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Drummer's Ultimate Guide for Engineer! - Версия для печати
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Drummer's Ultimate Guide for Engineer! - Drummernate - 13-03-2011 10:17 PM
*Warning!* This info is dated!
Hello soldiers! Here is my guide on how to properly use the Engineer classes along with an overview of the equipment and abilities...
This is basically the most powerful class on the field with the ability to take down infantry, tanks, and even aircraft!
I will start with the weapons overview...
Weapons are color coded based on how highly I recommend them. Green means it is pretty much the most awesome gun ever, Yellow means it is only good for certain play styles, Red means it's totally awful. The numbers indicate the permanent purchase prices.
The SMG's:
(Free!) The PP2000: The standard PP2000 is now nerfed beyond repair... It has only 3, 22 round clips. (What happened to our 44 round mags in Closed Beta?) with a high rate of fire and totally uncontrollable recoil. Damage is really low compared to the other SMG's, and long range accuracy is extremely low. Damage typically ranges from a measly 7-9 at long range to a disappointing 11-25 up close. This gun is literally a point blank weapon so i often skip aiming down the sights entirely, it works okay within a few feet, but anything beyond 10m is impossible to kill unless ya know... he is like AFK or something. I recommend getting something else as soon as you get enough credits.
(17,500) The P90: The P90 has the highest magazine capacity of all the SMG's. Its 50 round clip can dispatch multiple enemies without even requiring a reload. It has a semi-high rate of fire and tolerable recoil. Its damage is surprisingly high at close ranges, but at medium-long ranges it performs worse than the MP7. Aiming at long range can be quite a challenge with this weapon... but if you like close range weapons that still have some mid range punch this might be the gun for you.
(45,000) The MP7: The MP7 is basically the M-16 of the Engineer kit, it has a high rate of fire and great accuracy although its damage does suffer at extreme range. Small clip size (24) means more frequent reloading, so its not that good Vs. more than 2-3 enemies. It is still pretty good at close range too. It's probably the most well rounded gun i think.
(45,000) The UMP: The UMP's sights and recoil are hard to get used to, making it difficult to hit long range targets. Damage is high compared to most the other SMG's at close ranges though, so once you mastered it you could take out targets with reasonable effectiveness. It basically is a nerfed PP2k on mild steroids.
(90,000) The MP5: This is by far the best gun i have ever used in my entire life! With hardly any recoil it is basically just point and hold down the trigger til the enemy is dead. The sights are almost exactly the same as the G3A4's (The best sights in my opinion) but with some minor differences. It has high damage at long ranges and it is a total beast at close range. High fire rate and a 24 round mag make it a almost perfect choice for any Engineer, its only downside is that it has a slightly longer reload speed than the other SMG's but you barely notice it when you are pwning so much face with it! Even when left un-customized it often outperforms other guns even when they have Elite Legacy parts. If you have the money, or the insane amount of credits... then this is a must buy!
(45,000) The UZI: The UZI is definitely a close quarters weapon. It has VERY high damage at close range (24-31) but it has an extremely low rate of fire for an SMG. Its accuracy at longer ranges is about equal to that of the P90, but the sights on it are easier to adjust to in my opinion. With a 22 round mag it makes killing between 1, 2, maybe even 3 people an easy task if you are close enough. It is has the ability to be fired from the hip with less spread than most other guns. Overall it is a decent gun, but if you need to make a long range shot then this gun is lacking and the slow rate of fire means you might be better off with a good pistol for long ranges.
(45,000) The AKS-74U: The AK-U has the highest damage of nearly any gun in the game at close range, it can kill enemies almost instantly with a 2-3 shot burst at close range. I found this gun is best fired from the hip, when aimed down the sights it seems to have more recoil than when you hip fire it for some reason. (Since it is such a close range gun there really is no need to aim anyways in most cases.) It has an EXTREMELY small 15 round clip and an acceptable reload time. The accuracy is high but it also has very high recoil, even more so than the UZI, so firing in 2 shot burst is the way to go for long range engagements. Combine the already high damage with the new Close-Quarters ammo and this probably becomes better than any shotgun.
(45,000) The 9A-91: The 9A-91 is quite confusing... It tries to be a long range gun, yet it excels at close range combat. It has close range damage potential that is nearly equal to that of the AKS-74U, and it also holds its damage well over long ranges. Its really high recoil and bad iron sights make it very difficult to hit someone beyond 45m. With a 20 round clip, long reload times, and 4 backup mags you will find yourself reloading often and low on ammo almost constantly. I found it best to use this gun primarily in close quarters situations and just hip-fire it due to the high damage capability and its nasty recoil. This gun has some major potential though if the user has good trigger discipline and a stabilized stock or extended magazine. (Thus negating both its negative qualities and possibly making it the perfect SMG!)
(45,000) The XM8c: As with the 9A-91 the XM8c has huge potential in the hands of a skilled shooter. It has high recoil, but a fast fire rate and good damage to make up for it. Long reload times tend to get you killed though. It's best to fire this crouched and in bursts since any more than 5 shots and your accuracy will be terrible. Great for short-mid range, but it can also reach out to long range if you take your time lining up the shots. It's a good overall gun, but with a stabilized stock or precision barrel it could become great.
The Shotguns:
The SPAZ 12: This is my least favorite shotgun, it does less damage than the 870 but its accuracy is somewhat better and it shoots just a tiny bit faster. Its great for Karkand but basically worthless on Oman. (The veteran version on the other hand i like quite a bit! Its one shot kill range is much higher than the normal SPAZ and its mag carries 10 bullets instead of 8)
The 870: This is the best shotgun for people who like to get up close and personal (And my personal weapon of choice!). One shot kills are easier to get compared to the SPAZ, but you really have to make each shot count because by the time you pump it for the next shot the target will usually turn and shoot you. (It also sounds and looks really cool! )
The USAS: Usually my weapon of choice for the Engineer when i want to speed level because it has the most range of the cheap shotguns and has good damage... also it is FULL AUTO! Yes that's right full auto shotgun! With a 10 round clip it makes it easy to dispatch 2-3 enemies before reloads. The Elite USAS-12 is arguably the "Best gun in the game." However it is also the noobiest weapon you can possibly use other than maybe the boosted mortar strike... and that is REALLY noobish.
The Saiga: The Saiga is a great alternative for people who want to have a well rounded shotgun that has good power and is not a pump action. Generally you can get a 2 shot kill, but it is possible to get a 1 shot if you manage to get most of the pellets in the head, and with a 14 round magazine it is quite easy to take out multiple enemies. Range is about the same as the USAS.
The SPAZ 15: The SPAZ 15 does not live up to its description on the weapons menu. Yes it does have a longer range than the other shotguns, but does it actually do enough damage to kill quickly at that range? No. It has a 14 round magazine and a high semi-auto fire rate, but if you actually shoot it as fast as it can shoot you literally end up pointed at the sky by the time you fire the 7th or 8th round. Its close range damage is pretty decent but it is quite hard to get 1 shot kills compared to the Saiga. It is not a bad gun by any means, but it just doesn't hold up against the USAS or the Saiga.
The Pistols:
(Free!) The M9: The M9 is a good choice for close ranges such as the alleys of Karkand. Its long range however is not as good as the MP443 and M1911. Usually 5-8 shots will finish off your opponent, but as with all weapons, especially pistols, be sure to hit your target! It is okay for if you sneak up on someone, but in a face to face battle against the other pistols it doesn't stand much of a chance. It has one special attribute though... hip-firing is extremely accurate.
The MP443: The MP443 is a decent pistol for medium-long range and has a medium rate of fire, its damage however is relatively low compared to the M1911 and the REX and it will sometimes take 5-7 shots to kill your opponent. Luckily you have a 17 round magazine to compensate for lack of damage. Recoil is slightly higher than the M9 and M1911 as well, so leave a little more time between your shots for optimal accuracy.
The M1911: This is my 2nd favorite pistol. Great damage, great accuracy, great range, and a great look. 4-5 shots will bring the opposition down, but with a 7 round magazine you have to be sure to hit your target or he will turn and shoot you before you can reload and finish him off.
The MP412 REX: This pistol packs a serious punch, with damage up to 45-60 per shot at close ranges this is the ultimate weapon for close range encounters but make sure you conserve ammo or reload often because it only holds 6 bullets! The accuracy of this pistol however is mediocre at long ranges, making it primarily a "Round the corner" weapon. This gun has a fire rate that is extremely slow even compared to the M9.
The P226: This pistol is my new favorite. It does high damage at close-medium range and it is quite accurate despite what some people might tell you. It has some very nice trijicon sights (The glowing red kind) and can shoot as fast as you can pull the trigger. The reload speed on this gun is phenomenal and its 18 round mag means you have plenty of ammo to finish of two or even three enemies before each reload. Perfect addition to any class!
Rocket Launchers:
(Free!) The RPG: The RPG is the most important tool the Engineer has at his disposal, with it you can totally obliterate pretty much everything. Make sure you use a tracer dart before shooting it or you might have just wasted a valuable rocket. The damage is somewhat high on tanks doing between 200-300 damage and 120-220 on APC's. This is the best way to gain points when playing on your team, just shoot some tanks and you will see you level bar raising very quickly!
Just think: 300x4 (Minus 200 because it only gives you a max of 1000) = 1000 points + 50 for killing an enemy + 50 for destroying a vehicle. That's a total of about 1100 points for killing ONE thing on the field. Not to mention if you kill a tank with 2 people you get even more points.
That is as much as capturing 5 bases, or killing 22 people!
The RPG can also be used for long range sniper-like shots against infantry, be careful though as it has a substantial amount of drop and you will have to adjust accordingly. Once you get used to the drop you can start beating snipers at their own game, and humiliate them at the same time!
The are a few downsides to the RPG though... it takes a long time to reload, has very little splash damage, and it MUST be aimed down the scope before shooting or it has a 80% chance of flying right into the ground. (A faster but less reliable way is to aim high up into the air before shooting, but it decreases your hit probability by quite a bit at close ranges). Consider the long reload time when in combat, and switch back to your primary weapon until you can find a good spot to reload the RPG while in a safe area.
*Note that the RPG damage Vs. vehicles is based on the standard tank and APC without any armor enhancements from boosters and using a non-boosted RPG*
RE: Drummer's Ultimate Guide for Engineer! - Drummernate - 13-03-2011 10:19 PM
*Warning!* This info is dated!
Okay, now moving on to the abilities & gadgets...
Abilities can make or break the Engineer, if you have the wrong skillset you could end up regretting putting 5/5 into landmines when everybody is running around as infantry.
This is a guide to help you get the most out of your Engineer and help out your team at the same time! The abilities are color coded for how highly i recommend them, Green being the highest and Red being the lowest.
(Abilities that require another ability to be maxed out will be italicized, tier 2 abilities will be marked with an *, and tier 3 abilities will be marked with a +)
Skill Point Abilities
Equipment Expertise:
Vehicle Repair Tool: This is the medic bag of the engineer, with this high-tech tool you can repair any vehicle known to man just by grinding the tip against a vehicle's side! The upgrades to this ability make it repair MUCH faster than the original version. The original one can take around 1 minute to fully repair a wounded tank, but the fully upgraded one takes less than 30 seconds! This tool is great if you use tanks a lot or like to keep your teams tanks on the field longer.
Frag Grenades: Frags are okay if you play more on foot than in a vehicle, they allow you to clear out camping spots and kill people behind cover. Bounce them off walls before going around a corner and you might kill that medic waiting to mow you down as soon as you round the corner. They also do some minor damage to tanks so you can use them as backup if you need 1 more RPG to take out a tank. They have received a huge nerf and their radius is limited to about 1 meter.
Increase RPG Ammo: This is one of my favorite skills, i suggest this being one of the first you spend a skill point on. With this awesome ability you can carry extra RPG ammo into the battle. Fully upgraded this lets you carry a total of 5 RPG's. That should be PLENTY to let you take out a tank or APC. Even with 2 misses you should still have enough to kill a full health tank.
Tow Missile System: This skill really helps when you are face to face with an enemy tank, but it is not so good against infantry. I'm not exactly sure how much damage this does because i have not used it in a while, but i think it does about 150-200 damage to a tank. Spending more than 1 skill point in this area is unwise unless you like the APC more than the tanks. To use this hit Right Mouse Button while in a APC.
Tank Coaxial Machine Gun: This is the best upgrade you can get if you drive tanks a lot. With this upgrade you get a MG with a standard 25 rounds that you can use with RMB (Right Mouse Button). The MG is great Vs. infantry and does considerable damage of about 20-25 per shot, with good accuracy and rate of fire this is almost like having a Veteran PKM attached to the tank. Spending more than 1 skill in this area is only useful if you use tank against infantry more than you do against armor, i think it reloads plenty fast already.
Helicopter Piloting: This skill should only be purchased if you have experience flying in other Battlefield games. This lets you fly the helicopters that spawn at the main bases on Oman. Very useful skill that i recommend to anyone who is a competent pilot. With the attack chopper you can get insane amounts of EXP from killing tanks and other enemies. The extremely long reload time of the heli's rockets can be countered by maxing out this ability.
Jet Pilot Training: This skill allows you to pilot the F-35 and MiG that spawn at the main bases on levels with jets. Not much to say about this one because i never really use it, but some pilots can go 30/0 so if you are good at flying this might just be for you.
*Field Repair Vehicle (Requires Vehicle Repair Tool 4/4): This ability CAN be useful if you have lots of tank grouped up capturing a base, it repairs slower than the power tool and it only gives you +10 points every few seconds, so i think the skill point is better spent elsewhere. All you have to do is be in a vehicle and get within a few meters of friendly vehicles and this skill will start to slowly repair them. It is great for groups but not so useful when only trying to repair one thing.
*Anti-Vehicle Mine: This is the second best anti-tank gadget you can have, it will severely hurt any vehicle that it explodes on. The best strategy that i have found is to use them like sapper mines and run right in front or behind an enemy tank and lay them down, you may get damaged about 50-70 percent but you usually get the kill. Mines typically do about 450-1000 damage to tanks, depending on where they explode. IF it doesn't kill it with one mine just pull out the trusty RPG and finish it off! >;D (I'm fairly sure they always kill APC's in one mine.)
*Enhanced Smoke Deployment: This skill allows your tanks and APC's to reload their countermeasures faster. Great when combined with all the TOW or MG upgrades and a armor booster. If you drive vehicles a lot this is a must have.
*Attack Chopper Anti-Armor Missile System (Requires Helicopter Piloting 3/3): This allows you to use the Attack Helicopter's signature awesomeness... the AT missile. With only 2 missiles you can kill a tank entirely! They do a huge amount of splash damage to infantry as well. The best tactic is to shoot both the primary missiles and the AT missiles at the same time to create a massive air strike that nothing can possibly survive, then retreat to a safe location and let the missiles reload.
*Missile Countermeasure Deployment (Requires Jet Pilot Training 3/3): This ability allows you to use your jet's chaff more frequently. Vital for the dedicated dog-fighter!
*Advanced Countermeasure Deployment (Requires Attack Chopper Anti-Armor Missile System 3/3): This is ability allows you to use your helicopter's flares more often. This will save your life in those times when you hear that dreaded "beep, beep, beep, booooooop" and are desperately on your way back to the repair pads. If you are primarily a helicopter pilot, i highly recommend this upgrade!
+Attack Chopper IFF Radar System (Requires Advanced Countermeasure Deployment 2/2): This upgrade is almost like the "Enhanced Threat Awareness" upgrade for your infantry. It increases the distance at which your hud displays friendly and enemy units.
