text:
This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion, please do so on my current talk page.
Re: Human La Push.
Not sure if that will work, since it seems like there are multiple "Quileute" pages that aren't about individual characters (La Push, First Beach, Astral projection, dreamcatcher, Quileute couples,...). And as for Astral projection, I'm more in favour of keeping it as "Quileute" but removing it from "Special abilities", since all of those are about the special abilities that vampires develop. -TagAlongPam (talk) 22:29, January 25, 2012 (UTC)
Re: Minor families
Those families don't have their own pages because they weren't needed in order to cover all of the Quileute character stubs that we had. Almost all of them fit under the Black, Ateara, Clearwater, or Uley families (the only exception was Kevin Littlesea, I couldn't figure out a place for him). A few others also got left out because they were "major" enough to have their own pages (Collin, Brady), but we could also add them to one of the family pages if that's what you think is inconsistent. Brady is related to the Atearas and Clearwaters and Collin to the Blacks. Can't remember who else I left out. -TagAlongPam (talk) 22:29, January 25, 2012 (UTC)
Re: Nitpicky category categorization.
Category renaming is not an admin ability, unfortunately. Sorry about this one. I did remove those non-existent categories, though. -TagAlongPam (talk) 22:29, January 25, 2012 (UTC)
- Forgot to say earlier—thanks for dealing with all of those categories. A lot of those names have bothered me for a long time, but I couldn't be bothered to switch them over. -TagAlongPam (talk) 04:05, January 27, 2012 (UTC)
Hi, since it is said that vampires need to have the ability of self control in order to transfer a human being i had put self control ability to most of the creaters not sure if i missed someone
David Cullen 16:24, January 26, 2012 (UTC)
Is this one not what you intended? -TagAlongPam (talk) 21:45, January 26, 2012 (UTC)
Next time I'll leave a message. --Thank you Nike's Girl 13:30, January 27, 2012 (UTC)
I did not understand the part of where to find it :(
David Cullen 15:23, January 27, 2012 (UTC)
- thanks :)
- David Cullen 06:04, January 28, 2012 (UTC)
Not sorry
hey it is me 13:21, January 28, 2012 (UTC)~MAXROXY13:21, January 28, 2012 (UTC)~~ and i am not sorrey that i did all that stuff ban me fior evver i do b\ot like you i will fry u up like bacon powder
The user Maxroxy is destroying the wiki can you please warn him or block him ??
David Cullen 13:40, January 28, 2012 (UTC)
You've been really tackling some tricky edits and undoing edits like crazy! Good job. Makes me wanna get up and start editing pages again, because quite frankly, I haven't been doing much.
TeamTaycob 17:00, January 28, 2012 (UTC)
Re: Maxroxy
Done, thanks. -TagAlongPam (talk) 17:21, January 28, 2012 (UTC)
RE: Werewolves
Oh, okay. I see it now; I'd always thought shape-shifters weren't werewolves because Edward said in Breaking Dawn that they weren't Children of the Moon. I think I got shape-shifters and COTM mixed up with each other, lol. --Love and Lust 18:19, January 29, 2012 (UTC)
Re: Capitalization
I agree with the decapitalizing (is that a word?); there shouldn't be capitals after the first word unless they are proper nouns. And I think it's correct to pluralize the southern "wars". Maria was not involved with Benito, she just used his idea of creating an army out of newborns. It's my understanding that there were multiple armies created during that time, not just two battling against each other, which is why it should be "wars" instead of "war". -TagAlongPam (talk) 04:18, January 30, 2012 (UTC)
Sue clearwater
NAME : Sue Uley Clearwater
DATE OF BIRTH : Mid-1960s
QUILEUTE STATUS: Tribal elder-non-werewolf
WEREWOLF GENE SOURCE : Black and Uley lines
HAIR COLOR : Black
EYE COLOR : Black
PHYSICAL DESCRIPTION : Sue has a thin face, and her hair is cut in a short, severe
I got her physical description from the guide and this was what was written. :)
David Cullen 14:02, January 30, 2012 (UTC)
I made an edit
I edited Seth Clearwater page can you please see if my edit is not good and undo it if you want.
David Cullen 14:34, January 30, 2012 (UTC)
RE: Congrats.
Why, sure you can. Thank you. :)
TeamTaycob 05:37, January 31, 2012 (UTC)
The contributions lists are so helpful! And I will leave messages rather than comments. Thanks! :)
TeamTaycob 14:17, January 31, 2012 (UTC)
RE: Long-TT
Okay, okay. And I really do appreciate my new nickname.
TeamTaycob 14:51, January 31, 2012 (UTC)
RE: Banner
Already a step ahead of you. :)
TeamTaycob 15:13, January 31, 2012 (UTC)
RE: Baptism by deletion and Archives
I tried out the deleting. It was a breeze. Also, I think I'll get to the archive thing. It seems a bit confusing. So I add the long code to the end of my talk page, right there with the last 4 or 5 messages?
TeamTaycob 23:43, January 31, 2012 (UTC)
RE: Archiving
I think I had the exact same problem. He told me how to do it -- or tried to -- and it ended up being a cluster f***. I had to get either Kmanwing or Pam to do my first one. LuckyTimothy 00:48, February 1, 2012 (UTC)
Re: Volturi Guard
It should be "guard". They are referred to collectively as the guard, but never really as "guards". -TagAlongPam (talk) 03:15, February 1, 2012 (UTC)
Re: References
I honestly don't know, I've never had that happen before. -TagAlongPam (talk) 13:08, February 2, 2012 (UTC)
RE: Frickin' lady (since censoring isn't kick-ass enough)
For the moment, sure. ^.^
TeamTaycob 14:31, February 3, 2012 (UTC)
I totally accept hugs (except from people that I dislike). Jacob hugs make life so much happier. :)
TeamTaycob 14:41, February 3, 2012 (UTC)
RE: Ten Reasons Edward is Best
Someone had removed all the things from the list so i had undone it to get the list back and i dont know what is that thing is i thought it was a category but when i went to remove i found only category was top 10 list if you could kindly explain what it is too me ??
David Cullen 15:29, February 3, 2012 (UTC)
RE: Breezing through
I deleted them, but the Wiki Activity page is wiped out now. Completely empty. Holy crap, I'm losing it.
TeamTaycob 21:23, February 3, 2012 (UTC)
- Thank you so much for explaining!! I was seriously on the verge of a mental breakdown. I felt like I ruined the entire Wiki.
- TeamTaycob 21:41, February 3, 2012 (UTC)
- I guess the Wiki can be a bit unpredictable. :P
- TeamTaycob 21:54, February 3, 2012 (UTC)
- P.S. - And yes, a bear hug would ease the pain, though I'm not a wrestler and it looks fairly unfriendly.
- I may be one that dances with wolves, but getting hurt is not my cup of tea. I may still need to invest in knee pads if I'm going to continue playing hardcore, miscellaneous volleyball, though....
- TeamTaycob 22:06, February 3, 2012 (UTC)
RE: MaxroxY556677
Yeah, I noticed that. He's probably just trying to be a jerk. He seems to be about nine year old boy (give or take) with nothing to do.
TeamTaycob 20:10, February 5, 2012 (UTC)
My younger brother is eleven and he acts nearly the same way. But yes, let's keep Max in the back of our minds.
TeamTaycob 20:36, February 5, 2012 (UTC)
Re: Family stuff...
Well in some cases besides the Cullens I would still call the coven mates a "family". If they are a group who chooses to live (amicably) together, then they are probably close enough to be called a family. That would include the more friendly covens, like the Denali Coven. As for the unnamed family members, they should stay only if they aren't intuitive. Like there's no point adding "unnamed mother" to a page, since everybody must have a mother. But "unnamed brother" is actually useful since one wouldn't automatically assume that a character has a brother. -TagAlongPam (talk) 03:49, February 6, 2012 (UTC)
Sorry that was a mistake I forgot that Laurent was killed in new moon and not Eclipse.
David Cullen 12:18, February 6, 2012 (UTC)
Yes I do understand that part. But I forgot he was killed in New moon and not Eclipse sorry for that it won't happen again hopefully.
David Cullen 12:28, February 6, 2012 (UTC)
Forks High students
I was just wondering if the category Forks High students is correct shouldn't it be Forks High School students ?
David Cullen 13:18, February 6, 2012 (UTC)
How do we rename the category ?? —Preceding unsigned comment added by David Cullen (talk • contribs)
Can you please set the Forks High students page for deletation i dont know how to and i need to go now bye.
David Cullen 15:02, February 6, 2012 (UTC)
I already did, and deleted it as well.
TeamTaycob 15:14, February 6, 2012 (UTC)
Re: Family mates
Alright, I might have taken it a little too far with the Volturi and the newborn army but I don't see the need for the snark on your end.
Lavenda 23:36, February 6, 2012 (UTC)
Southern vampire wars
I know you renamed the page a while ago, but I can't help but wonder, if it's an event, then why wouldn't each word have a capitalized first letter, making it Southern Vampire Wars? Events are proper nouns, and I think that "Southern vampire wars" just looks funny, but still. The American Revolution isn't called the "American revolution." And with other wars, the "war" part always have a capitalized W. Civil War, World War I, World War II, Korean War, etc.
TeamTaycob 15:09, February 7, 2012 (UTC)
Well, if it's to just be consistent, then I guess there's no problem, really.
