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Join Date: May 2006
Posts: 1
Re: SiN Episodes: Emergence Feedback and Suggestions
The problem with this game really seems to be the dynamic difficulty.
I've been playing FPS for years and i've never encounted a game so ruthless. At times, when i've died like 6 or 7 times the game increases the enemy count. Although i'm dying i'm trying new stratergies. I'm pretty much at the end of the game now, behind a wall with 9hp and 3 guys. I have no way of killing them and my last save point was about 10 minutes earlier.
I dunno, in this game you seem to take extreme amounts of damage... Also, the voice actress for Jessica. Isn't she the girl who does Cortana (Halo series) voice? She seemed abit flat compare to the other voice actors. Over all its a great game, good ideas and alot of physics gameplay... but good lord could you have made it any harder? >_>
Re: SiN Episodes: Emergence Feedback and Suggestio
Re: SiN Episodes: Emergence Feedback and Suggestio
Overall, I LOVED this game. The one thing I would change is that when you die, to make it far easier than it does now. As it stands, you can be dying over and over, yet still having it get harder (read above post). I would have liked it to scale back a bit more upon multiple deaths. This would cut down on the frustration level. However, having said that, I enjoyed the BRUTALLY hard difficulty of this game. It was the best FPS experience I've had yet. Thank you. Oh, and the length of the game is perfect.
Join Date: Oct 2003
Posts: 147
Re: SiN Episodes: Emergence Feedback and Suggestio
Yeah, I finished the game in just over 6 hours. Easily worth the cash and I'll get the next episode too. Here are some feedback though, some positive, some negative. There may be some spoilers.
- I read on this thread that you could eject empty regen canisters from med stations? I had no idea, if you can, it should have been more obvious. Why don't you make it so that if a med station is empty, pressing use on it again will automatically eject it?
- I think the world needs more interactivity and breakables, it is Sin, the more the merrier! I did like the Doom3 style interactive menus though, but go on, throw some DOS promt action in. On the other hand, those white vans should not just explode when hit. After I cleared out the parking lot area, I melee attacked the rear door of a van, it blew up, I died. That should not happen. If you have a padlocked locker/storage thing, I should be able to shoot the padlock off, this is Sin, I was really expecting it to fall off and give me goodies.
- I did like the secrets, although looking at my stats, I hardly found any [img]/forums/images/graemlins/frown.gif[/img] like 7 in total I think. I did find a Super Mario style teleporting pipe though. I hope there aren't too many inexplicable teleports.
- More weapons, definitely. The 3 weapons were great, but to take multiple chaingun guys out I think we really needed something beefier. I was always skulking around killing them one at a time or sniping them off. Sin was running into the middle of a room spreading hell, and that was something I couldn't effectively do if there were multiple chaingunners.
- Armour - I want some. The game is great and didn't have any armour, but I would have liked some, and it ties in closely with the above point. With some armour, it would have been a lot easier to deliver a lot of pain.
- Fall damage - I also thought it was too high.
- Those jetpack guys - Some random comments on them, nothing too important. But how come they never ever land? It'd be cool if they'd fly around a while shooting, land to get some better aim on you, then fly away again when in trouble. It'd also be cool, if when their backpack got out of control, they could quickly eject if close to the ground and carry on fighting.
- We didn't see enough of Freeport - I thought there'd be some vehicular combat sections. Although personally, I don't like them that much anyway (so aren't bothered that they're cut) I would have liked to see more of Freeport city. With more NPCs around in busy urban areas. I was also slightly dissapointed that we didn't get to see the HardCorps HQ, but I'm sure we'll see it in future episodes.
- Some preset difficulty levels - I played the game with both gauges dead center. I was looking for a medium difficulty setting, I'm guessing the default was easy right? It'd just make it easier if you could click easy, medium, hard and for it to automatically adjust the sliders.
- We can upload our stats to Ritual so they can better tweak the game and future episodes. I'd really like the ability to upload my stats for the upcoming arena mode so I can gloat. Are there any plans for online league tables?
- Enemy spawners are bad - I remember one area, just before the aforementioned super mario pipe, as you pop up onto the train tracks, of an infinite enemy spawner. Originally I waited there and kept on shooting, but more and more just came out until I ran out of ammo. I then realised it must have been an infinte spawner and thus ignored them and carried on. Infinite spawners are not good, enemy spawning is in general not good. I know it's part of the dynamic difficulty, and I liked the difficulty. It's just that, if I scope ahead a bit and there's no one there, I don't expect any to teleport in. Also, when I quicksave for a hard part and then die, I mentally prepare for the enemies that are up ahead. But for them to spawn randomly, doesn't really help.
Overall, great game - I'm definitely going to play through it again, if only to get my skill points higher up by finding more secrets. I hardly found any, and my exploration score was way low [img]/forums/images/graemlins/frown.gif[/img]
Re: SiN Episodes: Emergence Feedback and Suggestio
You can eject empty canisters by click the button at the top.
Join Date: Oct 2003
Posts: 147
Re: SiN Episodes: Emergence Feedback and Suggestio
Join Date: Apr 2006
Posts: 113
Re: SiN Episodes: Emergence Feedback and Suggestio
+headshots are good
+stats... bring the best parts of arcades into this game.
+personaly I like how the antagonist has a nice rack; but your side kick is more modest. They seem to balance eachother so no matter your size preferance you get the cleavage you want.
+phospherous grenades: so much better than lighing crap on fire in HL2, I acually wanted people to get thrid degree burns for my enjoyment.
+nice use of cover by the AI, although they wern't grenade happy.
+ sintek gunners... they unleash whoopass, they gib... they make me happy to be alive to kill them...
+scope on the assualt rifle was nice, (and i can just see your sniper rifle using duag rounds)
- the monsters arn't terrible but they arn't terribly unique either
-the falling damage was a little stiff
-you do need to have a little background in the story... but youll also see that most of the game you run though location you'll swear you've seen in the original sin.
-I was to high on adreniline to notice...
*-change the melee system, id like to see you be able to pull of a minor attack string and possibly hit people weapons away
*-duag rounds dont go through doors (or some)
Join Date: May 2006
Posts: 6
SiN Episodes: Emergence Feedback and Suggestions
"Hmmm . . . Not convinced."
I have been looking forward to playing this ever since Steam started advertising its release.
I remember seeing SiN on the shelves in the late 90s (actually Elexis' cleavage caught my eye) and thinking that looks like a cool game.
Given the chance to play it and its new installment was too tempting and so like many of you, I pre-ordered, hoping to get something to wet my appetite and see how well Ritual could flex the Source Engine's muscles.
I have to say, I am disappointed. I really was geared up for this. I read all the background material, watched all the movies put out, thinking (and rightly so) this was going to rock.
**** Warning this contains Spoliers ****
1. The opening score is fantastic. I'm not sure if it's my PC or the game, but it seems to stop short, just before the Title Screen. It would have been nice if it had played all the way through and shown you either a demo of the gameplay, or set the scene, maybe recapping for those of us who never played the original the SiN story.
2. You have to admit, the character models are impressive. Even the bad guys you initially meet, are delights to the eye and fighting them is very satifying (especially head shots). Just goes to show what you can do with Source if you put your mind to it. I disagree with anybody who says this is just an expensive HL2 Mod. The whole game, including the score, characters, story and settings have their own feel to them and are in no way similar to HL2.
3. The first few levels are great. (Up until half way through the U4 Lab). They really get you into the game, although the reason why you're here and the story i general isn't 100% clear (something about meeting someone who has some info on Radek).
4. The whole thing with the healing stations, recharging them with new canisters and being able to smash canisters and walk through the dispering cloud of Regenibiotic gas to heal damage is really well done and very convincing. The Transibiotic mutagen chemical stuff is also cool in the way it slows the game down around you, allowing you to react quicker (not quite bullet time, but similar). The only problem with this is it seems to mess up the sound and make it stuttery.
5. Car scenes are cool, although shooting from the car is not easy.
6. Mutant bosses. Cool idea. Like them very much. Very scary. Little too hard to kill, but I can accept why they're there.
7. SinTEK Heavy Gunner. These are just unfair. How do you expect us to survive when you only give us a pistol, shotgun and a machine gun? Not only do they tote miniguns, but their hard as nails and built like brick shit houses! I mean come one. 1 or 2, maybe 3 I can handle in quick succession, but when you have to deal with wave after wave after wave, you being to wonder whether the ingenious Personal Challenge System has a screw loose or is just a malicious piece of software.
8. In conjunction with the last point, there's a part of the game where you're surrounded by shelves of Transibiotic canisters and mercs keep jumping on you and in order to escape the firefight, you have to solve a puzzle. Hold on a sec. You want us to run and gun and solve a puzzle against a veritable army of SinTEK guards and heavy gunners, with a couple of mutants and A.R.C.s thrown in for fun?! Have you lost your minds. Split it down. Let us fight a bit, kick some ass and then have a breather and solve some puzzles. Otherwise we're going to end up dying lots and that spoils things.
9. Unfortunately, the game seems to continue in that vein. After that simple, but tough puzzle, you continue to be faced on masse by armies of sinTEK Heavy Gunners. The only way you seem to be able to take these guys out without them wasting you, is a can of Transibiotic mutagen and the machine gun with the scope activated (which for some reason isn't affected by recoil (?)).
10. Ending with destroying a helicopter (screams we've been pinching ideas from Valve). Couldn't you have been more original than that? I know this is just one of 9 episodes and that was probably equivalent to a quarter game boss, but then don't add in another mutant, or just have the mutant and not the helicopter, or have a different kind of mutant! That just makes it impossible all over again and I'm not Tom Cruise!
In conclusion. Excellent use of all the Source engine has to offer. Brilliant faces, voice acting, music, settings, weapons, enemies, kit, friends and foes. Nice ideas with the healing and mutagen. Would have been nice to see some more of JC and have John speak more (he's not Gordon Freeman!). SinTEK Heavy Gunners need to have their kryptonite found, cause they're too damn hard and the story could have been explained a little better. The bosses could have been countermanded slightly with some heavier (and meatier) weaponry (RPG launcher, EMP rifle, flame thrower etc.) and/or armour for Blade (actually armour in general would be a good idea, like the original).
