text:
Anyone else see this movie. I thought it was pretty good as it depicts the relationship to the U.S. and the Persian Gulf in its oil dealings. Also, it makes you think how actual some of the occurances on the screen were to reality. The U.S. blowing up a car from one of its satelights was pretty intense. This actually has happened, but we don't really know the details. Any thoughts?
You know Hollywood, they sure as hell wouldn't make a "Pro American Movie" while Bush is in the White House. They now say a Movie about 9/11 is being considered, imagine what they will do to that, they will write Barbara Bush into it as one of the highjackers.
I saw the coming attractions, the Muslim Terrorists will love it, Bin Laden will stand up and whistle. Hollwood wife swapping maggots.
Waaaaahhhhhh, "mommy" sob, Patters, Patters, help me, Nem Dem is calling me names again and he won't say he's sorry, "MOMMY"
Actually, it was more about art imitating life. The oil executives cut deals that offer up one of their own to get more of the pie. The CIA hangs one of their own agents out to dry as not to get caught up in their own scheme. And the U.S. government offs a Muslim about to take over control of an oil laden country thereby putting a person more favorable to our policy in control. I doupt the Muslim terrorists will love it nor will Bin Laden be standing up and applauding. Wasn't Reagan from Hollywood?
Yes, indeed, they have been. I mean your habbit of saying "Islamic Muslim", which is like saying "Jewish Jews".
No, they're Islamic. They're Muslims. But they're not "Islamic Muslims". That's like saying "police cop". It's just reduntant and shows a certain level of ignorance about the subject matter you're talking about. You tell me: what's the difference between a Muslim and someone who's Islamic?
You're so transparent, it's almost funny. You try to throw in as many "evil-sounding" words as you can into your argument (easier to scare people that way). Of course, to you "Muslim" and "Islamic" are dirty words (insults), so you use them liberally (no pun intended). What I'd really hoped to see from you was "Islamic Muslim baby-killing neo-liberal terrorists".
"Muslim Terrorist Baby Killers" YES, but I don't think I would go so far as to call them "neo liberals" If by chance the "Muslim Terrorists" should ever take over America the first heads that would roll would be that of the "liberals", do you think those savages would put up with the likes of the Batty Nasty Pelosi/ Kennedy group. Can you imagine Phil Donahue telling a "Throat Slitting Muslim Terrorist" that Beheading was "Inhumane" :singing:
Take over America? My god man, you must not have much faith in our military. Terrorists aren't looking to "take over" (and they will always lack the sheer numbers), they just aim to disrupt, kill, and scare.
Again trying to point to gray areas with people who only see black and white? Give it up Pujo...you are wasting your time. (although it is humorous as you unveil levels of ignorance heretofore unknown) oh....and :singing:
BTW...It looks like they scared the bejesus outta Bush and his followers, so in that sense, they already won. Of course, Bush made extra sure his wahhabi Saudi friends would win by throwing away key portions of the constitution and illegally invading their oil competitor, Iraq. Now, whos side are we on again?
Talking to Harry Boy has certainly been a learning experience I honestly participate in debate like this not to convince people that my ideas are right (though I'm happy if I can get somebody to change their mind about something, right or wrong it shows a willingness to learn, change, and hopefully grow) but to, myself, get a better understanding other perspectives. I've read some interesting things and been quite educated by people I vehemicly disagree with. Harry Boy, unfortunately, has not been one of those people. His rants are rhetoric and platitudes. If Bill O'Reilly hasn't said it, I haven't heard it from Harry Boy.


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MJM rules. My first order was here within 2 or 3 days and although it got mixed up, it was still good and I'm very happy with the purchase. The...Read More ->
I've been magic shopping for over a year before I stumbled onto MJM Magic. I have ordered 3 times from them. I can ask questions and get answers...Read More ->

subset: commoncrawl


text: Project Management Agentless Scheduling With BMC CONTROL-M: What You Need to Know! Provided by BMC Software, Jun 2007 Save Facebook Twitter Linkedin Googleplus More Email Print Reddit Delicious Digg Pinterest Stumbleupon Watch Now Vendor registration required Provided by Executive Summary This webcast discusses the amazing remote job execution capabilities in the 6.3 release of the BMC CONTROL-M solution. Format: Webcast Size: 0 KB


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THERE is a familiar feel to Annie Proulx's new novel: traumatised, supine man finds redemption in Lone-Star country. Admittedly, Bob Dollar does not have it as bad as his predecessors; his parents only disappeared without trace. After a series of dead-end jobs Bob gets another scouting sites for industrial pig farms in the Texas panhandle. He settles in an old cowboy bunkhouse without electricity or running water near the town of Woolybucket where he proves a poor salesman of pig hell and an even worse liar. Locals quickly see through his claim to be searching out property for luxury homes.
Panhandle prejudice proves to be equal opportunity: old-timers dislike Jews and homosexuals just as much as blacks. But there are more enlightened cowboys. They speak up passionately on behalf of the pigs penned in the industrial farms whose skins are paper thin and bleed at the slightest touch and whose legs snap under the weight of their steroid-gorged bodies. Bob persists not because he believes the propaganda of his sinister employer, Global Pork Rind, which holds pigs to be food units with no rights, but to prove to himself that, unlike his parents, he can stand by his commitments.
Ms Proulx captures the local twang, which has "oil" down as "awl", and too the beauty of the luminous cattle country, where dusk sifts down "like molecules of pulverised grey silk". The men of Woolybucket get more generous treatment than in Ms Proulx's previous work. The sheriff may be a bed-wetter but there are a trifle fewer bullies and sexual deviants. A monk who rides in the local rodeo is even allowed to pass through the novel without lifting his cassock in brotherly lust.
Still, the story does not rise to its setting. There is little emotional resonance; Bob does not take a fancy to any Texan gal (or boy). Ms Proulx's characters appear and disappear without purpose. A childhood friend turns up at Bob's bunkhouse in a Porsche having made a fortune with a hit record, "Live Fart Rock Hits From Prison", then promptly zooms off to Austin. Long recitations of local history give a sense of having lingered too long in a county library.
"That Old Ace in the Hole" will undoubtedly be made into a mainstream Hollywood film. The disappointment is that it reads like one.


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East Texas shocked over alleged baby murder
POSTED: Thursday, December 4, 2008 - 6:09pm
UPDATED: Monday, April 21, 2014 - 8:48am
They say mother Jesseca Carson and soon-to-be stepfather Blaine Milam "just didn't seem like the type"
HENDERSON - Friends and school officials say Jesseca Carson and Blaine Milam appeared on the outside as your average teenage lovebirds.
But they came from two different worlds.
She a Longview High School honor student, office aide and single mom.
In fact the title of her Jessica Carson's MySpace page says: My daughter and my fiance are my life. ♥ I got everything i want with Blaine and Amora.
She goes on to say that she is a "band geek" that "planned to join the national guard in two years."
"I was shocked," said principal James Brewer. "Jesseca was an office aide and she always brought pictures of the baby. Her family was so excited when the baby finally arrived. After I heard this, I was shocked because it didn't fit her personality. Definitely didn't fit her as a mother."
Milam was a high school drop-out and convicted child rapist of a 14-year-old.
Fellow co-worker and neighbor "John" said in the beginning things were normal between the young pair.
But after the heart attack death of Milam's father - he said Blaine changed.
"He became very controlling over Jessica," said John. "She would do anything he told her. No questions...he was always right."
Although Milam is not the biological father, John says Milam considered baby Amora Carson as his own.
Carson and Milam were engaged last March - but a wedding will likely never happen as the two sit in jail awaiting trial over the bludgeoning death of baby Amora.
A crime so horrific, so gruesome, seasoned investigators told us yesterday they wept upon seeing the crime seen.
"The last couple of months," said John, "They started acting weird. They were using a weegie board and other stuff. But I never thought they'd kill that baby. Not in a million years."
John said Jessica loved her baby and would be at her side the moment Amora cried.
Still in shock - everyone that knows the couple says the hardest part is trying to make sense of it all.
"My first question is why," said John. "Babies don't deserve that."
Authorities still maintain drugs were not involved.
John says Amora's biological father, Arlen Mutina serves in the Armed Forces overseas.
In a blog posted Dec. 3 he writes:
On December 2, 2008, I found that my daughter, Amora Bain Carson, was brutally slain at the hands of her mother, Jesseca Bain Carson, and her fiance, Blaine Milam. I never in this world would have imagined all of this. I know that Amora had no known illnesses, so it is my personal belief that this whole 'demonic possession' is nothing more than just an excuse made to escape potential hazards that they now both face.
As a Soldier, I have been in South Korea for the past year. I have only seen Amora twice in her life, and woe and behold, the third will be the last time as I will be burying my little girl soon.
To my little angel, I will always be with you, and we will meet again in the next life. I will always love you, in this life, and in the next.
Comments News Comments
look i lived 2 doors down from them in jesseca was scared of blaine n he was very controlin at 1st she would interact with all of us but then it got 2 the point blaine didnt want her doin anything if he wasnt there beside her she got 2 the place where she never really look up n around when we all would hang out she had got worse becus she never know what he was goin 2 do next he would jus snap all out of the blue accusin her of havin men or women n the house while he was at work he was crazy
Your grammar sucks. Did you finish high school? Probably not, considering the demographic down there. Hope you are glad to know a child rapist and murderer while you looked the other way, you trailer trash piece of crap.
Your grammar sucks. Did you finish high school? Probably not, considering the demographic down there. Hope you are glad to know a child rapist and murderer while you looked the other way, you trailer trash piece of crap.
This is absolutely horrible. It makes me sad to know that I live in a world where something like this has happened. I also wonder why I am only just now hearing about this.
However, a side note: it's "ouija", not "weegie." Spelling mistakes distract me from the actual story, and something tells me I'm not alone in that. :/
I just cannot believe this happened. My heart hurts so badly. I have been keeping up with the trial. And I just don't know how the defense attorney can stand himself. I understand that everyone has a right to a defense attorney. But I can't believe that these attorneys actually believe that Milam had nothing to do with this brutal and horrific crime. My heart goes out to the father Arlen Mutina. Thank you for all you do and I am truly sorry for your loss. Sweet Amora is holding Gods hand now.
What a horrific crime. I can't imagine how a parent could harm their child in any manner, much less like this. If anyone was Devil possessed it was the step-father, and of course the Mother who played a part. The one thing I know is, that precious beautiful little child is now resting in the arms of the Lord. When I saw her picture my heart was literally crushed and my spirit so grieved. They deserve the harshest penalty for this.
Has anybody noticed the background of the mother's myspace page???? Under a dark tree is a girl (you can tell be the bow in her hair) with a bleeding heart...standing next to a female with a priest robe on with a heart around her neck...
Was this a sign?


