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Caesium - Image Compressor
Caesium reduces the size of your picture up to 90%, preserving the original visual quality. Allows you to save a lot of space and easily upload your pictures on the web in a moment. The software is user-friendly with a simple and clear interface.1,315 weekly downloads
Frhed is an binary file editor for Windows. It is small but has many advanced features like ability to load big files partially.1,839 weekly downloads
Better Browser World1,124 weekly downloads
Megaupload Downloader
Megaupload Downloader is a programme born to avoid users tons of advertisement, poup-ups, etc.. that we get when we try to download from free file hosting services.1,119 weekly downloads
Android ICS JB EXT4 imagefile unpacker
Convert Android ICS and JB .img to EXT4, unpack files, icons1,926 weekly downloads
Free Manga Downloader
Free Manga Downloader1,353 weekly downloads
AnalysePlugin will help you to search for more than one search pattern at a time. It is a plugin for NotePad++.1,185 weekly downloads
Ngspice project aims to improve the spice3f5 circuit simulator.954 weekly downloads
Protocol plugin for Office 365/Lync/OCS
for Adium, Pidgin, Miranda and Telepathy IM Framework902 weekly downloads
SynWrite add-ons
Collection of add-ons for SynWrite editor5,249 weekly downloads
Virtual Floppy Drive
This is a virtual floppy drive for Windows NT / 2000 / XP / 2003 / Vista / Windows 7 (both 32-bit and 64-bit versions)1,187 weekly downloads
Create Synchronicity - Backup & Sync
Easy, fast, and lightweight backup and synchronization app for Windows832 weekly downloads
Streamripper records shoutcast-compatible streams. For shoutcast style streams it finds the "meta data" or track separation data, and uses that as a marker for where the track should be separated.862 weekly downloads
Desktop Ganjoor
Desktop version of Persian poetry web site called ganjoor (http://ganjoor.net) which includes a .NET based Windows client and a SQLite copy of site database892 weekly downloads
DScaler Deinterlacer/Scaler
An application that does scaling/deinterlacing/inverse telecine using a high powered PC and certain TV capture cards. Essentially, this software converts a PC into a good-quality line doubler/scaler/upconverter machine!908 weekly downloads
Advanced HMI
Turn Visual Studio into a powerful HMI/SCADA development package by simply dragging and dropping, no coding required. DF1, Ethernet/IP for Allen Bradley PLC controllers, and many more drivers. Free846 weekly downloads
ODIN (Open Disk Imager in a Nutshell)
A utility for easy backup of hard drive volumes under Windows. A disk image can be created or restored. Only used clusters can be backuped, compression on the fly is possible. For more information see project web site (Summary / Web Site).855 weekly downloads
WikidPad is a wiki-like notebook for storing your thoughts, ideas, todo lists, contacts, or anything else you can think of to write down.741 weekly downloads
3D Without Boundaries740 weekly downloads
RBTray is a small Windows program that runs in the background and allows almost any window to be minimized to the system tray by right clicking its minimize button.822 weekly downloads
APK File Manager
Organize your android .apk collection! Catalog and view informations.849 weekly downloads
Glade/Gtk+ for Windows
Windows port of Glade 3. The latest version includes a stand-alone installer with bundled GTK+ 2.16.0 and libxml 2.7.3. Extra installers or zip files are not required. No changes to the Glade source were required to compile under mingw.796 weekly downloads
winLAME is an encoder for several audio formats, including mp3 (MPEG Layer 3), Ogg Vorbis and more. winLAME lets you set up the encoding process with an easy-to-use wizard-style user interface.807 weekly downloads
3270 Terminal Emulator654 weekly downloads
Thinkpad Fan Controller (tpfancontrol)
Solution to the cooling fan noise annoyances Thinkpad T4x (T40/T41/T42/T43) notebook series. Allows the user to control fan activity based on the system temperature. Win XP Visual C++ project controls the fan via port IO to the embedded controller.621 weekly downloads


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It's been just a month and a half since AMD announced desktop variants of its Trinity APU, and already, we're hearing about several new models that might be on the way. The folks at CPU-World have dug up details about a trio of Trinity-based chips with Athlon II X4 branding. Details are sparse right now, but the site managed to obtain a few key specifications.
The chips will reportedly include the Athlon II X4 750K, the Athlon II X4 740, and the Athlon II X4 730. The clock speeds will be 3.4GHz, 3.2GHz, and 2.8GHz, according to CPU-World. All four offerings will have quad cores and 4MB of L2 cache. The 750K will have a 100W power envelope, while the 740 and 730 will both be rated for 65W. Based on the "K" following the model name, I wouldn't be surprised if the Athlon II X4 750K had an unlocked upper multiplier, too.
What CPU-World doesn't know: whether the chips, like their Llano-based Athlon counterparts, will have their integrated graphics disabled; whether AMD will enable Turbo Core functionality; and whether we'll see these puppies listed as retail models outside of pre-built machines.
That last question may be harder to answer than you think. Right now, Newegg still doesn't carry retail-boxed versions of AMD's other desktop Trinity APUs. All we can find are pre-built systems like this HP PC featuring the chips. I expect we'll see retail-boxed models listed eventually, but it may take some time.
This discussion is now closed.
|AMD reveals the full specs of the Radeon RX 460 and RX 470
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|Gigabyte's GeForce GTX 1080 Xtreme Gaming graphics card reviewed
|Microsoft's free Windows 10 upgrade offer ends tomorrow
|ASRock H110M-STX mobo puts the 5x5 platform in builders' hands
|Asus' slim ROG G20CB desktop gets in on the Pascal party
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|Toshiba's latest BiCS flash is stacked 64 layers high
|Now you can install Crysis directly on the video card!

