text: Agricultural Animal Diseases Animal disease outbreaks pose a significant social and economic threat toward human health, the management and veterinary care of farm animals and fish, and the production of animal-based products such as meat, milk, eggs, leather, and wool. To prevent the spread of infectious animal diseases, it is the responsibility of the animal husbandry industry to ensure the health and safety of livestock through routine vaccination and medical care. To aid in the prevention and treatment of animal disease, ATCC has acquired and authenticated a vast array of pathogenic microbial strains known to cause debilitating or life-threatening illnesses in livestock, including the causative agents of: Shipping fever Johne's disease Foot rot Tetanus Bluetongue disease And more... ATCC® Genuine Cultures and Genuine Nucleics are fully authenticated and characterized, so you can get your research moving faster with controls you can trust! Browse our collection Strains by Animal To maintain the profitability of the animal industry, as well as ensure the quality of animal-based products, it is imperative that animal health and safety is a priority. To this end, we have compiled a brief collection of microorganisms to support animal disease research. Search for strains by animal: Bison Cattle Fish Horse Poultry Sheep Swine Strains by Product Category Infectious animal diseases can result in significant economic loss attributed to poor growth rates, reduced fertility, and reduced quality of animal-derived products. To protect these resources, ATCC has compiled a collection of microbial species commonly associated with agricultural animal diseases. Search for strains by product category: Bacteria Fungi Protozoa Viruses ATCC® Genuine Nucleics The development and evaluation of rapid diagnostic methods is critical for the detection and effective treatment of agricultural animal pathogens. ATCC offers an expanding assortment of microbial nucleic acids, including those known to cause disease in animals. Browse our complete collection of ATCC® Genuine Nucleics, then use the left-hand navigation tool to search for products by origin or by species. Bacterial nucleic acids Fungal nucleic acids Protozoan nucleic acids Viral nucleic acids

subset: commoncrawl


text:
There's nothing more charming or endearing than a good old-fashioned letter written to Santa in a 4-year-old's scrawl. But these days, with the Internet and cell phones, kids are reaching out to Santa in ways that are more high-tech.
A number of companies have helped make the interactions more magical by creating services that provide a response from the old many with a beard. These services are gimmicky yet undoubtedly fun for kids.
Here are three ways to keep the magic alive using the latest technology:
1) Ask Santa a question. Pearl.com created a website (www.asksanta.pearl.com) where kids can ask Santa questions. Type in your email address and you get a response in your in-box. My 9-year-old daughter and I asked Santa how cold it is in the North Pole and we received an email from St. Nick within minutes: "The North Pole is freezing negative 5 degrees Fahrenheit!" Pearl.com, the largest source for help from real professionals online, will donate one dollar for every question submitted on Ask Santa to JDRF, up to $20,000.
2) Receive a message from Santa. Google has set up a website (santatracker.com) where you can create a personalized message that will ring any number in the United States. You just answer a few questions, typing in your child's name and location, selecting a preferred gift and nickname, and including a phone number. Santa calls the number in his deep, jolly voice. The app isn't only about kids. Adults can have fun creating funny messages for friends. You can program Santa to call your friend a "hottie" and say that she'll be getting stilettos in her stocking, or have Santa call your husband and refer to him as a "stud."
3) Give Santa call. Google also created a toll-free number (855-34-SANTA) with a taped message from Santa. The jovial man says a few authentic-sounding "Ho, ho, hos" and "Merry Christmas" and then invites the caller to leave a message.


text:
Dorothy M. Saving 1926 - 2009
Services for Dorothy M. (Porth) Saving, 82, Tonganoxie, will be 10 a.m. today, Wednesday, May 6, at the Risen Savior Lutheran Church, 14308 Fairmount Rd., Basehor.
Burial will follow in Bonner Springs Cemetery.
Mrs. Saving died Wednesday, April 29, 2009, at Hillside Village Nursing Home in De Soto.
She was born Sept. 14, 1926, in Kingsville, Mo., and was a longtime resident of the Bonner Springs area. She spent the last 26 years with her husband, Donald F. Saving Sr., in Tonganoxie.
Mrs. Saving was a founding member of both Risen Savior Lutheran Church in Basehor and Eammaus Lutheran Church in Bonner Springs. Her strong Christian faith was represented through her dedication to many church organizations, including teaching Sunday school and more than 50 years supporting the Lutheran Women's Missionary League.
For 35 years, she was a dairy farmer and raised five children in Bonner Springs. She enjoyed sewing and gardening with her family, and making special gifts for each new baby. Her lifelong dreams were spent traveling with her husband, Don, across the country, where together they camped, fished and made new friends.
She is survived by her children, Linda and Larry Hylton, De Soto, Kathy and Robert Davoren, Basehor, Paul and Susan Porth, Bonner Springs, Vickie and Michael White of Bonner Springs; Jeanine and Paul Bush, Bonner Springs, Peter and Kathy Saving, Dallas, Diana and Roger Woods, Bonner Springs, Robert and Toni Saving, Topeka, Eugene and Beverly Saving of Basehor, Fredrick and Debbie Saving, Bonner Springs, Nedra Ellsworth, Liberty, Mo., and Phillip Saving, Kansas City, Kan; 26 grandchildren; and 37 great-grandchildren. She was preceded in death by her husband Donald F. Saving, Sr., in 2008 and his son, Donald F. Saving, Jr., in 1989.
The family suggests memorial contributions to the Risen Savior Lutheran
- E-mail this obituary
- Contact Alden-Harrington Funeral Home by phone: 913-422-4074


text:
Although there's less than a month left until Christmas, Santa took a little breather from the holiday rush on Saturday to soak in the San Diego sunshine and show off his surfing skills.
Clad in board shorts, a Hawaiian shirt and sunglasses, "Surfin' Santa" – the epitome of a Southern California Santa – made his annual arrival at downtown San Diego's Seaport Village.
Each year, Surfin' Santa kicks off the holiday season in America's Finest City by making a grand entrance on West Harbor Drive. With a jet pack strapped to his back, Santa cruised from the San Diego Bay into Seaport Village, making quite the splash along the way.
U.S. & World
Santa dipped into the bay, jet packed up and down in the air and glided on top of the water as a crowd looked on and cheered.
Once on dry land, Santa took some time to take photos with kids on his surfboard and six-foot wave prop. Visitors were also treated to other festive activities including a parade, live entertainment and ornament-making at the event.
Being that it was Small Business Saturday, visitors were also encouraged to shop at the small, local stores and eateries lining Seaport Village.
Despite the many holiday-themed activities and beautiful backdrop of the bay, for younger visitors like brothers Joey and J.R. Welch, Santa's flashy jet pack entrance was the highlight of the day.
"I saw Santa come in on a jet pack and do some tricks and wave at people," said Joey. "I think I want to jet pack someday."
"He made himself look like he was walking on water!" added J.R. "It was pretty awesome.
Both Joey and J.R. said they have been good boys this year, so they're in good standing with Santa.
Joey said this holiday season is extra special for him and his family because he spent last Christmas at Rady Children's Hospital being treated for lymphoma.
But even grown-ups were impressed with Surfin' Santa's showmanship, including Michelle Jones and
Lori Donkersgoed, who were visiting from Utah.
"It was the coolest thing I have ever seen. It was amazing!" said Donkersgoed. "I didn't even know Santa coming. I guess it's magic. I shouldn't doubt Santa."
"It was awesome, seriously," added Jones.


text:
Our research, with 1,000 people in each of the UK, U.S. and China, confirms an increasingly receptive marketinterested in what companies are doing to tackle climate change and still eager for them to do more. In the U.S. and UK, where we have year-on-year data, consumer commitment is rising significantly, and rejecters are a declining minority. An increasing majority are engaged campaigners and optimists, segments united in their common commitment to making changes to their lifestyle to help reduce climate change, but divided by their differing desires for rational and emotional benefits from doing so.
When asked to compare, consumers in all three markets rate climate change a lower concern than the global economy, but this is a false choice. They do not see the two as competing issues. The majority (53% in the UK, 63% in the U.S., 46% in China) think combating climate change will benefit the economy, while only 22%, 23% and 26% respectively think it will have a negative impact; and 58%, 52% and 67% believe that combating climate change will not personally cost them money. In any case, more prefer to contribute by changing their behaviour and by spending extra time, than by spending extra money - a ranking consistent in every country and segment where we have conducted similcommitment to personally do something about climate change by making a significant effort in how they live their lives today is up 9%pts to 24% in the UK, and 8%pts to 21% in the U.S., despite 67% of people in the UK and 59% in the U.S. saying they feel financially worse off than last year.
Yet brands are not connecting well with this increasingly committed and diverse market. Most people - 66% in the UK and 65% in the U.S. - could not name a brand that they believe is taking the lead in tackling climate change, only a small improvement on last year (69% and 74% respectively). Among consumers who can identify at least one climate change brand leader, the picture is surprisingly consistent with last year. Consumers continue to be willing to give credit to perceived leaders from Big Retail and Big Energy in the UK, and Big Manufacturing in the U.S. and China - sectors that can all make a massive impact, directly or indirectly, on carbon emissions - if those brand leaders can demonstrate and meaningful stance on climate change. Tesco heads the UK's ranking for the second year running. GE retains top spot in the U.S., and Haier leads the new Chinese ranking.ar research. As a result, consumer The products, services and corporate stances most favored by consumers are not always those they believe to be most effective in tackling climate change. Brands seeking to build greater connections with consumers on this issue will therefore need to consider carefully how they can have the greatest impact: promote 'big' all encompassing initiatives, or focus on tangible initiatives that consumers are ready to respond to today. In the UK, M&S' 'Plan A' is clearly succeeding with the first approach, and British Gas' focus on energy efficiency with the second. There is more than one answer, and it will be unique for every individual brand.
