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Hamm's Brewery
- This article is about the former Theo. Hamm's Brewing Co. All Hamm's Brands are now brewed by the Miller Brewing Company of Milwaukee, Wisconsin.
|Alcoholic beverage
|Andrew F. Keller, Excelsior Brewery
|Olympia Brewing Co.
Stroh Brewing Company
|Theodore Hamm
|St. Paul, Minnesota, USA
Area served
Key people
The Theodore Hamm's Brewing Company was the name of an American brewing company in St. Paul, Minnesota. As Hamm's expanded, breweries were also acquired in other cities: San Francisco, Los Angeles, Houston, and Baltimore.
The Theodore Hamm Brewing Company was established in 1865 when , a German immigrant Theodore Hamm (1825-1903)[1] inherited the Excelsior Brewery from his friend and business associate A. F. Keller, who had perished in California seeking his fortune in the gold fields. Unable to finance the venture himself, Keller had entered into a partnership with Hamm to secure funding. Upon Keller's death, Hamm inherited the small brewery and flour mill in the east side wilderness of St. Paul, Minnesota. Keller had constructed his brewery in 1860 over artesian wells in a section of the Phalen Creek valley in St. Paul known as Swede Hollow. Hamm, a butcher by trade and local salon owner, first hired Jacob Schmidt as a brew master. Jacob Schmidt remained with the company until the early 1880s, becoming a close family friend of the Hamms. Jacob Schmidt left the company after an argument ensued over Louise Hamm's disciplinary actions to Schmidt's daughter, Marie. By 1884, Schmidt was a partner at the North Star Brewery not far from Hamm's brewery. By 1899 he had established his own brewery on the site of the former Stalhmann Brewery site. In need of a new brewmaster, Hamm hired Christopher Figge who would start a tradition of three generations of Hamm's Brewmasters, with his son William and grandson William II taking the position. By the 1880s, the Theodore Hamm Brewing Company was reportedly the second largest in Minnesota.
During Prohibition, the company survived by producing soft drinks and other food products, enabling it to expand rapidly through acquisitions after the repeal of Prohibition in 1933. From 1933 until 1965 Hamm's saw much success; much of this can be attributed to William C. Figge Jr. taking over as President in 1951. Figge expanded the Hamm's brand into a national entity with breweries in St. Paul, Minnesota; Los Angeles, California; San Francisco, California; Baltimore, Maryland; and Houston, Texas. The latter two were short-lived and closed soon after they opened. As the company celebrated its 100th anniversary, the family decided to sell the brewery and leave the ever more competitive brewing industry to focus on its other ventures like its successful real estate company.
History Of Ownership[edit]
In 1965 the company was acquired by Heublein, In 1971 Hamm's was sold to a group of Hamm's distributors which in turn sold it to Olympia Brewing Company in 1975. In 1983 Pabst purchased Olympia along with Hamm's. It was at this time that the St. Paul flagship brewery was traded to the Stroh Brewing Company, Stroh's continued to operate the brewery until 1997. When it closed, the operation ended a 137-year brewing tradition on the site. Its buildings were shuttered, vandalized, dismantled, demolished or left to decay. Miller Brewing acquired the brand from Pabst in 2006. Miller was later purchased by South African Breweries and the name was changed to SABMiller. Subsequently, SABMiller formed a joint venture combining their US and Puerto Rican assets with those of MolsonCoors to form MillerCoors, the current owner and brewer of the Hamm's Brand.[2] MillerCoors now produces three Hamm's beers: Premium, Golden Draft, and Special Light.[3]
St. Paul Brewery[edit]
The flagship brewery of the former Hamm's empire was in St. Paul. Brewing began on the site in 1860, when Andrew F. Keller established the Pittsburgh Excelsior Brewery. Keller, a friend of Theodore Hamm, planned for the two of them to travel to California for the "second gold rush." Louise forbade her husband from leaving her alone with three children in the wild frontier town of St. Paul. Unbeknownst to his wife, Hamm staked all of his savings and mortgaged his beer garden in Keller for his trip and homestead in California. As collateral, Keller gave the deed to his small brewery and flour mill located on the east side of St. Paul to Hamm.
Upon Keller's death in 1865, all of Hamm's savings, homestead and stake were lost. Losing his beer garden, Hamm moved his family to the brewery. Through constant expansion and improvements, the brewery soon became the largest in the state. The most notable expansion was the state of the art Brew House, which was built in 1893. In 1897 the wash house and part of the bottling plant were built, both of which still stand. The brewery was in an almost constant state of expansion from 1933 until 1948. It added a new power house, bottling facilities, malt house, grain storage, stock houses, shipping docks, office space, garages, and more. The brewery shut its doors in 1997 under the ownership of the Stroh Brewing Company. The property was sold to a real estate investor who in turn sold the southern half (the more historic portion of the brewery) to the City of St. Paul, including the original Brew House. The city, however, left these buildings to decay and crumble. The northern portion of the brewery today is mostly inhabited by various businesses including a trapeze school. As of 2013 businesses have started to return to the historical southern portion of the brewery. The keg and wash house are currently home to the Flat Earth Brewing Company. Stock house number three is home to Urban Organics, and the carpenter shop houses the 11 Wells Distillery.
A sizable portion of the brewery is still abandoned, including the brew house. Today, the Hamm's brewery is a popular location for urban explorers, graffiti artists, vandals, and thieves.[citation needed]
San Francisco brewery[edit]
In 1953, Hamm's purchased its second brewery from the Rainier Brewing Company. Hamm's opened its San Francisco brewery in 1954 at 1550 Bryant Street. Its 20-by-80 foot sign, with a three-dimensional 13-foot beer chalice on top, appeared in the first Dirty Harry film and was a local landmark. The brewery closed in 1972. In the early 1980s, the beer vats were first squatted and then rented out to punk rock bands. Known as "The Vats", the brewery was a center of San Francisco punk rock culture with about 200 bands using individual vats as music studios. The building was renovated in the mid 1980s and converted into offices and showroom space.[4]
Los Angeles brewery[edit]
In 1958 Hamm's purchased the former Acme Brewery on 49th street in Los Angeles, California. The brewery had been owned by the New York-based Liebmann Breweries since 1954. The brewery was operated by Hamm's until 1972.
Baltimore brewery[edit]
In 1959 the Gunther Brewery of Baltimore, Maryland, was purchased. The mistake was made to discontinue the Gunther brand turning much of the Baltimore population against Hamm's. The breweries reputation was further tarnished by a frozen batch of beer that made its way to market. After a failed attempt to re-introduce the Gunther brand the brewery was sold to the Schaefer Brewing Company of New York after only four years of operation in 1963.
Houston brewery[edit]
A final attempt at expansion was made in 1963 with the purchase of the Gulf Brewing Company of Houston, Texas. The brewery had been started in 1933 by the famous Howard Hughes. This venture was more successful but by 1965 with Heublein's purchase of Hamm's its breweries started to close one by one, with Houston being the first in 1967.
While Hamm's is no longer an independent brewing company, it is still sold in select markets under the Hamm's brand and label. The beer is brewed and sold by MillerCoors of Chicago, Illinois.
Several beers are produced: the original Hamm's Premium, a pale lager; Hamm's Golden Draft; and Hamm's Special Light. Hamm's has been having a resurgence of sorts in the Minnesota and Wisconsin markets due to the craft beer scene expanding.
The name is most famous not for the company's beverages, but for its advertising jingle and its mascot, the Hamm's Beer bear.
The original jingle, with lyrics by Nelle Richmond Eberhart and music by Charles Wakefield Cadman was derived from a 1909 art song entitled "From The Land of Sky-Blue Water". It was first used on radio and later on television. It started with tom-tom drums, then a chorus intoned (partial lyrics):
From the Land of Sky Blue Waters [(Echo) Waters]
Comes the water best for brewing,
Hamm's the Beer Refreshing,
Hamm's the Beer Refreshing,
Hamm's Bear[edit]
Even more famous than the jingle was the Hamm's Bear. The bear was incorporated into the first campaign produced by the Campbell Mithun advertising agency, which sought to emphasize the supposedly superior cleanliness and naturality of Hamm's beer owing to its clear water and production in pristine Minnesota, the "enchanted Northland". The first television commercial depicted animated beavers beating their tails to the tom-tom beat of the jingle, as well as live action shots of the forests and lakes of the "enchanted Northland". The second, produced in 1952, introduced the clumsy dancing black-and-white cartoon "Beer Bear", which proved so popular it was used for the next three decades. From 1973 to 1978, in an effort to increase sales, a live bear named "Sasha" handled by Earl Hammond, was used in the commercials. Earl and Sasha paddled a canoe, hiked through the woods to a cabin and packed on horses through "the land of sky blue waters". The book "Elephant in the Kitchen and Bear in a Canoe" recounts their story. The cartoon bear came back in 1978. The "Beer Bear" and other woodland creatures were seen many afternoons as Hamm's was the beer sponsor of the Chicago Cubs, Chicago White Sox, and Minnesota Twins in the late 1950s and early 1960s.
In popular culture[edit]
In Minnesota after World War II and into the mid-century, "Hamm's" was a common synonym for beer, as in "It's been a long day – let's get a Hamm's", or packing for a summer picnic, "Don't forget to put in the Hamm's!"[citation needed]
William Hamm, Jr. was kidnapped in Saint Paul by the Barker-Karpis Gang in the 1930s. The subsequent investigation by the FBI employed the first attempt at raising latent fingerprints from paper ransom notes.[5]
In the David Frizzell song "I'm Gonna Hire a Wino to Decorate Our Home", the wife mentions the Hamm's Bear in the lyrics, referring to a Hamm's Bear clock, used in many bars, i.e.: "When the Hamm's Bear says it's closing time, you won't have far to crawl".[citation needed]
John Cusack's character, Robert Gordon, drinks Hamm's almost exclusively in the 2000 comedy High Fidelity.[citation needed]
- ^ www.historyontheweb.org
- ^ MillerCoors: Financials
- ^ Brands at MillerCoors.com
- ^ M.D.C. and The Vats at FoundSF.org
- ^ "Latent Prints in the 1933 Hamm Kidnapping". FBI. p. 2.
External links[edit]
- The Hamm's Club, an organization of memorabilia enthusiasts
- Exploring the Hamm's Brewery, Past & Present
- McHale, Dan. "36 Views of the Hamm's Brewery". Paintings of the Hamm's Brewery in San Francisco (1960s).
- Hamm's Jingle, MIDI (2K)


