files: # Rhye's and Fall of Civilization - Historical Victory Goals
  
  from CvPythonExtensions import *
  from StoredData import data
  from Consts import *
  from RFCUtils import utils
  import heapq
  import Areas
  import CityNameManager as cnm
  
  ### GLOBALS ###
  
  gc = CyGlobalContext()
  localText = CyTranslator()
  
  ### CONSTANTS ###
  
  # general constants
  lWonders = [i for i in range(iBeginWonders, iNumBuildings)]
  lGreatPeople = [iSpecialistGreatProphet, iSpecialistGreatArtist, iSpecialistGreatScientist, iSpecialistGreatMerchant, iSpecialistGreatEngineer, iSpecialistGreatStatesman, iSpecialistGreatGeneral, iSpecialistGreatSpy]
  
  # first Polynesian goal: settle two out of the following island groups by 800 AD: Hawaii, New Zealand, Marquesas and Easter Island
  # second Polynesian goal: settle Hawaii, New Zealand, Marquesas and Easter Island by 1000 AD
  tHawaiiTL = (0, 34)
  tHawaiiBR = (6, 39)
  tNewZealandTL = (119, 4)
  tNewZealandBR = (123, 12)
  tMarquesasTL = (14, 22)
  tMarquesasBR = (16, 24)
  tEasterIslandTL = (20, 15)
  tEasterIslandBR = (22, 17)
  
  # second Roman goal: control Iberia, Gaul, Britain, Africa, Greece, Asia Minor and Egypt in 320 AD
  tFranceTL = (51, 47)
  
  # second Roman goal: control Iberia, Gaul, Britain, Africa, Greece, Asia Minor and Egypt in 320 AD
  # second Arabian goal: control or vassalize Spain, the Maghreb, Egypt, Mesopotamia and Persia in 1300 AD
  tCarthageTL = (50, 36)
  tCarthageBR = (61, 39)
  
  # second Tamil goal: control or vassalize the Deccan and Srivijaya in 1000 AD
  tDeccanTL = (88, 28)
  tDeccanBR = (94, 36)
  tSrivijayaTL = (98, 25)
  tSrivijayaBR = (105, 29)
  
  # third Ethiopian goal: allow no European colonies and East and Subequatorial Africa in 1500 AD and 1910 AD
  tSomaliaTL = (73, 24)
  tSomaliaBR = (77, 29)
  tSubeqAfricaTL = (60, 10)
  tSubeqAfricaBR = (72, 29)
  
  # third Byzantine goal: control three cities in the Balkans, Northern Africa and the Near East in 1450 AD
  tNearEastTL = (69, 37)
  tNearEastBR = (76, 45)
  tBalkansTL = (64, 40)
  tBalkansBR = (68, 47)
  tNorthAfricaTL = (58, 32)
  tNorthAfricaBR = (71, 38)
  
  # second Japanese goal: control or vassalize Korea, Manchuria, China, Indochina, Indonesia and the Philippines in 1940
  tManchuriaTL = (104, 50)
  tManchuriaBR = (112, 55)
  tKoreaTL = (108, 45)
  tKoreaBR = (110, 49)
  tChinaTL = (99, 39)
  tChinaBR = (107, 49)
  tIndochinaTL = (97, 31)
  tIndochinaBR = (104, 38)
  tIndochinaExceptions = ((103, 38), (104, 37))
  tIndonesiaTL = (98, 24)
  tIndonesiaBR = (109, 30)
  tPhilippinesTL = (108, 30)
  tPhilippinesBR = (110, 36)
  
  # second Turkic goal: create an overland trade route from a city in China to a Mediterranean port by 1100 AD
  lMediterraneanPorts = [(66, 37), (66, 36), (67, 36), (68, 36), (69, 36), (70, 36), (71, 36), (72, 37), (73, 37), (73, 38), (73, 39), (73, 40), (73, 41), (73, 42), (71, 42), (70, 42), (70, 43), (69, 43), (69, 44), (68, 45)]
  
  # first Moorish goal: control three cities in Iberia, the Maghreb and West Africa in 1200 AD
  tIberiaTL = (49, 40)
  tIberiaBR = (55, 46)
  tMaghrebTL = (49, 35)
  tMaghrebBR = (58, 39)
  tWestAfricaTL = (48, 26)
  tWestAfricaBR = (56, 32)
  
  # third Spanish goal: spread Catholicism to 40% and allow no Protestant civilization in Europe in 1700 AD
  # second French goal: control 40% of Europe and North America in 1800 AD
  tEuropeTL = (44, 40)
  tEuropeBR = (68, 65)
  
  # second French goal: control 40% of Europe and North America in 1800 AD
  tEasternEuropeTL = (69, 48)
  tEasternEuropeBR = (73, 64)
  
  # second French goal: control 40% of Europe and North America in 1800 AD
  # first English goal: colonize every continent by 1730 AD
  # third Maya goal: make contact with a European civilization before they have discovered America
  tNorthAmericaTL = (10, 40)
  tNorthAmericaBR = (37, 58)
  
  # first English goal: colonize every continent by 1730 AD
  tOceaniaTL = (99, 5)
  tOceaniaBR = (123, 28)
  
  # first English goal: colonize every continent by 1730 AD
  # third Maya goal: make contact with a European civilization before they have discovered America
  tSouthCentralAmericaTL = (13, 3)
  tSouthCentralAmericaBR = (41, 39)
  
  # first English goal: colonize every continent by 1730 AD
  # third Portuguese goal: control 15 cities in Brazil, Africa and Asia in 1700 AD
  tAfricaTL = (45, 10)
  tAfricaBR = (76, 39)
  tAsiaTL = (73, 29)
  tAsiaBR = (121, 64)
  
  # first Russian goal: found seven cities in Siberia by 1700 AD and build the Trans-Siberian Railway by 1920 AD
  tSiberiaTL = (82, 50)
  tSiberiaBR = (112, 64)
  lSiberianCoast = [(109, 50), (109, 51), (110, 51), (111, 51), (112, 52), (114, 54), (113, 55), (111, 54), (111, 55), (110, 55), (110, 58), (111, 58), (112, 59)]
  
  # second Portuguese goal: acquire 12 colonial resources by 1650 AD
  lColonialResources = [iBanana, iSpices, iSugar, iCoffee, iTea, iTobacco]
  
  # third Portuguese goal: control 15 cities in Brazil, Africa and Asia in 1700 AD
  tBrazilTL = (32, 14)
  tBrazilBR = (43, 30)
  
  # third Italian goal: control 65% of the Mediterranean by 1930 AD
  tMediterraneanTL = (51, 36)
  tMediterraneanBR = (73, 47)
  tMediterraneanExceptions = ((51,36),(51,46),(52,46),(53,46),(53,47),(67,47),(67,46),(73,44),(73,45),(72,45),(71,45),(71,44),(70,44),(73,36))
  
  # first Incan goal: build five Tambos and a road along the Andean coast by 1500 AD
  lAndeanCoast = [(25, 29), (24, 28), (24, 27), (24, 26), (24, 25), (25, 24), (25, 23), (26, 22), (27, 21), (28, 20), (29, 19), (30, 18), (30, 17), (30, 16), (30, 15), (30, 14)]
  
  # third Incan goal: control 60% of South America in 1700 AD
  # second Colombian goal: control South America in 1920 AD
  tSAmericaTL = (24, 3)
  tSAmericaBR = (43, 32)
  tSouthAmericaExceptions = ((24, 31), (25, 32))
  
  # third Holy Roman goal: settle three great artists in Vienna by 1700 AD
  # second Turkish goal: control the Eastern Mediterranean, the Black Sea, Cairo, Mecca, Baghdad and Vienna by 1700 AD
  tVienna = (62, 49)
  
  # second Turkish goal: control the Eastern Mediterranean, the Black Sea, Cairo, Mecca, Baghdad and Vienna by 1700 AD
  tCairo = (69, 34)
  tMecca = (75, 33)
  tBaghdad = (77, 40)
  lEasternMediterranean = [(58, 39), (58, 38), (58, 37), (59, 37), (60, 37), (61, 37), (61, 36), (62, 36), (63, 36), (64, 36), (65, 36), (66, 36), (67, 36), (68, 36), (69, 36), (70, 36), (71, 36), (65, 37), (66, 37), (72, 37), (73, 37), (73, 38), (73, 39), (73, 40), (73, 41), (73, 42), (70, 42), (71, 42), (72, 42), (69, 43), (70, 43), (69, 44), (68, 45), (67, 44), (67, 45), (66, 44), (65, 43), (66, 43), (65, 42), (66, 42), (67, 42), (67, 41), (65, 40), (66, 40)]
  lBlackSea = [(69, 44), (70, 44), (71, 44), (71, 45), (72, 45), (73, 45), (73, 44), (74, 44), (75, 44), (76, 44), (76, 45), (76, 46), (76, 47), (75, 47), (74, 48), (75, 48), (72, 48), (74, 49), (73, 49), (71, 49), (69, 49), (69, 50), (70, 50), (71, 50), (72, 50), (73, 50), (68, 49), (68, 48), (67, 45), (67, 46), (67, 47), (67, 48), (68, 45)]
  
  # third Thai goal: allow no foreign powers in South Asia in 1900 AD
  tSouthAsiaTL = (88, 24)
  tSouthAsiaBR = (110, 38)
  lSouthAsianCivs = [iIndia, iTamils, iIndonesia, iKhmer, iMughals, iThailand]
  
  # second Iranian goal: control Mesopotamia, Transoxania and Northwest India in 1750 AD
  tSafavidMesopotamiaTL = (75, 39)
  tSafavidMesopotamiaBR = (79, 43)
  tTransoxaniaTL = (82, 42)
  tTransoxaniaBR = (86, 49)
  tNWIndiaTL = (85, 36)
  tNWIndiaBR = (91, 43)
  tNWIndiaExceptions = ((89, 36), (90, 36), (91, 36), (89, 37), (90, 37), (91, 37), (89, 38), (90, 38), (91, 38))
  
  # first American goal: allow no European colonies in North America, Central America and the Caribbean
  tNCAmericaTL = (3, 33)
  tNCAmericaBR = (37, 63)
  
  # first Colombian goal: allow no European civilizations in Peru, Gran Colombia, Guayanas and the Caribbean in 1870 AD
  tPeruTL = (25, 16)
  tPeruBR = (32, 24)
  tGranColombiaTL = (21, 25)
  tGranColombiaBR = (32, 35)
  tGuayanasTL = (33, 27)
  tGuayanasBR = (37, 31)
  tCaribbeanTL = (25, 33)
  tCaribbeanBR = (33, 39)
  
  # first Canadian goal: connect your capital to an Atlantic and a Pacific port by 1920 AD
  lAtlanticCoast = [(34, 50), (33, 51), (35, 51), (30, 52), (31, 52), (32, 52), (30, 53), (35, 53), (30, 54), (31, 54), (32, 54), (35, 54), (36, 54), (32, 55), (33, 55), (34, 55)]
  lPacificCoast = [(11, 51), (10, 52), (11, 53), (10, 56)]
  
  # second Canadian goal: control all cities and 90% of the territory in Canada without ever conquering a city by 1950 AD
  tCanadaWestTL = (10, 52)
  tCanadaWestBR = (26, 61)
  tCanadaWestExceptions = ((10, 59), (10, 60), (10, 61), (21, 61), (22, 61), (23, 61), (24, 61), (25, 61))
  tCanadaEastTL = (27, 50)
  tCanadaEastBR = (36, 59)
  tCanadaEastExceptions = ((30, 50), (31, 50), (32, 50), (32, 51))
  
  ### GOAL CONSTANTS ###
  
  dTechGoals = {
  	iChina: (1, [iCompass, iPaper, iGunpowder, iPrinting]),
  	iBabylonia: (0, [iConstruction, iArithmetics, iWriting, iCalendar, iContract]),
  	iGreece: (0, [iMathematics, iLiterature, iAesthetics, iPhilosophy, iMedicine]),
  	iRome: (2, [iArchitecture, iPolitics, iScholarship, iMachinery, iCivilService]),
  	iKorea: (1, [iPrinting]),
  	iPoland: (1, [iCivilLiberties]),
  }
  
  dEraGoals = {}
  
  dWonderGoals = {
  	iEgypt: (1, [iPyramids, iGreatLibrary, iGreatLighthouse], True),
  	iGreece: (2, [iColossus, iParthenon, iStatueOfZeus, iTempleOfArtemis], True),
  	iCarthage: (0, [iGreatCothon], False),
  	iPolynesia: (2, [iMoaiStatues], True),
  	iMaya: (1, [iTempleOfKukulkan], True),
  	iMoors: (1, [iMezquita], False),
  	iKhmer: (0, [iWatPreahPisnulok], False),
  	iFrance: (2, [iNotreDame, iVersailles, iLouvre, iEiffelTower, iMetropolitain], True),
  	iMali: (1, [iUniversityOfSankore], False),
  	iItaly: (0, [iSanMarcoBasilica, iSistineChapel, iSantaMariaDelFiore], True),
  	iMughals: (1, [iTajMahal, iRedFort, iShalimarGardens], True),
  	iAmerica: (1, [iStatueOfLiberty, iBrooklynBridge, iEmpireStateBuilding, iGoldenGateBridge, iPentagon, iUnitedNations], True),
  	iBrazil: (1, [iWembley, iCristoRedentor, iItaipuDam], True),
  }
  
  dReligionGoals = {
  	iHolyRome: (1, [iProtestantism]),
  }
  		
  ### EVENT HANDLING ###
  
  def setup():
  
  	# 1700 AD scenario: handle dates that have already been passed
  	if utils.getScenario() == i1700AD:
  		for iPlayer in [iChina, iIndia, iTamils, iKorea, iVikings, iTurks, iSpain, iHolyRome, iPoland, iPortugal, iMughals, iOttomans, iThailand]:
  			loseAll(iPlayer)
  			
  		win(iPersia, 0)
  		win(iJapan, 0)
  		win(iFrance, 0)
  		win(iCongo, 0)
  		
  		# French goal needs to be winnable
  		data.setWonderBuilder(iNotreDame, iFrance)
  		data.setWonderBuilder(iVersailles, iFrance)
  		data.setWonderBuilder(iLouvre, iFrance)
  		
  		# help Congo
  		data.iCongoSlaveCounter += 500
  		
  		# help Netherlands
  		data.iDutchColonies += 2
  	
  	# ignore AI goals
  	bIgnoreAI = (gc.getDefineINT("NO_AI_UHV_CHECKS") == 1)
  	data.bIgnoreAI = bIgnoreAI
  	
  	if bIgnoreAI:
  		for iPlayer in range(iNumPlayers):
  			if utils.getHumanID() != iPlayer:
  				loseAll(iPlayer)
  				
  def checkTurn(iGameTurn, iPlayer):
  
  	if not gc.getGame().isVictoryValid(7): return
  	
  	if iPlayer >= iNumPlayers: return
  	
  	if iGameTurn == utils.getScenarioStartTurn(): return
  	
  	if not gc.getPlayer(iPlayer).isAlive(): return
  	
  	# Don't check AI civilizations to improve speed
  	if utils.getHumanID() != iPlayer and data.bIgnoreAI: return
  	
  	pPlayer = gc.getPlayer(iPlayer)
  	
  	if iPlayer == iEgypt:
  	
  		# first goal: have 500 culture in 850 BC
  		if iGameTurn == getTurnForYear(-850):
  			if pEgypt.countTotalCulture() >= utils.getTurns(500):
  				win(iEgypt, 0)
  			else:
  				lose(iEgypt, 0)
  				
  		# first goal: build the Pyramids, the Great Lighthouse and the Great Library by 100 BC
  		if iGameTurn == getTurnForYear(-100):
  			expire(iEgypt, 1)
  				
  		# third goal: have 5000 culture in 170 AD
  		if iGameTurn == getTurnForYear(170):
  			if pEgypt.countTotalCulture() >= utils.getTurns(5000):
  				win(iEgypt, 2)
  			else:
  				lose(iEgypt, 2)
  				
  	elif iPlayer == iChina:
  	
  		# first goal: build two Confucian and Taoist Cathedrals by 1000 AD
  		if iGameTurn == getTurnForYear(1000):
  			expire(iChina, 0)
  			
  		# second goal: be first to discover Compass, Gunpowder, Paper and Printing Press
  		
  		# third goal: experience four golden ages by 1800 AD
  		if isPossible(iChina, 2):
  			if data.iChineseGoldenAgeTurns >= utils.getTurns(32):
  				win(iChina, 2)
  				
  			if pChina.isGoldenAge() and not pChina.isAnarchy():
  				data.iChineseGoldenAgeTurns += 1
  				
  		if iGameTurn == getTurnForYear(1800):
  			expire(iChina, 2)
  				
  	elif iPlayer == iBabylonia:
  	
  		# first goal: be the first to discover Construction, Arithmetics, Writing, Calendar and Contract
  		
  		# second goal: make Babylon the most populous city in the world in 850 BC
  		if iGameTurn == getTurnForYear(-850):
  			if isBestCity(iBabylonia, (76, 40), cityPopulation):
  				win(iBabylonia, 1)
  			else:
  				lose(iBabylonia, 1)
  			
  		# third goal: make Babylon the most cultured city in the world in 700 BC
  		if iGameTurn == getTurnForYear(-700):
  			if isBestCity(iBabylonia, (76, 40), cityCulture):
  				win(iBabylonia, 2)
  			else:
  				lose(iBabylonia, 2)
  				
  	elif iPlayer == iHarappa:
  	
  		# first goal: establish a trade connection with another civilization by 1600 BC
  		if isPossible(iHarappa, 0):
  			if isTradeConnected(iHarappa):
  				win(iHarappa, 0)
  				
  		if iGameTurn == getTurnForYear(-1600):
  			expire(iHarappa, 0)
  			
  		# second goal: build three Baths and two Walls by 1500 BC
  		if iGameTurn == getTurnForYear(-1500):
  			expire(iHarappa, 1)
  			
  		# third goal: have a total population of 30 by 800 BC
  		if isPossible(iHarappa, 2):
  			if pHarappa.getTotalPopulation() >= 30:
  				win(iHarappa, 2)
  				
  		if iGameTurn == getTurnForYear(-800):
  			expire(iHarappa, 2)
  			
  	elif iPlayer == iGreece:
  	
  		# first goal: be the first to discover Mathematics, Literature, Aesthetics, Medicine and Philosophy
  			
  		# second goal: control Egypt, Phoenicia, Babylonia and Persia in 330 BC
  		if iGameTurn == getTurnForYear(-330):
  			bEgypt = checkOwnedCiv(iGreece, iEgypt)
  			bPhoenicia = checkOwnedCiv(iGreece, iCarthage)
  			bBabylonia = checkOwnedCiv(iGreece, iBabylonia)
  			bPersia = checkOwnedCiv(iGreece, iPersia)
  			if bEgypt and bPhoenicia and bBabylonia and bPersia:
  				win(iGreece, 1)
  			else:
  				lose(iGreece, 1)
  		
  		# third goal: build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC
  		if iGameTurn == getTurnForYear(-250):
  			expire(iGreece, 2)
  				
  	elif iPlayer == iIndia:
  	
  		# first goal: control the Hindu and Buddhist shrine in 100 BC
  		if iGameTurn == getTurnForYear(-100):
  			bBuddhistShrine = getNumBuildings(iIndia, iBuddhistShrine) > 0
  			bHinduShrine = getNumBuildings(iIndia, iHinduShrine) > 0
  			if bHinduShrine and bBuddhistShrine:
  				win(iIndia, 0)
  			else:
  				lose(iIndia, 0)
  				
  		# second goal: build 20 temples by 700 AD
  		if iGameTurn == getTurnForYear(700):
  			expire(iIndia, 1)
  			
  		# third goal: control 20% of the world's population in 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			if getPopulationPercent(iIndia) >= 20.0:
  				win(iIndia, 2)
  			else:
  				lose(iIndia, 2)
  				
  	elif iPlayer == iCarthage:
  	
  		# first goal: build a Palace and the Great Cothon in Carthagee by 300 BC
  		if isPossible(iCarthage, 0):
  			bPalace = isBuildingInCity((58, 39), iPalace)
  			bGreatCothon = isBuildingInCity((58, 39), iGreatCothon)
  			if bPalace and bGreatCothon:
  				win(iCarthage, 0)
  		
  		if iGameTurn == getTurnForYear(-300):
  			expire(iCarthage, 0)
  				
  		# second goal: control Italy and Iberia in 100 BC
  		if iGameTurn == getTurnForYear(-100):
  			bItaly = isControlled(iCarthage, utils.getPlotList(Areas.tNormalArea[iItaly][0], Areas.tNormalArea[iItaly][1], [(62, 47), (63, 47), (63, 46)]))
  			bIberia = isControlled(iCarthage, Areas.getNormalArea(iSpain, False))
  			if bItaly and bIberia:
  				win(iCarthage, 1)
  			else:
  				lose(iCarthage, 1)
  				
  		# third goal: have 5000 gold in 200 AD
  		if iGameTurn == getTurnForYear(200):
  			if pCarthage.getGold() >= utils.getTurns(5000):
  				win(iCarthage, 2)
  			else:
  				lose(iCarthage, 2)
  				
  	elif iPlayer == iPolynesia:
  	
  		# first goal: settle two of the following island groups by 800 AD: Hawaii, New Zealand, Marquesas and Easter Island
  		if iGameTurn == getTurnForYear(800):
  			expire(iPolynesia, 0)
  			
  		# second goal: settle Hawaii, New Zealand, Marquesas and Easter Island by 1000 AD
  		if iGameTurn == getTurnForYear(1000):
  			expire(iPolynesia, 1)
  			
  		# third goal: build the Moai Statues by 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			expire(iPolynesia, 2)
  			
  	elif iPlayer == iPersia:
  	
  		# Persia
  		if not pPersia.isReborn():
  		
  			# first goal: control 7% of world territory by 140 AD
  			if isPossible(iPersia, 0):
  				if getLandPercent(iPersia) >= 6.995:
  					win(iPersia, 0)
  			
  			if iGameTurn == getTurnForYear(140):
  				expire(iPersia, 0)
  				
  			# second goal: control seven wonders by 350 AD
  			if isPossible(iPersia, 1):
  				if countWonders(iPersia) >= 7:
  					win(iPersia, 1)
  					
  			if iGameTurn == getTurnForYear(350):
  				expire(iPersia, 1)
  						
  			# third goal: control two holy shrines in 350 AD
  			if iGameTurn == getTurnForYear(350):
  				if countShrines(iPersia) >= 2:
  					win(iPersia, 2)
  				else:
  					lose(iPersia, 2)
  					
  		# Iran			
  		else:
  		
  			# first goal: have open borders with 6 European civilizations in 1650
  			if iGameTurn == getTurnForYear(1650):
  				if countOpenBorders(iPersia, lCivGroups[0]) >= 6:
  					win(iPersia, 0)
  				else:
  					lose(iPersia, 0)
  					
  			# second goal: control Mesopotamia, Transoxania and Northwest India in 1750 AD
  			if iGameTurn == getTurnForYear(1750):
  				bMesopotamia = isControlled(iPersia, utils.getPlotList(tSafavidMesopotamiaTL, tSafavidMesopotamiaBR))
  				bTransoxania = isControlled(iPersia, utils.getPlotList(tTransoxaniaTL, tTransoxaniaBR))
  				bNWIndia = isControlled(iPersia, utils.getPlotList(tNWIndiaTL, tNWIndiaBR, tNWIndiaExceptions))
  				if bMesopotamia and bTransoxania and bNWIndia:
  					win(iPersia, 1)
  				else:
  					lose(iPersia, 1)
  					
  			# third goal: have a city with 20000 culture in 1800 AD
  			if iGameTurn == getTurnForYear(1800):
  				mostCulturedCity = getMostCulturedCity(iPersia)
  				if mostCulturedCity.getCulture(iPersia) >= utils.getTurns(20000):
  					win(iPersia, 2)
  				else:
  					lose(iPersia, 2)
  					
  	elif iPlayer == iRome:
  	
  		# first goal: build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD
  		if iGameTurn == getTurnForYear(100):
  			expire(iRome, 0)
  			
  		# second goal: control Iberia, Gaul, Britain, Africa, Greece, Asia Minor and Egypt in 320 AD
  		if iGameTurn == getTurnForYear(320):
  			bSpain = getNumCitiesInArea(iRome, Areas.getNormalArea(iSpain, False)) >= 2
  			bFrance = getNumCitiesInArea(iRome, utils.getPlotList(tFranceTL, Areas.tNormalArea[iFrance][1])) >= 3
  			bEngland = getNumCitiesInArea(iRome, Areas.getCoreArea(iEngland, False)) >= 1
  			bCarthage = getNumCitiesInArea(iRome, utils.getPlotList(tCarthageTL, tCarthageBR)) >= 2
  			bByzantium = getNumCitiesInArea(iRome, Areas.getCoreArea(iByzantium, False)) >= 4
  			bEgypt = getNumCitiesInArea(iRome, Areas.getCoreArea(iEgypt, False)) >= 2
  			if bSpain and bFrance and bEngland and bCarthage and bByzantium and bEgypt:
  				win(iRome, 1)
  			else:
  				lose(iRome, 1)
  					
  		# third goal: be first to discover Theology, Machinery and Civil Service
  		
  	elif iPlayer == iTamils:
  	
  		# first goal: have 3000 gold and 2000 culture in 800 AD
  		if iGameTurn == getTurnForYear(800):
  			if pTamils.getGold() >= utils.getTurns(3000) and pTamils.countTotalCulture() >= utils.getTurns(2000):
  				win(iTamils, 0)
  			else:
  				lose(iTamils, 0)
  				
  		# second goal: control or vassalize the Deccan and Srivijaya in 1000 AD
  		if iGameTurn == getTurnForYear(1000):
  			bDeccan = isControlledOrVassalized(iTamils, utils.getPlotList(tDeccanTL, tDeccanBR))
  			bSrivijaya = isControlledOrVassalized(iTamils, utils.getPlotList(tSrivijayaTL, tSrivijayaBR))
  			if bDeccan and bSrivijaya:
  				win(iTamils, 1)
  			else:
  				lose(iTamils, 1)
  				
  		# third goal: acquire 4000 gold by trade by 1200 AD
  		if isPossible(iTamils, 2):
  			iTradeGold = 0
  			
  			# gold from city trade routes
  			iTradeCommerce = 0
  			for city in utils.getCityList(iTamils):
  				iTradeCommerce += city.getTradeYield(2)
  			iTradeGold += iTradeCommerce * pTamils.getCommercePercent(0)
  			
  			# gold from per turn gold trade
  			for iPlayer in range(iNumPlayers):
  				iTradeGold += pTamils.getGoldPerTurnByPlayer(iPlayer) * 100
  			
  			data.iTamilTradeGold += iTradeGold
  			
  			if data.iTamilTradeGold / 100 >= utils.getTurns(4000):
  				win(iTamils, 2)
  				
  		if iGameTurn == getTurnForYear(1200):
  			expire(iTamils, 2)
  					
  	elif iPlayer == iEthiopia:
  	
  		# first goal: settle a great prophet in two Orthodox cities by 500 AD
  		if isPossible(iEthiopia, 0):
  			if countReligionSpecialistCities(iEthiopia, iOrthodoxy, iSpecialistGreatProphet) >= 2:
  				win(iEthiopia, 0)
  				
  		if iGameTurn == getTurnForYear(500):
  			expire(iEthiopia, 0)
  		
  		# second goal: acquire three incense resources by 600 AD
  		if isPossible(iEthiopia, 1):
  			if pEthiopia.getNumAvailableBonuses(iIncense) >= 3:
  				win(iEthiopia, 1)
  				
  		if iGameTurn == getTurnForYear(600):
  			expire(iEthiopia, 1)
  			
  		# third goal: allow no European colonies in East and Subequatorial Africa in 1500 AD and 1910 AD
  		if iGameTurn == getTurnForYear(1500):
  			bEastAfrica = isAreaFreeOfCivs(utils.getPlotList(tSomaliaTL, tSomaliaBR), lCivGroups[0])
  			bSubequatorialAfrica = isAreaFreeOfCivs(utils.getPlotList(tSubeqAfricaTL, tSubeqAfricaBR), lCivGroups[0])
  			if not bEastAfrica or not bSubequatorialAfrica:
  				lose(iEthiopia, 2)
  				
  		if iGameTurn == getTurnForYear(1910) and isPossible(iEthiopia, 2):
  			bEastAfrica = isAreaFreeOfCivs(utils.getPlotList(tSomaliaTL, tSomaliaBR), lCivGroups[0])
  			bSubequatorialAfrica = isAreaFreeOfCivs(utils.getPlotList(tSubeqAfricaTL, tSubeqAfricaBR), lCivGroups[0])
  			if bEastAfrica and bSubequatorialAfrica:
  				win(iEthiopia, 2)
  			else:
  				lose(iEthiopia, 2)
  				
  	elif iPlayer == iKorea:
  	
  		# first goal: build a Buddhist Stupa and a Confucian Academy by 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			expire(iKorea, 0)
  			
  		# second goal: be first to discover Printing Press
  		
  		# third goal: sink 20 enemy ships
  		
  	elif iPlayer == iMaya:
  	
  		# Maya
  		if not pMaya.isReborn():
  		
  			# first goal: discover Calendar by 600 AD
  			if iGameTurn == getTurnForYear(600):
  				expire(iMaya, 0)
  				
  			# second goal: build the Temple of Kukulkan by 900 AD
  			if iGameTurn == getTurnForYear(900):
  				expire(iMaya, 1)
  				
  			# third goal: make contact with a European civilization before they discover America
  			if isPossible(iMaya, 2):
  				for iEuropean in lCivGroups[0]:
  					if teamMaya.canContact(iEuropean):
  						win(iMaya, 2)
  						break
  			
  		# Colombia
  		else:
  		
  			# first goal: allow no European civilizations in Peru, Gran Colombia, the Guayanas and the Caribbean in 1870 AD
  			if iGameTurn == getTurnForYear(1870):
  				bPeru = isAreaFreeOfCivs(utils.getPlotList(tPeruTL, tPeruBR), lCivGroups[0])
  				bGranColombia = isAreaFreeOfCivs(utils.getPlotList(tGranColombiaTL, tGranColombiaBR), lCivGroups[0])
  				bGuayanas = isAreaFreeOfCivs(utils.getPlotList(tGuayanasTL, tGuayanasBR), lCivGroups[0])
  				bCaribbean = isAreaFreeOfCivs(utils.getPlotList(tCaribbeanTL, tCaribbeanBR), lCivGroups[0])
  				if bPeru and bGranColombia and bGuayanas and bCaribbean:
  					win(iMaya, 0)
  				else:
  					lose(iMaya, 0)
  					
  			# second goal: control South America in 1920 AD
  			if iGameTurn == getTurnForYear(1920):
  				if isControlled(iMaya, utils.getPlotList(tSAmericaTL, tSAmericaBR, tSouthAmericaExceptions)):
  					win(iMaya, 1)
  				else:
  					lose(iMaya, 1)
  			
  			# third goal: acquire 3000 gold by selling resources by 1950 AD
  			if isPossible(iMaya, 2):
  				iTradeGold = 0
  				
  				for iLoopPlayer in range(iNumPlayers):
  					iTradeGold += pMaya.getGoldPerTurnByPlayer(iLoopPlayer)
  				
  				data.iColombianTradeGold += iTradeGold
  				
  				if data.iColombianTradeGold >= utils.getTurns(3000):
  					win(iMaya, 2)
  					
  			if iGameTurn == getTurnForYear(1950):
  				expire(iMaya, 2)
  					
  	elif iPlayer == iByzantium:
  		
  		# first goal: have 5000 gold in 1000 AD
  		if iGameTurn == getTurnForYear(1000):
  			if pByzantium.getGold() >= utils.getTurns(5000):
  				win(iByzantium, 0)
  			else:
  				lose(iByzantium, 0)
  				
  		# second goal: make Constantinople the world's largest and most cultured city in 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			bLargest = isBestCity(iByzantium, (68, 45), cityPopulation)
  			bCulture = isBestCity(iByzantium, (68, 45), cityCulture)
  			if bLargest and bCulture:
  				win(iByzantium, 1)
  			else:
  				lose(iByzantium, 1)
  				
  		# third goal: control three cities in the Balkans, Northern Africa and the Near East in 1450 AD
  		if iGameTurn == getTurnForYear(1450):
  			bBalkans = getNumCitiesInArea(iByzantium, utils.getPlotList(tBalkansTL, tBalkansBR)) >= 3
  			bNorthAfrica = getNumCitiesInArea(iByzantium, utils.getPlotList(tNorthAfricaTL, tNorthAfricaBR)) >= 3
  			bNearEast = getNumCitiesInArea(iByzantium, utils.getPlotList(tNearEastTL, tNearEastBR)) >= 3
  			if bBalkans and bNorthAfrica and bNearEast:
  				win(iByzantium, 2)
  			else:
  				lose(iByzantium, 2)
  					
  	elif iPlayer == iJapan:
  	
  		# first goal: have an average culture of 6000 by 1600 AD without ever losing a city
  		if isPossible(iJapan, 0):
  			if getAverageCulture(iJapan) >= utils.getTurns(6000):
  				win(iJapan, 0)
  				
  		if iGameTurn == getTurnForYear(1600):
  			expire(iJapan, 0)
  				
  		# second goal: control or vassalize Korea, Manchuria, China, Indochina, Indonesia and the Philippines in 1940 AD
  		if iGameTurn == getTurnForYear(1940):
  			bKorea = isControlledOrVassalized(iJapan, utils.getPlotList(tKoreaTL, tKoreaBR))
  			bManchuria = isControlledOrVassalized(iJapan, utils.getPlotList(tManchuriaTL, tManchuriaBR))
  			bChina = isControlledOrVassalized(iJapan, utils.getPlotList(tChinaTL, tChinaBR))
  			bIndochina = isControlledOrVassalized(iJapan, utils.getPlotList(tIndochinaTL, tIndochinaBR, tIndochinaExceptions))
  			bIndonesia = isControlledOrVassalized(iJapan, utils.getPlotList(tIndonesiaTL, tIndonesiaBR))
  			bPhilippines = isControlledOrVassalized(iJapan, utils.getPlotList(tPhilippinesTL, tPhilippinesBR))
  			if bKorea and bManchuria and bChina and bIndochina and bIndonesia and bPhilippines:
  				win(iJapan, 1)
  			else:
  				lose(iJapan, 1)
  				
  		# third goal: be the first to discover 5 modern techs
  		
  	elif iPlayer == iVikings:
  	
  		# first goal: control the core of a European civilization in 1050 AD
  		if iGameTurn == getTurnForYear(1050):
  			lEuroCivs = [iRome, iByzantium, iSpain, iFrance, iEngland, iHolyRome, iRussia]
  			if isCoreControlled(iVikings, lEuroCivs):
  				win(iVikings, 0)
  			else:
  				lose(iVikings, 0)
  				
  		# second goal: found a city in America by 1100 AD
  		if iGameTurn == getTurnForYear(1100):
  			expire(iVikings, 1)
  			
  		# third goal: acquire 3000 gold by pillaging, conquering cities and sinking ships by 1500 AD
  		if isPossible(iVikings, 2):
  			if data.iVikingGold >= utils.getTurns(3000):
  				win(iVikings, 2)
  				
  		if iGameTurn == getTurnForYear(1500):
  			expire(iVikings, 2)
  			
  	elif iPlayer == iTurks:
  	
  		# first goal: control 6% of the world's territory and pillage 20 improvements by 900 AD
  		if isPossible(iTurks, 0):
  			if getLandPercent(iTurks) >= 5.995 and data.iTurkicPillages >= 20:
  				win(iTurks, 0)
  				
  		if iGameTurn == getTurnForYear(900):
  			expire(iVikings, 0)
  			
  		# second goal: create an overland trade route between a Chinese and a Mediterranean city and spread the Silk Route to ten of your cities by 1100 AD
  		if isPossible(iTurks, 1):
  			if isConnectedByTradeRoute(iTurks, utils.getPlotList(tChinaTL, tChinaBR), lMediterraneanPorts) and pTurks.countCorporations(iSilkRoute) >= 10:
  				win(iTurks, 1)
  				
  		if iGameTurn == getTurnForYear(1100):
  			expire(iTurks, 1)
  			
  		# third goal: have a capital with developing culture by 900 AD, a different capital with refined culture by 1100 AD and another capital with influential culture by 1400 AD
  		if isPossible(iTurks, 2):
  			capital = pTurks.getCapitalCity()
  			tCapital = (capital.getX(), capital.getY())
  			
  			if iGameTurn <= getTurnForYear(900):
  				if not data.tFirstTurkicCapital and capital.getCulture(iTurks) >= gc.getCultureLevelInfo(3).getSpeedThreshold(gc.getGame().getGameSpeedType()):
  					data.tFirstTurkicCapital = tCapital
  			
  			if iGameTurn <= getTurnForYear(1100):
  				if data.tFirstTurkicCapital and not data.tSecondTurkicCapital and tCapital != data.tFirstTurkicCapital and capital.getCulture(iTurks) >= gc.getCultureLevelInfo(4).getSpeedThreshold(gc.getGame().getGameSpeedType()):
  					data.tSecondTurkicCapital = tCapital
  					
  			if iGameTurn <= getTurnForYear(1400):
  				if tCapital != data.tFirstTurkicCapital and tCapital != data.tSecondTurkicCapital and data.tFirstTurkicCapital and data.tSecondTurkicCapital and capital.getCulture(iTurks) >= gc.getCultureLevelInfo(5).getSpeedThreshold(gc.getGame().getGameSpeedType()):
  					win(iTurks, 2)
  					
  		if iGameTurn == getTurnForYear(900):
  			if not data.tTurkicCapitals[0]:
  				expire(iTurks, 2)
  				
  		if iGameTurn == getTurnForYear(1100):
  			if not data.tTurkicCapitals[1]:
  				expire(iTurks, 2)
  				
  		if iGameTurn == getTurnForYear(1400):
  			expire(iTurks, 2)
  			
  	elif iPlayer == iArabia:
  	
  		# first goal: be the most advanced civilization in 1300 AD
  		if iGameTurn == getTurnForYear(1300):
  			if isBestPlayer(iArabia, playerTechs):
  				win(iArabia, 0)
  			else:
  				lose(iArabia, 0)
  				
  		# second goal: control or vassalize Spain, the Maghreb, Egypt, Mesopotamia and Persia in 1300 AD
  		if iGameTurn == getTurnForYear(1300):
  			bEgypt = isControlledOrVassalized(iArabia, Areas.getCoreArea(iEgypt, False))
  			bMaghreb = isControlledOrVassalized(iArabia, utils.getPlotList(tCarthageTL, tCarthageBR))
  			bMesopotamia = isControlledOrVassalized(iArabia, Areas.getCoreArea(iBabylonia, False))
  			bPersia = isControlledOrVassalized(iArabia, Areas.getCoreArea(iPersia, False))
  			bSpain = isControlledOrVassalized(iArabia, Areas.getNormalArea(iSpain, False))
  			if bSpain and bMaghreb and bEgypt and bMesopotamia and bPersia:
  				win(iArabia, 1)
  			else:
  				lose(iArabia, 1)
  		
  		# third goal: spread Islam to 30% of the cities in the world
  		if isPossible(iArabia, 2):
  			if gc.getGame().calculateReligionPercent(iIslam) >= 30.0:
  				win(iArabia, 2)
  				
  	elif iPlayer == iTibet:
  	
  		# first goal: acquire five cities by 1000 AD
  		if iGameTurn == getTurnForYear(1000):
  			expire(iTibet, 0)
  			
  		# second goal: spread Buddhism to 25% by 1400 AD
  		if isPossible(iTibet, 1):
  			if gc.getGame().calculateReligionPercent(iBuddhism) >= 25.0:
  				win(iTibet, 1)
  				
  		if iGameTurn == getTurnForYear(1400):
  			expire(iTibet, 1)
  			
  		# third goal: settle five great prophets in Lhasa by 1700 AD
  		if isPossible(iTibet, 2):
  			if countCitySpecialists(iTibet, Areas.getCapital(iPlayer), iSpecialistGreatProphet) >= 5:
  				win(iTibet, 2)
  				
  		if iGameTurn == getTurnForYear(1700):
  			expire(iTibet, 2)
  			
  	elif iPlayer == iIndonesia:
  	
  		# first goal: have the largest population in the world in 1300 AD
  		if iGameTurn == getTurnForYear(1300):
  			if isBestPlayer(iIndonesia, playerRealPopulation):
  				win(iIndonesia, 0)
  			else:
  				lose(iIndonesia, 0)
  				
  		# second goal: acquire 10 different happiness resources by 1500 AD
  		if isPossible(iIndonesia, 1):
  			if countHappinessResources(iIndonesia) >= 10:
  				win(iIndonesia, 1)
  				
  		if iGameTurn == getTurnForYear(1500):
  			expire(iIndonesia, 1)
  		
  		# third goal: control 9% of the world's population in 1940 AD
  		if iGameTurn == getTurnForYear(1940):
  			if getPopulationPercent(iIndonesia) >= 9.0:
  				win(iIndonesia, 2)
  			else:
  				lose(iIndonesia, 2)
  				
  	elif iPlayer == iMoors:
  	
  		# first goal: control three cities in the Maghreb and conquer two cities in Iberia and West Africa
  		if iGameTurn == getTurnForYear(1200):
  			bIberia = getNumConqueredCitiesInArea(iMoors, utils.getPlotList(tIberiaTL, tIberiaBR)) >= 2
  			bMaghreb = getNumCitiesInArea(iMoors, utils.getPlotList(tMaghrebTL, tMaghrebBR)) >= 3
  			bWestAfrica = getNumConqueredCitiesInArea(iMoors, utils.getPlotList(tWestAfricaTL, tWestAfricaBR)) >= 2
  			
  			if bIberia and bMaghreb and bWestAfrica:
  				win(iMoors, 0)
  			else:
  				lose(iMoors, 0)
  				
  		# second goal: build La Mezquita and settle four great prophets, scientists or engineers in Cordoba by 1300 AD
  		if isPossible(iMoors, 1):
  			bMezquita = data.getWonderBuilder(iMezquita) == iMoors
  		
  			iCounter = 0
  			iCounter += countCitySpecialists(iMoors, (51, 41), iSpecialistGreatProphet)
  			iCounter += countCitySpecialists(iMoors, (51, 41), iSpecialistGreatScientist)
  			iCounter += countCitySpecialists(iMoors, (51, 41), iSpecialistGreatEngineer)
  			
  			if bMezquita and iCounter >= 4:
  				win(iMoors, 1)
  				
  		if iGameTurn == getTurnForYear(1300):
  			expire(iMoors, 1)
  				
  		# third goal: acquire 3000 gold through piracy by 1650 AD
  		if isPossible(iMoors, 2):
  			if data.iMoorishGold >= utils.getTurns(3000):
  				win(iMoors, 2)
  				
  		if iGameTurn == getTurnForYear(1650):
  			expire(iMoors, 2)
  			
  	elif iPlayer == iSpain:
  	
  		# first goal: be the first to found a colony in America
  		
  		# second goal: secure 10 gold or silver resources by 1650 AD
  		if isPossible(iSpain, 1):
  			iNumGold = countResources(iSpain, iGold)
  			iNumSilver = countResources(iSpain, iSilver)
  			
  			if iNumGold + iNumSilver >= 10:
  				win(iSpain, 1)
  				
  		if iGameTurn == getTurnForYear(1650):
  			expire(iSpain, 1)
  			
  		# third goal: spread Catholicism to 30% and allow no Protestant civilizations in Europe in 1650 AD
  		if iGameTurn == getTurnForYear(1650):
  			fReligionPercent = gc.getGame().calculateReligionPercent(iCatholicism)
  			
  			bProtestantsEurope = isStateReligionInArea(iProtestantism, tEuropeTL, tEuropeBR)
  			bProtestantsEasternEurope = isStateReligionInArea(iProtestantism, tEasternEuropeTL, tEasternEuropeBR)
  			
  			if fReligionPercent >= 30.0 and not bProtestantsEurope and not bProtestantsEasternEurope:
  				win(iSpain, 2)
  			else:
  				lose(iSpain, 2)
  				
  	elif iPlayer == iFrance:
  	
  		# first goal: have 25000 culture in Paris in 1700 AD
  		if iGameTurn == getTurnForYear(1700):
  			if getCityCulture(iFrance, (55, 50)) >= utils.getTurns(25000):
  				win(iFrance, 0)
  			else:
  				lose(iFrance, 0)
  				
  		# second goal: control 40% of Europe and North America in 1800 AD
  		if iGameTurn == getTurnForYear(1800):
  			iEurope, iTotalEurope = countControlledTiles(iFrance, tEuropeTL, tEuropeBR, True)
  			iEasternEurope, iTotalEasternEurope = countControlledTiles(iFrance, tEasternEuropeTL, tEasternEuropeBR, True)
  			iNorthAmerica, iTotalNorthAmerica = countControlledTiles(iFrance, tNorthAmericaTL, tNorthAmericaBR, True)
  			
  			fEurope = (iEurope + iEasternEurope) * 100.0 / (iTotalEurope + iTotalEasternEurope)
  			fNorthAmerica = iNorthAmerica * 100.0 / iTotalNorthAmerica
  			
  			if fEurope >= 40.0 and fNorthAmerica >= 40.0:
  				win(iFrance, 1)
  			else:
  				lose(iFrance, 1)
  				
  		# third goal: build Notre Dame, Versailles, the Louvre, the Eiffel Tower and the Metropolitain by 1900 AD
  		if iGameTurn == getTurnForYear(1900):
  			expire(iFrance, 2)
  			
  	elif iPlayer == iKhmer:
  	
  		# first Khmer goal: build four Buddhist and Hindu monasteries and Wat Preah Pisnulok in 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			if isPossible(iKhmer, 0):
  				iBuddhist = getNumBuildings(iKhmer, iBuddhistMonastery)
  				iHindu = getNumBuildings(iKhmer, iHinduMonastery)
  				bWatPreahPisnulok = data.getWonderBuilder(iWatPreahPisnulok) == iKhmer
  				if iBuddhist >= 4 and iHindu >= 4 and bWatPreahPisnulok:
  					win(iKhmer, 0)
  				else:
  					lose(iKhmer, 0)
  				
  		# second goal: have an average city size of 12 in 1450 AD
  		if iGameTurn == getTurnForYear(1450):
  			if isPossible(iKhmer, 1):
  				if getAverageCitySize(iKhmer) >= 12.0:
  					win(iKhmer, 1)
  				else:
  					lose(iKhmer, 1)
  			
  		# third goal: have 8000 culture by 1450 AD
  		if isPossible(iKhmer, 2):
  			if pKhmer.countTotalCulture() >= utils.getTurns(8000):
  				win(iKhmer, 2)
  				
  		if iGameTurn == getTurnForYear(1450):
  			expire(iKhmer, 2)
  			
  	elif iPlayer == iEngland:
  	
  		# first goal: colonize every continent by 1730 AD
  		if iGameTurn == getTurnForYear(1730):
  			expire(iEngland, 0)
  			
  		# second goal: control a total of 25 frigates and ships of the line and sink 50 enemy ships by 1800 AD
  		if isPossible(iEngland, 1):
  			iEnglishNavy = 0
  			iEnglishNavy += pEngland.getUnitClassCount(gc.getUnitInfo(iFrigate).getUnitClassType())
  			iEnglishNavy += pEngland.getUnitClassCount(gc.getUnitInfo(iShipOfTheLine).getUnitClassType())
  			
  			if iEnglishNavy >= 25 and data.iEnglishSinks >= 50:
  				win(iEngland, 1)
  		
  		if iGameTurn == getTurnForYear(1800):
  			expire(iEngland, 1)
  			
  		# third goal: be the first to enter the Industrial and Modern eras
  		
  	elif iPlayer == iHolyRome:
  	
  		# first goal: control Saint Peter's Basilica and the Church of the Anastasis in 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			bSaintPeters = getNumBuildings(iHolyRome, iCatholicShrine) > 0
  			bAnastasis = getNumBuildings(iHolyRome, iOrthodoxShrine) > 0
  			if bSaintPeters and bAnastasis:
  				win(iHolyRome, 0)
  			else:
  				lose(iHolyRome, 0)
  				
  		# second goal: found Protestantism
  		
  		# third goal: settle three great artists in Vienna by 1700 AD
  		if isPossible(iHolyRome, 2):
  			if countCitySpecialists(iHolyRome, tVienna, iSpecialistGreatArtist) >= 3:
  				win(iHolyRome, 2)
  				
  		if iGameTurn == getTurnForYear(1700):
  			expire(iHolyRome, 2)
  			
  	elif iPlayer == iRussia:
  	
  		# first goal: found seven cities in Siberia by 1700 AD and build the Trans-Siberian Railway by 1920 AD
  		if iGameTurn == getTurnForYear(1700):
  			if getNumFoundedCitiesInArea(iRussia, utils.getPlotList(tSiberiaTL, tSiberiaBR)) < 7:
  				lose(iRussia, 0)
  				
  		if isPossible(iRussia, 0):
  			if isConnectedByRailroad(iRussia, Areas.getCapital(iRussia), lSiberianCoast):
  				win(iRussia, 0)
  					
  		if iGameTurn == getTurnForYear(1920):
  			expire(iRussia, 0)
  			
  		# second goal: be the first civilization to complete the Manhattan Project and the Apollo Program
  		
  		# third goal: have friendly relations with five communist civilizations by 1950 AD
  		if isPossible(iRussia, 2):
  			if pPlayer.getCivics(iCivicsEconomy) == iCentralPlanning and countPlayersWithAttitudeAndCivic(iPlayer, AttitudeTypes.ATTITUDE_FRIENDLY, (iCivicsEconomy, iCentralPlanning)) >= 5:
  				win(iRussia, 2)
  				
  		if iGameTurn == getTurnForYear(1950):
  			expire(iRussia, 2)
  			
  	elif iPlayer == iMali:
  		
  		# first goal: conduct a trade mission to your holy city by 1350 AD
  		if iGameTurn == getTurnForYear(1350):
  			expire(iMali, 0)
  			
  		# second goal: build the University of Sankore and settle a great prophet in its city by 1500 AD
  		if isPossible(iMali, 1):
  			for city in utils.getCityList(iMali):
  				if city.isHasRealBuilding(iUniversityOfSankore) and city.getFreeSpecialistCount(iSpecialistGreatProphet) >= 1:
  					win(iMali, 1)
  		
  		if iGameTurn == getTurnForYear(1500):
  			expire(iMali, 1)
  			
  		# third goal: have 5000 gold in 1500 AD and 15000 gold in 1700 AD
  		if iGameTurn == getTurnForYear(1500):
  			if pMali.getGold() < utils.getTurns(5000):
  				lose(iMali, 2)
  				
  		if iGameTurn == getTurnForYear(1700) and isPossible(iMali, 2):
  			if pMali.getGold() >= utils.getTurns(15000):
  				win(iMali, 2)
  			else:
  				lose(iMali, 2)
  				
  	elif iPlayer == iPoland:
  	
  		# first goal: have three cities with a population of 12 by 1400 AD
  		if isPossible(iPoland, 0):
  			if countCitiesOfSize(iPoland, 12) >= 3:
  				win(iPoland, 0)
  				
  		if iGameTurn == getTurnForYear(1400):
  			expire(iPoland, 0)
  			
  		# second goal: be the first to discover Liberalism
  		
  		# third goal: build three Christian Cathedrals by 1600 AD
  		if iGameTurn == getTurnForYear(1600):
  			expire(iPoland, 2)
  			
  	elif iPlayer == iPortugal:
  	
  		# first goal: have open borders with 14 civilizations by 1550 AD
  		if isPossible(iPortugal, 0):
  			if countOpenBorders(iPortugal) >= 14:
  				win(iPortugal, 0)
  				
  		if iGameTurn == getTurnForYear(1550):
  			expire(iPortugal, 0)
  			
  		# second goal: acquire 12 colonial resources by 1650 AD
  		if isPossible(iPortugal, 1):
  			if countAcquiredResources(iPortugal, lColonialResources) >= 12:
  				win(iPortugal, 1)
  				
  		if iGameTurn == getTurnForYear(1650):
  			expire(iPortugal, 1)
  			
  		# third goal: control 15 cities in Brazil, Africa and Asia in 1700 AD
  		if iGameTurn == getTurnForYear(1700):
  			iCount = 0
  			iCount += getNumCitiesInArea(iPortugal, utils.getPlotList(tBrazilTL, tBrazilBR))
  			iCount += getNumCitiesInArea(iPortugal, utils.getPlotList(tAfricaTL, tAfricaBR))
  			iCount += getNumCitiesInArea(iPortugal, utils.getPlotList(tAsiaTL, tAsiaBR))
  			if iCount >= 15:
  				win(iPortugal, 2)
  			else:
  				lose(iPortugal, 2)
  				
  	elif iPlayer == iInca:
  	
  		# first goal: build five Tambos and a road along the Andean coast by 1500 AD
  		if isPossible(iInca, 0):
  			if isRoad(iInca, lAndeanCoast) and getNumBuildings(iInca, iTambo) >= 5:
  				win(iInca, 0)
  				
  		if iGameTurn == getTurnForYear(1500):
  			expire(iInca, 0)
  			
  		# second goal: have 2500 gold in 1550 AD
  		if iGameTurn == getTurnForYear(1550):
  			if pInca.getGold() >= utils.getTurns(2500):
  				win(iInca, 1)
  			else:
  				lose(iInca, 1)
  			
  		# third goal: control 60% of South America in 1700 AD
  		if iGameTurn == getTurnForYear(1700):
  			iControl, iTotal = countControlledTiles(iInca, tSAmericaTL, tSAmericaBR, False, tSouthAmericaExceptions)
  			fControl = iControl * 100.0 / iTotal
  			
  			if fControl >= 60.0:
  				win(iInca, 2)
  			else:
  				lose(iInca, 2)
  				
  	elif iPlayer == iItaly:
  	
  		# first goal: build San Marco Basilica, the Sistine Chapel and Santa Maria del Fiore by 1500 AD
  		if iGameTurn == getTurnForYear(1500):
  			expire(iItaly, 0)
  			
  		# second goal: have three cities with influential culture by 1600 AD
  		if isPossible(iItaly, 1):
  			if countCitiesWithCultureLevel(iItaly, 5) >= 3:
  				win(iItaly, 1)
  				
  		if iGameTurn == getTurnForYear(1600):
  			expire(iItaly, 1)
  			
  		# third goal: control 65% of the Mediterranean by 1930 AD
  		if isPossible(iItaly, 2):
  			iMediterranean, iTotalMediterranean = countControlledTiles(iItaly, tMediterraneanTL, tMediterraneanBR, False, tMediterraneanExceptions, True)
  			fMediterranean = iMediterranean * 100.0 / iTotalMediterranean
  			
  			if fMediterranean >= 65.0:
  				win(iItaly, 2)
  				
  		if iGameTurn == getTurnForYear(1930):
  			expire(iItaly, 2)
  			
  	elif iPlayer == iMongolia:
  	
  		# first goal: control China by 1300 AD
  		if isPossible(iMongolia, 0):
  			if checkOwnedCiv(iMongolia, iChina):
  				win(iMongolia, 0)
  				
  		if iGameTurn == getTurnForYear(1300):
  			expire(iMongolia, 0)
  			
  		# second goal: raze 7 cities
  		
  		# third goal: control 12% of world territory by 1500 AD
  		if isPossible(iMongolia, 2):
  			if getLandPercent(iMongolia) >= 11.995:
  				win(iMongolia, 2)
  				
  		if iGameTurn == getTurnForYear(1500):
  			expire(iMongolia, 2)
  					
  	elif iPlayer == iMughals:
  	
  		# first goal: build three Muslim Cathedrals by 1500 AD
  		if iGameTurn == getTurnForYear(1500):
  			expire(iMughals, 0)
  			
  		# second goal: build the Red Fort, Shalimar Gardens and the Taj Mahal by 1660 AD
  		if iGameTurn == getTurnForYear(1660):
  			expire(iMughals, 1)
  			
  		# third goal: have more than 50000 culture in 1750 AD
  		if iGameTurn == getTurnForYear(1750):
  			if pMughals.countTotalCulture() >= utils.getTurns(50000):
  				win(iMughals, 2)
  			else:
  				lose(iMughals, 2)
  			
  	elif iPlayer == iAztecs:
  	
  		# Aztecs
  		if not pAztecs.isReborn():
  		
  			# first goal: make Tenochtitlan the largest city in the world in 1520 AD
  			if iGameTurn == getTurnForYear(1520):
  				if isBestCity(iAztecs, (18, 37), cityPopulation):
  					win(iAztecs, 0)
  				else:
  					lose(iAztecs, 0)
  					
  			# second goal: build six step pyramids and sacrificial altars by 1650 AD
  			if isPossible(iAztecs, 1):
  				if getNumBuildings(iAztecs, utils.getUniqueBuilding(iAztecs, iPaganTemple)) >= 6 and getNumBuildings(iAztecs, iSacrificialAltar) >= 6:
  					win(iAztecs, 1)
  			
  			if iGameTurn == getTurnForYear(1650):
  				expire(iAztecs, 1)
  				
  			# third goal: enslave 20 old world units
  			if isPossible(iAztecs, 2):
  				if data.iAztecSlaves >= 20:
  					win(iAztecs, 2)
  					
  		# Mexico
  		else:
  		
  			# first goal: build three cathedrals of your state religion by 1880 AD
  			if iGameTurn == getTurnForYear(1880):
  				expire(iAztecs, 0)
  				
  			# second goal: create three great generals by 1940 AD
  			if iGameTurn == getTurnForYear(1940):
  				expire(iAztecs, 1)
  				
  			# third goal: make Mexico City the largest city in the world in 1960 AD
  			if iGameTurn == getTurnForYear(1960):
  				if isBestCity(iAztecs, (18, 37), cityPopulation):
  					win(iAztecs, 2)
  				else:
  					lose(iAztecs, 2)
  				
  	elif iPlayer == iOttomans:
  	
  		# first goal: have four non-obsolete wonders in your capital in 1550 AD
  		if iGameTurn == getTurnForYear(1550):
  			capital = pOttomans.getCapitalCity()
  			if countCityWonders(iOttomans, (capital.getX(), capital.getY()), False) >= 4:
  				win(iOttomans, 0)
  			else:
  				lose(iOttomans, 0)
  				
  		# second goal: control the Eastern Mediterranean, the Black Sea, Cairo, Mecca, Baghdad and Vienna by 1700 AD
  		if isPossible(iOttomans, 1):
  			bEasternMediterranean = isCultureControlled(iOttomans, lEasternMediterranean)
  			bBlackSea = isCultureControlled(iOttomans, lBlackSea)
  			bCairo = controlsCity(iOttomans, tCairo)
  			bMecca = controlsCity(iOttomans, tMecca)
  			bBaghdad = controlsCity(iOttomans, tBaghdad)
  			bVienna = controlsCity(iOttomans, tVienna)
  			
  			if bEasternMediterranean and bBlackSea and bCairo and bMecca and bBaghdad and bVienna:
  				win(iOttomans, 1)
  				
  		if iGameTurn == getTurnForYear(1700):
  			expire(iOttomans, 1)
  			
  		# third goal: have more culture than all European civilizations combined in 1800 AD
  		if iGameTurn == getTurnForYear(1800):
  			if pOttomans.countTotalCulture() > getTotalCulture(lCivGroups[0]):
  				win(iOttomans, 2)
  			else:
  				lose(iOttomans, 2)
  				
  	elif iPlayer == iThailand:
  	
  		# first goal: have open borders with 10 civilizations by 1650 AD
  		if isPossible(iThailand, 0):
  			if countOpenBorders(iThailand) >= 10:
  				win(iThailand, 0)
  				
  		if iGameTurn == getTurnForYear(1650):
  			expire(iThailand, 0)
  			
  		# second goal: make Ayutthaya the most populous city in the world in 1700 AD
  		if iGameTurn == getTurnForYear(1700):
  			if isBestCity(iThailand, (101, 33), cityPopulation) or isBestCity(iThailand, (102, 33), cityPopulation):
  				win(iThailand, 1)
  			else:
  				lose(iThailand, 1)
  				
  		# third goal: allow no foreign powers in South Asia in 1900 AD
  		if iGameTurn == getTurnForYear(1900):
  			if isAreaOnlyCivs(tSouthAsiaTL, tSouthAsiaBR, lSouthAsianCivs):
  				win(iThailand, 2)
  			else:
  				lose(iThailand, 2)
  				
  	elif iPlayer == iCongo:
  	
  		# first goal: acquire 15% of the votes in the Apostolic Palace by 1650 AD
  		if isPossible(iCongo, 0):
  			if getApostolicVotePercent(iCongo) >= 15.0:
  				win(iCongo, 0)
  				
  		if iGameTurn == getTurnForYear(1650):
  			expire(iCongo, 0)
  			
  		# second goal: gain 1000 gold through slave trade by 1800 AD
  		if iGameTurn == getTurnForYear(1800):
  			expire(iCongo, 1)
  			
  		# third goal: enter the Industrial Era before anyone enters the Modern Era
  		
  	elif iPlayer == iNetherlands:
  	
  		# first goal: settle three great merchants in Amsterdam by 1745 AD
  		if isPossible(iNetherlands, 0):
  			if countCitySpecialists(iNetherlands, Areas.getCapital(iNetherlands), iSpecialistGreatMerchant) >= 3:
  				win(iNetherlands, 0)
  				
  		if iGameTurn == getTurnForYear(1745):
  			expire(iNetherlands, 0)
  			
  		# second goal: conquer four European colonies by 1745 AD
  		if iGameTurn == getTurnForYear(1745):
  			expire(iNetherlands, 1)
  			
  		# third goal: secure or get by trade seven spice resources by 1775 AD
  		if isPossible(iNetherlands, 2):
  			if pNetherlands.getNumAvailableBonuses(iSpices) >= 7:
  				win(iNetherlands, 2)
  				
  		if iGameTurn == getTurnForYear(1775):
  			expire(iNetherlands, 2)
  			
  	elif iPlayer == iGermany:
  	
  		# first goal: settle seven great people in Berlin in 1900 AD
  		if iGameTurn == getTurnForYear(1900):
  			iCount = 0
  			for iSpecialist in lGreatPeople:
  				iCount += countCitySpecialists(iPrussia, Areas.getCapital(iGermany), iSpecialist)
  			if iCount >= 7:
  				win(iGermany, 0)
  			else:
  				lose(iGermany, 0)
  				
  		# second goal: control Italy, France, England, Scandinavia and Russia
  		if iGameTurn == getTurnForYear(1940):
  			bItaly = checkOwnedCiv(iGermany, iItaly)
  			bFrance = checkOwnedCiv(iGermany, iFrance)
  			bEngland = checkOwnedCiv(iGermany, iEngland)
  			bScandinavia = checkOwnedCiv(iGermany, iVikings)
  			bRussia = checkOwnedCiv(iGermany, iRussia)
  			if bItaly and bFrance and bEngland and bScandinavia and bRussia:
  				win(iGermany, 1)
  			else:
  				lose(iGermany, 0)
  				
  		# third goal: be the first to complete the tech tree
  		
  	elif iPlayer == iAmerica:
  	
  		# first goal: allow no European colonies in North America, Central America and the Caribbean and control or vassalize Mexico in 1930 AD
  		if iGameTurn == getTurnForYear(1900):
  			if isAreaFreeOfCivs(utils.getPlotList(tNCAmericaTL, tNCAmericaBR), lCivGroups[0]) and isControlledOrVassalized(iAmerica, Areas.getCoreArea(iAztecs, True)):
  				win(iAmerica, 0)
  			else:
  				lose(iAmerica, 0)
  				
  		# second goal: build the Statue of Liberty, the Brooklyn Bridge, the Empire State Building, the Golden Gate Bridge, the Pentagon and the United Nations by 1950 AD
  		if iGameTurn == getTurnForYear(1950):
  			expire(iAmerica, 1)
  			
  		# third goal: secure 10 oil resources by 2000 AD
  		if isPossible(iAmerica, 2):
  			if countResources(iAmerica, iOil) >= 10:
  				win(iAmerica, 2)
  				
  		if iGameTurn == getTurnForYear(2000):
  			expire(iAmerica, 2)
  			
  	elif iPlayer == iArgentina:
  	
  		# first goal: experience two golden ages by 1930 AD
  		if isPossible(iArgentina, 0):
  			if data.iArgentineGoldenAgeTurns >= utils.getTurns(16):
  				win(iArgentina, 0)
  				
  		if iGameTurn == getTurnForYear(1930):
  			expire(iArgentina, 0)
  			
  		# second goal: have lengendary culture in Buenos Aires by 1960 AD
  		if isPossible(iArgentina, 1):
  			if getCityCulture(iArgentina, Areas.getCapital(iArgentina)) >= utils.getTurns(50000):
  				win(iArgentina, 1)
  				
  		if iGameTurn == getTurnForYear(1960):
  			expire(iArgentina, 1)
  			
  		# third goal: experience six golden ages by 2000 AD
  		if isPossible(iArgentina, 2):
  			if data.iArgentineGoldenAgeTurns >= utils.getTurns(48):
  				win(iArgentina, 2)
  				
  		if iGameTurn == getTurnForYear(2000):
  			expire(iArgentina, 2)
  			
  		if pArgentina.isGoldenAge() and not pArgentina.isAnarchy():
  			data.iArgentineGoldenAgeTurns += 1
  			
  	elif iPlayer == iBrazil:
  	
  		# first goal: control 10 slave plantations and 4 pastures in 1880 AD
  		if iGameTurn == getTurnForYear(1880):
  			if countImprovements(iBrazil, iSlavePlantation) >= 10 and countImprovements(iBrazil, iPasture) >= 4:
  				win(iBrazil, 0)
  			else:
  				lose(iBrazil, 0)
  				
  		# second goal: build Wembley, Cristo Redentor and the Three Gorges Dam
  		
  		# third goal: control 20 forest preserves and have a national park in your capital by 1950 AD
  		if isPossible(iBrazil, 2):
  			if countImprovements(iBrazil, iForestPreserve) >= 20 and pBrazil.getCapitalCity() and pBrazil.getCapitalCity().isHasRealBuilding(iNationalPark):
  				win(iBrazil, 2)
  				
  		if iGameTurn == getTurnForYear(1950):
  			expire(iBrazil, 2)
  				
  	elif iPlayer == iCanada:
  	
  		# first goal: connect your capital to an Atlantic and a Pacific port by 1920 AD
  		if isPossible(iCanada, 0):
  			capital = pCanada.getCapitalCity()
  			tCapital = (capital.getX(), capital.getY())
  			bAtlantic = isConnectedByRailroad(iCanada, tCapital, lAtlanticCoast)
  			bPacific = isConnectedByRailroad(iCanada, tCapital, lPacificCoast)
  			if bAtlantic and bPacific:
  				win(iCanada, 0)
  				
  		if iGameTurn == getTurnForYear(1920):
  			expire(iCanada, 0)
  			
  		# second goal: control all cities and 90% of the territory in Canada without ever conquering a city by 1950 AD
  		if isPossible(iCanada, 1):
  			iEast, iTotalEast = countControlledTiles(iCanada, tCanadaEastTL, tCanadaEastBR, False, tCanadaEastExceptions)
  			iWest, iTotalWest = countControlledTiles(iCanada, tCanadaWestTL, tCanadaWestBR, False, tCanadaWestExceptions)
  			
  			fCanada = (iEast + iWest) * 100.0 / (iTotalEast + iTotalWest)
  			
  			bAllCitiesEast = controlsAllCities(iCanada, tCanadaEastTL, tCanadaEastBR, tCanadaEastExceptions)
  			bAllCitiesWest = controlsAllCities(iCanada, tCanadaWestTL, tCanadaWestBR, tCanadaWestExceptions)
  			
  			if fCanada >= 90.0 and bAllCitiesEast and bAllCitiesWest:
  				win(iCanada, 1)
  				
  		if iGameTurn == getTurnForYear(1950):
  			expire(iCanada, 1)
  			
  		# third goal: end twelve wars through diplomacy by 2000 AD
  		if iGameTurn == getTurnForYear(2000):
  			expire(iCanada, 2)
  			
  			
  	# check religious victory (human only)
  	if utils.getHumanID() == iPlayer:
  		iVictoryType = utils.getReligiousVictoryType(iPlayer)
  		
  		if iVictoryType == iCatholicism:
  			if gc.getGame().getSecretaryGeneral(1) == iPlayer:
  				data.iPopeTurns += 1
  				
  		elif iVictoryType == iHinduism:
  			if pPlayer.isGoldenAge():
  				data.iHinduGoldenAgeTurns += 1
  				
  		elif iVictoryType == iBuddhism:
  			if isAtPeace(iPlayer):
  				data.iBuddhistPeaceTurns += 1
  				
  			if isHappiest(iPlayer):
  				data.iBuddhistHappinessTurns += 1
  				
  		elif iVictoryType == iTaoism:
  			if isHealthiest(iPlayer):
  				data.iTaoistHealthTurns += 1
  				
  		elif iVictoryType == iVictoryPaganism:
  			if 2 * countReligionCities(iPlayer) > pPlayer.getNumCities():
  				data.bPolytheismNeverReligion = False
  				
  			if gc.getCivilizationInfo(gc.getPlayer(iPlayer).getCivilizationType()).getPaganReligionName(0) == "Vedism":
  				for city in utils.getCityList(iPlayer):
  					if city.isWeLoveTheKingDay():
  						data.iVedicHappiness += 1
  				
  		if checkReligiousGoals(iPlayer):
  			gc.getGame().setWinner(iPlayer, 8)
  			
  def checkHistoricalVictory(iPlayer):
  	pPlayer = gc.getPlayer(iPlayer)
  	
  	if not data.players[iPlayer].bHistoricalGoldenAge:
  		if countAchievedGoals(iPlayer) >= 2:	
  			data.players[iPlayer].bHistoricalGoldenAge = True
  			
  			gc.getPlayer(iPlayer).changeGoldenAgeTurns(gc.getPlayer(iPlayer).getGoldenAgeLength())
  			
  			if pPlayer.isHuman():
  				CyInterface().addMessage(iPlayer, False, iDuration, CyTranslator().getText("TXT_KEY_VICTORY_INTERMEDIATE", ()), "", 0, "", ColorTypes(iPurple), -1, -1, True, True)
  				
  				for iLoopPlayer in range(iNumPlayers):
  					if iLoopPlayer != iPlayer:
  						pLoopPlayer = gc.getPlayer(iLoopPlayer)
  						if pLoopPlayer.isAlive():
  							pLoopPlayer.AI_changeAttitudeExtra(iPlayer, -2)
  			
  	if gc.getGame().getWinner() == -1:
  		if countAchievedGoals(iPlayer) == 3:
  			gc.getGame().setWinner(iPlayer, 7)
  		
  def onCityBuilt(iPlayer, city):
  
  	if not gc.getGame().isVictoryValid(7): return
  	
  	if utils.getHumanID() != iPlayer and data.bIgnoreAI: return
  	
  	if iPlayer >= iNumPlayers: return
  	
  	iGameTurn = gc.getGame().getGameTurn()
  	
  	# record first colony in the Americas for various UHVs
  	if not data.isFirstWorldColonized():
  		if utils.isPlotInArea((city.getX(), city.getY()), tAmericasTL, tAmericasBR):
  			if iPlayer not in lCivGroups[5]:
  				data.iFirstNewWorldColony = iPlayer
  			
  				# second Viking goal: found a city in America by 1100 AD
  				if isPossible(iVikings, 1):
  					if iPlayer == iVikings:
  						win(iVikings, 1)
  					else:
  						lose(iVikings, 1)
  					
  				# first Spanish goal: be the first to found a colony in America
  				if isPossible(iSpain, 0):
  					if iPlayer == iSpain:
  						win(iSpain, 0)
  					else:
  						lose(iSpain, 0)
  				
  	# first Polynesian goal: settle two of the following island groups by 800 AD: Hawaii, New Zealand, Marquesas, Easter Island
  	# second Polynesian goal: control Hawaii, New Zealand, Marquesas and Easter Island by 1000 AD
  	if iPlayer == iPolynesia:
  		iCount = 0
  		if getNumCitiesInArea(iPolynesia, utils.getPlotList(tHawaiiTL, tHawaiiBR)) >= 1: iCount += 1
  		if getNumCitiesInArea(iPolynesia, utils.getPlotList(tNewZealandTL, tNewZealandBR)) >= 1: iCount += 1
  		if getNumCitiesInArea(iPolynesia, utils.getPlotList(tMarquesasTL, tMarquesasBR)) >= 1: iCount += 1
  		if getNumCitiesInArea(iPolynesia, utils.getPlotList(tEasterIslandTL, tEasterIslandBR)) >= 1: iCount += 1
  		
  		if isPossible(iPolynesia, 0):
  			if iCount >= 2:
  				win(iPolynesia, 0)
  				
  		if isPossible(iPolynesia, 1):
  			if iCount >= 4:
  				win(iPolynesia, 1)
  				
  	# first Tibetan goal: acquire five cities by 1000 AD
  	elif iPlayer == iTibet:
  		if isPossible(iTibet, 0):
  			if pTibet.getNumCities() >= 5:
  				win(iTibet, 0)
  					
  	# first English goal: colonize every continent by 1730 AD
  	elif iPlayer == iEngland:
  		if isPossible(iEngland, 0):
  			bNAmerica = getNumCitiesInArea(iEngland, utils.getPlotList(tNorthAmericaTL, tNorthAmericaBR)) >= 5
  			bSCAmerica = getNumCitiesInArea(iEngland, utils.getPlotList(tSouthCentralAmericaTL, tSouthCentralAmericaBR)) >= 3
  			bAfrica = getNumCitiesInArea(iEngland, utils.getPlotList(tAfricaTL, tAfricaBR)) >= 4
  			bAsia = getNumCitiesInArea(iEngland, utils.getPlotList(tAsiaTL, tAsiaBR)) >= 5
  			bOceania = getNumCitiesInArea(iEngland, utils.getPlotList(tOceaniaTL, tOceaniaBR)) >= 3
  			if bNAmerica and bSCAmerica and bAfrica and bAsia and bOceania:
  				win(iEngland, 0)
  				
  def onCityAcquired(iPlayer, iOwner, city, bConquest):
  
  	if not gc.getGame().isVictoryValid(7): return
  	
  	# first Japanese goal: have an average city culture of 6000 by 1600 AD without ever losing a city
  	if iOwner == iJapan:
  		expire(iJapan, 0)
  	
  	if utils.getHumanID() != iPlayer and data.bIgnoreAI: return
  				
  	# first Tibetan goal: acquire five cities by 1000 AD
  	if iPlayer == iTibet:
  		if isPossible(iTibet, 0):
  			if pTibet.getNumCities() >= 5:
  				win(iTibet, 0)
  					
  	# first English goal: colonize every continent by 1730 AD
  	elif iPlayer == iEngland:
  		if isPossible(iEngland, 0):
  			bNAmerica = getNumCitiesInArea(iEngland, utils.getPlotList(tNorthAmericaTL, tNorthAmericaBR)) >= 5
  			bSCAmerica = getNumCitiesInArea(iEngland, utils.getPlotList(tSouthCentralAmericaTL, tSouthCentralAmericaBR)) >= 3
  			bAfrica = getNumCitiesInArea(iEngland, utils.getPlotList(tAfricaTL, tAfricaBR)) >= 4
  			bAsia = getNumCitiesInArea(iEngland, utils.getPlotList(tAsiaTL, tAsiaBR)) >= 5
  			bOceania = getNumCitiesInArea(iEngland, utils.getPlotList(tOceaniaTL, tOceaniaBR)) >= 3
  			if bNAmerica and bSCAmerica and bAfrica and bAsia and bOceania:
  				win(iEngland, 0)
  				
  	# second Dutch goal: conquer four European colonies by 1745 AD
  	elif iPlayer == iNetherlands:
  		if isPossible(iNetherlands, 1):
  			if iOwner in [iSpain, iFrance, iEngland, iPortugal, iVikings, iItaly, iRussia, iGermany, iHolyRome, iPoland]:
  				bColony = city.getRegionID() not in [rBritain, rIberia, rItaly, rBalkans, rEurope, rScandinavia, rRussia]
  			
  				if bColony and bConquest:
  					data.iDutchColonies += 1
  					if data.iDutchColonies >= 4:
  						win(iNetherlands, 1)
  				
  	# second Canadian goal: control all cities and 90% of the territory in Canada by 1950 AD without ever conquering a city
  	elif iPlayer == iCanada:
  		if bConquest:
  			expire(iCanada, 1)
  			
  def onTechAcquired(iPlayer, iTech):
  	if not gc.getGame().isVictoryValid(7): return
  	
  	if iPlayer >= iNumPlayers: return
  	
  	iGameTurn = gc.getGame().getGameTurn()
  	iEra = gc.getTechInfo(iTech).getEra()
  	
  	# handle all "be the first to discover" goals
  	if not isDiscovered(iTech):
  		data.lFirstDiscovered[iTech] = iPlayer
  		
  		for iLoopPlayer in dTechGoals.keys():
  			iGoal = dTechGoals[iLoopPlayer][0]
  			lTechs = dTechGoals[iLoopPlayer][1]
  			
  			if not isPossible(iLoopPlayer, iGoal): continue
  			if iLoopPlayer == iMaya and pMaya.isReborn(): continue
  			
  			if iTech in lTechs:
  				if iPlayer != iLoopPlayer: lose(iLoopPlayer, iGoal)
  				elif checkTechGoal(iLoopPlayer, lTechs): win(iLoopPlayer, iGoal)
  				
  		# third Japanese goal: be the first to discover ten Global and ten Digital technologies
  		if isPossible(iJapan, 2):
  			if iEra in [iGlobal, iDigital]:
  				if countFirstDiscovered(iPlayer, iGlobal) >= 8 and countFirstDiscovered(iPlayer, iDigital) >= 8:
  					if iPlayer == iJapan: win(iJapan, 2)
  					else: lose(iJapan, 2)
  				if not isFirstDiscoveredPossible(iJapan, iGlobal, 8) or not isFirstDiscoveredPossible(iJapan, iDigital, 8):
  					lose(iJapan, 2)
  				
  		# third English goal: be the first to discover ten Renaissance and ten Industrial technologies
  		if isPossible(iEngland, 2):
  			if iEra in [iRenaissance, iIndustrial]:
  				if countFirstDiscovered(iPlayer, iRenaissance) >= 8 and countFirstDiscovered(iPlayer, iIndustrial) >= 8:
  					if iPlayer == iEngland: win(iEngland, 2)
  					else: lose(iEngland, 2)
  				if not isFirstDiscoveredPossible(iEngland, iRenaissance, 8) or not isFirstDiscoveredPossible(iEngland, iIndustrial, 8):
  					lose(iEngland, 2)
  				
  		# third German goal: be the first to discover ten Industrial and ten Global technologies
  		if isPossible(iGermany, 2):
  			if iEra in [iIndustrial, iGlobal]:
  				if countFirstDiscovered(iPlayer, iIndustrial) >= 8 and countFirstDiscovered(iPlayer, iGlobal) >= 8:
  					if iPlayer == iGermany: win(iGermany, 2)
  					else: lose(iGermany, 2)
  				if not isFirstDiscoveredPossible(iGermany, iIndustrial, 8) or not isFirstDiscoveredPossible(iGermany, iGlobal, 8):
  					lose(iGermany, 2)
  			
  	# handle all "be the first to enter" goals
  	if not isEntered(iEra):
  		data.lFirstEntered[iEra] = iPlayer
  		
  		for iLoopPlayer in dEraGoals.keys():
  			iGoal = dEraGoals[iLoopPlayer][0]
  			lEras = dEraGoals[iLoopPlayer][1]
  			
  			if not isPossible(iLoopPlayer, iGoal): continue
  			
  			if iEra in lEras:
  				if iPlayer != iLoopPlayer: lose(iLoopPlayer, iGoal)
  				elif checkEraGoal(iLoopPlayer, lEras): win(iLoopPlayer, iGoal)
  				
  	# first Maya goal: discover Calendar by 600 AD
  	if iPlayer == iMaya:
  		if not pMaya.isReborn() and isPossible(iMaya, 0):
  			if iTech in [iWriting, iMathematics]:
  				if teamMaya.isHasTech(iWriting) and teamMaya.isHasTech(iMathematics):
  					win(iMaya, 0)
  				
  	# third Congolese goal: enter the Industrial era before anyone enters the Modern era
  	if isPossible(iCongo, 2):
  		if iEra == iIndustrial and iPlayer == iCongo:
  			win(iCongo, 2)
  		if iEra == iGlobal and iPlayer != iCongo:
  			lose(iCongo, 2)
  				
  def checkTechGoal(iPlayer, lTechs):
  	for iTech in lTechs:
  		if data.lFirstDiscovered[iTech] != iPlayer:
  			return False
  	return True
  	
  def checkEraGoal(iPlayer, lEras):
  	for iEra in lEras:
  		if data.lFirstEntered[iEra] != iPlayer:
  			return False
  	return True
  	
  def onBuildingBuilt(iPlayer, iBuilding):
  
  	if not gc.getGame().isVictoryValid(7): return False
  	
  	# handle all "build wonders" goals
  	if isWonder(iBuilding) and not isWonderBuilt(iBuilding):
  		data.setWonderBuilder(iBuilding, iPlayer)
  		
  		for iLoopPlayer in dWonderGoals.keys():
  			iGoal, lWonders, bCanWin = dWonderGoals[iLoopPlayer]
  			
  			if not isPossible(iLoopPlayer, iGoal): continue
  			
  			if iBuilding in lWonders:
  				if iPlayer != iLoopPlayer: lose(iLoopPlayer, iGoal)
  				elif bCanWin and checkWonderGoal(iLoopPlayer, lWonders): win(iLoopPlayer, iGoal)
  				
  	if utils.getHumanID() != iPlayer and data.bIgnoreAI: return
  	
  	if not gc.getPlayer(iPlayer).isAlive(): return
  	
  	# first Chinese goal: build two Confucian and Taoist Cathedrals by 1000 AD
  	if iPlayer == iChina:
  		if isPossible(iChina, 0):
  			if iBuilding in [iConfucianCathedral, iTaoistCathedral]:
  				iConfucian = getNumBuildings(iChina, iConfucianCathedral)
  				iTaoist = getNumBuildings(iChina, iTaoistCathedral)
  				if iConfucian >= 2 and iTaoist >= 2:
  					win(iChina, 0)
  					
  	# second Harappan goal: build three Baths, two Granaries and two Smokehouses by 1500 BC
  	elif iPlayer == iHarappa:
  		if isPossible(iHarappa, 1):
  			if iBuilding in [iReservoir, iGranary, iSmokehouse]:
  				iNumBaths = getNumBuildings(iHarappa, iReservoir)
  				iNumGranaries = getNumBuildings(iHarappa, iGranary)
  				iNumSmokehouses = getNumBuildings(iHarappa, iSmokehouse)
  				if iNumBaths >= 3 and iNumGranaries >= 2 and iNumSmokehouses >= 2:
  					win(iHarappa, 1)
  					
  	# second Indian goal: build 20 temples by 700 AD
  	elif iPlayer == iIndia:
  		if isPossible(iIndia, 1):
  			lTemples = [iTemple + i*4 for i in range(iNumReligions)]
  			if iBuilding in lTemples:
  				iCounter = 0
  				for iGoalTemple in lTemples:
  					iCounter += getNumBuildings(iIndia, iGoalTemple)
  				if iCounter >= 20:
  					win(iIndia, 1)
  	
  	# first Roman goal: build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD
  	elif iPlayer == iRome:
  		if isPossible(iRome, 0):
  			if iBuilding in [iBarracks, iAqueduct, iAmphitheatre, iForum]:
  				iNumBarracks = getNumBuildings(iRome, iBarracks)
  				iNumAqueducts = getNumBuildings(iRome, iAqueduct)
  				iNumAmphitheatres = getNumBuildings(iRome, iAmphitheatre)
  				iNumForums = getNumBuildings(iRome, iForum)
  				if iNumBarracks >= 6 and iNumAqueducts >= 5 and iNumAmphitheatres >= 4 and iNumForums >= 3:
  					win(iRome, 0)
  					
  	# first Korean goal: build a Confucian and a Buddhist Cathedral
  	elif iPlayer == iKorea:
  		if isPossible(iKorea, 0):
  			if iBuilding in [iConfucianCathedral, iBuddhistCathedral]:
  				bBuddhist = getNumBuildings(iKorea, iBuddhistCathedral) > 0
  				bConfucian = getNumBuildings(iKorea, iConfucianCathedral) > 0
  				if bBuddhist and bConfucian:
  					win(iKorea, 0)
  					
  	# third Polish goal: build a total of three Catholic, Orthodox and Protestant Cathedrals by 1600 AD
  	elif iPlayer == iPoland:
  		if isPossible(iPoland, 2):
  			iCatholic = getNumBuildings(iPoland, iCatholicCathedral)
  			iOrthodox = getNumBuildings(iPoland, iOrthodoxCathedral)
  			iProtestant = getNumBuildings(iPoland, iProtestantCathedral)
  			if iCatholic + iOrthodox + iProtestant >= 3:
  				win(iPoland, 2)
  				
  	elif iPlayer == iAztecs:
  	
  		# second Aztec goal: build 6 pagan temples and sacrificial altars
  		if not pAztecs.isReborn():
  			if isPossible(iAztecs, 1):
  				if iBuilding in [iPaganTemple, iSacrificialAltar]:
  					iTemples = getNumBuildings(iAztecs, iPaganTemple)
  					iAltars = getNumBuildings(iAztecs, iSacrificialAltar)
  					if iTemples >= 6 and iAltars >= 6:
  						win(iAztecs, 1)
  						
  		# first Mexican goal: build three cathedrals of your state religion by 1880 AD
  		else:
  			if isPossible(iAztecs, 0):
  				iStateReligion = pAztecs.getStateReligion()
  				if iStateReligion >= 0:
  					iStateReligionCathedral = iCathedral + 4 * iStateReligion
  					if iBuilding == iStateReligionCathedral:
  						if getNumBuildings(iAztecs, iStateReligionCathedral) >= 3:
  							win(iAztecs, 0)
  	
  	# first Mughal goal: build three Islamic Mosques by 1500 AD
  	elif iPlayer == iMughals:
  		if isPossible(iMughals, 0):
  			if iBuilding == iIslamicCathedral:
  				if getNumBuildings(iMughals, iIslamicCathedral) >= 3:
  					win(iMughals, 0)
  		
  	# first Incan goal: build 5 tambos and a road along the Andean coast by 1500 AD
  	elif iPlayer == iInca:
  		if isPossible(iInca, 0):
  			if iBuilding == iTambo:
  				if isRoad(iInca, lAndeanCoast) and getNumBuildings(iInca, iTambo) >= 5:
  					win(iInca, 0)
  				
  def checkWonderGoal(iPlayer, lWonders):
  	for iWonder in lWonders:
  		if data.getWonderBuilder(iWonder) != iPlayer:
  			return False
  	return True
  				
  def onReligionFounded(iPlayer, iReligion):
  
  	if not gc.getGame().isVictoryValid(7): return
  	
  	# handle all "be the first to found" goals
  	if not isFounded(iReligion):
  		data.lReligionFounder[iReligion] = iPlayer
  		
  		for iLoopPlayer in dReligionGoals.keys():
  			iGoal = dReligionGoals[iLoopPlayer][0]
  			lReligions = dReligionGoals[iLoopPlayer][1]
  			
  			if not isPossible(iLoopPlayer, iGoal): continue
  			
  			if iReligion in lReligions:
  				if iPlayer != iLoopPlayer: lose(iLoopPlayer, iGoal)
  				elif checkReligionGoal(iLoopPlayer, lReligions): win(iLoopPlayer, iGoal)
  				
  def checkReligionGoal(iPlayer, lReligions):
  	for iReligion in lReligions:
  		if data.lReligionFounder[iReligion] != iPlayer:
  			return False
  	return True
  				
  def onCityRazed(iPlayer, city):
  
  	if not gc.getGame().isVictoryValid(7): return
  	
  	if utils.getHumanID() != iPlayer and data.bIgnoreAI: return
  	
  	# second Mongol goal: raze seven cities
  	if iPlayer == iMongolia:
  		if isPossible(iMongolia, 1):
  			data.iMongolRazes += 1
  			if data.iMongolRazes >= 7:
  				win(iMongolia, 1)
  				
  def onProjectBuilt(iPlayer, iProject):
  
  	if not gc.getGame().isVictoryValid(7): return
  	
  	# second Russian goal: be the first civilization to complete the Manhattan Project and the Apollo Program
  	if isPossible(iRussia, 1):
  		if iProject in [iApolloProgram, iManhattanProject]:
  			if iPlayer == iRussia:
  				bApolloProgram = iProject == iApolloProgram or teamRussia.getProjectCount(iApolloProgram) > 0
  				bManhattanProject = iProject == iManhattanProject or teamRussia.getProjectCount(iManhattanProject) > 0
  				if bApolloProgram and bManhattanProject:
  					win(iRussia, 1)
  			else:
  				lose(iRussia, 1)
  				
  def onCombatResult(pWinningUnit, pLosingUnit):
  
  	iWinningPlayer = pWinningUnit.getOwner()
  	iLosingPlayer = pLosingUnit.getOwner()
  	
  	if utils.getHumanID() != iWinningPlayer and data.bIgnoreAI: return
  	
  	pLosingUnitInfo = gc.getUnitInfo(pLosingUnit.getUnitType())
  	iDomainSea = DomainTypes.DOMAIN_SEA
  	
  	# second English goal: control a total of 25 frigates and ships of the line and sink 50 ships in 1800 AD
  	if iWinningPlayer == iEngland:
  		if isPossible(iEngland, 1):
  			if pLosingUnitInfo.getDomainType() == iDomainSea:
  				data.iEnglishSinks += 1
  				
  	# third Korean goal: sink 20 enemy ships
  	elif iWinningPlayer == iKorea:
  		if isPossible(iKorea, 2):
  			if pLosingUnitInfo.getDomainType() == iDomainSea:
  				data.iKoreanSinks += 1
  				if data.iKoreanSinks >= 20:
  					win(iKorea, 2)
  					
  def onGreatPersonBorn(iPlayer, unit):
  	iUnitType = utils.getBaseUnit(unit.getUnitType())
  	pUnitInfo = gc.getUnitInfo(iUnitType)
  	
  	if not isGreatPersonTypeBorn(iUnitType):
  		data.lFirstGreatPeople[lGreatPeopleUnits.index(iUnitType)] = iPlayer
  	
  	# second Mexican goal: get three great generals by 1940 AD
  	if iPlayer == iAztecs:
  		if pAztecs.isReborn() and isPossible(iAztecs, 1):
  			if pUnitInfo.getGreatPeoples(iSpecialistGreatGeneral):
  				data.iMexicanGreatGenerals += 1
  				
  				if data.iMexicanGreatGenerals >= 3:
  					win(iAztecs, 1)
  					
  def onUnitPillage(iPlayer, iGold, iUnit):
  	if iGold >= 1000: return
  
  	# third Viking goal: acquire 3000 gold by pillaging, conquering cities and sinking ships by 1500 AD
  	if iPlayer == iVikings:
  		if isPossible(iVikings, 2):
  			data.iVikingGold += iGold
  			
  	# first Turkic goal: pillage 20 improvements by 900 AD
  	elif iPlayer == iTurks:
  		if isPossible(iTurks, 0):
  			data.iTurkicPillages += 1
  			
  	elif iPlayer == iMoors:
  		if isPossible(iMoors, 2) and iUnit == iCorsair:
  			data.iMoorishGold += iGold
  		
  def onCityCaptureGold(iPlayer, iGold):
  
  	# third Viking goal: acquire 3000 gold by pillaging, conquering cities and sinking ships by 1500 AD
  	if iPlayer == iVikings:
  		if isPossible(iVikings, 2):
  			data.iVikingGold += iGold
  		
  def onPlayerGoldTrade(iPlayer, iGold):
  
  	# third Tamil goal: acquire 4000 gold by trade by 1200 AD
  	if iPlayer == iTamils:
  		if isPossible(iTamils, 2):
  			data.iTamilTradeGold += iGold * 100
  		
  def onPlayerSlaveTrade(iPlayer, iGold):
  
  	# second Congolese goal: gain 1000 gold through slave trade by 1800 AD
  	if iPlayer == iCongo:
  		if isPossible(iCongo, 1):
  			data.iCongoSlaveCounter += iGold
  			if data.iCongoSlaveCounter >= utils.getTurns(1000):
  				win(iCongo, 1)
  				
  def onTradeMission(iPlayer, iX, iY, iGold):
  
  	# third Tamil goal: acquire 4000 gold by trade by 1200 AD
  	if iPlayer == iTamils:
  		data.iTamilTradeGold += iGold * 100
  		
  	# first Mande goal: conduct a trade mission in your state religion's holy city by 1350 AD
  	elif iPlayer == iMali:
  		if isPossible(iMali, 0):
  			iStateReligion = pMali.getStateReligion()
  			if iStateReligion != -1:
  				pHolyCity = gc.getGame().getHolyCity(iStateReligion)
  				
  				if pHolyCity.getX() == iX and pHolyCity.getY() == iY:
  					win(iMali, 0)
  					
  def onPeaceBrokered(iBroker, iPlayer1, iPlayer2):
  
  	# third Canadian goal: end twelve wars through diplomacy by 2000 AD
  	if iBroker == iCanada:
  		if isPossible(iCanada, 2):
  			data.iCanadianPeaceDeals += 1
  			if data.iCanadianPeaceDeals >= 12:
  				win(iCanada, 2)
  			
  def onBlockade(iPlayer, iGold):
  
  	# third Moorish goal: acquire 3000 gold through piracy by 1650 AD
  	if iPlayer == iMoors:
  		if isPossible(iMoors, 2):
  			data.iMoorishGold += iGold
  			
  def onFirstContact(iPlayer, iHasMetPlayer):
  
  	# third Maya goal: make contact with a European civilization before they have discovered America
  	if not pMaya.isReborn() and isPossible(iMaya, 2):
  		if iPlayer == iMaya or iHasMetPlayer == iMaya:
  			if iPlayer == iMaya and iHasMetPlayer in lCivGroups[0]: iEuropean = iHasMetPlayer
  			elif iHasMetPlayer == iMaya and iPlayer in lCivGroups[0]: iEuropean = iPlayer
  			else: return
  		
  			lPlots = utils.getPlotList(tNorthAmericaTL, tNorthAmericaBR) + utils.getPlotList(tSouthCentralAmericaTL, tSouthCentralAmericaBR)
  			for (x, y) in lPlots:
  				plot = gc.getMap().plot(x, y)
  				if plot.isRevealed(iEuropean, False) and not plot.isWater():
  					lose(iMaya, 2)
  					return
  			
  def checkReligiousGoals(iPlayer):
  	for i in range(3):
  		if checkReligiousGoal(iPlayer, i) != 1:
  			return False
  	return True
  	
  def checkReligiousGoal(iPlayer, iGoal):
  	pPlayer = gc.getPlayer(iPlayer)
  	iVictoryType = utils.getReligiousVictoryType(iPlayer)
  	
  	if iVictoryType == -1: return -1
  	
  	elif iVictoryType == iJudaism:
  	
  		# first Jewish goal: have a total of 15 Great Prophets, Scientists and Statesmen in Jewish cities
  		if iGoal == 0:
  			iProphets = countSpecialists(iJudaism, iSpecialistGreatProphet)
  			iScientists = countSpecialists(iJudaism, iSpecialistGreatScientist)
  			iStatesmen = countSpecialists(iJudaism, iSpecialistGreatStatesman)
  			if iProphets + iScientists + iStatesmen >= 15: return 1
  		
  		# second Jewish goal: have legendary culture in the Jewish holy city
  		elif iGoal == 1:
  			pHolyCity = gc.getGame().getHolyCity(iJudaism)
  			if pHolyCity.getOwner() == iPlayer and pHolyCity.getCultureLevel() >= 6: return 1
  			
  		# third Jewish goal: have friendly relations with six civilizations with Jewish minorities
  		elif iGoal == 2:
  			iFriendlyRelations = countPlayersWithAttitudeAndReligion(iPlayer, AttitudeTypes.ATTITUDE_FRIENDLY, iJudaism)
  			if iFriendlyRelations >= 6: return 1
  			
  	elif iVictoryType == iOrthodoxy:
  	
  		# first Orthodox goal: build four Orthodox cathedrals
  		if iGoal == 0:
  			if getNumBuildings(iPlayer, iOrthodoxCathedral) >= 4: return 1
  			
  		# second Orthodox goal: make sure the five most cultured cities in the world are Orthodox
  		elif iGoal == 1:
  			if countBestCitiesReligion(iOrthodoxy, cityCulture, 5) >= 5: return 1
  			
  		# third Orthodox goal: make sure there are no Catholic civilizations in the world
  		elif iGoal == 2:
  			if countReligionPlayers(iCatholicism)[0] == 0: return 1
  			
  	elif iVictoryType == iCatholicism:
  	
  		# first Catholic goal: be pope for 100 turns
  		if iGoal == 0:
  			if data.iPopeTurns >= utils.getTurns(100): return 1
  			
  		# second Catholic goal: control the Catholic shrine and make sure 12 great prophets are settled in Catholic civilizations
  		elif iGoal == 1:
  			bShrine = getNumBuildings(iPlayer, iCatholicShrine) > 0
  			iSaints = countReligionSpecialists(iCatholicism, iSpecialistGreatProphet)
  			
  			if bShrine and iSaints >= 12: return 1
  			
  		# third Catholic goal: make sure 50% of world territory is controlled by Catholic civilizations
  		elif iGoal == 2:
  			if getReligiousLand(iCatholicism) >= 50.0: return 1
  	
  	elif iVictoryType == iProtestantism:
  		
  		# first Protestant goal: be first to discover Civil Liberties, Constitution and Economics
  		if iGoal == 0:
  			lProtestantTechs = [iCivilLiberties, iSocialContract, iLogistics]
  			if checkTechGoal(iPlayer, lProtestantTechs): return 1
  			elif data.lFirstDiscovered[iCivilLiberties] not in [iPlayer, -1] or data.lFirstDiscovered[iSocialContract] not in [iPlayer, -1] or data.lFirstDiscovered[iLogistics] not in [iPlayer, -1]: return 0
  			
  		# second Protestant goal: make sure five great merchants and great engineers are settled in Protestant civilizations
  		elif iGoal == 1:
  			iEngineers = countReligionSpecialists(iProtestantism, iSpecialistGreatEngineer)
  			iMerchants = countReligionSpecialists(iProtestantism, iSpecialistGreatMerchant)
  			if iEngineers >= 5 and iMerchants >= 5: return 1
  			
  		# third Protestant goal: make sure at least half of all civilizations are Protestant or Secular
  		elif iGoal == 2:
  			iProtestantCivs, iTotal = countReligionPlayers(iProtestantism)
  			iSecularCivs, iTotal = countCivicPlayers(iCivicsReligion, iSecularism)
  			
  			if 2 * (iProtestantCivs + iSecularCivs) >= iTotal: return 1
  			
  	elif iVictoryType == iIslam:
  	
  		# first Muslim goal: spread Islam to 40%
  		if iGoal == 0:
  			fReligionPercent = gc.getGame().calculateReligionPercent(iIslam)
  			if fReligionPercent >= 40.0: return 1
  			
  		# second Muslim goal: settle seven great people in the Muslim holy city
  		elif iGoal == 1:
  			iCount = 0
  			pHolyCity = gc.getGame().getHolyCity(iIslam)
  			for iGreatPerson in lGreatPeople:
  				iCount += pHolyCity.getFreeSpecialistCount(iGreatPerson)
  			if iCount >= 7: return 1
  			
  		# third Muslim goal: control five shrines
  		elif iGoal == 2:
  			iCount = 0
  			for iReligion in range(iNumReligions):
  				iCount += getNumBuildings(iPlayer, iShrine + 4*iReligion)
  			if iCount >= 5: return 1
  			
  	elif iVictoryType == iHinduism:
  	
  		# first Hindu goal: settle five different great people in the Hindu holy city
  		if iGoal == 0:
  			iCount = 0
  			pHolyCity = gc.getGame().getHolyCity(iHinduism)
  			for iGreatPerson in lGreatPeople:
  				if pHolyCity.getFreeSpecialistCount(iGreatPerson) > 0:
  					iCount += 1
  			if iCount >= 5: return 1
  		
  		# second Hindu goal: experience 24 turns of golden age
  		elif iGoal == 1:
  			if data.iHinduGoldenAgeTurns >= utils.getTurns(24): return 1
  			
  		# third Hindu goal: make sure the five largest cities in the world are Hindu
  		elif iGoal == 2:
  			if countBestCitiesReligion(iHinduism, cityPopulation, 5) >= 5: return 1
  			
  	elif iVictoryType == iBuddhism:
  	
  		# first Buddhist goal: be at peace for 100 turns
  		if iGoal == 0:
  			if data.iBuddhistPeaceTurns >= utils.getTurns(100): return 1
  			
  		# second Buddhist goal: have the highest approval rating for 100 turns
  		elif iGoal == 1:
  			if data.iBuddhistHappinessTurns >= utils.getTurns(100): return 1
  			
  		# third Buddhist goal: have cautious or better relations with all civilizations in the world
  		elif iGoal == 2:
  			if countGoodRelationPlayers(iPlayer, AttitudeTypes.ATTITUDE_CAUTIOUS) >= countLivingPlayers()-1: return 1
  			
  	elif iVictoryType == iConfucianism:
  	
  		# first Confucian goal: have friendly relations with five civilizations
  		if iGoal == 0:
  			if countGoodRelationPlayers(iPlayer, AttitudeTypes.ATTITUDE_FRIENDLY) >= 5: return 1
  			
  		# second Confucian goal: have five wonders in the Confucian holy city
  		elif iGoal == 1:
  			pHolyCity = gc.getGame().getHolyCity(iConfucianism)
  			if countCityWonders(iPlayer, (pHolyCity.getX(), pHolyCity.getY()), True) >= 5: return 1
  			
  		# third Confucian goal: control an army of 200 non-obsolete melee or gunpowder units
  		elif iGoal == 2:
  			iUnitCombatMelee = gc.getInfoTypeForString("UNITCOMBAT_MELEE")
  			iUnitCombatGunpowder = gc.getInfoTypeForString("UNITCOMBAT_GUN")
  			if countUnitsOfType(iPlayer, [iUnitCombatMelee, iUnitCombatGunpowder]) >= 200: return 1
  			
  	elif iVictoryType == iTaoism:
  	
  		# first Taoist goal: have the highest life expectancy in the world for 100 turns
  		if iGoal == 0:
  			if data.iTaoistHealthTurns >= utils.getTurns(100): return 1
  			
  		# second Taoist goal: control the Confucian and Taoist shrine and combine their income to 40 gold
  		elif iGoal == 1:
  			iConfucianIncome = calculateShrineIncome(iPlayer, iConfucianism)
  			iTaoistIncome = calculateShrineIncome(iPlayer, iTaoism)
  			if getNumBuildings(iPlayer, iConfucianShrine) > 0 and getNumBuildings(iPlayer, iTaoistShrine) > 0 and iConfucianIncome + iTaoistIncome >= 40: return 1
  			
  		# third Taoist goal: have legendary culture in the Tao holy city
  		elif iGoal == 2:
  			pHolyCity = gc.getGame().getHolyCity(iTaoism)
  			if pHolyCity.getOwner() == iPlayer and pHolyCity.getCultureLevel() >= 6: return 1
  		
  	elif iVictoryType == iZoroastrianism:
  
  		# first Zoroastrian goal: acquire six incense resources
  		if iGoal == 0:
  			if pPlayer.getNumAvailableBonuses(iIncense) >= 6: return 1
  			
  		# second Zoroastrian goal: spread Zoroastrianism to 10%
  		if iGoal == 1:
  			fReligionPercent = gc.getGame().calculateReligionPercent(iZoroastrianism)
  			if fReligionPercent >= 10.0: return 1
  			
  		# third Zoroastrian goal: have legendary culture in the Zoroastrian holy city
  		elif iGoal == 2:
  			pHolyCity = gc.getGame().getHolyCity(iZoroastrianism)
  			if pHolyCity.getOwner() == iPlayer and pHolyCity.getCultureLevel() >= 6: return 1
  			
  	elif iVictoryType == iVictoryPaganism:
  	
  		# first Pagan goal: make sure there are 15 pagan temples in the world
  		if iGoal == 0:
  			if countWorldBuildings(iPaganTemple) >= 15: return 1
  			
  		# second Pagan goal: depends on Pagan religion
  		elif iGoal == 1:
  			paganReligion = gc.getCivilizationInfo(pPlayer.getCivilizationType()).getPaganReligionName(0)
  			
  			# Anunnaki: have more wonders in your capital than any other city in the world
  			if paganReligion == "Anunnaki":
  				capital = pPlayer.getCapitalCity()
  				
  				if capital and isBestCity(iPlayer, (capital.getX(), capital.getY()), cityWonders):
  					return 1
  					
  			# Asatru: have five units of level five
  			elif paganReligion == "Asatru":
  				if countUnitsOfLevel(iPlayer, 5) >= 5:
  					return 1
  					
  			# Atua: acquire four pearl resources and 50 Ocean tiles
  			elif paganReligion == "Atua":
  				if pPlayer.getNumAvailableBonuses(iPearls) >= 4 and countControlledTerrain(iPlayer, iOcean) >= 50:
  					return 1
  			
  			# Baalism: make your capital the city with the highest trade income in the world
  			elif paganReligion == "Baalism":
  				capital = pPlayer.getCapitalCity()
  				
  				if capital and isBestCity(iPlayer, (capital.getX(), capital.getY()), cityTradeIncome):
  					return 1
  					
  			# Druidism: control 20 unimproved Forest or Marsh tiles
  			elif paganReligion == "Druidism":
  				if countControlledFeatures(iPlayer, iForest, -1) + countControlledFeatures(iPlayer, iMud, -1) >= 20:
  					return 1
  					
  			# Inti: have more gold in your treasury than the rest of the world combined
  			elif paganReligion == "Inti":
  				if 2 * pPlayer.getGold() >= getGlobalTreasury():
  					return 1
  					
