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[[caption-width-right:262: [[ShmuckBait This can also happen if you keep eating past the ice-cream headache.]]]]
->''"Your mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it."''
-->-- ''TabletopGame/EclipsePhase''
Transhumans, sometimes called Posthumans, are people who have exceeded the normal mental and physical abilities. The "how" that happened can be anything from [[FunctionalMagic magic]] to [[AppliedPhlebotinum science]], the only thing that's common among all of them is that they are better than was possible before.
A positive portrayal of transhumanism generally places a work on the Enlightenment side of the RomanticismVersusEnlightenment spectrum while a negative portrayal or [[NoTranshumanismAllowed conspicuous absence]] of it does the opposite. In fact, [[BewareTheSuperman most popular media deals with transhumanism and anything relating to it as being 'dehumanizing']] or even comparable to [[TheSocialDarwinist Eugenics]] with little chance for anything different. Thus, [[CyberneticsEatYourSoul it has become a cliche that transhumanists]] are [[ANaziByAnyOtherName Sci Fi Nazis]] or {{Evilutionary Biologist}}s [[AGodAmI with a God complex]], even though [[AscendToAHigherPlaneOfExistence it has an equal potential to be used for good.]]
Generally, anarcho-Cyber Punk writers focus on the evils of Transhumanism. So do religious MoralGuardians, [[NotsoDifferent when ironically, many religions espouse a Transhumanist plane of existence free from the sinfulness of flesh]]. On the other hand, transhumanists and utilitarians themselves focus on the benefits.
The main reason why Transhumanism's opponents tend to be very uncomfortable about it, however, is because of the [[WhatMeasureIsANonHuman implied radical alteration of what it means]] [[UncannyValley to be human]]. It is therefore assumed by said opponents that, while the idea does have potential for positive outcomes, if there was to be a negative outcome, then it [[{{AndIMustScream}} probably would not be reversible]].
Even though this trope is called {{Transhuman}}, it's not actually limited to humans. Other species or entities that are enhanced count as well.
The word 'transhuman' is actually found in legitimate scientific and political debates far more often than in fiction, although this has began to change in recent years courtesy of authors such as CharlesStross, AlastairReynolds and GregEgan.
In spite of this, being transhuman encompasses many of other science fiction staples with their distinct tropes:
* ArtificialHuman: [[ExactlyWhatItSaysOnTheTin A man-made biological/organic human]], often with [[DesignerBaby purposefully modified genes]].
* ArtificialLimbs: A limited form of enhancement that's specific to the limbs.
* AscendToAHigherPlaneOfExistence: The mystical or religious variant.
* AssimilationPlot: Transforming an entire species into a HiveMind with an unified purpose.
* BadassTransplant: See ArtificialLimbs above.
* BeingHumanSucks[=/=]HumansAreFlawed: A major motivation.
* BewareTheSuperman: Where transhumanism has an overall negative net effect on the world.
* BioAugmentation: Biological enhancement, as compared to a {{Cyborg}}.
* BrainUploading: The physical limitations of a body are outright removed.
* CloningBlues: [[ClonesArePeopleToo Are Clones People]]? Or just [[ExpendableClone expendable]]? With LegoGenetics, they may end up being more than we could ever imagine.
* CyberneticsEatYourSoul: [[/index]]Artificial limbs and organs make you less "human" in a way that has some sort of measurable or observable consequence. Used as a "balance" for being enhanced, usually seen in {{Cyberpunk}} [[RolePlayingGame RPGs]].[[index]]
* {{Cyborg}}s: Cybernetic enhancement. This is what most people think of when they think of transhumans.
* DesignerBabies: Making a person better before they're even born.
* EmergencyTransformation: If you become better than you were before. Better. Stronger. Faster.
* EvilutionaryBiologist: A transhumanist who thinks that UtopiaJustifiesTheMeans and believes that what they do is the "natural" evolutionary path, rather than some controlled change.
* GeneticEngineeringIsTheNewNuke: Genetics = magic.
* HumansArePsychicInTheFuture: The concept is self-explanatory, if not the science.
* MagicEnhancement: Magical transhumansim, when applied to people, at least.
* {{Nanomachines}}: One of the most common ways to become Transhuman is through them.
* ProHumanTranshuman: Despite no longer being (fully) human, the character still identifies with humanity.
* SuperBreedingProgram: Using genetic trait inheritance to create better people.
* SufficientlyAdvancedAliens: [[/index]]Nearly always have advanced themselves to [[AGodAmI god-like]] power instead of starting out like that.[[index]]
* SuperHumanTrafficking: Abuse of transhumans via slavery, organ trafficking, and other means.
* SuperSerum: [[/index]]One of the ways to become one, but be wary of it's PsychoSerum cousin. [[index]]
* SuperSoldier: This one usually relies on the physical aspect of transhumanism for war.
* TheSingularity: A hypothetical scenario where we become transhumans due to acceleration of progress.
* TranshumanAliens: Where what appears to be a species of aliens turns out to actually be transhumans.
* TranshumanTreachery: For when this makes you go bad.
* TouchedByVorlons: Aliens or whatnot might be the cause.
* {{Ubermensch}}:[[/index]] GratuitousGerman, meaning "Over-man" or "superman". Transhumans are likely to be transcendent not just on physical, but also on [[BlueAndOrangeMorality psychological and moral perspectives]].[[index]]
* UltimateLifeForm: The end-all and be-all of transhumanism (if they were purposely made).
* UpliftedAnimal: A Trans-Animal, basically.
* WeCanRebuildHim: Forced to be enhanced due to injury, instead of personally seeking it out.
* WorkingForABodyUpgrade: Enhanced because they earned it as a job perk.
For some of the abilities a {{Transhuman}} might have, see StockSuperpowers. See also NoTranshumanismAllowed. This may be used as an aspect of a {{Cyberpunk}} or PostCyberpunk setting.
[[folder:Anime & Manga]]
* Newtypes from the ''Franchise/{{Gundam}}'' series have superhuman spacial awareness and some empathic or predictive abilities. They are suspected/considered to be the next stage of humanity, a result of man's move into space.
** ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'' additionally had Coordinators, transhumans of the BioAugmentation variety, [[spoiler: (a pair of) Ultimate Coordinators of the [[DesignerBabies Gattaca Baby]] variety,]] and Extendeds of the [[SuperSerum Super]] PsychoSerum variety.
* ''Franchise/GhostInTheShell'': Cybernetics are extremely common, with nearly everyone possessing at least a [[BrainComputerInterface cyberbrain]] and some people going so far as to replace everything but their brains. Artificial intelligence is highly advanced but not quite human-level yet. And in the original manga and the films [[spoiler: the major fuses with an emergent intelligence.]]
* In the entirety of ''{{Blame}}!'', we do not see a single purely biological human. Everyone is heavily modified, be they cyborgs, human-descended androids, or gene-modded superhumans. The closest to "pure" human we get is Seu, and he's an eight-foot giant with enough enhancements to fight in hand-to-hand combat with advanced Silicon Life warriors, who has been reconstructed and had his personality restored from backup countless times. Most "normal" humans were exterminated by either the Silicon Creatures or the Safeguard, given the events of ''[=NOiSE=]'','' {{Blame}}!'s'' prequel.
* ''{{Biomega}}'' [[note]]:SpiritualSuccessor to ''Manga/{{Blame}}''[[/note]] takes this UpToEleven: The very first chapter features pretty much everybody who wasn't a robot, cyborg or mutant of some sort being wiped out by a full-blown ZombieApocalypse.
* ''Anime/PuellaMagiMadokaMagica'' presents a very disturbing take on this theme. Yes the girls do become supremely powerful, but in doing so [[spoiler: their souls get ripped out of their body and placed inside a SoulJar]].
** The series manages to do this a second time in the finale when [[spoiler: [[AscendToAHigherPlaneOfExistence Madoka finally makes her wish.]]]]
* In ''Manga/FullmetalAlchemist'', humans have various degrees of self-enhancement. Some become walking armor, some get artificial limbs, and still others get transmuted into chimeras with new functional abilities. They have various degrees of acceptance of these transformations, as none of them was by choice. There are also the homunculi, who consider themselves an evolved form of humans.
* ''Manga/AttackOnTitan'' has [[spoiler: the Titans, who were once human. Titan Shifters are merely those able to ''control'' their powers, gaining superhuman durability and a HealingFactor. Upon discovering his powers, Eren becomes a ProhumanTranshuman and resolves to continue fighting for humanity. The exact nature of how one gains Titan powers is unknown, with various methods hinted at through Eren's flashback (injection by father), Ymir stating she [[RobbingTheMobBank stole]] her powers, and the Beast Titan being a being capable of inducing mass transformations. The three agents from the Shifter village give no indication as to how they acquired their powers, leaving it a mystery how they became TykeBomb {{Super Soldier}}s]].
* Right from the beginning {{Superman}} is a demonstration of this trope juxtaposed into a contemporary setting by way of technically [[HumanAliens otherworldly origin]]. Yet most of his works ultimate end up presenting him not as an alien but as an exemplar of humanity and its ultimate potential. Even Krypton tends to get similar treatment as "Earth's future" if one digs into enough comics, particular older ones, and at least one work ([[spoiler:SupermanRedSon]]) made Kryton ''literally'' Earth's future and Superman a StableTimeLoop. And while he personally averts it is no coincidence BewareTheSuperman shares his name and several CaptainErsatz of him are used to play it out. Its [[ExactlyWhatItSaysOnTheTin really all right there in the name]].
* Every superhero who was once a normal human is an even straighter example.
** It's notable that only a small percentage of them gained their powers deliberately; usually it was a [[FreakLabAccident Freak Accident.]] This is arguably a necessary component of a superhero universe; if super-powers were easily reproducible, then the heroes themselves would stop being special.
-->'''[[WesternAnimation/TheIncredibles Syndrome]]:''' "And when everyone's super, no one will be."
*** Marvel's EarthX series subverts this nicely. When Everybody on Earth gains superpowers, there are still heroes - people who are heroes not because they're super but because they're heroic, just like in the real world. On the other hand, they're heroes in a [[BadFuture hideous worldwide dystopia]] that came about ''because'' of everyone in the world gaining powers.