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- Helen Cattaneo, Editor

subset: commoncrawl


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Crested Butte Wine and Food Festival
This three-day, activity-filled food and wine event offers everything from a wine hike, to a croquet and wine event to art seminars. The don't-miss event of the weekend is Saturday's grand tasting when over 500 wineries from far and wide (Elk Cove Vineyards of Oregon to Oyster Bay of New Zealand) gather to offer abundant tastes. Thu-Sun times vary


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This plugin works great for 99% of my pages. However on page which I'm doing a custom get_posts call (in additional to the regular loop) WordPress SEO is using the last post in the query page title instead of the actual page title. For example I have a Site Map page but instead of showing "Site Map" for the title it's showing the title for the very first post in my blog.
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An Endzeitgeist.com review of the revised edition
In a display of superb customer-service, Dreamscarred Press offers the bonus-content scored from the Ultimate Psionics-hardcover-compilation-book as its own pdf, so let's take a look, shall we? This pdf is 78 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a whopping 75 pages of content, so let's take a look, shall we?
We kick off this supplement with new races, first of which would be the Forgeborn - Half-constructs (the type is reprinted from the ARG) that have been engineered from people blended with what seem to be mineralized growths - thankfully setting them distinctly apart from the huge array of different construct races already available for PFRPG. They get their own (Forgeborn)-subtype and attribute-wise +2 to Str and Int, -4 to Cha, get +2 to saves against fear, +1 natural AC, may be resurrected (unlike other half-constructs), may get a power point as a favored class option and get wild talent (or psionic talent when starting as a psionic base class) at first level. They also get the "Slow but steady" 20 ft. base speed, but are not impeded by armor or encumbrance. Solid race with a unique fluff that is rather reminiscent of the Elan (regarding their mysterious creation) - Nothing to complain.
The second race herein would be the Noral - who as a race have forged a symbiotic relationship with beings called Erliss (or dreamscar - namedrop!) and are rather enlightened, neutral diplomats and savants of other cultures - an interesting take indeed that also aesthetically should have some scifi-buffs out there smile. Plus 2 nerd-credibility points from me if you can deduce the imo obvious inspirations for the race. But back to their qualities - the Noral are Humanoid (Noral) subtype-wise, get +2 Con and Wis, -2 Dex, +2 to saves versus diseases and mind-influencing effects, may 1/day exhaust their symbiote to add 1d6 to one d20-roll prior to rolling, can manifest 1/day mind thrust at 1/2 character level at a DC of 10 + power level + cha-mod. They also get +1 to Bluff and Diplomacy and learn +1 language per rank in linguistics, may opt for power points as favored class options, get low light vision and gets either wild talent or psionic talent for free. The race comes with information for those who reject the symbiote and thankfully, both forgeborn and noral feature the all-too-often forgotten age, height & weight-table. The Noral overall feel a tad bit strong to me, but not to the point where I'd start complaining. It should be noted that thankfully, now both new races come with favored class options.
After this, it's archetypes - archetypes, archetypes and even more, you guessed it, archetypes. I'll try to be brief with them to keep this review from blowing the 10-page mark, okay? Right, so first we have the Blues: These psionic goblinoids may opt to become Annihilator Aegis that allows the blue to count as medium when in suit, may burn power points for boosts to str and con and later even absorb critical hits - however, no augmenting or cannibalizing the suit for these aegis! Telepath blues may opt to become Dominators, who have an easier time controlling and manifesting versus those that have failed against their mind-influencing effects. They also have an easier time keeping tabs on their thralls. Alchemist Blue may opt to become Mutators, who have more volatile (i.e. random - you roll dice) mutagens and also mutagens that penalize melee attacks with 1d6 fire damage. Finally, mutators may enlarge or reduce person via his mutagen.
Next up would be the Dromites, who get the Empty Caste Ninja - bred as executors of the Queen, these dromites may select their elemental affinity and they can circle it/switch it. They may expend this racial ability to charge weapons with elemental damage and use ki in turn to replenish their racial ray and also learn cloud mind later as a ninja trick. A rather powerful archetype. Dromite Tacticians may become Swarmers: Not only do these make flanking even deadlier, they also learn a strategy that allows them to sync two creatures so they may occupy the same space - awesome idea there! Dromite Cavaliers may become Vermin riders - riding giant wasps, scorpions or mantis into battle and may share minds, enhance their mounts by expending their psionic focus and at high levels, even share hit points, potentially preventing death.
Duergar Vitalists may become Lifemongers, who may deal non-lethal damage as a touch to members of their collective, healing themselves and gaining additional temporary hit points. Furthermore, they may influence the sleeping and even instill temporary madness at higher levels. Duergar Cryptics can become Ravagers, who are particularly efficient versus intelligent foes, but pitifully weak versus non-intelligent adversaries. They also have a wis-damage causing reflexive array of abilities protecting them versus mind-influencing effects. Perhaps the weirdest of the Duergar-archetypes herein would be the Sleeper's Guardian, a paladin-archetype (!!!) that learns to manifest powers, instead of detect evil, acts as a foil versus chaos and gets an aura that automatically penalizes foes within 10 ft of the paladin by WIS-MOD to attacks and damage. Yes. Ouch. While this replaces divine grace, the distinct lack of saves or SR makes this ability easily exploitable and one in need of proper revision.
Elans may opt to become ascended psions, replacing their discipline's power-list with a custom list and making them, alongside their other abilities, rather predisposed for the role of secret agent - hiding from spells/powers and improved disguise help a lot here. They also are masters of telekinetic force. The Menteur-rogue is a con-man and as such, gets superb bonuses to bluff (and is also adept at disguising) - rather excessively powerful is the 6th level ability, which allows you to determine a location and 1/day as a standard action teleport there with up to one additional creature touching him/her - sans provoking an AoO. Rather powerful. They may also learn a type of minor metamorphosis as a rogue talent, but sans enhancements the power usually conveys.
Cryptic Elans may now become Pattern Wielders: These beings may transfer tattoos to their weapon, henceforth getting int-mod to damage. Not a fan since stacking two attributes to atk or damage always ends up offering a tad bit too much of an edge for the character in question. They may also temporarily lock powers to empower their powers or fling tattoos as ranged short-range touch attacks.
Forgeborn get a new cavalier-archetype, the Forgesteed Rider. Their mounts are like their riders, requiring neither sleep nor sustenance and the riders may share their challenge-bonuses with their steed and their steed can also be temporarily enhanced. At 8th level, the archetype gets rather powerful: As long as either rider or steed have more than 1 hp, the other being takes the excessive damage. Forgeborn Fighters may become Ironborn (unfortunate nomenclature - that's Rite Publishing's construct-PC-race) - the archetype gets less armor check penalty as his form bonds with armor and also a slam-attack as well as even limited DR while wearing armor. Forgeborn Tacticians may become Unifiers - and these guys are intriguing: The Unifier can replace a part of their own and their ally's flesh in a modified version of their collective-ability - allies thus joined in may benefit temporarily from basic Aegis-enhancements. Neat blending of abilities! The Unifier may also telekinetically create an aura on him/herself that makes terrain difficult - per se cool - the field can be used 3+Int-mod times per day and lasts for int-mod rounds.
Half Giants may opt to become Kinslayers - as the name suggests, that means they're specialists in slaying giants and they replace spellcasting with a fixed array of powers. They also may share their favored enemy bonuses with their companions. Okay, I guess, but overall rather bland. The second archetype would be the Thunderjarl for the Psychic Warrior class - and this one is actually rather cool - taking a cue from the boisterous viking that charges with bellowing laughter into battle and can shake the very earth, this archetype works exceedingly well on a fluff level, combining good uses of stomp and a specialization on the psionic weapon-feat. More defensively-minded Half-Giants may opt to become the War Hulk Aegis-archetype that is limited to the juggernaut-form and gets devastating smash attacks and deadly ranged ectoplasmic throws.
Maenad Wilders may elect for the Banshee-archetype - they may select additional elemental powers, but use them with the sonic-damage-type exclusively and also emit screams as their surge blasts, which may daze opponents. Relatively cool energy-type specialist archetype here! Disciples of the raging Sea are a type of Monk - one cool one: While benefitting from their racial outbreak, they actually may use rage powers, which they can gain in lieu of monk bonus feats. Rather damn cool archetype here! Maenads of the Reaving Raiders, a career for rogues, learns to channel the racial outburst into bull rushes and even making foes temporarily flat-footed. Two thumbs up for this uncommon take on the seafaring archetype!
The Norals may choose to pursue the path of being a pacifist, a sub-type of Vitalist who can deal non-lethal damage via a touch and even make hostile foes pause for parlay; Cool to see in an often rather bloodthirsty array of classes one that could quite conceivably be held to the highest ideals of goodness. Peacekeeper Telepaths may use their psionic focus to deal non-lethal damage as well and they learn special augmentations to daze and stun adversaries. They also require will-saves to be successfully attacked at 8th level - the save being rather high. Not sure whether I like that particular ability, since it heavily penalizes some foes. Still, I do enjoy the fact that via the expenditure of the psionic focus that maintains the ability, the Peacekeeper may extend said protection to allies for 1 round. The last of the archetypes for the Noral would be the Shadow Hunter, an Inquisitor archetype that is particularly perceptive and may mindlink quite often. Furthermore, they can recharge their mind thrust via the burning of spells -which means that they can SPAM mind thrust like crazy. I'm not sold on this final ability - doing instead of almost unlimited mind thrusts something with the lost solo tactics or teamwork feats would have been a more prudent (and fun) playing experience, I think. This way, it feels much like a one-trick-pony.
Ophiduan Egotists may opt for the path of Fleshbinder - they get a familiar that gets psicrystal-like abilities, heal the familiar by merging it into his/her body and DOUBLE the duration of psychometabolism powers s/he casts on allies by expending his/her focus. Wait, what? Come again? Nah, not gonna happen in my game. They may also have a power lie dormant in a target and then trigger it by expending their focus - now thankfully with properly worded range. Also rather sick - the Fleshbinder may enter bonds at high levels with allies to offer them select benefits like his/her familiar, but at the cost of permanent con-damage while the bond is maintained. Especially share spells (powers) is VERY strong even at 14th level and I'm rather positive that my players WILL find a way to break this ability hard-core. Psychic Warriors may become Scaled Riders - they get one of the reptilian Karaan as mount. She/He also gets a permanent bond with the mount and the mount gets its own focus at higher levels, one usable by the rider - while this may seem boring on paper, from experience I can tell you that additional psionic foci can be an insanely useful asset. So yeah, a good trade for the weakened access to warrior's paths. The final archetype for the Ophiduans would be the Serpent Lord druid - even though it uses psionics, it's YET ANOTHER serpent-themed druid. LAME.
