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RR257Challenge Ring- F- Leland Blue
I heard it used in a podcast I was listening to late last week while buried in my studio, having embarked on a week long mission to design and construct twenty-five gemstone rings.
A literal combination of "beautiful" and "brutal", this word nicely sums up my experience.
Why did I do it? It's a good question. For starters, I had been toying with the idea for awhile now. Not specifically a 25-Ring Challenge, but the notion of wanting to see and measure exactly how far I could push myself within a given window of time. An Act of Disciplined Design, let's call it. One hurdle for me in being an entrepreneur and artist is the frequent lack of routine, which trickles down into a seeming lack of accountability and structure. I thought if I gave myself some parameters and a project with a deadline, I could better gauge my strengths and pinpoint precisely where I stand to improve. After all, if you can measure it, you can manage it.
Additionally, it is my very personal belief that art is therapy. In my world, construction is cathartic. Two weeks ago brought an ending to a nearly eighteen month long war and two weeks ago, I lost. The details here don't matter as that's not the point of this post, but I will share that I don't feel the timing of this challenge was accidental. I needed to bury myself alive in my work. To make something lovely in the face of loss and assign some purpose to my pain. I didn't give much thought to it other than realizing that, last Monday night, I had nothing to lose but myself in a sea of silver and stones, and that's what I suddenly needed to do. I try very hard to let my work speak when my words fail. I had a lot to say. "Why wait?" I thought, so I posted a video announcing my task, and I began the challenge Tuesday morning.
Why 25 rings?
I don't know. It felt impossible and scary, so probably a good thing to attempt.
Why 7 days?
Why not?
Though I didn't manage to finish setting the stones, what I did manage to do was create a collection of greater scale and detail than any I've put forth before. I did manage to push my own limits and exceed my own expectations. I managed to make something out of a time of sadness and anger, and I managed to manage my pain in a productive, purposeful way. . .
I hope, more than anything, that my experiment has served some purpose in the world for others even as it has also served me. I hope you'll take whatever advice is here as simply my two cents and nothing more, as I certainly cannot speak for everyone's process, ability, or priorities. I also hope that you can find some inkling of inspiration in this post. As I get older and grow softer, I find myself wanting more and more to be a source of joy and stimulation in this world. Know I believe fully in you. You are brimming with good and valuable works, untapped talents, limitless ability. Let's make more things, and let's make more makers. There is so much good here in our hands and in this world, despite the difficulty that often comes with growth.
It's brutiful.
Note: Full description of this experience may be found on the blog at http://www.rosyrevolver.gallery/2018/07/twenty-five-rings-in-seven-days-and.html
* * * * *
Sterling & Fine Silvers.
Leland Blue cut by Gary Wilson
Measures a US ring size 7
Fits true.


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So last night I installed Civil 3D 2013 (you can download it from subscription if you want). I was in a hurry to get to bed and I almost did it. I almost installed Civil 3D without installing all the functionality of it! When you install, make sure you toggle on the option to install Design Review 2013 (it's one of the two options, the other option being Civil 3D).
Now, expand out the option for Civil 3D and you'll have two more things you can install, Autodesk Storm and Sanitary Analysis and the Subassembly Composer. You need to make sure you toggle these on if you want to use them. If you installed the software without these, it's not the end of the world, you can run the install again, expand out Civil 3D, and then toggle them on again.
After you install C3D, a dialog box will pop up showing what was installed. This is a good place to make sure you installed everything you needed.
Now get out there and find out if this is the release to end all releases!

subset: commoncrawl


text:
- Home /
- Peter Senge
Peter Senge
Peter Senge, Ph.D. is a senior lecturer at MIT Sloan School of Management; founding chairperson of the SoL (Society of Organizational Living), a global network of individuals and organizations working together for systemic change; the author of the widely acclaimed The Fifth Discipline; and co-author of Presence: Human Purpose and the Field of the Future. He teaches the principles of conscious learning to organizations and individuals internationally.
Related Products
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text:
Baturaden is one of 27 districts that made up Banyumas regency. Baturaden is also a magnet for the tourists who visit Banyumas regency. Located 14 km north of Purwokerto, on the foot of Mount Slamet, Baturaden offers fresh-cool air, nature wonders and adventures that can refresh your mind and spirit.
Based on the local folklore, the name Baturaden derives from two Javanese words: Batur, which means friend, assistant, or maid, and Raden, which means noble. The story tells that there was a princess that fell in love with her maid. The pair had a secret love affair, but princess's father found out, and kicked both of them out of the palace. Finally, they found a beautiful place and decided to live there. They named the place Baturaden.
With its natural beauty and wonderful views, Baturaden stands as one of the region's most prominent tourist destinations.
Get in[edit]
By angkot[edit]
There are plenty of angkots that serve Baturaden from Purwokerto. The Kebon Dalem Angkot Sub-Terminal and Pasar Wage in Purwokerto usually serve as the terminals for the angkots which are heading to Baturaden.
By taxi[edit]
Get around[edit]
Baturaden is a small town. Travelling around should be not too expensive. You may walk around town in 5 minutes. Plus, you'll also get the freshness of Mount Slamet foot's cool air.
See[edit][add listing]
Do[edit][add listing]
Buy[edit][add listing]
Eat[edit][add listing]
You can find a lot of food stalls, especially in the Lokawisata Baturaden.
Drink[edit][add listing]
Sleep[edit][add listing]
Sebagai Alternatif Hotel di Baturaden Anda bisa mengunjungi : http://hotelpurwokerto.com/hotel-di-baturaden/
Stay safe[edit]
The code area for Baturaden is same as Purwokerto - 0281
Get out[edit]
Purwokerto, the region's largest city with plenty of accommodation services, restaurants, shopping centers, and tourist attractions.