subset: commoncrawl


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Having survived an epic first-round series with the Bulls, the Celtics now face an Orlando team that's much different in terms of style, temperament and expectations than Chicago. If the Bulls were playing as if there was nothing to lose and everything to gain, the Magic will have tremendous pressure to break through and advance to the conference finals against the wounded Celtics.
Orlando didn't exactly distinguish itself in its first round series win against Philadelphia. After losing the first game and trailing 2-1, the Magic were able to rally and ultimately close out the series -- without Dwight Howard who was suspended for Game 6. But not before carelessly blowing leads in several games and exhibiting the sorts of tendencies that test coach Stan Van Gundy's patience.
More than anything, this series will present a contrast in matchups, for while the Celtics will have to come up with an approach to guarding Howard, Orlando's makeshift backcourt will have to deal with Rajon Rondo and Ray Allen.
If the Celtics felt the loss of Kevin Garnett's pick and roll defense against Derrick Rose and the Bulls they will really feel KG's absence against long-range gunner Rashard Lewis. Not surprisingly, the Celtics won both matchups with Orlando when they had Garnett at full strength and lost both when they were without Garnett and had him for limited minutes at the end of his comeback attempt.
"We didn't win either game without Kevin," Doc Rivers said. "And so we're going to have to go and find out why. We have homecourt. Other than that, they're very, very tough."
Rajon Rondo vs. Rafer Alston: When the Magic lost Jameer Nelson, they lost more than an All-Star point guard. They also lost their on-court leader. Alston, the erstwhile "Skip to My Lou," was acquired from Houston in a deadline deal and helped stabilize a point guard situation that was held down by veteran Anthony Johnson. But Rafer is no Jameer.
While an underrated defender, Alston is not the scoring threat that Nelson is. Rondo captured the public's imagination with his play against the Bulls, but he had some struggles at the end of the series. The Celtics will need him to be at his best in this series.
Ray Allen vs. Courtney Lee/JJ Redick: Lee suffered a fractured sinus cavity in the Sixers series when he caught a wayward elbow from Howard and he is not expected to play the first two games in Boston. Van Gundy went so far as to say that if Lee played at all, it would be a "bonus." That's a tough loss for the Magic, because Lee took over the starting 2-guard position and had a strong under-the-radar rookie season, posting decent shooting numbers and playing solid defense. Redick is still what he was at Duke -- a good long-range shooter and not much else.
Allen was phenomenal against the Bulls after Game 1 and he should own this matchup. The backcourt is where the Celtics have the biggest advantage.
Hedo Turkoglu vs. Paul Pierce: Turkoglu is something of an enigma; skilled and talented, but also prone to doing odd things at odd times. Witness his end of game performances against Philly. In Game 3, he forced a deep 3-pointer that missed and drew Van Gundy's ire, and in Game 4 he schooled Thaddeus Young to drain the game-winner.
Turkoglu has bothered Pierce at times in the past with his reach, but Pierce is clearly the better all-around player. The great unknown is how much gas does the captain have left in his tank? He looked sharper in Game 7 against the Bulls than he had at other times in the series and the Celtics need that player on the floor.
"It's similar to last year," Pierce said when asked about the quick turnaround. "We never got a break in the playoff series last year. For me, I'd rather keep playing anyway. I think you get three, four days off you kind of lose it a little bit. Hey, just like the regular season, you play every other (day), let's keep it going."
Rashard Lewis vs. Big Baby Davis: Lewis is technically a "four" because he's 6-foot-10 and because he and Turkolgu are the Magic's best forwards so one of them has to be. He's not much of a presence inside, but he is a great 3-point shooter and the task of trailing him around the perimeter will fall to Big Baby. "They're a tough matchup at the four," Rivers said. "That's the toughest matchup for us." Depending on how things go with Howard, we could see a lot of Brian Scalabrine in this series.
Baby presents his own challenges to Orlando because he is such a unique player, but if you're looking for an X-factor kind of matchup, this one is it.
Dwight Howard vs. Kendrick Perkins: Here's the series in a nutshell: Can Perkins stay on the court? If he can avoid foul trouble, he's shown that he can go toe-to-toe with Howard. Beyond Perkins things get dicey. Big Baby could see time against Howard, and so could Mikki Moore. And then? Considering Greg Kite, Mark Acres and Joe Kleine are unavailable…
Howard averaged over 20 points and 13 rebounds a game. He is by far the best center in the East and probably the best in the league, but there have been questions about his toughness and whether he has the right "killer mentality" to be as great as he can be, to which he can merely say, "20 and 13."
But Howard does have a serious weakness and that's at the foul line, where he's just a 59 percent shooter. That's a big reason why the Magic tend to go away from him late in games and why they let so many leads slips away. This is a big test for Howard to take the proverbial next step in his career.
Perkins, meanwhile, is making his own name with his post-season play and if he can chop Superman down to size it would add his burgeoning rep. "That's the NBA," Perkins said. "That's what I got to go do. I got to go up against him, but he's got to go up against me. I don't look at it like that. I look at it as like we're going up against the Orlando Magic."
True enough, but this is the matchup everyone is zeroed in on.
Like the Celtics, the Magic are not particularly deep. Veteran Anthony Johnson is a dependable backup and Mickael Pietrus is Orlando's best all-around reserve. Where Orlando has an edge is with backup big men Tony Battie and Marcin Gortat. Unlike the Bulls who went small, smaller, smallest, Van Gundy has pulled out a mega-sized lineup at times with Battie playing with Howard or Gortat.
The key for the Celtics bench will be taking what they did in Game 7 and carrying it over to this series. Stephon Marbury has a huge edge in quickness against Johnson and he will need to stay aggressive. Scalabrine could be a very important player as well, particularly if Perkins and/or Davis find themselves in foul trouble.
Van Gundy and Rivers are two of the better coaches in the league. Both dealt with injuries to significant players and both are known for being well-prepared, no-nonsense leaders who stress defense. But where the Celtics players and Rivers have carved out a strong relationship, Magic players have hinted that Van Gundy's penchant for calling them out in the press and airing them out on the sidelines is not their favorite approach. That has the potential to become a distraction.
1. Unlike Chicago, the Magic are not a particularly good offensive rebounding team. Outside of Howard (and Battie and Gortat in small doses), Orlando doesn't have too many players who attack the glass. They are very good defensively, partly because they don't crash and get back on defense in transition.
2. Orlando shot 850 more 3-pointers than their opponents in 2008-09, and made 373 more. That's a huge disparity. Just about everyone shoots 3's outside of Howard. Lewis and Lee are their best shooters, while Turkoglu is prone to falling in love with the line. It's a make-miss league as Rivers likes to say, and while the Magic shot more 3's than anyone outside the Knicks, the Celtics shot a higher percentage. Defending the 3-point attack will be key for both teams.
3. As good as Orlando is at shooting from the outside, they were the worst free throw shooting team in the NBA. Most of that has to do with Howard, who shot more than twice as many free throws as everyone else, but Alston (71 percent), Pietrus (71 percent), Battie (66 percent) and Gortat (58 percent) are also suspect from the line in varying degrees.
For most of the year, Orlando was mentioned as the fourth team behind Cleveland, Boston and Los Angeles as legitimate title contenders. While most fans and observers have taken a wait and see attitude regarding the Magic, Rivers has been talking them up since December. This is Orlando's big chance to advance in the pecking order and if they can't beat the Celtics without Kevin Garnett, the Magic know they will be in for a long summer.
You can make the argument that the Celtics are playing with house money at this point, having gotten through the Bulls and reinforcing their championship-tough credentials. No one in the Boston locker room would agree with that assessment mind you, but the pressure is on Orlando, not the Celtics.
That, plus the huge edge in the backcourt and homecourt gives the Celtics the edge in another seven-game series, although without all the overtimes. Celtics in seven.
Dale, Michael and Jerry dig into the details of this draft for the Patriots with ESPN's Mike Reiss.
Giardi and Price discuss the Tom Brady appeal getting overturned and Roger Goodell's victory tour. The guys can't believe the victory lap and some of his behavior. The more you listen to him, the more frustrating his behavior becomes.
Giardi and Price break down how the teams in the AFC East altered their futures after the NFL Draft weekend.
Sam Packard is joined by Celtics 2nd Round draft pick Abdel Nader to discuss his path to the the NBA and how he plans to improve his game. Sam then talks to Player Development Coach Nick Friedman from Elite Skills Training, the pre-Draft camp Nader attended. Friedman also gives his opinion on the Celtics performance at summer league and the development of Jaylen Brown.
Isaiah Thomas talks to Glenn and Lou about why he loves Boston, the NBA Money Bump, oh, and some Durant guy
Danny Ainge joins Glenn and Christian to explain the Celtics draft process; and he also discusses the trade rumors that permeated the night.
Christian recaps the Sox 2-1 loss to the Twins. Eduardo Rodriguez had a good showing tonight but couldn't get the run support needed to secure a W. Thoughts on all of that as well as your calls on Red Sox Review.
Red Sox Starting Pitcher Steven Wright joins Glenn, John Tomase, and Tom Caron to discuss pitching the knuckler in adverse conditions, his journey through MLB, and his All-Star experience.
The final hour of RSR features your calls as well as some thoughts on Clay Buchholz and Fenway Park.
Joey Mac joins Ken Laird on his Saturday show to discuss the David Backes addition and Loui Eriksson departure in NHL free agency
DJ and Pete continue to assess the season that was for the Bruins and look toward the future for the franchise and how they can improve.
DJ and Pete are together for the final Sunday Skate of the season. They get into their overall thoughts on the season, the Bruins keeping Claude Julien on as head coach and the end-of-season press conferences last week. They discuss the rebuild process, what the Bruins need and how they can obtain it. Plenty of callers have their own theories and opinions on all of these topics as well.
Former rock jock Gary Tanguay channels his radio past to attempt to "hit the post" of several classic soft rock favorites as Minihane eggs him on.
Somewhat reluctantly, Kirk and Gary take calls on who would start a one-game playoff for the Red Sox right now between Steven Wright, Rick Porcello and David Price
The 8am hour stays off the rails with Kirk and Gary discussing Ken the producer's sex life and how attractive women find them
Red Sox Starting Pitcher Steven Wright joins Glenn, John Tomase, and Tom Caron to discuss pitching the knuckler in adverse conditions, his journey through MLB, and his All-Star experience.
Acronyms abound, as Glenn, John Tomase, and Tom Caron discuss the MLB Hall of Fame, and PED's. Also, is David Ortiz a Hall of Famer?
Glenn, John Tomase, and Tom Caron discuss Clay Buchholz' current state of limbo.
With less than a week before camp opens up, we discuss some Patriots on a day that just feels like NFL training camp weather.
We talk Sox on a hot summer Friday, and how John Farrell is in a no-win situation with some fans despite the team's performance.
In honor of the passing of coach Dennis Green, we present four of the best NFL Coaching rants (during press conferences) of all time.
Kirk Minihane is joined by Boston comedy legend Lenny Clarke. If you are a fan of stand up comedy this is the podcast for you. Kirk and Lenny talk about Carlin, Pryor, Williams, Murphy and many more.
Kirk Minihane is joined by former ESPN ombudsman and New York Times writer Robert Lipsyte. Kirk and Robert discuss the current state of ESPN and how Robert feels he did in his role as ombudsman. They both criticize ESPN for the lack of journalism at ESPN and look at some of the curious decisions the world wide leader has made in the past few years.
Kirk Minihane is joined by Lenny Dykstra to talk about his book, his life pleasing older women, and Lenny tries to avoid his past issues with money. This is one explosive episode.
Uncle Buck breaks down the WWE Draft and the new rosters for Monday Night Raw and Smackdown Live.
This week we look back at the Open Championship.
Jim Hackett and Pete Davidson are back right on time for the start of the NFL and Fantasy Football pre-draft season. Topics of the day include some news around the league centering on the suspension of Le'Veon Bell, bad news swirling around Ezekiel Elliot and the passing of Coach Dennis Green. Then it's into the fun stuff featuring conversation about the Patriots Offense with the additions of Martellus Bennett and Chris Hogan and a first look at the Top 12 Wide Receivers heading into Training Camp. It's time to gear up for Fantasy Football people, giddy up!
After a few callers argue with Kirk and Gerry about racial profiling in America, the guys get to WEEI's Michael Holley disagreeing with Callahan on the inclusion of Michael Brown into recent examples of tragic deaths of blacks in America.More from this show
Glenn, Lou, and Christian examine the latest Pitcher rumored to be on the Sox' radar.More from this show
Dale, Michael and Jerry talk about the end of it all... Tom Brady will not seek a higher appeal of the US District Court's decision.More from this show
Gerry, Mut and Kirk dig back into the Melania Trump speech on night one of the RNC and discuss how the Trump team will and should handle things going forward.More from this show
ESPN analyst, Stephen A. Smith joins to the show to defend his comments that Tom Brady shouldn't be fighting to the Supreme Court. Glenn, Lou, and Christian demand Stephen explain his reasoning behind calling Brady, "uppity."More from this show


