Minister is truly sorry and accepts responsibility then we would ask on behalf of Rueben Barnes's father that the Prime Minister not merely open his mouth or his heart to the family but open the Commonwealth Government's wallet.''
Outgoing MP Peter Garrett, who was the minister responsible for rolling out the flawed $2.7 billion pink batts scheme, said he was sorry for the deaths of the four men - three in Queensland and one in NSW.
''Look the first thing to say is look I'm terribly sorry about what happened but now that we have this Coroner's report and recommendations in place we can honestly and sincerely hope that it doesn't happen again,'' Mr Garrett said.
''It's on the public record . . . that I acted absolutely properly and discharged my responsibilities as a minister as should be expected.''
He declined to comment on whether he warned Mr Rudd about any potential dangers in the scheme.
Deputy Prime Minister Anthony Albanese said both he and the Prime Minister would be happy to apologise directly to the families of the four men who died as a result of the Government's botched home insulation scheme.
''Those of us who know parents who've lost a young child - or in this case, a young man - know the grieving process is very difficult indeed, and I think anything that can be done (to) assist that should be done,'' Mr Albanese said on radio yesterday.
Originally published as Families reject insulation apology


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Blog: UNC rallies to beat NC State in OT, 85-84
Posted February 26, 2014
FINAL: UNC 85, NC State 84: UNC trailed NC State for nearly 35 minutes of regulation Wednesday night, but took the lead late and forced overtime where they topped the Wolfpack, 85-84. Marcus Paige scored 35 points and JP Tokoto had a double-double with 16 and 10 for UNC. TJ Warren led all scorers with 36 points.
End of Regulation: NC State 71, UNC 71: After a bizarre sequence in the final we will head to overtime at PNC Arena with UNC and NC State tied at 71.
Marcus Paige has scored 25 points and JP Tokoto has a double-double with 16 and 10 for UNC. TJ Warren leads all scorers with 27 points.
3:26 2nd: UNC 60, NC State 59: UNC has taken their first lead since the 16:11 mark of the first half and will be going to the line up one out of the final media break of the game.
7:45 2nd: NC State 52, UNC 51: NC State has not trailed since early in the first half, but UNC continues to stay within a possession as each team is struggling offensively and foul trouble is becoming an issue.
Beejay Anya and TJ Warren have each gone to the bench with four fouls for NC State. UNC has four players with three.
11:37 2nd: NC State 42, UNC 38: UNC had multiple chances in the last few minutes to take the lead but have struggled from the floor and the line as the Wolfpack have maintained the lead for the last 25 minutes of game time.
15:44 2nd: NC State 37, UNC 32: UNC has trimmed an eight-point halftime deficit to five at the first media timeout although the energy in the building seems to be neutral-to-none.
HALF: NC State 34, UNC 26: At the half, NC State leads UNC 34-26 behind 10 points from TJ Warren and the contributions of seven other scorers. Meanwhile UNC has 11 turnovers that have led to 11 NC State points.
Beejay Anya has chipped in eight points and three rebounds for NC State while Ralston Turner has five points, two rebounds and three assists.
JP Tokoto leads UNC with eight points and five rebounds.
3:38 1st: NC State 28, UNC 19: The Wolfpack are holding on to a 9-point lead in large part to BeeJay Anya's eight points and three rebounds.
The Heels are not helping themselves as they have eight turnovers that have led to nine NC State points.
7:53 1st: NC State 21, UNC 15: NC State has seized momentum after a Ralston Turner three and a BeeJay Anya plus-one and the Wolfpack are up seven on UNC at the under-8 timeout.
10:55 1st: NC State 13, UNC 13: TJ Warren has a game-high six points to lead the Wolfpack, but UNC has four different players on the scoreboard and the teams are level at 13 midway through the first half.
15:19 1st: NC State 6, UNC 5: TJ Warren has four points and Ralston Turner has hit a baseline jumper as the Wolfpack lead UNC at the first media break, 6-5.
UNC has just one field goal on nine tries and Kennedy Meekd leads the Tar Heels with three points.
20:00 1st: NC State vs. UNC: In what is certainly an important game for each team as far as their positioning in the ACC, both NC State and UNC will start familiar lineups.
The red hot North Carolina Tar Heels continue their quest to move up the ACC standings, as they take on local rival NC State in a league bout Wednesday night at PNC Arena. The game will tip at 8 p.m. on WRAL-TV.
After a seven week absence from the Top 25, Roy Williams squad re-entered this week, thanks to a nine-game win streak, that has all but erased a poor 1-4 start to league play. The Tar Heels are coming off an impressive 105-72 rout of Wake Forest his past weekend to pick up their 20th win of the season. At 10-4 in league play, UNC holds down fourth place in the conference standings.
Mark Gottlieb's Wolfpack are a solid 17-10 on the season, but conference play has prove to be much more challenging than the non-league slate, with NC State at an even 7-7 in the ACC. The Wolfpack pulled even in the league with Saturday's 71-64 win at Virginia Tech.
North Carolina holds a 149-76 lead in this longstanding rivalry. The Tar Heels have won 15 of the last 16 meetings and are seeking the regular-season sweep after posting an 84-70 win in Chapel Hill on Feb. 1.
The Tar Heels have fought through adversity this season and come out better for it from a team standpoint. A dangerous offensive squad, UNC is averaging a solid 77.0 ppg on .463 shooting. The team also enjoys positives in both rebounding (+6.2) and turnover (+1.6) margins. Guard Marcus Paige has taken on a leadership role this season and has flourished as both a prolific scorer (16.9 ppg) and deft distributor (4.6 apg). James Michael McAdoo adds frontcourt balance with 14.4 points and 6.9 rebounds per outing. Leslie McDonald (11.3 ppg), Brice Johnson (10.3 ppg, 6.4 rpg), J.P. Tokoto (9.0 ppg, 5.6 rpg) and Kennedy Meeks (7.9 ppg, 6.1 rpg) provide more than enough depth.
North Carolina was at its offensive best against Wake Forest this past weekend, erupting for 105 points, scoring 50+ points in both halves. The Tar Heels shot a sizzling 57.4 percent from the floor overall, including an impressive 11-of-15 from behind the arc. Six Tar Heels notched double figures in the balanced attack. McDonald led the way with 19 points. Meeks added 15, followed by Johnson (14 pts), Paige (13 pts), McAdoo (11 pts) and Tokoto (11 pts).
