text:
VTA Closer to Rolling Out Fully Electric BusesJul 28 2016
Plans to roll out zero-emission electric buses among VTA's fleet just got a boost with funding from the U.S. Department of Transportation's Federal Transit Administration.
AC Milan vs. LIverpool FC at Levi'sJul 26 2016
Take VTA to international soccer action at Levi's Stadium Saturday July 30.
How Early (or Late) Should Transit Service Run?Jul 19 2016
Extending the hours that transit operates requires giving up something else. Is that the right decision?
VTA Reviews County Development BoomJul 14 2016
VTA recently released its second "Development Review Annual Report" based on VTA's review of proposed development and transportation projects throughout Santa Clara County
Are All Transit Rides Equal?Jul 01 2016
How do you balance cost-efficiency with the diversity of transit needs in Santa Clara County? Part of our Next Network blog series...
Humor and a Handlebar Mustache on Route 23Jul 01 2016
"I like people. I try to put smiles on people's faces," says driver Robert Kiesser. "I'm trying to create a different atmosphere. I want this to feel like a family."
Notices & Service AlertsLast update: 07/08/2016
Line 10 Bus Stop Impacts: due to event at Avaya Stadium 7/27
Reroute of Line 55: Wednesdays & Saturdays Through August 31st
Reroute of Lines 34, 35, 52 & 81: due to Thursday Night Live – Summer Concert Series 7/28
Temporary Bus Stop Relocation - Eastbound Santa Clara @ First Street: Relocation due to BRT construction


text:
View This Report »
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text:
The University Club is Where U Belong!
We invite you to join the U-Club -- membership is open to all!
Come connect with family, friends, and colleagues over great food,
work out in an upscale fitness center, host events in a beautiful atmosphere,
relax in a tranquil spa, enjoy activities such as golf, tennis, and Kidz Camps,
or just kick back around the pool. It's Where U Belong!
It's a great time to join the U-Club!
Now through April 30, the Social membership initiation fee is only $350 for
all first-time new members ($250 for Junior and Non-Resident members)!
Learn more about our Big Bang-quet sponsors:
University Club of MSU | Capital Region Community Foundation | MSU Federal Credit Union
3435 Forest Road • Lansing MI 48910 • Phone: 517-353-5111 • Fax: 517-353-1991


text:
I upgraded to Events Manager 5.0.42, which changed how the recurring events work. When I try to add a new recurring event the "add new" button is missing. I found that it is affected by Role Scoper. When I turn off Role Scoper, the button comes back. My role is administrator so there shouldn't be any restrictions.
Is anyone else aware of this bug?


text:
Light and Tight
Love this case!
Was this review helpful to you?YESNO
Cool product! Works great taking underwater pics
The Good: Easy installation, smooth, slim apperance & excellent protection. The Bad: The material used to protect the screen picks up the oils from your hands very visibly. It is also reflective making it difficult to view the screen in sunlight. There is a slight gap or separation between the phone and the screen protector itself which is a bit annoying. Finally, the charge port at the bottom of the case accepts only chargers made to the exact measurement of the iphone. My generic charger head is too thick to fit into the charge port of the phone while it is in the case. At $60, I expected a product that would be significantly more versatile however the protection it affords your iphone is very good.
Love this case!
Was this review helpful to you?YESNO
Cool product! Works great taking underwater pics
Was this review helpful to you?YESNO
|Mfg Part#
|Ability to swim and take underwater (2 meters/6.6ft depth)
|Compatible with all iPhone 4S and 4 models
|Mil-Spec protection that allows you to go anywhere, anytime, and do anything with carefree freedom
|Optional Swimming Headphone Adapter allows use of waterproof headphones underwater
|Protects against every-day hazards-full IP-68 rating against water and dust, and designed to Military Specifications
|Ultra-slim and adds only 1/16" (1.5mm) when measured from the center of the phone
Waterproof.... But... by CJ on Dec 16, 2013
Good product on Aug 13, 2013
Good company to deal with ! by J on Jun 20, 2013


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Pattern Making at GM's Technical Center
The Rewind in our July/August 2014 issue examines the Eero Saarinen–designed Styling Dome at GM's Warren, Michigan, Technical Center. On our tour of the campus, we had the rare opportunity to for a...06.10.14
10 Examples of Shipping Container Architecture
They're not just for global shipping anymore: These creative adaptations think inside the box.06.10.14
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Designer-architect Gae Aulenti lived in Milan until her death in 2012 at age 84. Photographer Leslie Williamson got an exclusive peek at Aulenti's furniture-stuffed flat for her new book, Modern...written by: Leslie Williamsonphotos by: Leslie Williamson06.10.14
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7 Tiny Cabins We Love
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10 Green Commercial Buildings
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U.S. Pavilion Pushes Boundaries of the Venice Architecture Biennale
The curators of the U.S. Pavilion bring a working architectural office to the Venice Architecture Biennale.written by: Robert Landon06.08.14
5 Wooden Household Products from On Our Table
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Unrealized projects and incredible sketches from the master architect.06.05.14
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Coolhaus Ice Cream at Dwell on Design
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3-D Printed Canal House in Amsterdam
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How To Remodel with Douglas Fir
Warm up a new addition or highlight existing architecture with the right choice of wood—we recommend Douglas fir, an evergreen conifer native to the western coast of North America.written by: Kelsey Keith06.05.14
Modern Studio of a Finnish Design Legend
Yrjö Kukkapuro, one of Finland's design legends, is primed for an international resurgence thanks to a new furniture collaboration with Artek.written by: Kelsey Keithphotos by: Johannes Romppanen06.05.14
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Design Consultations at Dwell on Design
At Dwell on Design in Los Angeles, June 20-22, 2014, professional architects, interior designers, and landscape designers will be on hand to offer expert consultations. Click through the slideshow...06.04.14
7 Dramatic Small Spaces
Disregard advice for using clean lines and minimal furnishing with limited square footage, these small spaces go bold and big, despite their diminutive sizes.written by: Olivia Martin06.04.14
5 Framed Sofas and Armchairs
Structure comes forward in this armada of architecturally inclined sofas and armchairs.06.04.14


