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It's already a classic on PlayStation 3, and now you can enjoy Riff: Everyday Shooter - a unique, instantly playable arcade experience - wherever you go on PSP.
If you're new to Riff: Everyday Shooter, this is unlike any arcade blaster you've seen or heard before... Playing out like an ever-changing music album, every level is a different song and your actions trigger sound effects which play in melodic harmony with the background music, leading to a constantly evolving mix of emotive sounds and vivid, abstract visuals.
Your task is to shoot objects as they appear, move and grow on-screen, chaining together guitar riffs that harmonise with the soundtrack. Destroy everything you see, and avoid contact with enemies to build the biggest scores.
Intrigued? Then discover Riff: Everyday Shooter for yourself. Play, enjoy and let the experience wash over you. Begin your journey into a beautiful, musical masterpiece...
Riff: Everyday Shooter strums its way on to PSP
A shooter with a wondrously colourful and musical twist, Riff: Everyday Shooter debuted on PS3 via PlayStation Network to much acclaim in 2008, and now PSP owners can join in on the fun offered up by this melody making, quirky blaster that will hook you in a mere matter of seconds with its brilliant blend of spellbinding tunes and truly unique presentation.
Presented as a multi-directional shooter, Riff puts you in control of a single tiny dot as you blast your way through a series of increasingly tough, musically led missions. As you progress further and further through each of the games levels, settings change and gameplay dynamics are quickly shuffled, encouraging you to pay much more attention to your surroundings if you want to achieve the game's highest scores, chain the most hits, absorb the most points and progress to the next stage with ease.
Blast to the beat
As you destroy each of the different types of enemies, you generate differing types of guitar notes, adding new music to the existing stage song and effectively creating a unique soundtrack to that level as it plays out. Every single explosion that occurs on the screen works brilliantly in harmony with the rest of the music, helping to craft one of the most intriguing experiences on PSP to date.
Using a combination of the directional buttons, analogue stick and the action buttons, you have the ability to blast enemies in eight different directions, which makes for some chaotic, guitar riff addled explosions when you find yourself blasting enemies on all fronts during the game's progressively tougher later stages.
When you play Everyday Shooter the first time your goal is to amass as many points as possible, which in turn can unlock a new game mode called Shuffle. In keeping with the music motif of Riff, this new mode works much like selecting Shuffle mode on you music player, only here it rearranges each of the game's stages for you. This offers up great extended replay time, doubling the amount of hours you'll spend trying to master this blissful blaster.
Mesmerised by melody
There are other additional extras including bonus features such as graphic filters and the ability to increase the number of lives you have, which can come in extremely useful towards those all important final stages as you battle for survival in a riff-filled world of mesmerising colours and shapes.
With simple, yet beautifully executed structure and style, Riff: Everyday Shooter unfolds over eight stages on your PSP through infectious guitar riffs and kaleidoscopic colours offering up a PSP experience like no other. This melody maker will have you humming as you blast your way through enemies of all different shapes, sizes and shades.
1 Players
See it in action


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RoadsideAmerica.comYour Online Guide to Offbeat Tourist Attractions
The editors at RoadsideAmerica.com assign a rating to each attraction. Users can filter places based on ratings. Ratings,
categorized from "Mildly Interesting" to "The Best," were determined using a variety of factors and criteria. Ratings are subject to the mood swings of the editors and may change.
More about RoadsideAmerica.com's Ratings
Low online rates for motels, hotels, inns:
Houston, San Antonio, Austin, Dallas, New Braunfels, South Padre Island, Lubbock, Corpus Christi, Arlington, Galveston, College Station, Fort Worth
... reserve a room now!

subset: commoncrawl


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Prayer Mastery for 5th Grade Students
Fifth grade students may sing along with Cantor Rachelle Nelson to MP3s we have prepared
for them to practice their prayer skills. Simply click on the title of the prayers listed below
|Back to Main Prayer Mastery Page
Audio files are MP3s and should function properly in all computer platforms. Download them to your MP3 player or listen to them on your computer.
Some of the files are large, and may take some time to download and/or open on your computer. Please be patient. If you have any questions, email [email protected].


text:
Contact Us
The news feeds utilize RSS (Really Simple Syndication) technology to deliver FBI news and information. RSS is an XML-based method for distributing content from a website that can be easily read by a variety of news readers or aggregators. For more information about RSS technology and U.S. Government RSS feeds, please visit the RSS Library Reference Center on USA.gov. Feeds are available on FBI.gov where you see the universally recognized RSS icon .
The FBI feeds include links to press releases, stories about FBI cases, programs and initiatives, and breaking news. Podcasts include original audio stories and interviews in downloadable mp3 format. Also included below is a link to the Internet Crime Complaint Center (IC3), which delivers press releases on scams and fraud schemes on the Internet.


text: The AD7715 features a differential analog input as well as a differential reference input. It operates from a single supply (+3 V or +5 V). It can handle unipolar input signal ranges of 0 mV to +20 mV, 0 mV to +80 mV, 0 V to +1.25 V and 0 V to +2.5 V. It can also handle bipolar input signal ranges of 20 mV, 80 mV, 1.25 V and 2.5 V. These bipolar ranges are referenced to the negative input of the differential analog input. The AD7715 thus performs all signal conditioning and conversion for a singlechannel system. The AD7715 is ideal for use in smart, microcontroller or DSP based systems. It features a serial interface that can be configured for three-wire operation. Gain settings, signal polarity and update rate selection can be configured in software using the input serial port. The part contains self-calibration and system calibration options to eliminate gain and offset errors on the part itself or in the system.


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Orioles fans gear up for postseason
O's fans are stocking up big-time on their postseason Orioles gear, but of course, some of it has got to be geared toward the cold weather.
The O's are 1-1 in the American League Division Series against the Yankees, and they'll get the opportunity to take the lead in the series Wednesday in New York.
The optimism shared by O's fans is keeping area stores hopping at a time where usually people would see Ravens purple. Orange is at a premium for fans eager to support the O's, and Poor Boys in Dundalk is coming off a busy weekend.
"Every day we get new shirts in. A lot of the local vendors will get shirts in. We get playoff shirts and the hoodies in," said Mike Tyson, with Poor Boys.
The screen printers said they can't work fast enough on post-season designs. A new Adam Jones/Torrey Smith shirt is coming out Monday.
From flags to flamingos and everything in between, if it's black and orange, it's selling, they said. Also, fleece scarves are new and right on time for the cold weather. It's an option that covers all your needs for the upcoming purple Friday and -- hopefully -- O's playoff game.
"We're heading to the game tonight so I just stopped to get some cold-weather gear," said J.D. Urbach, a life-long fan who said he is just happy the Birds are in the playoffs.
"I was at the last playoff game in '97, so it's been a long 15 years. My son is 9, so I'm looking forward to taking him to his first Orioles playoff game," Urbach said.
Business owners said they know the sales will extend well beyond the playoffs.
"It's been a big change already. We look forward to selling a lot more Orioles (merchandise) in the future," Tyson said.


