text: ASUS Dual Intelligent Processors, Extreme USB 3.0 Transfer Speed, and Windows 8 on AMD 970 Dual Intelligent Processors - TPU + EPU.Remote GO! - One-stop PC Remote Control and Home EntertainmentUSB 3.0 Boost - Faster USB 3.0 Transmission with UASPNetwork iControl - Real-time Network Bandwidth ControlDirectKey - A Dedicated Button to Access the BIOS DirectlyUSB BIOS Flashback - Easy, Worry-free USB BIOS Flashback with Hardware-based DesignUEFI BIOS - Flexible & Easy BIOS InterfaceWindows 8 Ready – Assured Compatibility Shop Modal header Dual Intelligent Processors Dual Intelligent Processors ASUS continues to put innovation at its forefront, launching the world's first Dual Intelligent Processors technology. This exclusive design consists of the EPU (Energy Processing Unit), which automatically monitors power consumption system-wide to ensure efficiency, and the TPU (TurboV Processing Unit) - guaranteeing superior performance for every task, bringing users an unbeatable experience. TPU The Ultimate Turbo Processor Unleash your performance with ASUS' AI Suite II utility. The TPU chip offers precise voltage control and advanced monitoring through Auto Tuning and TurboV functions. Auto Tuning offers a user friendly way to automatically optimize the system for fast, yet stable clock speeds, while TurboV enables unlimited freedom to adjust CPU frequencies and ratios for optimized performance in diverse situations. EPU Energy Efficiency All Around Tap into the world's first real-time PC power saving chip through AI Suite II utility. Get total system-wide energy optimization by automatically detecting current PC loadings and intelligently moderating power consumption. This also reduces fan noise and extends component longevity! ASUS Exclusive Features Remote GO! One-stop PC Remote Control and Home Entertainment Remote GO! links PCs, tablets, smartphones and TVs wirelessly together through an existing LAN cable and router setup. It allows users to stream multimedia content from PC to DLNA devices, access their computer anywhere using their mobile device at home, while also allowing easy file transfers between your computer and mobile device. It provides seamless environment for a futuristic connected lifestyle with three useful functions: DLNA Media Hub, Remote Desktop and File Transfer. DLNA Media Hub: Enjoy HD video, music and photos stored in the PC streaming to your DLNA devices via Wi-Fi connectivity. You can even control the PC to play multimedia on a TV with a tablet. It's the perfect match for creating your own home theater! Remote Desktop: Operate and control your PC in real-time from a smartphone or tablet for complete comfort. This function brings notebook-like convenience, by creating a virtual remote desktop, offering portable access to your data in desktop with a smartphone or tablet. File Transfer: Send and share files between your PC and smart devices* with only a right click on the mouse. *iPad/iPhone can send, but not receive files from the PC Set up Your Home PC with Remote GO! 1.Wi-Fi environment setup - use an existing LAN cable and router setup to connect PC and smart devices on the same home network 2.Install Remote GO! software on your PC 3.Download Wi-Fi GO! Remote to your smart devices (Supported Systems: iOS 4.0 or later & Android 2.3 or later) 4.Setup complete - get three useful free apps with ASUS Remote GO! USB 3.0 Boost Faster USB 3.0 Transmission with UASP New ASUS USB 3.0 Boost technology supports UASP (USB Attached SCSI Protocol), the latest USB 3.0 standard. With USB 3.0 Boost technology, a USB device's transmission speed is significantly increased up to 170%, adding to an already impressive fast USB 3.0 transfer speed. ASUS software automatically accelerates data speeds for compatible USB 3.0 peripherals without the need for any user interaction. World's 1st USB 3.0 UASP Support – 170% faster instantlyComplete USB 3.0 Solution – Performance boost for most USB devicesSimple Plug & Boost – Auto detection design ensures best performance always > Click Here to Learn More USB BIOS Flashback Easy, Worry-free USB BIOS Flashback USB BIOS Flashback offers the most convenient way to flash the BIOS ever! It allows overclockers to try new UEFI BIOS versions easily, without even entering their existing BIOS or operating system. It even works without key components such as the CPU and memory installed. Just plug in any USB storage and push the dedicated button for 3 seconds. The UEFI BIOS is automatically flashed using ATX standby power. Worry-free updating for the ultimate convenience! DirectKey A Dedicated Button to Access the BIOS Directly Designed for users requiring frequent BIOS access, you can easily enter the BIOS automatically when the PC is on standby power with a press of a button. It saves you time during boot-up from having to repeatedly press the DEL key. Convenience and ease at its best! Network iControl Real-time Network Bandwidth Control With a single-click on/off button, the application currently in use has its data and network bandwidth prioritized over other programs. Moreover, you can prioritize your favorite software easily by configuring profiles through the intuitive user interface. Within the profile, programs can be pre-scheduled to run in a specific time period to avoid network congestion and long-waits on downloads. Auto PPPoE network connection provides a one-step setup for enhanced online convenience. Overall, it's an intuitive network bandwidth control center. UEFI BIOS ASUS UEFI BIOS offers the first mouse-controlled graphical BIOS designed with selectable modes, providing a user-friendly interface that goes beyond traditional keyboard-only controls. It also natively supports fully-utilized hard drives larger than 2.2TB in 64-bit operating systems. ASUS Exclusive Interface EZ Mode displays frequently-accessed info. Users can choose system performance settings and drag and drop boot priorities. Advanced Mode for performance enthusiasts includes detailed DRAM settings via a dedicated memory info page for complete insight. New Upgrade! Quick and Easy Info for Enhanced System Control F12 BIOS snapshot hotkey for sharing UEFI setup info and troubleshootingNew F3 Shortcut for most accessed infoASUS DRAM SPD (Serial Presence Detect) Information for accessing memory info, detecting faulty DIMMs and helping with difficult POST situations Latest Transfer Technology Complete USB 3.0 Integration Double USB Access, Double Convenience ASUS facilitates strategic USB 3.0 accessibility for both the front and rear panel - 4 USB 3.0 ports in total. Experience the latest plug & play connectivity at speeds up to 10 times faster than USB 2.0. This motherboard affords greater convenience to high speed connectivity. SATA 6Gb/s Support AMD® SB950 Southbridge natively supports next-generation Serial ATA (SATA) storage interface, this motherboard delivers up to 6 Gb/s data transfer rates. Additionally, get enhanced scalability, faster data retrieval, double the bandwidth of current bus systems. CPU, Chipset and Graphics features AMD® Socket AM3+ for AMD® FX Series CPU up to 8-core AMD® FX™-Series/Phenom™ II/Athlon™ II/Sempron™ 100 Series Processors (socket AM3+/AM3) M5A97 R2.0 supports AMD® AM3+/AM3 multi-core processors with unique L3 cache and delivers better overclocking capabilities with less power consumption. It features dual-channel DDR3 1866 memory support and accelerates data transfer rate up to 5200MT/s via HyperTransport™ 3.0 based system bus. This motherboard also supports AMD® CPUs in the new 32nm manufacturing process. AMD® 970 Chipset AMD® 970 Chipset is designed to support up to 4800MT HyperTransport™ 3.0 (HT 3.0) interface speed and PCI Express™ 2.0 x16 graphics. It is optimized with AMD®'s latest AM3+ and multi-core CPUs to provide excellent system performance and overclocking capabilities. Quad-GPU CrossFireX Support! Flexible Multi-GPU Solutions, Your Weapon of Choice! AMD's CrossFireX™ boosts image quality along with rendering speed, eliminating the need to scale down screen resolution to get high quality images. CrossFireX™ allows higher antialiasing, anisotropic filtering, shading and texture settings. Adjust your display configurations, experiment with the 3D settings, and check the effects with a real-time 3D-rendered previews within AMD Vision™ Engine Control Center. Windows 8 Ready Windows 8 Ready With hardware driver compatibility tested and assured, ASUS provides a complete solution for Windows 8 support. Starting now, users can experience the next generation operating system on ASUS hardware, and can rest assured that they can easily upgrade once the final driver versions are released without any compatibility issues! Rich Software Bundled ASUS CPU-Z Whole New Design of CPU-Z ASUS CPU-Z is a customized ASUS version authorized by CPUID. It has the same functionality and credibility as the original version, with a unique design. Use the whole new look of ASUS CPU-Z to truly report your CPU related information and your uniqueness. RoHS GreenASUS and ErP Ready The motherboard is European Union´s Energy-related Products (ErP) ready, and ErP requires products to meet certain energy efficiency requirements in regards to energy consumptions. This is in line with ASUS vision of creating environment-friendly and energy-efficient products through product design and innovation to reduce carbon footprint of the product and thus mitigate environmental impacts. M5A97 R2.0 Product Overview Other ASUS Features TurboV Adjust system performance parameters with just a few clicks away. AI Suite II One-stop Access to Innovative ASUS Features. Fan Xpert Built-in variety of useful profiles offer flexible controls of fan speed to achieve a quiet and cool environment. MemOK! Quickly ensures memory boot compatibility.