text:
WunderPhotos Upload
Waxing gibbous
Uploaded by: foleyfotos
Wednesday October 24, 2012
Madison, IL (Current Weather Conditions)
Caption: The moon is 72% illuminated is this view this evening just after sunset. This has been cropped from the original frame. Taken at f/5.6, 1/250 sec., ISO 200, 720mm equivalent focal length.
Manufacturer: FUJIFILM
Model: FinePix HS30EXR
Orientation: top - left
x-Resolution: 72.00
y-Resolution: 72.00
Resolution Unit: Inch
Software: Adobe Photoshop CS3 Windows
YCbCr Positioning: co-sited
Copyright: [None] (Photographer) - (Editor)
PRINT Image Matching: 28 bytes undefined data
Compression: JPEG compression
Exposure Time: 1/250 sec.
FNumber: f/5.6
Exposure Program: Normal program
ISO Speed Ratings: 200
Exif Version: Unknown Exif Version
Components Configuration: Y Cb Cr -
Compressed Bits per Pixel: 4.00
Shutter speed: 8.00 EV (APEX: 16, 1/256 sec.)
Aperture: 5.00 EV (f/5.7)
Brightness: 6.41 EV (291.35 cd/m^2)
Exposure Bias: 0.00 EV
MaxApertureValue: 3.00 EV (f/2.8)
Metering Mode: Spot
Light Source: 0
Flash: Flash did not fire, compulsory flash mode.
Focal Length: 126.0 mm
FlashPixVersion: FlashPix Version 1.0
Color Space: sRGB
PixelXDimension: 808
PixelYDimension: 812
Focal Plane x-Resolution: 5077.00
Focal Plane y-Resolution: 5077.00
Focal Plane Resolution Unit: Centimeter
Sensing Method: One-chip color area sensor
File Source: DSC
Scene Type: 1
Custom Rendered: Normal process
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text:
Juvenile Arthritis Center - Buckeye, AZ
- WebMD Physician Directory of Buckeye Pediatric Rheumatologist Doctors
- Related Juvenile Arthritis Articles
- Buckeye Emergency Contacts
- Nearby Buckeye Hospitals
- Find a Local Pharmacy on RxList - Buckeye
Buckeye Pediatric Rheumatologist Doctors for Juvenile Arthritis
Type of Physician: Pediatric Rheumatologist
What is a Pediatric Rheumatologist? A subspecialty certification by the Board of Pediatrics; practitioners treat the infant, child, or adolescent with rheumatic disease (causing painful disability in the muscles, tendons, bones, joints or nerves). He or she also participates in the prevention, understanding, and treatment of the various rheumatic disorders and also promotes understanding of the basic mechanisms of the disease in the interrelated areas of immunology, genetics, inflammation, and infectious diseases.
Specialty: Pediatric Rheumatology
Common Name:
Pediatric Rheumatologist Doctors in Buckeye * results
Don't see your city? Use the WebMD Physician Directory to expand your search.
Juvenile Idiopathic Arthritis (Juvenile Rheumatoid Arthritis)
Juvenile idiopathic arthritis (JIA) facts
- Epidemiologic studies estimate that approximately 294,000 American children are affected by JIA.
- Children of European ancestry are more likely to develop the condition while those of...
Read the Juvenile Idiopathic Arthritis (Juvenile Rheumatoid Arthritis) article »
Other Related Juvenile Arthritis Articles
Emergency Contact for Buckeye
- In case of Emergency, call 911
Nearby Buckeye Hospitals results
- 1Cancer Center Of America At Wes
14200 W Celebrate Life Way
Buckeye, Arizona 85338
(623) 207-300
- 2West Valley Hospital
13677 W McDowell Rd
Buckeye, Arizona 85395
(623) 882-150
- 3Banner Estrella Medical Center
9201 W Thomas Rd
Buckeye, Arizona 85037
(623) 327-400
- 4Banner Del E Webb Medical Ctr
14502 W Meeker Blvd
Buckeye, Arizona 85375
(623) 214-400
- 5Banner Boswell Medical Center
10401 W Thunderbird Blvd
Buckeye, Arizona 85351
(623) 977-721
- 6Maryvale Hospital
5102 W Campbell Ave
Buckeye, Arizona 85031
(623) 848-500
- 7Healthsouth Valley Of The Sun
13460 N 67th Ave
Buckeye, Arizona 85304
(623) 878-880
- 8Banner Behavioral Health Center
5555 W Thunderbird Rd
Buckeye, Arizona 85306
(602) 865-555
- 9Banner Thunderbird Medical Ctr
5555 W Thunderbird Rd
Buckeye, Arizona 85306
(602) 588-555
- 10Haven Senior Horizons
1201 S 7th Ave Ste 200
Buckeye, Arizona 85007
(623) 236-200
- 11Arrowhead Hospital
18701 N 67th Ave
Buckeye, Arizona 85308
(623) 561-100
- 12Phoenix Baptist Hospital
2000 W Bethany Home Rd
Buckeye, Arizona 85015
(602) 249-021
- 13Select Specialty Hospital
350 W Thomas Rd Fl 3 Main
Buckeye, Arizona 85013
(602) 406-680
- 14St Joseph's Hospital Med Ctr
350 W Thomas Rd
Buckeye, Arizona 85013
(602) 406-300
- 15Surgical Specialty Hospital
6501 N 19th Ave
Buckeye, Arizona 85015
(602) 795-602
- 16Kindred Hospital-Phoenix
40 E Indianola Ave
Buckeye, Arizona 85012
(602) 280-700
- 17Banner Good Samaritan Med Ctr
1111 E McDowell Rd
Buckeye, Arizona 85006
(602) 839-200
- 18Carl T Hayden VA Medical Center
650 E Indian School Rd
Buckeye, Arizona 85012
(602) 277-555
- 19Saint Lukes Medical Center
1800 E Van Buren St
Buckeye, Arizona 85006
(602) 251-833
- 20St Luke's Behavioral Health
1800 E Van Buren St
Buckeye, Arizona 85006
(602) 251-853
- 21Youth Development Institute
1830 E Roosevelt St
Buckeye, Arizona 85006
(602) 254-088
- 22Phoenix Indian Medical Center
4212 N 16th St
Buckeye, Arizona 85016
(602) 263-120
- 23Arizona Heart Hospital
1930 E Thomas Rd
Buckeye, Arizona 85016
(602) 532-100
- 24Phoenix Children's Hospital
1919 E Thomas Rd
Buckeye, Arizona 85016
(602) 546-100
- 25Alhambra Treatment Center
2500 E Van Buren St
Buckeye, Arizona 85008
(602) 685-310
- 26Arizona State Hospital
2500 E Van Buren St
Buckeye, Arizona 85008
(602) 244-133
- 27Arizona State Prison Complex
2500 E Van Buren St
Buckeye, Arizona 85008
(602) 685-310
- 28John C Lincoln North Mtn Hosp
250 E Dunlap Ave
Buckeye, Arizona 85020
(602) 943-238
- 29Los Ninos Hospital
2303 E Thomas Rd
Buckeye, Arizona 85016
(602) 954-731
- 30Maricopa Medical Center
2601 E Roosevelt St
Buckeye, Arizona 85008
(602) 344-501
- 31John C Lincoln Deer Valley Hosp
19829 N 27th Ave
Buckeye, Arizona 85027
(623) 879-610
* Provider Directory Terms of Use:
The WebMD 'Provider Directory' is provided by WebMD for use by the general public as a quick reference of information about Providers. The Provider Directory is not intended as a tool for verifying the credentials, qualifications, or abilities of any Provider contained therein. Inclusion in the Provider Directory does not imply recommendation or endorsement nor does omission in the Provider Directory imply WebMD disapproval.
You are prohibited from using, downloading, republishing, selling, duplicating, or "scraping" for commercial or any other purpose whatsoever, the Provider Directory or any of the data listings or other information contained therein, in whole or in part, in any medium whatsoever.
The Provider Directory is provided on an "AS-IS" basis. WebMD disclaims all warranties, either express or implied, including but not limited to the implied warranties of merchantability and fitness for particular purpose. Without limiting the foregoing, WebMD does not warrant or represent that the Provider Directory or any part thereof is accurate or complete. You assume full responsibility for the communications with any Provider you contact through the Provider Directory. WebMD shall in no event be liable to you or to anyone for any decision made or action taken by you in the reliance on information provided in the Provider Directory.
The use of WebMD Provider Directory by any entity or individual to verify the credentials of Providers is prohibited. The database of Provider information which drives WebMD Provider Directory does not contain sufficient information with which to verify Provider credentials under the standards of the Joint Commission on Accreditation of Healthcare Organizations (JCAHO), National Committee for Quality Assurance (NCQA) of the Utilization Review Accreditation Committee (URAC).
By using the WebMD Provider Directory, you agree to these Terms and Conditions.


text:
Drupal Gardens Essential Training
Author Tom Geller demonstrates how to create and publish a complete web site with the powerful tools in Acquia's hosted service, Drupal Gardens. The course shows how to leverage the pre-built page layouts and add custom styling using the ThemeBuilder tool; integrate rich site features, such as surveys, user ratings, and media galleries; and push content to Twitter and Facebook. The course also covers transitioning from a Drupal Gardens site to a self-hosted Drupal site. Exercise files are included with the course.
- Creating and managing content and content types
- Embedding videos and other media
- Publishing and subscribing to RSS feeds
- Setting up blocks, banners, menus, and forms
- Allowing users to rate content
- Managing comments and spam
- Tracking site usage
- Collecting feedback with web forms
- Duplicating and deleting sites
- Adding custom domains
- Changing the site's main logo and favicon
- Adding visual effects with JavaScript libraries
- Subject:
- Web
- Software:
- Drupal Gardens
- Author:
- Tom Geller
(sizzling) - Hi, I'm Tom Geller and this is Drupal Gardens Essential Training. Drupal Gardens is a hosted version of the content management system, Drupal, which runs about a quarter million sites on the web. Drupal Gardens simplifies Drupal by taking care of some of its more tedious tasks, such as installing and maintaining the software. Drupal Gardens also has some features you won't find in standard Drupal. Such as the revolutionary ThemeBuilder which lets you create gorgeous graphical interfaces for your Drupal sites, with a simple point-and-click tool.
Like other hosted content management services, such as WordPress and LiveJournal, you can build sites on Drupal Gardens for free, if you let them run ads on your sites. To get rid of the ads, and have more storage space and bandwidth, you pay a monthly fee. This course takes you through the whole process of building a site. We'll focus especially hard on making the site look the way you want it with Drupal Gardens ThemeBuilder. But we'll also show you how to fill it with writing, images, and media files. How to manage site members, in case you decide to make it a membership-driven site, and how to take the site you created here, and move it to any web host you want.
I've been excited about Drupal Gardens since it went into beta in February of 2010. I believe that Drupal Gardens makes Drupal's benefits accessible to a whole new group of people who don't want to deal with system administration. But it's also useful for experienced Drupal managers, both for its ThemeBuilder, and as a prototyping tool. So if you're looking to get your hands on the professional-level tools that Drupal offers, this course will help you get there. Let's get started with Drupal Gardens Essential Training.
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text:
The Silence Before Bach
- Studio: Shadow Distribution
- Release Date: Jan 30, 2008
User Score
No user score yet- Awaiting 3 more ratings
User score distribution:
Positive: 1 out of 1
Mixed: 0 out of 1
Negative: 0 out of 1
Review this movie
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- User score
- By date
- Most helpful
There are no user reviews yet - Be first to review The Silence Before Bach.
Arguably stronger conceptually than visually, surreal mix of the unexpected and the banal is definitely not to everybody's taste. But the music is inarguably sublime.
Not only very civilized--this cool, deliberate film suggests that Bach's music is the quintessence of European civilization.
Unless you are offended by a little female nudity, The Silence Before Bach will shock you not. But it will provide gorgeous lensing and art direction and some of the world's most beautiful music.