text: Job Discussion Forums :: View topic - CELTA Trainer course Get TEFL Certified & Start Your Adventure Today! Job Discussion Forums"The Internet's Meeting Place for ESL/EFL Students and Teachers from Around the World!" FAQ Search Memberlist Usergroups Register Profile Log in to check your private messages Log in CELTA Trainer course Job Discussion Forums Forum Index -> United Kingdom View previous topic :: View next topic Author Message n8Joined: 20 Sep 2011Posts: 2 Posted: Sat Sep 24, 2011 8:31 am Post subject: CELTA Trainer course Does anyone know where I can do this in the Midlands? Back to top Display posts from previous: All Posts1 Day7 Days2 Weeks1 Month3 Months6 Months1 Year Oldest FirstNewest First Job Discussion Forums Forum Index -> United Kingdom All times are GMT Page 1 of 1 Jump to: Select a forum Where to Begin----------------General DiscussionNewbie ForumCurrent Events ForumTechnology ForumOnline Teaching Forum Africa Forums----------------General Africa Forum Asia Forums----------------CambodiaChina (Job-related Posts Only)China (Off-Topic)Hong KongIndiaIndonesiaJapanMalaysiaPhilippinesSingaporeTaiwanThailandGeneral Asia ForumVietnam Caribbean Forums----------------General Caribbean Forum Europe Forums----------------Czech RepublicFranceGermanyGreeceItalyMacedonia and the BalkansPolandRomaniaRussia & C.I.S.SpainTurkeyUkraineUnited KingdomGeneral Europe Forum Latin America Forums----------------ArgentinaBrazilChileColombiaCosta RicaMexicoMexico (off-topic)PeruGeneral Latin America Forum The Middle East Forums----------------BahrainEgyptIsraelKuwaitOmanQatarSaudi ArabiaUnited Arab EmiratesGeneral Middle East Forum North America Forums----------------General North America Forum Oceania----------------Australia/New Zealand You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot vote in polls in this forum This page is maintained by the one and only Dave Sperling. Contact Dave's ESL Cafe Copyright © 2018 Dave Sperling. All Rights Reserved. Powered by phpBB © 2001, 2002 phpBB Group Teaching Jobs in China


text:
If you worship the sun too much. And sunbathe too much. You will end up looking like the sunbathing heat-seeking cold-blooded terrapin. Sans the shell of course. But the rest will probably match...
Monday, July 28, 2008
Posted by Ka`iana at 8:45 PM
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text:
|About SKC
|Terms of Use
|Privacy Policy
|© Copyright 2020 SKC Inc.
|The Button Sampler, with its porous curved-surface inlet, is designed to improve the collection characteristics of inhalable dust, including bioaerosols for viable or non-viable analysis. Use the Button Sampler for low-level personal or area sampling of inhalable dust.
|Flow Rate
|4 L/min*
|Sampling Inlet
|Conductive stainless steel
|Support Screen
|Stainless steel
|Stainless steel and nylon
|PTFE (inlet) and BUNA-N (body)
|25 mm**
|Inhalable Dust
|Gravimetric (GR)
|Fungal Spores
|Epifluorescence microscopy, immunoassay, or polymerase chain reaction (PCR)
|X-ray Fluorescence (XRF)
|1/4-in ID
|The Button Sampler closely follows the ISO 7708/CEN inhalability curve at 4 L/min. This provides optimum sampling.
|A filter pore size of 1.0 µm or larger is recommended for use with the Button Sampler to reduce back pressure.
The reusable SKC Button Aerosol Sampler is a filter sampler with a porous curved-surface inlet designed to improve the collection characteristics of inhalable dust (< 100-µm aerodynamic diameter), including bioaerosols for viable or non-viable analysis. The curved, multi-orificed inlet, made of conductive stainless steel, reduces electrostatic effects and reduces sensitivity to wind direction and velocity. The proximity of the filter to the inlet minimizes transmission losses and provides equal distribution of particle loading and low intersample variation. The Button Sampler closely follows the ISO 7708/CEN sampling criteria for inhalable particulate mass at 4 L/min. A convenient conductive plastic transport case is available for shipping the filters to a laboratory for analysis.Collection of Inhalable Bioaerosols
The SKC Button Sampler is easy to operate. Simply unscrew the inlet section, remove the PTFE O-ring, place a conditioned and weighed 25-mm filter on the stainless steel support screen, replace the O-ring, and screw the inlet section back onto the sampler. Connect the Button Sampler to a personal sampling pump; clip the sampler onto a worker's collar and the pump to the worker's belt. Sample for the appropriate time period.
Button Aerosol Sampler with Calibration Adapter
An easy-to-use calibration adapter is available for the Button Sampler. Simply push the calibration adapter onto the Button Sampler inlet and connect the adapter inlet to a calibrator. Calibrate to 4 L/min.
About Using Gelatin Filters with the Button Sampler
For maximum microorganism survivability and superior collection of inhalable-size bioaerosols, use gelatin filters with the SKC Button Sampler. Combining the Button Sampler's exceptional filter collection uniformity and low intersample variation with the nurturing properties of gelatin filters creates a sampler that is most efficient at collecting bioaerosols for viable analysis.
Clark Burton, N., et al., "Physical Collection Efficiency of Filter Materials for Bacteria and Viruses," Annals of Occup. Hyg., Sept. 2006, pp. 1-9
Kalatoor, S., Grinshpun, S., Willeke, K., "New Aerosol Sampler with Low Wind Sensitivity and Good Filter Collection Uniformity," Atmospheric Environment, Vol. 29, No. 10 (1995), pp. 1105-1112
Hauck, B., Grinshpun, S., Reponen, A., Reponen, T., Willeke, K.,
Bornschein, R., "
Field Testing of New Aerosol Sampling Method With a Porous Curved
Surface as Inlet," American Industrial Hygiene Association Journal,
Vol. 58, No. 10 (1997), pp. 713-719
Gao, P., Chen, B., Baron, P., Soderholm, S., "A Numerical Study of the Performance of an Aerosol Sampler with a Curved, Blunt, Multi-Orificed Inlet," Aerosol Science and Technology, Vol. 36, 2002, pp. 540-553
Aizenberg, V., Reponen, T., Grinshpun, S., Willeke, K., "Performance of Air-O-Cell, Burkard, and Button Samplers for Total Enumeration of Airborne Spores," American Industrial Hygiene Association Journal, Vol. 61, Nov/Dec, 2000, pp. 855-864
Aizenberg, V., Grinshpun, S., Willeke, K., Smith, J., Baron, P., "Performance Characteristics of the Button Personal Inhalable Aerosol Sampler," American Industrial Hygiene Association Journal, Vol. 61, 2000, pp. 398-404
Wang, C., et al., "Field Evaluation of Personal Sampling Methods for Multiple Bioaerosols," doi.10.1371/journal.pone.0120308


