text:
The state's top prison official on Wednesday defended the placement of transient inmates on supervised release — including sex offenders — into communities that may not be their towns of origin, calling it "best practice" that helps reduce recidivism rates and protect victims.
"The best thing we can do is find locations for them so we can get them housing so we can track them, monitor them and put them on a path to succeed so they're not victimizing the community," James Dzurenda, interim commissioner of the state Department of Correction, told the Southeastern Connecticut Council of Governments. "I don't want to put them back where their victims are, even if they don't do anything."
Statewide, there are 16,949 inmates in a correctional facility and 4,335 on supervised release, and 1,080 halfway house beds for transitional placements.
Dzurenda, who took over the department in April, visited the 20-town council of governments following requests by members for more communication about the controversial practice that vaulted into the headlines this September, when Norwich officials expressed outrage after learning that two sex offenders were residing in apartments near playgrounds in Greeneville and Occum.
Those men came to the city after completing treatment through The January Center, a 24-bed residential facility on the grounds of the Corrigan-Radgowski Correctional Center.
The January Center is operated by Middletown-based nonprofit The Connection Inc., which, through its Re-Entry Assisted Community Housing program, finds shelter for clients who go through the program.
Norwich City Manager Alan Bergren said third-party lease agreements between The Connection and local landlords worried him, because they could operate outside of municipal zoning ordinances.
"Connection has the contract with the landlord, not with the state of Connecticut. If you're looking for affordable rents, obviously, it's going to be in urban centers like Norwich," he said. "Landlords are eager to rent if it's steady income."
Dzurenda tried to allay that concern.
"If there are zoning laws or stipulations, it's our staff that monitors them, even if it's a third party (renting the units). If an offender is under our contract, we give them (The Connection) stipulations that are required, and if they fail them, we pick up on them," he said.
Montville Mayor Ronald McDaniel, who has toured the January Center several times during his administration, said the number of high-level offenders within its walls disturbs him, though none have reoffended, according to Dzurenda.
"Assurances were made that we weren't going to be placing the worst of the worst offenders in that January Center. This is untried, unproven and experimental at this point. Quite frankly, looking at the database, we're getting the worst of the worst into the January Center," he said.
Also Wednesday, the council of governments adopted its priorities for the upcoming legislative session. Topping the list are provisions centered around the placement of released sex offenders in municipalities other than their hometowns and better dialogue between state officials and local elected leaders.
In a Tuesday email to The Bulletin, American Civil Liberties Union Connecticut Executive Director Andrew Schneider said the organization is opposed to such action.
"Banishing former sex offenders from certain neighborhoods and depriving them of the basic right to freedom of movement would be unconstitutional and counterproductive," Schneider said. "It would interfere with their reintegration into society and their rehabilitation, which would harm both them and society."


text:
White Papers and Application Notes
Three-Dimensional Simulation of Signal Generation in Wide-Bandgap Semiconductor Radiation DetectorsJ. E. Toney[1]
[1]Pennsylvania State University Electro-Optics Center, Freeport, Pennsylvania, USA
We demonstrate the use of Comsol Multiphysics with Matlab to model signal generation in wide-bandgap semiconductor radiation detectors. A quasi-hemispherical detector design is compared with a simple, planar detector. Results show that the quasi-hemispherical design can simply and effectively compensate for the poor hole transport of most compound semiconductor materials.

subset: commoncrawl


text:
Togeo Studios Rhythm Machines 3 is a brand new set of 150 Impulse kits for Ableton Live. Rhythm Machines are more than just impulse drum kits. They are sample sets designed to add rhythmic grooves, grimey effects and glitchy fills easily to your mix. Intended for Dubstep, Ambient, Hip Hop and Tech House type genres, they are amazingly versatile and can add depth and range to just about any style of music.
The Rhythm Machines 3 Live Pack:
- 150 specially designed Impulse drum kits.
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Audio and Midi effects
Rhythm Machines 3 tweaking options are directly available through the 16 macros to give you a much broader range of control over the final sound of each Impulse kit. By automating these macros or adjusting them in real time you can add diversity and a less mechanical feel as you design your entire drum track for the mix using just one rack. With the remixer macro you now have 64 kit variations that can be applied to each midi drum clip you feed it. There is also an improved specially designed humaniser to help you get your groove on which can add controlled, yet random dynamic breaks, stutters and glitches to your drum track. By adding just a little bit you will get small variations and hits, but turn it up for more chaos as much as you like in your mix.