text:
In This Section
Journal Forum
A Meta-Analysis of High Resolution Audio Perceptual Evaluation - June 2016
2 comments
Synthetic Reverberator - January 1960
3 comments
Sound Board: High-Resolution Audio - October 2015
4 comments
AES E-Library
Objective Estimates of Partial Masking Thresholds for Mobile Terminal Alert Tones
Listening tests were performed to define the perceived loudness threshold above which a number of mobile terminal alert tones became only partially masked by environmental noise. The relative intensity of the noise and alert tone at the partial masking threshold was then used to create masker+maskee samples to be objectively measured with various loudness models. The objective estimates were then compared to the subjective results to derive recommendations as to how best to objectively estimate the partial masking thresholds.
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text:
Special Topics: DGM/DVM Working Party Materials Fatigue
Version of Record online: 5 OCT 2012
DOI: 10.1002/adem.201200276
Copyright © 2012 WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim
Advanced Engineering Materials
Volume 14, Issue 10, page 841, October 2012
Additional Information
How to Cite
Krupp, U. (2012), Special Topics: DGM/DVM Working Party Materials Fatigue. Adv. Eng. Mater., 14: 841. doi: 10.1002/adem.201200276
Publication History
- Issue online: 5 OCT 2012
- Version of Record online: 5 OCT 2012
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text:
Twentysomethings Rule In Huetter
Item: Twentysomethings seek area growth, want to spiff up Huetter, create city identity/Hope Brumback, Spokesman-Review correspondent
Kathy Plonka/Spokesman-Review
Huetter mayor-elect Brad Keene, left, and Huetter City Council members Luke Gibler and Jeni Brown stand at the intersection of Seely and Seltice Road near Huetter.
Question: Is early to mid-20s to young to serve in elected office? What can a twentysomething bring to office to compensate for his/her lack of experience?
You must be logged in to post comments. Please log in here or click the comment box below for options.comments powered by Disqus


text:
ODT Online
ODT /directory
Alan Waters, of Bannockburn, won the first prize of $5000 at
the Aspiring Art exhibition in Wanaka last night with his
watercolour painting The Meaning of Life. A full-time
artist for more than 17 years, Waters has previously won
prizes at the Wanaka exhibition and elsewhere.
Runner-up was David John, of Arrowtown, with his portrait
Monday Blue No 2. Sue Wademan won the best landscape award
with A Taste of Tuscany.
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This is the home of the old MindTouch Platform and Core. This project was turned over to the community in 2010. Please visit www.MindTouch.com for the most up to date version of MindTouch--software that accelerates customer success. More info on the old Core and Platform: http://mndt.ch/oss-dep Thanks for your interest and for making the old MindTouch open source one of the most popular (top 5) open source projects in the world from 2007-2010. Some key terms commonly associated with this project are: customer support, self service support, customer success center, help center, enterprise wiki, etc131 weekly downloads
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Just minutes walking distance from Parlee Beach with the "Warmest water north of Virginia USA". INDOOR HEATED POOL. FREE BREAKFAST. FREE WIFI. 24 SECURITY
Year 1998. Our initial plan was to invite people from all over the world to discover and photograph this magnificient animal, the Black Bear..... How Richard became the Bear Whisperer. Year 1999 was a turning point! A 3 month old female be
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"ANAVATOS - The ghost village" Top 5 Page for this destination Chios Island Off The Beaten Path Tip by greekcypriot
Chios Island Off The Beaten Path: 11 reviews and 34 photos
Anavatos is another interesting village 6 kms from Avgonima, that can?t be missed. A visit here is compulsory. I believe it is one of the most dramatic settings of any village in Greece.
The word ?Anavatos? means inaccessible, or unreachable. It is perched precariously on a large granite rock off the edge of a cliff. The view from the car as we drive towards it is astonishing.
The village was built on a conical cliff with steep sides to the south and west, and with only a single access to the north.
The natural protection came in handy when the Turks besieged the island. After the horrible slaughters of 1822 people living here abandoned their village.
Its overall shape of the settlement is quite well-preserved to give a unique picture of a ghost town surrounded by a wild and rough natural environment.
There were 400 houses inside the walls very narrow built made of gray stone with flat wooden roofs, very low doors, and tiny arched windows.
Nowadays, Anavatos is considered to be a National Monument for all the Chians and Greeks.
The restoration projects unfortunately have recently stopped because of lack of money, and when I return back I meet the only inhabitant of the village ? Smaragda who lives permanently here, playing a game of backgammon with a friend. Maria Sarri one of Greece?s beloved artist has a small house here too.
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For better or worse, Veronica Mars is a movie for the fans.
It's impossible to talk about the long awaited follow-up to the short-lived TV series of the same name without mentioning its origins on Kickstarter. The show's small but dedicated fanbase ensured that the adventures of Neptune, California's youngest private eye would live on and the film feels like like a thank you letter to the fans who made it all possible.
So the Veronica Mars-initiated are going to pleased as punch with the new movie. They'll cheer when their favorite characters return, applaud the resurrection of running jokes and enjoy the cinematic equivalent of a pleasant high school reunion. If you count yourself among the loyal "Marshmallows," this movie is going to be everything you want. You'll be satisfied. You can stop reading right now.
But those who have never seen a single frame of the show should tread cautiously — Veronica Mars is not for them, never pretends to be for them and may leave them under whelmed and wondering what all the fuss is about.
After a clunky opening montage attempts to get everyone up to speed on the premise of the original show, we catch up with Veronica (Kristen Bell), who has moved to New York City to pursue a career in law. Then her old friend/flame Logan (Jason Dohring) is accused of murder, old passions are reignited and pretty soon our heroine is nose-deep in a criminal conspiracy.
And like any TV reunion special, all of her old co-stars stop by to wish her luck.
That right there is the biggest problem with Veronica Mars: it still looks and functions like a TV show, feeling more like a special two-part episode than an actual movie. The flat lighting couldn't be less evocative. The central mystery couldn't be less dramatic. Unless you already have enough invested in these characters to care about Logan's fate, the stakes couldn't be any lower. When the credits roll, it feels like you should be setting your DVR to make sure it records next week's episode.
There's still plenty of fun to be had. Although series creator Rob Thomas' direction is workmanlike, his dialogue is sharp and sarcastic. Every character in Veronica Mars utilizes language like a weapon and you're likely to miss many jokes because you were too busy giggling at a previous wisecrack. The scenes where characters shoot the breeze are a joyous jolt for newbs — this is why people love these characters. Every actor is so game and so charming that Veronica Mars virgins may get frustrated by their lack of development. Characters pop in and out of the plot constantly, rarely getting proper introductions. Who are all of these people? What is their relationship to Veronica? Did he only show up for that one two-minute scene to throw a bone to the fans? The movie expects you to be a fan and already love these people.
But none of this matters. No complaint or bad review is going to convince the Marshmallows to stay away and for good reason: this is their movie. They put their money into it. They got it made. This wasn't made for snobby Movies.com critics who haven't seen the show. This movie was made to give a niche crowd a special experience that was designed specifically for them. As a standalone film, Veronica Mars doesn't work, but as the cheers and laughter from fans at the world premiere proved, it's going to get a lot of love from the people who really matter.
There's more to be said about how fans feel like they "own" a piece of Veronica Mars. We still don't know what Kickstarter is going to do to cinema in the long run, but this proves that an undervalued TV show with dedicated fans can ensure that a movie for them and them alone gets made. It's the democratization of art. If the finished film wins over non-fans, that's just gravy.
Veronica Mars can be a frustrating experience and its insistence on preaching to the choir is going to put some people off. But this witty California private investigator is at the head of a strange and fascinating new wave of fan-supported filmmaking. You don't have to like her movie to be thankful she's here to change the game.
Following its premiere at the 2014 SXSW Film Festival, Veronica Mars will officially arrive in theaters on March 14. Check out more of our coverage of this year's SXSW Film Festival here.