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Temperatūras sensori
Temperatūras sensors 2xPT100, max 500C, AISI316 6x300mm, IP67
cena bez PVN 59.00 €cena ar PVN 71.39 €
Preču cena norādīta bez PVN 21%.
Norādītā cena ir spēkā, pasūtot preci 15.08.2020.
Norādītā cena ir spēkā, pasūtot preci 15.08.2020.
RTD Sensor - Pt100 Mineral Insulated with IP67 Standard Weatherproof Head - 500°C rated
Ideal for either high temperature applications or situations requiring a long probe length, these semi flexible sensors have a stainless steel mineral insulated welded closed end sheath. The Pt100 sensing element is 10mm long and is placed at the tip of the sheath which means that the minimum immersion depth should be at least 50mm. The sensor is rated up to 500ºC at the tip. They are terminated with an IP67 standard weatherproof head rated to 135ºC. Ideal where a heavy duty connection needs to made near to the sensor. A range of extension cables and adjustable compression fittings can be found on this website to complement this product.
- 4 wire configuration
- Pt100 element meets IEC 60751 Class B : 2008
- Sheath: 316 Stainless Steel Mineral Insulated 6mm OD
- L=300mm
- Operating range: -75ºC to +500ºC at tip
- Terminated in an IP67 standard weatherproof die cast alloy head rated to 135ºC

subset: commoncrawl


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Due to the Coronavirus situation, all Ski Club on snow activities, including Freshtracks holidays, Rep service and Instructor-Led Guiding are now cancelled for the season.


text: Gavin Harris has been driving midmarket IT sales for the past 15 years and is currently the director of midmarket sales at AirWatch -- a mobile device, application and content management solution provider that serves hundreds of midmarket customers. During Harris' four years at AirWatch, he has led its midmarket sales team to tremendous growth. His leadership and expertise have helped his sales team secure thousands of new midmarket customers. The time and research that Gavin dedicates to midmarket companies demonstrates his commitment to the industry, and it sets an example for his team to follow.


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Marco Beats a Master
It all started at Ray, says dad of former chess club member who defeated IM
Ten-year-old Marco Codenotti, a former member of the Ray School Chess Club, is making news in the chess world following his stunning victory with the black pieces over International Master Zivojin Ljubisavljevic on the Island of Elba earlier this month.
News of Marco's achievement is being widely heralded in chess circles, not least by Grandmaster Susan Polgar, whose blog is perhaps the most popular in the chess world. Mida's Chess Corner has also figured mightily in spreading the word.
Surprising though it may seem, Marco's achievement reflects the steady progress he's made since leaving Hyde Park in 2005 and returning to his native Italy. In the two years since, Marco has focused intensely on chess and trained with leading masters. And while he's become something of a celebrity in the chess world lately, he and his family haven't forgotten where it all began.
"Everything for Marco started at Ray! So we are really grateful!" said Marco's father, Bruno Codenotti, in an e-mail the other day.
Marco, who attended the early grades at Ray while his family was living in Chicago, joined the chess club in 2005. In his first tournament, the Chicago Public Schools championship, held at Lane Tech High School, he finished among the top players in the K-3 division. He later played well in tournaments by the Youth Chess Foundation of Chicago.
That summer, Marco did a nine-week stint with veteran trainer Wayne Smith, in the chess camp run by the Hyde Park Academy of Scholastic Chess. Unfortunately for Ray, his family returned to Italy right after that, taking Marco and his bionic chess skills with them.
The rest, as they say, is history. According to Mida's blog, Marco now has a rating of 1809 in Italy. A rating like that with the U.S. Chess Federation would make him the No. 6 ten-year-old in the country. Congratulations, Marco. We're extremely proud of you.
Read more:
- Susan Polgar's Chess Blog
- Mida's Chess Corner
- Play through the famous game
- Marco's chess page (maintained by his father)
If you like, please leave a message for Marco in Comments below.


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WASHINGTON—Representatives of various groups advocating nuclear arms reduction, including the U.S. Conference of Catholic Bishops (USCCB), presented a petition with over 50,000 signatures to the White House. The petition urges President Obama to reduce the role and number of nuclear weapons as he makes a once-in-a-decade decision on the Presidential nuclear weapons policy "guidance."
The White House received the petition at a May 7 meeting with Ben Rhodes, deputy national security advisor for strategic communications and speechwriting. Stephen Colecchi, USCCB's director of International Justice and Peace, represented the U.S. bishops. Leaders of arms control groups, including the Arms Control Association, the Council for a Livable World and Center for Arms Control and Non-Proliferation, and the Union of Concerned Scientists, also participated in the meeting.
"In the 21st Century, nuclear weapons are a global liability, not an asset," the petition said, calling on the President to "end outdated U.S. nuclear war-fighting strategy, dramatically reduce the number of U.S. nuclear weapons and the number of submarines, missiles, and bombers that carry those weapons, and take U.S. nuclear weapons off high alert. Maintaining large numbers of nuclear forces on alert increases the risk of accident or miscalculation."
In response to the petition, Rhodes said, "The White House appreciates the engagement of citizens across our country who support efforts to stop the spread of nuclear weapons and seek the peace and security of a world without them. This type of grassroots activism is critical to build awareness around the dangers of nuclear weapons, and to support common sense arms control policies."
In a March 2 letter to National Security Advisor Thomas E. Donilon, Bishop Richard E. Pates of Des Moines, Iowa, chairman of the USCCB Committee on International Justice and Peace, reiterated the position of Catholic teaching, the Vatican and the U.S. bishops: "For decades they have promoted the twin and interrelated policy goals of nuclear disarmament and non-proliferation. USCCB understands this is an ideal that will take years to reach, but it is a task which our nation must take up with renewed energy."
The full text of Bishop Pates' letter is available online: www.usccb.org/issues-and-action/human-life-and-dignity/war-and-peace/nuclear-weapons/upload/Letter-to-NSA-Donilon-2012-03-02.pdf
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St. Stephens Preschool > Santa Portraits
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American artist Joseph Yoakum (1890–1972) is one of the 35 artists of the 2013 Carnegie International. The 57 drawings assembled in the Heinz Galleries represent a cross section of Yoakum's vast body of work. The largest exhibition of his drawings in decades, it offers a unique opportunity to bring this "artist's artist" back to broader attention. Admired by Vincent Fecteau, Sadie Benning, and many others, he was "discovered" and supported by a group of Chicago artists (also known as the Chicago Imagists). Lisa Stone and James Connolly of the Roger Brown Study Collection (RBSC) in Chicago forwarded me a letter by Roger Brown (1941–1997) from 1995 in which he describes how influential Yoakum's work was.
"My experience of Joseph Yoakum was for me a very important part of a larger experience in the late 1960s and early 1970s. When I first saw an exhibition of Yoakum's work in June 1968 I had just graduated with a BFA from the School of the Art Institute. I also had become part of a close knit group of friends—artists who knew we had developed our first mature works. Don Baum, director of the Hyde Park Art Center had asked us to take part in the fall season with a group show. Ray Yoshida and Whitney Halstead, professors at the school who had influenced our work greatly were also very close friends to Eleanor Dube, Christina Ramberg, Phil Hanson, and myself. We younger students were enjoying the association of an older, more accomplished artist and art historian. We also had begun to attend the openings of the Hyde Park Art Center which were lively festive celebrations of art. The members of the 'Hairy Who' became our friends and we enjoyed social occasions at the home of Ruth Horwich, president of the Art Center. The things that were happening to us seemed to parallel what I had read about earlier artists who had become friends and had been part of a large social milieu of their own time. I could not help but think of the Impressionists, the Fauvists, the Cubists, the Dadaists, and the Surrealists. I thought of Gertrude Stein and I could not help but think of Dennis Adrian holding court in his own apartment stuffed with art and artists and elaborate tables of food and drink, or at soirees given by Ruth Horwich. This was an exciting and creative time for young artists who were just finding their own voices in the world of art.


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Stand Up For The Start Up - PRO Edelbrock Drag Racing Series
PRO Series Rocks as NMRA Offshoot
Street legal drag racing has endured a rough road over the past ten years. When the PRO Edelbrock Drag Racing series held its 2002 debut at Beech Bend Raceway in Bowling Green, Kentucky, the jury was still out as to what level of success this new street legal organization would have. Born from ProMedia, the same crew that founded the very successful "all-Ford" NMRA Ford Drag Racing Series, it didn't take long for the buzz to catch on. Featuring seven classes of heads-up racing and three classes based on index-style racing, the PRO-Edelbrock organization held four races during its inaugural season including a resurrection of the season-ending World Street Finals in Memphis.
The four PRO-Edelbrock events were held at Beech Bend, Cordova Dragway in Northwestern, Illinois, Maple Grove Raceway near Reading, Pennsylvania, and at Motorsports Park in Memphis. A fifth race was to be contested at Atlanta Dragway in September, but heavy rainfall from the remnants of Tropical Storm Hannah forced its cancellation.
The series retains several classes and rule packages that would be familiar to even novices of street legal drag racing, such as Denso Pro Street and Nitto Tires Super Street. It also departs from the norm with new classes such as Vortech Xtreme Street, which carries a flavor akin to that of the very popular Super Street class, from the sport's beginnings. There is also MSD True Street, a class designed to allow local racers to compete against the clock at the national event level, in their street-driven machines.
The PRO series enjoyed a solid turnout during the season, with well-known street legal veterans such as Pat Musi, Gary Rohe, Bill Glidden, and Joel Greathouse competing at multiple events. The champions that were crowned at the season-end PRO Award ceremony were Musi in Pro Street and Glidden in Super Street, familiar names to Popular Hot Rodding readers.
"It's our goal to offer a wide variety of classes where heads-up racers can compete," explained PRO Director Charlie Harmon. "From the ultra-quick Pro Street cars to the relatively affordable, entry level Mr. Gasket Cheap Street class, there is a class for anyone who wishes to give heads-up racing a try," Harmon added. "In addition, we are especially excited about our growing auto show segment and the burnout contest, and we've received great feedback from our spectators."
As for the success of the first season, Harmon attributes it to good planning and lessons learned from the NMRA. "We had a strong business model already in place from the NMRA, and we applied many of those same principles to the new PRO Edelbrock Series. We are trying to build this series with a strong foundation for the racers and enthusiasts, so we can be around for years to come."
While last year, the new series certainly had people talking, Harmon points out that it was still the series' rookie season. "We made some great strides in 2002, and exceeded many of our expectations, but as we enter our sophomore year there's still plenty of room for refinement and growth," he added.
The series will receive it's first taste of 2003, when its season opens at Bradenton (Florida) Motorsports Park in April--the first of a six-race season which, after the opener, returns to the same venues which hosted the tour in 2002. For more information, you can check out the PRO website at www.fasteststreetcar.com.