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U.S. Audi Melges 20 Class seeks to earn 'Gold' Clean Regatta Status
2 March 2011
Miami, Fla. - (2011 March 2) - In an effort to reduce waste at regattas and preserve our lakes and oceans, the U.S. Audi Melges 20 Class will be teaming up with Melges Performance Sailboats, Coconut Grove Sailing Club and Eco Sports Bottles to earn 'Gold Level, Clean Regatta' status with Sailors for the Sea.
To complete the task of cleaning up regattas, and earn Gold status, the Audi Melges 20 Class must complete 15 or more of the items listed on the best practices list provided by Sailors for the Sea. While a few of these are very simple to achieve, some are more complex, like ridding regattas of trash and eliminating the biggest culprit of ocean destruction, plastic water bottles.
In a typical 25 boat, 3-day event, over 600 plastic water bottles will be disposed of at the end of the regatta, and if lucky, they will all find their way to the recycling bin. Unfortunately, most end up in our landfills, and even worse, floating in our oceans.
Melges Performance Sailboats has teamed up with Eco Sports Bottles to provide each Audi Melges 20 competitor at Bacardi Miami Sailing Week with a 30 oz, reusable aluminum water bottle to be used throughout the event, and at future events. By competitors making the extra effort to fill up these bottles at the beginning and throughout the day, this will reduce a massive amount of plastic at the end of an event.
Eliminating plastic from regattas is just one of the steps to becoming a 'Gold Level, Clean Regatta', and with hard work from the competitors in the Audi Melges 20 Class and Coconut Grove Yacht Club, cleaning up regattas will be attainable. Audi Melges 20 competitors are encouraged to review the "Best Practices" list found on the Sailors for the Sea website to learn how they can help.
Sailors for the Sea is a nonprofit organization that educates and empowers the boating community to protect and restore our oceans and coastal waters. Check out Clean Regattas Best Practices list.
Eco Sports Bottles are environmentally friendly sports water/hydration bottles made from lightweight, high grade aluminum or stainless steel. Our stainless steel water bottles are the only completely FDA approved, stainless steel eco-friendly water bottles on the market. Not only will Eco Sports Bottles provide a discount to Audi Melges 20 sailors on future purchases, a portion will also go back to the benefit of the Audi Melges 20 Class.


text:
Playing lacrosse through the years, Alex Perreault knew he was good, but he never knew quite how good. He figured that somewhere out there, the players were just better than he was.
"I always grew up thinking that were kids out there that were just incredible and I could never compete with them," Perreault said.
Last Friday, Perreault could officially put those thoughts to bed. A senior at Bishop Hendricken, Perreault signed a letter of intent to continue his lacrosse career at the next level, committing to Johns Hopkins University in front of friends, family and administrators outside of Pepin Gymnasium.
And as it turns out, Perreault is exactly the type of lacrosse player he thought only existed elsewhere in the country.
"Once I started receiving letters from Division I schools – which I didn't expect at all – on September 21 [last year], I think, it made me realize that, 'Hey, I'm actually one of these guys,'" Perreault said.
Perreault has a significant lacrosse resume. A First-Team All-State selection last season as a junior midfielder, he scored 25 goals and had 10 assists in leading the Hawks to a Division I semifinal berth. Perreault was also listed by ESPN as one of the top 100 players to watch in the country and is a two-time Blue Chip All-Star.
But his commitment to Hopkins trumps all of that.
Johns Hopkins is located in Baltimore, Md., and its lacrosse program is one of country's elite. It's a place that has nine NCAA Division I national championships, 41 consecutive NCAA tournament appearances, 65 National Lacrosse Hall of Fame inductees and a 180 First-Team All-Americans.
It's a program that is perennially ranked in the top 10 in the country, and is almost always in the thick of the championship hunt.
Now Perreault is a part of it.
"It's incredible," he said. "I never saw myself as that caliber of player, so it was kind of a dream come true when it did happen. The legacy that the program has, the academics, overall it was just a great environment."
Perreault actually verbally committed last November, but it wasn't made official until Friday – nearly a year after he made his pledge.
Despite receiving interest from schools all over the country, he never really wavered in his decision to head to Hopkins.
The school never wavered either.
"Obviously it's a scary thought because nothing is set in stone," Perreault said. "But I was really comfortable in my decision – I wouldn't have made it if I wasn't completely comfortable. I wanted it and today it seals it."