NC State lacks the scoring depth that UNC has, but the team's trump card is standout forward T.J. Warren. A favorite to earn ACC Player of the Year, Warren leads the conference and ranks fifth in the nation in scoring at 23.3 ppg. The 6-foot-8 sophomore also finds time to lead the team in rebounding (7.1 rpg) and steals (44). Ralston Turner is a distant second in the scoring column for NC State at 10.2 ppg. Anthony Barber (9.4 ppg) and Desmond Lee (9.3 ppg) are just under the double-digit mark.
Warren was at it again in the win over Virginia Tech, posting his sixth 30- point game of the season, finishing with 31 points, on 12-of-21 shooting. Kyle Washington added 13 points and Tyler Lewis doled out a game-high 11 assists in the win for NC State, which offset a poor performance from long range (4- of-24) by outscoring Virginia Tech 38-22 in the paint and adding 19 points off 17 Hokie turnovers.
A dynamic scorer, Warren keeps NC State in most games. However, North Carolina has all but assured itself of an NCAA Tournament berth with its recent run and isn't about to ruin that by faltering down the stretch.


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Bacon and Corn Griddle Cakes
Doesn't this look amazing? Seriously – who wouldn't want these for breakfast, lunch and/dinner. This pic will def, go on Pinterest!
VIA: http://www.recipegirl.com/2012/02/16/bacon-and-corn-griddle-cakes/ (Show the love and visit her site – awesome)
8 slices bacon, cut into 1/2-inch pieces
1/3 cup finely chopped sweet onion
1 cup all-purpose flour
2 tablespoons chopped fresh chives
1 teaspoon baking powder
1/2 teaspoon salt
1/8 teaspoon cayenne pepper
2/3 cup milk
1 large egg, beaten
1 tablespoon canola or vegetable oil
1 cup frozen, canned or fresh corn
1/2 cup shredded Monterey Jack cheese
warm maple syrup, for serving
For cooking and assembly instructions, please visit: http://www.recipegirl.com/2012/02/16/bacon-and-corn-griddle-cakes/


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House Republicans and Democrats celebrated on the State Capitol steps Thursday after devising a new alternative to Gov. Bobby Jindal's proposed $24.7 billion state spending plan.
The plan's true test comes Friday, when the House tackles a state budget that funds health care, higher education and other public expenses.
Two ideas are at play. The governor's approach heavily relies on property sales, legal settlements and other one-time dollars to fund the state's public colleges and universities. The alternative approach purges those dollars and replaces them with spending cuts, a tax amnesty program, an emphasis on consumers paying taxes on Internet sales and other measures.
"Bring your toothpaste and pajamas," House Speaker Chuck Kleckley joked to members as they packed their bags and headed home to rest for the long Friday ahead.
Afterward, Kleckley, R-Lake Charles, said he is confident the alternative plan has enough support to advance from the House to the state Senate.
For two days in a row, Jindal lined up industry leaders and lobbyists to stand behind him in his formal news conference room to denounce an earlier version of the plan that included largely across-the-board reductions to tax breaks. On Thursday, he held a more casual gathering for the news media in his private office and said he is "encouraged" by changes to the alternative plan.
The governor still cited concerns about parts of the plan, especially modifications to motion picture and job creation tax credits and tweaks to a vendor's compensation program. "Let's see what emerges from the process," Jindal said, declining to comment on whether he will work with the Senate to unravel any of the changes.
The bipartisan plan's roots are in largely philosophical grumblings by a faction of House Republicans known as the fiscal hawks. The hawks — led by state Rep. Brett Geymann — differed with the governor on using one-time dollars for expenses that must be met year after year.
After a heavy cut by Congress to Medicaid dollars received in Louisiana, Jindal proposed a budget that would put roughly $500 million in one-time dollars into higher education for the fiscal year that starts July 1.
The proposal brought Republicans and Democrats together to devise an alternative.
A version floated earlier this week seemed to sink almost immediately under the weight of complaints that Republicans would be embracing tax increases by reducing tax breaks for the motion picture industry, farmers, refineries and others.
The governor, business groups and the Republican Party of Louisiana pummeled the plan, creating fractures among House Republicans.
Republicans met again Wednesday night and Thursday morning to rewrite the proposal.
House Republican leader Lance Harris, of Alexandria, left the morning meeting and prowled around the House chamber with a pen and a tally sheet Thursday. Harris systematically talked to colleagues before jotting down a notation in either the "yes" or "no" column on his vote count sheet.
"It's all yeses," he joked at one point.
The package now before legislators would cut state spending by more than $100 million, offer a three-year tax amnesty program and lean on the Jindal administration to collect taxes from Internet sales.
The key points include:
- A 10 percent reduction on the value of motion picture tax credits.
- Tightening a job creation tax credit known as enterprise zone to kick out part-time employees.
- A 15 percent reduction in a tax credit for wind and solar systems.
- Adding a cap to a vendor's compensation program that allows businesses to keep a portion of the state sales taxes they collect.
"This is a very balanced, a very modest step forward," said House Democratic leader John Bel Edwards, of Amite.
State Rep. Jeff Thompson, R-Bossier City, said legislators cannot continue to promise money to universities and hospitals only to cut their budgets in the middle of the state fiscal year.
"I feel a whole lot better than I did two days ago," he said, referring to the revised plan.
Jindal disagrees with legislators on the reasons for the midyear cuts.
But no one can deny that they have taken place for several years in a row.
Geymann, R-Lake Charles, characterized the new plan as the culmination of years of work, saying he did not know if he would see it before his time in the Legislature ended.
State Rep. John Schroder, R-Covington, said the revision reflects compromise.
"Am I perfectly happy with what the result is? No. But I don't think anyone is," he said.


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Discussion in 'Drug Testing' started by voodoochild0972, Oct 5, 2007.
I might get a blood test soon, how long does weed stay in your blood stream???
i need to know the same thing
I think if you're a light-moderate user it stays like 72 hours. As for the more heavy users, I have no idea, longer I'd imagine, but I don't see it staying longer than 2 weeks in your bloodstream if you stop 2 weeks before the test. I'm not completely sure though.
I would also like to know how long it stays in your system.... I was always told 30days.