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New York Times articles' pages dated before 2013 may suffer from an XSS (Cross-site Scripting) vulnerability, according to the report posted by security researcher Wang Jing. Wang is a mathematics Ph.D student from School of Physical and Mathematical Sciences, Nanyang Technological University, Singapore. He published his discovery in well-known security mail list Full Disclosure.
According to Wang, all pages before 2013 that contain buttons such as "PRINT","SINGLE PAGE", "Page" and "NEXT PAGE" are affected by the XSS vulnerability. Meanwhile, the researcher also published a proof of concept video to prove the existence of the XSS flaw.
As of yet, there are no known cases of criminals exploiting the Times' XSS issue in order to attack users. However, according to Wang, the threat is possible, and the New York Times has a big enough audience that an XSS attack, even via its older articles, could still affect a broad number of users. The affected New York Times articles are still indexed in Google search engines, and are still frequently hyperlinked in other articles.
However according to the researcher, New York Times has now a much safer mechanism, implemented sometime in 2013, that sanitizes all URLs sent to its server.
Cross-site scripting (XSS) vulnerabilities usually reside in web applications and can be used by attackers to modify the normal flow of the web page. A cybercriminal can use it easily to perform URL redirect, mine for victim's browser details, session hijacking, phishing, or even steal cookies.
XSS issues are not entirely uncommon. So far we have seen that Google, Amazon, Microsoft, Yahoo and Facebook all had this kind issue reported.
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These two cases were made for some friends. Both requested pink and brown. The letters were bought at Target in the scrap booking section for $1. Fabric from the remnant section at JoAnn's. Ribbon from Michaels. No sewing involved just hot glue and some patience :)
Baby Girl... Baby Wipe Cases
Nov 5, 2010
Cute Birthday Princess
Nov 4, 2010
My daughters Maylena and Leilani had their Birthday's last week. Maylena is 3 and Leilani is 1 (oh how they are growing up so fast). We are celebrating both birthdays this weekend. So I made these little goody baskets for the kids.
I will be entering these projects in the following challenges:
Made by Momo's Tuesday Challenge - to use embossing.
More Than Favors Wacky Wednesday Challenge - Anything Goes
Materials Used:
Cricut Cartridge: Once Upon a Princess (castle)
Cricut Cartridge: Sugar & Spice (big girl and crowns)
Cricut Cartridge: New Arrival (crawling baby)
Peachy Keen Stamps (Just Baby Faces &Princess Face)
D'vine Swirls & Seeing Spots Cuttle Bug Folders
Dollar Tree baskets in pink/purple & blue/green 2 for $1
Popsicle sticks used to prop up cards
Thanks for stopping by!
Labels: Cricut, Peachy Keen
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For the New York Knicks, the season is about to come to a close. The Knicks, with Amar'e Stoudemire sidelined due to his losing bout with a fire extinguisher, and Carmelo Anthony missing shot after forced shot, trail the Miami Heat, 3-0, in their first round series. No NBA team has ever won a playoff series down 3-0, and these Knicks aren't about to make a historic comeback, especially not against LeBron James, Dwayne Wade, and this determined Miami Heat team.
So for the 39th straight year, the Knicks won't be hanging a championship banner in Madison Square Garden (the Rangers, on the other hand, are very much alive in the Stanley Cup race). What now for the Knicks? If the Knicks get swept, or lose to the Heat in five games – both very likely scenarios – interim coach Mike Woodson is no longer the favorite to win the full-time gig. At least not until Knicks owner James Dolan, who loves a marquee name, gives 11-time NBA title-winner Phil Jackson a very hard sell.
Jackson, 66, is retired in name only. He can basically name his price, and Dolan will pay it. Why, you may wonder, would Jackson possibly taint his legacy by entering the dysfunctional Knicks universe? From day one, Anthony and Stoudemire, both under contract for next year, haven't really jelled. (Stoudemire's injury history, and $64 million left on his contract, makes him impossible to trade). And when Stoudemire is out, as we saw in last night's Game 3, an 87-70 Miami victory, Anthony isn't capable of carrying the Knicks alone. Though you could certainly argue that Anthony doesn't need to try to shoulder everything. Did he really have to jack 23 shots?
(MORE: Pictures – Los Angeles Lakers Coach Phil Jackson)
But the fact is, Jackson's legacy kind of needs the Knicks. With his 11 titles, an NBA record, Jackson is already an all-time great coach. But the knock on Jackson: it's easy to win titles in Chicago and Los Angeles when you have Michael Jordan and Kobe Bryant on your teams (not to mention Scottie Pippen, Shaquille O'Neal, and Pau Gasol). Jackson has never tried a true turnaround act, never played a hand without the best card in the deck. If Jackson wins with the Knicks, there's little debate he's the best NBA coach of all time. And if he doesn't – well, no one wins with the Knicks.
The Knicks are a low-risk proposition for Jackson, and one worth, what, thirty or forty or fifty million dollars to his bank account? Furthermore, the Knicks possess just enough talent for Jackson to work with. Jackson's Zen magic, the story goes, helped Jordan and Bryant subsume – even ever so slightly – their massive egos for the good of the team. Why couldn't this formula work to make Anthony and Stoudemire compatible? (Assuming Stoudemire, who missed 13 regular season games due to a bulging lower disk in his back, is healthy next year. And that's a huge if).
One of Jackson's former stars, Pippen, sees Jackson on Broadway. He told a Chicago radio station last week:
I do see a lot of basketball left in Phil. He still has a great mind, a lot of knowledge. I know for a fact he had some physical problems going on with him that he needed to take care of. He's underway with that right now, so hopefully his recovery and everything goes well. Hopefully, we can see him back in the game in the next couple, three years, maybe next year.
Phil would definitely be a great fit, a former Knick player, a guy who always sort of eyed that New York market, so I definitely think it would be a great win-win situation for both.
We see it. Scottie Pippen sees it. Knicks fans are dying for it. The NBA will only benefit from more star power in New York. Phil, just sign on the bottom-line.


text: Pedestrian Safety for Safety Professionals Did you know… Unintentional pedestrian injuries are the 2nd leading cause of death in the United States for children ages 5 to 14? In 2010, 4,280 pedestrians were killed in traffic crashes in the United States and another 70,000 pedestrians were injured? Nearly 1 in 4 traffic deaths among children ages 14 and under are pedestrian deaths? Educate children and families about the importance of pedestrian safety: Remind them to increase their visibility at night by carrying a flashlight when walking and wearing retro-reflective clothing. Encourage them to always walk on sidewalks or paths, cross the streets at street corners, and always follow traffic signals and crosswalks. Remind them to always look left, then right, then left again before crossing the street. Parents and caregivers should model the behavior they would like to see. Talk to them about staying alert at all times and to not be distracted by cell phones or other digital devices while walking. Remind them to be attentive for cars that are backing out of or pulling into driveways or parking lots. For more information, please visit the following websites: Safe Kids Worldwide Educator Portal – Pedestrian Safety NCDOT Division of Bicycle and Pedestrian Transportation Pedestrian and Bicycle Information Center Video Library


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Captain Austin Hayne is USCG Certified and Licensed. He is a member of NACO and fishing charter boat associations.
There are hundreds of fishing charters in the Mid-Atlantic region. We seek to stand out from the crowd by offering innovative solutions and value that is unsurpassed.
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8166 Shore Drive, Norfolk, VA 23518


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Piers Morgan is gearing up for the exciting Tuesday night return of his hit NBC show, "America's Got Talent" (alongside judge Sharon Osbourne and co-host/new dad Nick Cannon), but the veteran host says there's one person he's not looking to sharing the screen with – fellow judge Howie Mandel.
"I actually want to torture and dismember [Howie]. He is, without a doubt, the most annoying man in the history of planet earth," Piers told Billy Bush and Kit Hoover on Thursday's Access Hollywood Live of the former "Deal Or No Deal" host. "He does things like, we had these six giant human dancing gnomes on the show — which I hated --most annoying act I've ever seen. And of course, I go and try to grab an hour's sleep in between the two shows, and next thing I know, there's a bang at the door and there's Mandel with the six giant gnomes.
VIEW THE PHOTOS: From Tabloids To Primetime: Piers Morgan
U.S. & World
"[They] run into my dressing room, flatten me on the floor, and begin dancing on my head," he added.
And the tricks didn't stop there!
VIEW THE PHOTOS: The Verdict Is In! Judges Of Reality Television
"The next day we went to Atlanta," Piers continued. "I try to come out of my dressing room… I can't. There's a soda can dispensing machine rammed against my door. Next thing I know, a large pipe is inserted under the door and a foul smelling yellow pungent gas is emitted. This is what this man is like!"
"I like this! I like this friendly banter – it's good," Kit laughed about Piers' continued his rant over Howie.
"I want to kill him," Piers retorted. "It's not friendly."
VIEW THE PHOTOS: From 'Drumline' To 'America's Got Talent': Hot Shots Of Nick Cannon
Howie isn't the only celeb on Piers' naughty list – the CNN host recently banned Hugh Grant from his talk show after the former "Notting Hill" actor criticized British tabloid newspapers.
"[Hugh] announced last week that he wanted all British popular newspapers to be banned. I used to edit two of these newspapers, so I decided to retaliate," Piers explained referring to his time at The News of The World and The Mirror, British tabloids. "So Hugh Grant is now banned worldwide from my CNN show in perpetuity for life. That's it. Gone."
While Hugh may not be welcome, Piers said he would gladly accept Arnold Schwarzenegger as a guest on "Piers Morgan Tonight" if the embattled former California Governor wished to publicly apologize for his recently revealed infidelity and siring of a love child.
"I have interviewed him before for GQ magazine a couple of years ago, and he was a fantastic interview — this was before recent events," Piers revealed. "It's like Tiger Woods — death by a thousand cuts. You leave these things, and more and more stuff comes out… He's made a catastrophic error here and it's had big repercussions. I happen to still like the guy, and he's been very good to me and if he wanted to do a mea culpa on my show, I would recommend him to do that.
"There's a power of being honest and open about these things," he added."
Catch "America's Got Talent" Season 6 premiere on Tuesday at 8 PM on NBC.
Copyright 2011 by NBC Universal, Inc. All rights reserved.
This material may not be published, broadcast, rewritten or redistributed.
Related Content from AccessHollywood.com:
PLAY IT NOW: Access Hollywood Live: Piers Morgan's Scandal Advice For Arnold Schwarzenegger
PLAY IT NOW: Who Is Driving Piers Morgan Crazy On 'America's Got Talent'?
More from Access: [ Piers Morgan Howie Mandel America's Got Talent ]


