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Lab 10: Working with Stacks, Queues and Trees
Goals: This lab will practice fundamental algorithms using stacks, queues, and trees. It will also practice working with iterators (which in turn may use stacks and queues).
Copy your implementation of Deques from Assignment 8: Doubly-linked lists and ArrayLists into a new project.
1 Stacks and Queues
Stacks and Queues are data structures that look much like mutable lists, where we restrict how we add and remove items to and from the list.
A stack is a mutable list where we are permitted only to access the head of the list: we can add an item to the head of the list, or we can remove an item from the head of the list, and we can determine if a stack is empty. The canonical example of stacks are piles of dishes: we can only access the topmost dish, and to access the bottom plates we have to remove the top ones first. Stacks are described as "last-in-first-out": the last item that was added to the stack is the first one that gets removed.
class Stack<T> { Deque<T> contents; void push(T item); // adds an item to the head of the list boolean isEmpty(); T pop(); // removes and returns the head of the list }
You are not to modify the implementation of Deque at all (except to fix bugs in your code, if you find any). In particular, you are not to rely on the particulars of Sentinels and Nodes and such; treat Deque as an opaque black box that you can only manipulate via its methods.
A queue is a mutable list where we are permitted only to add items to the tail of the list, remove items from the head of the list, and determine if the queue is empty. Queues are described as "first-in-first-out": the first item that gets added to a queue is the first one that gets removed. The canonical example of a queue is waiting on line: people enter the line from the back, shuffle forward until they are at the front of the line, and exit the line at the front.
class Queue<T> { Deque<T> contents; void enqueue(T item); // adds an item to the tail of the list boolean isEmpty(); T dequeue(); // removes and returns the head of the list }
1.1 Practice puzzle
class Utils { <T> ArrayList<T> reverse(ArrayList<T> source) { ... } }
2 Binary trees
A binary tree is either a Leaf, or a Node containing a value, a left subtree and a right subtree. Define the (empty) interface INumBinTree and classes NumNode and NumLeaf. For now, we will only work with trees containing numbers as their values.
Define a helper method isLeaf() that returns true for NumLeaf objects. Define a helper method NumNode asNode() that returns NumNodes but throws an error on NumLeaf values. We'll need these two helpers later.
A binary search tree is a binary tree where every value in the left subtree of a NumNode is less than the value at the node, every value in the right subtree of a node is greater than the value at the node, and each subtree is itself a valid binary search tree. (For now, assume there are no duplicate values anywhere in the tree.) This property is called an invariant, because it is a requirement that must always be maintained.
Note that all binary search trees are binary trees, but not all binary trees are binary search trees. Therefore, define the method boolean validBST() in the INumBinTree interface that returns true if the tree upholds the binary search tree invariant.
Define the method INumBinTree insertBST(int num) that produces a new binary search that results from inserting a new value into this binary search tree. You should assume in your implementation that the binary search tree invariant holds on the current tree, and you must ensure that the invariant holds on the output tree.
3 Iterators and Iterables
interface Iterator<T> { // returns true if there's at least one value left in this iterator boolean hasNext(); // returns the next value and advances the iterator T next(); // IGNORE THIS FOR NOW void remove(); }
interface Iterable<T> { Iterator<T> iterator(); }
If curr refers to a Node, then hasNext should return true, and next should return the value in that Node. It should also update curr to refer to the next node in the Deque.
If curr refers to the Sentinel, then hasNext should return false.
Revise the definition of Deque to say it implements Iterable<T>. Implement the iterator() method to return a new ForwardDequeIterator.
// In ExamplesDeque void testDequeIteration(Tester t) { Deque<String> dq = new Deque<String>(); dq.addAtTail(", "); dq.addAtHead("Hello"); dq.addAtTail("world!"); String msg = ""; for (String s : dq) { msg = msg.concat(s); } t.checkExpect(msg, "Hello, world!"); }
Implement another class ReverseDequeIterator<T> that iterates backward through the Nodes and Sentinel of a Deque. (Hint: it should be just a tiny change from the forward iterator!) Add a method to Deque to return a reverse-iterator (since you already have a method that returns a forward-iterator).
Write a while loop that tests using a reverse iterator on a Deque.
4 Challenge: iterating through a binary tree
class BreadthFirstIterator implements Iterator<Integer> { Queue<NumNode> todoList = new Queue<NumNode>(); }
The hasNext method should look at the todo list, and determine if it is empty or not.
Deque an NumNode from the todo list. It will eventually return the value of this node.
If the right child of the node is not a NumLeaf, enqueue it in the todo list.
If the left child of the node is not a NumLeaf, enqueue it in the todo list.
Return the value of the node.
Revise the INumBinTree interface to extend Iterable<Integer>. Implement Iterator<T> iterator() on NumNode and NumLeaf, to return a BreadthFirstIterator as appropriate. If you've implemented it correctly, you should be able to use a INumBinTree with a for-each loop.
Define another class DepthFirstIterator, which is just like BreadthFirstIterator but with two changes: it should use a Stack instead of a Queue, and it should add the left child before the right child (why?).
Test both of these iterators.


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| Wright, Tim L., HP, Sweden
[fuel oil]
[heat transfer]
European refiners are nearing the end of a decade of rapid
changesome might say a revolutionin fuel
specifications. For road fuels, at least, sulfur levels have
gone from being a political football in a long, goal-less
match, to being simply a thing of the past. In heating oil, and
especially in marine fuels, things have been slower. But rather
than make a reactionary stand against progress, refiners here
decided to borrow lessons from the red/green European Union
(EU) politics of the late 1990s to speed things up.
To continue reading please, log in to hydrocarbonprocessing.com.
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A searchable database of project activity in the global hydrocarbon processing industry
Engineers and designers are highly skilled individuals. Forcing them to enter design changes using tables, forms and spreadsheets is unproductive and uneconomical, and it increases the likelihood of human error—this is the way that most instrumentation software systems currently work. For too long, software vendors have denied engineers and designers the simple practicality of a graphical visual engineering interface with "drag and drop" capability and inbuilt intelligence, ensuring changes are automatically replicated into all the associated data and databases.
Is 2016 the peak for US gasoline demand?
Too soon to tell
July 2016

subset: commoncrawl


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Hi there! I love WooCommerce...it's my first time using it. But when I place test orders, no emails are being sent. The orders stay in Pending. :-( Here is the test site...
Link didn't work...here is the site... http://220.127.116.11/~ellybean/
I just want to bump this up as I have tried everything! I posted in the other thread where others were having the same issue but it's marked [Resolved]. The workaround there didn't help me. My client is looking forward to going Live with this soon but I can't even change the orders "Pending" status manually. :-(
This topic has been closed to new replies.


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Hello everyone,
I am creating a website called www.cybershatter.com, and looking for a dedicated PHP programmer willing to go throughout the project from start to finish, if you are still interested , keep reading below:
Name of project: www.cybershatter.com
Project purpose: A video / audio / flash / game , uploading site, also with user friendly features similar to myspace. The design has been done already, so theres no worrying on working or improving the design.
Benefits: During and after this project, you will recieve full administrative privilages, I know its not much now, but after we get advertisement revenue gained from this project, I will split up the money among the team.
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Please contact me by email if interested: email@example.com


text:
Vt gets 2 new top human resources officials
MONTPELIER The department of state government responsible for managing the states workforce will have two new leaders starting next month.
Gov. Peter Shumlin announced Tuesday he was moving Maribeth Spellman from a high-ranking job in the Tax Department to the commissioners office in the Department of Human Resources.
Meanwhile, Kari Miner will move from program director at the Vermont Transportation Training Center to deputy commissioner of human resources.
Spellman replaces Kate Duffy, who left her job as commissioner of human resources this summer to work for the attorney generals office.
The Human Resources Department negotiates labor contracts with the Vermont State Employees Association, responds to union grievances and investigates allegations of employee misconduct.MORE IN This Just InBURLINGTON As part of a federal effort to dismantle drug trafficking organizations in Vermont,... Full StoryMONTPELIER A new net-metering program is in the final stages of being revised by the Public... Full StoryMIDDLESEX The Agency of Transportation is set to begin replacing a bridge on Route 2 that spans... Full Story
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A Writer at His Wit's End? Burrows Winds Up in the Library
By MEL GUSSOW
Published: April 19, 2001
In March 1956, a young New York comedy writer living in the Hollywood Hawaiian apartment hotel in Los Angeles sent a plaintive letter to a distant cousin who had been instrumental in helping him find a job on the "NBC Comedy Hour."
Although he had been in Hollywood for only five weeks, he was already tired of the place and critical of the political maneuverings of producers. In his response, the cousin expressed his sympathy and recalled that his first show in California, the "Texaco Star Theater" on radio in 1939, was "also a mess — full of competition and backbiting and unhappiness."
The letters between the two went back and forth until NBC canceled the "Comedy Hour," at which point the writer expressed interest in working for Sid Caesar. With the help of his cousin, Abe Burrows, Woody Allen got a job writing for Mr. Caesar in New York, alongside Mel Brooks, Carl Reiner, Neil Simon and others — and his career took a giant step forward.
The Abe-Woody correspondence is a valuable part of the Abe Burrows Collection. Donated to the New York Public Library for the Performing Arts by his son, the television director James Burrows, and his daughter Laurie Burrows Grad, the archive is a trove of letters, scripts, notes, songs, recordings and ephemera dealing with Burrows as a playwright, director, songwriter and play doctor.
The material runs from "Duffy's Tavern" (his earliest success as a writer on radio) to "Guys and Dolls" and his subsequent Broadway shows. There are letters from three Allens — Fred and Steve as well as Woody — and from Burrows's principal collaborators, Frank Loesser, Cole Porter and George S. Kaufman. Burrows was a compulsive letter writer who seems to have saved almost every scrap of paper that passed through his hands, including copies of opening night telegrams.
He was, said his son, "a pack rat," adding that he owed a great debt to his father, having "studied in the school of Abe." Watching his father and sometimes working with him gave him impetus for his own career. There are unconscious parallels between father and son, for example, in "Duffy's Tavern" and "Cheers," James Burrows's first television hit.
