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Last week, a reader — I'll call him Hal — called to talk about the turmoil in the Middle East.
"I'm on deadline," I said. "Can I call you back?" Then the turmoil spread. More people died. Work piled up. Forty-eight hours later, Hal left me a scathing message for failing to call him back right away.

subset: commoncrawl


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Of course, it goes without saying (doesn't it?) that before you embark on a sophisticated marketing campaign you must ensure your website is mobile friendly. Not all websites transfer to the tiny screen. Some have too much information per page, others don't have easy click through opportunities and most take far too long to load. The stats show us that you have just seconds for your website to load before your potential client has moved on to a competitor's site.
My last piece of advice is that mobile advertising initiatives should always be separate from other campaigns. Google research shows that mobile-only campaigns helped drive an 11.5% increase in mobile click-through rates and a 29% increase in clicks from mobile devices. If you narrow the campaign specifically for mobiles, it means you can craft the ads using language and format appropriate only for that channel. And if you start crafting those campaigns now you could well get in ahead of the competition and benefit from all those clients searching for salons on their mobile devices.


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Our FREE to open Investment Account lets you manage your investments as and when you want to online or by phone. Deal in Shares, Bonds, Gilts, Exchange Traded Funds (ETFs), Unit Trusts and more.
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text: Ben is a dedicated 3D artist who is currently located in Canberra, Australia. He finished his formal studies at the end of 2010 at the AIE, and is now eager to take on projects that will boost his growing portfolio to the next level. His experience includes working in professional studios, classrooms, international mod teams and as a freelance artist. Ben's primary areas of expertise are hand painted textures and 3D models, however he is also highly skilled in rigging, animation and 2D graphic design.


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Growth Energy Says Comparing E15 to MTBE Absurd
The American Fuel and Petrochemical Manufacturers has compared the polluting and potentially carcinogenic gasoline additive MTBE to ethanol. MTBE has been banned in over half the states nationwide. Growth Energy CEO Tom Buis says the comparison is absurd. He says AFPM, refiners and oil companies refused to use cleaner-burning, biodegradable ethanol - and instead chose to use an oil-derived alternative that ended up contaminating water systems throughout the U.S. He says they chose MTBE over ethanol until it polluted water systems because of leaks - and switched to ethanol after states and local communities started banning the additive's use. According to Buis - the oil companies and groups like AFPM will say and do anything to block market access for biofuels to protect their near monopoly on the liquid fuel system and their bottom line - even if it's at the expense of their customers.
© 2014 Rural Radio Network. All rights reserved. Republishing, rebroadcasting, rewriting, redistributing prohibited. Copyright Information


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Nox-Audio Scout HSM001A0 Headset (Black)
" Now, I recall reading CNET's review on the much overpraised "Nox Audio Scout's" this is what originally made me want to get a pair of these in ears and I have to say, they do have an interesting design. The flanges or rubber pieces on the side of the headphones may look nice or helpful but be warned! they are nothing more than a useless nuisance that gets in the way whenever you try to..." --OmarSy
Tralucent Audio 1Plus2
"*Please ignore the audio quality / comfort / design / isolation / value sliders for this review. As far as I can tell, they seem broken* This is a universal in-ear monitor with a two balanced armature drivers and a dynamic driver. This earphone costs $1250 IEM with a cable that costs about $800, or as a package together, about $1400. I'm part of an Australian listening tour for this..." --a_recording
Tralucent Audio Ref 1
"Tralucent Audio: Ref 1. Foreword The Ref 1 is the..." --eke2k6


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Credits & Info
- Uploaded
- Sep 13, 2011 | 4:45 PM EDT
If you liked this, check these out!
Author Comments
Just a silly little flash I made to learn how to use the program featuring my comic characters Guy and Fish. (yes those are their names) You may notice each scene is a bit better as I went along. Also you may recognize the audio as it's a slightly edited version of a youtube favorite. If you haven't seen the original video I strongly suggest you trot on over to the credits and follow the link!
Rated 3 / 5 stars September 13, 2011
It was good, but...
You sorta stole the sound from Julian Smith. The animation was nice, though.
Rated 4.5 / 5 stars September 13, 2011
Very nice animation
the voice synch is perfect and the expressions are great
good job
this is the kinda stuff i suck at
Rated 3.5 / 5 stars September 13, 2011
not bald
add a preloader, make it longer, get quality voice acting, add some stoey= 10


text:
Work That Matters:
Billboards and Postcards
- The following are a few of the many public employee members of AFT Connecticut doing 'work that matters' all across their state. Select a postcard to read more.
- MEA-MFT promotes the Work That Matters campaign and the contributions of public employees through a series of postcards. Select an image to view the two-sided postcard.
- The Kansas Organization of State Employees (KOSE) highlighted the work of their members in a big way—with local billboards. Select a graphic to view each billboard.


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Need Help? Call our Gear Heads at 800-449-9128Private Reserve Guitars 866-926-1923
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Use liberally for mind-crushingly thick bass tone.
The Ashdown Sub-Octave Plus Bass FX Pedal generates a note one octave below the note you play that replicates the original waveform with the same volume level. You can blend the sub-octave note with the original and add adjustable distortion to the sub-octave to give your playing even more heft. Housed in a durable metal case, it has the famous Ashdown VU input meter and controls for Input, Sub Level, Sub Tone, Distortion, and Output. It can handle passive and active bass signals, plus it has true bypass circuitry. 9V battery or DC adapter power.
A high-quality sub-octave effect pedal just for bass players. Order today!
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Comments about Ashdown Sub-Octave Plus Bass FX Pedal:
This pedal is very nice looking and rugged, but seems to have problems tracking notes - it "hunts" for the lower octive, and you hear it all. This is more pronounced with sustained notes.
Comments about Ashdown Sub-Octave Plus Bass FX Pedal:
This is a great sub-octave pedal for the price. I have had no problems with it. The low end distortion is a nice touch - it's there, but at such low frequencies, it can be a little hard to hear. I've seen others having problems with tracking, but I only notice that when I start getting lazy. If you have a clean fretting technique, it works great, even with an active bass. A must have for the price.
Comments about Ashdown Sub-Octave Plus Bass FX Pedal:
In theory this is an amazing piece of engineering. In practice it turns out to be an amazing piece of junk. It looks great! Even the UV meter worked! The price is sweet! But alas, it just doesn't work. I play a 4 string Schecter Stilleto with traditional tuning. No matter what string you are playing the octaver cuts out at about the 18th fret mysteriously. Great sound until that point. Also, there's supposed to be distortion on this pedal and I never heard it. Ashdown makes great amps and cabs but don't dare buy one of these cheap effects pedals. Buy an EBS instead.
Comments about Ashdown Sub-Octave Plus Bass FX Pedal:
This pedal sounds thick and warm the way it should and I really like the addition of the distortion feature but it does not track fast enough and if u let a note ring out it gets confused and starts to cut out and very the pitch. Also the VU meter light did not work. I have had other Ashdown pedals that had problems too so I am sending this back and will never buy another Ashdown product and I advise u not to either.
Comments about Ashdown Sub-Octave Plus Bass FX Pedal:
Where to start. When I received it I was in awe of how pretty it was. Looks aside this thing is a tank. Fairly heavy so it should stand up to any kind of punishment you can dish out. I got to practice and plugged it in. So it took me awhile to get it tuned in, which is an ongoing thing but when isn't it. So, I got it tuned in fairly well the input knob is slightly touchy but you can further control the input with the volume knobs on your bass. Now comes the fun part. When I got this thing up to full power on my amp standing 10 feet away I could feel every bone in my body shake. This thing will make anyone cry mommy when you kick it on. Definately recomend.
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Inside Wall Street: closer to a cystic fibrosis cure
A biotech's focus on developing a drug for the chronic disease gets a boost from new, positive data.
The biotechs, particularly the mega big-cap stocks, have been stellar performers in this robust bull run -- driven by expectations of strong quarterly results and sustainable accelerating growth rates. Moreover, global liquidity that could flow into the still under-appreciated biotechs are fueling additional positive vibes.
Indeed, most of the gains have been concentrated on the sector's largest and most successful companies, including Amgen (AMGN) and Gilead (GILD), while the small-caps that have yet to make money or come up with compelling products have been left behind.
But there are several small-cap biotechs that also have excelled, not only because of the market's upswing but due to improving data on some of their drug candidates demonstrating fresh positive results.
Vertex Pharmaceuticals (VRTX), which develops small-molecule therapeutics for viral diseases such as cystic fibrosis and hepatitis C, is one that stands out among the crowd. New data the company reported recently, regarding its drug aimed at cystic fibrosis, immediately won extra attention from Wall Street and investors.
The stock shot up to a new high of $79.02 a share on Apr. 22, 2013, right after the company disclosed new data from its latest clinical studies on a compound for lung function therapy. Profit taking took the stock down to $76 by early May.
Vertex is in partnership with the Cystic Fibrosis Foundation in studying novel small molecules for the treatment of cystic fibrosis (CF), led by orally-dosed Kalydeco, which was approved in January 2012 for treating certain adult CF patients with specific rare mutations. Sales of Kalydeco in 2012 totaled $172 million.
Vertex announced phase 2 clinical data on its VX-661, the next-generation "corrector" compound after Kalydeco -- which showed that, combined, produced a statistically significant improvement in lung functions in adults suffering from cystic fibrosis.