TeamTaycob 15:24, February 7, 2012 (UTC)
Re: Susanah Black
Its correct only 1 'n'.
David Cullen 12:11, February 8, 2012 (UTC)
Omg,sorry. :( I just eh ... tried to add a picture :S —Preceding unsigned comment added by BellaRenesmeeEdward (talk • contribs)
Re: Actors' age and subst template.
We already have a template for birth dates and ages, it's here. A new template can be added to the "editor list" here (you might need to be an admin to edit that one). And I guess if you want to make another subst template, just follow the code used on our standard vandal one. -TagAlongPam (talk) 22:35, February 10, 2012 (UTC)
Photo-pop characters
Hello, Can you please tell me what does photo pop characters in the category mean ??
Thanks David Cullen 04:13, February 11, 2012 (UTC)
RE: Birth dates
It will be great if you also correct them. :)
David Cullen 13:36, February 11, 2012 (UTC)
Rose vampire
Is it possible for us to remove something someone has entered. If we can then please remove http://twilightsaga.wikia.com/wiki/Top_10_list:Best_vampire, User:Rose vampire is new in this wiki and I think did not clearly understand how the wiki works. Thanks David Cullen 15:08, February 11, 2012 (UTC)
Deleted comments
Okay, thanks. I'm still learning. Can I ask you something? o.O Can I call you Mr. Onion? Don't blame me! You were the one who started all that grocery category! XD Just kidding. Nike's Girl 16:07, February 12, 2012 (UTC)
- Okay, Mr. Onion. :) Nike's Girl 16:12, February 12, 2012 (UTC)
Re: Maxroxy and publicity.
Thanks. I blocked Maxroxy and deleted some of his recent comments. LuckyTimothy had already blocked the spamming IP. -TagAlongPam (talk) 16:23, February 12, 2012 (UTC)
Mr. Onion
Okay, I'll call you Mr. Molina when you do foolinsh things.The thing is, that you almost never do foolish things. I'll call you Mr. Onion anyways. ;) Nike's Girl 17:00, February 12, 2012 (UTC)
- Hmm, again, you have done some stupid things (aka making Team garlic category, Team onion category) so, there is no reason to worry about, right? Nike's Girl 17:11, February 12, 2012 (UTC)
RE: Maxroxy
This kid is killing me. I saw some of his first recent trollings on Bells' talk page, and deleted the rude comments, but then I had to log off for the day, and it turns out he's only done more. I'll most definitely keep an eye on him. Best, TeamTaycob 18:32, February 12, 2012 (UTC)
- That seems a bit obvious, besides the fact that he's probably ten years old. I just can't take the "556677" thing seriously.
- TeamTaycob 18:49, February 12, 2012 (UTC)
Re: Vandalism
Ban me, I don't give a fuck. I just think Twilight is a piece of shit. Therefore, I go and spam/troll. Simple as that. Catch my drift? :) Austin Belt 20:06, February 12, 2012 (UTC)
If you catch my drift like you said, then I believe that you see what I'm doing here. I might keep going, I might just stop....I guess we'll have to wait and see what my conscience tells me to do. :) Austin Belt 20:05, February 12, 2012 (UTC)
RE: Austin Belt
Done. MS, you are on it. You monitor this Wiki like crazy, lol. Thanks. :)
TeamTaycob 20:57, February 12, 2012 (UTC)
Adoptive sisters
The guide say :
The Amazon coven consists of three sisters, Kachiri, Zafrina, and Senna, all natives of
the Pantanal wetlands. The sisters never interact with humans except when hunting; they do not
associate with them or make any pretense of behaving in a human way. They are feral in
appearance and rarely leave the unpopulated wetlands except to hunt. Few vampires—including
the Volturi—have ever heard of this coven.
So I was just wandering if we should add them as Adoptive sisters in the family box. Also in the guide family part it say ______ is a member of the amazon coven along with her sisters
Thanks David Cullen 11:55, February 13, 2012 (UTC)
Ok added the categories too.
David Cullen 12:46, February 13, 2012 (UTC)
Re: Your edits
Ya know you better Shut up and just leave me ALONE cause i'm not in the mood to deal with somebody stupid enough to mess with people that leave a similar picture to yours so shut up and get off my freaking nerves! —Preceding unsigned comment added by Pennka (talk • contribs)
Re: Relationships
I agree with merging categories (ex. husbands and wives to spouses) but not splitting them (ex. siblings to brothers and sisters). Less is more. -TagAlongPam (talk) 22:18, February 13, 2012 (UTC)
- "Imprinting-based relationship" doesn't really make sense since it implies the pages are relationship pages and not pages for characters who are in imprinting-based relationships. Maybe "Imprinters and imprintees" instead? -TagAlongPam (talk) 03:33, February 15, 2012 (UTC)
- I meant you could call the one category "Imprinters and imprintees" instead of having two separate ones. I don't think we'll come up for one word that fits both. -TagAlongPam (talk) 12:24, February 15, 2012 (UTC)
Why did you undo my edits on the pages for Midnight Sun and Forever Dawn? Are they not books? Team-Jacob Girl"I'm betting on Alice" 00:03, February 15, 2012 (UTC)
But they are books. They are unpublished books. Midnight Sun is a "companion novel". On the page for Forever Dawn it says "Meyer says that the book". As far as I can tell, they are books. Team-Jacob Girl"I'm betting on Alice" 20:42, February 15, 2012 (UTC)
- If I could step in here—it doesn't seem like you're giving enough explanation of the category system for Team-jacob girl to understand. She probably doesn't realize that the category system is a tree, blahblahblah, and the "Books" category contains everything categorized as "Unpublished". -TagAlongPam (talk) 03:18, February 16, 2012 (UTC)
RE: User Pennka
Have been away because of a bit of an emergency. Not sure if this user got taken care of or not. I'm sure you have probably gotten one of the other admins by now to handle it. You will probably have to do that for a few more days -- I'm not sure how long I will be absent from the computer. LuckyTimothy 20:48, February 15, 2012 (UTC)
- Well, it wasn't quite the emergency I was lead to believe it was, but you tend to overreact when it comes to your child, lol. LuckyTimothy 02:17, February 16, 2012 (UTC)
Known shape-shifters
Thanks for creating the page, MS. I would have done it myself, but I don't really have much time in the morning and the evening anymore. Sports, music, etc. is more time-consuming than I thought. Thanks! :)
TeamTaycob 02:01, February 16, 2012 (UTC)
- Violin isn't that scary...if you're good.
- TeamTaycob 14:41, February 16, 2012 (UTC)
- You'd make an excellent kazoo-player, I'd bet. All you have to do is hum into a piece of plastic.
- TeamTaycob 15:06, February 16, 2012 (UTC)
- Watch it, bud.
- TeamTaycob 01:38, February 17, 2012 (UTC)
David Cullen
hey minorstoop wats up do you know if david is on —Preceding unsigned comment added by Twitwitwiteamedward (talk • contribs)
Re: Referencing non-official sites
That depends—what is the site being used for and how reliable is it for that use? -TagAlongPam (talk) 02:21, February 17, 2012 (UTC)
Re: "Familial" Categories
I understand the predicament. I just figured that we should keep it at something less awkward until something better invades our brains. If you need any help, I somewhat enjoy meticulous work, and I'd love to help. And I try to leave a description if I feel it is necessary, and I'm sorry, I just didn't feel I had to justify my actions with my edit, so I'm truly sorry. -TheLunarEclipse
- Oh, and with the "Female" thing, I was trying to change one category, and accidentally messed that one up. My bad! -TheLunarEclipse
- Hey, it's my fault, and as you can tell, I haven't been very active in the last year, but I'm making a comeback, haha! I just saw that one page had that changed, didn't see the rest already had this, so I just reverted it without checking so I'm sorry! But good look with the categories, and yeah, I wish there was an easier English word for "Imprintee"... —Preceding unsigned comment added by TheLunarEclipse (talk • contribs)
hey wat up i dont think i know you but i just want to make some friends
Do you think...
That this http://twilightsaga.wikia.com/wiki/Reasons_why_the_Cullens_and_the_Volturi_should_work_together page should be deleted? There are no reasons at all. :) Nike's Girl 14:33, February 17, 2012 (UTC)
RE Pictures:
Thanks for the information. Plus this gives me more information to use this wiki more. Thanks again! Plus can you give me more information on the templates and stuff. This will help me heaps.
Has someone already taken care of it? I can't seem to find any comments or user contributions for the given IP. TeamTaycob 16:16, February 18, 2012 (UTC)
- Disposed of. Those comments were creepy. TeamTaycob 16:28, February 18, 2012 (UTC)
In correlation to badge obtainment.
Thanks, I now think I know what it's meant by not just editing for badges. Correct me if I'm wrong, but they're talking about discouraging inexperienced users from editing just to get badges. -- ImperiexSeed, 3:01 PM, February 19th 2012
- Well, that's apparent, I was merely talking about the rules with the badges, that's it. But for any wiki, pointless editing produces nothing useful. Also, removing commas to get recognition is just immature. -- ImperiexSeed, 3:42 PM, February 19th 2012
RE: VF4 confessions
This user is getting on my last nerve. I'm not going to block her, but I did disable commenting on her so-called confessions blog. TeamTaycob 20:31, February 19, 2012 (UTC)
- ...This is a problem....TeamTaycob 20:45, February 19, 2012 (UTC)
- Look Minor, I was sticking up for my friend TeamTaycob that isn't a crime and I am getting annoyed with VF4's blogs. I am sticking up for those who are only telling the facts and what VF4 says isn't facts.
