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Virtual Villagers 5: New Believers – Guide and Walkthrough
Guide and Walkthrough by Mythril Wyrm
Version: 1.15 | Updated: 07/03/2015
FAQ of the Month Winner: September 2012
O------------------------------------------------------O | | | VIRTUAL VILLAGERS 5: NEW BELIEVERS - FAQ/Walkthrough | | Version 1.15 | | Created by Mythril Wyrm | | | O------------------------------------------------------O Table of Contents I. Update History II. Legal Notice/Disclaimer III. Foreword IV. The Interface A. Population B. Food C. Tech Points D. Energy E. Map F. Collections G. Tech 1. Technologies a. Science b. Medicine c. Learning d. Construction e. Food Mastery f. Spirituality 2. God Powers a. Spawn Butterflies b. Swarm of Bees c. Sunshine d. Lightning Strike e. Hand of Bloom f. Tempest g. Fog of Doom h. Time Warp i. Revive j. Grant Youth k. Earthquake H. Trophies I. Puzzles J. Menu K. Name L. Skill M. Action N. Faith O. Detail V. Life on Isola A. The Protagonists B. The Antagonists C. Helpful Hints VI. Walkthrough A. Getting Started B. The Hungry Totem C. The Knowing Totem D. Repairing the Aqueduct E. The Pain Totem F. The Rainbow Totem G. The Blocking Totem H. The Hollow Totem I. Replenishing the Lake J. Restoring the Faith VII. Puzzles: A Quick Reference List VIII. Questions & Answers IX. Special Thanks X. Contacting Me To skip to a specific section, press Ctrl + F, type in a section name, and press Enter. ------------------------------------------------------------------------------- I. Update History v0.95 - Completed all sections except God Powers. Further updates to come once I experience all the game has to offer. v1.00 - Completed list of God Powers, fixed the tech point costs of Level 3 Medicine and Learning, added a General Tips section, and made numerous minor changes. v1.01 - Added more specific information about the rewards for finding duplicate collectibles, corrected some mistakes regarding Lightning Strike and time frames, and made a few minor changes. v1.02 - Added more specific information about increases in maximum population and energy, revised the description of Revive, and made a few minor changes. v1.10 - Added more information on Hand of Bloom, new content to the General Tips and Questions & Answers sections, and a quick reference list to the game's puzzles and their solutions. v1.11 - Fixed some typos and made a few minor changes. v1.12 - Updated Contacting Me section and the quick reference information for Puzzle #13, and made a few minor changes. v1.13 - Revised the General Tips section, changed its name to Helpful Hints, and made a few minor changes. v1.14 - Added a reader submission to the Helpful Hints section, updated the Special Thanks section, and made a couple of minor changes. v1.15 - Added reader submissions to Helpful Hints section, updated the Special Thanks section, changed formatting, and made some minor changes. ------------------------------------------------------------------------------- II. Legal Notice/Disclaimer This FAQ is copyright 2012-2015 by Devin McCain. At this time, only the sites on the list below have my permission to host this FAQ: GameFAQs (http://www.gamefaqs.com) IGN (http://www.ign.com) Neoseeker (http://www.neoseeker.com) Super Cheats (http://www.supercheats.com) Please notify me as soon as possible if you find it posted anywhere else. If you want to post this FAQ on your own website, you may do so only if you obtain my permission in writing and agree to leave the FAQ completely unchanged. If you post it without my explicit permission or change it and try to pass it off as your own, there will be unpleasant consequences when I find out. Feel free to print a copy of this FAQ for personal use, but do not publish or distribute it with intent to turn a profit on it. I'm sharing it free of charge, so please respect that. All other copyrights and trademarks mentioned in this FAQ are the property of their respective owners. I neither claim nor challenge their ownership. This FAQ may contain spoilers. Continue reading at your own risk. I take no responsibility for any embarrassment, injuries, or deaths that result from the use of this FAQ or any of the information contained herein. If you're that stupid, it's your own damn fault. Got that? Good. Now, let's move on to the fun stuff... ------------------------------------------------------------------------------- III. Foreword Hello, and welcome to my FAQ for Virtual Villagers 5: New Believers! I've been a fan of the Virtual Villagers games since I started playing them more than a year ago, and after completing three of the first four games and craving a new escape from responsibility, I decided to give the fifth one a try. While still holding true to the puzzle simulation roots of the series, New Believers introduces heathens and divine powers to the mix, drawing more emphasis to the simulation elements of the game and giving players more active control over the events on the island. There are quite a few secrets to discover as your tribe learns more about the origins and motives of Isola's heathens, and uncovering them is one of the most fun parts of the game. I encourage you to experiment and try to figure things out on your own before looking up a solution, but if you're at a complete loss to destroy a totem, convert a heathen, or solve one of the many puzzles of the island, I hope that this FAQ will provide the answers you seek. ------------------------------------------------------------------------------- IV. The Interface As with any simulation game, it's important to know how to read and navigate the menus. Below is a list of all the terms and buttons you'll see on the screen, starting at the top left and ending at the bottom right. A. Population The number of villagers - men, women, children, and infants - who belong to your tribe. Directly affects your energy. The population caps at 10 with no housing huts, 20 with one hut, 35 with two huts, and 90 with all three. In addition, each collection you complete increases the population cap by 5. B. Food The comestibles available to your villagers. A larger food supply allows you to sustain a larger population. C. Tech Points The number of points available to upgrade your technologies. Your villagers can accumulate tech points by working in the laboratory or collecting scientific equipment. Once you build the clothing hut, you can also spend tech points to change your villagers' clothes. D. Energy The available fuel for your God Powers. A larger population will provide you with more maximum energy and a higher rate of energy generation. In addition, each new relic your villagers find will add 3 to your maximum energy. E. Map Displays an overview map of the area. You can click anywhere to zoom in. F. Collections Displays the collectibles and necklace pieces your villagers have found. G. Tech A list of the technologies available to your tribe and the divine powers available to you. 1. Technologies These all start at Level 1 and can be upgraded twice. a. Science Increases the rate at which your researchers accumulate tech points. At Level 2, your villagers will be able to build a clothing hut. Though expensive, this technology is worth getting early if you want to maximize the returns on your Scientists' time. Level 2: 8000 points Level 3: 70,000 points b. Medicine Decreases the likelihood that your villagers will fall ill and increases their fertility rates and lifespans. Level 2: 5000 points Level 3: 50,000 points c. Learning Increases the rate at which your villagers learn new skills. At Level 3, your villagers will be able to build a nursery school where adults can teach their skills to children. Level 2: 4000 points Level 3: 35,000 points d. Construction Enables your villagers to build more complex structures. Each level allows your villagers to construct another housing hut, increasing the maximum population of your village. Level 2: 5000 points Level 3: 65,000 points e. Food Mastery Increases the amount of food your villagers can harvest. Food collection rates increase by 50% at Level 2 and 100% at Level 3. Level 2: 3000 points Level 3: 40,000 points f. Spirituality Increases your maximum energy and allows your villagers to make additional modifications to the statue. Level 2: 8000 points Level 3: 80,000 points 2. God Powers These will become available to you as your maximum energy increases. a. Spawn Butterflies Summons butterflies wherever you click. All of the children on the map will be drawn toward them and play with them until they fly away. Aggressive heathen children will be too distracted to chase your villagers. Consumes 10 energy. b. Swarm of Bees Summons a swarm of bees in the target area. The swarm will linger for a few seconds, stinging any islanders who walk into it and making them run around in pain. Aggressive heathens won't chase your villagers while being stung by the bees. The bees can also be used to pollinate the noni patch, adding 20 to its supply of fruit. Consumes 25 energy. c. Sunshine Clears the sky and covers the map in daylight. Consumes 50 energy. d. Lightning Strike Strikes the target area with a bolt of lightning. Any islanders struck by the lightning will run off to hide in the jungle. They'll stay hidden for about a minute before coming out and resuming their duties. Be aware that aggressive heathens will still chase your villagers if they encounter them while fleeing from the lightning. Consumes 100 energy. e. Hand of Bloom Causes flowers and mushrooms to grow in the target area. The flowers disappear after a few seconds, but children can pick the mushrooms for food. If used on the irrigated field, it will cause 800 crops to grow instantaneously. Consumes 150 energy. f. Tempest Fills the sky with clouds and causes a rainstorm. Heathens will often hide in the jungle to stay dry. Consumes 300 energy. g. Fog of Doom Covers the map in billowing fog that obscures the heathens' vision. Your villagers will neither flee from nor be chased by the heathens until the fog dissipates. Consumes 400 energy. h. Time Warp Accelerates time for one islander, allowing him or her to move and work much more rapidly. Consumes 500 energy. i. Revive Restores the dead to life. When targeting a villager, it must be used on the bones before another villager picks them up. Consumes 600 energy. j. Grant Youth Turns an adult villager into a 5-year-old child. The child will retain all of the skills he or she had as an adult. Consumes 700 energy. k. Earthquake Causes an earthquake, instilling a little faith in every heathen on the map. This is the only way to convert the heathens in orange and red masks. Consumes 800 energy. H. Trophies A list of the achievements in the game. Attaining them is solely a matter of personal pride. I. Puzzles A list of the game's puzzles and descriptions of the ones you've solved. If you're not sure what to do next, look to the pictures of the unsolved puzzles for clues. J. Menu Returns you to the main menu. K. Name The name of the currently selected villager. L. Skill A description of the selected villager's aptitude - Untrained, Trainee, Adept, or Master - in his or her primary skill. M. Action An explanation of what the selected villager is doing. N. Faith A meter that displays the selected villager's attitude towards your tribe and its belief system. Red represents disloyalty; blue represents loyalty. O. Detail Allows you to get a detailed profile of the selected villager, change his or her name, assign a primary skill, and choose whether to sort your villagers by age (the default), skill, or health. The arrows to the right and left of this button will scroll through your villagers in ascending and descending order respectively. ------------------------------------------------------------------------------- V. Life on Isola A. The Protagonists Communities function best when everyone makes a contribution, and your tribe on Isola is no different. Your villagers have six skills that will help them survive on the island: -Farming determines how effectively a villager can harvest food. -Building determines how quickly a villager can build or demolish structures. -Research determines how quickly a villager generates tech points in the lab. -Healing determines how easily a villager can cure someone else's illness. -Parenting determines how easily a villager can make babies. -Devotion determines how effectively a villager can instill faith in heathens. At age 14, your villagers will gravitate to the area near the fire pit and wait for you to assign them a task. Drop them in the appropriate area to make them practice one of their skills. Once they reach Trainee aptitude in a skill, they will practice it at every available opportunity. By default, a villager's primary skill is the one in which he or she has the highest aptitude, but you can set a new primary skill in the Detail menu at any time. You can also pick villagers up and drop them in new areas to make them practice new skills, but they tend to shift back to their primary skill until their aptitude in the new skill increases. Villagers can become parents at age 18. To try for a baby, pick up a villager and drop him or her on top of a villager of the opposite sex. If they're both in good health, housing is available, and the time is right, they'll adjourn to the love shack and the woman will emerge with a baby. She'll then have to nurse her child until it's old enough to wander around on its own. Nursing mothers are unable to work and will flee from potential paramours, so make sure that your tribe can cope with a diminished workforce before directing your women to make babies. Women remain fertile until age 50. Villagers between the ages of 2 and 13 are children and will spend all their time running around and playing. Although they can't work, they serve another important purpose: they're the only ones who can pick up the scientific equipment, relics, and mushrooms that occasionally appear on the map. Stay on the lookout for these; they'll provide your tribe with