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Interview: John Carmack and Tom Mustaine on Doom, iPhone Desires, and the Future of id Mobile
With the launch of the game today, I sat down with Carmack and Mustaine to talk about the risky project. Also covered are Carmack's criticism of the iPhone's current shortcomings, his take on how the ZeniMax acquisition will affect his time to develop pet projects, and what's coming next from id Mobile.
Tom Mustaine: Did you get a chance to install and play the game at all?
Shack: I did play it a little bit, yeah.
Tom Mustaine: Cool, so you can see that we've kind of taken a different approach to traditional shooter, Doom stuff. How far did you get?
Shack: I want to say about 40 minutes? I played mostly on a subway--not the best tilt-control environment.
Tom Mustaine: [laughs]
Shack: The controls are interesting though. It's a clever scheme. How much work went into figuring that out?
Tom Mustaine: It's interesting. We actually started developing the game about eight-nine months ago. We knew we were going to go for a crafted, pull-you-through-the-world experience, and that's what best fit the devices.
Carmack on the 3GS: The combination of seeing people download 700mb files of Myst, and the new capabilities--I could do some mind-blowingly cool stuff on there.
So we made a pretty big change. At the halfway point of the project we were kind of considering, this could get canceled if it doesn't get fun. And so we moved it over to the accelerometer controls, and it was kind of surprising, because I think we've played almost every other game called a shooter on the iPhone, and nobody's really landed on this control mechanism before. And that was kind of our "ah-ha" moment.
The goal was to capture the visceral Doom experience down to the iPhone, so we've got shooting, dodging, covering and reloading, all the things you expect in a traditional shooter. And then you get the aiming mechanic in there, and you have that core microsecond compulsion where you're taking aim, you don't know if you're going to get killed by this guy, and it actually really kind of gelled together and became the right ingredient for this title.
John Carmack: From the beginning we were looking at this as an experiment. We obviously know we can do a great job with traditional FPS on a traditional platform, but when you're looking at something that's really different, I was looking at this like my original foray into mobile with Doom RPG. It's a different platform, and we can't do the same type of game that we've been doing, so what do we do from scratch here?
And the fact that we were fully prepared--literally, it did reach a point where I thought I was going to cancel the project, because it just wasn't coming out that fun. And even though we had pumped a not-inconsiderable amount of money into it, we weren't going to release something that wasn't any good. We were expecting this to be our best, first foot forward on the iPhone platform.
In the end, things did sort of work out that way, in that I did the Wolfenstein 3D Classic sort of on a lark, and it turned out more fun than I expected, and we did turn that into a product ahead of our strategized pace. But it'll all turn out well in the end. I think that that turned out to be a pretty good first foot forward there, and this is sort of bringing around one of the big guns for us.
Shack: The graphics are also rather impressive for an iPhone game.
John Carmack: We are cutting a whole lot of corners. There are smoke and mirrors going on here. People look over their shoulders and go, "Holy cow, it's Doom 3 on the iPhone!" But it's really not. It's pretty much old-school game design where we are cheating so much, but in ways you can't really see.
And yeah, it could definitely be faster. I did some performance analysis at the end and we looked at all of this and said well, this is about as good as we're going to get in the time that we've got available. If I wanted to go back and do everything from scratch right now we could do better, but that's true of every single title I've ever done in my life.
Tom Mustaine: Yeah, and basically we targeted--there's a significant speed difference between the first gen iPod, all the way up to the 3G phones, and then also the second gen iPod Touch is then also the fastest device up to the 3GS.
We targeted all of those devices, and you get a good framerate on all of them. And like John said, we pulled some good tricks, specifically there's actually a custom visibility solution in there based on some stuff that John's team did with Rage. So we actually have some really crafted, cool stuff in there to make sure it's fast on every device.
Shack: It seems like a lot of you old-school developers are getting a kick out of designing those smoke and mirror tricks on the iPhone. Are the constraints making it more fun to work on this platform?
John Carmack: Well I think that we do have the memory of when game design was a different thing. When it was this much faster turn-around, and you could try things.. a lot of us do have that sense of, while the games we make today are majestic and incredible and really unbelievable--if you showed somebody fifteen years ago what a modern title looked like, they just wouldn't believe you that that was what people were running in their living rooms or their offices.
So I'm not going to go on about the good old days or whatever. Things are spectacular today. But there are certain things that we have lost, as things are these huge productions with tens of millions dollar development budgets, and fifty or a hundred people working on a project. There are certain positive things that you get with a small team working for a short amount of time, on a project where any individual can still move the whole direction of the project.
The glass is half full whatever I'm looking at on there. I try to look at the upside of each platform, but there are certain aspects of working on the iPhone as a project that are positive, rewarding things as a developer that you don't get on the big top-end development.
Shack: What's your take on iPhone DLC? Is that something you're considering for Resurrection?
Tom Mustaine: Yeah, we are absolutely. It won't be in the shipping version, we actually kind of got sideswiped by the 3.0 launch happening so quickly. But we actually have a version of the game that does cooperative multiplayer, so you can actually do peer-to-peer multiplayer, where you see two persons on the screen at the time, and maybe we'll actually have more than that, up to four players.
And it's a blast. You can play through the levels, they scale up, and you can compete for score and play cooperatively. And then also this game really fits well with downloadable content, so we're definitely looking at those with a future 3.0 update.
John Carmack: Yeah, we still really don't even know what the plan is going to be for the 2.0 to 3.0 transition in terms of using new features. We haven't checked into how the App store handles things. Can somebody accidentally download something they don't want in an upgrade? How fast is the market going to migrate over?
And unfortunately Apple is unlikely to give us any statistics of what's going to be a guess about when you want to start doing something 3.0-only on there. I've got the same problem with Doom Classic, where right now it plays on your 2.0 with Wi-fi multiplayer, and eventually we expect to do a 3.0 Bluetooth multiplayer and downloadable content on there. I'm still leaning on doing a 2.0 version first and a 3.0 version later.
Shack: John, it was reported that you were looking to meet with Apple and offer some advice on how to improve gaming on the iPhone. To either of you, after shipping this product, what are some specific things that you would ask Apple to change or improve?
John Carmack: I've got a number of pretty specific stuff, and some of the best news about all of this that's happened recently is that [former Ensemble Studios developer] Graeme Devine, who worked on the Doom 3 project with me at id, as well as Quake III, is now in a significant position at Apple for gaming technology on the iPhone. This has made my life so much better on there, because Graeme doesn't need a translator. I can just talk to him in the most efficient possible way, he knows exactly what I'm saying, and he's just running around making some things happen, finding out why some things are broken.
And I don't question what they've done so far--it's hard to argue with the level of success that they've had. And there are a couple of things on the OpenGL extension side that I think they should do. I love working on the platform right now, but there are a few steps they have to take to allow it to live up to its potential as you would see on a DS or a PSP.
Shack: What do you think about the hardware upgrade with the 3GS? Is that something you're concerned about if Apple continues to segment the market down the line?
John Carmack: There are a few aspects to that. One, the worry is--and it's still not clear that this will be a problem, [but] left to their own, OS and software companies, whether it's Apple or Microsoft, they tend to just put more and more features into each release. And for a given hardware platform, it just gets slower and slower with each new OS update. Apple has done this before on previous desktop platforms. Sometimes they get speed boosts, but large-scale, long-term things generally get worse as they pile more things on them.
Now I am very excited about what I can do from a hardware and graphics standpoint with the 3GS. With vertex fragment shaders and OpenGL 2.0, I'm pretty convinced that I can actually run the MegaTexture id Tech 5 content creation pipeline on there. And I'm not sure what game I want to do that with yet, but the combination of seeing people download 700mb files of Myst on there, and the new capabilities, I could do some mind-blowingly cool stuff on there. But that's going to be a much, much smaller market. So there's no way I could justify doing something like Doom: Resurrection, where we take a significantly experienced dev team and have them work for a significant number of months to develop something. You're not going to target something like that exclusively for a brand new emerged platform there.
But I hope I can wind up doing something in the good old classic way of doing things, where I do something that's just amazingly cool to look at but maybe a little thin on the ground in terms of what the actual substance is there. But do that to kind of get things out and test it and see what's going on. Because our mainstream development is going to be focused on the original baseline platform. The 3GS will always run it faster and smoother, and maybe we can add a few simple things to add on there, but you just can't--especially scaling all the way from fixed functions to programmable shaders--it's just a completely different development strategy if you want to max it out.
There's always that tension between saying, "I know what I could do on this hardware given the time and development budget on here, but can we actually justify doing that?" So far the iPhone baseline stuff--Wolfenstein 3D Classic has sold really well. It completely justified even my relatively inexpensive time that I spent on that, and I think Doom Classic is going to do great. Doom: Resurrection is an experiment for us where it was fairly expensive to develop, it was a high-end development strategy on here, unlike most of the iPhone titles so far. The big titles have been ports, and the small titles are small titles.
So this is somewhat chancy ground on here, but if it does as well as Wolfenstein 3D we'll have come out okay. If it sells equal units at the higher price point on there, we'll have come out great, and we'll put twice the effort into the next from-scratch iPhone project. But we don't know. The biggest worry about the platform in general is that if everybody thinks all games are going to cost $1.99, you're never going to DS or PSP-like original titles coming on the iPhone because it just won't be justified.
Shack: That brings me to my next question, which is what is the price of Doom: Resurrection, and how did you arrive at that point?
John Carmack: It's coming out at $9.99. Doom Classic will probably be $5 or $6, we're not positive on that. And this is, you know.. the App store is great in that we get lots of data. We find out what happens with promotions and sales, and it does turn that market into more of a data- driven science rather than just what people think will work out. But there definitely is that worry, if people think that iPhone games just really have to be cheap. Obviously people pay $20, $30, $40 for a DS, PSP title on there coming out at the high end.
But we're still finding out how things are going on the iPhone. It is great that we've always got the possibility to do sales and promotions and things like that. That is one of the real benefits of the App store.
Shack: Will the ZeniMax acquisition affect id Mobile at all? Specifically, will your deal with ZeniMax limit the amount of time you have to work on mobile projects?
John Carmack: So my interaction--the whole mobile stuff starting with Doom RPG, Wolfenstein RPG--first of all it's really been cool to see the evolution of that. But my interaction on those would be, I would go and spend a few days writing some technology, a few days here updating it, a week writing the new 3D engine for the other stuff. Most of the work was done by Anna and her team at the id Mobile team.
The iPhone stuff, somewhat similarly, I started off doing proof-of-concept stuff there with stuff like Wolfenstein 3D Classic, and doing some various technical direction and various work on Doom: Resurrection. With Wolfenstein 3D, it was interesting, that was really the first thing where I did pretty much go in and do the whole project myself. The same with Doom Classic. And that was actually fun for me, to have that sense of total responsibility there, where it's not just, "Well, I'm doing my part, but there are fifteen other programmers here." I don't expect much of that to change.
I do hope that after Doom Classic, we'll be trying to put some other developers on the future classic titles. I don't think I'm going to personally wind up doing all of the work on Quake, Quake 2, Quake Arena on there, although I may need to go in and make sure specific things are done the way I want them to be. And we have so many things that we're excited about on the iPhone that--I like doing the actual raw programming work like we did on that classic games there, but I'm certainly not going to have the time to be that involved in all of them.
Tom Mustaine: Yeah, it's definitely turned our head. We're going to stay on the Wii as well--we're Xbox and PS3 developers as well--but right now, from our size, the iPhone is really kind of a sweet spot, and the Wii is kind of a sweet spot. We're still very excited about what we can do on the iPhone. We've been talking on-off with John and the team here about potentially doing other products together, so we'll see what happens. But it's a good place to be right now. Hopefully Resurrection comes out and everybody loves it, and we'll see what we can do next.
Shack: Thanks guys.


