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Sarkozy Seeks To Criminalize 'Habitually Visiting' Websites About Violence
from the thought-police deptWizz points us to a speech that French President Nicolas Sarkozy recently gave in response to the death of the suspect in the Toulouse murders after the police shot him as he tried to escape, when they raided his apartment after a 32-hour standoff. As part of the speech, Sarkozy decided to use it as an opportunity to push for more anti-internet legislation, including a plan to criminalize visiting certain websites too often. Here's the video in French, with his comments coming around 2:20.
Anyone who habitually visits Internet sites that advocate terrorism or carrying calls for hate or violence will be punished under criminal law.It appears that there is already a law in France that similarly makes it a criminal offense to "habitually" visit child porn sites, and this is a push to expand that same law to terrorism, hate and violence sites (original French). Of course, there are all sorts of problems with this. Obviously, accessing child porn is a strict liability kind of thing, where it's clearly illegal. Merely reading about terrorism, hate or violence is not.
Also, there's a question of how do you know if someone "habitually" visits such sites, raising fears that Sarkozy wants to implement a pretty broad deep packet inspection spying system to make this work. This has, quite reasonably, raised significant concerns among human rights/free speech activists (original French) about just what Sarkozy is actually planning. Others point out that such a law almost certainly wouldn't pass French constitutional scrutiny.
Either way, just the idea is quite a dangerous leap. Criminalizing the visiting of websites because they contain information? If the content itself is illegal, go after those who create the website. Going after people for reading it reaches towards the level of establishing thought police. It also seems to greatly overestimate (as many politicians do) the power of a simple website to convince people of certain things. We see the same thing in the US with Senator Lieberman's grandstanding against terrorist content, which he wants banned and blocked in the US as well. It seems to assume that people are all complete suckers who, as soon as they read a terrorist pitch, automatically become terrorists. In reality, all they're really doing is legitimizing much of this ridiculous content, by suggesting that it really is "dangerous" and somehow must be criminalized.
Filed Under: censorship, dpi, france, hate speech, nicolas sarkozy, surveillance, terrorism, violence, visits, web sites


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These 'cooking' bananas which are now available from BanaBay are a South American staple and we wanted to enthuse people about including them in a variety of sweet and savoury dishes. There were recipe cards and special dishes created around the plantain by Peruvian and Argentine restaurant chefs which made the most of its mild banana flavour and potato-like texture. Read more……..
BanaBay's all singing all dancing appearance at the London Produce Show (3rd-5th June) has confirmed a decision to focus on brand and Country of Origin for its bananas.
The show which provides a much needed level playing field for the smaller producer was an opportunity to meet one-to-one, have good conversations about potential customers' requirements and to build relationships as Global Marketing Executive, Briony Dunmore explains:
"The London Produce Show held at the beautiful Grosvenor Hotel is series of events which present the ideal opportunity for BanaBay to talk in depth to customers, sell our personal service and push the quality message through the story of our Ecuadorian bananas."
Over the 3 days BanaBay took part in the opening welcome drinks providing the table displays featuring bananas and plantains which looked good enough to eat and ultimately that was their fate.
On the second day it was all about BanaBay plantains. As well as exhibiting its wares BanaBay sponsored the Media Masterclass featuring Jeremy Pang of School of Wok and Latin American restaurant Chotto Matte creating Peruvian tapas.
BanaBay also provided ingredients for cocktails at the Media Masterclass and promised attendant food bloggers supplies of plantains for any further recipes they might like to try having already experimented with a plantain bread and a gooey chocolate banana bread.
Meanwhile BanaBay's presenter Ruth Graham spoke about the origins of plantains and their health benefits as well presenting mind boggling stats on the consumption of the fruit and its cousin the banana.
Ruth handed over to Brand Ambassador Mike Edwards a high jumper on team GB who described his road to the Olympics in 2016, how important bananas are to his nutrition and training programme and why he eats up to 8 BanaBay bananas a day.
Briony concluded: "As a small but democratic gathering of the fresh produce world where you could meet in a variety of environments get your point across and not be dazzled by the big names; The London Produce Show was a complete success for us.
"It helped us realise that currently bananas from smaller producers are not distinct from one another which gives BanaBay the chance to market our produce as a defined brand with a notable provenance. Because when you put a BanaBay banana side by side with other bananas it really does stand out. It is yellow but a different shade of yellow and it has a distinctive and extremely flavoursome taste which is worth promoting as a premium quality fruit from Ecuador."

subset: commoncrawl


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Five Keys to Successfully Advertising Your Day Spa
By David Wrobel
David Wrobel's experience has been in the direct sales industry building a company with a partner from two people to more than 500 and $15 million in annual sales in five years. He brings a unique perspective to the day spa and health club industry through his marketing and business coaching. David has authored two books: Life Balloon and 45 Little Known Marketing Strategies That Will Have Your Health Club/Day Spa Leap Frogging Over the Competition.
To pump up your day spa's profits and attract new clients, consider investing in an advertising campaign. While many businesses turn to radio or TV advertising, these marketing methods often lack measurable results. From my experience, direct mail is the most cost effective, easiest and quickest way to build your day spa.
1. Pick your list.
Day spas often spend the least amount of time choosing their list or target market. Here's the breakdown on the percentage each part of the mailer plays in getting a response:
- List—55 percent
- Offer —20 percent
Timing —10 percent
- Copy —10 percent
- Mailing package —5 percent
Obviously if the list affects the biggest percentage of the success rate, you need to spend at least 55 percent of your time selecting the right target market who would benefit the most from using your spa services. There are three lists that you should be mailing to on a consistent basis:
1. Your house list or your client base.
2. A response list comprised of people who have responded to related offers.
3. A compiled list of people or businesses that are put on a list from the demographics you give to a list broker or list owner.
Day spa owners will receive the greatest return on mailing to your house list. You have a 1:2 chance of selling to an existing customer and a 1:12 chance of selling to a prospect. It only makes sense that you should continually market to your current clients on an ongoing basis. The more you can stay in front of your clients and prospects, the quicker you will build your day spa.
2. Have a strong offer.
Your offer has to be so unbelievable (like a free massage) that anyone remotely interested in your product or service cannot resist it. Your offer, combined with your call to action and deadline, will give you a high return on your marketing efforts. You can produce special reports on "Beauty Tips for Younger Looking Skin" for next to nothing that make great giveaways or use promotional gifts like a T-shirt (which has a perceived value of at least $10) with any purchase. The more creative you get, the more effective you can make your promotions. You can even strike a deal with a local restaurant to give away a dinner when someone makes a purchase. Many businesses will go along with it because they get practically free advertising.
3. Make a call to action.
A call to action is one of the many components to having a successful ad campaign. For example, if you just have a basic advertisement for your day spa on a billboard, your customers may drive by and not even notice it, but if you include a call to action such as "Call or stop in by June 30 (2 week time period) and receive $25 off your first service at ABC Day Spa," I guarantee your billboard will cause a traffic jam to your spa.
The same applies to newspaper ads or direct mail. People need to be told when and how they will purchase or else you are governed by their spending habits, which may not be in your favor. Give them no more than two weeks to respond, and reward them with some kind of special promotion. Make it easy for them, and tell them exactly how you want them to respond: stop in, call an 800 number or respond by mail.
4. Gather customer information.
One of the greatest blunders day spa owners make is forgetting to ask clients to fill out an information card on their first visit. The more information you gather, the more opportunities you have to contact them. You can never have enough information on your clients.
5. Look long term.
Most business owners have no system for deciding how much money they will spend to get a new customer.
For example, if your average client spends $45 a visit and comes in every six weeks for a service that's $405 a year, you could ultimately spend $405 to acquire that new client and be profitable after one year, based on the fact you have a system to keep them coming back. If you look at the long-term profits of satisfied clients, you will more likely spend more money to acquire new clients and build your business much quicker than only allowing a certain dollar amount of $2-$3 per new customer.
By effectively marketing your day spa and keeping in close contact with current clients, you can build your business and watch your profits soar.


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Visitors going and coming
On his way out of town, Nick Berling stopped into HCN's headquarters in Paonia, Colo. He had just quit his job on a local farm and was Boulder-bound — picking up the books again to study environmental engineering at the University of Colorado. Nick is an avid skier and an artist.
While hunting for property in Paonia, outdoorsy siblings Gordy Long and Bonnie Semro came by to say hello. Gordy, who has the telltale perma-tan of a river guide, lives in nearby Montrose. He has been facilitating outdoor adventures for people with disabilities for 25 years. Bonnie, a Denver resident, works for the Park Service.
Writer and gourmand Betty Fussell of New York, N.Y., recently sent us a note: "In my book Raising Steaks: The Life and Times of American Beef (2008, Harcourt) I mention Paonia, Homestead Market and High Country News all in one breath and all in words of praise." Homestead Market is HCN's next-door neighbor, the place in Delta County to get organic local steaks, and its proprietors would surely agree with Betty's thoughts on the value of red meat. "Real American men, women and children eat steak because it's red with blood, blood that pumps flavor, iron, vitality, and sex into flaccid bodies," she writes. "For women, steak is better than spinach. For men, it's better than Viagra. With steak, it's easy to get carried away."
Leo Goebel, visionary tree farmer, died recently in Joseph, Ore. Leo grew up in eastern Washington, where he learned to log with a crosscut saw and a team of horses. He earned a master of science degree in geology from the University of Oregon, taught high school math and science, and logged on weekends and during the summer. With his business partner, Bob Jackson, Leo managed an award-winning tree farm, 160 acres of fir, ponderosa pine and larch on the north slope of Washington's Wallowa Mountains. Leo's wife, Marilyn, and their five kids also helped work the farm. Leo and Bob developed a forest-management style that emphasizes old growth and complexity, and, over the long run, allows for high timber production. "Leo never stopped trying to know everything about his tree farm," writes Phil Brick, professor of politics at Washington's Whitman College, "and he had the humility to recognize that the more he learned, the more he did not know."