The Xeph-race has Clan Warden inquisitors - one boring archetype to defend communities sans any intriguing options - mostly what you'd expect: better class features when defending community etc. Also, one of the abilities has not a properly bold-printed name. The second archetype would be the mobile knife for the marksman - an archetype that makes throwing knives and daggers more valid, offering bonus damage as momentum is used for additional damage. The archetype also learns to have knives return etc. - as lame as the first one was, this archetype is rather cool, also thanks to properly upgrading/expanding the xeph's mobility. The final racial archetype would be the Xephyr, a specialist soulknife that may form a xephyr knife soulknife and also expands movement, but requires kinetic powers (i.e. to have moved) to utilize psychic strike to its maximum usefulness. Nice tactician's (not the class) archetype. Also kudos: Information on combining the archetype with the Gifted Blade archetype is given.
No, we're not done with archetypes yet - we've only covered the RACIAL archetypes - next up are the class-based ones, so let's get pumping: The first archetype, the Arcane Mind is interesting concept-wise - they require verbal and somatic components, suffer from arcane spell failure...and for that, their abilities are harder to identify and they can surpass resistances easier. Ähem...why would anyone take this? The benefits gained are rather paltry and the penalties significant. Perhaps it's majorly intended for DMs who want psionics to work more like arcane magic. The Cannoneer marksman can essentially be described as a gunslinger/marksman-crossover - don't expect any grit, though. The Contemplative Wilder loses surge bond etc., but may rotate powers they may use in a limited way. This is one of my favorite archetypes herein so far, since it modifies the base class to an extent that results in a completely different playing experience.
The Aegis may learn to fuse his/her psicrystal with his/her armor, and the crystal actually may use its actions to dish out ranged attacks and we also get 5 new customizations! Cool archetype! Fearmonger Dreads use wis instead of cha for intimidate, powers etc. - okay minor variation on the dread. The Feral Heart soulknife archetype is rather intriguing -allowing for less customization and claws instead that upgrade over the levels, they also get a scaling barbarian rage-like ability and to offset the lost flexibility, the Feral Heart may choose unique blade-skills: Rend, Pounce and similar killer abilities among them -awesome, especially when opting for a psionic wild child-style character/savage warrior. Two thumbs up! The Vitalist of the Intercessor Method is a savant of social skills and may get telempathic projection as a bonus power and may superbly influence those healed by him/her. Additionally, these vitalists get some bardic abilities à la inspire competence etc. Again, a solid archetype. Lost Minds are Cryptics that have been driven insane by the power they have glimpsed at beyond the patterns of reality - with mad defense (haha) against mind-influencing effects, the option to duplicate symbols and 6 unique insights that are focused on dazing and hindering foes (even including a gaze attack), this archetype can be considered rather flavorful and well-made.
The Metanexus Tactician learns at 5th level to treat allies of his collective as origins for powers other than touch-range and even pool racial traits! And high-jack the senses (And line of sight!) of collective members - this DESERVES being called a Tactician's archetype - smart and extremely cool! The Psychic Warrior gets the new Pathmaster archetype, essentially a psychic warrior that focuses excessively on one path to the exclusion of others. Okay, I guess.
But no, we're STILL not done with archetypes - we also get archetypes for the non-psionic classes: Druids can now choose the path of Gaean. These druids can communicate telepathically with nature's ally and they also double the duration of their spells, ignore e.g. verbal components etc. 1/day when in contact with nature – nice one! At 13th level, they may also merge with nature, upon being reduced to 0 hp to be healed – nice last second save ability, though it requires a caveat that it doesn't work if an attack actually kills the Gaean and/or how it interacts with instakill attacks. Rangers may choose to become Pack Leaders: These beings may treat up to wis-mod creatures as a pack, i.e. a collective of ½ tactician level, making them work better in tandem. Furthermore, at higher levels, telepathy among pack members and sharing spells is possible.
Clerics may now choose the new Psionic Domain, allowing them to emit a psionics enhancing aura and dispel psionic effects via a touch The Discipline subdomain allows for various benefits, from bonuses to saves and movement to a kind of flurry of blows, while the Dreams subdomain quotes and translates one of my favorite 3.X-abilities to PFRPG with lucid dreaming, allowing you to make alterations to reality as via the stone shape-spell – a pity, though, that finer alterations and creations ex nihilo are no longer possible. The Noetics subdomain is all about concentrating to move target objects and creatures, with the max weight depending on your class level. Sorcerors also get new tools in the form of the Psychic bloodline. These sorcerers get the option to hurl unattended objects around, fly and increase the potency of their [force]-spells. The Psychic Mage gets two opposing schools, but also Wild Talent – and, rather interesting, the Wizard archetype may learn psionic powers as spells, allowing him/her to cast them (and even augment them sort of) via the expenditure of spell slots. Weird, but ultimately very cool blending of psionics and vancian magic – two thumbs up, also since at later levels, they can use psionic foci to forego inexpensive material components or add verbal and somatic components to increase the oomph of their powers!
Paladins may now choose to become Purifiers, who learn to detect psionics instead of evil, smite aberrations and may clad their weapons in fire (which ignores immunity and resistance when combined with smite) and they also get access to the gifted blade's list of powers – nice take on the psionic paladin! Barbarians may choose the Raging Beast archetype, which may manifest claws and bite while raging and get limited manifesting as a psychic warrior of ½ their level – okay, but somewhat bland fusion of barbarian and psion. Personally, I preferred the Feral Heart. Thoughtsingers are bards that can connect willing minds to form a collective, which then benefits from their thoughtsongs – telepathic bardic performance plus some unique effects, essentially. Extremely cool, complex archetype with a capstone that allows them to plant mind seeds– a superb FINAL archetype.
Of course, there is more content in here, for example…feats! And they do open up some neat combo-potential – for example take assassin's shot for the marksman – when making a ranged attack that deals sneak-attack damage, you may 1/round activate one style ability that requires the expenditure of your psionic focus with actually expending it. Prior ambiguities have been cleared up.
Rather cool: Wilder/Barbarians may use 1 round of rage to forego the expenditure of their psionic focus when only using wild surge – only here being the key, otherwise you'd have me complaining right now. Also interesting: Deep Focus allows you to get a second psionic focus, but one that cannot be combined with Psicrystal Containment – great to see this potentially very strong combo excluded for an overall balanced alternative: 3 foci would have been a bit much… (And yes, I had a level 24 psion with 3 of them in the 3.X days of yonder – and it was glorious and insane at the same time…) There are also feats for combining fighter and tactician class-features, very overdue extensions of collective range (a must-have feat, imho), options to enhance class features of elocators, better disengaging, improved cover fire, a dread/cavalier combo-feat and one feat that allows a cryptic to apply full damage via disrupt pattern to targets, even if they're not your currently chosen creature type. However, in order to take this powerful feat, you need no less than 6 skills à 5 ranks – thus a significant investment to offset the drawback of the class.
Also rather neat would be a feat to combine alchemist bombs and the pyrokineticist's talents (the latter can now also split the heads of his/her lash) or offer barbarian/aegis synergy. Psicrystal Imprinters of 5th level may use their resonance class feature to use metapsionic feats in lieu of their regular resonance effects – rather cool and thanks to the concisely-worded limitations, also not as easily breakable as you'd think. All in all, some very cool feats that help realize nice combo-class concepts and also provide some nice fodder for PrCs.
Thus concludes the player-section of this pdf. The DM-section starts with an immensely useful discussion on how psionics work that ANY novice DM not familiar with them should read. All the misconceptions, from augmenting to handling the nova-issue are detailed. Having followed x "Psionics are overpowered"-threads that stemmed from lack of proper rules-knowledge or just plain ignorance, this chapter should be considered a mandatory read for anyone planning to integrate psionics. Furthermore, it actually provides guidelines that allow DMs to use psionics and master for psionic PCs sans reading all the rules. We also get advice on introducing psionics to a given campaign and house-rules for limited transparency between magic and psionics and also a reskin for everyone that does not like the flavor of regular psionics – turning them into Rune Magic. I'm a bit ambivalent about that one, but I also like the base-fluff of psionics. We also get 2 new psionic powers (which should probably be in the player-section) and a new PrC, the Dark Tempest.
The Dark Tempests are secretive warriors, get d10, 2+Int skills, full manifesting/mind blade progression, 3/4 BAB-progression, medium fort-saves, 4 psychic strike enhancements over their levels and combine their levels with soulknife-levels for purposes of blade skills, feat prerequisites etc. They also get an expanded power list. As an interesting fusion ability, these warriors may forego dealing psychic strike damage to instead power their manifesting – interesting indeed!
After this PrC, we get 2 new special armor qualities, 4 new magical armors/items (including one made from flayed human skin- ewww), 7 weapon qualities, 1 new special weapon, 3 new psicrowns and over 30 wondrous items await as loot to be dispensed among greedy players! And then, the Legendary Items-section begins – all items released in the "Psionic Items of Legend"-series so far have been included, which in turn means you'll get a lot of powerful tools that improve with your characters. Since I've reviewed already all of them, I'll point you just to the respective reviews and instead close this one.
Editing and formatting have been cleaned up from the first iteration, with a lot of ambiguities gone and a lot italicization-errors purged. Layout adheres to a drop-dead gorgeous two-column full color standard and the numerous original artworks herein are honestly mind-blowing and beautiful – on the very highest of quality levels, this pdf is beautiful indeed. The pdf comes fully bookmarked, and now the Psionic Items of Legend actually get individual bookmarks.
Andreas Rönnqvist, Jeremy Smith and Eric Hindley have definitely created a worthy addition to the excellent first 2 psionics books, thankfully providing quite a bunch of new tools for the cool core classes and even cooler new ones introduced in Psionics Expanded. The new and vastly improved Psionics Augmented Vol. I takes just about all gripes I had with the initial release and gets rid of them - now that, ladies and gentlemen, is great support. While not all of the individual archetypes are winners, there is a plethora of cool options herein that expands the ways in which psionics work. Hence, the revised version gets an updated rating of 4.5 stars, rounded down to 4 for the purpose of this platform.
Endzeitgeist out.
An Endzeitgeist.com review