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As a group of clinical and educational experts with everyday experience of working with children who have attention deficit hyperactivity disorder (ADHD), we are disappointed to see so much media coverage questioning the existence of ADHD as a condition.
ADHD is underdiagnosed in the UK, and when poorly managed or unrecognised can lead to serious consequences, most notably educational exclusion and possible decline into social exclusion and antisocial and criminal behaviour. However, with early recognition, management and support, many children with ADHD can be successful in school and in society.
More needs to be done to help these children. Exclusion from school often leads to a student with ADHD being labelled as a "problem" child. And yet this encounter should be an opportunity to establish a positive path forward.
We are campaigning to change educational guidance so that every child who receives two fixed-term exclusions from school is assessed for ADHD before they return. Many children are excluded once for bad behaviour and are suitably chastened by the experience, but multiple exclusions suggest a more serious underlying problem. We believe that by taking action at this key juncture, we can help to build better futures for children with ADHD.
Fin O'Regan, On behalf of the UK ADHD Partnership.

subset: commoncrawl


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Story by the Associated Press; curated by Oliver Darcy.
KATHMANDU, Nepal (AP) — Rescuers have pulled a teenage boy alive from the rubble of a Kathmandu building that collapsed around him five days ago during Nepal's massive earthquake.
Waiting crowds roared and cheered as the boy, who has not been identified, was carried out in a stretcher. His face was covered in dust, and medics had put an IV drip into his arm. A blue brace had been placed around his neck. He appeared stunned, and his eyes blinked in the sunlight.
A USAID team had been working at the scene overnight to try to free the boy.
Andrew Olvera, head of a USAID disaster response team, said before the rescue that the boy was not very deep, but he was trapped between two collapsed floors of the building.


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Minnekhada Park in Coquitlam is a hidden gem here in the Tri-Cities. Minnekhada Lodge was built on the site in 1934 to serve as a country retreat and hunting lodge for Eric W. Hamber. Hamber later became Lieutenant-Governor of British Columbia, and after him Lietuenant-Governor Colonel Clarence Wallace called the lodge home. The estate has hosted royalty and officials, but since the province donated the site to the region in 1984, it has been part of the Metro Vancouver park system. Minnekhada Park covers 200 hectares in Northeastern Coquitlam, and features some really great, family-friendly hiking trails, and of course the historic lodge.
Each year artists take over the park for the annual Art in the Park Festival. This year's event runs on August 11 and 12, 2012, from 11:00am – 4:00pm on Saturday and 10:00am – 4:00pm on Sunday. Jointly hosted by the Minnekhada Park Association and Metro Vancouver, Art in the Park offers visual arts, live music, roving performers, arts and crafts workshops, a children's area and the Creative Cafe. Artists of different origins and disciplines will have a chance to get together and share their passion in a beautiful park. You will be able to see the artists inside Minnekhada Lodge, and in tents, and you'll have the opportunity to purchase a piece to take home.
If your curiosity is piqued, but you'd like more of a taste of what to expect, check out video from 2010's Art in the Park event here:
The event aims to marry visual arts with natural beauty. It's a great way to meet with local artists, and discover more about our region's rich heritage. It's also a great excuse explore Minnekhada Park with your friends and family, whether for the first time or the 50th.
If you have any questions, or need more information, contact Trina Sakata at 604.520.6442 or email@example.com. For directions to Minnekhada Park, or to download a map, go here.


text: I know that these slice scissors are old news, but they are new to me. New as in I just picked up a pair off of Fab.com last week. I opened them last night and I'm here to say that they are just as good looking in person as they are online. Well done Mr Rashid. Well done.


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With 2013 finally wrapped up I cannot help but take the typical measures and review the conclusions that coincided with the end of the calendar year. I am, by my nature, a person prone to flights of nostalgia, and so I never need my arm twisted to write a retrospective. I had a very solid year as far as my life at the tabletop went, and wanted to discuss some of the milestone moments (both in general and personally). It's an editorial, which I prefer to keep to a minimum on this blog – so I won't shed a tear if you're happier navigating right past this.
Most obvious is the termination of the public arm of the D&D Next Playtest. Much of my trepidation about the state of the game was alleviated in this latest iteration. I think Wizards is hitting all the marks, and I've been evangelizing for this edition much more doggedly than even I had anticipated. And I've been earning converts in the process. I'm looking forward to the final release, but am happy to have, until then, a more than workable game in my hot little hands to continue enjoying in the meantime.
The year also saw the start, conclusion, and delivery on a lot of titanically important gaming Kickstarters. Dwarven Forge rolled out their new line of much more affordable game tiles, Reaper Miniatures fired off a second wave of their (again, very affordable) Bones line, and countless other contenders dove into the crowd-funding arena in an attempt to support your game (by first earning your support). There's a lot more in terms of exciting projects popping up this year, so you'll have no end of reasons to fling money at your computer screen.
I finally took the time to start investing in a little fancy scenery as well. Being a lover of miniatures, I always want to enhance the table experience in 3D, and getting into the hobby of terrain crafting was a nice jumping off point. It granted me the confidence to try my hand at painting minis as well, and that has been a rewarding, (and time consuming) addition to my retinue of gaming interests.
Most importantly, 2013 marked the end of the longest running D&D campaign I have ever participated in. It spanned eight years (on and off) and three separate editions of the game before it finally reached a climax just a few days before the termination of this past December. The game in question was the (admittedly) blandly named: "Orc Campaign" – a story in which each of the players portrayed a ranking warlord in a bloodthirsty raiding party sent by the Bleeding Blade orc clan.
The impetus for this game began way back during the early days of our time with 3rd Edition (back before it was 3.Anything) in which I was asked one evening to run an impromptu one-shot. To break up the regularity of the game, the players wanted to try something different – monstrous PCs. Seeing as how we were all avid fans of Warcraft III (this was prior to there being any World of Warcraft!) we settled on orcs. They played their ruthless savages to the gory hilt, even developing a codified trophy system by which to measure who earned the most esteem in battle (based on how many spikes, horns, and skulls adorned your armor. Totally Metal. Totally Brutal). I capped that session off by pulling out character sheets from their regular game, and facing them off against the clerics and paladins they had played but a week prior (a nice switcheroo that I've made mention of on this blog before).
That session was firmly in mind a few years later when The Orc Campaign began. The game was oriented toward realm and squad management; with each player having a handful of orc lackeys who were acquiring EXP and leveling up right along with him (albeit from a lower starting level). I drew up a map of the proposed kingdom for invasion, replete with locations that sounded interesting but were entirely undefined at the time.
Despite the premise (Orcs, at war! How could this be anything but attack rolls!), the campaign was characterized by a great deal of roleplaying, secret keeping, wheeling and dealing. What I assumed would become a sort of strategy/invasion simulation quickly became "The Sopranos" + A Holy War + Dragons. The principle thesis of the campaign was thus: How does a leader help a society predicated on "Might Makes Right" as the most important rule of law to flourish?
The players all had ambitions as to what orc society as a whole, and the horde under their command should be, but had to temper their progressive and often counter-culture agenda against the single-mindedness and violence of their subjects. Underlings challenged their leadership, and players challenged each other (ultimate decision making was kept in the hands of the "Warchief" who held his title through dueling). The worship of the orc God Gruumsh, was opposed by the deep roots of shamanistic tradition among their society, which clashed with the absolute control of the warrior caste. Then add to that one upstart player whose Warlock character had plans to use magical boons from bound demons to polymorph, and thereby "Orcify" the "lesser" races. Conflict abounded within and without.
So after years of twists, turns, tense standoffs, secret betrayals, desperate foes, tactics, cruelty, and triumph, we finally laid the game to rest. In the end, prophecy and mutual respect (or ambivalence) led each of the players to cast away their rivalries. They took up swords against their supreme leader; the High Warchief of the clan, and slew him. It was their wish to rebuild orcish society not as a dictatorship, but under the iron fist of a ruling council, where each faction had a check/balance over the other.
Maybe that's what happens when a bunch of American Humans play a horde of orcs? Or maybe there's something inherently functional about democratic ideas? Especially when you can enforce that democracy at the tip of a sword (and do away with the whole "civil representation in government" business).
I've kicked around the idea of scribing an "Orc Campaign Setting Guide" for use with D&D Next – most likely as serial supplements posted here at Save Vs. Weekend. I'm not sure if there would be much interest in that or not (since it would be less flexible than the usual material I'm interested in) so let me know what you think.
Though I'm much busier these days than I was when this blog started 2 years ago (really?!?!) I still intend to keep up with it when time and content permit – especially with the next edition looming over the horizon. You can expect to see more encounters in the coming year, though more than likely they will arrive once, or at best twice a month. I like to be accessible, but thorough in my encounters, and that means taking a little more time on the writing end to save you time on the DMing end.
Ideas? Comments? Gripes? Please, feel free to share them. As a narcissist I love talking about things I have written and am always happy to hear from you. Another year begins! Gird those loins. Gird them well….


