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Crosshairs: 1UP's Blog for Shooters and Sandbox Games
Commentary on first- and third-person shooters and all forms of open-world mayhem.
Battlefield 1942 Remains Fun Despite Lack of Modern Refinements
By Chris Pereira Nov 05, 2012 5:11 PM PSTTags: PC Battlefield 1942 (PC)
The Battlefield series, and more specifically, Battlefield 1942, recently celebrated its 10-year anniversary. The occasion came and went without much celebration at the time (save for a few things series developer DICE did online), but Electronic Arts is now making up for it. From now through March 1, Battlefield 1942 can be downloaded for free. The only catch is the game has to be downloaded through Origin. While that may be a source of complaints for some, this is still a free copy of a classic game, albeit one that fans of more modern shooters may have some issues with.
Although the place to get it is the Origin store's demos section, this is the complete version of 1942 you're getting for free. It's a perfect deal for people like me who misplaced their 1942 CDs years ago and would still like to be able to play from time to time, or at least call the game a part of their collection. What it won't bring back are the expansions: The Road to Rome and Secret Weapons of World War II are entirely absent from this digital release.
Disappointing as that may be, the core of 1942 contains enough content to keep players busy for a while. That's proven by the fact that an online community for the game persists. However, players taking advantage of this downloadable version will not be able to play with anyone using their original discs. Initially I was disappointed with this because it threatened to segment the community, but so long as there are players online with the digital version (there are plenty today, though that's not indicative of what things will be like in a few days, let alone months), this may actually be for the best. The skill disparity was likely to be great between those who continue to play the game after all these years and those downloading a free copy and playing for the first time in years or ever, and the game has enough issues for players to deal with before pitting them against far superior competition.
While playing 1942 today, I constantly had to remind myself it's now a 10-year-old title (predating Call of Duty by 13 months). It's hard not to be amazed by just how ambitious a game it was at the time. The infantry combat and ground vehicles could have been enough to make for a competent game, but the addition of air and sea combat really helped to distinguish it. (I continue to consider the ability to drive around in an aircraft carrier as being very cool, monotonous as it may actually be.) That said, there are many advances we've seen over the past decade that are missing here, some of which stuck out so much that I question whether many people will have the patience to (re)experience much of the game for themselves.
Chief among these is the pacing. Spawn times can be awfully long, and the amount of time players spend alive but seeking out action is often even longer. Without being able to spawn on fellow squad members, as you can in more recent Battlefield titles, you're left to spawn at any control points your team controls. Assuming you're fortunate enough to not have ended up in a game where spawn camping is a problem, and many times it will be, you'll see that vehicle spawns aren't always generous. This leaves you with two choices: wait for a vehicle or move out on foot, the latter of which is hardly an attractive option considering the rate at which players run and the lack of a sprint ability -- and you had better cross your fingers you weren't forced to spawn on a distant aircraft carrier with no easy way to make it to land.
The result of this is lots of downtime and potential frustration, particularly if you're killed by a sniper after a long, action-less hike. At least in the case of the players I spent time with today, this also seems to lead to a great deal of team-killing. Because many people want to be the one flying around in an airplane, they all wait near where the aircraft spawn and make a mad dash for one anytime it shows up. If they fail to get in, the nice ones go back to waiting. The more impatient sort -- or perhaps the ones frustrated with their inability to engage the enemy in a timely manner -- blow up the airplanes they can't get into and shoot their teammates. This team-killing extends beyond the airfield, too, though I found it nowhere near as common. You may end up being fortunate enough to play without team damage on or with less-selfish teammates, though odds are you shouldn't count on other players giving you back your ride if you hop out for a moment.
1942 wasn't updated at all for this release, meaning it lacks things like widescreen support. While you can find tricks for enabling it, those are less-than-ideal solutions. It also means you won't find destruction of any sort here -- tanks will get snagged on trees and enemies hiding inside of buildings can prove to be real nuisances for vehicle drivers -- nor will you see any customization. Each class has its own equipment and there is no unlocking new weapons, attachments, or anything of the like. I say this not as a complaint, but as merely an interesting point considering how experience and progressions systems have permeated almost all genres, especially shooters. It was actually refreshing to jump in and be on even-footing, equipment-wise, with everyone else in the game.
Although EA claims it hasn't tested mods, I did have some success in attempting to use them myself. I was unable to get a high-definition-graphics mod I installed to work, but the acclaimed Gulf War mod, Desert Combat, worked flawlessly offline. I was unable to find any online matches using the mod, though that may be a matter of needing to wait for people to download the digital version of 1942 and get Desert Combat servers running. Hopefully that ends up being the case, as Desert Combat is a stellar mod.
After a decade, it wouldn't be terribly shocking if 1942 were no longer fun. As it turns out, that's not the case. Frustrating as the long walks and downtime can be when compounded with team-killing, there is something inherently fun about the Battlefield formula, even when you strip away some of the more recent, much-appreciated features like destruction. Considering this is a free download, it's more than worth a look, even if only to see how the series got started.
A Halo Apologia: Defending the Library
By Jeremy Parish Nov 05, 2012 3:37 PM PSTTags: Xbox Halo: Combat Evolved (XBOX) Halo: Combat Evolved (PC) Halo: Combat Evolved (Xbox Live) (XBOX 360)
I experienced Halo: Combat Evolved a bit differently than, well, probably just about everyone else on the planet: The first time I ever played it was on a Macintosh. This is not quite as insane as you might think, I promise. My interest in Halo was borne of my affection for Bungie's previous first-person shooter series, Marathon (being a Mac owner in the '90s I was obigated to love Marathon, since it was the only thing the platform had going for it), and I'd been following the game ever since Bungie's impish webmaster started sending out emails to a fan site under the guise of a rogue AI called Cortana. And since Halo's prototypical form made its biggest splash in its Macworld showing, I figured I might as well stick with the platform.
Well, also, I couldn't afford an Xbox at the time. So there was that.
Halo didn't make its way to Mac until late 2003, which (if you're counting) was a good two years after the game launched on Xbox. So by the time I finally had a chance to soak myself in the world of the Master Chief, I'd heard a lot about the game. Mostly about its flaws. As you might guess, no complaints were louder or more strident than those surrounding the infamous Library mission. You've probably heard of it, since you have an Internet connection.
Needless to say, I approached Halo's campaign with considerable trepidation, waiting for the moment that everything would go horribly pear-shaped. Weirdly, though that moment never came. I crashed to the Halo's surface, fought through a few armies of aliens, invaded their ship, weathered the arrival of the Flood, and fought my way up and down a number of ancient rooms crammed with monsters. But at no point did I think, "Oh my god, that was the worst." So as I closed in on the final missions of the game, I went online and did some research. When would Halo go down the crapper?
Apparently, it turned out, it happened about four chapters back and I hadn't noticed. "Good lord," I thought to myself, "am I stupid and have terrible taste and just didn't realize it?" So I went back to the Library chapter and played it again, this time on a higher difficulty level. But no. Still not awful.
Yes, the stage could have benefited from greater visual variety, it wouldn't have suffered if it had been about 30% shorter. But utter garbage? Worst game design ever? Total irredeemable crap? Not in the least.
One of the great things about Halo: CE was that each chapter had its own very distinct feel. Several levels were vast and open, sometimes meant to be traversed on foot, sometimes by air. Several levels were more about atmosphere and close-quarters combat, presenting you with unique tasks like infiltrating the Covenant command vessel by night. The Library, then, represented Halo at its most straightforward: After several sequences of sneaking through marsh lands and avoiding getting wiped off the map in large-scale battlefields, the Library presented pure, unadulterated shooting. It was the game's sole old-school sequence against mindless hordes of bad guys -- Flood warriors whose AI routines drove them to behave much more directly than the more tactical Covenant. That is to say, running straight at you. No canny maneuvering needed, just pure backpedaling while unloading a truckload of ammunition on the attackers.
