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The UCLA Department of Political Science presents Professor Michael Gilligan from the Department of Politics at New York University.
Monday, October 18, 201012:00 PM - 1:30 PM4357 Bunche HallLos Angeles, CA 90095
Professor Gilligan used behavioral games and original survey data from Nepal to study how a community's exposure to violent conflict affects its stock of social capital. He found that communities with greater exposure to violence during Nepal's ten-year civil war exhibit significantly greater levels of social capital. His identification strategy, which exploits communities' exogenous isolation from the war due to Nepal's rugged terrain, suggests that this effect of conflict exposure is probably causal. A second contribution concerns the possible causal mechanisms for this relationship. Previous work has suggested a causal mechanism for this relationship at the level of individual preferences. His research team by contrast took a community-level approach arguing that communities that suffered war-related violence were forced to adopt new institutions that fostered pro-social behavior. They performed a test between these two possible causal mechanisms and find support for both, although the two mechanisms appear to operate on different components of social. They are much less confident in the results for the preference-based hypothesis because of potential selection bias, measurement error and the relatively small number of households were violently affected by the war. Their findings for a community-based mechanism bore none of these problems.
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Freedom Hawk Kayaks now at Trout's Fly Fishing
Author: Trouts Staff
Trout's is always trying to stay on the cutting edge of fly fishing products, as we want to make sure we're offering our customers the latest and greatest they fly fishing industry has to offer. That is why I am pleased to announce that Trout's is now Denver's only dealer of the full line of Freedom Hawk Fishing Kayaks. While they may not be new to fly fishing, they have been gaining popularity with fly and conventional anglers for their ease of use, stability, and overall performance.

subset: commoncrawl


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HGTV Message Boards
HGTV Feedback Center
Talk to HGTV Community Gal Abby
how to private message someone
How do I private message someone??
Sign in to the board. Go to the "Go" box and click on it at the top of any posted box (including this one). It is the first in the line of New, Find, Notify...etc.
Go to Personal Zone, and then to Private Message on your own info.
Copy or retype their screen name as to whom you want to send a message or start a dialog. Just like regular posting, only it just goes to them.
after I go to personal zone and click New private message it brings up a box that says my contact on one side and invited members on the other, what do I do then? I think I am misunderstanding .
Thanks!This message has been edited. Last edited by: perplexed,
You know I am having trouble with it too, as I tried to send you a private message. Don't know if it was the system or me?
I think what used to work is to click on "find new buddies", and type in a screen name...then you could send from there.
Maybe someone else that has used this more recently can help?
I noticed several ways to send one but it is confusing,if you click on a persons name it gives you several options and one is invite to private topic which I think is a private message?? When you click that it won't bring up anything.
I will try and send you one now. let me know if you get it please.I click your name again and it takes me too view (your) public profile and I click that and I then see on the page send a private message which I am about to do.
ThanksThis message has been edited. Last edited by: perplexed,
Add the person to your contacts and then you can PM them with the box. They changed the process at some point, you used to be able to do it the way Conrad mentioned.
General Disclaimer
Any advice given here is general in nature and is not necessarily valid for your given area. If in doubt check with your local codes enforcement department for what is required when doing electrical, plumbing or structural work on your house. Permits may or may not be required in your area and home owners may not be able to DIY some tasks. I have no way of knowing if you have the skills needed to complete the tasks you are asking about, when in doubt seek professional assistance.
My advice may be worth exactly what you pay me for it. :-) For the record I did not stay in a Holiday Inn Express last night.
Thanks , I added a person so what do I do after that? How do I start a private message after adding a person to my contacts.
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by Jeff Kintner
Arcania: Gothic 4 and its expansion Arcania: Fall of Setarriff were recently ported to the PS3 and Xbox 360 as Arcania: The Complete Tale. Gothic 4 was developed by Spellbound Entertainment instead of Piranha Bytes, the team that developed the first 3 installments in the Gothic series. I can't speak to how true this game stays to the rest of the Gothic series, or how it compares to its PC counterpart since I haven't played them; but after playing the PS3 port, I'm sure I don't need to pick up any of the other iterations to form my opinion on The Complete Tale (For the sake of simplicity from here on out, whenever I say "Arcania", I'm referring to Arcania: The Complete Tale).
There's a lot to sift through here, so I'm going to make things easy by organizing my thoughts on Arcania into a good old fashioned "The Good, the Bad and the Ugly" style review.
