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Hold down Control (PC) or Command (Mac) key + mouseclick to select more than one option
Posted by sam on 2013-01-09
I love this place. I am here everyday. The price is right and the people are nice always busy you will never be bored (: and great lattes
Posted by New Regular on 2012-09-24
This is a nice no-frills spot to casually grab a bite to eat, get caffeinated and leisurely read, study or fool around on your laptop (FREE WIFI). The food is moderately priced and the atmosphere is really relaxed. You feel very at home here -- I never f
Posted by jeff on 2011-05-16
A place to have a cup of coffee read a book , have a glass of wine ,fresh salad, they play a great music. Everyone there is realy nice and happy , love this place
Posted by Meredith on 2011-04-05
Totally disagree with reviewer regarding delivery. Something unusual must have been going on that day, because I order pretty much everyday and I have never had an issue. Food is fresh. Service is great. Love this place.
Posted by Amy on 2011-02-25
I have been coming to this coffee shop for 6 years now and am never disappointed with the coffee, service, and the friendly atmosphere. I have studied here for every test I have taken. The people are super friendly, the local vibe is great, and the brig
Posted by anonymous on 2011-02-16
We picked Effy's based on the reviews at menupages and called them for delivery. We orded a Falafel Wrap and a Grilled Cheese sandwich. Our order literally arrived in 57 minutes and Effy's is only 1 block away from our apartment. When I asked the delivery
Posted by bebo on 2011-01-24
best place ever in the city!
Posted by Andrew on 2010-12-20
This place is great! It is not pretentious and is a good value. The food is great and the staff is friendly.


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Latest News
Would you like to join our team?
We are recruiting for a Facilities and Site Maintenance Manager. To apply, please read the job description and complete and return an application form and a criminal record disclosure form by midnight on 14th August 2016.
The Brunswick Newsletter
Click the link to view the June/July edition
The Brunswick Shop
Our shop is now open 9.30am – 5.00pm Monday to Friday and from 10am – 5pm on Saturdays and Sundays (and Bank Holidays) until further notice.
The Weekend Cafe
The seasonal café offers delicious home made cakes, scones and savoury dishes between 11 and 4 every Saturday and Sunday and on Bank Holiday Mondays.
Chris Powell Film
Follow the story of veteran Brunswick worker Chris Powell's trip of a life time to Assisi
Click for Chris's Film trailer
Would you like to volunteer at Brunswick? Click volunteer to find out more!
Follow us on Twitter
Find us on Facebook Brunswick Nursery for regular updates of news and pictures. Our page is public access - you do not need a Facebook account to view.
Mailing List
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Greetings Cards for all occasions available in our online shop
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subset: commoncrawl


text: r dottyasever | Digital Scrapbooking at Scrapbook Flair Home Galleries Groups Challenges Blogs Forums Members Downloads MarketPlace Store Archive Join Login offline Joined: Apr 4, 2007 Last Logon: Tue, Sep 20, 2016 dottyasever's Home Page www.scrapbookflair.com/dottyasever Hi, I work Part time for the local hospital and I am a busy mother and grandmother. My hobbies are Scrapbooking, and Genealogy, alas not enough time in the day to do all three!! dottyasever is from Oving, West Sussex, England 1 dottyasever's Scrapbooks Emily First Birthday Emily In The Pink Emily Cute As A Button email it » view all dottyasever's scrapbooks dottyasever's Favorite Scrapbooks » view all dottyasever's favorite scrapbooks dottyasever's Friends dottyasever has 33 friends » view all dottyasever's friends dottyasever's Fans dottyasever has 19 fans » view all dottyasever's fans Renew/Upgrade Membership Gallery Award Gallery Groups Blog Friends Favorites Tags Post and Share this page on Blogs and other Websites by copying and pasting this link: http://www.scrapbookflair.com/dottyasever dottyasever's home page has been visited 1868 times. About Us Bookmark Contact Us Designer Members FAQs Fan Mail Help Link to Us Membership News Privacy Search Site Rules Suggestion Box Tell a Friend © 2006-2016, Patent Pending, Aurora Digital Imaging, Ltd. Beta 5.0 The most fun digital scrapbooking site on the Internet. Free digital scrapbooking software, scrapbook templates, scrapbook embellishments and backgrounds. Beautiful scrapbook prints and photobooks.


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Sophia Loren
Why Sophia Loren Can't Believe She's in Her 80s!
Originally posted 03/24/2016 01:00PM
When Sophia Loren entered her first beauty pageant at the age of 14, color television was still two years away from hitting the airwaves.
Sophia Loren, 81, on Plastic Surgery: 'You Can End Up Looking Worse'
Originally posted 10/21/2015 02:20PM
Plus, find out how she feels about selfie culture
Bella Donna! Sophia Loren, 81, Continues Her Ageless Red Carpet Reign in Glamorous Black Gown
Originally posted 10/20/2015 10:05AM
Plus, see the star's dazzling diamonds
How Did Sophia Loren Celebrate Her 81st Birthday? By Launching a Lipstick with Dolce & Gabbana
Originally posted 09/22/2015 03:05PM
All the details about the star's new shade
Why Did Sasha Alexander Create Her Own Holiday?
Originally posted 12/10/2014 12:10PM
Plus, a recipe from the Rizzoli & Isles star's mother-in-law, Sophia Loren
From EW: Sophia Loren Explains That Infamous Side Eye Photo with Jayne Mansfield
Originally posted 11/03/2014 05:35PM
Sophia Loren Turns 80! Mark the Milestone with Her Gorgonzola Pasta Recipe
Originally posted 09/20/2014 04:40PM
A creamy, cheesy dish from the legendary actress's own cookbook
Celebrate Sophia Loren's 80th Birthday with Her Greatest Quotes
Originally posted 09/20/2014 02:00PM
Sophia Loren's beauty and talent is exceeded only by her wit and wisdom – and after an 80-year journey from rags to riches, the Italian screen legend has seen it all.
Sophia! Grace! Brigitte! Celebrate TBT with Photos of Hollywood Icons at Cannes
Originally posted 05/22/2014 03:30PM
We look back at some of the most glam Cannes moments ... ever
Cannes 2014 Style Update: The 70+ Crowd Is Killing It
Originally posted 05/22/2014 07:45AM
Sophia Loren, Jane Fonda and Harrison Ford are blowing away stars half their age
The most buzzed about stars this minute!
Treat Yourself! 4 Preview Issues
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Tote Bag
More people go!by Firepower
10% Off + Free Shipping on Everything Today!
Our quality crafted Tote Bags are hand sewn in America using durable, yet lightweight, poly poplin fabric. All seams and stress points are double stitched for durability. Available in 13" x 13", 16" x 16" and 18" x 18" variations, the tote bags are washable, feature original artwork on both sides and a sturdy 1" wide cotton webbing strap for comfortably carrying over your shoulder.
More people "Go" with Vader, and not in a good way. Don't get behind on your minimum payment with this guy.