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It's the Lucky #7 issue already. We've had a ton of Foundry activity of late, as can be seen by the 9 new maps adorning the Create a Game dialog. Behind the scenes in the Foundry itself, maps have been moving around like crazy, with stamps a-flyin' and progress being seen everywhere. In fact, 4 new Advanced Drafts missed our cutoff for this issue, but expect them to be covered next issue. On a down note, Gimil has had to resign from Formatting Editor due to responsibilities elsewhere, though he'll continue to help with graphics and the like.
Hope you enjoy,
Senior Editor
wcaclimbing wrote:Here's an explanation of what a licker is and why they do what they do.
The Licker's main task is to take some of the workload off of the map CA's.
We do that by taking one of three tasks, either Ideas, Gameplay, or Graphics.
I am specifically doing Ideas stamps, and maybe a graphics one here or there.
A licker's job is to watch their assigned maps, whichever maps they may be, and help guide the map through production, if that guidance is needed.
That doesn't necessarily mean that the licker must actively participate in all discussions in a thread, as long as they can read through and determine what has been happening recently.
A licker is just like a regular foundry member, except that they are assigned specific maps to help stamp.
Just like CA's, lickers do it as volunteer work, and real life often gets in the way. Most lickers have a specific time or day that they check the maps they are assigned, so they can go through them all at once. Some may prefer to receive a PM from a mapmaker that feels their map is ready for a stamp, others may want to just get to each map when time allows them to read the thread and leave a good response.
From what I have heard from the CA's, stamp licking helps them a lot, because it takes some of the work off the CA's already busy schedules. Which means that, over all, maps will be looked at and moved more often than if it was just one CA doing it all with no lickers to help out.
For those of us that do licking, its a pretty fun job. You get to browse around the forums and check out all the maps on your list. There is lots of interesting stuff out there that I wouldn't usually notice.
Regarding the maps that I am doing, I will be licking on most of the maps in the Drafts forum, with Gimil covering the rest of them.
Name: CC City Mogul
Creator: DiM
Description: The dice have been complained about since the birth of CC. This map aims to make that a non-issue by making every single bonus 5 times the normal size. Craft a shopping empire on this blueprint-styled map, and erect a manor and shopping mall to declare your mercantile victory.
Present Development: Quenched.
Name: Archipelago
Creators: ZeakCytho and Mjinga
Description: A small chain of islands is at war! This fictional archipelago is fought over by the players in a simple classic-style map. The sharp graphics go hand in hand with the lack of gameplay quirks, a driving impetus behind this map.
Present Development: Following some graphical tweaks on a particular volcano, this map looks to be nearing an XML stamp in the near future.
Name: British Isles Revamp
Creator: Gimil
Description: One of the most beloved maps in the game is getting a makeover. The creator has redone the look of the map to be much cleaner and geographically accurate to the Isles.
Present Development: Stalled, but more or less complete.
Name: Charleston, SC
Creator: RjBeals
Description: Charleston, famous for its role in the American Civil War, the American Revolutionary War, and...Conquer Club maps? In this take on America's second largest Atlantic seaport, Rj has created a straightforward large map with simple but attractive graphics.
Present Development: Quickly getting both Gameplay and Graphics, this map is awaiting some last comments before entering the Forge.
Name: The Citadel
Creator: TaCktiX
Description: What better place to have a military takeover than at a military college's campus? That is the premise of The Citadel. Based directly off of the campus and its buildings, this medium-sized map goes for fairly straightforward gameplay, with a couple of quirks.
Present Development: More or less complete, with an XML stamp added to the list recently.
Name: Conquer 4
Creators: gimil, KEYOGI, and yeti_c
Description: In some ways, Conquer 4 is a simple map: all bonuses are determined by only two rules. But every territory can attack 8 ways and bonuses are where you make them. This map will certainly be crazy to play, with bonuses coming and going simply by conquering one territory.
Present Development: XML Passed, Quench expected soon.
Name: Europa
Creator: MrBenn
Description: The creator set out upon a simple goal: make a map about the way Europe really is, even down to Vatican City. He's stayed true to that vision, and the map reflects it, with a clean look to all the countries no matter their size. The map makes good use of natural boundaries to create impassables, adding to the clean feel of the map.
Present Development: Also a quick gainer of Gameplay and Graphics, this map long in process seems to be winding down at last.
Name: Golfe du St-Laurent
Creators: Lone.prophet and Unit_2
Description: The Gulf of St. Lawrence (French, Golfe du St-Laurent) is the world's largest estuary, but conservation takes a backseat to beating the pulp out of others on this map of the gulf and its surrounding areas. It's an average-sized map with well-done textures and area-appropriate colors. Its classic gameplay is without any gimmicks and should be easy to pick up.
Present Development: Due to the Final Forge slowdown, this map has been very quiet of late. A completed XML is still on the way.
Name: Imperium Romanum
Creator: Qwert
Description: The Roman Empire was one of the most powerful empires that ever existed. This map encourages you to build that empire for yourself by commanding legions, cities, and ships to gain an edge on your foes. Graphics are vibrant and eye-catching, with lots of Rome-related paraphernalia on the edges.
Present Development: More or less complete, awaiting Quench.
Name: Madagascar
Creator: t-o-m
Description: Another small map in the pipeline, this time of the island nation of Madagascar. Gameplay is straightforward, and the territory naming accurately reflects the regions of the country. Graphics are fairly simple, which helps the appeal of the map.
Present Development: Stalled from a mapmaker hiatus, but looking to be back in progress soon.
Name: Oasis
Creator: wcaclimbing
Description: Calling Oasis a phenomenon would do it no credit. This graphical feast has taken the Foundry by storm, leaving several regular commenters drooling for the next update. It's based around a central objective Grand Oasis surrounded by decaying desert, and lots of one-territory bonuses sprinkled throughout. Watch out for this map, it's certain to change the way objective maps are made.
Present Development: A finished XML is due any day now, and font differences between large and small are being discussed on the graphical side.
Name: Poker Map
Creators: yeti_c, Coleman, and WidowMakers
Description: Go all in with this take on a poker game. With a mixed-up deck spread on a well-rendered poker table, gameplay will revolve around creating poker hands through force. No bluffs here, this should turn out to be quite an interesting map.
Present Development: XML passed, and Quench expected soon.
Name: San Marino
Creator: Ruben Cassar
Description: The Ruben Cassar formula to a T: a simple map based around a small area. It's attractive to the eye, and while being average size has plenty of bonuses that should be easy to get and hold onto.
Present Development: This map has been relatively quiet in the wake of the Forge slowdown. More activity should be forthcoming.
Name: Ancient Greece Revamp
Creator: Mr. K
Description: This is a revamp to the current Ancient Greece map. The creator is making the graphics crisper and cleaner without altering the gameplay. The style retains the classical flair that it had before, but is overall brighter and of a higher quality.
Present Development: The thread has been beset with a few personality clashes, but is progressing at a swift pace.
Name: Brazil
Creator: RjBeals
Description: The ultimate winner of the well-publicized Brazil Revamp Competition, Rj has created a map that simply oozes with color, fitting for a nation known for its vibrant culture. Graphics are the order du jour now.
Present Development: Brazil regained its true north orientation and the neon impassables went up in a haze of smoke thanks to comments. Other tweaks are certain to be in the works.
Name: Das Schloß
Creator: Cairnswk
Description: This map is unique in several ways. For one, it is the only map that can only be won by completing the objective. For two, it's gone back from quenching into the foundry with a major rework of the map's mechanics to fix some unforeseen balance issues.
Present Development: Discussions about the bonuses and the reworked gameplay are the main focus right now. Once issues are resolved on those and all present games on the older map are completed, the map will get re-quenched.
Name: Eastern Hemisphere
Creator: Oaktown
Description: What happens when you slice the world in half then age it 90 years? This map showing the far side of the world around 1910! It's the time when the great European empires are crumbling, and the creator has worked hard on making gameplay appropriate to the time setting. Expect a fresh world experience soon.
Present Development: Changing text so it's thematically accurate and various other tweaks are the topics of discussion right now.
Name: Forbidden City
Creator: Cairnswk
Description: The Forbidden City has always been an interesting part of Chinese history since its construction in the Ming dynasty. So the most quenched mapmaker has taken a unique bent in portraying it. Instead of just featuring the City itself, he has added outsiders from all over history that have tried to take over the City in some way. Add to that the simple, illustrative graphics reminiscent of Chinese culture circa 19th century, and you've got the whole enchilada.
Present Development: Graphics stamped and stickied for ease of access. All comments requested, particularly gameplay.
Name: Famine
Creator: Bryguy
Description: 8 players, 8 castles, and a famine on the land. Grab your empire's territories, but also grab the resources to feed it. It's a unique premise gameplay-wise, and should make play on it fairly exciting and ruthless.
Present Development: The graphical update has been released, and it appears to have made a significant improvement to the look of the map. Comments to further improve the graphics and balance the gameplay are being encouraged.
Name: France, 18th Century
Creator: Pamoa
Description: The French Revolution changed the course of European history, so having a map based on the country at that time only makes sense. It's a simple, attractive small map, with classic gameplay. The clean approach to the map has made it very interesting to watch as it has progressed.
Present Development: In the midst of another debate, the most recent version is several pages back in development.
Name: Germany Revamp
Creator: Pepperonibread
Description: The current Germany map, as many German members have pointed out, is quite inaccurate. In this revamp, Pepperonibread is redrawing many of the borders to more accurately reflect the real Germany, as well as changing many of the territory names. Finally, the graphics will be completely overhauled and replaced with, in the words of Gimil, "super cool, shit hot graphics."
Present Development: A new update is slow in coming, due to the mapmaker being saddled with the end of summer reading essays, but it should be released soon.
Name: Haiti
Creator: Edbeard
Description: This small map shows the nation of Haiti, the western half of the island of Hispaniola. The simple and clean colors and font choices reflect the purely classic gameplay used in the map.
Present Development: The bonuses are currently being hammered out in detail. Because of the map's small size, it is necessary that the bonus values be very balanced.
Name: Halloween Hollows
Creator: Cairnswk
Description: Holiday-themed maps have been absent from Foundry production thus far, and this map seeks to break that trend. Taking the plethora of creatures and items associated with Halloween, this map incorporates riddles and standard gameplay into a dark All Hallow's Eve look.
Present Development:Making the riddles clear enough as well as general improvement of the colors are on the table for improvement.
Name: Holy Roman Empire
Creators: Grayhawke and Pamoa
Description: The Holy Roman Empire has been said to neither be Holy, nor Roman, and most certainly not an Empire. At least CC players can fix the last part by building their own on this map detailing the HRE and surrounding nations. Taking a combination continent/influence bonus gameplay, the map tries to bring out some of the history of the HRE, all the while backing it with simple, solid graphics.
Present Development: Now enlivened with more vibrant colors, small nitpicks on the graphics are driving updates. Continent naming suggestions are being asked for.
Name: Iron Curtain
Creator: RjBeals
Description: The Soviet Union and its constituent Warsaw Pact nations formed the basis of the feared Iron Curtain. This map takes that large region and turns it into a 96 territory map colored in shades of iron. Its construction is very clean, and the gameplay fairly open with a minimum of impassables. Recreating a symbol of oppression never was so much fun.
Present Development: Color selections and the role of impassables in the gameplay are the main focus right now, though the next update has been delayed.
Name: Maze Craze
Creators: WidowMakers and yeti_c
Description: This map is big: 454 territories big. And it has a very novel gameplay revolving around neutrals that reset to much higher values when they're conquered. This is definitely a map to watch as it develops further.
Present Development: After a short hiatus, the map is back to the grindstone, working toward finalized graphics. Gameplay decisions are being debated at present.
Name: Rail Australia
Creator: Cairnswk
Description: Cairns is becoming a master of serial maps. Following up Rail USA and Rail Europe is this third map, Rail Australia. It brings, as expected, the rail system from Down Under into vivid color. Unlike the other two though, there are added twists to the map that should make play very interesting and varied.
Present Development: Nearing a gameplay stamp by clarifying attack routes and other bonuses.
Name: Romania
Creator: Foregone
Description: Romania is a little-known country in Eastern Europe, yet steeped in history dating back to the Roman Empire (hence its name). This map takes the country and infuses a piece of parchment with a no-frills depiction of the country, with a touch of hand-drawn charm.
Present Development: Fresh in the main Foundry and busy getting comments to improve both gameplay and graphics.
Name: Switzerland
Creator: Kaplowitz
Description: Switzerland is famed for its bank accounts, neutrality in war, and sweeping mountains. So have a hostile takeover on this average-sized map of the country. Graphics are simple and the gameplay matches, with only classic continents and impassables.
Present Development: With a lighter look, the map is making good strides toward being Graphics Passed.
Name: Trench Warfare
Creator: Mibi, Incandenza, and Yeti_C
Description: This map brings WWI style Trench Warfare to life! Two opposing fronts are separated by a large no mans land. Players will scramble for bonuses in trenches and use gameplay features such as mortars and artillery to bombard a path across no-mans land before rising from the trenches and blasting through to the other side. The high-quality and realistic graphics compliment this gameplay style very nicely.
Present Development: Minor tweaks are being made to the legend and gameplay; an ideas stamp is not far away.
Name: USA 6 Region Map Pack
Creator: WidowMakers
Description: This project is bold. WM is aiming to create 6 maps based on the 6 regions of the USA map, all with the same essential mechanics. The graphics are simple and effective, reflecting the colors and territories of the USA map while keeping a new set of flair. It's sure to be perfect tournament material, as well as an interesting set of maps to play with friends.
Present Development: All six maps are up, and gameplay is being discussed before further graphical improvements are incorporated into them all.
Name: Wales
Creator: Mr. Benn
Description: With maps of Ireland and Scotland already quenched, it is only natural that a map of Wales be developed. The graphical style is simple, and makes heavy use of Welsh motifs. The gameplay is mostly classic, with one twist: each geographical territory has two sets of armies, one for each clan in the area. Special bonuses are given for holding both clans in the same shire.
Present Development: Currently, the creator is playing with the map size to see if he can fit all the information in while reducing a need for vertical scrolling.
Name: War of the Triple Alliance
Creator: Oaktown
Description: This map captures the War of the Triple Alliance, South America's bloodiest war, fought on one side by Paraguay and on the other by Brazil, Argentina, and Uruguay. The muted colors and faded images help make this map truly feel 19th Century. The gameplay is classic, lacking any sort of twist or gimmick.
Present Development: Undergoing minor graphical tweaks to make the map's theme consistent throughout.
Name: WWI: Ottoman Empire
Creator: Cairnswk
Description: World War I has also slipped into the void of uncoveredness, but thanks to Trench Warfare and this map the War to End All Wars will get its just deserts. The map takes on a lesser-known part of the war (though the famous battle of Gallipoli was fought here), focused around Turkey and the Central-allied Ottoman Empire. The general theater is portrayed in simple, understandable colors and the gameplay is fairly standard on this medium-sized map.
Present Development: How the inset is represented on the map is up on a weeklong poll right now.
Name: WWII Europe
Creator: Qwert
Description: Long stalled due to its large size, this map has undergone a weight-loss program and now fits within the size requirements. Taking his WWII Eastern and Western Front maps and meshing them with a Central front in the middle, this is a map that covers the entire theater of the war in Europe. With a large scale, and lots of opportunities, it will definitely be the WWII map to play when it's quenched.
Present Development: The map is showing significant improvement and input is being requested on map abbreviations on the small and large versions.
Name: Bering Strait
Creator: Lanyards
Stamps: [Advanced Draft]
Description: This is a geographic map of the region of the Bering Sea. Half of the map is in Asia, half in America. The game play is all classic, with the minor exception of a few territories that are not part of any continent. The graphics are fairly simple, and capture the cold feeling of the Arctic.
Present Development: Silent of late and in danger of being moved into a forced vacation due to a lack of updates.
This week CC diva Robinette has taken time out of her busy CC schedule to give you all this nice piece of fiction.
Robinette wrote:It started out like any other day, the crisp bite of the early dawn air adding a rosy-colored quality to my cheeks while I tilled the soil, carefully planting seeds that would hopefully grow into a bountiful harvest of points...
I have always loved this calm and quiet part of the day, a perfect time to think in retrospect of times past... Of good times like when I took fourth place in the standings... and bad times, like global Independence Day, when our world was invaded by white saucers that took up positions above each and every country on our precious world. I can still remember them saying they came in peace, "to help us", yet wondering if assimilation or extermination was their true intent. They did eventually leave our world, but to this day it seems to me that the radiation exposure left behind an effect... kinda like how an image could burn into an old computer screen... These thoughts remind me to apply my SPF-50 sunscreen and to put on my sunglasses... Looking around I see that the morning dew is almost gone and I realize that this is going to be a hot day. The sky is clear and calm, and in the distance I hear the cry of an eagle piercing the silent air.
Others should be waking up now, so I start heading back in the direction of the farm house... several friends spot me and come running, out of breath and gasping for air... "We've been looking all over for you Robinette, you've got to come quick".
Waiting at the farmhouse are a helicopter and 2 men, Air Force officers, with instructions to take me to the strategic command headquarters. "Give me a few minutes to change and to have some coffee", but they insist there is no time for that and away we go. "We'll brief you on the way" they say.
"What--- There are other worlds?" I ask in disbelief...
"Yes, and they have asked specifically for you to act as an ambassador of sorts!"...
"ME? Why me? Surely we should send a diplomat. Or, or..."
"They asked for you by name"
I spent the rest of the flight in silence, pondering the notion that there really could be other worlds out there.
From the air I can see that Strategic Command is in complete chaos; the buzzer sounds, and I see that we have just gone to DEFCON 2... men are frantically running around everywhere, preparations of all sorts are being made, which explains why I saw those missile silos opening while we were on descent.
I am taken below the surface and into a room with a device that I've never seen before. "We have been told that this device will transport you to their space craft in orbit above the Earth" explains the young technician in charge. I am not at all bothered by his young age, in fact, I have found that the youngest seem to understand new technologies the best, so if my life is to be put on the line, I would prefer to trust one of these young guns to get it right. 6 spinning rings of different colors surround me in a glowing sphere, and in a flash of light I am transported to the space craft.
The first thing I notice is that my world below is completely round. There were those who speculated about this, but in all our experiences the world has always behaved as if completely flat... well, except for that mysterious anomaly that allowed a connection between Alaska and Kamchatka. I stared at the round earth in amazement, and then pondered what other mighty wonders I might see this day.
The space craft breaks orbit, and in the blink of an eye I see the stars suddenly stretch lengthwise and feel a great sensation of speed... I begin to wonder why I am alone in this room, could it be that they feel I am not yet ready to see what people from other worlds look like? Or perhaps there is another reason...
The space craft has returned to a normal orbit, but below I see completely different worlds... there are dozens of planets of all sizes, and circling around each of those are a dozen or so more moons... I can also see what looks like planets of all sizes that appear to be at different stages of construction. Could it be that everything in our universe begins here? I have never subscribed to the thinking that everything in our universe evolved by chance, but rather, I have always believed there was an architect involved... could this be where the gods of this universe reside?
Now I am hearing a loud intermittent buzzing sound... BEEP! BEEP! BEEP! Suddenly, out of no where, something grabs my shoulder and starts shaking... BEEP! BEEP! BEEP! more shaking but I cannot see anything... BEEP! BEEP! BEEP! and now I hear my name... BEEP! BEEP! BEEP!... I am terrified and wishing that I was back home safe from this terrifying situation... BEEP! BEEP! BEEP! more shaking... "Robinette"... "Robinette"... "wake up, you're sleeping through your alarm"...
Whew... It was all just a dream............ or was it?
Well, I know one thing for sure, there's no place like home...
This issue we interviewed Mr. K about his revamp of his own map, Ancient Greece.
How old are you/what gender are you/where do you live? Answer specifically, vaguely, or not at all.
I'm a 21 year old male, from Philadelphia born and raised.
How did you find out about Conquer Club?
Few years ago a bunch of friends and I played a couple games of risk late at night when we had nothing else to do. One of my friends (Hoff, the maker of the Germany map) found this site and introduced it to the rest of us (including Banana Stomper, maker of the Tamriel map) and we got pretty addicted for a short while. As an engineer-in-training, I always enjoy making stuff more then using stuff, which is why I started making maps(Ancient Greece, Alexander's Empire). Oh, and in case there was any question, I'm Greek, which is where the interest in the Greek-themed maps came from.
What is your favorite map currently up for live play? Why that one?
Hmm... I haven't played actively in over two years. In the past week or two since I've been back, I've only played a few games. One Classic, one Doodle Earth, two The New World, and currently one on Alexander's Empire. All except Alexander's Empire were chosen because they were they were the only Speed Games available with the settings I liked. I did enjoy Doodle Earth, but I played with different rules I didn't quite understand. Same goes for New World (where I played Fog of War), which was neat but confusing for this old-schooler.
As far as game-play goes, if my memory serves me right, Middle East has always been my favorite. I haven't played it lately, but it is thrilling to me. Which is why I started the revamp. I must admit whoever took it over did a much better job then I would have, kudos to them!
How did you first find the Foundry?
Guess I already answered this. I always love making things. When I played Age of Kings, I made scenarios. When I visited fan-sites, I started making my own. Played RISK, made my own maps. Always love making my own stuff, which is why I'm about to start my senior year of Mechanical Engineering.
You left the Foundry for a long time. Why?
Just lost interest in playing RISK. And anyone who has made a map can tell you, the Foundry is quite demanding! Sometimes more so than a paying customer. I didn't feel like getting started on a new project right then, and since I wasn't playing RISK anymore, I had no reason to stay.
How did you find your way back to the Foundry after so long?
Well someone was apparently a fan of a map idea I had posted a long time ago
Somehow, they found me on Myspace and started sending me messages through there. I checked out the discussion and everyone was talking about the idea as impossible, since the creator was long gone. I figured, I'm right here, might as well let the people know they're free to try it if they like! So I stopped by to make that announcement. While I was here, I checked out the Ancient Greece map and realized, I could do much better.
What was your first map? Why that one?
Ancient Greece was my first. Chose it because, I am Greek and theres a great history of Ancient Greek warfare. Figured it would be a great place for modern board-game warfare. I was actually surprised it didn't already exist.
How many quenched maps do you have?
2; Ancient Greece and Alexander's Empire
What's your favorite kind of feedback?
The only type of feedback I don't like is demanding feedback. When people take their own opinions to be more important than mine or anyone else's. A lot of things in graphics cannot be objectively considered "good" or "bad," they're just a matter of personal preference. Ultimately, since no one has commissioned this map, the map-maker's preference is the most important. I always like to take other people's opinions into consideration, and if everyone disagrees with me, then I take that as a sign and all go with the popular vote. But if you're the only one, or one of few, that has a difference in opinion, definitely feel free to let me know, but don't command change. I find nothing more frustrating then when someone finds their own opinion to be more valid then any one else's. I appreciate everyone's opinions and feedback, but when people start making demands on things that are a matter of opinion (and don't desist when asked), it makes me want to abandon the project all together. So please, do let me know any opinions or suggestions you have, I honestly appreciate them all, but don't present your opinionated request as a change that *must* be made. That, I do not appreciate.
What "keeps you going" through getting a map through the Foundry?
I love the artistic side. I like making these maps from scratch, its fun. And once I've put so much effort into it, it's hard not to finish it and make sure it gets through to the end. This time since I'm only doing a revamp I don't have to think about XML or strategy, so that's ideal for me. I just get to do the fun part, the only drag is perfecting it. Which is for the best, of course.
What inspired you to revamp Ancient Greece?
Well I spent the latter part of my summer at work revamping their company website. After spending so much time with graphic editing, I thought, I can make this look so much nicer.
What are some of the major changes you're making to the map?
Just the image. I want to make it look nicer, and more authentic. You'll notice all the territory colors are very earthy. Browns and yellows and greens and whites and blues. I don't think people realize what a luxury all these brilliant colors are that we now have surrounding us. Back in the day you had to go out to the meadows to see some of the good ones
How much time do you spend on each update?
It all depends on how much I want to do, and how good of an idea I have for what I want to be done.
What do you think of the foundry process in general?
Personally I've always thought it was a little more by-the-book then it needed to be. But I'm the hardheaded type. I know what I need to do to get something done right, and when I don't see the sense in doing something else i just wont do it.
I have to give them credit though, it gets the job done and it gets it done well. If I was running this thing I would want it to be this strict too. I just don't like doing stuff I know I don't need to do, especially when I'm taking my own time to do it free of charge.
Any questions that weren't asked above that you'd like to have answered?
I hope that everyone enjoys the new version of Ancient Greece whenever it gets through. I think it will definitely be a big improvement.
It appears that the majority of people play 15 or less maps on a regular basis, but the minority has a substantial vote as well. Subdividing the minority, more people play fewer than 30 maps, with only six votes for 30+ maps.
wcaclimbing wrote:I've been trying to play every new map at least once or twice, and then more if I like it.
But if I'm looking for a good traditional game, I always go back to my old favorites: Africa, Asia, Great Lakes, Indochina, Scotland, and USA, to name a few.
If I'm looking for something with some different strategy, then there's AoR 1 and 2, Dday and Feudal for me to play with.
There are others I like also, but those are the ones I'm most interested in right now.
So I guess I fall into the 6-15 category.
fireedud wrote:I play only about 4-10 games at a time, but I try to play every map on a regular basis.
yeti_c wrote:I voted "A bunch" - I try to play all maps - but have been on a self enforced hiatus until September - itching to make/join some games!!!
foregone wrote:I like to keep it interesting so I'll generally just sift through the new games every once in a while and semi-randomly join the games, though I stick to the pretty standard gameplay maps and have a preference for geographical maps.
dittoeevee8888 wrote:Whatever tourneys throw at my way, I guess, since my spots are reserved for tourney...so I just voted "some" though I don't really play maps regularly.
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Wrap up
We would like to thank you all for taking the time to read and enjoy our newsletter.
See you next time!
ZeakCytho - Perspectives Editor, Spotlight Editor, Maps In Development Editor
wcaclimbing - Graphics
gimil - Graphics
InkL0sed - Formatting Editor, Proofreading Editor
TaCktiX - Senior Editor, Editorial Editor, Maps in Development Editor


