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Fiesta vs Polo vs Corsa
* Ford Fiesta, Vauxhall Corsa and VW Polo compared * Leading superminis rated in all key areas * Best buys named - and the ones to avoid...
The Ford Fiesta, Vauxhall Corsa and VW Polo are giants among superminis - frequently among the best-selling cars in Britain, and a popular choice for everyone from small families to learner drivers.
Choosing between these cars has become harder as their ranges have diversified. All of them offer diesel engines, small turbocharged petrol motors, and three- or five-door versions, plus 'big car' features such as air-conditioning, electric windows and even climate control if you pick the right trim.
However, the good news is that some spectacular editions are available if you choose carefully and we've worked our way through the Fiesta, Polo and Corsa ranges to pick out the best options for you. Here are our thoughts.
What are the Fiesta, Corsa and Polo like to drive?
The sharpest drive on offer here comes from the Ford Fiesta. It changes direction with an immediacy that the other two cars simply cannot match, and has more than enough grip for corners, where it stays impressively flat.
It's a closer call on ride quality, for although the Fiesta remains the benchmark, its two rivals both offer enough suppleness and comfort. Just remember to stick to the Corsa's regular suspension and steer clear of the harder set-up that comes on SRi editions and with 17-inch wheels on SE and SXi versions.
The Polo is not as much fun as the Fiesta, because it does suffer from body lean in bends and the steering is inconsistently weighted. The Corsa, meanwhile, has steering that's almost too sharp; it's fine when you're pointing the car down a B-road, but you'll find yourself making lots of small corrections at motorway speeds.
The Polo's basic engines include ageing 1.2-litre three-cylinder petrol units, but the 84bhp 1.4 is a better bet. There's also a 1.4-litre turbocharged unit that turns off cylinders to save fuel when they're not required; it's probably the most advanced engine available in a car of this size, and is impressive to use, but it carries a hefty price premium.
The Corsa has three petrol engines and four diesels, but we'd avoid the 1.0 and 1.2 petrols because they struggle to maintain motorway speeds. The 1.3 diesel has decent performance but looks expensive, so the 1.4 petrol is our pick.
The Fiesta's star engine is the 1.0-litre three-cylinder turbocharged Ecoboost petrol, which comes in 99bhp and 123bhp guises; in truth, the more modest of these is plenty for everyday use, including a few motorway miles. There's also a 1.6-litre diesel, but it's pretty crude.
The Polo suffers a little from wind noise at motorway speeds, but road noise is well suppressed and the small four-cylinder engines (1.2 and 1.4 turbo, and the 1.4 non-turbo) are refined companions.
In this respect the VW has a narrow advantage over the Ford, because the 1.0-litre Fiesta Ecoboost has a distinctive three-cylinder thrum if you try to work it hard, and the 1.6 diesel has a disturbing clatter that never really goes away. The diesel engines (1.3 and 1.7) are the Corsa's weak spot, too but the rest of its editions are quiet enough, even when you're working them hard, and little road noise enters the cabin.
Can I get a Fiesta, Corsa or Polo as an automatic?
Should you want a car with only two pedals, the Fiesta forces you to choose a 1.6-litre petrol engine to get its dual-clutch 'Powershift' automatic gearbox. The Polo's 1.4-litre petrol engines (turbocharged and non-turbocharged) are available with a six-speed DSG dual-clutch automatic. Both of these options are by far preferable to the Corsa's automatic option, which is an old-school four-speed unit.
What are the Fiesta, Corsa and Polo like inside?
Most of the Fiesta's dashboard materials are reasonably plush, although most models get plain black plastic door handles, which look and feel cheap, and the finish lower down the dashboard (and on the rear door linings) has a low-rent feel. Nor is the Fiesta particularly generous in standard kit; entry-level Studio models are downright spartan, while the next trim up, Edge, gets air-con, remote central locking and front electric windows.
The Polo is the best for interior quality; all models have an impressively upmarket feel, with dense, soft-touch fabrics covering the dashboard, and solid-feeling switchgear. Again, the entry-level trim (S) is pretty basic, but move up to Match and you'll get remote central locking, air-con, alloy wheels and electric rear windows (on five-door models).
The Vauxhall's cabin is beginning to look a little old, although there are enough colour and trim options to help you avoid drab grey plastic. You get a CD player, remote central locking and electrically adjustable door mirrors on even the most basic model, while mid-range Exclusiv trim adds MP3 compatibility, more driver's seat and steering wheel adjustment, and an easier-to-expand boot. You'll need to pay a small premium for (AC) models if you want air-conditioning, though.
All three cars have a big enough boot to cope with a weekly shop, and low rear hatchback sills that make it easy to load and unload heavy items. The Corsa's is the largest load bay, but all three cars offer rear seats that fold down, and there's very little to split them on overall capacity.
What will the Fiesta, Corsa and Polo cost to run?
Despite the Polo's premium image, it's surprisingly affordable to buy and run. For starters, you'll find dealers keen to score a sale and willing to match the What Car? Target Price to do so. Secondly, fuel economy is respectable, particularly with the diesel models. Also, the Polo has cast-iron residuals that give it some of the best resale values in the class.
The Corsa is frequently discounted, and the accompanying low insurance rates mean that it can have an appealingly low entry point. You get a 100,000-mile warranty that brings peace of mind, and if you adopt a gentle driving style, even the petrol editions can offer decent economy. Just remember, though, that resale values are poor so make sure you get a good discount on the list price.
The Fiesta sits somewhere between the VW and the Corsa; it's not particularly loaded with kit at the bottom of the range, so the price can look high. Haggle hard and your dealer will slash thousands off the bill, though and that's just as well, because resale values aren't a match for the Polo's. The Fiesta is cheap to insure but the real-world economy of the 1.0-litre Ecoboost engine is some way short of the EU 'official' economy figure; bear that in mind when you're doing the maths.
All three cars score at least reasonably well on safety, but it's the Fiesta that has the best kit: stability control and seven airbags (including full-length curtain 'bags and a driver's knee 'bag) come as standard on all models. All three cars achieve the maximum five-star rating in Euro NCAP crash tests, although the Corsa's score is based on the older 2011 test, while the Polo's dates back to 2009.
Which one should I buy?
The best Ford Fiesta to buy is the 1.0 100 Ecobost Zetec Stop/Start 5dr. This 99bhp model has plenty of performance and excellent refinement, and Zetec trim brings you air-con, remote central locking, front electric windows and alloy wheels.
Our favourite VW Polo is the 1.4 85 Match 5dr, which is (just about) quick enough, yet sufficiently cheap to make the benefits of the premium-feel cabin and strong resale values look good value.
The Vauxhall Corsa we'd opt for is the 1.4 Exclusiv 5dr, which gets the best engine in the range and offers a fair compromise on price and equipment. We'd understand if you opted for the (AC) model, though, to get air-conditioning.
Of the three cars, the Fiesta is just ahead of the Polo primarily down to its sharp dynamics and recently improved interior and both of these models are further clear of the Corsa, which is beginning to feel its age. Even if your local Vauxhall dealer offers you a staggering discount (and most of them will), we'd suggest you try the Ford or VW before committing.
Read the full Ford Fiesta review >>
Read the full VW Polo review >>
Read the full Vauxhall Corsa review >>


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Andy Rooney Gives Tearful Goodbye In His Last Ever '60 Minutes' Sign Off: 'I Wish I Could Do This Forever'
After 1,097 essays, and 33 years at CBS, Andy has stepped down from his '60 Minutes' throne — it won't be the same without him!
Tears streamed down my face as Andy Rooney said 'goodbye' during his final Sunday night sign off. The 92-year-old has made a living out of complaining over every day annoyances, but he dropped his curmudgeon act and tugged at my heartstrings during his final essay.
"I wish I could do this forever," he said. "I can't, though."
I've grown up watching Andy deliberate over things like: Why is there cotton in our pill bottles? Why do we need watches? What's a Lady Gaga? To more serious thoughts on war, religion, and now his life.
The New York native started out as a writer for Arthur Godfrey's Talent Scouts radio show in 1949 and was years later was hired as a summer replacement for 60 Minutes' debate segment Point/Counterpoint. Andy's witty "end of show" segment began in 1978 and turned into a weekly Sunday night ritual for Americans. Everyone wanted to tune in to find out what or who Andy was going to take on this week.
The talented writer gave us a peek into his life and that's when the waterworks happened for me. He talked about his late wife Marguerite Rooney, who died in 2004, and showed us pictures of his four children, grandchildren and great-grand children.
"I probably haven't said anything here that you didn't already know or have already thought," he said. "That's what a writer does. A writer's job is to tell the truth."

subset: commoncrawl


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2016 & 2017 Newbery Thoughts
As longtime readers know, we have made it a hobby to read all the 90+ Newbery medal winners and give our unsolicited opinion. Click here for our ranking. The books keep coming, so we keep giving our thoughts.
2016: January 2016, Last Stop on Market Street won the Newbery Medal. It was a shock. It's a read-aloud picture book, utterly unable to be compared to other books. Sometimes, Newberys have been short (e.g. Sarah, Plain and Tall), but a total read-aloud is a new precedent. As you can see on the cover here, it not only won the Newbery for best story, but also a honor for the Caldecott for its illustrations (which are fantastic). Was it good enough for the Newbery? It's good, but it's not great, and so it was a very confusing choice.
One reason for the confusing choice could have been a lack of competition. We also happened upon one of the 2016 Newbery Honor books, The War That Saved My Life. It's a World War II story about a young handicapped girl that is sent out of London during the blitz, and it's fantastic. Absolutely on par with some of the better medal winners throughout the year.
Thus we have the Newbery motto for 2016: "What in the world is going on?"
As an aside, roughly twice a decade, the Newbery medal departs from a standard novel to honor a book written in some other literary style, poetry, free verse, hip-hop rap, or the occasional non-fiction work. Last Stop on Market Place seems to be one of these times. Though we are generally fans of a fantastic tale more than anything else, these occasional departures have usually impressed us. The Crossover, Good Masters! Sweet Ladies!, and Joyful Noise: Poems for Two Voices are some examples.
2017: Because of our 2016 experience, we were eager to see the follow-up. We procured a copy of the winner, The Girl Who Drank the Moon as well as the most-appealing Honor book The Inquisitor's Tale.
Verdict: Both Awesome. The Girl Who Drank the Moon is 100% fantasy with truly original characters and a compelling style. The Inquisitor's Tale is an imaginative yarn out of the Middle Ages that is sometimes silly, sometimes serious, always fun and always wonderfully illustrated. Very difficult to know which of these two deserved the Medal. They are both Medal quality.
Newbery Motto for 2017: Back on Track.