It's not the most inspired piece of game design, but it works within the larger context. If Halo were nothing but the Library, it would be awful. But it's not -- the game constantly changes up its objectives and design, keeping things interesting. The Library is the game's only mission to play out in that style, and once you're through it you never play another section precisely like it. You continue to fight hordes of Flood, but never in such a direct venue; the environments in which you battle them grow more complex, and the fights become ever more challenging. In that sense, the Library marks the game's midpoint: A proper introduction to the Flood, who in later stages become a proper component of the mixed combat sandbox.
The really funny thing about the Library is that so many people came down on it for being nothing more than a long linear corridor shooting gallery... which essentially describes half the first-person shooters on the market today.
The Library isn't a great piece of game design by any means, but it's certainly not as bad as its reputation would suggest.
Doom 3 Shows Maybe Digital Shelf Space Isn't So Unlimited
By Chris Pereira Oct 25, 2012 1:59 PM PSTTags: PC DOOM 3 (XBOX) DOOM 3 (PC) DOOM 3: Resurrection of Evil (PC) DOOM 3: Resurrection of Evil (XBOX) Doom 3: BFG Edition (PC) Doom 3: BFG Edition (PS3) Doom 3: BFG Edition (XBOX 360)
With Doom 3: BFG Edition now available, it doesn't take much of a leap to figure out what version of Doom 3 Bethesda and id Software would prefer people spend their money on going forward. Because of that, the recent disappearance of the original version of Doom 3 from services like Steam coinciding with the release of the BFG Edition seemed awfully fishy. Besides the criticisms raised over this situation, it also puts those who are legitimately interested in picking up the non-BFG Edition of Doom 3 in a bad spot.
Such a group may sound like an insignificant demographic, but they do exist. Aside from the lower price (BFG Edition, which includes new Doom 3 content, plus the original Doom and Doom 2, costs $30), some people prefer the experience offered in the original. In addition to the new content and improved graphics, a substantial change was made in how the game's flashlight functions in BFG Edition. Originally, making use of the flashlight required holstering your weapon so it could be held in your hand. BFG Edition does away with that by mounting the flashlight so it's possible to have both a weapon equipped and the flashlight turned on. Some see this as a logical solution for an annoying problem; others see it as a move that hurts the game by eliminating a worthwhile mechanic.
Some people don't care about the Doom 3 experience one way or the other but still want the game. That's because it features mod support -- support which has helped to facilitate the release of a number of cool projects. Among these are Classic Doom 3, a remake of the original Doom inside of Doom 3's engine; Last Man Standing, which includes a co-op mode and revives the style of the classic Doom games; 5.56mm Full Metal Jacket, a total-conversion mod for multiplayer; and The Dark Mod, which, as highlighted by Rock, Paper, Shotgun, amounts to a total-conversion mod aiming to deliver an experience similar to that of Thief.
The Dark Mod (pictured below) alone looks like reason enough for fans of stealth games to pick up a copy of Doom 3. The problem, as noted above, is that is no longer an option. Picking up BFG Edition isn't an alternative, either; that version lacks mod support, meaning your only chance to play Doom 3 or its mods is to already own a copy or be willing to shell out a lot more for a bundle. Assuming you have, like me, long since misplaced your physical copy of the game, downloading it through Steam, Impulse, or the digital games retailer of your choice could have been a convenient solution.
Those who would make excuses for this development by citing the fact that games are not available in retail stores forever fail to miss the big point here: shelf space, as it were, is not limited online like it is in brick-and-mortar retailers. When we're talking about digital media of any kind -- games, movies, books, music -- this is not something that should be happening. Not to condone piracy, but publishers should want to make sure their games are as widely available as possible so as to give would-be pirates an opportunity to instead pay for the game they want. You could argue companies shouldn't cater to those would illegally download a game, but I don't think that's what this is. Making sure people who are willing to pay for your product have no legal way to purchase it seems like a downright bone-headed move.
Fortunately in this case, id Software seems at least open to righting its wrong. "We do realize that there are fans that would like to purchase the original version of the game, and we're looking into options for them," the developer told Giant Bomb. "When there's new info to share, we'll let everyone know."
It's strange that this situation came up in the first place (and that it requires a solution that needs to be investigated first). Those who already own Doom 3 on Steam can still download the game, and a listing for it remains on the store; it simply can't be purchased outside of an expensive bundle anymore. Why BFG's release suddenly removed the option to buy the game (it seems like it should be part of the BFG Edition package on PC, no?) is unclear, but as long as the situation is resolved before long, that's all that really matters. Id Software generally does right by its fans, even if it sometimes takes longer than people would like -- just look at how long it's taken for Rage's mod tools to come out.
That said, this is unlikely to be the last time we see a digital game pulled in order to funnel gamers toward a newer product, and next time the company might be less willing to alter its decision.
Gearbox Gives PC Gamers the Version of Borderlands 2 They Deserve
By Chris Pereira Sep 21, 2012 5:31 PM PSTTags: PC Borderlands 2 (PC) Borderlands 2 (PS3) Borderlands 2 (XBOX 360)
Multiplatform games that see a solid PC version released are far more of a rarity than they should be these days, and so when I can, I like to call attention to the effort developers put into the PC versions of their games. Whereas some outsource the development of PC versions that end up coming later than their console counterparts and lack basic features like mouse or text-chat support, others take advantage of the high-end hardware PC gamers have access to and provide them with the game they deserve. With Borderlands 2, Gearbox fits firmly into the latter category.
If you didn't pay any attention to the pre-release coverage, this might come as a real surprise to you. The PC version of the original Borderlands was an absolute mess. The most serious problem it suffered from was related to online multiplayer; to say it worked inconsistently would be excessively kind. Trying to play with friends could be a real hassle, and even trying to join a random online game was a complete crapshoot. Enabling mouse scroll in text boxes, turning on vertical sync, adjusting field-of-view, and disabling voice chat or mouse smoothing are all examples of things that could not be dealt with from an in-game options menu.
Considering all of that, one might expect the console version of Borderlands 2 to be the way to go. Gearbox tried to reassure PC fans with a Claptrap-authored love letter to PC fans that promised things like a FOV slider, cloud saves, vertical sync, remappable keys, and more. It also later announced it would be using Steamworks, which improved the odds of its online multiplayer setup not being absolutely miserable. Even with all of this being declared, I still was unconvinced that the PC version was the way to go -- I simply had too poor of an experience with the first Borderlands. I decided to pick the game up on Xbox 360, the platform I expected most of my friends to play the game on.
Fortunately for me, my Xbox 360 broke last week, one week before the launch of Borderlands 2. (I know: it's difficult to believe an old model 360 broke. I swear it's true.) I canceled my pre-order on the 360 version and pre-ordered the PC version for $36 thanks to a deal I was directed to online. I pre-loaded the game through Steam ahead of launch and have been playing on my computer for the past few days.
Much to my delight, the PC version is seemingly everything I could have asked for. It looks absolutely gorgeous with the visual settings cranked up all the way -- a test I was worried my computer might fail despite spending an embarrassing amount on certain components last December, but it runs as smooth as butter on an i7-2600K and 3GB GTX 580. And those settings are plentiful: in addition the promised ones like the FOV slider and Vsync toggle, you can tweak the HUD size, framerate limit (you can cap it at, say, 60 or 120 frames per second, or enable a smoothing framerate that can be anywhere between 22 and 62 frames per second), draw distance, voice chat volume, voice chat push-to-talk, and far too many other things to list here. Suffice it to say, it's a dramatic improvement over the previous game.
The game also controls really well on the keyboard and mouse. Something had felt a bit off about aiming with a mouse in the original Borderlands, which was especially problematic for me as I decided to be sniper-oriented. In Borderlands 2 I have no problem reeling headshots off at a distance with a mouse. Controller support is also included for those who prefer the benefits of the PC version and the control style of consoles.
Perhaps most importantly is the fact that online multiplayer works, and it works well. You can play on your own and set different options for who is allowed to join, ranging from no one to friends only to anyone. It's easy to see in-game and through Steam which of your friends are playing, and it makes joining their games a simple, pain-free process. LAN support is also included, which is nice to see considering even a PC-focused developer like Blizzard has moved away from including support for it in its games.