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Nice calendars, exactly what I wanted for my customers
Home Design & Decor Fridge Pad Calendars Magnet Street is an easy website to navigate and produce the product you are looking for. Everything went as planned, product was shipped exactly when predicted and arrived on time. I was shorted 3 of the black holders that hold the calendar on the fridge, though.
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Home Design & Decor Fridge Pad Calendars Great product to send my clients as this was my 2nd year in a row ordering. I would however like top see more creative options as stainless steel appliances will put an end to this option for me next year. I'm looking for some ingenious ideas that I can send out next year but have yet to see them as options. One thing I have seen is a branded piece that allows your clients to slide it into shopping carts to mimic a quarter etc. this is a great option as this stays on your clients keys all year round. These are the kind of new ideas I'm looking for. Cheers, Christian
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Final Score: Louisiana 36, U-L-M 35
Lafayette, LA (Sports Network) - Alonzo Harris' three-yard touchdown run with just over a minute remaining lifted the Louisiana Ragin' Cajuns to a 36-35 victory over the ULM Warhawks in a Sun Belt Conference bout at Cajun Field.
Blaine Gautier completed 30-of-47 passes for 355 yards and four touchdowns in the win for Louisiana (8-2, 6-1). Ladarius Green hauled in 13 passes for 136 yards and a pair of touchdowns, while Javone Lawson registered seven receptions for 110 yards and a score.
Kolton Browning threw for 258 yards and a touchdown to lead ULM (2-7, 1-4 SBC) in a losing effort, in addition to a 91-yard effort on the ground. Jyruss Edwards ran for 63 yards and scored three touchdowns as well for the Warhawks, while Brent Leonard caught seven passes for 79 yards.
ULM jumped out to a 7-0 lead early in the opening frame, as Browning broke a 62-yard run.
The Warhawks took a 14-0 lead late in the stanza following a four-yard Edwards run.
The Cajuns got on the board early in the second quarter with a 22-yard completion from Gautier to Green.
The Cajuns knotted things up midway through the stanza, as Gautier found Lawson with a 17-yard strike.
A 43-yard toss from Gautier to Green just minutes later earned the Cajuns a 21-14 lead, while a 41-yard Brett Baer field goal with seconds remaining gave ULL a 24-14 halftime advantage.
Edwards found the end zone following a five-yard scamper to pull ULM to within 24-21 early in the third quarter.
A 12-yard toss from Browning to Edwards early in the fourth quarter gave ULM a 28-24 lead.
Edwards gave the Warhawks a 35-24 lead late in the stanza after a three-yard run, but the Cajuns pulled to within 35-30 with just over two minutes remaining in the contest following a 16-yard completion from Gautier to Darryl Surgent.
The Cajuns recovered an onside kick attempt on the ensuing kickoff, giving themselves the ball at the ULM 39-yard line. Completions of 12 and 24 yards by Gautier got the Cajuns to the three-yard line, setting up Harris' game-winner.


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Prosper grumpily banged his feet against the solid wood of the examination table he was sitting atop. He knew his mother was ignoring him, and, even worse, not even bothering to hide it, sitting across the room reading one of the many magazines that where piled on the small tables. He hated going to the doctor. Dr. Knowles always ruffled his hair too hard and talked too loud. If he told Prosper that he had to get a shot he was going to run for it. Stubbornly continuing to glare at his oblivious mother, he clenched his fingers around the edges of the table and waited for the stupid doctor to come in.
However, when the door finally did open, instead of seeing the large, obnoxious, slightly balding old man that he had come to expect, he was faced with- unexpectedly- the most beautiful woman he had ever seen, with long brown hair and a pretty face.
"Hey there, Prosper," she said with a smile that lit up her face, "I'm Jane. Dr. Knowles is on vacation right now, so I'm going to be helping you out today."
Prosper didn't answer, staring at her wordlessly with his mouth hanging open. He looked quickly over at his mother, silently begging her to take the doctor's attention off of him. His mother just smiled and lifted the magazine higher to cover her face.
"So, you're six now, Prosper?" Jane asked him, the smile still present on her face as her eyes scanned the paper on her clipboard. Prosper nodded, a blush working it's way up his neck, and looked at the floor. Despite the doctor's attempt to draw him into a conversation about what he was learning at school, he was silent for the rest of the check-up, occasionally sneaking his head up to look at her once more- inevitably jerking his head back down when Jane caught him staring.
Once the examination was over, the doctor cheerfully informed Prosper that he didn't need to get a shot that day, and Prosper was silently astonished. Pretty, nice, and wasn't going to give him a shot? He had been debating throughout the examination, but he now concluded that the only way to describe this feeling was love. Which meant there was only one thing left to do, something Mommy told him happened when two people were in love.
"Will you marry me?" He blurted out, blushing furiously, but face upturned hopefully. Jane had been writing notes carefully on her clipboard, but at Prosper's proposal a large grin came over her face and she bent over a little so she could look Prosper in the eye.
"I would love to, Prosper, but I'm already taken." She informed him, holding up her left hand to show him the ring glittering there.
"Okay." Prosper mumbled, the word barely legible, his face bright red. His mother had one hand over her mouth to cover up a smile, and Jane and her exchanged a look Prosper couldn't read. Jane brightly informed him that he was healthy, fit, and, she added with a wink, quite handsome.
"I probably won't see you for a while, Prosper," she told him, "Dr. Knowles should be back by your next appointment, but it was nice to get to know you," She left the room then, giving him and his mother one last smile as she went.
"Well, you are growing up fast, aren't you, Pros?" His mother said as they walked out to their car. Prosper, on the other hand, was contemplating something completely different. Jane had said Dr. Knowles would be back soon, but if Prosper, say... broke a bone in the next couple days, he would probably see her again. A broken bone was a small price for love, wasn't it?