an extra source of tech points, energy, and food in the early stages of the game. Children are also needed to destroy one of the totems, as the walkthrough will explain. When the game speed is set to Normal, your villagers age one year for every two hours of real time. Depending on how much research has gone into Medicine, a typical villager will live for 60-80 years. B. The Antagonists Not all of the people on the island are sympathetic to your cause. The ones in the masks are heathens, who do not share your tribe's belief system. You cannot pick heathens up or view their stats, though your villagers and your powers can affect them in various ways. Heathens have four different behavior patterns, which are indicated by the colors of their masks. Heathens in green masks are not hostile and can be converted by your villagers. Drop a villager on top of one of them to initiate a conversation and raise the heathen's faith. The heathen will join your tribe when the needle reaches the blue half of the meter. Heathens in orange masks are hostile. They will growl at your villagers and chase them away if they get too close. Heathens in red masks are not hostile, but they look fearsome. Your villagers will flee from them if they get too close. Heathens in purple masks are not hostile. They carry necklace pieces and are the masters of their respective skills. They cannot be converted by normal means; convincing them to join your tribe will require you to complete specific tasks. C. Helpful Hints There are a total of 48 relics and pieces of scientific equipment to collect: 8 common, 8 uncommon, and 8 rare pieces of each. Always keep your eyes peeled for new ones. Finding duplicate relics or scientific equipment will provide you with extra energy (10/50/150) or tech points (100/250/500). Rarer collectibles yield larger rewards. Your villagers will drop any items they're carrying if they have to flee from heathens. Make sure they have a clear path to their destination when they pick up a collectible. Children and nursing mothers make good bait for hostile heathens. Drop one near a group of heathens, then pick up the bait and drop it a little farther away when they give chase. It doesn't cost any energy, and with a little patience, you can make the heathens chase your villager all around the map. You can also pick the villager up and carry him or her to the area to which you want to lure the heathens while they're in pursuit. When hostile heathens give chase, they will only move as fast as the villagers they're chasing. Using elderly villagers or villagers who dislike running as bait can start a low-speed chase that will keep the heathens busy for quite some time. Your villagers' likes and dislikes will affect their behavior and how easily they learn certain skills. Take these into consideration when assigning their primary skills. Polymaths are useful in a wider variety of situations than one-trick ponies. Each time one of your villagers masters a skill, have him or her practice a new skill for a while. Your villagers should have no trouble mastering at least two skills each. Sickness spreads, and not even Master Doctors can cure themselves if they're sick. Always have at least two villagers practicing Healing to prevent massive outbreaks of illness. Villagers will become weak if they lose too much health from sickness or hunger. If this happens, drop them on the food bin and have them eat until they are no longer weakened. Use Hand of Bloom to keep your villagers fed if their population starts to outstrip its food supply. Doctors, Devotees, and Parents can be picked up as soon as they successfully heal, enlighten, or kiss their targets. This saves time and allows them to be given other tasks right away. Have at least one male with Parenting as his primary skill at all times. This will provide your tribe with a source of children while you're away from the game. To quickly increase a male villager's Parenting skill, find an elderly female villager and drop the male on top of her repeatedly. Elderly villagers move and act more slowly than young villagers. Put them to work in the laboratory to minimize the loss of productivity. When there are no construction projects to undertake, villagers can increase their Building skill by fixing huts. They can also polish the statue after you research Level 3 Spirituality and complete the final modification. A ball of light will appear above the heads of heathens who converse with one of your Devotees or are affected by Earthquake. You won't be able to instill any more faith in them until the light disappears, which takes two hours on Normal speed. Be persistent! Converting heathens will allow you to surpass the population cap imposed by housing. If you want to have as many villagers as possible, make sure that your tribe has reached its maximum population before conversing with a heathen whose faith is high. Heathens do not age until they join your tribe. Some of the events on the island can change your villagers' likes and dislikes, boost their aptitude in a skill, or even cause them to join the heathens' ranks. If an event prompts you to choose a course of action, think it through carefully before making your choice. Pausing the game, dropping one child on top of a mushroom or collectible, and then unpausing and immediately dropping a second child on top of it will allow you to collect the item twice. This can be a good way to get some extra food, tech points, or energy in a pinch. Pausing the game and turning your computer's clock forward will elapse time on the island accordingly. If you choose to take advantage of this feature, do so sparingly, because you will have no way to monitor or control your villagers' ages, health, or food supply until you resume the game. ------------------------------------------------------------------------------- VI. Walkthrough There are many paths to victory in Virtual Villagers 5, but if you're going for speed and efficiency, I recommend following the one below. A. Getting Started After naming your tribe, you'll be treated to a short movie that provides the backstory of the game: "There was once a mysterious island called Isola, home to a tribe of lost refugees. One day a child made a discovery. Something lost...and again found...on a forbidden path, at the edge of the village. The elders gathered to examine the mask. They had never seen one like it before. They must determine if others are nearby, so they appoint a small group of villagers to search the forbidden path." You will then be prompted to select five starting villagers. Their ages, sexes, and initial skills are randomly generated, though older villagers will usually have higher aptitude in a skill. If you don't like a particular villager, click the Reject button and try again. Who you bring is entirely up to you, but I suggest the following: -Two with high Building skill. (To speed up construction and demolition jobs.) -One with high Research skill. (To help you accumulate tech points faster.) -One nursing female. (To get extra energy and a child.) -One child. (To gather collectibles and mushrooms.) As a bonus, try to bring at least one villager who likes running. Making this villager a Farmer will greatly expedite food collection. Once you've selected your villagers, you'll see a second, shorter movie: "The path took them into the darkest parts of the jungle. Although they could see no one, they sensed they were being watched. An ambush! Your villagers have been captured and are now the prisoners of this faceless tribe! Do you need help getting started?" If you click the Yes button, the game will provide you with hints to get you started and familiarize you with the interface. If you're using a walkthrough, chances are you won't need them. The first thing you'll notice is that your villagers are being held in a corral made of bamboo. It doesn't do much to restrict their mobility, but the heathens around them and the fly-covered pile of food don't make for a very comfortable living arrangement. Pick up all of your adult villagers and drop them on the fence, and they'll start tearing it down and using the materials to build a food bin. Once they have a more sanitary place to store their food, drop them on the statue to the north. It won't take long to modify, and doing so will boost your villagers' Building skill and your energy pool. Use Spawn Butterflies and Swarm of Bees to keep the hostile heathens away from your villagers as they work, and enlighten the non-hostile ones at every available opportunity. Before doing anything else, check the hospital on the west side of the map. If there are no hostile heathens near the Heathen Master Doctor, drop one of your villagers on top of him. Keep trying until you successfully treat his illness, and he'll join your tribe and give you the first piece of the necklace. B. The Hungry Totem Requirements: 1+ Builder(s) Once your villagers have a food bin and the beginnings of a statue, they'll need a steady supply of food. The noni patch to the east of the statue is a prime feeding ground, but you'll need to use Swarm of Bees to drive the heathens away from it. While they're running around and trying to evade the bees, drop all of your adult villagers on top of the totem and they'll start tearing it apart. Three or more semi-seasoned Builders will quickly reduce the Hungry Totem to rubble, giving your tribe access to the noni patch and the woodpile. Now that you have the means to support a larger population, you're ready to build the love shack. Drop some Builders on top of it, and they'll have it constructed in short order. While you're at it, have your villagers gather dry grass from the west bank of the river and wood from the woodpile. After they deposit their materials in the fire pit, drop another villager on it to light the fire. Keeping your villagers warm and dry will reduce the rate of sickness among them, so keep the home fire burning. Conceive a baby or two once the love shack has been assembled. You'll need the extra villagers soon. C. The Knowing Totem Requirements: 1+ Builder(s) No matter how often you use Swarm of Bees on it, the noni patch won't sustain your tribe indefinitely. Securing the laboratory is the first step to procuring a replenishable food supply. The heathens in the red and orange masks should now be congregating around the Knowing Totem. Drive them off with Lightning Strike, then have your best Builders demolish the totem. Once it's out of the picture, the heathens will vacate the laboratory. At this point, you should have at least half your villagers working on research at all times - you'll need a lot of tech points. Getting the Heathen Master Scientist to join your cause will take time, effort, and Level 2 Science. She's mulling over a difficult proof, but you can help her with it by dropping one of your Master Scientists in front of the drawing board on the left. When she sees the solution, she'll spend some time pondering it and gain a little faith. Wait until the light above her head disappears, then repeat the process twice more for a new follower and the second piece of the necklace. D. Repairing the Aqueduct Requirements: Level 2 Construction, 1 Master Scientist, 1+ Builder(s) Drop your Master Scientist on top of the broken aqueduct, and he or she will supervise the repair project. Drop a few Builders on top of it, and they'll start working in earnest. Use butterflies, bees, or lightning bolts to keep any wandering heathens at bay. Repairing the aqueduct will irrigate the field and provide you with crops at regular intervals, thus allowing you to sustain a larger population. It will also convince the Heathen Master Farmer to join your tribe, which will earn you the third piece of the necklace and a short movie about the beginnings of the heathen tribe. Build some new housing and convert heathens or make babies to enlarge your tribe before pressing on. E. The Pain Totem Requirements: 100 maximum energy, 1+ Builder(s) As the heathens migrate southward, they'll stake claim to the hospital. You must destroy the Pain Totem to drive them away. The problem is, it shocks your villagers whenever they try to touch it. The solution is to give the totem too much of a good thing. Hit it with Lightning Strike to overload it, and your villagers will be able to approach it safely. This totem takes a little longer to demolish than the previous two and will soon build up a new electrical charge, so you may have to hit it with more than one lightning bolt to finish the job. Upgrade all of your technologies to Level 2 and complete the second modification to the statue before you go after the next totem. F. The Rainbow Totem Requirements: Constructed clothing hut, 2+ Builders This totem takes more time to demolish than the last three, and the heathen in the red mask will frighten your villagers away from it. For some odd reason, being in the hot spring protects him from Swarm of Bees and Lightning Strike, so you need to find another way to drive him off. Close examination of the Rainbow Totem will reveal the answer. Notice that the color orange is missing from it. Notice as well that three pots of dye will appear near the farm once your villagers complete the clothing hut. You'll need to drop two different villagers - preferably Builders, to speed things up - on the pots of red and yellow dye in the span of a few seconds. They'll carry the pots over to the hot springs and pour the dye in, turning the water orange and driving the heathens out. You can then have your Builders begin deconstructing the Rainbow Totem in peace. They probably won't finish the job before the dye fades from the water, but you can keep coloring the hot springs until the totem lies in pieces. G. The Blocking Totem Requirements: 500 maximum energy, as many Master Builders as you have available I strongly suggest converting the Heathen Master Builder before dealing with this totem. He won't join you until you beat him in a building contest, which he completes much faster than even your most