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© Getty - Handbag
It takes someone confident in their figure to wear a mini skirt, but Blake has the toned thigh and calf muscles to pull it off.
If you want to get calves of steel for 2013, here are a few exercises to add to your New Year's Resolution work out routine...
Don't skip the calf machine
They may look a little bit scary but calf machines are one of the easiest ways to strengthen the muscles in your lower legs. If you're not sure what to look for or how they work make sure to ask a personal trainer.
Lift and lower the weights slowly for two to three sets of 10 repetitions for maximum results.
Hop, Skip and Jump
It's essential to perform cardiovascular exercises to improve your calves. Skipping, stair climbing, cycling and hill running are good examples. 60 to 90 minutes of cardio is also great if you want to shift a few extra pounds. Aim for three sessions, three times a week on alternating days.
Stand on your tip toes
To work the peroneals (which run down the outer aspect of your shins,) stand with your heels hip-width apart and your toes out at an angle. Rise up onto your toes as high as possible, hold for a second and slowly return to your starting position. Repeat for 20 repetitions.
Train like an athlete
'Train like an athlete, look like an athlete' with sprint drills which are crucial for activating fast twitch muscle fibres in the legs. The more of these you have, coupled with a low body fat level, the more toned your lower legs will be.
Before sprints, warm up thoroughly with easy exercises for 5-10 minutes. Perform your first sprint at about 60 percent max intensity. Recover for 2 minutes by slowing to a comfortable pace, but keep moving.
This can be an easy jog or a walk, depending upon your fitness. Perform your next sprint at about 80 percent max intensity. Recover for 2 minutes. Perform the remainder of your sprints at 100 percent max intensity or all-out efforts of 30 seconds. You should be pushing yourself to the max for each one.
What do you think? Leave a comment below to be in with a chance of winning a £100 goodie bag


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After importing a few Red 5k Epic files into an After Effects project and then hitting "save," "save as," or "increment save," AE freezes up on the save dialogue. The Save dialogue box comes up, then freezes. After a few seconds, it goes "white" and turns stupid.
Then After Effects must be killed via the Task Manager.
The file IS saved, but After Effects must be killed and restarted to continue working. As you can imagine, this makes the After Effects workflow completely unusable.
I have tried the following, to no avail:
1) Turning on / off multiprocessing
2) Adding / reducing memory allowed to AE
3) Enabling-disabling Open GL
4) Re-installing Epic plug-ins from Adobe Labs. They work fine for Premiere, I can edit and save all day long no problem.
5) I am saving to a solid-state drive, but have also tried saving to other locations - sata, esata, USB drives. No help.
I'm on an i7 PC, 16 gigs of ram, Win 7 64 bit.
I'm getting this too. Just sayin' you're not crazy.
Hi guys,
Haven't heard of this issue internally, so let's start trimming down the variables. Questions:
hey Tim, thanks for getting into this...
1. I get a dropout either when i start draggin and droppin files into comps, or when i save
2. yep
3. yes
4. not at first, but once you dive in it starts
5. it's reproducable by continuing to work until it seems to start to degrade and become more flakey. I go back and re-import all my files, replace them and it works again.
6. yes all up do date.
7. ya, i have to re-build the prefs a lot.
8. the only wildcard on my end is a sometimes flakey SATA external drive (but i got the errors today with FW800)
9. Not totally sure abotu this one. Novice cameraman (with the epic), so a possibilty.
Thanks, Mike. I need clarification on #4.
1. Quit AE and start it again.
2. Save the default project without doing anything.
Does it fail?
I expect the answer is no. From here we build up- what is the trigger? What needs to happen in order for the problem to occur? Being "flakey" doesn't help us isolate the cause. Is the trigger using R3D files? Is it using R3D files with modified settings? Is it working in a project using R3D files for a long time, performing RAM previews and such?
That last one could indicate a performance-related problem. Minding that R3D files are bloody huge, especially the 5K variety, the system is likely maxxing out RAM while you're working in AE. That could be the trigger. Do you monitor system performance while this is happening? Do you ever try purging AE's memory before save?
hey Tim,
I'm just using the term flakey to mean randomly giving a warning about going offline, but sometimes being ok, other times giving zero denomination errors, sometimes that resolve themslevs, sometimes go on for infinity.
It most often happens during a save.
if i quit and restart it seems ok, but if anything has gone offline, it stays offline and then the R3D files become unreadable and can't be replaced, only re-imortred and reconnected.
ram previews seem ok, but like i said, sometimes it jsut happens when you do "something..." move the file etc.
i purge all the time. I could try doing that more often. maybe that is the case as i'm working in 5k though i have 32 Gigs of ram... hmmm.. good thought. let me try that one.
just now quit and re-opneed after getting zero denomination file errors... when i re-opened, 7 files went offline and must be manually re-connected.
So now we're breaking down the issue. You're actually having multiple problems:
1. R3D files going offline.
2. Hangs on save, which may or may not be related to #1 existing at the time of save.
So the interesting question is why #1 is happening. Does your external SATA really loose the connection that often? You're not moving the files on disk while AE has a project open that references them, do you?
Regarding purge, specifically try purging before a save. If the root of #2 is a lack of memory, that should clear the room AE needs for the save action.
Hey Tim,
I at first thought it was the SATA connection but it's Ben happening just as much since connecting via FW800.
I'll try the memory purges later today. What causes the zero denomination errors? They all seem to happen together...
Zero denominator errors have a number of root causes. Context for the error is more important than the error itself. If you're getting a string of the same error, it probably is a series of multiple, similar failures. In this case, it sounds like failure to access multiple files.
Are you only getting these errors in a single project file that you've been working on, or have these problems persisted across project files? Another possible cause for the R3D files going missing is that the project file itself has become damaged.
Hey Tim,
It's still doing it. Now basically any time i save it konks out. then when i try and reload i get the zero denomination errors. Then when i quit and re-open, it says the kind of file i'm trying to import cannot be opened, as it may be in an unsupported format ( 86 :: 1)
Maybe the work file is corrupt, but most of it works and i've twice now re-imported all the necessary files. Rebuilding the project file is a weeks worth of work.