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1 of 5 photos
ZIPP 88v6 front hub
2 of 5 photos
ZIPP 88v6 front hub (Black)
3 of 5 photos
ZIPP 88v6 front hub (Falcon Gray)
4 of 5 photos
ZIPP 88v6 front hub (Silver)
5 of 5 photos
ZIPP 88v6, v7 and v8 flange ring and clinch nut
Zipp 88 aluminum front hubs
The hub flanges on the front hubs can fail, posing a crash and injury hazard.
SRAM at 800-346-2928 between 9 a.m. and 8 p.m. ET Monday through Thursday and 9 a.m. to 6 p.m. ET on Friday, or visit www.sram.com or www.zipp.com and click on "Recall Notice" for more information.
About 54,000 (In addition, about 2,900 were sold in Canada)
This recall includes SRAM's Zipp bicycle wheel hubs. The model names of the affected hubs are ZIPP 88v6, 88v7 and 88v8. The Z logo is printed on the hub. The wheel hubs come in black, silver and falcon grey. The diameter of the clinch nut is approximately 1.46 inches. Some of the hubs were sold as part of wheel sets installed on new bicycles. SRAM will post a list of affected bicycle brands and models on its website at www.sram.com.
SRAM has received one report in the U.S. of hub flange failure that could have led to wheel collapse. No injuries have been reported in the U.S.
Consumers should immediately stop using bicycles equipped with the recalled front hubs and contact SRAM or local bicycle dealer for a free replacement hub.
Speciality bicycle stores nationwide from May 2010 through January 2015. The front hubs sold for about $215. Complete front wheels with the hubs sold for between $1,035 and $1,325. The front wheel was also sold as a wheel set with a rear wheel for between $2,300 and $2,950.
Prodigy Group, of Mooresville, Ind. and Decoletaje Y Fujacion, of Spain.
SRAM LLC, of Chicago, Ill.
U.S. and Spain
The U.S. Consumer Product Safety Commission is charged with protecting the public from unreasonable risks of injury or death associated with the use of
thousands of types of consumer products under the agency's jurisdiction. Deaths, injuries, and property damage from consumer product incidents cost the
nation more than $1 trillion annually. CPSC is committed to protecting consumers and families from products that pose a fire, electrical, chemical or
mechanical hazard. CPSC's work to help ensure the safety of consumer products - such as toys, cribs, power tools, cigarette lighters and household
chemicals -– contributed to a decline in the rate of deaths and injuries associated with consumer products over the past 40 years.
Federal law bars any person from selling products subject to a publicly-announced voluntary recall by a manufacturer or a mandatory recall ordered by the
To report a dangerous product or a product-related injury go online to www.SaferProducts.gov or call CPSC's Hotline at 800-638-2772 or teletypewriter at
301-595-7054 for the hearing impaired. Consumers can obtain news release and recall information at www.cpsc.gov, on Twitter @USCPSC or by subscribing
to CPSC's free e-mail newsletters.
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Call to get product safety and other agency information and to report unsafe products.
Please use the below phone number for all media requests.
Phone: (301) 504-7908
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Report a Product on SaferProducts.gov
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my best friend.
Cal is always there for me
dodane przez livlivj28 czerwiec 28, 2011
a guy who has really great friends but has trouble communicating. he has trouble showing how he feels. Cute. Funny. Athletic. smart. If only he could take a little risk, and go for it.
Super cute, but a little shy... he is a Cal.
dodane przez dragonfly0057 marzec 18, 2010
another slang word for gun because 'cal' is a shortened form of caliber, the measurement of the diameter of a gun barrel.
Don't trip fool, I got the cal on me if you want beef.
dodane przez thuqsta październik 31, 2009
Somebody who is a known fascist or fascist sympathiser
"That guy hates minorities and oppressed peoples? What a Cal!"
dodane przez thebuttface styczeń 17, 2015
a secret society of three close homies that has highly exclusive admission. a society that turns up all day erryday to FMS and has no fucks to give about anything. whose motto is fuck the haters, do you boo boo. #swaggy
I wish I was cool enough to be in CAL.
dodane przez AYEEdeeb maj 11, 2014
A local gang based in Canterbury, Run by B-Man
C.A.L is out on tha ave Blud!
dodane przez Runnin C.A.L Click Bwoi październik 13, 2007
word meaning "shit" in nad-sac
I beat the cal out of the guy.
I got yelled at and all that cal.
I got yelled at and all that cal.
dodane przez dirt mcgirt luty 20, 2004


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Greek Life:
There is no Greek life. This leaves space for people to form communities of friends who support one another in a healthy way. There is no pressure to join into a frat or sorority in order to feel wanted or just to fit-in.
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We're coming fresh to you again; soon!
At Future Help Designs, we've made mobile life great for some incredible companies.
Fortune 500 companies have enjoyed the mobile consultation, user design, and software expertise of Future Help Designs for the industries of Automotive, Entertainment, Digital Media, Government non-profit, Education, and many more.
We're crafting the next era of mobile.
Future Help Designs will continue to help you enjoy your mobile world. Stay tuned for our new offerings for consultation, design, development and training.
We'll be back on-line and on your phone shortly! If you need a quick consult please get in touch, and we'll get you mobile ready
Two weeks ago we announced Future Help Designs newest project, Pontiac Entrepreneurs, and an upcoming BIG ANNOUNCEMENT –> Well here it is! https://gum.co/LmtT Growth hacking a business is the way to take the best practices and tools of other successful businesses and incorporating them as your own. A few weeks ago we shared the TOOLS… Read More
Creating Marketing Habits in 21-Days
Habits get formed with a period of 21 or more days. If you had the tools and a process that was 21 days in the making could you create a new business? Would you have the skills and habits to continue to grow your business? Growth hackers look at how others do their business tricks, and what tools they… Read More
Pontiac Entrepreneurs is looking for you
Where are you in your entrepreneur stage? Pontiac Entrepreneurs is looking for you. Check out our Twitter post to help answer your stage of growth. Maybe you were previously an entrepreneur, or you are in the middle of an entrepreneur project, or you're brewing an idea right now and want to become an entrepreneur. We're looking to… Read More