THC level depends on how long it stays in your fat cells, I heard 29 days, if its ass kicking ganja, your not gonna pass a piss test
which is really not fair compared to the harsher drugs,
They have more effect on you, in an overall view, yet stay in your system for a short period of time, compared to a bagadope
I think its 4-6 months until it goes completely out of your system but im not 100% on that.
The Cannabinoids are what's in your blood, not delta-9-tetrahydrocannabinol, although the cannabinoids that are tested for are refered to as THC.
Depends on many factors - how long you've been smoking, how much and so on.
What's the bloodtest for, if you dont mind me asking?
If it's not for a drug test, you have NOTHING to worry about.
Separate names with a comma.


text:
Information for Students
About the Program
How to Apply
Choose an ASIP Host/Program
Past Awardees
Information for ASIP Research Hosts
About the Program
Previous Research Hosts
Become a Host
For More Information Contact:
Tara A. Snethen, CAE, CMP
Diane Bielenberg, PhD
Diane Bielenberg, PhD
Dept of Surgery
Harvard Medical School, Children's Hospital
300 Longwood Ave
Boston MA 02115
(617) 919-2428
Member of the Following FASEB Societies:
American Society for Investigative Pathology
Program Description
The Bielenberg laboratory is interested in cancer biology and the study of metastasis.
Metastasis, the spread of cancer cells to distant sites, is the most common cause of death in cancer patients. There are two main routes by which tumor cells disseminate, through blood vessels and through lymphatic vessels. Besides providing nutrients, tumor blood vessels also serve as an escape route for tumor cells. Therefore, therapies aimed at inhibiting angiogenesis should not only block tumor growth but also metastasis. Tumor blood vessels are leaky and lead to increased fluid volume and pressure in the interstitial space. Peri-tumoral lymphatic vessels grow in size to compensate and drain this increased fluid and sometimes sprout into the tumor. Tumor-associated lymphatic capillaries can increase 10-50 times in diameter. These enlarged lymphatic vessels serve as the primary escape route for tumor cells, and indeed, sentinel lymph node metastases are often the first sign of malignancy. The lymphatic system returns fluid back to the blood vascular system through the thoracic duct, therefore tumor cells exiting through lymphatic vessels can spread throughout the body. Therapies aimed at inhibiting lymphangiogenesis are being explored in the Bielenberg laboratory.
The Bielenberg laboratory is pursuing several projects related to the topic of metastasis and the inhibition of tumor angiogenesis and lymphangiogenesis. Specifically, we are examining the effect of Semaphorin 3F, a ligand of Neuropilin 2, on tumor growth, angiogenesis, lymphangiogenesis, and metastasis. Investigating the expression and regulation of the Neuropilin 2 receptor on blood vessels and lymphatic vessels using transgenic mice. Summer students will gain experience in immunohistochemistry, cell culture, and animal models.
Dr. Diane Bielenberg
email: email@example.com
phone: (617) 919-2428


text:
Editors' Note: Clicking on the Download Now (Visit Site) button above will open a connection to a third-party site. Download.com cannot completely ensure the security of the software hosted on third-party sites.
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belowe the surface of New York
dark subway steel iron underground security metro pay ny sub hdr hdri manhatten new york
This is exquisite work, Michael! LOVE it!
Your picture strikes me alternately as a glossy underworld fantasy scene or an all too real-seeming human slaughterhouse. The latter impression, for me, is from having lived in NY City for 20 and feeling like I was passing through a meat slicer when passing through those weird turnstiles. Your picture is great in its masterful, eerie ambivalence.
Very kool. HDR?
Very very nice
Thanx everyone for your nice comments, and for those who asked, yes it is HDR, but mad from a single raw file, so some may say it´s a fake…But I don´t give a sh..:-)
you made it so beautiful….
Cool shot!!!
Great HDR work!
Interesting shot – well done
really love this
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C FA 5 years ago
Jarret Stoll set up the winner and had a strong overall game as the Kings defeated Phoenix in Game 3 Thursday.
Stoll was sensational in leading the third line Thursday. "[Stoll] really stood out to me with his jump - he jumped by two guys, drawing a penalty on one," captain Dustin Brown said. "He had opportunities left and right. Again, that's part of the reason we're a successful team right now is we have everyone going. On different nights, we have different players elevate their games." Stoll now has two goals and four points in 12 playoff games this season with a plus-three rating.


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State golf notebook: Sophomore Maddie Szeryk's 66 gives Allen girls the lead
AUSTIN — Allen sophomore Maddie Szeryk shot a 4-under-par 66 and leads the 5A girls individual event at the UIL State Golf Championships at Onion Creek Country Club.
Spurred by Szeryk's scintillating showing, Allen is three shots clear of the pack in the girls 5A event, shooting a combined 8-over-par 288 on the windswept par-70, 5,630-yard track.
Defending champ Austin Westlake, led by a 3-under 67 by defending champ Sierra Sims, is in fourth, 14 shots behind, at 22-over 302.
Defending boys champion Mansfield in third place: Mansfield, the defending boys champion in 5A, landed in third place after shooting an 11-over 291 on the rolling, tree-lined par-70, 6,530-yard layout at Onion Creek.
Mansfield trails Austin Westlake (286) by five strokes and Conroe The Woodlands (290) by one.
Byron Nelson, HP boys in contention: Meanwhile, in the 4A tournament played about five miles north at Jimmy Clay Golf Club, the boys team from Trophy Club Byron Nelson is in second place at 13-over-par 301, a shot behind defending champion Austin Lake Travis.
"We had both of our best players struggle at the start but make a charge on the back nine," Bryon Nelson coach Barry Hawkins said. "Being a stroke back considering our terrible front-side is a credit to the fact that our guys found a way to regain their focus. I would almost rather be the team stalking the lead rather than the one being stalked."
Highland Park, led by individual boys leader Scottie Scheffler's 4-under 68, is tied for third with Boerne Champion at 14-over-par 302 on the par-72, 6,833-yard layout.
Fourteen players are within six shots of Scheffler's lead in the boys 4A individual tournament, including Granbury's Travis Benson (tied for fourth at 72) and Highland Park's Jake Potter and Bryon Nelson's Hayden Springer (T-11 at 74).
Byron Nelson girls in fourth: In the girls' 4A tournament, Byron Nelson is in fourth place, six strokes behind Montgomery's A team.