Robert Taylor, curator of the library's Billy Rose Theater Collection, said it would take two years to catalog everything in the 58 boxes and make it available to the public. He emphasized that most of the material was "never published and never seen before." A preliminary search through the archive yielded items demonstrating Burrows's irrepressible humor and the diverse range of projects, many completed, many jettisoned, that he undertook during his 50 years in show business. Burrows died in 1985 at the age of 74.
An oral history taped in 1959 begins with the fact that the family name originally was Borowitz, and that his grandfather and father started out as paperhangers, with his father later going into the wallpaper business. As a youth, Burrows sold wallpaper for his father and hated the job. Soon he switched to writing.
For five years he was the head writer on "Duffy's Tavern." The popular radio series began every evening with Ed Gardner, the show's creator and star, answering the telephone and saying, without pause: "Hello Duffy's Tavern where the elite meet to eat Archie the manager speaking Duffy ain't here oh hello Duffy." Burrows was then living in Los Angeles and entertaining at Hollywood parties, singing his song parodies ("The Girl With the Three Blue Eyes"). Frank Loesser, who had already written war songs like "Praise the Lord and Pass the Ammunition," soon became his friend and collaborator. Long before "Guys and Dolls," they dashed off comedy songs together. In May 1944, Loesser wrote him that he was submitting their song, "You Haven't Got Cheeks Like Roses" to Paramount. "which ought to mean five hundred bucks in the kick for you again."
Briefly — and surprisingly — Burrows also collaborated with Bertolt Brecht, writing the lyrics for a song in "Galileo." When he saw the play in 1947, the song had changed drastically.
Years later, he wrote to a Brechtian scholar, "I believe there were some of my notions kept, and perhaps a line or two, but basically it was a different song." The lyrics were credited to Albert Brush.
"I imagine that Bert (people are always saying `you called him Bert??' — we all called him Bert) and some other people put together some lyrics to fit Hanns Eisler's music," Burrows wrote. "I also imagine that when the song was finished nobody wanted credit, so Brecht probably came up with this great pseudonym. The similarity of the initials was probably just Freudian. Had it been some devilish joke they would have done better — perhaps something like Algernon Braithwaite."
In 1950, he was called in to work on "Guys and Dolls" after the original book, by Jo Swerling, was deemed unusable by Loesser as composer and by the producers Cy Feuer and Ernie Martin. What followed was one of the most fruitful partnerships in musical theater, as Loesser and Burrows drew freely on Damon Runyon's stories for the lyrics as well as for the book. The archive is filled with variant scripts of the show detailing how it developed from a probable failure to a smashing success.


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I decided to write something very personal today. This post explains why I chose to keep my kids in sight everywhere. http://mom2zqb.com
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I've been using this plugin in some projects and it's amazing, thank you for your work!
I have a little problem with a current project. Like always, when I use the plugin with the gallery shortocde like
[gallery link="file"] it works fine inside the content.
But now, I've found a problem using the gallery shortcode ousite the content. I'm running the gallery this way with the do_shortcode function:
echo do_shortcode('[gallery link="file"]');
Looking at the plugin code, I see that the filters which add the
rel="lightbox" attribute are:
add_filter('the_content', 'jqlb_autoexpand_rel_wlightbox', 99);
add_filter('the_excerpt', 'jqlb_autoexpand_rel_wlightbox', 99);
This filters are only running on the_content and the_excerpt, so I'm trying to add a filter to the do_shortcode function this way but it's not working fine:
add_filter('do_shortcode', 'jqlb_autoexpand_rel_wlightbox', 99);
Do you know how can I make the do_shortcode function work?


text:
Baldur's Gate: Tales Of The Sword Coast (PC)
From GameWinners
Add to this page!
Cheat Codes
Cheat Codes
Save screenshot
Press [Print Screen] to save the current screen
in the "scrnshot" sub-directory in the game directory.
tmcrfhb ubowibdacm
Super character
- Use the following trick to get to level 20. Create a new character. Use the "Create item" code and create BOOK03 through BOOK08 to increase your character's Constitution, Strength, Dexterity, Intelligence, Charisma, and Wisdom to 25 each. Then, use the experience cheat to get your character to their highest level. Before you go on make sure you can use Dual-Class, but do not use it yet. If you cannot, try killing some people to lose reputation and lose your class (become fallen). Dual-Class may work now. If it does, export your character. Uninstall the game and just install Baldur's Gate. Now when that is done, just start a new game, import your character, and use Dual-Class . If it worked the game will say you gained a level. When you click "Level up" it will bring your new class up to 20 levels. Note: This takes some time to do. To make the first part faster, use the "Create item" code, make MAGE06 and equip the item.
- When you first start the game and reach the load screen, there is a "Mission Pack Save". You can export the party leader. Enter his biography and click the "Export" option. Then, start a new game and import him back in. If you done correctly, he will be your starting character and you will have all of the armor and equipment he owns.
Easy money
- Enable the CLUAConsole:EnableCheatKeys() code. Find Oblek in Naskhel. He will offer you gp. Do not accept it. You will get a reputation point instead. However, after it is over kill him by pressing [Ctrl]+ Y when he is highlighted. His body will have 3000 gp.
- Kill any unimportant NPCs that have weapons or armor. They will also have gp and other items.
- Spawn a creature by enabling the CLUAConsole:CreateCreature("<name>") code and kill them any way desired. Note: Using [Ctrl] + Y to kill them will not result in an experience point gain. A good monster would probably be the Flaming Fist Wizard and Flaming Fist Mercenary.
- Use the following trick to obtain a lot gems and sell them. You will need any potion and a gem. Go to your bag and put the gem and the potion in the quick items slot. For example, put the potion in the first square of the quick items and the gem in the second square. Select the potion and exchange it with the gem. Exit your bag. In the quick items you will see two potions. Click the first potion, which is actually the gem. Go to your bag, change the potion and the gem again. Exit your bag and you will see two potions again. In this example, click the second square for the gem, even though you see the potion. Go to your bag and you will have a lot of gems that you can sell anywhere.
Buy Potions of Perception for your thief. You can also have someone cast Find Traps when in locations such as Durlag's Tower.
Defeating Werewolves
Concentrate on magical attacks: Try to weaken them with as much magical damage as possible per round until you finally kill them.
Funny character comments
If you right click on any character in your party (all
except for the main character) nine times, they will say four
different funny things. They each have three original voices when
they are selected, but after they say them all three times, they
will say very strange things.
Unlimited liquor
If you like going to the taverns and buying drinks
to find information for your journal, you can remove your intoxication
by saving and reloading your game, even after the bartender refuses
to give you any more drinks.
Missing items
After clicking on a loot item in a chest or on the ground, if you see it flash rapidly do not click on it a second time. Immediately click on something else to prevent items from disappearing.
Duplicate items
This trick can duplicate any item that can be "stacked" in the inventory, but only works on the original unpatched version of the game. One of its best uses is to duplicate gems to create an unlimited source of gold. Place a Potion of Healing in one of the quick item slots. Open the inventory screen, replace it with a gem, then immediately return to the game screen. The image of the potion should still appear in that slot, but the gem's name should appear on the "Help" scroll if the pointer highlights that slot. Click on the gem once, wait for the target pointer to disappear from your character, then click the gem a second time. After the target pointer disappears again, return to the inventory screen. The number of gems in that slot should now be 65352 instead of 1. Do not stack any additional gems in that slot or the CPU will reset the total to 20.
Strategy guides from GameFAQs


text:
Guide By: Andrew x360a
There are 54 achievements with a total of 1250 points.
Show / Hide Guide Road Map
- Estimated achievement difficulty: 6/10
- Offline: 40 [930]
- Online: 14 [320]
- Approximate amount of time to 1250 : 30-50 hours
- Minimum number of playthroughs needed: 2
- Number of missable achievements: 15
- Glitched achievements: No
- Cheat codes disable achievements: No cheats
- Difficulty affect achievements: Yes
Played properly, this game requires only two playthroughs, but it can be very challenging at the outset of Legendary difficulty.
Step #1: Zero Corruption
Play as the "Nice" Overlord on the regular difficulty level. Simply focus on completing the storyline, including the Abyss levels, which are much easier on this difficulty level. Upgrade your armor and weapons as needed, but don't focus on fully upgrading everything or forging full sets of more powerful armor. The point of this playthrough is to simply get through the story the first time and get the "Zero Corruption" achievement. By the time that you're done, you should have the following achievements:
"Power up the Tower"
"Rebuild the Tower"
"Obtain a Mistress"
"Retrieve the Food"
"Defeat Melvin"
"Defeat Oberon"
"Defeat Sir William"
"Defeat Goldo"
"Defeat Jewel"
"Defeat Kahn"
"Defeat the Wizard"
"Zero Corruption"
"Red Minions"
"Green Minions"
"Blue Minions"
"Steel Smelter"
"Durium Smelter"
"Arcanium Smelter"
"Hell Raider"
"Demon Master"
"Infernal Lord"
"Lord of the Abyss"
Step #2: Full Corruption
Play on Legendary Difficulty and play as the "Evil" Overlord. This allows you to use use peasants for lifeforce farming, so feel free to focus on upgrading your armor and weapons to the max and making full sets of more powerful armor. You can also make the evil choices necessary to get all of the Tower objects and Dungeon creatures, so you can work on those achievements as well. Finally, the process of farming will play directly into the Minion Multitude achievements. You will absolutely have to farm on the townspeople early in the game to build up the strength of your horde and the quality of your own armor and weapons. Make no mistake, Legedary difficulty can be very challenging early on. Once you've upgraded a bit, however, the game becomes substantially easier. When this playthrough is finished, you should have the following achievements:
"Full Corruption"
"Ultimate Steel"
"Ultimate Durium"
"Ultimate Arcanium"
"Full Durium"
"Full Arcanium"
"Minion Harvester"
"Amass Minions"
"Minion Hoarder"
"Minion Multitude"
"Twer Master"
"Ultimate Horde"
"Dungeon Dabbler"
"Dungeon Overlord"
"Mistress Master"
"Legendary Overlord"
"Dungeon Legend"
Step #3: Multiplayer Achievements
The online population for this game is basically completely dead. This makes boosting very, very easy as well as a necessity. You can find a boosting partner in the forums. If you already have the expansion, the DLC maps also count towards the achievements from the original game, so find a map that suits you and your boosting partner and trade wins in each game type (Pillage and Slaughter) until you've both finished. If you like, you can work together for the Survivor achievements as well, but you can also do those alone with a single controller. See the achievement guide HERE for tips on the best way to set up the multiplayer games (Post #9).
