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Vitaioli's Cucina Pazzo (WI)
Total Posts: 4737
Joined: 11/5/2004
Location: Stoughton, WI
Vitaioli's Cucina Pazzo (WI)
Sat, 01/3/09 1:52 PM
Vitaioli's Cucina Pazzo is a new restaurant here in Edgerton WI and according to the newspaper article "the menu will be dominated by home-made pizza and pasta; Italian beef, sausage, and meatball sandwiches; Chicago-style hot dogs; and pizza by the slice" (possibly due to the number of Illinois people that visit the area). The owner is the niece of the founder of Mario's Pizza and the family also owned and operated a bar & grill outside of town for a few years, so they have roots in the community. It's only been open for a few days (hours are Tues-Sat, 11a-11p) and I haven't had a chance to get there, but that should change pretty quick.
Michael Hoffman
Total Posts: 17855
Joined: 7/1/2000
Location: Gahanna, OH
Re:Vitaioli's Cucina Pazzo (WI)
Sat, 01/3/09 2:42 PM
I wonder why they named it Crazy Kitchen.
Total Posts: 4737
Joined: 11/5/2004
Location: Stoughton, WI
Re:Vitaioli's Cucina Pazzo (WI)
Sat, 01/3/09 2:54 PM
Because you have to be crazy to open up a restaurant in the current economy?
Michael Hoffman
Total Posts: 17855
Joined: 7/1/2000
Location: Gahanna, OH
Re:Vitaioli's Cucina Pazzo (WI)
Sat, 01/3/09 3:46 PM
Because you have to be crazy to open up a restaurant in the current economy?
Total Posts: 4737
Joined: 11/5/2004
Location: Stoughton, WI
Re:Vitaioli's Cucina Pazzo (WI)
Sun, 01/4/09 11:49 AM
I visited yesterday afternoon about 4:30 and bought a hot dog, an Italian sausage, and an Italian beef. All came with fries and the base price was $13.00.
They use 1 hot dog - a natural casing Vienna beef, and my guess is that it's probably a steamed 8/1. Instead of getting a Chicago dog I ordered a regular hot dog with mustard and extra pickle and since it came on a plain bun the poppyseed bun is apparently reserved for the Chicago. They were generous with the Chipico pickle spears as I was given 4, and the dog was everything I expected it to be. I was wondering if it was going to be the skinless variety so the casing was a pleasant surprise.
I'm not normally a beef eater at places like this but figured I'd give it a try. They make their own with bottom round from Sorg's in Darien, a cradle-to-grave operation with a good reputation that I can personally attest to. I ordered it wet and they didn't skimp on the jus; the roll was pretty much a soggy mess when I was getting to the end and I was even given a small container of extra in case I needed it. Personally I felt it could've used maybe just a touch more salt and seasoning but someone more familiar with beef sandwiches would be able to provide a better opinion.
I'm saving the Italian sausage for last because I liked it best. Some people get them with red sauce and others like them wet, but I like them dressed just like a dog. The sausage was split lengthwise and I suspect it might've been grilled, but as I was eating it in the car I couldn't really tell. Regardless, it was excellent. Nicely spicy without being overpowering and the roll (same as used for the beef) was outstanding. Lightly crusty on the outside and soft on the inside, and I wish I'd thought to ask who the baker is. The sausage comes from a Milwaukee/Chicago purveyor and I think the name might start with "Gr", but I can't remember. CSD, does this sound like any company you know?
No Polish sausage on the menu, though. I asked and was told that it's a "we'll see" thing. They also have pizza but that'll have to wait for another visit.
It took probably 15-20 minutes to fill my order but there were only a couple of people working and the phone rang with pizza orders at a consistent rate, so another set or 2 of hands probably would've speeded things up.
I can see 3 potential customer bases: the 3-season people from Illinois, the high school kids, and the people living nearby. Vitaioli's is located downtown while all other fast food is out on the perimeter (Subway on the north end and McD, Taco John's, and Culver's 2 miles east of town by I-90) so there's a bit of a captive audience here, too, especially since many homes are within easy walking distance. I can't imagine a worse time to go into the restaurant business but the family has experience and the products I had were good, so I think they have a chance and I hope they succeed.
Total Posts: 4469
Joined: 1/17/2006
Location: Pittston, PA
Re:Vitaioli's Cucina Pazzo (WI)
Sun, 01/4/09 12:19 PM
, Nice critique of the Crazy Kitchen. It's good to know that people are still willing to take a chance. That is what will eventually turn things around.(my opinion, of course)
Thanks for taking the time and glad it was worth you time.
Total Posts: 4737
Joined: 11/5/2004
Location: Stoughton, WI
Re:Vitaioli's Cucina Pazzo (WI)
Fri, 04/10/09 11:53 PM
A little over 3 months and the restaurant's still open, so I hope they're doing well. The summer season's almost here...
Total Posts: 1
Joined: 5/21/2009
Location: Indianford, WI
Just recently visited the cucina pazzo for the first and last time
Thu, 05/21/09 12:32 PM
So after noticing that this establishment has managed to stay open in this weak economy I finally decided to venture in and get a taste of what these Edgerton folk call real Italian Dining.
For an appetizer we started with the Fried Raviolis and the Artichoke Spinach dip. The fried Raviolis came 6 to a plate and over fried and had a hint of chicken or something else that may be fried in the fryer at the same time. The Spinach artichoke dip, served with the homemade flat bread was also something to avoid. The flatbread didn't seem to be made in house, and the dip was mediocre at best. Must have come from a can.
For Dinner we decided upon on of their special Deep dish pizzas (which unfortunately require almost an hour of prep and cook time).. . Should have called in a half hour before arriving as this would have shortened our dreaded hour wait in this dull and mostly empty environment.
When the pizza finally arrived we were astounded by the look of the pizza, the presentation looked great, however the pizza was overloaded with sauce and at 1.25 per topping on a 14" pizza they were very lean with the fixins.
Upon waking up at 4 am to go to work this morning my stomach felt like it was unable to hold what I had eaten just 8 hours before and I found myself hugging the toilet for the next 45 minutes puking my guts out and drinking glasses of water to flush that toxic waste that someone calls food out of my system before it has a chance to get any further into my bowels.
I've found that I will probably never visit this establishment ever again and just stick to Marios Pizza, which was cleverly placed in this location right next door, Many, Many years ago.
Total Posts: 2330
Joined: 3/10/2004
Location: the 262
Re:Just recently visited the cucina pazzo for the first and last time
Thu, 05/21/09 7:42 PM
No wonder you threw up! Fried ravioli, spinach artichoke dip & deep dish all on the same night? Seriously? Your gallbladder must be screaming. Not to mention, who eats right before they go to bed? You need a good 3 hours to digest. Unless you're sleeping 5 hours a night?
Why do you say that the bread didn't "seem" to be made in house? What are you basing this opinion off of?
Where can I buy spinach artichoke dip from a can? Can you direct me to a website? It would save a lot of time as my mom loves this stuff.
Chicago style pizza does indeed take an hour to cook. And yes, it comes with the sauce on the top. I honestly don't think it's the pizza's fault you got sick. As to your statement "what these Edgerton folk call real Italian Dining."? The rest of your post contradicts this as you didn't know a Chicago style pizza comes with the sauce on the top.
I'm gonna try it if I get out that way again. But I was serious about the flatbread.
Total Posts: 1
Joined: 10/29/2009
Location: Edgerton, WI
Re:Just recently visited the cucina pazzo for the first and last time
Thu, 10/29/09 11:16 PM
I would venture to guess that this establishment isn't what most "Edgerton folk" consider real Italian dining. There isn't a restaurant in Edgerton that offers real Italian dining.
We've dined once in the restaurant and ordered pizza twice for delivery. The dine-in experience was ok at best, standing at the counter waiting to order/pay before we took a seat at our table was a bit odd - kind of a fast food feel in a sit down restaurant. We ordered a thin crust pizza with about 4 toppings. The sauce was bland and the pizza as a whole was pretty flavorless. The pizza that was delivered was probably the worst pizza that I've had. The first time I figured it was a fluke, and my husband actually likes their food, so we tried it again. The same thing happened the second time, the cheese was nasty, for lack of a better description, and the texture was gross at best. I'm a texture person when it comes to food, so the consistency of the cheese really put me off. Others may not have this issue.