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The Lanvin collection just made its debut at the 2012 Lanvin Resort show.
Toddlers may grow so fast that they need completely new wardrobes every few months (and in some cases weeks), but that's not stopping fashion-forward parents with a taste for luxury from paying top dollar for designer looks for their little ones. To that end, countless high-end designers have branched out into children's wear — yes that means Bonpoint is no longer the pinnacle of toddler luxury.
It's not all $450 miniature boots however; following in Stella McCartney's footsteps, Diane von Furstenberg is launching a limited edition line for Gap Kids and Baby Gap in March 2012 and Target's extensive capsule collection with Missioni, launching in September, will include items for kids and babies. In the meantime, however, $600 Fendi dresses and Jennifer Lopez-endorsed Gucci it is. Here's a look at the best high-end childrenswear lines.
1. Lanvin – the collection just made its debut at the 2012 Lanvin Resort show.
2. Christian Louboutin – get a bespoke pair of red-sole flats for your little ones.
3. Marc Jacobs – so popular, Little Marc Jacobs even has a full-fledged e-commerce site.
4. Jean Paul Gaultier – if you're to go by the French couturier, no matter what your age, we should all be in sailor stripes.
5. Fendi – launched with runway shows in Milan and New York, the line is designed for children between the ages of 3 months and 12 years old.
6. Gucci – launched in the spring, the line includes accessories and is designed with babies and children 2 to 8 years old in mind, priced between $50 and $3,500.
7. Stella McCartney – a pioneer in the arena with her line for The Gap, her namesake kids' pieces are inspired by runway looks.
8. Missoni – while you may have to wait until September to get anything in the ballpark of $20, the brand already has a luxury designer kids line and a Bugaboo in tow.
9. Burberry – those looking for matching mother-daughter trench coats need not look further than the famed British brand.
10. Young Versace – expect the brand's signature Medusa to be incorporated into the line which hits stores at the end of 2011.


text:
www.steinberg.net - Terms of use
Hello and welcome to the Steinberg forum! Please have in mind that this forum is a user forum, where users or future Steinberg customers can find answers to their problems or questions from other users.
Steinberg provides the technology and platform to support this forum but please have in mind that the moderation is done by Steinberg employees in their free and spare time and if you need urgent support or you couldn't find what you where looking for here, please use the official support contact methods. You will find the information within your MySteinberg account. Have fun on the forum!
By registering and taking part in the forum discussions, you agree to abide by the following Terms & Conditions:
General rules, terms and conditions
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- Use the search function. This will help you find more information about specific subjects. It is probable that your question has already been answered.
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Forum posting etiquette
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text:
How to Get Your Stimulus Check Quickly and How Much You Will Get
According to NBC News, the most important thing you can do to receive a speedy stimulus check from the U.S. government is to make sure that your taxes are up to date.
Here are the basics of what you need to know.
Yahoo Finance has an extensive FAQ regarding stimulus checks here.