Overall, this game isn't too terribly challenging, but it does have some sections that can be a bit tricky. The online component is pretty boring, but it only takes a couple of hours of boosting to get that out of the way. Enjoy the game and good luck!
[XBA would like to thank Andrew x360a for this Roamap]
|Power up the Tower
|Retrieve the Tower Heart to power up the Tower
Teleport to Mellow Hills by walking into the pool in your Tower. Once you're in Mellow Hills, summon three minions by locking onto the brown spawn pit with and pressing . Gnarl will instruct you to kill the sheep down the path on your left to increase your life force. Lock onto the sheep with and send your minions to attack with . Once you've killed the sheep, return to the spawn pit and summon a total of five minions. Use those five to move the pillar on the right side of the path. Lock onto it with , send your minions with , and they'll automatically roll the pillar away, revealing a new path. Follow this path past Farmer Bob's farm. You'll see the Tower Heart just around the bend sitting in the middle of a pumpkin patch. Clear out the pumpkins by sweeping your minions over them with and then lock onto the Tower Heart with and send the minions to it with . They'll automatically carry it to the nearest teleport stone. First you'll need to knock down a wall for them first by striking it with your ax. Press when you're standing in front of the wall and, after a couple of swings, it will fall. The achievement unlocks as soon as the Tower Heart disappears through the teleport stone.
|Rebuild the Tower
|Retrieve a Crane to start rebuilding the Tower
Teleport to Mellow Hills and walk towards Spree by taking the path to the right of the teleport stone over the bridge that you created to recover the Tower Heart. Use ten minions to move the pillar on the right side of the path. This will open up a new path. Follow the path and continue past the gate to Spree and on towards the Slave Camp. Gnarl will instruct you to kill some Halflings with your Fireball Spell by pressing and setting the wheat field ablaze. Continue to follow the path, fighting Halflings as you go, until you get to the Slave Camp. Kill the Halflings guarding the gate and then use your minions to turn the wheel. Passing through this gate takes you to the Slave Camp. Follow the path through the camp, killing more Halflings. You'll come to a courtyard with another wheel that you can turn to free more prisoners. When you continue down the path, you'll see another prison area.
|Obtain a Mistress
|Get yourself a little company and some help spending your money
Go to Castle Spree by teleporting to the Mellow Hills, enter Spree, turning right, and take the second gate to your right out of the town. Follow the path, using your reds to clear fire barriers. Go past the gate and use your reds to clear out the fire barricade in the gap in the wall. Send your minons through the gap to turn the wheel and open the main gate. You'll need to clear the raiders out of the upper courtyard and proceed down into Dungeons of Spree. To get Rose to come with you, you need to kill all the raiders and retrieve her luggage.
|Retrieve the Food
|Retrieve the Food, but will you keep or return it?
Teleport to the Mellow Hills and enter Spree. Turn right and exit out of the first gate on your right. Following the path out of that gate will require fighting a number of Halflings and another Troll before you get to a very large door controlled by a wheel. Go through this door to enter the Halfling Homes. Clear the first room of Halflings and break down the door straight ahead of you, revealing a hallway with a gated door at the end. Turn right to enter a second room and kill the Halflings so that you can follow the walkway around to the left. You'll see a small wheel down a narrow hallway. Turning it will open the gated door at the end of the main hall. Return to the main hallway and go through this newly-opened door. Continue down the hall and smash open the door at the end.
|Defeat Melvin
|Puncture a Hero
Crash the Halfling party by going through the gate to the left of the entrance to the Halfling Homes. You need to kill the fiddle player by targeting him with and striking him with your ax or a fire spell . Once he's dead, kill the rest of the Halflings. You'll need to find two wheel spokes to go through to door to follow Melvin. The first is up the hill on your right past a number of spawning Halfling holes. Go back down the hill, turn right, and go up a small set of stairs. The second spoke is on a wooden platform near a flaming hilltop. When the wheel is completed, use it to enter Melvin's Kitchen.
|Defeat Oberon
|Put a Hero to sleep. Permanently.
You'll find Oberon sitting in the middle of Evernight forest, surrounded by a giant tree with a protective shield. To deactivate the shield, you have to destroy the six root nodes that power it. You need green and blue minions to access all the nodes.
The actual battle with Oberon is relatively straightforward. There's a mana pit and brown minion spawn pit to the left of Oberon, so your horde shouldn't be a concern. Begin by sweeping your minions up the ramp at Oberon's feet so they can attack him. Watch out for clouds of dirt appearing near you. When you see then, move immediately because roots will shoot out of the ground, damaging you. Eventually, Oberon will summon monsters, beginning with blue toads and working up to bloody unicorns, trolls, and the mace wielding minotaur-like monsters. You can overwhelm the monsters with your minion horde and keep replenishing it from the brown spawn point, but I found it much easier to blast the monsters with my fire spell and constantly restock my mana at the mana pit. In between the waves of monsters, keep sending the minions up to Oberon. Once they've finished him off, you'll see a cut scene and then the ramp at his feet will collapse, allowing you to walk up to and strike the killing blow.
|Defeat Sir William
|Cure a Hero of life
You'll find Sir William in Angelis Keep. The fight consists of two parts, separated by a clash with two succubae. In the first part you find Sir William in the middle of a large room full of Red Dawn cultists. You can try to send your minions in en masse and try to kill off as many as possible. Another option is to post your reds just outside the door. They'll be able to fire in at cultists as they walk past, but the cultists won't actually leave the room, so you can slowly pick them off. It's a slower process, but you won't take any damage and you won't lose any minions.
|Defeat Goldo
|End a Hero's obsession
You'll find Goldo at the end of the Royal Halls. Red minions will be especially helpful in this fight as will a strong weapon for your overlord. Once you see Goldo, he runs out of the room and returns in Rollie – a metal tank equipped with a flamethrower and a spiked roller on the front. Start by posting your reds off to the side where they can hit Rollie and send five or six browns on top of the tank while you run behind it and use your melee attack on it. If you keep rotating, you'll stay behind it and away from the flamethrower and spiked wheel.
|Defeat Jewel
|Steal a Hero
You find Jewel in the ruined city at the end of the Ruborian desert. The achievement is slightly perfectly descriptive because you don't ever actually fight her. You simply need to herd her onto the teleport stone, so she's transported back to your Tower for interrogation. Jewel is quick, nimble, and has an impressive jumping ability, so she'll bounce around the city to avoid you. Your first goal should be to clear out all of the raiders and black sheep in the city.
|Defeat Kahn
|Get angry with a Hero
You find Kahn in Heaven's Point. The fight takes place in three phases and each phase has its own extraneous challenges other than Kahn himself.
|Defeat the Wizard
|Defeat the 7th Hero
For the final boss fight of the game, this is unexpectedly easy. Make sure that you come into the final chamber with as many greens as you can carry. The color of the barrier around the Wizard corresponds to the type of minion that you can attack him with. Stay in the alcove by the entrance and fight off the enemy minions that wander by until he changes to the green barrier. Immediately send in the greens and use your Legion of Terror spell to speed the process up. Once he throws the minions off, call them back to you. You may need to go through this cycle twice, at most three times, before half of his health is gone.
|Full Corruption
|Win with the blackest heart
This is a list of all the various choices and actions that you have to accomplish to get the full 100% corruption. The first part of the list will be the story-related choices that you have to make and the second part is a list of things that you can do to cause general mayhem and destruction. The second part can be done over the course of the game as long as you do it before you get to Kahn.
2% Start a fight at Halfway to Heaven Inn – When you enter Halfway to Heaven Inn, you'll hear someone ask if you want to fight. Just have your minions attack any one of the peasants in the bar and you'll start a brawl.
|Zero Corruption
|Win with the clearest conscience
This achievement is slightly easier than the 100% corruption because you just have to make the right choices throughout the story. Other than that, just avoid killing any peasants or trashing any homes.
|Red Minions
|Retrieve the Red Hive
After you kill Melvin (see "Defeat Melvin"), you'll exit into another part of the Kitchen. Turn the wheel on the left to free the Red Minions. Summon five reds and break down the fire barrier on the right. Kill enough Magma Beetles to be able to summon ten red minions. Use those ten to pick up the Red Hive to the right of the path, past the fire barrier. After you pick it up, you'll need to recall your reds with to kill several Halflings in the lower part of the kitchen and then use all your minions to fight off a few Halflings that come through the door. Then pick up the Hive and go through the open door. Place your reds on a guard marker all the way to the left with to kill the cooks and then sweep your browns with to turn the wheel controlling the gate in front of you. Carry the Red Hive through the gate to the teleport and the achievement will unlock as soon as the Hive disappears.
|Green Minions
|Retrieve the Green Hive
The Green Hive is found in the Veridian Caverns in Evernight Forest. Access Evernight and walk straight down the path until you see two Ghost Elves who ask you to kill a pair of bloody unicorns. The first is down the main path in the next clearing and the second is the left across a stream. Use the log bridge to get the minions across while you walk through the water. Return to the Ghost Elves and go down the path that they have now opened. Turn right when you get to Oberon and destroy the root node. Turn right and go down the path that was blocked by the root. You'll see the green minions running into a poison field.