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It's slightly different playing Holy at 85 compared to 80.
As a Holy Priest, do not get yourself locked into the idea of sticking to a set rotation. For DPS players, a rotation is often necessary as it helps them maximize their DPS output (usually). Being a healer though, you need to be both proactive and reactive. You must balance healing incoming damage with your available mana. I'm going to use a new term in this post called "the hit".
Now what is "the hit"? In general terms, "the hit" is an ability or spell by a boss which deals enough damage which might kill players if they're not healed up in the next few seconds. For example, Dragon Breaths are "the hit". Any really massive explosion can be considered "the hit". Fusion Punch is an example of a tank about to be the victim of "the hit". It must be a severe enough blow to almost cause you to crap your pants.
So treat this post as a set of guidelines that will help you with your priority: Keeping players alive.
On the tank
Your primary spells are going to be Heal, Flash Heal and Greater Heal. Heal is going to be your go-to spell in most cases. For Chakra, you'll want to enter the Serenity state. Once you cast a Renew, continue to refresh it with Heal. Don't dish out Power Word: Shield as often if there's a Disc Priest in that raid group. Should your tank experience "the hit", immediately start with a Power Word: Shield (you might be in a 5-man or something). Follow it up with a Prayer of Mending. Then a Renew. And chain cast either Flash Heal (if said tank is ridiculously low health) or Heal.
2-3 players
There are going to be situations where the tank takes a steady stream of damage followed by another player or two taking "the hit" to their health. In most cases, the 2 players hit won't be hit again for some time. Give the tank as big a buffer as possible (Usually a Shield and a Renew). Renew will extend the life span of the tank before it falls low. Switching to the health of the non-tanks, let loose a Renew on them. If you feel uneasy, follow it up with a quick Flash Heal. My casts involve a Renew on both wounded non-tanks. Flash Heal gets them out of imminent danger. Renew keeps ticking on them (and should force their health to get there).
Warning: May not work for players who stand in melee cleave range. Stronger tactics, like shouting at them, may be necessary.
4-5 players
It's essentially the same plan except you want to have the Serenity Chakra active (and preferably not used until the 4+ players have taken a hit). If you're expecting "the hit", then it doesn't matter who you cast Prayer of Mending on as "the hit" is going to strike everyone (which means a 100% chance to shuffle to a different player). After "the hit", place a Holy Word: Serenity on top of your (hopefully stacked) group. Personally, I prefer to follow up by dropping Circle of Healing on the group and then one or two Prayer of Healing casts should be enough to get them high enough on health.
However, if you think you have time, the alternative is to Prayer of Healing the group and then Renew them all. That takes about 5 seconds.
I know mana's a big issue right now, but I want to stress the concept of time awareness to healers. Many player deaths I've seen in the past could've easily been prevented had healers not been stingy with mana. I include myself in that category.
5+ players
This is where true triage (which is pronounced tree-age) begins.
After "the hit", cue up a Chakra followed by Prayer of Healing. Let's get that Echo of Light working right away. At this point, you can either go for the AoE heal burn and continue to chain combinations of Prayer of Healing, Sanctuary and Holy Nova (thereby tanking your mana) or become an efficient and selective healing machine.
I would actually recommend option 1 if you believe the boss is going to die sometime soon (like 10% left or something, just go all in).
Option 2 is going to require additional on-the-fly thinking and prioritizing. As strange as it sounds, I don't approach it from the standpoint of who needs healing. I take the opposite approach and think who doesn't need healing. Just use process of elimination and heal backwards.
- Are there Ice Blocked Mages or Bubbled Paladins? If yes, skip them.
- Are there players who are under imminent threat like being chased by an orange goo or affected by some kind of debuff which ticks their health? If no, skip them and heal the threatened players first.
- Are there players who are above 50% health? If yes, skip them.
- Are ranged players at high risk of another AoE attack? If no, skip them.
- Are melee players at high risk of another AoE attack? If no, skip them.
- Are tanks at really low health and your assigned tank healers dad? Heal them to safe levels.
You may need to interchange the 3rd and 4th option depending on the encounter. As I'm healing, I like to remove players off the priority list based on their ability to survive (maybe I see a Pain Suppression up on them, or an incoming heal on that player). You eliminate the players who are safe in your mind and get to the players who could die soon. At that point, it's just pick one. If you wait too long, they could all die.
Participating in 10-man raids is a great eye opener for everyone. I had to readjust and refine my priorities slightly.
Actually, use a Divine Hymn first. That should solve the first salvo. Then you'll need to think on your feet for the next set.
I'm going to tack this post on the side and periodically update it with other common healing situations as they arise. Remember, treat it as a set of guidelines. Stay flexible in your choice and don't overthink your healing. Just heal already.


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"Warning: Cold water swimming can produce injury and/or death." After reading the big bold print and a whole lot of more smaller print that included the word "paralysis," then signing away all my rights to file a lawsuit, I decided to go ahead and jump into the Animas River on a nice February morning.
My friends say the only reason I go on hikes is to find water to jump in, so it's no surprise that I've always found the pictures of Polar Bear Plunges intriguing. Unfortunately, I've never lived close enough to one to give it a try. Recently I found someone crazy enough to have taken the plunge before and who even wanted to do it again.
Cortez Journal Advertising Manager Mark Drudge and I began talking about starting a McPhee Polar Bear Plunge, but failed to get our act together to do one this year.
The Durango Polar Bear Plunge offered the perfect opportunity to go jump in an icy river. For some strange reason participants frequently wear costumes, so Mark and I purchased matching old fashioned men's swimsuits from a costume shop online.
Very stylish.
Saturday morning turned out to be a nice sunny day, a seemingly perfect day for a swim. Looking out over the water, there was a thin layer of ice in the shady parts of the river. About 15 hearty souls stood in the snow, discussing how cold the water might be. I chose not to put a hand in the river to test the water for fear of chickening out at the last minute.
Amid whoops of dread and delight, the participants ran into the water as event organizer Andrew Lindbloom announced it was time.
My first remark was that it wasn't really too bad since the costume socks apparently kept the water out for a few seconds, but the extreme cold began to chill as the water reached above the knees with the next steps.
One by one the participants dunked under the water and came up with a gasp as the chill streaked through their bodies. Most quickly exited the water.
As my head sank below the water I could feel a sudden surge of cold racing through my veins. I also noticed someone run between me and the camera that my wife was using, so I took the plunge under a second time. After all, I am a photographer and I wanted a good picture.
Back on shore the 28-degree air temperature felt warm. I'd planned to change into warm dry clothes right away, but it actually felt good standing on the bank in the snow. Perhaps it was an adrenaline rush.
It turned out to be a good day for a swim. There should definitely be a local Polar Bear Club.


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Main Content
History of Peregrine Falcon Efforts in Indiana
Peregrine falcon nests are noted in cavities near the tops of large sycamore trees near Mount Carmel, Illinois.
Peregrine populations are declining due to habitat loss, shooting, egg/chick collecting and human disturbance.
Peregrine population declines become precipitous and widespread due to the indiscriminate use of DDT and other pesticides.
Peregrine falcons no longer nest east of the Mississippi River; western populations have declined by 90 percent.
The American peregrine falcon is listed as endangered by the U.S. Fish and Wildlife Service.
DDT is banned from use in the United States.
The Peregrine Fund is established at Cornell University to study, breed and restore populations of peregrine falcons in the United States.
272 captive-bred peregrine falcons are released at 20 sites in nine eastern states.
Peregrines once again nest in the eastern United States, with two pairs successfully rearing young on towers in New Jersey
The Indiana Nongame and Endangered Wildlife Program is established.
Restoration efforts begin in the Midwest with releases of young peregrines in Minnesota.
Over 400 young peregrines are released in 8 midwestern states.
A male peregrine shows up in Indianapolis and, for a while, appears to have a mate. The male had been released in St. Louis during 1985.
Successful nesting by a pair of peregrine falcons occurs in the Midwest.
A pair of peregrines is discovered nesting in East Chicago, Indiana. Three young falcons fledge. This is the first documented nesting record of peregrines in Indiana in over 50 years.
A pair returns to nest at the East Chicago site in March; an initial nesting attempt fails but a second attempt produces two young; one is killed by a vehicle shortly after fledging. The adults had been originally released in Chicago ("Phoenix", the female) and Milwaukee ("Floydy", the male) in 1987. Another report is received of peregrine falcons at USS-Gary Works. Peregrines are subsequently observed in the area and accounts from plant personnel indicate that nesting likely occurred with at least one young fledging on the sinter plant. DNR and USS personnel meet to plan monitoring of the peregrines during the 1991 nesting season.
Fifteen nesting pairs of peregrine falcons raise 32 chicks in the Midwest. The Indiana Nongame and Endangered Wildlife Program formalizes plans to release peregrine falcons at four urban sites beginning with Indianapolis in 1991.
Pairs of peregrines are nesting at the East Chicago and Gary sites. The East Chicago nest fledged one while the Gary nest fledged two young. The Indiana Peregrine Falcon Reintroduction Project begins with the release of 15 young falcons in Indianapolis.
Nesting pairs of peregrines are again monitored at the East Chicago and the USS-Gary Works sites. Although the East Chicago site has been used for 4 years, this year boasts a new pair of parents. They fledge four young. The Gary pair successfully fledges one young falcon. The Indiana Peregrine Falcon Reintroduction Program continues with the release of 16 young birds in Fort Wayne, Indiana. Two birds die in collisions and the rest begin to disperse by late August. Two of the 1991 Indianapolis released peregrines are reported in Cincinnati and Columbus, Ohio.
The East Chicago nest is used by the same pair as the previous year. Four young fledged from this site but two later died after fledging. The USS-Gary Works site was used by the original female and a new male. Only one of four eggs hatched and an additional falcon chick was obtained and fostered into the nest. Both fledged successfully. The Indiana Peregrine Falcon Reintroduction Project released 14 chicks and 2 rehabilitated falcons in South Bend, Indiana. Due to collisions and other accidents, three falcons were sent to the Raptor Center in Minnesota for rehabilitation. The plan is to release them in Evansville during the 1994 release.
Record production occurred at the two known nest sites along Lake Michigan with eight falcons fledging. Five chicks survived at one of the sites, the first time this has been documented in the Midwest. Falcons were observed in Indianapolis, South Bend and Fort Wayne during the nesting season but no nests were located in these areas. The Indiana Peregrine Falcon Reintroduction Project released its final set of 15 chicks and one rehabilitated falcon in Evansville.
The pairs of peregrine falcons nesting in Indiana increased to three with a new pair establishing a nest in downtown Indianapolis. This new pair successfully fledged four young. Nesting again occurred at the East Chicago and USS-Gary Works sites with each site successfully fledging two falcons.
Seven nesting pairs of peregrine falcons were monitored. Six of the seven nests successfully raised 16 young to flight stage. Along with the three nests from the previous year, there were additional nests in East Chicago, Porter, Fort Wayne and Michigan City.
Falcons nested at the seven sites as last year. Fifteen young were successfully raised from six nests.
Eight nesting pairs laid clutches this year. Fifteen young were fledged from seven successful nests. A new nesting pair appeared in Jasper County.
Eight pairs nested again this year. A record 24 young were fledged from seven successful nests. The US Fish and Wildlife Service removes the peregrine falcon from the Endangered Species List.
Pairs were present at eight nesting territories. Each pair successfully reared young with a near record total of 23 chicks reaching flight stage. Indiana's peregrines have produced 130 fledglings since 1989.
Peregrine Falcons continue to do well in Indiana, with 9-14 successful nests each year. In 2012, an unprecedented 38 chicks fledged from 14 nests. Between the years 1989-2012, peregrines in Indiana have fledged 477 young.
The status of peregrine falcons in Indiana changed from state endangered to special concern. This species is still protected under the Migratory Bird Treaty Act.