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'Parvarrish — Kuchh Khatti Kuchh Meethi' is a beautiful narration of parent-child relationship — a story of nurturing, supporting and guiding the child and most importantly the different roles parents play while bringing up their children. The different thoughts and beliefs of parenting come alive in the strong role-play of different sets of parents and their varied approach towards upbringing of the kids. Paravrrish unfurls these diverse roles that parents play in development of their children. It is the story of real people, real emotions of parenting set in present day times.Parvarrish is an interestingly woven family drama about two sisters, Sweety Ahluwalia and Pinky Ahuja, who are caught up in a hearty sibling rivalry in their attempt to be a better parent. Each has a different set of beliefs and a different take on how one needs to bring up their children and like all the parents in today's world, both the sisters and their husbands play different roles at different points and in their children's lives. Pinky believes that one needs to be a friend to one's children, whereas Sweety believes in being a stricter and disciplinarian mother. The show explores the universal concept of parenting with two mothers and their different approaches towards it.Parvarish is not just about the varied roles that parents play in the journey of bringing up their children … it is about a different world altogether — a world filled with the pangs and the joys of being parents.
Video Rating: 4 / 5


text: I've always lived pretty close to sea level and I've never had to re-jet any of my bikes... so I'm afraid I can't be of much assistance. You might want to try posting your question in the main Thumper forum rather than this thread, as it may get more traffic and thus you may get an answer to your question quicker. Or I could google it for you: http://lmgtfy.com/?q=rejetting+a+2008+xt250


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/ Source: The Associated Press
Republican presidential candidate Rick Perry says his plan to expand domestic energy production could bring the United States more than a million new jobs.
Perry, the Texas governor, released an energy proposal Friday that would open up federal lands, including Alaska's Arctic National Wildlife Refuge, for energy production. He also says regulation has crippled jobs and is promising to eliminate such hurdles.
Perry's speech comes as his campaign tries to move beyond some early bumps and revitalize his momentum. Shaky debate performances took away some of his early momentum. And his rivals have criticized him for not going into details on his policies.
Perry hoped his speech at a Pittsburgh-area steel plant would calm those jitters.


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The State of Hawai'i Capitol is very peaceful and serene at midnight. Once all the politicians go home. It allows me to look down into the reflective still waters and see the Capitol in the spiritual world...
Friday, October 17, 2008
Posted by Ka`iana at 7:32 PM
0 comments:
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Clarksville TN Online is the voice of the people of Clarksville Tennessee.Clarksville Online takes you beyond the ordinary in local news and gives the Extras: political coverage, opinion pieces and editorial work, local and regional arts and theater, municipal and county news and events, and more.
[Read more]
To submit Clarksville Tennessee area news, story leads, tips, or press releases send us an email
Written by U.S. Army Spc. Alex Kirk Amen
115th Mobile Public Affairs Detachment
Khowst Province, Afghanistan — Infantryman: one word that commands respect despite rank or creed. In eastern Afghanistan, it's a life defined by long patrols, sleepless nights and constant maintenance of weapons and equipment.
That's exactly what U.S. Army Pfc. Spencer Vue was looking for when he joined the Army.
Pfc. Spencer Vue Vue, an infantryman with 2nd Platoon, Company B, 3rd Battalion, 187th Infantry Regiment, 3rd Brigade Combat Team "Rakkasans," 101st Airborne Division (Air Assault).
«Read the rest of this article»


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The Tetra Pak Alumni network is a members-only section of our website for former Tetra Pak professionals, providing regular updates about Tetra Pak products, markets, trends and people.
Our aim for the Alumni network is to create a lasting benefit of a Tetra Pak career by supporting continued business connections and further building on our professional relationships.
Submit your profile to connect with other Tetra Pak Alumni, and we will get back to you with log-in credentials.
Click on the button below to login to the Tetra Pak Alumni network.
Not a member yet? Submit your profile to request loginAlumni login
Question about the Tetra Pak Alumni network
About Tetra Pak
Together with our customers we make food safe and available, everywhere. Since the start in 1951 we have taken pride in providing the best possible processing and packaging solutions for food.
Tetra Pak is one of three companies in the Tetra Laval Group – a private group that started in Sweden. The other two companies are DeLaval and Sidel. Tetra Laval is headquartered in Switzerland.


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Symbol Technologies: Out of the OfficeBy Baselinemag Print
Its focus is on wireless infrastructure and devices tailor-made for workers outside a typical office setting.
Never mind the conference room: Symbol takes wireless networking into the field. Its bailiwick is selling wireless deviceslike handheld Windows-based terminals and bar-code scannerstailored for specific industries.
Take UPS. In May, the company rolled out a wireless unit developed by Symbol that UPS expects to be used by 30,000 U.S. drivers to track packages by the end of 2005. The color-screen devices can connect to 15,000 802.11b Symbol wireless access points at UPS shipping and receiving locations, or via wide area wireless networks when drivers are on their routes.
"Symbol proved they had the right capabilities at the right cost," says Cathy Callagee, vice president of information technology at UPS, which will spend about $22 million on the project.
Dinner theater company Medieval Times, meanwhile, uses Symbol PPT 8800 devices to let staffers take drink orders from guests at four of its eight restaurants. The devices send orders wirelessly to the bar point-of-sale system, where they're printed out. That speeds up delivery of drinks at least 50%, resulting in higher bar tabs, says Richard Dunn, senior vice president of merchandising and human resources.
"Symbol has built a product that's very well suited for this application," Dunn says. In fact, he says, compared with the devices, "we've had more problems with the access points going down." Occasionally, according to Dunn, one of the Symbol Spectrum24 access points has stopped responding, requiring a technician to climb up and reboot it, although he notes it's not a major task to reset one. (A Symbol spokeswoman says certain configurations can cause access points to stop responding and that the company has worked with customers to resolve such issues.)
Still, Symbol was at least two years ahead of major competitors in delivering a wireless switch. Health-care provider Adventist Health has deployed about 40 of Symbol's WS5000 switches at nine of its 20 hospitals. Greg McGovern, Adventist's chief technology officer, says his team spends less than two hours per month per facility managing the Symbol switches; he estimates that Cisco's standalone access points would have required twice that, easily. "We're a Cisco shop at the core, but the total cost of ownership with Symbol's switch was much more compelling," he says.
The Symbol switch's access points are "like having a light bulb in the ceilingif it goes out, you can just plug in a new bulb," McGovern adds. "It's been 'install and walk away.'" TODD SPANGLER
Symbol operating results*
*Fiscal year ends Dec. 31; YTD reflects first three months
Source: company reports
Total assets - $1.87B
Stockholders' equity - $1.10B
Cash and equivalents - $218.22M
Long-term debt - $162.71M
Shares outstanding - 251.29M
Market value, 5/27 - $2.78B
**As of March 31, 2005, except as noted
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Download The Parent Trap For FreeFull Movie The Parent Trap Full Streaming with duration 127 Min and released on 1998-07-29 and MPAA rating is 97.
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- Status of movie : Released
- Release date of movie : 1998-07-29
- Companies of movie : Walt Disney Pictures,
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- Language of movie : English,
- Durationof movie : 127 Min
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The Parent Trap Synopsis:
Online Streaming The Parent Trap Hallie Parker and Annie James are identical twins separated at a young age because of their parents' divorce. unknowingly to their parents, the girls are sent to the same summer camp where they meet, discover the truth about themselves, and then plot with each other to switch places. Hallie meets her mother, and Annie meets her father for the first time in years. Download The Parent Trap For Free
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About AYC
Since its founding in 1951, AUSTIN YACHT CLUB is the place in Central Texas where members and guests can find a fun, uniquely Austin version of what a "Yacht Club" should be:
A great community of sailing enthusiasts with excellence in sailing skills, racing, and training
AYC's facilities offers its members fabulous access to the main basin of Lake Travis. We are located on over 30 acres and offer wet and dry slip storage, an inviting pool, a cozy clubhouse, 5 onsite Cabins to Rent and 2 RV Sites to Rent, and 6 Work Area Spaces plus a Hoist that can be reserved for maintaining your boat (Members Only).
AYC's programs and events include junior sail training for our youth and adult sail training led by a full-time Sailing Director. Sailing Clinics offer a wide range of choices from Learn-To-Sail classes to Racing Seminars. AYC hosts Summer Camp and a summer sail training series for kids. Many of these programs are free or discounted for AYC members, and open to non-members. They are taught by members who have world class cruising, racing experience, or US Sailing, or ASA Instructor Certification.
AYC's annual racing calendar is full of choices and takes seriously our club tradition of being a year-round sport – starting with the first event, The Red Eye Regatta, held on January 1st. Whether it is the Friday Night Beer Can, Wednesday Night Laser/Sunfish, Regular Weekend Series or the annual Club Regattas – like Turnback Canyon or Governor's Cup – everyone, from new racers to national champions, enjoys testing their sailing skill on beautiful Lake Travis.
Members of AYC are our biggest asset and have a long tradition of volunteerism – this spirit strengthens the sense of community and keeps our cost structure affordable. Whether it is a club work party or one of the Club's numerous social gatherings – our members are always willing to pitch in to make sure all feel welcome and leave with great memories.