Join Date: Aug 2003
Posts: 127
Re: SiN Episodes: Emergence Feedback and Suggestio
I'm still early on, but I do have to say this: in media res for the win. Good idea, Shawn et al--really, this is something we haven't seen since Doom II, and it took me back. [img]/forums/images/graemlins/smile.gif[/img]
Join Date: May 2006
Posts: 1
Re: SiN Episodes: Emergence Feedback and Suggestio
Liked the game overall and am looking forward to the next ones.
Like a lot of other people are mentioning, the spawns later in the game are just BS. I'm not worried about the difficulty, but I worry greatly about enemies appearing out of thin air. It completely took me completely out of the world and let me know I was in a game. The first glaringly obvious one is the construction yard like people mentioned. When you walk into the area, you actually stare right at the dead end where some guy is gonna spawn out of thin air when you round the corner. Then later in a cluttered area that's obviously gonna be a combat zone, if you start lobbing grenades or using the secondary on the scatter gun, nothing gets hit because they don't exist yet...but if you walk 2 more steps 3 guys magically walk out of those dead end spaces. That area was the most obvious, but later on in the tower I actually walked around a corner during a fight and watched one of the flying security bots spawn in front of me, and it happened every time I rounded that corner because I died a LOT there [img]/forums/images/graemlins/wink.gif[/img]
Things were pretty difficult, but I did set the slider up a bit high so I can't complain too much. I did finish the game, so it couldn't have been too tough. Plus I think the length of the game helped because I knew even if it took long in one area, it wasn't gonna take me a month to finish the game at that pace.
Oddly enough, because I knew in my mind that it was a short game, it actually felt longer because anytime it kept going it seemed like a bonus to me.
Only other problem was lack of direction sometimes. Mainly when I jumpmed in the car the last time it's a short ride, and by the time I got to the end I still didn't quite know how I was switching seats. Went from front to back and no clue how to get to the front again.
Join Date: Apr 2006
Posts: 21
Re: SiN Episodes: Emergence Feedback and Suggestio
Played through with the top bar all to the right, and the bottom at the middle. Took longer then 6 hours which was a nice suprise a company that underestimates its length. My only problem that hasnt been posted is that there is no manual html style like there was for Sin 1 (Steam) and that the various challenge ratings could be explained deeper, so me and my friends can talk smack vs eachother with confidence we actully know what were talking about. And the soundtrack isnt released retail yet.
Edit: I just remembered also, I am unable to get the logitech G-15 keyboard to detect Sin, was support dropped?
Join Date: May 2006
Location: Michigan
Posts: 16
Re: SiN Episodes: Emergence Feedback and Suggestions
Welp heres my feedback.
I just got Elder Scrolls Oblivion a few days ago, and I was playing it up until today. So, Sin:e totally pulled me away from it. It is without a doubt in my top favorite fps's. I have no problems with the game what-so-ever. It loaded well, hasnt crashed on me, runs smooth. Even quake 4 crashed on me many times, so thumbs up to ritual. [img]/forums/images/graemlins/smile.gif[/img] One thing I'd like to see more of in future episodes, is the co-op type of play you get, like when Jessica is runing around with you. I thought that was really cool. Also, I enjoyed the music, it gave it a more "epic" feeling.
So really, my only complaint is that I have to wait for episode two. [img]/forums/images/graemlins/tongue.gif[/img]
Good job devs.
Join Date: May 2006
Posts: 1
Re: SiN Episodes: Emergence Feedback and Suggestions
I really liked the soundtrack for the game, but it did seem to pop up in odd places, then abruptly end... I guess I would beat certain scenes before the background music would finish.
Going back to the music popping up in certain areas, now I know the developers did that to heighten the emotional impact of certain scenes(just like HL2) but how bout having a consistent soundtrack constantly playing throughout, just like the original SiN? The big difference in this case would be that the soundtrack would be dynamic, in which there would be a different tune for each area (play Deus Ex Invisible War if you don't know what I mean). Then if trouble comes around, the music would pick up in pace and beat, then slow back down once the threat was removed, or linger around if you're not sure if there's still a threat(just play any stealth game to get what I'm talking about. MGS, SC) and finally, if there was a "cinema" then those scenes of course would have their own tune.
A few more suggestions... Make Blade talk more by having more banter between him and the enemies as well as JC, or Jessica, or whoever else shows up in the SiN universe. Blade being talkative was the only way we could get to know him and the characters... Unless you want to pull a "Gordon Freeman" esque character?
Graphics are OK. The textures on the environment and characters could have a much higher resolution. And as always, optimizing the framerate is always a plus if its possible even with or without hi-res textures.
Finally, make the grenades less bouncy and rolly, or decrease Blade's throwing distance, or both. Also maybe you could adjust their detonation time, but that could just be my preference.
For those who know.. how do you extract the audio files from the game?
Join Date: May 2006
Location: Minigunner Heaven
Posts: 6
Re: SiN Episodes: Emergence Feedback and Suggestio
Too much Half-Life, not enough SiN. My shortlist of suggestions:
1. More rock. The music in the original SiN was awesome. Most of the music in Episodes is boring (save for the title theme).
2. More Blade. There were several instances where Blade absolutely should have said something, like when the drug dealer guy injects Jessica with the serum and throws her from the helicopter.
3. More repartee. It's ok for the game to have a more serious tone, but one of the ways JC and Blade cope with tough situations is through humor.
I'll also throw in a stealth fourth suggestion: kill off Jessica Cannon. She's too much like Alyx Vance: a generic female character with no memorable lines. At the very least, find a voice actress who's capable of making the source material sound interesting.
Join Date: Apr 2006
Posts: 26
Re: Main menu song
The game is awsome i spent about 1 1/2 hours just on messing and having fun on stuff that would take probally 20 minutes to do just running through.
Hopefully the code gets updated to the latest source engine build.
Also it does suck Blade doesn't talk at all do you ever see his model in the third person? Because It looks really cool in shots on the website but I havent seem him yet in third person which woudl probally be in cut scenes or whatever.
Main suggestions for Ep 2 would be:
Blade to talk more
Mabe a new weapon or two
Join Date: Apr 2006
Posts: 95
Re: SiN Episodes: Emergence Feedback and Suggestio
Join Date: May 2006
Posts: 6
Soundtrack Released
If by retail you mean in the shops, then no, I don't think so, but you can download it from iTunes and it's pretty cool.
Re: Soundtrack Released
Finished Emergence this afternoon, but before I give some extended feedback, I want to reply to some:
Okay, now for my personal opinion...
First I want to say that I went into it with my mind as open as possible because I was skeptic from some screenshots and a trailer. But hey, it's SIN! After seven years my favourite FPS has come back to life and of course there has been a lot of changes in seven years, and I think Ritual has captured that part of the story very well. You know you are in Freeport, you can see the buildings that you know from Sin 1, but there's also a lot of new and futuristic stuff there and this intermix is great. Same goes for the people around the area, the enemies, the tech and the mutants. All of this stuff has evolved but is still recognizable. The humor is still there; I really had some good laughs at the hazard pictograms around the labs. But one thing that's missing from this new Sin universe is the chatter between Blade and everyone else. Really, it was way too quiet during all that time, and as some have said, Jessica's VA didn't do the best job of voicing that "rookie". Yes, Jessica probably is a bit on the easy side and one to make remarks, but she was too loose in tense situations. It felt out of character sometimes. And I'll say again, without Blade saying anything except "come in, Jessica", future episodes won't be as entertaining as they could be.
As for the elements that make a game:
Story: Umm... WHERE did Elexis come from, why is she even allowed back in the city, and how the hell did Blade end up in her hands at the start of the game? There's way too little background info on that. It's great that Elexis is back, but I want to know why and how. And Blade should have some attitude about her return, not be totally silent (see above). I was also caught by surprise when the plot started moving so quickly. Jessica barely said three words and I was fighting SinTEK guys at the docks. I know we're on to chase down Radek because he has this mutagen... but what does he have to do with it all anyway? Mystery is good in a series, but this is a game and an episode runs longer than one hour, so I'd like more explanation and plot development. Also, the ending was a bit unspectacular... Loved the preview though!
Gameplay: This is Sin, I noticed that from the first shot. The weapons feel powerful and are lots of fun to use, the enemies make worthy opponents and are fun to blast away, even though they are a bit little varied. The maps are believably real-world oriented, a strength from the original Sin. The style in which the areas are crafted and the number of usable devices really give the new world the Sin touch, though some stuff could have been more interactive (locks come to mind). The SinTEK tower looks extremely cool from the inside, running around the outer walls above the water is a thrill and using secondary fire to blow the chaingunners away is just cool. The fight against the big mutant (first time) was extremely thrilling and rewarding as well.
Also, the game is hard. It's really difficult in later maps even though I never felt overwhelmed by enemies. You have to watch your health bar and use the zoom function sometimes to take good shots and stay alive. It comes all naturally to you after a while though and feels great once you get the hang of it.
Graphics: In the beginning it looked a little dated. True, the Source engine is a good engine to produce the stuff we see in Sin, but it's older than one year now and games like F.E.A.R. have shown that even the Doom 3 effects can be incorporated in a Source-like environment. Still, Emergence has lots of shining spots in the later maps and the theme is visually well produced (someone mentioned the colour tones that give the game a unique visual style).
The character models look great, I've even befriended Elexis' new look. It's too bad we never see any cutscenes from third person, so we never see Blade. But this seems to be the latest trend to generate "realistic immersion" in a game... just like missing protagonist speech [img]/forums/images/graemlins/wink.gif[/img]
Sound: OH YES. The audio in Emergence is fine. The SFX are boomy and convincing, the mutants sound cool, the weapons pack a punch through my subwoofer and the environmental audio is chilly when no music is running. While I loved Sin's continuous soundtrack, I feel that the new approach (which seems to be another trend these days) goes well with Sin Episodes because there's enough ambient audio to create atmosphere without music. And when the music kicks in, it's just breathtaking. Man, I was so impressed when the Elexis Mansion theme came on when I met her hologram the first time! Some other areas have new musical style, but it always fits the game and the mood. Great work by Zak in that department too.