It's not a place that I'd choose to visit again, and definitely won't order anything for delivery / carry-out.
And, in my opinion, Mario's is nothing to write home about either. One person that posted in this forum stated that the owner of Vitaioli's is the niece of the owner of Mario's, that came as no surprise - the pizzas at both establishments are tasteless. Sad to say, but my family prefers Pizza Pit to any pizza place in Edgerton.
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Columbia >Beauty > Image Makers Salon
8810 Farrow Rd Ste D, Columbia, SC | Directions 2920334.105014 -80.953654
Tue - Fri, 9am - 7pm; Sat, 9am - 3pm; Sun, Mon, closed
Neighborhoods: Northeast Arcadia Lakes, Northeast
Becky Harmon is an amazing stylist and a color genius. She's done my hair for nearly 10 years now and I can't imagine going to anyone else. My whole family goes to her and lots of my friends, too – because they love how my hair looks!
These aren't the only reasons I continue going to Becky. It's also for her outstanding customer service. She takes extra time with me to show me how to style my hair (step-by-step) so I can replicate it at home.
I have been seeing Shannon at Image Makers for 8 years and I absolutely love her! She has no problem trying something different on my hair every time, as I like to change it up a lot. They also offer massages and have a nail tech and esthetician who are all wonderful as well! Cathryn does amazing facials and they offer an organic skin care line, Eminence, that has worked wonders on my skin. I recommend this place all the time to my friends and family!
I've been going to Becky for several years now and she does a fantastic job! My friend referred her to me when I decided to go blonde. She gave my the perfect blonde and exactly what I was looking for!
My wife has been seeing Becky (Rebecca) there for years without an issue. The last appointment was the last straw. I showed her a picture of what she wanted the front to look like. She didn't hear a word of it and chopped off half of my wife's length (over 12 inches) in the back without any communication in advance. Of course my wife couldn't see how much she was cutting until it was too late. They are renters of the chairs in this shop so personal accountability doesn't exist there. My wife has been crying for 2 days now. For $35 you would expect a little more. We're going back to Charles Greyson from now on even though it's more than an hour drive.
marys pedicures – LOOKING FOR MARY THAT WORKED AT IMS FOR 8 YEARS? she's at SHANNONS SALON! 144 O'Neil Ct. behind unique lighting!
Terrible cut and color – I went to this salon just before the holidays, and had the worst color and cut of my life. I was lucky enought to find another stylist at another salon who was able to fix my hair. I've had my hair balayaged before but what I received from this salon was terrible. These highlights were thick and brassy. The stylist I had didn't listen to me or take what I wanted into consideration. The cut wasnt any better they made me look very dated. It's 2012 not 2000 so update your skills. I should have known not to trust someone with trashy bright red hair.
Great Place to Work and Get Your Hair Done – I love Image Makers Salon. I had previously worked with Image Makers for 4 years and worked with some of the best stylists! I left for a short amount of time (not on a negative note or for any bad reason) & was thrilled to come back to the team! Everyone is so friendly and everyone is like a family. I love Image Makers and I would recommend everyone to come in and enjoy the EXPERIENCE!!!
Avoid if at all possible – Honestly the worst over all experiance I've ever had. Bad cut, awful color and even worse customer service. They stained my shirt then blamed it on me. I was not even worried about the shirt I was letting them know there capes were dirty and were staining clothing. I dont know how that was my fault?!?!? Well no one working there seemed to know what they were doing or what was going on, very disorganized. It was kind of like watching a chicken factory after all the chickens lost there heads. Well over all the work areas were very dirty, hair, dust, color stains everywhere. Very messy front desk area too and dutsy shelves, but you know what they say about dusty shelves? The stuff on them ain't worth buying. OH! VERY OVER PRICED too at ***180$*** without the tip definitly not worth it. My advice is to grow up kids and hire a maid, maybe a real manager too.
word to the wise... – I want to share my story with you. I booked a appointment over the phone, showed up at the date and time I was told. After 5 min of waiting a girl came and told me my appointment was 2 days earlier. She said, they called me, left a message when I didn't show up. I asked her to check the number they called and it wasn't the correct one. I told her when I called this was the date and time I was told over the phone. I asked off from work to make this appointment, and she said there was nothing she could do. I would have to rebook my appointment, I wasn't happy with this but I did rebook for a week later. After this happened I got online to do research and came across this site. I'm really glad now that I wasn't able to have a appontment that day. I will just forget this appointment and when they call I will send it to voicemail.
5 mins was really all I needed to see how horrible this place was, dirty, rude, out dated, and loud.
Words can't explain! – I wish I could upload a picture to show everyone how bad my hair looks. I asked for highlights and longer layers like Kate Middleton. Josh was the guy that ruined my hair, and he should be fired. I'm so unhappy and so is my mom. He cut off way more than I told him, my layers are short and messed up. I can see where the color from my highlights got onto my other hair, it looks spotted and those spots are orange. My friend did better on my hair with the 5$ kit from walmart. This F'ed up hair job cost me 175$ and it looks like turds.
This salon SUCKS!!! Oh and Josh if you read this, just because I'm hot doesn't mean I want to F* you. You're gross and I hope you don't try to hookup with every hot girl you meet. I was there to have my hair done not to be picked up like I was at a bar.
I really HATE this place and what they did to my hair :'(
I'm telling everyone I know why my hair looks this bad so I hope you have to close soon. :(
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subset: commoncrawl


text:
Business Dynamics Statistics (BDS)
The Business Dynamics Statistics (BDS) annual data series describes establishment–level business dynamics along dimensions absent from similar databases including firm age and firm size. BDS are created from the Longitudinal Business Database (LBD), a confidential database available to qualified researchers through secure Census Bureau Research Data Centers. A unique feature of the BDS is its longitudinal source data that permit tracking establishments and firms over time.
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Business Dynamics Statistics (BDS) Visualization Tools are now available. Create geographic, cross–sectional, or time series charts.
Then print and export selected data and charts.
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The Center for Economic Studies development of the BDS was partially funded by:
Kauffman Foundation
Small Business Administration
The Synthetic Longitudinal Business Database (SynLBD) is a beta version of a public–use synthetic longitudinal business microdata product that provides researchers a way to explore relationships in the microdata while protecting the confidentiality of establishments' information.


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If your equipment isn't included in either of the Prescriptive Incentive programs, it may qualify under the Smart $aver Custom Incentive program.


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text:
Sorry we couldn't find any Halloween events for november 24 :(
Fahrenheit Restaurant & Lounge
Saturday, October 26, 2013
99 EAST SAN FERNANDO STREET, San Jose CA
Fahrenheit 8th Annual Halloween Bash features a contest with more than $1,000 in prizes, DJs, Dancing and lots of Halloween fun.
Saturday, October 26th
8th ANNUAL :: HALLOWEEN BASH
Featuring Over $1,000 in Prizes!
*Best Costume
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Santa Clara Convention Center
Saturday, October 26, 2013
5001 Great America Parkway, Santa Clara, San Jose CA
This is a great way to meet a group of Single Professionals in one fast night! The event in a world-class Convention Center. Come alone, leave with connections, friends and possibly love interests.
Party Features:
* Beautiful Terrace with View for ...[more]
Fahrenheit Restaurant & Lounge
Friday, November 01, 2013
99 EAST SAN FERNANDO STREET, San Jose CA
EMP South Bay Invites U To
1st Friday's at Fahrenheit (Halloween Edition) Freaks Come Out at Night
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text:
Thursday, April 24, 2014
The Associated Press
(Continued from page 1)
President Barack Obama stands with Vice President Joe Biden as he makes a statement Wednesday, Dec. 19, 2012. Acknowledging opposition in Congress, President Obama says he will present a plan within days, which may include stronger background checks and limits on high-capacity ammunition magazines. (AP Photo/Charles Dharapak)
The president, without mentioning the NRA, said some gun rights groups have "a pretty effective way of ginning up fear on the part of gun owners that somehow the federal government's about to take all your guns away,"
Seeking to ease those fears, Obama insisted that responsible gun owners who have weapons for protection or hunting "don't have anything to worry about" under the proposals he will push.
