text:
|This article may be too long to read and navigate comfortably. (February 2014)
The Sega Corporation (株式会社セガ Kabushiki gaisha Sega?), pronounced /ˈseɪɡə/ (US/Canada/UK/New Zealand/Australia) and usually styled as SEGA, is a Japanese multinational video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. Sega developed and manufactured numerous home video game consoles from 1983 to 2001, but the financial losses incurred from their Dreamcast console caused the company to restructure itself in 2001, and focus on providing software as a third-party developer, exiting console manufacturing completely.[1] However, arcade development would continue unaffected.[citation needed] Sega, along with their many software studios, are known for multi-million-selling game franchises including Sonic the Hedgehog, Virtua Fighter, Phantasy Star, Yakuza, and Total War.
Sega's head offices, as well as the main office of its domestic division, Sega Corporation, formerly known as the Sega Enterprises, Ltd. (株式会社セガ・エンタープライゼス Kabushiki gaisha Sega Entāpuraizesu?), are located in Ōta, Tokyo, Japan. Sega's European division, Sega Europe Ltd., is headquartered in the Brentford area of London in the United Kingdom. Sega's North American division, Sega of America Inc., is headquartered in San Francisco, having moved there from Redwood City, California in 1999.[2][3] Sega Publishing Korea is headquartered in Jongno, Seoul, Korea. Sega's Australian & European operations outside of the United Kingdom closed on July 1, 2012 due to world economic pressures. Distribution of Sega products in Australia as of 1 July 2012 is handled by Five Star Games, made up of all the redundant employees from Sega Australia.[4]
- 1 History
- 2 Legacy
- 3 SEGA Studios
- 4 Company personnel
- 5 Seal of Quality
- 6 Advertisement campaigns
- 7 See also
- 8 References
- 9 External links
Company origins (1940–1982)[edit]
Sega's roots can be traced back to a company based in Honolulu, Hawaii named Service Games, which began operations in 1940. In 1951, Raymond Lemaire and Richard Stewart moved the company to Tokyo, Japan to develop and distribute coin-operated jukeboxes, games, and slot machines. Within a few years Service Games began importing these machines to American military bases throughout Japan.
In 1954, David Rosen, an American officer in the Air Force, launched a two-minute photo booth business in Tokyo. This company eventually became Rosen Enterprises, and in 1957 began importing coin-operated games to Japan. By 1965, Rosen Enterprises grew to a chain of over 200 arcades, with Service Games its only competitor. Rosen then orchestrated a merger between Rosen Enterprises and Service Games, who by then had their own factory facilities, becoming chief executive of the new company, Sega Enterprises, which derived its name from the first two letters of SErvice GAmes.[5]
Within a year, Sega began the transition from importer to manufacturer, with the release of the Rosen designed submarine simulator game Periscope. The game at that time sported innovative light and sound effects, eventually becoming quite successful in Japan. It was soon exported to both Europe and the United States, becoming the first arcade game in America to cost 25¢ per play.[5]
In 1969, Rosen sold Sega to Gulf+Western (whose media properties had since been absorbed by Viacom), remaining on however as CEO of the Sega division. Under Rosen's leadership, Sega continued to grow and prosper, and in 1972 G&W made Sega Enterprises a subsidiary, and took the company public. Sega's current logo dates back to 1976. In 1976, they released a large screen TV, Sega-Vision (not to be confused with their portable media player, Sega Vision).[6] Sega prospered heavily from the arcade gaming boom of the late 1970s, with revenues climbing to over $100 million by 1979.[5]
Entry into the home console market (1982–1989)[edit]
In 1982, Sega's revenues would surpass $214 million, and they introduced the industry's first three-dimensional game, SubRoc 3D. The following year, an overabundance of arcade games led to the video game crash, causing Sega's revenues to drop to $136 million. Sega then pioneered the use of laser disks in the video game Astronbelt, and designed and released its first home video game console, the SG-1000 for the second generation of home consoles. Despite this, G&W sold the U.S. assets of Sega Enterprises that same year to pinball manufacturer Bally Manufacturing Corporation, and in January 1984 Rosen resigned his post with the company.
The Japanese assets of Sega were purchased for $38 million by a group of investors led by Rosen, Robert Deith, and Hayao Nakayama, a Japanese businessman who owned Esco Boueki (Esco Trading) an arcade game distribution company[7] that had been acquired by Rosen in 1979. Nakayama became the new CEO of Sega, Robert Deith Chairman of the Board, and Rosen became head of its subsidiary in the United States.
In 1984, the multibillion dollar Japanese conglomerate CSK bought Sega, renamed it to Sega Enterprises Ltd., headquartered it in Japan, and two years later, shares of its stock were being traded on the Tokyo Stock Exchange. David Rosen's friend, Isao Okawa, the chairman of CSK, became chairman of Sega.
In 1986, Sega of America was poised to take advantage of the resurgent video game market in the United States.
Sega would also release the Sega Master System and the first Alex Kidd game, who would be Sega's unofficial mascot until 1991, when Sonic the Hedgehog took over. While the Master System was technically superior to the NES,[8] it failed to capture market share in North America and Japan due to highly aggressive strategies by Nintendo and ineffective marketing by Tonka (which marketed the console on behalf of SEGA in the United States). However, the Master System was highly successful in the UK, Australia, New Zealand, and Brazil with games still being sold well into the 1990s alongside the Megadrive and Nintendo's NES and SNES.
Expansion (1989–2001)[edit]
Mega Drive[edit]
With the introduction of the Sega Genesis in America, Sega of America launched an anti-Nintendo campaign to carry the momentum to the new generation of games, with its slogan "Genesis does what Nintendon't." This was initially implemented by Sega of America President Michael Katz.[9] When Nintendo launched its Super Nintendo Entertainment System in 1991, Sega changed its slogan to "Welcome to the next level."
The same year, Sega of America's leadership passed from Michael Katz to Tom Kalinske, who further escalated the "console war" that was developing.[10] As a preemptive strike against the release of the SNES, Sega re-branded itself with a new game and mascot, Sonic the Hedgehog. This shift led to a wider success for the Genesis and would eventually propel Sega to 65% of the market in North America for a brief time. Simultaneously, after much previous delay, Sega released the moderately successful Mega-CD as an add-on feature, allowing for extra storage in games due to their CD-ROM format, giving developers the ability to make longer, more sophisticated games, the most popular of which was Sega's own Sonic CD.[11] Sonic the Hedgehog 2 was also released at this time, and became the most successful game Sega ever made,[12] selling six million copies as of June 2006.[12]
In 1994, Sega released the Sega 32X in an attempt to upgrade the Mega Drive to the standards of more advanced systems. It sold well initially, but had problems with lack of software and hype about the upcoming Sega Saturn and Sony's PlayStation.[13] Within a year, it was in the bargain bins of many stores.[14] Also in 1994, Sega launched the Sega Channel, a subscription gaming service delivered by local cable companies affiliated with Time-Warner Cable, or TCI, through which subscribers received a special cartridge adapter that connected to the cable connection. At its peak, the Sega Channel had approximately 250,000 subscribers.[15]
Sega versus Accolade[edit]
In 1992, Sega lost the Sega v. Accolade case, which involved independently produced software for the Sega Mega Drive/Genesis console. Accolade had copied a small amount of Sega's code to achieve compatibility with the Sega Genesis platform. The verdict set a precedent that copyrights do not extend to non-expressive content in software for which a system is required to run the software.[16] The case in question stems from the nature of the console video game market. Hardware companies often sell their systems at or below cost, and rely on other revenue streams such as in this case, game licensing. Sega was attempting to "lock out" game companies from making Mega Drive games unless they paid Sega a fee (something its competition has done in the past). Their strategy was to make the hardware reject any cartridge that did not include a Sega trademark. If an unlicensed company included this trademark in their game, Sega could sue the company for trademark infringement. Though Sega lost this lawsuit, all later Sega systems seemed to incorporate similar hardware requirements.[citation needed]
On May 11, 1995, Sega released the Sega Saturn (with Virtua Fighter) in the American market. Sega's first CD console that was not an add on, utilized two 32-bit processors and preceded both the Sony PlayStation and the Nintendo 64. However, poor sales in the West (including the traditional stronghold markets in Europe) led to the console being abandoned.[17] The lack of a strong Sonic title (and titles based on other Genesis franchises) and its high price in comparison to the PlayStation were among the reasons for the failure of the console.[18] Notable titles include several titles exclusive to the Japanese market, like Radiant Silvergun and Sakura Taisen, involving fighting games like Last Bronx, rail shooters, such as Panzer Dragoon and The House of the Dead and a few well regarded RPGs; Panzer Dragoon Saga, Grandia, Albert Odyssey: Legend of Eldean, Shining Force III, Dragon Force, Shining Wisdom, Shining the Holy Ark and Magic Knight Rayearth. Tomb Raider was initially developed with the Sega Saturn in mind, but was quickly ported to the Sony PlayStation. With the Saturn's failure to attract the greater market share, development for the sequels were focused on Sony's console, and Lara Croft ironically became an unofficial mascot for the system.[19]
In 1997, Sega entered into a short-lived merger with Bandai. However it was later called off, citing "cultural differences" between the two companies.[20] Entertainment fun center GameWorks was founded in 1997 as well as the now defunct SegaWorld theme parks.
On November 27, 1998, Sega launched the Dreamcast game console, Sega's final console, in Japan. The Dreamcast was competitively priced, partly due to the use of off-the-shelf components, but it also featured technology that allowed for more technically impressive games than its direct competitors, the Nintendo 64 and PlayStation. An analog 56k modem was also included, allowing gamers to play multi-player games online. Featuring titles such as the action-puzzle title ChuChu Rocket!, Phantasy Star Online, the first console-based MMORPG, "Quake 3 Arena" and the innovative Alien Front Online, the first console game with online voice chat.
Sega also converted their In-house R&D departments, AM1, AM2, AM3 etc. into 2nd party studios, resulting into the establishment of Wow Entertainment, Amusement Vision, Hitmaker, Smilebit, Sega Rosso, and United Game Artists.
The Dreamcast's launch in Japan was a failure. Launching with a small library of software and in the shadow of the upcoming PS2, the system would not gain great success, despite several successful games in the region. The Western launch a year later was accompanied by a large amount of both first-party and third-party software and an aggressive marketing campaign. It was extremely successful and earned the distinction of "most successful hardware launch in history," selling a then-unprecedented 500,000 consoles in its first week in North America.[21] On November 1, 2000, Sega changed its company name from Sega Enterprises, Ltd. to Sega Corporation.[22] Sega was able to hold onto this momentum in the US almost until the launch of Sony's PlayStation 2. The Dreamcast is home to several innovative and critically acclaimed games of the time, including one of the first cel-shaded titles, Jet Set Radio (Jet Grind Radio in North America); Seaman, a game involving communication with a fish-type creature via microphone; Samba de Amigo, a rhythm game involving the use of maracas, and Shenmue, an adventure game of vast scope with freeform gameplay and a striking attempt at creating a detailed in-game city.
Faced with debt and competition from Sony, Nintendo, and Microsoft, Sega discontinued the Dreamcast hardware in 2001. The final game Sega released for it was Puyo Puyo Fever in 2004.
Shift to third-party software developer (2001–2005)[edit]