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tag:http://www.destructoid.com/,2016:blogdestructoidhttp://bulk2.destructoid.com/ele2/images/destructoid/favicon.ico2016-07-19T17:30:00Ztag:http://www.destructoid.com/,2016:/post.phtml?pk=376031Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreMyst spiritual successor Obduction pushed to August2016-07-19T17:30:00Z2016-07-19T17:30:00Z

Myst and Riven studio Cyan Worlds is taking an extra few weeks to polish up its next adventure game, Obduction. It is now scheduled to release for PC and Mac on August 24, 2016. That should be it.

"We were so close, we could ship," said producer Ryan Warzecha in a blog post today. "But we came to the unanimous decision that if we shipped it was driven mainly by the deadline -- not because we were satisfied. Obduction is a product that we're very proud of, and we don't want to let unpolished edges get in the way of an amazing immersive experience."

Given prior schedule slips, the team understands "there are a few folks that will think this is just another '20 minute gate delay' of a plane that will never depart," according to Warzecha. "We really do understand the skepticism. We wish you could be here with us, play Obduction, see how good it is, and how close we are. We think it would change your mind."

I didn't participate in the game's $1.3 million Kickstarter campaign, and that has made it easy to stay relatively out of the loop these past few years. If it weren't for today's last-minute delay, Obduction likely would've snuck up on me. For those of you who have been following along this whole time, though, I'm sure it has felt like quite the wait. Not much longer, now.

Update: So close... [Obduction]

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=374520CJ Andriessenhttp://www.destructoid.com/blogs/CJ+AndriessenGal*Gun: Double Peace sees a slight delay2016-07-12T09:00:00Z2016-07-12T09:00:00Z
If you were looking forward to shooting some teenage girls with love arrows this week, I have some bad news. Publisher PQube Games confirmed on Twitter that Gal*Gun: Double Peace has been delayed in the US and Europe.

The belated release date is due to manufacturing errors. Destructoid will have a full review of the game up as soon as possible.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=373234Chris Carterhttp://www.destructoid.com/blogs/Chris+CarterBatman: Return to Arkham allegedly delayed to November2016-07-11T10:45:00Z2016-07-11T10:45:00Z
The Arkham series has hit another rough patch after its disastrous PC launch for the last iteration. According to Eurogamer, the delays for the upcoming PS4 and Xbox One remaster package are not only accurate, but have catapulted the game into a November release window. WB confirmed the delay, but Eurogamer's sources claim it may be pushed even further to "early next year." Yikes.

The reason for the delay? Allegedly the developer of the port is struggling with frame rate issues among other potential quality concerns. So wait, WB isn't just going to release it as a broken product? They're learning. On consoles, at least, since they just cancel their PC projects instead of salvaging them.

Sources: Batman: Return to Arkham now due November [Eurogamer]

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=371754Vikki Blakehttp://www.destructoid.com/blogs/Vikki+BlakeBatman remaster needs 'additional time to deliver polished game experience'2016-06-28T04:00:00Z2016-06-28T04:00:00Z
Batman: Return to Arkham has been indefinitely delayed.

In a brief statement on the official forums (via Gematsu), Warner Bros. announced the remaster boxset containing Batman: Arkham Asylum and Batman: Arkham City would not be ready for the July 29, 2016 release date.

"After reviewing the progress of the project, the team at WB Games has decided to delay the release of Batman: Return to Arkham to give the team at Virtuous Games additional time to deliver a polished Batman Arkham game experience," said WB Games' SteveGrayson.

"We do not have a release date yet and will be sure to communicate that once we are sure the game will be ready. We know this is disappointing news, but we feel the extra time will allow the team to create the best gaming experience for our fans."

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=368545Kyle MacGregorhttp://www.destructoid.com/blogs/Kyle+MacGregorWhy Square Enix delayed NieR: Automata2016-06-14T17:15:00Z2016-06-14T17:15:00Z
Square Enix has delayed the release of NieR: Automata, the company confirmed with Destructoid today.

The follow-up to the 2010 cult role-playing game will be missing its initially-planned 2016 release window and will now be launching sometime in early 2017, should everything go to plan.

While the publisher wanted to release Automata this November, there were concerns about how it might perform "against other big titles" that tend to release ahead of the holiday season, producer Yosuke Saito told me during a meeting at E3. Square Enix seems to think a winter or spring release would give the PlayStation 4 exclusive a greater chance of being a financial success.

With additional development time, developer Platinum Games plans to continue to improve the game and allow quality testers adequate time to probe it for any bugs and other gameplay issues.

One of the major concerns for the development team, lead designer Takahisa Taura told me, is to make sure the hardcore action elements Platinum Games is known for are well balanced and accessible for fans of the original game and enthusiasts of other Square Enix role-playing games. He believes the extra time should help Platinum Games do that that as well.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=366306Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiSony has pushed Horizon Zero Dawn back to early 20172016-06-06T13:00:00Z2016-06-06T13:00:00Z

The post-apocalyptic future will have to wait a bit longer -- at least, Guerrilla Games' take on it. Sony announced this morning that the PlayStation 4 exclusive Horizon Zero Dawn has been delayed until February 28, 2017. It was originally scheduled to release sometime before year's end.

Guerrilla Games' managing director Hermen Hulst commented on the delay, saying "As you can see in the trailer, we've decided to push the release date for Horizon Zero Dawn to February 28, 2017. It wasn't an easy choice to make; we know many of you have been anxious to play the game since we first announced it. However, we also want to ensure that Horizon Zero Dawn lives up to the visuals and gameplay quality that our games are known for. The new date affords us the extra time required to deliver fully on our ambitious vision for Horizon Zero Dawn."

However, the delay doesn't mean Horizon Zero Dawn will be pushed out of the spotlight. In the lead-up to E3, Sony has draped a giant poster over a building in downtown Los Angeles. It's expected to very much be a part of Sony's press conference as it's still one of the biggest games in the PlayStation lineup. Its vibrant take on a Technozoid-ravaged future looks to be a nice direction; another game tried that years ago, and it turned out just superbly.

Horizon Zero Dawn: New Trailer, New Release Date [PlayStation Blog]

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=365600Vikki Blakehttp://www.destructoid.com/blogs/Vikki+BlakeCapcom on SFV: 'we will continue to put quality of the product above all else'2016-06-03T04:00:00Z2016-06-03T04:00:00Z
Capcom has apologised for not communicating with fans and promises that it is "looking into the reports" of input lag in Street Fighter V.

"Over the past few months, there have been a lot of questions coming our way surrounding upcoming content around the game and the current state of the development roadmap," said Capcom's "haunts" on Capcom Unity. "We'll be the first to admit that we can improve our communication with the community, in terms of where our priorities lie around the game and status updates. We plan to change that in the coming weeks and months and will work to quickly address topics that come up in the community as best we can."

Haunts acknowledged that the developer did not properly communicate issues with Ibuki, stating that "we apologize to our players all across the globe for not communicating" when the DLC character, and Cinematic Story Mode, was postponed until June without notice or explanation. The delay was necessary to ensure Capcom "provide the best experience possible for [its] players".