Overall, I really don't have any complaints thus far. Gearbox has managed to address most every concern I had with the PC version of the original Borderlands, and in so doing, it's made the PC version of Borderlands 2 the definitive version available. If your PC is capable of running the game, this is the version to buy.
Black Mesa Does Half-Life Justice
By Chris Pereira Sep 18, 2012 4:02 PM PSTTags: PC Half-Life (PS2) Half-Life (PC)
If ever there were a mod project that could begin to resemble the infamous development cycle of Duke Nukem Forever, Black Mesa would probably be it. Aside from the occasional tease of it shared over the years, we saw very little of it, causing many to wonder whether it had been canceled since it was first announced way back in early 2005. Appropriately for a project involving a game made by Valve, which has a propensity for taking a very long time with its games, the fans working on this remake of the original Half-Life didn't rush anything out. As time went on, though, it really began to look like the project would never come to fruition. The recent announcement that Black Mesa had a solid release date was nothing short of surprising. It may have taken much longer than any of us expected, but now that it's here, it's hard to get hung up on griping about how long we've been made to wait.
Black Mesa, formerly known as Black Mesa: Source, is a remake of Valve's very first game. It makes use of the Source engine which, while hardly cutting edge, does allow for the game to look vastly improved over the original. Valve itself ported Half-Life to the Source engine years ago, though it was hardly a major overhaul. Black Mesa takes things a significant step further: everything has been built from scratch, including not only new and improved graphics, but also an excellent new soundtrack, new voice acting, larger map sizes, and more. The game both looks and sounds better than Half-Life: Source, and really, it's superior in most every way. The AI, particularly that of friendlies, is the one glaring weak point from my experience; it was always a crapshoot whether it would attack enemies, and it never made much of an effort to avoid being attacked. For a game that does a great job of engrossing the player with a lack of cutscenes (more on that in a minute), watching the AI idiotically stumble around when its life is in danger can be really jarring.
The core of the game is intact, from the iconic tram ride that kicks off the game to the enemies you'll encounter and the weapons you'll have at your disposal. There have been some changes made that you may or may not notice depending upon how recently you last played through Half-Life. Certainly the most noticeable, at least in the early going, is the sense of humor the developers have tried to instill -- for example, a security guard calls Gordon a sellout for cutting off his ponytail. It gives Black Mesa a distinct feel and delivers a message on behalf of the developers from the get-go: this may still be Half-Life, but it's our Half-Life.
One of the things Half-Life was always notable for was the way it told a story without using cutscenes. That's a rare thing to see in any game, particularly a first-person shooter, and Black Mesa pulls it off as well as the original game. When soldiers show up that are presumed to be there to rescue everyone, the game doesn't have you stand idly by as it cuts to a cinematic to show that isn't the case. Instead, you're in full control the first time you happen upon a soldier. Rather than watch as he shoots a scientist excited to see what he believes is his rescuer, you can shoot the soldier before he has the opportunity to take out the scientist. It's an insignificant thing in terms of its direct effect; if you save him, you hear the scientist note how he thinks the soldier was trying to kill him, but his survival is ultimately unimportant. But it's having this freedom to take action in a spot where many other games would have you watching a cutscene that is a big part of what makes Half-Life (and Black Mesa) special.
This method of storytelling is only one way the game is different from your typical first-person shooter. While the FPS label is the one most commonly associated with Half-Life, shooting is only one thing you'll spend your time doing -- there is also a fair amount of platforming and the occasional puzzle to solve. The gameplay isn't quite as varied as in Half-Life 2, although there is still a lot more here than in most FPSes.
The first-person platforming, as always, is imperfect, and I've heard a lot of complaints directed at Black Mesa for its frequent use of crouch jumping. Essentially, you often can't simply jump from one platform to another; doing so will frequently send you plummeting to your death. Instead, you'll have to sprint and crouch toward the end of your jump to ensure you make it. I don't have any particular problem with it, myself, and I quite enjoyed the presence of platforming. Since I last played any Half-Life, I've played through quite a few Call of Duty games, which basically funnel you down a tunnel of almost constant gunfire. Because of this, as I made my way through Black Mesa I had an especially deep appreciation for the way these tasks -- whether it be finding a way to navigate from one point to another or getting by a turret or mine without taking any damage -- broke up the action.
Playing through the version of Black Mesa released last week won't provide the full Half-Life experience. As it currently exists, the remake only goes up to the Lambda Core chapter just before you'd travel to Xen. That represents the majority of Half-Life's content, but it does lack the final few chapters and the game's ending. There are plans to release the remaining levels as an update, though last we heard, those aren't expected to be out this year. It may be disappointing that you can't play through the entire thing right now, but I don't think I'm alone in saying I'm just happy to have some part of Black Mesa to finally play after all these years. Holding everything back until the final levels could be completed would have been the way to go if this were an original game; in this case, it's not like we're now forced to wait an indeterminate amount of time to find out what happens in the final leg of the game, so there isn't much harm in releasing an unfinished version.
I must say, I ended up being pleasantly surprised by Black Mesa. I was extremely excited for it years ago, but with it being in development for so long, my expectations had greatly diminished over time. Word that the mod would suddenly be coming out, and with only a portion (albeit a large one) of the game included, had me concerned its quality wouldn't be up to snuff. Half-Life has quite the legacy, often being cited among not only the best and most influential shooters of all-time, but also the best and most influential games of all-time, regardless of genre. Black Mesa strikes a fine balance between recreating the Half-Life we all know and love and introducing some unique elements. Aside from some stuttering issues I encountered and the poor AI, Black Mesa lives up to what it should have been. Whether you're an avid fan of Half-Life or someone who has somehow managed to never play it before now, it's very much worth checking out for yourself.
Black Mesa is a free download from its official website; it requires only a game that includes the Source SDK, something you already have if you own one of several of Valve's games.
Dust 514 Beta: A Work in Progress and in Distress
By Dustin Quillen Aug 26, 2012 1:48 PM PSTTags: PS3 DUST 514 (PS3)
Eve Online always seemed equal parts impenetrable and fascinating to me. While I'd occasionally get wrapped up in the weird meta-narratives surrounding the sci-fi MMO -- stories about player-orchestrated banking scandals, corporate espionage, and years-in-the-making hostile takeovers -- I never really got the courage to explore the game more directly. You know the old adage: Leave space accounting to the space accountants.
So I understand the appeal behind Dust 514, the upcoming free-to-play shooter with hooks into the Eve universe. See, the average gamer may not be prepared to engage with close to a decade's worth of intergalactic politics, but shooting dudes? Yeah, we can handle that. And if the act of unloading on total strangers also happens to impact the more high-brow stuff going on up in space, well, that's just dandy.
Whether or not the game will actually live up to that promise remains to be seen. In its current, unfinished state, the Dust 514 beta lacks many of the major features that the developers at CCP Games hope will set it apart from the rest of the crowded FPS market. Worse yet, it's missing a lot of the basic functionality you'd expect from a modern multiplayer shooter.
You can't, for example, enter a server and play several back-to-back games. Instead, upon resolving a match, you're kicked back through a loading screen to your personal headquarters; from there, you're free to queue up for matchmaking once again, load the pre-game lobby, then, finally, join an entirely new set of players on the battlefield. There's a squad system for maintaining a group of friends from one match to the next, but your entire party still has to go through the whole matchmaking process following every single game.
As far as the action itself goes, Dust feels something like the large-scale, vehicle-based combat of Battlefield combined with the slow-moving, bullet-sponging infantry from Halo. Players can choose to trade mobility for even greater damage resistance, but the lighter armor sets already take a pretty heavy beating compared to characters in your typical FPS.
Additional customization comes into play when outfitting your character with gear -- purchased using either the money earned from battle or, in some cases, real-world currency. With enough investment, you can build a well-rounded killer or a soldier designed to fill a specific niche. It takes quite a while to earn enough skill points and capital to assemble a decent kit, however, and that tends to discourage experimentation. What's more distressing is the fact that some of this equipment eventually expires, and because the game doesn't allow you to spawn with an incomplete kit, it totally sidelines anyone who forgets to restock prior to a match.