Consumers can be very sensitive to what others say about a brand, and particularly negative press criticism if claims are exposed as 'greenwash'. However, the reverse is also true: reading that a company was "a member of a campaign run by an independent charity, which gives people easy ways to fight climate change in their everyday lives" (based on The Climate Group's growing 'Together' campaign) lifted likelihood to buy or use a product or service by an average of 5%pts across the three markets. Whichever route a brand decides to take, it must make sure the positioning is sustainable from the brand's own perspective.


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text:
Mass Effect 3 – Guide and Walkthrough
Xbox 360
by ExtremePhobia
Table of Contents
Guide and Walkthrough by ExtremePhobia
Version: 2.1 | Updated: 04/17/2012
FAQ of the Month Winner: March 2012 | Highest Rated Guide
Table of Contents
- Version History
- Walkthrough
- Earth, Vancouver
- Mars
- Priority: Citadel
- Normandy
- Priority: Palaven
- N7: Cerberus Lab
- Grissom Academy: Emergency Evacuation
- Priority: Sur'Kesh
- Attican Traverse: The Rachni
- N7: Cerberus Abduction
- N7: Cerberus Attack
- Tuchanka: Turian Platoon
- Tuchanka: Bomb
- Priority: Tuchanka
- Priority: Citadel 2
- N7: Cerberus Fighter base
- Arrae: Ex-Cerberus Scientists
- Kallini: Ardat-Yakshi Monastery
- Side-Mission Cleanup
- Priority: Dreadnought
- Rannoch: Admiral Korris
- Rannoch: Geth Fighter Squadrons
- Priority: Rannoch
- N7: Fuel Reactor
- Priority: Thessia
- N7: Communication Hub
- Priority: Horizon
- Priority: Cerberus HQ
- Priority: Earth
- Priority: Earth - continued
- Galactic Exploration
- Multiplayer
- Enemies
- Legal
For Collectible Videos: tinyurl.com/Mass-Effect-3-Collectibles
We guide writers put a lot of work into our guides for no money. However, if you feel compelled to pay us, please recommend our work by hitting the link at the top of the screen. We make our guides (this one is 50 pages) just for those recommendations because it lets us know that our work is appreciated and helps us earn bragging rights over our fellow guide writers =). Thank you!
EDIT: Be sure to check out my site at www.Ex-gg.com. In the future, this will allow me to post more pictures, imbed video and use links to take you to relevant information.
NOTE: For those of you on a mobile device (I've done it), you can find my guide on Apple Store and Google Play.
Formatted for iOS devices: itunes.apple.com/us/app/guide-mass-effect-3-edition/id517585199 Formatted for Droid devices: play.google.com/store/apps/details?id=air.com.ugwalkthroughs.me3
Version History
1.0 - March 15, 2012
- First half complete including side missions
- Finish this weekend hopefully
1.1 - March 26, 2012
- Completed but needs cleanup badly.
1.2 - March 28, 2012
- Sorry about the mix-up folks
- Wrong version previously posted
- Minor fixes.
2.1 - March 30, 2012
- Major update, almost completely done.
Collectibles Video: tinyurl.com/ME3-Vancouver
|M-8 Avenger
You'll wake up in a room and James (no, you shouldn't know who he is) will come to get you. He'll take you down the hall to meet up with Admiral Anderson who will fill you in. Admiral Anderson will take you to the Command Council because they have some questions and you're going to be the only one with any answers. After all hell breaks loose, follow Anderson out of the "window." He'll travel left, follow him.
You'll come to a point where Husks will start to scale a building. You can shoot them as they climb or at the top as they run away. Kill a few (or run low on ammo) and you'll be sent to go down the nearby ladder. Empty your weapon and then you will have to melee the Husks to death. Go up to them and rapidly press the melee button to execute multiple consecutive melee attacks. After you kill them, the building next to you will explode, allowing you to enter the wreckage. Go inside. In the first room will be a Med Kit. Go into the next room and kill the husk stuck in the door with a heavy melee attack (executed by holding the melee button).
When you regain control after the cutscene, follow Anderson outside. Far in the distance, a dreadnought class ship will explode (in atmosphere!) causing you some problems. Follow the line of wreckage and you'll come across a couple of soldiers, one of which is wounded. You'll encounter your first new enemy here called a Cannibal. Cannibals were originally Batarians that have been horrendously altered by the reapers. They are capable of using guns and grenades. They can also eat the corpses of Husks and other Cannibals (where they get their name) which will restore their health and add a layer of armor that needs to be shot off to damage them. These enemies can't get to you so you can make quick work of them. Kill them and then cross your new bridge to the other side. Turn left and make your way up to the higher ground. Watch out for the Med Kit on the right as you go.
If you're short on kills for the Veteran Achievement/Trophy then the spot where you found the medic and the wounded soldier is a good spot. You'll start the battle in cover but if you step out (put the difficulty on Narrative) then the Cannibals will spawn indefinitely. The ammo just in front and to the right of you will also continually spawn allowing you to shoot and use powers constantly. While it seems boring, you can get as many kills in an hour here as you can in half of a playthrough.
You'll come to another encounter with Cannibals. This time it's a real fight so be careful. In particular, they will start to make use of their grenades which will force you to leave cover and brave their bullets. Remember that if you have imported a character, you should have full access to your abilities from Mass Effect 2 so use them to your advantage here. You have a decent amount of running up space so take your time and kill them. Once they are dead, head up to where they were and go left. Drop down and head to the far side of the wreckage.
M-8 Avenger
As you get close to the end, you will find an M-8 Avenger on the ground next to the Radio. Activate the radio and then you will be attacked. The goal for this encounter is to actually run out of ammo. This is the only way to trigger your rescue so use bullets for most kills and only use powers sparingly to keep yourself alive. Once you are low or out of ammo, your ride will arrive.
Before you leave Earth, make sure that you set your difficulty to whatever you would like it to be. Once you leave Earth, changing it can affect achievements.
SPOILER! Highlight to View
It is possible to actually just shoot your weapon backwards from behind cover (so that you don't stand up) and run out of ammo to finish this almost instantly. But where's the fun in that? It is also possible to use strictly powers and after a certain amount of time, the battle will end. Complete inaction (aside from moving) will not complete this battle however.
Collectibles Video: tinyurl.com/ME3-Mars-c
|M-92 Mantis
|SMG Scope
|Ariake Gauntlets
|SMG Ultralight
|M-4 Shuriken
|Shotgun High Cal
|Kassa Chestplate
|Sniper Rifle Extended
|M-23 Katana
|Sniper Rifle Concentration
|M-15 Vindicator
|Shotgun Shredder Mod
Before you actually land on Mars, you'll have a Paragon and Renegade interrupt opportunity while talking to James.
Level up if you need to (you likely do). When you are done placing ability points, follow the ridge along the right side. You will come to a point where you can drop down and when you do, you'll find the M-92 Mantis Sniper Rifle at your feet.
Picking up a new weapon will allow you to change your weapon load out. If you change to the new weapon, note that you won't have any mods on it. Remember that your carry weight affects Power recharge speed so if you are a power heavy class, equipping the Sniper Rifle may be more detrimental than helpful.
M-92 Mantis Sniper.
Follow the nearby path and you'll come to a Mako-like vehicle with a group of Cerberus. If you have the sniper, take a shot at one of the enemies and then immediately cue up powers for everyone. I would take cover behind the right barrier rather than the left. It seems to provide all around better cover so you aren't attacked as well from the sides. Watch out for grenades. If they throw one at you, go to the far side of your cover and you should see an arrow pointing directly to the other piece of cover. Hit A and you'll roll over to the other cover and be safe.
After they have been cleared out, make your way down to the vehicle. Then start going up the hill on the other side. You will encounter another Cerberus Group here that will be a little bit tougher. There are more of them, they have a height advantage, and the cover isn't close enough for a combat roll. My best advice is to have everyone on your squad focus on one enemy and be extra careful. If they throw a grenade at you, you're going to want your shields as high as possible so that you can run for new cover.
Go up the hill the rest of the way and take a right into the compound. Once inside, you'll meet an old friend and send James back to the ship. After this point, you'll have a sort of tutorial on using Singularity. Use it to pull the troops out so you can shoot them. Kill them all and then head to the left to activate the nearby vehicle lift. Go up the nearby ramp, climb the boxes and jump over to the vehicle. Vault over the railing and then make your way over to the door ahead and to the right.
In the next room, take cover and slide to the right. Use the instant-kill melee attack from here. Any time you melee an enemy from behind cover like this, it will be an instant kill. This isn't particularly important in normal play but fantastic for Multiplayer. Clean up the other enemies but watch out for grenades. Head for the door at the back right of the room.
In the next room, check behind the large reception desk for the Ariake Technologies Gauntlets just as you walk in. On the nearby wall will be a Med Station and some ammo. On the floor between the legs of a dead man will be the M-4 Shuriken. Pick that up and watch the cutscene. From here, head up the stairs in this room and take the door on the right side. This will bring you outside.
Ariake Technologies Gauntlets.
M-4 Shuriken.
The M-4 Shuriken may not appear if your class began this mission with the weapon.
Outside, turn left and drop down the ladder. Turn left at the corner and head towards the ladder. Just before the ladder on the left will be the Kassa Fabrication Chestplate on metal stack. Go up the ladder now and jump the gap to the right. After you cross the gap, turn left and go into the dark doorway. Take a sharp left once inside and walk into the darkness to find that stairs lead downward. You'll come to a large dark room. There's a large ring around the outside. If you follow it, you'll find a datapad for some XP. From here, head down the stairs to the lower part of the room. You'll turn your lights off automatically. Go up to the far wall at the front and do an instant-kill on one of the enemies on the other side of the glass. Now fight the enemies off from here. These enemies shouldn't pose a problem because they likely won't vault the middle and you're on even ground. Kill them and hop barrier. Go up the small stairs and take the left door.