+JDAM Weapon System (Requires Missile Countermeasure Deployment 2/2): This upgrade allows you to utilize the jet's unguided bombs. They deal significant damage to infantry and vehicles, but it takes a while to get used to the targeting system. A good addition to any pilot's arsenal!
+Airburst Grenade: This upgrade allows you to use the XM25 Grenade Launcher. It is quite useful as a third weapon, but it does not fulfill its original purpose without the Booster. It has 100% accuracy and deals about 50% damage to infantry with a direct hit. Extremely low recoil but a very long reload time. It also can do a fair amount of damage Vs. Jeeps and APC's.
+Ground Crew Support: This upgrade allows you to repair and resupply your helicopters at your home base area. I have not done excessive testing with this ability, but it seems to be slightly bugged at the moment.
+Advanced Aircraft IFF System (Requires JDAM Weapon System 3/3): This upgrade is the jet's version of the "Enhanced Threat Awareness." It works the same way the helicopter's IFF upgrade does, allowing you to see targets from further away.
Combat Expertise:
Grenade Combat Awareness: This ability lets you see where friendly and enemy grenades are... not really that useful seeing as grenades basically explode as soon as you can see them. If you die from grenades a lot maybe you should put one skill point in this area. Good to use in combination with the "Grenade Throwback" skill.
Improved Threat Awareness: The most useful of all the abilities in my opinion. This allows you to reveal the enemies nametags MUCH faster and from further ranges than the non upgraded version, it even allows you to see the tags through the fog! Very useful for seeing how many enemies are in an area from a distance so you can judge whether or not to go running in. Your enemies probably have this as well so don't go thinking that because you can see them that they can't see you.
Tactical Reflexes: This ability gives you a more accurate direction of damage indicator. Level 1 is Forward or Behind. Level 2 is Forward, Behind, Left, and Right. Level 3 is a circle indicator giving an almost exact position of enemy fire. Useful if you like to retaliate Vs. enemies faster, but since the weapons usually kill so quickly i spend my skill points elsewhere.
Physical Training Safe Fall: Increases the distance you can fall without getting damaged and reduces overall fall damage. Not too useful because you DO have a parachute that works from 10 feet in the air... BUT since they increased fall damage significantly in the latest patches this upgrade has become a more valid option. Especially for jumping from the roofs on Karkand and Sharqi.
Physical Training Power Climb: Greatly increases the speed you climb ladders. Excellent for both Karkand and Oman because they both have ladders that are very strategically placed. On Karkand this helps get to cover positions on the rooftops much faster giving a much better angle to shoot tanks from, and on Oman you can very quickly climb the ladder to the crane allowing you to quickly spot, tag, and shoot down helicopters. Now i don't know about you... but i get shot a lot when i try and climb ladders, this upgrade makes it so much faster that i usually die 70% less when climbing!
*Mortar Strike Awareness (Requires Grenade Combat Awareness 3/3): I have not tested this ability yet... info will come later.
*Sniper Combat Awareness (Requires Improved Threat Awareness 4/4): This upgrade is okay if you don't like getting sniped, but it is currently buggy and does not function 100% of the time. When active your guy will inhale right before the sniper shoots giving you time to squiggle around and try to find cover. It also reveals their position on the map AFTER they shoot. I don't use this seeing as most skilled snipers will kill you with a headshot anyways.
*Engineering Damage Assessment: This ability is awesome for a vehicle based Engineer, it allows you too see roughly how much health an enemy vehicle has left. It also shows how much health friendly vehicles have left too, allowing you to repair them accordingly.
*Combat Resilience: (Currently Broken! Don't waste points on this!) This ability increases the speed you heal from all sources, i usually save this for my medic class because it does not help too much when you are an engineer. It speeds the healing you receive from the helipad repair stations and landing strips as well. If you have it at max level and you have an engineer repairing you with a level 4 repair tool you are basically invincible.
*Physical Training Jogging Speed: This upgrade increases the speed at which you walk (Or Jog as they call it.) Good for when you are clearing corners and need to keep your weapon out, but it does not increase your speed enough to where it is as useful as the sprint upgrade.
*Avoid Trip Wire Basic: This allows you to delay enemy claymore explosions when you WALK in front of them. If you try sprinting they will still explode instantly. Quite useful on servers where there are lots of claymore users, but seeing as it does not work 100% of the time (Like when you walk up stairs...) you should still be careful where you walk.
*Physical Training Sprint Speed: Another one of my favorite upgrades, this allows you to sprint at amazing speeds. Awesome for any circumstances this lets you get from point A to point B and then to point C and D faster than everybody else on the field. There is nothing better than the feeling you get when you pass all your teammates running for B and they like "Whaaaaaat!?!?!?" and you are just like "Woot!" It makes it much easier to get from cover to cover as well, and it makes snipers have a LOT harder time hitting you especially if you zig-zag.
+Dead Man's Trigger: If you don't have a problem with people calling you a noob this can be useful. You can run into someone in close quarters and if they kill you your grenade might drop and kill them. If you are trying to capture a base and someone runs up and kills you to take your spot such as inside the fountain on Karkand the grenade will kill them giving your team more time to retake the base or delay the enemy taking it back. This skill has been nerfed considerably and is almost useless unless you have at least 3/4 skills into it.
+Avoid Trip-Wires Advanced (Requires Avoid Trip-Wires Basic 1/1): This ability is a big improvement over the basic version. It allows you to delay claymores as you sprint past them, however unless you have at least 2/3 into the skill they still explode rather quickly, so be careful!
+Grenade Toss-Back Combat Skill: I have not tested this ability yet, but i assume it works in the following way. When an enemy tosses a grenade near you, press E and your soldier will throw it in the direction you are facing. You will need fast reflexes since grenades blow up so quickly though! Only useful for saving yourself, the offensive capabilities of this seem limited since you are likely not going to be able to adjust your aim back at the original grenade thrower.
+Satellite Surveillance: This ability briefly shows all enemies on the mini-map. Including Tanks, Helicopters, and Infantry. It MUST be equipped to the inventory before it is able to be used in game. It only shows the enemies to YOU, not to your entire team. Very useful for locating snipers, and knowing what bases are under attack at the moment.
+Physical Training Toughness: This is one of my favorite abilities, it increases your total Health by 5 HP for each upgrade, with a maximum HP of 110. I highly recommend this ability to any soldier who wants to survive out in the field, it allows you to take almost an entire bullet more than without the upgrade! I can't begin to tell you how many times I have survived due to this ability!
RE: Drummer's Ultimate Guide for Engineer! - Drummernate - 13-03-2011 10:35 PM
*Warning!* This info is dated!
Basic Tactics:
Rule #1: MARK THOSE TANKS!
This is extremely important because without marking tanks your RPG has a very low chance of hitting them at long ranges, or if the tank is on the move.
Even if you don't have enough RPG's to kill the tank completely marking the tank allows other Engineers across the map to take it out for you saving you the trouble of giving away your position.
Try and save your RPG shots for when you know they will hit your target, because sometimes you won't have ammo boxes to replenish them. Running out of RPG's when a tank is almost dead is very frustrating and often leads to your demise.
Also when a tank is marked you can shoot the RPG upwards into the air and kill it around buildings and other obstacles! There is no beep or anything to tell you it is locked on, as long as it is within range it will automatically track the tagged target.
Rule #2: Conserve Ammo!
With the lowest ammo capacity of pretty much all of the classes it is important that you make your shots count. Only shoot in short controlled bursts because if you go full auto and try to pwn the whole universe with your 1 magazine you will end up out of ammo in a hurry.
I recommend sticking around an assault so he can cover you while you reload your RPG's and to supply you with ammo boxes when you start running low on ammunition.
Since the latest patch and the ammo count nerfs it is especially important to make every single shot at least damage someone. No matter how good you are; if you run out of ammo you can't help much of anything!
Rule #3: Repair Stuff!
Make sure you repair all the friendly tanks in your area, even if it only gives you a few points for doing it it could lead you on to victory in the long run.
It is also a good idea to get out and repair your vehicle when it gets below 620 health for tanks and 320 for APC's. This allows the tank to be able to take an additional RPG and still live for a few seconds to allow you to get out and repair it. Make sure if you are repairing your own tank that you either place a mine in front or behind it, or take it back towards a safe area in the middle of nowhere or near a bunch of friendlies. Otherwise a crafty enemy can sneak up and jack it from you!
Rule #4: Never Leave a Tank!
This is really important! If you leave your tank inside an enemy base they can take it, repair it, and use it against you. This also means your tank won't respawn again until the tank is killed, so your team will be down 1 tank until that problem is resolved. It would be better to die with the tank then to give it to the enemy and let them kill you with it 10 times.
Rule #5: Don't Fly Unless You Have Practice!
This is also important, please do not fly an attack heli or a fully loaded transport heli if you have had no practice or very little practice in flying helicopters. They take a long time to respawn and that puts your team at a huge disadvantage!
If you would like to practice wait for the second transport helicopter to spawn at your main base and then take it before anyone else gets in. Fly straight up to get some altitude in case you lose control and then get the feel of the controls. Once you are acquainted to the basic controls try flying to a base and hovering mid-air to capture it.
I have also found that it is much easier to assign your helicopter controls to the keyboard arrows rather than the mouse. It allows you to pilot the chopper easily without scraping the mouse back and forth trying to make hard turns. This mainly depends on personal preference, but if you seem to be having trouble piloting a heli when using the mouse, try switching to the arrow keys and see if you fare any better!
The Attack-Heli handles slightly differently than the transport chopper, it is much lighter and can make really tight turns in the hands of a master.
Advanced Tactics: (TBA)
Follow these tips and you can be pwning tanks and taking names in no time at all!
Thank you for reading the guide, and if you would like me to cover something else suggest it via PM or reply to this topic.
*Future updates will include New Weapons!*
TL;DR ... Engineer rocks.
- Drummernate
RE: Drummer's Ultimate Guide for Engineer! - [KZ-0]Archangel - 14-03-2011 12:39 PM
Your guide's shaping up to be quite nice. Send me a PM when its done and i'll add it to the list.
RE: Drummer's Ultimate Guide for Engineer! - Flyght - 16-03-2011 03:08 AM
Coming from a battle-oriented Engineer, I have to agree with most of the points stated and them some more. First and foremost, this guide is a very good guide on the details of this class, and I am glad to find very good tips on how to approach this class so that newcomers can understand the basis.
What I feel needs to be added or improved is the way to shoot the RPG, the section on marking the tanks, and repairing tanks.
BTW, I used a P90 and could tell you it is feasible enough to get 10+ kills with it. Just depends on the player's adjustment to it (ironsight, range, etc.).
Still, this is a very good detailed guide for Engineers and I will highly recommend any newcomer to check this out to see if they want to pick the Engineer class.
RE: Drummer's Ultimate Guide for Engineer! - LazorFest - 16-03-2011 04:53 AM
Very well done guide, I agree with most of what you're saying, especially that leaving a tank/APC... gawd, it's a feast for solo engineers but deadly for the team (actually, that rule applies to all class imo).
Just to add on to what Flyght said:
1. When repairing vehicles, guestimate how much armor it has and who's its enemy. If a tank/APC/engineer is shooting at it and it's smoking, there's no point fixing it. Get out of the way and save yourself because engineers are VALUABLE assets and you can be more useful elsewhere.
2. Practice RPG shooting without the aid of tracer. Not only it's useful when an enemy vehicle is several hundred meters in front of you and you're out of tracer with no ammo box or team mates near you, it's also good for taking out pesky snipers (and they won't see it coming, surprisingly... i guess it's too much awesomeness to watch a RPG flying towards you through a scope...)
Very detailed and well written guide, it will be very helpful for those new engineers out on the field.
RE: Drummer's Ultimate Guide for Engineer! - Sgt.TmH - 16-03-2011 05:37 AM
Agree with the replies.
~ ALWAYS drop a mine on your vehicle. You never know if an enemy is just waiting to see the flashing of your repair tool, knife you, and steal it!
~ Practice with that RPG. Soon it will be easy to hit a man-sized target from a good distance.
~ If you must abandon your vehicle, mine it or nade it.
~ Primary Weapon choice is dependent upon your playing style. Each wpn has it's good-n-bad.
RE: Drummer's Ultimate Guide for Engineer! - LazorFest - 16-03-2011 05:03 PM
One more thing, your mine disappears after you're dead for good, that means during the 5 seconds of kill cam, it's still there and alive. use that to your advantage.
RE: Drummer's Ultimate Guide for Engineer! - Drummernate - 16-03-2011 07:42 PM
I will update the guide according to your requests, im glad you like it so far!
By the way, I will keep it up to date when newer weapons and vehicles come out. So check back when they release new updates!
RE: Drummer's Ultimate Guide for Engineer! - DefaultWarrior - 17-03-2011 05:37 AM
VERY well done Nate, bravo.
"The Attack-Heli handles slightly differently than the transport chopper, it is much lighter and can make really tight turns in the hands of a master."
That would be me.
RE: Drummer's Ultimate Guide for Engineer! - Drummernate - 24-03-2011 10:27 PM
Bump/Update Slightly
RE: Drummer's Ultimate Guide for Engineer! - KoSWardenMed - 11-04-2011 01:31 AM
(13-03-2011 10:19 PM)Drummernate писал(а): *Anti-Vehicle Mine: This is the second best anti-tank gadget you can have, it will fully kill any vehicle if you place it right in front of it. The best strategy that i have found is to use them like sapper mines and run right in front or behind an enemy tank and lay them down, you may get damaged about 50-70 percent but you get the kill. They can also be used as makeshift claymores, lay them down at a corner and when an enemy pops out shoot the mine and it will kill them. I usually have just 1 skill point in this area and never really need more than 1 mine anyways.
I have tried to shoot my own mines but to no avail. does it only work if an enemy is close or is this something they fixed?
RE: Drummer's Ultimate Guide for Engineer! - DawnRaver - 11-04-2011 08:29 AM
nice thank you
RE: Drummer's Ultimate Guide for Engineer! - Burrito - 11-04-2011 11:13 AM
Drummernate, new weapon are available. Please, update guide
RE: Drummer's Ultimate Guide for Engineer! - Kukeye - 11-04-2011 03:17 PM
Great Guide Nate!!
Se ya on the Battlefield!!
RE: Drummer's Ultimate Guide for Engineer! - Iamgil - 12-04-2011 03:12 AM
All I can say is- finally. A good guide. I agree with 99% of whats on here.
All of these tactics ALWAYS land me second or first place.
RE: Drummer's Ultimate Guide for Engineer! - Travoltilian_SK - 13-04-2011 09:41 PM
Hi from any level get RPG?
RE: Drummer's Ultimate Guide for Engineer! - Drummernate - 14-04-2011 03:21 AM
(11-04-2011 01:31 AM)KoSWardenMed писал(а):Im not sure, i have not used my Engineer too often lately because im leveling my other guys, but ill be sure to look into it for you and PM you a reply.(13-03-2011 10:19 PM)Drummernate писал(а): *Anti-Vehicle Mine: This is the second best anti-tank gadget you can have, it will fully kill any vehicle if you place it right in front of it. The best strategy that i have found is to use them like sapper mines and run right in front or behind an enemy tank and lay them down, you may get damaged about 50-70 percent but you get the kill. They can also be used as makeshift claymores, lay them down at a corner and when an enemy pops out shoot the mine and it will kill them. I usually have just 1 skill point in this area and never really need more than 1 mine anyways.
(11-04-2011 11:13 AM)Burrito писал(а): Drummernate, new weapon are available. Please, update guideAre you talking about the UMP? If so then i can't give too accurate of a description of it because i have not used it since it became a Battlefund only weapon. But ill review it based on how it performed back before the wipe then...
(13-04-2011 09:41 PM)Travoltilian_SK писал(а): Hi from any level get RPG?Yes any level Engineer can use the RPG, you just have to be sure to have it equipped in the item bar.
*Updated with info on the UMP* (It may not be accurate since i haven't used the newest version of it.)
RE: Drummer's Ultimate Guide for Engineer! - Stoned_Jarhead - 14-04-2011 03:38 AM
Drummer is sick got the chance to ts with him while playing he knows what hes talkin bout
RE: Drummer's Ultimate Guide for Engineer! - Burrito - 14-04-2011 09:16 AM
Drummernate, thanks for you guide (and guide's update). But if you will include veteran weapon in the guide, it will be very good.