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Advanced Search
PD | ISTE 2014 Coverage
Knowledge Delivery Systems (KDS), a provider of professional development for K-12, has debuted its new Professional Learning Platform at the ISTE 2014 conference in Atlanta, GA.
The cloud-based platform lets teachers access on-demand resources, interact with other educators through social collaboration tools and access online professional development courses. According to the company, PLP combines formal learning with informal, self-directed and collaborative learning, and it aims to help educators connect with each other, encourage each other and transform their teaching practice. KDS plans to use the platform for all of its future strategic professional development solutions.
Key features of the KDS Professional Learning Platform include:
The School District of Philadelphia and several districts in New Mexico are already planning to implement the KDS PLP.
Further information about the KDS Professional Learning Platform can be found on the company's site.
About the Author
Leila Meyer is a technology writer based in British Columbia. She can be reached at email@example.com.
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Telescope Thieves Talks Quiet Hearts EP and 12-Hour Days: "I Worked to the Final Hour"
They say nothing worth having comes without hard work, and that's certainly true for Telescopic Thieves' Mario De Los Santos. Despite a ten-day (and counting) workday streak, he's forgoing sleep tonight to invade Slap & Tickle at Bardot and celebrate the release of his new four-song release, Quiet Hearts, on Space Tape Records.
It is one of those EPs that should make you proud of your city. That someone local is making something so soulful, deeply heartfelt, yet pleasantly danceable is something worth coming out to support. If De Los Santos can find time to write music this good during Heat game commercials, you can probably find the energy to attend his no-cover release party.
See Also: Miami's Five Best Music Venues for Local Acts
De Los Santos has been making music for the past decade, sometimes working with bands, sometimes making beats on his own. The experience shines through in the maturity of his music. It's not easy to write songs with this much depth.
"I feel like that's what I'm most proud of with the EP," he says. "My first and earliest music, as far as beats, was really introspective, I would say introverted kind of music. It was just me experimenting and stuff. I feel like with this EP, it's the first time I am at the point where it's a little bit experimental, deep and emotional, but it's still fun. People could easily consume it."
The lead single, "SLW," was released about a month ago as a teaser and definitely carries the strongest hook, but the EP's title track, "Quiet Hearts," and closing beat, "Andromeda," pack their own bouncy punches. They've all got that meditative, space-age lounge sound to them, at times reminiscent of everything from XXYYXX to the Knife to a turned-down Mike Oldfield. It's very much a fitting addition to the whole "future beats" movement.
Though it's four songs long, De Los Santos insists the experience was meticulous.
"I do a lot of drafts on songs," he says. "They'll start off one way and end up very different because I've been working on them forever."
He hit a creative streak this year after quitting his job of five years.
"I was done with it, just wasn't happy there anymore," he explains. "The people I worked with were cool, I just didn't want to do the job anymore. I told them, 'Hey, a month from now, I'm gone, so get ready.'"
See also: Miami's Space Tapes Record Label Launches: "We Want Different, Cool, Creative"
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text:
Chapter 8: Weaponry
BRIKWARS 2010: Chapter 9: Vehicles
Chapter 10: Creatures
Chapter 9: Vehicles
9.1 Standard Propulsion
Propulsion Types
Propulsion Damage
9.2 Standard Maneuvering
9.3 Thrust Vectors
9.4 Piloting
The Pilot
9.5 Collisions
Physical Opposition
Crashes and Knockback
Plowing Through
Chapter Nine: Vehicles
An Assyrian detachment treks across the frozen wastelands of the Iceworld Krysto.
Photo: Natalya
from "
2011 Snowpocalypse
Elements shown: LEGO
Heavy weapons are all about location; they're only as valuable as the targets they can reach. Sadly, it's rare to find an opponent considerate enough to build targets next to your weapons, or who will allow you to build weapons next to their targets.
Rather than limiting weapons to the targets supplied by a single location, it's handy to give them a means of moving around. The value of a fine weapon can be increased dramatically by strapping a
to it.
9.1: Standard Propulsion
Creations that move around are called Vehicles, and every Vehicle requires at least one
system, even if the method of powering that Propulsion is hard to explain. (Construction-brick siege engines are notorious for rolling around merrily despite a lack of horses or slaves to pull them.)
For game purposes, all thats important is the Vehicle's type of movement. Whether or not it has any means to power that movement is politely overlooked.
Like all devices in BrikWars, every Propulsion system should be represented by specific physical elements. Most will be obvious: wheels and sails and zeppelin balloons are represented by wheel elements and sail elements and zeppelin balloon elements, respectively. For more esoteric Propulsion systems, such as the series of levitation crystals that use sparkle power to transport a floating bordello from one war camp to the next, the physical components should be pointed out to the other players so there's no confusion about which elements to target first.
Propulsion Types
Propulsion Types
Standard Propulsion
per 2" Move
wheels, legs, oars, treads
Flying Propulsion
+ Structure Level) per 2" Move
wings, antigravity, capes
Most regular types of Propulsion (
, and
) cost 1
per two inches of Move (e.g., it costs 5
to buy 10 of Ground movement).
is more expensive: every two inches of Move cost 2
plus the creations Structure Level. (For instance, an armored space transport with Structure Level 2 would pay 4
for each 2" of Flight movement.)
More unusual Propulsion types (spider climbing, underground tunneling, teleportation) may be allowed as well, if the players can come to mutual agreement about appropriate rules and
Movement Speed Examples
Ground Vehicles
default: 18" - (2xSize) - SL
Water Vehicles
default: 12" - (½ Size) - SL
Flying Vehicles
default: 24" - (2xSize) - (2xSL)
spiders, scorpions, zombies
wheelchairs, catapults
rowboats, rafts
hot air balloons
minifigs, monkeys, octopi
bulldozers, lawnmowers, golf carts
galleys, steamboats
dogs, alligators, elephants, sharks
galleons, submarines
gliders, minicopters
horses, lions
tanks, trains
assault helicopters
birds, flying dragons
helicopters, light aircraft
sports cars, motorcycles
fighter planes, spacecraft
(upper limit for regular propulsion types)
flying superheroes
fighter jets, starfighters
starfighter interceptors
(upper limit for flight propulsion)
Default Move Ratings
If players have a hard time choosing a Move rating, the following defaults can be used.
Ground Propulsion
has a default Move of 18", minus twice the Vehicle's Size, minus the Vehicle's Structure Level. The Move rating of Vehicles on legs or treads is further limited to 5" times the Vehicle's Size.
Flying Propulsion
has a default Move of 24", minus twice the Vehicle's Size, minus twice the Vehicle's Structure Level. Vehicles that depend on wings for flight (rather than, say, helicopter blades or hover capability) need to have a Move of at least 10" in order to stay aloft.
Water Propulsion
has a default move of 12", minus half the Vehicle's Size, minus the Vehicle's Structure Level.
Players choose the Move rating of their Propulsion system according to what they feel is appropriate. Example Move ratings are given above.
Alternate Movement
Vehicles may sometimes move outside of their usual medium if its appropriate to do so. Common sense should be an adequate guide: automobiles can move at lower speed through standing water, but they cant fly; airplanes can move at lower speed on the runway, but cant swim; submarines may move at lower speed on the ocean surface, but cant start rolling around on land.
Vehicles moving in an alternate medium move at Half Speed
4.1: Movement
. No matter how much Move they have to spend, no Vehicle can move more than five inches in an alternate medium in any single turn.
Like minifigs, a Vehicle can be made to Sprint
4.1: Movement
in order to exceed its normal Move limit in a straight line. As with any other unit, Vehicles cannot make any turns at all while Sprinting.
Propulsion Damage
Propulsion Damage
Major Propulsion Element Lost
-1" Move, cumulative
Half of Propulsion Elements Lost /
Vehicle Dragging on Ground
Half Speed
All Propulsion Elements Lost
Move eliminated
Critical Flight Element Lost
Flying Move eliminated
For most devices, Damage is an all-or-nothing affair. A steering wheel is either slagged or it isn't; an elbow is either still attached or it's not.
Propulsion systems are a little more granular. If attackers can destroy or disable a major propulsion component (one tire off a dune buggy, one leg off of a RoboSpider), the vehicle's Move is reduced by 1" for each lost component. If half of the propulsion elements are destroyed (one leg off a Tyrannosaurus, one wheel off a motorcycle), or if any part of the Vehicle is dragging on the ground, then the Vehicle moves at Half Speed, after applying all other applicable penalties. If all the elements are destroyed (one pogo off of a pogo stick, one balloon off of a balloon), the Vehicle's ability to Move is eliminated entirely.
Air-based flight systems are especially fragile (as opposed to space or antigravity flight, which are damaged as normal) - the destruction of one blade of a helicopter or one wing of a dragon is enough to ground them immediately.
Loss of Control
A Vehicle can lose control for any number of reasons. The Operator might be dead, absent, or distracted by text messages. Controls might be disconnected, destroyed, or contradicted by auxiliary Controls. Propulsion systems might be damaged, disabled, or sabotaged to function perfectly but in the wrong direction.
Vehicles keep going in whichever direction they were already going, at whatever speed they were already moving. Their movement continues in a straight line every turn until they Crash into something
9.5: Collisions
or exit the battlefield, unless players come up with a specific reason they should change direction.
A Vehicle that loses power (the fuel line is severed, the minifig working the pedals implodes, etc) or loses Propulsion effectiveness (a truck tipped off its wheels, a boat beaching itself) moves at half its current speed on the following turn, and then grinds to a halt. Flying Vehicles, in particular, grind to a halt by nosediving straight down from their final position and smashing into the ground.
9.2: Standard Maneuvering
Minifigs and animals are used to unlimited maneuvering. Minifigs are free to spend their Move inches almost however they want - running, climbing, spinning, jumping, hopping sideways, and rolling around at will. Most Vehicles aren't able to move quite this freely, and are subject to maneuvering restrictions.
Like minifigs, a Vehicle can be made to Sprint
4.1: Movement
in order to exceed its normal Move limit in a straight line. As with any other unit, Vehicles cannot make any turns at all while Sprinting.
This tank may make one right-angle turn each time it travels the length of its own chassis.
Forward Maneuvering
Biplanes, monster trucks, and surfboards aren't able to spin in place or hop sideways the way minifigs can, and when they do, it usually means something's gone wrong. By default, all Vehicles depend on
Forward Maneuvering
- they must be moving forwards or backwards in order to turn.
In almost all cases, players' instincts about their own Vehicles' maneuverability are good enough. Players tend to have a pretty good idea of what kind of maneuvers a tricycle can and can't perform as compared to a mechadragon or a hot air balloon. Forward Maneuvering rules should only be used in isolated instances when players want a large Vehicle to feel ponderous, or on a temporary basis when they decide that a Vehicle enters a maneuvering space that's tight enough that the limits will make a real difference.
The minimum turning radius for a Forward Maneuvering Vehicle is determined by the length of its main Structure
7.1: Structure
. For a Forward Maneuvering Vehicle, any turns are legal as long as it clears the length of its own Structure between ninety-degree turns.
Some Vehicles, like naval vessels and siege engines, may be so large or so slow that it takes multiple turns for them to travel their own Structure length. For Vehicles like these, it's better to use their Move as inches of Pull Thrust rather than Forward Maneuvering (
9.3: Thrust Vectors
Apart from airplanes in flight, almost all Forward Maneuvering Vehicles can move backwards, but they do so at Half Speed. Reverse movement is always at regular Half Speed, even if the Vehicle was already at Half Speed for some other reason; this is the only time a Vehicle can use two types of Half Speed movement at the same time.
The corner of the tank chassis moves four inches over the course of turning in place.
Stationary Maneuvering
Certain types of propulsion systems have the ability to
Turn in Place
while stationary. Rowboats, hovercraft, helicopters, antigravity spacefighters, and Vehicles on treads or legs all have the ability to turn and face a new direction without the need to move forwards or backwards. This is entirely up to the common sense of the players and doesn't have any extra
Stationary Maneuvering
Vehicle may use its Move inches for Forward Maneuvering as usual, but it may also use inches to Turn in Place at any point during regular movement. Find the point on the Vehicle's Structure furthest away from the center of rotation, and rotate that point as many Move inches as necessary for the Vehicle to Turn In Place.
Flight Limits
Due to BrikWars' open-ended nature, Flying Vehicles can be ripe for game-breaking abuse. If your opponent knows your forces are limited to sword-wielding knights, he can ruin your day by fielding an assault helicopter, hovering just above sword-throwing range, and casually carpet-bombing your helpless ground troops into oblivion.
Obviously this is fun for nobody, and you have not only the right but the obligation to break his nose if he tries this.
In order to prevent this (the game-breaking, not the nose-breaking), it's best to limit Flying Vehicles to a maximum altitude of five inches in ground battles.
Flight Maneuvering
When Flying Vehicles use Forward Maneuvering, they are limited to forty-five degrees per turn, including any pitch change. Except in outer space, a Flying Vehicle may never raise its pitch to more than forty-five degrees above the horizontal, although it can point as inadvisably far downward as it likes. If you aren't keeping track of Flying Vehicles' specific altitudes, consider them all to be five inches off the ground by default.
Flying Vehicles without a hovering ability must always be moving forward in order to stay in the air, and must use their full Move every turn or else they stall out and crash. A non-hovering Flying Vehicle cannot remain in the air if it is reduced to Half Speed for any reason - this means no moving backwards, equipping Armor Plating, or flying with half its Propulsion missing.
Flying Vehicles may drop bombs or fire Rockets from any height, but for all other weapon types they must be no more than five vertical inches higher than a target in order to attack it.
When dropping bombs or other objects, Flying Vehicles may only target spots directly underneath their own flight path. Like other ranged attacks, the dropped object may end up off of that path due to a Missed Shot
5.3: Ranged Combat
. The Use rating for aiming dropped objects is equal to either the object's Size or the distance of the drop in inches, whichever is greater.
When dropping Explosives, remember that the Use rating is based on the object's physical Size rather than its Explosive Size. Because Explosive Size is determined by bricks rather than inches (
8.1: Weapon Size
), a Size 3 Explosive might only be a Size 1" object for dropping purposes.
A Dreadnut can jump up to twice the height of its own legs in order to clear this inconvenient spike pit.
The motorcyle's 16" Move is not quite enough to reach the jump limit of twice the length of the ramp, but it's enough to cause Collision Damage from the height of the drop.
Unlimited Maneuvering
While uncommon, there are a few types of Propulsion systems that can match a minifig's freedom of mobility. If a Vehicle's Propulsion system is based on sufficiently agile limbs (mecha, horses, robot velociraptors, minifigs) or hover flight (helicopters, flying carpets, flying saucers), then that Vehicle is
and it has the potential to prance around as freely as any minifig.
In order to take advantage of its Maneuverability, the Vehicle must be controlled by an Operator with the Piloting Specialty
9.4: Piloting
. A Maneuverable Vehicle that's controlled by a non-Pilot Operator is limited to regular Forward and Stationary Maneuvering instead; full Maneuverability is too complicated for untrained minifigs to handle effectively.
Vehicles with legs (or some other jumping system) can leap across any distance within their Move radius, although the height of the leap can't exceed twice the height of their legs (or other jumping system).
Vehicles on wheels or the equivalent can only
by launching themselves off of ramps. When a Vehicle is launched off a ramp, it continues traveling in a straight line in the direction at which it left the ramp, to the limit of its own remaining Move inches or twice the length of the ramp, whichever is shorter. (Non-Flying Vehicles generally have no ability to turn while in midair, but What I Say Goes exceptions might be made for Vehicles equipped with some kind of sails or airfoils.) The Vehicle can continue flying in a straight line for any distance up to the limit of its Move inches, and then drops straight down to end its Movement for the turn. Depending on the height of the drop at the end, a Jumping Vehicle may take Collision Damage with the ground when it lands
.5: Collisions
Vehicles that start their turn close to a ramp will have more Move to use and can fly further in a Jump than Vehicles that reach a ramp later in their Movement. Properly-executed Jumping can depend on careful positioning on the preceding turn.
9.3: Thrust Vectors
Propulsion Types (continued)
Thrust Propulsion
per 2" Thrust
jets, propellers, sails, rockets
In addition to the standard Propulsion system, BrikWars allows for Vehicles and objects that are moved by physically pushing or pulling the model with specific
forces. Thrust may be provided by dedicated Thrust-producing devices like rocket or jet thrusters, aerial or nautical propellers, or by sails and steering fins. Thrust is also used to handle the KnockBack from Shoves, Collisions, attacks, and weapon recoil, or from unusual devices like tractor beams and gravity guns.
Each Thrust effect has two parts: a direction and a number of inches. (The inches are always a whole number; fractional inches are rounded down.)
The Finger
The Assyrian Finger
Photo: Natalya
from "
Assyrian Star Empire -- All Units
Elements shown: LEGO
Following the tragic Dimmification of the Teknik civilization, the Assyrian Star Empire sent the Armoured Core "Austere" to survey the rediscovered Teknik swamp world of Dungobah for artifacts.
Unprotected against the Dim Side effects generated by the planet's Stupidity, the Pilot was barely able to avoid a crash landing and the impact and swamp splatter drew the attention of hundreds of slavering bayou Dimmies.
Outraged by the AC's sound construction and consistent color scheme, the Dimmies attacked with everything they had: sticks, rocks, and their own faces. The AC Pilot gave the attackers the unofficial salute of impending Assyrian domination: the giant upraised Finger of the Armoured Core. This did nothing to discourage the Dimmies, who'd never seen a finger before and were not yet aware of the significance of Assyrian middle ones in particular. As the Pilot began using the Finger to smash and skewer the nearest malcontents, the remaining Dimmies were able to overcome their Stupidity long enough to recognize the advantages of fleeing in terror.
No Dungam artifacts were located on that initial survey mission, but thanks to the assistance of Heroes from the newly-discovered Bayounikal tribes, the AC was able to escape from Dungobah and make its eventual return to Assyrian space. The Dimmy hordes, ever dominated by the Dim Side's Stupidity and fear, took the traditional course of the Stupid and fearful and started a new religion. The religion's popularity and success were supercharged by the mind-boggling idiocy of its leaders, and even despite the limited contact between Dungobah and other worlds, the Cult of the Finger spread rapidly throughout the surrounding star systems and into extremist factions of Assyrian nationalist parties.
(BrikWiki entry:
Armoured Core
"God does not care about our mathematical difficulties. He integrates empirically."
- Albert Einstein
Rotation Due to Gravity
The rotational effects on an object resulting from gravitational Thrust are easily calculated.
In BrikWars, an object's mass (
) is equal to its Structure Level times its Size. The acceleration from gravity (
) is equal to 5" of Thrust per turn. This mass times the acceleration (
) equals the total force (
The angle of rotation (
), meanwhile, is trivially determined by multiplying the angular velocity (
) times the number of turns (