** The corollary is that every Superhero who gave themselves superhuman abilities through technology which could work on other human beings and yet chose to keep it all to themselves (even via a YouAreNotReady justification) is a massive JerkAss who could be helping humanity on a global scale but chooses not to. [[ComicBook/IronMan Tony Stark]] springs to mind, but ReedRichardsIsUseless too.
*** InUniverse, Tony has repeatedly tried to farm out parts of his armor tech to the government, and it invariably winds up getting used for evil and stupid purposes that make him regret the decision. As for Reed, he probably could find ways to empower someone if he wanted, but his own powers came from a standard-issue "freak accident."
* ''ComicBook/{{Transmetropolitan}}'': People buy "traits" in bulk ranging from cancer cures to implanted cellphones to alien genes. A few people upload their brains into clouds of nanobots called foglets.
* ''ComicBook/TheSurrogates'': Everyone uses [[RemoteBody remote bodies]].
* In the appropriately named ''Transhuman'' by Creator/JonathanHickman medical advances make it possible to give people super powers. However there is a one power limit so everybody opts for HealingFactor.
* ComicBook/IronMan has been doing everything he can to transhumanize himself, ranging from cyborg parts to a SuperSerum. Of course, it's debatable how much of this is symbolic of the lack of humanity in his ''behavior'' during the ComicBook/CivilWar and its aftermath. Many fans theorize that the Extremis Formula ''caused'' a lot of his [[CyberneticsEatYourSoul erratic, high-handed behavior,]] either by directly affecting his mind or just giving him a superiority complex.
** In Creator/OrsonScottCard's version of [[UltimateMarvel Ultimate Tony's]] origin, he was born with a HealingFactor because of experiments by his parents. This seems to be getting treated as CanonDiscontinuity, however.
* [[ComicBook/TheIncredibleHulk Hulk]] villain the Leader seems preoccupied with creating more Gamma-powered mutates like himself.
* The short-lived Creator/DCComics series ''ComicBook/TheNewGuardians'' (unrelated to the later ''Comicbook/GreenLantern'' spinoff) involved a GambitRoulette by the [[Comicbook/GreenLantern Guardians of the Universe]] to turn humanity into a race of transhumans. Unfortunately, the series' execution was lacking, and it's been forgotten. The method for spreading super-genes through the population was to[[EverybodyHasLotsOfSex have sex with as many people as possible;]] by picking people up in singles bars; despite one member of TheTeam being an apparently sterile cyborg and another being gay.
* ComicBook/CaptainAmerica would have been the first of an army of super-soldiers if the formula [[NoPlansNoPrototypeNoBackup hadn't been lost]] immediately afterward. It's worth noting that the existence of a few other, far less successful super-soldiers like [=USAgent=] stand as proof that it's not just Cap's ''powers'' that make him Captain America, it's his personality.
** Captain America is constantly described as Peak Human, regardless of some of his more exaggerated feats.
* ComicBook/TheInhumans, [[Creator/MarvelComics Eternals, and Deviants]] are humans genetically modified by aliens.
[[folder:Fan Fiction]]
* ''FanFic/FriendshipIsOptimal'' revolves around humans [[BrainUploading uploading]] to Equestria. While {{Immortality}} comes as a standard part of the package, an uploaded human can also have their mental abilities significantly increased if they desire.
* ''Fanfic/{{Vigil}}'' uses transhumanism as a central theme, taking place in the ''Videogame/XCOMEnemyUnknown'' future where Meld is used to transform humanity, using a lot of the technology from ''TabletopGame/EclipsePhase'' such as BrainUploading, cortical stacks, augmented bodies, fully synthetic bodies, and uplifted animals. Its also notable for the aliens embracing the same technology, with the turians and salarians embracing [[Videogame/{{Destiny}} "Exo"]] bodies.
* ''Film/BladeRunner'': The eponymous character hunts down renegade artificial humans.
* ''Film/{{Gattaca}}'': Prenatal genetic testing is routine, non-DesignerBabies are discriminated against.
* ''Film/RepoTheGeneticOpera'' has nearly everyone using artificial organs produced by [=GeneCo=], and cosmetic surgery is even more common thanks to an addictive painkiller.
* ''Film/CaptainAmericaTheFirstAvenger'': Bonus points for explicitly portraying the morality and 'heart' of the Super Soldier as being just as important as physical (and possibly mental) improvements. There's no PsychoSerum either - they both got the same SuperSerum, but Schmidt was impatient.
* The protagonists in the ''Film/TetsuoTheIronMan'' films. Sure, they become grotesque walking lumps of scrap metal, but as the films go on, they can sprout guns from their bodies, become [[TankGoodness giant tank things]] and crawl on walls.
* ''Film/StarTrekIntoDarkness'': Notable because of the franchise's [[TranshumanTreachery attitude towards this subject]] in the past that a heavily-augmented human (named 0718) appears as a member of the ''Enterprise'' crew. [[spoiler:Possibly as a minor counterexample to Khan, since he doesn't have any major significance beyond calling out a couple of lines. Although in the comics he turns out to be an ArtificialHuman created by mistake. But still, he's allowed to join the crew rather than being seen as science gone mad]].
* ''Film/TheSingularityIsNear'' portrays a future where everyone will be able to have their normal human capabilities enhanced with technology.
[[folder:Live Action TV]]
* The crew of ''Series/{{Andromeda}}'' includes three genetically enhanced humans, a cyborg, and an android who is a semi-autonomous [[SpaceshipGirl avatar]] of the [[SapientShip ship herself.]]
* Several of them have popped up in ''Series/{{Fringe}}''
* The Traveler (and later Wesley Crusher) from ''Series/StarTrekTheNextGeneration''.
** Not to mention the [[{{Cyborg}} Borg]].
** A more fantastic version could also be applied to [[RealityWarper Q]] and the rest of the [[EnergyBeing Continuum]].
** Julian Bashir from ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'' is transhuman thanks to his genetic enhancement. He puts it to good use. Other genetically enhanced people, however, tend to end up having various drawbacks, including mental instability or [[AmbitionIsEvil evil-inducing levels of ambition]].
*** Though, due to genetic modification of this type being illegal, it's carried out primarily on children who are already "damaged" by doctors with restricted resources and no support. The Star Trek universe is kept from full-scale transhumanism primarily by editorial dictates.
** Khan Noonien Singh and his followers had genius-level intelligence and five times the strength of a normal man.
** Also, the Vorta, who were [[UpliftedAnimal uplifted]] from ape-like beings into what they are now by the Changelings. The other main Dominion race, the Jem'Hadar, are also genetically tailored by the Changelings into loyal super-soldiers.
** The Changelings themselves were once "solid" humanoids, and it's implied they reached their current form through some kind of technological means.
** The Organians (original series) stated that once they were as human as Kirk and his crew, but had evolved into creatures of pure thought and energy.
*** This is at least implied to be the origin of most EnergyBeings in the Trek verse, like the Companion, Sargon, the Zetars, (possibly the Bajoran Prophets in a TimeyWimeyBall manner), etc.; probably even the Q, since they seem to think humans are on the path to becoming like them.
** Gary Mitchell and Dr Elizabeth Dehner both acquired psi-powers from the galactic energy barrier - within a few hours Mitchell could read the entire library of the ''Enterprise'' and could telekinese, create small objects, and project energy from his fingers, with Dr Dehner just a short way behind him. It's impossible to be sure, but they might have hit Q power levels a few days later if they had lived. Unfortunately, [[WithGreatPowerComesGreatInsanity Gary becomes a psychopath.]] Spock believes TranshumanTreachery in such a situation to be inevitable, as the transformed would come to view mere humans as a petty annoyance.
*** In one ST novel, it ''was'' Q, beaten in a fight by Trelane, reduced to mere essence, and tossed back in time a million or so years, that provided the power to Mitchell and Dehner.
* This is half of the origin story of the original Series/KamenRider: Takeshi Hongo is kidnapped by the terrorist organization Shocker, and upgraded and brainwashed into one of their cyborg super soldiers. The other half? He's a PhlebotinumRebel, and uses his new powers to fight against his "creators".
** The trope happened to every other Showa-era Rider as well, and for some of the Heisei Riders. (Ishinomori had a thing for the trope, in the sense of how one can find or lose their humanity through it.)
* ''Series/ChoujuuSentaiLiveman'' has some fun with this trope - all the members of Volt manage to play out this trope in different ways, with the exception of Guardroid Gash. [[spoiler: And ''all'' of them die less than pleasantly for it, save one.]]
* In ''Series/{{Supernatural}}'' the Special Children are humans who were fed demon blood at 6 months of age, so that they would grow up to have psychic abilities.
* ''{{Literature/Alterien}}'' has this in the form of the Altered Homo sapiens aka the Alteriens. The Alteriens are the result of directed and advanced evolution that was the focus of an experiment. The result is a new human-like species with abilities far beyond ordinary humans and even well beyond enhanced humans.
* Almost everyone in ''Literature/{{Duumvirate}}'' is either born transhuman, becomes transhuman, or desperately wants to be transhuman. When your regeneratively immortal friends can play BulletHell games at maximum difficulty without breaking a sweat, and [[DodgeTheBullet dodge actual bullets]] for that matter, you tend to get a deep appreciation for genetic superiority.
* In Nietzsche's ''Literature/ThusSpakeZarathustra'', Zarathustra preaches that mankind's future lies into the {{Ubermensch}}. A form of spiritual/mental transcendence into godhood.
* Creator/AlastairReynolds' work is full of this, especially the [[Literature/RevelationSpaceSeries Revelation Space]] universe.
* ''Literature/{{Neuromancer}}'': Cybernetics and bioengineered organs are used by a number of characters, the protagonists' employer is an AI seeking to merge with another.
* ''Literature/{{Schismatrix}}'' explores the concept in great depth.
* Most citizens of Literature/TheCulture are semi-immortal posthumans who can change sex at will, have drug-producing glands in their brains, and can download their backups into clones if killed.
* Creator/GregEgan often uses this trope in his novels.
* ''Literature/LilithsBrood''
* ''Literature/BeggarsInSpain'' is about the rise of a new breed of transhuman, the "Sleepless".
* ''Literature/ChildhoodsEnd'': Aliens guide humanity into ascending into a galactic superconsciousness.
* ''Literature/OryxAndCrake'': Crake designs a new species of human who mature quickly, eat only plants, turn blue when they go into heat, can heal wounds by purring, and keel over at the age of thirty. It's made pretty clear that he was [[MadScientist insane]].