In late 1999, Sega Enterprises Chairman Isao Okawa spoke at an Okawa Foundation meeting, saying that Sega's focus in the future would shift from hardware to software, but adding that they were still fully behind the Dreamcast. On January 23, 2001, a story ran in Nihon Keizai Shimbun that said Sega was going to cease production of the Dreamcast and develop software for other platforms.[23] After the initial denial, Sega Japan then put out a press release confirming they were considering producing software for PlayStation 2 and Game Boy Advance as part of their "New Management Policy".[24][25] Then on January 31, 2001, Sega of America officially announced they were becoming a third-party software publisher.[1]
The company has since developed primarily into a platform-neutral software company, known as a "third-party publisher", that creates games that will launch on a variety of game consoles produced by other companies, many of their former rivals, the first of which was a port of ChuChu Rocket! to Nintendo's Game Boy Advance.
Arcade units are still being produced, first under the Sega NAOMI name, and then with subsequent releases of the Sega NAOMI 2, Sega Hikaru, Sega Chihiro, Triforce (in collaboration with Nintendo and Namco), Sega Lindbergh, and more recently, RingEdge.
By March 31, 2002, Sega had five consecutive fiscal years of net losses.[30] To help with Sega's debt, CSK founder Isao Okawa, before his death in 2001, gave the company a $695.7 million private donation,[31] and also talked to Microsoft about a sale or a merger with their Xbox division, but those talks failed.[32] On February 13, 2003, Sega announced plans to merge with Sammy, but plans fell through.[contradiction] Discussions also took place with Namco, Bandai, Electronic Arts and again with Microsoft.
The shift to software development affected Sega's Australian operations. Sega Ozisoft ceased to operate in its current form with Sega Enterprises selling its share in Sega Ozisoft and was bought over by Infogrames in 2002. This led to Infogrames having an Australian presence for the first time but decided to change the company name for its Australian operations to GameNation. Sega then went to find an Australian distributor, and made a deal with THQ Asia Pacific, who at the time until 2006 had deals with Capcom. In 2003 GameNation was changed to Atari Australia and then challenged THQ Asia Pacific to the distribution rights to Sega's IP's in Australia but failed. In early 2008 Sega Corporation announced that Sega would re-establish an Australian presence, effectively ending THQ's distribution of Sega's products in Australia and would be a subsidiary of Sega of Europe, rather than being a separate local subsidiary like Atari Australia, Nintendo Australia and THQ Asia Pacific.
In August 2003, Sammy bought the outstanding 22% of shares that CSK had,[33] and Sammy chairman Hajime Satomi became CEO of Sega. With the Sammy chairman at the helm of Sega, it has been stated that Sega's activity will focus on its profit-making arcade business rather than its loss-making home software development. In late December, Sega released Sonic Heroes selling over 2 million copies. It was the first multi-platform Sonic game, with identical versions on the Xbox, the PlayStation 2, and the GameCube.
In 2003, Wow Entertainment and Overworks were merged, as well as Sonic Team with United Game Artists and Hitmaker with Sega Rosso.
On July 1, 2004, Sega's 2nd party studios, Wow Entertainment, Amusement Vision, Hitmaker, Smilebit, Sega Rosso, United Game Artists and AM2 were reintegrated into Sega again, following the Sega-Sammy merger.
During mid-2004, Sammy bought a controlling share in Sega Corporation at a cost of $1.1 billion, creating the new company Sega Sammy Holdings, one of the biggest game manufacturing companies in the world.
On January 25, 2005, Sega's Visual Concepts, a studio Sega dubbed a "1.5" developer, was sold to Take-Two Interactive. Sega used the parlance "1.5" as a midpoint of sorts between first-party and second-party developer status: that is, a wholly owned studio that would otherwise be known as a first-party developer, but was outside of internal development teams. Visual Concepts was known for many Sega Sports games including the ESPN NFL Football series, formerly NFL2K. The sale also came with Visual Concept's wholly owned subsidiary Kush Games. Take Two subsequently announced the start of the publishing label 2K Games because of this purchase.
By the end of 2005, Sega experienced strong earnings growth across multiple divisions. Contributing to the company's success were strong Arcade sales and sales of software titles Ryu ga Gotoku (known as Yakuza outside of Asia).[citation needed]
In an effort to appeal to western tastes, they partnered with Obsidian Entertainment to develop a new RPG for the PlayStation 3, Xbox 360, and PC based on the Aliens franchise, which was subsequently cancelled.[34] The partnership was the latest in a series of collaborations with western video game studios, including Monolith Productions (Condemned: Criminal Origins), Bizarre Creations (The Club), and Silicon Knights (The Ritualyst, cancelled[35][36]).
That desire to have a more Western appeal for Sega was shortly followed up by Sega acquiring British developer Sports Interactive after a successful run of publishing Football Manager 2005 and 2006, in which they managed to sell 1.5 million copies,[37] the deal was said to be worth in the region of £30 million ($52 million) by Miles Jacobson, Sports Interactive's Managing Director.[38] This was, however, not the only developer Sega acquired, as they also purchased American developer Secret Level. Although the terms of the deal were not disclosed,[39] Secret Level had begun work before being bought by Sega to "recreate a classic Sega franchise" for the PS3 and Xbox 360 in July 2005, which was revealed to be Golden Axe: Beast Rider later that year.
While Sega continued its expansion in the West, on May 8, 2006, it was announced that Sega of Japan had begun helping famed Sega developer and Sonic Team head Yuji Naka (known for being the main programmer for the original Sonic the Hedgehog games and Nights into Dreams...) to start up his own company titled "Prope" (Latin for "beside" and "near future")[40] in which Sega helped provide 10% startup capital[41] and have the option to publish games produced from the studio if they wished to.
Due to the continued success of Sega's software sales, the company reported on May 17, 2006 a 31% rise in net profits from that of the previous year of the period ending March 31, 2006, being posted at ¥66.2 billion ($577 million), as well as an increase in operating profit growing by 13% from the previous year, being posted at ¥553.2 billion ($4.82 billion).[42] Notable titles to have helped Sega increase profits in the West, such as Shadow the Hedgehog (which sold over a million copies)[43] and Sonic Riders, while in Japan, games such as Yakuza, Mushiking, and Brain Trainer Portable continued to have strong sales.
Although Sega seemed poised to continue increasing profits, the company reported a massive drop of 93% profits for the period ending June 30, 2006 compared to the same period the previous year. Net income for the company dropped from $98.3 million (a year earlier) to $7.12 million for this period as well as total sales dropping from $926.5 million to $809.1 million,[44] Sega reported that the decrease in profits was due to no significant big releases by its slot machine division.
Despite this, Sega reported in November a massive 52% rise in profits for the periods between April and September 2006, compared to the same period last year.[45] Software sales for the company had also increased with 5.75 million. Of those units, 1.76 million were sold in Japan, 1.59 million in Europe, 2.36 million in the US, and 30,000 in other regions.[46] a number of titles were said to have performed well, in particular Super Monkey Ball Touch & Roll for the Nintendo DS and Football Manager 2006 for the Xbox 360 having sold well. While Sega performed better in 2006, they had slashed their forecasts for the year ending March 2007 by 20% with an anticipated profit of $536.7 million, down from the initial profits of $656.7 million.
On August 26, 2007, IGN Australia announced that Sega would re-establish itself in Australia, ending THQ Asia Pacific's distribution of Sega products in Australia. Sega Australia has a very close relationship with Nintendo Australia, despite Sega Ozisoft and NAL previously being rivals in the Australian gaming market. Sega Australia currently do not distribute in New Zealand, instead like most other Australian publishers, they opt to let retailers take care of the distribution e.g. EB Games Australia and Kmart.
Continuing to prepare more games for the Western market, Sega was able to bridge a partnership with New Line Cinema in September to develop a game for the movie tie-in game The Golden Compass[47] and also partnered themselves with Fox to develop two new games based on the Alien franchise.[48] Sega then assigned critically acclaimed developers Gearbox Software to develop a first person shooter (Aliens: Colonial Marines) and Obsidian Entertainment to develop an RPG based on the popular film franchise for the PlayStation 3, Xbox 360, and PC. The latter was cancelled for undisclosed reasons by Sega. In February 2013, Aliens: Colonial Marines was released on Xbox 360, PS3, and PC. Sega has also been publishing games from independent studios (such as Platinum Games), and is currently considering turning them into franchises.
Sega has also designed an online flash game site dubbed "PlaySEGA", which includes both original games and ports of classic games, with retro Sonic games being promised in the long run.[49] Users of this site earn various amounts of "PlaySEGA Rings", which they can use to customize and house their avatar or enter weekly cash drawings.
In September 2009, evidence was uncovered[50] that suggests Sega is expanding into the online gambling sector with the launch of an online casino and poker room in October 2009.
Sega would also go on to release several blockbuster Sonic games for the Wii, Xbox 360, and PlayStation 3. Some of these are Sonic Unleashed (2008), Sonic and the Black Knight (2009), and Sonic Colors (2010). All of these games sold well in North America and Europe, but they did not sell well in Japan.
In 2010, Sega published a sequel to the original Sonic series with Sonic the Hedgehog 4: Episode I.
On January 22, 2013, Sega acquired the Vancouver-based developer Relic Entertainment from THQ (who had recently filed for bankruptcy).[51]
On May 17, 2013, Sega announced a worldwide partnership with Nintendo for the Sonic the Hedgehog franchise and announced that the next three Sonic games (Sonic Lost World, Mario & Sonic at the Sochi 2014 Olympic Winter Games and Sonic Boom) will be exclusive to Nintendo devices.[52] The same day, Sega Europe announced that the publishing and distribution rights for the next three Sonic games in Europe and Australia will be handed to Nintendo.[53] However, Sega published Sonic Lost World in North America and Japan.
Currently, the Consumer R&D Division focuses on development of game software for consoles, handhelds and mobiles. The division is headed by Toshihiro Nagoshi.[54] The Amusement R&D Division focuses on the development of game software for arcades. The division is headed by Hiroshi Yagi.[54]
In July 2012, Sega's first History book titled Service Games: Rise & Fall of SEGA was published by CreateSpace.[55] The book starts from 1940, chronicling the life of David Rosen and other founders of Sega to the end of the Dreamcast (2006).
On October 21, 2012, project lead David Munoz started a Kickstarter campaign to fund an enhanced edition in order to address the criticism from the first book which was released on December 18, 2013.[56]
In Feb 2014, another book entitled Console Wars was announced by Blake Harris. The book is set to chronicle the rivalry between Sega and Nintendo, specifically from the perspective of former president Tom Kalinske.[57]
It was later announced that Sony Pictures would be developing a film based on the book which would be written by Seth Rogen & Evan Goldberg (who also wrote the foreword for the book).[58] Scott Rudin was later announced as the director.[59] The book was released on May 2014, whereas the movie does not have a concrete release date.
SEGA Studios[edit]
Sega has had in-house studios and subsidiary studios from 1983 to date. See also List of Sega software development studios
Development division[edit]
The development division was largely restricted to arcade development. The only exception was Sword of Vermilion which was designed from the ground up for the Sega Mega Drive a home console.
|Headed By
|Sega DD #1
|Sega's original Japanese development studio, spun off in 1990.
|Sega DD #2
|Yu Suzuki
|Hang-On (1985) Space Harrier (1986),Out Run (1986), Fantasy Zone (1986), After Burner (1987) Sega System 1/2/16/X/Y/18/24/32 games
|Sega DD #3
|Rikiya Nakagawa