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It popped into my mind while reading a critique of current politics:
A story about a mandarin who preserves the perfect status quo by
executing an innovator, a man who has build a bamboo hang-glider.
and I cannot for the life of me recall title or author:
Ballard, Clarke, Cordwainer Smith ? Please help.
Thanks in advance - Bartleby


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Inventing Secondary Education is the first contemporary examination of the origins of the Ontario high school, and one of the very few which focuses on the development of secondary education anywhere in Canada. The authors chart the transformation of the high school from a peripheral to a central social institution. They explore the economic and social pressures which fuelled the expansion of secondary education, the political conflicts which shaped the schools, and the shifts in curriculum as new forms of knowledge disrupted traditional pedagogical values. By the late nineteenth century the high school had acquired a secure clientele by anchoring itself firmly to the educational and professional ambitions of young people and their families. Drawn from an enormous amount of empirical data derived from school records, census manuscript material, assessment rolls, and literary and biographical sources, Inventing Secondary Education enriches our historical understanding of schooling in nineteenth-century Ontario society and illuminates some of the roots of modern educational dilemmas.Gidney, R. D. is the author of 'Inventing Secondary Education The Rise of the High School in Nineteenth-Century Ontario' with ISBN 9780773507876 and ISBN 0773507876.[read more]
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I've been playing around with some expanded rules for vampires for a Gothic Horror setting that I'm playing around with. Here are some rough notes that I've started pulling together. Note that these assume a very traditional view of vampirism suitable for a master villain in the style of Dracula. Obviously, these notes are still very rough and have not yet been edited for publication, but if there is sufficient interest I may pull them into a Gothic Legends sourcebook and release them as Open Game Content for other people to use as they see fit. In the meantime, I'd appreciate any feedback that people have:
Undead Resilience
Vampires are immune to many hazards. They ignore Combat Manoeuvres targeting vital organs or relying on physiological shock (Bleed, Impale, Stun Location, Maximise Damage, etc.). The hit locations of a vampire are not rendered useless when their Hit Points drop to zero. The injuries may look gruesome, but they do not destroy the affected Hit Location.
Major Wounds never incapacitate a vampire, but they may slow it down. If any Hit Location loses more than double its Hit Points, halve the vampire's Move and Strike Rank until the damage heals. Severed limbs crumble to ash in seconds. A vampire can regrow lost appendages if enough blood is available. For each Major Wound inflicted, increase the difficulty of all Persistence tests to resist Blood Frenzy by one level.
The unholy durability of vampires enables them to shrug off the worst effects of crippling injuries. Ordinary attacks cannot stun a Vampire or knock it unconscious. Vampires receive a +50% bonus to Persistence rolls to resist physical pain or torture. The exception is if the injury is caused by one of their supernatural vulnerabilities (such as fire or sunlight). Vampires never expire from internal injuries. But blood loss can force them into slumber.
There are a few important exceptions to these rules. Vampires are susceptible to decapitation by edged weapons that inflict a Major Wound on the Head hit location. The weaknesses section provides rules for decapitation. Impaling a vampire through the heart with a wooden stake or similar weapon immobilizes it. And a vampire is destroyed if it suffers an amount of damage equal to CON x 3 from a single source (e.g. a large explosion or being buried under tons of falling rubble).
Vampires are immune to metabolic effects such as poison, disease and radiation. They do not need to breathe and cannot be suffocated or drowned.
Vampires ignore most mind-influencing spells and supernatural effects, with the exception of those that specifically target undead entities. However, they are susceptible to mental domination by other vampires if the other vampire possesses a higher Age Category. Vampires are also immune to most necromantic influences – notably those that result in magical ageing or that drain the life force of a victim.
Blood Drain
Vampires do not regenerate hit points or magic points. Instead, they must steal the life force from living beings by draining their blood.
To drink the blood of an unwilling victim, the vampire must make a successful Unarmed attack. On a successful bite attack, a vampire drains 1D6 Magic Points from the victim per combat action. Each point of drained Magic Point gives the vampire one hit point or magic point (vampires' choice).
If a Vampire drains an individual's Magic Points to 0, the victim falls unconscious. The vampire can continue to drain the victim's blood. But it it begins stealing permanent POW from the victim rather than Magic Points. If the victim's permanent POW is reduced to zero, they die at the end of the round.
Vampires can use stolen blood to increase their Magic Points up to a value equal to their CHA+6. Thus a vampire with a CHA of 12 could use stolen blood to increase their Magic Points as high as 18. Vampires do not recover spent Magic Points through rest or meditation. Feeding upon the blood of mortals is the only way that they can regain spent Magic Points.
If stolen Magic Points raise the vampire's total above its POW, excess points vanish at a rate of 1 per minute. A vampire who has drained enough blood to raise its Magic Points above its POW is temporarily sated. A sated vampire gains a +50% modifier to all Persistence rolls to resist hunger. The victim can recover lost magic points using the normal rules.
Whilst feeding, the vampire and its victim must remain within a 1m radius of each other. The vampire's bite has a reach of touch (T), so it must be very close to its prey. Vampires prefer to expose victim's throat before feeding. Although a vampire's fangs can penetrate normal clothing, they cannot penetrate armour heavier than soft leather.
A vampire cannot move whilst feeding and suffers a -20% penalty to Perception rolls to detect danger (such as somebody sneaking up behind them). This penalty is doubled (-40%) if the vampire is starving and tripled (-60%) if the vampire is in the grip of a blood frenzy.
A vampire must make a Persistence roll to voluntarily stop feeding on a sentient victim who is still alive. This is a free action, but can only be attempted on the vampire's turn. The vampire receives a +40% bonus to this roll if they are in immediate danger, but there is always a risk that instinct will overpower conscious thought. If the vampire fails this roll, it cannot resist the intense urge to drink more of the victim's blood. In this situation, the vampire must continue feeding either until it successfully pulls itself away or the victim dies. On a fumble, the vampire enters a blood frenzy while feeding and cannot voluntarily stop until it has drained the last drop of their blood. A vampire in blood frenzy uses lethal force to resist any attempts to separate it from its chosen prey.
Vampires cannot gain any sustenance from solid food or drink any fluids other than blood. A vampire who consumes solid food or fluids other than blood must make at a Resilience roll at -40%. If the vampire fails this Resilience test, they must violently expel the ingested material. The vampire suffers 1 point of damage to the chest location when this occurs. A vampire can keep normal food or drink down for a duration equal to their CON in rounds. Vampires can benefit from magic potions and other alchemical preparations. But they will vomit them back up unless they mix a small quantity of blood with the solution.
Vampires can only drain blood from living creatures. They cannot derive sustenance from constructs, elementals, plants, and other undead creatures. But vampires can feed upon their own kind. Vampire factional struggles often end in cannibalistic slaughter. The victors usually feast upon the blood of the vanquished. Draining blood from another vampire gives the feeder a distinctive "taint". Other vampires can sense this taint with a successful Insight roll. This taint is perceptible for a number of nights equal to 3 x the number of Magic Points drained.
Vampires can survive indefinitely on the blood of non-sentient creatures. But this is not satisfying. Each night that a vampire feeds on the blood of a creature with a fixed INT, it acquires a cumulative -5% penalty to tests to resist blood frenzy. This penalty ends when the vampire drains Magic Points equal to half its POW from a sentient victim. Vampires forced to live on the blood of rats or similar vermin slowly devolve into a feral state. After a few weeks, they are likely to attack the first sentient creature that strays near.
Blood Healing
Vampires can use stolen blood to heal injuries suffered. Activating this ability requires expenditure of a Combat Action. Each Magic Point spent heals one point of damage to a single hit location. The maximum number of Magic Points a vampire can spend to heal itself each round is equal to CON divided by 5 (rounded down).
Vampires can recover from gruesome wounds in seconds. They can even regenerate lost body parts or remove the effects of Major Wounds. Regenerating a lost limb costs double the number of Magic Points required to heal the damage inflicted on that Hit Location. This is the only way that vampires can regrow lost body parts. Severed limbs crumble to ash seconds after separation from the vampire.
Vampires cannot use stolen blood to quickly heal damage inflicted by fire or sunlight. They can only spend one Magic Point each hour to heal a point of damage inflicted by these sources. It can take a vampire several nights to recover from the disfiguring burns caused by sunlight. During this period, the vampire's thirst is heightened. It may seek prey to steal the blood necessary to heal.
The Black Embrace
The bite of a vampire causes mortals to fall into a languorous ecstasy. Adventurers bitten by a vampire must make a Persistence roll at -20% or succumb to the black embrace. The victim can take no action other than to lie supine in the vampire's arms while it feeds. Once the vampire releases the victim, the mortal is disoriented for 1d4 rounds. During this period, halve the strike rank and movement of the victim. The victim suffers a -20% penalty to all actions until the disorientation passes.
The experience of being fed upon by a vampire is dangerously addictive. Each successive night that a vampire feeds upon an individual, the victim gains a cumulative -10% penalty to resist the Black Embrace. If the penalty reaches -100%, the victim becomes addicted to the sensation. At this point, they can no longer resist that particular vampire.
Vampires find the scent of fresh blood intoxicating and will do anything to consume it. Whenever a vampire is in the presence of human blood, it must make a Persistence roll to retain self-control. Failure means that the vampire suffers a ravenous feeding frenzy and will attempt to gorge itself on the source of the blood, using force if necessary. Vampires receive a +20% bonus to rolls to resist a blood frenzy if they have fed within the last hour. Double this bonus if the vampire's current Magic Point total is greater than its POW.
Vampire Blood
A mortal who tastes the blood of a vampire suffers a -10% penalty to all Persistence tests to resist the vampire's powers. This effect lasts for a number of hours equal to the vampire's CHA. Some vampires mix a few drops of their own blood with wine or food offered to those they intend to seduce. Once the victim consumes the blood, it weakens their resolve and makes them more susceptible to the influence of the vampire. Other vampires can make an Perception roll to detect that the mortal has tasted the blood of another vampire and an Insight roll to determine which vampire's blood was consumed.
Vampire blood sizzles and boils when exposed to direct sunlight, evaporating in seconds. Vampire blood is caustic while boiling away, affecting living flesh that comes into contact with it like concentrated acid. If a sample of vampire blood is placed in a glass vial, the container explodes 2d6 seconds after being placed in sunlight. This inflicts 1 point of damage on all hit locations.
Blood Thralls
If a vampire feeds a mortal small amounts of its blood, it can gradually enslave the victim to its will. After the third feed, the mortal gains a motivation to "serve their vampire owner" with a strength equal to the vampire's Persistence. If the vampire continues to feed the mortal small quantities of its blood, the strength of this bond will increase. Each time that a vampire feeds its blood thrall, the strength of the victim's allegiance to its vampire owner increases by +10%. If the vampire stops feeding its thrall regular doses of its blood, the strength of the victim's allegiance will slowly fade, dropping by -10% per week until the mortal recovers their free will. However, a vampire who feeds a victim blood each night for an extended period can gradually raise the thrall's allegiance score above 100%. At this point, the effects are permanent and the victim no longer loses allegiance if the vampire does not feed it regularly. In effect, the victim is permanently enslaved to the will of their vampire owner.
If the victim wishes to disobey the urgings of this thralldom, she must win a contest between her own Persistence and the strength of her Allegiance to her new master.
A mortal can consume blood from more than one vampire, gaining multiple allegiance scores to different undead masters. If the mortal receives conflicting orders from two vampires whose blood she has tasted, roll a contest between the Allegiance scores to determine which takes precedence. Furthermore, as soon as any of these allegiances is raised above 100% all of the others instantly drop to zero – the victim's absolute devotion to her new owner simply blots out all lesser ties.
Dark Vision
Vampires can see up to 50m even in absolute darkness when no light source is available. They never suffer penalties to vision-based Perception rolls due to the effects of shadow or darkness. This ability does not enable the vampire to see anything that they could not see otherwise—invisible objects are still invisible, and illusions are still visible as what they seem to be. The presence of light does not spoil this ability.
Blood Sense
As a combat action, a vampire can sense the presence of living creatures within a radius equal to 3 x POW in meters. With a successful Perception roll, the vampire can pinpoint the location of creatures within this area (including hidden or concealed individuals). If the vampire cannot see these individuals, it may be able to hear their heartbeats and smell the distinctive scent of their blood. The vampire may make an Insight roll to identify specific individuals if it has previously tasted their blood.
A vampire's Blood Sense can only detect living creatures that possess blood – it cannot detect the presence of spirits, artificial constructs, or other undead. Nor can it detect the presence of extraplanar creatures such as demons. A vampire must concentrate whilst using this ability and cannot move or perform other actions requiring conscious thought while doing so. If the vampire is forced to defend itself while using its Blood Sense, its concentration is broken unless it makes a Persistence check with a -20% penalty.
When using Blood Sense, the vampire must win an opposed check between its Perception and the Stealth of any opponents actively attempting to conceal themselves from it. However, this opposed check is in addition to any rolls to locate the hidden opponents using mundane senses – in effect, the blood sense gives the vampire a second change to locate living creatures.
Vampires suffer a self-control penalty for 1d4+1 rounds after activating their Blood Sense as it awakens the predatorial instincts within them. The vampire suffers a -20% penalty to any Persistence rolls required to resist Blood Frenzy during this period.
Kiss of Darkness
Any vampire whose age category is Mature or greater may attempt to transform a mortal into a fledgling vampire. Younger vampires cannot sire offspring in this manner because their blood is not yet potent enough to trigger the transformation.
In order to sire a fledgling, the vampire must slowly drain the mortal's blood until the mortal's permanent POW is reduced to zero. The vampire must use its next Combat Action to feed the victim some of its own blood, expending 2d6 Magic Points in the process. If the vampire does not possess sufficient Magic Points, the transformation automatically fails and the victim dies. If the vampire expends the necessary Magic Points, the victim unholy transformation will begin.
For the next three nights, the victim will lie motionless as though dead. In many cases, the victim may be buried. At this point, the transformation is irreversible – the victim cannot be restored to mortality by anything short of divine intervention. Attempts to resurrect the victim will automatically fail.
When a human is transformed into a vampire, they gains all of the powers and weaknesses of the new state. Upon rising from the grave, the POW of the fledgling vampire is permanently reduced to 0 and its Magic Points are temporarily reduced to 1. The new vampire must feed within 1d4 hours or collapse from starvation. The fledgling vampire suffers a -50% penalty to Persistence rolls to resist feeding frenzy until they has restored her Magic points to its original value. In this state, they are likely to attack any mortal foolish enough to approach them.
A fledgling vampire gains the strength of the damned, receiving a permanent +6 bonus to their STR and CON. The Damage Bonus and Hit Points of the vampire should be recalculated to reflect their supernatural strength and durability.
Vampires have the ability to shapeshift into mist at will. As a Combat Action, vampires may dissolve into a cloud of thin, greenish fog whose SIZ is double that of the vampire in the flesh. This mist is obviously unnatural. Non-living items (such as clothing) in direct contact with the vampire may also be transformed into mist, provided that their ENC is no greater than the vampires STR / 3 (rounded down).
In mist form, vampires are immune to physical damage, but cannot take any actions except movement. Vampires in mist form move at the same speed as in their normal form and are unaffected by light winds. A Resilience roll may be required to avoid suffering 1 point of damage per round to each Hit Location each round from gale-force winds.
Gravity affects vampires in mist form and they must remain in contact in with the ground or similar surface at all times, although the mist can perform seemingly unnatural actions such as flowing uphill or moving against the prevailing winds. Vampires do not suffer falling damage in mist form and can use this ability to quickly descend cliffs or similar hazards. However, mist form does not grant the power of levitation and vampires cannot use it to float across canyons or similar terrain obstacles. They can pass over surfaces (such as water) that would not support their normal weight.