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Swim team numbers continue to multiply
It's been an interesting start to the summer for the Gothenburg Swim Team.
The swimmers have not only had to travel to Eustis and Cozad for practices that began in March but the number of participants has also forced them to sometimes take turns in the pool.
That's what happens when team members multiply from 12 when the program started in 2008 to more than 60 this summer.
"It can be a challenge sometimes," said team manager Lisa Jorgenson. "Keeping track of all those kids and their individual times is a lot of work but it's so exciting to see how much they've improved."
Ryan O'Hare and Alexa Ostergard coach the local participants and Jorgenson estimates that between 15 and 20 on this year's team come from Cozad with team manager Gina Jensen and coaches Anne Burkholder and Karen LaBrayere there.
So far, the cooperative effort has been a good one.
"I'm so thankful to have the collaboration with Cozad," Jorgenson said. "It has made having to practice there so much easier, among other things."
Preparing Gothenburg's pool this season took a little longer than previous years, so the local swimmers had to go elsewhere for their daily practices.
"That added a bit of difficulty," Jorgenson said.
But it has also allowed the Gothenburg swimmers to become comfortable in the Cozad pool.
That could benefit swimmers on Saturday when the Gothenburg Swim Team hosts a meet there.
As a member of the Plains tSunami Swim League, the team hosts one meet per summer.
Jorgenson said with so many Cozad swimmers involved, they decided to host the meet in Cozad.
"There are a lot of advantages," she said. "For one, we will be able to use all six lanes there. We can't use the sixth lane here because of the slide."
The Cozad pool is also the same depth at both ends of the lanes.
"We've decided to alternate between the two from now on," she said.
The meet begins with a coaches meeting at 8 a.m. followed by warm-ups at 8:30 a.m. and the first event at 9 a.m.
The Gothenburg Swim Team will have one other competitive meet at Indianola on June 23 with the Plains tSunami qualifying meet at Minden on July 7 and the league championships at Lexington on July 14.
The Gothenburg Swim Team finished second as a team to Minden at the 2011 championship.
"To finish second overall in only our fourth season is quite an accomplishment," Jorgenson said. "And with more kids, we have more opportunities for kids to earn ribbons and accumulate points for the team."
Latest Headlines
- Training for emergency preparedness
- Gothenburg FFA members compete at state fair
- Learning to adapt to change
- City Council sets tax request and levy for 2016-17
- Cornhusking contest returns to Harvest Festival after 17 year absence
- Summer evening bike ride goes wrong
- New hospital safety ratings now available to the public
- Mentees, others share value of TeamMates


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An old mainframe phrase from at least the 80s, meaning when things appear automatically like magic. Typically used with netview and JES2 automatic commands.
I put the start of that batch cobol job in JES2 start commands, that job will start automagically every morning at 2:30.
by Joe Iron May 04, 2007
Trending Now
Can you define these popular missing words?
Top Definition
defines something that happens automatically but you can't quite explain how it happens or the explanation is too complex.
Also, can be used as "automagically".
Also, can be used as "automagically".
Babies are created automagically.
Airplanes fly automagically.
Airplanes fly automagically.
by inspire_d March 03, 2004
1. adj, a task/activity that is so complex or so boring/uncomfortable that one doesn't feel like explaining it or bothering to look up how it works.
2. when something just happens
2. when something just happens
I DON'T KNOW WHY YOUR KIDS LOOK LIKE ME! It just happened automagically!
by JonTron October 20, 2008
A common slang word for "automatic". Often used in webblogs and other forms of internet communication.
The phone and the car connect automagically.
Google's corrective spelling feature is automagic.
Google's corrective spelling feature is automagic.
by Logan April 07, 2005


text:
Provides for the most urgent of relief needs around the world.
Assist new missionaries to raise their budget and reach the field.
Executive Director
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text:
There's Princeton, and then there's Princeton.
After Princeton Borough and Princeton Township merge, only one Mercer County municipality will officially claim the famous name.
Voters on Nov. 8 approved consolidating the urbane village and the handsome suburb, which already are entwined by geography, history, shared services - and the powerful presence of the Princeton University campus, on the borough's Nassau Street.
Elections next November will select a single mayor and council to head the blended government of a bigger, and perhaps better, Borough of Princeton.