It's been a long process for Perreault, who didn't even play lacrosse until fifth or sixth grade. He played hockey growing up, and only began to show an interest in lacrosse when a friend brought him to his practice one day.
"I just fell in love immediately," Perreault said.
And the sport was good to him as well. He excelled early, and made the varsity team at Hendricken his freshman year.
Despite his age, he led the Hawks in scoring that first season.
"The mix of being able to hit and all that, I just love," Perreault said. "I played hockey growing up for a long time – that was my first love. I found lacrosse, and it was very similar. I was horrible at basketball, terrible at baseball and this was a different sport, different culture. I really liked it."
To supplement his growing status as one of the standout lacrosse players in the state, Perreault also ran track, and excelled there. He ran on Hendricken's 4x200 and 4x400 meter indoor track relay teams, both of which won the state championship. He holds the school record in the 300 meters and he was a member of the school's 4x400 team that holds the state record.
"I just kind of went along, continued to work out," Perreault said. "I did better in track than ever before, and I just went from there."
Now it's on to the highest level of collegiate lacrosse that the country has to offer, and it's going to be a big jump from high school competition in Rhode Island.
Still, between some of the stronger programs in the state and the players Perreault goes against on his club team, he thinks he'll be adequately prepared for the step up in play.
With one season still to go at the high school level, though, there's still one more thing he would like to do before leaving Hendricken.
Two years ago, Perreault's sophomore season, the Hawks won the state championship. Another title to cap off his high school career would be the perfect way to close out his time in Rhode Island and send him off to his next stop.
"That would be awesome," Perreault said.


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We are a one stop shop for all of your marine interior decorating and design needs. For over 18 years, we have dedicated ourselves to this unique and specialized area of the marine industry, and bring extensive knowledge and experience to the work we do. We have a commitment to excellence, provide the highest workmanship, and aim to meet or beat our deadlines. The core of our business is customised bed linens and soft furnishings, designed to fit the unusual shaped mattresses on boats. Over the years, our work has expanded in to the areas of interior decorating the entire boat, co-ordinating all aspects of interior refurbishments, and interior design, and many times starting at the foundational level as the boat begins production. We are passionate about what we do, enhancing the beauty and elegance of your boat, while adhering to the neccessary naval form and functionality. We look forward to discussing your boat with you. Peruse, our site and please, do not heistate to contact us for 'obligation free' advice.
Website by Magicdust


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Selecting your vehicle's make, model, and year allows us to display only parts and items specific to your car's model and year.
Part# GG22
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Sale Price: $3,235.99
Part Type: (R) = Authentic reproduction of the original GM product
Years: 1972
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Any package that measures over 48" in length, and/or 30" in width or height, is subject to an additional handling surcharge of $15.95 per package. Unusually shaped packages such as cylinders or drums are also subject to this charge, as are unusual exterior packaging materials such as plastic or cloth.
Our Stage III kit gives you everything necessary for a quality interior restoration at a bargain discount. This all-inclusive kit contains the following:
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(1) Firewall insulation pad
(1) Kick panel insulation set
(1) Underdash panel insulation kit


text:
Lamkin E.B.L. Pistol 3GEN Gray/Black Putter Grip
Because putting is all about feel, the Lamkin E.B.L. Pistol 3GEN Putter Grip touts the thin, smaller pistol shape better golfers seek. Its made of Lamkins proprietary 3GEN material, which is the softest synthetic rubber compound that reduces any vibration without dulling the feel of the putt. This allows you to keep your forearms relaxed, apply very light grip pressure and minimize hand tension for smooth, consistent strokes. The grip features opposing patterns on top and back both with optimized surface-to-pattern ratios to promote the best possible feel, as well as maximize hand traction and tackiness. The top gray panel has a repeating pattern of tees, while the black backside has alternating-sized ovals so that your fingers get a slightly different feel than your thumbs. The color combination creates a traditional muted look that better players gravitate toward.
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|2013-02-17, 17:38
|Link #2941
Manus ad Ferrum
Join Date: Dec 2012
Location: Costa Rica
Age: 27
One thing is teleport and another is going through walls. Being able to "get them back" could me she was superfast or she can, in fact, teleport so I call it bad because that magic just happen to appear when the character need it. Is just too convenience to tie everything up at the end so I call it bad written and not "good use of magic" there with Schach and Sein. When you already set things poorly and then use that to resolve a situation you clearly didn't knew how else to resolve I think we are for lazy and not creativity and the lazy route is always going to get some criticism but enough about that, we can discuss it in the StrikerS thread if you wish to elaborate on it Kaijo.