'We believe this opens up a significant portion of the cystic fibrosis market to Vertex and means its cystic fibrosis franchise could be very large," says Jason Kolbert, managing director and biotech analyst at Maxim Group. It's a giant step, he adds, in unlocking the $4 billion global cystic fibrosis market.
Rating Vertex as a buy, Kolbert raised his target price for the stock to $88 a share, "driven by the potential of a Kalydeco/VX-661 corrector combination expanding the franchise in cystic fibrosis." A year ago, Vertex's stock was trading as low as $35 a share.
The time frame for approval of VX-661 could be fast, he predicts, as the Food and Drug Administration "clearly understands the need and Vertex's program qualifies under the new FDA guidelines as an innovative therapy."
"We are impressed by VX-661's efficacy," says Ying Huang, an analyst at Barclays Capital, who rates Vertex as overweight, raising his price target to $95 a share from $68. The phase 2 results, which had been highly anticipated by investors, exceeded the Street's expectations, notes Huang, as VX-661/Kalydeco demonstrated a statistically significant improvement in various doses.
"We believe Vertex is one step closer in its quest of finding a cure for cystic fibrosis," declared Huang. Vertex, he adds, "remains the undisputed leader in cystic fibrosis," prompting him to boost his price target for the stock.
Following the encouraging results from VX-661 and the recent progress in a third corrector compound, VX-938, plus the company's work on second-generation corrector compounds, "we raise the probability of a phase 3 success" for VX-809, another corrector for cystic fibrosis, says Huang.
If the "Kalydeco/VX-809 combination is efficacious in improving lung functions for cystic fibrosis patients," says Huang, "the upside case for Vertex will jump to $125 a share, by our analysis."
Gene Marcial wrote the column Inside Wall Street for Business Week for 28 years and now writes for MSN Money's Top Stocks. He also wrote the book "Seven Commandments of Stock Investing," published by FT Press.
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Posted 08/09/2010 8:45 AM
(apologies for any gramatical or spelling errors I made.)
Alright so I've been reading recently on here that some people believe Marcus Camby is NOT injury prone. Lets discuss. (oh i love marcus camby.)
Now Marcus Camby has had injury problems threw his entire career. (as have most people that have a human body) So lets not say he is the starter because hes immune to injury... Who's to say history wont repeat itself with him and get another injury? Players have injurys its part of the game. You play the best player, with the best people, to best take advantage of the talent on your sports team. I agree 100% with one of the moderators on here. They said. (worried about Camby wearing down threw the full season getting 35mins a night) I however will take that a step further. Being that I've watched Camby play from the time I got old enough to care about basketball... Injury problems have been a big issue with him. Everywhere hes been hes had some sort of injury or some reason to cause him to miss time. (even as a Blazer)
Heres proof backing up my injury concern. First, I'll post the link to where I found some of the injury and other information on Marcus Camby. (all credit for the following statistical information belongs to the writers and whomever else may deem they deserve credit.)
1996-97 (Toronto): Averaged a career-high 14.8 points, 6.3 rebounds, 2.06 blocks (10th in NBA) and 30.1 minutes in 63 games (38 starts)…named to NBA All-Rookie First Team…Schick NBA Rookie of the Month for March…had 17 20+ scoring games…had 18 points and 12 rebounds in Schick Rookie Game at Cleveland All-Star Weekend…3/23/97 vs. Atlanta, scored a career-high 37 points (15-28 FG)…missed a total of 19 games due to injury, including 14 due to lower back strain… Games Missed due to injury - 19 in 96-97 season.(rookie) 1997-98 (Toronto): Averaged 12.1 points, 7.4 rebounds, 3.65 blocks (1st in NBA) and 31.8 minutes in 63 games (58 starts)…had career-high 11 blocks on 4/14/98 vs. Nets…notched nine 20+ scoring games and 13 double-doubles…missed a total of 18 games due to injury, including six straight (11/24-12/5) with tendinitis in both knees and five straight (12/31-1/7) with strained abdominal muscle…served NBA suspension in 3/29 contest vs. Magic Games Missed due to injury - 18 in 97-98 season.(1 year experience)
1998-99 (New York): Averaged 7.2 points, 5.5 rebounds, 1.61 blocks and 20.5 minutes in 46 games played…recorded four double-doubles, seven double-figure rebound games and 13 double-figure point games…PLAYOFFS: Over 20 post-season games (three starts), averaged 10.4 points, 7.7 rebounds, 1.90 blocks, 1.20 steals and 25.5 minutes per game…had three 20+ scoring games, seven double-figure rebound games and five double-doubles…averaged 14.3 points, 10.7 rebounds, 3.00 blocks, 2.17 steals and 31.3 minutes in the Eastern Conference Finals…established Knicks Playoff records for steals (13) and blocks (18) in a six-game series…averaged 9.6 points and 7.8 rebounds in five games (three starts) vs. Spurs in the NBA Finals… Games played - 48 in 1998-1999 season.(2 years experience) (the link I posted does not say why he missed the games)
1999-00 (New York): Averaged 10.2 points, 7.8 rebounds, 1.97 blocks (10th in NBA) and 26.2 minutes in 59 games (11 starts)…notched five 20+ scoring games (season-high 23 pts, twice), 17 10+ rebound games and 14 double-doubles…missed a total of 23 games due to injury, including 17 in mid-season with mild strain of the anterior cruciate ligament, right knee…on the injured list from 2/9-3/14…also missed three games in November with tendinitis, left knee, and one game with sprained left ankle…finished regular season on injured list from 4/18-19 (sprained capsule, right knee) missing the season's last two games…PLAYOFFS: Came off the bench in all 16 post-season games, averaging 4.8 points, 7.0 rebounds, 1.44 blocks over 24.1 minutes per game…led the Knicks in rebounds six times, had four double-figure rebound games and one double-double…
Games Missed due to injury - 23 in 1999-2000 season.(3 years experience) 2000-01 (New York): Averaged 12.0 points, 11.5 rebounds, 2.16 blocks (11th in the NBA) and 33.8 minutes in 63 games (63 starts)…shot a team-high .524 (304-580) from the field…finished third in the NBA in FG% (.524)…had 42 double-figure rebound games, including 12-straight from 2/16-3/11 (14.8 rpg)…recorded 25 double-doubles…had two 20+ rebound games and one 20/20 game…notched 10 20+ scoring games…suspended by NBA for five games for an altercation…suffered a left hip contusion in game's first minute at Indiana, 4/11, and missed the regular season's last four games…missed a total of 12 games due to injury/illness…suffered sprained left ankle on 11/17 at Phoenix…not w/team on 11/19 vs. Golden State, and was a DNP-CD in next two games…on 12/21 vs. Boston, suffered strained left groin and did not dress for next four games…missed two games in early March w/back spasms; 3/23 game vs. New Jersey w/upper respiratory infection…PLAYOFFS: Averaged 6.3 points, 8.0 rebounds and 2.25 blocks in 35.3 minutes per game in four games (all starts) vs. Toronto…
Games Missed due to injury - 12 in 2000-2001 season (4 years experience) 2001-02 (New York): Missed the remainder of the season after suffering a right hip injury (torn iliopsoas and bone contusion) on 2/1/02 at Indiana… prior to injury, appeared in 29 games (29 starts) and averaged 11.1 points, 11.1 rebounds, 1.72 blocks and shot .448 (130-290) over 34.7 minutes per game…led New York in rebounds in 19 of his 29 games, also led in scoring twice…recorded 16 double-figure rebound games, 10 double-doubles and four 20+ scoring games…had three 20+ rebound games…missed a total of 53 games due to injury…opened the season on the injured list due to left plantar fascitis and missed the first 14 games…did not dress vs. Toronto on 12/25 due to sesamoiditis in his left big toe…
Games Missed due to injury - 53 in 2001-2002 season (5 years experience) 2002-03 (Denver): Averaged 7.6 points, 7.2 rebounds and 1.38 blocks in 29 games (Nine starts)…games played tied his career low set in '01-02…scored in double-figures 11 times…grabbed at least 10 rebounds six times and posted five double-doubles…missed 52 games due to injury or illness (38 after hip surgery, 12 due to a sprained ankle, one due to a sore right hip and one due to the flu)…sat out two games (2/16 and 2/19) – the second half of back-to-backs – as a precaution…missed 12 games (1/20-2/6; 2/16 and 2/19) due to a sprained right ankle…was activated from the injured list on 1/17 after missing the first 38 games of the season…was placed on the injured list on 10/28 after having successful surgery on his right hip on 10/10…
Games Missed due to injury/illness - 52 in 2002-2003 season (6 years experience) 2003-04 (Denver): Averaged 8.6 points, 10.1 rebounds (10th in the NBA), 2.60 blocks (5th in the NBA), 1.19 steals and 30.0 minutes in 72 games (72 starts)…posted a team-high 19 double-doubles…scored in double-figures 29 times including three games of 20+…recorded 39 double-digit rebounding games, including four with 20 or more… 1/28/04 vs. Chicago, recorded a then-career-high 24 rebounds…missed eight games due to injury and had two DNP-CDs…PLAYOFFS: Averaged 12.6 points, 11.4 rebounds, 1.40 blocks and 2.4 assists in 38.8 minutes played in five games…recorded three double-doubles…tied a career-playoff high with 21 points (10-15 FG) and grabbed 15 rebounds in 42 minutes in Game 5 vs. Minnesota…
Games Missed due to injury - 8 in 2003-2004 season (7 years experience)