  			# Mazdaism: acquire six incense resources
  			elif paganReligion == "Mazdaism":
  				if pPlayer.getNumAvailableBonuses(iIncense) >= 6:
  					return 1
  					
  			# Olympianism: control ten wonders that require no state religion
  			elif paganReligion == "Olympianism":
  				if countReligionWonders(iPlayer, -1) >= 10:
  					return 1
  					
  			# Pesedjet: be the first to create to three different types of great person
  			elif paganReligion == "Pesedjet":
  				if countFirstGreatPeople(iPlayer) >= 3:
  					return 1
  				
  			# Rodnovery: acquire seven fur resources
  			elif paganReligion == "Rodnovery":
  				if pPlayer.getNumAvailableBonuses(iFur) >= 7:
  					return 1
  					
  			# Shendao: control 25% of the world's population
  			elif paganReligion == "Shendao":
  				if getPopulationPercent(iPlayer) >= 25.0:
  					return 1
  					
  			# Shinto: settle three great spies in your capital
  			elif paganReligion == "Shinto":
  				capital = pPlayer.getCapitalCity()
  				
  				if capital and countCitySpecialists(iPlayer, (capital.getX(), capital.getY()), iSpecialistGreatSpy) >= 3:
  					return 1
  			
  			# Tengri: acquire eight horse resources
  			elif paganReligion == "Tengri":
  				if pPlayer.getNumAvailableBonuses(iHorse) >= 8:
  					return 1
  				
  			# Teotl: sacrifice ten slaves
  			elif paganReligion == "Teotl":
  				if data.iTeotlSacrifices >= 10:
  					return 1
  					
  			# Vedism: have 100 turns of cities celebrating "We Love the King" day
  			elif paganReligion == "Vedism":
  				if data.iVedicHappiness >= 100:
  					return 1
  					
  			# Yoruba: acquire eight ivory resources and six gem resources
  			elif paganReligion == "Yoruba":
  				if pPlayer.getNumAvailableBonuses(iIvory) >= 8 and pPlayer.getNumAvailableBonuses(iGems) >= 6:
  					return 1
  			
  		# third Pagan goal: don't allow more than half of your cities to have a religion
  		elif iGoal == 2:
  			if data.bPolytheismNeverReligion: return 1
  			
  	elif iVictoryType == iVictorySecularism:
  	
  		# first Secular goal: control the cathedrals of every religion
  		if iGoal == 0:
  			iCount = 0
  			for iReligion in range(iNumReligions):
  				if getNumBuildings(iPlayer, iCathedral + 4*iReligion) > 0:
  					iCount += 1
  			if iCount >= iNumReligions: return 1
  			
  		# second Secular goal: make sure there are 25 universities, 10 Great Scientists and 10 Great Statesmen in secular civilizations
  		elif iGoal == 1:
  			iUniversities = countCivicBuildings(iCivicsReligion, iSecularism, iUniversity)
  			iScientists = countCivicSpecialists(iCivicsReligion, iSecularism, iSpecialistGreatScientist)
  			iStatesmen = countCivicSpecialists(iCivicsReligion, iSecularism, iSpecialistGreatStatesman)
  			if iUniversities >= 25 and iScientists >= 10 and iStatesmen >= 10: return 1
  			
  		# third Secular goal: make sure the five most advanced civilizations are secular
  		elif iGoal == 2:
  			iCount = 0
  			lAdvancedPlayers = utils.getSortedList([iLoopPlayer for iLoopPlayer in range(iNumPlayers) if gc.getPlayer(iLoopPlayer).isAlive() and not utils.isAVassal(iLoopPlayer)], lambda iLoopPlayer: gc.getTeam(iLoopPlayer).getTotalTechValue(), True)
  			for iLoopPlayer in lAdvancedPlayers[:5]:
  				if gc.getPlayer(iLoopPlayer).getCivics(iCivicsReligion) == iSecularism:
  					iCount += 1
  			if iCount >= 5: return 1
  			
  	return -1
  
  ### UTILITY METHODS ###
  
  def lose(iPlayer, iGoal):
  	data.players[iPlayer].lGoals[iGoal] = 0
  	if utils.getHumanID() == iPlayer and gc.getGame().getGameTurn() > utils.getScenarioStartTurn():
  		utils.show(localText.getText("TXT_KEY_VICTORY_GOAL_FAILED_ANNOUNCE", (iGoal+1,)))
  	
  def win(iPlayer, iGoal):
  	data.players[iPlayer].lGoals[iGoal] = 1
  	data.players[iPlayer].lGoalTurns[iGoal] = gc.getGame().getGameTurn()
  	checkHistoricalVictory(iPlayer)
  	
  def expire(iPlayer, iGoal):
  	if isPossible(iPlayer, iGoal): lose(iPlayer, iGoal)
  	
  def isWon(iPlayer, iGoal):
  	return data.players[iPlayer].lGoals[iGoal] == 1
  	
  def isLost(iPlayer, iGoal):
  	return data.players[iPlayer].lGoals[iGoal] == 0
  	
  def isPossible(iPlayer, iGoal):
  	return data.players[iPlayer].lGoals[iGoal] == -1
  	
  def loseAll(iPlayer):
  	for i in range(3): data.players[iPlayer].lGoals[i] = 0
  	
  def countAchievedGoals(iPlayer):
  	iCount = 0
  	for i in range(3):
  		if isWon(iPlayer, i): iCount += 1
  	return iCount
  	
  def isFounded(iReligion):
  	return data.lReligionFounder[iReligion] != -1
  	
  def isWonderBuilt(iWonder):
  	return data.getWonderBuilder(iWonder) != -1
  	
  def isDiscovered(iTech):
  	return data.lFirstDiscovered[iTech] != -1
  	
  def isEntered(iEra):
  	return data.lFirstEntered[iEra] != -1
  	
  def isGreatPersonTypeBorn(iGreatPerson):
  	if iGreatPerson not in lGreatPeopleUnits: return True
  	return getFirstBorn(iGreatPerson) != -1
  	
  def getFirstBorn(iGreatPerson):
  	if iGreatPerson not in lGreatPeopleUnits: return -1
  	return data.lFirstGreatPeople[lGreatPeopleUnits.index(iGreatPerson)]
  	
  	
  def getBestCity(iPlayer, tPlot, function):
  	x, y = tPlot
  	#if not gc.getMap().plot(x, y).isCity(): return None
  	
  	bestCity = gc.getMap().plot(x, y).getPlotCity()
  	iBestValue = function(bestCity)
  	
  	for city in utils.getAllCities():
  		if function(city) > iBestValue:
  			bestCity = city
  			iBestValue = function(city)
  	
  	return bestCity
  	
  def isBestCity(iPlayer, tPlot, function):
  	x, y = tPlot
  	city = getBestCity(iPlayer, tPlot, function)
  	if not city: return False
  	
  	return (city.getOwner() == iPlayer and city.getX() == x and city.getY() == y)
  	
  def cityPopulation(city):
  	if not city: return 0
  	return city.getPopulation()
  	
  def cityCulture(city):
  	if not city: return 0
  	return city.getCulture(city.getOwner())
  	
  def cityWonders(city):
  	if not city: return 0
  	return len([iWonder for iWonder in lWonders if city.isHasRealBuilding(iWonder)])
  
  def cityTradeIncome(city):
  	if not city: return 0
  	return city.getTradeYield(YieldTypes.YIELD_COMMERCE)
  	
  def cityHappiness(city):
  	if not city: return 0
  	
  	iHappiness = 0
  	iHappiness += city.happyLevel()
  	iHappiness -= city.unhappyLevel(0)
  	iHappiness += city.getPopulation()
  	
  	return iHappiness
  	
  def getBestPlayer(iPlayer, function):
  	iBestPlayer = iPlayer
  	iBestValue = function(iPlayer)
  	
  	for iLoopPlayer in range(iNumPlayers):
  		pLoopPlayer = gc.getPlayer(iLoopPlayer)
  		if pLoopPlayer.isAlive():
  			if function(iLoopPlayer) > iBestValue:
  				iBestPlayer = iLoopPlayer
  				iBestValue = function(iLoopPlayer)
  				
  	return iBestPlayer
  	
  def isBestPlayer(iPlayer, function):
  	return getBestPlayer(iPlayer, function) == iPlayer
  	
  def playerTechs(iPlayer):
  	iValue = 0
  	for iTech in range(iNumTechs):
  		if gc.getTeam(iPlayer).isHasTech(iTech):
  			iValue += gc.getTechInfo(iTech).getResearchCost()
  	return iValue
  	
  def playerRealPopulation(iPlayer):
  	return gc.getPlayer(iPlayer).getRealPopulation()
  	
  def getNumBuildings(iPlayer, iBuilding):
  	return gc.getPlayer(iPlayer).countNumBuildings(iBuilding)
  	
  def getPopulationPercent(iPlayer):
  	iTotalPopulation = gc.getGame().getTotalPopulation()
  	iOurPopulation = gc.getTeam(iPlayer).getTotalPopulation()
  	
  	if iTotalPopulation <= 0: return 0.0
  	
  	return iOurPopulation * 100.0 / iTotalPopulation
  	
  def getLandPercent(iPlayer):
  	iTotalLand = gc.getMap().getLandPlots()
  	iOurLand = gc.getPlayer(iPlayer).getTotalLand()
  	
  	if iTotalLand <= 0: return 0.0
  	
  	return iOurLand * 100.0 / iTotalLand
  	
  def getReligionLandPercent(iReligion):
  	fPercent = 0.0
  	for iPlayer in range(iNumPlayers):
  		pPlayer = gc.getPlayer(iPlayer)
  		if pPlayer.isAlive() and pPlayer.getStateReligion() == iReligion:
  			fPercent += getLandPercent(iPlayer)
  	return fPercent
  	
  def isBuildingInCity(tPlot, iBuilding):
  	x, y = tPlot
  	plot = gc.getMap().plot(x, y)
  	
  	if not plot.isCity(): return False
  	
  	return plot.getPlotCity().isHasRealBuilding(iBuilding)
  	
  def getNumCitiesInArea(iPlayer, lPlots):
  	return len(utils.getAreaCitiesCiv(iPlayer, lPlots))
  	
  def getNumFoundedCitiesInArea(iPlayer, lPlots):
  	return len([city for city in utils.getAreaCitiesCiv(iPlayer, lPlots) if city.getOriginalOwner() == iPlayer])
  	
  def getNumConqueredCitiesInArea(iPlayer, lPlots):
  	return len([city for city in utils.getAreaCitiesCiv(iPlayer, lPlots) if city.getOriginalOwner() != iPlayer])
  	
  def checkOwnedCiv(iPlayer, iOwnedPlayer):
  	iPlayerCities = getNumCitiesInArea(iPlayer, Areas.getNormalArea(iOwnedPlayer, False))
  	iOwnedCities = getNumCitiesInArea(iOwnedPlayer, Areas.getNormalArea(iOwnedPlayer, False))
  	
  	return (iPlayerCities >= 2 and iPlayerCities > iOwnedCities) or (iPlayerCities >= 1 and not gc.getPlayer(iOwnedPlayer).isAlive()) or (iPlayerCities >= 1 and iOwnedPlayer == iCarthage)
  	
  def isControlled(iPlayer, lPlots):
  	lOwners = []
  	for city in utils.getAreaCities(lPlots):
  		iOwner = city.getOwner()
  		if iOwner not in lOwners and iOwner < iNumPlayers:
  			lOwners.append(iOwner)
  	
  	return iPlayer in lOwners and len(lOwners) == 1
  	
  def isControlledOrVassalized(iPlayer, lPlots):
  	bControlled = False
  	lOwners = []
  	lValidOwners = [iPlayer]
  	for city in utils.getAreaCities(lPlots):
  		iOwner = city.getOwner()
  		if iOwner not in lOwners and iOwner < iNumPlayers:
  			lOwners.append(iOwner)
  	for iLoopPlayer in range(iNumPlayers):
  		if gc.getTeam(gc.getPlayer(iLoopPlayer).getTeam()).isVassal(iPlayer):
  			lValidOwners.append(iLoopPlayer)
  	for iLoopPlayer in lValidOwners:
  		if iLoopPlayer in lOwners:
  			bControlled = True
  			lOwners.remove(iLoopPlayer)
  	if lOwners:
  		bControlled = False
  	return bControlled
  	
  def isCoreControlled(iPlayer, lOtherPlayers):
  	for iOtherPlayer in lOtherPlayers:
  		if checkOwnedCiv(iPlayer, iOtherPlayer):
  			return True
  	return False
  	
  def countControlledTiles(iPlayer, tTopLeft, tBottomRight, bVassals=False, lExceptions=[], bCoastalOnly=False):
  	lValidOwners = [iPlayer]
  	iCount = 0
  	iTotal = 0
  	
  	if bVassals:
  		for iLoopPlayer in range(iNumPlayers):
  			if gc.getTeam(gc.getPlayer(iLoopPlayer).getTeam()).isVassal(iPlayer):
  				lValidOwners.append(iLoopPlayer)
  				
  	for (x, y) in utils.getPlotList(tTopLeft, tBottomRight, lExceptions):
  		plot = gc.getMap().plot(x, y)
  		if plot.isWater(): continue
  		if bCoastalOnly and not plot.isCoastalLand(): continue
  		iTotal += 1
  		if plot.getOwner() in lValidOwners: iCount += 1
  		
  	return iCount, iTotal
  	
  def countWonders(iPlayer):
  	iCount = 0
  	for iWonder in range(iBeginWonders, iNumBuildings):
  		iCount += getNumBuildings(iPlayer, iWonder)
  	return iCount
  	
  def countShrines(iPlayer):
  	iCount = 0
  	for iReligion in range(iNumReligions):
  		iCurrentShrine = iShrine + iReligion * 4
  		iCount += getNumBuildings(iPlayer, iCurrentShrine)
  	return iCount
  	
  def countOpenBorders(iPlayer, lContacts = [i for i in range(iNumPlayers)]):
  	tPlayer = gc.getTeam(iPlayer)
  	iCount = 0
  	for iContact in lContacts:
  		if tPlayer.isOpenBorders(iContact):
  			iCount += 1
  	return iCount
  	
  def getMostCulturedCity(iPlayer):
  	return utils.getHighestEntry(utils.getCityList(iPlayer), lambda x: x.getCulture(iPlayer))
  
  def isAreaFreeOfCivs(lPlots, lCivs):
  	for city in utils.getAreaCities(lPlots):
  		if city.getOwner() in lCivs: return False
  	return True
  	
  def isAreaOnlyCivs(tTopLeft, tBottomRight, lCivs):
  	for city in utils.getAreaCities(utils.getPlotList(tTopLeft, tBottomRight)):
  		iOwner = city.getOwner()
  		if iOwner < iNumPlayers and iOwner not in lCivs: return False
  	return True
  	
  def countCitySpecialists(iPlayer, tPlot, iSpecialist):
  	x, y = tPlot
  	plot = gc.getMap().plot(x, y)
  	if not plot.isCity(): return 0
  	if plot.getPlotCity().getOwner() != iPlayer: return 0
  	
  	return plot.getPlotCity().getFreeSpecialistCount(iSpecialist)
  	
  def countSpecialists(iPlayer, iSpecialist):
  	iCount = 0
  	for city in utils.getCityList(iPlayer):
  		iCount += countCitySpecialists(iPlayer, (city.getX(), city.getY()), iSpecialist)
  	return iCount
  	
  def countReligionSpecialists(iReligion, iSpecialist):
  	iCount = 0
  	for iPlayer in range(iNumPlayers):
  		pPlayer = gc.getPlayer(iPlayer)
  		if pPlayer.isAlive() and pPlayer.getStateReligion() == iReligion:
  			iCount += countSpecialists(iPlayer, iSpecialist)
  	return iCount
  	
  def countCivicSpecialists(iCategory, iCivic, iSpecialist):
  	iCount = 0
  	for iPlayer in range(iNumPlayers):
  		pPlayer = gc.getPlayer(iPlayer)
  		if pPlayer.isAlive() and pPlayer.getCivics(iCategory) == iCivic:
  			iCount += countSpecialists(iPlayer, iSpecialist)
  	return iCount
  	
  def getAverageCitySize(iPlayer):
  	pPlayer = gc.getPlayer(iPlayer)
  	iNumCities = pPlayer.getNumCities()
  	
  	if iNumCities == 0: return 0.0
  	
  	return pPlayer.getTotalPopulation() * 1.0 / iNumCities
  	
  def getAverageCulture(iPlayer):
  	pPlayer = gc.getPlayer(iPlayer)
  	iNumCities = pPlayer.getNumCities()
  	
  	if iNumCities == 0: return 0
  	
  	return pPlayer.countTotalCulture() / iNumCities
  	
  def countHappinessResources(iPlayer):
  	iCount = 0
  	pPlayer = gc.getPlayer(iPlayer)
  	for iBonus in range(iNumBonuses):
  		if gc.getBonusInfo(iBonus).getHappiness() > 0:
  			if pPlayer.getNumAvailableBonuses(iBonus) > 0:
  				iCount += 1
  	return iCount
  	
  def countResources(iPlayer, iBonus):
  	iNumBonus = 0
  	pPlayer = gc.getPlayer(iPlayer)
  	
  	iNumBonus += pPlayer.getNumAvailableBonuses(iBonus)
  	iNumBonus -= pPlayer.getBonusImport(iBonus)
  	
  	for iLoopPlayer in range(iNumPlayers):
  		if iLoopPlayer != iPlayer:
  			pLoopPlayer = gc.getPlayer(iLoopPlayer)
  			if pLoopPlayer.isAlive() and gc.getTeam(pLoopPlayer.getTeam()).isVassal(iPlayer):
  				iNumBonus += pLoopPlayer.getNumAvailableBonuses(iBonus)
  				iNumBonus -= pLoopPlayer.getBonusImport(iBonus)
  				
  	return iNumBonus
  	
  def isStateReligionInArea(iReligion, tTopLeft, tBottomRight):
  	lPlots = utils.getPlotList(tTopLeft, tBottomRight)
  	
  	for iPlayer in range(iNumPlayers):
  		if gc.getPlayer(iPlayer).getStateReligion() == iReligion:
  			for city in utils.getCityList(iPlayer):
  				if (city.getX(), city.getY()) in utils.getPlotList(tTopLeft, tBottomRight):
  					return True
  					
  	return False
  	
  def getCityCulture(iPlayer, tPlot):
  	x, y = tPlot
  	plot = gc.getMap().plot(x, y)
  	if not plot.isCity(): return 0
  	if plot.getPlotCity().getOwner() != iPlayer: return 0
  	
  	return plot.getPlotCity().getCulture(iPlayer)
  	
  def isConnected(tStart, lTargets, plotFunction):
  	if not lTargets: return False
  	if not plotFunction(tStart): return False
  	
  	if tStart in lTargets: return True
  	if not [tTarget for tTarget in lTargets if plotFunction(tTarget)]: return False
  	
  	lNodes = [(utils.minimalDistance(tStart, lTargets, plotFunction), tStart)]
  	heapq.heapify(lNodes)
  	lVisitedNodes = []
  	
  	while lNodes:
  		h, tNode = heapq.heappop(lNodes)
  		lVisitedNodes.append((h, tNode))
  		
  		for tPlot in utils.surroundingPlots(tNode):
  			if plotFunction(tPlot):
  				if tPlot in lTargets: return True
  				
  				tTuple = (utils.minimalDistance(tPlot, lTargets, plotFunction), tPlot)
  				if not tTuple in lVisitedNodes and not tTuple in lNodes:
  					heapq.heappush(lNodes, tTuple)
  							
  	return False
  	
  def isConnectedByTradeRoute(iPlayer, lStarts, lTargets):
  	for tStart in lStarts:
  		startPlot = utils.plot(tStart)
  		if not startPlot.isCity(): continue
  		
  		plotFunction = lambda tPlot: utils.plot(tPlot).getOwner() in [iPlayer, startPlot.getOwner()] and (utils.plot(tPlot).isCity() or utils.plot(tPlot).getRouteType() in [iRouteRoad, iRouteRailroad, iRouteRomanRoad, iRouteHighway])
  	
  		if isConnected(tStart, lTargets, plotFunction): return True
  		
  	return False
  	
  def isConnectedByRailroad(iPlayer, tStart, lTargets):
  	if not gc.getTeam(iPlayer).isHasTech(iRailroad): return False
  	
  	startPlot = utils.plot(tStart)
  	if not (startPlot.isCity() and startPlot.getOwner() == iPlayer): return False
  	
  	plotFunction = lambda tPlot: utils.plot(tPlot).getOwner() == iPlayer and (utils.plot(tPlot).isCity() or utils.plot(tPlot).getRouteType() == iRouteRailroad)
  	
  	return isConnected(tStart, lTargets, plotFunction)
  	
  def countPlayersWithAttitudeAndCivic(iPlayer, eAttitude, tCivic):
  	iCivicType, iCivic = tCivic
  	iCount = 0
  	for iLoopPlayer in range(iNumPlayers):
  		if iLoopPlayer == iPlayer: continue
  		pLoopPlayer = gc.getPlayer(iLoopPlayer)
  		if pLoopPlayer.AI_getAttitude(iPlayer) >= eAttitude and pLoopPlayer.getCivics(iCivicType) == iCivic:
  			iCount += 1
  	return iCount
  	
  def countPlayersWithAttitudeAndReligion(iPlayer, eAttitude, iReligion):
  	iCount = 0
  	for iLoopPlayer in range(iNumPlayers):
  		if iLoopPlayer == iPlayer: continue
  		pLoopPlayer = gc.getPlayer(iLoopPlayer)
  		if pLoopPlayer.AI_getAttitude(iPlayer) >= eAttitude:
  			for city in utils.getCityList(iLoopPlayer):
  				if city.isHasReligion(iReligion):
  					iCount += 1
  					break
  	return iCount
  	
  def getLargestCities(iPlayer, iNumCities):
  	lCities = utils.getSortedList(utils.getCityList(iPlayer), lambda x: x.getPopulation(), True)
  	return lCities[:iNumCities]
  	
  def countCitiesOfSize(iPlayer, iThreshold):
  	iCount = 0
  	for city in utils.getCityList(iPlayer):
  		if city.getPopulation() >= iThreshold:
  			iCount += 1
  	return iCount
  	
  def countCitiesWithCultureLevel(iPlayer, iThreshold):
  	iCount = 0
  	for city in utils.getCityList(iPlayer):
  		if city.getCultureLevel() >= iThreshold:
  			iCount += 1
  	return iCount
  	
  def countAcquiredResources(iPlayer, lResources):
  	iCount = 0
  	pPlayer = gc.getPlayer(iPlayer)
  	for iBonus in lResources:
  		iCount += pPlayer.getNumAvailableBonuses(iBonus)
  	return iCount
  	
  def isRoad(iPlayer, lPlots):
  	iRoad = gc.getInfoTypeForString("ROUTE_ROAD")
  	
  	for tPlot in lPlots:
  		x, y = tPlot
  		plot = gc.getMap().plot(x, y)
  		if plot.getOwner() != iPlayer: return False
  		if not plot.getRouteType() == iRoad and not plot.isCity(): return False
  		
  	return True
  	
  def countCityWonders(iPlayer, tPlot, bIncludeObsolete=False):
  	iCount = 0
  	x, y = tPlot
  	plot = gc.getMap().plot(x, y)
  	if not plot.isCity(): return 0
  	if plot.getPlotCity().getOwner() != iPlayer: return 0
  	
  	for iWonder in lWonders:
  		iObsoleteTech = gc.getBuildingInfo(iWonder).getObsoleteTech()
  		if not bIncludeObsolete and iObsoleteTech != -1 and gc.getTeam(iPlayer).isHasTech(iObsoleteTech): continue
  		if plot.getPlotCity().isHasRealBuilding(iWonder): iCount += 1
  		
  	return iCount
  	
  def isCultureControlled(iPlayer, lPlots):
  	for tPlot in lPlots:
  		x, y = tPlot
  		plot = gc.getMap().plot(x, y)
  		if plot.getOwner() != -1 and plot.getOwner() != iPlayer:
  			return False
  	return True
  	
  def controlsCity(iPlayer, tPlot):
  	for (x, y) in utils.surroundingPlots(tPlot):
  		plot = gc.getMap().plot(x, y)
  		if plot.isCity() and plot.getPlotCity().getOwner() == iPlayer:
  			return True
  	return False
  	
  def getTotalCulture(lPlayers):
  	iTotalCulture = 0
  	for iPlayer in lPlayers:
  		iTotalCulture += gc.getPlayer(iPlayer).countTotalCulture()
  	return iTotalCulture
  	
  def countImprovements(iPlayer, iImprovement):
  	if iImprovement <= 0: return 0
  	return gc.getPlayer(iPlayer).getImprovementCount(iImprovement)
  	
  def controlsAllCities(iPlayer, tTopLeft, tBottomRight, tExceptions=()):
  	for city in utils.getAreaCities(utils.getPlotList(tTopLeft, tBottomRight, tExceptions)):
  		if city.getOwner() != iPlayer: return False
  	return True
  	
  def isAtPeace(iPlayer):
  	for iLoopPlayer in range(iNumPlayers):
  		if gc.getPlayer(iLoopPlayer).isAlive() and gc.getTeam(iPlayer).isAtWar(iLoopPlayer):
  			return False
  	return True
  	
  def getHappiest():
  	lApprovalList = [utils.getApprovalRating(i) for i in range(iNumPlayers)]
  	return utils.getHighestIndex(lApprovalList)
  	
  def isHappiest(iPlayer):
  	return getHappiest() == iPlayer
  	
  def getHealthiest():
  	lLifeExpectancyList = [utils.getLifeExpectancyRating(i) for i in range(iNumPlayers)]
  	return utils.getHighestIndex(lLifeExpectancyList)
  	
  def isHealthiest(iPlayer):
  	return getHealthiest() == iPlayer
  	
  def countReligionCities(iPlayer):
  	iCount = 0
  	for city in utils.getCityList(iPlayer):
  		if city.getReligionCount() > 0:
  			iCount += 1
  	return iCount
  	
  def isCompleteTechTree(iPlayer):
  	if gc.getPlayer(iPlayer).getCurrentEra() < iGlobal: return False
  	
  	tPlayer = gc.getTeam(iPlayer)
  	for iTech in range(iNumTechs):
  		if not (tPlayer.isHasTech(iTech) or tPlayer.getTechCount(iTech) > 0): return False
  		
  	return True
  	
  def countFirstDiscovered(iPlayer, iEra):
  	iCount = 0
  	for iTech in range(iNumTechs):
  		if gc.getTechInfo(iTech).getEra() == iEra and data.lFirstDiscovered[iTech] == iPlayer:
  			iCount += 1
  	return iCount
  	
  def isFirstDiscoveredPossible(iPlayer, iEra, iRequired):
  	iCount = countFirstDiscovered(iPlayer, iEra)
  	iNotYetDiscovered = countFirstDiscovered(-1, iEra)
  	return iCount + iNotYetDiscovered >= iRequired
  	
  def isWonder(iBuilding):
  	return iBeginWonders <= iBuilding < iNumBuildings
  	
  def countReligionPlayers(iReligion):
  	iReligionPlayers = 0
  	iTotalPlayers = 0
  	for iPlayer in range(iNumPlayers):
  		pPlayer = gc.getPlayer(iPlayer)
  		if pPlayer.isAlive():
  			iTotalPlayers += 1
  			if pPlayer.getStateReligion() == iReligion:
  				iReligionPlayers += 1
  	return iReligionPlayers, iTotalPlayers
  	
  def countCivicPlayers(iCivicType, iCivic):
  	iCivicPlayers = 0
  	iTotalPlayers = 0
  	for iPlayer in range(iNumPlayers):
  		pPlayer = gc.getPlayer(iPlayer)
  		if pPlayer.isAlive():
  			iTotalPlayers += 1
  			if pPlayer.getCivics(iCivicType) == iCivic:
  				iCivicPlayers += 1
  	return iCivicPlayers, iTotalPlayers
  	
  def countBestCitiesReligion(iReligion, function, iNumCities):
  	lCities = []
  	for iLoopPlayer in range(iNumPlayers):
  		lCities.extend(utils.getCityList(iLoopPlayer))
  	lCities = utils.getSortedList(lCities, function, True)
  	
  	iCount = 0
  	for city in lCities[:iNumCities]:
  		if city.isHasReligion(iReligion) and gc.getPlayer(city.getOwner()).getStateReligion() == iReligion:
  			iCount += 1
  			
  	return iCount
  	
  def getReligiousLand(iReligion):
  	fLandPercent = 0.0
  	for iPlayer in range(iNumPlayers):
  		pPlayer = gc.getPlayer(iPlayer)
  		if pPlayer.isAlive() and pPlayer.getStateReligion() == iReligion:
  			fLandPercent += getLandPercent(iPlayer)
  	return fLandPercent
  	
  def countLivingPlayers():
  	iCount = 0
  	for iPlayer in range(iNumPlayers):
  		if gc.getPlayer(iPlayer).isAlive():
  			iCount += 1
  	return iCount
  	
  def countGoodRelationPlayers(iPlayer, iAttitudeThreshold):
  	iCount = 0
  	tPlayer = gc.getTeam(iPlayer)
  	for iLoopPlayer in range(iNumPlayers):
  		if iPlayer != iLoopPlayer and tPlayer.isHasMet(iLoopPlayer):
  			if gc.getPlayer(iLoopPlayer).AI_getAttitude(iPlayer) >= iAttitudeThreshold:
  				iCount += 1
  	return iCount
  	
  def countUnitsOfType(iPlayer, lTypes, bIncludeObsolete=False):
  	iCount = 0
  	pPlayer = gc.getPlayer(iPlayer)
  	for iUnit in range(iNumUnits):
  		if bIncludeObsolete or pPlayer.canTrain(iUnit, False, False):
  			if gc.getUnitInfo(iUnit).getUnitCombatType() in lTypes:
  				iUnitClass = gc.getUnitInfo(iUnit).getUnitClassType()
  				iCount += pPlayer.getUnitClassCount(iUnitClass)
  	return iCount
  	
  def calculateShrineIncome(iPlayer, iReligion):
  	if getNumBuildings(iPlayer, iShrine  + 4*iReligion) == 0: return 0
  	
  	iThreshold = 20
  	if getNumBuildings(iPlayer, iDomeOfTheRock) > 0 and not gc.getTeam(iPlayer).isHasTech(iLiberalism): iThreshold = 40
  	
  	return min(iThreshold, gc.getGame().countReligionLevels(iReligion))
  	
  def countWorldBuildings(iBuilding):
  	iCount = 0
  	for iPlayer in range(iNumPlayers):
  		if gc.getPlayer(iPlayer).isAlive():
  			iCount += getNumBuildings(iPlayer, utils.getUniqueBuilding(iPlayer, iBuilding))
  	return iCount
  	
  def countReligionWonders(iPlayer, iReligion):
  	iCount = 0
  	for iWonder in lWonders:
  		if gc.getBuildingInfo(iWonder).getPrereqReligion() == iReligion and getNumBuildings(iPlayer, iWonder) > 0:
  			iCount += 1
  	return iCount
  	
  def countCivicBuildings(iCivicType, iCivic, iBuilding):
  	iCount = 0
  	for iPlayer in range(iNumPlayers):
  		pPlayer = gc.getPlayer(iPlayer)
  		if pPlayer.isAlive() and pPlayer.getCivics(iCivicType) == iCivic:
  			iCount += getNumBuildings(iPlayer, utils.getUniqueBuilding(iPlayer, iBuilding))
  	return iCount
  	
  def getApostolicVotePercent(iPlayer):
  	iTotal = 0
  	for iLoopPlayer in range(iNumPlayers):
  		iTotal += gc.getPlayer(iLoopPlayer).getVotes(16, 1)
  		
  	if iTotal == 0: return 0.0
  	
  	return gc.getPlayer(iPlayer).getVotes(16, 1) * 100.0 / iTotal
  	
  def countNativeCulture(iPlayer, iPercent):
  	iPlayerCulture = 0
  	
  	for city in utils.getCityList(iPlayer):
  		iCulture = city.getCulture(iPlayer)
  		iTotal = 0
  		
  		for iLoopPlayer in range(iNumTotalPlayersB): iTotal += city.getCulture(iLoopPlayer)
  		
  		if iTotal > 0 and iCulture * 100 / iTotal >= iPercent:
  			iPlayerCulture += iCulture
  			
  	return iPlayerCulture
  	
  def isTradeConnected(iPlayer):
  	for iOtherPlayer in range(iNumPlayers):
  		if iPlayer != iOtherPlayer and gc.getPlayer(iPlayer).canContact(iOtherPlayer) and gc.getPlayer(iPlayer).canTradeNetworkWith(iOtherPlayer):
  			return True
  			
  	return False
  	
  def countUnitsOfLevel(iPlayer, iLevel):
  	pPlayer = gc.getPlayer(iPlayer)
  	iCount = 0
  	
  	for iUnit in range(pPlayer.getNumUnits()):
  		unit = pPlayer.getUnit(iUnit)
  		if unit.getLevel() >= iLevel:
  			iCount += 1
  			
  	return iCount
  	
  def countControlledTerrain(iPlayer, iTerrain):
  	iCount = 0
  	
  	for (x, y) in utils.getWorldPlotsList():
  		plot = gc.getMap().plot(x, y)
  		if plot.getOwner() == iPlayer and plot.getTerrainType() == iTerrain:
  			iCount += 1
  			
  	return iCount
  	
  def countControlledFeatures(iPlayer, iFeature, iImprovement):
  	iCount = 0
  	
  	for (x, y) in utils.getWorldPlotsList():
  		plot = gc.getMap().plot(x, y)
  		if plot.getOwner() == iPlayer and plot.getFeatureType() == iFeature and plot.getImprovementType() == iImprovement:
  			iCount += 1
  			
  	return iCount
  	
  def getGlobalTreasury():
  	iTreasury = 0
  
  	for iPlayer in range(iNumPlayers):
  		iTreasury += gc.getPlayer(iPlayer).getGold()
  		
  	return iTreasury
  	
  def countFirstGreatPeople(iPlayer):
  	return len([iGreatPerson for iGreatPerson in lGreatPeopleUnits if getFirstBorn(iGreatPerson) == iPlayer])
  	
  def countReligionSpecialistCities(iPlayer, iReligion, iSpecialist):
  	iCount = 0
  	for city in utils.getCityList(iPlayer):
  		if city.isHasReligion(iReligion) and city.getFreeSpecialistCount(iSpecialist) > 0:
  			iCount += 1
  	return iCount
  	
  ### UHV HELP SCREEN ###
  
  def getIcon(bVal):
  	if bVal:
  		return u"%c" %(CyGame().getSymbolID(FontSymbols.SUCCESS_CHAR))
  	else:
  		return u"%c" %(CyGame().getSymbolID(FontSymbols.FAILURE_CHAR))
  
  def getURVHelp(iPlayer, iGoal):
  	pPlayer = gc.getPlayer(iPlayer)
  	iVictoryType = utils.getReligiousVictoryType(iPlayer)
  	aHelp = []
  
  	if checkReligiousGoal(iPlayer, iGoal) == 1:
  		aHelp.append(getIcon(True) + localText.getText("TXT_KEY_VICTORY_GOAL_ACCOMPLISHED", ()))
  		return aHelp
  	elif checkReligiousGoal(iPlayer, iGoal) == 0:
  		aHelp.append(getIcon(False) + localText.getText("TXT_KEY_VICTORY_GOAL_FAILED", ()))
  		return aHelp
  	
  	if iVictoryType == iJudaism:
  		if iGoal == 0:
  			iProphets = countSpecialists(iPlayer, iSpecialistGreatProphet)
  			iScientists = countSpecialists(iPlayer, iSpecialistGreatScientist)
  			iStatesmen = countSpecialists(iPlayer, iSpecialistGreatStatesman)
  			aHelp.append(getIcon(iProphets + iScientists + iStatesmen) + localText.getText("TXT_KEY_VICTORY_JEWISH_SPECIALISTS", (iProphets + iScientists + iStatesmen, 15)))
  		elif iGoal == 1:
  			holyCity = gc.getGame().getHolyCity(iJudaism)
  			aHelp.append(getIcon(holyCity.getOwner() == iPlayer) + localText.getText("TXT_KEY_VICTORY_CONTROL_HOLY_CITY", (holyCity.getName(),)) + ' ' + getIcon(holyCity.getCultureLevel() >= 6) + localText.getText("TXT_KEY_VICTORY_LEGENDARY_CULTURE_CITY", (holyCity.getName(),)))
  		elif iGoal == 2:
  			iFriendlyRelations = countPlayersWithAttitudeAndReligion(iPlayer, AttitudeTypes.ATTITUDE_FRIENDLY, iJudaism)
  			aHelp.append(getIcon(iFriendlyRelations >= 6) + localText.getText("TXT_KEY_VICTORY_FRIENDLY_RELIGION", (gc.getReligionInfo(iJudaism).getAdjectiveKey(), iFriendlyRelations, 6)))
  
  	elif iVictoryType == iOrthodoxy:
  		if iGoal == 0:
  			iOrthodoxCathedrals = getNumBuildings(iPlayer, iOrthodoxCathedral)
  			aHelp.append(getIcon(iOrthodoxCathedrals >= 4) + localText.getText("TXT_KEY_VICTORY_ORTHODOX_CATHEDRALS", (iOrthodoxCathedrals, 4)))
  		elif iGoal == 1:
  			iCultureCities = countBestCitiesReligion(iOrthodoxy, cityCulture, 5)
  			aHelp.append(getIcon(iCultureCities >= 5) + localText.getText("TXT_KEY_VICTORY_ORTHODOX_CULTURE_CITIES", (iCultureCities, 5)))
  		elif iGoal == 2:
  			bNoCatholics = countReligionPlayers(iCatholicism)[0] == 0
  			aHelp.append(getIcon(bNoCatholics) + localText.getText("TXT_KEY_VICTORY_NO_CATHOLICS", ()))
  
  	elif iVictoryType == iCatholicism:
  		if iGoal == 0:
  			iPopeTurns = data.iPopeTurns
  			aHelp.append(getIcon(iPopeTurns >= utils.getTurns(100)) + localText.getText("TXT_KEY_VICTORY_POPE_TURNS", (iPopeTurns, utils.getTurns(100))))
  		elif iGoal == 1:
  			bShrine = pPlayer.countNumBuildings(iCatholicShrine) > 0
  			iSaints = countReligionSpecialists(iCatholicism, iSpecialistGreatProphet)
  			aHelp.append(getIcon(bShrine) + localText.getText("TXT_KEY_BUILDING_CATHOLIC_SHRINE", ()) + ' ' + getIcon(iSaints >= 12) + localText.getText("TXT_KEY_VICTORY_CATHOLIC_SAINTS", (iSaints, 12)))
  		elif iGoal == 2:
  			fLandPercent = getReligiousLand(iCatholicism)
  			aHelp.append(getIcon(fLandPercent >= 50.0) + localText.getText("TXT_KEY_VICTORY_CATHOLIC_WORLD_TERRITORY", (str(u"%.2f%%" % fLandPercent), str(50))))
  
  	elif iVictoryType == iProtestantism:
  		if iGoal == 0:
  			bCivilLiberties = data.lFirstDiscovered[iCivilLiberties] == iPlayer
  			bConstitution = data.lFirstDiscovered[iSocialContract] == iPlayer
  			bEconomics = data.lFirstDiscovered[iEconomics] == iPlayer
  			aHelp.append(getIcon(bCivilLiberties) + localText.getText("TXT_KEY_TECH_CIVIL_LIBERTIES", ()) + ' ' + getIcon(bConstitution) + localText.getText("TXT_KEY_TECH_CONSTITUTION", ()) + ' ' + getIcon(bEconomics) + localText.getText("TXT_KEY_TECH_ECONOMICS", ()))
  		elif iGoal == 1:
  			iMerchants = countReligionSpecialists(iProtestantism, iSpecialistGreatMerchant)
  			iEngineers = countReligionSpecialists(iProtestantism, iSpecialistGreatEngineer)
  			aHelp.append(getIcon(iMerchants >= 5) + localText.getText("TXT_KEY_VICTORY_PROTESTANT_MERCHANTS", (iMerchants, 5)) + ' ' + getIcon(iEngineers >= 5) + localText.getText("TXT_KEY_VICTORY_PROTESTANT_ENGINEERS", (iEngineers, 5)))
  		elif iGoal == 2:
  			iProtestantCivs, iTotal = countReligionPlayers(iProtestantism)
  			iSecularCivs, iTotal = countCivicPlayers(iCivicsReligion, iSecularism)
  			iNumProtestantCivs = iProtestantCivs + iSecularCivs
  			aHelp.append(getIcon(2 * iNumProtestantCivs >= iTotal) + localText.getText("TXT_KEY_VICTORY_PROTESTANT_CIVS", (iNumProtestantCivs, iTotal)))
  
  	elif iVictoryType == iIslam:
  		if iGoal == 0:
  			fReligionPercent = gc.getGame().calculateReligionPercent(iIslam)
  			aHelp.append(getIcon(fReligionPercent >= 40.0) + localText.getText("TXT_KEY_VICTORY_SPREAD_RELIGION_PERCENT", (gc.getReligionInfo(iIslam).getTextKey(), str(u"%.2f%%" % fReligionPercent), str(40))))
  		elif iGoal == 1:
  			iCount = 0
  			pHolyCity = gc.getGame().getHolyCity(iIslam)
  			for iGreatPerson in lGreatPeople:
  				iCount += pHolyCity.getFreeSpecialistCount(iGreatPerson)
  			aHelp.append(getIcon(iCount >= 7) + localText.getText("TXT_KEY_VICTORY_CITY_GREAT_PEOPLE", (gc.getGame().getHolyCity(iIslam).getName(), iCount, 7)))
  		elif iGoal == 2:
  			iCount = 0
  			for iReligion in range(iNumReligions):
  				iCount += getNumBuildings(iPlayer, iShrine + 4*iReligion)
  			aHelp.append(getIcon(iCount >= 5) + localText.getText("TXT_KEY_VICTORY_NUM_SHRINES", (iCount, 5)))
  
  	elif iVictoryType == iHinduism:
  		if iGoal == 0:
  			iCount = 0
  			pHolyCity = gc.getGame().getHolyCity(iHinduism)
  			for iGreatPerson in lGreatPeople:
  				if pHolyCity.getFreeSpecialistCount(iGreatPerson) > 0:
  					iCount += 1
  			aHelp.append(getIcon(iCount >= 5) + localText.getText("TXT_KEY_VICTORY_CITY_DIFFERENT_GREAT_PEOPLE", (gc.getGame().getHolyCity(iHinduism).getName(), iCount, 5)))
  		elif iGoal == 1:
  			iGoldenAgeTurns = data.iHinduGoldenAgeTurns
  			aHelp.append(getIcon(iGoldenAgeTurns >= utils.getTurns(24)) + localText.getText("TXT_KEY_VICTORY_GOLDEN_AGE_TURNS", (iGoldenAgeTurns, utils.getTurns(24))))
  		elif iGoal == 2:
  			iLargestCities = countBestCitiesReligion(iHinduism, cityPopulation, 5)
  			aHelp.append(getIcon(iLargestCities >= 5) + localText.getText("TXT_KEY_VICTORY_HINDU_LARGEST_CITIES", (iLargestCities, 5)))
  
  	elif iVictoryType == iBuddhism:
  		if iGoal == 0:
  			iPeaceTurns = data.iBuddhistPeaceTurns
  			aHelp.append(getIcon(iPeaceTurns >= utils.getTurns(100)) + localText.getText("TXT_KEY_VICTORY_PEACE_TURNS", (iPeaceTurns, utils.getTurns(100))))
  		elif iGoal == 1:
  			iHappinessTurns = data.iBuddhistHappinessTurns
  			aHelp.append(getIcon(iHappinessTurns >= utils.getTurns(100)) + localText.getText("TXT_KEY_VICTORY_HAPPINESS_TURNS", (iHappinessTurns, utils.getTurns(100))))
  		elif iGoal == 2:
  			iGoodRelations = countGoodRelationPlayers(iPlayer, AttitudeTypes.ATTITUDE_CAUTIOUS)
  			iTotalPlayers = countLivingPlayers()-1
  			aHelp.append(getIcon(iGoodRelations >= iTotalPlayers) + localText.getText("TXT_KEY_VICTORY_CAUTIOUS_OR_BETTER_RELATIONS", (iGoodRelations, iTotalPlayers)))
  
  	elif iVictoryType == iConfucianism:
  		if iGoal == 0:
  			iFriendlyCivs = countGoodRelationPlayers(iPlayer, AttitudeTypes.ATTITUDE_FRIENDLY)
  			aHelp.append(getIcon(iFriendlyCivs >= 5) + localText.getText("TXT_KEY_VICTORY_FRIENDLY_CIVS", (iFriendlyCivs, 5)))
  		elif iGoal == 1:
  			holyCity = gc.getGame().getHolyCity(iConfucianism)
  			iCount = countCityWonders(iPlayer, (holyCity.getX(), holyCity.getY()), True)
  			aHelp.append(getIcon(holyCity.getOwner() == iPlayer) + localText.getText("TXT_KEY_VICTORY_CONTROL_HOLY_CITY", (holyCity.getName(),)) + ' ' + getIcon(iCount >= 5) + localText.getText("TXT_KEY_VICTORY_HOLY_CITY_WONDERS", (holyCity.getName(), iCount, 5)))
  		elif iGoal == 2:
  			iUnitCombatMelee = gc.getInfoTypeForString("UNITCOMBAT_MELEE")
  			iUnitCombatGunpowder = gc.getInfoTypeForString("UNITCOMBAT_GUN")
  			iCount = countUnitsOfType(iPlayer, [iUnitCombatMelee, iUnitCombatGunpowder])
  			aHelp.append(getIcon(iCount >= 200) + localText.getText("TXT_KEY_VICTORY_CONTROL_NUM_UNITS", (iCount, 200)))
  
  	elif iVictoryType == iTaoism:
  		if iGoal == 0:
  			iHealthTurns = data.iTaoistHealthTurns
  			aHelp.append(getIcon(iHealthTurns >= utils.getTurns(100)) + localText.getText("TXT_KEY_VICTORY_HEALTH_TURNS", (iHealthTurns, utils.getTurns(100))))
  		elif iGoal == 1:
  			bConfucianShrine = getNumBuildings(iPlayer, iConfucianShrine) > 0
  			bTaoistShrine = getNumBuildings(iPlayer, iTaoistShrine) > 0
  
  			iConfucianIncome = calculateShrineIncome(iPlayer, iConfucianism)
  			iTaoistIncome = calculateShrineIncome(iPlayer, iTaoism)
  			
  			aHelp.append(getIcon(bConfucianShrine) + localText.getText("TXT_KEY_BUILDING_CONFUCIAN_SHRINE", ()) + ' ' + getIcon(bTaoistShrine) + localText.getText("TXT_KEY_BUILDING_TAOIST_SHRINE", ()) + ' ' + getIcon(iConfucianIncome + iTaoistIncome >= 40) + localText.getText("TXT_KEY_VICTORY_CHINESE_SHRINE_INCOME", (iConfucianIncome + iTaoistIncome, 40)))
  		elif iGoal == 2:
  			holyCity = gc.getGame().getHolyCity(iTaoism)
  			aHelp.append(getIcon(holyCity.getOwner() == iPlayer) + localText.getText("TXT_KEY_VICTORY_CONTROL_HOLY_CITY", (holyCity.getName(),)) + ' ' + getIcon(holyCity.getCultureLevel() >= 6) + localText.getText("TXT_KEY_VICTORY_LEGENDARY_CULTURE_CITY", (holyCity.getName(),)))
  
  	elif iVictoryType == iZoroastrianism:
  		if iGoal == 0:
  			iNumIncense = pPlayer.getNumAvailableBonuses(iIncense)
  			aHelp.append(getIcon(iNumIncense >= 6) + localText.getText("TXT_KEY_VICTORY_AVAILABLE_INCENSE_RESOURCES", (iNumIncense, 6)))
  		elif iGoal == 1:
  			fReligionPercent = gc.getGame().calculateReligionPercent(iZoroastrianism)
  			aHelp.append(getIcon(fReligionPercent >= 10.0) + localText.getText("TXT_KEY_VICTORY_SPREAD_RELIGION_PERCENT", (gc.getReligionInfo(iZoroastrianism).getTextKey(), str(u"%.2f%%" % fReligionPercent), str(10))))
  		elif iGoal == 2:
  			holyCity = gc.getGame().getHolyCity(iZoroastrianism)
  			aHelp.append(getIcon(holyCity.getOwner() == iPlayer) + localText.getText("TXT_KEY_VICTORY_CONTROL_HOLY_CITY", (holyCity.getName(),)) + ' ' + getIcon(holyCity.getCultureLevel() >= 6) + localText.getText("TXT_KEY_VICTORY_LEGENDARY_CULTURE_CITY", (holyCity.getName(),)))
  
  	elif iVictoryType == iVictoryPaganism:
  		if iGoal == 0:
  			iCount = countWorldBuildings(iPaganTemple)
  			aHelp.append(getIcon(iCount >= 15) + localText.getText("TXT_KEY_VICTORY_NUM_PAGAN_TEMPLES_WORLD", (iCount, 15)))
  		elif iGoal == 1:
  			aHelp.append(getPaganGoalHelp(iPlayer))
  		elif iGoal == 2:
  			bPolytheismNeverReligion = data.bPolytheismNeverReligion
  			aHelp.append(getIcon(bPolytheismNeverReligion) + localText.getText("TXT_KEY_VICTORY_POLYTHEISM_NEVER_RELIGION", ()))
  
  	elif iVictoryType == iVictorySecularism:
  		if iGoal == 0:
  			iCount = 0
  			for iReligion in range(iNumReligions):
  				if getNumBuildings(iPlayer, iCathedral + 4 * iReligion) > 0:
  					iCount += 1
  			aHelp.append(getIcon(iCount >= iNumReligions) + localText.getText("TXT_KEY_VICTORY_DIFFERENT_CATHEDRALS", (iCount, iNumReligions)))
  		elif iGoal == 1:
  			iUniversities = countCivicBuildings(iCivicsReligion, iSecularism, iUniversity)
  			iScientists = countCivicSpecialists(iCivicsReligion, iSecularism, iSpecialistGreatScientist)
  			iStatesmen = countCivicSpecialists(iCivicsReligion, iSecularism, iSpecialistGreatStatesman)
  			aHelp.append(getIcon(iUniversities >= 25) + localText.getText("TXT_KEY_VICTORY_SECULAR_UNIVERSITIES", (iUniversities, 25)))
  			aHelp.append(getIcon(iScientists >= 10) + localText.getText("TXT_KEY_VICTORY_SECULAR_SCIENTISTS", (iScientists, 10)) + ' ' + getIcon(iStatesmen >= 10) + localText.getText("TXT_KEY_VICTORY_SECULAR_STATESMEN", (iStatesmen, 10)))
  		elif iGoal == 2:
  			sString = ""
  			lAdvancedPlayers = utils.getSortedList([iLoopPlayer for iLoopPlayer in range(iNumPlayers) if gc.getPlayer(iLoopPlayer).isAlive() and not utils.isAVassal(iLoopPlayer)], lambda iLoopPlayer: gc.getTeam(iLoopPlayer).getTotalTechValue(), True)
  			for iLoopPlayer in lAdvancedPlayers[:5]:
  				pLoopPlayer = gc.getPlayer(iLoopPlayer)
  				sString += getIcon(pLoopPlayer.getCivics(iCivicsReligion) == iSecularism) + pLoopPlayer.getCivilizationShortDescription(0) + ' '
  			aHelp.append(sString)
  				
  	return aHelp
  	
  def getPaganGoalHelp(iPlayer):
  	pPlayer = gc.getPlayer(iPlayer)
  	paganReligion = gc.getCivilizationInfo(gc.getPlayer(iPlayer).getCivilizationType()).getPaganReligionName(0)
  
  	if paganReligion == "Anunnaki":
  		x, y = 0, 0
  		capital = pPlayer.getCapitalCity()
  		
  		if capital:
  			x, y = capital.getX(), capital.getY()
  		pBestCity = getBestCity(iPlayer, (x, y), cityWonders)
  		bBestCity = isBestCity(iPlayer, (x, y), cityWonders)
  		sBestCity = "(none)"
  		if pBestCity:
  			sBestCity = pBestCity.getName()
  		return getIcon(bBestCity) + localText.getText("TXT_KEY_VICTORY_CITY_WITH_MOST_WONDERS", (sBestCity,))
  		
  	elif paganReligion == "Asatru":
  		iCount = countUnitsOfLevel(iPlayer, 5)
  		return getIcon(iCount >= 5) + localText.getText("TXT_KEY_VICTORY_UNITS_OF_LEVEL", (5, iCount, 5))
  		
  	elif paganReligion == "Atua":
  		iNumPearls = pPlayer.getNumAvailableBonuses(iPearls)
  		iOceanTiles = countControlledTerrain(iPlayer, iOcean)
  		return getIcon(iNumPearls >= 4) + localText.getText("TXT_KEY_VICTORY_AVAILABLE_RESOURCES", (gc.getBonusInfo(iPearls).getText().lower(), iNumPearls, 4)) + ' ' + getIcon(iOceanTiles >= 50) + localText.getText("TXT_KEY_VICTORY_CONTROLLED_OCEAN_TILES", (iOceanTiles, 50))
  		
  	elif paganReligion == "Baalism":
  		x, y = 0, 0
  		capital = pPlayer.getCapitalCity()
  		
  		if capital:
  			x, y = capital.getX(), capital.getY()
  		pBestCity = getBestCity(iPlayer, (x, y), cityTradeIncome)
  		bBestCity = isBestCity(iPlayer, (x, y), cityTradeIncome)
  		return getIcon(bBestCity) + localText.getText("TXT_KEY_VICTORY_HIGHEST_TRADE_CITY", (pBestCity.getName(),))
  		
  	elif paganReligion == "Druidism":
  		iCount = countControlledFeatures(iPlayer, iForest, -1) + countControlledFeatures(iPlayer, iMud, -1)
  		return getIcon(iCount >= 20) + localText.getText("TXT_KEY_VICTORY_CONTROLLED_FOREST_AND_MARSH_TILES", (iCount, 20))
  	
  	elif paganReligion == "Inti":
  		iOurTreasury = pPlayer.getGold()
  		iWorldTreasury = getGlobalTreasury()
  		return getIcon(2 * iOurTreasury >= iWorldTreasury) + localText.getText("TXT_KEY_VICTORY_TOTAL_GOLD", (iOurTreasury, iWorldTreasury - iOurTreasury))
  	
  	elif paganReligion == "Mazdaism":
  		iCount = pPlayer.getNumAvailableBonuses(iIncense)
  		return getIcon(iCount >= 6) + localText.getText("TXT_KEY_VICTORY_AVAILABLE_RESOURCES", (gc.getBonusInfo(iIncense).getText().lower(), iCount, 6))
  	
  	elif paganReligion == "Olympianism":
  		iCount = countReligionWonders(iPlayer, -1)
  		return getIcon(iCount >= 10) + localText.getText("TXT_KEY_VICTORY_NUM_NONRELIGIOUS_WONDERS", (iCount, 10))
  		
  	elif paganReligion == "Pesedjet":
  		iCount = countFirstGreatPeople(iPlayer)
  		return getIcon(iCount >= 3) + localText.getText("TXT_KEY_VICTORY_FIRST_GREAT_PEOPLE", (iCount, 3))
  	
  	elif paganReligion == "Rodnovery":
  		iCount = pPlayer.getNumAvailableBonuses(iFur)
  		return getIcon(iCount >= 7) + localText.getText("TXT_KEY_VICTORY_AVAILABLE_RESOURCES", (gc.getBonusInfo(iFur).getText().lower(), iCount, 7))
  	
  	elif paganReligion == "Shendao":
  		fPopulationPercent = getPopulationPercent(iPlayer)
  		return getIcon(fPopulationPercent >= 25.0) + localText.getText("TXT_KEY_VICTORY_PERCENTAGE_WORLD_POPULATION", (str(u"%.2f%%" % fPopulationPercent), str(25)))
  	
  	elif paganReligion == "Shinto":
  		capital = pPlayer.getCapitalCity()
  		iCount = 0
  		if capital: iCount = countCitySpecialists(iPlayer, (capital.getX(), capital.getY()), iSpecialistGreatSpy)
  		return getIcon(iCount >= 3) + localText.getText("TXT_KEY_VICTORY_CAPITAL_GREAT_SPIES", (iCount, 3))
  	
  	elif paganReligion == "Tengri":
  		iCount = pPlayer.getNumAvailableBonuses(iHorse)
  		return getIcon(iCount >= 8) + localText.getText("TXT_KEY_VICTORY_AVAILABLE_RESOURCES", (gc.getBonusInfo(iHorse).getText().lower(), iCount, 8))
  	
  	elif paganReligion == "Teotl":
  		iCount = data.iTeotlSacrifices
  		if iPlayer == iMaya:
  			return getIcon(iCount >= 10) + localText.getText("TXT_KEY_VICTORY_FOOD_FROM_COMBAT", (iCount * 5, 50))
  		return getIcon(iCount >= 10) + localText.getText("TXT_KEY_VICTORY_SACRIFICED_SLAVES", (iCount, 10))
  	
  	elif paganReligion == "Vedism":
  		iCount = data.iVedicHappiness
  		return getIcon(iCount >= 100) + localText.getText("TXT_KEY_VICTORY_WE_LOVE_RULER_TURNS", (iCount, 100))
  	
  	elif paganReligion == "Yoruba":
  		iNumIvory = pPlayer.getNumAvailableBonuses(iIvory)
  		iNumGems = pPlayer.getNumAvailableBonuses(iGems)
  		return getIcon(iNumIvory >= 8) + localText.getText("TXT_KEY_VICTORY_AVAILABLE_RESOURCES", (gc.getBonusInfo(iIvory).getText().lower(), iNumIvory, 8)) + ' ' + getIcon(iNumGems >= 6) + localText.getText("TXT_KEY_VICTORY_AVAILABLE_RESOURCES", (gc.getBonusInfo(iGems).getText().lower(), iNumGems, 6))
  
  def getUHVHelp(iPlayer, iGoal):
  	"Returns an array of help strings used by the Victory Screen table"
  
  	aHelp = []
  
  	# the info is outdated or irrelevant once the goal has been accomplished or failed
  	if data.players[iPlayer].lGoals[iGoal] == 1:
  		iWinTurn = data.players[iPlayer].lGoalTurns[iGoal]
  		iTurnYear = gc.getGame().getTurnYear(iWinTurn)
  		if iTurnYear < 0:
  			sWinDate = localText.getText("TXT_KEY_TIME_BC", (-iTurnYear,))
  		else:
  			sWinDate = localText.getText("TXT_KEY_TIME_AD", (iTurnYear,))
  		if not gc.getPlayer(iPlayer).isOption(PlayerOptionTypes.PLAYEROPTION_MODDER_1):
  			aHelp.append(getIcon(True) + localText.getText("TXT_KEY_VICTORY_GOAL_ACCOMPLISHED_DATE", (sWinDate,)))
  		else:
  			aHelp.append(getIcon(True) + localText.getText("TXT_KEY_VICTORY_GOAL_ACCOMPLISHED_DATE_TURN", (sWinDate, iWinTurn - utils.getScenarioStartTurn())))
  		return aHelp
  	elif data.players[iPlayer].lGoals[iGoal] == 0:
  		aHelp.append(getIcon(False) + localText.getText("TXT_KEY_VICTORY_GOAL_FAILED", ()))
  		return aHelp
  
  	if iPlayer == iEgypt:
  		if iGoal == 0:
  			iCulture = pEgypt.countTotalCulture()
  			aHelp.append(getIcon(iCulture >= utils.getTurns(500)) + localText.getText("TXT_KEY_VICTORY_TOTAL_CULTURE", (iCulture, utils.getTurns(500))))
  		elif iGoal == 1:
  			bPyramids = data.getWonderBuilder(iPyramids) == iEgypt
  			bLibrary = data.getWonderBuilder(iGreatLibrary) == iEgypt
  			bLighthouse = data.getWonderBuilder(iGreatLighthouse) == iEgypt
  			aHelp.append(getIcon(bPyramids) + localText.getText("TXT_KEY_BUILDING_PYRAMIDS", ()) + getIcon(bLibrary) + localText.getText("TXT_KEY_BUILDING_GREAT_LIBRARY", ()) + getIcon(bLighthouse) + localText.getText("TXT_KEY_BUILDING_GREAT_LIGHTHOUSE", ()))
  		elif iGoal == 2:
  			iCulture = pEgypt.countTotalCulture()
  			aHelp.append(getIcon(iCulture >= utils.getTurns(5000)) + localText.getText("TXT_KEY_VICTORY_TOTAL_CULTURE", (iCulture, utils.getTurns(5000))))
  			
  	elif iPlayer == iChina:
  		if iGoal == 0:
  			iConfucianCounter = getNumBuildings(iChina, iConfucianCathedral)
  			iTaoistCounter = getNumBuildings(iChina, iTaoistCathedral)
  			aHelp.append(getIcon(iConfucianCounter >= 2) + localText.getText("TXT_KEY_VICTORY_NUM_CONFUCIAN_ACADEMIES", (iConfucianCounter, 2)) + ' ' + getIcon(iTaoistCounter >= 2) + localText.getText("TXT_KEY_VICTORY_NUM_TAOIST_PAGODAS", (iTaoistCounter, 2)))
  		elif iGoal == 1:
  			bCompass = data.lFirstDiscovered[iCompass] == iChina
  			bPaper = data.lFirstDiscovered[iPaper] == iChina
  			bGunpowder = data.lFirstDiscovered[iGunpowder] == iChina
  			bPrintingPress = data.lFirstDiscovered[iPrinting] == iChina
  			aHelp.append(getIcon(bCompass) + localText.getText("TXT_KEY_TECH_COMPASS", ()) + ' ' + getIcon(bPaper) + localText.getText("TXT_KEY_TECH_PAPER", ()) + ' ' + getIcon(bGunpowder) + localText.getText("TXT_KEY_TECH_GUNPOWDER", ()) + ' ' + getIcon(bPrintingPress) + localText.getText("TXT_KEY_TECH_PRINTING", ()))
  		elif iGoal == 2:
  			iGoldenAgeTurns = data.iChineseGoldenAgeTurns
  			aHelp.append(getIcon(iGoldenAgeTurns >= utils.getTurns(32)) + localText.getText("TXT_KEY_VICTORY_GOLDEN_AGES", (iGoldenAgeTurns / utils.getTurns(8), 4)))
  
  	elif iPlayer == iHarappa:
  		if iGoal == 1:
  			iNumReservoirs = getNumBuildings(iHarappa, iReservoir)
  			iNumGranaries = getNumBuildings(iHarappa, iGranary)
  			iNumSmokehouses = getNumBuildings(iHarappa, iSmokehouse)
  			aHelp.append(getIcon(iNumReservoirs >= 3) + localText.getText("TXT_KEY_VICTORY_NUM_RESERVOIRS", (iNumReservoirs, 3)) + ' ' + getIcon(iNumGranaries >= 2) + localText.getText("TXT_KEY_VICTORY_NUM_GRANARIES", (iNumGranaries, 2)) + ' ' + getIcon(iNumSmokehouses >= 2) + localText.getText("TXT_KEY_VICTORY_NUM_SMOKEHOUSES", (iNumSmokehouses, 2)))
  		elif iGoal == 2:
  			iNumPopulation = pHarappa.getTotalPopulation()
  			aHelp.append(getIcon(iNumPopulation >= 30) + localText.getText("TXT_KEY_VICTORY_TOTAL_POPULATION", (iNumPopulation, 30)))
  			
  	elif iPlayer == iBabylonia:
  		if iGoal == 0:
  			bConstruction = data.lFirstDiscovered[iConstruction] == iBabylonia
  			bArithmetics = data.lFirstDiscovered[iArithmetics] == iBabylonia
  			bWriting = data.lFirstDiscovered[iWriting] == iBabylonia
  			bCalendar = data.lFirstDiscovered[iCalendar] == iBabylonia
  			bContract = data.lFirstDiscovered[iContract] == iBabylonia
  			aHelp.append(getIcon(bConstruction) + localText.getText("TXT_KEY_TECH_CONSTRUCTION", ()) + ' ' + getIcon(bArithmetics) + localText.getText("TXT_KEY_TECH_ARITHMETICS", ()) + ' ' + getIcon(bWriting) + localText.getText("TXT_KEY_TECH_WRITING", ()))
  			aHelp.append(getIcon(bCalendar) + localText.getText("TXT_KEY_TECH_CALENDAR", ()) + ' ' + getIcon(bContract) + localText.getText("TXT_KEY_TECH_CONTRACT", ()))
  		elif iGoal == 1:
  			pBestCity = getBestCity(iBabylonia, (76, 40), cityPopulation)
  			bBestCity = isBestCity(iBabylonia, (76, 40), cityPopulation)
  			aHelp.append(getIcon(bBestCity) + localText.getText("TXT_KEY_VICTORY_MOST_POPULOUS_CITY", (pBestCity.getName(),)))
  		elif iGoal == 2:
  			pBestCity = getBestCity(iBabylonia, (76, 40), cityCulture)
  			bBestCity = isBestCity(iBabylonia, (76, 40), cityCulture)
  			aHelp.append(getIcon(bBestCity) + localText.getText("TXT_KEY_VICTORY_MOST_CULTURED_CITY", (pBestCity.getName(),)))
  
  	elif iPlayer == iGreece:
  		if iGoal == 0:
  			bMathematics = data.lFirstDiscovered[iMathematics] == iGreece
  			bLiterature = data.lFirstDiscovered[iLiterature] == iGreece
  			bAesthetics = data.lFirstDiscovered[iAesthetics] == iGreece
  			bPhilosophy = data.lFirstDiscovered[iPhilosophy] == iGreece
  			bMedicine = data.lFirstDiscovered[iMedicine] == iGreece
  			aHelp.append(getIcon(bMathematics) + localText.getText("TXT_KEY_TECH_MATHEMATICS", ()) + ' ' + getIcon(bLiterature) + localText.getText("TXT_KEY_TECH_LITERATURE", ()) + ' ' + getIcon(bAesthetics) + localText.getText("TXT_KEY_TECH_AESTHETICS", ()))
  			aHelp.append(getIcon(bPhilosophy) + localText.getText("TXT_KEY_TECH_PHILOSOPHY", ()) + ' ' + getIcon(bMedicine) + localText.getText("TXT_KEY_TECH_MEDICINE", ()))
  		elif iGoal == 1:
  			bEgypt = checkOwnedCiv(iGreece, iEgypt)
  			bPhoenicia = checkOwnedCiv(iGreece, iCarthage)
  			bBabylonia = checkOwnedCiv(iGreece, iBabylonia)
  			bPersia = checkOwnedCiv(iGreece, iPersia)
  			aHelp.append(getIcon(bEgypt) + localText.getText("TXT_KEY_CIV_EGYPT_SHORT_DESC", ()) + ' ' + getIcon(bPhoenicia) + localText.getText("TXT_KEY_CIV_PHOENICIA_SHORT_DESC", ()) + ' ' + getIcon(bBabylonia) + localText.getText("TXT_KEY_CIV_BABYLONIA_SHORT_DESC", ()) + ' ' + getIcon(bPersia) + localText.getText("TXT_KEY_CIV_PERSIA_SHORT_DESC", ()))
  		elif iGoal == 2:
  			bParthenon = (getNumBuildings(iGreece, iParthenon) > 0)
  			bColossus = (getNumBuildings(iGreece, iColossus) > 0)
  			bStatueOfZeus = (getNumBuildings(iGreece, iStatueOfZeus) > 0)
  			bArtemis = (getNumBuildings(iGreece, iTempleOfArtemis) > 0)
  			aHelp.append(getIcon(bParthenon) + localText.getText("TXT_KEY_BUILDING_PARTHENON", ()) + ' ' + getIcon(bColossus) + localText.getText("TXT_KEY_BUILDING_COLOSSUS", ()) + ' ' + getIcon(bStatueOfZeus) + localText.getText("TXT_KEY_BUILDING_STATUE_OF_ZEUS", ()) + ' ' + getIcon(bArtemis) + localText.getText("TXT_KEY_BUILDING_TEMPLE_OF_ARTEMIS", ()))
  
  	elif iPlayer == iIndia:
  		if iGoal == 0:
  			bBuddhistShrine = (getNumBuildings(iIndia, iBuddhistShrine) > 0)
  			bHinduShrine = (getNumBuildings(iIndia, iHinduShrine) > 0)
  			aHelp.append(getIcon(bHinduShrine) + localText.getText("TXT_KEY_VICTORY_HINDU_SHRINE", ()) + ' ' + getIcon(bBuddhistShrine) + localText.getText("TXT_KEY_VICTORY_BUDDHIST_SHRINE", ()))
  		elif iGoal == 1:
  			lTemples = [iTemple + 4 * i for i in range(iNumReligions)]
  			iCounter = 0
  			for iGoalTemple in lTemples:
  				iCounter += getNumBuildings(iIndia, iGoalTemple)
  			aHelp.append(getIcon(iCounter >= 20) + localText.getText("TXT_KEY_VICTORY_TEMPLES_BUILT", (iCounter, 20)))
  		elif iGoal == 2:
  			popPercent = getPopulationPercent(iIndia)
  			aHelp.append(getIcon(popPercent >= 20.0) + localText.getText("TXT_KEY_VICTORY_PERCENTAGE_WORLD_POPULATION", (str(u"%.2f%%" % popPercent), str(20))))
  
  	elif iPlayer == iCarthage:
  		if iGoal == 0:
  			bPalace = isBuildingInCity((58, 39), iPalace)
  			bGreatCothon = isBuildingInCity((58, 39), iGreatCothon)
  			aHelp.append(getIcon(bPalace) + localText.getText("TXT_KEY_BUILDING_PALACE", ()) + ' ' + getIcon(bGreatCothon) + localText.getText("TXT_KEY_BUILDING_GREAT_COTHON", ()))
  		elif iGoal == 1:
  			bItaly = isControlled(iCarthage, utils.getPlotList(Areas.tNormalArea[iItaly][0], Areas.tNormalArea[iItaly][1], [(62, 47), (63, 47), (63, 46)]))
  			bIberia = isControlled(iCarthage, Areas.getNormalArea(iSpain, False))
  			aHelp.append(getIcon(bItaly) + localText.getText("TXT_KEY_VICTORY_ITALY", ()) + ' ' + getIcon(bIberia) + localText.getText("TXT_KEY_VICTORY_IBERIA_CARTHAGE", ()))
  		elif iGoal == 2:
  			iTreasury = pCarthage.getGold()
  			aHelp.append(getIcon(iTreasury >= utils.getTurns(5000)) + localText.getText("TXT_KEY_VICTORY_TOTAL_GOLD", (iTreasury, utils.getTurns(5000))))
  
  	elif iPlayer == iPolynesia:
  		if iGoal == 0 or iGoal == 1:
  			bHawaii = getNumCitiesInArea(iPolynesia, utils.getPlotList(tHawaiiTL, tHawaiiBR)) > 0
  			bNewZealand = getNumCitiesInArea(iPolynesia, utils.getPlotList(tNewZealandTL, tNewZealandBR)) > 0
  			bMarquesas = getNumCitiesInArea(iPolynesia, utils.getPlotList(tMarquesasTL, tMarquesasBR)) > 0
  			bEasterIsland = getNumCitiesInArea(iPolynesia, utils.getPlotList(tEasterIslandTL, tEasterIslandBR)) > 0
  			aHelp.append(getIcon(bHawaii) + localText.getText("TXT_KEY_VICTORY_HAWAII", ()) + getIcon(bNewZealand) + localText.getText("TXT_KEY_VICTORY_NEW_ZEALAND", ()) + getIcon(bMarquesas) + localText.getText("TXT_KEY_VICTORY_MARQUESAS", ()) + getIcon(bEasterIsland) + localText.getText("TXT_KEY_VICTORY_EASTER_ISLAND", ()))
  
  	elif iPlayer == iPersia:
  		if not pPersia.isReborn():
  			if iGoal == 0:
  				landPercent = getLandPercent(iPersia)
  				aHelp.append(getIcon(landPercent >= 6.995) + localText.getText("TXT_KEY_VICTORY_PERCENTAGE_WORLD_TERRITORY", (str(u"%.2f%%" % landPercent), str(7))))
  			elif iGoal == 1:
  				iCounter = countWonders(iPersia)
  				aHelp.append(getIcon(iCounter >= 7) + localText.getText("TXT_KEY_VICTORY_NUM_WONDERS", (iCounter, 7)))
  			elif iGoal == 2:
  				iCounter = countShrines(iPersia)
  				aHelp.append(getIcon(iCounter >= 2) + localText.getText("TXT_KEY_VICTORY_NUM_SHRINES", (iCounter, 2)))
  		else:
  			if iGoal == 0:
  				iCount = countOpenBorders(iPersia, lCivGroups[0])
  				aHelp.append(getIcon(iCount >= 6) + localText.getText("TXT_KEY_VICTORY_OPEN_BORDERS", (iCount, 6)))
  			elif iGoal == 1:
  				bMesopotamia = isControlled(iPersia, utils.getPlotList(tSafavidMesopotamiaTL, tSafavidMesopotamiaBR))
  				bTransoxania = isControlled(iPersia, utils.getPlotList(tTransoxaniaTL, tTransoxaniaBR))
  				bNWIndia = isControlled(iPersia, utils.getPlotList(tNWIndiaTL, tNWIndiaBR, tNWIndiaExceptions))
  				aHelp.append(getIcon(bMesopotamia) + localText.getText("TXT_KEY_VICTORY_MESOPOTAMIA", ()) + ' ' + getIcon(bTransoxania) + localText.getText("TXT_KEY_VICTORY_TRANSOXANIA", ()) + ' ' + getIcon(bNWIndia) + localText.getText("TXT_KEY_VICTORY_NORTHWEST_INDIA", ()))
  			elif iGoal == 2:
  				pBestCity = getMostCulturedCity(iPersia)
  				iCulture = pBestCity.getCulture(iPersia)
  				aHelp.append(getIcon(iCulture >= utils.getTurns(20000)) + localText.getText("TXT_KEY_VICTORY_MOST_CULTURED_CITY_VALUE", (pBestCity.getName(), iCulture, utils.getTurns(20000))))
  				
  	elif iPlayer == iRome:
  		if iGoal == 0:
  			iNumBarracks = getNumBuildings(iRome, iBarracks)
  			iNumAqueducts = getNumBuildings(iRome, iAqueduct)
  			iNumAmphitheatres = getNumBuildings(iRome, iAmphitheatre)
  			iNumForums = getNumBuildings(iRome, iForum)
  			aHelp.append(getIcon(iNumBarracks >= 6) + localText.getText("TXT_KEY_VICTORY_NUM_BARRACKS", (iNumBarracks, 6)) + ' ' + getIcon(iNumAqueducts >= 5) + localText.getText("TXT_KEY_VICTORY_NUM_AQUEDUCTS", (iNumAqueducts, 5)) + ' ' + getIcon(iNumAmphitheatres >= 4) + localText.getText("TXT_KEY_VICTORY_NUM_AMPHITHEATRES", (iNumAmphitheatres, 4)) + ' ' + getIcon(iNumForums >= 3) + localText.getText("TXT_KEY_VICTORY_NUM_FORUMS", (iNumForums, 3)))
  		elif iGoal == 1:
  			iCitiesSpain = getNumCitiesInArea(iRome, Areas.getNormalArea(iSpain, False))
  			iCitiesFrance = getNumCitiesInArea(iRome, utils.getPlotList(tFranceTL, Areas.tNormalArea[iFrance][1]))
  			iCitiesEngland = getNumCitiesInArea(iRome, Areas.getCoreArea(iEngland, False))
  			iCitiesCarthage = getNumCitiesInArea(iRome, utils.getPlotList(tCarthageTL, tCarthageBR))
  			iCitiesByzantium = getNumCitiesInArea(iRome, Areas.getCoreArea(iByzantium, False))
  			iCitiesEgypt = getNumCitiesInArea(iRome, Areas.getCoreArea(iEgypt, False))
  			aHelp.append(getIcon(iCitiesSpain >= 2) + localText.getText("TXT_KEY_VICTORY_ROME_CONTROL_SPAIN", (iCitiesSpain, 2)) + ' ' + getIcon(iCitiesFrance >= 3) + localText.getText("TXT_KEY_VICTORY_ROME_CONTROL_FRANCE", (iCitiesFrance, 3)) + ' ' + getIcon(iCitiesEngland >= 1) + localText.getText("TXT_KEY_VICTORY_ROME_CONTROL_ENGLAND", (iCitiesEngland, 1)))
  			aHelp.append(getIcon(iCitiesCarthage >= 2) + localText.getText("TXT_KEY_VICTORY_ROME_CONTROL_CARTHAGE", (iCitiesCarthage, 2)) + ' ' + getIcon(iCitiesByzantium >= 4) + localText.getText("TXT_KEY_VICTORY_ROME_CONTROL_BYZANTIUM", (iCitiesByzantium, 4)) + ' ' + getIcon(iCitiesEgypt >= 2) + localText.getText("TXT_KEY_VICTORY_ROME_CONTROL_EGYPT", (iCitiesEgypt, 2)))
  		elif iGoal == 2:
  			bArchitecture = data.lFirstDiscovered[iArchitecture] == iRome
  			bPolitics = data.lFirstDiscovered[iPolitics] == iRome
  			bScholarship = data.lFirstDiscovered[iScholarship] == iRome
  			bMachinery = data.lFirstDiscovered[iMachinery] == iRome
  			bCivilService = data.lFirstDiscovered[iCivilService] == iRome
  			aHelp.append(getIcon(bArchitecture) + localText.getText("TXT_KEY_TECH_ARCHITECTURE", ()) + ' ' + getIcon(bPolitics) + localText.getText("TXT_KEY_TECH_POLITICS", ()) + ' ' + getIcon(bScholarship) + localText.getText("TXT_KEY_TECH_SCHOLARSHIP", ()))
  			aHelp.append(getIcon(bMachinery) + localText.getText("TXT_KEY_TECH_MACHINERY", ()) + ' ' + getIcon(bCivilService) + localText.getText("TXT_KEY_TECH_CIVIL_SERVICE", ()))
  
  	elif iPlayer == iTamils:
  		if iGoal == 0:
  			iTreasury = pTamils.getGold()
  			iCulture = pTamils.countTotalCulture()
  			aHelp.append(getIcon(iTreasury >= utils.getTurns(3000)) + localText.getText("TXT_KEY_VICTORY_TOTAL_GOLD", (iTreasury, utils.getTurns(3000))))
  			aHelp.append(getIcon(iCulture >= utils.getTurns(2000)) + localText.getText("TXT_KEY_VICTORY_TOTAL_CULTURE", (iCulture, utils.getTurns(2000))))
  		elif iGoal == 1:
  			bDeccan = isControlledOrVassalized(iTamils, utils.getPlotList(tDeccanTL, tDeccanBR))
  			bSrivijaya = isControlledOrVassalized(iTamils, utils.getPlotList(tSrivijayaTL, tSrivijayaBR))
  			aHelp.append(getIcon(bDeccan) + localText.getText("TXT_KEY_VICTORY_DECCAN", ()) + ' ' + getIcon(bSrivijaya) + localText.getText("TXT_KEY_VICTORY_SRIVIJAYA", ()))
  		elif iGoal == 2:
  			iTradeGold = data.iTamilTradeGold / 100
  			aHelp.append(getIcon(iTradeGold >= utils.getTurns(4000)) + localText.getText("TXT_KEY_VICTORY_TRADE_GOLD", (iTradeGold, utils.getTurns(4000))))
  
  	elif iPlayer == iEthiopia:
  		if iGoal == 0:
  			iOrthodoxCitiesWithProphets = countReligionSpecialistCities(iEthiopia, iOrthodoxy, iSpecialistGreatProphet)
  			aHelp.append(getIcon(iOrthodoxCitiesWithProphets >= 2) + localText.getText("TXT_KEY_VICTORY_ORTHODOX_CITIES_WITH_GREAT_PROPHETS", (iOrthodoxCitiesWithProphets, 2)))
  		elif iGoal == 1:
  			iNumIncense = pEthiopia.getNumAvailableBonuses(iIncense)
  			aHelp.append(getIcon(iNumIncense >= 3) + localText.getText("TXT_KEY_VICTORY_AVAILABLE_INCENSE_RESOURCES", (iNumIncense, 3)))
  		elif iGoal == 2:
  			bAfrica = isAreaFreeOfCivs(utils.getPlotList(tSomaliaTL, tSomaliaBR), lCivGroups[0]) and isAreaFreeOfCivs(utils.getPlotList(tSubeqAfricaTL, tSubeqAfricaBR), lCivGroups[0])
  			aHelp.append(getIcon(bAfrica) + localText.getText("TXT_KEY_VICTORY_NO_AFRICAN_COLONIES_CURRENT", ()))
  
  	elif iPlayer == iKorea:
  		if iGoal == 0:
  			bConfucianCathedral = (getNumBuildings(iKorea, iConfucianCathedral) > 0)
  			bBuddhistCathedral = (getNumBuildings(iKorea, iBuddhistCathedral) > 0)
  			aHelp.append(getIcon(bBuddhistCathedral) + localText.getText("TXT_KEY_BUILDING_BUDDHIST_CATHEDRAL", ()) + ' ' + getIcon(bConfucianCathedral) + localText.getText("TXT_KEY_BUILDING_CONFUCIAN_CATHEDRAL", ()))
  		elif iGoal == 2:
  			iNumSinks = data.iKoreanSinks
  			aHelp.append(getIcon(iNumSinks >= 20) + localText.getText("TXT_KEY_VICTORY_ENEMY_SHIPS_SUNK", (iNumSinks, 20)))
  
  	# Maya goals have no stages
  	elif iPlayer == iMaya:
  		if pMaya.isReborn():
  			if iGoal == 0:
  				bPeru = isAreaFreeOfCivs(utils.getPlotList(tPeruTL, tPeruBR), lCivGroups[0])
  				bGranColombia = isAreaFreeOfCivs(utils.getPlotList(tGranColombiaTL, tGranColombiaBR), lCivGroups[0])
  				bGuayanas = isAreaFreeOfCivs(utils.getPlotList(tGuayanasTL, tGuayanasBR), lCivGroups[0])
  				bCaribbean = isAreaFreeOfCivs(utils.getPlotList(tCaribbeanTL, tCaribbeanBR), lCivGroups[0])
  				aHelp.append(getIcon(bPeru) + localText.getText("TXT_KEY_VICTORY_NO_COLONIES_PERU", ()) + ' ' + getIcon(bGranColombia) + localText.getText("TXT_KEY_VICTORY_NO_COLONIES_GRAN_COLOMBIA", ()))
  				aHelp.append(getIcon(bGuayanas) + localText.getText("TXT_KEY_VICTORY_NO_COLONIES_GUAYANAS", ()) + ' ' + getIcon(bCaribbean) + localText.getText("TXT_KEY_VICTORY_NO_COLONIES_CARIBBEAN", ()))
  			elif iGoal == 1:
  				bSouthAmerica = isControlled(iMaya, utils.getPlotList(tSAmericaTL, tSAmericaBR, tSouthAmericaExceptions))
  				aHelp.append(getIcon(bSouthAmerica) + localText.getText("TXT_KEY_VICTORY_CONTROL_SOUTH_AMERICA", ()))
  			elif iGoal == 2:
  				iTradeGold = data.iColombianTradeGold
  				aHelp.append(getIcon(iTradeGold >= utils.getTurns(3000)) + localText.getText("TXT_KEY_VICTORY_TRADE_GOLD_RESOURCES", (iTradeGold, utils.getTurns(3000))))
  
  	elif iPlayer == iByzantium:
  		if iGoal == 0:
  			iTreasury = pByzantium.getGold()
  			aHelp.append(getIcon(iTreasury >= utils.getTurns(5000)) + localText.getText("TXT_KEY_VICTORY_TOTAL_GOLD", (iTreasury, utils.getTurns(5000))))
  		elif iGoal == 1:
  			pBestPopCity = getBestCity(iByzantium, (68, 45), cityPopulation)
  			bBestPopCity = isBestCity(iByzantium, (68, 45), cityPopulation)
  			pBestCultureCity = getBestCity(iByzantium, (68, 45), cityCulture)
  			bBestCultureCity = isBestCity(iByzantium, (68, 45), cityCulture)
  			aHelp.append(getIcon(bBestPopCity) + localText.getText("TXT_KEY_VICTORY_MOST_POPULOUS_CITY", (pBestPopCity.getName(),)) + ' ' + getIcon(bBestCultureCity) + localText.getText("TXT_KEY_VICTORY_MOST_CULTURED_CITY", (pBestCultureCity.getName(),)))
  		elif iGoal == 2:
  			iBalkans = getNumCitiesInArea(iByzantium, utils.getPlotList(tBalkansTL, tBalkansBR))
  			iNorthAfrica = getNumCitiesInArea(iByzantium, utils.getPlotList(tNorthAfricaTL, tNorthAfricaBR))
  			iNearEast = getNumCitiesInArea(iByzantium, utils.getPlotList(tNearEastTL, tNearEastBR))
  			aHelp.append(getIcon(iBalkans >= 3) + localText.getText("TXT_KEY_VICTORY_BALKANS", (iBalkans, 3)) + ' ' + getIcon(iNorthAfrica >= 3) + localText.getText("TXT_KEY_VICTORY_NORTH_AFRICA", (iNorthAfrica, 3)) + ' ' + getIcon(iNearEast >= 3) + localText.getText("TXT_KEY_VICTORY_NEAR_EAST", (iNearEast, 3)))
  
  	elif iPlayer == iJapan:
  		if iGoal == 0:
  			iAverageCulture = getAverageCulture(iJapan)
  			aHelp.append(getIcon(iAverageCulture >= utils.getTurns(6000)) + localText.getText("TXT_KEY_VICTORY_AVERAGE_CULTURE", (iAverageCulture, utils.getTurns(6000))))
  		elif iGoal == 1:
  			bKorea = isControlledOrVassalized(iJapan, utils.getPlotList(tKoreaTL, tKoreaBR))
  			bManchuria = isControlledOrVassalized(iJapan, utils.getPlotList(tManchuriaTL, tManchuriaBR))
  			bChina = isControlledOrVassalized(iJapan, utils.getPlotList(tChinaTL, tChinaBR))
  			bIndochina = isControlledOrVassalized(iJapan, utils.getPlotList(tIndochinaTL, tIndochinaBR, tIndochinaExceptions))
  			bIndonesia = isControlledOrVassalized(iJapan, utils.getPlotList(tIndonesiaTL, tIndonesiaBR))
  			bPhilippines = isControlledOrVassalized(iJapan, utils.getPlotList(tPhilippinesTL, tPhilippinesBR))
  			aHelp.append(getIcon(bKorea) + localText.getText("TXT_KEY_CIV_KOREA_SHORT_DESC", ()) + ' ' + getIcon(bManchuria) + localText.getText("TXT_KEY_VICTORY_MANCHURIA", ()) + ' ' + getIcon(bChina) + localText.getText("TXT_KEY_CIV_CHINA_SHORT_DESC", ()))
  			aHelp.append(getIcon(bIndochina) + localText.getText("TXT_KEY_VICTORY_INDOCHINA", ()) + ' ' + getIcon(bIndonesia) + localText.getText("TXT_KEY_CIV_INDONESIA_SHORT_DESC", ()) + ' ' + getIcon(bPhilippines) + localText.getText("TXT_KEY_VICTORY_PHILIPPINES", ()))
  		elif iGoal == 2:
  			iGlobalTechs = countFirstDiscovered(iJapan, iGlobal)
  			iDigitalTechs = countFirstDiscovered(iJapan, iDigital)
  			aHelp.append(getIcon(iGlobalTechs >= 8) + localText.getText("TXT_KEY_VICTORY_TECHS_FIRST_DISCOVERED", (gc.getEraInfo(iGlobal).getText(), iGlobalTechs, 8)) + ' ' + getIcon(iDigitalTechs >= 8) + localText.getText("TXT_KEY_VICTORY_TECHS_FIRST_DISCOVERED", (gc.getEraInfo(iDigital).getText(), iDigitalTechs, 8)))
  			
  	elif iPlayer == iVikings:
  		if iGoal == 0:
  			lEuroCivs = [iRome, iByzantium, iSpain, iFrance, iEngland, iHolyRome, iRussia]
  			bEuropeanCore = isCoreControlled(iVikings, lEuroCivs)
  			aHelp.append(getIcon(bEuropeanCore) + localText.getText("TXT_KEY_VICTORY_EUROPEAN_CORE", ()))
  		elif iGoal == 2:
  			iRaidGold = data.iVikingGold
  			aHelp.append(getIcon(iRaidGold >= utils.getTurns(3000)) + localText.getText("TXT_KEY_VICTORY_ACQUIRED_GOLD", (iRaidGold, utils.getTurns(3000))))
  			
  	elif iPlayer == iTurks:
  		if iGoal == 0:
  			fLandPercent = getLandPercent(iTurks)
  			iPillagedImprovements = data.iTurkicPillages
  			aHelp.append(getIcon(fLandPercent >= 5.995) + localText.getText("TXT_KEY_VICTORY_PERCENTAGE_WORLD_TERRITORY", (str(u"%.2f%%" % fLandPercent), str(6))))
  			aHelp.append(getIcon(iPillagedImprovements >= 20) + localText.getText("TXT_KEY_VICTORY_PILLAGED_IMPROVEMENTS", (iPillagedImprovements, 20)))
  		elif iGoal == 1:
  			bConnected = isConnectedByTradeRoute(iTurks, utils.getPlotList(tChinaTL, tChinaBR), lMediterraneanPorts)
  			iSilkRouteCities = pTurks.countCorporations(iSilkRoute)
  			aHelp.append(getIcon(bConnected) + localText.getText("TXT_KEY_VICTORY_SILK_ROUTE_CONNECTION", ()))
  			aHelp.append(getIcon(iSilkRouteCities >= 10) + localText.getText("TXT_KEY_VICTORY_CITIES_WITH_SILK_ROUTE", (iSilkRouteCities, 10)))
  		elif iGoal == 2:
  			iCultureLevel = 3
  			for tCapital in [data.tFirstTurkicCapital, data.tSecondTurkicCapital]:
  				if tCapital:
  					iCultureLevel += 1
  					capitalPlot = utils.plot(tCapital)
  					if capitalPlot.isCity():
  						name = capitalPlot.getPlotCity().getName()
  						ownName = cnm.getRenameName(iTurks, name)
  						if ownName: name = ownName
  						aHelp.append(getIcon(True) + name)
  			
  			if pTurks.getNumCities() > 0:
  				capital = pTurks.getCapitalCity()
  				iCulture = capital.getCulture(iTurks)
  				iRequiredCulture = gc.getCultureLevelInfo(iCultureLevel).getSpeedThreshold(gc.getGame().getGameSpeedType())
  			
  				if (capital.getX(), capital.getY()) in [data.tFirstTurkicCapital, data.tSecondTurkicCapital]:
  					aHelp.append(getIcon(False) + localText.getText("TXT_KEY_VICTORY_NO_NEW_CAPITAL", ()))
  				else:
  					aHelp.append(getIcon(iCulture >= iRequiredCulture) + localText.getText("TXT_KEY_VICTORY_CAPITAL_CULTURE", (capital.getName(), iCulture, iRequiredCulture)))
  
  	elif iPlayer == iArabia:
  		if iGoal == 0:
  			iMostAdvancedCiv = getBestPlayer(iArabia, playerTechs)
  			aHelp.append(getIcon(iMostAdvancedCiv == iArabia) + localText.getText("TXT_KEY_VICTORY_MOST_ADVANCED_CIV", (str(gc.getPlayer(iMostAdvancedCiv).getCivilizationShortDescriptionKey()),)))
  		elif iGoal == 1:
  			bEgypt = isControlledOrVassalized(iArabia, Areas.getCoreArea(iEgypt, False))
  			bMaghreb = isControlledOrVassalized(iArabia, utils.getPlotList(tCarthageTL, tCarthageBR))
  			bMesopotamia = isControlledOrVassalized(iArabia, Areas.getCoreArea(iBabylonia, False))
  			bPersia = isControlledOrVassalized(iArabia, Areas.getCoreArea(iPersia, False))
  			bSpain = isControlledOrVassalized(iArabia, Areas.getNormalArea(iSpain, False))
  			aHelp.append(getIcon(bEgypt) + localText.getText("TXT_KEY_CIV_EGYPT_SHORT_DESC", ()) + ' ' + getIcon(bMaghreb) + localText.getText("TXT_KEY_VICTORY_MAGHREB", ()) + ' ' + getIcon(bSpain) + localText.getText("TXT_KEY_CIV_SPAIN_SHORT_DESC", ()))
  			aHelp.append(getIcon(bMesopotamia) + localText.getText("TXT_KEY_VICTORY_MESOPOTAMIA", ()) + ' ' + getIcon(bPersia) + localText.getText("TXT_KEY_CIV_PERSIA_SHORT_DESC", ()))
  		elif iGoal == 2:
  			fReligionPercent = gc.getGame().calculateReligionPercent(iIslam)
  			aHelp.append(getIcon(fReligionPercent >= 30.0) + localText.getText("TXT_KEY_VICTORY_SPREAD_RELIGION_PERCENT", (gc.getReligionInfo(iIslam).getTextKey(), str(u"%.2f%%" % fReligionPercent), str(30))))
  
  	elif iPlayer == iTibet:
  		if iGoal == 0:
  			iNumCities = pTibet.getNumCities()
  			aHelp.append(getIcon(iNumCities >= 5) + localText.getText("TXT_KEY_VICTORY_CITIES_ACQUIRED", (iNumCities, 5)))
  		elif iGoal == 1:
  			fReligionPercent = gc.getGame().calculateReligionPercent(iBuddhism)
  			aHelp.append(getIcon(fReligionPercent >= 25.0) + localText.getText("TXT_KEY_VICTORY_SPREAD_RELIGION_PERCENT", (gc.getReligionInfo(iBuddhism).getTextKey(), str(u"%.2f%%" % fReligionPercent), str(25))))
  		elif iGoal == 2:
  			iCounter = countCitySpecialists(iTibet, Areas.getCapital(iTibet), iSpecialistGreatProphet)
  			aHelp.append(getIcon(iCounter >= 5) + localText.getText("TXT_KEY_VICTORY_GREAT_PROPHETS_SETTLED", ("Lhasa", iCounter, 5)))
  
  	elif iPlayer == iIndonesia:
  		if iGoal == 0:
  			iHighestCiv = getBestPlayer(iIndonesia, playerRealPopulation)
  			bHighest = (iHighestCiv == iIndonesia)
  			aHelp.append(getIcon(bHighest) + localText.getText("TXT_KEY_VICTORY_HIGHEST_POPULATION_CIV", (gc.getPlayer(iHighestCiv).getCivilizationShortDescription(0),)))
  		elif iGoal == 1:
  			iCounter = countHappinessResources(iIndonesia)
  			aHelp.append(getIcon(iCounter >= 10) + localText.getText("TXT_KEY_VICTORY_NUM_HAPPINESS_RESOURCES", (iCounter, 10)))
  		elif iGoal == 2:
  			popPercent = getPopulationPercent(iIndonesia)
  			aHelp.append(getIcon(popPercent >= 9.0) + localText.getText("TXT_KEY_VICTORY_PERCENTAGE_WORLD_POPULATION", (str(u"%.2f%%" % popPercent), str(9))))
  
  	elif iPlayer == iMoors:
  		if iGoal == 0:
  			iIberia = getNumConqueredCitiesInArea(iMoors, utils.getPlotList(tIberiaTL, tIberiaBR))
  			iMaghreb = getNumCitiesInArea(iMoors, utils.getPlotList(tMaghrebTL, tMaghrebBR))
  			iWestAfrica = getNumConqueredCitiesInArea(iMoors, utils.getPlotList(tWestAfricaTL, tWestAfricaBR))
  			aHelp.append(getIcon(iMaghreb >= 3) + localText.getText("TXT_KEY_VICTORY_MAGHREB_MOORS", (iMaghreb, 3)) + ' ' + getIcon(iIberia >= 2) + localText.getText("TXT_KEY_VICTORY_IBERIA", (iIberia, 2)) + ' ' + getIcon(iWestAfrica >= 2) + localText.getText("TXT_KEY_VICTORY_WEST_AFRICA", (iWestAfrica, 2)))
  		elif iGoal == 1:
  			bMezquita = data.getWonderBuilder(iMezquita) == iMoors
  			iCounter = 0
  			iCounter += countCitySpecialists(iMoors, (51, 41), iSpecialistGreatProphet)
  			iCounter += countCitySpecialists(iMoors, (51, 41), iSpecialistGreatScientist)
  			iCounter += countCitySpecialists(iMoors, (51, 41), iSpecialistGreatEngineer)
  			aHelp.append(getIcon(bMezquita) + localText.getText("TXT_KEY_BUILDING_LA_MEZQUITA", ()) + ' ' + getIcon(iCounter >= 4) + localText.getText("TXT_KEY_VICTORY_GREAT_PEOPLE_IN_CITY_MOORS", ("Cordoba", iCounter, 4)))
  		elif iGoal == 2:
  			iRaidGold = data.iMoorishGold
  			aHelp.append(getIcon(iRaidGold >= utils.getTurns(3000)) + localText.getText("TXT_KEY_VICTORY_PIRACY", (iRaidGold, utils.getTurns(3000))))
  
  	elif iPlayer == iSpain:
  		if iGoal == 1:
  			iNumGold = countResources(iSpain, iGold)
  			iNumSilver = countResources(iSpain, iSilver)
  			aHelp.append(getIcon(iNumGold + iNumSilver >= 10) + localText.getText("TXT_KEY_VICTORY_GOLD_SILVER_RESOURCES", (iNumGold + iNumSilver, 10)))
  		elif iGoal == 2:
  			fReligionPercent = gc.getGame().calculateReligionPercent(iCatholicism)
  			bNoProtestants = not isStateReligionInArea(iProtestantism, tEuropeTL, tEuropeBR) and not isStateReligionInArea(iProtestantism, tEasternEuropeTL, tEasternEuropeBR)
  			aHelp.append(getIcon(fReligionPercent >= 30.0) + localText.getText("TXT_KEY_VICTORY_SPREAD_RELIGION_PERCENT", (gc.getReligionInfo(iCatholicism).getTextKey(), str(u"%.2f%%" % fReligionPercent), str(30))) + ' ' + getIcon(bNoProtestants) + localText.getText("TXT_KEY_VICTORY_NO_PROTESTANTS", ()))
  
  	elif iPlayer == iFrance:
  		if iGoal == 0:
  			iCulture = getCityCulture(iFrance, (55, 50))
  			aHelp.append(getIcon(iCulture >= utils.getTurns(25000)) + localText.getText("TXT_KEY_VICTORY_CITY_CULTURE", ("Paris", iCulture, utils.getTurns(25000))))
  		elif iGoal == 1:
  			iEurope, iTotalEurope = countControlledTiles(iFrance, tEuropeTL, tEuropeBR, True)
  			iEasternEurope, iTotalEasternEurope = countControlledTiles(iFrance, tEasternEuropeTL, tEasternEuropeBR, True)
  			iNorthAmerica, iTotalNorthAmerica = countControlledTiles(iFrance, tNorthAmericaTL, tNorthAmericaBR, True)
  			fEurope = (iEurope + iEasternEurope) * 100.0 / (iTotalEurope + iTotalEasternEurope)
  			fNorthAmerica = iNorthAmerica * 100.0 / iTotalNorthAmerica
  			aHelp.append(getIcon(fEurope >= 40.0) + localText.getText("TXT_KEY_VICTORY_EUROPEAN_TERRITORY", (str(u"%.2f%%" % fEurope), str(40))) + ' ' + getIcon(fNorthAmerica >= 40.0) + localText.getText("TXT_KEY_VICTORY_NORTH_AMERICAN_TERRITORY", (str(u"%.2f%%" % fNorthAmerica), str(40))))
  		elif iGoal == 2:
  			bNotreDame = data.getWonderBuilder(iNotreDame) == iFrance
  			bVersailles = data.getWonderBuilder(iVersailles) == iFrance
  			bLouvre = data.getWonderBuilder(iLouvre) == iFrance
  			bEiffelTower = data.getWonderBuilder(iEiffelTower) == iFrance
  			bMetropolitain = data.getWonderBuilder(iMetropolitain) == iFrance
  			aHelp.append(getIcon(bNotreDame) + localText.getText("TXT_KEY_BUILDING_NOTRE_DAME", ()) + ' ' + getIcon(bVersailles) + localText.getText("TXT_KEY_BUILDING_VERSAILLES", ()) + ' ' + getIcon(bLouvre) + localText.getText("TXT_KEY_BUILDING_LOUVRE", ()))
  			aHelp.append(getIcon(bEiffelTower) + localText.getText("TXT_KEY_BUILDING_EIFFEL_TOWER", ()) + ' ' + getIcon(bMetropolitain) + localText.getText("TXT_KEY_BUILDING_METROPOLITAIN", ()))
  
  	elif iPlayer == iKhmer:
  		if iGoal == 0:
  			iNumBuddhism = getNumBuildings(iKhmer, iBuddhistMonastery)
  			iNumHinduism = getNumBuildings(iKhmer, iHinduMonastery)
  			bWatPreahPisnulok = data.getWonderBuilder(iWatPreahPisnulok) == iKhmer
  			aHelp.append(getIcon(iNumBuddhism >= 4) + localText.getText("TXT_KEY_VICTORY_NUM_BUDDHIST_MONASTERIES", (iNumBuddhism, 4)) + ' ' + getIcon(iNumHinduism >= 4) + localText.getText("TXT_KEY_VICTORY_NUM_HINDU_MONASTERIES", (iNumHinduism, 4)) + ' ' + getIcon(bWatPreahPisnulok) + localText.getText("TXT_KEY_BUILDING_WAT_PREAH_PISNULOK", ()))
  		elif iGoal == 1:
  			fPopPerCity = getAverageCitySize(iKhmer)
  			aHelp.append(getIcon(fPopPerCity >= 12.0) + localText.getText("TXT_KEY_VICTORY_AVERAGE_CITY_POPULATION", (str(u"%.2f" % fPopPerCity), str(12))))
  		elif iGoal == 2:
  			iCulture = pKhmer.countTotalCulture()
  			aHelp.append(getIcon(iCulture >= utils.getTurns(8000)) + localText.getText("TXT_KEY_VICTORY_TOTAL_CULTURE", (iCulture, utils.getTurns(8000))))
  
  	elif iPlayer == iEngland:
  		if iGoal == 0:
  			iNAmerica = getNumCitiesInArea(iEngland, utils.getPlotList(tNorthAmericaTL, tNorthAmericaBR))
  			iSCAmerica = getNumCitiesInArea(iEngland, utils.getPlotList(tSouthCentralAmericaTL, tSouthCentralAmericaBR))
  			iAfrica = getNumCitiesInArea(iEngland, utils.getPlotList(tAfricaTL, tAfricaBR))
  			iAsia = getNumCitiesInArea(iEngland, utils.getPlotList(tAsiaTL, tAsiaBR))
  			iOceania = getNumCitiesInArea(iEngland, utils.getPlotList(tOceaniaTL, tOceaniaBR))
  			aHelp.append(getIcon(iNAmerica >= 5) + localText.getText("TXT_KEY_VICTORY_ENGLAND_CONTROL_NORTH_AMERICA", (iNAmerica, 5)) + ' ' + getIcon(iAsia >= 5) + localText.getText("TXT_KEY_VICTORY_ENGLAND_CONTROL_ASIA", (iAsia, 5)) + ' ' + getIcon(iAfrica >= 4) + localText.getText("TXT_KEY_VICTORY_ENGLAND_CONTROL_AFRICA", (iAfrica, 4)))
  			aHelp.append(getIcon(iSCAmerica >= 3) + localText.getText("TXT_KEY_VICTORY_ENGLAND_CONTROL_SOUTH_AMERICA", (iSCAmerica, 3)))
  			aHelp.append(getIcon(iOceania >= 3) + localText.getText("TXT_KEY_VICTORY_ENGLAND_CONTROL_OCEANIA", (iOceania, 3)))
  		elif iGoal == 1:
  			iEnglishNavy = 0
  			iEnglishNavy += pEngland.getUnitClassCount(gc.getUnitInfo(iFrigate).getUnitClassType())
  			iEnglishNavy += pEngland.getUnitClassCount(gc.getUnitInfo(iShipOfTheLine).getUnitClassType())
  			iEnglishSinks = data.iEnglishSinks
  			aHelp.append(getIcon(iEnglishNavy >= 25) + localText.getText("TXT_KEY_VICTORY_NAVY_SIZE", (iEnglishNavy, 25)) + ' ' + getIcon(iEnglishSinks >= 50) + localText.getText("TXT_KEY_VICTORY_ENEMY_SHIPS_SUNK", (iEnglishSinks, 50)))
  		elif iGoal == 2:
  			iRenaissanceTechs = countFirstDiscovered(iEngland, iRenaissance)
  			iIndustrialTechs = countFirstDiscovered(iEngland, iIndustrial)
  			aHelp.append(getIcon(iRenaissanceTechs >= 8) + localText.getText("TXT_KEY_VICTORY_TECHS_FIRST_DISCOVERED", (gc.getEraInfo(iRenaissance).getText(), iRenaissanceTechs, 8)) + ' ' + getIcon(iIndustrialTechs >= 8) + localText.getText("TXT_KEY_VICTORY_TECHS_FIRST_DISCOVERED", (gc.getEraInfo(iIndustrial).getText(), iIndustrialTechs, 8)))
  
  	elif iPlayer == iHolyRome:
  		if iGoal == 0:
  			bSaintPeters = getNumBuildings(iHolyRome, iCatholicShrine) > 0
  			bAnastasis = getNumBuildings(iHolyRome, iOrthodoxShrine) > 0
  			aHelp.append(getIcon(bSaintPeters) + localText.getText("TXT_KEY_BUILDING_CATHOLIC_SHRINE", ()) + ' ' + getIcon(bAnastasis) + localText.getText("TXT_KEY_BUILDING_ORTHODOX_SHRINE", ()))
  		elif iGoal == 2:
  			iGreatArtists = countCitySpecialists(iHolyRome, tVienna, iSpecialistGreatArtist)
  			aHelp.append(getIcon(iGreatArtists >= 3) + localText.getText("TXT_KEY_VICTORY_GREAT_ARTISTS_SETTLED", ('Vienna', iGreatArtists, 3)))
  