Transcoding seems to be my only option. There are more than a few people with this issue in the RED forums. Frankly, there are so few people using the EPIC it's really hard to know what's going on...
Thanks for all your help so far Tim.
A couple of thoughts...
When you installed the RED Epic plug-ins, you backed up the original versions and copied over them in your After Effects directories, as per the installation instructions, yes? Please go into the After Effects directory and make sure that you do not have 2 copies of the ImporterRed files.
If the project file has been damaged, it may be recoverable. Create a new, blank project, then import your existing project. Continue working from that.
If the problem still occurs, the file references themselves may be damaged and could continue to fail even with that solution. Try this:
1. Offline all of your R3D files- unplug the drive, launch the AE project (you should get a warning that X number of files are offline). Save As into a new project file.
2. Create a new, blank project and import that project into it.
3. In this new project, relink the R3D files.
Thanks Tim,
I only see one copy of the importer.
One thought... is there a proper way to import the RED files? I've been draggin and dropping the .R3D files. Is there a better way to import the files perhaps?
I'm going to try offlineing the files as you suggested.
mike_mike_motorbike wrote:
One thought... is there a proper way to import the RED files? I've been draggin and dropping the .R3D files. Is there a better way to import the files perhaps?
Nope. Doesn't matter.
what about if all the .R3D files are imported or just the first of the sequence? I've had the crashes either way.
Hey Tim,
Still getting the same error when i reconnect the .R3D files... It gives me the warnings, but they're online anyway.
Hi Mike. Not ignoring this, but kind of busy, also snow and ice in Seattle adds an unwanted complication to life.
Is it always the same R3D files that go offline? Or is it different any time? Any rhythm to it, such as the most recently added, or only spanned clips?
Any chance you can send me the AEP file? May need to have an eng tear into the project bits to see if there's damage inside.
no worries tim, I you and Todd are really great at helping trouble shoot. I'm sure this stuff is as frustrating for you guys as it is for us....
There's no pattern for me. It just seems like if it's in the file long enough, it goes offline. Maybe it's a RAM issue?
I've since transcoded all the files to PRORES just so i can get the job done!
BUT one thing i noticed, somtimes AE will stop recognizing the muiltible files, so an R3D file that's in a few segments gets chopped to just the first one and looks like a much shorter clip in the comp.
Hey tim,
Here's another person having the same issue. Scroll to the newest post. Sounds like my problem, and like a RAM issue??
Thanks for the links. I invited Anthony to join us over here so we can keep the conversation consolidated.
Can you tell me more about the R3D files? Frame rate, frame size, firmware version, specific changes applied in the R3D Settings dialog, etc. A screenshot or two might suffice.
Also, it would really be helpful if I could get a copy of your project file. I don't know if that's possible for you; I don't need the footage, I just need to be able to look at the structure of the file.
Hey guys,
Dave McGavran, one of our engineering managers, posted over on that RED thread. You should check it out.
http://www.reduser.net/forum/showthread.php?65374-After-Effects-5-5-Un supported-Format-error/page4
Hi Tim, thanks for the invite to this link.
>Can you tell me more about the R3D files?
Frame rate = 25fps
frame size = 4kHD = 3840x2160
firmware version = 2.0.5
specific changes applied in the R3D Settings dialog, etc. = No changes.
Recode = 8:1
One thing which has helped me get a bit further relates to this comment of yours:
"When you installed the RED Epic plug-ins, you backed up the original versions and copied over them in your After Effects directories, as per the installation instructions, yes? Please go into the After Effects directory and make sure that you do not have 2 copies of the ImporterRed files."
The installation instructions say to make a backup copy of the original files. But they don't specify where to make the backup... or more importantly... where to NOT make the backup copy.
Do NOT make the backup in the same directory.
This was the first thing which messed me up.
Since I moved my backups to a different directory, the import and display now works.
What still isn't working is Warp Stabilizer.
It sticks on "Initialising" step 1/2.
I even left it for 36 hours, and it was still saying that.
Any ideas?
Hi Antony - Glad to know that you've solved the R3D problem. (Because of that, I owe Dave McGavran a cookie.) I don't have any immediate advice for your Warp Stabilizer issue. Please start a new thread in the After Effects forum about this, if you haven't done so already.
Mike - Have you tried the workaround I linked to in my last post? Also from an earlier post, is there any chance you could share the project file with me so that we can look under the hood? Please DM me.
Hi Tim,
Sorry, I should have posted an update... I have fixed the Warp Stabilizer problem.
I was given the clue on another forum, but had to play around a bit.
The answer is to use the importers from Lightroom 4 beta.
Here are the full installation instructions (for Windows users. It may be different on a Mac):
5. ) copy C:\Program Files\Adobe\Adobe Premiere Pro CS5.5\Plug-ins\Common\ImporterRED.prm to your backup folder\Premiere
6. ) copy C:\Program Files\Adobe\Adobe Premiere Pro CS5.5\32\ImporterREDServer.exe to your backup folder\Premiere
7. ) copy C:\Program Files\Adobe\Adobe After Effects CS5.5\Support Files\(Media Core plug-ins)\Common\ ImporterRED.prm to your backup folder\AE
8. ) copy C:\Program Files\Adobe\Adobe After Effects CS5.5\Support Files\32\ImporterREDServer.exe to your backup folder\AE
9. ) now copy C:\Program Files\Adobe\Adobe Photoshop Lightroom 4\Support\DynamicLinkMediaServer\dynamiclinkmedias erver\1.0\Plug-ins\Common\ImporterRED.prm to both:
C:\Program Files\Adobe\Adobe Premiere Pro CS5.5\Plug-ins\Common
C:\Program Files\Adobe\Adobe After Effects CS5.5\Support Files\(Media Core plug-ins)\Common
10. ) copy C:\Program Files\Adobe\Adobe Photoshop Lightroom 4\Support\DynamicLinkMediaServer\dynamiclinkmedias erver\1.0\ImporterREDServer.exe to both:
C:\Program Files\Adobe\Adobe Premiere Pro CS5.5\32
C:\Program Files\Adobe\Adobe After Effects CS5.5\Support Files\32
11. ) launch Premiere CS 5.5.2...you will now notice that NONE of your R3D are loading anymore....don't panic! Close Premiere and follow the next step
12. ) copy your original backup folder\Premiere\ImporterRED.prm and replace the new (broken) one in C:\Program Files\Adobe\Adobe Premiere Pro CS5.5\Plug-ins\Common
13. ) launch Premiere. You can now load your Epic files with audio support!