This installment of Psionic Items of Legend is 5 pages long, 1 page front cover, 1 page editorial/introduction, 1 page SRD, leaving us with 2 pages of content, so let's take a look, shall we?
The former wielder of this enhancement for a mind blade is shrouded in mystery - known only by his moniker "Tempest", this individual was the last man standing from the weeding-out procedures of the secret society of dark tempests (after the new PrC) - what has befallen him/her/it - no one knows. The weapon, which looks like a crystal rod, comes with 10 levels of power increase and starts off as a standard crystal hilt +1 (scaling up to +3) and also allows you to forma mindblade as a double weapon without incurring the usual penalties for forming 2 mind blades and both ends may be individually enhanced, though they need to deal the same basic damage type. Dazzling Swordplay and Wither become available 3/day and the item also nets the user the option to call it to hand at-will within 30 ft. of the wielder. It also offers the bladewind blade skill for free and a third configuration. The capstone nets a selection of solid numerical bonuses.
Editing and formatting are top-notch, I didn't notice any significant glitches. Layout adheres to Dreamscarred's two-column b/w-standard and the artwork is neat. The pdf has no bookmarks, but needs none at this length.
Authors David Pike and Jeremy Smith deliver a solid psionic item, with the third configuration being a neat idea, as would be the dual weapon. Mechanically, we're looking at an interesting item indeed, but its story falls somewhat behind in its rather generic, uninspired nature. The capstone could have also been a tad bit more exciting, but that's complaining at a high level. All in all, a good installment of the series and well worth 4 stars.
This installment of the series of pdfs featuring items that scale with your character's prowess is 5 pages long, 1 page front cover, 1 page editorial/introduction, 1 page SRD, leaving us with 2 pages of content, so let's take a look!
The Groundscorn Boots have actually a rather touching story - when an adventurer-couple was defeated by a dragon, one of them survived and proceeded to drown his sorrow. Thankfully, the Elans intervened and recreated his lost love as one of their own - however, sans memories. Overcoming this as well, both found love again and these boots were created by the reborn elan elocator as a means for her companion to keep up with her. Mechanics-wise, these boots start off as boots of skating and then, over their 5 power-level progression, net the Up the Walls-bonus feat, the option to defy gravity and even highjack teleportation effects to ride along. As a capstone, the boots allow the wielder to get all movement rates of nearby creatures for a limited time - whether by burrowing or flight, there's no escape!
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to DSP's printer-friendly two-column b/w-standard with a neat piece of full color artwork. The pdf has no bookmarks, but needs none at this length.
Designer Eric Hindley has not created a particularly compelling narrative here - the story could have been embellished a bit more, but I'm nitpicking here - more importantly, he has created an extremely cool item that comes with signature abilities that progress logically as well as extended teamwork potential - a superb item and well worth 5 stars + seal of approval.
This pdf is 6 pages long, 1 page front cover, 1 page editorial/introduction, 1 page SRD, leaving us with 3 pages of content, so let's take a look at DSP's latest Legendary Item, i.e. item that grows in power over the levels.
The tale of the Crown of Chaos is one of the downfall of a talented wilder come queen named Magdylyne, self-proclaimed and bitter queen of chaos, and thus her crown requires the wilder-ability to overchannel. The item has 5 power-progressions (5thth, 10th, 15th and 20th level unlock new powers) and contrary to what the item's table says (it mentions a lesser psicrown), the crown instead act as a greater psicrown of force and fire. Unlike the basic item, all powers the crown grants count as being a part of the powerlist of the class - great for the power-starved wilders. The crown may also provide power points for augmenting purposes, but the wielder pays for this with non-lethal damage - I assume this damage does not require a concentration check to properly manifest, but the item does not specify either way. At higher levels, the crown nets the wearer a reroll and even starts regenerating power points. As a capstone, the crown delivers a miss chance as well as forcing two rolls for saves and skill checks, taking the worse result.
The final page contains the item-stats for regular Psicrowns of Lesser Fire and Force and their True versions.
Editing and formatting are ok, though glitches at this length weigh heavily on my scale. Layout adheres to a printer-friendly two-column b/w-standard with a nice full-color artwork for the crown. The pdf has no bookmarks, but needs none at this length.
The crown per se is a great item that greatly enhances the experience of running a wilder, but at the same time, it suffers from issues: Not being able to decide which type of psicrown (lesser, greater?) it is would be one, another flaw is more thematic - the chaos-aspect is mostly missing from the crown - apart from the capstone and a relatively boring reroll, the link between theme and crunch is more tenuous than I would have enjoyed - a tighter focus would have helped here. Hence, my final verdict will clock in at 3 stars.
This installment of the psionic bestiary-series is 5 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages, so let's take a look!
Jim Hunnicutt's CR 6 Deranged Trepanner is a construct can cloak itself as a column and absorb a third of the overchannel feat's damage to the construct and may deal int-damage and power point-loss versus foes it manages to grab - ouch!
Editing and formatting are very good, I didn't notice any significant glitches. The pdf comes sans bookmarks, but needs none at this length. The full color layout adheres to the 2-column standard and is drop-dead gorgeous - as is the cool artwork, which drives well home the concept that these beings were once supposed to be healers, somehow driven mad by a virus or some other havoc. Two thumbs up for both artwork and layout - and creature design, for these beings are disturbing and cool and have neat signature abilities - BUT: Where is the craft construct information? It's a construct and even if by fluff the means of making them are lost, as a DM I would have enjoyed this information be included. Its lack is the only true gripe I can muster, resulting hence in a verdict of 4.5 stars, rounded down to 4 for the purpose of this platform.
This installment of the Psionic Items of Legend-series is 6 pages long, 1 page front cover, 1 page editorial/introduction,1 page SRD, leaving us with 3 pages , so let's take a look!
What is this item? Well, as you probably know by now, legendary items come with a set of prerequisites and improve over the levels. So what is Dissonance - first of all, the weapon is a meteorite hammer - a cool weapon type that hasn't been covered. Story-wise, this weapon crafted from an amethyst meteorite, was created to make concentration for foes almost impossible, thus allowing the first wielders to throw off the shackles of the dreaded intellect devourers.
Over the levels, Dissonance starts emitting Psychic Static and with each hit, the static's penalty increases and later is expanded to regular spellcasters and disarm creatures failing concentration checks - the concept is great. Additionally, we get the new whistling quality that staggers and dazes foes - but is tied to a static DC of 15, limiting its usefulness. A dynamic, scaling DC would have been the more prudent way to go.
Editing and formatting are top-notch, I didn't notice any significant glitches. Layout adheres to a printer-friendly 2-column b/w-standard with a gorgeous full color artwork for the weapon. I love this weapon, its iconic imagery and the weapon type - but the static DC of the quality is a major detriment in my book - hence my final verdict will clock in at 4.5 stars, rounded down to 4 for the purpose of this platform.
This installment of the Psionic Items of Legend-series is 6 pages long, 1 page front cover, 1 page editorial/explanation of what Legendary Items are, 1 page SRD, leaving us with about 2 1/2 pages of content - since the last page contains some blank space.
So what is the Heartstaff all about? In a word, it's about loneliness - the psioncist who created the staff made it a tool for his psicrystal to develop sentience and keep him company - unfortunately, not even fragments of his own personality could stand his personality, abandoning him. Ever since, the psicrystals are hunting the staff as a means to reproduce. Rules-wise, the heartstaff is a psicrystal staff that increases in prowess and adds multiple awareness and mobility-increasing properties to the psicrystals used in conjunction with the staff - but at the cost of the chance of the psicrystals abandoning their master over their 10 levels of item progression. The pdf also includes the stats of the greater psicrystal staff.
Editing and formatting are top-notch, I didn't notice any glitches. The artwork of the staff is nice, albeit a bit pink for my tastes. The pdf has no bookmarks, but needs none at this length.
The Heartstaff is a nice item and one unconventional type combined with a neat story - but honestly, the chance to lose your psicrystal is imho not offset by the item's powers - a slightly more unique array of powers or more powerful abilities would have increased the staff's appeal. Hence, I'll settle for a final verdict of a solid 4 stars.
The latest installment in DSP's Psionic Items of Legend-series is 6 pages long, 1 page front cover, 1/2 page editorial, 1 page introduction to the legendary item-rules and 1 page SRD, leaving us with 2 1/2 pages of content, so let's take a look!
This ring was born from a betrayal that saw one soulknife highway-man killing his kind-hearted brother and thus, this ring allows the wearer to create a potentially non-lethal mind blade, enhance it and knock out foes 3/day if they fail a scaling save. The other abilities include dispel psionics, hamper movement (and especially alternate modes of movement) and finally, render a foe helpless 1/day on a successful touch attack.
As many non-weapon items of legend, the ring only gets 5 levels of power-progression and the final page, which contains the knockout weapon quality, is almost empty. Also, the knockout weapon quality introduced by the pdf has not been properly revised to the updated pdf, featuring still a fixed save DC that should have been replaced with a scaling one.
Editing and formatting are top-notch, I didn't notice any significant glitches. Layout adheres to a 2-column b/w-standard and the full-color artwork of the ring is awesome. The pdf has no bookmarks, but needs none at this length.
The revised take on the ring is vastly superior to its first iteration, with 3 issues that rendered the item problematic at best resolved – unfortunately, though, without revising the new weapon quality. Furthermore, what somehow irks me is the fact that no support for soulknives using the ring is given – the abilities duplicate a serious amount of soulknife-powers, but the item does not sport unique benefits for soulknives – a wasted chance, at least in my opinion. Hence, I'll settle for a final verdict of 4 stars.
This installment of the Psionic Bestiary-series is 5 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving 2 pages of content, 1 per creature. So what are these creatures exactly?
The CR 5 Dredge is a cool idea - a psychokinetic ooze that may launch itself over quite some distances at prey and leach power points from those it tries to consume.
The CR 10 Mind-numb Swarm, spawned from idle thoughts and lost concentration, is simply brilliant, though: Not only does it feature an illusory burn-quality, it also emits a cacophonous, deafening aura that hampers concentration and may actually regain hp if adversaries lose concentration. Awesome concept and cool critter!
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to a no-frills two-column b/w-standard and the original b/w-artworks are nice. The pdf has no bookmarks, but needs none at this length.
This installment of the Psionic Bestiary-series provides us with two nice, cool and unique creatures for a low price - seeing that I like both creatures in both concept and execution, I have nothing to complain and will thus gladly settle for a final verdict of 5 stars + seal of approval - these critters are worth their asking price.