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Nadine initially contacted us around 3 months before her big day. It was a shorter than usual lead in time, but with an idea of how she wanted her day to feel we hit the ground running sourcing and coordinating items to execute her vision.
Combining elements of rustic and unstructured with a polished and elegant finish, we played with rusty tones, golds, antique pinks, red and washed rattan.
With the clean, crisp finish of white linens, the natural oak crossback chairs brought the outside in. While white washed rattan chargers, gold cutlery and clean line stationery continued the balance between rustic and crisp.
Glass footed and vintage crystal vases homed overflowing arrangements featuring the most gorgeous antique roses, sprays, natives, herbaceous foliage, jasmine and magnolia.
An outdoor seating area under the pavilion with lounge chairs, coffee tables and rugs held the perfect retreat for guests during canapés – also featuring a larger than life antipasti station and private bar.
A suspended whimsical install framed the beautiful French doors of Gabbinbar Homestead and complimented the imperfectly, perfect concept for the day.
Congratulations again to the happy couple, may your special day be remembered in your hearts often as the years roll by.
A x
Venue | Gabbinbar Homestead
Photography | Leah Cruikshank
Styling & Coordination | Blue Willow Weddings
Venue Floristry & Floral Installs | Blue Willow Weddings
Bouquets | Pollen Florist
Hire | Hampton Event Hire & Elegant Vintage Hire
Stationery | Kraft and White
Favours | Lei Soy Candles
Gown | Galia Lahav Haute Couture
Hair | Cropt
Make Up | Kylie Nolan


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The MIT-SUTD Dual Masters' Programme offers students a unique opportunity to earn two degrees, one from MIT and one from SUTD, and to spend a year in each university. The MS programme is a university-wide activity and is offered only on a full time basis. Successful applicants receive full funding, including tuition benefits and a stipend for two years.
The EPD faculty are involved in the following programmes:
- Supply Chain Management Programme, leading to a Master of Engineering in Logistics(View Programme Brochure)
- System Design and Management Programme, leading to a Master of Science in Engineering and Management (View Programme Brochure)
- Master of Engineering in Manufacturing
- Civil and Environmental Engineering's Master of Engineering
Click here to find out more and apply.
If you have any queries, please email us at firstname.lastname@example.com.


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"Magnificent" is the only word to describe this unit. This is not a "flip" that has been thrown together but a unit that has been lovingly renovated w/attention to every detail. New contemporary gray flooring, glossy white cabinets, window coverings, appliances and the list goes on and on. Master bathroom boasts shower and tub, 2nd bedroom has en suite bathroom. Unit offered turn-key-all furnishings (inc. new sleep number bed), small appliances, dishes, cookware, etc. All of this, combined w/ incredible views of the intracoastal and balcony views of the ocean make this a rare opportunity. Washer/Dryer and deeded garage space #117 are included. High speed internet and enhanced cable (inc. HBO) included with monthly fees. High impact windows and door leading out to wrap around balcony.
Listing courtesy of Lauderdale Beach Properties. Selling Office: .


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Half a Decade of This?
Yes, it's true. My Life As An American Gladiator, the site that capitalizes everything, even the small words, has been around for five years. True, the last couple of years have been no great shakes, but let us not reflect on that.
Let us think, instead, of all the good brought into the world through the possibly tireless efforts of this blog. Did you know that this blog has, of its own accord, been saving clams from linguini in the long stretches between posts? It's true.
OK, that's not true.
But still, five years, that's pretty good.
The blog's old and cranky now, at five. It's the dog that's not a puppy anymore, and passes gas unexpectedly when company's over. It's the can of potatoes that you're pretty sure has botulism since it technically expired three years ago, but you're reluctant to throw it out since you've never seen something burst from a botulized can before and are watching it in the interest of science.
And yes, things have been lean here at the blog for the past, oh, eighteen or twenty months. The blog is busy, what with the clam saving and the staying out all night drinking with Steven Seagal and Anthony Michael Hall. But this blog promises to try harder in the next five years. It promises to deliver more Jurgen Prochnow content, more three-quarter-screen diatribes about trivial and unimportant things, and of course, carefully hidden typographical errors that you can note in your journal.
Wednesday, July 26, 2006
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Product Description
I am very proud to release the first LP I produced and recorded in my Albuquerque studio in 1962/63. People inquire about this recording from time to time and I recently listened to the one pristine vinyl recording I was lucky to still have. I am amazed at the quality and sound because it was captured on the most archaic equipment during my very shaky years as a would be recording engineer! This presentation of "Not Just Jazz" has not been enhanced by any processing other than pop and click removal and level adjustment. The sound, equalization and dynamics are exactly what you would hear from the production vinyl on a quality record player. I can not recall every detail of the recording, but here is what I believe was used to capture this great performance by these great Albuquerque musicians.
I used a Bogen 5 channel mono tube mixer and connected it to a 4-channel Ampex tube mixer to get a stereo output. I had a natural reverb setup in the concrete entrance hall of my brother's dental office and that gave me a reverb ambiance and the slight effect of stereo spectrum. I had no compressors and the only EQ available to me I believe, was a master EQ on the Bogen mixer. I do believe I had one condenser Altec microphone and the rest of the mikes would be Shure and Electro Voice dynamics. I most likely used a 1/4 track Sony home tape recorder, or a Magnecorder….can't remember. The project was distributed in New Mexico by Sandy Kahn and hopefully the musicians would also sell copies at their gigs. Well, none of that worked out and I believe most of the records were sold as cutouts and I kept some and shelved the project ……until now…50years later!
This is fun recording by some of the finest musicians to touch the Albuquerque jazz scene and produced by a very green rocker from Clovis. What more could you want?


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Cyber Knights RPG v0.9.27 Released
In this sci-fi RPG, you take control of a skilled team of mercenary cyber-warriors, hackers, manipulators and assassins. Assemble, equip, and specialize your team in stealth, combat, and hacking. Wreak havoc across the mega-corporate landscape in turn-based tactical combat, or infiltrate the Global Matrix like a digital ghost.
v0.9.27 - 2/18/2013
- Join Trese Brothers: Heroes of Steel KickStarter
- Updating HP / MP display in the HUD
- Fixing bugs in Story: Made, Not Born
- Mallor states AP and Initiative equation in combat advice
- Fixed Leaving Tunnels at 75 Fennian Rep
- Lt. Simon gives a new reward at 180 Rep
- Kidd Blaze story events only occur if he is actively hired
- Updating help file with Initiative details
- Fixed typos and dialog issues
Google Play Cyber Knights RPG Free
Google Play Cyber Knights RPG Elite
Amazon Cyber Knights RPG Free
Amazon Cyber Knights RPG Elite


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The Palm Beach Post takes an interesting look at digital publishing in this editorial.
We agree with the Florida Legislature and the Palm Beach County School District that digital is the future of "print." That's why The Post has rolled out versions online, on tablets and on smart phones — with more options coming soon. For schools, the transition to digital textbooks comes with significant benefits but also challenges.
As The Post's Jason Schultz reported, the Legislature has required that by 2015 schools spend half their textbook budgets on digital offerings, and the Palm Beach district already spends 60 percent. Updating print textbooks has been a costly and time-consuming chore, particularly given the constant revisions to improve Florida's curriculum. Textbook producers have been only too happy to charge high prices for the updates.
Lugging around the hefty tomes has been a chore of its own; every year chiropractors offer advice on which backpacks — or rolling carts — can best ward off students' back strain. Additional concerns are forgotten, lost and damaged books.
The digital revolution clears the way for much faster and cheaper updates and corrections. The "books" themselves can include richer content, including instructional videos and supplementary links. A tablet computer containing every textbook the student needs can be carried with the ease that a single copy of "The Catcher in the Rye" used to require.
But not every student has or can afford a tablet. In fact, not every student has Internet access at home. The district will have to ensure access. And it's not as simple as giving each student — and each teacher — an iPad. Students will lose their iPads. Their tablets will stop working. There will be glitches galore, affecting everything from disks to USB drives to Wi-Fi networks to remote servers. Instructionnd live support will have to be available in multiple languages.
Although one student told The Post she likes preparing school work on computers because "It's not on paper, so you can't lose anything," a reality check would show that computers offer new, high-tech ways to lose work. "The iPad ate my homework" is going to be a popular — and perhaps believable — excuse.
Jac Wilder VerSteeg
http://www.palmbeachpost.com/news/news/ ... r-o/nWLSk/
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When Thanksgiving and Hanukkah fall at the same time, it can only mean one thing: even MORE delicious food. Here's how to combine the flavors of both:1. Sufganiyot Filled With Cranberry Jam
Throw some Thanksgiving flavor into traditional Hanukkah donuts. Make it yourself.
2. Sweet Potato and Ginger Latkes
You'll never want a plain potato pancake again. Make it yourself.3. Green Chickpea Salad
You will want to eat this all eight nights of Hanukkah. Make it yourself.4. Sweet Pecan Kugel
How did noodle pudding NOT have pecans in it before this? Make it yourself.5. Mini Potato Pancakes
Everything tastes better bite size. EVERYTHING. Make it yourself.6. Sweet Potato Muffin Topped With BBQ Pulled Brisket and Cranberry Relish
This is a great appetizer to pass around, but good luck sharing them. Make it yourself.7. Challah Stuffing
Fact: challah is the best bread in existence, therefore this will be the best stuffing in existence. Make it yourself.8. Challah Stuffing Muffins
Stuffing. Muffins. MUFFINS MADE OUT OF STUFFING. Make it yourself.9. Pumpkin Praline Soft Pretzel
Brb never eating another plain pretzel again because *~*tHiS*~*. Make it yourself.Photos: Courtesy
More Thanksgiving deliciousness:
15 Pies You Should Stuff Your Face With on Thanksgiving
17 Cocktails Perfect for Thanksgiving Dinner
10 Nontraditional Thanksgiving Foods That Look Strangely Delicious
9 Tiny Versions of Your Favorite Thanksgiving Foods
10 Best Thanksgiving Appetizers
Want more from Dara? Follow her on Facebook and Twitter @dadeeyo.


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The centerpiece of NASPGHAN's publications is the Journal of Pediatric Gastroenterology and Nutrition, which is published in partnership with the European Society of Paediatric Gastroenterology, Hepatology and Nutrition (ESPGHAN). In additon to original manuscripts and invited commentaries, the Journal provides two articles per month that are available for CME credit.
Clinical Guidelines/Position Statements
Clinical practice guidelines, consensus statements and committee reports, which are also published in the Journal, are an important part of the Society's mission to advance understanding of normal development, physiology and pathophysiology of diseases of the gastrointestinal tract and liver in children as well as improve the quality of care by fostering the dissemination of this knowledge.
Request for Applications
Editor-in-Chief, Western Hemisphere, Journal of Pediatric Gastroenterology and Nutrition
The North American Society for Pediatric Gastroenterology and Nutrition (NASPGHAN) requests qualified members of the Society to apply for the position of Editor-In-Chief, Western Hemisphere, for the Journal of Pediatric Gastroenterology and Nutrition (JPGN) for the period of January 1, 2016 to December 31, 2020. The due date for this application is March 15, 2015. The editor's term is 5 years. Near the end of the five year term, a competitive application process will select the next editor. No editor can serve more than two consecutive terms (10 years total).
JPGN is the official publication of NASPGHAN and the European Society of Paediatric Gastroenterology, Hepatology and Nutrition (ESPGHAN). In 1999, the two Societies and the Publisher, Lippincott, Williams & Wilkins (now replaced by Wolters Kluwer [WK]), entered into an agreement with the Asian Pan-Pacific Society for Pediatric Gastroenterology and Nutrition (APPSPGAN) and the Latin American Society for Pediatric Gastroenterology, Hepatology and Nutrition (LASPGHAN) to have the journal become the official publication of these societies. Thus, JPGN is the premier international peer-reviewed journal for the field of pediatric gastroenterology, hepatology and nutrition.