14. ) launch After Effects CS 5.5...you will get an error at startup complaining about the PRM file....don't panic! Close AE and follow the next step
15. ) copy your original backup folder\AE\ImporterRED.prm and replace the new (broken) one in C:\Program Files\Adobe\Adobe After Effects CS5.5\Support Files\(Media Core plug-ins)\Common
16. ) launch AE. You can now load your Epic files and use effects such as Warp Stabilizer!
Hey Tim!
Haven't tried the workaround yet. The instructions were PC only as far as i could tell and i've been busy, but i'll try and translate to mac. I'll DM you the file asap.
Hi Mike - For the workaround, you'll need to extrapolate the instructions for Mac a little bit. The installation instructions for the Epic plug-in are your basic guide, just replace the files from the Epic plug-in download with the ones provided by the Lightroom 4 beta. Finding those files might be the trick, and I really can't help you there (there's good reason why neither Dave McGavran or I are forthcoming about explicit instruction; suffice to say this an "at your own risk" sort of thing and we're not even sure if it will work), but the files will have the same names and be inside of the Lightroom application package.
I look forward to seeing the project file. Thanks.
Hey Tim,
So I ended up sending my Esata card and raids back to Caldigit for service, and they've since sent them back fixed. In the meantime, i put everything on my internal RAID and it all seems to be working... Could this whole thing be because the link was being corrupted when the Esata would click off and on?
mike_mike_motorbike wrote:
Could this whole thing be because the link was being corrupted when the Esata would click off and on?
Absolutely. If access to the drive is interrupted when AE is trying to reference one of the R3D files, a variety of failures could occur. At best, the read fails and then AE offlines the file. At worst, AE hangs while waiting for the system to return a result from the read request, which is normally a routine operation.
If the esata card was flakey during a write operation, when AE was saving your project, count yourself lucky that the project itself wasn't corrupted beyond recovery.
Glad things are working for you now.
thanks Tim, sorry for ringing the alarm bell... Now if only that was responsible for my crashes when scrubbing on the puppet tool!
mike_mike_motorbike wrote:
Now if only that was responsible for my crashes when scrubbing on the puppet tool!
I will choose to ignore this under the assumption that you have created a new forum thread for this problem.
(If my assumption is false, you have a new item on your to-do list.)
haha, ya i deserved that.. I'll post right now.

subset: commoncrawl


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Pre-Game Notes: U.S. U-17 '88 MNT vs. Mexico - Dec. 7, 2005
Dec 7, 2005
TWO OUT, TWO IN: The U.S. 20-player roster for the friendly match against Mexico will be almost identical to the roster U.S. U-17 head coach Hackworth selected for the FIFA U-17 World Championship, with just two changes due to injury. Defenders Eric Lichaj and Richard Edgar will replace injured defender Kevin Alston and forward Quavas Kirk. Alston suffered a broken leg in the World Championship against the Netherlands and is still rehabbing (watch the all_access interview), while Kirk is still recovering from a broken foot.
LONG AWAITED REMATCH: The match on Wednesday at the Coliseum will be the second encounter this year between the U.S. and Mexico as the two teams met in San Antonio, Texas, on August 20 in preparation for the 2005 FIFA U-17 World Championship. Mexico came out on top with a 2-1 victory, but the U.S. still has a bitter taste in their mouth from that game, knowing they missed a couple open chances that could have swung the result in their favor. The U.S. almost got the chance for the rematch during the World Championship as the two teams would have met in the semifinals if the U.S. could have knocked off the Netherlands in their quarterfinal match.
ALL_ACCESS VIDEO: The U.S. players know they have one final game to show they can beat the best in the world. Will they pull it off? We'll find out Wednesday, but before that happens, take an inside look into what the players and head coach John Hackworth are thinking about the match-up in the latest all_access video from ussoccer.com.
TICKETS AVAILABLE: Tickets for the game, starting at $25, are still available for the match and can be purchased at Ticketmaster outlets, online at ticketmaster.com or the Los Angeles Coliseum box office.
COMING UP ROSES: The U.S. Under-17 Men's National Team will be looking for some of the University of Southern California Trojans' magic to rub off on Wednesday. USC, who is undefeated, plays their home games at the Coliseum and won their final conference game last Saturday over UCLA to guarantee their spot in the Rose Bowl against Texas, which will decide the NCAA National Championship. The players were reminded of USC's influence during practice as the field painting is still visible on the grass, with USC Trojans written at centerfield and U-S-C painted in one of the endzones.
FACING THE BEST IN THE WORLD: The Mexican U-17 National Team captured their first-ever world title for their country at any level after defeating Brazil 3-0 in the 2005 FIFA U-17 World Championship final on Oct. 2 in Lima, Peru. Mexico finished second in Group B (2-0-1) before disposing of Costa Rica in the quarterfinals and the Netherlands in the semifinals on their way to their match-up with Brazil. In their six games, Mexico scored 16 goals, while only allowing three against – none of which came in their final two matches.
Mexico U-17 MNT Results in the 2005 FIFA World Championship
Date Opponent Result
Sept. 16 Uruguay 2-0 W
Sept. 19 Australia 3-0 W
Sept. 22 Turkey 1-2 L
Sept. 25 Costa Rica 3-1 W (OT)
Sept. 29 Netherlands 4-0 W
Oct. 2 Brazil 3-0 W
ONE IN FOUR: The U.S. and Mexico have met at this age level four times since 1999, the same year U.S. Soccer's Residency Program kicked off in Bradenton, Fla. The U.S. won the initial, and most meaningful match-up, 3-2 in the quarterfinals of the 1999 FIFA U-17 World Championship, but have since been on the short end with three one-goal losses in 2000, 2003 and 2004.