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~ Group
Hedley is a Canadian pop-rock group originating in Abbotsford, British Columbia that formed in 2003. They were named after the unincorporated community of Hedley, British Columbia, a name chosen after members heard that it was for sale for $346,000.
Hedley is known for its singles "Never Too Late", "Cha-Ching" (performed at the closing ceremony of the Vancouver 2010 Winter Olympics), "Invincible", "Kiss You Inside Out", and "Wild Life", and for the band members' philanthropic work as ambassadors for the charity Free The Children.
Showing official release groups by this artist. Show all release groups instead, or show various artists release groups.


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I upgraded WPPA+ to latest version. Then I got problem with the specific Swedish characters åäö. I did not have any problem in previous versions and I can't find any setting to solve the problem.
I upgraded WPPA+ to latest version. Then I got problem with the specific Swedish characters åäö. I did not have any problem in previous versions and I can't find any setting to solve the problem.
Do the action in Table VIII item 2 of the Photo Albums->settings page
I tried this even before my previous question and and I have tried it again and it does not work. Am I doing it in the wrong way? I do the action, get a green tick. Then I try the Swedish characters without success. The green tik is gone when I return.
I am very greatful for your help/Leif
Please tell me exactly in which data fields you have this problem.
It should work in names and descriptions of albums and photos as well as photo specific linktitle and comment text.
Any other field? If so, no problem, i can add that to the next version.
Please try it again. Try copy (only the content of the next box) and paste it in the edit area in Table II-22:
(Double click on the text so it becomes blue, press ctrl+c to copy, and ctrl+v after clicking in the destination box)
<input type="button" onclick="history.back()" value="Back to the album covers" />
If you mail me a login id and pw to: opajaap at opajaap dot nl i will be able to do it if it still fails.
I upgraded WPPA+ to latest version and pasted the above text into Table II-22 without success.
I have mailed a login Id and a pw to you.
I am still glad for your support.
It works now, i have checked Table II-21, that switches it on.
Sorry but it is not working for me. I have created an album, Id no 48, Name Test. I have tried to include Swedish characters ÅÖÄåäö into the Description. Theses characters does not show next time I Edit the album.
Best regard
I could include Swedish characters in previous versions and these characters are still presented OK but I get problem as soon as I change something in the Name or Description in existing albums which contain ÅÄÖåäö and save the changes. The Swedish characters then disappears!
It works now. I hev run the action at Table VIII item 2
See your album test and the photo and description of my dog.
Hello opajaap !
I have the same problem I can not use swedish characters in the descriptions. What is wrong ?
Hello! I am new to this, and I also have the same problem as described - the swedish letters åäö dont work in descriptions. I have the latest version of wordpress and latest version of WPPA+.
Any idea what to do?
Pls mail me ( opajaap at opajaap dot nl ) a link and admin login name and pw so i can look into it.
This topic has been closed to new replies.


text:
Thomas and Friends Wooden Railway Engine- James
product code: 136382
see more in this range by Thomas & Friends
- Standard UK home delivery within 5 working days - £3.95
- Click and collect in any store - FREE
A Thomas the Tank Engine character engine to add to your Thomas and Friends Wooden Railyway set.
James is the number 5 engine, thinks highly of himself likes everything to be clean and pristine. He's particularly proud of his shiny red paintwork, and prefers pulling coaches along rather than carts and dusty trucks. However he can't always get his way, and he's been given the task of pulling a freight truck along- be careful he doesn't become dirty from coal dust!
Not suitable for children under 24 months.
How does this help my child ?
Discover the WorldDiscover the World
This toy inspires your child to explore and enjoy the world around them.
This toy encourages your child to enjoy using their imagination.
Social skillsSocial skills
This toy helps your child learn how to make friends and enjoy company.
- Weight: 0.265 kg
- Height: 12.5 cm
- Width: 4 cm
- Depth: 17.5 cm
This product is available for:
Standard Delivery
Normally delivered within 3-5 working days (exclusions apply including postcode restrictions and extended timescales). Exceptional delivery circumstances beyond our control such as bad weather or courier delays may cause your order to take longer to deliver.
FREE for orders over £40, otherwise £3.95
Express Delivery
Order before 4pm for delivery on the next working day to UK mainland addresses. Regrettably this service is unavailable for deliveries to Northern Ireland.
£4.95 on all orders
Click and Collect Delivery
Order online and have your order delivered to any ELC or Mothercare store on the date of your choice. You will receive a text message confirming your order is ready for collection. This service is available in the UK only.Please be advised that we will hold your order for a maximum of 7 days, after which time your order will be returned to our warehouse
UK returns
ELC are happy to refund or exchange any unused merchandise returned within 30 days of purchase upon production of your receipt, as long as they are returned in an unused condition and in their original packaging. Please see Terms and Conditions for details. This does not affect your rights if the product is faulty or mis-described.


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My heart is broken. Not only was my heart broken ONCE, but TWICE all within the same hour. First of all I found a spoiler hours before I saw the show and found out the the love of my life, my reason for tuning in every week, the best contestant this show has ever had LATRICE ROYALE was eliminated. THEN the bosses at Homorazzi told me that there would be NO INTERVIEW WITH LATRICE BECAUSE SHE WAS BUSY! Ugh as IF today's Drag Race experience could get any worse. Ok I'm gonna try to get through this recap without breaking down.
This week's theme was THE BITCH BALL but it's not what you think. It all has to do with DOGS! Ok and a little bitching like in the mini challenge. Each one of the fantastic four was given a puppet of one of the other contestants. They had to drag out their puppet and do a 30 second puppet show. Brilliant. Sharon got Chad and of course played up her plastic surgery. Latrice got Sharon and did the goth thing, sadly she wasn't very good. Chad was throwing FULL shade with the Phi Phi doll and it was hilarious, but it was definitely Phi Phi who had a Latrice doll that torn it down. Making fun of the jewelry breaking on stage…honey that shit was hilarious! Phi Phi didn't win, Chad did and he got to choose what queen was paired up with what dog. Get it…BITCH BALL! Phi Phi got a blood hound, Latrice got a pomeranian, Chad took the Chinese crested and Sharon got a poodle, not only that but they had to do a musical number in the spirit of cats…only dogs! Oh Ru, you're so funny!
The workroom was fine, Phi Phi was bitchy, Latrice and Chad were motherly and Sharon was a bit lost. I can't really remember anything significant happening in the workroom that merits any recapping so let's just go to the runway. They had to do three looks, dog park realness, Puppy in a bag party girl & Canine couture inspired by the dog they were paired up with. Phi Phi's looks were good however the dog park realness literally looked like a recycling of Kenya Michael's lil Kim outfit. Chad was meh to me this week completely and Sharon TURNED IT OUT! She gave blonde hair, and party girl and an amazing poodle couture look. Very impressive.
Sadly Latrice Royale dropped the ball this week. I felt like she could've given a bit more even though her canine couture look for me was pretty good. She was put in the bottom two along with Chad, while Sharon won.
During the lipsync to Wynona Judd's song (who was a guest judge alongside Rose McGowan who apparently got a new face since the last time we saw her) I just kept seeing Cher and Celine in Chad which are two of his most famous impersonations. However as is always the case, three strikes and you're out with this show. Latrice Royale was sent home, and in one of the most moving and honest farewell speeches I was brought to tears. I'm not even kidding, I love Latrice Royale. Latrice Royale is the greatest competitor on this show for me and I don't care what anyone else says. She is polished, funny, honest, sweet, motherly, fierce, a fantastic performer and truly deserved the title this year above anyone else. And while she did drop the ball this week and kind of messed up, overall she wasn't bitchy or catty to anyone and while I know Sharon is the fan fave this year (and she is one of my faves ever as well), it is Latrice Royale that will always have a special place in my heart.
Sadly like I mentioned I don't get to interview her this week, but since next week is a recap episode I am going to do everything I can to get her on the phone for at least 15 minutes. You hear me Latrice…we have a date next week – no questions!
Don't forget to FOLLOW ME ON TWITTER to check out my live tweets every Monday night @TOMMYD and of course the rest of the crew @Homorazzi.


