text:
The Power of Independent Thinking
Stephen P. Halbrook in Sotomayor Confirmation Hearing
Recorded: Thursday, July 16, 2009
Stephen P. Halbrook testifies before the Senate Judiciary Committee against the confirmation of Judge Sonia Sotomayor to the Supreme Court.
Experts: Stephen P. HalbrookType: TelevisionIssues: Constitutional Law, Gun Control, Litigation
Stephen Halbrook on Second Amendment Rights
Recorded: Friday, May 1, 2009
Stephen Halbrook, Research Fellow at the Independent Institute and author of The Founders' Second Amendment, speaks on the rights of law-abiding gun owners at the Pennsylvania Capitol's Fourth Annual Right to Keep and Bear Arms Rally.
Experts: Stephen P. HalbrookType: TelevisionIssues: Constitutional Law, Gun Control
Stephen Halbrook on Gun Insurance Mandates on Glenn Beck
Recorded: Tuesday, March 10, 2009
Stephen Halbrook author of The Founders Second Amendment, discusses a new proposal that would require Illinois gun owners to carry $1 million liability insurance in a conversation with Fox News' Glenn Beck.
Stephen Halbrook with CNNs Lou Dobbs on Gun Control
Recorded: Tuesday, February 24, 2009
Stephen Halbrook, Independent Institute Research Fellow and author of The Founders Second Amendment, is interviewed by Lou Dobbs on CNN regarding gun control and the Obama administration.
Experts: Stephen P. HalbrookType: TelevisionIssues: Gun Control
Stephen Halbrook Testifies in Opposition to Eric Holder
Recorded: Friday, January 16, 2009
Stephen Halbrook testifies before the Senate Judiciary Committee in opposition to Attorney General nominee Eric Holder.
Experts: Stephen P. HalbrookType: TelevisionIssues: Constitutional Law, Criminal Justice/ Prisons, Gun Control, Law Enforcement
Bush, Obama, and Presidential Power
Recorded: Wednesday, January 7, 2009
Part 1 |
Part 2
Part 3
Was George W. Bush the worst president ever? Ivan Eland examines Bushs presidency and those of his predecessors to determine if their policies promoted peace, prosperity, and liberty while upholding the Constitution they swore to protect.
Experts: Ivan Eland, Ron Paul, Richard ShenkmanType: Independent Institute EventIssues: Banking and Finance, Bureaucracy and Government, Civil Liberties/ Human Rights, Constitutional Law, Culture/ Society, Defense and Foreign Policy, Democracy, Economic History and Development (U.S.), Economic Policy, Freedom, Government Power, History (U.S), Nationalism, Political Ideology and Philosophy, Politics, Privacy, Terrorism and National Crises


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Topic: Bill Murray
Friday, September 7, 2012
We all know about the story involving the groundhog and its shadow, but there's more to this rodent than that tale. Enjoy some fun groundhog facts to ring in Groundhog Day!
Topics Covered: Creatures, groundhogs, Groundhog, science, Rodents, Bill Murray, Phill, Video, Animals, Holidays, Whistlepig, Woodchuck, Land Beaver, February 2, Critters, RVA, Data, stem, Scientific Method, engineering, technology, Math, Mathematics, Living Systems, Life Science, biology

subset: commoncrawl


text:
Discover More Ideas You'll Need
Rated 3.3 out of 5 by 37 reviewers.
Rated 5 out of 5 by lsmozart From Home to College and back again This futon spent years in my loft providing a place for my nephews to sleep. I made a denim cover to go over the white. The next thing you know, they are grown, my niece is off to college and taking my futon with her. Dorm rooms, Sorority House, Campus apartments. It was lovingly relocated time and time again. I didn't think I would ever have it back. It arrived home last week in excellent condition sans the cover. My sister washed it and the zipper , got off track, for the life of me (an advanced sewer) I could not get it work. I was happy to see I could purchase another cover but shocked at the price of said cover. I will wait until it goes on sale . December 22, 2015
Rated 5 out of 5 by 9ToadWonder I LOVE THIS SOFA/BED have had my Studio Day Sofa for about one year. LOVE IT!! it's comforable as a chaise, sofa, or as a bed. very happy i made this purchase. might buy another one for guests.... August 6, 2015
Rated 5 out of 5 by Fanciulla LOVE THIS SOFA!!! I recently moved into a smaller apartment, with a smaller Living Room space, and I wanted something that would function well as a sofa, while still providing an extra bed for out-of-town guests. I priced MANY futons, both on-line and in brick-and-mortar stores. Nearly every futon I looked at was either too big or way to pricey. And then, like Goldilocks, I found this, and it is just right. Assembly was relatively easy, but because the pieces are a little awkward in size, I would recommend two people assemble it. The cushions are very comfy. The design is GORGEOUS. It has a nice, minimal design - compact, while still being classy. Many other reviews here are noting that, after putting the slipcover in the washing machine, it no longer fits the mattress. THAT'S BECAUSE IT IS COTTON AND IT WILL SHRINK IF YOU PUT IT IN A WASHING MACHINE!!!! The directions CLEARLY state, "DRY CLEAN ONLY". So those complaining about the slipcover should be mindful of the fact that they did NOT follow the cleaning instructions!! I am keeping a blanket on it for daily use at home, and removing blanket when friends are over. It was the PERFECT purchase for what I need. I couldn't be happier. GREAT product, World Market!! July 21, 2015
Rated 5 out of 5 by PattyT Just what we wanted We purchased this 4 months ago and love it. It's unique and sturdy. Only one comment. Slip covers are dry clean only? As a foster home for little dogs, not being able to wash or spot clean is frustrating. So, I'm going to use the slip covers we purchased until they need to be replaced and make my own. If your considering purchasing this sofa, you're going to enjoy the versitality and comfort this little sofa. July 7, 2015
Rated 5 out of 5 by Momma2three LOVE This was a great purchase for our small living room. We moved to a larger house, and now use this in our sitting room and get lots of compliments on it. It's now almost 4 years old and is still holding up perfectly! My son loves to nap on it in the declined bed position. March 10, 2015
Rated 5 out of 5 by JenR Great purchase This little daybed sofa was a great purchase! Granted, I can't speak as to its longevity since I have only owned it a short time but so far, I love it! First of all, it fits my space. I bought it for my home office which also serves as an occasional guest room. The room is small, 10'x 10', so I was very limited in what I could use in this room. With the arms up, it fits beautifully with room to spare on both sides so it isn't crammed in. As a guest bed, I just turn it slightly and once again, it fits the space very well! It's very nice looking! I did buy the Mallard colored cover because it was already such a great price, that I could afford the additional cover too. It's quite comfortable. It is not our everyday sofa so keep that in mind but it does get regular use and I have no complaints. I noticed some reviewers said the cushions we're flatter than expected or not comfortable but I found it to be very comfortable indeed. I think that if it is your main sofa and you sit on it for hours a day, it may not be as comfortable as a plush, generously stuffed sofa but for a little bit of daily use and an occasional overnight guest, it can't be beat! For the price, you will not find a better deal! I got it on sale for $299 and bought an additional cover for $89. For under $400, I got a cute sofa bed that is comfortable, functional and has two looks! The frame is solid wood and excellent quality. The cushions are foam with batting wrapped around that. As I said, I don't know how long they will last but I love this sofa so much that I will buy new cushions when the time comes! You can purchase cut-to-order foam cushions in most cities. Some reviewers said the cushions slipped around a lot, but I have not noticed that happening on ours. I had a futon style couch years ago and we put the non-slip pads made for rugs under the cushion to prevent it from slipping. I imagine it would work for this sofa as well if needed. I could have spent more money, my budget was much more than $400, but this little daybed sofa met all of my needs with money to spare! Also, it was very easy to put together. It comes with everything you need except a Phillips head screwdriver. It took me 30 minutes to put together the frame by myself. It would have been nice if my husband was home to help but totally not necessary! January 12, 2014
Rated 5 out of 5 by VeganGirl Great product We bought this a while back for our TV room and it has been the perfect purchase. It looks hip, it's made from actual wood, it's very easy to move and you can lounge or sleep on it if you need to. If you expect it to be as comfortable as a big overstuffed couch obviously you'll be disappointed, but I've spent many hours on it without getting sore! As you can see, the cat seems to find it comfy. Not the most comfortable place to sleep, but if you have an unexpected overnight guest it's nice to have somewhere they can stretch out. We haven't had much issue with the cushions getting dirty, but all you have to do is throw them in the washer- something you definitely can't do with a couch. Also you can easily switch the color by buying a different slipcover! Overall this is a great product. March 24, 2013
Rated 5 out of 5 by happyshopper22 WORTH WAITING FOR...a smart purchase I love this day sofa and have been wanting it for some time. When CPWM had their furniture sale, it was time to buy. The store manager at WC was so helpful and spent time answering my many questions. This is just what I needed for my home office/guest room. Instead of a "catch all" office space, I now have a warm and charming room to relax, read and work. I love the versatility of a sofa, chaise or bed with a simple adjustment of the ends accomplished in two seconds. The quality is there and the aesthetic appeal too! January 20, 2013
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The Power of Independent Thinking
S. Fred Singer Interviewed on KUSI San Diego on Global Warming
Recorded: Tuesday, February 14, 2012
Research Fellow S. Fred Singer speaks with KUSI San Diego's David Davis on
the scientific and economic issues surrounding the global warming debate.
Experts: S. Fred SingerType: TelevisionIssues: Energy, Environment, Science, Technology
Fred Singer on Climate Change Data
Recorded: Monday, November 23, 2009
Originally aired 11/23/09 on the BBC. Fred Singer, Research Fellow at the Independent Institute and author of Hot Talk, Cold Science, provides a skeptics perspective on global warming and discusses the controversial emails from University of East Anglias Climate Research Unit.
The New International Arms Race in SpaceAnd How to Avoid It
Recorded: Friday, March 7, 2008
Part 1 |
Part 2
Part 3
An Independent Policy Forum held on 3/7/08. Peter L. Hays, Associate Director of the Eisenhower Center for Space and Defense Studies, and Theresa Hitchens, Director of the Center for Defense Information, discuss the implications that the U.S. takedown of a malfunctioning satellite have for a potential arms race in space.
Experts: Ivan Eland, Peter L. Hays, Theresa HitchensType: Independent Institute EventIssues: Defense and Foreign Policy, Diplomacy and Foreign Aid, Science, Technology