|Blue Minions
|Retrieve the Blue Hive
The Blue Hive can be found in the Moist Hollows outside Heaven's Peak. When you teleport to the main waygate outside the city, you need to go down into the refugee camp and then follow the path down towards the water. On the other side of the swampy area you'll see the blues hopping around the entrance to a cave blocked by a field of poison plants. Sweep your minions across the log bridge while you cross the shallow water and use your greens to access the Moist Hollows. The blues are very weak and you'll have to fight a number of enemies throughout the cave, so you'll want to make sure that you have a number of browns to do the hard work.
|Steel Smelter
|Retrieve a Smelter
Teleport to the Mellow Hills, enter Spree, turn left and exit out of the first gate on your left. Follow the path past the burning farmhouse until you see the smelter surrounded by fire. Extinguish the flames and then use twelve minions to carry the smelter back to the waygate. Pay attention because Halflings will continually attack your minions along the path, so be prepared to fight them off. The achievement will unlock when the smelter teleports back to your Tower.
|Durium Smelter
|Retrieve a powerful Smelter
The durium smelter can be found in the second level of the Understreets. After you've cleared the first level, you can exit and restock your minions at the spawn pits just outside the main gate of Heaven's Peak. Break down the barrier into the second level with your reds. You need to fight your way around a circular level to get to the smelter. In two places you'll have to fight off zombie wizards that continually spawn zombies. Ignore the weaker zombies and focus your attacks on the wizards until they're dead and then you can clear out the rest. Once you get the smelter, you just have to turn the wheel to extend a bridge and have ten minions carry it to the teleport stone. The achievement will unlock when the smelter is teleported back to your Tower.
|Arcanium Smelter
|Retrieve the most Powerful Smelter
The arcanium smelter can be found in the Arcanium Mines directly in front of you when you get in, but its too large to fit along the shortest path, so you have to carry it around the area and bring it up the other side. The fastest way to get it is to get a large horde of reds and supplement it with a few browns. Start clearing the level moving through it in the opposite direction as the smelter. There are a number of places where walls of flames block your way, but your reds can walk through unscathed. Once you've killed all the enemies in your way, have your reds pick up the smelter and they'll carry it back the way you just came. The achievement will unlock when the smelter is teleported back to your Tower.
|Ultimate Steel
|Forge an Ultimately Imbued Steel Set
This achievement requires you to have a complete set of steel equipment (helmet, weapon, armor) that has been imbued with the maximum number of minions: Helmet - 675, Armor - 325, Weapon - 175.
|Ultimate Durium
|Forge an Ultimately Imbued Durium Set
This achievement requires you to have a complete set of durium equipment (helmet, weapon, armor) that has been imbued with the maximum number of minions: Helmet - 1150, Armor - 575, Weapon - 300.
|Ultimate Arcanium
|Forge an Ultimately Imbued Arcanium Set
This achievement requires you to have a complete set of arcanium equipment (helmet, weapon, armor) that has been imbued with the maximum number of minions: Helmet - 2000, Armor - 1000, Weapon - 500.
|Full Durium
|Forge a full Durium set
To unlock this achievement, all you have to do is forge a Weapon, Armor, and a Helmet from the Durium smelter when you retrieve it.
|Full Arcanium
|Forge a full Arcanium set
Just forge a Weapon, Armor, and a Helmet from Arcanium once you get the Arcanium smelter.
|Minion Harvester
|Harvest Lifeforce
See "Minion Multitude".
|Amass Minions
|Harvest lots of Lifeforce
See "Minion Multitude".
|Minion Hoarder
|Harvest a huge amount of Lifeforce
See "Minion Multitude".
|Minion Multitude
|Harvest a massive amount of Lifeforce
These achievements just require you to harvest increasing amounts of life force. You'll receive most of these in the course of playing the game, especially if you want to forge fully imbued weapons and armor. If you're playing with zero corruption, you're limited to farming life force by killing sheep around Spree or beetles in the dungeon. You can get about 25 life force each time you kill all the sheep and 75 life force from each round of beetles in the dungeon. The advantage to the beetle route is that you can get all the different kinds of life force, rather than just brown.
|Tower Master
|Collect all the Tower Objects
This achievement consists of collecting all of the various items that improve your health, mana, minion horde, and spells along with bags of gold and other objects like statues. I've chosen to organize the list according to the area in which it is found. Not every object will be obtainable the first time that you enter an area, but, with a few exceptions, you can come back and get them later.
Domination Spell #1 – Go out of Spree towards the Halfling Homes and immediately turn right. Lower the bridge by turning the wheel. The item is in the broken tower immediately before the bridge.
Fire Spell #1 – Included with the Tower Heart.
Gold Bag #1 – Inside the Halfling Homes. Clear the first room of Halflings and break down the door straight ahead of you, revealing a hallway with a gated door at the end. Turn right to enter the second room and kill the Halflings so that you can follow the walkway around to the left. Take the first right and you'll find the bag in the room at the end of that hallway.
Gold Bag #2 – In the area where the Halflings are throwing their party. Go past the central area where the fiddler was and up the hill immediately to the right of the entrance to Melvin's Kitchen. You'll see the bag at the top of the hill surrounded by fire. Requires red minions.
Health Item #1 – In the outer courtyard of Castle Spree. When you cross the drawbridge, turn right and go through the arch. You'll see it on a turret to your right.
Minion Horde Item #1 – Included with the Tower Heart.
Minion Horde Item #2 – Walk down the path to the Slave Camp (see "Rebuild the Tower"), turn right at the Blood Pit, and follow the path to the left of the Mana Pit. You can see it when you get down to the water. Requires blue minions.
Minion Horde Item #3 – Inside the Halfling Homes. At the end of the first level you'll find the door to the second level. On the left is a grassy patch with a giant pumpkin that Gnarl suggests would be fun to smash. The item is hidden inside.
Red Minion Hive – See "Red Minions"
Rose's Luggage – See "Obtain a Mistress"
Spree's Food – See "Retrieve the Food". For this achievement you must choose to keep the food, rather than give it back to the peasants.
Steel Smelter – See "Steel Smelter"
Tower Heart – See "Power Up the Tower"
Gold Bag – On the way to the Veridian Caverns, by the next to last poison pod, you'll see a barrier in the water. Smash the barrier and the gold bag is right behind it. Requires blue minions.
Health Item – Sitting under the tree in the Sacred Grove. To get to the Grove, go past the sixth root node and follow the path until you get to a field of yellow flowers. The item is under the tree.
Mana Item #1 – Sitting in a clearing in front of an altar just to the right of the entrance to the Veridian Caverns.
Mana Item #2 – In Skull Cave you'll come to a four-way intersection. Take the path to the left and you'll see it sitting in the middle of a small room. Be prepared because four enemies pop out of the ground as soon as you pick it up.
Minion Horde Item #1 – You'll find this item just before the entrance to Skull Cave. You have to destroy root node #3 to access it. Requires green minions.
Minion Spell #1 – After you've killed the bloody Unicorns, destroy the barrier down near the water on the right and you'll find the item behind it.
Minion Spell #2 – When you finish exploring the Mother Goddess Temple, you'll find this item on the platform in the last room.
Shield Spell #1 – To the right of Oberon's Tree, but it isn't accessible until you've destroyed the root node outside the Veridian Caverns. Requires green minions.
Shield Spell #2 – After you've defeated Oberon, the entrance to the Golden Hills appears where he was sitting. This item is sitting directly in front of the opening.
Heaven's Peak
Blue Minion Hive – See "Blue Minions"
Domination Spell – You'll find this item at the end of the top level of the Understreets, sitting in the middle of the same room as the entrance to the lower level and the exit into Heaven's Peak.
Durium Smelter – See "Durium Smelter"
Fire Spell – Go through the main gate of Heaven's Peak and turn left. You'll see this item tucked into a small alcove on the side of the main square.
Gold Bag #1 – On the left side of the courtyard where you fight the Silent Order.
Gold Bag #2 – At the very end of the Moist Hollows you'll find this bag to your right before the last geyser.
Gold Bag #3 – Just outside the Moist Hollows, this bag is surrounded by Boombo Birds as it sits just beyond their nest. Requires blue minions.
Gold Bag #4, 5, & 6 – These bags are all sitting on a ledge behind a water serpent in the Understreets. After you've killed the serpent, send your minions across the water and sweep them up onto the ledge to get the bags. Requires blue minions.
Health Item – Teleport to Heaven's Peak and go down to the right, across the sheep fields, and through the graveyard. Just past the graveyard, you'll see a round platform with a pair of zombie wizards on it. Go up the stairs on the opposite side of the platform and you'll see them guarding this item.
Mana Item #1 – Teleport to Heaven's Peak and go through the refugee camp outside the city. As you head towards the swampy area, you'll fight a succubus and then find this item just outside the entrance to the Moist Hollows.
Mana Item #2 – Turn right as you exit the Citadel in Heaven's Peak and find the hole in the outer wall. Follow the path until you see three elevated points of land connected by fallen trees. There will be a number of zombies and zombie wizards along with a turn wheel. Clear out enough enemies to allow you to turn the wheel, which will extend a bridge for you. Go down the path and you'll see this item at the end, guarded by Boombo Birds and zombies. Requires Blue Minions.
Minion Horde Item – Go to Halfway to Heaven Inn and follow the Red Dawn cultist into the back area of the inn. The first room where you find a group of Red Dawn will have door directly in front of you as you enter. Break it down and you'll find this item inside a small room.
Succubus Statue – In the Halfway to Heaven Inn you'll fight a succubus queen. At the far end of the room as you walk in, you'll see this statue sitting on the floor between the platforms that the succubus flies to during the fight. When the fight is over, have your minions pick up the statue and take it back to the waygate. You can find it later sitting in your Tower down near the Tower Heart.
Velvet's Bed – After you've killed Sir William, you'll meet Velvet, Rose's sister. Taking Velvet's bed means choosing her over her sister, so you'll increase your corruption level.