|Shinobi (1987), The Revenge of Shinobi (1988), Altered Beast, (1988), Golden Axe (1989), Shadow Dancer (1989), Alien Storm (1990) Sega System 1/2/16/X/Y/18/24/32 games
Consumer development division[edit]
Shinobu Toyoda was the leader of Sega CD later known as AM8 and eventually Sonic Team. Under Toyoda's leadership, project designer Naoto Ōshima and lead programmer Yuji Naka pitched the idea of Sonic the Hedgehog as company mascot to Sega CEO, Hayao Nakayama. Yuji Naka became Studio head afterwards.[60]
|Headed By
|Notable Titles
|Sega CD #1
|Sega CD #2
|Shinobu Toyoda[60]
|Alex Kidd series, Phantasy Star (1987), Phantasy Star II (1989) Michael Jackson's Moonwalker (1990), Castle of Illusion Starring Mickey Mouse (1990), QuackShot (1991) SG-1000 games, List of Sega Master System games
|Sega CD #3
|Noriyoshi Ohba
|same as DD#3
Sega reorganized and expanded upon their R&D studios, and the Consumer Divisions and Development Divisions were all now renamed to Sega-AM Teams (Amusement Machine Research & Development Teams).
The name "Sonic Team" has been used for AM8 since the inception of Sonic the Hedgehog in 1991. NiGHTS Into Dreams... was the first game to have the Sonic Team logo on the boxart, officially separating it from the Amusement Machine Research & Development teams.
The expanded AM4 studio, spun off of AM2, and was led by Toshihiro Nagoshi. AM5 had many former Namco employees that worked on Ridge Racer.
Outside of Fighters Megamix and Digital Dance Mix, the focus of AM1 to AM5 was restricted to arcade development.
Team list[edit]
In 1999, the original character designer of Sonic the Hedgehog, Naoto Ōshima left Sega along with other employess due to disgreements with Yuji Naka to where the future of the franchise is headed. Artoon was founded by Naoto Oshima and has many former Sonic Team employees. Around the same time, Team Andromeda dissolved along with its lead Yukio Futatsugi leaving the company. Former Team Andromeda employees have since then worked at Artoon, AQ Interactive, Microsoft Studios Japan, Grounding Co. and Land Ho.
In 2000, Sega converted all their in-house studios into 2nd Party Studios, for more indepedency and a bigger focus on the consumer market by former arcade focused studios. Former AM5 head Tetsuya Mizuguchi formed his own studio by the name of United Game Artists. Several Team Andromeda members have joined Smilebit and United Game Artists (UGA).
In 2003, due to management disagreements, UGA-led Tetsuya Mizuguchi and the Rez team left Sega to found Q Entertainment. The rest of the UGA team consisted of Space Channel 5 developers was folded back into Sonic Team.
Also in 2003, the action game side of Overworks spun off in to WOW Entertainment, which after Nightshade and Blood Will Tell, solely focused on content for arcades.
Hisao Oguchi became appointed to CEO in 2001, and Mie Kumagai replaced him as the studio head of Hitmaker/AM3.
Hirokazu Yasuhara who was the lead designer and director of the original Sonic the Hedgehog games, left Sega in 2002 and joined Naughty Dog, with the last position being designer of Visual Concepts Floigan Bros..
Due to decline of revenue of traditional Arcades, more focus went on Networked trading card games; which is a genre of arcade games that Sega essentially invented.
Studio list[edit]
General Entertainment R&D Division which is was formed by the merger of Sonic Team, United Game Artists, and Overworks. The two departments were led by Sonic Team and Overworks producers, such as Yuji Naka and Akira Nishino. In 2006, Yuji Naka went independent to form Prope. Akinori Nishiyama and then Takashi Iizuka replaced him as the Producer.
|Members From
|Sonic Team + United Game Artists
|Sega SuperStars (2004), Feel the Magic: XY/XX (2004), The Rub Rabbits! (2005), Sonic Gems Collection (2005), Shadow the Hedgehog (2005), Sonic Rush (2005) (with Dimps), Mind Quiz: Your Brain Coach (2006), Sonic Riders (2006), Phantasy Star Universe (2006-2008), Sonic the Hedgehog (2006), Sega Rally 2006 (2006), Sonic and the Secret Rings (2007), Nights: Journey of Dreams (2007), Sonic Rush Adventure (2007) (with Dimps), Kokoro Scan (2007), Sonic Riders: Zero Gravity (2008), Sonic Unleashed (2008), Puyo Pop series
|Blood Will Tell (2004) (with RED), Altered Beast (2005), Sakura Taisen V (2005) (with RED), Valkyria Chronicles (2008), Sega Ages series
New Entertainment R&D Division is essentially the AM6 or Smilebit of before with sports titles. However, Toshihiro Nagoshi and his team were integrated due to moving outside the arcade division, and gaining large control in this division. Takayuki Kawagoe continues to have a Producer and Executive role as he had before in the AM6/Smilebit division.
|Members From
|Amusement Vision + Smilebit
|Yakuza (2005), Yakuza 2 (2006), Yakuza Kenzan (2008), Super Monkey Ball series
|Sports R&D
|Amusement Vision + Smilebit
|Mario & Sonic at the Olympic Games (2007), Virtua Pro Football (2006), Let's make a series
Amusement Software R&D Division which focuses on the development of games for arcade. The division is headed by Yu Suzuki, Hiroshi Kataoka, Atsushi Seimiya and Mie Kumagai. Networked arcade games that get continuously updated with users being able to save their file on ID cards, started to become a huge increase of focus, beginning with Virtua Fighter 4 in 2001.
|Members From
|WOW Entertainment+Sega-AM2+Hitmaker+Sega Rosso
|Mushiking (2003-2010), Love and Berry (2004-2008), Quest of D (2004-2007), Sega Golf Club (2004-2006) The Key of Avalon (2003-2007), Dinosaur King (2005), Virtua Striker 4 (2005-2006), Sangokushi Taisen (2005-2009), The House of the Dead 4 (2005), 2 SPICY (2006), Let's Go Jungle!: Lost on the Island of Spice (2006), Virtua Fighter 5 (2006-2010), After Burner Climax (2006), Shenmue Online (2006) (with J.C. Entertainment) (cancelled), Virtua Tennis 3 (2006), Psy-Phi (2006) (cancelled), Asian Dynamite (2006), Manic Panic Ghost (2007), Initial D Arcade Stage 4 (2007), Initial D Arcade Stage 5 (2008), RAMBO (2008), Loving Deads: The House of the Dead EX (2008), Sega Race TV (2008), Primeval Hunt (2008), Harley Davidson: King of the Road (2009), R-Tuned : Ultimate Street Racing (2009), Hummer Extreme Edition (2009), Brick People (2009)
General Entertainment R&D Division changed its name to Consumer R&D Division, and New Entertainment R&D Division merged with Consumer R&D Division.
Amusement R&D Division which focuses on the development of games for arcade. Yu Suzuki stepped down and is now solely responsible for YS.NET
|Members From
|same as before
|Border Break (2009-201?), Shining Force Cross (2009-201?), Sengoku Taisen (2010-201?), Let's Go Island!: Lost on the Island of Tropics (2010), Initial D Arcade Stage 6 AA (2011), Hatsune Miku: Project DIVA Arcade (2011),Sega Racing Classic (2011), Virtua Tennis 4 (2011), Sega Golden Gun (2011), Initial D Arcade Stage 7 AAX (2012), Maimai (2012-201?), Operation G.H.O.S.T. (2012), Transformers: Human Alliance (2014), Code of Joker (2013–201?), The World of Three Kingdoms (2014), Wonderland Wars (2015), Initial D Arcade Stage 8 Infinity (2015)
Sega Networks focuses on development for smartphones and tablets.
|Year of purchase/founding
|Members from
|Headed by
|Sega Networks [61]
|Consumer R&D Division
|Haruki Satomi
|Kingdom Conquest (2010), Kingdom Conquest II (2012), Alexandria Bloodshow (2011), Samurai Bloodshow (2012), Demon Tribe (2013), Dragon Coins (2014), Flick of the Dead (2012), Go Dance (2014), Chain Chronicles (2014)
Acquired studios (2005–present)[edit]
|Year of purchase/founding
|Notable titles
|The Creative Assembly
|Sega Europe
|Total War series, Viking: Battle for Asgard (2008)
|Sports Interactive
|Sega Europe
|Football Manager series
|Three Rings Design
|Sega America
|Puzzle Pirates, Spiral Knights
|Hardlight Studio
|Sega Europe
|Sonic Dash, Sonic Jump, Crazy Taxi: City Rush
|Relic Entertainment
|Sega America
|Company of Heroes series
|Index (Atlus)
|Sega Japan
|Megami Tensei series, Etrian Odyssey series, Trauma Center series
Affiliated studios[edit]
Sega began contracting subsidiary studios in 1983.
Company personnel[edit]
Corporate executives[edit]
- Okitane Usui: President of Sega Japan (2008–2012) (Hired by Groupon as International Vice President, East Asia)
- Hayao Nakayama: Cofounder, president SOJ (1984–1998)
- Shoichiro Irimajiri: President SOJ (1998–2000)
- Isao Okawa: President SOJ (2000–2001) (died shortly after Dreamcast was discontinued in North America, forgave the debts Sega owed him, and gave the company his $695 million worth of Sega and CSK stock to Sega Corporation.)[62]
- Hisao Oguchi: President SOJ (2001–2004)
North American[edit]
- John Cheng: President of Sega of America (2012–present)
- Mike Hayes: President of Sega of America (2009–2012)
- Simon Jeffery: President Sega of America (2003–2009)
- Peter Moore: President Sega of America(1999–2003)
- Bernie Stolar: President Sega of America(1996–1999)
- Tom Kalinske: President Sega of America(1991–1996)
- Michael Katz: President Sega of America(1989–1991)
- Bruce Lowry: President Sega of America(1986–1988)[63]
- Naoya Tsurumi: CEO of Sega of America (2005-2009)[64][65]
- David Rosen: Cofounder, board member
- Jürgen Post: President of Sega of Europe (2012–present)
- Mike Hayes: President of Sega of Europe (2009–2012)
- Robert Deith: Cofounder/chairman Sega Europe (1991–2001)
- Naoya Tsurumi: CEO of Sega of Europe (2004-2009)[66][67]
- Paul Williams: CEO of Sega Amusements Ltd. (heretofore)
- Yasutaka Sato: President SPK (2005–2008)
- Kazunobu Takita: President SPK (2008–2011)
- Tooru Matsuo: President SPK (2011–2013)
- Akira Nomoto: President SPK (2013–present)
Research & Development[edit]
Hardware Division[edit]
- Hideki Sato: Head of Sega Away Team (1985–2001) (also called Sega Hardware Team R&D)
Video Game Software Division[edit]
- Toshihiro Nagoshi: Creator of perhaps the biggest Arcade racing hit, Daytona USA. Also creator of the initially in the million selling Super Monkey Ball and Yakuza. Currently CCO of the company.
- Mie Kumagai: Head of AM3, which was previously headed by Hisao Oguchi who created company-defining Arcade hits such as Crazy Taxi, Virtual-On, Derby Owners Club and Virtua Tennis.
- Yuji Naka: Co-creator of company mascot, currently owner of independent development studio Prope.
- Yu Suzuki: Creator of genre-inventing and company-defining games such as Out Run, Space Harrier, After Burner, Hang-On, Virtua Racing, Virtua Cop, Virtua Fighter and Shenmue. Currently owner of YS.NET
- Noriyoshi Ohba: Creator of company-defining Shinobi and Streets of Rage series, as well as one of the strongest earners of the company Sangokushi Taisen. Currently CEO of Premium Agency.
- Rieko Kodama: One of the most defining contributors to Sega's early games such as Alex Kidd, Quartet, Altered Beast, Phantasy Star and Sonic the Hedgehog.
- Makoto Uchida: Creator of Golden Axe and Altered Beast. Currently head of Sega China.
Seal of Quality[edit]
|This section does not cite any references or sources. (June 2013)
The Sega Seal of Quality was an icon placed on the packaging of all video games that had Sega's official approval to be played on a Sega console system. As was the case with the Nintendo Seal of Quality, the intention behind the "seal" was to avoid the mistakes that led to the Video Game Crash of 1983 by ensuring that games were compatible with the intended Sega console system, and to censor content that Sega felt was inappropriate for their image.
The Sega Seal of Quality was an icon that Sega put on its own video games along with certain video games published by a third party software developer. As was the case with the Nintendo Seal of Quality, the Sega seal appeared on a video game's box and marketing as a means of informing the consumer that Sega had previewed the game before its release to ensure that the game was fully compatible for its intended home console system, and had met a certain level of Sega's standard of quality (in terms of graphics, sound, challenge, and possible offensive content). However, the Sega Seal of Quality was otherwise very different than the Nintendo Seal of Quality.
Sega never required a third-party software developer to earn the official Sega Seal of Quality as a precondition for publication, although most developers chose to do so. Furthermore, a game could earn the seal even if it contained certain themes that its bigger competitor, Nintendo, would have prohibited: blood, scantily clad female villains, and graphic violence. Hence, the Sega Seal of Quality was given out to Sega Genesis games that depicted blood (Splatterhouse 2, Techno Cop), and scantily clad females (Streets of Rage, Final Fight CD).
Video games released on a Sega home console system were still censored for other taboo or controversial depictions; i.e. profanity, nudity, prostitution, homosexuality. However, this was done by the software developer and not as a requirement issued by Sega to the developer.