Kassa Fabrication Chestplate.
You'll find yourself in a small, damaged room. There is a work bench just to your right and a datapad by the stairs as well as a mod tucked into the wreckage in the middle of the room. Head up the nearby stairs and go through the door. When you open the door, you'll see some Cerberus in the distance who are unaware of your presence. Take cover just to the left and get ready to surprise them. Hit them with a singularity to start things off and then start blasting away. Because of the tight confines, you may have picked up three or more enemies with that one singularity and prevented the rest from moving on you. Kill the enemies here and then explore the right side of the next room for a datapad.
At the next corner, turn left and you will find more enemies. You may have to back track a little to get good distance on them. Be particularly careful of the Guardians here. Try to put a Singularity just behind them (or use Pull on them if you can) which will pull them back from behind their shield. Clear near the door way and move up to the doorway. Start clearing down the long hallway and gradually move up. Watch out for enemies flanking on the left as you go. Once you get to the end of the hallway, Cerberus will lock you out of a room.
Nearby, you'll find a terminal next to a door that leads into a side room. In the room are two laser walls. If you activate the terminal, the walls will start moving and if you activate the terminal again, they will stop moving. You want to stop their movement when they create a tunnel that leads up the stairs at the back and all the way to the door on the right. Once that is set up, go into the room and collect datapad and med kit from the room. Go through that door and at the intersection, go left. Turn right at the corner and in the distance on the right will be a dead soldier with the M-23 Katana nearby.
M-23 Katana.
The M-23 Katana may not appear if your class started this mission with the weapon.
Open the left door and watch out for the turret. You'll have to bounce back and forth up the hall to stay in cover and not be shot. When you get to the end, take cover in the middle and then slowly start making your way along the left. Use combat rolls to get from one piece of cover to another when you can. Eventually you will get behind the range of the gun and a group of Cerberus will come out to confront you. Go through the nearby door and take cover at the corner of the wall as the room turns right.
This room will open into a larger area with many Cerberus and they'll make frequent use of smoke grenades to obscure your vision. Keep hitting them with everything you've got and be opportunistic. Every time that smoke comes down, try to get another kill. If you get rushed or they throw a grenade your way, don't be shy about retreating out of the room and then pushing back up to that corner. The biggest concern here is that you need to be careful with your squad because they seem very drawn to the center of this room where they will die. Make your way to the other side of the room
After you kill them, go to the room on the other side. Near the glass will be a datapad and a locker just left of it which has a Sniper mod in it. Use the computer to the right to trigger a cutscene where one of your squad members has a great idea.
After the cutscene, place one of your squad members in the blue circle. Once they are there, place your other squad member wherever you would like. Get ready because a group of Cerberus are going to come through the middle of that large doorway below. When they come, they'll be aggressive and try to rush you. Use Singularity on the stairs leading up here from the lower level and they won't be able to get by. Now just shoot the fish in the barrel and board the tram they just used to get here. Part way to the other side, you'll be attacked by more Cerberus troops on another Tram. Singularity can pull them right out of the tram and let them fall to their deaths. Kill any stragglers and board their Tram. This will take you to the far end of the rail.
When you get to the dock, you'll have to fight some more Cerberus troops. I would set my two squad members up at the front of the tram car while you go further back and stand behind a pillar. This should keep you out of range of most grenades, allowing you to relax and pick out targets as well as to watch for any enemies trying to flank you and come in the door. Be careful of any shielded enemies that come at you. Make sure to take their shields so that you can use biotics on them. Once you've cleaned out most of the enemies, move up to the boxes just outside of the car. When all is clear, move to the back of the platform. On the back walls, grab the Shotgun mod on the right and the M-15 Vindicator on the left. Check inside the small ticket station for a med kit and then go through the nearby doors.
M-15 Vindicator.
SPOILER! Highlight to View
To get the best ending while having an Effective Military Rating in the 4k-4999 range (usually requires 5k+), you must use the Charm options available each time you talk to the Illusive Man. Intimidate will not help you do this.
When you regain control, you will need to try and catch Dr. Eva. You don't actually have to deal any damage to her so just keep running. Follow her out of the room and she'll go into the center security area (previously med kit). Go in and open the gates, then follow her up a ladder to the left. Once outside, you'll be attacked by some Cerberus in a hovering shuttle. Kill the two men and keep chasing her. At the end of this platform go right and down the small ramp. Follow her through the under areas and at the end she will climb up left and go up a ladder. Follow her up and continue the chase.
When you regain control again this time, shoot her a few times in the head until another cutscene is triggered.
SPOILER! Highlight to View
[2]To get the best ending while having an Effective Military Rating in the 4k-4999 range (usually requires 5k+), you must use the Charm options available each time you talk to the Illusive Man. Intimidate will not help you do this.
Priority: Citadel
Once you are on the citadel, head to the Hospital to check on your wounded comrade. I highly recommend checking the Sirta Industries shopping terminal in the middle of the Lobby and picking up any Medi-Gel upgrades. Your comrade will be in the first room on the right just after leaving the lobby. Now head to the embassies and take a right once you get there. Go up the steps and go to C-Sec office for a chat with an old friend. Then go to Udina's office just across the hall to be brought to the council.
Talk to the council for a bit and then you'll be returned to Udina's office. Check the Spectre office which is just across the hall. There are two terminals in here, one that will give you new information and allow you to authorize certain requests while the other allows you to purchase weapons, armor, and mission critical items that you missed on a mission. There is also a shooting range here so you can compare how weapons handle and see which ones you like. Now head back to the main lobby of the embassies and talk to the reporter. You'll have a Renegade and a Paragon interrupt chance. Use the Paragon chance to acquire her as a War Asset. You can also talk to James here by the window. Visit C-Sec and Udina again to "investigate" if you like.
If you return to the Hospital and you can talk to two doctors. Talk to Dr. Chakwas to get her back onboard the Normandy with you and then Dr. Michel who will tell you about your comrade's condition. Head to the Normandy Dock and talk to Diana Allers in the Lounge area. She's the reporter in the area who sounds remarkably like Jessica Chobot (because she is). She can join your ship (non-combat).
Just when you try to get on the Normandy, you'll have a very peculiar dream. You will be running through a forest and find the little boy from Earth in the white sweater. Try to talk to him and he'll run away. Keep running and trying to find him. When you find him the second time, the dream will end.
NOTE: You can recruit Dr. Michel for your ship's Med Bay instead of Dr. Chakwas. You must first have to turn Dr. Chakwas down and then have enough reputation to persuade Dr. Michel to join. This may not be possible on your first playthrough.
You'll automatically talk to Liara and meet your new Comms Specialist, Traynor. After that, you'll have a quick recap with Admiral Hackett. If you go to the War Room, you can check your Galactic Readiness (the higher, the better the ending) on the terminal there. You can head to the Galaxy map, talk to Traynor (Lesbian romance opp for FemSheps) and check your messages to the left of the map. Head up to the bridge and chat with Joker. Up one floor is your room but it's not particularly interesting since you can now change your armor and casual wear in the Shuttle Bay.
Head to the Shuttle Bay and check out the work bench, terminals, and armor station. Talk to Cortez nearby (Gay romance opp for ManSheps). You'll also find James further in on the left. After that, head to engineering and talk to Engineer Adams and Diana the reporter. Go to the third level. Talk to Chakwas. In the med bay are two tables which will allow you to equip extra abilities (1 at a time and costs money every change) and reset skill points. Now visit Liara to meet Glyph. There's a terminal to the left of the door which will have upgrades found during your exploration. There's also a terminal near the screens with additional information. When you are ready, visit the Galaxy Map and head to the Apien Crest. Look near Palaven for a moon named Menae. Go there to rescue the Primarch.
- New Systems are available for exploration. Check the Galactic Exploration section for more information.
- N7: Cerberus Lab is now available.
- Priority: Eden Prime is now available if you have the DLC "From Ashes".
- Recommend you wait to do both missions because your Squad will be more balanced for those missions after Menae.
Collectibles Video: tinyurl.com/ME3-Palaven
|M-97 Viper
|Pistol Magazine Upgrade
|M-27 Scimitar
|Pistol Piercing Mod
|Armax Should Guard
|Assault Rifle Piercing Mod
|Hahne-Kedar Greaves
|Assault Rifle Magazine Mod
|Sniper Rifle Enhanced Scope
|Sniper Rifle Ammo Mod
Make sure that you are leveled up and well equipped. As you make your decent to be dropped off, Cortez will tell you that the landing area is hostile and that you'll need to clear it out some. The side door will open and you'll have to start shooting at the Husks on the ground. Then you'll be put down and have to fend off a group of them. Use Singularity to stop them in their tracks and create choke points. Once they are done, talk to the nearby Turian guard to be pointed to the base proper. Just next to his building on the right will be some Salvage.
M-97 Viper Sniper.
Armax Arsenal Should Guards.
When you get into the base, the first building on the left will have a med kit. In the middle of the path will be a pile of boxes with a Datapad and M-97 Sniper Rifle. The first building on the right will have another Datapad while the second building on the right will have the Commanding Officer that you're looking for. Talk to him and he will fill you in on the state of the base. He'll ask you to help repair a Comm tower so that they can communicate with the planet below (above?). Just past his building on the right will be the Pistol Magazine Upgrade and a Datapad and in the next building will be the Armax Arsenal Shoulder Guards and a Pistol Piercing Mod. At the far end of the base, just to the left of the main barricade (with the big gun on it) will be a building containing a Med Kit, Datapad, and Hahne-Kedar Greaves. As you make your way to the gate to the Comm Tower, you will pass a small segment of wall with the M-27 Scimitar leaning against it and an Assault Rifle Piercing Mod on the ground next to it.