Arcanium Smelter – See "Arcanium Smelter"
Beer Kettle – In the second level of the Brewery, you'll find a long straight pathway with two lower platforms on either side separated from the platform you're on. There are two switches on each side that have to be flipped. There's a brown spawning pit by the entrance, so don't worry about sacrificing browns to kill the dwarves guarding the switches. Swarm them and then sweep your minions along the wall to avoid the dwarven rocket fire from above. Flip both switches and then repeat on the other side and the kettle will be accessible at the end of your path. You'll have to fight through a number of dwarves coming down the elevator once you pick it up, but as soon as you put it on the teleport stone, you can flee.
Domination Spell – In the area outside the Brewery, you'll see a table with a group of dwarves sitting and drinking. Past them there's a side path that leads upwards towards a statue. Behind the statue is the item.
Fire Spell – In the Arcanium Mine you'll find an area where you have to flip the switches to change where the molten metal and fire is flowing across the path. To one side, you'll see an area full of Magma Beetles. If you follow that path, you'll find the item at the end of it.
Gold Bag #1 – In the central furnace area of the Arcanium Mine, you'll see one of the little "No Slugs" signs. Behind that sign is a path that leads to this item.
Gold Bag #2 – Teleport to Goldo's Stronghold in the Golden Hills and head through the main gate. The bag will be on the left side of the courtyard as you enter.
Gold Bag #3 – In the first room inside Goldo's Stronghold you can find a small hallway off on the left side. The bag of gold is the little room at the end. You MUST get this bag before you fight Goldo. You cannot return once the Stronghold has collapsed.
Gold Cart #1 – At the very start of the Glittering Mine, you see a Giant Slug swallow a Gold Cart. Kill the slug to recover the cart.
Gold Cart #2 – In the first barricaded area that you find, follow the path to left and you find the cart at the very end.
Gold Cart #3 – In the same barricaded area, you'll find this cart after you kill off the dwarves.
Gold Cart #4 – At the end of the Glittering Mine, you're faced with the choice to feed the elven prisoners to the slugs or free them. The last cart is sitting in that room.
Goldo's Gold – After you kill Goldo in his Stronghold, you're given the choice to take his gold or save the elven women. Taking the gold will give you corruption points, but it is necessary for this achievement.
Health Item – Outside of the Brewery is a wheel that you have to turn to gain access to the Brewery itself. In that area, you'll find a path that leads back outside the main gate and takes you to the platform where the dwarves were throwing bombs at you before you blew open the gates. This item is sitting at the far end of this platform.
Mana Item – Teleport into the Golden Hills and follow the path straight into the Dwarven Camp. At the very back of the camp you'll find this item surrounded by some barrels.
Minion Horde Item – In the Temple Construction area you have to kill a rock giant by freeing the rolling monsters, so they crash into it. In the holding pen of one of those monsters, you'll find this item.
Minion Spell – You can find this item at the very back of the Dwarven Camp.
Shield Spell – At the end of the Brewery you can find this item just to the right of the exit on your way out.
Health Item #1 – The first time that you see Jewel in the Ruborian Desert, she'll lead you towards an open sandy area. Once you've cleared out the enemies, head up towards the hill on your right. You'll find a village and a number of sheep. In the middle of that village area, you'll find this item.
Health Item #2 – This item can be found at the far end of the Desert before you get to the city where you capture Jewel.
Mother Goddess Statue – In the ruined city where you capture Jewel, this statue is sitting at the entrance closest to the desert. Once you pick it up, you'll be faced with the choice to give it back to the elves or take it to the Tower. For this achievement, you must kill the elves, increase your corruption, and return the item to your Tower by having your minions place it on the teleportation stone.
|Ultimate Horde
|Get a full Horde, fully equipped
This achievement refers to the percentage that you see on the screen when you summon your minion army. It quantifies how strong your horde is based on the number of minions and the quality of their equipment. For this achievement, you must first have fifty minions, which is the largest possible horde. To this end, you must get all six minion objects (see the "Tower Master" achievement) and a fully imbued Arcanium helmet. Once you have fifty brown minions, you have to equip them with the best equipment – the gold armor and weapons that they scavenge in the ruined villages of the Ruborian Desert. The following strategy has been outlined by a number of different forum members.
|Dungeon Dabbler
|Defeat half the Dungeon Creatures
To unlock creatures in the Dungeon, you have to kill them out in the game world first. Once you kill them, you can go into the Dungeon in your tower and fight them in the arena. Kill half of them to unlock this achievement.
See "Dungeon Overlord".
|Dungeon Overlord
|Defeat all the Dungeon Creatures
Kill every creature unlockable in the Dungeon. Once you've reached the Wizard in the campaign you should have all the creatures unlocked.
Locations to find creatures:
Battler Beetle - Melvin's Kitchen, after defeating Melvin.
Bloody Unicorn - Evernight Forest, before you enter the main area.
Boulder Beast - Golden Hills Construction Zone, near the beginning of this area in narrow corridors.
Dazzler Beetle - Moist Hollows, various locations within the area.
Dwarf Bomber - Golden Hills, inside the fortress guarding the Dwarven Brewery.
Dwarf Crossbowman - Golden Hills, in the small colony straight ahead of the Tower Gate.
Dwarf Miner - Golden Hills, in the small colony straight ahead of the Tower Gate.
Dwarf Warrior - Golden Hills, after destroying the door of the Dwarven fortress one will appear.
Fallen Knight - Heaven's Peak, one will attack you as soon as you leave The Understreets and destroy a barricade.
Flamer Dwarf - Golden Hills, on the path to the Dwarven fortress attacking sluglets.
Forest Troll - Evernight Forest, in the Mother Goddess Temple you will fight two before destroying the final root node.
Ghost Elf - Evernight Forest, straight ahead from the Tower gate. You MUST use Blues to kill them.
Halfling Cook - Halfling Homes, in the kitchen section before you find Spree's food.
Halfling Rocklobber - Mellow Hills, at the gates to the Slave Camp on a small wooden tower.
Halfling Spearman - Halfling Homes, in a corridor in the first section. Identified by the spears they use as weapons.
Halfling Swordman - Mellow Hills, inside the farm you destroy at the beginning of the game.
Hulking Toad - Evernight Forest, in the swamp surrounding a root node near the Sacred Grove.
Magma Beetle - Melvin's Kitchen, after releasing the Reds there are some behind a fire barricade.
Puff Beetle - Veridian Hollows, various locations within the area.
Red Priest - Halfway to Heaven Inn, in the basement of the Inn in the Order of the Red Dawn's hideout.
Rock Giant - Golden Hills, outside the Glittering Mine across the bridge from the Tower Gate.
Ruborian Bomber - Ruborian Village, on some rooftops in the first section of the village.
Ruborian Fighter - Ruborian Desert, near the campsite by a large skeleton to the right of the Tower Gate.
Skull Boar - Evernight Forest, behind a barricade on the path to the left of Oberon. Also around the root node in the same direction.
Skull Rat - Evernight Forest, in the area surrounding Oberon.
Skull Stag - Evernight Forest, in the swamp on the way to Veridian Caverns.
Slug - Golden Hills, inside the Glittering Mine. You must kill a number of them to proceed.
Sluglet - Golden Hills, the appear from green holes in the drinking area near a minion spell.
Succubus - Heaven's Peak, in the swamp as you approach another Tower Gate.
Troll - Slave Camp, you must kill one to proceed in this area, before you steal the crane.
White Priest - Heaven's Peak, in the Silent Order's compound where there is a Tower gate.
Zombie - Heaven's Peak, in the graveyard behind the Tower gate.
Zombie Lord - The Understreets, guarding the third wheel spoke.
Strategies for victory:
Battler Beetle (25) - Minions, 50 Browns. Move to the edge of the dungeon and approach the beetles, get close enough to attract a small group of them and then draw them away. Fight small groups and make good use of your minions, setting a guard marker might help if you want to keep yourself out of danger, just lead the enemy close enough for your minions to attack.
Bloody Unicorn (6) - Minions, 50 Greens. Target a Unicorn and send your Greens to attack it. They will jump onto it's back and do a lot of damage, which should take it down quickly. Recall your minions and then send them to attack another, repeat this a few times and you are victorious. Alternatively, send all 50 Greens in to attack without targetting and they will begin to damage all of your enemies at the same time. This is quicker but will undoubtedly lead to the loss of minions.
Boulder Beast (5) - Minions, 50 Browns. These enemies will only take damage when they aren't rolled up into a ball. You need to avoid charging enemies, you can take a lot of damage and lose minions if you aren't careful. Go to the edge of the dungeon and get a single enemy to charge at you, dodge the attack and then send all of you minions in to attack it once it hits the wall and unrolls. They can be taken down swiftly so this will be a quick battle, just be sure to avoid rolling attacks and make good use of your minions.
Dazzler Beetle (25) - See Battler Beetle.
Dwarf Bomber (5) - Minions, 50 Browns. An extremely easy battle, these enemies have very little health and are slow to attack. Send all minions in to attack without targetting, if you see a bomb has been thrown then recall all of your minions to spare them.
Dwarf Crossbowman (10) - Minions, 50 Browns. A frustrating battle, these enemies can kill minions very quickly but die without much effort. You can rush them with your Browns and sacrifice a few and the fight ends quickly.
Dwarf Miner (25) - Minions, 50 Browns. Another simple battle, rush the enemy with all of your minions and they will die quickly. Be sure to get into the fight yourself as there are many enemies and you don't want to lose minions. Alternatively, draw a smaller group of enemies out and tackle them seperately. This saves minions but will take longer than needed.
Dwarf Warrior (10) - Minions, 40 Browns, 10 Greens. Use a single Green to bring some of them forwards, then attack with Browns. You could also use of your group of Greens and send them all in first, be careful of the others though as they won't hesitate to attack any Greens that do not jump onto an enemies back.
Fallen Knight (15) - Minions, 50 Browns. An easy battle, rushing with all of your minions works well if you start from one of the sides rather than the front. Use your Overlord in the fight to finish off any groups of enemies that are threatening your minions.