* ''Literature/TheDiamondAge''
* ''Literature/TheTuringOption'' by Harry Harrison and Marvin Minsky.
* ''Literature/TheQuantumThief''. Notably the society of Oubliette on Mars is resistant to most transhuman technologies, being built on the ideals of privacy and individuality, yet from the reader's perspective it's still filled to the brim with transhuman technology designed to ensure this state of affairs. For starters the citizens all have a specialized privacy sensory organ called Gevulot through which the majority of their communication takes place.
* Many of Creator/RobertReed's novels and short stories deal with transhumanism and effective immortality.
** ''Literature/SisterAlice'' follows the life of a young boy, part of a [[TheClan Great Family]] of transhumanist [[PhysicalGod gods]] created to rule over the immortal galaxy.
** The ''Literature/GreatShip'' universe goes into a bit more depth. So long as the ceramic brain is intact, the individual can be revived. And in this case, "intact" is pretty broad. One man shoots himself in the head to stow away on a ship (life signs detectors can't find you if you're dead!), and the captain is so impressed that she makes him a lieutenant. Humanity has had some pretty significant biological changes, as well - every human has artificial constructs in their bloodstream called "emergency genes" which make them absurdly durable, and will [[HealingFactor regenerate tissue and limbs if given enough mass]]. Human blood flows so thickly with engineered cells and NanoMachines that [[AlienBlood it has become almost black]]. The Captains of the [[PlanetSpaceship Great Ship]] have extensive augmentations, usually data stores that allow them to have almost perfect recall for their the [[TimeAbyss hundreds of thousands of years]] of duty to the Ship.
** ''The Winemaster'' had a significant portion of the United States population [[BrainUploading download their brains]] into tiny, [[YearOutsideHourInside fantastically fast]] robotic bodies, who are isolated into enclaves which use magnetic fields to protect their fragile minds from heavy particles and radiation. By the time the story takes place, most of the posthumans were [[MechanicalLifeforms never even human to begin with]] - instead being the artificially created "children" of the original posthumans.
* Creator/JohnVarley's ''Literature/EightWorlds'' setting is filled with transhumanism. Even though human genetic experimentation is technically illegal there's always surgery, symbionts, cybernetics and nanotechnology so it's not unusual for people to modify their bodies (sometimes radically) to suit a specific environment, fad, fetish, or job. While the people who go for the most radical physical modifications tend to be professional spacers (who tend to discard things like legs and feet that are not very useful in zero gravity) most people are so cyberized the lunar central computer admits to tapping the unused portions of their brains for additional processing power.
* ''Literature/HonorHarrington'':
** The Mesan Alignment has been practicing the biological form of this in secret for quite some time and believe they should share it with the rest of the galaxy... by force.
** There's also a brief mention in on of the early books that there are a handful of planets in the galaxy where cybernetic transhumanism is a common practice but they're fairly isolated incidents.
** At the less radical end, Honor herself and a number of other characters are genetically engineered for living on high-gravity worlds. And the relatively recently-introduced prolong treatments have vastly expanded the life expectancy of anyone who can get them. It isn't actually known whether later-generation prolong recipients will ever experience old age. In wealthy star nations, the treatment is nearly universal.
*** More extreme human bioengineering is avoided as backlash to the [[SuperSoldier Super Soldiers]] used in the last war fought on Earth. Some of their descendants are still around.
* Creator/CharlesStross uses it quite a bit, particularly in ''{{Literature/Accelerando}}'', ''{{Literature/Glasshouse}}'', and Literature/TheEschatonSeries.
* Discussed towards the end of Creator/VernorVinge's novella "Literature/TrueNames", when Slip and Ery finally meet face-to-face. Not too surprising, since Vinge is generally credited with popularizing the idea of TheSingularity.
* Mentally challenged Charlie Gordon from ''Literature/FlowersForAlgernon'' had his intelligence surgically enhanced to superhuman levels, but [[spoiler:[[FlowersForAlgernonSyndrome the change was only temporary]]. Worse, as most of the lab animals who received the operation eventually died, [[DoomedProtagonist Charlie probably doesn't have that long to live either.]]]]
* For [[Literature/DivineBloodNovels Diving Blood]], the Demoness Lilitu mentions that former humans outnumber individuals that are [[MixedAncestry half-God and half-Demon]].
* In ''Literature/StarTrekExMachina'', it's revealed that Will Decker was essentially a 23rd century transhumanist, with a personal spirituality deeply concerned with "unexplored potentials of the human mind". His particular dream was an AllYourPowersCombined scenario whereby different species could transcend their limits by uniting their psyches and spiritual essence. This, he hoped, would let them sense or reach new levels of existence. For this reason, he was strongly drawn to species with telepathic abilities.
* In ''{{Literature/Aristoi}}'', everyone has perfect health, BioAugmentation, and a BrainComputerInterface. And the Aristoi themselves are even ''better''.
* Creator/RichardKMorgan likes this trope.
** In the ''Literature/TakeshiKovacs'' series, all humans have their identities backed up in "cortical stacks" that can be transferred to any body (aka "sleeve") they wish. Many sleeves are artificially created to have a range of nonhuman enhancements. They can also upload themselves into non-organic robot bodies or simply into computer programs.
** There are several experimental engineered human species in ''Literature/BlackMan''... the bonobos, designed to be sexy and submissive (and exclusively female), hibernoids who go from frenzied sleepness workaholism to extended hibernation sleep (useful on a slow-travelling spacecraft) and of course the 'Variant Thirteens', scary pre-civilisation throwbacks who are incredible badasses combined with a complete disregard for hierarchial authority structures and no need to feel a sense of belonging.
* The ''Literature/{{Deathstalker}}'' series gets a few different variants of transhumanism, ranging from cybernetic implants to drugs to a madness-inducing alien maze which ''directly'' unlocks humanity's potential (if it doesn't kill you first). Most of these don't work out very well.
* ''Literature/{{TheNexusSeries}}'' outright references transhumanism and posthumanism by name from the first chapter. The main characters are living during the advent of BioAugmentation, BrainComputerInterface, BrainUploading, and other revolutionary technologies. The Emerging Risks Directorate (ERD) was created in the United states specifically to stamp out such technology.
* In ''Literature/AngelStation'', both protagonists are [[MultiArmedAndDangerous genetically]] [[{{Main/Technopath}} engineered]] for best performance in space. This seems to be rather normal in their culture.
* The goal and ideal of the (admittedly loopy) narrator of Music/JonathanCoulton's "The Future Soon".
-->'''Cause it's gonna be the future soon, I won't always be this way/As the things that make me weak and strange get engineered away...''
[[folder:Tabletop Games]]
* A number of examples in ''TabletopGame/DungeonsAndDragons'':
** The 4th edition features Epic Destinies, a kind of high-level PrestigeClass designed to provide an endgame for your character. Most of these result in your character gaining powers beyond those of mere mortals, invoking AGodAmI or AscendToAHigherPlaneOfExistence.
** Also, the Elan Race in 3.5e's ''[[PsychicPowers Expanded Psionics Handbook]]'' and the bloodline feat chain of the same name in 4e D&D's ''Psionic Power'' is essentially this: humans who underwent body modification to turn themselves into an immortal being powered by thought.
** The Dragon Disciple PrestigeClass is a magic user who taps into the latent power of a Draconic ancestor to take a Dragon-like form.
** In the ''TabletopGame/DarkSun'' campaign settings, high-level mages and clerics can transform into dragons, elementals or avangions.
* In ''TabletopGame/{{Pathfinder}}'', this is a theme of Sorcerers. As they advance in power, the supernatural bloodlines that give them their natural magic also begin transforming their bodies in subtle, then overt ways.
* ''{{GURPS}}:TranshumanSpace'' has multiple levels of human genetic modification, artificial humans, artificial intelligence, nanosymbionts, brain uploading (albeit one-way) and uplifted animals. Very few cybernetics though, they're considered outdated.
* In ''TabletopGame/{{Shadowrun}}'', many people have some degree of mechanical alteration - cybereyes are the most common bit of cyberware in the world. Mages on the other hand can't use them with out messing up their Essence/magic. Also, the metahuman races are humans who have been altered by the return of magic.
* ''TabletopGame/{{Warhammer 40000}}'' has mechanicum {{Cyborg}}s, [[BioAugmentation augmented]] SuperSoldier SpaceMarines, as well as their [[PsychicPowers psychic]], [[TheCorruption Chaotically]] powered, and {{Cyborg}} versions, [[GeneticEngineeringIsTheNewNuke genetically engineered]] SuperSoldier [[OurOrcsAreDifferent Orks]] who also come with crude cyborknetic and psychic versions, and [[TheUndead undead]] full-body {{Cyborg}} conversions that come in [[OurElvesAreBetter Eldar]] and {{Terminator}} rip-off versions. There are undoubtedly countless more examples, [[EverythingTryingToKillYou all of them trying to kill you]].
* ''EclipsePhase'', due to ubiquitous BrainUploading technology most people jump from one genetically enhanced or synthetic "morph" to another [[BodySurf fairly regularly]].
** Eclipse Phase specifically states that its big underlying theme is trans-humanism and exploring both the technological and psychological aspects of it. All the rule books use ''transhumanity'' instead of 'humanity' (except where bio-conservatives are concerned,) and wants you ''thinking'' about it.
* The ''{{Exalted}}'' were basically PunyEarthlings (who can at best be {{Badass Normal}}s with CharlesAtlasSuperpower, with the rare case of slight EnlightenmentSuperpower) that [[TitleDrop Exalted]], thus becoming enhanced to the point of surpassing the [[PhysicalGod gods]] in ability. However, going too far into transhuman paradigms generally leads to TheDarkSide in some form or another.
** Several Exalted types are quite literally transhuman. The Alchemicals start as cyborgs with human souls, and eventually turn into giant robots and even living cities as their permanent Essence rating increases. The Infernals have the ability to become like their [[OurTitansAreDifferent Yozi]] patrons, the many-souled, world-like beings that first made the world. You've even got cases among the other Exalted, like the First Age Solar Queen Ktula, who experimented with her body so much that a bunch of her Charms shut down because her Exaltation no longer recognized her as human.