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Microwave Light Not Working - Combination Wall Oven
Possible Solutions
Has a household circuit breaker tripped or fuse blown?
Check to make sure a household fuse has not blown or a circuit breaker has tripped.
Reset power to the product:
- Power unit down by turning off the circuit breaker(s) for one (1) minute.
- Power unit up by turning on the circuit breaker(s).
- Monitor the oven for one (1) minute to ensure the error code does not display again.
- Verify oven operation.
If the problem continues, contact a licensed electrician.
Has the light bulb failed?
The light bulb will need to be replaced by a service technician.
Still need help? Call or schedule service.
You may need assistance from a qualified technician. Call 1-800-JENN-AIR (536-6247) or click below to schedule an appointment.


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Bacterial two hybrid system
Posted 11 November 2003 - 05:16 AM
We have severe problems with cloning and with DNA-preparation out of Minis and Maxis of the bait vector (pBT).
Posted 21 November 2003 - 08:30 AM
I'm going to start using this kit "bacterioMATCH II two hybrid system" by Stratagene. I'm quite unsure that it will be better than yeast one. How long are you using the B2H? Cloning into the pBT is your only problem till now?See you later.
Who has experiance with the bacterial two hybrid system by stratagene?
We have severe problems with cloning and with DNA-preparation out of Minis and Maxis of the bait vector (pBT).
Posted 13 February 2004 - 08:47 AM
Posted 01 March 2004 - 02:37 PM
Hi. I am using bacteriomatch II. Cotransformation with the control plasmids is easy and works. (but they don't grow if the "strep" is higher than 10µg/ml).
To purify pTRG-cDNAlibrary and pBT-Insert I use mini preps (qiagen) with the apropriate modifications for low copy plasmids (5 ml culture and elute the DNA with 30µl). Then, the number of cotransformat is really low. The big question is:
Does anyone know how much is the DNA concentration (µg/µl) that you get when you elute in 30µl from 5ml overnight culture?
Do you dilute the DNA the cotransformation?how many µl do you use?
I am very interested in contact with somebody using BM2HSII
Posted 12 April 2004 - 12:30 PM
which one works better, BacterioMatch or YTH? Appreciate your comments.
Posted 14 April 2004 - 01:39 AM
Posted 14 April 2004 - 06:19 AM
Dear mardo,
I have been using BacterioMatch I and II for the past 2 years. I have been very dissapointed with Stratagene as they clearly sold me a product which was just launched without the appropriate testing done on it. Thus the emergence of version II. I spent almost a year trying to clone two different baits in the pBT plasmid and although I managed it in the end it was extremely difficult. The bait and target plasmids are very difficult to work with. The only thing that worked for me in the end was using brand new plasmid from the company to digest and ligate. They are growing it in huuge cultures (20 L) at 30 degrees which obviously cannot be done in a normal lab. So I suggest that you do your initial cloning from the Stratagene original plasmid. After that it is easier to propagate. I would also suggest using 10 ml mini cultures instead of 5 ml for mini preps. You would then get around 0.5 ug /ml which is not very bad. Always dilute your bait palsimd and target plasmid before cotransformation to use 50 ng as the protocol suggests and follow the cotransformation protocol to the letter. The first version produced a huge number of false positives which I could only distinguish when a performed GST pull downs at great expense of money and time. Version II seems to be better but it begins to resemble more and more like a Y2H system. However it is quicker and the cotransformations are easier than the Y2H. Good Luck!!!!
Thank you very much for sharing your experience with me. I rather use Y2H now, does it sound right?
Posted 05 May 2004 - 10:20 AM
For cloning, I have been digesting the plasmids with EcoRI and XhoI. I have been using PCR clean-up kits (Qiagen) between each step instead of phenol/chloroform extractions. With this small of a drop out, gel isolation is not necessary.
I have been cloning via PCR, using Phusion polymerase (high fidelity). I have engeneered sites into the primers, as one typically would. For ligation, I have been using the new rapid ligation kit from NEB without deviation from their protocol. I have cloned 10 genes in this way with success on the first attemp for each gene.
However, I have yet to recapitulate positive interactions published in yeast system. ...yet. I will continue evaluating the system.
Does anyone know of any other bacterial systems that are commercially available?
Posted 20 June 2004 - 06:27 PM
Posted 28 June 2004 - 06:18 AM
Posted 28 June 2004 - 06:29 AM
Posted 28 July 2004 - 01:45 AM
The cloning can take a long time depending on the nature of your gene and the choices of the rescrition enzymes sites...
I inserted the sites by PCR and it works great. Moreover doing that way you get a lot of your insert. The yield of pBT is very low so you should use the low copy protocol for your prep
If the cloning is ok
1) you must check that your gene is correctly cloned in frame by sequencing
2) you should try to make a cinetic of induction with different concentration of IPTG and different times (various O.D)
It works great for me that way
You should also load a lot of your bacterial prep in order to see a clear band by western blot (I directly used an antibody against my protein, I did not used the anti lambda cI described by stratagen).
For the construction of your random peptide library you should read some protocols of phage display, I think that the molecular biology steps are pretty similar. One important point is the insertion of the sites for in frame cloning...
I hope it will help you
Actually I have some problems with the yield of cDNA obtained with the "XR" kit and the recovery after the size fractionating
Any of you have advices
Posted 30 March 2005 - 05:28 AM
Who has experiance with the bacterial two hybrid system by stratagene?
We have severe problems with cloning and with DNA-preparation out of Minis and Maxis of the bait vector (pBT).
I am using BacterioMatch II two hybrid system to study my protein-protein interaction. is ur gene is toxic? check ur insert sequece to ensure it is inframe with the reading frame of the fusion protein. how do u clone ur insert?
Posted 30 March 2005 - 05:34 AM
i want to know the concentration of His-dropout amino suppliment, the instruction manual did not tell that .
the concentration of the His DO is u make a stock of 1g in 100 ml. this is considered 10X. add 50 ml of this 10X His DO into ur selective medium or nonselective medium, it will become 1X. I already consult the technical support from Stratagene. It works. I used it b4 and get the result.
good luck!
Posted 30 March 2005 - 05:36 AM
i have cloned my gene into the pBT-vector,but the problem is that i can not detected the express of the protein on the SDS-PAGE agar.the concentration of IPTG is 50uM.OD is 1.0.what is the problem?help me please.
do western blot. the concentration is too low to be detected by SDS-PAGE stained with CBB. buy the lamda cl antibody frm Stratagene. actually, u can skip tht part for verifying the expression. go ahead to the cotransformation.


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da-bigbivi - Friday 31/08/2007, 13:34
The server have to face a little pb. dont worry the staff is about to fix the pb. if you have any questions please ask the moderators
Blu Sevens - Friday 31/08/2007, 13:54
Well, we'll have to bear with it, I guess... And by the way, I sorry about my outburst at the other topic, I was very upset when I was writing it (because I was already put out of top 50 mostly because of this bug in one tournament, and now struggling to stay in top 50 in another, and I have very hard time trying to earn Clintz) and I guess that my post came a little too harsh, sorry about that. I know that you guys are doing your best to have this problem fixed as soon as possible.
-Gothic-Evo - Friday 31/08/2007, 13:56
Can I ask you what problem does that bug made?
Blu Sevens - Friday 31/08/2007, 14:00
And by the way (sorry about the double post), I've noticed that a player Kevin of Marle occupies 2(!) positions in the current tournament!
"16 - kevin of marle with 161 battle points won 787 Clintz + 1 Crédit.
17 - kevin of marle with 161 battle points won 787 Clintz + 1 Crédit."
Isn't it a bug too?
OnlineHelper - Friday 31/08/2007, 16:52
Novice - Academy of Elite team
Still a problem
Fraggle - Friday 31/08/2007, 20:47
Imperator - HK's fox on typewriters
It should now be fixed: one of our server went completly crazy and dragged the whole game down to its knees.
We have planned plenty of optimisations and servers upgrade that will start in mid-september (it's a massive task).
We are truly sorry about the state in wich was the site today afternoon.
There is yet another bug. I find it impossible to contruct a deck right now, because the game system keeps insisting that I havn't saved a deck, and when i refresh it says otherwise. When I want to save, it says that I have a preset deck existing with the same cards, when it just told me i do NOT have a deck. Could you please fix this, or make deck building easier? I find it difficult to enjoy if I can't be organized in my gameplay.
My clintz total is fluctuating like crazy. It was 120+ about an hour ago, but when I went to the Market, I saw it drop down to 60 just to raise back up a few screen refreshes later. I've made no purchases lately, so I don't ken what's going on. Thank you for your help.
0 Prophet-Cr - Saturday 01/09/2007, 00:43
All good it started for me early this morning very frustrating but it happens uptime is def a good 99.99% so for once in the last 6-7 months pretty damn good, game just gets better n better always glad to be apart of this game coomunity and hope it stayus around for years to come!