  	elif iPlayer == iRussia:
  		if iGoal == 0:
  			iSiberia = getNumFoundedCitiesInArea(iRussia, utils.getPlotList(tSiberiaTL, tSiberiaBR))
  			bSiberia = (iSiberia >= 7) or gc.getGame().getGameTurn() >= getTurnForYear(1700)
  			siberiaText = localText.getText("TXT_KEY_VICTORY_RUSSIA_CONTROL_SIBERIA", (iSiberia, 7))
  			if bSiberia: siberiaText = localText.getText("TXT_KEY_VICTORY_RUSSIA_CONTROL_SIBERIA_COMPLETE", ()) 
  			bSiberianRailway = isConnectedByRailroad(iRussia, Areas.getCapital(iRussia), lSiberianCoast)
  			aHelp.append(getIcon(bSiberia) + siberiaText + ' ' + getIcon(bSiberianRailway) + localText.getText("TXT_KEY_VICTORY_TRANSSIBERIAN_RAILWAY", ()))
  		elif iGoal == 1:
  			bManhattanProject = teamRussia.getProjectCount(iManhattanProject) > 0
  			bApolloProgram = teamRussia.getProjectCount(iApolloProgram) > 0
  			aHelp.append(getIcon(bManhattanProject) + localText.getText("TXT_KEY_PROJECT_MANHATTAN_PROJECT", ()) + ' ' + getIcon(bApolloProgram) + localText.getText("TXT_KEY_PROJECT_APOLLO_PROGRAM", ()))
  		elif iGoal == 2:
  			bCommunism = pRussia.getCivics(iCivicsEconomy) == iCentralPlanning
  			iCount = countPlayersWithAttitudeAndCivic(iPlayer, AttitudeTypes.ATTITUDE_FRIENDLY, (iCivicsEconomy, iCentralPlanning))
  			aHelp.append(getIcon(bCommunism) + gc.getCivicInfo(iCentralPlanning).getText() + ' ' + getIcon(iCount >= 5) + localText.getText("TXT_KEY_VICTORY_FRIENDLY_WITH_CENTRAL_PLANNING", (iCount, 5)))
  
  	elif iPlayer == iMali:
  		if iGoal == 1:
  			bSankore = False
  			iProphets = 0
  			for city in utils.getCityList(iMali):
  				if city.isHasRealBuilding(iUniversityOfSankore):
  					bSankore = True
  					iProphets = city.getFreeSpecialistCount(iSpecialistGreatProphet)
  					break
  			aHelp.append(getIcon(bSankore) + localText.getText("TXT_KEY_BUILDING_UNIVERSITY_OF_SANKORE", ()) + ' ' + getIcon(iProphets >= 1) + localText.getText("TXT_KEY_VICTORY_SANKORE_PROPHETS", (iProphets, 1)))
  		elif iGoal == 2:
  			iTreasury = pMali.getGold()
  			iThreshold = 5000
  			if gc.getGame().getGameTurn() > getTurnForYear(1500): iThreshold = 15000
  			aHelp.append(getIcon(iTreasury >= utils.getTurns(iThreshold)) + localText.getText("TXT_KEY_VICTORY_TOTAL_GOLD", (iTreasury, utils.getTurns(iThreshold))))
  		
  	elif iPlayer == iPoland:
  		if iGoal == 0:
  			lCities = getLargestCities(iPlayer, 3)
  			bCity1 = len(lCities) > 0
  			bCity2 = len(lCities) > 1
  			bCity3 = len(lCities) > 2
  			if not bCity1: aHelp.append(getIcon(False) + localText.getText("TXT_KEY_VICTORY_NO_CITIES", ()))
  			if bCity1: aHelp.append(getIcon(lCities[0].getPopulation() >= 12) + localText.getText("TXT_KEY_VICTORY_CITY_SIZE", (lCities[0].getName(), lCities[0].getPopulation(), 12)))
  			if bCity2: aHelp.append(getIcon(lCities[1].getPopulation() >= 12) + localText.getText("TXT_KEY_VICTORY_CITY_SIZE", (lCities[1].getName(), lCities[1].getPopulation(), 12)))
  			if bCity3: aHelp.append(getIcon(lCities[2].getPopulation() >= 12) + localText.getText("TXT_KEY_VICTORY_CITY_SIZE", (lCities[2].getName(), lCities[2].getPopulation(), 12)))
  		elif iGoal == 2:
  			iCatholic = getNumBuildings(iPoland, iCatholicCathedral)
  			iOrthodox = getNumBuildings(iPoland, iOrthodoxCathedral)
  			iProtestant = getNumBuildings(iPoland, iProtestantCathedral)
  			iCathedrals = iCatholic + iOrthodox + iProtestant
  			aHelp.append(getIcon(iCathedrals >= 3) + localText.getText("TXT_KEY_VICTORY_CHRISTIAN_CATHEDRALS", (iCathedrals, 3)))
  
  	elif iPlayer == iPortugal:
  		if iGoal == 0:
  			iCount = countOpenBorders(iPortugal)
  			aHelp.append(getIcon(iCount >= 14) + localText.getText("TXT_KEY_VICTORY_OPEN_BORDERS", (iCount, 14)))
  		elif iGoal == 1:
  			iCount = countAcquiredResources(iPortugal, lColonialResources)
  			aHelp.append(getIcon(iCount >= 12) + localText.getText("TXT_KEY_VICTORY_COLONIAL_RESOURCES", (iCount, 12)))
  		elif iGoal == 2:
  			iColonies = getNumCitiesInArea(iPortugal, utils.getPlotList(tBrazilTL, tBrazilBR))
  			iColonies += getNumCitiesInArea(iPortugal, utils.getPlotList(tAfricaTL, tAfricaBR))
  			iColonies += getNumCitiesInArea(iPortugal, utils.getPlotList(tAsiaTL, tAsiaBR))
  			aHelp.append(getIcon(iColonies >= 15) + localText.getText("TXT_KEY_VICTORY_EXTRA_EUROPEAN_COLONIES", (iColonies, 15)))
  
  	elif iPlayer == iInca:
  		if iGoal == 0:
  			bRoad = isRoad(iInca, lAndeanCoast)
  			iTambos = getNumBuildings(iInca, iTambo)
  			aHelp.append(getIcon(bRoad) + localText.getText("TXT_KEY_VICTORY_ANDEAN_ROAD", ()) + ' ' + getIcon(iTambos >= 5) + localText.getText("TXT_KEY_VICTORY_NUM_TAMBOS", (iTambos, 5)))
  		elif iGoal == 1:
  			iTreasury = pInca.getGold()
  			aHelp.append(getIcon(iTreasury >= utils.getTurns(2500)) + localText.getText("TXT_KEY_VICTORY_TOTAL_GOLD", (iTreasury, utils.getTurns(2500))))
  		elif iGoal == 2:
  			iControl, iTotal = countControlledTiles(iInca, tSAmericaTL, tSAmericaBR, False, tSouthAmericaExceptions)
  			fControl = iControl * 100.0 / iTotal
  			aHelp.append(getIcon(fControl >= 60.0) + localText.getText("TXT_KEY_VICTORY_SOUTH_AMERICAN_TERRITORY", (str(u"%.2f%%" % fControl), str(60))))
  
  	elif iPlayer == iItaly:
  		if iGoal == 0:
  			bSanMarcoBasilica = data.getWonderBuilder(iSanMarcoBasilica) == iItaly
  			bSistineChapel = data.getWonderBuilder(iSistineChapel) == iItaly
  			bSantaMariaDelFiore = data.getWonderBuilder(iSantaMariaDelFiore) == iItaly
  			aHelp.append(getIcon(bSanMarcoBasilica) + localText.getText("TXT_KEY_BUILDING_SAN_MARCO_BASILICA", ()) + ' ' + getIcon(bSistineChapel) + localText.getText("TXT_KEY_BUILDING_SISTINE_CHAPEL", ()) + ' ' + getIcon(bSantaMariaDelFiore) + localText.getText("TXT_KEY_BUILDING_SANTA_MARIA_DEL_FIORE", ()))
  		elif iGoal == 1:
  			iCount = countCitiesWithCultureLevel(iItaly, 5)
  			aHelp.append(getIcon(iCount >= 3) + localText.getText("TXT_KEY_VICTORY_NUM_CITIES_INFLUENTIAL_CULTURE", (iCount, 3)))
  		elif iGoal == 2:
  			iMediterranean, iTotalMediterranean = countControlledTiles(iItaly, tMediterraneanTL, tMediterraneanBR, False, tMediterraneanExceptions, True)
  			fMediterranean = iMediterranean * 100.0 / iTotalMediterranean
  			aHelp.append(getIcon(fMediterranean >= 65.0) + localText.getText("TXT_KEY_VICTORY_MEDITERRANEAN_TERRITORY", (str(u"%.2f%%" % fMediterranean), str(65))))
  
  	elif iPlayer == iMongolia:
  		if iGoal == 1:
  			iRazedCities = data.iMongolRazes
  			aHelp.append(getIcon(iRazedCities >= 7) + localText.getText("TXT_KEY_VICTORY_NUM_CITIES_RAZED", (iRazedCities, 7)))
  		elif iGoal == 2:
  			landPercent = getLandPercent(iMongolia)
  			aHelp.append(getIcon(landPercent >= 11.995) + localText.getText("TXT_KEY_VICTORY_PERCENTAGE_WORLD_TERRITORY", (str(u"%.2f%%" % landPercent), str(12))))
  
  	elif iPlayer == iMughals:
  		if iGoal == 0:
  			iNumMosques = getNumBuildings(iMughals, iIslamicCathedral)
  			aHelp.append(getIcon(iNumMosques >= 3) + localText.getText("TXT_KEY_VICTORY_MOSQUES_BUILT", (iNumMosques, 3)))
  		elif iGoal == 1:
  			bRedFort = data.getWonderBuilder(iRedFort) == iMughals
  			bShalimarGardens = data.getWonderBuilder(iShalimarGardens) == iMughals
  			bTajMahal = data.getWonderBuilder(iTajMahal) == iMughals
  			aHelp.append(getIcon(bRedFort) + localText.getText("TXT_KEY_BUILDING_RED_FORT", ()) + ' ' + getIcon(bShalimarGardens) + localText.getText("TXT_KEY_BUILDING_SHALIMAR_GARDENS", ()) + ' ' + getIcon(bTajMahal) + localText.getText("TXT_KEY_BUILDING_TAJ_MAHAL", ()))
  		elif iGoal == 2:
  			iCulture = pMughals.countTotalCulture()
  			aHelp.append(getIcon(iCulture >= utils.getTurns(50000)) + localText.getText("TXT_KEY_VICTORY_TOTAL_CULTURE", (iCulture, utils.getTurns(50000))))
  
  	elif iPlayer == iAztecs:
  		if not pAztecs.isReborn():
  			if iGoal == 0:
  				pBestCity = getBestCity(iAztecs, (18, 37), cityPopulation)
  				bBestCity = isBestCity(iAztecs, (18, 37), cityPopulation)
  				aHelp.append(getIcon(bBestCity) + localText.getText("TXT_KEY_VICTORY_MOST_POPULOUS_CITY", (pBestCity.getName(),)))
  			elif iGoal == 1:
  				iStepPyramids = getNumBuildings(iAztecs, utils.getUniqueBuilding(iAztecs, iPaganTemple))
  				iAltars = getNumBuildings(iAztecs, iSacrificialAltar)
  				aHelp.append(getIcon(iStepPyramids >= 6) + localText.getText("TXT_KEY_VICTORY_NUM_STEP_PYRAMIDS", (iStepPyramids, 6)) + " " + getIcon(iAltars >= 6) + localText.getText("TXT_KEY_VICTORY_NUM_ALTARS", (iAltars, 6)))
  			elif iGoal == 2:
  				iEnslavedUnits = data.iAztecSlaves
  				aHelp.append(getIcon(iEnslavedUnits >= 20) + localText.getText("TXT_KEY_VICTORY_ENSLAVED_UNITS", (iEnslavedUnits, 20)))
  		else:
  			if iGoal == 0:
  				iNumCathedrals = 0
  				iStateReligion = pAztecs.getStateReligion()
  				if iStateReligion >= 0:
  					iStateReligionCathedral = iCathedral + 4*iStateReligion
  					iNumCathedrals = getNumBuildings(iAztecs, iStateReligionCathedral)
  				aHelp.append(getIcon(iNumCathedrals >= 3) + localText.getText("TXT_KEY_VICTORY_STATE_RELIGION_CATHEDRALS", (gc.getReligionInfo(iStateReligion).getAdjectiveKey(), iNumCathedrals, 3)))
  			elif iGoal == 1:
  				iGenerals = data.iMexicanGreatGenerals
  				aHelp.append(getIcon(iGenerals >= 3) + localText.getText("TXT_KEY_VICTORY_GREAT_GENERALS", (iGenerals, 3)))
  			elif iGoal == 2:
  				pBestCity = getBestCity(iAztecs, (18, 37), cityPopulation)
  				bBestCity = isBestCity(iAztecs, (18, 37), cityPopulation)
  				aHelp.append(getIcon(bBestCity) + localText.getText("TXT_KEY_VICTORY_MOST_POPULOUS_CITY", (pBestCity.getName(),)))
  
  	elif iPlayer == iOttomans:
  		if iGoal == 0:
  			capital = pOttomans.getCapitalCity()
  			iCounter = countCityWonders(iOttomans, (capital.getX(), capital.getY()), False)
  			aHelp.append(getIcon(iCounter >= 4) + localText.getText("TXT_KEY_VICTORY_NUM_WONDERS_CAPITAL", (iCounter, 4)))
  		elif iGoal == 1:
  			bEasternMediterranean = isCultureControlled(iOttomans, lEasternMediterranean)
  			bBlackSea = isCultureControlled(iOttomans, lBlackSea)
  			bCairo = controlsCity(iOttomans, tCairo)
  			bMecca = controlsCity(iOttomans, tMecca)
  			bBaghdad = controlsCity(iOttomans, tBaghdad)
  			bVienna = controlsCity(iOttomans, tVienna)
  			aHelp.append(getIcon(bEasternMediterranean) + localText.getText("TXT_KEY_VICTORY_EASTERN_MEDITERRANEAN", ()) + ' ' + getIcon(bBlackSea) + localText.getText("TXT_KEY_VICTORY_BLACK_SEA", ()))
  			aHelp.append(getIcon(bCairo) + localText.getText("TXT_KEY_VICTORY_CAIRO", ()) + ' ' + getIcon(bMecca) + localText.getText("TXT_KEY_VICTORY_MECCA", ()) + ' ' + getIcon(bBaghdad) + localText.getText("TXT_KEY_VICTORY_BAGHDAD", ()) + ' ' + getIcon(bVienna) + localText.getText("TXT_KEY_VICTORY_VIENNA", ()))
  		elif iGoal == 2:
  			iOttomanCulture = pOttomans.countTotalCulture()
  			iEuropeanCulture = getTotalCulture(lCivGroups[0])
  			aHelp.append(getIcon(iOttomanCulture > iEuropeanCulture) + localText.getText("TXT_KEY_VICTORY_TOTAL_CULTURE", (iOttomanCulture, iEuropeanCulture)))
  
  	elif iPlayer == iThailand:
  		if iGoal == 0:
  			iCount = countOpenBorders(iThailand)
  			aHelp.append(getIcon(iCount >= 10) + localText.getText("TXT_KEY_VICTORY_OPEN_BORDERS", (iCount, 10)))
  		elif iGoal == 1:
  			pBestCity = getBestCity(iThailand, (101, 33), cityPopulation)
  			bBestCity = isBestCity(iThailand, (101, 33), cityPopulation)
  			if not bBestCity:
  				pBestCity = getBestCity(iThailand, (102, 33), cityPopulation)
  				bBestCity = isBestCity(iThailand, (102, 33), cityPopulation)
  			aHelp.append(getIcon(bBestCity) + localText.getText("TXT_KEY_VICTORY_MOST_POPULOUS_CITY", (pBestCity.getName(),)))
  		elif iGoal == 2:
  			bSouthAsia = isAreaOnlyCivs(tSouthAsiaTL, tSouthAsiaBR, lSouthAsianCivs)
  			aHelp.append(getIcon(bSouthAsia) + localText.getText("TXT_KEY_VICTORY_NO_SOUTH_ASIAN_COLONIES", ()))
  
  	elif iPlayer == iCongo:
  		if iGoal == 0:
  			fPercent = getApostolicVotePercent(iCongo)
  			aHelp.append(getIcon(fPercent >= 15.0) + localText.getText("TXT_KEY_VICTORY_APOSTOLIC_VOTE_PERCENT", (str(u"%.2f%%" % fPercent), str(15))))
  		elif iGoal == 1:
  			iSlaves = data.iCongoSlaveCounter
  			aHelp.append(getIcon(iSlaves >= utils.getTurns(1000)) + localText.getText("TXT_KEY_VICTORY_SLAVES_TRADED", (iSlaves, utils.getTurns(1000))))
  
  	elif iPlayer == iNetherlands:
  		if iGoal == 0:
  			iMerchants = countCitySpecialists(iNetherlands, Areas.getCapital(iNetherlands), iSpecialistGreatMerchant)
  			aHelp.append(getIcon(iMerchants >= 3) + localText.getText("TXT_KEY_VICTORY_GREAT_MERCHANTS_IN_CITY", ("Amsterdam", iMerchants, 3)))
  		elif iGoal == 1:
  			iColonies = data.iDutchColonies
  			aHelp.append(getIcon(iColonies >= 4) + localText.getText("TXT_KEY_VICTORY_EUROPEAN_COLONIES_CONQUERED", (iColonies, 4)))
  		elif iGoal == 2:
  			iNumSpices = pNetherlands.getNumAvailableBonuses(iSpices)
  			aHelp.append(getIcon(iNumSpices >= 7) + localText.getText("TXT_KEY_VICTORY_AVAILABLE_SPICE_RESOURCES", (iNumSpices, 7)))
  
  	elif iPlayer == iGermany:
  		if iGoal == 0:
  			iCounter = 0
  			for iSpecialist in lGreatPeople:
  				iCounter += countCitySpecialists(iPrussia, Areas.getCapital(iGermany), iSpecialist)
  			aHelp.append(getIcon(iCounter >= 7) + localText.getText("TXT_KEY_VICTORY_GREAT_PEOPLE_IN_CITY", ("Berlin", iCounter, 7)))
  		elif iGoal == 1:
  			bFrance = checkOwnedCiv(iGermany, iFrance)
  			bRome = checkOwnedCiv(iGermany, iItaly)
  			bRussia = checkOwnedCiv(iGermany, iRussia)
  			bEngland = checkOwnedCiv(iGermany, iEngland)
  			bScandinavia = checkOwnedCiv(iGermany, iVikings)
  			aHelp.append(getIcon(bRome) + localText.getText("TXT_KEY_CIV_ITALY_SHORT_DESC", ()) + ' ' + getIcon(bFrance) + localText.getText("TXT_KEY_CIV_FRANCE_SHORT_DESC", ()) + ' ' + getIcon(bScandinavia) + localText.getText("TXT_KEY_VICTORY_SCANDINAVIA", ()))
  			aHelp.append(getIcon(bEngland) + localText.getText("TXT_KEY_CIV_ENGLAND_SHORT_DESC", ()) + ' ' + getIcon(bRussia) + localText.getText("TXT_KEY_CIV_RUSSIA_SHORT_DESC", ()))
  		elif iGoal == 2:
  			iIndustrialTechs = countFirstDiscovered(iGermany, iIndustrial)
  			iGlobalTechs = countFirstDiscovered(iGermany, iGlobal)
  			aHelp.append(getIcon(iIndustrialTechs >= 8) + localText.getText("TXT_KEY_VICTORY_TECHS_FIRST_DISCOVERED", (gc.getEraInfo(iIndustrial).getText(), iIndustrialTechs, 8)) + ' ' + getIcon(iGlobalTechs >= 8) + localText.getText("TXT_KEY_VICTORY_TECHS_FIRST_DISCOVERED", (gc.getEraInfo(iGlobal).getText(), iGlobalTechs, 8)))
  
  	elif iPlayer == iAmerica:
  		if iGoal == 0:
  			bAmericas = isAreaFreeOfCivs(utils.getPlotList(tNCAmericaTL, tNCAmericaBR), lCivGroups[0])
  			bMexico = isControlledOrVassalized(iAmerica, Areas.getCoreArea(iAztecs, True))
  			aHelp.append(getIcon(bAmericas) + localText.getText("TXT_KEY_VICTORY_NO_NORTH_AMERICAN_COLONIES", ()) + ' ' + getIcon(bMexico) + localText.getText("TXT_KEY_CIV_MEXICO_SHORT_DESC", ()))
  		elif iGoal == 1:
  			bUnitedNations = data.getWonderBuilder(iUnitedNations) == iAmerica
  			bBrooklynBridge = data.getWonderBuilder(iBrooklynBridge) == iAmerica
  			bStatueOfLiberty = data.getWonderBuilder(iStatueOfLiberty) == iAmerica
  			bGoldenGateBridge = data.getWonderBuilder(iGoldenGateBridge) == iAmerica
  			bPentagon = data.getWonderBuilder(iPentagon) == iAmerica
  			bEmpireState = data.getWonderBuilder(iEmpireStateBuilding) == iAmerica
  			aHelp.append(getIcon(bStatueOfLiberty) + localText.getText("TXT_KEY_BUILDING_STATUE_OF_LIBERTY", ()) + ' ' + getIcon(bBrooklynBridge) + localText.getText("TXT_KEY_BUILDING_BROOKLYN_BRIDGE", ()) + ' ' + getIcon(bEmpireState) + localText.getText("TXT_KEY_BUILDING_EMPIRE_STATE_BUILDING", ()))
  			aHelp.append(getIcon(bGoldenGateBridge) + localText.getText("TXT_KEY_BUILDING_GOLDEN_GATE_BRIDGE", ()) + ' ' + getIcon(bPentagon) + localText.getText("TXT_KEY_BUILDING_PENTAGON", ()) + ' ' + getIcon(bUnitedNations) + localText.getText("TXT_KEY_BUILDING_UNITED_NATIONS", ()))
  		elif iGoal == 2:
  			iCounter = countResources(iAmerica, iOil)
  			aHelp.append(getIcon(iCounter >= 10) + localText.getText("TXT_KEY_VICTORY_OIL_SECURED", (iCounter, 10)))
  
  	elif iPlayer == iArgentina:
  		if iGoal == 0:
  			iGoldenAgeTurns = data.iArgentineGoldenAgeTurns
  			aHelp.append(getIcon(iGoldenAgeTurns >= utils.getTurns(16)) + localText.getText("TXT_KEY_VICTORY_GOLDEN_AGES", (iGoldenAgeTurns / utils.getTurns(8), 2)))
  		elif iGoal == 1:
  			iCulture = getCityCulture(iArgentina, Areas.getCapital(iArgentina))
  			aHelp.append(getIcon(iCulture >= utils.getTurns(50000)) + localText.getText("TXT_KEY_VICTORY_CITY_CULTURE", ("Buenos Aires", iCulture, utils.getTurns(50000))))
  		elif iGoal == 2:
  			iGoldenAgeTurns = data.iArgentineGoldenAgeTurns
  			aHelp.append(getIcon(iGoldenAgeTurns >= utils.getTurns(48)) + localText.getText("TXT_KEY_VICTORY_GOLDEN_AGES", (iGoldenAgeTurns / utils.getTurns(8), 6)))
  
  	elif iPlayer == iBrazil:
  		if iGoal == 0:
  			iSlavePlantations = countImprovements(iBrazil, iSlavePlantation)
  			iPastures = countImprovements(iBrazil, iPasture)
  			aHelp.append(getIcon(iSlavePlantations >= 10) + localText.getText("TXT_KEY_VICTORY_NUM_IMPROVEMENTS", (gc.getImprovementInfo(iSlavePlantation).getText(), iSlavePlantations, 10)) + ' ' + getIcon(iPastures >= 4) + localText.getText("TXT_KEY_VICTORY_NUM_IMPROVEMENTS", (gc.getImprovementInfo(iPasture).getText(), iPastures, 4)))
  		elif iGoal == 1:
  			bWembley = data.getWonderBuilder(iWembley) == iBrazil
  			bCristoRedentor = data.getWonderBuilder(iCristoRedentor) == iBrazil
  			bItaipuDam = data.getWonderBuilder(iItaipuDam) == iBrazil
  			aHelp.append(getIcon(bWembley) + localText.getText("TXT_KEY_BUILDING_WEMBLEY", ()) + ' ' + getIcon(bCristoRedentor) + localText.getText("TXT_KEY_BUILDING_CRISTO_REDENTOR", ()) + ' ' + getIcon(bItaipuDam) + localText.getText("TXT_KEY_BUILDING_ITAIPU_DAM", ()))
  		elif iGoal == 2:
  			iForestPreserves = countImprovements(iBrazil, iForestPreserve)
  			bNationalPark = False
  			capital = pBrazil.getCapitalCity()
  			if capital: bNationalPark = capital.isHasRealBuilding(iNationalPark)
  			aHelp.append(getIcon(iForestPreserves >= 20) + localText.getText("TXT_KEY_VICTORY_NUM_IMPROVEMENTS", (gc.getImprovementInfo(iForestPreserve).getText(), iForestPreserves, 20)) + ' ' + getIcon(bNationalPark) + localText.getText("TXT_KEY_VICTORY_NATIONAL_PARK_CAPITAL", ()))
  
  	elif iPlayer == iCanada:
  		if iGoal == 0:
  			capital = pCanada.getCapitalCity()
  			bAtlantic = capital and isConnectedByRailroad(iCanada, (capital.getX(), capital.getY()), lAtlanticCoast)
  			bPacific = capital and isConnectedByRailroad(iCanada, (capital.getX(), capital.getY()), lPacificCoast)
  			aHelp.append(getIcon(bAtlantic) + localText.getText("TXT_KEY_VICTORY_ATLANTIC_RAILROAD", ()) + ' ' + getIcon(bPacific) + localText.getText("TXT_KEY_VICTORY_PACIFIC_RAILROAD", ()))
  		elif iGoal == 1:
  			iCanadaWest, iTotalCanadaWest = countControlledTiles(iCanada, tCanadaWestTL, tCanadaWestBR, False, tCanadaWestExceptions)
  			iCanadaEast, iTotalCanadaEast = countControlledTiles(iCanada, tCanadaEastTL, tCanadaEastBR, False, tCanadaEastExceptions)
  			fCanada = (iCanadaWest + iCanadaEast) * 100.0 / (iTotalCanadaWest + iTotalCanadaEast)
  			bAllCities = controlsAllCities(iCanada, tCanadaWestTL, tCanadaWestBR, tCanadaWestExceptions) and controlsAllCities(iCanada, tCanadaEastTL, tCanadaEastBR, tCanadaEastExceptions)
  			aHelp.append(getIcon(fCanada >= 90.0) + localText.getText("TXT_KEY_VICTORY_CONTROL_CANADA", (str(u"%.2f%%" % fCanada), str(90))) + ' ' + getIcon(bAllCities) + localText.getText("TXT_KEY_VICTORY_CONTROL_CANADA_CITIES", ()))
  		elif iGoal == 2:
  			iPeaceDeals = data.iCanadianPeaceDeals
  			aHelp.append(getIcon(iPeaceDeals >= 12) + localText.getText("TXT_KEY_VICTORY_CANADIAN_PEACE_DEALS", (iPeaceDeals, 12)))
  			
  	return aHelp
files: Assets/Python/Victory.py
files: # Rhye's and Fall of Civilization - Historical Victory Goals
  
  from CvPythonExtensions import *
  from StoredData import data
  from Consts import *
  from RFCUtils import utils
  import heapq
  import Areas
  import CityNameManager as cnm
  
  ### GLOBALS ###
  
  gc = CyGlobalContext()
  localText = CyTranslator()
  
  ### CONSTANTS ###
  
  # general constants
  lWonders = [i for i in range(iBeginWonders, iNumBuildings)]
  lGreatPeople = [iSpecialistGreatProphet, iSpecialistGreatArtist, iSpecialistGreatScientist, iSpecialistGreatMerchant, iSpecialistGreatEngineer, iSpecialistGreatStatesman, iSpecialistGreatGeneral, iSpecialistGreatSpy]
  
  # first Polynesian goal: settle two out of the following island groups by 800 AD: Hawaii, New Zealand, Marquesas and Easter Island
  # second Polynesian goal: settle Hawaii, New Zealand, Marquesas and Easter Island by 1000 AD
  tHawaiiTL = (0, 34)
  tHawaiiBR = (6, 39)
  tNewZealandTL = (119, 4)
  tNewZealandBR = (123, 12)
  tMarquesasTL = (14, 22)
  tMarquesasBR = (16, 24)
  tEasterIslandTL = (20, 15)
  tEasterIslandBR = (22, 17)
  
  # second Roman goal: control Iberia, Gaul, Britain, Africa, Greece, Asia Minor and Egypt in 320 AD
  tFranceTL = (51, 47)
  
  # second Roman goal: control Iberia, Gaul, Britain, Africa, Greece, Asia Minor and Egypt in 320 AD
  # second Arabian goal: control or vassalize Spain, the Maghreb, Egypt, Mesopotamia and Persia in 1300 AD
  tCarthageTL = (50, 36)
  tCarthageBR = (61, 39)
  
  # second Tamil goal: control or vassalize the Deccan and Srivijaya in 1000 AD
  tDeccanTL = (88, 28)
  tDeccanBR = (94, 36)
  tSrivijayaTL = (98, 25)
  tSrivijayaBR = (105, 29)
  
  # third Ethiopian goal: allow no European colonies and East and Subequatorial Africa in 1500 AD and 1910 AD
  tSomaliaTL = (73, 24)
  tSomaliaBR = (77, 29)
  tSubeqAfricaTL = (60, 10)
  tSubeqAfricaBR = (72, 29)
  
  # third Byzantine goal: control three cities in the Balkans, Northern Africa and the Near East in 1450 AD
  tNearEastTL = (69, 37)
  tNearEastBR = (76, 45)
  tBalkansTL = (64, 40)
  tBalkansBR = (68, 47)
  tNorthAfricaTL = (58, 32)
  tNorthAfricaBR = (71, 38)
  
  # second Japanese goal: control or vassalize Korea, Manchuria, China, Indochina, Indonesia and the Philippines in 1940
  tManchuriaTL = (104, 50)
  tManchuriaBR = (112, 55)
  tKoreaTL = (108, 45)
  tKoreaBR = (110, 49)
  tChinaTL = (99, 39)
  tChinaBR = (107, 49)
  tIndochinaTL = (97, 31)
  tIndochinaBR = (104, 38)
  tIndochinaExceptions = ((103, 38), (104, 37))
  tIndonesiaTL = (98, 24)
  tIndonesiaBR = (109, 30)
  tPhilippinesTL = (108, 30)
  tPhilippinesBR = (110, 36)
  
  # second Turkic goal: create an overland trade route from a city in China to a Mediterranean port by 1100 AD
  lMediterraneanPorts = [(66, 37), (66, 36), (67, 36), (68, 36), (69, 36), (70, 36), (71, 36), (72, 37), (73, 37), (73, 38), (73, 39), (73, 40), (73, 41), (73, 42), (71, 42), (70, 42), (70, 43), (69, 43), (69, 44), (68, 45)]
  
  # first Moorish goal: control three cities in Iberia, the Maghreb and West Africa in 1200 AD
  tIberiaTL = (49, 40)
  tIberiaBR = (55, 46)
  tMaghrebTL = (49, 35)
  tMaghrebBR = (58, 39)
  tWestAfricaTL = (48, 26)
  tWestAfricaBR = (56, 32)
  
  # third Spanish goal: spread Catholicism to 40% and allow no Protestant civilization in Europe in 1700 AD
  # second French goal: control 40% of Europe and North America in 1800 AD
  tEuropeTL = (44, 40)
  tEuropeBR = (68, 65)
  
  # second French goal: control 40% of Europe and North America in 1800 AD
  tEasternEuropeTL = (69, 48)
  tEasternEuropeBR = (73, 64)
  
  # second French goal: control 40% of Europe and North America in 1800 AD
  # first English goal: colonize every continent by 1730 AD
  # third Maya goal: make contact with a European civilization before they have discovered America
  tNorthAmericaTL = (10, 40)
  tNorthAmericaBR = (37, 58)
  
  # first English goal: colonize every continent by 1730 AD
  tOceaniaTL = (99, 5)
  tOceaniaBR = (123, 28)
  
  # first English goal: colonize every continent by 1730 AD
  # third Maya goal: make contact with a European civilization before they have discovered America
  tSouthCentralAmericaTL = (13, 3)
  tSouthCentralAmericaBR = (41, 39)
  
  # first English goal: colonize every continent by 1730 AD
  # third Portuguese goal: control 15 cities in Brazil, Africa and Asia in 1700 AD
  tAfricaTL = (45, 10)
  tAfricaBR = (76, 39)
  tAsiaTL = (73, 29)
  tAsiaBR = (121, 64)
  
  # first Russian goal: found seven cities in Siberia by 1700 AD and build the Trans-Siberian Railway by 1920 AD
  tSiberiaTL = (82, 50)
  tSiberiaBR = (112, 64)
  lSiberianCoast = [(109, 50), (109, 51), (110, 51), (111, 51), (112, 52), (114, 54), (113, 55), (111, 54), (111, 55), (110, 55), (110, 58), (111, 58), (112, 59)]
  
  # second Portuguese goal: acquire 12 colonial resources by 1650 AD
  lColonialResources = [iBanana, iSpices, iSugar, iCoffee, iTea, iTobacco]
  
  # third Portuguese goal: control 15 cities in Brazil, Africa and Asia in 1700 AD
  tBrazilTL = (32, 14)
  tBrazilBR = (43, 30)
  
  # third Italian goal: control 65% of the Mediterranean by 1930 AD
  tMediterraneanTL = (51, 36)
  tMediterraneanBR = (73, 47)
  tMediterraneanExceptions = ((51,36),(51,46),(52,46),(53,46),(53,47),(67,47),(67,46),(73,44),(73,45),(72,45),(71,45),(71,44),(70,44),(73,36))
  
  # first Incan goal: build five Tambos and a road along the Andean coast by 1500 AD
  lAndeanCoast = [(25, 29), (24, 28), (24, 27), (24, 26), (24, 25), (25, 24), (25, 23), (26, 22), (27, 21), (28, 20), (29, 19), (30, 18), (30, 17), (30, 16), (30, 15), (30, 14)]
  
  # third Incan goal: control 60% of South America in 1700 AD
  # second Colombian goal: control South America in 1920 AD
  tSAmericaTL = (24, 3)
  tSAmericaBR = (43, 32)
  tSouthAmericaExceptions = ((24, 31), (25, 32))
  
  # third Holy Roman goal: settle three great artists in Vienna by 1700 AD
  # second Turkish goal: control the Eastern Mediterranean, the Black Sea, Cairo, Mecca, Baghdad and Vienna by 1700 AD
  tVienna = (62, 49)
  
  # second Turkish goal: control the Eastern Mediterranean, the Black Sea, Cairo, Mecca, Baghdad and Vienna by 1700 AD
  tCairo = (69, 34)
  tMecca = (75, 33)
  tBaghdad = (77, 40)
  lEasternMediterranean = [(58, 39), (58, 38), (58, 37), (59, 37), (60, 37), (61, 37), (61, 36), (62, 36), (63, 36), (64, 36), (65, 36), (66, 36), (67, 36), (68, 36), (69, 36), (70, 36), (71, 36), (65, 37), (66, 37), (72, 37), (73, 37), (73, 38), (73, 39), (73, 40), (73, 41), (73, 42), (70, 42), (71, 42), (72, 42), (69, 43), (70, 43), (69, 44), (68, 45), (67, 44), (67, 45), (66, 44), (65, 43), (66, 43), (65, 42), (66, 42), (67, 42), (67, 41), (65, 40), (66, 40)]
  lBlackSea = [(69, 44), (70, 44), (71, 44), (71, 45), (72, 45), (73, 45), (73, 44), (74, 44), (75, 44), (76, 44), (76, 45), (76, 46), (76, 47), (75, 47), (74, 48), (75, 48), (72, 48), (74, 49), (73, 49), (71, 49), (69, 49), (69, 50), (70, 50), (71, 50), (72, 50), (73, 50), (68, 49), (68, 48), (67, 45), (67, 46), (67, 47), (67, 48), (68, 45)]
  
  # third Thai goal: allow no foreign powers in South Asia in 1900 AD
  tSouthAsiaTL = (88, 24)
  tSouthAsiaBR = (110, 38)
  lSouthAsianCivs = [iIndia, iTamils, iIndonesia, iKhmer, iMughals, iThailand]
  
  # second Iranian goal: control Mesopotamia, Transoxania and Northwest India in 1750 AD
  tSafavidMesopotamiaTL = (75, 39)
  tSafavidMesopotamiaBR = (79, 43)
  tTransoxaniaTL = (82, 42)
  tTransoxaniaBR = (86, 49)
  tNWIndiaTL = (85, 36)
  tNWIndiaBR = (91, 43)
  tNWIndiaExceptions = ((89, 36), (90, 36), (91, 36), (89, 37), (90, 37), (91, 37), (89, 38), (90, 38), (91, 38))
  
  # first American goal: allow no European colonies in North America, Central America and the Caribbean
  tNCAmericaTL = (3, 33)
  tNCAmericaBR = (37, 63)
  
  # first Colombian goal: allow no European civilizations in Peru, Gran Colombia, Guayanas and the Caribbean in 1870 AD
  tPeruTL = (25, 16)
  tPeruBR = (32, 24)
  tGranColombiaTL = (21, 25)
  tGranColombiaBR = (32, 35)
  tGuayanasTL = (33, 27)
  tGuayanasBR = (37, 31)
  tCaribbeanTL = (25, 33)
  tCaribbeanBR = (33, 39)
  
  # first Canadian goal: connect your capital to an Atlantic and a Pacific port by 1920 AD
  lAtlanticCoast = [(34, 50), (33, 51), (35, 51), (30, 52), (31, 52), (32, 52), (30, 53), (35, 53), (30, 54), (31, 54), (32, 54), (35, 54), (36, 54), (32, 55), (33, 55), (34, 55)]
  lPacificCoast = [(11, 51), (10, 52), (11, 53), (10, 56)]
  
  # second Canadian goal: control all cities and 90% of the territory in Canada without ever conquering a city by 1950 AD
  tCanadaWestTL = (10, 52)
  tCanadaWestBR = (26, 61)
  tCanadaWestExceptions = ((10, 59), (10, 60), (10, 61), (21, 61), (22, 61), (23, 61), (24, 61), (25, 61))
  tCanadaEastTL = (27, 50)
  tCanadaEastBR = (36, 59)
  tCanadaEastExceptions = ((30, 50), (31, 50), (32, 50), (32, 51))
  
  ### GOAL CONSTANTS ###
  
  dTechGoals = {
  	iChina: (1, [iCompass, iPaper, iGunpowder, iPrinting]),
  	iBabylonia: (0, [iConstruction, iArithmetics, iWriting, iCalendar, iContract]),
  	iGreece: (0, [iMathematics, iLiterature, iAesthetics, iPhilosophy, iMedicine]),
  	iRome: (2, [iArchitecture, iPolitics, iScholarship, iMachinery, iCivilService]),
  	iKorea: (1, [iPrinting]),
  	iPoland: (1, [iCivilLiberties]),
  }
  
  dEraGoals = {}
  
  dWonderGoals = {
  	iEgypt: (1, [iPyramids, iGreatLibrary, iGreatLighthouse], True),
  	iGreece: (2, [iColossus, iParthenon, iStatueOfZeus, iTempleOfArtemis], True),
  	iCarthage: (0, [iGreatCothon], False),
  	iPolynesia: (2, [iMoaiStatues], True),
  	iMaya: (1, [iTempleOfKukulkan], True),
  	iMoors: (1, [iMezquita], False),
  	iKhmer: (0, [iWatPreahPisnulok], False),
  	iFrance: (2, [iNotreDame, iVersailles, iStatueOfLiberty, iEiffelTower], True),
  	iMali: (1, [iUniversityOfSankore], False),
  	iItaly: (0, [iSanMarcoBasilica, iSistineChapel, iSantaMariaDelFiore], True),
  	iMughals: (1, [iTajMahal, iRedFort, iHarmandirSahib], True),
  	iAmerica: (1, [iStatueOfLiberty, iEmpireStateBuilding, iPentagon, iUnitedNations], True),
  	iBrazil: (1, [iWembley, iCristoRedentor, iItaipuDam], True),
  }
  
  dReligionGoals = {
  	iHolyRome: (1, [iProtestantism]),
  }
  		
  ### EVENT HANDLING ###
  
  def setup():
  
  	# 1700 AD scenario: handle dates that have already been passed
  	if utils.getScenario() == i1700AD:
  		for iPlayer in [iChina, iIndia, iTamils, iKorea, iVikings, iTurks, iSpain, iHolyRome, iPoland, iPortugal, iMughals, iOttomans, iThailand]:
  			loseAll(iPlayer)
  			
  		win(iPersia, 0)
  		win(iJapan, 0)
  		win(iFrance, 0)
  		win(iCongo, 0)
  		
  		# French goal needs to be winnable
  		data.setWonderBuilder(iNotreDame, iFrance)
  		data.setWonderBuilder(iVersailles, iFrance)
  		
  		# help Congo
  		data.iCongoSlaveCounter += 500
  		
  		# help Netherlands
  		data.iDutchColonies += 2
  	
  	# ignore AI goals
  	bIgnoreAI = (gc.getDefineINT("NO_AI_UHV_CHECKS") == 1)
  	data.bIgnoreAI = bIgnoreAI
  	
  	if bIgnoreAI:
  		for iPlayer in range(iNumPlayers):
  			if utils.getHumanID() != iPlayer:
  				loseAll(iPlayer)
  				
  def checkTurn(iGameTurn, iPlayer):
  
  	if not gc.getGame().isVictoryValid(7): return
  	
  	if iPlayer >= iNumPlayers: return
  	
  	if iGameTurn == utils.getScenarioStartTurn(): return
  	
  	if not gc.getPlayer(iPlayer).isAlive(): return
  	
  	# Don't check AI civilizations to improve speed
  	if utils.getHumanID() != iPlayer and data.bIgnoreAI: return
  	
  	pPlayer = gc.getPlayer(iPlayer)
  	
  	if iPlayer == iEgypt:
  	
  		# first goal: have 500 culture in 850 BC
  		if iGameTurn == getTurnForYear(-850):
  			if pEgypt.countTotalCulture() >= utils.getTurns(500):
  				win(iEgypt, 0)
  			else:
  				lose(iEgypt, 0)
  				
  		# first goal: build the Pyramids, the Great Lighthouse and the Great Library by 100 BC
  		if iGameTurn == getTurnForYear(-100):
  			expire(iEgypt, 1)
  				
  		# third goal: have 5000 culture in 170 AD
  		if iGameTurn == getTurnForYear(170):
  			if pEgypt.countTotalCulture() >= utils.getTurns(5000):
  				win(iEgypt, 2)
  			else:
  				lose(iEgypt, 2)
  				
  	elif iPlayer == iChina:
  	
  		# first goal: build two Confucian and Taoist Cathedrals by 1000 AD
  		if iGameTurn == getTurnForYear(1000):
  			expire(iChina, 0)
  			
  		# second goal: be first to discover Compass, Gunpowder, Paper and Printing Press
  		
  		# third goal: experience four golden ages by 1800 AD
  		if isPossible(iChina, 2):
  			if data.iChineseGoldenAgeTurns >= utils.getTurns(32):
  				win(iChina, 2)
  				
  			if pChina.isGoldenAge() and not pChina.isAnarchy():
  				data.iChineseGoldenAgeTurns += 1
  				
  		if iGameTurn == getTurnForYear(1800):
  			expire(iChina, 2)
  				
  	elif iPlayer == iBabylonia:
  	
  		# first goal: be the first to discover Construction, Arithmetics, Writing, Calendar and Contract
  		
  		# second goal: make Babylon the most populous city in the world in 850 BC
  		if iGameTurn == getTurnForYear(-850):
  			if isBestCity(iBabylonia, (76, 40), cityPopulation):
  				win(iBabylonia, 1)
  			else:
  				lose(iBabylonia, 1)
  			
  		# third goal: make Babylon the most cultured city in the world in 700 BC
  		if iGameTurn == getTurnForYear(-700):
  			if isBestCity(iBabylonia, (76, 40), cityCulture):
  				win(iBabylonia, 2)
  			else:
  				lose(iBabylonia, 2)
  				
  	elif iPlayer == iHarappa:
  	
  		# first goal: establish a trade connection with another civilization by 1600 BC
  		if isPossible(iHarappa, 0):
  			if isTradeConnected(iHarappa):
  				win(iHarappa, 0)
  				
  		if iGameTurn == getTurnForYear(-1600):
  			expire(iHarappa, 0)
  			
  		# second goal: build three Baths and two Walls by 1500 BC
  		if iGameTurn == getTurnForYear(-1500):
  			expire(iHarappa, 1)
  			
  		# third goal: have a total population of 30 by 800 BC
  		if isPossible(iHarappa, 2):
  			if pHarappa.getTotalPopulation() >= 30:
  				win(iHarappa, 2)
  				
  		if iGameTurn == getTurnForYear(-800):
  			expire(iHarappa, 2)
  			
  	elif iPlayer == iGreece:
  	
  		# first goal: be the first to discover Mathematics, Literature, Aesthetics, Medicine and Philosophy
  			
  		# second goal: control Egypt, Phoenicia, Babylonia and Persia in 330 BC
  		if iGameTurn == getTurnForYear(-330):
  			bEgypt = checkOwnedCiv(iGreece, iEgypt)
  			bPhoenicia = checkOwnedCiv(iGreece, iCarthage)
  			bBabylonia = checkOwnedCiv(iGreece, iBabylonia)
  			bPersia = checkOwnedCiv(iGreece, iPersia)
  			if bEgypt and bPhoenicia and bBabylonia and bPersia:
  				win(iGreece, 1)
  			else:
  				lose(iGreece, 1)
  		
  		# third goal: build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC
  		if iGameTurn == getTurnForYear(-250):
  			expire(iGreece, 2)
  				
  	elif iPlayer == iIndia:
  	
  		# first goal: control the Hindu and Buddhist shrine in 100 BC
  		if iGameTurn == getTurnForYear(-100):
  			bBuddhistShrine = getNumBuildings(iIndia, iBuddhistShrine) > 0
  			bHinduShrine = getNumBuildings(iIndia, iHinduShrine) > 0
  			if bHinduShrine and bBuddhistShrine:
  				win(iIndia, 0)
  			else:
  				lose(iIndia, 0)
  				
  		# second goal: build 20 temples by 700 AD
  		if iGameTurn == getTurnForYear(700):
  			expire(iIndia, 1)
  			
  		# third goal: control 20% of the world's population in 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			if getPopulationPercent(iIndia) >= 20.0:
  				win(iIndia, 2)
  			else:
  				lose(iIndia, 2)
  				
  	elif iPlayer == iCarthage:
  	
  		# first goal: build a Palace and the Great Cothon in Carthagee by 300 BC
  		if isPossible(iCarthage, 0):
  			bPalace = isBuildingInCity((58, 39), iPalace)
  			bGreatCothon = isBuildingInCity((58, 39), iGreatCothon)
  			if bPalace and bGreatCothon:
  				win(iCarthage, 0)
  		
  		if iGameTurn == getTurnForYear(-300):
  			expire(iCarthage, 0)
  				
  		# second goal: control Italy and Iberia in 100 BC
  		if iGameTurn == getTurnForYear(-100):
  			bItaly = isControlled(iCarthage, utils.getPlotList(Areas.tNormalArea[iItaly][0], Areas.tNormalArea[iItaly][1], [(62, 47), (63, 47), (63, 46)]))
  			bIberia = isControlled(iCarthage, Areas.getNormalArea(iSpain, False))
  			if bItaly and bIberia:
  				win(iCarthage, 1)
  			else:
  				lose(iCarthage, 1)
  				
  		# third goal: have 5000 gold in 200 AD
  		if iGameTurn == getTurnForYear(200):
  			if pCarthage.getGold() >= utils.getTurns(5000):
  				win(iCarthage, 2)
  			else:
  				lose(iCarthage, 2)
  				
  	elif iPlayer == iPolynesia:
  	
  		# first goal: settle two of the following island groups by 800 AD: Hawaii, New Zealand, Marquesas and Easter Island
  		if iGameTurn == getTurnForYear(800):
  			expire(iPolynesia, 0)
  			
  		# second goal: settle Hawaii, New Zealand, Marquesas and Easter Island by 1000 AD
  		if iGameTurn == getTurnForYear(1000):
  			expire(iPolynesia, 1)
  			
  		# third goal: build the Moai Statues by 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			expire(iPolynesia, 2)
  			
  	elif iPlayer == iPersia:
  	
  		# Persia
  		if not pPersia.isReborn():
  		
  			# first goal: control 7% of world territory by 140 AD
  			if isPossible(iPersia, 0):
  				if getLandPercent(iPersia) >= 6.995:
  					win(iPersia, 0)
  			
  			if iGameTurn == getTurnForYear(140):
  				expire(iPersia, 0)
  				
  			# second goal: control seven wonders by 350 AD
  			if isPossible(iPersia, 1):
  				if countWonders(iPersia) >= 7:
  					win(iPersia, 1)
  					
  			if iGameTurn == getTurnForYear(350):
  				expire(iPersia, 1)
  						
  			# third goal: control two holy shrines in 350 AD
  			if iGameTurn == getTurnForYear(350):
  				if countShrines(iPersia) >= 2:
  					win(iPersia, 2)
  				else:
  					lose(iPersia, 2)
  					
  		# Iran			
  		else:
  		
  			# first goal: have open borders with 6 European civilizations in 1650
  			if iGameTurn == getTurnForYear(1650):
  				if countOpenBorders(iPersia, lCivGroups[0]) >= 6:
  					win(iPersia, 0)
  				else:
  					lose(iPersia, 0)
  					
  			# second goal: control Mesopotamia, Transoxania and Northwest India in 1750 AD
  			if iGameTurn == getTurnForYear(1750):
  				bMesopotamia = isControlled(iPersia, utils.getPlotList(tSafavidMesopotamiaTL, tSafavidMesopotamiaBR))
  				bTransoxania = isControlled(iPersia, utils.getPlotList(tTransoxaniaTL, tTransoxaniaBR))
  				bNWIndia = isControlled(iPersia, utils.getPlotList(tNWIndiaTL, tNWIndiaBR, tNWIndiaExceptions))
  				if bMesopotamia and bTransoxania and bNWIndia:
  					win(iPersia, 1)
  				else:
  					lose(iPersia, 1)
  					
  			# third goal: have a city with 20000 culture in 1800 AD
  			if iGameTurn == getTurnForYear(1800):
  				mostCulturedCity = getMostCulturedCity(iPersia)
  				if mostCulturedCity.getCulture(iPersia) >= utils.getTurns(20000):
  					win(iPersia, 2)
  				else:
  					lose(iPersia, 2)
  					
  	elif iPlayer == iRome:
  	
  		# first goal: build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD
  		if iGameTurn == getTurnForYear(100):
  			expire(iRome, 0)
  			
  		# second goal: control Iberia, Gaul, Britain, Africa, Greece, Asia Minor and Egypt in 320 AD
  		if iGameTurn == getTurnForYear(320):
  			bSpain = getNumCitiesInArea(iRome, Areas.getNormalArea(iSpain, False)) >= 2
  			bFrance = getNumCitiesInArea(iRome, utils.getPlotList(tFranceTL, Areas.tNormalArea[iFrance][1])) >= 3
  			bEngland = getNumCitiesInArea(iRome, Areas.getCoreArea(iEngland, False)) >= 1
  			bCarthage = getNumCitiesInArea(iRome, utils.getPlotList(tCarthageTL, tCarthageBR)) >= 2
  			bByzantium = getNumCitiesInArea(iRome, Areas.getCoreArea(iByzantium, False)) >= 4
  			bEgypt = getNumCitiesInArea(iRome, Areas.getCoreArea(iEgypt, False)) >= 2
  			if bSpain and bFrance and bEngland and bCarthage and bByzantium and bEgypt:
  				win(iRome, 1)
  			else:
  				lose(iRome, 1)
  					
  		# third goal: be first to discover Theology, Machinery and Civil Service
  		
  	elif iPlayer == iTamils:
  	
  		# first goal: have 3000 gold and 2000 culture in 800 AD
  		if iGameTurn == getTurnForYear(800):
  			if pTamils.getGold() >= utils.getTurns(3000) and pTamils.countTotalCulture() >= utils.getTurns(2000):
  				win(iTamils, 0)
  			else:
  				lose(iTamils, 0)
  				
  		# second goal: control or vassalize the Deccan and Srivijaya in 1000 AD
  		if iGameTurn == getTurnForYear(1000):
  			bDeccan = isControlledOrVassalized(iTamils, utils.getPlotList(tDeccanTL, tDeccanBR))
  			bSrivijaya = isControlledOrVassalized(iTamils, utils.getPlotList(tSrivijayaTL, tSrivijayaBR))
  			if bDeccan and bSrivijaya:
  				win(iTamils, 1)
  			else:
  				lose(iTamils, 1)
  				
  		# third goal: acquire 4000 gold by trade by 1200 AD
  		if isPossible(iTamils, 2):
  			iTradeGold = 0
  			
  			# gold from city trade routes
  			iTradeCommerce = 0
  			for city in utils.getCityList(iTamils):
  				iTradeCommerce += city.getTradeYield(2)
  			iTradeGold += iTradeCommerce * pTamils.getCommercePercent(0)
  			
  			# gold from per turn gold trade
  			for iPlayer in range(iNumPlayers):
  				iTradeGold += pTamils.getGoldPerTurnByPlayer(iPlayer) * 100
  			
  			data.iTamilTradeGold += iTradeGold
  			
  			if data.iTamilTradeGold / 100 >= utils.getTurns(4000):
  				win(iTamils, 2)
  				
  		if iGameTurn == getTurnForYear(1200):
  			expire(iTamils, 2)
  					
  	elif iPlayer == iEthiopia:
  	
  		# first goal: settle a great prophet in two Orthodox cities by 500 AD
  		if isPossible(iEthiopia, 0):
  			if countReligionSpecialistCities(iEthiopia, iOrthodoxy, iSpecialistGreatProphet) >= 2:
  				win(iEthiopia, 0)
  				
  		if iGameTurn == getTurnForYear(500):
  			expire(iEthiopia, 0)
  		
  		# second goal: acquire three incense resources by 600 AD
  		if isPossible(iEthiopia, 1):
  			if pEthiopia.getNumAvailableBonuses(iIncense) >= 3:
  				win(iEthiopia, 1)
  				
  		if iGameTurn == getTurnForYear(600):
  			expire(iEthiopia, 1)
  			
  		# third goal: allow no European colonies in East and Subequatorial Africa in 1500 AD and 1910 AD
  		if iGameTurn == getTurnForYear(1500):
  			bEastAfrica = isAreaFreeOfCivs(utils.getPlotList(tSomaliaTL, tSomaliaBR), lCivGroups[0])
  			bSubequatorialAfrica = isAreaFreeOfCivs(utils.getPlotList(tSubeqAfricaTL, tSubeqAfricaBR), lCivGroups[0])
  			if not bEastAfrica or not bSubequatorialAfrica:
  				lose(iEthiopia, 2)
  				
  		if iGameTurn == getTurnForYear(1910) and isPossible(iEthiopia, 2):
  			bEastAfrica = isAreaFreeOfCivs(utils.getPlotList(tSomaliaTL, tSomaliaBR), lCivGroups[0])
  			bSubequatorialAfrica = isAreaFreeOfCivs(utils.getPlotList(tSubeqAfricaTL, tSubeqAfricaBR), lCivGroups[0])
  			if bEastAfrica and bSubequatorialAfrica:
  				win(iEthiopia, 2)
  			else:
  				lose(iEthiopia, 2)
  				
  	elif iPlayer == iKorea:
  	
  		# first goal: build a Buddhist Stupa and a Confucian Academy by 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			expire(iKorea, 0)
  			
  		# second goal: be first to discover Printing Press
  		
  		# third goal: sink 20 enemy ships
  		
  	elif iPlayer == iMaya:
  	
  		# Maya
  		if not pMaya.isReborn():
  		
  			# first goal: discover Calendar by 600 AD
  			if iGameTurn == getTurnForYear(600):
  				expire(iMaya, 0)
  				
  			# second goal: build the Temple of Kukulkan by 900 AD
  			if iGameTurn == getTurnForYear(900):
  				expire(iMaya, 1)
  				
  			# third goal: make contact with a European civilization before they discover America
  			if isPossible(iMaya, 2):
  				for iEuropean in lCivGroups[0]:
  					if teamMaya.canContact(iEuropean):
  						win(iMaya, 2)
  						break
  			
  		# Colombia
  		else:
  		
  			# first goal: allow no European civilizations in Peru, Gran Colombia, the Guayanas and the Caribbean in 1870 AD
  			if iGameTurn == getTurnForYear(1870):
  				bPeru = isAreaFreeOfCivs(utils.getPlotList(tPeruTL, tPeruBR), lCivGroups[0])
  				bGranColombia = isAreaFreeOfCivs(utils.getPlotList(tGranColombiaTL, tGranColombiaBR), lCivGroups[0])
  				bGuayanas = isAreaFreeOfCivs(utils.getPlotList(tGuayanasTL, tGuayanasBR), lCivGroups[0])
  				bCaribbean = isAreaFreeOfCivs(utils.getPlotList(tCaribbeanTL, tCaribbeanBR), lCivGroups[0])
  				if bPeru and bGranColombia and bGuayanas and bCaribbean:
  					win(iMaya, 0)
  				else:
  					lose(iMaya, 0)
  					
  			# second goal: control South America in 1920 AD
  			if iGameTurn == getTurnForYear(1920):
  				if isControlled(iMaya, utils.getPlotList(tSAmericaTL, tSAmericaBR, tSouthAmericaExceptions)):
  					win(iMaya, 1)
  				else:
  					lose(iMaya, 1)
  			
  			# third goal: acquire 3000 gold by selling resources by 1950 AD
  			if isPossible(iMaya, 2):
  				iTradeGold = 0
  				
  				for iLoopPlayer in range(iNumPlayers):
  					iTradeGold += pMaya.getGoldPerTurnByPlayer(iLoopPlayer)
  				
  				data.iColombianTradeGold += iTradeGold
  				
  				if data.iColombianTradeGold >= utils.getTurns(3000):
  					win(iMaya, 2)
  					
  			if iGameTurn == getTurnForYear(1950):
  				expire(iMaya, 2)
  					
  	elif iPlayer == iByzantium:
  		
  		# first goal: have 5000 gold in 1000 AD
  		if iGameTurn == getTurnForYear(1000):
  			if pByzantium.getGold() >= utils.getTurns(5000):
  				win(iByzantium, 0)
  			else:
  				lose(iByzantium, 0)
  				
  		# second goal: make Constantinople the world's largest and most cultured city in 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			bLargest = isBestCity(iByzantium, (68, 45), cityPopulation)
  			bCulture = isBestCity(iByzantium, (68, 45), cityCulture)
  			if bLargest and bCulture:
  				win(iByzantium, 1)
  			else:
  				lose(iByzantium, 1)
  				
  		# third goal: control three cities in the Balkans, Northern Africa and the Near East in 1450 AD
  		if iGameTurn == getTurnForYear(1450):
  			bBalkans = getNumCitiesInArea(iByzantium, utils.getPlotList(tBalkansTL, tBalkansBR)) >= 3
  			bNorthAfrica = getNumCitiesInArea(iByzantium, utils.getPlotList(tNorthAfricaTL, tNorthAfricaBR)) >= 3
  			bNearEast = getNumCitiesInArea(iByzantium, utils.getPlotList(tNearEastTL, tNearEastBR)) >= 3
  			if bBalkans and bNorthAfrica and bNearEast:
  				win(iByzantium, 2)
  			else:
  				lose(iByzantium, 2)
  					
  	elif iPlayer == iJapan:
  	
  		# first goal: have an average culture of 6000 by 1600 AD without ever losing a city
  		if isPossible(iJapan, 0):
  			if getAverageCulture(iJapan) >= utils.getTurns(6000):
  				win(iJapan, 0)
  				
  		if iGameTurn == getTurnForYear(1600):
  			expire(iJapan, 0)
  				
  		# second goal: control or vassalize Korea, Manchuria, China, Indochina, Indonesia and the Philippines in 1940 AD
  		if iGameTurn == getTurnForYear(1940):
  			bKorea = isControlledOrVassalized(iJapan, utils.getPlotList(tKoreaTL, tKoreaBR))
  			bManchuria = isControlledOrVassalized(iJapan, utils.getPlotList(tManchuriaTL, tManchuriaBR))
  			bChina = isControlledOrVassalized(iJapan, utils.getPlotList(tChinaTL, tChinaBR))
  			bIndochina = isControlledOrVassalized(iJapan, utils.getPlotList(tIndochinaTL, tIndochinaBR, tIndochinaExceptions))
  			bIndonesia = isControlledOrVassalized(iJapan, utils.getPlotList(tIndonesiaTL, tIndonesiaBR))
  			bPhilippines = isControlledOrVassalized(iJapan, utils.getPlotList(tPhilippinesTL, tPhilippinesBR))
  			if bKorea and bManchuria and bChina and bIndochina and bIndonesia and bPhilippines:
  				win(iJapan, 1)
  			else:
  				lose(iJapan, 1)
  				
  		# third goal: be the first to discover 5 modern techs
  		
  	elif iPlayer == iVikings:
  	
  		# first goal: control the core of a European civilization in 1050 AD
  		if iGameTurn == getTurnForYear(1050):
  			lEuroCivs = [iRome, iByzantium, iSpain, iFrance, iEngland, iHolyRome, iRussia]
  			if isCoreControlled(iVikings, lEuroCivs):
  				win(iVikings, 0)
  			else:
  				lose(iVikings, 0)
  				
  		# second goal: found a city in America by 1100 AD
  		if iGameTurn == getTurnForYear(1100):
  			expire(iVikings, 1)
  			
  		# third goal: acquire 3000 gold by pillaging, conquering cities and sinking ships by 1500 AD
  		if isPossible(iVikings, 2):
  			if data.iVikingGold >= utils.getTurns(3000):
  				win(iVikings, 2)
  				
  		if iGameTurn == getTurnForYear(1500):
  			expire(iVikings, 2)
  			
  	elif iPlayer == iTurks:
  	
  		# first goal: control 6% of the world's territory and pillage 20 improvements by 900 AD
  		if isPossible(iTurks, 0):
  			if getLandPercent(iTurks) >= 5.995 and data.iTurkicPillages >= 20:
  				win(iTurks, 0)
  				
  		if iGameTurn == getTurnForYear(900):
  			expire(iVikings, 0)
  			
  		# second goal: create an overland trade route between a Chinese and a Mediterranean city and spread the Silk Route to ten of your cities by 1100 AD
  		if isPossible(iTurks, 1):
  			if isConnectedByTradeRoute(iTurks, utils.getPlotList(tChinaTL, tChinaBR), lMediterraneanPorts) and pTurks.countCorporations(iSilkRoute) >= 10:
  				win(iTurks, 1)
  				
  		if iGameTurn == getTurnForYear(1100):
  			expire(iTurks, 1)
  			
  		# third goal: have a capital with developing culture by 900 AD, a different capital with refined culture by 1100 AD and another capital with influential culture by 1400 AD
  		if isPossible(iTurks, 2):
  			capital = pTurks.getCapitalCity()
  			tCapital = (capital.getX(), capital.getY())
  			
  			if iGameTurn <= getTurnForYear(900):
  				if not data.tFirstTurkicCapital and capital.getCulture(iTurks) >= gc.getCultureLevelInfo(3).getSpeedThreshold(gc.getGame().getGameSpeedType()):
  					data.tFirstTurkicCapital = tCapital
  			
  			if iGameTurn <= getTurnForYear(1100):
  				if data.tFirstTurkicCapital and not data.tSecondTurkicCapital and tCapital != data.tFirstTurkicCapital and capital.getCulture(iTurks) >= gc.getCultureLevelInfo(4).getSpeedThreshold(gc.getGame().getGameSpeedType()):
  					data.tSecondTurkicCapital = tCapital
  					
  			if iGameTurn <= getTurnForYear(1400):
  				if tCapital != data.tFirstTurkicCapital and tCapital != data.tSecondTurkicCapital and data.tFirstTurkicCapital and data.tSecondTurkicCapital and capital.getCulture(iTurks) >= gc.getCultureLevelInfo(5).getSpeedThreshold(gc.getGame().getGameSpeedType()):
  					win(iTurks, 2)
  					
  		if iGameTurn == getTurnForYear(900):
  			if not data.tTurkicCapitals[0]:
  				expire(iTurks, 2)
  				
  		if iGameTurn == getTurnForYear(1100):
  			if not data.tTurkicCapitals[1]:
  				expire(iTurks, 2)
  				
  		if iGameTurn == getTurnForYear(1400):
  			expire(iTurks, 2)
  			
  	elif iPlayer == iArabia:
  	
  		# first goal: be the most advanced civilization in 1300 AD
  		if iGameTurn == getTurnForYear(1300):
  			if isBestPlayer(iArabia, playerTechs):
  				win(iArabia, 0)
  			else:
  				lose(iArabia, 0)
  				
  		# second goal: control or vassalize Spain, the Maghreb, Egypt, Mesopotamia and Persia in 1300 AD
  		if iGameTurn == getTurnForYear(1300):
  			bEgypt = isControlledOrVassalized(iArabia, Areas.getCoreArea(iEgypt, False))
  			bMaghreb = isControlledOrVassalized(iArabia, utils.getPlotList(tCarthageTL, tCarthageBR))
  			bMesopotamia = isControlledOrVassalized(iArabia, Areas.getCoreArea(iBabylonia, False))
  			bPersia = isControlledOrVassalized(iArabia, Areas.getCoreArea(iPersia, False))
  			bSpain = isControlledOrVassalized(iArabia, Areas.getNormalArea(iSpain, False))
  			if bSpain and bMaghreb and bEgypt and bMesopotamia and bPersia:
  				win(iArabia, 1)
  			else:
  				lose(iArabia, 1)
  		
  		# third goal: spread Islam to 30% of the cities in the world
  		if isPossible(iArabia, 2):
  			if gc.getGame().calculateReligionPercent(iIslam) >= 30.0:
  				win(iArabia, 2)
  				
  	elif iPlayer == iTibet:
  	
  		# first goal: acquire five cities by 1000 AD
  		if iGameTurn == getTurnForYear(1000):
  			expire(iTibet, 0)
  			
  		# second goal: spread Buddhism to 25% by 1400 AD
  		if isPossible(iTibet, 1):
  			if gc.getGame().calculateReligionPercent(iBuddhism) >= 25.0:
  				win(iTibet, 1)
  				
  		if iGameTurn == getTurnForYear(1400):
  			expire(iTibet, 1)
  			
  		# third goal: settle five great prophets in Lhasa by 1700 AD
  		if isPossible(iTibet, 2):
  			if countCitySpecialists(iTibet, Areas.getCapital(iPlayer), iSpecialistGreatProphet) >= 5:
  				win(iTibet, 2)
  				
  		if iGameTurn == getTurnForYear(1700):
  			expire(iTibet, 2)
  			
  	elif iPlayer == iIndonesia:
  	
  		# first goal: have the largest population in the world in 1300 AD
  		if iGameTurn == getTurnForYear(1300):
  			if isBestPlayer(iIndonesia, playerRealPopulation):
  				win(iIndonesia, 0)
  			else:
  				lose(iIndonesia, 0)
  				
  		# second goal: acquire 10 different happiness resources by 1500 AD
  		if isPossible(iIndonesia, 1):
  			if countHappinessResources(iIndonesia) >= 10:
  				win(iIndonesia, 1)
  				
  		if iGameTurn == getTurnForYear(1500):
  			expire(iIndonesia, 1)
  		
  		# third goal: control 9% of the world's population in 1940 AD
  		if iGameTurn == getTurnForYear(1940):
  			if getPopulationPercent(iIndonesia) >= 9.0:
  				win(iIndonesia, 2)
  			else:
  				lose(iIndonesia, 2)
  				
  	elif iPlayer == iMoors:
  	
  		# first goal: control three cities in the Maghreb and conquer two cities in Iberia and West Africa
  		if iGameTurn == getTurnForYear(1200):
  			bIberia = getNumConqueredCitiesInArea(iMoors, utils.getPlotList(tIberiaTL, tIberiaBR)) >= 2
  			bMaghreb = getNumCitiesInArea(iMoors, utils.getPlotList(tMaghrebTL, tMaghrebBR)) >= 3
  			bWestAfrica = getNumConqueredCitiesInArea(iMoors, utils.getPlotList(tWestAfricaTL, tWestAfricaBR)) >= 2
  			
  			if bIberia and bMaghreb and bWestAfrica:
  				win(iMoors, 0)
  			else:
  				lose(iMoors, 0)
  				
  		# second goal: build La Mezquita and settle four great prophets, scientists or engineers in Cordoba by 1300 AD
  		if isPossible(iMoors, 1):
  			bMezquita = data.getWonderBuilder(iMezquita) == iMoors
  		
  			iCounter = 0
  			iCounter += countCitySpecialists(iMoors, (51, 41), iSpecialistGreatProphet)
  			iCounter += countCitySpecialists(iMoors, (51, 41), iSpecialistGreatScientist)
  			iCounter += countCitySpecialists(iMoors, (51, 41), iSpecialistGreatEngineer)
  			
  			if bMezquita and iCounter >= 4:
  				win(iMoors, 1)
  				
  		if iGameTurn == getTurnForYear(1300):
  			expire(iMoors, 1)
  				
  		# third goal: acquire 3000 gold through piracy by 1650 AD
  		if isPossible(iMoors, 2):
  			if data.iMoorishGold >= utils.getTurns(3000):
  				win(iMoors, 2)
  				
  		if iGameTurn == getTurnForYear(1650):
  			expire(iMoors, 2)
  			
  	elif iPlayer == iSpain:
  	
  		# first goal: be the first to found a colony in America
  		
  		# second goal: secure 10 gold or silver resources by 1650 AD
  		if isPossible(iSpain, 1):
  			iNumGold = countResources(iSpain, iGold)
  			iNumSilver = countResources(iSpain, iSilver)
  			
  			if iNumGold + iNumSilver >= 10:
  				win(iSpain, 1)
  				
  		if iGameTurn == getTurnForYear(1650):
  			expire(iSpain, 1)
  			
  		# third goal: spread Catholicism to 30% and allow no Protestant civilizations in Europe in 1650 AD
  		if iGameTurn == getTurnForYear(1650):
  			fReligionPercent = gc.getGame().calculateReligionPercent(iCatholicism)
  			
  			bProtestantsEurope = isStateReligionInArea(iProtestantism, tEuropeTL, tEuropeBR)
  			bProtestantsEasternEurope = isStateReligionInArea(iProtestantism, tEasternEuropeTL, tEasternEuropeBR)
  			
  			if fReligionPercent >= 30.0 and not bProtestantsEurope and not bProtestantsEasternEurope:
  				win(iSpain, 2)
  			else:
  				lose(iSpain, 2)
  				
  	elif iPlayer == iFrance:
  	
  		# first goal: have 25000 culture in Paris in 1700 AD
  		if iGameTurn == getTurnForYear(1700):
  			if getCityCulture(iFrance, (55, 50)) >= utils.getTurns(25000):
  				win(iFrance, 0)
  			else:
  				lose(iFrance, 0)
  				
  		# second goal: control 40% of Europe and North America in 1800 AD
  		if iGameTurn == getTurnForYear(1800):
  			iEurope, iTotalEurope = countControlledTiles(iFrance, tEuropeTL, tEuropeBR, True)
  			iEasternEurope, iTotalEasternEurope = countControlledTiles(iFrance, tEasternEuropeTL, tEasternEuropeBR, True)
  			iNorthAmerica, iTotalNorthAmerica = countControlledTiles(iFrance, tNorthAmericaTL, tNorthAmericaBR, True)
  			
  			fEurope = (iEurope + iEasternEurope) * 100.0 / (iTotalEurope + iTotalEasternEurope)
  			fNorthAmerica = iNorthAmerica * 100.0 / iTotalNorthAmerica
  			
  			if fEurope >= 40.0 and fNorthAmerica >= 40.0:
  				win(iFrance, 1)
  			else:
  				lose(iFrance, 1)
  				
  		# third goal: build Notre Dame, Versailles, the Statue of Liberty and the Eiffel Tower by 1900 AD
  		if iGameTurn == getTurnForYear(1900):
  			expire(iFrance, 2)
  			
  	elif iPlayer == iKhmer:
  	
  		# first Khmer goal: build four Buddhist and Hindu monasteries and Wat Preah Pisnulok in 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			if isPossible(iKhmer, 0):
  				iBuddhist = getNumBuildings(iKhmer, iBuddhistMonastery)
  				iHindu = getNumBuildings(iKhmer, iHinduMonastery)
  				bWatPreahPisnulok = data.getWonderBuilder(iWatPreahPisnulok) == iKhmer
  				if iBuddhist >= 4 and iHindu >= 4 and bWatPreahPisnulok:
  					win(iKhmer, 0)
  				else:
  					lose(iKhmer, 0)
  				
  		# second goal: have an average city size of 12 in 1450 AD
  		if iGameTurn == getTurnForYear(1450):
  			if isPossible(iKhmer, 1):
  				if getAverageCitySize(iKhmer) >= 12.0:
  					win(iKhmer, 1)
  				else:
  					lose(iKhmer, 1)
  			
  		# third goal: have 8000 culture by 1450 AD
  		if isPossible(iKhmer, 2):
  			if pKhmer.countTotalCulture() >= utils.getTurns(8000):
  				win(iKhmer, 2)
  				
  		if iGameTurn == getTurnForYear(1450):
  			expire(iKhmer, 2)
  			
  	elif iPlayer == iEngland:
  	
  		# first goal: colonize every continent by 1730 AD
  		if iGameTurn == getTurnForYear(1730):
  			expire(iEngland, 0)
  			
  		# second goal: control a total of 25 frigates and ships of the line and sink 50 enemy ships by 1800 AD
  		if isPossible(iEngland, 1):
  			iEnglishNavy = 0
  			iEnglishNavy += pEngland.getUnitClassCount(gc.getUnitInfo(iFrigate).getUnitClassType())
  			iEnglishNavy += pEngland.getUnitClassCount(gc.getUnitInfo(iShipOfTheLine).getUnitClassType())
  			
  			if iEnglishNavy >= 25 and data.iEnglishSinks >= 50:
  				win(iEngland, 1)
  		
  		if iGameTurn == getTurnForYear(1800):
  			expire(iEngland, 1)
  			
  		# third goal: be the first to enter the Industrial and Modern eras
  		
  	elif iPlayer == iHolyRome:
  	
  		# first goal: control Saint Peter's Basilica and the Church of the Anastasis in 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			bSaintPeters = getNumBuildings(iHolyRome, iCatholicShrine) > 0
  			bAnastasis = getNumBuildings(iHolyRome, iOrthodoxShrine) > 0
  			if bSaintPeters and bAnastasis:
  				win(iHolyRome, 0)
  			else:
  				lose(iHolyRome, 0)
  				
  		# second goal: found Protestantism
  		
  		# third goal: settle three great artists in Vienna by 1700 AD
  		if isPossible(iHolyRome, 2):
  			if countCitySpecialists(iHolyRome, tVienna, iSpecialistGreatArtist) >= 3:
  				win(iHolyRome, 2)
  				
  		if iGameTurn == getTurnForYear(1700):
  			expire(iHolyRome, 2)
  			
  	elif iPlayer == iRussia:
  	
  		# first goal: found seven cities in Siberia by 1700 AD and build the Trans-Siberian Railway by 1920 AD
  		if iGameTurn == getTurnForYear(1700):
  			if getNumFoundedCitiesInArea(iRussia, utils.getPlotList(tSiberiaTL, tSiberiaBR)) < 7:
  				lose(iRussia, 0)
  				
  		if isPossible(iRussia, 0):
  			if isConnectedByRailroad(iRussia, Areas.getCapital(iRussia), lSiberianCoast):
  				win(iRussia, 0)
  					
  		if iGameTurn == getTurnForYear(1920):
  			expire(iRussia, 0)
  			
  		# second goal: be the first civilization to complete the Manhattan Project and the Apollo Program
  		
  		# third goal: have friendly relations with five communist civilizations by 1950 AD
  		if isPossible(iRussia, 2):
  			if pPlayer.getCivics(iCivicsEconomy) == iCentralPlanning and countPlayersWithAttitudeAndCivic(iPlayer, AttitudeTypes.ATTITUDE_FRIENDLY, (iCivicsEconomy, iCentralPlanning)) >= 5:
  				win(iRussia, 2)
  				
  		if iGameTurn == getTurnForYear(1950):
  			expire(iRussia, 2)
  			
  	elif iPlayer == iMali:
  		
  		# first goal: conduct a trade mission to your holy city by 1350 AD
  		if iGameTurn == getTurnForYear(1350):
  			expire(iMali, 0)
  			
  		# second goal: build the University of Sankore and settle a great prophet in its city by 1500 AD
  		if isPossible(iMali, 1):
  			for city in utils.getCityList(iMali):
  				if city.isHasRealBuilding(iUniversityOfSankore) and city.getFreeSpecialistCount(iSpecialistGreatProphet) >= 1:
  					win(iMali, 1)
  		
  		if iGameTurn == getTurnForYear(1500):
  			expire(iMali, 1)
  			
  		# third goal: have 5000 gold in 1500 AD and 15000 gold in 1700 AD
  		if iGameTurn == getTurnForYear(1500):
  			if pMali.getGold() < utils.getTurns(5000):
  				lose(iMali, 2)
  				
  		if iGameTurn == getTurnForYear(1700) and isPossible(iMali, 2):
  			if pMali.getGold() >= utils.getTurns(15000):
  				win(iMali, 2)
  			else:
  				lose(iMali, 2)
  				
  	elif iPlayer == iPoland:
  	
  		# first goal: have three cities with a population of 12 by 1400 AD
  		if isPossible(iPoland, 0):
  			if countCitiesOfSize(iPoland, 12) >= 3:
  				win(iPoland, 0)
  				
  		if iGameTurn == getTurnForYear(1400):
  			expire(iPoland, 0)
  			
  		# second goal: be the first to discover Liberalism
  		
  		# third goal: build three Christian Cathedrals by 1600 AD
  		if iGameTurn == getTurnForYear(1600):
  			expire(iPoland, 2)
  			
  	elif iPlayer == iPortugal:
  	
  		# first goal: have open borders with 14 civilizations by 1550 AD
  		if isPossible(iPortugal, 0):
  			if countOpenBorders(iPortugal) >= 14:
  				win(iPortugal, 0)
  				
  		if iGameTurn == getTurnForYear(1550):
  			expire(iPortugal, 0)
  			
  		# second goal: acquire 12 colonial resources by 1650 AD
  		if isPossible(iPortugal, 1):
  			if countAcquiredResources(iPortugal, lColonialResources) >= 12:
  				win(iPortugal, 1)
  				
  		if iGameTurn == getTurnForYear(1650):
  			expire(iPortugal, 1)
  			
  		# third goal: control 15 cities in Brazil, Africa and Asia in 1700 AD
  		if iGameTurn == getTurnForYear(1700):
  			iCount = 0
  			iCount += getNumCitiesInArea(iPortugal, utils.getPlotList(tBrazilTL, tBrazilBR))
  			iCount += getNumCitiesInArea(iPortugal, utils.getPlotList(tAfricaTL, tAfricaBR))
  			iCount += getNumCitiesInArea(iPortugal, utils.getPlotList(tAsiaTL, tAsiaBR))
  			if iCount >= 15:
  				win(iPortugal, 2)
  			else:
  				lose(iPortugal, 2)
  				
  	elif iPlayer == iInca:
  	
  		# first goal: build five Tambos and a road along the Andean coast by 1500 AD
  		if isPossible(iInca, 0):
  			if isRoad(iInca, lAndeanCoast) and getNumBuildings(iInca, iTambo) >= 5:
  				win(iInca, 0)
  				
  		if iGameTurn == getTurnForYear(1500):
  			expire(iInca, 0)
  			
  		# second goal: have 2500 gold in 1550 AD
  		if iGameTurn == getTurnForYear(1550):
  			if pInca.getGold() >= utils.getTurns(2500):
  				win(iInca, 1)
  			else:
  				lose(iInca, 1)
  			
  		# third goal: control 60% of South America in 1700 AD
  		if iGameTurn == getTurnForYear(1700):
  			iControl, iTotal = countControlledTiles(iInca, tSAmericaTL, tSAmericaBR, False, tSouthAmericaExceptions)
  			fControl = iControl * 100.0 / iTotal
  			
  			if fControl >= 60.0:
  				win(iInca, 2)
  			else:
  				lose(iInca, 2)
  				
  	elif iPlayer == iItaly:
  	
  		# first goal: build San Marco Basilica, the Sistine Chapel and Santa Maria del Fiore by 1500 AD
  		if iGameTurn == getTurnForYear(1500):
  			expire(iItaly, 0)
  			
  		# second goal: have three cities with influential culture by 1600 AD
  		if isPossible(iItaly, 1):
  			if countCitiesWithCultureLevel(iItaly, 5) >= 3:
  				win(iItaly, 1)
  				
  		if iGameTurn == getTurnForYear(1600):
  			expire(iItaly, 1)
  			
  		# third goal: control 65% of the Mediterranean by 1930 AD
  		if isPossible(iItaly, 2):
  			iMediterranean, iTotalMediterranean = countControlledTiles(iItaly, tMediterraneanTL, tMediterraneanBR, False, tMediterraneanExceptions, True)
  			fMediterranean = iMediterranean * 100.0 / iTotalMediterranean
  			
  			if fMediterranean >= 65.0:
  				win(iItaly, 2)
  				
  		if iGameTurn == getTurnForYear(1930):
  			expire(iItaly, 2)
  			
  	elif iPlayer == iMongolia:
  	
  		# first goal: control China by 1300 AD
  		if isPossible(iMongolia, 0):
  			if checkOwnedCiv(iMongolia, iChina):
  				win(iMongolia, 0)
  				
  		if iGameTurn == getTurnForYear(1300):
  			expire(iMongolia, 0)
  			
  		# second goal: raze 7 cities
  		
  		# third goal: control 12% of world territory by 1500 AD
  		if isPossible(iMongolia, 2):
  			if getLandPercent(iMongolia) >= 11.995:
  				win(iMongolia, 2)
  				
  		if iGameTurn == getTurnForYear(1500):
  			expire(iMongolia, 2)
  					
  	elif iPlayer == iMughals:
  	
  		# first goal: build three Muslim Cathedrals by 1500 AD
  		if iGameTurn == getTurnForYear(1500):
  			expire(iMughals, 0)
  			
  		# second goal: build the Red Fort, Harmandir Sahib and the Taj Mahal by 1660 AD
  		if iGameTurn == getTurnForYear(1660):
  			expire(iMughals, 1)
  			
  		# third goal: have more than 50000 culture in 1750 AD
  		if iGameTurn == getTurnForYear(1750):
  			if pMughals.countTotalCulture() >= utils.getTurns(50000):
  				win(iMughals, 2)
  			else:
  				lose(iMughals, 2)
  			
  	elif iPlayer == iAztecs:
  	
  		# Aztecs
  		if not pAztecs.isReborn():
  		
  			# first goal: make Tenochtitlan the largest city in the world in 1520 AD
  			if iGameTurn == getTurnForYear(1520):
  				if isBestCity(iAztecs, (18, 37), cityPopulation):
  					win(iAztecs, 0)
  				else:
  					lose(iAztecs, 0)
  					
  			# second goal: build six step pyramids and sacrificial altars by 1650 AD
  			if isPossible(iAztecs, 1):
  				if getNumBuildings(iAztecs, utils.getUniqueBuilding(iAztecs, iPaganTemple)) >= 6 and getNumBuildings(iAztecs, iSacrificialAltar) >= 6:
  					win(iAztecs, 1)
  			
  			if iGameTurn == getTurnForYear(1650):
  				expire(iAztecs, 1)
  				
  			# third goal: enslave 20 old world units
  			if isPossible(iAztecs, 2):
  				if data.iAztecSlaves >= 20:
  					win(iAztecs, 2)
  					
  		# Mexico
  		else:
  		
  			# first goal: build three cathedrals of your state religion by 1880 AD
  			if iGameTurn == getTurnForYear(1880):
  				expire(iAztecs, 0)
  				
  			# second goal: create three great generals by 1940 AD
  			if iGameTurn == getTurnForYear(1940):
  				expire(iAztecs, 1)
  				
  			# third goal: make Mexico City the largest city in the world in 1960 AD
  			if iGameTurn == getTurnForYear(1960):
  				if isBestCity(iAztecs, (18, 37), cityPopulation):
  					win(iAztecs, 2)
  				else:
  					lose(iAztecs, 2)
  				
  	elif iPlayer == iOttomans:
  	
  		# first goal: have four non-obsolete wonders in your capital in 1550 AD
  		if iGameTurn == getTurnForYear(1550):
  			capital = pOttomans.getCapitalCity()
  			if countCityWonders(iOttomans, (capital.getX(), capital.getY()), False) >= 4:
  				win(iOttomans, 0)
  			else:
  				lose(iOttomans, 0)
  				
  		# second goal: control the Eastern Mediterranean, the Black Sea, Cairo, Mecca, Baghdad and Vienna by 1700 AD
  		if isPossible(iOttomans, 1):
  			bEasternMediterranean = isCultureControlled(iOttomans, lEasternMediterranean)
  			bBlackSea = isCultureControlled(iOttomans, lBlackSea)
  			bCairo = controlsCity(iOttomans, tCairo)
  			bMecca = controlsCity(iOttomans, tMecca)
  			bBaghdad = controlsCity(iOttomans, tBaghdad)
  			bVienna = controlsCity(iOttomans, tVienna)
  			
  			if bEasternMediterranean and bBlackSea and bCairo and bMecca and bBaghdad and bVienna:
  				win(iOttomans, 1)
  				
  		if iGameTurn == getTurnForYear(1700):
  			expire(iOttomans, 1)
  			
  		# third goal: have more culture than all European civilizations combined in 1800 AD
  		if iGameTurn == getTurnForYear(1800):
  			if pOttomans.countTotalCulture() > getTotalCulture(lCivGroups[0]):
  				win(iOttomans, 2)
  			else:
  				lose(iOttomans, 2)
  				
  	elif iPlayer == iThailand:
  	
  		# first goal: have open borders with 10 civilizations by 1650 AD
  		if isPossible(iThailand, 0):
  			if countOpenBorders(iThailand) >= 10:
  				win(iThailand, 0)
  				
  		if iGameTurn == getTurnForYear(1650):
  			expire(iThailand, 0)
  			
  		# second goal: make Ayutthaya the most populous city in the world in 1700 AD
  		if iGameTurn == getTurnForYear(1700):
  			if isBestCity(iThailand, (101, 33), cityPopulation) or isBestCity(iThailand, (102, 33), cityPopulation):
  				win(iThailand, 1)
  			else:
  				lose(iThailand, 1)
  				
  		# third goal: allow no foreign powers in South Asia in 1900 AD
  		if iGameTurn == getTurnForYear(1900):
  			if isAreaOnlyCivs(tSouthAsiaTL, tSouthAsiaBR, lSouthAsianCivs):
  				win(iThailand, 2)
  			else:
  				lose(iThailand, 2)
  				
  	elif iPlayer == iCongo:
  	
  		# first goal: acquire 15% of the votes in the Apostolic Palace by 1650 AD
  		if isPossible(iCongo, 0):
  			if getApostolicVotePercent(iCongo) >= 15.0:
  				win(iCongo, 0)
  				
  		if iGameTurn == getTurnForYear(1650):
  			expire(iCongo, 0)
  			
  		# second goal: gain 1000 gold through slave trade by 1800 AD
  		if iGameTurn == getTurnForYear(1800):
  			expire(iCongo, 1)
  			
  		# third goal: enter the Industrial Era before anyone enters the Modern Era
  		
  	elif iPlayer == iNetherlands:
  	
  		# first goal: settle three great merchants in Amsterdam by 1745 AD
  		if isPossible(iNetherlands, 0):
  			if countCitySpecialists(iNetherlands, Areas.getCapital(iNetherlands), iSpecialistGreatMerchant) >= 3:
  				win(iNetherlands, 0)
  				
  		if iGameTurn == getTurnForYear(1745):
  			expire(iNetherlands, 0)
  			
  		# second goal: conquer four European colonies by 1745 AD
  		if iGameTurn == getTurnForYear(1745):
  			expire(iNetherlands, 1)
  			
  		# third goal: secure or get by trade seven spice resources by 1775 AD
  		if isPossible(iNetherlands, 2):
  			if pNetherlands.getNumAvailableBonuses(iSpices) >= 7:
  				win(iNetherlands, 2)
  				
  		if iGameTurn == getTurnForYear(1775):
  			expire(iNetherlands, 2)
  			
  	elif iPlayer == iGermany:
  	
  		# first goal: settle seven great people in Berlin in 1900 AD
  		if iGameTurn == getTurnForYear(1900):
  			iCount = 0
  			for iSpecialist in lGreatPeople:
  				iCount += countCitySpecialists(iPrussia, Areas.getCapital(iGermany), iSpecialist)
  			if iCount >= 7:
  				win(iGermany, 0)
  			else:
  				lose(iGermany, 0)
  				
  		# second goal: control Italy, France, England, Scandinavia and Russia
  		if iGameTurn == getTurnForYear(1940):
  			bItaly = checkOwnedCiv(iGermany, iItaly)
  			bFrance = checkOwnedCiv(iGermany, iFrance)
  			bEngland = checkOwnedCiv(iGermany, iEngland)
  			bScandinavia = checkOwnedCiv(iGermany, iVikings)
  			bRussia = checkOwnedCiv(iGermany, iRussia)
  			if bItaly and bFrance and bEngland and bScandinavia and bRussia:
  				win(iGermany, 1)
  			else:
  				lose(iGermany, 0)
  				
  		# third goal: be the first to complete the tech tree
  		
  	elif iPlayer == iAmerica:
  	
  		# first goal: allow no European colonies in North America, Central America and the Caribbean and control or vassalize Mexico in 1930 AD
  		if iGameTurn == getTurnForYear(1900):
  			if isAreaFreeOfCivs(utils.getPlotList(tNCAmericaTL, tNCAmericaBR), lCivGroups[0]) and isControlledOrVassalized(iAmerica, Areas.getCoreArea(iAztecs, True)):
  				win(iAmerica, 0)
  			else:
  				lose(iAmerica, 0)
  				
  		# second goal: build the Statue of Liberty, the Empire State Building, the Pentagon and the United Nations by 1950 AD
  		if iGameTurn == getTurnForYear(1950):
  			expire(iAmerica, 1)
  			
  		# third goal: secure 10 oil resources by 2000 AD
  		if isPossible(iAmerica, 2):
  			if countResources(iAmerica, iOil) >= 10:
  				win(iAmerica, 2)
  				
  		if iGameTurn == getTurnForYear(2000):
  			expire(iAmerica, 2)
  			
  	elif iPlayer == iArgentina:
  	
  		# first goal: experience two golden ages by 1930 AD
  		if isPossible(iArgentina, 0):
  			if data.iArgentineGoldenAgeTurns >= utils.getTurns(16):
  				win(iArgentina, 0)
  				
  		if iGameTurn == getTurnForYear(1930):
  			expire(iArgentina, 0)
  			
  		# second goal: have lengendary culture in Buenos Aires by 1960 AD
  		if isPossible(iArgentina, 1):
  			if getCityCulture(iArgentina, Areas.getCapital(iArgentina)) >= utils.getTurns(50000):
  				win(iArgentina, 1)
  				
  		if iGameTurn == getTurnForYear(1960):
  			expire(iArgentina, 1)
  			
  		# third goal: experience six golden ages by 2000 AD
  		if isPossible(iArgentina, 2):
  			if data.iArgentineGoldenAgeTurns >= utils.getTurns(48):
  				win(iArgentina, 2)
  				
  		if iGameTurn == getTurnForYear(2000):
  			expire(iArgentina, 2)
  			
  		if pArgentina.isGoldenAge() and not pArgentina.isAnarchy():
  			data.iArgentineGoldenAgeTurns += 1
  			
  	elif iPlayer == iBrazil:
  	
  		# first goal: control 10 slave plantations and 4 pastures in 1880 AD
  		if iGameTurn == getTurnForYear(1880):
  			if countImprovements(iBrazil, iSlavePlantation) >= 10 and countImprovements(iBrazil, iPasture) >= 4:
  				win(iBrazil, 0)
  			else:
  				lose(iBrazil, 0)
  				
  		# second goal: build Wembley, Cristo Redentor and the Three Gorges Dam
  		
  		# third goal: control 20 forest preserves and have a national park in your capital by 1950 AD
  		if isPossible(iBrazil, 2):
  			if countImprovements(iBrazil, iForestPreserve) >= 20 and pBrazil.getCapitalCity() and pBrazil.getCapitalCity().isHasRealBuilding(iNationalPark):
  				win(iBrazil, 2)
  				
  		if iGameTurn == getTurnForYear(1950):
  			expire(iBrazil, 2)
  				
  	elif iPlayer == iCanada:
  	
  		# first goal: connect your capital to an Atlantic and a Pacific port by 1920 AD
  		if isPossible(iCanada, 0):
  			capital = pCanada.getCapitalCity()
  			tCapital = (capital.getX(), capital.getY())
  			bAtlantic = isConnectedByRailroad(iCanada, tCapital, lAtlanticCoast)
  			bPacific = isConnectedByRailroad(iCanada, tCapital, lPacificCoast)
  			if bAtlantic and bPacific:
  				win(iCanada, 0)
  				
  		if iGameTurn == getTurnForYear(1920):
  			expire(iCanada, 0)
  			
  		# second goal: control all cities and 90% of the territory in Canada without ever conquering a city by 1950 AD
  		if isPossible(iCanada, 1):
  			iEast, iTotalEast = countControlledTiles(iCanada, tCanadaEastTL, tCanadaEastBR, False, tCanadaEastExceptions)
  			iWest, iTotalWest = countControlledTiles(iCanada, tCanadaWestTL, tCanadaWestBR, False, tCanadaWestExceptions)
  			
  			fCanada = (iEast + iWest) * 100.0 / (iTotalEast + iTotalWest)
  			
  			bAllCitiesEast = controlsAllCities(iCanada, tCanadaEastTL, tCanadaEastBR, tCanadaEastExceptions)
  			bAllCitiesWest = controlsAllCities(iCanada, tCanadaWestTL, tCanadaWestBR, tCanadaWestExceptions)
  			
  			if fCanada >= 90.0 and bAllCitiesEast and bAllCitiesWest:
  				win(iCanada, 1)
  				
  		if iGameTurn == getTurnForYear(1950):
  			expire(iCanada, 1)
  			
  		# third goal: end twelve wars through diplomacy by 2000 AD
  		if iGameTurn == getTurnForYear(2000):
  			expire(iCanada, 2)
  			
  			
  	# check religious victory (human only)
  	if utils.getHumanID() == iPlayer:
  		iVictoryType = utils.getReligiousVictoryType(iPlayer)
  		
  		if iVictoryType == iCatholicism:
  			if gc.getGame().getSecretaryGeneral(1) == iPlayer:
  				data.iPopeTurns += 1
  				
  		elif iVictoryType == iHinduism:
  			if pPlayer.isGoldenAge():
  				data.iHinduGoldenAgeTurns += 1
  				
  		elif iVictoryType == iBuddhism:
  			if isAtPeace(iPlayer):
  				data.iBuddhistPeaceTurns += 1
  				
  			if isHappiest(iPlayer):
  				data.iBuddhistHappinessTurns += 1
  				
  		elif iVictoryType == iTaoism:
  			if isHealthiest(iPlayer):
  				data.iTaoistHealthTurns += 1
  				
  		elif iVictoryType == iVictoryPaganism:
  			if 2 * countReligionCities(iPlayer) > pPlayer.getNumCities():
  				data.bPolytheismNeverReligion = False
  				
  			if gc.getCivilizationInfo(gc.getPlayer(iPlayer).getCivilizationType()).getPaganReligionName(0) == "Vedism":
  				for city in utils.getCityList(iPlayer):
  					if city.isWeLoveTheKingDay():
  						data.iVedicHappiness += 1
  				
  		if checkReligiousGoals(iPlayer):
  			gc.getGame().setWinner(iPlayer, 8)
  			
  def checkHistoricalVictory(iPlayer):
  	pPlayer = gc.getPlayer(iPlayer)
  	
  	if not data.players[iPlayer].bHistoricalGoldenAge:
  		if countAchievedGoals(iPlayer) >= 2:	
  			data.players[iPlayer].bHistoricalGoldenAge = True
  			
  			gc.getPlayer(iPlayer).changeGoldenAgeTurns(gc.getPlayer(iPlayer).getGoldenAgeLength())
  			
  			if pPlayer.isHuman():
  				CyInterface().addMessage(iPlayer, False, iDuration, CyTranslator().getText("TXT_KEY_VICTORY_INTERMEDIATE", ()), "", 0, "", ColorTypes(iPurple), -1, -1, True, True)
  				
  				for iLoopPlayer in range(iNumPlayers):
  					if iLoopPlayer != iPlayer:
  						pLoopPlayer = gc.getPlayer(iLoopPlayer)
  						if pLoopPlayer.isAlive():
  							pLoopPlayer.AI_changeAttitudeExtra(iPlayer, -2)
  			
  	if gc.getGame().getWinner() == -1:
  		if countAchievedGoals(iPlayer) == 3:
  			gc.getGame().setWinner(iPlayer, 7)
  		
  def onCityBuilt(iPlayer, city):
  
  	if not gc.getGame().isVictoryValid(7): return
  	
  	if utils.getHumanID() != iPlayer and data.bIgnoreAI: return
  	
  	if iPlayer >= iNumPlayers: return
  	
  	iGameTurn = gc.getGame().getGameTurn()
  	
  	# record first colony in the Americas for various UHVs
  	if not data.isFirstWorldColonized():
  		if utils.isPlotInArea((city.getX(), city.getY()), tAmericasTL, tAmericasBR):
  			if iPlayer not in lCivGroups[5]:
  				data.iFirstNewWorldColony = iPlayer
  			
  				# second Viking goal: found a city in America by 1100 AD
  				if isPossible(iVikings, 1):
  					if iPlayer == iVikings:
  						win(iVikings, 1)
  					else:
  						lose(iVikings, 1)
  					
  				# first Spanish goal: be the first to found a colony in America
  				if isPossible(iSpain, 0):
  					if iPlayer == iSpain:
  						win(iSpain, 0)
  					else:
  						lose(iSpain, 0)
  				
  	# first Polynesian goal: settle two of the following island groups by 800 AD: Hawaii, New Zealand, Marquesas, Easter Island
  	# second Polynesian goal: control Hawaii, New Zealand, Marquesas and Easter Island by 1000 AD
  	if iPlayer == iPolynesia:
  		iCount = 0
  		if getNumCitiesInArea(iPolynesia, utils.getPlotList(tHawaiiTL, tHawaiiBR)) >= 1: iCount += 1
  		if getNumCitiesInArea(iPolynesia, utils.getPlotList(tNewZealandTL, tNewZealandBR)) >= 1: iCount += 1
  		if getNumCitiesInArea(iPolynesia, utils.getPlotList(tMarquesasTL, tMarquesasBR)) >= 1: iCount += 1
  		if getNumCitiesInArea(iPolynesia, utils.getPlotList(tEasterIslandTL, tEasterIslandBR)) >= 1: iCount += 1
  		
  		if isPossible(iPolynesia, 0):
  			if iCount >= 2:
  				win(iPolynesia, 0)
  				
  		if isPossible(iPolynesia, 1):
  			if iCount >= 4:
  				win(iPolynesia, 1)
  				
  	# first Tibetan goal: acquire five cities by 1000 AD
  	elif iPlayer == iTibet:
  		if isPossible(iTibet, 0):
  			if pTibet.getNumCities() >= 5:
  				win(iTibet, 0)
  					
  	# first English goal: colonize every continent by 1730 AD
  	elif iPlayer == iEngland:
  		if isPossible(iEngland, 0):
  			bNAmerica = getNumCitiesInArea(iEngland, utils.getPlotList(tNorthAmericaTL, tNorthAmericaBR)) >= 5
  			bSCAmerica = getNumCitiesInArea(iEngland, utils.getPlotList(tSouthCentralAmericaTL, tSouthCentralAmericaBR)) >= 3
  			bAfrica = getNumCitiesInArea(iEngland, utils.getPlotList(tAfricaTL, tAfricaBR)) >= 4
  			bAsia = getNumCitiesInArea(iEngland, utils.getPlotList(tAsiaTL, tAsiaBR)) >= 5
  			bOceania = getNumCitiesInArea(iEngland, utils.getPlotList(tOceaniaTL, tOceaniaBR)) >= 3
  			if bNAmerica and bSCAmerica and bAfrica and bAsia and bOceania:
  				win(iEngland, 0)
  				
  def onCityAcquired(iPlayer, iOwner, city, bConquest):
  
  	if not gc.getGame().isVictoryValid(7): return
  	
  	# first Japanese goal: have an average city culture of 6000 by 1600 AD without ever losing a city
  	if iOwner == iJapan:
  		expire(iJapan, 0)
  	
  	if utils.getHumanID() != iPlayer and data.bIgnoreAI: return
  				
  	# first Tibetan goal: acquire five cities by 1000 AD
  	if iPlayer == iTibet:
  		if isPossible(iTibet, 0):
  			if pTibet.getNumCities() >= 5:
  				win(iTibet, 0)
  					
  	# first English goal: colonize every continent by 1730 AD
  	elif iPlayer == iEngland:
  		if isPossible(iEngland, 0):
  			bNAmerica = getNumCitiesInArea(iEngland, utils.getPlotList(tNorthAmericaTL, tNorthAmericaBR)) >= 5
  			bSCAmerica = getNumCitiesInArea(iEngland, utils.getPlotList(tSouthCentralAmericaTL, tSouthCentralAmericaBR)) >= 3
  			bAfrica = getNumCitiesInArea(iEngland, utils.getPlotList(tAfricaTL, tAfricaBR)) >= 4
  			bAsia = getNumCitiesInArea(iEngland, utils.getPlotList(tAsiaTL, tAsiaBR)) >= 5
  			bOceania = getNumCitiesInArea(iEngland, utils.getPlotList(tOceaniaTL, tOceaniaBR)) >= 3
  			if bNAmerica and bSCAmerica and bAfrica and bAsia and bOceania:
  				win(iEngland, 0)
  				
  	# second Dutch goal: conquer four European colonies by 1745 AD
  	elif iPlayer == iNetherlands:
  		if isPossible(iNetherlands, 1):
  			if iOwner in [iSpain, iFrance, iEngland, iPortugal, iVikings, iItaly, iRussia, iGermany, iHolyRome, iPoland]:
  				bColony = city.getRegionID() not in [rBritain, rIberia, rItaly, rBalkans, rEurope, rScandinavia, rRussia]
  			
  				if bColony and bConquest:
  					data.iDutchColonies += 1
  					if data.iDutchColonies >= 4:
  						win(iNetherlands, 1)
  				
  	# second Canadian goal: control all cities and 90% of the territory in Canada by 1950 AD without ever conquering a city
  	elif iPlayer == iCanada:
  		if bConquest:
  			expire(iCanada, 1)
  			
  def onTechAcquired(iPlayer, iTech):
  	if not gc.getGame().isVictoryValid(7): return
  	
  	if iPlayer >= iNumPlayers: return
  	
  	iGameTurn = gc.getGame().getGameTurn()
  	iEra = gc.getTechInfo(iTech).getEra()
  	
  	# handle all "be the first to discover" goals
  	if not isDiscovered(iTech):
  		data.lFirstDiscovered[iTech] = iPlayer
  		
  		for iLoopPlayer in dTechGoals.keys():
  			iGoal = dTechGoals[iLoopPlayer][0]
  			lTechs = dTechGoals[iLoopPlayer][1]
  			
  			if not isPossible(iLoopPlayer, iGoal): continue
  			if iLoopPlayer == iMaya and pMaya.isReborn(): continue
  			
  			if iTech in lTechs:
  				if iPlayer != iLoopPlayer: lose(iLoopPlayer, iGoal)
  				elif checkTechGoal(iLoopPlayer, lTechs): win(iLoopPlayer, iGoal)
  				
  		# third Japanese goal: be the first to discover ten Global and ten Digital technologies
  		if isPossible(iJapan, 2):
  			if iEra in [iGlobal, iDigital]:
  				if countFirstDiscovered(iPlayer, iGlobal) >= 8 and countFirstDiscovered(iPlayer, iDigital) >= 8:
  					if iPlayer == iJapan: win(iJapan, 2)
  					else: lose(iJapan, 2)
  				if not isFirstDiscoveredPossible(iJapan, iGlobal, 8) or not isFirstDiscoveredPossible(iJapan, iDigital, 8):
  					lose(iJapan, 2)
  				
  		# third English goal: be the first to discover ten Renaissance and ten Industrial technologies
  		if isPossible(iEngland, 2):
  			if iEra in [iRenaissance, iIndustrial]:
  				if countFirstDiscovered(iPlayer, iRenaissance) >= 8 and countFirstDiscovered(iPlayer, iIndustrial) >= 8:
  					if iPlayer == iEngland: win(iEngland, 2)
  					else: lose(iEngland, 2)
  				if not isFirstDiscoveredPossible(iEngland, iRenaissance, 8) or not isFirstDiscoveredPossible(iEngland, iIndustrial, 8):
  					lose(iEngland, 2)
  				