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Smith: Basalt Areas Climber's Log
bedellympian - Nov 12, 2012 11:58 pm Date Climbed: Aug 11, 2012multiple
really liking wildfire in the lower gorge for trad training. gruff, badfinger, on the road, even pure palm. very sustained but really great and so close to the parking lot!
verdeleone - May 10, 2007 11:49 am Date Climbed: May 6, 2007Multiple Routes
With University of Oregon Rock 3 class. Practiced anchor building and managed to toprope some easy routes -- first time climbing outside. We were mostly set up from Burn Baby Burn-5.7 (one of mine!) down to Torrid Zone-5.12 (not one of mine). Firestarter 5.10c seemed to be a popular climb with the folks that knew what they were doing, along with If I Ran the Circus and Woman in the Meadow, both 5.10somethings.
rpc - Sep 18, 2006 11:50 pmThe Gorge
Many trips in many different seasons. One trip with Martin and Haydar. Got on lots of routes but struggled (hung) on each of them. Took falls on routes that have previously been able to onsight (Cruel Sister & Wildfire)....can only blame it on a long break from climbing :)
"Discovered" the Gorge this October after going to Smith for 3 or 4 years. Trying to tick off some quality routes - barely scratched the surface thus far. "Track record" to date:
Cruel Sister: clean; clean; clean [much easier than Karate Crack IMHO; best 10a hand carck we've tasted at Smith to date; 1 #3.5 and 1 #4 Camalot at top ~ fist and rattly fist for me meaning it's harder for smaller handed folks]; FELL! Shirley led with a hang.
Blood Clot: rested; fell [short but thin crux that continues to spank me - place a small cam and just go for it ....I guess; good pro all the way]. Can do it cleanly on TR but redpoint eludes me... :(
Quasar: rested [thin and hard for the grade IMHO; keeps you hanging on your arms quite a bit; good pro all the way]
Last Days: clean; Shirley led with hangs [nothing special; straightforward but harder than it looked from base; good pro]
Morning Star: rested [DAMN! What a route! One of the best cracks we've tasted at Smith at any grade so far I think!!!! Clean and stellar!!! Lower half was very reasonable. Crux is midway up - thin but short and eats nuts; good pro all the way]
Mantra: clean (almosted slipped off though) [tricky and slippery lower half; small pro near start but felt safe enough]
Gruff: rested [did traversing start in from left; direct looks very bouldery; I thought it tasted a little like Quasar?? Good pro]; rested 'gain.
Wildfire: clean; clean [since this was my first 10b onsight at Smith, it must be soft for the grade.....my kind of climb - demanding on the legs and crux is over after the initial 25-foot stemming dihedral. Double finger cracks at top are cool; good pro]; fell
Off Tempo: rested [10a OW. Very clean. Not too long. Must've been the cold.....the hang had nothing to do with my sucking ;) Takes cams upwards of #3.5 Camalot]; still no send.
Badfinger: rested [gorgeous route with hard cruxes X2, perfect rock and perfect pro all the way]
As You Like It: great route (easier if you're tall I think) but I took. Going for top anchors on Much Ado.. is WAY hard (not sure if it's part of route) for me.
Azog: Shirley's onsight. OK route. Not very memorable.
Soron: Shirley's onsight. Cool route (esp. the stem box). Crux is the leftward exit under roof.
Brothers Child: onsighted both pitches. Must be a soft 5.10c since I've never onsighted a line at that grade before. Cool 2-short pitches with the upper one (10c) looking way easier than it actually is (that's how I got suckered onto it ;)
St. Paddee's Day: clean. Nice line despite the low star rating. Varied.
hkutuk - Jul 23, 2006 9:22 pmBest Cracks at Smith
First time in the Gorge, climbed with Martin, Radek and Shirley (February 5, 2006). Followed Radek's great leads on:
Wildfire (5.10b) - Slick finger crack, must stem/smear on the faces, pretty hard and got spanked.
Gruff (5.10a) - Bouldery start traverse to the right, sustained hard but not too bad.
Badfinger (5.10b) - Several bulges to overcome, quite hard and sustained no rest spots.
Cruel Sister (5.10a) - Nice hand crack which gets wider than fist on top, fun route.
Martin Cash - Feb 6, 2006 1:00 pmRoute Climbed: Multiple Date Climbed: February 5, 2006
Visited here for the first time with Radek, Shirley, and Haydar. I found the routes to be very strenuous and demanding. TRed some routes lead by Radek. Got my butt kicked, I can tell I haven't done much climbing since late October.
Wildfire - 5.10B - 2X - Very nice route with the crux coming in the first 30 feet. You really need to use the stem or it feels way harder. Did much better the second time. Pretty easy (9ish) above the dihedral. Fun topout to the anchor with some stemming then a balancy traverse.
Gruff - 5.10A - Nice route. Pretty sustained with no rests for the lower half. Good no hands rests up high.
Badfinger - 5.10B - Beautiful route! Really sustained with some nice bulges to give it variety. Great finger jambs. I need to get stronger so I can lead this thing.