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Designing a War Against Crime
By KIT R. ROANE
Published: May 11, 1997
JERSEY CITY— The corner of Armstrong Avenue and Martin Luther King Drive is conspicuous these days, mainly because of what is absent.
On the sidewalk, where clusters of drug dealers once did business, there is only a sturdy brown trash can. Down the street, burned-out buildings have been razed, some replaced with bright prefabricated town houses. Boom boxes for the most part no longer boom. And nighttime shootings, when they occur, usually occur at least a couple of blocks away.
''Now my kids can come out and play,'' said Carolyn Young, who lives across from a fenced-in lot that once was a crack house. ''The bums aren't hanging out and it's quiet at night.''
''Before, there was drug activity everywhere,'' she said, scooting her boys, aged 5 and 12, down the street.
Like many other areas of the city, this section, part of what the police designate as the southern district, was far more forbidding before the decade began. Gang members ruled the corners, drunks took up park benches and thieves preyed on commuters and old ladies walking home from the bank. Typical of police methods of the time, officers remained sealed in their cars waiting for crime to happen, and they seldom got to know anyone in the community except the people they repeatedly arrested.
But in 1990, motivated by overwhelming drug crime and with a chance to get Federal grants to combat it, the Jersey City Police Department decided it was time for a fresh approach. The police force bought its first computer system and hired researchers in an experiment to literally create a map of crime in selected parts of the city. The result has been a dramatic drop-off in criminal activity in the targeted neighborhoods, and a new sense that the streets are safer and the bad guys are on the run.
Once, crime fighting was based on educated assumptions, not empirical evidence, knowledge that was carried in the minds of individual officers.
That had to change, the department concluded, and with it the mindset of a traditional police force whose members had long been accustomed to responding to crimes after the fact.
As the researchers gauged the moves of criminals and the countermoves of the police, officers slowly began to emerge from their cars and onto the streets, quantifying who was doing what to whom and why. The result was a flowing picture of crime -- captured on computer spread sheets. It is called problem-oriented policing -- tailoring specific responses to each type of crime and location.
Drug dealers watched as city workers fenced in their favorite hangout or tore down the abandoned building where they stashed their drugs. Panhandlers and public drinkers began showing up at their preferred meeting sites to find that the police had removed the benches. And husbands who repeatedly beat their wives found that 911 brought not only officers but also counselors.
The results were extraordinary, the police say. According to a 14-month study that ended in August 1995, the new techniques decreased overall crime in target areas by 16 percent while crime jumped 42 percent in comparable spots left to traditional patrols.
A snapshot of the entire city showed nearly 700 fewer violent crimes in 1996 than in 1993, and more than a thousand fewer nonviolent crimes, the police said.
''For 100 years we have been using police methods that have never really been studied,'' said Deputy Chief Frank Gajewski. ''And essentially, we were making arrests but no gains.''
''Now we are trying to treat the causes behind the crime and study what works and what doesn't,'' he added, noting that the city had overcome the notoriety, gained in 1989, of being No 2, behind Oakland, Calif., on the list of large cities with major drug problems. At the time, Jersey City recorded 2,754 drug arrests per 100,000 residents (the population was then about 220,000). Last year, Chief Gajewski said, the number was 1,621. ''This philosophy is new for us and something a lot of the country is still ignoring. But, so far, it has worked wonders here.''
'X' Marks the Spot
Jersey City, once a gritty but thriving railway and waterfront town, has seen its tax base diminish as manufacturing jobs disappeared in the last 25 years. But there have been signs of hope for the 235,000 residents who make up a multi-ethnic mix of immigrants, old-timers and young professionals. Pockets of gentrification have reclaimed old row houses and a new waterfront financial center has brought 10,000 jobs to the city. Still, the very poor southern and western sections of town account for roughly half of all crime, as well as the majority of drug activity and violence.
The mapping program has allowed the police to direct their response more precisely, with a few computer keystrokes pinpointing centers of car theft, drug selling, robbery, burglary and arson, among others crimes, as well as differentiating between variations of the same crimes. Most communities don't have this ability and even New York City's own mapping system postdates that in Jersey City, according to Anthony A. Braga, a research associate at Harvard's Kennedy School of Government who has studied Jersey City's experiment. He said the Jersey City system is so advanced that the police can pinpoint ''hot spots'' down to a single corner.


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Hi there,
I have a small problem: after adding some products and pages, I see that clicking on a product is no longer adding them to the cart.
I sent the request initially to the theme developer, but this is what they replied:
Hi, I see the same issue also with Twenty Twelve theme, so it's not a theme bug, but something wrong in woocommerce plugin or in your server configuration, that I can't fix. Try to contact woocommerce developers to ask him the reason of your issue. Thanks.
— Your Inspiration Themes
Here's a screencast recording so you can see what happens: https://yithemes.viewscreencasts.com/embed/408810aac6364bcc961f2a273cae37a0
Can you have a look at http://bit.ly/120CbbS and see what could be wrong?
Thank you!