Aledo is sixth at 331, with Frisco Wakeland in seventh at 332 and Frisco Liberty is in eighth at 341.
Defending state champ Lindsey McCurdy of Buda Hays fashioned a 3-under-par 69 and was the only girl to break par in the Class 4A event. Nine girls are within 10 shots of the individual lead, including Carrolton Smith's Eji Kwon and Bryon Nelson's Maty Monzingo, tied for second at 73, and Woodrow Wilson's Grace Choi and Bryon Nelson's Rainy Manor (tied for seventh at 76).
Briefly: In the boys 5A event Keller is seventh at 298. In the individual event Justin Newby of Allen is just a stroke off the lead at even-par 70, while both Stephen DePuma and Brady Ellis of Mansfield are tied for sixth, two strokes in arrears at 1-over 71. … In the girls 5A individual event, Jordie LaBarbera of Allen and Megan Thothong of Plano West are in a pack tied for eighth after both shot 72s. … The 36-hole state championship tournaments resume play beginning at 8:10 a.m. today at Jimmy Clay Golf Course and Onion Creek Country Club in Austin.


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A growing number of adolescent girls and young women are receiving the human papillomavirus vaccine, but it appears public-health campaigns encouraging people to get the shot may have some unintended consequences.
U.S. researchers have found that some girls who receive the HPV vaccine, which guards against certain strains of a virus that could lead to cervical cancer, believe they are less at risk for other sexually transmitted infections, leading to fears they may engage in risky behaviours.
The good news is that most girls receiving the HPV vaccine for the first time believed they were still at risk for other STIs and that it is important to practise safer sex, researchers reported in a study published this week in the Archives of Pediatrics and Adolescent Medicine journal.
But nearly one-quarter, or 23.6 per cent of girls surveyed, perceived their risk of contracting STIs to be lower following HPV vaccination. At the same time, 3.8 per cent of girls involved in the study said the shot meant they didn't need to be concerned about safer sex practices.
The misconceptions about the protections offered by the HPV vaccine are worrying, according to the authors of the study, and demonstrate a need for better education about the benefits and limits of the shot.
"Clinicians discussing HPV vaccination with girls and their mothers may need to emphasize the limitations of the vaccine and to specifically address that the vaccine does not prevent other STIs," the authors wrote in the study. "Further studies are needed to examine the association between risk perceptions after HPV vaccination and future sexual behavior." serves a low-income population, "possibly limiting the generalizability of the results," the study notes. And the study didn't follow the participants for any length of time, meaning no conclusions can be drawn about their long-term sexual behaviours.
HPV is the most common sexually transmitted infection in the world, and the vaccine prevents infection with the strains that cause about 70 per cent of cases of cervical cancer. The vaccine is also approved to prevent infections that could lead to genital warts and anal cancer, while growing research suggests HPV infections may play a significant role in the development of other types of cancer.
In Canada, most parts of the country have set up programs to deliver the vaccine to girls, but there is increasing pressure for boys to be included in the program, as they can carry and pass on the virus as well as suffer serious health problems as a result of infection.


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Tom Clancy's Ghost Recon 2
Review by phoneixfencer
"Just...no. Suckish at best"
Let's get the number out of the way early, shall we?
Graphics- 8/10 It's not horrible, but they're not beautiful. And when you watch people walk they tend to slide. Very bad.
Controlls-9/10 It's your basic shooter game controlls. Game handles quite nicely, I'm just a little annoyed you need a full squeeze on the trigger to shoot. Can't just lightly tap it. This sometimes results in firing a larger burst then you intended.
Sound-9/10 But honestly, how important is sound? You ever bought a game just because the sound is good?
Gameplay-2/10 Now here's where the (insert bad word for poo) hits the fan. Anyone who's played the first GRAW will remember it being a first person shooter. This game is a third person shooter. But rather then have the camera focused over your shoulder with your character sort of off to the side and out of the way, you're the main star of the screen! A good 60% of the screen is your character, leaving the rest of the screen for you to try and identify a tiny target off in the distance. This is especially annoying on darker levels when it's hard enough to see.
GRAW2 makes use of the cover system, fairly similar to Gears of War. Sadly, GRAW2 sucks at using cover. In GOW when you want to hide behind something you just press A and your guy throws his back against it and you're covered. Here on the other hand, you just walk into it and you're covered. I know at first that sounds much more convenient, but it's not. Sometimes you just want to stand behind a wall and wait till the right moment. Easy to do in GOW, you just stand there. In GRAW2 you have to be careful not to actually get near the wall or you'll get stuck to it which could result in death because you can't get off it quickly enough.
This being a shooter game, we should probably discuss the guns. This is one thing GRAW2 has going for it, there are a LOT of guns to choose from. Sadly, unless you've some knowledge of guns you've got no real way to know which is stronger, more accurate or anything. Rather then a simple bar to show things like damage or recoil, it tells you the size of the bullet the gun fires. This is nice and all, but when there's 20 or so automatic rifles and 12 of them fire the 5.56 round, that doesn't seem like much of a difference. The only way to tell which gun has bad or good recoil is to field test all of them till you find one you like. This can be quite annoying. You also don't get to pick the set-ups for the guns. Some of them already have a scope on them. Some have just a 3x, some have a 2x and 4x. I think only 2 of them are silenced. And honestly as near as I can tell, they're all the same. One may have a bigger clip, one may shoot a larger round but the enemies die in roughly 2-3 bullets from any of them. And they're all just super inaccurate. So pick the one you think is prettiest.
Your character is not accurate. I lay in the prone position, my sniper crosshair right on the guys nose. Holding my breath and everything. This shot is perfect, he's gonna die. Slowly I squeeze the trigger and the bullet goes 4 feet to the left. But my gun was silenced and he didn't notice, so I can try again. I take my time and re-line up my shot. Next time it's 2 feet to the right. The crosshair never even trembled and yet the shots are going everywhere. It's horrible. And it's even worse when you use an automatic rifle. Unless you fire in bursts of 2 bullets or less your shots will go anywhere but at the target.
Unless you're a stationary sniper, never go prone. Trying to turn left to right is an exceedingly slow process, so is backing up. And let's not forget you can't shoot while backing up so that just makes life more interesting.