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Gaming Trend Senior Member
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Resident Evil 4 Impressions
January 12, 2005, 01:39:43 AM »
Just getting into the game, so here's a few early thoughts so far:
The graphics are beautiful. The colours of the forest and first village are really creeping me out. Got a bit of an evil spirit autumn/Halloween/Blair Witch vibe to them.
Controls are good, but not great. The aiming feature is fantastic. I only wish I had a strafe button. (I'm struggling against the controls of Eternal Darkness, which I just came off of and are still a little automatic, so I'm pulling out a knife when I want to run, and hitting the B button when I should be hitting A for context sensitive situations. Not RE4's fault, so I'm likely a poor judge of the controls right now.)
Location specific targeting rules. Capping Euro-hicks in the knee then kicking them over is good fun.
I should learn to trust my instincts - already got suckered by an axe-wielding madman that I knew was hiding in the "empty" shack.
Sound is good too, from the distant howling of wolves to the Spanish ranting of the attacking villagers. I'm beginning to wish I had surround sound hooked up.
I've also got to say that I'm impressed with the engine-based cut scenes, especially the work done on the body animation. I found the scene with the policeman taking a leak, then looking around at something in the woods, surprisingly realistic.
That's it for now - back to the game I go.
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Resident Evil 4 Impressions
Reply #1 on:
January 12, 2005, 01:44:52 AM »
XBox Gamertag: Devil13Devil
Wii Number: 0305 6568 6417 2609
PS3 Thing: Slived
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Resident Evil 4 Impressions
Reply #2 on:
January 12, 2005, 03:02:42 AM »
/me exhales
. Holy cow, just got finished the first village segment, and it was hella intense. Things got haggard, and I kept losing my head ... literally. Now that I'm getting a feel for the controls, and a feel for how the gameplay unfolds, I'm really enjoying myself. The quick turn move is pretty clutch - I find that running away from a group of goons then whipping a round to get a few shots off helps thin out the hoards.
Good stuff so far.
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Resident Evil 4 Impressions
Reply #3 on:
January 12, 2005, 03:41:54 AM »
Wheee, I'm going to go empty the dishwasher then play this game! Ohboyohboyohboy.
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Resident Evil 4 Impressions
Reply #4 on:
January 12, 2005, 04:01:32 AM »
Sounds great - I hope to get some time with it tomorrow!
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Resident Evil 4 Impressions
Reply #5 on:
January 12, 2005, 07:08:54 AM »
Just finished a 2 hour session and man is this game intense. Ten tons of fun.
(No spoilers.)
Graphics/art: The best thing I can say about RE4 is that it actually rivals the recent highwater mark set by Half-life 2 in terms of artistic design. The graphics are technically handsome but you can say that about dozens of new releases. More importantly, the game designers had a vision. The setting and level design and especially the character animation is just brilliant. And the way it all comes together, at least in my initial impression, is that the sum is much greater than the parts. Hard to describe but whatever elusive quality it is that makes a game gel into greatness, RE4 seems to have it.
Load times:
Practically non-existent. Very impressive. It was hard to quit playing. And you know what else this means: No more stupid frickin' door-opening-into-darkness animation between every room.
I love the cinematic effect.
Very well done. Footsteps, dogs whining, grunts and growls, gunshots, etc.
Don't Call Them Zombies-
They may move like zombies and sound like zombies, but these ain't your grandpappy's zombies. The maniac villagers remind me a lot of the army of homeless people from John Carpenter's Prince of Darkness. (God, I love that movie.) Human but not quite. I love the moment when the church bell tolls and you're left all alone. I can't wait to find out what's controlling or possessing these sick freaks. I also can't wait to find out what other gruesome foes await my boomstick. But I do wish I spoke Spanish so I'd know what they were calling me behind my back.
Holy crap, I had the shit scared out of me about 12 times in 2 hours. One of the maniac villagers threw a sickle in my eye. Another one lifted me up and slammed me to the ground. When I had a whole angry mob of them right behind me and nowhere to run, my heart was pounding and I had a huge grin on my face. The game got to me, big time.
A couple times I wanted to hightail it out of a cluster of grabhappy maniac villagers only to find myself rotating in place like a retarded weeble-wobble. You feel rooted to the ground and it takes some adjusting, particularly if you're used to PC FPS controls. No jumping, no strafing. On the plus side, there's no denying that this adds to the tension when you're surrounded by groaning freaks. But ultimately it's an artificial tension builder along the lines of Doom 3's flashlight-or-gun-but-not-both conceit. Fortunately, this new control scheme is WORLDS better than the old combination of tank control plus static camera angles. It feels like a whole new game and is just the thing the RE series needed to win me back.
Not sure if its just me but I found it hard to get my bearings, especially in Pueblo village. I think this is a result of the third person perspective plus the control scheme. I'll get used to it. Plus there's a map so it's not really a big deal.
No First Person View:
At one point you can use some binoculars to case out what's up ahead but it's frustrating not being able to do so at will. I like to take a close up look at stuff like women hanging from walls with a pitchfork through the head. It's frustrating always having to look over Leon's shoulder when you want to examine the gorgeous, maggoty details up close.
In-Game Manual Part Two, Where Were You When I Needed You?:
You'll want to know how to reload your gun long before the game tells you how. Same with turning around quickly. I fiddled around with the controls and finally figured it out, THEN the game hands me the info. Thanks for nothing. TIP: Reload = hold R then press B. Turn around fast=Down on control stick + B.
Diving Out Windows All By Your Lonesome:
It's handy to have the option when you need it, but this comes off as pretty silly when you're all alone. The window shatters as you hurl yourself out and tuck into a roll to land safely on the ground. You stand up, dust yourself off, and uh... yeah... no one's around. :oops: You'll see what I mean.
I don't like the font. It just bugs me.
Pros win. Cons lose. The reviews are right. GET THIS NOW.
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Resident Evil 4 Impressions
Reply #6 on:
January 12, 2005, 12:18:07 PM »
Has anyone of you who has Resident Evil 4 tested it on a PAL-cube with the freeloader?
Very anxious to know if it´s green lights for us europeans to import!
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Resident Evil 4 Impressions
Reply #7 on:
January 12, 2005, 02:09:43 PM »
Should be getting mine on Wednesday...can't wait. Going to go out and drive in the ice/snow, too, I need it!
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Resident Evil 4 Impressions
Reply #8 on:
January 12, 2005, 05:49:19 PM »
After 10 minutes of play at Best Buy all I can say is - it is beautiful, but why can't they get the controls right?
I know Capcom has the people becaue Onimusha 3 had great control so they are not ignorant of how to do it, but they never seem to bring it to the RE series.
I just kept wanting to
around. I know I am silly but with a game this beautiful I wanted to look around, but of course you really can't. Well you can sort of but it won't feel like you are looking around. It feels like you are shuffling your feet then looking around, then shuffling your feet etc.
I also wanted to find a way to run but I couldn't. Maybe it exisits, if I had a manual I could tell but I just had a few minutes with the game.
I bet if you like the RE series though all other things will fade to the beauty of this new game.
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Resident Evil 4 Impressions
Reply #9 on:
January 12, 2005, 06:17:45 PM »
Quote from: "rrmorton"
In-Game Manual Part Two, Where Were You When I Needed You?:
You'll want to know how to reload your gun long before the game tells you how. Same with turning around quickly. I fiddled around with the controls and finally figured it out, THEN the game hands me the info. Thanks for nothing. TIP: Reload = hold R then press B. Turn around fast=Down on control stick + B.
Morton, why didn't you just read the manual that came with the game? It covers everything that's brought up in-game. Dying to play that much that you tossed it aside?
All right, more thoughts.
I'm finding this game pretty hard, i.e. I'm dying a lot. This isn't a problem for me yet, because it's actually fun just blasting away at the advancing groups of - what do I call these guys, hicks? I'm still getting caught standing still when I should be on the move. These hick bastards know how to sneak up on a guy, even when you think you should be fine. So the game's tough (for me), but it's not a chore ... not yet.
I'm beginning to wish that you had a targeting reticle all the time, only because it can be tricky figuring out where your laser aim is actually pointing. The laser makes a red dot on anything that can be attacked (and excludes any structures, which I think is great), but sometimes it's hard to tell if you're just a little off to the left or to the right. A simple white dot, a la Max Payne, that turns red when aimed at an enemy or target, would be magnificent.
It's funny that Rob brought up Half-Life 2 as a graphical comparison, because that's the exact game that this one reminded me of. RE4 has me immersed because of its grit, its dirt, its dust and debris ... along with blood, bones, skulls and the like. The world seems
, lived in, neglected and decayed. That's the only way I can describe it. It goes beyond textures. This is atmosphere, and it really works.
Oh yeah, I got a giggle when I found out the game comes on two disks. Looks like we have a lengthy adventure on our hands, or a media-filled one.
Edit: Damn BBCode.
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Resident Evil 4 Impressions
Reply #10 on:
January 12, 2005, 07:17:00 PM »
I can't remember the last time I opened a manual for a console game.
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Resident Evil 4 Impressions
Reply #11 on:
January 12, 2005, 07:31:55 PM »
Just picked it up at lunch today. I will wait until tonight to play. I want the full effect in darkness with surround-sound.
Nice to find out that there isn't much of a wait for loading. Which is typical with most gamecube games.
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Resident Evil 4 Impressions
Reply #12 on:
January 12, 2005, 07:38:42 PM »
Yeah, definitely play it in the dark. (Actually, sitting in the dark was the main reason I didn't bother getting up to check the manual when I wanted to reload my gun. That and the game had my ass glued to the couch from the moment I started.)
Can't wait to get back to this tonight. I'll have to figure out a subtle way to get Gwen to go to bed nice and early.
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Resident Evil 4 Impressions
Reply #13 on:
January 12, 2005, 09:31:02 PM »
Quote from: "rrmorton"
TIP: Reload = hold R then press B. Turn around fast=Down on control stick + B.
Is it just me, or should something like Reload have it's own single button press. I mean, the whole game is walking around shooting shit, I should be able to hit B and reload.
(I haven't played the game yet, I'm just drawing this conclusion from the fact that I hate poorly concieved controls and this seems to be exactly that)
Demons run when a good man goes to war.
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Resident Evil 4 Impressions
Reply #14 on:
January 12, 2005, 11:44:54 PM »
In theory I agree with you, and I kept looking at my Wavebird trying to find a button I'd forgotten about that would let me reload.
But, since pulling and holding the R trigger is how you ready your gun and aim it around, it does make sense that the B would then reload your weapon. It's not confusing at all once you know how it's done.
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Resident Evil 4 Impressions
Reply #15 on:
January 13, 2005, 02:13:33 AM »
Been playing for about 2.5 hours and the game is awesome.
Graphics good. Sound good. Story good. Action good. Blood great.
The context button stuff is great but I am having a problem when you
shoot a guy in the knee how close do you get before you can kick him.
Usually I hit him in the knee run close to him he recovers then it's me down and out.
The merchant has probably the best voice in the game. Even though he doesn't say much it is pretty cool to hear him talk. What will
Spoiler(maybe not)...
Any one else creeped out by the guys with the chainsaw. I so did not
want them to get me. He was right behind me and I kept running around a table, good thing I didn't have slippery socks on or it would be deja vu.
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Resident Evil 4 Impressions
Reply #16 on:
January 13, 2005, 02:45:38 AM »
Quote from: "farley2k"
After 10 minutes of play at Best Buy all I can say is - it is beautiful, but why can't they get the controls right?
I also wanted to find a way to run but I couldn't. Maybe it exisits, if I had a manual I could tell but I just had a few minutes with the game.
100% correct. I'm not a big RE fan, and after playing an hour of it, I'm glad I only rented it.
I'm playing it on my 30" widescreen (proscan) and it is VERY pretty. And gruesome. Pretty gruesome, I guess. I cannot get past the controls though. I don't know what it is with Nintendo games and stationary gameplay (Metroid, for example). Their AAA titles (IMHO) generally have poor controls and require a deeper understanding of how fingers DON'T work to get it to do what you want it to do.
If they offered a better angle (the sloped angle of the gun versus your perspective can be misleading a LOT of the time).Since he's actually STOPPING to take aim we should have the benefit of a true scope sight.
As to running, hold the B button with no triggers pressed.
If you love survivor horror or previous RE games, this is a must. If you've never tried it before and are old hat at FPS games, I'd strongly recommend renting this title first. Or be prepared to pay for a replacement controller and at least 1 sheet of drywall.
"If it weren't for Philo T. Farnsworth, inventor of television, we'd still be eating frozen radio dinners." - Johnny Carson
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Resident Evil 4 Impressions
Reply #17 on:
January 13, 2005, 07:25:25 AM »
Played about an hour of it - pretty cool so far.
It was cool just looking at the people in that town with your binocs...I just watched them for awhile. Seriously, that has been my favorite part.
*Teenie-Tiny-SPOILER END*
There is one thing that I am disliking very much. I hope I'm doing it wrong, or something. So let's say I shoot one of them and they go down...but they're not dead. I know they'll be getting up. I've tried shooting them when they're down, but they just get up. I wish there was a way to stop that.
Camera angle is tolerable, I guess. I'll get used to it, I think.
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Resident Evil 4 Impressions
Reply #18 on:
January 13, 2005, 08:46:42 AM »
You are shooting them in the head when they're down right?
These guys can take more than one hit if what I saw in the demo was correct. So if you kneecap them, and then shoot them once somewhere non-vulnerable, they might still have enough health to getup. So, just take the extra time to line up a headshot.
I mean come on, what self respecting gamer doesn't know to shoot zombies (and zombie-like people) in the head? Well, that and run like hell if that still doesn't stop them.
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Resident Evil 4 Impressions
Reply #19 on:
January 13, 2005, 12:49:48 PM »
Zero complaints from me on this one. The two mega creatures I fought have been two of the funnest gaming experiences for me in a long time. the production values soar with this one.
As to the controls, none of these RE games bother me, so, I like it.
I am Xboxalot on Live.
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Resident Evil 4 Impressions
Reply #20 on:
January 13, 2005, 02:04:52 PM »
played thru the first 2 chapters last night, &, as okay as the game's been so far, i've yet to be really wowed (i realize it's still early) like i was pretty much from the get-go with some other recent big releases...
it's undeniably beautiful & high-value, but, like others up here, some fundamental control issues (inability to look around (resulting in quite a bit of disorientation), or move when using the knife (?!), or knowing where to be to trigger kick (every time i've pulled it off so far it's been by accident)) have taken a certain amount of fun out of the experience - for me, anyway, it feels like they've simply replaced the former quirky, not-so-intuitive controls with new quirky, not-so-intuitive controls, which make the unbelievably glowing reviews the game's received so far seem kinda like re deja vu - wasn't "once you get used to the controls, the game's fun" what people said about the first couple? (with which i agree, btw, but none of these reviewers seem to remember or mention it)...
anyway, i do feel i'm getting a better grip on things as i go along, & am (hopefully) a boss battle or 2 away from being as impressed as others are. it's resident evil, & i'm happy - but hey, - i was happy with all the previous games in the series, too...
"... i'm not against some 'monkey catching'... but i'd rather be collecting pants..."
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Resident Evil 4 Impressions
Reply #21 on:
January 13, 2005, 02:30:10 PM »
I actually like the controls. It takes a little time to get used to them , but if you really break down what this game is the controls fit it perfectly.
If you could move really fast and have a recticle that gave perfect aim then you would have a fps shooter. You have to approach the game with that attitude and hopefully you will find the game refreshing. I just keep forgetting the quick turn around move, that should be used a lot.
When they are on the ground you have to shoot them in the head about 3 times with the pistol before they die.
I am having a blast with the game too bad I have to work today.
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Resident Evil 4 Impressions
Reply #22 on:
January 13, 2005, 06:49:18 PM »
Quote from: "semiconscious"
played thru the first 2 chapters last night ...
Wow, you're really chewing through the game. I'm still at 1.3 and have been playing lots since I picked her up.
[Mini Spoilers]
I'm still totally digging the game. Um, it was suggested that the farmers weren't zombies? If they're not, then these guys are worse than zombies. Zombies know that you go down when you don't have a head. These idjuts don't. Scared the hell at me when one headless body just kept lurching towards me and grabbed a hold of me. Boot to the groin did the trick.
Oh, and someone should tell Leon that he's in a Resident Evil game. Then he'd know the meaning behind the obscure "he has our blood, muahahahaha" kind of talk.
[End Mini Spoilers]
Now Playing: GTA - San Andreas [PS2]
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Resident Evil 4 Impressions
Reply #23 on:
January 13, 2005, 07:01:32 PM »
Let me state this first: I never had any problems with the control scheme in the other Resident Evil games. I kow they were clunky compared to some games that I'd played, but in the context of the game (static camera angles, etc.) they worked just fine for me. After 15 mins, I never had trouble moving around.
Ok onto RE4. I'm glad that it's still Resident Evil. I was worried with the elimination of Umbrella and zombies (at least as far in as I am) that it wouldn't feel like an RE game. Whatever the hell those villagers are on, they certainly act like zombies. They sound like zombies. They die like zombies. The first time I popped a head, I remembered the sound from previous games. The villager even kept walking for a bit before he fell, a la previous games in the series. ^_^
The graphics are nice, as most have pointed out, but for me they are not nearly as good as the static, prerendered stuff in other games, especially the two Gamecube exclusives. The environments in those games were so damn good, I want all games to look like that. I'm sure that I am in the minority with this one. While the rooms and areas do look very nice in RE4, they are not as detailed as I would have liked and I know this is just from the transition to full 3D (and being on a console.)
The camera angle is a bit tricky, you really feel like you are living Leon's tale (as IGN reviewed I think), but I would like more access to look around. They really should have included a free-look option where I can at least zoom into first person view even if I have to stop. I want to look around at all sorts of stuff. I am constantly fidgeting with the c-stick to get a better view of things, even while running to accomodate for slopes and what not. While I don't want to play as an FPS, I would have like more control over the camera.