text:
Man injured after driving into Garden Grove tree
GARDEN GROVE – A man was critically injured after driving onto a center divider and crashing into a tree, authorities said.
Officials responded to the accident on Westminster Avenue near Enterprise Drive around 12:40 a.m. Saturday, a MetroNet dispatcher said.
Authorities said the driver was alone in the vehicle and was trapped inside for about 20 minutes while fire officials freed him.
Investigators have not released information about how the accident occurred.
The man was taken to UCI Medical Center in critical condition, officials said.
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text:
- News tagged "nvidia"
Thursday, 18 Apr 2013
MSI Announces 27-inch Gaming AIO PC
Introducing the MSI AG2712 27-inch Gaming All-in-One PC, which runs on the Windows 8 platform, and comes packed with an Intel Core i7 quad-core mobile processor and NVIDIA's GeForce GTX 670MX discrete graphics card with up to 3GB GDDR5 in graphics memory.
Friday, 5 Apr 2013
Microsoft Surface RT - Local Prices Revealed, Starts at S$668 (Updated!)
The pricing details of the Microsoft Surface RT tablet have been revealed, and it looks much more attractive than what we initially thought. The base 32GB model will be retailing for S$668 (without cover) and the equivalent 64GB edition will retail for S$798 at Challenger Funan on April 5, 7pm. More details inside.
Wednesday, 3 Apr 2013
ASUS Announces Small Form Factor GeForce GTX 670 DirectCU Mini OC Graphics Card
The ASUS GeForce GTX 670 DirectCU Mini graphics card features a factory-overclocked, at 1,006MHz, GeForce GTX 670 graphics chip with 2GB of GDDR5 of video memory. This small form factor card is targeted at mini-ITX and mATX gaming desktop systems. Read on for more details of this new ASUS offering.
Aftershock PC Adds Workstation level NVIDIA Quadro K3000M GPU to Line-up
Custom notebook builder, Aftershock PC has added the NVIDIA Quadro K3000M into its line-up. This top-tier GPU is meant for professional applications like 3D modelling, architecture and design programs.
Tuesday, 2 Apr 2013
NVIDIA CEO Approached by Intel Headhunters
According to TechEye.net, NVIDIA CEO Jen-Hsun Huang has been approached by headhunters who were looking to find Intel's next CEO. Although this report warrants some doubt, it is not unthinkable as we reported last month that Intel was seriously considering outside candidates for its top job.
Monday, 1 Apr 2013
NVIDIA Announces New Kepler-Based Mobile GPUs
NVIDIA has just announced its GeForce GT 700M-class of mobile GPUs based on its critically acclaimed Kepler architecture.
Friday, 29 Mar 2013
Razer Announces Steam Integration for Edge Tablet
At the Game Developers Conference, Razer announced that its Edge Gaming Tablet will soon come pre-installed with Steam software.
Thursday, 28 Mar 2013
Audi Announces A3 Sedan that Features NVIDIA Tegra 3 Chip
Audi has announced its 2015 A3 sedans that will feature NVIDIA's Tegra 3 chip. The system-on-chip (SoC) is responsible for rendering 3D images of the Multi Media Interface (MMI) in-car user interface media system of the Audi A3.
Wednesday, 27 Mar 2013
NVIDIA Add-in Board Partners Announce GeForce GTX 650 Ti Boost Graphics Cards (Updated)
NVIDIA GeForce GTX 650 Ti Boost has been launched, spawning add-in card manufacturers to churn out their respective cards. Read on for a quick gist of the cards released by these partners.
Thursday, 21 Mar 2013
Piz Daint Supercomputer to be Upgraded with NVIDIA Tesla K20X GPUs
Swiss National Supercomputing Centre (CSCS) is upgrading its Piz Daint supercomputer with NVIDIA Tesla K20X GPUs, with the assistance of Cray, the supercomputer company. After its upgrade, Piz Daint will be the first petascale supercomputer in Switzerland.


text: We're happy you stopped by! Answers to frequently asked questions can be found at www.designpublic.com/help. Not finding your question, feel free to send an email to email@example.com or give us a call - we'd love to chat with you about a current order or any design advice you might be seeking. We're available Monday - Friday from 9am - 5pm PST at 800-506-6541.


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Plants watering watcher
This project is a plant watering watcher that is able to flash a LED at a low rate when the soil in the pot plant becomes too dry. The circuit uses a CMOS quad Schmitt and is powered from two AA batteries. Check schematic and PCB boards on the link below.
Plants watering watcher – [Link]


text:
Romp with the Pixies
This year's Head Carrier retains the alt-rockers' unique insanity
Andrew Perez 9 a.m., Sept. 30
Twelve inch EP
1. (I'm Gonna) Make You Scream
3. Modern Day Heroes
4. Fighting Boys
Andrew Perez 9 a.m., Sept. 30
Garrett Harris 4 p.m., Sept. 29
Jay Allen Sanford 8 p.m., Sept. 28
Robert Bush 5 p.m., Sept. 28
Ken Leighton 2:30 p.m., Sept. 28
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text:
Gregg Popovich draws up the play of the year, and gets Tim Duncan all alone under the hoop for the key bucket of a close win.
Other teams could undoubtedly do some of what the Clippers did to beat the Heat. Ryan Gomes explains the specifics.
Name the NBA's highest-scoring starting backcourt over the last couple of weeks. The answer will surprise you.
Less than three years ago, there was some pretty good research showing the Blazers were essentially the youngest, really good NBA team ever. After some aging, some injuries, and some young-for-old trades, they're now in the NBA's top 10 old teams, at least in terms of who's actually producing for them on the court. At least they're not as old as the Suns.
The Cavaliers are letting opponents make 3s at a record rate.
JaVale McGee's mom, former WNBA player and Olympian Pam McGee, is coy about whether or not she'll be part of his dunking act at All-Star Weekend.
Zephid, on Forum Blue and Gold, on the Lakers' thrilling win over the Warriors: "The possessions read in some order: Kobe miss, Kobe free throws, Kobe jumper, Kobe jumper, Kobe bad pass, Kobe jumper, Kobe bad pass, Kobe jumper, Kobe miss, Kobe miss. Frankly, I could've sworn that there were more 'Kobe bad pass's' than were stated in the play-by-play, because Kobe did his patented jump-in-to-the-air-then-figure-out-what-the-f***-I'm-gonna-do move on at least four occasions, all leading to less than desirable results (read: turnovers). Honestly, Kobe kept the Lakers in the game in the 3rd, but he also kept the Lakers out of the game in the third. Kobe, the one-man double-edged sword." In the fourth, Bryant won the game with similar attempts, but better outcomes: "Kobe 3, Kobe free throws, Kobe and1, Kobe jumper, Kobe assist, ending with a Kobe dagger 3 to put the Lakers up 6 with 43 seconds to play."
Creepy/fascinating painting of Chris Bosh as a cocktail waitress. And LeBron James.
"Buffoonery," says Tayshaun Prince, of his coach's decision not to play Rip Hamilton.
A bouquet of mental lapses cost the Raptors down the stretch. On the key play, Mike Bibby sure looked like he was setting a screen, but it was all a ruse and he was, in fact, nailing a big 3.
Jeremy Lin has a big game at the D-League showcase. Also, remember Nick Fazekas? Injured, he has been released by his D-League team.
Other names the Kings might have considered for their arena.
Would Carmelo Anthony improve the Nets or Knicks much? (Insider) It's a fair question. I have laid into his defense before and many point to his weak rebounding. But ... on that last point, the story is getting a bit stale. Anthony has the highest rebound rate of all starting small forwards, which is new for him and speaks, undeniably, to effort.
It's tough to detect corrupt referees. But if the situation ever got serious ... how about lie detector tests?
Lakers assistant Phil Hamblen tells the L.A. Times' Mark Medina about the retirement plans he and Phil Jackson have: "We always threaten when we're old and retired, we'll go to Omaha and go to the College World Series, eat some hot dogs and drink some beer. I'm looking forward to it. We both played a lot of baseball. We talk a lot about baseball."
Brook Lopez sure looks unhappy at being removed in crunch time. Some context.
Add Blake Griffin to the list of NBA players you ought not anger. (Via Basketbawful)
Back when the Flintstones hooped.
John Krolik on Heat Index: "Blake Griffin and LeBron James would be the first people to tell you that they're different in a lot of ways. Blake is a power forward who lives in the paint, loves crashing the boards and has an intuitive sense of how to work off the ball to free himself up for dunks. LeBron is a perimeter player who passes and handles the ball as well as any point guard in the league, can drain a 3-pointer from anywhere on the court and is only now learning how to work without the ball in his hands. Off the court, Blake is soft-spoken. He snuck up on the league somewhat after missing what would have been his rookie year with a knee injury, while LeBron is an extrovert who has been the focus of tremendous hype and controversy since Sports Illustrated called him "The Chosen One" as a high-school junior. Still, it's impossible to watch Blake Griffin now and not remember what LeBron James was seven years ago -- a thrilling young player with all the talent in the world, the savvy to use his strengths to take over games, the drive to shore up his existing weaknesses, the maturity to be a historically poor team's franchise player as a rookie and the hopes of a long-suffering fanbase on his shoulders."
Down in the middle of this post: Jason Williams' elbow pass.