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There is more to killing hardmode Lich King (HLK) than what the game presents to you. The fight's difficulty tests your cohesion and teamwork as a guild: your ability to adapt, learn together, and not fall apart as your guild pushes the envelope in what it can do. HLK is a fight with many moving parts, and every player present is important and could easily wipe the raid with their own small mistake.
We lost one raider specifically over the stress induced by the fight in the five months we were working on it; other guilds lost far more, sadly. It is the unfortunate circumstance of a high-stress boss fight, and the most difficult part of overcoming a pinnacle encounter like HLK.
You must be able to own up to your own mistakes. If you and your fellow raiders are incapable or unwilling to recognize they made a mistake, your guild will not get very far on fights like this. I suggest this mentality:
- You will, inevitably, make a mistake. Don't be ashamed of it: just learn from your mistake, and figure out ways to prevent it next time.
- Admit to your mistake. It will keep others from grumbling behind your back or thinking that you don't know you messed up. Whether it's an apology, a curse, a simple admittance, a groan, or just a /facepalm, some recognition that you know you messed up will keep others off your back.
- Even if someone else admits "blame," if you were a part of it or could have helped prevent it, speak up. Were you lax on casting a cooldown? Or a heal? Were the cooldowns not up, from casting them too soon? Were you out of range due to bad positioning? Did you zig when you should have zagged around that defile? Turn your back to the mob you were tanking? Misunderstand a vocal call? These things help prevent the mistake from happening again. Progress in teamwork development.
- Someone else will also, inevitably, make a mistake. Don't corner them too often about it, if they know of the problem and are attempting to resolve it already. If it must be brought up in order to help them fix a repetitive mistake, avoid getting frustrated about it: defensiveness and frustration is stress your raid doesn't need. Focus on getting the problem resolved, and be sure to applaud when it's finally fixed.
- Apologize when necessary. Recognize when it's needed, and make use of it to keep the group working as a cohesive unit. Your raid MUST be a team.
The strategy will change. Group makeups and individual player strengths will force your guild to approach the fight in, likely, different ways than others have, especially if few other strategy guides have been posted for the fight you are attempting.
Vortex's primary HLK discussion thread reached 11 forum pages. There were a few multi-page side discussions, as well, nevermind all of the vocal planning done in ventrilo or over whispers. Our tanks switched around, our healers switched around, our offspecs were tried and tested, melee were given an unfortunate shaft in favor of ranged dps, and we all had to smile and nod and try not to take things personally. I was shocked we ended up needing a resto druid: I was originally arguing that I should be sat out, feeling incapable of keeping the tanks alive by myself. We made it work, though.
- Your strats will change, sometimes drastically. Be ready to try new things.
- Trail and error. Don't just ram the brick wall hoping you'll eventually break through: there is more than one way to get to the other side, you just have to find the one that works best for your guild.
- Keep up your spacial awareness. HLK has a lot of moving parts to it, so you will be shifting location from moment to moment and attempt to attempt.
- Keep an open mind about others' ideas.
Along with flexibility, I firmly believe that all raiders need to have input on your guild's strategy development. One single person coming up with all of the ideas will make your progress move more slowly. Every raider should be responsible for looking at the strategy and finding ways to adapt it to your group's skills and makeup, both for the part that they themselves play as well as the parts they could potentially aid with, or have class knowledge of. That many more eyes with different perspectives of the fight provides that much more insight into how things work.
- Think out of the box. Know your class' spells in and out, know your abilities, and find ways to make them work to the raid's advantage: this includes tank-saving cooldowns, stuns, knock-backs, and other CC.
- Speak up if you have an idea.
- Don't take it personally when your idea is found to be flawed, or if your idea just doesn't seem to work with the guild's composition. Focus on what's important for the raid to succeed, and not just your own personal bubble.
- Don't read against the grain.
- Judge your strategies not by how far you got with them, but how effective they were at solving the problem they were supposed to remedy. Can it be improved upon? Was it the fault of the wipe? Can it be incorporated into other ideas? Don't throw out a strategy or idea unless you really find a better method.
- Mock up a quick sketch in MSPaint or a similar program if you need to show a diagram. "Picture is worth a thousand words," etc. Don't spend hours on it, though: spend less time explaining your idea and more time finding holes in it before you waste time wiping to it. For example, one from Halion is here. Our LK ones ended up not being used for the final strat ;)
If you refuse to believe the fight is possible for your guild, then your heart will not be in it, and you will make more mistakes and not even bother trying to fix them. You and the rest of your raid team need to be dedicated to overcoming a difficult boss in order to make it happen.
- Don't panic.
- Take breaks as a group periodically through the raid night for a breather, to keep your mind sharp and remove distractions like the need to bio or just stretch. Just don't waste others' time with unannounced AFKs or very extended ones, of course.
- Remember that there is always something you and your raid can improve upon for the next attempt.
- If you have a rough night, leave it at that: a rough night. Come to the next raid ready to rip the boss apart. That extra out-of-raid time is spent resting and reviewing what can be fixed.
- Encourage each other. Even if it's jokes of ritualistic head-shaving and application of warpaint prior to attending the raid. At least, I think he was joking about that........
- Find ways to make each other laugh: wall feasts, mini pets, fear ward on the tree to keep her from fleeing in terror. This is supposed to be fun. As long as these jokes do not get in the way of the raid itself (throw them when waiting for the RP to finish) or actual discussion of strategy adjustments, they're great for loosening you up.
- Believe in your fellow raiders' ability to improve. Stay positive.
Ultimately, maintaining respect for each other in the face of mistakes and months of wipes will keep your raid going. Avoid belittling each other, and avoid reading against the grain as much as possible. More bluntly, just stick to the mechanics facts and try not to sound like an ass to others. If you're at each others' throats, your guild is more likely to fall apart or quit raiding than it is to overcome the boss. Don't let the Lich King win... and don't let Yogg's whispers come true.