experienced Builder. The challenge may seem impossible at first, but your Godly Powers can shift the balance in your favor. Use Time Warp on one of your Master Builders, then drop him or her on top of the pile of materials while the heathen is watching. Your villager will easily win the contest and impress the Heathen Master Builder so much that he'll join your tribe. He'll also give you the fourth and final piece of the necklace. Demolishing the Blocking Totem presents a unique challenge. First and foremost, only Master Builders have the knowledge needed to tear the totem apart. Second, most of the heathens will be piling rubble in front of the mausoleum, so you'll have quite a crowd with which to contend. Finally, the Blocking Totem is by far the sturdiest of the totems, and the heathens will try to repair it once your villagers start disassembling it. If you don't want them to undo all your hard work, you'll need to keep them at bay until the totem is completely destroyed. Speed, diligence, and manpower are of the utmost importance here. When you're ready to go after the totem, use Lightning Strike to drive the heathens into the jungle. Gather all of your Master Builders, drop them on top of the Blocking Totem, and make sure that your other villagers are distracting the heathens in the orange masks. Using Spawn Butterflies to surround them with a crowd of children is highly effective. Keep them distracted for as long as you can, and strike the rest of the heathens with lightning if they approach your Master Builders before their work is done. Dismantling the Blocking Totem grants your villagers access to the mausoleum. As soon as they finish clearing away the rubble, they'll have a place to bury their dead. They'll also have access to a pan, which is necessary to solve one of the final puzzles. H. The Hollow Totem Requirements: 6 children This is the only totem that adult villagers can't destroy. It's an inside job - quite literally - and only children are small enough to do it. You'll need six children to pull off the feat. Use Lightning Strike to clear out any heathens around the totem, then pick the children up and drop them on top of the totem in sequence. Once the sixth child crawls inside, the Hollow Totem will crumble and give your tribe access to the lake bed. It may not seem like much of a reward, but it's necessary to provide your villagers with all the food they need. I. Replenishing the Lake Requirements: 600 maximum energy Natural weather conditions can help you accomplish the first part of this task, but you'll need a lot of energy for the second. Your goal is to make it rain long enough to refill the lake. Two uses of Tempest will accomplish this, as will using Tempest immediately after a storm. Don't wait too long after the first storm subsides, or the lake bed will dry up again. When your energy has replenished, use Revive on the lake. The dead fish will be brought back to life, providing your tribe with an unlimited supply of food. Eat hearty! J. Restoring the Faith Requirements: Restored mausoleum, lit fire, collected all necklace pieces With all of the totems destroyed and the heathens scratching out a living in their dirt patch, you're ready to meet with their chief. See the pan by the mausoleum? Drop one of your villagers on top of it, and he or she will bring it to the bank of the river. Drop someone else on it to start panning for gold dust. It may take a few tries, but stick with it. As your villagers find gold dust, they'll store it in the clay pot. Find gold three times, and the pot will be full. Make sure the fire is blazing and drop a villager on top of the full pot to start smelting the gold. You'll soon have a sphere of gold that's perfectly sized to fit in the indentation in the totem to the northeast. Drop a villager on top of the sphere to give the totem a golden eye. Placing the eye in the totem will reveal the Heathen Chief's woodland retreat. He isn't hostile, and he'll mumble something about his daughter if a villager approaches him. You'll have to show him the necklace to jog his memory. Drop a villager on top of the necklace pieces to assemble them, then drop the villager on the completed necklace to present it to the chief. Seeing the memento of his daughter will make him cast aside his mask and join your tribe, earning you a master of all six skills and a short ending movie. With the mystery of the heathens solved and their chief a firm believer in your villagers' ways, you'll be free to enlarge your tribe, pursue achievements, complete your collections, and convert the remaining heathens at your leisure. May your people live long and prosper! ------------------------------------------------------------------------------- VII. Puzzles: A Quick Reference List The following is a list of all the game's puzzles and the ways to solve them. Puzzle #1: The Sick Heathen Description: Your villagers have cured a sick heathen, who has now joined the believers! Solution: Have one of your villagers heal the Heathen Master Doctor. Puzzle #2: The Prison Break Description: Your villagers have torn down the flimsy bamboo fence and built a food bin from it. Now they have a place to store food. Solution: Have your villagers tear down the fence that surrounds them at the beginning of the game. Puzzle #3: The Hungry Totem Description: Your villagers have torn down an enemy totem. Now they can add noni fruit to their diet. Solution: Have your villagers tear down the totem by the noni patch. Puzzle #4: The Knowing Totem Description: Your villagers have torn down an enemy totem. They have gained access to the lab. Solution: Have your villagers tear down the totem by the laboratory. Puzzle #5: The Hydroponic Farm Description: Your villagers have restored an advanced hydroponic farm. Solution: Research Level 2 Construction, then have a Master Scientist direct your Builders as they repair the aqueduct by the field. Puzzle #6: The Buried Mausoleum Description: Your villagers have restored the mausoleum, and once again have a place to honor their dead. Solution: Have your villagers clear the rubble from the mausoleum entrance. Puzzle #7: The Blocking Totem Description: Your villagers have torn down an enemy totem. They can now dig out the mausoleum safely. Solution: Have your Master Builders tear down the totem by the mausoleum. Puzzle #8: The Hollow Totem Description: Your village children have broken an enemy totem. The lake is now part of the believers' domain. Solution: Have six children crawl inside the totem by the lake. Puzzle #9: The Heathen Builder Description: Your villagers have convinced the heathen builder to join the believers! Solution: Use Time Warp on one of your Master Builders, then challenge the Heathen Master Builder to a building contest. Puzzle #10: The Lake Description: Fish! The lake is full of life once again, and your villagers have a regular source of food. Solution: Use Tempest twice, then use Revive on the lake. Puzzle #11: The Pain Totem Description: Your villagers have torn down an enemy totem. They have gained access to a healing area. Solution: Use Lightning Strike on the totem by the hospital, then have your villagers tear it down. Puzzle #12: The Rainbow Totem Description: Your villagers have torn down an enemy totem. The warm springs are now theirs to enjoy. Solution: Complete the clothing hut, then have your villagers pour yellow and red dye in the hot springs and tear down the nearby totem. Puzzle #13: The Heathen Scientist Description: Your villagers have convinced the heathen scientist to join the believers! Solution: Research Level 2 Science, then have one of your Master Scientists solve the Heathen Master Scientist's proof three times. Puzzle #14: The Tribute Statue Description: Your villagers have sculpted a grand statue! This will maximize accumulation of divine energy. Solution: Research Level 3 Spirituality, then complete the third modification to the statue. Puzzle #15: The Blind Totem Description: Your villagers have reactivated this peculiar totem. Your vision in this area is restored! Solution: Use the pan to find gold dust three times. Smelt the gold in the fire to make a golden eye, then have one of your villagers place it in the indentation in the totem. Puzzle #16: The Heathen Chief Description: Your villagers have finally convinced the Heathen Chief to join their cause! Solution: Have one of your villagers assemble the four parts of the necklace and bring it to the Heathen Chief. ------------------------------------------------------------------------------- VIII. Questions & Answers Q: Why a Virtual Villagers 5 FAQ? A: It hadn't been done yet, and I enjoyed playing through the game. Q: This game is boring! All my villagers do is wander around like idiots! A: That's not a question, and you're missing the point. The game runs even when you're not playing it, so all you need to do is give your villagers a task and then stop playing for a while. They'll continue to work on it until you resume the game and give them a new task. Q: This game is too fast/slow! A: That's still not a question, and you can change the speed in the Options menu. Q: You used all the wrong gender pronouns for the heathens! What are you, a complete idiot? A: Like the sexes of your villagers, the sexes of the heathens are determined randomly. I used the appropriate gender pronouns for the heathens I saw when I first played through the game; the ones you encounter in your game may vary. Q: Why can't I find scientific equipment? A: It won't start appearing until you destroy the Knowing Totem. Besides, it wouldn't do you any good to collect it before you could access the laboratory. Q: Your FAQ sucks! I've crapped out better FAQs than this! A: As soon as you find a way to upload excrement, you should post your wondrous creation for all to see. Q: I posted my FAQ, and everyone I know thinks it's better than yours! Your FAQ really DOES suck! A: Congratulations! I am in awe of your superior FAQ-writing skills! Now go away. Q: This is the best FAQ I've ever read! You're a genius and a god among men, and I want to know more about you so that I can immortalize you! A: Yeah, I get that a lot. My contact info's listed below. Q: <insert some question that has nothing to do with Virtual Villagers 5 or the FAQ here> A: See the second sentence of my previous answer. ------------------------------------------------------------------------------- IX. Special Thanks I would like to thank... ...Last Day of Work, for creating the Virtual Villagers series. ...the Big Fish Games forum, for hinting at how to complete the Heathen Master Builder's challenge. ...the Virtual Villagers 5 Answers page on GameFAQs, for confirming my theory about replenishing the lake. ...JCrichton (firstname.lastname@example.com), for telling me that the heathens in the orange masks only move as fast as the villager they're chasing. ...Cameron Fix (email@example.com), for the tips about pausing the game when having children pick up collectibles, turning the clock forward, and including a villager who likes running in the initial group. ...GameFAQs, for posting this FAQ. ...IGN, for posting this FAQ. ...Neoseeker, for posting this FAQ. ...Super Cheats, for posting this FAQ. ...you, for reading this FAQ. ------------------------------------------------------------------------------- X. Contacting Me If you want to get in touch with me, send an e-mail to the following address: mythrilwyrm[at]gmail[dot]com Be sure to replace [at] and [dot] with the appropriate symbols, and put the word "FAQ" in the subject line of your e-mail to ensure that it doesn't wind up in my spam folder. I check my e-mail every day, so you should receive a reply quickly in most cases. I happily accept praise, corrections, and constructive criticism, and will give you credit for any information you share with me that I decide to add to the FAQ. Rude, crass, or incomprehensible e-mails will be ignored or mercilessly ridiculed as my mood dictates, so keep your e-mails clear and polite if you want me to respond in kind. I also use Skype and various IM clients occasionally. If you want my contact information, ask for it via e-mail. Happy gaming!
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Steven Stamkos scored his 10th goal, Benoit Pouliot had three assists and the Tampa Bay Lightning beat the Toronto Maple Leafs 4-2 on Tuesday night.
Vincent Lecavalier, Alexander Killorn and Matthew Carle also scored for the Lightning, who have won two in a row after an 0-5-1 skid.
Toronto goalie Ben Scrivens had his bid for a third consecutive shutout thwarted midway through the first period on Lecavalier's goal. The Maple Leafs, 7-3-0 on the road this year, got goals from Mikhail Grabovski and James van Riemsdyk.
Stamkos put the Lightning up 2-1 from just outside the crease off a pass from Cory Conacher at 4:56 of the second.
Killorn made it 3-1 when his bouncing shot trickled past Scrivens 2:49 into the third. Carle ended Scrivens' night on a power-play goal with 13:02 to play.
Jussi Rynnas replaced Scrivens.
van Riemsdyk cut the Toronto deficit to 4-2 late in the third.
Lecavalier opened the scoring at 9:25 of the first on a wrist shot from the low left circle that stopped Scrivens' shutout streak at 154 minutes, 16 seconds.
Grabovski tied it at 1 on a rebound goal after goalie Anders Lindback got his glove on Nikolai Kulemin's shot from the slot with 2:01 left in the first.
Toronto entered tied for the NHL lead in fighting majors, and right wing Mike Brown fought Tampa Bay forward B.J. Crombeen just 7:56 into the game. Brown also received a 10-minute misconduct.
Both teams received two fighting majors in the third, which included a pair of scuffles.
Stamkos has nine goals and 20 points in 17 games against the Maple Leafs. ... Toronto G James Reimer missed his fourth straight game because of a knee injury. ... Lecavalier has two goals and five points during a five-game point streak. ... Grabovski stopped an 11-game goal drought. ... Carle's goal was his first against Toronto, in his 19th game.