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Sonic: Hey Tails! You just missed the BBBE!He's blue, he's fast, and he's met lots of awesome bosses over the years.
Tails: Huh?
Sonic: BEST! BOSS! BEATING! EVER!
Tails: Huh?
Sonic: BEST! BOSS! BEATING! EVER!
- Metal Sonic in Sonic the Hedgehog CD. Rather than being a conventional boss battle, you're required to race him through the stage, maneuvering past obstacles on the course and his attacks against you.
- The Death Egg Robot from Sonic the Hedgehog 2. This was where Robotnik showed just how difficult he could really be, despite the fact that you've spent the last seven or so levels kicking his ass.
- More so when fighting him for the first time and finding that unlike every single previous boss in both games, he doesn't go down in 8 hits, but in 12.
- You also get no rings, meaning you die in one hit. The final zone is simply two boss fights, the first of which is a Breather Boss in the form of an early version of Metal Sonic. Even as a Breather Boss, he and the following fight against Robotnik are extremely harrowing since, prior to this, you could survive indefinitely on a single ring if you knew how, but now there is no room for error.
- The epic aerial battle at the end of Marble Garden Zone in Sonic the Hedgehog 3 deserves a mention here. If nothing else, it's an excellent display of teamwork between Sonic and Tails.
- The Act 2 boss for Flying Battery looks, at first, like the boss of Wing Fortress Zone back in Sonic the Hedgehog 2, only you can't fight back, the area is closing in, and the mini-boss music is playing. After some time, the ship takes enough damage from the laser that Robotnik's console blows up in his face. Now Sonic (or whoever) runs after him, getting caught up in the destruction (which isn't as bad as Marble Garden until you realize you're thousands of yards in the air) and getting carried by the barrier up past the top of the ship. Then Robotnik grips onto the girder you're on and the real boss music starts up. It's easy, but it really sets the mood for the kind of bosses you'll be fighting in S&K.
- Great Eggman Robo of Sonic & Knuckles. After beating the normal level boss, Sonic chases Robotnik onto a platform where he promptly gets in a giant robot that is actually bigger than the screen. After the hands are destroyed, it starts breathing fire and firing a laser that takes up half the screen at you. After it is defeated again, Robotnik starts trying to escape with the Master Emerald and you have to chase after and defeat him while the entire space station is falling apart. But it doesn't even end here, folks. If you have a full set of emeraldsnote , he pulls another giant robot out of nowhere and flies off into space, while Sonic transforms into Super/Hyper Sonic and chases him through a asteroid field, all while having to dodge laser blasts and constant Macross Missile Massacres. Perhaps the single greatest Moment of Awesome in the entire series, and especially satisfying if you have played through both Sonic 3 and Sonic & Knuckles to get there.
- Big Arm from Sonic the Hedgehog 3. This is the one time Eggman did what he otherwise could never do: defeat Super Sonic. Sonic goes into Super Mode, tries getting a cheap shot in, gets grabbed, and Wham! The Robo-Suplex knocks every last ring out of you and smacks you back into normal form. This, of course, is if you hit below his microscopic hit box...hit above it, and say hello to the spikes. Which, at this point, will now be a horrendous threat to you. (Especially if the recoil of hitting them knocks you into his Eggbot's hands...)
- The boss fight at the end of Knuckles' story in Sonic 3 & Knuckles. After you defeat Mecha Sonic as Knuckles the first time, he seems like he's down and out, but then he uses the Master Emerald to go into a Super form, the first time in the series a Sonic robot goes into a Super form. Check it out here.
- Lava Reef's boss. After Knuckles knocks you down a pit with a giant crystal boulder, you fall below the Death Egg's landing area. It looms facedown in the background, as it suddenly unleashes huge heatwaves from its eyes, heating up the already blazing Lava Reef even MORE. Robotnik then appears in an extremely armored mech, and begins to fire missiles. The autoscrolling screen combined with the destruction of the platforms behind you makes this part extremely awesome. Then you descend a lava waterfall atop tiny red crystals to do battle with the Spikeball Cannon mech, which you cannot even hurt! This battle is great, except for the fact that it is abysmally easy if you grab the fire shield directly above it. Good job with those items, Robotnik!
- Egg Viper from Sonic Adventure. Simple Sonic vs. Robotnik battle, nice and challenging, plus that Taking You with Me final move he pulls on you after you deplete all his health is quite unexpected when you first fight it.
- Noooooo way! I can't BELIEEEEVE this!
- Perfect Chaos from Sonic Adventure was a gleefully epic way to end the game - Super Sonic in 3D for the very first time and everything!
- Also from Sonic Adventure, Beta Mk. 2. A truly epic final battle for Gamma as she fights with her brother and the first of the E series. The MUSIC alone just makes the battle awesome, coupled with the setting, the flow, and how the battle plays out. Despite technically being unable to do anything until he leaves himself open, you get an epic feeling as you exchange shots with each other in an attempt to gain the upper hand. And even when you win, Beta still does better than most Sonic bosses by getting in one last badass hit.
- Sonic Adventure 2's Biolizard. The Prototype Ultimate Life Form versus the Real Ultimate Life Form, in an epic battle. The fact that its weak spot is so hard to reach is what makes it awesome — and those lightning balls! And the final hit, where you're stuck floating helplessly through the field of bubbles, and just have to hope you have some rings left over! And the sounds! The music is awesome, with really deep lyrics — but good luck hearing the lyrics, or even the music most of the time, over the roars of the boss and the sound effects of its attacks. Absolutely awesome.
- Sonic's battle with the Egg Golem was pretty epic, too. The cutscene in Dark Mode basically compressed a battle that originally took about 3 minutes after you'd mastered it, and due to the fact that while hitting it is hard, not getting killed is easy, could easily take you twenty minutes on your first try, into a few seconds — a great injustice. Egg Golem is awesome. Then again, the broken Egg Golem that Eggman has to face in Dark Mode is a pushover, so they had to make Sonic seem that much more awesome to keep him from being overshadowed by Eggman in Egg Golem-smashing prowess.
- The FinalHazard. One, requisite Super Sonic fight, only this time, also with Super Shadow. Two, the epic music, "Live and Learn" by Crush40. Three, the fact that the Super flying physics blends the much-hated Knuckles/Rouge swimming and gliding physics faithfully but gracefully, making all that Unexpected Gameplay Changing worthwhile. Four, the most gorgeous renderings of the characters involved in the whole game. Five, commentary from every single playable character (and one not) that, in the case of Eggman, contributes heavily to his characterization. Six, the heart-wrenching dialog between Sonic and Shadow as Shadow begins to weaken. Did we mention "Live and Learn?" Yeah, we did. Devil Doom in Shadow the Hedgehog is epic for almost exactly the same reasons, particularly Three through Five/Six.
- It's also epic in the respect that Sonic and Shadow finally team up with one another, knowing what they must do to save the world. The transformation sequence alone is enough to make your blood pump.
- The second and final hedgehog battle. High speed battle with eerie lighting and dark music. Epic incarnate.
- Egg Wyvern from Sonic the Hedgehog (2006). This battle was a nice throwback to the Egg Viper fight.
- The three boss fights against Robotnik's machines (Egg Cerebus and Egg Genesis being the others) are the best-handled parts of the game.
- Solaris, especially the second phase when "His World" kicks in.
- Egg Wizard from Sonic Rush Adventure. Nice and somewhat challenging, shooter-esque gameplay. Plus a certain villain pulls a Ganon for once.
- The Duel Boss between Sonic and Blaze in the first Sonic Rush. Fighting something so similar to yourself is always fun, and once you deplete the boss to 1 point of health, the two combatants charge up their powers and clash into each other head on; either you get the kill, or lose instantly, it's intense. Yes, the final point turns into a test of button-mashing speed, but it is such an epic button smash.
- Almost every boss in Sonic Rush Adventure has some really weird and awesome fighting styles or weak points. Honourable mentions go to Machine Labyrinth, where you smack balls up to hit this monkey like thing at the top, and there's three which all do differing amounts of damage (different sizes) and take different levels of momentum to hit, Haunted Ship, with a fight with a giant robotic pirate with its weak point being a gem that flies around, and Blizzard Peaks, where you go inside a robotic whale and do an obstacle course to the weak point to inflict major carnage. Oh, and Coral Cave, which while it is fairly standard, when it turns red before it smacks you underwater, it makes a STEAM TRAIN NOISE. Still a fun fight overall though. Even the FIRST BOSS is a giant mecha T-rex, and while it's piss easy, it feels so epic.
- Alf Layla wa-Layla from Sonic and the Secret Rings. Nice departure from the regular final Sonic bosses (no Super Sonic and you CAN get hurt in this boss fight). Challenging as heck and, for the first time in a game, Sonic actually pummels the living daylights out of a boss.
- Alf Layla wa-Layla was fun to beat the hell out of, but what about BEFORE he's Alf Layla? Fighting Erazor Djinn is fucking awesome. For one, "It Has Come to This" is the perfect song to describe the fight, two, you have to run with him as he slashes with his giant razor, three, you have to SPEED UP during your quickdraw stand off just to hit him!
- Egg Dragoon from Sonic Unleashed. hoo boy... Not only is this a very climactic battle, but it also handles incredibly well, making the Werehog into one of the most enjoyable aspects of the entire game. Not only are you facing down Eggman piloting a machine of, as implied, equal power to the Werehog and powered by the same source, but you are also fighting a battle that truly feels like a clash between two archenemies. It helps that Eggman's dialogue is as good as Liquid Ocelot's dialogue from MGS4 in terms of quality, as not only does he spout some incredible battle quotes, but it genuinely sounds like he's done fighting our blue hero and IS TRULY ATTEMPTING TO KILL HIM!
- Eggman: Even YOU won't last long against THIS one!
Eggman: (After dealing enough damage) BLAST YOU, SONIC!!
Eggman: You were lucky, Sonic! But luck can't last forever!
Eggman: (If you survive for a long time) Stubborn little hedgehog! GIVE UP AND DIE ALREADY!
Sonic: Geez Eggman! Simmer Down!
