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Conker's Bad Fur Day - Walkthrough
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C O N K E R ' S B A D F U R D A Y --------------------------------------- ~Conker is one bad ass! ------------------------------------------------------------------------------- A FAQ/Walkthrough For Conker's Bad Fur Day NINTENDO 64 Made by Chaos Control Created on: 31/3/03 Finished on: 16/8/03 Version: Final Last Updated: 16/8/03 Email: email@example.com This document is the hard work of me. (Chaos Control) And I don't want anyone to take this guide and rip it off. This document is owed by me so what gives you the right to take it? This document cannot be changed or altered in any way, shape or form. You are welcome to ask my permission if you would like this guide posted on your website. This document is for private use only. You are free to print it out but you don't have permission to sell it for profit. This document is not to be published in any form of media publication unless you have the permission of me before hand. Also this document cannot be changed into another language, this document stays in English. If you wish to contact me about this guide please check the Contact Me section at the bottom of the guide on details for emailing me. The websites listed below have permission to have this guide published on their sites. That is all, thank you. www.gamefaqs.com www.gamespot.com ------------------------------------------------------------------------------- _________________________________ / \ _____| CONTENTS |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ 1. AUTHOR'S NOTE 2. REVIEW 3. VERSION HISTORY 4. CHARACTERS 5. ITEMS 6. BEFORE WE START 7. BARE-BONED WALKTHROUGH 8. WALKTHROUGH - Chapter 1: Hung Over - - Chapter 2: Windy [Part 1] - - Chapter 3: Barn Boys - - Chapter 4: Bats Tower - - Chapter 5: Sloprano - - Chapter 6: Uga Buga - - Chapter 2: Windy [Part 2] - - Chapter 7: Spooky - - Chapter 8: It's War! - - Chapter 9: Heist - 9. ABILITIES/CONTROLLING 10. CASH LOCATIONS 11. TAIL LOCATIONS 12. MULTIPLAYER 13. WEAPONS 14. CHEATS 15. GREAT MIGHTY POO'S SONG WORDS 16. PARODIES 17. CREDITS 18. CONTACT ME ------------------------------------------------------------------------------- _________________________________ / \ _____| 1. AUTHOR'S NOTE |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ ############################################################################### ################################# ! WARNING ! ################################# ############################################################################### ## ## ##THIS GAME AND THIS FAQ/WALKTHROUGH CONTAINS COURSE LANGUAGE THAT MAY OFFEND## ## SOME VIEWERS. READ THIS FAQ/WALKTHROUGH AT YOUR OWN RISK. ## ## ## ############################################################################### ################################# ! WARNING ! ################################# ############################################################################### I assume that you have now read this and have continued to read on. This means you except the terms stated above and you won't come crying to me. Good. Now let's get down to the business at hand. Welcome to my Conker's Bad Fur Day FAQ/Walkthrough. And I thank you for choosing this FAQ to read. Conker's Bad Fur Day would have to be one of the greatest games ever to come out in the history of Nintendo. It's violent, it's sick, it's funny and it's down right strange. All these components were molded together and this game was made. Rare have made a game that grabs kiddy games by the balls and squeezes. And all those who hated Nintendo thought they couldn't make an adult game because the Nintendo 64 is for 'little kids'. Ha! This proved them. Okay, enough about the game, let's move onto how this FAQ/Walkthrough is set out. The game Conker's Bad Fur Day is set out into chapters. Each chapter has it's own mini-stories in which Conker plays out. This FAQ/Walkthrough is set out in the order of the chapters, but in the game it's different. The game doesn't follow the chapters in their orders. For example, you may do several things in one chapter, but then go onto another chapter, then later you come back to the older chapter and finish it off. This is just the way the story and the game progresses. In some parts of the game you can choose which chapter you want, I will point these out as we go along. But when it comes to the Windy chapter, you can't do the last 2 parts of it until you have completed all of the chapters before it and collected all of the cash before it as well. Well with that done let's go over on this guides nuts n' bolts. The guide is very simple to follow; I've tried to make it as easy to read so there is little frustration. You know when you come across a guide and all the writing looks the same and it's hard to tell which section is which. Well my guides are set up so that you can defiantly notice when there is a break in sections. Those are the big ribbons that you can see (look below). Then when there are sub heads those are marked in boxes made from "~~~" and sub-sub headings are underlined. Seems simple? Well it is. Well thank you for reading the introduction of this FAQ and I hope you enjoy reading this guide as much as I enjoyed writing it. -Chaos Control (Thomas Hunt) ------------------------------------------------------------------------------- _________________________________ / \ _____| 2. REVIEW |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ It's a known fact that the people of Rare have made some of the best games of our time. Their games have been fun and clean for years on end. But something was missing; their family games needed to be put aside for once. So Rare thought and with the genius that Rare always thinks of, they made Conker's Bad Fur Day. Conker's Bad Fur Day was going to be a family game but Rare must've got sick of it because with this game they went "feral". And like me and thousands of other people across the continents of this earth WE LIKED IT! They brought out a game that I don't think that anybody was ready for, a game that surpasses the level of "childish". An excellently crafted "freak-show" that blows away any other Nintendo 64 game ever made. With booze drinking squirrels, evil blobs of poo, a weasel Mafia, a midget Grim Reaper, talking farm tools and a vampire with the classic hair-cut, Conker's Bad Fur Day is a must have for any Nintendo game collector. Gameplay 9/10 ------------- This game controls like any other platform game, it has nice and easy controls that nobody can screw up. Unlike most Rare games, learning abilities throughout the game can make controls frustrating if you forget something. But with Conker's Bad Fur Day to do something new you simply stand on a giant pad with the letter B on it, and the game player simply recognizes this and presses B. then they watch Conker do something crazy. So this game is simple to control but still doesn't lose points for being repetitive. Also this game would have to have the best multiplayer ever made. With all of the choices of games, styles and teams, you and a friend will have hours of fun just with these games. Story 9/10 ---------- Just like all Rare games, the story lines of their game will be as original as the next with the strange idea they program into the characters. Conker starts off in the game in a pub and has drunk a bit too much tonight and he wakes up the next morning with a massive headache and no memory of what happened that night. He meets a scarecrow named Birdy. But in a castle on a high mountain, the Evil Panther King and his French Professor have a plan that will chase Conker through worlds of strange things, blood and poo. And then your game starts off from here, getting weirder and more funny as the story progresses. Graphics 10/10 -------------- The graphics of Conker's Bad Fur Day are incredible for one of the Nintendo 64's last games. All the characters are clear and crisp and colourful. Depending on their mood in the story they may move around as they talk. Like Conker putting his hands on his hips and frowning if he is angry. The backgrounds and worlds just keep getting better. And because Rare like to one- up them selves in each game they have added a nice effect for blood, water and poo. The drops they make fly through the air or drip down just like in real life. And each drop his its own sunlight reflection on it just to add that perfect touch. So Conker's Bad Fur Day is a very nice looking game. Sound 8/10 ---------- The sound has also improved in Conker's Bad Fur Day as well. The music of this game is the typical plinkety-plonkety tune in most platform games. But you do get your nice intense music and music with a nice beat to it. As for the Sound Effects? Yet again Rare has gone 1 step better and has added some nice sound for items in the game. Like running through poo makes a nice squishy sound while hitting an enemy with your frying pan makes the nice "TWANG!" sound. So the sound for this is nice and general for this type of game. And for the first time for a while, all of the characters have their own voice and speak easy to understand English. They also added speech-bubbles in case there is no sound. Voices also get funnier and stranger in this game as Conker progresses. From a Scouser accent to Darth Vader's voice. Play Time 9/10 -------------- Conker's Bad Fur day is a big game but it's not too big as such to make the player won't to lose interest of the game. The average game time for this game would be 10 hours and onwards for somebody who would be playing this for the first time. So it's a nice game to start off with, or ever a good game to finish with. Replayability 10/10 ------------------- In my opinion, you won't play this game once, this game will keep making you won't to pick up your control, turn on your TV and sit in front of the flickering screen for a whole day. So Conker's Bad Fur Day has a high score of being able to replay the game. Unlike most platform games, Conker's Bad Fur Day has Chapters. Each chapter is split up into sections of the story. So if you won't to replay a boss battle or an amusing part of the game, you can. Final Recommendation -------------------- This game is definitely worth purchasing. Though it may be hard to find, the look for it is worth it. This game is one of the best games ever created. With the violence, swearing and strange characters you will won't to keep coming back for more, and more, and more of this game. In conclusion, Conker's Bad Fur Day is a MUST buy for any Rare fan, or somebody who is looking for a game that's a little bit different. Because you probably won't find a game like this again, and if you do, it will not be for a long time. ------------------------------------------------------------------------------- _________________________________ / \ _____| 3. VERSION HISTORY |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ Version 0.05 31/3/03 Well is started this guide today. I put in the Author's Note, Characters and Items sections. I also did all the stuff above that too. Version 0.1 1/4/03 Well I completely finished my guide, yep in 2 days. HA! April Fools! No I did, finish it all, but I did start the guide today by completing the Hungover chapter and staring the Windy chapter. There still is much to do on this guide. Version 0.2 3/4/03 BIG update today. I added in the warning at the beginning of the Author's Note. I had to; I don't want Soccer Mums emailing me complaining about the guide. At least I have an excuse now. I also completed the first part of Windy and got half way through Barn Boys. Version 0.25 5/4/03 I completed up to Uga Buga today. So yet again, another big update today. w00t! Version 0.26 15/4/03 WAHOO!! I'M FINALLY ON HOLIDAYS! THE END OF TERM 1! I only updated some minor things today. I really didn't feel like writing much else today. Version 0.30 19/4/03 I seem to have been avoiding my writing. So I'm getting back to work. Today I updated every section except the Contents. Then I got half way through the Spooky chapter. HAVE A SAFE AND HAPPY EASTER EVERYBODY! Version 0.35 20/4/03 Well I worked more on the Walkthrough today and I am now up to Saving Private Rodent in the It's War chapter. Version 0.40 21/4/03 Yay! I have completed the Walkthrough section of this guide. So I'm probably just over half way through the guide. Version 0.55 22/4/03 I completed the Cash Locations and the Tail Locations of the guide today Version 0.70 24/4/03 I started the Multiplayer section and I completed it too. No bad. Version 0.80 25/4/03 I completed the Weapons section today, I think I might go to bed now, good night. Version 0.90 26/4/03 I put down all the cheats for the game, put in the GMP's song and then put down all of the Movie Parodies I could think of. Version 1.0 27/4/03 Completed the whole guide, there still may be thing I will need to add later but this is the first finished copy. I'm going to send it in today and hope it gets accepted. Version 1.05 28/4/03 I added some more parodies and fixed some minor errors in the guide. Version 1.06 7/5/03 I added 2 more parodies and I added some more info in some sections. I also added the Great Mighty Poo into the character section. Final Version 11/8/03 I added in the review and I fixed some mistakes. That's it I should be done now. Final Version 16/8/03 I added in a Before We Start and Bare boned Walkthrough sections today. ------------------------------------------------------------------------------- _________________________________ / \ _____| 4. CHARACTERS |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ The cast of Conker's Bad Fur Day is strange. That is the only word that can describe it. Take a lot below on the profiles of the main characters of this game. Conker the Squirrel ------------------- He is the main-man of this game. He is a rare red squirrel. He drinks booze, he hangs out with the guys at the pub, he's your everyday yobbo. Though he is an alcoholic, he is also a courageous little guy. He will do anything, well, anything that involves his girlfriend, that or any other girls for that matter. Berri ----- This is Conker's girlfriend. I'm not sure what animal she's meant to be because she looks like a squirrel but she has no tail. I've only noticed this recently, maybe we'll never know. Anyways, she talks like some stuck up chics at my school. You know the ones that say "like, whatever" and all that crap. Man I hate the way those girl talk. She does keep in good shape though. :P The Panther King ---------------- This is one mean looking dude. A muscular black panther with a rather cool evil voice. He lives in his castle on the top of a mountain. He has a problem with the side table that has a leg missing. Every time he puts his milk on the table it losses balance and it falls over, spilling his milk. This is why he's so pissed off, this is why, he's after Conker. The Professor ------------- Quite a funny character. He's a professor who works for the Panther King. He's lost his legs and now gets around on a floating chair. Though he seems loyal to his king, he is really doing secret experiments to reign supreme over his king. Gregg the Grim Reaper --------------------- The best character in the game. He's a midget grim reaper with a bad attitude towards cats and squirrels. You will meet him the first time you die. Though his scythe is twice his height, don't mess with this grim reaper! The Tediz --------- These are a bunch of evil teddy bears. Don't muck around with these guys or they'll take you out faster than you can say "What the f.!?" The Monks --------- The Monks are in the game, and their only purpose is to get you to a new place. You will see one in the starting clip. They wear brown robes and read scriptures off stone tablets. Mine Imps --------- These are green imps in thick amour. If you run into them, they will blow up. These guys are usually in water but they will patrol the land as well. Fire Imps --------- These crazy imps are ironically on fire. Their weakness is if their flames go out. You will meet up with a few of these in the game, trust me. These guys are funny as. Sacrifice Imps -------------- You won't meet these guys until much later in the game. These are blue Imps have a bad stomach problem. They are called Sacrifice Imps because they have a he keg of TNT strapped to their backs. Flamethrower Imps ----------------- You also want see these guys until very late in the game. They wear think armour that cannot be pierced. So you can't kill these guys. Just run past them. Barry and his Mates ------------------- Barry is a bat that you will meet up with in the Windy Chapter. Though is only in the game for about 5 seconds I thought I would give him his own section. Barry's mates are all the bats in the game, and yes, you do get to kill them. Rock Men -------- Giant people made out of rocks that don't take shit from anyone. But they do have a fun-side; they like to strut their stuff at their favorite nightclub, "Rock Solid". Ugas ---- These guys are pretty stupid. They really hate the Rock Men as well. They worship a giant statue of a dinosaur. Man, these people are sad. The Weasel Mafia ---------------- A group of tough arse weasels. They rob banks, they got the girls, They're your typical 1920's gang. Conker will meet up these guys later, only then you will see their true nature of the mob. The Great Mighty Poo -------------------- An opera signing monster that lives deep within Poo Mountain and when you meet up with him, he ain't gunna be happy to see you. ------------------------------------------------------------------------------- _________________________________ / \ _____| 5. ITEMS |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ Unlike most of Rare's older Nintendo 64 games, in Conker's Bad Fur Day you don't have to collect about a 1000 things al together (And we all know how bad it can be sometimes.) This is a simple list of all the items you can use in you quest. Anti-Gravity Chocolate ---------------------- This is Conker's Health. You can have a maximum of 6 Health. You will find the chocolate all over the world. When you get hit by an enemy, or you fall from a great height, you will loose chocolate. If you fall from a really great height you will always die. If you fall from a great height into poo or mud, you will get stuck and not loose health. Cash ---- You will get cash at the end of completing a part of a chapter. Each bundle of cash being worth something