With these values in hand, the relation between rotation and gravity matches players' natural expectation:
As any mathematician will tell you, vector algebra is an infinitely bigger pain in the ass than either vectors or algebra would seem to indicate on their own. Worse, vector algebra becomes increasingly difficult to perform after a fourth shot of whiskey, making it useless for any part of BrikWars after the first three minutes.
Fortunately, a BrikWars player's instinctive response to Thrust vector calculations turns out to be the correct one: Thrust is handled by
Giving It The Finger
. Place a fingertip at the point of Thrust (either an active Thrust device or a point of impact, usually), and push the object the appropriate number of inches in the appropriate direction. The model on the table will move and rotate appropriately on its own without any need for calculation. (Wheeled models may need to be stopped manually at the end of each Thrust to keep them from rolling away forever.)
KnockBack from Shoves, Collisions, large Weapon strikes, and Explosions are all executed neatly and efficiently by Giving Them the Finger.
If the object is using Thrust as part of its own Movement, then it can apply Thrust before, after, or during whatever other maneuvers it makes during its turn.
As part of its regular Movement, this sailing ship receives several inches of forward Thrust from its square sails, and additional inches of thrust to starboard from the staysail. The player decides to use half of the forward Thrust, then push the front of the ship to starboard with the staysail's Thrust, and then finish with what remains of the forward Thrust.
When using Thrust with sailing vessels, it's better to pull from the front rather than push from the rear - this better simulates the drag of ocean water on the vessel.
For an object affected by multiple points of Thrust at the same time, the player controlling the object (if any) may Give those Thrusts the Finger in whichever order he prefers, or split individual Thrusts into smaller Thrusts for fine maneuvering, or even Finger multiple Thrusts at the same time if it seems appropriate. Giving the Finger to Thrusts is not a precise science, and will often involve quite a bit of Fudge.
Parallel Thrust inches from this fighter's twin thrusters can be Fudged into a single combined forward Thrust. Similarly, Thrust inches from opposite directions on an object can be Fudged to cancel each other out completely.
In the worst-case scenario, rather than resolving Thrust effects one at a time, a player may wish to determine the cumulative result of many simultaneous Thrusts and only then move the object from its initial position to its final one. This is a legal and sometimes even necessary option, but it's a pain in the ass and should be avoided.
9.4: Piloting
Traditionally, the controls of heavy assault mechs like this HellRaider are so complex and precise that only completely ordinary high school students have any hope of piloting them.
Photo: BFenix
from "
HellRaider Assault Mech
Elements shown: LEGO
As with Weapons
8.6: Manning Guns
, a Vehicle should include some type of
for its Propulsion systems (steering wheels, flight sticks, computer consoles). A Vehicle that lacks specific Control elements should still at least have a specified
Control Area
where a minifig has to position himself if he wants to control the Vehicle. Different types of Controls may provide centralized control of all of a Vehicle's Propulsion systems, weapons, and devices (like a fighter cockpit, a starship's master computer, a remote drone control station, or a warhorses saddle), while other types of Controls may affect only a single system or device (like the individual gunners' stations on a Death Zeppelin, a ships wheel on a galleon, or a self-destruct button in an ice cream truck).
Enemy minifigs can cripple a Vehicle by destroying its Controls. But better still, they can kill the Vehicle operators and commandeer the Controls directly. (Plastic-brick Control systems lack security precautions like passwords or ignition keys.) If more than one team has minifigs Controlling a Vehicle's Propulsion at the same time, whether at separate Controls or in the same Control Area, they can each use their Actions to prevent the other from Controlling the Propulsion at all, rendering the Vehicle Out of Control
9.1: Standard Propulsion
Assuming he has access to the proper Controls, a minifig can use its Action to pilot a Vehicle and/or control one (and only one) of its
, against a single target (if any). This System may be any one of the following:
Ranged Weapons:
firing a single weapon, or a paired set of identical weapons, at a single target
5.3: Ranged Combat
Melee Weapons:
using one or two melee weapons in Close Combat against a single target
5.2: Close Combat
any combination of lifting, carrying, throwing, dropping, or otherwise manipulating one object or grouped set of objects
activating, deactivating, or otherwise controlling one special-purpose device, such as sensors, shields, transporters, a cloaking device, a self-destruct function, or an in-dash music system.
If no operator is actively controlling a System, it continues doing whatever it is doing: shields that are up stay up, sails that are unfurled stay unfurled, robotic hands with a bloody grip on crushed enemy heads maintain their bloody grip on crushed enemy heads.
The Pilot
Download the Pilot card
The purpose of Vehicles is to move personnel and equipment into position, but sometimes the nature of Vehicular physics puts that position just out of reach - the Vehicle may not be able to speed fast enough, stop short enough, turn tightly enough, or make ridiculous acrobatic leaps ridiculously enough. These desperate circumstances are the situations a
is born for.
Stunt Driving
Stunt Driving Specialty (+1CP): once a turn, defy Movement rules for a controlled Vehicle for 1d8 Stunt Inches
Thanks to their extraordinary affinity with their Vehicles, Pilots have the ability to push the envelope a critical couple of extra inches with
Stunt Driving
as a normal part of controlling the Vehicle's Movement. ( Pilots may still operate one of the Vehicle's Systems as usual during the turn, whether or not they elect to do any Stunt Driving.)
When a Pilot wants to attempt a crazy maneuver, his player describes the maneuver being attempted, and determines how many
Stunt Inches
the Vehicle will travel away from what should normally be possible. If a StarShip is trying to exceed its maximum Move, for instance, then the Stunt Inches are the number of extra inches past the Move limit. If a FireTruck is trying to turn more tightly than Standard Maneuvering would allow, then the Stunt Inches are whatever amount of required distance between turns that the player is trying to ignore. If a MiniVan operator is pulling the e-brake to powerslide sideways into a crowd of soccer hooligans, then the Stunt Inches are whatever distance the MiniVan is sliding sideways.
Once the player declares the number of Stunt Inches to attempt, the Pilot makes a Skill Roll of 1d8 for Stunt Driving. The number rolled is the number of Stunt Inches they were able to complete successfully. If this number equals or exceeds the number of Stunt Inches being attempted, then the Vehicle completes the entire Stunt without mishap.
Otherwise, for every Stunt Inch left over, the player's opponents get one Thrust Inch to use against the vehicle at the end of the successful inches. After coming up with a story for how the Stunt went wrong, they can use that Thrust to (for instance) stop the Vehicle short of its goal, try to cause it to roll, push or turn it in the wrong direction, or even launch it into the air - whatever seems appropriate for the type of Stunt failure they described.
If the Pilot attempting the Stunt rolls a Critical Failure, then not only does he fail at all of the Stunt Inches, but his opponents get to add an extra 1d6 to the inches of Thrust used against him.
Sprinting can be thought of in some ways as a lesser form of Stunt Driving. While it also uses a Skill Roll to add inches to movement, Sprinting is more limited than Stunt Driving in that it requires the unit to be moving in a straight line. On the other hand, a failed Sprint Roll doesn't turn into Thrust inches that opponents can use against the unit.
9.5: Collisions
The Allied Nations / United Systems warship Ripper acts as a delivery platform for an Orange Transparent Chainsaw the size of a battleship. The Akkadian flagship S.S. Dethstar is less than pleased to accept delivery.
Photo: Stubby
From "
Rainbow War II: Jellybean Apocalypse: Grail War, Turn 1
Elements shown: LEGO
The best thing about big Creations is smashing them into other Creations. For many budding plastic-brick fans, smashing stuff into other stuff is the first game they play with their brick constructions, and for some it's all the game they'll ever need. BrikWars salutes the human spirit and its fundamental drive to smash.
Limited versions of the rules for handling
have been presented twice before, for two specific object Sizes. The rules given for minifigs
5.4: Charge!
are the rules for objects of Size 1", while the rules given for Horses
H.3: Fighting From Horseback
are the rules for objects of Size 2". The rules presented here are the generalized rules for objects of any Sizes running into one another, whether deliberately or otherwise.
Momentum = 1
per 4" of straight-line movement, up to
Knowing of Warhead's uncontrollable mom-lust, the mysterious entity known as FedoraNuker creates an afterlife paradise for the souls of all hot moms. The ensuing momicide is the first step in a convoluted scheme to break Warhead down using the dark and forbidden art of Psychotherapy.
Forum Thread:
The Unmortal
Charge attacks are not always on purpose. The Charging rules also apply to minifigs that unsuspectingly run headlong into sharpened-stake booby traps, or locomotives encountering abandoned laundry machines.
Elements shown: LEGO, string
Collisions become much more satisfying as the colliding objects get bigger, but they also become more complicated. Where a Size 1 minifig can build up a Momentum of 1
with a Charge of four inches
5.4: Charge!
, and a Size 2 Horse can gather 2
s in a Charge of eight inches
H.3: Fighting From Horseback
, a larger Creation is able to build up a correspondingly larger pile of
s as it extends its Charge over a larger number of inches.
In order to build up its
s, a Creation must Charge in a straight line directly at its target. The Charge follows the same rules as a Sprint: the path of the Charge may go up or down sloping terrain or over gaps and obstacles if they're small enough for the Creation leap over without slowing down, but if the Charge pauses, slows, or turns to the left or right, then all Momentum is cancelled and the Creation will have to start its
collection over again from scratch.
For every four inches in its continuous Charge, a Creation gains one
, up to a number of
s equal to its own Size (or Effective Size, if it's taken Size Damage
7.2: Taking Damage
Even while Sprinting, a large Creation may not have enough Move to build up to its full Momentum in a single turn. Fortunately, Creations can extend a Charge over multiple turns to travel the distance required. These
Extended Charges
are best used against inanimate targets like walls and security gates, since a more mobile target can casually walk off of the line of a Charge between turns and sidestep the attack entirely.
In the case of an
Unintentional Collision
, such as for Out-of-Control Vehicles, minifigs running into invisible walls, or objects falling from great heights, it's up to the players to determine the Charge distance by estimating how much straight-line distance the objects traveled. Only the turn immediately prior to the impact need be considered; objects don't unintentionally make Extended Charges. (However, players should be generous in overlooking slight curves in the path of an Unintentional Collision, since Unintentional Damage is much funnier than the regular kind.) As a rule, all of a falling object's travel is counted as being in a straight line; players are expected to forget they know anything about parabolas for the purpose of maximizing Collision Damage from falls.
When a Charging Creation is lucky enough to strike a target, it can start converting the
s it's been saving into d6es for Collision effects. A
disappears as it is spent, but it can be earned back again by the unit continuing to Charge another four inches, even during the same turn.
Collision Type
Effect per
spending Limit
Charging Shove
+1d6 Attack Bonus to Shove
Shoving Weapon Size
Charging Weapon Attack
+1d6 Damage
Charging Weapon Size
+1d6 Crash Damage and/or KnockBack inches
Crash Damage limited by Structure Level;
no limit for KnockBack inches
Each type of Collision has a different effect that can be amplified by
A unit making a successful
may spend as many
s as the Weapon Size of the weapon or appendages being used for Shoving. Each
spent adds +1d6 to the Attack Bonus when making the Shove.
A unit making a successful
Charging Weapon
attack may spend as many
s as the Weapon Size of the Charging Weapon it's striking with
5.4: Charge!
. Each
spent adds 1d6 to the Damage dealt by the Charging Weapon.
attacks require no Attack Roll. Unlike Shoves and Charging Weapon attacks, they automatically succeed, unless the target manages to Bail out of the way
4.3: Enemy Response
. The Crashing unit may spend as many
s as its own Structure Level to add 1d6 to both the Crash Damage and the KnockBack inches resulting from the Collision. If it still has
s left over, it can spend them to add additional d6es of KnockBack inches, but not any more Damage.
Falling Damage
Correctly forecasting a rain of burning Dimmy chieftains falling from the sky, NELUG's pre-built crater plates got plenty of use in their desert battle.
Photo: Wayne McCaul
from "
The Post-Apocalyptic Research Vehicle
Elements shown: LEGO, DUPLO
Falling Damage is treated as a standard Crash between a falling object and the ground. This doesn't generally end in success for the falling object, since the ground has a Size rating of over nine thousand, making its potential Physical Opposition almost limitless.
In a pinch, generic surfaces can be divided into soft and hard ground according to color. Green (grass), brown (soil), or tan (sand) ground is considered comparatively soft with Structure Level 1, and so never does more than 1d6 Crash Damage. Gray (stone) or black (asphalt) ground is considered much harder, with Structure Level 3, meaning it can do up to 3d6 Crash Damage if an object falls far enough.
If the falling object's damage manages to exceed the ground's Armor rating (1d10 for soft ground, 3d10 for hard ground), players may elect to build a crater ring around the impact site, with bricks of height and inches of diameter equal to the number of dice in the falling object's Momentum.
It's a generally accepted action-movie fact that pools of liquid such as water or quicksand, no matter how shallow, will cushion Crash impacts safely and completely. Of course, if the liquid is something like stomach acid or hot magma, it may subsequently do other types of damage on its own.
Physical Opposition
Unfortunately for the attacker, the target of a Charge attack can also benefit from the Momentum of a Collision. Where the attacker's Momentum gives it a pile of
s to spend, the defender's Physical Opposition give it one
for every inch in its Effective Size.
Similar to
s can be converted into d6es to counter the effects of a Collision. Unlike
s, however,
s are not used up as they are rolled; the same
dice used to add to Counterattack Damage with a Charging weapon can be used again for Crash Damage and a third time to resist KnockBack from Shoves and Crashes.
Collision Response
Effect per
Counterattack with
Charging Weapon
+1d6 Damage
Charging Weapon Size
or attacker's
Any other Counterattack
No effect
+1d6 Crash Damage
target's Structure Level
or attacker's
Resisting KnockBack
-1d6 KnockBack inches
No limit
The ways that the target of a Collision can use its
s are similar to the ways that the attacker can use its
s, except that the target has no Momentum of its own, and is limited by the Momentum of the attacker when it comes to adding Damage. The target can never spend more of its
s on Damage dice than the attacker has
s to begin with.
The target of a successful Charging
may attempt to Parry the Shove as usual, if it's able
8.2: Basic Weapons
s do not affect the attempt to Parry.
A target who responds to a Collision by using a
Charging Weapon
in a successful Counterattack may add a number of dice from its
Pile to the Damage of the weapon, up to the Weapon Size of the Charging Weapon. (If the weapon is not a Charging Weapon, it may still Counterattack but it receives no benefit from the
Pile.) As always, if either the defender or the attacker is able to land its strike at least one inch before the other, then they strike first; otherwise, both sides strike simultaneously.
A target who responds (or fails to respond) by allowing the attacker to
into it will still deal Crash Damage to the attacker, rolling as many
dice as its own Structure Level, limited by the attacker's number of
Crash Example: Don Coyote and the Fire Giant
Elements shown: LEGO
The biker Don Coyote tilts his lance at a rampaging Fire Giant. His motorcycle gives him a Size rating of 2, so Don Coyote guns the engines along the necessary eight inches to build up his full 2
s of Momentum.
The Giant has a Size rating of 4 and is wearing heavily armored shin guards, so he's not very worried. Rather than trying to dodge, he decides to allow the Joust in order to bring Don Coyote close enough to engage in Close Combat.
The lance is a Size 2" Charging Weapon, so Don Coyote will be able to spend both
s to add Damage if the attack is successful, raising the Damage from 2d6 to 4d6 against the giant's armored shin guard.
Unfortunately he fails the Attack Roll, missing with the lance and Crashing into the Giant with the motorcycle instead. Because he missed the attack, he wasn't able to spend either of the
s, and still has both. Unfortunately the motorcycle only has a Structure Level of 1, so it's only able to deliver one of the
dice as Crash Damage.
The Giant has a Size of 4, and so he has 4
s automatically. The number of dice he can use for Crash Damage is first limited to the number of Don Coyote's
s (only two), and limited even further by the Giant's own Structure Level. Although his heavy Armor Plating gives his leg a Shielded bonus, his "natural" Structure Level is only 1/2, limiting his Crash Damage to zero dice. He does no Damage at all in the Collision.
The 1d6 Crash Damage from the motorcycle is negated by the Shielding of the shin guard, leaving the Giant unharmed. Don Coyote's KnockBack Roll is similarly foiled (Don Coyote's 2d6 KnockBack
versus the Giant's 4d6
), and so Don Coyote is brought to a halt and forced to engage in Close Combat with the Fire Giant automatically as a result of the Collision. The Giant Counterattacks with a mighty football punt.
Praetorian tank treads are well-known for their love of trampling minifigs.
Photo: dilanski
from "
V4 Zephyr Class Heavy Tank
Elements shown: LEGO
Crashes and KnockBack
There are two main phases to resolving a
between large objects.
First, the objects do
Crash Damage
to each other. Each spends a number of
s or
s up to their own Structure Level as d6es of Crash Damage to smash each other with. The Damage is resolved as normal, but the die rolls are left on the table - they'll be used as part of the KnockBack roll.
Second, the Crashing object has the chance to Knock Back its target, if the opposing object is capable of being Knocked Back. Objects that are
Nailed Down
to the ground can only be Knocked Back if the Damage from the Collision manages to break them off. Trees and walls can't be Knocked Back if they're still rooted.
If the target object isn't Nailed Down, the crashing objects spend all their remaining
s and
s on d6es of KnockBack inches, and add their Crash Damage rolls to the results. KnockBack is then resolved as usual.
If the KnockBack is enough to land the object on its side or upside-down, the object is
Knocked Over
4.3: Enemy Response
, unable to take any Action or defend itself until it gets itself back upright. For vehicles, it's even worse: while a Knocked Over delivery truck is largely helpless, Knocked Over boats are capsized and sink at the end of their following turn; flying vehicles tend to crash. If the Charging object is larger than its Disrupted victim, it may proceed to run right over it, inflicting points of
Trample Damage
equal to the Size difference between the two. Both Smash and Trample Damage are cumulative with any other Damage dealt in the course of the Collision.
Plowing Through
In most cases, a minifig protester isn't big enough to halt the Momentum of his government's Size 5" BattleTanks. If an attacker would like to keep Charging after making a Collision, and the number of dice in its
pile were greater than the amount needed to destroy or Knock Back its target, then the attacker has the option to reclaim the excess dice and keep right on going.
Once a successful Charge attack has been resolved, determine which dice in the
pile were used up in the Collision. For dice used in a successful Charging Weapon attack, Crash, or KnockBack, the minimum number of dice needed to overcome the target's Armor or Physical Opposition are considered used up.
Remove all the used up dice from the table. The remaining dice are returned to the
pile for use in subsequent Collisions and Charge Attacks. The object may continue its Charge, adding a new
to the pile after every four inches as usual, until it reaches its maximum Momentum again or ends up in another Collision.
Chapter 8: Weaponry
BRIKWARS 2010: Chapter 9: Vehicles
Chapter 10: Creatures