Hi, since there is a category for Hospital staffs I was thinking if I should add a category for the police and if yes than what do you think it should be named ??
Thanks David Cullen 12:22, February 20, 2012 (UTC)
Shall I name them 'Forks police' ??
Thanks David Cullen 12:39, February 20, 2012 (UTC)
Re: Why make a blog
Trust me, I appreciate that VF4 has her opinions and she's definitely entitled to expressing them, but she seems to realize that her blogs cause trouble when she makes them. I just want to keep what little peace there is around here.
Lavenda 14:11, February 20, 2012 (UTC)
Dude, why?
Seriously? Why did you undo my edits? You had no right. There are categories for Images of Kristen Stewart. There are categories for Images of Taylor Launter and so on. But you undo my edits. It seems like your doing it just for spite. I would really love to hear why you are always undoing my edits.
I not saying this just to piss you off. I believe in honesty and telling people the truth, not matter if it might hurt. I'm just telling you how I feel.
Please don't take this the wrong way. Team-Jacob Girl"I'm betting on Alice" 20:44, February 20, 2012 (UTC)
- First, thanks for taking time to talk this over with me. I recently had a friend read my last message to you, and I'm told I come across as bitchy. For that I'm sorry. I'm not normally so bold, but yesterday I was not having one of my best days.
- I see your points and I'm going to agree to disagree. We all have our opinions. Like I said before, I believe that everyone should just say what they feel.
- I see now that my last message sounded like a rant. I assure you it was not. I hope we resume our editing as normal with no hard feelings.
- Forgive and forget, as I always say. Maybe? :) Team-Jacob Girl"I'm betting on Alice" 15:41, February 21, 2012 (UTC)
- Good deal. :) Team-Jacob Girl"I'm betting on Alice" 16:00, February 21, 2012 (UTC)
Hi, I was just wondering should the Quileute be a sub-category of Humans since a group of them are Shape-shifters and some were sprit warriors ??
David Cullen 14:29, February 23, 2012 (UTC)
Don't know I only went there to hide the gallery search thing and did not do anything else it just happened.
David Cullen 15:21, February 23, 2012 (UTC)
Top 10 lists
i have created 2 top 10 lists
the first is top vampires
the second is the best powers
just wanted to tell u if u wanted to vote your fav
Hello55522 09:47, February 24, 2012 (UTC)
Why are most Peoples signatures like youres in bug wrighting WyattOrb 21:11, February 24, 2012 (UTC)
I know how but Wyh are they all the same nearly
I makes anything like Template:Key
Re: Photopop Character Category
Hallelujah. -TagAlongPam (talk) 05:19, February 25, 2012 (UTC)
- I never liked it, but I wasn't in favour of undermining the Wikia staff members over it. -TagAlongPam (talk) 17:06, February 25, 2012 (UTC)
Stop it
I'm going to an admin about you im sick of you undoing my edits you did it to my other account CharmeRuler Wyatt Speak Contribs VD 22:09, February 25, 2012 (UTC)
Mr.Stoop what did u mean on TeamTaycobsodealwithis's talk oage about editing pages and being an admin in a jiffy and messges to you? —Preceding unsigned comment added by Wyatt Matthew (talk • contribs)
Okay i have somebody from Wika Central working on i dont see the problem but ill aske somebody to fix and could we forget about the rumble we had about undoing edits? Wyatt Speak Contribs VD 16:02, February 26, 2012 (UTC)
Maxroxy342 and his many other personalities
I'm even more sick of this kid. I blocked his Maxroxy342 account for a month, and kickbanned his newest account "Maxroxy34teamtwilight12454". TeamTaycob 15:26, February 26, 2012 (UTC)
RE: Stubs
You are certainty more knowledgeable with the use of categories than I. I only know that most articles are pretty much categorized how they should be and nothing really needs adding. The only categories I really add anymore is when I move an article that needs to be a blog and I have to put "Blog post". LuckyTimothy 21:19, February 27, 2012 (UTC)
The link you are sure to ask me for
Here is a link to prove there will be more then one volume for the New Moon Graphic Novel. http://www.twilightish.com/2012/02/new-moon-graphic-novel-gets-release.html
It says on Amazon.com you can buy Volume 1. That must mean there will be more then one. Team-Jacob Girl"I'm betting on Alice" 21:20, February 27, 2012 (UTC)
Re: New Moon graphic novel
The Twilight graphic novel has multiple parts but we have included them on one page. We should do the same thing for New Moon. -TagAlongPam (talk) 21:38, February 27, 2012 (UTC)
What do you think?
Do you think there should be a catorgory for Graphic Novels? If each book gets two graphic novels, and let's say Breaking Dawn gets three, we will have ten graphic novels. Should there be a catorgory for them? It's just an idea I had. Let me know. :) Team-Jacob Girl"I'm betting on Alice" 15:37, February 28, 2012 (UTC)
Oh my gosh, I cannot believe I capitalized the N in novels! I am such an idiot. I was not thinking at all. I'm sure my mom (I was home schooled) would be so pleased. :( I am so sorry.
And about the catorgory making part, I thought I did. I added the catorgory "Graphic novels" and then clicked on it. I was told that was how you make a catorgory. Is that not the right way? Team-Jacob Girl"I'm betting on Alice" 20:22, February 28, 2012 (UTC)
That's for helping me with the category.
LOL. I swear, my fingers are not working today! :D Team-Jacob Girl"I'm betting on Alice" 21:15, February 28, 2012 (UTC)
Hi so why did you undo my edit but please don't fall out with me but i dont understand why there is a * there WyattVisit 17:58,3/2/2012
Okay but... WyattVisit 18:34,3/2/2012
Re: Known humans page, and species-specific insults.
Those list pages seem pointless to me. The category system can serve a similar purpose, and groups like hybrids and humans also have templates on the applicable pages that link to all the others. There is also a Vampire Index page that makes the "Known vampires" page redundant. I don't think we need the insult pages either; seems like the first one was the sort of thing that should have been moved to a blog but was overlooked. -TagAlongPam (talk) 03:44, March 3, 2012 (UTC)
Hi, is gallary made the same way a page is made but templates and categories are added to make it like that ??
David Cullen 11:40, March 4, 2012 (UTC)
ok thanks
David Cullen 13:52, March 4, 2012 (UTC)
how r u?
please send messege back when u recieve so i know u got it
hello55522 16:27, March 4, 2012 (UTC)
RE: Chat bans
A few people from outside Wikis decided to troll this Wiki's chat, and things got very ugly very quickly. TeamTaycob 21:53, March 4, 2012 (UTC)
- Thanks. At one point they were all trolling, so all I really had to do was go down the list of users occupying the chat. 6 chat bans, at least 4 pages deleted, and one user blocked. This must be my lucky day. TeamTaycob 21:57, March 4, 2012 (UTC)
What was your reasoning for separating the two categories? -TagAlongPam (talk) 12:53, March 8, 2012 (UTC)
- I don't see why graphic novels shouldn't be considered books. They're just books with a different style and more focus on the images. -TagAlongPam (talk) 20:13, March 8, 2012 (UTC)
- On further thought, we don't even need a "Books" category if we have Published/Unpublished, because any book would fit under one of those two. If we're set on distinguishing whether things have been published or not, we're probably best off with only "Published books" and "Unpublished books". -TagAlongPam (talk) 15:48, March 9, 2012 (UTC)
Hey, so can you join chat so we could talk about the edits?
Carlos Los Davis 00:03, March 9, 2012 (UTC) —Preceding unsigned comment added by Carlos Los Davis (talk • contribs)
RE: Olympic Coven page
When I first loaded the page, the content was missing for me, too. I looked at the last revisions and rolled back the last edit, to see if anything would happen. The page went back to normal. Thanks for telling me. TeamTaycob 04:35, March 9, 2012 (UTC)
- No problem. :) But you really do need a new nickname. "MS" is getting old, and I could never get used to "Onion." I think I need some time to think. TeamTaycob 05:50, March 10, 2012 (UTC)
Re: Pic placement
Alright, then. I thought it looked a bit awkward and I was about to change the rest but I got distracted by other things. I guess it really doesn't affect the pages too much - it's just my OCD kicking in. ;)
LavendaBrunette 18:28, March 9, 2012 (UTC)
Just letting a few of you know that I'm leaving today for a week-long vacation and I probably won't have internet access while I'm gone. Don't have too many parties while I'm away. -TagAlongPam (talk) 21:35, March 10, 2012 (UTC)
I just happened to see her talk page, and there is a block template there. What happened, exactly? TeamTaycob 13:45, March 12, 2012 (UTC)
- Trying to block yourself is a pretty bold move. It's just weird, though... TeamTaycob 14:12, March 12, 2012 (UTC)
No I only put it there to remind myself not to be argumentive all the time.
Edward Is Better 23 00:43, March 13, 2012 (UTC)
Re: Template
I didn't know that, but thank you anyway. :) DenaliLoverI freaking love the Denalis! 17:04, March 15, 2012 (UTC)
Just about to do that, Minor. Thanks! TeamTaycob 15:28, March 18, 2012 (UTC)
RE: 1/2 cent
LOL at me leaving me reply on the wrong user's talk page. Anyways, IMO, it probably wouldn't hurt. Charmed-Jay is hardly even around, TagAlongPam is on vacation and the only admins around here are TT and LuckyTimothy. But, whatever floats your boat. --Love and Lust 21:22, March 18, 2012 (UTC)
Re: Categorization policy.