Vampires can pass through small cracks or porous materials in mist form. Vampires can pass through openings no narrower than SIZ / 4 as a free action. However, they must spend a Combat Action to pass through tiny openings such as a keyhole or the crack under a door.
Whilst in mist form, vampires still take damage from sunlight and fire as per the normal rules. Additionally, the damage inflicted upon the vampire by exposure to holy water or consecrated ground is doubled while it is in mist form. A vampire is immune to physical attacks and suffers no damage from holy symbols and sanctified weapons – although they can still be used to hold it at bay.
As well as the ability to transform into mist, some vampires manifest the ability to shapeshift into wolves and bats as well. As with the mist transformation, such changes take a Combat Action to perform.
Dark Majesty
Vampires are the lords of the undead. They can control mindless undead creatures such as skeletons and zombies. The targets of this ability must have an INT and POW less than 3.
A vampire must spend 1 Magic Point to establish mental control over a single undead thrall. The target must be within a radius in meters equal to the vampire's POW. Additionally, the vampire must be able to see the target. If the target is already under the control of somebody else, the vampire must win an opposed test against the owner's Persistence. The maximum number of mindless undead thralls a vampire can command is equal to their CHA. By default, a vampire's control over an undead thrall lasts for a number of hours equal to the vampire's INT. But if the vampire spends another magic point, they can extend the duration.
Unholy Thirst
Vampires must expend supernatural energy to sustain their existence. They must consume blood regularly or weaken as a result of starvation. Vampires automatically lose 1 Magic Point every night at the stroke of midnight. This cannot be prevented by mundane or magical means. If this reduces the vampire's current Magic Points to a level equal to or less than its CON divided by 5 (rounded down), it is starving and gains a level of Fatigue that cannot be removed until it consumes an amount fresh blood sufficient to raise its Magic Points above this threshold. Starving vampires suffer a penalty to Persistence rolls to resist Blood Frenzy, in addition to any situational modifiers that may apply. A vampire whose Magic Points are reduced to 0 as a result of starvation falls dormant, collapsing into a comatose state. The starving vampire does not die, but remains unconscious and immobile until it is fed sufficient blood to raise its Magic Points to a positive value.
Vampires automatically suffer damage each Combat Round to every Hit Location exposed to natural sunlight, though some risk brief exposure by wearing layers of clothing and a hooded cloak to cover as much of their body as possible.
Hit Locations exposed to sunlight suffer an amount of damage based on the Fire and Heat table (Legend Rulebook, p84). A momentary exposure to sunlight inflicts 1 point of damage on each exposed Hit Location. Each additional Combat Round of exposure increases the effective Intensity of the damage inflicted by one level on the Fire and Heat table – on the second Combat Round the vampire suffers damage equivalent to a large flame (1d4), on the third Combat Round the vampire suffers damage equivalent to a small fire (1d6), on the fourth Combat Round the vampire suffers damage equivalent to a large fire (2d6), and on the fifth and subsequent Combat Rounds the vampire suffers damage equivalent to an inferno (3d6). The damage is applied to each exposed Hit Location separately. If a vampire is fully exposed to direct sunlight all hit locations suffer damage simultaneously. The damage from the sunlight is applied every Combat Round until the vampire manages to escape to the shadows.
If a single Hit Location suffers damage from exposure sunlight for three or more consecutive Combat Rounds, adjacent Hit Locations begin to suffer damage using the same progression – starting with a single point of damage.
If the vampire is exposed to sunlight indirectly or if conditions are overcast, reduce the damage progression by one round. In this case, on the first Combat Round the vampire suffers no damage, on the second Combat Round it suffers 1 point of damage to each exposed Hit Location, on the third Combat Round it suffers 1d4 points of damage to each exposed Hit Location, on the fourth Combat Round it suffers 1d6 points of damage, and so forth. If the vampire ventures into sunlight at dawn or sunset when twilight conditions prevail, reduce the damage progression by two rounds.
A vampire wearing protective clothing (such as a hooded cloak, gloves, and the like) reduces the damage progression by two rounds. The vampire can venture into sunlight for up to two Combat Rounds with no harmful effects (although it must still resist the overwhelming urge to flee back to the shadows).
Damage progression modifiers are cumulative, so a cloaked and hooded vampire who ventures into sunlight on an overcast day and sticks to the shadows will not suffer any damage for the first three Combat Rounds.
Vampires have a supernatural dread of sunlight and must make a Persistence roll whenever they glimpse it – even if they suffer no harm. Vampires who fail this roll are overwhelmed with unreasoning terror and can take no actions other than to flee at their maximum movement towards the refuge of darkness. The difficulty of this roll should be adjusted by the degree of exposure – a vampire who glimpses a single ray of sunlight may make the roll at +30% while a vampire exposed to an overcast day may make a n unmodified roll.
Vampires are sluggish while the sun is in the sky. Treat vampires as though they have a Fatigue level of Exhausted if they are roused from slumber between dawn and dusk.
Holy Symbols
The holy icons of some religions prove effective against vampires. Cults that focus their energies against the undead are the most likely to be effective, though the end result is down to the Games Master to decide what supernaturally offends any particular vampire. An elven vampire, for example, might be repelled by symbols of nature gods, rather than human symbols of holiness. Any character presenting a holy symbol to a vampire as a Combat Action matches their Persistence against the vampire's Resilience in an opposed check. They will receive bonuses or penalties at the Games Master's discretion, based on the appropriateness of the symbol being displayed. On a successful test, the vampire loses 1D4 hit points (unaffected by armour or any of the vampire's magic) and may not attack that character or any other character under the protection of Holy Symbol.
If a vampire is struck in the Head hit location by an edged weapon and suffers sufficient damage from a single blow to inflict a Major Wound, the attacker may spend a Combat Manoeuvre in an attempt to decapitate it. The vampire must immediately make an opposed roll of Resilience vs. the attacker's original attack roll. If the vampire fails this opposed roll, it has been successfully decapitated. If the vampire wins an Opposed Test of Resilience versus their enemy's attack roll, the blade does not fully behead them and they can regenerate the damage normally. A decapitated vampire crumbles to ash at the end of the current round unless the severed head is (quickly!) re-attached by an ally. The dead vampire cannot be resurrected or revived by mortal magic.
NOTE: Attacker must roll a Critical Success and cause sufficient damage to inflict a Major Wound in a single blow.
Holy Water
Some divine cults teach their followers how to create holy water. Holy water is blessed by the power of the cult's deity channelled through a priest.
Holy water affects a vampire like concentrated acid. However, the maximum amount of damage inflicted by holy water to a given hit location cannot exceed the wielder's dedicated POW. The damage is inflicted by the sanctity of the holy water, rather than any inherent property of the liquid itself. Multiple applications of holy water inflict no additional damage.
For example, a priestess who has dedicated five points of POW to the cult's deity blesses a vial of holy water, the maximum damage it can inflict on a vampire is 5 points.
A vampire that drinks holy water must resist the substance as though it were a poison with a POT of 90.
Consecrated Ground
Vampires may not enter any area that has been consecrated to the Powers of Light. This includes most shrines, churches, temples, and monasteries associated with religions opposed to the creation of undead (GM's discretion). Vampires will not willingly approach such areas, experiencing a sensation of intense discomfort as they get close to the edge of the area. Any vampire who enters consecrated ground (either deliberately or accidentally) must roll their Persistence against the Sanctity rating of consecrated area. On a successful roll, the vampire can enter the area but feels nauseated. On a failed roll, the vampire suffers 1 point of holy damage to all hit locations per round. And on a critical failure, the vampire is consumed by a blaze of holy light – instantly crumbling to ash.
Vampires and Magic
Common Magic
Vampires can learn Common Magic in the same way as mortals. However, they do not replenish Magic Points naturally and can only do so by feeding. Furthermore, certain spells are unsuitable for vampire casters.
Divine Magic
Divine Magic is a special case. Most "civilised" deities do not accept vampire followers and cults willing to do so are often persecuted. There are a number of dark gods who will embrace a vampire who has fallen from the light, but making contact with them can be difficult as such cults work hard to conceal their existence. If the vampire accepts is initiated into one of these evil cults, any remaining piety is automatically transferred to the new faith. This require a large shift in the belief system of the vampire, beginning with acceptance of their own damnation. After the conversion, the vampire must abide by the tenets of her new faith, which are likely to be callous and bloodthirsty. After the vampire has been initiated into an evil cult, she may learn Divine Magic again, but only those spells granted by powers of darkness and death. Many vampires are demon-worshipers, turning to the infernal powers for dark miracles.
Upon becoming a vampire, an individual immediately loses all powers granted by their god. As a consequence, any Divine Magic they acquired during their mortal life is irrevocably lost. Any POW dedicated to their former deity is also permanently lost – unless the vampire is initiated into a new cult within a number of nights equal to her remaining POW. In this case, their Dedicated POW is claimed by their new deity.
Spirit Magic
As undead creatures, vampires cannot learn Spirit Magic. Vampires cannot learn the advanced skills of Spirit Walking or Spirit Binding. They cannot enter the spirit world. However, malign spirits cannot engage them in spirit combat either. One reason why vampires often lair in places haunted by ghosts, wraiths, and spectres is that such evil spirits are harmless to vampires but deadly to mortals.
If a shaman is infected with vampirism, the shaman's fetch and any bound spirits are irrevocably corrupted at the moment their former owner rises from the grave. They degenerate into hungry Bane Spirits no longer under the control of the former shaman.
Gothic Vampires?
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text:
cool at ford foundation last night
so vancouver hot house as lab experiumenting on youth solutiuons it wants to share with the world
ditto innovate kenya is a paradigm aiming to spread across africa
and india and yemen were represented by stars
as was plan international s 7 countries survey on how bad are big cities from young goirls viewpoints - so much work to do to make developing cities safe for girls- cant understand world of underemployment when so much real work needs done
|To understand why Mr Trump's 1461 day presidency to end of 2020 was likely to be the most dangerous whomever ruled the wavelengths, BRI.school invites you to co-edit a 7 minute read on a short history of world trade in millennium 2 - see far right column. In Moore's laws maths -this period's exponential rise breaches singularity - for first one computer chip has more switching/analytic capacity than the human brain's cells- tenmoore.com - The Games
INDUSTRIAL REVOLUTION 4 : special china thanks: BRI Belt Road IQ -need custom guide rsvp email@example.com normanmacrae foundation, DC-text 240 316 8157
Main reason for optimism is leapfrogging - thats when a society/place that was excluded from industrial age networks leapfrogs an old system to a new one thanks to 1000 times more COMstech than 1946; about a third of the world never had wired telephone lines, now almost all have mobile (text version); more than a quarter of the world never had electricity grids, now microsolar is linking in;. Prior to 2017 only Jim Kim open spaced this debated in DC: let's hope all parents and youth do now from usa to china to Rome, from Scotland to Argentina, from Bangalore to Haiti. from . G1 G2. Join Valuetrue.com and QBG -does your place have a JYK to celebrate global youth? futures of Liberty 1 & education 1
|Even as the 1960s moon race inspired the world, we need to understand how unequal the opporttunity to innovate had been - even in the 1960s as many as half the world's people had no access to electricity grids so they got their news of the moon race by word of mouth.
Consider 1000-1500- until the last few years of this period , the known world was Europe-Asia and NE Africa; #BR8 the med sea was the main world trade waterway; places facing this sea increasingly developed win-win trades; moreover #BR7 the west asian border to med sea was the start of an amazing overland relay of traders which stretched all the way to china (the silk road was the greatest overland world trade route ever and to sustain its interfacing markets required positive cross-cultural bridging all along its route. Silks and spices from the Chinese end acted like a positive currency- there was much demand for them whose value naturally went up the further they were merchanted back to Europe. Everyone gained for this trading route- you can read marco polo's diaries- perhaps nowhere invested more in artistic celebrations of being a major hub of positive trade than his hometown venice in europe and the town he was asked to govern for 2 years in china Hangzhou which marco described as the great town of markets in the world.)
What happened towards 1500 that 2 long shipping routes were discovered by north europeans- the new world of the ameriucas to the west (#BR6 N, #BR10 what we now call Latin America), and a way of reaching the @BR2 South Asian coastal Belt (starting with the indian subcontinent) by sailing around africa. A ship captain couldnt affird such a long return voyage unless he goit what trade he wanted- soon this big ships were equipped with gun power and crews were pressganged or even enslaved. Next in the process was colonising. So it was that nations became big by pludering economies of other peoples places. Back in 1500 places economic size was corelated with population. Soon Britain grew at the expense particularly of the Indian subcontiuent. Mainly Britain and France colonised Africa too, Spain andPotrtugal colonised Latin America. North America was settled by a mixyure of Europeans whose declaration of Indendence in 1776 ended any attempt by Britain to colonise America, But we should note that the USA was built on a sort of internal colonisation - natives had theor places taken over and slaves were used to do most of the hard labour. In effect the old war's colonial ways casued the 2 world wars of the fkirst half of the 20th C. From 1946 most of the world's countries regained their independence but starting from (mainly undeveloped states - poverty that the colonia era had gtraped them in).
Ironically whule the UDA came to tghe resuce of the old workld and from 1946 helped relaunch the two biggest losers of world war 2 Germsny and Japan, american (not withstandiong thair family trees origins) had previously had little modern of knowledge of Eurasia but were pulled into peacekeeping and the cold war with russia through the sceond half of the 20th C. Whilst there was some understanding of the extraoerdinary progress japanese enginers made with electornics, civil and other enginnering, the rise and rise of the east and the often difficult bodrers that had been caused by British and Jpoanese colonisation of the region are not deeply studied by most Americans or their media. It should be the best news the world has ever seen that the fifth of the world in chjna tghat closed itself to the world for more than a centiry after Brfits has offered opium as a gtrading currency in 1860 is now as entrepreneurial as anywhere. With over half of tghe world's ;people facikng either the sout asia or east asia coastal belts, the opportunity the east is cfreating to win0pwin gtrade oin line with moore's ever increasing technology should make sustainable youth worlwdie the gfreatesty positive curency-invetsment the human race has ever mapped. But this is not how USA or the block of coungtriues ruled by the Euro have marketed transapfrently. Instead we are caught in the Keynsian crisis of economist not valuing the hippocratic oathes he had published as tghe final chapter of the ngeneral throy of employment money and interest. The 2020s are likely to make the system designs our tech spreads irreversible- will the end game be big brother extinction or little sister sustainability?
Friday, March 17, 2017
goal 11 curriculum
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text:
Cauli-macaroni cheese
Nutrition and extra info
- kcal-
- fat-
- saturates-
- carbs-
- sugars-
- fibre-
- protein-
- salt-
- 300g rigatoni, penne or macaroni
- 1 small cauliflower, separated into florets
A brassica, like cabbage and broccoli, cauliflower is a mass of tiny, tightly packed flower…
- 200ml crème fraîche
- 2 tsp wholegrain mustard
- 175g red leicester, grated
- 2 tomatoes, cut into wedges
A member of the nightshade family (along with aubergines, peppers and chillies), tomatoes are in…
Bring a large pan of salted water to the boil. Add the pasta, stir well, bring back to the boil and then cook, uncovered, for a couple of minutes. Tip in the cauliflower florets, bring back to the boil again and cook for a further 8-10 minutes until both the pasta and the cauliflower are tender but still firm to the bite. Drain well. Preheat a hot grill.
Add the crème fraîche, mustard and all but a good handful of the cheese to the pasta pan. Stir over a low heat until the cheese just starts to melt. Tip the pasta and cauliflower into the cheese sauce and gently stir together. Season and transfer to a flameproof dish.
Scatter the tomatoes over the top followed by the rest of the cheese and some pepper. Grill for about 5 minutes until browned and bubbling.