subset: commoncrawl


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The region of Hessen in the heart of Germany offers a whole host of holiday options. There is something for everyone – from culture, walking, cycling and wellness to family holidays, city breaks and outdoor adventures. Hessen is also quick and easy to get to. Your holiday in the region can commence straightaway if you arrive at Frankfurt Airport.
Hessen's main holiday destinations are characterised by variety, with the Frankfurt Rhine-Main region the leading choice for international visitors. Cultural attractions and nightlife are part of its broad appeal, but nature and the countryside are never too far away. The Odenwald forest and the hills of the Taunus, Vogelsberg and Spessart are a short drive from the centre of Frankfurt. Top Taunus attractions include the huge Hessenpark open-air museum and the world's only reconstructed Roman fort at Saalburg near the UNESCO World Heritage Roman Limes. The Vogelsberg uplands extend far into the Frankfurt hinterland and the region is home to delightful little spa resorts such as Bad Salzhausen, Bad Salzschlirf and Herbstein, as well as two of Hessen's flagship cycle routes – the Vulkanradweg and BahnRadweg Hessen. The Vogelsberg and Spessart hills meet in the Kinzigtal valley, whose landmarks include Emperor Barbarossa's imperial palace in Gelnhausen and Hanau, the birthplace of the Brothers Grimm.The area to the west of Frankfurt merges into the Rheingau, which forms part of the UNESCO World Heritage Upper Middle Rhine Valley – one of the prettiest wine regions in Germany. Also part of the Rheingau is the Hessian capital Wiesbaden with its notable historical architecture. In the south of Hessen we find the myth-enshrouded Odenwald forest, the Hessische Bergstrasse vineyards around Heppenheim and Bensheim, and Darmstadt, one of Germany's art nouveau centres.
Northern Hessen with its largely unspoilt natural scenery is the homeland of the Brothers Grimm. A major attraction here is the Kellerwald-Edersee National Park, whose forested hills sweep down to the shores of Lake Edersee, one of Germany's largest reservoirs and a water sports paradise. Mount Hohe Meissner – the home of Mother Hulda from the Grimm Brothers fairytale – and the Sababurg primeval woods in the Reinhardswald forest offer excellent walking. The capital of northern Hessen and venue of the documenta festival Kassel has made a name for itself among art lovers.
Further south-west comes the romantic Lahntal valley. Historical towns such as Marburg, Wetzlar, Weilburg and Limburg an der Lahn are popular destinations for days out in this region, a favourite among canoeists and cyclists .
The Rhön hills that rise up in the far east of Hessen include the region's highest peak, Mount Wasserkuppe (950m). Gazing into the distance from the virtually treeless plateaus reveals a landscape of hilltops and valleys.
Discover a region of contrasts.
© HA Hessen Agentur GmbH
Further Information:
HA Hessen Agentur GmbH
Tourismus- und Kongressmarketing
Konradinerallee 9
65189 Wiesbaden
E-Mail: email@example.com


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Roland Emmerich, director of "2012," has spilled the beans about a spin-off TV show conveniently titled "2013."
Now we haven't seen "2012" yet, but it's safe to assume (spoiler alert) some people survive and are up to something in 2013.
Apparently, there is still "plenty to do in a TV show," Emmerich told Entertainment Weekly.
"It is about the resettling of Earth. ...I think it will focus on a group of people who survived but not on the boats … maybe they were on a piece of land that was spared or one that became an island in the process of the crust moving. There are so many possibilities of what they could do and I'd be excited to watch it," Emmerich told EW.
Survivors on an island? Perhaps they should just add some Dharma stations and call it what it is. Even the movie's executive producer Mark Gordon, who's reportedly signing on for "2013," suggested it could be the new Lost.
"(ABC) will have an opening in their disaster-related programming after Lost ends," Gordon told EW. "I think people would be interested in this topic on a weekly basis."
Um, hello? Disaster programming? "FlashForward" hasn't been canceled yet. Plus, if ABC wants another disaster series, they could always bring back "Cavemen."


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A former high school teacher and NFL cheerleader sleeps with her student. She faces widespread scorn, including scathing Internet comments. Despite the scorn, she becomes engaged to the student.
It sounds like the plot of a made-for-TV movie. But these facts form the basis of a landmark defamation lawsuit that could have ramifications for any website that allows users to
Continue Reading A "Dirty" Lawsuit: How a Sex Scandal Could Impact Online Defamation Law