I'm sorry to say that I don't exactly understand what you mean. What would be the new categories, and what would they be replacing? -TagAlongPam (talk) 00:53, March 19, 2012 (UTC)
- Ehhh...I like keeping the movie stuff separate from the book stuff, since there are places where they diverge. -TagAlongPam (talk) 11:49, March 19, 2012 (UTC)
- I had a great time, thanks for asking! I don't want to completely shut down your new categorization idea, I just think we need to distinguish between the books and films. -TagAlongPam (talk) 20:13, March 19, 2012 (UTC)
- Let's start with the cast/crew for now. Maybe we don't even need to specify which films they're in (by adding the *film categories), just categorizing as "Cast" (or "Actors") or "Crew" might suffice. -TagAlongPam (talk) 18:13, March 20, 2012 (UTC)
- Composers and directors are also part of a film's crew. -TagAlongPam (talk) 03:45, March 21, 2012 (UTC)
yeah i dont mind. —Preceding unsigned comment added by Twilightsagafan (talk • contribs)
Candidates for deletion
Been slacking off and haven't checked this page in a while, but I'm a bit confused with the categories up for deletion. At one point the film cast and actors were used for every page. And newborn army was as well. I'm sure you and Pam have been doing some reorganizing with the categories but before I deleted I was just curious about why. LuckyTimothy 17:45, March 21, 2012 (UTC)
It did not work
hey! i put in the "code" you told me to put in for my signature but it did'nd work! i can tell you my password and then when your done my signature i can change my password! I JUST CANT GET IT !!!!!! —Preceding unsigned comment added by Twilightsagafan (talk • contribs)
Re: Gendered actors
No, no. I see no point in that. -TagAlongPam (talk) 16:36, March 24, 2012 (UTC)
RE: Blog Admins! and Hunger Games
Deleted it like you mentioned. I only skimmed to see if the comments had as usual gotten out of hand for me to block comments initially. LuckyTimothy 14:12, March 25, 2012 (UTC)
Re: User Flowerlove
I think any user can modify the related videos, though I'm not 100% certain. -TagAlongPam (talk) 03:49, March 27, 2012 (UTC)
I'm so so sorry! Natlie is new, dont they get three strikes!? I can train her. Please! iT WONT HAPPEN AGAIN!
Carlos Los Davis 01:53, March 28, 2012 (UTC)


text:
The Beavers (52-12) won the first 1-0 game at the CWS since 1985. They now face Mississippi State on Friday needing to beat the Bulldogs twice to reach next week's finals.
The Hoosiers (49-16) went 1-2 in their first CWS appearance and were shut out for the first time this season. Indiana's Aaron Slegers allowed seven hits in his first career complete game.
Boyd, who pitched his fourth complete game and third shutout this season, flummoxed the Hoosiers with his mix of fastballs and off-speed pitches.
The Beavers scored in the fourth when Kavin Keyes singled, went to third on Ryan Barnes' double and came home on Jake Rodriguez's sacrifice fly to right.
Boyd earned his first win in five starts since May 10 against Stanford. He had a loss and three no-decisions in between.
The Beavers played error-free defense behind Boyd, picked off runners in the first and third innings and turned a double play in the sixth.
Boyd, who was drafted in the sixth round by Toronto, took the loss in that game, allowing a run on two hits in an inning of relief of Andrew Moore.
Big Ten champion Indiana was the first team from the conference to make it to the CWS since Michigan in 1984. The Hoosiers were the first from the Big Ten to win a game here since the Wolverines beat Stanford in 1983.
But they struggled offensively, particularly against left-handed pitching, after batting .309, averaging 9.

subset: commoncrawl


text:
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text:
No Title
No Title
No information
An Xtransceiver (Japanese: ライブキャスター Live Caster) is a Key Item that first appeared in the Generation V games. The Xtransceiver allows the player to communicate with NPCs and other real life characters through the C-Gear.
The Xtransceiver has been used many times through out the game. Mostly it is Professor Juniper, Cheren, Bianca and the player's mom who will call. The screen fits up to four people that consists of the caller, and mostly the person(s) called. It can call at least 2 minimum people and at a maximum of four.
In Pokemon Black 2 and Pokemon White 2, there is a dropped Xtransceiver near the enterance of the Nimbasa City amusment park. It belongs to a woman named Yancy.Or, if your character is a girl, it belongs to her counterpart; Curtis. They call you periodically, and comment on your preferences that your character has.
|Generation II
|Generation III
|Generation IV
|Generation V
|Generation VI
|C-Gear · Xtransceiver
|Pokémon-Amie · PSS · ST · Pokénav Plus


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text:
Prince's Sister Tyka Nelson Storms Out of Family Meeting. Why?
- 10:57 AM, Apr 29
2013 MTV Movie Awards - Arrivals
Photo credit: Adriana M. Barraza / WENN
To fit your screen, we scale this picture smaller than its actual size. The original picture size is 633x1000 pixels and this photo has been viewed 2194 times since April 14, 2013


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Might & Magic Heroes VI Beta Impressions [pic heavy]
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Gaming Trend Senior Member
Posts: 5646
Homeworld: Remastered
Might & Magic Heroes VI Beta Impressions [pic heavy]
June 29, 2011, 01:44:05 AM »
:: HOMM VI Impressions - Day 1 ::
Well... how should we begin? It's been a LONG time since I've done any type of beta impressions post here at GT. I tend to really get into them when I do decide to do it... but my work schedule is borderline masochism as of late, so who knows how this will turn out. At the very least, this first post should be above average.
A very short history in way of background: I have always been a pretty huge HOMM fan. I have them all, I like them all, I am biased toward them all, and would probably buy "HOMM on a Shit-stick" if it was released for under 100 bucks. That being said, I will try to keep this from being a lame HOMM geekfest of an impressions thread, and instead just try to explain what I'm seeing as I play the game. I have never been an overly critical type of game player (with the exception of sports games) - so this will probably be a pretty even-keeled walkthrough. I will assume you guys can go to any website/fansite/youtube link/homepage, etc... and get the basics of the game, so I'll spare you that. Instead, let's just kind of focus on what you see and experience as you start the game. Beginning with my pre-order on Steam, the beta opened up and I downloaded the client directly from Steam, cut & paste my beta code in, and voila' was up and playing in no time.
The opening screen is
similar to Settlers VII - and has all the little bs icons. They're quite ignorable though, so it's not a big deal. How the game is copy-protected, and whether or not you need to be connected to the internet is beyond me. I really don't care, but if you do - I'm sure the info is easy enough to find. I went through most of the options screens, and there are a good number of options for GUI and interface type things, including a difficulty screen shown above.
One of the first screens you will see is the Dynasty Tree sceen. I don't know exactly what it's purpose is yet, but you get to sort of "make" your avatar or hero or something here. You can see all the initial choices you have for making him/her - and it's actually kind of fun, albeit like I said, I have no idea how it fits into the game longterm. Below is a picture of my hero after spending a few minutes going through all the options you see above.
Also of note... it appears you can make multiple heroes this way. And the choices you get in way of customization of these heroes is pretty exhausting when it comes to spending "starting points" on skills and such. There are so many choices available, I could never go through them all. What I've done instead is take a picture of just one subset of choices available to you. What you are looking at below is the Abilities Tab on the detailed section of hero creation. The fist in a circle represents the characters Might skillset. The five icons below that represent 5 subsets of skills that fall under Might. The eight skills underneath that represent just the skills under the left-most icon which represents 'Valor' or somesuch thing. Every single one of the 5 icons has it's own subset of skills. And this is JUST under Might.
The blue vial next to the Might icon is the Magic icon - and it has even more subsets based on the schools of magic. And underneath those schools are more icons. The orange crown icon is Tactics, and it has the smallest amount of choices under it. I took a picture of that below. I also hilighted "Inner Eye" - which appears to be a Sanctuary Faction tactic, so you could get an idea of what the tactics are and how they affect gameplay. As you can see, there are also tabs for Dynasty Traits, Dynasty Weapons, and a place that looks to be where you can write up a backstory for your hero. Again, I don't know what all this is actually
yet, but it's fun to mess with.
At any rate, when you are done doing this, you can click on the little single player icon and begin the tutorial campaign. You get a nice little cutscene (that was choppy and laggy for me at least) - followed by some average voice acting, and a quick little background of what hero you are playing and what your immediate goals are for this particular scenario. Arguably a step above other HOMM games, and perfectly fine from an immersion standpoint, even if not holding a candle to a Bioware title introduction. It's at this point that HOMM VI starts to resemble older HOMM games. Your little hero is on his horse outside your starting point, a path leads south in between really nice terrain graphics including mountains, trees, and a nice sense of varying elevation, and your first Quest is given to you. Yep, HOMM VI has quests, and they are like little mini-goals that you have to accomplish within the over-arching goal of the scenario itself. Now... it's possible this is just a tutorial mechanic to teach you the game, but since they went to the trouble of making a Quest screen (see below), it's probably used throughout the whole game.