different. They are always yelling at you. Squirrel Tails -------------- These are your lives. You can't find these until you die for the first time and meet Gregg. These are on hooks, which are on walls. Context Sensitive Pads ---------------------- These are all over the place. They are giant pads on the ground with the letter B on them. All you do is press B on them and Conker will do something interesting. You will get different things for different pads. ------------------------------------------------------------------------------- _________________________________ / \ _____| 6. BEFORE WE START |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ This is the basics sections of the guides. This will give you the information that you will need to know when you are playing the game. So have a skip through here so you know a little about the game's functions a bit before you start. ~~~~~~~~~~~~~~~~~~~~~ ~~ THE START MENUS ~~ ~~~~~~~~~~~~~~~~~~~~~ When you first start up the game you will see through Conker's eyes. Then he will stagger into the pub. Then use the Control Stick to switch between the different menus of the game. Game Saves ---------- You are allowed to save up to 3 different games on the cartridge. Multiplayer ----------- Come into the basement and have a look at the barrels to pick a multiplayer game you wish to play. Have a look at the Multiplayer section of my guide to get a detailed look on all the games, their modes and weapons too. Options ------- Talk to the Fire Imp and you can go to the options. Here you can move the screen and select your type of sound (mono or surround). Here is also where you can type in cheats to change things in the game. Did you know if you type dirty words into the cheats and enter them in the fire imp will get mad at you. GO on, try it, type in any swear word and the imp will get mad at you. ~~~~~~~~~~~~~~ ~~ CONTROLS ~~ ~~~~~~~~~~~~~~ --------------------------------------------------------------------------- | Control Stick | +Make Conker run, walk and tiptoe depending on how much | | | pressure you put on the stick. | |---------------|-----------------------------------------------------------| | A Button | +This makes Conker jump. Press again for Helicoptery Tail| |---------------|-----------------------------------------------------------| | B Button | +Makes Conker attack with the Frying Pan. | |---------------|-----------------------------------------------------------| | L Button | +Skip cutscene but you must have seen the cutscene at | | | least once before. | |---------------|-----------------------------------------------------------| | R Button | +Shows a 1st-Person-Veiw, use the Control Stick to | | | Rotate the camera around Conker. | |---------------|-----------------------------------------------------------| | Z Button | +This makes Conker crouch use the Control Stick to | | | crawl around. Press A for the High Jump | |---------------|-----------------------------------------------------------| | Start Button | +Pauses the game and shows current status. | |---------------|-----------------------------------------------------------| | C Up | +Changes Camera view. | |---------------|-----------------------------------------------------------| | C Down | +Brings the camera down behind Conker. | |---------------|-----------------------------------------------------------| | C Right | +Rotates camera in right direction. | |---------------|-----------------------------------------------------------| | C Left | +Rotates camera in left direction. | --------------------------------------------------------------------------- ------------------------------------------------------------------------------- _________________________________ / \ _____| 7. BARE-BONED WALKTHROUGH |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ For those who may not know what a bare-boned walkthrough is, all it is, is a simple step-by-step mini walkthrough. It doesn't spoil any of the story to you but is gives you very little detail but all the information you will need to know for playing the game. It won't tell you boss strategies and a few other small things, but it does tell you when you can get some good items during the game. ~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 1: HUNGOVER ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~ - When you gain control of Conker walk into the field and talk to the scarecrow. Use both Context Sensitive Pads to become cured from the headache. - Swim to the waterfall and climb up the wall on platforms to reach a lever. Pull it down and go back into the door you passed. - Chase the key then hit it with your frying pan and put it in the door. Then go outside and climb to the top and hit the gargoyle with your pan. - Jump on top of the rocks and get to the Context Sensitive Pad to get dynamite and blow the rocks away. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 2: WINDY [PART 1] ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Help out Mrs. Bee to get her hive back. - Go over the bridge and get the manual. Kill the dung beetles with your catapult and climb up the hill. - Go through the pooey area (not the door) and go into the hut. - Go through the Poo Cabin and make your way to the rope and exit to the field. - Climb the shed and run in the direction of the arrow to make prune juice pour out. - Make the bull hit the target to make a cow come out. Then stand on the new target and get on the bull when he run into it. Control the bull to charge at the cow to make her drink the prune juice. Then when she starts shittin' ram her again. Repeat this until the bull dies. - Go through the door that you used to enter the field and get to the Context Sensitive Pad to learn how to swim under water. Then swim down in the cabin and make your way out. - Exit the house and talk to the dung beetle outside, he will give you a ball of poo. So roll it up the hill behind the house until you feed it to a giant beetle. - Now take a ball up the ramp on the mountain all the way to the top, then push it into the room in the top. Then get a new ball and push it up the hill beside the mountain to the lake and drop it over the other side. There are 3 things you can do now but go do Chapter 3 first by going through the door that is beside the entrance to the poo area. (where Mrs. Bee was) ~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 3: BARN BOYS ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~ - Talk to the 2 blocks across the river. Then go up the left path until you see a field of cheese. Take a block of cheese to the mouse without getting hurt 3 times. - Climb up the 2 blocks and get to the barn roof and pick up the money to open the bar. Then go into the barn. - Get the pitchfork to destroy all of the haystacks. Leave the barn and talk to the king bee. - Collect all 4 loads of tickly bees and take them to the sunflower. Then bounce on her breast to get money. - Climb up the bouncing wooden crate near the barn and enter through the door in the roof. Mae you way to the Context Sensitive Pad and use knifes to cut down the pitchfork. - Hit the boss while riding the pitchfork. - Defeat the boss. - Climb the ladder and get to the Context Sensitive Pad and cut down all of the wires before they zap you. - Climb up the 2 crates again to get onto the barn roof. Then go all of the way to the top by climbing the ladders on the water tank. Then jump off the board and press B to finish the chapter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 4: BATS TOWER ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Swim up the river and go into the hole at the bottom. - Talk to the cog that is smoking and climb the tower to reach a lever that take you to a new area. Then get his girls back. - Run on the huge round platform in the middle of the room and make the cogs spin and then let them get revenge. - Go back to the river and enter the vault. - Spell OPEN using the catapult. - Get the helmet with a light and swim down all the way to the bottom without drowning and go through the tunnel and rise to the surface for air and a new battery. Then swim through the blue pipe and rise to the surface and pull down on the switch and enter the yellow pipe. Then swim to the surface and go down the hallway. - Piss on the Fire Imps. - Defeat the boss. - Use one ball to hold down the switch and the other to push down the hall to open the new area. Get the money and leave. - Swim down the river to the pier. ~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 5: SLOPRANO ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~ - Feed the mysterious voice all the sweet corn in the area. - Defeat the boss then pull down on the lever in the glass room. - Go down the hole he fell and through the door. - Swim through the pipes to reach a new area. - Climb up the rope and avoid the spinning blades to make it to the door and exit. - Talk to the guards to get past. ~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 6: UGA BUGA ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~ - Reach the top of the temple and bash down the statue. - Hit the statue some more times. Then go to the blue area and roll one of the sleeping Rock Men (that isn't moving) and push him through the tunnel under the statue and down the hall. - Go through the door on the dinosaur god's right side. - Hatch the egg and take him back to the dinosaur god room. - Make him stand on the platform in front of the dinosaur god and use the Context Sensitive Pad to hit the switches on the walls to kill him. - Stand on the monk's tablet and make him flick you onto the dinosaur's head. Then enter his nostrils when there is no smoke and press B to get rid of the snot. - Enter the dinosaur god's mouth and get to the other side to get a hat. - Take the Ugas the blue area and beat up the Rock Men to enter the club. - Roll the Rock Man that is rolled behind the counter to the switch on the top of the stairway. Then get drunk and piss on the Rock Man in front of the newly opened door and push him through with your piss. Then get rid of your headache and go through the door. Push the Rock Man through the top of the club to the switch without dropping him. - Get drunk again and piss on the Rock Man in front of the newest opened door and push him through. Then repeat this for the last Rock man. - Get the money from the cage and exit the club. - Take the bomb to the volcano as the boss showed you. - Jump on the rocks over the lava to the exit of this area. - Chase the Ugas on the hoverboard and get your money back. - Hypnotize the raptor with the Context Sensitive Pad and pressing Left and Right when you have the watch. Then ride him and kill all of the Ugas. - While still on the raptor kill the army of Ugas that come to stop you. - Defeat the boss. - Climb up the bridge and reach the stand with the giant babe. - Leave the area when the babe puts you down. - Go back into them pipe and go through so you go back to Poo Mountain. - Talk to Mrs. Bee again. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 2: WINDY [PART 2] ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Go to the wasp's hive and kill them all using the turret gun. Then run back to Mrs. Bee with it - Climb up the mountain near Mrs. Bee and watch out for the worms. Talk to Mr. Barrel and go for a ride. ~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 7: SPOOKY ~~ ~~~~~~~~~~~~~~~~~~~~~~~ - Talk to Gregg on the pier and go down stream into the room and when you enter pull down on the lever on the right. - Talk to Gregg again to get the shotgun. Then kill 12 zombies in the graveyard. - Climb up the path and enter the house. - Feed the vampire some villages until he can't eat no more. - Find the 3 keys hidden throughout the house to make your way out of the house. Then use Mr. Barrel to go down the path again and up the river through the rapids. Get the cash then leave. - Go back to the Windy area and enter the door behind the barbed wire. ~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 8: IT'S WAR! ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~ - Go into the water and swim through the half-circle pipes and make the eel follow you through them to get power back to the port. - Use the big metal crate to block the path of the hill. Go up the hill and get the imp out of the toilet. Then take him to one side of the plane and leave him there and use the catapult on the pier to kill him. Do the same for the next imp only on the other side of the plane. Then meet up with the sarg on the stair beside the pier. - Make your way up the beach and reach the squirrel hiding near the door. To get Double Uzi. Blast open the door and go inside. - Destroy all the Tediz in this room and go past the door that had laser on it. Then make your way through the corridor to reach the elevator at the end. - Keep going past the laser and Tediz until you reach the end of the second hallway - Kill all the doctor Tediz and pull on one of the switches in the back area. Then pull the second to keep going. - Kill the Tedi on the Turret Gun using the Context Sensitive Pad on the crates near him. You will need to climb the rope. - Jump into the Turret gun and kill swarm after swarm of Tediz until the light goes green above the door you need to use to exit. It's easier to use your Uzis than the Turret Gun. - Kill all of the Tediz that are about to execute Rodent. Then go down the path with rodent and when you see a shadow, run because a bomb will drop. When you see a spider mine run behind Rodent until you reach the end. - Use the Context Sensitive Pad in the pool and blast away the 4 locks on the huge door to go through. - Use the tank to blast open the little door in front of it. Go in and pull down the lever and run all the way back. - You have to destroy all of the yellow and black legs of the tower using the tank. So lower all of the bridges and don't get shot. Then when the tower falls, use the plank of wood that leads to it to make your way into the hole. - Destroy all of the subs after talking to the little girl. - Defeat the boss. - Make your way back to the beach before the countdown reaches 0. ~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 9: HEIST ~~ ~~~~~~~~~~~~~~~~~~~~~~ - Climb up the hill where you met Mr. Barrel and go into the hole where the lighthouse was. - Talk to the mafia boss. - Defeat the guards using the Context Sensitive Pads behind the pillars. - Collect 3 wads of cash. - Pull down on the lever. - Defeat the final boss. ------------------------------------------------------------------------------- _________________________________ / \ _____| 8. WALKTHROUGH |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ Conker is at the pub one night. His mates are off to fight in a war tomorrow so having a last drink with them would be the right thing to do. Conker is sitting at the counter when he realizes the time. He walks over to the pay phone and rings up his girlfriend, Berri. Berri is at home exercising and listening to her walkman when the phone rings. She ignores it as the answering machine turns on. He voice is loud over the phone and when Conker hears the beep he leaves a message that he is out with the boys and he won't be back until late. So Conker puts down the phone and goes back to the counter where he can continue his drinking. After a few hours and several glasses of beer later, Conker is staggering about. His vision is blurred so he can't see the time properly. He thinks it must be pretty late so he says his goodbyes. He starts to waddle about trying to find the exit, he stumbles in to the toilet before he finds a way out. Outside is pouring down with rain. Conker looks up at the black sky. Then he walks up next to a strange man in a robe who appears to be reading something off a stone tablet. Uh-oh, the beer was kicking in a bit now, Conker then leans forwards and throws up all over ground. Some of the spew fell onto the robes and the tablet of the strange man. Conker pats him on the back and says he is sorry, then he walks down the road. Conker eventually comes to a signpost. He can't clearly make out what it says. He hears something behind him, but it must just be his imagination. So he continues on. Conker wakes up. His head is throbbing with pain and he doesn't know where he is. He appears to be in a field. So he gets up and starts to walk off. ~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 1: HUNGOVER ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~ Scaredy Birdy ------------- This is the first part of the game. After the beginning cutscene when Conker gets wasted and wakes up in the middle of nowhere. He now has a really big hangover and you have to slowly walk him over to the Scarecrow. Walk around the fence and then go near him to talk to him. Once you have talked to him he teaches you about the Context Sensitive Pads. These are all over the world and all you have to do is press B on them to activate them. After Conker gives Birdy the whisky Birdy will tell you to try the Context Sensitive Pad outside the fence. He will open a gate so you can just walk up to it quicker. Conker will get an Panadol (aspirin) and his hangover will be gone. Now that you have easy handling of Conker it's time to leave. Swim towards the waterfall and jump onto the green island that is there. Conker will now remember how to do a High Jump (Hold Z and press A) and he will remember how to do the Funny Helicoptery Tail Thing. (Press while jumping) Use the Funny Helicoptery Tail Thing to get across the island that are on the wall of the canyon. Continue until you see a large lever. Jump up onto the handle and Conker will pull down on it so it opens. Then go back down the platforms to go to the newly opened door and go inside. Panhandled ---------- Chase the key inside the room and after a while Conker will remember something else. That's it, Conker remembers how to use his Frying Pan (Press B). Now chase the key and when you get close to it beat it with your pan. It will fall over so pick it up and unlock the door. Now go back up the platforms and walk near the gargoyle. Gargoyle -------- Once you have reached the top of the mountainside by climbing the platforms you meet a rather pissed off Gargoyle. He has just got comfy on the bridge and he's right in the way. So once you've talk to him run up to him and hit him with you frying pan. He will laugh at you so hard that he will fall to his death. Ah well. Rocks have fallen in front of the exit. So jump on top of them so you can reach another platform with a Context Sensitive Pad on it. Press B for Conker to get out a couple of dynamite sticks and a plunger. Yep you guessed it, this blows the rocks away so you can finally leave. So go through. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 2: WINDY [PART 1] ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mrs. Bee -------- Now this is a weird place. You can now pick up Anti-Gravity Chocolate so you can increase your health. As you walk down the path head for the direction of the crying bee. She has had her hive stolen by some wasps. So it seems it will be up to Conker to get it back for her. So go back to the sign that says "Naughty" and "Nice". Go in the direction of the Naughty and climb up the hill. Go past the wire fence until you reach a honey soaked hive. (Wasps don't make honey, do they?) You will see Mrs. Bee's hive in front of the entrance. So pick it up and run for it. You have to run along the path so you don't slow down. If the wasps hit you once, you will drop the hive. So you have to be quick. When you reach Mrs. Bee she will show you what the hive is really for. And as a reward for getting the hive back you get $100, nice. Now that's done, go over the bridge to find another Context Sensitive Pad. Just like before you press B and you get something. This time you will get an instruction book on how to use some things you get from Context Sensitive Pads. Birdy will tell you about it. It will cost you $10 for the book, but don't worry, you get the money back in the end. Conker will read the book to find out about the Catapult. Once you know how to use it shoot down the Dung Beatles that are on the hill, they will take 2 hits to kill them. This will unlock a door at the top of the hill. Climb the hill and decide which way you want to go. If you go through the door you can start Chapter 3: Barn Boys. Or, you can continue with Windy by going left into the poo. Honestly, I go into the door first and come back to Windy later. But it's your choice. If you go into the door, go to the Chapter 3 section of the Walkthrough. If you go through the poo, continue to read on. Poo Cabin --------- Go through the opening to get a gas mask. That will get rid of the smell of poo. Go into the house that is out in the open and talk to the Dung Beatle inside. He wants you to make the cows crap. Seems pretty straightforward. Your reward will be a ball of poo. Wow! That's a bargain! So enter the hole in the floor and earn your prize. Well, they don't call it Poo Cabin for nothing. Hop to the ledge and then jump onto the rope that is dangling in front of you. Climb to the top and jump to the next rope and then hop onto the platform near you now. Go all the way around the room so you can find the next load of ropes. Jump onto the first and use the Helicoptery Tail Thing to get to the final rope. Now head for the big opening in the wall where poo will be draining out. This is the end of the cabin. Go in the hall and then turn left and continue up the ramp. Pruned ------ Upon entering you will meet the bull, and he doesn't seem to want to welcome you with open arms. So let's keep away from him for now. Go left to find a big wooden house thing. Go to the back of it to find a way to climb it. Jump up the ledges and avoid the balls of poo, make your way to the top of the shed and then climb on the pipe. Now when you reach the end of the pipe you will come to a giant tap, so run on the tap's top so it opens in a clockwise direction. This will turn on the tap and Prune Juice will pour out, and we all know what prune juice does don't we? Now go back down to where the bull is, but stay on the outside and don't go into the central area. Yee Haa! -------- Now comes the fun bit. Now you jump into the middle area. Be careful of the Bull. Stand in front of the target that appeared. Now stay there until the right moment to jump out the way of the bull. The bull should have hit the target. This will make a cow come onto the field and it will bring up a large wall with a target on it. Now run to the new target and use the High Jump and climb onto the top of the wall. Now wait for the bull to charge at the wall, he will get stuck in the wall, so when you see the light bulb above Conker's head press B to ride the bull. Controlling the bull is hard at first but you will get the hang of it. Basically the bull moves by himself, all you have to do is steer. Now charge into the cow so she has a drink of prune juice. Uh-oh! She's got the runs. So she'll run over to the grill in the centre of the field and start to crap. While she's doing this repeat the steps to gain control of the bull again and Charge into her once more to turn her into meat. Now it's time for the second cow. A new target will appear, so make you way over to it and get the bull to charge into it again. Thus making another cow and the target wall to appear. This time when you gain control of the bull you will have to ram the cow twice. Wait for her to take a drink and the for her to start crapping in the grill again. The charge her to kill her. Yay, only one more cow to go. Once again the target will appear and you will have to repeat the steps to gain control of the bull again. So make him hit the target so the cow and the target wall appear. The gain control f the bull from the top of the target wall. As you may have guess, you will have to this cow 3 times before she wants to have a drink. You may loose control of the bull a few times here, I know I did. It's hard to keep control of the bull while the cow is taking the drink. When she's shitten, ram her and unleash all your anger. Conker will jump off The bull in time for him to fall into the grill because of his fat ass. Now head back to the door you used to enter the field. Sewage Sticks ------------- Oh lovely, you're knee high in shit. Aren't you glad? Anyways, go through the hallway and then swim to a Context Sensitive Pad. Conker will get Confidence Pills. The pills will boost Conker's confidence, so he will get rid of his water wings and he will teach you how to swim underwater. Now swim to the Poo Cabin and you'll see the floating body of the bull. Swim down to the entrance hall you used to get into the cabin. On the rafter near the roof is some cash. You may have heard him calling out to you when you first entered. Grab the $100 And then go to the central area of the cabin and swim down. Swim into the big Black hole at the bottom to go back to the house with the Dung Beatle. Great Balls of Poo ------------------ Well the Dung Beatle is gone. Well exit the house and you will meet him. Well he kept his end of the deal and as your reward you get the bell of poo. So what do you do with a ball of poo? You roll it around of coarse! So roll your ball of poo up the hill behind the house. Watch out for Dung Beatles, they will attack you if they see you, so wait for them to be in their burrows before you continue forward up the hill of poo. You will get to a ledge soon where Conker will get out a dynamite stick and lodge it into the poo. You can imagine what's going to happen next. When this is done you will loose your ball of poo, but don't worry a fresh one will be made and it will plop down next to the house, so go back and grab it, you have unlimited poo balls. There are now 2 things you can do with the ball of poo. Both things will open a new chapter. Well, you can push your ball of poo and push it up the ramp near the house (Not the one you used a minute ago) when you push it all the way to the top of the mountain. But don't push it into the hole yet. Your ball of poo will be quite large now so jump on top of it and use the High Jump to get onto the top of the mountain where some cash is waiting for you. Now you can push the poo into the mountain where it will unblock the wood covering the entrance at the bottom. That is the entrance to Chapter 5. Now you can get your new ball of poo and follow the path on the side of the mountain and push it over the edge. This will fall on a Mine Imp. Now you can jump down there and activate the switch, which will drain the water here. Now you have opened up Chapter 4. Okay, you can't do anymore in Windy for now. -If you haven't completed 'Chapter 3: Barn Boys', go do so now. -If you did 'Chapter 3: Barn Boys' before this you can choose to go into 'Chapter 4: Bat's Tower' or 'Chapter 5: Sloprano'. Which ever you choose, go to that section of the Walkthrough now. ~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 3: BARN BOYS ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~ Marvin ------ Welcome to Chapter 3. Walk straight and go across the river and talk to the 2 Blocks. The smaller one is having a hard time because of the fat bitch on his head. It's all because of the mouse, so he tells you to go his pal for help. So go up the path where there are Blocks jumping around and you will come to a fenced field filled with bouncing cheese. Once you talk to him he will open the gate so you can go inside. Just like with the key, you have to hit the Cheese with your frying pan so you can pick it up. Once you have a block of Cheese you have to go back to the mouse and Conker will throw it to him. If you're too slow the cheese will get away. If you get hurt you will loose the cheese and if you go in the water you will also loose the cheese. You have to give the mouse 3 blocks of cheese and he explodes. The fat bitch block will drop down, so jump on top of her and get to the rooftop where some cash is. Mad Pitchfork ------------- The door to the barn should open when you grab the money from the rooftop. So go over to the barn and go inside. There are some jump bails of hay all over the place. Go over to the shelf an the pitchfork will start to attack you. So run over to where the haystacks are. Stand in front of a haystack and the pitchfork will try to hit you but if you move out the way he will kill the haystack instead. You will have to continue to do his until all the haystacks are dead. Then the pitch will try to kill himself. When you gain control again go over to the switch on the wall and a bee will fall out the barn. So go outside and meet him. Sunny Days ---------- This would be one of the funniest yet strangely erotic part of this chapter. Go over to the bee and talk to him. He is the ex-husband of Mrs. Bee and he wants to 'pollinate' the big-breasted sunflower. Now go over to the sunflower and talk to her. Once you have done this go back in the direction of the King Bee and Conker will talk to the Tickly Bees. Now take the bees off to the sunflower and they will stay with her. There are another 4 lots of Tickly Bees in this area that you have to find. If you go into water while you have Tickly Bees you will loose them and you will have to go back and get them. You can have more than one lot of bees at the one time, but it increases the risk of loosing more if you accidentally go into the water. Go to the roof where you got the money after completing the Marvin part of this Chapter to find some Tickly Bees. At the entrance to this area you can sort of climb a bit of the wall to the right. Then you can use the High Jump and you can get them. Use the 1st Person View if you can't see them. Go to the area where the cheese are in the field and jump on the rocks at the far back. The bees are on these rocks around here somewhere. The last lots of bees are on the water tank of the barn. So make your way onto the roof where you got the cash. Then jump on to the very pinnacle of the roof and walk along it until you find a ladder. Climb up the ladder to get to the water tank. Walk carefully around the tank and you will find the bees on the rim. Now when you have found all the bees go back to the sunflower and watch the rather funny cutscene about the King Bee and the sunflower. Then Conker will be offered to have a bounce on her breasts. You have to reach the little cave in the wall to find some cash. The bouncing is rather tricky to do. You will need to bounce quite a lot on her breasts before you will be able to reach the money. Barry and Co. ------------- Head for the area where you found the first Tickly Bees to find a bouncing wood crate. Wait for it to be under the opening to the barn before you hop onto it and go inside. You will meet Barry and Co. upon enter. You can do this bit the easy way or the harder more fun way. The easy way is to just use the Helicoptery Tail Thing and go from platform to platform. Or you could slowly walk along the poles and when the light bulb appears above Conker use a flamethrower to burn the bats. When you reach the end you will find a Context Sensitive Pad where Conker will get throwing knifes aim for the pitchfork hanging from the ceiling and start throwing and you will cut the rope eventually. When he falls to the ground jump down after him and talk to him. Buff You -------- The pitchfork will want to thank you for helping him down from the ceiling, so he offers you a ride. Now go over to the giant haystack and start to smack the crap out of him. Hit him a few times to find out he's a robot. Attack him again so the floor below will crumble where you and Frank will fall. Haybot Wars ----------- Upon falling to the ground Conker will hurt his legs so he will be a little Slow at walking for a while. Then the Haybot will rise from the flames and introduce you to the Susie 9mm Missiles. Then the battle will begin. Hop on Frank as fast as you can. Then get over to one of the big pipes around the arena and wait for the Haybot to shoot some Susie 9mm into the pipe water will pour out. Now go to the side of the pipe and the Haybot will jump forward to get you. When he stands in the water he will get electrocuted and jump back to the middle of the arena and start spinning around. Get close to him and when you see his back there is a big red button that says DO NOT PUSH. If you jump up at it a light bulb will appear over Conker's head so press B quick and he will punch the button. Now go to one of the remaining pipes and stand behind it again. Repeat the steps again until he is destroyed. It takes 3 hits to get him. Frying Tonight -------------- After the battle Frank will somehow leave, I have no idea where he goes. Oh great the room is flooding. So swim to the exit signs as fast as you can. Then climb the ladder quickly. There is a Context Sensitive Pad on the ledge here. You will get throwing knifes again. So cut down the 3 wires near you. (get the one behind you as well) then get in the water and swim over to the next ladder and continue these steps again. Then when you have cut down all the wires go into the hole in the wall where you will find a monk. Jump onto his stone and he will throw you to the top where some cash is waiting to yell at you. Now go through the door. Slam Dunk --------- Now that you are outside again it's time to finish this chapter. Get to the ladder that takes you to the water tank and climb up it again. Then make your way around it and climb up the ladder on the other side. As you are climbing the ladder, watch out for the wasps that are flying around. They fly in a pattern so you have to be quick or they'll sting you. Continue to climb all the ladders until you reach the top where you will find a springboard. Jump off it and Conker will get a light bulb above his head press B to turn into an anvil and fall all the way to the water tank. You will fall onto the Context Sensitive where a gate will open in the river. So climb the ladder out of the water tank and then climb down to the ground. Go into the new tunnel where a Squirrel Tail is and some cash. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 4: BATS TOWER ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mrs. Catfish ------------ Upon entering the area group of catfish will swim up to the pier and talk to you. They want you to help them out. They want you to get rid of the bullfish that inhabits the waters. They have already caught him but they can't get anywhere near him so they offer you cash if you can get rid of him. So dive into the water and follow all the way to the end of the river and then dive underwater when you reach the end and swim into the hole. Then swim to the surface of the other side. Barry's Mate ------------ Once you have rose to the surface of this area jump onto the land and go over and talk to the cog with a cigar in his mouth. He's is missing his cog-friends and he wants you to find them and bring them back to him. So being the nice guy Conker is, he agrees. So walk onto the rising platform to get to the next level. Walk across the beam to the platform on the other side. It can be a little difficult because of the camera view. Go to the left and go onto the next platform then jump onto the rope and climb up it. Walk along the next beam and flame the bats if you need to. Then when you make it to the other side, turn left along the ledge and climb up the next rope. You will have to this 2 more times before you reach the top where there is switch that needs to be pulled down. This will open a drain in the water below. So make your way down to the ground again. Don't forget to get the money as well. Cog's Revenge ------------- Once you have carefully made your way back down to the ground, it's time to get the Cog's 'friends'. So go into the water you used to get to this area and swim underwater. Swim into the recently opened hatch and swim down the pipe. Watch out for the Mine Imps. You can also restore your breath by swimming just above one of the pipelines that has bubbles coming out of it. Once you reach the other end of the pipe rise to the surface where you will hear laughter. He is where the Cog's friends are. One of them is running around the entrance and the other 2 are running around the round room. Keep chasing them by going different directions and then hit one with your frying pan. Then pick it up and swim all the way back to the Cog. Conker will put back on 'stick'. Repeat these steps for the other two cogs until all three are on the 'sticks'. Now jump onto the big dish like thing in the centre of the room and begin to run on it in a clockwise direction until you see a cutscene. The pulling will cause the rope that the bullfish is on to pull in down to the bottom of the river. Now watch the Lady Cog's get their revenge. Now return to the river. The Combination --------------- Once you're back at the river, go downstream and meet up with the catfish. Conker will tell them that he has taken care of the bullfish and it's safe to get the cash. So