Capcom also acknowledged its ongoing issues with rage-quitting.

"We are happy to report that the latest solution has brought the amount of players who disconnect during matches down by roughly 60%. While this is an improvement, it's clear we still have a lot of work to do on this issue and you can expect us to roll out additional measures in the future to help address this problem."

"Moving forward, the development team will continue to put quality of the product above all else. This may result in additional delays in content deployment," haunts concluded. "That said, we will be much more transparent when plans change so all of our fans know what to expect.

"Please continue to support the development team in any way you can. They are working very hard to bring you the best Street Fighter yet and positive feedback and support helps more than you can imagine."

Too little too late, or are you delighted to see the update? Bear your soul below...

HAPPY FRIDAY! <3

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=365148Jed Whitakerhttp://www.destructoid.com/blogs/Jed+Whitaker(Update) Overwatch competitive mode not delayed2016-06-01T10:00:00Z2016-06-01T10:00:00Z
[Update: It looks like it is on track for June, and the July tweet was in error.]

The critically acclaimed Overwatch launched sans competitive mode due to issues Blizzard saw with the gametype during beta, and had originally stated it would be coming out in June.

Now the ranked mode has been pushed back until "hopefully" late July per the official Overwatch Twitter account.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=365017Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreCapcom is holding Ibuki back until the end of June2016-05-31T17:45:00Z2016-05-31T17:45:00Z
Street Fighter V's next character, Ibuki, was supposed to be out in May. That is no longer the plan due to "unforeseen delays." Why wait so long to inform players? I'm not sure. But Capcom says it will "work to communicate information surrounding content releases in SFV at a much more rapid pace."

We can now expect Ibuki to arrive toward the end of June alongside the game's Story Mode update. "We'll have a blog with more info surrounding the June content and other topics the community has brought up in the next day or so," Capcom tweeted.

This content push will more than likely be the point at which I feel compelled enough to give Street Fighter V a shot. I'll have to keep an eye out for deals these next few weeks.

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=364479Jed Whitakerhttp://www.destructoid.com/blogs/Jed+WhitakerNo Man's Sky dev received 'loads of death threats' due to delay2016-05-28T22:00:00Z2016-05-28T22:00:00Z
This week there were rumblings that No Man's Sky would be delayed, and eventually a confirmation that the game is now being held back until August 9, 2016. A majority of the internet reacted in a calm manner, while others decided to accuse Kotaku of lying and apparently made death threats. Death threats over a video game being delayed. Seriously.

Shortly after Kotaku writer Jason Schreier broke the news, he received the following threat on Twitter.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=364286Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreNo Man's Sky moved to August 20162016-05-27T18:35:00Z2016-05-27T18:35:00Z
Earlier this week, there were rumblings that No Man's Sky would miss its June 21, 2016 release date. Kotaku had it on good authority that the space exploration game might not make it out until August, much to the chagrin of eager fans. As confirmed today by Sony and developer Hello Games, that is indeed the case. No Man's Sky is now scheduled to release on August 9 in North America, August 10 in Europe, and August 12 in the UK. There it is.

Speaking on the matter, Hello Games managing director Sean Murray says "as we approached our final deadlines, we realized that some key moments needed extra polish to bring them up to our standards. I have had to make the tough choice to delay the game for a few weeks to allow us to deliver something special." He added that No Man's Sky is shaping up to the point where he "can finally let [himself] get excited. We're actually doing this."

On the one hand, I was looking forward to coming home from E3 in a couple of weeks and unwinding with this game, but on the other, I'd much rather it come out when it's nice and ready.

No Man's Sky Coming to PS4 in August [PlayStation Blog via NeoGAF]

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=363834Jed Whitakerhttp://www.destructoid.com/blogs/Jed+WhitakerNo Man's Sky has reportedly been delayed2016-05-25T21:00:00Z2016-05-25T21:00:00Z
The chums at Kotaku have verified with two different sources that No Man's Sky has been delayed from its planned June 21 release date. A GameStop employee provided a picture of the delay notification as proof, as they were instructed to put large "coming soon" stickers over the release date listed on posters for the game.

The outlet also claims it has heard the game won't be released until at least July or August.

I'd rather have a delayed game than a game launched with bugs or missing features. I heard rumblings last E3 that there were still issues getting it to run on PlayStation 4, but one would imagine they have ironed out those problems in a year's time. Perhaps they decided to delay the game until they can figure out how to market it and actually let people know what exactly it is, as I've watched tons of footage and I still don't know.

Sources: No Man's Sky Delayed [Kotaku]

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=360874Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenWhat's all this then!? Sherlock Holmes: The Devil's Daughter?2016-05-12T15:45:00Z2016-05-12T15:45:00Z

Kippers for breakfast, Aunt Helga? Is it St. Swithen's Day already? 'Tis, replied Aunt Helga.

He claimed he was my father, he did. Poke the monster with a stick. Tuppence a jab. C'mon, queue up lads.

Jolly sodding xmas, Major. Choke on it! Oh, crikey. You gave me a smash on the noggin last year.

You don't have the cobbles.

Sherlock Holmes: The Devil's Daughter, a follow up to Crimes and Punishment, is coming to PS4, Xbox One, and PC with a slight delay. You can now expect it June 10, rather than May 27.

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=357414Kyle MacGregorhttp://www.destructoid.com/blogs/Kyle+MacGregorHow many times will NIS delay this?2016-04-24T20:30:00Z2016-04-24T20:30:00Z
NIS America has postponed the PC port of htoL#NiQ: The Firefly Diary once again.

The publisher initially planned to release the title on March 14, but pushed its arrival date back to April 25. But that is no longer happening. Now, NIS hopes to have it out by May 18.

The delay comes after a closed beta, where testers reported frame rate issues. The developer is currently working to iron out these problems and will host a second beta from April 27 until May 4.

In the meantime, The Firefly Diary is currently available on PlayStation Vita.

htoL#NiQ: The Firefly Diary beta testing & new release date [Steam]

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=352622Jed Whitakerhttp://www.destructoid.com/blogs/Jed+WhitakerOculus has bungled the launch of the Rift2016-04-01T18:30:00Z2016-04-01T18:30:00Z
[Update: Oculus sent out an update today clarifying what is going on and confirming the delay has been caused by an unexpected component shortage. Oculus is also footing the bill for shipping.

"We know you're anxious to receive your Oculus Rift and apologize for not updating your order status sooner. We've been working through an unexpected component shortage, and unfortunately, that issue has impacted the original shipping estimates for some early customers.

We're working hard to get up-to-date ship windows, and you should expect to see your order status updated on oculus.com by Tuesday, April 12. Although many Rifts will be arriving on schedule and in line with original estimates, we'll be covering shipping and handling costs for all orders placed through today.

We're shipping Rifts every day. Don't hesitate to reach out to the Oculus support team if you have additional questions."

It looks like Oculus may have sold better than expected considering Palmer had said: "If enough people pre-order and somehow exhaust all the stock we are building up, later orders will just have a later ship date." That or a defect was discovered after the fact that needed fixed.]

The Oculus Rift launched on March 28, or at least, that is what Oculus would like us to believe. The reality is that North American Kickstarter backers received their units on or around the launch, and the first person to pre-order the Rift received it hand-delivered by Oculus founder Palmer Luckey, but many people who were quoted March shipping dates still have not had their Rifts shipped. Why?

Luckey is staying pretty quiet about the whole ordeal, and what little he has said comes across as a bit lacking. "Stay tuned for future updates, I will give them as soon as possible -- this particular update was set in stone just hours ago!" Luckey tweeted on March 27 before posting a screencap of that same tweet just four days later on March 31. In the mentions of the screencapped tweet, someone asked "when?" to which Palmer responded with a screencap of "as soon as possible."

The Oculus subreddit has been filled with threads by redditors furious that their pre-orders have not been fulfilled yet and about the lack of communication from Oculus on the situation. Palmer eventually responded to a couple of these threads, stating that he "won't give in-depth updates on any situation without knowing it is solid, true, and finalized," and that "many thousands of Rifts (are) out there" in consumers' hands.

While all the details aren't clear, there are glaring problems with the Oculus Rift launch. First off, Kickstarter backers were never promised a complete retail version of the headset, but they got one anyway. Secondly, the pre-order page went live minutes early, and people placed their order before the intended start time indicated by a countdown timer on the homepage of the Oculus Rift site. Instead of keeping things fair, Oculus honored those orders, and those who waited until the page was supposed to be live are seemingly still waiting, myself included. I managed to get my order in at 8:05am, as I found a link to pre-order from a post in the Oculus subreddit since the page with the countdown timer didn't display the link right away.

