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Gravity Crash: FAQ/Walkthrough by ScaredLilBunny
Version: 0.4 | Updated: 2009-12-18 | Original File
GRAVITY CRASH WALKTHROUGH FAQ version 0.4, December 2009 --------------------------------------------- --------------------------------------------- --------------------------------------------- ============================================= GAME INFORMATION ============================================= Gravity crash was developed by Just Add Water, and released on the 24th of November 2009. The player controls a small spaceship, and must fight their way across 35 planets, collecting gems, rescuing crashed survivors and shooting enemies and aliens. Play is similar to games such as Gravity Force, Oids and Thrust. If you liked them then, you'll love this now. The game style is heavily influenced by older vector graphics titles, and looks beautiful on a big telly. Gravity Crash also supports multiplayer play, and has a built in level editor allowing you to create your own levels and share them with friends and other Gravity Crash players. --------------------------------------------- --------------------------------------------- --------------------------------------------- ============================================= GAMEPLAY ============================================= General hints Shoot at the red stuff. Pick up the green men. Avoid the walls, bullets, lasers, mines, lava and anything that looks mean. Play the training levels. they will teach you most of the skills you need to complete the game. If in doubt, read the "How To Play" section on the front menu of the game. Take your time - Aiming for recommended times is great if you're going for a level high score or trophies, but most levels are very hard to complete in the recommended time and you'll certainly miss many of the gems and enemies if you try and complete the level as fast as possible. If you are going for a campaign score, relax. Each second that you are under the recommended time, you will recieve an additional 250 points. gentle movements are key, and so is using gravity. Don't fight it - balance it and use it. To minimise fuel use, fall down and thrust up. Practice strafing: slide sideways while balancing against gravity. once you are comfortable doing this, practice doing it while shooting at enemies. slowly strafing past turrets and missiles will keep you from being hit most of the time. Water acts mostly like reverse gravity - the buoyancy of your ship will drag you upwards. The main difference is that bullets fired underwater will slow down and eventually stop with a much shorter range than bullets fired above water. Always aim to collect the artifacts and activate the nodes. Collecting all 5 artifacts in a system will enable access to the system's hidden planet with more gems and enemies to shoot. Gems are worth points: Green = 100 points, orange = 500 points, blue = 1000 points, purple = 5000 points. Crystals can be harvested - if you shoot them three or four times you can chip off enough shards to regain shields and refuel your craft around 1/4 to 1/3 of the way up. if you then leave that crystal for a minute or two, it will grow back, allowing you to shoot it again. five shots normally destroys a crystal, but if you harvest shards carefully you can get up to ten shards out of a crystal before it finally disappears. If you hear the fuel warning, find a crystal and refuel. The longer you leave it, the more pressured you will be to refuel, and that normally makes you use more fuel navigating the level. Carefully harvest crystal shards to make the available fuel on the level go further. Don't be afraid to use your shield - occasionally taking a few bullets or bouncing off the walls is exactly the right tactic. However, if you are running low on shields, either farm a few crystal shards or wait for them to regenerate - you don't want to lose a life because you got careless. Your bullets inherit the velocity of your craft. accelerating towards a target hile shooting can bunch up your bullets, meaning they all hit at nearly the same time. This can be an effective way to quickly pile the damage on an enemy. Rescuing survivors Fly to an area where the green crewman is walking. land as close to him as possible - it's safe to land right on top of him. Make sure that you don't accidentally shoot the survivor. Land by orienting your craft vertically, and gently lower the craft to the surface. if you're close enough and going slowly enough, landing feet will extend from the base of your craft. Once they are extended, you can safely drop the craft to the ground as long as you are not too far off vertical. If you bounce, simply regain control of your craft, become stationary, orient yourself vertically, and try again. Finding hidden items When looking for hidden items and blocked caves, simply shoot at the walls. Some areas are visibly cracked and make great candidates to shoot at. Destroyable walls sound different when they are hit with bullets, so listen out for the lack of the collision sound. ============================================= ============================================= --------------------------------------------- --------------------------------------------- --------------------------------------------- ============================================= ENEMIES ============================================= Enemy rocket launcher When the player's ship is in range, this launcher will fire slow-moving homing missiles. Enemy Cannon This cannon fires a large ball which splits into a number of bullets when it its something, or after a period of time. The bullets come out diagonally. Twin enemy turret Twin barrelled turret. Fires two shot salvoes. Fairly easy to destroy. Single enemy turret Fires single, quite slow shots. Easy to destroy. 3 shot enemy turret On a timed basis, each of the 3 barrels will fire a shot at a fixed angle. The timing of the individual barrels varies. Multi shot enemy turret This turret fires a sequence of 3 shots in rapid succession. Fixed enemy laser turret This indestructible turret fires a laser beam when it is active. Sweeping enemy laser turret This indestructible turret fires a laser in a sweeping arc when it is active. Fast rocket launcher When the player's ship is in range, this turret will launch extremely dangerous, fast moving and turning missiles. Elite multi shot turret This turret fires a series of 4 shots in rapid succession Elite single turret A single barreled turret Elite Twin turret A twin barrelled turret Elite cannon This cannon fires a large ball which splits into a number of bullets when it hits something, or after a period of time. Small, medium, large bony alien This alien's head has hardened, making it impervious to bullets. the small variety can still take damage on the head. Small, medium, large pod alien An alien which floats slowly around in a non-threatening fashion. When the large pod aliens are destroyed, they leave behind a cluster of small pod aliens. Small, medium, large wriggler alien Tough, slow moving alien creatures. --------------------------------------------- --------------------------------------------- --------------------------------------------- ============================================= CAMPAIGN MODE ============================================= Campaign mode sees you fight progressively further across the galaxy, flying to each planet in turn of all five systems. Each system contains five planets which have artifacts buried somewhere underground. If you can find all five artifacts, you will be given access to the hidden planet in that system. The seventh and final planet in each system will always contain a boss enemy of some description - the bosses differ from system to system. Each time you play campaign mode, you will need to unlock the hidden planet in each system. Once you have unlocked that planet in planet mode, it stays unlocked. Check the description of each planet in the system for the locations of artifacts. Each planet has a potential maximum base score which I've tried to describe. This is achieved by destroying everything on the level, rescuing every stranded survivor, activating the node and finding all the gems. It is possible to get a higher score than this base score on many of the levels, if you beat the recommended time. If I've managed that, I've indicated this with a (+) symbol after the base score. I've also tried to capture the various extra lives, powerups and other pickups in the levels. If you find i've missed any, please mail me and I'll update this walkthrough. --------------------------------------------- --------------------------------------------- --------------------------------------------- ============================================= PLANETS ============================================= In planet mode, you can select any planet you wish to play on, and compete on the high score tables for