One of your tasks will be to kill some wolves, which of course teaches the player the basics of tactical combat. As you progress further in the tutorial mission, you get to fight demons and such (see screen below). I will say this as an initial impression of the tactical combat - I really like it. They have retained the initiative bar from Heroes V, which I really liked, as well as given some of the units some cool/useful/tactical skills. Your hero is able to act one time every turn (similar to HOMM III), either with spell or direct attack. The entire feel of tactical combat is slow and deliberate, and the graphics and movement animations are pretty darn good. I have yet to figure out exactly how camera control works, although at first glance, it doesn't
to give you quite as much control as HOMM V did. There is of course a good chance I'm missing something. More on that in a later post as I look into it. There is a typical summary screen of the battle before and after. The before shows you what you are up against, and the after shows you how you did. They are basic screens, without any real fanfare. During combat, you can right click on any creature to get it's basic stats. (thought I snapped a pic of that, but guess not). Spell effects and combat animations are also really good imo. The interface is basic, and doesn't feel cluttered, which again is good.
The basic screen of the game includes a little arrow that will bring up an overall kingdom view (pic below). It also serves as an overview for all your different heroes under your control. Again, there's nothing magical about these screens, other than I'm glad they included them, as they have proven to be extremely helpful in older HOMM games.
Soon after fighting the wolves and other nasties, you are given control of your first town. I am not sure how I feel about the town screen and related creature upgrade/purchase screen (shown below). This has always been a point of contention for HOMM fans, as stupid as it may sound. The reason behind that is that town and creature management is a pretty core component of the HOMM series, so a little thing like this can turn into a pretty heated topic on the HOMM forums. As I unlock more things and get futher along in town and creature development, I think I'll make more of a judgement on that subject.
So overall, what do I think so far? I'm cautiously optimistic about it. It's way too early to tell. I
say that I like the graphics, the animations, the tactical combat, and the music so far. That's a start I guess. I'm going to try and play a little each night, and I'll update as I go in case there are still HOMM fans other than me floating around our forums. Feel free to ask questions, but honestly, I probably won't know the answers yet. I think I'll need a few more days with it before I figure out what some of the new screens actually do.
"Let your enemies fear, for a harlequin of the Laughing God dances at your side."
Lord Percy
Gaming Trend Reader
Posts: 230
Re: Might & Magic Heroes VI Beta Impressions [pic heavy]
Reply #1 on:
June 29, 2011, 07:54:13 AM »
I think that town screen looks fine, with the different tiers and such. It's a bit hard to tell from the one unlocked icon, but if it works like I think it does, it's not much different from previous HOMM games.
The problem I had with King's Bounty is that it all felt very stale after having played the HOMM games up to number 5. I had the same problem with Shogun 2: Total War, which was just a rehash of the exact same game mechanics that I had enjoyed immensely when playing the earlier games, but which were getting old and boring in the latest iteration. How "fresh" does HOMM VI feel? Does it feel new, or does it give you a "been there done that" feeling?
Gaming Trend Senior Member
Posts: 6076
Re: Might & Magic Heroes VI Beta Impressions [pic heavy]
Reply #2 on:
June 29, 2011, 12:24:15 PM »
I have been watching this for a while now and decided to go ahead and take the plunge on the preorder.
Gaming Trend Senior Member
Posts: 13376
Re: Might & Magic Heroes VI Beta Impressions [pic heavy]
Reply #3 on:
June 29, 2011, 12:43:22 PM »
Thanks for the impressions, looking forward to more feedback. I've probably put more hours into HOMM III than any other game, but for some reason, HOMM's IV and V fell pretty flat for me. Certainly keeping an eye on VI, but not sure I want to splurge for the whole thing right away.
"Sans, stop plaguing my life with incidental music!" - The Great Papyrus, Undertale
Gaming Trend Senior Member
Posts: 3504
Re: Might & Magic Heroes VI Beta Impressions [pic heavy]
Reply #4 on:
June 29, 2011, 04:44:11 PM »
Thanks for the impressions Lockdown. My wife is a HUGE HOMM fan - it's really the only video game I've ever seen her really love, so I'm thinking of picking this up for her for her birthday. We both really liked HOMM V - while it wasn't my absolute favorite of the series, I thought they did a fairly decent job of updating the game after the HOMM IV debacle.
I don't mind that simple town screen - I'd rather have a clean interface that I can quickly see what I have and make quick decisions than a bunch of ornate 3D flyovers of a town that I will get bored with after seeing it once.
Gaming Trend Senior Member
Posts: 2221
Re: Might & Magic Heroes VI Beta Impressions [pic heavy]
Reply #5 on:
June 29, 2011, 06:56:07 PM »
What was so bad about the previous HOMM? I can't recall except that it got a very poor reception. Is this one brand new or reusing the engine/assets?
Gaming Trend Senior Member
Posts: 6076
Re: Might & Magic Heroes VI Beta Impressions [pic heavy]
Reply #6 on:
June 29, 2011, 09:04:13 PM »
Ok, the process for downloading the beta is an absolute cluster. I preorder the game, and get a link to download the beta guide. With that is a text file that tells me to go to a specific website to download the beta. Except the website it gave me just redirects to the main game website with no way to get to the beta. Lockdown or anyone else who grabbed the beta, tell me I am just missing something here.
Gaming Trend Senior Member
Posts: 5646
Homeworld: Remastered
Re: Might & Magic Heroes VI Beta Impressions [pic heavy]
Reply #7 on:
June 30, 2011, 02:25:19 AM »
:: Heroes VI Impressions (Day 2) ::
So, picking up where we left off Duke Slava (our hero in the tutorial mission) has now progressed a little further along the map. He has found and taken over a sawmill among other things, which grants our faction +2 wood per day. There is no having to go collect this wood by visiting it or anything. It just bumps your stockpiles [+2 wood] every day that you maintain control of it.
Moving a bit further down the road, our hero runs into the first group of monsters that want to join our cause (see pic). In previous HOMM games, this occurrence was dependent on numerous things; including diplomacy, faction, strength, etc Im not sure how it works in HOMM VI yet, as Im guessing this joining of the Orcs was hard-scripted into the scenario. Anyway, it gives you a picture of who wants to join you, but I dont think you can right-click here to see their strengths and weaknesses. Kind of a bummer.
Moving a bit further, we come across a chest which gives us the typical HOMM choice of gold-in-pocket or experience points. I chose XP which led to our Duke's first level-up. Seeing as this a a big deal in HOMM games, we might as well go through the Hero screens now. The very first screen that pops up shows you your Hero's statistics and how the level-up improved them. I was not given a choice on these attribute bonuses by the way. They may be pre-determined by your Hero's class or something.
The second screen here is labeled as the Army Screen, which shows your hero, his gear slots, his currently equipped gear, his backpack, his artifacts, and of course the current army he is travelling with. I
you can right click on just about anything in this screen to get more details of the items, but I'm not 100% sure of that.
Regarding your army, as you can see from highlighting the Orc picture, you are able to see all the statistics for this particular creature stack, as well as their 'Special Attributes', which when you mouse over them will give a description of how they work. We wont go over them here, but the Orc Maulers have some really cool skills for tactical combat.
The next screen is the Abilities screen, and is quite similar to what I showed you guys on Day 1 only without the massive amount of points to allocate up front. There is still quite a bit here, so lets go over some of it really quick
From top to bottom, you see your hero's name; the fist in the corner indicating he is a Might Hero (I think); the Might / Magic / Tactics icons (of which only Might is unlocked); The sub-categories for the Might set of skills, which include the following: Paragon; Realm; Tactics; Warcries; Warfare. Duke Slava (at least when going from lvl 1 to lvl 2) gets to choose from only the Warcries tree, hence why it is the only one of the five that is unlocked. Below that you see all the Tier 1, 2, and 3 skills under Warcries. He gets 1 point to spend, and they are between the following tier 1 options: 'Stand Your Ground', 'Rush', 'Heroism', and 'Flawless Assault'. Since he started the campaign with 'Stand your Ground', I am going to go with 'Rush', which you can see a description of in the pic below. Let me give my opinion of this method of leveling up your hero: I seriously love it. In a similar way as to Civ 4 & 5, the player is given the chance to decide how his units will grow, HOMM VI takes some of the randomness out of hero progression, and gives it to the player. Now granted, some HOMM games already did this to an extent, but HOMM VI gives even more control to the player, which I personally really like.
Now that we chose that and are back on the adventure screen, the game tells us to open the Dukes spellbook. His particular book is divided into 3 main sections: Life / Balance / Death. As a quick example, the 'Stand Your Ground' warcry is considered a Life doctrine, while our new skill 'Rush' is considered Balanced. The Duke is again a Might Hero so I cant comment yet on how the Magic heroes spellbooks are organized.
Now that were done with all that, lets play a little more before I go to sleep.
So our first week in the tuturial mission is now over, which means it is a new week, which has been dubbed The Week of Training. In traditional HOMM fashion, each week brings with it a bonus of some type. This weeks bonus applies to all 1st tier troops, and therefore would allow our town to hyper-produce their first tier troops. I'm pretty sure our sentinels are tier 1. In the town screen, it appears they are tier 1, but I'm unclear as to why it says 'Rank 2' in the picture below, unless that is referring to our town rank. (Probably is). Undetered by such small things, we are going to hire those Sentinels anyway. See the picture below, in which we move the slider up all the way in order to hire all 13 available sentinels. You can also get a sneak peek on this screen of what the Sentinels will eventually be upgradeable to (in this case Praetorians) as well as looking at what their stats will be. (I didn't snap a pic of that unfortunately)
Next up on our things to do is to continue travelling east as I saw a goldmine earlier I wanted to envelop into our empire. Along the way, we run into a magical cape that is being guarded by some demon hounds. I think our group is more than strong enough to dispatch them before heading back to our town to pick up those 13 new sentinels. So its time to fight again, and time to see what these Orc Maulers are really made of!
