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A few years back, Fighterpedia did a video about how to make a Mortal Kombat vs. Street Fighter Game. The Video is here: https://www.youtube.com/watch?v=F7DZpTYQP_E
At 3:18 and 8:28 barriers keeping this crossover from ever happening are addressed and discussed. Also, Mugen and its ilk have been allowing Mortal Kombat and Street Fighter Characters to do battle online for years now. All this got me thinking. If consumer demand is high, and the barriers are all cultural, how do we make a product that circumvents those barriers?
OK, before we do anything else, we've got to address the only other Mortal Kombat crossover game, Mortal Kombat vs. DC Universe. This is the elephant in the room, it is the game that shall not be named, but it is also the game that MUST be named. I must isolate and highlite how this mistrustful convergence sabotaged itself, and look for ways to avoid the same mistakes that came to embody that game. The latter will not be easy. They made a lot of the same moves that I would have. Converging storylines, periodic teases of things to come in the next Mortal Kombat game (particularly in character design and Quan Chi's relation to other characters), and Fatality alternatives, although I would only change striking someone when they're clearly too dizzy to stand. I endorse ending opponents with a finisher rather than just a rebranded Fatality. But before anyone starts a flame war, let's make something clear. I endured both story modes to get this right, and I hope you appreciate that.
Meanwhile, Marvel vs. Capcom Also has some culture clash lessons to learn from. Typically, Western media goes for a much more "Serious Business" vibe, which translated to a considerably higher tier roster. But the relatively oddball and eclectic nature of Capcom games and the Japanese popular culture they inhabit made the Capcom fighter's much more dynamic, unpredictable and versatile in nature and moveset. Anything from blowing minds to coming at opposing players sideways (no pun intended).
Guest Fighters: Maybe there are a handful of Mortal Kombat Kharacters who could appear in Street Fighter or Tekken r the Like. Certainl in Killer Instinct. The Cage Family, Mokap Man, Anyone sorely needing a redesign like Li Mei. The Cage family has some Friendships and their fatalities could be converted into more SF Style ways of beating on a dead player while still being recognized. Mokap Man has none of the infamous Fatalities that scares Capcom away. Li Mei is basically a pallet swap of Marvel's Elektra Natchios. Marvel's clearly not too scary for Capcom.
Experimental vs. Game: If we could find a game company either eager to try new MA things or who just don't care anymore about the gaming products in their franchises. Konami we're looking at you. Between just the Metal Gears (and their corresponding snakes) with any original characters from your Ninja Turtles games and your own long-neglected fighting games, you have enough.
And after crawling has leg to leg strength to stand and walk, running must commence before flight. A Capcom Style Crossover with Capcom, not simply Street Fighter.
Eligibilty roster: What follows are 50+ checkpoints across vital and specific categories to determine how well a Capcom character meshes with ongoing trends and themes found within Mortal Kombat Franchise, as well as who would be the least jarring to see in fatalities, and who would provide the most entertaining character interaction and combat mechanics. To submit your suggestions, please copy and fill out the questionnaire below. Every character needs to have their name and the odd blank slot filled out. If something does not apply, please do not submit it below, the checklist will already be quite long.
Character name:
Style: This is where playstyle and small touches go. You can fit in look and mythology and fatality in other categories, but this is also essential. It's also where there is the greatest difference between Mortal Kombat and Capcom Versus series.
- Does this character have an expy with their own move set? 1 Point.
- Has multiple Stances? 1 Point for each, list them here:
- Has a design feature that couldn't be supported with available technology when they were in use? ½ point: Specify:
- Do you use a sword? 1 point
- Do you perform Sorcery or any other magical art? 1 Point
- Have you ever taken on another character's Moveset? ½ point for each.
- Have you ever taken on another character's appearance or apparel? ½ point for each.
- ½ point for every time this character has appeared as an assist.
Visual Design: How well does the design here mesh with established MK motifs? When vs. games (and other media) come together, oftentimes it is the differences between the respective sets of designs that make the two clashing designs, well, clash so well. But here we're trying to look for similarities to help two wildly different developers approach each other's comfort zones.
- ONLY if this character is a discarded design, ½ point for every game that utilizes characters from the installment this design was intended for. Example, King Rasta Mon from Slam Masters is a discarded character design of Blanka, from the original Street Fighter 2, so any games with a Street Fighter 2 character give him a half a point. But he's a rare case, most discarded designs stay discarded. This lets the ones on paper compete with the rest.