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The games in this page do not exist. They're the games /v/ always get hyped about, dreaming them to be real. These are the most loved concepts, the brotips about existing games that can be built into the gods of games.
Game developers looking for new ideas out there: this page is your fucking gold mine. Give /v/ something in return for the the inevitable mountain of cash you'll gain for taking on one of these by actually releasing them instead of just giving up on them.
Jump To SectionEdit
Original IdeasEdit
These games are almost too awesome to exist. Are you awesome enough to make these games and actually release them? If so, please, go for it! Don't make us beg.
This category is for games that do not feature characters from copyrighted sources. For example, a fighting game in which Alucard fights Turok would not go here because both characters belong to existing copyright holders. World generating games that do not feature characters with copyrights can go here (ex: Dwarf Fortress style game).
Airlock Edit
Similar GamesEdit
This is the original thread (the description is longer). Even if this started pretty much as a creepypasta (There's even a page on the Creepypasta Wiki) nothing like this is around by far.
Alien Abductee the game made well Edit
Hope you have time to hear this... you're an alien abductee. The game plays similarly to Heavy Rain. A lot of your actions can change how the game progresses. One could be institutionalized if they come out screaming about aliens every morning, One could be effectively monitored heavily by the ET presence by way of implant and surgical augmentation if they resist too much. or One could covertly sneak evidence back with them to Earth after the Abduction. You know, general little things like that. Think of the game as Heavy Rain Horror Addition. The player will have to make decisions not to take sleep aides, or report these things to Doctors or psychiatrists. The player can and will be able to seek out others who have experienced the phenomena; however, prying too deeply will have consequences with Government officials and or the Aliens themselves. The player will play through some abduction scenarios, which will be batshit crazy and disturbing. Some will be completely button prompts, some exploration (waking up unattended on the surgical table), some challenge based (Aliens testing your motor functions), and some puzzle based (escape attempts). The mental health of the character will be on a constant downturn due to insomnia and constant abductions. So, there will be some points in the game whether or not you question if the character is actually experiencing something physical or something psychological.
Similar GamesEdit
Heavy Rain is the key word here, but something similar can be Dark Seed. A dash of IHNMAIMS's would also be welcomed.
Battlefield 1776 Edit
Similar GamesEdit
There was actually a mod for Battlefield called like that, but development stopped short on its tracks. Mod for Mount and Blade: Warband takes place during The Napoleonic Wars. Musket, Horses, and Canons galore!
On June 30th of 2019, a little game called Battle Grounds III was released on Steam as an early access title. While it isn't Battlefield per say nor does it use DICE's Frostbite engine (the graphics look like this game came from the mid-2000's), reception seems positive, so it's probably worth a look.
Biological game (Pathogen?) Edit
Similar GamesEdit
Let's see... human biology and videogames... Trauma Center? Nah, not the same thing.The basic microorganism conflict concept is shared by flOw. There's also Warcraft 3 map like this called Virus Infection and Plague Inc., but that again it's not about moving inside of a body. There is a voxel game called Cell: Emergence which is pretty much exactly this, but one it is indie-ish, for lack of better words.
Blind Edit
Blind is the concept for an intuitive and immersive puzzle platformer that gives the player only audio cues to indicate what is in the surrounding environment. Blind wouldn't be developed for the blind, but would be developed such that a blind person could get from start to finish as well as someone with sight. As such, the game could be developed with visuals, but none would be necessary for the completion of the game. The game would have a set of five to ten core sounds that vary in terms of pitch and volume to indicate size and proximity of imminent pitfalls, overhead platforms, and other environmental objects/hazards. Additional sounds could indicate player-specific information, such as heart beats indicating remaining life based on their rate. The challenge in development would be engineering differentiable audio cues that make an environment requiring no more trial and error than a game of the same nature, but with visual cues, would.
Similar GamesEdit
Blind is intended to be a platforming game, but here are a couple games developed under the same principle.
Crab Nicholson Extreme Sleepover Text Adventure Edit
Similar GamesEdit
First of all, original post archived. A team started working on it, but dropped the development due to laziness by the end of 2010 (there are a few 2011 posts anyway, so maybe there's still hope) with the demo of the build 0.005, made with game maker. Six months later, a new team took the project that the previous team left, this time not made with game maker. There are rumors that is still in development, but there's actually no website or anything to follow the project (except for an old thread on developer's forum but is 404).
Cute but dark game with stuffed animal EditLet's just quote the idea from the thread: You are the stuffed animal of a preteen girl suffering from many stereotypical teen issues (friends, boyfriends, growing up, going out, etc.) but also some not so normal issues, such as abusive parents, grabby teachers, bullies intent on killing her, etc. She comes home each night, sometimes in tears- she has just been punched in the face by her father, sometimes overjoyed- the boy she likes asked her out, and she confides the entire day to you. You can only move/act while she is out at school. Your aim is to better her life. You can, perhaps, kill her father. But it might end her up in a group home. You can pass messages to the boy she likes. But it might end up with him thinking she's creepy. You can beat up the bullies tormenting her. But it might just make her abuse worse. Game has multiple endings, game ends when the girl is either A) Dead, B) Graduated, C) When she's done so well with her life that she decides having a stuffed animal is child's play. You also have to sabotage parts of her life just to keep her dependent on you.
Similar GamesEdit
Chibi-Robo! has something like it, but it's just in terms of a few themes and it doesn't really deliver much of the forementioned premise. Naughty Bear is a game where you play as a teddy bear and kill other bears in gruesome ways. It was a good concept, but a shitty game.
Ghost Creator: scary game Edit
Similar GamesEdit
Ghost Master is an awesome, underrated game that pretty much it plays like that, but without that much player customization in terms of creatures 'n shit.
Dinosaur Alien Laser Shooter Edit
Similar GamesEdit
The Turok saga is the closest game you can ever find. Also there is Dino D-day, but its crap. Oh yeah, there is also a little PC title called Nanosaur, you are a raptor that has traveled back in time to kill dinosaurs with lasers and collect dinosaur eggs.
Dwarf Fortress 3D EditDwarf Fortress. During development, the developers looked at the insane realism of Dwarf Fortress, said "Screw that", and thus Minecraft turned out to be nothing at all like Dwarf Fortress. Now, it is a simple survival/sandbox game and with the addition of achievements, so its pretty clear that Minecraft will never be what /v/ really wanted: a complex 3D rendition of DF or a game very similar to it.
Similar GamesEdit
Minecraft with mods. The Builders Mod came close, with your ability to give orders to builder mobs, and some mob vs mob fighting, Millénaire is more passive, with trading goods between mobs and new crafts. As an alternative, there's FortressCraft. It started as a minecraft classic clone, but that's supposed to be just the Chapter 1 of the game and to became, actually, a 3D DF (this is actually a test of minions). Oh, and don't forget this sweet application to turn DF worlds in Minecraft, or this one to see them in 3D. Check those two new project too. And check Stonesense too, it may not be 3D, but is really great to see.
Murder simulation game Edit
Similar GamesEdit
Does it sound like a good idea for a game to you? Then you are fucking sick and you should ask help to a therapist. Naughty Bear kinda have the basic idea, but it's supposed to be funny. Maybe Fallout 3 or Oblivion would be ok for stalking and killing people. If you are into guro, you will like this one (if you are not, stay the fuck away from it, it's disturbing). Also, CrimsonKing is working on a roguelike originally based on Dexter that is pretty much this. Also, Lucius (and its sequel) may be of interest to those looking for a game where you kill innocent people, but it's not that great. You play as the Devil's son, and start brutally murdering everyone in the mansion that you live in, without any of them knowing it's you doing the killing (think The Omen: The Game). Of course, if you want to ignore the "stalking" part and go for maximum, uncensored violence there's the first Postal, 2015-Even-More-Edgy-and-Indie-Postal (Hatred) and the two Manhunt games.
There's also Yandere Simulator , of course, which intends to fills this concept basically, but with a heavy dash of weeaboo thrown in, so your interest may waver. If you are interested, the Dev uploads a test build you can try out every month.
Ship simulator/Economy game Edit
Be a pirate or merchant on the high seas! Manage a crew, upgrade your ship, avoid the navy/pirates, plunder ships and hunt for buried treasures! Strong emphasis on wind flow and sea conditions. Manipulate wind flow for speedy traveling and brave deadly storms with huge waves that can capsize your ship effortlessly. Third-person with an eagle's nest view to further immerse the player. You'd also be able to walk about the ship, play mini-games with the crew, let your navigators steer you to port or simply take in the sights of a sunset or especially tumultuous storm. Soundtrack by alestorm.
Avast! 'course yer the pirate captn' of a ship! Merchandry is fer pussies and landlubbers! Mangle yerself a crew, and take on the fearsome oceans! Plunder, drink rum, pillage and then drink some more rum! Presuade your mateys to give ye their treasure map and set course to deserted isles! Be wary tough! No ordinarry scallywag will be able to master the wast oceans that lies before you! Ye'll have to consider thee course of the waves, the direction of the wind, how much booty you've got. And when yer done with sailing the seven seas ye can tie up to a port and purchase wenches and rum!
Similar GamesEdit
While it's more Star Trek than Pirates of the Caribbean, and a generally 2D experience, FTL (Faster Than Light) has you command and micromanage an entire ship to battle other ships with pirates and rebels on them, obtaining plunder from their destruction. Sid Meier's Pirates is very close to what you're looking for. Anno 1404 is also similar, but too focused on building, not being a captain. Also, don't forget the Port Royale series and Patrician. Oh, and that ship part in Monkey Island 3! No, wait... that's nothing like that. But it was funny as hell. Pirates of the Caribbean (Sea Dogs 2 with a different name) is pretty much this minus the mini-games. Hell, you can even take your officers on land to back you up. Startrek Online is somewhat this, if you can get past futuristic setting. Uncharted Waters and its sequel New Horizons fit this concept quite closely, although they are both from the SNES era. Also check out Uncharted Waters Online. You could look towards Germany and try a game of Hanse - Die Expedition.
Vampire (Crossover) Fighting Game Edit
Similar GamesEdit
Melty Blood series or, once again, M.U.G.E.N.. Also, Castlevania Judgement, but it's shit and lacks the crossover characters seen in the picture to the left.
Sometimes more is more. Here's what /v/ wants to see more of.
This category also includes all games that include licensed characters as, chances are, any developing company that would make such a game (ex: crossover) will want to somehow tie it into existing titles even if just a little. Remakes are also covered here as most remakes do include a little extra stuff added after the fact to keep continuity with past games.
Banjo Threeie EditRemember what Grunty said at the end of Banjo-Tooie? Well, she said that she will come back in Banjo-Threeie, the same way we already knew there would be Banjo-Tooie at the end of Banjo-Kazooie. Now, all people want is to see the bear and the bird again on a truly platform game, with a kick-ass soundtrack and funny dialogues. You know, another Banjo-Kazooie game not wrecked by Microsoft.
Similar GamesEdit
Certainly not Nuts and Bolts. If you have missed it, there's a sidestory of 1 & 2 on the gba, Banjo-Kazooie: Grunty's Revenge. Also, there's a spin-off on the same console, Banjo Pilot and obviously the two Xbox ports of Banjo-Kazooie and Banjo-Tooie, with some new content. We'll have to wait until Microsoft finish raping Rare to have a real Banjo Threeie. Donkey Kong 64 and Conker's Bad Fur Day don't count despite using the same engine.
A small team of ex-Rare members have begun work on a spiritual successorafter setting up this twitter account to gauge how much support they would have.
Considering its kickstarter received more than 11 times the target goal, I'd imagine that's a resounding yes. It won't be a true sequel due to copyright issues, but if this project comes to fruition we will, at the very least, have a new Rare-ish game. "Core members of the original team", composer Grant Kirkhope and artist Steven Hurst, are apparently on the team. If you like the idea, follow Playtonic Games on twitter or donate on the kickstarter (ends 6/15/15). Yooka-Laylee came out to mixed reviews.
Crash and Spyro co-op game Edit
2 It must be developed by Naughty Dog and Insomniac.
3 It must be a platformer game.
Similar GamesEdit
There are 3 GBA pack with games from both characters, but they're not together and the games are mini-game fests. You'll never have what you're hoping for.
Every Classic Game that Wasn't Originally Localized: Remade and Localized Edit
Similar GamesEdit
Playing translation patches of the originals or learning the language they are in. Those are pretty much the only two options unless y'know, you remake the game yourself.
GTA Gotham City Edit
Someone is working on a wikipedia-style article here.
Similar GamesEdit
In Gotham City Impostors you can customize your character and play on the Joker Team or the Batman Team. Sadly, the game is a dead multiplayer FPS which is poorly balanced and optimized for dlc (a $200 "free" game).
Half-Life 2: Episode 3 Edit
Similar GamesEdit
There was an attempt, but as of 08/04/2017 we are still waiting for news. At this point people are saying it is a lost cause.
It's over. As of 08/24/2017 Marc Laidlaw, Half Life's lead writer, leaked the story outline of Half Life 3 on his webpage. (with an edited version on pastebin) Since he's no longer part of Valve, Half Life 3 is now officially dead.
As of 02/2/2019, a group of dedicated fans are working to create a game based on Laidlaw's story outline called Project Borealis.
Legend of Zelda: UniverseEdit
People are probably gonna think i'm stupid for this, but the next Zelda for Wii-u , not Wind waker, The next Original. I want it to be called something along the lines of, but not as blunt "The Legend of Zelda : Universe" A generic idea for the Wii-u, yes but hear me out. It takes place as the latest Zelda game (So at the bottom of the timeline) in any of the timelines, doesn't matter, but it's called universe because it's the game where the world "Corrects" Itself and brings all timelines back into one. It would have a Demons souls kind of multiplayer, where Links of different universes can send hints to each other, and the game is based around switching between the dimensions of the timeline to correct everything until The timelines are able to reconnect. Perhaps the game could be about like the goddesses directly tasking link with this, and giving him an item that allows him to jump between timelines.
Similar GamesEdit
wake up timmy is time for school
I dunno, man, I'd play it. And aside from the ludicrous addition of a Demon Souls multiplayer I could see it being a thing. (no zelda title should ever be multiplayer unless its made exclusively for coordinated teamwork puzzles like four swords. Otherwise people could carry you through a bossfight while you stood in the back and hid. Or tell you all the answers to a puzzle.) Zelda titles already have a major theme of swapping between multiple worlds or versions of worlds. Would be really cool if it changed music tone and artstyle between timelines. Probably won't be as autistic about "fixing" the timeline as little timmy here wants it to be though. In fact I could easily see it ignoring that concept entirely, or if the split timeline going critical is the Inciting Incident, I can see it ending up causing more questions and loose ends than it solves.
So the first order of business here is, do we want the same Link doing things "Channel Chasers" style, or swapping between multiple Links that you unlock as the story progresses, each with their own inventory and special tools and abilities like Ocarina of Time or KH:DDD sort of did, and if the latter, does it possibly culminate in a situation where we become ALL the Link at once, or have one main Link and the rest all jump in to help deliver the final blow?
Mega Man Legends 3 Edit
Similar GamesEdit
- With Keiji Inafune parting ways with Capcom, the best you can hope for is a shitty "Mega Man Battle Network Collection" on the 3DS.(Which would be nice too.)
- I found that Kid Icarus: Uprising was very similar to what I want from Mega Man Legends 3. Note that I didn't use the past tense of the word "want." --Cleveland Rock (talk) 21:44, February 7, 2013 (UTC)
- Infaking (w/ Comcept) is planning on making his own interpretation of Megaman Legends with RED ASH , though unfortunately he handled the initial announcement and Kickstarter very poorly, so it may not be well received.
- Japanese fans are trying to make their own version of Legends 3 (Dash 3 in Japanese, hurrdurr). It looks promising, but like many large-scale fan projects, take everything with a grain of salt and be pessimistic as to ever it will ever release, either due to lazyness or C&D's.
- Western fans have been working on their own Megaman Legends fan project for years now, known as Tuttle's Legendary Travels . Updates have slowed to a crawl (though it has not been canceled), but what is shown is somewhat promising, assuming you are more of a fan of the setting overall rather than Megaman himself.
- Pastel, one of the project leads on the Mother 4 fan-game and the much maligned (for being abandoned) Cave Story inspired Life+ has been working on his own game that is heavily inspired by Megaman Legends.
Keep the dream alive!
Megaman Reboot Edit
A gritty, dark Megaman reboot. It would be open world, set in the ruins of futuristic city where Dr. Wily has complete control. You play as a redone version of Classic Megaman. He'd be a realistic Android, ala Adam from Dude Sex. Dr. Wily would send realistically redesigned Robot Masters to start killing off the people of the city, they'd be found in certain parts of the city. You would have to defeat them to gain new weapons and other upgrades. The city would be about the size of one of the islands from Grand Theft Auto 4, and the gameplay would be a mix of Ratchet and Clank, Uncharted, and Arkham City. The soundtrack would be remixed 8-bit songs and The Protomen. Oh and it's made by Insomniac with help from Keiji Inafune, and a small team of guys who worked on past Megaman games. No Day-one On Disc DLC, or any other bullshit.
Similar GamesEdit
A gritty FPS reboot called "Maverick Hunter" was in developement in 2009 by veterans of Retro Studios (development house of Metroid Prime). They had the demo in around 6 months (you can search the demo footage online) but then Capcom canceled it, shortly followed by Inafune's departure. His Kickstarter project - Mighty No. 9 wasn't dark or gritty, but it's a Megaman reboot all right. Made by none other than Inafune. It came out and should be called Mighty No. 2. You could also listen to The Protomen to get an idea of a dark, gritty Mega Man universe, and would ultimately be an acceptable translation to a more serious Mega Man (DON'T TURN YOUR BACK ON THE CITY)
PONG REMAKE Edit
Similar GamesEdit
Fact: there's a pong version for almost every console ever, google it. Also, Shufflepuck Cafe.
Pokémon MMORPG Edit
Similar GamesEdit
Obliviously the simple idea of Nintendo and GameFreak developing a MMORPG is pretty crazy. Well, fans have already made a pokémon mmorpg, Pokémon World. There's also another one in development, Pokémon Universe. There is also a pokemon game that is a mod of Tibia (huehuehuehue), PAdventures.