In 1993, Sega of America permitted Acclaim to keep the graphic violence and gore in its port of Midway's popular arcade game titled Mortal Kombat. As this game and other games sparked a national controversy over the violent content in video games, Sega created the Videogame Rating Council to give a descriptive rating to every game sold on a Sega home console system in the United States. This rating, along with the seal, would appear on the game's box and marketing. The Videogame Rating Council was phased out in 1994 with the adoption of the industry wide Entertainment Software Rating Board.
Sega gradually shifted the scope of their seal of quality to focus less on content and more on assuring consumers that a game was fully compatible with its intended home console system. The Sega Seal is no longer seen on any games as Sega stopped producing games consoles, home or handheld, after the discontinuation of the Dreamcast in March 2001.
Advertisement campaigns[edit]
|This section does not cite any references or sources. (June 2013)
|This article may require cleanup to meet Wikipedia's quality standards. The specific problem is: Improve reagions/countries. E.g. "Genesis does what Nintendon't" was only used in USA or North America.. (March 2014)
Sega has had a long history of different slogans and ad campaigns; such as "Genesis does what Nintendon't".
- The Arcade Experts. (early '80s)
Master System[edit]
- The challenge will always be there.
- Major fun and games!
- Now, there are no limits.
- Hot hits today! Hot hits on the way!
- Do me a favor, plug me into a Sega (talking TV).
- All kinds of games, all kinds of fun. (Australia)
- Let the games begin! (Australia)
- Play strong, Play Sega (Denmark)
Mega Drive/Genesis[edit]
- Genesis does what Nintendon't! (early 90s, pre-SNES)
- You can't do this on Nintendo (early 90s, pre-SNES)
- Blast Processing
- The name "Sega!" being composed by a choir.
- Welcome To The Next Level. (Also used for the Game Gear. Referenced in Shadow The Hedgehog)
- To be this good takes AGES, To be this good takes SEGA. (UK) ("Ages" is "Sega" spelled backwards) - this was parodied by Commodore with "To be this good will take Sega ages".[68]
- Siga Sega! ("Follow Sega!", used in Brazil during the early '90s)
- Sega, c'est plus fort que toi ! ('Sega, it's stronger than you!', cult French TV slogan, early '90s)
- 16 bit arcade graphics!
- Cyber Razor Cut
- La Ley del Más Fuerte (The Law of the Strongest, Spanish slogan from 1993 to 1994)
- Pirate TV (Britain, also featured as a comic series in Sonic the Comic)
- Canal Pirata Sega (Spain)
- Sega, é mais forte que tu (Sega, It's stronger than you, Portugal, early '90s)
- Someone yelling "SEGA!" (the "Sega scream").
- A little bit too real (early print ad in the US)
- Welcome to the Real World – Sega Saturn. (Early UK TV slogan)
- Segata Sanshiro: "Sega Saturn Shiro!" ("Play Sega Saturn!")
- When you have Sega Saturn, nothing else matters.
- The Game is Never Over (also used in last European Mega Drive commercials.)
- Peligrosamente real (Dangerously Real. 1st Spanish slogan)
- Contraprográmate (De-Program-Yourself, Spain, 1997)
- The Plaything ad.
- The Theater of the eye (mid-'90s US ad.)
- Nous ne sommes pas sur la même planète ("We are not on the same planet", French slogan in the mid-'90s)
- Perigosamente Real (Dangerously Real, Portugal.)
- It's Thinking. (tagline used in US launch)
- Up to 6 billion players. (tagline used in Europe launch)
- You are now entering chapter three (Australian launch)
Post-Dreamcast years (2002–2003)[edit]
- The return of the "Sega!" choir.
See also[edit]
- List of Sega video game consoles
- List of Sega video game franchises
- Lists of Sega games
- Sega Pinball
- ^ a b Shahed Ahmed (January 31, 2001). "Sega announces drastic restructuring". GameSpot. Retrieved September 20, 2009.
- ^ "Corporate." Sega. Retrieved on January 13, 2009.
- ^ Angwin, Julie and Laura Evenson. "Sega Expected to Move HQ To S.F. From Redwood City." San Francisco Chronicle. Thursday June 11, 1998. Retrieved on January 13, 2009.
- ^ General (2012-06-28). "Sega to close Australian and multiple European offices - General and Nintendo News from". Vooks. Retrieved 2012-11-09.
- ^ a b c "SEGA History". FundingUniverse. Retrieved May 11, 2011. "Sega of America, based in San Francisco, California, was established in 1986 as the wholly owned subsidiary of Sega Corporation of Japan. However, its rich history of gaming goes back 50 years."
- ^ "Sega-Vision". Sega Retro. 2011-01-22. Retrieved 2012-11-09.
- ^ "Sega Takes Aim at Disney's World (Page 4 of 4)" The New York Times by Andrew Pollack: Sunday, July 4, 1993
- ^ "Sega Master System (SMS) – 1986–1989". Classicgaming.gamespy.com. Retrieved February 23, 2011.
- ^ Horowitz, Ken (April 28, 2006). "Interview: Michael Katz". Sega-16.com. Retrieved March 28, 2009.
- ^ Ken Horowitz (February 18, 2005). "Tom Kalinske: American Samurai". Sega-16.com. Retrieved March 28, 2009.
- ^ "Top Sega CD Games – Best Sega CD Video Games – Best Sega CD Games – Top Sega CD Video Games". Gamespot.com. Retrieved February 23, 2011.
- ^ a b Boutros, Daniel (August 4, 2006). "A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games". UBM. Gamasutra. Retrieved February 14, 2011.
- ^ "A History of Home Video Games from Atari to Xbox, Playstation and Wii". Thegameconsole.com. Retrieved February 23, 2011.
- ^ "PlanetDreamcast: About – Sega History". June 16, 2008. Archived from the original on June 16, 2008. Retrieved February 23, 2011.
- ^ Buchanan, Levi (June 11, 2008). "The SEGA Channel – Retro Feature at IGN". Retro.ign.com. Retrieved February 23, 2011.
- ^ "Reverse Engineering". June 11, 2007. Archived from the original on June 11, 2007. Retrieved February 23, 2011.
- ^ "The 1990's". Ce2.coos-bay.k12.or.us. Retrieved February 23, 2011.
- ^ "What Hath Sonic Wrought? Vol. 10." Buchanan, Levi. IGN. February 2, 2009. "There are a number of reasons why the SEGA Saturn failed. The botched surprise launch. Lack of third-party support. And while the lack of a true Sonic sequel for the Saturn certainly didn't wholly destroy the console's chances, the lack of appearances by the SEGA mascot sure didn't help matters much. Nintendo had proven up to this generation the value of launching with a mascot game. The accelerated launch isn't to blame for the critical oversight, either. During its truncated lifecycle, the Saturn hosted not one Sonic platformer."
- ^ Tomb Raider. Sega Retro. Retrieved on 2013-10-31.
- ^ Johnston, Chris (May 27, 1997). "Sega, Bandai Merger Canceled – News at GameSpot". Gamespot.com. Retrieved February 23, 2011.
- ^ "Vidgame.net: Sega Dreamcast". Archived from the original on February 13, 2008. Retrieved February 23, 2011.
- ^ "Sega Enterprises, Ltd. Changes Company Name– Sega Corporation". Sega.jp. 2000-11-01. Retrieved 2012-09-09.
- ^ Brandon Justice (January 23, 2001). "Sega Sinks Console Efforts?". IGN.
- ^ "弊社ドリームキャスト事業に関する一部の報道について". Sega. January 24, 2001.
- ^ Anoop Gantayat (January 23, 2001). "Sega Confirms PS2 and Game Boy Advance Negotiations". IGN.
- ^ "Sega Enterprises, Ltd. Annual Report 1998" (PDF). Sega via Internet Archive. Archived from the original on June 17, 2002.
- ^ "Sega Corporation Annual Report 2000" (PDF). Sega via Sega Sammy Holdings. Archived from the original on September 25, 2007. Retrieved March 12, 2010.
- ^ "Sega Corporation Annual Report 2002" (PDF). Sega via Sega Sammy Holdings. Retrieved March 12, 2010.
- ^ "Sega Corporation Annual Report 2004" (PDF). Sega via Sega Sammy Holdings. Archived from the original on December 25, 2009. Retrieved March 12, 2010.
- ^ "Analysts say Sega taking its toll on CSK's bottom line" Taipei Times via BLOOMBERG, Tokyo – Thursday, Mar 13, 2003, Page 12
- ^ "Late Sega exec leaves legacy, new leadership" Tokyo, Japan CNN By Kristie Lu Stout – March 19, 2001
- ^ "Microsoft Explores A New Territory: Fun (Page 2 of 5)" The New York Times By Chris Gaither – November 4, 2001
- ^ Niizumi, Hirohiko; Tor Thorsen (May 18, 2004). "Sammy merging with Sega". GameSpot. Retrieved February 18, 2011. "$1.45 billion deal will see the Sonic publisher become a subsidiary of a new Sammy-controlled company."
- ^ Tom, Bramwell (March 23, 2006). "SEGA signs Obsidian for next-generation RPG".
- ^ What Went Wrong With Silicon Knights' X-Men: Destiny?. Kotaku.com. Retrieved on 2013-07-14.
- ^ Silicon Knights Made King's Quest Prototype, Never Finished Horror Game The Ritualyst. Siliconera (2011-12-28). Retrieved on 2013-07-14.
- ^ Tom, Bramwell (April 4, 2006). "SEGA acquires Sports Interactive".
- ^ "Sega deal is worth "circa GBP 30m" – Sports Interactive boss". Gamesindustry.biz. October 1, 2010. Retrieved February 23, 2011.
- ^ "SEGA establishes new internal development arm in US". Gamesindustry.biz. October 1, 2010. Retrieved February 23, 2011.
- ^ "株式会社プロペ 公式サイト". Prope.jp. Retrieved February 23, 2011.
- ^ "Sonic creator sets up new studio with help from SEGA //". Gamesindustry.biz. October 1, 2010. Retrieved February 23, 2011.
- ^ "CONSOLIDATED FINANCIAL STATEMENTS -Year Ended March 31, 2006" (PDF). Retrieved 2012-09-09.
- ^ "Sega Sammy reports 31 per cent rise in profits //". Gamesindustry.biz. May 17, 2006. Retrieved February 23, 2011.
- ^ "CONSOLIDATED FINANCIAL STATEMENTS -3 Months Ended June 30, 2006" (PDF). Retrieved 2012-09-09.
- ^ "CONSOLIDATED FINANCIAL STATEMENTS -6 Months Ended September 30, 2006" (PDF). Retrieved 2012-09-09.
- ^ "Sega Sammy sees 52 per cent profits rise". Gamesindustry.biz. November 13, 2006. Retrieved February 23, 2011.
- ^ "SEGA". November 9, 2006. Archived from the original on November 9, 2006. Retrieved February 23, 2011.
- ^ "ALIENS". Aliens.sega-europe.com. Retrieved February 23, 2011.
- ^ Sega Europe – Online Services. "PlaySEGA". PlaySEGA. Retrieved February 23, 2011.
- ^ bbonline Newbie (September 21, 2009). "Sega online casino and poker rumours confirmed". Casinolistings.com. Retrieved February 23, 2011.
- ^ Goldfarb, Andrew (2013-01-23). "THQ Dissolved, Saints Row, Company of Heroes Devs Acquired". IGN. Retrieved 2013-01-23.
- ^ "SEGA and Nintendo Enter Exclusive Partnership for Sonic the Hedgehog". The Wall Street Trade Journal. May 17, 2013.
- ^ "Sega Europe hands Sonic publishing duties to Nintendo". GamesIndustry International. May 17, 2013.
- ^ a b Satomi, Hajime (March 31, 2009). "Sega Sammy Notice of Personnel and Organizational Changes".
- ^ http://www.amazon.com/Service-Games-Rise-Fall-SEGA/dp/1463578474/ref=sr_1_2?ie=UTF8&qid=1395889933&sr=8-2&keywords=service+games+rise+and+fall+of+sega
- ^ https://www.kickstarter.com/projects/1532433459/service-games-the-rise-and-fall-of-sega-enhanced?fb_action_ids=10151163257777875&fb_action_types=og.likes&fb_source=aggregation&fb_aggregation_id=288381481237582
- ^ http://www.amazon.com/Console-Wars-Nintendo-Defined-Generation/dp/0062276697/ref=pd_sim_b_1?ie=UTF8&refRID=1G3RSCBYJ9H17GQVXRF0
- ^ http://kotaku.com/sony-is-developing-a-movie-about-the-console-wars-betwe-1529285863
- ^ http://www.ign.com/articles/2014/02/23/sony-to-develop-console-wars-movie
- ^ a b [1]
- ^ "Sega Networks". Andriasang.com. 2012-07-02. Retrieved 2013-05-23.
- ^ Kent, Steven (2001). "Three Horses and a Pony". The Ultimate History of Video Games: From Pong to Pokémon and Beyond- The Story That Touched Our Lives and Changed the World (First ed.). Roseville, California: Prima Publishing. p. 589. ISBN 0-7615-3643-4. "In his last days, Okawa forgave Sega's debts to him and returned all of his shares of Sega and CSK stock as a gift-in Sega's case, a $695 million gift that would help the company survive the transition of becoming a multiplatform software manufacturer."
- ^ "Bruce Lowry". LinkedIn. Retrieved February 23, 2011.
- ^ "SEGA Integrates SEGA of America and SEGA Europe Management Teams To Drive Growth In Western Markets". Retrieved May 20, 2014.
- ^ "Sega's Naoya Tsurumi promoted to lofty new position". Retrieved May 20, 2014.
- ^ "SEGA Integrates SEGA of America and SEGA Europe Management Teams To Drive Growth In Western Markets". Retrieved May 20, 2014.
- ^ "Sega's Naoya Tsurumi promoted to lofty new position". Retrieved May 20, 2014.
- ^ Amiga Advertising
- Sega financial report
- Yahoo! Finance details for Sega Corporation
- Yahoo! Finance details for Sega of America
- Sega's entry into and growth in the American market is documented in Terry Sanders' film The Japan Project: Made in Japan.
External links[edit]
- Sega of America's official website
- Sega of Japan's official website (Japanese)
- Sega of Europe's official website
- Sega's Official YouTube Channel
- Sega Sammy Holdings official website
- SEGA Publishing Korea's official website (Korean)
- Sega Retro, an expansive Sega wiki
- Sega
- 1940 establishments in Japan
- Academy of Interactive Arts & Sciences members
- Companies based in Tokyo
- Companies established in 1940
- Entertainment Software Association
- International Game Developers Association members
- Multinational companies
- South of Market, San Francisco
- Video game companies of Japan
- Video game companies of the United States
- Video game development companies
- Video game publishers