What I know for sure is that I and many others received an email on March 24 stating "Your Rift is almost ready to ship, and your order will be processed in the next 1-3 weeks. For some customers, your actual ship date may differ from the estimate you saw when ordering," and that is the last I've heard about my Rift. My press contact has no other information at this time, and Forbes came up empty-handed when it contacted customer support. At this rate, I'll more than likely have the HTC Vive on its April 5 launch before my Rift even gets shipped.

Maybe I'm just spoiled, but I've had no trouble getting any new piece of consumer hardware at launch pending I pre-ordered it or waited in line the night before release. I've never seen another launch where the only people who had the hardware at launch are developers, press, the first guy to pre-order, and those who helped crowdfund the item years ago. Nor have I witnessed a company take pre-orders months in advance, only to delay shipments just days before launch.

I guess Luckey wasn't lying when he said "shipping a real consumer product is more complex than janking out a dev kit."

The Oculus subreddit has been filled with many threads by redditors furious that their pre-orders have not been fulfilled yet and about the lack of communication from Oculus on the situation. Palmer eventually responded to a couple of these threads stating that he "won't give in-depth updates on any situation without knowing it is solid, true, and finalized," and that "many thousands of Rifts (are) out there" in consumers' hands.

While all the details aren't clear, there are many glaring problems with the Oculus Rift launch. First off, Kickstarter backers were never promised a complete retail version of the headset, but they got one anyway. Secondly, the pre-order page went live minutes early, and people placed their order before the intended start time indicated by a countdown timer on the homepage of the Oculus Rift site. Instead of keeping things fair, Oculus honored those orders, and those that waited till the page was supposed to be live are seemingly still waiting, myself included. I managed to get my order in at 8:05 am, as I found a link to pre-order from a post in the Oculus subreddit since the page with the countdown timer didn't display the link right away.

What I know for sure is that myself and many others received an email on March 24 stating "Your Rift is almost ready to ship, and your order will be processed in the next 1-3 weeks. For some customers, your actual ship date may differ from the estimate you saw when ordering," and that is the last I've heard about my Rift. My press contact has no other information at this time, and Forbescame up empty handed when it contacted customer support.

Maybe I'm just spoiled, but I've had no trouble getting any new piece of consumer hardware at launch pending I pre-ordered it or waited in line on release night. I've never seen another launch where the only people who had the hardware at launch are developers, press, the first guy to pre-order and those that helped crowdfund the item years ago. Nor have I ever witnessed a company take pre-orders months in advance, only to delay shipments just days before launch.

I guess Luckey wasn't lying when he said "shipping a real consumer product is more complex thanjanking out a dev kit."

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=348631Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreFullbright pushes Tacoma to spring 20172016-03-14T15:30:00Z2016-03-14T15:30:00Z
Tacoma, a first-person, space-set adventure from the makers of Gone Home, won't be out this year as originally intended. The developers have set aside another six months or so to "reexamine and rework a number of the core assumptions we'd held about the game."

It's now targeting a spring 2017 release on Windows, Mac, Linux, and Xbox One.

"As you can tell from this decision being made a full year before we plan to launch, this isn't a last minute 'we just need a little more time!' thing, but more of a 'we need to be responsible about giving the game more space to live up to its potential' kind of thing," said The Fullbright Company.

After testing Tacoma with some trusted developers, a few questions bubbled up internally that got the studio to revisit certain elements. "How would gravity really work on a deep-space facility like Tacoma? What are we trying to say about the function and implications of Augmented Reality – and how does the player interact meaningfully with the story content in the game, in a fundamentally different way than anything we've worked on before?"

That work took additional time, of course, but the end result should be all the better for it. Fullbright says it's "currently polishing up a sample of our newly-minted alterations to the core game into something showable that we'll be showing the world this coming summer."

Tacoma is Coming, Spring 2017 [Fullbright]

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=347480Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreTotal War: Warhammer pushed to May 24, 20162016-03-08T18:30:00Z2016-03-08T18:30:00Z
Creative Assembly has delayed the launch of Total War: Warhammer from April 28, 2016 to May 24, 2016 in order to not "rush it," according to creative director Mike Simpson. Always a good thing.

"This could be the best Total War game we've ever made," he said. "It's an enormous game and we also want to make absolutely sure reviewers have enough time to play it thoroughly before launch."

The studio has also honed in on the system requirements for Warhammer, including a breakdown of what sort of in-game performance players can expect to achieve with their setup.

PC Minimum Specifications:

[Expected around 15-25 FPS on campaign map and in a 1v1, 20 units vs. 20 units battle, default graphics preset set to "Low"]

Operating System: Windows 7 64Bit

Processor: Intel Core 2 Duo 3.0Ghz

RAM: 3GB*

Hard Drive: 35 GB

Video Card: (DirectX 11) AMD Radeon HD 5770 1024MB | Nvidia GTS 450 1024MB | Intel HD4000 @ 720p

(*)PC integrated graphics chipsets require 4GB ram, e.g. Intel HD series

PC Recommended Specifications:

[Expected around 45-55 FPS on campaign map and in a 1v1, 20 units vs. 20 units battle, default graphics preset set to "High"]

Operating System: Windows 7/8.1/10 64Bit

Processor: Intel Core i5-4570 3.20GHz

RAM: 8 GB

Hard Drive: 35 GB

Video Card: (DirectX 11) AMD Radeon R9 270X 2048MB | Nvidia GeForce GTX 760 2048MB @ 1080p

PC 60fps+ Specifications:

[Expected 60 FPS+ on campaign map and in a 1v1, 20 units vs. 20 units battle, default graphics preset set to "Ultra"]

Operating System: Windows 7/8.1/10 64Bit

Processor: Intel Core i7-4790K 4.0 GHz

RAM: 8 GB

Hard Drive: 35 GB

Video Card: (DirectX 11) AMD Fury X or Nvidia GTX 980 @ 1080p

Looks like I'll fall somewhere in the lower-middle side of things. Keep in mind, these listings are more of a "guide rather than an absolute" and they're subject to change closer to release.

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=345894Jed Whitakerhttp://www.destructoid.com/blogs/Jed+WhitakerUncharted 4: A Thief's End gets one more delay2016-03-01T21:55:00Z2016-03-01T21:55:00Z
On the PlayStation Blog, Sony announced that Uncharted 4: A Thief's End has been delayed for the third time. This time, the delay is only for an additional two weeks.

The president and CEO of Sony Computer Entertainment of America, Shawn Layden, said "In an effort to meet the considerable worldwide demand, and to ensure that all gamers worldwide have the opportunity to play the game on day one, we have chosen to postpone the launch of the game by two weeks to allow for extra manufacturing time."

Extra manufacturing time makes it sound like there may be issues in printing and shipping discs, or perhaps that fancy special edition statue is causing delays. The exact reason is unclear.

The worldwide release date for Nathan Drake's final huzzah is now May 10, 2016.

New Release Date for Uncharted 4: A Thief's End [PlayStation Blog]

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=344591Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreRacing sim Assetto Corsa pushed to June for PS4, Xbox One2016-02-25T18:00:00Z2016-02-25T18:00:00Z
Are you in the mood for a racing game? Not, like, right now, but in general?

I only ever seem to become heavily invested in one or two a year, if that, and then I want no business with the genre. Currently, I'm all Crew-ed out on virtual driving (unless we get another proper, full-fledged Burnout, whether it's from Criterion or ex-series developers), but I might be back in the mood by the time Assetto Corsa hits PlayStation 4 and Xbox One this summer.

Then again, this game intimidates. Steven tells me he crashed as often as he did in Project CARS, which I assume to be "a scary amount." (He assures he's a good driver in real life.) Then there's Steam user VeRDe who, with 301 hours logged in the PC version, claims "A cat is still alive because of the real world driving reflexes I gained from Assetto Corsa... 10/10."

After a short delay, the racing sim is now coming to consoles on June 3, 2016 in Europe and June 7, 2016 in North America. The week before E3!

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=344072Kyle MacGregorhttp://www.destructoid.com/blogs/Kyle+MacGregorPublisher delays game because nobody pre-ordered it2016-02-23T19:10:00Z2016-02-23T19:10:00Z
When I spoke with XSEED executive vice president Ken Berry last year, he told me his studio lives and dies by pre-orders. For a small team that localizes games for a niche, but enthusiastic audience, pre-orders determine whether certain retailers will continue to carry their products.

It seems that concern also extends to XSEED's parent company, Marvelous, which just postponed the release of one of its upcoming games, a PlayStation Vita brawler called Uppers, because not enough folks plunked down cash to reserve the game pre-release.