Princess Disney Fighting Game Edit
Similar GamesEdit
The only way to play something like it is with M.U.G.E.N. and the Disney Princess sprites, but there are none on the internet. This can be interesting, though... An official Disney sponsored game is out of the question however as they have reported that they do not like the idea of their characters fighting each other (which was why Kingdom Hearts characters couldn't be in Dissidia).
SEGA's Franchises: Sequels Edit
Similar GamesEdit
We actually have quite a few they finally made (see Games They Actually Made for list). As for the others, you can only wait.
Schindler's FistEdit
Based off of the multi-Academy Award and Golden Globe film, 'Schindler's List'. An action packed sandbox game where only one man is brave enough to fight the nazi empire from within. With hilarious one-liners such as "You're on my list you nazi motherfucker" and scenes such as where Schindler stands under the gates of Auschwitz , lights up a cigar with his flamethrower and goes "Work's over, it's time to go home" and the Auschwitz signs falls down from it's hinges and rock music starts to play.
Use throwable stars of david that can decapitate limbs while Schindler says stuff like "I'm an All-Star player baby" or "Looks like he got... Star Struck" when he headshots someone with it. Instead of hand grenades you get a dreidel with saw blades that spins around randomly and chops off people's legs. "Dreidel dreidel dreidel, I made you out of steel and old woodcutting machinery, he he he." Also, a menorah with burning candles that you can slap enemies around with, including a finishing move where Schindler first kicks his enemy in the groin so he goes down on his knees and then punches the menorah into their skull so that two of the candles penetrate through their eyes, while he says stuff like "Light's out, and it's not even Hanukkah yet!" or "Step into the light dickcheese!" Think Jewish Duke Nukem.
Similar GamesEdit
Duke Nukem, Blood. Brothers in Arts: Furious 4 is essentially Inglourious Basterds in video game form. You just kick nazi ass all game. (Wolfenstein anyone?)
Shadow Hearts 4Edit
Unfortunately, the company that produced the Shadow Hearts games have long been disbanded. So unless someone buys the rights and seeks out the original creators, we are out of luck. But if there are games that combine Lovecraftian horror, offbeat humor and historical in-jokes, we would like to hear it.
Similar GamesEdit
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army. Not necessarily Lovecraftian but features demons that can be recruited to fight other demons. Considering both Raidou Kuzunoha games take place in pre-World War II Japan, it is naturally filled with historical in-jokes.
Shin Megami Tensei Crossover Fighter Edit
Similar GamesEdit
HOLY FUCK. Persona 4 fightan gaem with some P3 characters (Aegis, Mitsuru and Akihiko confirmed). Will be a joint project with Arc System, you know there's no way they're going to screw this one up (don't think we forgot what you did, Cave). Sadly no other characters from other SMT titles will appear. Sorry fans of the main series. Sauce: http://www.gamesradar.com/persona-5-persona-4-remake-vita-and-persona-4-2d-fighting-game/
S.T.A.L.K.E.R. MMORPG and/or S.T.A.L.K.E.R. 2 Edit
Similar GamesEdit
With the cancelling of S.T.A.L.K.E.R. 2, the dev team has announced that they are working on a game called Survarium, which supposedly will contain many of the ideas planned for S.T.A.L.K.E.R. 2. It's in Beta Testing but is currently just a run-of-the-mill arena shooter. The devs promise an open world eventually.
GSC, the studio that made S.T.A.L.K.E.R., has reopened its doors and started a new project. Rumor has it that it will be S.T.A.L.K.E.R. 2. We can only hope and pray. It's happening!!
Star Wars Battlefront 3 Edit
Star Wars Battlefront is an awesome series of Star Wars-themed online battles that premiered on Windows, PS2 and Xbox. Think of them as "Star Wars meets Battlefield" and you've got the picture. After two successful games, almost every single person who played the game REALLY WANTED another one, and they all jizzed in their pants every time they heard a rumor, always hoping for this game.
Ignore the one made in 2015. It's a joke when compared to Battlefront II. See the graphic for details on that. Thanks but not thanks for the watered-down multiplayer only game, EA. The sequel is even worse with the Grunkle Stan level of greed. BUY MORE LOOTBOXES! Now, where's the real sequel that doesn't suck?
Similar GamesEdit
Well... there's actually a website that contains all the rumors and fanbases about this long-dreamed sequel. But for now you're stuck with the first two games, that, by the way, have a strong mod community to extend the gameplay.
The World Ends With You 2 Edit
Similar GamesEdit
There are a lot of rumors about a sequel coming on the 3DS, but for now nothing is confirmed. Go play this game if you haven't already. HOLY FUCK. Kingdom Hearts 3D will be having characters from TWEWY. Go check out the trailer if you haven't already.
^ This turned out to be less important then we had hoped. Maybe they were just gauging popularity? But hey, at least there's some hope; The game is getting a Nintendo Switch port with an additional scenario.
TimeSplitters 4 Edit
It was postponed for years because TimeSplitters: Future Perfect didn't do well. In 2015 Crytek said if there is enough interest they will make one like if at least 300K people sign this official petition.
Similar GamesEdit
But in the mean time, all three current Timesplitters games are by no means dated and obsolete. Must-plays for the PS2, right up there with SOTC. An HD Collection would be welcomed, too.
Crytek gave the green light to TimeSplitters: Rewind, a free PC remake of all arcade and challenge content. The team is collaborating with core FRD members and is planning to remake the campaigns after the initial release, with a potential fourth campaign later on. Stay tuned and hype it up for encouragement.
Warcraft IV Edit
And not a new fucking World of Warcraft either.
We mean the actual RTS Warcraft that spawned the shitty grindfest MMO. The far superior and much more fun game that you really need to play if you haven't already.
Similar GamesEdit
Arguably Starcraft II is the closest you'll get to a current gen Blizzard RTS, and they'll be on this new franchise for 2 more episodes before returning to Warcraft. In the meantime, you'll have to do with Warcraft: A New Dawn.
Games They Actually Made!Edit
On occasion we get very, very lucky and one of the ideas on this list ends up being made into an actual, playable, released to the public game. This brief list salutes the few, the ballsy, the awesome people who make these games real.
Battle Royale: The game Edit
What we had in mindEdit
The closest you get is Day Z, which nails down a few of the realistic survival traits mentioned. There's also The Ship, which is supposed to put you in a And There Were None kind of situation, but it plays more of less like a wacky game of garry's mod- there is in fact this Garry's Mod mod that sounds like it. But no BR... well, have some good time with the awesome manga,good book and not-so-good movie of Battle Royale and the equally terrible Condemned.
What we Got Edit
PlayerUnkown's Batttlegrounds: A MMO in which up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game's world decreases in size over a match, directing surviving players into tighter areas and forcing encounters. The last player or team standing wins the round. In short, it's basically exactly what we asked for. There's also Fortnight if you're a pleeb/12 years old.
Cast Away: The Game Edit
What we had in mindEdit
Minecraft's survival mode fills all of the checks, though it developed into this sort of game completely by accident. Just get a seed for a secluded tropical island, add some animals that are harder to hunt, install a high definition skin and water mod, and you're done. The tradeoff is that everything is blocky and pixellated, though people tend to get used to it.
There are Stranded and Stranded 2 but they're both not very complex, and pretty old and low budget so they're bad looking by modern standards and get boring quickly. And then there are casual "stranded on an island" themed games, like Sims Castaway, Lost: Via Domus and the Lost In Blue series (did you know is actually a sequel of Survival Kids for gbc?) but they have nothing to do with survival and are all absolutely terrible (yo lost in blue is cute).
What we Got Edit
A surprising number of options thanks to the survival craze of 2016-2019.
- Under the Ocean is a 2012 Indie Game taking this basic idea to the 2D plane, and adding your typical indie feels and somber mood. It's fun, but nowhere near as expansive as a full on game should be.
- The Forest is an Early Access game on Steam that's been in development since May 2014. It takes place on a tropical island where you survive a plane crash and are hunted by tribal mutants. A peaceful mode exists if you just want to get comfy; and a multiplayer mode is out, although it isn't well-polished yet. It isn't for everyone, but it's likely as close as we'll get to a realistic survival game in the foreseeable future.
- ARK: Survival Evolved is another Early Access game on PS4, Steam, and XboxOne. You survive a spaceship crash and land stranded in an archipelago on a planet of dinosaurs. Very difficult to stay alive, juggling bodily needs and avoiding danger. Robust multiplayer. Has an rpg leveling feature to add more crafting blueprints. Speaking of which, has steam workshop support. Very pretty (runs in Unreal 4), and its dang fun to tame and ride a dino. Highly recommend playing while listening to the Jurassic Park soundtrack.
Poker Night at the Inventory 2 Edit
'What we had in mindEdit
More like the first game, of course.
Or, you know, POKER NIGHT AT THE INVETORY 2 .
What we Got Edit
It's more poker night with a new set of characters including...
- Sam and Max
- Claptrap
- Ash (Army of Darkness)
- GlaDOS
- Brock Samson
Playing this Poker night gives unlocks for Team Fortress 2 and Borderlands 2. Generally it's just masks and skins for your character in-game, but it's something!
The DepthsEdithere.
What we had in mindEdit
As this is a creepypasta, there is obviously no game like this. It would be funny to see someone work on it just to match the creepypasta and create a "creepypasta-game". There are other creepypasta videogame-related that would ne cool, like The Theater (which actually recently DID get a fan-made free-for-download game here: http://ge.tt/7a0pPmZ/v/0) or the one about the Morrowind mod (fun fact: that morrowind mod DOES exist, so in this case the author probabily did the mod to create more suspence about the creepypasta). Another case of a game edited to make a creepypasta about it's "Ben Drowned". Anyway, you will probably like Nanashi no Game (insert PS3 joke here), which is a japanese ds game translated by fan that it plays almost like a real creepypasta. Also, if you want to count the SCP as creepypasta, there's SCP-087.
What we gotEdit
We wanted all this, and then, SCP - Containment Breach came out and we pretty much got it. Series of rooms you must go deeper into be able to progress? Check. Things ripped right from Creepypasta and done correctly? Check. It gets worse the further you go? Check. Despite the similarities, however, Containment Breach is actually based off one of the numerous "scientific" creepy-pastas written at The SCP Foundation, a wiki originated from /x/ that pretty much dedicates itself to creating stuff like the things that kill you through the game.
Pressure Edit
Pressure was set at the bottom of the sea in a massive underwater research lab, right before it's attacked by massive Lovecraftian sea monsters. Similar to Space Station 13, the player can choose different jobs each round, have different tools available, and must use them to escape (or repair) the ship. Compartments flood, shipmates panic, and death is almost inevitable. Disaster events and levels are randomly generated each playthrough. This is the most complete thread on the idea, and there was a whole wiki (once). Someone made an attempt in 2009 (it looked pretty good) but nothing came of it.
What we gotEdit
Finally in 2015, the creator of SCP: Containment Breach announced a game loosely based on Pressure, called Barotrauma. It is a 2D side-scrolling survival-horror set below the oceans of Europa, one of Jupiter's moons. Up to 16 players can choose roles and crew a submarine, and fight off massive sea creatures as they navigate from outpost to outpost. The ocean floor, caverns, alien ruins, etc are all procedurally generated. The alpha is free to play now, and a full version will be released by Daedalic Entertainment in Spring 2019.
The Last Guardian Edit
The much hyped and long awaited continuation of the world started in classic games Ico and Shadow of the Colossus. This game was supposed to be a more hopeful game of friendship and exploration set against the moody backdrop we all had come to know and love. Everyone was so pumped!
Then nothing happened... for about eight years. It was development hell at it's worst! Would we ever see The Last Guardian? And, if we did, would it suck like Duke Nukem Forever?
What we had in mindEdit
Let's pretend you have not played Ico and Shadow of the Colossus yet. So make it an artistic game with moody graphics, inventive platforming and a sad/beautiful story featuring a boy and his whatever Trico is.
What we GotEdit
After waiting through several console generations, multiple setbacks, and countless resetted release dates The Last Guardian was finally released in 2016!
Now you can play the heartfelt story of a boy and his rather disobedient dog-goat-griffin-thing. Manly tears will be shed... as long as you can put up with how frustrating commanding a wild animal who would rather stare at rocks than help you can be. As it turns out it's a decent game despite all of the setbacks and frustrations. It isn't a bomb like Duke Nukem was. Thank goodness!
Pacifist MMORPG Edit
What we had in mindEdit
Farmville (durr hurr lol). No, ok, seriously... you can have quite fun like this with a Animal Crossing for DS, Wii and 3DS in online mode. Pic is Monster Forest, that is pretty much this, except that THERE is some rpg turn-based fighting.
What we gotEdit
So, you are tired of killing monsters, griefers doing player-killing, and the endless level grind? If so, welcome to "A Tale In The Desert". Timewarp back to ancient Egypt and visit a world full of promise! Start with a tiny house and etch out your life in a wold populated by 100% real players who are trying to do the same. Will you become a farmer specializing in the finest crops, travel the sands seeking rare medicinal herbs, or befriend your fellow man and work your way up to being elected ruler? The choice is yours!
As you can guess, there are no monsters here. The biggest threats are wild animals, illness, and the rare natural disaster. Getting food and surviving by itself can be tough when you're new, so players work together to build a harmonious world. Those who break the law with violence, theft, and other unsavory tactics are brought to trial and can be fined or jailed.
Pokémon Spirit Chronicles Edit
A Pokémon game re-imagined in true JRPG format, with soul-infused weapons/armor/accessories that gain experience and level up as battles are won. Also, it's up to you to save the world a few times over. Characters are (semi) based off of their counterparts in the Pokémon Special manga, and the story will be enjoyable and incredibly long and in-depth (and hopefully avoid/poke fun at some of the traditional JRPG clichés).
What we Had in MindEdit
The project spawned on /v/ back in October '08, and progress on the project continues, albeit slowly and you can see them on the blog and forum. There are a handful of games out there with equipment that levels up with you, although only one or two come to mind. The closest ties go to Pokémon, Monster Hunter (in spirit if not in gameplay), and various JRPGs (Final Fantasy and Breath of Fire among the most influential to the creators).
What we gotEdit
Apparently GameFreak surfs the Chans, because they ended up rolling out a Pokémon Meets Nobunaga's Ambition JRPG in which you team up with an Evee to take over Japan, defeating assorted warlords along the way. The game? Pokemon Conquest. It's both insane and awesome at the same time with nods to both pokemon fans and JRPG fans. It's even based off one of the biggest, most popular JRPGs of all time.
SEGA's Franchises: Sequels Edit
What we Had In MindEdit
Moar of the stuff that makes us nostalgic.
What we gotEdit
- NiGHTS: Journey of Dreams
- Sakura Wars: So Long, My Love
- Shining Force Feather
- Streets of Rage remake (on the OpenBOR's engine)
- Space Channel 5 Special Edition. Also on PSN & Xbox Live.
- Jet Set Radio Future
- OutRun 2
- Samba de Amigo (Wii Release with updated content & DLC)
- Crazy Taxi 2, Crazy Taxi: Fare Wars
- Ecco the Dolphin is on Steam now
- Streets of Rage 4
- Shenmue 3 (in development)
Yume Nikki 3D Edit
What we had in mindEdit
Haven't played the 2D version yet? Do it. There was a Yume Nikki- Half Life mod project going on on Uboa-chan, but then the site crashed and thread was lost (all we have left is this pic). No one know if the author will come back, but we do have someone else working on the same project, with also a prototype demo available.
Then there's LSD (no no, not the drug!) but a physical copy would cost $200. You can get it on PSN, that is if you could navigate a Japanese site because that's the only place you can get it for $6.
What we gotEdit
It's real. Yume Nikki 3D was developed on an old 3d engine, and is more of a spinoff than a remake, though the possibility of adding a 3D version of the original game is not ruled out.
Anyway, if you want to be an oddly 2D Madotsuki lost in an awesome 3D world, go to Itch.io and download it! There's even a DLC pack that adds an after story to the game.
Zombie - The Definitive, fucking best game EVAR Edit
Close your eyes and think about it... it's the zombie apocalypse. In this 3D survival-realistic game you have to survive in a vast world to those horrible walking deads. Guns kill zombies quickly and effectively but are rare and every shot lures more undead to your position. Melee weapons are plentiful and can even be improvised and crafted on the move. You can also set up traps to keep the damned off your back. But don't forget about your condition. You need to scavenge every place you visit for food and supplies and fortify your shelter each night before resting to cure your tiredness. Take your loyal pet dog, explore huge regions with towns of different sizes and come back with exciting greentext stories about your adventures.
What we had in mindEdit
A survival based horror game, possibly with stealth elements. Dripping in atmosphere and gore like a playable 1970's Romero Zombie film. Or maybe something fast paced and heart-pumping like 28 days later? Either way, no cop outs. Make it good.
Considering this page was made in 2011, it came right in time where everyone started to go for the DEFINITIVE ZOMBIE GAME concept following DayZ, and sort of died trying (har har). Here's a few that were close but not quite there:
- Dead Rising saga got the amount of zombies right but fails at realism and survival, and Dead Island has a neat crafting system but is buggy, repetitive and confined on a tropical island.
- Resident Evil Outbreak kinda had the basic multiplayer idea, but shit's too shallow. On the other hand, Dead State looks promising enough, but it's isometric and turn based (which doesn't mean it's a bad game, just that it's not THAT dreamed game). Also, Fort Zombie is something like this and Project Zomboid is probably the biggest and most detailed of this all at the moment (again, isometric).
- The Last of Us also shares some concepts.
- State of Decay almost pulls the idea off and has some nice management features with building up your base, but makes things too easy, too melee-centric, and has poor graphics and clunky controls.
What we gotEdit
It took nearly a decade of zombie games flooding the market, but we finally have some worthy of the genre.
- S.T.A.L.K.E.R. should be the Bible of this game.
- Rogue Survivor and Cataclysm might be the closest thing to this though, albeit in roguelike form.
- The Dead Linger is a new game that promise pretty much everything we're looking for, so we can just wait to see where it goes.
- Lastly, DayZ is an arma2 mod that almost entirely captures this concept, check it right the fuck out if you like the idea of this game.
Resident Evil 2 REMAKE Edit
What we had in mindEdit
Before 2019, the best you could find if you want to play with Leon again in the streets of Raccoon City was The Darkside Chronicoles for Wii. Fun fact: a Re2 GBA remake was originally planned, but later abandoned.
What we gotEdit
In 2015, it was announced that an RE2 remake was underway, yet for the next three years, we had not heard a word about it since then. However, at E3 2018, the remake was revealed, and what we got was a gorier reimagining of RE2 with realistic graphics and with gameplay similar to that of Resident Evils 5 and 6's, albeit not as action-y as those titles and had more emphasis on the survival horror aspect.
Also, Mr. X.