Hahne-Kedar Greaves.
M-27 Scimitar.
Follow the waypoint to a gate which will lead to the Comm Tower. You'll have to climb up a little bit to get there. When you do, you'll be attacked by waves of Husks while one of your squad members works on the tower. I would highly recommend James to do this task even if you are a biotic yourself. Biotics are fantastic and crowd controlling Husks. When they start attacking, use singularity aggressively to keep the Husks controlled. After enough Husks have been killed, James will come down and you will continue fighting until the General has made contact with his people. When he has, head back to the base and talk to him again to find out that the next person in line to become Primarch is a General on this very moon.
You'll have to send Liara back to the ship (which is kind of unfortunate) and then defend the base. Exit the base and go behind the nearest cover. There are Marauders here who have shields and have the ability to toughen Husks and Cannibals. Use Garrus' Overload on them and then hit them hard. Always try for marauders first because they shoot, have shields, and have support abilities making fights tougher. You will have to fight off a couple of waves. Hang in there and check your radar (power wheel) frequently. Once they are down, you'll want to search for a couple of items. The second set of cover after you enter the area should have an Assault Rifle Magazine mod and to the far right on a slightly raised piece of land is some Salvage. Now, head back to the base. Go to the front gate and climb up to the gun.
The gun has 50 shots before reload so reload when you can. The best spots to aim are near the top of the cliffs because the Husks slow down a bunch up there. Keep killing them and eventually you will be attacked by a Brute. The Brute will knock you off the wall. He isn't too tough except your team is a little dumb and dies frequently meaning you may have to deal with the Brute and Husks alone. Go into your weapon wheel and choose slow shooting weapons since they do more damage to armor. Warp is also useful. Also have both allies focus their attacks on it with up on the d-pad. Once it is dead, kill any remaining Husks.
From here, follow Garrus along a winding path and when you pass over some dead bodies, look amongst them for a datapad. When you pass another group of bodies, check amongst them for a Datapad. Once you pass the bodies, you'll be attacked by some Husks. Just keep back pedaling and kill them. Jump over a nearby gap and you'll come to a couple of Turians. There will be Med Kit, a Datapad and the Sniper Rifle Spare Ammo mod nearby. You'll pass by one more Med Kit on your right later and then come to a new camp.
This camp is difficult. Go just inside the doors and take cover. You'll have to fight Marauders and Cannibals. Use Garrus' Overload and kill a Marauder every chance you can, otherwise focus on killing the Cannibals to thin the number of enemies shooting at you. They will be aggressive with their grenades so be careful. Once they are dead, climb up to the higher level. It gets worse.
You will be attacked by a Marauder and a Brute. Try to take the Marauder out and focus fire on the Brute. Back up and there will be a round area that will be protected from the Marauder's fire for a while but big enough to run around in. Kill them both. It gets worse still.
Marauders will start swarming and then two more Brutes will come at you. It seems the Marauders won't stop until you kill the Brutes. Focus fire on one of them and take him down as quickly as possible. Make sure to keep an eye on the Marauders who are going to keep coming. Use Overload on one every chance you can just to keep them away long enough to kill the Brutes. After they are dead, you'll still have to clear the camp. First, turn around and check the open area behind you for a Med Kit and a Sniper Rifle Enhanced Scope mod. Move through the camp and check left near a building for another Med Kit.
After all are dead, you'll talk to the General here and then leave.
- New Systems are available for exploration. Check the Galactic Exploration section for more information. Recommend you explore before visiting the Citadel.
Normandy 2
Talk on the Comm a little bit and then enter the War Room to talk to the Primarch. Make your way to the third floor behind Chakwas Med Bay to the AI Mainframe to meet the new EDI. Go up to the flight deck and talk to Joker and EDI twice. Talk to Traynar and check your messages. Go down to the Shuttle Bay and talk to James. Go back to Crew Quarters and talk to Garrus who's calibrating the guns. Then go talk to Liara.
Citadel 2 NOTE: Missions that start in that area will have the entire walkthrough in that area. It may be more efficient to follow each area and complete what you can in each area but it is written this way for maximum readability.
- At the Citadel, talk to Dr. Michel and Thane in the Hospital Lobby, then visit your wounded comrade.
- Go to the Embassy level and turn left. Toward the back will be a Volus Diplomat. Talk to him to complete Shrike Abyssal: Prothean Obelisk. and head over to the stairs and talk to Jondum Bau in the hall on the left. This will put you in the Spectre room. Check the terminal here for two new entries. Authorize the pardon for the two Engineers (if you wish) and enable the other entry. Go down the stairs again and immediately to your left is a terminal. Use it and then use the terminal all the way across the room from that one. Use the terminal on your left just as you come in. Make your way through the holding area and at the end, use the terminal on the right wall. Turn around and head back. Go back to the lift and just before you leave, use the terminal here again. head to the embassies and meet up with Jondum Bau again.
- Visit the Docks Holding Area. Go through the blue beams and side with one of the two people arguing at the desk. Go up the long aisle and go into the first "room" on the right to talk to a Preacher and finish Kite's Nest: Pillars of Strength. Talk to Garrus at the end on the right.
- Go to Purgatory and talk to James upstairs on the left and Aria upstairs on the right. On this level, go to the far end by the bar and turn right into the sitting area. Talk to one of the Turians to finish Apien Crest: Banner of the First Regiment. After the cutscene, go to the Embassies and talk to Commander Bailey. Go to the Presidium Commons and if you visit the apartments and Narl, it will automatically trigger a cutscene as if you agreed to help Aria. This grants a Galaxy at War resource but could be construed as a "bad" action. Visit the C-Sec Outpost here to talk to Sederis. Go to the Holding Areas and talk to Sayn and Darner Vosque. Go to the Presidium and talk to Oraka and then the Salarian Merchant, Kannik. Travel to Kite's Nest, Vular, Vana and scan the planet for the Black Market Artifact. Return it to Kannik and then talk to Oraka. Talk to Aria.
- On the Presidium there's a few conversations to take sides in here as well. Check all the different shops, talk to EDI and Joker on the lower level. Talk to Liara in the café. She will send you to the bank on the Presidium to talk to a Volus, Barla Von. He will tell you about some mercenaries you can save.
- Before you leave, make sure you explored everywhere for shops.
Collectibles Video: http://tinyurl.com/ME3-Labs
|Sniper Enhanced Scope
|Failed Medi-Gel Experiment
A piece of Reaper Technology will be marked for you. You'll have to go to it and deactive the force field around it, then retrieve it. On the way, you'll have to fight a variety of Cerberus enemies including centurions (shields) and Engineers (shields + Turrets). From the landing site, go up the stairs to the left and just inside turn left. On the ground, tucked away will be a Sniper Rifle mod. A little ways past that will be a Med Station to check. Past the Med Station on the left will be a Journal Entry for XP. Amongst the first set of terminals as you entered the room will be Credits on the right. If you follow that wall past an ammo crate, you'll find more Credits on another computer.
If you go in through the other door on the right, you will find Credits directly across from the doorway. Turn left and if you go down the stairs to the right, you will find a Journal Entry on the landing to the back right. If you continue past those stairs, you will go up a set of stairs and there will be a room on the right. Go inside to get the Medi-Gel Experiment which is part of the Citadel: Alien Medi-Gel Formula mission.
Failed Medi-Gel Experiment.
Now for the actual mission. Go inside and fight your way to the first relic. Clear the room and use the computer to low the shield. Take the relic and another group of enemies will attack you. Kill them and make your way back to the landing pad. Drop the relic off with the shuttle.
This time, go up the stairs to the left and in the back left of the building, you will notice a room that's mostly closed off except for two doors right next to each other. Remember this room. Fight your way to the next relic and go through the same process. Immediately run back up to this room and position your squad mates near the doors while you take cover further back in the room by the pillar. You'll have to fight Cerberus until Cortez returns with your ride. Clear out as many Cerberus as you can, then head out to the landing pad. He still won't be here but you'll be ambushed again. Activate the ambush and then retreat to your safe room again. When it seems safer, use the radar on your power wheel to see how busy it is outside. Slowly make your way out, cleaning up any stragglers. Get to the shuttle and leave this place.
Normandy 3
New Messages in Liara's room. If you authorized the pardon of the two engineers, you can talk to Engineer Adams about them. Talk to Cortez or Traynar.
Citadel 3
Visit the Hospital and talk to Dr. Rivan to complete Citadel: Alien Medi-Gel Formula. Talk to your companion who is now up and about. Visit the Normandy Dock and talk to Miranda.
This mission can be failed if you do not complete it in a timely manner. It is important to do it now to prevent that from happening.
Collectibles Video: http://tinyurl.com/ME3-Grissom-Academy
|Assault Rifle Stability
|M-96 Mattock II
|SMG Heat Sink
|Sniper Rifle Piercing
|M-22 Eviscerator
|Biotic Amp Schematics
|M-96 Mattock
|Serrice Council Chestplate
|Mnemonic Visor
|SMG Magazine
|Assault Rifle Precision
For a squad, I would go with two people with Overload (primarily) and a good biotic (pull and warp would be very useful). The Engineers are more important. Once you land, go straight down the wall and take Cerberus Troops, then check the room to the right with the partially opened door. In the room, talk to Kaleigh Sanders (nice nod to the books). She'll send you to help her students. Back into the hall, take a right. In the room with the window go right again.