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ASU names Gus Malzahn as new coach
JONESBORO (12/14/11) - Arkansas State Director of Athletics Dr. Dean Lee named Gus Malzahn as the Red Wolves' 28th head football coach Wednesday, bringing him back to his home state after highly successful stints as a top assistant at three NCAA FBS programs that garnered national acclaim.
ASU coach Gus Malzahn
A name highly recognized throughout Arkansas and the nation, Malzahn comes to Arkansas State after serving as the offensive coordinator and quarterbacks coach at Auburn the past three seasons. A native of Fort Smith, Malzahn was named the winner of the 2010 Frank Broyles Award, given annually to the nation's top collegiate assistant coach.
"The things I appreciate and the things I look at in the hiring process is that we want to hire a man of character, a man of integrity and a man of honor, and Coach Malzahn has all of those qualities and many more," Lee said. "He is going to do so many things outside of football for our student-athletes, and I know he shares a pride in the quality and substance of our student-athletes."
"This is a program on the rise, and when I initially talked with Dr. Lee discussing his vision of where this program is heading, that is when I knew that this was the place for me. I told the team to buckle up because we are about to take this thing to the next level."
"Arkansas State University is fortunate to attract a head football coach with the proven talent and personal integrity of Gus Malzahn," ASU Interim Chancellor Dr. Dan Howard said. "Throughout his coaching career, he has achieved great success with inspiring and motivating young athletes. Coach Malzahn will lead the Red Wolves football program through a smooth transition and will work hard to ensure the best possible collegiate experience for our student-athletes. The university is extremely grateful to the Red Wolf Club and the private donors whose confidence and support made it possible to bring Coach Malzahn back to his home state of Arkansas. Intercollegiate athletic competition is a vital part of the university experience, and Coach Malzahn will help Arkansas State to continue building upon recent successes."
His innovative offense made an immediate and profound impact during his tenure at Auburn, highlighted by a record-setting offense in 2010 when the Tigers finished 14-0 and claimed the school's first national championship since 1957. The Auburn offense set nine school records, including points in a season (577), points per game (41.2), total yards (6,989), total offense (499.2), rushing yards (3,987), rushing touchdowns (41) and passing touchdowns (31). Malzahn's record-setting offense in 2010 led the Southeastern Conference and finished in the top 10 nationally in six statistical categories.
He coached Heisman Trophy winner Cam Newton during the Tigers run to the 2011 BCS National Championship. Under Malzahn's direction, Newton later became the overall No. 1 pick in the 2011 NFL Draft after producing one of the best single-season quarterback performances in collegiate history. Newton threw for 2,908 yards and 30 touchdowns, while rushing for 1,586 yards and an additional 20 touchdowns as Auburn finished 14-0 and defeated Oregon 22-19 in the BCS title game.
Newton also won the school's first-ever Davey O'Brien Award and Manning Award, given to the nation's top quarterback. He also claimed the Maxwell Award presented annually to college football's top player, while also earning Associated Press National Player of the Year and SEC Offensive Player of the Year awards.
He helped lead the Tigers to a 7-5 record this season, which will include an appearance in the Chik-fil-A Bowl on Dec. 31. The Malzahn-led Auburn offense had four players named to the All-SEC Team, including sophomore running back Michael Dyer, junior tight end Philip Lutzenkirchen, senior offensive lineman Brandon Mosley and junior running back Onterio McCalebb.
Malzahn's arrival in 2009 and style of offense marked a drastic turnaround from the 2008 season when Auburn struggled offensively. In a two-year period, the Tigers improved from a tie for 110th to 7th in the nation in scoring offense (from 17.3 to 41.2) and from 104th to 7th in total offense. It also took Auburn just six games in 2009 to score more points than it did in all 12 games in 2008.
Before coaching at Auburn, Malzahn spent two seasons at Tulsa, coordinating a Golden Hurricane offense that finished first nationally in total offense in 2007 and 2008. Tulsa's offense in 2007 established nine team school records and 12 individual records. The Hurricane also set nine Conference USA team records, while Tulsa quarterback Paul Smith broke an NCAA record by throwing for at least 300 yards in 14 consecutive games.
Prior to his time at Tulsa, he coached one season at Arkansas, where he served as offensive coordinator, coached Heisman Trophy runner-up Darren McFadden and helped the Razorbacks finish fourth nationally in rushing offense at 228.5 yards per game. ?In fact, two of Malzahn's first three collegiate offenses ranked in the top 10 nationally in rushing, including the 2008 Tulsa team and 2006 Arkansas squad.
In 14 seasons as a high school head coach, Malzahn led seven teams to the state championship game and won three titles. Malzahn coached two quarterbacks, Josh Floyd and Rhett Lashlee, who set national passing records. Malzahn also tutored 2005 Gatorade, Parade Magazine and Rivals.com National Player of the Year Mitch Mustain at Springdale High School.
Malzahn is married to the former Kristi Otwell and they are the parents of two daughters, Kylie (22) and Kenzie (18)."


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7 Best Looks from Our Favorite Holiday Movies
Planning to wear that safe smoky eye and your go-to updo again? Read on for fun (and easy) ideas inspired by our all-time fave holiday flicks
To start, Calero suggests using a small drop of an oil-infused product like Moroccanoil Oil Light, $43, on towel-dried hair to boost shine before blowing dry. To eliminate the early 2000s structured curl going on here, Calero advises splitting the hair into one- to two-inch sections and curling with a 1.5-inch barrel iron, then running your fingers through the curls once they've cooled.
Finish off the look by pulling hair back into a loose bun and letting the ends fall out around your face. Get creative by adding in some feathers, jewelry or other embellished hair accessories, which Calero says "will soften the look so it doesn't look fixed."
SEE NEXT PAGE: Pumped Up Pout: Cameron Diaz in "The Holiday"
Older comments
by EricaC123 Saturday, December 29, 2012 at 06:58AM Report as inappropriate
Especially love Cameron Diaz's look!
by unfamiliargirl Tuesday, December 4, 2012 at 08:46PM Report as inappropriate
by Chris213 Thursday, November 29, 2012 at 06:29AM Report as inappropriate
all very pretty looks
by kimihavens Monday, November 5, 2012 at 09:21AM Report as inappropriate
Nice Pics chosen. I'm not so sure about kiera knightly's hair.
by flirtygirl214 Friday, July 6, 2012 at 05:23PM Report as inappropriate
Nice looks
by Kary26 Friday, April 13, 2012 at 08:27PM Report as inappropriate
Love the looks, not so crazy about Keira Knightley's hair though. I loved Cameron Diaz's and Reese Witherspoon's look especially, very natural, pretty, and simple.
by LalaS. Sunday, January 29, 2012 at 08:53PM Report as inappropriate
Camerons lips are a must on new years for that midnight kiss!
by TBjunkie Saturday, December 17, 2011 at 09:33PM Report as inappropriate
Penelope Cruz is the most gorgeous celebrity and prettiest out of all of them
by tinkerbella26 Friday, December 16, 2011 at 09:51PM Report as inappropriate
It's really the clothes I want too know more about :)
by Belladonnerose Wednesday, December 14, 2011 at 05:23AM Report as inappropriate


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You remember Happy Wheels? Free flash game, dangerously fun/funny. Well, this being Christmas and all, its creator Jim Bonacci added a Christmas theme to it. Where you control Santa and some Elves. Then kill them, repeatedly and without mercy.
Just head to Happy Wheels' site, pick a level and at the character select screen, choose Santa.
Happy Wheels Christmas [Total Jerkface]


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- Home /
- gifts & occasions /
- personalised gifts /
- Personalised make-up/wash bag
This website requires cookies to provide all of its features. For more information on what data is contained in the cookies, please see our Privacy Policy page. Continuing to use this website implies that you accept the use of cookies.


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Before the ink dried on the fiscal cliff deal, the next crisis sure to send Washington into partisan gridlock has emerged: Debt Ceiling 2.0. But there's a movement afoot for a suspiciously simple -- albeit a little wacky -- solution to end the debt ceiling debate: The trillion-dollar coin.
Yes, you read that right. It might be crazy, but some liberal lawmakers and economists are discussing a plan for the federal government to use a legal loophole to mint a platinum coin worth enough money to cover the nation's debt.
"It sounds silly, but it's absolutely legal," Rep. Jerry Nadler, a Democrat from Staten Island, told Capital New York. "And it would normally not be proper to consider such a thing, except when you're faced with blackmail to destroy the country's economy, you have to consider things."
U.S. & World
The concept of a trillion-dollar coin was first proposed last July by a commenter at Pragmatic Capitalist and has slowly been gaining steam since. Business Insider and the American Enterprise Institute were touting it in December, and just last week it was bandied about by Bloomberg News. Liberal economist Paul Krugman at The New York Times is warming to the idea. There's even a White House petition with more than 6,000 signatures and a Twitter hashtag, #mintthecoin.
So how is this legal?
The Coin Act of 1792, like many of our laws, is both very specific and vague. It offers weights, measures, design and denomination requirements for all manner of coins, as well as rules pertaining to silver and gold. But section K offers a theoretical loophole big enough for President Obama -- with some help from Treasury Secretary Tim Geithner -- to walk right through:
The Secretary may mint and issue platinum bullion coins and proof platinum coins in accordance with such specifications, designs, varieties, quantities, denominations, and inscriptions as the Secretary, in the Secretary's discretion, may prescribe from time to time.
"That reads to me like the Treasury Secretary could do it, " said Mark Calabria, Director of Financial Regulation Studies at the Cato Institute and a former staffer on the Senate Banking Committee under Republican Sen. Richard Shelby. "I would say that Treasury could do it without Congress."
So why would it be necessary?
In short, Congress has approved more spending than revenues, creating debt and forcing the government to borrow money. But federal law limits the amount of money it can borrow. When the government's debt hits that limit, it would no longer be able to pay off obligations, and it could impact many federal services.
Geithner has already enacted emergency measures to avoid hitting the ceiling, but he says that will only delay the inevitable until February or March.
Traditionally, when the federal government approaches the debt ceiling, Congress just raises the limit. But Republicans made the debt ceiling an issue last summer, and have vowed to do it again, saying that they will not raise the limit unless President Obama agrees to a trillion dollars in spending cuts.
Which brings us back to the coin. The U.S. Mint can create a platinum trillion-dollar coin and present it to the Federal Reserve, decreasing the debt to a level below the ceiling.
It's the ultimate end-around for President Obama: He can just ignore an issue that Republicans have promised to turn into a bruising battle.
Congressman Greg Walden, an Oregon Republican, has announced plans to introduce a bill to close the loophole in the Constitution that makes the coin a possibility. Walden admits he's unsure about the legality of the coin, but he wants to cover his bets.
"I'm taking it at face value that the authority is there to allow the minting of a trillion-dollar coin, and that shouldn't be allowed," Walden told Business Insider.
It doesn't appear that anyone actually wants to do this, inside the Obama administration or outside. Last summer, some Democrats urged Obama to use another loophole to avoid the debt ceiling debate. They pointed to a provision in the 14th Amendment that says the U.S. must always pay its debt, arguing that Obama could challenge the constitutionality of the debt ceiling.
That time, he skipped the end-around, instead choosing to negotiate with Republicans.
Still, additional options could give the White House leverage in the contentious debate.
Even if it's just a threat, Isabel Sawhill, an economist at the liberal-leaning Brookings Institute, can't be bothered to wrestle with the legality of the issue.
"I just can't take that idea seriously, and I don't think the administration would take it seriously," Sawhill said. "Whatever your opinion of this administration, it's not a whacko administration.
"Obama himself is already sending lots of signals is that he's not going to negotiate on the debt ceiling. The reason he's saying that -- though I'm not sure he can avoid negotiating over it -- is because the whole idea is kind of whacko, and this coin idea is double whacko."