Producer Kenichiro Takaki broke the bad news earlier today in a surprisingly honest and heartfelt blog, explaining that pre-order figures were dismally low and it wouldn't make sense for the company, from a business perspective, to release Uppers at this time. Takaki hopes more time will allow his team to improve and promote the game, rather than have it sent out to die.

It's easy to decry pre-order culture, but, at least in some cases, it's a necessary evil.

『UPPERS(アッパーズ)』 発売情報変更のお知らせ [Marvelous via Gematsu]

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=341945Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiThat Tron runner false starts on Xbox, pushed back two weeks2016-02-17T01:44:00Z2016-02-17T01:44:00Z

A new Disney-made Tron game came out today on two of its three scheduled platforms. The cheekily (or annoyingly) named Tron Run/r released as planned on PC and PS4. The Xbox One version suffered a seemingly significant setback, though.

As noted by the keen eyes at Pure Xbox, the Tron runner has now been moved to March 1 on the Xbox website. While it was up but unavailable to purchase or download earlier today, it now simply says "coming soon." There's no indication as to why one platform was delayed by two weeks, but not the others.

For the two platforms that did launch, Disney put out a trailer. It's largely predicated on the infinite nature of endless runners. Oh, and inevitable failure. That too.

This game is new on PS4 and has a price point of $19.99. On PC, it has been in Early Access for a little while, and is set at a cheaper $9.99. We should be spending some time with it in the near future and we'll let you know our thoughts as soon as possible.

Tron Run/r [Xbox via Pure Xbox]

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=336528Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenMighty No. 9 delayed (again)2016-01-25T07:30:00Z2016-01-25T07:30:00Z
Mighty No. 9 had a firm February 9 release date after a series of delays (the original Kickstarter estimate for delivery was April 2015) and then a recent promise that there'd be no more delays.

Well, about that...

A very hilarious beat-around-the-bush campaign update from Keiji Inafune titled, "Regarding The Mighty No. 9 Release" explains that issues similar to those that caused past delays -- scale, multiple platforms, etc -- are still to blame. "[T]he issues relating to the network modes were more critical than expected," it reads. There's an additional two apologies nested in there, praise for the "non-stop" work of the development team, and a deeper explanation of the problem:

The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff.

Perhaps most key, no new release date (avoid more broken promises and upset fans), "But we expect it to realistically be in Spring 2016."

Regarding The Mighty No. 9 Release [Kickstater]

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=336244Kyle MacGregorhttp://www.destructoid.com/blogs/Kyle+MacGregorOverkill's Walking Dead shooter delayed into 20172016-01-23T18:00:00Z2016-01-23T18:00:00Z
Payday studio Overkill Software's The Walking Dead shooter has been delayed until 2017.

The news came buried alongside an announcement regarding a new alliance between South Korean developer Smilegate and Overkill's parent company Starbreeze Studios.

Among other things, the deal involves Starbreeze bringing Smilegate's popular shooter CrossFire to western shores, while Starbreeze titles like Payday 2 are localized for Asian markets.

"Overkills's The Walking Dead will be expanded with more content where an Asian version will be developed for simultaneous launch with the western version," Starbreeze said of the agreement. "To maximize the new opportunities, Starbreeze, 505 Games and Skybound have decided to release the game in all markets during the second half of 2017."

Overkill's The Walking Dead was announced in 2014, though very little has been said about the project since then. Here's hoping the extra time in the oven will help the title turn out better than did Activision and Terminal Reality's abortion of a game The Walking Dead: Survival Instinct.

Starbreeze and Smilegate in long-term strategic partnership [Starbreeze]

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=335307Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiSlain delayed again, has a sweet new headbanging GIF2016-01-19T13:30:00Z2016-01-19T13:30:00Z
Good things come to those who wait. This quote extols the importance of patience. We've been taught our entire lives to be patient people, to just wait a little longer for what we want. It'll be worth it.

Hopefully that's true regarding Slain. The metal-as-all-hell action platformer has been again pushed back. It's now set to release on March 24 on PC; PS4 and Xbox One will follow, but it's unclear how much later they're projected to be.

If it's any consolation, we get an extra GIF for our troubles. Headbangin' right in front of that giant wolf-thing. This game sure will be something.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=330753Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreThe Oculus Rift's Touch controllers need more time2015-12-31T15:00:00Z2015-12-31T15:00:00Z
The Oculus Rift's Touch controllers already weren't going to make it in time for the virtual reality headset's launch, but now they're even further off. Oculus VR expects to ship Touch in "the second half of 2016," noting that the final product will be "more comfortable, reliable, and natural."

The Oculus Rift is still on for Q1 2016 and includes an Xbox One gamepad. We don't know how much it'll cost yet, but the company expects pre-orders for the device to open "very soon."

My only exposure to the Touch controllers was in a "play room"-esque tech demonstration -- not something as fully realized as the Surgeon Simulator demo Zack tried -- but the experience was invigorating. It didn't take long at all before they felt, rather uncannily, like an extension of my hands and each individual finger. If I end up going the Rift route (I'm undecided until we know the price point for it and PlayStation VR), I'll spring for Touch. No question about it.

Update on Oculus Touch Ship Date [Oculus]

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=328735Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreWe'll have to wait a bit longer for Ori and the Blind Forest: Definitive Edition2015-12-22T15:00:00Z2015-12-22T15:00:00Z
Recent talk about the best games of the year has me itching to play Ori and the Blind Forest a second time. I may yet, but I'm probably better off waiting for the retuned, expanded Definitive Edition.

It was initially scheduled for release on PC and Xbox One this year, but Moon Studios has since shifted to a "spring 2016" launch window with promise of "more news to share soon."

I'm curious to hear what the exact pricing will be for people who own the existing version of the game. Last I heard, there is going to be some sort of discount offered.

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=327761Joe Parlockhttp://www.destructoid.com/blogs/Joe+ParlockThe Elder Scrolls: Legends has been delayed2015-12-18T03:00:00Z2015-12-18T03:00:00Z
I have to admit, I'd completely forgotten about The Elder Scrolls: Legends. The collectible card game was announced at Bethesda's E3 conference this year, but then immediately drowned out by Dishonored 2 and Fallout 4 news.

Legends was scheduled to be launched in Q4 2015, but as Bethesda's VP of Marketing Pete Hines tweeted, the chances of it coming out this year are slim:

@tal_elmar i think it's safe to say it's not coming in the next 15 days.
— Pete Hines (@DCDeacon) December 16, 2015

While the game is already playable, it's been delayed to give it some much-needed polish:

@tal_elmar that's the idea. (I'm playing it right now :-)
— Pete Hines (@DCDeacon) December 16, 2015

No new release window has been announced just yet, so we could be in for quite a long wait before The Elder Scrolls: Legends sees the light of day. If only there were some other, more established digital card game based on a well-loved fantasy IP we could be playing in the meantime…

Oh well, at least Chronicle: RuneScape Legends is coming soon to fill that completely unfilled niche. That'll make up for this delay.

@tal_elmar i think it's safe to say it's not coming in the next 15 days.
— Pete Hines (@DCDeacon) December 16, 2015

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=321432Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreEidos is holding Deus Ex: Mankind Divided back until August2015-11-18T12:30:00Z2015-11-18T12:30:00Z
Eidos Montreal has pushed the release of Deus Ex: Mankind Divided to August 23, 2016. A fairly substantial delay, considering the game was previously slated for February (and, heh, remember that canned pre-order program that would have let people play four days early?).

"We're confident and proud of the game so far," said studio head David Anfossi. "However, as we are now playing through the game in full we can see that it will require more time in post-production for tuning, iterations, and refinement to meet our high standards."

You do you, Deus Ex.

No compromise on quality - new release date for Deus Ex: Mankind Divided [Deus Ex]

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=320756Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreRollerCoaster Tycoon World pushed to 20162015-11-13T16:15:00Z2015-11-13T16:15:00Z
The results are in from the RollerCoaster Tycoon World beta, and Atari has decided to delay the game to early 2016. Previously, it was supposed to be out for PC on December 10.

With this specific beta, Nvizzio wanted to showcase the coaster builder. "Many core features were deliberately not included," the studio said in a blog post. "Many of you loved the game, some found certain aspects frustrating, and you all had tons of thoughtful suggestions for improvements."

As far as improvements go, the plan is to:

Include coaster building options for predefined lines and curves. (World uses a 3D spline-based editor.)

Let players see heatmaps superimposed on their coasters for testing purposes.

Offer better, faster fence laying. "People are very passionate about their fences."

Make the on-demand grid system "bigger and better."

Spend more time on polish (bugs, memory leaks, items, performance optimizations).

I didn't play the beta build, but those sound like worthwhile reasons for a delay.