time or score. Some planets have specific trophies associated with them - see the trophies list for more details. --------------------------------------------- --------------------------------------------- --------------------------------------------- ============================================= SYSTEM 1 : BASIX artifacts: EAZIA (BR) ZEETA (TL), VECTORA (BL), EFFENDIA (BM), ABYSSIA (TR). ============================================= EAZIA (LVL 1.1 BASIX) ============================================= "This planet has been largely deserted by the enemy. Collect the gems and keep a look out for any remaining infrastructure." Target: Collect 4 orange gems. Gems: 12 green, 4 orange. Recommended time: 00:30 Crystals: 3 Basic score: 5945 Artifact: (BR) easily visible on the right side of the map, just left of the wormhole once the wormhole appears. Node: easily visible on the top surface of the second island. Items: 1 triple shot (enclosed). Destroy the breakable wall on the bottom of the first island. This is the first proper planet in the game. The basic game play mechanics are introduced - you are required to fly across a simple landscape, collecting gems. Try and avoid all the walls and the ground. ============================================= ZEETA (LVL 1.2 BASIX) ============================================= "Meteor storms have been reported on this planet. Take care as you seek out and destroy the enemy's fuel stockpiles." Target: Destroy 5 yellow storage tanks. Gems: 15 green, 4 orange. Recommended time: 01:00 (00:40) Crystals: 3 Basic score: 6975 (+) Artifact: (TL) at the bottom of the second canyon from the right edge. Node: take the leftmost canyon. at the base, head right. Items: one side-shot, above the artifact. Watch out for meteors - they can be shot and destroyed. Before each wave of meteors a warning message will flash on the screen. ============================================= VECTORA (LVL 1.3 BASIX) ============================================= "Many ships have been lost to this small volcanic planet. Gather whatever gems you can, and if possible rescue any survivors." Target: Collect 8 orange gems. Gems: 16 green, 9 orange. Recommended time: 01:30 (00:39) Crystals: 3 Basic score: 29150 (+) Crewmen: 10 Artifact: (BL) below the third island heading right, just above the lava level. Node: on the last island, right edge of the map. Items: One triple shot, at the bottom of the left side. Play begins on the left side of the map, above ground. Two survivors are immediately below your craft, and two more are on the first island to the right. A fifth survivor is on the second island heading right. The sixth survivor is on the third island heading right (below the second island). the 7th and 8th survivors are on the fourth island heading right (above the third island). The 9th and 10th survivors are at ground level below the 5th island. This level is the first exposure to mines - simply shoot them. You'll also come across a volcano in the middle of the level. You can safely fly through the plume as long as you don't crash into any flaming rocks. Take care collecting the artifact, as lava will constantly drain on your shields. ============================================= EFFENDIA (LVL 1.4 BASIX) ============================================= "The enemy have gained a foothold on this planet, get down there and hit them where it hurts." Target: Destroy 3x topped yellow storage tanks, 3x yellow storage tanks. Gems: 22 green, 4 orange, 1 blue. Recommended time: 03:00 (02:15) Crystals: 6 Basic score: 20615 Crewmen: 2 (top left corner of the map, underneath the top platform) Artifact: (BM) bottom of the map, behind a destroyable wall. Once in the water, hug the right wall and you can't miss it. Node: fly to the top right corner of the map. underneath the survivors is an orange gem. underneath that is a destroyable wall. The node is behind this wall. Items: 1x special weapon (first canyon left), side ammo (continue right) Play starts on the left side of the map. ============================================= ABYSSIA (LVL 1.5 BASIX) ============================================= "The enemy has buried its supplies in a deep gorge here. Find a way to raise the lava then destroy those fuel cells!" Target: Destroy 3x topped yellow storage tanks, 3x yellow storage tanks, 1x power station. Gems: 12 green, 3 orange, 1 blue. Recommended time: 02:15 (01:30) Crystals: 3 Basic score: 22850 Crewmen: 3 (2 top left of map, 1 halfway down the canyon) Artifact: (TR) hidden behind destroyable walls, directly underneath the node. look for the cracks on the vertical wall beneath the node, horizontally level with the power station. Node: visible at the very bottom of the canyon. Items: 1x rear shot (halfway down canyon) Clear the surface then head into the canyon. Make sure you've cleared out the node and the artifact before you destroy the power station - you won't be able to get them once the lava is rising. Once you destroy the power station and the lava begins to rise, fly up to the second door and wait. The lava will stop rising, allowing you to destroy the cells, open the door and complete the level. ============================================= UMBRIA (LVL 1.6 BASIX) [HIDDEN] ============================================= "The enemy are attempting to develop a base for future attacks in this dark and forbidding world." Target: Collect 3x orange gems. Gems: 12 green, 3 orange, 2 blue. Recommended time: 01:45 Crystals: 5 Basic score: 11505 Crewmen:0 Artifact: none. Node: bottom left of the map, just above water level. Items: 1x special weapon (bottom right of the map). 1x triple-shot, above the node. ============================================= AKWIA (LVL 1.7 BASIX ) [BOSS] ============================================= "Intelligence reports something large lurking in the watery depths. Find it - and destroy it!" Target: Destroy the boss! Gems: 9 green, 2 orange, 1 blue. Recommended time: 02:30 (1.15) Crystals: 10 Basic score: 15440 (+) Crewmen: 0 Artifact: none. Node: at the base of the canyon, to the left of the swing gates. Items: --------------------------------------------- --------------------------------------------- --------------------------------------------- ============================================= SYSTEM 2 : FERASKOVA artifacts: VORSK (TR), KAVERNOV (BM), NOROVA (TL), KRISNOST (BR), ZORREVKA (BL) ============================================= VORSK (LVL 2.1 FERASKOVA) ============================================= "This world is being stripped of its mineral reserves. Destroy all the enemy fuel cells to prevent them from transporting the minerals off world." Target: Destroy 4x capped yellow storage tanks. Gems: 21 green, 4 orange, 2 blue. Recommended time: 03:00 (1:30) Crystals: 7 Basic score: 22415 (+) Crewmen: 1 (top right of map) Artifact: (TR) Right side of map, halfway down. Node:Bottom right of map. Items: 1x extra ship, 1x reflective fire. Enter the canyon and head right. The artifact is visible. Continue to the end and drop down. The node is at the bottom of this rift. Head back up and left. just before you reach the canyon to the surface, there is some destructable floor which opens an area with gems and an extra ship. ============================================= KAVERNOV (LVL 2.2 FERASKOVA) ============================================= "The enemy are mining this cavernous world for its resources. Explore it and destroy their machinery." Target: Destroy 6x Compressors. Gems: 26 green, 5 orange, 1 blue. Recommended time: 03:00 (2:00) Crystals: 14 Basic score: 17705 (+) Crewmen: 0 Artifact: (BM) Hidden, top left of map. Node: bottom centre of map. Items: 1x side fire The artifact is hidden behind some destructible wall, but it's obvious on the map where you need to shoot. The node is about halfway down the main canyon. You will need to deactivate the laser to reach the wormhole. ============================================= NOROVA (LVL 2.3 FERASKOVA) ============================================= "A military stronghold has been detected under the rocks. Get inside and destroy their power sources." Target: Destroy 2x fusion reactor, 2x power station. Gems: 19 green, 5 orange, 2 blue. Recommended time: 03:00 (01:45) Crystals: 10 Basic score: 23250 (+?) Crewmen: 2 (one on top of the spire, one top right of the map) Artifact: (TL) Node: right side of the map (hidden) Items: Head into the spire to disable the first set of blocking lasers. Head down and through the spinning gate to open the two side doors. On the right side, above the power station the node is hidden behind some destructible ceiling. Disabling both power stations drops the shield on the two fusion reactors underneath the spinning gate. Destroy these to complete the level. The artifact is locked behind a laser at the top of the spire. The switch for this laser is to the left of the two fusion reactors. ============================================= KRISNOST (LVL 2.4 FERASKOVA) ============================================= "Enemy forces have rooted themselves deep inside this planet. Don't let them expand further." Target: Destroy 4x fusion reactor. Gems: 27 green, 4 orange, 4 blue. Recommended time: 04:45 Crystals: 12 Basic score: 43015 Crewmen: 5 (2 just right of starting position, 3 in the centre of the map) Artifact: (BR) top right of the map. Node: bottom middle of map, above spinning gates. Items: triple shot, special weapon The entrance to the cave with the gems and jellyfish is on the top left side, just above water level. Shoot the walls to gain access. ============================================= ZORREVKA (LVL 2.5 FERASKOVA) ============================================= "Using a network of underground tunnels, the enemy are trying to establish a base of operations. A small ship may be able to infiltrate and destroy their precious refineries." Target: Destroy 2x pumping station, 2x fusion reactor, 5x refinery. Gems: 22 green, 7 orange, 2 blue, 1 purple. Recommended time: 06:00 (03:50) Crystals: 12 Basic score: 36000 (+) Crewmen: 2 (2 top left) Artifact: (BL) top left of map (under destructible ground) Node: middle left (in tunnels underneath the artifact). Items: 1x reflective fire Clear the first open canyon. Head to the rightmost canyon. Destroying the two fusion reactors at the base of this canyon open the main canyon doors. the rightmost corridor past the laser room leads to some destructible wall giving you access to the bottom water. The node is in the underground tunnels left of the spinning block room. Don't forget to pick up your survivors and the artifact. ============================================= YULRIKAKA (LVL 2.6 FERASKOVA) [HIDDEN] ============================================= "Nothing is known about this once-forgotten world - explore it with care!" Target: Collect 4x orange gems, 1x blue gem. Gems: 19 green, 5 orange, 2 blue. Recommended time: 02:15 (1.10) Crystals: 5 Basic score: 11800 (+) Crewmen: 0 Artifact: none. Node: midway through the level. Items: 1x special weapon, 1x reverse shot. There are two hidden areas, one at the bottom of the second down loop and one accessed from the left wall of the last downward section. If you are going for a speed run, try getting the orange gem in the first hidden area. ============================================= AMAROSK (LVL 2.7 FERASKOVA) [BOSS] ============================================= "Research suggests that the enemy have a new prototype battle cruiser in development. It must be destroyed before it becomes fully operational." Target: Destroy the boss! Gems: 12 green, 5 orange, 2 blue. Recommended time: 04:30 (02:15) Crystals: 11 Basic score: 31000 (+) Crewmen: (2 leftmost cave) Artifact: none. Node: top leftmost cave, between the missile launchers. Items: (350,000) --------------------------------------------- --------------------------------------------- --------------------------------------------- ============================================= SYSTEM 3 : LAKANGA artifacts: QATINGA (BL), SATURU (TR), PEKAWE (BR), TZANGARA (TL), KALIMBO (BM) ============================================= QATINGA (LVL 3.1 LAKANGA) ============================================= "The enemy are using this world to store a new high performance energy liquid. Find and destroy all the cells. Beware of smugglers who might be running covert fuel syphoning operations in the area - they won't appreciate being disturbed." Target: Destroy 6x capped green storage tanks, 1x power station. Gems: 24 green, 2 orange, 1 blue, 1 purple. Recommended time: 04:00 (02:45) Crystals: 4+ Basic score: 26750 (+) Crewmen: 0 Artifact: (BL) second-to-right canyon, in smuggler cave. Node: far right cave, through the wormhole. Items: 1x special weapon, 1x triple shot. ============================================= SATURU (LVL 3.2 LAKANGA) ============================================= "Disrupt the enemies frigate manufacture by flattening its factories. destroy any landing pads on the planet surface whilst you are there." Target: Destroy 3x factory, 3x power station. Gems: 30 green, 5 orange, 6 blue. Recommended time: 04:15 Crystals: 11 Basic score: 46185 Crewmen: (2 bottom right of the map) Artifact: (TR) hidden covered, far bottom right of the map. Node: middle of the map. Items: 1x side shot, 1x reflective shot Either side of the pumping station on the far right bottom of the map are destructible walls. Underneath the extra ship is a further section of destructible floor which covers the hidden artifact. To reach the two blue gems in the leftmost room, let the gun in that room shoot towards you and line up with the switch so the gun hits the switch. ============================================= PEKAWE (LVL 3.3 LAKANGA) ============================================= "The enemy is trying to dig out those gem-hoarding smugglers. Get down there first and grab the loot." Target: Destroy 5x smuggler base, Collect 6x orange gems, 6x green gems, 3x blue gems. Gems: 7 green, 7 orange, 4 blue. Recommended time: 05:15 (03:30) Crystals: 8 Basic score: 26410 (+) Crewmen: 0 Artifact: (BR) hidden, bottom middle of the map above the lava. Node: Far right of the map, past the scythes. Items: 1x side shot, 1x reflective fire. To reach the node, you need to fly past the rotating scythes through the tight tunnel on the far top right of the map. You can exit into the main area by destroying the floor under the node. The bubbles can be destroyed but they will regrow after a few seconds. The artifact can be found just above hidden, covered by destructible rock. fly down the canyon leading down from the smuggler base with three green gems and shoot the right hand wall as it begins to curve to horizontal just before the lava. The reflective fire pickup is hidden, covered by destructible wall at the very bottom left of the map. ============================================= TZANGARA (LVL 3.4 LAKANGA) ============================================= "We believe there is a base of operations here, deep underground. The only other information we can find on this planet indicates it is of great historical significance to the enemy ..." Target: Destroy 5x factory, 4x pumping station. Collect 5x blue gems. Gems: 19 green, 6 orange, 6 blue, 2 purple. Recommended time: 07:30 (05:30) Crystals: 10 Basic score: 56215 (+) Crewmen: 1 (1 on surface) Artifact: (TL) Hidden, covered by wall above right hand skeleton tail tip. Node: Accessed via wormhole hidden in skull. Items: 1x triple shot, 1x special weapon Destroy the four pumping stations on the surface. Underground, look out for the skeleton on the bottom of the map. The node is accessed via a hidden wormhole in the back of the skull. The artifact is hidden in the wall above the tip of the tail of the right hand of the two skeleton remains. position yourself just above the tip, and fire just above you to uncover it. The special weapon pickup is hidden in the ceiling above the triple shot. It is highly recommended to harvest crystal shards carefully on this level. If you are exploring, you will pass crystals multiple times. ============================================= KALIMBO (LVL 3.5 LAKANGA) ============================================= "Frequent meteor storms batter the surface of this world. You'll need to disable the enemy shield systems to bring home the most prized gems." Target: Destroy 3x fusion reactor. Collect 10x orange gems. Gems: 27 green, 11 orange, 3 blue, 1 purple. Recommended time: 07:45 (04:45) Crystals: 9 Basic score: 27630 (+) Crewmen: 0 Artifact: (BM) hidden, far left middle of map. Node: bottom left of map, two caves deep Items: 1x triple shot To reach the node you must start from the leftmost canyon and destroy a couple of sets of walls and ceilings. Once you reach the middle fusion reactor, drop down, and shoot the floor to reveal three doors. drop past them for the node. The artifact is hidden in the far left wall, just after you enter the canyon. ============================================= BONOSO (LVL 3.6 LAKANGA) [HIDDEN] ============================================= "We believe that this is another world rich with gems. Explore, and retrieve what you can." Target: Collect 3x orange gems, 3x blue gems. Gems: 24 green, 5 orange, 4 blue, 1 purple. Recommended time: 03:00 (1:30) Crystals: 10 Basic score: 25650 (+) Crewmen: 0 Artifact: none. Node: top left, hidden behind destroyable wall. Items: 1x reflective fire, 1x special weapon This level is riddled with obvious destroyable walls and also many not so obvious walls. The node and purple gem are both hidden behind tunnels which can be tricky to find. look on the right side of the map for both. ============================================= UWAWU (LVL 3.7 LAKANGA) [BOSS] ============================================= "Something is carving out massive chunks of this planet worryingly fast. Investigate at once." Target: Destroy the boss! Gems: 22 green, 12 