- Not to mention that Sonic defeats the Egg Dragoon by removing the Egg Mobile from the rest of the machine. Sonic learned how to make the most out of his newfound strength pretty quick.
- The final bosses of Sonic Unleashed. It's Sonic and Chip who is actually the Light Gaia/Gaia Colossus! vs. the monster that is Dark Gaia. It's half Punch-Out-styled fight, half dash-to Gaia's weakpoints-and-destroy-them-For Massive Damage. It all culminates to a Super Sonic (complete with NiGHTS-esque gameplay!) and the Gaia Colossus vs. the Perfect form of Dark Gaia.
- When Chip's chasing ancient evil in a frigging building and slugging twenty-thousand tons of antiquated stone into its face, you know it's hitting the fan. The sheer determination on Chip's part (Pushing through the shield separating him and Dark Gaia comes to mind) completely flabbergasts Super Sonic. The awesomeness is only amplified when Super Sonic comes into play, drills the six arms holding Chip and the Gaia Colossus in a crush, and proceeds to Needle Drive Perfect Gaia's eye. With his own body.
- In the last phase, you Super Dash Dark Gaia through the eyes.
- Metal Madness/Metal Overlord, the final boss of Sonic Heroes. All four teams end up having to fight him at some point, and each portion is harder than the last. The final part, of course, is as Super Sonic/Tails/Knuckles.
- The music makes the final part feel so much more epic as well, and the fact everyone eggs you on, and the altered team blast, and the fact that Metal Overlord throws parts of the EGG FLEET at you!
- Egg Albatross is pretty amazing, too, considering that you're really only about halfway through when you get to it. It's set up as though it's something more, though, with the cutscene afterwards advancing the plot considerably. A perfect way to end the first half of the story mode. Really, though all three Eggman fights have their flaws, they still effectively present the fact that in this game, he was going all-out on Sonic and his friends. You have backup in the form of your two allies and their team-based attacks; Eggman has multiple gunners riding tandem with him in his much larger vehicles, and on-foot escort units, all of whom are looking to smear all three of you onto the floor!
- Robot Carnival but especially Robot Storm. Just fighting loads of robots, but mass carnage is to be had.
- The bosses from Sonic and the Black Knight. Sure, most of the bosses are easy (once you figure out the quick way to kill them) but both King Arthur fights were cool with you having to race his horse, jump up and cut the mess out of him. Plus, the battle theme is called "Fight the Knight".
- Then, there's the REAL final boss Big Bad, The Dark Queen. Seriously, you transform into Excalibur Sonic, complete with a holy BFS. Plus, with the creepy With Me playing in the background, this fight is just...awesome. You and the boss are just floating in the middle of nowhere, and you have to block her sword swings from ALL FOUR of her arms. Then, with the way you finish her off in the end? That's literally an epic win.
- And finally, the bonus mission where they decide to turn Lancelot into Shadow the Hedgehog with armor and a sword. If you thought the first Lancelot was easy, this one is here to make up for that.
- Egg Pinball in Sonic Advance 3. You hit Eggman underneath a platform by hitting these balls to turn them red, and they bounce around the room. Gets completely mental towards the end as the music and the speed of the attacks increases.
- The Nonaggression boss also counts; after defeating the final boss, Gemerl goes haywire and uses Chaos Emerald to transform into Ultimate Gemerl, and Sonic turns Super to stop it. It's a lot like the finale of Sonic & Knuckles, except you have to team up with Eggman to bring it down. Of course, this boils down to using Eggman as the focus of a Kamehame Hadoken and then ramming the boss' weak point with a Super Sonic tackle attack. Halfway through the fight, the boss goes even more haywire and starts spinning wildly, challening the player to stay between its flailing mecha-tentacles.
- This one isn't from an official Sonic game, but it just has to be mentioned: The Egg-Tetris boss fight.
- It's difficult to have something visually spectacular on the Game Gear, but the Marveshupopolous-gou in Sonic The Hedgehog Triple Trouble's Sunset Park pulled this off. Sonic is zooming along the top of a long train as Badniks and spike balls are flying at him, with only the 5 Rings provided to him at the start. As Sonic gets close to the engine at the front, he'll encounter gaps he must jump over lest he gets smacked by a thousand tons of steel. On top of that, this boss battle has a unique theme. This train is long enough to constitute its own Act.
- Sonic Colors has the Egg-Nega Wisp, especially on Wii. Let's summarize; Egghead is on his last legs. The entire floating amusement park you've spent the game on is blowing up, very fast. And now you're running through the aptly-named Terminal Velocity towards the planet, while Eggman pulls out his final weapon. After facing off with nothing but robots, you finally get to take Eggman on in head-to-head combat, battling evil versions of the Wisp powers you've been using. All while some of the most epic music in the game is blaring in the background. And the best part? Halfway through the fight, an orchestrated version of Reach For The Stars kicks in, and it is kick-ass. And you finish it off with the pure awesomeness of the Final Colour Blaster. Sonic didn't just [finally] break through the Polygon Ceiling with this boss; he shattered it. The ceiling isn't the only thing he shatters, either, as the fight is also a prime example of how to do In Case of Boss Fight, Break Glass right, first seen in the Sonic series in Sonic Spinball and sadly underused, considering how well it fits with Eggman's MO of controlling his machines from within (well, technically his glass breaks at the ends of lots of fights, but usually there's no cracking beforehand).
- The completely changed Silver boss fight in Sonic Generations. To start off, there's already a great remix of "Vs Character" from Sonic the Hedgehog (2006) playing in the background. Second, instead of Silver grabbing you with his psychic powers, yelling "IT'S NO USE!" and then launching you with a "TAAAKE THIS!" to your soon to be caused-by-glitch death, he's chasing you through Crisis City launching stuff at you. Third, the way you attack him is just SO awesome! You homing attack on multiple platforms and then hit him and he crashes to the ground. Or, you're running on a car crafted from other cars, and homing attack him! Fourth, the end, when he only needs one last hit to take him down. Silver crafts a gigantic ball of junk, with a yell of "METEOR SMASH!" as said giant ball of junk rushes at you. Just to make things more tense, he's also thrown in a container to attempt to crush you with just for a back up plan. With two things trying to smash you at once, and both are dangerously close to you, what does Sonic do? HE DODGES THE CONTAINER, AND HOMING ATTACKS SILVER, WATCHING AS HE GETS CRUSHED BY HIS GIANT JUNK METEORITE. It's just a really fun, exciting, and fast paced boss fight that tries to do 2006 and Silver some justice.
- The handheld version doesn't lack good bosses either. Returning from Sonic Adventure 2, we have the Biolizard, only fought as Sonic this time, and with controls adjusted to a 2D plane just like the bosses in Sonic Rush. Does it work? Oh hell yeah, yes, it does.
- On the subject of Adventure-era bosses in Generations, there's Perfect Chaos in the console/PC version. It really shows how far Sonic's come. In the original Sonic Adventure, Perfect Chaos was the True Final Boss, fought as Super Sonic. In Generations, he's just the second boss (discounting rival battles, he's likely to be the fourth fought if you count the rival battles as boss battles) of four. How do you deal with the water problem (you don't get Super form in the Generations version of the battle)? You boost across it! Upon the final hit you have to do platforming to land a homing attack directly on the weak spot, and with an epic remix of the second half of the final boss battle!
- The 3DS version's Egg Emperor battle is the perfect example of how to take an awful boss and fix it. The boss fight is conceptually similar, but considerably streamlined: he no longer spends half his time blocking your every attack with his shield, he takes the standard eight hits rather than having massive HP to gradually chip away, and most of the distractions are gone. Essentially, it's everything the fight should have been in Heroes.
- The console version's Time Eater is often slammed for being a very bland final boss. However, this is not true of the 3DS version's Time Eater. Both Classic and Modern Sonic have unique parts of the boss fight. Classic has you just a short distance away from the Time Eater, dodging his attacks, which get more and more varied as the fight goes on, as well as harder to dodge. Modern Sonic has you boosting towards the Time Eater, all the while trying to avoid its force field attacks and trying to fly through rings of rings in order to replenish time, and his attacks also get more varied and harder to dodge as the fight goes on. His Warping Arm attacks now require you to boost out of the way or get a guaranteed hit, instead of just flying past it, then Eggman unleashes several clocks whose hands you have to dodge. Finally, instead of simply holding two buttons down, the final blow involves dodging Eggman's last ditch attacks, then ramming into him.
- The handheld version doesn't lack good bosses either. Returning from Sonic Adventure 2, we have the Biolizard, only fought as Sonic this time, and with controls adjusted to a 2D plane just like the bosses in Sonic Rush. Does it work? Oh hell yeah, yes, it does.
- The Egg Dealer in Shadow the Hedgehog, which is a basically a giant slot machine. By shooting the reels, you can get different results: either you get attacked with bombs or missiles (though the latter can sometimes backfire and hit Eggman) or you can get rewarded with rings ("NO!, my beautiful rings!) and even a full chaos meter ("No! not Shadow fever!). Just being able to screw over Eggman with his own machine is pure awesomeness. More importantly, it's easier to just homing attack the reels. Which means that it's one of the few points in the entire game where it actually plays more like a Sonic game than a TPS.
- The final battle of Hero/Dark Story mode in Sonic Adventure 2 deserves a mention too. It ends up being a bit of an annoying Puzzle Boss but the buildup is brilliant, making this the final battle of each story between rivals Sonic and Shadow, with the fate of the world at stake. The awesome music helps too. Sonic Generations recreated the battle, adding an intro mirroring the SA2 intro sequence and a short burst of "All Hail Shadow" if Shadow sets off his super move.
- The final boss of Lost World gets points for style, some polarizing attack patterns aside. Eggman created a mech powered by the energy of the world, with a cape made of said energy. It's like the Death Egg Robot as designed by Go Nagai.
- The final boss of the fangame Sonic Robo Blast 2, a face-off against Metal Robotnik. That's right, that Metal Robotnik.