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PDR หรือ Prescribers' Digital Reference เป็นแหล่งอ้างอิง ของยา และอาหารเสริม ที่ใช้ในการรักษาโรค หรือบำบัดอาการป่วย และบำรุงร่างกาย ในสหรัฐอเมริกา ซึ่งเป็นตลาดที่ใหญ่ มีผลิตภัณฑ์ที่ดีมากมาย อีกทั้งผู้บริโภคมีความรู้ และตื่นตัวเรื่องการดูแลรักษาสุขภาพอย่างมาก
วันนี้เราขอเสนอข้อมูล 4Life Transfer Factor ใน PDR ที่ประกอบด้วย การอธิบายว่า "ทรานสเฟอร์ แฟกเตอร์" คือ อะไร, งานวิจัยต่างๆ, ขนาดแนะนำในการรับประทาน, ข้อมูลอ้างอิง และอื่นๆ
4Life Transfer Factor Tri-Factor Formula combines proprietary transfer factors and NanoFactor® molecules extracted from bovine colostrum and chicken egg yolk sources. These molecules contain antigen information which educates, enhances, and helps maintain immune system balance.
Transfer factors are molecules that communicate antigenic immunological information intercellularly and from a donor to a recipient. They support immune function through cell mediated immunity. Transfer factors, which carry antigen specific information to which all tested immune cells respond, are produced by mononuclear cells and serve to support and improve immune mediated pathways. Mammalian transfer factors, including those of humans are small molecules between 3,500 and 10,000 daltons. (1; 2) Transfer factors are polypeptides that consist of 40 to 44 amino acids (3) and have a conserved region and a variable region. From a molecular biological standpoint, these two properties are analogous to antibodies; however transfer factor's functions of cell mediated immunity (CMI) and non-specific immunological activity differ almost completely from the functions of antibodies. The molecules that have a molecular weight of less than 3,500 daltons modulate immune response but they do not transfer delayed-type hypersensitivity (DTH). (1)
4Life's transfer factors are sourced from the ultra-filtration of colostrum and from egg yolks. (4; 5) The molecules obtained from the spray dried ultra-filtrate of bovine colostrum are of two classes; the transfer factors present in the ultra-filtrate of ≤10,000 daltons and the nanofraction molecules that are present in the nano-filtrate of ≤3,500 daltons.
Transfer factors were first discovered in 1949 by H. Sherwood Lawrence when he demonstrated that CMI could be transferred from one individual to another by way of low molecular weight extracts of white blood cells. Transfer factors could transfer DTH of a specific form from a skin test positive individual to a skin test negative individual who subsequent to the transfer would skin test positive for that antigen. (6) In a subsequent study in 1955 he demonstrated that DTH could be passed serially, first from a skin test positive individual to a test negative individual, who became test positive, then 6 months later from the second individual to another test negative individual who became test positive. (7) At the time antibodies were the focus of immune research and little was known of the importance of DTH and of the involvement of T-cells in immune response. Transfer factors promote wellness via cell mediated immunity. These compounds are components of colostrum, an infant's first meal. They bridge the generational gap by passing cell mediated immunity from mother to infant.
Transfer factors' preparations contain more than 200 different moieties of polypeptide molecules with a molecular weight of <10,000 daltons; each moiety potentially having a great number of epitotic variations. These antigen specific factors are synthesized in monocytes and stored in the cytoplasm or on the cell membrane. A significant body of evidence indicates that the primary biological function of transfer factors is to recruit and specifically sensitize previously uncommitted lymphocytes. These sensitized T-lymphocytes initiate the events of cell-mediated immunity, thereby, promoting immunity not only at the site of antigen challenge but also throughout the body. (8) The effect of transfer factors on antigen mediated immunity, via B-cells, is not completely understood; however, a clinical test has reported an increase in particular antibodies, such as IgA and IgG, during transfer factor administration.
Clinical studies have demonstrated that transfer factors' unique ability to express DTH and promote cell-mediated immunity can be transferred from a sensitized donor to a non-immune recipient. (1; 9) This antigen specific effect is well documented and is likely produced through activation of the CD3-antigen site of T-cells, increased macrophage activation, and interleukin production—which can also enhance natural killer cell function. (1; 10)
Although the exact mechanism of action is unknown, research has shown that transfer factors will bind to antigens. However, the antigen specificity that is "transferred" to recipients is mediated by T-lymphocytes. (3) Current structure function models propose that transfer factors have a variable region and a conserved amino acid region, which determines the antigenic specificity for an estimated 818 epitopes (1) and serves as a binding target for immune cell receptors respectively. (2; 11) These highly conserved regions presumably allow transfer factors to be administered across a species barrier without any loss of potency. In fact, research has demonstrated that bovine transfer factors are structurally analogous to human-derived transfer factors with equivalent physiological activity. This is further supported by several studies, which used transfer factors extracted from bovine lymph nodes and colostrum to confer cell-mediated immunity to specific antigens in animals and human recipients. (12; 13)
Although most clinical trials with transfer factors have used parental administration; oral administration has also demonstrated successful transfer of DTH and cell mediated immunity I recipients. (14) Dose response studies, which compare in various routes of administration, have been performed in both human and animals. Results of these experiments refute any arguments that the acidic or enzymatic environment of gastrointestinal tract effects oral administration of transfer factors. (14)
Natural Killer Cell Activity
Peripheral blood mononuclear cells were isolated and pooled from several healthy donors. Sixty thousand cells were added to each well of 96-well microtiter plate. Various immune modulating ingredients, including 4Life Transfer Factor Tri-Factor Formula, were added to select wells on the plate and 48 hour incubation started. At the end of the incubation period 30 thousand K562 cells were added to each well. MTT assay techniques were used to determine the cytotoxic index. The various 4Life Transfer Factor products resulted in cytotoxic indices of 80-98%. By comparison, mononuclear cells incubated with IL-2 for the same 48 hour period produced a cytotoxic index of 88%.
CD4 T Helper Cell Research
Multiple studies were performed using the FDA-approved diagnostic CD4 T Helper cell assay kit and/or a T Cell Memory (CD8) assay kit under development by the same company. Similar to the NK cell research described above these in vitro studies were performed on 96-well microtiter plates measuring ATP production via a luciferase-based luminescence reaction.
The CD4 assay utilizes PHA-stimulated cells isolated from whole blood via the use of Dynabeads™. An 18 hour incubation of these isolated, stimulated CD4 cells with the 4Life Transfer Factor products has resulted in a modulation of immune cell activity as exhibited by a decrease in ATP production without a negative impact on cell viability. It is hypothesized that this reduction on ATP production is a result of a redirection in immune cell focus, essentially diminishing the distraction induced by the addition of PHA to the microtiter wells.
Salivary Secretory IgA-Preliminary Investigation
Twenty-four subjects naïve to transfer factor supplementation were enrolled in a small-scale, preliminary test. Twenty-one were included in the final analysis. Salivary samples were collected from each subject weekly at roughly the same time of day and day of the week. Saliva was collected over a 5 minute period via passive drool while subjects chewed on a piece of Parafilm™. The samples were put on ice and then frozen at -70ºC until assay. The commercial Salimetrics™ salivary IgA assay kit was used for analysis. Subjects were given 4Life Transfer Factor Tri-Factor Formula at 2 capsules per day for two weeks and then transitioned to 4Life Transfer Factor RioVida Tri-Factor Formula at 60ml per day for an additional 2 weeks. At the end of the 4 week supplementation period the group showed an average 73% increase in salivary secretory IgA (SIgA) production over their baseline value. Furthermore, none of the 21 subjects showed SIgA production rate less than their baseline value at the end of the test.
Wellness Research
A study conducted with 30 college students found that either 1x 15 days or 2x 15 days (with 2 weeks break in between) of transfer factor administered according to label dose helped them maintain their health. In both groups, transfer factor administration improved the number of CD8+ T cells and NK cells to healthier levels. Particularly, those that took the product for 2x 15 days showed prolonged health maintenance and improvement of immune cells markers than those who took it for 15 days. Specifically, the maintenance of good health and improvement of immune cells markers remained for up to 3 months after stopping transfer factor administration in those that took the product for 2x 15 days in comparison to 1 month in those that took the product for 1x 15 days. (15)
In a study of acute toxicity rats were assessed for fourteen days following a single gavage of 4Life Transfer Factor. Five female SD rats were each gavaged with a dose of 2,000mg/kg. No treatment-related mortalities occurred and there were no clinical signs of toxicity. No significant difference in body weight occurred. No gross lesions were found at necropsy in any of the animals. Thus, acute toxicity is considered to be greater than 2,000mg/kg (human equivalent dose of approximately 320 mg/kg). (16)
Another similar single-dose oral toxicity study was conducted in mice. Six female Wistar mice each received 2,000mg/kg via oral gavage and monitored for fourteen days. No observable toxicity occurred as assessed by mortality, body weight gain, histopathology of brain, liver, kidneys and lungs, and clinical signs of aggression, lethargy, breathing difficulties, diarrhea, mobility and shivering. Thus, the no-observed adverse effect level was considered to be greater than 2,000mg/kg in mice, which is equivalent to approximately 9.7g/kg in humans. (17) The use of transfer factors is contraindicated in person receiving immunosuppressive therapy, though actual interactions have not been documented. The use of transfer factors during pregnancy and nursing has not been evaluated.
How Supplied
4Life Transfer Factor® can be found in the following products:
4Life Transfer Factor® Tri-Factor® Formula
4Life® Transfer Factor Plus® Tri-Factor® Formula
4Life Transfer Factor® RioVida® Tri-Factor® Formula
4Life Transfer Factor Renuvo®
4Life Transfer Factor® Chewable Tri-Factor® Formula
4Life Transfer Factor® Classic
4Life Transfer Factor® Immune Spray
4Life Transfer Factor® KBU®
4Life Transfer Factor® Belle Vie®
4Life Transfer Factor® Cardio
4Life Transfer Factor® GluCoach®
4Life Transfer Factor® MalePro®
4Life Transfer Factor® ReCall®
4Life Transfer Factor Reflexion™
4Life Transfer Factor Vista®
RiteStart® Men
RiteStart® Women
RiteStart® Kids & Teens
- Fundenberg, H. and G. Pizza. 1994, Progress in Drug Research, Vol. 42, pp. 309-400.
- Lawrence, H.S. and W. Borkowsjy. (1-3), 1996, Biotherapy, Vol. 9, pp. 1-5.
- Kirkpatrick, C.H. 4, 2000, Mol Med, Vol. 6, pp. 332-41.
- Hennen, W. and D. Lisonbee. s.l. : U.P. Office, Editor., 2002, 4Life Research, LC:USA.
- Wilson, G. and G. Paddock. s.l. : U.P. Office, Editor., 1989, Amtron, Inc: USA.
- Lawrence, H.S. 4, 1949, Proc Soc Exp Biol Med, Vol. 71, pp. 516-22.
- Lawrence, H.S. 2, 1955, J Clin Invest, Vol. 34, pp. 219-30.
- Levin, A.S., L.E. Spitler, and H.H. Fundenberg. 1973, Annu Rev Med, Vol. 24, pp. 175-208.
- Fudenberg, H. and H. Fudenberg. 1989, Ann Rev Pharmacol Toxicol, Vol. 29, pp. 475-516.
- See, D., S. Mason, and R. Roshan. 2, 2002, Immunol Invest, Vol. 31, pp. 137-53.
- Dwyer, John M. 1-3, 1996, Biotherapy, Vol. 9, pp. 7-11.
- Wilson, G.B., R.T. Newell, and N.M. Burdash. 1, 1979, Cell Immunol, Vol. 47, pp. 1-18.
- Radosevich, J.K., G.H. Scott, and G.B. Olson. 4, 1985, Am J Vet Res, Vol. 46, pp. 875-8.
- Kirkpatrick, C.H. 1-3, 1996, Biotherapy, Vol. 9, pp. 13-6.
- Klimov, V. and E. Oganova. in Euromedica Hannover 2004. Hannover, Germany : s.n., 2004. pp. 15-16.
- Kabirov, K.K. 2009, unpublished: University of Illinois at Chicago.
- Burbano, Z. and G. Sarmiento . 2013. Facultad de Ciencias Quimicas, Universidad de Guayaquil, Ecuador.