M-22 Eviscerator.
The left branch of this room has two enemies facing away from you. Kill them both, talk to the biotic and then hop the barrier into the next room to the left. The closest desk on the left has a datapad, the middle desk ahead has a mod and the teacher's desk at front has a datapad. Exit the door near the teacher's desk. In the next room, stay at the back and destroy the Generator at the far end to draw enemies in. If they throw grenades, roll left and right between desks. Make sure you use Overload to take out shields. Once they are dead go through the left door they came through and pick up the M-22 Eviscerator on the bench. Now go through the other door and pick up the M-96 Mattock on the bench in the middle. Just around the left corner is a survivor. On the bench by her is the Mnemonic Visor. Talk to her then walk down the long hallway nearby.
M-96 Mattock.
Mnemonic Visor.
The next room has the students. On the left is an Atlas (Hope you brought a biotic) and in the middle are enemies. Focus your teammates on the Atlas and make sure they keep using Overload when ready. Once the Atlas' shields are down, use Overload on the soldiers nearby as needed and clear out the minor enemies while your team takes down the Atlas (make sure they switch weapons). Make sure you keep an eye on the Atlas though because he's going to move around a lot and you'll need to move from cover to cover to stay away from him.
When you're done fighting, check the corner of the room just left of where you entered, collect the datapad there and use the computer. Check upstairs for the Assault Rifle Precision Scope mod and then activate the terminal to open the door. Go downstairs and talk to Jack downstairs. This will lead outside.
The next two fights can be very difficult because small enemies will respawn infinitely until you destroy the Atlas.. You will face an Atlas, Enemies with energy shields and regular shields, and engineers that will set up turrets. Go up the ramp to the right, set one of your teammates at the base of the ramp and one closer to the top. Take a position at the middle and take down the Atlas' shields. Set your squadmates to finish the Atlas and use their abilities to help you keep the enemies thin. This may take a while but you'll get there. Don't be disheartened if you die because I did quite a bit here.
After you've cleared the area of all enemies (including turrets), head down to the lower level and head indoors. Inside this hallway, grab the med kit to the right and check the computer on the bench to the left. When you come outside, you will find another infinite spawn area. Immediately as you come outside, check the left back area for an engineer running right. Try to take him out quickly with an Overload and biotics or bullets before he sets up a turret. After that, try to clear the lower area as quickly as possible and head for the base of the stairs. At the base of the stairs in a structure you can use for cover. When you feel comfortable, start making your way up the stairs, clearing enemies as you go. When you get to the top, the enemies will stop spawning. Go through the door on the lower level and through the door at the end of the hall.
In the next room, turn left and take out the Cerberus troops and then talk to the students. You may encounter David Archer here if you played Project Overlord in ME2 otherwise you'll have to persuade the students that you are friendly. If David is present, you'll be able to enter the office behind him and find a couple of upgrades and the M-96 Mattock again. If you took the previous one, this will upgrade the gun to level 2. Make your way to the Cerberus Shuttle and in the first hall will be a terminal on your right (by a door) that will have a Biotic Amp Interface for a mission. You'll come to a room with a burning bench. Off to the left side on another bench is a Serrice Council Chestplate.
Biotic Amp Interface.
Serrice Council Chestplate.
The next room has an empty Atlas and an Engineer in it. Leave (kill) the engineer, take the Atlas. You won't be able to use the Power Wheel or any powers in the Atlas but it's very strong. Watch for grenades and keep moving. Use large structures for cover. Watch for enemies up high when they start appearing. The Melee is pretty terrible, skip it. Use the minigun most of the time but don't be shy about the rockets either. They have minor homing but the lock on is fidgety. Once you've cleared the room, get out of the Atlas and get the mod at the beginning of the room and then follow the others through the door.
Normandy 4
Check your message terminal for a few new messages. Head down to the crew quarters for some fun chat with Garrus and Liara. There will be new messages at Liara's terminal as well. Talk to Cortez or Traynar (if you are romancing) and then stop by to visit James in the Shuttle Bay.
Citadel 4
Go to the Spectre HQ and authorize the lodging for the Grissom Academy Students. Go the hospistal and find the lab technician just past the waiting room. She will take the Biotic Amp Interface to finish a mission Citadel: Biotic Amp Interfaces. If Miranda survived ME2, head to the Docking bay and you should find her in the lounge area.
Collectible Video: tinyurl.com/ME3-Surkesh
|Assault Rifle Barrel
|Sentry Interface
|Shotgun Blade
|Pistol Scope
|Shotgun Spare Ammo
|Pistol Barrel
|M-13 Raptor
|Armax Greaves
Travel to the meeting point just above Sur'Kesh. The war meeting will start aboard the Normandy and some words will certainly be had. You'll have an opportunity for Renegade Interrupt here, you'll be called a fool, and you'll walk out of the room confidently. Pack a couple of people with Overload and Biotic if you can. Make your way down to the planet and talk with the Salarians there. Eventually, they'll let you inside and send you downstairs to see the females. After talking to a possible old friend and the female Krogan, turn around and head for the door at the back left. That will be unsuccessful so head for the door to the back right and watch out for the weapon mod on the left side on a book shelf. After you have it, go up the ladder to get to a balcony.
Go around the corner and find a group of Salarians shooting at enemies below. Flank to the right and you'll see some Cerberus enemies kill the Salarians. From here you have a good flanking position to attack from. Kill them and make your way further along the lab. Toward the end, enemies will drop down from a shuttle. Try to take them out one by one as they come down. Once they are dead, investigate the area and you will find a med station on the wall. Check the bookshelves for a Shotgun Combat Knife mod. Head for the exit and go into the next room. Hop the barrier to get around the flame. After you hop the gap, pick up the Shotgun Spare Ammo mod that will be on the floor.
Go up the stairs and you will come to a new balcony. Enemies will drop out of a shuttle but most of them will be closer to you than the Pod. Try to kill them as they make their way over to the pod. Once they are all dead, make your way to the Pod and use the control panel to send the pod up a level. Check the terminal by the back wall for some credits and then go through the hole that Cerberus left in the wall.
While moving along the balcony, kill the enemies that are dropping down in the distance. Head inside a little bit and you should find a Pistol High Caliber Barrel mod. Grab that and continue to make your way across the balcony. Go up the stairs at the end and prepare for lots of engineers and turrets. You can actually manage these from where you come up. Just keep using Overload every chance you get and if you have a biotic, use warp to make short work of the turrets. Every time you have an engineer without shields, make sure to stun them in some way and then kill them so they can't repair or build turrets. Grab the salvage just inside on the right and then follow that wall to a locked door. Stand in front of the authorization terminal until the door unlocks and then go through. On the other side, grab the med kit and then grab the ammo on the floor around the corner.
Armax Arsenal Greaves.
Go through the door here and you will see a varren attack one of the Cerberus troopers. While your squad will direct you upward, there's a lot more to get down below. Directly in front of you on a desk will be the Armax Arsenal Greaves and further back around a corner will be a Sentry Interface and Spare Parts. It may benefit you to go upstairs right now though because it will give you a good vantage on the enemies below. Be careful because the enemy still has jet packs that allow them to come up through holes in the floor. Once you've picked up your loot and cleared the enemy, go through the door on the second floor.
Sentry Interface.
The next area is very dense with enemies. Make your way to the pod slowly so as not to die but if you find you are meeting little resistance, move faster because the enemies will really be after the Pod on this level. Kill them all and head to the back left of this balcony. Along the way, grab the Pistol Scope mod next to a research terminal. Further along, you will find the power conduit. Activate that and then check the corners of this room for a Scorpion pistol on the ground. Head back to the pod and use the control panel to lift the pod. You'll be attacked by Cerberus again. Kill them all and then make your way to where they came from. Jump the nearby gap and grab the M-13 Raptor sitting on the bench. Climb the nearby ladder to get to the top floor.
M-13 Raptor.
At the top of the ladder, you'll find more Cerberus. They will mostly start at the lower level but some will come up the stairs. Almost all of them will be focused on destroying the Pod. Kill the two that will likely come up and then clear the enemies on the bottom level. Hit the button to move the pod to the landing pad. When you do, a giant Atlas Mech will drop down and attack you. Back up a bit to fight this thing. Have your entire squad focus on it, including you. More Cerberus troops will show up too but they won't appear immediately so try and take the Atlas down first. Once you kill the Atlas, clean up the remaining Cerberus and you will be done.
Normandy 5
Make your way to the meeting room for a little chat, then head back to the War room and talk to Victus and the Urdnot leader for a couple of missions. Head out to the CIC and listen to Traynar. Check your messages and then head to the Crew Quarters. Talk to Engineer Adams and Dr. Chakwas in the bunk area. Head over to the Med Bay and talk to Mordin and the Krogan female, Eve. After you're done there, head over to talk to Garrus and listen to Liara's conversation with Wrex. Check Liara's terminal for a new message and then talk to Engineer Daniels in Engineering if you like. Allers will have a disagreement with one of your ensigns and you can take a side here. Head to the Shuttle Bay and talk to both James and Cortez (if you like). Lastly, head to the cockpit and listen to Joker and EDI. Now head off to the Citadel.
Citadel 5
When you visit the hospital, make sure to pick up the new Medi-gel upgrade. Check out the Spectre HQ terminal for a new authorization opportunity. Report to Barla Von in the Commons to complete Citadel: Barla Von. Go to the hospital and talk to the Asari Scientist just inside the Inpatient Wing to complete Citadel: Biotic Amp Interfaces.