orange, 6 blue. Recommended time: 05:00 (2:30) Crystals: 11 Basic score: 26050 (+) Crewmen: 0 Artifact: none. Node: bottom left of map. Items: 1x extra ship. The extra ship is hidden to the left of the first blue door, just above the set of destroyable bricks. The node is far left, at the bottom left of the map. (680000) --------------------------------------------- --------------------------------------------- --------------------------------------------- ============================================= SYSTEM 4 : NOORT artifacts: AQUOORT (BL), EFFEN (BM), GRAVHAAGEN(BR), SUBHAAN (TR), MAGMASSEN (TL) ============================================= EFFEN (LVL 4.1 NOORT) ============================================= "This large outpost houses both large mining and refining facilities. put it out of action." Target: Destroy 4x large control tower, 3x pumping station. Gems: 17 green, 8 orange,3 blue. Recommended time: 05:15 (3:45) Crystals: 10 Basic score: 42605 (+) Crewmen: 5 Artifact: (BM) hidden, covered. Keep shooting past the first blue gem. Node: very bottom of the map, hidden covered. Items: 1x Extra ship, 1x triple shot. To uncover the artifact, find the blue gem hidden in a cave under water level, and shoot the wall to the right. You'll find an extra ship there too. The triple shot pickup is hidden, covered in the wall to the left just before the spinning scythe opens into the next big cave. To find the node, look for the crack in the floor on the bottom of the map. Fly left, and shoot the vertical wall under the overhang to expose the node. ============================================= SUBHAAN (LVL 4.2 NOORT) ============================================= "A military outpost sits below the surface of this world. Take out their defences and then flatten it." Target: Destroy 6x yellow storage tanks, 2x fusion reactor. Gems: 10 green, 6 orange, 4 blue, 1 purple. Recommended time: 06:00 (04:45) Crystals: 10 Basic score: 36970 (+) Crewmen: 4 Artifact: (TR) top right of the map. Node: bottom left of map. Items: 1x extra ship The extra ship is hidden, covered by wall just to the left of the top left shrinker. The node is in a gated loop in the bottom left of the map, stuck inside a very tight tunnel. Shoot it without venturing in. The artifact is open, visible near the top right of the map, inside a shield bubble. It will open once you destroy both reactors. ============================================= MAGMASSEN (LVL 4.3 NOORT) ============================================= "There is a heavily shielded base here, protecting som rare gems - try to activate the old mining lasers and raise the lava to attack them from beneath." Target: Collect 2x purple gems. Gems: 28 green, 8 orange, 2 blue, 2 purple. Recommended time: 05:30 (2:25) Crystals: 10 Basic score: 37000 (++) Crewmen: Artifact: (TL) Bottom left of map, behind destroyable wall. Node: Top left of map. Items: 1x side shot pickup, 1x extra ship Carefully clear your way down into the canyon. Underneath the first door there is destructable wall on the right hiding a side shot pickup. At the bottom of the canyon there are enough crystals to refuel. Use them before going through the lowest door. Activate the first mining laser and go up. After collecting all the crystals, activate the second mining laser and quickly head left, waiting at the bubble until the lava destroys it, then shoot at the ceiling to destroy it, and fly through before the lava catches you. This gives you access to the artifact. Make sure you activate the switch on the way out of this room to give you access to certain gems. Follow the route around to the first door, and drop down again. Activate the third laser, and immediately fly left staying just above the lava all the way across the map. This gives you access to the node. Head around and down into the canyon for a third time to complete the level. ============================================= GRAVHAAGEN (LVL 4.4 NOORT) ============================================= "Rumour has it that the enemy is building a gigantic gravity gun in this area. They mustn't be allowed to complete it." Target: Destroy 2x fusion reactor, gravity gun. Gems: 24 green, 4 orange, 1 blue, 2 purple. Recommended time: 05:45 (03:40) Crystals: Basic score: 50000 (+) Crewmen: 2 Artifact: (BR) Left side of map, inside first big island hidden behind destroyable wall Node: very top left of map. Items: 1x extra life. Activate the lasers, activate the node in the top left and drop down the left side of the map. the Artifact is hidden behind destructible wall in the first big island (as soon a you hit serious enemy resistance). Underneath this, just underneath the crystal is hidden a purple gem and an extra life. The second purple crystal is also hidden, but on the far right side of the map just before you head inside the gravity gun structure. ============================================= AQUOORT (LVL 4.5 NOORT) ============================================= "Seek and destroy the enemy's biodome GM crop plantations. They are located near an old water pumping facility." Target: Destroy 1x fusion reactor, 3x pumping station, 6x biodome. Gems: 11 green, 7 orange, 1 blue, 1 purple. Recommended time: 05:00 Crystals: 1+1+1+1+2+3+1+1+ Basic score: 46895 Crewmen: 2 Artifact: (BL) Node: Top left of map. Items: 1x triple shot, 1x side shot, 1x reverse shot. Gravity feels stronger on this level, so be very careful with crystals until you raise the water level. in the section of square gates, each door is opened by shooting the switch which is behind and to the right when you face the door. Head to the bottom right of the grid to open the door into the pumping stations, then work left to raise the water level. In the bottom left of the map is a hidden switch. This opens entry to the room containing the artifact and reverse shot pickup. ============================================= UWVEL (LVL 4.6 NOORT) [HIDDEN] ============================================= "This ancient world is rumoured to have an abundance of gems. 'Liberate' as many as you can." Target: Collect 4x orange gems, 4x blue gems. Gems: 14 green, 5 orange, 4 blue. Recommended time: 03:30 (02:00) Crystals: 6 Basic score: 18450 (+) Crewmen: Artifact: none. Node: Hidden, covered in the middle of the map. Items: 2x special weapon To uncover the node, look for the sloped tunnel down into the tank area. hover just above and to the left of the top entrance to this tunnel, and shoot the floor to the left. ============================================= HELIAAL (LVL 4.7 NOORT) [BOSS] ============================================= "We have detected a strange-looking scientific outpost. Gain entry and destroy whatever monstrosity they have been constructing in its catacombs." Target: Destroy the boss! Gems: 12 green, 11 orange, 2 blue, 2 purple. Recommended time: 05:15 (03:30) Crystals: 1+1+1+1+2+3+5 Basic score: 38175 Crewmen: 0 Artifact: none. Node: Inside the pyramid, to the left. Items: 1x extra life. Access to the second purple crystal (the one locked behind a door) is from the right hand side of the map on the surface. shoot your way in. The node is inside the pyramid, past the second piston. The extra life is to the far left inside the pyramid. --------------------------------------------- --------------------------------------------- --------------------------------------------- ============================================= SYSTEM 5 : KATSURA artifacts: TELEKI (TL), ORIMA (BM), ??? ============================================= SHOYUKAI (LVL 5.1 KATSURA) ============================================= "Some of the top enemy generals are gathered in one of their military palaces. Disable their defences, then wipe it out of existence! Crashed crewmen have managed to set up some defence-turrets to help your approach." Target: Destroy 1x military palace. Gems: 7 green, 4 orange, 7 blue, 3 purple. Recommended time: 09:00 Crystals: 16 Basic score: 82270 Crewmen: 4 (2 in first cave, 2 in the command ship) Artifact: Hidden in the wall near the reflective shot pickup. Node: bottom right of the map, under water. Items: 1x extra ship. 1x reflective shot. 1x triple shot (hidden). Clear out the jellyfish and help your friendly turrets empty the first cave. Make your way up, left at the lasers, over and right to the far side of the map to the first wormhole. you will enter a cave with three wormholes (top right returns). Take the top left wormhole. This cave contains timed lasers. deactivate the switch to disable a laser. Progress past the now deactivated laser and through another wormhole, which puts you close to where you started the level. Activate the door switch, opening the top door out of the spinning circles room, and return to the lasers cave. Enter the hexagonal room for an extra ship. return to the original wormholes room. Taking the bottom wormhole gives you access to the node. Continuing at water level takes you through another wormhole, into an