So, without showing you every stage of the battle (this is not an AAR afterall) we won the fight and galloped off with a new cape. There are a few things I want to show you in terms of the combat screen though, as although they are small, they are cool nonetheless.
First is the initiative bar shown above. Notice a few things that make it helpful. Obviously the first is that you can see the general order in which combat will take place, ie. who goes when. Of note are the two icons next to the creature whose turn it is. The shield icon is something that is normally open to your creature stack that tells it to not act in an offensive manner, but rather brace itself for a possible attack. This will greatly up its defense for the turn. The second icon is simply a Wait command, which will drop the creature lower down in the initiative order. Also of note are the little red and/or green arrows showing next to the creature picture. This shows if the stack has a positive/negative/or both effect on them. You can then click on the creature to see the exact effect on it, be it good or bad. The hourglass in the center of the creature icons simply indicate if they have already taken their action this turn. (In this picture, our crossbowmen have a postive affect on them, a negative effect on them, and have already acted in this current turn).
The above screen is the combat log. This is normally turned off, but can easily be displayed with the click of a button if you want to review something that occurred in the current tactical encounter. Kinda neat, and very easy to read. I love combat logs, so this small feature is a big deal to me.
So, thats about it for tonight. With our new cape in hand, its now off to town to pick up those new troops, and then we're off to capture that goldmine. We were just given another quest as well... something about a horn. So we'll hopefully find that tomorrow as well.
Last Edit: June 30, 2011, 10:21:18 AM by Lockdown
"Let your enemies fear, for a harlequin of the Laughing God dances at your side."
Dante Rising
Gaming Trend Senior Member
Posts: 2532
Re: Might & Magic Heroes VI Beta Impressions [pic heavy]
Reply #8 on:
June 30, 2011, 11:18:50 AM »
Lockdown, thank you for the detailed early impressions. Hopefully this turns out to be a much better game than my recent foray into the latest Disciples release.
Gaming Trend Senior Member
Posts: 5646
Homeworld: Remastered
Re: Might & Magic Heroes VI Beta Impressions [pic heavy]
Reply #9 on:
July 01, 2011, 12:33:24 AM »
Not a problem. The tutorial mission is probably almost over (I'm guessing) - so there likely isn't a whole lot more to show until I try the skirmish map.
:: HOMM VI Impressions (Day 3) ::
Picking up where we left off, Duke Slava is off to the goldmine. In doing so, I notice it is guarded, and I wanted to show you what you can see if you right click on the stack to get an idea of what you'll be fighting. It's very much like HOMM V.
At about this same time, a familiar tune came up on my computer one of my favorite theme songs from Heroes of Might and Magic III in fact! I had heard they took some of the favorite songs from previous HOMMs and incorporated them into HOMM VI apparently that was not a lie. Awesome.
After a 5 turn combat for the rights to the goldmine, our hero and his army turn south and meet up with more Orc Maulers eager to join us. Soon after that, another treasure chest is found; taking the XP, the Duke reaches level 3. More automatic stat increases along with my ability point choice.
In case you are wondering, it appears a hero can start picking up Tier 2 abilities upon reaching level 5, and Tier 3 abilities at level 15. Due to those restrictions, I decide its time to take Flawless Assault, which is a warcry that grants the stack of my choosing the ability to inflict maximum possible damage for two combat turns very nice to cast on those Maulers. Travelling a little further south, it looks like that level up couldnt have come at a better time, as the computer points out to me that an enemy hero and her army await my immenent arrival. They just happen to be guarding another nice piece of equipment. This will probably be your first semi-tough tactical fight of the game.
Interesting enough, on the other side of the mountain from this Warlock Hero, I found a bonus that I thought I would head for before engaging her; but apparently she was onto my tricks, and chased after me when I ended my turn. A brief sparring of words took place, followed by combat. I took a picture of the early stage of this battle to show off what I hope to be signs of good tactical combat A.I. on the part of the computer. In a nutshell, the computer kicked my ass on initiative, and instead of rushing in at me with her melee troops, decided to stand her ground, as she obviously could not reach my troops in her turn. This is by no means a complex tactic, but still it is nice to see the computer recognize it as a valid first move when winning initiative and not being able to reach her enemy. Of course, her spellcasters wasted no time attacking my Priestesses, which by the way are excellent Healers. Not a bad first impression of the tactical A.I. (For those not familiar with HOMM, the darker looking grid squares show the movement allowance of the enemy troop I have highlighted, showing me how far they could move in their turn).
Another cool concept in HOMM VI is the concept of 'cover' in tactical combat. I took a pic of it as it relates to this rock, with the tutorial tip on so you could read how it works. And yes you are seeing that correctly cover CAN be attacked (demolished) neat.
So, after getting every mine of all types open to me on the map, (this was actually a quest, finding 4 of 4 mines) along with defeating the enemy hero, the Duke reaches level 4, takes the last ability open to him, and gets another quest that is going to be taking me underground into my family crypt. Should be fun as Ive been looking forward to seeing an underground map.
So my impressions of the game continue to be mostly positive. There are some glitchy graphical things I've noticed, but it seems like the type of stuff you would either see in a beta that is not yet fully optimized, or a potential flickering problem due to crappy ATI drivers. Nonetheless, I haven't seen anything too terrible yet. Combat is pretty slow paced due to the (generally speaking) high health of creatures. I personally like this better than some of the older HOMM games, but that is strictly personal preference, and you may feel differently. The sense of elevation on the maps is cool, and I think creating my own maps with the editor will be loads of fun. I feel like the biggest negative with the graphics so far is the ability to actually see some of the little doodads that you can click on in the adventure screen - some just blend in with the terrain to the point that they are hard to spot. I'm also wondering why you can't change the pitch of the camera. You can zoom and rotate easily, but why they would take away the ability to pitch and hold the camera where you want kind of baffles me - maybe I'm still missing something?
I may do one more impression post before trying out the skirmish map and then reporting on that.
"Let your enemies fear, for a harlequin of the Laughing God dances at your side."
Gaming Trend Senior Member
Posts: 3504
Re: Might & Magic Heroes VI Beta Impressions [pic heavy]
Reply #10 on:
July 01, 2011, 03:51:36 PM »
Seems like a lot of HOMM V, updated visuals, more robust hero customization, and some little tweaks here and there (AI, cover system, etc.) to keep things fresh. Sounds like a winner to me!
Gaming Trend Senior Member
Posts: 1325
Re: Might & Magic Heroes VI Beta Impressions [pic heavy]
Reply #11 on:
July 02, 2011, 02:56:53 AM »
I cant believe that I never given this series a play, Ive always for some reason taught it as a card game. I am very interested in HOMM6 to the point I downloaded the demo of HOMM5 to give it a try before I buy last night. I just saw that Steam is having a complete pack sale for $4.99 I am downloading it right now.
I plan to play V and the accompanying expansions with intentions to complete in time for the release of VI.
Thanks for the intro Lockdown.
XBox GAMERTAG:Juniordan (¿) (¿) (¿)
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Gaming Trend Senior Member
Posts: 8308
The Truth is out there
Re: Might & Magic Heroes VI Beta Impressions [pic heavy]
Reply #12 on:
July 02, 2011, 08:19:10 AM »
Sadly, Homm V is the worst of the series - I love them, but get Kings Bounty instead while waiting for VI.
A new one
Gaming Trend Senior Member
Posts: 5646
Homeworld: Remastered
Re: Might & Magic Heroes VI Beta Impressions [pic heavy]
Reply #13 on:
July 02, 2011, 02:19:46 PM »
Oh, this is good, and will save me a lot of writing:
Total Biscuit has a video of his gameplay through the beta up on youtube, and if you like his commentaries (I do) - you will like this a lot.
Note that he is taking a save game and showing you quite a bit of gameplay. He is playing from 'Broken Alliance' - which is the one multiplayer (similar to a skirmish in this instance, as you have a bit of control of AI players or real players taking the other faction slots) map that is included with the beta.
Should answer most of your questions and give you a good look at the game in general.
"Let your enemies fear, for a harlequin of the Laughing God dances at your side."
Gaming Trend Senior Member
Posts: 1325
Re: Might & Magic Heroes VI Beta Impressions [pic heavy]
Reply #14 on:
July 02, 2011, 04:36:25 PM »
Quote from: Razgon on July 02, 2011, 08:19:10 AM
Sadly, Homm V is the worst of the series - I love them, but get Kings Bounty instead while waiting for VI.
What did they do here, change the square tiles to an octagon and gave it a new name? Wow, It did get better scores.
XBox GAMERTAG:Juniordan (¿) (¿) (¿)
Wii: 2834 4528 4246 3222 (¿) (¿) (¿)
PlayStation: Spinks (¿) (¿) (¿)
Gaming Trend Senior Member
Posts: 908
Re: Might & Magic Heroes VI Beta Impressions [pic heavy]
Reply #15 on:
July 03, 2011, 04:53:13 PM »
Yogscast has a beta play also. Two parts are up with more to come.