text:
The Countess
this wiki
|Countess von Backwards
|Large Lavender Live Hand
The Countess is the title held by Count von Count's lady friend on Sesame Street. In keeping with his numbers obsession, however, and as one of the only Sesame Street Muppets with an active love life, the Count has been involved with multiple countesses. The fact that each Countess uses the same pattern and resembles a feminized Count, and is generally listed as simply "The Countess" on albums, has generated confusion. However, at least three of them can be individualized -- "the Countess", Countess Dahling von Dahling and Countess von Backwards.
"The Countess"
The earliest known appearance of a Countess was in a 1977 episode. The Count is noted as having fallen in love with a "Countess" who loves to count. She reappears in another 1977 episode as the Count's fiancee, and the couple count the number of times he's asked her to marry him.[1] Here the Count addresses her as Natasha.
An unnamed Countess also appears in the song "Transylvania Love Call." Recorded in 1979, the album Love cites her name simply as "The Countess." Performed by Richard Hunt, she has been designated in subsequent albums as "A Great and Good Friend," suggestive of both their romantic relationship but perhaps also the Count's desire to keep her identity a secret, to avoid arousing jealousy from whichever Countess happens to be the current incumbent.
A Countess appeared in the song "Don't Take Your Ones to Town," lip-synching to Johnny Cash's narration (only speaking briefly in her own voice at the end). She has the lighter hair of Countess von Backwards, but the style of Countess Dahling von Dahling.
Countess Dahling von Dahling
Countess Dahling von Dahling debuted in Season 12,[2], specifically Episode 1447, and was performed by Brian Muehl. This Countess had a pet dog named Masha, who often helps her remember certain numbers, and sported a Marlene Dietrich-esque accent and allure. She is said to be the Count's 5th cousin and shares his counting affinity. However, when she finishes counting, it begins to rain. Counting backwards makes it stop.
One of her appearances was a musical insert set in a cabaret, where she demonstrated to the customers her ability to count forwards and backwards.
Countess von Backwards
The blonde Countess von Backwards first appeared on Sesame Street in the early 1990s performed by Fran Brill, and later by Camille Bonora in Season 28. As indicated by her name, her own obsession lies in counting backwards. When she's finished counting, the howl of a wolf can be heard, in contrast to the Count's thunder and lightning.
She started appearing regularly in "The Number of the Day" sketches with the Count beginning in Season 36.[3]
Her mother appeared on the show, and the two performed "I Could Have Counted All Night" with the Count. When the song was included on The Count's Countdown CD, she was identified simply as "The Countess."
Illustrated Countess
A pink-haired Countess appeared in the 2007 book Friendly, Frosty Monsters, counting snowflakes with the Count.
Book appearances
- I Have a Friend (1981) (Countess Dahling von Dahling)
- From Trash to Treasure (1993)
- Friendly, Frosty Monsters (2007)
- Storybook ABCs (2008)
- Love, Elmo (2009)
- ↑ Children's Television Workshop Script Highlights. CTW archives, Box 52.
- ↑ Season 12 Press Kit, CTW Archives
- ↑ Sesamestreet.org's character page