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Pittsburgh Corning products are available throughout the United States and Canada. To search for a Pittsburgh Corning distributor, dealer or home center near you that stocks glass block products, please choose a country and enter your postal code.
Pittsburgh Corning Glass Block products can also be special ordered at all Home Depot and Lowes' stores in your area.
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To find MSRPs on Pittsburgh Corning's most popular products, click here.


text:
Tag Archives: htc sync v3.0.5606
HTC Sync 3.0.5606 Download Last Version
2012 software
HTC Sync 3.0.5606 Download Last Version
HTC Sync will offer you the possibility to easily synchronize between your Outlook and your HTC device, also allowing you to sync your contact pictures as well as their contact information. Syncing now also syncs your HTC Phone's time with your PC's time and vice versa, providing the most accurate time for you, wherever, or whenever, you are. Sync your phone with ease.


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Hey kids, you like the Halo 3? Well then do we have a treat for you. Our coverage continues apace with an in-depth look at the "meta-game" (aka Campaign Scoring) and detailed analyses of multiplayer maps Sandtrap and Epitaph. Knock yerselves out.
Meanwhile, here's a continuation of our Halo retrospective blogs in which we analyze the hell out of the game's mechanics and structure. Part One is available here, in case you missed it.
The Silent Cartographer
After the close-quarters brutality of The Truth and Reconciliation, the Silent Cartographer seems almost like an anti-climax. But why be so gloomy? Think of it as a breather before the game moves into higher gear. This seems to be the general philosophy behind Halo's design, really -- little pockets of adrenaline punctuated by a moment to calm to let you catch your breath, recharge shields, etc. etc.
This is another of those levels whose structure reinforces the fact that the Master Chief is no ordinary joe. You start off with a team of ordinary joes who generally die pretty quickly. I dunno, if I were their commander I'd make my first standing order to focus more on not being burned to a crispy charcoal cinder by enemy plasma rifles and less on making wacky wisecracks. God love 'em, they're amusing little men, but they're about as helpful in battle as a box of eggshells and wet toilet paper.
This is actually probably the freest and most open level in the Halo series; the mission begins on a small, roughly circular island, and you can wipe out the entrenched Covenant forces by moving in either direction -- it all leads back to the same place. And even then you can choose to take the high road, the low road, the squad-based full-frontal approach, the quiet one-by-one tactic. If I have one complaint about the Halo games -- and I do! -- it's that the games would really benefit from more of this sort of thing. So play this part and over and over again and pine what could be! Or just suck it up and move along.
Assault on the Control Room
I think Assault on the Control Room is where many people start taking a dislike to Halo. It's the first mission set almost entirely within Forerunner structures, which tend to be very homogenous. Clean, geometric layouts, antiseptic colors, not much in the way of visual references -- if not for blood decals from your diligent Covenant-killing activities, you'd often have no sense of where you'd already been. Oh, yeah, and the outdoor areas are all snow, so they're as stark and barren as the interiors.
The snow makes a nice surprise the first time through the game. When you first set foot in it, the drifting snowfall seems all peaceful and pretty. Then you realize there's a pitched battle going down full of tanks, and screaming. Not your usual winter wonderland.
As much as people decry Halo's repetitive architecture, I'm actually OK with it. The world design shows a lot of thought and logic -- like with the snow. Most people barreling through the game probably don't pay much attention to the change of environment, but it's significant as a bit of foreshadowing for what lies ahead. Likewise, the repetitive architecture is strictly in the Forerunner areas, and it's supposed to be a bit disorienting and inhuman. It's alien, see, and pristine white and silver are a less of a standard than bio-organic horror.
Besides, that comes in the next mission.
343 Guilty Spark
This is the big twist, the shocking surprise, the unexpected punch to your brain's breadbox. The overall tone of this mission is totally different from any that's come before; suddenly, you're surrounded by dense fog and enemies fade into sight without warning. Sounds of battle all around, but tracking down their origins is difficult and disorienting. It's all very squishy and alive and oppressive, which is quite the contrast to the empty sterility of the previous stage. Even the Forerunner structures come pre-spattered with goo and blood.
Then, surprise! It's the Flood.
Yeah, so pretty much every sci-fi game ever owes a tremendous debt to Aliens -- hell, Halo even has a tough-as-nails black sergeant who chomps cigars while he kicks ass -- but I'd argue that no one has ever channeled the movie's spirit quite as well as the first appearance of the Flood. There's a nice build-up in tension as you move through move and more casualties, meet a shell-shocked Marine who babbles at you as he opens fire at his close personal buddy the Master Chief, and see your cohorts inundated by a bunch of freaky-looking squid zombies.
Then the Flood appears, and the dynamic of the entire game changes. Until this point, Halo's gameplay has been strictly cautious as you deal with canny foes who make liberal use of cover and careful tactics. The Flood behaves more like a bunch of old-school FPS foes, your typical Doom and Marathon dudes who run straight at you. Even when they're not on-screen, the game builds a sort of oppressive paranoia around them by surrounding you with their disembodied moans and hisses. I'd wager that's actually the worst part about the Flood -- not fighting them, which can certainly be tough, but rather the constant anticipation of them bursting out at you. Unlike the Covenant, they're rarely content to wait in one place. The Flood aren't so much about dutiful patrols.
The Library
Here we come to the single most infamous level in all of Halo, a sequence perhaps even more deeply reviled than Halo 2's froth-inducing non-ending. The funny thing is, I actually really like the Library.
It's a raw test of reflex and skill that really pushes the game's fundamental gameplay concepts (two weapons, scavenged as you go, and auto-charging shields) to their limits. The Library is a relentless stream of the Flood, and even though they only come in three forms, every new situation features new wrinkles that prevent you from using the exact same tactics over and over again. Just when you start to fall into a routine, they suddenly start appearing behind you, or using new weapons, or attacking with masses of the explosive Infection forms that have to be detonated just right lest they send their fellows careening right into you to explode up close and personal. And while you can essentially negotiate the mission with a pistol and shotgun at lower difficulty levels, that doesn't work so well for anything above Normal.