Part 1
Part 2
Part 3
Last Edit: July 04, 2011, 04:33:06 AM by Gryndyl
Slush Pile Tweets
Amazon Author Pages:
Gaming Trend Senior Member
Posts: 11716
Re: Might & Magic Heroes VI Beta Impressions [pic heavy]
Reply #16 on:
July 03, 2011, 05:05:24 PM »
Quote from: JuniorDan on July 02, 2011, 04:36:25 PM
Quote from: Razgon on July 02, 2011, 08:19:10 AM
Sadly, Homm V is the worst of the series - I love them, but get Kings Bounty instead while waiting for VI.
What did they do here, change the square tiles to an octagon and gave it a new name? Wow, It did get better scores.
I can't tell if you're being snarky or not, but King's Bounty is really good.
Gaming Trend Reader
Posts: 228
Re: Might & Magic Heroes VI Beta Impressions [pic heavy]
Reply #17 on:
July 03, 2011, 08:50:09 PM »
Quote from: Razgon on July 02, 2011, 08:19:10 AM
Sadly, Homm V is the worst of the series - I love them, but get Kings Bounty instead while waiting for VI.
You can get King's Bounty Platinum (all three games: Legend, Armored Princess and Crossworlds) for $8.74 from
Amazon's download service
. Pretty cheap option if you want to take Razgon's advice.
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Mœbius Syndrome
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Britney Spears has stated, in a letter to her fans published before her album was released last week, that Britney Jean is her most personal work so far ("I can't believe this is my eighth studio album and I know I keep telling you that it is my most personal record yet, but its true and I'm really proud of that.")
Although reviewers seem skeptical of how genuine the note and the album are, the lyrics to the softer songs and their brooding intents just can't be faked. Britney Spears is a cultural icon not only for her talent, but for the perseverance of an addictively cheery outlook, her down-home to upscale life story, and for her love of true goodness and beauty—It's not naïvete, it's hopefulness, and millions recognize that and rely on it. That's why the words to the second single off Billy Jean, "Perfume," no matter how much she really means them, mean so much coming from her. The video premiered today on Vevo, and it makes the lyrics even more poignant. Obviously, it's half an ad for her fragrance, as was the lyric video, which acted as a prequel, from the POV of a jealous Britney Jean. (That part really seems beside the point, since it could have been a far more abrasive ad placement, and everyone has to "Work, B**ch.") In the official video, we're taken to a simple time in B. Jean's life—one which never quite existed for the former child star)—in which she and this total bad boy sneak into the pool and onto the roof of a cheap motel… It's her and him against the world, and it's all so familiar it hurts. What's even more familiar is the inevitable moment when she finds out her rebellious dude's rejection of authority doesn't exclude her, and she becomes an obstacle instead of an interest.
A stray text from "Cindy" lets our protagonist know what's really up, and the rest of the video shows a brunette acting out the exact same casual night with Britney's crush. It's in the way she looks at the camera more than anything else, and also, it's the way she won't back down, spraying herself with her own signature scent: "I'm gonna mark my territory…" He's not worth it, Britney (but you are).


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Did you know that the black mamba is one of the fastest snakes in the world?
Related species for the Rhinoceros beetle (Chalcosoma moellenkampi)
By Taxonomy
« Back to the Rhinoceros beetle (Chalcosoma moellenkampi)
Rhinoceros beetle (Oryctes agamemnon)
Information on the rhinoceros beetle is currently being researched and written and will appear here shortly.…
Elegant rhinoceros beetle (Oryctes elegans)
Information on the elegant rhinoceros beetle is currently being researched and written and will appear here shortly.…
Water beetle (Graphoderus bilineatus)
Information on Graphoderus bilineatus is currently being researched and written and will appear here shortly.…
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Dor beetle (Geotrupes stercorarius)
The dor beetle, for many people, is the archetypal 'beetle'. It has the classic beetle shape and colouration, being oval in shape with a…
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Pitt Island longhorn beetle (Xylotoles costatus)
Information on the Pitt Island longhorn beetle (Xylotoles costatus) is currently being researched and written and will appear here shortly.…
Meladema (Meladema lanio)
Information on Meladema lanio is currently being researched and written and will appear here shortly.…
Crotchiella (Crotchiella brachyptera)
Information on Crotchiella brachyptera is currently being researched and written and will appear here shortly…
Rack beetle (Tentyrina palmeri)
Information on the rack beetle is currently being researched and written and will appear here shortly.…
Ground beetle (Dromius sigma)
Ground beetles belonging to the genus Dromius are typically elongate, flattened beetles. Dromius sigma has a black head, and pale brown wing…
Water beetle (Laccophilus poecilus)
This attractive little water beetle has a pattern of pale markings on its wing cases. It was previously known at under three different…
Noble chafer (Gnorimus nobilis)
This chafer is a very attractive insect. It has a metallic-green body which is speckled with white. The whole body displays a brilliant…
Ground beetle (Bembidion nigropiceum)
Unlike many members of the Bembidion genus, the largest genus of ground beetles in Britain, this blackish ground beetle does not have a…
Soldier beetle (Rhagonycha fulva)
This soldier beetle called the 'bloodsucker' in some areas because of its bright red colouration. It is the most common soldier beetle in…
Diving beetle (Agabus brunneus)
This chocolate-brown beetle has no common English name. It is difficult to distinguish from a number of similar species, needing the close…
More about the diving beetle »
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Hairy click beetle (Synaptus filiformis)
This click beetle is blackish in colour, and covered in small, greyish fine hairs. The sides of the thorax are wavy, and the antennae and…
Cardinal click beetle (Ampedus cardinalis)
The cardinal click beetle (Ampedus cardinalis) has russet-red wing cases (elytra), a shiny black thorax and a covering of fine…
Ground beetle (Bembidion testaceum)
Bembidion testaceum is a predatory ground beetle that is very similar in appearances to other related Bembidion species. This is a genus of…
Death watch beetle (Xestobium rufovillosum)
The larvae of the common death watch beetle (Xestobium rufovillosum) are notorious pests of furniture and structural timbers in…
Stag beetle (Lucanus cervus)
The stag beetle (Lucanus cervus) is arguably the most spectacular looking beetle in Britain; the male looks like something from a…
Longhorn beetle (Jebusaea hammerschmidti)
Jebusaea hammerschmidti is a member of the Cerambycidae family, also known as the longhorn beetles or longicorns, which are characterised by…
Reed beetle (Donacia aquatica)
This is a spectacularly coloured beetle, having a metallic blue sheen over its whole body, and rainbow-like stripes down each wing case. The…
Cromwell chafer (Prodontria lewisi)
The Cromwell chafer is a Critically Endangered beetle found at just one site in Cromwell, New Zealand. It is a flightless beetle that…
Rose chafer (Cetonia aurata)
This beautiful iridescent beetle can occur in a variety of colours; the wingcases or elytra are typically bright green, but they may be…
Green tiger beetle (Cicindela campestris)
This species is the commonest British tiger beetle. All tiger beetles are long-legged and fast-running. When disturbed they make fast…
Ten-spotted pot beetle (Cryptocephalus decemmaculatus)
The ten-spotted pot beetle has the typical 'beetle' shape and comes in two colour forms: one is almost pure shining black; the other is…
More about the ten-spotted pot beetle »
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Common cockchafer (Melolontha melolontha)
This common, large beetle often crashes into lighted windows at night during early summer. It is a familiar beetle that belongs to the same…
More about the common cockchafer »
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Long-horned beetle (Macrodontia cervicornis)
The largest and most widespread of the longhorn beetles, this gigantic species is instantly recognisable for its striking patterning and…
Carabid beetle (Carabus olympiae)
A large, colourful beetle, Carabus olympiae is unusual in being endemic to just one small area of the Italian Alps. As in other ground…
More about the carabid beetle »
0 videos
Crucifix ground beetle (Panagaeus crux-major)
This rare beetle is largely black and very bristly. In shape, it has a characteristic bug-eyed appearance and a broad thorax. The English…
Pot beetle (Cryptocephalus primarius)
This rather shiny beetle (one of the larger Cryptocephalus species) has orange wing-cases (elytra), each with five black spots. The head and…


text:
Well today I dropped my T1 from shirt pocket height to a cement sidewalk. I have to give credit to Sony. The camera works fine and there are no dents. If you look very carefully at the corner where it hit you can see two little rough spots. I'm very impressed with the quality of its construction.
Here are two photos from Groton Long Point, CT on Long Island Sound, which I took after the drop.


text:
38 U.S. Code § 106 - Certain service deemed to be active service
prev | next
(1) Service as a member of the Women's Army Auxiliary Corps for ninety days or more by any woman who before October 1, 1943, was honorably discharged for disability incurred or aggravated in line of duty which rendered her physically unfit to perform further service in the Women's Army Auxiliary Corps or the Women's Army Corps shall be considered active duty for the purposes of all laws administered by the Secretary.
(b) Any person—
(1) who has applied for enlistment or enrollment in the active military, naval, or air service and has been provisionally accepted and directed or ordered to report to a place for final acceptance into such service; or
(2) who has been selected or drafted for service in the Armed Forces and has reported pursuant to the call of the person's local draft board and before rejection; or
(3) who has been called into the Federal service as a member of the National Guard, but has not been enrolled for the Federal service; and
who has suffered an injury or contracted a disease in line of duty while en route to or from, or at, a place for final acceptance or entry upon active duty, will, for the purposes of chapters 11, 13, 19, 21, 31, and 39 of this title, and for purposes of determining service-connection of a disability under chapter 17 of this title, be considered to have been on active duty and to have incurred such disability in the active military, naval, or air service.