Combat is GREAT! I don't play many console games anymore, so my precision is still tuned for a mouse. I usually have my mouse sensitivity really high too, so it took me some time (and wasted ammo) to adjust to the aiming. I really like this part though, it's nice to drop a guy with a shot to the knee, then aim again and pop his head. I've also shot dynamite being through at me and had it blow up in their face. Thank you for saving me the ammo mister! Which brings me to another point. My first encounter with multiple zombies, I was playing like I know...conserver ammo! Well that didn't last long as I see there is ammo galore in this one. I have more bullets than I know what to do with and I love it! I normally wouldn't use the shotgun until much later in the game and already I'm blowing fools up with it. The rifle is particularly sweet, if I do say so myself.
Audio is nice, although I'm only listening through the simulated surround of my Sony Vega. I'm sure it's much better on a better setup. The music adds to the mood and creeps me out sufficiently.
Story has me reeled in, as have all the other ones. I just love this world. I always want to know what's going on with RE games. This one is no different.
Some have commented on reloading and I have zero probs with it. It works so well in the context of the game, I wouldn't want a button set to reload individually. The one thing that I don't understand how they missed is a strafe function. 3D requires strafing, there's just no way around it. I have found a hundred places where I could have used strafe. Maybe in the next one they'll implement it. I can get past not being able to move and shoot, but no strafe just won't do.
Now for some story speculation, so SPOILERS...
These are just thoughts written down...The Zangief looking guy (big cheese) looks entirely too much like Mr.X or whatever the Nemesis' were called. His outfit atleast. Also, the injection into Leon's neck, carry our blood, so on and so forth. I have a feeling that Umbrella isn't gone after all, adn I couldn't be happier. I can't wait to see where it all goes, so please no spoiler posts without a warning.
End SPOILERS...
So aside from my gripes, I'm still enjoying it and I'm glad that I got it. It's nice to be back in the RE universe and I look forward to seeing where this one goes.
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Resident Evil 4 Impressions
Reply #24 on:
January 13, 2005, 09:28:34 PM »
My favorite technique for taking out those villagers is either:
A) wait for them to go into a run towards me, then shoot them once in the legs. They'll fall over. Then run up to them, pull out the knife and start slashing their body on the ground. They'll start to get up... but just keep slashing and they'll die before they can attack.
B) if they don't start running, shoot them twice in the legs and they'll fall over. then slash them on the ground.
As a sidenote, you can just hold down the attack button with the knife out and you'll continue to slash.
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Resident Evil 4 Impressions
Reply #25 on:
January 14, 2005, 01:44:09 AM »
I'm really digging this game as well - a lot more action based than previous RE games, but even with the control scheme frustrations it really is a lot of fun! And it's a lot more open ended than you think as well - you can engage guys straight away, lock yourself in a build and barricade the doors/windows with furniture, jump out of the window to suprise them from behind, etc.
Like a few other people I'm still finding combat to be difficult sometimes. Headshots are inconsistent - some kill guys in one shot, others just slow them down. I get the impression that I'm supposed to be able to control 'mobs' by shooting someone in the head/leg, and then run up to them to do a kick to knock the group back. However, the context sensitive 'kick' seems inconsistent - regardless of where I aim, I'm not guarenteed to be able to do a kick afterwards. This often results in me charging into a group of people in order to kick them only to get wasted afterwards.
Still, minor complaints about an awesome game. While I enjoyed the atmosphere, puzzles, and presentation of the previous games, this one adds an additional element that was sorely needed - it's hella fun!
And I can't remember seeing a better looking game on any of my other systems...
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Resident Evil 4 Impressions
Reply #26 on:
January 14, 2005, 01:45:36 PM »
now 2 boss battles in, & still feel i'm playing a very good, but not 'great', game. the controls do become more comfortable as you go along (if you live long enough). i'm tending to draw villagers out, back up a ways & up against something, & camp as my prefered means of engagement - i realize this kinda cuts into the excitement, but the limited view is still leaving me pretty disoriented when out in the open...
i'm guessing it's the transformation of re into a pseudo-shooter that's got some critics raving (it's as though the more someone didn't like the other games, the more he/she will like this one?) but, shooters not being one of my favorite genres, this's probably why the first 2 games of the series still seem to me to be much better games than this one (even as gorgeous as it is). but it's still early...
(side note: leon, probably the stiffest of all re main characters, continues to be so (& don't get me started on those 'codec' conversations - ugh!))...
sorry if this sounds like i'm not having fun, cuz i am - just (so far, anyway) not nearly as much as some reviewers led me to believe i would, or as i did with other games in the series...
"... i'm not against some 'monkey catching'... but i'd rather be collecting pants..."
- snake, 'snake vs monkey' (mgs3:se)
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Resident Evil 4 Impressions
Reply #27 on:
January 14, 2005, 06:13:41 PM »
Updates impressions.
I am enjoying the combat more now that I have tactics in place. I can get the shoot and kick combo to work most of the time now. I can even shoot thrown weapons out of the air at time. One time I shot a guy with a dynamite stick and he dropped it and blew himself and two others up. Good stuff. Combat is fun.
I finished the first boss battle and I really liked it. It was different than anything else I can remember playing.
On the second boss battle now and I died the first time, I'll have to try agian.
As was previously mentioned, the Codec conversations are terrible and unnecessary. I don't see why they were added.
I also don't like the merchant parts. It doesn't fit into the series (IMO) and kind of takes away from the whole thing. Not enough to make it a bad game, but I just don't think it fits.
Story is still going strong and get's better. As I mentioned before, I love this universe and the stories always have me hooked.
this was really cool. After the cut scene, I went to the lake and was shooting the water just to see the effect. Well, after about 5 shots the monster LUNGED out of the water and ate me, scared the crap out of me!!!!
Gaming Trend Senior Member
Posts: 4416
Resident Evil 4 Impressions
Reply #28 on:
January 14, 2005, 07:23:37 PM »
I also don't like the merchant parts. It doesn't fit into the series (IMO) and kind of takes away from the whole thing. Not enough to make it a bad game, but I just don't think it fits.
strongly agree (tho i'd already bitched enough for one post, so didn't mention it). i think his appearances (is he supposed to serve as 'comic relief' or something?) are really jarring, & seriously detract from what is otherwise a very well-constructed, moody, realistic game world...
something else i neglected to mention: the music (ambient & otherwise) is as good as or better than any from any of the other games - they got that certain special low-key, slow, mournful, piano/string -type sound (that's immediately recognizable as 'resident evil' music) down perfectly. really well done...
"... i'm not against some 'monkey catching'... but i'd rather be collecting pants..."
- snake, 'snake vs monkey' (mgs3:se)
Gaming Trend Senior Member
Posts: 722
Resident Evil 4 Impressions
Reply #29 on:
January 14, 2005, 08:07:41 PM »
The combat is awesome and dynamic.
I had one of the sickle guys throw one at me. In the air I shot it with my revolver and it went and hit him.
Also a challenge is the weapon system. Do you upgrade or get a new one? It is a hard decision and not always easy to make. I am also not sure about how many weapons to have. The more the weapons the less ammo you get for each, because the ammo that you find is usually based on what weapons you have.
I still haven't been able to constantly kick a downed enemy.
I know practice makes perfect but in this case practice makes death, always mine.
Gaming Trend Senior Member
Posts: 2150
Resident Evil 4 Impressions
Reply #30 on:
January 14, 2005, 11:14:14 PM »
I just noticed that RE4 takes up a
of space on my memory card. I'm using all 20 of the type writer spaces, so my space usage is maxed out, but I was still surprised that I had to clear out the memory card in order to free up some more space before the game would let me play. Just so anyone who's thinking of picking up the game knows.
I'm still enjoying the hell out of the game, even though I'm not particularly stellar at it and often have to replay sections a handful of times to get past them without using up all my ammo and health. I don't really care – the parts I'm replaying are more fun than the new parts in other games. Pretty sure I have the second boss waiting for me outside right now.
This is the kind of game where I hope Capcom is listening to the players and working feverously on a sequel with all of the little gameplay tweaks that bug us each a bit. I want analogue control, a strafe button or, dare I stray too far from the RE standard, a third person control setup similar to Max Payne (or a FPS like Halo): one stick moves the character, the other aims. (Still hate to think of using the 'lil yellow Cube nipple to aim though.) I want a constant targeting dot on screen. I ... think that's about it for my niggles. Hmm, all control issues. Interesting. I guess that goes to show that I think Capcom is unnecessarily holding onto the past just a tad too much. Everything else is just awesome. Bring on RE5.
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Resident Evil 4 Impressions
Reply #31 on:
January 14, 2005, 11:18:45 PM »
I love the agonizing decisions you have to make on your inventory. I am grabbing as many weapons as I can this time through, but I think next time I am going to try just carrying the pistol and the shotgun and maxing out the fire power of each with all of my money. The shotgun is already mega powerful, but fully maxed, I bet it is a howitzer.
I am Xboxalot on Live.
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Resident Evil 4 Impressions
Reply #32 on:
January 16, 2005, 06:53:57 AM »
Ok well so far I had not been really wowed, but I just finished Chapter 2-2 and that has changed. SPOILERS if you haven't gotten that far yet.
Ok, so for those who have...damn! Everything after I "rescued" Ashley has been INTENSE! The village in the rain, people yelling at me from the shadows, crazy villagers on the rooftops. All of it. And man, oh man, that shootout in the house was crazy. Popping heads, grabbing loot, knocking down ladders...OH MY! It's become a short session game all of a sudden. In the day light I was fine, but this, this is too much! FUN!
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Resident Evil 4 Impressions
Reply #33 on:
January 16, 2005, 07:30:46 AM »
The penny arcade comic from friday on this is freaking hilarious, it fits perfectly. I have the game but still havent found time to play it
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Posts: 3409
Resident Evil 4 Impressions
Reply #34 on:
January 16, 2005, 08:35:28 AM »
For a cool trick:
Using the regular pistol or the TMP, fire one round into a
not zombie
's leg. If he just drops down to his knees, run toward him. A prompt will come up for a Suplex. Yes, a suplex. You end up driving their head straight into the floor. If you have a
not zombie
that's already taken some damage, a lot of the time it completely finishes them off by splattering their face all over the pavement.
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PSN: Thin_J
Gaming Trend Senior Member
Posts: 13239
Resident Evil 4 Impressions
Reply #35 on:
January 16, 2005, 08:45:06 AM »
Interesting Thin_J, I have yet to see that happen. I've done some roundhouse kicks that explode heads though.
Gaming Trend Senior Member
Posts: 2549
Resident Evil 4 Impressions
Reply #36 on:
January 16, 2005, 12:43:58 PM »
Okay, I appear to be stuck. SPOILERS FOLLOW:
I am about 19 hours in and have come across a security door that requires both Ashley and Leon to push down on levers on either side of the door to open it. We try and are told this is some kind of special security door. Now what? I have roamed all over that section and have not found anything that will help. Anyone know what I do next?
I am Xboxalot on Live.
tiny ogre
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Resident Evil 4 Impressions
Reply #37 on:
January 16, 2005, 06:45:43 PM »
Quote from: "mikeg"
Okay, I appear to be stuck. SPOILERS FOLLOW:
I am about 19 hours in and have come across a security door that requires both Ashley and Leon to push down on levers on either side of the door to open it. We try and are told this is some kind of special security door. Now what? I have roamed all over that section and have not found anything that will help. Anyone know what I do next?
You have to tell her to wait in front of one switch, then go stand in front of the other yourself before checking it.
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Resident Evil 4 Impressions
Reply #38 on:
January 16, 2005, 07:59:44 PM »
Ok, I just finished the game after almost 22 hours. EXTREMELY satisfying game. I would give it as close to a perfect score as a game can get. The art design, the huge levels, the incredible variety in gameplay, the mindboggling bosses, the sound, the beautiful graphics, etc. etc.
I would even have to say this was the best game I have played in my the last severl years. And on a console at that. Never would have thunk it. With that ending I feel very confident that a sequel must be in the works. Hopefully sales are what they need them to be.
Also, the two mini games that are unlocked at the end are very nice touches. Those two alone will add tons of replay value. One is where you get to play as Ada and collect 5 of something, I forget what they are called, and then make it to your extraction chopper. Adds a whole new level to the game. And the other is where you get to play as one of 5 characters, pick one of four very big areas, and then in a certain time limit see how many of the not-zombies you can take out before your chopper arrives. The more you do, the better the star rating, and the more characters you can play as. Also, when you are done with the game you can play through again but this time you get a Mathilda pistol and an the ability to buy an inifinite ammo rocket launcher.
I absolutely hated to see it end, but was driven like a mad man to complete-it was that good. Played a little like Doom, a little like Half Life, and ofcourse, alot like Rez Evil games should be.
The ONLY thing I would change in the sequel would be less door unlocking. Seems that was 50 percent of what you do throughout the game. The other half is killing stuff-wouldn't change that half at all.
Had no issues with the controls and am glad they were like that. Seems they chose this method instead of making like an FPS so that some wouldn't get motion sickness. And it works beautifully. Plus, if they had, I think it would have been just another game. As it stands, they have not only revolutionized the Rez Evil series, but have jump-started a tired shooting genre.
In my opinion that is. I'm done. Very glad I bought a Cube and this in the last two weeks. I will most assuredly play through this jewel again.
Thanks Capcom, and bring on 5!
I am Xboxalot on Live.
tiny ogre
Gaming Trend Reader
Posts: 234
Resident Evil 4 Impressions
Reply #39 on:
January 16, 2005, 08:17:08 PM »
I was up until 5am last night finishing it. I didn't realize it was that late until I went to bed, I thought it was like 2 or 3. That hasn't happened with any game in a long, long time.
I've played two other RE games (the original and the Dreamcast one), both of which annoyed the hell out of me. It was the over the shoulder perspective change that sold me on giving this one a shot, and I'm glad I did. It's a fantastic game.
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May 19, 2011
Bob Caldwell
With Army offers picking up pace over the last month, a pair of talented Texas products have really caught the attention of the Black Knights' staff. Victor Irokansi and Kingsley Ike more than fit the billing of the "dynamic duo" recruits as each recently picked up an offer from Army. These bookend defensive ends place of domicile is Pflugerville (Tx) high school, where they both attend Hendrickson High School.The Texas duo has already landed multiple offers to play together in college, which is something that they discussed a lot.GoBlackKnights.com had a chance yesterday to catch up with both Irokansi and Ike to discuss their recent offer, their recruiting and the true possibility of playing together in college."Coach Mumford (John) came and watched us the spring evaluation period and he offered me and Kingsley yesterday," shared an elated Ironkansi. "As soon as got my offer from Army, I text him (Ike) and he told me got the offer too. I wasn't surprised that they offered us both. Coach Mumford asked me if I had any family in the area and he said he wanted me to come in for a visit as well." "From there he told us to stay in touch, but yesterday when he called, he said that he hasn't seen anybody as good me and Kingsley and wants us to be Black Knights."Texas, which is rich and deep in talent, is a place that Army continues have recruiting success. Their recent win in Texas over the SMU Mustangs in last year's Armed Forces Bowl can only help in the Black Knights' recruiting effort in the Lone Star state.But not all recruits are familiar with the fact that there is no distinction between Army football and West Point. "Something I didn't know about Army until Coach Mumford started recruiting me is that West Point is one of the best if not the best academic schools in the nation," declares the 6-foot-4, 220 pound Ironkansi, whose admiration for the New York based college seems is very obvious."The opportunity to attend the best academic institution in the nation, that is a great opportunity and I will be talking it over with my parents and go from there."Irokansi, who is carrying a 3.48 GPS, also has offers from New Mexico, Iowa State and couple of others, along with hearing from several Big 12 and ACC schools, like Wake Forest."Right now, every day is a different school, and I'm very excited," he says, as he tries to remain focused on the task at hand. "I'm taking it day by day and keep on working
doing the things that got me here."Statistically in 2010, Irokansi had 70 tackles to go along with 7 sacks and should see some time this season on the offensive side of the ball. "This year our coaches will have some packages where Kingsley and I are on the field at the same time offensively," he shares. "In those schemes I will be playing tight end."In addition to football, Irokansi runs track and power-lifts. Although their 6-foot-4 height is identical, Kingsley Ike tips the scales at 215 pounds, but has the frame to add 15-20 pounds by time he closes out his senior year.But it's really Ike's quickness and speed off the corner that has the Black Knights high on the prospect, who took a few moments to discuss his Army offer, along with his style of play."I received the offer yesterday and when Coach Mumford called me to make the offer he told me that he wanted me there to play football for the Black Knights," Ike shared on Wednesday, as discussed further his initial encounter with the Army defensive line coach."My first meeting with Coach Mumford, he introduced himself, we introduced ourselves and spent time talking about the program." And what was Ike's take on his face to face with Mumford? "I really like what he said about the structure of West Point and he mentioned that he wanted me to come up for a visit."Ike knows that he is not your typical defensive end when it comes to his size, but what others may view as a liability, he uses to his advantage. Very much in the manner that Army's all-time leader in sacks, Josh McNary did over the past four years."I'm a quick - speed type end," he says. "I'm not the big powering guy to run over the offensive tackle, but I'm the guy that uses his hands and quickness to get around the tackles."Ike holds a 4.1 GPA and indicated that he plans to major in computer engineering.So have Ike and his running partner, Irokansi considered playing together at the next level?"We have thought about playing college ball together since our sophomore year," states Ike. "We're trying to make that happen, but if we can't we have to go our own individual paths."GoBlackKnights.com will continue the recruiting of both Irokansi and Ike throughout their senior season. ...More... To continue reading this article you must be a member. Sign Up Now!
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text:
Fifth-floor boys' restroom
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There was a boys' restroom in the Fifth Floor Corridor of Hogwarts Castle. This bathroom contained some stalls, along with a couple of urinals and washbasins.[1]
- Harry Potter and the Philosopher's Stone (video game) (First appearance)
- Harry Potter and the Chamber of Secrets (video game)
Notes and references
- ↑ Harry Potter and the Philosopher's Stone (video game) - GBC version
Art Classroom · Boys' Restroom · Classroom · Classroom 5B · Corridor · Hall · Hospital tower corridor · Muggle Studies showroom · Music Classroom · Prefects' Bathroom · Secret Muggle Room · Storeroom · Upper Hall · Weasley Candy Emporium · Weasley Supplies Bargain Basement