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pp 1-20
First online:
A Genetic Component to National Differences in Happiness
- Michael MinkovAffiliated withVarna University of Management Email author
- , Michael Harris BondAffiliated withDepartment of Management and Marketing, Faculty of Business, Hong Kong Polytechnic University
Rent the article at a discountRent now
* Final gross prices may vary according to local VAT.Get Access
National differences in subjective well-being (SWB) have been attributed to socioeconomic, climatic, and genetic factors. We focus on one particular facet of SWB—happiness or positive affect—measured by the nationally representative World Values Survey (WVS). We find that national percentages of very happy people across the three latest WVS waves (2000–2004, 2005–2009, 2010–2014) are consistently and highly correlated with national prevalence of the rs324420 A allele in the FAAH gene, involved in the hydrolysis of anandamide, a substance that reportedly enhances sensory pleasure and helps reduce pain. Climatic differences are also significantly associated with national differences in happiness, whereas economic wealth, recent economic growth, rule of law, pathogen prevalence, and the distribution of short versus long alleles in the serotonin transporter gene SLC6A4 are not significant predictors of national happiness.
KeywordsGenes Happiness Positive affect Climate National wealth
Reference tools
- Title
- A Genetic Component to National Differences in Happiness
- Journal
Journal of Happiness Studies
- 10.1007/s10902-015-9712-y
- Print ISSN
- 1389-4978
- Online ISSN
- 1573-7780
- Publisher
- Springer Netherlands
- Additional Links
- Topics
- Keywords
- Genes
- Happiness
- Positive affect
- Climate
- National wealth
- Industry Sectors
- Authors
- Michael Minkov (1)
- Michael Harris Bond (2)
- Author Affiliations
- 1. Varna University of Management, ul. Tsarigradsko Shose 149 B, 1784, Sofia, Bulgaria
- 2. Department of Management and Marketing, Faculty of Business, Hong Kong Polytechnic University, Kowloon, Hong Kong, SAR, China


text:
Highway Trust Fund:
Overview of Highway Trust Fund Estimates
GAO-06-572T: Published: Apr 4, 2006. Publicly Released: Apr 4, 2006.
Additional Materials:
- Highlights Page:
- Full Report:
- Accessible Text:
(202) 512-6570
Office of Public Affairs
(202) 512-4800
The Highway Trust Fund is the principal mechanism for funding federal highway and transit programs through receipts from excise taxes charged to highway users, such as taxes on motor fuels. The Department of Treasury (Treasury) and the Congressional Budget Office (CBO) each prepare estimates of future receipts for the Highway Trust Fund semiannually. Treasury's receipt estimates are combined with the Department of Transportation's (DOT) estimates of outlays to create an estimate of the Highway Trust Fund balance for the President's Budget; CBO also projects outlays to develop an estimate of the fund balance. The agencies' most recent estimates show that the Highway Account within the Highway Trust Fund could have a negative balance as early as 2009, raising concerns about whether funding for federal highway programs--which were recently authorized by the Safe, Accountable, Flexible, Efficient Transportation Equity Act: A Legacy for Users--will continue to be met. Consequently, Congress asked us to review and compare recent estimates made by Treasury and CBO. This testimony provides information on how (1) estimates are used to provide key information about the Highway Trust Fund, (2) the most recent Highway Trust Fund estimates--based on receipt estimates made by Treasury and CBO--compare, and (3) Treasury's and CBO's estimates compare to actual receipts for recent years.
Due to the nature of the receipts and disbursement processes of the Highway Trust Fund, estimates are used regularly not only to project the Highway Trust Fund's future balance, but also to determine its current balance. Treasury's receipts collection processes for the Highway Trust Fund rely on estimates based on historical receipts to determine how much should be transferred from the General Fund into the Highway Trust Fund on a semimonthly basis. DOT and the Office of Management and Budget (OMB) also use estimates based on future receipts in calculating annual adjustments to authorization levels, and DOT uses estimates based on historical fuel consumption to determine apportionments from the Highway Trust Fund to states. Because estimates are used throughout the process of collecting and disbursing funds for the Highway Trust Fund, it is important that estimates be as accurate as possible. The most recent Highway Trust Fund estimates from the President's Budget and CBO show similar trends, even though Treasury and CBO use different assumptions to estimate receipts for the fund. The Highway Trust Fund balance is projected to steadily decline because estimated outlays of the Highway Account exceed estimated revenues each year from 2006 through 2011. Treasury projects lower receipts levels than CBO, and therefore the President's Budget contains estimates of negative Highway Trust Fund balances occurring one year earlier than CBO is projecting. The differences in receipts estimates developed by Treasury and CBO are caused in part by the use of different economic assumptions, such as economic growth and fuel prices. When compared with actual Highway Trust Fund receipts, the accuracy of Treasury's and CBO's Highway Trust Fund estimates are not very different from each other. Neither agency's estimates have been consistently closer or further away from the actual amounts. For example, the estimates of the two agencies are closest or furthest from actual receipts in the same years. These comparisons of past performance should not be taken as an indicator of the future performance of the models.
Jul 13, 2016
Railroad Financing:Stakeholders' Views on Recent Changes to the Railroad Rehabilitation and Improvement Financing ProgramGAO-16-714R: Published: Jul 13, 2016. Publicly Released: Jul 13, 2016.
Jul 7, 2016
Highway Safety:More Robust DOT Oversight of Guardrails and Other Roadside Hardware Could Further Enhance SafetyGAO-16-575: Published: Jun 8, 2016. Publicly Released: Jul 7, 2016.
Jun 24, 2016
Highway Trust Fund:Administrative Expenses of the Federal Highway AdministrationGAO-16-631R: Published: Jun 24, 2016. Publicly Released: Jun 24, 2016.
Jun 21, 2016
Intelligent Transportation Systems:Survey of Transit Providers Serving Small Urban and Rural Areas (GAO-16-639SP, June 21, 2016), an E-supplement to GAO-16-638GAO-16-639SP: Published: Jun 21, 2016. Publicly Released: Jun 21, 2016.
Intelligent Transportation Systems:Urban and Rural Transit Providers Reported Benefits but Face Deployment ChallengesGAO-16-638: Published: Jun 21, 2016. Publicly Released: Jun 21, 2016.
May 26, 2016
Rail Grant Oversight:Greater Adherence to Leading Practices Needed to Improve Grants ManagementGAO-16-544: Published: May 26, 2016. Publicly Released: May 26, 2016.
Apr 28, 2016
Public Transit:Observations on Recent Changes to the Capital Investment Grant ProgramGAO-16-495: Published: Apr 28, 2016. Publicly Released: Apr 28, 2016.
Apr 25, 2016
Vehicle Cybersecurity:DOT and Industry Have Efforts Under Way, but DOT Needs to Define Its Role in Responding to a Real-world AttackGAO-16-350: Published: Mar 24, 2016. Publicly Released: Apr 25, 2016.
Mar 16, 2016
Aviation Forecasting:FAA Should Implement Additional Risk-Management Practices in Forecasting Aviation ActivityGAO-16-210: Published: Mar 8, 2016. Publicly Released: Mar 16, 2016.
Feb 17, 2016
Transportation Security:Status of GAO Recommendations on TSA's Security-Related Technology AcquisitionsGAO-16-176: Published: Feb 17, 2016. Publicly Released: Feb 17, 2016.
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This section contains 6,815 words
(approx. 23 pages at 300 words per page)
SOURCE: "Kaye Gibbons (1960-)," in Contemporary Fiction Writers of the South, edited by Joseph M. Flora and Robert Bain, Greenwood Press, 1993, pp. 156-68.
In the following essay, Mason provides an overview of Gibbons's life and career.
Kaye Gibbons has now published two more novels since she burst upon the public's awareness with her 1987 novel, Ellen Foster, to acclaim and awards. She has shown herself to be a skillful, imaginative, sensitive, and interesting novelist, who has taken the perseverance of the human spirit and Nash County, North Carolina, where she grew up, for her continuing literary domain, as she explores its people, ways, and past. Her work is bold and experimental, but easily accessible, winning for her a large body of readers. She is young, but already established, and not breaking stride as she continues to produce challenging and satisfying fiction at a steady pace...
This section contains 6,815 words
(approx. 23 pages at 300 words per page)


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A picture from day two of the 2008 French Open.
(Photo by Mike Hewitt/Getty Images)
>> TSF's french open coverage continues…
bringing you the best in tennis fashion, lifestyle, and business -- both on and off the court.
By subscribing to the TSFtennis.com mailinglist you will be sure to stay up-to-date about everything tennis.