I have no problems with any action the characters perform in your fic from the logic point of view. At least not with any technical detail so, maybe if you rewrite the fic or something we can talk about this in detail. But you do bring the problem with limits, something I also faced while writing my own fic. You see my main problem was that I decide to go with using the Force setting and the Eclipse virus. Now since I am faster than the manga itself I reach a part where I have to explain things we really don't know about the Eclipse virus and Dividers so I decide to just go with it. You see the accuracy of a fic with poor explain background is never going to be 100%. The author can pull anything he wants because he sets such unclear rules about magic but if he himself doesn't follow some limits will break your suspension of disbelief.
In the end I just went to make the limits I assume as rational and explain them to complete my story. Maybe some of them can proof to not be the case but when you are doing it you must decide. I am all for open your mind but sometimes you have to make up and take a decision.
And this is a magical girl show, or at least it was, with science-fantasy elements to it that want to be science-fiction. And while you can see characters cheat death (For that there aren't better example than comics actually. How many times Superman alone has die already? And yet there is the guy, still around). However we have seen this show has clear limits on death with no character ever being able to come back from the grave with just one case it did happen. But dead here tends to be really bad news, unlike Dragon Ball.
I must say I agree with your final thoughts about limits in magic. My problem is that at times I feel this unclear background makes most new things that are just happening when we need to feel cheap, stupid or a cop-out. If the rules aren't clear then how can I say what can and can't be done? I can change the rules to resolve a situation and then change them again, just like the time travel in GoD: time travel is impossible but now it is possible because we want cameos from the manga series. Tell me that isn't cheap. The robot sisters could be from another world and be done with it but without some time travel stuff Vivio, Ein, Thoma and Lily could not take part on this and sell more copies.
In then I think it comes down to execution and explanations. The series loves to have half ass explanations that allows all sort of theories and ideas of how things work. That is why I think we need to realize that before calling something impossible.
|2013-02-17, 18:09
|Link #2943
Manus ad Ferrum
Join Date: Dec 2012
Location: Costa Rica
Age: 27
I know that but I mean that the two didn't need to come from the future and the only reason for that is so their time travel thing could be use to bring the other characters from the manga in to the past. When we already say time travel is impossible with magic.
|2013-02-17, 18:15
|Link #2944
Left for TFF
However, that doesn't mean that someone, in a far future date, doesn't develop a spell to travel through time and left notes about it somewhere.
And, let's be honest, Sansker, if Kyrie and Amitie came from another planet in the same time as A's, then another problem arises, why aren't the Bureau recruiting them?
As much as the whole "bringing Vivio, Einhart, Touma and Lily back in time" thing is stupid (and I admit that), having them exist in normal time (not the future) creates new plot holes.
|2013-02-17, 18:21
|Link #2945
Manus ad Ferrum
Join Date: Dec 2012
Location: Costa Rica
Age: 27
That can easy be solve by the TSAB already not giving a crap for other planets with problems. Like that place where Teana's assistant in Sound Stage X came from which was at war and nobody care. So, there you go. The two little cyborgs come from a planet nobody cares about and need help so they need the thing from the Book of the Purple Sky (talking about stupid things, that name is just awful). There plot resolve and not stupid cameo from manga characters that in the end did nothing more than help to sell more copies of the video game and their managas.
|2013-02-17, 18:47
|Link #2946
Adeptus Animus
Join Date: Jan 2007
Age: 31
Sansk, the TSAB does care. That's why Runessa is currently on Mid, because she was saved by TSAB personnel. It's just that the planet she was living on was in the middle of a civil war. That's an internal political conflict, not something an external force can just jump in and stop.
|2013-02-17, 18:54
|Link #2947
Manus ad Ferrum
Join Date: Dec 2012
Location: Costa Rica
Age: 27
It is something an external force can enter and stop. The TSAB is not the United Federation of Planets, so really going by that logic they should have done something. They even exercise their authority in non-administrated worlds which should be away from their jurisdiction and have their own laws and governments so really they not helping that planet is out of a sense of not caring. And even if they do care who says they can or will help. If the planet was like a horrible land like the robots says it was, what kind of idiot will want to risk repairing it? Maybe the TSAB offer them to move out but the robots want to repair the planet. So really even there they plot can be done without impossible time travel magic rule being break.