The level does drag, though -- a lot. If it were about 15 minutes shorter (basically, one "chapter") it would suffer considerably less from that dreaded law of economics known as diminishing returns. Shooting wave after wave of Flood is awesome; shooting wave after wave after wave after wave after wave after wave after wave after wave after wave after wave after wave after wave after wave after wave after wave after wave after wave after wave after wave after wave after wave? Maybe not quite so much.
For better or worse, though, The Library really does distinguish Halo from many of its competitors; usually this sort of slow-paced, story-driven shooter balks at balls-out gunplay.
Also, 343 Guilty Spark is an obnoxious bastard.
Revisiting Halo, part 2
Revisiting Halo, part 2
Aug 27, 2007 3:03PM PST
Comments (20)
CoolPosted: Aug 27, 2007 12:00AM PST by Ravioli_Sumo
Halo 3's gonna be sweet. Cool blog post by the way. I also liked the library.
I have to say...Posted: Aug 27, 2007 12:00AM PST by snowman183
I do enjoy AotCR's seemingly repetitive nature. I'll admit that when I played that level for the first time, the rooms did feel identical. But during subsequent play throughs, you discover that the design of each one is just different enough from the last to subtly change the flow of the combat and keep things interesting.
Keep Em Coming JeremyPosted: Aug 27, 2007 12:00AM PST by strokesguy89
Tho I would appreciate it if delved a little further into story, at least in the (presumed) H2 recap.
Different point of viewPosted: Aug 27, 2007 12:00AM PST by zerstoeren
In the Halo circles Ive always talked in, the Assault on the Control room has sort of always been the unquestioned masterpiece level because of its huge epic nature and the large amount of vehicular combat.
I remember in High School...Posted: Aug 27, 2007 12:00AM PST by bobaganush22
and people who played Halo would ask each other if they had beat The Library on Legendary by their selves. Like it was a badge of honor if you had beaten it. And I have.
About this blog post...Posted: Aug 27, 2007 12:00AM PST by GMechMK2
Yes. I have to agree with all the points you made in your blog about those levels. I honestly did wish there were more levels like the Silent Cartographer (which, if I remember correctly was originally a test level for Halo). The first time i played it was going around the direction that I faced, not knowing that I can choose my own path, since I have been going one way the whole time. So, whenever I did play this level again, I would always try to tackle it in a different way. It's a load of fun. Also, the 2nd level, Halo, did present the end situation where there are three locations to rescue Marines, which you can tackle in any order you want.
I liked Assault on the Control Room...but sort of dislike the other "rendition" of it because I just thought that was just lazy. Anyways, Assault was a very good map not because of the indoor sequences. The outside combat was so invigorating, and one thing that I hope a lot of shooters will get right in the future, bridge combat.
It's a really specific and weird thing to point out, but advancing in one direction with constricted space, and multiple levels, was a real challenge, and a lot of fun. I loved those bridge battles. Then, you jacked the Banshees and it was a lot more fun.
The Library....yeah....could have been shorter. Didn't despise it...but I was groaning for the 10th time dying on Heroic...
BalancePosted: Aug 27, 2007 12:00AM PST by Rpg_Worshiper
As you described, the balance in the Halo series is one of the aspects that is so appealing. The player finds himself strolling through a level, seamlessly picking off the grunts, and brawling with a few elites; then the unexpected challenge of the flood arrives. It was genius of Bungie to include such a detestable (in the manner of appearance, sound and death-dealing) race of meat bags.
This is a great blog series. It's going in my bookmarks.
Lie-BerryPosted: Aug 27, 2007 12:00AM PST by muddyjunk
Assault on the Control Room and 343 Guilty Spark (the level, not the character) had me wishing for a "Leave Trail of Bread Crumbs" button. While I didn't get lost, I didn't appreciate the disorientation from the repetative, copy & paste room layout. Bleah.
The Library is a zombie-blasting joy. Ah, shotgun, sweet shotgun. The little laser drones are the best, though. I'd take one over a battalion of marines.
On Halo's DesignPosted: Aug 27, 2007 12:00AM PST by sdwoodchuck
At first, on Normal difficulty, I hated Halo's structure for the campaign. The two weapon approach, while an interesting shift, essentially meant that every weapon was "good enough," and a decent player could pick any weapon and go to town on every enemy he or she comes across. The "upgrade" structure that is used in most FPS's creates a feeling constant upward mobility in player progress that helps move the game along. Halo didn't have that.
The level design, similarly, didn't really work for me. Don't get me wrong, I appreciated the logic behind the design choices, but that didn't make them not boring. Enemies too, struck me as generic. I had seen every enemy type by about 2/3 of the way through the game, and though they all had different movement patterns, none were hard enough to really be considered a challenge. All could be taken down with similar ease, with the weapon of my choice. "Heroic" difficulty was just a slight step up. It didn't really add anything incredible.
Then I played Legendary, and I finally "got" Halo. The weapons that are all "good enough"? Now they stood out as individually situational items. Whereas on Normal and Heroic I had no need for the Plasma Pistol, the availability through ammo constraints, combined with the charged-shot's ability to drop any Elite's shields made it useful. The same could be said of any weapon--everything fit somewhere, and every situation was first an issue of deciding the best way to prepare for it.
The level design that I grew bored with on Normal also gained a fresh face from Legendary. Though the aesthetic was still repetitive, the general layout and enemy placement changed enough from room to room that on Legendary (where you always need to know what's going on around you) it no longer felt like I was walking through the same halls over and over again.
And suddenly, the different "levels" of enemies actually meant something. Grunts in large groups could be dangerous shots, forcing me to decide whether I should pick them off first, or kill the Elite nearby to scare them into running. Jackals' shields were surprisingly durable, and their constant charged-shots made them incredibly dangerous as part of a group. There was a tangible difference between the behaviors of Blue and Red Elites, and I would have to change strategies on the fly accordingly. And then there were Gold Elites; the Juggernauts of Halo. Fighting a non-sword Gold Elite on Legendary was an event (the swordies were kind of easy, with their lack of range).
In general, I still find it unfortunate that the qualities of Halo only truly shined for me on the highest difficulty, but I can't deny that Halo on Legendary is a hell of a blast.
Assault on the Control RoomPosted: Aug 28, 2007 12:00AM PST by LoneRanger2.5
That level's very indecisive for me. In that, I love the epic nature of the environment and the gameplay, but I've never wanted to play through the second half of the level.
It's not because of all the indoor encounters (It's especially not because of your first glimpse at the Control Room), it's not even because of the repetitive nature of that level's design.