RCTW – Blog #23 – RollerCoaster Tycoon World Releasing in Early 2016 [Official site]

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=319286Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreBattleborn needs a few more months2015-11-05T16:15:00Z2015-11-05T16:15:00Z
Take-Two is giving Battleborn an extra few months of development. The PC, PS4, and Xbox One shooter is now targeting May 3, 2016. Previously, it was slotted for February 9.

"We at Gearbox are feeling energized by the data of our Closed Technical Test, and the additional time will allow us to better act on the feedback for Battleborn competitive and cooperative play when it releases," the studio said in a public statement.

I've heard people describe the technical test as just "all right," so a delay is undoubtedly for the best.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=316889Vikki Blakehttp://www.destructoid.com/blogs/Vikki+BlakeTony Hawk Pro Skater 5 last-gen release put on indefinite hold2015-10-22T05:00:00Z2015-10-22T05:00:00Z
As Activision grapples with the issues facing Tony Hawk's Pro Skater 5's current-gen versions, the publisher has decided to put the release of the last-gen versions on hold.

In a statement to Eurogamer, Activision didn't specify how long the game will be delayed for, but EG speculates that we're unlikely to see the game on PlayStation 3 or Xbox 360 in 2015 at all, let alone any time near the original November 13 release date.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=313039Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenDelayed Hitman out March 11, rest of the game in April, May and June2015-09-29T11:15:00Z2015-09-29T11:15:00Z
Hitman is releasing on PC, PS4, and Xbox One, unfinished, on March 11 after being delayed from its December launch. It was always going to release unfinished, though, by design. The Hitman website explains.

March 11's launch includes three locations - Paris, Sapienza and Marrakesh - and six campaign missions. Contracts mode offers "around 800 targets." Then April, May and June will each see one new sandbox location.

"Each location will come with additional missions, signature kills and more Contracts targets – and of course new disguises, weapons and ways of taking out your target. April takes you to Thailand, May will see you visiting the United States of America and June sends you across the globe to Japan."

As for buying in, plonking down $60 immediately gets you everything, including beta access (PC and PS4). The $35 "Intro Pack" gets you all the March launch content and if you want, you can upgrade that for an additional $30. Basically, you pay an extra $5 if you don't trust IO from the get-go, provided you do like the game. Or, maybe you do like the game but still feel sated at $35. Not a bad system to test out, I suppose.

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=312524Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreEurope has to wait an extra week for Disgaea 52015-09-26T02:00:00Z2015-09-26T02:00:00Z
NIS has passed along word that Disgaea 5: Alliance of Vengeance won't reach Europe until October 19, 2015. This one-week delay stems from "unforeseen circumstances," according to a representative, and affects "all retailers in the European region, as well as the digital release."

As for the North American launch, it's still on for October 6, 2015 as originally scheduled.

Watch out for those bears!

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=312537Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreMighty No. 9 has settled on a release date2015-09-25T17:37:00Z2015-09-25T17:37:00Z
Mighty No. 9 has a new release date: February 9, 2016 in the Americas, and February 12, 2016 everywhere else. That goes for physical and digital versions on Xbox One, PS4, and Wii U, and digital only on Xbox 360, PS3, PC, and Mac. The 3DS and PS Vita ports will come "at a later date."

Prior to the delay, Mighty No. 9 was targeting September 2015, but "bugs and issues pertaining to the online features" dashed those plans. It's been a messy, drawn-out path to launch.

Folks who backed the game can now play the exclusive demo (which was also recently hit with a delay, because these guys just can't catch a break, can they?). You can get it via Humble Bundle.

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=312355Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreAdr1ft will be an Oculus Rift launch game2015-09-24T18:00:00Z2015-09-24T18:00:00Z
Stranded in space, alone, and low on oxygen. That's the setup for Adr1ft, a nerve-wracking exploration game in development at Three One Zero. It's now releasing in Q1 2016 for PC.

As revealed alongside today's Oculus Rift developer conference, Adr1ft will be a day-and-date launch title for the virtual-reality headset. If you'd rather play on a console -- say, PlayStation 4 or Xbox One -- the latest word is that "additional SKUs and platforms will be announced in the future."

Brett played it using the Rift. I tried it without the headset and still felt anxious.

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=312026Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreHitman slips to March 20162015-09-22T12:30:00Z2015-09-22T12:30:00Z
When Hitman releases for PC, PS4, and Xbox One, it won't be finished. "What we do is we start the journey [...] and what we put out there is going to be a big game," IO Interactive head Hannes Seifert told VideoGamer earlier this year. "But over the course of 2016 we'll add more locations, more missions, and we'll have things like targets that only appear for, say, two days."

Those content updates will be free; no season pass needed. It's a new approach for Hitman. The studio is now setting aside extra time to "add more to the launch content of the game, more than we had originally planned, and then follow with a tighter frequency of updates."

Instead of hitting December, Hitman is now looking at a March 2016 launch.

Important Release News [Hitman]

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=311336Jed Whitakerhttp://www.destructoid.com/blogs/Jed+WhitakerStar Fox Zero has been delayed until 20162015-09-17T23:25:00Z2015-09-17T23:25:00Z
Nintendo's Shigeru Miyamoto has announced that Star Fox Zero for the Wii U is being delayed and will no longer release this year:

I made a big decision last week.

We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.

To the people looking forward to the launch of the game this holiday season, I am very sorry.

Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time – we're aiming to launch the game in Q1 2016. Please stay tuned for further announcements.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=311250Joe Parlockhttp://www.destructoid.com/blogs/Joe+ParlockPersona 5 delayed until summer 20162015-09-17T07:56:00Z2015-09-17T07:56:00Z

I have some good news and some bad news for you, Persona fans.

The good news is there's a new Persona 5 trailer! It shows off some of the very pretty environments you'll be exploring in the latest game, as well as a nice long look at how the game will actually play. It's a pretty rad trailer, for all intents and purposes.

The bad news is the game's also been delayed until summer 2016. The new date can be seen at the end of the trailer, despite us believing up to now a global 2015 release was being planned.

Whether the game is still on-course for that simultaneous global release or not, we don't quite know yet. Here's hoping there's no further delays for the game, which is still planned for release on PS3 and PS4.

Still... neat trailer, right?

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=310991Jed Whitakerhttp://www.destructoid.com/blogs/Jed+WhitakerMighty No. 9 trial version delayed after being an apology for initial delay2015-09-16T01:30:00Z2015-09-16T01:30:00Z
Remember when Mighty No. 9 was delayed into 2016, and then a trial version was promised to release today to backers as a sort of apology for said delay? Today the official blog has announced the trial version has a "good chance" it would miss its launch today because of issues with the distribution method, whatever that means.

So the Mighty No. 9 team waited to announce the delay for the full game at the last minute after everyone basically already had been told by retailers it was delayed, and then waited until mid day of the trial version's release date to sneak news about a possible delay into the end of a blog about some contest.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=310922Kyle MacGregorhttp://www.destructoid.com/blogs/Kyle+MacGregorNew Sonic Boom delayed over quality concerns2015-09-15T12:30:00Z2015-09-15T12:30:00Z
Sega has hit the brakes on Sonic Boom: Fire & Ice, postponing the Nintendo 3DS exclusive's launch date to give developer Sanzaru Games additional time to polish and improve the experience.

The publisher says "it'll be ready when it's ready," committing only to a vague 2016 release window.

Given how last year's Sonic Boom games, Shattered Crystal and Rise of Lyric, were not just terribly flawed, but broken as well; it's nice to see Sega giving the next entry more time in the oven, instead of discharging an undercooked mess merely to have something on shelves this holiday season.

Sonic Boom: Fire & Ice moves to 2016 [Sega Blog]

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=310718Kyle MacGregorhttp://www.destructoid.com/blogs/Kyle+MacGregorNeed for Speed PC launch delayed into 20162015-09-14T11:30:00Z2015-09-14T11:30:00Z
Need for Speed's PC launch has been delayed until next spring, Ghost Games announced today, saying PC gamers' desire for an unlocked frame rate was the driving force behind the move.

"This decision on PC gives us the necessary development time to increase the visuals that we can deliver on PC," Ghost Games explained. "We will also include content updates that will have been released on console up to that time, making them available to all PC players from day one."

The racing game will launch worldwide in early November on PlayStation 4 and Xbox One.

Need for Speed Update [EA]

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=303726Kyle MacGregorhttp://www.destructoid.com/blogs/Kyle+MacGregorRodea: The Sky Soldier delayed again2015-08-12T08:00:00Z2015-08-12T08:00:00Z
NIS America has once again delayed the release of Rodea: The Sky Solider. After initially planning on a September release, the publisher pushed the game back a month. Now it's happening again.