|2013-02-17, 19:06
|Link #2949
Manus ad Ferrum
Join Date: Dec 2012
Location: Costa Rica
Age: 27
No I am sure they didn't help because that was the idea, I belive, behind Runessa's plot. She wanted to make Mid-Childa suffer becuase the TSAB didn't help her world. Otherwise why she or the other guy will be attacking Cranaggan?
|2013-02-17, 19:33
|Link #2950
Left for TFF
Basically, Orussa's the East coast of Africa, entrenched in Civil Wars, plenty of guns to go around, but not enough food for everyone.
|2013-02-17, 19:39
|Link #2951
Manus ad Ferrum
Join Date: Dec 2012
Location: Costa Rica
Age: 27
Wow... the plot is actually weaker than I first realize it. That sure is a good sign. In any case that doesn't matter, back to the original point, which again we miss talking about other things, the game GoD have a time travel stuff for not good reason other than set Vivio, Ein, Thoma and Lily in the game as part of the story. And I hate to say that because I did think the game story isn't that bad but on the technical side of things the time travel was magically impossible. Don't think that the advance tech from the TSAB could really be mistaken in what sounds like a rule of magic itself. So really again, poorly explain background that allows this kind of things.
|2013-02-17, 19:41
|Link #2952
Adeptus Animus
Join Date: Jan 2007
Age: 31
Seriously, civil wars are nasty business, and this is a war spanning the entire world. It's one thing to covertly try and save a world that knows nothing of magic from a rogue Lost Logia, it's another to directly interfere with a world and get involved in a war. There is a crapton more issues involved in that, both direct ones such as where would the TSAB get the consistent military power required to wage a full scale war? Would they even the able to drum up enough forces? Would they be able to sustain the pressure war brings to manpower and economics? And indirect ones, such as the political consequences of the TSAB muscling its way in an internal conflict.
The TSAB doesn't rule the multiverse. We know that there are areas outside the TSAB influence where other people wave the scepter of power. This means that the TSAB can't just do whatever they want, wherever they want. They do have limitations.
Chrono's claim was based on the knowledge they had at that time. And yes, during A's time travel is impossible. During the Florian's time, many years in the future, it is not. But time travel being, y'know, time travel, they can travel back in time and arrive at a point where time travel technology does not exist.
|2013-02-17, 19:52
|Link #2953
Manus ad Ferrum
Join Date: Dec 2012
Location: Costa Rica
Age: 27
All the questions about if the TSAB can hold its ground have the same answer: maybe. I mean this guys have giant space ships and armies fighting nothing so how is a global scale war going to be a problem? Really here we enter the realm of assumption because we don't know for sure. The TSAB looks heavily militarized so I can assume that mean their army must be impressive. And we don't know if the other worlds have forces or even if there is other large multi worlds alliances. We never see them. Again falls down that either way is possible.
And I know about, in the future, kind of thing you are bringing there. That is the only reason why I think the time travel itself is not that stupid as concept but how it was use and how it contradicts the series itself is still there. Again, poorly explain background. And when most things become possible because such background then I am starting to think the author doesn't really care.
|2013-02-17, 20:04
|Link #2954
Left for TFF
Or maybe you're just over-thinking it.
Why doesn't the TSAB get involved with politics on the planets themselves?
Dude, that's just... NASTY when you get into it.
Think of the Vietnam and Korean Conflicts, man and you can see what happens if one outside force gets involved with conflicts that don't directly affect other people.
Suddenly everyone gets involved.
As for Time Travel, again, what's possible now isn't always possible in the future.
BTW, did the game ever specify if they were using magic or technology to jump back in time?
|2013-02-17, 20:15
|Link #2955
Adeptus Animus
Join Date: Jan 2007
Age: 31
No contradiction.
Also, while you wail on I might remind you that the Nanohaverse is actually one of the more detailed franchises out there. Yes, the background might still have plenty of gaps of knowledge, yes there are contradictions here and there and no, it most certainly isn't the biggest universe out there, but to say the author "doesn't really care" when the Nanohaverse vastly outsizes quite a few other shows out there is laughable really.
|2013-02-17, 20:17
|Link #2956
Senior Member
Join Date: Aug 2011
Fate and the Wolkenritter voluntarily recognized and surrendered to the Bureau's authority, even though none of them were its citizens.
What can the Bureau do to transgressors who belong to unadministered worlds, especially when the "crimes" take place on an unadministered world? The Florian sisters would at least need to have been causing trouble on a Bureau world for the Bureau to legally arrest them.
I could be wrong, though.
Among other things, if the TSAB can't arrest or imprison the Florians, they can't detain the Materials.