Flamer Dwarf (10) - Minions, 50 Greens. This is an interesting one, I tend to sacrifice Greens to make this easier. The positioning of the enemies makes it hard to go in yourself without taking a lot of damage, so Greens are your best option. Target one of the Dwarfs on the end of the line and send a single green in to attack, one the enemies begin to attack, recall your minion and quickly send three Greens to attack the enemy on the other end of the line. You will need to repeat this a few times but eventually you will have enough space to attack them yourself and save a few minions from being toasted. This one takes time and will use up a bit of lifeforce if you are not careful.
Forest Troll (7) - Minions, 35 Browns, 15 Greens. A simple battle, killing Trolls should come naturally after playing the game through. Target a single troll and send in a few Greens to attack it, then send in your Browns to the same troll. When it lifts it's arm up recall your minions to avoid the splash damage attack, knowing when to do this will minimise your losses. Repeat this until all foes are vanquished.
Ghost Elf (24?) - Minions, 50 Blues. You can ONLY use Blues for this fight, they are the only minions that can do damage to ghosts. Take in a full hoarde and rush the enemy. If your minions die it doesn't matter, you can revive them all at the end providing you are quick enough and have some left over. There isn't much challenge from the enemy, you have superior numbers and should easily take them down.
Halfling Cook (10) - Minions, 50 Browns. You could also take some Greens, but Browns are more than competant here. The Cooks can take down minions quite easily, so attack from the side as they are quite slow and you should be able to take them out without too much trouble. You can also draw them away from the group and attack, which will save you some minions.
Halfling Rocklobber (16) - Minions, 50 Browns. A very easy fight, rocklobbers have low health but will be able to do some damage from a distance. Close the gap quickly and they will go down without doing too much damage to your hoarde. The enemies are positioned into four groups of four, so it is best to take out one of the side groups first and then sweep across the dungeon. You could also send your minions out to all four groups at the same time, this is quicker but may cause more losses.
Halfling Spearman (20) - Minions, 50 Browns. These enemies do most of their damage charging you, so lead your assault with your Overlord and then send in minions once you are closer to the pack. Browns will be able to take out the spearmen easily, the enemies have low health and will be overwealmed by your numbers.
Halfling Swordman (14) - Minions, 50 Browns. A simple case of rushing again, send all of your minions out and help out yourself where needed.
Hulking Toad (5) - Minions, none. This can be tricky, the toads jump around a lot and so can be difficult to attack. They also have a habit of eating your minions, so going solo is always a good choice. Go solo and concentrate on a single toad at a time, you should take too much damage but make use of the targetting feature.
Magma Beetle (25) - See Battler Beetle.
Puff Beetle (25) - See Battler Beetle.
Red Priest (5) - Minions, 50 Browns. One of the easiest battles, send all minions in to attack and it will be over in moments. The priests rarely have time to attack you so there is very little risk of losing minions.
Rock Giant (5) - Minions, 50 Greens. A simple battle, just send as many Greens as you can at a single enemy. If you notice that no more are jumping onto it's back then target a new enemy and repeat the process. When the giant throws your minions off it's back then recall them and send them out again. Take your time and watch out for the other giants to avoid being hit.
Ruborian Bomber (10) - Minions, 50 Browns. An easy fight, but watch out for the bombs! Browns can easily finish off the bombers, but you may lose a good chunk of your hoard by rushing. Single out enemies and attack them seperately, take your time and you should come out with minimal losses.
Ruborian Fighter (10) - Minions, 50 Browns. Another easy fight minus the bombs, use the strategy above and you will prevail.
Skull Boar (15) - Minions, 25 Browns, 25 Greens. Target an enemy and send out a few minions, target another and send out some more. You should be able to attack two or three at a time without much worry. Enemies are grouped into fives, so concentrate on one group at a time, start on one of the sides and avoid provoking the other groups. Take your time and draw your enemies back to the starting point if you want to attack en mass.
Skull Rat (25) - Minions, 50 Browns. Send all of your minions out and get into the fight yourself (a fully upgraded sword = one hit kills), start from one side to avoid the ranged attacks from the whole group and you will reduce your loses. The enemies don't have a lot of health but they are agile, aid any minions that are being attack by a group of enemies and you will win.
Skull Stag (5) - Minions, 50 Browns. A simple battle, rush in and take them out, the stags don't do much damage so this should be a quick fight.
Slug (10) - Minions, none. Possibly the hardest dungeon battle there is. Taking minions will result in them dieing, but they can do a lot of damage near the start to make things easier for you later on. You will spend a lot of time doing hit and runs, so be patient with your attacks and know when to back down. Avoid the big hits, a slug with rear up and lunge forwards, as soon as it begins the animation for this haul ass to avoid being knocked down and taking more damage. Be sure to have armour with regeneration so that you have health to fight, and fully upgraded equipment is a must. Patience is your greatest weapon here (besides a big arcanium thingy).
Sluglet (5) - Minions, 50 Browns. Easy in comparison to their big brothers, they offer no real threat but be sure to make use of a full hoarde. Rush them and it is night-night sluggy.
Succubus (5) - Minions, 40 Browns, 10 Greens. Concentrate on a single Succubus at a time, you will be able to take them down if you use all of your minions. When one of them lands be sure to use your Overlord to attack, you will take a large chunk of health off if you have decent weaponry and the whole battle goes quickly.
Troll (2) - See Forest Troll.
White Priest (5) - Minions, 50 Browns. This can be a complicated battle, your enemies can revive each other so you will need to take them out quickly or use your minions well to attack them all at the same time. You have superior numbers and they don't deal much damage to worry about.
Zombie (loads) - Minions, 35 Reds, 15 Browns. Slow enemies mean you can position all of your minions on a guard marker and send them in by controlling the marker. You need Browns to protect your Reds, but the Reds will do most of the killing. Send the guard marker close to the enemies and your Reds will set them on fire, any that get lose will suffer a death by Browns.
Zombie Lord (10) - Minions, 50 Browns. You can just rush the enemy here, but they have a viscious flame attack that will kill your minions quickly. Going solo is always an option, so you may take that route. When using minions, focus on a single pair at a time with 50 minions they will drop like stones.
|Mistress Master
|Fulfill your Mistress's wishes
This achievement can be unlocked with either Rose or Velvet. If you're going to play as a corrupt overlord, wait to buy upgrades until you've dumped Rose and obtained Velvet because the mistresses have different upgrades. Once you've obtained the mistress, you'll be given the option to buy those upgrades for your Tower to make her happy. You can find the options by going up to your quarters and into the room with the miniature version of your Tower. If you need more money, you can simply raid Spree repeatedly and build up your cash reserves. After purchasing all the upgrades, Gnarl will tell you that your Mistress is waiting for you. Go upstairs to your Private Quarters and you'll see a cutscene, after which the achievement will unlock.
|Last for 5 minutes in Survival
Easily done, just live through 5 minutes of Co-op Survivor with your partner over Xbox Live.
|Superior Survivor
|Last for 15 minutes in Survival
Survival doesn't really get hard until the 20 minute mark, so you shouldn't have any problems getting this achievement.
|Ultimate Survivor
|Last for 30 minutes in Survival
Survive for 30 minutes in Co-op Survival. Some people recommend doing this on the Gates of Destruction map, but I found Last Stand to be much easier. If possible, you're going to want to do this with a friend, because you'll need a lot of communication going on. It's easy for the most part, just grab the food when it spawns and mix up your minions to make sure you don't run out of any of them. When you need to sacrifice minions for health or mana, use your blues, as they seem to be in constant supply.
It doesn't get rough until around the 26 minute mark. At that point, try to kill as many of the enemies as you can, but at about 28 minutes you'll get overwhelmed. Don't even fight anymore, just run around in circles around the map for a minute or so while sacrificing minions when you pass the pits. Once you get to the 29 minute mark, run up the stairs and hide by where the food spawns. It might be close, but you should be able to get the achievement on the first try if you and your partner both know what you're doing.
|Compete in Pillage
|Complete a ranked Pillage match
All you have to do is play a ranked game of Pillage over Xbox Live to unlock this.
In Pillage, the objective is to get the most gold by the end of 10 minutes. Unlike Slaughter, you don't get many points for killing the other Overlord, but you'll make them lose some gold. The best way to win is to go straight for the bags of gold and get them back to your teleporter. You'll also get money for killing monsters; the bigger the monster the bigger the reward.
-Go for the bigger bags of gold first. You want to get them before the other guy does
-Look for a marker to pop up when your opponent picks up a bag of gold. Run over there asap and kill him to steal it.
-Always keep a few Greens with you. They do the most damage to enemy Overlords.
-Don't fight unless you have to. If you're winning, your best bet is to avoid the enemy Overlord as much as you can. But if you're losing, do whatever you can to kill him and steal his money bags to keep him from gaining a bigger lead.
-Let the enemy do the work for you. In some cases it's best to wait by the teleporters for your opponent to try to return his gold. If you kill him, all his minions disappear, and you can steal the gold he was bringing back and return it yourself.
|Win in Pillage
|Win a ranked Pillage match
See "Compete in Pillage."
|10 Wins in Pillage
|Win 10 ranked Pillage matches
See "Compete in Pillage."
|50 Wins in Pillage
|Win 50 ranked Pillage matches
See "Compete in Pillage."
|Compete in Slaughter
|Complete a ranked Slaughter match
All you have to do is play a ranked Slaughter match over Xbox Live.
In Slaughter, your objective is to kill the enemy Overlord as many times as possible while killing monsters and bringing back tower objects to boost your score. The best way to win is to get to know the maps well and know how to catch the enemy Overlord offguard. Send all your minions on him, and he'll drop in a few seconds if he doesn't see you coming.
A few tips for winning:
-Get Green minions as soon as you can. They deal the most damage to enemy overlords and also slow them down for your other minions to catch up.
-Know where the sacrificial pits are. Getting your health back when you need it is key.
-Objects that boost your Minion army size are the most important. The more minions you have, the easier it is to overwhelm your opponent.
-The only really important spell is Fireball. It helps a lot in close fights with the enemy Overlord. All the other spells are useful, but Fireball is the only one you should really concern yourself with.