Your teammates have learning disabilities. Really bad ones. You tell them to go to cover, they'll hang out in the middle of the street til they die. They're even less accurate then you are, and sometimes it feels like they just try to block my shots. Don't ever rely on them, you'll just end up dead. And they're not the only dumb people. If you're behind them, you can walk right up to a terrorist and give him a wedgie. They won't react until you hit them or move directly infront of them.
Now, if you can somehow work past all the problems you'll probably beat the game in 5 hours. It's that short. "But that's okay! I can just play it on the harder difficulty" Sadly, no. While it does have different difficulties, there's no real difference between the medium and hardest. The hardest difficulty is easy enough you can beat it for the first time playing on hard.
For those of you without Live, the game is not good for multiplayer. For some reason it switches from 3rd person to 1st person. Not only that, you lose the ability to take and use cover. There's no excuse for that, just plain lazy. There isn't much replayability here. Enemies always start in the same place. Once you do the level twice you learn where they are and you can start easily clearing the whole game with just a pistol.
Let's talk about Live play for a bit. With most games, when you go to find a quick match it brings up a list of 10 games or so that are available for you to hop in if you like. Here, you're thrust into the first game it finds. Hopefully it's the map and set up you like because the load time to find a new one is horrible. And if you can possibly find a room of mature, decent players the game could be good. But considering the community, I have to say skip it. A majority of the time you'll find explosives blocked. When this happens, it's a good indication you should not be in that room. People block explosives because they intend to sit behind cover all day. And usually that cover just so happens to be overwatching your spawn points. Usually within the first 2 minutes of the game one team will be camping the others spawn, and it's basically game over at that point. It's quite difficult to do anything when you've got 4 people shooting you within seconds of being able to move.
But if you do happen to find a game where you're not being spawn killed, the fun isn't over yet. Sometimes when you get shot you're left in a sort of "down" state where you're too wounded to move, but not wounded enough to die. So you just sort of lay there and say ouch a lot. Your teammates can revive you, but that requires them to stop near you and wait about 5 seconds. During which they're basically sitting ducks, so it doesn't happen often. On the top left of your screen is a tiny screen which you can set to view anyone elses POV. This is basically useless for the most part. It's very tiny, unless the enemy is within punching distance you probably won't see them, and it's hard to focus on a tiny screen when you're watching your own screen to see if you're about to be attacked. It's also difficult getting people to work together. Everyone wants to bugger off and be Rambo, then they all die and it's just frustrating.
So lets sum it all up.
-Lots of weapon choices, but they're basically all the same gun.
-Idiotic AI.
-Poor camera and shoddy cover.
-There's really no reason the game needs to move from 3rd to 1st person when you play with a buddy.
-Reply factor is pratically zero unless you're really into getting all the achievements.
So in short, avoid this game at all costs. When it winds up in the $9.99 or less bin at Gamestop, then maybe buy it. Until then it's really quite bad.
Reviewer's Rating: 1.5 - Bad
Originally Posted: 01/23/08
Game Release: Tom Clancy's Ghost Recon 2 (US, 11/16/04)
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text: YouTube [ Dove's Touching Father's Day Commercial Just Might Make You Cry By Drew Weisholtz June 13, 2014 | TheFW There's no need to wait for Father's Day to show dad how much he's appreciated. Read More Category: Arts + Culture, Family + Kids, Mix Morning Rush Tags: Dove, Father's Day, MMR Media Send to a friend! Share on Facebook Share on Twitter Pin it! Reddit This! Share on Tumblr!


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This is a lovely Victorian Bird on Hand Image! This sweet piece of Victorian Ephemera was probably used as a Trade Card, although there's no advertisement on it. This is a classic Antique image of a Ladies hand with a Bird perched on it. I'm not sure if the Bird is a Dove or a Pigeon, either way it has such pretty colored feathers! You might also like another image that's similar, you can find that one HERE.
For more fabulous Vintage Bird and Bird themed Images be sure and check out our 40 Free Bird Images post HERE.


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Midwestern St. runs past UIW; TLU wins
Updated 11:38 pm, Saturday, September 29, 2012
Keidrick Jackson rushed for 173 yards and two touchdowns, and Midwestern State turned a close game in the second quarter into a 34-7 rout of Incarnate Word on Saturday night in Wichita Falls.
Leading 10-7, the host Mustangs (3-1, 3-1 Lone Star Conference) scored with 15 seconds before halftime on a 6-yard TD run by Jackson.
The Cardinals (1-4, 0-3), who were just 4 of 17 on third-down conversions, moved the ball but were consistently stifled in the red zone.
Texas Lutheran 34, East Texas Baptist 28: Freshman Casey Davis had a school-record 97-yard kickoff return for a touchdown, sparking a comeback win for the Bulldogs in Seguin.
Sports Channel
The play started a 21-0 run that helped TLU (3-1, 1-0 American Southwest Conference) overcome three interceptions from quarterback Brent Peavy.
Teryance Horace gave the Tigers (1-3, 0-1) a 21-13 lead early in the third quarter after picking off Peavy and taking it 37 yards to the end zone. But on the ensuing kickoff, Davis made his record return, breaking the mark of 92 yards set by Anthony Smith against Sul Ross State in 2007. Peavy then hit Therron Jerome on the 2-point conversion to tie the game at 21.


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Tax Freedom through Planning
Wednesday, December 7, 2011 from 12:00 PM to 12:05 PM (EST)
Event Details
This event has been postponed. Please join our newsletter to hear about upcoming dates
Tax Planning is a critical component in effectively managing your business and maximizing your cash flow. Projecting your taxes, and planning how to handle them well in advance, can substantially reduce the stress on your small business, and may even save you money. This important seminar can provide you with the essential guidelines for reviewing your federal, state, and city tax situation and establishing a practical plan for anticipating and scheduling your payments.
This class will give you a Financial template created by Noy Tax Associates. This is an important tool for effectively manage your business finance.
After the class you will understand:
- When and how to legally defer income and accelerate expenses.
- Bookkeeping methods
- Incorporating – Is it for you?
Save $5 Register Online $30 / Walk-ins $35 at the door.
There is a lab associated with this class. A lab is an intensive study session that will follow up on concepts introduced in this class. While the December 7th class is chock-full of useful information, the December 12th lab will dive deeper for those interested in a hands on experience. Sign up for the lab.