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Big Ten Geeks: Fun with shot data
You can tell a lot about an offense based on its shot selection. Does it force the ball inside? Does it take a lot of threes? The most efficient offenses will thrive on layups, dunks, and open threes.
There's still time to join thousands of Big Ten fans and have some fun! Sign up to run in our Aug. 6 Big 10K in Chicago.
You can tell a lot about an offense based on its shot selection. Does it force the ball inside? Does it take a lot of threes? The most efficient offenses will thrive on layups, dunks, and open threes.
The 2013 college football regular season is in the books. That means it's time to hit the rewind button and take a look back at the top Big Ten football games of 2013. This past season included many memorable moments– Penn State's quadruple-overtime win over Michigan, Nebraska's Hail Mary to beat Northwestern, and Michigan State's unforgettable victory over Ohio State in the Big Ten Championship game. But now, we ask, which game was the best?
Brad Barr-USA TODAY Sports
Two traditional powers square off for a second season in a row in the postseason. And each will do so without the quarterbacks they began the season with. Nebraska's Taylor Martinez has been shelved with a variety of ailments—shoulder, hip, abdomen, ankle–missing eight of the last nine games. Aaron Murray's season was wrecked by a knee injury suffered vs. Kentucky on November 23.
Marc Lebryk-USA TODAY Sports
USA Today has its All-American Team out. So, let's start daily links there. Ohio State linebacker Ryan Shazier and Michigan State cornerback Darqueze Dennard are the lone first-team choices from the Big Ten. Funny, wasn't Wisconsin linebacker the Big Ten Defensive Player of the Year? Borland was on the second team with Michigan State defensive end Shilique Calhoun, Michigan offensive tackle Taylor Lewan and Northwestern kicker Jeff Budzien. Lewan? Really? He was one of the 10 best offensive linemen in America this season? Talk amongst yourself.
Wisconsin guard Traevon Jackson threw down a dunk that will be the talk of the town in Madison, Wis., this week. The Badgers' junior point guard drove to the hoop and exploded for a thunderous left-handed dunk, posterizing the Milwaukee defender.
It was a perfect night for the Big Ten in men's hoops action. Penn State kicked off the night with an impressive 68-59 win over Duquesne, while both Ohio State and Wisconsin kept their undefeated seasons alive with convincing wins. The Buckeyes cruised to an 86-48 victory over Bryant and the Badgers topped Milwaukee, 78-52.


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The same populations of brain cells encode memories that occur close together in time, according to new research.
Minimal Genome Created
March 24, 2016|
Scientists build a living cellular organism with a genome smaller than any known in nature.
March 24, 2016|
Scientists build a living cellular organism with a genome smaller than any known in nature.
March 16, 2016|
A newly described horse-size relative of Tyrannosaurus rex may help settle the question of how massive carnivorous dinosaurs took shape throughout the eons.
March 11, 2016|
Food processing in early hominid populations might have played a key role in human evolution by increasing net energy uptake, researchers show.
March 8, 2016|
A second study finds evidence that feeding children peanuts could help prevent them from developing allergies to the legume later in life.
March 3, 2016|
Endogenous retroviruses in the human genome can regulate genes involved in innate immune responses.
March 2, 2016|
Dictyostelium discoideum produce extracellular nets that can kill bacteria, just as phagocytes in people and other higher animals do, according to a study.
March 2, 2016|
The genome of a mimivirus strain resistant to a virophage has repeated phage sequences alongside nuclease- and helicase-coding sections.
March 2, 2016|
A jury recently awarded $72 million in a talcum-powder–ovarian cancer case, but the data linking the hygiene product to disease risk are inconclusive.
March 1, 2016|
Herding Hemingway's Cats, Hair: A Human History, Restless Creatures, and The Mind Club
March 1, 2016|
Meet some of the people featured in the March 2016 issue of The Scientist.


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I have a beauty debian :P and 6Mb p/s Internet. But when I will download install a package from repo download speed is very slow (40kb p/s).
And when I will download a package from web page I download 300KB until 500KB in p/s with axel and aria2.
Can I use this tools for speedup apt-get download speed?


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The Hilco Metrix Sports Goggles have a unique 6 base design which gives the illusion of an 8-base wrap around sports goggle. Patented SprinGuard lens retention system outperforms standard "V" safety bevels. Meets ASTM F803 standards with standard "V" or SprinGuard edging (if we make lenses at A Sight for Sport Eyes, we use SprinGuard edging for most prescriptions). Patented Lens-Lok center opening eye rim simplifies lens insertions. Perfect for basketball, tennis, racquetball, squash, soccer, and most other ball/stick sports. Great for football and other helmet sports only with helmet adapter strap. Available in two sizes: Youth (larger kids 10+) Sm-Med Size: A: 56, DBL: 15, B: 32. Large Size (average adult): A: 60, DBL: 15, B: 34. See FAQ for eyesize information.
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Mamak Dash - Fast Food Frenzy iOS
- Publisher: Slightly Social
- Release Date: Jan 27, 2013
- Summary: ????? Play the fast food frenzy game that is Mamak Dash!Server the right food or feed it to the cat! Crazy fun fast food game!It's easy to play. Simply create your serving trays and send them out a quickly as possible. If you make a mistake don't worry, you can feed the cat!
- Developer: Slightly Social
- Genre(s): Simulation
- Cheats: On GameFAQs
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Location: The Heritage Foundation's Allison Auditorium
The Founders designed a system of constitutional checks and
balances to ensure that no branch of government would become
tyrannical. With regard to the federal judiciary, which was thought
to be "the least dangerous branch" at the time of the framing,
every federal judge owes his appointment to the presidential
nomination and senate confirmation process. "Inferior courts" owe
their very existence and jurisdictional scope to acts of Congress.
Likewise, the Supreme Court's appellate jurisdiction may be
"regulat[ed]" by act of Congress. And perhaps most fundamentally,
judges serve "during good Behaviour," but subject to impeachment.
Thus, the Founders tried to ensure a fair degree of judicial
independence but not without any political controls.
Our first panel of distinguished scholars will explore the options
currently being debated for ending filibusters that are preventing
an up-or-down vote on judicial nominees who enjoy majority support
in the Senate. Are prolonged minority filibusters an abuse that
threatens judicial independence? If so, how should they be ended?
Our second panel of scholars will examine other means by which the
political branches may exert influence over the courts, including
impeachment and removal of judges, budget cuts, and possible
changes in federal jurisdiction. May judges be impeached for bad
behavior or only for committing high crimes and misdemeanors? Do
the House and Senate have the final word on this question? Are
current jurisdiction bills fabulous or foolhardy? Join us for what
promises to be a most interesting clash of ideas.
Keynote Speaker:
The Honorable John Cornyn (R-TX)
United States Senate
Panel I: Filibuster Reform or Forcing a "Real"
George F. Will
Syndicated Columnist, The Washington Post
C. Boyden Gray
Wilmer Cutler Pickering Hale and Dorr, LLP
Michael Gerhardt
Hanson Professor of Law,
William & Mary School of Law
Todd F. Gaziano
Director, Center for Legal and Judicial Studies,
The Heritage Foundation
Dean Reuter
The Federalist Society
Panel II: Impeachment, Budget Cuts and Jurisdiction
Altering Options:
Dr. John C. Eastman
Professor of Law, Chapman University
Steve Fitschen
President, National Legal Foundation
Mark Agrast
Senior Vice President,
Center for American Progress
Paul D. Carrington
Duke University School of Law
Edwin Meese
Center for Legal and Judicial Studies,
The Heritage Foundation
While this event has passed, we have archived its content and discussion in our archive.
Do you have any questions about this event or want more information? We'd be happy to help. We have answers to many of our frequently asked questions at your disposal, or you may also contact:
A book event co-hosted by ADF InternationalIn the second edition of his book Censored – How European Hate Speech Laws are Threatening Freedom of Speech, — Read more
Co-hosted by the National Review Institute College students today face a university environment that is largely hostile to the principles of a free society. University administrators — Read more
Co-hosted by the GI Film FestivalChaplain Justin David Roberts served 6 years active duty as an Army Chaplain. Before he left the Army in 2015 — Read more
The Heritage Foundation is the nation's most broadly supported public policy research institute, with hundreds of thousands of individual, foundation and corporate donors. Heritage, founded in February 1973, has a staff of 275 and an annual expense budget of $82.4 million.
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This video is from a trip Friday out to see Graves Light, on the outermost island The Graves in the Boston Harbor Islands National Recreation Area. Friends of Boston Harbor Islands and UMass Boston Marine Operations sponsored the trip.
addressLocation, ST | website.com
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Part of a set of illustrations I'm working on for a new project. Love this guy :)
September 05, 2012
3 step illustration providing information on a service for recording equipment used at weddings.
Show and tell for designers
What are you working on? Dribbble is a community of designers sharing screenshots of their work, process, and projects.
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Tamika Jones
Published: Friday, February 13, 2009 at 1:51 p.m.
Last Modified: Friday, February 13, 2009 at 1:52 p.m.
Tamika Wynette Tank Jones, 36, a native of New Orleans and resident of Donaldsonville, died at Prevost Memorial Hospital in Donaldsonville Monday, Feb. 9, 2009.
Visitation will be from 2 to 4:30 p.m. today at Williams and Southall Funeral Home in Napoleonville and from 9 a.m. to funeral time Saturday at St. Charles Baptist Church in Paincourtville. Religious service will be at 2 p.m. Saturday at the church, with burial in the church cemetery.
She is survived by her parents, Mary D. and Norman J. Jones I of Belle Rose; two sons, Norman J. II and Tremaine D. Jones of Belle Rose; one daughter, Naja J.L. Jones of Belle Rose; eight sisters, Ronnise and Sherise Scott and Paula Cooks, all of New Orleans, Pamela Starks and Norma Jones of Thibodaux, Kasey, Katina and Tabitha Jones, all of Belle Rose; two grandchildren; and numerous relatives.
She was preceded in death by her grandparents, Edward Deflanders and Maggie and Edward Jones; and one sister, Maggie Lee Jones.
Williams and Southall Funeral Home of Napoleonville is in charge of arrangements.
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The small community of Bell Buckle will have to find a way to come up with a half a million dollars or more to pay for a state mandated sewer system upgrade after the town was denied a Community Development Block Grant (CDBG).
Mayor Linda Key was informed earlier this month by Philip Trauernicht, director of Tennessee's Department of Economic and Community Development, that Bell Buckle's project "did not rank high enough to be funded."
Key stated that the Bell Buckle town council will have to address the matter at their November meeting. She added that she has also spoken to representatives of the Municipal Technical Advisory Service.
The Tennessee Department of Environment and Conservation issued a Director's Order on March 29 concerning problems with the town's sewer system.
According to the state order, there were 61 instances of bypass overflow with the waste water system which allowed an estimated 1.6 million gallons of partially treated wastewater to enter Bell Buckle Creek.
In this year's CDBG grant application, the town proposed putting in an equalization basin at the sewer plant which would store all of the inflow and infiltration during wet weather, rather than bypassing it, and then run it through the treatment plant when the flows go back down.
According to environmental manager Jim Patterson of St. John Engineering, who does engineering work for Bell Buckle, the state order would have granted "additional points in their favor. They would have had a darn good chance of getting the grant."
Patterson said that it has been getting "tougher and tougher" for towns to get these grants and that he would have to see the state's list, which should be released next week, to find out how high Bell Buckle ranked.
With the denial of the grant, the small town will have to come up with $500,000 to $600,000 to fund the mandated improvements.
"They will have to make some tough decisions," Patterson said, referring to Bell Buckle's council. There are other grant options, but are not as good as a CDBG, with a much smaller percentage of funding being provided, leaving the town to come up with the matching funds, he said.
A long term loan would be another option.
Bell Buckle has already developed a Correction Action Plan (CAP) and a Management Operations and Maintenance program, (MOM) which would contain the goals of the project ordered by TDEC.
No monetary fine was mentioned in the TDEC order, but it does state that "compliance with the Order will be one factor considered in any decision whether to take enforcement action against the Respondent in the future. Failure to comply with this order will result in additional penalties."
Also as a result of the state order, Bell Buckle will not be able to make any further connections, line extensions or allow increased flows to the waste water collection system except for those connections which are already legally committed.
Bell Buckle had already received a $400,000 CDBG grant in 2003 for slip lining, a method used in the sewer collection system to try to reduce the amount of inflow and infiltration that comes into the sewer plant.
In April, Aldermen Gail Winnett said it didn't matter if they got the CDBG grant or not, they still have to come up with the money to fix the problem. Patterson said at the time that the grant would satisfy only the part calling for the equalization basin.
"It doesn't even touch the surface with the MOM program," he said. "That's going to change that way you do business with the town of Bell Buckle compared to how you did business as a water and sewer system in the past."