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You Need a Product Tagline Setting
3/4" Pressure Regulators
Mini Regulator Drain Check
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1 lb. Modular Weight
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Program Calendar
**** HIGHLIGHTED DATES – MEETING @Class Act Restaurant in Ionia High School ****
Meeting Dates @Class Act Restaurant
November 26 - Thanksgiving Eve - Sparrow Hosptial on Ebola
December 3 - @Class Act - Interact Club
December 10 - No lunch meeting - Holiday Party @McKaigs
SGT AT ARMS (Trial period of scheduling Sgt at Arms on a monthly basis)
November Bob Kjolhede December Ben Kirby
Program speakers are scheduled by the Administrative Committee - if you have an idea or specific speaker for the club, please contact Chairperson Jason Eppler
PLEASE NOTE: One of the functions of our Rotary meetings is to have a program at each meeting. If you do not have a program, please check with an officer for assistance. If you do not have a program on your assigned date you have three alternatives/options:
1. CLASSIFICATION TALK - relate the nature of his/her business, job or work to the Club;
2. SWITCH MEETING DATE - arrange with a fellow Rotarian to switch assigned dates; or
3. PAY ASSIGNED FINE - $15.00 fine assessed by Club if a program, classification or switch does not occur
Twice a month, only during the school year, our weekly meetings are held at the Class Act Restaurant within the Ionia High School, 250 East Tuttle Rd. - check the Program schedule on website for specific dates
All Guests and Prospective Members are Welcome to Attend!!