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May 6, 2016
A New Bern store clerk pleaded guilty to two felonies after police seized almost 250 grams of bath salts and more than $13,000 in cash from his shop.
Salim Ali Saif Salim was convicted of attempting to traffic bath salts and possession with intent to sell or deliver. New Bern police got information that the tobacco shop on Dr. Martin Luther King Jr. Boulevard was selling bath salts. The 25 year old was given a suspended sentence and was placed on probation and will serve 90 days of electronic house arrest.
Officers got a search warrant and found 242 grams of bath salts and $13, 500 dollars in cash in the back room of the shop.
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May 5, 2016
The trial for a man charged with killing a University of North Carolina at Chapel Hill student body president is coming to an end.
A judge scheduled closing arguments in the murder trial of Laurence Lovette for Monday morning.
Prosecutors say Lovette and a co-defendant already serving a life sentence after pleading guilty kidnapped Eve Carson from her Chapel Hill home in March 2008 and forced her to withdraw $1,400 with her bank card before shooting her and dumping her body in the street.
Carson was from Athens, Ga., and was getting ready to graduate.
If Lovette is convicted, he won't face the possibility of the death penalty because he was a minor at the time.
Prosecutors called dozens of witnesses over seven days, while Lovette's attorneys called no witnesses.
Copyright 2016 by The Associated Press. All Rights Reserved.
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Directions London, ON N6L 1J9
Sorry, no offers are available at this time. Please check back later!
Welcome to ToyotaTown -- The Leading Toyota Dealership in London, ON
Since our grand opening in 1970, ToyotaTown has been committed to being the leading Toyota dealership in London, ON. This commitment, along with our dedication to the London community, has resulted in ToyotaTown becoming the oldest, largest and most well-reviewed new & used Toyota dealership in London, ON.
An Award-Winning London Toyota Dealer Staff Dedicated to Your SatisfactionOur London Toyota dealer strives for excellence on a daily basis as it relates to your satisfaction. We're proud to have been recognized for outstanding customer satisfaction by Toyota Canada, who's awarded us the Toyota Pride award 10 times, and the Toyota Pinnacle award four times. Learn more about the Pride and Pinnacle awards, then contact us for assistance.
Our Toyota Dealership is Your Best Destination for a Corolla in London
With the Corolla in London being such a commonly found vehicle, you may think that any Toyota dealership or car dealership in London, ON has the Corolla that's best for you. Not so.
The fact that ToyotaTown is the largest London Toyota dealership means that your search for a Corolla in London should begin, and end, with us. Our size and success means that we carry the largest inventory of new Corollas in London, and constantly stock 2008-2012 used Corollas in London that we've taken in on-trade.
Looking for a Used Toyota in London?
If you're looking a for used Toyota in London, look no further than ToyotaTown. As the largest Toyota dealer in London, our used Toyota inventory is second to none. Easily accessible by car, our used Toyota dealership serves Sarnia, Kitchener, St. Thomas, Exeter, Windsor and more. So, if you're looking for a used Corolla in Kitchener, or another used Toyota in Sarnia, make sure to consider ToyotaTown for wide used Toyota selection with quality you can count on.
ToyotaTown London also offers numerous off-make used cars for sale in London -- including used Hyundai, used Honda, and used Kia.
Ask About Toyota Town Certified Used Cars
Our London Toyota dealer has developed a proprietary used car certification and warranty program for your peace of mind when buying your next used car. We call this program Toyota Town Certified Used Cars. These used Toyotas undergo a rigorous quality inspection -- different from the Toyota factory Certification -- in order to determine their condition upon trade-in. Cars that pass this inspection then receive an additional used car warranty included with their purchase.
So, if you're seeking a used Camry in St. Thomas, a used RAV4 in Sarnia, a used Corolla in Kitchener, or any other used Toyota in Ontario, make sure to visit our used Toyota dealership, and ask about the unique benefits and protection of Toyota Town Certified Used Cars.
Toyota Service: The Highest-Rated Toyota Dealer in London
Toyota service in London is convenient and cost-effective at ToyotaTown. We perform all factory-recommended Toyota maintenance, offer Toyota repairs, and ensure that your car leaves our Toyota dealership in London, ON performing up to original factory standards. Our ToyotaTown Service staff are also proud winners of the Toyota Pride (10x) and Toyota Pinnacle awards (4x) for customer satisfaction -- ensuring you'll have a truly exceptional Toyota service experience with us.
Choose Our New & Used Toyota Dealership in London ON Today
For your new Toyota, used Toyota, Toyota service and Toyota parts needs, choose a Toyota dealer in London with a track record of excellence. Choose ToyotaTown, the only London Toyota dealership you can count on to provide a wide inventory, fair prices and excellent customer service.