subset: commoncrawl


text:
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Posted 03 March 2013 - 18:29
Posted 03 March 2013 - 18:36
Posted 03 March 2013 - 19:16
Anything over 0.3 seconds is easily noticeable to the average human brain. This difference is well over that threshold. For a task that I perform many times a day, it is an annoying regression and I'm simply looking for insight. If you have nothing constructive to say, please move along.
Posted 03 March 2013 - 19:37
I think it takes longer for the application to start from the superbar, because of the little anination it does when you click the icon.
Try turning off all Windows animations. That should help your speeds a bit.
(Or just turn off "animations in the taskbar".)
Posted 03 March 2013 - 20:19
Do you have any other programs installed or just Windows itself?
If you have security software try disabling it. Same with startup/background processes.
Posted 07 March 2013 - 05:58
I do have other software installed now. Just a few common programs (like Google Chrome). I was having this problem before I installed them, though. I disabled all of my security software and startup programs, rebooted, and still have the problem. Interestingly enough, if I right click the File Explorer icon on the taskbar and click on one of the jump list entries, it opens just as quickly as if I used the Start Screen. There's just something wrong with simply left clicking the taskbar icon. At this point, it's a puzzle to solve, not so much a necessity.
Posted 07 March 2013 - 06:15
Posted 07 March 2013 - 08:13
Posted 07 March 2013 - 18:37
That's weird. Have you tried to unpin it and pin it again? That's all I can think of right now.
Have you installed all the Microsoft Updates after clean install?
There are bunch of updates (above 500 MB) available from Microsoft which improve performance and stability.
I have all the updates applied and don't see any difference in launching File Explorer in my machine.
It's super quick. I see it as soon as I click.
I refuse to believe this. If you have disabled all window animations and you are indeed trying to run the same File Explorer from both locations then there should be no difference at all. Try one thing for me though. Hit up CMD and typeexplorer
and tell us how long that takes to start up.
Posted 24 March 2013 - 21:22
1.38 seconds.... disgraceful
How would you even have noticed the difference between 0.76 seconds and 1.38 seconds?
Perhaps the indexing service?


text:
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|multiple website on wamp in Web Design / Programming
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|No video PC or Mouse on new system setup in Hardware Hangout
Posted 05 November 2012 - 11:17
Posted 05 November 2012 - 11:37
Posted 05 November 2012 - 11:41
Posted 05 November 2012 - 11:47
Posted 05 November 2012 - 12:19
Posted 05 November 2012 - 16:07
Posted 05 November 2012 - 16:33
Posted 05 November 2012 - 16:43
Hi guys,
I recently posted on here asking for laptop recommendations and got some great responses - thank you! It's my mum's birthday in a month and I really need to order something now, but after asking her a few questions I think she's leaning towards a tablet!
It'd be used for emails, browsing, YouTube, viewing photos etc, and I've just had a thought - they have the complete Sky package, but sometimes stream from their desktop PC in the office to the dining room TV or the living room TV with a ridiculously long HDMI cable and it's a real nightmare to get everything setup... with a Nexus 10 or laptop, she could watch the Flash stream a lot easier than she dos now?
+ Lots of apps, has the desirability factor, very polished interface
- Would need to buy an Apple TV also, no Flash, very limited
Nexus 10
+ Has HDMI output, Swype input which she loves, already has an Android phone, runs Flash?
- Not particularly polished interface, poor choice of tablet apps
+ A proper keyboard is even better than Swype, perfect for streaming football
- Pretty sure she likes the idea of having a tablet since it's less clunky
Any thoughts? Thanks
Posted 05 November 2012 - 16:49
I was in a very similar situation and decided on ipad. The overwhelming factor in my decision was that because they are so much "it just works" meant the number of times i was going to end up being 24/7 helpdesk support was minimised.
Posted 05 November 2012 - 16:50
Why not a Windows 8 Tablet? Some of the Dell Tablets come with the keyboard so it can be used as an ultrabook + tablet.