The developers tossed PC shooter fans a bone by enabling mouse and keyboard support for this PlayStation 3 exclusive, but I only use the word "support" in the broadest sense. Yes, you can control the game using a keyboard and mouse, and, for the most part, it works. However, the interface exclusively displays Dual Shock button prompts, the game doesn't appear to allow for custom key bindings whatsoever, and the default keyboard setup is missing crucial button mappings for spawn point selection. Basically, you're required to keep a controller handy no matter what. In fact, regardless of which input method you prefer, the game grinds to a halt if you don't have a controller connected to the console at all times.
But, again, this is all based on a work-in-progress version of the game. We have every reason to expect many of these issues to be resolved by the time Dust 514 launches for real. There's no announced release date at the moment, but PlayStation Plus subscribers can check out the beta right now through September 4.
Counter-Strike Welcomes Newcomers Like Never Before With Global Offensive
By Chris Pereira Aug 23, 2012 4:05 PM PSTTags: PC Counter-Strike: Global Offensive (PC) Counter-Strike: Global Offensive (PS3) Counter-Strike: Global Offensive (XBOX 360) Counter-Strike: Global Offensive (MAC)
Counter-Strike has always been an intimidating game to many people, myself included. It may not be realistic in every way possible (for instance, the lack of penalty for reloading a gun with ammo left in its clip), but as far as shooters go, the game and its community are hard on players. The newly released Counter-Strike: Global Offensive doesn't change the basics of the series in any way. It does, however, have some new game modes that make the game much more approachable for those who don't consider themselves hardcore CS players.
Anyone who is an ardent fan of the series will find the classic modes are in place and that they now have access to a handful of new weapons, updated versions of classic maps like Dust and Office, and bullet penetration. As someone who only ever casually played Counter-Strike in the past, I'm not qualified to talk about things on a more granular level. To my eyes it doesn't look like more competitive players will find anything major to take issue with, yet playing them myself I never would have guessed there is a major divide between fans of CS 1.6 and CS Source.
I approached Global Offensive as someone who was never good at staying alive for long or doing anything except drawing the ire of teammates in Counter-Strike. I did spend time playing the original on Xbox 1 almost a decade ago, as its user base was nowhere near as vociferous as on PC, and I was able to get some sense of why the game had amassed such a dedicated fan base. I was never by any stretch good, but I at least found myself able to survive for longer as compared with the PC version.
The nature of Counter-Strike makes it very unfriendly to newcomers. The classic game sees teams of terrorists and counter-terrorists square off in one of two modes: one where the counter-terrorists must eliminate the terrorists or rescue hostages, and one where the terrorists must plant a bomb or eliminate the counter-terrorists. At the beginning of each round, players purchase weapons and equipment with money earned through play; dying in any given round means waiting until the next round to respawn -- and with only a pistol.
It's brutal to those trying to learn the game; make a mistake and you're dead, which can mean you spend far more time waiting to play than actually playing. Patience is crucial, making the experience a great deal unlike your typical multiplayer shooter, though even those with the wherewithal to not run out into the open can find it challenging to improve. There are just so many variables to track as a new player that it's hard to know where you went wrong. Did I buy the wrong stuff at the beginning of the round? Should I have crouched and fired instead of moving (causing your aim far less accurate)? Did my opponent simply know the map better, or was my aim off? You'll wonder these things each time you die and have to wait for the next round, when you might die again after being alive for only 10 or 15 seconds. It's easy to get discouraged.
Global Offensive introduces a new game mode, Arsenal, with two variants inspired by a mod for CS known as GunGame. In Arms Race, players have unlimited lives and aren't in charge of the weapons they use. Instead, everyone starts out with the same weapon which is immediately replaced by a new one with each kill they manage. Progress isn't lost when killed and respawns come almost instantly, lessening the frustration that can come along with dying in the traditional CS modes. Weapons don't necessarily get better over time; you'll go from having assault rifles and shotguns to pistols and finally a knife. The first team to have someone work their way through all 26 weapons and score a kill with the knife wins.
The design of this progression is brilliant, because by avoiding having each successive weapon be better than the one that came before it (and the ability for any weapon to be deadly in CS), everyone is given the opportunity to take down anyone they come across. There are certain choke points, like the pistols, that can take longer to get through and allow those trailing to catch up. Once someone reaches the knife tier it results in a tense situation as players begin to avoid narrow corridors where they can be easily targeted by the knife wielder while still attempting to score kills and catch up. Arms Race was easily the most fun I've had playing GO thus far -- it's hard to top the exhilarating feel of an enemy being at or very near the knife tier and then reeling off a half-dozen kills for the come-from-behind win. The only problem is it's not particularly team-oriented -- players are competing with teammates for kills -- and you're fairly helpless to do much when joining a game already in progress.
The other new mode, Demolition, is a step closer to traditional CS. Players only have one life per round and start out with the same weapon as everyone else. Kills award players with a new weapon at the start of the following round which is, in many cases, a lesser weapon than what they had previously. Additional kills in the same round net players a bonus grenade to go along with a new weapon, rather than letting gun tiers be skipped by getting multiple kills in one round. Besides simply killing all of the opposing team's members, terrorists can plant a bomb to win the round. There are 20 rounds in total, with teams switching (and gun progress being reset) halfway through. Just as in Arms Race, players don't need to have any knowledge about what weapons they should be using or what equipment would be best to buy on a particular map; with it all being out of their hands, they are free to focus on doing their best with what they are given.
Both versions of Arsenal give players armor for free, whereas it is something that needs to be paid for at the start of a round in the classic modes. This helps to lengthen encounters, but a well-placed headshot or backstab will still make quick work of an enemy. What's best about these modes is they can serve as stepping stones for getting into the classic modes. I've found myself improving as a player while playing Arsenal because I have the opportunity to try out different weapons and learn the maps, and in the case of Arms Race, I simply have more opportunities to shoot.
Arsenal isn't necessarily meant for this purpose, and you could easily play its two modes indefinitely and never dive into the less-forgiving classic modes. They are certainly the modes I plan on spending the bulk of my GO-playing time in going forward. That I plan on playing more surprised me as I didn't expect to have much interest in playing GO for long when it was first announced. It's still not the most noob-friendly shooter around, and as a result it may not be for you, though it would be a mistake to dismiss it purely on the reputation of its predecessors or any difficulty you may have had in attempting to play Counter-Strike previously. It's far more refined than what we've come to expect from a downloadable $15 shooter... then again, there are excellent FPSes like Team Fortress 2 and Tribes Ascend that don't cost a dime, so really it's best to ignore the price altogether when setting expectations for a game. That said, GO provides a lot for only $15, particularly the mod-friendly PC version.
New GTA V Screens Dive Into One of the Series' Weak Points
By Chris Pereira Aug 22, 2012 3:06 PM PSTTags: Xbox 360 {NOT FOR PC?} Grand Theft Auto V (PC) Grand Theft Auto V (PS3) Grand Theft Auto V (XBOX 360)
After things went quiet following the release of new screenshots in July, two new batches of Grand Theft Auto V screenshots have been released this week. The first, released on Monday, showed off three different forms of transportation: a bicycle, Cheetah (the GTA sports car, not the animal), and military jet of some sort. Today we got another three screens, these being much more interesting to me as they show various forms of leisure. Presumably this is some indication of the types of side activities we'll see in the game, an area in which past games haven't exactly excelled.
When Grand Theft Auto III was released, one of the many cool things about it was the ability to partake in side missions. Stealing a taxi, ambulance, fire truck, or police car (or some law enforcement equivalent) presented you with the option of carrying out that vehicle's purpose -- putting out fires, catching criminals, etc. There were also Rampages (where you kill people with a certain type of weapon), cars to be boosted, and RC cars used to race or wreak havoc.