2004-05 (Denver): Averaged 10.3 points, 10.0 rebounds, 3.02 blocks (2nd in the NBA) and 30.5 minutes in 66 games (66 starts)…named to the NBA's All-Defensive Second Team…ranked eighth in rebounds per 48 minutes (15.7) and seventh in defensive rebounds per game (8.0)…scored in double-figures 32 times, with four games of 20+…recorded 36 double-digit rebound games, including two with 20+…registered a team-high 23 double-doubles…named NBA Western Conference Player of the Week on 3/7/05 after averaging 14.0 ppg, 15.7 rpg, 4.7 apg, 4.33 bpg and 1.33 spg…1/18/04 at Seattle, tallied a season-high 25 points and tied a then-career high with 24 rebounds in a season-high 48 minutes…1/28/05 vs. Chicago, pulled down had 24 boards…3/3/05 vs. Indiana, recorded 17 points, 22 rebounds, seven blocked shots and seven assists…PLAYOFFS: Averaged 10.2 points, 11.2 rebounds, 3.20 blocks and 36.8 minutes in five games…posted two double-doubles and grabbed at least 10 boards in four games …
Games Played - 66 in 2004-2005 season (8 years experience) (the link I posted does not say why he missed the games)
2005-06 (Denver): Averaged 12.8 points, 11.9 rebounds, 2.1 assists, a career-high 1.41 steals and a league-leading 3.29 blocks in 56 games (54 starts)…fifth-highest rebounding average and fifth-highest blocks average in Nuggets' history…led the Nuggets in rebounding, blocks and steals…earned NBA All-Defensive Second Team honors for the second-consecutive season…named Western Conference Player of the Week for the week ending 11/13, averaging 19.3 points, 16.6 rebounds and 5.00 blocks per game…second time in his career that he's won that honor (also for the week ending 3/7/05)…had a team-high 30 double-doubles…pulled down at least 10 rebounds 39 times, 15 or more 16 times and 20 or more five times…11/20/05 vs. Memphis, tallied 21 points and 21 boards…12/2/05 at Phoenix, recorded his eighth-straight double-double with a season-high 33 points, 20 rebounds, three blocked shots and three steals…PLAYOFFS: Averaged 11.4 points, 11.0 rebounds, 2.80 blocks and 25.0 minutes in five games vs. the Clippers…had two double-doubles and grabbed at least 10 rebounds in four games…
Games Played - 56 in 2005-2006 season (9 years experience) (the link I posted does not say why he missed the games)
2006-07 (Denver): Averaged 11.2 points, 11.7 rebounds (5th in the NBA), 3.2 assists, 1.24 steals and a league-leading 3.30 blocks in 70 games (70 starts)…named the NBA's Defensive Player of the Year for the first time in his career…named to the All-NBA First Team for the first time in his career…captured his third blocked shots title, becoming one of only six players in NBA history to win at least three…grabbed 15 or more rebounds 18 times, blocked five or more shots 20 times, handed out five or more assists 14 times and made four or more steals five times…pulled down 20+ rebounds four times…blocked 23 shots in a three-game span between 4/9-4/13 (7, 7 and a season-high 9 at New Orleans/Oklahoma City) becoming the first player to block at least seven shots in three-straight games since he himself did it in '97-98…1/19/07 vs. Cleveland, scored a season-high 26 points and made a season-high 12 field goals…1/20/07 at Houston, collected 22 rebounds in a season-high 44 minutes…4/3/07 at Lakers, collected his sixth career 20/20 game with 21 points and 20 rebounds...PLAYOFFS: Averaged 7.6 points, 14.8 rebounds and 3.20 blocks in 36.8 minutes in all five games vs. San Antonio…grabbed a career-playoff-high 19 rebounds in Game 5…had 18 boards in Game 2… Games Played - 70 in 2006-2007 season. (10 years experience) (the link I posted doesnt say why he missed the games) 2007-08 (Denver): Averaged 9.1 points, a career-high 13.1 rebounds (2nd in the NBA), a career-high 3.3 assists, 3.61 blocks (1st in the NBA) and a career-high 34.9 minutes in a career-high 79 games (79 starts)…ranked first in the NBA in blocks (3.61) for the third-straight season and fourth time overall…joins Dikembe Mutombo (1993-96) as the only players to lead the league in three-consecutive seasons…four blocked shot titles tie him with Kareem Abdul-Jabbar and Mark Eaton for the most all-time…ranked first in rebounds per 48 minutes (18.0) and second in rebounds (13.1)…his 13.1 rpg set a new Nuggets record for the highest single season rebounding average – surpassing the 13.0 rpg posted by Dikembe Mutombo in 1992-93…set a Nuggets record for defensive rebounds in a season with 807 (previous record was 726 by Mutombo in 1992-93), while his 1,037 total rebounds stand as the second-most in a season in Nuggets' history as well (behind only Mutombo's 1,070 in 1992-93)…recorded 30 double-doubles, with the Nuggets posting a record of 22-8 in those games…his nine 20-rebound performances in 2007-08 were a new single-season career best (now has 29 for his career)…notched two triple-doubles (one with pts/rebs/blks and one with pts/rebs/asts), becoming just the fifth player in Nuggets history to record multiple triple-doubles in a season – the first since Mark Jackson in 1996-97 (2)…12/26/07 vs. Milwaukee, recorded his third career triple-double with 10 points, 11 rebounds, 10 blocked shots and five assists in 30 minutes…1/14/08 at Charlotte, registered his seventh career 20/20 game with a season-high 20 points and 23 rebounds…1/17/08 vs. Utah, tied career-highs with 24 rebounds (4th time) and 11 blocks (2nd time), becoming just the third player in NBA history to record at least 24 boards and 11 blocks in the same game, joining Shaquille O'Neal (11/20/93) and Elvin Hayes (3/3/78)…1/23/08 vs. Atlanta, grabbed 21 rebounds (including a career-high 20 defensive boards)…1/25/08 vs. New Jersey, blocked his 1,000th shot as a Nugget becoming only the second player in team history to do so…3/16/08 vs. Seattle, registered his second triple-double of the season with 13 points, 15 rebounds and 10 assists…3/24/08 at Memphis, pulled down his 4,000th rebound as a Nugget…4/5/08 vs. Sacramento, dished out a career-high 11 assists…missed two games (2/2-2/4) due to a left knee contusion and one game (12/21) due to a mid-back contusion…PLAYOFFS: Averaged 3.3 points, 13.3 rebounds, 3.0 blocks and 31.0 minutes in four playoff games… Games Played - 79 in 2007-2008 season (11 years experience) Games Missed due to injury - 2 in 2007-2008 season.
Posted 08/09/2010 8:46 AM
Posted 08/09/2010 4:56 PM
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Posted 08/11/2010 9:03 PM
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P.S. Would anybody happen to have a...
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There are many questions and you don''t have to register, you can continue as a guest. Didn''t know about Sporcle though, thanks.
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Tigers in red weather [sound recording] : a novel
Klaussmann, Liza
Adult Fiction KLAUSSM
Klaussmann, Liza
Adult Fiction KLAUSSM
What other readers are saying about this title:
bookwoman_cat said:
*** stars This novel concerns the lives and families of two female cousins who spend summers at Tiger House on Martha's Vineyard. The story begins just after WWII and is told from the perspective of 5 family members. The facade of normality is broken by a murder. The cover suggests a light story, but the interactions and secrets of the families are much darker. recommend.
posted Feb 17, 2013 at 10:39PM
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Scholarly Project
The goal of the resident scholarly project is for each resident to choose an issue, idea, hospital problem, or research area in which he or she is interested and complete a project throughout residency which will help in career development. All residents will share their project in a poster session with peers and faculty at the end of their 3rd year and are encouraged to present their project at local, state, and national meetings.
Current projects fall within the fields of:
- Community Advocacy
- Quality Improvement
- Medical Education
- Biomedical or Clinical Research
We have experienced faculty within each of these fields to serve as advisors while residents explore different areas and to link resident with content specific advisors once a topic is identified. Please see examples of recent and current scholarly projects below.
Scholarly Project Examples
Community Advocacy - Camp CHAMPS
Camp C.H.A.M.P.S (Choosing Healthy Activities, Meals, and Positive Self Esteem): A longitudinal, family –centered curriculum for prevention of childhood obesity.
AAP CATCH Grant Recipient
Abigail Kissel, MD, Laura Beth Mann, MD, Kay Rodgers, MD, Teresa Tseng, MD.
Faculty Advisor: Nancy Kelly, MD
Camp CHAMPS was a family-centered, longitudinal program that focused on healthy meals, physical activity, and positive self-esteem. Residents partnered with Parkland Community Clinics and KB Polk Elementary School and recruited families. We designed 5 sessions which consisted of 45 minutes of healthy lifestyle education and 45 minutes of physical activity each. Each family was assigned a physician mentor for the duration of the program.
Community Advocacy - Non-Heterosexual Youths
Non-Heterosexual Youths, Their Families, and the Pediatricians Who Care for Them.
Kevin Barnes, MD
In partnership with the Resource Center of Dallas, Kevin did an extensive literature search on how the medical community can interact with non-heterosexual pediatric patients and their families, including the March 2013 AAP policy statement. He also collected community resources and created educational pamphlets and resources for education of pediatricians and families.
Community Advocacy - Cord Blood Education
Cord Blood Education to Sonographers to Increase Umbilical Cord Blood Collection.