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Q+A - Who are Pakistan's "Friends" and what do they want?
REUTERS - Pakistani President Asif Ali Zardari is due to meet his country's main backers, including President Barack Obama, at a "Friends of Pakistan" meeting in New York on Thursday.
Zardari rose to power after his wife, Prime Minister Benazir Bhutto, was assassinated in late 2007. He faces a range of problems from Islamist militancy to the economy and political rivalry, as he begins his second year in power.
Here are some facts about the meeting and what might be discussed.
* The Friends of Pakistan group was set up in New York on Sept. 26, 2008, with the encouragement of the United States which wants to marshal political and economic support to promote stability, which is key to security in the region.
* In particular, the group wants to help Pakistan foster economic development and fight terrorism.
* The group includes Australia, Britain, Canada, China, France, Germany, Italy, Japan, Saudi Arabia, Turkey, the United Arab Emirates, the United States, the United Nations and European Union.
* It is focusing on five areas: stability, development, Afghan borders, energy and institution-building.
* The group, also known as the Friends of Democratic Pakistan, is not an aid pledging forum.
* Pakistan was promised more than $5 billion in aid over two years at a donors' conference in Japan in April after President Asif Ali Zardari vowed to step up the fight against militants and deliver on economic reforms. Only a fraction of those funds have arrived and Pakistan hopes the "Friends" meeting will provide an impetus for the realisation of those promises.
* Pakistan has a wishlist of projects worth $30 billion it wants to see implemented over the next 10 years, including hydroelectric dams, roads and projects aimed at improving security in its violence-plagued northwest on the Afghan border.
* Donors will want to see Pakistan follow through on reforms to get its economy back on track, including improving revenue collection, cutting subsidies and expanding export industries. An energy shortage is undermining growth and is a big burden on public finances. The IMF wants to see higher power prices to improve the power industry's finances.
* The United States and other allies with troops in Afghanistan want to see Pakistan tackle Taliban enclaves in lawless ethnic Pashtun lands on the Pakistani side of the Afghan border. But some analysts say Pakistan might be reluctant to take on the only Afghan factions it can use to counter what it says is the ever-growing influence of its old rival India in Afghanistan. With questions being raised about Western military involvement in Afghanistan, and the United States and its allies and the Afghan government talking about dialogue with the Taliban, analysts say Pakistan is looking to the longer term when it can regain influence in Afghanistan by using its leverage with the Taliban.
As part of a review of Afghan strategy, the Obama administration is considering a range of options, from increasing U.S. force levels in Afghanistan to stepping up air strikes on Taliban and al Qaeda in Pakistan. The air strikes by pilotless U.S. drones are deeply unpopular in Pakistan even though Pakistani Taliban leader Bailtullah Mehsud was killed in one in August. Pakistan officially objects to the strikes, saying they violate its sovereignty and undermine its efforts to deal with militancy because the civilian casualties they cause inflame public anger. U.S. officials say the strikes are carried out under an agreement with Islamabad that allows Pakistani leaders to decry the attacks in public. Analysts say Zardari's failure to stop the strikes undermines his authority at home.
(Writing by Robert Birsel; Editing by Jan Dahinten)
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British Prime Minister David Cameron vowed on Friday to use all means at his disposal to hunt down militants such as "Jihadi John" after the killer was unmasked as a Kuwaiti-born computer programming graduate from London. Full Article
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talkin 'bout miscegenation
Tag Archives: indians
What do you mean WE white man?
Bible-Humpers Have Major Sad That Movie About Tonto Not Actually About Jesus
pantheon of fallen heroes
A Special Wonkette Tribute To Fallen Senator Staple-Crotch, Massachusetts's Own Scott Brown
the professor and mary anne
Scott Brown: Did I Mention Elizabeth Warren Said She Is Indian?
sure let's talk about this some more
Cherokee Nation Chief Would Like Brown's Staff To Can It With The War Whoops
the natives are restless
Scott Brown Sorry Elizabeth Warren Forced His Staffers To Do Indian War Whoops By Being Indian
dumb horrible people everywhere
RNC Official Furious At New Mexico Gov Disrespecting General Custer, By Meeting Indians
it's morning in america
Tokyo Residents Hoard Bottled Water, Instant Noodles?
he'll kick you apart
10 Fun (Untrue?) Things You Didn't Know About George Washington
he is a disney princess!
AFA's Bryan Fischer: 'Pocahontas Shows What Could Have Been'
bigotry late night
Bryan Fischer Finally Says Something Terrible Enough To Have Op-Ed Pulled
dirty rain-dancing
AFA's Bryan Fischer: Native Americans Have Never Had Morals
they always take it back
AFA's Bryan Fischer: 'Obama Wants To Give America Back To the Indians'
david paterson hates indians
David Paterson Tries To Smite Native Americans With Mean Cigarette Tax
it's morning in america
Nobody's Bombing Anybody, At Least For Now
then bet it all on black guy
Congress To Maybe Legalize Online Gambling For Your Uncle Ron
salt lake city is for lovers
LATEST NIKKI HALEY SCANDAL: Did You Know She Isn't Even WHITE??
turkey time in washington