For me, it was entirely about the Marines. That last outdoor battle where you and a squad of soldiers go in guns-a-blazin' is very iconic in my mind.
After it's all said and done (And you don't have any more Banshees strafing you), it's just you and a couple of Marines. You feel like a god.
Then you realize that you have to leave them behind...
Eh, I digress. Keep up the good work, Jeremy! Just make sure to not suffocate within this flood of Halo.
PS: Will we see a Retro blog on Halo 2? Or is it too early?
PPS: Make sure to mention the Marines :)
The Library on LegendaryPosted: Aug 28, 2007 12:00AM PST by Elrando_Horse
The Library on Legendary, god that was hard.
I screamed and wailed and almost threw my controller, but I beat it eventually!
Library CardPosted: Aug 28, 2007 12:00AM PST by SoloNerfherder
Sign me up as another card-carrying fan of The Library. I like that it's long and gruelling. I love the way it makes you panic when you get locked in with a whole brown stuffload of Flood in a small area. And then there's Halo's very own gay, officious C-3PO ripoff, Guilty Spark, who makes me want to laugh yet shoot him out the air. Great fun, even more so in co-op!
The Halo 1 plasma PistolPosted: Aug 28, 2007 12:00AM PST by Hobblebobble
It was extremely effective in single shot mode against the flood. If you fired the shots of in quick succession, you could hold off waves of flood even on legendary. In fact, that was the single most disappointing thing in Halo 2: the PP was largely ineffective against the flood: slower rate of fire (seemed a bit erratic, too), faster depletion of weapon, especially with the overcharged function (15% vs. 11%). The fact that they could be dual-wielded still didn't seem to help much in that regard. But to see for yourself, try out these tricks here http://freespace.virgin.net/bad.cyborg/Fun/FloodOnslaughtChallenge.html It's fun and harrowing at the same time.
My favourite level, however, is two betrayals. 343 GS was a great WTF?! moment, but 2B was the moment you really start to see massive battles between flood and covenant, complete with hunters, elites, and even some forerunner machinery joins the fray (as enemies). Too bad all the marines were either subsumed or otherwise engaged elsewhere. I could have used the bait. :P
Great thread and some intelligent commentsPosted: Aug 29, 2007 12:00AM PST by redolent
Thanks for the thought provoking read Jeremy et al.
To throw my personal experiences into the mix, I was a full-on casual gamer before I bought (and played through, and played through, and played through...) Halo. The depth of my gaming experiences really began an ended with Spyro, Crash Bandicoot and the odd round of Tekken 3 or Gran Turismo. Perhaps a round of Goldeneye on my best friend's N64. Really, that was it.
Primarily through its engrossing narrative and exquisite musical score, however, Halo won me over. There were a number of moments that stood out for me, most of which have been canvassed already - the wide-open vistas of Assault on the Control Room/Halo and the emergence of the Flood are good examples.
I have to be honest - I really loved every step (that's to say, level) of the journey. The world seemed so complete for me - the structure design, the weapons, the ringworld construct (the long, thin Installation arching into the horizon was a masterstroke) that even fighting myriad waves of flood, up and up and up, in the Library, felt appropriate. The updated story objectives and new gameplay elements (ie. flying the Banshee) meant I didn't think twice about returning to the Control Room or the Pillar of Autumn, about which so many others have complained.
The gameplay was (obviously) brilliant as well - probably the strongest factor in keeping my boredom at bay whilst shotgunning Flood through the Library. The seamless 1st/3rd person transition into vehicles made later levels (especially the final drumrun) much more entertaining.
Mech and Ranger's comments about AotCR bridge battles and camaradarie with marines, muddyjunk's comments about Guilty Spark breadcrumbs and the Library's sentinels, woodchuck's comments about weapon-use epiphanies on Legendary - agree, agree, agree! Expressed with greater ease and fluency than I ever could, too :P
Thanks for a wonderful reminisce, all of you, and here's to Halo 3 :)
The libraryPosted: Aug 29, 2007 12:00AM PST by Thung88
I thought the library was really fun on co-op. Even in single player I didn't mind it. In my opinion the first level was the least impressive but by no means boring. When I first played halo I thought the first level was interesting and fun simply because of being able to throw grenades without scrolling threw your weapons roster and also the most tenacious enemies I had ever played. All of which made it stand out as a really good game but the second level is what propelled it to the best damn console game period. Driving vehicles wide expansive levels which were very richly detailed. The second level is what defined halo for me.
My favorite levelsPosted: Aug 29, 2007 12:00AM PST by pasculli33
I felt the same way about The Library. During co-op it was fun as hell and so intense. However, my favorite level is The Silent Cartographer because it felt like a sci-fi Normandy invasion with some great water and scenery.
The libraryPosted: Aug 30, 2007 12:00AM PST by 'alpha_omega'
and the level before it are my favorite levels to play because the amount of story you get out of one and the intense amount of gunplay (story at the beginning) in the other. Yes, the level does drag but it has a purpose of making you wonder if you will ever get out of there alive. THe library is awesome because it turns the game into more of a survival horror game bc at higher difficuties, you are just trying to survive.
Assault on the Control RoomPosted: Aug 30, 2007 12:00AM PST by KILLER_TREKKY
Assault on the Control Room was one of my favourite levels in Halo 1!
The Forerunners and other random nonesensePosted: Sep 03, 2007 12:00AM PST by tnt21
In response to this: "Were the Forerunners complete morons or something? I'd put good money on the odds that we're going to finally meet the Forerunners in Halo 3 and they'll turn out to be a bunch of drooling idiot savants.", im going to laugh so hard if the forerunners were actually humans or some faction therein. Que the ape people from Planet of the Apes pointing at the silly little humans for making a device that blows the crap out of everything within a solar system or two of it. And as far as what bobaganush22 said about people wearing the fact that they beat the library on ledgendary as a badge of honor, with all due respect no one can tell me that that level didint piss the hell out of them on ledgendary... seriously. thats like saying people who beat guitar hero 2 on expert mode dont have bragging rights(if anyone even has yet, and in that case what about with 5 stars on all songs?). And you know in halo 2 the level where the arbiter and the chief meet eachother and gravemind at the end. Thats what i think the library shouldve been like.Cuz sure that level is annoying and all but at least its not like the library the whole time and its certainly not as long. Much more manageable if you ask me.
Assault on the Control RoomPosted: Sep 03, 2007 12:00AM PST by PanteraIsGod
One of my favorite levels in Halo. I loved all the snow battles. I remember thinking how awesome they were because they were so big and drawn out. But the Library I remember being repetitive to no end.