Joe Park, MD, PhD
Faculty Advisor: Paul Harker-Murray, MD
Joe created an educational program to increase the knowledge of prenatal ultrasonographers with regards to options for cord blood banking. Education focused on the differences between private and public banks, steps involved in cord blood collection, and the application of cord blood for transplantation. After the educational sessions the ultrasonographers reported learning a great deal from the teaching session, felt more comfortable with the topic of cord blood and transplantation.
Quality Improvement - Know Your Provider
Know Your Provider
Nora Renthal, MD, PhD. Gaston Ofman, MD
We emphasize patient care and physician ownership among our residents. Gaston and Nora created a handout for each patient admitted to the hospital to explain team structure and physician roles. This intern-lead project became the new standard for communication and continuity of care for our inpatient medicine service teams.
Quality Improvement - Legal Partnership
Introducing the Medical Legal Partnership to the Patients and Families admitted to Children's Medical Center Dallas.
Victoria Yang, MD and JoAnn Harris, MD
Advisors: Shelby Jacob, MD and Susan Schoppa, JD
The Medical Legal Partnership (MLP) is part of an innovative healthcare delivery model that integrates legal assistance as a vital component of healthcare. Vicki and JoAnn developed a project to determine the best mentod for introducing patients and their families admitted to Children's to the MLP. They launched a pilot project on two inpatient pediatrics floors. One floor had posters explaining the MLP in every patient room and the other floor had screening cards that were included in every admission packet. After two weeks the posters and screening cards were moved to opposite floors and the project continued for two more weeks. There was in increased number of referrals from patients receiving the screening cards and now all patients admitted to Children's are screened for referral to MLP.
Quality Improvement - Seizure Management
Pediatric Residents Improving Seizure Management in Ghana Hospital
Courtney Baldridge, MD and Rachel Jamison, MD
During an elective rotation in a rural hospital in northern Ghana, Rachel and Courtney identified a need for education on seizure management while caring for children with cerebral malaria. They created material for a didactic session on seizure identification, treatment, and safety that was given to the hospital's nursing staff along with example cases and questions, and revamped the hospital's seizure management protocol that now hangs in the pediatric ward.
Accepted for Poster Presentation at Pediatric Academic Societies Meeting.
Medical Education - PACE Project
Natasha Hanners, MD
Faculty Advisor: Dorothy Sendelbach, MD
Residents are involved in adverse events and patient deaths ("critical events") during their time in residency. Within our large residency program, there is wide variability in awareness of resident involvement in critical events. Based on the results of a resident survey, a Process After Critical Events (PACE) program will be established, which includes the following:
- Identification of a group of pivotal observers who detect events warranting feedback and support to the residents;
- A system to notify key personnel (chiefs, mentors, program leadership) of critical events;
- Case review and resident input leading to a feedback process plan constructed by key personnel;
- Resident participation in identified feedback process plan;
- Provision of written summary to resident of process findings.
Accepted for poster presentation at Pediatric Academic Societies Meeting.
Medical Education - Pediatric Boot Camp
Medical Student Pediatric Boot Camp Elective
Kay Rodgers, MD
Faculty Advisor: Jennifer Walsh, MD
During intern year Kay realized that she learned many lessons in effective and efficient patient care and that she wished she had known many of these tips prior to the start of intern year. In Spring of 2013 UT Soutwestern, piloted a new 4th year medical student rotation for studnets matched into a pediatric residency called Medical Student Boot Camp. Kay worked with Dr. Walsh to develop a creative and innovative curriculum to help 4th year medical students prepare for life as an intern.
Research - Allergic Stimuli
Effects of allergic stimuli on the response of myeloid dendritic cells to human rhinovirus
Regina Rowe, MD PhD
Faculty Advisor: Michelle Gill, MD PhD
The interaction of innate immune cells and respiratory viruses, specifically rhinoviruses, are thought to play key roles in the development and exacerbation of allergic asthma. Myeloid dendritic cells (mDCs) are critical innate immune cells recruited to the lung and respiratory epithelium during both respiratory viral infections and allergic airway disease. My project focuses on the impact of rhinoviruses on mDC function and how allergic stimuli may alter the inflammatory response of this important cell type in the context of asthma, contributing to the severity of viral-induced asthma exacerbations.
Research - Anti TNF
Anti TNF-α Induced Psoriasis in Children Treated for Inflammatory Bowel Disease
Nathalie Nguyen, MD
Faculty Advisor: Ashish Patel, MD
Anti tumor necrosis factor α (anti TNF-α) agents are used for the treatment of a variety of inflammatory conditions including moderate to severe inflammatory bowel disease. These agents are also used for the treatment of psoriasis. However, there are a number of seemingly paradoxical reports of new onset psoriasis while being treated with anti TNF-α agents for the treatment of inflammatory bowel disease. The goals of this analysis are to identify pediatric patients with inflammatory bowel disease who developed psoriatic skin disease while receiving anti TNF-α therapy and to review their presentation and management.
American Academy of Pediatrics Resident Research Grant for $2000
Presented at PAS (Pediatric Academic Societies) and NASPGHAN (North American Society of Pediatric Gastroenterology, Hepatology, and Nutrition)


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I don't think I'm alone when I say that The Real Housewives of New Jersey need a cast shake-up. Despite RHONJ being, hands down, the most drama-filled, painful-to-watch-but-can't-look-away of all the shows in the franchise, it needs a change. We've been watching the same women fight the same fights for two seasons in a row now (Teresa Giudice V. Melissa Gorga; Teresa Giudice V. Caroline and Jacqueline), and at this point, it's like, "Alright, we get it. It's Teresa against the world." So, Bravo, obviously capable of reading our minds, has gone and thrown a new lady into the mix.
It's being reported (though not yet confirmed) that "glam girl" Jennifer Dalton has joined the season 5 cast of RHONJ. Dalton supposedly was brought in so that Teresa would have somebody on her side, as the women have been friends for years. But, if Housewives history repeats itself, it's only a matter of time before these women go from friendsies to frenemies.
Wetpaint caught up with Tre recently at a Cuffs by Kim D party, and while she wouldn't confirm Dalton was joining the cast, she did reveal that the two were close, saying: "She's been my friend for almost five years." She also responded, "Whatever Jennifer wants!" when asked whether or not she encouraged her to join the show.
I really hope that these two women don't wind up becoming arch nemesis-es, because I don't think I can handle too much more of Teresa fighting with people. It's maddening; uncomfy to watch; and to be totally forthcoming, it feels kind of wrong. It's like we're all watching this woman unravel and no one's doing anything about it.
If this Jennifer woman does make it on to the show, I kind of have a feeling she and Teresa will wind up butting heads at some point, catapulting her into the arms of Team Melissa/Caroline/Jacqueline, creating a full-on divide once again. I sort of hope not, but it kind of seems inevitable when you're dealing with Tre.
Do you think Jennifer and Teresa will become enemies?
Image via Pacific Coast News
If Teresa was not on the show their will not be a RHONJ so it is so nice that my girl will be back on can't want,,
Personally I don't think she is the sharpest knife in the drawer. But, she must doing something right as she is selling all those cookbooks she wrote (ha,ha)! Without her RHONJ would be one long snooze. Unfortunately the other ladies aren't terribly interesting. The bottom line: no show without Teresa.
Gotta say Teresa makes the show like her or not.
They write these article in a weird way, we don't even know if The ladies are fighting really or not..I am beginning to feel they set these scenario up , They think that is what we want to see, kinda like watching a train wreck.. I like Teresa with her family when she happy she is a fun lady. I don't like all this other dark crap. Melissa and Kathy are fine but not with Teresa. I wish Teresa could just have her own show and let Caroline and the rest have theirs then
If her so called 'friend' winds up getting more attention, the viewers decide they like her, and when she inevitably stops drinking the teresa krazy koolaid, teresa will wind up hating her too.....we know how it ends before it starts.


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A shelter in place order was lifted at West Side Elementary in Jacksonville late Friday morning. Jacksonville Independent School District enacted a shelter in place after gun shots were reportedly heard somewhere in the vicinity of the school.
Authorities were contacted and are still investigating the origin of the disturbance.
According to school officials, no students were in danger and the shelter in place was a precautionary measure until authorities arrived.
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iPad as the new Flash
iPad. Never have so many embraced a great product for exactly the wrong reasons.
Too many designers and publishers see the iPad as an opportunity to do all the wrong things—things they once did in Flash—without the taint of Flash.
In the minds of many, the iPad is like Flash that pays. You can cram traditional publishing content into an overwrought, novelty Flash interface as The New York Times once did with its T magazine. You may win a design award but nobody will pay you for that content. Ah, but do the same thing on the iPad instead, and subscribers will pay—maybe not enough to save publishing, but enough to keep the content coming and at least some journalists, editors, and art directors employed.
It's hard to argue with money and jobs, and I wouldn't dream of doing so.
Alas, the early success of a few publications—publications so good they would doubtless survive with or without iPad—is creating a stampede that will not help most magazines and interfaces that will not please most readers.
Everything we've learned in the past decade about preferring open standards to proprietary platforms and user-focused interfaces to masturbatory ones is forgotten as designers and publishers once again scramble to create novelty interfaces no one but them cares about.