About the Instructor
Gina Noy is a Certified Public Accountant (CPA) with more than a decade of tax experience. She has worked at several Big 4 accounting firms as well as in a large private equity firm where she handled tax returns and issues for a range of entities from billion dollar funds to start-ups. Currently, Gina is an owner of Noy Tax Associates located in New York City. Gina provides tax planning and compliance services for clients in many industries including health care, technology, food, and finance services businesses. Gina has experience with corporate, partnership, as well as individual local and multi-state taxes.
When & Where
412 Broadway
412 Broadway
New York,
Wednesday, December 7, 2011 from 12:00 PM to 12:05 PM (EST)
Add to my calendar
No one masters self employment without help from others. As more and more people pursue independent careers, the need for structure, education, and shared accountability grows accordingly. Just as industries have risen to accommodate the needs of a white collar employed workforce, so too will new services be built for the new independent workforce.
To this end, we provide a platform that allows participants to to create programs that are geared toward this goal. These efforts take the forms of classes, workshops, coworking sessions, mentorships, speaker series, and more. The program is driven by a core belief that each participant has something to teach and something to learn from everyone else.
Sponsored by New Work City!
Learn more about upcoming events here: nwc.co/events
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|| Games |
|Jam Games
|24 hr games
In a sense, ALL the games on this site are works in progress. However, the games featured in this section are still being developed.
Turing: Dinosaur Hunter
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
For this one, I tried to focus on making the gameplay fun.
Another game that has it's roots in #ludumdare. Fellow Ludumite Yeti asked if I wanted to make a warm-up game and compete with him. The theme was time travel. After our deadline of 3.5 hours, the concept was there but not much gameplay aside from movement. 23 and a half hours have gone into making this so far.
Some kinda tactics game:
When Wonkyth asked on #ludumdare if anyone could help him prototype his game idea, how could I refuse? Prototyping games is what I DO. However, Wonkyth doesn't drop by nearly often enough and I end up waiting on input a lot.
It's supposed to be Fire Emblem meets Worms (or something like that). It's very early and there's not much to it: left click to select and move, right click to attack (if you're close enough).
These are games that have been made for game jams, which are game-making competitions with tight restrictions on time.
A few of these games weren't finished in time for their respective competitions. Many of them have been improved afterwards, which is usually signified by a version labelled "post-jam" or "post-compo."
Ludum Dare #27: Ten Seconds - Pro Crastinator
Features good graphics that were made entirely in-house, but sound is conspicuously absent.
Ludum Dare #26: Minimalism - Minimal Adventure
Intuitive, minimal controls and nice sound. However, the awesome intro that was added Post-Compo belies the amount of gameplay that's actually there.
A bunch of other games we made for Ludum Dare can be found here. We just haven't had a chance to post them all to the site.
7dfps - Zombies on Skiis
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
Originally made for 7dfps but never quite finished and not submitted. It's technically just a toy and not a game but it's a really fun toy.
Use WASD and the mouse to control yourself on skiis. You ski downhill and while you do have some speed control, how you move is largely determined by which way your skiis point and gravity. Hold the right mouse button to lock the skiis in the direction they are pointing.
The ski lift is functional, both for the player and the zombies.
Uses a free zombie model from Mixamo and a free rocket launcher model from Unity technologies.
Mini-LD #44: 7dRTS - Zombie Tactics
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
Overwhelm the well-armed humans by micro-managing a hoarde of mindless zombies.
This one went way, way over the deadline and therefore was not submitted to the jam. It clocks in at about 3 weeks of work and probably had more hours put into it than any game here.
The illustrations were done by Phaedra Fletcher.
It is still incomplete but there are three levels and it may be revisitted in the future. Probably not, though, as other games have managed to be more fun with less work.
Bacon jam 05: Lights Out - In the Temple of Guns and Darkness
An attempt at combining a FPS and puzzle game. The first two levels were meant to introduce you to the concepts of the game. Unfortunately, those were the only two levels made.
Hack-A-Jam: Destruction - Untitled
An early attempt at a 48-hour jam entry. Not bad for what it is.
It might not actually be untitled but if I gave it a title, I've forgotten it. -Trevor
New Year Game Jam `12 - `13 - StarHawks
Another early jam entry attempt that has only one level. It's kinda cute but way too easy.
Adventures in rapid prototyping.
These games were all made in less than 24 hours. Typically, much less. The games tend to get better with time, as you scroll down. Making these was initially the subjeft of Trevor's New Years' Resolution.
#1: Bats
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
I pulled this theme from here. Whoever made that, thank you!
This was my first attempt at making a game in one hour, and the only one in which I really did stick to said hour. The menu (also made during the hour), describes the game that I felt would be very doable for my first game-making-hour. Clicking Play reveals the laughable reality. "Enjoy!" ;)
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
Another theme I got from here. This game was also made with a one-hour goal in mind and I went over that goal by about ten minutes.
This time, I had a better idea of what kind of gameplay I could implement in an hour. The result is that this is a "complete" arcade game based on one simple mechanic. There isn't much to it, but you can try to beat your own best time (if you can remember it).
When I originally made this, I ran over my one-hour goal by ten minutes. Since then, I added one more "teammate" to make the game less boring.
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
I think this brings new meaning to the term "fantasy violence." Another theme from the same random generator. I really love this theme and am happy with how this game turned out, despite there being no point to it. I wanted exploding cars but settled for a game with unrealistic shooting and gratuitous violence. Be sure to check out the ammo counter. I will probably come back to this in the future.
Another game that was intended to be made in an hour, this one took me an hour and twenty minutes. It is one of my favorites.
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
Also from the same random theme generator. Also made in roughly an hour.
Pee-yew! This game stinks! I guess they can't all be good. The problem lies in Unity's DragRigidBody script, or my inability to master it. First of all, I wasted a good portion of my hour on a nice top-down camera system only to discover that I couldn't make DragRigidBody work with it. I still don't know why. So, to finish the game in time I resorted to an FPS-style camera. DragRigidBody will work with this, but even then it is finicky as hell and I don't know why.
Initially, the controls were even worse, because you had to line up the cursor with objects, which would of course change your view as you attempted to do so. I since took a few minutes to make it a little better by capturing the mouse and adding a sphere to show you the center of the screen, but the controls are still really, really bad and you won't pick up objects by clicking on them most of the time, even though you should be able to. Oh well.