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DALLAS — The city is preparing to mark the 50th anniversary of President Kennedy's assassination with events designed to celebrate his legacy and show how far Dallas, and the country, have come since that fall day in 1963.
In addition to a city-sponsored ceremony at Dealy Plaza on Friday, there will be concerts, panel discussions with eyewitnesses, public art installations and a day of service.
After the assassination, Dallas was denounced as "the city of hate." On the eve of the anniversary, the Dallas nonprofit group 29 Pieces has attempted to dispel that reputation by placing thousands of works of art throughout the city exploring the theme of love.


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Statement of the Secretary-General on Internal Review Panel Report on Sri Lanka
New York, 14 November 2012
The conduct of the final months of the war in Sri Lanka in 2009 generated profound concerns about alleged violations of international human rights and humanitarian law. In 2010, following an agreement with President Mahinda Rajapaksa, I established a Panel of Experts to advise me on measures to advance accountability.
The Panel of Experts report raised a number of significant issues, including those regarding the United Nations response to the terrible situation facing civilians in the north of Sri Lanka. The Panel recommended "a comprehensive review of action by the United Nations system during the war in Sri Lanka and the aftermath, regarding the implementation of its humanitarian and protection mandates."
I, therefore, established a new Panel to do just that. The Panel, headed by Mr. Charles Petrie, has now completed its 8-month study. This morning
Mr. Petrie briefed me on the report's findings and recommendations.
The report concludes that the United Nations system failed to meet its responsibilities -- highlighting, in particular, the roles played by the Secretariat, the agencies and programmes of the UN Country Team, and the members of the Security Council and Human Rights Council.
This finding has profound implications for our work across the world, and I am determined that the United Nations draws the appropriate lessons and does its utmost to earn the confidence of the world's people, especially those caught in conflict who look to the Organization for help.
The Panel's report recognizes initiatives we have taken in the wake of the events in Sri Lanka to prevent a similar breakdown. However, I am fully committed to ensuring that we do much more.
As an immediate first step, I will organize a senior-level team to give careful consideration to the recommendations and advise me on a way forward. Other action will follow in short order.
As transparency and accountability are critical to the legitimacy and credibility of the United Nations, I also decided some days ago to make the report public.
From the beginning of my tenure as Secretary-General, I have been committed to strengthening the United Nations and its core mission of protecting people from harm. Events today in Syria are the latest reminder of just how crucial that work is.
Our obligation to all humanity is to overcome our setbacks, learn from our mistakes, strengthen our responses, and act meaningfully and effectively for the future. These principles and objectives drove me to establish the Panel and they will guide us as we take forward its outcomes.
Statements on 14 November 2012
- Djibouti, 14 November 2012 - Secretary-General's message to Ministerial Meeting of the Organization of Islamic Cooperation [delivered by Mr. Haile Menkerios, Special Envoy for Sudan and South Sudan]
- Brasilia, Brazil, 14 November 2012 - Secretary-General's video message to Inauguration of UN House in Brasilia
- , 14 November 2012 - Secretary-General's message to Fourteenth Annual Conference of HIgh Contracting Parties to Amended Protocol II to the Convention on Certain Conventional Weapons [delivered by Mr. Kassym-Jomart Tokayev, Director-General of the United Nations Office at Geneva (UNOG)]
- , 14 November 2012 - Secretary-General's message to the opening of the 11th Session of the Assembly of States Parties of the International Criminal Court [delivered by UN Legal Counsel Patricia O'Brien]
- The Hague, Netherlands, 14 November 2012 - Secretary-General's video message on the occasion of the 10th Anniversary of the International Criminal Court
- New York, 14 November 2012 - Secretary-General's video message for "Climate Reality Project: The Dirty Weather Report" Webcast, 14-15 November
- Qatar, 14 November 2012 - Secretary-General's message to International Conference on Food Security in Drylands
- New York, 14 November 2012 - Secretary-General's message on World Diabetes Day
- New York, 14 November 2012 - Secretary-General's remarks at Memorial for Fallen Staff


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Stephanie Walker, Shawn Parker
Published: Sunday, February 27, 2005 at 4:30 a.m.
Last Modified: Sunday, February 27, 2005 at 12:00 a.m.
ETOWAH -- Steve and Barbara Walker of 441 Masters View Drive, Etowah, announce the engagement of their daughter, Stephanie Walker of Raleigh, to Shawn Parker of Raleigh.
He is the son of Karen L. Parker of Eden and Brian D. Parker of Syracuse, N.Y.
The bride-elect graduated from West Henderson High School and Western Carolina University.
She is a first grade teacher with Pearsontown Elementary, Durham County Schools.
The bridegroom-elect graduated from Western Carolina University and was a former teacher and coach at Rugby Middle School.
He is a legislative researcher with the North Carolina General Assembly.
The wedding will be held at 6:30 p.m. Saturday, July 2, 2005, at Pinebrook Manor, Hendersonville.
Reader comments posted to this article may be published in our print edition. All rights reserved. This copyrighted material may not be re-published without permission. Links are encouraged.
Comments are currently unavailable on this article


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14 December, 2012@1:10 pm
0 comments
Early in 2012, Man Bites Dog Records released what may be one of the best producer compilation albums in hip-hop this year, Kount Fif & R.M.L.'s The Swashbuckler Vol. 1: The Viking Wars. Standing alongside Stu Bangas & Vanderslice's Diggaz With Attitude, also released via Man Bites Dog Records, The Swashbuckler, with production mostly by Kount Fif and R.M.L., has a feature list that includes some of underground hip-hop's most revered talents, names like Copywrite, Roc Marciano, Torae, Planet Asia, Nine, Royce Da 5'9, and Heltah Skeltah, amongst dozens of others. Now, as the year winds down, Man Bites Dog is presenting the latest visual from the album, for the song "Arkansas Toothpick," which features Roc Marciano and Jason Rose.
Directed by R.M.L., the video features an aggressive breaking-and-entering courtesy of Roc, who busts into a project apartment following a blunt-smoke-filled backseat performance of his verse. For the second verse, the visual switches up, focused on Jason Rose as he works his way through a robot build, an interesting parallel to the role he played in the recent MHz Legacy "Mechanical Me" video. And while the two scenes seem divergent, it's Kount Fif's beat, a haunting, string- and keys-sampling affair that brings the track together.
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