U.S. U-17 MNT vs. Mexico U-17 MNT History (since 1999)
Date Match Location Result U.S. Goal Scorers
Nov. 20, 1999 U-17 FIFA WC Auckland, New Zealand 3-2 W Beasley, Cila, Beckerman
March 28, 2000 International Tourn. Port of Spain, Trinidad 0-1 L --
May 25, 2003 International Friendly Lancaster, Calif. 1-2 L Gaven
Aug. 20, 2005 International Friendly San Antonio, Texas 1-2 L Gonzalez
U.S. vs. Mexico
San Antonio, Texas
August 20, 2005
Scoring Summary: 1st 2nd Final
MEX – Omar Morales 55th minute
MEX – Ever Zavala 63.
USA – Jeremy Hall (Omar Gonzalez) 89.
USA: 1-Bryant Rueckner; 2-Amaechi Igwe, 5-Ofori Sarkodie, 13-Blake Wagner, 3-Kevin Alston; 19-Michael Farfan, 16-Nik Besagno (11-Ryan Soroka, 62), 8-Kyle Nakazawa, 10-David Arvizu (17-Jeremy Hall, 69); 6-Quavas Kirk (7-Omar Gonzalez, 79), 9-Preston Zimmerman.
MEX: 1-Sergio Delgado; 14-Pedro Flores (20-Jose Blas, 46), 2-Edgar Renteria, 4-Christian Narvaez, 7-n/a, 21-n/a, 18-Juan Maya (19-Julio Gonzalez, 87), 17-Cristian Iniguez; 13-Ever Zavala (15-Enrique Tirado, 76), 10-Jorge Gonzalez (11-Mario Ortiz, 46), 9-Omar Morales.
MEAL AT NAKA'S: Last night, the U.S. players and staff got the chance to get away from the normal pasta, chicken and vegetables they've been used to for meals while on the road over the past two years when midfielder Kyle Nakazawa's parents invited the team over for dinner. A short 15-minute bus ride away in Palos Verdes Estates, Alan and Chris Nakazawa provided the 20 players and seven staff members with a load of delicious beef tenderloin, mashed potatoes, grilled peppers and cucumbers, salad and for desert a Dairy Queen-like ice cream cake.
WRITE-IN GOAL: The nominations have all ready been selected and voting is underway for U.S. Soccer's "Best of 2005" Awards, but U.S. U-17 forward David Arvizu made the case for a write-in vote for the "Best Goal" category this past week in Bradenton, Fla., during the 2005 Nike Friendlies. If you haven't seen his bicycle kick goal against the Dallas Texans, you're missing out on one of the most remarkable goals scored by a U.S. national team player at any age level. Luckily for you, we've got the jaw-dropping video on ussoccer.com. Check out Arvizu's goal and the rest of the action from the four-day event at the Nike Friendlies competitions page at ussoccer.com.
ussoccer.com is the official site of U.S. Soccer, the governing body of soccer in the United States.


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By Yaffa Ganz (Author)
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You Pay Only: $44.99Catalog #: YGH-B ISBN-10: 1578195810 ISBN-13: 9781578195817Binding: HardcoverDimensions: 6 x 9 inches / Weight: 2.90 LBSPublished: by ArtScroll Mesorah PublicationsIn Stock?: YES
Join Bina, Benny and their winged friend, Chaggai the holiday dove, in these fun-filled adventures explaining the background and observance of the Jewish holidays. Illustrated in full color by Liat Benyaminy Ariel.
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About Us
NES Remix 2
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posted 6/4/2010 by
Sean Colleli
other articles
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The Prince of Persia has taken an interesting journey in the last handful of years. Critics look back fondly on 2003's The Sands of Time for its combination of heartwarming storytelling, simple yet addictive combat and groundbreaking platforming. The sequel, Warrior Within, sold a lot better but its more mainstream approach of blood, sex and angst was perceived as an artistic betrayal of Sands' elegant beauty, and its aggravating combat didn't win any awards either. The cap to the trilogy, Two Thrones, made a glorious return to form by mixing Warrior Within's combo fighting with a satisfying speed kill system, putting an emphasis back on platforming and wrapping up the story with one of the most satisfying conclusions in modern gaming.
Two Thrones pretty much shut the door on the Prince from Sands of Time, tying his serpentine story arc together beautifully. The 2008 Prince of Persia reboot met with a lukewarm reception, however, and with a Sands of Time movie hitting theatres this year, Ubisoft couldn't resist revisiting the Sands trilogy. The result is Forgotten Sands, an interquel that takes place in the seven year gap between the first game and Warrior Within.
An undisclosed amount of time after the incident in Azad, the Prince is sent to his brother Malik's kingdom to get some pointers on leadership. Upon arriving the Prince finds his brother's paradisical city besieged by a neighboring army, and Malik hell-bent on unleashing an ancient horde of sand demons to turn the battle in his favor. After a combat and movement tutorial through the city the Prince catches up with Malik, but despite the Prince's warnings (he's obviously seen this kind of thing before), Malik unlocks the demon-filled vault. In short order the sand army rampages through the city, turning all humans into stone statues. Led by their satanic commander Ratash, the sand army quickly becomes the main enemy of the game.
This really isn't a big departure for the series—sand demons were the main bad guys in all the previous games, but here the combat makes several changes. Instead of fighting a handful of enemies or just one in a focused duel, Forgotten Sands throws dozens of skeletal soldiers at you at once, sometimes upwards of fifty at a time. Being surrounded by slavering ghouls is rather thrilling at first, adding a touch-and-go element to the combat, but unfortunately the fighting quickly grows bland.
The single criticism that popped up in most Sands of Time reviews was aimed at its supposedly repetitive combat. True—there weren't a lot of moves or sword techniques, and that's why the cumbersome combos were the main emphasis in Warrior Within. Still, Sands at least added some nuance to the fighting with flashy aerial moves that combined the Prince's free running with cold-steel death, or devilishly satisfying finishers that, when timed right, would suck impaled sand monsters straight into the Prince's dagger.