text:
Kickstarter Is Not a Store
Share this post
It's hard to know how many people feel like they're shopping at a store when they're backing projects on Kickstarter, but we want to make sure that it's no one. Today we're introducing a number of changes to reinforce that Kickstarter isn't a store — it's a new way for creators and audiences to work together to make things. We'd like to walk you through these changes now.
Creators must talk about "Risks and Challenges"
Today we added a new section to the project page called "Risks and Challenges." All project creators are now required to answer the following question when creating their project:
"What are the risks and challenges this project faces, and what qualifies you to overcome them?"
We added the "Risks and Challenges" section to reinforce that creators' projects are in development. Before backing a project, people can judge both the creator's ability to complete their project as promised and whether they feel the creator is being open and honest about the risks and challenges they face.
The new section will appear below the project description of projects that launch starting today.
New Hardware and Product Design Project Guidelines
The development of new products can be especially complex for creators and seductive to backers. Today we're adding additional guidelines for Hardware and Product Design projects.
They are:
- Product simulations are prohibited. Projects cannot simulate events to demonstrate what a product might do in the future. Products can only be shown performing actions that they're able to perform in their current state of development.
- Product renderings are prohibited. Product images must be photos of the prototype as it currently exists.
Products should be presented as they are. Over-promising leads to higher expectations for backers. The best rule of thumb: under-promise and over-deliver.
We've also added the following guideline for Hardware and Product Design projects:
- Offering multiple quantities of a reward is prohibited. Hardware and Product Design projects can only offer rewards in single quantities or a sensible set (some items only make sense as a pair or as a kit of several items, for instance). The development of new products can be especially complex for creators and offering multiple quantities feels premature, and can imply that products are shrink-wrapped and ready to ship.
These guidelines are effective for all Hardware and Product Design projects that launch starting today.
We hope these updates reinforce that Kickstarter isn't a traditional retail experience and underline the uniqueness of Kickstarter. Thanks for reading, and thanks as always for using Kickstarter.
UPDATE (Monday, September 24): We just posted an update answering follow-up questions from this post. We've also pasted the content of that post below.
Kickstarter announced that it's prohibiting product renderings in the Hardware and Product Design categories, but "rendering" can mean a lot of things. What does Kickstarter mean?
To clarify, we mean photorealistic renderings of a product concept. Technical drawings, CAD designs, sketches, and other parts of the design process will continue to be allowed. Seeing the guts of the creative process is important. We love that stuff. However renderings that could be mistaken for finished products are prohibited.
Do the new guidelines mean that Kickstarter will only accept Hardware and Product Design projects with finished products?
Not at all. We simply ask creators to share with backers exactly what's been done so far, show how the product currently works, and explain how it will be completed. In short, we expect creators to show their work. Backers have shown that they're happy to get involved in projects that are in earlier stages when the creator is clear about the remaining work and their ability to complete it.
Do the new guidelines apply beyond Hardware and Product Design projects that are developing new products?
No. The new guidelines only apply to Hardware and Product Design projects that are developing new products. These guidelines do not apply to Design projects like the LowLine and +Pool or Hardware projects like Stompy: The Giant Rideable Walking Robot. Why? They aren't developing new products that backers are expecting in their mailboxes.
How will Kickstarter know whether something is a simulation or rendering?
We may not know. We do only a quick review to make sure a project meets our guidelines. If an obvious simulation or photorealistic rendering is spotted during that review, that project will not be allowed to launch. If a simulation or photorealistic rendering is discovered after a project launches, that project will be canceled. Everyone should continue to use their best judgment when deciding whether or not to back a project.
Kickstarter announced that Hardware and Product Design rewards could only be offered in single quantities. What if my product works best as a pair or as a set of five?
As we noted in the announcement, sensible sets are fine. If your piece of hardware is best offered as a set of five, that's okay, however you couldn't also offer it as a single piece. Creators will have to decide what works best for their project.
Final thoughts?
We created Kickstarter so more creative work could exist in the world, and last week's changes are in service of that mission. We're confident that these updates will lead to an even better Kickstarter. Thanks for sharing your thoughts with us, and thanks for being a part of it!
Peter Ghali on
Kickstarter recently "kicked-back" my project submission on the basis of these new guidelines citing specifically, that product renderings and simulations are not allowed. But my project had none of these things! Now I can't get anyone there to re-evaluate my project, or even to tell me what was wrong. I honestly think it was just a misunderstanding.
Please Kickstarter, I'm willing to play by your new rules--I'm just asking you to be fair to me too.
Guy Ovadia on
A sad, sad decision. This decision is SO misguided, and shows how out-of-touch the kickstarter team is with the maker subculture who supports many (most?) of the hardware projects.
Renderings are *good*. photo-realistic renderings are even better - with the quality of renderings today, it allows me to see how the product will really look - and that's important! This is especially true when considering plastic parts like housings or mechanical gizmos - they are made with injection molding, where you need thousands of dollars for every part to make the mold. With all due respect to hobbyist-level 3D printers (which I love) and CNC machined parts, they just don't look "slick" like true injection molded parts, and typically look bad and amateurish on pictures. It's important to show what you got (the CNC machined prototype for example) but I also like to see how you envision the final product - does it have a matte or a glossy finish? what colors? are the ends rounded? photo-realistic renderings will show you that, and typically nothing else will.
also, the rule of buying just one piece is simply lousy. This, alone, makes me rule out kickstarter as a potential platform to launch any new electronics-based project. The *whole point* of getting kickstarter funding for such a project, is to be able to make the board in the thousands, or more likely tens-of-thousands so the price of manufacturing comes down to a relevant level. This is vitally important for electronics manufacturing. Now, many of these projects would be purchased in multiple quantities by some potential customers - I suspect this will lower the total number of boards I get funding for by a factor of 2 or 3. just like that, you kill 50% to 75% of my potential funding. such a shame.
please, undo this. listen to your community.
Jesse Coleman on
Hang in there Jack. I feel the same way- I dont think I can raise $30K in 25 days, $30. at a time, but I have to to be optimistic.
Now if they'll just approve my new pledges that offer only one item, but each pledge is for a different color item- instead of selling a set for a higher pledge, I be ready to hope for many, multiple pledges.
Jesse Coleman on
@ Peter Ghali - Same boat. I think if your video has anything that is 3D, photorealistic or not, it will get shot down.
I waited 2 days for a response to my appeal, but I seem to get a response soon after posting to this blog. or emailing the "help desk".
I've worked really hard to refrain from saying anything negative, but I really don't understand why they would change something that seems to have worked so well for so many, so I'm just gonna play along and hope for the best.
Jesse Coleman on
Hey Kickstarter, I have a question- if my campaign is raise money to produce 2 items that are meant to be used as a set, but one of the items can be used independently, can I offer the the items as a set and as individual pledge gifts?
Most hardware campaigns are for only item- please review my campaign again, more carefully before apply a blanket rule.
Jerome on
OK, products rendering and/or simulation may lead to higher expectations for backers. But what about the inside of a product, its technical guts.
Isn't it almost as risky and over-promising to demo a prototype done in a week time? Give me an Arduino board, access to a quick-prototyping machine and 10 feet of cheap chinese led-strip and I can build you a super-sexy prototype of an interactive lamp in a few days (30 days from initial idea to a said "product" almost ready to sale is a joke). But what when it comes to actually make it? And to manufacture it in large-scale?
Audrey Storch on
As an inventor and business owner for 13 years now I am amazed with all that is available to new business's. I had only myself and home equity line to get started. 13 years and much wiser I understand both sides of the concern on the new rules. I also do business consulting to help anyone from the first inkling of an idea to getting a workable prototype made with costs known. Are business's like mine who are profitable with patented items but need monies to go to the next level allowed? As for allowing only 1 item that is rough as the production and pricing does demand an MOQ-Minimum quantity ordered and pricing is severly affected. Depending on the product not allowing to show the end use is also a huge hinderance making it only viable to enter when your product is done if the final result is what the product is going to be purchased for.. Difficult decisions on both ends but as a grown adult backing any of these projects we are well aware they are a true gamble and as long as the rules are clearly stated and risks clearly stated the final decision does fall on the benefactor. It is our job to do due diligence with the information provided by Kickstarter and the creator. Thank you
Charles Alvis on
I like to consider myself as an early adopter of Kickstarter with over 250 projects backed in a span of about 2 years. Within those 2 years I have had many rewarding experiences and some unpleasant experiences. While the changes to Kickstarter were meant as good intentions I believe it was not well thought out. Let me focus on a few points:
1) The Risk and Challenges Sections is flawed. - Let's takes the FORM 1 project for example. They create a Risks and Challenges section based on their goal of 100,000 and when the R & C section was created it was formulated based on the 100,000 goal. Now that the project has exceeded their goal by 20x don't you think that the R & C section needs to revisited or revised? Any person that has ran a business will tell you when you get 20x your expected orders the risks and challenges greatly change as well. Kickstarter needs to require projects creators to modify their R & C section when they are greatly exceeding their original goal to reflect the true Risks and Challenges based certain intervals of over-funding. In addition many of the R & C sections that I am seeing are very vague in scope. It's important that we see facts and concrete details to make it a useful tool for backers to properly vet projects.
2) Offering multiple quantities of a reward is prohibited. - Since this rule has came in effect it has prevented me from backing several projects that offered low cost rewards because I was not able to get them in multiple quantities to make it worth my wild. Instead I would recommend that you to make it where multiple awards could not be packaged if the cost of the original items were not over set amount - say 50 dollars. In my case the project creator could not offer packs of pencils because of the rules - that is simply ridiculous.
Now that backers are starting to experience more and more disappointment with delayed and failed projects it's time for Kickstarter to step up to the plate and implement a better user experience. Here are a few things that you they can do:
1) Educate and guide the project creators to create realistic delivery estimates. Everyone that has participated in Kickstarter for sometime know that project creators create very optimistic (often unrealistic) delivery dates. Ninety percent of my projects have been delayed for one reason or another. Another trend that I am seeing currently is that many of the projects are promising rewards in time for Christmas - many of those backers are going to be disappointed. Kickstarter should help project creators create realistic delivery times.
2) Improve the comments section - Current users resort to using twitter notation to communicate to one another which is hard to follow. Also, if I ask a question to a backer of a project backer (in the comment section) it gives me no way to flag it as a question. Also, allow the answer underneath the question instead of it getting lost pages of comments . Allow users to like posts that they see insightful or beneficial. Also, give users some time to edit their posts for misspellings and typos. There is so much you can do to facilitate the flow of communication in the comments section.
3) Make project creators accountable for failed projects - If a project has failed and have not refunded the funds back to the backers then Kickstarter should provide the project creator's contact information to the requested backer so they can communicate the project creator directly. Also, please verify the identity of your project creators. I am part of a failed project where the project creator went by a one word alias - Bushing. Since he used an alias with Kickstarter he has no shame to his friends and family because of his failed project.
4) Kickstarter needs to take responsibility for failed projects - I understand the risk that I take when backing projects. There is nothing guaranteed and I understand that. But the 5% commission Kickstarter gets from the project creator is always guaranteed. How could Kickstarter in good conscience accept that money on a failed project? It would be a great PR move if Kickstarter would donated the funds that they received from failed projects to a reputable non profit. Nothing disturbs me more than the notion that Kickstarter is benefiting monetarily from misfortunes of others.
Lawrence Graham on
I am new to kickstarter and have yet to launch my first project. In fact, I can't even get it launched. I believe I have completed everything asked of me in the launch process, but when I get to "review and submit", I am kicked back to the rewards page and requested to enter shipping options. I do that and "save", but again when I get to "review and submit" this cycle repeats itself. I have not been able to find a way to contact Kickstarter to help solve this problem. Can someone please help steer me in the right direction?
Lawrence Graham on
My problem sort of solved itself.
Sean Mahoney on
I think the restriction on multiple quantities is silly, and will limit the amount of funding some projects will get for lower cost items.
Niraj Jha on
I agree to one and all who have commented against the Rendering and Multiple piece rule. I just want to sum up that KickStarter should follow the KISS principles, have some more disclaimers and terms and conditions in place and if not already, make sure that only 18+ join this site. Otherwise if they want to be a MySpace and give the facebook's of the world a chance, than nothing could be more KickStarting than that.
Let me tell KickStarter if they dont already know, that many people have their products ready when they come here, and come here only for volume orders for their first production run, and that there products are usually not unique or anything especial, just that they have a differrent price point and cheaper, smaller etc than their closest relatives. By restricting them is a fatal error. Imagine Digispark going to someother website for volume orders. It will take with itself 10 other similar products along with. So if Kickstarter does not want to swing an axe on its legs, oh rather swing its legs on an axe, they better leave it to the inventors and the backers and be happy with the 5% or whatever they make.
Niraj Jha on
And two brains are better than one, more better than a few. Why do they not take a poll to make sure of what people want. And the following should be an eyeopener, in case kickstarter is starting to think its the only one:
and if they still feel that "we are not a store" why allow people to even order a single peice. Let them just help with $1 thank-yous and stickers and t-shirts. If I go to a store and order just one peiece does that make the store a church?
Styx on
This new restriction is really stupid.
I just started to really like Kickstarter, but it becomes to suck.
I know a lot of project which would have failed with this stupid rule, like L8 http://www.kickstarter.com/projects/l8smartlight/l8-smartlight-the-soundless-speaker…
Or project which won't be launched even if they were ready to ! Like Plugbook http://www.kickstarter.com/projects/davehakkens/plugbook/posts/319730…
A lot of money will be lost by Kickstarter, furthermore, a lot of community will be lost too !
What are you waiting for stupid guys ? Why don't you listen to your community ? Will you wait until you'll start to loose money ?
Maybe one day, maybe very very soon, a lot of backers will just say : KICKSTARTER IS NOT.. FOR ME !
Jesse Coleman on
My campaign is 7 days underway and I honestly believe the "No multiple pieces" rule is killing my chances of successful funding. I've already had multiple requests for this, to which I have to respond, sorry, the new rules don't allow it. Serious bummer.
James P. Johnson on
I do not like these changes. You say kickstarter isn't a store, but people treat it that way. Whats so wrong with it being like a store where the buyer assumes all the risks and has no recourse in the event that they don't get what they paid for? People know that when they "donate" there is no guarantee that they get what they are paying for. You do realize that these rules would have hurt so many good projects that have already been funded if they were in place right?
Reaper Bones, Planetary Annihilation, Ouya, I mean come on here. Someone at kickstarter should be fired over this, and the changes should be reversed.
Stephen Scott LLC on
I can understand to a point why they want to limit the number of items you can offer as a reward but as someone who is creating a project I feel that it may be a detriment to my project. My product is such that a backer may want more than one and they make great gifts so offering more than one make sense. I am very disappointed with this change.
Jermyn Wee on
This will kill any project involving small items. It would be incredibly difficult to fund a project involving mass production when you can only sell individual items.
Jesse Coleman on
Check out the rewards on this campaign: http://kck.st/SASYi2, and compare them to the first item in the list of prohibited items: "Rewards not directly produced by the creator or the project itself"
Not cool Kickstarter, especially since I tried to offer a similar reward and my campaign was not approved until I removed it.
Mark Bergman on
As an investor who has supported several Kickstarter projects so far, I think it's terribly short sighted to restrict entrepreneurs from offering a multiple item reward level as a backer inventive. I want to buy 2 units (devices) from one developer. I'm willing to pedge the $$ necessary and I'd like a quantity discount. Because this developer is restricted from offering such a deal, he may not get my backing.
Gary "Mad Dog" Fox on
Now I can show damages via Amazon!
the Suit will be pegged at what ever the Highest Gross of a Single Seller can make on Amazon.
That is probably worth a few Million US Dollars
Rusty on
"No multiple pieces"... unless I misunderstand, you can in fact make a pledge for multiple items or rewards, but the creator cannot offer these multiples as a "package" deal, the intent of which has always been clearly ( to me as a backer at least) to provide quantity discounts. Often these packages just screamed RESALE! You can pledge to receive as many items (for the same price) as you want. That seems totally obvious to me..... or am I totally confused?
Rusty on
Also, most of you are way overthinking the "rendering" thing.... maybe because I'm not an inventor I see this very clearly. A rendering (to me) is a realistic representation of an item that makes it look REAL, like a finished product. Seems to me that you can present as many drawings, sketches, or models of an item as you'd like, as long as what you present doesn't make it appear to be something it's not, namely a FINISHED product. A 3-D model or prototype would simply need to be labeled with "Here's what we envision the finished product will look like, but we don't have a working model yet." The goal of the "rendering" rule is transparency. It's really that simple.
I'm well aware that kickstarter wrote a blog detailing that it is not 'a store'.
Problem is, it is both and not. IT is not in the sense that you are not 100% certain that you actually get a return on your investment (which makes it even more important for project creators to get and maintain goodwill from investors), but as far as taxes are concerned it's about goods being bought from companies. You try and argue your way around the law about that specific detail and tell us how it goes. In my country they didn't want anyone trying to claim random loopholes by claims of not purchasing their purchases to evade import taxation and have deemed it as being regular taxable/tollable purchases.
So your claims only goes as far as the law allows it.
Peter K Homer on
Hey Kickstarter, it's time for you to stop being hypocritical.
You require projects to describe risks and challenges, and project creators to give detailed accounts of their personal qualifications. Yet you hide your comments behind unrecognizable (as KS employees) names, don't tell the community of substantial policy changes before you implement them, and don't give the real reasons for the changes that you have enforced -- just platitudes about "not being a store" (an argument which many have already refuted as nonsensical).
When I first got involved with KS, as a backer, I and others complained of an open project (http://www.kickstarter.com/projects/1747147409/projektor-make-your-mobile-devices-larger-than-lif) that was clearly just someone seeking easy cash with no intent of delivering and no chance of the project succeeding. Your response then was "buyer beware" and that it was not KS policy to "police" projects, that it was the backers' responsibility to determine the likelihood of success before backing.
Now you have gone 180 degrees in the opposite direction with the poorly though-out rules.
And you are being hypocritical because you are unreasonably applying these rules to just a few "categories" of projects.
There is no difference between a product designer communicating her vision through a photorealistic rendering and a filmmaker communicating his vision through a trailer. They are both essential parts of the creative process and also of the fund raising process.
There is no difference between offering multiple quantities of a product and multiple quantities of a game as rewards.
In short, you are discriminating against a narrow subset of projects. You are doing so without giving any legitimate reasons for doing so. If you don't wan't KS to be a platform for the creative realization of products, then simply eliminate those categories from your site and let those projects find other avenues for crowd funding. Don't try to squeeze them out.
I was once a big proponent of KS but my experience has been going south fast since these rules were created. After my project closes I will definitely be leaving a review at http://crowdsunite.com .
Jeremy on
My own disappointment is echoed dozens of times in the comments before mine, so I won't elaborate much.
As a past project creator with hopes to launch more projects on Kickstarter, it saddens me to see changes that threaten to hurt the chances of success for creative projects (especially when targeted specifically toward hardware and design).
My hopes are that you listen to your community, to the project creators and supporters that make Kickstarter possible, and reconsider these changes.
David Sheehy on
"Kickstarter Is Not a Store"
Actually. it kind of is. If people didn't treat it that way, Kickstarter would never have been as successful as it is. The vast majority of people only fund projects because they want something, not because they are interested in supporting a new venture or concept.
Does anybody believe that nearly as much money would have been contributed without the promise of "rewards"?
mayfair2005 on