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Tags: arts and entertainment, elvis
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August 3, 2019
Time: 8:00pm
RaueCenter for the Arts
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so, what got you into CG art?
for me it was Final Fantasy VIII.
luved the cg cut scenes. Questis Trepe. respect the lady with the ninjuck, lol. she knows how to use 'em.
McGyver Posts: 3,906
For the love of my adoring fans and the huge wads of cash!!... Wait that was for my stripping career... ummm... CGA, hu? It's easier than actually making physical models like I used to (and sometimes still do)... I'd say fun too, only the migraine headaches I get when doing it will disagree.
Knight22179 Posts: 1,194
What got me into CG Art?
Basically, I was looking on the net for a program that was far better than HeroMachine but similar. I wanted more freedom to do what I wanted and more realism. I looked all over the net, looking at 2d Art programs and countless others. Even programs like Manga Studio didn't cut it for me.
Then I stumbled on the DAZ website. At first, I didn't know what to make of it so I left and did more searching. A short time passed and again I came across the DAZ website. So, I decided to check out Daz Studio (after I did some reading on what can be done with it).
It was EXACTLY what I was looking for and I didn't even know it, but Daz Studio filled the bill for me. It gave me the freedom no other program could do (I didn't even know of Poser at the time, and if I did I forgot about it).
And that's what got me into CG Art.
chrisschell Posts: 267
I was retired due to injuries in the line of duty and didn't know what to do with myself. I've always built models and mini's, and always enjoyed painting and drawing as a hobby, so when a friend of mine pointed me at Daz 1.5 I was sold! It's the best of traditional 2d art, with modelling and mini's thrown in :)
The best part is that I don't need lots of shelf space to store my models... which is good because every flat surface I own is already covered in them... lolPost edited by chrisschell on
Herald of Fire Posts: 3,490
At the tender young age of twelve I started programming (actually, I started a lot earlier than that, but twelve is when I started doing a proper job of it). Basic games on the old Acorn Electron, moving up to QBasic and C++. I made them because I wanted to make my own games.
I did basic 2D pixel art for most of my earlier games but as years progressed I realized I needed to move with the times and step it up to 3D. Thus I got into using 3D Studio Max student edition. I've always been a very visual sort of programmer. I like to make things which had both form as well as function, so I worked hard to make things as pretty as possible with the limited skills I had. I'm not very good at organic art (Read: anything that lives and breathes) but my work was suitable for scenery and props.
I got into a discussion with a friend on a programming forum who'd posted some renders of some very well made characters. I didn't realize it at the time, but it was the Millennium male, female and child. I queried him about it and he contacted me via email with some simple renders so I could see the characters in all their form. He told me about Poser, and from that it was a simple websearch to find it.
I blew an entire months salary on the basic Poser edition and got setup with Victoria. The rest, as they say, is history.
Jay_NOLA Posts: 1,145
When I was a kid I used to make 2D graphics and poor quality 3D images using an old Atari 800 computer.
Many years latter I was using some mapping software for work and for creative fun. One of the addition to one program had extensive stuff on using 3D programs with it and recommended Bryce and had numerous Bryce images showing how to combining the two.
I ended up buying buying Bryce Pro a month latter and had fun using it. I was looking at getting Poser at some point, as I had used MangaStudioEX amd was curious bout it. A few months latter I went to the local ComicCon and saw several DAZ representatives at it.
I got to ask several questions about 3D software, got an Aiko 3 T-shirt,and bought Carrara 8 Pro supper cheap. I also got to ask questions about Studio, Poser, and 3D art.
I ended up having so much fun with Bryce & Carrara that I ended up over the next year slowly buying 3D stuff.
Ameesa Posts: 282
Being in Secoond Life introduced me to DAZ Studio. I had tried building, and making textures, then I wanted to try animations a bit. I read DAZ Studio was free and could make .bvh files, so downloaded it. Tried 2 poses before I realized it wasn't for me. Then over a year later, looked at it again with the thought of making my own art to import into Second Life and have been much more involved with CG Art since. I'm still not very good, but I do enjoy seeing my virtual art hanging on the walls of my virtual house.
aminrouge Posts: 0
Basically,D/S 4.5 was the first 3D tool i used in my life,and the reason why i choosed the CG Art is because when i see a film like
Bee Movie,Resident Evil Degeneration/damnation,Final Fantasy or any other CG movie,i feel like they are dying or something because they don't have a lot of action but this is just in my opinion.
So i started learning the basic's like big booms,clothing,hairing(funny word),texturing and you know the rest,and other reason is when avatar the movie come out,everyone i know was wondering how did they make it and they keep telling me that's better than 3d and they can't seperate between the 3d and realism,but i did saw the diffrence,i was getting angry day by day because those idiot's don't even know what 3d means.
anyway,now my goal is to create a cg movie that have non-stop action (when you hear action from me i refer to highly detailed long time period's gunfights) and show everyone who don't believe in me what i can do.
Let's see what other reasons got you here.
carrie58 Posts: 2,993
Originally I was looking for a figure model to help with my sculpting ,hireing a real model can be pricey,I found a website called Majic Sculpt,and they used the Poser/Daz figures ,to do the poses that were requested or had a library of premade poses rendered out that could be down loaded.Which I thought was pretty interesting ,and the website had listed DAZ as the source of the models,so there I went to check it out ......and from there became totally addicted,haven't done a bit of sculpting ,just trying to learn DS andspending way more money then I would have for a live model but what the heck I'm haveing a barrel of fun at it!!
Totte Posts: 11,565
Being a long time "pen and paper" Roleplaying game enthusiast who woke the hobby back to life around 2004 when my son came to the age when he could really play, I soon ended up with Dundjinni and map-making. But to create props to use in Dundjunni I first found FilterForge to make textures and I even made filters to create tavern tables etc. I then ventured into 3D by simple modeling to create my own props that I rendered. But I wanted to make really cool character portraits and story cutscene images, so I started to play with DS 2 but never came into it. But with DS 3 it took of, and I've also got Carrara, Poser, Vue and a bunch of other tools.
But my first contact with 3D was Strata Studio Vision on my Mac II with a 68020 processor and 5MB of RAM, back in 1989. I also had Poser 3 but never really understood it and Bryce 2. Hence my 2005 date in the forum, when I registered Bryce 5 I think, but as I said, neither Bryce nor Poser took off until I found DS 3, when I really had a clear vision of what I wanted to accomplish. All other toying around is just the result of my Curiosity and addiction to toys (and the fact that I had a moonlighting deal with a company that later became my main client where I could just buy anything "with in limits" that I wanted to play with i exchange for my services (as I couldn't really charge them for support that they should have gotten from their IT department and I was employed by another company in the same business group).
So, to summarize, It was my urge to make really good looking adventures for Pen and Paper RPGs that got me into the whole world of DAZ, and i think I've reached my goal, my first adventure book is almost complete and ready for printing.Post edited by Totte on
Szark Posts: 10,633so, what got you into CG art?
Myst Online Uru Live and Bryce
Chohole Posts: 32,993
I actually statred with CorelDraw, when I got my first PC, as against a computer using basic. I didn't start with a PC till the 486 was the current model, which was what I had.
Played around with Draw and Corel photopaint, decided I wanted more, so went browsing in a small PC software shop, and they showed me Bryce. I was instantly in love, but had to wait patiently until Bryce 2 came out and I could use it on a PC. Have been hooked ever since. By the time Bryce 3 was released I also bought Poser 3, so I could put figures into my landscapes, and the rest is history. Now I use Bryce 7 pro, which I bought the instant it was released, and a more modern version of Poser as an add-on to get my figures over.
cipher_X Posts: 119
I started in 3D art completely by accident. I was researching how to create games using actionscript and wandered into a forum where someone mentioned Blender as being a great 3D program that could do it all and had a game engine built in. I wrote the link down that the person posted, but thought they must be just exaggerating because nothing that complicated could be free.
Well I checked it out a few days later and was extremely surprised. From that I learned about Daz Studio, Vue, Carrara, Poser, etc. so seven years and three computers later, every extra penny I can scrounge up is now going to feed this addiction... ;-)
SickleYield Posts: 7,428
Unmedicated clinical depression, actually. I'm fine now, but after college I was very depressed, complete with constant suicidal thoughts, and had a very dull job that I hated. It was not at all where I'd wanted to end up. I started gaming in the evenings to take my mind off things. A friend introduced me to the Elder Scrolls series, and I wanted to make my own clothing and armor because everything available for females was cheesecake or just a male mesh with no female version.
My friend Enigmatic, using endless patience, taught me to use Blender to create meshes and the GIMP to create textures. I modded for ES: Oblivion for years, until someone on my favorite gaming forum pointed me toward DAZ Studio and Poser. Because making clothes in 3d was already a thing for me, it was an easy transition to make (and rigging for V4, while not fun, isn't much worse than the first workarounds for getting armor into Oblivion were).
My first couple of products were pretty terrible, but over time I got better, and got better hardware with which to render. Renderosity gave me a chance when RDNA turned me down, and that was how I gradually earned enough to quit working part-time at scutwork and switch entirely to 3d.
FSMCDesigns Posts: 9,338
I was doing commercial modeling/design for Sims2 and my design partner mentioned poser and since i hadn't heard if it, she pointed me to a copy at Frys and i was hooked! i found that the limitations i had with traditional art (not being able to translate what was in my head completely) were gone when using digital mediums. Plus it gave me new areas to explore commercially.
DaWaterRat Posts: 2,879
I've always liked making/having art for my RPG characters (and I've been at this for awhile. Like "bought the original AD&D Fiend Folio with the Cthulhu mythos in it when it was in stores" awhile.) But I had trouble getting what was in my head onto paper.
After a while of trying different options, and assorted drawing classes which just made me feel talentless, I stumbled across the Poser 6 Demo. Then while saving mad money for that, I found DAZ Studio, which was free and (for me) easier, and well... here I am with yet another expensive hobby. :) At least this one doesn't take up space for supplies.
Miss B Posts: 3,068Szark said:so, what got you into CG art?
Myst Online Uru Live and Bryce
That makes 2 of us, but Uru Online wasn't around back then. I bought my first copy of Myst for my first Windows computer (Win95) and was mesmorized. I discovered that the original version of Myst (and then Riven) were created with Bryce, so I played with a demo version of Bryce3D. By the time I felt I really wanted to have the software, Bryce 4 had come out and I found myself buried in the Renderosity Byrce Forum around April 2000.
Then a long-time online 2D graphics colleague introduced me to RDNA and DAZ3D around October 2004 when she convinced me I could do landscape (outdoor) scenes with Poser as well as Bryce utilizing DAZ's Multiplane Cyclorama and the Millennium Environment. I bought Poser 5 and started to play with it, but never really got very comfortable using it, and I still wasn't crazy about the Gen3 characters at the time, so I stuck to my outdoor scenes in Bryce and another 3D landscape generator called Terragen, but Bryce won out most of the time.
About 4 years ago I downloaded what was then the current version of Blender, and started dabbling with modeling, and though I'm finally feeling comfortable with the software, I haven't really gotten good enough with detailing to become a vendor, but hopefully one day.
As far as DAZ Studio, I have to say the earliest versions did nothing for me, and it wasn't until version 2 came out that I got into it, and to paraphrase HeraldOfFire, "the rest IS history". :-)Post edited by Miss B on
GeroblueJim Posts: 0DaWaterRat said:I've always liked making/having art for my RPG characters (and I've been at this for awhile. Like "bought the original AD&D Fiend Folio with the Cthulhu mythos in it when it was in stores" awhile.) But I had trouble getting what was in my head onto paper.
After a while of trying different options, and assorted drawing classes which just made me feel talentless, I stumbled across the Poser 6 Demo. Then while saving mad money for that, I found DAZ Studio, which was free and (for me) easier, and well... here I am with yet another expensive hobby. :) At least this one doesn't take up space for supplies.
Ah, I have that particular Fiend Folio to. As well as several hundred Zocchi polysets. I wanted to draw 3d maps for the platers to look at. My drawnig skills aren't very good. I can use a ruler and pencil to draw some perspective buildnigs, but nothing freehand.
About 1989 I found DKBTrace and it ran on my Amiga computer. I had a hard time getting things like Christmas ornaments to go where i wanted them to on a tree. So I gave up for al ong while. About 2001, I found Campaign Cratographer 2 mappng software. It is isometric for dioramas, etc. I showed up here abourt the fall of 2010, and I had a hard time getting my brani around DAZ studio and Bryce. So, I am back and trying again.
I can visualize 3D in my head, but getting it drawn is a problem.
i hope to change that.
frank0314 Posts: 10,821
I got into this after having an accident that left me bed ridden for 8 months. I was driving the wife crazy so she bought me a modeling app. I pulled up a footstool next to the couch, put the monitor on it and keyboard on my stomach and started modeling. Now I can't think of anything else I'd rather be doing.
AndYourLittleDogToo Posts: 0
To squander my non-existent free time, I had taken up writing fanfiction (Go ahead, laugh, everybody else does.) I had foolishly wondered if my stories wouldn't be better with a few illustrations. Then I stumbled across Daz just as D|S 4.0 was being released (it was free for a limited time, you see...). I've been struggling to make a decent render ever since.
My training was in optics but I graduated just after the dotcom bust and all the optics jobs had dried up. Oddly, doing CGI lets me exercise the arcane concepts I've been trained in, such as raytracing, specular BRDFs, complex indices of refraction, and so on. What I didn't learn in school was how to avoid making a perfectly good model look like a Chucky doll on crack. Still, I persevere.
Dogz Posts: 876
Games, unlike others I never cared for RPGs, I was more into action/adventure and FPS & RTS later on. I started Gaming in my Tweens during the early 90's (16bit era) remember seeing Segas Am1/ Am2 Games around 93 and thinking wow, this is the future! Daytona USA in particular was the first Full 3d and textured Arcade game I saw, and it was an amazing for its time, there was nothing else like it.
In 1999 I had my first exposure to 3d modling on a mac progame called Infini-D, but I only really learned to animate boxes with it.
In 2000 I was 'lent' a copy of 3ds max R3 via a designer friend who lived just round the corner from me, I tried to learn, (I even bought a book), but it was too tough and I gave I up.
In 2005 I became obsessed with the Game 'Silent Hunter III' to point that i realised that I desperately wanted to create new units for modders to import. If only I knew how.....
In 2006 while on holiday in croatia I was sitting on an island beach contemplating life I decided I was going to learn 3d at some point, despite having just started a carreer in IT support.
In 2007 I had a good support job, lived rent free and had no kids!, so I bit the bullet and forked out for 3ds Max 2008 and decided i would learn it even if it killed me. spending the money worked. (you dont buy expensive software and not use it) I managed to figure out the basics and first models started coming, WW2 era Aircraft mostly as I used to build model kits of them as a kid, so i had good knowlege of them.
My Poser/Daz Studio discovery path, went abit like this.
...Eh whats the point of this? I dont get it.....
...Oh that looks nice but i cant customize it or use it with my own stuff, well that sucks!....
...Uh, Why are these models so cheap?
...Oh wait, ...I see
...ohhhh I CAN import stuff from Max....
...Ahhh ok, this is pretty cool actually :) ....Post edited by Dogz on
kyoto kid Posts: 34,018
...three things Uncle Arthur (arthritis), the Sabrinno, and the Shadowrun RPG.
I actually started back in the1980s with a course in Computer graphics (old school) where everything needed to be programmed and plotted. Just to model and then "finish" (texture) a three dimensional letter (like "e") was a painstaking challenge that took a couple days. Very "math intensive" (one of the supportive courses was matrix algebra). Didn't feel really "creative" so dropped out of that and went back to paper, pencil, and pen.
Then along came PixelPaint for the Mac II, a 2D drawing/painting programme which approached the task from the artist's rather than mathematician's perspective. Still it was a lot of work to draw and paint a single character but no plotting, no calculations, and waiting to compile (and usually debugging several times) to see the results. The downside figures were static and could not be posed plus Macs (especially the new colour ones) back then cost more than a year's tuition and books did. Actually managed to finish a wonderful pic of my Champion's character Amber and several planetary scenes for my S-F graphic novel idea. Only made it part way though the first Sabrinno (a feline like race from my story) before I left school. Still have the pics on floppies somewhere (Amber had to be split into two files as her pic was bigger than what a single 3.5" floppy of the day could store).
So back to paper pencil and pen again. I could see the that a programme which allowed you to save characters and pose them would be a huge benefit to comic and graphic production work but at the time such applications still required the resources of a Cray II.
As I kept working on the story I realised it was bigger than one person could handle. I would have to hire other artists to help, meaning I would become more a business person/manger than a writer/artist. There was also the fact that others may (and reasonably so) want to put their own "signature" on the work thus visually changing things from the original concept (one of the big critiques I received from many in the comics field was that the females had no breasts) I ended up shelving the idea indefinitely
After that I became more involved in RPGs, and GM'd a campaign based loosely on the storyline for nearly three years using an S-F RPG system. I also developed an offshoot of the main race in a friend's long running AD&D campaign. This got me into doing scene and character sketches/illustrations related to the games I was in (still have a most of them, a few of which were scanned and uploaded to my DA gallery).
Then I was introduced to Shadowrun™ which I enjoyed for its rich background and settings and more "contemporary" feel compared with high fantasy worlds. It still had the "classic" races and magic, but mixed with high technology and set in a modern urban setting (my icon Kyoto Kid was my most successful and long running character who's career spanned four editions of the game). I became even more involved in doing sketches and illustrations (some for campaigns I GM'd) but by this time arthritis began to take away my dexterity and grip in my hands. It eventiually became difficult to do even a simple pencil drawing without downing Advil like M&Ms;. I could see the image I wanted knew what I needed to do but due to my stiff shaky hands it had become difficult to hold a pencil steady enough to draw clean lines anymore (which is why a tablet is of no use to me).
Then I saw some really cool fan art pics on the Dumpshock (Shadowrun RPG) forums that rivaled those in the published rule books and modules. At first I thought they were paintings but learned they were actual 3D CG images done not on a huge mainframe, but home PCs using one of several 3D software applications. I was already working with Gimp and Inkscape, but like Pixel Paint, each pose had to be recreated as a separate pic.
One of the artists posted a list with links to the various sites including e_frontier (Poser) e-on (Vue) and Daz3D (Daz Studio/Carrara/Bryce). Being on a tight budget Poser and Vue were pretty much out as I really didn't want to plunk down a fairly large sum of money for something I was not sure may or may not fit my needs. Oh there were the 30-day demos, but I found them hamstrung with many features I was interested in being locked. On the other hand DazStudio (1.5) was free and a fully functioning application with no expiration date. To have something to play with Daz offered a free content bundle (the old 3D Bridge Pack) which included Aiko3 LE a few of the Daz animals, Mil Dragon some clothing, hair and a few props. There was also the Daz Freepository, as well as the weekly freebie and other sites with freebie content like ShareCG, Rendo, and the old Content Paradise. This offered me enough to put the programme through its paces and see just what it could do.
Well that as they say "is history", I was hooked. Here was what I had been hoping to see for over two decades. A CG programme that allowed you to not only pose, morph, texture and save characters, but even animate them as well without having and worked on my duo core notebook. Yes it would require leaning to model and/or digitally sculpt to create the characters from my old S-F story, but once that was done, it would be time to dust off the old storyline and finally finish it.
Then, from a Shadowrun campaign I was in came a little red hared teenage orphan named Leela Groznek with her own story to tell.
At this stage making a living from this isn't important anymore, I just want to tell a couple stories.
..and now I have the means to do it the way I dreamed about.Post edited by kyoto kid on
MorganRLewis Posts: 233
For me, it was largely due to Toy Story coming out right about the time I realized I was never going to be able to draw to my satisfaction. Though it would be years before I had any knowledge that my problem had a name, I'm motor dysgraphic -- which is one of those conditions where the name is about a thousand times scarier than the condition. Essentially, it's a minor processing disorder that limits my fine motor control on certain tasks. Most things I can do adeptly with either hand (I'm mixed handed, and the traits often correspond), but anything that requires the use of a stylus (drawing, writing, painting) is difficult at best. Lines don't go quite where I want them to, I can't quite hold a stylus properly, and if I persist it gets uncomfortable and then painful after a while. (Of course, now that I know what the cause of the problem is, I'm also looking into ways to deal with it, in as much as that's possible.)
Toy Story showed me a different kind of art. Next year, one of the teachers at the high school started a multimedia class, and had trueSpace (a now-defunct modeling suite) on the computers. Eventually I discovered DazStudio and started using it because when it comes to making something as complex as a good-looking human figure, I'd rather not spend ages re-inventing the wheel. (Though interestingly, I've found that having use of the models and morphs has been helpful in figuring out how to do more organic modeling rather than just the hard-edged props I'd always done before.)
Male-M3dia Posts: 3,549
LOL, my story is much seedier than these, so I'd better leave it alone. ;)
Mattymanx Posts: 6,373
Back when Morrowind was newer, someone on the official MW forums requested a mod of a dress here in the store. I looked through the store a bit and realized this had to do with Poser, which I had seen before but saw no purpose for. To help make a long story short, I came across Puntomaus' own 3D gallery and I knew I had to try it out.
TheCastellan Posts: 660
To make comics of stories I had in my head. I've already done sprite comics for a few years before this.
IceScribe Posts: 453
I think it actually started with making collages in the 80's. Everyone I knew was making strange retro poster art and making own clip art. This and black/white photography classes lead to xerox copier "art". So the concept of layers was very familiar. Somewhere I got a copy of Metacreations, which had "3d" 2d images that could be layered as if a single scene. The "sprites" were heavily shaded so that they could be arranged and mingled with photos and "look real" if arranged with lighting in mind.
Next discovered Terragen which was awesome, and taking those renders into Jasc PaintShop to add tube stuff, tones, and modify and blend with by filters on photos was very satisfying. Became a filter nut. There were free KPTs on the Bryce manual. And, Yay SuperBlade Pro and EyeCandy ! Somewhere, I just can't remember, can't remember what or when I used primitives as base models, made cogs, jewelry, stuff.
Then I found a copy of Bryce 5 in a now defunct CompuUSA store. Bryce made the worlds of Terragen so much easier--although it was a strange user interface fersure. Bought a book on Bryce with a cd of demos. Found Peter Sharpe's tutorials, those were inspiring. But, my job work stepped up with little time for life and leisure much less art, and didnt stop until I decided to retire. I decided to try Bryce again, got the free 5.5 version download at DAZ. Here I was introduced to the 3d models, and instantly liked the idea of populating my CG worlds with posable figures. Been at it learning more and more. Still big gaps in my knowledge, but I am generally pleased with the process. A good computer sure makes the difference! (Thanks to my hubby who is the computer innards expert).
Pendraia Posts: 2,950Mattymanx said:Back when Morrowind was newer, someone on the official MW forums requested a mod of a dress here in the store. I looked through the store a bit and realized this had to do with Poser, which I had seen before but saw no purpose for. To help make a long story short, I came across Puntomaus' own 3D gallery and I knew I had to try it out.
My addiction is all Matty and Neil's fault...they introduced me to it! At least that's my story and I'm sticking to it...lol
Matty started a thread over at an elder scrolls forum and the rest is history...there was a group of us who all started playing with DS at the same time. Matty posted lots of links to tutorials and we all learnt together.
JennK Posts: 834
Actually I sorta fell into things I used to design lighting for shows, theatre and concerts. Due to illness I had to take another job in my company and hated it, pretty much was going nuts and a friend tried pushing me into webdesign I did that for awhile and helped create my companies current website, got frustrate with that whole deal and was looking around and found DAZ. It was a way for me to let my creativity out of the box and though I am still learning and have a long way to go I really enjoy it. And now when I am bored at work I have DAZ on my work computer too.
SickleYield Posts: 7,428Pendraia said:Mattymanx said:Back when Morrowind was newer, someone on the official MW forums requested a mod of a dress here in the store. I looked through the store a bit and realized this had to do with Poser, which I had seen before but saw no purpose for. To help make a long story short, I came across Puntomaus' own 3D gallery and I knew I had to try it out.
My addiction is all Matty and Neil's fault...they introduced me to it! At least that's my story and I'm sticking to it...lol
Matty started a thread over at an elder scrolls forum and the rest is history...there was a group of us who all started playing with DS at the same time. Matty posted lots of links to tutorials and we all learnt together.
Great days. :-)
Spit Posts: 2,340
Amiga to PC and Bryce 2 in the mid nineties..
Supplemented Bryce with Poser stuff.
Switched totally to DAZ Studio back prior to version 1 and never looked back.