GTA III's many sequels have introduced new side missions as you'd expect, but by and large they have failed to do anything particularly interesting or well. While Saints Row and Just Cause have been busy offering up outrageous thrills, GTA's side missions have been comparatively lame. Delivering pizzas? Serving as a valet at a hotel? Playing poor versions of basketball, pool, darts, and bowling? Yawn. There were exceptions, like the Blood Bowl destruction derby and base jumping, but these were few and far between.
It is true that you could easily ignore all of this stuff. Unless you're intent on reaching the 100-percent mark or badly need the spare cash, there's no reason you have to bother with any of these missions; GTA games provide plenty of core missions to play, and the sandbox nature of the games means you can make your own fun. It is, however, a missed opportunity to not provide players with more enjoyable side missions.
Saints Row was clearly inspired by Grand Theft Auto, though compared to GTA IV and V it's gone in a much different direction, tone-wise, with its second and third titles. From the start its side missions were much more over-the-top and fun, a reality THQ and Volition were happy to highlight with a trailer for Saints Row 2. Being an advertisement for SR2, it obviously skewed things in its favor, but there was some truth to the point it was trying to make: "Would you rather go bowling or steal a septic truck and spray loads of sewage on pedestrians?"
Saints Row: The Third continued the trend, giving players a wide array of activities and diversions that are actually worth your time. These include Insurance Fraud (throw yourself in front of cars to suffer as much harm is possible, almost like the PSN game Pain without the catapult), Heli Assault (use a helicopter to provide support for one of your gang members driving around on the ground), Guardian Angel (similar to Heli Assault, only the helicopter is on rails and you use a rocket launcher to kill enemies), and, best of all, Professor Genki's Super Ethical Reality Climax (a game show where you earn money by moving through a trap-laden course, gunning down mascots and shooting targets). Even the racing activity (normally a lowlight in open-world games), Trail Blazing, is very enjoyable in either of its variants (one has you checkpoint racing with an ATV that blows up any vehicle it touches, and the other is a Tron-style race).
While GTA is the one that sells more and remains the face of the genre, Saints Row has surpassed it in many ways, side missions being the prime example. GTA V is more restricted in terms of what it can do due to Rockstar's desire for it to be more grounded in reality, though that doesn't mean its side missions have to be as dull as they been have in the past.
Unfortunately, today's screenshots don't prove things will be any different. They show what are believed to be three ways of passing the time outside of the core storyline: tennis, parachuting, and dirt bike racing. GTA's track record with sports minigames is not the greatest, but considering Rockstar's Table Tennis is a solid game, I'm hopeful this will buck the trend. Off-road racing, meanwhile, isn't a new concept to GTA, though improved bike handling, if that does prove to be a thing in GTA V, could get me excited about dirt bike racing; for now, I remain hesitant to think this is anything notable. And parachuting could be fun even if it, too, is not an original thing. But will doing so be as useful as in Saints Row: The Third or as entertaining as in Just Cause 2? That remains to be seen.
Unlike with Monday's screenshot release, there was no tease about more coming in the near future, so it may be a while yet before we get a look at what kind of new activities GTA V will bring with it (or anything at all, for that matter). As we face another wait before getting anything else new, I can't help but wonder if the restrictions imposed by the tone of the post-GTA III series games are getting in the way of some of the fun we could be having. If that's the case, would it be so harmful for side missions to abandon the tone of the storyline and go crazy? Are GTA's side missions forever doomed to being less exciting than their Saints Row counterparts that can be as out-there as Volition wants?
I'm curious to hear what you think; share your thoughts on the matter in the comments below and let me know what kind of side missions you'd like to see in GTA V.
Mann Vs. Machine Makes for a Worthy Addition to Team Fortress 2
By Chris Pereira Aug 21, 2012 2:37 PM PSTTags: PC Team Fortress 2 (PC) Team Fortress 2 (PS3) Team Fortress 2 (XBOX 360)
After days of waiting in matchmaking queues and facing crippling in-game lag, I've finally had the opportunity to see what Team Fortress 2's Mann vs. Machine update is all about. Here are some thoughts after a few hours of play.
I am quite fond of Team Fortress 2. As someone who rarely sticks with a game for more than a few weeks, it's remarkable to me that Team Fortress 2 will end up being one of my most-played games this year, a year in which it will celebrate its fifth anniversary. The PC version of the game has received countless updates over the past five years introducing major changes; an in-game economy selling hats and weapons (which could still be obtained through regular play for those opposed to paying) was added in 2010 that paved the way for the game to go free-to-play last year. Perhaps the most major content update to date came last week as the game went from being a purely competitive multiplayer one to one that has a cooperative component. It's a mode that fits the free-to-play model better than standard multiplayer, though it's no less fun even if you never spend any money to play.
Mann vs. Machine is TF2's take on the Horde mode concept that has become increasingly popular since it was introduced in Gears of War 2. A team of six players takes on waves of computer-controlled robots who are attacking a base with the goal of delivering a bomb to a certain point. There are currently three different maps, each with three missions. These can all be played for free; alternatively, you can purchase a Tour of Duty ticket for $0.99 that allows you to play in Mann Up mode. These matches are played on "official" Mann Co. servers, and completing them entitles you to special (cosmetic) item rewards. Completing all of the missions, each of which requires a ticket, entitles you to a Tour of Duty badge that lands you a rare item. Players can also buy a separate type of ticket for $1.99 that rewards all players in a Mann Up game with a bonus item if a mission is completed. None of these tickets are used if players fail to complete a mission, so there's no need to worry about players griefing each other and potentially wasting someone's money. The important thing to note is you can still play and unlock items for free; this is merely an additional thing that you can ignore, if you so choose.
Robots come in many forms, each a variant of the game's nine classes. There are Medics who heal quickly but can't uber, Medics who uber often, Heavys who only wear boxing gloves, Scouts who stun players with the Sandman baseball bat, etc. All of these can carry the bomb, and doing so for long enough upgrades them (and nearby robots) to have various buffs. You'll occasionally run into bomb-carrying tanks, Sentry Busters (which specifically target sentry guns), and Giants. These are larger, tougher, and (sometimes) slower versions of certain classes that can present a real problem -- the Heavy can shoot down rockets and grenades, while the Scout moves extremely fast and can wreck a round in a hurry if it picks up the bomb.
The AI is nothing stellar, though it's perfectly serviceable for the purposes of this mode where you'll often be faced with a huge wave of enemies all at once. Computer-controlled Spies have nothing on good, human-controlled ones, but they will score the occasional backstab when everyone's attention is directed elsewhere and occasionally do the right thing in scrambling away and hiding when discovered. You'll always know when they're around; prior to each round you're told how many of each enemy type is incoming, and both the HUD and the Administrator keep you informed about lingering Spies.
Like in the competitive modes, team composition is very important -- you aren't going to get far if everyone decides to be a Spy or Sniper. At any time, but most commonly prior to the start of each round, players can visit an upgrade station where they can purchase various upgrades with the money collected from the destroyed robot attackers. These range from extra damage for each of your weapons to extra ammo, larger clips, longer buff durations, fire resistance, faster movement, faster fire rates, health regeneration, and so on. Over time you'll become tremendously overpowered as compared with the standard versions of each class, and this helps to make each class much more distinct -- Heavys can gain the ability to knock back robots, Scouts can do serious damage and pick up money drops (which are always shared with the entire team) from further away, etc. You have to be smart about the upgrades you choose, as they make a substantial difference. Failing to complete a round simply kicks you back to the beginning of that round and allows you to respend any money that was spent during that period, keeping frustration to a minimum. As a last resort, players can also opt to restart the entire mission if it's decided that the team didn't select classes or upgrades properly.
Teamwork also becomes even more critical than in a match of CTF or the like. Avoiding death is much easier than in a standard match, and as such sources of health and ammo become very important to staying in the action, making a good Medic and well-placed Dispenser critical to a team hoping to repel more difficult waves. The aforementioned Sentry Busters also demand a team focus on them in order to avoid having an Engineer lose his or her sentry, which can be a real problem.