** Abyssals too. Except that rather than become something more than human, they become something less - something hollow and malignant, a walking conduit to Oblivion. The ultimate destiny of the Abyssals could be Deathlords Mark Two - or something greater and more terrible than even the Deathlords can imagine. Or, y'know, they could kick the Void in the face and powerload hope and light into their Shards until they can achieve redemption and become Solars. One of the nice things about ''Exalted'' is that there's always a choice.
** Absolutely all Alchemicals are transhumans of the cyborg variety. In fact, they have special meter that indicates how far removed they are from the thought processes of normal humans, called Clarity. They have charms with cyberpunk names such as Man-Machine Interface and God-Machine Interface, which achieves what sorcery does by hacking reality itself. And then there is Voidtech, which is a path of [[BodyHorror organic transhumanism]]...
* ''TabletopGame/MagicTheGathering'' has New Phyrexia, where normal organisms get transformed into more dangerous Phyrexian ones by the oil and Phyrexian bioengineering, while native Phyrexians are born as naked "newts" that can be perfected into a number of general templates based on role through surgery.
** It also applies to old Phyrexia; the process of Phyresis in The Thran is very akin to transhumanism, since Yawgmoth not only cures the afflicted of their phthisis, but also transforms them into war machines and then explains that they are the future heroes of the Thran (heh).
** Urza also dabbled in transhumanism with his genetic experimentation and the creation of the [[SuperSoldier Metathran]].
* In {{Mortasheen}}, most of the player races are this, including {{Mutants}}, [[FishPeople Gillmen]], [[BigCreepyCrawlies Sect]][[HalfHumanHybrid illians]], [[{{Cyborg}} Borgs]] and [[OurZombiesAreDeader Zombies]], and they're all tough as nails. They have to be, to survive the insane, polluted, monster-infested CityOfAdventure that gives the game its title.
* In ''TabletopGame/StrikeLegion'', transhumanism is ubiquitous. The average human in either the Imperium or the Star Republic is already genetically enhanced to the point that they make modern humanity look like degenerate apes. This is before factoring in extensive bio-augmentation, cybernetic implants, and nanotech enhancements which are commercially available to civilians and military. And ''that'' is before one gets into the Imperium's countless supersoldier programs (cybernetic modification, genetic modification, [[DemonicPossession extradimensional modification]], genetically-enhanced RealityWarper powers....) and the Republic's [[OneManArmy Legion]] [[PersonOfMassDestruction Process]].
[[folder:Video Games]]
* ''Franchise/MassEffect'' has humans that are enhanced both through gene therapy and cybernetic enhancements. Furthermore, in utero exposure to the substance "Element Zero", the AppliedPhlebotinum responsible for the titular [[MinovskyPhysics Mass Effect]], has caused a small percentage of the population, known as biotics, to gain powerful [[MindOverMatter telekinetic abilities]] by projecting mass effect fields from their bodies. To make practical use of their abilities, biotics require a piece of wetware to regulate their nervous system called a "biotic amplifier". The amps themselves are modular, the sockets implanted in the biotic's head are not so much.
** In the sequel, Shepard's resurrection necessitated "Bio-synthetic fusion" where Shepard was given extensive cybernetic implants wired throughout their body that serves to reinforce their skeletal structure, enhance strength, improve organ function and supplement their central nervous system. The ''Project Overlord DLC'' reveals that Shepard is just about machine enough to briefly be taken over by the Overlord "Virus", while the ''Citadel DLC'' from the third game has EDI comment that Shepard is roughly 30% synthetic.
** [[spoiler:All organic beings become transhuman in the "Synthetic" ending]] of ''VideoGame/MassEffect3''.
*** It also applies to the [[HiveMind Geth]] in the same game, if [[PlayerCharacter Commander Shepard]] so chooses, as [[spoiler:each Geth program becomes a sentient entity in and of itself]].
** Curiously, this trope is [[PlayingWithATrope Played With]] by also balancing it against NoTranshumanismAllowed. Out of concerns that species might lose their biological uniqueness, genetic enhancements are regulated by interstellar accords. The general rule of thumb about this is that enhancing existing traits through genetic modification is okay, but adding new traits that the original would never naturally possess is forbidden. So for example, a human could be made smarter, stronger, and quicker, but could not be given a tail or the ability to digest cellulose. This seems to only apply to genetics though (as those are passed down to children.) Cybernetics (which are not) seem to be acceptable.
* The [=BIOS=] faction from ''VideoGame/{{Allegiance}}''.
* The Advent from ''SinsOfASolarEmpire'', in contrast to the NoTranshumanismAllowed Traders. Part of the reason why the Traders exiled them in the first place. The alien race present in the game, the Vasari, are as of their in-game state, also technologically improved to varying degrees from their biological baseline.
* Terran Ghosts from ''VideoGame/{{StarCraft|I}}'' and ''VideoGame/{{StarCraft II}}'' both thanks to their inherent psychic abilities and the technology and training that helps them harness it (and keep it under control). Also, Protoss Dragoons, Immortals and Stalkers are mildly Trans-Protoss by virtue of their mechanical bodies.
** The goal of the Zerg Overmind was to assimilate new races, becoming more Trans-Zerg each time. The Overmind's finest creation was Kerrigan, the first Zerg to wield psionic powers.
* ''VideoGame/MetalGearSolid'', primarily through {{Nanomachines}}[[note]][[ParrotExposition Nanomachines?!]][[/note]].
** The series also has {{cyborg}} (ninjas) and [[PsychicPowers psychic soldiers]] running around. Cyborgs in particular play a big part in ''VideoGame/MetalGearRisingRevengeance'', where the post-''MetalGearSolid4'' world sees them becoming so common that entire armies of cyborg [[PrivateMilitaryContractor PMC's]] are present and most combat veterans have some degree of cybernetic upgrade.
* The driving background element for the entire ''VideoGame/DeusEx'' series:
** Transhumanism is a major theme in ''VideoGame/DeusExHumanRevolution''. You've got people in support of it, people against it, lots of reasons for both pitted against each other in several debate scenes, and Adam Jensen himself has lots of cybernetic upgrades, also called augmentations.
** In ''Deus Ex'' itself, heavily augmented humans are commonplace. The primary motivation of the villains seems to be to [[spoiler:establish themselves as posthuman overlords, ascending to godhood while ruling over a population of unaugmented minions.]]
** ''VideoGame/DeusExInvisibleWar'' portrays [[spoiler:either a pseudo-religious backlash against all transhuman technology, the peaceful integration of trans- and normal humans, or the complete (but involuntary) ascension of the species to a new plane, depending on player choices.]]
* ''VideoGame/{{Half-Life 2}}''. "Transhuman" is a [[TranshumanTreachery politically loaded]] word in the ''Half-Life'' [[VichyEarth universe]].
** To clarify, any human who volunteers to join the Overwatch is brainwashed, gutted, dismembered, and rebuilt as a cyborg. [[CyberneticsEatYourSoul The augmentations make them entirely dependent on the Combine.]]
* ''Franchise/{{BioShock}}'': The city of Rapture developed "plasmids" that give people superpowers. And hideously deform them and drive them insane.
* ''VideoGame/CommandAndConquer''. Mostly Nod cyborgs and Yuri's psychic army.
* ''EveOnline''. All the capsuleers are transhuman. Just watch the [[http://www.youtube.com/watch?v=_jfFKSIqkvM intro movie]].
** There are also the Jove. The Jove used to be human, but have biologically modified their bodies to such an extent that they can't really be considered human anymore.
* Alice Margatroid from VideoGame/{{Touhou}} used to be human, but transformed into a magician {{Youkai}}.
** Byakuren Hijiri is very big in surpassing human limitation, and [[NoTranshumanismAllowed got banished to the aforementioned Pandemonium]] by humans who weren't pleased with her becoming a youkai. She has an arsenal of body-enhancing spells, for beauty and for combat. One of her spellcard is titled ''Superhuman Byakuren Hijiri''.
** Ironically, Byakuren's major ideological rival Toyosatomimi no Miko is ''also'' a big proponent of transhumanism, claiming that her own transformation into a [[EnlightenmentSuperpowers hermit]] was "overcoming her humanity". The main difference between them is whether they would consider being a youkai acceptable.
* In the [[SequelSeries series that follow on]] from ''VideoGame/MegaManX'', this becomes the [[TakeAThirdOption third option]] solution to the RobotWar that has plagued human- and Reploidkind for hundreds of years.
* [=MegaMan.EXE=]Hub Hikari in ''VideoGame/MegaManBattleNetwork'' and ([[WildMassGuessing possibly]]) Dr. [[VideoGame/MegaMan Light]] in ''VideoGame/MegaManX'' are this via BrainUploading.
* By the beginning of ''MegaManZX'', humans and Reploids have become so alike that it's become difficult to distinguish between the two.
* Fawkes in ''VideoGame/{{Fallout 3}}'' refers to his fellow [[ViralTransformation supermutants]] as "meta-human" but even he admits most of them are [[HulkSpeak mentally inferior]] to unaugmented humans. A small minority however are mentally equal ''and'' physically superior (not counting their sterility, of course), exactly how the Master intended them to be. TheVirus causing all this was ''intended'' to create superior human beings but [[TheEndOfTheWorldAsWeKnowIt their research was interrupted by a nuclear war]].
** It also seems to be what version of the virus, Fawkes and the DC mutants were made with an early version. The Master's army was the "newest" resulting is most being at least human level mentally. The Enclave's mutants updated the Master's but due to their racist views they designed it to make them dumb.
* The [=SPARTAN=]s in ''VideoGame/{{Halo}}'', although in the games it's portrayed more as soldiers wearing PoweredArmor. The EU goes a great deal further into explaining that they biologically and cybernetically enhanced the bejeezus out of them before putting them into their really fancy armored suits. As such, the in-game physical strength and stamina of the [=SPARTAN=]s comes from a combination of their biological enhancements and their powersuits.
* Albert Wesker in the ''Franchise/ResidentEvil'' games and ''VideoGame/MarvelVsCapcom3''.
* In the ''VideoGame/{{FEAR}}'' games, creating transhumans was part of [[MegaCorp Armacham's]] goal in initiating Projects Origin, Harbinger, and Perseus. [[GoneHorriblyRight They succeeded.]] [[PersonOfMassDestruction Hoo boy]], [[PsychoPrototype did]] [[WoobieDestroyerOfWorlds they]] [[RealityWarper succeed]] [[AxeCrazy at that.]]