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
This was an excellent theme suggested by Cellusious via #LudumDare, Afternet IRC. It's not so much a game as it is a simulation (and even that is being generous).
I like this one. I was skeptical that I would be able to make pixelated graphics with Unity, so I'm happy to have pulled it off. I used an orthographic camera and cubes aligned to a grid.
I set-out to make this in an hour but halfway through I decided I wanted to add sounds. It took two and a half hours, but I later took another half-hour to make sure no more than 64 sounds play at once (which seems to help things), for three hours total. For the time involved, I don't think having sound adds much to this game.
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
Uses OFL font "Press Start" which is Copyright (c) 2011, Cody "CodeMan38" Boisclair
This theme, Virtual-Virtual-Skeeball, came from the 0h game jam (and of course, from Futurama before that). All the games posted here so far were initially intedended to be practice for this jam, before I got the crazy idea of releasing a game a day. Sadly, I flaked on the actual jam and didn't start this game until a week late.
I think this one's the best so far. That's no surprise though, as I spent the most time on it.
When I was making it for the jam, it took me three hours to get the basic ball-rolling-on-skeeball-machine mechanic down. Much of this time was spent in Blender. After spending so much time and after starting so late, I decided it wouldn't be in the spirit of the 0h game jam to submit it or spend any more time on it.
Before posting it here, I spent another couple of hours to add game-end conditions, the arcade for the machines to attack and said attack, and a menu with multiple difficulties. That means there were 5+ hours that went into this one.
I am aware that the machines are ugly and monotone. Hopefully, I'll come back to this later; I think it could really benefit from sounds and further polishing - but not at the expense of releasing a game a day.
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
Based on another theme from here, this whole game is one huge setup for a silly little joke. I would call it a puzzle-game.
I kind of like it. It has no replay value whatsoever; the real fun lies in getting your friends to play and watching their reactions.
I made the bulk of this in a day but didn't keep close track of how long it took to make - my notes say, "A few more than several hours." I spent another hour before posting to add hints and make it a little less annoying. I would guess that means 8+ hours went into it. With it's public-domain textures, sounds by me and music by Kevin MacLeod, this is perhaps the most polished game so far.
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
Based on another theme suggested via #LudumDare, Afternet IRC. Sorceress suggested, "Maze with traps," and that eventually conjured images of an Indiana-Jones type adventurer, plundering a trapped temple. So, that's what I made!
This uses some public-domain models made by STKRudy85 of OpenGameArt.org.
I didn't keep track of the time at all on this one; I really wish I had. I think four or more hours went into it.
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
No theme, this time. This game comes straight from my imagination. It features little, Bugs-Bunny-esque mole-hills made out of cubes. What's not to love?
Another one I didn't think to keep track of the development time of and wish I did. I made it super-fast by adapting Hollywood Physics, so I'd say it was on the short side of two hours.
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
I know I said these were going to be released in the same chronological order they were developed in, but I'm taking a break from that to show you guys this.
This was based on an idea from fellow-Carpenter Brandon. This was right after our first Ludum Dare (LD23, if I recall correctly), and it was when we first started to think of Unity as a rapid-prototyping tool. The goal was to see if we could make a simple game in one night. Brandon thought of the gameplay (with some tweaks from me) and I stayed up until I had made this.
It took me ~8 hours. I was just getting my feet wet with Unity and I remember being blown-away at how "fast" I was able to put it together ;).
You can really tell how much I've "leveled-up" in game development since then. I find that very exciting. :)
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
Shooting them was fun, why not whack them?
I realized whack-a-mole would be perfect for Game-A-Day, but I wanted the player to be doing more than just moving the mouse to click on things - that seemed a bit mindless. So, I had this idea that instead of the mallet going straight up and down, I would have the player throw it down and let physics take over until it bounces back to a reasonable height. It came out pretty much exactly how I wanted it to - a very rare thing.
This is another game from the era of, "Who-cares-how-long-it-takes;-make-a-game-in-a-day," but I would estimate it has ~3 hours of time invested.
This is the first Game-A-Day to actually keep track of high score (just while you run it) and it's about time! I would also say that this is a serious contender for being the most fun so far (with Virtual-Virtual-Skeeball being the other).
My only concern is that players might find the mallet's behavior frustrating. I regret that I didn't start with a straightforward approach because now I have no basis for comparison to know if my way of doing things really IS more fun. (Sure, I could add the straightforward behavior after-the-fact and let players choose in-game but I don't want to. Besides, it's on to the next game for me!)
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
Uses font "Karmatic Arcade" downloaded from here. The author is Vic Fieger. As of 1-12-13, His site seems to be down for maintenance, and doesn't mention any license.
Buggy, ugly, and rather uninspired. Like I've said before; these can't all be winners.
This nasty timesink sucked about four hours. Before I started, I thought it should take about an hour to one-and-a-half hours to complete. In hindsight, I think it should have taken about an hour to one-and-a-half hours to complete.
I'll summarize what I learned with this bit of free advice for other Unity developers: if you know you can solve a problem with prefabs but for whatever reason are tempted not to, don't give in to that temptation.
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
This is fun for a few minutes. It's neither great nor terrible. I thought I could just leverage Unity's physics to make this simple game but as it turns out, there are many subtle problems to overcome.
What I'm most proud of here is the level of worry I put into this. I could've spent hours perfecting the rope physics and making the ball never pass through the cup without cheating, but the game might not have been any more fun than it is. Instead, I think I managed to get it "good enough" with the time I had (about 3 hours).
This act of balancing quality with time may not seem like a laudable trait to a layperson, but in my humble opinion, it is absolutely essential to making games and is an area I need much more practice in.
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
I really, really like this one. Play it! :)
Uses Rexlia Rg font by Ray Larabie.
I think this took 4-5 hours. They were worth it. I only wish I could have found wooden xylophone sounds, and had a chance to match each block's size to it's sound.
It's fun to see what other songs besides Twinkle Twinkle you can pick out. I'll leave that to you. :)
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
It's a breakout clone. My idea to make it original was to make the paddle bouncey. I don't think it turned out terribly fun.
There are four levels total but not much point in clearing them. It's not really a bad game, but I do believe it has controls only a developer could love. Also, the ball gets stuck sometimes. Oh, and the ball is hard to follow amongst the debris. On second thought, maybe it is a bad game.