It is rather shameful to ignore the now hundreds of people are who again the new rules. Since they came out i have passed on a few things now until yesterday when i caved and pledged for the Spark http://kck.st/RAc4Ds which i would prefer to pledge for more than one. I now feel compelled to voice my displeasure. Even more now than before i can say that i am against the new multiple items rule and also i am not pleased with how the rendering and simulations rule was done either, it will lead to inferior products as far as i can see.
Toli Cefail on
I think not allowing the rendering is a mistake. You have to be able to show your vision.
I believe that as long as it's clearly labeled "concept" , "simulation", etc., then it should be no problem. You can even put it on the screen or image in big letters so there is no mistake. But with design, you definitely need to be able to show your vision to potential backers.
Thomas Kirby on
This actually makes it worse:
Cindy Au on September 20
@Matthew The new guideline prohibiting renderings applies only to projects categorized as Product Design or Hardware. Other categories, including Games, are not affected.
Thomas Kirby on
If anything it's easier to fake something by building boxes and mounting lights on them than it is to do renderings anyway, so this rendering argument is about a whole bunch of nothing. It looks like Kickstarter isn't going to listen to the backers, either, who really really want multiples.
Styx on
This project won't be funded because of your stupid restriction : http://www.kickstarter.com/projects/cloudlight/light-1
Lon Lawrence on
so what happens when a company things their product is ready to ship, cashes in on your pledge, then finds a flaw and goes back to the drawing board for several months like Touch Time watch did to me?
Zorak on
Kickstarter needs to make up its mind. It either takes a responsibility to ensure that every offer presented is completed as stated or it stays out of the way. The idea that an upstart cannot offer more than one item in a reward tier is stupid. Is offering three of an item more likely to be faulted on than only one? No. Let those who come to KS to find funding for their projects offer rewards in any way or number they choose. It is those who fund them that are taking the risk and we know it. Every project has a chance to fail with no rewards promised given. We all know that. So which is it KS? Are you going to be liable or not? If not, then let project creators offer what they want.
Jacqueline Skelton on
I am also one who disagrees with the no multiple items rule. Many time I back smaller projects for multiple items as a way to show interest in the item and to help the creators get that much closer to their goal. Without the ability to offer multiple items to one backer many of these Kickstarters would fail.
As someone else also said many of these smaller Kickstarters are most likely not going to be an ongoing project so I would never otherwise have the ability to get their items.
Someone else suggested asking your backers what they think of your changes. I certainly hope someone from Kickstarter is reading these comments and seriously considering changing them back.
Laird PopkinSuperbackeron
Wow, these rules are a mixed bag. Yes, "Kickstarter is not a Store" in that we're investing in startups that may succeed or fail, may change their designs, etc., while a store has final products in stock.
The "risks and challenges" is a great idea - making sure that people know that they're investing in a potential, not buying a product. Good. I've seen this on projects already, and it's been helpful.
And not showing photo-realistic renderings is a good idea, since it will avoid raising unrealistic expectations. But there are certainly cases where a rendering (with a clear disclaimer) is the right way to communicate plans. For example, if a startup has completed a product design and is raising funding to pay for the tooling, a rendering of the design is a better indicator of the final product than line drawings. Perhaps you should require a clear disclaimer embedded in the graphic, not in the surrounding text, where people could miss it?
But not not offering multiples in rewards makes no sense. First, I don't see how it's bad for Kickstarter to have projects offer rewards of different levels at different quantities. There are many great products (e.g. pebble, pens) where it's entirely reasonable to offer a range of rewards with different quantities, and prohibiting that would have caused real problems for those projects. For example, a project selling pens could reasonably offer one pen, or a set of pens in different colors to consumers, or a bulk order for stores or wholesalers. And given that people want flexibility to scale their investment, in this respect it's fine (IMO) for Kickstarter to feel more like a store, not less. Yes, it should be done in a way that doesn't give people unrealistic expectations of risk - if it feels like a store people may feel like they're buying products "off the shelf", but rather than pre-ordering future products with the risk that entails. I think that it would be more appropriate to let projects continue to offer different rewards levels with different quantities, but instead address the expectation issue directly.
As an alternative, let me suggest that there's another aspect of quantity that projects have had trouble with, which is total orders. You might want to allow projects to put a "cap" on the quantities that they are prepared to offer, as a total across all rewards. There are many physical product startups that have run into trouble when hit with 10x the unit demand that they were prepared for. I double that they would complain as that's a great problem to have, but it certainly added project risk and delay as the founders rework their designs and plans to scale up.
Anthony Martins on
As a consumer, I thought I'd just add to what's looking almost like a petition on here.
Risks and Challenges: Could be detrimental to creators' bottom line (unless things go wrong... helps them avoid lawsuits), ethically a good idea, beneficial to consumers. I think this policy is just fine.
Everything below that: Unnecessary, detrimental to consumers, detrimental to creators.
Jared Petravicius & Simon Tumansky on
We also think that not allowing multiple quantities is too restrictive. We got a lot of requests from people to pre-order more than one item and this ended up hurting us.
Nigel Tolley on
So now that these changes have demonstrably killed the Technology section (just 59 projects live currently) and everyone angry about only being able to get one of a product. will things change?
Oh, and it is EVEN MORE of a shop now - half the tech projects are simply existing products being kickstarter'd by the manufacturer!
Sean Houlihane on
Just seen that these rules are real, and not imagined my some more creative commenters. Both rules are a nonsense, and clearly designed to protect idiots who have no place making these impositions on the real designers trying to use this platform.
This has greatly discouraged me from wanting to be involved with kickstarter any more.
Michael Anzalone on
As a backer of a few Kickstarter projects as well as an intended creator, the no-multiple restriction is very disconcerting to me. I do not believe that allowing an investor to decide to put more of his/her money at risk for a chance at more rewards turns Kickstarter into a store; it provides more flexibility and greater opportunities. As a creator, there is the potential for more opportunities which could result in the project benefiting from economies of scale; for backers, there are more opportunities to receive greater rewards. If anything, allowing "Early Bird" pledges makes Kickstarter more store-like, yet as far as I know, this is not prohibited (nor should it be, in my opinion).
I also completely disagree that allowing multiple rewards affects a project's level of integrity.I believe that a reasonable adult can make the distinction between backing a concept and ordering a shrink-wrapped product. If I believe in a creator's vision, why shouldn't I be allowed to take a bigger risk while at the same time helping him/her with additional funds? Maybe gambling casinos should limit people to placing only one bet?
While I imagine that there's some legal justification for limiting quantities, and I am sure that the decision was made with good intentions, this decision hurts the people that Kickstarter is supposed to help. I think that far more harm than good will be the result. Kickstarter - please, please reconsider this policy.
James Rise on
No multiple items? In almost every kickstarter project I've been part of I've had multiples of the same item (L8 smartlight, Bolt Pen, Knut, 99 Shades of Grey). This is going to be a real pain for me as a backer and I already see it being painful for the project owners.
And no renderings? Oh yes. Kickstarter is going to strangle itself here. Maybe kickstarter funding for an alternative to kickstarter would be good dying move.
boomboom123 on
I think this new rule about renderings is a bad one. Force them to add a disclaimer if you feel you must, but renders should be allowed for ALL projects. We are visual creatures and renders assist greatly in imagining what the
Tony Ruth on
I find this totally bizarre. Most product launches are made much more feasible in quantity, prohibiting multiple rewards just creates more distance between an enthusiastic backer and a potential product. I'm about to set up a new project involving a small cast iron tool, and the math on a production run becomes much friendlier with larger quantities. Which means that I, as well as anyone who wants one of my product, will be better served the more rewards are requested. Also, who's to say that I'm the only one who knows how my idea could be used? Someone may look at my project and realize the potential of using multiples. Seems really unnecessary to do this.
As for renderings, just ask for a disclaimer -- clearly the goal here is to avoid deception, but I can get a fantastic prototype made and take beautiful photos, and it doesn't mean it works. The issue isn't the image, it's the representation behind the image. Allowing "CAD images" but not "renderings" seems utterly arbitrary.
Anthony Bautista on
Kickstarter is not a store, but if you have an idea or concept that you would like to get into stores, please visit www.checkstandprogram.com and www.cstoredistributors.com.
Domino Printer on
Huax is a manufacturer of Videojet and Domino printer parts and filters,Domino filter,Imaje filter,Videojet filter,Willett filter and Linx filter.
Nat Collins on
Why aren't these new guidelines included in the Guidelines section when going through the "Start Your Project" material? Have these "guidelines" been rescinded? Am I doing something wrong?
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text:
by Lanny Udell
Dancing tango since: Seven years ago, Deborah was taking a ballroom dance class which included one unit on tango.
Why tango: She fell in love with the music and the moves and, in time, transitioned out of ballroom. "It took me a while to find a tango community and teachers," she explains.
Favorite part: For Deborah, tango is unlike any other form of social dance because of the close embrace, the connection, the musicality, and the one-step-at-a-time nature of it. She's loved to dance since she was a little girl, although she's had no formal training. "So it doesn't surprise me that I've made a commitment to learn this dance as well as I can."
About Debbie & John: "To an exceptional degree they create community, and that has all kinds of benefits which also show up in our dancing," says Deborah. "We know each other, have patience and confidence in each other." She also appreciates the way Debbie and John work together and continue to learn from the best teachers and bring it back to us. She appreciates Debbie's strength, creativity and energy. "Since I take private lessons with her, I appreciate her strength as a leader."
Anything else? Deborah has participated in all three Alma del Tango student productions. In All About Tango she performed a solo partnered in part by a man and in part by a woman.
And in Close Embrace: A Tango Love Story, she played the role of the novelist on stage and as the recorded voice-over. She also danced in the finale and was the show's costume coordinator.
Tango fits perfectly into Deborah's profession and passion as an art historian. But she also has another passion – opera. She rarely misses a performance at the San Francisco Opera and travels to Europe to attend the great opera houses in Vienna, Salzburg and Paris.
Last word: In 2012, Deborah spent three weeks in Buenos Aires immersing herself in tango. She went for CITA, the annual international tango festival, then stayed on to study and dance with a local instructor who spoke no English. By the end of her stay, both her dancing and her Spanish were transformed!