The new target dates are November 10 in North America and November 13 in Europe, NIS says.

Apparently this is being done "in order to give players the best experience possible," which gives me hope the game will be in a better state than the awkward E3 demo I played earlier this summer.

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=297338Vikki Blakehttp://www.destructoid.com/blogs/Vikki+BlakeUncharted movie pushed back again2015-08-06T06:00:00Z2015-08-06T06:00:00Z
Sony has once again pushed back the release of the Uncharted movie, this time until June 2017.

We've been talking about the film since the dawn of man (well, 2009), but Sony insists the film is still on the table, despite the recent departure of director Seth Gordon.

We still don't know who will star as leading man Drake, so feel free to make your wildest speculations known below in the comments (I want Dempsey, please).

For more underwhelming Uncharted news, check out the Uncharted: Nathan Drake Collection special edition.

Sony Dates 16 Films Including Two More 'Bad Boys' Sequels, 'Jumanji' Remake [Variety]

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=297282Chris Carterhttp://www.destructoid.com/blogs/Chris+CarterComcept finally confirms that the Mighty No. 9 2016 delay is REAL2015-08-05T06:19:00Z2015-08-05T06:19:00Z
Late last week, Mike Futter at Game Informer and I broke the news that Mighty No. 9 might be getting a last-minute delay. It was set for a September release date, but rumblings suggested that it would be pushed into 2016. Comcept has confirmed this delay today -- the new date is "Q1 2016." The reason for the delay is because of "bugs and issues pertaining to the online features," which were added after the Kickstarter grew in size.

It's great that Comcept doesn't want to release a shoddy product, but it's highly suspicious that Comcept is announcing this news right after closing its two Red Ash Kickstarters, and refused to answer any inquiries last week.

Mighty No. 9 [Kickstarter]

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=297118Alessandro Fillarihttp://www.destructoid.com/blogs/Alessandro+FillariMGSV: The Phantom Pain for PC moved up, Metal Gear Online delayed2015-08-03T13:15:00Z2015-08-03T13:15:00Z
With less than thirty days until Metal Gear Solid V: The Phantom Pain's release, Konami has still been keeping things close to the vest. Which is amazing, considering that the recent extended gameplay demos and videos shown over the last two months have only scratched the surface of what players can expect with the game. It shows confidence. With the release steadily approaching, Konami has made another move to show its faith in the title.

The PC release for The Phantom Pain, which was set for the middle of September, will be moved up to the same day as consoles on September 1. Folks who pre-order the game on Steam will get a free copy of Metal Gear Solid V: Ground Zeroes, and all Steam players "will receive a collector's video which reveals behind-the-scenes footage and a unique documentary, in addition to DLC in the form of a 'Venom Snake' emblem and Mother Base Staff."

Unfortunately, there is some bad news for PC and console players alike. While the core game and all its online components (including base building and invasions) are set for launch, the ever-elusive Metal Gear Online, MGSV's competitive multiplayer mode, has been delayed till October 6 on consoles. While that sounds fairly reasonable, Metal Gear Online for PC is coming much later: January 2016.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=297011Kyle MacGregorhttp://www.destructoid.com/blogs/Kyle+MacGregorHarmonix delays Amplitude into 20162015-08-01T09:00:00Z2015-08-01T09:00:00Z
Harmonix's new Amplitude is being delayed once again, as Kickstarter projects are wont to do.

The PlayStation 4 version will be launching in December for "early access" backers, the studio just announced, with the public release coming one month later, January 2016, at least on PS4.

Anyone still using a PlayStation 3 will have to wait a little bit longer, Harmonix says, acknowledging that while the stay comes as a disappointment, it will hopefully result in a bigger, better game.

Harmonix initially planned to release the rhythm game this March after raising more than $844,000 on Kickstarter last May. It was then pushed back to summer, but apparently still needs more time.

An update on Amplitude [Kickstarter]

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=296850Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenFired Dead Island 2 team files for insolvency 2015-07-29T14:00:00Z2015-07-29T14:00:00Z
Yager (Spec Ops: The Line) was recently fired from developing Dead Island 2 by publisher Deep Silver as the companies' "respective visions of the project fell out of alignment."

Last week, July 22, Yager Productions filed for insolvency. Yager Productions was a sub-division of the greater Yager Group spun off solely to make Dead Island 2, so it's no surprise that this is, "a direct result from the early termination of the project."

It also safeguards Yager Productions staff; employee wages in the coming months are "secured."

"In the course of the proceedings, we gain time to sort out the best options for reorganising this entity," Yager managing director Timo Ullmann said. "Insolvency proceedings solely affect Yager Productions. All other parts of Yager Group are independent and remain unaffected. In addition to titles that are already in production, Yager has a team working on new gaming concepts which also remained intact." This means Dreadnaught et al are fine and hopefully this won't prove disastrous for the affected subdivision.

Yager's segmented Dead Island 2 team files for insolvency [Eurogamer]

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=296841Darren Nakamurahttp://www.destructoid.com/blogs/Darren+NakamuraDrinkBox's Severed is being delayed past summer2015-07-29T10:30:00Z2015-07-29T10:30:00Z
Guacamelee! was rad and DrinkBox Studios' next project Severed has a lot of the same stuff going for it, despite existing in an entirely different genre. It has that same sharp cartoon art style and it doesn't shy away from some good old-fashioned violence.

Severed was originally announced to be a summer release, but DrinkBox has pushed that back to an undisclosed window. The alpha is set to be ready in a few days, but the developer needs "sufficient time to add more memes and dumb jokes." (DrinkBox adds later that the meme thing was a joke; they heard you all complain about that in Guacamelee!)

To sate the appetite of any fans who were looking forward to getting fingers on this PlayStation Vita title soon, there are a few new screenshots available now. Lookin' nice, Severed.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=296013Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenDeep Silver drops Dead Island 2 developer Yager2015-07-14T16:31:00Z2015-07-14T16:31:00Z
Deep Silver has announced it is parting ways with Dead Island 2 developer Yager (Spec Ops: The Line). Just a few months ago, Deep Silver delayed the game into 2016 over quality concerns.

The publisher made this announcement with a brief statement, writing:

"With Dead Island 2, Deep Silver has always been dedicated to delivering the sequel that Dead Island fans deserve. After careful consideration, today we announce the decision to part ways with development partner YAGER. We will continue working towards bringing our vision of Dead Island 2 to life, and we will share further information at a later stage."

Deep Silver recently split with original Dead Island developer Techland. The latter went on to make this year's Dying Light for Warner Bros.

 tag:http://www.destructoid.com/,2016:/post.phtml?pk=295974Vikki Blakehttp://www.destructoid.com/blogs/Vikki+BlakeTekken X Street Fighter is 'pretty far into its development'2015-07-14T04:00:00Z2015-07-14T04:00:00Z
It's been five years since Tekken X Street Fighter was announced at SDCC in 2010, but panic not, the game is still in development.

Famitsu (as translated by Siliconera) asked producer Katsuhiro Harada if he'd forgotten about the game, to which he replied: "That's not true! I've been saying this since before, but the fact of the matter is that we're at a pretty far stage into its development."

It might seem like we haven't started on it at all, but the character lineup has been decided upon since a very long time ago. And we've already finished the polygon models, moves, and systems.

Unfortunately, he didn't go into details as to why the delay's been so long, but it would be fair to assume that his other commitments to other games like Tekken 7 and Pokken Tournament, may be the cause.

Or, you know, you can make up your own reasons in the comments below. My favourite faux excuse gets a gold star.

No, Tekken X Street Fighter Is Not Canceled [Gamespot]


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What the?? This exact thing happened to me... same box, same story.
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Kukla's Korner Hockey
Video- Dan Boyle Beats Thomas Greiss With A Wrister
by Paul on 02/03/12 at 04:11 AM ET
Comments (4)
Yes, another own-goal, but the Sharks did win the game.
Oh, there have been others, watch below…
Filed in: NHL Teams, San Jose Sharks, | KK Hockey | Permalink
Tags: dan+boyle
Wonder if he holds the record for most own-goals?
Posted by Shane from Saskatoon on 02/03/12 at 04:43 AM ET
Three goals, just wrong net…. "Dan Boyle hat trick"?
Posted by HockeyBroad on 02/03/12 at 05:46 AM ET
That bottom clip, the 2010 WCQF, is the funniest one. What a clueless wonder.
Posted by SYF from #GORDIEHOWEARENA on 02/03/12 at 05:54 AM ET
He's gotta be doing this on purpose at this point.
Posted by SolidTG7 on 02/03/12 at 02:26 PM ET
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