Yuri might be a Lost Logia, but she's also a person, which means she can't be locked up either.
If that's all true, then the four of them are free to go with the Florians, and Chrono can't stop them.
|2013-02-17, 20:19
|Link #2957
Left for TFF
Keroko, Sansker apparently thinks that the Sound Stages and Manga info (as well as the DVD booklets) reeks of "lazy storytelling".
Nevermind the fact that Gurren Lagann, Code Geass and even Gundam does that kind of stuff all the time.
See, Japan LOVES their Radio Dramas for information.
And, personally, while it annoys the hell out of me (I'd rather get it as OVAs), I can understand it if you look at it from the perspective of it's just extra episodes that didn't get animated.
Hell, I remember Dungeons and Dragons from the 80s, the final episode was only aired as a radio drama, never animated.
|2013-02-17, 20:20
|Link #2958
Manus ad Ferrum
Join Date: Dec 2012
Location: Costa Rica
Age: 27
We are all over thinking this. You to explain what happen in there as logical and me to say why I think is weird and not really thought out. In then end what I say and what you guys say are just fans interpretations of the actions in the plot. Just by going with the Star Trek logic here I can remember like half of a dozen times the Enterprise stop a civil war, so really compare it to the horrible results this have take in other parts is nothing. There are also examples of massacres and horrible war crimes because nobody help or care about civil wars and they just sit in their asses and do nothing.
Getting in to a civil war is not nasty at all, is call doing something. Helping peace conferences, maybe get negotiations in the move, talk with both sides and see if you can get them to agree on something, offer help to people that are suffering from the war, offer evacuation so they can go to other planets where they can live without war, etc. Really just ignore a conflict because doesn't affect you is worse. But enough of the Sound Stage X plot. We can talk about that in its own thread and the political stuff better to ignore it all together.
And I guess you mean the last phrase backwards: what is impossible now is possible in the future. Yes, I get that. And you are right I just say they did say magic can not be use for time travel but I don't think they ever say what bring them to the past. Must be a horrible tech because it also bring others from other time periods so who knows what else was bring in the past.
|2013-02-17, 20:23
|Link #2959
Left for TFF
Combat Cyborg program could be based off of Kyrie and Amitie, but then why weren't the Numbers better in canon?
See? Right there's a plot hole that wouldn't be fixed so easily.
In this case, time travel isn't a bad thing, I do agree, again, that Einhart, Vivio, Touma and Lily coming back in time was stupid and contrived, buuut...
Again, sometimes it opens up less worms using time travel than not in cases like this.
|Thread Tools


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The Muhlenberg College football team scored twice in just under five minutes in the first half, and the Mules added a pair of fourth quarter touchdowns to post a 28-0 win over Moravian College in Centennial Conference action Saturday at Scotty Wood Stadium in Allentown to close out the 2011 season.
The Mules finish the year at 7-3 with junior running back Terrence Dandridge earning the Bianco Award as the Muhlenberg Most Valuable Player after 22 carries for 126 yards and a touchdown and one reception for 23 yard. Moravian completes the season at 2-8, and junior defensive back Travis King was the Greyhounds' MVP with two interceptions, three tackles and a pair of kickoff returns for 38 yards.
Muhlenberg received the opening kickoff after Moravian deferred the coin toss. The Mules ran three plays before punting over to the Greyhounds. Moravian also ran just three plays before brining junior Tyler Thompson on to punt.
The Mules had a three-and-out on their second drive while the Greyhounds would get a first down on a nine yard run by junior quarterback Matt Johnson. Moravian's drive would stall and end with a punt to the Muhlenberg 19-yard line.
Muhlenberg would pick up its initial first down in the game on a Moravian penalty on the next possession. Sophomore quarterback Joe Carlucci ran for a pair of first downs before a long screen pass to Dandridge to get into the red zone. Three plays later Carlucci hit junior wide receiver Marcus Toomey in the back corner of the end zone for a touchdown. Senior kicker Gregg Mercogliano added the extra-point to give the Mules a 7-0 lead with 1:52 left in the first quarter.
Moravian would start its next drive at the Greyhounds' 24-yard line but junior running back C.J. Billera was hit in the backfield by Mules' senior defensive lineman Kenneth Cobb, forcing a fumble that Muhlenberg senior linebacker Patrick McDonough covered at the Moravian 20-yard line.
Starting in the red zone, the Mules ended up facing a third down and seven when Carlucci attempted a pass to junior quarterback/wide receiver Dan Deighan. However, the pass was high and King made a diving interception at the three-yard line.