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Australian Schoolboys deliver one of their best on tour against Ireland
Cold, wet and miserable conditions prevailed for the Test between the Australian Schools Team and Ireland Under 18s at the home of Ulster Rugby, Ravenhill, Belfast.
Australian captain, Jack McCalman won the toss and as expected ran with the strong wind in the first half. The early exchanges were very physical as both sets of forwards looked to assert authority over the other.
Australia gained the early advantage when awarded a penalty for an Irish infringement at the breakdown. Fly half, Andrew Deegan kicked the goal and Australia held the early lead.
Ireland was quick to respond with points when they too were awarded a penalty and their penalty attempt also successful. For the remainder of the first half, honors were evenly shared in terms of field position.
Both teams had chances to score but accuracy in the tough conditions was costing both teams. Jack McCalman and Lolo Faka'osilea won crucial turnover ball at times but the Australian scrum began to be punished by the French referee with a series of infringements, and Ireland in turn placed Australia under serious pressure.
In the 30th minute, an Irish try was scored in the corner after control and patience was demonstrated by the forwards. In the final seconds of the first half, Australia had a great opportunity to add points after some impressive patterns of play.
Unfortunately, an Australian knock on only centimeters from the line halted the opportunity to even up the game at the break and at half time it was the Ireland Under 18s with an 8 – 3 lead over Australian Schools.
At the break, confidence was high in the Australian dressing room even though the team would be running into the strong gale in the second half. The second half could not have started better with an Irish mistake from the restart.
The Australian intensity had lifted and they began to play controlled, multiphase rugby to place the Irish under pressure.
In the 36th minute, Australian scrum half, James Tuttle spotted an opening down the short side, took his chance and touched down for Australia's first try after gliding through two Irish defenders.
Unfortunately the conversion was unsuccessful but Australia's confidence was building as the scores were now locked up at 8-8. Both teams were handling the tough conditions well with Ireland kicking accurately and Australia returning the ball with great willingness.
Australia were also getting on top at scrum time after troubles with interpretation in the first half. The penalty count was starting to even up as Ireland tried everything at the breakdown to unsettle the Australian momentum but were now on the wrong side of the French referee.
An Irish yellow card added to their frustration as the Australian runners hammered away at the Irish defense and winning the battle of the breakdown. Andrew Deegan added a further penalty goal in the 50th minute as Australia regained the lead 11-8.
From the restart Ireland lifted and played their best Rugby of the second half, however the Australian defense was up for the fight and eventually an Irish error was forced and Australia returned fire.
Ball control was crucial running into the wind and the Australian players demonstrated great discipline for the remainder of the second half. Substitutions were made by both teams as fatigue in the tough conditions was evident.
The Australian bench lifted the team as each player who came on made a real impression to ensure a positive final outcome. The Irish gave away another penalty in the 59th minute well within kicking range.
Andrew Deegan slotted the extras and Australia increased their lead to 14-8. For the remainder of the match, Australia dominated possession and held on for a well – deserved, memorable victory.
Final score:
Australian Schools, 14 (try: James Tuttle
Penalty Goals: Andrew Deegan x 3) defeated Ireland Under 18s, 8 (try and 1 penalty goal).