-Camping the minion pits will win the game for you. Normally I wouldn't condone camping, but the point of this game is to be evil, and camping is pretty dirty. A little trash talk never hurt anyone either, because the more frustrated your opponent gets, the less clearly they're going to think.
|Win in Slaughter
|Win a ranked Slaughter match
See "Compete in Slaughter."
|10 Wins in Slaughter
|Win 10 ranked Slaughter matches
See "Compete in Slaughter."
|50 Wins in Slaughter
|Win 50 ranked Slaughter matches
See "Compete in Slaughter."
|DLC: Raising Hell Map Pack
|Price: $9.99 USD Achievements: 6 Points: 140
|Dungeon Legend
|Defeat all the Expansion Dungeon Creatures
This is very similar to the other Dungeon achievements, but involves the creatures that you find in the Abyss levels. There are also four "challenges" that involve a mixture of different enemies.
|Hell Raider
|Conquer the Mellow Hills Abyss
There are number of puzzles that you have to use Melvin to solve and they initially involve having him eat until he blows up and opens new areas for you. In the first valley where Melvin is eating plates of food, lure him into the valley and lower the plate on the left, near the angry pumpkin. As he's eating that one, lower the one on the right. Once he's eaten that one, he'll blow up and open a new path for you. In the kitchen area, you need to fill the fourth and final plate with food, so that Melvin will eat it and explode there. Otherwise, he just blows up after the third plate, which does you no good. Get the biggest horde you can and sweep them across the grassy area to move the sheep there into the oven at the far end of the room. You have to do this before Melvin gets to the third plate. Once you have, the final plate lowers, Melvin eats, explodes, and opens a new path.
|Conquer the Evernight Forest Abyss
Once you've moved the background of the stage back far enough to access Rollie, have your minions move it to the backstage area behind the set. You can lock onto Rollie with and move it with . When you hear the voice say "Bring out the Terror!" crash through the set and kill all the actors. Then you use the flamethrower on the front of Rollie to kill Oberon by having your minions turn to the wheel to rotate Rollie and then release the wheel so it moves back. After sweeping the flame back and forth several times, Oberon will die and the Abyss Stone is right where he was sitting, but you have to kill a number of elves coming from either side before they destroy the stone, so be prepared. Once they're all dead, you can take the Abyss Stone to the teleport stone.
|Demon Master
|Conquer the Heavens Peak Abyss
Play through the Heavens Peak Abyss and this is yours.
|Infernal Lord
|Conquer the Golden Halls Abyss
Play through the Golden Halls Abyss and this is yours.
|Lord of the Abyss
|Conquer the Ruborian Desert Abyss
Play through the Ruborain Desert Abyss and this is yours.
|DLC: Challenge Pack
|Price: $4.99 USD Achievements: 4 Points: 110
|Legendary Overlord
|Defeat the 7th Hero in Legendary Mode
For this achievement you need to purchase the single player Challenge Pack DLC. Start a new game and choose Legendary difficulty. The enemies are much tougher and your Overlord is much weaker, but the types of enemies and the layouts of the levels remain unchanged from original game, so all of the strategies for defeating bosses and moving through the game still apply. The exception to this is that its much harder for you to single-handedly take down enemies even in the later stages of the game, so proper minion management is crucial. To this end, life force farming is absolutely imperative and the game is much, much easier is you choose to play as the corrupt Overlord. This has two advantages.
|Extended Survivor
|Last for 45 mins in a Expansion Survival Map
For this game type, you have to survive for a set amount of time on a map while monsters continually spawn. The monsters get more powerful the longer you survive and the game is over if either overlord dies. You can either play with someone over Xbox Live or split-screen with a second player or even just a second controller. If you play on the Silent Hall map, you'll unlock all the Survivor achievements in a single 45 minutes game with almost no effort.
|Extended Pillager
|Win 25 ranked Expansion Pillage Maps
You can get this legit or you can boost by playing with a friend and let him quit while you've made some points, otherwise it will be count as a tie.
|Extended Slayer
|Win 25 ranked Expansion Slaughter matches
See "Extended Pillager".
Triumph Studios
June 26, 2007
|Resolution: 720p
|Sound: Dolby 5.1 Surround
|Players: 1
|Online Players : 2
|ESRB: Teen
|You need to log in or register to use MyAchievements.
|Overlord Upgraded to 1250... DLC Coming Soon
|Feb 12, 2008
|Codemasters announces Overlord: Raising Hell as part of new downloadable content
|Nov 01, 2007
|You need to log in or register to rate games.
User Score is based on 497 user ratings.


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Bicycles: Love Poems (Paperback)
Usually Ships in 1-5 Days
March 2009 Indie Next List
"A new book of poetry by my favorite contemporary poet is immediately cause for celebration. Her strong clear voice shines on every page. A fantastic collection!"
— Michael Burns, Howard's Bookstore, Bloomington, IN
In a career that has earned her accolades, honorary degrees, and awards from both fellow poets and everyday poetry lovers, Nikki Giovanni has established herself as a writer who can entertain and challenge, inform and inspire. Sometimes controversial, sometimes ethereal, but always beautiful, her poems move readers of all hues and generations.
With Bicycles, she's collected poems that serve as a companion to her 1997 Love Poems. An instant classic, that book romantic, bold, and erotic expressed notions of love in ways that were delightfully unexpected. In the years that followed, Giovanni experienced losses both public and private: a mother's passing, a sister's too, and a massacre on the campus where she teaches. Yet just when it seemed life was spinning out of control, Giovanni rediscovered love what she calls the antidote. Here romantic love and all its manifestations, the physical touch, the emotional pull, the hungry heart is distilled as never before by one of our most talented poets.
About the Author
Nikki Giovanni, poet, activist, mother, and professor, is a seven-time NAACP Image Award winner and the first recipient of the Rosa Parks Woman of Courage Award, and holds the Langston Hughes Medal for Outstanding Poetry, among many other honors. The author of twenty-eight books and a Grammy nominee for The Nikki Giovanni Poetry Collection, she is the University Distinguished Professor of English at Virginia Tech in Blacksburg, Virginia.
Praise For…
"Easily one of [Giovanni's] most powerful offerings to date."
"Bicycles is powered as much by Giovanni's warmth and authenticity as by her words."
-Christian Science Monitor


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text: This page is for the entire anthology. For [=WMGs=] for individual seasons, try:* WMG/AmericanHorrorStoryMurderHouse* WMG/AmericanHorrorStoryAsylum* WMG/AmericanHorrorStoryCoven* WMG/AmericanHorrorStoryFreakShow* WMG/AmericanHorrorStoryHotel----[[WMG: The seasons are not individual stories.]]Or rather, they are, but some or all of them will connect into a larger story.* Confirmed by WordOfGod, right after it has been revealed that sister Mary Eunice from Asylum will be back in Freakshow... to take care of Pepper.[[WMG: American Horror Story is a longform equivalent of "The Twilight Zone", set in Hell.]]Whoever the tortured souls featured in the show originally were, they've each deserved the terrible punishment of living out their existences in a succession of twisted lives and realities - dying in one only causes you to be reborn in another, with your new life reminiscent of the last. Behold:* In "Murder House", Jessica Lange's character [[spoiler:suffered the death of her child in a hit-and-run]]; in "Asylum", [[spoiler:she is tortured by the memory of killing a child in a hit-and-run.]]* In "Murder House", Dylan McDermott's character [[spoiler:was a doctor]]; in "Asylum", he [[spoiler:regrets not having gone to medical school.]]* In "Murder House", Zachary Quinto's character is [[spoiler:openly gay]]; in "Asylum", he is [[spoiler:a doctor who specialises in behaviour-modification treatment for homosexuality, among other things.]][[WMG: American Horror Story is one long Satanic ritual, and Season four will take place in Minnesota, probably in a mansion near Lake Superior.]]* Season one, "Murder House", was set on the West Coast in California.* Season two, "Asylum", was set on the East Coast in New England.* Season three, "Coven" is set on the Gulf Coast in Louisiana in the Deep South.* Season four, then, would complete the inverted cross pattern and be set in a Midwestern state that is north-centrally located within the contiguous US and has a coastline. Hence, Minnesota.* At the end of season four, Satan himself will emerge in Missouri, where the lines connecting the four seasons intersect, leading to season five.* Season four might take place in New Jersey. Slender Man, the Jersey Devil and aliens although they might be different than the ones from season two, and apparently there's supposedly a gateway to hell in that state.** {{Jossed}} (probably): WordOfGod has it that Season 4 will either be set in Santa Fe, NM or return to New Orleans.** Jossed again: While filmed in New Orleans, it takes place in Florida. [[WMG: Any and all characters in AMHS are trapped in a horrible, circular hell. There is no escaping it.]]* You might be right, each season uses 90% of the same actors for different roles. They might end up being eternally damned souls doomed to be stuck in one horrible situation (season) after another with no end or escape.[[WMG: Constance is a renegade Time Lord, using the fob watch often and well to hide from The Doctor and various alien allies.]]* Makes sense. Sister Jude (Time Lord Constance) used her fob watch to become someone else after she came into contact with the aliens. What reason did the aliens have to seek her our besides some type of revenge?* Or, a non-Doctor Who example: Constance herself is Satan and while she won't be in Season 5 proper, she will appear in the very last episode, when whatever evils finally succeed and bring the devil into the world. And it will be awesome. Even cooler if it is her 'son' the Anti-Christ who brings his true mother into the world.[[WMG: Season 4 will feature vampires and werewolves.]]Since the series is deliberately zeroing in on the common themes of Western horror pop culture, and the ZombieApocalypse is [[{{Series/TheWalkingDead}} already sort of taken right now]], and we've already had ghosts, demons and witches, FurAgainstFang seems like the next obvious trope to exploit.[[WMG: Everyone is in heaven.]]...it's just that they're all masochists. They're loving every second of this shit.[[WMG: Eventually there will be a sequel season.]]Given that this show could literally run forever with it's current format, eventually there's no reason they wouldn't decide to revisit a previous group of characters. Sure, most seasons end on KillEmAll, but so what? They have ghosts.* Confirmed: Freak Show is a prequel to Asylum.