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RSSMate 5.3Free
RSSMate is a basic RSS client which lets you get the latest posts and news from the websites you want, provided that they offer you an RSS URL.
RSSMate offers the ability to add,edit and delete channels, assign a RSS URL to each one and configure the update frequency between 10 minutes, hourly, every 6 hours or every day.
The program extracts a feed's title from an RSS URL automatically. It would be so nice if it could allow the end users to organize their channels into folders or groups, but it only allows ordering their feeds by moving any of them up or down.
A good feature is the ability to backup and restore your channel list at any time. Another good feature is the ability to search a current channel, next channel or all channels for a certain keyword which can be case sensitive or not. The program can be configured to show the titles of your RSS feeds' entries or show the descriptions below titles for each entry. The configuration of the program allows controlling the color, font, size of the feed posts and the colors for new and read posts.
The program can be also configured to work behind a firewall or a proxy server.
More layout options are available which controls if the program should minimize to tray or taskbar and if it should stay on top of all other windows or not.
Review summary
- Multi channel support
- Backup / Restore channel lists
- Has a tray icon
- Manual refresh of RSS feeds


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Neal Johnson of Cresco won our contest for this story. Read on if you dare ...
Neal Johnson of Cresco won our contest for this story.
His prize is four tickets to the Sherman Haunted Theater this weekend.
The little town sleeps. A mellow and plentiful rain sizzles wetly on the surface of Old Pond. At the corner of Shewberry and Martin Street, a cold wind pushes a lantern to and fro. It hangs dark and slick and quiet, and moves as if rocking an infant. Beneath the rain's blanket of soft dream-noise, the little town sleeps.
But I do not.
I sit beneath the twisted tree outside the cemetery on Jan Church Road, my knees pulled up and secured in position by hand clasping wrist. I look up into black branches against a charcoal sky. The bitter limbs confuse each other as they bend and seek a forthright shape. I remember this tree. It was this tree that stole me away and put me here in the dark and draft. Grey and leafless and cruel, this tree killed me.
Not without preface "¦ Some people tell of the time James George, the businessman, took to its trunk in the dead of winter with an axe and a face full of ferocity. Think of him, severe and determined! His wide tie flutters over his shoulder, blood red in a sea of winter gray, his axe descending in a futile arc ... No one ever knew his reasons, and now is not the time to ask. James George lays only some distance away from me, and several feet below.
Fewer people tell of less recent days, when the tree began its descent from greenery to curiosity, when the stone markers on the other side of the wall didn't look as crowded or as bent.
And on the rarest of occasions, the elders whisper of darker tales, of spirits and evils done beneath the watchful leaves in another age.
Tonight the rain searches for me, but I have already been led away from the touch of it on my bare arms; I have left behind the feeling of goosebumps on cooling skin. The rain falls through me, and I feel nothing. With my head tilted to one side, I sit and watch. And wait.
I had slept that night many years ago as the town sleeps now. I don't remember what I had eaten, or what my parents had said to me. The evenings were as unremarkable as the town in which I tossed them away. I shut my eyes forever to the living world that night, unknowing. I doubt any of us ever know.
I woke struggling for air. A clutching darkness groped for sustenance, desperately thirsty. Life was flowing away, taken in draughts by something looking for purchase, scraping and digging, absorbing the vital nutrients of my soul "¦
I am over there beneath the ground; or rather what I was lays there, alongside businessman and farmer, saint and criminal, townsfolk all, beneath this dark and cursed tree. And yet, here I sit. Alone. Waiting. Longing "¦ longing for someone to sit with me.
The little town sleeps. The rain falls.
And finally, under the snaking rivulets, the tree stirs.
Neal Johnson
Cresco RR 1
This is a story about Jeffery Lindawf. He lived in a normal town called Watergale. It was a nice town, good people. Until something very evil occurred.
�Hey, give me that back!� Cindy shouted at her big sister, Melissa.
�Ha, ha!� Melissa said, tauntingly.
�Hey, you two, cut it out!� yelled their dad.
�Man, can�t you guys go anywhere without fighting?� Jeffery asked. �Hey, come on, we have to go to greet the new neighbors.�
�OK,� Melissa and Cindy both said at the same time.
�Why, hello, my name is Lucy, we just moved in. Hey, Bobby, come here, say hello to the neighbors!� she said to her son.
�Sorry, can�t, Mom, gotta go!� and he zoomed out the door.
�Bobby has to go to some sort of club he joined. I�m sorry,� Lucy said.
�No, it�s fine,� said the dad.
�Well, thank you for coming over. Bye,� said Lucy.
The family walked back home. Once they got there, Bobby saw Jeffery.
�Hey, you wanna join us?� asked Bobby with a bunch of other kids.
�Sure, what is your club?� Jeffery asked.
�It�s the Werewolf Club,� he said.
�Why do you call it that?�
�Because we �
�Come on, Jeffery, get inside,� Dad interrupted them.
�Sorry guys gotta go!� he yelled to them.
Then that night he heard terrible screams. By the morning they were gone.
�Jeffery, three people were killed last night, it seemed like a psycho-wolf attack,� Dad told Jeffery, sounding worried.
�But how?� Jeffery asked.
�I don�t know, somebody in town woke up and realized three people were torn to shreds,� he said.
Jeffery shuddered. An eerie chill went down his spine.
At that moment he looked out his window and saw the Werewolf Club.
He went over to get a better look, but then they disappeared.
That night he had horrible dreams that the werewolves attacked him in the middle of the forest. He woke up breathing heavily in the middle of the night.
Then Jeffery saw it � a wolf outside his window. But it was standing up and walking on its own. It had long dark nails that seemed like they could scratch through anything. It also had rotted fur that made it look even more rabid. Its blood-red eyes made Jeffery shiver.
Then it looked over to his window and saw him. He ducked and went under the covers of his bed.
He heard a scratch on the window, and then it had broken into his room and immediately went for the bed to attack him.
It threw off the covers and whispered in a raspy voice: �Hi, Jeffery, it�s Bobby. Welcome to the Werewolf Club.�
James Koerner III
Have you ever gone into a dark, gloomy, haunted house? As you went in, your mind froze the instant your foot stepped on the front doorstep. All of a sudden you aren�t human anymore, now you�re a gruesome evil, erratic monster. Well one girl did and here is her story ... beware, you�re in for a scare. Muhahahahahaha.
It was Halloween night. Jamie, her friend and brother walked along the sidewalk talking.
�Hey, Jamie, are you still going to that haunted house with us, or are you going to chicken out?� Linda said, dancing like a chicken.
Jamie thought and feared; she heard stories about that place.
�GHOST ... SPIRITS ... SPIDERS! Come on, Jamie, it�ll be fun,� Kyle said, making ghost sounds.
�All right, I�ll go.� Jamie rolled her eyes and followed them.
Linda jumped up and down, clapping her hands.
�I hate you for making me do this,� Jamie hissed.
�You�ll thanks us later,� Kyle said.
When they reached the house, the outside had blood everywhere; body parts were spread all over. Cobwebs and spiders twitched around the windows, and there were moaning noises around the house.
�I�ll go first since you�re scared,� Kyle said.
Jamie nodded, her body was shaking of fear, sweat poured down her face.
�Hahaha,� Kyle said, laughing, running to the door, when he touched the door his hand went through it and he was stuck. �Help!� he yelled.
Jamie ran forward to grab him. When he was out, Kyle was laughing. �Got ya,� he said, opening the door.
Jamie stood back, but when the door opened Kyle was pulled in.
�Kyle, quit playing!� Linda yelled after him. There was no answer.
�Kyle!� Jamie cried, wanting to turn back.
Linda ran in the house, and Jamie followed, keeping her hands to her side. It was dark, no sign of light anywhere. When they went inside, the door locked itself.
Blood covered the wall, and there was a scream � it sounded like Linda.
�Linda, Kyle!� Jamie said. She was losing her mind. �Quit playing.�
Jamie ran around the room, but when she heard a loud, dark, cold voice, she stopped.
�Hello,� the voice said. It was a guy�s voice, very deep in a creepy way.
�Hi,� Jamie said closing her eyes, shaking and crying.
�Would you like to join them?� the voice said.
�Join who?� Jamie asked.
�Them, the ones you brought in here,� the voice said, laughing.
�Where are they?� Jamie asked, falling down on the floor, pretending to be dead.
�Are you kidding? I am right behind you,� the ghost said as he threw Jamie against the wall. �Don�t ever disturb my peace! You are now and forever cursed!� the ghost yelled.
Lights came on and ghosts were everywhere, smiling in an evil way. Their faces were twisted, their mouths were hanging open. Jamie�s eyes popped out her head, blood came out of them, then her nose twisted around and fell off. She was left as only a slimy, red thing with black eyes.
�I�m ready,� she said in a dark, cold voice.
�I thought so,� the ghost said, laughing.
�Where are they?� asked Jamie as she stood up and shook her hands out.
�In the back,� the ghost said, moving out of Jamie�s way so she could get through.
Jamie saw Kyle and Linda on the ground, twitching wildly and shaking, their eyes white.
�OK,� Jamie said. �Hello, guys, you were right � I would thank you for this.�
Jamie laughed. Kyle stopped twitching; his eyes were back to normal.
�Jamie,� Kyle said.
�Yeah, it�s me,� Jamie said.
�What happened to you?� Kyle said, standing up.
�Get back down!�Jamie yelled.
Kyle fell back down, then the ghost came back. All the lights went out, and Jamie was turned back into a human.
�Kyle, Linda, �Jamie said.
�You betrayed me,� the ghost said. No one answered, and the ghost went up to Jamie and rubbed her arm. It felt slimy. Jamie shuddered and closed her eyes.
The ghost left, and Linda was dead.
�Kyle, grab my hand,� Jamie said, opening her eyes.
Kyle grabbed it, but Jamie felt another hand on her arm. It was the ghost. Jamie pulled her arm away and ran with Kyle to the outside.
When they were outside, they didn�t stop. They kept on running back to the house. When they were home, they didn�t hesitate to tell their parents they were home. Jamie was in her bed, crying; Kyle was in his bed, praying.
Morning came, and the sun shone brightly at Jamie.
�Ah, a new day,� Jamie said, smiling. When she opened her eyes, the ghost was in front of her.
�Ahhh!� she screamed.
�I�m back,� he said with a laugh.
Siena Ennis
East Stroudsburg