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Avoid the Stigma and Approach This Problem As a Medical Condition: Help for a Common Malady
Significant depression affects many millions of Americans and is one of the most common mental health disorders. Women are especially likely to seek care for it. This is partly because certain mood disorders, including major depression, and dysthymia, affect twice as many women as men.
Depression is a painful and often debilitating condition that has serious mental and physical impact. It can be devastating to quality of life, and it is a major contributing factor to other types of psychosocial and medical issues, such as lost work time, substance abuse and other lifestyle risk factors, family and relationship issues, and risk of related chronic disease.
In addition, women experience particular types of stress that can be a risk factor for depression and other conditions. However the specific causes of depression in women are not fully known. The National Institute of Mental Health notes that research is currently focusing on reproductive, hormonal, genetic, and other biological factors; abuse and oppression; interpersonal factors; and certain psychological and personality characteristics of women.
Our staff can talk with patients about depression, and screen and evaluate for this condition. The experienced and caring clinicians can diagnose and offer treatment, or referral for treatment, for depression.
No one should ever feel alone in dealing with depression. Help is available from caring, understanding professionals.
The center strongly encourages women to seek help, if they believe they are suffering from significant depression, in part because this condition can affect so many other aspects of life and health. If a patient's history and symptoms indicate depression, the caring providers at our women's center can offer medical therapy or referral to a behavioral health specialist for therapeutic counseling, medical therapy, or both.
Many other types of physical and emotional conditions can contribute to depression, so often additional medical testing, or evaluation by a mental-health professional, can be beneficial.