- Are you fully covered in fur, feathers,scales, etc. ? 1 point.
- Is the character model only half covered or so in something not human skin? ½ point.
- Originally using a Live-actor screen capture animation? 1 point.
- Has ever been cyberized and playable in or out of canon? 1 point.
- Does it have any particular organs or limbs replaced with machinery or something else, with nothing else? 1 point.
- Has a playable mechanized doppleganer (such as Zero Gouki or Metal Zangief)? 1 Point.
- Has Capcom created a playable expy of this character with a distinct moveset? 1 point.
- Has another character as a pallet swap? 1 point
- Is another character a head Swap? 1 point
- Is another character a drawn over replacement? 1 Point
- Is this character an expy of a preexisting character? 1 Point.
- Is this character a parody or a semi clone of another character? ½ point for each.
- Does this character possess any relation to souls? 1 point
- Have they ever taken control of someone's mind? 1 Point.
- Have they created another character outside of reproduction? 1 Point for each
- Was that Character Playable? 1 Point for each.
- Has ever been part of an organized faction? 1 point for each List them Here:
- Is vengeance a driving factor in their decisions?
- Do you or have you ever solely lived for vengeance? 1 Point
- Do they sell everyone and everything for the highest bidder? 1 Point.
- Do they sell everyone and everything for their own agenda? 1 point.
- Do you possess undying loyalty? 1 Point.
- Are you a villain: 1 point
- Is a present/former assassin? 1 point
- Brainwashed? 1 Point.
- Has your Character only been playable once outside of Card Fighters Clash? 1 point.
- Has only been playable once counting Card Fighter's Clash? 1 Point.
- Has Capcom made it clear they have no plans to bring this character back in any way?
- Has management from within Capcom expressed disdain for said character or native franchise?
- Has the development team that created and guided said character disbanded with no hope of return?
- Has this character never been seen outside of their native franchise? 1 point.
- Did this franchise have a failed attempt at a reboot? 1 point
- ½ points for every five years since the latest installment in their native FRANCHISE.
- ½ point for every five years since the last installment in their native series (counting Street Fighter Zero and III as separate series).
- ½ point for every five years since this character was ever playable in anything.
- Did their franchise get sent to foreign divisions/developers and receive a failed reboot attempt? 1 point for each such attempt. ½ point for every 5 years since this character's last appearance in any Capcom game made by Capcom hands.
- Do you already possess an animation for attacking a defeated opponent?
- 1 point for each move or other animation that features blood.
- 1 point for having a unique physical relation/reaction to blood (i.e. getting stronger from it, or being made of mobile fluids indistinguishable from it).
- Has ever killed anyone confirmed by canon, counting mooks and stray passersby? 1 Point for each, list them here:
- 1 point for being emotionally drawn to or excited by it.
- 1 point for being bloodied in each post-fight still.
- 1 Point for each time the Continue button stayed off a death animation.
- ½ point for every finisher you've been exposed to.
- ½ point for every fatality (or Psuedo-fatality) you've experienced in prior games, released or otherwise.
Crossover appeal
- For each time you've been a Guest fighter, 1 Point
- Uses Ice in any attacks? 1 Point
- Share a name or a theme reflected in your name with anyone from Mortal Kombat? 1 point
- Do you have a move that utilizes chains/ chords or anything that pulls your opponent towards you? 1 point
- Are you a religious figure like a monk, past or present? 1 point.
- Is this a ninja, or ever was? 1 Point.
- Are you currently dead or have you ever been? 1 point
- Are you some form of living dead or have you ever been? 1 point
- Do you have a way to come back to life you've yet to use? ½ point.
- Are you any sort of demon seen in Mortal Kombat already (Vampire, part cat or dragon, etc)? 1 Point
- Are you from a realm humanity is not native to? 1 Point
- For each fan production pitting you against a Mortal Kombat Kharacter, 1 point.
- For every written piece or fan fic of said productions, pitting you against a Kharacter, ½ point.