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If you are NOT from New Zealand or Australia plese can you put INT after your name, this ensures that you get in the correct prize draw.
We don't mind if you combine our challenge with others however please only link 1 entry per person. Please link only your blog post not your entire blog, also be sure to link back to our challenge on your post. Any entries not following these rules may be removed at our discretion.
Onto our sponsors for this challenge......
New Zealand - Australian Sponsor
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Our international sponsor is Digital Delights by Looby Loo the winner will recieve a $10.00 voucher to spend in the digi store.
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And you remember
The jingles used to go
—The Buggles
Sunday afternoon September 29 should be earmarked for nostalgia, a state our 52-year-old franchise embraces sporadically and reluctantly. The Mets resist embracing their past as if they don't have enough of it or they doubt a substantial proportion of their loyalists treasure it. In this month when we're […]


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Sometimes dieting and exercise just don't cut it for people trying to lose weight. Of the many weight-loss supplements on the market, the American Journal of Medicine reports on a promising study that found antioxidant alpha lipoic acid (ALA) helped obese people shed pounds when combined with a low-calorie diet.
"This is the first study to show that ALA treatment led to significant weight reduction in human beings," said lead researchers Eun Hee Koh, MD and Woo Je Lee, MD of the University of Ulsan College of Medicine in Seoul, Korea.
Obesity rates are rising worldwide, along with other obesity-related conditions like heart disease, diabetes, arthritis, and certain cancers. Losing weight can help extend life expectancy and lower the risk for many of these diseases, but weight-loss therapies aren't always successful and many people end up gaining the weight back again unless they make permanent lifestyle changes.
Based on the promising results of animal studies, Korean researchers decided to put ALA to the test in obese people. During the 20-week trial, 360 men and women were assigned to receive 1,200 mg or 1,800 mg of ALA or placebo. Participants reduced their daily calorie (energy) intake by 600 calories, and followed a diet composed of 55 to 60% carbs, 20 to 25% fat, and 15 to 20% protein.
Over the course of the study, people in both ALA groups dropped a significant amount of weight. By 20 weeks, the average weight loss in the higher ALA group was significantly greater than that in the placebo group, and waist circumference decreased significantly in the higher ALA group compared with placebo.
People with diabetes who were taking 1,800 mg of ALA also noticed a significant drop in their hemoglobin A1c levels, an indicator of long-term blood sugar control.
No severe side effects related to ALA were noted, but some participants reported itching or hives.
While the results of the new study are very promising, more research is needed to determine the optimal amount of ALA and to compare it with prescription weight-loss medications. For now, following these tips can help you reach your ideal weight.
(Am J Med 2011. doi:10.1016/j.am.med.2010.08.005)
Kimberly Beauchamp, ND, received her doctoral degree from Bastyr University, the nation's premier academic institution for science-based natural medicine. She co-founded South County Naturopaths in Wakefield, RI, where she practiced whole family care with an emphasis on nutritional counseling, herbal medicine, detoxification, and food allergy identification and treatment. Her blog, Eat Happy, helps take the drama out of healthy eating with real food recipes and nutrition news that you can use. Dr. Beauchamp is a regular contributor to TraceGains Newswire.
Copyright © 2020 TraceGains, Inc. All rights reserved.
Learn more about TraceGains, the company.
To Our Valued Customers,
We will be applying updates to our phone system today, June 13th, beginning at 5:00 PM EDT. This will cause disruption to our phone service, including sudden disconnects and extended periods of downtime.
Our customer service department will remain available via LiveChat and Email. You can also leave a voicemail, and we will return your call the next day.
Thank you for your understanding,