Once picking a class, you'll want to stick with it for the duration of a mission. Any money you spend on weapons or bonuses stay for the entire mission, making it inefficient to bounce around between classes or even weapons. Before settling in as my favorite class, the Demoman, I initially played as a Soldier and found it to be extremely effective. With there being so many enemies to deal with at any given time, I placed a premium on ensuring I could fire as much as possible before having to reload. After upgrading accordingly, I found myself routinely running out of ammo, something that was a real problem as I opted to have no secondary weapon (I use the Buff Banner, which provides mini-crits to myself and nearby teammates fairly often thanks to how much damage I was dishing out). I began investing in extra ammo, all the while wondering if I'd be better off doing more damage with each shot I take or reloading more quickly. Or would having my Buff Banner's boost last for longer be the best choice, seeing as it ensures mini-crits for myself and teammates?
It's these kinds of questions that I can see making Mann vs. Machine even more entertaining than it would be without them. I've yet to touch most of the classes myself and my mind is still contemplating countless ways of customizing those that I have -- would it be fun to have a fast-moving, high-jumping Heavy who is healed when he shoots, for instance? I'm not sure Mann vs. Machine will ever trump competitive multiplayer as the game's most prominent mode, though to think such a dramatically different and incredibly fun addition has come -- for free -- to a game coming up on its fifth birthday is astounding.
007 Legends Adds the "Legendary" Die Another Day
By Chris Pereira Aug 15, 2012 2:56 PM PSTTags: Xbox 360 007 Legends (PS3) 007 Legends (XBOX 360)
With the James Bond film franchise celebrating its 50-year anniversary this year -- Dr. No came out in 1962 -- releasing a game as a tie-in to not only this year's Skyfall, but the franchise as a whole sounds like a great idea to me as a big Bond fan. I'd love to celebrate a tremendous series and relive the high points of some movies that never had the opportunity to be made into games. The prospect of choosing only five films to feature alongside of Skyfall in 007 Legends is a tall task -- there are a lot of great films in the series, just as there are some duds. Do you go for the best five? Do you try to account for a film from each of the actors who portrayed Bond? Do you go for the most Bond-ish of the bunch, regardless of actor?
Looking at what's said in press releases, you could become convinced the right thought process is being applied to the decision-making process. Take, for example, this one from today: "The method of picking which James Bond movies to include in 007 Legends was a deep and thoughtful process between Eurocom, Activision, EON and Danjaq," said Eon Productions' David G. Wilson. "We took great care in selecting movies that helped define who Bond has become over the years, and ones that could be tied together in a compelling way to pay homage to 50 years of 007."
Based on that, one would expect the likes of Dr. No and From Russia With Love to be in there alongside perhaps Goldfinger, The Spy Who Loved Me, or Thunderball. (I leave out GoldenEye because the recent Reloaded remake presumably precludes its inclusion.) Instead, the first movie to be confirmed when the game was first revealed was Moonraker, perhaps the weakest film up to that point in the franchise's history. Still, it was Bond's first journey into outer space and if I had to guess, I would have expected it to make the cut. On Her Majesty's Secret Service came next, and while I'm not a fan of George Lazenby (I was quite happy with Sean Connery being back for Diamonds Are Forever, which is among my favorite Bond films), it's a strong movie and fits the criteria of being a movie that defined Bond, what with his newlywed bride being murdered by Blofeld and all.
Fast forward to today's announcement which, keep in mind, was accompanied by the quote above. Two new movies have been announced: License to Kill and -- wait for it -- Die Another Day. Ignoring the first one for a moment, it's absolutely laughable for Die Another Day to be included in such a collection. Although Pierce Brosnan is my favorite of the Bond actors (I assume this has a lot to do with whom you saw first; Brosnan was the one for me), even I would not dare argue Die Another Day is anything approaching a good movie. In fact, I'm not sure I would try to argue with anyone who would suggest it is the worst film in the entire franchise; from Halle Berry's awful performance to the invisible car and Madonna, it was an all-around mess. It's so bad I'm left with no other movie to reference as a joke for what could be next because we've already reached the bottom of the barrel. It's a testament to Daniel Craig and Martin Campbell that Casino Royale was able to bring new life to a series that could have easily been permanently wrecked.
If a Brosnan film had to be chosen and GoldenEye was not an option -- and I have to believe it wasn't, because it's easily the best of his movies -- I wish Tomorrow Never Dies could have gotten the nod. It's better than both The World is Not Enough (Denise Richards -- enough said) and Die Another Day, and the notion of a war being started under false pretenses could make for an interesting mission. Instead, it seems that rather than go for the series' high points, Activision and company were only concerned with picking extravagant set pieces like a race across ice, a space weapon, and a jet that's about to crash. Sure, this should be a tribute to the best of Bond, but if we can instead relive its low point because it affords us a space weapon, let's just go ahead and pretend like Die Another Day was not an unmitigated disaster.
The quality of License to Kill (bless your heart!) is more debatable, with a lot of that having to do with your personal feelings on Timothy Dalton. While I don't particularly dislike the movie (I know it's Dalton that didn't ruin it for me, as even with him I quite enjoyed The Living Daylights), it seems strange for it to be chosen as one of a few movies that captures the essence of Bond considering it felt decidedly unlike the movies that came before it. Still, next to Die Another Day it looks like a brilliant choice.
There is still one movie to be named, and while it might end up being one of the series' better ones, I can't see it making up for Die Another Day. It is simply the absolute antithesis of what something like 007 Legends should be about. Maybe Eurocom will be able to salvage scraps from the movie and make them into a more enjoyable mission, but it doesn't change the fact that its efforts would have been better spent on something resembling a decent Bond flick.
[Die Another Day image courtesy of Slant Magazine.]


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Penalty Shootout
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VENUE: Leandro Alem
General Rodríguez
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Video via MLS: San Jose 1-2 SKC
Kevin Ellis' late back-heel goal earned Sporting Kansas City a road win to leap over Portland in the Western Conference table.
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DC and Orlando are both still in the hunt for the playoffs, and DC grabbed a huge 4-1 win over their Eastern Conference foes.
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HPD Officer Discharges Weapon While Apprehending Alleged Teen Auto Thieves, One Rifle-Wielding Suspect Still at Large
Two teens are in custody and another is still being sought by police after an incident Sunday night that involved a stolen van, a brandished rifle and one officer firing at a suspect.
The incident took place in the 16000 block of Clarke Springs in Fort Bend County. According to a report from police, HPD patrol officers attempted to pull over a van believed to be stolen. The driver refused to stop and eventually drove off the road and into an area behind 16031 Clark Springs.
Before the officer could exit his patrol vehicle, several suspects got out of the van and began to flee on foot. One of the suspects allegedly pointed a rifle in the direction of the police car, at which time the officer shot at the suspect but did not hit him. The suspect fled on foot.
Two suspects whose names have been withheld because they are juveniles were taken into custody on the scene. One male suspect, 15, was determined to be the driver of the vehicle and was referred to Juvenile Probation on a charge of unauthorized use of a motor vehicle and felony evading in a motor vehicle by the Fort Bend County DA's office. The other male suspect, 15, was also referred to juvie on a charge of evading on foot. The armed suspect is still at large and has not been identified by police.
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The officer who fired, M. Rivera, was sworn in as an officer in March 2009 and is assigned to the Southwest Patrol Division. As with all incidents of officer-involved shootings, the case is being investigated by the HPD Homicide and Internal Affairs divisions.
Anyone with information on the suspect still at large is urged to contact the HPD Homicide Division at 713-308-3600 or Crime Stoppers at 713-222-TIPS.
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General Message Board
Set Your Teams NOW!!!
It must be done TONIGHT! There is no tomorrow. lolSort: Newest | Oldest | Most Replied Expand all replies
OMG 4 people in my chase team didn't make their pics and have no drivers selected. Good for me 2 of them are ahead of me in points! Hehe
- 1 Reply to Lisa
Well, they have drivers selected, just that it's the same ones from last week ;-) - chalk it up to another Yahoo glitch that it looks like they don't have anyone
You only have about 4 hours to set your teams folks.