Johnson hit senior tight end Mike Zanoni with a pair of completions for first downs to move the ball up the field to the Moravian 31 yard line. However, Johnson was intercepted by Muhlenberg senior defensive back Chris Hartzell, who returned the ball 34 yards for a touchdown. Mercogliano's extra-point pushed the Mules' lead to 14-0 with 12:12 to go in the second quarter.
Billera ran for 22 yards on the first play of Moravian's next drive as the Greyhounds moved the ball past midfield for the first time in the contest. The drive would stall, and Moravian punted again.
Thompson's punt was downed at the Muhlenberg two-yard line. The Mules would get a first down on a run by Dandridge but Deighan ended up punting. The short punt was downed at the Muhlenberg 40-yard line but Moravian failed to pick-up a first down on a fourth-and-one play.
The Mules picked up a first down before King intercepted Carlucci at midfield. King appeared to return the interception for a touchdown but a penalty during the return put the Greyhounds' offense at the Muhlenberg 14-yard line. For King, it was his team leading fifth interception of the season and his second straight two interception game. On second down, another penalty pushed Moravian back to the 24-yard line, and the Greyhounds ended up turning the ball over on downs.
Muhlenberg ran one play before letting the clock run out and head to the locker room with a 14-0 lead.
The Greyhounds received the opening kickoff of the third quarter but would punt after three plays. The Mules started their first drive of the second half at their own three-yard line after a penalty on the punt. Junior running back J.T. Merklinger ran for 32 yards on the first play of the possession but three plays later, the Mules would punt.
Moravian picked up two first downs on its next drive on passes from Johnson to Zanoni before the drive stalled near midfield and ended with a punt by Thompson. The Mules also picked up two first downs before a punt on their next possession.
The Greyhounds started with the ball at their own 22-yard line late in the third quarter. Moravian picked up a first down on a pass from sophomore quarterback Robbie Moyer to Zanoni but the Greyhounds would punt. Thompson's punt came under pressure and was downed after five yards.
The Mules would need just two plays to extend their lead with Deighan connecting on a 30-yard touchdown pass with junior wide receiver John Gruver. Mercogliano made the lead 21-0 with 13:12 left in the fourth quarter.
On the first play of Moravian's drive, the snap sailed over Moyer's head and was recovered at the Moravian ten-yard line by Muhlenberg senior linebacker Matt Musick. Dandridge would score on a three-yard run. Mercogliano pushed the Mules' lead to 28-0 with 11:26 remaining in the contest.
Moravian was unable to move the ball and punted after three plays.
Muhlenberg took over at its own 25-yard, and the Mules put together a long drive to the Moravian seven-yard line but the Greyhounds' defense would hold. Mercogliano attempted a 25-yard field goal but it was wide right.
The Greyhounds started their next drive at their own 20-yard line. Johnson found junior wide receiver Albie Moran with a first down but three plays later, Johnson was sacked from behind by Cobb and fumbled. Mules' freshman defensive lineman Greg DeLade covered the ball at the Moravian 36-yard for the Muhlenberg.
The Mules turned the ball over on downs with Moravian taking over with 23 seconds left in the game. A run by Billera would end the game.
Muhlenberg ran 66 plays in the game for 320 yards, and the Mules held onto the b all for 34:10. Carlucci completed five of 13 passes for 29 yards with a touchdown and two interceptions, and he ran for 18 yards on three attempts while Deighan was two-for-five for 53 yards and a touchdown, and Deighan added 35 yards on 11 carries, caught one pass for two yards and punted four times for an average of 34.2 yards. Merklinger added 52 yards on seven carries to go with Dandridge's 126 yards. Muhlenberg had seven different players each make one reception in the game.
Moravian had 139 yards on 55 plays in the game with Johnson completing 11 of 20 passes for 85 yards and an interception. Zanoni caught six passes for 50 yards in his final career game while Moran, Billera and senior wide receiver Ray Olivo each had two catches. Billera led the Greyhounds' rushing attack with 27 yards on seven carries while Johnson had 22 yards on 17 carries after being sacked four times. Junior running back Joe Tegan had ten yards on six carries while Moyer had three yards on two rushing attempts and completed one of two passes for six yards. Thompson punted seven times in the game to finish the year with 71 punts, one shy of the school record, for 2,327 yards, which is a new Moravian record.