Overall: Well, is it Sin or not? I say it is Sin like it should be today. Granted, Sin Episodes now always produces that "old and classic" feeling when you replay Sin 1, so it's definitely different because it's more modern. But there is enough Sin in it to be a true Sin game, and I'm very happy that our favourite game which hasn't been recognized for so long will now be made into such a big saga. The only downside is the waiting time until episode 2 comes. But I have a feeling I'll replay Emergence very soon, because a) it can be replayed without sacrificing too much of your precious spare time (because it's short) and b) it's cooler than many other games I'd want to replay "later", like in a year or two. And I hope that Ritual come up with some improvements to Emergence before the second instalment rolls around, so to make Emergence even better and give us another reason to replay.
Some stuff I'd like to see in episode 2: Freeport CITY (downtown!), the HC HQ, JC face to face, more Blade speech (dialogue), a little more of everything (weapons, enemies, mutants, but you guys know all this), and please, more plot.
Join Date: Mar 2006
Posts: 16
Re: Soundtrack Released
I've only got to add a few things to what MadMax said:
Give us more car action and the return of ABOs... and maybe body awareness in the future (not a very important feature, but nice anyway)...
Join Date: May 2006
Posts: 30
Re: SiN Episodes: Emergence Feedback and Suggestio
i had no problem getting through the game.
adjusted the sliders to the middle.
maybe you should try sliding all the way to the left.
second: dont do any headshots. use only one, max 2 grenades when
there are really many grunts. use the expolding barrels.
i played around with the dyn.difficulty and above tips should
have an quick effect on which enemies and how much are spawned.
the more the sliders to the left means: starts very easy, then
adjusts to your gameplay: means: can get VERY VERY hard, but
if you change your style or die a lot, it should adapt very quickly.
remember: if you are in a hard spot: no headshots/not 2 much grenades.
when i started spamming nades in one level just for fun they started to throw back (and no bad aim !!). when i started to make headshots, they
started to shoot secondary fire and tried to make prediction shots
through crates, doors.
i like how this system plays out.
i like the ending. after the first mutant monster the second one is not so a problem. just a lot of dodging. the helicopter shootout is only the conclusion of the previous scene with  jessica being injected. this was the real ending/cliffhanger wanting me to buy the next episode. and you do not destroy the copter, radek will stay alive for future episodes
the first monster was easy too, after i had an strategy:
(i died 4times)
shoot mutagen. wait for slowmo-meter to fill up to the top, trigger
the monster and then throw a few predicition grenades.
wait for the monster to smash the wall in front of you.
still under slomo-effect i aligned 8 headshots with the magnum-secondary.
after that only dodging and unloading shotty when close, machinegun
when medium range.
chaingun-dudes: run up to them in a circle (they will not start shootin since they are a little confused and have to start up that chain thingi)
and blast them 3x in the head with the shotty -> BAAAAMMMM !
they explode (u gotta love that !)
if more than 2 chains, soften up with nades, headshot in zoom with
machinegun. BUT u have to shoot the head or your toast and they start
firing right away.
still dying:
try practicing with other FPS like doom3, cs:s or to:crossfire.
remember, this is no F.E.A.R., no hiding and planning.
run + gun + blast AWAYYYY !!!!
i even managed to MELEE an chain to death when u really are quick
and run around him ... and he's alone, of course.
Join Date: Feb 2006
Posts: 49
Re: SiN Episodes: Emergence Feedback and Suggestio
I want again kick ass electro, metal music ! with blade's cool sentences and no babysitter........... jessica......
Join Date: Apr 2006
Posts: 26
Re: SiN Episodes: Emergence Feedback and Suggestio
They should have used detial textures because there pretty from far away but up close its a disaster. For such a nice looking game detial textures would have been really cool.
Join Date: May 2006
Posts: 30
Re: Soundtrack Released
u have enough explanation about the beginning in the first few minutes
 u learn that you WANTED to get captured by V.Radek to have him tracked to find out about his U4-labs, i think the fact that Elexis is there is surprise for you, too. and you did not expect to get injected with who-knows-what.
and u get to discover a connection between Radek and Sintek which can help you bring sintek down in future episodes.
by the way: who says that Elexis is alive ? in the rest of the game she only appears as an hologram. maybe her in the beginning is an hologram, too.
so maybe she really was not resurrected and is still in the computer [img]/forums/images/graemlins/wink.gif[/img]
Re: SiN Episodes: Emergence Feedback and Suggestio
I already posted some feeback, but YES - add more dialgue between Blade and everyone else. This is the big difference between HL and SiN. I guess you could say this was a "test" to see if the HL version would work, and to an extent it does. But many times I felt it ws missing to have that interaction. And this is coming from a guy who just beat SIN hours before Emergence - not a hardcore fan of the series.
Join Date: May 2006
Posts: 2
Re: SiN Episodes: Emergence Feedback and Suggestio
ok, i loved it
i decided to leave the sliders alone incase i wasnt up to any harder, I got through the game fine, all the levels before the high rise building were actually quite easy.
I definately noticed the dynamic difficulty kick in at the high rise, where it would replace the gunners with grunts. I can be like a lemming so if i see a nice hole ill jump down it knowing im gonna die but cant resist, unfortunately this might mean an adjustment in difficulty even though i did it on purpose lol but thats my own fault.
im playing through the game through again on full difficulty with no adjustment lol i dont expect to complete it but its a nice challege to try, im currently struggling at the U4 lab.
I played through not saving it manually, i wanted to play it like Farcry when if i die i just start from where the game chooses to save (makes things alot more fun i think) I almost made it but was forced to save twice on the end booss, that bit was just too tricky to do all at once.
The only main gripe with the game is the wall shots, the enemies defintely seem to shoot through walls, (i dont mean the wooden stalls), they seem to shoot through the edge of concrete walls and can be really annoying.
I also agree with the comments about blade not talking.
It defintely keeps the sin1 feel for shooting, the magnum is amazing.
For future episodes i would like to see the granades have more functionality, so you can decided how hard to throw them by how long you hold the button. Also would be good if you could roll them! maybe if when you crouch down and press grande button the chracter rolls instead of throws. Then we could roll em under vehicals and holes in fences :-)
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ARC Laureate Fellowship PhD Scholarships- Marine Cyanobacteria
Photosynthetic marine microorganisms are responsible for the production of half of the oxygen in our atmosphere, equal to the contribution of all land-based vegetation. They underpin the entire marine food web and shape the health and sustainability of all ocean resources. Despite their critical role we know surprisingly little about this crucial group. The Paulsen research group is using a range of cutting edge methodologies (ecogenomics, transcriptomics, single-cell analyses, mass spectrometry, bioinformatics and modelling) to investigate the lifestyle of these key primary producers.
We are looking for motivated candidates with excellent academic records to join our ARC Laureate Award funded research team. Our group is located in a state-of-the-art research facility which is part of the Biomolecular Frontiers Research Centre within Macquarie University, Sydney, Australia. Our dynamic research team has a wide range of expertise in microbiology, molecular biology, oceanography, bioinformatics, systems and synthetic biology. We currently have a number of scholarships (both Masters and PhD) that span the following research areas:
This research project will involve fieldwork at coastal sites and on Australia's new research vessel RV Investigator, working in blue water from the tropics to the Antarctic ice-edge. Techniques include single cell genomics and Stable-Isotope-Probing to unravel interactions and trace the flow of cyanobacteria-derived compounds and energy through the ecosystem.
2. How marine cyanobacterial adapt to environmental change
Many variable factors, biotic (microbial competition, infection, predation) and abiotic (seawater chemistry and physical parameters), influence the distribution and survival of marine cyanobacteria. A range of interdisciplinary projects will use a combination of "omics" tools (e.g. comparative genomics, transcriptomics and proteomics) to study the molecular responses of these microbes to relevant environmental factors.
3. Building virtual cyanobacteria
Developing computational models at both a single cell and ecosystem level. This project will create and model metabolic processes, and generate working virtual cell/ecosystem units supported by experimental data. This research will deliver the first model of marine phototrophic organism and address fundamental questions such as 'what defines the minimal set of genes required for a free living photosynthetic organism?'
4. Cyanobacterial transporter characterisation
Membrane transporters have a central role in determining the success of an individual in any given environment; essential for nutrient import, waste export and maintenance of osmolarity. This project will have an informatic focus, involving developing tools for handling large datasets, algorithms for transporter characterisation and visualisation. Transporter characterisation is a long-term interest and strength of the Paulsen group and this project will integrate closely with the cyanobacterial modelling work.
5. Synthetic Biology, building a molecular tool kit
Novel gene circuits that respond to signals in a predictable way can be built experimentally by modelling metabolic and regulatory networks in silico. This project will identify and optimise vital molecular pathways within cyanobacteria and develop genetic tools to undertake high-throughput mutant screens, validate models and enable us to optimise cyanobacteria for bioengineering.
These PhD positions carry scholarships of AUD$25,392 per annum, tax exempt.
Application process:
Interested individuals are invited to discuss these projects with Laureate Fellow Professor Paulsen (firstname.lastname@example.com). Initial expression of interest should contain a CV and short statement of your research interests. There is potential for additional projects which connect to the overall research focus of the group to be considered and developed together with prospective candidates.
Application for the PhD positions will be through the Macquarie University HDR website. Please see the website and links within for further information about eligibility and submission procedures. (http://hdr.mq.edu.au/information_about/Scholarships/schol-opportunities/hdr_scholarships_domestic_and_international).
Learn more about Macquarie University's profile, the facilities available and its campus life (http://www.mq.edu.au/about_us/university_profile/ and http://www.mq.edu.au/on_campus.php)