area with spinning doors. Progress up, hit the switch and head through the two open doors. Heading right takes you through one final wormhole where you can deactivate a door beneath the command ship. returning back and heading left takes you up and out underneath the command ship. Head left, and into the area you just opened up. Activate the switch. Drop down into the area with the reflective pickup - the artifact is hidden in the wall to the left. and pick up the reflective shot pickup. continue to the door you just opened. Destroy the cracked wall, and retrieve the triple shot pickup. Head up past the four timed lasers and into the command ship. Clear the remaining enemy. ============================================= KUROZU (LVL 5.2 KATSURA) ============================================= "Seek out and destroy the large enemy command centre somewhere on this dark planet's surface." Target: Destroy 1x fusion reactor, 5x solar power station, 4x military palace, 2x control centre. Gems: 6 green, 7 orange, 9 blue, 3 purple. Recommended time: 09:15 (05:30) Crystals: 12 Basic score: 70515 Crewmen: 4 Artifact: (BL) middle right of the map, hidden under the smuggler's cave. Node: Canyon, bottom left of map. Items: 1x Extra ship. You need to disable all the lasers around the top left side of the map. At the middle right of the map is a smuggler's cave, and under this cave is another cave containing gems and a crystal. Shoot the bottom right wall in this cave to reveal the artifact and two purple gems. At the bottom left is a fusion reactor powering the shields. The node is in a canyon above this area. ============================================= SOLAYAMA (LVL 5.3 KATSURA) ============================================= "Shatter the enemy solar power systems, as well as any command buildings you find." Target: Destroy 5x solar power station, 10x solar panel station, 4x military palace. Gems: 3 green, 5 orange, 4 blue, 2 purple. Recommended time: 09:00 (06:00) Crystals: 17 Basic score: 68335 Crewmen: 3 (2 top left of map,1 top right of map) Artifact: (TL) up tunnel on right side of map, reached by shooting the ceiling in the cave at the end of the bottom jellyfish area. Node: middle of the map, behind a laser. underwater. Items: 1x special weapon, 1x extra ship, 1x reflective fire, 1x triple shot, Follow the route, destroying as you go. head down and right to the first wormhole. The wormholes are linked, if you repeatedly fly through them you will return to the start. You must open four doors to progress to the top of the level. Two of the switches are in the jellyfish run on the bottom right of the map. one is right by the doors themselves in the middle of the map (just above the spinning block area). One is in the diagonal block area to the right of the spinning blocks. ============================================= TELEKI (LVL 5.4 KATSURA) ============================================= "Destroy all the underground refineries to heavily disrupt the enemy fuel supply. Little else is known of this world." Target: Destroy 8x refinery. Gems: 7 green, 11 orange, 11 blue, 1 purple. Recommended time: 08:15 Crystals: 1+1+1+1+1+1+1+1+1+1+ Basic score: Crewmen: 1+ Artifact: (TL) Node: Through a wormhole. Items: reflective fire, extra ship There are various gem caches around the map hidden behind lasers. If you want the contents, you should clear the level first before getting the reflective fire pickup and then carefully bouncing shots into the various switches to disable the lasers guarding the caches. To reach the artifact, you need to disable the shield. This is achieved by pushing the last floating block in the set right underneath the laser and flying underneath it, taking the wormhole, and hitting the switch to disable the shield bubble. There is a wormhole hidden in the right side wall (just past a wormhole out in the open). This takes you to an area with a block you can shoot to push along. This leads to a purple gem and more goodies if you have opened the laser, including node access. ============================================= ORIMA (LVL 5.5 KATSURA) ============================================= "Our intel reports two large experimental enemy craft which have been critically damaged during a test flight. move in and finish them off!" Target: Destroy 2x fusion reactor, 10x blue cell, 4x double blue cell, 6x command centre. Gems: 10 green, 13 orange, 16 blue, 3 purple. Recommended time: 09:30 (06:00) Crystals: 14 Basic score: 88500 (+) Crewmen: 0 Artifact: (TL) about halfway down the left side of the map in a spiral canyon. Node: Bottom left, hidden behind a shrinker. Items: 1x triple shot, 1x rear shot, 1x extra ship (hidden) The extra ship is hidden behind destroyable wall, about halfway down the left hand edge of the map (horizontally in line with a green crystal). This area also contains two purple crystals. The node is at the bottom left of the level. To reach it, you need to shrink the right hand shrinker, and destroy the wall behind it. ============================================= SAKARU (LVL 5.6 KATSURA) [HIDDEN] ============================================= "A small unknown planet has been detected. Probe it for items of interest." Target: Collect 4x blue gems. Gems: 30 green, 5 orange, 5 blue, 1 purple. Recommended time: 04:15 (01:30) Crystals: 5+ Basic score: 25000 (+) Crewmen: 0 Artifact: none. Node: in the water above the first wormhole exit. Items: 2x special weapon The wormholes loop around themselves. ============================================= SAISYUU HAKAI (LVL 5.7 KATSURA) [BOSS] ============================================= "The enemy home world: Something mysterious lies in wait here, but no scouts have ever made it back to report. You're on your own - good luck!" Target: Destroy the boss! Gems: 3 green, 11 orange, 8 blue, 3 purple. Recommended time: 06:15 Crystals: 14 Basic score: 42600 Crewmen: 0 Artifact: none. Node: Hidden on the bottom right of the map. shoot the right hand wall. Items: 1x extra ship, 1x triple shot, 1x reverse fire. To defeat the boss, clear the pods on the missile launchers Which will cause them to retract. Repeatedly hit the purple spots in the centre when they are vulnerable. --------------------------------------------- --------------------------------------------- --------------------------------------------- ============================================= TROPHIES ============================================= (B) 8 Bits of Destruction Kill 255 gun or missile turrets. (B) Feeble Humans! Rescue 50 stranded crewmen (B) Obsolete Technology Defeat any boss. (B) Power saving mode Complete 'Norova' level without refuelling or dying. (B) Exception Handler Refuel your ship after the fuel depleted warning message is displayed. (B) Passive Resistor Complete 'Vectora' level without firing a single shot. (B) Out-smarted Let a homing missile chase you until it runs out of fuel. (B) Data Miner unlock any secret level. (B) Hyperlink Activate every node in the game, including those in secret levels. (B) Shiny Trinkets Collect a total of 10 purple gems across different levels. (B) I Made This! Create and publish a level then have it rated by 5 users. (B) Within acceptable parameters In manual shield mode, save yourself with only 5% of the shield remaining (B) Guidance Software Approved Complete all training lessons (B) System Analyst Find 5 user created levels you like, and rate the creators (B) 00101010 Collect all artifact pieces. (B) Cache Hit Find all the gems in every level. (B) Overclocked Beat the recommended time on 10 levels. (B) Retro Fitted Have rear, side and 3-way fire simultaneously. (B) Mega Points gain a score of 1,048,576 (S) End-Of-File Finish the single player campaign game. ============================================= LEVEL EDITOR ============================================= TBC plug - please try out my level and vote for me! look for PSN ScaredLilBunny, pause the level and select "vote for creator". Thanks! ============================================= VERSION HISTORY ============================================= 0.4 18 Dec 2009 Added detailed descriptions for nearly all planets. Finished campaign mode for the third time, and still didn't quite make number 1, so this will be the last update on planet details. 0.3 15 Dec 2009 Added final planet summary and system 2 details. 0.2 12 Dec 2009 Added enemies, most planets. 0.1 08 Dec 2009 Initial version - basic play hints, trophy list and the first few planets. ============================================= CONTACT DETAILS AND COPYING INFORMATION ============================================= Many portions of this FAQ contain text and information taken directly from the game Gravity Crash. all of this content is copyright Just Add Water Developments Ltd and Sony Computer Entertainment, 2009. contact : firstname.lastname@example.com. PSN: ScaredLilBunny You may copy and link to this FAQ but you may not change it. (c) Tim Swan 2009.