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Artists who've never won a Grammy but still could... or should
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262 Groups Urge Congress To Protect Whistleblowers
A coalition of 262 citizen groups from many walks of life urge the new Congress to pass legislation ending the widespread practice of government retaliation against federal employees who reveal government waste, fraud, and abuse.


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Welcome to the eighth edition (!!!) of The Three Things, brought to you by Michael Schechter, Howie Goldfarb, and me.
We are four days from Thanksgiving. Are you ready?
I haven't even thought about what I'm cooking this year. I guess I'd better figure it out!
For those of you new to this series, The Three Things arrives in your inbox on Sunday mornings (unless you don't suscribe, but that can easily be fixed if you hurry over and enter your email address or add to your RSS feed) so you have some extra time to spend perusing the obscure content we've curated for you (and one another) before your week begins and deadlines, meetings, and work takes over.
Michael on Creation. Non-traditional schedules. Crippling self-doubt. Moments of uncaptured brilliance, lost forever. Being inspired by the suggestions and ideas of others to have more of your own. A wealth of people telling you the things you should do, or what they think you do poorly. These are just a few of the universal experiences shared by those of us who create for the web that were brilliantly and hilariously captured by Matthew Inman. If you've never heard of Inman, aka The Oatmeal… you're welcome.
Fetish for Making Things Ignores Real Work
Howie on Perception vs. Reality. I just blogged about the silly perception of gas prices and how saving five cents a gallon is a big deal to people, even though they really saved a dollar or two. In the U.S. we talk about jobs that make things. But as my two esteemed amigos buy expensive electronic tools and gizmos, I am shocked how little of that price is the actual making of the end product.
Hundreds Register for New Facebook Website
Gini on The Facebook. I can't decide if this is real or fake. It's a reprint of the article that ran in The Crimson when Mark Zuckerberg launched Facebook (then called The Facebook) at Harvard. It's on the university website so I think the actual article is real, but the comments are the real gold. There are some from Zuck himself and some from the Winkelvoss twins, but the comments seem, well, uncharacteristic (based on my expert opinion from seeing a movie and reading articles).
Now it's your turn. Is there a podcast, video, or article you think we need to see?
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6 Comments on "The Three Things, Edition 8"
@RebeccaTodd I think they probably published it online three years ago, which makes sense. But some of the comments look like jokes.
@ginidietrich Just want to wish you a Happy Thanksgiving! 😉
@NancyCawleyJean Happy Thanksgiving to you! I still have to get my turkey. Oy.
@ginidietrich Nothing like a little pressure & a deadline to get you to check something off your list. 😉
@NancyCawleyJean Seriously


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© Sylvietsak photography All my photos in one page
Great photo, description! and Happy new year!
Great capture! Greetings, Tom
Amazing, Sylvie - what a great and dramatic moment! This is quite to my taste
Greetings, Klaus
I lıke ıt.Greet,Caner.
A Fantastic image and splendid composition.
Cheers, Tiffany
Great shot!
Greetings Zoltan
Fabelhafter Regenbogen,gruß KURT
gia sou sylvie,poli mou arese i afierosi pou ekanes stin alkioni,ke ego to elpizo,an ke ligo diskolo to vlepo.
Super!!! Greatings from Russia!!!
Kalispera, Sylvie!
Where are the days....gone!
Where are the past friends...gone with the wind!
But where is Joy? always present every day...
thanks to Love and friendship!
I wish you a very happy week end (_january 23rd.. is my birthday, i invite you for a glass of champagne??!!:-)
Kati...always optimistic, even if days go by!
Hi Sylvie
pavela - Tom Portschy - klauw040 - caner comertel - ♥♫♥ TIFFANY ♥♫♥ - mihalyzoltan - Kurt Oblak - Stylianos Kanakaris - Евгений Перцев - Yannis kalogeropoulos - CathyFrance thank you very much for your lovely comments and wishes...
you have my best wishes too
Best of P.! Olga
Olga Yakovenko thank you very much Olga...I am sorry for the delay.... Thank you for the Best of too...
My best wishes
A very nice impression and a lucky hand, shooting 2 rainbows.
I hope you didn't lost you love so far away (at the end of the rainbow) but found it in your heart.
Best wishes Beo
BO and y*
Photo taken in 16247 Joachimsthal, Germany


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