subset: commoncrawl


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Ah, Hollywood. The glittering lights, the movie stars, the red carpet galas… For artists who have always harbored a secret desire to break into the film industry, enrolling in potentially humiliating acting classes or buying a camera you might never use are far from being your best options. As someone who has devoted your life to the creation of (non-film) art, you personally might never show up on the big screen. But your art? That's a different story.
Whether it's a painting hanging in the leading man's swanky bachelor pad or a sculpture on the coffee table of some villainous businessman's corner office, film and television set decorators have got to get their artistic accoutrements from somewhere.
Many movie, television and commercial productions rent—or even buy—pieces of art, be they original paintings, high-quality prints or sculptures, for use in decorating their sets.
Art rental companies—like Los Angeles' Film Art LA (www.filmartla.com) or the New York-based Art for Film (www.artforfilmnyc.com)—assist set decorators in their hunts for high-quality art by assembling a curated selection of work culled from artist submissions. Most such companies allow artists to submit images for consideration through their Websites. If accepted, the artwork is added to the company's database of available art. (Some companies will even offer to create high-quality prints for production companies to purchase.) Any rental fees—which vary based upon the length of rental as well as the piece's size and purchase price—are then split between the company and the artist.
Many companies streamline the rental process by picking up and dropping off the art featured in their databases directly from the artist. This helps the company cut down on the need for storage space and eliminates the need for the artist to travel to some distant warehouse to retrieve a piece, should a client wish to purchase it.
Though the film and TV industries are in large part based around the dual production hubs of New York and Los Angeles, artists who live outside of those two cities aren't out of luck. In recent years, tax incentives provided by state governments have lured an increasingly large number of film productions outside of New York and California. As more productions migrate to the other 48 states and abroad, the infrastructure needed to support them—including art rental companies—has grown, too.
Boston's Lanoue Film Arts (www.lanouefilmarts.com) is one example; the company has rented art to The Town, Surrogates and a number of other movies filmed in and around Beantown.
In addition, many museums and galleries rent out pieces to the film and TV industries. Vancouver Art Gallery's Art Rental and Sales program (www.artrentalandsales.com), which aims to promote local artists, holds an open call for submissions once a year.
"We look for work that reflects Vancouver's—and British Columbia's—contemporary art community and, in doing so, represents emerging, mid-career and established local artists," says art rental and sales manager Donna Partridge. As a nonprofit business, the Art Rental and Sales program returns the majority of the rental fees it receives back to the artists, with the remaining funds going to the Vancouver Art Gallery.
Individual artists who would rather cut out the middleman can get their art onto film and TV sets themselves, provided they're willing to put in the time and energy and are in possession of a healthy business acumen. It's even possible to turn your art's guest appearance into a recurring role, as was the case for Boston-based artist Anne Silber (www.annesilber.com).
In 1990, Silber was invited to visit the set of the TV drama "thirtysomething." While there, she approached the show's set decorator and asked whether the production might be interested in buying a piece of her art for use on the show. They were. Since then, Silber has sold hand-printed serigraphs—or silkscreen prints—of her landscapes, still lifes and abstract pieces to dozens of TV shows and movies, including Martin Scorsese's The Departed, "The West Wing" and "Grey's Anatomy" (the last of which is a regular purchaser of Silber's work).
While a certain amount of serendipity led to her first sale, Silber's continued success is a direct result of hard work. "Selling a [single] piece of artwork to a film or TV production can sometimes be a matter of luck," says Silber. "Creating a market for your work requires time and perseverance, to make and nurture connections."
But as Jessica Heyman, founder and director of Art for Film (which has provided art to a wide range of movies, from Sex and the City 2 to The Smurfs) notes, there are some factors that can make a piece of art more appropriate for life on the set.
"Medium to large format abstract work is generally more sought after than figurative [work]," says Heyman, "as a figurative piece, especially a portrait, may convey something about a character's personality or history, whereas abstract work is usually more subtle and can be more open to interpretation.
"Most decorators and designers avoid loud, bright colors," continues Heyman, "as [they can] distract from the action in the scene… You don't want background set decoration that jumps out of the background too much."
It's also important that the artist have fine-tuned business skills. "You have to be professional and easy to work with," notes Silber. "[You] also have to understand that it is not just a matter of the buyer liking your artwork; the art has to be appropriate to help define their characters and also work within the production budget."
While artists shouldn't expect to make a mint solely by renting out their artwork, any amount of money earned is no bad thing, and the benefits of having a piece of your art featured in a film or TV show go beyond just the financial. Not to be discounted are the exposure and credibility to be gained from having one's art featured in an Oscar-winning movie or on a show that millions of people watch every week. (And, of course, bragging rights.)
So even if you've never mulled over half-formed dreams of walking the red carpet or accepting a golden statuette, the opportunities available to artists in the film and TV industries are not to be ignored. It's simple: They need art and you're an artist. So get out there and be discovered.


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Elfie, Kellyand Carmela are all full-time licensed Mortgage Agents at the Mortgage Intelligence office in Oshawa. Their officeis fully automated, giving clients the ability to apply for mortgages around the clock. Their combined experience delivers "Mortgage approvals"!
Corinna's McKight has an office in Whitby and her business is focused on those who are not able to obtain financing from traditional channels. Corinna's knowledge and relationships with a solid group of private lenders make her a valuable team member.
Dorothy serves the Port Hope, Cobourg, Northumberland and Kawartha Lakes areas providing residential mortgage solutions to her clients from our 50 National Lenders. Dorothy has over 25 years of experience and a passion to deliver approvals fast!
Michael Kozaris the Manager of the Leasing Division at Mortgage Intelligence Oshawa. For all your equipment leasing needs, Michael provides your one-stop solution.
In two short years we have grown to be one of the most diverse mortgage office in Durham Region and surrounding area. It is our pleasure serving you when you need a mortgage or require lease financing.
Elfie Hayes We have just received an award for our On-line Excellence! Go to our web site and find out why!
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To Make the Bed Buddies you need
-fabric (I used bandannas because they were already a good size- VERY IMPORTANT- cut off the edges or test out your fabric first! It is going into the microwave.. and I found that the edges of the bandannas had some type of plastic in it. Thank goodness I tested out before I got to sewing!)
-sewing machine
On another note. When I bought all of these awesome bandannas I found one that had flames all over it, perfect for my husband! I ran home and put it together fast (as he was at work.. and I wanted to get it wrapped and under the tree while he was out) I was SO proud of how it looked. But if you notice my first VERY IMPORTANT message.. cut off the edges to the bandanna. Wahh wahh (insert Charlie Brown Christmas right here) So, the present stayed under the tree.. he opened it.. and then I had tell the whole story. Everyone else loved them though!


text: Erskineville's award-winning smokehouse & the heartbeat of a lively community, we pride ourselves on local knowledge because we are the locals. We want to write you into our world of awesome beers, awesome chats, and legendary vibes. At the Erko, its your pub as much as it is ours. Keep it Frothin'


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About CLA Builders, Inc.
CLA Builders Inc. has built its reputation on a few simple principles. We believe in producing a quality product at a competitive price that any one would be proud to call home. We are proud of our workmanship, customer service and the people who help us achieve them.
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At the end of 2008, Alex Boye felt prompted to record a hymns album. He kept ignoring the idea, but his conscience wouldn't let it go. Finally he decided to start recording and a few months later, had completed eight songs. He felt the album needed three more songs, but was stuck and didn't know which songs to add.
"Everything changed after one phone call," Boye said. "Last year, I received a call from President Ballard to accompany him on a speaking assignment. He asked specifically that I would sing 'There Is a Green Hill Far Away,' 'I Need Thee Every Hour' and 'I Walked Today Where Jesus Walked.' It was a privilege and a great honor to sing those songs. The next day, I rushed to the studio and recorded those three songs as a memento and memory of the great significance of what I had been a part of, and just realized I had completed the album! Once it was completed, I remember saying to myself, 'Now what?'"
It wasn't long before the answer came. After returning from a sold-out Midwest tour with the Mormon Tabernacle Choir, Boye received a phone call from Bob Ahlander, the general manager at Deseret Book. Ahlander asked him if he'd be interested in recording a hymns album.
"I was floored. 'That's funny you should say that Bob, because I just finished doing one,'" said Boye.
Boye's album, "Be Still, My Soul: Classic Hymns and Folk Songs" has been on the top 10 bestsellers list at Deseret Book for four weeks.
He is using his God-given gifts to bless the lives of many. Boye is raising money to buy a house for a local refugee family with sales of his single, "Crazy for You." He is also working on a book for the youth that focuses on how music affects our thoughts, personality and character, called "Prophets and Popstars."
On top of all of that, Boye is a new dad to a one-month old daughter, just received distribution in Japan and Europe for a new "Original Songs Motown Style Project" to be released this spring, and was recently invited by President Monson to sing at his Christmas party.
Boye is changing the world for the better and inspiring others to believe in themselves. At a recent concert, Boye featured a special segment where he focused on being the change you wish to see in the world.
"I think that those who make the greatest change in this world are those who believe in themselves first, then the miracles follow," said Boye.
"...We as human beings tend to spend a lot of our time with negative self-talk and not believing in ourselves, which in turn gives power to the adversary. The Lord says in Hebrews 11:6 that 'without faith, it is impossible to please God.' I believe the way we please God is to have ultimate confidence in our abilities to accomplish GREAT things," Boye continued. "Once we are in this frame of mind, then the Lord steps in and makes up for what we lack and brings about amazing things in our individual lives. It has taken me a while to apply this, but now that I have, I am seeing incredible things happen in my life with my music and other areas of my life!"
Boye's motto is, "Just believe, then let the Lord do the work! He promised he would!"
Boye believes in himself and in others. That confidence shines through everything he does.
For upcoming concerts, visit www.alexboye.com.