text:
This is it. The very least amount of hair a man can be covered in and still considered to have a mustache and the very most amount of hair a man can be covered in and still be counted among those walking upright and having moved on from dwelling in caves.
I am partial to Joba's because you can really appreciate the struggle each hair went through to get where it is today. Each whisker is just separate enough from its neighbor to give it a cheap, run-down-part-of-town kind of vibe. It is the Southie of mustaches. Werth's is clearly impressive—much more so than Joba's—but it feels contrived, superfluous. Like a letter added to a preexisting name that in no way changes the pronunciation.


text:
LYONS — Breathing hard atop Lyons' notoriously steep Hall Ranch singletrack biking trail, Dale Katechis starts doing some math in his head.
He's muttering numbers until he reaches "1½ million."
That's the rough amount he expects his Oskar Blues Brewery will have paid in matching funds through its nonprofit CAN'd Aid Foundation toward the restoration of his flood-ravaged hometown of Lyons. The entrepreneurial brewer and bike-making restaurateur's personal contribution will near $250,000 by the end of 2014.
He shrugs off the impressive philanthropy, quipping: "If the mountain biking wasn't so good around here, I'm not sure we would have hung around."
He's joking, of course.
"There is an obligation to rebuild this town," he said. "We are here because of Lyons and what it's given us. It's time to give back."
And he's off in a blur, bouncing down the trail into Apple Valley, where his beer business awaits.
There's a lot of pending business in Lyons these days, as the town readies for the summer tourism season that is its lifeblood.
Cottonwoods that once stood sentinel along the rowdy North and South St. Vrain rivers are jumbled with boulders and the shells of homes. River channels have spread across valley floors. Roads are sand. Houses are reduced to so many sticks. Great heaps of debris are more plentiful than cars.
Lyons officials estimate that the damage to their 2,000-resident town exceeds $50 million, which is 50 times the town's annual budget.
Federal aid has enabled the repair of essential infrastructure. State funds are helping rebuild houses and highways.
Great Outdoors Colorado has directed $13 million in Front Range flood-recovery grants, including $8 million for a partnership between the Colorado Parks and Wildlife and Transportation departments that will construct a recreational trail between Lyons and Estes Park.
The largest of the GOCO flood-recovery grants announced earlier this month was $1 million to help repair Lyons' ruined Meadow Park.
CAN'd Aid matched additional GOCO funds for temporary restoration work on the St. Vrain rivers. (Intensive, permanent restoration efforts won't happen for a while, after this spring's snowmelt runs its course and loosens clogged debris that sits upstream.)
"The damage is extensive, but this will help communities get started on restoring popular parks or trails or start the planning process to figure out how best to rebuild," Lise Aangeenbrug, GOCO's executive director, said in a statement announcing the flood-recovery grants April 9. "In some cases, reopening damaged parks quickly is vital to a community's economic recovery."
Parks and playtime are a big deal in Lyons.
The Lyons Outdoor Games and Rocky-Grass Festival draw thousands of visitors and feed town coffers. While there was a moment last September when it seemed impossible that Lyons could host events, the moment did not linger.
Thanks in large part to a host of committed community members, the Lyons Community Foundation and CAN'd Aid, the big events are happening and, according to organizers, look to be the best ever.
The RockyGrass Festival, July 25-27, boasts the richest lineup in its 42 years, and tickets sold out earlier than ever before, as big-name artists such as Bela Fleck and Alison Krauss signed on to help Lyons.
The 13th annual Lyons Outdoors Games, scheduled for May 31, will feature kayaking events on the St. Vrain River, BMX competitions, rugby, slacklining contests and a concert by New Orleans' Anders Osborne. The BMX dirt jumps in Bohn Park were largely unscathed by the flood, and the Black Bear whitewater feature amazingly stayed intact, although slight cracks in cement funneling the river water may lead to trouble as spring runoff picks up.
The simultaneous Oskar Blues Burning Can brewfest will have a record 50 national craft breweries pouring beers, and 65 percent of the beerfest's proceeds will go toward Lyons' flood relief.
All of this will take place in and around Bohn Park, at the flood-plundered confluence of the St. Vrain rivers, which suffered the most among the town's estimated $15 million to $20 million in parks and recreation damage. Even though the town will be responsible for only a fraction of that — thanks to grants from the federal government as well as the state and Boulder County — it's still exponentially larger than the town's annual parks budget of about $350,000.
The first step to recovery is getting people back in town. Luring visitors requires events, parks, rivers and trails.
"We want the Lyons Outdoors Games to be a huge exclamation point on 'Hey, we are coming back.' That was the goal — to have the highest quality event yet," said Chad Melis, director of marketing for Oskar Blues and a Lyons local who works on the board directing the Lyons Outdoor Games. "It shows the true color and character of the town to see no one just sitting back and waiting. There are a lot of adventurous and creative people in this town, and you would expect them to step up and take action. All the elements that make this town special, they are really shining right now."
The Lyons Outdoor Games always attracts big-name athletes, including freestyle kayaking's top-ranked champions, all of whom spend June traversing Colorado for contests across the state. This year should be no different, despite concerns that the spring melt could hinder paddle competitions.
Community response has been "phenomenal," said Lyons parks director Dave Cosgrove. Nearly every resident is pitching in, he said.
"Parks and recreation is a big part of the economic vitality of the Town of Lyons," Cosgrove said. "The events we hold here and the amenities we have here and the things that they bring to Lyons are key to the character and philosophy that we have built here. It's very important for us to rebuild these parks and trails and reconnect to get us back on our feet."
Oskar Blues can be credited with a sizable chunk of the restoration effort so far.
By the end of 2013, the CAN'd Aid Foundation had distributed $515,000, half of which Oskar Blues and Katechis matched. In the first three months of 2014, the foundation had distributed another $110,000, with half, again, matched by Oskar Blues. This summer, the foundation will support rebuilding damaged trails and the town's baseball fields.
Not bad for a small-town brewery that started in 1997 and revolutionized craft brewing five years later with a tabletop canning machine.
Today, Oskar Blues' Dale's Pale Ale, Old Chub and Mama's Little Yella Pils canned beers are sold in 35 states. Its two breweries — one in Longmont and one in North Carolina — brew more than 120,000 barrels a year. And nearly every craft brewer is canning nowadays, thanks in large part to Katechis' glass-eschewing lead a decade ago.
Since forming CAN'd Aid 10 days after the flood began its torrential tear through Lyons on Sept. 12, the foundation has made a goal of distributing every penny to applicants who filled out mere one-page pleas for aid.
It's a simple, nimble strategy that mirrors the Oskar Blues' bureaucracy-free business plan, Katechis said.
Leaning on his REEB (spell it backward) single-speed bike — which his crew handbuilds at his Longmont brewery for high-end bike connoisseurs — he laughs at the thought of not investing.
"If you live up here, you see, if you don't do it, what's going to happen," he said. "You see some areas in town that just got obliterated, and there isn't any federal money to save it and the town doesn't have enough. The private sector is going to be the one to save this thing."
Jason Blevins: 303-954-1374, email@example.com or twitter.com/jasontblevins
Learn more about the CAN'd Aid Foundation at oskarblues.com/oskar-blues-flood-relief-fund
$50 million
Estimated flood damage in Lyons
$1 million
Lyons' annual municipal budget
Approximate donation from Dale Katechis of Oskar Blues