The assault weapons ban, which Obama has long supported, is expected to face the toughest road on Capitol Hill. Congress passed a 10-year ban on the high-grade military-style weapons in 1994, but supporters didn't have the votes to renew it once it expired in 2004.
Senate Majority Leader Harry Reid, D-Nev., on Friday predicted that a ban might win Senate approval but he doubted it could pass in the Republican-led House.
Obama will also need congressional help to limit high-capacity ammunition magazines, like the ones used by the Newtown shooter, and to require background checks for anyone seeking to purchase a gun. Some gun control advocates, including The Brady Campaign to Prevent Gun Violence, are urging Obama to make the broader background checks his top priority, believing it has the best chance of winning congressional approval.
The Brady Campaign said some 40 percent of gun sales happen with no background checks, such as at gun shows and by private sellers over the Internet or through classified ads.
Among the executive actions Biden is believed to have recommended to Obama are tougher penalties for people who lie on background checks, elevating gun trafficking to a felony charge and ending limits that make it harder for the federal government to research gun violence.
The president's proposals are also expected to include steps for improving school safety and mental health care, as well as recommendations for addressing violence in entertainment and video games. Pro-gun rights groups, including the NRA, have long insisted that insufficient mental health care and violent images are more to blame for mass shootings than the availability of guns.
A Democratic lawmaker who met with Biden Monday said the vice president was likely to have given Obama proposals for allowing schools flexibility in spending federal grant money so they could take steps toward safety, including hiring school resource officers, instituting mental health intervention or making repairs like putting locks on doors. Grants could also go to communities to institute programs to get guns away from people who shouldn't have them, said the lawmaker, adding these were steps the president could take without Congress.
The lawmaker spoke on condition of anonymity because the proposals hadn't been announced publicly.
Underscoring the political tensions surrounding gun legislation, Texas Republican Rep. Steve Stockman said he would file articles of impeachment if Obama used executive orders "to infringe on our constitutionally protected right to keep and bear arms."
Biden's recommendations to the president followed weeks of wide-ranging talks with key stakeholders, including gun victim's groups, the entertainment and video game industries and gun owner advocacy groups.


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Secretary Clintons Legacy for Women and Girls
TO: Interested Parties
FROM: Planned Parenthood Federation of America Media Office
DATE: January 29, 2012
RE: Secretary Clinton's Legacy for Women and Girls
In assuming the position of secretary of state, Sen. John Kerry inherits an unprecedented legacy built by Secretary Hillary Clinton who has put the health and rights of women and girls front and center in State Department policies and programs.
Senator Kerry, a longtime supporter of women's health and empowerment in his own right, has a tough act to follow. During Sec. Clinton's tenure, the Obama administration:
· Made women's health a central focus of U.S. global health programs and investments.
· Created the first-ever Ambassador-at-large for Global Women's Issues.
· Expanded policies to promote gender equity and eliminate gender-based violence, created a strategy to address gender-based violence globally and released a U.S. policy on gender.
· Launched a new strategy to leverage women as "Agents of Peace."
· Issued a presidential memorandum to promote the human rights of LGBT persons worldwide.
· Improved integration of HIV and reproductive health in U.S.-supported development efforts and released the PEPFAR Blueprint:Creating an AIDS-free Generation.
Key quotes from Secretary Clinton:
"Reproductive rights are among the most basic of human rights. But too often, in too many places, these rights are denied. Millions of women and young people in developing countries don't have access to information to plan their family. They don't have health services and modern methods of contraception. This is not only a violation of their right to decide the number, timing, and spacing of their children, it's also a question of equity as women everywhere should have the same ability to determine this fundamental part of their lives." – Secretary Hillary Rodham Clinton, video message to the London Summit on Family Planning, on July 11, 2012
"..gay rights are human rights, and human rights are gay rights." – Secretary of State Hillary Rodham Clinton, December 6, 2011
For more information contact the Planned Parenthood Media Office: 212-261-4433


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Digital voice recorder with 300 hours recording time plus voice activation and stunning audio quality
Without doubt, this audio recorder is one of the very best professional covert recording devices you will ever invest in. The recorder will withstand close visual examination and the electronics board is engineered to support superior audio recording quality - sensitive enough to pick up audio approx 35 feet away from where the device is placed / hidden. As usual, our voice recording spy equipment is hand-built to provide a
very discreet appearance with exceptionally long recording times - up to 300 continuous hours (12 days).
Simply hang this fob on your set of keys to record audio 'on the fly'
or it can be placed / hidden within the target location to record continuously over a 12 day period or set to record upon voice activation. You may also set the recorder to switch ON / OFF at any scheduled time / date in advance.
The fob recorder measures just 55 x 15 x 35 mm and is constructed of a heavy-duty ABS plastic casing. Due to the absence of moving parts, this recorder is completely silent in operation and robust enough to function in a wide temperature range.
The unit is integrated with a real-time clock and calendar so that audio recordings can be time / date stamped for evidential purposes.
All audio recordings are stored to a hidden Micro SD card, which can be removed and the audio recordings played through the supplied software, or downloaded and stored to your computer for archive or email. For added security, a password protection can be applied preventing unauthorised access to the recorded content.
The fob voice recorder operates on 4x lithium Zinc-Air batteries (supplied) and the entire working mechanism is controlled by a single push button making this a superb easy-to-use recording device with outstanding capabilities.
Undetectable design
Hand-built and professionally engineered, this device confidently assures you of recording under the noses of even the most sceptical observer without revealing any indication to its audio recording capabilities. By all inspection, this appears as just an innocent fob for complete peace of mind.
Superior audio recording quality
For heightened sensitivity, the fob recorder uses an extremely sensitive microphone to pick-up sounds and conversations from approx 35 feet away from where the device is placed / hidden. Stunning recording at over 22'000 KHz without loss of audio quality.
Real time clock and calendar
The fob
recorder has an in-built real-time clock and calendar allowing you to pre-set recording times / dates in advance. For example: you may wish to record the audio of a room only between certain times of the day or just on a particular day. The recorders interface makes setting up a recording extremely easy.
Voice activation recording
You can set the device to automatically start and stop recording when it detects voices.
The sensitivity level can be adjusted to eliminate false recordings but also to best operate in the environment it will be working in.
Using voice activation not only preserves a longer battery life but only records the relevant audio as and when detected.
Voice activation during scheduled times
Additionally, to the standard voice activation feature as mentioned above, it is also possible to set the device to record upon voice activation only during specific times of the day or on a certain date. For example: you may want to record the audio of a room between the hours of 10:00 am - 14:00 pm but only when it detects voices during that period.
Manual recording
You can carry the device about your person or leave behind on a table, a shelf or out of sight within the target location to continuously record audio for long periods in your absence.
300 hours (12 days) continuous recording time
Superior long recording times are achievable. For customers in need of top quality audio over extremely long times then this device is in a field of its own.
Please Note:
The longer the recording time, the lower the audio quality. This key fob will record for a total of 36 hours @ over 22'000 KHz producing the highest audio quality. 300 hours recording time produces the lowest audio quality @ 5'500 KHz. This unit has selectable audio quality control settings allowing you to choose the best setting for the environment the unit will be working in.
Password protected access
You can secure all audio recordings from any unauthorised access simply by applying a password of your choice.
Micro SD card storage
Unlike most voice recorders that store recorded audio to an internal flash memory, this voice recorder stores all recorded audio to a hidden Micro SD card, which can be removed and the audio contents played through any Windows Media Player or any other supportive media player.
This voice recorder is our professional flagship model combining superior recording capabilities with a very discreet appearance but is also incredibly easy-to-use.