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That is where these questions come in. Forget about "do you have siblings" or "are you the oldest or the youngest in your family" or "why did you make aliyah" or "why did you decide to become an actuary?" All of us who have found ourself going the blind date route have asked and been asked those questions a bazillion times (well maybe not the actuary one). Not only are we all sick of asking and answering them but...really...tell me, do you care about the answer? No, you do not. Nor does anyone else. Maybe the first date or two or three. But now? Not a chance. Each date just blends in with the next.
So...I would like to reject the standard questions. I want different questions. Questions that would make you smile, if someone asked you that on a date. Silly questions. Quirky questions. Interesting questions. Questions that might (gasp) reveal your personality. Questions that will put you both sufficiently at ease that each of you will be able to assess "do I like this person" and "do I like this person enough to go out with them again and ask the questions we 'should' be asking on date one".
Because--and I realize I should not be saying this because I am an accountant and you know what they say about people in glass houses but nonetheless--I think it is fair to say that if you spend more than 15 seconds discussing being an actuary, the answer to the above questions is likely to be no.
And...you know...we go on so many of these dates. Is it really so heretical, so unthinkable that they might be made...fun
Results--assuming I get a decent number--will be posted on this blog.


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Cover Shot! is a regular feature here at the Café. I love discovering new covers, and when I find them, I like to share. More than anything else, I am consumed with the mystery that each new discovery represents. There is an allure to a beautiful cover. Will the story contained under the pages live up to promise of the gorgeous cover art?
Tempting a Devil by Samantha Kane sounds like a fun read. I'm not sure how I feel about the cover, but the premise has me intrigued. With the female model's hand clenched in a fist, I have the impression that the male model is being too aggressive. Or maybe she's just helping him rip his shirt off, but she's taking a break because he is so manly and tearing his shirt off is exhausting? What do you think?
In stores July 2013
In Samantha Kane's erotic tale of secrets and temptation, a woman whose only defense is seduction targets a rake who teaches her the true meaning of love.
As wealthy and beautiful as she is desperate, Harriet Mercer can have any man she wants—which makes picking the worst of the lot quite easy. By convincing the ton she is a ruined woman, Harry hopes to outwit the greedy, conniving cad blackmailing her into a loveless marriage. Roger Templeton is a rogue with a scandalous reputation, no expectations, and no shame. He is perfect for Harry's fall from grace. Her brazen attempts at a very public seduction are delightful fodder for gossip . . . and pure torment for Roger.
With his pockets as empty as his heart, Roger is in no mood for games and decides to show Harry how foolish it is to tempt a devil. But behind her mesmerizing golden eyes, he sees something unexpected: a woman in trouble. Her scandalous behavior would be amusing if he wasn't captivated by her lush, curvaceous beauty. Worse, every libertine bone in his body has turned traitorously noble. Only a rake would seduce her. But only a gentleman in love can save her.
Includes a special message from the editor, as well as excerpts from these Loveswept titles: The Devil's Thief, Flirting with Disaster, and Long Simmering Spring.