(c) For the purposes of this title, an individual discharged or released from a period of active duty shall be deemed to have continued on active duty during the period of time immediately following the date of such discharge or release from such duty determined by the Secretary concerned to have been required for that individual to proceed to that individual's home by the most direct route, and in any event that individual shall be deemed to have continued on active duty until midnight of the date of such discharge or release.
(1) For the purposes of this title, any individual—
(A) who, when authorized or required by competent authority, assumes an obligation to perform active duty for training or inactive duty training; and
(B) who is disabled or dies from an injury or covered disease incurred while proceeding directly to or returning directly from such active duty for training or inactive duty training, as the case may be;
shall be deemed to have been on active duty for training or inactive duty training, as the case may be, at the time such injury or covered disease was incurred.
(2) In determining whether or not such individual was so authorized or required to perform such duty, and whether or not such individual was disabled or died from injury or covered disease so incurred, the Secretary shall take into account the hour on which such individual began so to proceed or to return; the hour on which such individual was scheduled to arrive for, or on which such individual ceased to perform, such duty; the method of travel employed; the itinerary; the manner in which the travel was performed; and the immediate cause of disability or death.
(3) Whenever any claim is filed alleging that the claimant is entitled to benefits by reason of this subsection, the burden of proof shall be on the claimant.
(e) Each person who has incurred a disability as a result of an injury or disease described in subsection (b) shall be entitled to the same rights, privileges, and benefits under title 5 as a preference eligible described in section 2108 (3)(C) of title 5.
Source(Pub. L. 85–857, Sept. 2, 1958, 72 Stat. 1110; Pub. L. 87–102, § 1,July 21, 1961, 75 Stat. 219; Pub. L. 88–616, Oct. 2, 1964, 78 Stat. 994; Pub. L. 89–311, § 5,Oct. 31, 1965, 79 Stat. 1156; Pub. L. 97–295, § 4(3),Oct. 12, 1982, 96 Stat. 1305; Pub. L. 99–576, title VII, § 701(5),Oct. 28, 1986, 100 Stat. 3291; Pub. L. 102–83, § 4(a)(1), (b)(1), (2)(E),Aug. 6, 1991, 105 Stat. 403–405; Pub. L. 106–259, title VIII, § 8147(a),Aug. 9, 2000, 114 Stat. 705; Pub. L. 106–419, title III, § 301(b),Nov. 1, 2000, 114 Stat. 1852.)
References in Text
Section 8147 of the Department of Defense Appropriations Act, 2001, referred to in subsec. (f), is section 8147 ofPub. L. 106–259, which amended this section and enacted provisions set out as a note below.
2000—Subsec. (d). Pub. L. 106–419designated first sentence as par. (1), redesignated former pars. (1) and (2) as subpars. (A) and (B), respectively, of par. (1), and inserted "or covered disease" after "injury" in subpar. (B) and in concluding provisions, designated second sentence as par. (2) and inserted "or covered disease" after "injury", designated third sentence as par. (3), and added par. (4).
Subsec. (f). Pub. L. 106–259added subsec. (f).
1991—Subsec. (a)(1). Pub. L. 102–83, § 4(a)(1), substituted "administered by the Secretary" for "administered by the Veterans' Administration".
Subsec. (d). Pub. L. 102–83, § 4(b)(1), (2)(E), substituted "Secretary" for "Administrator" in concluding provisions.
1986—Subsec. (b)(2). Pub. L. 99–576, § 701(5)(A), substituted "the person's" for "his".
Subsec. (c). Pub. L. 99–576, § 701(5)(B), substituted "required for that individual" for "required for him", "proceed to that individual's home" for "proceed to his home", and "in any event that individual" for "in any event he".
Subsec. (d). Pub. L. 99–576, § 701(5)(C), struck out "by him" after "injury incurred" in cl. (2), and in closing provisions, substituted "such individual was disabled" for "he was disabled", "on which such individual began" for "on which he began", "such individual was scheduled" for "he was scheduled", "such individual ceased" for "he ceased", and "the itinerary" for "his itinerary".
1982—Subsec. (a)(2). Pub. L. 97–295, § 4(3)(A), substituted "subchapter I of chapter 81 of title 5" for "the Federal Employees' Compensation Act".
Subsec. (e). Pub. L. 97–295, § 4(3)(B), substituted "title 5 as a preference eligible described in section 2108 (3)(C) of title 5" for "the Act of June 27, 1944, (58 Stat. 387–391), as a person described in section 2(1) of such Act".
1965—Subsec. (e). Pub. L. 89–311added subsec. (e).
1964—Subsec. (d)(2). Pub. L. 88–616struck out "after December 31, 1956," after "injury incurred".
1961—Subsec. (c). Pub. L. 87–102extended provisions for benefits based on limited periods immediately following discharge from active duty after December 31, 1956 to veterans discharged before such date.
Effective Date of 1961 Amendment
Pub. L. 87–102, § 2,July 21, 1961, 75 Stat. 219, provided that: "No monetary benefits shall accrue by reason of the amendments made by this Act [amending this section] for any period prior to the date of enactment [July 21, 1961]."
Service in Alaska Territorial Guard
Pub. L. 106–259, title VIII, § 8147(b), (c),Aug. 9, 2000, 114 Stat. 705, provided that:
"(b) Discharge.—(1) The Secretary of Defense shall issue to each individual who served as a member of the Alaska Territorial Guard during World War II a discharge from such service under honorable conditions if the Secretary determines that the nature and duration of the service of the individual so warrants.
"(2) A discharge under paragraph (1) shall designate the date of discharge. The date of discharge shall be the date, as determined by the Secretary, of the termination of service of the individual concerned as described in that paragraph.
"(c) Prohibition on Retroactive Benefits.—No benefits shall be paid to any individual for any period before the date of the enactment of this Act [Aug. 9, 2000] by reason of the enactment of this section [amending this section and enacting this note]."
Women's Air Forces Service Pilots
Pub. L. 95–202, title IV, § 401,Nov. 23, 1977, 91 Stat. 1449, as amended by Pub. L. 96–466, title VIII, § 801(m)(3),Oct. 17, 1980, 94 Stat. 2217; Pub. L. 98–94, title XII, § 1263(a),Sept. 24, 1983, 97 Stat. 703; Pub. L. 102–83, § 6(b),Aug. 6, 1991, 105 Stat. 407, provided that:
"(a)(1) Notwithstanding any other provision of law, the service of any person as a member of the Women's Air Forces Service Pilots (a group of Federal civilian employees attached to the United States Army Air Force during World War II), or the service of any person in any other similarly situated group the members of which rendered service to the Armed Forces of the United States in a capacity considered civilian employment or contractual service at the time such service was rendered, shall be considered active duty for the purposes of all laws administered by the Secretary of Veterans Affairs if the Secretary of Defense, pursuant to regulations which the Secretary shall prescribe—
"(A) after a full review of the historical records and all other available evidence pertaining to the service of any such group, determines, on the basis of judicial and other appropriate precedent, that the service of such group constituted active military service, and
"(B) in the case of any such group with respect to which such Secretary has made an affirmative determination that the service of such group constituted active military service, issues to each member of such group a discharge from such service under honorable conditions where the nature and duration of the service of such member so warrants.Discharges issued pursuant to the provisions of the first sentence of this paragraph shall designate as the date of discharge that date, as determined by the Secretary of Defense, on which such service by the person concerned was terminated.
"(2) In making a determination under clause (A) of paragraph (1) of this subsection with respect to any group described in such paragraph, the Secretary of Defense may take into consideration the extent to which—
"(A) such group received military training and acquired a military capability or the service performed by such group was critical to the success of a military mission,
"(B) the members of such group were subject to military justice, discipline, and control,
"(C) the members of such group were permitted to resign,
"(D) the members of such group were susceptible to assignment for duty in a combat zone, and
"(E) the members of such group had reasonable expectations that their service would be considered to be active military service.
"(b)(1) No benefits shall be paid to any person for any period prior to the date of enactment of this title [Nov. 23, 1977] as a result of the enactment of subsection (a) of this section.
"(2) The provisions of section 106 (a)(2) of title 38, United States Code, relating to election of benefits, shall be applicable to persons made eligible for benefits, under laws administered by the Secretary of Veterans Affairs, as a result of implementation of the provisions of subsection (a) of this section.
"(c) Under regulations prescribed by the Secretary of Defense, any person who is issued a discharge under honorable conditions pursuant to the implementation of subsection (a) of this section may be awarded any campaign or service medal warranted by such person's service."
[Section 1263(b) ofPub. L. 98–94provided that: "The amendment made by subsection (a) [enacting subsec. (c) set out above] shall apply to all persons issued discharges under honorable conditions pursuant to section 401 of the GI Bill Improvements Act of 1977 [Pub. L. 95–202, set out above] whether such discharges are awarded before, on, or after the date of the enactment of this Act [Sept. 24, 1983]."]
[Amendment of subsec. (a)(1)(B), set out above, by Pub. L. 96–466, effective Oct. 1, 1980, see section 802(h) ofPub. L. 96–466, set out as an Effective Date of 1980 Amendment note under section 3452 of this title.]
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text:
New Furby Boom (Waves)
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Product Description:
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