Super covert design as a small remote style fob
Robust and tough plastic ABS casing
Single push button operation
High sensitivity integral microphone with a 35 feet audio range
LED indicator will discreetly notify you at the start / stop of recording
LED indicator can be deactivated during recording
Recording time - 300 hours / 12.5 days
Storage capacity - four (4) GB removable Micro SD card (supplied)
Power capacity - Zinc-Air batteries (4x 1.5 V models: ZA675 or PR44 batteries)
Low power consumption
Password protected access
Time & date stamping
Internal real time clock & calendar
Manual recording
Voice activation recording
Scheduled recording - specify a time & date to automatically start and stop recording
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Sample rate selection - 5.5000 KHz / 8'000 KHz / 11'000 KHz / 16'000 KHz / over 22'000 KHz
Selectable compression settings
Operating temperature - 0 - +40 degrees
Dynamic range - -65 dB
Frequency band - 0.1 - 10 KHz
Signal processing by 16-bit audio codec
Automatic Gain Control (AGC)
USB 1.1 / 2.0 data transfer to PC
Dimensions - 55 x 15 x 35 mm
with Windows 32 / 64-bit / Vista / Windows 7
Supplied with fob recorder, four (4) GB Micro SD card, 4x lithium Zinc-Air batteries, RC Manager software and User Guide
Ideal for discreetly capturing important meetings, interviews, dictation, or verbal slander audio for evidential purposes
Please Note:
The longer the recording time, the lower the audio quality. This key fob will record for a total of 36 hours @ over 22'000 KHz producing the highest audio quality. 300 hours recording time produces the lowest audio quality @ 5'500 KHz. This unit has selectable audio quality control settings allowing you to choose the best setting for the environment the unit will be working in.
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The eLesson Markup Language (eLML) is an XML framework for creating structured eLessons using XML. For easier lesson authoring, the Web-based WYSIWYG Firedocs eLML Editor is available, and to create eLML template layouts without any XSLT knowledge, you can use the Template Builder.
Docebo LMS E-Learning Platform Integration is a plugin that integrates the Docebo E-Learning platform with WordPress. It allows you to embed online courses into your WordPress website and assign training through the WordPress dashboard, access courses and training reports and control the whole E-Learning project directly from the WordPress dashboard, display courses assigned to logged-in users by using a WP widget, import a WordPress user database into Docebo, and enable Single Sign On between WordPress and Docebo.
The GNU OCR program.
A new ODBC 3.5 driver manager/SDK for Linux/UNIX.


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For obvious reasons, there are only slight tweaks to November's Top 100 Roto. However, following the rankings is the newest chapter to the Trade Fever series. The ninth entry is built on last month's idea of knowing your roots and assessing hidden value. Other topics include a range of management decisions through three examples, as well as ways to challenge yourself.
As always, the Trade Fever series aims at helping poolies become better fantasy GMs. If you are new to the game, or looking to join a keeper league, take note. As for the most seasoned of veterans, use it as a refresher course. Little nuggets of information may leave you to think differently about certain situations when challenged at the trade table.
canada said:
Then again I could be reading it completely wrong.
Either way it isn't written clearly.
toughmudder said:
You used the following example:
X trades away Jon Quick for Luongo. At the time, the two goalies were of similar calibre, but since the trade Quick has become worth significantly more. You then say that you shouldn't trade Luongo away without considering that he "used to be" Quick. And as such, you shouldn't trade Luongo away unless he would get you the same return as Quick would.
I quote:
"While trading a starting goalie for forward depth is fine - depending on the situation - GM Y must have
realized at the trade table that the initial asset (Luongo) was once Quick. Would the deal above still have
happened if it was Quick involved rather than Luongo? Probably not."
This is a ridiculous way of thinking.
Better advice would be:
-Consider sunk costs. In other words, if you make a bad trade, accept it...and move on.
If someone traded Karlsson for Filatov 5 years ago, should the owner of Filatov only accept an offer that would get the same return as Karlsson? Of course not, it is completely unrealistic and will only result in your team not making the moves that would actually benefit it going forward.


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November 2012
First problem..this park is a mile or so off main Hwy. into Mazatlan. Dirt road is not maintained & full of deep ruts from last rain. Park is gravel with level back in spaces but is only 45' wide. Big rigs will have problems. Price is good but you will pay arm & leg for electric. 4 dollars per day! There is 'no' beach at this location. CAUTION to poor swimmers...DEEP gravel with STRONG undercurrent. Wi-Fi is no longer available, laundry is very iffy, and restaurant never did open. Have stayed here twice & will now call it quits. Remote location with poor entry and lacks any luxury's what-so-ever. Best bet is to continue to Mazatlan. We camped here in a Fifth Wheel.
The user that posted this review has 8 other reviews online. Click here to see them.
Review Rating
November 2011
The sites are nice with lots of flowers, and it is a quiet place near the ocean. Wi-Fi does not work. Almost every day the electricity was not working for a few hours. You cannot swim in the ocean all the time; sometimes the waves are way too dangerous. It is a nice place for a short term stay, but no more than that. When it rains, there is no way to leave the campground; its all dirt road around. We camped here in a Motorhome.
The user that posted this review has 2 other reviews online. Click here to see them.
Review Rating
February 2009
Fairly easy access on about a mile of gravel road from the KM 75 marker on the southbound toll road. Wide diagonal back-in sites, 45' deep. The rate I cited is the monthly rate, divided by 30, excluding electricity. They are the only park of the four in the Celestino area that charges for power, and they charge four pesos/KWH (around 30 cents US). We used about 11 KWH/day (over three dollars), but the park average was six KWH/day. Park Wi-Fi is available only at the covered casino at the entrance to the park. Hookups are near the rear of most sites, requiring at least 25' of sewer hose for most rigs. In the two months we were there, we saw quite a few rigs come in without enough sewer hose to reach. There are bushes and trees between sites--some mature, some not. Power was fairly reliable, but voltage was often above 132 VAC, enough for our EMS to shut of power to our rig. I never saw it drop below 113 VAC. Sites closest to beach have 30 amp connections on 15 amp breakers. Most other sites are 30 amp, with a few 50 amp. Small laundry (two washers, one drier), but the sign up sheet system means you never have to wait for a machine. Washers were only 10 pesos (about 70 cents US) and the drier 20 pesos, by far the cheapest we have ever seen in Mexico, and very inexpensive anywhere. Shower/bathrooms were large and spotless. Water pressure at the sites was typical 15 PSI low Mexican pressure, but the showers had excellent pressure. The beach was sandy when we arrived, but became quite rocky after a few weeks from a strong current washing away the sand. Still good for playing in the waves, lying on the sandy part above the high tide line, etc. A truck comes every day delivering five gallon bottles of purified water for six pesos (45 cents US), but the camp water tasted fine. A vegetable truck comes twice a week. There are several small tiendas in Celestino, two miles of gravel road to the north, where you can get a few things, but there is a large supermarket in La Cruz, another 10 miles up the main highway. The park had the friendliest residents we have ever encountered in an RV park anywhere. Mostly Canadians; maybe that's why. :>) It is about a 45 minute 70 MPH drive to Mazatlan on the toll road (98 pesos), or about a half hour longer on the free road. Mazatlan has a Sam's Club, huge supermarkets (especially the Mega, with covered parking), and a large used (English) book store. We camped here in a Motorhome.
The user that posted this review has 207 other reviews online. Click here to see them.
Review Rating
January 2009
Nice park no water pressure, you must run off your tank and pump. Rate is $150 pesos a night but electric is extra. Electric is expensive here. We spent 4 nights and even with running our rig on propane for both the water heater and fridge the fee was $140 pesos for electric. This makes the effective rate $19 per night. There is a new park next door "San Miguel RV Park" and their rate is $20 including electric. Certainly is less hassle for a true full hookup as you can leave everything on electric and run your air conditioner. Apparently there is a fourth park opening within one week on the same stretch of road as well. Attendance at Celestino RV Park was 40-50% and in the new park San Miguel was only 4 rigs with about 40 spaces available. We camped here in a Travel Trailer.
The user that posted this review has 1 other reviews online. Click here to see them.
Review Rating
December 2008
I stayed at Celestino RV Resort for one month, this park is good, It is ocean front, and there rates are in pesos, there are three other park in the Celestino area there price are all in USD. This park has meters at all the sites which means no more subsidising the large power consumers in the park. the power rates are 4 peso a KWH my power bill for the month was 640 pesos .. so my monthly stay was 3140 pesos I would say that this is a good deal. as stated in the other reviews you only pay for what you use. ( They promote conservation at this park.) They also post the daily avg. per RV on there Board which is 6 kWh per day. There is another review here which states that the used 140 peso for power in 4 nights. Wow, that's 35 kWh per day. The park has some of the best showers I have seen in Mexico, unlimited hot water and great rain heads. Their WiFi was down for part of the time while I stayed there, due to a part being shipped from the states, It worked good after they repaired it, the owner built a nice new WiFi cafe also at the front of the park with plans on serving food in the future. The other plus is the loop-through driveway which make coming and going so much easier. There rates are 2500 pesos month, 900 peso week, 150 peso a day. I visited all the parks in the area, this park is priced the best, has the largest sites , with the best shade trees and a open gate policy which means all the vendors are allowed into the park. We camped here in a Motorhome.