Luke Wroblewski's Touch Gesture Reference Guide gives designers plenty of ammunition to create dynamic user experiences that work on a wide variety of mobile phones and devices (including iPad) while these same sites can use traditional desktop browser effects like hover to offer equally rich experiences on non-touch-enabled browsers. Unless your organization's business model includes turning a profit by hiring redundant, competing teams, "Write once, publish everywhere" makes more economic sense than "Write once, publish to iPad. Write again, publish to Kindle. Write again, publish to some other device."
I'm not against the iPad. I love my iPad. It's great for storing and reading books, for browsing websites, for listening to music and watching films, for editing texts, presentations, and spreadsheets, for displaying family photos, and on and on. It's nearly all the stuff I love about my Mac plus a great ePub reader slipped into a little glass notebook I play like a Theremin.
I'm not against iPad apps. Twitterific for iPad is by far the best way to use Twitter. After all, Twitter is really an internet service, not a website; Twitter's own site, while leaps ahead of where it used to be, is hardly the most useful or delightful way to access its service. Gowalla for iPad is my constant companion. I dread the idea of traveling without it. And there are plenty of other great iPad apps I love, from Bloom, an "endless music machine" by Brian Eno and Peter Chilvers, to Articles, which turns Wikipedia into an elegant reading experience, to Mellotronics for iPad, an uncannily accurate Mellotron simulator packed with 13 authentic voices—"the same production tapes featured on Strawberry Fields Forever" and other classic tracks (not to mention tracks by nouveau retro bands like Eels).
There are apps that need to be apps, demand to be apps, and I admire and learn from them like every other designer who's alive at this moment.
I'm just not sold on what the magazines are doing. Masturbatory novelty is not a business strategy.
Filed under: Accessibility, Adobe, Advocacy, Apple, Applications, apps, architecture, art direction, Authoring, Best practices, business, development, E-Books, editorial, Flash, Formats, Free Advice, glamorous, HTML, HTML5, industry, ipad, iphone, Publications, Publishing, Responsibility, Standards, State of the Web, The Essentials, W3C, Web Design, Web Design History, Web Standards
64 Responses to "iPad as the new Flash"
Kristofer Layon said on 17 October 2010 at 6:43 pm:
I think your iPad app critique is generally spot-on, but doesn't touch on a few things that I think make the discussion a bit more interesting:
* Web standards, coupled with mobile OS code frameworks, can also be used to design native apps for iOS devices (as well as Android and others). So web standards and native apps can actually play together for the right content-providers, customers, and business opportunities.
* The above enables a new type of indie publishing that can sell affordable content for mobile devices in app stores (and without the visual costs of being confronted with ads on "free" web sites), rather than going through the more expensive e-publishing route that requires procuring ISBN numbers, etc.
* One could argue that one of the iPad experiences you defend, reading books, is actually somewhat masturbatory: do digital pages really need to emulate paper to be effective?
In the end, we both agree that the best way to deliver content to mobile devices is via web standards and native mobile interfaces rather than unnecessarily blinged-up interfaces. But the only acceptable mobile apps need not only be ones that feature free or social content.
David Sutoyo said on 17 October 2010 at 6:48 pm:
In a lot of ways the iPad is like a kiosk at some museum. The cool factor plus the content keeps people engaged. But I agree, in principle…but I wonder if all devices, including the personal computer, will go the way of touch, which may render traditional mouse-based events irrelevant.
Brad Colbow said on 17 October 2010 at 8:12 pm:
Jeffrey, this post is so full of win that I don't know where to start.
You hit the nail on the head when you talked about having to publishing differently for every device. This is only going to become more pronounced as more tablets hit the market. Wired is already designing their magazine for 2 different orientations for the iPad, what's going the happen when they want to publish on 20 different Android tablets with 20 different screen resolutions?
Rory B said on 17 October 2010 at 8:25 pm:
I agree. Much as I love certain iPad apps, it would be a shame if the web space got fragmented by the need to translate every idea into multiple formats. A web site is the universal donor or the internet. The more we keep that format as the standard, the more open the web will be.
Billee D. said on 17 October 2010 at 8:26 pm:
I was wondering when you were going to blog this based on your Twitter stream the other day. I agree completely and I think that while the iPad is a great platform it is starting to appear as though it's becoming just like Flash and Shockwave (remember that?) were years ago.
To be honest, I think that all this novelty will eventually wear off just like it did with Flash and you'll probably see these same folks heading back to the Web to do these same kind of things. I believe we're in a transitional phase right now as HTML5, CSS3 and the shload of new JavScriptacular tricks become more commonplace. Technically-speaking you can mimic "iDevice" UIs quite well in HTML/CSS/JS now with libraries like Sencha Touch. It's only going to snowball from here.
We've come a long way in making Web Standards more financially-appealing (thank you!), but there's always more work to be done. Hopefully these folks will begin to see the folly of platform- and/or device-specific development.
Michael said on 17 October 2010 at 8:29 pm:
On the surface when you talk about the The New York Times magazine it is assumed that you're talking about the Sunday Magazine. This, to the best of my knowledge, was never the case.
I believe you are referring to the T Magazine in the Stykes section?
Christopher Fahey said on 17 October 2010 at 8:43 pm:
I'll agree that the New Yorker app has a shitload of problems, many driven by a explicit and inexplicable urge to *not* be a web-like experience (removing hyperlinks being chief among their crimes). But it does contain an emerging interaction design paradigm that I like.
For small collections of content, where the content is thematically connected but subdivided into smaller subunits of varying length (today's paper with a collection of a few dozen news stories; 100 drawings by an artist with multiple sets of drawings of different subjects; best short stories of the year with 30 stories of various lengths), I am seeing some UX designers using a model of swiping up and down to scroll through a single article or set of images, while swiping horizontally to skip to the next or previous item in the collection. Scrolling in the X direction to read a long article, just like a web page, but swiping sideways to leave the article and go to the top of the next article, which is nothing like a web page. This is a genuinely pleasant way of idly skipping around through things like, say, issues of magazines.
I agree that the browser is often the superior interface for experiencing content on a tablet device. But I'm not convinced it's the best, and I encourage experimentation so that new ideas, like the X-to-read/Y-to-skip model, might emerge and evolve.
Good Web Work said on 17 October 2010 at 8:56 pm:
All I know is putting a page flipping effect on iPad content to make it feel more like a book is similar to putting a saddle on an automobile to make it feel more like a horse.
Tim Kadlec said on 17 October 2010 at 9:46 pm:
I agree on some points.
For starters, I say 'amen' to developing websites and web-based apps as opposed to native apps. In very few cases is native functionality needed for an app to work well (something WhiterApps has set out to demonstrate).
On the other hand – I hesitate to agree with your condemnation of 'masturbatory' apps only because I'm not entirely clear which ones you'd consider to be self-absorbed, and which you wouldn't.
For example, I think apps like the Mag+ demonstration and the new Esquire app are doing some very interesting things and pushing the limits of the platform in exciting new directions.
I agree with you in principle, but I think we may draw the line in different places.
Richard Ziade said on 17 October 2010 at 10:21 pm:
Great post. I think you're hitting on a critically important issue here Jeffrey.
I think we should weigh very, very carefully any sort of proprietary means of distributing content that is tethered to one company (that in fact decides what can or can't get through) and one particular brand of hardware.
Also, the Web is based on a basic ground rule that changed the world: a single URL represents a unique, shareable resource. We should continue to build atop that piping and deliver richer, better experiences on the Web. I don't want to share something on a device that requires that same device.
Wim Duivendrecht said on 17 October 2010 at 10:45 pm:
I'm not sure I understand why people get upset when an interface isn't "standards compliant". Personally I love creativity and exploration and I'm quickly bored by all those apps that use the exact same navigation. Sometimes you can't even tell which app you currently have open! If the border is dark blue you must be in the Facebook app, if there's a bird somewhere you must be in a twitter app…
Stef Pause said on 17 October 2010 at 10:52 pm:
It's interesting that you bring up Flash in this context, as I think the problems you're seeing are intrinsically related. A large percentage of these tepid iPad app-magazines are Condé Nast publications, and guess who it partnered with to deliver them? Why, Adobe. Adobe inserted itself firmly between the 'write once, publish' chain and sold them its tools, likely before the iPad was publicly available, seemingly banking on Flash being there on iOS to power all these superfluous interface gimmicks that so appeal to the execs they pitched it to.
The only problem was that it didn't quite work out that way. There was no Flash, so the desperate workarounds commenced. Hence, the early app-magazines were huge: as the linked Switched article points out, the premier New Yorker iPad edition weighed in at a portly 173MB megabytes, and Wired's first edition was a mammoth 500MB, because each page was actually a large bitmap image. That'd explain why you can't select or reflow the text, and the absence of links. Classy, and oh so accessible.
Things have changed again now that Apple has relaxed the iOS developer license to allow compiled Flash, so it's possible that some of the newer app-magazines will actually *be* running Flash, with all its taint. Perhaps the WaSP needs to resurrect the Adobe Task Force to assist them with these iPad tools so they generate HTML5 instead? (As an aside, if anyone thinks that Adobe was responsible for the licencing change, maybe they should look in the direction of the desperate screams from the publishers that they'd sold solutions to.)
I'm hoping that these are teething troubles that will be eliminated with time, that they're merely a legacy of the Old World of publishing where the dominant workflow still feeds from printed magazine downward. I'm not against repackaging to better suit each platform per se – it's not hard to make a mobileSafari app that behaves like a native app, for example, as Kristofer says – but I thoroughly agree that the target's foundations should be powered by web-standards and therefore automatically sympathetic to the platform, not individually compiled apps or a 3rd party controlled format like Flash.