guide them back along the river, dodging the Mine Imps as you go along. When you reach the end Mrs. Catfish will use a combination to open the safe. So what are you waiting for? Go inside. Blast Doors ----------- There's the money! Dammit, It ran away. So get onto the Context Sensitive Pad and get out your Catapult. Look at the spinning wheel. If you look inside the little hole you will see that some of the letters are white. These letters spell out the word OPEN. So shoot your Catapult at the right time and spell out OPEN. If you get a letter wrong a Mine Imp will jump out a hole and attack you. If this happens, shoot it before it gets you. When you have spelled OPEN the floor will open. Clang's Lair ------------ Jump onto the Context Sensitive pad on the water surface to get a light helmet. Now dive underwater. This will be tricky, you need to keep a lung-full of air at all times. There are little pipelines in the sidewalls you can use to replenish your breath, Use these often. When you reach the bottom enter the green pipe. You will out of the first chamber. Swim to the surface for some air and a new battery for your torch on the Context Sensitive Pad. The point of the light is to shine it into the eyes of the Eye Subs to scare them, then you can swim past so you don't get hurt. With your new light and air, go back underwater and swim into the blue pipe. When you enter the third chamber go back up to the surface for some air and then pull down on the switch on the wall. Now get a new battery and swim down into the yellow pipe into. This chamber will be like the first one. Only you have to go up. So use the pipeline in the walls so you don't drown. When you reach the top go into the hallway and start to run down it. Pisstastic ---------- This is a fun game to play. Upon enter you will meet some Fire Imps trying to get wasted. Jump down and then go onto the Context Sensitive Pad under the barrel to load up on your beer. And we all know what happens when we drink a lot don't we? That's right, press B to let loose. You have to use the Control Stick to aim and put out all the Fire Imps with your piss. If you run out of piss Conker will fell sick. So you have to go over to the Context Sensitive Pad on the wall to the left and get an aspirin. Now you can go back to the barrel and refill on your beer. You have to get the aspirin before you get more beer. Once you have completed this, 2 Fire Imps will want to get out the Big-Big Guy. Brass Monkeys ------------- Time to kick some bronze ass! Go to one of the corners and wait for the Boiler to stand on the grill. Now he will use a flame attack on you, so quickly use the High Jump and pull down the switch above you. This will pour crap all over the boiler. Now he will run back into the middle of the arena and he will be dazed for a little while. Now run up to him and a light bulb will appear above Conker's head. Press B for Conker to pull out two bricks and smash the Boiler right in the balls. You will have to continue this for 3 more times, this is one for each corner of the room. When the battle is over the Boiler will explode and his balls will fly across the room. Now you have to move the balls around like you did with the balls of poo. So roll the first one over to side of the room where there is a pressure switch. Place the ball on the switch and go and get the second ball and push it down the corridor that opened up. This will kill the Mine Imp and make a hole in the wall. So go down there. There's the money over there, so pick it up and exit this place so you can finally fish this chapter. Bullfish's Revenge ------------------ After all that work, the catfish want to give you $10. TEN DOLLARS!! The rope that is holding down the bullfish is starting to snap. When you start swimming down the river the bullfish will break free and start to chase you. Dive under the water so you will get away quicker. If you swim near a catfish as you are trying to get away, the bullfish will rip it to shreds. That's what he will do to if you don't hurry up. When you make it to the end of the river you will get into a Godzilla-like cutscene and the bullfish will get stuck in the wall. Jump onto his body so you can reach the alcove above him where you will find 3 lots of cash. That's it, time for the new chapter. ~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 5: SLOPRANO ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~ Corn off the Cob ---------------- Welcome to probably the best chapter of them all. If you saw the commercial for this game you will recognize a character that we will meet up with soon enough. Once you have entered the mountain a Dung Beatle will run into you and he will tell you his story about his friends disappearing inside the mountain. He tells you about the money but the problem is that it's behind a glass wall. Then he will fly away out the mountain. Now follow the path to find some Sweet Corn. Then you will hear a loud voice asking for some Sweet Corn. So because Conker is a nice guy, he does. Watch out for the hand that appears out the middle of the area you stand. It will slam down and hurt you if you get in its way. Hit the Sweet Corn with you frying pan and pick it up like you did with the cheese. Then take it over to the ledge that is sticking out and Conker will throw it into the shit. Then you get to watch the corn die, Jaws style. Now go back and go past the Context Sensitive Pad that you can't use and then jump forward and use the Helicoptery Tail Thing to get to the other side. You will find 2 more cobs of Sweet Corn. Hit these and throw them into the shot again from the ledge. Then continue on to find 3 more Sweet Corn and once again, throw them into the shit and wait for the battle to start. Sweet Melody ------------ Time for my personal favorite part of the game. You will have to fight against The Great Mighty Poo. He will start singing his sweet melody and then the battle will begin. Run to the nearest Context Sensitive Pad and use it. Conker will get toilet paper as a weapon, clever. The Great Mighty Poo will start throwing shit at you. You can throw toilet paper at the wads of poo or you can simply dodge them. When he starts to sing, throw toilet paper into his mouth, this will make him sing the next verse of his song. Now he will throw poo onto the Context Sensitive Pad so you can't use it. So run to the next one along the path. Now you will have to throw 2 rolls of toilet paper into his mouth before he sings the final verse of the song. This will crack the wall that is blocking you from the cash. Now jump over the gap again and get to the final pad. He will be quite fast at this time of the battle, so be on guard on where he is. Then when you get the chances, throw 3 rolls of toilet paper into his mouth. Then he will sing so loud that the glass covering the cash will break away. Now run al the way back and run into the newly opened room and pull down on the flush. This will flush the Great Mighty Poo to his death. Now pick up the cash and head back to the middle room. U-Bend Blues ------------ When you flushed the Great Mighty Poo down the drain he revealed a path to the next area. So find a safe place to jump and use the Helicoptery Tail Thing and try to land on the top platform. Then look over the edge and use the same method again and jump to the next platform, which is lower down. The look over this edge and jump down to the final platform with an exit on in. Walk inside to be inside a drain. This is a really annoying bit of the game. Firstly, pick up the Squirrel Tail when you reach the big round room. The jump into the water and swim down into the water depths. There are three huge spinning blades that will cut you in half even with the slightest touch. You have to be really careful at this part. If you do get killed while doing this, just simply pick up the Squirrel Tail again and try get past the blades once more. There is a pipeline between each of the blades so don't worry too much. When you get to the end, you will be in another area where there is a rope and lots of spinning blades. You have to be careful here, because one false move and it's back to the beginning. When you climb the rope, you have to dodge the spinning blade and make it to the ladder. It is possible to jump from the rope and use the Helicoptery Tail thing and make it to the ladder. You may want to try this if you are having real trouble. One you reached the ladder climb up it to the next area. The Bluff --------- Jump up to the platform and walk around until you reach two guards. Talk to them and they will let you pass for $1000. You should have $1000 by now. If you don't, g back and complete some quests that you haven't done yet. When you do hand over the green they will let Conker pass. Don't worry, you get your money back in that same cutscene. ~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 6: UGA BUGA ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~ Drunken Gits ------------ When you enter the new area you will find a temple-like structure in the centre. So walk forward and don't get in the way of the raptors. Walk around the temple and there will be an opening inside it. Go in to arrive at the next level. Once again, avoid the Raptors and go around to find the next door to be on the final floor. There will be some cash up here that you should pick up. There is a strange looking statue up here as well. Climb to the top of it and the light bulb will appear above Conker's head. Press B to turn into the anvil and slam down on the statue. This will dig it into the ground. Continue to do this until the statue breaks through the floor and falls below. Jump down with it to be at a new area. Climb back onto the top of the statue again and turn into the anvil once more. This will break the wall in the tunnel below you. Now that you have done that, go to the area that is blue. There are Rock Men and if you get too close they will start to chase you. You can't kill them so run away. There is a Rock Men who is asleep and curled into a ball. You have t get over to him and push him. Push him al the way to the little corridor you opened earlier and push him through to open a new area. Now go to this area and Conker will complain about the music. When you gain control again, go down the ramp and go to the right of the dinosaur head. There is a door that is open, so go inside. Sacrifice --------- This is the inside of a volcano. Continue along the path and go past the Ugas and you will find a big purple egg in the centre. Now you have to climb on top of it to make a light bulb appear. Press B for Conker to start incubating the egg. Some time later, the egg will hatch and a little baby dinosaur will come out. Aw, isn't he cute? I call him Fl?ppy, (pronounced Flu-pe) because that's one of the things he says. Okay, so now Fl?ppy thinks you're his mother. So take him along the path. Don't worry about the Ugas, when you get near one Fl?ppy will eat him. You will have to take it slow because Fl?ppy won't follow you otherwise. Now exit this area and go back to the area you were in just before. Right in front of the dinosaur head is a platform with dinosaur footprints on it. So guide Fl?ppy to the platform and when he gets on it go onto the Context Sensitive Pad in front of the platform to get the Catapult. Now look up on the walls. There are 2 buttons pretty high up on the walls. Shoot at them both and a huge rock will come crashing down. The dinosaur god will accept your sacrifice and he will open his mouth for you. Phlegm ------ For those who may not know what phlegm is, look it up in the dictionary to be surprised. Anyway, when the dinosaur god opened his mouth, a monk came out. So jump onto his stone and he will flick you up to the top of the dinosaur god's head. GO to the back of his neck to find some Cash and a Squirrel Tail. Now go back to the nose of the dinosaur god. Watch his nostrils. He will breath out green smoke which will harm you. So wait for the smoke to clear them jump into his nostrils so the light bulb appears above Conker's head. Press B to turn into a Pepper Shaker. Once you have done one nostril, repeat these steps for the second nostril. This will make the dinosaur god sneeze and clear the snot on his tongue. So now carefully jump down and enter his mouth. You have to avoid the swinging blobs of snot here. Take the right path and jump over the gaps to make it to the other side of the dinosaur god. You will be in the volcano again where there is a dead Cave Man, so Conker's takes his hat. Which is the cymbal of the Cave Man Leader. Now back-track through the dinosaur god and exit his mouth. Worship ------- When you exit the dinosaur god the cavemen with start to bow down to you. So now you have to take them to the Rock Men. So you have to walk slowly up the ramp and back-track to the very first area. Check if they are still with you every-so-often. Now go through the corridor and reach the blue area. Now order the Ugas to attack the Rock Men. Let them do all the work. Then talk to the bouncer and he will let you in to the night club. Rock Solid ---------- The Ugas will go and do their own thing. Now Conker has to free a certain someone ho is in a cage. Like the music? If you leave Conker alone and let him stand still he will start to do dance moves including the Worm. Okay, lets get back to the chapter. When you enter there is a switch that you can stand on, but the problem is that the switch can only stay down with pressure. So walk down the ramp and go to the bar where there are some Ugas. There is a curled up Rock Man on the floor near here. Now roll him back up the ramp and put him on the pressure switch. This will open a door on the lower level. Go back to the lower level and go return to the bar. Now stand under the keg of beer and get pissed again. Just like you did in Pisstastic. Now waddle over to the Rock Man who is dancing by himself in front of the door you opened earlier. Now piss on him and continue to piss on him until you push him into the door. If you miss him too much he gets up and punches you. It might be a good idea to stand on the centre platform so he can't reach you. When you have pushed him through the door go get yourself an aspirin from the cabinet on the centre platform. Now enter the door and push the Rock Man along the edge of the wall. Watch out for the Rock Ladies, they will push the Rock Man off the edge and you will have to start again. Watch their movements and you can figure out the pattern. When you get him to the end you will find a second pressure switch so put your Rock Man on it. Go back to the bottom floor again where you will have to get drunk again and piss on the second Rock Man who is dancing with the 2 Rock Ladies. Push him through the door and he will smash. This will open up the last door. Sober yourself and get drunk once more so you can piss on the last Rock Man and push him through the final door. This will free Berri from her cage but she doesn't recognize Conker with his hat on. Go to her cage and get the cash out of it and then follow her out the door for a cutscene. Bomb Run -------- You'll meet up with the owner of the club now, who also happens to be a mafia boss. And in the cutscene you'll just see how bad he can be. Okay, he has a mission for you. So you have to accept it. He will show you slides on which way to go, then he will give you the bomb that you will need to use. You will have to be very quick in this mission. One mistake will cost you a life. The bomb's fuse is lit so you can just laze around. When you get control of Conker here is where to go. Go past the blue area and then down the ramp. Take either a left or right down to the lower area. Then climb into the Dinosaur God's mouth and enter. Take a left and then a second left inside and then exit out the other side. Run to the end of the cliff and Conker will throw the bomb into the volcano and the lava will rise. Use the floating rocks on the lava to make your way to the other side. Mugged ------ Conker will get mugged by 4 Ugas. While they are taunting you one of the little idiots will fall into the lava and his board will be left there. So when the Ugas surf away it's up to Conker to get his money back. So go down the path and enter the door where you will find the board. Hop on and surf down the path to chase them. When you get close to one hit him with your Frying Pan and he will fall and you will get some money back. You will have to be careful though. When you kill 2 Ugas a path in the road will change. A crate fence will rise and another on the other side will fall. If you touch the fence you will fall off and die so watch out. When you kill the last Cave Man you can slow down a bit now. As you were going down the track you probably saw some many behind a fence. That fence has opened now so go to that part of the track and speed up the ramp and jump off the edge so you can reach the money. Then you will go to the next area. Raptor Food ----------- Welcome to the Coliseum, this is the entertainment arena of the many Ugas of this area. As you start off a drawbridge will fall and a raptor will come out. His name is Fangy and about to eat all of you. So run to the middle of the arena to find a Context Sensitive Pad. When Fangy is close press B to pull out a watch, press left and right on the Control Stick to swing the clock and hypnotize Fangy. Then hop on his back to gain control of Fangy. Pressing B while standing still when make Fangy chop down and grab a Cave Man, Then press B again to swallow him. Pressing B while running will make Fangy do a charge attack, use this to knock Ugas into the lava. You will have to kill all the Ugas here before the next wave will come after you. Some Ugas have spears and they will throw then at you. The way I did this is to spread all the Ugas around the area by charging into them. If you see a group of Ugas just ram into them to send them flying. Once you have killed all the Ugas Buga the Knut will come down from his chair and you will go into a battle with him. Buga the Knut ------------- This is fun. When he get close he will do different attack. He will jump in the air and make a shockwave or he will swing his bone. When he swings his bone comp on his "meat and two vegge". This will make his loincloth fall down, so go around to get behind him so a light bulb appears. Press B and Fangy will actually take a chuck out of Buga's arse. Repeat this 2 more times and everyone will get to see his big boner. Yeah right. After the battle is over go over to where the rock is in the lava. Jump onto it and then jump on to the wooden drawbridge and go inside for a cutscene with Conker and Jugga. She puts you on the high up ledge because she doesn't want a relationship. Hey what about Berri? Ah well, go through the door and go right to go down the path. Enter the door here to find some cash behind it. Then jump down and you will end up in the water again. Swim back to the drain and then exit the area to be back inside Poo Mountain. Now exit Poo Mountain because we are going to finish off the Windy Chapter now. So go back to the area with Mrs. Bee and talk to her. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 2: WINDY [PART 2] ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wasp's Revenge -------------- Go to Mrs. Bee and she will sadly report that those nasty wasps have stolen her hive again. SO go back up the hill to the wasp's hive. Why is it filled with honey when wasps don't make honey? Who knows? Enter the hive and then follow the path to find the hive again, but uh-oh wasps ambush you. So Conker hops into the hive and uses it Turrets. Start firing at every wasp you see. This can be a little difficult. Watch the radar on your screen. The blue dots are wasps but when a blue dot becomes red it means that the wasp is going to attack you. So quickly shoot down these types of wasps as fast as you can. This may take a few tries. Then when you have harvested the wasps it's time to take the hive back. The 3 wasps that tried to stop you last time will start to chase you again. So run out the hive and run down the path again and give the hive back to Mrs. Bee. She will then show you the full power of the bee's hive. Then as a reward you get $400 worth of cash, nice. Mr. Barrel ---------- If you have collected all of the cash so far in the game you should have a total of $2110. If you don't have this much, you may have missed some cash down the road somewhere. So check the Cash Locations section of this guide to help you out some more. When you do have this money go over the bridge next to Mrs. Bee's hive and there is a path that leads up the mountain. As you start to climb up the mountain Conker will run into some feral worms. You have avoid these as best you can. So use the High Jump then the Helicoptery Tail Thing to get over them. Walk slowly up the hill as the feral worms will spring out the ground without warning and bite you. When you make it to the top of the mountain you will meet up with Mr. Barrel. He will offer you a ride for $2110. So take up his offer. Now you get to ride on Mr. Barrel. Roll down the hill carefully and not trying to fall off. You will kill the worms and then Mr. Barrel will smash open a grill that was blocking a path. Conker will wake up at night. When you regain control take Conker through the newly opened hole to enter the next chapter. ~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 7: SPOOKY ~~ ~~~~~~~~~~~~~~~~~~~~~~~ Mr. Death --------- Go along this walkway and you will end up in a lake. Across the lake on the pier is Gregg. So go over and talk to him. He is trying to kill some Catfish with his scythe. When you regain control jump back into the lake and then swim down stream to find an opening. Go through to find a switch that needs to be pulled on your right. Pull down on it to open the large doors that lead to the manor. So go back to the pier where Gregg was. Talk to him again and he will give you a shotgun and he teaches you the way to kill a zombie. The only to kill one is a bullet through the head. Check out your shotgun before you go further. It also has a laser-sight, which will help when it comes to aiming for the head of a zombie. So enter the cemetery. As you walk in zombies will begin to attack. This is hard. When zombies start coming after you the best thing to do is run far back and shoot hem as they are walking to you. Using the laser- sight will help A LOT. If you shoot them in the legs they will crawl after you so there's not point in trying to slow them down. You have to kill 12 zombies before Gregg will let you enter the manor. No need to keep count, you will see Gregg appear where you kill 12. Talk to him again and then he will allow you to enter the manor. Enter and start to climb up the winding path. Oh great, now there are zombie versions of the feral worms. Just use the same technique to jump over them like you did last time. Then when you get to the top, it' time to enter the house. Count Batula ------------ When you enter the house you will meet up with Count Batula. He even has the giant gray hair beehive haircut. He will offer you food and wine and he will tell you all about his house. Then when Conker asks, he will talk about his ancestry. Then the villages who will bash their way into the house will interrupt you. So the Count will drink your blood and turn you into a bat. Now he is what you have to do. You have to collect villagers from around the house and outside, fly them over the grinder and Conker will drop them in. This will pump their blood into the pumping machine and then the Count can drink blood. Now when you get to control Conker start flying. Go over to the library, which is near the grinding room. There are 2 villagers in here. When you see Conker use sonar press the Z Button to shit on the villagers. If you successfully did this the villager will fall over and Conker will go pick them up. Now you have to fly back to the grinder room and Conker will drop him into the grinder so the Count can feed. You have to be careful because the villagers throw steaks at you. Each time you feed the Count he will get fatter and fatter. Slowly his rope that is holding him up will snap. You will have to feed the Count a few time before he falls into the Grinder. Then Conker will get changed back to a Squirrel. Zombies ------- This is a long section of a chapter. What you have to do is collect 3 keys that will go into the entrance door of the house. Each key will be hard to get and now there are zombies all over the house. So you will need to use your shotgun for this part of the game. So let's get the first key. FIRST KEY: Go to the left of the staircase in the Entrance Hall and then enter the corridor to the left. Shoot the zombies here being cautious because you won't bee able to find chocolate until you have found the first 2 keys. You can always just run past them if you aren't feeling too lucky. Go up the ramp in the library to the upper level where you can jump to the tops of the bookcases. Here you can find a Context Sensitive Pad where you will get a crossbow. Use the laser-sight and shoot down the 4 bats hanging from the ceilings. They are in each corners of the room. Shoot them in the order that they are attacking or otherwise they will get you. You have to keep as much health as you possibly can in this part. You can't get chocolate for a little while. Now go back to the Grinder Room from the upper level of the Library. Now head left and keep going until you reach another entrance to a room. Run past the zombies here and walk over the rafters to get to the platform. Turn around quickly. See where the zombies are. Hopefully they would have fallen down to the lower level, if not, you will have to shoot them in head quickly. Now stand on the Context Sensitive Pad and take out the 3 bats at the end of the room. Then make your way carefully across the rafters and you will find the first key at the end of the room. Now will have to make your way back to the Entrance Hall. You need to be on your guard become when you are holding a key you can't jump or attack, you can only run. So slowly walk across the rafters and then run through the Library and back down the hallway to the Entrance Hall. Walk up to the entrance doors and Conker will out in the first key. This will show a path open up in the Dining Room. So let's get the second key. SECOND KEY: Okay, this key isn't that hard to get than the first in my opinion. So go to the right of the staircase in the Entrance hall to find another corridor. Follow through this corridor to get to the Dining Room. When you get into the Dining Room jump onto the table and shoot the zombies from up here. This way they can't get to you. Did you notice the villager who was left behind in this room? If you follow her she runs out the room and then falls to her death, ah well. Now when you are ready to continue jump off the table and go to the exit that leads outside. Run over the path over the bottomless pit and then either kill or run past the zombie here. Runaround the garden hedge until you find a why inside. Then jump on one of the lower hedges and shoot all the zombies you can see. This can be hard seeming the bush can block the bullets. You can see the key in the middle circle area of the garden. Make sure you take out all the zombies in there before you even think about jumping in a picking up the key. Now make your way out the garden and backtrack all the way to the Entrance hall where you can put in the second key. This will bring up a ladder in the Grinder Room. You can now get chocolate. So let's get the final key. THIRD KEY: Finally. This is the last key and then we can finally leave this hell house. So what are you waiting for, a written invitation? Climb up the stairs in the Entrance Hall and then take a right to get into the Grinder Room. Make you way over to the newly unlocked ladder and climb it. There is the chocolate that you have desperately needed. There is a platform to the right of the ladder. Jump over to it and then make your way along it. Jump over to the next platform where you will find a switch at the en. Pull down on it to open a new door. This opens a door in this room and a door in the Entrance Hall. So go back over the platforms and go to the left side of the ladder where the chocolate is, or was. Go down this path and be careful as you jump over the pipes here. You will need to time you Helicoptery Tail Things perfectly. If you do fall you will have to make you way back up. Once over the pipes you will find the key hoping about on its platform. So pick it up and the take it along the path and enter the newly opened door to go back to the bottom floor of the Entrance Hall. There is a zombie here so watch it. Run over to the doors and then put the final key in the door to FINALLY get out of this place. Now that's done, we can leave. You can't go back down the road normally though. But guess who is in the Entrance Hall waiting for another ride? Yes, that's right it's Mr. Barrel. Talk to him again and he will give you a ride back down to the cemetery. This is quite like going down the hill but with a higher risk of falling off the edge. So control your movement carefully as you are going down the hill. When you do make it to the cemetery continue to roll through and then when you exit the gates jump down into the water. Now use Mr. Barrel and go up the slight rushing of water to the right. Go up this rushing water and you will find a small island type thing. Ride onto it and then enter the door here. Inside is a wad of cash that has been waiting for you for quite some time. So pick him up and shove him into your pocket to shut him up. Then go through the other entrance in the cavern and make your way back through this familiar area and back to the Windy area. ~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 8: IT'S WAR! ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~ It's War -------- As you enter the Windy area you will see a cutscene with a spinning newspaper about war. Then you will see a sergeant in a propaganda ad asking for all the fine young men who will fight in the war. Un fortunately, you have to get into this war. So when you get control of Conker go up the hill in the direction of the wasp's hive. There is a wire fence that you can jump over. Go over it and go through the door on the other side. You will meet up with the sergeant from the ad and then a plane will crash which is blocking the boat leaving the port. So it's up to Conker to clear the way. Now go in the right direction so Conker is walking along mud. Be careful there are mines that pop out the ground here. You will see a ladder leading down so go down it. Now you have to restore power to the port. The sergeant tells you about an electric eel down there. So hop in the water and make the eel follow you. Swim to the bottom and swim through the rings at the bottom. When the eel goes through them it will restore some power to the port, so continue to do this for the other rings until the eel kills itself. Then get out the water and climb back to the starting area. TNT --- There is a ramp on the left of the door you used to come in. In front of the ramp is a metal box that you can push, push it so it's in front of the ramp. Now go up the ramp and you will find the door to the men's room. The light bulb appears above Conker's head, so press B to knock on the door. An Imp with TNT strapped to his back will walk out. There was no toilet paper, how lovely. He doesn't know that he will be the sacrifice to open the port. And because the TNT on his back is heavy, so go behind him and give him a hand. Now push him down the ramp, he will slide, but because you put the metal box in front of the ramp, it will stop him. Now push him down the same path you went earlier. Dodge the mines carefully and try not too go too fast. If the Imp blows up you can just go back to the men's room to get a new one. When you reach the end he will sit down and rest. So go all the way back to the starting area and then walk down the pier where you will find a Context Sensitive Pad where you get the Catapult. Now shoot the Imp and he will blow away half of the plane. Now go back to the men's room and pick up a new Imp. This time go the other way around. So take the left where you can boxes jumping around. Watch their pattern and then push him in after a box when you are ready. When you come to 2 metal boxes on opposite sides, wait a moment. There is a metal box that falls and then it goes back up. So watch your surroundings and time your movement as best you can. When he reaches the end he will sit down. So once again, make your way back to the starting area and then shoot him with the Catapult to make him blow up. This will blow up the rest of the plane blocking the way. Now next to the pier is a staircase leading down to the water. The sergeant is waiting for you down there. So talk to him and go on the boat heading for war. The Assault ----------- You will then get to watch a very cool cutscene as the boat reaches the beach. Now you will have to be as quick as you can possibly can. When you gain control of Conker, ran down the beach. When you come across a giant X shaped thing in the ground. Stand behind it for shelter. Then wait there until the gunfire stop briefly then run towards the next X shaped thing. Then as you are getting closer to the firing wall of the Tediz there will be a lower area of ground. Run in there when you get the chance for the next part of the chapter. Sole Survivor ------------- When you get into that area Conker will be the only one who makes it. Then when the time comes, you will get the light bulb of Conker's Head so press B. You will get Double Uzi and a cigar. Now face the metal door next to you and go into First-Person-View so you can shoot away the lock. Then open the door. When you enter this room, there are Tediz in here. There are 4 to be exact. Don't move yet. Hold down the R Button to stay in First-Person-View. Now reload your Uzi by pressing A. Now use the left and right C Buttons to strafe left and right. This is the easiest way you're going to get some kills in this place. Now strafe around and shoot the 4 Tediz in here. One is one a pile of crates, so be careful. The when you kill them all, the door will open. Now put your Uzi away and crawl under the lasers to get to the next area. This is what I call the Hallway of Doom. There are lots of Tediz and lasers here. Being in First-Person-View the whole time is a really good idea at this place. Walk slowly up to the bundle of crates and a Tedi will jump out, shoot his brains out quickly. When you get to the next load another Tedi will try to kill you, so kill him. Now as you approach the corner another Tedi will come out. Now Walk in front of the lasers but don't go through them, Tediz will attack you from behind them. So take 'em out. Now go through the gap in the lasers and get your Uzi out again. Walk forward for some more Tediz to kill and then walk under the lasers here, you don't need to crawl under these ones. Then shoot the next load that come screaming at you. Then continue to get to the end of the hallway, kill the rest of the buggas as you go. Now after hearing the elevator music, you will be in the second Hallway of Doom. Now jump past the laser as best you can. Remember that laser will do 2 damage to you if you touch one, so you have to be very careful as you go past them. There will be some more Tediz here so kill them quickly. Now you will be at a part of the hallway where there are Flamethrower Imps. Don't put your Uzi away and jump over their flame. Just wait for the flame to stop before you proceed. There will be some more Tediz at the end of this section too. So kill the bastards and continue. Dodge the laser here and then take out the Tediz after that. Turn the next corner to find some more Flamethrower Imps. You know what to do. Kill the next bombardment of Tediz here and continue down the hall. Don't worry, you're nearly there now. Then continue down the hall killing Tediz and jumping past the first and second lot of lasers. Then go through the door. (finally). Casualty Dept. -------------- When you enter you will see 2 Tediz chatting away before they see Conker. This part is fairly easy. All you mainly have to do is stand at the doorway in First-Person-View and shoot the living crap out of all the Tediz here. They have Throwing Knifes and they rarely hit you. The Tediz will come out the draws and out the hatches in the ceiling. Watch out for the really big Tedi that comes out, and then shoot his ass! (not to be taken literally) When you have made mince meat out of the Tediz walk over to the other end of the room and you will meet a squirrel who was captured. He will tell you that one the 2 levers next him will set him free and the other will fry him, it doesn't matter which level you pull, it will fry him. Then pull the second lever to open the door to the next area. Then go in then. I HATE THIS