The user that posted this review has 1 other reviews online. Click here to see them.
Review Rating
February 2008
This park is great. We had one of the 35' wide sites, and there are wider sites for long term renters. There is great power here. The owner has done a great job, even has US-built electric pedestals with meters. You only pay for the power you use. And best of all, only 150 pesos per night, plus power. They also have built a new driveway out of the park so exiting is very easy. We camped here in a Travel Trailer.
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If the answer is affirmative to any of the above mentioned questions, then that potential gun buyer should be put through a special series of tests involving straitjackets and group therapy sessions with Sean Penn, the world's most famous gun carrying pacifist. After a person successfully completes Sean Penn therapy, he or she will become eligible to take the Ted Nugent hunter safety course. When full-blown sanity is achieved, then that person will be allowed to take a number and get in line to re-apply for Second Amendment rights. A large bureaucratic apparatus will be necessary to handle all the potential gun owners, and this will help provide people with much needed jobs in this poor economy. Everyone will come out a winner with an autographed Certificate of Winning from Charlie Sheen.
However, an affirmative response to the last question concerning the Nazi Swastika should be met with a one-way ticket to Guantanamo Bay. Not everyone knows this anymore, but World War Two wasn't a video game. The ideology behind that symbol caused way too much global pain and suffering. A Nazi tattoo is protected under the First Amendment, but the freedom of speech is also the freedom to identify oneself as a perpetual loser that doesn't deserve the freedom that our ancestors defended.
Although it is very disappointing to anti-gun enthusiasts like Mayor Bloomberg of NYC, the real reason why guns will never go away in America is that nothing brings liberals and conservatives together like the smell of cordite. As actor Ice-T recently said following the Aurora shootings, "The United States is based on guns."
The only thing that really has half a snowball's chance in hell of stopping gun violence is the possible futuristic invention of the laser blaster. If this ever happens, then people will switch to laser blaster violence which will also never end unless, God willing, a common enemy appears from outer space. Then we can all live happily ever after until the space aliens are defeated.
No one really knows what is taught in public schools these days, however it's safe to assume that the idea that you could go to an awful place forever if you do something really wrong is probably not in the curriculum. Perhaps it's time to bring this concept of eternal damnation back to life. Of course this needs to be done in a fun and happy way that won't cause the ACLU to go into attack mode against the followers of Jesus Christ and others it deems unworthy.
The Joker and the Nazi obviously had either never been exposed to the concept of hell, or the drugs and bad ideas that they consumed over the years had purged fear from their systems a long time ago. Fear isn't the most enjoyable emotion, but it's a time tested last chance stop control that keeps people from doing really bad things. This is a fantastic tool to have working in your society if you are trying to avoid victimhood. We should give it a second chance.
When the Founding Fathers constructed the Second Amendment, they had no idea that the country would one day be awash with highly psychoactive drugs and the teachings of mad men. This doesn't mean that the current interpretation of the law needs to be altered. It just means that we need to use a little common sense to keep firearms out of the hands of pill-popping nut jobs, Nazis and drunken country music singers named Randy Travis.
Although the recent massacres caused deep concern which lasted nationwide for at least ten minutes, there was actually a much larger issue taking place in the world of fast food. It seems that a big controversy erupted when a corporate chicken joint possibly threatened to only serve straight married chickens as food to its customers. No one seems to know what really happened, but thousands of people ended up flocking to the restaurant to buy chicken as a creative way to celebrate standing in long Depression Era lines. Many members of the gay chicken community were deeply upset by this phenomenon, yet none of them resorted to the use of gun fire. Historians will be studying their fine example of non-violence for many years into the future.
Michael Patrick is a freelance writer from Reno. He can be reached at firstname.lastname@example.com.


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[SP/A2CO] Zub - Dynamic Mission (New version 2.5)
23 Mar 2012, 21:03:46 »
Mission Description:
We have located the stolen journal in Chernarus held by insurgents. Your team will take part in undercover operation to get that back by working together with NAPA and CDF.
Key Features:
-Dynamic mission using whole Chernarus map
-Dynamic life generator for enemy/friendly units (patrols, scouts, camps, towers, slow/fast-reinforcements, support vehicles)
-Enemy groups communicate to track player's position, offering still change to flee unnoticed
-Random positioned dynamic tasks to give different feeling for the mission every time
-Much optional, but meaningful tasks included
-All tasks have effect on generating scripts or/and bigger tasks
-No HighCommanding, AI groups instead.
-Random events
-Much improved heavy dynamic civilian/animal ambient life
-Many Custom gameplay elements (Smoke signals, dynamic reinforcements, minefield truck, medic packs...)
-Friendly AI groups fighting with player depending on relationship values
-Many factions involved (US, NAPA, CDF, INSURGENTS, CIVILIANS, ARMED CIVILIANS)
-Made with Perfomance Friendly Methods
Optional Addons:
-Armed Forces of the Russian Federation by Red hammer Studios
-Project CDF by GossamerSolid (Must be 1.04 or newer)
-CBA (Enables TPWC AI Suppress (TPWCAS) by TPW && -Coulum- && fabrizio_T)
Download SP version 2.5 (Requires GAME VERSION 1.62 + ACR DLC or Lite version of ACR DLC)
Change Log:
-New sidetask
-Added custom event for heavy injuring
-Added extra effect when capturing supply truck
-Added Outro
-Mission is little more challenging now from start
-Many other tweaks/fixes
-New random defend-task
-Improved last tasks
-Empty vehicles can now be found in villages
-Some new fixed camps
-Some voices added for hostiles
-Improved markers
-Dialog improvements
-Crate with marker is no longer deleted in antenna task
-Much other tweaks/fixes/additions
-NAPA HQ is now at random place (3 different)
-CDF task is at random place (2 different)
-Random cutscenes
-New events
-Player can now talk and receive intel with/from civilians
-Additional vehicles used if addon "Project CDF by GossamerSolid" is detected
-New optional function to remove unwanted team-member(s)
-Spawning distance tweaks
-Ambient Civilian Vehicles Module added
-Added Hungarian/Czech voices by Bardosy and Tslava
-Much other tweaks/fixes/additions
-Important hot fixes
-Performance tweaks
-New radio function
-Added new possible path with alternative tasks and new factions
-Most of dialog corrected by Kommiekat
-NAPA camps fixed again
-Added angry villagers
-Added mechanized groups
-Civilian conversation may reveal NAPA camp position now
-Version 1.03a of "Project CDF by GossamerSolid" now supported
-Performance tweaks
-Many other tweaks/fixes/additions
-New AI functions (AI may hear your movement or sounds from bolted animals/civilians)
-AI may also react on dead bodies
-Voices for the function are made by SavedByGrace (more coming in next version)
-Much text corrections by Kommiekat
-New hidden CDF cutscene
-Player may now find weapons/ammo from houses and enemy camps (credit to DayZ for idea)
-British Units added as rare faction
-Russian status script improved
-NAPA soldier no longer shoot player rarely
-Player may ask now help from friendly soldiers too in first task
-Civilian talking system (+insertion) works now with any civilian
-Player is now saboteur (with backbag and ability to repair)
-Version 1.04 of "Project CDF by GossamerSolid" now supported
-Added custom dialog to set amount of ambient life and BIS`s advanced first aid system (if set on, a custom injured event is set off)
-Russians ignore player in vehicle now in peacetime
-Many other tweaks/fixes/additions (Thanks for feedback)
-THIS VERSION REQUIRES GAME VERSION 1.61 or (1.60 with beta 93296 or newer)
-Line of Sight and Body Direction checks added for many functions
-Dead Bodies need to be seen now for alarm
-Civilians react now on certain things only when seeing it
-In peace time russians dosent react on hidden player now
-Some other functions updated with the LOS command/Body direction
-AI function voices are now much less repeating
-Added the latest version of TPWCAS and new TPWLOS
-Both chooseable now in start dialog (dont enable if you have addon version)
-Added ACR content with new tasks
-Some dialog corrections by SavedByGrace
-New Outro Cinema (thx KBourne for animationLoop.sqf and animations list)
-Additional vehicles used if addon "Armed Forces of the Russian Federation by Red hammer Studios" is detected
-Animals now travel together sometimes to new places
-Civilian are staying more near of houses
-Many other tweaks/fixes/additions (Thanks for feedback)
-HOTFIX: Removed JSRS-mod requirement
-Updated TPWLOS to 1.03
-Updated TPWCAS to 3.04
-HOTFIX: Massive slowdown after 1.5h should be fixed now
-Added berry picking grannies to animal system
-Empty cars shouldnt be leaning to houses/fences anymore
-Much optimizations in scripts
-Added Null-object removal (thanks Tansien & Dwarden)
-Updated TPWLOS to 1.04
3rd Party Scripts:
-Dynamic weather script by Engima (+ volumetric fog effect by BIS)
-Mando Missiles Script by Mandoble
-Surrendering script borrowed partly from USPMON (by Mondasa & Kronzky)
-OilFire script from CE5A_Sandstorm.Takistan (by sxp2high or BIS?) - modified
-TPWC AI Suppress (TPWCAS) by TPW && -Coulum- && fabrizio_T
-BIS Artillery Module spawning template by blakeace
-SavedByGrace, Nettrucker, Rejenorst, Ruebe, Zonekiller, Celery, Zipper5, Gossamersolid, Mad_Cheese, Undeceived, Orcinus, Djol, Asa, Kommiekat, Richchad
-I44 conversion
-Mission concept copy&pasted and expanded to be used in Iron Front/ArmA3
-Keep moving after enemy contact
-Its safer in forests
-Unlimited Savegame 0-0-1
-Medicpacks 0-0-0
Last Edit: 04 Dec 2012, 00:41:04 by SaOk
Re: [SP/A2CO] Zub - Dynamic Mission
Reply #1 on:
23 Mar 2012, 22:06:46 »
Only the name of the mission and the location of the screenshot will make me test this!