* In ''VideoGame/{{Crysis}}'', this is the ultimate goal of Jacob Hargreave. He has been working for [[spoiler: [[ReallySevenHundredYearsOld more than a century]]]] to prepare mankind for war with the [[SufficientlyAdvancedAlien Ceph]], using [[ImportedAlienPhlebotinum their own stolen technology]] to enhance human technology, and it culminates in the Nanosuits, which are hyper-advanced PoweredArmor designed to turn their wearers into "post-human warriors." They go so far as to [[spoiler: literally replace entire organs, co-opt brain functions, and generally turn their wearers into full-on nanotech cyborg supersoldiers]], and are capable of [[spoiler: sustaining a person even after death]], and on top of that, they contain internal machinery and advanced computers that can sample, analyze, and adapt to Ceph environmental weapons.
*** And in the third game, you go even further: [[spoiler:"Prophet" is no longer human at all, but a walking mass of nanosuit muscle with the memory fragments of Laurence Barnes and Alcatraz knocking around in his/its databanks. He/it even gains the ability to morph into human appearances at the very end.]]
* In ''Franchise/{{Metroid}}'', protagonist Samus Aran has had durability, agility, strength, poison resistance, and parasite resistance enhanced via addition of alien DNA, and has been shown to have her PoweredArmor literally attached to her nervous system, to the point where she can make it suddenly appear by concentrating (although taking it off again is a bit more complicated, as the doctors found out in ''VideoGame/MetroidFusion''). It's entirely possible she's also got a menagerie of superpowers in her DNA from ''Fusion'', but it's never made quite clear if those powers are DNA-based or not (and the issue is debated heatedly).
* All of the demigods in ''VideoGame/AsurasWrath'' are transhuman, as well as descended from transhuman beings.
* ''VideoGame/FinalFantasyVII'' and its Compilation works have numerous [[BioAugmentation biologically enhanced]] {{Super Soldier}}s, as well as several people with cybernetic components.
* ''VideoGame/FinalFantasyXIII'' and its trilogy have humans that are transformed into L'Cie, making them stronger and giving them the ability to use Magic. After the end of ''XIII'', some people begin to learn to use Magic normally without becoming a L'Cie, and by the time [[spoiler:Noel Kreiss is born 700 years in the future]], this is the norm for everyone.
** Taken even further with the main protagonist, Lightning. In ''XIII'', she goes from a human to a L'Cie. After ''XIII'', she goes from a L'Cie to a human possessing the magic of a L'Cie (according to "The Fragments After"). Just before the events of ''[[VideoGame/FinalFantasyXIII2 XIII-2]]'', she goes from a human possessing the magic of a L'Cie to being given immense power by the Goddess Etro and being called a "Warrior Goddess" at one point, the manual stating she's "something more than human... almost a Goddess herself." During ''[[VideoGame/LightningReturnsFinalFantasyXIII Lightning Returns]]'', she will now serve as "The Soul Liberator" and has been said to be even more powerful than before. Now, she even begins to question whether or not she's even human anymore at this point.
* This ideology, brought to reality by means of {{magic|Enhancement}} [[BioAugmentation and]] {{genetic engineering|IsTheNewNuke}}, is the reason the world of ''VideoGame/GuiltyGear'' eventually goes ''completely to shit''. [[spoiler:The Gears [[TurnedAgainstTheirMasters that ended up ravaging the world]] were intended to be the next step in human evolution, which is why the first game was subtitled "''The Missing Link''." While Gears can be created from a variety of living organisms by simply [[MixAndMatchCritters introducing a patchwork of animal genes to the subject]], three of the playable Gears (Sol, Justice, and Testament) [[WasOnceAMan were originally human]]. In fact, Sol, [[TheAtoner the series' namesake]], spearheaded the Gear Project alongside his lover and fellow scientist Aria, [[OpenSecret who is all but outright stated]] to be the woman who was converted into Commander Gear Justice.]]
* The ethical ramifications of transhuman engineering are touched upon in ''VideoGame/XCOMEnemyUnknown'' once you come across the cybernetically-altered aliens, particularly the Floaters, who are essentially Mutons whose lower bodies have been hacked off and have had jet engines integrated into their backs. Dr. Shen, in particular, is horrified by the idea, and even moreso that that humanity might end up following the aliens' path. He also expresses both apprehension and awe when XCOM figures out how to develop PsychicPowers. Goes even further with the ''Enemy Within'' expansion, where the player is able to apply the aliens' own "Meld" technology with their soldiers, enabling them to create genetically-boosted and/or cybernetically-enhanced supersoldiers piloting MiniMecha.
* Though thus far not part of anything but the backstory, ''Franchise/TheElderScrolls'' universe includes dwarves (aka the Dwemer) who sought to upgrade themselves beyond the gods who created them. They either [[TheSingularity succeeded]] or erased themselves from existence; it's hard to say.
* In CivilizationBeyondEarth, each of the three Affinities represents a different level of Transhumanism. [[GoodIsOldFashioned Purity]] factions stay recognizably human, but seek to eliminate disease and weakness through genetic manipulation, [[GreenAesop Harmony]] factions also stay recognizably human, but they splice themselves with alien lifeforms to allow them to breath the planet's air and integrate with its ecosystem, and [[ScienceHero Supremacy]] factions go all the way, replacing their bodies with machinery and [[BrainUploading becoming sentient computers]].
* In ''Videogame/{{Destiny}}'', Golden Age humanity was this thanks to the Traveler's technology, with enhanced bodies that did not suffer from disease and possessing triple the normal human lifespan. They even developed sentient humanlike machines called Exos, which are theorized by the current human society to have been an effort at true immortality via BrainUploading.
[[folder:Web Comic]]
* Kimiko of ''Webcomic/DresdenCodak'' is all for transhumanism. In the ''Hob'' storyline, an alternate universe version of her didn't do a terribly good job of carrying humanity through its Singularity and apparently came to a sticky end. The human remnant of that reality did make the step into trans-humanity in the end though.
* Yuri of ''Webcomic/{{Spacetrawler}}''. When she lost her limbs, she obtained robotic replacements. And she went the extra step of {{BioAugment|ation}}ing herself with part of an [[{{Technopath}} Eeb brain]]... and [[CatGirl cat ears]].
* ''Webcomic/SchlockMercenary'' is loaded with the stuff. Cyborgs, {{nanomachine}}-based boosts, genetically engineered sophonts (including {{uplifted animal}}s), and that's just for humans. Interestingly ''Schlock Mercenary'' approaches the the concept from the other side as well. Haban II and The Fleetmind/Petey started out as pure AIs residing in computer systems but both have since have partially migrated into organic vessels. Haban started as the AI half of the human/AI team of [=DoytHaban=] but after his gate clone suffered a severe head injury, functionally killing Doyt, leaving one version with Haban as the sole intelligence. Petey on the other hand created multiple 'blank' clones and use hypernode communicators to wire them into the Fleetmind Gestalt to act as physical representatives.
** Note that Petey did this ''specifically'' to loophole his creators' version of the [[SecondLawMyAss Second Law of Robotics]], by giving himself orders from an Ob'enn body.
* ''Webcomic/AMiracleOfScience'': The colonists on Mars have become a super-advanced HiveMind.
* The Valkyries of ''Webcomic/CwynhildsLoom'' are cyborg {{Super Soldier}}s.
* ''Webcomic/AmongTheChosen'' most of the cast fits into one type or another, though there are a few unmodified humans.
[[folder:Web Original]]
* ''Very'' deeply explored in OrionsArm, to the point that baselines (regular non-modified humans) are something of an endangered species by 10600 AT. It's also not limited to humans; several xenosophont species have also embraced self-enhancement, and animals both terragen and alien have been [[UpliftedAnimal provolved to sophonce]].
* [[http://www.futuretimeline.net/ FutureTimeline.net]] explores this trope in some detail ([[http://www.futuretimeline.net/21stcentury/2045.htm#man-machine 2045]], [[http://www.futuretimeline.net/21stcentury/2080-2089.htm#transhuman 2080]], [[http://www.futuretimeline.net/22ndcentury/2100-2149.htm#AI 2100]], [[http://www.futuretimeline.net/23rdcentury/2200-2249.htm#world-in-2200 2200]], [[http://www.futuretimeline.net/the-far-future.htm#superhuman 2300]]).
* The ''H+'' digital series on Website/YouTube shows what happens in a world when transhumanism in the form of a microscopic computer transplant into a person's brain goes wrong.
[[folder:Real Life]]
* As noted above, any Religion that offers an afterlife, including Christianity, are the obvious {{Ur Example}}s of Transhumanism. The MoralGuardians may want to deny it, but their Central Dogma is that the humans that follow them would eventually abandon their weak "sinful" bodies and AscendToAHigherPlaneOfExistence free from sin or death. A lot of Pauline, Gnostic and Theological literature encourages despising the flesh in favour of the Transhuman ideal in Heaven. One could even say that ''the MoralGuardians themselves are doing enough efforts encouraging and justifying Transhumanism'' with their constant propaganda about how [[SexIsEvil the flesh is sinful]].
* The Transhumanist movement. There are no transhumans yet, of course, but they would like to promote research into science and technology that would make it possible.
** Whether there are no transhumans is arguable. The Grinder subculture of Biohackers, as an example, could be said to have "exceeded the normal mental and physical abilities" by adding a new sense. By implanting rare-earth magnets into finger tips they can sense electromagnetic fields. This lets users sense things like the electrical wiring in walls, or the 60hz hum of a microwave. Basic yes, but still arguably transhuman.
* People who have undergone gene therapy or use electronic prostheses, cochlear implants, and the like are the start of what the Transhumanism movement hopes to accomplish. These bits of tech are examples of human enhancement technology that is traditionally used for people with disabilities to bring them to being roughly the same as a perfectly healthy human, and the same technologies could conceivably be used to elevate anybody to have greater-than-human attributes.
* The US military is developing an eye implant code-named "[[Franchise/StarWars Luke's Binoculars]]", which is designed to augment a person's own ability to distinguish FriendOrFoe by amplifying certain brain signals they should be paying more attention to.
* Cellphone and key-chip implants.