BIT!! There is a huge Tedi on a Turret Gun. Now quickly run behind the closest pile of crates. There is no point in having your Uzi out; you can't hurt him with it. Then when he is reloading, quickly run to the second pile of crates and wait behind it. There is some chocolate right in front of him. You can pick it up, he can't aim well when you're too close him, but that won't stop him from getting you. When he reloads again, run to the rope that is hanging from the ceiling next to him. Climb up the rope and then hide behind the pipe and wait again for him to reload. Then run to the end of the crates where you will find a Context Sensitive Pad. Press B quickly to get a Rocket Launcher. The quickly shoot him with it. Whew. Now hop down to the ground and heal your self with the chocolate. I ALSO HATE THIS BIT!!! In this part you are supposed to kill the waves of Tediz in the Turret Gun. However, it is much easier when on the ground with your Uzi. The best thing to do is to stand where a chocolate block is when you're firing. This way if you get hit you pick it up straight away. So jump into the Turret Gun then get out of the Turret Gun and then pull out your Uzi and blast the shit out of every single Tedi that comes out the doors. SHOOT 'EM!! SHOOT 'EM ALL!!!! When you have killed them all, the door at the back will open so go through it. Walk past here and take the ramp out of here. Saving Private Rodent --------------------- As you go outside you will see that a squirrel is about to be exsiccated the old fashion way. They will aim then wait before firing. Conker is helpless so all he can do is watch. But the firing doesn't kill him. So when you gain control of Conker, aim at the heads of the Tediz and blast the crap out of them. There are 4 Tediz here, be sure to kill all of them. Then go over and talk to the squirrel, hey, it's Rodent. The reason that he wasn't killed is because he is wearing a prototype armour plate. It basically can block anything. So when you can move again, go down the muddy path and Conker will see Bombers flying overhead. They may be on the Tediz side, but that doesn't stop them from bombing their own turf. You will have to walk slowly as you are going down this road. There are two types of explosives that will kill you if you aren't ready. There are bombs from the Bombers. When you see the shadow of one falling, either run the other way or jump. And every so often there will be one of those walking mines run after you. Rodent will say "Quick, get behind me!" So get behind him and the walking mine will blow up and you won't get hurt. So keep going down the road slowly watching out for the bombs as you see them coming. When you make it to the end there will be a huge steel door with 4 locks on it. Rodent tells you to blow away all the locks. You will have to be quick at this part. There are Tediz parachuting from the Bomber to get you. Run forward then go right. There is a Context Sensitive pad in the middle of the little pond. Get there are you will pull out a Rocket Launcher. Now aim at the door and shoot the 4 locks off the door. The locks are the red/orange things. Then when the door opens, dodge the Tediz and run inside. Chemical Warfare ---------------- As you go into the door Rodent will have a look at the tank. So why don't you go in? Walk over and hop onto the tank. Now hold the R Button to see a little better now aim for the door on the opposite wall and press the Z Button to fire a missile. If you hit it the door will blast away. So exit the tank and go through the door. Once you're inside walk forward to find a pool of BC. BC standing for Bio Chemical. So use the Helicoptery Tail Thing to get over it. Now quickly jump back over to the other side before the clawing mine gets you. It will fall into the BC. Now continue down the hallway to find another BC pool. Do the same thing again, only this crawling mine is faster. Then repeat this for the final BC pool and the final crawling mine. When you get to the very end of the hallway you will find a lever. Pull down on it and it will open a door back outside. Problem is that this is a trap as the BC is rising. So run as fast as you can back to the start and exit the hallway just in time. The Tower --------- Now with the door open you will be able to attack the Tower. The Tower is blocking the way to the next area. It's built above it. So you will have to blast it away. The problem is that there is a massive machine gun on the top of the tower with a spotlight. If you are caught in the spotlight you will bee killed quickly. Not only is there the machine gun but there are Tediz with grenades patrolling the area. Seems hard, but not impossible. There are 2 ways you can do this. You can pull down all the bridges then come back to the tank, or do them one at a time. I recommend doing them one at a time. So get into the tank and park it in front of where the bridge will fall. Then use the Helicoptery Tail Thing and get to the other side. Climb up the bridge to get a light bulb appear above Conker's head. Press B turn into an anvil to pull the bridge down. Then get into the tank and aim for the leg of the tower (The yellow and black striped thing). Then go over the bridge and Tediz will come out the ground and attack you with grenades. Even though the machine gun's bullets cannot pierce the thick armour of the tank, the grenades can. So you can either shoot the Tediz or run them over. Running them over is much more fun because you get this nice crunch sound. Continue forward to the second bridge. Wait for the machine to fire at you then a few second after it stops before getting out and lowering the bridge. Now take out the second leg and continue forward. Kill the Tediz and then lower the final bridge. There are 3 Tediz on the last island who will kill you quickly, so be careful. Blow up the final leg so the tower collapses. Walk along the log that takes you to the island that the tower was on and then jump into the hole to get into the next area. Little Girl ----------- Walk along the path and go and talk to the little girl in the middle of the area. Conker decides to help her out. Now we have to kill whatever fired that missile at you a moment ago. So go over to the left where you will find a shelter, behind that is a pier where you can pull out a Rocket Launcher. Wait inside the shelter (close to the exit) and the moment you hear a missile being fired, run as fast as you can to the end of the pier and shoot the submarine. Repeat this process until you kill all three at this pier. Then go to the next pier where you will have to destroy 6 submarines. These ones attack in groups of 2, so be careful. There is chocolate under this shelter, so it isn't that bad. When you have destroyed these submarines go to the final pier where you can repeat these steps until all of the submarines are destroyed. When you have done this go over to the little girl and talk to her again. The Experiment -------------- It was a little obvious from the start that something bad was going to happen here. Yep you guessed it, the Little Girl is a giant Tedi in disguise. Even though it looks really cool, you have to kill it. At this time, Rodent somehow got the tank down into this room so jump into the tank to start the battle. Drive into a shelter, any shelter will do. Now this is the way to attack, I'm going to show you in (bad) ASCII art. ______________ / \ / |_______| \ / \ | _ | | | | | BOSS |C | | |_ | | | \ _______ / \ | TANK | / \______________/ Hide the tank in the shelter like this. The boss will be in the middle shooting at you. Wait for the firing to stop before you move out the shelter and fire a missile then come back in. have the tank so it is like this. The C is the chocolate. ===||== | () | ======= That is a bird's-eye-view of the tank. The turret should be facing over the left wheel like in the picture. This is so you can drive out the shelter and then shoot the boss and go back in. Or you can shoot at it several time while moving to the next shelter. It's a good idea to hide in the shelter with the chocolate. Now shoot the two gums of the boss and then when he come after you, shoot the little girl off the hand and then when he turns around to pick her up, shoot him the hole in his back. Now he will have lasers. Repeat the steps and shoot off the laser so you can then shoot the little girl and then the hole in the back of the giant Tedi. For the final weapon the boss will pull out Rocket Launchers, each launcher with 4 missile pods. Continue the same steps again and then you will beat, him/her/it. The Countdown ------------- This is probably the hardest thing in the game. It took me so many tries before I got this done. So be prepared. The little girl will start a 4 and a half- minute timer before the place blows up. That can't be good right? So when you get control of Conker quickly jump down the hatch that opens up and you will be in your 3rd Hallway of Doom. Walk up to the first lot of lasers and use the Helicoptery Tail thing to get over the first 2 then jump over the third laser. Now you will have to crawl under the cross laser and then you will have to be careful as you use the Helicoptery Tail Thing here. There are a few lasers going vertical and you will need to hover through them, you will need to turn while in the air. Then once you're over get out your Uzi and blast the living shit out of the Tediz here. Kill them quickly and continue on. Jump onto the crate and then crawl under the laser, then jump down, pull out your Uzi again and shoot the Tediz at this corner. Jump on the next crate and crawl under the laser then jump over the next laser here. Now crawl under the last lot of lasers and go through the door As you go to exit lasers will block your path and Tediz will attack. So jump on the crate near the exit and you can pull out the Rocket Launcher. Blow the crap out of the Tediz so you can leave. As you get to the beach you better start running. Here is where you have to get back to the boat on shore. But the thing is there are about 15 Tediz on the beach with Rocket Launchers. And they have incredible accuracy. You will have to jump, hover, run around and dodge the rockets as best you can here. But only run if you have little time left. If you still have a bit of time, you can pull out your Rocket Launcher and get the Tediz. This can be helpful and hard at the same time. When you make it to shore Conker will jump in the boat before the island blows up. NOTE: When I played this game for the second time I stuffed up the game here. There is a glitch here that will not enable to continue in the story. When I ran to shore and the cutscene starts, I was killed that very second. But even though I was killed, I still finished the chapter because the cutscene had already started. So I thought I was pretty lucky. But in a later part of the game I couldn't continue on. So I had to start a whole new game. I will point out what that part is later. Peace at Last! -------------- Now after a cutscene with Conker on the boat you will go back to the Windy area, so watch the clip and get ready for the Final Chapter. ~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 9: HEIST ~~ ~~~~~~~~~~~~~~~~~~~~~~ The Windmills Dead ------------------ WAHOO! Time for the best chapter in the whole game! As you enter the Windy area you will see that the windmill has been completely destroyed. I wonder who did it? As you walk down the path take a look at Mrs. Bee. Her bloody corpse is half hanging out some rubble from the windmill. You may as well point and laugh. Anyway, go back up the path where you met Mr. Barrel so you can go to the windmill. Well it seems that Rodent made it back from the island and it was him who is responsible for destroying the windmill. So talk to him and then jump into the hole where the windmill once stood. Walk along the path and you will meet the Weasel Mafia Boss. He's there with Berri and he has a mission for you. We have to rob the bank. So Conker asks for a suit as cool as Berri's in return. Once Conker looks like Neo from the Matrix, go into the building. NOTE: This is the part where the glitch kicks in from the Countdown section of the It's War chapter. If the glitch happens to you, the Weasel Mafia Boss won't be in front of the bank, so you won't be able to go inside and continue the game. Enter the Vertex ---------------- Shouldn't the title be called Enter the Matrix? This is the part of the game you have been waiting for. The thing is that's its at the very end. Okay are you ready, watch the very cool cutscene of them entering the bank and then get ready to fight. As you gain control of Conker run behind one of the pillars. There is a Context sensitive Pad behind each pillar. Don't go on it just yet. As the guards are shooting at the pillars, bits of ruble will fly all over the place. As the pillar gets smaller, the better chance they have at killing you. The point of Berri is that she runs in the middle to distract the guards from shooting you. The easiest thing to do is to wait for the guards to yell, "Regroup!" This way the guards are in a small group and it's easier to shoot them all. So when they yell out "Regroup!" Press B and go into the slow motion. This is sweet eh? Now while in slow motion, aim at the guards and shoot them. One bullet will kill them. You will know when to fire at tem because the cross-heir turns red when you are aimed at a guard. Once you kill the first 2 guards, another 2 will come and try to kill you, so shoot them and Berri will deactivate the laser so you can get to the next area. Now you will have to kill 2 waves of 3 guards. It will get a little bit harder as you go to the next area. Don't stay behind a pillar too long or it will reveal you. One you kill these guards get ready for yet again another very cool cutscene. Now you will have to take out 2 waves of 3 again. Remember that the guards get harder and harder to kill as you progress through the bank. So be a little cautious. Remember a head shoot will kill you instantly. When you beat these guards go to the final lot of pillars and then take them out. You will have to be quick at this point, if they destroy your pillar jump and kill then quickly. Once you have defeated them all Conker and Berri and will go into the elevator and start another clip that reminds you of the Matrix. The Vault --------- Now jump into the vault where you will find all of the bank's stash. Man that's a lot of cash. So start chasing it. To get money is like getting the cheese and key. You have to hit it with your frying pan and then pick it up. Pick up 3 loads of cash and then you will see a blank screen with "some time later.." and Conker will have collected all of the cash. Now you have 1 million dollars! Cool. But then, oh-no. It's the Panther King. And he wont Conker to be his table leg. I completely forgot about the Panther King until this part of the game. I'm not going to spoil what happens here. But when you gain control of Conker go over to the lever below the Panther King's throne and pull down on it. This will open a door where you can access a space suit. Run quickly to it and get into the space suit. See the Abilities/Controls section of this FAQ/Walkthrough to find out how to control the space suit. Now you can fight the boss. What you have to do is this. Get close you the boss and wait for it to attack. He has 2 attacks, he will bite you or he will spin and hit you with his tail. Now if he goes to bit you have to block it because that is the only way you not get hurt. When he spins around to attack you with his tail, jump up to dodge the tail and then punch the shit out of him, a right a left then an uppercut. When Conker does the uppercut he will fall over, so go to the other side and pick him up by the tail. Now rotate the Control Stick and swing him around (just like in Mario 64). Now swing the control stick slow then get faster and faster until the boss stops clawing the ground. The sparks will stop when he isn't touching the ground. Now aim carefully and throw him out the air-lock. He will get back into the ship. Now throw him out 2 more times to win the battle. But be careful as you try to throw him out the second and third time because he will sometimes dodge your punches. End Cutscene ------------ Watch the cutscene and then wait for the brilliant ending and credit music. That's it, you done! ------------------------------------------------------------------------------- _________________________________ / \ _____| 9. ABILITIES/CONTROLS |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ I could have put this section before the Walkthrough be then it may have spoiled some stuff for the game so I put it back here. These are all the controls for the game. ~~~~~~~~~~~~~~~~~~~~~~~ ~~ WEPONS AND THINGS ~~ ~~~~~~~~~~~~~~~~~~~~~~~ --------------------------------------------------------------------------- | Catapult Controls | Control Stick: Aim | | | Z Button: Fire | | | B Button: Put away | |---------------------|-----------------------------------------------------| | Piss Controls | Control Stick: Aim | | | Z Button: Piss further | | | B Button: Unzip/zip up pants | |---------------------|-----------------------------------------------------| | Hoverboard Controls | Control Stick: Turn | | | A Button: Jump | | | B Button: Attack with Frying pan | |---------------------|-----------------------------------------------------| | Shotgun Controls | Control Stick: Aim while holding R Button | | | R Button: Aim mode | | | Z Button: Fire, Hold for laser pointer | | | B Button: Reload | |---------------------|-----------------------------------------------------| | Bat Controls | Control Stick: Move in directions | | | Z Button: Take a shit | | | A Button: Fly backwards | | | B Button: Fly forwards | |---------------------|-----------------------------------------------------| | Uzi Controls | Control Stick: Move/Aim when holding R Button | | | R Button: Aim mode | | | A Button: Reload | | | B Button: Pull out/put away | | | C Left/Right: Strafe | | | Z Button: Fire | |---------------------|-----------------------------------------------------| | Turret Gun Controls | Control Stick: Aim | | | A Button: Reload | | | B Button: Get Out | | | Z Button: Fire | |---------------------|-----------------------------------------------------| | Tank Controls | Control Stick: Turn/Aim when holding R Button | | | R Button: Aim mode | | | C Up/Down: Zoom in/out in aim mode | | | Z Button: Fire | |---------------------|-----------------------------------------------------| | Raptor Controls | Control Stick: Move around | | | B Button: Bite/Charge while running | | | Z Button: Swallow when you have caught a Uga | --------------------------------------------------------------------------- ------------------------------------------------------------------------------- _________________________________ / \ _____| 10. CASH LOCATIONS |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ In some parts of the game you need a certain amount of money before you can continue with you quest. If you have missed some cash, this section is the place to look. ~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 1: HUNGOVER ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~ - There isn't any cash in this part of the game. ~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 2: WINDY ~~ ~~~~~~~~~~~~~~~~~~~~~~ - Get Mrs. Bee's hive back from the wasps and give it back to her. - Get a ball of Poo and push it all the way to the top of Poo Mountain then leave it in front of the entrance and jump on top of the ball then you will find the nice wad of cash on the top of Poo Mountain. - When you have completed Sewage Sucks in this chapter go back into the Poo Cabin and start swimming. Swim down to the area where you entered the Poo Cabin. Swim into this opening and then rise to the top and you find the cash on the rafter here. - Go to the wasp's nest and jump into one of the honeycomb openings on the walls. Continue to go through different ones until you reach a ledge where there is some cash. - In Windy Part 2 get the hive back from the wasps again and give it to Mrs. Bee and she will give you some cash. ~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 3: BARN BOYS ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~ - You get this cash from Jack when you kill the mouse. Feed the mouse 3 blocks of cheese and the fat bitch will get off his back. Then climb up them onto the barn roof to find the cash. - Once you have completed Sunny Days and got the King Bee to pollinated the big-breasted sunflower, use the sunflower's breasts to jump up to the little opening in the wall above you. - When you kill the Haybot in Haybot Wars and have climbed out the flooding room you will find a monk. Stand on his stone and he will flick you up to the higher ground where there is some cash for you to take. - When you climb to the very top of the barn and came down as an anvil in the Slam Dunk part of the chapter you open a gate in the river. Go into the river and go through the newly opened door and into the tunnel to find the cash. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 4: BATS TOWER ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ - When you defeat the Boiler in the Brass Monkeys part of this chapter you will find the cash in the next room - When you defeat the Boiler in the Brass Monkeys part of this chapter and have got the money, the bullfish sets himself free. When you get to the end of the river and he gets himself stuck in the wall, jump on his back to get to the little opening in the wall above. ~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 5: SLOPRANO ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~ - You can get this money when you defeat the Great Mighty Poo. Go into the room where the flush is to find the cash. ~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 6: UGA BUGA ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~ - The first wad of cash in this chapter is in Drunken Gits. When you reach the top of the temple jump on top of the statue to find the cash here. - After you sacrifice the baby dinosaur the dinosaur god will open his mouth and a monk will come out. Go on his stone so he will throw you on top of the dinosaur god and then walk down his back to find the cash. - Once you free Berri from her cage in Rock Solid there is some cash inside it you can get now. - When you defeat Buga the Knut and you can leave the arena. Go outside where you will find a ledge, the cash is there before you jump into the drain. ~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 7: SPOOKY ~~ ~~~~~~~~~~~~~~~~~~~~~~~ - Once you have completed Zombies and you can go outside. Use Mr. Barrel and go through the manor and outside, through the graveyard and into the river. Now go down the river and up the rapids where you will find an island. Go on the island and go through the door to find the cash. ~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 8: IT'S WAR! ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~ - There isn't any cash in this chapter. ~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 9: HEIST ~~ ~~~~~~~~~~~~~~~~~~~~~~ - You get one million dollars at the start of the Vault. You need to get 3 bundles of cash before you get the million. ------------------------------------------------------------------------------- _________________________________ / \ _____| 11. TAIL LOCATIONS |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ You should know that the Squirrel Tails are Conker's life. Here is a list of the locations of all the tails. You can't pick up tails until you have died for the first time and met Gregg the Grim Reaper. Then you can find them. ~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 1: HUNGOVER ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~ - There aren't any tails in this part of the game. ~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 2: WINDY ~~ ~~~~~~~~~~~~~~~~~~~~~~ - This tail is on the signpost that says Naughty and Nice. You will notice it quite easily. - In Sewage Sucks swim into the Poo Cabin and then to the surface where there is a beam. On the beam is where you will find the tail. ~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 3: BARN BOYS ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~ - Jump on top of Jack and the fat bitch and then jump onto the pipe. Don't go onto the barn roof, instead go the other way where you will find a ledge. Go onto the ledge and go around the barn to find the tail. - When you climb to the very top of the barn and came down as an anvil in the Slam Dunk part of the chapter you open a gate in the river. Go into the river and go through the newly opened door and into the tunnel to find the tail. - Go to the Cheese field and then go to the back. Jump up on the higher ground behind the field. Now go onto the highest piece in this part. Then jump to the lower part, you should get a light bulb appear over Conker's head, press B to smash the rock below revealing a tail. But not just any old tail, this tail is worth 10 lives. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 4: BATS TOWER ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ - When you meet Mrs. Catfish for the first time and you have to swim down the river you will see a waterfall. Swim up to the waterfall and jump through to find a hidden cave. At the back of the hidden cave is the tail you were looking for. ~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 5: SLOPRANO ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~ - After you defeat the Great Mighty Poo in the Sweet Melody part of this chapter. Go down the ledge of where you flushed him and go down to the door. Go through the door to be in the drain. As you enter the pool area there is a tail on the wall to your right. ~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 6: UGA BUGA ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~ - After you sacrifice the baby dinosaur the dinosaur god will open his mouth and a monk will come out. Go on his stone so he will throw you on top of the dinosaur god and then walk down his back to find the tail on the back wall. ~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 7: SPOOKY ~~ ~~~~~~~~~~~~~~~~~~~~~~~ - There are no tails in the Spooky chapter for you to get. ~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 8: IT'S WAR! ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~ - Yet again, there are no tails to collect in the It's War chapter. ~~~~~~~~~~~~~~~~~~~~~~ ~~ CHAPTER 9: HEIST ~~ ~~~~~~~~~~~~~~~~~~~~~~ - And finally there are no tails for you to find in the Heist Chapter either. ------------------------------------------------------------------------------- _________________________________ / \ _____| 12. MULTIPLAYER |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ The multiplayer is one of the other great concepts of this game. There are a variety of different games to play in the multiplayer and this section is to tell you all about them. So read on for more details. First off, let's go through the different computer difficulties. Change these in any of the games to make it more hard or easy. The list start from the top being the easiest and the bottom being hardest. - Inbred - - Crap - - Normal - - Bastard - - Einstein - Now with that out of the way, let's get down to the games. ~~~~~~~~~~~ ~~ BEACH ~~ ~~~~~~~~~~~ OPTIONS --------------------------------- | Time | Unlimited | | | 3-10 Minutes | |----------|----------------------| | Points | 1-40 Kills | |----------|----------------------| | Teams | 1-2 Tediz | | | 1-8 Frenchies | --------------------------------- WEAPONS ------- Turret Gun, Rocket Launcher and Sniper Rifle THE GAME -------- In this you can either play as the Tediz or the Frenchies. If you play as the Tediz you will be in the base. The base is in front of an exit to the war. Your job as a Tedi is to stop as many Frenchies as possible getting through your line of defense. So when the game begins you can choose between 3 weapons. In the middle room from which you start, you can get onto the Turret Gun in front of you. If you go into the room to your left you get the Rocket Launcher and if you go into the room to your right you get the Sniper Rifle. Choose which ever you like. When you have you weapon use the Aim and watch out for the Frenchies coming down the path to get through. The moment you see them, shoot them. The Rocket Launcher has the advantage here because even is only just miss them you may still hurt them. Now if you look on the bridge there is a path and on top of a hill there is a switch the Frenchies can stand on. I you listen to the communications you can hear a radio and you will here a Frenchie say, "Boom Tediz!" This means they are going for the switch, so shoot them as quickly as possible, if you don't and they get to the switch all the Tediz will blow up and they get points. So be careful of that. What I Like to do for fun is when I'm playing this game with my friend I get the Rocket Launcher and then stand in the nest and either shoot into the Sniper Nest or aim at the Turret Gun and kill him. It's quite fun. ^_^ Now if you are playing as the Frenchies you have to make it through the base and through the doors at the end before you get killed or you timer runs out. The Tediz have a secret weapon and if your timer runs out a huge laser will kill you instantly. There is no way to avoid it. So you have to get to the other side as fast and as best you can. As you start the game you can either go, left, centre or right. If you take the left path you are vulnerable to snipers. It won't be long before they spot you. There is a can at the end of the road here, which has a drug in it. I don't know what it is but I call it Speed. Because when you pick this up you get a boost of speed for some time, which is great for dodging bullets. If you go in the middle the Turret Gun will fire at you straight away. The thing with it is it isn't very fast. You can dodge it by jumping around and running. If you take the path to the right you get to climb up the ledges and then you go over the bridge. On the bridge about 3 quarters of the way there is a lower ledge of ground that you can jump to. Get onto it and follow the path to the hill and stand on the switch. If you survive you will kill the Tediz, giving you point and a few seconds without fire. If you go all the way to the end of the bridge you will go through the door and end up on the lower level when you can run to the end. ~~~~~~~~~~~ ~~ HEIST ~~ ~~~~~~~~~~~ OPTIONS -------------------------------------- | Time | Unlimited | | | 3-10 Minutes | |----------|---------------------------| | Points | 1-5 Bags | |----------|---------------------------| | Teams | 1-2 Weasels (per team) | |----------|---------------------------| | Radar | On/off | -------------------------------------- WEAPONS ------- Baseball Bat, The rest are randomized. THE GAME -------- This would have to be one of my favorites out of all of the games. This is like Capture the Flag. At the start of the game there will be a bag of money at the centre room. Each weasel has their own colour and their own base. The point of the game is to be the first weasel to get the full amount of moneybags back to the base. You start off with a baseball Bat as your primary weapon; you will always have this to start with. So pull out your bat and run into the centre room where you will find the bag. If someone gets it before you their colour on the score will begin to flash. This is so even if you don't know where the moneybag is you know where the person who has it is. To make the game harder you should turn off the radar so you have to find the weasel yourself. Now if a weasel is carrying the bag and they get shoot, or hit, they will drop the bag. Now instead of the bag staying there, it will begin to jump around and it will keep jumping around until it makes its way back to the centre room. So you have to be quick in catching it. Just like when you are carrying a weapon, when you are carrying the moneybag you slow down. So dodging bullets and Baseball Bats is your only way. This can be hard when you are in a long corridor. But do your best and you will find ways to win in no time. There also is a opening at the side of each colour area in which you get to the top level. There are some good weapons up here. This is great for shooing people down their corridors or blowing everyone up in the centre room and taking the moneybag for yourself. ~~~~~~~~~~ ~~ TANK ~~ ~~~~~~~~~~ OPTIONS -------------------------------------- | Time | Unlimited | | | 3-10 Minutes | |----------|---------------------------| | Points | Unlimited | | | 1-10 Kills | |----------|---------------------------| | Radar | On/off | |----------|---------------------------| | Turret | Controlled by 1P/2P | -------------------------------------- WEAPONS ------- Boost, Shield, Tank THE GAME -------- In this game you control a tank and you have to pick up the gas canister and take it back to your base and gas the other tank. So go out of your little base thing and then drive forward where you will come to the centre area. Over the centre area is a bridge and on the bridge is the gas canister. Go over the bridge and pick up the canister and take it back to your base and go inside the room. A 5 second countdown will start so you have to be in a room and the door closes before the gas gets you. Then when the gas clears you can get out and do it again. Shoot your opponent if they get the canister. The boost pickup is a great way to get to your base quickly and the shield will block attacks. This game isn't as fun as the others, but it isn't entirely that bad. ~~~~~~~~~ ~~ WAR ~~ ~~~~~~~~~ OPTIONS --------------------------- | Time | Unlimited | | | 3-10 Minutes | |--------|------------------| | Score | 1-40 Kills | |--------|------------------| | Lives | Unlimited | | | 1-5 Lives | |--------|------------------| | Radar | On/off | |--------|------------------| | Teams | 1-8 Squirrels | | | 1-8 Tediz | --------------------------- WEAPONS ------- Total War - Grenades, Flamethrower, Sniper Rifle, Automatic Rifle, Double Uzi, Magnum, Throwing Knives, Katana, Chainsaw, Rocket Launcher Colors - Sniper Rifle, Turret Gun, Grenades, Magnum, Double Uzi, Rocket Launcher, Katana, Throwing Knives, Chainsaw THE GAME -------- War is spilt up into 2 different games. There is Total War that I'm going to explain first and then there is Colours, which I will explain after that. This is kinda like Tank. This is a fun game indeed. You start either as the Tediz or the Squirrels. And each team starts in their own base. Now the base has 2 levels. The lower level has automatic weapons like the Uzi and Assault Rifle, and on the upper level we have blades like the Katana and Throwing Knifes. On the upper level there are 2 exits. One exit takes you to the Sniper Nest and the other takes you outside where you can get the Chainsaw and Rocket Launcher. The first thing that will happen when you start this game is that everyone will scatter. So scatter with then and pick up your weapon from wherever. Now you can guard the base or you can go outside the huge doors and attack their base. Personally I find it more fun to go outside and attack their base with my Katana. When you go outside there is a road that takes you to the other base there are also mineshafts that have flamethrowers in them too. Your opponent's base is basically the same as yours only in a different colour. But the whole point of this game is to get the canister in your opponent's base and then take it into the mine. The mine connects both of the bases so quickly run in and get to the centre room where you can put the canister in the hole in the ground. Then a countdown starts as the doors begin to shut. Then gas will cover all of the area and everyone outside will be killed. If any of the enemy try to get into the safe room where you put the canister, shoot them. You can score points by just killing your opponent but this way will kill everyone outside that room. If you happen to be outside the room as the countdown starts you can pick up the gas mask in the base and you won't get killed. There is only 1 per base, so you have to be quick to get it. And now we talk about the colours game. This is a game of Capture the Flag. The bases are designed differently in this game. The base is the same as the one in beach only you can go out the base at the bottom. So you have a Rocket Launcher Nest and a Sniper Nest too. The middle area is the same as in Beach as well. Only there isn't water, there is your opponent's base. So as you start the game you can pick up a weapon and then head out the door because the computer players on your side usually don't go for the flag much anyway. So go out one of the door to get outside where there is mud. Go along the path to get to your opponents base and enter. Once you are inside go up the ramp and then go through