Great to see something new from you!
Btw. you are making a campaign? NICE! Tell me more?!
Last Edit: 23 Mar 2012, 22:15:20 by Undeceived
SP resistance campaign:
[CAMP] Black Lands
Missions Depot Staff
Re: [SP/A2CO] Zub - Dynamic Mission
Reply #2 on:
23 Mar 2012, 22:54:10 »
, That location was perfect for one "important camp"
, its currently made as fixed location, but at somepoint I could make it random too, there is other nice similar locations for that camp too. Just need to do some cutscenes multiple times.
This is a sequel mission for the Chasing Grim Reaper-campaign. I will attach this later to it as bonus content with one other suprise when I get this mission more improved. Not yet new campaign coming, unless you would think this mission as campaign. Its currently 2-4hour long if you compelete all the tasks, but I plan to add much more optional tasks for different factions.
Little worried how the scripts end up working - will there be memory leaks? At least I spend much time to optimize the scripts with this guide:
The spawning scripts became much more performance friendly after I ended using the 500x slower version of createVehicle.
Re: [SP/A2CO] Zub - Dynamic Mission
Reply #3 on:
23 Mar 2012, 23:27:12 »
Ah, ok.
By now I know that region like the back of my hand!
I'll test this next week when one of my numerous "university burdens" falls from my shoulders.
Interesting page, that code optimisation thing.
Last Edit: 23 Mar 2012, 23:30:13 by Undeceived
SP resistance campaign:
[CAMP] Black Lands
Missions Depot Staff
Re: [SP/A2CO] Zub - Dynamic Mission
Reply #4 on:
23 Mar 2012, 23:55:33 »
Sure, no hurry. I also had pause with arma editing few weeks ago when preparing for exams
There will be anyway updates time to time. I need to create proper outro for the mission next.
The code optimisation thing is really handy. I got rid of heavy stuttering with that. Currently the mission works very smooth for me. You can still notice tiny snaps time to time when driving (with i7 2600k), but not big performance drops.
Last Edit: 25 Mar 2012, 09:41:03 by SaOk
Re: [SP/A2CO] Zub - Dynamic Mission
Reply #5 on:
28 Mar 2012, 13:37:32 »
Wow.. this is a big one! I guess I did everything wrong I possibly could so it took me around 12h to complete this beast : )
Played with official 1.60
Awesome Overview/Loading image.
The intro does a good job setting the mood of the things to come. I watched it twice, first time was perfect, but the second time the chopper went out of frame. The incoming tracers look great.
A few grammar and spelling errors but I guess these will be fixed in time. Information on situation and tasks is limited but sufficient, fitting the mission's style. The briefing relates to before the crash, but that's not a problem I guess.
A huge scale mission with great immersion and VERY good functions. Since this is a dynamic mission I will not elaborate on everything I did and try to focus.
When I reached the NAPA leader, i had speed running on 4x so the cutscene kicked in at 4x and I had to reload, forcing setacctime 1 imo should be a part of any cutscene.
After this, i embarked into a player's nightmare trying to get to the CDF's camp totally outnumbered. After about 25 fails I reloaded to a savegame before the NAPA cutscene.
This time a full blown attack wave on NAPA takes place and I manage to capture two BMP's, also this time I get the hint about the location of Mr. Swartz's who was mentioned to me by the NAPA leader.
After meeting the CDF I embark on a rather long trip, completing all the tasks on my list. I encounter quite a lot of jets, taking them down is very difficult because the view distance appears to be set by script.
After I am done with the tasks, I am left completely confused about what to do. Not elaborating further, I arrive back at the NAPA hideout 2.5h later and just accidentaly see the action menu.
It would be a good idea to add the 2nd meeting with the NAPA leader as a task when the necessary conditions for the attack are met. I didn't remember I was required to go back to the hideout.
The joined attack with NAPA and CDF is breathtakin. Since I had those BMP'S it turned into a the best mechanized infantry experience I had with A2 so far. I had to try two times though, on my first runs the FPS dropped to 7 while I was breaking through. Interesting about this was that it only happened after the fighting started and only if I saved the game or looked at the map - no idea what caused this.
Some observations: I probably did it the wrong way, but previous to the combined attack I had already been in Vybor (to destroy the supplies) and also at the airfield (while driving around clueless after completing all tasks). Both were not heavily defended as it's the case later at the joined attack, which somewhat reduces the plausibility at this point. It should be almost impossible for the player alone to destroy the cache at Vybor or any AA vehicles behind those lines prior to the big attack.
Summing up:
The dynamics and details in this mission are incredible, I can only imagine how many functions are at work here or how much of the events are actually randomized.
All of Chernarus is at life, wherever I go there's animals, civilians, Airforce and patrols who spot me and call in artillery. Wow! Also the design of structures is awesome and adds great feel, like it's always the case in your missions : )
The last task was a great climax. I am sure I missed some tasks, I will definitly play this again. Thanks for all this hard work!
I was wondering, since it's being stressed to maintain good relations with Napa/CDF and locals if I could have done anything more to establish those. Locals never spoke to me (except about the doctor in the beginning) and I didn't really have an option to decline a favour.
Some possible confusion on the player's end can be avoided by making things more clear, like how to interact or meeting NAPA a second time or when to communicate with locals.
Since the 1.60 patch I have a lot of issues with the AI using binoculars all the time instead of doing what they were ordered. Unless the bino's are vital for something I recommend removing them for the AI.
Last Edit: 28 Mar 2012, 14:52:57 by Mad_Cheese
Missions Depot Staff
Re: [SP/A2CO] Zub - Dynamic Mission
Reply #6 on:
28 Mar 2012, 16:39:36 »
Hey, thanks for heavy testing and feedback.
There is definitely still much to do, especially the surroundings for enemy base are not acting right yet if player sneaks there before activating the final tasks. English corrections will be later, I will still probably add and change much of the dialog. More transportation vehicles is also needed.
I will rework with the AA and supply depot locations more. There could be more small enemy camps all over the map with those in them. Places that player could avoid, but also capture if he wants.
Suprising how different your trip to CDF was, I was worried not to face any enemies when driving there, but seems like things could turn into very deadly sometimes.
I forgot to add the information how to begin the assault, its fixed in next version too. I also will tweak that assault, its currently too heavy event. AI units could be spawned much slower for that. Its some bit harder now to tweak these missions since my new CPU runs now almost anything.