text:
Product Description
Available while supplies last.
Ergonomic Waiter's Corkscrew
This ergonomic corkscrew known as the waiter's friend, is a necessity for any bar, whether commercial or private. Stylish and bold, this charming waiter's friend bottle opener helps to keep messes to a minimum and preserve freshness of flavor. Comes in a lovely window gift box for easy giving.
- Stainless steel
- Stylish modern design
- Gift box included (4.5 x 5.5 x1.5 inches)
Materials: | 18/10 Stainless Steel | |
Weight: | 1 Pound |
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text:
- Date:17 Sep 2011
- Kick-off:15:00
- Venue:The Fans' Stadium Kingsmeadow
- Attendance:3,860
- Wellard (30) Steve Elliott - og (39)
Midson (65) Yussuff (83) - Duffy (88)
Live Commentary
- 93:17 +3.17
Outswinging corner taken left-footed by Danny Andrew from the left by-line, clearance made by Jack Midson.
- 92:26 +2.26
Free kick awarded for a foul by Jamie Stuart on Darryl Duffy. Free kick taken by Danny Andrew.
- 91:33 +1.33
Outswinging corner taken right-footed by Samuel Hatton, clearance by Alan Bennett.
- 91:18 +1.18
Samuel Hatton produces a cross, clearance made by Alan Bennett.
- 90:15 +0.15
Centre by Sido Jombati, Callum McNaughton manages to make a clearance.
- 88:56
Darryl Duffy scores a headed goal from close range. AFC Wimbledon 4-1 Cheltenham.Assist on the goal came from Danny Andrew.
- 86:25
Outswinging corner taken by Danny Andrew, clearance by Jamie Stuart.
- 84:58
Max Porter on for Lee Minshull.
- 83:46
Rashid Yussuff grabs a goal from close in to the bottom left corner of the goal. AFC Wimbledon 4-0 Cheltenham.
- 82:39
Unfair challenge on Joshua Low by Samuel Hatton results in a free kick. Samuel Hatton is given a yellow card. Direct free kick taken by Marlon Pack.
- 81:44
Unfair challenge on Jeff Goulding by Callum McNaughton results in a free kick. Free kick taken by Marlon Pack.
- 80:56
Darryl Duffy is caught offside. Callum McNaughton restarts play with the free kick.
- 80:11
Sido Jombati crosses the ball, blocked by Gareth Gwillim.
- 78:46
Jack Midson sends in a cross, save made by Jack Butland.
- 76:02
Samuel Hatton crosses the ball, Sido Jombati makes a clearance.
- 74:55
The ball is crossed by Sido Jombati, clearance made by Sammy Moore.
- 72:59
Callum McNaughton concedes a free kick for a foul on Marlon Pack. Danny Andrew takes the direct free kick.
- 70:36
The referee blows for offside. Keith Lowe leaves the field to be replaced by Sido Jombati. Marlon Pack takes the free kick.
- 64:34
Rashid Yussuff crosses the ball, Jack Midson gets on the score sheet with a goal from close in to the bottom right corner of the goal. AFC Wimbledon 3-0 Cheltenham.Assist by Rashid Yussuff.
- 63:53
Kaid Mohamed goes off and Brian Smikle comes on.
- 63:20
Inswinging corner taken by Gareth Gwillim.
- 62:39
Jack Midson takes a shot. Steve Elliott manages to make a clearance.
- 58:52
Corner taken right-footed by Marlon Pack from the right by-line to the near post, clearance by Lee Minshull.
- 58:31
Foul by Gareth Gwillim on Darryl Duffy, free kick awarded. Marlon Pack takes the free kick.
- 57:33
Darryl Duffy joins the action as a substitute, replacing James Spencer.
- 57:04
Cross/shot by Joshua Low.
- 54:34
Rashid Yussuff has an effort at goal from just outside the box which goes wide of the left-hand upright.
- 54:07
The ball is sent over by Jeff Goulding, save by Seb Brown.
- 50:44
Gareth Gwillim has an effort at goal from outside the box which goes wide right of the goal.
- 50:27
The ball is crossed by Samuel Hatton, Seb Brown makes a save.
- 49:30
Kieran Djilali goes off and Luke Moore comes on.
- 48:42
The ball is sent over by Joshua Low, save by Seb Brown.
- 46:58
Alan Bennett gives away a free kick for an unfair challenge on Kieran Djilali. Samuel Hatton takes the free kick.
- 45:01
Rashid Yussuff comes on in place of Ricky Wellard.
- 44:45
Lee Minshull gives away a free kick for an unfair challenge on Russell Penn. Booking for Lee Minshull. Direct free kick taken by Russell Penn.
- 43:29
Unfair challenge on Danny Andrew by Christian Jolley results in a free kick. Free kick taken by Danny Andrew.
- 42:54
A cross is delivered by Christian Jolley.
- 41:55
Unfair challenge on Gareth Gwillim by Joshua Low results in a free kick. Jamie Stuart takes the free kick.
- 39:12
Steve Elliott puts the ball into his own net. AFC Wimbledon 2-0 Cheltenham.
- 37:28
Ricky Wellard challenges Marlon Pack unfairly and gives away a free kick. Danny Andrew takes the free kick.
- 36:52
The referee blows for offside. Jack Butland takes the free kick.
- 34:18
James Spencer has an effort at goal from the edge of the box that misses to the right of the target.
- 32:13
Inswinging corner taken from the left by-line by Danny Andrew, save made by Seb Brown.
- 30:30
The ball is sent over by Samuel Hatton, Ricky Wellard scores a headed goal from deep inside the penalty box. AFC Wimbledon 1-0 Cheltenham.Assist on the goal came from Samuel Hatton.
- 29:09
Kaid Mohamed takes a shot. Samuel Hatton gets a block in.
- 28:20
Kieran Djilali delivers the ball, clearance by Steve Elliott.
- 27:01
Joshua Low crosses the ball, Jeff Goulding has a headed effort from close range and clears the bar.
- 24:22
Samuel Hatton sends in a cross, Danny Andrew makes a clearance.
- 22:52
Christian Jolley fouled by Kaid Mohamed, the ref awards a free kick. Samuel Hatton restarts play with the free kick.
- 20:52
Russell Penn takes a shot. Comfortable save by Seb Brown.
- 17:40
Sammy Moore takes a long range shot harmlessly clearing the crossbar.
- 16:43
Corner taken by Samuel Hatton.
- 15:52
Kieran Djilali takes a shot. Jack Butland makes a save.
- 14:59
Christian Jolley fouled by Danny Andrew, the ref awards a free kick. Samuel Hatton takes the free kick.
- 13:54
Unfair challenge on Kaid Mohamed by Samuel Hatton results in a free kick. Danny Andrew fires a strike on goal direct from the free kick.