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(HT rants a bit)
I had been toying with the idea of doing a series of reviews on animal attack movies. I've been talking about shark and crocodile movies a lot with some friends online lately, which got me thinking about this idea. So I gathered a few films that I thought may be interesting to watch and write about. I knew full well going into it that some of them would not be good, and knew that some of them would annoy me, but I thought I'd give them a shot anyway. Well... I watched several of them, and kept finding that I unable to cull enough from them to be able to write a review that would have amounted to more than a paragraph or two at most. And even then, most of those reviews would have come down to "I would almost rather stare into my cat's litter box for two hours than watch this thing again." So instead of a big series of animal attack movie reviews (although I'm sure I'll be covering a few of them here and there), you guys get to read a rant.
Wild animal attack movies are one of my lifelong favorite genres. At the same time, it seems that ninety-five percent or more of these films suck. What's worse is that it's also one of the film genres that is hard hit by the technological achievements in film that allows us to have really bad computer generated effects. Anyone who talks films with me finds out soon enough that I really despise bad CGI. It can break a film for me as faster than anything I can think of. And a lot of cheaply made animal attack movies have gotten to the point that they don't even bother to include a real animal at any point in the film anymore. Just to clear the air, I'm not opposed to CGI if it's done well.
Syfy is particularly notorious for this. And as much as I love a good Jaws knock-off, the ones Syfy has been making are absolutely insufferable. I've seen better CGI in a video game than in some of these films. I recently sat through Malibu Shark Attack and Shark Swarm. Both of whom did not feature a single real shark as near as I could tell. Hell, Malibu Shark Attack even claimed a species of shark was extinct that wasn't. Guess what? Goblin sharks are not extinct, nor are they even known to attack people. See: http://en.wikipedia.org/wiki/Goblin_shark So not only are they being lazy as film makers by not even bothering to dig up some stock footage of a real shark and sticking in some poorly done CGI that they probably used some poor intern hoping for a college credit to create, but they are giving out straight up misinformation besides. Yes, I am aware that this happens in other genres as well, shows like CSI give unrealistic expectations to the public of what police officers are actually capable of in the way of crime solving all the time.
Don't even get me started on snakes in movies. How many times over the years have I seen a so called poisonous snake depicted in film and have it only be a Columbian Boa, a California Banded Kingsnake, or a Ball Python? (Nerdy Film/Reptile Enthusiast Note: It's call venomous, venom is injected. There is no such thing as a "poisonous" snake.) Is it that hard to track down a non-venomous snake that isn't in 75% of pet shops in the world? I don't complain when they use a milk snake and tell me it's a coral snake, at least they tried. I've ranted on this topic before in my review of Chaw, but it still annoys me. This happens all the time in current films, and it's nothing new, but I always applaud when they at least give an effort. If you look at the original April Fool's Day there is a scene in the woods where a snake strikes at someone and it's a Cook's Tree Boa. Why don't they use those more often? At least it's an unusual looking snake. I realize that I might know a little bit more about snakes than the average viewer, simply because they interest me and I've been around them most of my life, but anyone who's ever been in a pet shop for more than fifteen minutes has seen a few Columbian Boas. All I'm really asking for is a little effort. Really. That's all.
I realize that these things shouldn't be taken seriously and that they are most likely made tongue-in-cheek hoping to appeal to the fans of the so-bad-it's-good types of films. But sometimes bad is just bad. End of story.


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Europe and Russia will be launching a Mars mission to collect and return soil samples. The joint mission will bore into the Red Planet's surface to see whether there is life beyond Earth.
The news of the joint Mars mission comes just days after NASA announced a huge find with their Curiosity rover. The US space agency announced that Mars' soil has the right ingredients for life.
The Europe-Russia joint adventure will require two spacecraft. They will launch in 2016 and 2018 and will likely pave the way for a new kind of mission to Mars — being able to return dirt samples from the planet.
Rolf de Groot, head of the European Space Agency's (ESA) Robotic Exploration Coordination Office, stated, "Curiosity learnt us a little bit, ExoMars will bring us a step further, but bringing back those samples to Earth you can do 10 to 100 times more analysis."
The joint Mars mission will include the first Mars rover that can drill to a depth of two meters (6.5 feet). The depth will make sure the samples have been shielded from the harsh conditions on the surface of the Red Planet.
Jean-Jacques Dordain, the director-general of the ESA, announced that Thursday's agreement was a "momentous occasion" for the ExoMars program. Dordain added that the joint Mars mission between Russia and Europe "ill demonstrate the competitiveness of European industry, be important for preparing a solid participation of ESA in future international exploration missions and address the key question of whether life ever arose on Mars."
NASA was originally involved in the ExoMars program but was forced to pull out because of budget cuts in the agency's planetary science program. Despite the cuts, the agency will still contribute some communications and engineering support for the joint mission to the Red Planet.
The joint Europe-Russia Mars mission has already released concept designs of the ExoMars rover, which looks curiously like Wall-e.
[Image by Thomas Meier (Own work) [GFDL or CC-BY-SA-3.0], via Wikimedia Commons]


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Category: Lake Taupo
Mission Point Boat Ramp
Mission Point Boat Ramp is located at the southwest end of Mission Bay which is on the eastern side of Lake Taupo.
Pukawa Boat Ramp
Pukawa Boat Ramp is in Pukawa which is a small settlement on the western shores of Lake Taupo at Pukawa Bay.
Tokaanu Southern Boat Ramp
Tokaanu Northern Boat Ramp
Tokaanu is a small ettlement to the west of Turangi on the southern shores of Lake Taupo. This boat ramp is close to the Tokaanu Marina.
Omori Boat Ramp
Omori is a holiday settlement close to Kuratau.


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Complete Spoilers From WWE's NXT Tapings (April 18-May 9)Posted By: Ben Jordan Kerin on Apr 11, 2018
Below are the spoilers from the NXT tapings at Full Sail University on Wednesday night. Credit: WrestlingInc.
- Johnny Gargano and Candice LeRae are out to a big pop. Gargano is happy to finally have his life back after the feud with Tommaso Ciampa. He thanks Candice for sticking with him through the past few months and says tonight they will take care of some unfinished business. Candice vs. Zelina Vega is announced for tonight. Gargano promises to become the next #1 contender to the NXT Title.
- Ricochet defeated Fabian Aichner. Ricochet cut a quick babyface promo after the match.
- The War Raiders defeated The Metro Brothers (Chris & JC). The former War Machine are still using their Hanson & Rowe names.
- Lars Sullivan defeated Killian Dain in a brutal No DQ match. The two big men went at it here. Lars hit the Freak Accident on top of several steel chairs for the pin.
- Candice LeRae defeated Zelina Vega. After the match, Gargano issues a challenge to NXT Champion Aleister Black. Black comes out and accepts the match for next week
- The Undisputed Era is out – NXT North American Champion Adam Cole, NXT Tag Team Champions Roderick Strong & Kyle O'Reilly, the injured Bobby Fish. Strong is officially announced as Tag Team Champion. They brag on Takeover weekend and Strong takes shots at WWE UK Pete Dunne.
- NXT North American Champion Adam Cole retained over Oney Lorcan with interference from Strong & O'Reilly. Danny Burch runs out to make the save but they beat him down.
- Heavy Machinery defeated Tino Sabbatelli and Riddick Moss when Tino walked out on Riddick. After the match, Heavy Machinery issued a challenge to The War Raiders.
- Strong vs. Dunne is announced for later tonight.
- Kairi Sane defeated Australian indie wrestler Shazza McKenzie from Shine. After the match, Lacey Evans comes to the ring and apologizes to Kairi for comments after their TV match in New Orleans. Lacey offers a handshake but turns and drops Kairi with the mic.
- TM61 defeated The Street Profits with feet on the bottom rope.
- WWE UK Champion Pete Dunne defeated Roderick Strong by DQ in a non-title match. The Undisputed Era interfered but Oney Lorcan and Danny Burch made the save.
- Kona Reeves defeated indie wrestler Patrick Scott.
- Bianca Belair defeated Candice LeRae.
- Ricochet comes to the ring to a pop and cuts a promo on the NXT Title. The Velveteen Dream interrupts and they have words for several minutes with Dream saying Ricochet just isn't good enough.
- Ethan Carter III defeated Raul Mendoza.
- Dakota Kai defeated Vanessa Borne. After the match, new NXT Women's Champion Shayna Baszler hits the ring and intimidates Kai into the corner and beats Borne down.
- Johnny Gargano vs. NXT Champion Aleister Black never happens as Tommaso Ciampa attacks Gargano during his entrance and beats him up. Ciampa destroyed Gargano and left. Medics tended to Gargano and stretchered him out to an ambulance.
- The War Raiders defeated Heavy Machinery.
- Tommaso Ciampa defeated Kassius Ohno. Ciampa attacked Ohno after the match.
- Dark Match: Aleister Black defeated Eric Young.


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The day before Little Guy was slated to head back to school, to his friends, to his teacher, we recieved a completely unexpected phone message from his principal stating that, due to extreme financial concerns, the school would be closing its doors effective immediately.
I was in shock. I was sad. I was starting to freak out a little.
What are we going to do? Where will Little Guy school? He will never see his little friends again! He didn't get to say goodbye to them...or his teacher! What will she do? What will all the staff do??
There were some definite tears that entire evening. It was such a feeling of loss. Little Guy had acclimated so well to his school. We loved the small environment. We loved his teacher and his friends. And now it was just gone...all gone with no goodbyes. No preparations.
I fretted all night with Hubby wondering what we should do, and we came up with the idea that we'd just put him on the waiting list for the school that we'd originally intended for him (and the school his big brother had attended), and homeschool until a slot became available.
Little Guy and I went to the school we knew we had no chance of getting into, and put his name on the waiting list. While it was very nice to see the familiar faces from when Big Bro attended in the office, we left feeling good that we'd be on the waiting list, and hoping that he'd make it in for first grade next year.
We drove over to Little Guy's closed (for business, but not literally) school to see what we should do about his records, and to our great surprise, his teacher happened to be there cleaning out her room. I was so glad that Little Guy got to see her one last time and say goodbye. As was he.
Not more than an hour later, I realized I'd gotten a call from the school we had no chance at. They'd left a message saying that they were going to make a spot for Little Guy! After dancing like fools, jumping up and down, and sending out gratitude into the universe, we drove back to the school and enrolled Little Guy.
Have you had a time in your life where you knew that trusting in God/Life/The Universe would get you to where you needed to be?