text:
|"Avengers: The Initiative" #11 on sale now
And as a graduation present, those heroes who do survive will have their mettle tested even further by the invading Skrulls.
CBR News spoke with co-writers Dan Slott and Christos Gage about their Initiative cadets and their plans for the series.
âKilled in Actionâ kicked off in last yearâs issue #8, when a clone of the late Initiative cadet MVP was fitted with the Tactigon, a mysterious alien weapon formerly wielded by another cadet, Armory. The MVP clone dubbed himself Killed in Action -- or KIA -- and set out to murder anyone it believed had a hand in the original MVPâs death. Previous issues had established the Tactigon only seemed to work for the heroic Armory, but now with the vicious KIA using the device to cut a bloody swath through the Initiative cadets and staff, many readers are wondering about the true nature of the device.
âFor a person with the right mindset, the Tactigon will give them whatever they need to get the job done,â Dan Slott told CBR News. âOf course, the person wielding that tool still has to use it in the right way. Just because someone has the best weapon doesn't mean they're going to win the fight. As far as that person's motivations go, who says KIA is immoral? Who says he isn't justified in his actions? Just throwing that out there.â
|"Avengers: The Initiative" #11
âKilled in Actionâ comes to a conclusion in âAvengers: The Initiativeâ #11, on sale April 16, a big issue that guest-stars The Mighty Avengers. The book may also feature some fatalities. âNo one in the Initiative is safe!â Slott warned.
âAnd it'll have a lasting impact on a number of characters -- one way or another,â said co-writer Christos Gage.
Assuming they survive their encounter with KIA, Justiceâs team of AWOL Initiative cadets -- who, like their leade,r are also former New Warriors -- will continue to be a presence in âThe Initiativeâ and possibly other Marvel titles as well. âI have been having a lot of late night gab sessions and e-mails with another Marvel writer about their title,â Slott teased.
|"Avengers: The Initiative" #11
âIt was a really good script! [Gage] nailed the feeling the team's been going for on âThe Initiativeâ perfectly,â Dan Slott told CBR News. "After reading it, we decided to try Chris out scripting over my plots on [âAvengers: The Initiative Annualâ #1]. I liked working with Chris so much; I asked Tom Brevoort if we could bring Chris on full-time.â
âI had a lot of fun working on the annual, so I said I'd love to, and our first true co-production was #8,â Gage said. âMy solo issue will run as #13, and it'll be the exception, not the rule. Henceforth it'll be both of us writing every issue, unless one of us gets sick or something.â
It was the unique cocktail of plot threads, characters, and character dynamics that made âThe Initiativeâ such an irresistible assignment for Gage. âIt's like one of my all-time favorite comics, the 1980s âSuicide Squad,â in that it takes characters that otherwise might be shoved to the background and lets us put them in the spotlight,â Gage explained. âWe have a wonderful mix of characters with cult followings, like Ant-Man; villains, like Taskmaster; and brand new characters being introduced at a time when new characters are a hard sell in their own solo books. The bonus is that we also get to use big name characters, like War Machine, Yellowjacket, and the Mighty Avengers, who show up in #11.â
|"Avengers: The Initiative" #11
âAnd, personally, I love the speed we're working at. I have a fun time leaping into an issue and plotting -- but I agonize over the script. Chris, on the other hand, can tear into a script like nobody's business! If you know your nursery rhymes, it's a very âJack Spratâ-like situation going on here.â
The first year of âAvengers: The Initiativeâ comes to a conclusion on April 30, as issue #12 hits stores and sees Initiative architect Iron Man furiously confronting Camp Hammond personnel for answers. âThere has been a lot of, shall we say, questionable activity at Camp Hammond, from cloning to cover-ups to having an ex-Nazi on staff. Tony wants to know exactly what's been going on and why,â Gage explained. âIt would be hard to say more without getting into spoilers.â
|"Avengers: The Initiative" #12 on sale April 30
Gageâs solo âInitiativeâ issue, Mayâs #13, focuses on what happens to current Initiative drill instructor, Taskmaster, when word gets out to his fellow villains about his latest job. âThere are some villains who think he's a sellout and want to make an example of him,â Gage said. âTo his own mind, Taskmaster is doing what he's always done -- using his skills to make money and looking out for Number One. His feeling about the Initiative is that it beats jail. But if a better offer comes along, who knows what could happen? â
In the climax of âSecret Invasionâ #1, the Skrull agent impersonating âInitiativeâ cast member Henry Pym (aka Yellowjacket) revealed himself when he shot Reed Richards. The event has sent some fans to their âAvengers: The Initiativeâ back-issues and trade paperbacks looking for clues as to how long the shape shifter has been in place.
It would seem that one definite clue came in an early issue, when Initiative cadet Trauma used his powers to create an image of Henry Pymâs greatest fear: that Pym would somehow lose control and physically batter his ex-wife Janet van Dyne, The Wasp. But Gage cautions readers to not make too much of this scene just yet. âGiven their ability to avoid detection by telepaths, it's possible some of the Skrull agents actually possess the thoughts and memories of those they imitate,â he said. âBut for definitive answers, you'll have to wait a little while!â
|Pages from "Avengers: The Initiative" #12
Readers wonât have to wait too long. Juneâs âAvengers: The Initiativeâ #14 begins a six-issue storyline which ties into âSecret Invasion.â âSkrullowjacket is a major force in the âSecret Invasionâ,â Slott confirmed. âIf you want to see everything he's up to, you better keep an eye on âAvengers: The Initiative.ââ
âSkrullowjacketâ isnât the only Skrull within the ranks of the Initiative. Unbeknownst to the rest of the group, new recruit Aubrey Thompson aka The Crusader is also a Skrull, but his feelings about the Invasion are more conflicted. ââConflictedâ is an understatement,â Gage remarked.. âWe've already seen that he's lying to the Initiative, who assume he's just a super-powered human with shape-changing abilities. But where do his true loyalties lie? Does he even know?â
âIn his original appearance in the Marvel U, we've seen that Crusader really likes Earth,â added Slott. âHe likes our TV shows, our junk food, you name it. .Much of âSecret Invasionâ is about a war on culture. In the case of Crusader, it's a case of American/Earth culture already winning one of them over. But is that enough to make him turn his back on his own people?â
|Page from "Avengers: The Initiative" #12
âThe Initiativeâsâ tie-in to âSecret Invasionâ will include many characters but the only major players Slott and Gage could reveal were Crusader, Skrullowjacket, and the new 3-D Man, who some Avengers fans might remember from when he operated as the hero Triathlon. âFor now, that's all we're saying. But whooooo boy, have we got some good stuff in store for you!â Slott remarked. âWe've got some characters showing up that Marvelites have been clamoring for! And the return of a classic cover-worthy Avenger! An Avenger's Avenger! It's going to be sweet!â
Telling a six part tie-in to a major crossover is no easy task, which is why Gage and Slott are thankful for the hard work of their other collaborators. â[Artist] Stefano Caselli and [colorist] Daniele Rudoni as well as the ever-patient [letterer] Joe Caramagna -- rock,â Gage proclaimed.
Slott agreed, âOh God, yes! We've got the best bunch of guys on this title!â
Now discuss this story in CBRâs Avengers forum.