3 hours went into this one.
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
I like this one. I keep telling myself it's too simple to be much fun. However, I noticed I spent a lot of time playing it while I was making it so I might just be wrong.
About 5 hours went into this. At least one of those hours was spent learning Unity editor scripting, though. Not because I thought this project needed it; rather, because I've been looking for an excuse to learn. Instantiating some invaders in a grid was as good a reason as any!
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
Simple, fun and addictive! Everything these games should be!
This uses sounds from iNudge (and my voice) and another font from Ray Larabie: Dream Orphanage. Ray is probably my go-to guy for fonts from now on; his license agreement is crystal clear and (as far as I can tell) doesn't require attribution or make me contact him or jump through hoops of any kind. That's a big deal for making a game a day. I will always try to attribute my sources but with this pace, I face the very-real possibility of forgetting one. For that reason, I will always prefer things that are in the public domain, or that I'm licensed to use without attribution / permission. (Or that I make myself!)
Along the same lines. I HATE it when someone tries to be cool by calling their works "Open" even though they have a restrictive, cumbersome license agreement, or worse, don't allow commercial use at all. I wasted 30 minutes due to such a group. On one part of their site, they claimed to have released all works into an "Open" license (I read the license, it seemed clear I could use the assets with attribution). I used their sounds and later, when I was trying to attribute them, I found some conflicting information suggesting I needed to write to them to negotiate use of their assets!
Even worse, I found a Wikipedia article that says this group sued a band that used some sounds without permission! Saying on one part of your site that you only require attribution and suing someone because another part of your site says something different: that's low. Fortunately, my game is much better without those crappy sounds.
A little bit of time was also wasted because Unity uses capsule colliders for cylinders, and the cylinder's collider was blocking the buttons. Gets me every time.
Time wasting included, I made this in two-and-a-half hours, and I'm quite proud of that. :)
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
Three and a half hours of development time went into this simple, fun game that has four levels, high score support and multiple difficulties. The gameplay is pretty polished. I'm proud of this one. :)
Uses a font called Trs-Million by Ray Larabie.
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
I asked myself: could I re-make this classic 2-player game in half-an-hour? The answer: Not quite yet. About an hour went into this.
It features an innovative serve mechanism.
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
This great idea was suggested to me by fellow-carpenter Phaedra Fletcher. The idea is that you have to traverse a maze, but you can only see the area immediately surrounding you. This is just a timed maze but could easily be expanded to be more of a game, Sorceress' earlier suggestion comes to mind.
Each time you play, one of two possible routes to the goal will open and the other will close.
This took a little less than two hours. Most of that time was spent tediously laying out the maze; as far as I can remember, this is the first time I've designed one since about 3rd grade.
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
I think it's fun but I'm uncomfortable that I haven't had a chance to balance it based on feedback. The guy running the game will cheat you roughly 1-in-12 times. That actually makes him pretty generous.
My first remembered introduction to the shell game came from Bart VS The World. I think I added depth by letting the player wager, and further depth by making the shuffler occasionally cheat.
The font is Rafika by Ray Larabie. The game also uses some public-domain images from here.
This one sucked up more than seven and a half hours of time. Some of that was also spent learning (more) editor scripting.
I was starting to get burnt-out so I took a break from using the Pomodoro technique and working under tight deadlines and tried to take a more wishy-washy, "fun" approach to this (doing it while I watched some of these). This lead to much slower development than usual which resulted in even more burn-out. Lesson learned.
P.s. This is the second of these games to use a haiku for instructions. I've forgotten which is the first.
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
Another game inspired by Bart VS The World's (crappy) minigames. Somehow, it's much more fun when you're playing it voluntarily and not experiencing it tacked-on to a platformer.
I love it. It features The Sleeping Venus but I rigged it so you can use any
porn .jpg or .png from the internet.
Just shy of three and a half hours went into making this. I really like the results and this is probably the project that I'm most proud of "under the hood." This is an EXCELLENT project for someone looking to get more programming experience; it's very simple, but it's that kind of simplicity that doesn't easily translate to the computer-world.
It's hard to describe, but while I was making this, I could really tell how the experience I've gained from doing these games-a-day is helping me to become a better problem-solver, which is a really cool feeling.
#23: Pin the Tail on the Moon-Maggot
Web link (Unity) | Windows Build | Mac OS X Build | Linux Build
Another Futurama reference. A simple game with addictive gameplay (I think). I literally lost track of my development time on this one - I started it some time ago but lost the piece of paper I logged my time on. I'm sure it's on the short side of three hours of programming time.
This game features some really awesome artwork by fellow-carpenter Phaedra Fletcher. I was lucky enough to see the moon background in person; it's painted with metallic ink which makes it look really sweet!
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My idea for this was to make a simple Frogger clone, having a chicken crossing the road. When I asked myself, "How can I make this orange-colored fellow into a chicken," I came up with the best-possible answer: don't!
You now play as a convict who's just broken out of prison.
I will admit the gameplay could have more depth for the 6ish hours that went into it. I still like it though.
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The game of Rock, Paper, Scissors - designed for thinkers. This game uses absolutely no randomness or cheating*. Instead, the AI employs nine predictive strategies to try and guess your next move and beat you.
The idea is that it's RPS you can out-think. In practice, the AI is actually surprisingly good at doing it's simple job, and I am aware of only one strategy that beats it with any regularity. I could make it look out for that one strategy but I like that you actually have a shot at beating it as is. There's probably other strategies too** but I know what's going on behind the scenes and it beats me most of the time.
Another one I lost track of time on. I'm sure it was short of six hours total; I'm guessing about 4 hours went into it.
*If you don't believe me, try writing down some plays, resetting and repeating them.
**Not counting writing plays, resetting a bunch, and finding the perfect-playthrough by trial-and-error.
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I started on this for Klick of the Month Klub #72; my first time participating in that particular jam. I wasn't able to finish, however.
The jam involves making a game in 2 hours, preferrably using Klick-n-Play. I couldn't get KnP working with my system though, and since I already knew Unity, that's what I went with. Everyone in the affiliated chat was really friendly and I hope to participate again.
I had to stop working on this during the jam due to an emergency. I have finished it since. I'd estimate three hours went into it.
#27: Free Fall
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Another theme from here. It's not the best game in the world, but it's functionally complete and I made it in 2 hours.
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