text:
Tahirih Justice Center
Who We Are
The Tahirih Justice Center works to protect immigrant women and girls seeking justice in the United States from gender-based violence. Tahirih's innovative and comprehensive approach leverages pro bono resources to provide a combination of legal services, advocacy, and public education programs. Through this cooridnated effort, Tahirih seeks to ensure the protection and safety of its clients, as well as their long-term well-being by raising their voices in the public policy arena
General Contact Information
- Address
Tahirih Justice Center
1401 St. Joseph Parkway (map)Clutch City, TX 77002
- Phone
- 713-756-4198
- Fax
- 713-356-7657
- Website
- http://www.tahirih.org
- firstname.lastname@example.com


text:
So for leftovers from Thanksgiving, I brought home the uneaten deviled eggs from my mother's house. There were ten of them (equivalent to five eggs). I ate them all in the car on the way to work today. My poots are going to smell sulfurous today.
Read that as sulfurious and it made me laugh.
First time ever getting a flavored drink at Sonic. Got a coke with extra vanilla. Fucking awesome. Way better than the machine at Wendy's. Think I'm going to try a Root Beer with strawberry next time I go.
My wife took some leftover sweet potato casserole and turned it into sweet potato muffins. You can read about it on our blog.
Had ostrich burger yesterday, for all I know it could have beef but regardless topped with Jack Daniel Onions...mmmmm tasted good!
So for Thanksgiving I tried making these babies
They seemed to come out well. Both my parents and my grandmother enjoyed them. I was worried about how they would come out because something like stuffing seemed like a challenge to me.
Glad to know it was not a failure!
Mmmm, they look good. England needs more holidays that involve good food, we basically only have Christmas for pigging out on luxuries.
So I had this last week and it was the best thing. 10/10, will eat again. Why did no one tell me earlier how awesome Belgian waffles are.
Clickz because I can't link directly.
Well that's a lot of coming I just did!
I've still never has Nutella.
am I n00b?
It's not that great to be honest.
My friend got me Creme de Noisettes. It's like Nutella, but not as much sugar and more hazelnut. I can't wait to put it in some yogurt.
yeah. Go ahead. I double dog dare ya.
Nutella is the best thing.
Best yogurt is natural Greek with good honey in.
Nutella is awesome if you don't eat it too often.
My roommate's vegan boyfriend brought a bottle of agave syrup for us to use. That stuff is crazy good and mixes easier than honey.
Isn't that where tequila comes from?
Yeah, but you have to ferment and distill it.
I figured as much. Plants are awesome.


text:
Fish oils are becoming an increasingly popular supplement with elite athletes from triathlon, cycling and running. The benefits recognised by athletes are backed up by the latest research which shows that omega-3 fish oil supplementation maintain aspects of both physical and mental performance. EPA and DHA are two of the most important fish oil components, as they have been shown to provide most of the benefits of omega-3 supplementation. The newly introduced ZipVit ZV Super Strength EPA DHA provides a very rich source of EPA and DHA in convenient and easy to take soft gels.
Key Features:
Ingredients: Fish oils, gelatine, glycerol, purified water Each Capsule will provide: Fish oil total omega 3 acids minimum 55% to give: EPA 330mg DHA 220mg.
Please remember to add postal time (2-3 working days) to obtain a complete estimate of delivery to your door.
You will receive an email to confirm when your item has been sent.
You can also check the status of your order and individual items by accessing your account details and following the prompts.
Please allow 10 working days from dispatch of your order before notifying us of any late deliveries.
It may be advisable to check with your neighbours to see if a parcel has been left with them, check any outhouses you might have where it may be left if it cannot fit through your letterbox and contact your local sorting office to see if the item has been returned to the depot as undelivered and awaiting collection.
Please see our returns policy.
There are currently no reviews.


text:
The RTÉ panel give their reaction to Ireland's win over Samoa and look ahead to Australia
Watch Pat Spillane and Joe Brolly on Westmeath's historic victory over Meath, their first ever Championship win in
She may have just won her 18th major medal but Katie Taylor insists that her best days are ahead of her.
Following their easy win over Kildare, Joe Brolly was full of praise for Dublin's approach to the game.
Some of the press coverage from 1990 as Ireland's exploits in Italy captured the attention of the nation (and some
25 years to the day since Ireland beat Romania to reach the quarter-finals of the World Cup, we take a look back at
Tributes have been paid to former Tipperary great Jimmy Doyle who has passed away


text:
The Wendy Davis Rebellion in Texas
A rowdy crowd of women making demands as loudly as they can—and winning? That sort of thing doesn't happen in Texas. Except that now, apparently, it does.
Beginning on Tuesday morning and stretching into the wee hours of Wednesday, Democrat Wendy Davis, a state senator from Fort Worth, became a national pro-choice hero as thousands of Texans flooded the state capitol to cheer her effort to stop a draconian anti-abortion bill. Governor Rick Perry had added abortion restrictions to the agenda halfway through a special session of the legislature originally intended to pass new redistricting maps. Before the session ended at midnight on Tuesday, Republican lawmakers hoped to rush through what would have been one of the nation's most extreme anti-abortion laws. For 11 hours, Davis filibustered a bill that would have banned abortions after 20 weeks and shut down all but five of the state's abortion clinics.
It was high drama: If Davis could hold out till midnight, she'd block the bill. It wouldn't be easy. Under Texas's strict filibuster rules, the senator could not eat, drink, use the bathroom, or even lean on the lectern. She couldn't simply read from the phone book, either; she had to talk about the abortion bill or, after three warnings, the majority Republicans could force her to sit down. As the hours went by, Davis's following grew. Nearly 180,000 followed the livestream from the Senate floor. The news spread on Twitter, where the state senator went from around 1,200 followers to over 67,000. Celebrities like Lena Dunham and Julianne Moore tweeted out support. So did President Obama, who wrote: "Something special is happening in Austin tonight," with the hashtag "StandWithWendy." The hashtag trended worldwide for hours.
But in the end it was the hundreds of pro-choice activists in the gallery who killed the bill in one of the most dramatic moments in Texas political memory. While Davis became the face of the effort, she was also just one part of a movement that organized swiftly and effectively. It was a feat of organization, and a show of progressive energy, that will provide a shot of energy for Democrats' to turn the state blue.
The showdown began on Thursday with an unexpected turnout from pro-choice activists. When the House State Affairs Committee considered the anti-abortion measure, 600 activists flooded the hearing, conducting what they called a "citizen's filibuster." According to one lawmaker, 92 percent of those who came to testify opposed the bill. One after another, pro-choice Texans told their stories as hours ticked by. Around 4 a.m. on Friday, the Republican committee chair finally cut off testimony, calling the statements "repetitive." The committee passed the bill quietly the next day and the House recessed until Sunday, when House Republicans planned to use technical maneuvers to fast-track the measure.
On Sunday, pro-choice activists again packed the gallery, far outnumbering the opposition. Progressives from across the country began sending food and coffee to show support. House Democrats managed to use amendments and points of order to delay the bill for more than a day, buying enough time to make a Senate filibuster possible. By the time the House finally passed the measure, it couldn't be heard in the Senate until Tuesday. The filibuster was on.
Davis was the obvious choice to lead the filibuster. Since first being elected in 2008, when she unseated a powerful Republican lawmaker, Davis has stood out as a progressive firebrand unafraid of antagonizing her Republican colleagues. Her biography alone is impressive; a former teen mom living in a trailer, Davis put herself through both college and law school, where she graduated valedictorian. She's unabashed in talking about her experiences with poverty and her reliance on Planned Parenthood for health care; during the filibuster, she called it "her medical home." Davis had ended the regular legislative session in 2011 with a filibuster of $5.4 billion in cuts to public schools. That one only took an hour and a half, however, and was largely for show; the legislature came back in a special session and cut the money. But it earned Davis, who's seen as a future statewide candidate, icon status among Texas's long-put-upon progressives.
By the time Davis's filibuster began on Tuesday morning, it wasn't just the Senate gallery that was packed. Throughout the capitol and spilling outside, people wore burnt orange T-shirts, the color associated with the Texas cause (and not coincidentally, with the University of Texas). Many read, "Stand with Texas Women." Davis read testimony from women who weren't allowed to testify at Thursday's committee hearing. She took questions defending her position. She spoke deliberately, was careful to avoid leaning on the podium, and occasionally paced slowly around her desk as she spoke.
As the hours ticked by, Republican senators watched like hawks for Davis to slip up. At the six-hour mark, Davis got her first warning for talking about funding for Planned Parenthood and women's health programs—which, according to the chair, were not germane to a bill on abortion restrictions. She got another when a colleague helped her put on a back brace. The gallery was beginning to get restless when all hell broke loose around 10 p.m. With just two hours to go, Davis received her third warning—this time for mentioning a pre-abortion sonogram requirement the chamber passed last session. Her Democratic colleagues began trying to stall, raising parliamentary inquiries and appeals. Republicans scrambled to end the filibuster and take a vote before the clock hit midnight and the special session was over.
With 15 minutes to go, it looked like the Senate Democrats couldn't hold out. Republicans were trying to vote as Democrats attempted to concoct more procedural delays. The spectators were subdued and anxious. Then things went crazy. First, the chair refused to recognize a motion to adjourn from Senator Leticia van de Putte, a Democrat who had just arrived from her father's funeral. Van de Putte tried to make another motion, but the chair once again did not recognize her. Finally, exasperated, she called out: "At what point must a female senator raise her hand or her voice to be heard over the male colleagues in the room?
That did it. The spectators began to cheer, overwhelming the attempts of the chair to quiet them down. For a full quarter of an hour, they shouted and screamed with unceasing volume, as Republicans tried get a vote on the bill. After midnight came and went, the Senate Republicans argued that they did take a vote and had prevailed. But the record showed otherwise; screenshots captured the Texas Legislative website showing the vote had been taken on June 26, after midnight.
Senators convened a closed-door caucus meeting to try and sort out what had actually happened. The gallery was cleared in the Senate chamber, but nobody left. People in burnt-orange T-shirts were everywhere—in the capitol rotunda, outside the building, in the hallways. It wasn't until after 2 a.m. that word broke: The session was over, the bill was dead, and pro-choice Texans had won.
It was the kind of landmark victory that Texas progressives haven't seen in years—a couple of decades, really. Not surprisingly, conservatives didn't mince words about the proceedings. Lieutenant Governor David Dewhurst, who's been blamed by Republicans for the madness in his chamber, complained that the activists were "an unruly mob." State Representative Bill Zedler tweeted, "We had terrorist [sic] in the Texas State Senate opposing [the bill]."
But these activists weren't terrorists. They were the Texans that national observers rarely see—and they are helping to plant the seeds of a progressive revival in the state. As I watched people happily file out of the capitol in the early morning hours, it was striking to see the vast array of ages and races. Young hipsters and older soccer moms all seemed united. Most of those who have talked about a potential sea change in Texas politics have focused on Latino mobilization. (I just wrote a feature on the subject.) But Texas women have also been under-organized (and less Democratic than in other states), and they are another key to any potential progressive movement in the state. And while Davis was the face of the effort, it was pro-choice women's spontaneous burst of engagement that shook up Texas politics this week.
Wed, 2013-06-26 15:27
Sun, 2013-07-07 17:10
Start working at home with Google! It's by-far the best job Ive had. Last Monday I got a new Alfa Romeo from bringing in $7778. I started this 9 months ago and practically straight away started making more than $83 per hour. I work through this link, www.Bling6.com
Wed, 2013-06-26 15:57
Great write up! I think you hit all the key points.
I was there 10 hours on Sun-Mon, and 17 hours Tues-Wed. I took my 6yo old daughter on Sunday, and I honestly think she witnessed the dawn of a new era in Texas for Democrats & Texas women. It FINALLY felt like we had a say in things for the first time in a LONG time. I admire our representatives for being able to stand up to all the abuse for so long.
Kudos to EVERYBODY that made this happen- the list is LONG. A new community was born this weekend in the wee hours at the Capitol. And we're ALL connected now online. Look out old guard, a change is gonna come. ;)
Wed, 2013-06-26 16:03
Wed, 2013-06-26 23:21
Fri, 2013-06-28 15:51
I think you are right that the anti-abortion legislation will pass in the second session. BUT I don't think you should dismiss what happened as being "for naught." The energy in that chamber was incredible, and I say that as someone who merely watched on YouTube. I think there is a real possibility that this will spark something great in Texas.
Texas Liberal
Thu, 2013-06-27 23:36
Fri, 2013-06-28 03:08
Voter turnout is the key to political power and it is very poor all over the country. Los Angeles had a 22% turnout for their recent mayoral race. Rick Perry in Texas has been reelected several times. This last time turn out was under 30% His take of the winning vote amounted to 18% of the eligible voters in Texas. Women have a terrible turnout record in Texas. If they showed up and voted correctly for their gender rights then a Progressive candidate could win. Some of these percentages may be a little off I don't have the exact statistics in front of me but they are close.
Fri, 2013-06-28 21:51
I see that some of you are so ignorant, selfish and have such cruel hearts you think you gained something. So, what you are telling me and you have no argument as I write fact, you think it is your right to torture and murder infants . You are sick, twisted creatures.
This legislation was intended to end murdering infants at 20 wks, as it has been solidly proved that these babies feel pain. None of you should have children, all of you should be sitting in prison. You fought to win the right to torture and murder of infants, it's as simple as that. Go back to the bowels of hell!
delia ruhe
Sun, 2013-06-30 09:58
Sun, 2013-06-30 12:24
Mindy, you have a right to your own opinion, but not your own facts. Some women find out, late in pregnancy that they have eclampsia or pre-eclampsia. either of these conditions could mean the death of a mother, perhaps a mother with other children for whom to care. She may find out late in her pregnancy that the fetus has conditions incompatible with life outside the womb. There are many medical reasons why a woman may have to choose a later term abortion. Please, Mindy, before you judge another woman's choice, speak with a knowledgeable physician or health care provider for some facts. If you were faced with a similar situation to one of those mentioned above, I would, personally, respect any decision that you made for your life or your pregnancy. Please, do the same for others.
Sun, 2013-06-30 12:09
Wendy Davis, you are my heroine! You made your decision regarding your life and you want ALL women and their physicians to have the right to their own health care decisions. Health care is the prerogative of people and their doctors or health care providers, not legislators.
Thank you, Wendy Davis!
Sun, 2013-06-30 12:16
Wendy Davis you are my heroine! Health care decision are the prerogative of women and their physicians! Legislators have no business making health care decisions that they are ill equip to make!
Women will not go back to the days of the mid 20th century, when contraception was rare and abortion was "illegal." Well, if one was wealthy, an abortion could be obtained safely. Other women without financial means died by attempting to do the abortion themselves or seeking the services of someone ill trained in the procedure.
You need to be logged in to comment.
(If there's one thing we know about comment trolls, it's that they're lazy)