* Nootropics. Basically brain boosting pills. They've gotten better in the last couple of decades. The good ones don't necessarily push you into superhuman territory so much as they allow you to function closer to your optimal level with greater consistency and, in some cases, in spite of age.
* Also of note are smartphones. Small computers that are capable of doing pretty much anything their desktop counterparts can do, with their owner at all times (or at least as long as their owner chooses). The only difference between the characters in ''GhostInTheShell'' and a person with a smart phone is that the former has a more seamless interface than the latter. It may be only a matter of time before they become a luxury implant, and then, much like cellphones, cease to be luxury in very short order.
* Man-machine interfaces exist to let users tap into computing power without becoming cyborgs themselves. However every BrainComputerInterface currently used, invasive or not, is too difficult to use for anyone who can manipulate a mouse and keyboard to bother with. Invasive interfaces have better resolution but are prone to infections. Occasionally, the connection degrades, although there are currently means to stabilize it. Considering the field is new, there is no telling how recent nerve-connected prosthetics will perform over the course of many years. However, they are wonderful if the person is paralyzed, letting them operate a computer, their wheelchair, and open or close doors remotely. Naturally, some have proposed networking neural implants, perhaps rising to a level of artificial telepathy.


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Meet Me Tonight in Chicago!
Hello! I'm in Chicago on stop #2 of my Decorate US Book Tour and tonight I'll be doing a workshop and hanging out with the locals at Anthropologie on 111 E. Chicago Ave. (across from Marshall Field's). See below for your invitation – if you can RSVP please do, but if not, the event is open to the public so you can get in with no problem! The mood board event at 6:30 is full but you can arrive after that to hang out with all of us, get your book signed and enjoy a fun, creative night together at Anthropologie.
See you tonight Chicago! I also can't wait to introduce you to my very special guest – you'll love her I'm sure!
(image: anthropologie)
Your comments...
Oh! I don't know what to comment on first! I LOVE the photos from the Rice catalog (who knew melamine could just look so pretty!) Secondly! You were a rock star in Boston, you have so much good information (and energy) to share, it was really a pleasure! I hope you have a wonderful time tonight in Chicago…You are Fabulous!
Monica Lee´s last blog post ..time to talk dresses -
Im in the UK, but i wish you luck. im sure it will be wonderful !
jennie´s last blog post ..Everyone LOVES a bargain ! -
Wishing you the best on your book tour. The book looks wonderful.
Cynthia at Coffee On The Patio´s last blog post ..The App Tutor Guides – Kind of Like Cliff Notes For Your Apps
WOW!!! I can't believe you really are here…How did I ever miss this chance to meet you, buy your book and take pics of you?! Maybe one lucky day, you'll come back to the WINDY CITY…Really hoping you enjoyed your stay. You are one Amazing Heart and I love your style and the beauty you create!
labouroflove´s last blog post ..Stormy Tuesday…Anyway… -
Hello from France ! When can we expect for a translation of Decorate in French ? Stéphanie
Bleu Chine´s last blog post ..Breakfast in the garden -
I'm so sad I missed your book signing event at Liberty in London! Do you have any more plans to visit the UK?
Claire´s last blog post ..Today I'm inspired by…

subset: commoncrawl


text: EAN: 5055807150583 This gorgeous Moissanite 1.1 Carat Brilliant Shoulder Set 18 Carat White Gold Ring is sure to wow her.Featuring a spectacular 6.5mm brilliant cut stone at the centre, with a further 10 stones set in to the side of the shoulder. Each 1.1 carat equivalent size Moissanite piece is set in an 18 carat white gold band and handcrafted in the UK. Moissanite is a near colourless lab-created jewel with 2.4 times more fire than diamonds. This piece would make an ideal gift to celebrate a birthday, engagement or anniversary, or as an indulgence with real wow factor for someone special. Available in sizes H-V. Branded wooden gift box and certificate of authenticity included. Useful info:


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Planes Fire and Rescue Fire at Fusel Lodge
from Mattel
With the Disney Planes: Fire & Rescue Story Sets Fire at Fusel Lodge! Track Set, kids can recreate the scene from Planes: Fire & Rescue when Dusty must help rescue the guests trapped inside the Fusel…
Planes Wildfire Rescue Playset
from Mattel
The Disney Planes: Fire & Rescue Story Sets Wildfire Rescue Playset comes with a Tractor Buck vehicle and track for a plane, sold separately.
Disney Planes Fire & Rescue Dusty Quad
from KidTrax
The Disney Planes: Fire & Rescue Dusty Quad is a fun ride-on toy for preschool fans of the movie Planes.
Spot It! Disney Planes Alphabet
from Blue Orange Games
In Spot It! Disney Planes Alphabet, there is always one and only one matching image or letter between any two cards, and kids race to be the first to find the match.
With the Disney Planes: Fire & Rescue Riplash Flyers Rip 'N Rescue Headquarters playset, kids use a ripcord to launch Smokejumper Blackout from the hangar.
The Disney Planes: Fire & Rescue Action Shifters Piston Peak Air Attack is a three-foot-long track set that's all about helping Dusty Crophopper put out the fire just like in the movie Disney Planes:…
Disney Planes: Fire & Rescue Talking Firefighter Dusty
from The Disney Store
Disney Planes: Fire & Rescue Talking Firefighter Dusty is a toy airplane that says 16 movie phrases and has motion-activated engine sounds.
Disney Planes: Fire & Rescue Talking Avalanche and Blackout
from The Disney Store
Talking Avalanche and Blackout is a two-vehicle set based on the characters from Disney Planes: Fire & Rescue. The vehicles say movie phrases, have light-up headlights, and moving parts.
Disney Planes: Fire & Rescue Windlifter Deluxe Die Cast
from The Disney Store
The Disney Planes: Fire & Rescue Windlifter Deluxe Die Cast is a 12-inch long helicopter with spinning rotors and wheels, and a removable water tank based on the character from the movie.
This Dusty Crophopper toy, based on the Disney movie Planes: Fire & Rescue, shoots plastic water balls at the plastic fire targets and plays more than 20 phrases and sound effects from the movie.


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Blog Archive
Mars Exploration Rovers Update: Opportunity Discovers New Rock Type, Updates Flight Software
Sols 3818 - 3845
Posted by A.J.S. Rayl on 2015/03/05 12:16 CST
From the discovery of a new rock type to a successful flight software upload that should enable the robot field geologist to regain her long-term, flash memory, Opportunity and her team delivered what turned out to be a hugely productive and memorable 133rd month on the Red Planet.
FOIA Request Sheds Light on NASA Mission Extension Process
Posted by Jason Davis on 2015/02/06 04:01 CST | 3 comments
A FOIA request offers insight into NASA's planetary science extended mission review process, which seems, at best, confusing, and at worst—with adjectival ratings like "Very Good/Good"—arbitrary.
Mars Exploration Rovers Update: Opportunity Completes 11th Year of Surface Operations!
Sols 3889 - 3918
Posted by A.J.S. Rayl on 2015/02/03 05:54 CST
On January 24th, something wonderful happened on Mars. Opportunity completed her 11th year of exploring the surface of the Red Planet! The veteran rover couldn't exactly go to Disneyland to celebrate this amazing achievement, so she did what she loves to do – roved on.
Field Report from Mars: Sol 3902 - January 15, 2015
Posted by Larry Crumpler on 2015/01/22 05:10 CST
Larry Crumpler gives an update on the status of Opportunity's traverse toward Marathon Valley.
Mars Exploration Rovers Update: Opportunity Closes in on 11th Anniversary and We Look Back on 2014
Sols 3859 - 3888
Posted by A.J.S. Rayl on 2015/01/07 06:14 CST | 2 comments
With a wonder year of discoveries, historic feats, and bummers in the rear view mirror – and plenty of mettle to continue exploring – Opportunity ended 2014 quietly working in a temporary back-up mode, as her colleagues on Earth ramped up for the mission's marathon adventure to come in 2015.
Field Report from Mars: Sol 3875 – December 18, 2014
Posted by Larry Crumpler on 2014/12/30 03:40 CST | 2 comments
Opportunity is continuing its drives along the rim of Endeavour toward Marathon Valley. Larry Crumpler tells us what to expect as the rover continues its journey.
Mars Exploration Rovers Update: Opportunity Roves from Wdowiak Ridge into Network of Fractures
Sols 3829 - 3858
Posted by A.J.S. Rayl on 2014/12/03 12:13 CST
Last month, the Earth's longest-lived and most traveled robot on another planet drove into a network of fractures the likes of which the scientists had never seen before on Mars and wound up working there through the end of the month – and then something not completely unexpected happened.
Field Report from Mars: Sol 3848 — November 20, 2014
Posted by Larry Crumpler on 2014/11/25 11:01 CST
Larry Crumpler returns with an update on Opportunity's recent activities, and its road ahead.
Mars Exploration Rovers Update: Opportunity Images Comet, Ducks Storm, Departs Ulysses
Sols 3800 - 3829
Posted by A.J.S. Rayl on 2014/11/04 10:02 CST
As winds whirled and converged to the west of Endeavour Crater, Opportunity's power dropped dramatically in October, but the Mars Exploration Rover (MER) pressed on. By month's end, the robot field geologist had completed her assignments – including capturing the first close-in shot of a comet from the surface of the Red Planet – and was roving onward through the darkness, driving the mission into the 130th month of what started out more than 10-and-a-half years ago to be a 3-month tour.
Seven Mars spacecraft attempted observations of comet Siding Spring. How did they go?
Posted by Emily Lakdawalla on 2014/11/03 04:03 CST | 6 comments
It's been two weeks since comet Siding Spring passed close by Mars, and six of the seven Mars spacecraft have now checked in with quick looks at their images of the encounter. I round up all the results.
A (Difficult) Day in the Solar System
Posted by Bill Dunford on 2014/10/30 10:05 CDT | 13 comments
After a bad day on the launch pad, some perspective.
Status update: All Mars missions fine after Siding Spring flyby
Posted by Emily Lakdawalla on 2014/10/20 12:07 CDT | 2 comments
All seven Mars spacecraft are doing perfectly fine after comet Siding Spring's close encounter with Mars.
Field Report from Mars: Sol 3808 — October 10, 2014
Posted by Larry Crumpler on 2014/10/15 10:22 CDT | 1 comments
Opportunity will become a comet flyby mission beginning in mid-October. The comet Siding Spring will zoom past Mars at a distance of about 135,000 km on October 19.