  		# third German goal: be the first to discover ten Industrial and ten Global technologies
  		if isPossible(iGermany, 2):
  			if iEra in [iIndustrial, iGlobal]:
  				if countFirstDiscovered(iPlayer, iIndustrial) >= 8 and countFirstDiscovered(iPlayer, iGlobal) >= 8:
  					if iPlayer == iGermany: win(iGermany, 2)
  					else: lose(iGermany, 2)
  				if not isFirstDiscoveredPossible(iGermany, iIndustrial, 8) or not isFirstDiscoveredPossible(iGermany, iGlobal, 8):
  					lose(iGermany, 2)
  			
  	# handle all "be the first to enter" goals
  	if not isEntered(iEra):
  		data.lFirstEntered[iEra] = iPlayer
  		
  		for iLoopPlayer in dEraGoals.keys():
  			iGoal = dEraGoals[iLoopPlayer][0]
  			lEras = dEraGoals[iLoopPlayer][1]
  			
  			if not isPossible(iLoopPlayer, iGoal): continue
  			
  			if iEra in lEras:
  				if iPlayer != iLoopPlayer: lose(iLoopPlayer, iGoal)
  				elif checkEraGoal(iLoopPlayer, lEras): win(iLoopPlayer, iGoal)
  				
  	# first Maya goal: discover Calendar by 600 AD
  	if iPlayer == iMaya:
  		if not pMaya.isReborn() and isPossible(iMaya, 0):
  			if iTech in [iWriting, iMathematics]:
  				if teamMaya.isHasTech(iWriting) and teamMaya.isHasTech(iMathematics):
  					win(iMaya, 0)
  				
  	# third Congolese goal: enter the Industrial era before anyone enters the Modern era
  	if isPossible(iCongo, 2):
  		if iEra == iIndustrial and iPlayer == iCongo:
  			win(iCongo, 2)
  		if iEra == iGlobal and iPlayer != iCongo:
  			lose(iCongo, 2)
  				
  def checkTechGoal(iPlayer, lTechs):
  	for iTech in lTechs:
  		if data.lFirstDiscovered[iTech] != iPlayer:
  			return False
  	return True
  	
  def checkEraGoal(iPlayer, lEras):
  	for iEra in lEras:
  		if data.lFirstEntered[iEra] != iPlayer:
  			return False
  	return True
  	
  def onBuildingBuilt(iPlayer, iBuilding):
  
  	if not gc.getGame().isVictoryValid(7): return False
  	
  	# handle all "build wonders" goals
  	if isWonder(iBuilding) and not isWonderBuilt(iBuilding):
  		data.setWonderBuilder(iBuilding, iPlayer)
  		
  		for iLoopPlayer in dWonderGoals.keys():
  			iGoal, lWonders, bCanWin = dWonderGoals[iLoopPlayer]
  			
  			if not isPossible(iLoopPlayer, iGoal): continue
  			
  			if iBuilding in lWonders:
  				if iPlayer != iLoopPlayer: lose(iLoopPlayer, iGoal)
  				elif bCanWin and checkWonderGoal(iLoopPlayer, lWonders): win(iLoopPlayer, iGoal)
  				
  	if utils.getHumanID() != iPlayer and data.bIgnoreAI: return
  	
  	if not gc.getPlayer(iPlayer).isAlive(): return
  	
  	# first Chinese goal: build two Confucian and Taoist Cathedrals by 1000 AD
  	if iPlayer == iChina:
  		if isPossible(iChina, 0):
  			if iBuilding in [iConfucianCathedral, iTaoistCathedral]:
  				iConfucian = getNumBuildings(iChina, iConfucianCathedral)
  				iTaoist = getNumBuildings(iChina, iTaoistCathedral)
  				if iConfucian >= 2 and iTaoist >= 2:
  					win(iChina, 0)
  					
  	# second Harappan goal: build three Baths, two Granaries and two Smokehouses by 1500 BC
  	elif iPlayer == iHarappa:
  		if isPossible(iHarappa, 1):
  			if iBuilding in [iReservoir, iGranary, iSmokehouse]:
  				iNumBaths = getNumBuildings(iHarappa, iReservoir)
  				iNumGranaries = getNumBuildings(iHarappa, iGranary)
  				iNumSmokehouses = getNumBuildings(iHarappa, iSmokehouse)
  				if iNumBaths >= 3 and iNumGranaries >= 2 and iNumSmokehouses >= 2:
  					win(iHarappa, 1)
  					
  	# second Indian goal: build 20 temples by 700 AD
  	elif iPlayer == iIndia:
  		if isPossible(iIndia, 1):
  			lTemples = [iTemple + i*4 for i in range(iNumReligions)]
  			if iBuilding in lTemples:
  				iCounter = 0
  				for iGoalTemple in lTemples:
  					iCounter += getNumBuildings(iIndia, iGoalTemple)
  				if iCounter >= 20:
  					win(iIndia, 1)
  	
  	# first Roman goal: build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD
  	elif iPlayer == iRome:
  		if isPossible(iRome, 0):
  			if iBuilding in [iBarracks, iAqueduct, iAmphitheatre, iForum]:
  				iNumBarracks = getNumBuildings(iRome, iBarracks)
  				iNumAqueducts = getNumBuildings(iRome, iAqueduct)
  				iNumAmphitheatres = getNumBuildings(iRome, iAmphitheatre)
  				iNumForums = getNumBuildings(iRome, iForum)
  				if iNumBarracks >= 6 and iNumAqueducts >= 5 and iNumAmphitheatres >= 4 and iNumForums >= 3:
  					win(iRome, 0)
  					
  	# first Korean goal: build a Confucian and a Buddhist Cathedral
  	elif iPlayer == iKorea:
  		if isPossible(iKorea, 0):
  			if iBuilding in [iConfucianCathedral, iBuddhistCathedral]:
  				bBuddhist = getNumBuildings(iKorea, iBuddhistCathedral) > 0
  				bConfucian = getNumBuildings(iKorea, iConfucianCathedral) > 0
  				if bBuddhist and bConfucian:
  					win(iKorea, 0)
  					
  	# third Polish goal: build a total of three Catholic, Orthodox and Protestant Cathedrals by 1600 AD
  	elif iPlayer == iPoland:
  		if isPossible(iPoland, 2):
  			iCatholic = getNumBuildings(iPoland, iCatholicCathedral)
  			iOrthodox = getNumBuildings(iPoland, iOrthodoxCathedral)
  			iProtestant = getNumBuildings(iPoland, iProtestantCathedral)
  			if iCatholic + iOrthodox + iProtestant >= 3:
  				win(iPoland, 2)
  				
  	elif iPlayer == iAztecs:
  	
  		# second Aztec goal: build 6 pagan temples and sacrificial altars
  		if not pAztecs.isReborn():
  			if isPossible(iAztecs, 1):
  				if iBuilding in [iPaganTemple, iSacrificialAltar]:
  					iTemples = getNumBuildings(iAztecs, iPaganTemple)
  					iAltars = getNumBuildings(iAztecs, iSacrificialAltar)
  					if iTemples >= 6 and iAltars >= 6:
  						win(iAztecs, 1)
  						
  		# first Mexican goal: build three cathedrals of your state religion by 1880 AD
  		else:
  			if isPossible(iAztecs, 0):
  				iStateReligion = pAztecs.getStateReligion()
  				if iStateReligion >= 0:
  					iStateReligionCathedral = iCathedral + 4 * iStateReligion
  					if iBuilding == iStateReligionCathedral:
  						if getNumBuildings(iAztecs, iStateReligionCathedral) >= 3:
  							win(iAztecs, 0)
  	
  	# first Mughal goal: build three Islamic Mosques by 1500 AD
  	elif iPlayer == iMughals:
  		if isPossible(iMughals, 0):
  			if iBuilding == iIslamicCathedral:
  				if getNumBuildings(iMughals, iIslamicCathedral) >= 3:
  					win(iMughals, 0)
  		
  	# first Incan goal: build 5 tambos and a road along the Andean coast by 1500 AD
  	elif iPlayer == iInca:
  		if isPossible(iInca, 0):
  			if iBuilding == iTambo:
  				if isRoad(iInca, lAndeanCoast) and getNumBuildings(iInca, iTambo) >= 5:
  					win(iInca, 0)
  				
  def checkWonderGoal(iPlayer, lWonders):
  	for iWonder in lWonders:
  		if data.getWonderBuilder(iWonder) != iPlayer:
  			return False
  	return True
  				
  def onReligionFounded(iPlayer, iReligion):
  
  	if not gc.getGame().isVictoryValid(7): return
  	
  	# handle all "be the first to found" goals
  	if not isFounded(iReligion):
  		data.lReligionFounder[iReligion] = iPlayer
  		
  		for iLoopPlayer in dReligionGoals.keys():
  			iGoal = dReligionGoals[iLoopPlayer][0]
  			lReligions = dReligionGoals[iLoopPlayer][1]
  			
  			if not isPossible(iLoopPlayer, iGoal): continue
  			
  			if iReligion in lReligions:
  				if iPlayer != iLoopPlayer: lose(iLoopPlayer, iGoal)
  				elif checkReligionGoal(iLoopPlayer, lReligions): win(iLoopPlayer, iGoal)
  				
  def checkReligionGoal(iPlayer, lReligions):
  	for iReligion in lReligions:
  		if data.lReligionFounder[iReligion] != iPlayer:
  			return False
  	return True
  				
  def onCityRazed(iPlayer, city):
  
  	if not gc.getGame().isVictoryValid(7): return
  	
  	if utils.getHumanID() != iPlayer and data.bIgnoreAI: return
  	
  	# second Mongol goal: raze seven cities
  	if iPlayer == iMongolia:
  		if isPossible(iMongolia, 1):
  			data.iMongolRazes += 1
  			if data.iMongolRazes >= 7:
  				win(iMongolia, 1)
  				
  def onProjectBuilt(iPlayer, iProject):
  
  	if not gc.getGame().isVictoryValid(7): return
  	
  	# second Russian goal: be the first civilization to complete the Manhattan Project and the Apollo Program
  	if isPossible(iRussia, 1):
  		if iProject in [iApolloProgram, iManhattanProject]:
  			if iPlayer == iRussia:
  				bApolloProgram = iProject == iApolloProgram or teamRussia.getProjectCount(iApolloProgram) > 0
  				bManhattanProject = iProject == iManhattanProject or teamRussia.getProjectCount(iManhattanProject) > 0
  				if bApolloProgram and bManhattanProject:
  					win(iRussia, 1)
  			else:
  				lose(iRussia, 1)
  				
  def onCombatResult(pWinningUnit, pLosingUnit):
  
  	iWinningPlayer = pWinningUnit.getOwner()
  	iLosingPlayer = pLosingUnit.getOwner()
  	
  	if utils.getHumanID() != iWinningPlayer and data.bIgnoreAI: return
  	
  	pLosingUnitInfo = gc.getUnitInfo(pLosingUnit.getUnitType())
  	iDomainSea = DomainTypes.DOMAIN_SEA
  	
  	# second English goal: control a total of 25 frigates and ships of the line and sink 50 ships in 1800 AD
  	if iWinningPlayer == iEngland:
  		if isPossible(iEngland, 1):
  			if pLosingUnitInfo.getDomainType() == iDomainSea:
  				data.iEnglishSinks += 1
  				
  	# third Korean goal: sink 20 enemy ships
  	elif iWinningPlayer == iKorea:
  		if isPossible(iKorea, 2):
  			if pLosingUnitInfo.getDomainType() == iDomainSea:
  				data.iKoreanSinks += 1
  				if data.iKoreanSinks >= 20:
  					win(iKorea, 2)
  					
  def onGreatPersonBorn(iPlayer, unit):
  	iUnitType = utils.getBaseUnit(unit.getUnitType())
  	pUnitInfo = gc.getUnitInfo(iUnitType)
  	
  	if not isGreatPersonTypeBorn(iUnitType):
  		data.lFirstGreatPeople[lGreatPeopleUnits.index(iUnitType)] = iPlayer
  	
  	# second Mexican goal: get three great generals by 1940 AD
  	if iPlayer == iAztecs:
  		if pAztecs.isReborn() and isPossible(iAztecs, 1):
  			if pUnitInfo.getGreatPeoples(iSpecialistGreatGeneral):
  				data.iMexicanGreatGenerals += 1
  				
  				if data.iMexicanGreatGenerals >= 3:
  					win(iAztecs, 1)
  					
  def onUnitPillage(iPlayer, iGold, iUnit):
  	if iGold >= 1000: return
  
  	# third Viking goal: acquire 3000 gold by pillaging, conquering cities and sinking ships by 1500 AD
  	if iPlayer == iVikings:
  		if isPossible(iVikings, 2):
  			data.iVikingGold += iGold
  			
  	# first Turkic goal: pillage 20 improvements by 900 AD
  	elif iPlayer == iTurks:
  		if isPossible(iTurks, 0):
  			data.iTurkicPillages += 1
  			
  	elif iPlayer == iMoors:
  		if isPossible(iMoors, 2) and iUnit == iCorsair:
  			data.iMoorishGold += iGold
  		
  def onCityCaptureGold(iPlayer, iGold):
  
  	# third Viking goal: acquire 3000 gold by pillaging, conquering cities and sinking ships by 1500 AD
  	if iPlayer == iVikings:
  		if isPossible(iVikings, 2):
  			data.iVikingGold += iGold
  		
  def onPlayerGoldTrade(iPlayer, iGold):
  
  	# third Tamil goal: acquire 4000 gold by trade by 1200 AD
  	if iPlayer == iTamils:
  		if isPossible(iTamils, 2):
  			data.iTamilTradeGold += iGold * 100
  		
  def onPlayerSlaveTrade(iPlayer, iGold):
  
  	# second Congolese goal: gain 1000 gold through slave trade by 1800 AD
  	if iPlayer == iCongo:
  		if isPossible(iCongo, 1):
  			data.iCongoSlaveCounter += iGold
  			if data.iCongoSlaveCounter >= utils.getTurns(1000):
  				win(iCongo, 1)
  				
  def onTradeMission(iPlayer, iX, iY, iGold):
  
  	# third Tamil goal: acquire 4000 gold by trade by 1200 AD
  	if iPlayer == iTamils:
  		data.iTamilTradeGold += iGold * 100
  		
  	# first Mande goal: conduct a trade mission in your state religion's holy city by 1350 AD
  	elif iPlayer == iMali:
  		if isPossible(iMali, 0):
  			iStateReligion = pMali.getStateReligion()
  			if iStateReligion != -1:
  				pHolyCity = gc.getGame().getHolyCity(iStateReligion)
  				
  				if pHolyCity.getX() == iX and pHolyCity.getY() == iY:
  					win(iMali, 0)
  					
  def onPeaceBrokered(iBroker, iPlayer1, iPlayer2):
  
  	# third Canadian goal: end twelve wars through diplomacy by 2000 AD
  	if iBroker == iCanada:
  		if isPossible(iCanada, 2):
  			data.iCanadianPeaceDeals += 1
  			if data.iCanadianPeaceDeals >= 12:
  				win(iCanada, 2)
  			
  def onBlockade(iPlayer, iGold):
  
  	# third Moorish goal: acquire 3000 gold through piracy by 1650 AD
  	if iPlayer == iMoors:
  		if isPossible(iMoors, 2):
  			data.iMoorishGold += iGold
  			
  def onFirstContact(iPlayer, iHasMetPlayer):
  
  	# third Maya goal: make contact with a European civilization before they have discovered America
  	if not pMaya.isReborn() and isPossible(iMaya, 2):
  		if iPlayer == iMaya or iHasMetPlayer == iMaya:
  			if iPlayer == iMaya and iHasMetPlayer in lCivGroups[0]: iEuropean = iHasMetPlayer
  			elif iHasMetPlayer == iMaya and iPlayer in lCivGroups[0]: iEuropean = iPlayer
  			else: return
  		
  			lPlots = utils.getPlotList(tNorthAmericaTL, tNorthAmericaBR) + utils.getPlotList(tSouthCentralAmericaTL, tSouthCentralAmericaBR)
  			for (x, y) in lPlots:
  				plot = gc.getMap().plot(x, y)
  				if plot.isRevealed(iEuropean, False) and not plot.isWater():
  					lose(iMaya, 2)
  					return
  			
  def checkReligiousGoals(iPlayer):
  	for i in range(3):
  		if checkReligiousGoal(iPlayer, i) != 1:
  			return False
  	return True
  	
  def checkReligiousGoal(iPlayer, iGoal):
  	pPlayer = gc.getPlayer(iPlayer)
  	iVictoryType = utils.getReligiousVictoryType(iPlayer)
  	
  	if iVictoryType == -1: return -1
  	
  	elif iVictoryType == iJudaism:
  	
  		# first Jewish goal: have a total of 15 Great Prophets, Scientists and Statesmen in Jewish cities
  		if iGoal == 0:
  			iProphets = countSpecialists(iJudaism, iSpecialistGreatProphet)
  			iScientists = countSpecialists(iJudaism, iSpecialistGreatScientist)
  			iStatesmen = countSpecialists(iJudaism, iSpecialistGreatStatesman)
  			if iProphets + iScientists + iStatesmen >= 15: return 1
  		
  		# second Jewish goal: have legendary culture in the Jewish holy city
  		elif iGoal == 1:
  			pHolyCity = gc.getGame().getHolyCity(iJudaism)
  			if pHolyCity.getOwner() == iPlayer and pHolyCity.getCultureLevel() >= 6: return 1
  			
  		# third Jewish goal: have friendly relations with six civilizations with Jewish minorities
  		elif iGoal == 2:
  			iFriendlyRelations = countPlayersWithAttitudeAndReligion(iPlayer, AttitudeTypes.ATTITUDE_FRIENDLY, iJudaism)
  			if iFriendlyRelations >= 6: return 1
  			
  	elif iVictoryType == iOrthodoxy:
  	
  		# first Orthodox goal: build four Orthodox cathedrals
  		if iGoal == 0:
  			if getNumBuildings(iPlayer, iOrthodoxCathedral) >= 4: return 1
  			
  		# second Orthodox goal: make sure the five most cultured cities in the world are Orthodox
  		elif iGoal == 1:
  			if countBestCitiesReligion(iOrthodoxy, cityCulture, 5) >= 5: return 1
  			
  		# third Orthodox goal: make sure there are no Catholic civilizations in the world
  		elif iGoal == 2:
  			if countReligionPlayers(iCatholicism)[0] == 0: return 1
  			
  	elif iVictoryType == iCatholicism:
  	
  		# first Catholic goal: be pope for 100 turns
  		if iGoal == 0:
  			if data.iPopeTurns >= utils.getTurns(100): return 1
  			
  		# second Catholic goal: control the Catholic shrine and make sure 12 great prophets are settled in Catholic civilizations
  		elif iGoal == 1:
  			bShrine = getNumBuildings(iPlayer, iCatholicShrine) > 0
  			iSaints = countReligionSpecialists(iCatholicism, iSpecialistGreatProphet)
  			
  			if bShrine and iSaints >= 12: return 1
  			
  		# third Catholic goal: make sure 50% of world territory is controlled by Catholic civilizations
  		elif iGoal == 2:
  			if getReligiousLand(iCatholicism) >= 50.0: return 1
  	
  	elif iVictoryType == iProtestantism:
  		
  		# first Protestant goal: be first to discover Civil Liberties, Constitution and Economics
  		if iGoal == 0:
  			lProtestantTechs = [iCivilLiberties, iSocialContract, iLogistics]
  			if checkTechGoal(iPlayer, lProtestantTechs): return 1
  			elif data.lFirstDiscovered[iCivilLiberties] not in [iPlayer, -1] or data.lFirstDiscovered[iSocialContract] not in [iPlayer, -1] or data.lFirstDiscovered[iLogistics] not in [iPlayer, -1]: return 0
  			
  		# second Protestant goal: make sure five great merchants and great engineers are settled in Protestant civilizations
  		elif iGoal == 1:
  			iEngineers = countReligionSpecialists(iProtestantism, iSpecialistGreatEngineer)
  			iMerchants = countReligionSpecialists(iProtestantism, iSpecialistGreatMerchant)
  			if iEngineers >= 5 and iMerchants >= 5: return 1
  			
  		# third Protestant goal: make sure at least half of all civilizations are Protestant or Secular
  		elif iGoal == 2:
  			iProtestantCivs, iTotal = countReligionPlayers(iProtestantism)
  			iSecularCivs, iTotal = countCivicPlayers(iCivicsReligion, iSecularism)
  			
  			if 2 * (iProtestantCivs + iSecularCivs) >= iTotal: return 1
  			
  	elif iVictoryType == iIslam:
  	
  		# first Muslim goal: spread Islam to 40%
  		if iGoal == 0:
  			fReligionPercent = gc.getGame().calculateReligionPercent(iIslam)
  			if fReligionPercent >= 40.0: return 1
  			
  		# second Muslim goal: settle seven great people in the Muslim holy city
  		elif iGoal == 1:
  			iCount = 0
  			pHolyCity = gc.getGame().getHolyCity(iIslam)
  			for iGreatPerson in lGreatPeople:
  				iCount += pHolyCity.getFreeSpecialistCount(iGreatPerson)
  			if iCount >= 7: return 1
  			
  		# third Muslim goal: control five shrines
  		elif iGoal == 2:
  			iCount = 0
  			for iReligion in range(iNumReligions):
  				iCount += getNumBuildings(iPlayer, iShrine + 4*iReligion)
  			if iCount >= 5: return 1
  			
  	elif iVictoryType == iHinduism:
  	
  		# first Hindu goal: settle five different great people in the Hindu holy city
  		if iGoal == 0:
  			iCount = 0
  			pHolyCity = gc.getGame().getHolyCity(iHinduism)
  			for iGreatPerson in lGreatPeople:
  				if pHolyCity.getFreeSpecialistCount(iGreatPerson) > 0:
  					iCount += 1
  			if iCount >= 5: return 1
  		
  		# second Hindu goal: experience 24 turns of golden age
  		elif iGoal == 1:
  			if data.iHinduGoldenAgeTurns >= utils.getTurns(24): return 1
  			
  		# third Hindu goal: make sure the five largest cities in the world are Hindu
  		elif iGoal == 2:
  			if countBestCitiesReligion(iHinduism, cityPopulation, 5) >= 5: return 1
  			
  	elif iVictoryType == iBuddhism:
  	
  		# first Buddhist goal: be at peace for 100 turns
  		if iGoal == 0:
  			if data.iBuddhistPeaceTurns >= utils.getTurns(100): return 1
  			
  		# second Buddhist goal: have the highest approval rating for 100 turns
  		elif iGoal == 1:
  			if data.iBuddhistHappinessTurns >= utils.getTurns(100): return 1
  			
  		# third Buddhist goal: have cautious or better relations with all civilizations in the world
  		elif iGoal == 2:
  			if countGoodRelationPlayers(iPlayer, AttitudeTypes.ATTITUDE_CAUTIOUS) >= countLivingPlayers()-1: return 1
  			
  	elif iVictoryType == iConfucianism:
  	
  		# first Confucian goal: have friendly relations with five civilizations
  		if iGoal == 0:
  			if countGoodRelationPlayers(iPlayer, AttitudeTypes.ATTITUDE_FRIENDLY) >= 5: return 1
  			
  		# second Confucian goal: have five wonders in the Confucian holy city
  		elif iGoal == 1:
  			pHolyCity = gc.getGame().getHolyCity(iConfucianism)
  			if countCityWonders(iPlayer, (pHolyCity.getX(), pHolyCity.getY()), True) >= 5: return 1
  			
  		# third Confucian goal: control an army of 200 non-obsolete melee or gunpowder units
  		elif iGoal == 2:
  			iUnitCombatMelee = gc.getInfoTypeForString("UNITCOMBAT_MELEE")
  			iUnitCombatGunpowder = gc.getInfoTypeForString("UNITCOMBAT_GUN")
  			if countUnitsOfType(iPlayer, [iUnitCombatMelee, iUnitCombatGunpowder]) >= 200: return 1
  			
  	elif iVictoryType == iTaoism:
  	
  		# first Taoist goal: have the highest life expectancy in the world for 100 turns
  		if iGoal == 0:
  			if data.iTaoistHealthTurns >= utils.getTurns(100): return 1
  			
  		# second Taoist goal: control the Confucian and Taoist shrine and combine their income to 40 gold
  		elif iGoal == 1:
  			iConfucianIncome = calculateShrineIncome(iPlayer, iConfucianism)
  			iTaoistIncome = calculateShrineIncome(iPlayer, iTaoism)
  			if getNumBuildings(iPlayer, iConfucianShrine) > 0 and getNumBuildings(iPlayer, iTaoistShrine) > 0 and iConfucianIncome + iTaoistIncome >= 40: return 1
  			
  		# third Taoist goal: have legendary culture in the Tao holy city
  		elif iGoal == 2:
  			pHolyCity = gc.getGame().getHolyCity(iTaoism)
  			if pHolyCity.getOwner() == iPlayer and pHolyCity.getCultureLevel() >= 6: return 1
  		
  	elif iVictoryType == iZoroastrianism:
  
  		# first Zoroastrian goal: acquire six incense resources
  		if iGoal == 0:
  			if pPlayer.getNumAvailableBonuses(iIncense) >= 6: return 1
  			
  		# second Zoroastrian goal: spread Zoroastrianism to 10%
  		if iGoal == 1:
  			fReligionPercent = gc.getGame().calculateReligionPercent(iZoroastrianism)
  			if fReligionPercent >= 10.0: return 1
  			
  		# third Zoroastrian goal: have legendary culture in the Zoroastrian holy city
  		elif iGoal == 2:
  			pHolyCity = gc.getGame().getHolyCity(iZoroastrianism)
  			if pHolyCity.getOwner() == iPlayer and pHolyCity.getCultureLevel() >= 6: return 1
  			
  	elif iVictoryType == iVictoryPaganism:
  	
  		# first Pagan goal: make sure there are 15 pagan temples in the world
  		if iGoal == 0:
  			if countWorldBuildings(iPaganTemple) >= 15: return 1
  			
  		# second Pagan goal: depends on Pagan religion
  		elif iGoal == 1:
  			paganReligion = gc.getCivilizationInfo(pPlayer.getCivilizationType()).getPaganReligionName(0)
  			
  			# Anunnaki: have more wonders in your capital than any other city in the world
  			if paganReligion == "Anunnaki":
  				capital = pPlayer.getCapitalCity()
  				
  				if capital and isBestCity(iPlayer, (capital.getX(), capital.getY()), cityWonders):
  					return 1
  					
  			# Asatru: have five units of level five
  			elif paganReligion == "Asatru":
  				if countUnitsOfLevel(iPlayer, 5) >= 5:
  					return 1
  					
  			# Atua: acquire four pearl resources and 50 Ocean tiles
  			elif paganReligion == "Atua":
  				if pPlayer.getNumAvailableBonuses(iPearls) >= 4 and countControlledTerrain(iPlayer, iOcean) >= 50:
  					return 1
  			
  			# Baalism: make your capital the city with the highest trade income in the world
  			elif paganReligion == "Baalism":
  				capital = pPlayer.getCapitalCity()
  				
  				if capital and isBestCity(iPlayer, (capital.getX(), capital.getY()), cityTradeIncome):
  					return 1
  					
  			# Druidism: control 20 unimproved Forest or Marsh tiles
  			elif paganReligion == "Druidism":
  				if countControlledFeatures(iPlayer, iForest, -1) + countControlledFeatures(iPlayer, iMud, -1) >= 20:
  					return 1
  					
  			# Inti: have more gold in your treasury than the rest of the world combined
  			elif paganReligion == "Inti":
  				if 2 * pPlayer.getGold() >= getGlobalTreasury():
  					return 1
  					
  			# Mazdaism: acquire six incense resources
  			elif paganReligion == "Mazdaism":
  				if pPlayer.getNumAvailableBonuses(iIncense) >= 6:
  					return 1
  					
  			# Olympianism: control ten wonders that require no state religion
  			elif paganReligion == "Olympianism":
  				if countReligionWonders(iPlayer, -1) >= 10:
  					return 1
  					
  			# Pesedjet: be the first to create to three different types of great person
  			elif paganReligion == "Pesedjet":
  				if countFirstGreatPeople(iPlayer) >= 3:
  					return 1
  				
  			# Rodnovery: acquire seven fur resources
  			elif paganReligion == "Rodnovery":
  				if pPlayer.getNumAvailableBonuses(iFur) >= 7:
  					return 1
  					
  			# Shendao: control 25% of the world's population
  			elif paganReligion == "Shendao":
  				if getPopulationPercent(iPlayer) >= 25.0:
  					return 1
  					
  			# Shinto: settle three great spies in your capital
  			elif paganReligion == "Shinto":
  				capital = pPlayer.getCapitalCity()
  				
  				if capital and countCitySpecialists(iPlayer, (capital.getX(), capital.getY()), iSpecialistGreatSpy) >= 3:
  					return 1
  			
  			# Tengri: acquire eight horse resources
  			elif paganReligion == "Tengri":
  				if pPlayer.getNumAvailableBonuses(iHorse) >= 8:
  					return 1
  				
  			# Teotl: sacrifice ten slaves
  			elif paganReligion == "Teotl":
  				if data.iTeotlSacrifices >= 10:
  					return 1
  					
  			# Vedism: have 100 turns of cities celebrating "We Love the King" day
  			elif paganReligion == "Vedism":
  				if data.iVedicHappiness >= 100:
  					return 1
  					
  			# Yoruba: acquire eight ivory resources and six gem resources
  			elif paganReligion == "Yoruba":
  				if pPlayer.getNumAvailableBonuses(iIvory) >= 8 and pPlayer.getNumAvailableBonuses(iGems) >= 6:
  					return 1
  			
  		# third Pagan goal: don't allow more than half of your cities to have a religion
  		elif iGoal == 2:
  			if data.bPolytheismNeverReligion: return 1
  			
  	elif iVictoryType == iVictorySecularism:
  	
  		# first Secular goal: control the cathedrals of every religion
  		if iGoal == 0:
  			iCount = 0
  			for iReligion in range(iNumReligions):
  				if getNumBuildings(iPlayer, iCathedral + 4*iReligion) > 0:
  					iCount += 1
  			if iCount >= iNumReligions: return 1
  			
  		# second Secular goal: make sure there are 25 universities, 10 Great Scientists and 10 Great Statesmen in secular civilizations
  		elif iGoal == 1:
  			iUniversities = countCivicBuildings(iCivicsReligion, iSecularism, iUniversity)
  			iScientists = countCivicSpecialists(iCivicsReligion, iSecularism, iSpecialistGreatScientist)
  			iStatesmen = countCivicSpecialists(iCivicsReligion, iSecularism, iSpecialistGreatStatesman)
  			if iUniversities >= 25 and iScientists >= 10 and iStatesmen >= 10: return 1
  			
  		# third Secular goal: make sure the five most advanced civilizations are secular
  		elif iGoal == 2:
  			iCount = 0
  			lAdvancedPlayers = utils.getSortedList([iLoopPlayer for iLoopPlayer in range(iNumPlayers) if gc.getPlayer(iLoopPlayer).isAlive() and not utils.isAVassal(iLoopPlayer)], lambda iLoopPlayer: gc.getTeam(iLoopPlayer).getTotalTechValue(), True)
  			for iLoopPlayer in lAdvancedPlayers[:5]:
  				if gc.getPlayer(iLoopPlayer).getCivics(iCivicsReligion) == iSecularism:
  					iCount += 1
  			if iCount >= 5: return 1
  			
  	return -1
  
  ### UTILITY METHODS ###
  
  def lose(iPlayer, iGoal):
  	data.players[iPlayer].lGoals[iGoal] = 0
  	if utils.getHumanID() == iPlayer and gc.getGame().getGameTurn() > utils.getScenarioStartTurn():
  		utils.show(localText.getText("TXT_KEY_VICTORY_GOAL_FAILED_ANNOUNCE", (iGoal+1,)))
  	
  def win(iPlayer, iGoal):
  	data.players[iPlayer].lGoals[iGoal] = 1
  	data.players[iPlayer].lGoalTurns[iGoal] = gc.getGame().getGameTurn()
  	checkHistoricalVictory(iPlayer)
  	
  def expire(iPlayer, iGoal):
  	if isPossible(iPlayer, iGoal): lose(iPlayer, iGoal)
  	
  def isWon(iPlayer, iGoal):
  	return data.players[iPlayer].lGoals[iGoal] == 1
  	
  def isLost(iPlayer, iGoal):
  	return data.players[iPlayer].lGoals[iGoal] == 0
  	
  def isPossible(iPlayer, iGoal):
  	return data.players[iPlayer].lGoals[iGoal] == -1
  	
  def loseAll(iPlayer):
  	for i in range(3): data.players[iPlayer].lGoals[i] = 0
  	
  def countAchievedGoals(iPlayer):
  	iCount = 0
  	for i in range(3):
  		if isWon(iPlayer, i): iCount += 1
  	return iCount
  	
  def isFounded(iReligion):
  	return data.lReligionFounder[iReligion] != -1
  	
  def isWonderBuilt(iWonder):
  	return data.getWonderBuilder(iWonder) != -1
  	
  def isDiscovered(iTech):
  	return data.lFirstDiscovered[iTech] != -1
  	
  def isEntered(iEra):
  	return data.lFirstEntered[iEra] != -1
  	
  def isGreatPersonTypeBorn(iGreatPerson):
  	if iGreatPerson not in lGreatPeopleUnits: return True
  	return getFirstBorn(iGreatPerson) != -1
  	
  def getFirstBorn(iGreatPerson):
  	if iGreatPerson not in lGreatPeopleUnits: return -1
  	return data.lFirstGreatPeople[lGreatPeopleUnits.index(iGreatPerson)]
  	
  	
  def getBestCity(iPlayer, tPlot, function):
  	x, y = tPlot
  	#if not gc.getMap().plot(x, y).isCity(): return None
  	
  	bestCity = gc.getMap().plot(x, y).getPlotCity()
  	iBestValue = function(bestCity)
  	
  	for city in utils.getAllCities():
  		if function(city) > iBestValue:
  			bestCity = city
  			iBestValue = function(city)
  	
  	return bestCity
  	
  def isBestCity(iPlayer, tPlot, function):
  	x, y = tPlot
  	city = getBestCity(iPlayer, tPlot, function)
  	if not city: return False
  	
  	return (city.getOwner() == iPlayer and city.getX() == x and city.getY() == y)
  	
  def cityPopulation(city):
  	if not city: return 0
  	return city.getPopulation()
  	
  def cityCulture(city):
  	if not city: return 0
  	return city.getCulture(city.getOwner())
  	
  def cityWonders(city):
  	if not city: return 0
  	return len([iWonder for iWonder in lWonders if city.isHasRealBuilding(iWonder)])
  
  def cityTradeIncome(city):
  	if not city: return 0
  	return city.getTradeYield(YieldTypes.YIELD_COMMERCE)
  	
  def cityHappiness(city):
  	if not city: return 0
  	
  	iHappiness = 0
  	iHappiness += city.happyLevel()
  	iHappiness -= city.unhappyLevel(0)
  	iHappiness += city.getPopulation()
  	
  	return iHappiness
  	
  def getBestPlayer(iPlayer, function):
  	iBestPlayer = iPlayer
  	iBestValue = function(iPlayer)
  	
  	for iLoopPlayer in range(iNumPlayers):
  		pLoopPlayer = gc.getPlayer(iLoopPlayer)
  		if pLoopPlayer.isAlive():
  			if function(iLoopPlayer) > iBestValue:
  				iBestPlayer = iLoopPlayer
  				iBestValue = function(iLoopPlayer)
  				
  	return iBestPlayer
  	
  def isBestPlayer(iPlayer, function):
  	return getBestPlayer(iPlayer, function) == iPlayer
  	
  def playerTechs(iPlayer):
  	iValue = 0
  	for iTech in range(iNumTechs):
  		if gc.getTeam(iPlayer).isHasTech(iTech):
  			iValue += gc.getTechInfo(iTech).getResearchCost()
  	return iValue
  	
  def playerRealPopulation(iPlayer):
  	return gc.getPlayer(iPlayer).getRealPopulation()
  	
  def getNumBuildings(iPlayer, iBuilding):
  	return gc.getPlayer(iPlayer).countNumBuildings(iBuilding)
  	
  def getPopulationPercent(iPlayer):
  	iTotalPopulation = gc.getGame().getTotalPopulation()
  	iOurPopulation = gc.getTeam(iPlayer).getTotalPopulation()
  	
  	if iTotalPopulation <= 0: return 0.0
  	
  	return iOurPopulation * 100.0 / iTotalPopulation
  	
  def getLandPercent(iPlayer):
  	iTotalLand = gc.getMap().getLandPlots()
  	iOurLand = gc.getPlayer(iPlayer).getTotalLand()
  	
  	if iTotalLand <= 0: return 0.0
  	
  	return iOurLand * 100.0 / iTotalLand
  	
  def getReligionLandPercent(iReligion):
  	fPercent = 0.0
  	for iPlayer in range(iNumPlayers):
  		pPlayer = gc.getPlayer(iPlayer)
  		if pPlayer.isAlive() and pPlayer.getStateReligion() == iReligion:
  			fPercent += getLandPercent(iPlayer)
  	return fPercent
  	
  def isBuildingInCity(tPlot, iBuilding):
  	x, y = tPlot
  	plot = gc.getMap().plot(x, y)
  	
  	if not plot.isCity(): return False
  	
  	return plot.getPlotCity().isHasRealBuilding(iBuilding)
  	
  def getNumCitiesInArea(iPlayer, lPlots):
  	return len(utils.getAreaCitiesCiv(iPlayer, lPlots))
  	
  def getNumFoundedCitiesInArea(iPlayer, lPlots):
  	return len([city for city in utils.getAreaCitiesCiv(iPlayer, lPlots) if city.getOriginalOwner() == iPlayer])
  	
  def getNumConqueredCitiesInArea(iPlayer, lPlots):
  	return len([city for city in utils.getAreaCitiesCiv(iPlayer, lPlots) if city.getOriginalOwner() != iPlayer])
  	
  def checkOwnedCiv(iPlayer, iOwnedPlayer):
  	iPlayerCities = getNumCitiesInArea(iPlayer, Areas.getNormalArea(iOwnedPlayer, False))
  	iOwnedCities = getNumCitiesInArea(iOwnedPlayer, Areas.getNormalArea(iOwnedPlayer, False))
  	
  	return (iPlayerCities >= 2 and iPlayerCities > iOwnedCities) or (iPlayerCities >= 1 and not gc.getPlayer(iOwnedPlayer).isAlive()) or (iPlayerCities >= 1 and iOwnedPlayer == iCarthage)
  	
  def isControlled(iPlayer, lPlots):
  	lOwners = []
  	for city in utils.getAreaCities(lPlots):
  		iOwner = city.getOwner()
  		if iOwner not in lOwners and iOwner < iNumPlayers:
  			lOwners.append(iOwner)
  	
  	return iPlayer in lOwners and len(lOwners) == 1
  	
  def isControlledOrVassalized(iPlayer, lPlots):
  	bControlled = False
  	lOwners = []
  	lValidOwners = [iPlayer]
  	for city in utils.getAreaCities(lPlots):
  		iOwner = city.getOwner()
  		if iOwner not in lOwners and iOwner < iNumPlayers:
  			lOwners.append(iOwner)
  	for iLoopPlayer in range(iNumPlayers):
  		if gc.getTeam(gc.getPlayer(iLoopPlayer).getTeam()).isVassal(iPlayer):
  			lValidOwners.append(iLoopPlayer)
  	for iLoopPlayer in lValidOwners:
  		if iLoopPlayer in lOwners:
  			bControlled = True
  			lOwners.remove(iLoopPlayer)
  	if lOwners:
  		bControlled = False
  	return bControlled
  	
  def isCoreControlled(iPlayer, lOtherPlayers):
  	for iOtherPlayer in lOtherPlayers:
  		if checkOwnedCiv(iPlayer, iOtherPlayer):
  			return True
  	return False
  	
  def countControlledTiles(iPlayer, tTopLeft, tBottomRight, bVassals=False, lExceptions=[], bCoastalOnly=False):
  	lValidOwners = [iPlayer]
  	iCount = 0
  	iTotal = 0
  	
  	if bVassals:
  		for iLoopPlayer in range(iNumPlayers):
  			if gc.getTeam(gc.getPlayer(iLoopPlayer).getTeam()).isVassal(iPlayer):
  				lValidOwners.append(iLoopPlayer)
  				
  	for (x, y) in utils.getPlotList(tTopLeft, tBottomRight, lExceptions):
  		plot = gc.getMap().plot(x, y)
  		if plot.isWater(): continue
  		if bCoastalOnly and not plot.isCoastalLand(): continue
  		iTotal += 1
  		if plot.getOwner() in lValidOwners: iCount += 1
  		
  	return iCount, iTotal
  	
  def countWonders(iPlayer):
  	iCount = 0
  	for iWonder in range(iBeginWonders, iNumBuildings):
  		iCount += getNumBuildings(iPlayer, iWonder)
  	return iCount
  	
  def countShrines(iPlayer):
  	iCount = 0
  	for iReligion in range(iNumReligions):
  		iCurrentShrine = iShrine + iReligion * 4
  		iCount += getNumBuildings(iPlayer, iCurrentShrine)
  	return iCount
  	
  def countOpenBorders(iPlayer, lContacts = [i for i in range(iNumPlayers)]):
  	tPlayer = gc.getTeam(iPlayer)
  	iCount = 0
  	for iContact in lContacts:
  		if tPlayer.isOpenBorders(iContact):
  			iCount += 1
  	return iCount
  	
  def getMostCulturedCity(iPlayer):
  	return utils.getHighestEntry(utils.getCityList(iPlayer), lambda x: x.getCulture(iPlayer))
  
  def isAreaFreeOfCivs(lPlots, lCivs):
  	for city in utils.getAreaCities(lPlots):
  		if city.getOwner() in lCivs: return False
  	return True
  	
  def isAreaOnlyCivs(tTopLeft, tBottomRight, lCivs):
  	for city in utils.getAreaCities(utils.getPlotList(tTopLeft, tBottomRight)):
  		iOwner = city.getOwner()
  		if iOwner < iNumPlayers and iOwner not in lCivs: return False
  	return True
  	
  def countCitySpecialists(iPlayer, tPlot, iSpecialist):
  	x, y = tPlot
  	plot = gc.getMap().plot(x, y)
  	if not plot.isCity(): return 0
  	if plot.getPlotCity().getOwner() != iPlayer: return 0
  	
  	return plot.getPlotCity().getFreeSpecialistCount(iSpecialist)
  	
  def countSpecialists(iPlayer, iSpecialist):
  	iCount = 0
  	for city in utils.getCityList(iPlayer):
  		iCount += countCitySpecialists(iPlayer, (city.getX(), city.getY()), iSpecialist)
  	return iCount
  	
  def countReligionSpecialists(iReligion, iSpecialist):
  	iCount = 0
  	for iPlayer in range(iNumPlayers):
  		pPlayer = gc.getPlayer(iPlayer)
  		if pPlayer.isAlive() and pPlayer.getStateReligion() == iReligion:
  			iCount += countSpecialists(iPlayer, iSpecialist)
  	return iCount
  	
  def countCivicSpecialists(iCategory, iCivic, iSpecialist):
  	iCount = 0
  	for iPlayer in range(iNumPlayers):
  		pPlayer = gc.getPlayer(iPlayer)
  		if pPlayer.isAlive() and pPlayer.getCivics(iCategory) == iCivic:
  			iCount += countSpecialists(iPlayer, iSpecialist)
  	return iCount
  	
  def getAverageCitySize(iPlayer):
  	pPlayer = gc.getPlayer(iPlayer)
  	iNumCities = pPlayer.getNumCities()
  	
  	if iNumCities == 0: return 0.0
  	
  	return pPlayer.getTotalPopulation() * 1.0 / iNumCities
  	
  def getAverageCulture(iPlayer):
  	pPlayer = gc.getPlayer(iPlayer)
  	iNumCities = pPlayer.getNumCities()
  	
  	if iNumCities == 0: return 0
  	
  	return pPlayer.countTotalCulture() / iNumCities
  	
  def countHappinessResources(iPlayer):
  	iCount = 0
  	pPlayer = gc.getPlayer(iPlayer)
  	for iBonus in range(iNumBonuses):
  		if gc.getBonusInfo(iBonus).getHappiness() > 0:
  			if pPlayer.getNumAvailableBonuses(iBonus) > 0:
  				iCount += 1
  	return iCount
  	
  def countResources(iPlayer, iBonus):
  	iNumBonus = 0
  	pPlayer = gc.getPlayer(iPlayer)
  	
  	iNumBonus += pPlayer.getNumAvailableBonuses(iBonus)
  	iNumBonus -= pPlayer.getBonusImport(iBonus)
  	
  	for iLoopPlayer in range(iNumPlayers):
  		if iLoopPlayer != iPlayer:
  			pLoopPlayer = gc.getPlayer(iLoopPlayer)
  			if pLoopPlayer.isAlive() and gc.getTeam(pLoopPlayer.getTeam()).isVassal(iPlayer):
  				iNumBonus += pLoopPlayer.getNumAvailableBonuses(iBonus)
  				iNumBonus -= pLoopPlayer.getBonusImport(iBonus)
  				
  	return iNumBonus
  	
  def isStateReligionInArea(iReligion, tTopLeft, tBottomRight):
  	lPlots = utils.getPlotList(tTopLeft, tBottomRight)
  	
  	for iPlayer in range(iNumPlayers):
  		if gc.getPlayer(iPlayer).getStateReligion() == iReligion:
  			for city in utils.getCityList(iPlayer):
  				if (city.getX(), city.getY()) in utils.getPlotList(tTopLeft, tBottomRight):
  					return True
  					
  	return False
  	
  def getCityCulture(iPlayer, tPlot):
  	x, y = tPlot
  	plot = gc.getMap().plot(x, y)
  	if not plot.isCity(): return 0
  	if plot.getPlotCity().getOwner() != iPlayer: return 0
  	
  	return plot.getPlotCity().getCulture(iPlayer)
  	
  def isConnected(tStart, lTargets, plotFunction):
  	if not lTargets: return False
  	if not plotFunction(tStart): return False
  	
  	if tStart in lTargets: return True
  	if not [tTarget for tTarget in lTargets if plotFunction(tTarget)]: return False
  	
  	lNodes = [(utils.minimalDistance(tStart, lTargets, plotFunction), tStart)]
  	heapq.heapify(lNodes)
  	lVisitedNodes = []
  	
  	while lNodes:
  		h, tNode = heapq.heappop(lNodes)
  		lVisitedNodes.append((h, tNode))
  		
  		for tPlot in utils.surroundingPlots(tNode):
  			if plotFunction(tPlot):
  				if tPlot in lTargets: return True
  				
  				tTuple = (utils.minimalDistance(tPlot, lTargets, plotFunction), tPlot)
  				if not tTuple in lVisitedNodes and not tTuple in lNodes:
  					heapq.heappush(lNodes, tTuple)
  							
  	return False
  	
  def isConnectedByTradeRoute(iPlayer, lStarts, lTargets):
  	for tStart in lStarts:
  		startPlot = utils.plot(tStart)
  		if not startPlot.isCity(): continue
  		
  		plotFunction = lambda tPlot: utils.plot(tPlot).getOwner() in [iPlayer, startPlot.getOwner()] and (utils.plot(tPlot).isCity() or utils.plot(tPlot).getRouteType() in [iRouteRoad, iRouteRailroad, iRouteRomanRoad, iRouteHighway])
  	
  		if isConnected(tStart, lTargets, plotFunction): return True
  		
  	return False
  	
  def isConnectedByRailroad(iPlayer, tStart, lTargets):
  	if not gc.getTeam(iPlayer).isHasTech(iRailroad): return False
  	
  	startPlot = utils.plot(tStart)
  	if not (startPlot.isCity() and startPlot.getOwner() == iPlayer): return False
  	
  	plotFunction = lambda tPlot: utils.plot(tPlot).getOwner() == iPlayer and (utils.plot(tPlot).isCity() or utils.plot(tPlot).getRouteType() == iRouteRailroad)
  	
  	return isConnected(tStart, lTargets, plotFunction)
  	
  def countPlayersWithAttitudeAndCivic(iPlayer, eAttitude, tCivic):
  	iCivicType, iCivic = tCivic
  	iCount = 0
  	for iLoopPlayer in range(iNumPlayers):
  		if iLoopPlayer == iPlayer: continue
  		pLoopPlayer = gc.getPlayer(iLoopPlayer)
  		if pLoopPlayer.AI_getAttitude(iPlayer) >= eAttitude and pLoopPlayer.getCivics(iCivicType) == iCivic:
  			iCount += 1
  	return iCount
  	
  def countPlayersWithAttitudeAndReligion(iPlayer, eAttitude, iReligion):
  	iCount = 0
  	for iLoopPlayer in range(iNumPlayers):
  		if iLoopPlayer == iPlayer: continue
  		pLoopPlayer = gc.getPlayer(iLoopPlayer)
  		if pLoopPlayer.AI_getAttitude(iPlayer) >= eAttitude:
  			for city in utils.getCityList(iLoopPlayer):
  				if city.isHasReligion(iReligion):
  					iCount += 1
  					break
  	return iCount
  	
  def getLargestCities(iPlayer, iNumCities):
  	lCities = utils.getSortedList(utils.getCityList(iPlayer), lambda x: x.getPopulation(), True)
  	return lCities[:iNumCities]
  	
  def countCitiesOfSize(iPlayer, iThreshold):
  	iCount = 0
  	for city in utils.getCityList(iPlayer):
  		if city.getPopulation() >= iThreshold:
  			iCount += 1
  	return iCount
  	
  def countCitiesWithCultureLevel(iPlayer, iThreshold):
  	iCount = 0
  	for city in utils.getCityList(iPlayer):
  		if city.getCultureLevel() >= iThreshold:
  			iCount += 1
  	return iCount
  	
  def countAcquiredResources(iPlayer, lResources):
  	iCount = 0
  	pPlayer = gc.getPlayer(iPlayer)
  	for iBonus in lResources:
  		iCount += pPlayer.getNumAvailableBonuses(iBonus)
  	return iCount
  	
  def isRoad(iPlayer, lPlots):
  	iRoad = gc.getInfoTypeForString("ROUTE_ROAD")
  	
  	for tPlot in lPlots:
  		x, y = tPlot
  		plot = gc.getMap().plot(x, y)
  		if plot.getOwner() != iPlayer: return False
  		if not plot.getRouteType() == iRoad and not plot.isCity(): return False
  		
  	return True
  	
  def countCityWonders(iPlayer, tPlot, bIncludeObsolete=False):
  	iCount = 0
  	x, y = tPlot
  	plot = gc.getMap().plot(x, y)
  	if not plot.isCity(): return 0
  	if plot.getPlotCity().getOwner() != iPlayer: return 0
  	
  	for iWonder in lWonders:
  		iObsoleteTech = gc.getBuildingInfo(iWonder).getObsoleteTech()
  		if not bIncludeObsolete and iObsoleteTech != -1 and gc.getTeam(iPlayer).isHasTech(iObsoleteTech): continue
  		if plot.getPlotCity().isHasRealBuilding(iWonder): iCount += 1
  		
  	return iCount
  	
  def isCultureControlled(iPlayer, lPlots):
  	for tPlot in lPlots:
  		x, y = tPlot
  		plot = gc.getMap().plot(x, y)
  		if plot.getOwner() != -1 and plot.getOwner() != iPlayer:
  			return False
  	return True
  	
  def controlsCity(iPlayer, tPlot):
  	for (x, y) in utils.surroundingPlots(tPlot):
  		plot = gc.getMap().plot(x, y)
  		if plot.isCity() and plot.getPlotCity().getOwner() == iPlayer:
  			return True
  	return False
  	
  def getTotalCulture(lPlayers):
  	iTotalCulture = 0
  	for iPlayer in lPlayers:
  		iTotalCulture += gc.getPlayer(iPlayer).countTotalCulture()
  	return iTotalCulture
  	
  def countImprovements(iPlayer, iImprovement):
  	if iImprovement <= 0: return 0
  	return gc.getPlayer(iPlayer).getImprovementCount(iImprovement)
  	
  def controlsAllCities(iPlayer, tTopLeft, tBottomRight, tExceptions=()):
  	for city in utils.getAreaCities(utils.getPlotList(tTopLeft, tBottomRight, tExceptions)):
  		if city.getOwner() != iPlayer: return False
  	return True
  	
  def isAtPeace(iPlayer):
  	for iLoopPlayer in range(iNumPlayers):
  		if gc.getPlayer(iLoopPlayer).isAlive() and gc.getTeam(iPlayer).isAtWar(iLoopPlayer):
  			return False
  	return True
  	
  def getHappiest():
  	lApprovalList = [utils.getApprovalRating(i) for i in range(iNumPlayers)]
  	return utils.getHighestIndex(lApprovalList)
  	
  def isHappiest(iPlayer):
  	return getHappiest() == iPlayer
  	
  def getHealthiest():
  	lLifeExpectancyList = [utils.getLifeExpectancyRating(i) for i in range(iNumPlayers)]
  	return utils.getHighestIndex(lLifeExpectancyList)
  	
  def isHealthiest(iPlayer):
  	return getHealthiest() == iPlayer
  	
  def countReligionCities(iPlayer):
  	iCount = 0
  	for city in utils.getCityList(iPlayer):
  		if city.getReligionCount() > 0:
  			iCount += 1
  	return iCount
  	
  def isCompleteTechTree(iPlayer):
  	if gc.getPlayer(iPlayer).getCurrentEra() < iGlobal: return False
  	
  	tPlayer = gc.getTeam(iPlayer)
  	for iTech in range(iNumTechs):
  		if not (tPlayer.isHasTech(iTech) or tPlayer.getTechCount(iTech) > 0): return False
  		
  	return True
  	
  def countFirstDiscovered(iPlayer, iEra):
  	iCount = 0
  	for iTech in range(iNumTechs):
  		if gc.getTechInfo(iTech).getEra() == iEra and data.lFirstDiscovered[iTech] == iPlayer:
  			iCount += 1
  	return iCount
  	
  def isFirstDiscoveredPossible(iPlayer, iEra, iRequired):
  	iCount = countFirstDiscovered(iPlayer, iEra)
  	iNotYetDiscovered = countFirstDiscovered(-1, iEra)
  	return iCount + iNotYetDiscovered >= iRequired
  	
  def isWonder(iBuilding):
  	return iBeginWonders <= iBuilding < iNumBuildings
  	
  def countReligionPlayers(iReligion):
  	iReligionPlayers = 0
  	iTotalPlayers = 0
  	for iPlayer in range(iNumPlayers):
  		pPlayer = gc.getPlayer(iPlayer)
  		if pPlayer.isAlive():
  			iTotalPlayers += 1
  			if pPlayer.getStateReligion() == iReligion:
  				iReligionPlayers += 1
  	return iReligionPlayers, iTotalPlayers
  	
  def countCivicPlayers(iCivicType, iCivic):
  	iCivicPlayers = 0
  	iTotalPlayers = 0
  	for iPlayer in range(iNumPlayers):
  		pPlayer = gc.getPlayer(iPlayer)
  		if pPlayer.isAlive():
  			iTotalPlayers += 1
  			if pPlayer.getCivics(iCivicType) == iCivic:
  				iCivicPlayers += 1
  	return iCivicPlayers, iTotalPlayers
  	
  def countBestCitiesReligion(iReligion, function, iNumCities):
  	lCities = []
  	for iLoopPlayer in range(iNumPlayers):
  		lCities.extend(utils.getCityList(iLoopPlayer))
  	lCities = utils.getSortedList(lCities, function, True)
  	
  	iCount = 0
  	for city in lCities[:iNumCities]:
  		if city.isHasReligion(iReligion) and gc.getPlayer(city.getOwner()).getStateReligion() == iReligion:
  			iCount += 1
  			
  	return iCount
  	
  def getReligiousLand(iReligion):
  	fLandPercent = 0.0
  	for iPlayer in range(iNumPlayers):
  		pPlayer = gc.getPlayer(iPlayer)
  		if pPlayer.isAlive() and pPlayer.getStateReligion() == iReligion:
  			fLandPercent += getLandPercent(iPlayer)
  	return fLandPercent
  	
  def countLivingPlayers():
  	iCount = 0
  	for iPlayer in range(iNumPlayers):
  		if gc.getPlayer(iPlayer).isAlive():
  			iCount += 1
  	return iCount
  	
  def countGoodRelationPlayers(iPlayer, iAttitudeThreshold):
  	iCount = 0
  	tPlayer = gc.getTeam(iPlayer)
  	for iLoopPlayer in range(iNumPlayers):
  		if iPlayer != iLoopPlayer and tPlayer.isHasMet(iLoopPlayer):
  			if gc.getPlayer(iLoopPlayer).AI_getAttitude(iPlayer) >= iAttitudeThreshold:
  				iCount += 1
  	return iCount
  	
  def countUnitsOfType(iPlayer, lTypes, bIncludeObsolete=False):
  	iCount = 0
  	pPlayer = gc.getPlayer(iPlayer)
  	for iUnit in range(iNumUnits):
  		if bIncludeObsolete or pPlayer.canTrain(iUnit, False, False):
  			if gc.getUnitInfo(iUnit).getUnitCombatType() in lTypes:
  				iUnitClass = gc.getUnitInfo(iUnit).getUnitClassType()
  				iCount += pPlayer.getUnitClassCount(iUnitClass)
  	return iCount
  	
  def calculateShrineIncome(iPlayer, iReligion):
  	if getNumBuildings(iPlayer, iShrine  + 4*iReligion) == 0: return 0
  	
  	iThreshold = 20
  	if getNumBuildings(iPlayer, iDomeOfTheRock) > 0 and not gc.getTeam(iPlayer).isHasTech(iLiberalism): iThreshold = 40
  	
  	return min(iThreshold, gc.getGame().countReligionLevels(iReligion))
  	
  def countWorldBuildings(iBuilding):
  	iCount = 0
  	for iPlayer in range(iNumPlayers):
  		if gc.getPlayer(iPlayer).isAlive():
  			iCount += getNumBuildings(iPlayer, utils.getUniqueBuilding(iPlayer, iBuilding))
  	return iCount
  	
  def countReligionWonders(iPlayer, iReligion):
  	iCount = 0
  	for iWonder in lWonders:
  		if gc.getBuildingInfo(iWonder).getPrereqReligion() == iReligion and getNumBuildings(iPlayer, iWonder) > 0:
  			iCount += 1
  	return iCount
  	
  def countCivicBuildings(iCivicType, iCivic, iBuilding):
  	iCount = 0
  	for iPlayer in range(iNumPlayers):
  		pPlayer = gc.getPlayer(iPlayer)
  		if pPlayer.isAlive() and pPlayer.getCivics(iCivicType) == iCivic:
  			iCount += getNumBuildings(iPlayer, utils.getUniqueBuilding(iPlayer, iBuilding))
  	return iCount
  	
  def getApostolicVotePercent(iPlayer):
  	iTotal = 0
  	for iLoopPlayer in range(iNumPlayers):
  		iTotal += gc.getPlayer(iLoopPlayer).getVotes(16, 1)
  		
  	if iTotal == 0: return 0.0
  	
  	return gc.getPlayer(iPlayer).getVotes(16, 1) * 100.0 / iTotal
  	
  def countNativeCulture(iPlayer, iPercent):
  	iPlayerCulture = 0
  	
  	for city in utils.getCityList(iPlayer):
  		iCulture = city.getCulture(iPlayer)
  		iTotal = 0
  		
  		for iLoopPlayer in range(iNumTotalPlayersB): iTotal += city.getCulture(iLoopPlayer)
  		
  		if iTotal > 0 and iCulture * 100 / iTotal >= iPercent:
  			iPlayerCulture += iCulture
  			
  	return iPlayerCulture
  	
  def isTradeConnected(iPlayer):
  	for iOtherPlayer in range(iNumPlayers):
  		if iPlayer != iOtherPlayer and gc.getPlayer(iPlayer).canContact(iOtherPlayer) and gc.getPlayer(iPlayer).canTradeNetworkWith(iOtherPlayer):
  			return True
  			
  	return False
  	
  def countUnitsOfLevel(iPlayer, iLevel):
  	pPlayer = gc.getPlayer(iPlayer)
  	iCount = 0
  	
  	for iUnit in range(pPlayer.getNumUnits()):
  		unit = pPlayer.getUnit(iUnit)
  		if unit.getLevel() >= iLevel:
  			iCount += 1
  			
  	return iCount
  	
  def countControlledTerrain(iPlayer, iTerrain):
  	iCount = 0
  	
  	for (x, y) in utils.getWorldPlotsList():
  		plot = gc.getMap().plot(x, y)
  		if plot.getOwner() == iPlayer and plot.getTerrainType() == iTerrain:
  			iCount += 1
  			
  	return iCount
  	
  def countControlledFeatures(iPlayer, iFeature, iImprovement):
  	iCount = 0
  	
  	for (x, y) in utils.getWorldPlotsList():
  		plot = gc.getMap().plot(x, y)
  		if plot.getOwner() == iPlayer and plot.getFeatureType() == iFeature and plot.getImprovementType() == iImprovement:
  			iCount += 1
  			
  	return iCount
  	
  def getGlobalTreasury():
  	iTreasury = 0
  
  	for iPlayer in range(iNumPlayers):
  		iTreasury += gc.getPlayer(iPlayer).getGold()
  		
  	return iTreasury
  	
  def countFirstGreatPeople(iPlayer):
  	return len([iGreatPerson for iGreatPerson in lGreatPeopleUnits if getFirstBorn(iGreatPerson) == iPlayer])
  	
  def countReligionSpecialistCities(iPlayer, iReligion, iSpecialist):
  	iCount = 0
  	for city in utils.getCityList(iPlayer):
  		if city.isHasReligion(iReligion) and city.getFreeSpecialistCount(iSpecialist) > 0:
  			iCount += 1
  	return iCount
  	
  ### UHV HELP SCREEN ###
  
  def getIcon(bVal):
  	if bVal:
  		return u"%c" %(CyGame().getSymbolID(FontSymbols.SUCCESS_CHAR))
  	else:
  		return u"%c" %(CyGame().getSymbolID(FontSymbols.FAILURE_CHAR))
  
  def getURVHelp(iPlayer, iGoal):
  	pPlayer = gc.getPlayer(iPlayer)
  	iVictoryType = utils.getReligiousVictoryType(iPlayer)
  	aHelp = []
  
  	if checkReligiousGoal(iPlayer, iGoal) == 1:
  		aHelp.append(getIcon(True) + localText.getText("TXT_KEY_VICTORY_GOAL_ACCOMPLISHED", ()))
  		return aHelp
  	elif checkReligiousGoal(iPlayer, iGoal) == 0:
  		aHelp.append(getIcon(False) + localText.getText("TXT_KEY_VICTORY_GOAL_FAILED", ()))
  		return aHelp
  	
  	if iVictoryType == iJudaism:
  		if iGoal == 0:
  			iProphets = countSpecialists(iPlayer, iSpecialistGreatProphet)
  			iScientists = countSpecialists(iPlayer, iSpecialistGreatScientist)
  			iStatesmen = countSpecialists(iPlayer, iSpecialistGreatStatesman)
  			aHelp.append(getIcon(iProphets + iScientists + iStatesmen) + localText.getText("TXT_KEY_VICTORY_JEWISH_SPECIALISTS", (iProphets + iScientists + iStatesmen, 15)))
  		elif iGoal == 1:
  			holyCity = gc.getGame().getHolyCity(iJudaism)
  			aHelp.append(getIcon(holyCity.getOwner() == iPlayer) + localText.getText("TXT_KEY_VICTORY_CONTROL_HOLY_CITY", (holyCity.getName(),)) + ' ' + getIcon(holyCity.getCultureLevel() >= 6) + localText.getText("TXT_KEY_VICTORY_LEGENDARY_CULTURE_CITY", (holyCity.getName(),)))
  		elif iGoal == 2:
  			iFriendlyRelations = countPlayersWithAttitudeAndReligion(iPlayer, AttitudeTypes.ATTITUDE_FRIENDLY, iJudaism)
  			aHelp.append(getIcon(iFriendlyRelations >= 6) + localText.getText("TXT_KEY_VICTORY_FRIENDLY_RELIGION", (gc.getReligionInfo(iJudaism).getAdjectiveKey(), iFriendlyRelations, 6)))
  
  	elif iVictoryType == iOrthodoxy:
  		if iGoal == 0:
  			iOrthodoxCathedrals = getNumBuildings(iPlayer, iOrthodoxCathedral)
  			aHelp.append(getIcon(iOrthodoxCathedrals >= 4) + localText.getText("TXT_KEY_VICTORY_ORTHODOX_CATHEDRALS", (iOrthodoxCathedrals, 4)))
  		elif iGoal == 1:
  			iCultureCities = countBestCitiesReligion(iOrthodoxy, cityCulture, 5)
  			aHelp.append(getIcon(iCultureCities >= 5) + localText.getText("TXT_KEY_VICTORY_ORTHODOX_CULTURE_CITIES", (iCultureCities, 5)))
  		elif iGoal == 2:
  			bNoCatholics = countReligionPlayers(iCatholicism)[0] == 0
  			aHelp.append(getIcon(bNoCatholics) + localText.getText("TXT_KEY_VICTORY_NO_CATHOLICS", ()))
  
  	elif iVictoryType == iCatholicism:
  		if iGoal == 0:
  			iPopeTurns = data.iPopeTurns
  			aHelp.append(getIcon(iPopeTurns >= utils.getTurns(100)) + localText.getText("TXT_KEY_VICTORY_POPE_TURNS", (iPopeTurns, utils.getTurns(100))))
  		elif iGoal == 1:
  			bShrine = pPlayer.countNumBuildings(iCatholicShrine) > 0
  			iSaints = countReligionSpecialists(iCatholicism, iSpecialistGreatProphet)
  			aHelp.append(getIcon(bShrine) + localText.getText("TXT_KEY_BUILDING_CATHOLIC_SHRINE", ()) + ' ' + getIcon(iSaints >= 12) + localText.getText("TXT_KEY_VICTORY_CATHOLIC_SAINTS", (iSaints, 12)))
  		elif iGoal == 2:
  			fLandPercent = getReligiousLand(iCatholicism)
  			aHelp.append(getIcon(fLandPercent >= 50.0) + localText.getText("TXT_KEY_VICTORY_CATHOLIC_WORLD_TERRITORY", (str(u"%.2f%%" % fLandPercent), str(50))))
  
  	elif iVictoryType == iProtestantism:
  		if iGoal == 0:
  			bCivilLiberties = data.lFirstDiscovered[iCivilLiberties] == iPlayer
  			bConstitution = data.lFirstDiscovered[iSocialContract] == iPlayer
  			bEconomics = data.lFirstDiscovered[iEconomics] == iPlayer
  			aHelp.append(getIcon(bCivilLiberties) + localText.getText("TXT_KEY_TECH_CIVIL_LIBERTIES", ()) + ' ' + getIcon(bConstitution) + localText.getText("TXT_KEY_TECH_CONSTITUTION", ()) + ' ' + getIcon(bEconomics) + localText.getText("TXT_KEY_TECH_ECONOMICS", ()))
  		elif iGoal == 1:
  			iMerchants = countReligionSpecialists(iProtestantism, iSpecialistGreatMerchant)
  			iEngineers = countReligionSpecialists(iProtestantism, iSpecialistGreatEngineer)
  			aHelp.append(getIcon(iMerchants >= 5) + localText.getText("TXT_KEY_VICTORY_PROTESTANT_MERCHANTS", (iMerchants, 5)) + ' ' + getIcon(iEngineers >= 5) + localText.getText("TXT_KEY_VICTORY_PROTESTANT_ENGINEERS", (iEngineers, 5)))
  		elif iGoal == 2:
  			iProtestantCivs, iTotal = countReligionPlayers(iProtestantism)
  			iSecularCivs, iTotal = countCivicPlayers(iCivicsReligion, iSecularism)
  			iNumProtestantCivs = iProtestantCivs + iSecularCivs
  			aHelp.append(getIcon(2 * iNumProtestantCivs >= iTotal) + localText.getText("TXT_KEY_VICTORY_PROTESTANT_CIVS", (iNumProtestantCivs, iTotal)))
  
  	elif iVictoryType == iIslam:
  		if iGoal == 0:
  			fReligionPercent = gc.getGame().calculateReligionPercent(iIslam)
  			aHelp.append(getIcon(fReligionPercent >= 40.0) + localText.getText("TXT_KEY_VICTORY_SPREAD_RELIGION_PERCENT", (gc.getReligionInfo(iIslam).getTextKey(), str(u"%.2f%%" % fReligionPercent), str(40))))
  		elif iGoal == 1:
  			iCount = 0
  			pHolyCity = gc.getGame().getHolyCity(iIslam)
  			for iGreatPerson in lGreatPeople:
  				iCount += pHolyCity.getFreeSpecialistCount(iGreatPerson)
  			aHelp.append(getIcon(iCount >= 7) + localText.getText("TXT_KEY_VICTORY_CITY_GREAT_PEOPLE", (gc.getGame().getHolyCity(iIslam).getName(), iCount, 7)))
  		elif iGoal == 2:
  			iCount = 0
  			for iReligion in range(iNumReligions):
  				iCount += getNumBuildings(iPlayer, iShrine + 4*iReligion)
  			aHelp.append(getIcon(iCount >= 5) + localText.getText("TXT_KEY_VICTORY_NUM_SHRINES", (iCount, 5)))
  
  	elif iVictoryType == iHinduism:
  		if iGoal == 0:
  			iCount = 0
  			pHolyCity = gc.getGame().getHolyCity(iHinduism)
  			for iGreatPerson in lGreatPeople:
  				if pHolyCity.getFreeSpecialistCount(iGreatPerson) > 0:
  					iCount += 1
  			aHelp.append(getIcon(iCount >= 5) + localText.getText("TXT_KEY_VICTORY_CITY_DIFFERENT_GREAT_PEOPLE", (gc.getGame().getHolyCity(iHinduism).getName(), iCount, 5)))
  		elif iGoal == 1:
  			iGoldenAgeTurns = data.iHinduGoldenAgeTurns
  			aHelp.append(getIcon(iGoldenAgeTurns >= utils.getTurns(24)) + localText.getText("TXT_KEY_VICTORY_GOLDEN_AGE_TURNS", (iGoldenAgeTurns, utils.getTurns(24))))
  		elif iGoal == 2:
  			iLargestCities = countBestCitiesReligion(iHinduism, cityPopulation, 5)
  			aHelp.append(getIcon(iLargestCities >= 5) + localText.getText("TXT_KEY_VICTORY_HINDU_LARGEST_CITIES", (iLargestCities, 5)))
  
  	elif iVictoryType == iBuddhism:
  		if iGoal == 0:
  			iPeaceTurns = data.iBuddhistPeaceTurns
  			aHelp.append(getIcon(iPeaceTurns >= utils.getTurns(100)) + localText.getText("TXT_KEY_VICTORY_PEACE_TURNS", (iPeaceTurns, utils.getTurns(100))))
  		elif iGoal == 1:
  			iHappinessTurns = data.iBuddhistHappinessTurns
  			aHelp.append(getIcon(iHappinessTurns >= utils.getTurns(100)) + localText.getText("TXT_KEY_VICTORY_HAPPINESS_TURNS", (iHappinessTurns, utils.getTurns(100))))
  		elif iGoal == 2:
  			iGoodRelations = countGoodRelationPlayers(iPlayer, AttitudeTypes.ATTITUDE_CAUTIOUS)
  			iTotalPlayers = countLivingPlayers()-1
  			aHelp.append(getIcon(iGoodRelations >= iTotalPlayers) + localText.getText("TXT_KEY_VICTORY_CAUTIOUS_OR_BETTER_RELATIONS", (iGoodRelations, iTotalPlayers)))
  
  	elif iVictoryType == iConfucianism:
  		if iGoal == 0:
  			iFriendlyCivs = countGoodRelationPlayers(iPlayer, AttitudeTypes.ATTITUDE_FRIENDLY)
  			aHelp.append(getIcon(iFriendlyCivs >= 5) + localText.getText("TXT_KEY_VICTORY_FRIENDLY_CIVS", (iFriendlyCivs, 5)))
  		elif iGoal == 1:
  			holyCity = gc.getGame().getHolyCity(iConfucianism)
  			iCount = countCityWonders(iPlayer, (holyCity.getX(), holyCity.getY()), True)
  			aHelp.append(getIcon(holyCity.getOwner() == iPlayer) + localText.getText("TXT_KEY_VICTORY_CONTROL_HOLY_CITY", (holyCity.getName(),)) + ' ' + getIcon(iCount >= 5) + localText.getText("TXT_KEY_VICTORY_HOLY_CITY_WONDERS", (holyCity.getName(), iCount, 5)))
  		elif iGoal == 2:
  			iUnitCombatMelee = gc.getInfoTypeForString("UNITCOMBAT_MELEE")
  			iUnitCombatGunpowder = gc.getInfoTypeForString("UNITCOMBAT_GUN")
  			iCount = countUnitsOfType(iPlayer, [iUnitCombatMelee, iUnitCombatGunpowder])
  			aHelp.append(getIcon(iCount >= 200) + localText.getText("TXT_KEY_VICTORY_CONTROL_NUM_UNITS", (iCount, 200)))
  
  	elif iVictoryType == iTaoism:
  		if iGoal == 0:
  			iHealthTurns = data.iTaoistHealthTurns
  			aHelp.append(getIcon(iHealthTurns >= utils.getTurns(100)) + localText.getText("TXT_KEY_VICTORY_HEALTH_TURNS", (iHealthTurns, utils.getTurns(100))))
  		elif iGoal == 1:
  			bConfucianShrine = getNumBuildings(iPlayer, iConfucianShrine) > 0
  			bTaoistShrine = getNumBuildings(iPlayer, iTaoistShrine) > 0
  
  			iConfucianIncome = calculateShrineIncome(iPlayer, iConfucianism)
  			iTaoistIncome = calculateShrineIncome(iPlayer, iTaoism)
  			
  			aHelp.append(getIcon(bConfucianShrine) + localText.getText("TXT_KEY_BUILDING_CONFUCIAN_SHRINE", ()) + ' ' + getIcon(bTaoistShrine) + localText.getText("TXT_KEY_BUILDING_TAOIST_SHRINE", ()) + ' ' + getIcon(iConfucianIncome + iTaoistIncome >= 40) + localText.getText("TXT_KEY_VICTORY_CHINESE_SHRINE_INCOME", (iConfucianIncome + iTaoistIncome, 40)))
  		elif iGoal == 2:
  			holyCity = gc.getGame().getHolyCity(iTaoism)
  			aHelp.append(getIcon(holyCity.getOwner() == iPlayer) + localText.getText("TXT_KEY_VICTORY_CONTROL_HOLY_CITY", (holyCity.getName(),)) + ' ' + getIcon(holyCity.getCultureLevel() >= 6) + localText.getText("TXT_KEY_VICTORY_LEGENDARY_CULTURE_CITY", (holyCity.getName(),)))
  
  	elif iVictoryType == iZoroastrianism:
  		if iGoal == 0:
  			iNumIncense = pPlayer.getNumAvailableBonuses(iIncense)
  			aHelp.append(getIcon(iNumIncense >= 6) + localText.getText("TXT_KEY_VICTORY_AVAILABLE_INCENSE_RESOURCES", (iNumIncense, 6)))
  		elif iGoal == 1:
  			fReligionPercent = gc.getGame().calculateReligionPercent(iZoroastrianism)
  			aHelp.append(getIcon(fReligionPercent >= 10.0) + localText.getText("TXT_KEY_VICTORY_SPREAD_RELIGION_PERCENT", (gc.getReligionInfo(iZoroastrianism).getTextKey(), str(u"%.2f%%" % fReligionPercent), str(10))))
  		elif iGoal == 2:
  			holyCity = gc.getGame().getHolyCity(iZoroastrianism)
  			aHelp.append(getIcon(holyCity.getOwner() == iPlayer) + localText.getText("TXT_KEY_VICTORY_CONTROL_HOLY_CITY", (holyCity.getName(),)) + ' ' + getIcon(holyCity.getCultureLevel() >= 6) + localText.getText("TXT_KEY_VICTORY_LEGENDARY_CULTURE_CITY", (holyCity.getName(),)))
  
  	elif iVictoryType == iVictoryPaganism:
  		if iGoal == 0:
  			iCount = countWorldBuildings(iPaganTemple)
  			aHelp.append(getIcon(iCount >= 15) + localText.getText("TXT_KEY_VICTORY_NUM_PAGAN_TEMPLES_WORLD", (iCount, 15)))
  		elif iGoal == 1:
  			aHelp.append(getPaganGoalHelp(iPlayer))
  		elif iGoal == 2:
  			bPolytheismNeverReligion = data.bPolytheismNeverReligion
  			aHelp.append(getIcon(bPolytheismNeverReligion) + localText.getText("TXT_KEY_VICTORY_POLYTHEISM_NEVER_RELIGION", ()))
  
  	elif iVictoryType == iVictorySecularism:
  		if iGoal == 0:
  			iCount = 0
  			for iReligion in range(iNumReligions):
  				if getNumBuildings(iPlayer, iCathedral + 4 * iReligion) > 0:
  					iCount += 1
  			aHelp.append(getIcon(iCount >= iNumReligions) + localText.getText("TXT_KEY_VICTORY_DIFFERENT_CATHEDRALS", (iCount, iNumReligions)))
  		elif iGoal == 1:
  			iUniversities = countCivicBuildings(iCivicsReligion, iSecularism, iUniversity)
  			iScientists = countCivicSpecialists(iCivicsReligion, iSecularism, iSpecialistGreatScientist)
  			iStatesmen = countCivicSpecialists(iCivicsReligion, iSecularism, iSpecialistGreatStatesman)
  			aHelp.append(getIcon(iUniversities >= 25) + localText.getText("TXT_KEY_VICTORY_SECULAR_UNIVERSITIES", (iUniversities, 25)))
  			aHelp.append(getIcon(iScientists >= 10) + localText.getText("TXT_KEY_VICTORY_SECULAR_SCIENTISTS", (iScientists, 10)) + ' ' + getIcon(iStatesmen >= 10) + localText.getText("TXT_KEY_VICTORY_SECULAR_STATESMEN", (iStatesmen, 10)))
  		elif iGoal == 2:
  			sString = ""
  			lAdvancedPlayers = utils.getSortedList([iLoopPlayer for iLoopPlayer in range(iNumPlayers) if gc.getPlayer(iLoopPlayer).isAlive() and not utils.isAVassal(iLoopPlayer)], lambda iLoopPlayer: gc.getTeam(iLoopPlayer).getTotalTechValue(), True)
  			for iLoopPlayer in lAdvancedPlayers[:5]:
  				pLoopPlayer = gc.getPlayer(iLoopPlayer)
  				sString += getIcon(pLoopPlayer.getCivics(iCivicsReligion) == iSecularism) + pLoopPlayer.getCivilizationShortDescription(0) + ' '
  			aHelp.append(sString)
  				
  	return aHelp
  	
  def getPaganGoalHelp(iPlayer):
  	pPlayer = gc.getPlayer(iPlayer)
  	paganReligion = gc.getCivilizationInfo(gc.getPlayer(iPlayer).getCivilizationType()).getPaganReligionName(0)
  
  	if paganReligion == "Anunnaki":
  		x, y = 0, 0
  		capital = pPlayer.getCapitalCity()
  		
  		if capital:
  			x, y = capital.getX(), capital.getY()
  		pBestCity = getBestCity(iPlayer, (x, y), cityWonders)
  		bBestCity = isBestCity(iPlayer, (x, y), cityWonders)
  		sBestCity = "(none)"
  		if pBestCity:
  			sBestCity = pBestCity.getName()
  		return getIcon(bBestCity) + localText.getText("TXT_KEY_VICTORY_CITY_WITH_MOST_WONDERS", (sBestCity,))
  		
  	elif paganReligion == "Asatru":
  		iCount = countUnitsOfLevel(iPlayer, 5)
  		return getIcon(iCount >= 5) + localText.getText("TXT_KEY_VICTORY_UNITS_OF_LEVEL", (5, iCount, 5))
  		
  	elif paganReligion == "Atua":
  		iNumPearls = pPlayer.getNumAvailableBonuses(iPearls)
  		iOceanTiles = countControlledTerrain(iPlayer, iOcean)
  		return getIcon(iNumPearls >= 4) + localText.getText("TXT_KEY_VICTORY_AVAILABLE_RESOURCES", (gc.getBonusInfo(iPearls).getText().lower(), iNumPearls, 4)) + ' ' + getIcon(iOceanTiles >= 50) + localText.getText("TXT_KEY_VICTORY_CONTROLLED_OCEAN_TILES", (iOceanTiles, 50))
  		
  	elif paganReligion == "Baalism":
  		x, y = 0, 0
  		capital = pPlayer.getCapitalCity()
  		
  		if capital:
  			x, y = capital.getX(), capital.getY()
  		pBestCity = getBestCity(iPlayer, (x, y), cityTradeIncome)
  		bBestCity = isBestCity(iPlayer, (x, y), cityTradeIncome)
  		return getIcon(bBestCity) + localText.getText("TXT_KEY_VICTORY_HIGHEST_TRADE_CITY", (pBestCity.getName(),))
  		
  	elif paganReligion == "Druidism":
  		iCount = countControlledFeatures(iPlayer, iForest, -1) + countControlledFeatures(iPlayer, iMud, -1)
  		return getIcon(iCount >= 20) + localText.getText("TXT_KEY_VICTORY_CONTROLLED_FOREST_AND_MARSH_TILES", (iCount, 20))
  	
  	elif paganReligion == "Inti":
  		iOurTreasury = pPlayer.getGold()
  		iWorldTreasury = getGlobalTreasury()
  		return getIcon(2 * iOurTreasury >= iWorldTreasury) + localText.getText("TXT_KEY_VICTORY_TOTAL_GOLD", (iOurTreasury, iWorldTreasury - iOurTreasury))
  	
  	elif paganReligion == "Mazdaism":
  		iCount = pPlayer.getNumAvailableBonuses(iIncense)
  		return getIcon(iCount >= 6) + localText.getText("TXT_KEY_VICTORY_AVAILABLE_RESOURCES", (gc.getBonusInfo(iIncense).getText().lower(), iCount, 6))
  	
  	elif paganReligion == "Olympianism":
  		iCount = countReligionWonders(iPlayer, -1)
  		return getIcon(iCount >= 10) + localText.getText("TXT_KEY_VICTORY_NUM_NONRELIGIOUS_WONDERS", (iCount, 10))
  		
  	elif paganReligion == "Pesedjet":
  		iCount = countFirstGreatPeople(iPlayer)
  		return getIcon(iCount >= 3) + localText.getText("TXT_KEY_VICTORY_FIRST_GREAT_PEOPLE", (iCount, 3))
  	
  	elif paganReligion == "Rodnovery":
  		iCount = pPlayer.getNumAvailableBonuses(iFur)
  		return getIcon(iCount >= 7) + localText.getText("TXT_KEY_VICTORY_AVAILABLE_RESOURCES", (gc.getBonusInfo(iFur).getText().lower(), iCount, 7))
  	
  	elif paganReligion == "Shendao":
  		fPopulationPercent = getPopulationPercent(iPlayer)
  		return getIcon(fPopulationPercent >= 25.0) + localText.getText("TXT_KEY_VICTORY_PERCENTAGE_WORLD_POPULATION", (str(u"%.2f%%" % fPopulationPercent), str(25)))
  	
  	elif paganReligion == "Shinto":
  		capital = pPlayer.getCapitalCity()
  		iCount = 0
  		if capital: iCount = countCitySpecialists(iPlayer, (capital.getX(), capital.getY()), iSpecialistGreatSpy)
  		return getIcon(iCount >= 3) + localText.getText("TXT_KEY_VICTORY_CAPITAL_GREAT_SPIES", (iCount, 3))
  	
  	elif paganReligion == "Tengri":
  		iCount = pPlayer.getNumAvailableBonuses(iHorse)
  		return getIcon(iCount >= 8) + localText.getText("TXT_KEY_VICTORY_AVAILABLE_RESOURCES", (gc.getBonusInfo(iHorse).getText().lower(), iCount, 8))
  	
  	elif paganReligion == "Teotl":
  		iCount = data.iTeotlSacrifices
  		if iPlayer == iMaya:
  			return getIcon(iCount >= 10) + localText.getText("TXT_KEY_VICTORY_FOOD_FROM_COMBAT", (iCount * 5, 50))
  		return getIcon(iCount >= 10) + localText.getText("TXT_KEY_VICTORY_SACRIFICED_SLAVES", (iCount, 10))
  	
  	elif paganReligion == "Vedism":
  		iCount = data.iVedicHappiness
  		return getIcon(iCount >= 100) + localText.getText("TXT_KEY_VICTORY_WE_LOVE_RULER_TURNS", (iCount, 100))
  	
  	elif paganReligion == "Yoruba":
  		iNumIvory = pPlayer.getNumAvailableBonuses(iIvory)
  		iNumGems = pPlayer.getNumAvailableBonuses(iGems)
  		return getIcon(iNumIvory >= 8) + localText.getText("TXT_KEY_VICTORY_AVAILABLE_RESOURCES", (gc.getBonusInfo(iIvory).getText().lower(), iNumIvory, 8)) + ' ' + getIcon(iNumGems >= 6) + localText.getText("TXT_KEY_VICTORY_AVAILABLE_RESOURCES", (gc.getBonusInfo(iGems).getText().lower(), iNumGems, 6))
  
  def getUHVHelp(iPlayer, iGoal):
  	"Returns an array of help strings used by the Victory Screen table"
  
  	aHelp = []
  
  	# the info is outdated or irrelevant once the goal has been accomplished or failed
  	if data.players[iPlayer].lGoals[iGoal] == 1:
  		iWinTurn = data.players[iPlayer].lGoalTurns[iGoal]
  		iTurnYear = gc.getGame().getTurnYear(iWinTurn)
  		if iTurnYear < 0:
  			sWinDate = localText.getText("TXT_KEY_TIME_BC", (-iTurnYear,))
  		else:
  			sWinDate = localText.getText("TXT_KEY_TIME_AD", (iTurnYear,))
  		if not gc.getPlayer(iPlayer).isOption(PlayerOptionTypes.PLAYEROPTION_MODDER_1):
  			aHelp.append(getIcon(True) + localText.getText("TXT_KEY_VICTORY_GOAL_ACCOMPLISHED_DATE", (sWinDate,)))
  		else:
  			aHelp.append(getIcon(True) + localText.getText("TXT_KEY_VICTORY_GOAL_ACCOMPLISHED_DATE_TURN", (sWinDate, iWinTurn - utils.getScenarioStartTurn())))
  		return aHelp
  	elif data.players[iPlayer].lGoals[iGoal] == 0:
  		aHelp.append(getIcon(False) + localText.getText("TXT_KEY_VICTORY_GOAL_FAILED", ()))
  		return aHelp
  
  	if iPlayer == iEgypt:
  		if iGoal == 0:
  			iCulture = pEgypt.countTotalCulture()
  			aHelp.append(getIcon(iCulture >= utils.getTurns(500)) + localText.getText("TXT_KEY_VICTORY_TOTAL_CULTURE", (iCulture, utils.getTurns(500))))
  		elif iGoal == 1:
  			bPyramids = data.getWonderBuilder(iPyramids) == iEgypt
  			bLibrary = data.getWonderBuilder(iGreatLibrary) == iEgypt
  			bLighthouse = data.getWonderBuilder(iGreatLighthouse) == iEgypt
  			aHelp.append(getIcon(bPyramids) + localText.getText("TXT_KEY_BUILDING_PYRAMIDS", ()) + getIcon(bLibrary) + localText.getText("TXT_KEY_BUILDING_GREAT_LIBRARY", ()) + getIcon(bLighthouse) + localText.getText("TXT_KEY_BUILDING_GREAT_LIGHTHOUSE", ()))
  		elif iGoal == 2:
  			iCulture = pEgypt.countTotalCulture()
  			aHelp.append(getIcon(iCulture >= utils.getTurns(5000)) + localText.getText("TXT_KEY_VICTORY_TOTAL_CULTURE", (iCulture, utils.getTurns(5000))))
  			
  	elif iPlayer == iChina:
  		if iGoal == 0:
  			iConfucianCounter = getNumBuildings(iChina, iConfucianCathedral)
  			iTaoistCounter = getNumBuildings(iChina, iTaoistCathedral)
  			aHelp.append(getIcon(iConfucianCounter >= 2) + localText.getText("TXT_KEY_VICTORY_NUM_CONFUCIAN_ACADEMIES", (iConfucianCounter, 2)) + ' ' + getIcon(iTaoistCounter >= 2) + localText.getText("TXT_KEY_VICTORY_NUM_TAOIST_PAGODAS", (iTaoistCounter, 2)))
  		elif iGoal == 1:
  			bCompass = data.lFirstDiscovered[iCompass] == iChina
  			bPaper = data.lFirstDiscovered[iPaper] == iChina
  			bGunpowder = data.lFirstDiscovered[iGunpowder] == iChina
  			bPrintingPress = data.lFirstDiscovered[iPrinting] == iChina
  			aHelp.append(getIcon(bCompass) + localText.getText("TXT_KEY_TECH_COMPASS", ()) + ' ' + getIcon(bPaper) + localText.getText("TXT_KEY_TECH_PAPER", ()) + ' ' + getIcon(bGunpowder) + localText.getText("TXT_KEY_TECH_GUNPOWDER", ()) + ' ' + getIcon(bPrintingPress) + localText.getText("TXT_KEY_TECH_PRINTING", ()))
  		elif iGoal == 2:
  			iGoldenAgeTurns = data.iChineseGoldenAgeTurns
  			aHelp.append(getIcon(iGoldenAgeTurns >= utils.getTurns(32)) + localText.getText("TXT_KEY_VICTORY_GOLDEN_AGES", (iGoldenAgeTurns / utils.getTurns(8), 4)))
  
  	elif iPlayer == iHarappa:
  		if iGoal == 1:
  			iNumReservoirs = getNumBuildings(iHarappa, iReservoir)
  			iNumGranaries = getNumBuildings(iHarappa, iGranary)
  			iNumSmokehouses = getNumBuildings(iHarappa, iSmokehouse)
  			aHelp.append(getIcon(iNumReservoirs >= 3) + localText.getText("TXT_KEY_VICTORY_NUM_RESERVOIRS", (iNumReservoirs, 3)) + ' ' + getIcon(iNumGranaries >= 2) + localText.getText("TXT_KEY_VICTORY_NUM_GRANARIES", (iNumGranaries, 2)) + ' ' + getIcon(iNumSmokehouses >= 2) + localText.getText("TXT_KEY_VICTORY_NUM_SMOKEHOUSES", (iNumSmokehouses, 2)))
  		elif iGoal == 2:
  			iNumPopulation = pHarappa.getTotalPopulation()
  			aHelp.append(getIcon(iNumPopulation >= 30) + localText.getText("TXT_KEY_VICTORY_TOTAL_POPULATION", (iNumPopulation, 30)))
  			
  	elif iPlayer == iBabylonia:
  		if iGoal == 0:
  			bConstruction = data.lFirstDiscovered[iConstruction] == iBabylonia
  			bArithmetics = data.lFirstDiscovered[iArithmetics] == iBabylonia
  			bWriting = data.lFirstDiscovered[iWriting] == iBabylonia
  			bCalendar = data.lFirstDiscovered[iCalendar] == iBabylonia
  			bContract = data.lFirstDiscovered[iContract] == iBabylonia
  			aHelp.append(getIcon(bConstruction) + localText.getText("TXT_KEY_TECH_CONSTRUCTION", ()) + ' ' + getIcon(bArithmetics) + localText.getText("TXT_KEY_TECH_ARITHMETICS", ()) + ' ' + getIcon(bWriting) + localText.getText("TXT_KEY_TECH_WRITING", ()))
  			aHelp.append(getIcon(bCalendar) + localText.getText("TXT_KEY_TECH_CALENDAR", ()) + ' ' + getIcon(bContract) + localText.getText("TXT_KEY_TECH_CONTRACT", ()))
  		elif iGoal == 1:
  			pBestCity = getBestCity(iBabylonia, (76, 40), cityPopulation)
  			bBestCity = isBestCity(iBabylonia, (76, 40), cityPopulation)
  			aHelp.append(getIcon(bBestCity) + localText.getText("TXT_KEY_VICTORY_MOST_POPULOUS_CITY", (pBestCity.getName(),)))
  		elif iGoal == 2:
  			pBestCity = getBestCity(iBabylonia, (76, 40), cityCulture)
  			bBestCity = isBestCity(iBabylonia, (76, 40), cityCulture)
  			aHelp.append(getIcon(bBestCity) + localText.getText("TXT_KEY_VICTORY_MOST_CULTURED_CITY", (pBestCity.getName(),)))
  
  	elif iPlayer == iGreece:
  		if iGoal == 0:
  			bMathematics = data.lFirstDiscovered[iMathematics] == iGreece
  			bLiterature = data.lFirstDiscovered[iLiterature] == iGreece
  			bAesthetics = data.lFirstDiscovered[iAesthetics] == iGreece
  			bPhilosophy = data.lFirstDiscovered[iPhilosophy] == iGreece
  			bMedicine = data.lFirstDiscovered[iMedicine] == iGreece
  			aHelp.append(getIcon(bMathematics) + localText.getText("TXT_KEY_TECH_MATHEMATICS", ()) + ' ' + getIcon(bLiterature) + localText.getText("TXT_KEY_TECH_LITERATURE", ()) + ' ' + getIcon(bAesthetics) + localText.getText("TXT_KEY_TECH_AESTHETICS", ()))
  			aHelp.append(getIcon(bPhilosophy) + localText.getText("TXT_KEY_TECH_PHILOSOPHY", ()) + ' ' + getIcon(bMedicine) + localText.getText("TXT_KEY_TECH_MEDICINE", ()))
  		elif iGoal == 1:
  			bEgypt = checkOwnedCiv(iGreece, iEgypt)
  			bPhoenicia = checkOwnedCiv(iGreece, iCarthage)
  			bBabylonia = checkOwnedCiv(iGreece, iBabylonia)
  			bPersia = checkOwnedCiv(iGreece, iPersia)
  			aHelp.append(getIcon(bEgypt) + localText.getText("TXT_KEY_CIV_EGYPT_SHORT_DESC", ()) + ' ' + getIcon(bPhoenicia) + localText.getText("TXT_KEY_CIV_PHOENICIA_SHORT_DESC", ()) + ' ' + getIcon(bBabylonia) + localText.getText("TXT_KEY_CIV_BABYLONIA_SHORT_DESC", ()) + ' ' + getIcon(bPersia) + localText.getText("TXT_KEY_CIV_PERSIA_SHORT_DESC", ()))
  		elif iGoal == 2:
  			bParthenon = (getNumBuildings(iGreece, iParthenon) > 0)
  			bColossus = (getNumBuildings(iGreece, iColossus) > 0)
  			bStatueOfZeus = (getNumBuildings(iGreece, iStatueOfZeus) > 0)
  			bArtemis = (getNumBuildings(iGreece, iTempleOfArtemis) > 0)
  			aHelp.append(getIcon(bParthenon) + localText.getText("TXT_KEY_BUILDING_PARTHENON", ()) + ' ' + getIcon(bColossus) + localText.getText("TXT_KEY_BUILDING_COLOSSUS", ()) + ' ' + getIcon(bStatueOfZeus) + localText.getText("TXT_KEY_BUILDING_STATUE_OF_ZEUS", ()) + ' ' + getIcon(bArtemis) + localText.getText("TXT_KEY_BUILDING_TEMPLE_OF_ARTEMIS", ()))
  
  	elif iPlayer == iIndia:
  		if iGoal == 0:
  			bBuddhistShrine = (getNumBuildings(iIndia, iBuddhistShrine) > 0)
  			bHinduShrine = (getNumBuildings(iIndia, iHinduShrine) > 0)
  			aHelp.append(getIcon(bHinduShrine) + localText.getText("TXT_KEY_VICTORY_HINDU_SHRINE", ()) + ' ' + getIcon(bBuddhistShrine) + localText.getText("TXT_KEY_VICTORY_BUDDHIST_SHRINE", ()))
  		elif iGoal == 1:
  			lTemples = [iTemple + 4 * i for i in range(iNumReligions)]
  			iCounter = 0
  			for iGoalTemple in lTemples:
  				iCounter += getNumBuildings(iIndia, iGoalTemple)
  			aHelp.append(getIcon(iCounter >= 20) + localText.getText("TXT_KEY_VICTORY_TEMPLES_BUILT", (iCounter, 20)))
  		elif iGoal == 2:
  			popPercent = getPopulationPercent(iIndia)
  			aHelp.append(getIcon(popPercent >= 20.0) + localText.getText("TXT_KEY_VICTORY_PERCENTAGE_WORLD_POPULATION", (str(u"%.2f%%" % popPercent), str(20))))
  
  	elif iPlayer == iCarthage:
  		if iGoal == 0:
  			bPalace = isBuildingInCity((58, 39), iPalace)
  			bGreatCothon = isBuildingInCity((58, 39), iGreatCothon)
  			aHelp.append(getIcon(bPalace) + localText.getText("TXT_KEY_BUILDING_PALACE", ()) + ' ' + getIcon(bGreatCothon) + localText.getText("TXT_KEY_BUILDING_GREAT_COTHON", ()))
  		elif iGoal == 1:
  			bItaly = isControlled(iCarthage, utils.getPlotList(Areas.tNormalArea[iItaly][0], Areas.tNormalArea[iItaly][1], [(62, 47), (63, 47), (63, 46)]))
  			bIberia = isControlled(iCarthage, Areas.getNormalArea(iSpain, False))
  			aHelp.append(getIcon(bItaly) + localText.getText("TXT_KEY_VICTORY_ITALY", ()) + ' ' + getIcon(bIberia) + localText.getText("TXT_KEY_VICTORY_IBERIA_CARTHAGE", ()))
  		elif iGoal == 2:
  			iTreasury = pCarthage.getGold()
  			aHelp.append(getIcon(iTreasury >= utils.getTurns(5000)) + localText.getText("TXT_KEY_VICTORY_TOTAL_GOLD", (iTreasury, utils.getTurns(5000))))
  
  	elif iPlayer == iPolynesia:
  		if iGoal == 0 or iGoal == 1:
  			bHawaii = getNumCitiesInArea(iPolynesia, utils.getPlotList(tHawaiiTL, tHawaiiBR)) > 0
  			bNewZealand = getNumCitiesInArea(iPolynesia, utils.getPlotList(tNewZealandTL, tNewZealandBR)) > 0
  			bMarquesas = getNumCitiesInArea(iPolynesia, utils.getPlotList(tMarquesasTL, tMarquesasBR)) > 0
  			bEasterIsland = getNumCitiesInArea(iPolynesia, utils.getPlotList(tEasterIslandTL, tEasterIslandBR)) > 0
  			aHelp.append(getIcon(bHawaii) + localText.getText("TXT_KEY_VICTORY_HAWAII", ()) + getIcon(bNewZealand) + localText.getText("TXT_KEY_VICTORY_NEW_ZEALAND", ()) + getIcon(bMarquesas) + localText.getText("TXT_KEY_VICTORY_MARQUESAS", ()) + getIcon(bEasterIsland) + localText.getText("TXT_KEY_VICTORY_EASTER_ISLAND", ()))
  
  	elif iPlayer == iPersia:
  		if not pPersia.isReborn():
  			if iGoal == 0:
  				landPercent = getLandPercent(iPersia)
  				aHelp.append(getIcon(landPercent >= 6.995) + localText.getText("TXT_KEY_VICTORY_PERCENTAGE_WORLD_TERRITORY", (str(u"%.2f%%" % landPercent), str(7))))
  			elif iGoal == 1:
  				iCounter = countWonders(iPersia)
  				aHelp.append(getIcon(iCounter >= 7) + localText.getText("TXT_KEY_VICTORY_NUM_WONDERS", (iCounter, 7)))
  			elif iGoal == 2:
  				iCounter = countShrines(iPersia)
  				aHelp.append(getIcon(iCounter >= 2) + localText.getText("TXT_KEY_VICTORY_NUM_SHRINES", (iCounter, 2)))
  		else:
  			if iGoal == 0:
  				iCount = countOpenBorders(iPersia, lCivGroups[0])
  				aHelp.append(getIcon(iCount >= 6) + localText.getText("TXT_KEY_VICTORY_OPEN_BORDERS", (iCount, 6)))
  			elif iGoal == 1:
  				bMesopotamia = isControlled(iPersia, utils.getPlotList(tSafavidMesopotamiaTL, tSafavidMesopotamiaBR))
  				bTransoxania = isControlled(iPersia, utils.getPlotList(tTransoxaniaTL, tTransoxaniaBR))
  				bNWIndia = isControlled(iPersia, utils.getPlotList(tNWIndiaTL, tNWIndiaBR, tNWIndiaExceptions))
  				aHelp.append(getIcon(bMesopotamia) + localText.getText("TXT_KEY_VICTORY_MESOPOTAMIA", ()) + ' ' + getIcon(bTransoxania) + localText.getText("TXT_KEY_VICTORY_TRANSOXANIA", ()) + ' ' + getIcon(bNWIndia) + localText.getText("TXT_KEY_VICTORY_NORTHWEST_INDIA", ()))
  			elif iGoal == 2:
  				pBestCity = getMostCulturedCity(iPersia)
  				iCulture = pBestCity.getCulture(iPersia)
  				aHelp.append(getIcon(iCulture >= utils.getTurns(20000)) + localText.getText("TXT_KEY_VICTORY_MOST_CULTURED_CITY_VALUE", (pBestCity.getName(), iCulture, utils.getTurns(20000))))
  				
  	elif iPlayer == iRome:
  		if iGoal == 0:
  			iNumBarracks = getNumBuildings(iRome, iBarracks)
  			iNumAqueducts = getNumBuildings(iRome, iAqueduct)
  			iNumAmphitheatres = getNumBuildings(iRome, iAmphitheatre)
  			iNumForums = getNumBuildings(iRome, iForum)
  			aHelp.append(getIcon(iNumBarracks >= 6) + localText.getText("TXT_KEY_VICTORY_NUM_BARRACKS", (iNumBarracks, 6)) + ' ' + getIcon(iNumAqueducts >= 5) + localText.getText("TXT_KEY_VICTORY_NUM_AQUEDUCTS", (iNumAqueducts, 5)) + ' ' + getIcon(iNumAmphitheatres >= 4) + localText.getText("TXT_KEY_VICTORY_NUM_AMPHITHEATRES", (iNumAmphitheatres, 4)) + ' ' + getIcon(iNumForums >= 3) + localText.getText("TXT_KEY_VICTORY_NUM_FORUMS", (iNumForums, 3)))
  		elif iGoal == 1:
  			iCitiesSpain = getNumCitiesInArea(iRome, Areas.getNormalArea(iSpain, False))
  			iCitiesFrance = getNumCitiesInArea(iRome, utils.getPlotList(tFranceTL, Areas.tNormalArea[iFrance][1]))
  			iCitiesEngland = getNumCitiesInArea(iRome, Areas.getCoreArea(iEngland, False))
  			iCitiesCarthage = getNumCitiesInArea(iRome, utils.getPlotList(tCarthageTL, tCarthageBR))
  			iCitiesByzantium = getNumCitiesInArea(iRome, Areas.getCoreArea(iByzantium, False))
  			iCitiesEgypt = getNumCitiesInArea(iRome, Areas.getCoreArea(iEgypt, False))
  			aHelp.append(getIcon(iCitiesSpain >= 2) + localText.getText("TXT_KEY_VICTORY_ROME_CONTROL_SPAIN", (iCitiesSpain, 2)) + ' ' + getIcon(iCitiesFrance >= 3) + localText.getText("TXT_KEY_VICTORY_ROME_CONTROL_FRANCE", (iCitiesFrance, 3)) + ' ' + getIcon(iCitiesEngland >= 1) + localText.getText("TXT_KEY_VICTORY_ROME_CONTROL_ENGLAND", (iCitiesEngland, 1)))
  			aHelp.append(getIcon(iCitiesCarthage >= 2) + localText.getText("TXT_KEY_VICTORY_ROME_CONTROL_CARTHAGE", (iCitiesCarthage, 2)) + ' ' + getIcon(iCitiesByzantium >= 4) + localText.getText("TXT_KEY_VICTORY_ROME_CONTROL_BYZANTIUM", (iCitiesByzantium, 4)) + ' ' + getIcon(iCitiesEgypt >= 2) + localText.getText("TXT_KEY_VICTORY_ROME_CONTROL_EGYPT", (iCitiesEgypt, 2)))
  		elif iGoal == 2:
  			bArchitecture = data.lFirstDiscovered[iArchitecture] == iRome
  			bPolitics = data.lFirstDiscovered[iPolitics] == iRome
  			bScholarship = data.lFirstDiscovered[iScholarship] == iRome
  			bMachinery = data.lFirstDiscovered[iMachinery] == iRome
  			bCivilService = data.lFirstDiscovered[iCivilService] == iRome
  			aHelp.append(getIcon(bArchitecture) + localText.getText("TXT_KEY_TECH_ARCHITECTURE", ()) + ' ' + getIcon(bPolitics) + localText.getText("TXT_KEY_TECH_POLITICS", ()) + ' ' + getIcon(bScholarship) + localText.getText("TXT_KEY_TECH_SCHOLARSHIP", ()))
  			aHelp.append(getIcon(bMachinery) + localText.getText("TXT_KEY_TECH_MACHINERY", ()) + ' ' + getIcon(bCivilService) + localText.getText("TXT_KEY_TECH_CIVIL_SERVICE", ()))
  
  	elif iPlayer == iTamils:
  		if iGoal == 0:
  			iTreasury = pTamils.getGold()
  			iCulture = pTamils.countTotalCulture()
  			aHelp.append(getIcon(iTreasury >= utils.getTurns(3000)) + localText.getText("TXT_KEY_VICTORY_TOTAL_GOLD", (iTreasury, utils.getTurns(3000))))
  			aHelp.append(getIcon(iCulture >= utils.getTurns(2000)) + localText.getText("TXT_KEY_VICTORY_TOTAL_CULTURE", (iCulture, utils.getTurns(2000))))
  		elif iGoal == 1:
  			bDeccan = isControlledOrVassalized(iTamils, utils.getPlotList(tDeccanTL, tDeccanBR))
  			bSrivijaya = isControlledOrVassalized(iTamils, utils.getPlotList(tSrivijayaTL, tSrivijayaBR))
  			aHelp.append(getIcon(bDeccan) + localText.getText("TXT_KEY_VICTORY_DECCAN", ()) + ' ' + getIcon(bSrivijaya) + localText.getText("TXT_KEY_VICTORY_SRIVIJAYA", ()))
  		elif iGoal == 2:
  			iTradeGold = data.iTamilTradeGold / 100
  			aHelp.append(getIcon(iTradeGold >= utils.getTurns(4000)) + localText.getText("TXT_KEY_VICTORY_TRADE_GOLD", (iTradeGold, utils.getTurns(4000))))
  
  	elif iPlayer == iEthiopia:
  		if iGoal == 0:
  			iOrthodoxCitiesWithProphets = countReligionSpecialistCities(iEthiopia, iOrthodoxy, iSpecialistGreatProphet)
  			aHelp.append(getIcon(iOrthodoxCitiesWithProphets >= 2) + localText.getText("TXT_KEY_VICTORY_ORTHODOX_CITIES_WITH_GREAT_PROPHETS", (iOrthodoxCitiesWithProphets, 2)))
  		elif iGoal == 1:
  			iNumIncense = pEthiopia.getNumAvailableBonuses(iIncense)
  			aHelp.append(getIcon(iNumIncense >= 3) + localText.getText("TXT_KEY_VICTORY_AVAILABLE_INCENSE_RESOURCES", (iNumIncense, 3)))
  		elif iGoal == 2:
  			bAfrica = isAreaFreeOfCivs(utils.getPlotList(tSomaliaTL, tSomaliaBR), lCivGroups[0]) and isAreaFreeOfCivs(utils.getPlotList(tSubeqAfricaTL, tSubeqAfricaBR), lCivGroups[0])
  			aHelp.append(getIcon(bAfrica) + localText.getText("TXT_KEY_VICTORY_NO_AFRICAN_COLONIES_CURRENT", ()))
  
  	elif iPlayer == iKorea:
  		if iGoal == 0:
  			bConfucianCathedral = (getNumBuildings(iKorea, iConfucianCathedral) > 0)
  			bBuddhistCathedral = (getNumBuildings(iKorea, iBuddhistCathedral) > 0)
  			aHelp.append(getIcon(bBuddhistCathedral) + localText.getText("TXT_KEY_BUILDING_BUDDHIST_CATHEDRAL", ()) + ' ' + getIcon(bConfucianCathedral) + localText.getText("TXT_KEY_BUILDING_CONFUCIAN_CATHEDRAL", ()))
  		elif iGoal == 2:
  			iNumSinks = data.iKoreanSinks
  			aHelp.append(getIcon(iNumSinks >= 20) + localText.getText("TXT_KEY_VICTORY_ENEMY_SHIPS_SUNK", (iNumSinks, 20)))
  