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Note: Information on listed products and services are provided by the operator and were correct at the time of publishing. Rates are indicative based on the minimum and maximum available prices of products and services. Please visit the operator's website for further information. All prices quoted are in Australian dollars (AUD).


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Peace by the River, The Center for Spiritual Living Idaho Falls
Public Service Announcements
Date: Sunday, 6th May 2018 10:00 AM
Venue: Healing Hands Reiki and Massage | City: Idaho Falls, United States
Welcome to Peace by the River, the weekly service of Idaho Falls' Center for Spiritual Living. Led by the Reverend Mara Pennell. https://www.facebook.com/ministeridahofalls/ The 10 o'clock service is youth-oriented, for youth and their families, followed by the 11 o'clock service with is open to everyone but is adult oriented. Join us in our spiritual living room! By love donation please. https://www.facebook.com/peacebytheriver/
(208) 542-5446
429 B St, Idaho Falls
ID 83402, United States
ID 83402, United States
All Dates
- From Sunday, 11th February 2018 10:00 AM to Sunday, 30th December 2018 10:00 AM


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Coursera, one of the leading providers of MOOCs (or massive open online courses) is now offering a free course on diabetes taught by faculty members from throughout UCSF's professional schools: Medicine, Nursing, Pharmacy and Dentistry. Topics include epidemiology, diabetes diagnosis, nutritional strategies for self-management, the role of insulin in managing diabetes, effects of diabetes on oral/dental health, and current research in the field.
The course started this week and runs through November 2013. You may sign up and review the curriculum here: diabetes education program.