And now, we have to address the other Elephant in the Room. Capcom Fatalities. I don't know what it is. But no Capcom game with Fatalities in it has ever had a Sequel. Some never had Home release, some never got full Arcade distribution, some were never even released in Japan. Some, like Capcom Fighting All-Stars, never got released at all. Now, maybe I'm wrong. But of all the following Fatality-equipped games, and games with elevated gruesome strikes from Capcom, none of these ever had sequels. In Chronological release order:
Captain Commando:
In Ninja Commando's Hands the Shuriken cuts foes in half, while Mummy Commando can liquefy foes with his knives.
Slam Masters 2: Ring of Destruction
With the bloody introduction of the Finishers and Secret Finishers in the sequel, Mike Haggar's Prequel series Saturday Night Slam Masters had nothing left behind it.
Street Fighter the Movie: The Game
Normally I'd overlook this, but check out Sawada's Hara Kiri move. He never made the gaming move past Pixelated still capture. Though it might also be his Super…
Red Earth
Used largely as a test for new Software later seen in SFIII, Only one Character I know has Fatality's and he's largely based on Ninja Commando. Hence cutting his foes in half.
Darkstalkers 3
Darstalkers were afforded blood before. But nothing new since Jedah Dohma took it to cascading new heights in '97. Maybe that's because of Capcom canning its Fighting department around 2000, with so many fighting games introduced in the intervening years. Maybe Jedah really was alienating for his time.
Capcom Fighting All-Stars
https://www.youtube.com/watch?v=kj75NiD76Ts (7:24)
Poor reviews in the test product stage got this canned and left us stuck with Capcom Fighting Evolution to offset costs. Since then it's only been the odd scrap of info or video that illuminates what we were missing, including the Finish Blows fatalities therein.
And let's not forget how Capcom Vs. games typically. You make a team of playable characters. And then you pit them against each other. They proceed to follow in order of selection when each is defeated. The fighters also provide occasional support when someone else is at Bat. All of this is out of step with Fatalities, which are ways of pummeling an already bested player. This would be going through 2-4 bested players awhile after you've bested a ways back. This disrupts Fatality Flow. So the finishers we saw above in Slam Masters, these would be the ideal vehicles for bringing 2-D era classic Fatality style without ever A) disrupting the flow of gameplay, or B) displaying more blood then Capcom ever has before. And they've been relatively generous with gore in times past, as I've tried to demonstrate above.
While we're discussing using "Finish Hers" in the matches themselves, there's another game mechanic we typically don't get to see: 1) Attack Point Runoff from one Komabatant to the next. Say Jon Talbain's dragon fire is his finisher. It burns the opponent, and if all the attack points that deals out more damage than the opponent can still take, the Kharacter who replaces said opponent takes the remainder of attack points as they show up, and so on. 2) Evening out Tier levels. A big problem Marvel Vs. Capcom 2 had is that quite a few Marvel Characters, many of whom had been previously developed for other games by that point, were much more efficient and effective than so many of the Capcom characters. With these finishers, someone likewise underpowered could have a much more powerful finisher than even a True Final Boss. By this logic, the True Final Boss would have the weakest Finisher, not even as strong as some of their combos, but extremely flashy, varied, and able to begin dominating the next contestant. In Capcom's Vs. Series, Low to Mid-Tier Characters are seen as better suited for the Support roles than the High Tier are. These Finishers become one more way for the weaker characters to remain competitive and commanding.
So to wrap this up, I'd like to address ways this article might seem misleading. It refers to Mortal Kombat vs. Street Fighter. But I've written what's clearly a Capcom vs. Mortal Kombat game. Well, here's the lynchpin for my strategy. Capcom vs. Has to Happen first. That way the roster can be customized so that Capcom AND NeatherRealm can be more comfortable and trusting. Once a play-style has been established. Once the Villains have had their fun. Once the potential of a non-canon Crossover movie with Vampires, assimilating cyborgs, and possibly Xenomorphs has been explored, then we have the framework to ask ourselves about the plausibility of Mortal Kombat vs. Street Fighter. And who knows, maybe I'm completely off my rocker. If I had a lot of feedback from players, maybe I would have completely different notions about this. Please leave comments and share the link with whoever would be interested. Any feedback helps refine this deductive process.
For Part 2, we look at what opportunities this holds for Capcom and NeatherRealm specifically, how the different character designs and Mythos would Gel, clash, or Merge, examine NetherRealm character assignment criteria, ask ourselves who from DC would actually work in an MK crossover (I've got 3 prime candidates in mind) and submitting my Koncept of a story mode. Also, please tell me if you're sick of my appropriating the Mortal Kombat "Big K" spelling of words.