text:
Stretch-EZ Gets Marketing Makeover With New Agreement Between 5Suns, LLC. and Tactical Marketing
No recent comments.
Online Golf Tee Times with Last Minute Tee Time Deals & Discounts
Cool Running is the complete online resource for runners.
Find your favorite campground from the best campgrounds listing!
What have you always wanted to do?

subset: commoncrawl


text:
Nokia abandons ship?
Oceanic Distress
Whatever you might think about Nokia CEO Stephen Elop, one thing is certain: He sure can wield a metaphor.
Elop caused a stir with a vivid memo to Nokia employees explaining that the company's strategic situation was like that of a man on a burning oil platform who has only seconds to decide whether to jump or be consumed in flames.
Buy this article as PDF
(incl. VAT)
Buy Linux Magazine
Visit Our Shop
Direct Download
Read full article as PDF:003-003_comment.pdf (390.16 kB)
Tag Cloud
Heartbleed Bleeds On
According to a report, many potential victims of the Heartbleed attack have patched their systems, but few have cleaned up the crime scene to protect themselves from the effects of a previous intrusion.
Drone Brain Goes Open Source
DARPA and NICTA release the code for the ultra-secure microkernel system used in aerial drones.
Password Management Services Vulnerable to Attack
Should you trust an online service to store your online passwords?
New Raspberry Pi Adds Two USB Ports
New B+ board lets you build cool things without the complication of a powered USB hub.
Microsoft Grabs No-IP.com Domains
Redmond rushes in to root out alleged malware haven.
Firefox Steps into 3D
New initiative will bring futuristic virtual reality effects to the web surfing experience.
New Trojan Targets Online Banking
Dyreza malware launches a man-in-the-middle attack that compromises SSL.
HP Rolls Out Massive Cloud Network
New cloud combines worldwide access with local attention to data security.
New Attack Targets Wireless Logins
A first cousin of the recent Heartbleed attack affects EAP-based wireless and peer-to-peer authentication.
Geeks Petition for Free Lenovo BIOS
FOSS community acts to protect freedom of choice for laptop devices.


text:
Stephen Carradini
10 p.m. Saturday
Belle Isle Restaurant & Brewing Company, 50 Penn Place
belleislerestaurant.com, 840-1911
In the mood for a tribal-esque dance party? Mannachine hopes you are.
Oklahoma City's Jonny Martin, who records ambient/down-tempo electronic music as Mannachine, will release the five-track "Shiva, the Destroyer" EP Feb. 26 and play a release show of the material at Belle Isle Brewery that evening. Norman electronic jam band Montu will support.
Although Mannachine is a solo project, Martin will sport a full, percussion-heavy band for the show. Two songs from the five-track EP are already available online: "Silver Tongues" and a cover of Local Natives' "Sun Hands." The art for the free, digital-only release has not been set yet, but will be contributed by local artist Chris Cao.
The Love Language is here!
And I don't just mean physical touch, words of affirmation, etc. (I mean, that's here, too, if you want to discuss it, but …) The sunny pop band's stop at Opolis tonight will be its third metro jaunt in the past year, as Stuart McLamb and company recently supported Telekinesis and Local Natives. If you haven't caught them yet, you must not want to; but if you've yet to witness, hightail it out to Opolis.
Norman pop/rock band Ape Angel will open the night.


text: Hershey Bear's mom says: Hershey Bear is a bronze Newfoundland who loves to pose for the camera. He was shipped from the USA and now lives with us in Toronto, Ontario. Hershey's gentle disposition and puppy clumsiness attract people everywhere we go. I am delighted and blessed to be a part of such a wonderful breed of dog.