Mars Exploration Rovers Update: Opportunity Gets Extension, Returns Killer Panoramas, and Roves onto Mystery Rocks
Sols 3770 - 3799
Posted by A.J.S. Rayl on 2014/10/04 10:15 CDT | 1 comments
While the winds of Martian spring blew through Meridiani Planum in September, Opportunity reformatted its Flash memory then continued exploring Wdowiak Ridge on the western rim of Endeavour Crater. Even though the Flash-related issues soon returned, the robot field geologist hardly seemed to notice as it sent home two spectacular panoramas, presented the scientists with a rocky Martian mystery, and delivered yet another September to remember for the mission. And that's not all.
Field Report from Mars: Sol 3790 — September 22, 2014
Posted by Larry Crumpler on 2014/09/26 11:54 CDT | 4 comments
After a stand-down of activities to reformat its flash memory, Opportunity has re-commenced the long climb up this high and steep segment of the Endeavour crater rim.
Curiosity Rover Science Plan Slammed by NASA Review Panel
Planetary science senior review still supports continued funding
Posted by Casey Dreier on 2014/09/03 01:55 CDT | 19 comments
Senior review recommends continuing all major planetary exploration missions, but not without some changes.
Mars Exploration Rovers Update: Opportunity Suffers Unwanted Computer Reboots, Hunkers Down for Reformat
Sols 3740 - 3769
Posted by A.J.S. Rayl on 2014/09/03 12:19 CDT
After setting the new off-Earth rover distance record in July, Opportunity roved on in August, driving south along the eastern edge of Endeavour Crater's western rim to Wdowiak Ridge on its journey to the next big destination, Marathon Valley.
Comet Flyby Missions for Mars Rovers
Posted by Mark Lemmon on 2014/08/21 10:19 CDT | 2 comments
On October 19, the Mars rovers — like their orbiting cousins — will become comet flyby missions. Comet C/2013 A1 (Siding Spring) will pass within 140,000 km of Mars.
Field Report From Mars: Sol 3753 – August 15, 2014
Posted by Larry Crumpler on 2014/08/18 09:46 CDT | 2 comments
Opportunity just completed its first drives upslope on its long journey toward the crest of the highest rim segment of Endeavour crater, "Cape Tribulation." Larry Crumpler gives us an update on what to expect next from the little rover that could.
Mars Exploration Rovers Update: Opportunity Sets Historic Distance Record and Roves On
Sols 3710-3739
Posted by A.J.S. Rayl on 2014/08/08 12:13 CDT
It's official: Opportunity has traveled farther and lived longer than any other vehicle on another planet, driving to a place in history with an out-of-this-world distinction no one even imagined when the robot field geologist left Earth 11 years ago.
Our Curiosity Knows No Bounds!
Become a member of The Planetary Society and together we will create the future of space exploration.


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Ballooning in Temecula: Hot Air over Grape Country Weekend Getaway The Temecula Valley is Southern California's ballooning capital, and with good reason. The valley is filled with vineyards and wineries, ... Temecula, CA - 52 Great Weekend Escapes in Southern California |
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A few days ago, I was finishing an early morning run in the cold predawn of a Minnesota February. As I was cooling down by walking a bit, I was startled by a 100-pound furry creature with piercing blue eyes and a regal presence. It was a Siberian Husky with a snow-white coat and a fancy yellow collar. He was obviously someone's well loved pet. He walked with me for a few minutes.
I noticed a school bus coming toward us, so I told the dog to stay and held my hands in the palms-up position. The dog looked at me in bewilderment and continued to meander into the street. I quickly jumped in front of him, again held up my hands and said "sit." Again, the dog looked at me blankly and continued on his way. I thought to myself that this puppy must've been an obedience school dropout.
Concerned about the dog's safety, I looked at his tag and saw that he lived just a few blocks from my home. I escorted him back to his owners. When I knocked on the front door, a well dressed gentleman answered and warmly greeted the dog — in Spanish! The dog had probably been trained with Spanish commands, which is why he hadn't understood my English ones.
Thinking back on this episode makes me laugh, but it also reminds me not to make judgments about people — or pets — without having all the information. I'd thought the dog had a low IQ, since he couldn't follow even simple commands. Turns out I was the slow one.
We were all taught as children not to judge a book by its cover. How has that lesson been brought home to you recently?
Edward T. Creagan, M.D.
Follow on Twitter: @EdwardCreagan
Join the discussion at #Stress.
Original article: http://www.mayoclinic.org/healthy-living/stress-management/expert-blog/snap-judgments/bgp-20055979


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Genetics Research International
Volume 2012 (2012), Article ID 786930, 4 pages
Research Article
Genetic Testing for Minors: Comparison between Italian and British Guidelines
Department of Environmental Medicine and Public Health, Legal Medicine Unit, University of Padua, Via Falloppio 50, 35121 Padua, Italy
Received 12 August 2011; Revised 21 November 2011; Accepted 13 December 2011
Academic Editor: Andrea Vicini
Copyright © 2012 Pamela Tozzo et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Linked References
- P. Borry, J. P. Fryns, P. Schotsmans, and K. Dierickx, "Carrier testing in minors: a systematic review of guidelines and position papers," European Journal of Human Genetics, vol. 14, no. 2, pp. 133–138, 2006. View at Publisher · View at Google Scholar · View at PubMed · View at Scopus
- P. Borry, L. Stultiens, H. Nys, J. J. Cassiman, and K. Dierickx, "Presymptomatic and predictive genetic testing in minors: a systematic review of guidelines and position papers," Clinical Genetics, vol. 70, no. 5, pp. 374–381, 2006. View at Publisher · View at Google Scholar · View at PubMed · View at Scopus
- D. S. Davis, "Genetic dilemmas and the child's right to an open future," Rutgers Law Journal, vol. 28, pp. 549–592, 1997. View at Scopus
- L. F. Ross and M. R. Moon, "Ethical issues in genetic testing of children," Archives of Pediatrics and Adolescent Medicine, vol. 154, no. 9, pp. 873–879, 2000. View at Scopus
- D. C. Wertz, J. H. Fanos, and P. R. Reilly, "Genetic testing for children and adolescents: who decides?" JAMA, vol. 272, no. 11, pp. 875–881, 1994. View at Publisher · View at Google Scholar · View at Scopus
- J. H. Fanos, "Developmental tasks of chilhood and adolescence: implications for genetic testing," American Journal of Medical Genetics, vol. 71, no. 1, pp. 22–28, 1997. View at Scopus
- UN. Convention on the Rights of the Child Adopted and opened for signature, ratification and accession by General Assembly resolution 44/25 of 20 November 1989 entry into force 2 September 1990, http://www2.ohchr.org/english/law/crc.htm.
- L. Plantinga, M. R. Natowicz, N. E. Kass, S. C. Hull, L. O. Gostin, and R. R. Faden, "Disclosure, confidentiality, and families: experiences and attitudes of those with genetic versus nongenetic medical conditions," American Journal of Medical Genetics, vol. 119, no. 1, pp. 51–59, 2003. View at Scopus
- A. Kent, "Consent and confidentiality in genetics: whose information is it anyway?" Journal of Medical Ethics, vol. 29, no. 1, pp. 16–18, 2003. View at Publisher · View at Google Scholar · View at Scopus
- L. O. Gostin, "Genetic privacy," The Journal of Law, Medicine & Ethics, vol. 23, no. 4, pp. 320–330, 1995. View at Scopus
- P. Borry, H. Nys, and K. Dierickx, "Carrier testing in minors: conflicting views," Nature Reviews Genetics, vol. 8, no. 11, article 828, 2007. View at Publisher · View at Google Scholar · View at PubMed · View at Scopus
- http://www.hgc.gov.uk.
- T. Bruni, M. Mameli, G. Pravettoni, and G. Boniolo, "Cystic fibrosis carrier screening in Veneto (Italy): an ethical analysis," Medicine, Health Care and Philosophy. In press. View at Publisher · View at Google Scholar · View at PubMed
- The British Society for Human Genetics (BSHG), Genetic testing of Children. Report of a working party of the British Society for Human Genetics, 2010, http://www.bshg.org.uk/GTOC_2010_BSHG.pdf.
- Permanent Conference for Relations between State, Regions and Autonomous Provinces of Trent and Bolzano, "Accordo tra il Ministro della salute, le Regioni e le Province autonome di Trento e Bolzano sul documento recante 'Linee-guida per le attività di genetica medica'," July 2004, http://www.governo.it/backoffice/allegati/22925-2077.pdf.
- R. E. Duncan, "Predictive genetic testing in young people: when is it appropriate?" Journal of Paediatrics and Child Health, vol. 40, no. 11, pp. 593–595, 2004. View at Publisher · View at Google Scholar · View at PubMed · View at Scopus
- Convention for the Protection of Human Rights and Dignity of the Human Being with regard to the Application of Biology and Medicine. Convention on Human Rights and Biomedicine. Oviedo, 1997, http://www.coe.int/t/dg3/healthbioethic/Activities/01_Oviedo%20Convention/.


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LSU Tigers
Print without images
Tuesday, January 8, 2013
Tigers 13th in Way-Too-Early Top 25
By RecruitingNation staff
Alabama, with three of the past four national titles, is No. 1 in the Way-Too-Early Top 25 for 2013.
There are still seven months before the start of the 2013 season, and the teams and their order figure to change frequently, but it's never too early to take a look at the
Way-Too-Early Top 25 for 2013
And with three national championships in the past four years, there's no reason to change the team that's on top. With so many players leaving early for the NFL, LSU has some ground to make up at No. 13.
Also see:
RecruitingNation's Too Early Top 25 recruiting update
Early 2013 power rankings for the SEC
, and
all the conferences


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Phoenix Transport
Phoenix is spread out, and distances between places of interest to visitors tend to be significant; therefore, outside of the downtown area, a rental car is ideal. However, the METRO light rail, which started operating in 2008, is already the 12th busiest light rail system in the country, and has made getting around much easier for visitors. Adult fares start at $2 and tickets can be purchased from vending machines at all stations. There is also a free central city shuttle bus service, called DASH (Downtown Area Shuttle), which is useful for accessing attractions like the state capitol and major shopping malls. The buses run on weekdays between 6.30am and 5.30pm. The city's bus service is called Valley Metro, and schedules are available from the Central Station and Frys supermarkets. Taxis are freely available from local companies but tend to be expensive and are not recommended for getting around, unless for a short trip within a limited area.