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MS AmaVista
No description is available for this ship.
No facility information is available at this time.
Cruise Line
A family-owned company since its auspicious conception in the 1920s, APT had its beginnings when Bill McGeary built a bus body on a tray truck after a tram strike affected the city of Melbourne. Through Bill's son ,Geoff, APT pioneered Australia's dynamic travel industry in the 1960s and 70s via a diverse range of modes. Such innovation continues to thrive within the APT Group today, now a multi-brand business with an extensive global portfolio of touring and cruising products still owned and controlled by the McGeary family.
Now, with a third generation of the family contributing to the APT Group's success, the benefits of the company's family-style culture are increasingly apparent. While vigorously pursuing a global vision, the unwavering focus is on delivering a life-enriching and memorable holiday experience for each and every individual.
2007 marked APT's 80th anniversary. Such longevity in a competitive environment, coupled with a proven ability to meet the shifting expectations of the modern holidaymaker, is testament to the pioneering spirit upon which the company was founded, and upon which it continues to operate and flourish today.
The APT Group recently embarked on a program of international growth, with the objective of positioning the company as a truly global tour and cruise operator and one of the world's leading travel companies. In doing so, the company has embraced an efficient, goal-oriented business that nurtures and develops a culture of exceptional performance.We will continue to expand on our present commitment to touring in regions that include Europe, Scandinavia, the Americas and Asia.
As the number one tour operator in Australia and New Zealand, the company is committed to the continuation of its role as a fully integrated travel business by owning and operating its touring and cruising operations.
American Star, Coral Discoverer, Delfin II, L'Austral, Le Bellot, Le Boreal, Le Bougainville, Le Lyrial, Le Soleal, M/Y Variety Voyager, Magna Carta, Mekong Serenity, MS AmaBella, MS AmaCello, MS AmaCerto, MS AmaDagio, MS AmaDante, MS AmaDolce, MS AmaKatarina, MS AmaKristina, MS AmaLegro, MS AmaLyra, MS AmaMagna, MS AmaPrima, MS AmaReina, MS AmaSerena, MS AmaSonata, MS AmaStella, MS AmaVenita, MS AmaVerde, MS AmaVida, MS AmaViola, MS AmaVista, MS Anastasia, MS Antares, MS Caledonian Sky, MS Douro Queen, MS Douro Serenity, MS Excellence Katharina, MS Hebridean Sky, MS Island Sky, MS Rossia, MS Royal Eleganza, MS Surikov, MS Valentina, MV Queen Eleganza, MV Tere Moana, Ocean Discoverer, Queen of the Mississippi, Queen of the West, RV AmaDara, RV AmaLotus, RV Apsara, RV Ganges Voyager, RV La Marguerite, RV Princess Panhwar, RV Samatha, Sanctuary Yangzi Explorer, Sea Explorer, Travelmarvel Capella, Travelmarvel Diamond, Travelmarvel Jewel, Travelmarvel Polaris, Travelmarvel Sapphire, Travelmarvel Vega, Victoria Anna, Victoria Lianna, Yacht La Pinta, Zambezi Queen
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Brief History of Museum
Erebuni museum, which is concerned with the history of the establishment of Yerevan, was founded on May 24, 1968 according to Resolution 225 passed by the Government of the Republic of Armenia. The finds discovered from the three famous archaeological sites of Arin Berd, Karmir Blur and Shengavit, situated in the administrative boundaries of Yerevan, were the scientific reason for the foundation of the museum. The museum opened its doors to an audience on October 19, 1968 in honour of the 2750th anniversary of Yerevan city. On March 7, 2003, according to Resolution 313, passed by the Government of Armenia, Erebuni was transformed into a Historical & Archaeological Culture-Preserve. It now acts with "Karmir Blur" and "Shengavit" branches and is the only archaeological culture–preserve for people in Yerevan and an important Urartuological center in the region.
The museum building imitates the construction of an Urartian palace and preserves the principle of the people's houses with external soundproof walls and a smooth roof around the internal yard. In 1970 the plan of the building received a Diploma of the Architects Union of the Soviet Union.
The architects were Shmavon Azatyan and Baghdasar Arzumanyan. The sculptor was Ara Harutyunyan, a popular artist of Soviet Socialistic Republic of Armenia.
The museum's first scientific exhibition's author, Doctor of Historical Science, Lavrenty Barseghyan served until till 1982. He was succeeded by the current author, Doctor of Historical Science, Stepan Yesayan.
Every year thousands of citizens of the Republic of Armenia and tourists visit the museum leaving notes of their impressions in the note-register of the museum. In 2009 the museum had 17200 visitors.
The directors of the museum
Suren Narimanyan: 1968-1980, 1988-1989
Simon Hmayakyan: 1980-1981
Armen Gharagyozyan: 1981-1982
Ashot Piliposyan: 1982-1988, 2007-2009
Gagik Sragsyan: 1988
Suren Malkhasyan: 1989-2007
Gagik Gyurjyan: since 25th of September, 2009
What to discover in Erebuni
Most Popular
Նժույգը որսից հետո
Achaemenid period
Խալդի աստծո (գահի վրա) և նրա կնոջ՝ Արուբանիի պատկերներով արծաթե կանացի զարդ
Silver Medalions
Պահպանվել են ոսկերչական արվեստի բազմաթիվ նմուշներ
Ancient wall-paintings
Որմնանկար Էրեբունիի սյունաշար դահլիճից
Souvenirs' shop in Museum
In Erebuni museum we have a gifts' and souvenirs' shop inside where you can buy different type of souvenirs relating to a particular topic.


text:
Possible Duplicate:
Which .iso to download to install Android on my home PC?
Can I install Android on my non-Android device?
I am going to buy a new computer in the next 3-4 months and I am thinking about getting a high quality 13.1 inch Windows 8 Ultrabook. I am going to dual boot both Windows8 (for work stuff) and Ubuntu (so I can have something that will actually work). I am looking into getting one of the new touch screen enabled ultra books with folding down displays to form a tablet as well. I was wondering if I could also boot Android 4 or if Android was limited to ARM devices.


text:
In a non-global zone, you can use the modinfo command described in the modinfo(1M) man page to examine the list of loaded kernel modules.
Most operations concerning kernel, device, and platform management will not work inside a non-global zone because modifying platform hardware configurations violates the zone security model. These operations include the following:
Adding and removing drivers
Explicitly loading and unloading kernel modules
Initiating dynamic reconfiguration (DR) operations
Using facilities that affect the state of the physical platform


text:
Looking for a cost effective and easy to use email marketing software for creating, sending and tracking marketing materials to your customers?
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We're that convinced your business will benefit from using our email marketing solutions that we will happily setup a fully functional account for you, add a basic editable template, allowing you to send emails to 5 people at a time, free of charge!
Email Template Design Software
Our Email 'Template Builder' feature allows you to create and edit your own templates which include a Content-heavy newsletter, Basic newsletter, Simple announcement and/or an Image product gallery. Once you have picked which formats you require, you can simply change text styles and colours to match your company branding, upload your logo and then add your own text and pictures.
Create and send your own Email newsletter to 100 prospect email addresses for only GBP £7.00.
Our prices start from as little as £0.02 per email sent plus a standard service charge of £5.00 for broadcasting, hosting, tracking and automated list management solutions.
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Few things make your hair stand on end like the shout-howl of a 997 RSR getting its groove on. Jerez, artful editing, and Calexico's "Pepita" — real life is rarely this LOOK AT ME, but if it works, who cares?
We're not quite sure what the guy who built this is on about — and frankly, we're getting a bit tired of drama-bomb Top Gear copycats — but the sound here is worth it. Also, if you're not belted in around 2:31, well... we'll let you find out for yourself. Turn it up.
This is the first part of a three-part series. The second part...
...offers a helmet-cam in-car view and some
annoying artsy lens flare. The third is just aimless as the first two, but it features a GT3 Cup car. The author's YouTube channel offers a bunch of other clips, all of which are thick on suspense and thin on detail or plot.
Oh, yeah, one more thing: As it turns out, Simon and Garfunkel's "The Sound of Silence" is actually about endurance racing. Who knew?
(Hat tip to Marian!)