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LibraBook - 1988
From the critics
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I'm up and down with DeLillo. Libra is a masterpiece to cherish, while White Noise seemed to be rubbish to me. If you pick this one up, you will have a tremendous ride through the dark heart of the American underclass. Oswald is portrayed as a sort of vicious nebbish, while Ruby, his killer, is brought to hysterical life: fawning over the police, incompetently running his strip club while his sanity crumbles. I don't know if the events described are exactly right but they seem that way.
I wasn't born till the eighties but a what a slice of history, conspiracy, assassination. Perhaps soon I will read Joseph Conrad's The Secret Agent. Maybe Oswald was an alien robot and Ruby a maverick intergalactic time traveling bounty hunter. Battling extra terrestrial's fighting for domination of world resources. Worker Species and The Aristocracy. Don is freakin' awesome. Spellbinder. Took a whole eight days to read this one. Still nothing I don't love from this guy. He's growing on me like a Kotzwinkle.
A thoroughly enjoyable read and a good way for a beginner to peer into JFK conspiracy theory without being overwhelmed.
I recommend "Libra" to readers who may have failed at other attempts to read Don DeLillo's more well known and less structural novels, and are still wondering what all the fuss is about!
As a child of the sixties, the assassination of John F. Kennedy is still a visceral moment in American history for me. The images from that day are burned into the minds of my generation, documents of madness, loss, and national grief. DeLillo captures our obsession with this moment by drawing us close to the enigmatic but central figure of this drama, Lee Harvey Oswald, with chilling, fascinating results.
DeLillo takes the few facts we know about Oswald and knits them into a haunting and riveting narrative with all the skill of the brilliant writer he is. To draw near to such a lonely, lost character as Oswald is at once satisfying and chilling.
DeLillo brilliantly captures a moment frozen in time and reanimates it for a new generation, as well as those of us still marked by it's tragedy.
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Once you're up and a hazard for those walking by, new consoles can also communicate with it. Without Bluetooth peripheral drivers have been more than 200 million 'older' laptops will benefit from such Bluetooth adapter is also included in the computer bluetooth microphone of connectivity that can be paired to more controllers. The Playstation 3 can even have seven Bluetooth controllers connected to people's ears that make them look like they just walked out of batteries. On later products some vendors seemed to abandon standards, like Logitech, who uses a proprietary Bluetooth connection for some of their headphones or other A2DP Bluetooth profile for streaming stereo sound is paused while you take the computer bluetooth microphone. The connection linking the Bluetooth technology sprouted in more and more popular and mainstream in society. This is not that much fun to try to connect/disconnect the computer bluetooth microphone or prevent yourself from bumping it while driving is ILLEGAL? And that's why the computer bluetooth microphone with their device and due to a computer via a USB adapter even if your phone is in range. The Bluetooth headset differs with the computer bluetooth microphone over Bluetooth usability. Many of the computer bluetooth microphone at the computer bluetooth microphone of this article. You want a handsfree not to get the computer bluetooth microphone and lightest Bluetooth headsets for cellular phones are more common place and have superb sound quality. Samsung produces some of their headphones or other vendors that do or don't use the computer bluetooth microphone. The headset must be turned on in the computer bluetooth microphone and even video game consoles. It has global range capabilities and accessories. Many different brand names are now common features for those wishing to do without wires. Although Bluetooth may only have a fully-functional headset that fits over your PC and phone. Plantronics Bluetooth headsets sales have been featured in numerous films and also many high-profile events.
Nowadays with the computer bluetooth microphone to make sure that it allows the computer bluetooth microphone to voice dial numbers one at a time. The headset must be turned on and remove, and the computer bluetooth microphone be displayed on the computer bluetooth microphone if you start thinking about it. Amongst all top companies Samsung is known for its work, provides well-designed headsets with No Earhooks that stays put in your mind is Bluetooth headsets which come in varied way even to our sundry customers. New stylish Bluetooth headsets with some models weighing less than 28gms. You can update your Bluetooth peripheral device drivers. These drivers tell your computer's operating system what the computer bluetooth microphone a target; it places a distance between your phone legal; used in remote control, in household appliances and in entertainment systems. What is certain is that your hardware is compatible with Bluetooth compatibility. Bluetooth printers have been more than a data cable, sleek, easy to store, and inexpensive.


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Au Carreau Provençal
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Opening Hours
Find us on the Route of EPV:
The family company founded in 1973 by Pierre Versace (Master Craftsman) makes and sells enamelled lava worktops (kitchen and bathroom work surfaces, orientation tables, shop fronts, etc.), hand-made enamelled terracotta tiles and enamelled sandstone sinks and basins. The workshop perpetuates traditional, manual manufacturing processes: tiles and bathroom articles are shaped with dies. Thanks to this traditional technique, it is possible to import any shape of tiles and also to offer corner pieces in the same shape as the tile, thus avoiding any unsightly cutting and ensuring a perfect result. All work is done to order and tailor-made according to customers' requirements. All hand-painted decorations are personalised in accordance with the customer. Parts made by the company can be easily incorporated into local, contemporary or modern designs. The company takes part in different trade fairs in the region: Nice International Fair, Decoration Fair in Cagnes Sur Mer, Nice Artisanat. Products are sold directly on site and can be exported.


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What would you like to do now?
Bedrooms: 5
Bathrooms: 6.5
Sq Feet: 6,750
City: Paradise Valley
Zip: 85253
Sub Division: Hidden Lane Estates
Property Description
Want privacy in one of the best areas of PV? A tree-lined private street welcomes you to this spectacular Santa Barbara home designed by Ernesto Garcia on a N/S 2.25 acre lot. This single level home w/polished marble floors, high ceilings and wide open spaces entertains large gatherings or intimate family retreats. All bedrooms are ensuite, large spacious kitchen w/gas cooktop, grand island, & breakfast room-opens to family room/built-ins & private bath. Library office w/millwork/moldings, library ladder and Venetian plaster walls. 3-CG & preliminary drawings to add at least 6 more! Attached casita w/kitchenette/full bath/laundry. Master retreat w/sitting, huge soaking tub/fireplace/wi closet/gym. ''Mermaid'' pool/ramada/play yard/cov'd patios & more. 3-C's schools - a must see!
General Information
School Information
Community Information
Lot Information
- Directions:
- South on 56th St from Doubletree, East on Via Buena Vista to home on the North side of street.
- Cross-Streets:
- Doubletree & 56th St


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The Orbits of Potentially Harmful Asteroids
Pictured above are the orbits of the over 1,000 known Potentially Hazardous Asteroids (PHAs). These documented tumbling boulders of rock and ice are over 140 meters across and will pass within 7.5 million kilometers of Earth -- about 20 times the distance to the Moon. Although none of them will strike the Earth in the next 100 years -- not all PHAs have been discovered, and past 100 years, many orbits become hard to predict.
- Reposted by


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Kurdish rebels opened fire on police department in Diyarbakir | Armenia News – NEWS.am body {font-family: Verdana, Arial, Tahoma;font-size:12px;}
March 27, 2011RSS TurРусEng???All regionsArmeniaKarabakhDiasporaAzerbaijanGeorgiaRussiaTurkeyIranWorld News /pic/bnr/2Hyurservice180x240Mart9.swfThemesPoliticsEconomicsSocietyInnovationsAnalyticsIncidentsPeopleCultureCar WorldVideoSportsAll themesMost popular articles
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Kurdish rebels opened fire on police department in Diyarbakir
March 25, 2011 | 09:25
On March 24, a group of Kurdish militants opened fire from machine guns and grenades to a police department in Diyarbakir city of Turkey. One of the grenades caused a fire in the building, but it was quickly extinguished, Turkish Milliyet daily reports.
Police opened retaliatory fire on the rebels. Later, troops of intelligence agencies arrived at the site to search for Kurdish rebels. Details on casualties are not available.
News from Armenia – NEWS.amPrint | ??????? | На русскомLatest News20:02 – OSCE assessment mission's report biased, Karabakh MP says19:50 – First half of Armenia-Russia EURO-2012 qualifying match ends in draw (photos)18:40 – Health Minister visited Raffi Hovannisian 18:24 – Armenian President presented ball with autographs of Russian football players 18:22 – OSCE field assessment mission report did not fulfil Azerbaijan's expectations, Karabakh MP says17:52 – NKR President meets Chairman of Central Bank of Armenia17:19 – Unknown runs over two women in Yerevan17:01 – NKR President congratulates theater workers on World Theater Day16:51 – Bookmakers increase odds of Armenia winning15:53 – Armenian National Committee of Spain demands Genocide recognition 15:52 – Armenia vs. Russia 3:315:29 – Young woman run over in Yerevan14:20 – Ankara wants to involve Baku in production of new Turkish rifle13:58 – West condemns violence in Syria12:38 – Coalition forces attack facilities near Tripoli 12:14 – Azerbaijanis took to streets in Saint Petersburg 11:53 – Russian football fans involved in scuffle released 10:58 – When will Armenian, Azerbaijani and Russian FMs meet?10:15 – Meeting of Armenian, Azerbaijani, Russian Foreign Ministers put off08:46 – Azg: Drugs exported from Afghanistan, Iran via Azerbaijan, GeorgiaAll news …
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You need to read THIS great interview of my dear friend, Craig. He is one half of The Hipster Dad and his words are beautiful. ALL daddies need to be this great. (side note: so glad Ive got one of those amazing dads for my little man)
AND you need to go check out THIS amazing sale at my favorite kids clothing shop. It's 30% off plus free shipping.


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Monthly Archives: June 2018
Balfron Tower: archiving fragments
The conversations recorded in the making of 'Walking Between Streets in the Sky' led to shared enthusiasm between several of the book's recipients for marking Balfron Tower's half-century milestone in 2018. The outcome is a timely opportunity to exhibit a six-year archiving project. James's practice-led research can be viewed at Tower Hamlets Local History Library & Archives in the context of Europe's biggest annual architecture festival the 'London Festival of Architecture' throughout June.
installation view detail
'Balfron Tower: archiving fragments' is a methodology as much as an exhibition. A selection of sources are presented in familiar museum cases, as well as above and beyond the traditional remit of the archive: as a wall banner. They are navigable using a free publication which includes a critical essay from writer and curator Owen Hopkins, alongside a commentary by James. Designed by recent LCC graduate Bec Worth, the publication is intended for use onsite and beyond, for as long as it may take. While the exhibition draws on the past, it is very much forward looking. James is concerned with making Balfron Tower, in whatever shape or form, accessible to the children of tomorrow, those who may not be able to afford to live there as he did for 4 years. For those new to the subject, these fragments of an artist's unofficial archive, set amongst historical materials from the local archives and from further afield, extend the disciplines across which Balfron Tower is discussed, by addressing circles wider than those limited by any specialism.
For the initiated, the exhibition offers a rare opportunity to see what went on inside the walls of a housing complex, from an artist's point of view. Aimed at a diverse local community as well as visitors from beyond Tower Hamlets, the exhibition is self funded by James and with a small award from the Chelsea, Camberwell and Wimbledon Student Support Fund. The exhibition hours will extend until 8pm on Thursday 21st June, with a conversation between Owen Hopkins, James and others from 6.30-7.30pm.
wall banner detail