- 12:32
The ball is swung over by Marlon Pack, Headed effort from inside the area by Jeff Goulding misses to the right of the target.
- 11:27
Sammy Moore gives away a free kick for an unfair challenge on Russell Penn. Free kick taken by Steve Elliott.
- 8:36
Danny Andrew takes a shot. Save made by Seb Brown.
- 7:18
Jamie Stuart concedes a free kick for a foul on Jeff Goulding. Russell Penn takes the free kick.
- 5:18
A cross is delivered by Christian Jolley.
- 4:55
Foul by Steve Elliott on Lee Minshull, free kick awarded. Direct free kick taken by Ricky Wellard.
- 1:26
Kieran Djilali takes a shot. Steve Elliott makes a clearance.
- 1:00
Ricky Wellard challenges Russell Penn unfairly and gives away a free kick. Russell Penn takes the free kick.
Match Preview
Franks a lot better Fraser Franks, Brett Johnson and Ricky Wellard are all available for AFC Wimbledon's home game against Cheltenham. Johnson is fit after missing the last two matches with a hamstring injury and fellow defender Franks is in contention for the first time this season having come through two reserve games following a knee operation in March. Midfielder Wellard missed Tuesday's 3-0 defeat by Northampton through suspension after he was sent off at Aldershot last weekend. James Mulley was on the bench in midweek after recovering from a back problem so summer signing Mat Mitchel-King is the only injury absentee. The former Crewe defender, who missed the start of the season with glandular fever, is currently sidelined with an ankle problem. Cheltenham are injury and suspension-free as they prepare to make the trip. Boss Mark Yates has led his side on a run of just one defeat in five outings, propelling the Robins to fifth place in League Two. England Under-21 goalkeeper Jack Butland is expected to keep his place in the team after impressing in his two starts so far since joining on loan from Birmingham. Forward Kaid Mohamed returns to his former club with Cheltenham, but he is not planning on showing his old team-mates any leniency. Mohamed bagged five goals for Wimbledon as he helped them into the Football League last season but rejected the offer of a new contract to move to Whaddon Road. "I don't have a bad word to say about Wimbledon. Winning promotion with them was the highlight of my career," he told the Hounslow Chronicle. "I always look out for their results but I'm a Cheltenham player now and I'm going back there to do a job for my new club."
AFC Wimbledon
- Seb Brown
- Samuel Hatton
- Callum McNaughton
- Jamie Stuart
- Gareth Gwillim
- Christian Jolley
- Ricky Wellard
- Sammy Moore
- Lee Minshull
- Jack Midson
- Kieran Djilali
- Jack Turner
- Chris Bush
- Rashid Yussuff
- Max Porter
- Luke Moore
- Jack Butland
- Keith Lowe
- Alan Bennett
- Steve Elliott
- Danny Andrew
- Joshua Low
- Russell Penn
- Marlon Pack
- Kaid Mohamed
- James Spencer
- Jeff Goulding
- Scott P Brown
- Darryl Duffy
- Brian Smikle
- Sido Jombati
- Luke Summerfield
Match Report
Dons give Robins what four Jack Midson showed Cheltenham what they are missing following their failed attempt to land his services over the summer as he helped AFC Wimbledon to a thumping 4-1 victory. Midson, who swapped Oxford for the Dons in June despite interest from Town, bagged the third goal of a routine afternoon for the home side after 66 minutes Ricky Wellard`s header and an own goal from Steve Elliott had put Wimbledon two up while Rashid Yussuff added a fourth, Darryl Duffy pulling one back for Cheltenham. Terry Brown`s side opened the scoring in the 31st minute when Sammy Hatton's cross from the right was headed in by Wellard. Cheltenham wasted a glaring opportunity to equalise after 35 minutes when Josh Low set up Jimmy Spencer in space in the penalty area, but the young striker made a mess of his shot. Things worsened for Cheltenham five minutes before half-time when Lee Minshull's cross was turned into his own net by a lunging Elliott. Midson put the result beyond doubt with the third, finishing well after good play from substitute Yussuff, who struck the fourth in the 85th minute. Duffy headed in a consolation for Cheltenham from Danny Andrew's cross in the final minute.
Form Guide
- AFC Wimbledon
- Cheltenham LWWLWD
Last Meetings
Top Scorers
AFC Wimbledon
- J Midson 4
- J Stuart 1
- G Gwillim 1
- M Porter 1
- C Ademeno 1
- R Yussuff 1
- C Jolley 1
- J Low 2
- K Mohamed 2
- J Goulding 2
- S Elliott 1
- D Duffy 1
- M Pack 1
- J Spencer 1
AFC Wimbledon
- Total goals 25
- Goals per game 11
- (For) 2 (Against) Period 0-10 mins
- 1 (For) 3 (Against) Period 11-20 mins
- 1 (For) 1 (Against) Period 21-30 mins
- 3 (For) Period 31-40 mins
- (For) 2 (Against) Period 41-50 mins
- 4 (For) Period 51-60 mins
- 1 (For) Period 61-70 mins
- (For) 2 (Against) Period 71-80 mins
- 1 (For) 4 (Against) Period 81-90 mins
- Total goals 26
- Goals per game 12
- 1 (For) 1 (Against) Period 0-10 mins
- 1 (For) Period 11-20 mins
- 1 (For) 1 (Against) Period 21-30 mins
- 3 (For) 1 (Against) Period 31-40 mins
- 2 (For) Period 41-50 mins
- (For) 2 (Against) Period 51-60 mins
- 1 (For) 1 (Against) Period 61-70 mins
- 1 (For) 2 (Against) Period 71-80 mins
- 2 (For) 1 (Against) Period 81-90 mins


text:
Trivia Volunteering--The details
Volunteers Needed for Game of Trivia: Quest for Fuitle Facts
KVSC 88.1FM is seeking volunteers for Game of Trivia: Quest for Futile Facts—the radio station's 36th annual Trivia Weekend contest. Trivia Weekend is a staple in central Minnesota and consists of 50 consecutive hours of trivia questions asked over the air to about 70 teams competing throughout Minnesota and the country. The contest begins at 5 p.m. on Friday, Feb. 13 and continues through 7 p.m. on Sunday, Feb. 15, 2015. Volunteers are needed throughout the weekend to help with the 25-plus phone lines.
The first shift is 4:30-9pm on Friday, then run in generally 3-hour blocks.
Such as:
Friday 9pm-12am
Saturday 12am-3am
Saturday 3-6am
Saturday 6-9am
Saturday 9am-Noon
Saturday Noon-3pm
And so on through Sunday...
Note: On Sunday the last two shifts are 3-5pm and 5-7pm.
Please email email@example.com to sign up! Or visit room 27 in Stewart Hall on the campus of St. Cloud State University.
As a volunteer for Trivia Weekend, you can expect to answer the phone in three hour shifts as trivia teams call in with their answers. The most needed hours are overnight and early morning. No matter when you choose to volunteer, you can expect to have plenty of delicious food to keep your energy up as more than 40 local businesses cater throughout Trivia Weekend.
Working the trivia hotline is fun work and all volunteers are trained on-site before beginning their first shift.
Feel free to call the office during regular business hours Monday-Friday at 320-308-3066 regarding any questions on volunteering.
Nuts and Bolts of Being a Trivia Weekend Volunteer:
*Volunteers are needed from 4:30 p.m. Friday through 7 p.m. Sunday. Most shifts run in 3 hour blocks. As an example 6 to 9 a.m., 9 to noon, noon to 3 p.m., midnight to 3 a.m. are common shifts. Remember, the contest runs 24 hours for 50 consecutive hours.