Collectible Video: tinyurl.com/ME3-Rachni
|M-300 Claymore
|Krogan Dying Message
|Pistol Barrel
|Shotgun Spare Ammo
|SMG Barrel
|Ariake Should Guard
|Shotgun Shredder Mod
|Pistol Piercing Mod
Travel to the Ninmah Cluster, Mulla Xul, and to the planet Utukku. A well rounded squad (with at least one biotic) would be good for this mission. Overload will be helpful in a few instances but you will only need one. Drop down to the planet and you'll meet up with a Krogan Squad which may be led by Grunt if he survived ME2. He will be leading the Aralakh Company. Talk to him and then when he departs, check the building to your left for Salvage, the M-300 Claymore and the Pistol High Caliber Barrel. Once you have all of that, head down the hill and check the next building on your left for an SMG High Caliber Barrel and some salvage just outside the building. Talk to the Aralakh leader and then head into the building.
M-300 Claymore.
After a nasty happenstance, you will regain control of Shepherd. Move down the tunnels and you will find a dead Krogan on the right side. Next to his body will be the M-451 Firestorm. This is a heavy weapon and you won't be able to keep it. Once it runs out of ammo, it's empty and you'll have to drop it. To drop it, simply change weapons. Carry this with you and use it to destroy the webs blocking your path and the spore pods scattered around. The Spore Pods explode if you get too close to them so make sure you destroy them before you proceed.
The area is a rather linear set of corridors and at the few places where the path splits, it leads back to the same path. You will soon come to a large open room and will be introduced to your first Ravagers. Watch out for the Ravager's rockets and make sure that you destroy the Barrier Engine here (This is why you brought Overload) quickly because a Ravager with shields is bad. Set your squad to attack the Ravager while you keep off the Husks and Cannibals that will swarm you. When the Ravager dies, it will release little bugs called Swarmers. They carry a corrosive material that does damage over time which prevents shields from recharging and does serious damage besides. They'll also leave a puddle of it on the floor when they hit you which will have the same effect on you. From where you dropped down into this room, if you turn left you will find a Shotgun Shredder mod. Move up the hill in the distance.
Reaper Node.
You should find another Firestorm at the base of this hill. Grab it and make your way to the top of the hill. Destroy the pods with your new Firestorm. Not far after the pods will be a web with a barrier on it. If you look to the right, you will find a Reaper Node. Destroy the Reaper Nod to get rid of the barrier and then burn the web like you normally would. You'll find another Firestorm not far from here and then there will be a crash. Continue on down the tunnels and watch for some Reaper Tech behind one of the side webs. Further along, before you come to another large room will be a dead Krogan behind a web. If you check his body, you'll find a message that starts Citadel: Krogan Dying Message. Move a little further ahead and you'll come to another large room similar to the previous one.
Krogan Dying Message.
This room actually uses the same strategy as before but just be careful because you are at a height disadvantage. This will cause you more problems in visibility than anything else since the ranged enemies are likely too far away to shoot you. Destroy the Barrier Engine, stop the oncoming Husks, take out the Ravager and clean up the Cannibals. Further on you will be ambushed by another group of similar structure but smaller and closer. They shouldn't pose a real problem though you may want to back up a little to get better cover. Kill them and you should find a small slope just behind them and to the right. On that slope will be another dead Krogan and a Spare Shotgun Ammo mod. Take that and move down the hill.
Jump off and move forward. Destroy the Spore Pods to the left and you should find some Reaper Tech there. Moving forward, you should eventually find another Firestorm on the left. Go over a bridge and then jump over a small gap. In this new room, you'll find more Pods. Destroy them and find the ramp at the back right. Go up this ramp and at the point where you have to start climbing upward, you'll find the Ariake Technologies Shoulder Guard. Destroy more pods and jump across another gap.
Ariake Shoulders.
Now go down a ramp and you'll see the Aralakh squad in the distance off to the right. Burn through some webs and you'll find a dead Krogan. Near the Krogan should be a med kit, a new Firestorm, and the Pistol Piercing mod. There will be a Reaper Node nearby. Destroy that and you will regroup with Aralakh Company. After a short talk, they'll stay behind to protect your back. Go through the door near the dead Krogan and destroy the pods to the right to find more Reaper Tech. There will be a crawl space so start crawling. On the other side, run forward to the dead end and look up. You'll find another Reaper Node up above you. Destroy it.
This will trigger an attack from your left flank. The barriers will lower and you will be attacked by a group with two Ravagers, a good amount of Husks and some Cannibals. I would back up and use the cover on the left but be careful for the frequent grenades. Again, have your squad focus on one of the Ravagers and do everything you can to slow down the advancing Husks. Keep laying singularities to slow them down. This fight will be a little messy so don't hesitate to use some Medi-gel if your squad mates go down or if you need it. Once you've dealt with most of the Husks, use biotics to hinder the Cannibals so they stop using grenades on you. Hopefully your squad will have killed one or both of the Ravagers by this point and can help with the cleanup. When you are down, move past the dead enemies and you will find another Reaper Node to destroy which will start another wave.
This fight is more of the same as the last one except that you have more distance and a little bit of height. Otherwise, use the same tactics as before but watch out for the Swarmers that might sneak up on you. The toughest part of this fight is going to be finding good cover but back up and there will be a large section of rock that will allow you to fight off of both sides. Once this group is clear, move to central bridge for another similar fight. Again, your biggest battle is going to be finding cover. Don't hesitate to move backwards because the enemies will slowly come towards you and around the corner to fight. This will allow you to control the pace of the fight better. After they are dead, go past them, destroy another Node and fight one more group. This group is pretty simple compared to the others but just watch out because you have even less good cover here. I would try to stick to the right if it's possible since it seems to be the cover that gives you the most distance. Once everything is dead, head back to the bridge and go straight up the middle to find a (potentially) old friend.
SPOILER! Highlight to View
If Grunt was loyal to you in Mass Effect 2, he will survive should you choose to save the Queen. Since I found the difficult decision to be whether I was up for genocide to save Grunt, it might be comforting to know that you can save both in the right circumstances.
Normandy 6
You should talk to Wrex (or Wreav). Head out to the CIC and listen to Traynar. Check your messages again and then talk to joker and EDI. Go to the shuttle bay and talk to James briefly. Go to the crew quarters and talk to Dr. Chakwas in the sleeping quarters again. Talk to Garrus in the lounge for a change. Head over and talk to Liara and check her terminal while you're there. Go to CIC and use the galaxy map to start your next mission. You need to go to the Eular system in the Arcturus Stream. Land on the planet Benning.
Citadel 6
You do not need to visit the citadel at this time.


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I think we'd all like to believe that, sitting next to a reading lamp and swaddled in his Holy Snuggie somewhere deep inside the Vatican's intestinal labyrinths, Pope Benedict Palpatine Vader XVI read The Casual Vacancy with a mounting sense of disappointment that Harry Potter didn't make at least a cameo appearance. Really, though, who's to know what the Pope really thought of J.K. Rowling's adult fiction effort?
All we know for sure is that the Vatican's official newspaper, L'Osservatore Romano fucking haaated Rowling's latest novel, observing that, although Rowling "has all the qualifications to be the worthy successor of Grace Metaloius," there's simply "something missing" in The Casual Vacancy. Get it?? It's a big-tim Catholic burn.
The negative review probably had something to do with all the book's sex, swearing, and drug use, although, to be fair, the paper's resident movie critic really liked Skyfall, so unless the new James Bond movie is actually a Care Bears movie, there's probably a little more substance to L'Osservatore Romano's critique. Like, there was zero Harry Potter in The Casual Vacancy. Vatican slams J.K. Rowling's The Casual Vacancy [Telegraph]
-Doug Barry


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Hey all, wanting to get back into tennis and looking for someone to hit against. I live i the Lake Nona area but am willing to go around. Let me know if you ever want to head out to the court!
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Hey Rick! Are you still looking for people to hit with? I can hook you up with a couple others I know around there.
Hey Rick, I'm by Florida Mall and can't really travel far but I'd like to hit with you somehow. Why don't you call me at 407-493-3467. The guy I usually hit with is flaking on me.
Hi Rick. Should be free this weekend if the rain decides to not fall. My brother is around your ntrp. Im around a 4.5. But we can still definitely hit and get you back into the swing of things. email me at firstname.lastname@example.com. Thanks man hope to hear from you.
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Wintergreen sales controversy goes legal
The controversy over Wintergreen Resort's decision to partner with a big Charlottesville-based real estate firm has erupted into a federal lawsuit, according to a story in this morning's Daily Progress. Mountain Area Realty, which purportedly holds a 30 percent share of the market for properties at the Nelson County mountain playground, is claiming in the suit that the new partnership between Wintergreen and Roy Wheeler Realty Co. could monopolize the market. The issue first came to light in September with a Hook story by Courteney Stuart. #
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The issue is not so much access as it is price fixing. In a development where the houses are new and basically apples and apples the real estate company is pretty much a sales rep like at a car dealer. The price is set and options are added on etc. But when one real estate company has control over the bulk of the listings they can overprice everybody which creates a false shortage of housing, which causes the price to spike to meet the artificially high price. They wait until all of the other companies houses are sold and then get there price until the fair company gets more inventory, so the cycle is up and down etc.
They have a point that needs more investigation.


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I spoke to several of the educational vendors at FGS to determine what was available, and received some encouraging advice from genealogists who were already certified and some who are currently "on the clock." While I was at the conference, I went ahead and purchased a few books I knew I would need (might I add that the ProGen book gets heavy when you have to lug it around all day?)
I already have most of the other recommended texts - Evidence Explained, The Researcher's Guide to American Genealogy, and The BCG Genealogical Standards Manual. So at some point in the future when I decide it's time to start taking some classes, I'm ready. If anyone has other recommendations, please let me know.