  	# Maya goals have no stages
  	elif iPlayer == iMaya:
  		if pMaya.isReborn():
  			if iGoal == 0:
  				bPeru = isAreaFreeOfCivs(utils.getPlotList(tPeruTL, tPeruBR), lCivGroups[0])
  				bGranColombia = isAreaFreeOfCivs(utils.getPlotList(tGranColombiaTL, tGranColombiaBR), lCivGroups[0])
  				bGuayanas = isAreaFreeOfCivs(utils.getPlotList(tGuayanasTL, tGuayanasBR), lCivGroups[0])
  				bCaribbean = isAreaFreeOfCivs(utils.getPlotList(tCaribbeanTL, tCaribbeanBR), lCivGroups[0])
  				aHelp.append(getIcon(bPeru) + localText.getText("TXT_KEY_VICTORY_NO_COLONIES_PERU", ()) + ' ' + getIcon(bGranColombia) + localText.getText("TXT_KEY_VICTORY_NO_COLONIES_GRAN_COLOMBIA", ()))
  				aHelp.append(getIcon(bGuayanas) + localText.getText("TXT_KEY_VICTORY_NO_COLONIES_GUAYANAS", ()) + ' ' + getIcon(bCaribbean) + localText.getText("TXT_KEY_VICTORY_NO_COLONIES_CARIBBEAN", ()))
  			elif iGoal == 1:
  				bSouthAmerica = isControlled(iMaya, utils.getPlotList(tSAmericaTL, tSAmericaBR, tSouthAmericaExceptions))
  				aHelp.append(getIcon(bSouthAmerica) + localText.getText("TXT_KEY_VICTORY_CONTROL_SOUTH_AMERICA", ()))
  			elif iGoal == 2:
  				iTradeGold = data.iColombianTradeGold
  				aHelp.append(getIcon(iTradeGold >= utils.getTurns(3000)) + localText.getText("TXT_KEY_VICTORY_TRADE_GOLD_RESOURCES", (iTradeGold, utils.getTurns(3000))))
  
  	elif iPlayer == iByzantium:
  		if iGoal == 0:
  			iTreasury = pByzantium.getGold()
  			aHelp.append(getIcon(iTreasury >= utils.getTurns(5000)) + localText.getText("TXT_KEY_VICTORY_TOTAL_GOLD", (iTreasury, utils.getTurns(5000))))
  		elif iGoal == 1:
  			pBestPopCity = getBestCity(iByzantium, (68, 45), cityPopulation)
  			bBestPopCity = isBestCity(iByzantium, (68, 45), cityPopulation)
  			pBestCultureCity = getBestCity(iByzantium, (68, 45), cityCulture)
  			bBestCultureCity = isBestCity(iByzantium, (68, 45), cityCulture)
  			aHelp.append(getIcon(bBestPopCity) + localText.getText("TXT_KEY_VICTORY_MOST_POPULOUS_CITY", (pBestPopCity.getName(),)) + ' ' + getIcon(bBestCultureCity) + localText.getText("TXT_KEY_VICTORY_MOST_CULTURED_CITY", (pBestCultureCity.getName(),)))
  		elif iGoal == 2:
  			iBalkans = getNumCitiesInArea(iByzantium, utils.getPlotList(tBalkansTL, tBalkansBR))
  			iNorthAfrica = getNumCitiesInArea(iByzantium, utils.getPlotList(tNorthAfricaTL, tNorthAfricaBR))
  			iNearEast = getNumCitiesInArea(iByzantium, utils.getPlotList(tNearEastTL, tNearEastBR))
  			aHelp.append(getIcon(iBalkans >= 3) + localText.getText("TXT_KEY_VICTORY_BALKANS", (iBalkans, 3)) + ' ' + getIcon(iNorthAfrica >= 3) + localText.getText("TXT_KEY_VICTORY_NORTH_AFRICA", (iNorthAfrica, 3)) + ' ' + getIcon(iNearEast >= 3) + localText.getText("TXT_KEY_VICTORY_NEAR_EAST", (iNearEast, 3)))
  
  	elif iPlayer == iJapan:
  		if iGoal == 0:
  			iAverageCulture = getAverageCulture(iJapan)
  			aHelp.append(getIcon(iAverageCulture >= utils.getTurns(6000)) + localText.getText("TXT_KEY_VICTORY_AVERAGE_CULTURE", (iAverageCulture, utils.getTurns(6000))))
  		elif iGoal == 1:
  			bKorea = isControlledOrVassalized(iJapan, utils.getPlotList(tKoreaTL, tKoreaBR))
  			bManchuria = isControlledOrVassalized(iJapan, utils.getPlotList(tManchuriaTL, tManchuriaBR))
  			bChina = isControlledOrVassalized(iJapan, utils.getPlotList(tChinaTL, tChinaBR))
  			bIndochina = isControlledOrVassalized(iJapan, utils.getPlotList(tIndochinaTL, tIndochinaBR, tIndochinaExceptions))
  			bIndonesia = isControlledOrVassalized(iJapan, utils.getPlotList(tIndonesiaTL, tIndonesiaBR))
  			bPhilippines = isControlledOrVassalized(iJapan, utils.getPlotList(tPhilippinesTL, tPhilippinesBR))
  			aHelp.append(getIcon(bKorea) + localText.getText("TXT_KEY_CIV_KOREA_SHORT_DESC", ()) + ' ' + getIcon(bManchuria) + localText.getText("TXT_KEY_VICTORY_MANCHURIA", ()) + ' ' + getIcon(bChina) + localText.getText("TXT_KEY_CIV_CHINA_SHORT_DESC", ()))
  			aHelp.append(getIcon(bIndochina) + localText.getText("TXT_KEY_VICTORY_INDOCHINA", ()) + ' ' + getIcon(bIndonesia) + localText.getText("TXT_KEY_CIV_INDONESIA_SHORT_DESC", ()) + ' ' + getIcon(bPhilippines) + localText.getText("TXT_KEY_VICTORY_PHILIPPINES", ()))
  		elif iGoal == 2:
  			iGlobalTechs = countFirstDiscovered(iJapan, iGlobal)
  			iDigitalTechs = countFirstDiscovered(iJapan, iDigital)
  			aHelp.append(getIcon(iGlobalTechs >= 8) + localText.getText("TXT_KEY_VICTORY_TECHS_FIRST_DISCOVERED", (gc.getEraInfo(iGlobal).getText(), iGlobalTechs, 8)) + ' ' + getIcon(iDigitalTechs >= 8) + localText.getText("TXT_KEY_VICTORY_TECHS_FIRST_DISCOVERED", (gc.getEraInfo(iDigital).getText(), iDigitalTechs, 8)))
  			
  	elif iPlayer == iVikings:
  		if iGoal == 0:
  			lEuroCivs = [iRome, iByzantium, iSpain, iFrance, iEngland, iHolyRome, iRussia]
  			bEuropeanCore = isCoreControlled(iVikings, lEuroCivs)
  			aHelp.append(getIcon(bEuropeanCore) + localText.getText("TXT_KEY_VICTORY_EUROPEAN_CORE", ()))
  		elif iGoal == 2:
  			iRaidGold = data.iVikingGold
  			aHelp.append(getIcon(iRaidGold >= utils.getTurns(3000)) + localText.getText("TXT_KEY_VICTORY_ACQUIRED_GOLD", (iRaidGold, utils.getTurns(3000))))
  			
  	elif iPlayer == iTurks:
  		if iGoal == 0:
  			fLandPercent = getLandPercent(iTurks)
  			iPillagedImprovements = data.iTurkicPillages
  			aHelp.append(getIcon(fLandPercent >= 5.995) + localText.getText("TXT_KEY_VICTORY_PERCENTAGE_WORLD_TERRITORY", (str(u"%.2f%%" % fLandPercent), str(6))))
  			aHelp.append(getIcon(iPillagedImprovements >= 20) + localText.getText("TXT_KEY_VICTORY_PILLAGED_IMPROVEMENTS", (iPillagedImprovements, 20)))
  		elif iGoal == 1:
  			bConnected = isConnectedByTradeRoute(iTurks, utils.getPlotList(tChinaTL, tChinaBR), lMediterraneanPorts)
  			iSilkRouteCities = pTurks.countCorporations(iSilkRoute)
  			aHelp.append(getIcon(bConnected) + localText.getText("TXT_KEY_VICTORY_SILK_ROUTE_CONNECTION", ()))
  			aHelp.append(getIcon(iSilkRouteCities >= 10) + localText.getText("TXT_KEY_VICTORY_CITIES_WITH_SILK_ROUTE", (iSilkRouteCities, 10)))
  		elif iGoal == 2:
  			iCultureLevel = 3
  			for tCapital in [data.tFirstTurkicCapital, data.tSecondTurkicCapital]:
  				if tCapital:
  					iCultureLevel += 1
  					capitalPlot = utils.plot(tCapital)
  					if capitalPlot.isCity():
  						name = capitalPlot.getPlotCity().getName()
  						ownName = cnm.getRenameName(iTurks, name)
  						if ownName: name = ownName
  						aHelp.append(getIcon(True) + name)
  			
  			if pTurks.getNumCities() > 0:
  				capital = pTurks.getCapitalCity()
  				iCulture = capital.getCulture(iTurks)
  				iRequiredCulture = gc.getCultureLevelInfo(iCultureLevel).getSpeedThreshold(gc.getGame().getGameSpeedType())
  			
  				if (capital.getX(), capital.getY()) in [data.tFirstTurkicCapital, data.tSecondTurkicCapital]:
  					aHelp.append(getIcon(False) + localText.getText("TXT_KEY_VICTORY_NO_NEW_CAPITAL", ()))
  				else:
  					aHelp.append(getIcon(iCulture >= iRequiredCulture) + localText.getText("TXT_KEY_VICTORY_CAPITAL_CULTURE", (capital.getName(), iCulture, iRequiredCulture)))
  
  	elif iPlayer == iArabia:
  		if iGoal == 0:
  			iMostAdvancedCiv = getBestPlayer(iArabia, playerTechs)
  			aHelp.append(getIcon(iMostAdvancedCiv == iArabia) + localText.getText("TXT_KEY_VICTORY_MOST_ADVANCED_CIV", (str(gc.getPlayer(iMostAdvancedCiv).getCivilizationShortDescriptionKey()),)))
  		elif iGoal == 1:
  			bEgypt = isControlledOrVassalized(iArabia, Areas.getCoreArea(iEgypt, False))
  			bMaghreb = isControlledOrVassalized(iArabia, utils.getPlotList(tCarthageTL, tCarthageBR))
  			bMesopotamia = isControlledOrVassalized(iArabia, Areas.getCoreArea(iBabylonia, False))
  			bPersia = isControlledOrVassalized(iArabia, Areas.getCoreArea(iPersia, False))
  			bSpain = isControlledOrVassalized(iArabia, Areas.getNormalArea(iSpain, False))
  			aHelp.append(getIcon(bEgypt) + localText.getText("TXT_KEY_CIV_EGYPT_SHORT_DESC", ()) + ' ' + getIcon(bMaghreb) + localText.getText("TXT_KEY_VICTORY_MAGHREB", ()) + ' ' + getIcon(bSpain) + localText.getText("TXT_KEY_CIV_SPAIN_SHORT_DESC", ()))
  			aHelp.append(getIcon(bMesopotamia) + localText.getText("TXT_KEY_VICTORY_MESOPOTAMIA", ()) + ' ' + getIcon(bPersia) + localText.getText("TXT_KEY_CIV_PERSIA_SHORT_DESC", ()))
  		elif iGoal == 2:
  			fReligionPercent = gc.getGame().calculateReligionPercent(iIslam)
  			aHelp.append(getIcon(fReligionPercent >= 30.0) + localText.getText("TXT_KEY_VICTORY_SPREAD_RELIGION_PERCENT", (gc.getReligionInfo(iIslam).getTextKey(), str(u"%.2f%%" % fReligionPercent), str(30))))
  
  	elif iPlayer == iTibet:
  		if iGoal == 0:
  			iNumCities = pTibet.getNumCities()
  			aHelp.append(getIcon(iNumCities >= 5) + localText.getText("TXT_KEY_VICTORY_CITIES_ACQUIRED", (iNumCities, 5)))
  		elif iGoal == 1:
  			fReligionPercent = gc.getGame().calculateReligionPercent(iBuddhism)
  			aHelp.append(getIcon(fReligionPercent >= 25.0) + localText.getText("TXT_KEY_VICTORY_SPREAD_RELIGION_PERCENT", (gc.getReligionInfo(iBuddhism).getTextKey(), str(u"%.2f%%" % fReligionPercent), str(25))))
  		elif iGoal == 2:
  			iCounter = countCitySpecialists(iTibet, Areas.getCapital(iTibet), iSpecialistGreatProphet)
  			aHelp.append(getIcon(iCounter >= 5) + localText.getText("TXT_KEY_VICTORY_GREAT_PROPHETS_SETTLED", ("Lhasa", iCounter, 5)))
  
  	elif iPlayer == iIndonesia:
  		if iGoal == 0:
  			iHighestCiv = getBestPlayer(iIndonesia, playerRealPopulation)
  			bHighest = (iHighestCiv == iIndonesia)
  			aHelp.append(getIcon(bHighest) + localText.getText("TXT_KEY_VICTORY_HIGHEST_POPULATION_CIV", (gc.getPlayer(iHighestCiv).getCivilizationShortDescription(0),)))
  		elif iGoal == 1:
  			iCounter = countHappinessResources(iIndonesia)
  			aHelp.append(getIcon(iCounter >= 10) + localText.getText("TXT_KEY_VICTORY_NUM_HAPPINESS_RESOURCES", (iCounter, 10)))
  		elif iGoal == 2:
  			popPercent = getPopulationPercent(iIndonesia)
  			aHelp.append(getIcon(popPercent >= 9.0) + localText.getText("TXT_KEY_VICTORY_PERCENTAGE_WORLD_POPULATION", (str(u"%.2f%%" % popPercent), str(9))))
  
  	elif iPlayer == iMoors:
  		if iGoal == 0:
  			iIberia = getNumConqueredCitiesInArea(iMoors, utils.getPlotList(tIberiaTL, tIberiaBR))
  			iMaghreb = getNumCitiesInArea(iMoors, utils.getPlotList(tMaghrebTL, tMaghrebBR))
  			iWestAfrica = getNumConqueredCitiesInArea(iMoors, utils.getPlotList(tWestAfricaTL, tWestAfricaBR))
  			aHelp.append(getIcon(iMaghreb >= 3) + localText.getText("TXT_KEY_VICTORY_MAGHREB_MOORS", (iMaghreb, 3)) + ' ' + getIcon(iIberia >= 2) + localText.getText("TXT_KEY_VICTORY_IBERIA", (iIberia, 2)) + ' ' + getIcon(iWestAfrica >= 2) + localText.getText("TXT_KEY_VICTORY_WEST_AFRICA", (iWestAfrica, 2)))
  		elif iGoal == 1:
  			bMezquita = data.getWonderBuilder(iMezquita) == iMoors
  			iCounter = 0
  			iCounter += countCitySpecialists(iMoors, (51, 41), iSpecialistGreatProphet)
  			iCounter += countCitySpecialists(iMoors, (51, 41), iSpecialistGreatScientist)
  			iCounter += countCitySpecialists(iMoors, (51, 41), iSpecialistGreatEngineer)
  			aHelp.append(getIcon(bMezquita) + localText.getText("TXT_KEY_BUILDING_LA_MEZQUITA", ()) + ' ' + getIcon(iCounter >= 4) + localText.getText("TXT_KEY_VICTORY_GREAT_PEOPLE_IN_CITY_MOORS", ("Cordoba", iCounter, 4)))
  		elif iGoal == 2:
  			iRaidGold = data.iMoorishGold
  			aHelp.append(getIcon(iRaidGold >= utils.getTurns(3000)) + localText.getText("TXT_KEY_VICTORY_PIRACY", (iRaidGold, utils.getTurns(3000))))
  
  	elif iPlayer == iSpain:
  		if iGoal == 1:
  			iNumGold = countResources(iSpain, iGold)
  			iNumSilver = countResources(iSpain, iSilver)
  			aHelp.append(getIcon(iNumGold + iNumSilver >= 10) + localText.getText("TXT_KEY_VICTORY_GOLD_SILVER_RESOURCES", (iNumGold + iNumSilver, 10)))
  		elif iGoal == 2:
  			fReligionPercent = gc.getGame().calculateReligionPercent(iCatholicism)
  			bNoProtestants = not isStateReligionInArea(iProtestantism, tEuropeTL, tEuropeBR) and not isStateReligionInArea(iProtestantism, tEasternEuropeTL, tEasternEuropeBR)
  			aHelp.append(getIcon(fReligionPercent >= 30.0) + localText.getText("TXT_KEY_VICTORY_SPREAD_RELIGION_PERCENT", (gc.getReligionInfo(iCatholicism).getTextKey(), str(u"%.2f%%" % fReligionPercent), str(30))) + ' ' + getIcon(bNoProtestants) + localText.getText("TXT_KEY_VICTORY_NO_PROTESTANTS", ()))
  
  	elif iPlayer == iFrance:
  		if iGoal == 0:
  			iCulture = getCityCulture(iFrance, (55, 50))
  			aHelp.append(getIcon(iCulture >= utils.getTurns(25000)) + localText.getText("TXT_KEY_VICTORY_CITY_CULTURE", ("Paris", iCulture, utils.getTurns(25000))))
  		elif iGoal == 1:
  			iEurope, iTotalEurope = countControlledTiles(iFrance, tEuropeTL, tEuropeBR, True)
  			iEasternEurope, iTotalEasternEurope = countControlledTiles(iFrance, tEasternEuropeTL, tEasternEuropeBR, True)
  			iNorthAmerica, iTotalNorthAmerica = countControlledTiles(iFrance, tNorthAmericaTL, tNorthAmericaBR, True)
  			fEurope = (iEurope + iEasternEurope) * 100.0 / (iTotalEurope + iTotalEasternEurope)
  			fNorthAmerica = iNorthAmerica * 100.0 / iTotalNorthAmerica
  			aHelp.append(getIcon(fEurope >= 40.0) + localText.getText("TXT_KEY_VICTORY_EUROPEAN_TERRITORY", (str(u"%.2f%%" % fEurope), str(40))) + ' ' + getIcon(fNorthAmerica >= 40.0) + localText.getText("TXT_KEY_VICTORY_NORTH_AMERICAN_TERRITORY", (str(u"%.2f%%" % fNorthAmerica), str(40))))
  		elif iGoal == 2:
  			bNotreDame = data.getWonderBuilder(iNotreDame) == iFrance
  			bVersailles = data.getWonderBuilder(iVersailles) == iFrance
  			bStatueOfLiberty = data.getWonderBuilder(iStatueOfLiberty) == iFrance
  			bEiffelTower = data.getWonderBuilder(iEiffelTower) == iFrance
  			aHelp.append(getIcon(bNotreDame) + localText.getText("TXT_KEY_BUILDING_NOTRE_DAME", ()) + ' ' + getIcon(bVersailles) + localText.getText("TXT_KEY_BUILDING_VERSAILLES", ()) + ' ' + getIcon(bStatueOfLiberty) + localText.getText("TXT_KEY_BUILDING_STATUE_OF_LIBERTY", ()) + ' ' + getIcon(bEiffelTower) + localText.getText("TXT_KEY_BUILDING_EIFFEL_TOWER", ()))
  
  	elif iPlayer == iKhmer:
  		if iGoal == 0:
  			iNumBuddhism = getNumBuildings(iKhmer, iBuddhistMonastery)
  			iNumHinduism = getNumBuildings(iKhmer, iHinduMonastery)
  			bWatPreahPisnulok = data.getWonderBuilder(iWatPreahPisnulok) == iKhmer
  			aHelp.append(getIcon(iNumBuddhism >= 4) + localText.getText("TXT_KEY_VICTORY_NUM_BUDDHIST_MONASTERIES", (iNumBuddhism, 4)) + ' ' + getIcon(iNumHinduism >= 4) + localText.getText("TXT_KEY_VICTORY_NUM_HINDU_MONASTERIES", (iNumHinduism, 4)) + ' ' + getIcon(bWatPreahPisnulok) + localText.getText("TXT_KEY_BUILDING_WAT_PREAH_PISNULOK", ()))
  		elif iGoal == 1:
  			fPopPerCity = getAverageCitySize(iKhmer)
  			aHelp.append(getIcon(fPopPerCity >= 12.0) + localText.getText("TXT_KEY_VICTORY_AVERAGE_CITY_POPULATION", (str(u"%.2f" % fPopPerCity), str(12))))
  		elif iGoal == 2:
  			iCulture = pKhmer.countTotalCulture()
  			aHelp.append(getIcon(iCulture >= utils.getTurns(8000)) + localText.getText("TXT_KEY_VICTORY_TOTAL_CULTURE", (iCulture, utils.getTurns(8000))))
  
  	elif iPlayer == iEngland:
  		if iGoal == 0:
  			iNAmerica = getNumCitiesInArea(iEngland, utils.getPlotList(tNorthAmericaTL, tNorthAmericaBR))
  			iSCAmerica = getNumCitiesInArea(iEngland, utils.getPlotList(tSouthCentralAmericaTL, tSouthCentralAmericaBR))
  			iAfrica = getNumCitiesInArea(iEngland, utils.getPlotList(tAfricaTL, tAfricaBR))
  			iAsia = getNumCitiesInArea(iEngland, utils.getPlotList(tAsiaTL, tAsiaBR))
  			iOceania = getNumCitiesInArea(iEngland, utils.getPlotList(tOceaniaTL, tOceaniaBR))
  			aHelp.append(getIcon(iNAmerica >= 5) + localText.getText("TXT_KEY_VICTORY_ENGLAND_CONTROL_NORTH_AMERICA", (iNAmerica, 5)) + ' ' + getIcon(iAsia >= 5) + localText.getText("TXT_KEY_VICTORY_ENGLAND_CONTROL_ASIA", (iAsia, 5)) + ' ' + getIcon(iAfrica >= 4) + localText.getText("TXT_KEY_VICTORY_ENGLAND_CONTROL_AFRICA", (iAfrica, 4)))
  			aHelp.append(getIcon(iSCAmerica >= 3) + localText.getText("TXT_KEY_VICTORY_ENGLAND_CONTROL_SOUTH_AMERICA", (iSCAmerica, 3)))
  			aHelp.append(getIcon(iOceania >= 3) + localText.getText("TXT_KEY_VICTORY_ENGLAND_CONTROL_OCEANIA", (iOceania, 3)))
  		elif iGoal == 1:
  			iEnglishNavy = 0
  			iEnglishNavy += pEngland.getUnitClassCount(gc.getUnitInfo(iFrigate).getUnitClassType())
  			iEnglishNavy += pEngland.getUnitClassCount(gc.getUnitInfo(iShipOfTheLine).getUnitClassType())
  			iEnglishSinks = data.iEnglishSinks
  			aHelp.append(getIcon(iEnglishNavy >= 25) + localText.getText("TXT_KEY_VICTORY_NAVY_SIZE", (iEnglishNavy, 25)) + ' ' + getIcon(iEnglishSinks >= 50) + localText.getText("TXT_KEY_VICTORY_ENEMY_SHIPS_SUNK", (iEnglishSinks, 50)))
  		elif iGoal == 2:
  			iRenaissanceTechs = countFirstDiscovered(iEngland, iRenaissance)
  			iIndustrialTechs = countFirstDiscovered(iEngland, iIndustrial)
  			aHelp.append(getIcon(iRenaissanceTechs >= 8) + localText.getText("TXT_KEY_VICTORY_TECHS_FIRST_DISCOVERED", (gc.getEraInfo(iRenaissance).getText(), iRenaissanceTechs, 8)) + ' ' + getIcon(iIndustrialTechs >= 8) + localText.getText("TXT_KEY_VICTORY_TECHS_FIRST_DISCOVERED", (gc.getEraInfo(iIndustrial).getText(), iIndustrialTechs, 8)))
  
  	elif iPlayer == iHolyRome:
  		if iGoal == 0:
  			bSaintPeters = getNumBuildings(iHolyRome, iCatholicShrine) > 0
  			bAnastasis = getNumBuildings(iHolyRome, iOrthodoxShrine) > 0
  			aHelp.append(getIcon(bSaintPeters) + localText.getText("TXT_KEY_BUILDING_CATHOLIC_SHRINE", ()) + ' ' + getIcon(bAnastasis) + localText.getText("TXT_KEY_BUILDING_ORTHODOX_SHRINE", ()))
  		elif iGoal == 2:
  			iGreatArtists = countCitySpecialists(iHolyRome, tVienna, iSpecialistGreatArtist)
  			aHelp.append(getIcon(iGreatArtists >= 3) + localText.getText("TXT_KEY_VICTORY_GREAT_ARTISTS_SETTLED", ('Vienna', iGreatArtists, 3)))
  
  	elif iPlayer == iRussia:
  		if iGoal == 0:
  			iSiberia = getNumFoundedCitiesInArea(iRussia, utils.getPlotList(tSiberiaTL, tSiberiaBR))
  			bSiberia = (iSiberia >= 7) or gc.getGame().getGameTurn() >= getTurnForYear(1700)
  			siberiaText = localText.getText("TXT_KEY_VICTORY_RUSSIA_CONTROL_SIBERIA", (iSiberia, 7))
  			if bSiberia: siberiaText = localText.getText("TXT_KEY_VICTORY_RUSSIA_CONTROL_SIBERIA_COMPLETE", ()) 
  			bSiberianRailway = isConnectedByRailroad(iRussia, Areas.getCapital(iRussia), lSiberianCoast)
  			aHelp.append(getIcon(bSiberia) + siberiaText + ' ' + getIcon(bSiberianRailway) + localText.getText("TXT_KEY_VICTORY_TRANSSIBERIAN_RAILWAY", ()))
  		elif iGoal == 1:
  			bManhattanProject = teamRussia.getProjectCount(iManhattanProject) > 0
  			bApolloProgram = teamRussia.getProjectCount(iApolloProgram) > 0
  			aHelp.append(getIcon(bManhattanProject) + localText.getText("TXT_KEY_PROJECT_MANHATTAN_PROJECT", ()) + ' ' + getIcon(bApolloProgram) + localText.getText("TXT_KEY_PROJECT_APOLLO_PROGRAM", ()))
  		elif iGoal == 2:
  			bCommunism = pRussia.getCivics(iCivicsEconomy) == iCentralPlanning
  			iCount = countPlayersWithAttitudeAndCivic(iPlayer, AttitudeTypes.ATTITUDE_FRIENDLY, (iCivicsEconomy, iCentralPlanning))
  			aHelp.append(getIcon(bCommunism) + gc.getCivicInfo(iCentralPlanning).getText() + ' ' + getIcon(iCount >= 5) + localText.getText("TXT_KEY_VICTORY_FRIENDLY_WITH_CENTRAL_PLANNING", (iCount, 5)))
  
  	elif iPlayer == iMali:
  		if iGoal == 1:
  			bSankore = False
  			iProphets = 0
  			for city in utils.getCityList(iMali):
  				if city.isHasRealBuilding(iUniversityOfSankore):
  					bSankore = True
  					iProphets = city.getFreeSpecialistCount(iSpecialistGreatProphet)
  					break
  			aHelp.append(getIcon(bSankore) + localText.getText("TXT_KEY_BUILDING_UNIVERSITY_OF_SANKORE", ()) + ' ' + getIcon(iProphets >= 1) + localText.getText("TXT_KEY_VICTORY_SANKORE_PROPHETS", (iProphets, 1)))
  		elif iGoal == 2:
  			iTreasury = pMali.getGold()
  			iThreshold = 5000
  			if gc.getGame().getGameTurn() > getTurnForYear(1500): iThreshold = 15000
  			aHelp.append(getIcon(iTreasury >= utils.getTurns(iThreshold)) + localText.getText("TXT_KEY_VICTORY_TOTAL_GOLD", (iTreasury, utils.getTurns(iThreshold))))
  		
  	elif iPlayer == iPoland:
  		if iGoal == 0:
  			lCities = getLargestCities(iPlayer, 3)
  			bCity1 = len(lCities) > 0
  			bCity2 = len(lCities) > 1
  			bCity3 = len(lCities) > 2
  			if not bCity1: aHelp.append(getIcon(False) + localText.getText("TXT_KEY_VICTORY_NO_CITIES", ()))
  			if bCity1: aHelp.append(getIcon(lCities[0].getPopulation() >= 12) + localText.getText("TXT_KEY_VICTORY_CITY_SIZE", (lCities[0].getName(), lCities[0].getPopulation(), 12)))
  			if bCity2: aHelp.append(getIcon(lCities[1].getPopulation() >= 12) + localText.getText("TXT_KEY_VICTORY_CITY_SIZE", (lCities[1].getName(), lCities[1].getPopulation(), 12)))
  			if bCity3: aHelp.append(getIcon(lCities[2].getPopulation() >= 12) + localText.getText("TXT_KEY_VICTORY_CITY_SIZE", (lCities[2].getName(), lCities[2].getPopulation(), 12)))
  		elif iGoal == 2:
  			iCatholic = getNumBuildings(iPoland, iCatholicCathedral)
  			iOrthodox = getNumBuildings(iPoland, iOrthodoxCathedral)
  			iProtestant = getNumBuildings(iPoland, iProtestantCathedral)
  			iCathedrals = iCatholic + iOrthodox + iProtestant
  			aHelp.append(getIcon(iCathedrals >= 3) + localText.getText("TXT_KEY_VICTORY_CHRISTIAN_CATHEDRALS", (iCathedrals, 3)))
  
  	elif iPlayer == iPortugal:
  		if iGoal == 0:
  			iCount = countOpenBorders(iPortugal)
  			aHelp.append(getIcon(iCount >= 14) + localText.getText("TXT_KEY_VICTORY_OPEN_BORDERS", (iCount, 14)))
  		elif iGoal == 1:
  			iCount = countAcquiredResources(iPortugal, lColonialResources)
  			aHelp.append(getIcon(iCount >= 12) + localText.getText("TXT_KEY_VICTORY_COLONIAL_RESOURCES", (iCount, 12)))
  		elif iGoal == 2:
  			iColonies = getNumCitiesInArea(iPortugal, utils.getPlotList(tBrazilTL, tBrazilBR))
  			iColonies += getNumCitiesInArea(iPortugal, utils.getPlotList(tAfricaTL, tAfricaBR))
  			iColonies += getNumCitiesInArea(iPortugal, utils.getPlotList(tAsiaTL, tAsiaBR))
  			aHelp.append(getIcon(iColonies >= 15) + localText.getText("TXT_KEY_VICTORY_EXTRA_EUROPEAN_COLONIES", (iColonies, 15)))
  
  	elif iPlayer == iInca:
  		if iGoal == 0:
  			bRoad = isRoad(iInca, lAndeanCoast)
  			iTambos = getNumBuildings(iInca, iTambo)
  			aHelp.append(getIcon(bRoad) + localText.getText("TXT_KEY_VICTORY_ANDEAN_ROAD", ()) + ' ' + getIcon(iTambos >= 5) + localText.getText("TXT_KEY_VICTORY_NUM_TAMBOS", (iTambos, 5)))
  		elif iGoal == 1:
  			iTreasury = pInca.getGold()
  			aHelp.append(getIcon(iTreasury >= utils.getTurns(2500)) + localText.getText("TXT_KEY_VICTORY_TOTAL_GOLD", (iTreasury, utils.getTurns(2500))))
  		elif iGoal == 2:
  			iControl, iTotal = countControlledTiles(iInca, tSAmericaTL, tSAmericaBR, False, tSouthAmericaExceptions)
  			fControl = iControl * 100.0 / iTotal
  			aHelp.append(getIcon(fControl >= 60.0) + localText.getText("TXT_KEY_VICTORY_SOUTH_AMERICAN_TERRITORY", (str(u"%.2f%%" % fControl), str(60))))
  
  	elif iPlayer == iItaly:
  		if iGoal == 0:
  			bSanMarcoBasilica = data.getWonderBuilder(iSanMarcoBasilica) == iItaly
  			bSistineChapel = data.getWonderBuilder(iSistineChapel) == iItaly
  			bSantaMariaDelFiore = data.getWonderBuilder(iSantaMariaDelFiore) == iItaly
  			aHelp.append(getIcon(bSanMarcoBasilica) + localText.getText("TXT_KEY_BUILDING_SAN_MARCO_BASILICA", ()) + ' ' + getIcon(bSistineChapel) + localText.getText("TXT_KEY_BUILDING_SISTINE_CHAPEL", ()) + ' ' + getIcon(bSantaMariaDelFiore) + localText.getText("TXT_KEY_BUILDING_SANTA_MARIA_DEL_FIORE", ()))
  		elif iGoal == 1:
  			iCount = countCitiesWithCultureLevel(iItaly, 5)
  			aHelp.append(getIcon(iCount >= 3) + localText.getText("TXT_KEY_VICTORY_NUM_CITIES_INFLUENTIAL_CULTURE", (iCount, 3)))
  		elif iGoal == 2:
  			iMediterranean, iTotalMediterranean = countControlledTiles(iItaly, tMediterraneanTL, tMediterraneanBR, False, tMediterraneanExceptions, True)
  			fMediterranean = iMediterranean * 100.0 / iTotalMediterranean
  			aHelp.append(getIcon(fMediterranean >= 65.0) + localText.getText("TXT_KEY_VICTORY_MEDITERRANEAN_TERRITORY", (str(u"%.2f%%" % fMediterranean), str(65))))
  
  	elif iPlayer == iMongolia:
  		if iGoal == 1:
  			iRazedCities = data.iMongolRazes
  			aHelp.append(getIcon(iRazedCities >= 7) + localText.getText("TXT_KEY_VICTORY_NUM_CITIES_RAZED", (iRazedCities, 7)))
  		elif iGoal == 2:
  			landPercent = getLandPercent(iMongolia)
  			aHelp.append(getIcon(landPercent >= 11.995) + localText.getText("TXT_KEY_VICTORY_PERCENTAGE_WORLD_TERRITORY", (str(u"%.2f%%" % landPercent), str(12))))
  
  	elif iPlayer == iMughals:
  		if iGoal == 0:
  			iNumMosques = getNumBuildings(iMughals, iIslamicCathedral)
  			aHelp.append(getIcon(iNumMosques >= 3) + localText.getText("TXT_KEY_VICTORY_MOSQUES_BUILT", (iNumMosques, 3)))
  		elif iGoal == 1:
  			bRedFort = data.getWonderBuilder(iRedFort) == iMughals
  			bHarmandirSahib = data.getWonderBuilder(iHarmandirSahib) == iMughals
  			bTajMahal = data.getWonderBuilder(iTajMahal) == iMughals
  			aHelp.append(getIcon(bRedFort) + localText.getText("TXT_KEY_BUILDING_RED_FORT", ()) + ' ' + getIcon(bHarmandirSahib) + localText.getText("TXT_KEY_BUILDING_HARMANDIR_SAHIB", ()) + ' ' + getIcon(bTajMahal) + localText.getText("TXT_KEY_BUILDING_TAJ_MAHAL", ()))
  		elif iGoal == 2:
  			iCulture = pMughals.countTotalCulture()
  			aHelp.append(getIcon(iCulture >= utils.getTurns(50000)) + localText.getText("TXT_KEY_VICTORY_TOTAL_CULTURE", (iCulture, utils.getTurns(50000))))
  
  	elif iPlayer == iAztecs:
  		if not pAztecs.isReborn():
  			if iGoal == 0:
  				pBestCity = getBestCity(iAztecs, (18, 37), cityPopulation)
  				bBestCity = isBestCity(iAztecs, (18, 37), cityPopulation)
  				aHelp.append(getIcon(bBestCity) + localText.getText("TXT_KEY_VICTORY_MOST_POPULOUS_CITY", (pBestCity.getName(),)))
  			elif iGoal == 1:
  				iStepPyramids = getNumBuildings(iAztecs, utils.getUniqueBuilding(iAztecs, iPaganTemple))
  				iAltars = getNumBuildings(iAztecs, iSacrificialAltar)
  				aHelp.append(getIcon(iStepPyramids >= 6) + localText.getText("TXT_KEY_VICTORY_NUM_STEP_PYRAMIDS", (iStepPyramids, 6)) + " " + getIcon(iAltars >= 6) + localText.getText("TXT_KEY_VICTORY_NUM_ALTARS", (iAltars, 6)))
  			elif iGoal == 2:
  				iEnslavedUnits = data.iAztecSlaves
  				aHelp.append(getIcon(iEnslavedUnits >= 20) + localText.getText("TXT_KEY_VICTORY_ENSLAVED_UNITS", (iEnslavedUnits, 20)))
  		else:
  			if iGoal == 0:
  				iNumCathedrals = 0
  				iStateReligion = pAztecs.getStateReligion()
  				if iStateReligion >= 0:
  					iStateReligionCathedral = iCathedral + 4*iStateReligion
  					iNumCathedrals = getNumBuildings(iAztecs, iStateReligionCathedral)
  				aHelp.append(getIcon(iNumCathedrals >= 3) + localText.getText("TXT_KEY_VICTORY_STATE_RELIGION_CATHEDRALS", (gc.getReligionInfo(iStateReligion).getAdjectiveKey(), iNumCathedrals, 3)))
  			elif iGoal == 1:
  				iGenerals = data.iMexicanGreatGenerals
  				aHelp.append(getIcon(iGenerals >= 3) + localText.getText("TXT_KEY_VICTORY_GREAT_GENERALS", (iGenerals, 3)))
  			elif iGoal == 2:
  				pBestCity = getBestCity(iAztecs, (18, 37), cityPopulation)
  				bBestCity = isBestCity(iAztecs, (18, 37), cityPopulation)
  				aHelp.append(getIcon(bBestCity) + localText.getText("TXT_KEY_VICTORY_MOST_POPULOUS_CITY", (pBestCity.getName(),)))
  
  	elif iPlayer == iOttomans:
  		if iGoal == 0:
  			capital = pOttomans.getCapitalCity()
  			iCounter = countCityWonders(iOttomans, (capital.getX(), capital.getY()), False)
  			aHelp.append(getIcon(iCounter >= 4) + localText.getText("TXT_KEY_VICTORY_NUM_WONDERS_CAPITAL", (iCounter, 4)))
  		elif iGoal == 1:
  			bEasternMediterranean = isCultureControlled(iOttomans, lEasternMediterranean)
  			bBlackSea = isCultureControlled(iOttomans, lBlackSea)
  			bCairo = controlsCity(iOttomans, tCairo)
  			bMecca = controlsCity(iOttomans, tMecca)
  			bBaghdad = controlsCity(iOttomans, tBaghdad)
  			bVienna = controlsCity(iOttomans, tVienna)
  			aHelp.append(getIcon(bEasternMediterranean) + localText.getText("TXT_KEY_VICTORY_EASTERN_MEDITERRANEAN", ()) + ' ' + getIcon(bBlackSea) + localText.getText("TXT_KEY_VICTORY_BLACK_SEA", ()))
  			aHelp.append(getIcon(bCairo) + localText.getText("TXT_KEY_VICTORY_CAIRO", ()) + ' ' + getIcon(bMecca) + localText.getText("TXT_KEY_VICTORY_MECCA", ()) + ' ' + getIcon(bBaghdad) + localText.getText("TXT_KEY_VICTORY_BAGHDAD", ()) + ' ' + getIcon(bVienna) + localText.getText("TXT_KEY_VICTORY_VIENNA", ()))
  		elif iGoal == 2:
  			iOttomanCulture = pOttomans.countTotalCulture()
  			iEuropeanCulture = getTotalCulture(lCivGroups[0])
  			aHelp.append(getIcon(iOttomanCulture > iEuropeanCulture) + localText.getText("TXT_KEY_VICTORY_TOTAL_CULTURE", (iOttomanCulture, iEuropeanCulture)))
  
  	elif iPlayer == iThailand:
  		if iGoal == 0:
  			iCount = countOpenBorders(iThailand)
  			aHelp.append(getIcon(iCount >= 10) + localText.getText("TXT_KEY_VICTORY_OPEN_BORDERS", (iCount, 10)))
  		elif iGoal == 1:
  			pBestCity = getBestCity(iThailand, (101, 33), cityPopulation)
  			bBestCity = isBestCity(iThailand, (101, 33), cityPopulation)
  			if not bBestCity:
  				pBestCity = getBestCity(iThailand, (102, 33), cityPopulation)
  				bBestCity = isBestCity(iThailand, (102, 33), cityPopulation)
  			aHelp.append(getIcon(bBestCity) + localText.getText("TXT_KEY_VICTORY_MOST_POPULOUS_CITY", (pBestCity.getName(),)))
  		elif iGoal == 2:
  			bSouthAsia = isAreaOnlyCivs(tSouthAsiaTL, tSouthAsiaBR, lSouthAsianCivs)
  			aHelp.append(getIcon(bSouthAsia) + localText.getText("TXT_KEY_VICTORY_NO_SOUTH_ASIAN_COLONIES", ()))
  
  	elif iPlayer == iCongo:
  		if iGoal == 0:
  			fPercent = getApostolicVotePercent(iCongo)
  			aHelp.append(getIcon(fPercent >= 15.0) + localText.getText("TXT_KEY_VICTORY_APOSTOLIC_VOTE_PERCENT", (str(u"%.2f%%" % fPercent), str(15))))
  		elif iGoal == 1:
  			iSlaves = data.iCongoSlaveCounter
  			aHelp.append(getIcon(iSlaves >= utils.getTurns(1000)) + localText.getText("TXT_KEY_VICTORY_SLAVES_TRADED", (iSlaves, utils.getTurns(1000))))
  
  	elif iPlayer == iNetherlands:
  		if iGoal == 0:
  			iMerchants = countCitySpecialists(iNetherlands, Areas.getCapital(iNetherlands), iSpecialistGreatMerchant)
  			aHelp.append(getIcon(iMerchants >= 3) + localText.getText("TXT_KEY_VICTORY_GREAT_MERCHANTS_IN_CITY", ("Amsterdam", iMerchants, 3)))
  		elif iGoal == 1:
  			iColonies = data.iDutchColonies
  			aHelp.append(getIcon(iColonies >= 4) + localText.getText("TXT_KEY_VICTORY_EUROPEAN_COLONIES_CONQUERED", (iColonies, 4)))
  		elif iGoal == 2:
  			iNumSpices = pNetherlands.getNumAvailableBonuses(iSpices)
  			aHelp.append(getIcon(iNumSpices >= 7) + localText.getText("TXT_KEY_VICTORY_AVAILABLE_SPICE_RESOURCES", (iNumSpices, 7)))
  
  	elif iPlayer == iGermany:
  		if iGoal == 0:
  			iCounter = 0
  			for iSpecialist in lGreatPeople:
  				iCounter += countCitySpecialists(iPrussia, Areas.getCapital(iGermany), iSpecialist)
  			aHelp.append(getIcon(iCounter >= 7) + localText.getText("TXT_KEY_VICTORY_GREAT_PEOPLE_IN_CITY", ("Berlin", iCounter, 7)))
  		elif iGoal == 1:
  			bFrance = checkOwnedCiv(iGermany, iFrance)
  			bRome = checkOwnedCiv(iGermany, iItaly)
  			bRussia = checkOwnedCiv(iGermany, iRussia)
  			bEngland = checkOwnedCiv(iGermany, iEngland)
  			bScandinavia = checkOwnedCiv(iGermany, iVikings)
  			aHelp.append(getIcon(bRome) + localText.getText("TXT_KEY_CIV_ITALY_SHORT_DESC", ()) + ' ' + getIcon(bFrance) + localText.getText("TXT_KEY_CIV_FRANCE_SHORT_DESC", ()) + ' ' + getIcon(bScandinavia) + localText.getText("TXT_KEY_VICTORY_SCANDINAVIA", ()))
  			aHelp.append(getIcon(bEngland) + localText.getText("TXT_KEY_CIV_ENGLAND_SHORT_DESC", ()) + ' ' + getIcon(bRussia) + localText.getText("TXT_KEY_CIV_RUSSIA_SHORT_DESC", ()))
  		elif iGoal == 2:
  			iIndustrialTechs = countFirstDiscovered(iGermany, iIndustrial)
  			iGlobalTechs = countFirstDiscovered(iGermany, iGlobal)
  			aHelp.append(getIcon(iIndustrialTechs >= 8) + localText.getText("TXT_KEY_VICTORY_TECHS_FIRST_DISCOVERED", (gc.getEraInfo(iIndustrial).getText(), iIndustrialTechs, 8)) + ' ' + getIcon(iGlobalTechs >= 8) + localText.getText("TXT_KEY_VICTORY_TECHS_FIRST_DISCOVERED", (gc.getEraInfo(iGlobal).getText(), iGlobalTechs, 8)))
  
  	elif iPlayer == iAmerica:
  		if iGoal == 0:
  			bAmericas = isAreaFreeOfCivs(utils.getPlotList(tNCAmericaTL, tNCAmericaBR), lCivGroups[0])
  			bMexico = isControlledOrVassalized(iAmerica, Areas.getCoreArea(iAztecs, True))
  			aHelp.append(getIcon(bAmericas) + localText.getText("TXT_KEY_VICTORY_NO_NORTH_AMERICAN_COLONIES", ()) + ' ' + getIcon(bMexico) + localText.getText("TXT_KEY_CIV_MEXICO_SHORT_DESC", ()))
  		elif iGoal == 1:
  			bUnitedNations = data.getWonderBuilder(iUnitedNations) == iAmerica
  			bStatueOfLiberty = data.getWonderBuilder(iStatueOfLiberty) == iAmerica
  			bPentagon = data.getWonderBuilder(iPentagon) == iAmerica
  			bEmpireState = data.getWonderBuilder(iEmpireStateBuilding) == iAmerica
  			aHelp.append(getIcon(bStatueOfLiberty) + localText.getText("TXT_KEY_BUILDING_STATUE_OF_LIBERTY", ()) + ' ' + getIcon(bEmpireState) + localText.getText("TXT_KEY_BUILDING_EMPIRE_STATE_BUILDING", ()) + ' ' + getIcon(bPentagon) + localText.getText("TXT_KEY_BUILDING_PENTAGON", ()) + ' ' + getIcon(bUnitedNations) + localText.getText("TXT_KEY_BUILDING_UNITED_NATIONS", ()))
  		elif iGoal == 2:
  			iCounter = countResources(iAmerica, iOil)
  			aHelp.append(getIcon(iCounter >= 10) + localText.getText("TXT_KEY_VICTORY_OIL_SECURED", (iCounter, 10)))
  
  	elif iPlayer == iArgentina:
  		if iGoal == 0:
  			iGoldenAgeTurns = data.iArgentineGoldenAgeTurns
  			aHelp.append(getIcon(iGoldenAgeTurns >= utils.getTurns(16)) + localText.getText("TXT_KEY_VICTORY_GOLDEN_AGES", (iGoldenAgeTurns / utils.getTurns(8), 2)))
  		elif iGoal == 1:
  			iCulture = getCityCulture(iArgentina, Areas.getCapital(iArgentina))
  			aHelp.append(getIcon(iCulture >= utils.getTurns(50000)) + localText.getText("TXT_KEY_VICTORY_CITY_CULTURE", ("Buenos Aires", iCulture, utils.getTurns(50000))))
  		elif iGoal == 2:
  			iGoldenAgeTurns = data.iArgentineGoldenAgeTurns
  			aHelp.append(getIcon(iGoldenAgeTurns >= utils.getTurns(48)) + localText.getText("TXT_KEY_VICTORY_GOLDEN_AGES", (iGoldenAgeTurns / utils.getTurns(8), 6)))
  
  	elif iPlayer == iBrazil:
  		if iGoal == 0:
  			iSlavePlantations = countImprovements(iBrazil, iSlavePlantation)
  			iPastures = countImprovements(iBrazil, iPasture)
  			aHelp.append(getIcon(iSlavePlantations >= 10) + localText.getText("TXT_KEY_VICTORY_NUM_IMPROVEMENTS", (gc.getImprovementInfo(iSlavePlantation).getText(), iSlavePlantations, 10)) + ' ' + getIcon(iPastures >= 4) + localText.getText("TXT_KEY_VICTORY_NUM_IMPROVEMENTS", (gc.getImprovementInfo(iPasture).getText(), iPastures, 4)))
  		elif iGoal == 1:
  			bWembley = data.getWonderBuilder(iWembley) == iBrazil
  			bCristoRedentor = data.getWonderBuilder(iCristoRedentor) == iBrazil
  			bItaipuDam = data.getWonderBuilder(iItaipuDam) == iBrazil
  			aHelp.append(getIcon(bWembley) + localText.getText("TXT_KEY_BUILDING_WEMBLEY", ()) + ' ' + getIcon(bCristoRedentor) + localText.getText("TXT_KEY_BUILDING_CRISTO_REDENTOR", ()) + ' ' + getIcon(bItaipuDam) + localText.getText("TXT_KEY_BUILDING_ITAIPU_DAM", ()))
  		elif iGoal == 2:
  			iForestPreserves = countImprovements(iBrazil, iForestPreserve)
  			bNationalPark = False
  			capital = pBrazil.getCapitalCity()
  			if capital: bNationalPark = capital.isHasRealBuilding(iNationalPark)
  			aHelp.append(getIcon(iForestPreserves >= 20) + localText.getText("TXT_KEY_VICTORY_NUM_IMPROVEMENTS", (gc.getImprovementInfo(iForestPreserve).getText(), iForestPreserves, 20)) + ' ' + getIcon(bNationalPark) + localText.getText("TXT_KEY_VICTORY_NATIONAL_PARK_CAPITAL", ()))
  
  	elif iPlayer == iCanada:
  		if iGoal == 0:
  			capital = pCanada.getCapitalCity()
  			bAtlantic = capital and isConnectedByRailroad(iCanada, (capital.getX(), capital.getY()), lAtlanticCoast)
  			bPacific = capital and isConnectedByRailroad(iCanada, (capital.getX(), capital.getY()), lPacificCoast)
  			aHelp.append(getIcon(bAtlantic) + localText.getText("TXT_KEY_VICTORY_ATLANTIC_RAILROAD", ()) + ' ' + getIcon(bPacific) + localText.getText("TXT_KEY_VICTORY_PACIFIC_RAILROAD", ()))
  		elif iGoal == 1:
  			iCanadaWest, iTotalCanadaWest = countControlledTiles(iCanada, tCanadaWestTL, tCanadaWestBR, False, tCanadaWestExceptions)
  			iCanadaEast, iTotalCanadaEast = countControlledTiles(iCanada, tCanadaEastTL, tCanadaEastBR, False, tCanadaEastExceptions)
  			fCanada = (iCanadaWest + iCanadaEast) * 100.0 / (iTotalCanadaWest + iTotalCanadaEast)
  			bAllCities = controlsAllCities(iCanada, tCanadaWestTL, tCanadaWestBR, tCanadaWestExceptions) and controlsAllCities(iCanada, tCanadaEastTL, tCanadaEastBR, tCanadaEastExceptions)
  			aHelp.append(getIcon(fCanada >= 90.0) + localText.getText("TXT_KEY_VICTORY_CONTROL_CANADA", (str(u"%.2f%%" % fCanada), str(90))) + ' ' + getIcon(bAllCities) + localText.getText("TXT_KEY_VICTORY_CONTROL_CANADA_CITIES", ()))
  		elif iGoal == 2:
  			iPeaceDeals = data.iCanadianPeaceDeals
  			aHelp.append(getIcon(iPeaceDeals >= 12) + localText.getText("TXT_KEY_VICTORY_CANADIAN_PEACE_DEALS", (iPeaceDeals, 12)))
  			