text:
Adventurous Activities like Rappelling, Rock Climbing, Caving, River Rafting, Flying Fox, Burma Bridge, River Crossing, Commando Drill, Night Trekking, etc. I agree not to sue relating to any claim that I, my household, heirs, legal representatives, and assigns might have towards Lonestar Journey Sports or some other instructor or worker thereof for any declare for harm, demise, or different damages that I could sustain as results of collaborating.
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The concept came from my love of travel and from past regrets I've had where I was just feet away from an unforgettable adventure , however didn't have the money to lease the gear I needed," founder Nic Woodhams instructed Lonely Planet News.
All content material and companies displayed on, transmitted through or used in reference to Gr8LakesCamper, including, however not restricted to, articles, reviews, directories, guides, textual content, images, pictures, illustrations, audio clips, video, html, source and object code, trademarks, logos and the like, in addition to its choice and association (together, the Content"), is owned by Gr8LakesCamper and any affiliated corporations or the third get together credited because the owner of the Content material.
When you might need to forego the product help, sizing recommendation and mechanical servicing provided at your Native Bike Store, what the ALDI Mountain Adventure vary lacks by way of quality and reliability, it more than makes up for in acronyms, contradictory jargon and impracticality.


text:
I love this campaign because it was clever, perfect for the target market, it got a huge response and (possibly most of all) the creator of the game happened to be a personal friend…
Patapon 2 is a rhythm based PSP game with a difference in that the iconic looking Patapon is a fighter not a dancer. We were briefed to deliver traffic to a microsite and introduce visitors to 'rhythm based tribal battling' and the huge stable of Patapon characters.
At Kerb I was lucky to have built a really decent dev team with an incredible animator. The team took a look at the demo of the game and quickly realised that we could probably build a very faithful version in Flash which would allow us to create an incredible experience inside the browser.
We wanted to take this further though. Often, when you are promoting a product, you have surprisingly limited access to artwork and assets. In this instance it wasn't the case. Rolito (my pal who i hung out with in Japan but who is in fact French and part of the old Team Cham digital team from Lille) had created fantastic, almost iconic, artwork for his game and we had access to as much of it as we wanted.
We decided to take full advantage of this situation and grabbed the lot. The artwork was so unique and compelling that we set about thinking how we could add gamification to the process of getting users to share the images with their peers. We knew from experience that high score tables are a great way of engaging gamers and decided to evolve this process. And we totally cracked it.
A usual branded game process would be:
- Play the game
- Get on the leaderboard
- Share with your friends
Our process was:
- Play the game and battle enemies to unlock game assets
- Use assets to create a Patapon branded digital wallpaper
- Share the wallpaper with your friends and encourage them to download it
- Try and top the leaderboard ranked by the total number of downloads (we created an affiliate link for users to help the process)
We christened this campaign "The Art of War".
We seeded the viral game across 300 games portals with zero media spend using our inhouse seeding engine 'Hyperseed' and leveraging our relationships with big portals owners such as Miniclip, Newgrounds, Mousebreaker and Spil. In total 1.4 million unique users played the game and over 300.000 users continued to play the game on over on the product microsite. More than 100,000 user generated desktop wallpapers were created and the most popular wallpaper was downloaded by almost 7000 people alone – do the maths… that's a lot of downloaded Patapon wallpapers.
Most tellingly there were regular instances of gamers commenting on forums that they'd never considered Patapon before but after playing the minigame they were planning to purchase the box product.


text: Especially since GT racing doesn't get alot of media attention in Canada (where I live!), I was wondering what are the main differences between the cars within the same class, and which one you guys prefer to race in... Are there any that have a definite advantage over others? In online multiplayer games, there seem to be many drivers racing in Austin Martin (in all the classes). For someone like me who can only race a few hours per week, trying out all the cars, while a fun process, takes weeks and weeks!! Thanks.


text:
Commercial Director
- Recruiter
- Barnaby Stewart Executive Search
- Location
- South East England
- Salary
- £180k Package: LTIP, car and fuel, pension, family health. Bonus: Personal & Group bonus
- Posted
- 10 May 2019
- Closes
- 23 May 2019
- Ref
- Sector
- Construction
- Function
- Sales
- Job Type
- Director
- Hours
- Permanent
Our client is a UK based branded civil construction contractor with a significant forward order book across Utilities, Transport, highways and marine sectors. Due to succession planning they wish to appoint a head of commercial for a business unit in excess of £500m turnover.
The Position:
- As a key member of the senior management team you will lead a team that will manage all commercial risk, exposure and claims.
- You will act in a highly client facing role supporting project leaders, protect commercial returns and conclude final accounts.
The Person:
- Ideally MRICS qualified you will have a track record of operating across major civil projects on both framework and capital contracts.
- You will be keen to further develop your career in a dynamic business with a significant forward order book.
In the first instance please forward relevant CV's by email including your current remuneration package quoting CD/159/10 to:-
Barnaby Stewart Executive Search & Selection
Email: firstname.lastname@example.com


text:
Case C‑621/18
Andy Wightman and Others
Secretary of State for Exiting the European Union
(Request for a preliminary ruling from the Court of Session, Inner House, First Division (Scotland))
(Reference for a preliminary ruling — Article 50 TEU — Notification by a Member State of its intention to withdraw from the European Union — Consequences of the notification — Right of unilateral revocation of the notification — Conditions)
Summary — Judgment of the Court (Full Court), 10 December 2018
1. Questions referred for a preliminary ruling — Jurisdiction of the Court — Limits — Jurisdiction of the national court – Assessment of the admissibility of the action in the main proceedings andwhether the order for reference was made in accordance with national law — Determination by the Court — Precluded — Declaratory nature of the remedy sought in the main proceedings — Insufficient to prevent the Court from ruling
(Art. 267 TFEU)
2. Member States — Withdrawal from the European Union – Decision of a Member State to initiate the withdrawal procedure — Notification to the European Council — Possibility of unilateral revocation — Conditions — Consequences
(Arts 49 TEU and 50 TEU)
1. The Court may refuse to rule on a question referred for a preliminary ruling by a national court only where it is quite obvious that the interpretation of EU law that is sought bears no relation to the actual facts of the main action or its purpose, where the problem is hypothetical, or where the Court does not have before it the factual or legal material necessary to give a useful answer to the questions submitted to it (judgments of 16 June 2015, Gauweiler and Others, C‑62/14, EU:C:2015:400, paragraph 25, and of 7 February 2018, American Express, C‑304/16, EU:C:2018:66, paragraph 32). It is not for the Court to call into question the referring court's assessment of the admissibility of the action in the main proceedings, which falls, in the context of the preliminary ruling proceedings, within the jurisdiction of the national court; nor is it for the Court to determine whether the order for reference was made in accordance with the rules of national law governing the organisation of the courts and legal proceedings (see, to that effect, judgments of 16 June 2015, Gauweiler and Others, C‑62/14, EU:C:2015:400, paragraph 26, and of 7 February 2018, American Express, C‑304/16, EU:C:2018:66, paragraph 34). In the present case, the referring court rejected the pleas of inadmissibility raised before it by the United Kingdom Government concerning the hypothetical or academic nature of the action in the main proceedings. It follows that, in so far as the arguments of the United Kingdom Government and of the Commission are intended to call into question the admissibility of that action, they are irrelevant for the purposes of determining whether the request for a preliminary ruling is admissible (see, to that effect, judgment of 13 March 2007, Unibet, C‑432/05, EU:C:2007:163, paragraph 33).
In addition, the fact that the action in the main proceedings seeks a declaratory remedy does not prevent the Court from ruling on a question referred for a preliminary ruling, provided that the action is permitted under national law and that the question meets an objective need for the purpose of settling the dispute properly brought before the referring court (see, to that effect, judgments of 15 December 1995, Bosman, C‑415/93, EU:C:1995:463, paragraph 65, and of 16 June 2015, Gauweiler and Others, C‑62/14, EU:C:2015:400 paragraph 28). Accordingly, there is indeed a dispute before the referring court, even though the respondent in the main proceedings chose not to address the substance of the issue raised by the petitioners in the main proceedings, maintaining only that the petitioners' action was inadmissible (see, to that effect, judgment of 8 July 2010, Afton Chemical, C‑343/09, EU:C:2010:419, paragraphs 11 and 15).
(see paras 27, 30-32)
2. Article 50 TEU must be interpreted as meaning that, where a Member State has notified the European Council, in accordance with that article, of its intention to withdraw from the European Union, that article allows that Member State — for as long as a withdrawal agreement concluded between that Member State and the European Union has not entered into force or, if no such agreement has been concluded, for as long as the two-year period laid down in Article 50(3) TEU, possibly extended in accordance with that paragraph, has not expired — to revoke that notification unilaterally, in an unequivocal and unconditional manner, by a notice addressed to the European Council in writing, after the Member State concerned has taken the revocation decision in accordance with its constitutional requirements. The purpose of that revocation is to confirm the EU membership of the Member State concerned under terms that are unchanged as regards its status as a Member State, and that revocation brings the withdrawal procedure to an end.
As regards the context of Article 50 TEU, reference must be made to the 13th recital in the preamble to the TEU, the first recital in the preamble to the TFEU and Article 1 TEU, which indicate that those treaties have as their purpose the creation of an ever closer union among the peoples of Europe, and to the second recital in the preamble to the TFEU, from which it follows that the European Union aims to eliminate the barriers which divide Europe. It is also appropriate to underline the importance of the values of liberty and democracy, referred to in the second and fourth recitals of the preamble to the TEU, which are among the common values referred to in Article 2 of that Treaty and in the preamble to the Charter of Fundamental Rights of the European Union, and which thus form part of the very foundations of the European Union legal order (see, to that effect, judgment of 3 September 2008, Kadi and Al Barakaat International Foundation v Council and Commission, C‑402/05 P and C‑415/05 P, EU:C:2008:461, paragraphs 303 and 304). As is apparent from Article 49 TEU, which provides the possibility for any European State to apply to become a member of the European Union and to which Article 50 TEU, on the right of withdrawal, is the counterpart, the European Union is composed of States which have freely and voluntarily committed themselves to those values, and EU law is thus based on the fundamental premiss that each Member State shares with all the other Member States, and recognises that those Member States share with it, those same values (see, to that effect, judgment of 25 July 2018, Minister for Justice and Equality (Deficiencies in the system of justice), C‑216/18 PPU, EU:C:2018:586, paragraph 35).
In those circumstances, given that a State cannot be forced to accede to the European Union against its will, neither can it be forced to withdraw from the European Union against its will. However, if the notification of the intention to withdraw were to lead inevitably to the withdrawal of the Member State concerned from the European Union at the end of the period laid down in Article 50(3) TEU, that Member State could be forced to leave the European Union despite its wish — as expressed through its democratic process in accordance with its constitutional requirements — to reverse its decision to withdraw and, accordingly, to remain a Member of the European Union. Such a result would be inconsistent with the aims and values referred to in paragraphs 61 and 62 of the present judgment. In particular, it would be inconsistent with the Treaties' purpose of creating an ever closer union among the peoples of Europe to force the withdrawal of a Member State which, having notified its intention to withdraw from the European Union in accordance with its constitutional requirements and following a democratic process, decides to revoke the notification of that intention through a democratic process.
That conclusion is corroborated by the provisions of the Vienna Convention on the Law of Treaties, which was taken into account in the preparatory work for the Treaty establishing a Constitution for Europe. In the event that a treaty authorises withdrawal under its provisions, Article 68 of that convention specifies inter alia, in clear and unconditional terms, that a notification of withdrawal, as provided for in Article 65 or 67 thereof, may be revoked at any time before it takes effect.
(see paras 61-63, 65-67, 70, 71, 75, operative part)