Good thing you mentioned that, I meant this beta mainly for performance feedback.
You can improve relationship towards civilians when saving them from insurgents. Randomly there is a massgrave with alive civilians and enemies around it. If you kill them and get closer to the alive civilians they thank you. I meant to have fire-effects on random houses in villages that are in trouble, but last minute changes broke that for the 0.8 version. Its fixed in next version too.
When saving civilians few times, armed civilians are randomly spawned into villages. I will try to have more effects from that relationship too. Also add other tasks with effects. In next version, you can destroy enemy artillery, there is a event from heavy injuring (player is dragged to nearby forest for healing), capturing supply truck (when bringing it to the NAPA HQ) bring extra random weapon to new weapon crates in NAPA HQ. I will also try to have outro for next version.
I will also remove those binoculars from team-members.
Missions Depot Staff
Re: [SP/A2CO] Zub - Dynamic Mission
Reply #7 on:
31 Mar 2012, 20:31:10 »
Version 0.9 is available. I tryed to fix all reported issues and much other. There is also much other fixes and some additions. I will continue working on this, but wanted to hurry few important fixes in this. I left the supply depot to the challenging place. Its meant to hurt much the enemy, but also require much more skills to complete it. The Anti-Air vehicles I moved to more easy places.
I didnt yet tweak the intro camera. Its attached to chopper, but somehow it floats much. Its in the to-do pile, but I will try to improve the mission itself first, before burning out with that issue.
I had broken file name in earlier link. Now fixed with new link.
Last Edit: 31 Mar 2012, 21:45:17 by SaOk
Re: [SP/A2CO] Zub - Dynamic Mission
Reply #8 on:
01 Apr 2012, 14:46:13 »
Hello SaOk, here is my beta test report.
Unfortunately I didn't finish the mission - but just read on.
Mission version:
First beta version you posted here.
Mods used:
I began without any mod. Later I started with that addon from Zipper5 which prevents infantry using AT against infantry.
- Great. Good picture, mission description and loading screen. All worked finely.
- There are a lot of typos (also in the whole of the mission) - you might want to check these.
- Other than that all is clear and the player knows what to do.
- The pistols of the other AI units should be removed to prevent the pistol bug which happens from time to time. I also removed all binoculars because the units stop all 200 meters to use it.
- The SMAW ammo was a weak one - and I had to add it manually ot the own gear.
- Great intro sequence. The tracers and the chopper going down really were beautiful to watch - even though I also had the chopper going outside the camera angle at one point. But I didn't feel this looked odd.
pet looking out the castle!
Probably just a random spawned animal.
- Somewhere along the way I had to reload the game, then a script error appeared (
see screenshot
And another script error came when I was near the antenna after talking to Mr. Schwarz (
see screenshot
- I think it would be good if you don't delete the markers from the map after an objective is completed. After destroying the antenna (task from Mr. Schwarz) I wanted to fill my ammo with some AT rounds, but the marker of the ammo box was gone. So I couldn't find the crate anymore...
- In the "truck with mines" near Zub there were no mines at all.
- The CDF commander sent me to Gorka to destroy a AA truck. After this I went to the village and experimented a GREAT firefight along the CDF reinforcements (with tanks) and my unit members. That really was cool!
- An enemy plane was around us for the biggest time of the mission. It's nothing bad but I think that the player will suspect pretty quickly that the mission maker has something to do with that.
I mean - did you command the plane to circle the player's position?
- When I was around Vybor, suddenly the performance dropped significantly (down to 12 FPS). It stayed like this for about 5 minutes, then it went to normal FPS again (in my case: 30-40 FPS with approx. 3500 meters viewdistance).
- Sometimes the camp guards are setpossed into the ground (
see screenshot<
Ok, now that I told you some bugs, here we go for a "walktrough" of how I played the mission and what I experienced while doing it.
Check the
About the dynamic elements of the mission:
With the dynamic war between the parties you created something VERY special! I think that the last time I felt immersed so deeply into a continuous conflict between two sides, was in the OFP mission Abandoned Armies by THobson. And this is really is one of the "highest awards" I can give to missions like this.
It was just awesome to whitness so many skirmishes all indepent of the player.
The situations where there were cooperation between the player and AI -> just phenomenal!
About the spawning elements:
I think that the downside of this dynamic is the fact that always new units are spawned. I noted some points that try to make this clearer:
1. You can't "escape" the war. If you try to do a large flanking manouver, you will AGAIN meet enemies - you can't go anywhere, where no activity is going on.
2. Read number 22 of my walkthrough. -> You can't see anyone from far, but when you go there, there are enemies.
3. The microstuttering, which happens, when the player moves on and new units are spawned. This point however is just a minor one.
This really is an awesome mission! What makes it that special really is (as mentioned) the dynamic war between NAPA/CDF and Chedaki/Russia (?). The war really is going on in Chernarus and the player experiences this in many many situations. That means that the war is not only a background story written in the mission's overview and in the briefing, as many other mission authors do - it really
there. This makes this mission a great experience.
You should make the objectives clearer (what to do, where to go, etc.) and maybe find a way to make the unit spawning a bit more "unnoticeable" for the player.
Other than that I see a hammer of a mission coming to the game!
Great job!
Just a small addition:
I also felt like Mad_Cheese mentioned (but I wasn't at the airfield):
Some observations: I probably did it the wrong way, but previous to the combined attack I had already been in Vybor (to destroy the supplies) and also at the airfield (while driving around clueless after completing all tasks). Both were not heavily defended as it's the case later at the joined attack, which somewhat reduces the plausibility at this point. It should be almost impossible for the player alone to destroy the cache at Vybor or any AA vehicles behind those lines prior to the big attack.
Small addition Nr. 2:
I didn't see anything of those "additional tasks", which are mentioned in the briefing. I tried to talk to civilians here and there but there was no option... No one called for help and I saw no prisioneers or mass graves (I read your reply above).
Last Edit: 01 Apr 2012, 15:21:36 by Undeceived
SP resistance campaign:
[CAMP] Black Lands
Missions Depot Staff
Re: [SP/A2CO] Zub - Dynamic Mission
Reply #9 on:
01 Apr 2012, 16:01:33 »
I will try to improve that depot/final assault aspect more. The mass grave is only civilian task currently. Its not shown anywhere, player need to find those himself. In new 0.9 version, there is always civilians in trouble when the village is on fire.
Btw. that map was cool, did you draw the route yourself or is there a some program/addon for it
I will try to improve that depot/final assault aspect more. The mass grave is only civilian task currently. Its not shown anywhere, player need to find those himself. In new 0.9 version, there is always civilians in trouble when the village is on fire.
Btw. that map was cool, did you draw the route yourself or is there a some program/addon for it?
Last Edit: 01 Apr 2012, 16:23:04 by SaOk
Re: [SP/A2CO] Zub - Dynamic Mission
Reply #10 on:
01 Apr 2012, 16:52:11 »
Ok, I understand that to save CPU, it is not possible to spawn objects / units very far away. Looking forward to your tweaks anyway!
I edited the map in Paint - so no addon or program used to draw. The clean map is here:
Gook luck with your mission! It really is fun to play!
SP resistance campaign:
[CAMP] Black Lands
Missions Depot Staff
Re: [SP/A2CO] Zub - Dynamic Mission
Reply #11 on:
07 Apr 2012, 22:09:58 »
I released new 0.95 version, fixing many annoying bugs. If you already are playing older version, feedback from those are also welcome.
Missions Depot Staff
Re: [SP/A2CO] Zub - Dynamic Mission
Reply #12 on:
24 Apr 2012, 22:38:01 »
I released new 1.0 version with many changes. Including random positioned NAPA HQ. If you want to make sure its chosen different from old Zub. Save the game just before reaching the NAPA soldiers in trouble (those who are shooting yellow flare after finding doctor). The location is chosen during the dialog. "Project CDF by GossamerSolid" is a optional addon, if you have that those vehicles are randomly spawned with the default CDF vehicles.
New version 1.1 is here with many hotfixes. 1.0 version was very flawed, I shouldnt have never released it. Sorry if someone played it.