  	return aHelp
files: Assets/Python/Victory.py
files: <?xml version="1.0" encoding="utf-8"?>
  <!-- Victory -->
  <Civ4GameText>
  	<TEXT>
  		<Tag>TXT_KEY_UHV__TITLE</Tag>
  		<English></English>
  		<French></French>
  		<German></German>
  		<Italian></Italian>
  		<Spanish></Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_</Tag>
  		<English></English>
  		<French></French>
  		<German></German>
  		<Italian></Italian>
  		<Spanish></Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GOALS</Tag>
  		<English>Historical Victory goals</English>
  		<French>Objectifs de victoire historique</French>
  		<German>Historische Siegbedingungen</German>
  		<Italian>Obiettivi per le vittorie storiche</Italian>
  		<Spanish>Objetivos de la victoria hist&#243;rica</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME1_TITLE</Tag>
  		<English>Manifest Destiny</English>
  		<French>Destin&#233;e manifeste </French>
  		<German>Manifest Destiny</German>
  		<Italian>Manifest Destiny</Italian>
  		<Spanish>Manifest Destiny</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME1</Tag>
  		<English>Allow no European colonies in North and Central America and in the Caribbean and control or vassalize Mexico in 1900 AD</English>
  		<French>Emp&#234;cher la pr&#233;sence de colonies europ&#233;ennes en Am&#233;rique centrale et du Nord ainsi que dans les Cara&#239;bes et contr&#244;ler ou vassaliser le Mexique en 1900 ap. J.-C.</French>
  		<German>Lassen Sie im Jahr 1900 n. Chr. keine europ&#228;ischen St&#228;dte in Nord- und Zentralamerika und in der Karibik zu und kontrollieren oder vassalisieren Sie Mexiko</German>
  		<Italian>Allow no European colonies in North and Central America and in the Caribbean and control or vassalize Mexico in 1900 AD</Italian>
  		<Spanish>Allow no European colonies in North and Central America and in the Caribbean and control or vassalize Mexico in 1900 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME2_TITLE</Tag>
  		<English>The American Dream</English>
  		<French>Le r&#234;ve am&#233;ricain </French>
  		<German>Der amerikanische Traum</German>
  		<Italian>The American Dream</Italian>
  		<Spanish>The American Dream</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME2</Tag>
  		<English>Build the Statue of Liberty, the Brooklyn Bridge, the Empire State Building, the Golden Gate Bridge, the Pentagon and the United Nations by 1950 AD</English>
  		<French>Build the Statue of Liberty, the Brooklyn Bridge, the Empire State Building, the Golden Gate Bridge, the Pentagon and the United Nations by 1950 AD</French>
  		<German>Errichten Sie bis zum Jahr 1950 n. Chr. die Freiheitsstatue, die Brooklyn Bridge, das Empire State Building, die Golden Gate Bridge, das Pentagon und the Vereinten Nationen</German>
  		<Italian>Build the Statue of Liberty, the Brooklyn Bridge, the Empire State Building, the Golden Gate Bridge, the Pentagon and the United Nations by 1950 AD</Italian>
  		<Spanish>Build the Statue of Liberty, the Brooklyn Bridge, the Empire State Building, the Golden Gate Bridge, the Pentagon and the United Nations by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME3_TITLE</Tag>
  		<English>The World's Policeman</English>
  		<French>Le gendarme du monde </French>
  		<German>Die Weltpolizei</German>
  		<Italian>The World's Policeman</Italian>
  		<Spanish>The World's Policeman</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME3</Tag>
  		<English>Secure 10 Oil resources by 2000 AD</English>
  		<French>S&#233;curiser 10 gisements de p&#233;trole avant 2000 ap. J.-C.</French>
  		<German>Sichern Sie sich bis zum Jahr 2000 n. Chr. 10 &#214;l-Vorkommen</German>
  		<Italian>Assicurati 10 fonti di petrolio entro il 2000 d.C.</Italian>
  		<Spanish>Controlar 10 recursos petrol&#237;feros en el 2000 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA1_TITLE</Tag>
  		<English>Ijtihad</English>
  		<French>Ijtihad </French>
  		<German>Ischtihad</German>
  		<Italian>Ijtihad</Italian>
  		<Spanish>Ijtihad</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA1</Tag>
  		<English>Be the most advanced civilization in 1300 AD</English>
  		<French>&#202;tre la civilisation la plus avanc&#233;e en 1300 ap. J.-C.</French>
  		<German>Seien Sie im Jahr 1300 n. Chr. die fortschrittlichste Zivilisation</German>
  		<Italian>Be the most advanced civilization in 1300 AD</Italian>
  		<Spanish>Be the most advanced civilization in 1300 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA2_TITLE</Tag>
  		<English>Jihad</English>
  		<French>Djihad </French>
  		<German>Dschihad</German>
  		<Italian>Jihad</Italian>
  		<Spanish>Jihad</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA2</Tag>
  		<English>Control Egypt, the Maghreb, Spain, Mesopotamia and Persia directly or by vassal in 1300 AD</English>
  		<French>Contr&#244;ler l'&#201;gypte, le Maghreb, l'Espagne, la M&#233;sopotamie et la Perse directement ou comme vassaux en 1300 ap. J.-C.</French>
  		<German>Bringen Sie im Jahr 1300 n. Chr. &#196;gypten, den Maghreb, Spanien, Mesopotamien und Persien unter Ihre Kontrolle oder machen Sie sie zu Vasallenstaaten</German>
  		<Italian>Control Egypt, the Maghreb, Spain, Mesopotamia and Persia directly or by vassal in 1300 AD</Italian>
  		<Spanish>Control Egypt, the Maghreb, Spain, Mesopotamia and Persia directly or by vassal in 1300 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA3_TITLE</Tag>
  		<English>Dawah</English>
  		<French>Dawa </French>
  		<German>Dawah</German>
  		<Italian>Dawah</Italian>
  		<Spanish>Dawah</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA3</Tag>
  		<English>Spread Islam to 30% of the cities in the world</English>
  		<French>R&#233;pandre l'islam &#224; 30% des villes du monde</French>
  		<German>Sorgen Sie f&#252;r eine weltweit 30%-ige Verbreitung des Islam</German>
  		<Italian>Diffondi l'Islam nel 30% delle citt&#224; mondiali</Italian>
  		<Spanish>Propagar el Islam al 30% de las ciudades del mundo</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG1_TITLE</Tag>
  		<English>The Argentinian Paradox</English>
  		<French>Le paradoxe argentin </French>
  		<German>Das argentinische Paradox</German>
  		<Italian>The Argentinian Paradox</Italian>
  		<Spanish>The Argentinian Paradox</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG1</Tag>
  		<English>Experience two golden ages by 1930 AD</English>
  		<French>Traverser deux &#226;ges d'or avant 1930 ap. J.-C.</French>
  		<German>Erleben Sie bis zum Jahr 1930 n. Chr. zwei goldene Zeitalter</German>
  		<Italian>Experience two golden ages by 1930 AD</Italian>
  		<Spanish>Experience two golden ages by 1930 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG2_TITLE</Tag>
  		<English>Tango and Poetry</English>
  		<French>Tango et po&#233;sie </French>
  		<German>Tango und Dichtung</German>
  		<Italian>Tango and Poetry</Italian>
  		<Spanish>Tango and Poetry</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG2</Tag>
  		<English>Have legendary culture in Buenos Aires by 1960 AD</English>
  		<French>Have legendary culture in Buenos Aires by 1960 AD</French>
  		<German>Haben Sie bis zum Jahr 1960 n. Chr. legend&#228;re Kultur in Buenos Aires</German>
  		<Italian>Have legendary culture in Buenos Aires by 1960 AD</Italian>
  		<Spanish>Have legendary culture in Buenos Aires by 1960 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG3_TITLE</Tag>
  		<English>Peronism</English>
  		<French>P&#233;ronisme </French>
  		<German>Peronismus</German>
  		<Italian>Peronism</Italian>
  		<Spanish>Peronism</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG3</Tag>
  		<English>Experience six golden ages by 2000 AD</English>
  		<French>Traverser six &#226;ges d'or avant 2000 ap. J.-C.</French>
  		<German>Erleben Sie bis zum Jahr 2000 n. Chr. sechs goldene Zeitalter</German>
  		<Italian>Experience six golden ages by 2000 AD</Italian>
  		<Spanish>Experience six golden ages by 2000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT1_TITLE</Tag>
  		<English>Floating Gardens</English>
  		<French>Jardins flottants </French>
  		<German>Schwimmende G&#228;rten</German>
  		<Italian>Floating Gardens</Italian>
  		<Spanish>Floating Gardens</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT1</Tag>
  		<English>Make Tenochtitlan the largest city in the world in 1520 AD</English>
  		<French>Faire de Tenochtitlan la plus grande ville au monde en 1520 ap. J.-C.</French>
  		<German>Machen Sie Tenochtitlan im Jahr 1520 n. Chr. zur gr&#246;&#223;sten Stadt der Welt</German>
  		<Italian>Make Tenochtitlan the largest city in the world in 1520 AD</Italian>
  		<Spanish>Make Tenochtitlan the largest city in the world in 1520 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT2_TITLE</Tag>
  		<English>Human Sacrifice</English>
  		<French>Sacrifices humains </French>
  		<German>Menschenopfer</German>
  		<Italian>Human Sacrifice</Italian>
  		<Spanish>Human Sacrifice</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT2</Tag>
  		<English>Build 6 step pyramids and sacrificial altars by 1650 AD</English>
  		<French>Construire 6 pyramides &#224; degr&#233;s et autant d'autels de sacrifice avant 1650 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 1650 n. Chr. 6 Stufenpyramiden und Opferalt&#228;re</German>
  		<Italian>Build 6 step pyramids and sacrificial altars by 1650 AD</Italian>
  		<Spanish>Build 6 step pyramids and sacrificial altars by 1650 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT3_TITLE</Tag>
  		<English>European Flower Wars</English>
  		<French>Guerres fleuries europ&#233;ennes </French>
  		<German>Europ&#228;ische Blumenkriege</German>
  		<Italian>European Flower Wars</Italian>
  		<Spanish>European Flower Wars</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT3</Tag>
  		<English>Enslave 20 Old World units</English>
  		<French>Asservir 20 unit&#233;s du Nouveau Monde</French>
  		<German>Versklaven Sie 20 Einheiten aus der alten Welt</German>
  		<Italian>Enslave 20 Old World units</Italian>
  		<Spanish>Enslave 20 Old World units</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB1_TITLE</Tag>
  		<English>Hammurabi's Code</English>
  		<French>Le Code de Hammurabi </French>
  		<German>Der Kodex von Hammurabi</German>
  		<Italian>Hammurabi's Code</Italian>
  		<Spanish>Hammurabi's Code</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB1</Tag>
  		<English>Be the first to discover Construction, Arithmetics, Writing, Calendar and Contract</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir la construction, l'arithm&#233;tique, l'&#233;criture, le calendrier et le contrat</French>
  		<German>Erforschen Sie vor allen anderen Zivilisationen die Technologien Bauwesen, Arithmetik, Schrift, Kalender und Vertragswesen</German>
  		<Italian>Be the first to discover Construction, Arithmetics, Writing, Calendar and Contract</Italian>
  		<Spanish>Be the first to discover Construction, Arithmetics, Writing, Calendar and Contract</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB2_TITLE</Tag>
  		<English>The Fertile Crescent</English>
  		<French>Le Croissant fertile </French>
  		<German>Der fruchtbare Halbmond</German>
  		<Italian>The Fertile Crescent</Italian>
  		<Spanish>The Fertile Crescent</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB2</Tag>
  		<English>Make Babylon the most populous city in the world in 850 BC</English>
  		<French>Faire de Babylone la ville la plus peupl&#233;e au monde en 850 av. J.-C.</French>
  		<German>Sorgen Sie daf&#252;r, dass Babylon im Jahr 850 v. Chr. die gr&#246;&#223;te Stadt der Welt ist</German>
  		<Italian>Rendi Babilonia la citt&#224; pi&#249; popolosa del mondo nell'850 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s poblada del mundo en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB2_EPIC</Tag>
  		<English>Make Babylon the most populous city in the world in 850 BC</English>
  		<French>Faire de Babylone la ville la plus peupl&#233;e au monde en 850 av. J.-C.</French>
  		<German>Sorgen Sie daf&#252;r, dass Babylon im Jahr 850 v. Chr. die gr&#246;&#223;te Stadt der Welt ist</German>
  		<Italian>Rendi Babilonia la citt&#224; pi&#249; popolosa del mondo nell'850 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s poblada del mundo en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB2_MARATHON</Tag>
  		<English>Make Babylon the most populous city in the world in 850 BC</English>
  		<French>Faire de Babylone la ville la plus peupl&#233;e au monde en 850 av. J.-C.</French>
  		<German>Sorgen Sie daf&#252;r, dass Babylon im Jahr 850 v. Chr. die gr&#246;&#223;te Stadt der Welt ist</German>
  		<Italian>Rendi Babilonia la citt&#224; pi&#249; popolosa del mondo nell'850 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s poblada del mundo en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB2_NOTURN</Tag>
  		<English>Make Babylon the most populous city in the world in 850 BC</English>
  		<French>Faire de Babylone la ville la plus peupl&#233;e au monde en 850 av. J.-C.</French>
  		<German>Sorgen Sie daf&#252;r, dass Babylon im Jahr 850 v. Chr. die gr&#246;&#223;te Stadt der Welt ist</German>
  		<Italian>Rendi Babilonia la citt&#224; pi&#249; popolosa del mondo nell'850 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s poblada del mundo en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB3_TITLE</Tag>
  		<English>The Tower of Babel</English>
  		<French>La tour de Babel </French>
  		<German>Der Turm von Babel</German>
  		<Italian>The Tower of Babel</Italian>
  		<Spanish>The Tower of Babel</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB3</Tag>
  		<English>Make Babylon the most culturally advanced city in the world in 700 BC</English>
  		<French>Faire de Babylone la ville la plus avanc&#233;e culturellement en 700 av. J.-C.</French>
  		<German>Machen Sie Babylon im Jahr 700 v. Chr. zur kulturell bedeutendsten Stadt</German>
  		<Italian>Rendi Babilonia la citt&#224; culturalmente pi&#249; avanzata del mondo entro il 700 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s adelantada del mundo en t&#233;rminos de cultura en el 700 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB3_EPIC</Tag>
  		<English>Make Babylon the most culturally advanced city in the world in 700 BC</English>
  		<French>Faire de Babylone la ville la plus avanc&#233;e culturellement en 700 av. J.-C.</French>
  		<German>Machen Sie Babylon im Jahr 700 v. Chr. zur kulturell bedeutendsten Stadt</German>
  		<Italian>Rendi Babilonia la citt&#224; culturalmente pi&#249; avanzata del mondo entro il 700 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s adelantada del mundo en t&#233;rminos de cultura en el 700 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB3_MARATHON</Tag>
  		<English>Make Babylon the most culturally advanced city in the world in 700 BC</English>
  		<French>Faire de Babylone la ville la plus avanc&#233;e culturellement en 700 av. J.-C.</French>
  		<German>Machen Sie Babylon im Jahr 700 v. Chr. zur kulturell bedeutendsten Stadt</German>
  		<Italian>Rendi Babilonia la citt&#224; culturalmente pi&#249; avanzata del mondo entro il 700 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s adelantada del mundo en t&#233;rminos de cultura en el 700 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB3_NOTURN</Tag>
  		<English>Make Babylon the most culturally advanced city in the world by 700 BC</English>
  		<French>Faire de Babylone la ville la plus avanc&#233;e culturellement en 700 av. J.-C.</French>
  		<German>Machen Sie Babylon bis zum Jahr 700 v. Chr. zur kulturell bedeutendsten Stadt</German>
  		<Italian>Rendi Babilonia la citt&#224; culturalmente pi&#249; avanzata del mondo entro il 700 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s adelantada del mundo en t&#233;rminos de cultura en el 700 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA1_TITLE</Tag>
  		<English>The Golden Law</English>
  		<French>La Loi d'or </French>
  		<German>Das goldene Gesetz</German>
  		<Italian>The Golden Law</Italian>
  		<Spanish>The Golden Law</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA1</Tag>
  		<English>Control 10 Slave Plantations and 4 Pastures in 1880 AD</English>
  		<French>Contr&#244;ler 10 plantations &#224; esclaves et 4 p&#226;turages en 1880 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1880 n. Chr. 10 Sklaven-Plantagen und 4 Weidel&#228;nder</German>
  		<Italian>Control 10 Slave Plantations and 4 Pastures in 1880 AD</Italian>
  		<Spanish>Control 10 Slave Plantations and 4 Pastures in 1880 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA2_TITLE</Tag>
  		<English>Maracana, Cristo Redentor, Itaipu</English>
  		<French>Maracana, Cristo Redentor, Itaipu </French>
  		<German>Maracana, Cristo Redentor, Itaipu</German>
  		<Italian>Maracana, Cristo Redentor, Itaipu</Italian>
  		<Spanish>Maracana, Cristo Redentor, Itaipu</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA2</Tag>
  		<English>Build Wembley, Cristo Redentor and the Three Gorges Dam</English>
  		<French>Construire Wembley, le Christ r&#233;dempteur et le Barrage d'Itaipu</French>
  		<German>Bauen Sie Wembley, Cristo Redentor und den Drei-Schluchten-Damm</German>
  		<Italian>Build Wembley, Cristo Redentor and the Three Gorges Dam</Italian>
  		<Spanish>Build Wembley, Cristo Redentor and the Three Gorges Dam</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA3_TITLE</Tag>
  		<English>Pindorama</English>
  		<French>Pindorama </French>
  		<German>Pindorama</German>
  		<Italian>Pindorama</Italian>
  		<Spanish>Pindorama</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA3</Tag>
  		<English>Control 20 Forest Preserves and have a National Park in your capital by 1950 AD</English>
  		<French>Contr&#244;ler 20 r&#233;serves naturelles et avoir un parc national dans votre capitale avant 1950 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 1880 n. Chr. 20 Waldschutzgebiete und einen Nationalpark in Ihrer Hauptstadt</German>
  		<Italian>Control 20 Forest Preserves and have a National Park in your capital by 1950 AD</Italian>
  		<Spanish>Control 20 Forest Preserves and have a National Park in your capital by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ1_TITLE</Tag>
  		<English>Crossroads of the World</English>
  		<French>Le carrefour du monde </French>
  		<German>Wegkreuzung der Welt</German>
  		<Italian>Crossroads of the World</Italian>
  		<Spanish>Crossroads of the World</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ1</Tag>
  		<English>Have 5000 gold in 1000 AD</English>
  		<French>Avoir 5000 or en 1000 ap. J.-C.</French>
  		<German>Besitzen Sie 5000 Gold im Jahr 1000 n. Chr.</German>
  		<Italian>Have 5000 gold in 1000 AD</Italian>
  		<Spanish>Have 5000 gold in 1000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ1_EPIC</Tag>
  		<English>Have 7500 gold in 1000 AD</English>
  		<French>Avoir 7500 or en 1000 ap. J.-C.</French>
  		<German>Besitzen Sie 7500 Gold im Jahr 1000 n. Chr.</German>
  		<Italian>Have 7500 gold in 1000 AD</Italian>
  		<Spanish>Have 7500 gold in 1000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ1_MARATHON</Tag>
  		<English>Have 15000 gold in 1000 AD</English>
  		<French>Avoir 15000 or en 1000 ap. J.-C.</French>
  		<German>Besitzen Sie 15000 Gold im Jahr 1000 n. Chr.</German>
  		<Italian>Have 15000 gold in 1000 AD</Italian>
  		<Spanish>Have 15000 gold in 1000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ2_TITLE</Tag>
  		<English>City of the World's Desire</English>
  		<French>La ville que d&#233;sirait le monde </French>
  		<German>Stadt der weltlichen Begierden</German>
  		<Italian>City of the World's Desire</Italian>
  		<Spanish>City of the World's Desire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ2</Tag>
  		<English>Make Constantinople the world's largest and most cultured city in 1200 AD</English>
  		<French>Faire de Babylone la ville la plus grande et la plus cultiv&#233;e au monde en 1200 ap. J.-C.</French>
  		<German>Machen Sie Konstantinopel zur gr&#246;&#223;ten und kultiviertesten Stadt der Welt im Jahr 1200 n. Chr.</German>
  		<Italian>Make Constantinople the world's largest and most cultured city in 1200 AD</Italian>
  		<Spanish>Make Constantinople the world's largest and most cultured city in 1200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ3_TITLE</Tag>
  		<English>The Eternal Empire</English>
  		<French>L'empire &#233;ternel </French>
  		<German>Das ewige Imperium</German>
  		<Italian>The Eternal Empire</Italian>
  		<Spanish>The Eternal Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ3</Tag>
  		<English>Control three cities in the Balkans, Northern Africa and the Near East in 1450 AD</English>
  		<French>Contr&#244;ler trois villes dans les Balkans, l'Afrique du Nord et le Proche-Orient en 1450 ap. J.-C.</French>
  		<German>Kontrollieren Sie drei St&#228;dte im Balkan, Nordafrika und dem Nahen Osten im Jahr 1450 n. Chr.</German>
  		<Italian>Control three cities in the Balkans, Northern Africa and the Near East in 1450 AD</Italian>
  		<Spanish>Control three cities in the Balkans, Northern Africa and the Near East in 1450 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN1_TITLE</Tag>
  		<English>A Mari Usque Ad Mare</English>
  		<French>A mari usque ad mare </French>
  		<German>A Mari Usque Ad Mare</German>
  		<Italian>A Mari Usque Ad Mare</Italian>
  		<Spanish>A Mari Usque Ad Mare</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN1</Tag>
  		<English>Connect your capital to an Atlantic and a Pacific port by railroad by 1920 AD</English>
  		<French>Relier votre capitale par chemin de fer &#224; un port atlantique et &#224; un port pacifique avant 1920 ap. J.-C.</French>
  		<German>Verbinden Sie bis zum Jahr 1920 n. Chr. Ihre Hauptstadt per Schiene zu einem atlantischem und einem pazifischen Hafen</German>
  		<Italian>Connect your capital to an Atlantic and a Pacific port by railroad by 1920 AD</Italian>
  		<Spanish>Connect your capital to an Atlantic and a Pacific port by railroad by 1920 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN2_TITLE</Tag>
  		<English>Great White North</English>
  		<French>Le Grand Nord </French>
  		<German>Great White North</German>
  		<Italian>Great White North</Italian>
  		<Spanish>Great White North</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN2</Tag>
  		<English>Control all cities and 90% of the territory in Canada without ever conquering a city by 1950 AD</English>
  		<French>Contr&#244;ler toutes les villes et 90% du territoire du Canada sans jamais conqu&#233;rir une ville avant 1950 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 1950 n. Chr. alle St&#228;dte und 90% des Gebiets in Kanada ohne jemals eine Stadt zu erobern</German>
  		<Italian>Control all cities and 90% of the territory in Canada without ever conquering a city by 1950 AD</Italian>
  		<Spanish>Control all cities and 90% of the territory in Canada without ever conquering a city by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN3_TITLE</Tag>
  		<English>Peacekeeping</English>
  		<French>Maintien de la paix </French>
  		<German>Peacekeeping</German>
  		<Italian>Peacekeeping</Italian>
  		<Spanish>Peacekeeping</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN3</Tag>
  		<English>End twelve wars through diplomacy by 2000 AD</English>
  		<French>Mettre fin &#224; douze guerres par la diplomatie avant 2000 ap. J.-C.</French>
  		<German>Beenden Sie bis zum Jahr 2000 n. Chr. zw&#246;lf Kriege durch Diplomatie</German>
  		<Italian>End twelve wars through diplomacy by 2000 AD</Italian>
  		<Spanish>End twelve wars through diplomacy by 2000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR1_TITLE</Tag>
  		<English>New Tyre</English>
  		<French>Nouvelle Tyr </French>
  		<German>Das neue Tyrus</German>
  		<Italian>New Tyre</Italian>
  		<Spanish>New Tyre</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR1</Tag>
  		<English>Build a Palace and the Great Cothon in Carthage by 300 BC</English>
  		<French>Construire un palais et le Grand Cothon &#224; Carthage avant 300 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 300 v. Chr. einen Palast und den Gro&#223;en Cothon in Karthago</German>
  		<Italian>Build a Palace and the Great Cothon in Carthage by 300 BC</Italian>
  		<Spanish>Build a Palace and the Great Cothon in Carthage by 300 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR1_EPIC</Tag>
  		<English>Build a Palace and the Great Cothon in Carthage by 300 BC</English>
  		<French>Construire un palais et le Grand Cothon &#224; Carthage avant 300 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 300 v. Chr. einen Palast und den Gro&#223;en Cothon in Karthago</German>
  		<Italian>Build a Palace and the Great Cothon in Carthage by 300 BC</Italian>
  		<Spanish>Build a Palace and the Great Cothon in Carthage by 300 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR1_MARATHON</Tag>
  		<English>Build a Palace and the Great Cothon in Carthage by 300 BC</English>
  		<French>Construire un palais et le Grand Cothon &#224; Carthage avant 300 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 300 v. Chr. einen Palast und den Gro&#223;en Cothon in Karthago</German>
  		<Italian>Build a Palace and the Great Cothon in Carthage by 300 BC</Italian>
  		<Spanish>Build a Palace and the Great Cothon in Carthage by 300 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR1_NOTURN</Tag>
  		<English>Build a Palace and the Great Cothon in Carthage by 300 BC</English>
  		<French>Construire un palais et le Grand Cothon &#224; Carthage avant 300 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 300 v. Chr. einen Palast und den Gro&#223;en Cothon in Karthago</German>
  		<Italian>Build a Palace and the Great Cothon in Carthage by 300 BC</Italian>
  		<Spanish>Build a Palace and the Great Cothon in Carthage by 300 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR2_TITLE</Tag>
  		<English>The Punic Wars</English>
  		<French>Les guerres puniques </French>
  		<German>Die punischen Kriege</German>
  		<Italian>The Punic Wars</Italian>
  		<Spanish>The Punic Wars</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR2</Tag>
  		<English>Control Italy and Iberia in 100 BC</English>
  		<French>Contr&#244;ler l'Italie et la p&#233;ninsule Ib&#233;rique en 100 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 100 v. Chr. Italien und Iberien</German>
  		<Italian>Control Italy and Iberia in 100 BC</Italian>
  		<Spanish>Control Italy and Iberia in 100 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR2_EPIC</Tag>
  		<English>Control Italy and Iberia in 100 BC</English>
  		<French>Contr&#244;ler l'Italie et la p&#233;ninsule Ib&#233;rique en 100 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 100 v. Chr. Italien und Iberien</German>
  		<Italian>Control Italy and Iberia in 100 BC</Italian>
  		<Spanish>Control Italy and Iberia in 100 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR2_MARATHON</Tag>
  		<English>Control Italy and Iberia in 100 BC</English>
  		<French>Contr&#244;ler l'Italie et la p&#233;ninsule Ib&#233;rique en 100 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 100 v. Chr. Italien und Iberien</German>
  		<Italian>Control Italy and Iberia in 100 BC</Italian>
  		<Spanish>Control Italy and Iberia in 100 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR2_NOTURN</Tag>
  		<English>Control Italy and Iberia in 100 BC</English>
  		<French>Contr&#244;ler l'Italie et la p&#233;ninsule Ib&#233;rique en 100 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 100 v. Chr. Italien und Iberien</German>
  		<Italian>Control Italy and Iberia in 100 BC</Italian>
  		<Spanish>Control Italy and Iberia in 100 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR3_TITLE</Tag>
  		<English>Traders in Purple</English>
  		<French>Marchands de pourpre </French>
  		<German>Purpurh&#228;ndlers</German>
  		<Italian>Traders in Purple</Italian>
  		<Spanish>Traders in Purple</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR3</Tag>
  		<English>Have 5000 gold in 200 AD</English>
  		<French>Avoir 5000 or en 200 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 200 v. Chr. &#252;ber 5000 Gold</German>
  		<Italian>Have 5000 gold in 200 AD</Italian>
  		<Spanish>Have 5000 gold in 200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR3_EPIC</Tag>
  		<English>Have 7500 gold in 200 AD</English>
  		<French>Avoir 7500 or en 200 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 200 v. Chr. &#252;ber 7500 Gold</German>
  		<Italian>Have 7500 gold in 200 AD</Italian>
  		<Spanish>Have 7500 gold in 200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR3_MARATHON</Tag>
  		<English>Have 15000 gold in 200 AD</English>
  		<French>Avoir 15000 or en 200 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 200 v. Chr. &#252;ber 15000 Gold</German>
  		<Italian>Have 15000 gold in 200 AD</Italian>
  		<Spanish>Have 15000 gold in 200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI1_TITLE</Tag>
  		<English>Mandate of Heaven</English>
  		<French>Le mandat du Ciel </French>
  		<German>Mandat des Himmels</German>
  		<Italian>Mandate of Heaven</Italian>
  		<Spanish>Mandate of Heaven</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI1</Tag>
  		<English>Build 2 Confucian Guozijians and 2 Taoist Gongs by 1000 AD</English>
  		<French>Construire 2 acad&#233;mies confuc&#233;ennes et 2 pagodes tao&#239;stes avant 1000 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 1000 n. Chr. 2 Konfuzianische Akademien und 2 Taoistische Pagoden</German>
  		<Italian>Costruisci due Accademie Confuciane e due Pagode Taoiste entro il 1000 d.C.</Italian>
  		<Spanish>Construir 2 academias confucianas y 2 pagodas tao&#237;stas antes del 1000 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI2_TITLE</Tag>
  		<English>The Four Great Inventions</English>
  		<French>Les quatre grandes inventions </French>
  		<German>Die Vier Gro&#223;en Erfindungen</German>
  		<Italian>The Four Great Inventions</Italian>
  		<Spanish>The Four Great Inventions</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI2</Tag>
  		<English>Be first to discover Compass, Paper, Gunpowder and Printing</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir la boussole, le papier, la poudre &#224; canon et l'imprimerie</French>
  		<German>Entdecken Sie als erster Kompass, Papier, Schie&#223;pulver und Buchdruck</German>
  		<Italian>Be first to discover Compass, Paper, Gunpowder and Printing</Italian>
  		<Spanish>Be first to discover Compass, Paper, Gunpowder and Printing</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI3_TITLE</Tag>
  		<English>Ten Thousand Years</English>
  		<French>Dix mille ans </French>
  		<German>Zehntausend Jahre</German>
  		<Italian>Ten Thousand Years</Italian>
  		<Spanish>Ten Thousand Years</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI3</Tag>
  		<English>Experience four golden ages by 1800 AD</English>
  		<French>Traverser quatre &#226;ges d'or avant 1800 ap. J.-C.</French>
  		<German>Erleben Sie bis zum Jahr 1800 n. Chr. vier goldene Zeitalter</German>
  		<Italian>Experience four golden ages by 1800 AD</Italian>
  		<Spanish>Experience four golden ages by 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL1_TITLE</Tag>
  		<English>The Bolivar Doctrine</English>
  		<French>La doctrine bolivarienne </French>
  		<German>Die Bolivar-Doktrin</German>
  		<Italian>The Bolivar Doctrine</Italian>
  		<Spanish>The Bolivar Doctrine</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL1</Tag>
  		<English>Allow no European colonies in Peru, Gran Colombia, the Guayanas and the Caribbean in 1870 AD</English>
  		<French>Emp&#234;cher la pr&#233;sence de colonies europ&#233;ennes au P&#233;rou, en Grande Colombie, dans les Guyanes et dans les Cara&#239;bes en 1870 ap. J.-C.</French>
  		<German>Lassen sie im Jahr 1870 n. Chr. keine europ&#228;ischen Kolonien in Peru, Gro&#223;kolumbien, den Guayanas and der Karibik</German>
  		<Italian>Allow no European colonies in Peru, Gran Colombia, the Guayanas and the Caribbean in 1870 AD</Italian>
  		<Spanish>Allow no European colonies in Peru, Gran Colombia, the Guayanas and the Caribbean in 1870 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL2_TITLE</Tag>
  		<English>United States of South America</English>
  		<French>Les &#201;tats-Unis d'Am&#233;rique du Sud </French>
  		<German>Vereinigte Staaten von S&#252;damerika</German>
  		<Italian>United States of South America</Italian>
  		<Spanish>United States of South America</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL2</Tag>
  		<English>Control South America in 1920 AD</English>
  		<French>Contr&#244;ler l'Am&#233;rique du Sud en 1920 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1920 n. Chr. S&#252;damerika</German>
  		<Italian>Control South America in 1920 AD</Italian>
  		<Spanish>Control South America in 1920 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL3_TITLE</Tag>
  		<English>Auge del Caf&#233;</English>
  		<French>Auge del Caf&#233; </French>
  		<German>Auge del Caf&#233;</German>
  		<Italian>Auge del Caf&#233;</Italian>
  		<Spanish>Auge del Caf&#233;</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL3</Tag>
  		<English>Acquire 3000 gold by selling resources by 1950 AD</English>
  		<French>Amasser 3000 or par la vente de ressources avant 1950 ap. J.-C.</French>
  		<German>Erhalten Sie bis zum Jahr 1950 n. Chr. 3000 Gold durch den Verkauf von Ressourcen</German>
  		<Italian>Acquire 3000 gold by selling resources by 1950 AD</Italian>
  		<Spanish>Acquire 3000 gold by selling resources by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL3_EPIC</Tag>
  		<English>Acquire 4500 gold by selling resources by 1950 AD</English>
  		<French>Amasser 4500 or par la vente de ressources avant 1950 ap. J.-C.</French>
  		<German>Erhalten Sie bis zum Jahr 1950 n. Chr. 4500 Gold durch den Verkauf von Ressourcen</German>
  		<Italian>Acquire 4500 gold by selling resources by 1950 AD</Italian>
  		<Spanish>Acquire 4500 gold by selling resources by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL3_MARATHON</Tag>
  		<English>Acquire 9000 gold by selling resources by 1950 AD</English>
  		<French>Amasser 9000 or par la vente de ressources avant 1950 ap. J.-C.</French>
  		<German>Erhalten Sie bis zum Jahr 1950 n. Chr. 9000 Gold durch den Verkauf von Ressourcen</German>
  		<Italian>Acquire 9000 gold by selling resources by 1950 AD</Italian>
  		<Spanish>Acquire 9000 gold by selling resources by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY1_TITLE</Tag>
  		<English>Valley of Kings</English>
  		<French>La vall&#233;e des rois </French>
  		<German>Tal der K&#246;nige</German>
  		<Italian>Valley of Kings</Italian>
  		<Spanish>Valley of Kings</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY1</Tag>
  		<English>Have more than 500 Culture in 850 BC</English>
  		<French>Avoir plus de 500 en culture en 850 av. J.-C.</French>
  		<German>Erzielen Sie im Jahr 850 v. Chr. mehr als 500 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 500 cultura nel 850 a.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 500 en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY1_EPIC</Tag>
  		<English>Have more than 750 Culture in 850 BC</English>
  		<French>Avoir plus de 750 en culture en 850 av. J.-C.</French>
  		<German>Erzielen Sie im Jahr 850 v. Chr. mehr als 750 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 750 cultura nel 850 a.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 750 en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY1_MARATHON</Tag>
  		<English>Have more than 1500 Culture in 850 BC</English>
  		<French>Avoir plus de 1500 en culture en 850 av. J.-C.</French>
  		<German>Erzielen Sie im Jahr 850 v. Chr. mehr als 1500 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 1500 cultura nel 850 a.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 1500 en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY2_TITLE</Tag>
  		<English>Monuments on the Nile</English>
  		<French>Les monuments du Nil </French>
  		<German>Monumente am Nil</German>
  		<Italian>Monuments on the Nile</Italian>
  		<Spanish>Monuments on the Nile</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY2</Tag>
  		<English>Build the Pyramids, the Great Library, and the Great Lighthouse by 100 BC</English>
  		<French>Construire les Pyramides, la Grande Biblioth&#232;que et le Grand Phare avant 100 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 100 v. Chr. die Pyramiden, die Gro&#223;e Bibliothek und den Gro&#223;en Leuchtturm</German>
  		<Italian>Devi costruire le Piramidi, la Grande Biblioteca e il Grande Faro entro il 100 a.C.</Italian>
  		<Spanish>Construir las Pir&#225;mides, la Gran Biblioteca y el Gran Faro antes del 100 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY2_EPIC</Tag>
  		<English>Build the Pyramids, the Great Library, and the Great Lighthouse by 100 BC</English>
  		<French>Construire les Pyramides, la Grande Biblioth&#232;que et le Grand Phare avant 100 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 100 v. Chr. die Pyramiden, die Gro&#223;e Bibliothek und den Gro&#223;en Leuchtturm</German>
  		<Italian>Devi costruire le Piramidi, la Grande Biblioteca e il Grande Faro entro il 100 a.C.</Italian>
  		<Spanish>Construir las Pir&#225;mides, la Gran Biblioteca y el Gran Faro antes del 100 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY2_MARATHON</Tag>
  		<English>Build the Pyramids, the Great Library, and the Great Lighthouse by 100 BC</English>
  		<French>Construire les Pyramides, la Grande Biblioth&#232;que et le Grand Phare avant 100 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 100 v. Chr. die Pyramiden, die Gro&#223;e Bibliothek und den Gro&#223;en Leuchtturm</German>
  		<Italian>Devi costruire le Piramidi, la Grande Biblioteca e il Grande Faro entro il 100 a.C.</Italian>
  		<Spanish>Construir las Pir&#225;mides, la Gran Biblioteca y el Gran Faro antes del 100 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY3_TITLE</Tag>
  		<English>The Ptolemaic Dynasty</English>
  		<French>La dynastie lagide </French>
  		<German>Die Ptolemaische Dynastie</German>
  		<Italian>The Ptolemaic Dynasty</Italian>
  		<Spanish>The Ptolemaic Dynasty</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY3</Tag>
  		<English>Have more than 5000 Culture in 170 AD</English>
  		<French>Avoir plus de 5000 en culture en 170 ap. J.-C.</French>
  		<German>Erzielen Sie im Jahr 170 n. Chr. mehr als 5.000 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 5000 cultura nel 170 d.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 5.000 en el 170 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY3_EPIC</Tag>
  		<English>Have more than 7500 Culture in 170 AD</English>
  		<French>Avoir plus de 7500 en culture en 170 ap. J.-C.</French>
  		<German>Erzielen Sie im Jahr 170 n. Chr. mehr als 7.500 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 7500 cultura nel 170 d.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 7.500 en el 170 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY3_MARATHON</Tag>
  		<English>Have more than 15000 Culture in 170 AD</English>
  		<French>Avoir plus de 15000 en culture en 170 ap. J.-C.</French>
  		<German>Erzielen Sie im Jahr 170 n. Chr. mehr als 15.000 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 15000 cultura nel 170 d.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 15.000 en el 170 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG1_TITLE</Tag>
  		<English>The Sun Never Sets</English>
  		<French>Le soleil ne se couche jamais </French>
  		<German>Die Sonne geht niemals unter</German>
  		<Italian>The Sun Never Sets</Italian>
  		<Spanish>The Sun Never Sets</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG1</Tag>
  		<English>Colonize every continent by 1730 AD</English>
  		<French>Coloniser tous les continents avant 1730 ap. J.-C.</French>
  		<German>Kolonisieren Sie bis zum Jahr 1730 n. Chr. jeden Kontinent</German>
  		<Italian>Colonize every continent by 1730 AD</Italian>
  		<Spanish>Colonize every continent by 1730 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG2_TITLE</Tag>
  		<English>Britannia Rule the Waves</English>
  		<French>Grande-Bretagne, r&#232;gne sur les flots </French>
  		<German>Britannia Rule the Waves</German>
  		<Italian>Britannia Rule the Waves</Italian>
  		<Spanish>Britannia Rule the Waves</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG2</Tag>
  		<English>Control a total of 25 frigates or ships of the line and sink 50 enemy ships by 1800 AD</English>
  		<French>Contr&#244;ler un total de 25 fr&#233;gates et navires de ligne et couler 50 navires ennemis avant 1800 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 1800 n. Chr. insgesamt 25 Fregatten oder Linienschiffe und versenken Sie 50 gegnerische Schiffe</German>
  		<Italian>Control a total of 25 frigates or ships of the line and sink 50 enemy ships by 1800 AD</Italian>
  		<Spanish>Control a total of 25 frigates or ships of the line and sink 50 enemy ships by 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG3_TITLE</Tag>
  		<English>The Industrial Revolution</English>
  		<French>La r&#233;volution industrielle </French>
  		<German>Die industrielle Revolution</German>
  		<Italian>The Industrial Revolution</Italian>
  		<Spanish>The Industrial Revolution</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG3</Tag>
  		<English>Be the first to discover eight Renaissance and eight Industrial technologies</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir huit technologies de la Renaissance et huit technologies industrielles</French>
  		<German>Entdecken Sie als erste Zivilisation acht Technologien der Renaissance und acht Technologien des Industriezeitalters</German>
  		<Italian>Be the first to discover eight Renaissance and eight Industrial technologies</Italian>
  		<Spanish>Be the first to discover eight Renaissance and eight Industrial technologies</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH1_TITLE</Tag>
  		<English>Nine Saints</English>
  		<French>Les Neuf Saints </French>
  		<German>Neun Heilige</German>
  		<Italian>Nine Saints</Italian>
  		<Spanish>Nine Saints</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH1</Tag>
  		<English>Settle a Great Prophet in two Orthodox cities by 500 AD</English>
  		<French>Faire rejoindre un proph&#232;te illustre &#224; deux villes orthodoxes avant 500 ap. J.-C.</French>
  		<German>Siedeln Sie bis zum Jahr 500 n. Chr. einen Gro&#223;en Propheten in zwei orthodoxen St&#228;dten an</German>
  		<Italian>Settle a Great Prophet in two Orthodox cities by 500 AD</Italian>
  		<Spanish>Settle a Great Prophet in two Orthodox cities by 500 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH2_TITLE</Tag>
  		<English>Incense Road</English>
  		<French>La route de l'encens </French>
  		<German>Weihrauchstra&#223;e</German>
  		<Italian>Incense Road</Italian>
  		<Spanish>Incense Road</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH2</Tag>
  		<English>Acquire 3 incense resources by 600 AD</English>
  		<French>Acqu&#233;rir trois sources d'encens avant 600 ap. J.-C.</French>
  		<German>Erlangen Sie bis 600 n. Chr. 3 Weihrauch-Ressourcen</German>
  		<Italian>Acquire 3 incense resources by 600 AD</Italian>
  		<Spanish>Acquire 3 incense resources by 600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH2_EPIC</Tag>
  		<English>Acquire 3 incense resources by 600 AD</English>
  		<French>Acqu&#233;rir trois sources d'encens avant 600 ap. J.-C.</French>
  		<German>Erlangen Sie bis 600 n. Chr. 3 Weihrauch-Ressourcen</German>
  		<Italian>Acquire 3 incense resources by 600 AD</Italian>
  		<Spanish>Acquire 3 incense resources by 600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH2_MARATHON</Tag>
  		<English>Acquire 3 incense resources by 600 AD</English>
  		<French>Acqu&#233;rir trois sources d'encens avant 600 ap. J.-C.</French>
  		<German>Erlangen Sie bis 600 n. Chr. 3 Weihrauch-Ressourcen</German>
  		<Italian>Acquire 3 incense resources by 600 AD</Italian>
  		<Spanish>Acquire 3 incense resources by 600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH3_TITLE</Tag>
  		<English>Resisting the Scramble</English>
  		<French>R&#233;sister au partage </French>
  		<German>Dem Wettlauf Widerstand leisten</German>
  		<Italian>Resisting the Scramble</Italian>
  		<Spanish>Resisting the Scramble</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH3</Tag>
  		<English>Ensure there are no European colonies in East and Subequatorial Africa in 1500 AD and 1910 AD</English>
  		<French>Emp&#234;cher la pr&#233;sence de colonies europ&#233;ennes en Afrique orientale et sub&#233;quatoriale en 1500 et en 1910 ap. J.-C.</French>
  		<German>Lassen Sie im Jahr 1910 n. Chr. keine europ&#228;ischen Kolonien im &#246;stlichen und sub&#228;quatorialen Afrika zu</German>
  		<Italian>Ensure there are no European colonies in East and Subequatorial Africa in 1500 AD and 1910 AD</Italian>
  		<Spanish>Ensure there are no European colonies in East and Subequatorial Africa in 1500 AD and 1910 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA1_TITLE</Tag>
  		<English>Ancien Regime</English>
  		<French>L'Ancien R&#233;gime </French>
  		<German>Ancien Regime</German>
  		<Italian>Ancien Regime</Italian>
  		<Spanish>Ancien Regime</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA1</Tag>
  		<English>Have 25000 culture in Paris in 1700 AD</English>
  		<French>Avoir 25 000 en culture &#224; Paris en 1700 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1700 n. Chr. 25.000 Kulturpunkte in Paris</German>
  		<Italian>Have 25000 culture in Paris in 1700 AD</Italian>
  		<Spanish>Have 25000 culture in Paris in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA1_EPIC</Tag>
  		<English>Have 37500 culture in Paris in 1700 AD</English>
  		<French>Avoir 37 500 en culture &#224; Paris en 1700 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1700 n. Chr. 37.500 Kulturpunkte in Paris</German>
  		<Italian>Have 37500 culture in Paris in 1700 AD</Italian>
  		<Spanish>Have 37500 culture in Paris in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA1_MARATHON</Tag>
  		<English>Have 75000 culture in Paris in 1700 AD</English>
  		<French>Avoir 75 000 en culture &#224; Paris en 1700 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1700 n. Chr. 75.000 Kulturpunkte in Paris</German>
  		<Italian>Have 75000 culture in Paris in 1700 AD</Italian>
  		<Spanish>Have 75000 culture in Paris in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA2_TITLE</Tag>
  		<English>The Napoleonic Empire</English>
  		<French>L'Empire napol&#233;onien </French>
  		<German>Das Napoleonische Reich</German>
  		<Italian>The Napoleonic Empire</Italian>
  		<Spanish>The Napoleonic Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA2</Tag>
  		<English>Control or vassalize 40% of Europe and North America in 1800 AD</English>
  		<French>Contr&#244;ler ou vassaliser 40% de l'Europe et de l'Am&#233;rique du Nord en 1800 ap. J.-C.</French>
  		<German>Kontrollieren oder vassalisieren Sie im Jahr 1800 n. Chr. 40% von Europa und Nordamerika</German>
  		<Italian>Control or vassalize 40% of Europe and North America in 1800 AD</Italian>
  		<Spanish>Control or vassalize 40% of Europe and North America in 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA3_TITLE</Tag>
  		<English>City of Lights</English>
  		<French>La Ville-lumi&#232;re </French>
  		<German>Stadt der Lichter</German>
  		<Italian>City of Lights</Italian>
  		<Spanish>City of Lights</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA3</Tag>
  		<English>Build Notre Dame, Versailles, the Louvre, the Eiffel Tower and the Metropolitain by 1900 AD</English>
  		<French>Build Notre Dame, Versailles, the Louvre, the Eiffel Tower and the Metropolitain by 1900 AD</French>
  		<German>Bauen Sie bis zum Jahr 1900 n. Chr. Notre Dame, Versailles, den Louvre, den Eiffelturm und die Metropolitain</German>
  		<Italian>Build Notre Dame, Versailles, the Statue of Liberty and the Eiffel Tower by 1900 AD</Italian>
  		<Spanish>Build Notre Dame, Versailles, the Statue of Liberty and the Eiffel Tower by 1900 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GER1_TITLE</Tag>
  		<English>Dichter und Denker</English>
  		<French>Dichter und Denker</French>
  		<German>Dichter und Denker</German>
  		<Italian>Dichter und Denker</Italian>
  		<Spanish>Dichter und Denker</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GER1</Tag>
  		<English>Have 7 great people in Berlin in 1900 AD</English>
  		<French>Avoir 7 personnages illustres &#224; Berlin en 1900 ap. J.-C.</French>
  		<German>Haben Sie 7 gro&#223;e Pers&#246;nlichkeiten in Berlin im Jahr 1900 n. Chr.</German>
  		<Italian>Have 7 great people in Berlin in 1900 AD</Italian>
  		<Spanish>Have 7 great people in Berlin in 1900 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GER2_TITLE</Tag>
  		<English>Lebensraum</English>
  		<French>Lebensraum</French>
  		<German>Lebensraum</German>
  		<Italian>Lebensraum</Italian>
  		<Spanish>Lebensraum</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GER2</Tag>
  		<English>Control Italy, France, Scandinavia, England and Russia in 1940 AD</English>
  		<French>Contr&#244;ler l'Italie, la France, la Scandinavie, l'Angleterre et la Russie en 1940 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1940 n. Chr. Italien, Frankreich, Skandinavien, England und Russland</German>
  		<Italian>Control Italy, France, Scandinavia, England and Russia in 1940 AD</Italian>
  		<Spanish>Control Italy, France, Scandinavia, England and Russia in 1940 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GER3_TITLE</Tag>
  		<English>Vorsprung durch Technik</English>
  		<French>Vorsprung durch Technik</French>
  		<German>Vorsprung durch Technik</German>
  		<Italian>Vorsprung durch Technik</Italian>
  		<Spanish>Vorsprung durch Technik</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GER3</Tag>
  		<English>Be the first to discover eight Industrial and eight Global era technologies</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir huit technologies industrielles et huit technologies globales</French>
  		<German>Entdecken Sie als erste Zivilisation acht Technologien des Industriezeitalters und acht Technologien des Globalzeitalters</German>
  		<Italian>Be the first to discover eight Industrial and eight Global era technologies</Italian>
  		<Spanish>Be the first to discover eight Industrial and eight Global era technologies</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GRE1_TITLE</Tag>
  		<English>The School of Hellas</English>
  		<French>L'&#233;cole de la Gr&#232;ce</French>
  		<German>Die Schule von Hellas</German>
  		<Italian>The School of Hellas</Italian>
  		<Spanish>The School of Hellas</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GRE1</Tag>
  		<English>Be the first to discover Mathematics, Literature, Aesthetics, Philosophy and Medicine</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir les math&#233;matiques, la litt&#233;rature, l'esth&#233;tique, la philosophe et la m&#233;decine</French>
  		<German>Erforschen Sie vor allen anderen Zivilisationen die Technologien Mathematik, Literatur, &#196;sthetik, Philosophie und Medizin</German>
  		<Italian>Be the first to discover Mathematics, Literature, Aesthetics, Philosophy and Medicine</Italian>
  		<Spanish>Be the first to discover Mathematics, Literature, Aesthetics, Philosophy and Medicine</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GRE2_TITLE</Tag>
  		<English>Alexander's Empire</English>
  		<French>L'empire d'Alexandre</French>
  		<German>Alexanders Reich</German>
  		<Italian>Alexander's Empire</Italian>
  		<Spanish>Alexander's Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GRE2</Tag>
  		<English>Control Egypt, Phoenicia, Babylonia and Persia in 330 BC</English>
  		<French>Contr&#244;ler l'&#201;gypte, la Ph&#233;nicie, Babylone et la Perse en 330 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 330 v.Chr. &#196;gypten, Ph&#246;nizien, Babylonien und Persien</German>
  		<Italian>Control Egypt, Phoenicia, Babylonia and Persia in 330 BC</Italian>
  		<Spanish>Control Egypt, Phoenicia, Babylonia and Persia in 330 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GRE2_EPIC</Tag>
  		<English>Control Egypt, Phoenicia, Babylonia and Persia in 330 BC</English>
  		<French>Contr&#244;ler l'&#201;gypte, la Ph&#233;nicie, Babylone et la Perse en 330 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 330 v.Chr. &#196;gypten, Ph&#246;nizien, Babylonien und Persien</German>
  		<Italian>Control Egypt, Phoenicia, Babylonia and Persia in 330 BC</Italian>
  		<Spanish>Control Egypt, Phoenicia, Babylonia and Persia in 330 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GRE2_MARATHON</Tag>
  		<English>Control Egypt, Phoenicia, Babylonia and Persia in 330 BC</English>
  		<French>Contr&#244;ler l'&#201;gypte, la Ph&#233;nicie, Babylone et la Perse en 330 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 330 v.Chr. &#196;gypten, Ph&#246;nizien, Babylonien und Persien</German>
  		<Italian>Control Egypt, Phoenicia, Babylonia and Persia in 330 BC</Italian>
  		<Spanish>Control Egypt, Phoenicia, Babylonia and Persia in 330 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GRE3_TITLE</Tag>
  		<English>Wonders of the Aegean</English>
  		<French>Les merveilles de la mer &#201;g&#233;e</French>
  		<German>Wunder der &#196;g&#228;is</German>
  		<Italian>Wonders of the Aegean</Italian>
  		<Spanish>Wonders of the Aegean</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GRE3</Tag>
  		<English>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</English>
  		<French>Construire le Parth&#233;non, le Colosse, la Statue de Zeus et le Temple d'Art&#233;mis avant 250 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 250 v. Chr. den Parthenon, den Koloss, die Zeus-Statue und den Artemis-Tempel</German>
  		<Italian>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</Italian>
  		<Spanish>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GRE3_EPIC</Tag>
  		<English>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</English>
  		<French>Construire le Parth&#233;non, le Colosse, la Statue de Zeus et le Temple d'Art&#233;mis avant 250 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 250 v. Chr. den Parthenon, den Koloss, die Zeus-Statue und den Artemis-Tempel</German>
  		<Italian>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</Italian>
  		<Spanish>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GRE3_MARATHON</Tag>
  		<English>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</English>
  		<French>Construire le Parth&#233;non, le Colosse, la Statue de Zeus et le Temple d'Art&#233;mis avant 250 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 250 v. Chr. den Parthenon, den Koloss, die Zeus-Statue und den Artemis-Tempel</German>
  		<Italian>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</Italian>
  		<Spanish>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GRE3_NOTURN</Tag>
  		<English>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</English>
  		<French>Construire le Parth&#233;non, le Colosse, la Statue de Zeus et le Temple d'Art&#233;mis avant 250 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 250 v. Chr. den Parthenon, den Koloss, die Zeus-Statue und den Artemis-Tempel</German>
  		<Italian>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</Italian>
  		<Spanish>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HAR1_TITLE</Tag>
  		<English>Trade Networks</English>
  		<French>R&#233;seaux commerciaux</French>
  		<German>Trade Networks</German>
  		<Italian>Trade Networks</Italian>
  		<Spanish>Trade Networks</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HAR1</Tag>
  		<English>Establish a trade connection with another civilization by 1600 BC</English>
  		<French>&#201;tablir une connexion commerciale avec une autre civilisation avant 1600 av. J.-C.</French>
  		<German>Richten Sie bis zum Jahr 1600 v. Chr. eine Handelsverbindung mit einer anderen Zivilisation ein</German>
  		<Italian>Establish a trade connection with another civilization by 1600 BC</Italian>
  		<Spanish>Establish a trade connection with another civilization by 1600 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HAR2_TITLE</Tag>
  		<English>Architecture</English>
  		<French>Architecture</French>
  		<German>Architecture</German>
  		<Italian>Architecture</Italian>
  		<Spanish>Architecture</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HAR2</Tag>
  		<English>Build three Reservoirs, two Granaries and two Smokehouses by 1500 BC</English>
  		<French>Construire trois r&#233;servoirs, deux greniers et deux fumoirs avant 1500 av. J.-C.</French>
  		<German>Errichten Sie bis zum Jahr 1500 v. Chr. drei Reservoirs, zwei Kornkammern und zwei R&#228;ucherkammern</German>
  		<Italian>Build three Reservoirs, two Granaries and two Smokehouses by 1500 BC</Italian>
  		<Spanish>Build three Reservoirs, two Granaries and two Smokehouses by 1500 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HAR3_TITLE</Tag>
  		<English>Urban Planning</English>
  		<French>Urbanisme</French>
  		<German>Urban Planning</German>
  		<Italian>Urban Planning</Italian>
  		<Spanish>Urban Planning</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HAR3</Tag>
  		<English>Have a total population of 30 by 800 BC</English>
  		<French>Atteindre une population totale de 30 avant 800 av. J.-C.</French>
  		<German>Haben Sie bis zum Jahr 800 v. Chr. eine Gesamtbev&#246;lkerung von 30</German>
  		<Italian>Have a total population of 30 by 800 BC</Italian>
  		<Spanish>Have a total population of 30 by 800 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HOL1_TITLE</Tag>
  		<English>Financial Center of the World</English>
  		<French>Premi&#232;re place financi&#232;re au monde </French>
  		<German>Finanzielles Zentrum der Welt</German>
  		<Italian>Financial Center of the World</Italian>
  		<Spanish>Financial Center of the World</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HOL1</Tag>
  		<English>Settle 3 great merchants in Amsterdam by 1745 AD</English>
  		<French>Faire rejoindre 3 marchands illustres &#224; Amsterdam avant 1745 ap. J.-C.</French>
  		<German>Siedeln Sie bis 1745 n.Chr. 3 gro&#223;e H&#228;ndler in Amsterdam an</German>
  		<Italian>Settle 3 great merchants in Amsterdam by 1745 AD</Italian>
  		<Spanish>Settle 3 great merchants in Amsterdam by 1745 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HOL2_TITLE</Tag>
  		<English>Colonial Rivalry</English>
  		<French>Rivalit&#233; coloniale </French>
  		<German>Koloniale Rivalit&#228;t</German>
  		<Italian>Colonial Rivalry</Italian>
  		<Spanish>Colonial Rivalry</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HOL2</Tag>
  		<English>Conquer 4 European colonies by 1745 AD</English>
  		<French>Conqu&#233;rir 4 colonies europ&#233;ennes avant 1745 ap. J.-C.</French>
  		<German>Erobern Sie bis 1745 n. Chr. 4 europ&#228;ische Kolonien</German>
  		<Italian>Conquer 4 European colonies by 1745 AD</Italian>
  		<Spanish>Conquer 4 European colonies by 1745 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HOL3_TITLE</Tag>
  		<English>The Dutch East India Company</English>
  		<French>La compagnie n&#233;erlandaise des Indes orientales </French>
  		<German>Die Niederl&#228;nische Ostindien-Kompanie</German>
  		<Italian>The Dutch East India Company</Italian>
  		<Spanish>The Dutch East India Company</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HOL3</Tag>
  		<English>Secure or get by trade 7 spices resources by 1775 AD</English>
  		<French>S&#233;curiser ou obtenir par le commerce 7 ressources d'&#233;pices avant 1775 ap. J.-C.</French>
  		<German>Besetzen oder kaufen Sie bis zum Jahr 1775 n. Chr. 7 Gew&#252;rz-Ressourcen</German>
  		<Italian>Assicurati o procurati col commercio 7 fonti di spezie entro il 1775 d.C.</Italian>
  		<Spanish>Asegurar o conseguir por medio del comercio 7 recursos de especias en el 1775 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HRE1_TITLE</Tag>
  		<English>Translatio Imperii</English>
  		<French>Translatio imperii </French>
  		<German>Translatio Imperii</German>
  		<Italian>Translatio Imperii</Italian>
  		<Spanish>Translatio Imperii</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HRE1</Tag>
  		<English>Control Saint Peter's Basilica and the Church of the Anastasis in 1200 AD</English>
  		<French>Contr&#244;ler la Basilique Saint-Pierre et la Basilique de la R&#233;surrection en 1200 ap. J.-C.</French>
  		<German>Kontrollieren Sie den Petersdom und die Kirche der Anastasis im Jahr 1200 n. Chr.</German>
  		<Italian>Control Saint Peter's Basilica and the Church of the Anastasis in 1200 AD</Italian>
  		<Spanish>Control Saint Peter's Basilica and the Church of the Anastasis in 1200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HRE2_TITLE</Tag>
  		<English>The Reformation</English>
  		<French>La R&#233;forme </French>
  		<German>Die Reformation</German>
  		<Italian>The Reformation</Italian>
  		<Spanish>The Reformation</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HRE2</Tag>
  		<English>Found Protestantism</English>
  		<French>Fonder le protestantisme</French>
  		<German>Begr&#252;nden Sie den Protestantismus</German>
  		<Italian>Found Protestantism</Italian>
  		<Spanish>Found Protestantism</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HRE3_TITLE</Tag>
  		<English>City of Music</English>
  		<French>La ville de la musique </French>
  		<German>Stadt der Musik</German>
  		<Italian>City of Music</Italian>
  		<Spanish>City of Music</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HRE3</Tag>
  		<English>Settle three great artists in Vienna by 1700 AD</English>
  		<French>Faire rejoinre trois artistes illustres &#224; Vienne avant 1700 ap. J.-C.</French>
  		<German>Siedeln Sie bis zum Jahr 1700 n. Chr. drei gro&#223;e K&#252;nstler in Wien an</German>
  		<Italian>Settle three great artists in Vienna by 1700 AD</Italian>
  		<Spanish>Settle three great artists in Vienna by 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INC1_TITLE</Tag>
  		<English>Andean Road System</English>
  		<French>Le r&#233;seau de routes andin </French>
  		<German>Das Anden-Stra&#223;ensystem</German>
  		<Italian>Andean Road System</Italian>
  		<Spanish>Andean Road System</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INC1</Tag>
  		<English>Build five Tambos and a road along the Andean Coast by 1500 AD</English>
  		<French>Construire cinq tambos et une route le long de la c&#244;te andine avant 1500 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 1500 n. Chr. f&#252;nf Tambos und eine Stra&#223;e entlang der Andenk&#252;ste</German>
  		<Italian>Build five Tambos and a road along the Andean Coast by 1500 AD</Italian>
  		<Spanish>Build five Tambos and a road along the Andean Coast by 1500 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INC2_TITLE</Tag>
  		<English>Sierra de la Plata</English>
  		<French>Sierra de la Plata </French>
  		<German>Sierra de la Plata</German>
  		<Italian>Sierra de la Plata</Italian>
  		<Spanish>Sierra de la Plata</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INC2</Tag>
  		<English>Have 2500 gold in 1550 AD</English>
  		<French>Avoir 2500 or en 1550 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 1550 n. Chr. &#252;ber 2.500 Gold</German>
  		<Italian>Devi avere 2500 oro nel 1550 d.C.</Italian>
  		<Spanish>Tener 2.500 monedas de oro en el 1550 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INC2_EPIC</Tag>
  		<English>Have 3750 gold in 1550 AD</English>
  		<French>Avoir 3750 or en 1550 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 1550 n. Chr. &#252;ber 3.750 Gold</German>
  		<Italian>Devi avere 3750 oro nel 1550 d.C.</Italian>
  		<Spanish>Tener 3.750 monedas de oro en el 1550 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INC2_MARATHON</Tag>
  		<English>Have 7500 gold in 1550 AD</English>
  		<French>Avoir 7500 or en 1550 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 1550 n. Chr. &#252;ber 7.500 Gold</German>
  		<Italian>Devi avere 7500 oro nel 1550 d.C.</Italian>
  		<Spanish>Tener 7.500 monedas de oro en el 1550 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INC3_TITLE</Tag>
  		<English>Eight Incan Regions</English>
  		<French>Les huit r&#233;gions incas </French>
  		<German>Acht Regionen der Inka</German>
  		<Italian>Eight Incan Regions</Italian>
  		<Spanish>Eight Incan Regions</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INC3</Tag>
  		<English>Control 60% of South America in 1700 AD</English>
  		<French>Contr&#244;ler 60% de l'Am&#233;rique du Sud en 1700 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1700 n. Chr. 60% von S&#252;damerika</German>
  		<Italian>Control 60% of South America in 1700 AD</Italian>
  		<Spanish>Control 60% of South America in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IND1_TITLE</Tag>
  		<English>The Dharmic Religions</English>
  		<French>Les religions dharmiques </French>
  		<German>Die Dharmischen Religionen</German>
  		<Italian>The Dharmic Religions</Italian>
  		<Spanish>The Dharmic Religions</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IND1</Tag>
  		<English>Control the shrines of Hinduism and Buddhism in 100 BC</English>
  		<French>Contr&#244;ler le lieu saint de l'hindouisme et celui du bouddhisme en 100 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 100 v. Chr. die Schreine des Hinduismus und Buddhismus</German>
  		<Italian>Control the shrines of Hinduism and Buddhism in 100 BC</Italian>
  		<Spanish>Control the shrines of Hinduism and Buddhism in 100 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IND1_EPIC</Tag>
  		<English>Control the shrines of Hinduism and Buddhism in 100 BC</English>
  		<French>Contr&#244;ler le lieu saint de l'hindouisme et celui du bouddhisme en 100 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 100 v. Chr. die Schreine des Hinduismus und Buddhismus</German>
  		<Italian>Control the shrines of Hinduism and Buddhism in 100 BC</Italian>
  		<Spanish>Control the shrines of Hinduism and Buddhism in 100 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IND1_MARATHON</Tag>
  		<English>Control the shrines of Hinduism and Buddhism in 100 BC</English>
  		<French>Contr&#244;ler le lieu saint de l'hindouisme et celui du bouddhisme en 100 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 100 v. Chr. die Schreine des Hinduismus und Buddhismus</German>
  		<Italian>Control the shrines of Hinduism and Buddhism in 100 BC</Italian>
  		<Spanish>Control the shrines of Hinduism and Buddhism in 100 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IND2_TITLE</Tag>
  		<English>Land of Temples</English>
  		<French>Terre des temples </French>
  		<German>Land der Tempel</German>
  		<Italian>Land of Temples</Italian>
  		<Spanish>Land of Temples</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IND2</Tag>
  		<English>Build 20 temples by 700 AD</English>
  		<French>Construire 20 temples avant 700 ap. J.-C.</French>
  		<German>Bauen Sie 20 Tempel bis 700 n. Chr.</German>
  		<Italian>Build 20 temples by 700 AD</Italian>
  		<Spanish>Build 20 temples by 700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IND3_TITLE</Tag>
  		<English>Sacred Rivers</English>
  		<French>Les fleuves sacr&#233;s </French>
  		<German>Heilige Fl&#252;sse</German>
  		<Italian>Sacred Rivers</Italian>
  		<Spanish>Sacred Rivers</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IND3</Tag>
  		<English>Control 20% of the world's population in 1200 AD</English>
  		<French>Contr&#244;ler 20% de la population mondiale en 1200 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1200 n. Chr. 20% der Weltbev&#246;lkerung</German>
  		<Italian>Control 20% of the world's population in 1200 AD</Italian>
  		<Spanish>Control 20% of the world's population in 1200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INO1_TITLE</Tag>
  		<English>Prosperous Excellence</English>
  		<French>Excellence prosp&#232;re </French>
  		<German>Florierende Vortrefflichkeit</German>
  		<Italian>Prosperous Excellence</Italian>
  		<Spanish>Prosperous Excellence</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INO1</Tag>
  		<English>Have the largest population in the world in 1300 AD</English>
  		<French>Avoir la plus grande population au monde en 1300 ap. J.-C.</French>
  		<German>Haben Sie die gr&#246;&#223;te Bev&#246;lkerung der Welt im Jahr 1300 n. Chr.</German>
  		<Italian>Have the largest population in the world in 1300 AD</Italian>
  		<Spanish>Have the largest population in the world in 1300 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INO2_TITLE</Tag>
  		<English>Emerald of the Equator</English>
  		<French>&#201;meraude de l'&#233;quateur </French>
  		<German>Smaragd des &#196;quators</German>
  		<Italian>Emerald of the Equator</Italian>
  		<Spanish>Emerald of the Equator</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INO2</Tag>
  		<English>Acquire 10 different happiness resources by 1500 AD</English>
  		<French>Acqu&#233;rir 10 ressources de bonheur diff&#233;rentes avant 1500 ap. J.-C.</French>
  		<German>Erwerben Sie 10 verschiedene Zufriedenheitsressourcen bis zum Jahr 1500 n. Chr.</German>
  		<Italian>Acquire 10 different happiness resources by 1500 AD</Italian>
  		<Spanish>Acquire 10 different happiness resources by 1500 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INO3_TITLE</Tag>
  		<English>National Awakening</English>
  		<French>R&#233;veil national </French>
  		<German>Nationales Erwachen</German>
  		<Italian>National Awakening</Italian>
  		<Spanish>National Awakening</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INO3</Tag>
  		<English>Control 9% of the world's population in 1940 AD</English>
  		<French>Contr&#244;ler 9% de la population mondiale en 1940 ap. J.-C.</French>
  		<German>Kontrollieren Sie 9% der Weltbev&#246;lkerung im Jahr 1940 n. Chr.</German>
  		<Italian>Control 9% of the world's population in 1940 AD</Italian>
  		<Spanish>Control 9% of the world's population in 1940 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IRA1_TITLE</Tag>
  		<English>European Embassies</English>
  		<French>Ambassades europ&#233;ennes </French>
  		<German>Europ&#228;ische Botschaften</German>
  		<Italian>European Embassies</Italian>
  		<Spanish>European Embassies</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IRA1</Tag>
  		<English>Have open borders with 6 European civilizations in 1650 AD</English>
  		<French>Avoir un accord de libre passage avec 6 civilisations europ&#233;ennes en 1650 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1650 n. Chr. offene Grenzen mit 6 europ&#228;ischen Zivilisationen</German>
  		<Italian>Have open borders with 6 European civilizations in 1650 AD</Italian>
  		<Spanish>Have open borders with 6 European civilizations in 1650 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IRA2_TITLE</Tag>
  		<English>Nader Shah</English>
  		<French>N&#226;dir Ch&#226;h </French>
  		<German>Nadir Schah</German>
  		<Italian>Nader Shah</Italian>
  		<Spanish>Nader Shah</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IRA2</Tag>
  		<English>Control Mesopotamia, Transoxania and Northwestern India in 1750 AD</English>
  		<French>Contr&#244;ler la M&#233;sopotamie, la Transoxiane et le nord-ouest de l'Inde en 1750 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1750 n. Chr. Mesopotamien, Transoxanien und Nordwestindien</German>
  		<Italian>Control Mesopotamia, Transoxania and Northwestern India in 1750 AD</Italian>
  		<Spanish>Control Mesopotamia, Transoxania and Northwestern India in 1750 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IRA3_TITLE</Tag>
  		<English>Half of the World</English>
  		<French>La moiti&#233; du monde </French>
  		<German>Die halbe Welt</German>
  		<Italian>Half of the World</Italian>
  		<Spanish>Half of the World</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IRA3</Tag>
  		<English>Have a city of at least 20000 culture in 1800 AD</English>
  		<French>Avoir une ville avec une culture d'au moins 20 000 en 1800 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1800 n. Chr. eine Stadt mit mindestens 20000 Kulturpunkten</German>
  		<Italian>Have a city of at least 20000 culture in 1800 AD</Italian>
  		<Spanish>Have a city of at least 20000 culture in 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IRA3_EPIC</Tag>
  		<English>Have a city of at least 30000 culture in 1800 AD</English>
  		<French>Avoir une ville avec une culture d'au moins 30 000 en 1800 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1800 n. Chr. eine Stadt mit mindestens 20000 Kulturpunkten</German>
  		<Italian>Have a city of at least 30000 culture in 1800 AD</Italian>
  		<Spanish>Have a city of at least 30000 culture in 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IRA3_MARATHON</Tag>
  		<English>Have a city of at least 60000 culture in 1800 AD</English>
  		<French>Avoir une ville avec une culture d'au moins 60 000 en 1800 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1800 n. Chr. eine Stadt mit mindestens 20000 Kulturpunkten</German>
  		<Italian>Have a city of at least 60000 culture in 1800 AD</Italian>
  		<Spanish>Have a city of at least 60000 culture in 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ITA1_TITLE</Tag>
  		<English>Renaissance Architecture</English>
  		<French>Architecture de la Renaissance </French>
  		<German>Architektur der Renaissance</German>
  		<Italian>Renaissance Architecture</Italian>
  		<Spanish>Renaissance Architecture</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ITA1</Tag>
  		<English>Build San Marco Basilica, the Sistine Chapel and Santa Maria del Fiore by 1500 AD</English>
  		<French>Construire la Basilique Saint-Marc, la Chapelle Sixtine et Santa Maria del Fiore avant 1500 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 1500 n. Chr. die San Marco Basilica, die Sixtinische Kapelle und Santa Maria del Fiore</German>
  		<Italian>Build San Marco Basilica, the Sistine Chapel and Santa Maria del Fiore by 1500 AD</Italian>
  		<Spanish>Build San Marco Basilica, the Sistine Chapel and Santa Maria del Fiore by 1500 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ITA2_TITLE</Tag>
  		<English>Renaissance Art</English>
  		<French>Art de la Renaissance </French>
  		<German>Kunst der Renaissance</German>
  		<Italian>Renaissance Art</Italian>
  		<Spanish>Renaissance Art</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ITA2</Tag>
  		<English>Have three cities with influential culture by 1600 AD</English>
  		<French>Avoir trois villes avec une culture influente avant 1600 ap. J.-C.</French>
  		<German>Haben Sie drei St&#228;dte mit einflussreicher Kultur bis zum Jahr 1600 n. Chr.</German>
  		<Italian>Have three cities with influential culture by 1600 AD</Italian>
  		<Spanish>Have three cities with influential culture by 1600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ITA3_TITLE</Tag>
  		<English>Mare Nostrum</English>
  		<French>Mare Nostrum </French>
  		<German>Mare Nostrum</German>
  		<Italian>Mare Nostrum</Italian>
  		<Spanish>Mare Nostrum</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ITA3</Tag>
  		<English>Control 65% of the Mediterranean by 1930 AD</English>
  		<French>Contr&#244;ler 65% de la M&#233;diterran&#233;e avant 1930 ap. J.-C.</French>
  		<German>Kontrollieren Sie 65% der Mittelmeerk&#252;ste bis zum Jahr 1930 n. Chr.</German>
  		<Italian>Control 65% of the Mediterranean by 1930 AD</Italian>
  		<Spanish>Control 65% of the Mediterranean by 1930 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_JAP1_TITLE</Tag>
  		<English>Tranquility and Peace</English>
  		<French>Paix et tranquilit&#233; </French>
  		<German>Ruhe und Frieden</German>
  		<Italian>Tranquility and Peace</Italian>
  		<Spanish>Tranquility and Peace</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_JAP1</Tag>
  		<English>Have an average city culture of 6000 by 1600 AD without ever losing a city</English>
  		<French>Avoir une culture moyenne de 6000 par ville avant 1600 ap. J.-C. sans jamais perdre une ville</French>
  		<German>Erreichen Sie bis zum Jahr 1600 n. Chr. durchschnittlich 6000 Kulturpunkte pro Stadt, ohne jemals eine Stadt zu verlieren</German>
  		<Italian>Have an average city culture of 6000 by 1600 AD without ever losing a city</Italian>
  		<Spanish>Have an average city culture of 6000 by 1600 AD without ever losing a city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_JAP1_EPIC</Tag>
  		<English>Have an average city culture of 9000 by 1600 AD</English>
  		<French>Avoir une culture moyenne de 9000 par ville avant 1600 ap. J.-C. sans jamais perdre une ville</French>
  		<German>Haben Sie bis zum Jahr 1600 n. Chr. durchschnittlich 9000 Kulturpunkte in Ihren St&#228;dten</German>
  		<Italian>Have an average city culture of 9000 by 1600 AD</Italian>
  		<Spanish>Have an average city culture of 9000 by 1600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_JAP1_MARATHON</Tag>
  		<English>Have an average city culture of 18000 by 1600 AD</English>
  		<French>Avoir une culture moyenne de 18 000 par ville avant 1600 ap. J.-C. sans jamais perdre une ville</French>
  		<German>Haben Sie bis zum Jahr 1600 n. Chr. durchschnittlich 18000 Kulturpunkte in Ihren St&#228;dten</German>
  		<Italian>Have an average city culture of 18000 by 1600 AD</Italian>
  		<Spanish>Have an average city culture of 18000 by 1600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_JAP2_TITLE</Tag>
  		<English>All the World Under One Roof</English>
  		<French>Le monde entier sous un m&#234;me toit </French>
  		<German>Die gesamte Welt unter einem Dach</German>
  		<Italian>All the World Under One Roof</Italian>
  		<Spanish>All the World Under One Roof</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_JAP2</Tag>
  		<English>Control or vassalize Korea, Manchuria, China, Indochina, Indonesia and Philippines in 1940 AD</English>
  		<French>Contr&#244;ler ou vassalier la Cor&#233;e, la Mandchourie, la Chine, l'Indochine, l'Indon&#233;sie et les Philippines en 1940 ap. J.-C.</French>
  		<German>Kontrollieren oder vasallisieren Sie im Jahr 1940 n. Chr. Korea, die Mandschurei, China, Indochina, Indonesian und die Philippinen</German>
  		<Italian>Control or vassalize Korea, Manchuria, China, Indochina, Indonesia and Philippines in 1940 AD</Italian>
  		<Spanish>Control or vassalize Korea, Manchuria, China, Indochina, Indonesia and Philippines in 1940 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_JAP3_TITLE</Tag>
  		<English>Flying Geese Paradigm</English>
  		<French>La th&#233;orie du vol d'oies sauvages </French>
  		<German>Flugg&#228;nsemodell</German>
  		<Italian>Flying Geese Paradigm</Italian>
  		<Spanish>Flying Geese Paradigm</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_JAP3</Tag>
  		<English>Be the first to discover eight Global and eight Digital technologies</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir huit technologies globales et huit technologies num&#233;riques</French>
  		<German>Erforschen vor allen anderen Zivilisation acht Technologien des Globalzeitalters und acht Technologien des Digitalzeitalters</German>
  		<Italian>Be the first to discover eight Global and eight Digital technologies</Italian>
  		<Spanish>Be the first to discover eight Global and eight Digital technologies</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KHM1_TITLE</Tag>
  		<English>Angkor Wat</English>
  		<French>Angkor Vat </French>
  		<German>Angkor Wat</German>
  		<Italian>Angkor Wat</Italian>
  		<Spanish>Angkor Wat</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KHM1</Tag>
  		<English>Build four Buddhist Sanghas and Hindu Ashrams and Wat Preah Pisnulok and control them in 1200 AD</English>
  		<French>Construire quatre sanghas bouddhistes, quatre ashrams hindous et le Vat Preah Pisnulok et les contr&#244;ler en 1200 ap. J.-C.</French>
  		<German>Bauen und kontrollieren Sie bis zum Jahr 1200 n. Chr. vier Buddhistische und Hinduistische Kl&#246;ster und Wat Preah Pisnulok</German>
  		<Italian>Build four Buddhist Sanghas and Hindu Ashrams and Wat Preah Pisnulok and control them in 1200 AD</Italian>
  		<Spanish>Build four Buddhist Sanghas and Hindu Ashrams and Wat Preah Pisnulok and control them in 1200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KHM2_TITLE</Tag>
  		<English>Thom Baray</English>
  		<French>Thom Baray </French>
  		<German>Thom Baray</German>
  		<Italian>Thom Baray</Italian>
  		<Spanish>Thom Baray</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KHM2</Tag>
  		<English>Have an average city size of 12 or more in 1450 AD</English>
  		<French>Avoir une population moyenne de 12 ou plus par ville en 1450 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1450 n. Chr. eine durchschnittliche Stadtgr&#246;&#223;e von 12 oder mehr</German>
  		<Italian>Le tue citt&#224; devono avere una dimensione media di 12 o pi&#249; nel 1450 d.C.</Italian>
  		<Spanish>Tener un tama&#241;o medio de las ciudades de 12 o m&#225;s en el 1450 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KHM3_TITLE</Tag>
  		<English>Preah Srei</English>
  		<French>Preah Srei </French>
  		<German>Preah Srei</German>
  		<Italian>Preah Srei</Italian>
  		<Spanish>Preah Srei</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KHM3</Tag>
  		<English>Have 8000 culture by 1450 AD</English>
  		<French>Avoir 8000 en culture avant 1450 ap. J.-C.</French>
  		<German>Haben Sie bis zum Jahr 1450 n. Chr. 8000 Kulturpunkte</German>
  		<Italian>Have 8000 culture by 1450 AD</Italian>
  		<Spanish>Have 8000 culture by 1450 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KHM3_EPIC</Tag>
  		<English>Have 12000 culture by 1450 AD</English>
  		<French>Avoir 12 000 en culture avant 1450 ap. J.-C.</French>
  		<German>Haben Sie bis zum Jahr 1450 n. Chr. 12000 Kulturpunkte</German>
  		<Italian>Have 12000 culture by 1450 AD</Italian>
  		<Spanish>Have 12000 culture by 1450 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KHM3_MARATHON</Tag>
  		<English>Have 24000 culture by 1450 AD</English>
  		<French>Avoir 24 000 en culture avant 1450 ap. J.-C.</French>
  		<German>Haben Sie bis zum Jahr 1450 n. Chr. 24000 Kulturpunkte</German>
  		<Italian>Have 24000 culture by 1450 AD</Italian>
  		<Spanish>Have 24000 culture by 1450 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CON1_TITLE</Tag>
  		<English>Catholic Congo</English>
  		<French>Le Congo catholique </French>
  		<German>Katholisches Kongo</German>
  		<Italian>Catholic Congo</Italian>
  		<Spanish>Catholic Congo</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CON1</Tag>
  		<English>Acquire 15% of the votes in the Apostolic Palace by 1650 AD</English>
  		<French>Obtenir 15% des votes du Palais apostolique avant 1650 ap. J.-C.</French>
  		<German>Erreichen sie bis zum Jahr 1650 n. Chr. 15% der Stimmen im Apostolischen Palast</German>
  		<Italian>Acquire 15% of the votes in the Apostolic Palace by 1650 AD</Italian>
  		<Spanish>Acquire 15% of the votes in the Apostolic Palace by 1650 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CON2_TITLE</Tag>
  		<English>The Middle Passage</English>
  		<French>Le passage du milieu </French>
  		<German>Die Mittlere Passage</German>
  		<Italian>The Middle Passage</Italian>
  		<Spanish>The Middle Passage</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CON2</Tag>
  		<English>Gain 1000 gold through slave trade by 1800 AD</English>
  		<French>Gagner 1000 or par le commerce des esclaves avant 1800 ap. J.-C.</French>
  		<German>Verdienen Sie bis zum Jahr 1800 n. Chr. 1500 Gold durch Sklavenhandel</German>
  		<Italian>Gain 1000 gold through slave trade by 1800 AD</Italian>
  		<Spanish>Gain 1000 gold through slave trade by 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CON2_EPIC</Tag>
  		<English>Gain 1500 gold through slave trade by 1800 AD</English>
  		<French>Gagner 1500 or par le commerce des esclaves avant 1800 ap. J.-C.</French>
  		<German>Verdienen Sie bis zum Jahr 1800 n. Chr. 2750 Gold durch Sklavenhandel</German>
  		<Italian>Gain 1500 gold through slave trade by 1800 AD</Italian>
  		<Spanish>Gain 1500 gold through slave trade by 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CON2_MARATHON</Tag>
  		<English>Gain 3000 gold through slave trade by 1800 AD</English>
  		<French>Gagner 3000 or par le commerce des esclaves avant 1800 ap. J.-C.</French>
  		<German>Verdienen Sie bis zum Jahr 1800 n. Chr. 4500 Gold durch Sklavenhandel</German>
  		<Italian>Gain 3000 gold through slave trade by 1800 AD</Italian>
  		<Spanish>Gain 3000 gold through slave trade by 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CON3_TITLE</Tag>
  		<English>Industrial Africa</English>
  		<French>L'Afrique industrielle </French>
  		<German>Industrielles Afrika</German>
  		<Italian>Industrial Africa</Italian>
  		<Spanish>Industrial Africa</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CON3</Tag>
  		<English>Enter the Industrial Era before anyone enters the Global Era</English>
  		<French>Parvenir &#224; l'&#232;re industrielle avant que quiconque entre dans l'&#232;re globale</French>
  		<German>Erreichen sie das Industriezeitalter, bevor irgendjemand das Globalzeitalter erreicht</German>
  		<Italian>Enter the Industrial Era before anyone enters the Global Era</Italian>
  		<Spanish>Enter the Industrial Era before anyone enters the Global Era</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KOR1_TITLE</Tag>
  		<English>Palman Daejanggyeong and Gukjagam</English>
  		<French>Palman Daejanggyeong et Gukjagam </French>
  		<German>Palman Daejanggyeong und Gukjagam</German>
  		<Italian>Palman Daejanggyeong and Gukjagam</Italian>
  		<Spanish>Palman Daejanggyeong and Gukjagam</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KOR1</Tag>
  		<English>Build a Buddhist Chaitya and a Confucian Guozijian by 1200 AD</English>
  		<French>Construire un chaitya bouddhiste et un guozijian confuc&#233;en avant 1200 ap. J.-C.</French>
  		<German>Bauen Sie eine Buddhistische Stupa und eine Konfuzianische Akademie bis zum Jahr 1200 n. Chr.</German>
  		<Italian>Build a Buddhist Chaitya and a Confucian Guozijian by 1200 AD</Italian>
  		<Spanish>Build a Buddhist Chaitya and a Confucian Guozijian by 1200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KOR2_TITLE</Tag>
  		<English>Choe Yun-ui</English>
  		<French>Choe Yun-ui </French>
  		<German>Choe Yun-ui</German>
  		<Italian>Choe Yun-ui</Italian>
  		<Spanish>Choe Yun-ui</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KOR2</Tag>
  		<English>Be first to discover Printing</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir l'imprimerie</French>
  		<German>Erforschen Sie als Erster Buchdruck</German>
  		<Italian>Be first to discover Printing</Italian>
  		<Spanish>Be first to discover Printing</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KOR3_TITLE</Tag>
  		<English>Yi Sun-sin</English>
  		<French>Yi Sun-sin </French>
  		<German>Yi Sun-sin</German>
  		<Italian>Yi Sun-sin</Italian>
  		<Spanish>Yi Sun-sin</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KOR3</Tag>
  		<English>Sink 20 enemy ships</English>
  		<French>Couler 20 navires ennemis</French>
  		<German>Versenken Sie 20 gegnerische Schiffe</German>
  		<Italian>Sink 20 enemy ships</Italian>
  		<Spanish>Sink 20 enemy ships</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAL1_TITLE</Tag>
  		<English>The Great Hajj</English>
  		<French>La grand hajj </French>
  		<German>Die gro&#223;e Hadsch</German>
  		<Italian>The Great Hajj</Italian>
  		<Spanish>The Great Hajj</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAL1</Tag>
  		<English>Conduct a trade mission to your holy city by 1350 AD</English>
  		<French>Compl&#233;ter une mission commerciale dans votre ville sainte avant 1350 ap. J.-C.</French>
  		<German>F&#252;hren Sie bis zum Jahr 1350 n. Chr. eine Handelsmission zu Ihrer heiligen Stadt durch</German>
  		<Italian>Conduct a trade mission to your holy city by 1350 AD</Italian>
  		<Spanish>Conduct a trade mission to your holy city by 1350 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAL2_TITLE</Tag>
  		<English>The Madrassah of Timbuktu</English>
  		<French>La madrassa de Tombouctou</French>
  		<German>Die Madrasah von Timbuktu</German>
  		<Italian>The Madrassah of Timbuktu</Italian>
  		<Spanish>The Madrassah of Timbuktu</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAL2</Tag>
  		<English>Build the University of Sankore and settle a great prophet in its city by 1500 AD</English>
  		<French>Construire l'Universit&#233; de Sankor&#233; et faire rejoindre un proph&#232;te illustre &#224; la m&#234;me ville avant 1500 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr die Universit&#228;t von Sankore und siedeln Sie einen gro&#223;en Propheten in ihrer Stadt an</German>
  		<Italian>Build the University of Sankore and settle a great prophet in its city by 1500 AD</Italian>
  		<Spanish>Build the University of Sankore and settle a great prophet in its city by 1500 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAL3_TITLE</Tag>
  		<English>Caravans of the Sahara</English>
  		<French>Caravanes du Sahara </French>
  		<German>Karawanen der Sahara</German>
  		<Italian>Caravans of the Sahara</Italian>
  		<Spanish>Caravans of the Sahara</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAL3</Tag>
  		<English>Have 5000 gold in 1500 AD and 15000 gold in 1700 AD</English>
  		<French>Avoir 5000 or en 1500 ap. J.-C. et 15000 or en 1700 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 1500 n. Chr. &#252;ber 5000 Gold und im Jahr 1700 n. Chr. &#252;ber 15.000 Gold</German>
  		<Italian>Have 5000 gold in 1500 AD and 15000 gold in 1700 AD</Italian>
  		<Spanish>Have 5000 gold in 1500 AD and 15000 gold in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAL3_EPIC</Tag>
  		<English>Have 7500 gold in 1500 AD and 22500 gold in 1700 AD</English>
  		<French>Avoir 7500 or en 1500 ap. J.-C. et 22500 or en 1700 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 1500 n. Chr. &#252;ber 7500 Gold und im Jahr 1700 n. Chr. &#252;ber 22.500 Gold</German>
  		<Italian>Have 7500 gold in 1500 AD and 22500 gold in 1700 AD</Italian>
  		<Spanish>Have 7500 gold in 1500 AD and 22500 gold in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAL3_MARATHON</Tag>
  		<English>Have 15000 gold in 1500 AD and 45000 gold in 1700 AD</English>
  		<French>Avoir 15000 or en 1500 ap. J.-C. et 45000 or en 1700 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 1500 n. Chr. &#252;ber 15000 Gold und im Jahr 1700 n. Chr. &#252;ber 45.000 Gold</German>
  		<Italian>Have 15000 gold in 1500 AD and 45000 gold in 1700 AD</Italian>
  		<Spanish>Have 15000 gold in 1500 AD and 45000 gold in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAY1_TITLE</Tag>
  		<English>The Sun</English>
  		<French>Le soleil </French>
  		<German>Die Sonne</German>
  		<Italian>The Sun</Italian>
  		<Spanish>The Sun</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAY1</Tag>
  		<English>Discover Writing and Mathematics by 600 AD</English>
  		<French>D&#233;couvrir l'&#233;criture et les math&#233;matiques avant 600 ap. J.-C.</French>
  		<German>Erforschen Sie bis zum Jahr 600 n. Chr. Schrift und Mathematik</German>
  		<Italian>Discover Writing and Mathematics by 600 AD</Italian>
  		<Spanish>Discover Writing and Mathematics by 600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAY1_EPIC</Tag>
  		<English>Discover Writing and Mathematics by 600 AD</English>
  		<French>D&#233;couvrir l'&#233;criture et les math&#233;matiques avant 600 ap. J.-C.</French>
  		<German>Erforschen Sie bis zum Jahr 600 n. Chr. Schrift und Mathematik</German>
  		<Italian>Discover Writing and Mathematics by 600 AD</Italian>
  		<Spanish>Discover Writing and Mathematics by 600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAY1_MARATHON</Tag>
  		<English>Discover Writing and Mathematics by 600 AD</English>
  		<French>D&#233;couvrir l'&#233;criture et les math&#233;matiques avant 600 ap. J.-C.</French>
  		<German>Erforschen Sie bis zum Jahr 600 n. Chr. Schrift und Mathematik</German>
  		<Italian>Discover Writing and Mathematics by 600 AD</Italian>
  		<Spanish>Discover Writing and Mathematics by 600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAY1_NOTURN</Tag>
  		<English>Discover Writing and Mathematics by 600 AD</English>
  		<French>D&#233;couvrir l'&#233;criture et les math&#233;matiques avant 600 ap. J.-C.</French>
  		<German>Erforschen Sie bis zum Jahr 600 n. Chr. Schrift und Mathematik</German>
  		<Italian>Discover Writing and Mathematics by 600 AD</Italian>
  		<Spanish>Discover Writing and Mathematics by 600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAY2_TITLE</Tag>
  		<English>The Gods</English>
  		<French>Les dieux </French>
  		<German>Die G&#246;tter</German>
  		<Italian>The Gods</Italian>
  		<Spanish>The Gods</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAY2</Tag>
  		<English>Build the Temple of Kukulkan by 900 AD</English>
  		<French>Construire le Temple de Quetzalc&#243;atl avant 900 ap. J.-C.</French>
  		<German>Errichten Sie bis zum Jahr 900 n. Chr. die Pyramide des Kukulc&#225;n</German>
  		<Italian>Build the Temple of Kukulkan by 900 AD</Italian>
  		<Spanish>Build the Temple of Kukulkan by 900 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAY3_TITLE</Tag>
  		<English>The Stars</English>
  		<French>Les &#233;toiles </French>
  		<German>Die Sterne</German>
  		<Italian>The Stars</Italian>
  		<Spanish>The Stars</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAY3</Tag>
  		<English>Make contact with a European civilization before they discover America</English>
  		<French>&#201;tablir un contact avec une civilisation europ&#233;enne avant qu'elle ne d&#233;couvre l'Am&#233;rique</French>
  		<German>Stellen Sie Kontakt mit einer europ&#228;ischen Zivilisation her, bevor diese Amerika entdecken</German>
  		<Italian>Make contact with a European civilization before they discover America</Italian>
  		<Spanish>Make contact with a European civilization before they discover America</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MEX1_TITLE</Tag>
  		<English>Church and State</English>
  		<French>L'&#201;glise et l'&#201;tat </French>
  		<German>Kirche und Staat</German>
  		<Italian>Church and State</Italian>
  		<Spanish>Church and State</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MEX1</Tag>
  		<English>Build three cathedrals of your state religion by 1880 AD</English>
  		<French>Construire trois cath&#233;drales de votre religion d'&#201;tat avant 1880 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 1880 n. Chr. drei Kathedralen Ihrer Staatsreligion</German>
  		<Italian>Build three cathedrals of your state religion by 1880 AD</Italian>
  		<Spanish>Build three cathedrals of your state religion by 1880 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MEX2_TITLE</Tag>
  		<English>Revolutionary Leaders</English>
  		<French>Chefs r&#233;volutionnaires </French>
  		<German>Revolutionsf&#252;hrer</German>
  		<Italian>Revolutionary Leaders</Italian>
  		<Spanish>Revolutionary Leaders</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MEX2</Tag>
  		<English>Create three great generals by 1940 AD</English>
  		<French>Cr&#233;er trois g&#233;n&#233;raux illustres avant 1940 ap. J.-C.</French>
  		<German>Erstellen Sie bis zum Jahr 1940 n. Chr. drei Gro&#223;e Gener&#228;le</German>
  		<Italian>Create three great generals by 1940 AD</Italian>
  		<Spanish>Create three great generals by 1940 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MEX3_TITLE</Tag>
  		<English>The City of Palaces</English>
  		<French>La ville des palais </French>
  		<German>Die Stadt der Pal&#228;ste</German>
  		<Italian>The City of Palaces</Italian>
  		<Spanish>The City of Palaces</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MEX3</Tag>
  		<English>Make Mexico City the largest city in the world in 1960 AD</English>
  		<French>Faire de Mexico la plus grande ville au monde en 1960 ap. J.-C.</French>
  		<German>Machen Sie Mexico-Stadt im Jahr 1960 n. Chr. zur gr&#246;&#223;ten Stadt der Welt</German>
  		<Italian>Make Mexico City the largest city in the world in 1960 AD</Italian>
  		<Spanish>Make Mexico City the largest city in the world in 1960 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MON1_TITLE</Tag>
  		<English>The Yuan Dynasty</English>
  		<French>La dynastie Yuan </French>
  		<German>Die Yuan-Dynastie</German>
  		<Italian>The Yuan Dynasty</Italian>
  		<Spanish>The Yuan Dynasty</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MON1</Tag>
  		<English>Control China by 1300 AD</English>
  		<French>Contr&#244;ler la Chine avant 1300 ap. J.-C.</French>
  		<German>Bringen Sie bis zum Jahr 1300 n. Chr. China unter Ihre Kontrolle</German>
  		<Italian>Controlla la Cina entro il 1300 d.C.</Italian>
  		<Spanish>Controlar China en el 1300 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MON2_TITLE</Tag>
  		<English>The Scourge of God</English>
  		<French>Le fl&#233;au de Dieu </French>
  		<German>Die Gei&#223;el Gottes</German>
  		<Italian>The Scourge of God</Italian>
  		<Spanish>The Scourge of God</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MON2</Tag>
  		<English>Raze at least 7 cities</English>
  		<French>Raser au moins 7 villes</French>
  		<German>Zerst&#246;ren Sie mindestens 7 St&#228;dte</German>
  		<Italian>Distruggi almeno 7 citt&#224;</Italian>
  		<Spanish>Arrasar al menos 7 ciudades</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MON3_TITLE</Tag>
  		<English>Pax Mongolica</English>
  		<French>Pax Mongolica </French>
  		<German>Pax Mongolica</German>
  		<Italian>Pax Mongolica</Italian>
  		<Spanish>Pax Mongolica</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MON3</Tag>
  		<English>Control 12% of the world by 1500 AD</English>
  		<French>Contr&#244;ler 12% du territoire mondial avant 1500 ap. J.-C.</French>
  		<German>Bringen Sie bis zum Jahr 1500 n. Chr. 12%% der Weltkarte unter Ihre Kontrolle</German>
  		<Italian>Devi controllare il 12% del territorio mondiale entro il 1500 d.C.</Italian>
  		<Spanish>Controlar el 12% del territorio mundial en el 1500 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MOO1_TITLE</Tag>
  		<English>Caliphate of Al-Andalus</English>
  		<French>Le califat d'Al-Andalus </French>
  		<German>Kaliphat von Al-Andalus</German>
  		<Italian>Caliphate of Al-Andalus</Italian>
  		<Spanish>Caliphate of Al-Andalus</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MOO1</Tag>
  		<English>Control three cities in the Maghreb and conquer two cities in Iberia and West Africa in 1200 AD</English>
  		<French>Contr&#244;ler trois villes au Maghreb et conqu&#233;rir deux villes dans la p&#233;ninsule Ib&#233;rique et en Afrique de l'Ouest en 1200 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1200 n. Chr. drei St&#228;dte im Maghreb und erobern Sie zwei St&#228;dte in Iberien und Westafrika</German>
  		<Italian>Control three cities in the Maghreb and conquer two cities in Iberia and West Africa in 1200 AD</Italian>
  		<Spanish>Control three cities in the Maghreb and conquer two cities in Iberia and West Africa in 1200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MOO2_TITLE</Tag>
  		<English>Jewel of the World</English>
  		<French>Le joyau du monde </French>
  		<German>Juwel der Welt</German>
  		<Italian>Jewel of the World</Italian>
  		<Spanish>Jewel of the World</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MOO2</Tag>
  		<English>Build La Mezquita and settle a total of four great prophets, scientists or engineers in Cordoba by 1300 AD</English>
  		<French>Construire La Mezquita et faire rejoindre &#224; Cordoue un total de quatre proph&#232;etes, savants ou ing&#233;nieurs illustres avant 1300 ap. J.-C.</French>
  		<German>Errichten Sie bis zum Jahr 1300 n. Chr. La Mezquita und siedeln Sie insgesamt vier gro&#223;e Propheten, Wissenschaftler und Ingenieure in Cordoba an</German>
  		<Italian>Build La Mezquita and settle a total of four great prophets, scientists or engineers in Cordoba by 1300 AD</Italian>
  		<Spanish>Build La Mezquita and settle a total of four great prophets, scientists or engineers in Cordoba by 1300 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MOO3_TITLE</Tag>
  		<English>Barbary Corsairs</English>
  		<French>Corsaires barbaresques </French>
  		<German>Korsaren der Barbareskenk&#252;ste</German>
  		<Italian>Barbary Corsairs</Italian>
  		<Spanish>Barbary Corsairs</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MOO3</Tag>
  		<English>Acquire 3000 gold through piracy by 1650 AD</English>
  		<French>Amasser 3000 or par la piraterie avant 1650 ap. J.-C.</French>
  		<German>Erwerben Sie bis zum Jahr 1650 n. Chr. 3000 Gold durch Piraterie</German>
  		<Italian>Acquire 3000 gold through piracy by 1650 AD</Italian>
  		<Spanish>Acquire 3000 gold through piracy by 1650 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MOO3_EPIC</Tag>
  		<English>Acquire 4500 gold through piracy by 1650 AD</English>
  		<French>Amasser 4500 or par la piraterie avant 1650 ap. J.-C.</French>
  		<German>Erwerben Sie bis zum Jahr 1650 n. Chr. 4500 Gold durch Piraterie</German>
  		<Italian>Acquire 4500 gold through piracy by 1650 AD</Italian>
  		<Spanish>Acquire 4500 gold through piracy by 1650 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MOO3_MARATHON</Tag>
  		<English>Acquire 9000 gold through piracy by 1650 AD</English>
  		<French>Amasser 9000 or par la piraterie avant 1650 ap. J.-C.</French>
  		<German>Erwerben Sie bis zum Jahr 1650 n. Chr. 9000 Gold durch Piraterie</German>
  		<Italian>Acquire 9000 gold through piracy by 1650 AD</Italian>
  		<Spanish>Acquire 9000 gold through piracy by 1650 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MUG1_TITLE</Tag>
  		<English>Muhammad ibn Tughluq</English>
  		<French>Mouhammed ibn Tughl&#251;q </French>
  		<German>Muhammad ibn Tughluq</German>
  		<Italian>Muhammad ibn Tughluq</Italian>
  		<Spanish>Muhammad ibn Tughluq</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MUG1</Tag>
  		<English>Build three Islamic Grand Mosques by 1500 AD</English>
  		<French>Construire trois grandes mosqu&#233;es islamiques avant 1500 ap. J.-C.</French>
  		<German>Bauen Sie drei Islamische Gro&#223;e Moscheen bis zum Jahr 1500 n. Chr.</German>
  		<Italian>Build three Islamic Grand Mosques by 1500 AD</Italian>
  		<Spanish>Build three Islamic Grand Mosques by 1500 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MUG2_TITLE</Tag>
  		<English>Shah Akbar</English>
  		<French>Shah Akbar </French>
  		<German>Schah Akbar</German>
  		<Italian>Shah Akbar</Italian>
  		<Spanish>Shah Akbar</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MUG2</Tag>
  		<English>Build the Red Fort, Shalimar Gardens and the Taj Mahal by 1660 AD</English>
  		<French>Build the Red Fort, Shalimar Gardens and the Taj Mahal by 1660 AD</French>
  		<German>Vollenden Sie bis zum Jahr 1660 n. Chr. das Rote Fort, die Shalimar-G&#228;rten und den Taj Mahal.</German>
  		<Italian>Build the Red Fort, Shalimar Gardens and the Taj Mahal by 1660 AD</Italian>
  		<Spanish>Build the Red Fort, Shalimar Gardens and the Taj Mahal by 1660 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MUG3_TITLE</Tag>
  		<English>Shah Jahan</English>
  		<French>Sh&#226;h Jah&#226;n </French>
  		<German>Schah Dschahan</German>
  		<Italian>Shah Jahan</Italian>
  		<Spanish>Shah Jahan</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MUG3</Tag>
  		<English>Have more than 50000 culture in 1750 AD</English>
  		<French>Avoir plus de 50 000 en culture en 1750 ap. J.-C.</French>
  		<German>Haben Sie mehr als 50000 Kulturpunkte im Jahr 1750 n. Chr.</German>
  		<Italian>Have more than 50000 culture in 1750 AD</Italian>
  		<Spanish>Have more than 50000 culture in 1750 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MUG3_EPIC</Tag>
  		<English>Have more than 75000 culture in 1750 AD</English>
  		<French>Avoir plus de 75 000 en culture en 1750 ap. J.-C.</French>
  		<German>Haben Sie mehr als 75000 Kulturpunkte im Jahr 1750 n. Chr.</German>
  		<Italian>Have more than 75000 culture in 1750 AD</Italian>
  		<Spanish>Have more than 75000 culture in 1750 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MUG3_MARATHON</Tag>
  		<English>Have more than 150000 culture in 1750 AD</English>
  		<French>Avoir plus de 150 000 en culture en 1750 ap. J.-C.</French>
  		<German>Haben Sie mehr als 150000 Kulturpunkte im Jahr 1750 n. Chr.</German>
  		<Italian>Have more than 150000 culture in 1750 AD</Italian>
  		<Spanish>Have more than 150000 culture in 1750 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_OTT1_TITLE</Tag>
  		<English>The Golden Apple</English>
  		<French>La pomme d'or </French>
  		<German>Der Goldene Apfel</German>
  		<Italian>The Golden Apple</Italian>
  		<Spanish>The Golden Apple</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_OTT1</Tag>
  		<English>Have four non-obsolete wonders in your capital in 1550 AD</English>
  		<French>Avoir quatre merveilles non obsol&#232;tes dans votre capitale en 1550 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1550 n. Chr. vier nicht veraltete Wunder in Ihrer Hauptstadt</German>
  		<Italian>Have four non-obsolete wonders in your capital in 1550 AD</Italian>
  		<Spanish>Have four non-obsolete wonders in your capital in 1550 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_OTT2_TITLE</Tag>
  		<English>Empire on three Continents</English>
  		<French>Un empire sur trois continents </French>
  		<German>Reich der drei Kontinente</German>
  		<Italian>Empire on three Continents</Italian>
  		<Spanish>Empire on three Continents</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_OTT2</Tag>
  		<English>Control the Eastern Mediterranean, the Black Sea, Cairo, Mecca, Baghdad and Vienna by 1700 AD</English>
  		<French>Contr&#244;ler la M&#233;diterran&#233;e orientale, la mer Noire, Le Caire, La Mecque, Bagdad et Vienne avant 1700 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 1700 n. Chr. das &#246;stliche Mittelmeer, das Schwarze Meer, Kairo, Mekka, Bagdad und Wien</German>
  		<Italian>Control the Eastern Mediterranean, the Black Sea, Cairo, Mecca, Baghdad and Vienna by 1700 AD</Italian>
  		<Spanish>Control the Eastern Mediterranean, the Black Sea, Cairo, Mecca, Baghdad and Vienna by 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_OTT3_TITLE</Tag>
  		<English>The Tulip Period</English>
  		<French>L'&#232;re des tulipes </French>
  		<German>Die Tulpen-&#196;ra</German>
  		<Italian>The Tulip Period</Italian>
  		<Spanish>The Tulip Period</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_OTT3</Tag>
  		<English>Have more culture than all European civilizations combined in 1800 AD</English>
  		<French>Avoir plus de culture que toutes les civilisations europ&#233;ennes mises ensemble en 1800 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1800 n. Chr. mehr Kultur als alle europ&#228;ischen Zivilisationen zusammen</German>
  		<Italian>Have more culture than all European civilizations combined in 1800 AD</Italian>
  		<Spanish>Have more culture than all European civilizations combined in 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER1_TITLE</Tag>
  		<English>The First Empire</English>
  		<French>Le premier empire </French>
  		<German>Das erste Gro&#223;reich</German>
  		<Italian>The First Empire</Italian>
  		<Spanish>The First Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER1</Tag>
  		<English>Control 7% of the world by 140 AD</English>
  		<French>Contr&#244;ler 7% du territoire mondial avant 140 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 140 n. Chr. 7% der Weltkarte</German>
  		<Italian>Devi controllare l'7% del territorio mondiale entro il 140 d.C.</Italian>
  		<Spanish>Controlar el 7% del territorio mundial antes del 140 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER1_EPIC</Tag>
  		<English>Control 7% of the world by 140 AD</English>
  		<French>Contr&#244;ler 7% du territoire mondial avant 140 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 140 n. Chr. 7% der Weltkarte</German>
  		<Italian>Devi controllare l'7% del territorio mondiale entro il 140 d.C.</Italian>
  		<Spanish>Controlar el 7% del territorio mundial antes del 140 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER1_MARATHON</Tag>
  		<English>Control 7% of the world by 140 AD</English>
  		<French>Contr&#244;ler 7% du territoire mondial avant 140 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 140 n. Chr. 7% der Weltkarte</German>
  		<Italian>Devi controllare l'7% del territorio mondiale entro il 140 d.C.</Italian>
  		<Spanish>Controlar el 7% del territorio mundial antes del 140 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER1_NOTURN</Tag>
  		<English>Control 8% of the world by 140 AD</English>
  		<French>Contr&#244;ler 8% du territoire mondial avant 140 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 140 n. Chr. 8% der Weltkarte</German>
  		<Italian>Devi controllare l'8% del territorio mondiale entro il 140 d.C.</Italian>
  		<Spanish>Controlar el 8% del territorio mundial antes del 140 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER2_TITLE</Tag>
  		<English>Seven Wonders of the World</English>
  		<French>Sept merveilles du monde </French>
  		<German>Die Sieben Weltwunder</German>
  		<Italian>Seven Wonders of the World</Italian>
  		<Spanish>Seven Wonders of the World</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER2</Tag>
  		<English>Control 7 world wonders by 350 AD</English>
  		<French>Contr&#244;ler 7 merveilles du monde avant 350 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 350 n. Chr. 7 Weltwunder</German>
  		<Italian>Devi controllare 7 Grandi Meraviglie entro il 350 d.C.</Italian>
  		<Spanish>Controlar 7 grandes maravillas del mundo antes del 350 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER2_EPIC</Tag>
  		<English>Control 7 world wonders by 350 AD</English>
  		<French>Contr&#244;ler 7 merveilles du monde avant 350 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 350 n. Chr. 7 Weltwunder</German>
  		<Italian>Devi controllare 7 Grandi Meraviglie entro il 350 d.C.</Italian>
  		<Spanish>Controlar 7 grandes maravillas del mundo antes del 350 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER2_MARATHON</Tag>
  		<English>Control 7 world wonders by 350 AD</English>
  		<French>Contr&#244;ler 7 merveilles du monde avant 350 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 350 n. Chr. 7 Weltwunder</German>
  		<Italian>Devi controllare 7 Grandi Meraviglie entro il 350 d.C.</Italian>
  		<Spanish>Controlar 7 grandes maravillas del mundo antes del 350 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER2_NOTURN</Tag>
  		<English>Control 7 world wonders by 350 AD</English>
  		<French>Contr&#244;ler 7 merveilles du monde avant 350 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 350 n. Chr. 7 Weltwunder</German>
  		<Italian>Devi controllare 7 Grandi Meraviglie entro il 350 d.C.</Italian>
  		<Spanish>Controlar 7 grandes maravillas del mundo antes del 350 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER3_TITLE</Tag>
  		<English>Land of Religions</English>
  		<French>Terre des religions </French>
  		<German>Land der Religionen</German>
  		<Italian>Land of Religions</Italian>
  		<Spanish>Land of Religions</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER3</Tag>
  		<English>Control 2 holy city shrines in 350 AD</English>
  		<French>Contr&#244;ler 2 lieux saints en 350 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 350 n. Chr. 2 heilige Schreine</German>
  		<Italian>Devi controllare 2 santuari della Citt&#224; Santa nel 350 d.C.</Italian>
  		<Spanish>Controlar 2 santuarios de ciudades santas en el 350 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER3_EPIC</Tag>
  		<English>Control 2 holy city shrines in 350 AD</English>
  		<French>Contr&#244;ler 2 lieux saints en 350 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 350 n. Chr. 2 heilige Schreine</German>
  		<Italian>Devi controllare 2 santuari della Citt&#224; Santa nel 350 d.C.</Italian>
  		<Spanish>Controlar 2 santuarios de ciudades santas en el 350 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER3_MARATHON</Tag>
  		<English>Control 2 holy city shrines in 350 AD</English>
  		<French>Contr&#244;ler 2 lieux saints en 350 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 350 n. Chr. 2 heilige Schreine</German>
  		<Italian>Devi controllare 2 santuari della Citt&#224; Santa nel 350 d.C.</Italian>
  		<Spanish>Controlar 2 santuarios de ciudades santas en el 350 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER3_NOTURN</Tag>
  		<English>Control 2 holy city shrines in 350 AD</English>
  		<French>Contr&#244;ler 2 lieux saints en 350 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 350 n. Chr. 2 heilige Schreine</German>
  		<Italian>Devi controllare 2 santuari della Citt&#224; Santa nel 350 d.C.</Italian>
  		<Spanish>Controlar 2 santuarios de ciudades santas en el 350 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PLY1_TITLE</Tag>
  		<English>Oceanic Navigators</English>
  		<French>Navigateurs oc&#233;aniques </French>
  		<German>Oceanic Navigators</German>
  		<Italian>Oceanic Navigators</Italian>
  		<Spanish>Oceanic Navigators</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PLY1</Tag>
  		<English>Settle two of the following island groups by 800 AD: Hawaii, New Zealand, Marquesas and Easter Island</English>
  		<French>Coloniser deux des groupes d'&#238;les suivants avant 800 ap. J.-C. : Hawa&#239;, la Nouvelle-Z&#233;lande, les Marquises et l'&#206;le de P&#226;ques</French>
  		<German>Besiedeln Sie bis zum Jahr 800 n. Chr. die folgenden Inselgruppen: Hawaii, Neuseeland, Marquesas und die Osterinsel</German>
  		<Italian>Settle two of the following island groups by 800 AD: Hawaii, New Zealand, Marquesas and Easter Island</Italian>
  		<Spanish>Settle two of the following island groups by 800 AD: Hawaii, New Zealand, Marquesas and Easter Island</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PLY2_TITLE</Tag>
  		<English>The Polynesian Triangle</English>
  		<French>Le triangle polyn&#233;sien </French>
  		<German>The Polynesian Triangle</German>
  		<Italian>The Polynesian Triangle</Italian>
  		<Spanish>The Polynesian Triangle</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PLY2</Tag>
  		<English>Settle Hawaii, New Zealand, Marquesas and Easter Island by 1000 AD</English>
  		<French>Coloniser Hawa&#239;, la Nouvelle-Z&#233;lande, les Marquises et l'&#206;le de P&#226;ques avant 1000 ap. J.-C.</French>
  		<German>Besiedeln Sie bis zum Jahr 1000 n. Chr. Hawaii, Neuseeland, Marquesas und die Osterinsel</German>
  		<Italian>Settle Hawaii, New Zealand, Marquesas and Easter Island by 1000 AD</Italian>
  		<Spanish>Settle Hawaii, New Zealand, Marquesas and Easter Island by 1000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PLY3_TITLE</Tag>
  		<English>Rano Raraku</English>
  		<French>Rano Raraku </French>
  		<German>Rano Raraku</German>
  		<Italian>Rano Raraku</Italian>
  		<Spanish>Rano Raraku</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PLY3</Tag>
  		<English>Build the Moai Statues by 1200 AD</English>
  		<French>Construire les Statues moa&#239; avant 1200 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 1200 n. Chr. die Moai-Statuen</German>
  		<Italian>Build the Moai Statues by 1200 AD</Italian>
  		<Spanish>Build the Moai Statues by 1200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POL1_TITLE</Tag>
  		<English>The Folwark System</English>
  		<French>Le syst&#232;me des folwarki </French>
  		<German>Das Folwark-System</German>
  		<Italian>The Folwark System</Italian>
  		<Spanish>The Folwark System</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POL1</Tag>
  		<English>Have three cities of at least size 12 by 1400 AD</English>
  		<French>Avoir trois villes de taille 12 ou plus avant 1400 ap. J.-C.</French>
  		<German>Haben Sie bis zum Jahr 1400 n. Chr. drei St&#228;dte mit mindestens Gr&#246;&#223;e 12</German>
  		<Italian>Have three cities of at least size 12 by 1400 AD</Italian>
  		<Spanish>Have three cities of at least size 12 by 1400 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POL2_TITLE</Tag>
  		<English>Golden Liberty</English>
  		<French>Libert&#233; dor&#233;e </French>
  		<German>Goldene Freiheit</German>
  		<Italian>Golden Liberty</Italian>
  		<Spanish>Golden Liberty</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POL2</Tag>
  		<English>Be first to discover Civil Liberties</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir les libert&#233;s civiles</French>
  		<German>Entdecken Sie als erster Freiheitsrechte</German>
  		<Italian>Be first to discover Civil Liberties</Italian>
  		<Spanish>Be first to discover Civil Liberties</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POL3_TITLE</Tag>
  		<English>The Commonwealth</English>
  		<French>La R&#233;publique aristocratique </French>
  		<German>Die Adelsrepublik</German>
  		<Italian>The Commonwealth</Italian>
  		<Spanish>The Commonwealth</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POL3</Tag>
  		<English>Build three Christian Cathedrals by 1600 AD</English>
  		<French>Construire trois cath&#233;drales chr&#233;tiennes avant 1600 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 1600 n. Chr. drei christliche Kathedralen</German>
  		<Italian>Build three Christian Cathedrals by 1600 AD</Italian>
  		<Spanish>Build three Christian Cathedrals by 1600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POR1_TITLE</Tag>
  		<English>Cartaz</English>
  		<French>Cartaz </French>
  		<German>Cartaz</German>
  		<Italian>Cartaz</Italian>
  		<Spanish>Cartaz</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POR1</Tag>
  		<English>Have open borders agreement with 14 other civs by 1550 AD</English>
  		<French>Avoir un accord de libre passage avec 14 autres civilisations en 1550 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie bis zum Jahr 1550 n. Chr. &#252;ber Offene-Grenzen-Abkommen mit 14 anderen Zivilisationen</German>
  		<Italian>Devi aver abilitato il diritto di passaggio con altre 14 civilt&#224; nel 1550 d.C.</Italian>
  		<Spanish>Tener un acuerdo de apertura de fronteras con otras 14 civilizaciones en el 1550 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POR2_TITLE</Tag>
  		<English>Age of Discovery</English>
  		<French>L'&#226;ge des d&#233;couvertes </French>
  		<German>Zeitalter der Entdeckungen</German>
  		<Italian>Age of Discovery</Italian>
  		<Spanish>Age of Discovery</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POR2</Tag>
  		<English>Acquire 12 trading company resources by 1650 AD</English>
  		<French>Acqu&#233;rir 12 ressources associ&#233;es &#224; la compagnie commerciale avant 1650 ap. J.-C.</French>
  		<German>Erwerben Sie bis zum Jahr 1650 n. Chr. 12 Handelsgesellschaftsressourcen</German>
  		<Italian>Acquire 12 trading company resources by 1650 AD</Italian>
  		<Spanish>Acquire 12 trading company resources by 1650 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POR3_TITLE</Tag>
  		<English>Treaty of Tordesilhas</English>
  		<French>Le trait&#233; de Tordesilhas</French>
  		<German>Vertrag von Tordesilhas</German>
  		<Italian>Treaty of Tordesilhas</Italian>
  		<Spanish>Treaty of Tordesilhas</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POR3</Tag>
  		<English>Control 15 colonies in Brazil, Africa and Asia in 1700 AD</English>
  		<French>Contr&#244;ler 15 colonies au Br&#233;sil, en Afrique et en Asie en 1700 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1700 AD 15 Kolonien in Brasilien, Afrika und Asien</German>
  		<Italian>Control 15 colonies in Brazil, Africa and Asia in 1700 AD</Italian>
  		<Spanish>Control 15 colonies in Brazil, Africa and Asia in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM1_TITLE</Tag>
  		<English>Bread and Circuses</English>
  		<French>Du pain et des jeux </French>
  		<German>Brot und Spiele</German>
  		<Italian>Bread and Circuses</Italian>
  		<Spanish>Bread and Circuses</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM1</Tag>
  		<English>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</English>
  		<French>Construire 6 casernes, 5 aqueducs, 4 amphith&#233;&#226;tres et 3 forums avant 100 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 100 n. Chr. 6 Kasernen, 5 Aqu&#228;dukte, 4 Amphitheater und 3 Foren</German>
  		<Italian>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</Italian>
  		<Spanish>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM1_EPIC</Tag>
  		<English>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</English>
  		<French>Construire 6 casernes, 5 aqueducs, 4 amphith&#233;&#226;tres et 3 forums avant 100 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 100 n. Chr. 6 Kasernen, 5 Aqu&#228;dukte, 4 Amphitheater und 3 Foren</German>
  		<Italian>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</Italian>
  		<Spanish>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM1_MARATHON</Tag>
  		<English>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</English>
  		<French>Construire 6 casernes, 5 aqueducs, 4 amphith&#233;&#226;tres et 3 forums avant 100 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 100 n. Chr. 6 Kasernen, 5 Aqu&#228;dukte, 4 Amphitheater und 3 Foren</German>
  		<Italian>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</Italian>
  		<Spanish>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM1_NOTURN</Tag>
  		<English>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</English>
  		<French>Construire 6 casernes, 5 aqueducs, 4 amphith&#233;&#226;tres et 3 forums avant 100 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 100 n. Chr. 6 Kasernen, 5 Aqu&#228;dukten, 4 Amphitheatern und 3 Foren</German>
  		<Italian>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</Italian>
  		<Spanish>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM2_TITLE</Tag>
  		<English>Pax Romana</English>
  		<French>Pax Romana </French>
  		<German>Pax Romana</German>
  		<Italian>Pax Romana</Italian>
  		<Spanish>Pax Romana</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM2</Tag>
  		<English>Control in 320 AD all the area historically known as the Roman Empire</English>
  		<French>Contr&#244;ler en 320 ap. J.-C. toute la zone ayant historiquement fait partie de l'Empire romain</French>
  		<German>Kontrollieren Sie im Jahr 320 n. Chr. das gesamte historische Gebiet des R&#246;mischen Reiches</German>
  		<Italian>Control in 320 AD all the area historically known as the Roman Empire</Italian>
  		<Spanish>Control in 320 AD all the area historically known as the Roman Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM2_EPIC</Tag>
  		<English>Control in 320 AD all the area historically known as the Roman Empire</English>
  		<French>Contr&#244;ler en 320 ap. J.-C. toute la zone ayant historiquement fait partie de l'Empire romain</French>
  		<German>Kontrollieren Sie im Jahr 320 n. Chr. das gesamte historische Gebiet des R&#246;mischen Reiches</German>
  		<Italian>Control in 320 AD all the area historically known as the Roman Empire</Italian>
  		<Spanish>Control in 320 AD all the area historically known as the Roman Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM2_MARATHON</Tag>
  		<English>Control in 320 AD all the area historically known as the Roman Empire</English>
  		<French>Contr&#244;ler en 320 ap. J.-C. toute la zone ayant historiquement fait partie de l'Empire romain</French>
  		<German>Kontrollieren Sie im Jahr 320 n. Chr. das gesamte historische Gebiet des R&#246;mischen Reiches</German>
  		<Italian>Control in 320 AD all the area historically known as the Roman Empire</Italian>
  		<Spanish>Control in 320 AD all the area historically known as the Roman Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM2_NOTURN</Tag>
  		<English>Control in 320 AD all the area historically known as the Roman Empire</English>
  		<French>Contr&#244;ler en 320 ap. J.-C. toute la zone ayant historiquement fait partie de l'Empire romain</French>
  		<German>Kontrollieren Sie im Jahr 320 n. Chr. das gesamte historische Gebiet des R&#246;mischen Reiches</German>
  		<Italian>Control in 320 AD all the area historically known as the Roman Empire</Italian>
  		<Spanish>Control in 320 AD all the area historically known as the Roman Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM3_TITLE</Tag>
  		<English>Late Antiquity</English>
  		<French>L'Antiquit&#233; tardive </French>
  		<German>Sp&#228;tantike</German>
  		<Italian>Late Antiquity</Italian>
  		<Spanish>Late Antiquity</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM3</Tag>
  		<English>Be the first to discover Architecture, Politics, Scholarship, Machinery and Civil Service</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir l'architecture, la politique, la scolastique, la m&#233;canique et l'administration publique</French>
  		<German>Enforschen Sie vor allen anderen Zivilisationen Architektur, Politik, Gelehrsamkeit, Maschinen und &#214;ffentliche Verwaltung</German>
  		<Italian>Be the first to discover Architecture, Politics, Scholarship, Machinery and Civil Service</Italian>
  		<Spanish>Be the first to discover Architecture, Politics, Scholarship, Machinery and Civil Service</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_RUS1_TITLE</Tag>