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LG's aiming high with the codename for its latest MWC 2012 rumour, with the LG Miracle set to be a mid-range Windows Phone handset.
We're looking at a 4-inch WVGA display, 1GHz Snapdragon processor and Windows Phone Mango (7.5) to play with.
Camera-wise, there's a 5MP rear-facer that can record 720p video and a VGA front-facer for video calling.
Miracle on Mobile Street
The rumour mill is also quite het up about the apparent inclusion of NFC, which isn't currently supported on Windows Phone 7.5 - could we be seeing this switched on at MWC as well?
Image credit: PocketNow
We'd maybe save a codename like Miracle for something a bit more, you know, belief-beggaring, but who are we to tell LG what to do?
Rumoured release date is set for 'spring' so we'd keep an eye out for it in March through May; and if the LG Miracle does indeed come to pass at MWC 2012 we'll have a hands on for you in the meantime.
From Pocket Now


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Discover the history and romance of northwest France on a Seine River cruise. These sailings usually travel between Paris and the Normandy coast. Sightseeing tours in Paris take in the iconic sights of the "City of Light," such as the Eiffel Tower, Notre Dame and the glittering Champs-Elysées. You'll also have free time in the French capital to shop or explore its inviting parks and distinctive neighborhoods.
Stop in Giverny, where guests tour the gardens and home of Claude Monet and see the Japanese bridge, water lilies and wisteria depicted in much of his art. In Rouen, view the magnificent cathedral, the medieval district and the market square where Joan of Arc was martyred. Les Andelys is home to the ruins of an imposing castle built by Richard Lionheart in 1196.
In Normandy, passengers visit D-Day landing sites and tour the American Cemetery, burial site of U.S. soldiers killed in World War II. Some itineraries take guests to Bayeaux to see the famous 11th-century tapestry that depicts the Battle of Hastings. Don't forget to sample Normandy specialties, like the apple brandy known as calvados, cider and Camembert cheese.
Our cruises are hassle-free because all the day-to-day details are handled for you by experienced tour directors. And in each stop along the way, sightseeing guides show you the top attractions and share their intimate knowledge of the locale. Plus, these trips are easy to budget, because so much is included in one price that you pay up front.
River cruises are rated according to the quality of the vessel and its accommodations, the number of included amenities and activities both on and off the ship, the class of hotels used for land portions of itineraries, and the level of service delivered. The river cruises below are categorized according to the industry rating scale (budget, first class and deluxe). Click any cruise name for the itinerary, dates and prices.
Copyright © 2020 by Vacations To Go. All rights reserved. CST 2072920-50


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|March 25, 2014 | 10:00am - 5:00pm
|New York, NY
Appraising Modern Fine Art Tapestries
Members earn 5 Continuing Education (CE) credits for this program.
Join the Appraisers Association and Charles Mathes, long-time member and director of Jane Kahan Gallery, for "Appraising Modern Fine Art Tapestries," a comprehensive and hands-on program in which Mr. Mathes will take us through his gallery's exhibition, which arguably contains the world's largest collections of historically important fine art tapestries available for sale. Mr. Mathes will illustrate his presentation with actual pieces and digital images and will address the following topics:
After a lunch break, Marlene Eidelheit, the director of the Textile Conservation Laboratory at the Cathedral of St. John the Divine, will give an onsite tour of what is considered by many to be the top such facility in the world and discuss the issues of conserving modern tapestries. World-renowned museums, including the Metropolitan Museum of Art, the J. Paul Getty Museum, the Philadelphia Museum of Art, and many others have entrusted the Lab with the conservation of valuable works in their own collections.
10:00am – 1:00pm Presentation with Charles Mathes
1:00pm – 3:00pm Lunch (on your own)
3:00pm – 5:00pm Tour and Discussion with Marlene Eidelheit
212 West 35th Street, 11th Floor South | New York, NY | 10001 | Tel: 212.889.5404 x 11 | Fax: 212.889.5503
|Add Event To My Calendar


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Albany, NY, US
I was raised in Italy, surrounded by some of the most beautiful buildings in the world, but I have always had American architecture in my dreams. At the University of Florence, I took all the courses in architecture that would transfer to an equivalent Master's degree program in architecture in the U.S.A., and I tried in my projects and exams to show my interest in American architecture.
When I moved to the United States in 2000, my dreams started to become a reality. I became a legal permanent resident (Since May 4, 2012 I'm a US Citizen) and have been working in the States in the field of architecture since December of that year.
In the past 11 ½ years, I have had a lot of good work experience in design and planning of Institutional, Pharmaceutical and Health care facilities, Corporate Office buildings, Public Facilities, Educational facilities and in Commercial Development.
I have completed a number of jobs from the programming/planning phase to the closeout phase, generating construction and contract documents, managing design team including consultants, generating project scopes, schedules and budgets, coordinating meetings with different parties, reviewing construction drawings for code compliance and performing periodic site inspections, observation reports and punch lists.
One of the advantages of being raised in another culture is the different perspective it gives me on the possibilities of great architectural design and planning. That, coupled with the hands-on technical skills still taught in Italian architecture studies, makes me an excellent candidate for many positions.
Bottega of Architecture, Schenectady, NY, US, Owner/Principal
Master Planning and Design for Residential, Industrial, Educational, Institutional, Religious.
1. Pre-Design Consultations and Programming
2. Schematic Design
3. Design Development
4. Construction Documents
5. Construction Manager and Administration
6. Closeouts
Mosaic Associates, East Greenbush, NY, US, Project Architect- 2 Months Contract
•Audit/Surveying Podium Buildings for University of Albany - Review Existing
Drawings, Evaluate Spaces Usage, Generate Final Report.
CSArch, Albany, NY, US, Project Architect
1. Project Architect for multiple EXCEL and Capital Improvement Projects for:
a. Cohoes CSD, NY – $22 million – included CA;
b. Saratoga Springs CSD, NY – $10.5 million – included CA;
c. Queensbury UFSD, NY – $18 million – included CA.
2. Project Architect for Feasibility Study of Quayside Apartments, Troy, NY


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About Perry Ellis
Over a quarter of a century after the launch of Perry Ellis, the designer name and legend still commands attention. Perry Ellis is one of the great American fashion brands. Perry Ellis still continues on today making product that appeals to the man that wants to look sophisticated, casual, and classy all at the same time.
CoolFrames Designer Eyewear Boutique is an authorized Perry Ellis online retailer. All frames are guaranteed to be defect-free and authentic. We will replace any defective or damaged items to ensure 100% satisfaction. Our in-house optical lab can install custom prescription lenses into any eyeglass frame and many sunglass styles. We specialize in Essilor presciption lenses including Varilux Progressives, Transitions as well as Crizal Alize and Sapphire (Forte) Anti-Reflective coatings.


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Diagnosis and Management of Adnexal Masses - American Family Physician
Apr 15, 2016 - Adnexal masses can have gynecologic or nongynecologic etiologies, ranging from normal luteal cysts to ovarian cancer to bowel abscesses. Women who report abdominal or pelvic pain, increased abdominal size or bloating, difficulty eating, or rapid satiety that occurs more than 12 times ...
American Family Physician : Article
Diagnosis and Management of Ovarian Cancer - American Family Physician
Jun 1, 2016 - Ovarian cancer is the most lethal gynecologic cancer. Less than one-half of patients survive for more than five years after diagnosis. Ovarian cancer affects women of all ages but is most commonly diagnosed after menopause. More than 75% of affected women are diagnosed at an advanced ...
American Family Physician : Article
Diagnosis and Management of Pancreatic Cancer - American Family Physician
Apr 15, 2014 - Pancreatic cancer remains the fourth leading cause of cancer-related deaths in the United States. Risk factors include family history, smoking, chronic pancreatitis, obesity, diabetes mellitus, heavy alcohol use, and possible dietary factors. Because more than two-thirds of ...
American Family Physician : Article
Evaluation of the Solitary Pulmonary Nodule - American Family Physician
Dec 15, 2015 - A solitary pulmonary nodule is a common radiologic finding that is often discovered incidentally and may require significant workup to establish a definitive diagnosis. A solitary pulmonary nodule is a well-circumscribed round lesion measuring up to 3 cm in diameter and surrounded by ...
American Family Physician : Article
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boom(redirected from boomlet)
Also found in: Dictionary, Thesaurus, Encyclopedia.
Related to boomlet: baby boomlet
A period of rapid, strong economic and/or stock growth. For example, some developing countries post GDP growth of 10-12% per year, especially after they have liberalized their economic policies. Likewise, some stocks may become suddenly very popular, resulting in a boom. The dot-com bubble is one of the most famous examples of a stock boom. The problem with booms is that the growth is rarely sustainable, as investors become more and more speculative and take needless risks. Thus, most booms ultimately result in busts. Many economists believe the boom-and-bust cycle is an inevitable part of doing business, while others believe that government regulation can limit both booms and busts.


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Undergraduate Thesis by Stephanie Newcomb
Project Advisor: Dale Clifford
Beespace is the technical term to describe the space for movement in a Langstroth beehive which is between 3/8" to 1/4".
"According to Michael Pollan, in his book the Botany of Desire, he places the hypotheses that humans have co-evolved with plants and that maybe instead of humans domesticating the plants for their benefit, it has been the plants that have allured the human for their greatest desire: guarantee their own survival. Through the history of the coevolution between bees and humans there is an understanding of the levels of control, the domestication of the species through its architecture. My intent is to speculate on a cohabitation of humans and bees through a residential architecture. Given the current state of the coevolution, there is a stress not only on the bee population but also on the dependency of the bee. In the last few years the bees have been introduced into urban and suburban environments where it has been proven to be a better places for the bees health."