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Obama's Chicken Little challenge
This time, President Barack Obama warns, the sky really is falling. Really.
His problem: The pitch isn't a new one — not to a public weary of fiscal disaster countdown clocks and breathless deadlines, one that heard Obama's predictions the fiscal cliff would be calamitous, his analysis that the sequester would hamstring the economy or his warning that a government shutdown could mean a recovery slowdown.
Story Continued Below
Those predictions could still come to pass. But when the various strokes of midnight didn't deliver the worst on those fronts, many Americans breathed a sigh of relief, and moved on.
Now, with a historic default looming, Obama's doomsdaying is drawing a been-there, heard-that response from much of the country. More than a few Republican members are publicly skeptical of the risk of failure to raise the debt limit. Polls show a majority of Americans aren't sold either. And the stock market continues to mostly shrug at the prospect of a default.
( POLITICO's full coverage of government shutdown)
It isn't entirely Obama's fault. But his dramatic messaging, combined with the frequency of fiscal crises, has induced an advanced case of apocalypse fatigue. The whole country — including, to hear him tell it, Obama himself — is bone-weary of semi-annual brushes with financial calamity.
The result: Obama's still talking. But he's not breaking through.
To boost his case for a clean debt limit increase, Obama has invited the entire Congress to the White House and made public statements about the debt limit on six of the past seven days. But so far most Republicans aren't eager to cooperate. And despite sagging poll numbers for the GOP, there seems to be little public pressure for them to bend.
( PHOTOS: Debt ceiling fight: 20 great quotes)
Meanwhile, hundreds of thousands of federal workers remain furloughed over the shutdown and countless more impacted because of the sequester cuts. Their plight has not yet moved Republicans to accede to Obama's demand for a budget extension and debt limit increase without significant giveback of some kind.
And so the bottom line for Obama, two years after his first close encounter with default, remains the challenge of explaining to a skeptical public what breaching the debt limit means. He's dubbed it an unprecedented "economic shutdown" and warned of all manner of calamity — telling a Florida TV station Wednesday, for instance, that "it's never happened before. It's completely unacceptable that's even a prospect" — but hasn't managed to persuade Congress to acquiesce to a clean debt ceiling increase.
Nor has there been much of a public wave demanding one.
"The challenge on the debt ceiling is frankly, people just don't understand what it is," said Chris Lehane, a veteran of Bill Clinton's White House. "And so it sounds scary and I think people are nervous about it, but it is one of those issues where both sides are talking in a D.C. language that doesn't necessary translate beyond Washington, D.C."
( PHOTOS: 18 times the government has shut down)
Democratic strategist Paul Begala, who helped pitch the White House sequester and shutdown messaging on cable TV, conceded Wednesday that several rounds of dire predictions may have made for a tougher sale this time around.
"The sequester was hard because it was very gradual and diffuse. My side oversold the immediate impact of the sequester," Begala said. "I don't just fault the president; I was part of that selling, too."
"Does it hurt them now to have oversold the sequester and shutdown, sure," said Jared Bernstein, a first-term economic adviser to Vice President Joe Biden, who adds that "there are people in the opposition who wouldn't believe anything the White House said no matter how true it was."
White House officials dispute that the president's sequester and shutdown predictions have been overblown, pointing to the fact that Republicans offer bills almost daily to address the issues raised by Democrats — a National Institutes of Health funding bill, a measure restoring death benefits for military families and a proposal authorizing retroactive pay for furloughed federal employees, among others.
The White House also isn't worried that the president's default predictions are too dire, in part because so many others are making the same claims. Officials truly believe it would be disastrous, and suggestions that it wouldn't be so bad elicit shocked looks Wednesday.
( WATCH: Protesters interrupt GOP presser on Capitol Hill)
White House press secretary Jay Carney on Wednesday warned that defaulting on the nation's debt could throw the country back into an economic recession like the one Obama inherited from George W. Bush.
"The consequences are unknowable and one of those consequences could be recession," Carney said. "All we know is it would be bad. All we know is the full faith and credit of the United States would be in doubt."
But it's that great unknown that represents a big chunk of the president's problem. Aside from scary predictions, the White House has had trouble articulating exactly what a debt default would mean — in part because it is so complicated. Obama has made a series of tortured analogies to credit cards, mortgages and student loans, but none have stuck.
Austan Goolsbee, Obama's first chairman of the Council of Economic Advisers, was more blunt during an Organizing for Action conference call Wednesday night. After a federal government default, Goolsbee said, "most of the large banks and financial institutions of the country would be insolvent," the subsequent economic meltdown would "destroy the world" and instigate an immediate recession.


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Long-Term Review
2013 Honda Accord: Scheduled Service
We've had our 2013 Honda Accord for a few months now and we've racked up about 7,000 miles.
Regular Service
That means it's time for Honda's regularly scheduled service. The car reminded us with an orange warning light on the dash.
We took the Accord to Curry Honda Atlanta expecting an oil change and tire rotation. And that's exactly what we got. But we got a few surprises, too.
The first surprise was that a software issue with our 2013 Honda Accord was automatically fixed thanks to a recall.
I had noticed that the nav and Bluetooth interface was the one sore spot with the car. Others complained that phones were hard to pair and that Pandora was a little finicky. I also had the nav system stop and reset itself several times in one trip.
Yes, I totally get that "finicky Pandora" can be dismissed as an ultra-low-priority first world problem. Then again, if someone spends $29,000 on a new car, they want it to work right.
So far, the problem is solved. The Accord's HondaLink system now finds my paired phone more quickly and is more tolerant when I choose to skip a song.
Free Is Good
Another nice surprise was that the service was free. This is a service provided by our local Honda dealer. Most Accord owners will have to pay $39 for their first service. Remember, we didn't buy our 2013 Honda Accord from Curry Honda. We got it right from Honda.
The dealership said they give all first-time regular service customers a pass on paying in an effort to earn their future business. My guess is the tactic works quite often.
It wasn't just that the service was free, the car was also done before the promised time, and our service advisor Corey was very helpful and polite.
How the average person feels about his car isn't just about the quality of the seats or the sound of the engine. The dealership is a key component in keeping customers happy. In this instance, our local dealer enhanced the ownership experience by giving the same attention to detail as the engineers and factory workers who built the car.


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No, we're not encouraging you to step away from any planned New Years Eve wedding proposals, but the Nürburgring Nordschleife does apparently need your help. Known throughout the motorsports community simply as the 'Ring, the Nürburgring Nordschleife track plays host not only to car and motorcycle enthusiasts, but also serves as a formidable test track used by many OEMs when developing new vehicles (recently the track has also been a place for manufacturers to lay bragging rights for quickest lap times in sports cars).
It seems however that the 'Ring, despite its popularity with track enthusiasts, is not the profitable endeavour that the German government thought it would be. Four years ago plans began to be implemented that would see other attractions added to the Nürburgring venue, which have reportedly done nothing to help boost the profitability of the track, and now in May of this year the 'Ring was turned over to the same pair of businessmen responsible for that transformation, with the goal of boosting the track's revenue, and that's where the controversy starts.