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The Copper Factory CF156AN
Antique Copper 15"W x 15"D x 7 1/2"H with 3 1/2" Drain Solid Hand Hammered Copper Large Square Bar/Prep Sink
Item # BCI1997584 | Model # CF156AN
Questions about The Copper Factory CF156AN?
Contact us for advice or more details. Our product specialists are here to help.
Solid Hand Hammered Copper Large Square Bar/Prep Sink
Bring the beauty and durability of solid copper construction into your home with The Copper Factory's bar/prep sinks. Take the same pride that the skilled artisans use when hammering a distinctive textured finish into each individual piece and utilize it to upgrade the look and feel of your home. This large sized square prep sink has a versatile style that suits design ranges from contemporary to a traditional farmhouse look; it installs with ease, connects with 3.5" basket strainer, can be utilized with standard garbage disposal, and will bring a lasting value to the look and feel of your home.
Prep Sink: A handcrafted bar/prep sink that installs as both an undermount, and drop-in sink will add class and character to any bathroom. The Copper Factory's fixtures are handcrafted and constructed of 100% sand casted copper that is suitable for a variety of décor and lifestyles. Slight variations in size, texture and finish help accentuate the natural hand crafted solid metal finish that guarantees a unique look that truly is one of a kind.
- Accepts standard 3.5" kitchen basket strainer
- Easily connects to standard garbage disposal
- For undermount or drop-in installations
- Basin Width: 11.875"
- Basin Length: 11.875"
- Depth: 15"
- Height: 7.5"
- Width: 15"
- Faucet Hole Size: 3.5"
- Material: Copper
- 1 Year Limited Warranty
- Basin Depth: 5.94"
The Copper Factory is bringing the rich tradition of copper to homes across the country and beyond with a comprehensive line of hand crafted bathroom and kitchen sinks, bathtub, and other matching accessories. Starting with native copper, experienced craftsmen hand hammer or sand cast each piece to create durable, hygenic and above all, attractive product offering that suit a variety of lifestyles from traditional farmhouses to contemporary urban lofts. Welcome to the experience of The Copper Factory.
Additional The Copper Factory Links
This The Copper Factory item can also be referenced by the following color/finish specific model #:
- The Copper Factory CF156AN
Antique Copper
- The Copper Factory CF156SN
Satin Nickel
*Discontinued model or finish
More Than Just a Store - Your Reasons to Shop
Discover the best online deals for the The Copper Factory CF156 and everything else for your home from the leading online home improvement store.
We're committed to providing you with the best assortment of The Copper Factory products with over 400 warehouses across the country.
Our knowledgeable product specialists work to bring you the best prices on every product and provide unmatched customer service. Your satisfaction is our highest priority!