Become our Phoenix Travel Expert
We are looking for contributors for our Phoenix travel guide. If you are a local, a regular traveller to Phoenix or a travel professional with time to contribute and answer occasional forum questions, please contact us.


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How to convert PDF to Word files?
Tutorials Shared by the Internet Community
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How to convert PDF to Word files?
Do you need to edit PDF or reuse elements from PDF? This tutorial shows you how to convert PDF to Word step by step. It is easy and useful.http://www.anypdftools.com/blog/2009/04/23/how-to-convert-pdf-to-word-files.html
Total Hits: 14659
Total Votes: 144 votes
Category: MS Word/General Formatting
Submitted on: 2009-04-23 19:44:11
Submitted By: qranee
If you are designing a book for online publishing, you need to edit the PDF formatted Ebook. But you have lost the original word format. So what to do? Many people stuck with this trick situation. If you have a full version of Adobe Acrobat, you can edit it right away. However, it is too expensive to afford. You can convert PDF to Word using a good PDF converter. Then you can edit the word file and to create PDF again. I'd like to recommend PDF to Word, and I will show you how to use it.Download PDF to Word from http://www.anypdftools.com/, and install it. Follow these 4 steps and you will be able to convert any PDF document to Microsoft Word, even restriction limited PDF files.
Step 1 Open PDF to Word
Click on the icon to launch the program.
Step2 Import PDF files
Click Add PDF File(s) button and browse your files to locate the PDF files you want to convert. Or simply drag and drop your files onto the PDF to Word user interface.
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When everything is ready, you can just click Convert button, and customize destination path for resulting Word files. Then the program will convert for you. Just wait a few seconds.
A status bar will show on the panel to indicate the process of the current conversion.
If you want to stop while PDF to Word converting files, simply click Stop button. More detail...
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12.07.07 - Legendary boxing warrior "Irish" Micky Ward has joined forces with celebrity actor Mark Wahlberg and Labor leaders throughout the country, to support and assist inner-city children in making their dreams become a reality.. They will host their first group event, an evening of amateur boxing on July 25th at the 2nd Annual Boston Labor's Fight Night at the Roxy in Boston. The private event with a limited number of corporate sponsorships still available, will include an open bar, hors d'ouvres, raffles, live auctions, silent auctions, giveaways, and the opportunity to meet the many celebrity attendees! Ward got involved with these fund-raising events two years ago, when he attended the 4th Annual Chicago Labor's Fight Night with Arturo Gatti. Since that evening he has formed "The Team Micky Ward Charitable Foundation" and currently plans on doing two such events a year with The Mark Wahlberg Youth Foundation - with the other event to be held in Chicago. In the three events they have put on thus far, Ward has raised over $200,000, with the money having been dispersed to various charitable organizations throughout the country. With the addition of Mark Wahlberg's support, the future promises an even greater amount of success. "I may be retired from boxing, but I haven't stopped fighting yet," Ward states. "The Team Micky Ward Charitable Foundation has now teamed up with Wahlberg and the Labor Movement in an effort to help the inner-city youth whenever, and wherever, possible. Anyone that's ever seen me fight, knows that I gave one-hundred-percent inside the boxing ring, and I will continue to do so for this tremendous cause. Now that I have joined forces with the Unions, Mark and everyone involved with the Mark Wahlberg Youth Foundation, this is a fight that we won't lose!" Mark Wahlberg began the Mark Wahlberg Youth Foundation in 2001. Since the inception of the Foundation, Mark with the help of friends and family has since dedicated countless hours of his time in striving to help inner-city children to overcome their financial circumstances and attain their dreams. Whether it be taking hundreds of children camping in Martha's Vineyard, feeding 700 needy families in South Central Los Angeles on Thanksgiving, or picking up the tab for the cost of field trips for middle-school children in Hackensack, New Jersey, Mark is always at the ready, when it comes to making himself available to help children in need. Ward's life after boxing has brought about many new ventures, to include his capacity as a boxing trainer. Currently, Ward is winding down training camp with Arturo Gatti, as Gatti prepares for his upcoming, July 14 bout with Alfonso Gomez. Arturo enlisted the assistance of Ward, bringing him in as head trainer for his HBO showdown with Gomez, putting the final touches on the real life Rocky story. Amongst his many post-boxing endeavors, Ward is currently awaiting a Paramount Productions movie based on his life and boxing career. The movie, which is to aptly be named "The Fighter," is slated to begin filming sometime this year, with Mark Wahlberg slated to play the part of Micky. For further information on the July 25th 2nd Annual Boston Labor's Fight Night, to include sponsorship opportunities and donations, please contact Courtney Church at 617.450.0600, or via email @ firstname.lastname@example.com For more information on the Mark Wahlberg Youth Organization or to make a donation to this worthy cause please visit www.markwahlbergyouthfoundation.com.
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i'm hoping for some good local news content here...perhaps this is only a blog paper.
I must say i'm missing Lowcountry NOW! Now...
he's wonderful. so intelligent, friendly, loyal and fun.
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Good Side of Short Sales Eclipsed by Goldman Emails: Gary Weiss
Recently we've been treated to what is known in journalism as "man bites dog" moments. There have been two, both related to that most despised of creatures, the short seller. In recent weeks, short sellers who wagered against the housing boom have been heralded as heroes, feted with a literary ticket tape parade in the form of Michael Lewis's best-seller The Big Short. And then -- wouldn't you know it? -- the second man-bites-dog moment cancelled out the first one.
The Great Goldman Sachs (GS - Get Report) Fiasco -- a Securities and Exchange Commission lawsuit that took everybody by surprise -- has returned shorts to their accustomed role as the Hannibal Lecters of Wall Street. The SEC claims that Goldman schemed with short-seller John Paulson to rook investors in some toxic-waste mortgage derivatives. Paulson hasn't been charged, and Goldman maintains that it is as innocent as a newborn mouse romping in the hay. On Saturday, Goldman emails emerged from Capitol Hill showing the bank was romping in greenbacks by joining in the "big short" of mortgage securities.
Make no mistake: This is the worst blow to short selling in memory, much worse than the last short-selling fiasco, when Anthony Elgindy was nabbed for bribing FBI agents a few years ago. What makes this all a crying shame is that, gawdawful as it surely is, the Goldman scandal doesn't negate--not even by one corpuscle--the positive role shorting has played in recent years as a check on Wall Street abuses, including those committed by the big banks.
One of those short-targeted big banks was Lehman Brothers, whose fall has been widely and falsely attributed to shorting. Only a few days ago, while Goldman hogged the headlines, the House Financial Services Committee held a hearing on the Lehman collapse starring Dick Fuld, the disgraced former CEO. Fuld squirmed and evaded, his credibility shredded by the Lehman bankruptcy examiner, who contradicted his claim that he didn't know about Lehman's Repo 105 book-cooking scheme.
It was a fitting epilogue to Fuld's famous display of chutzpah on Capitol Hill in October 2008, when he blamed his firm's demise on the discredited bugaboo of "naked short sellers." Last week, when asked to describe why Lehman collapsed, he was at a loss for words. He hemmed and hawed, and couldn't bring himself to raise that phony excuse, which has been shown up as hokum by academic researchers.Check Out Our Best Services for Investors
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Program Library for Quantum Simulation Leaps to Version 0.9.1
If you'll pardon the pun, the Libquantum C library has now leaped from version 0.2.4 to 0.9.1 after three years of seeming inactivity. The new version includes a new API which gives users the ability to simulate quantum mechanics.
The project was launched in 2002 to simulate quantum computing. The latest version gives users the ability to simulate general quantum mechanics over time, say the developers.
The new version now includes documentation for the API that integrates the Schrödinger equation. This gives users the ability to solve general quantum mechanics problems, says Hendrik Weimer, a physicist and one of the developers of the library. The two-man developer team is releasing its quantum simulation library under the GPLv3, and at the same time forking the library into a stable and a developer version.
According to the developers, the special thing about the Libquantum simulator is that can simulate the effect of decoherence. The biggest problem in quantum computing is that non-ideal, that is real, quantum mechanics systems are impacted by measurements (decoherence). Björn Butscher and Hendrik Weimer's Libquantum not only implements registers and gates but simulates measuring errors. The source files are available in the form of a gz archive from the download section of the homepage.
The C library was used in 2004 within the scope of a biophysics program for the Coreworld project in Harvard: the project simulated an artificial environment with the hypothesis that quantum life forms capable of using the logical gates specific to quantum computers and implemented as simple Assembler programs, would have a selective advantage over non-quantum lifeforms in an otherwise natural, abstract biosphere.
Issue 173/2015
Buy this issue as a PDF
Old Vulnerabilities Are Kept Alive Through Bad Configuration
HP's annual Cyber Risk report offers a bleak look at the state of IT.
Linus Torvalds Announces Linux 4.0
But what do the big numbers really mean?
Microsoft Frees CoreCLR
.NET Core execution engine is the basis for cross-platform .NET implementations.
New Trojan Attacks Linux Servers
The Xnote trojan hides itself on the target system and will launch a variety of attacks on command.
Cisco Releases Annual Security Report
Spammers go low-volume, and 90% of IE browsers are unpatched.
Zero Day Exploits Target Flash
Adobe scrambles to release patches for vulnerable Flash Player.
Intel Unveils Compute Stick
Four-inch-long computer on a stick lets you boot a full Linux system from any HDMI display device.
Obama Proposes Personal Data Notification Law
New statute would require companies to report break-ins to consumers.
TGXf Project Warns of File Transfer through Screen Pixels
Weird data transfer technique avoids all standard security measures.
Industry Giants Announce a Fix for the Password Mess
FIDO alliance declares the beginning of the end for old-style login authentication.


text: On Thu, 2 Jan 2003, Farley Benn wrote: > Except use a computer like a television. so you never tried fbtv from xawtv? works great in 8 bit and more! H CUH Rainer Peter Feller H -- Unsubscribe: send email to listar at linuxfromscratch.org and put 'unsubscribe lfs-support' in the subject header of the message