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Sit back with your favourite tipple and say cheers to 2017 with three gorgeous escapist romances.
A Year at the Star and Sixpence by Holly Hepburn
Running a remote country pub inherited from their father would seem the perfect escape for two sisters on the run from their troubles.
But the shabby, neglected Star and Sixpence is trapped in a Seventies time warp, not all the locals are friendly and there is pressure to re-open the hostelry in just three weeks' time…
Brought together for the first time as a novel, Holly Hepburn's four gorgeous Star and Sixpence novellas, which have sold over 50,000 copies in ebook form, are the ideal reading companions on long winter nights.
Packed with fun, romance, drama and a host of lively and lovely characters, these addictive tales from the beating heart of a village in rural Shropshire are the next best thing to stepping into your local and enjoying all the latest gossip.
When sisters Nessie Blake and Sam Chapman inherit a historic pub in the beautiful country village of Little Monkham in Shropshire, they jump at the chance to escape from their messy lives and start afresh.
Nessie has just walked out on a 15-year marriage that had long run its course and Sam is not giving much away on why she has run a long way from her life as a PR golden girl with a chic little flat in trendy Kensington.
The girls had not spoken to their estranged father Andrew Chapman for over 20 years but his pub, the 17th century Star and Sixpence, has provided both of them with a place of escape and the chance to make build a new future.
But the Star and Sixpence is not quite what they imagined… it is pretty much derelict, ruined by debts and it looks like it is going to be a big job to get it up and running again. Even more daunting is the discovery that the pub has been at the centre of village life for over four centuries and the locals expect it to be open again in just three weeks' time.
Determined to make the best of this new life and with the local postmistress Franny Forster – 'Darth Vader in a dress' – breathing down their necks, Nessie and Sam set about making the pub the heart of the village once again.
Their first year at the Star and Sixpence was always destined to be tough but when the sisters' past comes back to haunt them, the fresh start the young women needed seems a distant dream…
Hepburn captures all the atmosphere and tensions of life in a small, close-knit community as we follow Nessie and Sam through a rollercoaster year in Little Monkham with its immaculate village green, weather-worn historic houses and ill-assorted residents.
With back stories to discover, romances to unfold and secrets to be unearthed, there is never a dull moment as village dramas spring to life with the most unexpected results and with lashings of wit, warmth and wisdom.
So curl up and enjoy the New Year with a trip to the Star and Sixpence!
(Simon & Schuster, paperback, £7.99)
The Girl Below Stairs by Jennie Felton
Romance, tragedy, mystery and drama… Jennie Felton's Families of Fairley Terrace series continues to win hearts as minds as the third book in this enthralling series hits the shelves.
A real-life mining disaster in 19th century Somerset was the inspiration behind these page-turning sagas which are always written straight from the heart of an author who evokes this corner of England and its people with genuine warmth and exciting authenticity.
Only a few miles from Felton's home town of Radstock in Somerset, 12 miners died at Wells Way Coal Works in 1839 when a rope snapped as they were descending into the pit. Popular belief has it that the rope was maliciously cut, although nobody was ever arrested.
Set over 60 years later in the late 19th and early 20th centuries, The Families of Fairley Terrace stories chart the fortunes and misfortunes of the people who live in a row of ten houses in a small village caught up in a terrible tragedy.
And the close-knit pit village community return as we follow Edie Cooper from Number One who discovers that the repercussions from the day of the mining disaster will have a greater impact on her future than she could ever have imagined.
Down-to-earth Edie has grown up at the Ten Houses, the row of miners' cottages at Fairley Terrace in South Compton, surrounded by a loving family.
In 1910, aged 20, she spends her days at grand Fairley Hall working as lady's maid to 15-year-old Christina, the beautiful, exuberant adopted daughter of the wealthy and powerful Fairley family… and her nights dreaming of a life with handsome, fiery local lad Charlie Oglethorpe.
Although broken-hearted when Charlie, ten years her senior, leaves with barely a look back to make his fortune in London, Edie finds consolation in her unexpected friendship with Christina who asks for her help in uncovering the mystery of her true parentage.
But their search for answers puts Edie and Christina in grave danger. Someone in Fairley Hall will stop at nothing to keep long-buried secrets hidden. Will Edie be able to protect Christina, and will she find her own path to happiness with Charlie?
The magnificent Fairley Hall plays a leading role in this gorgeous new story which gives us a fascinating glimpse into life both above and below stairs.
Packed with fascinating characters, danger, passion and struggle, and with a plotline that highlights the harsh realities of life and love for women in the opening decades of the 20th century, The Girl Below Stairs will delight all Fenton's avid readers and whet their appetites for The Widow's Promise, the next in this addictive series.
(Headline, paperback, £6.99)
London Calling by Helen Carey
A chance meeting at a London bus stop with a neighbour who pointed out the sites of wartime air-raid shelters on Clapham Common was the inspiration behind Helen Carey's enthralling Second World War novels set in a bustling urban street.
London Calling is the fourth book in the much-loved Lavender Road series which follows the fortunes and misfortunes, hopes and fears, loves and losses of a resilient community of close-knit friends and neighbours in Clapham.
Carey's trademark attention to authentic historical detail and her talent for transporting her readers to a vibrant world where ordinary people are living extraordinary lives amidst the uncertainties of wartime have earned her an army of fans.
Add lashings of drama, surprises, intrigue, humour and high passions and the stage is set for an exciting trip back in time.
As 1942 draws to a close, German air raids have devastated south London but it will take more than Hitler's Luftwaffe to break the spirit of the residents of Lavender Road. While their menfolk face up to Nazi forces in Europe and North Africa, these hardy women have their own battles to fight.
Nurse Molly Coogan is keen to do her bit but first she needs to escape from the oppressive discipline of hospital life… and from her dangerous attraction to an unobtainable man. Jen Carter is convinced she has got what it takes to become an actress. But will she have to use more than her acting talents to get that lucky break?
Jen's mother Joyce, meanwhile, has always had to scrimp and save while bringing up her large family. Now, as food shortages deepen, she is amazed to find that her advice is in public demand.
But it is not all harmony amongst the women of Lavender Road. Molly and Jen certainly don't see eye to eye. Molly is unimpressed by Jen's prima donna ways and Jen, unaware of Molly's secret heartache, can't resist taking her own frustrations out on Molly. It's just as well that no one knows what challenges lie ahead...
From stolen glasses in the Flag and Garter to fancy dinners in the heart of the West End, and from a desperate battle for survival on a hospital ward to a torpedo hitting its target in the Mediterranean Sea, London Calling is an irresistibly romantic, gritty and nostalgic tale of wartime.
(Headline, paperback, £6.99)


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Freshmen Loving Their Hands-On Research ProjectSOCORRO, N.M. April 19, 2012 – The new Living-Learning Community program will reach its big finale in coming weeks. Three dozen freshmen will see how well they predicted the power output from their solar panels and wind turbines atop MSEC, with the winning team earning Tech merchandise and bragging rights.
Lee Abeyta, (from left) Casey Lee and Vanessa McDaniel assemble their wind turbine as Learning Coach Tyler Robinson (right) assists.
Jarrett Crews and Max Baymiller discuss their strategy.
Martin Listy and Chris Sanchez carry the frame for their solar panels across the MSEC roof.
Thumbs up! Adri Gabaldon, (from left) Bill Feilner, Omar Hurab, and Libby McGavran pose with their completed set-up.
Curtis Steele, (from left) Learning Coach Lindsay "Z" Gilbert, James Walton (hidden), Steven Stelly work on putting together their wind turbine.
Photos by Thomas Guengerich/New Mexico Tech
"This is a real engineering experience," said Max Baymiller, a freshman from Silver City. "We're learning from our mistakes and that's what engineering is all about. We're working out problems as a group."
Baymiller jumped at the chance to join the Living-Learning Community because he came to Tech with an interest in sustainability.
"This is something I like," he said. "Plus, who's going to deny a chance to do research as a freshman."
Environmental Engineering Professor Dr. Frank Huang is leading the research project. He meets with math professor Dr. Steve Schaffer, chemistry professor Dr. Jeff Altig and physics professor Dr. Sharon Sessions to review the integration of science and math concepts into the practical application within the energy project.
"This is a research course, which is kind of unique because seldom do we have research courses for freshmen," Huang said. "We want to do a much better job in terms of integration of math, chemistry and physics early on."
Huang has been teaching about photovoltaics, wind power and their practical uses on a residential scale. Students selected a system, then constructed and installed the system, including small greenhouses that are home to a few vegetable plants. They have been monitoring their power-generation since setting up their systems. Huang said the project benefited from technical assistance from Facilities Management and Williams Windmill, a company in Lemitar.
"This is really exciting because I've wanted to do this for a long time," Huang said. "Look around campus and we don't use this energy at all – no solar panels on campus and certainly no wind turbines."
Each of 10 teams of students divvied up four wind turbines and six photovoltaic cells – of three different varieties. The 10 groups connected their energy-producing unit to a battery, which will powered a 2-foot-by-3-foot greenhouse. Throughout March and April, the roof of MSEC has been abuzz with activity on Wednesday afternoons and into the evenings – sometimes until 8 p.m.
The winners – the team that made the best power-output estimation – will be announced at a special awards celebration in May.
Marika Plugge, a freshman from Albuquerque, said the project has been fun and rewarding. Her team is growing a few chile plants – because this is New Mexico, after all, she said.
"I think this project is amazing," Plugge said. "This is the best experience I've ever had. I did the SuperComputing Challenge in high school; but, this, by far, is the most research I've done. It gets the brain working on how to work through problems and that's fun."
She said she has worked on the project an average of about eight hours per week.
"This isn't for lazy people," Plugge said. "We work hard, but it's worth it and you get so much out of it."
LLC Director Susan Cordova said, "They have lots of freedom. They're designing supports and determining where they should be placed on the roof. They're excited because they're doing hands-on stuff. They have the freedom to really work. They're not following canned labs. They're developing their own routines."
Huang said research projects require three things: the courage to engage, confidence in one's abilities and knowledge and perseverance.
"I'm impressed with what these freshmen have done," Huang said. "When you hit a wall, you can't stop and give up. I'm really proud of them because they have shown the perseverance to finish up this project. Especially with freshmen, that speaks a lot."
A core group presented a talk at the Student Research Symposium on Friday, April 13. Huang said they performed on the level of seniors.
"I didn't expect it, but they were really good," Huang said.
Cordova said the pilot program has received overwhelmingly positive reviews from the participants. The "community" included a group of students living in the same dorm – South Hall's second floor. The group took the same three classes and sharing a year-long research project in sustainability.
During the first semester, the Learning Community students broke into teams and conducted audits of energy and water consumption in Brown Hall, South Hall and the AOC Building (the MRO offices). They surveyed buildings on campus to examine their energy efficiency and water use.
The students also took three classes together during the fall semester: Math 103, Chemistry 109 and Environmental Engineering 189. In the spring, most of the Learning Community students are in another three classes together: Math 104, Environmental Engineering 189 and Physics 189. (Some students moved straight to Calculus). Each course is linked with a research theme of sustainability.
Based on a survey of students, Cordova has learned that the freshmen consider the Learning Community to be an excellent way to meet friends and become acquainted with the campus community.
"They've found it extremely helpful to be right next door to each other," she said. "When they need help on a math problem, they can knock on a door and ask a classmate for help. That's been extremely beneficial to them."
Gabrielle Gutierrez, who went to high school at Volcano Vista in Albuquerque, said the overall Living-Learning Community experience has been very positive.
"This represents a real experience, working with a diverse group of people," she said. "It helps a lot when you need help on homework, especially at midnight; you have a roommate who is in the same classes."
Donna Dominquez, from Los Lunas, said she's enjoyed learning about solar power and how to harness the sun to drive the equipment. She also appreciates the closeness inherent in the Living-Learning Community routines.
"We've become friends," she said. "We're living together and working together. It takes a lot of hard work and dedication, but I recommend it."
The Learning Community program is funded by the Title V Undergraduate Grant from the U.S. Department of Education. That $3.4 million, five-year grant was awarded in 2009. Tech's goal is to create five Learning Communities, create five study labs and install 10 high-tech, interactive Smart Classrooms that will be available for all undergraduate programs, not just those within the Living/Learning Communities.
The 2012-2013 Learning Community program will be expanded to three cohorts. The sustainability theme will continue and two additional themes will be added: a computer science group and an Earth science group. The computer science students will create a new Android learning application specific for Tech students. The Earth science group will work with the theme of "Spaceship Earth," taking an interdisciplinary approach to studying how the planet works.
By Thomas Guengerich/New Mexico Tech