The other complication is how to charge for each issue. They're currently all individual $5 apps because there's no other way for publishers to sell them to their satisfaction, but I'm not convinced they'll continue to sell for this price – will people really continue to pay this amount monthly, or will they purchase the first as a gimmick and then give up? What's really needed are subscriptions. If rumours are true, Time Inc. wanted to sell a Sports Illustrated app through the store then charge subscribers directly, but Apple takes a cut of all in-app subscriptions and the publishers aren't having that – it's likely that this is the reason none of the majors have a subscription plan in place for iPad apps yet. Because, by God, they've still not figured out how to sell digital content themselves but they'll be damned if they'll find themselves beholden to Apple like the record labels are.
The interest thing out of all this is that if they went down the route you hint at and roll their own web apps for each issue, not only could they achieve similar results to the compiled apps, but they could reuse much more of the code & content, distribute them themselves, manage their own subscriptions and charge what they like, and Apple wouldn't get any cut whatsoever. (Of course, they'll have to do without the App Store benefits, such as advertising, Apple's DRM, etc.) If anything's going to convince them to take the standards-based route, perhaps that is it.
(Oh my, did that turn into an essay. Sorry.)
EB said on 18 October 2010 at 1:06 am:
I think the benefit of combining both is you can create a website using web standards that can play in a webview embedded in a native app. using authentication and subscription through the native portion to ensure access to the content, and allowing you to create a thin wrapper for each of the competing platforms out there. What's wrong with having a small wrapper?
Joen said on 18 October 2010 at 3:04 am:
I used a vaguely similar phrase to describe Twitter for iPad: http://twitter.com/#!/noscope/status/26645495296
So I agree. But non-magazine apps are also violating the principles of usability and all in the name of — as you say — novelty.
Bernhard said on 18 October 2010 at 4:39 am:
Thank you for this post! I felt always uncomfortable by seeing publishers and designers delivering content for a proprietary device (in the past and in the present). I strongly believe in media neutrality and standards conformity, and we fought hard fights to publish content without having a special browser or device in mind. Now I am afraid we might end up at the same point as we were 10 years ago: browser war starts again, but now it's more a (mobile) device war.
David Sleight said on 18 October 2010 at 8:22 am:
Every time the touch-app-vs-website conversation resurfaces it reveals some pretty stunning misconceptions held by members of our own community regarding the so-called "limits" of the native Web. Precious few of the interactions mentioned for the iPad are indeed the sole domain of the iPad. (Swiping? Yeah, websites can be built to do that too, folks.) In a medium as broad and technically diverse as the Web, a "Web-like experience" is precisely what you make of it. And what folks have often been making of it is just a subset of the full toolbox. If you're a designer/developer and you've been answering the question, "What's a Web page look and feel like?" with anything other than some version of, "That depends…," or if you think much of what's being built for iPad apps can only be built with iPad apps, it's time to broaden your gaze.
Greg said on 18 October 2010 at 11:18 am:
Though I don't know that I have seen anyone come out and say this, it seems to me that the print world sees the iPad as their savior, the one who will deliver them past the limits of the icky web browser that confined to much of their creativity. David touches the same nerve I have with all of this. Web creators should not take a defensive position in response to mobile content apps UX but instead find ways to re-create some using the web standards we fought so hard for–especially in the last year. As designers we now have everything we need to create almost any kind of user experience: responsive layouts, colors, typography, and effects, all with very slight limitation or none. Most of us may not have control over an iPad app design but we do create and manage web-based publications. So lets show iPad designers a thing or to about publication design.
> All I know is putting a page flipping effect on iPad content to make it feel more like a book is similar to putting a saddle on an automobile to make it feel more like a horse.
I nominate this as best comment of the thread.
John Boardley said on 18 October 2010 at 11:20 am:
As incisive and though-provoking as ever. I think there's a parallel between this and what happened when the web first took off. Companies saw it as an opportunity to, ah, well, make HTML versions of their marketing brochures. Today, publishers, swooning over the iPad (which I adore and take everywhere with me) are, well, dumping their magazines and newspapers on the iPad without any thought for what the iPad is and how it is used. I have not seen a single good magazine on the iPad. The same goes for newspapers. The WIRED app is Flash for iPad; the WSJ has driven me to start buying print newspapers. The iPad is an opportunity to completely rethink the book and the magazine. What surprises me most is, that with all that talent out there, no-one has yet to take up that challenge.
Heine Virenfeldt Kristensen said on 18 October 2010 at 12:31 pm:
Totally agree that we can use html/css/js to create online magazine, with out an app. but if we present news to the users in a browser, they sees it as being free, and it's this that make the publishers put their news in an app, cause if it's an app, we are more likely to pay for the content.
A currently working on a magazine app, where all content is created using html/css/js, but is made as an app, simply to get people to pay, and that is really the only thing the app layer does.
So magazine apps is coming, cause the publishers need a way to get people once again pay for online news.
Blain Smith said on 18 October 2010 at 12:31 pm:
I definitely agree with this and unfortunately it was the "cool factor" that made all of these publishing companies rush to be the first with a magazine app without considering the consequences of what other devices will soon come out. I guess you can call this "agile publishing" to steal the term from "agile programming."
Things will continue to go down this road until there is an ePub+multimedia standard for rich content such as magazines.
folktrash said on 18 October 2010 at 12:34 pm:
::selection {background:#f60;}= awesome.
Gary Ellis said on 18 October 2010 at 12:36 pm:
Great article. I was one of those saps who got an iPad straight away and though I think it's ace, one of the first things I did was download the Wired magazine app. I watched as this newest of devices instantly transported me back to the mid '90s, with pixely graphic text set in stone everywhere, and contrived grainy animations.
There's a lot of bandwagon jumping, and a lot of design posturing. But it doesn't feel as heinous as the early days of Flash, and everyone's just figuring this whole thing out. When it comes to digital publishing (and the design that comes with it) I think the tools and standards we need will come.
Jeffrey Veen said on 18 October 2010 at 12:38 pm:
As soon as something becomes digital, all friction is removed from making copies. That means all of today's media – books, magazines, newspapers, music, television and movies – can be instantly and effortlessly duplicated. The web was built on that principle and continues to thrive when that principle is amplified. When content on the web is searchable, indexable, translatable, transcludable, quotable, or copy-and-pastable it matches an expectation web users have had for decades. Mess with that, and you fundamentally break the user experience.
I think the iPad is a fantastic amplifier of web-native content. It helps me aggregate and attenuate the content I'm interested in through feeds and shared content from my social networks. It makes me a better reader by reformatting and re-presenting that content in more digestible ways. The irony isn't lost here: I read far more content from sources – mainstream or not – than I did before buying that device. But not one mainstream producer of content has helped me do that. The innovation has come from other sources: Twitter, Feeder, Instapaper, LongForm.org, Apture, and more.
In fact, the mainstream sources seem determined to do the opposite.
Jeff Croft said on 18 October 2010 at 12:53 pm:
While I agree that there are some masturbatory apps out there that are annoyingly self-absorbed, design-wise, and a bit hostile to the user in terms of the way they're built, I'm not at all convinced this is a widespread problem. By and large, the popular iPad apps, and especially those from big brands, are pretty well-designed and quite useful.
I definitely agree that most magazines and newspapers would be better served to put their time and resources into building great websites instead of iPad apps, though.
Mykola Bilokonsky said on 18 October 2010 at 1:02 pm:
You raise some interesting points, but let me play a bit of devil's advocate before circling around and agreeing with you.
First, a confession – I write ActionScript3 for a living. I'm a Flash Platform developer. This doesn't mean that I automatically disagree with criticisms of Flash – for the most part, I'm right there with you getting irritated at all-flash sites that break the back button, don't let me copy-and-paste text and leave me scratching my head at mind-boggling interface decisions. That shit gets old, fast.
But it also means that sometimes I get excited about innovations in interface design. I really like it when I'm looking at some sort of Flash experience and at first I'm confused but then clarity dawns and I suddenly understand the vision of the creator. If I'm browsing around the Flash Web Awards, I'm the first to admit that sometimes it's hard to get at the content – but I think the big mindset that a talented Flash developer has is that sometimes, it's not about the content. It's about the experience.
Was the first Wired iPad issue a complete UI Clusterfuck? Absolutely. But I sure did enjoy holding it in my hand, playing with it, seeing how it worked. It made me feel like a kid, in a way – "I wonder what happens when I touch this – oh look, it's a video!" The content is not accessible, the filesize is huge – but it's the most fun I've had flipping through a magazine in quite a while.
At the end of the day, if you're buying a magazine to read the articles then I absolutely agree with you – it should be perfectly obvious how to access those articles, and if you're reading it on a 500 dollar piece of bleeding-edge internet-centric hardware then I absolutely agree with you that it's ridiculous that you can't link, copy, tweet etc about the content you're reading. That's just ridiculous.
But hot damn, isn't it exciting sometimes to pick up a piece of concept art masquerading as a user interface and just play with it?
So I dunno, I don't disagree with your larger point but I do feel like it's a bit of a matter of perspective. It really depends on what you want to get out of it. I personally like the idea of magazines reinventing themselves as practically avant-garde interactive art pieces.
That said, it really wouldn't kill them to implement some accessibility features. Who knows, maybe they can invent a new UI Standard for referencing areas within a digital magazine?