text:
Thirsty, thirsty, trynna choose
I mean I know, I'm pretty cool
My Nitty bag, my kitty boost
I got the juice, I got the juice
CHANO, Chathams own
Foolies glad I'm home
Even my haters kinda glad I'm on
Rest In Peace to my Vagabond
Rapper song, singer - suspended, subpoena
For misdemeanors, dreamer, held back ass is lowkey still a senior
And I still shake up BO Squad, praying for my BroGods
City on the Come Up, shout that nigga Sosa!
Shout my nigga Fat Trel, shout my nigga Joseph
Playing Buenos Aires while they sleepin' Buenos Noches!
Wonder if I wrote this cause it's so crisp
The most brokest cold stock broker winter solstice
I could win an Oscar, Russian Accent Husky
Acid addict, Costly avid Actor
Kevin Costner
Ahhhhhh! Turn up turn up!
Juice! (Juice!)
Juice! (Juice!)
Juice! (Juice!)
Juice! (Juice!)
I got the juice, I got the juice (YUP)
Juice! (Juice!)
Juice! (Juice!)
Juice! (Juice!)
Juice! (Juice!)
I got the juice, I got the juice (YUP)
God give me one sentence more
Maybe I just gotta get suspended more?
Hash tag it, get mentions for it
Make you love it, get it trending more
And then act humble
Hear some bull that some dude mumble
Wantin' to jump dude, but let that nigga punk you
Knowin bitch niggas wanna bring guns to the rumbles, igh!
But I love y'all souls
Don't let the juice spill Pac!
Blue pill pop
Til you feel good enough to pop the popped bitch in the blue hills yop!
That one - drown in the juice nigga
Hunnid proof get "fountain-of-youth"ed nigga
Stop with all the trynna introduce nigga
Everybody know you dude you the new nigga!
Hows it feel to be you, yo no se
I ain't really been myself since Rod passed
I ain't even really need that shop class
I ain't really been weak since pops smashed
I'm a genius, a mothafuckin pop smash
Hit sensei, master
Jack and Lindsey, Wiley, Kembe
Been paid, 10Day been they FAFSA
Ahhhhhh! Turn up turn up!
Yup, Juuugo
You never tasted paper
Tripped, racing yaself trynna chase the paper
I just faced a Vega
And you love being Kobe when you make the lay up
Till you realize everybody in the world fuckin hates the Lakers, Hahaha
And then everybody wanna sip, til the juice spill everybody want a bib
And then everybody wanna dip
Told you I ain't worried, I ain't scared of the booth
All you can do is spit a verse of the truth
Merge the mixture with the purest and the fruits
And the thirst just the worst it's the curse of the juice
Juice, juice, juice, juice. Yup.
Juice, juice, juice, juice. Yup.