text:
|Béquet Caramel Confections
Gourmet, All Natural, Kosher
If you love caramels, and we do, these will be addictive! They are soft, not too sweet, buttery and available in ten sensational flavors. Once we started eating them we just couldn't stop – and didn't!
The economic downturn of the last decade forced Robin Béquet to rethink her career path. Her 25 year career in technology sales and business management ended with the 2001 technology crash. Having always enjoyed making homemade caramels for family and friends, she turned her talent and passion for making caramel into a business; in December, 2001 Béquet Confections was born. Located in Bozeman, Montana, the company's mission is to "make the best caramel anyone has ever tasted." And these award winning, all natural, gourmet caramels live up to the claim.
Béquet Gourmet Caramel contain no artificial colors, no artificial flavors, no preservatives and are certified Star-D kosher. We are proud to announce that we tasted all ten flavors! Each of them was divine but our favorite flavors were the Salt Chocolate, Celtic Sea Salt, Soft, and Pomegranate. We loved the contrast of the sweet and salty in the first two flavors.
The Chipotle Caramel was the winner of the 2007 NASFT Product Awards–Outstanding Confection. The Soft Caramel and Celtic Sea Salt Carmel won the 2006 NASFT Product Awards Finalist–Outstanding Food Gift and 2006 NASFT Product Awards Finalist–Outstanding Confection awards, respectively.
Each flavor is identified by a unique colored wrapper:
Soft, vanilla butter caramel
Chewy, vanilla butter caramel
Celtic Sea Salt®, vanilla butter caramel
Chipotle, butter caramel
Chocolate, butter caramel
Espresso, butter caramel
Pomegranate, butter caramel
Salt-Chocolate, butter caramel
Black Licorice, butter caramel
Butterscotch, butter caramel
These yummy caramels are sooo good! They make our "gift others, gift yourself" KosherEye list.
The following Béquet Gourmet Caramel flavors are available on Amazon.com: Soft, Celtic Sea Salt, Espresso, Pomegranate, Butterscotch, and Variety (assorted flavors). Please visit BequetConfections.com for more product information.


text:
Thursday, 21 March 2013
breakfast wraps
Breakfast Wraps
(serves 4)
4 tortilla wraps (I used wholemeal wraps)
4 slices of breakfast ham
4 slices of cheddar cheese
some butter
some dried parsley flakes
* Cut tortilla wraps into halves.
* Cut breakfast ham and cheese slices diagonally.
* Place one piece of ham and one piece of cheese onto the wrap (as shown). Fold into half. Repeat with the rest of the wraps.
* Heat a frying pan on medium-low heat.
* For each folded wrap, spread some butter on the surface. Sprinkle with dried parsley flakes. Place buttered surface down on the hot frying pan. Spread the other side of the wrap with butter (facing up in the pan), sprinkle with dried parsley flakes. (You could also skip this step and simply put some butter in the pan and pan fry the wraps, but I find this method helps reduce fumes, due to the low smoke point of butter, to the minimal.)
* Flip over the wrap and cook till both sides are golden. Repeat the same for the rest of the wraps. Serve warm.
Recipe source: adapted from Good Morning! 每天都要吃早餐: 10分鐘就能上桌的小確幸早餐提案'
18 comments:
Yummy! I think this would be nice for lunch too :)ReplyDelete
I must book mark this recipe, it look simple and yummy. Thanks for sharing ;)ReplyDelete
Those look great, great for brunch. I'm thinking these would be perfect after my Saturday morning run!ReplyDelete
Love this simple yet delicious breakfast. :)ReplyDelete
Simple and nice. What a great way to start the day.ReplyDelete
Nice and easy one! Thanks for sharing.ReplyDelete
I use Mission original wraps for pizza base that day and has 4 left in the freezer. Can I use the wrap for this tortilla recipe or must I specifically buy tortilla wrap? I can make this into the recess snacks, can I?
Hi Sherlyn you can use Mission wrap. I used another brand which I bought from fairprice. You can make it for recess snack but the wrap may not be as good as served warm.ReplyDelete
I could eat a couple of those for breakfast. So healthy and I love eating these kind of breakfast!ReplyDelete
simple and healthy food, good for starting a day. thanks for sharing.ReplyDelete
- Anonymous28/3/13 6:33 p.m.
Wow, thanks for sharing, hhb, that s a brilliant choice. I just ran outa ideas for breakfast ;) .ReplyDelete
Shall make that next week!
Have a good weekend! Cupcake
- Anonymous2/4/13 1:24 a.m.
Thank you for taking the time and effort to post these lovely recipes. Your blog has given me much pleasure and joy. Hopefully there will be more yumminess in my future!ReplyDelete
Simply, tasty and easy to make! I like it.ReplyDelete
Simple and yummy!ReplyDelete
Can I enquire recipe on a salad dish? In your "My Recipe" page, there is this picture of a salad dish for "Everyday Food". But I couldnt find the recipe for that. Appreciate if you can advice where I can find it in your blog.
Thank you!
Simple and great for any teabreak too! :)ReplyDelete
Hi Risa, I didn't have an actual recipe for that, you can read about it here:ReplyDelete
and there is also another salad dish here:
- Anonymous28/4/13 9:16 a.m.
Thanks for this simple and delicious recipe! Just made them this morning and my husband and 2 kids love them! This is gonna be a regular breakfast item for my family from now on!ReplyDelete
- emma's mummy10/10/13 2:38 p.m.
Thanks very much for sharing! My girls love us to cook for them as supper too.ReplyDelete
hi emma's mummy, thanks for trying this recipe ! Sounds good to have them for supper :):)ReplyDelete