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Just a quick post to tell you that my Fedora 18 with Xfce installation on the HP Pavilion g6-2210us is doing very well indeed.
Unlike Xubuntu 13.04, Fedora 18 WILL run under Secure Boot after installation.
I'm using full disk encryption and working on a separate hard drive (not the Windows 8 drive that shipped with the laptop).
Also unlike Xubuntu 13.04, I had no trouble with sound in Skype. Yep, I already installed Skype in Fedora. And it's working perfectly.
Like Xubuntu 13.04, overall sound levels are fine once volume is upped via the Pulse Audio Volume Control.
In addition to Skype, things I also added to Fedora 18 without incident included the RPM Fusion repositories, the Adobe Flash browser plugin, gPodder and Xchat. I also found a new kernel and installed it (you'll see why below).
All went smoothly.
So far Xfce in Fedora looks great. It runs great. It's super-fast.
The only problem with this laptop and its new AMD APU (CPU plus graphics) is video. The 2D video in Xfce runs with no problem. GNOME 3 is a total mess. Unity is workable but has artifacts (though there was some improvement in the final release of Ubuntu 13.04 that I saw with live media).
And what all of these systems have in common — Ubuntu and Fedora included — is that suspend doesn't work.
The laptop does go into suspend, but there's no waking it (i.e. resume is broken). That's bad because I'm a huge user of suspend/resume. The new kernel I tried from Fedora's Koji service didn't help. Eventually Linux, X, radeon and catalyst will catch up to this HD 7000-series video chip. It just hasn't happened yet.
But I can say right now that Fedora 18 is good enough, configurable enough with proprietary bits, and stable enough for my daily use.
This is the first time I've used the Yum Extender for package management, and it's a terrific, exceedingly quick tool.
What do I miss most not running Linux? Easy, usable FTP via the file manager and text editors (I can't believe this is so f'd up in Windows8), and easy management of my old, old iPod, which I'm shocked is pretty much impossible to do in Windows without iTunes. I've tried a half-dozen music-manager/podcast manager apps, and none of them in Windows can do a damn thing half well.
Getting back to Linux's gPodder (the Windows version doesn't do iPod) and Rhythmbox will solve all of my Windows problems. For almost everything else I have mostly free open-source apps that just happen to run on Windows.
But a pure Linux environment would make my life better and easier. That and working suspend/resume and I'll be a most happy camper. If I were confident that a dual-boot with Windows 8 wouldn't fail, I'd do it today.
Update: It's been about 2 1/2 years, and I'm still running Fedora on this laptop. Now I'm on Fedora 22, so that means four in-place upgrades without it blowing up. And I should upgrade to F23 soon.
Now I don't need the Catalyst driver. The free Radeon driver works great. I don't even need any hacks for suspend/resume, though I did have one for quite some time. And there are no sound issues — switching between HDMI and native laptop sound is seamless with the
pavu (aka PulseAudio Volume Control) application.
My experience is that with new hardware, Linux can be difficult at first, gets better in a year, and now I can say it's very solid after two years. While that's a nice thing for people with 2-year-old hardware (like me now), we really need to get to the point where things are pretty good out of the box and totally locked down in six months.
What constitutes totally locked down?
- Boots from ISO with no issues
- Installs with no issues, especially no EFI/UEFI problems
- Installs in dual-boot with Windows with no issues
- Boots from disk after installation with no issues and allows boot to Linux by default
- Video works perfectly with free drivers, including HDMI
- Audio works perfectly, including HDMI
- Suspend/resume works without any hacks
- CPU heat and fan usage is comparable to what hardware achieves in Windows


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No one travels to Costa Rica to see the same species they encounter in their backyard…which is good since Costa Rica is one of Earth's richest displays of biodiversity!
"We were so impressed by the beauty of the lush plants, beautiful birds, flowers and the friendliness within the hearts of those who served us, much respect was shown to their country and to us as tourists," said Costa Rica tour guest John Tracht of Huron, Ohio.
Although this tiny Central American country covers less than 0.03 percent of the Earth's surface, it plays host to almost 5 percent of the globe's plant and animal species. In 2010, the country was awarded the 2010 Future Policy award at the global summit on biodiversity in Nagoya, Japan.
The award was given to the country for its 1998 biodiversity law, which was held up as an example for other nations to copy. Now, the nation continues its ecological pattern with the goal of becoming the first developing nation to meet United Nations biodiversity commitments.
Whether as a result of their conservation efforts — over 25 percent of the country is set aside for national parks and reserves — or other factors, Costa Rica is at no loss for interesting species. Travelers on International Expeditions' Costa Rica tours may come across resplendent quetzals, "Jesus Christ" lizards, bromeliads or epiphytes.
For the latest travel trends and exciting discoveries, visit our Costa Rica Tour Travel News section.


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Perhaps I'm missing something, but it seems as though the time range setting on geofences is limited to a set time range every day. It would be nice if we could also set certain days in which the fence was active, like Friday through Sunday to cover a weekend only.
Like other suggestions I've made in these forums, I actually got this idea from the Zoombak folks. I've had issues with their device, but some of the features are pretty useful. They offer a lot of granularity in setting days and times for geofences.
Anyway, Accutracking is proving to be a superior product. Keep up the great work.
Time Range within specific days of the week.
Share & discuss feature suggestions.
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Download Ethan Frome Study Guide
Form and Content
(Masterpieces of Women's Literature)
Ethan Frome is unique among Edith Wharton's works in that it tells the tale of an isolated drama, far from the urban and societal concerns of her longer novels. It is also distinctive in that it is a "framework story," that is, a story within a story. Wharton's "frame" takes the form of a narrator who introduces the end of the story (Ethan is seen in the present, at age fifty-two) and then provides a "vision" of prior events that becomes the story proper. Although some framework stories never return to the frame, such as Henry James's novel The Turn of the Screw (1898), Wharton's narrator concludes the book with a return to the present and a chilling denouement that apparently explains the enigma of Ethan Frome and the hidden story of his past.
The narrator's story is simultaneously a flashback and a re-creation. The reader never knows the "truth"—that is, the story from a source that took part in it (Ethan, Zeena, or Mattie)—but instead receives data through the filter of the nameless narrator, who surmises the events and pieces together a tale from the comments of other minor characters and from his own imagination. Ostensibly, though, the story of Ethan Frome is a tragic and dramatic portrayal of irony, both as a literary technique and an authorial worldview.
The first version of Ethan Frome was in French, which Wharton abandoned and then rewrote in English during a period of personal turmoil. She did not consider it her best work, despite critical acclaim, but did view it as "the fruition of her long search for technical mastery and artistic maturity" according to critic Margaret B. McDowell. This particular work's relation to women's issues is problematical because it does not address them directly. Instead, it presents a total and enclosed universe of restrictive forces for both its female figures of Mattie and Zeena and its central male Ethan, who as a figure caught between these two extremes of vitality and sterility expresses the meaning of the story. Nevertheless, the female "role" as caretaker is a perception that is manipulated by Wharton in Ethan Frome to comment on female issues generally.
The narrator, an engineer, comes to Starkfield in the dead of winter on a work assignment that requires he lodge in Starkfield and commute daily to his work site. When a local epidemic sickens the town's horses, he works out an agreement with the reticent and crippled Frome to drive him. On one of these occasions, they are caught in a snowstorm and must stop halfway on their return at the Fromes' desolated farmhouse. As the narrator hears a "droning" and "querulous" voice at the threshold of the farm kitchen, he leaves the present and plunges the reader into the tale of Frome's marriage to Zenobia, her subsequent transformation into a sort of "helpless" and immutably complaining dictator, and the natural attraction of Ethan to her younger, destitute cousin who comes to live with them as helpmate. Zeena, in her dictatorial manipulations, decides to send Mattie away. Ethan cannot justify keeping Mattie, who is Zeena's cousin, not his; nor can he blithely throw away all the moral strictures that have heretofore regulated his life. Although Zeena is powerful through her helplessness, controlling and frustrating Ethan at every turn, he knows that abandoning her will destroy her. On the way to the train station, Mattie and Ethan take a detour to sled down a dangerous hill, both tacitly and subconsciously abandoning themselves to the moment and a possible (but not explicit) suicide. While speeding down the snow-covered hill, Ethan has a fleeting and "monstrous" vision of his wife's face which seems to deter him from his goal. At the last moment, he tries to right the sled's direction, but it crashes into a gigantic elm.
The tale now returns to the frame, to the present, and to the beginning of the story. The narrator steps over the threshold and finds not what he expects—a...
(The entire section is 6,687 words.)


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Privacy Policy of the Nevada Division of Tourism / Travel Nevada (Subject to change at any time)
The Nevada Division of Tourism / Travel Nevada is committed to the responsible management of consumer information. Internet user privacy is a high priority to Travel Nevada and its vendors.
On www.travelnevada.com, we will not collect any personally-identifiable information about you (name, address, telephone number, email address) unless you provide it voluntarily. If you do not want your personal information collected, please do not submit it online.
If you do submit your email or postal addresses online, you may receive periodic mailings, on or offline, from Travel Nevada with information on travel or events in Nevada. Each mailing will contain instructions on how you can remove your name from our mailing list. We further promise not to sell, loan, rent, give or barter any part of your personal information to any person or entity which is not part of Travel Nevada.
If you have already submitted your information and would like us to remove it from our files, please contact us at: email@example.com.
Non-personally Identifiable Information
Collected Automatically
For each visitor to www.travelnevada.com, our web server automatically recognizes your domain, the type of Internet browser you are using, the type of computer operating system you are using, and the domain name of the Web site from which you arrived at our site. This non-personally identifiable information is collected automatically, used for internal review, then discarded. Visitors who volunteer to answer our market research questionnaire online will have an identifying tag ("cookie") placed on the hard disk of their computer in order to inform us automatically if they return to www.travelnevada.com in the future. A cookie is a small, inactive, non-personally identifiable packet of computer code which is used by many sites and advertisers for identifying visitors. For information on how you can remove cookies from your computer, please contact Travel Nevada at firstname.lastname@example.com.
Please e-mail questions or requests for more information about Travel Nevada's privacy policies to email@example.com. Any consumer may request removal of his or her name from Travel Nevada's marketing database of personally-identifiable information by sending an e-mail to email@example.com. You must provide your name, complete street address, city, state, ZIP code and e-mail address.
Point of Interest Go››