In comparison, Forgotten Sands' combat is banal. You'll be mowing down crowds of enemies with straight button-mashing most of the time. There are a few acrobatic moves, notably the iconic attack where the prince vaults up and over an enemy and stabs him on the way down. You can also leap from enemy to enemy to cross a crowd, which is pretty cool, and kick into a large group to topple a dozen skeletons at once. That said, you can't launch yourself off walls or do a spinning attack out of a vertical leap. You can unlock a few magical powers, based on the game's "four elements" theme, like a crowd-scrambling whirlwind or waves of ice that fly off your sword. It's just not as lively or frenetic as it should be, though, and I'd like to see the developers expand the idea in the future. Crowd combat could be really cool, especially if they put a few of the flashier aerial moves in or implemented a persistent version of Two Thrones' speed kill system.
The boss combat doesn't fare much better, and reminded me a lot of the repetitive fights from Warrior Within. As in that game you'll face the same couple of mini-bosses over and over—charging bull-like monsters and a large sword-wielding behemoth that you defeat by attacking his legs. As you gain more XP and upgrade your abilities it's cool to see these bruisers crumble under the enhanced power of the Prince's blade and magical attacks. But these bosses repeat many, many times in the kind of combinations we saw in Warrior Within. The same strategy for the big mini-boss is even recycled for two of the main fights with Ratash.
The incidental gameplay aspects from the series have also seen some changes, for better and for worse. As I mentioned before you can now upgrade several aspects of the prince's powers and combat by collecting XP from enemies and hidden sarcophagi. If you want more time-rewind tanks or a stronger sword, go for it—you can upgrade as soon as you have enough XP, and with so many demons to dice the upgrades come pretty quickly. I actually found the regular life bar and sword upgrades to be more useful than leveling up the elemental combat powers, but that's just me.
On the other hand, I wasn't too pleased with some stylistic changes. The prince refills health, restores power and gains experience through the beat-em-up staple, floating colored orbs that pop out of dead enemies and jars. In previous games you'd recharge with the ubiquitous magic sands, and replenish health by drinking water. Water is a constant theme in Persian architecture, with fountains and pools being mainstays, and Malik's kingdom is built on an oasis so water is literally everywhere. I always liked how the series used the mystical aspects of water for literal life-giving, so Forgotten Sands' adoption of something as uninspiring as floating red health orbs is pretty disappointing.
The story itself isn't a let-down overall, but it certainly fits the term "side-story" to the letter. It's always cool to meet new members of the Prince's family, but Malik's hubris and what ends up happening to him isn't exactly a surprise. The Prince meets a Djinn named Razia, a kind of genie, early in the game and she's the one who gives him time powers. She's a suitable foil for the still-arrogant Prince, but she's absent for most of the game so the witty banter from the first game or the creepy head-talking of the third are absent and much missed. The Prince is effectively portrayed once again by Yuri Lowenthal and it's great to hear him reprise the role, but he just doesn't get a lot to say. He wanders silently through most of the game, trying to catch up to his brother and taking orders from Razia.
It's a real shame too, because even though we have the same Prince again, we don't get his heart-tugging moments of guilt and awkward romance from Sands, his wrenching identity crisis and eventual resolve from Two Thrones, or even his single-minded rage from Warrior Within. That said the sense of inevitability is rather strong in this game. I don't want to spoil anything, but the Prince spends much of the game trying to find an alternative solution to a bad situation, and ultimately must come to terms with the very difficult thing he has to do. I just wish we could've seen more of his transformation from headstrong, carefree youth into the haggard, desperate wanderer in Warrior Within. Forgotten Sands has a pretty isolated story, considering the intricate continuity of the Sands trilogy.
I hate to get so down on this game because it's really not that bad. In most respects it just isn't groundbreaking (or infamous) like the previous three were. However, Forgotten Sands does have a saving grace, and man it's a doozie. This game offers the most intricate, elaborate and devious platforming of the whole series. Wall running, precision jumps, pole vaulting and every other aspect of the pitch-perfect acrobatic free-running returns in top form, with a few new additions that take it to a new level.
In Forgotten Sands the Prince's powers are based on the four elements—wind, water, earth and fire—and the platforming is where this theme gets the most attention. Early on you gain the ability to freeze water in time, turning spouts, drains and waterfalls into solid icy poles, columns and walls. The kingdom's water supply is timed so that you must leap off a solid spout, unfreeze the water just long enough for the next one to start flowing, and then re-freeze it just in time to grab on.
About two-thirds through the game Razia lets you see parts of the ruined city that long ago crumbled, and temporarily apparate them. The catch is that you can only recall one section at a time, so you'll quickly be leaping off of one beam, returning it to the ether and summoning the next mid-jump. The third elemental power lets the Prince leap like the wind, as long as he has an enemy to leap into. This is obviously scripted when you have a solitary skeleton to dash to at the end of an elaborate platforming sequence, but the wind power gets more complex and fun once there are long sequences of floating sand birds to jump between.
You only end up using three elements in the platforming, with fire conspicuously absent, but considering how complicated these sequences are now, I can't imagine how crazy they'd be if they implemented burning away plants or something of the sort. As it stands, the platforming in Forgotten Sands is the best in the series, offering a shirt-drenching level of challenge to even Prince of Persia veterans. There are rooms and set-pieces that demand extremely precise timing and the intervening trap-filled corridors are downright masochistic at times, but in the end it's nothing short of brilliant.
As the Sands Trilogy Prince's first outing in HD, Forgotten Sands is a decent, if not breathtaking transition. The early environments are a bit homogenous but the scenery gets livelier once you enter the lush gardens and royal chambers. I especially liked the stray coins the Prince's feet kick up in the treasure room. Later on the ruined Djinn city changes things up with a distinctly African mythological feel, which is a nice change from the Arabian Nights flavor of the past games. The ever-present water is always gorgeous to behold, and the end sequence in a massive sand cyclone is a visual and platforming tour-de-force, even if the end boss isn't much of a challenge.
The Prince himself has bulked up his spritely physique since the events of Sands of Time and he looks a good bit older, hinting that Forgotten Sands happens at least a couple years later. He wears the same leather armor and red sash from Warrior Within, and coincidentally it's the same outfit he has in the new movie. I have a feeling they did as much as possible to make the Forgotten Sands Prince resemble Jake Gyllenhall's portrayal, even though the game and movie are plot-wise completely unrelated.