text:
With e-mail, texting, twitter and facebook, does anyone ever write anymore? I've just received 2 party invitaions by e-mail this week plus a save the date for a wedding. Don't get me wrong, I love technology- but I remember when I was little, one of the best parts of the day was walking out to the mailbox to see if we had anything "fun" in the mail. Which is why I love these:
We took a few of our canvas art print designs and had them printed on stationery.
These little cards are perfect for babies, weddings, house warming gifts or just to send to your favorite quilting friend. They also look really cute framed on a shelf. They come in a set of 5 (1 of each design) and are available on our Etsy site now.
If you would like to win a set, leave us a message telling us something that you miss that technology has taken the place of.
Also, we wish everyone a very happy and safe 4th of July. It is my absolute favorite holiday! If you happen to be on your computer Monday, we are participating in a blog tour that starts on the 4th. The tour is called 4th of July Fireworks. Here is the schedule:
July 4th - Open Gate - Monique, http://opengatequilts.blogspot.com/
July 5th - Stashmaster - Lisa - http://stashmaster.typepad.com/
This & That - Sherri, http://thisandthatpatterns.typepad.com/
July 6th - Sweetwater - Lisa, http://www.sweetwater.typepad.com/
July 7th - Quilter's Window - Denise, http://www.quilterswindow.com/blog/
A Quilting Life - Sherri, http://www.aquiltinglife.com/
July 8th - Cupcakes 'n Daisies - Thelma - http://www.cupcakesndaisies.blogspot.com/
See you next week!


text:
I need to set up a local domino server (on a local network), and I am completely lost in the process. I don't have any prior experience in those kind of task.
I have installed Domino 8.5 and a 8.0 client, I can receive and send mail but now I need to set up some IMAP and POP3 account.
From what I know, there is supposed to be a Domino Administrator Client. Where can I find this ? Is there another way to configure this?