McDonough led the Muhlenberg defense with ten tackles and a fumble recovery while Cobb had six tackles with one and a half for loss, one and a half sacks and two forced fumbles. Freshman linebacker Ian Gimbar also had six tackles for the Mules with one and a half for loss while junior defensive back Shane O'Connor added five stops.
Senior defensive back D.J. Wacker led Moravian's defense with ten tackles while sophomore defensive back Brandon Lesko added six stops. Senior defensive linemen Allen Petros, Seth Payne and Patrick Gordon each had five tackles in the game as did senior linebacker Stephen Kircher. Gordon added a sack while Petros was held without a tackle for loss for the first time in ten games, since playing Muhlenberg in 2010, and just the second time in 34 games. Petros finishes his career with a school record 63 and a half tackles for loss and second in school history with 28 sacks. Senior linebackers Ryan Hartzell, Evan Bauer and Douglas DiMattia all had four tackles in their final career game with Hartzell and Bauer making one tackle for loss


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This article was printed from mlb, originally published .
Read more news at: https://www.mlb.com/twins/news
Twins reach agreement on one-year contracts with Duensing, Swarzak and Plouffe
Minneapolis/St. Paul, MN - The Minnesota Twins announced today that they have agreed to terms with left-handed pitcher Brian Duensing, right-handed pitcher Anthony Swarzak and third baseman Trevor Plouffe on one-year contracts, avoiding arbitration. Duensing will earn $2 million in 2014, while Swarzak will earn $935,000 and Plouffe will earn $2.35 million.
The Twins have now signed all arbitration eligible players for the 2014 season.


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Round 5
Colonial Militia (Scratch)
Johnny Blitzkrieg grabs Valeera by her cape...
... and vaults her into the Terrorkhan! They will take a turn to recover.
He then seizes the OTC!
Since the nova sword is too big, he settles for a Plasma Zerreiser for a sidearm.
The militia fire on the downed Terrorkhan, splattering one across the ground.
They then run into cover together with Johnny.
The healbot tries to heal this guy, but so far it is beyond him.
The assault trooper on top of the hyena chainsaws into the pilot's brain, also pushing the spiked horse helmet deeper into it while he's at it.
Steerless, the Hyena collapses and throws off the assault trooper.
Angelica loses an HP to the soldiers on the towers, despite blocking some of the damage.
This guy tries to shoot a crocodile 'pilot', but the pirate sits firm.
Third Army - theblackdog
Myrna jumps down as the Himmelsjäger rush out to fight. The melee specialist is cut asunder, while the others stand their ground.
The Brittanian's sabres strike ineffectively against the Psychobot's synthetic skin as he retreats, diving down the bunker...
The fall breaks him, leaving the bunker to the Brittanians.
Der Kaiser has other plans, striking out with Farce Lightning as he rushes up the stairs.
The aeronaught's jetpacks are short-circuited and explode...
Ripping both troopers apart.
The Schattenlaufer's guns rattle and the Jackal takes heavy fire, losing an arm.
The Wolves below meanwhile concentrate fire on the Jackal's leg, ripping it off.
Pretty much immobilized, the steel giant crashes backwards.
This heavy has quite a ways to go before he can get in range of the crocodiles.
The healbot fails to heal. These things have been useless so far.
Brittanian League - Silverdream
As the last remaining Brittanian, the Commando gets into cover and headshots Myrna.
Inquistadores - Zupponn
The Jackal fights on, smashing part of the bunker down on the Wolves, crushing them.
Duchess Angelica tries a feat and gets stuck beneath the top of El Tigre.
Space Pirates - piltogg
As Valeera recovers from being thrown the pirates lay down some suppresive fire, but they don't kill any Terrorkhan.
Commandos - Apollyon
The psionic confuses one of the Himmelsjäger, the Riot Trooper bashes him out of the way and the commander rushes to confront Der Kaiser.
The Flamer, so far the MVP of the Commandos, moves up.
Immortals - heavyfishcannon
As some Terrorkhan recover others open fire on the bridge in an attempt to blow it up, but their SMG's don't really cut it.
This one flies up behind the militia and shoots him in the back of the head, but damage is too low.
Manly Men - lawmaster (npc'd)
Manly Santa leaps on top of the bunker.
From his new vantage position, he fires down on a Himmelsjäger, but she parries his efforts.
Psycho Dad and the others can't kill the nearest one either despite all their efforts.
Psycho Dad: 1/2 HP
Commando: 1/2 HP
Angelica: 2/3 HP
Crocodile 1: 1/2 HP
Hyena: 1/3 SP


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