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Designed to fit where space is tight but it's a lightweight effort Tested at £30


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Are Cowboys wasting Jason Witten, DeMarcus Ware?
October, 29, 2012
Todd Archer | ESPNDallas.com
[+] Enlarge
Matthew Emmons/US PresswireJason Witten set an NFL record for a tight end by catching 18 passes for a career-high 167 yards during Sunday's loss to the Giants.
The Cowboys are wasting their primes with games like Sunday's and seasons like this one and so many seasons before this one.
They work hard, work hurt, produce and for what? One playoff win between them. And with the way 2012 is going, playoff victory No. 2 does not look as though it will come this season.
"It's hard," said Witten, his voice scratchy after the game. "You battle. Hey, look, nobody's feeling sorry for me or Tony or anybody else. You feel like you do everything the right way, then things are going to turn. Not to compare myself to this guy because he's a great one, but John Elway went his whole career that way and finally got there at the end."
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Join Or Renew Today
Join or Renew With AARP for Just $16 a Year
- Discounts on travel and everyday savings
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Posted: 06/19/2014 by Katie Levingston | Comments
The Kennedy Center for the Performing Arts will honor comedian Jay Leno with the Mark Twain Prize for American Humor, the nation's top award for humor, according to the Associated Press. Leno, 64, has a rich, long-standing career entertaining American audiences. He took over as host for NBC's The Tonight Show after Johnny Carson stepped down in 1992. Since relinquishing his chair to Jimmy Fallon last February, Leno has created Jay Leno's Garage, an online series dedicated to his love of …
Posted: 02/06/2014 by Associated Press | Comments
By Lynn Elber AP Television Writer BURBANK, Calif. (AP) – Jay Leno, as affably efficient backstage as he is in front of the camera, avoids waxing poetic about his 22-year "Tonight Show" run that draws to a close Thursday. Instead, he relies on numbers to tell the story. Leno's tenure is second only to Johnny Carson's 30 years; "Tonight" was No. 1 among viewers when he took it over and will be when he hands it off to Jimmy Fallon; …
AARP is a nonprofit, nonpartisan organization that helps people 50 and older improve the quality of their lives.


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Like all the pieces in the Fillmore collection, our nightstand is simple and strong, with a classic American look and a generous scale that's made to last your child throughout the teen years.
Please allow 5-7 business days for delivery. Delivery estimate includes monogrammed and gift-wrapped items.
To confirm delivery time frames in your area, please call 800.993.4923.
Item | Price |
Fillmore Nightstand, Antique White | No Longer Available |