text:
Prizes courtesy of:
- Green Door Guest House
- White Shark Africa
- Forest Edge – Nature-lovers Retreat
- FlyTime Paragliding South Africa
- Scootours Knysna
- Knysna Houseboats
- Knysna R I B Adventures
- Knysna Elephant Park
- Tranquility Lodge
- Ocean Blue Adventures
- Offshore Adventures
- Africanyon
- Tube 'n Axe
- Tsitsikamma Canopy Tour
- Face Adrenalin
- Visit Knysna
The WINNER of the Knysna 8 Day Adventure of a lifetime trip for 4 has been won by Katelyn de Schutter. What a wonderful and deserving winner. When called this morning she was so 'blown away' and could not comprehend that she won this absolutely fabulous prize!
She wrote the following and we asked her if she was happy for us to share with all you Outdoor Enthusiasts who entered the competition at the Outdoor Expo over the weekend……
"Hi Shirley,
I am without all the best words I need, to express my gratitude and excitement.
God works in the most powerful and wonderful ways, and have been praying for something life changing!
The past year or so has been the most challenging and at times suffering from severe depression, this is not something to be taken lightly, and it has taken some time to be able to be energised in life again!
This gifted experience is a once in a life time opportunity and encompasses everything that I love and long to do on a holiday, that wouldn't normally be within my reach personally at this time in my life!
Just to share a personal story – The last time I was in this special area of our beautiful country #proudlySA, I was with my mom and stepdad Chris, he shared the same sense of adventure as I did, and as we watched tiny people bungee off that bridge we giggled thinking how terrified we would be and maybe if we did it together someday….. He is now no longer with us and I am sure I will be as terrified, but will be thinking of that special holiday when I was only 13 – the whole way through this tour! I will keep a journal and share the story with you all!
It really is so meant to be – I was in two minds about coming yesterday and in the end decided we would go leaving Church just up the road at Gracepoint; it turned out to be a wonderful afternoon and my daughter enjoyed it too. I wish you many years of success in business coming from this industry I know how challenging things can be at times!
Thank you so much to the sponsors and organisers of the event who make dreams come true!
I look forward to hearing from the tour operator, and now to think of who will be joining us on this adventure!
The diet and exercise routine starts today!"
When asked why I am so passionate about the Outdoor Adventure and Travel Expo after 25 years – this pretty much sums up why I keep looking to finding ways to promote the industry, providing a platform for exhibitors to market and promote their adventures and destinations, and for visitors to have a great time interacting with all who love the outdoors.
And it is the many wonderful people and special moments that make it all worthwhile.
-Shirley Shearer
In keeping up with our proud tradition of being the leaders in the Outdoor Expo arena – we have relooked at what the industry needs, and what the consumer would wish to experience at a fresh new look Outdoor Expo.
Our first Outdoor Adventure Expo was hosted at the Kyalami Race Track in 1992. The Original Outdoor Expo was a dream of Shirley Shearer to bring the Outdoor Adventure and Travel Industry together under one roof and to provide a platform for Visitors to interact and experience the outdoors.
We have enjoyed 24 years of providing over 600 000 consumers, who love the outdoors, an expo to experience what the our Outdoor Exhibitors have on offer, from Travel and Tourism, to Trailers, Caravans, 4×4's, Boats, Accessories and much more.
NEW VENUE: Inanda Country Base
NEW DATES: 27th To 29th October – Summer expo!
We have moved to the beautiful Inanda Country Base, in the heart of Kyalami, which attracts your target market from Johannesburg North, East, West, South and Pretoria South and East.
This true outdoor venue will afford Exhibitors from all over South Africa and further afield to promote their Products, Services, Tourism offerings, Adventure Activities, Accessories, and more. Hosted in both Indoor Marquee, and Outdoor Areas to profile their goods to the best advantage.
This venue also offers events for the visitors to experience at the Expo. An off road adventure experience either in a test vehicle with an instructor or drive your own 4×4 on the 3 km off-road course, helicopter flights, horse and pony activities, children adventure centre and more!
The Adventure Festival Area will feature outdoor seating on lush green lawns, whilst being hosted by a number of good food, craft beer, wine, gin and vodka bars, champagne and oyster offerings and much more.
Live entertainment daily, social dogs on leads welcome, bring your camping chair and picnic blanket and enjoy a Full Outdoor Day Out In The Country for the Whole Family and Friends!
For more information on the Expo or to book your stand – please contact Shirley Shearer on 0824432277 or email firstname.lastname@example.com
Bring your kids for a fun family day out at this year's Outdoor Eco Adventure and Travel Expo! We guarantee a world of fun and excitement with the multitude of activities available over the 3 days! Make sure to keep your weekend open from Friday 27th till Sunday 29th of May and bring your kids for some great family fun!
Kids can experience something new, like taking them on a camel ride or let them run wild in our hamster balls. They can even experience the art of flying with the exciting Bungee Bounce and Parachute Rocket!
Keeping with the theme of our show you can send your kids off on an adventure in our Safari Train or Mini Quads, where they'll get to explore the adventure trails of the venue! Or let them practice their aim and try a new sport with the Paintballs and Archery.
For something a little more toned down and relaxed, let your kids explore their creative side with Pick and Paint and Sandart. You'll get to enjoy a the taste sensations of the Farmers Market while keeping an eye on the adventure addicts and you'll get a beautiful, love filled souvenir to take home. And would any party be complete without a Jumping Castle? Certainly not! That's why we've got one, a little extra fun for all ages!
There's of course a choice of sweet treats available too. Mini Donuts, Popcorn, Candy Floss and more! So make sure to try out these mouth-watering delights, because as you know, there's more than enough activities available to burn that sugar off!
Make sure to join us and give your kids a great day out! We'll see you at the Waterfall Polo Estate in Midrand, on the corner of the R55 and Maxwell Drive. Remember to save the date! The show will be taking place from the 27th to the 29th of May! If you pre book your tickets, kids aged 7 to 18 get in for R20, the normal ticket price being R30. Kids under 7 get in free!
With over 200 exhibits from 4x4s, boats, trailers, destinations, camping, activities and more, this expo is the perfect opportunity for a great family day out while planning your next trip! Don't forget that you can take your own 4×4 on our incredible 4×4 track, or climb the skies in a helicopter. There will also be rugby on the big screen and an amazing collection of food and beverages. There's a little something for everyone at the Outdoor Expo, so come and explore with us.
For more details contact 011 803 8286 or email email@example.com and we'll be happy to help! You can of course also visit our website www.outdoorexpo.co.za to find out more about the show and what we have to offer. If you're having a hard time finding the location you can also find directions on our website! You can follow this link to get there directly: outdoorexpo.co.za/visitors-info/map-directions/
We look forward to seeing you and your family at the show!
Exciting new line up of activities at the Outdoor Eco Adventure and Travel Expo taking place at the beautiful Waterfall Polo Estate on the corner Maxwell Drive and R55 opposite the Waterfall Shopping Centre, Midrand
A weekend in the country for the whole family to explore and enjoy!
Over 200 exhibits from 4×4's, Boats, Trailers, Destinations, Activities and more. The Farmers Market and food court will offer you taste sensations, craft beer, wine, cocktails, biltong and Live Entertainment.
The Self Drive 4×4 Course is under way and will provide visitors the opportunity to 'Find The Fun' on this adventurous track over 1.5km on the estate! An experienced 4 Wheel Drive Club instructor will be with you to engage the ups and downs!
For the Rugby enthusiasts, we want you to join the Big Screen Fixtures on the Gig Rig! From 2.30 pm Saturday 28th May you will be able to book your table of 6 and enjoy time with your mates until 8.00 pm! The Food Court will be open and rugby will be featured. Booking essential.
Sunday 29th May 7.00 am– early risers can join our Mass Ride For Cycle Awareness. Entry R75 per person and the whole family are invited to make a stand for cyclists to provide a Safe Environment for all on the roads. Wear Lumo Orange: A bandanna, bib, face paint, or decorate your bike to show your support for Cycle Awareness at the Outdoor Expo.
Sunday 29th May features our furry friends Doggy Walk for you and all your mutts. Registration is at 7.30 am with the 2km walk for energetic dogs and owners or 1km walk for smaller dogs starting at 9.00am! All Proceeds to SPCA Midrand. Then join the Sunday festivities at the Outdoor Expo with your social dog on a lead!
Enjoy the time with our Key Speakers at the Go Green Corner in the Main Marquee. Talks on Saturday 28th and Sunday 29th: Entry Free. Limited seating so bookings essential! Call our office on 011 8029362 or our website for more on our Speakers and Times.
The adventure continues at the 23rd Annual Gauteng Outdoor Eco Adventure and Travel Expo, taking place OUTDOORS at the beautiful Waterfall Polo Estate in the heart of Midrand from 27 to 29 May 2016.
Come and explore at our real outdoor venue on the corner of Woodmead Drive (R55) and Maxwell Drive in the New Waterfall Estate (opposite Virgin Active).
It's a weekend of good food and craft beer markets, kids entertainment, music, helicopter flips, camel rides, and so much more. Bring the whole family and view the latest options for local Travel Adventures and Destinations, high tech Caravans, Trailers, 4×4's, Boats and Accessories!
There's even an off road course, so bring your 4×4 and enjoy the capabilities of your vehicle on the largest 4×4 route – with an experienced instructor on hand!
The new Eco feature this year, Project Green will host a speaker's corner, and a range of topics from Adventurers, Engineers, Practitioners and Mavericks who contribute to the national and global conversation on sustainable living and adventure.
You won't miss the rugby – you can catch the action on the BIG SCREEN on the Coca Cola Gig Rig! Make sure to pre- book your table for Saturday 28 May for the Stormers/Cheetahs match at 3 pm, and the Blue Bulls/Lions game at 5pm. There'll be Craft Beer, Biltong, Boerewors rolls and more till 8 pm. Bookings through email@example.com
A Doggy Walk in aid of SPCA will take place at 8 am on Sunday 29. Bring your pooches – and don't forget to get your dog/s to wear a bandanna to support the cause! Win great prizes for your loveable mutt.
Kids – bring your mountain bike and enjoy fun rides around Waterfall Polo Estate – no charge! (Remember kids under 7 have free entry to the Expo.)
Cost for Entry : Adults R80, Pensioners and Students R50; 7 – 18 R30 Under 7 Free
Opening and Closing Times :
Friday 27th 10 am to 5..30 pm
Saturday 28th 9 am to 5.30 pm – Rugby and Food Court open until 8 pm
Sunday 29th 9 am to 4.30 pm
For Directions to the Expo, and more on the activities visit: www.outdoorexpo.co.za
Sent on behalf of Outdoor Exhibition Organisers (Pty) Ltd
For more information contact : Heather on 011 8039362
Feedback from one of our prize winners:
"I was the lucky winner of this competition at the Outdoor Expo held at the Waterfall Polo Estate in May this year. It was an extremely generous prize. It was for two people and included two nights at the Tuskers B 'n B at Hartebeespoort, an elephant interaction experience, tickets to the Bush Baby Sanctuary PLUS tickets for a ride up the aerial cableway at Hartebeespoortdam.
We – my husband and I – were in the lucky position to be able to take this up during the week, much quieter than over a weekend. We felt very privileged and were spoilt by everyone who was involved.
The Tuskers B 'n B is luxurious, built with care and attention to detail. The gentleman in charge there, Noah, is very helpful and efficient and nothing was too much trouble. The breakfast he cooks and serves really sets one up for the day and is delicious as well! The Bush Baby Sanctuary was very interesting, the monkeys and lemurs are amusing and naughty and the guide, Wyson, was able to answer all our questions – with lots of humour!
Taking a ride up the cableway was great fun, the facilities are world-class and the views from the top are really worth seeing. The short walk, which clearly points out the different aspects, is very informative. We enjoyed a tasty pizza at the top as well, whilst gazing out over Africa!
Finally – and best of all – the elephant interaction programme. Well, it is FANTASTIC !!! The tour guide that day was Sam – and he excels at his job. He is passionate about elephants and gives a very interesting talk. Furthermore he can answer any question thrown at him and a lot more besides.
Getting up close and personal with the elephants was the highlight of it all. Feeding them, walking with them, touching them, getting a muddy kiss and just hugging them ….. amazing!! It was a never-to-be-forgotten day! So sad to think that these gentle giants have an uncertain future in the wild. These elephants all have their own story and are very lucky to be living in safety in their little bit of heaven at the Hartebeesport Elephant Sanctuary.
Everyone should take the time to be a tourist in our own country and visit and enjoy facilities like these. We would like to thank everyone involved in this wonderful prize – we thoroughly enjoyed every moment and really appreciated it all.
Thank you!
Tracy & Peter Armitage, Standerton."
Winners of the 4 night midweek stay at Mjejane Luxury Bush Lodge
Kobus Bezuidenhout
Ann Parker
Elmari Geldenhuys
Winners of the 2 night stay at Tuskers Lodge & Elephant Sanctuary activities
Tim Van Niekerk
Tracy Armitage
Winner of the 2 night stay at Teniqua Treetops for 2 couples
Le Roux
Winners of the Full Day of Activities for 4 friends from R.E.A.L Adventures
Mellischa Rautenbach
Heinz Buhr
Winner of the Raleigh Mountain Bike
Jessica Hutchinson
Premier Award:
Gauteng Tourism
Gold Award:
Barra Lodge, Harley Davidson, Scubaversity, Campworld/Jurgens, Rivonia Toyota and 67 Blankets
Silver Award:
Harties Activation, Tree Tags, Honorary Rangers, Leisure Marine, Oska Chill Zone, Lilly Cafe, Hunters/Savanna, Tourism Authority of Thailand and the Fun Cocktail Bar
Bronze Award:
Canoe and Kayak, Wildlife and Exotic Resorts, Earth Bags, Gustos Paella, Vingooo, Qualito, Pink Drive, TorchSA and Vino on Tap.
The Outdoor Eco Adventure and Travel Expo brings you another exciting day out in the country in the heart of Kyalami and Waterfall Estates.
The 23rd Annual Outdoor Expo is the true outdoor exhibition for the whole family with a full array of 4x 4's , Caravans, Trailers and Boats, Destinations and Activities to explore and book for your next holiday and, this combined with Live Entertainment, Good Food, Farmers Market, selected NGO's and much more
This is the place to head out for the weekend 29th to 31st May. Over 24 000 square meters of Outdoor and Adventure!
Weekend of Adventure
Live Entertainment
Saturday 30th Friday Beyond, Funky Fossiles, LA Fires
Sunday 31st The Ohhs and the Ahhs, The Hound Dogs, Phoenix Turbine and John-Niel
Kids will just love the Fun Balls, Parafun Jumping Castle, Quad Bikes, Paintball, Archery,
Safari Train, Pick n Paint, Rhino Colour Competition with Hoedspruit Endangered Species
Centre, Camel Rides, Bungy Bounce and more!
For the first year 10 – 16 year old's can chill in the Osaka Sports Zone with music, hockey and soccer interaction, Free Wifi, and their very own area to just enjoy! https://www.gauteng.outdoorexpo.co.za/visitors-info/events/osaka-chill-zone/
Demo rides on Harley's (bring your bike license), 4×4's, and also try out the new and latest crazy MyUniway or an electric bike and more!
Early morning start 07h30
Paw Parade and Cycle Ride
Get down with your kids and your favorite dog (on a lead) at 07h30 for 08h00 to support the SPCA and enjoy a 1.2 or 2 km Paw Parade walk on the beautiful Waterfall Polo Estate – or bring your bicycle and join the Cycle Ride with Summit Cycles – also in aid of SPCA Midrand.
Once the Cycle Ride and Paw Walk are finished, there will be ample opportunity for kids to just enjoy riding the venue and a Paw Parade with lovely prizes for various options of pooch parades!
So that's just the taste of what you are all about to experience….. and did I mention that Harley Davidson will have a mass ride to the Expo on Sunday around 10h30 – now that's a full family fun experience!
Did I say GOOD FOOD? Oh yes, the new Savannah Dark Cider, Cocktail Bar, Craft Beer, Whisky, Liqueur and Wine Tastings, Decadent Sweet Sensations, Best Biltong, and full array of Food Stalls.
Special parking facilities for Disabled, Prams and Over 60's.
FRIDAY 29TH TO SUNDAY 31st MAY
Adults @ R70
Pensioners & Students @ R40
Under 16 FREE
SECURE PARKING @ R10 per vehicle
Unlimited time
Friday, 29 May – 10:30 to 17:30
Saturday, 30 May – 09:00 to 17:30
Sunday, 31 May – 09:00 to 16:30
Or go to www.outdoorexpo.co.za for a Google map and directions
For more direct info : email email@example.com