*The sign up for volunteering is posted in the KVSC offices right now, however, you can reach us in a variety of ways prior to trivia.
*No pre-training needed, we will train you when you show-up to volunteer (30 minutes prior to your first shift is preferred).
*We request volunteers are at least 12 years and older, please.
*Volunteers report to Stewart Hall rooms 117 and 119 (first floor) during trivia weekend.
*If you volunteer 15 hours or more, you receive a FREE Game of Trivia: Quest for Futile Facts Trivia T-shirt!
*KVSC has more than 40 fantastic restaurants and businesses catering food and beverages for Trivia Weekend--we do our best to keep you fat and happy!
Parking Information:
Please park in lots D, I, B and L near Garvey Commons and lot H near Riverview on the St. Cloud State campus. Do not park in 15 minute spots (patrolled) or handicapped spots. Also, AVOID STUDENT LOTS!
Final Words:
If you enjoy hanging out with creative -- and sometimes nutty -- people and being wined and dined, then we could really use your help. Volunteers are needed between 4:30 p.m. Friday, Feb. 13 and 7:00 p.m. Sunday, Feb. 15, 2015.
Most volunteers work the trivia hotlines, which is literally the nerve center of Trivia Weekend. Training is minimal and provided on-site. The shifts are offered in three-hour increments, and nocturnal volunteers are in high demand.
Ready to volunteer? Please stop by the KVSC studios to sign up! We are located in Stewart Hall room 27 in the basement, facing the Mississippi River. More information about Trivia Weekend can be found on our history page.
Sports Schedule
Men's Hockey vs
University of Denver
Mar 06, 2015 - 8:07 -
Men's Hockey vs
University of Denver
Mar 07, 2015 - 7:07 -
Wrestling vs
2015 NCAA DII Championships (Sports Stream)
Mar 13, 2015 - 9:00
Audio Feeds
Subscribe to what interests you. More information about podcasts and software.


text:
Geoy |
Focus my dear
It was a placid Shangrila-like mountain scene, just past sunset and dark was closing in pretty fast when I saw this couple turning to each other; their moment seemed so tender, so private yet so public, that I just instinctly framed them into my shot. I like their expression so much that it is fast becoming my favourite, even though it's out-of-focus.
There was no second chance, because they left seconds after I captured their moment;
a closer look showed a bee was hovering between them.


text:
The Verbatim CD-R 700MB 52X DataLifePlus White Inkjet Printable, Hub Printable Disc is a high-quality, write-once recordable CD with a 700MB data storage capacity or 80 minutes of audio recording time. The disc is ideal for full color, full surface true to life photo quality inkjet printing. It allows the customizing of each disc with crisp text and full color graphics along with reliable high speed recording. The disc uses Super Azo recording dye to optimize read/write performance. This disc is Hub printable with full print to center capabilities.
Format | CD-R |
Capacity | 700MB |
Recording Time | 80 minutes |
Speed | Up to 52x |
Layer | Single |
Double/Single-Sided | Single |
Scratch Resistant | Not Specified by Manufacturer |
Printable |
Inkjet Hub |
Coating |
Super Azo recording dye White surface |
Packaging | Spindle pack (50) |
Weight | 2.35 lbs (1.07kg) |


text:
Free Agency
Redskins Player Rep Holliday Hopeful Haynseworth Can Avoid Becoming A Distraction
Holiday said if Coach Mike Shanahan doesn't get a significant offer for Haynesworth, then he will be a Redskin.
How To Upgrade The Skins This Free Agency Period
The biggest area of upgrade should be the quarterback, where unproven John Beck is slated to be the starter for the Redskins.
John Keim On Skins' Free Agency Wish List
Washington Examiner's John Keim gives his take on how the Redskins should approach the upcoming free agency period.
Redskins CB Carlos Rogers Wants To Stay In DC And Get Paid
Danny Rouhier and Grant Paulsen talk to Redskins CB Carlos Rogers about his contract status, the franchise tag, what needs to change with the team.


text:
Alcorn McBride ShowTouch Now Shipping
Orlando, Florida — Alcorn McBride is now shipping ShowTouch, a rugged touchpanel incorporating Alcorn McBrideâs exclusive Touch user interface designer for the companyâs V16 Pro show controller. Offering a user-friendly drag and drop utility, the Touch designer allows users to design full-featured touchscreen user interfaces for show or media control applications of any size. Its platform includes a large library of virtual switches, buttons, indicators and displays. Touch allows the user interface to obtain real-time information from the show controller; it also allows the interface programming to be archived and retrieved from the controller which makes it simple to add a new touchscreen interface to the network. more


text:
Food supplier fined £6,000 for substituting peanuts for almonds
Last updated at 16:39, Tuesday, 12 February 2013
A food supplier has been fined a total of £6,000 after two peanut-free curries from two Cockermouth takeaways ended up with the nut in them.
Euro Foods Group Limited, of South Wales, was found guilty of food adulteration charges at West Cumbria Magistrates Court.
The two-day trial heard that Trading Standards officers visited Fiza Spice and Indian Spice, both on South Street, in January 2011 to carry out spot checks.
They were told by staff that chicken tikka masalas at both establishments did not contain peanuts.
But when the food was taken away for testing, they both did.
Peanuts can cause anaphylactic shock in people with allergies.
Almond powder from both premises was found to consist wholly or mainly of ground peanuts. It had been supplied by Euro Foods Group Limited.
Kawsor Ahmed, owner of Fiza Spice, said he was not aware that any of his dishes contained peanuts until he was told by Trading Standards.
He added that he always ordered almond powder and trusted what was supplied.
The court heard that staff at Indian Spice were also unaware of the problem. The substance used at the takeaways was actually a product called ground nut mix, made from peanuts, which are also called groundnuts.
David Travers QC, defending, asked whether the labelling of the peanut product with "ground nut" as two words could lead to it being mistaken for ground almonds.
But Singh Bhatoa, of P&B Foods Limited which sold the nut mixture to Euro Foods, said almonds were more expensive than peanuts and anyone in the industry would recognise the price difference.
Angela Jones, Trading Standards service manager, said: "Trading Standards are satisfied that this verdict and this case highlights the importance of labelling food correctly.
"Peanuts are a cheaper food to source than almonds, and it is absolutely unacceptable that the almonds were substituted and sent to the takeaway outlets, which were not at fault.
"In the worst case scenario, the actions of Euro Foods Ltd could have been life-threatening."
Euro Foods Limited was fined £3,000 for each offence and ordered to pay £12,773.33 costs and a £15 surcharge.
First published at 16:32, Tuesday, 12 February 2013
Published by http://www.timesandstar.co.uk
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Got rid of the Tacoma so i'm selling these. Had these on for about a year so they're in very good condition. I washed them regularly and washed them after i took them out of the truck.
These are made of wet suit like material. They're black and graphite with an embroidered Tacoma logo.
Just to clarify. I am only selling the front set.
These go for $160 shipped on e-bay. I'll let these go for $95 shipped.
Sorry for the poor quality pics. My camera broke and i took these pics with my phone.


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MK Dons v Burnley
MK Dons will be without Nigel Quashie under the terms of his loan deal from West Ham, but winger Jason Puncheon returns after a one-match ban.Luke Chadwick (arm) and David McCracken (calf) are doubts, while Jermaine Easter is hoping for a recall. Burnley defenders Tyrone Mears and Stephen Jordan are both suspended, while centre-back Steven Caldwell is out for a month with a groin problem. The Clarets are hoping on-loan David Nugent will be allowed to feature. MK Dons manager Paul Ince to.... read more
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