The Good:
What I liked the most about Arcania is that there isn't really a wrong way to build your character. When it's time to spend your Skill Points there's seven skills you can upgrade: Mettle and Discipline (for melee) Precision and Stealth (for fighting with bows) and Zeal, Serenity and Dominance (fire, ice and lighting spells, respectively). Each time you invest in a skill it also increases your hard stats like Hit Points, Mana, Melee Damage, Ranged Damage, etc. This makes investing in several skills instead of specializing in one worthwhile, since it makes your character stronger no matter what you purchase. I really enjoyed making a mage that specialized in fire, lightning, and a gigantic-ass axe.
For being the fourth installment in a series it was written to be very friendly to newcomers. Despite not having played any of the other Gothic games, the world of Arcania was fairly complete to me. I didn't feel like I was missing out on anything, I didn't have to sit through any lengthy exposition, and I never felt like I needed to be brought up to speed. Not only that, but the Fall of Setarriff expansion is
included with Gothic 4. Two games for the price of one is always good... right?
The Bad:
The reason I made a crazy axe-wielding pyromaniac is because the combat gets extremely repetitive if you aren't constantly switching between weapons. On top of that, the combat animations have a lot of fluff time between them, so I always ended up pounding the attack button in order to get in as many hits as possible- except when I had to dodge an attack every once in a while. The combat is in real time, but the action is so slow that it has the pacing of a turn based game, the battles all basically went- "Okay, I'm attacking. Now he's attacking so I'll try to get out of the way. Okay, I'll attack him again." I eventually got good enough at dodging that combat wasn't even a challenge unless I was taking on four or five enemies at a time. I don't think the game would have held my interest at all if I had made a strict warrior or mage. But the absolute worst part of combat is the targeting mechanic. You hold L2 to lock- on, but it takes a second for it to target anything and you're lucky if it locks on to the right enemy. Fluffy animations, I can abide- but if you give me the option to target an enemy, I need it to work as soon as I press the button. I don't want to stand by waiting for the game to catch up to me.
The quests were just as monotonous as the combat. Just about every story-related quest involved you running errands to get a permission-slip to enter the next area, and most of the side quests were thinly veiled fetch quests. Not that I have anything against linear RPGs or fetch quests- but there has to be some degree of variety in their style and writing for the game to be engaging. The worst part is that the hero of the story eventually started complaining about people coming to him with the same problems. There were multiple occasions where an NPC would come to me with a quest and my character would say "Let me guess, this is the part where you ask me to kill something for you." and he was inevitably right. The writing felt forced, bordering on lazy- I checked the credits to make sure Tommy Wiseau wasn't on staff.
In my opinion, the lowest point of the game's writing was the very first mission. You're trying to prove to your girlfriend's father you're good enough to marry her, so he gives you three trials- the first of which is fetching a relic from a tomb. Maybe I'm a prude, but what kind of father-in-law asks the man who will marry his daughter to go grave robbing!?
The Ugly:
The voice acting is poorly implemented. Every character has a ridiculous voice and there isn't a consistent accent for any region. It's like the actors were going with the most exaggerated voices they could muster. On top of that, many of the conversations are poorly edited, some lines are cut off prematurely and a few were spoken out of context, or even repeated themselves. But the voice acting doesn't have nearly as many problems as the graphics, which is where most of Arcania's faults lie.
At its best, Arcania's visuals are on par with most current-gen launch titles, but you wouldn't know it unless you were standing still. If you're moving around, something is always rendering- the textures on the cave walls chug along, your legs disappear into the rocks as you run over them, or you watch a pillar turn into a statue. The most unsettling glitches are when you have to watch someone's face assemble itself while they're talking to you.
Worst of all, Arcania just feels like a half-hearted port. It's most evident in the graphics and some gameplay glitches- like not being able to equip certain items or use certain potions half the time. But there are little things that catch your eye and make you shake your head. For example, the dialog boxes that say "Press the attack key" instead of "Press the attack button" or "Press square to trade, press X to talk", spelling out 'square' instead of placing a symbol.
If you decide to play Fall of Setarriff, there's a bit more for you to do since you start out at a higher level. You get to fight more difficult and exciting monsters right away, and the dungeons are more expansive. Unfortunately, there aren't any different options for leveling up your character, you just get more points to invest in the same seven skills. Fall of Setarriff has all of the same problems as the standard game, so unless you enjoyed your first playthough, you'll want to just move along.
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Ronald F. Smits is professor of English at Indiana University of Pennsylvania.