text:
Mary: "Can I help you, sir?"
Angry Guy: "Yes! I demand to speak to the doctor!"
Mary: "Okay, he's with a patient right now. What is this about?"
Angry Guy: "My wife saw him yesterday, and she says he told her she was fat!"
Mary: "WHAT? Sir, I've worked for Dr. Grumpy for 10 years, and he's never said anything like that to a patient."
Angry Guy: "Are you calling my wife a liar?"
Mary: "No, but I know Dr. Grumpy, and he isn't like that!"
Angry Guy: "Well, you're wrong! She even brought his card home!" (waves card in air)
Mary: "Uh, that card is for Dr. Frazzle. He's the neurologist down on the 2nd floor."
Long pause
Mr. Angry: "Well, all you neurologists are the same, and your doctor should still know better!"
(storms out, slams door)


text:
I like cereal. I think most people do. In my house we usually have around seven or eight boxes going at any given time—a few twig-like whole-grain brands for me, some corn-syrup-laden-cartoon-character business for my husband, and a couple of vaguely healthy kid-friendly cereals for my son. Theoretically, we could all eat the same kind of cereal (Honey-Nut Cheerios the most likely intersection of our collective sweet spots) but with so many options on the market, why bother to compromise?
The other day in the grocery store I counted 164 kinds of cereal. And I'm not including hot cereals. 164! Now, I'm all for having choices, and I know that I'm privileged to live in a country where I have the freedom to choose exactly which cereal best fits my individual needs, but there's a fine line between abundance and, say, piggish overindulgence.
I think living in a culture that offers too many options is the hardest on our kids. The average middle-class American child is bombarded with choices at every turn—whether they're forced to choose between a selection of intellectually stimulating afterschool activities or flavor combinations of Extreme™ wild berry juice. And we grown-ups play into this, working hard to make sure that each option flashier and cooler than the last. No wonder today's kids just want to zone out in front of their video games, or that so many of them have ADD. For a child overwhelmed by abundance, the experience probably feels similar to being plunked in the middle of Times Square. With so many flashing neon lights vying for our attention, how do we choose where to look?
I think the real problem is, in a culture of infinite choices, kids don't really need to make a choice at all, because if the thing they've chosen for themselves doesn't end up working out, there's always another option, just around the corner. Download a new song, then decide you don't like it? Big whoop. Move on to the next band. Want a pair of sparkly, pink and green high top sneakers? Just Google them. Chances are, they probably exist. We have so many options in today's consumerist culture that the moment of reflection when making a purchase is no longer necessary. Why think when we can just have. But who ever makes a good choice for themselves when they're dining out at the all-you-can-eat buffet?
And I can't help but wonder if this kind of carelessness has an impact on other stuff in our lives, like the mortgage crisis, or divorce rates, if Americans have just become so accustomed to making disposable choices, we've lost our ability to stop and reflect about what it is that we truly want.
Don't get me wrong; I like having options as much as the next guy. But, I'd be hard pressed to find a reason why any store needs to offer 36 (yes, this is a real number) different kinds of toilet paper. Though, in all fairness to my fellow Americans, there are about 36 different types of ass-holes.


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been away from newsbin for a while but finally came back. decided to see how things are going. nice to see a alternative installer is provided now. that works much better thanks for that! i couldnt get the regular installer to work but this works just fine.
anyway using Arch Linux now with Wine 1.9 and install was smooth as butter. im going to try to go back to using newsbin fulltime on linux again and see how it does.


text: With the costs of utility bills getting higher and higher, homeowners and business owners are always seeking alternative solutions to reduce these expenses. One of best options in renewable resources is a solar power system. This technology entails installing solar panels usually on rooftops to obtain the most storage of solar power energy.


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Stay in Touch
Whether it's been 2 years or 20, whether you're Young Guarde or Olde Guarde, we hope you'll use this page to stay informed about what's happening now at William & Mary. Explore these resources — some you'll remember, others will be brand new!
Reconnect and recapture your life as a college student while discovering the William & Mary of today. We're glad you're back.