Patchchord said on 18 October 2010 at 1:22 pm:
I seem to recall some recent studies on cognitive psychology that indicate that the physical act of the page turn actually aids in content retention for the reader, giving him or her the momentary break to process on a regular basis. Can't find those links now, of course.
Anyone else?
Stork said on 18 October 2010 at 1:53 pm:
So much for my startup "Masturbatory Novelty, Inc." Now NO ONE will invest.
Luis Peazê said on 18 October 2010 at 2:05 pm:
"Page-turn effects to make iPad feel like a book are like a saddle in a car to make it feel like a horse." Found it at Joshua Cohen within Linkedin, then with couple of extra clicks I found this place here, read again"sith couple of extra clicks". No doubt it is a point driving one´s mind to many directions (including colective mental-masturbation), although I´d prefer to take a positive road onto: the thing is, the majority of developers out there are now as we speak trying on "getting" ($$$, time, pessession, traffic, etc) instead of "espreading" which is the original principel of Internet and so the Web. Now, Apps, web or any other form of "spreading" info, data, services and products that may will yet to come must be thought as "sharing interconection" NOT thouhgt as "this is mine and mine is better than everybody lese". I think there is side explanation to this Internet development webXapps environment: too many youngers eager to make it there to the topo of hill, and less and less mature professionals, so that´s why the world has been going on towards a colapse, but again this is another history.
Mordy Golding said on 18 October 2010 at 2:09 pm:
The way I see it, this is less about the technology and more about the talent. In my own humble opinion, the magazines that are available on the iPad (whether they were built using Adobe's tools or those from other vendors, like Woodwing) are only marginally different from their print versions, if at all. We really didn't experience anything incredible about the web revolution until the 2.0 days when suddenly there was a two-way street — the web communicated with us and we were able to respond and interact.
I believe the onus here is on the publishers to find a way to create and deliver compelling content. Taking the same content and making horizontal and vertical layouts, and embedding a video here or there, and adding slideshows doesn't change the content. The web has completely changed the way companies think about how they run their business.
I don't think it's the medium. I think it's the content. Taking the same magazine and wrapping it up in a fancy touch-screen device does nothing. What we need is a redefinition of what a magazine actually is. And that hasn't happened.
Slaven said on 18 October 2010 at 3:18 pm:
I think it's the other way around: the web usability has totally failed us! It's a sad state of affairs when I actually send articles I want to read to Instapaper instead of continuing to read them inside a desktop browser, just to save myself from using various newspaper and magazine websites…
TheInfamousGdub said on 18 October 2010 at 3:30 pm:
I think Kristofer Layon (post #1) has the perfect idea of where we need to be headed in development:
Web standards, coupled with mobile OS code frameworks, can also be used to design native apps for iOS devices (as well as Android and others). So web standards and native apps can actually play together for the right content-providers, customers, and business opportunities.
If you design the information architecture once, using web standards, then port that into OS code frameworks, you've provided what customers expect from iOS, Android, WebOS, etc. while maintaining the integrity of design. I'm complete amateur-hour, but the lesson I've learned is that it's always better to exclude a feature across the board, then to awkwardly cram it into a framework to satisfy a small percentage of users.
What hasn't been discussed as much as it should is the fact that the real lack is in content. Content is what keeps people in your app or on your website. The easier it becomes the churn out quality content, the better you'll do.
jj said on 18 October 2010 at 4:02 pm:
Companies seem to be treating the iPad like they treated the web with Flash: like interactive CD-ROMs of the 90s.
Jason Terhorst said on 18 October 2010 at 4:36 pm:
As someone who has worked for a print magazine when the iPad hit (but now develops iOS apps full-time), I can tell you the typical print publisher is excited about the iPad, but they don't really know exactly how to treat it – they thrust it on their dev teams: "make us an iPad app!". Sometimes it's just for the desire to have an app for the iPad, other times it's because of their fear of the web: publishers don't want their content "stolen". And the web is home to web scrapers who regularly do just that.
Speaking as a former web dev, now an iOS dev, I can tell you that I prefer native apps for viewing content in many cases because of the little details that web sites still can't match. Even Apple has put aside efforts to make JS-based web frameworks that mimic native apps, because of little things like scrolling and animations that don't. quite. match. They call it the "uncanny valley" in computer-animated movies. A lot of JS-based "write once, run anywhere" frameworks for the iPhone suffer from this issue.
The scary thing is that Flash developers are excited about their ability to compile for iPhone, Android, etc. If you have a fear of Flash now, you'll be terrified when you see how giddy they are in their Twitter accounts about this. It means that they won't be able to take advantage of the latest features in the platforms, and if something breaks in a new OS, they're hosed (as are their users) until Adobe releases an update.
Don't fight against native apps when they're appropriate. Your fight should be against these "write once, run anywhere" frameworks and Adobe Flash/AIR, since they encourage these custom UIs and apps that look or feel out of place.
Jared Cocken said on 18 October 2010 at 4:37 pm:
Sure, we should all adhere to standards and create ubiquitous content, but I'm just curious… has anyone here tested any of these apps with groups of print readers?
Tom Genoni said on 18 October 2010 at 5:45 pm:
Zeldman is making a few questionable assumptions here.
First, that publishers will essentially be remaking "masturbatory" interfaces ala the Flash sites of yore. Some will but I think most won't, e.g., the NYTimes or New Yorker apps seem perfectly usable to me. And I appreciate that I'm not inundated by links, sharing options, and other things Web.
Second, that open beats closed. Zeldman, like me, uses and loves his Mac. We don't use open alternatives because the overall experience of OS X and native OS X applications is simply better. It may ultimately behoove publications to go the open route but it's a rather arbitrary line Zeldman is drawing by saying some "apps…need to be apps…" and some do not. I'm more interested in what delivers the best user experience.
Third, and related to the last point, is the idea that the "…same innovation can just as readily be accomplished…" with open technologies. This is partially true. You can reproduce much of the look and effects of iOS but there are many inherent, deal-breaking functional limitations. For example, if you need access to the device APIs you're SOL. And I haven't found an HTML5 app yet that didn't feel…clunky. (Has anyone actually tried the Sencha Touch demos?) Publishers, at least for now, have valid reasons for building native apps.
As more tablets emerge the functionality gap between open and native may narrow and the attractiveness of "write once, publish everywhere" could win out (though some argue, rather persuasively, even that's not desirable). But it's simply too early to say what path will be best for users and publishers and what technologies should get us there.
seho said on 18 October 2010 at 6:34 pm:
It seems to me that a lot of the "masturbatory" nonsense of Flash 1990s-onwards era in fact inspired, extended, and eventually structured Web UI practices. While most of these Flash and iPad custom designs were and are of low quality, a few weren't, and they eventually became parts of the standards we now praise.
There is also a subtext to this article's critique that I think is a worrying mindset among Web developers: perfection through universal standards. 'There is an ideal design, and all must adopt it or we won't leverage our communal intelligence.' Common standards help us share, easily re-publish and re-purpose content, but so does eviscerating all human languages and cultures in the world except one.
dw said on 18 October 2010 at 8:57 pm:
One thing I've been wondering about is whether this "masturbatory design" is actually a normal part of the process of design standardization.
I mean, think about web design in, oh, 1998, three years after the web really entered the mainstream. We were feeling our way through what web design, what interface design should be. There was a lot of terrible stuff. There was some great stuff, too. Eventually, we began to standardize around the same basic concepts — header, footer, nav, content. As that happened, the "masturbatory" stuff either merged into the standard or became isolated as Bad UI/Bad UX.
The iPhone was the first time most mainstream users ever held a touchscreen, much less a multitouch screen. That was 2007. We're now three years in, with a new form factor in the iPad and a deluge of Android pads about to flood the market, and we're in the exact same spot. Yeah, we want to say we're "informed" by web design, but iPad app design is as "informed" by web design as 1998 web designed was informed by print design — haphazardly and in ways that did not work for the media or the form factor.
So, yeah, it's bad, and it's masturbatory right now. But I think it'll straighten itself out in the coming year as designers come to grips with how a tactile interface should be designed for.
Roland van paridon said on 18 October 2010 at 9:42 pm:
This title really has been eye opening to me. As you say its not very efficiënt for developers to build an application for more devices with its own programming language. Specially for magazine development. The online publishing of rich experience magazines is relatively new and has yet to be defined. Open web standards are not that far developed and the tablets, which are the perfect environment for that kind of content, are also slowly gaining marketing share.
I love the experience of motion, sound and text and besides magazines, Im most exited by storytelling books. I very curious about these two and the technology that drives them.
Mandy Brown said on 18 October 2010 at 10:34 pm:
The iPad is a new device, but many of the institutions publishing for it are not new—they have systems and personnel and workflows and whatnot that were created for a different era. The Wired app is like most ebooks: a byproduct of a print production process. The people and procedures in the publishing industry have only barely caught up to the web; now the iPad stands before them as an opportunity to bring what they do well to a new market, without going through the long, painful, expensive process of adapting. That won't last.
Joe Clark said on 19 October 2010 at 12:27 am:
Cf. my posting "Publishers as Flashturbators."
eyko said on 19 October 2010 at 6:48 am:
[…] and the advantage of creating websites instead of iPad apps is that websites work for everyone, on browsers and devices at all price points.