text:
Is there any academic reference that shows α-tubulin is around 50-55 kDa? The only thing I found is some data sheets from companies. I need the real reference.
The paper titled Identification of α-tubulin as a granzyme B substrate during CTL-mediated apoptosis mentions it as 51KDa and the paper titled Carboxy-terminal amino acid sequence of α-tubulin from porcine brain mentions it as 55,000 Da. Hope that suffices.
This is not so easy to answer, since alpha-tubulin has at 10 known genes in this family (data from Ensembl):
You can go on the site linked above and choose any of the proteins. I checked TUBA1A, and get a length of 451 amino acids and a weight of approximately 50,1 kDa.


text:
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Mr Sinclair (18) has been missing since about 3.30pm on
Saturday after he fell into the Clutha River while
kneeboarding behind a boat.
Immediate efforts by those on board failed to find him and
police were called. More than 100 volunteers then searched
unsuccessfully for him.
Sergeant Craig Dinnissen, of Balclutha, said last night the
status of the operation had been changed to a recovery
Mr Sinclair's family were ''holding up as best they can'', he
The weekend's search had been hampered by poor visibility in
the water and the high level of the river,
as a result of spilling from the dams at Clyde and Roxburgh
after recent heavy rain in the headwaters.
The search, which focused on the river and its banks
downstream of the Waitahuna River mouth, about 4km from
Clydevale, included 13 jet-boat teams and nine teams of
searchers on foot, and was assisted by a helicopter.
Sgt Dinnissen said yesterday the national police dive squad
had also joined the search.
The Sinclair family is well known in the area, having farmed
in South Otago for several generations.
When contacted, a family spokesman declined to speak to the
Otago Daily Times.
South Otago High School deputy principal John Douglas said Mr
Sinclair was a pupil at the school until he left to enter the
workforce a year or two ago.
''He's a good kid,'' Mr Douglas said.
Sgt Dinnissen said the community had rallied around the
Sinclair family, who wanted to express their ''immense
gratitude'' to the volunteers who have been supporting the
search. The public support and willingness to help was
greatly appreciated, he said.
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|Indiana Lunachics 10u Looking for 3 2 years ago in Fastpitch
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SQL indexes can be problematic, but if you keep an eye on them and remain vigilant toward any issues, you should find them easier to manage.
Q. I'm the "unofficial DBA" at my company. We're using SQL Server more and more, and have instances of SQL Server springing up across the company and know we need an actual DBA to help out. While we're hiring someone, I need to be able to figure out what's making some instances run slower. Do you have any general recommendations for where I should start looking?
A. This is a great question. It can be frustrating to have an instance of SQL Server that isn't performing well and not know where to start looking for the cause. There are all kinds of things that could contribute to performance degradation, so I always find it easiest to simply ask SQL Server itself.
SQL Server tracks two sets of information: I/O statistics and wait statistics. These should give you a good idea of where the problem lies.
Most SQL Server installations these days are I/O-bound (meaning their performance is constrained by something to do with reading and writing data). Your slowdown could be a slow I/O subsystem, a slow network connecting a SAN to the server, insufficient memory on the server that's forcing SQL Server to swap pages in and out of memory, poor indexing strategy or a bunch of other things.
You can use the Dynamic Management View (DMV) sys.dm_io_virtual_file_stats to see what SQL Server knows about I/O volume, stalls and delays for all I/O to the data and log files. You might find the I/O subsystem itself isn't the hot spot, but I/O could still be the problem. The I/O subsystem could be inadequately coping with the I/O load.
This is where the other part of the puzzle comes in: wait statistics. SQL Server keeps track of every time an execution thread has to wait for an available resource, and how long the thread had to wait. You can also work out how long the thread had to wait after being notified of the resource's availability, but before being able to execute on a CPU. By aggregating this data, it's easy to see the top areas causing waits for SQL Server. This gives you a pointer of where to start looking for the cause.
This is a high-level view of this methodology. For a more in-depth discussion, including a script you can use, read my blog post, " Wait statistics." It also has the results of a reader survey of more than 1,800 SQL Server instances and the prevalent wait types with explanations. Bottom line: Don't waste time poking around in SQL Server until you've asked SQL Server what it thinks about the problem.
Q. I've just discovered missing index DMVs. Now they're telling me I have hundreds of missing indexes on one SQL Server instance. Should I just create all of them or is that going to cause problems?
A. Do not immediately create all the indexes without first performing some analysis. The query processor from SQL Server 2005 and later versions can determine when an index would benefit the plan for a query (or batch or stored procedure). It does this while compiling the query plan.
Every time it determines there's a missing index, it notes that fact. It also keeps count of how many times each missing index could've been used, along with the projected improvement in the query plan had that index existed at the time the query plan was compiled.
You can access all this information using three DMVs (sys.dm_db_missing_index_groups, sys.dm_db_missing_index_group_stats and sys.dm_db_missing_index_details). There's also a DMV that tells you which columns in a table are missing indexes (sys.dm_db_missing_index_columns). The first three DMVs are more common. Query them together for the easiest way to get that data. Bart Duncan's widely used script, " Are you using SQL's Missing Index DMVs?" can also help.
This is valuable information, but you should take it with a grain of salt. First, there's a potential bug in the missing index DMVs. It can tell you an index that actually exists is missing. This bug will be fixed in the next version of SQL Server. You can read more about it in my blog post, " Missing index DMVs bug that could cost your sanity."
Second, the mechanism that determines a missing index in the query processor only considers whether an index is useful for the query being compiled. It doesn't consider the possible performance impact for insert/update/delete operations that have to maintain that index. This could be huge if the table has proportionally many more changes than reads. It also doesn't consider the size of the index created. That's a trade-off only you can make.
Last, it looks for the absolute best index to help the query plan being compiled. For instance, there may be a table with 30 columns and a clustered index, and a query that requests 25 of the table columns. The missing index determination mechanism would recommend creating a non-clustered index to cover the 25-column query. In most cases, that wouldn't make sense.
Use Duncan's script to look at the aggregated missing-indexes output. Then look at the top 10 or 20 indexes and do some analysis to determine whether they're really worth creating. Most of the time, you'll find some that aren't worth creating, so it's always worth performing this analysis.
Q. I'm one of a team of DBAs in our company that deals with various application development teams. There's constant animosity between the teams. It's detrimental to the work environment. Do you have any ideas for how to smooth relations between the teams?
A. This is a common issue that can make a work environment unpleasant with animosity, distrust and grudges. None of it helps productivity and the company suffers. Fortunately, there's a solution. It's easy to describe, but harder to put into practice:
Acknowledging and understanding the problem is the only way to motivate both sides to work toward a solution that will make the workplace environment peaceful and productive again.
Q. I'm a SharePoint administrator and I know a fair amount about SQL Server as well. The SQL Server 2008 that hosts our SharePoint databases has a lot of index fragmentation. This affects SharePoint performance. I know I can't change the indexes, but is there anything I can do besides constantly having to rebuild them?
A. Constantly rebuilding indexes puts a heavy load on SQL Server in terms of I/O and CPU resources, transaction log generation and potentially blocking other processes. Even running the sys.dm_db_index_physical_stats DMV to determine the fragmented indexes can be a heavy resource drain.
Many indexes become fragmented in a SharePoint environment because SharePoint database schema use GUID clustered index keys. My wife Kimberly discusses this in her blog post, " GUIDs as PRIMARY KEYs and/or the clustering key."
When an index has what is essentially a random key, index inserts happen randomly and lead to a process called page splits. A page split causes fragmentation, which is an expensive process (see my blog post, " How expensive are page splits in terms of transaction log?"). A page split happens when a page is completely full, but space is required on that page (for instance, when an insert occurs in an index with a random key value that must be stored on that page). A new page is allocated and roughly half of the records from the full page are moved to the new page, thus creating free space. That's the basic process.
You can't alter the indexes in a SharePoint database, as that would break the support agreement. You can, however, change their default fill factor. When you create or rebuild an index, you can instruct SQL Server to leave a certain amount of free space in the index pages to allow for random inserts. This means it's more likely that index pages already have space on them for the new records without requiring a costly page split. Setting a fill factor of 80 means pages will be filled to 80 percent capacity when the index is rebuilt, leaving 20 percent free space.
Then the question becomes, "What's the best fill factor?" Unfortunately, there's no good answer. For a data warehouse where data doesn't change and there's no online transaction processing (OLTP) insert activity, the best fill factor is usually the SQL Server default of 100 (meaning no free space).
For an OLTP environment, the answer depends on how quickly fragmentation occurs and how frequently you rebuild it to remove fragmentation. It's a good idea to start with 70 (30 percent free space) and monitor fragmentation to see whether you need to tweak up or down, or do index maintenance more or less frequently.


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TexMessage: Cruz nixes mention of climate change in International Women's Day resolution
By Alison Sullivan on April 1, 2013 at 3:37 AM
TexMessage Monday, April 1 TEXclusive Good morning, TexMessagers! Do you think the word 'climate' should have been omitted? No joke. Sen. Ted Cruz strikes again! This time, he asked for wording in a …
Categories: Ted Cruz, TexMessage
Tags: Gail Collins | international women's day | Multiple Sclerosis Awareness Week | New York Times | Ted Cruz | More


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The pug is darling.
Made me choke up my pug died last month.
OH MY GOD, Dick Cheney is finally photographed in his Darth Vader uniform!
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