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linking to amylouwho
Wednesday, August 18, 2010
P's Double Pinwheel String Quilt
linking to amylouwho
10 comments:
- Jennifer said...
That is a beautiful quilt! It combines two of my favorites... string quilts and pinwheels.
Jennifer :)
- August 18, 2010 at 12:54 PM
- Charity said...
Love it, I just love it. I don't think it could be said another way.
- August 18, 2010 at 5:54 PM
- Michelle said...
This quilt is on my bucket list!
- August 18, 2010 at 6:38 PM
- Elizabeth said...
This quilt is a natural choice for a feature here. It is gorgeous. P., I'm so glad you documented the process because pinwheels are AWESOME, and so are string quilts (as you already mentioned). The quilting suits it perfectly. And I think my favorite detail is the stripey binding. It is a huge wow!
xo -E
- August 19, 2010 at 10:32 AM
- Quiltstory said...
love it! Want to try it. Beautiful quilt!
- August 19, 2010 at 12:04 PM
- Bellgirl said...
This looks so inspiring! I know there's going to be a pinwheel quilt in my near future- I'm off to have a look at your tutorial!
- August 22, 2010 at 11:24 PM
- QuilterMary said...
OMG ... what a great quilt! I love everything about scrappy quilts. GREAT JOB!!
- August 23, 2010 at 6:08 AM
- Karey said...
I love this one! It's definitely going on my to do list! :) Thanks so much for the tutorial!
- August 24, 2010 at 6:19 AM
I would like to exchange links with your site quiltstory.blogspot.com
Is this possible?
- August 24, 2010 at 12:43 PM
- Em said...
I love love love pinwheels and this is an awesom SPIN on it!!!!!!!!!!!!! How fun!
- September 6, 2010 at 2:17 PM


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Sometime soon, probably within days, there will be an NFL player in the news for reasons related to weapons or domestic violence. Or maybe both, in which case we can only hope the next incident won't be as horrific as the last.
It's going to happen because that, along with athletes driving drunk, is the history of the league. Violence and recklessness are the way of the game. And all too often, they also are a way of life.
Which is why it was reassuring to hear that Baltimore Ravens linebacker Terrell Suggs last week surrendered his seven guns, including an AK-47, to comply with a court order.
Suggs has over the years had several disputes with his girlfriend, Candace Williams, who has alleged the athlete punched her and dragged her alongside his car. There were two 911 calls from the Suggs home last month.
The guns were submitted to comply with a court order. Bless the court. Though Suggs has not been charged with a crime, his chances of shooting someone have been dramatically curtailed.
William Alperstein, the attorney for Suggs, says his client and Williams "are resolving their issues." Maybe they are. Might that be easier with guns removed from the equation?
With the murder-suicide committed Dec. 1 by Kansas City Chiefs linebacker Jovan Belcher, guns and domestic violence are back in the face of the NFL and football in general. Coaches and players are talking and tweeting. Fans are watching and listening.
Even Bob Costas, one of the august TV sports voices in the nation, is speaking out, issuing a commentary last week calling for stricter gun control and positing Belcher and his murdered girlfriend, Kasandra Perkins, would be alive if not for Belcher's possession of guns.
That can be debated. It is being debated. It should be debated.
What can't be debated is the pattern of violence, sometimes involving guns, between those within the football culture and the people they claim to love.
In the weeks before the Belcher murder-suicide, 285-pound defensive tackle Ventrell Jenkins of the CFL Montreal Alouettes was arrested for assaulting his girlfriend, Dr. Deidre Hudson, who sustained gruesome facial injuries.
Jenkins was, according to witnesses, saying "I love you" to Hudson while repeatedly punching her in the face.
Such twisted emotions are not unusual in domestic violence cases.
Another incident last month involved former Seattle Seahawks tight end Jerramy Stevens, arrested in Seattle for allegedly assaulting his girlfriend, soccer star Hope Solo. Though Solo's brother called the cops, Hope declined to cooperate — despite evidence of physical altercation.
A few days later, Stevens and Solo reportedly were married.
Does this pattern sound familiar?
It wasn't long ago that Chad Johnson, then a Miami Dolphin, was arrested for assaulting his wife. And former Chiefs running back Larry Johnson was arrested for choking his girlfriend. And Dallas wideout Dez Bryant allegedly assaulted his mother. I suppose we should be thankful that neither pulled the trigger of a gun.
Domestic violence is addressed within the NFL's conduct policy, vowing fines and suspensions. But the planet's most popular and powerful sports enterprise has done little outreach.
When advocates circulated an online petition hoping to persuade the NFL to allow it to piggyback on the signature pink of Breast Cancer Awareness Month with its own signature blue for Domestic Violence Awareness Month, the league would not allow it.
Domestic violence is more prevalent than breast cancer — and can be just as deadly.
It's time the NFL put its full tonnage behind this scourge, from education campaigns to abuser interventions to counseling programs to public service announcements.
The league knows too much to plead ignorance. It realizes the lines sometimes get blurred and the distinction between being "manly" on the field and being "manly" at home gets lost. Sometimes the player who can't stop himself from kicking an opponent is the man who can't resist hitting his wife or girlfriend.
Or, worse, he is the man who reaches for one of his guns.
The predisposition to violence and recklessness is a side effect of so many years of a high-intensity life on the edge, where harder hits reap higher rewards.
The NFL has to recognize this and feel an obligation to react. Just as the Junior Seau suicide sounded an alarm on behalf of silently suffering retired players, the Belcher murder-suicide is the piercing wake-up call on behalf of deeply troubled active players.
More than ever, young men are desensitized to violence and misogynistic behavior and murder by handgun. The NFL needs to get tired of making tentative attempts to address this. It needs to take the lead.
While scrambling to express concern about the effects of concussions and convey sensitivity toward treatment, the league also has a high-profile opening to fight one of the most common, and sometimes deadly, issues among its players.
Contact Monte Poole at email@example.com. Follow him on Twitter at twitter.com/1montepoole.


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How we caught the global bug
While markets rebound as the US prints more money to revive growth, the best for us may already be over.
This might not be as good as it gets, but it's better than what's in store. Unfortunately, the lowest inflation and jobless figures in a generation don't cut it any more.
Not even a record 21 years of continuous economic growth - and a belated happy anniversary, us - will do if the markets have any say in it. As, sadly, they do.
They've become so dependent on the monetary ministrations of the US Federal Reserve, in particular, for an economic fix that anything suggesting crisis is, perversely, just what the doctor ordered.
The worse the global economy, the better because the treatment is more money administered.
Earlier doses account for Wall Street approaching its record high.
Another injection on Friday did the trick but again our sharemarket is struggling to keep up.In fact our market, which is home to the fastest-growing economy in the West, isn't within cooee of its record high, thanks to the Reserve Bank running a tighter ship and a dollar on steroids.
The Fed talks about quantitative easing so it won't frighten the horses - ''printing money'' sounds desperate, which it is - and although some of this liquidity has spilled into Wall Street, more seems to have gone into commodity prices and anything else that protects against the devaluing US dollar.
Not that it has helped the malaise in Europe, which has given China a secondary infection.
Unfortunately, the most that can be expected of debt-ridden Europe is a slow, drawn-out recovery.
What was that about China?
There's another story. It's lifting spending on infrastructure - which is good for steel and therefore our iron ore and coking coal exports - but nothing like the 2008 injection that set off mineral prices and a dangerous property boom that still hasn't been properly reined in.
This time it doesn't have as much room to move. Inflation is starting to creep up again and the local government authorities that supervise the projects are up to, if not well over their necks, in debt.
Imagine your council being entrusted to borrow several billion dollars to spend on its pet projects. Perish the thought. Don't overlook the impact on the Chinese banking system, either.
The prognosis
But more about us. While our economy is statistically in rude health, the reality isn't so rosy.
Just as the jump in mining export prices surged through the economy by curing inflation with a stronger dollar, creating more jobs than were lost from manufacturing and dragging the budget back into the black, or close enough, a fall will do the opposite.
As new mines are producing faster than demand is growing, Australia will take an income hit and you need to prepare for it.
How did it all change so suddenly? After all, the economy was jogging along at an annual 3.7 per cent just a few months ago.
Perhaps not in peak form, but comfortably above the 3.25 per cent long-term average.
Trouble is, most of that growth was in the last half of last year. Since then, there's been a $40 billion fiscal crunch as the budget deficit shifted towards surplus.
In the June quarter, the economy grew just 0.6 per cent, seasonally adjusted (as you do), which, if this were the US, would be annualised by multiplying by four to give an insipid 2.6 per cent.
Every figure that's come out since June suggests growth is closer to the implied 2.6 per cent than the 3.7 per cent.
''We see growth settling around a 2.5 per cent annualised pace over the year ahead,'' says the head of investment strategy and chief economist at AMP Capital, Shane Oliver.
Nothing is going to plan. Confidence, retail sales and housing are all below where they should be ''this far into an interest rate easing cycle'', he says.
With low interest rates, a $2 billion shot in the arm from the government's carbon tax compensation and higher family benefits, the wonder is the quarter was as weak as it was.
And it seems to have got worse in July.
Poor pulse
Retail sales have been in the doldrums for ages, but temporarily kicked up in June as the government handout cheques were cashed.
The stimulus didn't last. Sales slumped in July, recording an annual growth rate of 3.5 per cent, which is well under the historical average of 5 per cent, according to the senior economist at St George Bank, Jo Heffernan.
That said, broader spending by households, which includes cars and overseas travel, is a lot healthier. But sales of new properties are down to the second-lowest level in 11 years.
''Newly erected homes aren't selling, reducing the requirement for builders to start work on new projects,'' says the chief economist at CommSec, Craig James, adding, ''tradespeople will continue to do it tough.''
Scariest is business investment. Although miners are still investing like no tomorrow - though the latest estimate for the next year, the smallest improvement in 19 years, shows dimming enthusiasm - nobody else is.
Non-mining businesses invested less in the June quarter and rising inventories show they were caught out by lower-than-expected sales.
Growth of 2 per cent or 3 per cent is too low to prevent unemployment rising, but it will keep inflation down and probably invite a rate cut or two.
Come to that, the market expects another four cuts during the next year, though you can bet only some will be passed through to mortgages. That would have to mean a lower dollar, too.
The prescription
So, what's the remedy?
For a start, forget a boom in anything for a long time. There isn't any rush to borrow - which is essential for another bubble - not even for real estate.
But lower rates and a weaker dollar sure sound good for the sharemarket.
The trick is to forget a quick gain and go for the income.
That tells against mining and other speculative stocks and goes in favour of, gulp, retailers, home-building suppliers - to take advantage of the housing shortage - and, who knows, maybe even the downtrodden media. You would certainly be getting them cheap.
Anyway, the next rally will probably be different.
''Markets are no longer being led upwards by sectors that traditionally do well when confidence returns - like commodities and banks - but by mainstream sectors like consumer discretionary, pharmaceuticals and technology, relatively dull sectors with steady dividend streams that offer investors a store of value,'' the investment director at Fidelity Worldwide Investment, Tom Stevenson, says.
Real estate investment trusts (REITs) are clear winners from falling interest rates, and there's the bonus that many are trading below the value of their investments.
Term deposits are also better than they first appear since, in real terms, you're getting about 3 per cent for no risk at all, making them almost unbeatable if you don't pay tax.
A lower dollar would make international share funds more attractive as well.
Remember, lots of markets have been doing better than ours.
There, that didn't hurt.