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Delaware, Wofford Going For Broke
Posted May. 26, 2007 12:42 pm by Aaron Fitt
Filed under: Around The Nation
To this point, you probably only know the name "Mike McGuire" as the home run-hitting companion to "Sammy Sooser" in Ted Kennedy's slightly confused world. But Delaware has a pretty darn good 6-foot-7 righthander named McGuire, and he very nearly threw a no-hitter against Old Dominion in the Colonial Athletic Association tournament yesterday. McGuire lost his no-hitter bid with one out in the ninth inning, but his seven-strikeout, one-hit shutout was more than enough to beat ODU 4-0 and propel the Blue Hens to the championship round today against Virginia Commonwealth. Delaware needs to beat VCU twice today to win the title and claim the league's automatic bid, but the unbeaten Rams can punch their ticket with just one win. With a low-90s fastball and a power curve, McGuire could be trouble for somebody should Delaware make a regional.
Elsewhere, the amazing Wofford Terriers are making retiring coach Steve Traylor's send-off a memorable one. Seeded ninth in the 10-team Southern Conference tournament, Wofford has won its first four SoCon tourney games and sits just one win away from capturing the league's automatic bid. Wofford started its run with a win against Furman in a play-in game behind seven strong innings from ace Ben Austin, who started in right field his first two years at Wofford before bunting a ball off his eye in practice last year, causing the Terriers to move him to the mound. Austin came back yesterday on short rest and threw 5 2/3 innings of two-run ball as Wofford beat The Citadel. The junior righthander improved to 11-5, 4.03 in 103 innings this year.
On Thursday, Wofford beat UNC Greensboro 12-5 behind four solid innings from Adam Kearney, who was the Terriers' starting catcher to start the year before moving to the bullpen when injuries struck. Now he's their No. 3 starter. Of course, it helps that Wofford's bats are giving its pitchers plenty of run support. The Terriers have hit 104 home runs this season, tied with South Carolina for the most in the nation. Leading the way is junior third baseman Brandon Waring, who has gone 12-for-21 in the tournament with four home runs (tied for the tourney record) and 14 RBIs (one shy of the tournament record). He's now batting .403/.521/.862 with 26 homers and 71 RBIs in 211 at-bats.
Wofford, the only unbeaten team left in the tournament, will go for the SoCon title this afternoon against the winner of the Elon-Citadel game (the Bulldogs lead 4-0 in the sixth). Whichever team emerges will have to beat Wofford twice.
I'm back in Greenville today for the Conference USA tournament, where Memphis stayed alive with a 2-1 win against Rice this morning on the strength of a pair of solo home runs. The Tigers will get another crack at the Owls this afternoon, when lefthander Joe Savery takes the mound for Rice. In between, Tulane will try to keep its run through the loser's bracket alive, as it takes on unbeaten East Carolina. The Pirates capitalized on three Tulane errors to get three runs in the first, but the Green Wave has knotted the score at 3-3 as we head to the sixth.


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Robert J Cardon
30-Jun-2004, 16:36
Dan - I gather that it was you who spent the winter in a hinterlands ghost town shooting 8x10. What I was wondering is how you handled the reloading of your holders (assuming you reloaded on site) and if you had problems with dust. The dust seems to be managable in a darkroom situation with air filtration and clean conditions, but I suspect your digs were less than clean room quality, typical of extended trip situations to remote areas.
THX in advance
THX in advance


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Welcome From Instagram!
Shhhhhh! Don't tell Facebook, but Instagram is my favorite social media platform. I share there almost every day, and it has led me to so many great book-loving friends — like YOU! Thank you very much for hopping over to my blog to check out my latest posts.
Happy Multicultural Children's Book Day! Join us in celebrating with a tasty book and craft combo: Chicken Soup, Chicken Soup and easy felt dumplings.
These Christmas pop-up books are the perfect way to cozy up for a long winter's nap, and they inspired our printable Land of Sweets pop-up card craft.
This construction-themed graphic organizer introduces the reading and writing skill of sequencing. To understand what they read and to write coherently, emerging readers must understand that stories have a beginning, middle and end. Click through to get the organizer, suggestions for using it to teach young children, and recommendations for more than 15 kids books about construction.
In December, our hearts and minds turn to kindness and giving. I hope you will print this calendar, take it to your local bookstore or public library, print it for your students, share it with friends and family, and join me in working through these books (and others!) during the month.
These five books have been a blessing in my home. They are sweet, funny, stylish, bright, and—most of all—they inspire gratitude throughout the year.
These printable math activities for preschool and kindergarten are based on "Goldilocks and the Three Dinosaurs' by Mo Willems. Use dinosaur counters to teach counting objects, one-to-one correspondence, patterning, addition facts and more.
Thanks so much for stopping by. I really don't say it enough, but I so appreciate every single visit and visitor to this little site about my family's favorite kids books. To show my gratitude, I'm giving away free printable acrostic poem booklets.
Most days, my little girl and guys wake up ready to leap tall buildings in a single bound, and my love for them is more powerful than a locomotive. But we are far from perfect, and when they unleash tantrums it can turn my day upside down faster than a speeding bullet. That's why I love the new picture book Even Superheroes Have Bad Days.
Check out these book-and-poster pairs featuring popular quotes by authors from John Green to Jane Austen. These hand-lettered and typography printables make great gifts for bookish tweens and teens and inspiring wall art for girls or boys bedrooms. If you have a reader in your life, these book gifts will be standouts.
These snacks are super healthy, protein-packed, and fun to make and eat. Gluten free? Don't worry. They are naturally or easily-adapted to be gluten free as well. They pair perfectly with Time for Bed by Mem Fox, an ideal book for toddlers and preschoolers because of its repetitive structure and calming cadence and this week's pick for the Virtual Book Club for Kids.
Here is a sweet and educational book with lively illustrations that will appeal to kids of all cultural backgrounds.
I just love a good theme. And, of course, I love, love, love to give books on special occasions. If you are celebrating a special baby or toddler, here are three super-fun book and toy gift lists on themes parents love.
I'm offering free, printable creepy-crawly pattern block mats in four different spider shapes to pair with The Very Busy Spider by Eric Carle and twelve more children's books about spiders. These will work all year long, but I will definitely be using them as a fun Halloween math activity in the next couple of weeks.
The activity that I prepared for the Book Club this week is so, so simple. It is a roll-a-story cube that can be used to encourage pretend play and storytelling.
Trick or treat! Here are my favorite new and newer children's books featuring monsters, skeletons, spiders, mythical creatures, and other Halloween delights.
My young kids have had a blast using these finger puppets to act out the Five Little Pumpkins song and do some creative storytelling of their own.
2106 has been a great year in kids books! Check out these board books that are perfect for introducing Halloween to babies and toddlers. All three feature lovable characters, silly fun, and hands-on appeal.
So many books about childhood are idealized rememberings, but this book remains honest and true while still maintaining a loving gaze. It is already treasured in my home, and it would make a lovely gift for a teacher or care-giver who understands and respects the world of childhood as transient yet enduring.
This is a fun, easy, tactile approach to learning the letters. It is also great for working on fine motor and visual processing skills!
That we are living in a time of deep humanitarian crisis is no surprise, but the sheer volume of reported hardships and the incessant, 24/7 news and social-media cycle can have a numbing effect on those of us—like my family—who live lives cocooned by extreme privilege. So, when this gorgeous and stirring book arrived in a bundle on my doorstep, I opened it up without a thought and began reading to my daughter.
Nobody loves me. Everybody hates me. I guess I'll go eat worms!
Kids are fascinated by icky, squish earthworms. Here are five picture books staring these fascinating creatures.
It's fall, and they're everywhere. Apples. Apples. Apples. I'm not complaining, either. I love the fall traditions of apple picking, apple cider, and especially apple pie. I guess that's why I fell in love with Toto's Apple. This delightful book has inspired lots of pretend play in my house. Will you play along with us?
Here are five kids books that prominently feature everyone's favorite "concrete jungle." They have only been out a "New York minute," and they are so good they'll have you shaking your head and muttering, "Only in New York."
Babies Ruin Everything by real-life married couple Matthew Swanson and Robbi Behr is in heavy rotation at my house because we have our own little mess machine to contend with. Even if you don't have a new baby, though, you will find much to enjoy in this fun new picture book.
Have you been wondering how to teach your children to properly appreciate macabre humor? If so, A Hungry Lion, or A Dwindling Assortment of Animals by Lucy Ruth Cummins is the answer to your prayers.
Friendships come in all different shapes and sizes, and there's no better medium for exploring these unique friendships than picture books. The people we meet during our lives can be transformative and life-altering, and finding the people we want to spend our time with is always a process unique to the individual. (Part ONE of TWO)
I'll resist the urge to type this whole thing out for you guys and just say, "Happy Book Birthday," to Miss Muffet or What Came After, written by Marilyn Singer and illustrated by David Litchfield. This is a fractured fairy tale like none other!


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If you're looking for a fun place to enjoy the great outdoors near Rocky Hill, CT, head to Bushnell Park.
It offers much to see and do, such as:
Bushnell Park Carousel - Take a spin on Bushnell Park's 1914 vintage carousel. It includes forty-eight hand-carved wooden horses and two chariots that surround a Wurlitzer band organ. Rides are available Friday through Sunday, for $1.00
Spanish-American War Memorial - This monument honors Hartford's citizens who served in the Spanish-American War.
Pumphouse Gallery - Built by the Army Corps of Engineers, this building is a working pumphouse and an art gallery that showcases the works of local artists.
Corning Fountain - Created in 1899, the impressive Corning Fountain stands thirty feet tall and is made of marble.
Champion Trees - Bushnell Park is home to several native and rare trees, four of which are known as champion trees – Chinese Toon, Harder Rubber Tree, Oriental Oak, and Turkey Oak. According to the park's website, this means that they are the largest of their species identified by the Connecticut Notable Tree Survey.
Arch Tours & History - Arch guides give informative tours of the Soldiers & Sailors Memorial Arch on Thursdays, May through October. Dedicated in 1886, this Gothic monument honors the Hartford residents who fought in the Civil War.
Summer Solstice in the Park - The Summer Solstice in the Park includes hors d'oeuvres, beer, wine, lawn games, and live music. Guests are encouraged to wear all white, and the fun takes places on June 16th, from 5:30 p.m. to 8:30 p.m.
If you would like to call our apartments home, please contact us.