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Tsunami Travel Time Approximation
Eric Grosfils, Pomona College
Eric Grosfils, Pomona College Summary Students are asked to calculate approximate tsunami travel times across the Pacific basin. The assignment builds off of a lab introducing students to Spatial Analyst, and ...
Learn more about this review process.
Subject: Environmental Science:Natural Hazards:Coastal Hazards:Tsunami, Geoscience:Oceanography:Marine Hazards
Sound and light in the ocean
Lauren Sahl, Maine Maritime Academy
In this activity students read graphs, make calculations, and interpret both to see how sound is a more effective tool than light when we want to "see" in the ocean.
Subject: Geoscience:Oceanography:Biological, Physical , Geoscience:Oceanography
The Usefulness of Tidal Charts
Elizabeth Nagy-Shadman, Pasadena City College
This 8-page assignment on the topic of ocean tides is intended to be completed by students alone or in small groups during class (with the possible exception of the last page which requires access to the internet) ...
Subject: Geoscience:Oceanography
El Niño and Ocean-Atmosphere Interactions in the Tropical Pacific
Tim Cook, Worcester State University
This activity investigates the oceanographic and climatic characteristics of El Niño/La Niña (ENSO) events using observational data from moored ocean buoys in the tropical Pacific Ocean. Data are obtained from ...
Subject: Geoscience:Oceanography:Ocean-Climate Interactions, Geoscience:Atmospheric Science:Climatology :El Nino/La Nina, Geoscience:Oceanography
Waves and Tides: Understanding Characteristics & Practice Problems
Stephanie Jaeger, Green River Community College
Part A: Students identify basic characteristics and terminology for waves. Part B: Students define factors that influence tides and practice using tide charts and tide tables.
Subject: Geoscience:Oceanography
Hurricane Tracking
Lisa Doner, Plymouth State University
This is a homework assignment that focuses student attention on ongoing hurricane/tropical storm development, often during the height of hurricane season. The students are directed to a web site (I like ...
Subject: Geoscience:Atmospheric Science:Meteorology:Extreme weather, Air masses and fronts, Winds, Clouds and precipitation, Forecasting, Geoscience:Atmospheric Science, Environmental Science:Global Change and Climate:Climate Change, Environmental Science:Natural Hazards:Extreme Weather:Hurricanes, Environmental Science:Energy, Geoscience:Oceanography:Physical , Geoscience:Atmospheric Science:Meteorology:Air pressure, Geoscience:Atmospheric Science:Climate Change
Coastal Flooding Assessment
Eric Grosfils, Pomona College
Eric B. Grosfils, Pomona College Summary Students are introduced to Spatial Analyst and 3D Analyst, and use these tools to perform a flooding analysis for the Long Beach area of California. Context Type and level ...
Subject: Environmental Science:Natural Hazards:Floods/Fluvial Processes, Geoscience:Oceanography:Marine Hazards, Geoscience:Geology:Geomorphology:Landforms/Processes:Coastal-zone, Environmental Science:Natural Hazards:Coastal Hazards
Mapping Hurricanes - Working with Digital Vector and Raster Data Sets
Scott White, Fort Lewis College
Scott White, Fort Lewis College Summary This lab exercise shows students how to create a map of the track and winds of a hurricane. Hurricane Jimena from 2009 is examined using both vector and raster data. Context ...
Subject: Environmental Science:Natural Hazards:Extreme Weather:Hurricanes, Geoscience:Atmospheric Science:Meteorology:Extreme weather
Swimming in Oil: The Impact, Aftermath and Alternatives to Oil Spills
Michelle Kinzel, Oregon State University
Michelle Kinzel, San Diego Mesa College Summary This activity introduces students to basic functions and features of ArcGIS software and explores principles of a GIS and data set manipulations, using observational ...
Subject: Environmental Science:Natural Hazards
What is the fate of CO2 produced by fossil fuel combustion?
Paul Quay
A box model is used to simulate the build up of carbon dioxide in the atmosphere during the industrial era and predict the future increase in atmospheric CO2 levels during the next century.
Subject: Geoscience:Atmospheric Science:Climate Change:Greenhouse effect, Global change modeling, Geoscience:Atmospheric Science:Climatology :Climate sensitivity and feedbacks, Atmospheric and oceanic circulation, Atmospheric gases, Geoscience:Oceanography, Atmospheric Science:Climate Change:Climate feedbacks, Biology, Geoscience:Oceanography:Ocean-Climate Interactions, Environmental Science:Global Change and Climate:Climate Change:Global change modeling, Environmental Science:Global Change and Climate:Climate Change, Climate Change:Climate feedbacks, Greenhouse effect