To be Kontinued…


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We are very excited to be the first company to win a project on the new govCMS - Drupal Services Panel for Personal Property Securities Register (PPSR) Industry Web Page for the Australian Financial Security Authority (AFSA).
Along with a handful of digital agencies across Australia, we have been selected as one of the key integration providers to be named on the newly established whole-of-government govCMS Drupal Services Panel.
If you're interested on delivering some amazing work through Drupal or govCMS, we'd love to hear from you! Drop us an email at firstname.lastname@example.com or call us at +61 2 6229 9400

subset: commoncrawl


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Patagonia Nano Puff Vest Women's
Out of stock
Sometimes shiver-proof protection comes in small packages-like our Nano Puff® Vest.
Sometimes shiver-proof protection comes in small packages-like our Nano Puff® Vest. It punches above its weight, trapping your heat with 60-g PrimaLoft® Gold Insulation Eco-with 55% postconsumer recycled content-wrapped in a windproof and moisture-shedding 100% recycled polyester ripstop shell with a DWR (durable water repellent) finish. The vest has a shaped fit and a soft, wicking interior storm flap and zipper garage for chin comfort. Other fine points include a drawcord hem, two zippered handwarmer pockets and an internal chest pocket (with clip-in loop) that doubles as a stuffsack.
|Shell and lining: 1.4-oz 22-denier 100% recycled polyester with a DWR (durable water repellent) finish / Insulation: 60-g PrimaLoft® Gold Insulation Eco 100% polyester (55% postconsumer recycled content)
Technical Specification
- ➤ 60-g PrimaLoft® Gold Insulation Eco, with 55% postconsumer recycled content, is water-repellent, highly compressible and maintains 98% of warmth, even when wet
- ➤ Brick quilting pattern with narrow horizontal quilt lines on side panels stabilizes insulation and uses durable thread for abrasion resistance
- ➤ Center-front zipper has wicking interior storm flap and zipper garage at chin for next-to-skin comfort
- ➤ Two zippered handwarmer pockets have cleanly finished zipper garages; zippered internal chest pocket doubles as a stuffsack with a reinforced carabiner clip-in loop
- ➤ Drawcord-adjustable drop-tail hem seals in warmth
Write Your Own Review


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Maths homework is sent home every other Friday and the children have one week to complete it. This will be linked to the area of Maths which the children have been learning that week, to help consolidate their learning.
Additionally, the children have Leapfrog to learn each week. For more information regarding Leapfrog, please go to the Maths link.
Spelling tests take place on Friday. The children are given 15 spellings to learn. Spelling test books are sent home and the tests and results can be found in these.
Learning Logs
Your child will complete a learning log task which is due every two weeks, running from Wednesday to Wednesday. They will be on themes we are covering in class or chosen from class discussions with the children. Learning Logs are an opportunity for you and your child to work together. They can be completed in anyway your child chooses and covers two pages. For example they can be: written, fold out pictures, diagrams, photographs, short videos or anything else you can think of! Learning Logs are shared and celebrated in class before a new task is set - have fun! Here are some examples of Year 4 Learning Logs in action.


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By Daniel Bendtsen
Riverton Ranger
Via Wyoming News Exchange
RIVERTON — Arapaho James Oldman was convicted of first-degree murder Friday at the end of a five-day trial over the November 2017 death of 36-year-old Chuck Dodge III, whose body was found crammed underneath a house in Arapahoe.
Oldman is set to be sentenced March 21 in Casper by U.S. District Court Judge Scott Skavdahl. Oldman faces up to life imprisonment.
Under a plea deal, co-defendants Monty Tabaho and Jori Lamebull pleaded guilty Jan. 4 to being an "accessory after the fact" to the murder. Matthew Whiteplume pleaded guilty to aiding and abetting a second-degree murder.
Whiteplume, Tabaho and Lamebull will be sentenced March 15. Tabaho also served as a witness for Oldman's defense on Thursday.
Federal prosecutors alleged Oldman and Whiteplume "got into an altercation with Mr. Dodge in a basement over alcohol, beat Dodge until he was unresponsive, and placed him in a crawlspace, where he died." Tabaho and Lamebull were accused of helping to hide Dodge's body.
According to an affidavit in the case, Oldman and others involved in the case assaulted and threatened witnesses to the crimes.