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Make a dramatic presentation with this ensemble that combines a wood picture frame and a wood mat. Ideal for displaying photos, the Nielsen Bainbridge Gallery Frame is made from New Zealand pine for a professional gallery look at a value price.
The Gallery Frame can be hung vertically or horizontally. The
Without the wood mat, the Nielsen Bainbridge Gallery Frame has a depth of 9/16". With the wood mat, the frame will accept a single image behind the glass.
Frame Depth — The depth of a frame refers to the depth of the frame's rabbet (the
Frame Dimensions — Frames are sized by the opening, not by the outside of the molding. To determine the size of frame to order, measure the outside of your artwork, including mat, and order that size frame. The frame will overlap your artwork ¼" all the way around, so your artwork will fit nicely behind the frame's molding.
™ Nielsen Bainbridge is a trademark.


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May 6, 2016
RALEIGH, N.C. (AP) -- Two straight home games had two wildly different outcomes for North Carolina State. The Wolfpack beat the ACC's best team, then lost to one of its worst.
So how they perform Saturday against middle-of-the-pack Wake Forest will determine which team will lock up a bowl berth and which will still have some work to do.
N.C. State (5-4, 2-3) was in control of the Atlantic Division after its upset of then-No. 3 Florida State on Oct. 6. That was before it was dominated by last-place Virginia in a 33-6 beatdown.
The good news for the Wolfpack is that the game against the Demon Deacons (5-4, 3-4) is at home. While Wake Forest has won five straight meetings in Winston-Salem, N.C. State has won 12 of 13 on its home turf.
Copyright 2016 by The Associated Press. All Rights Reserved.
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Viewers with disabilities can get assistance accessing this station's FCC Public Inspection File by contacting the station with the information listed below. Questions or concerns relating to the accessibility of the FCC's online public file system should be directed to the FCC at 888-225-5322, 888-835-5322 (TTY), or email@example.com.