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Tea Party puts GOP on road to disaster
With Tea Party-, Sarah Palin- and Jim DeMint-backed candidates winning Republican primaries all over the country, it's hard not to conclude that the GOP is committing suicide.
Or, as one GOP insider put it Wednesday, "we're going to hell in a tea caddy."
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APNewsBreak: SC lawyer: Missing boy's mom pregnantCOLUMBIA, S.C. (AP) — An attorney for the mother of a South Carolina toddler missing since Thanksgiving says his client is pregnant and should be released from jail. Hemphill Pride II says in court papers filed earlier this week that 22-year-old Zinah Jennings needs pre-natal care. Pride says he has known about the pregnancy for a week. Pride says a doctor who has examined Jennings says she is mentally ill. Pride says Jennings has been ordered to have treatment for a year and has been ordered to take Risperdal, used to treat symptoms of schizophrenia. Jennings son, Amir, was 18 months old when his grandmother reported him missing in November. The boy has not been found. Police say his mother has lied about where he is. Most Popular |
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As the Treasurer of the Commonwealth of Kentucky, I serve as a member of the board of trustees of the Kentucky Teachers' Retirement System. In both capacities, I am very interested in the dissonant nature of recent media reports about public sector pay and pensions.
This basketball season was my first to follow the Upward Basketball program. My granddaughters Sydney and Madison both participated as cheerleaders.
This certainly is a good program for children. Campbellsville and Taylor County owe Campbellsville Baptist Church a debt of gratitude for hosting these games and opening their facilities to the community and county.
Phil Allan Bertram
Hello! My name is Bryce W. I am a fifth-grade student at Harlan Intermediate School in Harlan, Iowa.
My class is studying the geography and history of the United States. I have a state with the nicest people. I would greatly appreciate it if you would send me a postcard, souvenir, state map or any other information about Kentucky.
My teacher would like to have a car license plate for a school project, if possible. I really appreciate your time.
Bryce W.
Mrs. Newlin's Class
My name is Carol McKinney. I have lived in Campbellsville for most of my life. All my children lived here, there I am a lucky lady.
But my grandchildren, who were born and raised here, are going to have to move.
My granddaughter just graduated from Campbellsville University with a bachelor's degree in social work, and my grandson's wife graduated with a degree in business, but neither one can find work. And my grandsons can do anything in construction, but one cannot work because there is no work and the other lucked into a job at a pizza restaurant.
I started not to write this article. It's about cemetery plots. This is only my third sentence, but I've already got the creeps.
When I was a kid, the old folks used to gather and talk about their cemetery plots. I would leave the room. When I returned, they had usually progressed to the fire on Judgment Day. I would leave the room again.
"Where is your plot, Lettie?" one of the old folks would ask another.
"On the knoll."
"Not much shade up there."
The Campbellsville/Taylor County Anti-Drug Coalition and the Central KY-ASAP Local Board wish to thank Central Kentucky News-Journal for publishing the editorial on Feb. 10 focusing on prescription drug abuse.
More than 7 million Americans abuse prescription drugs, according to the 2009 Substance Abuse and Mental Health Administration's National Survey on Drug Use and Health. Each day, about 2,500 teens use prescription drugs to get high for the first time, according to the Partnership for a Drug-Free America.
An entire industry is under siege in Kentucky.
Special interest groups are lobbying state lawmakers to pass House Bill 182, an ill-conceived and misguided piece of legislation that will destroy Kentucky's payday lending industry while adding to the state's unemployment rolls and increasing the amount of unused retail space.
David Hall, a member of the Taylor County School Board, submitted the following as a letter to the editor. Hall wasn't available for comment for a story about the Tuesday, Feb. 8 Board meeting before press time. Superintendent Roger Cook's response is included below.
I didn't lose my voice, but I hadn't found it effective in persuasion inside the executive session as was evidenced by the final 4 to 1 public vote to purchase land at the last Taylor County School Board meeting.
Senate Bill 45 will cost us all more money. Here is a solution that would work.
Pharmacists are one of the most trusted and the most accessible health care provider in Kentucky and in the nation. Pharmacists are also the most underutilized health care professional. We have the education and training to do much more than anyone in state government recognizes.
I am sure few of your readers may realize that in 31 of the past 35 years, the expenses of our federal government exceeded its revenues. Such data is readily available if one takes time to do the research, but most of us are content to just fuss about deficits and budget balances and let the politicians worry about the big fiscal picture. Trouble is, they obviously haven't been worrying about it. Until lately, that is.


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It is better to give than to receive, that is the lesson some area elementary school students are learning.
The children of Wilmington Christian Academy are making the holidays a bit brighter for one local family. A group of fourth graders reached out to the Salvation Army to find a needy family to help. They donated household items, and other gifts.
Jameson Holmes, a Christian Academy 4th grader, said, "They can enjoy Christmas like we can too."
"Sometimes at Christmas we just get too many presents, so it's fun to help other kids out," said Lauren Ricks, also a 4th grader at Christian Academy.
All the donated items will benefit a single parent home.


text: TOP 10 Top 10 Dating Top 10: Valentine Gifts For You Back to Top ▲ Top 10: Valentine Gifts For You 6 Grooming Products Share on Facebook Share on Twitter 0 Shares Kyoku By providing you with the grooming tools to stay prim, she gets to feel smug the next time she shows you off to her friends. We're especially digging Kyoku. It's made especially for men, and its shaving cream features Japanese sake that hydrates the skin. Next Page TOP 10 9 8 7 6 5 4 3 2 1 Comments Show Comments More Like This Promoted Around the Web Special Features


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Current News:
Academic Calendar
Here is the Calendar of events for OLC.
- March 6th 2015
- 10:00am: All Staff Mtg.
- March 7th 2015
- Bravehearts (SW Challenge)
- March 13th 2015
- 10:00am: PWO
- 10:30am: Student Senate
- March 14th 2015
- Bravehearts (ND Challenge)
- March 15th 2015
- March 16th 2015
- Spring Break
- March 17th 2015
- March 18th, 19th, 20th, 21st, 2015
- Bravehearts (Championships)
New Scholarships
The Board of Trustees Supplemental Scholarship
Leonard Peltier Scholarship Application
Johnson Scholarship Application
Max Pell Book Scholarship
All students are encouraged to apply for any and all scholarships that are available and may be eligible for.
Oglala Lakota College has institutional scholarships that are awarded by the scholarship committee once a semester.
There are also various non-OLC Scholarships available on the web or other sources. These are categorized as out-side scholarships.
Scholarship Information


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The All Around Horse - Intelligent, beautiful, easy to handle, perfect in every way!
Your recreational finance network! Retail financing for horse living quarter trailers, Barn Master products and more...
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Use it on tack, boots or bags to keep you leather beautiful for years to come.


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2010 Asian Pacific American Heritage Month Heroes - KCET
As part of Union Bank's Heritage Month celebrations, we are proud to sponsor the Local Heroes Awards and to honor various individuals for their positive contributions in the Asian community.
The honorees will be formally recognized as part of the Seventh Annual Local Heroes Awards, which Union Bank sponsors in conjunction with public television station KCET. The station will also broadcast video profiles of the honorees throughout its Asian Pacific American Heritage Month programming from May 1 through 31.
Congratulations to our 2010 Local Heroes of the Year:
Jury Candelario
Asian Pacific AIDS Intervention Team
Los Angeles, CA
Watch video
Jury Candelario is director of the Asian Pacific AIDS Intervention Team in Los Angeles, which he joined in 1998. He has advocated for better HIV/AIDS prevention, treatment, research funding, and policy reform, including testifying at the White House Initiative on Asian Americans and Pacific Islanders and the Office of National AIDS Policy. Mr. Candelario has been honored by the City of Los Angeles Mayor's Office, the Los Angeles County Board of Supervisors, the City of Beverly Hills Chamber of Commerce, and the San Fernando Valley Filipino-American Chamber of Commerce.
Terry Hara
Los Angeles Police Department
Los Angeles, CA
Watch video
As deputy chief and commanding officer of the Los Angeles Police Department's Personnel and Training Bureau (PTB), Terry Hara is responsible for overseeing the training of police recruits and the administration of human resources for the department and is the first Asian American to achieve this ranking. Deputy Chief Hara is on the board of directors for the Los Angeles Police Historical Society, is a past president of the Nisei Week Foundation and the Japanese American Optimist Club of Los Angeles, and also serves as a board member for the Japanese Chamber of Commerce of Southern California, the Japan America Society, and the "Go For Broke" National Education Center.
Ted Tokio Tanaka, FAIA
Ted Tokio Tanaka Architects
Los Angeles, CA
Watch video
Ted Tokio Tanaka, FAIA, principal of Ted Tokio Tanaka Architects, has made significant contributions to Los Angeles urban landscapes, including the well-known Los Angeles International Airport Beautification Enhancements Project. In 1994, the American Institute of Architects (AIA) honored Mr. Tanaka for his outstanding work. He has served as president of AIA/Los Angeles, the organization's first Asian president, president of the Asian American Architects and Engineers Association, and chairman of the board of governors at Otis College of Art and Design. In 2011, Mr. Tanaka will serve his 13th year as president of the Asia America Symphony Association, commemorating the organization's 50th anniversary.
Karin Wang
Asian Pacific American Legal Center
Los Angeles, CA
Watch video
Karin Wang is vice president of programs at the Asian Pacific American Legal Center (APALC). She is chair of the California State Bar's Standing Committee on the Delivery of Legal Services, part of the State Bar's Justice Gap Task Force, and also serves as cochair of the National Asian Pacific American Bar Association's (NAPABA) Pro Bono & Community Service Committee. She was honored with Lambda Legal's "Liberty Award" and named one of the "Best Lawyers Under 40" by NAPABA. A graduate of the University of California, Berkeley's Boalt Hall School of Law, Ms. Wang was editor-in-chief of the Asian Law Journal.


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Medelco PK008 One All 8-Cup Stove Top Glass Percolator Coffee Maker
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Product Description
Available while supplies last.
8-Cup Stove Top Glass Percolator Coffee Maker
This stove top percolator is made from lab-quality Borosilicate glass with a heat-tolerant handle designed to stay cool to the touch. This high-quality coffee pot can go from stove top to tabletop to fridge without cracking.
- Made from lab quality borosilicate glass
- Appropriate for use on every type of stove
- Includes trivet to be used on coil electric stoves
- Go from stovetop to tabletop to fridge without cracking
- Dishwasher safe
- Stain resistant
Color | Black |
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