The sound design is high quality but not as distinctive as the rest of the series. Sands had an intoxicating blend of traditional Arabian music and indie rock, Warrior Within had grim n' gritty metal with guest work by Godsmack and Two Thrones went full orchestral epic, but Forgotten Sands just doesn't stand out in the music department. It's not bad music by any stretch, but it just doesn't "stick." There isn't a whole lot of voicework either, but Razia is convincingly otherworldly and Malik does a good turn as an overconfident charismatic king. Ratash isn't that memorable as a villain, but the demonic Sanskrit they have him bellowing makes him feel like he's straight from hell.
Forgotten Sands is shorter compared to its brethren, taking at most eight to ten hours to finish. There are some extra costumes to unlock through Ubisoft's Uplay service and a combat endurance/time trial arena, but considering the combat isn't that compelling to begin with, it isn't something you'll be coming back to often. Forgotten Sands will probably be the one I replay just for the platforming.
As a whole the game feels like an extensive expansion pack or an expert mode platforming course. The platforming clearly got the most attention, which is good considering it's the defining aspect of the series, but the combat and story feel like incidental filler used to round out the package into a separate game. As a unified experience, Forgotten Sands holds together better and moves more cleanly than the plodding, repetitive Warrior Within. Still, at the end of the day Warrior Within advanced the story substantially and had a few great twists, while Forgotten Sands is predictable and mostly shut-off from the rest of the trilogy. I went in expecting it to bridge the gap between the first two games and it just didn't do that.
If you play the Prince of Persia games for a satisfying multi-course banquet of combat, free-running and emotionally gripping story, Forgotten Sands might disappoint you. But if you've been missing the raw gameplay, then the perfect platforming on offer here demands at least one play-through.
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Prince of Persia: The Forgotten Sands
* The product in this article was sent to us by the developer/company for review.
Forgotten Sands feels like a big expansion pack, and while the acrobatics are far and away the best in the series, the combat has a lot of unrealized potential and the story isn't that satisfying. This is one case where Prince of Persia fans will have a great experience and be disappointed at the same time, but rest assured--the brilliant platforming demands that you play this entry at least once.
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B.M., M.M., Illinois State University
Edward Risinger joined the faculty at Illinois Wesleyan University in 1997 as instructor of Tuba and Euphonium. He is also the Director of the Titan Band and Technical Coordinator for the School of Music. Risinger performed for four years with the United States Air Force Band in Washington D.C. As a member of the Ceremonial Brass, he played with the Concert Band, Air Force Quintet, and performed numerous times in the Chamber Players Concert Series. In addition, Risinger toured with the Air Force Band in Russia, Norway, Sweden, and the Netherlands. He has performed with the Peoria Ballet, Peoria Symphony and the Illinois Symphony and has played extensively throughout the Midwest and East Coast performing in area symphonies, brass quintets, and as a soloist. He has served as clinician and adjudicator at several music camps and festivals, including ITEA and the Leonard Falcone International Euphonium and Tuba Festival. Risinger received his Bachelors and Masters Degrees from Illinois State University where he studied with Ed Livingston. Other teachers include David Fedderly and Rex Martin.
The Tuba and Euphonium Studio
The Tuba/Euphonium studio is quite active. Along with the opportunity to participate in various brass quintets and brass ensembles, students can play in the resident IWU tuba/euphonium quartet which was established in 2002. In the last 11 years we have expanded to add a tuba/euphonium ensemble, a second and third tuba/euphonium quartet, tuba trio and euphonium quartet. All chamber groups play on various concerts throughout the year with a studio concert in February. These ensembles provide the students the opportunity to play chamber music and learn the tuba/euphonium ensemble literature. The ensembles are open to everyone in the studio. Students are encouraged to write original compositions for any one of the groups.
Illinois Wesleyan University
Bloomington, IL 61702-2900


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West Pennant Hills wheelchair racer Rosemary Little came within a whisker of winning her second Paralympic bronze medal last night.
The experienced racer, 30, lost out to British home favourite Hannah Cockroft who won gold with a Paralympic record of 31.90 seconds, and Dutch duo Amy Siemons (34.16) and Desiree Vranken (34.85).
Little was disappointed not to win a second Paralympic medal but was proud with her effort on the night.
''I knew my arms ... had no strength going through them tonight,'' Little said.
''Unfortunately with distonia it's the luck of the draw.
''I only started training seriously in December and racing in January so I'm happy with my achievements.''


text: 281 FXUS62 KTAE 171314 AFDTAE AREA FORECAST DISCUSSION NATIONAL WEATHER SERVICE TALLAHASSEE FL 914 AM EDT Thu Apr 17 2014 ...Heavy Rain Likely on Friday with Widespread Flooding Possible... .Near Term [Through Today]... The 12z KTAE sounding this morning reveals that a dry airmass remains in place, although some increase in mid-level moisture was noted compared to the previous sounding. Overall, it should be mainly dry today with increasing clouds ahead of an approaching Gulf low. Isolated light showers could develop towards the end of the day close to the coast. Only made a few minor changes to the PoPs from the previous forecast. && .Aviation... [Through 12z Friday] MVFR ceilings will overspread the aerodrome from south to north and remain in place for most of the day. Exceptions include VFR ceilings AOB 4 kft at DHN and ABY during the afternoon and early evening hours. IFR will set in with the commencement of a steady rain which will overspread the region from southwest to northeast. && .Prev Discussion [430 AM EDT]... .Short Term [Tonight Through Saturday Night]... The entire short range forecast will revolve around a Gulf low forecast to bring heavy rain and flooding throughout the Tri-State region. The good news from a forecast standpoint is that models are coming into a better consensus regarding the track and intensity of the low; the bad news is that our confidence is increasing that widespread heavy rains will overspread our local area, further aggravating ongoing river flooding with potentially significant impacts. By tonight, an elongated southern stream +PV anomaly will have merged with a northern stream anomaly, consolidated and strengthened across the Southern Plains and Lower Mississippi Valley. As this feature moves over an enhanced low-level baroclinic zone across the northeast Gulf, surface cyclogenesis will begin. By early Friday morning, a closed circulation will have formed just south of New Orleans, with a large stratiform rain shield spreading across the northern Gulf. As the surface low intensifies under the large area of stratiform rain, so too will the upper level anomaly, though