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Orchestral Manoeuvres In The Dark
Biographie Orchestral Manoeuvres In The Dark
Orchestral Manoeuvres In The Dark
The Liverpool music scene in the late 1970's was an exciting and dynamic place to be. Everyone was either in a band, in-between bands or were forming a band. In the midst of all this activity was Eric's Club - a small discreet venue that was a favoured haunt for the people who would later form bands such as The Teardrop Explodes, Echo & The Bunnymen and Frankie Goes To Hollywood.
So it was quite apt that Eric's was the venue of choice for the debut performance of Orchestral Manoeuvres In The Dark in October 1978.
Founder members Andy McCluskey and Paul Humphreys had originally been inspired by the experimental electronic music of German bands such as Kraftwerk and Neu! Working with radio sets and home made synthesisers, Humphreys and McCluskey christened themselves VCLXI (after a valve diagram on the sleeve of Kraftwerk's Radioactivity album) and began their own musical experiments. This, however, was still a side project the pair indulged in on odd weekends while they were active in local bands such as Equinox, Pegasus and The Id. Although they had gained a lot of experience from working in a traditional band environment, it was never quite the creative platform they were looking for. It was time for a new approach.
Naming themselves after one of their own early songs, Humphreys and McCluskey launched their own unique style of catchy electronic melodies that helped form OMD's reputation for intelligent pop. Back then, to burden your band with such an unwieldy name as Orchestral Manoeuvres In The Dark might have seemed unwise, but the obvious commercial appeal of their music provoked enough interest that it eventually led to Factory Record's Tony Wilson offering them the chance to cut their debut single Electricity on the Factory label.
Electricity (and its flip side Almost) perfectly captured OMD's infectious blend of melody and melancholia. Electricity, with its frenetic dance rhythm, rapidly became OMD's theme song and maintained its status as a live favourite up to the present day. Attracting the interest of Virgin, OMD signed to their subsidiary label Din Disc in 1979.
After a brief period of touring, notably as support for Gary Numan, OMD quickly established themselves with a number of classic singles. Messages, with its simple but engaging melody, managed to get OMD into the public eye in 1980 by reaching No. 13 in the UK charts. Later the same year they made the UK top ten and scored their first international hit (5 million sales) with the dance pop of Enola Gay - an up tempo number inspired by the plane that dropped the atomic bomb on Hiroshima. The success in 1980 helped OMD to rapidly become one of the UK's premier pop acts. Their use of extra personnel for live performances led to Humphreys and McCluskey recruiting people in the studio as well with the band soon established as a four piece outfit with the assistance of Martin Cooper (keyboards, saxophone) and Malcolm Holmes (drums).
OMD's 1981 album, the ethereal Architecture & Morality proved to be one of their finest moments. Blending choral effects and wistful melody the album produced three classic singles: Souvenir with its bittersweet Humphreys vocal, the religiously inspired Joan Of Arc and its epic follow-up Maid Of Orleans. All three singles secured a top 5 chart position and by 1982 had turned OMD into household names.
With 3 hit albums and a string of million selling singles it seemed that the band had a Midas touch. It was about to desert them with the release of their most radical album to date.
The 1983 album Dazzle Ships described a fractured futurist soundscape of ideas that drew on everything from East European radio broadcasts to industrial robots for influences. Although the album concealed some fine pop songs, its lack of critical and commercial success was perhaps responsible for OMD taking a more cautious musical path in the future.
OMD's fifth album Junk Culture from 1984 saw the band steering closer to a more traditional band approach. The instant pop of Tesla Girls, percussive dance flavour of Locomotion and pastoral, dreamlike quality of Talking Loud And Clear proved that they could still deliver classic 3 minute pop songs, while retaining a flavour for the unusual.
Producer Stephen Hague was drafted in for the 1985 album Crush and the subsequent 1986 album The Pacific Age. Hague managed to give the songs on both albums a polished edge, while retaining an essential energy that was vital to the songs. Singles such as So In Love and (Forever) Live & Die drew on OMD's flair for writing engaging melodies, while demonstrating that they were taking much more of a traditionalist approach to song production.
This period also saw the band touring extensively in North America. If You Leave, specifically written for the John Hughes movie Pretty In Pink, was a huge success. However, the consistent schedule of touring took a toll on the band both professionally as well as personally and the 1988 single Dreaming was, at the time, the last single written by Humphreys and McCluskey.
OMD ended an era in 1989 with the departure of Humphreys, Holmes and Cooper leaving Andy McCluskey to forge ahead under the OMD banner. This resulted in the 1991 album Sugar Tax. It was a brash and dynamic approach that fused the classic OMD sound with a more mainstream 90's dance style. Sugar Tax managed to win over a lot of new converts, as well as the die-hard OMD enthusiast, with singles such as the spectacular Sailing On The Seven Seas and the dance pop of Pandora's Box (a paean to silent movie star Louise Brooks).
OMD followed up on the success of Sugar Tax with the 1993 album Liberator. This album saw OMD broadening their field of influences with the Barry White inspired Dream Of Me (Based On Love's Theme).
Following the Liberator tour, Andy McCluskey took some extended time off to reflect and consider OMDs future. Suitably refreshed, he began writing again - taking a unique musical direction. The result of this work was premiered in 1996 with the release of a new single Walking On The Milky Way and the follow-up album Universal. With its mix of ethereal ambience and epic production Universal captured a sense of wistful mood that hinted at early OMD, yet still had a unique style and character that was very much its own.
OMD were effectively retired for the latter part of the 1990's while Andy McCluskey focused on management and production, most notably for the girl pop trio Atomic Kitten who scored a No. 1 hit single in 2001 with the McCluskey co-written song Whole Again.
Finally, deciding the time was right for an OMD revival, Andy McCluskey and Paul Humphreys reunited alongside former band members Mal Holmes and Martin Cooper. In 2007 they embarked on an extensive UK and European tour showcasing their classic Architecture & Morality album. As well as playing the album in its entirety, the band also presented a stage show of their most classic hits to a spectacular visual backdrop.
The 2007 Architecture & Morality tour served as a reminder of what an engaging band OMD were live. They had lost none of the power or the impact that they had demonstrated on those early 80's performances. With a new album on the way and more live performances scheduled for the future, OMD continue to delight and entertain audiences globally.


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The perfect eatery among Vancouver restaurants – Tableau Bar Bistro is an easy place to unwind and enjoy French-inspired food and drinks. Classically themed, with a modern twist, Tableau restaurant offers a relaxed atmosphere, with great service and delicious meals prepared by Executive Chef, Jonathan Chovancek and Chef de Cuisine, Catherine Stewart. Check out the daily chalk board specials, have a bite to eat, share your day, or catch a game and relax with a glass of wine. It's a Vancouver French restaurant where locals and visitors meet, to simply eat, drink and enjoy.
Next to the Loden Hotel, Tableau Bar Bistro is in the heart of Coal Harbour. Simple and tasteful, the Tableau restaurant offers satisfying fare and refreshing sips – served as you like it at the bar, bistro, patio or in one of two private salons. At Tableau you're among friends, with warm, inviting service and a setting that's comfortable – a Vancouver restaurant where fresh local meets bistro cool.
Fresh and organic produce, ocean-wise seafood, meats and ingredients are always sourced from local farmers and sustainable purveyors whenever possible. At Tableau Bar Bistro, guests enjoy the simplicity of seasonal foods and a French-inspired experience with an inviting and comfortable ambiance that is unique among Vancouver restaurants.
Visit Tableau Bar Bistro for breakfast, brunch, lunch and dinner – come by for drinks, sip a cappuccino, savour a dessert or grab food to go. From the classic bistro details, to the rich wood interiors with soft leather banquettes and brasserie accents – Tableau restaurant is ideal for intimate gatherings and fun celebrations, business lunches, everyday dining or weekend brunch with family in Downtown Vancouver. Enjoy the open-air patio on warm summer days, watch a game, or dine at the lively bar and front bistro-café.
You'll also discover an eclectic bar menu of hand-crafted cocktails, a selection of craft brews, approachable Old and New World wines, plus reserve bottles from the regions of France, a distinct list among Vancouver restaurants.
Come for the scene. Stay for the service. Return for the fare. Tableau Bar Bistro is a French restaurant in Vancouver where people gather for meals, drinks or celebrations. Whether you come for an evening, a casual drink with friends, or simply drop by for a bite on your own – we're happy to welcome you.Close.


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Seagull Creek Fishing Camp
12056 Gunflint Trail Grand Marais, MN 55604
Information: (218) 388-9929 Reservations:1-800-531-5510
Email: firstname.lastname@example.com
[Home] [Hawg Board] [Cabins] [Guides] [Photo Gallery] [Links]
Seagull Creek Fishing Camp is a small, quiet resort at the edge of the BWCAW, which
is owned and operated by Mike Berg since 1979.
Seagull Creek Fishing Camp offers top-quality guided day fishing trips for trophy walleye, northern pike, smallmouth bass, and lake trout. With a staff of three professional guides that have over 50 years of experience in the area, you'll have the chance to catch that "once-in-a-lifetime" fish to mount or to photograph and then release.
Seagull Creek Fishing Camp is open year-round, From mid Jan. to mid April you can enjoy some great ice-fishing opportunitys for lake trout, walleye, northern pike. Snowmobile from Seagull Creek out to Sag and Northern Light Lakes for some great fishing or just riding around on 2 of the most senic lakes in the area.
Seagull Creek offers several different styles of cabin rentals. These are modern,
fully equipped housekeeping cabins reflecting the natural charm of the north woods
and are available year-round.
Guests staying at Seagull Creek Fishing Camp can either trailer their own boats the short distance to Seagull or Saganaga Lakes or rent fishing boats and motors from Seagull Creek for use on both lakes. Seagull Lake has a 10 hp motor limit; Saganaga Lake has a 25 hp motor limit.