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Difference between revisions of "DD (2008): Leadership Lessons"
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Connie Paul, Executive Director, Central Jersey Regional Library Cooperative
Connie Paul, Executive Director, Central Jersey Regional Library Cooperative
[[Category: Leadership]]
[[Category: Leadership]]
Latest revision as of 10:50, 21 July 2008
Conduct and publish interviews of current or former ALA leaders with emphasis on leadership stories and lessons learned.
Sponsor: EL
What can the millenials learn from the traditionalists and the boomers? This group will choose library leaders (in official leadership positions as well as innovators on the front-lines) to be interviewed, conduct interviews, and publish the lessons and stories of leaders in ALA and the field. The initial expected outcome was that we would publish these leadership lessons on the EL Leadership Wiki. The team, in the hopes of making this content more visible and widely accessible, plan to publish the results of our interviews to a website we will create.
1/11: Meet at Midwinter to plan project.
1/21: Post at least 5 potential interviewees to Team Wiki.
1/25: Assign interviewees to team members and begin scheduling interviews.
3/30: Interviews completed. Begin general discussion of website and poster.
4/15: End general discussion. Split into two teams to work on architecture of website (upload content from Team Wiki to official website!) and planning for poster session.
6/10: Project completed. Troubleshoot and finetune.
6/27: Unveil website and present at poster sessions at Annual.
Group Members and Team Roles
All team members will conduct interviews and post their interviews to the Team Wiki, a (backend) virtual workspace where we can communicate and collect content. The team will then split up and half will work on publishing content to a website created for this project, and the other half will work on the presentation and poster session.
Jade Alburo: Assist with formatting of content and work on website
Kimberly Brown-Harden: Keep in touch with mentor/ALA contact person (Connie)
Jenny Engstrom: Update this page with progress each month, create seperate wiki workspace for project mgmt, and work on website
Michael Spelman: Lead poster session project
Carrie Wuensch-Harden: Monitor work of team throughout project, work on poster session
This experience has given us great insight as to what it takes to become a leader and to recognize the leadership potential and skills within all of us. I definitely came back inspired and ready to learn more about librarianship and leadership!
Kimberly Brown-Harden 7/11/08
Final Report
Team members from Group DD interviewed a diverse group of Librarians from the United States as well as overseas. Each interviewee offered a prescribed definition of leadership and provided anecdotal advice to new librarians on the challenges of librarianship and leadership. We interviewed Directors of large library systems to front-line staff at local public or academic libraries. Although this project was geared toward new librarians, seasoned librarians could also gain inspiration and insight from some of the stories and advice their colleagues shared.
A most interesting aspect of this project was to hear that librarians from all over the country could share similar concerns about the current library climate. Our group hopes that this website will remain in perpetuity and could be added as needed to reflect current issues and concerns of all librarians. Our website can be found here: <a href = "http://www.emergingleaders.ala.org/leadershiplessons/">
Connie Paul, Executive Director, Central Jersey Regional Library Cooperative


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I am very glad to write this very first blog post for SQL Server Magazine. I have been thinking on this for a long time regarding what exactly to write and what can interest the readers. I quickly discussed regarding various ideas with few of my friends, and finally, I have come up with the idea of starting with performance tuning. Performance tuning has been my favorite subject, and I have written many articles on this subject on my blog, Journey to SQL Authority with Pinal Dave.
When I get any assignment on performance tuning or query optimization, I follow a systematic method to find out their issues and propose the resolutions of the same. Every consultant has his/her own methods and own style. We will talk about various methods during the course of these blog posts.
Today, I would like to start something very much fundamental. We will talk about SQL Server Management tools and T-SQL command, which I use for performance tuning. I will describe my usual scenario where I am asked to provide consultation for performance tuning.
Ice Breaker
This is a very interesting phase. This is the stage at which the client is convinced that I can help them and I am also equally convinced that I can help them. The real story and challenges start from here – how to start? I maintain a pre-consultation chart and send it to my clients. I also request the client to fill it up for me. After few consultation engagements, I realize that it is not going to work as my chart does not cover everything on which I had requested for. I keep on adding more and more options and very soon I realize that clients now do not want to fill it up as it is too long and many things do not apply to them. Finally, I had to get rid of the checklist idea.
I needed something new - which can be useful to me and at the same time help me to get going with the client. I used to ask if they have schema designs for their databases and log of SQL Server changes (hot fixes, configuration changes, etc). Earlier, to my surprise, many Multi-National Companies and large organizations did not seem to have anything related to this. In contrast, I noticed that I have seen the same information maintained in many smaller organizations. I will not go on reasoning the same as this is not the right place to do so. Very soon, I stopped asking for the same as well.
Summing up, today I use very different methods such as Ice-Breaker; it may seem to be very orthodox, but this procedure has been working well for me. Here is the quick survey checklist I give to my users and it seems that they are happy to fill it up for me.
A Quick Survey
1. Server/Instance Name:
a. Production
b. Development
c. Staging
d. High Availability Secondary Server
e. Other
3. Issues faced with performance (in English):
4. Please send me spreadsheet with results of following queries:
a. Query 1: System Configurations:
SELECT * FROM sys.configurations GO
b. Query 2: System Wait Stats:
SELECT * FROM sys.dm_os_wait_stats ORDER BY wait_time_ms DESC GO
5. Contact Person:
If you look at the above list of questions, they may appear to be very simple; but believe me, this questionnaire is helping me very well! The real information, to which I pay most attention in the queries, will be given as an answer to question 4 by the clients.
System Configurations
There are two queries in my quick survey: one query is for system configuration. This query is very important for obtaining an overview of the system. System Configurations information contains various information like minimum and maximum memory, CPU, Fill Factor and various information, which once configured properly can make big difference for any server. In a future blog post, we will go over various very important indications and methods retrieved from system configuration values.
Wait Stats and Types
There may be many reasons for bad performance of the system. However, sometimes a powerful hardware can successfully hide the performance issues. Even though there are always cases in which no matter how powerful the system is, such performance issues usually crop up. More CPU, more memory, and more bandwidth have been common in powerful system, but the nature of the programming is such that code always needs more resources. There are cases when the code needs more resources to perform certain tasks; but there are plenty of the resources already available and adding more will not help.
It is possible and important to understand the resources bottlenecks and properly optimize them. SQL Server waits stats provide a lot of such information. Recently, I became a big fan of the wait stats, and I have used it extensively to troubleshoot bottlenecks as well understand the past of the server. In a future blog post, we will go over many important wait stats, their implications and resolutions.
We will talk about various tools, performance tuning tips, methodology and tricks in the future blog post. If you have any particular interest in any subject, then leave your comment and I will surely see where it fits in my story.
Author Bio: Pinalkumar Dave is a Microsoft SQL Server MVP, mentor for Solid Quality India, and Microsoft Certified Trainer (MCT). He has written more than 1,500 articles on his blog, Journey to SQL Authority with Pinal Dave. He is a dynamic and proficient principal database architect, corporate trainer, and project manager, who specializes in SQL Server programming and has seven years of hands-on experience. He holds a Master of Science degree and several certifications, including MCTS, MCDBA, and MCAD (.NET). He is also Regional Mentor for PASS Asia.


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"Vector Thermal" equals "Summit Series
The North Face". This means that, just like all other top end The North
Face garments, the jacket has been designed to withstand the most
demanding climatic conditions on remote expeditions and on steep rock
faces worldwide.
Designed to withstand the elements therefore, but without overlooking other aspects such as comfort, versatility and, why not, everyday use. A truly difficult task, but the Vector Thermal lives up to these expectations, distinguishing itself as one of the most interesting new jackets currently on offer. It can be used directly as a shell or, in adverse conditions, in combination with a Goretex outer.
Thanks to its design the "Vector Thermal" immediately catches the eye and, importantly, hugs close to the body. The versatile and innovative Polartec Powershield fabric plays a large part in ensuring this close fit, as well as rendering the jacket wind resistant to prevent windchill, water repellent, breathable and highly resistant to abrasion over time.
The jacket's comfort is accentuated by its arms and back panel, specifically cut to enhance maximum freedom of movement. This can be best seen with raised arms, for the lumbar region remains completely covered – extremely important when used in conjunction with a harness.
Out in the field the Vector Thermal Summit Series revealed itself to be an excellent partner not only when climbing, but also during off-piste ski descents and ski-mountaineering trips. A true multi-use jacket therefore, simple and well-designed, like all The North Face products.
Our verdict
Functional jacket suitable for a wide variety of uses. Excellent for climbing, off-piste skiing and ski mountaineering. Also well-suited for every day use.