Some of those altercations came at rather public venues in Riverton, including at City Park, the Center of Hope detox center and Smith's.
Dodge had been dead at least 36 hours at the time he was found, investigators said, and he was covered in a white, granular substance believed to be lye, lime or laundry detergent.
Dodge, Oldman, Whiteplume and two unnamed individuals were drinking vodka in the basement of the Arapahoe home on Nov. 22, FBI investigators believe.
Dodge tried to save some of the liquor for the next because he did not think he could buy more on Thanksgiving Day, Nov. 23.
Oldman later became angry, however, that Dodge would not share, and Oldman assaulted Dodge, eventually attacking him with a wrench. At one point Whiteplume also kicked Dodge, the affidavit states.
When Dodge became unresponsive, Oldman dragged Dodge's body into the crawlspace, witnesses told the FBI. According to witnesses, Oldman then "unplugged the freezer in the basement, stating that once the meat inside went bad, people would attribute any bad smells to that, and not the body in the crawlspace."


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Handy Things to do after Installing WordPress
In the beginning of my Blogging Journey, I took start from Blogger and then moved towards WordPress. But the main difficulty I faced was what to do after Installing WordPress? Now I have been using WordPress from almost 5 years and I have found it as best platform for Blogging.
There are a number of Tutorials for WordPress available on the Internet for WordPress, which can help you in getting started with WordPress. You can also check Tech Leaks WordPress Tutorials, which will help you to learn WordPress step by step.
I have already written detailed posts on installing WordPress on Bluehost and on installing WordPress on GoDaddy. So here I am extending that series due to increasing demand of our fans. Here is a list of handy WordPress settings to do after installing WordPress.
Recommended Settings After Installing WordPress:
There is a huge list of settings to do after installing WordPress, but I am here going to explain the few most basic an important settings that you need to do Fresh WordPress Installation.
Change WordPress Admin Username:
When you install WordPress, WordPress Admin username by default is "Admin". Means your WordPress blog is always at risk because hackers try to make brute force attacks by using your "Admin" username to hack your WordPress blog. That's why to harden your WordPress blog security, create a new user account, assign it admin permissions, and then delete your default "Admin" account. Also make sure to use some complex password, mixture of uppercase, lowercase letters, numbers and special symbols. Another advance tactic you can use to keep your WordPress blog more safe is Password Protect your WP-Admin Directory.
WordPress Permalink Structure:
Another simple thing after installing WordPress that I will recommend is to change the default permalinks to custom permalinks, since default WordPress permalinks are not SEO friendly. They are like http://yourdomain.com/p=123456 etc (not keyword rich). Therefore, best and SEO friendly custom permalink setting is to use post name as permalink. To do this, simply go to "Settings>Permalinks" and choose the "Post name" option.
"Post name" WordPress permalink structure will help you to include your post title keywords in your URL making your URL keywords rich and SEO friendly. This will be helpful to you for ranking purposes.
WordPress Time zone:
Go to your "Settings>General", and change here the time zone to match exactly to your "Country time zone. It will help you to ensure your blog posts posted at right time when you will schedule your blog posts.
WordPress Threaded Comments:
Threaded comments helps your blog discussions look more cool and keep going. You can easily enable Threaded Comments from "Settings > Discussions" Tab. Just mark this option "Enable threaded (nested) comments".
Update WordPress Ping List:
By default, WordPress only pings one service when you post or update something at your blog. So you can manually extend the ping services list. Simply go to "Settings > Writing" and copy paste the following WordPress ping services list there under the "Update Services" tab.
WordPress Comments Gravatar:
When someone makes comment on your blog, you can easily see their Gravatar Images if they have signed up for the Gravatar service. But what about those who don't have Gravatar? So to display a Gravatar for those people who have not signed up for the Gravatar, simply go to "Settings > Discussions", and select any Gravatar which you want to use for your audience who have not signed up for the Gravatar Service.
Quick Recap For Things to do after Installing WordPress
- Change WordPress Admin Username
- WordPress Permalink Structure
- WordPress Time zone
- WordPress Threaded Comments
- Update WordPress Ping List
- WordPress Comments Gravatar
For more WordPress updates, you can Subscribe to TechLeaks Feeds.