text:
My highlights were:
Dame Shirley singing
Ang Lee pulling off the upset for Best Director. IMHO he completely deserved it over Spielberg. I cannot imagine how difficult it must have been to pull off the direction of a movie like Life of Pi versus a biopic. It seems as though,despite having two Oscars, this man does not get enough credit for the talent he has.
DDL winning for Lincoln- He really outshone everyone.
Anne Hathaway winning for Supporting- Cringeworthy speeches galore all season long, I liked her performance.
I liked Seth McFarlane's Flying Nun skit. I've seen that show in reruns and it's actually pretty fun. I like Sally Field a lot, although not in Lincoln.
Question: Why were beards on male actors all of a sudden the new trend here ? Everyone looked unshaven and so unkempt; Bradley Cooper ,Jean Dujardin, Ben Affleck, George Clooney, etc.
It aged all of them considerably. Was it an homage to Lincoln?
Last edited by escaflowne9282; 02-25-2013 at 07:12 AM.
Video: Jennifer Lawrence - Oscar Win, Hiccup On Way To Collect Award, And Speech
Loved how Jen made light of the fall: "You guys are probably standing up because you feel bad that I fell, and that's really embarassing!"
Last edited by Maofan7; 02-25-2013 at 06:50 AM.
Not that I'm bitter or anything, but Ang Lee must be the only director to have won twice yet not have their film win Best Picture.
My highlights were:
Ang Lee's win, wow wasn't expecting that! I also love his reactions to every other award Life of Pi has won. Super stoked this movie came out with 4 wins - the most this year!
Jennifer Lawrence, even though wasn't a huge surprise considering she pretty much swept the award season but I love her personality and attitude. Go JLaw!
Anne Hathaway, again rooting for her because her performance was beyond human but yeah...her speeches... need work.
I wanted to like all the musical performances but the sound was so poor it took out all the enjoyments. The hosting, I thought Seth did the job but the opening wasn't strong as most of the past Oscar hosts. I like it a lot better than all the hates though. For the boobies song the reactions from the actresses in the audience was obviously staged and pre-taped because they all had different hair and different dresses.
As for Argo winning Best Picture... I'm okay with the manufactured tension in the movie because otherwise it'd be a bore, but after reading all the historical inaccuracies of the characters, the development of events, and Ben Affleck's defense towards them I'm okay with his Oscar snub and was hoping it wouldn't win Best Picture. Its win completes the Hollywood circle jerk.
I don't know anything about his TV shows or movies (cause I hate going to the theater, and wouldn't know who wrote them anyway), and I never even really knew who he was until I saw him on Saturday Night Live, but I thought Seth MacFarlane was a great host. I was laughing the whole time. I thought he was funny. Guess it was just me.
Last edited by BaileyCatts; 02-25-2013 at 07:36 AM.
Congratulations to all the winners.
I hope voters didn't pick Argo just to get back at the Academy for "snubbing" Affleck. Spite seems like a terrible reason for a movie to win.
"Marge, if you're going to get mad at me every time I do something stupid, then I guess I'm just going to have to stop doing stupid things!" - Homer Simpson in the Mr. Plow episode
Wow this show sounds like a trainwreck judging by this thread. Good job I don't have to watch it but we just had Dame Shirley interviewed on UKTV and she was beside herself with excitement. Loving her stopping the show and upstaging all of Hollywood. 76 years young and still the pipes do not wither. Amazing!!
To think that fun is simple fun, while earnest things are earnest, proves all too plain that neither one thou truthfully discernest.
Looking forward to seeing the highlights tonight at a sensible hour. Hope we get to see the Girl from Tiger Bay!
To think that fun is simple fun, while earnest things are earnest, proves all too plain that neither one thou truthfully discernest.
I thought Argo emphasized the CIA's role because 1. it's more entertaining that way (fake movies, fake studios, people masquerading as filmmakers = truth is stranger than fiction) 2. it was based on the Wired article and on Mendez's book, both of which were about that part of the story 3. the Canadians involved got a lot of credit when the events happened, and rightly so - while the CIA's role remained classified for years. So if anything, the Canadian involvement has been given plenty of credit over the years, and Argo just balances things out by focusing on a different part of the narrative After all, there's already been a (TV) movie about the events from a Canadian perspective.
I hate the beard trend for the men, and the dresses this year were very dull. Thank god for Quvenzhané Wallis and her puppy dog purses.
I really liked Argo. I already knew the history, I remember watching the whole thing play out in the news. What I wasn't aware of was the Argo cover story so that was something new for me and I enjoyed it. Maybe because I'm not insecure about my national identity Zero Dark Thirty was the movie that had me rolling my eyes, thought it was as overrated as The Hurt Locker and find Bigelow a bit of a propagandist. Affleck on the other hand did a good job telling the story he wanted to tell. It may not have been the story some people expected or wanted but for the story he chose to tell I give him props for entertaining me.
I'm happy for Ang Lee. "Pi" was the only Oscar nominated film that I saw this year. Although the film didn't connect with me on an emotional level, the technical feat that Ang pulled off making the film was just too amazing for the Academy members to ignore.
Finally an Academy Award for Haneke. I can't believe none of his previous films got one (although that's probably partly due to the 'one film per country' rule).
Having said that "War Witch" is astounding and I'd have preferred if it had won.
As for all the other awards, who gives a shit it's all crap.
it's all decided by spite. Holy cow, that woman is jaded. I guess that's what years of reporting on the entertainment industry can do to a person . . .
Charter member of the "We Always Believed in Ashley" Club and the "We Believe in Ricky" Club
Old, lonely, pathos-hungry, and extremely gullible
1. I want a "Team Seth" shirt too, please. I thought he was a little rough in the beginning, but not nearly as bad as some of the worst reviews are claiming.
2. Joseph Gordon Levitt and Daniel Radcliffe (who I keep accidentally calling "Daniel Day-Radcliffe" now ) were adorable in that opening dance number.
"Liking this sport is ridiculous, so youre a little different for liking it, she explained. But youre allowed to like what you like." - Robert Samuels
I loved Dame Shirley, but I wish she had sung "Diamonds Are Forever" also.
I totally thought Steven Spielberg was going to get the best director so many years after Saving Private Ryan before Ang Lee would get his second. Interestingly, Spielberg's two nominations since SPR were Munich and Lincoln, where both times he lost to Ang Lee!
Also for Argo, you can call it insecurity or whatever you want, but what irked me the most was that scene when Ben Affleck and the CIA were patting themselves on the back and said "we will let the Canadians take all the credit" meanwhile showing this clip of Canadian government official saying things like how the Canadian Government realized the importance of getting those hostages out and took the initiative of the operation to ensure their safety.
The movie basically said the Canadians were there to help but were ready to kick the 6 Americans out because the Iranians were onto them. Then after the masterful plan of the CIA and Hollywood was successful the Canadians were more than happy to take all the credits.
My problem with Seth McFarlane is that it became a "showcase" for him, rather than a lead-in for what the emphasis should have been on: the awards and those involved in them.


text: There's at least a tiny bit of good news in the grounding of an oil rig in the Beaufort Sea off Alaska: As of midday Wednesday, the Kulluk, which ran aground near Kodiak Island, didn't appear to be leaking fuel, thanks to its double hull of 3-inch-thick steel. We've learned some things about oil and safety since the Exxon Valdez. But the overwhelming lesson of the Kulluk, which broke free of boats trying to tow it to Seattle after its first season in the Beaufort Sea, is that for all the precautions taken by Royal Dutch Shell, neither the company's executives nor federal regulators were fully prepared for the hazardous conditions in the Arctic.


text:
Meaning: very good, excellent, outstanding
For example:
- We saw this new band last night and they were wicked. Go and see them next time they play.
- Where'd you get the jacket, Dave? It's wicked.
Quick Quiz:
Everyone who's seen the video for their new song says it's wicked, so it must be


text:
On Thursday, April 26 at 8 p.m. the draft will finally be underway. All the Cleveland sports fans and talk show hosts can put aside their thoughts and know for certain who Cleveland will draft.
But how excited for the draft are you?
Die-hard fans and sports nuts all over Northeast Ohio will be waiting anxiously to see what happens on draft night, but what about the casual football fan? Are you going to be there watching and waiting?
LIVE CHAT: Patch will also host a live chat during the first round on all Ohio Patch sites! Log on to your community's Patch at 7:30 p.m. to join in!
Sound off Ohio. Tell us if you're excited for the draft and make sure to say why or why not in the comments section below!


text:
The incredible beauty Sana Khan was born on 21st August, 1987 in Mumbai, India. She passed out 12th grade from Mumbai itself but she decided to give up studies and pursue a career in modeling at an early age. At present she is an Indian actress and a model and a dancer apparently (which i didn't know)
Sana Khan is very popular with advertisement industry. She has done more than 50 advertisements till date. And she has been into modeling followed by advertisements and feature films. Mostly south Indian films. Personally i haven't seen any of these films. But that's my limitation because i do not understand their language. Sana Khan on other hand, has done more than a dozen films in 5 different languages. Ha Ha Ha…I am an MBA and M.Tech with loads of other degrees and i can speak Hindi, English, Punjabi and Urdu. She is 12th Pass and she can speak more languages than me. LOL
Anyways, for me, Sana Khan gained more popularity when she jumped on the Big Boss 6 wagon, as a contestant. It was at this time that i first saw this incredible beauty. Before entering the show, she said in an interview, "I am going to flaunt my age and the fact that I am the youngest. I am going into the house without any preparation. I want to be spontaneous and show the world the real me." Sge gained a huge audience with that show and she became so popular that she was ranked third in Big Boss 6.
Anyways, i did want to see a video of an advertisement by Sana Khan. It was launched in March 2007. It's an Amul Macho video where Sana Khan was seen provocatively scrubbing and washing a men's underwear (obviously), simulating an orgasm. However, the ad was banned from television by the Indian government on grounds of sexual profanity. I tried finding it but no luck.
Some words by Sana Khan:
"I come from a conservative background with absolutely no filmi (film-related) connections. But my mother stood by me when I started my modeling career and continues to support me even after I joined the film industry."
"I'm a very positive, lively and happy person."
"True friends are difficult to get. I value true friendship. I don't like to talk to people whose intentions I can't understand. It's the end of conversation for me. I don't sugar-coat my words."
Let's checkout some sexy and some sweet photographs of the beautiful Sana Khan:
Now that i have researched for her biography, i realized that she was in video of "Billo Rani" from "Dhan Dhana Dhan Goal" as well.. Ohhh…I really love that song.
Do leave your comments dear desis. And do share these with your friends via Facebook, Twitter etc.
Your's truly
~ DesiBaba


text:
Focus Carolina
Focus Carolina is the University of South Carolina's strategic plan that provides a blueprint for key decision making in the next decade and beyond.
Focus Carolina articulates the university's quest for educational quality, leadership, innovation, diversity, access, global competition and community engagement at all eight campuses of the university system. View the Focus Carolina Strategic Plan or Digest.


text:
Staff Report
The Daily Star
---- — Colleagues and friends are remembering the late Dr. E. Donnall Thomas, a former physician in chief at Bassett Hospital and a recipient of a Nobel Prize, as a pioneer on bone marrow transplantation.
Thomas, who died last Saturday at the age of 92 in Seattle, Wash., completed the first bone marrow transplant in history in 1956 with Drs. Joseph W. Ferrebee, Theodore Peters Jr. and David A. Blumenstock at Bassett. The bone marrow from a healthy twin was transfused to a twin with leukemia.
Landmark heart and lung transplantation was also done at Bassett during this period, according to a media release from Bassett.
Thomas received the Nobel Prize in Medicine in 1990.
"The years during which Dr. Thomas and his team conducted their research at Bassett was an amazing time for medicine, and their pioneering work helped place this Cooperstown hospital on a world stage," Dr. William F. Streck, Bassett's president and CEO, said in the release. "Bassett enjoys a rich history as a leader in rural medicine because of the great work and brilliant minds of so many individuals like Dr. Thomas over the hospital's 90-year history."
Thomas was an assistant physician at Bassett from September 1955 through June of 1956. He was appointed physician in chief on July 1, 1956, and remained in that position until July 8, 1963.
While the bone marrow transplantation work was under way at Bassett, patients arrived from all over the world, the release stated. It would take many years at Bassett, the Fred Hutchinson Cancer Center in Seattle and other centers to work out the details leading to reliable transplant successes.
Thomas moved to the Fred Hutchinson Cancer Center in 1974 and eventually became director of the clinical research division.
"I hunted with Don a lot; he was a better shot than I was,"Peters said about his colleague and friend. "He was very quiet, with a soft voice. You could hardly hear him in a group, and I guess that's good, because it makes you stop and listen. He was very bright, interested in all avenues of research."
Peters also stressed the role of Thomas' wife, Dottie, as "a very important member of the team. She managed all of his literature and research affairs, and his role as a family."
According to an obituary published in the New York Times, Thomas was born on March 15, 1920, in Mart, Texas, about 100 miles south of Dallas. He was the only child of Dr. Edward E. Thomas, a general practitioner, and Angie Hill Donnall, a teacher. He learned to hunt and fish, and as an adult, he would unwind after a hard day by reloading shells.
He studied chemistry at the University of Texas at Austin, receiving his bachelor's degree in 1941 and his master's degree in 1943.
To pay for his education, he worked odd jobs around campus. After a shift waiting tables at a women's dormitory, he got into a snowball fight with a journalism student, Dorothy Martin. The couple married in 1942, and soon afterward, his wife shifted her career ambitions to become his laboratory technician and lifelong collaborator. Dr. Thomas went to Harvard Medical School, where he became interested in leukemia and bone marrow. He received his medical degree in 1946, spent two years in the Army, then returned to Boston to complete his residency and conduct research.
In 1955, he came to Cooperstown and what was then Mary Imogene Bassett Hospital. Besides his wife, his survivors include two sons, E. Donnall Jr. and Jeffrey, and one daughter, Elaine Thomas.
In recognition of Thomas' achievements while at Bassett, a program designed to stimulate research interest among residents was named in his honor. Three-year residents are offered an opportunity to pursue research under this program. Residents have the option of selecting from a variety of types of projects and work, with time
allocated to the project, under a Bassett physician or scientist.