If only that were true… on modern browsers, yes. But on "for everyone", and on browsers and devices at "all price points"? I don't think so. And I neither own an iPad nor develop for it… but I'm just saying: a well defined platform will always provide the experience you want it to provide for all users… of that platform. Yes, we won't all be able to use iPad apps unless we bought an iPad, but I think time's better spent developing and innovating on platforms we like–at the moment that may be the iPad or HTML5–than creating limited web applications in a sort of common ground where all browsers can play, including IE6/7. And even 8.
I would agree that HTML5 together with a good browser (rendering engine, etc) is getting there, but does that display for "every user"? No, it doesn't. One could argue that every user could install a free modern browser, say Chrome, Firefox, Safari, Opera… or wait for IE9 to be released and hope that it supports what we want it to support. But the reality is neither users end up updating, nor developers end up targeting updated browsers only. They play a middle-ground that's holding back innovation.
This is where iPad, in my opinion, has an advantage: you can innovate, and take advantage of many features that would take some time to be implemented in major websites. Say you want to use some CSS transitions / animations? I doubt you'll do that in a web app at the moment, unless you expect to neglect a good portion of web users. When you're developing for a closed platform (be that iPad or whateverPad) you know exactly what your users will get.
I'm not saying it's a good thing. I'm just saying calling it the new "flash" is a bit over the top.
MehGerbil said on 19 October 2010 at 8:03 am:
The term "masturbatory" is used entirely too often in this article.
Isaacson said on 19 October 2010 at 9:27 am:
These are good points but I would add to the list the problem of findability.
As you said, Mobile apps, like desktop widgets before them, have a place in the ecosystem, but they can't and shouldn't replace the web. The problem is that right now the mobile web still, mostly, sucks. So if user laziness rules the day (of course it does!) then I'd rather have something that works well right now (an app) then something that doesn't. However, once the mobile web experience catches up to the desktop experience then its all about findability.
Why would you want to create a user experience and then put it on a store shelf, if the alternative would be for you to be easily found either by the strength of what you provide (in a SERP) or by referrals (links)?
At the end of the day I want my apps to provide customized functionality, not replace my internet.
If you'd like to read more: http://www.facebook.com/note.php?note_id=441959761530
Jay said on 19 October 2010 at 10:49 am:
@seho, RIGHT. ON.
There is also a subtext to this article's critique that I think is a worrying mindset among Web developers: perfection through universal standards. 'There is an ideal design, and all must adopt it or we won't leverage our communal intelligence.' Common standards help us share, easily re-publish and re-purpose content, but so does eviscerating all human languages and cultures in the world except one.
The exploration of interfaces on the iPad reveals two things to me:
1. The web has become a largely soulless landscape of "best practices" and formulaic experiences; and
2. Specialized "web designers" will miss the transition to surface-based interaction design because they're still hung up on an institutionalized set of practices for the browser/screen, practices that they created for their own job security. This is exactly what happened when "web design" pushed out the venerable "advertising/creative" workflow between Web 1.0 and Web 2.0.
A lot of "web design" is not driven by real design practice at all, and I think the web has suffered for it. A false dichotomy has emerged between standards-compliant XHTML/CSS and Flash, as if there is not a vast landscape of problems, contexts, and solutions between. If you're more focused on the mechanism than the context, then I suggest you're not a designer, but an engineer.
Design asks "why not?" Engineering explains why not. iPad is an early moment of a nascent new medium altogether. So what if there are "bad" apps out there? If you call yourself a designer, you should be exploring that new medium, not trying to constrain it.
Big Eater said on 19 October 2010 at 11:48 am:
The reason that magazine content flows from the print publication downward is because in general the magazine is the only entity within a publishing company that can afford to create content.
All the "new" media—web video, online, podcasting—don't generate enough revenue to be able to pay to create content of a reasonable quality.
And before everyone jumps on me and says that companies have to be "nimble" and "leverage resources" you have to understand that quality costs money. You need talented stylists, writers, art directors, image capturerers, and support people to generate content that people are willing to pay for.
Michael McWatters said on 19 October 2010 at 5:26 pm:
Magazine and book apps have one distinct advantage over websites: they are available offline. I use iTunes on my iPhone when I can't connect to Pandora. Similarly, if the only option a magazine provides me is a website, I won't be able to use it if I'm not connected to a network (e.g., during my interminable 1-hour subway commute each morning and evening, in an airplane, etc.).
Joe Clark said on 20 October 2010 at 12:36 am:
Jay's comment makes the least sense of anything on this page.
Joe Clark said on 20 October 2010 at 12:37 am:
I'm not against custom-made apps. I'm against pictures of text passed off as a magazine app and tag soup stuffed into a zip archive and passed off as an ePub.
Kevin Dees said on 20 October 2010 at 11:46 pm:
Apps like these are made for controlled distribution of content. Its a monetizing love story that ends like most others. Apple is eating their lunch and if they want to give away their lunch, well, its their lunch.
Still, I wouldn't call the iPad "the new Flash" because the iPad is hardware. But, thats not what you are really saying and I get were you are going.
Well constructed distribution is the power the internet gives us. iPad apps will take advantage of it just like my browser has for years. And the story of the iPad will be, "long live the web".
The power of control lives in software. The power of distribution lives in the web.
instantempo said on 22 October 2010 at 9:02 am:
Yes, maybe calling it 'the new flash' is over the top; I mean, at last the iPad makes use of html5/css3 which is good to deliver web content.
Blaine Motsinger said on 22 October 2010 at 9:40 am:
I guess I haven't quite read the rest of the comments, since there's a ton, but what most of the first 10 or so comments fails to address is whats clearly in the title, open standards vs. proprietary platforms.
Apps for the iOS are not open (as in open source, freely available); they filter through Apple, which is a very proprietary company, with very proprietary products.
The comparison of Apple to Adobe (Flash) is a very accurate one in terms of openness.
I agree very strongly with Jeffrey's opinion of the web as flexible and adaptive, which is where the iPAD and Apple are not.
Christopher Masiello said on 22 October 2010 at 10:48 am:
I completely agree. In many ways, this is an attractive step backwards. I started going down the route of building an iPhone app for my WordPress site. Then I realized I could just install the WPTouch plugin and have it look like an iPhone app. This cost nothing, took 10 minutes to set up, and works great.
Now, I have a website that looks like an app custom made for iPhone, Android, BlackBerry, etc. If you're on an iPad or desktop, it still works. Best of all, it's all plain old HTML, CSS, and Javascript.
Jeff Croft said on 25 October 2010 at 5:20 pm:
Among them is what I cheerfully refer to as the Blood Libel on Responsive Web Design, first posited by Jeff Croft, successfully rebutted at the time, and continually repeated by new authors ever since. It's like weeds. Cut them down and they pop up again. It's like politics. But I digress.
The Blood Libel is the notion that responsive design is naively posited as a full-time replacement for mobile sites, i.e. that it removes the need for a mobile site, for all sites, for all time.
For the record, I never said any such thing, and you saying I did will heretofore be cheerfully known as The Blood Libel of Jeff Croft.
Here's what I actually said about responsive design, which you'll note is similar enough to your stance that one might actually think you're paraphrasing me:
Let's be careful about getting our facts straights before we start "cheerfully" accusing people of libel.
I'd Prefer Not to Be Named said on 25 October 2010 at 6:39 pm:
Forgive me in advance for my cynicism…I probably shouldn't say this at all as an employee, however…
My experience as a grunt employee of a division in a transitioning-from-print-to-web voltron-esque mega-corporation is that business is always looking for ways to monetize on the cheap. Translation: they freaking love crappy apps. It takes mere weeks to make them, they release them for a single or few devices, call it a "revenue stream", and forget about it as they move onto the next app. (The absolute best thing is if they can re-brand the same crappy product and sell it to dissatisfied former customers as if it's a new product.)
My essential suspicion toward apps stems from these observations. It seems to me that the decision to build an app has more to do with:
1. The shoddy web design + web development team hasn't the vaguest clue how to go about making the corporate website "mobile friendly."
2. The shiny factor (ie: marketing), "Oooh-Ahhh we have an app…that proves we're a technology company — and look at all the nifty effects! GLEE! CHORTLE!"
3. Copycatting. So-and-so in the same industry as us has one, and so we should make sure we have one, too. With all the same features. Actually, no need to write a spec: "Look at so-and-so's app. Do it like that."
Very rarely does it have a thing to do with user experience or context. The big-wigs may throw around phrases like "mobile experience," which they saw in a Mashable article they skimmed one time.
But they have no idea what they mean by that and no one is seriously asking themselves if it's the best way to disseminate the content.
It's like the app is a desirable end unto itself. Like half the so-called IT or web companies in the world are run by the same people who make children's cereal. Gimmick, gimmick, gimmick. Now in PURPLE! It's exactly like when everyone just had to have a Flash splash page. It was a stupid idea then, and a useless app is a stupid idea now.
I've never owned a business, though. Perhaps if I had I'd be more sympathetic toward the possibility of pragmatic necessity behind these sorts of decisions.
Brett Lewis said on 28 October 2010 at 6:44 am:
Guys, I think you are missing the point, people want good content and a way of viewing, reading, watching and experiencing it in a way that makes them happy.
On average time reading a monthly magazine is 3 hours, average time reading same magazine on the iPad platform (Zinio, bespoke, Woodwing, Adobe) is also 3 hours, time at .com is 3 minutes.
Making money out of content online, (i.e. paying people for work they produce) even after 20 years is still difficult, web's free right (?)
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