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PACman Android 4.3 Jelly Bean custom ROM is based on the popular Paranoid Android, AOKP and CyanogenMod builds. Use this tutorial and learn how to flash its custom build on your Galaxy S2 I9100 without bricking its firmware. Make sure to read the entire post, so that you'll flash the new custom ROM files at your first attempt.
This custom ROM is easy to install, as you will first have to flash the Dorimanx Kernel, then the ROM and Gapps files. PACman Jelly Bean 4.3 ROM comes with support for three different UI: phone, tablet and phablet. Before starting the installation you need to take a look at the preparation guide below:
- Use this guide only for the Samsung Galaxy S2 model number I9100.
- do not attempt to update any other smartphone using the files you find here.
- Your phone has to be rooted, factory unlocked and running CWM or TWRP Recovery.
- without these you cannot complete the guide.
- Factory Reset is needed for this PACman ROM to install correctly.
- it deletes only the files from the system partition, while the internal and external storage contents won't be changed.
- NANDROID Backup of the installed ROM is needed.
- it will set a restore point and it can be used in case the new ROM doesn't boot correctly.
- this step can be found in the tutorial, so you won't miss it.
- Backup data from installed apps using Helium (here) or Titanium Backup (here).
- SMS text messages, Call Logs info and APN Internet Settings can be backed up using the following tools for Android: SMS backup & restore | Call Logs backup & restore | APN Settings Backup & Restore. Root access is needed for these apps.
- Sync People details and Contacts info can be synced with your Gmail account.
- for those of you who don't know how to do it, then you should read the guide here.
- Enable USB Debugging from Developer Options menu.
- Don't skip any steps listed below and make sure to read the entire tutorial.
- Check the Galaxy S2 battery charge level, it should be over 50%, so that it won't switch off in the middle of the updating process.
- In case you can't complete the guide, then you should ask for more help in comments.
How to flash PACman Android 4.3 custom ROM for Galaxy S2 I9100:
- Download the PACman JB custom ROM from here.
- Download Dorimanx Kernel from here.
- Download Gapps for Android 4.3 custom ROM from here.
- Connect the phone to your computer, then move all three zip files to its internal storage.
- do not unzip the archives.
- disconnect the Galaxy S2 from PC when the files are transferred with success.
- Power off the phone now.
- Boot it in custom Recovery Mode:
- it can be done if you press and hold Volume Up, Home and Power all at the same time.
- release the buttons when the CWM / TWRP main screen appears.
- Backup the current ROM:
- CWM: select 'backup and restore'. Create the backup file and continue to the next step.
- TWRP: press Backup, rename the file and swipe to create backup.
- Next, You need to flash the Dorimanx Kernel zip before installing the ROM.
- CWM: select 'install zip from sdcard', then 'choose zip from sdcard'. Find the kernel zip and confirm its installation.
- TWRP: press Install, browse your internal storage for the kernel zip. Swipe to flash it.
- After the kernel is installed, go to main CWM / TWRP Recovery screen and reboot your device.
- Now, reboot again in custom Recovery Mode to continue the installation of PACman ROM on your SGS2.
- Apply the Factory Reset now:
- CWM: select 'wipe data/ factory reset', then confirm.
- TWRP: press Wipe, then swipe the blue button to factory reset your SGS2.
- Flash the custom ROM now:
- CWM: select 'install zip from sdcard', then 'choose zip from sdcard'. Find the PACman Android 4.3 zip and install it.
- TWRP: press Install, find the custom ROM zip. Swipe to install it.
> don't press any buttons until all files are installed.
- After the ROM is flashed, repeat step 12 and install the Gapps zip too.
- When all files are installed, return to the main custom Recovery screen menu.
- Reboot the Galaxy S2 I9100 in normal mode now.
- note that the first boot process takes a while to complete, which is why you should wait until all files are loaded correctly.
- if the device doesn't go past the Samsung boot animation, then you will need to power off the phone and then repeat the entire tutorial again. Make sure not to skip any steps.
- When the PACman Android 4.3 JB ROM does install correctly on your phone you will see the home screen. Enter your Google Account info and take control over its functions.
That's it, you've finished the tutorial and now you can begin testing this new custom ROM.
For any extra help, use the comments field and we will offer you solutions for any type of problem you encounter during the installation.
Also, if you don't like this new custom ROM, then you can always choose to restore the phone to its previous OS using the custom Recovery Mode and the files created in step 7.