text:
The various search engines have a couple of different ways which can help you produce traffic, and this is by getting traffic from the organic results or you could simply use a pay per click program. Something you are going to find is that these two strategies have been able to make many Web Marketers […]Read More...
Recent Posts
- Stay Focused When It Comes To Affiliate Marketing With My Profits Club
- Want Your Website To Succeed? You Need To Read These Tips On SEO From 7 Figure Traveler
- Free Money System Affiliate Marketing: Basic Tips To Up Your Game
- Emobile Code – What Do Successful Article Marketers Do?
- What Can Facebook Marketing Do For Your Emobile Code Business?


text:
July 31, 2014
As the city prepares to pass a budget for next fiscal year, the public voiced their concerns at a meeting Tuesday night, January 18.
Jim Moore of Charlottesville said, "Most tax payers aren't getting a 10 percent raise. I know I'm not. What's missing is what is it that we're getting for the extra $7 million that you are asking for this year?"
The city says they have to make up for double digit increases in heath care costs, a loss in revenue from car taxes, and less state funding.
"The state decided it would shift its reimbursements from fiscal year '06 into fiscal year '07 and by doing that they ended up shorting us $2 million," said Democratic City Councilor Kevin Lynch.
The budget is still in the discussion stages. The city manager, Gary O'Connell, will submit a proposed budget to the council for review in March. The council will then adopt the budget in mid–April.


text:
TRAVERSE CITY -- A Leelanau corrections officer who came to work drunk will be suspended without pay for 32 days, Leelanau County Sheriff Michael Borkovich said.
Jeffrey Daniel Kassab, 40, came to work on Nov. 13 smelling of alcohol. He was arrested, then pleaded guilty to driving with a .24 blood-alcohol level at his arraignment Nov. 15.
Kassab, who worked as a corrections officer in Leelanau for nine years, will be allowed to return to work after completing alcohol treatment programs, Borkovich said. Kassab also must pass a Breathalyzer test every day during the suspension and every time he comes into work for a few years after that, Borkovich said.
"We're a little harsher on him, quite a bit harsher than on someone from the general public because he's an employee and should know better than to do that," Borkovich said.
A judge potentially could send Kassab, a Traverse City resident, to jail instead of allowing him to return to work, but such a sentence is unlikely on a first offense, Borkovich said.
"We want to get that bug out of his system and get him fixed and get him right," Borkovich said.
Kassab will be sentenced on Dec. 20.


text:
This immortal
Ace Books, 1968 - Fiction - 186 pages
Conrad Nomikos has a long, rich personal history that he'd rather not talk about and a job he'd rather not do. Escorting an alien grandee on a tour around a shattered post-nuclear war Earth is not something he relishes, especially when he becomes central to an intrigue determining Earth's future.
From inside the book
24 pages matching blue in this book
Where's the rest of this book?
Results 1-3 of 24
What people are saying - Write a review
User ratings
|5 stars
|4 stars
|3 stars
|2 stars
|1 star
Review: This ImmortalUser Review - Alazzar - Goodreads
[Originally read September 20-21, 2010] I should start by noting that I didn't read the full version of this novel -- instead, I read the abridged one that first appeared in two parts in the Magazine ... Read full review
Review: This ImmortalUser Review - Tim - Goodreads
What I like about Zelazny's This Immortal � and I'm wondering if this is characteristic of his work as a whole (see Lord of Light) � is that it's about mind games. Below its post-apocalyptic pulp ... Read full review
Common terms and phrases
Angelsou anyhow arms asked assagai Athens began beside blade blood blue boadile Bortan call me Conrad Call of Earth called Cassandra caught Conrad Cort dark Dead Diane dreams dropped Earth Ellen eyes face feel feet felucca finished George golem Greek hand happened Hasan hate head heard Hot Places hounfor kallikanzaros Karagee Karaghiosis kill knew Konstantin Kouretes Lamia laughed legs looked Lorel Makrynitsa Mama Julie Moreby moved Myshtigo never night nodded Nomikos Okay once Papa Legba Phil picked pipe planet pretty Procrustes Radpol Rameses Red Wig rock ROGER ZELAZNY Rolem Santos screamed shook shoulder shrugged Shtigo side Skimmer slishi smiled someone sorry sort sound spiderbat stared stood stopped sure Taler talk teeth tell thing thought throat told took tour tree tree of Hippocrates turned Vegan Volos waited walked watched


text:
Themed cache
From Cacheopedia
Themed caches are caches that have an unusual requirement or suggestion such as the "Ladies First" cache in Ottawa, which required the first 50 finders to either be a girl or be dressed like one.
List of themed caches
Add your themed cache here.
Ideas for themes
Any ideas?


text:
AURORA, Colorado -- President Barack Obama made a brief statement Sunday evening after meeting with people who were wounded in the Aurora, Colorado movie theater shooting and also with the loved ones of the 12 who were killed.
"I had a chance to visit with each family, and most of the conversation was filled with memory," the president said. "What will be remembered will be the good people who were affected by this tragedy."
The president said he had just visited with two best friends named Ali Young and Stephanie Davis who were in the audience when the gunman opened fire.
"Ali stood up, saying that she might need to do something or at least warn the other people who were there, and she was shot in the neck and it punctured a vein," Obama said. "Immediately, she started spurting blood."
The president said Stephanie, 21, pulled her wounded 19-year-old friend out of the aisle, placed her fingers over the wound and applied pressure while the gunman was still shooting, even though Ali told Stephanie she needed to run.
Stephanie used her other hand to call 911 for help, but realized that she needed to act quickly.
"Stephanie -- with the help of others -- carried Ali across two parking lots where an ambulance was waiting," Obama said. "Because of Stephanie's timely actions, I had a conversation with Ali downstairs, and she is going to be fine."
The president said he heard a number of "remarkable" stories during his brief visit.
"They represent what's best in us, and they assure us that out of this darkness, a brighter day's going to come," he said.


text:
Gov. Martin O'Malley said Marylanders will die as Hurricane Sandy moves through the state.
"The days ahead are going to be very difficult," he said in a press conference at Maryland Emergency Management Agency headquarters in Reisterstown Monday morning. "There will be people who will die and are killed in the storm."
He urged residents to stay off the roads and stay inside for the next 24 to 36 hours.
High winds are anticipated for the Baltimore-Washington area by the early afternoon, O'Malley said. He expects power outages to start this afternoon and this evening.
"There will be many trees that will go down and there will be many power lines that will go down," he said.
The storm has intensified in the past 12 hours, the governor said.
"She's going to sit on top of Maryland and beat on Maryland for 24 to 36 hours," he said.
The tidal surge that was thought to be minor will be major as winds push water into the Chesapeake Bay. Tributaries of the bay will flood when the winds combine with the falling rain, and the governor anticipates having to close the Bay Bridge, he said.
"We'll see overflows in ways we haven't seen since Hurricane Gloria, or even Hurricane Agnes," O'Malley said, referring to storms in 1985 and 1972, respectively.
Twenty-three shelters are open and activated, but the governor reminded Marylanders these shelters are for residents who will likely be displaced by the storm.
As the storm moves north, O'Malley is concerned about stress on the Conowingo Dam and tributaries into the Susquehanna, and said that the sediment being pumped into the Chesapeake Bay could become a long-term environmental concern.


text:
July 30, 2014
FORT WORTH, Texas -- Advocates for sobriety checkpoints in Texas are aiming to convince state lawmakers next year to crack down harder on drunk drivers.
The Fort Worth Star-Telegram reports that Texas continues to lead the nation in drunken-driving deaths. Of the more than 10,000 people killed in alcohol-related crashes nationwide in 2010, nearly 12% were in the Lone Star State.
Sobriety checkpoints are allowed in 38 states but have been outlawed in Texas for nearly two decades. No bills related to checkpoints have been filed for the next legislative session that starts in January, but the newspaper reports that lobbying on the issue is already under way.
Other anticipated bills include one to require ignition interlocks to become mandatory for first-time DWI offenders.
To comment, the following rules must be followed:
Comments may be monitored for inappropriate content, but the station is under no legal obligation to do so.
If you believe a comment violates the above rules, please use the Flagging Tool to alert a Moderator.
Flagging does not guarantee removal.
Multiple violations may result in account suspension.
Decisions to suspend or unsuspend accounts are made by Station Moderators.
Questions may be sent to email@example.com. Please provide detailed information.


text:
Pyramid Peak Raspberry BBQ Sauce
Use the drop down to choose the amount of times you would like to make this recipe. This will automatically recalculate the amount of product you will need to purchase. Uncheck the box to the right of the product if you do not need to purchase that particular item at this time.
- 1 Tbsp. Pyramid Peak Lemon Pepper
- 1 tsp. natural raspberry extract
- 1 1/2 Tbsp. tomato powder
- 3/4 cup cold water
- 2 Tbsp. apple cider vinegar
- 1 Tbsp. orange juice
- 3 Tbsp. brown sugar
In a bowl, mix all ingredients except brown sugar together until tomato powder is dissolved. Transfer to a pan and heat over medium heat for 7 to 10 min., stirring. Remove from heat and stir in brown sugar.
Serving Suggestions:
Try on chicken, pulled pork or ribs.
Yields:1 cup
Thanks to:Mike Johnston, Savory Spice Shop founder
This recipe has been tested for accuracy by the Savory Spice Shop Test Kitchen.