As I dragged my vacation-overdosed self into work Tuesday morning (re-entry is difficult, even with caffeine), a thought occurred to me: I really could get used to being on vacation all the time. But I digress.
I grabbed a cuppa coffee, sat down, turned on my computer, and reluctantly checked all the emails that had flooded my inbox while I was gone. I ran across one particular email that was probably the most perfectly-timed kick in the pants I've ever had.
It was a professional e-newsletter for paralegals ("The Paralegal Mentor").* The author, Vicki Voisin, asked "Are you stuck in the 'someday' trap?" She goes on to discuss how letting "someday" be a part of your thinking makes it difficult to move your career forward and reach your life goals. Some of the examples she gave made my heart skip a beat:
* Someday you'll sit for a certification exam.
* Someday you'll attend a national convention.
* Someday you'll take a few continuing education courses.
* Someday you'll write an article for a professional journal.
I felt like she was talking directly to me. Seriously. And it kinda creeped me out a little. But it made sense. Why was I thinking about getting started 'eventually' or 'someday'? If this is something I want to do, why shouldn't I just go ahead and do it?
She wrapped up her article by telling me: "You have the ability to transform your career and your life beginning today. It's up to you to make that happen and to stop waiting for someday." Wow. Just wow.
So I decided to stop waiting for 'someday' and start TODAY. (And by today, I mean payday). My plan is to work through the National Genealogical Society's Home Study Course. Upon completion of that, the plan is to attend an Institute (probably IGHR since it's closest to home). Then I hope to get started with a ProGen Study Group. After I complete these items, I hope to feel confident enough to submit my application to BCG and get myself "on the clock."
I've given myself a 2-1/2 year time frame to get to the application part of my plan. I would greatly appreciate any advice from those of you who have taken any of these courses as to whether that is a realistic time frame or if I'm just setting myself up for failure.
So I've put it out there. Now there's a whole accountability thing happening. Yikes.
*Vicki Voisin, "The Paralegal Mentor", delivers simple strategies for paralegals and other professionals to create success and satisfaction by setting goals and determining the direction they will take their careers.
Do we share any ancestors?
Please email me at lostancestors [at] gmail [dot] com


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Glenn Ligon, Untitled (I Remember the Very Day That I Became Colored), 1990
Narrator: The phrase, "I Remember the Very Day that I Became Colored," comes from writer Zora Neale Hurston's essay, "How it Feels to be Colored Me." As curator Scott Rothkopf explains, the meaning of these words is amplified through the work's formal properties and Ligon's meticulous process.
Scott Rothkopf: Glenn begins by painting the surface of the door with white gesso ground, and then has to put down thin pencil rules that he'll use to basically mark where the text falls. But there aren't any rules that show the separation of one letter from another . . . so, he is sort of guessing as he puts each letter down, and the space between them starts to vary.
If he gets to the end of the line, he has to think about whether he's going to start another word. . . . And in this painting, you see places where there are big white gaps on the right where he might have been able to fit the next word.
And sometimes he makes mistakes. About fifteen lines into this painting you see he has the letters c-o-l-o—which is the first part of "colored"—and when he goes to finish that word on the next line he actually repeats the "o."
But, I don't think any of these errors are things that detract from the painting. In fact, they're what make it interesting. The way that words blur into one another, the way that they become more or less easy to read, and the way that those characteristics on the surface actually relate to some of the sense that the text communicates, this feeling of Zora Neale Hurston, the author, becoming colored, and how this painting itself becomes colored as it gets covered with oil stick.


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[Africa News Update: East Africa And The Horn]
[Africa News Update: East Africa And The Horn]
BBC News reported in its 31 March 2006 excerpts from Secretary of State Condoleezza Rice's major speech on foreign policy delivered in Blackburn, one of her stops during her 2-day tour of the
I cannot begin to imagine what Ms. Rice considers "tactical errors" and "right strategic decisions", but as a victim of a past US mistake and one that knows only too well what these mistakes entail, allow me to illustrate to Condoleezza Rice and the US State Department where US policy for Horn is heading.
The US it seems, is not
The United States of America made a deadly, disastrous, and tragic strategic mistake on 2 December 1950 when it rallied its allies at the United Nations to adopt the unjust, unfair and criminal Resolution 390 V (A) that called for a federation of Eritrea with Ethiopia, against the expressed wishes and aspirations of the Eritrean people. Supposedly,
On 11 September 1952,
It should be recalled that regime in
For 30 years, as young men and women were murdered and entire villages bombed to the ground, and as an entire generation perished into the hills and mountains, valleys and shores of Eritrea and beyond, the US led international community remained deafeningly silent and actively promoted its strategic mistake.
Successive Ethiopian regimes indiscriminately bombed Eritrean schools, churches, hospitals, women and children leaving over 65,000 dead, thousands more injured and displaced over the 30 years.
I do not know what the United States gained by that 30 year long strategic mistake or if the Eritrean people were just victims of "tactical errors", but the people of Eritrea in particular, and the people in the Horn of Africa have suffered immensely as a consequence of America's strategic mistake #1.
Strategic Mistake #2: It should be recalled that it is the
On 13 April 2002, the independent Eritrean Ethiopian Boundary Commission delivered its Final and Binding decision. While
Instead of upholding the rule of law and enforcing the EEBC decision, the US led international community went to great lengths to have the Final and Binding decision of the EEBC amended, changed, revised, re-visited, by employing several very transparent gimmicks using "dialogue" as its pre-text. John Bolton former
Article 14 of the Algiers Agreement, clearly stated: "…the OAU and the UN commit themselves to guarantee the respect for this commitment of the parties. This guarantee shall be comprised of measures to be taken by the international community should one or both parties violate this commitment, including appropriate measures to be taken under Chapter 7 of the Charter of the United Nations by the Security Council"
After waiting for over five and a half years as the regime refused to allow for the expeditious demarcation of the Eritrea Ethiopia border, the EEBC demarcated the Eritrea Ethiopia border by placing coordinates on maps (virtual demarcation), as opposed to placing pillars on the ground. The Algiers Agreements have been consummated and any talk of a border dispute between
In fulfillment of its legal and moral responsibilities under the Charter of the United Nations for the maintenance of international peace and security, the Security Council should determine to bring the invasion and occupation of Eritrea, by Ethiopia, to an end and restore the sovereignty, independence and territorial integrity of Eritrea, affirm the inherent right of individual or collective self-defense, in response to the armed attack (occupation) by Ethiopia against Eritrea, in accordance with Article 51 of the Charter, and act under Chapter VII of the Charter of the United Nations, by taking appropriate measures to secure Ethiopia' compliance with the EEBC's Final and Binding decision, international law and the UN Charter.
The Security Council, must determine that there exists a breach of international peace and security as regards to Ethiopia's occupation of sovereign Eritrean territories, including Badme, and should act immediately under Articles 39 and 40 of the Charter of the United Nations, and condemn Ethiopia's aggression and demand that Ethiopia withdraw immediately and unconditionally all of its forces to the November 2006 line of demarcation.
If the Security Council continues to neglect its moral and legal responsibilities under the UN Charter, and if some members of the Security Council continue to obstruct justice and the rule of law in order to advance their own interests in the region, Eritrea will have no choice but to exercise the undesirable option of its inherent legal right to self defense. Article 51 of the UN Charter clearly says: "Nothing in the present Charter shall impair the inherent right of individual or collective self-defense if an armed attack occurs against a member of the United Nations, until the Security Council has taken measures necessary to maintain international peace and security"
Just as t he law enforcement bodies and institutions in any country are responsible for enforcing criminal and civil laws and legal and binding court decisions, the UN Security Council is responsible, for maintaining regional and international peace and security, for enforcing the UN Charter, international law, its own resolutions as well as legal and binding arbitrations. There can be no "dialogue" and "normalization of relations" with the rogue regime while it is militarily occupying sovereign Eritrean territories and thousands of Eritreans are languishing in camps waiting to go home. Those parties that are encouraging its belligerence will bear full responsibility for the consequences.
Strategic Mistake #3: In 2002, Ethiopian police shot dead over 230 peaceful demonstrators in Oromia and Southern regions of
The Ethiopian government massacred innocent men, women and children and destroyed hundreds of Anuak villages in Gambella, which drove tens of thousands of Anuak people into neighboring
The minority regime's forces have been terrorizing rural communities in the Ogaden region of
Turning a blind eye to the massacres in Ogaden, the US Assistant Secretary of State for African Affairs, who was accorded a guided tour of the area, told reporters that the allegations were "unsubstantiated" and at a Subcommittee hearing told lawmakers that Meles Zenawi's regime was conducting an internal investigation. Talk about the fox watching the chicken coup. Instead of putting pressure on the minority regime to abide by the rule of law and respect the rights of the Ethiopian people, using the "war on terror" as its pre-text, the Administration seeks to weaken the Horn region through its mercenary surrogates in order to justify its increasing military presence in the region.
Today, there has been no action from the
Strategic Mistake #4:
In order to effectuate its ill advised racist and Islam-phobic policy in the Horn region, Jendayi E. Frazier, US Assistant Secretary of State for African Affairs, in violation of the rights of the Somali people and to squash their dreams and aspirations for a united and prosperous Somalia, personally encouraged, planned and executed the Ethiopian invasion and occupation of Somalia to "prop up" the illegitimate puppet Transitional National Government (TNG) led by the notorious warlords, Abdulahi Yusuf and Ali Mohammed Ghedi, that the US belatedly decided was the only "internationally recognized" government of Somalia.