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Hatch | Sedan
Sedan | Wagon
Soft Top | RF
Small SUV
Medium SUV
Large SUV
Single Cab | Freestyle Cab | Dual Cab
When it comes to Mazda vehicles, we never compromise on quality and service. It should be the same with your business vehicles. With Mazda's Corporate Select Program, you'll discover style and performance on competitive plans with a range of our exciting vehicles.
Not only do you get elegant passenger comfort and driving excitement, Corporate Select also offers outstanding value with 40,000km of complimentary servicing on any CX-3, CX-5, CX-8, CX-9, MX-5, or Mazda6 purchase. The four services, conducted every 10,000km, can be carried out at Osborne Park Mazda – perfect for businesses with several locations.
Maintain that Zoom-Zoom feeling with 40,000km of complimentary servicing.
Mazda vehicles deliver driving excitement without compromise, and Mazda is committed to ensuring this superior quality is maintained through Mazda Service Select. We understand everyone has different driving habits - that's why you can service your Mazda according to how much you drive.
There are two parts to the Mazda Service Select program.
Mazda vehicles are the perfect balance of form and power.
Whether it's the CX-5 or any of the other vehicles covered by Mazda Corporate Select, style and confidence come without compromise.
On certain vehicles, Active Driving Display superimposes key data into your field of vision, improving safety by reducing distraction.
430 Scarborough Beach Road
Osborne Park WA 6017
Phone: 08 9225 3500
© Osborne Park Mazda 2020


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WASHINGTON – Prince William County police are investigating the suspicious deaths of two horses at a farm in Nokesville, Va.
Police say a 10-year-old thoroughbred cross mare was found dead in a field. A quarter horse gelding Palomino was also found in the field with severe injuries that required the animal to be euthanized.
The animals were discovered between 6 and 7 Friday morning.
Police did not release additional details.
Anyone with information is asked to call police at 703-792-6500.
Follow @WTOP on Twitter.


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The New Jersey supreme court has held that emails an employee sent to her lawyer using her company-issued computer and a personal Yahoo account are protected by the attorney-client privilege.
Stengart v. Loving Care Agency, Inc., — A.2d —, 2010 WL 1189458 (N.J. March 30, 2010)
The New Jersey courts have a reputation of being protective of "informational privacy." See, e.g., State v. Reid. A recent decision concerning employee privacy in personal emails adds to that reputation.
Plaintiff-employee used a work-issued laptop to access her Yahoo email account, through which she communicated with her lawyer about her lawsuit against the employer. During the discovery phase of that employment discrimination lawsuit, the employer used computer forensics to recover those Yahoo emails that had been copied to the computer's temporary internet files folder.
Counsel for plaintiff demanded that the employer turn over the recovered emails, arguing that the communications were protected by the attorney-client privilege. When the employer agreed to turn them over but not discontinue use of the information garnered from them, plaintiff sought relief from the court.
The trial court denied relief and plaintiff sought review with the appellate court. That court reversed, and the employer sought review with the state's supreme court. The supreme court upheld the appellate court's decision, holding that the employee had a reasonable expectation of privacy in the communications.
The employer relied on a broadly-written company policy through which the employer reserved the right to review and access "all matters on the company's media systems and services at any time." But the court rejected those arguments.
Framework for the analysis
The supreme court considered two aspects in its analysis: (1) the adequacy of the notice provided by the company policy, and (2) the important public policy concerns raised by the attorney-client privilege.
As for the adequacy of the notice provided by the policy, the court found that because the policy did not address the use of password-protected personal email accounts, the policy was "not entirely clear." As for the importance of the attorney-client privilege, the court lavished it with almost-sacred verbal accoutrements, calling it a "venerable privilege . . . enshrined in history and practice."
"Intrusion upon seclusion" as source for standard
The court noted that the analysis for a reasonable expectation of privacy in dealings between two private parties was a bit different than the analysis in a Fourth Amendment case. The common law source for the standard in this context is with the tort of "intrusion upon seclusion." Under New Jersey law, that tort is committed when one intentionally intrudes, physically or otherwise, upon the solitude or seclusion of another or his private affairs or concerns, in a manner that would be highly offensive to a reasonable person. (This language comes from the Restatement (Second) of Torts § 652B.)
In this situation, the court found that plaintiff had both a subjective and objective expectation that the messages would be private. Supporting her subjective belief was the fact that she used a private email account that was password protected, instead of her work email account. And she did not store her password on the computer. Her belief was objectively reasonable given the absence of any discussion about private email accounts in the company policy.
Plaintiff's expectation of privacy was also bolstered by the fact that the email messages were not illegal, nor would they impact the performance of the employer's computer system. And they bore all the "hallmarks" of attorney-client communications.
For all these reasons, not the least of which the priority of the courts "to keep private the very type of conversations that took place here," the court found that the conversations were protected by the attorney-client privilege.


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Clémence Poésy (born Clémence Guichard) is a French actress and model who portrayed Fleur Delacour in the film adaptations of Harry Potter and the Goblet of Fire and Harry Potter and the Deathly Hallows.
Poésy was born 30 October,[1] 1982 in Meudon, France to Étienne Guichard, a French theatre actor and director, and a French teacher. She took her mother's maiden name as her stage name.
Poésy has been acting on film since 2001, appearing only in French-speaking films until 2004, when she appeared in Gunpowder, Treason, and Plot. The next year, she appeared in Harry Potter and the Goblet of Fire (film).
In 1999 she performed in "Un homme en colère" ("An Angry Man"). In 2001 Clémence had her first film-performance in "Petitie Soeur". In 2003 she starred in "Olgas Sommer", Olga's summer. In 2008, she appeared in the Oscar-nominated film In Bruges with fellow Harry Potter actors Brendan Gleeson, Ralph Fiennes, and Ciarán Hinds, and Fantastic Beasts and Where to Find Them actor Colin Farrell.
She reprised the role of Fleur Delacour for the Part 1 and Part 2 of the film adaptation of Harry Potter and the Deathly Hallows.[2]
Clémence had been working on the film Heartless in 2008, which was released in 2009. She worked alongside Harry Potter actor Timothy Spall.
Clémence starred in the Academy Award- Nominated film, 127 Hours, alongside James Franco (of Spiderman-Fame). The film was released on November 5th 2010 in the US. It was nominated for 125 awards and has won 25 total.
She is a model for Chloe perfume.
Behind the scenes
- Clémence fell off of a horse at age seven, and did not ride one again until she was 20.
- She is fluent in English, naturally speaking it with almost no French accent. As such, Fleur appears to lose her thick accent after her first appearance.
- She was born in the suburbs of Paris and has spent her life in and around the capital.
- She got her first part in a play from her father when she was 14, only having two lines.
- Her hair is slightly darker than Fleur's is described to be in the books.
External links
- Clémence Poésy at the Internet Movie Database
- Clémence Poésy on Wikipedia
- Clémence Poésy Fan Forum
- Clémence Poésy at The Fashion Spot.com
- Clémence Poésy at Coolspotters.com
- Clémence Poésy at GettyImages.com
- Clémence Poésy at Rex Features.com
- Clémence Poésy's Website


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|John Bartram 1911-1987
I've already written about Grandpa's rodeo exploits and his knack for telling tall tales. Here's a little bit more about his life. John Bartram was born on April 4, 1911, in Allen, Kansas, to Joseph and Alice Veale Bartram. He was the fourth youngest of 17 (!!) kids. He and his siblings grew up on his father's farm, and he left school after third grade to help out with the necessary chores that kept this large ranching family alive, including farm work, carpentry and horse shoeing.
Grandpa had the adventurous spirit that was so prevalent in many of my ancestors. In 1924, at the young age of 13 years old, he made his first trip to California, hopping a west-bound freight. He stayed here for one year, working on ranches in the Clearlake area, before heading back home to Kansas. He again returned to California in around 1927 at the age of 16 (again riding a westbound freight train), and this time he stayed for good. He landed a job at the Rowell Ranch in Dublin Canyon (between Hayward and Dublin) where his brother, Dutch, was working as ranch foreman. He worked at the Rowell Ranch until the early 1950s.
|Riding in a parade at the
1939 World's Fair in San Francisco
In 1936, Grandpa met a pretty little rodeo queen at the Livermore Rodeo: my grandmother, Donna Madsen. They fell in love and were married in Reno, Nevada, on March 26, 1938. Grandma and Grandpa had four children: Clinton James, Brenda Rae, Rebecca Elizabeth (my mom); and Clay John. In 1959, Donna and John were involved in a terrible automobile accident which left my grandma brain damaged. She passed away in 1966, leaving Grandpa John to care for the family.
|Back: Uncle Jim, Aunt Brenda, Mom (Becky)
Front: Uncle Clay, Grandma Donna, Grandpa John
|L-R: Uncle Jim, Aunt Brenda, Grandpa John, Mom, Uncle Clay
- His tall tales and songs. I've already written about his story of the buzzards who hoisted him out of a dry well. There were plenty of other stories and songs, including some that I can't repeat in polite company...
- He never lacked a ride! Grandpa was an alcoholic and we eventually had to take his drivers license away from him. It didn't slow him down, though. Whenever he wanted a six-pack of his favorite beer (Olympia), he'd saddle up his horse and ride a few miles down the road to the local country store. He didn't even need to dismount since the storekeeper would come out with his beer, take his money and then come back out with his change. Then, he and his horse would ride back up the hill and he'd enjoy a nice cold brew out on the porch.
- His short-lived excitement at me getting my own drivers license. At first, Grandpa was tickled about me getting my license because it meant I could take him into town for more affordable beer. I wasn't so excited about getting this chore, though, so I made the poor guy suffer it by taking him on joy rides and watching his knuckles turn white with every turn. When I moved away to college, Cindy continued the joy rides with Grandpa (including one infamous ride that entailed running over chickens, which he never really got over).
- His wake-up calls. I'm not a morning person, but Cindy and I raised sheep in 4-H, which meant we had to get up early each day to feed them. Grandpa made sure we were up every morning to take care of our sheep, and usually had to resort to tearing my bedclothes clear off of me in order to do the trick.
- He called me Wendower -- not sure why!
- His pride in us kids. Grandpa didn't get to finish school, so he was proud of us kids and encouraged us to succeed. He helped us when he could, especially with our 4-H endeavors, and cheered us on in everything else.
|Grandpa John and his girls!