text:
Send a Letter to the Editor
Fill Out the Form, or write:
602 S. Gay Street
2nd Floor
Knoxville, TN 37902
In reading Jack Neely's column regarding the proposed demolition of the Pryor Brown Parking Garage ["The House of Brown," June 20, 2013], I had to applaud his comment that "In terms of the amount of money and real estate we devote to it, parking automobiles may be more important to Americans than music, or football, or religion."
Automobiles are truly the new gods, but we have become slaves to them. We sacrifice untold acreage to parking lots, engage in global warfare to protect our petroleum sources, and spend more on automobile ads for local TV than anything else, more than twice as much as on politics. We put our parking lots street-side and even build front-loading pasture palaces, with the garage the most prominent feature. Garages used to be in the back of the house, hidden.
What's next in this perverted adulation? Little brass plaques in the corners of parking lots giving the date of completion, the "architect's" name, and the Good Carkeeping Seal of Approval?
But what kind of religion is it when your gods are tossed out every few years for newer models? And what kind of religion endorses so much destruction without even attempting to find less shallow and expedient solutions—solutions that, in the least, don't flout one's mindless subservience to a god that is choking us six ways to Sunday?
Judy Loest
© 2013 MetroPulse. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.
Also in Letters to the Editor
Comments » 1
- September 21, 2013
- 11:16 p.m.
- Suggest removal
- Reply to this post
sarvo writes:
It's ironic when people are shocked and horrified by the Aztecs and their human sacrifices. I can see a future civilization unearthing us and being amazed by our extensive asphalt and concrete altars set up for the sacrificial slaughter of one and a half million people per year.
Share your thoughts
Comments are the sole responsibility of the person posting them. You agree not to post comments that are off topic, defamatory, obscene, abusive, threatening or an invasion of privacy. Violators may be banned. Click here for our full user agreement.


text:
As the News' Jerry Sullivan first reported on Twitter, former Duke point guard Bobby Hurley is the University at Buffalo's new men's basketball coach.
UB introduced Hurley at a news conference at Alumni Arena that started shortly after 5 p.m.
Listen to Hurley's remarks after being introduced by UB Director of Athletics Danny White:
Earlier this month, White fired longtime coach Reggie Witherspoon in a surprise move to some, setting the stage for a national search.
Here are some tweets from The News' sports reporters about the hiring:
3:48 p.m.
Jerry Sullivan (@TBNSully)
Source close to Duke program tells me Bobby Hurley will be the new Buffalo head basketball coach.
4:06 p.m.
Mike Harrington (@BNHarrington)
Bobby Hurley? No wonder Danny White had to fire Reggie, even though UB is prolly going to be good next year. Bazooka name recognition.
4:13 p.m.
Tim Graham (@ByTimGraham)
Who could have guessed UB basketball would have a more interesting March than the Bills?
taggedCollege basketball | University at Buffalo


text:
Since its inception in 1983, the Wisconsin High School Mock Trial Program has brought our legal system to life for thousands of students.
Using facts and case materials developed by Wisconsin attorneys, students gain a deeper understanding of the court system as they develop their arguments and build their cases.
Students have the opportunity to:
Mark your calendars for Wisconsin Mock Trial 2014 - Regional Tournaments February 8, 2014, Semi-final and final competition March 9-10, 2014.
Public Education Mock Trial Dates
National Mock Trial Board Meeting: Oct. 11-12, 2013Mock Trial Coaches Conference: Oct. 21, 2013Mock Trial Final Entry Deadline: Dec. 13, 2013Team Drop Deadline: Jan. 10, 2014National Mock Trial Preliminary Form Due: Jan. 13, 2014Regional Tournaments: (At locations around the State) Feb. 8, 2014Tie-breaker Rounds: (If necessary) Feb. 15, 2014State Semifinals and Awards Program: March 9, 2014State Finals: (Wisconsin Supreme Court) March 10, 2014National Mock Trial Case Released: April 1, 2014Deadline for Hotel Reservations – Inn at the Park: April 7, 2014Concourse Hotel: April 15, 2014Registration Deadline for National Mock Trial: April 15, 2014Deadline for all Payments: April 21, 2014National Mock Trial Championship: May 8-10, 2014
The Wisconsin High School Mock Trial Tournament is a popular rewarding and memorable competition where most students compete in actual courtrooms across the state against other high school teams.
Mock Trial provides high school students the opportunities to:
Each year, teams of 6-12 students work with their teacher and attorney coaches on a hypothetical case and participate at regional competitions for a chance to advance to the state and national competitions. Panels of judges and attorneys evaluate the teams on their demonstrated knowledge of legal rules and presentation skills rather than on the merits of the case.
Each team will consist of three attorneys and three witnesses, and may include up to six alternates (total of 8 to 12 students).
Students must be actively enrolled in grades 9-12 at the time of the competition. Students who graduate in December or January prior to the competition are ineligible for participation.
Each team needs one teacher coach and one attorney coach. It is each team's responsibility to locate an attorney coach. Assistance in locating attorney coaches will be provided if requested, but the ultimate responsibility for locating attorney coaches lies with each team.
Entry fee per team is $150 and is not refundable. Materials will be emailed upon receipt of appropriate fees. There will be no exceptions to this rule. Purchase orders are not considered payment!
All entries must be postmarked no later than December 13. No entries will be accepted after December 13. No exceptions.
Complete the entry form and mail it, with the appropriate fees, to: Mock Trial Registration, State Bar of Wisconsin, P.O. Box 7158, Madison, WI 53708-7158. Make checks payable to the State Bar of Wisconsin. You will receive case materials and access to the Mock Trial listserv via email after receipt of fees and the registration form.
Katie WilcoxState Bar of Wisconsin(608) email@example.com
Taylor Hamilton was driving Mom's car, heading to P-cubed on the night of the big game. Alex Cooper left the game early because the team was losing, as usual. Alex cut through the woods and started to cross Nash Street, behind the high school. When the car and Alex collided, Alex was badly injured. Was Taylor careful enough or was Taylor distracted by friends and a text message? Did Alex's hoodie cause a problem or did he exercise caution in crossing the road?


text:
Enjoy the bright days of summer with easy recipes.
Low-fat, low-carb, paleo, vegan. Get recipes for your lifestyle.
Delicious recipes, party ideas, and helpful cooking tips! Get a year of Allrecipes magazine for just $7.99!
These ghastly drinks are so much fun it's scary!
Serve this spooky snack to your favorite undead partiers!
See how to make super-easy marshmallow treats.


text:
Communicate Up and Down The Ladder
Successful networking means being able to communicate effectively with your peers and your bosses, but also with your employees. Let's start at the bottom.
You will never make it to the top of the management ladder without the support of the employees below you. These are the people who do the work, the people whose efforts and motivation determine your success or failure. To be promoted, you must succeed at your current position and you can not succeed at your current position without the efforts of the people who work for you.
In addition to simply doing their work, or even doing it well so you look good, your employees are also a good networking source. Many employees know other employees in other departments and they all talk. Some may even know other managers. The conversations your employees have with these other people can have a direct impact on your advancement within the company. Imagine if one of your employees tells a friend in the company, "My boss is a real jerk. He doesn't know what he's doing and doesn't listen". A different employee says of his boss, "I'd hate to lose her as my boss, but she'd be great in the VP spot". Which person do you think is more likely to get promoted?
Your peers are competing with you for promotion, but they are also critical to your success. The higher you go in your career the more your success will depend on your ability to work across functional lines. That means you need to establish good working relationships with your peers. Whether your peers help you out of friendship, self interest, or fear doesn't really matter, but guess which one is the most dependable.
Ultimately, your selection for promotion to a higher level depends on your boss or someone higher in the organization. The more this senior executive thinks of your capabilities and your style, the more likely you are to get promoted.
How To Network SuccessfullySome networks are built on fear, suspicion, intrigue and back stabbing. These can work, of course, and are the basis for what we usually refer to as "office politics".
Other networks are based on meeting each others' needs and wants. When the different members of such mutual benefit networks get some benefit out of the network they will continue to work to support each other and advance the success of the members of the network - at least until it interferes with their own needs.
Finally, there are networks of friends. They do what they can to help each other, without any concerns for their own benefit, just because they are friends.
There are two things you need to be aware of as you build your networks at work:
- Most networks are a blend of all three types: politics, mutual benefit, and friends and
- It is critically important to know which one(s) make up any of your networks.
Types of Successful Networks
You can build your network based on any of the three types, depending on your personal style and preferences. If you are comfortable in the back-stabbing world of office politics, if you excel at blind-siding others, if you want to get ahead by shoving others aside go for it. It is a method that has worked for many people in the past and undoubtedly will continue to work.
If you feel more comfortable in a world where peers treat each other as professionals and work together for mutual benefit until the end then that should be the type of network you build.
- Get to know your peers.
- Figure out what they need to succeed.
- Help them be more successful in their job.
- Let them know what you need.
- Be professional and collegiate.
- And recognize that in the end you may have to watch out for yourself.
If you prefer to build friendships and to depend on those friends at work as your network, then that is the type of network you should build. It is the most secure network, the most dependable network, but the one that takes the longest to build.
- Cultivate friends at work as you do elsewhere.
- Earn their trust and friendship.
- Trust them and be friends.
- Be open and candid about what you need and want in your career.
- Ask them for their help and advice in getting ahead.
- And be prepared to support one of them who may get promoted ahead of you.
Real Networking SuccessLet me share with you my choice of business network. It may not work for you and perhaps I could have done better with a different system.
I was in my third job before I won a corporate MVP award. I was 40 before I became a VP. I have not yet been CEO of a multi-national conglomerate. But in the end, I'm happy with my career success. It came from my hard work and talent and not from my ability to step on others. It was built on my ability to network; to successfully communicate with people at all levels as I advanced up the corporate ladder.
I have always built my networks first as mutually beneficial professional networks. But over time, my peers, my bosses, and my employees have become more than that. Many of them have become friends with whom I have worked at different companies. Some are very good friends, even beyond the work world. I depend on this network, based on mutual respect and friendship, when I need advice. I call on them when I have a problem. If I need a recommendation regarding a new employee, I can usually run it past one of them or their networks. When I need a connection into a hiring manager, my network of peers/friends can usually find me that connection.
Bottom LineBuild whatever type of network or combination of type will work best for you:
- Political
- Mutual benefit or
- Friends.
Invest the time in your network to make it work for you. You can not get ahead without other people. Figure out how you want them to be involved in your success and go for it. And good luck.


text:
Niagara Gazette — Labor's Night at the Races, a major fundraiser hosted by the AFL/CIO Niagara/Orleans Central Council to benefit the United Way of Greater Niagara is all set for Friday.
"This is an awesome event" commented Marketing Director Tana Robinson, a spokesperson for the speedway. "The Labor Council does a fantastic job organizing the event."
In the past four years the event has raised $32,000, and planners credit the sponsors for their support, including the AFL/CIO Niagara/Orleans Central Labor Council, the Friesen Family and the Ransomville Speedway.
Tickets are $15 general admission and $7 for children under 12. They can be purchased at the United Way of Greater Niagara, 6420 Inducon Dr., Suite B2, Sanborn; by calling Bill Jakobi at 216-4582 or on the website, www.laborsrace.com. Tickets can also be purchased at the novelty booth at Ransomville Speedway.
"This event is so unique in the sense that the union members purchase tickets and then donate them right back to our organization so clients from our funded programs can attend," said Carol Houwaart-Diez, executive director of the United Way of Niagara. "We have children from the Niagara Falls Boys & Girls Club, and we have clients from Opportunities Unlimited of Niagara and Niagara Cerebral Palsy who attend and enjoy the fast dirt track racing. It is something that members of organized labor can be so proud of for being a part of."
The rain date for the event is June 21.