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El Angel Azul
After 15 years of running a successful Bed&Breakfast we are changing our concept of hospitality.
As of June 2014, there are no more meals served at El Angel Azul Hacienda. We want our guests to have independence and a more informal experience and to be able to eat when and as they please. We have opened our big Mexican kitchen to all staying at the Angel (each guest has their own storage and fridge space). Cook yourself up a feast and sit in the communal gardens with the sound of the fountain babbling in the background and the resident dog and the birds wandering around your feet. There's a grocery shop on the corner where you can buy most things you'd need 24/7, and for the items you can't, there's a larger store a 7-minute walk away.
For those who'd rather not fend for themselves, there's a bakery and numerous coffee shops less than a 5-minute walk away for breakfast, and dozens of restaurants and cafes for other meals. Every Saturday there is a organic market in the morning a 5 minute walk away. We recommend "Il Rustico" for great pizza & pasta, "Nim" and "Azul Marino" for cool design and international cuisine, "Bismarcito" for exceptional fish tacos and seafood, and "Rancho Viejo" for a great range of tasty Mexican food and meat tacos.
We provide all our guests with a map that features a list of shops and more eateries that we recommend.
You will also have free wifi and free local landline phone calls. You can enjoy our Honesty Bar too.
La Paz's promenade, the 'Malecon', is only a 10-minute walk away and has plenty of tapas grills and bars for the evening repast and to watch our famous sunsets.


text:
Eleanore Turkington
Open Issues: 478 Closed Issues: 510 Acknowledged Issues: 2
Watching issues created after: 2010-05-23
Eleanore Turkington has a column called "The Gripe Vine" published in the West Haven Voice where she brings issues to local officials. Email your name,phone and address;kept confidential and your complaints will be investigated.
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