  		<English>Eastward Expansion</English>
  		<French>Expansion vers l'est </French>
  		<German>Expansion nach Osten</German>
  		<Italian>Eastward Expansion</Italian>
  		<Spanish>Eastward Expansion</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_RUS1</Tag>
  		<English>Found 7 colonies in Siberia by 1700 AD and build the Trans-Siberian Railway by 1920 AD</English>
  		<French>Fonder 7 colonies en Sib&#233;rie avant 1700 ap. J.-C. et construire le chemin de fer transsib&#233;rien avant 1920 ap. J.-C.</French>
  		<German>Gr&#252;nden Sie bis zum Jahr 1700 n. Chr. 7 sibirische Kolonien und bauen Sie bis zum Jahr 1920 n. Chr. die transsibirische Eisenbahn</German>
  		<Italian>Found 7 colonies in Siberia by 1700 AD and build the Trans-Siberian Railway by 1920 AD</Italian>
  		<Spanish>Found 7 colonies in Siberia by 1700 AD and build the Trans-Siberian Railway by 1920 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_RUS2_TITLE</Tag>
  		<English>The Cold War</English>
  		<French>La Guerre froide </French>
  		<German>Der Kalte Krieg</German>
  		<Italian>The Cold War</Italian>
  		<Spanish>The Cold War</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_RUS2</Tag>
  		<English>Be the first civilization to complete the Manhattan Project and the Apollo Program</English>
  		<French>&#202;tre la premi&#232;re civilisation &#224; compl&#233;ter le projet Manhattan et le programme Apollo</French>
  		<German>Seien Sie die erste Zivilisation, die das Manhattan-Projekt und das Apollo-Programm vervollst&#228;ndigt</German>
  		<Italian>Be the first civilization to complete the Manhattan Project and the Apollo Program</Italian>
  		<Spanish>Be the first civilization to complete the Manhattan Project and the Apollo Program</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_RUS3_TITLE</Tag>
  		<English>The Iron Curtain</English>
  		<French>Le rideau de fer </French>
  		<German>Der Eiserne Vorhang</German>
  		<Italian>The Iron Curtain</Italian>
  		<Spanish>The Iron Curtain</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_RUS3</Tag>
  		<English>As a communist civilisation, have friendly relations with five other communist civilisations by 1950 AD</English>
  		<French>&#202;tre communiste et avoir des relations enthousiastes avec cinq civilisations communistes avant 1950 ap. J.-C.</French>
  		<German>Haben Sie bis zum Jahr 1950 n. Chr. als kommunistische Zivilisation freundliche Beziehungen zu f&#252;nf anderen kommunistischen Zivilisationen</German>
  		<Italian>As a communist civilisation, have friendly relations with five other communist civilisations by 1950 AD</Italian>
  		<Spanish>As a communist civilisation, have friendly relations with five other communist civilisations by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_SPA1_TITLE</Tag>
  		<English>Plus Ultra</English>
  		<French>Plus ultra </French>
  		<German>Plus Ultra</German>
  		<Italian>Plus Ultra</Italian>
  		<Spanish>Plus Ultra</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_SPA1</Tag>
  		<English>Be the first to found a colony in America</English>
  		<French>&#202;tre le premier &#224; fonder une colonie en Am&#233;rique</French>
  		<German>Gr&#252;nden Sie vor allen anderen Zivilisationen die erste Kolonie in Amerika</German>
  		<Italian>Devi essere il primo a fondare una citt&#224; in America</Italian>
  		<Spanish>Ser el primero en fundar una ciudad en Am&#233;rica</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_SPA2_TITLE</Tag>
  		<English>The Treasure Fleet</English>
  		<French>La flotte des Indes </French>
  		<German>Die Schatzflotte</German>
  		<Italian>The Treasure Fleet</Italian>
  		<Spanish>The Treasure Fleet</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_SPA2</Tag>
  		<English>Secure a total of 10 silver and gold resources by 1650 AD</English>
  		<French>S&#233;curiser un total de 10 ressources d'argent et d'or avant 1650 ap. J.-C.</French>
  		<German>Erschlie&#223;en Sie bis zum Jahr 1650 n. Chr. insgesamt 10 Silber- und Goldvorkommen</German>
  		<Italian>Secure a total of 10 silver and gold resources by 1650 AD</Italian>
  		<Spanish>Secure a total of 10 silver and gold resources by 1650 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_SPA3_TITLE</Tag>
  		<English>Soldiers of God</English>
  		<French>Les soldats de Dieu </French>
  		<German>Soldaten Gottes</German>
  		<Italian>Soldiers of God</Italian>
  		<Spanish>Soldiers of God</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_SPA3</Tag>
  		<English>Spread Catholicism to 30% of the world population and allow no Protestant civilizations in Europe in 1650 AD</English>
  		<French>Propager le catholicisme &#224; 30% de la population mondiale et emp&#234;cher la pr&#233;sence de civilisations protestantes en Europe en 1650 ap. J.-C.</French>
  		<German>Verbreiten Sie den Katholizismus zu 30% der Weltbev&#246;lkerung und erlauben sie im Jahr 1650 n. Chr. keine protestantischen Zivilisationen in Europa</German>
  		<Italian>Spread Catholicism to 30% of the world population and allow no Protestant civilizations in Europe in 1650 AD</Italian>
  		<Spanish>Spread Catholicism to 30% of the world population and allow no Protestant civilizations in Europe in 1650 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TAM1_TITLE</Tag>
  		<English>The Sangam Period</English>
  		<French>La p&#233;riode Sangam </French>
  		<German>Die Sangam-&#196;ra</German>
  		<Italian>The Sangam Period</Italian>
  		<Spanish>The Sangam Period</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TAM1</Tag>
  		<English>Have 3000 gold and 2000 culture in 800 AD</English>
  		<French>Avoir 3000 or et 2000 en culture en 800 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 800 n. Chr. 3000 Gold und 2000 Kultur</German>
  		<Italian>Have 3000 gold and 2000 culture in 800 AD</Italian>
  		<Spanish>Have 3000 gold and 2000 culture in 800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TAM1_EPIC</Tag>
  		<English>Have 4500 gold and 3000 culture in 800 AD</English>
  		<French>Avoir 4500 or et 3000 en culture en 800 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 800 n. Chr. 4500 Gold und 3000 Kultur</German>
  		<Italian>Have 4500 gold and 3000 culture in 800 AD</Italian>
  		<Spanish>Have 4500 gold and 3000 culture in 800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TAM1_MARATHON</Tag>
  		<English>Have 9000 gold and 6000 culture in 800 AD</English>
  		<French>Avoir 9000 or et 6000 en culture en 800 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 800 n. Chr. 9000 Gold und 6000 Kultur</German>
  		<Italian>Have 9000 gold and 6000 culture in 800 AD</Italian>
  		<Spanish>Have 9000 gold and 6000 culture in 800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TAM2_TITLE</Tag>
  		<English>The Chola Empire</English>
  		<French>L'empire Chola </French>
  		<German>Das Chola-Reich</German>
  		<Italian>The Chola Empire</Italian>
  		<Spanish>The Chola Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TAM2</Tag>
  		<English>Control or vassalize the Deccan and Srivijaya in 1000 AD</English>
  		<French>Contr&#244;ler ou vassaliser le Deccan et Sriwijaya en 1000 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1000 n. Chr. Srivijaya und den Dekkan direkt oder per Vasall</German>
  		<Italian>Control or vassalize the Deccan and Srivijaya in 1000 AD</Italian>
  		<Spanish>Control or vassalize the Deccan and Srivijaya in 1000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TAM3_TITLE</Tag>
  		<English>Indian Ocean Trade</English>
  		<French>Commerce dans l'oc&#233;an Indien </French>
  		<German>Der Indische Ozean-Handel</German>
  		<Italian>Indian Ocean Trade</Italian>
  		<Spanish>Indian Ocean Trade</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TAM3</Tag>
  		<English>Acquire 4000 gold by trade (trade routes, diplomacy, trade missions) by 1200 AD</English>
  		<French>Amasser 4000 or par le commerce (routes commerciales, diplomatie, missions commerciales) avant 1200 ap. J.-C.</French>
  		<German>Erwirtschaften Sie bis zum Jahr 1200 n. Chr. 4000 Gold durch Handel (Handelsrouten, Diplomatie, Handelsmissionen)</German>
  		<Italian>Acquire 4000 gold by trade (trade routes, diplomacy, trade missions) by 1200 AD</Italian>
  		<Spanish>Acquire 4000 gold by trade (trade routes, diplomacy, trade missions) by 1200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TAM3_EPIC</Tag>
  		<English>Acquire 6000 gold by trade (trade routes, diplomacy, trade missions) by 1200 AD</English>
  		<French>Amasser 6000 or par le commerce (routes commerciales, diplomatie, missions commerciales) avant 1200 ap. J.-C.</French>
  		<German>Erwirtschaften Sie bis zum Jahr 1200 n. Chr. 6000 Gold durch Handel (Handelsrouten, Diplomatie, Handelsmissionen)</German>
  		<Italian>Acquire 6000 gold by trade (trade routes, diplomacy, trade missions) by 1200 AD</Italian>
  		<Spanish>Acquire 6000 gold by trade (trade routes, diplomacy, trade missions) by 1200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TAM3_MARATHON</Tag>
  		<English>Acquire 12000 gold by trade (trade routes, diplomacy, trade missions) by 1200 AD</English>
  		<French>Amasser 12 000 or par le commerce (routes commerciales, diplomatie, missions commerciales) avant 1200 ap. J.-C.</French>
  		<German>Erwirtschaften Sie bis zum Jahr 1200 n. Chr. 12000 Gold durch Handel (Handelsrouten, Diplomatie, Handelsmissionen)</German>
  		<Italian>Acquire 12000 gold by trade (trade routes, diplomacy, trade missions) by 1200 AD</Italian>
  		<Spanish>Acquire 12000 gold by trade (trade routes, diplomacy, trade missions) by 1200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_THA1_TITLE</Tag>
  		<English>The King and I</English>
  		<French>Le Roi et moi </French>
  		<German>Der K&#246;nig und ich</German>
  		<Italian>The King and I</Italian>
  		<Spanish>The King and I</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_THA1</Tag>
  		<English>Have open borders with 10 civilizations by 1650 AD</English>
  		<French>Avoir un accord de libre passage avec 10 civilisations avant 1650 ap. J.-C.</French>
  		<German>Haben Sie bis zum Jahr 1650 n. Chr. offene Grenzen mit 10 Zivilisationen</German>
  		<Italian>Have open borders with 10 civilizations by 1650 AD</Italian>
  		<Spanish>Have open borders with 10 civilizations by 1650 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_THA2_TITLE</Tag>
  		<English>Venice of the East</English>
  		<French>La Venise de l'Orient </French>
  		<German>Venedig des Ostens</German>
  		<Italian>Venice of the East</Italian>
  		<Spanish>Venice of the East</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_THA2</Tag>
  		<English>Make Ayutthaya the most populous city in the world in 1700 AD</English>
  		<French>Faire d'Ayutthaya la ville la plus peupl&#233;e au monde en 1700 ap. J.-C.</French>
  		<German>Machen Sie Ayutthaya zur bev&#246;lkerungsreichsten Stadt der Welt im Jahr 1700 n. Chr.</German>
  		<Italian>Make Ayutthaya the most populous city in the world in 1700 AD</Italian>
  		<Spanish>Make Ayutthaya the most populous city in the world in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_THA3_TITLE</Tag>
  		<English>The Circle of Power</English>
  		<French>Le cercle du pouvoir </French>
  		<German>Der Kreis der Macht</German>
  		<Italian>The Circle of Power</Italian>
  		<Spanish>The Circle of Power</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_THA3</Tag>
  		<English>Allow no foreign powers in Southern Asia in 1900 AD</English>
  		<French>Emp&#234;cher la pr&#233;sence de puissances &#233;trang&#232;res en Asie du Sud en 1900 ap. J.-C.</French>
  		<German>Lassen Sie im Jahr 1900 n. Chr. keine ausl&#228;ndischen M&#228;chte im s&#252;dlichen Asien zu</German>
  		<Italian>Allow no foreign powers in Southern Asia in 1900 AD</Italian>
  		<Spanish>Allow no foreign powers in Southern Asia in 1900 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TIB1_TITLE</Tag>
  		<English>The Tibetan Empire</English>
  		<French>L'empire du Tibet </French>
  		<German>Das tibetanische Reich</German>
  		<Italian>The Tibetan Empire</Italian>
  		<Spanish>The Tibetan Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TIB1</Tag>
  		<English>Acquire 5 cities by 1000 AD</English>
  		<French>Acqu&#233;rir 5 villes avant 1000 ap. J.-C.</French>
  		<German>Erlangen Sie bis zum Jahr 1000 n. Chr. 5 St&#228;dte</German>
  		<Italian>Acquire 5 cities by 1000 AD</Italian>
  		<Spanish>Acquire 5 cities by 1000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TIB2_TITLE</Tag>
  		<English>Tibetan Buddhism</English>
  		<French>Bouddhisme tib&#233;tain </French>
  		<German>Tibetan Buddhism</German>
  		<Italian>Tibetan Buddhism</Italian>
  		<Spanish>Tibetan Buddhism</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TIB2</Tag>
  		<English>Spread Buddhism to 25% by 1400 AD</English>
  		<French>Propager le bouddhisme &#224; 25% avant 1400 ap. J.-C.</French>
  		<German>Verbreiten Sie bis zum Jahr 1400 n. Chr. den Buddhismus auf 25%</German>
  		<Italian>Spread Buddhism to 25% by 1400 AD</Italian>
  		<Spanish>Spread Buddhism to 25% by 1400 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TIB3_TITLE</Tag>
  		<English>The Dalai Lamas</English>
  		<French>Les dala&#239;-lamas </French>
  		<German>Die Dalai Lamas</German>
  		<Italian>The Dalai Lamas</Italian>
  		<Spanish>The Dalai Lamas</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TIB3</Tag>
  		<English>Settle 5 great prophets in Lhasa by 1700 AD</English>
  		<French>Faire rejoindre 5 proph&#232;tes illustres &#224; Lhassa avant 1700 ap. J.-C.</French>
  		<German>Siedeln Sie bis zum Jahr 1700 n. Chr. 5 gro&#223;e Propheten in Lhasa an</German>
  		<Italian>Settle 5 great prophets in Lhasa by 1700 AD</Italian>
  		<Spanish>Settle 5 great prophets in Lhasa by 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TUR1_TITLE</Tag>
  		<English>The Khaganate</English>
  		<French>Le khaganat </French>
  		<German>Das Gro&#223;khanat</German>
  		<Italian>The Khaganate</Italian>
  		<Spanish>The Khaganate</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TUR1</Tag>
  		<English>Control 6% of the world and pillage 20 improvements by 900 AD</English>
  		<French>Contr&#244;ler 6% du monde et piller 20 am&#233;nagements avant 900 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 900 n. Chr. 6% der Welt und pl&#252;ndern Sie 20 Verbesserungen</German>
  		<Italian>Control 6% of the world and pillage 20 improvements by 900 AD</Italian>
  		<Spanish>Control 6% of the world and pillage 20 improvements by 900 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TUR2_TITLE</Tag>
  		<English>The Silk Road</English>
  		<French>La route de la soie </French>
  		<German>Die Seidenstra&#223;e</German>
  		<Italian>The Silk Road</Italian>
  		<Spanish>The Silk Road</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TUR2</Tag>
  		<English>Create an overland trade route from any city in China to one of your Mediterranean ports and spread the Silk Route to 10 of your cities by 1100 AD</English>
  		<French>Connecter par la terre n'importe quelle ville en Chine avec un port m&#233;diterran&#233;en sous votre contr&#244;ler et propager la route de la soie &#224; 10 de vos villes avant 1100 ap. J.-C.</French>
  		<German>Errichten Sie bis zum Jahr 1100 n. Chr. eine &#220;berlandroute von einer Stadt in China zu einem Ihrer Mittelmeerhafen und verbreiten Sie die Seidenstra&#223;e in 10 Ihrer St&#228;dte</German>
  		<Italian>Create an overland trade route from any city in China to one of your Mediterranean ports and spread the Silk Route to 10 of your cities by 1100 AD</Italian>
  		<Spanish>Create an overland trade route from any city in China to one of your Mediterranean ports and spread the Silk Route to 10 of your cities by 1100 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TUR3_TITLE</Tag>
  		<English>Patronage</English>
  		<French>M&#233;c&#233;nat </French>
  		<German>M&#228;zenat</German>
  		<Italian>Patronage</Italian>
  		<Spanish>Patronage</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TUR3</Tag>
  		<English>Have a capital with developing culture by 900 AD, a different capital with refined culture by 1100 AD and another capital with influential culture by 1400 AD</English>
  		<French>Avoir une capitale avec une culture grandissante avant 900 ap. J.-C., une autre capitale avec une culture raffin&#233;e avant 1100 ap. J.-C., et une autre capitale avec une culture influente avant 1400 ap. J.-C.</French>
  		<German>Haben Sie bis zum Jahr 900 n. Chr. eine Hauptstadt mit wachsender Kultur, bis zum Jahr 1100 n. Chr. eine andere Hauptstadt mit fortgeschrittener Kultur und bis zum Jahr 1400 n. Chr. eine weitere Hauptstadt mit einflussreicher Kultur</German>
  		<Italian>Have a capital with developing culture by 900 AD, a different capital with refined culture by 1100 AD and another capital with influential culture by 1400 AD</Italian>
  		<Spanish>Have a capital with developing culture by 900 AD, a different capital with refined culture by 1100 AD and another capital with influential culture by 1400 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_VIK1_TITLE</Tag>
  		<English>Norman Conquests</English>
  		<French>Les conqu&#234;tes normandes </French>
  		<German>Normannische Eroberungen</German>
  		<Italian>Norman Conquests</Italian>
  		<Spanish>Norman Conquests</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_VIK1</Tag>
  		<English>Control the core of another European civilization in 1050 AD</English>
  		<French>Contr&#244;ler le c&#156;eur historique d'une autre civilisation europ&#233;enne en 1050 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1050 n. Chr. das Kerngebiet einer anderen europ&#228;ischen Zivilisation</German>
  		<Italian>Control the core of another European civilization in 1050 AD</Italian>
  		<Spanish>Control the core of another European civilization in 1050 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_VIK2_TITLE</Tag>
  		<English>Vinland Saga</English>
  		<French>La saga du Vinland </French>
  		<German>Die Vinland-Saga</German>
  		<Italian>Vinland Saga</Italian>
  		<Spanish>Vinland Saga</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_VIK2</Tag>
  		<English>Found a city in America by 1100 AD</English>
  		<French>Fonder une ville en Am&#233;rique avant 1100 ap. J.-C.</French>
  		<German>Gr&#252;nden Sie bis 1100 n. Chr. eine Stadt in Amerika</German>
  		<Italian>Found a city in America by 1100 AD</Italian>
  		<Spanish>Found a city in America by 1100 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_VIK3_TITLE</Tag>
  		<English>Danegeld</English>
  		<French>Danegeld </French>
  		<German>Danegeld</German>
  		<Italian>Danegeld</Italian>
  		<Spanish>Danegeld</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_VIK3</Tag>
  		<English>Acquire 3000 gold by pillaging, conquering cities and sinking ships by 1500 AD</English>
  		<French>Amasser 3000 or en pillant, en capturant des villes et en coulant des navires avant 1500 ap. J.-C.</French>
  		<German>Erwerben Sie bis 1500 n. Chr. 3000 Gold, indem sie pl&#252;ndern, St&#228;dte erobern oder Schiffe versenken</German>
  		<Italian>Acquire 3000 gold by pillaging, conquering cities and sinking ships by 1500 AD</Italian>
  		<Spanish>Acquire 3000 gold by pillaging, conquering cities and sinking ships by 1500 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_VIK3_EPIC</Tag>
  		<English>Acquire 4500 gold by pillaging, conquering cities and sinking ships by 1500 AD</English>
  		<French>Amasser 4500 or en pillant, en capturant des villes et en coulant des navires avant 1500 ap. J.-C.</French>
  		<German>Erwerben Sie bis 1500 n. Chr. 4500 Gold, indem sie pl&#252;ndern, St&#228;dte erobern oder Schiffe versenken</German>
  		<Italian>Acquire 4500 gold by pillaging, conquering cities and sinking ships by 1500 AD</Italian>
  		<Spanish>Acquire 4500 gold by pillaging, conquering cities and sinking ships by 1500 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_VIK3_MARATHON</Tag>
  		<English>Acquire 9000 gold by pillaging, conquering cities and sinking ships by 1500 AD</English>
  		<French>Amasser 9000 or en pillant, en capturant des villes et en coulant des navires avant 1500 ap. J.-C.</French>
  		<German>Erwerben Sie bis 1500 n. Chr. 9000 Gold, indem sie pl&#252;ndern, St&#228;dte erobern oder Schiffe versenken</German>
  		<Italian>Acquire 9000 gold by pillaging, conquering cities and sinking ships by 1500 AD</Italian>
  		<Spanish>Acquire 9000 gold by pillaging, conquering cities and sinking ships by 1500 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_JUD1</Tag>
  		<English>Chosen People: Have a total of 15 Great Prophets, Scientists and Statesmen in your cities</English>
  		<French>Peuple &#233;lu : Avoir un total de 15 proph&#232;tes, savants et hommes d'&#201;tat illustres dans vos villes</French>
  		<German>Erw&#228;hltes Volk: Haben Sie insgesamt 15 Gro&#223;e Propheten, Wissenschaftler und Staatsm&#228;nner in Ihren St&#228;dten</German>
  		<Italian>Chosen People: Have a total of 15 Great Prophets, Scientists and Statesmen in your cities</Italian>
  		<Spanish>Chosen People: Have a total of 15 Great Prophets, Scientists and Statesmen in your cities</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_JUD2</Tag>
  		<English>Promised Land: Have legendary culture in the Jewish holy city</English>
  		<French>Terre promise : Avoir une culture l&#233;gendaire dans la ville sainte du juda&#239;sme</French>
  		<German>Gelobtes Land: Haben Sie legend&#228;re Kultur in der j&#252;dischen heiligen Stadt</German>
  		<Italian>Promised Land: Have legendary culture in the Jewish holy city</Italian>
  		<Spanish>Promised Land: Have legendary culture in the Jewish holy city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_JUD3</Tag>
  		<English>Diaspora: Have friendly relations with six civilizations with a Jewish minority</English>
  		<French>Diaspora : Avoir des relations enthousiastes avec six civilisations comportant une minorit&#233; juive</French>
  		<German>Diaspora: Haben Sie freundliche Beziehungen mit sechs Zivilisationen mit einer j&#252;dischen Minderheit</German>
  		<Italian>Diaspora: Have friendly relations with six civilizations with a Jewish minority</Italian>
  		<Spanish>Diaspora: Have friendly relations with six civilizations with a Jewish minority</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_BUD1</Tag>
  		<English>Sila: Be at peace for 100 turns</English>
  		<French>Sila : &#202;tre en paix pendant 100 tours</French>
  		<German>Sila: Haben Sie 100 Runden lang Frieden</German>
  		<Italian>Sila: Be at peace for 100 turns</Italian>
  		<Spanish>Sila: Be at peace for 100 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_BUD1_EPIC</Tag>
  		<English>Sila: Be at peace for 150 turns</English>
  		<French>Sila : &#202;tre en paix pendant 150 tours</French>
  		<German>Sila: Haben Sie 150 Runden lang Frieden</German>
  		<Italian>Sila: Be at peace for 150 turns</Italian>
  		<Spanish>Sila: Be at peace for 150 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_BUD1_MARATHON</Tag>
  		<English>Sila: Be at peace for 300 turns</English>
  		<French>Sila : &#202;tre en paix pendant 300 tours</French>
  		<German>Sila: Haben Sie 300 Runden lang Frieden</German>
  		<Italian>Sila: Be at peace for 300 turns</Italian>
  		<Spanish>Sila: Be at peace for 300 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_BUD2</Tag>
  		<English>Nirvana: Have the highest approval rating in the world for 100 turns</English>
  		<French>Nirvana : Avoir le taux d'approbation le plus &#233;lev&#233; au monde pendant 100 tours</French>
  		<German>Nirwana: Haben Sie 100 Runden lang die h&#246;chste Zustimmungsrate in der Welt</German>
  		<Italian>Nirvana: Have the highest approval rating in the world for 100 turns</Italian>
  		<Spanish>Nirvana: Have the highest approval rating in the world for 100 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_BUD2_EPIC</Tag>
  		<English>Nirvana: Have the highest approval rating in the world for 150 turns</English>
  		<French>Nirvana : Avoir le taux d'approbation le plus &#233;lev&#233; au monde pendant 150 tours</French>
  		<German>Nirwana: Haben Sie 150 Runden lang die h&#246;chste Zustimmungsrate in der Welt</German>
  		<Italian>Nirvana: Have the highest approval rating in the world for 150 turns</Italian>
  		<Spanish>Nirvana: Have the highest approval rating in the world for 150 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_BUD2_MARATHON</Tag>
  		<English>Nirvana: Have the highest approval rating in the world for 300 turns</English>
  		<French>Nirvana : Avoir le taux d'approbation le plus &#233;lev&#233; au monde pendant 300 tours</French>
  		<German>Nirwana: Haben Sie 300 Runden lang die h&#246;chste Zustimmungsrate in der Welt</German>
  		<Italian>Nirvana: Have the highest approval rating in the world for 300 turns</Italian>
  		<Spanish>Nirvana: Have the highest approval rating in the world for 300 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_BUD3</Tag>
  		<English>Middle Way: Have cautious or better relations with all civilizations</English>
  		<French>Voie du milieu : Avoir de bonnes relations (se m&#233;fie, favorable ou enthousiaste) avec toutes les civilisations</French>
  		<German>Mittlerer Weg: Haben Sie mit allen Zivilisationen vorsichtige oder bessere Beziehungen</German>
  		<Italian>Middle Way: Have cautious or better relations with all civilizations</Italian>
  		<Spanish>Middle Way: Have cautious or better relations with all civilizations</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_CAT1</Tag>
  		<English>Holy See: Be Pope for 100 turns</English>
  		<French>Saint-Si&#232;ge : &#202;tre pape pendant 100 tours</French>
  		<German>Heiliger Stuhl: Halten Sie 100 Runden lang das Papstamt</German>
  		<Italian>Holy See: Be Pope for 100 turns</Italian>
  		<Spanish>Holy See: Be Pope for 100 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_CAT1_EPIC</Tag>
  		<English>Holy See: Be Pope for 150 turns</English>
  		<French>Saint-Si&#232;ge : &#202;tre pape pendant 150 tours</French>
  		<German>Heiliger Stuhl: Halten Sie 150 Runden lang das Papstamt</German>
  		<Italian>Holy See: Be Pope for 150 turns</Italian>
  		<Spanish>Holy See: Be Pope for 150 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_CAT1_MARATHON</Tag>
  		<English>Holy See: Be Pope for 300 turns</English>
  		<French>Saint-Si&#232;ge : &#202;tre pape pendant 300 tours</French>
  		<German>Heiliger Stuhl: Halten Sie 300 Runden lang das Papstamt</German>
  		<Italian>Holy See: Be Pope for 300 turns</Italian>
  		<Spanish>Holy See: Be Pope for 300 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_CAT2</Tag>
  		<English>Holy Land: Control the Catholic shrine and make sure that at least 12 great prophets are settled in Catholic civilizations</English>
  		<French>Terre sainte : Contr&#244;ler le lieu saint catholique et faire en sorte qu'au moins 12 proh&#232;tes illustres aient rejoint des villes de civilisations catholiques</French>
  		<German>Heiliges Land: Kontrollieren Sie den katholischen Schrein und stellen Sie sicher, dass mindestens 12 gro&#223;e Propheten in katholischen Zivilisationen angesiedelt sind</German>
  		<Italian>Holy Land: Control the Catholic shrine and make sure that at least 12 great prophets are settled in Catholic civilizations</Italian>
  		<Spanish>Holy Land: Control the Catholic shrine and make sure that at least 12 great prophets are settled in Catholic civilizations</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_CAT3</Tag>
  		<English>Holy Mission: Make sure at least 50% of the world is controlled by Catholic civilizations</English>
  		<French>Sainte mission : Faire en sorte qu'au moins 50% du monde soit contr&#244;l&#233; par des civilisations catholiques</French>
  		<German>Heilige Mission: Stellen Sie sicher, dass mindestens 50% des Weltgebiets von katholischen Zivilisationen kontrolliert wird</German>
  		<Italian>Holy Mission: Make sure at least 50% of the world is controlled by Catholic civilizations</Italian>
  		<Spanish>Holy Mission: Make sure at least 50% of the world is controlled by Catholic civilizations</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_CON1</Tag>
  		<English>Harmony: Have friendly relations with five civilizations</English>
  		<French>Harmonie : Avoir des relations enthousiastes avec cinq civilisations</French>
  		<German>Harmonie: Haben Sie freundliche Beziehungen mit f&#252;nf Zivilisationen</German>
  		<Italian>Harmony: Have friendly relations with five civilizations</Italian>
  		<Spanish>Harmony: Have friendly relations with five civilizations</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_CON2</Tag>
  		<English>Ritual: Have five wonders in the Confucian holy city</English>
  		<French>Rituel : Avoir cinq merveilles dans la ville sainte du confucianisme</French>
  		<German>Ritual: Haben Sie f&#252;nf Wunder in der konfuzianistischen heiligen Stadt</German>
  		<Italian>Ritual: Have five wonders in the Confucian holy city</Italian>
  		<Spanish>Ritual: Have five wonders in the Confucian holy city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_CON3</Tag>
  		<English>Loyalty: Control an army of 200 non-obsolete melee or gunpowder units</English>
  		<French>Loyaut&#233; : Contr&#244;ler une arm&#233;e de 200 unit&#233;s non obsol&#232;tes de combat rapproch&#233; ou avec armes &#224; feu</French>
  		<German>Loyalit&#228;t: Kontrollieren Sie eine Armee as 200 nicht-veralteten Nahkampf- oder Schie&#223;pulver-Einheiten</German>
  		<Italian>Loyalty: Control an army of 200 non-obsolete melee or gunpowder units</Italian>
  		<Spanish>Loyalty: Control an army of 200 non-obsolete melee or gunpowder units</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_HIN1</Tag>
  		<English>Varna: Settle five different great people in the Hindu holy city</English>
  		<French>Varna : Faire rejoindre cinq personnages illustres de types diff&#233;rents &#224; la ville sainte de l'hindouisme</French>
  		<German>Varna: Siedeln Sie f&#252;nf verschiedene gro&#223;e Pers&#246;nlichkeiten in der hinduistischen heiligen Stadt an</German>
  		<Italian>Varna: Settle five different great people in the Hindu holy city</Italian>
  		<Spanish>Varna: Settle five different great people in the Hindu holy city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_HIN2</Tag>
  		<English>Artha: Experience 24 turns of golden age</English>
  		<French>Artha : Traverser 24 tours d'&#226;ge d'or</French>
  		<German>Artha: Erleben Sie 24 Runden Goldenes Zeitalter</German>
  		<Italian>Artha: Experience 24 turns of golden age</Italian>
  		<Spanish>Artha: Experience 24 turns of golden age</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_HIN2_EPIC</Tag>
  		<English>Artha: Experience 36 turns of golden age</English>
  		<French>Artha : Traverser 36 tours d'&#226;ge d'or</French>
  		<German>Artha: Erleben Sie 36 Runden Goldenes Zeitalter</German>
  		<Italian>Artha: Experience 36 turns of golden age</Italian>
  		<Spanish>Artha: Experience 36 turns of golden age</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_HIN2_MARATHON</Tag>
  		<English>Artha: Experience 72 turns of golden age</English>
  		<French>Artha : Traverser 72 tours d'&#226;ge d'or</French>
  		<German>Artha: Erleben Sie 72 Runden Goldenes Zeitalter</German>
  		<Italian>Artha: Experience 72 turns of golden age</Italian>
  		<Spanish>Artha: Experience 72 turns of golden age</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_HIN3</Tag>
  		<English>Kama: Make sure the five largest cities in the world are Hindu</English>
  		<French>Kama : Faire en sorte que les cinq plus grandes villes du monde soient hindoues</French>
  		<German>Kama: Stellen Sie sicher, dass die f&#252;nf gr&#246;&#223;ten St&#228;dte der Welt hinduistisch sind</German>
  		<Italian>Kama: Make sure the five largest cities in the world are Hindu</Italian>
  		<Spanish>Kama: Make sure the five largest cities in the world are Hindu</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_ISL1</Tag>
  		<English>Shahada: Spread Islam to 40%</English>
  		<French>Chahada : Propager l'islam &#224; 40%</French>
  		<German>Schahada: Verbreiten Sie den Islam auf 40%</German>
  		<Italian>Shahada: Spread Islam to 40%</Italian>
  		<Spanish>Shahada: Spread Islam to 40%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_ISL2</Tag>
  		<English>Hajj: Settle seven great people in the Muslim holy city</English>
  		<French>Hajj : Faire rejoindre sept personnages illustres &#224; la ville sainte de l'islam</French>
  		<German>Hadsch: Siedeln Sie sieben gro&#223;e Pers&#246;nlichkeiten in der muslimischen heiligen Stadt an</German>
  		<Italian>Hajj: Settle seven great people in the Muslim holy city</Italian>
  		<Spanish>Hajj: Settle seven great people in the Muslim holy city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_ISL3</Tag>
  		<English>Jihad: Control five shrines</English>
  		<French>Djihad : Contr&#244;ler cinq lieux saints</French>
  		<German>Dschihad: Kontrollieren Sie f&#252;nf Schreine</German>
  		<Italian>Jihad: Control five shrines</Italian>
  		<Spanish>Jihad: Control five shrines</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_ORT1</Tag>
  		<English>Patriarchates: Build four Orthodox Cathedrals</English>
  		<French>Les patriarcats : Construire quatre cath&#233;drales orthodoxes</French>
  		<German>Patriarchate: Bauen Sie vier orthodoxe Kathedralen</German>
  		<Italian>Patriarchates: Build four Orthodox Cathedrals</Italian>
  		<Spanish>Patriarchates: Build four Orthodox Cathedrals</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_ORT2</Tag>
  		<English>Iconography: Make sure the five most cultured cities in the world are Orthodox</English>
  		<French>Iconographie : Faire en sorte que les cinq villes plus plus cultiv&#233;es au monde soient orthodoxes</French>
  		<German>Ikonographie: Stellen Sie sicher, dass die f&#252;nf kultiviertesten St&#228;dte der Welt orthodox sind</German>
  		<Italian>Iconography: Make sure the five most cultured cities in the world are Orthodox</Italian>
  		<Spanish>Iconography: Make sure the five most cultured cities in the world are Orthodox</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_ORT3</Tag>
  		<English>Communion: Make sure there are no Catholic civilizations in the world</English>
  		<French>Communion : Emp&#234;cher l'existence de civilisations catholiques dans le monde</French>
  		<German>Kommunion: Stellen Sie sicher, dass es in der Welt keine katholischen Zivilisationen gibt</German>
  		<Italian>Communion: Make sure there are no Catholic civilizations in the world</Italian>
  		<Spanish>Communion: Make sure there are no Catholic civilizations in the world</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL1</Tag>
  		<English>Make sure there are 15 pagan temples in the world</English>
  		<French>Faire en sorte qu'il existe 15 temples pa&#239;ens dans le monde</French>
  		<German>Stellen Sie sicher, dass es 15 heidnische Tempel in der Welt gibt</German>
  		<Italian>Make sure there are 15 pagan temples in the world</Italian>
  		<Spanish>Make sure there are 15 pagan temples in the world</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_ANUNNAKI</Tag>
  		<English>Have more wonders in your capital than any other city in the world</English>
  		<French>Poss&#233;der plus de merveilles dans votre capitale que dans toute autre ville au monde</French>
  		<German>Haben Sie mehr Wunder in Ihrer Hauptstadt als jede andere Stadt in der Welt</German>
  		<Italian>Have more wonders in your capital than any other city in the world</Italian>
  		<Spanish>Have more wonders in your capital than any other city in the world</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_ASATRU</Tag>
  		<English>Have five units of level five</English>
  		<French>Avoir cinq unit&#233;s de niveau cinq</French>
  		<German>Haben Sie f&#252;nf Einheiten der Stufe f&#252;nf</German>
  		<Italian>Have five units of level five</Italian>
  		<Spanish>Have five units of level five</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_ATUA</Tag>
  		<English>Acquire four pearl resources and control 50 ocean tiles</English>
  		<French>Acqu&#233;rir quatre ressources de perles et contr&#244;ler 50 cases d'oc&#233;an</French>
  		<German>Erwerben Sie vier Perlen-Ressourcen und kontrollieren Sie 50 Ozean-Felder</German>
  		<Italian>Acquire four pearl resources and control 50 ocean tiles</Italian>
  		<Spanish>Acquire four pearl resources and control 50 ocean tiles</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_BAALISM</Tag>
  		<English>Make your capital the city with the highest trade income in the world</English>
  		<French>Faire de votre capitale la ville avec le revenu commercial le plus &#233;lev&#233;</French>
  		<German>Machen Sie Ihre Hauptstadt zur Stadt mit dem h&#246;chsten Handelseinkommen der Welt</German>
  		<Italian>Make your capital the city with the highest trade income in the world</Italian>
  		<Spanish>Make your capital the city with the highest trade income in the world</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_DRUIDISM</Tag>
  		<English>Control 20 unimproved forest or marsh tiles</English>
  		<French>Contr&#244;ler 20 cases non am&#233;nag&#233;es de for&#234;t ou de mar&#233;cages</French>
  		<German>Kontrollieren Sie 20 unverbesserte Wald- oder Marsch-Felder</German>
  		<Italian>Control 20 unimproved forest or marsh tiles</Italian>
  		<Spanish>Control 20 unimproved forest or marsh tiles</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_INTI</Tag>
  		<English>Have more gold in your treasury than the rest of the world combined</English>
  		<French>Avoir plus d'or dans votre tr&#233;sorerie que le reste du monde mis ensemble</French>
  		<German>Haben Sie mehr Gold in Ihrer Schatzkammer als der Rest der Welt zusammen</German>
  		<Italian>Have more gold in your treasury than the rest of the world combined</Italian>
  		<Spanish>Have more gold in your treasury than the rest of the world combined</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_MAZDAISM</Tag>
  		<English>Acquire six incense resources</English>
  		<French>Acqu&#233;rir six ressources d'encens</French>
  		<German>Erwerben Sie sechs Weihrauch-Ressourcen</German>
  		<Italian>Acquire six incense resources</Italian>
  		<Spanish>Acquire six incense resources</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_OLYMPIANISM</Tag>
  		<English>Control ten wonders that require no state religion</English>
  		<French>Contr&#244;ler dix merveilles qui requi&#232;rent de ne pas avoir de religion d'&#201;tat</French>
  		<German>Kontrollieren Sie zehn Wunder, die keine Staatsreligion erfordern</German>
  		<Italian>Control ten wonders that require no state religion</Italian>
  		<Spanish>Control ten wonders that require no state religion</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_PESEDJET</Tag>
  		<English>Be first to create three different types of great person</English>
  		<French>&#202;tre le premier &#224; cr&#233;er trois types diff&#233;rents de personnages illustres</French>
  		<German>Erhalten Sie als erster drei verschiedene Arten von gro&#223;en Pers&#246;nlichkeiten</German>
  		<Italian>Be first to create three different types of great person</Italian>
  		<Spanish>Be first to create three different types of great person</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_RODNOVERY</Tag>
  		<English>Acquire seven fur resources</English>
  		<French>Aqu&#233;rir sept ressources de fourrures</French>
  		<German>Erwerben Sie sieben Pelz-Ressourcen</German>
  		<Italian>Acquire seven fur resources</Italian>
  		<Spanish>Acquire seven fur resources</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_SHENDAO</Tag>
  		<English>Control 25% of the world's population</English>
  		<French>Contr&#244;ler 25% de la population mondiale</French>
  		<German>Kontrollieren Sie 25% der Weltbev&#246;lkerung</German>
  		<Italian>Control 25% of the world's population</Italian>
  		<Spanish>Control 25% of the world's population</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_SHINTO</Tag>
  		<English>Settle three great spies in your capital</English>
  		<French>Faire rejoindre trois espions illustres dans votre capitale</French>
  		<German>Siedeln Sie drei gro&#223;e Spione in Ihrer Hauptstadt an</German>
  		<Italian>Settle three great spies in your capital</Italian>
  		<Spanish>Settle three great spies in your capital</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_TENGRI</Tag>
  		<English>Acquire eight horse resources</English>
  		<French>Acqu&#233;rir huit ressources de chevaux</French>
  		<German>Erwerben Sie acht Pferde-Ressourcen</German>
  		<Italian>Acquire eight horse resources</Italian>
  		<Spanish>Acquire eight horse resources</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_TEOTL</Tag>
  		<English>Sacrifice ten slaves</English>
  		<French>Sacrifier dix esclaves</French>
  		<German>Opfern Sie zehn Sklaven</German>
  		<Italian>Sacrifice ten slaves</Italian>
  		<Spanish>Sacrifice ten slaves</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_TEOTL_MAYA</Tag>
  		<English>Acquire 50 food from combat</English>
  		<French>Acqu&#233;rir 50 en nourriture au combat</French>
  		<German>Erhalten Sie 50 Nahrung durch K&#228;mpfe</German>
  		<Italian>Acquire 50 food from combat</Italian>
  		<Spanish>Acquire 50 food from combat</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_VEDISM</Tag>
  		<English>Have 100 turns of cities celebrating "We Love the King" day</English>
  		<French>Avoir l'&#233;quivalent de 100 tours de villes c&#233;l&#233;brant "La f&#234;te du roi"</French>
  		<German>Haben Sie 100 Runden von St&#228;dten, die den "Wir leben den K&#246;nig"-Tag feiern</German>
  		<Italian>Have 100 turns of cities celebrating "We Love the King" day</Italian>
  		<Spanish>Have 100 turns of cities celebrating "We Love the King" day</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_YORUBA</Tag>
  		<English>Acquire eight ivory resources and six gem resources</English>
  		<French>Acqu&#233;rir huit ressources d'ivoire et six ressources de pierres pr&#233;cieuses</French>
  		<German>Erwerben Sie acht Elfenbein-Ressourcen und sechs Edelstein-Ressourcen</German>
  		<Italian>Acquire eight ivory resources and six gem resources</Italian>
  		<Spanish>Acquire eight ivory resources and six gem resources</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL3</Tag>
  		<English>Don't allow more than half of your cities to have a religion</English>
  		<French>Ne pas permettre &#224; plus de la moiti&#233; de vos villes d'avoir une religion</French>
  		<German>Erlauben Sie nicht mehr als der H&#228;lfte ihrer St&#228;dte, eine Religion zu haben</German>
  		<Italian>Don't allow more than half of your cities to have a religion</Italian>
  		<Spanish>Don't allow more than half of your cities to have a religion</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_PRO1</Tag>
  		<English>Enlightenment: Be first to discover Civil Liberties, Social Contract and Economics</English>
  		<French>Les Lumi&#232;res : &#202;tre le premier &#224; d&#233;couvrir les libert&#233;s civiles, le contrat sociale et les sciences &#233;conomiques</French>
  		<German>Aufkl&#228;rung: Entdecken Sie als erstes Freiheitsrechte, Gesellschaftsvertrag und Wirtschaftswissenschaften</German>
  		<Italian>tenment: Be first to discover Civil Liberties, Social Contract and Economics</Italian>
  		<Spanish>tenment: Be first to discover Civil Liberties, Social Contract and Economics</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_PRO2</Tag>
  		<English>Work Ethic: Make sure five great merchants and five great engineers are settled in Protestant civilizations</English>
  		<French>&#201;thique du travail : Faire en sorte que cinq marchands illustres et cinq ing&#233;nieurs illustres aient rejoint des villes dans des civilisations protestantes</French>
  		<German>Arbeitsmoral: Stellen Sie sicher, dass f&#252;nf gro&#223;e H&#228;ndler und f&#252;nf gro&#223;e Ingeneure in protestantischen Zivilisation angesiedelt sind</German>
  		<Italian>Work Ethic: Make sure five great merchants and five great engineers are settled in Protestant civilizations</Italian>
  		<Spanish>Work Ethic: Make sure five great merchants and five great engineers are settled in Protestant civilizations</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_PRO3</Tag>
  		<English>Religious Freedom: Make sure at least half of all civilizations are Protestant or secular</English>
  		<French>Libert&#233; religieuse : Faire en sorte qu'au moins la moiti&#233; de toutes les civilisations soient protestantes ou la&#239;ques</French>
  		<German>Religi&#246;se Freiheit: Stellen Sie sicher, dass mindestens die H&#228;lfte aller Zivilisationen protestantisch oder s&#228;kular sind</German>
  		<Italian>Religious Freedom: Make sure at least half of all civilizations are Protestant or secular</Italian>
  		<Spanish>Religious Freedom: Make sure at least half of all civilizations are Protestant or secular</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_SEC1</Tag>
  		<English>Tolerance: Control the Cathedrals of all religions</English>
  		<French>Tol&#233;rance : Contr&#244;ler une cath&#233;drale de chaque religion</French>
  		<German>Toleranz: Kontrollieren Sie die Kathedralen aller Religionen</German>
  		<Italian>Tolerance: Control the Cathedrals of all religions</Italian>
  		<Spanish>Tolerance: Control the Cathedrals of all religions</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_SEC2</Tag>
  		<English>Humanism: Make sure there are 25 Universities, 10 Great Scientists and 10 Great Statesmen in secular civilizations</English>
  		<French>Humanisme : Faire en sorte qu'il y ait 25 universit&#233;s, 10 savants illustres et 10 hommes d'&#201;tat illustres dans des civilisations la&#239;ques</French>
  		<German>Humanismus: Stellen Sie sicher, dass es in s&#228;kularen Zivilisationen 25 Universit&#228;ten, 10 Gro&#223;e Wissenschaftler und 10 Gro&#223;e Staatsm&#228;nner gibt</German>
  		<Italian>Humanism: Make sure there are 25 Universities, 10 Great Scientists and 10 Great Statesmen in secular civilizations</Italian>
  		<Spanish>Humanism: Make sure there are 25 Universities, 10 Great Scientists and 10 Great Statesmen in secular civilizations</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_SEC3</Tag>
  		<English>Modernity: Make sure that the five most advanced independent civilizations are secular</English>
  		<French>Modernit&#233; : Faire en sorte que les cinq civilisations ind&#233;pendantes les plus avanc&#233;es soient la&#239;ques</French>
  		<German>Modernismus: Stellen Sie sicher, dass die f&#252;nf fortschrittlichsten unabh&#228;ngigen Zivilisationen s&#228;kular sind</German>
  		<Italian>Modernity: Make sure that the five most advanced independent civilizations are secular</Italian>
  		<Spanish>Modernity: Make sure that the five most advanced independent civilizations are secular</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_TAO1</Tag>
  		<English>Compassion: Have the highest life expectancy rating in the world for 100 turns</English>
  		<French>Compassion : Avoir l'esp&#233;rance de vie la plus &#233;lev&#233;e au monde pendant 100 tours</French>
  		<German>Mitgef&#252;hl: Haben Sie 100 Runden lang die h&#246;chste Lebenserwartung in der Welt</German>
  		<Italian>Compassion: Have the highest life expectancy rating in the world for 100 turns</Italian>
  		<Spanish>Compassion: Have the highest life expectancy rating in the world for 100 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_TAO1_EPIC</Tag>
  		<English>Compassion: Have the highest life expectancy rating in the world for 150 turns</English>
  		<French>Compassion : Avoir l'esp&#233;rance de vie la plus &#233;lev&#233;e au monde pendant 150 tours</French>
  		<German>Mitgef&#252;hl: Haben Sie 150 Runden lang die h&#246;chste Lebenserwartung in der Welt</German>
  		<Italian>Compassion: Have the highest life expectancy rating in the world for 150 turns</Italian>
  		<Spanish>Compassion: Have the highest life expectancy rating in the world for 150 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_TAO1_MARATHON</Tag>
  		<English>Compassion: Have the highest life expectancy rating in the world for 300 turns</English>
  		<French>Compassion : Avoir l'esp&#233;rance de vie la plus &#233;lev&#233;e au monde pendant 300 tours</French>
  		<German>Mitgef&#252;hl: Haben Sie 300 Runden lang die h&#246;chste Lebenserwartung in der Welt</German>
  		<Italian>Compassion: Have the highest life expectancy rating in the world for 300 turns</Italian>
  		<Spanish>Compassion: Have the highest life expectancy rating in the world for 300 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_TAO2</Tag>
  		<English>Moderation: Control the Confucian and Taoist shrines and combine their income to 40 gold</English>
  		<French>Mod&#233;ration : Contr&#244;ler les lieux saints du confucianisme et tu tao&#239;sme et porter leur revenu combin&#233; &#224; 40 or</French>
  		<German>M&#228;&#223;igung: Kontrollieren Sie den konfuzianistischen und den taoistischen Schrein und kombinieren Sie ihr Einkommen zu 40 Gold</German>
  		<Italian>Moderation: Control the Confucian and Taoist shrines and combine their income to 40 gold</Italian>
  		<Spanish>Moderation: Control the Confucian and Taoist shrines and combine their income to 40 gold</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_TAO3</Tag>
  		<English>Humility: Have legendary culture in the Taoist holy city</English>
  		<French>Humilit&#233; : Avoir une culture l&#233;gendaire dans la ville sainte du tao&#239;sme</French>
  		<German>Bescheidenheit: Haben Sie legend&#228;re Kultur in der taoistischen heiligen Stadt</German>
  		<Italian>Humility: Have legendary culture in the Taoist holy city</Italian>
  		<Spanish>Humility: Have legendary culture in the Taoist holy city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_ZOR1</Tag>
  		<English>Adar: Acquire six incense resources</English>
  		<French>Atar : Acqu&#233;rir six ressources d'encens</French>
  		<German>Adar: Erwerben Sie sechs Weihrauch-Ressourcen</German>
  		<Italian>Adar: Acquire six incense resources</Italian>
  		<Spanish>Adar: Acquire six incense resources</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_ZOR2</Tag>
  		<English>Mathra: Spread Zoroastrianism to 10%</English>
  		<French>Mathra : Propager le zoroastrisme &#224; 10%</French>
  		<German>Mathra: Verbreiten Sie den Zoroastrianismus auf 10%</German>
  		<Italian>Mathra: Spread Zoroastrianism to 10%</Italian>
  		<Spanish>Mathra: Spread Zoroastrianism to 10%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_ZOR3</Tag>
  		<English>Shahnameh: Have legendary culture in the Zoroastrian holy city</English>
  		<French>Le Livre des Rois : Avoir une culture l&#233;gendaire dans la ville sainte du zoroastrisme</French>
  		<German>Schahnameh: Haben Sie legend&#228;re Kultur in der zoroastrischen heiligen Stadt</German>
  		<Italian>Shahnameh: Have legendary culture in the Zoroastrian holy city</Italian>
  		<Spanish>Shahnameh: Have legendary culture in the Zoroastrian holy city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_</Tag>
  		<English></English>
  		<French></French>
  		<German></German>
  		<Italian></Italian>
  		<Spanish></Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ACCOMPLISHED</Tag>
  		<English>Historical goals accomplished:</English>
  		<French>Objectifs historiques accomplis :</French>
  		<German>Erreichte historische Ziele:</German>
  		<Italian>Obiettivi storici raggiunti:</Italian>
  		<Spanish>Objetivos hist&#243;ricos conseguidos:</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ACQUIRED_GOLD</Tag>
  		<English>Acquired gold: %d1 / %d2</English>
  		<French>Or amass&#233; : %d1 / %d2</French>
  		<German>Acquired gold: %d1 / %d2</German>
  		<Italian>Acquired gold: %d1 / %d2</Italian>
  		<Spanish>Acquired gold: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ANDEAN_ROAD</Tag>
  		<English>Road along the Andean Coast in your territory</English>
  		<French>Route le long de la c&#244;te andine dans votre territoire</French>
  		<German>Road along the Andean Coast in your territory</German>
  		<Italian>Road along the Andean Coast in your territory</Italian>
  		<Spanish>Road along the Andean Coast in your territory</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_APOSTOLIC_VOTE_PERCENT</Tag>
  		<English>Votes in the Apostolic Palace: %s1 / %s2%%</English>
  		<French>Votes du Palais apostolique : %s1 / %s2%%</French>
  		<German>Votes in the Apostolic Palace: %s1 / %s2%%</German>
  		<Italian>Votes in the Apostolic Palace: %s1 / %s2%%</Italian>
  		<Spanish>Votes in the Apostolic Palace: %s1 / %s2%%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ATLANTIC_RAILROAD</Tag>
  		<English>Railroad to an Atlantic port</English>
  		<French>Chemin de fer jusqu'&#224; un port atlantique</French>
  		<German>Railroad to an Atlantic port</German>
  		<Italian>Railroad to an Atlantic port</Italian>
  		<Spanish>Railroad to an Atlantic port</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_AVAILABLE_DYE_RESOURCES</Tag>
  		<English>Available dye resources: %d1 / %d2</English>
  		<French>Ressources de teintures disponibles : %d1 / %d2</French>
  		<German>Available dye resources: %d1 / %d2</German>
  		<Italian>Available dye resources: %d1 / %d2</Italian>
  		<Spanish>Available dye resources: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_AVAILABLE_INCENSE_RESOURCES</Tag>
  		<English>Available incense resources: %d1 / %d2</English>
  		<French>Ressources d'encens disponibles : %d1 / %d2</French>
  		<German>Available incense resources: %d1 / %d2</German>
  		<Italian>Available incense resources: %d1 / %d2</Italian>
  		<Spanish>Available incense resources: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_AVAILABLE_SPICE_RESOURCES</Tag>
  		<English>Available spice resources: %d1 / %d2</English>
  		<French>Ressources d'&#233;pices disponibles : %d1 / %d2</French>
  		<German>Available spice resources: %d1 / %d2</German>
  		<Italian>Available spice resources: %d1 / %d2</Italian>
  		<Spanish>Available spice resources: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_AVAILABLE_RESOURCES</Tag>
  		<English>Available %s1 resources: %d2 / %d3d</English>
  		<French>Ressources de %s1 disponibles : %d2 / %d3d</French>
  		<German>Available %s1 resources: %d2 / %d3d</German>
  		<Italian>Available %s1 resources: %d2 / %d3d</Italian>
  		<Spanish>Available %s1 resources: %d2 / %d3d</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_AVERAGE_CITY_POPULATION</Tag>
  		<English>Average city population: %s1 / %s2</English>
  		<French>Population moyenne par ville : %s1 / %s2</French>
  		<German>Average city population: %s1 / %s2</German>
  		<Italian>Average city population: %s1 / %s2</Italian>
  		<Spanish>Average city population: %s1 / %s2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_AVERAGE_CULTURE</Tag>
  		<English>Average Culture: %d1 / %d2</English>
  		<French>Culture moyenne : %d1 / %d2</French>
  		<German>Average Culture: %d1 / %d2</German>
  		<Italian>Average Culture: %d1 / %d2</Italian>
  		<Spanish>Average Culture: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_BAGHDAD</Tag>
  		<English>Baghdad</English>
  		<French>Bagdad</French>
  		<German>Baghdad</German>
  		<Italian>Baghdad</Italian>
  		<Spanish>Baghdad</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_BALKANS</Tag>
  		<English>Balkans: %d1 / %d2</English>
  		<French>Balkans : %d1 / %d2</French>
  		<German>Balkans: %d1 / %d2</German>
  		<Italian>Balkans: %d1 / %d2</Italian>
  		<Spanish>Balkans: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_BEST_COMMERCE_CITY</Tag>
  		<English>Most commerce in: %s1_city</English>
  		<French>Ville avec le plus de commerce : %s1_city</French>
  		<German>Most commerce in: %s1_city</German>
  		<Italian>Most commerce in: %s1_city</Italian>
  		<Spanish>Most commerce in: %s1_city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_BLACK_SEA</Tag>
  		<English>Black Sea</English>
  		<French>Mer Noire</French>
  		<German>Black Sea</German>
  		<Italian>Black Sea</Italian>
  		<Spanish>Black Sea</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_BUDDHIST_SHRINE</Tag>
  		<English>Buddhist Shrine</English>
  		<French>Lieu saint bouddhiste</French>
  		<German>Buddhist Shrine</German>
  		<Italian>Buddhist Shrine</Italian>
  		<Spanish>Buddhist Shrine</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CAIRO</Tag>
  		<English>Cairo</English>
  		<French>Le Caire</French>
  		<German>Cairo</German>
  		<Italian>Cairo</Italian>
  		<Spanish>Cairo</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CANADIAN_PEACE_DEALS</Tag>
  		<English>Peace deals arranged: %d1 / %d2</English>
  		<French>Accords de paix organis&#233;s : %d1 / %d2</French>
  		<German>Peace deals arranged: %d1 / %d2</German>
  		<Italian>Peace deals arranged: %d1 / %d2</Italian>
  		<Spanish>Peace deals arranged: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CAPITAL_GREAT_SPIES</Tag>
  		<English>Great Spies in capital: %d1 / %d2</English>
  		<French>Espions illustres dans la capitale : %d1 / %d2</French>
  		<German>Great Spies in capital: %d1 / %d2</German>
  		<Italian>Great Spies in capital: %d1 / %d2</Italian>
  		<Spanish>Great Spies in capital: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CATHOLIC_SAINTS</Tag>
  		<English>Catholic great prophets: %d1 / %d2</English>
  		<French>Proph&#232;tes illustres catholiques : %d1 / %d2</French>
  		<German>Catholic great prophets: %d1 / %d2</German>
  		<Italian>Catholic great prophets: %d1 / %d2</Italian>
  		<Spanish>Catholic great prophets: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CATHOLIC_WORLD_TERRITORY</Tag>
  		<English>Territory controlled by Catholic civilizations: %s1 / %s2%</English>
  		<French>Territoire contr&#244;l&#233; par des civilisations catholiques : %s1 / %s2%</French>
  		<German>Territory controlled by Catholic civilizations: %s1 / %s2%</German>
  		<Italian>Territory controlled by Catholic civilizations: %s1 / %s2%</Italian>
  		<Spanish>Territory controlled by Catholic civilizations: %s1 / %s2%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CAUTIOUS_OR_BETTER_RELATIONS</Tag>
  		<English>Cautious or better relations: %d1 / %d2</English>
  		<French>Relations suffisamment bonnes : %d1 / %d2</French>
  		<German>Cautious or better relations: %d1 / %d2</German>
  		<Italian>Cautious or better relations: %d1 / %d2</Italian>
  		<Spanish>Cautious or better relations: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CENTRAL_AMERICAN_CITIES</Tag>
  		<English>Central America: %d1 / %d2</English>
  		<French>Am&#233;rique centrale : %d1 / %d2</French>
  		<German>Central America: %d1 / %d2</German>
  		<Italian>Central America: %d1 / %d2</Italian>
  		<Spanish>Central America: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CHECKF8</Tag>
  		<English>Check the Victory Conditions (F8) for details</English>
  		<French>Consulter les conditions de victoire (F8) pour de plus amples d&#233;tails</French>
  		<German>Einzelheiten in den Siegbedingungen (F8)</German>
  		<Italian>Per ulteriori dettagli consulta le Condizioni di vittoria (F8)</Italian>
  		<Spanish>Revisa las condiciones para la victoria [F8] para obtener m&#225;s detalles.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CHINESE_SHRINE_INCOME</Tag>
  		<English>Combined shrine income: %d1 / %d2</English>
  		<French>Revenu combin&#233; des lieux saints : %d1 / %d2</French>
  		<German>Combined shrine income: %d1 / %d2</German>
  		<Italian>Combined shrine income: %d1 / %d2</Italian>
  		<Spanish>Combined shrine income: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CHRISTIAN_CATHEDRALS</Tag>
  		<English>Christian Cathedrals built: %d1 / %d2</English>
  		<French>Cath&#233;drales chr&#233;tiennes construites : %d1 / %d2</French>
  		<German>Christian Cathedrals built: %d1 / %d2</German>
  		<Italian>Christian Cathedrals built: %d1 / %d2</Italian>
  		<Spanish>Christian Cathedrals built: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CITIES_ACQUIRED</Tag>
  		<English>Cities acquired: %d1 / %d2</English>
  		<French>Villes acquises : %d1 / %d2</French>
  		<German>Cities acquired: %d1 / %d2</German>
  		<Italian>Cities acquired: %d1 / %d2</Italian>
  		<Spanish>Cities acquired: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CITY_CULTURE</Tag>
  		<English>Culture in %s1_city: %d2 / %d3</English>
  		<French>Culture de %s1_city : %d2 / %d3</French>
  		<German>Culture in %s1_city: %d2 / %d3</German>
  		<Italian>Culture in %s1_city: %d2 / %d3</Italian>
  		<Spanish>Culture in %s1_city: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CITY_DIFFERENT_GREAT_PEOPLE</Tag>
  		<English>Different great people in %s1: %d2 / %d3</English>
  		<French>Personnages illustres diff&#233;rents &#224; %s1 : %d2 / %d3</French>
  		<German>Different great people in %s1: %d2 / %d3</German>
  		<Italian>Different great people in %s1: %d2 / %d3</Italian>
  		<Spanish>Different great people in %s1: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CITY_GREAT_PEOPLE</Tag>
  		<English>Great people in %s1: %d2 / %d3</English>
  		<French>Personnages illustres &#224; %s1 : %d2 / %d3</French>
  		<German>Great people in %s1: %d2 / %d3</German>
  		<Italian>Great people in %s1: %d2 / %d3</Italian>
  		<Spanish>Great people in %s1: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CITY_SIZE</Tag>
  		<English>%s1_city: %d2 / %d3</English>
  		<French>%s1_city : %d2 / %d3</French>
  		<German>%s1_city: %d2 / %d3</German>
  		<Italian>%s1_city: %d2 / %d3</Italian>
  		<Spanish>%s1_city: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CITY_WITH_MOST_WONDERS</Tag>
  		<English>City with the most wonders: %s1_city</English>
  		<French>Ville avec le plus de merveilles : %s1_city</French>
  		<German>City with the most wonders: %s1_city</German>
  		<Italian>City with the most wonders: %s1_city</Italian>
  		<Spanish>City with the most wonders: %s1_city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_COLONIAL_RESOURCES</Tag>
  		<English>Available colonial resources: %d1 / %d2</English>
  		<French>Ressources coloniales disponibles : %d1 / %d2</French>
  		<German>Available colonial resources: %d1 / %d2</German>
  		<Italian>Available colonial resources: %d1 / %d2</Italian>
  		<Spanish>Available colonial resources: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_FRIENDLY_WITH_CENTRAL_PLANNING</Tag>
  		<English>Friendly civilisations with Central Planning: %d1 / %d2</English>
  		<French>Civilisations enthousiastes ayant adopt&#233; l'&#233;conomie planifi&#233;e : %d1 / %d2</French>
  		<German>Friendly civilisations with Central Planning: %d1 / %d2</German>
  		<Italian>Friendly civilisations with Central Planning: %d1 / %d2</Italian>
  		<Spanish>Friendly civilisations with Central Planning: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CONTROL_CANADA</Tag>
  		<English>Canadian territory: %s1 / %s2%%</English>
  		<French>Territoire canadien : %s1 / %s2%%</French>
  		<German>Canadian territory: %s1 / %s2%%</German>
  		<Italian>Canadian territory: %s1 / %s2%%</Italian>
  		<Spanish>Canadian territory: %s1 / %s2%%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CONTROL_CANADA_CITIES</Tag>
  		<English>Controls all cities in Canada</English>
  		<French>Contr&#244;le de toutes les villes au Canada</French>
  		<German>Controls all cities in Canada</German>
  		<Italian>Controls all cities in Canada</Italian>
  		<Spanish>Controls all cities in Canada</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CONTROL_HOLY_CITY</Tag>
  		<English>Control %s1</English>
  		<French>Contr&#244;le de %s1</French>
  		<German>Control %s1</German>
  		<Italian>Control %s1</Italian>
  		<Spanish>Control %s1</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CONTROL_NUM_UNITS</Tag>
  		<English>Number of melee and gunpowder units: %d1 / %d2</English>
  		<French>Nombre d'unit&#233;s de combat rapproch&#233; et &#224; armes &#224; feu : %d1 / %d2</French>
  		<German>Number of melee and gunpowder units: %d1 / %d2</German>
  		<Italian>Number of melee and gunpowder units: %d1 / %d2</Italian>
  		<Spanish>Number of melee and gunpowder units: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CONTROL_SOUTH_AMERICA</Tag>
  		<English>South America</English>
  		<French>Am&#233;rique du Sud</French>
  		<German>South America</German>
  		<Italian>South America</Italian>
  		<Spanish>South America</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CONTROLLED_OCEAN_TILES</Tag>
  		<English>Controlled Ocean tiles: %d1 / %d2</English>
  		<French>Cases d'oc&#233;an contr&#244;l&#233;es : %d1 / %d2</French>
  		<German>Controlled Ocean tiles: %d1 / %d2</German>
  		<Italian>Controlled Ocean tiles: %d1 / %d2</Italian>
  		<Spanish>Controlled Ocean tiles: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CONTROLLED_FOREST_AND_MARSH_TILES</Tag>
  		<English>Controlled unimproved Forest and Marsh tiles: %d1 / %d2</English>
  		<French>Cases de for&#234;t et de mar&#233;cages sans am&#233;nagement contr&#244;l&#233;es : %d1 / %d2</French>
  		<German>Controlled unimproved Forest and Marsh tiles: %d1 / %d2</German>
  		<Italian>Controlled unimproved Forest and Marsh tiles: %d1 / %d2</Italian>
  		<Spanish>Controlled unimproved Forest and Marsh tiles: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_DECCAN</Tag>
  		<English>Deccan</English>
  		<French>Deccan</French>
  		<German>Deccan</German>
  		<Italian>Deccan</Italian>
  		<Spanish>Deccan</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_DIFFERENT_CATHEDRALS</Tag>
  		<English>Cathedrals of different religions: %d1 / %d2</English>
  		<French>Cath&#233;drales de religions diff&#233;rentes : %d1 / %d2</French>
  		<German>Cathedrals of different religions: %d1 / %d2</German>
  		<Italian>Cathedrals of different religions: %d1 / %d2</Italian>
  		<Spanish>Cathedrals of different religions: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_EASTER_ISLAND</Tag>
  		<English>Easter Island</English>
  		<French>&#206;le de P&#226;ques</French>
  		<German>aster Island</German>
  		<Italian>aster Island</Italian>
  		<Spanish>aster Island</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_EASTERN_MEDITERRANEAN</Tag>
  		<English>Eastern Mediterranean</English>
  		<French>M&#233;diterran&#233;e orientale</French>
  		<German>Eastern Mediterranean</German>
  		<Italian>Eastern Mediterranean</Italian>
  		<Spanish>Eastern Mediterranean</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ENEMY_SHIPS_SUNK</Tag>
  		<English>Enemy ships sunk: %d1 / %d2</English>
  		<French>Navires ennemis coul&#233;s : %d1 / %d2</French>
  		<German>Enemy ships sunk: %d1 / %d2</German>
  		<Italian>Enemy ships sunk: %d1 / %d2</Italian>
  		<Spanish>Enemy ships sunk: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ENGLAND_CONTROL_AFRICA</Tag>
  		<English>Africa: %d1 / %d2</English>
  		<French>Afrique : %d1 / %d2</French>
  		<German>Africa: %d1 / %d2</German>
  		<Italian>Africa: %d1 / %d2</Italian>
  		<Spanish>Africa: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ENGLAND_CONTROL_ASIA</Tag>
  		<English>Asia: %d1 / %d2</English>
  		<French>Asie : %d1 / %d2</French>
  		<German>Asia: %d1 / %d2</German>
  		<Italian>Asia: %d1 / %d2</Italian>
  		<Spanish>Asia: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ENGLAND_CONTROL_NORTH_AMERICA</Tag>
  		<English>North America: %d1 / %d2</English>
  		<French>Am&#233;rique du Nord : %d1 / %d2</French>
  		<German>North America: %d1 / %d2</German>
  		<Italian>North America: %d1 / %d2</Italian>
  		<Spanish>North America: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ENGLAND_CONTROL_OCEANIA</Tag>
  		<English>Australia and Oceania: %d1 / %d2</English>
  		<French>Australie et Oc&#233;anie : %d1 / %d2</French>
  		<German>Australia and Oceania: %d1 / %d2</German>
  		<Italian>Australia and Oceania: %d1 / %d2</Italian>
  		<Spanish>Australia and Oceania: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ENGLAND_CONTROL_SOUTH_AMERICA</Tag>
  		<English>South America, Central America and the Caribbean: %d1 / %d2</English>
  		<French>Am&#233;rique du Sud, Am&#233;rique centrale et Cara&#239;bes : %d1 / %d2</French>
  		<German>South America, Central America and the Caribbean: %d1 / %d2</German>
  		<Italian>South America, Central America and the Caribbean: %d1 / %d2</Italian>
  		<Spanish>South America, Central America and the Caribbean: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ENSLAVED_UNITS</Tag>
  		<English>Enslaved units: %d1 / %d2</English>
  		<French>Unit&#233;s asservies : %d1 / %d2</French>
  		<German>Enslaved units: %d1 / %d2</German>
  		<Italian>Enslaved units: %d1 / %d2</Italian>
  		<Spanish>Enslaved units: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_EUROPEAN_COLONIES_CONQUERED</Tag>
  		<English>European colonies conquered: %d1 / %d2</English>
  		<French>Colonies europ&#233;ennes conquises : %d1 / %d2</French>
  		<German>European colonies conquered: %d1 / %d2</German>
  		<Italian>European colonies conquered: %d1 / %d2</Italian>
  		<Spanish>European colonies conquered: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_EUROPEAN_CORE</Tag>
  		<English>Controlling a European core</English>
  		<French>Contr&#244;le d'un c&#156;ur historique europ&#233;en</French>
  		<German>Controlling a European core</German>
  		<Italian>Controlling a European core</Italian>
  		<Spanish>Controlling a European core</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_EUROPEAN_TERRITORY</Tag>
  		<English>European territory: %s1 / %s2%%</English>
  		<French>Territoire europ&#233;en : %s1 / %s2%%</French>
  		<German>European territory: %s1 / %s2%%</German>
  		<Italian>European territory: %s1 / %s2%%</Italian>
  		<Spanish>European territory: %s1 / %s2%%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_EXTRA_EUROPEAN_COLONIES</Tag>
  		<English>Colonies in Brazil, Africa and Asia: %d1 / %d2</English>
  		<French>Colonies au Br&#233;sil, en Afrique et en Asie : %d1 / %d2</French>
  		<German>Colonies in Brazil, Africa and Asia: %d1 / %d2</German>
  		<Italian>Colonies in Brazil, Africa and Asia: %d1 / %d2</Italian>
  		<Spanish>Colonies in Brazil, Africa and Asia: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_FIRST_ENTER_INDUSTRIAL</Tag>
  		<English>First to enter the Industrial Era</English>
  		<French>Premier &#224; entrer dans l'&#232;re industrielle</French>
  		<German>First to enter the Industrial Era</German>
  		<Italian>First to enter the Industrial Era</Italian>
  		<Spanish>First to enter the Industrial Era</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_FIRST_ENTER_MODERN</Tag>
  		<English>First to enter the Modern Era</English>
  		<French>Premier &#224; entrer dans l'&#232;re moderne</French>
  		<German>First to enter the Modern Era</German>
  		<Italian>First to enter the Modern Era</Italian>
  		<Spanish>First to enter the Modern Era</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_FIRST_GREAT_PEOPLE</Tag>
  		<English>First great people born: %d1 / %d2</English>
  		<French>Premiers personnages illustres n&#233;s : %d1 / %d2</French>
  		<German>First great people born: %d1 / %d2</German>
  		<Italian>First great people born: %d1 / %d2</Italian>
  		<Spanish>First great people born: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_FOOD_FROM_COMBAT</Tag>
  		<English>Food acquired from combat: %d1 / %d2</English>
  		<French>Nourriture acquise au combat : %d1 / %d2</French>
  		<German>Food acquired from combat: %d1 / %d2</German>
  		<Italian>Food acquired from combat: %d1 / %d2</Italian>
  		<Spanish>Food acquired from combat: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_FRIENDLY_CIVS</Tag>
  		<English>Friendly civilizations: %d1 / %d2</English>
  		<French>Civilisations enthousiastes : %d1 / %d2</French>
  		<German>Friendly civilizations: %d1 / %d2</German>
  		<Italian>Friendly civilizations: %d1 / %d2</Italian>
  		<Spanish>Friendly civilizations: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_FRIENDLY_RELIGION</Tag>
  		<English>Friendly civilizations with %s1 minority: %d2 / %d3</English>
  		<French>Civilisations enthousiastes avec une minorit&#233; %s1 : %d2 / %d3</French>
  		<German>Friendly civilizations with %s1 minority: %d2 / %d3</German>
  		<Italian>Friendly civilizations with %s1 minority: %d2 / %d3</Italian>
  		<Spanish>Friendly civilizations with %s1 minority: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GOAL_ACCOMPLISHED</Tag>
  		<English>Goal accomplished!</English>
  		<French>Objectif accompli !</French>
  		<German>Goal accomplished!</German>
  		<Italian>Goal accomplished!</Italian>
  		<Spanish>Goal accomplished!</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GOAL_ACCOMPLISHED_DATE</Tag>
  		<English>Goal accomplished! (%s1)</English>
  		<French>Objectif accompli ! (%s1)</French>
  		<German>Goal accomplished! (%s1)</German>
  		<Italian>Goal accomplished! (%s1)</Italian>
  		<Spanish>Goal accomplished! (%s1)</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GOAL_ACCOMPLISHED_DATE_TURN</Tag>
  		<English>Goal accomplished! (%s1 - Turn %d2)</English>
  		<French>Objectif accompli ! (%s1 - Tour %d2)</French>
  		<German>Goal accomplished! (%s1 - Turn %d2)</German>
  		<Italian>Goal accomplished! (%s1 - Turn %d2)</Italian>
  		<Spanish>Goal accomplished! (%s1 - Turn %d2)</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GOAL_FAILED</Tag>
  		<English>Goal failed!</English>
  		<French>Objectif &#233;chou&#233; !</French>
  		<German>Goal failed!</German>
  		<Italian>Goal failed!</Italian>
  		<Spanish>Goal failed!</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GOAL_FAILED_ANNOUNCE</Tag>
  		<English>You have failed goal %d1 of your historical victory!</English>
  		<French>Vous avez &#233;chou&#233; l'objectif %d1 de votre victoire historique !</French>
  		<German>You have failed goal %d1 of your historical victory!</German>
  		<Italian>You have failed goal %d1 of your historical victory!</Italian>
  		<Spanish>You have failed goal %d1 of your historical victory!</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GOLD_SILVER_RESOURCES</Tag>
  		<English>Gold and silver resources secured: %d1 / %d2</English>
  		<French>Ressources d'or et d'argent s&#233;curis&#233;es : %d1 / %d2</French>
  		<German>Gold and silver resources secured: %d1 / %d2</German>
  		<Italian>Gold and silver resources secured: %d1 / %d2</Italian>
  		<Spanish>Gold and silver resources secured: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GOLDEN_AGE_TURNS</Tag>
  		<English>Golden age turns: %d1 / %d2</English>
  		<French>Tours d'&#226;ge d'or : %d1 / %d2</French>
  		<German>Golden age turns: %d1 / %d2</German>
  		<Italian>Golden age turns: %d1 / %d2</Italian>
  		<Spanish>Golden age turns: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GOLDEN_AGES</Tag>
  		<English>Golden Ages: %d1 / %d2</English>
  		<French>&#194;ges d'or : %d1 / %d2</French>
  		<German>Golden Ages: %d1 / %d2</German>
  		<Italian>Golden Ages: %d1 / %d2</Italian>
  		<Spanish>Golden Ages: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GREAT_ARTISTS_SETTLED</Tag>
  		<English>Great artists settled in %s1: %d2 / %d3</English>
  		<French>Artistes illustres &#224; %s1 : %d2 / %d3</French>
  		<German>Great artists settled in %s1: %d2 / %d3</German>
  		<Italian>Great artists settled in %s1: %d2 / %d3</Italian>
  		<Spanish>Great artists settled in %s1: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GREAT_GENERALS</Tag>
  		<English>Great Generals created: %d1 / %d2</English>
  		<French>G&#233;n&#233;raux illustres cr&#233;&#233;s : %d1 / %d2</French>
  		<German>Great Generals created: %d1 / %d2</German>
  		<Italian>Great Generals created: %d1 / %d2</Italian>
  		<Spanish>Great Generals created: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GREAT_GENERALS_CAPITAL</Tag>
  		<English>Great Generals in capital: %d1 / %d2</English>
  		<French>G&#233;n&#233;raux illustres dans la capitale : %d1 / %d2</French>
  		<German>Great Generals in capital: %d1 / %d2</German>
  		<Italian>Great Generals in capital: %d1 / %d2</Italian>
  		<Spanish>Great Generals in capital: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GREAT_MERCHANTS_IN_CITY</Tag>
  		<English>Great merchants in %s1_city: %d2 / %d3</English>
  		<French>Marchands illustres &#224; %s1_city : %d2 / %d3</French>
  		<German>Great merchants in %s1_city: %d2 / %d3</German>
  		<Italian>Great merchants in %s1_city: %d2 / %d3</Italian>
  		<Spanish>Great merchants in %s1_city: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GREAT_PEOPLE_IN_CITY</Tag>
  		<English>Great people in %s1_city: %d2 / %d3</English>
  		<French>Personnages illustres &#224; %s1_city : %d2 / %d3</French>
  		<German>Great people in %s1_city: %d2 / %d3</German>
  		<Italian>Great people in %s1_city: %d2 / %d3</Italian>
  		<Spanish>Great people in %s1_city: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GREAT_PEOPLE_IN_CITY_MOORS</Tag>
  		<English>Great prophets, scientists and engineers in %s1_city: %d2 / %d3</English>
  		<French>Proph&#232;tes, savants et ing&#233;nieurs illustres &#224; %s1_city : %d2 / %d3</French>
  		<German>Great prophets, scientists and engineers in %s1_city: %d2 / %d3</German>
  		<Italian>Great prophets, scientists and engineers in %s1_city: %d2 / %d3</Italian>
  		<Spanish>Great prophets, scientists and engineers in %s1_city: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GREAT_PROPHETS_SETTLED</Tag>
  		<English>Great prophets settled in %s1_city: %d2 / %d3</English>
  		<French>Proph&#232;tes illustres &#224; %s1_city : %d2 / %d3</French>
  		<German>Great prophets settled in %s1_city: %d2 / %d3</German>
  		<Italian>Great prophets settled in %s1_city: %d2 / %d3</Italian>
  		<Spanish>Great prophets settled in %s1_city: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_HAPPINESS_TURNS</Tag>
  		<English>Turns with highest approval rating: %d1 / %d2</English>
  		<French>Tours avec le taux d'approbation le plus &#233;lev&#233; : %d1 / %d2</French>
  		<German>Turns with highest approval rating: %d1 / %d2</German>
  		<Italian>Turns with highest approval rating: %d1 / %d2</Italian>
  		<Spanish>Turns with highest approval rating: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_HAWAII</Tag>
  		<English>Hawaii</English>
  		<French>Hawa&#239;</French>
  		<German>Hawaii</German>
  		<Italian>Hawaii</Italian>
  		<Spanish>Hawaii</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_HEALTH_TURNS</Tag>
  		<English>Turns with highest life expectancy rating: %d1 / %d2</English>
  		<French>Tours avec l'esp&#233;rance de vie la plus &#233;lev&#233;e : %d1 / %d2</French>
  		<German>Turns with highest life expectancy rating: %d1 / %d2</German>
  		<Italian>Turns with highest life expectancy rating: %d1 / %d2</Italian>
  		<Spanish>Turns with highest life expectancy rating: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_HIGHEST_COMMERCE_CIV</Tag>
  		<English>Highest commerce per city: %s1</English>
  		<French>Commerce par ville le plus &#233;lev&#233; : %s1</French>
  		<German>Highest commerce per city: %s1</German>
  		<Italian>Highest commerce per city: %s1</Italian>
  		<Spanish>Highest commerce per city: %s1</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_HIGHEST_COMMERCE_PER_CAPITA</Tag>
  		<English>Highest commerce per capita: %s1</English>
  		<French>Commerce per habitant le plus &#233;lev&#233; : %s1</French>
  		<German>Highest commerce per capita: %s1</German>
  		<Italian>Highest commerce per capita: %s1</Italian>
  		<Spanish>Highest commerce per capita: %s1</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_HIGHEST_POPULATION_CIV</Tag>
  		<English>Civilization with the largest population: %s1</English>
  		<French>Civilisation avec la plus grande population : %s1</French>
  		<German>Civilization with the largest population: %s1</German>
  		<Italian>Civilization with the largest population: %s1</Italian>
  		<Spanish>Civilization with the largest population: %s1</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_HIGHEST_TRADE_CITY</Tag>
  		<English>City with the highest trade income: %s1_city</English>
  		<French>Ville avec le revenu commercial le plus &#233;lev&#233; : %s1_city</French>
  		<German>City with the highest trade income: %s1_city</German>
  		<Italian>City with the highest trade income: %s1_city</Italian>
  		<Spanish>City with the highest trade income: %s1_city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_HINDU_LARGEST_CITIES</Tag>
  		<English>Top five Hindu cities: %d1 / %d2</English>
  		<French>Villes hindoues dans le top cinq : %d1 / %d2</French>
  		<German>Top five Hindu cities: %d1 / %d2</German>
  		<Italian>Top five Hindu cities: %d1 / %d2</Italian>
  		<Spanish>Top five Hindu cities: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_HINDU_SHRINE</Tag>
  		<English>Hindu Shrine</English>
  		<French>Lieu saint hindou</French>
  		<German>Hindu Shrine</German>
  		<Italian>Hindu Shrine</Italian>
  		<Spanish>Hindu Shrine</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_HISTORICAL</Tag>
  		<English>Historical</English>
  		<French>
  			<Text>Historique</Text>
  			<Gender>Female</Gender>
  			<Plural>0</Plural>
  		</French>
  		<German>
  			<Text>Historisch</Text>
  			<Gender>Male</Gender>
  			<Plural>0</Plural>
  		</German>
  		<Italian>
  			<Text>Storica</Text>
  			<Gender>Female</Gender>
  			<Plural>0</Plural>
  		</Italian>
  		<Spanish>
  			<Text>Hist&#243;rica</Text>
  			<Gender>Female</Gender>
  			<Plural>0</Plural>
  		</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_HOLY_CITY_WONDERS</Tag>
  		<English>Wonders in %s1: %d2 / %d3</English>
  		<French>Merveilles &#224; %s1 : %d2 / %d3</French>
  		<German>Wonders in %s1: %d2 / %d3</German>
  		<Italian>Wonders in %s1: %d2 / %d3</Italian>
  		<Spanish>Wonders in %s1: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_IBERIA</Tag>
  		<English>Iberia: %d1 / %d2</English>
  		<French>P&#233;ninsule Ib&#233;rique : %d1 / %d2</French>
  		<German>Iberia: %d1 / %d2</German>
  		<Italian>Iberia: %d1 / %d2</Italian>
  		<Spanish>Iberia: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_IBERIA_CARTHAGE</Tag>
  		<English>Iberia</English>
  		<French>P&#233;ninsule Ib&#233;rique</French>
  		<German>Iberia</German>
  		<Italian>Iberia</Italian>
  		<Spanish>Iberia</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_INDOCHINA</Tag>
  		<English>Indochina</English>
  		<French>Indochine</French>
  		<German>Indochina</German>
  		<Italian>Indochina</Italian>
  		<Spanish>Indochina</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_INTERMEDIATE</Tag>
  		<English>We have accomplished our second Historical Goal. A Golden Age has begun for our civilization!</English>
  		<French>Nous avons accompli notre deuxi&#232;me objectif historique. Un &#226;ge d'or d&#233;bute pour notre civilisation !</French>
  		<German>Wir haben unsere zweite historische Siegbedingung erf&#252;llt. Ein Goldenes Zeitalter f&#252;r unsere Zivilisation hat begonnen!</German>
  		<Italian>We have accomplished our second Historical Goal. A Golden Age has begun for our civilization!</Italian>
  		<Spanish>We have accomplished our second Historical Goal. A Golden Age has begun for our civilization!</Spanish>
  >>>>>>> upstream/develop
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ITALY</Tag>
  		<English>Italy</English>
  		<French>Italie</French>
  		<German>Italy</German>
  		<Italian>Italy</Italian>
  		<Spanish>Italy</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_JEWISH_SPECIALISTS</Tag>
  		<English>Great Prophets, Scientists and Statesmen in Jewish cities: %d1 / %d2</English>
  		<French>Proph&#232;tes, savants et hommes d'&#201;tat illustres dans les villes juives : %d1 / %d2</French>
  		<German>Great Prophets, Scientists and Statesmen in Jewish cities: %d1 / %d2</German>
  		<Italian>Great Prophets, Scientists and Statesmen in Jewish cities: %d1 / %d2</Italian>
  		<Spanish>Great Prophets, Scientists and Statesmen in Jewish cities: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_LARGEST_EMPIRE_CIV</Tag>
  		<English>Largest empire: </English>
  		<French>Empire le plus grand : </French>
  		<German>Largest empire: </German>
  		<Italian>Largest empire: </Italian>
  		<Spanish>Largest empire: </Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_LARGEST_MAP</Tag>
  		<English>Largest map: </English>
  		<French>Carte la plus grande: </French>
  		<German>Largest map: </German>
  		<Italian>Largest map: </Italian>
  		<Spanish>Largest map: </Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_LARGEST_RELIGION_CIV</Tag>
  		<English>Civilization with the largest Catholic population: </English>
  		<French>Civilisation avec la population catholique la plus grande : </French>
  		<German>Civilization with the largest Catholic population: </German>
  		<Italian>Civilization with the largest Catholic population: </Italian>
  		<Spanish>Civilization with the largest Catholic population: </Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_LEGENDARY_CULTURE_CITY</Tag>
  		<English>Legendary culture in %s1</English>
  		<French>Culture l&#233;gendaire &#224; %s1</French>
  		<German>Legendary culture in %s1</German>
  		<Italian>Legendary culture in %s1</Italian>
  		<Spanish>Legendary culture in %s1</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MAGHREB</Tag>
  		<English>Maghreb</English>
  		<French>Maghreb</French>
  		<German>Maghreb</German>
  		<Italian>Maghreb</Italian>
  		<Spanish>Maghreb</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MAGHREB_MOORS</Tag>
  		<English>Maghreb: %d1 / %d2</English>
  		<French>Maghreb : %d1 / %d2</French>
  		<German>Maghreb: %d1 / %d2</German>
  		<Italian>Maghreb: %d1 / %d2</Italian>
  		<Spanish>Maghreb: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MANCHURIA</Tag>
  		<English>Manchuria</English>
  		<French>Mandchourie</French>
  		<German>Manchuria</German>
  		<Italian>Manchuria</Italian>
  		<Spanish>Manchuria</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MARQUESAS</Tag>
  		<English>Marquesas</English>
  		<French>Marquises</French>
  		<German>Marquesas</German>
  		<Italian>Marquesas</Italian>
  		<Spanish>Marquesas</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MECCA</Tag>
  		<English>Mecca</English>
  		<French>La Mecque</French>
  		<German>Mecca</German>
  		<Italian>Mecca</Italian>
  		<Spanish>Mecca</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MEDITERRANEAN_CITIES</Tag>
  		<English>Mediterranean cities: %d1 / %d2</English>
  		<French>Villes m&#233;diterran&#233;ennes : %d1 / %d2</French>
  		<German>Mediterranean cities: %d1 / %d2</German>
  		<Italian>Mediterranean cities: %d1 / %d2</Italian>
  		<Spanish>Mediterranean cities: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MEDITERRANEAN_TERRITORY</Tag>
  		<English>Mediterranean territory: %s1 / %s2%%</English>
  		<French>Territoire m&#233;diterran&#233;en : %s1 / %s2%%</French>
  		<German>Mediterranean territory: %s1 / %s2%%</German>
  		<Italian>Mediterranean territory: %s1 / %s2%%</Italian>
  		<Spanish>Mediterranean territory: %s1 / %s2%%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MESOPOTAMIA</Tag>
  		<English>Mesopotamia</English>
  		<French>M&#233;sopotamie</French>
  		<German>Mesopotamia</German>
  		<Italian>Mesopotamia</Italian>
  		<Spanish>Mesopotamia</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MOSQUES_BUILT</Tag>
  		<English>Grand Mosques built: %d1 / %d2</English>
  		<French>Grandes mosqu&#233;es construites : %d1 / %d2</French>
  		<German>Grand Mosques built: %d1 / %d2</German>
  		<Italian>Grand Mosques built: %d1 / %d2</Italian>
  		<Spanish>Grand Mosques built: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MOST_ADVANCED_CIV</Tag>
  		<English>Most advanced civilization: %s1</English>
  		<French>Civilisation la plus avanc&#233;e : %s1</French>
  		<German>Most advanced civilization: %s1</German>
  		<Italian>Most advanced civilization: %s1</Italian>
  		<Spanish>Most advanced civilization: %s1</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MOST_CULTURED_CITY</Tag>
  		<English>Most cultured city: %s1_city</English>
  		<French>Ville la plus cultiv&#233;e : %s1_city</French>
  		<German>Most cultured city: %s1_city</German>
  		<Italian>Most cultured city: %s1_city</Italian>
  		<Spanish>Most cultured city: %s1_city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MOST_CULTURED_CITY_VALUE</Tag>
  		<English>Most cultured city: %s1_city (%d2 / %d3)</English>
  		<French>Ville la plus cultiv&#233;e : %s1_city (%d2 / %d3)</French>
  		<German>Most cultured city: %s1_city (%d2 / %d3)</German>
  		<Italian>Most cultured city: %s1_city (%d2 / %d3)</Italian>
  		<Spanish>Most cultured city: %s1_city (%d2 / %d3)</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MOST_POPULOUS_CITY</Tag>
  		<English>Most populous city: %s1_city</English>
  		<French>Ville la plus peupl&#233;e : %s1_city</French>
  		<German>Most populous city: %s1_city</German>
  		<Italian>Most populous city: %s1_city</Italian>
  		<Spanish>Most populous city: %s1_city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MOST_POWERFUL_CIV</Tag>
  		<English>Most powerful civilization: </English>
  		<French>Civilisation la plus puissante : </French>
  		<German>Most powerful civilization: </German>
  		<Italian>Most powerful civilization: </Italian>
  		<Spanish>Most powerful civilization: </Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NATIONAL_PARK_CAPITAL</Tag>
  		<English>National Park in capital</English>
  		<French>Parc national dans la capitale</French>
  		<German>National Park in capital</German>
  		<Italian>National Park in capital</Italian>
  		<Spanish>National Park in capital</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NAVY_SIZE</Tag>
  		<English>Total of frigates and ships of the line: %d1 / %d2</English>
  		<French>Total des fr&#233;gates et navires de ligne : %d1 / %d2</French>
  		<German>Total of frigates and ships of the line: %d1 / %d2</German>
  		<Italian>Total of frigates and ships of the line: %d1 / %d2</Italian>
  		<Spanish>Total of frigates and ships of the line: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NEAR_EAST</Tag>
  		<English>Near East: %d1 / %d2</English>
  		<French>Proche-Orient : %d1 / %d2</French>
  		<German>Near East: %d1 / %d2</German>
  		<Italian>Near East: %d1 / %d2</Italian>
  		<Spanish>Near East: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NEW_ZEALAND</Tag>
  		<English>New Zealand</English>
  		<French>Nouvelle-Z&#233;lande</French>
  		<German>New Zealand</German>
  		<Italian>New Zealand</Italian>
  		<Spanish>New Zealand</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_AFRICAN_COLONIES_1500</Tag>
  		<English>No European colonies in East and Subequatorial Africa in 1500 AD</English>
  		<French>Absence de colonies europ&#233;ennes en Afrique orientale et sub&#233;quatoriale en 1500 ap. J.-C.</French>
  		<German>No European colonies in East and Subequatorial Africa in 1500 AD</German>
  		<Italian>No European colonies in East and Subequatorial Africa in 1500 AD</Italian>
  		<Spanish>No European colonies in East and Subequatorial Africa in 1500 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_AFRICAN_COLONIES_1910</Tag>
  		<English>No European colonies in East and Subequatorial Africa in 1910 AD</English>
  		<French>Absence de colonies europ&#233;ennes en Afrique orientale et sub&#233;quatoriale en 1910 ap. J.-C.</French>
  		<German>No European colonies in East and Subequatorial Africa in 1910 AD</German>
  		<Italian>No European colonies in East and Subequatorial Africa in 1910 AD</Italian>
  		<Spanish>No European colonies in East and Subequatorial Africa in 1910 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_AFRICAN_COLONIES_CURRENT</Tag>
  		<English>Currently no European colonies in East and Subequatorial Africa</English>
  		<French>Absence actuelle de colonies europ&#233;ennes en Afrique orientale et sub&#233;quatoriale</French>
  		<German>Currently no European colonies in East and Subequatorial Africa</German>
  		<Italian>Currently no European colonies in East and Subequatorial Africa</Italian>
  		<Spanish>Currently no European colonies in East and Subequatorial Africa</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_CATHOLICS</Tag>
  		<English>No Catholic civilizations</English>
  		<French>Absence de civilisations catholiques</French>
  		<German>No Catholic civilizations</German>
  		<Italian>No Catholic civilizations</Italian>
  		<Spanish>No Catholic civilizations</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_CENTRAL_AMERICAN_COLONIES</Tag>
  		<English>No European colonies in Central America, Southern USA and the Caribbean</English>
  		<French>Absence de colonies europ&#233;ennes en Am&#233;rique centrale, dans le sud des &#201;tats-Unis et dans les Cara&#239;bes</French>
  		<German>No European colonies in Central America, Southern USA and the Caribbean</German>
  		<Italian>No European colonies in Central America, Southern USA and the Caribbean</Italian>
  		<Spanish>No European colonies in Central America, Southern USA and the Caribbean</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_CITIES</Tag>
  		<English>No cities founded yet!</English>
  		<French>Aucune ville n'a encore &#233;t&#233; fond&#233;e !</French>
  		<German>No cities founded yet!</German>
  		<Italian>No cities founded yet!</Italian>
  		<Spanish>No cities founded yet!</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_COLONIES_CARIBBEAN</Tag>
  		<English>No colonies in the Caribbean</English>
  		<French>Absence de colonies dans les Cara&#239;bes</French>
  		<German>No colonies in the Caribbean</German>
  		<Italian>No colonies in the Caribbean</Italian>
  		<Spanish>No colonies in the Caribbean</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_COLONIES_GRAN_COLOMBIA</Tag>
  		<English>No colonies in Gran Colombia</English>
  		<French>Absence de colonies en Grande Colombie</French>
  		<German>No colonies in Gran Colombia</German>
  		<Italian>No colonies in Gran Colombia</Italian>
  		<Spanish>No colonies in Gran Colombia</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_COLONIES_GUAYANAS</Tag>
  		<English>No colonies in the Guayanas</English>
  		<French>Absence de colonies dans les Guyanes</French>
  		<German>No colonies in the Guayanas</German>
  		<Italian>No colonies in the Guayanas</Italian>
  		<Spanish>No colonies in the Guayanas</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_COLONIES_PERU</Tag>
  		<English>No colonies in Peru</English>
  		<French>Absence de colonies au P&#233;rou</French>
  		<German>No colonies in Peru</German>
  		<Italian>No colonies in Peru</Italian>
  		<Spanish>No colonies in Peru</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_NORTH_AMERICAN_COLONIES</Tag>
  		<English>No European colonies in North and Central America and the Caribbean</English>
  		<French>Absence de colonies europ&#233;ennes en Am&#233;rique centrale et du Nord et dans les Cara&#239;bes</French>
  		<German>No European colonies in North and Central America and the Caribbean</German>
  		<Italian>No European colonies in North and Central America and the Caribbean</Italian>
  		<Spanish>No European colonies in North and Central America and the Caribbean</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_PROTESTANTS</Tag>
  		<English>No Protestant civilizations in Europe</English>
  		<French>Absence de civilisations protestantes en Europe</French>
  		<German>No Protestant civilizations in Europe</German>
  		<Italian>No Protestant civilizations in Europe</Italian>
  		<Spanish>No Protestant civilizations in Europe</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_SOUTH_AMERICAN_COLONIES</Tag>
  		<English>No European colonies in South America (except Brazil)</English>
  		<French>Absence de colonies europ&#233;ennes en Am&#233;rique du Sud (excluant le Br&#233;sil)</French>
  		<German>No European colonies in South America (except Brazil)</German>
  		<Italian>No European colonies in South America (except Brazil)</Italian>
  		<Spanish>No European colonies in South America (except Brazil)</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_SOUTH_ASIAN_COLONIES</Tag>
  		<English>No foreign colonies in South Asia</English>
  		<French>Absence de colonies europ&#233;ennes en Asie du Sud</French>
  		<German>No foreign colonies in South Asia</German>
  		<Italian>No foreign colonies in South Asia</Italian>
  		<Spanish>No foreign colonies in South Asia</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NORTH_AFRICA</Tag>
  		<English>North Africa: %d1 / %d2</English>
  		<French>Afrique du Nord : %d1 / %d2</French>
  		<German>North Africa: %d1 / %d2</German>
  		<Italian>North Africa: %d1 / %d2</Italian>
  		<Spanish>North Africa: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NORTH_AMERICAN_TERRITORY</Tag>
  		<English>North American territory: %s1 / %s2%%</English>
  		<French>Territoire nord-am&#233;ricain : %s1 / %s2%%</French>
  		<German>North American territory: %s1 / %s2%%</German>
  		<Italian>North American territory: %s1 / %s2%%</Italian>
  		<Spanish>North American territory: %s1 / %s2%%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NORTHWEST_INDIA</Tag>
  		<English>Northwest India</English>
  		<French>Inde du Nord-Ouest</French>
  		<German>Northwest India</German>
  		<Italian>Northwest India</Italian>
  		<Spanish>Northwest India</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_ALTARS</Tag>
  		<English>Sacrificial Altars: %d1 / %d2</English>
  		<French>Autels de sacrifice : %d1 / %d2</French>
  		<German>Sacrificial Altars: %d1 / %d2</German>
  		<Italian>Sacrificial Altars: %d1 / %d2</Italian>
  		<Spanish>Sacrificial Altars: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_AMPHITHEATRES</Tag>
  		<English>Amphitheatres: %d1 / %d2</English>
  		<French>Amphith&#233;atres : %d1 / %d2</French>
  		<German>Amphitheatres: %d1 / %d2</German>
  		<Italian>Amphitheatres: %d1 / %d2</Italian>
  		<Spanish>Amphitheatres: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_AQUEDUCTS</Tag>
  		<English>Aqueducts: %d1 / %d2</English>
  		<French>Aqueducs : %d1 / %d2</French>
  		<German>Aqueducts: %d1 / %d2</German>
  		<Italian>Aqueducts: %d1 / %d2</Italian>
  		<Spanish>Aqueducts: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_BARRACKS</Tag>
  		<English>Barracks: %d1 / %d2</English>
  		<French>Casernes : %d1 / %d2</French>
  		<German>Barracks: %d1 / %d2</German>
  		<Italian>Barracks: %d1 / %d2</Italian>
  		<Spanish>Barracks: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_RESERVOIRS</Tag>
  		<English>Reservoirs: %d1 / %d2</English>
  		<French>R&#233;servoirs : %d1 / %d2</French>
  		<German>Reservoirs: %d1 / %d2</German>
  		<Italian>Reservoirs: %d1 / %d2</Italian>
  		<Spanish>Reservoirs: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_BUDDHIST_MONASTERIES</Tag>
  		<English>Buddhist Sanghas: %d1 / %d2</English>
  		<French>Sanghas bouddhistes : %d1 / %d2</French>
  		<German>Buddhist Sanghas: %d1 / %d2</German>
  		<Italian>Buddhist Sanghas: %d1 / %d2</Italian>
  		<Spanish>Buddhist Sanghas: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_CITIES_INFLUENTIAL_CULTURE</Tag>
  		<English>Cities with influential culture: %d1 / %d2</English>
  		<French>Villes avec une culture influente : %d1 / %d2</French>
  		<German>Cities with influential culture: %d1 / %d2</German>
  		<Italian>Cities with influential culture: %d1 / %d2</Italian>
  		<Spanish>Cities with influential culture: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_CITIES_RAZED</Tag>
  		<English>Cities razed: %d1 / %d2</English>
  		<French>Villes ras&#233;es : %d1 / %d2</French>
  		<German>Cities razed: %d1 / %d2</German>
  		<Italian>Cities razed: %d1 / %d2</Italian>
  		<Spanish>Cities razed: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_CONFUCIAN_ACADEMIES</Tag>
  		<English>Confucian Guozijians: %d1 / %d2</English>
  		<French>Guozijians confuc&#233;ens : %d1 / %d2</French>
  		<German>Confucian Guozijians: %d1 / %d2</German>
  		<Italian>Confucian Guozijians: %d1 / %d2</Italian>
  		<Spanish>Confucian Guozijians: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_FORUMS</Tag>
  		<English>Forums: %d1 / %d2</English>
  		<French>Forums : %d1 / %d2</French>
  		<German>Forums: %d1 / %d2</German>
  		<Italian>Forums: %d1 / %d2</Italian>
  		<Spanish>Forums: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_HAPPINESS_RESOURCES</Tag>
  		<English>Owned happiness resources: %d1 / %d2</English>
  		<French>Ressources de bonheur poss&#233;d&#233;es : %d1 / %d2</French>
  		<German>Owned happiness resources: %d1 / %d2</German>
  		<Italian>Owned happiness resources: %d1 / %d2</Italian>
  		<Spanish>Owned happiness resources: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_HINDU_MONASTERIES</Tag>
  		<English>Hindu Ashrams: %d1 / %d2</English>
  		<French>Ashrams hindous : %d1 / %d2</French>
  		<German>Hindu Ashrams: %d1 / %d2</German>
  		<Italian>Hindu Ashrams: %d1 / %d2</Italian>
  		<Spanish>Hindu Ashrams: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_IMPROVEMENTS</Tag>
  		<English>%s1: %d2 / %d3</English>
  		<French>%s1 : %d2 / %d3</French>
  		<German>%s1: %d2 / %d3</German>
  		<Italian>%s1: %d2 / %d3</Italian>
  		<Spanish>%s1: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_NONRELIGIOUS_WONDERS</Tag>
  		<English>Controlled nonreligious wonders: %d1 / %d2</English>
  		<French>Merveilles non religieuses contr&#244;l&#233;es : %d1 / %d2</French>
  		<German>Controlled nonreligious wonders: %d1 / %d2</German>
  		<Italian>Controlled nonreligious wonders: %d1 / %d2</Italian>
  		<Spanish>Controlled nonreligious wonders: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_PAGAN_TEMPLES_WORLD</Tag>
  		<English>Pagan temples in the world: %d1 / %d2</English>
  		<French>Temples pa&#239;ens dans le monde : %d1 / %d2</French>
  		<German>Pagan temples in the world: %d1 / %d2</German>
  		<Italian>Pagan temples in the world: %d1 / %d2</Italian>
  		<Spanish>Pagan temples in the world: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_SHRINES</Tag>
  		<English>Shrines: %d1 / %d2</English>
  		<French>Lieux saints : %d1 / %d2</French>
  		<German>Shrines: %d1 / %d2</German>
  		<Italian>Shrines: %d1 / %d2</Italian>
  		<Spanish>Shrines: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_TAMBOS</Tag>
  		<English>Tambos: %d1 / %d2</English>
  		<French>Tambos : %d1 / %d2</French>
  		<German>Tambos: %d1 / %d2</German>
  		<Italian>Tambos: %d1 / %d2</Italian>
  		<Spanish>Tambos: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_TAOIST_PAGODAS</Tag>
  		<English>Taoist Gongs: %d1 / %d2</English>
  		<French>Gongs tao&#239;stes : %d1 / %d2</French>
  		<German>Taoist Gongs: %d1 / %d2</German>
  		<Italian>Taoist Gongs: %d1 / %d2</Italian>
  		<Spanish>Taoist Gongs: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_STEP_PYRAMIDS</Tag>
  		<English>Step Pyramids: %d1 / %d2</English>
  		<French>Pyramides &#224; degr&#233;s : %d1 / %d2</French>
  		<German>Step Pyramids: %d1 / %d2</German>
  		<Italian>Step Pyramids: %d1 / %d2</Italian>
  		<Spanish>Step Pyramids: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_VASSALS</Tag>
  		<English>Number of vassals: %d1 / %d2</English>
  		<French>Nombre de vassaux : %d1 / %d2</French>
  		<German>Number of vassals: %d1 / %d2</German>
  		<Italian>Number of vassals: %d1 / %d2</Italian>
  		<Spanish>Number of vassals: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_WALLS</Tag>
  		<English>Walls: %d1 / %d2</English>
  		<French>Remparts : %d1 / %d2</French>
  		<German>Walls: %d1 / %d2</German>
  		<Italian>Walls: %d1 / %d2</Italian>
  		<Spanish>Walls: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_WONDERS</Tag>
  		<English>Wonders: %d1 / %d2</English>
  		<French>Merveilles : %d1 / %d2</French>
  		<German>Wonders: %d1 / %d2</German>
  		<Italian>Wonders: %d1 / %d2</Italian>
  		<Spanish>Wonders: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_WONDERS_CAPITAL</Tag>
  		<English>Wonders in capital: %d1 / %d2</English>
  		<French>Merveilles dans la capitale : %d1 / %d2</French>
  		<German>Wonders in capital: %d1 / %d2</German>
  		<Italian>Wonders in capital: %d1 / %d2</Italian>
  		<Spanish>Wonders in capital: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_OIL_SECURED</Tag>
  		<English>Oil resources secured: %d1 / %d2</English>
  		<French>Gisements de p&#233;trole s&#233;curis&#233;s : %d1 / %d2</French>
  		<German>Oil resources secured: %d1 / %d2</German>
  		<Italian>Oil resources secured: %d1 / %d2</Italian>
  		<Spanish>Oil resources secured: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_OPEN_BORDERS</Tag>
  		<English>Open border agreements: %d1 / %d2</English>
  		<French>Accords de libre passage : %d1 / %d2</French>
  		<German>Open border agreements: %d1 / %d2</German>
  		<Italian>Open border agreements: %d1 / %d2</Italian>
  		<Spanish>Open border agreements: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ORTHODOX_CATHEDRALS</Tag>
  		<English>Orthodox cathedrals: %d1 / %d2</English>
  		<French>Cath&#233;drales orthodoxes : %d1 / %d2</French>
  		<German>Orthodox cathedrals: %d1 / %d2</German>
  		<Italian>Orthodox cathedrals: %d1 / %d2</Italian>
  		<Spanish>Orthodox cathedrals: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ORTHODOX_CULTURE_CITIES</Tag>
  		<English>Top five Orthodox cities: %d1 / %d2</English>
  		<French>Villes orthodoxes dans le top cinq : %d1 / %d2</French>
  		<German>Top five Orthodox cities: %d1 / %d2</German>
  		<Italian>Top five Orthodox cities: %d1 / %d2</Italian>
  		<Spanish>Top five Orthodox cities: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_PACIFIC_RAILROAD</Tag>
  		<English>Railroad to a Pacific port</English>
  		<French>Chemin de fer jusqu'&#224; un port pacifique</French>
  		<German>Railroad to a Pacific port</German>
  		<Italian>Railroad to a Pacific port</Italian>
  		<Spanish>Railroad to a Pacific port</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_PEACE_TURNS</Tag>
  		<English>Turns spent at peace: %d1 / %d2</English>
  		<French>Tours pass&#233;s en paix : %d1 / %d2</French>
  		<German>Turns spent at peace: %d1 / %d2</German>
  		<Italian>Turns spent at peace: %d1 / %d2</Italian>
  		<Spanish>Turns spent at peace: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_PERCENTAGE_WORLD_POPULATION</Tag>
  		<English>Percentage of world population: %s1 / %s2%%</English>
  		<French>Pourcentage de la population mondiale : %s1 / %s2%%</French>
  		<German>Percentage of world population: %s1 / %s2%%</German>
  		<Italian>Percentage of world population: %s1 / %s2%%</Italian>
  		<Spanish>Percentage of world population: %s1 / %s2%%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_PERCENTAGE_WORLD_TERRITORY</Tag>
  		<English>Percentage of the world: %s1 / %s2%%</English>
  		<French>Pourcentage du territoire mondial : %s1 / %s2%%</French>
  		<German>Percentage of the world: %s1 / %s2%%</German>
  		<Italian>Percentage of the world: %s1 / %s2%%</Italian>
  		<Spanish>Percentage of the world: %s1 / %s2%%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_PHILIPPINES</Tag>
  		<English>Philippines</English>
  		<French>Philippines</French>
  		<German>Philippines</German>
  		<Italian>Philippines</Italian>
  		<Spanish>Philippines</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_PIRACY</Tag>
  		<English>Gold from piracy: %d1 / %d2</English>
  		<French>Or amass&#233; par la piraterie : %d1 / %d2</French>
  		<German>Gold from piracy: %d1 / %d2</German>
  		<Italian>Gold from piracy: %d1 / %d2</Italian>
  		<Spanish>Gold from piracy: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_POLYTHEISM_NEVER_RELIGION</Tag>
  		<English>Never more than half of all cities with a religion</English>
  		<French>Jamais plus de la moiti&#233; de vos villes avec une religion</French>
  		<German>Never more than half of all cities with a religion</German>
  		<Italian>Never more than half of all cities with a religion</Italian>
  		<Spanish>Never more than half of all cities with a religion</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_POPE_TURNS</Tag>
  		<English>Turns as Pope: %d1 / %d2</English>
  		<French>Tours en tant que pape : %d1 / %d2</French>
  		<German>Turns as Pope: %d1 / %d2</German>
  		<Italian>Turns as Pope: %d1 / %d2</Italian>
  		<Spanish>Turns as Pope: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_PROTESTANT_CIVS</Tag>
  		<English>Protestant or secular civilizations: %d1 / %d2</English>
  		<French>Civilisations protestantes ou la&#239;ques : %d1 / %d2</French>
  		<German>Protestant or secular civilizations: %d1 / %d2</German>
  		<Italian>Protestant or secular civilizations: %d1 / %d2</Italian>
  		<Spanish>Protestant or secular civilizations: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_PROTESTANT_ENGINEERS</Tag>
  		<English>Protestant great engineers: %d1 / %d2</English>
  		<French>Ing&#233;nieurs illustres protestants : %d1 / %d2</French>
  		<German>Protestant great engineers: %d1 / %d2</German>
  		<Italian>Protestant great engineers: %d1 / %d2</Italian>
  		<Spanish>Protestant great engineers: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_PROTESTANT_MERCHANTS</Tag>
  		<English>Protestant great merchants: %d1 / %d2</English>
  		<French>Marchands illustres protestants : %d1 / %d2</French>
  		<German>Protestant great merchants: %d1 / %d2</German>
  		<Italian>Protestant great merchants: %d1 / %d2</Italian>
  		<Spanish>Protestant great merchants: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_RELIGIOUS</Tag>
  		<English>Religious</English>
  		<French>Religieuse</French>
  		<German>Religi&#246;s</German>
  		<Italian>Religious</Italian>
  		<Spanish>Religious</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_RELIGIOUS_VICTORY</Tag>
  		<English>Religious Victory:</English>
  		<French>Victoire religieuse :</French>
  		<German>Religi&#246;ser Sieg:</German>
  		<Italian>Religious Victory:</Italian>
  		<Spanish>Religious Victory:</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_RICHEST_CIVILIZATION</Tag>
  		<English>Richest civilization: </English>
  		<French>Civilisation la plus riche : </French>
  		<German>Richest civilization: </German>
  		<Italian>Richest civilization: </Italian>
  		<Spanish>Richest civilization: </Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ROME_CONTROL_BYZANTIUM</Tag>
  		<English>Greece and Anatolia: %d1 / %d2</English>
  		<French>Gr&#232;ce et Anatolie : %d1 / %d2</French>
  		<German>Greece and Anatolia: %d1 / %d2</German>
  		<Italian>Greece and Anatolia: %d1 / %d2</Italian>
  		<Spanish>Greece and Anatolia: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ROME_CONTROL_CARTHAGE</Tag>
  		<English>Africa: %d1 / %d2</English>
  		<French>Afrique : %d1 / %d2</French>
  		<German>Africa: %d1 / %d2</German>
  		<Italian>Africa: %d1 / %d2</Italian>
  		<Spanish>Africa: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ROME_CONTROL_EGYPT</Tag>
  		<English>Egypt: %d1 / %d2</English>
  		<French>&#201;gypte : %d1 / %d2</French>
  		<German>Egypt: %d1 / %d2</German>
  		<Italian>Egypt: %d1 / %d2</Italian>
  		<Spanish>Egypt: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ROME_CONTROL_ENGLAND</Tag>
  		<English>Britain: %d1 / %d2</English>
  		<French>Grande-Bretagne : %d1 / %d2</French>
  		<German>Britain: %d1 / %d2</German>
  		<Italian>Britain: %d1 / %d2</Italian>
  		<Spanish>Britain: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ROME_CONTROL_FRANCE</Tag>
  		<English>Gaul: %d1 / %d2</English>
  		<French>Gaule : %d1 / %d2</French>
  		<German>Gaul: %d1 / %d2</German>
  		<Italian>Gaul: %d1 / %d2</Italian>
  		<Spanish>Gaul: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ROME_CONTROL_SPAIN</Tag>
  		<English>Iberia: %d1 / %d2</English>
  		<French>P&#233;ninsule Ib&#233;rique : %d1 / %d2</French>
  		<German>Iberia: %d1 / %d2</German>
  		<Italian>Iberia: %d1 / %d2</Italian>
  		<Spanish>Iberia: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_RUSSIA_CONTROL_SIBERIA</Tag>
  		<English>Cities in Siberia: %d1 / %d2</English>
  		<French>Villes en Sib&#233;rie : %d1 / %d2</French>
  		<German>Cities in Siberia: %d1 / %d2</German>
  		<Italian>Cities in Siberia: %d1 / %d2</Italian>
  		<Spanish>Cities in Siberia: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_RUSSIA_CONTROL_SIBERIA_COMPLETE</Tag>
  		<English>Colonize Siberia</English>
  		<French>Coloniser la Sib&#233;rie</French>
  		<German>Colonize Siberia</German>
  		<Italian>Colonize Siberia</Italian>
  		<Spanish>Colonize Siberia</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SACRIFICED_SLAVES</Tag>
  		<English>Slaves sacrificed: %d1 / %d2</English>
  		<French>Esclaves sacrifi&#233;s : %d1 / %d2</French>
  		<German>Slaves sacrificed: %d1 / %d2</German>
  		<Italian>Slaves sacrificed: %d1 / %d2</Italian>
  		<Spanish>Slaves sacrificed: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SANKORE_PROPHETS</Tag>
  		<English>Great prophets settled in the Sankore city: %d1 / %d2</English>
  		<French>Proph&#232;tes illustres dans la ville de l'Universit&#233; de Sankor&#233; : %d1 / %d2</French>
  		<German>Great prophets settled in the Sankore city: %d1 / %d2</German>
  		<Italian>Great prophets settled in the Sankore city: %d1 / %d2</Italian>
  		<Spanish>Great prophets settled in the Sankore city: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SCANDINAVIA</Tag>
  		<English>Scandinavia</English>
  		<French>Scandinavie</French>
  		<German>Scandinavia</German>
  		<Italian>Scandinavia</Italian>
  		<Spanish>Scandinavia</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SCREEN_ACCOMPLISHED</Tag>
  		<English>Accomplished:</English>
  		<French>Accompli :</French>
  		<German>Erf&#252;llt:</German>
  		<Italian>Raggiunti:</Italian>
  		<Spanish>Cumplidos:</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SCREEN_FULFILLED</Tag>
  		<English>Fulfilled:</English>
  		<French>Accompli :</French>
  		<German>Erf&#252;llt:</German>
  		<Italian>Fulfilled:</Italian>
  		<Spanish>Fulfilled:</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SCREEN_NO</Tag>
  		<English>NO</English>
  		<French>NON</French>
  		<German>NEIN</German>
  		<Italian>NO</Italian>
  		<Spanish>NO</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SCREEN_NOTYET</Tag>
  		<English>Not yet</English>
  		<French>Pas encore</French>
  		<German>Noch nicht</German>
  		<Italian>Non ancora</Italian>
  		<Spanish>A&#250;n no</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SCREEN_YES</Tag>
  		<English>YES</English>
  		<French>OUI</French>
  		<German>JA</German>
  		<Italian>S&#204;</Italian>
  		<Spanish>S&#205;</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SECULAR_SCIENTISTS</Tag>
  		<English>Great Scientists in secular civilizations: %d1 / %d2</English>
  		<French>Savants illustres dans les civilisations la&#239;ques : %d1 / %d2</French>
  		<German>Great Scientists in secular civilizations: %d1 / %d2</German>
  		<Italian>Great Scientists in secular civilizations: %d1 / %d2</Italian>
  		<Spanish>Great Scientists in secular civilizations: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SECULAR_STATESMEN</Tag>
  		<English>Great Statesmen in secular civilizations: %d1 / %d2</English>
  		<French>Hommes d'&#201;tat illustres dans les civilisations la&#239;ques : %d1 / %d2</French>
  		<German>Great Statesmen in secular civilizations: %d1 / %d2</German>
  		<Italian>Great Statesmen in secular civilizations: %d1 / %d2</Italian>
  		<Spanish>Great Statesmen in secular civilizations: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SECULAR_UNIVERSITIES</Tag>
  		<English>Universities in secular civilizations: %d1 / %d2</English>
  		<French>Universit&#233;s dans les civilisations la&#239;ques : %d1 / %d2</French>
  		<German>Universities in secular civilizations: %d1 / %d2</German>
  		<Italian>Universities in secular civilizations: %d1 / %d2</Italian>
  		<Spanish>Universities in secular civilizations: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SLAVES_TRADED</Tag>
  		<English>Gold from slave trade: %d1 / %d2</English>
  		<French>Or ammass&#233; par le commerce des esclaves : %d1 / %d2</French>
  		<German>Gold from slave trade: %d1 / %d2</German>
  		<Italian>Gold from slave trade: %d1 / %d2</Italian>
  		<Spanish>Gold from slave trade: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SOUTH_AMERICAN_TERRITORY</Tag>
  		<English>South American territory: %s1 / %s2%%</English>
  		<French>Territoire sud-am&#233;ricain : %s1 / %s2%%</French>
  		<German>South American territory: %s1 / %s2%%</German>
  		<Italian>South American territory: %s1 / %s2%%</Italian>
  		<Spanish>South American territory: %s1 / %s2%%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SPREAD_RELIGION_PERCENT</Tag>
  		<English>%s1_religion spread to: %s2 / %s3%%</English>
  		<French>%s1_religion propag&#233; &#224; : %s2 / %s3%%</French>
  		<German>%s1_religion spread to: %s2 / %s3%%</German>
  		<Italian>%s1_religion spread to: %s2 / %s3%%</Italian>
  		<Spanish>%s1_religion spread to: %s2 / %s3%%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SRIVIJAYA</Tag>
  		<English>Srivijaya</English>
  		<French>Sriwijaya</French>
  		<German>Srivijaya</German>
  		<Italian>Srivijaya</Italian>
  		<Spanish>Srivijaya</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_STATE_RELIGION_CATHEDRALS</Tag>
  		<English>%s1 Cathedrals built: %d2 / %d3</English>
  		<French>Cath&#233;drales %s1 construites : %d2 / %d3</French>
  		<German>%s1 Cathedrals built: %d2 / %d3</German>
  		<Italian>%s1 Cathedrals built: %d2 / %d3</Italian>
  		<Spanish>%s1 Cathedrals built: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_TAOIST_CIVS</Tag>
  		<English>Other Taoist civilizations: %d1 / %d2</English>
  		<French>Autres civilisations tao&#239;stes : %d1 / %d2</French>
  		<German>Other Taoist civilizations: %d1 / %d2</German>
  		<Italian>Other Taoist civilizations: %d1 / %d2</Italian>
  		<Spanish>Other Taoist civilizations: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_TECHS_FIRST_DISCOVERED</Tag>
  		<English>First to discover technologies in the %s1 era: %d2 / %d3</English>
  		<French>Premier &#224; d&#233;couvrir des technologies de l'&#232;re %s1 : %d2 / %d3</French>
  		<German>First to discover technologies in the %s1 era: %d2 / %d3</German>
  		<Italian>First to discover technologies in the %s1 era: %d2 / %d3</Italian>
  		<Spanish>First to discover technologies in the %s1 era: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_TEMPLES_BUILT</Tag>
  		<English>Temples built: %d1 / %d2</English>
  		<French>Temples construits : %d1 / %d2</French>
  		<German>Temples built: %d1 / %d2</German>
  		<Italian>Temples built: %d1 / %d2</Italian>
  		<Spanish>Temples built: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_TOTAL_CULTURE</Tag>
  		<English>Total culture: %d1 / %d2</English>
  		<French>Culture totale : %d1 / %d2</French>
  		<German>Total culture: %d1 / %d2</German>
  		<Italian>Total culture: %d1 / %d2</Italian>
  		<Spanish>Total culture: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_TOTAL_GOLD</Tag>
  		<English>Gold in treasury: %d1 / %d2</English>
  		<French>Or dans la tr&#233;sorerie : %d1 / %d2</French>
  		<German>Gold in treasury: %d1 / %d2</German>
  		<Italian>Gold in treasury: %d1 / %d2</Italian>
  		<Spanish>Gold in treasury: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_TOTAL_POPULATION</Tag>
  		<English>Total population: %d1 / %d2</English>
  		<French>Population totale : %d1 / %d2</French>
  		<German>Total population: %d1 / %d2</German>
  		<Italian>Total population: %d1 / %d2</Italian>
  		<Spanish>Total population: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_TRADE_GOLD</Tag>
  		<English>Gold from trade: %d1 / %d2</English>
  		<French>Or ammass&#233; par le commerce : %d1 / %d2</French>
  		<German>Gold from trade: %d1 / %d2</German>
  		<Italian>Gold from trade: %d1 / %d2</Italian>
  		<Spanish>Gold from trade: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_TRADE_GOLD_RESOURCES</Tag>
  		<English>Gold from trading resources: %d1 / %d2</English>
  		<French>Or amass&#233; par le commerce de ressources : %d1 / %d2</French>
  		<German>Gold from trading resources: %d1 / %d2</German>
  		<Italian>Gold from trading resources: %d1 / %d2</Italian>
  		<Spanish>Gold from trading resources: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_TRANSOXANIA</Tag>
  		<English>Transoxania</English>
  		<French>Transoxiane</French>
  		<German>Transoxania</German>
  		<Italian>Transoxania</Italian>
  		<Spanish>Transoxania</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_TRANSSIBERIAN_RAILWAY</Tag>
  		<English>Railroad from Moscow to a Siberian port</English>
  		<French>Chemin de fer de Moscou &#224; un port sib&#233;rien</French>
  		<German>Railroad from Moscow to a Siberian port</German>
  		<Italian>Railroad from Moscow to a Siberian port</Italian>
  		<Spanish>Railroad from Moscow to a Siberian port</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_UHV_END_TURN</Tag>
  		<English>(Turn %d1)</English>
  		<French>(Tour %d1)</French>
  		<German>(Runde %d1)</German>
  		<Italian>(Turn %d1)</Italian>
  		<Spanish>(Turn %d1)</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_UNITS_OF_LEVEL</Tag>
  		<English>Units of level %d1: %d2 / %d3</English>
  		<French>Unit&#233;s de niveau %d1 : %d2 / %d3</French>
  		<German>Units of level %d1: %d2 / %d3</German>
  		<Italian>Units of level %d1: %d2 / %d3</Italian>
  		<Spanish>Units of level %d1: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_VIENNA</Tag>
  		<English>Vienna</English>
  		<French>Vienne</French>
  		<German>Vienna</German>
  		<Italian>Vienna</Italian>
  		<Spanish>Vienna</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_WE_LOVE_RULER_TURNS</Tag>
  		<English>Turns of "We Love the King" days: %d1 / %d2</English>
  		<French>Tours de "La f&#234;te du roi" : %d1 / %d2</French>
  		<German>Turns of "We Love the King" days: %d1 / %d2</German>
  		<Italian>Turns of "We Love the King" days: %d1 / %d2</Italian>
  		<Spanish>Turns of "We Love the King" days: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_WEST_AFRICA</Tag>
  		<English>West Africa: %d1 / %d2</English>
  		<French>Afrique de l'Ouest : %d1 / %d2</French>
  		<German>West Africa: %d1 / %d2</German>
  		<Italian>West Africa: %d1 / %d2</Italian>
  		<Spanish>West Africa: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_WESTERN_NORTH_AMERICA_CITIES</Tag>
  		<English>Western North America: %d1 / %d2</English>
  		<French>Ouest de l'Am&#233;rique du Nord : %d1 / %d2</French>
  		<German>Western North America: %d1 / %d2</German>
  		<Italian>Western North America: %d1 / %d2</Italian>
  		<Spanish>Western North America: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_GRANARIES</Tag>
  		<English>Granaries: %d1 / %d2</English>
  		<French>Greniers : %d1 / %d2</French>
  		<German>Granaries: %d1 / %d2</German>
  		<Italian>Granaries: %d1 / %d2</Italian>
  		<Spanish>Granaries: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_SMOKEHOUSES</Tag>
  		<English>Smokehouses: %d1 / %d2</English>
  		<French>Fumoirs : %d1 / %d2</French>
  		<German>Smokehouses: %d1 / %d2</German>
  		<Italian>Smokehouses: %d1 / %d2</Italian>
  		<Spanish>Smokehouses: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ORTHODOX_CITIES_WITH_GREAT_PROPHETS</Tag>
  		<English>Orthodox cities with Great Prophets: %d1 / %d2</English>
  		<French>Villes orthodoxes avec des proph&#232;tes illustres : %d1 / %d2</French>
  		<German>Orthodox cities with Great Prophets: %d1 / %d2</German>
  		<Italian>Orthodox cities with Great Prophets: %d1 / %d2</Italian>
  		<Spanish>Orthodox cities with Great Prophets: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_PILLAGED_IMPROVEMENTS</Tag>
  		<English>Improvements pillaged: %d1 / %d2</English>
  		<French>Am&#233;nagements pill&#233;s : %d1 / %d2</French>
  		<German>Improvements pillaged: %d1 / %d2</German>
  		<Italian>Improvements pillaged: %d1 / %d2</Italian>
  		<Spanish>Improvements pillaged: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SILK_ROUTE_CONNECTION</Tag>
  		<English>City in China connected to a Mediterranean port</English>
  		<French>Ville en Chine connect&#233;e &#224; un port m&#233;diterran&#233;en</French>
  		<German>City in China connected to a Mediterranean port</German>
  		<Italian>City in China connected to a Mediterranean port</Italian>
  		<Spanish>City in China connected to a Mediterranean port</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CITIES_WITH_SILK_ROUTE</Tag>
  		<English>Silk Route: %d1 / %d2</English>
  		<French>Route de la soie : %d1 / %d2</French>
  		<German>Silk Route: %d1 / %d2</German>
  		<Italian>Silk Route: %d1 / %d2</Italian>
  		<Spanish>Silk Route: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_NEW_CAPITAL</Tag>
  		<English>No new capital</English>
  		<French>Pas de nouvelle capitale</French>
  		<German>No new capital</German>
  		<Italian>No new capital</Italian>
  		<Spanish>No new capital</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CAPITAL_CULTURE</Tag>
  		<English>Culture in %s1: %d2 / %d3</English>
  		<French>Culture &#224; %s1 : %d2 / %d3</French>
  		<German>Culture in %s1: %d2 / %d3</German>
  		<Italian>Culture in %s1: %d2 / %d3</Italian>
  		<Spanish>Culture in %s1: %d2 / %d3</Spanish>
  	</TEXT>
  </Civ4GameText>
  