text:
Three Fairfield U. students rescued from choppy Long Island Sound
Photo: Fairfield Police Department
Three Fairfield University students, apparently struggling to get back to shore Friday evening in their small, inflatable boat off Fairfield Beach, were plucked off the choppy waters by police without incident.
Police received a call from a Fairfield Beach resident shortly after 6:30 p.m. Friday, reporting that the trio in an Intex Explorer 300 appeared to be in distress in the wind-whipped waters of Long Island Sound.
A police boat was dispatched, and the three were transported safely back to shore.
There were no injuries, according to the report.


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An online translation service with users spread all over the planet is getting some help from a man who knows what it takes to create a global brand: Gene Simmons.
The Kiss frontman and serial entrepreneur has signed on with Intertainment Media's Ortsbo as a business partner and spokesman.
Ortsbo, which means "local" in Swedish, functions as a real-time filter for translating 53 different languages across 12 leading social media platforms, from Facebook to China's Tencent QQ. Users type messages in their native languages that are instantly translated in a fashion more seamless than the cutting and pasting of textrequired in Google's Translate service.
The software can also be utilized across instant messaging, email and RSS. While Ortsbo is free on social media, some of its offerings require payment, including mobile apps to be deployed this summer.
The technology resonated both personally with Simmons, an Israeli immigrant who arrived in the U.S. as a child with a Hungarian-born mother, as well as on a professional level. A one-man merchandising machine for both his band and himself, he discussed Ortsbo in an interview from a room in his Beverly Hills home teeming with Kiss gear, including a branded motorcycle and coffin.
"Ortsbo takes a sledgehammer to the Tower of Babel that is modern communication," Simmons said. "It connects humanity. We are all one people."
Simmons will function as more than mere pitchman, informing corporate strategy and even redesigning the Ortsbo logo for the recently relaunched website.
Ortsbo boasts impressive growth for a service barely 9 months old. The website already reaches 9 million unique monthly users from 170 countries.
Simmons noted numerous potential applications for the entertainment business since Ortsbo can allow stars to speak to fans in more than one country simultaneously. "Any pop culture entity has to be worldwide," he said.
Simmons shows no signs of slowing down these days; he and his family are currently shooting a seventh season of A&E's "Gene Simmons' Family Jewels." The longest-running celebrity reality series on TV, "Jewels" has been exported to more than 80 countries.


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From Williams Sonoma
As luxuriously soft as the vintage linens that inspired them, our classic linen dinner napkins have a wonderful heirloom feel. They're edged with double rows of hemstitching, a traditional needlework technique that creates a delicate openwork border. Like all fine linen textiles, these pieces mellow beautifully over the years, becoming softer every time they're washed.
-Woven of 100%... Read more


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|Meet Site
|Age Divisions
|June 4th& 5th
|Saturday 8:00 A.M. Start
Saturday 6:00 P.M. Start
Sunday 8:00 A.M. Start
|Mesa Community College
1833 W Southern
Mesa, AZ 85202
|Sub-Bantam through Master
|Competition is open to all Arizona athletes. USA Track & Field membership is required. Membership and entry must be completed prior to the entry deadline. To represent a club or organization, that group must be a a current member in good standing, with USA Track & Field.
|Age Groups:
|Competition will be conducted in the following age groups: Sub-Bantam, Bantam, Midget, Youth, Intermediate, Young Men/Women, Open, Sub-Master, Master.
|Proof of Age:
|All athletes must submit proof of age with their entries, (unless previously submitted). Acceptable proof of age: copy of birth certificate, passport, drivers license, certifiied baptismal record, U.S. Government identification. No originals ate to be submitted, only copies, which will not be returned.
|Entry Fee:
| Youth: $3.00 per individual event, $12.00 per relay team.
Open - Masters: $6.00 per individual event, $24.00 per relay team.
|Entry Deadline:
|All entries will be done on-line at CoachO Entries
The on-line entry deadline is Midnight (MST) Wednesday June 1st. To enter, select the URL above, select the date of the meet and follow the instructions.
Corrections will be accepted until noon Friday June 3rd, by the Association office, (480) 949-1991.
|Entry Limits:
|Bantam, and Midget - three events including relays.
All others - four events including relays. Relay team members must wear a top and shorts of the same color.
|Ninelane all weather track. Runway and ligh jump area are all weather. Shot Put and Discus are are concrete. Spikes 1/4 or less will be allowed. Tents will only be allowed in the upper 10 rows of the stands, and on the grassey area around the track.
|Custom State Championship medals will be awarded to the first 3 place finishers in each event, including relays. Ribbons will be awarded to the 4th thru 8th place finishers.
|Current USA Track and Field youth athletic rules will govern. Only competing athletes will be permitted on the track or infield area, except for medical emergencies.
|All protests must be made in writing, to the referee, not later than 30 minutes after the results of an event have been announced. Proper rule reference must be cited. All protests must be accompanied by a $50.00 cash deposit. Deposit will be refunded if protest is upheld, forfeited if protest is denied.
|Check In
|Two calls will be given for each event. Athletes in running events must report to the clerk of the course, ready to compete, and stay in the area.
|Check In
|Field event athletes must report directly to the official in charge of their field event. Athletes competing in a running event, while their field event is underway, must notify the official in charge of their field event, and ask permission to leave before reporting to the clerk for their running event. Athletes must report back to their field event within 5 minutes of completion of their runing event. All contestants will be given three trials in each field event (except the High Jump and Pole Vault). The athletes attaining the best eight marks(including ties) will advance to the finals, for three final attempts. Preliminary marks will be counted in final placement for all athleties advanceing to the finals. All throwing implements will be certified prior to use.
|Running Events:
|All events will be run as scheduled, on the enclosed order of events. Those events where the number of entries do not require preliminary heats, the finals will be run in the preliminary time slot. The Referee reserves the right to reseed heats if excessive scratches are noted by the Clerk of the course.
|Implements /
|Check in will be one-half hour before the start of the meet. Competitors may bring their own implements or use those provided. Once am implement is certified for competition and used for such, it becomes meet property until the completion of competition, except for javelins and vaulting poles, which remain private property.
|Starting Blocks:
|Must be used for all running events of 400 meters or less, including the lead off leg of the 4x100 and 4x400 relays, for age groups Intermediate through Open. Only starting blocks supplied by the school will be allowed.
|Once the meet begins, no warm up will be allowed on the track or infield.
|Coaches, team leaders, and parents are responsible fot the conduct of all their athletes. Failure to maintain proper control and to display good sportsmanship/could result in disqualification from the meet.
|Meet HQ:
|Jump to SC Schedule
|Return to Top , T & F ,or Home


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Born in Tehran, amidst the 1980s political suffering and strife, Nouar's family fled to Germany and then the US, where she resides today. Her oil and acrylic paintings touch on vintage commercial Americana with a sinister twist– but without being too cynical. Instead, each dollop of cream or slice of pie provokes a more tempting side of advertising, where the taste of nostalgia and its childlike promises are the main indulgence.
On this theme, the artist elaborates, "I have always been completely fascinated by our massive consumer culture and often feel everything around us is a commercial, constantly manipulating us into desiring things we don't really have a need for, or shouldn't want in the first place."


text: I have setup masquerading dozens of times with no issues. I have 2 linux boxes (A=Private, B=Masquerader) Here are the checks I have done A - Default gateway is B B - iptables is wide open with 1 postrouting statement iptables -t nat -A POSTROUTING -s 10.0.73.11 -j SNAT --to-source PUBLIC_IP B - IP Forwarding is enabled. I can ping from A to B's private address. Cannot go past that. If I run iptraf on B, I can see the ping req/reply from A to another IP. If I ssh from A to another machine outside the firewall, I can see the connection attempt with netstat -an | grep :22 on the remote machine. So the connection are being transmitted out correctly, but not getting returned correctly through SNAT. Any ideas?


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Need help getting your car ready for spring? With tips on cleaning, servicing, and preparing your car for another year on the road, this section can help your car last longer and look better.
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