[[WMG: Season 5 will be about stage magicians.]]It has been hinted that a "top hat" icon shown on a coffee mug in season 4 is the hint to the theme of season 5.[[WMG: Season 5 will be about a conspiracy about AlienInvaders.]]* Freak Show takes place in Jupiter, Florida.* Jessica Lange plays Elsa Mars and sings David Bowie's Life On Mars song.* In the finale, Massimo builds wooden towns to be destroyed by nuclear weapon testing.* The season that makes a direct connection to Freak Show is Asylum, which introduced the aliens that abducted Kit Walker's wife.* It's the fifth season. So, the next new episode would be Season Five, Episode 1...like Area 51? That one's a stretch, humor me.* This season focused on human "freaks". What better follow up than "normal" people going insane about odd looking aliens who appear on screen less than they do?[[WMG: Season 5 will be about nuclear testing in Nevada.]]* The only confirmed clue we have is a picture of a top hat; "Operation Top Hat" was a nuclear/chemical warfare testing exercise in the 50s.* Massimo mentions nuclear testing and building fake cities, which greatly deteriorated his health, in the Freak Show finale.* People have pointed out name parallels to ''[[Film/TheHillsHaveEyes1977 The Hills Have Eyes]]'' and ''Freak Show'', with there being characters named Papa Jupiter (Jupiter, Florida), Mars (Elsa Mars), and Ethel (Ethel Darling). Might be a bit of a stretch, but it almost seems too close to not have some kind of meaning.* Ryan Murphy previously mentioned that they were debating between filming in New Orleans (again) or in New Mexico for the next season.* Around the tupperware party house, framed pictures of mushroom clouds can be seen.* Jimmy apparently wanted to dress up as a soldier for Halloween, possibly foreshadowing a military (testing) theme.* {{Jossed}}. Season five will be AHS: Hotel. ** To be fair, until we know more details besides the name, the hotel could be anywhere, or fit into any theme. Time will tell what kind of horror specifically the new season will be going for but it's a bit early to jump to conclusions based on name alone.[[WMG: There will eventually be a season based off of The Franchise/CthulhuMythos.]]It will be called 'American horror story: The deep ones.' And it will feature Creator/BryanCranston as Herbert West.* {{Jossed}}. Season five will be AHS: Hotel. ** Plus, Lady Gaga is going to star in it. I doubt they would add Cranston in as well.** This theory isn't really {{Jossed}}, since the theory only states that it will happen "eventually," not for season 5.[[WMG: The "Hotel" in question in season 5 will be the infamous Garden Of Allah.]][[WMG: Season Seven will end with Stevie Nicks returning for a refrain.]]I certainly hope it won't mark the end of the show, but you have to admit that if they wanted everyone to flip out they could show us a montage of seven seasons set to Seven Wonders. Yes, AHS fans, you've seen seven wonders! More to come![[WMG: They're all in Hell, BUT GodIsEvil and the only way to get out is to be EvilerThanThou.]]The cast comes and goes, so obviously some people get out. However, if redemption got you out, [[spoiler: Jessica Lange]] wouldn't haven't returned for Coven, as she was fully redeemed, and [[spoiler: Dylan McDermott and Zachary Quinto]] would have, since they were both AxCrazy. [[spoiler: Bassett and Bates]] probably WOULD HAVE BEEN free after Coven, except [[spoiler: Papa Legba dragged them back.]][[WMG: Hotel will take place in the Main/WeirdWest.]]This seems long overdue. A haunted hotel just seems too bland by this show's standards. But, a haunted hotel in the wild west? Now, that's a story! Think off all the creatures from native american folklore they could include, or badass historical figures like Wyatt Earp, or Billy the kid, or Calamity Jane. Sam Elliot could guest star as the sheriff or something. Maybe the local bar tender is a HumanoidAbomination, maybe a serial killer is scalping prostitutes, and a Apache tribe is being framed. The possibilities are endless![[WMG: Season 6 will be a sequel/prequel to Coven.]]The show is experiencing ContinuityCreep, with season 4 tying into season 2, and we've already been told that season 5 will tie to season 1. That leaves Coven as the sole season to not have any connection to another season, while still having the most unresolved plotlines (read: characters who aren't yet dead). It seems logical they'd want to follow-up.[[WMG: The final season will deal with the End of the World]]There are multiple reasons why this seems like the most fitting ending for ''American Horror Story''. For one thing, it would fit with the show's love of {{Shout Out}}s to various genres of horror and fantasy, giving the writers ample opportunity to mock and/or homage the wealth of apocalyptic fiction that Western pop culture has produced in the last century. For another thing, the creators' many hints about [[TheVerse the overarching continuity of the show's various seasons]] seem to be building up to some inevitable climax in the GrandFinale, what with Pepper, Marcy and Sister Mary Eunice showing up in multiple seasons.Considering we've so far seen the birth of the AntiChrist, the births of multiple children in an alien breeding program, the Devil taking a human host, and the rise of [[TheArchmage an all-powerful sorceress]] with a school full of young witches at her command, it seems like there's now room for at ''least'' three different flavors of Apocalypse in the ''American Horror Story'' universe--or at least room for a high-stakes battle for the fate of the world. And really, once the creators do decide to end the show, a season about the end of human civilization would seem to be the most fitting kind of SerialEscalation imaginable, since it's pretty damn hard to top a full-blown apocalypse. Not to mention that, with the show's characteristic alternation between modern-day stories and period pieces (with odd-numbered stories taking place in the present, and even-numbered stories in the past), it seems like a season set in the ''future'' would be the perfect way to subvert audience expectations.So...''American Horror Story: Apocalypse'', anyone?[[WMG: The characters do not actually look the same in-universe, but the faces we get to see are their souls]]Essentially, they are the same souls who get reincarnated over and over, but without space-time continuity. This means they can overlap, because when they die they are reincarnated at another point in time, and they can even be damned souls for "all of eternity", because the universe will eventually die of heat-death, and whatever forces are keeping them around would disappear. Their incarnations may look similar (explaining how Pepper builds such a strong relationship with Sister Jude or The Countess seeing Tristan as "her type"), but never quite the same. This could even be true for supernatural entities.[[WMG: Season 6 will be set in a Summer Camp]]Because a Summer Camp would be classic, with tons of opportunities to reference movies where monsters attack people out in the woods. The returning cast members will be camp counselors who find that the forest and lake within the vicinity of the campgrounds are home to strange monsters that target both them and the children.* The lake monster will be a shape-shifter with a human form played by Lady Gaga that it uses to lure in the boy campers and...eat them or something. Because...Gaga as a camp counselor would be hard to swallow.* One of the forest monsters will be a Sasquatch. An unsettlingly silent, intelligent one who abducts the children for a much more elaborate purpose than food. * Something turns the kids into monsters, like radioactive waste under the camp.** Or a MadScientist, who is actually one of the counselors.[[WMG: Season 6 will be set during the aftermath of the American Civil War]]And it will feature tall tales of the time being real. A fictionalized Davy Crockett travels the country and encounters such icons as John Henry during his contest with the drilling machine, a young Paul Bunyan when he first meets Babe, and Johnny Appleseed...planting an apple tree. He'll witness Pecos Bill ride the tornado. He'll fight the Red Dwarf of Detroit! And then they are all forced to become an Avengers-style team in order to fight the Devil from Asylum, who is attempting to create an Ant-Christ before Michael in Murder House. But their actions cause reality to warp so everyone remembers their lives differently.


text:
"do you like redwood trees?" Calaveras Big Trees State Park by Jeannette1
Calaveras Big Trees State Park Travel Guide: 22 reviews and 109 photos
Calaveras State Park is about a 2h drive from Sacramento.
Reviews (2)
California Big Trees State Park contains beautiful trees including many Sierra redwoods. It's located North of Yosemite... more travel advice
Comments (8)
Hope to see these trees for myself in just over a weeks time! Love the "awesome" pictures.
Visited a Redwoods park in the 70's. Most impressive, if a little too touristy.
I love big trees! I've seen Sequoia National Park, but this grove looks beautiful, too! Hope to visit someday
Actually, I prefer gum trees, but nice pages anyway.
I do! I even planted one in my parents backyard in the Rhone Valley. In a few hundred years, we hope it will be as big as these...
I'd like to photograph these trees sometime. Great shots!
I read a book from a tree once... Pa
Amazing pics.Must be strange walking through a tree ;-)
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- Bourges Intro, 9 reviews, 15 photos, 1 travelogue
- Prague Intro, 8 reviews, 9 photos


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In This Section
Journal Forum
A Meta-Analysis of High Resolution Audio Perceptual Evaluation - June 2016
2 comments
Synthetic Reverberator - January 1960
3 comments
Sound Board: High-Resolution Audio - October 2015
4 comments
AES E-Library
Prediction of the Spatial Informations for the Control of Room Acoustics Auralization
This paper presents some results on a study accessing the spatial information needed for the recreation of realistic binaural impressions of enclosed spaces from echograms simulated by a room acoustics predictive software developed at IRCAM. After brief descriptions of the software and the general principle of auralization in computer models, a simple formulation to obtain the binaural criteria IACC using the predictive software is explained, and some attempts to validate it are made.
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LastPicks (LastPicks.com) 1st charity event. Went back to our old stomping grounds for the annual Rutgers University "Big Chill" Run.
Directed By Omari Oneal (omarioneal.com/)
Special thanks to
- Herds Of the Fathers (herdsofthefathers.com/)
- The Tenth Muse: Fitness Plus (thetenthmuseplus.wordpress.com/)
- Sean Campbell
The Big Chill is a unique charitable event. There is neither a registration fee nor a requirement to raise funds. Instead participants are asked to bring a new toy for a child between the ages of 3 and 14.
The Big Chill is a 5K race that was conducted for the first time on December 13th, 2003. Over 1,040 students, faculty and staff of Rutgers University and citizens from the surrounding communities enthusiastically embraced the event. The number of participants far exceeded all expectations, and the event was considered an enormous success.