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Subscribe to the PLAID Crafts Newsletter, and we'll throw in $10 towards your next purchase.
Bucilla Felt Home Décor accents are a pleasure to stitch and to display. From delightful three dimensional table-top centerpieces to wall hangings of splendor, this collection is sure to bring the joy of the season to any room in your home.
Size: 6.5" x 8.5"
More Info: Set of 2
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Talking to Senior Loved Ones About Scams
Jeff's 82-year-old father lives across the country and Jeff visits a couple times a year. During his last visit, Jeff noticed a pile of sweepstakes notices on Dad's desk, along with many sketchy-looking charity pitch mailings. Dad talked vaguely about an exciting investment that a new friend had clued him in on. Yet he was uncharacteristically reticent to discuss financial matters. "Stay out of my business, Jeff!" said Dad as he shoved his checkbook into a drawer.
It's one of the most frustrating things a child can face—seeing their parents being taken advantage of financially. This growing problem costs seniors billions of dollars each year. What can you do to protect your loved one?
First, it helps to know why scammers target older adults:
- Most seniors were raised to be polite and trusting, and find it hard to say no.
- Seniors often have money set aside in savings and retirement accounts.
- Scammers are quick to take advantage of seniors who have memory loss.
- Loneliness and isolation make seniors more susceptible to the manipulations of a "friendly stranger."
- Many seniors are at the point in life when they want to leave a legacy through charitable contributions.
Understanding these factors can help you have a more productive conversation about fraud with an elderly loved one. For example, if senior loved ones have become lonely and isolated, this makes them more vulnerable to con artists. Help them expand their social connections. Learn about local senior centers and volunteer opportunities. If you live nearby, offer to provide transportation to social events. If you live at a distance, find out who their friends are and encourage them to drop by and check in on occasion. Consider in-home care for companionship, supervision and transportation out and about. Helping your loved one be actively engaged in the community makes it less likely that they will engage a scammer, either on the phone or in person.
The best tactic is to educate your parents about the dangers before they become a victim. This can be tricky, because parents don't like to be lectured to by their children or made to feel stupid. One good way to start the conversation is to share your own experience of a time when you fell for a sales pitch or felt ripped off. Or share the story of someone else you know of who got scammed. This way you can end the conversation with "Don't make my mistake" or "Don't make Sheila's mistake."
Appeal to your loved one's sense of justice. Explain how fraudsters target seniors. Provide tips on how they can protect themselves, and encourage them to share the information with their friends. As part of their Weapons of Fraud program, AARP recently released an informative and engaging video that you can watch on YouTube with your loved one. As the real-life con artist in the video reveals his techniques, your senior parent will probably be boiling mad—but happy to see that the scammer is clad in a prison jumpsuit!
Invite your parents to watch the video and discuss the topic with you, not as something they need to know, but as valuable information you all could benefit from. Simply making your parents aware of the problem will make them less likely to say yes to the persistent pitch of a con artist. In this way, you empower your parents and leave them better able to push back against scammers.
Finally, if a parent already has fallen victim to a scam, don't scold them or make them feel stupid. Tell them there are millions of other people in their situation and work with them to find ways to ensure it doesn't happen again. Help them report the crime to local or federal authorities.
If your parents are open to it, you can be added to their bank accounts to help monitor any large, unexplained expenditures. Offer to help them manage their finances. Suggest ways to make funds less readily available, such as safe investments. In this way, your parents will be more likely to view you as an ally, not as a threat to their independence. If an elderly parent is truly incompetent to manage their affairs due to cognitive decline, it may be time to talk to an elder law attorney about the possibility of a guardianship or power of attorney.
Learn More
The FBI offers information about fraud targeting seniors, including instructions for reporting that a senior or someone else has been victimized.
Right at Home, Inc. is a national organization dedicated to improving the quality of life for those we serve. We fulfill that mission through a dedicated network of locally owned providers of in home care services.


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If you cannot find what you are looking for please call 01773835666 or email email@example.com
Uk's Custom Motorcycle Parts accessories for Motorbikes since 1986
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Motorcycle Suspension shock absorbers & fork springs
Progressive Suspension 812 Series Shock Absorbers
Progressive Suspension 812 Series Shock Absorbers Part No:P812-4062CF
Progressive Suspension 812 Series Shock Absorbers Part No:P812-4062CF
Progressive Suspension
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Progressive Suspension 812 Series Shock Absorbers Part No:P812-4062CF
812 Shock, (Chrome/FLAME) HD 11
Progressive Suspension continues to take the market to new places and the 812 VINTAGE Series Shocks are just another example our innovative work. We've utilized a multistage, velocity sensitive shock and wrapped it in an old school full chrome steel can that looks like it'd be right at home on a 50's Panhead. In fact, it would also look great on a modern Dyna and it'll make any of them ride better. Billet Aluminum End Caps Hidden Hardware Full Length Can 5 Position Preload Adjuster Multi-Stage velocitySensitive Damper High Pressure Gas Charged for consistant damping performance Select HD & Metric Applications The 812 Vintage is available in a Heavy Dutyversion as well! The New 812 FLAME Series is the ultimate fusion of form and function. We've taken our road-proven multi-stage velocity sensitive damper system and five position preload adjuster and combined them with flowing machined aluminum end caps and aggressively styled spring cans. The result is a shock that changes the look of shocks as we know them without sacrificing the performance that we demand. The 812 is available in two spring finishes - Chrome or Black - for a "custom look" . Please see the Progressive Suspensions Application Chart for specific Fitment details, or call us on 01773 835666 for advice.
Motorcycle Accessories from Custom Cruisers Ltd.
Special Pages
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Super Sale on Billet Wheels
Rare Troy Lee Design Helmets Limited edition
About Us
Returns policy
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Contact Us
Call Mike and the team on UK 01773835666 or USA (386) 492 1711 or email
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To create online store ShopFactory eCommerce software was used.
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Wiki Spaces
Get Help from Others
Q&A: Ask OpenMRS »
Discussion: OpenMRS Talk »
Real-Time: IRC Chat
Internet Relay Chat (IRC) is a form of real-time Internet chat or synchronous conferencing. You are welcome to join the OpenMRS chat room on irc.freenode.net. There are numerous IRC clients from which to choose or you can visit our chat room directly right here.
|Wiki Markup
{html}<IFRAME height="400"" mce_src="http://webchat.freenode.net?channels=OpenMRS&uio=MTE9NDEb6" src="http://webchat.freenode.net?channels=OpenMRS&uio=MTE9NDEb6" width="647"></IFRAME>{html}
Our IRC channel is available for real-time communication with other community members. It can be an ideal way to get help with a problem you're having, discuss development ideas, or just chat and share information. (We're not always serious!)
Please remember: IRC is not meant to be a 24/7 helpline with immediate support. If your question is not answered right away it may be because no one is awake or no one is paying attention.
Tip: Try addressing someone directly by putting their username into your question. This might get their attention faster. You should also consider sending an e-mail to either the implementers mailing list or the developers mailing list.
Command to type
What it does
Sets your current nickname to YourName
Sends message to NickName in a private chat window
Sends text in a 3rd-person sort of way, e.g., "YourNickName starts to dance"
Shows you additional information about NickName
Logs out of IRC
There are a lot of other commands available. Search the web for information about them.
Some Internet providers block the ports needed for IRC. If this is the case for you, then you can use a proxy to join the channel through a web browser. You should be able to use this page to connect.
Our IRC channel is logged 24/7 in case you miss anything. The logs are updated regularly here on the Wiki and are fully searchable.


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The regiment composed a song on the train which runs,
We'll hit the trail for Villa
We're Yankees through and through
We'll show the sons of Mexico,
What the U.S.A. can do.
We come from Massachusetts,
Victory or die,
So give a grand old cheer boys
As the Eight goes marching by. Ra. Ra. Ra.
This is sung to the tune of "We'll hit the line for Harvard." Then the two Somerville companies follow it up with,
Soma, Soma, Somervilla
Panka, Panka, Panko Villa
Spanka, Spanka, Spanka Villa
We'll beat him black and blue. Ra. Ra. Ra.
The whole battalion made a hit all the way down here with this song and I guess it is going to stick through out the regiment.
(Editor's Note: See Letter from Camp Cotton, Texas 7/8/1916)
© Copyright 2008 by Richard Landers, All Rights Reserved. No reproduction without permission.


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This Website was paid for by -
Auer Endowment
Make a Donation You can help with the growth of the Allen County Public Library Genealogy Center
Subscribe to "Genealogy Gems" which lists information about the department's collections and useful research tips. Your email address will not be shared with any individual or group
Genealogy Gems: News from the Fort Wayne Library
"Discovering your roots just got easier!"
© 2010-2018 ACPL The Genealogy Center. All Rights


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How to write an Acrostic Poem for Children.
It is not to difficult for kids to write an acrostic poem. Here is one example I wrote for my mother for Mother's Day. Here in the United Kingdom is Mother's Day on March 14, so I wrote a little poem I want to share. It is an acrostic poem for anyone you really like. Happy Mother's Day,
Milou -:)
Acrostic Poems for Kids
How do I start to write an acrostic poem? Acrostic poems are unique poems that do not necessarily have to rhyme. It has the topic written vertically, and, at each letter, something to do with the topic written horizontally. I used the word LOVE in my Mother's Day poem. You can use any word or phrase you like. Pick a strong title like "Love" or "Mother" and find some other examples for acrostic poems on the Internet to get a feeling for it. Write the word of your title vertically on the page. You will want to have one letter for each line. Your lines will begin with the corresponding letter of that particular line.
If you are using "LOVE" as your title, as I did, you will write a sentence that starts with the "L". The next sentence will start with an O but has to relate to the first sentence. Continue doing this until the end of the title.
L-O-V-E Acrostic Mother's Day Poems
Loneliness is out of the question
luck and good fortune are here to stay.
Only listen to your heart, it will
tell you which one's the right way.
Vague and misty cover the path, but
you'll always find your way out.
Excitement and energy spread through
your body, LOVE is a wonder, without a doubt