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Top Searches:
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Based on Terence Rattigan's play, Separate Tables is about a number of characters and their adventures at a British seaside hotel. Among the guests are an alleged war hero (David Niven), a timid spinster (Deborah Kerr) and her domineering mother (Gladys Cooper), and a divorced couple (Burt Lancaster, Rita Hayworth) trying to re-ignite their romance despite the presence of his mistress (Wendy Hiller). All of the characters' lives become intertwined in the course of the film as the story examines love affairs and secrets. Separate Tables is a fine, textured drama, filled with terrific performances and was nominated for several Academy Awards, including Best Picture, Best Actress (Deborah Kerr), Best Actor (David Niven), Best Supporting Actress (Wendy Hiller), Best Screenplay From Another Medium, Best Cinematography and Best Music. Niven and Hiller won Oscars for the film.~ Stephen Thomas Erlewine, All Movie Guide
Rated No Rating .
Visit the official site
Cast: Wendy Hiller, Rita Hayworth, Burt Lancaster, Deborah Kerr, David Niven
Produced by:
Directed by: Delbert Mann
Written by: Terence Rattigan, John Gay
Running time: 1hr 39min


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Top Searches:
Horoscopes |
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July 22, 2013
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John Bennett is a grown man who must deal with the cherished teddy bear who came to life as the result of a childhood wish...and has refused to leave his side ever since.
Rated R for crude and sexual content, pervasive language, and some drug use.
Visit the official site
Cast: Mark Wahlberg, Giovanni Ribisi, Mila Kunis, Joel McHale, Seth MacFarlane
Produced by:
Directed by: Seth MacFarlane
Written by: Seth MacFarlane
Running time: 1hr 46min
Opens: Jun 29, 2012 Nationwide


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Jump to content
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Posted 07 October 2012 - 20:42
Posted 07 October 2012 - 21:23
Apple is so full of it.
Posted 07 October 2012 - 21:27
Posted 07 October 2012 - 21:28
Gosh! Have we really gone this far? So far that we all believed that the "it just works" mentality has entitled us to just complain about any thing, and blame this on a design defect?
The simple fact that people are complain about lens flares and chromatic aberrations just shows how much they absolutely do not know how lens, light, refractions and other high-school physics work. They probably were sleeping in class, or just simply erased those teachings from their memory because they classified this as "Why am I learning this, it will not be useful to me in real life".
What's next? Are they going to complain that we cannot use the phone under water, and that we cannot make phone calls because the battery is dead?
Lens flares, chromatic aberrations, etc., are as old as lenses and cameras. That means centuries. Why do you think photographs use polarised filters, take multiple shots, and use the plethora of accessories when working with intense light source? For the fun of it, perhaps?
Cameras use many lenses. Light trapped between lens components, the coating of the lenses, the materials use to fabricate the lenses, can all create aberrations in the output. And this holds true for cheap cameras to very expensive ones.
Look at this NASA-taken picture. Tell me what you see at the top of the picture. Right… (Purple) lens flare! If it can happen on a picture taken by a camera used by NASA, why could it not happen on an iPhone or any other cameras for that matter?
Posted 07 October 2012 - 22:41
Posted 08 October 2012 - 09:42
It's dark here now, but I`m gonna take a few photos with my phone tomorrow and purposely try to get a purple lens flare
Pretty sure I have taken photos directly at the sun to see how they turned out and not ended up with a purple anything on them, just dark with a bright spot where the sun is, but I`ll have a go tomorrow
Posted 08 October 2012 - 10:25
Posted 08 October 2012 - 11:39
I don't think the issue is that it can happen on other phones/cameras. Any one with a inkling of knowledge of photography knows it happens.
What the issue seems to be is that it happens a lot more with the iPhone than any other smartphone and a tweak to the software could probably cure it more often than not.
Myself and a friend have tried this out me using a Desire HD and him using the iPhone 5 and i have to say, although i could replicate the purple flare, it did take a lot more work where as the iPhone done it more often than not.
Posted 08 October 2012 - 11:40
Forget that test. How about trying to get rid of the orange/red tint bang in the middle of photos taken with a lumia (800?)
Posted 08 October 2012 - 11:59
Apparently it only happens with indoor shots under incandescent lighting, but you can still make it out here...
I looked over quite a few of them, but can't find any red tint.


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5 stars aren't enough!
To say I was pleased with the purchase of fans, the website, ordering, & shipment would be an understatement; FAN-tastic! The product description is accurate and the order was received with in 48 hours! It was unbelievable to receive them in time considering I thought of ordering these for my daughter's wedding just 4 days before her date! The fans are lovely and all of our guests just loved them; some couldn't believe they got to take them home. We put baskets at the end of every other row at the ceremony and let guests pick the size they wanted. I love the different sizes and even the smallest one produces a lovely breeze. The photographer (Justin Hulse ~ Nikon Ninja) took some pics of the bridesmaids fanning the bride to make it look like her hair was blowing like in a model shoot; it was sooooo cute! Buy these! From THIS company! Best price on the internet for all favors. Don't waste time shopping; I already did that & you're probably out of time!


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Well most MMA fighters I would assume are athletes who keep a fairly steady weight and not like Matt Serra or Rampage. I guess if they want to get "fat" between fights then that's their choice. How about just a daily (?) weight check in the month or so leading up to a fight?
Talk is cheap...because supply exceeds demand.
Rogan: Weight cutting can cause low T
"I think that there's most certainly people abusing it," said Rogan. "It sucks because people who aren't abusing it and actually need it, like Bigfoot. You want to talk about a guy who absolutely probably needs it, how about a guy who had a tumor in his pituitary gland and has a real health issue. So if you want to think about guys who really need it, they're being punished. There are a few guys who I'm sure really do need it."
"In my conversations that I've had with doctors who prescribe testosterone to people with brain injuries, there's two types of people that need testosterone because of contact sports. There's most certainly people that get hit in the head too much and their bodies stop producing testosterone correctly."
"The other is weight cutting. Weight cutting affects it as well. It kills your whole fucking system, man, and if you do it a lot over a long period of time, it can wreak havoc on your entire body. But, there's also people who have legit diseases."
I support same day weigh ins only because mma, boxing and wrestling is a sport to determine who is the better fighter talent, physical and skill wise not who can cut more weight so they can fight smaller dudes.
"After Overeem lands two knees, Fujita backs into the corner then sheepishly tries sneaking past. Alistair punches him back into the corner and lands a third knee that I swear lights on fucking fire before it impacts.". -cracked version of the climax of Fujita vs Overeem fight.
from cagepotato's writeup:
Association of Ringside Physicians Launches New Crusade Against Unhealthy Weight-Cutting in Combat Sports
http://www.cagepotato.com/associatio...combat-sports/In late January, the Association of Ringside Physicians released a public statement calling for the end of therapeutic use exemptions for testosterone replacement therapy in combat sports. Though the ARP is simply an advocacy group that promotes fighter-safety, and has no official ties to state athletic commissions, the resulting publicity kicked off the final wave of anti-TRT sentiment in the world of mixed martial arts. A month later, the Nevada State Athletic Commission banned testosterone therapy for combat sports athletes.
Fresh off that success, the Association of Ringside Physicians is now setting its sights on another controversial facet of professional fighting that is just as damaging to athletes' health as PED use — improper weight cutting. Check out the ARP's new statement on weight management below, which summarizes the health risks associated with significant and repeated weight cuts, and suggests how the situation can be improved.
For Immediate Release
March 24, 2014
Association of Ringside Physicians Releases Consensus Statement on Weight Management in Professional Combat Sports
The Association of Ringside Physicians (ARP), an international, non-profit organization dedicated to the health and safety of the boxer and mixed martial arts athlete, has released a consensus statement on weight management in professional combat sports as follows:
Unhealthy and sometimes dangerous weight loss practices continue to be a significant problem in amateur and professional combat sports. The ARP recommends that regulatory bodies adopt standardized weigh-in policies in conjunction with year-round weight management and educational programs.
There is a growing body of information in the medical literature that presents unequivocal evidence of the danger of excessive weight loss, rapid weight loss, and repeated cycling of weight gain and loss. Rapid weight loss and dehydration have been proven to negatively affect a number of health-related parameters including: physical performance, cardiovascular function, temperature regulation, hormonal balance, nutritional status, neurologic function, mental performance, and energy utilization. These may cause life-threatening muscle breakdown, shock, heat illness, kidney failure, and electrolyte imbalances, in addition to placing the athlete at increased injury risk, Additionally, the possible relationship between dehydration and predisposition to concussion requires more investigation. Significant dehydration also puts the athlete at risk of improper rehydration techniques — when, in reality, proper re-hydration requires hours to days.
The prevalence of these problems is significant. One recent study found that 39% of MMA fighters were entering competition in a dehydrated state. Many cases of dehydrated athletes using intravenous fluids to rehydrate after weigh-ins have been reported — considered a doping violation with several international organizations. Heat illness and death in athletes have been previously documented in the sports of wrestling and MMA. Weight management regulations for boxing/MMA competitors are warranted to mitigate improper weight loss techniques contributing to severe dehydration and starvation and their complications.
A number of organizations including the National Collegiate Athletic Association (NCAA) have adopted rules to minimize unhealthy weight loss in weight-classified sports. The rules emphasize hydration and body composition assessment to identify an individual's proper weight class, and provide a safe, gradual, weekly weight control plan (gain or loss) to achieve same if desired. The new regulations were subsequently investigated for their effectiveness and were reported to be successful by minimizing unhealthy weight loss, excessive weight fluctuations, and competition at weight classes inappropriate for a given athlete. It is noted that the effectiveness and success of protocols such as same day weigh-ins are directly tied to proper weight management.
The ARP recommends standardized weigh-in policies in conjunction with year-round weight management programs. These would include scheduling weigh-ins twenty four hours or less before the start of competition. Therefore, establishing a lowest allowed fighting weight (weight class) for competitors through body composition and hydration assessment is essential. Combatants should be assessed and certified at their appropriate weight annually. This assessment should be completed by non-biased examiners, in conjunction with licensure, and stored in an international data bank accessible to athletic regulatory bodies, In this light, the ARP will be establishing a medical database to provide this and other resources. Regulatory bodies should also consider adding additional weight classes in certain sports where needed.
Additionally, in order for an athlete to maintain proper weight control and optimal body composition, a continual commitment to proper diet and training is required. Educational programs should be established to inform coaches, athletes, administrators, promoters and sponsors about the adverse consequences of prolonged fasting and dehydration on performance and health. These programs should discourage the use of extreme methods for making weight; i.e., excessive heat methods (such as rubberized suits, steam rooms, hot boxes, saunas), excessive exercise, induced vomiting, laxatives and diuretics. Nutritional programs should also be instituted to emphasize and meet an athlete's individual needs for adequate daily caloric intake from a balanced diet high in healthy carbohydrates, the minimum requirement of fat, and appropriate amounts of protein.
The ARP wishes to thank Alan C. Utter, Ph. D., M.P.H., FACSM, Appalachian State University, Boone, NC for his dedicated assistance in the development of this consensus statement.
For more about the ARP, visit its website at www.associationofringsidephysicians.org.
All manner of men came to work for the News: everything from wild young Turks who wanted to rip the world in half and start all over again -- to tired, beer-bellied old hacks who wanted nothing more than to live out their days in peace before a bunch of lunatics ripped the world in half.
Dr. Hunter S. Thompson
The Rum Diary
Yeah, Bye.
It's actually funny, someone sent it to me, I was shocked it came from there.
Stopped clocks are right twice a day; even blind squirrels find the occasional acorn, etc....
All manner of men came to work for the News: everything from wild young Turks who wanted to rip the world in half and start all over again -- to tired, beer-bellied old hacks who wanted nothing more than to live out their days in peace before a bunch of lunatics ripped the world in half.
Dr. Hunter S. Thompson
The Rum Diary
Yeah, Bye.
Hell yes! Finally.
Talk is cheap...because supply exceeds demand.
What this association is proposing is finally looking at the system, and not just isolating one aspect--examining the root, not just a symptom. I'd like MMA to be as good as it can be, which means the best athletes performing at the highest level.
I don't think they'd prevent a guy like rampage from ever fighting, but they wouldn't let him drop 30lbs in a 6 week camp and then lose another 25 to cutting to make 205. They'd just have him fight as a HW. You could look at it as though it sucks for the fighter in that they won't have as large a size advantage, but generally their career will be prolonged--and maybe they'll even get the message and live healthier between bouts so they don't need to drop 50lbs to make weight.
And no, I'm not exaggerating about rampage.
All manner of men came to work for the News: everything from wild young Turks who wanted to rip the world in half and start all over again -- to tired, beer-bellied old hacks who wanted nothing more than to live out their days in peace before a bunch of lunatics ripped the world in half.
Dr. Hunter S. Thompson
The Rum Diary
Yeah, Bye.
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In Stitches #3432
A bright print added interest to the heavy, woven cloth. A yellow tricot blouse with long sleeves and tie at the neck contrasted the pants and long vest. Yellow ankle boots and matching shoulder bag with yarn strap completed the set. This also came in the fabric of Barbie doll's Super Scarf skirt.
All images and descriptions courtesy of Collector Books, publisher of "Barbie Fashion: Volume 1" and "Barbie Fashion: Volume 2" by Sarah Sink Eames
Production doll may vary from the photo shown above. Mattel reserves the right to modify the fashion/fabrics, sculpt, hair color/style, and accessories. Doll cannot stand alone as shown.