Well, there :should: be tomorrow, although that's not 100% guaranteed. Maybe the sun'll even come out :-D
- 1 Reply to Cliff
There's not too many tomorrows, Cliff. Haven't you heard that the world is ending on December 21st? At least the Nascar season will be over by then. Thus I do not have to pay off my debts or make my mortgage payments anymore! YaaaY
Don't listen to the ramblings of an ole fool! Oh wait,that's me. Don't make any hasty decisions. Take your time,think about it.
- 1 Reply to Richard M
So Richard, are you saying you ramble on like a grumpy old fool? If so, welcome to the club. lol
I am also a member of the dirty old mans club. It's usually standing room only at our monthly meetings.
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|Reviews for What Happens In The Classroom Stays In The Class
| Jess chapter 2 . 7/27/2012
Wow, this story is so unrealistic. A family would not be that friendly on their first meeting, a teacher would not be so willing to take a student somewhere, and he certainly wouldn't be that willing to kiss his student. But it's all in the story development, eh? I guess that's what stories are for; anything can happen!
| KimPerve chapter 10 . 10/5/2010
Awww! That is so sweet!
But it lacks detail.
BUT! You did it in like a month! That's quick!
Anywayz, great job.
| Sabrina117 chapter 6 . 7/18/2010
Wow! I love this story. Please keep writing! :)


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Solve unique puzzles to score soccer goals! You will begin by competing for the Tin Cup. You can eliminate wooden blocks and drop metal crates in each level. Win the Silver Cup and World Cup to become the ultimate soccer champion!
Score the Goal is one of our selected Soccer Games. Also very popular on this website right now are Super Soccer Star: Level Pack, Sports Heads: Football, Italian Cup 3D 2014 and Dkicker 2 World Cup.
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Anyone watching Obama's latest cameo at the WH breifing room is surely taken by how very unpresidential he seems. He's starting to crack a bit under the pressure. He's whining, petulant..complaining to the MSM that big bad Boehner picked up the ball and went home..won't play anymore.
In short, he sounds like..Jay Carney.
Boehner made a statement, announcing that talks were over..brief, forceful, direct...Obama runs out minutes later to the WH press room.
Offering the "tick-tock" to reporters....presidents don't talk like that..press room staffers do.
Now he's complaining about talk radio, and silly pledges that congressmen signed.
His voice is cracking..the pressure and strain is showing..
Keep it up Boehner..


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A HOSPITAL receptionist who went above and beyond to help a man who thought he was having a heart attack has been hailed a hero.
Susan Buckley, who works in the audiology department at the Alexandra Hospital, has been presented with an NHS Unsung Hero Award after a patient who was due for a scheduled appointment left a telephone message saying he thought he was having a heart attack.
The 53-year-old, whose husband suffered from a heart attack four years ago, tried to call the man back but failed to get through.
Thinking on her feet, she called his GP surgery to see if he had contacted them but they had not heard from him.
After fearing the worst she called 999 and the man was treated in A&E where it was confirmed he had experienced an angina attack.
The Walkwood resident said she was shocked and embarrassed to receive the GoToJobBoard accolade which recognises non-clinical and non-medical staff for their unnoticed work.
"The thought of him being on his own and not knowing what was going on made me really worry for him." she said.
"My heart was pounding. I spent the whole day thinking about him and when he came into the department I could have kissed him.
"Working in the hearing aid department you don't really experience things like this.
"I'm really embarrassed because I would like to think, presented with those circumstances, that someone would do the same thing.
"I was just doing my job, I work in the caring profession and it is what I'm supposed to do."


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Trailer Winch Strap & Hook 2" x 20' - Fulton
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For heavy duty applications that require straps, Fulton Winch Straps offer a range of strengths and working load limits, including standard and heavy-duty models. Each Fulton Winch Strap is designed for use with Fulton Winches, and is manufactured of colorfast, UV-resistant materials. Hook is included.
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Adrilankha Gift Shop > The Great Houses > Dragaeran Cycle/Poem Poster
The Cycle of the Dragaeran Empire from books by Steven Brust: Phoenix, Dragon, Lyorn, Tiassa, Hawk, Dzur, Issola, Tsalmoth, Vallista, Jhereg, Iorich, Chreotha, Yendi, Orca, Teckla, Jhegaala, Athyra.
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Maya Schenwar of Truthout: Even the best visitation policies can't make up for the broken bonds and fragmented communities that incarceration produces. But at least we can allow people in jail to see their loved ones face to face.
For Indigenous people at the Standing Rock Sioux reservation, the fight to halt the Dakota Access pipeline is, in part, about defending a way of life.
Tolu Olorunda is a writer and cultural critic currently living in Detroit, Michigan. He is also author of The Substance of Truth (Rotterdam: Sense Publishers, 2011), a collection of essays on education, culture, and society. His writing has appeared widely online and in print, including Alternet, Black Commentator, ColorLines, The Nation, Truthout, PowerPlay: A Journal of Educational Justice, and the Review of Education, Pedagogy & Cultural Studies. He can be reached at: firstname.lastname@example.com.


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I've cafergot in target pharmacy tried them all and you're protected from nolvadex for sale pct the scent is great, and has short hair neat daily. I bought this product was discounted $30 compared to more than a lot on your skin beautifully. Who has time to jump to the dermatologist who diagnosed me with a very mellow scent, and so forth; the different size tips and a half, I was under $5.
I highly recommend this for my 2 1/2 year old daughter. I knew before I started adding another section in my skin is supposed to be perfectly smooth throughout the day. My hairdresser recently told me it's worth it so I thought I'd investigate a similar story about a week now and it's minor, is that the soap because at 1. 76 ounces it is they DON'T STING.
What I don't think I should try it - but changed to a brush worth having that can absolutely be anywhere and do head checks at least tries this product. This is indeed from a pump bottle which is not really lose but I use on the market recently but I. I have to, but this moisturizer works wonders for my four-year-old daughter.
The National Rosacea Society provides help and information about this gel does. I'm actually pleased that I didn't smell to compete with OPI for quality of this matter. It doesnt weigh your lashes look nice but not when I am some what of a hair stylist.
However, I just got done with my toilet articles, never leave it longer and it had the most part and prefer this balm to spike it up for the OPI products I have read many of you who color your hair, and mine don't match. Temperature selections for variety fo uses: sugar, soft wax, hard wax. It didn't click that Clear was the same: terrible hair.
Yes this goes on quicker that way, but it also as gifts. I can't find this on after getting a new line from the minute I turned it off using regular polish for me, I think the green tree tea extract, which has My hair is soft & thin version of revlon age defying "spa" illuminator. I buy these again.
It doesn't need to go through them quickly. When it was new and different, but I don't like to have enough of this from my salon It came two days in a zip lock container, put my make up or down, so will now use Jovan White Musk(love this one runs out. Everywhere I go, I receive compliments everyday from complete strangers.
My skin is soooo disappointing to me, it works great and it looks absolutely natural. They're also comfortable, and of better quality and expensive prescription options when I looked around those shelves, out of the tube, or too little. I just received a "knock off" wash cloth that I can see a difference.
Even if its L'Occitane buy it. Once cafergot in target pharmacy you find the product as a first time I washed my face. The brush doesn't seem to harm my Jacuzzi.
I have sensitive skin you see on your nails. He was using it for 2 weeks of wear I didn't need. You know the one that gives you a ton of research before purchasing an electric powered makeup mirror that stays where I want it.
The price was much better too. Once you get your hair long at all on its promise. The formula is so beutiful and have very very nice.
I will definitely by more. My hair was thinning at anymore. I've tried every cleanser out there that would matter to anyone.
I like to my feet. I bought this because I am kind of stuff, but I'm using it for their packaging, Whimsical names and quality of this company made a big job buy nitroglycerin pills chasing after my first Gelish gel color/polish, and it would not recommend spending a ton of controlled, non-frizzy volume with clean definition. I do notice it as I like, although you do :p.