The international community may have recognized it, but it was illegitimate in the eyes of the Somali people who had given their support to the Union of Islamic Courts who had managed to secure
Over a million people have been displaced from their homes and 10,000 innocent civilians have been massacred in cold blood as Meles Zenawi's forces conduct "door to door" searches, hunt down "extremists", "fundamentalists" and "terrorists". Hundreds have been detained in secret prisons under the auspices of the war on terror and the controversial "extraordinary rendition program" where torture has been employed with the knowledge or acquiescence of the
The Security Council which has the moral and legal obligation to defend the rights of all its member States has not taken any action against the aggressive war mongering regime in Ethiopia and is now working in tandem with the US State Department to legitimize the invasion and occupation by introducing an African Union "stabilization" force to replace the invading Ethiopian forces if and when they leave. The
It should be noted that neither the US, nor Ethiopia have produced a single "terrorist" to date and continue to pulverize Somalia in search of three illusive "terrorists" who are supposed to be taking refuge in Somalia. Of course all that was based on self serving "Ethiopian intelligence". Meles Zenawi must be brought to justice for the massacres, rapes and destructions in
Strategic Mistake #5: The Bush Administration wasted no time in sending its glowing congratulations to incumbent President Mwai Kibaki and the Kenyan Election Commission.
It reminded me of the Statement by the US State Department when they believed the coup in
Kibaki also allowed US forces to operate from Kenyan territory, but sadly, did not see fit to allow desperate Somali men, women and children seeking refuge into its territory, as they fled Ethiopian aerial and ground attacks. But how did the seemingly well-run elections go wrong?
Let us take a look at what the New York Times reported on 31 December 2007: "…75 of the 210 constituencies — meaning more than one-third of the vote — had serious question marks and that the election chairman initially agreed to investigate. But later on Sunday he changed his mind…
Horn observers were not surprised when polls showed Raila Odinga's wide lead in the end of year 2007 Kenyan elections, and there was absolutely no doubt that he was the declared choice of the Kenyan people.
Unfortunately, just as Meles Zenawi did in
Odinga clearly won the elections and Kenyans are protesting the illegal interventions by the Kenyan Electoral Commission –funded and supported by various
It should be recalled that in the 2005 Ethiopian elections, the opposition were winning and just like it did in the Kenyan elections, the hand-picked Ethiopian Election intervened and halted the announcement of results. When enough ballots had been stolen and destroyed, the Ethiopian Election Board declared Meles Zenawi's EPDRF the winners. Members of his Tigrayan regime that had lost their seats returned to government with full Ministerial portfolios.
The US Administration, which considers
In the meantime, western powers will instruct the global media to ignore the carnage in
These shortsighted policies of the US Administrations coupled with a string of political miscalculations threaten to destabilize the entire region and engulf in a dangerously intractable crisis. A dire economic crisis is in the making, affecting neighboring countries such as
Ms. Condoleezza Rice was once quoted in the National Review magazine of 30 August 1999 as saying the following: "…the
So what is the design for the Horn of Africa? Death? Destructions? Displacement? Humiliation? Seems
The efficacy and credibility of the United Nations and the confidence of its members in its ability to enforce its own resolutions and decisions, uphold the UN Charter and its political will and courage to enforce international law is being questioned by its member States.
The inability of the United States to shoulder its legal and moral obligations, its appeasement and coddling of criminal mercenaries such Meles Zenawi of Ethiopia, Yoweri Museveni of Uganda, Abdulahi Yusuf of Somalia and now Mwai Kibaki of Kenya, who are committing untold international crimes against their own peoples, is affecting not just its image and reputation as a world leader, but has left the citizens of the Horn questioning US intentions in the region and its commitment to justice and the rule of law.
Yes, the
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text: The Staggers 25 April 2013 Morning Call: pick of the papers The ten must-read comment pieces from this morning's papers. Sign UpGet the New Statesman's Morning Call email. Sign-up 1. For all their rage, the Tories know Qatada is going nowhere fast (Independent) The dialogue going on in the party's brain is also a dialogue with the electorate, writes John Rentoul. 2. Ukip has thrown British politics into the most marvellous chaos (Daily Telegraph) Nigel Farage's party is a problem for David Cameron – but he should avoid a lurch to the right, says Peter Oborne. 3. Xi needs to prove he can deliver (Financial Times) Even if the leader does embrace an economic overhaul, don't expect political reform to follow, writes David Pilling. 4. Abu Qatada: holding the line on law (Guardian) Lib Dem ministers should be congratulated for ensuring that the coalition does not embrace deliberate lawlessness, says a Guardian editorial. 5. Google's tiny tax bill shows how greedy and ruthless it really is (Daily Mail) Google is a gigantic parasite that makes a fortune from exploiting the creativity and entrepreneurship of others, argues Luke Johnson. 6. This disability ruling reveals new depths of political dishonesty (Guardian) Nobody said, in any of the parties' manifestos, that they would claw money back from the severely disabled, writes Zoe Williams. 7. Reheating Thatcherism won't save Cameron (Times) Conservatives should look to Heseltine for a sensible — and vote-winning — attitude to the role of government, says Steve Richards. 8. We glimpse in Syria the ghost of wars to come (Guardian) In the Balkans, outsiders stepped in to finally halt the misery, writes Timothy Garton Ash. But this is a different kind of conflict. 9. The age of austerity is over. Why? It doesn't work (Independent) If ever George Osborne wanted an excuse to embrace Plan B this is the moment, says Andreas Whittam Smith. 10. Let's make more leg room at the Cabinet table (Daily Telegraph) The growing numbers of ministers and hangers-on crowding into No 10 are hardly conducive to good government, says Sue Cameron. › Reviewed: Saul Bellow's Heart - a Son's Memoir by Greg Bellow Subscribe For daily analysis & more political coverage from Westminster and beyond subscribe for just £1 per month!


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So since the league is entering its 10th year of existence, it seems appropriate to take a little trip down memory lane. How many leagues make it to 10 years anyway?
The league was formed here at the cafe and has always called the cafe home. You may notice that the cafe is barely 10 years old itself. So in the early years while the cafe was still evolving into what we see today, some members had the idea to form a league. Being no classified section yet, a call went out in the general baseball chat forum for people interested in playing in such a league. The first 12 people to sign up and commit banded together, had a draft at the cafe, and played out the 2004 season on Yahoo. This is not that league. Nope, there were so many people who wanted to join a league full of knowledgeable fellow cafe members that there were enough people to make another league. Those who were too late for the first league, a bunch of leftovers if you will. No idea what ever happened to that first league, it probably sucked.
So here we are 10 years later. We've changed a few things here and there, but we've always remained a redraft league, no money involved, only for fun. And the competition has (usually) been pretty stiff. Just for fun, let's take a look through the final standings for the past 9 years.
Year 1 - 2004:
Inaugural year, clearly we had a couple of less than active teams. Let's see, that's me at the top, and there's oscar in 9th. and I think that's all we have left from 2004.
Year 2 - 2005:
Second year, we had some return from year one plus many new faces. Many names still around and kicking today. Looks like we picked up beerdog, thomasps3, and seancasey. Not sure on the others, they didn't keep their team names consistent.
If you've ever wondered if the so-called "experts" from many fantasy sites know what they're talking about, we got to find out. mbuser still posts at the cafe I believe, and still works at Yahoo as a writer/expert. He focuses mostly on basketball, but apparently knows his baseball as well as you can see he whooped all of us (booze crew). Where are you oscar? Oh, took me a while to find you down there in 11th.
Year 3 - 2006:
Our third season saw another victory for Mr. Buser. TonyZ only played this one year with us I believe, he was a friend of mine from work. I dropped to a disappointing 6th, and I think this may be an all-time high finish for the owner formerly known as thomasps3. Oscar climbed to 10th.
Year 4 - 2007:
The beerdogs proved triumphant in year 4. Booze crew dropped to 10th? I think he tried something clever in the draft that year and it backfired on him. Check out oscar in 8th place. I think this is the first year Old_Style joined us, he was with us for several years.
This was the first year we tried out a new drafting website that was just starting up called couchmanagers. Prior to this year the draft had been conducted via the message board, the same way the cafe conducts mock drafts every year. This was slow and frustrating, and took 3 weeks at a minimum to complete a draft. But with the couchmanagers queue feature, we were able to cut the time to under two weeks, often closer to one. Our league conducted the first ever private custom draft at couchmanagers, and we still draft there today.
Year 5 - 2008:
I found my way back to the top in 2008. It looks like we welcomed new members Amazing_Oopah and RedBullVodka into our little club, along with one of oscar's teaching compadres, stoggie.
Year 6 - 2009:
2009 saw Old_Style pull off a win after starting his Leftover's career in 11th just 2 years earlier. That list looks remarkably similar to 2008, I think we may have kept the whole crew.
Year 7 - 2010:
Two things happened in 2010 which defied the laws of the known universe. For the first time ever, oscar's team finished out of the bottom 6. What's more, he actually finished ahead of me, also for the first time ever. Seven years of pwnage right there. Oopah puled off the first of what would become back-to-back wins. Third Day joined in the fun.
Year 8 - 2011:
Oopah on top again, and I just wasn't feeling the love for baseball. But I still finished in 7th with half my brain tied behind my back. Oscar will try to make a big deal out of beating me two years in a row. And it looks like we once again kept all 12 owners.
Year 9 - 2012:
RBV took the crown last year in dominating fashion. In looking through all these past years I just noticed his climb to the top. He was 7th in 2008, 5th in 2009, 4th in 2010, 2nd in 2011, and last year it all came together. Oopahs' hopes for a three-peat were crushed, as he limped in to an 8th place finish. Last year we welcomed rotoquest and friend.
What will this year bring? Who knows, but it should be a great time finding out. Stay tuned for information about the upcoming draft. Looking forward to another awesome year.