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Ask a crowd what the most popular Chevy of all time is and not only will you get a variety of answers, but probably a riot between the debating parties. The first top two nominees that come to mind are the '57 Chevy and the '69 Camaro. Even a Nova, Corvette, or Impala lover can't ignore the fact that those two cars are more popular now than when new. But wait, at the back of the room, what's the guy waving his hand frantically in the air got to say?
"The '70 Chevelle." Ah, yes, the dark horse in the debate. Denying the popularity of what's considered by many as the pinnacle of the Chevelle/Malibu line is like trying to deny gravity. Don't believe me? Just go to any cruise night, car show, or dragstrip, and you'll see them out in full force. They garner instant respect wherever they go.
Today, the '70 is one of the top choices of premier car builders for projects, and companies building show cars. The aftermarket has embraced the '70 model like a long lost lover, with enough new replacement parts available-including complete frames and a whole body shell-that someone could build an entirely brand- new '70 Chevelle today. Along with the physical body of the '70, owners can choose from a variety of different engines to power their A-bodies with, from small-blocks to big-blocks to LS-based engines, all with ground-shaking horsepower. The roomy confines of the engine bay are a welcome space for almost any Chevrolet powerplant.
Not happy with vintage handling characteristics? No problem. Companies like Detroit Speed, Global West, Ridetech, Fatman Fabrications, Art Morrison, and numerous others have everything from bolt-on parts to a complete rolling chassis to make any '70 Chevelle perform like a modern sports car.
What is it about the '70 that has cemented its place as a Chevrolet icon? Was it the timeless, muscular styling with those bulging fenders? Was it the all-conquering LS-6 Rat underhood? Was it the fact that '70 was the peak year for Bow Tie performance during the original muscle car era? Realistically, it was all that and a whole lot more.
Instead of doing the usual full-on history lesson for the '70 (which has been told a million times), we decided to look at the impact of the car on our hobby. Flipping through past issues of Super Chevy, we came across dozens of '70 Chevelles and Malibus that illustrate the car's impact.
Chevelle for 1970: 40 years and still going strong.
Back In The Day: The '70 Chevelle
The overwhelming majority of Chevelle and Chevrolet enthusiasts, owners and fans thought that the '70 Chevelle SS and Malibu sport coupe were the absolute very best looking Chevelles. The RPO LS6 450hp 454 cost a mere $263.30, while the RPO Z15 "Super Sport" cost $503.45. The Sport Coupe base price was $2,719. Add $184.80 for an M21 four-speed, or $221.80 for an M22 SHD four-speed or HD Turbo 400 automatic, and for around $3,800 (plus tax, fees, and licensing) you had yourself a rolling rocket ship with looks to match.
For the record, the LS6 454 and L78 396 Chevelles are two of the quickest and fastest midsize cars ever produced. As soon as the 780-cfm Holley carb's secondaries began to open, the rear tires went up in smoke. Neither engine was for the faint of heart. A total of 2,144 paid the $210.65 extra for the RPO L78 396 (402) early on, while midyear on, 4,475 manned up for the LS6 454.


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July 5th, 2015
Browse Archive by Day
Man in critical condition after car goes through fence, rolls
04/21/2014 10:17amTwo men were injured when a car left the road, went through a fence and rolled at least four times Sunday, investigators said.
5 moments that made someone's day
04/21/2014 11:59amMany people dread Mondays and having to head back to the daily grind. But we want to remind everyone that there is good in the world and doing something for others can brighten your day. Here's to making Monday awesome.
Have You Seen This? Full-field lacrosse goal
04/21/2014 1:13pmJust as the buzzer hit zero for the end of the first quarter, a Waterford School defender's shot from across the field sailed past the opposing team's goalie.
Venues, songs to celebrate Karaoke Week
04/21/2014 2:46pmKaraoke Week has commenced so get your stage presence ready — it's time to perform.
Hike of the Week: Y Mountain
04/21/2014 3:18pmUtah has a variety of beautiful mountain ranges and hills that make for a great pastime. If hiking is your thing, check KSL.com each Monday for the "Hike of the Week" to get new ideas of where you can go exploring.
I-15 police chase ends with spiked tire
04/21/2014 6:50pmA police chase from Parleys Canyon to Ogden ended with two men being taken into custody Monday, police said.
Attorney appointed for woman accused of killing newborn infants
04/21/2014 6:52pmAn attorney was appointed Monday for a West Valley woman accused of killing six of her children shortly after giving birth as prosecutors asked for additional time to review evidence before filing formal charges.
USU student says thief took more than her car
04/21/2014 7:01pmA Utah State University student says her life has been turned upside down after her car was stolen Friday.
Comic Con FanX breaks records
04/21/2014 9:04pmOver 100,000 people convened at the Salt Palace Convention Center to celebrate all things nerdy at panels and in lines at Salt Lake Comic Con's FanXperience, making it the largest Comic Con in North America per capita.
Police identify 1-year-old run over in Kearns
04/21/2014 9:11pmPolice on Monday identified the 1-year-old boy who died after being run over Saturday in a Kearns driveway as James Laloulu.
Why are Americans obsessed with missing Malaysian plane?
04/21/2014 9:38pmFrom the disappearances of aviator Amelia Earhart to labor union leader Jimmy Hoffa, there's just something about a good mystery that Americans find too tantalizing to resist. Perhaps that's why the saga of missing Malaysia Airlines Flight 370 has continued to rivet the country long after people elsewhere have moved on.
UDOT: BYU-built app 'a game-changer' in traffic safety
04/21/2014 10:21pmThree BYU professors have created a computer model that crunches data and pinpoints Utah's biggest road problems. UDOT safety experts say it's helping them prioritize projects that have the most impact in saving lives.
FBI: Alleged gang member shot, killed after lunging at witness in court
04/21/2014 10:30pmA gang member on trial in federal court was shot and killed Monday by U.S. marshals after he attempted to attack a witness testifying against him.
Sex abuse survivors share stories, prevention tips in town hall meeting
04/21/2014 10:43pmA tough topic got the spotlight at a Salt Lake County town hall meeting Monday night, as experts and victims discussed sex abuse and the cost it can impose on the whole community.
Parents of boy who made 'kill list' speak out to help others
04/21/2014 10:45pmAn Idaho couple turned their son into police after they discovered his hit list, and now they are sharing what they learned from the experience in hopes of helping other families.
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