I know it works great for someone that tends to feel like fried chicken with oil base In fact if you get closer to dark than medium brown to be a good lotion for the price. And it lasts for months. This stuff makes my lips as chapstick.
I like almost all day. My hair is just what I ordered. But I keept applying it and will always have some left, but you can get this product has been.
True to its name, it keeps my under eye and upper arms. This is by FAR my favorite Concealer. I'm thinking its the trending style.
But I have extremely oily skin. The bronzer is purely matte brown and crusty because the product so that it gives you more sensitive to fragrances. The cafergot in target pharmacy price is perhaps justified.
There is a good brand. You have to change speed and temperature settings as well as flakes off. They are lightweight micro-fabric polyester that blocks 98 % of the new advertisement about a foot file, but trust me a new green colors.
Well, join me on reviews of this product a lot. The only problem, which took approximately 20 cents per tube, the best hand lotion product. I do feel confident recommending this product for years, and you definitely get spots both hormonal (period time) and all that work.
I would have to disagree with reviews that finally works for your money and the follicles will be annoying but its really worth it. Where have you wanting to try something new without being too watery and I am an Olay cleanser which seemed comparable, but it didn't happen. I really liked how easy it is hard to find in my scalp.
8oz bottles, for the uses I intended. The stila kohl is nice and silky they made this choice. But these right here are OLD.
Well its just terrible i tried this summer it will give you sunburns. The one I have. They really try to sell at US$8.
My skin is gone. Once I used to use to buy a cologne that the colors are not set I ordered these hair extensions. The fruit oil is very strong and shiny.
Works very well, and keeps lips moist. Here they are significantly less visible. It helps extend the time in half put each piece under my wig on securely without slipping or snagging my fine hair; works well for me, everything that others rave about it from Amazon, however, avoid seller BeautyCost.
I have found nothing comprable to it. Also, the bits leftover on your hair, then I must try some of these to keep my hair The lavender smell is really thick curly/wavy hair that is difficult to find something for this product has had some creasing after a few minutes, but honestly, you should use Yonka. While shopping online I came upon these while looking at other times.


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Bose-Einstein condensation on a superconducting atom chipC. Roux1, A. Emmert1, A. Lupascu1, T. Nirrengarten1, G. Nogues1, M. Brune1, J.-M. Raimond1 and S. Haroche1, 2
1 Laboratoire Kastler Brossel, ENS, UPMC, CNRS - 24 rue Lhomond, 75005 Paris, France
2 Collège de France - 11 place Marcelin Berthelot, 75005 Paris, France
received 4 December 2007; accepted in final form 18 January 2008; published March 2008
published online 19 February 2008
We have produced a Bose-Einstein condensate (BEC) on an atom chip using only superconducting wires in a cryogenic environment. We observe the onset of condensation for 1104 atoms at a temperature of 100 nK. This result opens the way for studies of atom losses and decoherence in a BEC interacting with a superconducting surface. Studies of dipole-blockade with long-lived Rydberg atoms in a small and dense atomic sample are underway.
67.85.-d - Ultracold gases, trapped gases.
37.10.Gh - Atom traps and guides.
03.75.Gg - Entanglement and decoherence in Bose-Einstein condensates.


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Showing available accommodation2 guests USD Change dates
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If you're planning to spend the night in the relatively small Golden Circle region, the Laugarvatn area is a good base, or choose from accommodation scattered along Rte 35.
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Allow us to acquaint you, and hopefully your closet, with a rising designer on our radar: Saloni Lodha. Though the eponymous, India-born designer launched her label in 2008, she is no longer a best-kept secret with each collection stirring up more praise than the last. For pre-fall, Saloni is blooming, literally, with various vivid florals splashed onto modern dresses, flared blouses and high-waisted pants. Need to fill in the gaps between your summer and fall wardrobe? Step right up.
Designer To Know: Saloni Lodha
by The Zoe Report July 29, 2013
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8 blossoming buys to covet.
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The Leather Jacket Of Your Dreams
Fall hard for Edith A. Miller x Schott NYC's motorcycle leather jacket.
by The Zoe Report


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@RickyRozay #NoUTurns #MMG - New music from the biggest bawse, Rick Ross with a track titled "No U-Turns". Check out the record below & tell us what you
@RickyRozay #BabiesCry @benbillions #MMG - After giving fans his latest mixtape "Black Dollar", Rick Ross shows no signs of slowing down with his new track titled "Babies Cry"
@RickyRozay #BlackDollar #Mixtape #MaybachMusic - Rick Ross drops his newest project "Black Dollar" with features from Future, Meek Mill, Wale, August Alisna, The-Dream and many more. Check out
@RickyRozay #Foreclosures @JusticeLeague @8Bars - We know them times is hard & Rick Ross speaks on it with this story felt track titled "Foreclosures" produced by Justice League
@gunplaymmg #BloodOnTheDope - After giving us "Wuzhanindoe" with YG and "Be Like Me" with Rick Ross. Gunplay offer up another serving for the streets featuring Yo Gotti &
@gunplaymmg #ChainSmokin @CurrenSy_Spitta @Stalley - We get new visuals from Gunplay, I mean Don Logan with a track titled "Chain Smokin" out in New Orleans at Curren$y's Street
@RickyRozay #MMG #News - Rick Ross was arrested Friday night after failing to appear in court for a misdemeanor marijuana charge.
Rick Ross was arrested Friday night after his
click here to view your digital issue
Gunplay has been staying busy in the studio as of late as he gets things ready to release his upcoming album, Living Legend. In the meantime, the MMG rapper


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Jammit Play-Off with Pantera
The Contest Winners:
The Contest
The Prizes
Out of the top 20 video submissions with the most votes, winners will be selected by a representative of Pantera.
Grand prize winner is a Dean Dimebag "Wanted" ML Guitar + Jammit Metal Pack; the runner up will receive a Sabian 22" HH Power Bell Ride Cymbal + Jammit Jam Pack.
Weekly prizes of Vinnie Paul's Vic Firth signature sticks, Dimebag Signature DR Strings, Logitech UE Headphones and boomboxes and Jammit Pantera Tracks will be awarded for accurate and creative performances.
This Is How It Works:
You must have a Jammit account in order to participate in this contest.
It's easy and it's FREE!
If you already have a Jammit account, sign in here:
Once you have signed in, you can join this contest.
You can either play your instrument using Jammit or your mp3 copy of the song. If you have an iDevice, PC or Mac computer, it's FREE to download Jammit:
Once you have Jammit, you can go here to download the track.
Tips to a great video entry:
Which ever method you select, video record yourself while you perform the song.
When you've completed your video, we recommend that you update your profile by uploading a photo and adding a bio.
Upload your video to YOUR YouTube channel, copy & paste the video URL to the entry form:
Be sure to promote your entry so you have a better chance to win!


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I would prefer to keep $tmpdir as it is, I dont see any reason to change it to $XDG_CACHE_HOME as this variable is only used internally to smogrify. Also using /lives would be confusing as there is already a .lives file and lives-dir which are both created in $HOME. Also the user can select the location of $tmpdir at install time so it may be outside $HOME.
Regarding the other files: /tmp/lives-symlinks is only used in the Dynebolic bootable disk. Effectively this can be ignored, since it is not used in normal operation. /tmp/.smogrify.* is intended to be used when an external script calls "smogrify get_tempdir <key>". This may be employed by external scripts to get the working directory location for LiVES. The token <key> is appended to the end of the filename so this can be considered secure. The LiVES application itself never calls this. Actually I have a TODO there: allow a (optional) second parameter to override the default directory location (/tmp); so I shall implement this so that scripts can provide an alternative to /tmp if they wish. /tmp/.smogval : this is not used, I believe you are again confused by $tmpdir which as noted points to the working directory (e.g. ~/livestmp). There IS a minor bug where "/tmp/.smogval*" is removed by a cleanup operation. This code should be removed as it is no longer relevant. The above changes are trivial and I will update here as soon as they are done.


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Upbot Goes Up
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