Last Edit: 27 Apr 2012, 12:11:05 by SaOk
Missions Depot Staff
Re: [SP/A2CO] Zub - Dynamic Mission (New hotfix released on 27th April)
Reply #13 on:
29 Apr 2012, 14:10:28 »
Currently working on new heavy changes. I am adding russians as new faction. First they are in peace with everyone only light patrolling and guarding few settlements, but if player goes too near or any russian is hurt, there will be new path of tasks in the mission. I hope to have it ready in 1-2 weeks. Just to inform if someone is thinking to start a testrun. Betatest are welcome from older versions too, or you can also wait the next version if you like to experience the russian part. I plan to to create 1-2 more version and then take a long break when Iron Front arrives. Still I am getting more and more excited of this project. Could be that I will work on this even more during waiting ArmA3.
Missions Depot Staff
Re: [SP/A2CO] Zub - Dynamic Mission (New version 1.5)
Reply #14 on:
04 May 2012, 23:38:55 »
New version 1.5 is here with new alternative path of tasks if player end up in conflict with few faction - russians. Much other tweak/fixes and additions also included.
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text:
Moderator: Nicole Marie
BigJon@Work wrote:What am I making up? There was a tool indicated in the article that was used for a specific medical purpose,
BigJon@Work wrote:It's a tool to debride dead skin, layer by layer. They use it in burn wards. My understanding is it works something like a wood shaver/shaper (pictured) but I've never seen one in person.
monkeymd2b wrote:I practice the 1st 2 rules of derm at all times:
If you know what it is, you don't need to touch it
If you don't know what it is, then for god's sake DON'T TOUCH IT!
Shapley wrote:Since it resembles a spokeshave but is used for burned skin, I nominate Smokeshave as a suitable moniker...
haggis wrote:Now all we need is a discussion on "bone marrow extraction tools" to send me gibber for the scotch...[/i]
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I have been working at Federal Reserve Bank (NY) full-time for more than a year
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Advice to Senior Management – Let go of titles - they do not mean much outside the bank. Value the work.
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I saw this up on the big screen back in '64 when I was a kid of 14. Back then
carnivals like the Morgan Shows used to come to small towns like where I was born and raised. I'd done my share of "hanging around" carnies. I'd seen and experienced much of what was now unfolding up on the big screen in Technicolor. But this was even better. Because the "Morgan Shows" had Elvis. Good script, great supporting cast and soundtrack. I've never tired of this film. I bet the "Colonel" felt right at home in the carnival setting.


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Allen Lighted Nock for Crossbow Bolts Red
Product #: 851157 Allen #: 69599 UPC #: 026509695998
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These lighted arrow nocks are a great addition to any crossbow bolt. These nocks activate as the bolt is shot allowing you to easily track the flight of your bolt. With up to an 8 hour run time, these nocks will also help you find bolts in the field.
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Better Hearing and Sound Quality with Lyric Hearing Aids
Unlike other hearing aids, Lyric® is placed deep into the bony portion of the ear canal so that the receiver resides approximately 4 mm from the ear drum and the microphone is ≥4 mm from the opening of the ear canal. This placement deep in the ear canal provides a number of sound quality benefits. In fact, in a recent user survey, 91% of users are very satisfied with Lyric's sound quality.1
Benefits of Deep Canal Placement for hard of hearing patients:
Improved Directionality and Localization (ability to tell where sounds are coming from)
Lyric's placement deep in the ear canal allows the pinna (outer part of the ear) to interact naturally with incoming sounds. The acoustic transformations produced by the pinna as sound enters the ear canal contribute to the ability to accurately determine where sounds are coming from in the environment.2,3 This ability contributes to the perception of natural hearing and is key to organizing multiple sound sources in space (e.g., several people talking at the same time) in order to selectively attend to the source (talker) of interest.4,5
Minimized Occlusion Effect (blocked feeling in the ear canal)
Lyric's design and placement allow it to reside deeper in the bony portion of the ear canal than traditional hearing aids, thus minimizing the occlusion effect. The occlusion effect occurs with hearing aids because sound that causes vibrations in the ear canal cannot escape out the open end of the ear canal; the sound gets trapped by the hearing aid and instead travels toward the ear drum. Hearing aids that fit deep in the ear canal, extending into and making contact with the bony portion of the canal, reduce the vibrations that cause the occlusion effect relative to standard-length hearing aids.6,7
Reduced Feedback (whistling sound hearing aids can make)
Deep placement of a hearing aid, such as with Lyric, has been shown to reduce feedback for several reasons:8
- The receiver sits closer to the ear drum than with traditional hearing aids, thereby requiring less output to accommodate comparable degrees of hearing loss, which decreases the chance of feedback occurring.
- The reduction of the occlusion effect due to the deep canal placement of Lyric eliminates the need for large vents needed with traditional hearing aids. Thus there is one less pathway for sound to leak out and for feedback to occur.
- Less high-frequency amplification between 2000-3000 Hz is required at the output of the hearing aid, which is the frequency range that most commonly contributes to feedback.
- Lyric resides predominately in the hard-walled bony portion of the ear canal. Because less of Lyric lies in the cartilaginous portion of the ear canal as compared to traditional hearing aids, there is less opportunity for the device to move and create a gap between the canal and the device around which sound can escape and produce feedback.
- Lyric is anchored in the ear canal with two soft, compliant "seals" that conform to irregular shapes and contours of various ear canals, even when the ear changes shape during chewing and talking. This prevents slippage of the device which, with traditional hearing aids, causes gaps to form between the aid and the canal wall resulting in sound leakage and feedback.
- Deep placement of a hearing aid, such as with Lyric, has been shown to reduce feedback for several reasons:8
High-Frequency Gain (ability to hear high pitched sounds)
Deep canal fittings such as with Lyric result in an increase in sound pressure level at the ear drum. This increase can be up to 15dB in the high frequencies and is caused primarily by a combination of two factors:9
- Reduced residual ear canal volume between the receiver and the ear drum
- The microphone location deeper in the ear canal allowing for pinna effects
- Additional Advantages
- Security of fit and retention
- Comfort: 94% of Lyric users rate Lyric's comfort as better than their prior hearing aids10
- Reduction of wind noises
- Ability to use ear-level listening devices, such as a telephone, headphones, or stethoscope, with little to no feedback
1. Based on a telephone survey of 100 patients who have used Lyric for at least 30 days.
2. Blauert, J. (1997). Spatial Hearing: The Psychophysics of Human Sound Localization. MIT Press, Cambridge, MA, p. 63.
3. Langendijk, E.H.A. and Bronkhorst, A.W. (2002). Contribution of spectral cues to human sound localization. Journal of the Acoustical Society of America, 112, 1583-1596.
4. Cherry, E. (1953). Some experiments on the recognition of speech, with one and with two ears. Journal of the Acoustical Society of America, 25, 975-979.
5. Kidd, G. Jr., Arbogast, T.L., Mason, C.R. and Gallun, F.J. (2005). The advantage of knowing where to listen. Journal of the Acoustical Society of America, 118, 3804-3815.
6. Killion, M.C., Wilbur, L. and Gudmundsen, G.I. (1988). Zwislocki was right… A potential solution to the "hollow voice" problem (the amplified occlusion effect) with deeply-seated earmolds. Hearing Instruments, 39, 14-18.
7. Mueller, H.G., Bright, K.E. and Northern, J.L. (1996). Studies of the hearing aid occlusion effect. Seminars in Hearing, 17, 21-32.
8. Staab, W. (1996). Introduction to deep canal principles. Seminars in Hearing, 17, 3-19.
9. Ibid.
10. Based on the combination of results from two surveys totaling 47 patients who had used Lyric for at least 30 days.
*Satisfaction rating data based on a survey given to 68 clinical research patients after 30 days of using the Lyric device. The survey asked patients to rate various aspects of their device based on 5 choices, ranging from "Very Dissatisfied" to "Very Satisfied." This data reflects the percentage of patients who rated their Lyric experience as "Satisfied" or "Very Satisfied." N=68 patient responses for all categories except N=112 individual ear responses for "Comfort." Data on file at InSound Medical, Inc.


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In Bloom by Jonquil Wrap Leopard
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Flat corded trim and lace cuffs add glamour to a chic leopard print wrap in lightweight, soft stretch knit.
- Belt loops with tie belt.
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