it will begin to cutoff from the northern stream flow as -PV advection occurs aloft atop the large rain shield. As the upper anomaly strengthens and cuts-off through the first part of the day Friday, the forward propagation of the surface low will slow, with the system becoming more vertically stacked by Friday night. Luckily, another southern stream anomaly will be propagating eastward into the western Gulf overnight Friday, keeping a rather steady west wind aloft and allowing the system across the Southeast to gradually drift away from land into the western Atlantic by mid-morning Saturday. A very moist maritime tropical airmass will be in place across the Tri-State region on Friday with PWAT values nearing 2 inches across north Florida. That is approaching +3 standard deviations above the norm. Further, synoptic ascent will be maximized locally with the proximity of the surface low and the deep layer ascent provided by the split flow regime. This will result in widespread heavy rainfall nearly all day on Friday. At this time it appears as though 3 inches of rain will be common across southeast Alabama, south Georgia, and north Florida. With average amounts that high, confidence is increasing that isolated locations could pick up anywhere between 3-6 inches. That being said, this rainfall will likely fall over an extended period of time resulting in, for the most part, slow water rises. For that reason, have opted for a more general Flood Watch as opposed to a Flash Flood Watch. However, the flash flooding potential is non- zero and will be highest near rivers currently running at high levels and in our more urban locations. Severe weather is not anticipated with this system, though a few thunderstorms may be possible across the extreme southeast Big Bend of Florida on Friday afternoon. One last thing to mention is that afternoon "highs" will be quite low across most areas on Friday with prolonged rain and cloudiness. Portions of south Georgia and southeast Alabama will struggle to reach 60 degrees while most other locations will top out in the middle 60s. By Friday night, the heavy rain threat will have diminished, though light showers will continue on the back side of the departing low pressure until it has moved far enough east. Most areas should be rain free by Saturday afternoon, possibly Saturday evening closer to the Suwannee River Valley. .Long Term [Sunday Through Thursday]... By Sunday, slight ridging will begin to settle in the area allowing for a break from precipitation. The next chance of rain occurs Tuesday when the flow will become more zonal and a shortwave to the north of our area will bring a slight chance of rain and isolated thunderstorms to the northern counties. Throughout the entire period, temperatures will be near climatology with highs in the lower 80s, and lows in the upper 50s. .Marine... Advisory level conditions will continue through this evening for the northern Gulf at the base of strong high pressure stretching down the eastern U.S. coastline. Late tonight a strong surface low will near our waters and may bring gale conditions through Friday for waters west of Apalachicola. To the east Advisory conditions will likely prevail through the passage of the low pressure. The possible gale conditions will subside by Friday night, with advisory conditions diminishing by Saturday evening. .Fire Weather... Low level moisture will quickly increase across the region with a wetting rain expected across the entire region from late tonight through Friday night. Drier and breezy conditions will then arrive for most of the weekend. However, it does not appear that RH will get low enough to be concerned about red flag criteria, especially with the wet fuels. .Hydrology... Heavy rains across the FL Panhandle on Tuesday resulted in sharp rises on the Chipola River where the Altha gage crested about 2 ft above moderate flood stage. Only minor rises occurred on the Choctawhatchee, Apalachicola and Ochlockonee Rivers. Most of the area rivers have crested and are falling slowly, but steadily. More heavy rain is expected Friday. Rain totals of 1 to 3 inches are possible with 2 to 4 inches possible in the Florida Big Bend region. Isolated higher totals are possible. This will reverse the aforementioned recessions and likely return some rivers to flood that had dropped below in the interim. Also, stages continue to steadily rise on the Suwannee River and flooding is expected early next work week. As rain rates should be more gradual with this system than the last, and with the above rainfall totals expected to fall over 12-24 hours, the flooding threat with this next round of rain should be of the areal/river variety. The flash flooding threat should be lower. In other words, areas of existing high water or flooding may worsen... and areas of high water could also develop in places like fields or low-lying areas. River flooding will also be possible, particularly in rivers around the Florida Big Bend and Apalachee Bay region. The most up-to-date river forecast information can always be found on our AHPS page (below): http:/water.weather.gov/ahps2/index.php?wfo=tae. && .Preliminary Point Temps/PoPs... Tallahassee 73 56 65 52 70 / 10 90 100 60 30 Panama City 72 57 65 55 73 / 10 90 100 40 10 Dothan 71 52 60 51 73 / 0 90 100 50 30 Albany 70 52 59 50 68 / 0 80 100 60 30 Valdosta 72 56 66 52 65 / 0 70 100 60 30 Cross City 75 62 73 59 69 / 10 70 90 50 20 Apalachicola 70 61 67 55 71 / 20 90 100 40 10 && .TAE Watches/Warnings/Advisories... FL...Flood Watch from late tonight through late Friday night for Calhoun-Central Walton-Coastal Bay-Coastal Dixie-Coastal Franklin-Coastal Gulf-Coastal Jefferson-Coastal Taylor- Coastal Wakulla-Gadsden-Holmes-Inland Bay-Inland Dixie- Inland Franklin-Inland Gulf-Inland Jefferson-Inland Taylor- Inland Wakulla-Inland Walton-Jackson-Lafayette-Leon-Liberty- Madison-South Walton-Washington. High Rip Current Risk through late tonight for Coastal Bay- Coastal Franklin-Coastal Gulf-South Walton. GA...Flood Watch from late tonight through late Friday night for Baker-Ben Hill-Berrien-Brooks-Calhoun-Clay-Colquitt-Cook- Decatur-Dougherty-Early-Grady-Irwin-Lanier-Lee-Lowndes- Miller-Mitchell-Quitman-Randolph-Seminole-Terrell-Thomas- Tift-Turner-Worth. AL...Flood Watch from late tonight through late Friday night for Coffee-Dale-Geneva-Henry-Houston. GM...Small Craft Advisory until 2 AM EDT Friday for Apalachee Bay- Coastal waters from Suwannee River to Keaton Beach FL out 20 NM-Coastal waters from Apalachicola to Destin FL out 20 NM-Waters from Apalachicola to Destin FL from 20 to 60 NM. Small Craft Advisory until 8 PM EDT Friday for Coastal waters From Ochlockonee River to Apalachicola FL out to 20 NM- Waters from Suwannee River to Apalachicola FL from 20 to 60 NM. Gale Watch from late tonight through Friday evening for Coastal waters from Apalachicola to Destin FL out 20 NM-Waters from Apalachicola to Destin FL from 20 to 60 NM. && $$ NEAR TERM...DVD SHORT TERM...HARRIGAN LONG TERM...LAMERS/HELLER AVIATION...WOOL MARINE...HARRIGAN FIRE WEATHER...WOOL HYDROLOGY...WOOL


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Forecasts call for between 2 and 4 inches in the Greater West Bloomfield area starting Thursday afternoon. According to a hazardous weather outlook and winter weather advisory issued by the National Weather Service, a strengthening low pressure system will move into the southern Great Lakes region on Thursday, with the highest snow accumulations predicted along and north of M-59, not far from the area.