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May 5, 2016
A federal affidavit accuses a Minnesota National Guard member of stealing classified information from his former military unit at Fort Bragg, N.C.
The document was obtained Wednesday by The Associated Press and alleges 25-year-old Keith Michael Novak stole names, Social Security numbers and clearance levels of roughly 400 members of the 82nd Airborne Division to make fake identities for his militia.
Prosecutors say Novak served with the 82nd Airborne from 2009 to 2012, including a tour of Iraq in 2010.
He is in federal custody. His father's phone number is unlisted. The federal defender's office has been assigned the case, but an attorney has not been selected to represent him.
Both the Minnesota National Guard and Fort Bragg officials say they'll cooperate with the investigation.
(Copyright 2013 The Associated Press. All rights reserved. )
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Viewers with disabilities can get assistance accessing this station's FCC Public Inspection File by contacting the station with the information listed below. Questions or concerns relating to the accessibility of the FCC's online public file system should be directed to the FCC at 888-225-5322, 888-835-5322 (TTY), or firstname.lastname@example.com.


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Ideally located within the World Trade Center complex in the commercial center of the city, the 4-star Pullman Bucharest is only 5 minutes from downtown Bucharest and 15 minutes from the airport. The hotel offers 204 modern rooms, including 15 spacious suites. Perfect for business or leisure, we have meeting facilities to accommodate up to 800 pers., and a fully equipped fitness center and spa.
- Check-in:14:00
- Check-out:12:00
Services offered by the hotel
- . Internet access
- . Connectivity Lounge
- . Complimentary mineral water in the room
- . Parking
- . Accommodation and breakfast are free for 1 child under 12 years sharing parents' room.


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Temple Fork Lefty Kreh BVK Fly Rods
A finely tuned instrument, lightweight and highly responsive.
Thats what the experts are saying about the new BVK series of fly rods.
Engineered to the highest performance standards
The Lefty Kreh BVK utilizes new materials that dramatically reduce weight while creating an aggressive blend of power and strength. The result is amazing performance and an incredible price.
BVK rods are fast action rods designed to excel in presentation and distance.
The rich translucent olive blanks are topped with matching braided carbon fiber reel seats
Exclusive Tactical Series Guides
Ultra lightweight chromium-impregnated stainless snake guides
Flor grade cork grips that are comfortably contoured and uniquely contrasted.
Rod sock is included. Temple Fork fly rods do not come with a rod tube. You may purchase a Cordura covered triangle tube below for $29.95 if you order a rod.
Prices start at $249.95. Check the "Rod Selection" box below to determine the price of the particular rod you are interested in. The information will also indicate the actual weight of the rod.


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Top 5 Steps to a Safe Retirement
Feeding your 401k, putting off Social Security, and more.
Retirees Lose Millions on 'Safe' Investments
Woman loses $200,000 to alleged scammers who spent money on cars, online porn.
Best Retirement Cities You've Never Heard Of
Homes, weather, culture draw boomers off the beaten path to Ajijic and Marfa.
More Retirement News
Using Retirement Money to Pay Off Mortgages
Dipping into your savings to eliminate monthly mortgage payments is a bad idea.
When Should You Collect Social Security?
Many Americans begin collecting benefits too early, costing them dearly.
Do Hispanics Have More Sex?
AARP study says older Hispanics enjoy their sex lives the most.
Pension Pains: States Slice Benefits
Illinois teachers complain; California latest state to push for pension reform.


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Can i stretch alteil in anyway? its very unnapealing to see it like this
gadu wrote:I have the same issue when I go into the file editor, the size of the screen is automatically readjusted and I have to refresh or log out to get it back to normal size.
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BLACK FRIDAY ends tonight! Save $25 off $200* Use code: TLBF15
|Date & Location
|Alice Cooper
|Monday, May 2, 2016 at 8:00 PM
Tennessee Performing Arts Center - Andrew Jackson Hall
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Star Plaza Theatre
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|Carolina Rebellion: The Scorpions, Five Finger Death Punch, Disturbed, Shinedown & Rob Zombie - 3 Day Pass
|Friday, May 6, 2016 at [time TBA]
Rock City Campgrounds at Charlotte Motor Speedway
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|Alice Cooper
|Friday, May 6, 2016 at 7:00 PM
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|Carolina Rebellion: Disturbed, Rob Zombie & Deftones - Sunday
|Sunday, May 8, 2016 at [time TBA]
Rock City Campgrounds at Charlotte Motor Speedway
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|Tuesday, May 10, 2016 at 8:00 PM
State Theatre - NJ
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Packard Music Hall
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Stage AE
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Casino Rama Entertainment Center
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|Saturday, August 6, 2016 at 8:00 PM
Wings Event Center
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|Sunday, August 7, 2016 at 8:00 PM
Louisville Palace
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|Tuesday, August 9, 2016 at 7:30 PM
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|Wednesday, August 10, 2016 at 7:30 PM
Atlanta Symphony Hall
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|Friday, August 12, 2016 at 8:30 PM
Au-Rene Theater - Broward Ctr For The Perf Arts
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Dr. Phillips Center - Walt Disney Theater
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The Criterion - Oklahoma City
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|Sunday, August 21, 2016 at 8:00 PM
ACL Live At The Moody Theater
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|Tuesday, August 23, 2016 at 8:00 PM
Revention Music Center
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|Alice Cooper Lynn - Lynn Memorial Auditorium
Alice Cooper Peoria - Peoria Civic Center - Theatre
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Alice Cooper New Brunswick - State Theatre - NJ
Alice Cooper Concert Tickets
With a career that spans five decades, Alice Cooper has had a major impact on the development of rock and roll. Alice Cooper shows are known for their entertaining and intense nature. Drawing on a variety of influences, Alice Cooper is credited with creating the "Shock Rock" genre that has inspired artists like Nine Inch Nails, Slipknot, Kiss (tickets), Rob Zombie and Marilyn Manson to this day. Alice Cooper shows feature a wide range of props, including guillotines, blood, electric chairs, snakes and more. He is one of the very first artists to play on audience emotion to the most extreme - that's why Alice Cooper tickets are so valuable today!
Born Vincent Damon Furnier of Allen Park, MI, Alice Cooper was a child of the baby boom generation, he wouldn't, however, end up in the wholesome household role that most children of that era subscribed to- Alice Cooper was born to rock. Raised in a strictly religious family, Cooper was very involved in church functions until age 12. By age 16 he was miming Beatles acts in talent shows with his friends - not able to play an instrument himself, it took one talent show win and the taste of fame to push him to learn how to sing. His first real band, The Spiders, was inspired by The Beatles, The Rolling Stones, The Who, The Kinks and The Yardbirds. After high school the band became more serious, earned a number one hit on the radio and moved to Los Angeles where Vincent Furnier would permanently change his name and the very first Alice Cooper tickets would go on sale.
Adopting the persona of a 17th century witch from a Ouija board session, Alice Cooper would stir up a controversy in the conservative 60's. Back then, Alice Cooper tickets gave audience members a glimpse into a surreal world created by vocalist Alice Cooper (Furnier), lead guitarist Glen Buxton, rhythm guitarist Michael Bruce, bassist Dennis Dunaway and drummer Neal Smith. Frank Zappa was so impressed with the band's ability to shock an audience that he signed the band to a three album contract with his label Straight Records.
It wasn't until their third album, and the divergence from psychedic rock to protopunk, that Alice Cooper and Alice Cooper tickets would see success. "I'm Eighteen," produced by Bob Ezrin, would be their first hit track reaching the number 21 spot on the Billboard Hot 100 and earning a place on Rolling Stone Magazine's 500 Greatest Songs of All Time list. The breakthrough album, "Love it to Death" was released in Feb 1971. Around this time, Alice Cooper began to adopt a "brattier machismo" persona and Alice Cooper tickets to Alice Cooper concerts gave audience members access to special effects, decapitated dolls and the piece de resistance - The Guillotine.
In total, Alice Cooper has released seven studio albums with his band and a whopping eighteen solo albums. Top singles from both his band and solo career include "I'm Eighteen," the epic "School's Out," "Only Women Bleed," "I Never Cry," "You And Me," "How You Gonna See Me Now?" and "Poison." He has received the 2007 Scream Awards Rock Immortal Award, an honorary doctoral degree from Grand Canyon University and a Living Legend Award at the 2006 Classic Rock Roll of Honour event. Cooper has also conquered alcohol addiction and continues to counsel other musicians to battle the same plight.
Alice Cooper Rob Zombie Tour
After a successful run on the "Gruesome Twosome Tour" back in the winter of 2010, Rob Zombie and Alice Cooper are setting out on the road for a All Hallows Eve-themed Halloween Hootenanny tour. Halloween Hootenanny tickets are limited though, as the duo will begin and complete their run in October 2010. Afterward, fans can expect to see Cooper's newest album "Welcome to My Nightmare II" hit shelves. So don't wait for the most terrifying month of the year to pass you by, pick up some Alice Cooper tickets to the Halloween Hootenanny today!
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Absolute Force Online
Absolute Force Online Client V1010 (Open Beta)
Absolute Force Online has everything a player wants in a MMOFPS.
Absolute Force Online Open Beta Client v1016
What's new in the latest version:
version 1016 adds an anti-hack system following the server maintenance.
1. Changed back 3rd person camera.
2. Added flag system for players to choose their location in the game.
3. Added M134, PPSh-41, QCW05, QBZ-03, M16, Victory, Tennis Grenade, and Valentine's Day weapons in the shop.
4. Added a new map (Vegas Casino).
5. Modified the Sound system.
6. When you enter your account and password, you'll go to the lobby directly. 7. In Domination, pressing E to remove the machine gun won't cause damage to others.
Absolute Force Online v1013 Client (Open Beta)
Version 1013: fixed some bugs in the zombie mode and made the game much more interesting!
Absolute Force Online Client V1006
Game Features
Exclusive Hero Battlefield Mode
After a certain number of deaths, the character will be able to turn into a Hero with highly increased power and abilities.
Deep Customized Armory
The enhanced AVATAR system allows creation of the amazing and unique characters.
More than 40 options for users to create their own character which means almost all part of the character body are customizable, realizing each player`s ideal style.
Ultimate Fighting Experience
With the option to switch between 1st and 3rd person, the game greatly enhances the shooting experience for all types of fighter. By taking into account the various control habits of players, this special design also aims at displaying diverse game visions from different perspectives.
Multiple Game Modes
5 featured game modes await players to take on all challengers and work to earn better weapons. No matter which one you chose, the Deathmatch focuses on the individual's ability, Team Deathmatch pays more attention to teamwork, and with the Capture the Flag, Bomb Mode, and Zombie Mode, each will have you experiencing the thrill of battle at its best!
Absolute Force Online Open Beta Client v1017
What's new in the latest version:
Fixed some bugs and the game has been made much more interesting.
Absolute Force Online v1000 Client
Built on the Unreal Engine 3, this game has luscious graphics that perfectly displays full-motion video effects, which help usher it into a new era for visual experiences in network gaming.