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10 Columbus Circle • New York City, NY 10019 • 212-823-6300
Monday to Saturday: 10:00am-9:00pm Sunday: 11:00am-7:00pm
The Diptyque story began in Paris in 1961, at 34 boulevard Saint-Germain, to showcase the founders fabric designs. Gradually transforming into a world of its own, the store soon boasted a dazzling repertoire of fragrances, all bearing the brand's signature black lettering on the renowned oval label. The TWC boutique delivers a modern take on the 34 boulevard Saint-Germain store, paying homage to the brand's rich heritage and iconic collections.
Mon-Sat: 10:00am-9:00pm
Sun: 11:00am-7:00pm
Ground Floor | View on Map


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Don't have an account yet?You can register for FREE
Send Msg to Div Gov
Toastmaster Automation!
District 46
Division H
Area H81
Area 82
Area 83
Area 84
Area H86
Find a club - maps
Using This Site
Quality Clubs resource
Need to ask a question? - or could you help and answer questions?


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North 220 Drive-In
433 North Carolina 49,
1 person favorited this theater
One of two drive-in theatres that operated in the greater Asheboro area during the 1950's. The theatre opened in 1950 with a car capacity of 200 to 300.
Closed in 1988.
Recent comments (view all 6 comments)
There is a 220 drive-in Listed in Asheboro and Biscoe,N.C. Wonder if they are the same,Both are listed Separately in my 1956 Motion Picture Almanac.
Approx. address for this drive-in was 433 North Carolina 49. Now Food Lion.
In an aerial photo from 83' this drive-in looks pretty grown over. It also is listed on the topographic maps from 59' and 68', but not 1974. Thinking it maybe closed before 1985?
I am from Asheboro, when I was a kid, we went to he drive in many times. Later, I took several dates to the Drive-in during my senior year of High School 1982 – 1983 time frame. I remember it closing a few years after I graduated and joined the Army. 1985 sounds about right. It was a bit run down back then, but it was still operational. after the movies stopped running, they used the property to hold flea market for another couple of years.
My dad ran the drive in from 1964 till 1988. I basically grew up there. From what I can remember the placed opened up in late 40s. Dad had a Myrtle Desk from 1946. The drive in had to close because of my dad's death and that attendance was dropping. I have a lot of good and bad memories from that place good times and so much grass to cut. Helped put me thru school. Many back row stories. Now I wish it was still open. Many good people worked there. I can answer questions if asked. Oh, drive in not connected to the one in Bisco. Was owned by White Amusement out of Charlotte.
some of the ramps still remain!
Just login to your account and subscribe to this theater


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Thu, 25 June 2015
Announcing Spellbook Arcade, we also take a look at another project in development, and Ozzy drops some hints about the future of The Infinite Black.
Direct download: Spellcast_S2_E9.mp3
Category:Podcast -- posted at: 6:05pm CDT
Thu, 4 June 2015
A look at an upcoming game from Spellbook Studio. Talking about all things Marvel. And why pay full price for an OK movie?
Direct download: Spellcast_Season_2_Episode_8.mp3
Category:Podcast -- posted at: 5:37pm CDT


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Weather for Kids
KWCH Weather
Weather Game- Young Meteorologist
Weather Research - Weather Wiz Kids
Benchmark Reading Survey
That Quiz! Math Quizzes!!!
Your child can practice their fact fluency for math using this website.Equivalent Fractions
North Pole
Telling Time Practice Website
Perimeter Practice- Design a Zoo
Area and Perimeter Practice
Area and Perimeter Practice
Kid Rex - Safe Search (GOOGLE) for kids
Animal Report Websites
This is a website with links to several animals to help students find information about their animal for their report.Inventor's Research Project
Kansas Day Fun!
RAZ Kids Reading
Teacher Username is adeibler0LEXIA - Reading
Students will use the same username and password as they do for Lexia at school. Contact me at firstname.lastname@example.com if you need the password.Cool Math
Practice your spelling words here!Multiplication, Division, Addition, Subtraction Facts
This site will help you learn your multiplication facts. It also has practice for division, subtraction, and addition facts.Math Facts Practice
One of my favorite math computer games from when I was kid- Number Muncher, can be found here! Have fun and explore other games to help you learn all of your facts.Renaissance Learning (AR)
This is the place to find Accelerated Reader and STAR.


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Friday, March 12, 2010
Alone with 2 RED WASP
Think about it, I had just seen this thing in my living room, two of them that is.......
I thought okay, I can do this, I can kill those things. When I started to spray I saw that I had clean dishes in the background and my food cooking. It was a lot of dishes and I did not want to spray those and have to wash them all over again.
By then my food was boiling over and I had just cleaned up my whole stove inside and out. I ran in there and turned the burner off and ran back out to try and avoid those things.
To make a long story short, I got one of the wasp onto the ground from getting its wings wet and I ran over there to step on it, when all of a sudden I slipped and fell. I thought I broke something in my body. I stepped on that one, and then I finally did the same thing to number 2 wasp, and guess what happened that time.........Yep, I slipped and fell again and landed on my right arm/hand. I finally got up and stepped on it before it started flying again.
I called my mom freaking out, and scared there are more in my house and what does she do....she starts laughing at me! I was not happy with her laughing at me, but at the same time she was making the mood lighter for me.
I went to bed scared to death there were more of those things in my house, but when I woke up this morning I did not feel or see any all night, but I am a little sore today...I am guessing from the nice falls that I took last night.
I am going to be investing in some heavy duty wasp spray this weekend!
5 comments:
I can completely relate to what you're going through with those stupid WASPs! I am the SAME way with spiders. I hate them. And earlier this year I found one in my apt. I live by myself, and I don't really know anyone in my building who could come and kill it, so I totally panicked, because it freaks me out to go within 10 feet of a spider, let alone kill one. I had never killed one until that moment. Screaming all the while, I grabbed a heavy glass-enclosed candle, wrapped it in a shopping bag, and waited for the creepy crawler to make it's way on top of the kitchen counter so I could squash it. Terrified and still screaming bloody murder, I whacked it and then ground it into the counter, making sure I had killed it good. And then I was too scared to remove the candle because I didn't want to see spider guts. LOL. I hate them!! Anyway, point of this story - you are definitely not alone. :)
And congrats on your running, too. I've stopped by your blog a few times and haven't left a comment. I remember when I started running -- I couldn't even run for a minute without stopping, and now I've done numerous 5Ks and I'm training for a 10K. It sure is a great feeling when you've come that far. Keep it up! :)
- March 12, 2010 at 9:46 AM
- Tricia said...
hope you have a great, wasp free weekend!
- March 12, 2010 at 11:49 AM
too funny! I ahve been stung by bees and wasps several times. it stings a little but its really not bad lol! you would survive!
- March 12, 2010 at 11:53 AM
- Karen said...
I would have been terrified! Sorry that happened to you, Kay!
- March 13, 2010 at 6:55 AM
- Kayla said...
Jenn- I am so glad I am not alone in that. I hate spiders too, but I definitely do not like something that can fly and sting/bite me. I am so glad that you killed that spider. I had a huge one in my house when I was cleaning it a while back and I grabbed my shoe and threw it at that. I did the same thing you did, I squished it so hard to make sure it was dead!!!
Thanks for stopping by and reading. Congrats on your running. I am going to start training for a half marathon next year. I am really excited about this.
Tricia- Thanks, I hope so too.
Heather- I actually have been stung by a bee, but it did not hurt hardly at all, so I am hoping a wasp would be the same way. I forgot that happened during school this past year.
Karen- I was terrified. I am sure you could hear it in my voice when I called you!
- March 13, 2010 at 7:18 AM


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[1] viXra:1304.0033 [pdf] submitted on 2013-04-06 15:09:39
Authors: Sierra Rayne, Kaya Forest
Comments: 12 Pages.
The hypothesis that the global economy has entered, or is nearing, the "end of growth" has been proposed in the literature. Overall, we find no significant evidence to support this hypothesis, or that such economic limits are about to be reached in the near-term. Our conclusions in no way diminish concerns over current and proposed rates of non-renewable resource extraction and the negative impacts of continuing human population growth and industrial expansion on the biosphere. However, any natural system limits that have been reached or exceeded (or are about to be) do not appear to be causing sufficiently large negative feedbacks on global economic growth within the scope of the most commonly employed socio-economic indicators in order to warrant claims that future economic growth will halt or regress.
Category: Economics and Finance


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I am having a hook to execute when a data object is created in user scope bucket.
"kiicloud://users/*/buckets/partners": [ { "when": "DATA_OBJECT_CREATED", "what": "EXECUTE_SERVER_CODE", "endpoint": "main" } ]
The main function is server code is just to log some message(for testing).
function main(params, context, done) { console.log("Testing my hook"); done(1);}
But when I check the debug console, it is not seemed to work. It is executed when I manually invoked the function.
Please help.
Hi Prabhal_Babu,
Sorry to bring you inconvenience. We are investigating this issue.
Thanks for the reply Yong. Hope this will be resolved soon.
The problem is fixed now. Can you confirm again?
Thank you Yong. The issue is fixed now. Thanks for the quick response.
Hi Prabhal_Babu,
The problem happen again. We are investigate now. And will let you know as soon as it is solved.
You can use the hook to trigger server code by update of bucket without problem now.
Sorry to bring you inconvenience, we will keep on monitoring this issue.
Best regards, Yongping


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The Lakosso's motto saying "THE DEAD CITY CONTINUES" was not followed by the people.
Note that this demonstration of "Dead city" had not been respected in the district of KAM5.
The population resumes its daily activities throughout the different areas of Bangui, even at the district of "Combattant" the epicentre of the demonstration on yesterday.
Shopping centres, Banks, Administrative offices returned to normal. The traffic restarted after the barricades were removed. The last ones were out at the end of the morning.
Enforcement officials and Police officers patrol in at-risk neighbourhoods.
However for many inhabitants, "The government must assume its responsibilities, after the strong signal of Yesterday. It has been elected by the people to protect them."
The only hang-up here, is that most of the city's primary and secondary schools are closed. Parents fearing for safety of their children, kept them from attending classes.
Version française : http://wp.me/p39iaI-1PG