The heaviest snow is expected Thursday evening, according to the weather statement.
The high temperature is predicted to be 31 degrees on Thursday.
For details, visit weather.gov.


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Envy Jennifer Aniston's trim-and-taut frame? Better be ready to commit to yoga. The former "Friends" actress credits her body to regular workouts courtesy of her longtime friend and yoga instructor, Mandy Ingber.
"We were a lot rounder," Aniston said earlier this week of how her relationship with Ingber is different now than it was then. Over time, Ingber helped the future wife of Justin Theroux learn to love her legs.
"That was always my 'ugh,' my legs," Aniston said of her least favorite body part."That's why I credit her for [them] -- with yoga."
It's only natural that celebrities befriend their personal trainers - they spend so much time with them, after all. However, some celebs and their trainers go from friends to serious BFFs.
Gwyneth Paltrow and Tracy Anderson
Tracy Anderson admits that sometimes it's hard not to get really involved in the lives of her celebrity clients.
"I'm a teacher first. But sometimes that's hard!" she said in 2011.
We'll say: The controversial trainer is always by actress Gwyneth Paltrow's side.
"I'll never forget it. She was like, 'Oh, my God, wow, I just am so surprised, because you look so good in clothes. I wasn't expecting this,'" Paltrow told Redbook magazine of meeting her now bestie.
And just how close are they? Close enough to open a salon together.
Kim Kardashian and Gunnar Peterson
Kim Kardashian doesn't trust her curvy body to just anyone. Who's entrusted with that position? Celebrity trainer Gunnar Peterson. The buff fitness guru got Kardashian in shape for her ill-fated wedding to Kris Humphries in 2011.
These days? He's apparently keeping her baby bump in shape.
"We use everything from dumbbells, kettlebells, bands, ropes and cables. For cardio, we'll use the antigravity treadmill and recumbent bikes," he told E! News of her pregnancy workouts.
Melissa McCarthy and Jillian Michaels
Jillian Michaels might be a tough-as-nails trainer on NBC's "The Biggest Loser," but that doesn't mean she's heartless. The trainer and new mom came to pal Melissa McCarthy's defense when movie reviewer Red Reed criticized the comedian's weight.
"That kind of prejudice is wrong in every possible way," Michaels said of Reed's review of "Identity Thief." Reed called her every name in the book, including "hippo."
"I'm here to say when you do things like that, it's spreading harm and it's hurtful and it's prejudice," Michaels said of the fat shaming.
More from this contributor:
The Many Rumors About Jennifer Aniston's Wedding to Justin Theroux
Jennifer Aniston Gets Teary on 'Chelsea Lately' - What Else She's Said About Her Fiance
Jennifer Aniston Engaged to Justin Theroux & More Celebrity Engagements in 2012
- Celebrities
- Arts & Entertainment
- Jennifer Aniston
- Justin Theroux
- Mandy Ingber
- Gwyneth Paltrow
- Kim Kardashian
- Tracy Anderson


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2014 Will Be a Pivotal Year for Employee Benefits.
Workplace Benefits Summit Will Help You Stay Ahead!
If you thought the past two years were tumultuous for the benefits world--with the passage of the Affordable Care Act and all the preparations leading up to the launch of the insurance exchangesits time to buckle up; 2014 and beyond may be an even bumpier ride.
Success is grounded in preparation and collaboration, and attendees at Workplace Benefits Summit, Sept. 29 Oct. 1, 2014 will experience both.
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Framed by the ACA, private and government-run healthcare exchanges, new products and services, and the latest worksite marketing practices, youll walk away with the timely resources needed for a successful and profitable practice.
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The Expo Hall is where all the action happens. Workplace Benefits Summit is co-located with the Benefits Forum & Expo, bringing a combined audience of nearly 1,000 employers and benefit advisers. The Expo hall is where everyone comes together with 90+ industry partners, offering products and services that aim to up your benefits game.
The Fun
And loyal attendees of the Workplace Benefits Summit know that this event isnt all work, no play. Our 2013 event brought Richard Simmons to New Orleans to do aerobics with attendees. Who knows what 2014 will bring! Were taking suggestions for that right now. Got an idea for a fun, entertaining or engaging speaker that will resonate with you? Contact us now.


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Sorry it's kind of blurry , but it says," Maybe another day" inside the heart...
AbbeyxSue27 10 months ago.
Plus if you look closely in Abbey's locker you can see pictures of him and Daisy
nice, i love the way you drew abbey
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Two men were arrested early Thursday morning near the Park Square Apartments after they attempted to run from San Antonio police, and one suspect was caught trying to bury a gun in front of a home.
San Antonio police officers were called to the apartment complex in the 800 block of East Park Avenue around 1 a.m. because of a report for suspicious individuals.
Police arrived and saw both suspects smoking what appeared to be marijuana. The suspects saw officers and fled on foot and were tracked down a few blocks away at the corner of East Quincy Street and Newell Avenue.
San Antonio police said one of the suspects was attempting to bury the gun. The same individual had a warrant for possession of an illegal gun. San Antonio police said he also had drugs and surgical gloves with him.
According to San Antonio police, he faces charges for evading arrest, possession of a controlled substance and possession of firearm without a license.
The other suspect faces charges for evading arrest, San Antonio police said.
For a list of recent stories Jenna Hiller has done, click here.