the door at the top. Now you will be on the higher level outside. So go left into the Rocket Launcher Nest and then go up the path on the right where you will find the flag. Now what you have to do it take it back to you base and place it in the hole in the entrance room. Like you did with the canister in Total War. You will need fast weapons for this game if you are going to win. Weapons like the Uzi and Katana are great for this game. ~~~~~~~~~~~~ ~~ RAPTOR ~~ ~~~~~~~~~~~~ OPTIONS ------------------------------ | Time | Unlimited | | | 3-10 Minutes | |--------|---------------------| | Score | 1-40 Kills/eggs | |--------|---------------------| | Lives | Unlimited | | | 1-5 Lives | |--------|---------------------| | Teams | 1-2 Raptors | | | 1-8 Ugas | |--------|---------------------| | Radar | On/off | ------------------------------ WEAPONS ------- Bombs, Crossbow, Throwing Knives, Bone Club THE GAME -------- This is okay game. You can either play as the Raptors or as the Ugas. If you play as the Ugas then this is what you have to do. As you start in the temple you have to scout around and find the Raptor's Nest. When you do find it pick up the egg inside and then take it back to you base where you can put it into the frying pan and cook it. This is the way you score points in this game. The moment you see a Raptor you probably won't live to tell about it, they do kill you too fast. Unless you have a good weapon, there is no point in fighting them or trying to get away. Keep you team spread out so at least one person can get the egg. Now if you are going to be playing as the Raptors, all you have to do is to either, eat the Ugas or you pick up an Uga in your mouth and take it back to your nest and feed it to your baby. You can also run into the Ugas and send them flying too, which is kinda fun. These are your only attacks though. The Uga will usually get the Crossbow and attack you from a distance, which is the Raptor's disadvantage, but because the Raptor is fast you can get a away quick or get to them quickly. ~~~~~~~~~~ ~~ RACE ~~ ~~~~~~~~~~ Race - Lives: 1-5, Infinite; Laps: 1-5 OPTIONS --------------------- | Laps | 1-5 Laps | |--------|------------| | Lives | Unlimited | | | 1-5 Lives | |--------|------------| | Race | Race A/B | --------------------- WEAPONS ------- Boost, Rocket THE GAME -------- This is a fairly easy game. This is the track that you played in Chapter 6: Uga Buga, when you had to get your money back from the Ugas. We all know how to win a racing game don't we? I sure hope you do. Anyways, see the Abilities/Controls section of this guide for the Hoverboard's controls. You can also get pickups in this too. Press the Z Button to use the pickup. The Rocket homes-in on the target in front of you, so you don't have a perfect aim. The boost is good but if you hit a wall you will probably not survive it. Remember that you can hold more than one of the same pickup at the same time. You can hold 3 Rockets, but if you don't use then and you get a Boost pickup then you loose all 3 Rockets. ~~~~~~~~~~~~~~~~ ~~ DEATHMATCH ~~ ~~~~~~~~~~~~~~~~ OPTIONS ------------------------- | Time | Unlimited | | | 3-10 Minutes | |--------|----------------| | Score | Unlimited | | | 1-10 Kills | |--------|----------------| | Radar | On/off | ------------------------- WEAPONS The weapons randomize in each level. THE GAME -------- This is the western style fighting. You draw and kill each other. There are no rules. You will have you find you opponent and hunt them down. Using any method possible. Also this game is spilt up into different levels. These are the levels you play in the other multiplayer games plus a whole new level. So once you are ready I will explain the levels to you. Total War --------- This is a fun game indeed. Each player starts in their own base. Now the base has 2 levels. The lower level has automatic weapons like the Uzi and Assault Rifle, and on the upper level we have blades like the Katana and Throwing Knifes. On the upper level there are 2 exits. One exit takes you to the Sniper Nest and the other takes you outside where you can get the Chainsaw and Rocket Launcher. The first thing that will happen when you start this game is that everyone will scatter. So scatter with then and pick up your weapon from wherever. Now you can guard the base or you can go outside the huge doors and attack their base. Personally I find it more fun to go outside and attack their base with my Katana. When you go outside there is a road that takes you to the other base there are also mineshafts that have flamethrowers in them too. Your opponent's base is basically the same as yours only in a different colour. Temple ------ This is the level you play Raptor in. There isn't much here that need explaining. It really is just a Temple. Using the little areas on where you would get the eggs for hiding is a good idea. Colours ------- The bases are designed differently in this game. The base is the same as the one in beach only you can go out the base at the bottom. So you have a Rocket Launcher Nest and a Sniper Nest too. The middle area is the same as in Beach as well. Only there isn't water, there is your opponent's base. There are many weapons in your base that you should have a look at first. Vault ----- This is the area that you use to play in the Heist game. This arena is set out evenly throughout each of the corners, which is good. Remember to use the entrances on the side, which will take you up the higher level. This is where all the good weapons are and it's a great place to shoot people from up here. Bunker ------ This is the new level I told you about at the intro to this game. This has a great room where you can set up traps for your opponents. There are switches that will activate lightning and shock your opponents and there is a switch that activates a firewall. This is a great way stop people in their tracks if they are chasing you. There is also a toilet block where you can let loose and start pissing on your opponents. This isn't a strong weapon to tell the truth and it isn't very smart either, but it does give some enjoyment when you are soaking your opponents in piss. ------------------------------------------------------------------------------- _________________________________ / \ _____| 13. WEAPONS |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ This is a list of the weapons that you can use in Conker's Bad Fur Day. This will also give you a little info on them and also tell you the amount of damage you can deal with that weapon. Automatic Rifle --------------- This is an okay weapon. Though it has a slow loading time it can do some quick combos of damage. For the rapid fire you need to hit the Z Button quickly. This gun id great for close-range combos. Damage: 1 Point Max Damage: 1 Point Baseball Bat/Bone Club ---------------------- This is a basic weapon that is used to hunt down other players. These are great for keeping someone on one spot and continue to bash the shit out of them. The only problem is that because it's a short-range weapon, you are venerable to long-range attacks. Damage: 1 Point Max Damage: 1 Point Chainsaw -------- This is one of my favorite weapons. Grab this and fire it up. This weapon will kill anyone instantly by cutting them up into many pieces. This weapon reminds me of American Psycho. That was cool. Anyway, disadvantages; once again, a short-range weapon that makes a lot of noise. Damage: 3 Points Max Damage: Instant Death! Crossbow -------- This is a pretty slow weapon and I don't recommend using it too much. But it does have an upside it deals good damage and instant kill through the head. Damage: 2 Points Max Damage: Instant Death! (Head shot) Double Uzi ---------- My favorite weapon, this is basically the only one I use. The good points; it does good damage and has a lot of shots in a magazine. The only problem is that it can't kill from a long range and reloading magazines is a pain. Otherwise, best weapon in my opinion. Damage: 1 Point Max Damage: Instant Death! (Head shot) Flamethrower ------------ A great weapon here. It sets your target on fire and they run around like crazy for a few moments. But be careful because if they touch you while they are on fire you will catch fire as well. A short-range weapon that never needs to load. Damage: 3 Points Max Damage: 3 Points Grenades -------- In some of the Multiplayer Game you can start with 3 Grenades just press C Down to bull the pin and let go throw it. These are great but you can see them coming and you can run away from them quickly. But these will kill anyone that is too close, including yourself. Damage: Instant Death! Max Damage: Instant Death! Katana (Samurai Sword) ---------------------- My second favorite weapon after the Double Uzi. This is a great weapon, attack your enemy once and they are stunned attack again to cut off their head. Put on the Matrix Mode Cheat from the Cheats Section of this guide and you will get a pan-around scene when you cut off their head. Very cool indeed. Also when you have the Katana you won't receive damage from falling, no matter how high you jump. One last thing, you won't appear on the radar when you have a Katana. This is a great stealth weapon. Damage: 3 Points (First hit) Max Damage: Instant Death! (Second hit) Magnum ------ It's the Golden Gun from 007! And yes, no matter where you hit someone with it will kill them. Even in the leg it will kill them. Problem it that you walk very slow when you have it and there is a long pause between shoots and when reloading. Also it's loud so you will attract attention. Damage: Instant Death! Max Damage: Instant Death! Piss ---- You can only piss in the Bunker mode of Deathmatch. This is a weak weapon, slow too. This is only if you are bored and it will give you a laugh for a little while. Damage: 1 Point Max Damage: 1 Point Rocket Launcher --------------- A great weapon here. You only need to get close to your target to hurt them. The explosion send them flying too. Though you can only fire 1 rocket every 2 seconds, it still is a great long-range weapon. Great for groups of opponents. Damage: 2 Points Max Damage: Instant Death (Direct hit) Sniper Rifle ------------ This is a great weapon for long distance attacking. Though the cross-heir is slow moving that doesn't men you can't enjoy it. The problem it if some one finds you they will kill you quick. The Sniper Rifle is no good when it comes to close-range attacks. Use this to take out enemy snipers. Damage: 1 Point Max Damage: Instant Death! (Head shot) Throwing Knifes --------------- Pick up some kitchen knifes and throw them at your opponents, this is a fun weapon. If you can get one through the head it is an instant kill it looks really cool to watch them die with a blade through their head. These aren't quick weapons either. Damage: 1 Point Max Damage: Instant Death! (Through the head) Tommy Gun --------- Just like the guns the mafia used to use back in those days. This is like the Uzi only with one problem. You have to let go of the Z Button or you will fire up. As you hold down the Z Button you start aiming up. Otherwise this is a good weapon. Damage: 1 Point Max Damage: Instant Death (Head shot) Turret Gun ---------- This is a loud and big gun. Sit in it and fire at your opponents. It can't kill your opponents instantly but you can do some good damage. It is a little hard to aim but it does have a lot of bullets in 1 chain. Damage: 2 Points Max Damage: 2 Points ------------------------------------------------------------------------------- _________________________________ / \ _____| 14. CHEATS |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ Enter these cheats by talking to the Fire Imp when you are selecting a mode to play when you start up the game. So put these in for some fun! ^_^ ~~~~~~~~~~~~~~~~~~~ ~~ SINGLE PLAYER ~~ ~~~~~~~~~~~~~~~~~~~ EASY: Makes the game easy. VERYEASY: Makes the game very easy. BOVRILBULLETHOLE: 50 lives in Chapters Mode. DRACULASTEABAGS: 50 Lives in Story Mode. ~~~~~~~~~~~~~~ ~~ CHAPTERS ~~ ~~~~~~~~~~~~~~ PRINCEALBERT: Unlock Chapter 3: Barn Boys CLAMPIRATE: Unlock Chapter 4: Bats Tower ANCHOVYBAY: Unlock Chapter 5: Sloprano MONKEYSCHIN: Unlock Chapter 6: Uga Buga SPANIELSEARS: Unlock Chapter 7: Spooky BEELZEBUBSBUM: Unlock Chapter 8: It's War! CHOCOLATESTARFISH: Unlock Chapter 9: Heist WELDERSBENCH: Unlock All Chapters ~~~~~~~~~~~~~~~~~ ~~ MULTIPLAYER ~~ ~~~~~~~~~~~~~~~~~ WELLYTOP: Unlock Conker in multiplayer. EASTEREGGSRUS: Unlock Neo Conker in multiplayer. SPUNKJOCKEY: Matrix Mode. CHINDITVICTORY: Unlock Weasel Henchmen in multiplayer. EATBOX: Unlock Ugas in multiplayer. BEEFCURTAINS: Unlock Zombies and Villagers in multiplayer. RUSTYSHERIFFSBADGE: Unlock Tediz and Squirrel Leaders in multiplayer. BILLYMILLROUNDABOUT: Unlock Gregg The Grim Reaper and Naked Gregg in multiplayer. DUTCHOVENS: Makes the frying pan available in Race. ------------------------------------------------------------------------------- _________________________________ / \ _____|15. GREAT MIGHTY POO'S SONG WORDS|_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ Yes, here are the lyrics to the greatest song ever made. Enjoy. I am the Great Mighty Poo, and I'm going to throw my shit at you. A huge supply of tish, come from my chocolate star fish. How about some scat you little twat. Do you really think you'll survive in here? You don't seem to know which creek you're in. Sweet Corn in the only thing that makes it through my rear, how do think I keep this lovely grin? [Have some more caviar] Now I'm really getting rather mad, you're like a niggly, tickly, shitty little tag nut. When I've knocked you out with all my bab, I'm going to take your head and ram it up my butt! Your butt? My butt! Your butt? Yes right my butt! Ew! My butt! Ew! MY BUUUUUUUUTT!!! ------------------------------------------------------------------------------- _________________________________ / \ _____| 16. PARODIES |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ Here is write down all the parodies I have found and others have found on the message boards. It's cool to know all the parodies so when you see the real thing you will be reminded of Conker's Bad Fur Day. ############################################################################### ################################# ! WARNING ! ################################# ############################################################################### ## ## ## THIS SECTION CONTAIN SOME MEGA SPOILERS FOR THE END OF THE GAME, CONTINUE ## ## TO READ THIS AT YOUR OWN RISK. IT MAY ALSO SPOIL THE MOVIES TOO ## ## ## ############################################################################### ################################# ! WARNING ! ################################# ############################################################################### ~~~~~~~~~~~~~~~~~~~~ ~~ MOVIE PARODIES ~~ ~~~~~~~~~~~~~~~~~~~~ Full Metal Jacket - Birdy quotes: "You love manual long time." Deliverance - When Franky tries to stab you. Indiana Jones - Conker quotes: "Tediz, I hate these guys." Blair Witch Project - The handprints on the wall in Count Batula's Mansion. The Matrix - The Enter the Vertex level. Jaws - The Sweet Corn death. Terminator/T2 - When the Haybot looks at Conker and we see it from its eyes from the flames. Bram Stoker's Dracula - Count Batula. Alien Series - Final boss/final boss's entrance. - The airlock being open, the debris flying into space. - The spacesuit. - The Alien climbing back into the ship. - Conker quotes: "Get away from her, you bitch!" - When the mines chase Conker, we first see it through their eyes. The Exorcist - The little girl. Pulp Fiction - Tediz quote: "Get into character!" A Clockwork Orange - The opening/ending cutscene. The Godfather - The Weasel Mafia Boss. Lost In Space - The mine's leg being caught in the door. Saving Private Ryan - Opening cutscene for "The Assualt". The Haunting - The little kids laughing in Count Batula's Mansion. The Untouchables - Mafia boss beating henchman to death with a baseball bat Apocalypse Now - The sergeant quotes: "The Horror. The horror." Gladiator - The Raptor Food level. The Wizard of Oz - The Great Mighty Poo's "death". Star Wars Series: - The Raptor's entrance. - When Conker and Berri enter the vault. Warner Bros. Cartoons - They way Jack talks. - The design of the Bullfish. Back to the Future - Hoverboard Racing. Dirty Harry - "Are you feeling lucky? Punk!" ~~~~~~~~~~~~~~~~~~~~ ~~ GAME PARODIES ~~ ~~~~~~~~~~~~~~~~~~~ Super Mario 64 - The way you throw the last boss. Sonic the Hedgehog - The Helicoptery Tail Thing is what Tails does. Banjo Kazooie - Conker quotes: "Is that all you do?" ------------------------------------------------------------------------------- _________________________________ / \ _____| 17. CREDITS |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ CJayC: For the great site that he works so hard on everyday. Cheers to you. Rare: For making one great game after another, this being my favorite. Me: For writing this FAQ for the people. You: For reading my FAQ, thank you. ------------------------------------------------------------------------------- _________________________________ / \ _____| 18. CONTACT ME |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ Please send in any questions you would like to ask about my game and if you find something wrong with my FAQ and you would like to correct it for me. Or maybe you have found something missing from this guide. You can tell me what you think of the guide, and if you have found any parodies that I could add please give me some good details in the email. And when you send emails to my email address below please follow the simple guides lines stated, thank you. email@example.com +Put "Conker's Bad Fur Day" or "CBFD" in the subject of an email. +DO ask intelligent and legitimate questions. +DO post comments about the FAQ and suggestions to. +DO be friendly. -DON'T send junk email like ads and chain letters. -DON'T demand me to answer your question. -DON'T bash my FAQ. Well that's it for now, I'll see you in another FAQ sometime. ___ _ ___ _ _ / __\ |__ __ _ ___ ___ / __\___ _ __ | |_ _ __ ___ | | / / | '_ \ / _` |/ _ \/ __| / / / _ \| '_ \| __| '__/ _ \| | / /___| | | | (_| | (_) \__ \ / /__| (_) | | | | |_| | | (_) | | \____/|_| |_|\__,_|\___/|___/ \____/\___/|_| |_|\__|_| \___/|_| This Conker's Bad Fur Day "FAQ/Walkthrough" is Copyright of Chaos Control 2003 -------------------------------------------------------------------------------