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National Assembly Speaker Anne Makinda has revealed that nearly half the Members of Parliament want to step down due to inadequate remuneration compared to the high cost of living.
Hon Makinda made the remarks over the weekend during a public rally at Ikwivaha ward in Njombe town, Iringa Region at which she asked the constituents to accept her decision of not contesting as an MP for Njombe –South in 2015.
"I request you to accept my decision of not contesting as an MP in 2015. I have served you for a long time. I now want to rest to focus on my private activities," Makinda said.
The Speaker's remarks on the MPs package were prompted by one of the residents, Alli Mhagama who sought further clarification on the legislators' allowance package which has been a subject of media and public debate in the past few weeks.
Mhagama had asked the Speaker to give her stance on the allowances saying she and former Speaker Samuel Sitta were quoted as supporting the increment of the sitting allowances.
"Honorable Speaker we want to hear your stance on the MPs allowances because you and former speaker Sitta are supporting the increment," Mhagama said.
Responding Makinda said: " For your information nearly half of the MPs want to step down …they have been asking me whether they can quit, but I always remind them that they cannot do so because they would force the government to incur the cost of holding bye elections."
She added: "Ten years down the line, any person with other business or with a profession will not contest for the post because it is inviting poverty. This is a fact. I am a Christian and I am not telling lies.
Makinda however called upon the wananchi to understand that MPs were not public servants, but a group of people whose contract lasted five years and that they had their own governing rules including the running of parliament.
She clarified that the MPs' salary of 2,300,000/- per month attracted an income tax of over 700,000/-.
"The sitting allowances we were talking about are not only in our system, but are applicable world wide," she said.
The increment of the MPs sitting allowance has stirred a hot debate in the past few weeks with the public questioning the fairness of increasing the MPs allowances while other public servants were poorly paid.
"I want to make it clear…the new sitting allowances for MPs are paid only during parliamentary sessions…they are not paid continuously, as speculated in the streets. They are sitting allowances and not general allowances," Makinda stressed.
"The allowances are paid to the MPs when they are in session. You all know that there are four sessions per year, three of which run for nine days each. When the legislators go back to constituencies, they do not get the allowances," clarified Makinda.
The sitting allowance has been increased to 200,000/- in new allowances, up from the previous 70,000/-.
Not all MPs were in agreement with the increase, with outspoken Kigoma North legislator Zitto Kabwe (Chadema) stressing that the increment was unlawful and that the PSC members should be held accountable for it.
"MPs who have pocketed the new allowances should return the money because it was paid against the law," stressed Kabwe, who is also deputy leader of the official opposition camp in parliament.
St. Augustine University of Tanzania Prof Mwesiga Baregu said it is extremely bad for the president and his government to fail to look into the situation of economically disadvantaged groups and consider only the demands of the 'parliamentarians'.
The prevailing problems in the country might become worse if the government will not systematically look and consider the demands of other groups, he said.
He explained that principally it is wrong to pay allowances to MPs who are elected to sit in parliament and get salaries out of their meetings for them to have double payments.
Tanzania Episcopal Conference (TEC) deputy secretary general Fr Edger Mbegu, was of the view that economic hardships are not only experienced by MPs but the situation cuts across, students, doctors, teachers and many other social groups.


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Dual Bond is engineered by Winchester using state-of-the-art "bullet within a bullet" technology. The proprietary construction and massive hollow point provides two times the expansion featuring a 12-segment design. A heavy outer jacket is mechanically bonded to the inner bullet, protecting it during deep driving penetration, which provides maximum trauma.
See Item Details Below
Mfr Part: S500SWDB
Alert Me When Available
Cartridge: 500 S&W
Bullet Style: Hollow Point (HP)
Bullet Weight (Grains): 375
Application: Hunting
Hunting Type: Big Game Thin Skin, Wild Boar, ...
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Power woes, a difficult business environment aggravated by high inflation and the depreciation the Tanzanian shilling against major currencies have affected the performance of Tanzania Portland Cement Company Limited (TPCC).
Speaking during the company's shareholders annual general meeting in Dar es Salaam yesterday, Twiga Cement Managing Director Pascal Lesoinne said unreliable electricity supply had affected cement production and made the company fail to achieve its goals.
Lesoinne noted that although the company was using gas it also needed additional electricity to its sustain production.
"While operations were affected by inadequate power supply especially last year, emergency power generation brought about a great relief, which was regrettably followed by a significant electricity tariff increase," he noted.
He further said interruptions of gas supplies in December 2010 and in May last year had clearly indicated a need for investment in gas transport capacity to satisfy growing demand for fuel production.
He said despite such challenges the company had managed to increase its sales due to widespread distribution network.
"With additional clinker capacity (kiln 3 upgrading) coming on stream in May this year and building on our customer oriented focus TPCC will certainly improve its production this year," he said.
He said a US$17 million upgrading project of the clinker line 3 with the capacity of 300,000 tonnes per annum would bring a total clinker capacity at Wazo Hill to over 1.15 million tonnes per year, making it the single largest clinker manufacturing plant in East Africa.
Meanwhile, TPCC has said it is still waiting for the implementation of a court verdict released in October 2010 for the eviction of trespassers on its land.
The MD said although they understood the complexity of the situation, TPCC trusted the government would solve the problem amicably without compromising the confidence of foreign investors in the country.
He said discussions in relation to the matter were going on between Twiga Cement and the Ministry of Land, Housing and Human Settlements Development.
"If the government fulfils its promises in relation to the trespassers, we will be able to make necessary expansion of quarry operations," he said.
Lesoinne, however, said land problems in the country were increasing, thus calling on the government to take immediate action to address them.


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Westman's largest military base will be spared the worst when federal budget cuts are implemented, said CFB Shilo base commander Lt.-Col. Richard Goodyear, during Thursday's Brandon Chamber of Commerce lunch at the Royal Oak Inn.
While there have been budget cuts in the Department of National Defence, and some bases will be closing as a result, CFB Shilo fared pretty well. Goodyear said there was some restructuring that caused minimal job losses. While Shilo's scope and the number of soldiers didn't shrink, it won't increase either when other bases close, Goodyear said.
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February 25, 2013
Russ Wood
Louisville native, and Gators' target, D'Angelo Russell has a long list of college suitors but a handful of schools have been standing out recently and Florida is one of them according to the junior guard and his father, Antonio Russell. ...More... To continue reading this article you must be a member. Sign Up Now!
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|PostgreSQL 9.5.2 Documentation
|Appendix E. Release Notes
Release Date: 2007-09-17
This release contains a variety of fixes from 8.1.9. For information about new features in the 8.1 major release, see Section E.182.
A dump/restore is not required for those running 8.1.X. However, if you are upgrading from a version earlier than 8.1.2, see Section E.180.
Prevent index corruption when a transaction inserts rows and then aborts close to the end of a concurrent VACUUM on the same table (Tom)
Make CREATE DOMAIN ... DEFAULT NULL work properly (Tom)
Allow the interval data type to accept input consisting only of milliseconds or microseconds (Neil)
Speed up rtree index insertion (Teodor)
Fix excessive logging of SSL error messages (Tom)
Fix logging so that log messages are never interleaved when using the syslogger process (Andrew)
Fix crash when log_min_error_statement logging runs out of memory (Tom)
Fix incorrect handling of some foreign-key corner cases (Tom)
Prevent REINDEX and CLUSTER from failing due to attempting to process temporary tables of other sessions (Alvaro)
Update the time zone database rules, particularly New Zealand's upcoming changes (Tom)
Windows socket improvements (Magnus)
Suppress timezone name (%Z) in log timestamps on Windows because of possible encoding mismatches (Tom)
Require non-superusers who use /contrib/dblink to use only password authentication, as a security measure (Joe)
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