files: Assets/XML/Text/Victory.xml
files: <?xml version="1.0" encoding="utf-8"?>
  <!-- Victory -->
  <Civ4GameText>
  	<TEXT>
  		<Tag>TXT_KEY_UHV__TITLE</Tag>
  		<English></English>
  		<French></French>
  		<German></German>
  		<Italian></Italian>
  		<Spanish></Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_</Tag>
  		<English></English>
  		<French></French>
  		<German></German>
  		<Italian></Italian>
  		<Spanish></Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GOALS</Tag>
  		<English>Historical Victory goals</English>
  		<French>Objectifs de victoire historique</French>
  		<German>Historische Siegbedingungen</German>
  		<Italian>Obiettivi per le vittorie storiche</Italian>
  		<Spanish>Objetivos de la victoria hist&#243;rica</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME1_TITLE</Tag>
  		<English>Manifest Destiny</English>
  		<French>Destin&#233;e manifeste </French>
  		<German>Manifest Destiny</German>
  		<Italian>Manifest Destiny</Italian>
  		<Spanish>Manifest Destiny</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME1</Tag>
  		<English>Allow no European colonies in North and Central America and in the Caribbean and control or vassalize Mexico in 1900 AD</English>
  		<French>Emp&#234;cher la pr&#233;sence de colonies europ&#233;ennes en Am&#233;rique centrale et du Nord ainsi que dans les Cara&#239;bes et contr&#244;ler ou vassaliser le Mexique en 1900 ap. J.-C.</French>
  		<German>Lassen Sie im Jahr 1900 n. Chr. keine europ&#228;ischen St&#228;dte in Nord- und Zentralamerika und in der Karibik zu und kontrollieren oder vassalisieren Sie Mexiko</German>
  		<Italian>Allow no European colonies in North and Central America and in the Caribbean and control or vassalize Mexico in 1900 AD</Italian>
  		<Spanish>Allow no European colonies in North and Central America and in the Caribbean and control or vassalize Mexico in 1900 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME2_TITLE</Tag>
  		<English>The American Dream</English>
  		<French>Le r&#234;ve am&#233;ricain </French>
  		<German>Der amerikanische Traum</German>
  		<Italian>The American Dream</Italian>
  		<Spanish>The American Dream</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME2</Tag>
  		<English>Build the Statue of Liberty, the Empire State Building, the Pentagon and the United Nations by 1950 AD</English>
  		<French>Construire la Statue de la Libert&#233;, l'Empire State Building, le Pentagone et les Nations Unies avant 1950 ap. J.-C.</French>
  		<German>Errichten Sie bis zum Jahr 1950 n. Chr. die Freiheitsstatue, das Empire State Building, das Pentagon und the Vereinten Nationen</German>
  		<Italian>Build the Statue of Liberty, the Empire State Building, the Pentagon and the United Nations by 1950 AD</Italian>
  		<Spanish>Build the Statue of Liberty, the Empire State Building, the Pentagon and the United Nations by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME3_TITLE</Tag>
  		<English>The World's Policeman</English>
  		<French>Le gendarme du monde </French>
  		<German>Die Weltpolizei</German>
  		<Italian>The World's Policeman</Italian>
  		<Spanish>The World's Policeman</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME3</Tag>
  		<English>Secure 10 Oil resources by 2000 AD</English>
  		<French>S&#233;curiser 10 gisements de p&#233;trole avant 2000 ap. J.-C.</French>
  		<German>Sichern Sie sich bis zum Jahr 2000 n. Chr. 10 &#214;l-Vorkommen</German>
  		<Italian>Assicurati 10 fonti di petrolio entro il 2000 d.C.</Italian>
  		<Spanish>Controlar 10 recursos petrol&#237;feros en el 2000 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA1_TITLE</Tag>
  		<English>Ijtihad</English>
  		<French>Ijtihad </French>
  		<German>Ischtihad</German>
  		<Italian>Ijtihad</Italian>
  		<Spanish>Ijtihad</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA1</Tag>
  		<English>Be the most advanced civilization in 1300 AD</English>
  		<French>&#202;tre la civilisation la plus avanc&#233;e en 1300 ap. J.-C.</French>
  		<German>Seien Sie im Jahr 1300 n. Chr. die fortschrittlichste Zivilisation</German>
  		<Italian>Be the most advanced civilization in 1300 AD</Italian>
  		<Spanish>Be the most advanced civilization in 1300 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA2_TITLE</Tag>
  		<English>Jihad</English>
  		<French>Djihad </French>
  		<German>Dschihad</German>
  		<Italian>Jihad</Italian>
  		<Spanish>Jihad</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA2</Tag>
  		<English>Control Egypt, the Maghreb, Spain, Mesopotamia and Persia directly or by vassal in 1300 AD</English>
  		<French>Contr&#244;ler l'&#201;gypte, le Maghreb, l'Espagne, la M&#233;sopotamie et la Perse directement ou comme vassaux en 1300 ap. J.-C.</French>
  		<German>Bringen Sie im Jahr 1300 n. Chr. &#196;gypten, den Maghreb, Spanien, Mesopotamien und Persien unter Ihre Kontrolle oder machen Sie sie zu Vasallenstaaten</German>
  		<Italian>Control Egypt, the Maghreb, Spain, Mesopotamia and Persia directly or by vassal in 1300 AD</Italian>
  		<Spanish>Control Egypt, the Maghreb, Spain, Mesopotamia and Persia directly or by vassal in 1300 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA3_TITLE</Tag>
  		<English>Dawah</English>
  		<French>Dawa </French>
  		<German>Dawah</German>
  		<Italian>Dawah</Italian>
  		<Spanish>Dawah</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA3</Tag>
  		<English>Spread Islam to 30% of the cities in the world</English>
  		<French>R&#233;pandre l'islam &#224; 30% des villes du monde</French>
  		<German>Sorgen Sie f&#252;r eine weltweit 30%-ige Verbreitung des Islam</German>
  		<Italian>Diffondi l'Islam nel 30% delle citt&#224; mondiali</Italian>
  		<Spanish>Propagar el Islam al 30% de las ciudades del mundo</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG1_TITLE</Tag>
  		<English>The Argentinian Paradox</English>
  		<French>Le paradoxe argentin </French>
  		<German>Das argentinische Paradox</German>
  		<Italian>The Argentinian Paradox</Italian>
  		<Spanish>The Argentinian Paradox</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG1</Tag>
  		<English>Experience two golden ages by 1930 AD</English>
  		<French>Traverser deux &#226;ges d'or avant 1930 ap. J.-C.</French>
  		<German>Erleben Sie bis zum Jahr 1930 n. Chr. zwei goldene Zeitalter</German>
  		<Italian>Experience two golden ages by 1930 AD</Italian>
  		<Spanish>Experience two golden ages by 1930 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG2_TITLE</Tag>
  		<English>Tango and Poetry</English>
  		<French>Tango et po&#233;sie </French>
  		<German>Tango und Dichtung</German>
  		<Italian>Tango and Poetry</Italian>
  		<Spanish>Tango and Poetry</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG2</Tag>
  		<English>Have legendary culture in Buenos Aires by 1960 AD</English>
  		<French>Have legendary culture in Buenos Aires by 1960 AD</French>
  		<German>Haben Sie bis zum Jahr 1960 n. Chr. legend&#228;re Kultur in Buenos Aires</German>
  		<Italian>Have legendary culture in Buenos Aires by 1960 AD</Italian>
  		<Spanish>Have legendary culture in Buenos Aires by 1960 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG3_TITLE</Tag>
  		<English>Peronism</English>
  		<French>P&#233;ronisme </French>
  		<German>Peronismus</German>
  		<Italian>Peronism</Italian>
  		<Spanish>Peronism</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG3</Tag>
  		<English>Experience six golden ages by 2000 AD</English>
  		<French>Traverser six &#226;ges d'or avant 2000 ap. J.-C.</French>
  		<German>Erleben Sie bis zum Jahr 2000 n. Chr. sechs goldene Zeitalter</German>
  		<Italian>Experience six golden ages by 2000 AD</Italian>
  		<Spanish>Experience six golden ages by 2000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT1_TITLE</Tag>
  		<English>Floating Gardens</English>
  		<French>Jardins flottants </French>
  		<German>Schwimmende G&#228;rten</German>
  		<Italian>Floating Gardens</Italian>
  		<Spanish>Floating Gardens</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT1</Tag>
  		<English>Make Tenochtitlan the largest city in the world in 1520 AD</English>
  		<French>Faire de Tenochtitlan la plus grande ville au monde en 1520 ap. J.-C.</French>
  		<German>Machen Sie Tenochtitlan im Jahr 1520 n. Chr. zur gr&#246;&#223;sten Stadt der Welt</German>
  		<Italian>Make Tenochtitlan the largest city in the world in 1520 AD</Italian>
  		<Spanish>Make Tenochtitlan the largest city in the world in 1520 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT2_TITLE</Tag>
  		<English>Human Sacrifice</English>
  		<French>Sacrifices humains </French>
  		<German>Menschenopfer</German>
  		<Italian>Human Sacrifice</Italian>
  		<Spanish>Human Sacrifice</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT2</Tag>
  		<English>Build 6 step pyramids and sacrificial altars by 1650 AD</English>
  		<French>Construire 6 pyramides &#224; degr&#233;s et autant d'autels de sacrifice avant 1650 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 1650 n. Chr. 6 Stufenpyramiden und Opferalt&#228;re</German>
  		<Italian>Build 6 step pyramids and sacrificial altars by 1650 AD</Italian>
  		<Spanish>Build 6 step pyramids and sacrificial altars by 1650 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT3_TITLE</Tag>
  		<English>European Flower Wars</English>
  		<French>Guerres fleuries europ&#233;ennes </French>
  		<German>Europ&#228;ische Blumenkriege</German>
  		<Italian>European Flower Wars</Italian>
  		<Spanish>European Flower Wars</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT3</Tag>
  		<English>Enslave 20 Old World units</English>
  		<French>Asservir 20 unit&#233;s du Nouveau Monde</French>
  		<German>Versklaven Sie 20 Einheiten aus der alten Welt</German>
  		<Italian>Enslave 20 Old World units</Italian>
  		<Spanish>Enslave 20 Old World units</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB1_TITLE</Tag>
  		<English>Hammurabi's Code</English>
  		<French>Le Code de Hammurabi </French>
  		<German>Der Kodex von Hammurabi</German>
  		<Italian>Hammurabi's Code</Italian>
  		<Spanish>Hammurabi's Code</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB1</Tag>
  		<English>Be the first to discover Construction, Arithmetics, Writing, Calendar and Contract</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir la construction, l'arithm&#233;tique, l'&#233;criture, le calendrier et le contrat</French>
  		<German>Erforschen Sie vor allen anderen Zivilisationen die Technologien Bauwesen, Arithmetik, Schrift, Kalender und Vertragswesen</German>
  		<Italian>Be the first to discover Construction, Arithmetics, Writing, Calendar and Contract</Italian>
  		<Spanish>Be the first to discover Construction, Arithmetics, Writing, Calendar and Contract</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB2_TITLE</Tag>
  		<English>The Fertile Crescent</English>
  		<French>Le Croissant fertile </French>
  		<German>Der fruchtbare Halbmond</German>
  		<Italian>The Fertile Crescent</Italian>
  		<Spanish>The Fertile Crescent</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB2</Tag>
  		<English>Make Babylon the most populous city in the world in 850 BC</English>
  		<French>Faire de Babylone la ville la plus peupl&#233;e au monde en 850 av. J.-C.</French>
  		<German>Sorgen Sie daf&#252;r, dass Babylon im Jahr 850 v. Chr. die gr&#246;&#223;te Stadt der Welt ist</German>
  		<Italian>Rendi Babilonia la citt&#224; pi&#249; popolosa del mondo nell'850 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s poblada del mundo en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB2_EPIC</Tag>
  		<English>Make Babylon the most populous city in the world in 850 BC</English>
  		<French>Faire de Babylone la ville la plus peupl&#233;e au monde en 850 av. J.-C.</French>
  		<German>Sorgen Sie daf&#252;r, dass Babylon im Jahr 850 v. Chr. die gr&#246;&#223;te Stadt der Welt ist</German>
  		<Italian>Rendi Babilonia la citt&#224; pi&#249; popolosa del mondo nell'850 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s poblada del mundo en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB2_MARATHON</Tag>
  		<English>Make Babylon the most populous city in the world in 850 BC</English>
  		<French>Faire de Babylone la ville la plus peupl&#233;e au monde en 850 av. J.-C.</French>
  		<German>Sorgen Sie daf&#252;r, dass Babylon im Jahr 850 v. Chr. die gr&#246;&#223;te Stadt der Welt ist</German>
  		<Italian>Rendi Babilonia la citt&#224; pi&#249; popolosa del mondo nell'850 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s poblada del mundo en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB2_NOTURN</Tag>
  		<English>Make Babylon the most populous city in the world in 850 BC</English>
  		<French>Faire de Babylone la ville la plus peupl&#233;e au monde en 850 av. J.-C.</French>
  		<German>Sorgen Sie daf&#252;r, dass Babylon im Jahr 850 v. Chr. die gr&#246;&#223;te Stadt der Welt ist</German>
  		<Italian>Rendi Babilonia la citt&#224; pi&#249; popolosa del mondo nell'850 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s poblada del mundo en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB3_TITLE</Tag>
  		<English>The Tower of Babel</English>
  		<French>La tour de Babel </French>
  		<German>Der Turm von Babel</German>
  		<Italian>The Tower of Babel</Italian>
  		<Spanish>The Tower of Babel</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB3</Tag>
  		<English>Make Babylon the most culturally advanced city in the world in 700 BC</English>
  		<French>Faire de Babylone la ville la plus avanc&#233;e culturellement en 700 av. J.-C.</French>
  		<German>Machen Sie Babylon im Jahr 700 v. Chr. zur kulturell bedeutendsten Stadt</German>
  		<Italian>Rendi Babilonia la citt&#224; culturalmente pi&#249; avanzata del mondo entro il 700 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s adelantada del mundo en t&#233;rminos de cultura en el 700 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB3_EPIC</Tag>
  		<English>Make Babylon the most culturally advanced city in the world in 700 BC</English>
  		<French>Faire de Babylone la ville la plus avanc&#233;e culturellement en 700 av. J.-C.</French>
  		<German>Machen Sie Babylon im Jahr 700 v. Chr. zur kulturell bedeutendsten Stadt</German>
  		<Italian>Rendi Babilonia la citt&#224; culturalmente pi&#249; avanzata del mondo entro il 700 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s adelantada del mundo en t&#233;rminos de cultura en el 700 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB3_MARATHON</Tag>
  		<English>Make Babylon the most culturally advanced city in the world in 700 BC</English>
  		<French>Faire de Babylone la ville la plus avanc&#233;e culturellement en 700 av. J.-C.</French>
  		<German>Machen Sie Babylon im Jahr 700 v. Chr. zur kulturell bedeutendsten Stadt</German>
  		<Italian>Rendi Babilonia la citt&#224; culturalmente pi&#249; avanzata del mondo entro il 700 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s adelantada del mundo en t&#233;rminos de cultura en el 700 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB3_NOTURN</Tag>
  		<English>Make Babylon the most culturally advanced city in the world by 700 BC</English>
  		<French>Faire de Babylone la ville la plus avanc&#233;e culturellement en 700 av. J.-C.</French>
  		<German>Machen Sie Babylon bis zum Jahr 700 v. Chr. zur kulturell bedeutendsten Stadt</German>
  		<Italian>Rendi Babilonia la citt&#224; culturalmente pi&#249; avanzata del mondo entro il 700 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s adelantada del mundo en t&#233;rminos de cultura en el 700 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA1_TITLE</Tag>
  		<English>The Golden Law</English>
  		<French>La Loi d'or </French>
  		<German>Das goldene Gesetz</German>
  		<Italian>The Golden Law</Italian>
  		<Spanish>The Golden Law</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA1</Tag>
  		<English>Control 10 Slave Plantations and 4 Pastures in 1880 AD</English>
  		<French>Contr&#244;ler 10 plantations &#224; esclaves et 4 p&#226;turages en 1880 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1880 n. Chr. 10 Sklaven-Plantagen und 4 Weidel&#228;nder</German>
  		<Italian>Control 10 Slave Plantations and 4 Pastures in 1880 AD</Italian>
  		<Spanish>Control 10 Slave Plantations and 4 Pastures in 1880 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA2_TITLE</Tag>
  		<English>Maracana, Cristo Redentor, Itaipu</English>
  		<French>Maracana, Cristo Redentor, Itaipu </French>
  		<German>Maracana, Cristo Redentor, Itaipu</German>
  		<Italian>Maracana, Cristo Redentor, Itaipu</Italian>
  		<Spanish>Maracana, Cristo Redentor, Itaipu</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA2</Tag>
  		<English>Build Wembley, Cristo Redentor and the Three Gorges Dam</English>
  		<French>Construire Wembley, le Christ r&#233;dempteur et le Barrage d'Itaipu</French>
  		<German>Bauen Sie Wembley, Cristo Redentor und den Drei-Schluchten-Damm</German>
  		<Italian>Build Wembley, Cristo Redentor and the Three Gorges Dam</Italian>
  		<Spanish>Build Wembley, Cristo Redentor and the Three Gorges Dam</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA3_TITLE</Tag>
  		<English>Pindorama</English>
  		<French>Pindorama </French>
  		<German>Pindorama</German>
  		<Italian>Pindorama</Italian>
  		<Spanish>Pindorama</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA3</Tag>
  		<English>Control 20 Forest Preserves and have a National Park in your capital by 1950 AD</English>
  		<French>Contr&#244;ler 20 r&#233;serves naturelles et avoir un parc national dans votre capitale avant 1950 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 1880 n. Chr. 20 Waldschutzgebiete und einen Nationalpark in Ihrer Hauptstadt</German>
  		<Italian>Control 20 Forest Preserves and have a National Park in your capital by 1950 AD</Italian>
  		<Spanish>Control 20 Forest Preserves and have a National Park in your capital by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ1_TITLE</Tag>
  		<English>Crossroads of the World</English>
  		<French>Le carrefour du monde </French>
  		<German>Wegkreuzung der Welt</German>
  		<Italian>Crossroads of the World</Italian>
  		<Spanish>Crossroads of the World</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ1</Tag>
  		<English>Have 5000 gold in 1000 AD</English>
  		<French>Avoir 5000 or en 1000 ap. J.-C.</French>
  		<German>Besitzen Sie 5000 Gold im Jahr 1000 n. Chr.</German>
  		<Italian>Have 5000 gold in 1000 AD</Italian>
  		<Spanish>Have 5000 gold in 1000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ1_EPIC</Tag>
  		<English>Have 7500 gold in 1000 AD</English>
  		<French>Avoir 7500 or en 1000 ap. J.-C.</French>
  		<German>Besitzen Sie 7500 Gold im Jahr 1000 n. Chr.</German>
  		<Italian>Have 7500 gold in 1000 AD</Italian>
  		<Spanish>Have 7500 gold in 1000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ1_MARATHON</Tag>
  		<English>Have 15000 gold in 1000 AD</English>
  		<French>Avoir 15000 or en 1000 ap. J.-C.</French>
  		<German>Besitzen Sie 15000 Gold im Jahr 1000 n. Chr.</German>
  		<Italian>Have 15000 gold in 1000 AD</Italian>
  		<Spanish>Have 15000 gold in 1000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ2_TITLE</Tag>
  		<English>City of the World's Desire</English>
  		<French>La ville que d&#233;sirait le monde </French>
  		<German>Stadt der weltlichen Begierden</German>
  		<Italian>City of the World's Desire</Italian>
  		<Spanish>City of the World's Desire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ2</Tag>
  		<English>Make Constantinople the world's largest and most cultured city in 1200 AD</English>
  		<French>Faire de Babylone la ville la plus grande et la plus cultiv&#233;e au monde en 1200 ap. J.-C.</French>
  		<German>Machen Sie Konstantinopel zur gr&#246;&#223;ten und kultiviertesten Stadt der Welt im Jahr 1200 n. Chr.</German>
  		<Italian>Make Constantinople the world's largest and most cultured city in 1200 AD</Italian>
  		<Spanish>Make Constantinople the world's largest and most cultured city in 1200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ3_TITLE</Tag>
  		<English>The Eternal Empire</English>
  		<French>L'empire &#233;ternel </French>
  		<German>Das ewige Imperium</German>
  		<Italian>The Eternal Empire</Italian>
  		<Spanish>The Eternal Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ3</Tag>
  		<English>Control three cities in the Balkans, Northern Africa and the Near East in 1450 AD</English>
  		<French>Contr&#244;ler trois villes dans les Balkans, l'Afrique du Nord et le Proche-Orient en 1450 ap. J.-C.</French>
  		<German>Kontrollieren Sie drei St&#228;dte im Balkan, Nordafrika und dem Nahen Osten im Jahr 1450 n. Chr.</German>
  		<Italian>Control three cities in the Balkans, Northern Africa and the Near East in 1450 AD</Italian>
  		<Spanish>Control three cities in the Balkans, Northern Africa and the Near East in 1450 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN1_TITLE</Tag>
  		<English>A Mari Usque Ad Mare</English>
  		<French>A mari usque ad mare </French>
  		<German>A Mari Usque Ad Mare</German>
  		<Italian>A Mari Usque Ad Mare</Italian>
  		<Spanish>A Mari Usque Ad Mare</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN1</Tag>
  		<English>Connect your capital to an Atlantic and a Pacific port by railroad by 1920 AD</English>
  		<French>Relier votre capitale par chemin de fer &#224; un port atlantique et &#224; un port pacifique avant 1920 ap. J.-C.</French>
  		<German>Verbinden Sie bis zum Jahr 1920 n. Chr. Ihre Hauptstadt per Schiene zu einem atlantischem und einem pazifischen Hafen</German>
  		<Italian>Connect your capital to an Atlantic and a Pacific port by railroad by 1920 AD</Italian>
  		<Spanish>Connect your capital to an Atlantic and a Pacific port by railroad by 1920 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN2_TITLE</Tag>
  		<English>Great White North</English>
  		<French>Le Grand Nord </French>
  		<German>Great White North</German>
  		<Italian>Great White North</Italian>
  		<Spanish>Great White North</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN2</Tag>
  		<English>Control all cities and 90% of the territory in Canada without ever conquering a city by 1950 AD</English>
  		<French>Contr&#244;ler toutes les villes et 90% du territoire du Canada sans jamais conqu&#233;rir une ville avant 1950 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 1950 n. Chr. alle St&#228;dte und 90% des Gebiets in Kanada ohne jemals eine Stadt zu erobern</German>
  		<Italian>Control all cities and 90% of the territory in Canada without ever conquering a city by 1950 AD</Italian>
  		<Spanish>Control all cities and 90% of the territory in Canada without ever conquering a city by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN3_TITLE</Tag>
  		<English>Peacekeeping</English>
  		<French>Maintien de la paix </French>
  		<German>Peacekeeping</German>
  		<Italian>Peacekeeping</Italian>
  		<Spanish>Peacekeeping</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN3</Tag>
  		<English>End twelve wars through diplomacy by 2000 AD</English>
  		<French>Mettre fin &#224; douze guerres par la diplomatie avant 2000 ap. J.-C.</French>
  		<German>Beenden Sie bis zum Jahr 2000 n. Chr. zw&#246;lf Kriege durch Diplomatie</German>
  		<Italian>End twelve wars through diplomacy by 2000 AD</Italian>
  		<Spanish>End twelve wars through diplomacy by 2000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR1_TITLE</Tag>
  		<English>New Tyre</English>
  		<French>Nouvelle Tyr </French>
  		<German>Das neue Tyrus</German>
  		<Italian>New Tyre</Italian>
  		<Spanish>New Tyre</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR1</Tag>
  		<English>Build a Palace and the Great Cothon in Carthage by 300 BC</English>
  		<French>Construire un palais et le Grand Cothon &#224; Carthage avant 300 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 300 v. Chr. einen Palast und den Gro&#223;en Cothon in Karthago</German>
  		<Italian>Build a Palace and the Great Cothon in Carthage by 300 BC</Italian>
  		<Spanish>Build a Palace and the Great Cothon in Carthage by 300 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR1_EPIC</Tag>
  		<English>Build a Palace and the Great Cothon in Carthage by 300 BC</English>
  		<French>Construire un palais et le Grand Cothon &#224; Carthage avant 300 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 300 v. Chr. einen Palast und den Gro&#223;en Cothon in Karthago</German>
  		<Italian>Build a Palace and the Great Cothon in Carthage by 300 BC</Italian>
  		<Spanish>Build a Palace and the Great Cothon in Carthage by 300 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR1_MARATHON</Tag>
  		<English>Build a Palace and the Great Cothon in Carthage by 300 BC</English>
  		<French>Construire un palais et le Grand Cothon &#224; Carthage avant 300 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 300 v. Chr. einen Palast und den Gro&#223;en Cothon in Karthago</German>
  		<Italian>Build a Palace and the Great Cothon in Carthage by 300 BC</Italian>
  		<Spanish>Build a Palace and the Great Cothon in Carthage by 300 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR1_NOTURN</Tag>
  		<English>Build a Palace and the Great Cothon in Carthage by 300 BC</English>
  		<French>Construire un palais et le Grand Cothon &#224; Carthage avant 300 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 300 v. Chr. einen Palast und den Gro&#223;en Cothon in Karthago</German>
  		<Italian>Build a Palace and the Great Cothon in Carthage by 300 BC</Italian>
  		<Spanish>Build a Palace and the Great Cothon in Carthage by 300 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR2_TITLE</Tag>
  		<English>The Punic Wars</English>
  		<French>Les guerres puniques </French>
  		<German>Die punischen Kriege</German>
  		<Italian>The Punic Wars</Italian>
  		<Spanish>The Punic Wars</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR2</Tag>
  		<English>Control Italy and Iberia in 100 BC</English>
  		<French>Contr&#244;ler l'Italie et la p&#233;ninsule Ib&#233;rique en 100 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 100 v. Chr. Italien und Iberien</German>
  		<Italian>Control Italy and Iberia in 100 BC</Italian>
  		<Spanish>Control Italy and Iberia in 100 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR2_EPIC</Tag>
  		<English>Control Italy and Iberia in 100 BC</English>
  		<French>Contr&#244;ler l'Italie et la p&#233;ninsule Ib&#233;rique en 100 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 100 v. Chr. Italien und Iberien</German>
  		<Italian>Control Italy and Iberia in 100 BC</Italian>
  		<Spanish>Control Italy and Iberia in 100 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR2_MARATHON</Tag>
  		<English>Control Italy and Iberia in 100 BC</English>
  		<French>Contr&#244;ler l'Italie et la p&#233;ninsule Ib&#233;rique en 100 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 100 v. Chr. Italien und Iberien</German>
  		<Italian>Control Italy and Iberia in 100 BC</Italian>
  		<Spanish>Control Italy and Iberia in 100 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR2_NOTURN</Tag>
  		<English>Control Italy and Iberia in 100 BC</English>
  		<French>Contr&#244;ler l'Italie et la p&#233;ninsule Ib&#233;rique en 100 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 100 v. Chr. Italien und Iberien</German>
  		<Italian>Control Italy and Iberia in 100 BC</Italian>
  		<Spanish>Control Italy and Iberia in 100 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR3_TITLE</Tag>
  		<English>Traders in Purple</English>
  		<French>Marchands de pourpre </French>
  		<German>Purpurh&#228;ndlers</German>
  		<Italian>Traders in Purple</Italian>
  		<Spanish>Traders in Purple</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR3</Tag>
  		<English>Have 5000 gold in 200 AD</English>
  		<French>Avoir 5000 or en 200 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 200 v. Chr. &#252;ber 5000 Gold</German>
  		<Italian>Have 5000 gold in 200 AD</Italian>
  		<Spanish>Have 5000 gold in 200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR3_EPIC</Tag>
  		<English>Have 7500 gold in 200 AD</English>
  		<French>Avoir 7500 or en 200 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 200 v. Chr. &#252;ber 7500 Gold</German>
  		<Italian>Have 7500 gold in 200 AD</Italian>
  		<Spanish>Have 7500 gold in 200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR3_MARATHON</Tag>
  		<English>Have 15000 gold in 200 AD</English>
  		<French>Avoir 15000 or en 200 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 200 v. Chr. &#252;ber 15000 Gold</German>
  		<Italian>Have 15000 gold in 200 AD</Italian>
  		<Spanish>Have 15000 gold in 200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI1_TITLE</Tag>
  		<English>Mandate of Heaven</English>
  		<French>Le mandat du Ciel </French>
  		<German>Mandat des Himmels</German>
  		<Italian>Mandate of Heaven</Italian>
  		<Spanish>Mandate of Heaven</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI1</Tag>
  		<English>Build 2 Confucian Guozijians and 2 Taoist Gongs by 1000 AD</English>
  		<French>Construire 2 acad&#233;mies confuc&#233;ennes et 2 pagodes tao&#239;stes avant 1000 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 1000 n. Chr. 2 Konfuzianische Akademien und 2 Taoistische Pagoden</German>
  		<Italian>Costruisci due Accademie Confuciane e due Pagode Taoiste entro il 1000 d.C.</Italian>
  		<Spanish>Construir 2 academias confucianas y 2 pagodas tao&#237;stas antes del 1000 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI2_TITLE</Tag>
  		<English>The Four Great Inventions</English>
  		<French>Les quatre grandes inventions </French>
  		<German>Die Vier Gro&#223;en Erfindungen</German>
  		<Italian>The Four Great Inventions</Italian>
  		<Spanish>The Four Great Inventions</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI2</Tag>
  		<English>Be first to discover Compass, Paper, Gunpowder and Printing</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir la boussole, le papier, la poudre &#224; canon et l'imprimerie</French>
  		<German>Entdecken Sie als erster Kompass, Papier, Schie&#223;pulver und Buchdruck</German>
  		<Italian>Be first to discover Compass, Paper, Gunpowder and Printing</Italian>
  		<Spanish>Be first to discover Compass, Paper, Gunpowder and Printing</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI3_TITLE</Tag>
  		<English>Ten Thousand Years</English>
  		<French>Dix mille ans </French>
  		<German>Zehntausend Jahre</German>
  		<Italian>Ten Thousand Years</Italian>
  		<Spanish>Ten Thousand Years</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI3</Tag>
  		<English>Experience four golden ages by 1800 AD</English>
  		<French>Traverser quatre &#226;ges d'or avant 1800 ap. J.-C.</French>
  		<German>Erleben Sie bis zum Jahr 1800 n. Chr. vier goldene Zeitalter</German>
  		<Italian>Experience four golden ages by 1800 AD</Italian>
  		<Spanish>Experience four golden ages by 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL1_TITLE</Tag>
  		<English>The Bolivar Doctrine</English>
  		<French>La doctrine bolivarienne </French>
  		<German>Die Bolivar-Doktrin</German>
  		<Italian>The Bolivar Doctrine</Italian>
  		<Spanish>The Bolivar Doctrine</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL1</Tag>
  		<English>Allow no European colonies in Peru, Gran Colombia, the Guayanas and the Caribbean in 1870 AD</English>
  		<French>Emp&#234;cher la pr&#233;sence de colonies europ&#233;ennes au P&#233;rou, en Grande Colombie, dans les Guyanes et dans les Cara&#239;bes en 1870 ap. J.-C.</French>
  		<German>Lassen sie im Jahr 1870 n. Chr. keine europ&#228;ischen Kolonien in Peru, Gro&#223;kolumbien, den Guayanas and der Karibik</German>
  		<Italian>Allow no European colonies in Peru, Gran Colombia, the Guayanas and the Caribbean in 1870 AD</Italian>
  		<Spanish>Allow no European colonies in Peru, Gran Colombia, the Guayanas and the Caribbean in 1870 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL2_TITLE</Tag>
  		<English>United States of South America</English>
  		<French>Les &#201;tats-Unis d'Am&#233;rique du Sud </French>
  		<German>Vereinigte Staaten von S&#252;damerika</German>
  		<Italian>United States of South America</Italian>
  		<Spanish>United States of South America</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL2</Tag>
  		<English>Control South America in 1920 AD</English>
  		<French>Contr&#244;ler l'Am&#233;rique du Sud en 1920 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1920 n. Chr. S&#252;damerika</German>
  		<Italian>Control South America in 1920 AD</Italian>
  		<Spanish>Control South America in 1920 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL3_TITLE</Tag>
  		<English>Auge del Caf&#233;</English>
  		<French>Auge del Caf&#233; </French>
  		<German>Auge del Caf&#233;</German>
  		<Italian>Auge del Caf&#233;</Italian>
  		<Spanish>Auge del Caf&#233;</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL3</Tag>
  		<English>Acquire 3000 gold by selling resources by 1950 AD</English>
  		<French>Amasser 3000 or par la vente de ressources avant 1950 ap. J.-C.</French>
  		<German>Erhalten Sie bis zum Jahr 1950 n. Chr. 3000 Gold durch den Verkauf von Ressourcen</German>
  		<Italian>Acquire 3000 gold by selling resources by 1950 AD</Italian>
  		<Spanish>Acquire 3000 gold by selling resources by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL3_EPIC</Tag>
  		<English>Acquire 4500 gold by selling resources by 1950 AD</English>
  		<French>Amasser 4500 or par la vente de ressources avant 1950 ap. J.-C.</French>
  		<German>Erhalten Sie bis zum Jahr 1950 n. Chr. 4500 Gold durch den Verkauf von Ressourcen</German>
  		<Italian>Acquire 4500 gold by selling resources by 1950 AD</Italian>
  		<Spanish>Acquire 4500 gold by selling resources by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL3_MARATHON</Tag>
  		<English>Acquire 9000 gold by selling resources by 1950 AD</English>
  		<French>Amasser 9000 or par la vente de ressources avant 1950 ap. J.-C.</French>
  		<German>Erhalten Sie bis zum Jahr 1950 n. Chr. 9000 Gold durch den Verkauf von Ressourcen</German>
  		<Italian>Acquire 9000 gold by selling resources by 1950 AD</Italian>
  		<Spanish>Acquire 9000 gold by selling resources by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY1_TITLE</Tag>
  		<English>Valley of Kings</English>
  		<French>La vall&#233;e des rois </French>
  		<German>Tal der K&#246;nige</German>
  		<Italian>Valley of Kings</Italian>
  		<Spanish>Valley of Kings</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY1</Tag>
  		<English>Have more than 500 Culture in 850 BC</English>
  		<French>Avoir plus de 500 en culture en 850 av. J.-C.</French>
  		<German>Erzielen Sie im Jahr 850 v. Chr. mehr als 500 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 500 cultura nel 850 a.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 500 en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY1_EPIC</Tag>
  		<English>Have more than 750 Culture in 850 BC</English>
  		<French>Avoir plus de 750 en culture en 850 av. J.-C.</French>
  		<German>Erzielen Sie im Jahr 850 v. Chr. mehr als 750 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 750 cultura nel 850 a.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 750 en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY1_MARATHON</Tag>
  		<English>Have more than 1500 Culture in 850 BC</English>
  		<French>Avoir plus de 1500 en culture en 850 av. J.-C.</French>
  		<German>Erzielen Sie im Jahr 850 v. Chr. mehr als 1500 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 1500 cultura nel 850 a.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 1500 en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY2_TITLE</Tag>
  		<English>Monuments on the Nile</English>
  		<French>Les monuments du Nil </French>
  		<German>Monumente am Nil</German>
  		<Italian>Monuments on the Nile</Italian>
  		<Spanish>Monuments on the Nile</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY2</Tag>
  		<English>Build the Pyramids, the Great Library, and the Great Lighthouse by 100 BC</English>
  		<French>Construire les Pyramides, la Grande Biblioth&#232;que et le Grand Phare avant 100 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 100 v. Chr. die Pyramiden, die Gro&#223;e Bibliothek und den Gro&#223;en Leuchtturm</German>
  		<Italian>Devi costruire le Piramidi, la Grande Biblioteca e il Grande Faro entro il 100 a.C.</Italian>
  		<Spanish>Construir las Pir&#225;mides, la Gran Biblioteca y el Gran Faro antes del 100 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY2_EPIC</Tag>
  		<English>Build the Pyramids, the Great Library, and the Great Lighthouse by 100 BC</English>
  		<French>Construire les Pyramides, la Grande Biblioth&#232;que et le Grand Phare avant 100 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 100 v. Chr. die Pyramiden, die Gro&#223;e Bibliothek und den Gro&#223;en Leuchtturm</German>
  		<Italian>Devi costruire le Piramidi, la Grande Biblioteca e il Grande Faro entro il 100 a.C.</Italian>
  		<Spanish>Construir las Pir&#225;mides, la Gran Biblioteca y el Gran Faro antes del 100 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY2_MARATHON</Tag>
  		<English>Build the Pyramids, the Great Library, and the Great Lighthouse by 100 BC</English>
  		<French>Construire les Pyramides, la Grande Biblioth&#232;que et le Grand Phare avant 100 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 100 v. Chr. die Pyramiden, die Gro&#223;e Bibliothek und den Gro&#223;en Leuchtturm</German>
  		<Italian>Devi costruire le Piramidi, la Grande Biblioteca e il Grande Faro entro il 100 a.C.</Italian>
  		<Spanish>Construir las Pir&#225;mides, la Gran Biblioteca y el Gran Faro antes del 100 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY3_TITLE</Tag>
  		<English>The Ptolemaic Dynasty</English>
  		<French>La dynastie lagide </French>
  		<German>Die Ptolemaische Dynastie</German>
  		<Italian>The Ptolemaic Dynasty</Italian>
  		<Spanish>The Ptolemaic Dynasty</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY3</Tag>
  		<English>Have more than 5000 Culture in 170 AD</English>
  		<French>Avoir plus de 5000 en culture en 170 ap. J.-C.</French>
  		<German>Erzielen Sie im Jahr 170 n. Chr. mehr als 5.000 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 5000 cultura nel 170 d.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 5.000 en el 170 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY3_EPIC</Tag>
  		<English>Have more than 7500 Culture in 170 AD</English>
  		<French>Avoir plus de 7500 en culture en 170 ap. J.-C.</French>
  		<German>Erzielen Sie im Jahr 170 n. Chr. mehr als 7.500 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 7500 cultura nel 170 d.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 7.500 en el 170 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY3_MARATHON</Tag>
  		<English>Have more than 15000 Culture in 170 AD</English>
  		<French>Avoir plus de 15000 en culture en 170 ap. J.-C.</French>
  		<German>Erzielen Sie im Jahr 170 n. Chr. mehr als 15.000 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 15000 cultura nel 170 d.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 15.000 en el 170 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG1_TITLE</Tag>
  		<English>The Sun Never Sets</English>
  		<French>Le soleil ne se couche jamais </French>
  		<German>Die Sonne geht niemals unter</German>
  		<Italian>The Sun Never Sets</Italian>
  		<Spanish>The Sun Never Sets</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG1</Tag>
  		<English>Colonize every continent by 1730 AD</English>
  		<French>Coloniser tous les continents avant 1730 ap. J.-C.</French>
  		<German>Kolonisieren Sie bis zum Jahr 1730 n. Chr. jeden Kontinent</German>
  		<Italian>Colonize every continent by 1730 AD</Italian>
  		<Spanish>Colonize every continent by 1730 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG2_TITLE</Tag>
  		<English>Britannia Rule the Waves</English>
  		<French>Grande-Bretagne, r&#232;gne sur les flots </French>
  		<German>Britannia Rule the Waves</German>
  		<Italian>Britannia Rule the Waves</Italian>
  		<Spanish>Britannia Rule the Waves</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG2</Tag>
  		<English>Control a total of 25 frigates or ships of the line and sink 50 enemy ships by 1800 AD</English>
  		<French>Contr&#244;ler un total de 25 fr&#233;gates et navires de ligne et couler 50 navires ennemis avant 1800 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 1800 n. Chr. insgesamt 25 Fregatten oder Linienschiffe und versenken Sie 50 gegnerische Schiffe</German>
  		<Italian>Control a total of 25 frigates or ships of the line and sink 50 enemy ships by 1800 AD</Italian>
  		<Spanish>Control a total of 25 frigates or ships of the line and sink 50 enemy ships by 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG3_TITLE</Tag>
  		<English>The Industrial Revolution</English>
  		<French>La r&#233;volution industrielle </French>
  		<German>Die industrielle Revolution</German>
  		<Italian>The Industrial Revolution</Italian>
  		<Spanish>The Industrial Revolution</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG3</Tag>
  		<English>Be the first to discover eight Renaissance and eight Industrial technologies</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir huit technologies de la Renaissance et huit technologies industrielles</French>
  		<German>Entdecken Sie als erste Zivilisation acht Technologien der Renaissance und acht Technologien des Industriezeitalters</German>
  		<Italian>Be the first to discover eight Renaissance and eight Industrial technologies</Italian>
  		<Spanish>Be the first to discover eight Renaissance and eight Industrial technologies</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH1_TITLE</Tag>
  		<English>Nine Saints</English>
  		<French>Les Neuf Saints </French>
  		<German>Neun Heilige</German>
  		<Italian>Nine Saints</Italian>
  		<Spanish>Nine Saints</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH1</Tag>
  		<English>Settle a Great Prophet in two Orthodox cities by 500 AD</English>
  		<French>Faire rejoindre un proph&#232;te illustre &#224; deux villes orthodoxes avant 500 ap. J.-C.</French>
  		<German>Siedeln Sie bis zum Jahr 500 n. Chr. einen Gro&#223;en Propheten in zwei orthodoxen St&#228;dten an</German>
  		<Italian>Settle a Great Prophet in two Orthodox cities by 500 AD</Italian>
  		<Spanish>Settle a Great Prophet in two Orthodox cities by 500 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH2_TITLE</Tag>
  		<English>Incense Road</English>
  		<French>La route de l'encens </French>
  		<German>Weihrauchstra&#223;e</German>
  		<Italian>Incense Road</Italian>
  		<Spanish>Incense Road</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH2</Tag>
  		<English>Acquire 3 incense resources by 600 AD</English>
  		<French>Acqu&#233;rir trois sources d'encens avant 600 ap. J.-C.</French>
  		<German>Erlangen Sie bis 600 n. Chr. 3 Weihrauch-Ressourcen</German>
  		<Italian>Acquire 3 incense resources by 600 AD</Italian>
  		<Spanish>Acquire 3 incense resources by 600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH2_EPIC</Tag>
  		<English>Acquire 3 incense resources by 600 AD</English>
  		<French>Acqu&#233;rir trois sources d'encens avant 600 ap. J.-C.</French>
  		<German>Erlangen Sie bis 600 n. Chr. 3 Weihrauch-Ressourcen</German>
  		<Italian>Acquire 3 incense resources by 600 AD</Italian>
  		<Spanish>Acquire 3 incense resources by 600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH2_MARATHON</Tag>
  		<English>Acquire 3 incense resources by 600 AD</English>
  		<French>Acqu&#233;rir trois sources d'encens avant 600 ap. J.-C.</French>
  		<German>Erlangen Sie bis 600 n. Chr. 3 Weihrauch-Ressourcen</German>
  		<Italian>Acquire 3 incense resources by 600 AD</Italian>
  		<Spanish>Acquire 3 incense resources by 600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH3_TITLE</Tag>
  		<English>Resisting the Scramble</English>
  		<French>R&#233;sister au partage </French>
  		<German>Dem Wettlauf Widerstand leisten</German>
  		<Italian>Resisting the Scramble</Italian>
  		<Spanish>Resisting the Scramble</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH3</Tag>
  		<English>Ensure there are no European colonies in East and Subequatorial Africa in 1500 AD and 1910 AD</English>
  		<French>Emp&#234;cher la pr&#233;sence de colonies europ&#233;ennes en Afrique orientale et sub&#233;quatoriale en 1500 et en 1910 ap. J.-C.</French>
  		<German>Lassen Sie im Jahr 1910 n. Chr. keine europ&#228;ischen Kolonien im &#246;stlichen und sub&#228;quatorialen Afrika zu</German>
  		<Italian>Ensure there are no European colonies in East and Subequatorial Africa in 1500 AD and 1910 AD</Italian>
  		<Spanish>Ensure there are no European colonies in East and Subequatorial Africa in 1500 AD and 1910 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA1_TITLE</Tag>
  		<English>Ancien Regime</English>
  		<French>L'Ancien R&#233;gime </French>
  		<German>Ancien Regime</German>
  		<Italian>Ancien Regime</Italian>
  		<Spanish>Ancien Regime</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA1</Tag>
  		<English>Have 25000 culture in Paris in 1700 AD</English>
  		<French>Avoir 25 000 en culture &#224; Paris en 1700 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1700 n. Chr. 25.000 Kulturpunkte in Paris</German>
  		<Italian>Have 25000 culture in Paris in 1700 AD</Italian>
  		<Spanish>Have 25000 culture in Paris in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA1_EPIC</Tag>
  		<English>Have 37500 culture in Paris in 1700 AD</English>
  		<French>Avoir 37 500 en culture &#224; Paris en 1700 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1700 n. Chr. 37.500 Kulturpunkte in Paris</German>
  		<Italian>Have 37500 culture in Paris in 1700 AD</Italian>
  		<Spanish>Have 37500 culture in Paris in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA1_MARATHON</Tag>
  		<English>Have 75000 culture in Paris in 1700 AD</English>
  		<French>Avoir 75 000 en culture &#224; Paris en 1700 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1700 n. Chr. 75.000 Kulturpunkte in Paris</German>
  		<Italian>Have 75000 culture in Paris in 1700 AD</Italian>
  		<Spanish>Have 75000 culture in Paris in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA2_TITLE</Tag>
  		<English>The Napoleonic Empire</English>
  		<French>L'Empire napol&#233;onien </French>
  		<German>Das Napoleonische Reich</German>
  		<Italian>The Napoleonic Empire</Italian>
  		<Spanish>The Napoleonic Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA2</Tag>
  		<English>Control or vassalize 40% of Europe and North America in 1800 AD</English>
  		<French>Contr&#244;ler ou vassaliser 40% de l'Europe et de l'Am&#233;rique du Nord en 1800 ap. J.-C.</French>
  		<German>Kontrollieren oder vassalisieren Sie im Jahr 1800 n. Chr. 40% von Europa und Nordamerika</German>
  		<Italian>Control or vassalize 40% of Europe and North America in 1800 AD</Italian>
  		<Spanish>Control or vassalize 40% of Europe and North America in 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA3_TITLE</Tag>
  		<English>City of Lights</English>
  		<French>La Ville-lumi&#232;re </French>
  		<German>Stadt der Lichter</German>
  		<Italian>City of Lights</Italian>
  		<Spanish>City of Lights</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA3</Tag>
  		<English>Build Notre Dame, Versailles, the Statue of Liberty and the Eiffel Tower by 1900 AD</English>
  		<French>Construire Notre-Dame, Versailles, la Statue de la Libert&#233; et la Tour Eiffel avant 1900 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 1900 n. Chr. Notre Dame, Versailles, die Freiheitsstatue und den Eiffelturm</German>
  		<Italian>Build Notre Dame, Versailles, the Statue of Liberty and the Eiffel Tower by 1900 AD</Italian>
  		<Spanish>Build Notre Dame, Versailles, the Statue of Liberty and the Eiffel Tower by 1900 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GER1_TITLE</Tag>
  		<English>Dichter und Denker</English>
  		<French>Dichter und Denker</French>
  		<German>Dichter und Denker</German>
  		<Italian>Dichter und Denker</Italian>
  		<Spanish>Dichter und Denker</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GER1</Tag>
  		<English>Have 7 great people in Berlin in 1900 AD</English>
  		<French>Avoir 7 personnages illustres &#224; Berlin en 1900 ap. J.-C.</French>
  		<German>Haben Sie 7 gro&#223;e Pers&#246;nlichkeiten in Berlin im Jahr 1900 n. Chr.</German>
  		<Italian>Have 7 great people in Berlin in 1900 AD</Italian>
  		<Spanish>Have 7 great people in Berlin in 1900 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GER2_TITLE</Tag>
  		<English>Lebensraum</English>
  		<French>Lebensraum</French>
  		<German>Lebensraum</German>
  		<Italian>Lebensraum</Italian>
  		<Spanish>Lebensraum</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GER2</Tag>
  		<English>Control Italy, France, Scandinavia, England and Russia in 1940 AD</English>
  		<French>Contr&#244;ler l'Italie, la France, la Scandinavie, l'Angleterre et la Russie en 1940 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1940 n. Chr. Italien, Frankreich, Skandinavien, England und Russland</German>
  		<Italian>Control Italy, France, Scandinavia, England and Russia in 1940 AD</Italian>
  		<Spanish>Control Italy, France, Scandinavia, England and Russia in 1940 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GER3_TITLE</Tag>
  		<English>Vorsprung durch Technik</English>
  		<French>Vorsprung durch Technik</French>
  		<German>Vorsprung durch Technik</German>
  		<Italian>Vorsprung durch Technik</Italian>
  		<Spanish>Vorsprung durch Technik</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GER3</Tag>
  		<English>Be the first to discover eight Industrial and eight Global era technologies</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir huit technologies industrielles et huit technologies globales</French>
  		<German>Entdecken Sie als erste Zivilisation acht Technologien des Industriezeitalters und acht Technologien des Globalzeitalters</German>
  		<Italian>Be the first to discover eight Industrial and eight Global era technologies</Italian>
  		<Spanish>Be the first to discover eight Industrial and eight Global era technologies</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GRE1_TITLE</Tag>
  		<English>The School of Hellas</English>
  		<French>L'&#233;cole de la Gr&#232;ce</French>
  		<German>Die Schule von Hellas</German>
  		<Italian>The School of Hellas</Italian>
  		<Spanish>The School of Hellas</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GRE1</Tag>
  		<English>Be the first to discover Mathematics, Literature, Aesthetics, Philosophy and Medicine</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir les math&#233;matiques, la litt&#233;rature, l'esth&#233;tique, la philosophe et la m&#233;decine</French>
  		<German>Erforschen Sie vor allen anderen Zivilisationen die Technologien Mathematik, Literatur, &#196;sthetik, Philosophie und Medizin</German>
  		<Italian>Be the first to discover Mathematics, Literature, Aesthetics, Philosophy and Medicine</Italian>
  		<Spanish>Be the first to discover Mathematics, Literature, Aesthetics, Philosophy and Medicine</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GRE2_TITLE</Tag>
  		<English>Alexander's Empire</English>
  		<French>L'empire d'Alexandre</French>
  		<German>Alexanders Reich</German>
  		<Italian>Alexander's Empire</Italian>
  		<Spanish>Alexander's Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GRE2</Tag>
  		<English>Control Egypt, Phoenicia, Babylonia and Persia in 330 BC</English>
  		<French>Contr&#244;ler l'&#201;gypte, la Ph&#233;nicie, Babylone et la Perse en 330 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 330 v.Chr. &#196;gypten, Ph&#246;nizien, Babylonien und Persien</German>
  		<Italian>Control Egypt, Phoenicia, Babylonia and Persia in 330 BC</Italian>
  		<Spanish>Control Egypt, Phoenicia, Babylonia and Persia in 330 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GRE2_EPIC</Tag>
  		<English>Control Egypt, Phoenicia, Babylonia and Persia in 330 BC</English>
  		<French>Contr&#244;ler l'&#201;gypte, la Ph&#233;nicie, Babylone et la Perse en 330 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 330 v.Chr. &#196;gypten, Ph&#246;nizien, Babylonien und Persien</German>
  		<Italian>Control Egypt, Phoenicia, Babylonia and Persia in 330 BC</Italian>
  		<Spanish>Control Egypt, Phoenicia, Babylonia and Persia in 330 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GRE2_MARATHON</Tag>
  		<English>Control Egypt, Phoenicia, Babylonia and Persia in 330 BC</English>
  		<French>Contr&#244;ler l'&#201;gypte, la Ph&#233;nicie, Babylone et la Perse en 330 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 330 v.Chr. &#196;gypten, Ph&#246;nizien, Babylonien und Persien</German>
  		<Italian>Control Egypt, Phoenicia, Babylonia and Persia in 330 BC</Italian>
  		<Spanish>Control Egypt, Phoenicia, Babylonia and Persia in 330 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GRE3_TITLE</Tag>
  		<English>Wonders of the Aegean</English>
  		<French>Les merveilles de la mer &#201;g&#233;e</French>
  		<German>Wunder der &#196;g&#228;is</German>
  		<Italian>Wonders of the Aegean</Italian>
  		<Spanish>Wonders of the Aegean</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GRE3</Tag>
  		<English>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</English>
  		<French>Construire le Parth&#233;non, le Colosse, la Statue de Zeus et le Temple d'Art&#233;mis avant 250 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 250 v. Chr. den Parthenon, den Koloss, die Zeus-Statue und den Artemis-Tempel</German>
  		<Italian>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</Italian>
  		<Spanish>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GRE3_EPIC</Tag>
  		<English>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</English>
  		<French>Construire le Parth&#233;non, le Colosse, la Statue de Zeus et le Temple d'Art&#233;mis avant 250 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 250 v. Chr. den Parthenon, den Koloss, die Zeus-Statue und den Artemis-Tempel</German>
  		<Italian>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</Italian>
  		<Spanish>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GRE3_MARATHON</Tag>
  		<English>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</English>
  		<French>Construire le Parth&#233;non, le Colosse, la Statue de Zeus et le Temple d'Art&#233;mis avant 250 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 250 v. Chr. den Parthenon, den Koloss, die Zeus-Statue und den Artemis-Tempel</German>
  		<Italian>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</Italian>
  		<Spanish>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GRE3_NOTURN</Tag>
  		<English>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</English>
  		<French>Construire le Parth&#233;non, le Colosse, la Statue de Zeus et le Temple d'Art&#233;mis avant 250 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 250 v. Chr. den Parthenon, den Koloss, die Zeus-Statue und den Artemis-Tempel</German>
  		<Italian>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</Italian>
  		<Spanish>Build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HAR1_TITLE</Tag>
  		<English>Trade Networks</English>
  		<French>R&#233;seaux commerciaux</French>
  		<German>Trade Networks</German>
  		<Italian>Trade Networks</Italian>
  		<Spanish>Trade Networks</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HAR1</Tag>
  		<English>Establish a trade connection with another civilization by 1600 BC</English>
  		<French>&#201;tablir une connexion commerciale avec une autre civilisation avant 1600 av. J.-C.</French>
  		<German>Richten Sie bis zum Jahr 1600 v. Chr. eine Handelsverbindung mit einer anderen Zivilisation ein</German>
  		<Italian>Establish a trade connection with another civilization by 1600 BC</Italian>
  		<Spanish>Establish a trade connection with another civilization by 1600 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HAR2_TITLE</Tag>
  		<English>Architecture</English>
  		<French>Architecture</French>
  		<German>Architecture</German>
  		<Italian>Architecture</Italian>
  		<Spanish>Architecture</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HAR2</Tag>
  		<English>Build three Reservoirs, two Granaries and two Smokehouses by 1500 BC</English>
  		<French>Construire trois r&#233;servoirs, deux greniers et deux fumoirs avant 1500 av. J.-C.</French>
  		<German>Errichten Sie bis zum Jahr 1500 v. Chr. drei Reservoirs, zwei Kornkammern und zwei R&#228;ucherkammern</German>
  		<Italian>Build three Reservoirs, two Granaries and two Smokehouses by 1500 BC</Italian>
  		<Spanish>Build three Reservoirs, two Granaries and two Smokehouses by 1500 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HAR3_TITLE</Tag>
  		<English>Urban Planning</English>
  		<French>Urbanisme</French>
  		<German>Urban Planning</German>
  		<Italian>Urban Planning</Italian>
  		<Spanish>Urban Planning</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HAR3</Tag>
  		<English>Have a total population of 30 by 800 BC</English>
  		<French>Atteindre une population totale de 30 avant 800 av. J.-C.</French>
  		<German>Haben Sie bis zum Jahr 800 v. Chr. eine Gesamtbev&#246;lkerung von 30</German>
  		<Italian>Have a total population of 30 by 800 BC</Italian>
  		<Spanish>Have a total population of 30 by 800 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HOL1_TITLE</Tag>
  		<English>Financial Center of the World</English>
  		<French>Premi&#232;re place financi&#232;re au monde </French>
  		<German>Finanzielles Zentrum der Welt</German>
  		<Italian>Financial Center of the World</Italian>
  		<Spanish>Financial Center of the World</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HOL1</Tag>
  		<English>Settle 3 great merchants in Amsterdam by 1745 AD</English>
  		<French>Faire rejoindre 3 marchands illustres &#224; Amsterdam avant 1745 ap. J.-C.</French>
  		<German>Siedeln Sie bis 1745 n.Chr. 3 gro&#223;e H&#228;ndler in Amsterdam an</German>
  		<Italian>Settle 3 great merchants in Amsterdam by 1745 AD</Italian>
  		<Spanish>Settle 3 great merchants in Amsterdam by 1745 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HOL2_TITLE</Tag>
  		<English>Colonial Rivalry</English>
  		<French>Rivalit&#233; coloniale </French>
  		<German>Koloniale Rivalit&#228;t</German>
  		<Italian>Colonial Rivalry</Italian>
  		<Spanish>Colonial Rivalry</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HOL2</Tag>
  		<English>Conquer 4 European colonies by 1745 AD</English>
  		<French>Conqu&#233;rir 4 colonies europ&#233;ennes avant 1745 ap. J.-C.</French>
  		<German>Erobern Sie bis 1745 n. Chr. 4 europ&#228;ische Kolonien</German>
  		<Italian>Conquer 4 European colonies by 1745 AD</Italian>
  		<Spanish>Conquer 4 European colonies by 1745 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HOL3_TITLE</Tag>
  		<English>The Dutch East India Company</English>
  		<French>La compagnie n&#233;erlandaise des Indes orientales </French>
  		<German>Die Niederl&#228;nische Ostindien-Kompanie</German>
  		<Italian>The Dutch East India Company</Italian>
  		<Spanish>The Dutch East India Company</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HOL3</Tag>
  		<English>Secure or get by trade 7 spices resources by 1775 AD</English>
  		<French>S&#233;curiser ou obtenir par le commerce 7 ressources d'&#233;pices avant 1775 ap. J.-C.</French>
  		<German>Besetzen oder kaufen Sie bis zum Jahr 1775 n. Chr. 7 Gew&#252;rz-Ressourcen</German>
  		<Italian>Assicurati o procurati col commercio 7 fonti di spezie entro il 1775 d.C.</Italian>
  		<Spanish>Asegurar o conseguir por medio del comercio 7 recursos de especias en el 1775 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HRE1_TITLE</Tag>
  		<English>Translatio Imperii</English>
  		<French>Translatio imperii </French>
  		<German>Translatio Imperii</German>
  		<Italian>Translatio Imperii</Italian>
  		<Spanish>Translatio Imperii</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HRE1</Tag>
  		<English>Control Saint Peter's Basilica and the Church of the Anastasis in 1200 AD</English>
  		<French>Contr&#244;ler la Basilique Saint-Pierre et la Basilique de la R&#233;surrection en 1200 ap. J.-C.</French>
  		<German>Kontrollieren Sie den Petersdom und die Kirche der Anastasis im Jahr 1200 n. Chr.</German>
  		<Italian>Control Saint Peter's Basilica and the Church of the Anastasis in 1200 AD</Italian>
  		<Spanish>Control Saint Peter's Basilica and the Church of the Anastasis in 1200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HRE2_TITLE</Tag>
  		<English>The Reformation</English>
  		<French>La R&#233;forme </French>
  		<German>Die Reformation</German>
  		<Italian>The Reformation</Italian>
  		<Spanish>The Reformation</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HRE2</Tag>
  		<English>Found Protestantism</English>
  		<French>Fonder le protestantisme</French>
  		<German>Begr&#252;nden Sie den Protestantismus</German>
  		<Italian>Found Protestantism</Italian>
  		<Spanish>Found Protestantism</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HRE3_TITLE</Tag>
  		<English>City of Music</English>
  		<French>La ville de la musique </French>
  		<German>Stadt der Musik</German>
  		<Italian>City of Music</Italian>
  		<Spanish>City of Music</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_HRE3</Tag>
  		<English>Settle three great artists in Vienna by 1700 AD</English>
  		<French>Faire rejoinre trois artistes illustres &#224; Vienne avant 1700 ap. J.-C.</French>
  		<German>Siedeln Sie bis zum Jahr 1700 n. Chr. drei gro&#223;e K&#252;nstler in Wien an</German>
  		<Italian>Settle three great artists in Vienna by 1700 AD</Italian>
  		<Spanish>Settle three great artists in Vienna by 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INC1_TITLE</Tag>
  		<English>Andean Road System</English>
  		<French>Le r&#233;seau de routes andin </French>
  		<German>Das Anden-Stra&#223;ensystem</German>
  		<Italian>Andean Road System</Italian>
  		<Spanish>Andean Road System</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INC1</Tag>
  		<English>Build five Tambos and a road along the Andean Coast by 1500 AD</English>
  		<French>Construire cinq tambos et une route le long de la c&#244;te andine avant 1500 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 1500 n. Chr. f&#252;nf Tambos und eine Stra&#223;e entlang der Andenk&#252;ste</German>
  		<Italian>Build five Tambos and a road along the Andean Coast by 1500 AD</Italian>
  		<Spanish>Build five Tambos and a road along the Andean Coast by 1500 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INC2_TITLE</Tag>
  		<English>Sierra de la Plata</English>
  		<French>Sierra de la Plata </French>
  		<German>Sierra de la Plata</German>
  		<Italian>Sierra de la Plata</Italian>
  		<Spanish>Sierra de la Plata</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INC2</Tag>
  		<English>Have 2500 gold in 1550 AD</English>
  		<French>Avoir 2500 or en 1550 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 1550 n. Chr. &#252;ber 2.500 Gold</German>
  		<Italian>Devi avere 2500 oro nel 1550 d.C.</Italian>
  		<Spanish>Tener 2.500 monedas de oro en el 1550 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INC2_EPIC</Tag>
  		<English>Have 3750 gold in 1550 AD</English>
  		<French>Avoir 3750 or en 1550 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 1550 n. Chr. &#252;ber 3.750 Gold</German>
  		<Italian>Devi avere 3750 oro nel 1550 d.C.</Italian>
  		<Spanish>Tener 3.750 monedas de oro en el 1550 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INC2_MARATHON</Tag>
  		<English>Have 7500 gold in 1550 AD</English>
  		<French>Avoir 7500 or en 1550 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 1550 n. Chr. &#252;ber 7.500 Gold</German>
  		<Italian>Devi avere 7500 oro nel 1550 d.C.</Italian>
  		<Spanish>Tener 7.500 monedas de oro en el 1550 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INC3_TITLE</Tag>
  		<English>Eight Incan Regions</English>
  		<French>Les huit r&#233;gions incas </French>
  		<German>Acht Regionen der Inka</German>
  		<Italian>Eight Incan Regions</Italian>
  		<Spanish>Eight Incan Regions</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INC3</Tag>
  		<English>Control 60% of South America in 1700 AD</English>
  		<French>Contr&#244;ler 60% de l'Am&#233;rique du Sud en 1700 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1700 n. Chr. 60% von S&#252;damerika</German>
  		<Italian>Control 60% of South America in 1700 AD</Italian>
  		<Spanish>Control 60% of South America in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IND1_TITLE</Tag>
  		<English>The Dharmic Religions</English>
  		<French>Les religions dharmiques </French>
  		<German>Die Dharmischen Religionen</German>
  		<Italian>The Dharmic Religions</Italian>
  		<Spanish>The Dharmic Religions</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IND1</Tag>
  		<English>Control the shrines of Hinduism and Buddhism in 100 BC</English>
  		<French>Contr&#244;ler le lieu saint de l'hindouisme et celui du bouddhisme en 100 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 100 v. Chr. die Schreine des Hinduismus und Buddhismus</German>
  		<Italian>Control the shrines of Hinduism and Buddhism in 100 BC</Italian>
  		<Spanish>Control the shrines of Hinduism and Buddhism in 100 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IND1_EPIC</Tag>
  		<English>Control the shrines of Hinduism and Buddhism in 100 BC</English>
  		<French>Contr&#244;ler le lieu saint de l'hindouisme et celui du bouddhisme en 100 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 100 v. Chr. die Schreine des Hinduismus und Buddhismus</German>
  		<Italian>Control the shrines of Hinduism and Buddhism in 100 BC</Italian>
  		<Spanish>Control the shrines of Hinduism and Buddhism in 100 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IND1_MARATHON</Tag>
  		<English>Control the shrines of Hinduism and Buddhism in 100 BC</English>
  		<French>Contr&#244;ler le lieu saint de l'hindouisme et celui du bouddhisme en 100 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 100 v. Chr. die Schreine des Hinduismus und Buddhismus</German>
  		<Italian>Control the shrines of Hinduism and Buddhism in 100 BC</Italian>
  		<Spanish>Control the shrines of Hinduism and Buddhism in 100 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IND2_TITLE</Tag>
  		<English>Land of Temples</English>
  		<French>Terre des temples </French>
  		<German>Land der Tempel</German>
  		<Italian>Land of Temples</Italian>
  		<Spanish>Land of Temples</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IND2</Tag>
  		<English>Build 20 temples by 700 AD</English>
  		<French>Construire 20 temples avant 700 ap. J.-C.</French>
  		<German>Bauen Sie 20 Tempel bis 700 n. Chr.</German>
  		<Italian>Build 20 temples by 700 AD</Italian>
  		<Spanish>Build 20 temples by 700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IND3_TITLE</Tag>
  		<English>Sacred Rivers</English>
  		<French>Les fleuves sacr&#233;s </French>
  		<German>Heilige Fl&#252;sse</German>
  		<Italian>Sacred Rivers</Italian>
  		<Spanish>Sacred Rivers</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IND3</Tag>
  		<English>Control 20% of the world's population in 1200 AD</English>
  		<French>Contr&#244;ler 20% de la population mondiale en 1200 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1200 n. Chr. 20% der Weltbev&#246;lkerung</German>
  		<Italian>Control 20% of the world's population in 1200 AD</Italian>
  		<Spanish>Control 20% of the world's population in 1200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INO1_TITLE</Tag>
  		<English>Prosperous Excellence</English>
  		<French>Excellence prosp&#232;re </French>
  		<German>Florierende Vortrefflichkeit</German>
  		<Italian>Prosperous Excellence</Italian>
  		<Spanish>Prosperous Excellence</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INO1</Tag>
  		<English>Have the largest population in the world in 1300 AD</English>
  		<French>Avoir la plus grande population au monde en 1300 ap. J.-C.</French>
  		<German>Haben Sie die gr&#246;&#223;te Bev&#246;lkerung der Welt im Jahr 1300 n. Chr.</German>
  		<Italian>Have the largest population in the world in 1300 AD</Italian>
  		<Spanish>Have the largest population in the world in 1300 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INO2_TITLE</Tag>
  		<English>Emerald of the Equator</English>
  		<French>&#201;meraude de l'&#233;quateur </French>
  		<German>Smaragd des &#196;quators</German>
  		<Italian>Emerald of the Equator</Italian>
  		<Spanish>Emerald of the Equator</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INO2</Tag>
  		<English>Acquire 10 different happiness resources by 1500 AD</English>
  		<French>Acqu&#233;rir 10 ressources de bonheur diff&#233;rentes avant 1500 ap. J.-C.</French>
  		<German>Erwerben Sie 10 verschiedene Zufriedenheitsressourcen bis zum Jahr 1500 n. Chr.</German>
  		<Italian>Acquire 10 different happiness resources by 1500 AD</Italian>
  		<Spanish>Acquire 10 different happiness resources by 1500 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INO3_TITLE</Tag>
  		<English>National Awakening</English>
  		<French>R&#233;veil national </French>
  		<German>Nationales Erwachen</German>
  		<Italian>National Awakening</Italian>
  		<Spanish>National Awakening</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_INO3</Tag>
  		<English>Control 9% of the world's population in 1940 AD</English>
  		<French>Contr&#244;ler 9% de la population mondiale en 1940 ap. J.-C.</French>
  		<German>Kontrollieren Sie 9% der Weltbev&#246;lkerung im Jahr 1940 n. Chr.</German>
  		<Italian>Control 9% of the world's population in 1940 AD</Italian>
  		<Spanish>Control 9% of the world's population in 1940 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IRA1_TITLE</Tag>
  		<English>European Embassies</English>
  		<French>Ambassades europ&#233;ennes </French>
  		<German>Europ&#228;ische Botschaften</German>
  		<Italian>European Embassies</Italian>
  		<Spanish>European Embassies</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IRA1</Tag>
  		<English>Have open borders with 6 European civilizations in 1650 AD</English>
  		<French>Avoir un accord de libre passage avec 6 civilisations europ&#233;ennes en 1650 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1650 n. Chr. offene Grenzen mit 6 europ&#228;ischen Zivilisationen</German>
  		<Italian>Have open borders with 6 European civilizations in 1650 AD</Italian>
  		<Spanish>Have open borders with 6 European civilizations in 1650 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IRA2_TITLE</Tag>
  		<English>Nader Shah</English>
  		<French>N&#226;dir Ch&#226;h </French>
  		<German>Nadir Schah</German>
  		<Italian>Nader Shah</Italian>
  		<Spanish>Nader Shah</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IRA2</Tag>
  		<English>Control Mesopotamia, Transoxania and Northwestern India in 1750 AD</English>
  		<French>Contr&#244;ler la M&#233;sopotamie, la Transoxiane et le nord-ouest de l'Inde en 1750 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1750 n. Chr. Mesopotamien, Transoxanien und Nordwestindien</German>
  		<Italian>Control Mesopotamia, Transoxania and Northwestern India in 1750 AD</Italian>
  		<Spanish>Control Mesopotamia, Transoxania and Northwestern India in 1750 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IRA3_TITLE</Tag>
  		<English>Half of the World</English>
  		<French>La moiti&#233; du monde </French>
  		<German>Die halbe Welt</German>
  		<Italian>Half of the World</Italian>
  		<Spanish>Half of the World</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IRA3</Tag>
  		<English>Have a city of at least 20000 culture in 1800 AD</English>
  		<French>Avoir une ville avec une culture d'au moins 20 000 en 1800 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1800 n. Chr. eine Stadt mit mindestens 20000 Kulturpunkten</German>
  		<Italian>Have a city of at least 20000 culture in 1800 AD</Italian>
  		<Spanish>Have a city of at least 20000 culture in 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IRA3_EPIC</Tag>
  		<English>Have a city of at least 30000 culture in 1800 AD</English>
  		<French>Avoir une ville avec une culture d'au moins 30 000 en 1800 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1800 n. Chr. eine Stadt mit mindestens 20000 Kulturpunkten</German>
  		<Italian>Have a city of at least 30000 culture in 1800 AD</Italian>
  		<Spanish>Have a city of at least 30000 culture in 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_IRA3_MARATHON</Tag>
  		<English>Have a city of at least 60000 culture in 1800 AD</English>
  		<French>Avoir une ville avec une culture d'au moins 60 000 en 1800 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1800 n. Chr. eine Stadt mit mindestens 20000 Kulturpunkten</German>
  		<Italian>Have a city of at least 60000 culture in 1800 AD</Italian>
  		<Spanish>Have a city of at least 60000 culture in 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ITA1_TITLE</Tag>
  		<English>Renaissance Architecture</English>
  		<French>Architecture de la Renaissance </French>
  		<German>Architektur der Renaissance</German>
  		<Italian>Renaissance Architecture</Italian>
  		<Spanish>Renaissance Architecture</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ITA1</Tag>
  		<English>Build San Marco Basilica, the Sistine Chapel and Santa Maria del Fiore by 1500 AD</English>
  		<French>Construire la Basilique Saint-Marc, la Chapelle Sixtine et Santa Maria del Fiore avant 1500 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 1500 n. Chr. die San Marco Basilica, die Sixtinische Kapelle und Santa Maria del Fiore</German>
  		<Italian>Build San Marco Basilica, the Sistine Chapel and Santa Maria del Fiore by 1500 AD</Italian>
  		<Spanish>Build San Marco Basilica, the Sistine Chapel and Santa Maria del Fiore by 1500 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ITA2_TITLE</Tag>
  		<English>Renaissance Art</English>
  		<French>Art de la Renaissance </French>
  		<German>Kunst der Renaissance</German>
  		<Italian>Renaissance Art</Italian>
  		<Spanish>Renaissance Art</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ITA2</Tag>
  		<English>Have three cities with influential culture by 1600 AD</English>
  		<French>Avoir trois villes avec une culture influente avant 1600 ap. J.-C.</French>
  		<German>Haben Sie drei St&#228;dte mit einflussreicher Kultur bis zum Jahr 1600 n. Chr.</German>
  		<Italian>Have three cities with influential culture by 1600 AD</Italian>
  		<Spanish>Have three cities with influential culture by 1600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ITA3_TITLE</Tag>
  		<English>Mare Nostrum</English>
  		<French>Mare Nostrum </French>
  		<German>Mare Nostrum</German>
  		<Italian>Mare Nostrum</Italian>
  		<Spanish>Mare Nostrum</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ITA3</Tag>
  		<English>Control 65% of the Mediterranean by 1930 AD</English>
  		<French>Contr&#244;ler 65% de la M&#233;diterran&#233;e avant 1930 ap. J.-C.</French>
  		<German>Kontrollieren Sie 65% der Mittelmeerk&#252;ste bis zum Jahr 1930 n. Chr.</German>
  		<Italian>Control 65% of the Mediterranean by 1930 AD</Italian>
  		<Spanish>Control 65% of the Mediterranean by 1930 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_JAP1_TITLE</Tag>
  		<English>Tranquility and Peace</English>
  		<French>Paix et tranquilit&#233; </French>
  		<German>Ruhe und Frieden</German>
  		<Italian>Tranquility and Peace</Italian>
  		<Spanish>Tranquility and Peace</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_JAP1</Tag>
  		<English>Have an average city culture of 6000 by 1600 AD without ever losing a city</English>
  		<French>Avoir une culture moyenne de 6000 par ville avant 1600 ap. J.-C. sans jamais perdre une ville</French>
  		<German>Erreichen Sie bis zum Jahr 1600 n. Chr. durchschnittlich 6000 Kulturpunkte pro Stadt, ohne jemals eine Stadt zu verlieren</German>
  		<Italian>Have an average city culture of 6000 by 1600 AD without ever losing a city</Italian>
  		<Spanish>Have an average city culture of 6000 by 1600 AD without ever losing a city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_JAP1_EPIC</Tag>
  		<English>Have an average city culture of 9000 by 1600 AD</English>
  		<French>Avoir une culture moyenne de 9000 par ville avant 1600 ap. J.-C. sans jamais perdre une ville</French>
  		<German>Haben Sie bis zum Jahr 1600 n. Chr. durchschnittlich 9000 Kulturpunkte in Ihren St&#228;dten</German>
  		<Italian>Have an average city culture of 9000 by 1600 AD</Italian>
  		<Spanish>Have an average city culture of 9000 by 1600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_JAP1_MARATHON</Tag>
  		<English>Have an average city culture of 18000 by 1600 AD</English>
  		<French>Avoir une culture moyenne de 18 000 par ville avant 1600 ap. J.-C. sans jamais perdre une ville</French>
  		<German>Haben Sie bis zum Jahr 1600 n. Chr. durchschnittlich 18000 Kulturpunkte in Ihren St&#228;dten</German>
  		<Italian>Have an average city culture of 18000 by 1600 AD</Italian>
  		<Spanish>Have an average city culture of 18000 by 1600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_JAP2_TITLE</Tag>
  		<English>All the World Under One Roof</English>
  		<French>Le monde entier sous un m&#234;me toit </French>
  		<German>Die gesamte Welt unter einem Dach</German>
  		<Italian>All the World Under One Roof</Italian>
  		<Spanish>All the World Under One Roof</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_JAP2</Tag>
  		<English>Control or vassalize Korea, Manchuria, China, Indochina, Indonesia and Philippines in 1940 AD</English>
  		<French>Contr&#244;ler ou vassalier la Cor&#233;e, la Mandchourie, la Chine, l'Indochine, l'Indon&#233;sie et les Philippines en 1940 ap. J.-C.</French>
  		<German>Kontrollieren oder vasallisieren Sie im Jahr 1940 n. Chr. Korea, die Mandschurei, China, Indochina, Indonesian und die Philippinen</German>
  		<Italian>Control or vassalize Korea, Manchuria, China, Indochina, Indonesia and Philippines in 1940 AD</Italian>
  		<Spanish>Control or vassalize Korea, Manchuria, China, Indochina, Indonesia and Philippines in 1940 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_JAP3_TITLE</Tag>
  		<English>Flying Geese Paradigm</English>
  		<French>La th&#233;orie du vol d'oies sauvages </French>
  		<German>Flugg&#228;nsemodell</German>
  		<Italian>Flying Geese Paradigm</Italian>
  		<Spanish>Flying Geese Paradigm</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_JAP3</Tag>
  		<English>Be the first to discover eight Global and eight Digital technologies</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir huit technologies globales et huit technologies num&#233;riques</French>
  		<German>Erforschen vor allen anderen Zivilisation acht Technologien des Globalzeitalters und acht Technologien des Digitalzeitalters</German>
  		<Italian>Be the first to discover eight Global and eight Digital technologies</Italian>
  		<Spanish>Be the first to discover eight Global and eight Digital technologies</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KHM1_TITLE</Tag>
  		<English>Angkor Wat</English>
  		<French>Angkor Vat </French>
  		<German>Angkor Wat</German>
  		<Italian>Angkor Wat</Italian>
  		<Spanish>Angkor Wat</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KHM1</Tag>
  		<English>Build four Buddhist Sanghas and Hindu Ashrams and Wat Preah Pisnulok and control them in 1200 AD</English>
  		<French>Construire quatre sanghas bouddhistes, quatre ashrams hindous et le Vat Preah Pisnulok et les contr&#244;ler en 1200 ap. J.-C.</French>
  		<German>Bauen und kontrollieren Sie bis zum Jahr 1200 n. Chr. vier Buddhistische und Hinduistische Kl&#246;ster und Wat Preah Pisnulok</German>
  		<Italian>Build four Buddhist Sanghas and Hindu Ashrams and Wat Preah Pisnulok and control them in 1200 AD</Italian>
  		<Spanish>Build four Buddhist Sanghas and Hindu Ashrams and Wat Preah Pisnulok and control them in 1200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KHM2_TITLE</Tag>
  		<English>Thom Baray</English>
  		<French>Thom Baray </French>
  		<German>Thom Baray</German>
  		<Italian>Thom Baray</Italian>
  		<Spanish>Thom Baray</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KHM2</Tag>
  		<English>Have an average city size of 12 or more in 1450 AD</English>
  		<French>Avoir une population moyenne de 12 ou plus par ville en 1450 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1450 n. Chr. eine durchschnittliche Stadtgr&#246;&#223;e von 12 oder mehr</German>
  		<Italian>Le tue citt&#224; devono avere una dimensione media di 12 o pi&#249; nel 1450 d.C.</Italian>
  		<Spanish>Tener un tama&#241;o medio de las ciudades de 12 o m&#225;s en el 1450 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KHM3_TITLE</Tag>
  		<English>Preah Srei</English>
  		<French>Preah Srei </French>
  		<German>Preah Srei</German>
  		<Italian>Preah Srei</Italian>
  		<Spanish>Preah Srei</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KHM3</Tag>
  		<English>Have 8000 culture by 1450 AD</English>
  		<French>Avoir 8000 en culture avant 1450 ap. J.-C.</French>
  		<German>Haben Sie bis zum Jahr 1450 n. Chr. 8000 Kulturpunkte</German>
  		<Italian>Have 8000 culture by 1450 AD</Italian>
  		<Spanish>Have 8000 culture by 1450 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KHM3_EPIC</Tag>
  		<English>Have 12000 culture by 1450 AD</English>
  		<French>Avoir 12 000 en culture avant 1450 ap. J.-C.</French>
  		<German>Haben Sie bis zum Jahr 1450 n. Chr. 12000 Kulturpunkte</German>
  		<Italian>Have 12000 culture by 1450 AD</Italian>
  		<Spanish>Have 12000 culture by 1450 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KHM3_MARATHON</Tag>
  		<English>Have 24000 culture by 1450 AD</English>
  		<French>Avoir 24 000 en culture avant 1450 ap. J.-C.</French>
  		<German>Haben Sie bis zum Jahr 1450 n. Chr. 24000 Kulturpunkte</German>
  		<Italian>Have 24000 culture by 1450 AD</Italian>
  		<Spanish>Have 24000 culture by 1450 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CON1_TITLE</Tag>
  		<English>Catholic Congo</English>
  		<French>Le Congo catholique </French>
  		<German>Katholisches Kongo</German>
  		<Italian>Catholic Congo</Italian>
  		<Spanish>Catholic Congo</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CON1</Tag>
  		<English>Acquire 15% of the votes in the Apostolic Palace by 1650 AD</English>
  		<French>Obtenir 15% des votes du Palais apostolique avant 1650 ap. J.-C.</French>
  		<German>Erreichen sie bis zum Jahr 1650 n. Chr. 15% der Stimmen im Apostolischen Palast</German>
  		<Italian>Acquire 15% of the votes in the Apostolic Palace by 1650 AD</Italian>
  		<Spanish>Acquire 15% of the votes in the Apostolic Palace by 1650 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CON2_TITLE</Tag>
  		<English>The Middle Passage</English>
  		<French>Le passage du milieu </French>
  		<German>Die Mittlere Passage</German>
  		<Italian>The Middle Passage</Italian>
  		<Spanish>The Middle Passage</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CON2</Tag>
  		<English>Gain 1000 gold through slave trade by 1800 AD</English>
  		<French>Gagner 1000 or par le commerce des esclaves avant 1800 ap. J.-C.</French>
  		<German>Verdienen Sie bis zum Jahr 1800 n. Chr. 1500 Gold durch Sklavenhandel</German>
  		<Italian>Gain 1000 gold through slave trade by 1800 AD</Italian>
  		<Spanish>Gain 1000 gold through slave trade by 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CON2_EPIC</Tag>
  		<English>Gain 1500 gold through slave trade by 1800 AD</English>
  		<French>Gagner 1500 or par le commerce des esclaves avant 1800 ap. J.-C.</French>
  		<German>Verdienen Sie bis zum Jahr 1800 n. Chr. 2750 Gold durch Sklavenhandel</German>
  		<Italian>Gain 1500 gold through slave trade by 1800 AD</Italian>
  		<Spanish>Gain 1500 gold through slave trade by 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CON2_MARATHON</Tag>
  		<English>Gain 3000 gold through slave trade by 1800 AD</English>
  		<French>Gagner 3000 or par le commerce des esclaves avant 1800 ap. J.-C.</French>
  		<German>Verdienen Sie bis zum Jahr 1800 n. Chr. 4500 Gold durch Sklavenhandel</German>
  		<Italian>Gain 3000 gold through slave trade by 1800 AD</Italian>
  		<Spanish>Gain 3000 gold through slave trade by 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CON3_TITLE</Tag>
  		<English>Industrial Africa</English>
  		<French>L'Afrique industrielle </French>
  		<German>Industrielles Afrika</German>
  		<Italian>Industrial Africa</Italian>
  		<Spanish>Industrial Africa</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CON3</Tag>
  		<English>Enter the Industrial Era before anyone enters the Global Era</English>
  		<French>Parvenir &#224; l'&#232;re industrielle avant que quiconque entre dans l'&#232;re globale</French>
  		<German>Erreichen sie das Industriezeitalter, bevor irgendjemand das Globalzeitalter erreicht</German>
  		<Italian>Enter the Industrial Era before anyone enters the Global Era</Italian>
  		<Spanish>Enter the Industrial Era before anyone enters the Global Era</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KOR1_TITLE</Tag>
  		<English>Palman Daejanggyeong and Gukjagam</English>
  		<French>Palman Daejanggyeong et Gukjagam </French>
  		<German>Palman Daejanggyeong und Gukjagam</German>
  		<Italian>Palman Daejanggyeong and Gukjagam</Italian>
  		<Spanish>Palman Daejanggyeong and Gukjagam</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KOR1</Tag>
  		<English>Build a Buddhist Chaitya and a Confucian Guozijian by 1200 AD</English>
  		<French>Construire un chaitya bouddhiste et un guozijian confuc&#233;en avant 1200 ap. J.-C.</French>
  		<German>Bauen Sie eine Buddhistische Stupa und eine Konfuzianische Akademie bis zum Jahr 1200 n. Chr.</German>
  		<Italian>Build a Buddhist Chaitya and a Confucian Guozijian by 1200 AD</Italian>
  		<Spanish>Build a Buddhist Chaitya and a Confucian Guozijian by 1200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KOR2_TITLE</Tag>
  		<English>Choe Yun-ui</English>
  		<French>Choe Yun-ui </French>
  		<German>Choe Yun-ui</German>
  		<Italian>Choe Yun-ui</Italian>
  		<Spanish>Choe Yun-ui</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KOR2</Tag>
  		<English>Be first to discover Printing</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir l'imprimerie</French>
  		<German>Erforschen Sie als Erster Buchdruck</German>
  		<Italian>Be first to discover Printing</Italian>
  		<Spanish>Be first to discover Printing</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KOR3_TITLE</Tag>
  		<English>Yi Sun-sin</English>
  		<French>Yi Sun-sin </French>
  		<German>Yi Sun-sin</German>
  		<Italian>Yi Sun-sin</Italian>
  		<Spanish>Yi Sun-sin</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_KOR3</Tag>
  		<English>Sink 20 enemy ships</English>
  		<French>Couler 20 navires ennemis</French>
  		<German>Versenken Sie 20 gegnerische Schiffe</German>
  		<Italian>Sink 20 enemy ships</Italian>
  		<Spanish>Sink 20 enemy ships</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAL1_TITLE</Tag>
  		<English>The Great Hajj</English>
  		<French>La grand hajj </French>
  		<German>Die gro&#223;e Hadsch</German>
  		<Italian>The Great Hajj</Italian>
  		<Spanish>The Great Hajj</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAL1</Tag>
  		<English>Conduct a trade mission to your holy city by 1350 AD</English>
  		<French>Compl&#233;ter une mission commerciale dans votre ville sainte avant 1350 ap. J.-C.</French>
  		<German>F&#252;hren Sie bis zum Jahr 1350 n. Chr. eine Handelsmission zu Ihrer heiligen Stadt durch</German>
  		<Italian>Conduct a trade mission to your holy city by 1350 AD</Italian>
  		<Spanish>Conduct a trade mission to your holy city by 1350 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAL2_TITLE</Tag>
  		<English>The Madrassah of Timbuktu</English>
  		<French>La madrassa de Tombouctou</French>
  		<German>Die Madrasah von Timbuktu</German>
  		<Italian>The Madrassah of Timbuktu</Italian>
  		<Spanish>The Madrassah of Timbuktu</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAL2</Tag>
  		<English>Build the University of Sankore and settle a great prophet in its city by 1500 AD</English>
  		<French>Construire l'Universit&#233; de Sankor&#233; et faire rejoindre un proph&#232;te illustre &#224; la m&#234;me ville avant 1500 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr die Universit&#228;t von Sankore und siedeln Sie einen gro&#223;en Propheten in ihrer Stadt an</German>
  		<Italian>Build the University of Sankore and settle a great prophet in its city by 1500 AD</Italian>
  		<Spanish>Build the University of Sankore and settle a great prophet in its city by 1500 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAL3_TITLE</Tag>
  		<English>Caravans of the Sahara</English>
  		<French>Caravanes du Sahara </French>
  		<German>Karawanen der Sahara</German>
  		<Italian>Caravans of the Sahara</Italian>
  		<Spanish>Caravans of the Sahara</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAL3</Tag>
  		<English>Have 5000 gold in 1500 AD and 15000 gold in 1700 AD</English>
  		<French>Avoir 5000 or en 1500 ap. J.-C. et 15000 or en 1700 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 1500 n. Chr. &#252;ber 5000 Gold und im Jahr 1700 n. Chr. &#252;ber 15.000 Gold</German>
  		<Italian>Have 5000 gold in 1500 AD and 15000 gold in 1700 AD</Italian>
  		<Spanish>Have 5000 gold in 1500 AD and 15000 gold in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAL3_EPIC</Tag>
  		<English>Have 7500 gold in 1500 AD and 22500 gold in 1700 AD</English>
  		<French>Avoir 7500 or en 1500 ap. J.-C. et 22500 or en 1700 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 1500 n. Chr. &#252;ber 7500 Gold und im Jahr 1700 n. Chr. &#252;ber 22.500 Gold</German>
  		<Italian>Have 7500 gold in 1500 AD and 22500 gold in 1700 AD</Italian>
  		<Spanish>Have 7500 gold in 1500 AD and 22500 gold in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAL3_MARATHON</Tag>
  		<English>Have 15000 gold in 1500 AD and 45000 gold in 1700 AD</English>
  		<French>Avoir 15000 or en 1500 ap. J.-C. et 45000 or en 1700 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 1500 n. Chr. &#252;ber 15000 Gold und im Jahr 1700 n. Chr. &#252;ber 45.000 Gold</German>
  		<Italian>Have 15000 gold in 1500 AD and 45000 gold in 1700 AD</Italian>
  		<Spanish>Have 15000 gold in 1500 AD and 45000 gold in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAY1_TITLE</Tag>
  		<English>The Sun</English>
  		<French>Le soleil </French>
  		<German>Die Sonne</German>
  		<Italian>The Sun</Italian>
  		<Spanish>The Sun</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAY1</Tag>
  		<English>Discover Writing and Mathematics by 600 AD</English>
  		<French>D&#233;couvrir l'&#233;criture et les math&#233;matiques avant 600 ap. J.-C.</French>
  		<German>Erforschen Sie bis zum Jahr 600 n. Chr. Schrift und Mathematik</German>
  		<Italian>Discover Writing and Mathematics by 600 AD</Italian>
  		<Spanish>Discover Writing and Mathematics by 600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAY1_EPIC</Tag>
  		<English>Discover Writing and Mathematics by 600 AD</English>
  		<French>D&#233;couvrir l'&#233;criture et les math&#233;matiques avant 600 ap. J.-C.</French>
  		<German>Erforschen Sie bis zum Jahr 600 n. Chr. Schrift und Mathematik</German>
  		<Italian>Discover Writing and Mathematics by 600 AD</Italian>
  		<Spanish>Discover Writing and Mathematics by 600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAY1_MARATHON</Tag>
  		<English>Discover Writing and Mathematics by 600 AD</English>
  		<French>D&#233;couvrir l'&#233;criture et les math&#233;matiques avant 600 ap. J.-C.</French>
  		<German>Erforschen Sie bis zum Jahr 600 n. Chr. Schrift und Mathematik</German>
  		<Italian>Discover Writing and Mathematics by 600 AD</Italian>
  		<Spanish>Discover Writing and Mathematics by 600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAY1_NOTURN</Tag>
  		<English>Discover Writing and Mathematics by 600 AD</English>
  		<French>D&#233;couvrir l'&#233;criture et les math&#233;matiques avant 600 ap. J.-C.</French>
  		<German>Erforschen Sie bis zum Jahr 600 n. Chr. Schrift und Mathematik</German>
  		<Italian>Discover Writing and Mathematics by 600 AD</Italian>
  		<Spanish>Discover Writing and Mathematics by 600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAY2_TITLE</Tag>
  		<English>The Gods</English>
  		<French>Les dieux </French>
  		<German>Die G&#246;tter</German>
  		<Italian>The Gods</Italian>
  		<Spanish>The Gods</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAY2</Tag>
  		<English>Build the Temple of Kukulkan by 900 AD</English>
  		<French>Construire le Temple de Quetzalc&#243;atl avant 900 ap. J.-C.</French>
  		<German>Errichten Sie bis zum Jahr 900 n. Chr. die Pyramide des Kukulc&#225;n</German>
  		<Italian>Build the Temple of Kukulkan by 900 AD</Italian>
  		<Spanish>Build the Temple of Kukulkan by 900 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAY3_TITLE</Tag>
  		<English>The Stars</English>
  		<French>Les &#233;toiles </French>
  		<German>Die Sterne</German>
  		<Italian>The Stars</Italian>
  		<Spanish>The Stars</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MAY3</Tag>
  		<English>Make contact with a European civilization before they discover America</English>
  		<French>&#201;tablir un contact avec une civilisation europ&#233;enne avant qu'elle ne d&#233;couvre l'Am&#233;rique</French>
  		<German>Stellen Sie Kontakt mit einer europ&#228;ischen Zivilisation her, bevor diese Amerika entdecken</German>
  		<Italian>Make contact with a European civilization before they discover America</Italian>
  		<Spanish>Make contact with a European civilization before they discover America</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MEX1_TITLE</Tag>
  		<English>Church and State</English>
  		<French>L'&#201;glise et l'&#201;tat </French>
  		<German>Kirche und Staat</German>
  		<Italian>Church and State</Italian>
  		<Spanish>Church and State</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MEX1</Tag>
  		<English>Build three cathedrals of your state religion by 1880 AD</English>
  		<French>Construire trois cath&#233;drales de votre religion d'&#201;tat avant 1880 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 1880 n. Chr. drei Kathedralen Ihrer Staatsreligion</German>
  		<Italian>Build three cathedrals of your state religion by 1880 AD</Italian>
  		<Spanish>Build three cathedrals of your state religion by 1880 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MEX2_TITLE</Tag>
  		<English>Revolutionary Leaders</English>
  		<French>Chefs r&#233;volutionnaires </French>
  		<German>Revolutionsf&#252;hrer</German>
  		<Italian>Revolutionary Leaders</Italian>
  		<Spanish>Revolutionary Leaders</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MEX2</Tag>
  		<English>Create three great generals by 1940 AD</English>
  		<French>Cr&#233;er trois g&#233;n&#233;raux illustres avant 1940 ap. J.-C.</French>
  		<German>Erstellen Sie bis zum Jahr 1940 n. Chr. drei Gro&#223;e Gener&#228;le</German>
  		<Italian>Create three great generals by 1940 AD</Italian>
  		<Spanish>Create three great generals by 1940 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MEX3_TITLE</Tag>
  		<English>The City of Palaces</English>
  		<French>La ville des palais </French>
  		<German>Die Stadt der Pal&#228;ste</German>
  		<Italian>The City of Palaces</Italian>
  		<Spanish>The City of Palaces</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MEX3</Tag>
  		<English>Make Mexico City the largest city in the world in 1960 AD</English>
  		<French>Faire de Mexico la plus grande ville au monde en 1960 ap. J.-C.</French>
  		<German>Machen Sie Mexico-Stadt im Jahr 1960 n. Chr. zur gr&#246;&#223;ten Stadt der Welt</German>
  		<Italian>Make Mexico City the largest city in the world in 1960 AD</Italian>
  		<Spanish>Make Mexico City the largest city in the world in 1960 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MON1_TITLE</Tag>
  		<English>The Yuan Dynasty</English>
  		<French>La dynastie Yuan </French>
  		<German>Die Yuan-Dynastie</German>
  		<Italian>The Yuan Dynasty</Italian>
  		<Spanish>The Yuan Dynasty</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MON1</Tag>
  		<English>Control China by 1300 AD</English>
  		<French>Contr&#244;ler la Chine avant 1300 ap. J.-C.</French>
  		<German>Bringen Sie bis zum Jahr 1300 n. Chr. China unter Ihre Kontrolle</German>
  		<Italian>Controlla la Cina entro il 1300 d.C.</Italian>
  		<Spanish>Controlar China en el 1300 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MON2_TITLE</Tag>
  		<English>The Scourge of God</English>
  		<French>Le fl&#233;au de Dieu </French>
  		<German>Die Gei&#223;el Gottes</German>
  		<Italian>The Scourge of God</Italian>
  		<Spanish>The Scourge of God</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MON2</Tag>
  		<English>Raze at least 7 cities</English>
  		<French>Raser au moins 7 villes</French>
  		<German>Zerst&#246;ren Sie mindestens 7 St&#228;dte</German>
  		<Italian>Distruggi almeno 7 citt&#224;</Italian>
  		<Spanish>Arrasar al menos 7 ciudades</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MON3_TITLE</Tag>
  		<English>Pax Mongolica</English>
  		<French>Pax Mongolica </French>
  		<German>Pax Mongolica</German>
  		<Italian>Pax Mongolica</Italian>
  		<Spanish>Pax Mongolica</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MON3</Tag>
  		<English>Control 12% of the world by 1500 AD</English>
  		<French>Contr&#244;ler 12% du territoire mondial avant 1500 ap. J.-C.</French>
  		<German>Bringen Sie bis zum Jahr 1500 n. Chr. 12%% der Weltkarte unter Ihre Kontrolle</German>
  		<Italian>Devi controllare il 12% del territorio mondiale entro il 1500 d.C.</Italian>
  		<Spanish>Controlar el 12% del territorio mundial en el 1500 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MOO1_TITLE</Tag>
  		<English>Caliphate of Al-Andalus</English>
  		<French>Le califat d'Al-Andalus </French>
  		<German>Kaliphat von Al-Andalus</German>
  		<Italian>Caliphate of Al-Andalus</Italian>
  		<Spanish>Caliphate of Al-Andalus</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MOO1</Tag>
  		<English>Control three cities in the Maghreb and conquer two cities in Iberia and West Africa in 1200 AD</English>
  		<French>Contr&#244;ler trois villes au Maghreb et conqu&#233;rir deux villes dans la p&#233;ninsule Ib&#233;rique et en Afrique de l'Ouest en 1200 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1200 n. Chr. drei St&#228;dte im Maghreb und erobern Sie zwei St&#228;dte in Iberien und Westafrika</German>
  		<Italian>Control three cities in the Maghreb and conquer two cities in Iberia and West Africa in 1200 AD</Italian>
  		<Spanish>Control three cities in the Maghreb and conquer two cities in Iberia and West Africa in 1200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MOO2_TITLE</Tag>
  		<English>Jewel of the World</English>
  		<French>Le joyau du monde </French>
  		<German>Juwel der Welt</German>
  		<Italian>Jewel of the World</Italian>
  		<Spanish>Jewel of the World</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MOO2</Tag>
  		<English>Build La Mezquita and settle a total of four great prophets, scientists or engineers in Cordoba by 1300 AD</English>
  		<French>Construire La Mezquita et faire rejoindre &#224; Cordoue un total de quatre proph&#232;etes, savants ou ing&#233;nieurs illustres avant 1300 ap. J.-C.</French>
  		<German>Errichten Sie bis zum Jahr 1300 n. Chr. La Mezquita und siedeln Sie insgesamt vier gro&#223;e Propheten, Wissenschaftler und Ingenieure in Cordoba an</German>
  		<Italian>Build La Mezquita and settle a total of four great prophets, scientists or engineers in Cordoba by 1300 AD</Italian>
  		<Spanish>Build La Mezquita and settle a total of four great prophets, scientists or engineers in Cordoba by 1300 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MOO3_TITLE</Tag>
  		<English>Barbary Corsairs</English>
  		<French>Corsaires barbaresques </French>
  		<German>Korsaren der Barbareskenk&#252;ste</German>
  		<Italian>Barbary Corsairs</Italian>
  		<Spanish>Barbary Corsairs</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MOO3</Tag>
  		<English>Acquire 3000 gold through piracy by 1650 AD</English>
  		<French>Amasser 3000 or par la piraterie avant 1650 ap. J.-C.</French>
  		<German>Erwerben Sie bis zum Jahr 1650 n. Chr. 3000 Gold durch Piraterie</German>
  		<Italian>Acquire 3000 gold through piracy by 1650 AD</Italian>
  		<Spanish>Acquire 3000 gold through piracy by 1650 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MOO3_EPIC</Tag>
  		<English>Acquire 4500 gold through piracy by 1650 AD</English>
  		<French>Amasser 4500 or par la piraterie avant 1650 ap. J.-C.</French>
  		<German>Erwerben Sie bis zum Jahr 1650 n. Chr. 4500 Gold durch Piraterie</German>
  		<Italian>Acquire 4500 gold through piracy by 1650 AD</Italian>
  		<Spanish>Acquire 4500 gold through piracy by 1650 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MOO3_MARATHON</Tag>
  		<English>Acquire 9000 gold through piracy by 1650 AD</English>
  		<French>Amasser 9000 or par la piraterie avant 1650 ap. J.-C.</French>
  		<German>Erwerben Sie bis zum Jahr 1650 n. Chr. 9000 Gold durch Piraterie</German>
  		<Italian>Acquire 9000 gold through piracy by 1650 AD</Italian>
  		<Spanish>Acquire 9000 gold through piracy by 1650 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MUG1_TITLE</Tag>
  		<English>Muhammad ibn Tughluq</English>
  		<French>Mouhammed ibn Tughl&#251;q </French>
  		<German>Muhammad ibn Tughluq</German>
  		<Italian>Muhammad ibn Tughluq</Italian>
  		<Spanish>Muhammad ibn Tughluq</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MUG1</Tag>
  		<English>Build three Islamic Grand Mosques by 1500 AD</English>
  		<French>Construire trois grandes mosqu&#233;es islamiques avant 1500 ap. J.-C.</French>
  		<German>Bauen Sie drei Islamische Gro&#223;e Moscheen bis zum Jahr 1500 n. Chr.</German>
  		<Italian>Build three Islamic Grand Mosques by 1500 AD</Italian>
  		<Spanish>Build three Islamic Grand Mosques by 1500 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MUG2_TITLE</Tag>
  		<English>Shah Akbar</English>
  		<French>Shah Akbar </French>
  		<German>Schah Akbar</German>
  		<Italian>Shah Akbar</Italian>
  		<Spanish>Shah Akbar</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MUG2</Tag>
  		<English>Build the Red Fort, Harmandir Sahib and the Taj Mahal by 1660 AD</English>
  		<French>Construire le Fort rouge, le Harmandir Sahib et le Taj Mahal avant 1660 ap. J.-C.</French>
  		<German>Vollenden Sie bis zum Jahr 1660 n. Chr. das Rote Fort, Harmandir Sahib und den Taj Mahal.</German>
  		<Italian>Build the Red Fort, Harmandir Sahib and the Taj Mahal by 1660 AD</Italian>
  		<Spanish>Build the Red Fort, Harmandir Sahib and the Taj Mahal by 1660 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MUG3_TITLE</Tag>
  		<English>Shah Jahan</English>
  		<French>Sh&#226;h Jah&#226;n </French>
  		<German>Schah Dschahan</German>
  		<Italian>Shah Jahan</Italian>
  		<Spanish>Shah Jahan</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MUG3</Tag>
  		<English>Have more than 50000 culture in 1750 AD</English>
  		<French>Avoir plus de 50 000 en culture en 1750 ap. J.-C.</French>
  		<German>Haben Sie mehr als 50000 Kulturpunkte im Jahr 1750 n. Chr.</German>
  		<Italian>Have more than 50000 culture in 1750 AD</Italian>
  		<Spanish>Have more than 50000 culture in 1750 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MUG3_EPIC</Tag>
  		<English>Have more than 75000 culture in 1750 AD</English>
  		<French>Avoir plus de 75 000 en culture en 1750 ap. J.-C.</French>
  		<German>Haben Sie mehr als 75000 Kulturpunkte im Jahr 1750 n. Chr.</German>
  		<Italian>Have more than 75000 culture in 1750 AD</Italian>
  		<Spanish>Have more than 75000 culture in 1750 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_MUG3_MARATHON</Tag>
  		<English>Have more than 150000 culture in 1750 AD</English>
  		<French>Avoir plus de 150 000 en culture en 1750 ap. J.-C.</French>
  		<German>Haben Sie mehr als 150000 Kulturpunkte im Jahr 1750 n. Chr.</German>
  		<Italian>Have more than 150000 culture in 1750 AD</Italian>
  		<Spanish>Have more than 150000 culture in 1750 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_OTT1_TITLE</Tag>
  		<English>The Golden Apple</English>
  		<French>La pomme d'or </French>
  		<German>Der Goldene Apfel</German>
  		<Italian>The Golden Apple</Italian>
  		<Spanish>The Golden Apple</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_OTT1</Tag>
  		<English>Have four non-obsolete wonders in your capital in 1550 AD</English>
  		<French>Avoir quatre merveilles non obsol&#232;tes dans votre capitale en 1550 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1550 n. Chr. vier nicht veraltete Wunder in Ihrer Hauptstadt</German>
  		<Italian>Have four non-obsolete wonders in your capital in 1550 AD</Italian>
  		<Spanish>Have four non-obsolete wonders in your capital in 1550 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_OTT2_TITLE</Tag>
  		<English>Empire on three Continents</English>
  		<French>Un empire sur trois continents </French>
  		<German>Reich der drei Kontinente</German>
  		<Italian>Empire on three Continents</Italian>
  		<Spanish>Empire on three Continents</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_OTT2</Tag>
  		<English>Control the Eastern Mediterranean, the Black Sea, Cairo, Mecca, Baghdad and Vienna by 1700 AD</English>
  		<French>Contr&#244;ler la M&#233;diterran&#233;e orientale, la mer Noire, Le Caire, La Mecque, Bagdad et Vienne avant 1700 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 1700 n. Chr. das &#246;stliche Mittelmeer, das Schwarze Meer, Kairo, Mekka, Bagdad und Wien</German>
  		<Italian>Control the Eastern Mediterranean, the Black Sea, Cairo, Mecca, Baghdad and Vienna by 1700 AD</Italian>
  		<Spanish>Control the Eastern Mediterranean, the Black Sea, Cairo, Mecca, Baghdad and Vienna by 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_OTT3_TITLE</Tag>
  		<English>The Tulip Period</English>
  		<French>L'&#232;re des tulipes </French>
  		<German>Die Tulpen-&#196;ra</German>
  		<Italian>The Tulip Period</Italian>
  		<Spanish>The Tulip Period</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_OTT3</Tag>
  		<English>Have more culture than all European civilizations combined in 1800 AD</English>
  		<French>Avoir plus de culture que toutes les civilisations europ&#233;ennes mises ensemble en 1800 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1800 n. Chr. mehr Kultur als alle europ&#228;ischen Zivilisationen zusammen</German>
  		<Italian>Have more culture than all European civilizations combined in 1800 AD</Italian>
  		<Spanish>Have more culture than all European civilizations combined in 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER1_TITLE</Tag>
  		<English>The First Empire</English>
  		<French>Le premier empire </French>
  		<German>Das erste Gro&#223;reich</German>
  		<Italian>The First Empire</Italian>
  		<Spanish>The First Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER1</Tag>
  		<English>Control 7% of the world by 140 AD</English>
  		<French>Contr&#244;ler 7% du territoire mondial avant 140 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 140 n. Chr. 7% der Weltkarte</German>
  		<Italian>Devi controllare l'7% del territorio mondiale entro il 140 d.C.</Italian>
  		<Spanish>Controlar el 7% del territorio mundial antes del 140 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER1_EPIC</Tag>
  		<English>Control 7% of the world by 140 AD</English>
  		<French>Contr&#244;ler 7% du territoire mondial avant 140 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 140 n. Chr. 7% der Weltkarte</German>
  		<Italian>Devi controllare l'7% del territorio mondiale entro il 140 d.C.</Italian>
  		<Spanish>Controlar el 7% del territorio mundial antes del 140 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER1_MARATHON</Tag>
  		<English>Control 7% of the world by 140 AD</English>
  		<French>Contr&#244;ler 7% du territoire mondial avant 140 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 140 n. Chr. 7% der Weltkarte</German>
  		<Italian>Devi controllare l'7% del territorio mondiale entro il 140 d.C.</Italian>
  		<Spanish>Controlar el 7% del territorio mundial antes del 140 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER1_NOTURN</Tag>
  		<English>Control 8% of the world by 140 AD</English>
  		<French>Contr&#244;ler 8% du territoire mondial avant 140 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 140 n. Chr. 8% der Weltkarte</German>
  		<Italian>Devi controllare l'8% del territorio mondiale entro il 140 d.C.</Italian>
  		<Spanish>Controlar el 8% del territorio mundial antes del 140 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER2_TITLE</Tag>
  		<English>Seven Wonders of the World</English>
  		<French>Sept merveilles du monde </French>
  		<German>Die Sieben Weltwunder</German>
  		<Italian>Seven Wonders of the World</Italian>
  		<Spanish>Seven Wonders of the World</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER2</Tag>
  		<English>Control 7 world wonders by 350 AD</English>
  		<French>Contr&#244;ler 7 merveilles du monde avant 350 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 350 n. Chr. 7 Weltwunder</German>
  		<Italian>Devi controllare 7 Grandi Meraviglie entro il 350 d.C.</Italian>
  		<Spanish>Controlar 7 grandes maravillas del mundo antes del 350 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER2_EPIC</Tag>
  		<English>Control 7 world wonders by 350 AD</English>
  		<French>Contr&#244;ler 7 merveilles du monde avant 350 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 350 n. Chr. 7 Weltwunder</German>
  		<Italian>Devi controllare 7 Grandi Meraviglie entro il 350 d.C.</Italian>
  		<Spanish>Controlar 7 grandes maravillas del mundo antes del 350 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER2_MARATHON</Tag>
  		<English>Control 7 world wonders by 350 AD</English>
  		<French>Contr&#244;ler 7 merveilles du monde avant 350 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 350 n. Chr. 7 Weltwunder</German>
  		<Italian>Devi controllare 7 Grandi Meraviglie entro il 350 d.C.</Italian>
  		<Spanish>Controlar 7 grandes maravillas del mundo antes del 350 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER2_NOTURN</Tag>
  		<English>Control 7 world wonders by 350 AD</English>
  		<French>Contr&#244;ler 7 merveilles du monde avant 350 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 350 n. Chr. 7 Weltwunder</German>
  		<Italian>Devi controllare 7 Grandi Meraviglie entro il 350 d.C.</Italian>
  		<Spanish>Controlar 7 grandes maravillas del mundo antes del 350 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER3_TITLE</Tag>
  		<English>Land of Religions</English>
  		<French>Terre des religions </French>
  		<German>Land der Religionen</German>
  		<Italian>Land of Religions</Italian>
  		<Spanish>Land of Religions</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER3</Tag>
  		<English>Control 2 holy city shrines in 350 AD</English>
  		<French>Contr&#244;ler 2 lieux saints en 350 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 350 n. Chr. 2 heilige Schreine</German>
  		<Italian>Devi controllare 2 santuari della Citt&#224; Santa nel 350 d.C.</Italian>
  		<Spanish>Controlar 2 santuarios de ciudades santas en el 350 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER3_EPIC</Tag>
  		<English>Control 2 holy city shrines in 350 AD</English>
  		<French>Contr&#244;ler 2 lieux saints en 350 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 350 n. Chr. 2 heilige Schreine</German>
  		<Italian>Devi controllare 2 santuari della Citt&#224; Santa nel 350 d.C.</Italian>
  		<Spanish>Controlar 2 santuarios de ciudades santas en el 350 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER3_MARATHON</Tag>
  		<English>Control 2 holy city shrines in 350 AD</English>
  		<French>Contr&#244;ler 2 lieux saints en 350 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 350 n. Chr. 2 heilige Schreine</German>
  		<Italian>Devi controllare 2 santuari della Citt&#224; Santa nel 350 d.C.</Italian>
  		<Spanish>Controlar 2 santuarios de ciudades santas en el 350 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PER3_NOTURN</Tag>
  		<English>Control 2 holy city shrines in 350 AD</English>
  		<French>Contr&#244;ler 2 lieux saints en 350 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 350 n. Chr. 2 heilige Schreine</German>
  		<Italian>Devi controllare 2 santuari della Citt&#224; Santa nel 350 d.C.</Italian>
  		<Spanish>Controlar 2 santuarios de ciudades santas en el 350 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PLY1_TITLE</Tag>
  		<English>Oceanic Navigators</English>
  		<French>Navigateurs oc&#233;aniques </French>
  		<German>Oceanic Navigators</German>
  		<Italian>Oceanic Navigators</Italian>
  		<Spanish>Oceanic Navigators</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PLY1</Tag>
  		<English>Settle two of the following island groups by 800 AD: Hawaii, New Zealand, Marquesas and Easter Island</English>
  		<French>Coloniser deux des groupes d'&#238;les suivants avant 800 ap. J.-C. : Hawa&#239;, la Nouvelle-Z&#233;lande, les Marquises et l'&#206;le de P&#226;ques</French>
  		<German>Besiedeln Sie bis zum Jahr 800 n. Chr. die folgenden Inselgruppen: Hawaii, Neuseeland, Marquesas und die Osterinsel</German>
  		<Italian>Settle two of the following island groups by 800 AD: Hawaii, New Zealand, Marquesas and Easter Island</Italian>
  		<Spanish>Settle two of the following island groups by 800 AD: Hawaii, New Zealand, Marquesas and Easter Island</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PLY2_TITLE</Tag>
  		<English>The Polynesian Triangle</English>
  		<French>Le triangle polyn&#233;sien </French>
  		<German>The Polynesian Triangle</German>
  		<Italian>The Polynesian Triangle</Italian>
  		<Spanish>The Polynesian Triangle</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PLY2</Tag>
  		<English>Settle Hawaii, New Zealand, Marquesas and Easter Island by 1000 AD</English>
  		<French>Coloniser Hawa&#239;, la Nouvelle-Z&#233;lande, les Marquises et l'&#206;le de P&#226;ques avant 1000 ap. J.-C.</French>
  		<German>Besiedeln Sie bis zum Jahr 1000 n. Chr. Hawaii, Neuseeland, Marquesas und die Osterinsel</German>
  		<Italian>Settle Hawaii, New Zealand, Marquesas and Easter Island by 1000 AD</Italian>
  		<Spanish>Settle Hawaii, New Zealand, Marquesas and Easter Island by 1000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PLY3_TITLE</Tag>
  		<English>Rano Raraku</English>
  		<French>Rano Raraku </French>
  		<German>Rano Raraku</German>
  		<Italian>Rano Raraku</Italian>
  		<Spanish>Rano Raraku</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_PLY3</Tag>
  		<English>Build the Moai Statues by 1200 AD</English>
  		<French>Construire les Statues moa&#239; avant 1200 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 1200 n. Chr. die Moai-Statuen</German>
  		<Italian>Build the Moai Statues by 1200 AD</Italian>
  		<Spanish>Build the Moai Statues by 1200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POL1_TITLE</Tag>
  		<English>The Folwark System</English>
  		<French>Le syst&#232;me des folwarki </French>
  		<German>Das Folwark-System</German>
  		<Italian>The Folwark System</Italian>
  		<Spanish>The Folwark System</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POL1</Tag>
  		<English>Have three cities of at least size 12 by 1400 AD</English>
  		<French>Avoir trois villes de taille 12 ou plus avant 1400 ap. J.-C.</French>
  		<German>Haben Sie bis zum Jahr 1400 n. Chr. drei St&#228;dte mit mindestens Gr&#246;&#223;e 12</German>
  		<Italian>Have three cities of at least size 12 by 1400 AD</Italian>
  		<Spanish>Have three cities of at least size 12 by 1400 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POL2_TITLE</Tag>
  		<English>Golden Liberty</English>
  		<French>Libert&#233; dor&#233;e </French>
  		<German>Goldene Freiheit</German>
  		<Italian>Golden Liberty</Italian>
  		<Spanish>Golden Liberty</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POL2</Tag>
  		<English>Be first to discover Civil Liberties</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir les libert&#233;s civiles</French>
  		<German>Entdecken Sie als erster Freiheitsrechte</German>
  		<Italian>Be first to discover Civil Liberties</Italian>
  		<Spanish>Be first to discover Civil Liberties</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POL3_TITLE</Tag>
  		<English>The Commonwealth</English>
  		<French>La R&#233;publique aristocratique </French>
  		<German>Die Adelsrepublik</German>
  		<Italian>The Commonwealth</Italian>
  		<Spanish>The Commonwealth</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POL3</Tag>
  		<English>Build three Christian Cathedrals by 1600 AD</English>
  		<French>Construire trois cath&#233;drales chr&#233;tiennes avant 1600 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 1600 n. Chr. drei christliche Kathedralen</German>
  		<Italian>Build three Christian Cathedrals by 1600 AD</Italian>
  		<Spanish>Build three Christian Cathedrals by 1600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POR1_TITLE</Tag>
  		<English>Cartaz</English>
  		<French>Cartaz </French>
  		<German>Cartaz</German>
  		<Italian>Cartaz</Italian>
  		<Spanish>Cartaz</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POR1</Tag>
  		<English>Have open borders agreement with 14 other civs by 1550 AD</English>
  		<French>Avoir un accord de libre passage avec 14 autres civilisations en 1550 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie bis zum Jahr 1550 n. Chr. &#252;ber Offene-Grenzen-Abkommen mit 14 anderen Zivilisationen</German>
  		<Italian>Devi aver abilitato il diritto di passaggio con altre 14 civilt&#224; nel 1550 d.C.</Italian>
  		<Spanish>Tener un acuerdo de apertura de fronteras con otras 14 civilizaciones en el 1550 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POR2_TITLE</Tag>
  		<English>Age of Discovery</English>
  		<French>L'&#226;ge des d&#233;couvertes </French>
  		<German>Zeitalter der Entdeckungen</German>
  		<Italian>Age of Discovery</Italian>
  		<Spanish>Age of Discovery</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POR2</Tag>
  		<English>Acquire 12 trading company resources by 1650 AD</English>
  		<French>Acqu&#233;rir 12 ressources associ&#233;es &#224; la compagnie commerciale avant 1650 ap. J.-C.</French>
  		<German>Erwerben Sie bis zum Jahr 1650 n. Chr. 12 Handelsgesellschaftsressourcen</German>
  		<Italian>Acquire 12 trading company resources by 1650 AD</Italian>
  		<Spanish>Acquire 12 trading company resources by 1650 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POR3_TITLE</Tag>
  		<English>Treaty of Tordesilhas</English>
  		<French>Le trait&#233; de Tordesilhas</French>
  		<German>Vertrag von Tordesilhas</German>
  		<Italian>Treaty of Tordesilhas</Italian>
  		<Spanish>Treaty of Tordesilhas</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_POR3</Tag>
  		<English>Control 15 colonies in Brazil, Africa and Asia in 1700 AD</English>
  		<French>Contr&#244;ler 15 colonies au Br&#233;sil, en Afrique et en Asie en 1700 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1700 AD 15 Kolonien in Brasilien, Afrika und Asien</German>
  		<Italian>Control 15 colonies in Brazil, Africa and Asia in 1700 AD</Italian>
  		<Spanish>Control 15 colonies in Brazil, Africa and Asia in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM1_TITLE</Tag>
  		<English>Bread and Circuses</English>
  		<French>Du pain et des jeux </French>
  		<German>Brot und Spiele</German>
  		<Italian>Bread and Circuses</Italian>
  		<Spanish>Bread and Circuses</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM1</Tag>
  		<English>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</English>
  		<French>Construire 6 casernes, 5 aqueducs, 4 amphith&#233;&#226;tres et 3 forums avant 100 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 100 n. Chr. 6 Kasernen, 5 Aqu&#228;dukte, 4 Amphitheater und 3 Foren</German>
  		<Italian>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</Italian>
  		<Spanish>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM1_EPIC</Tag>
  		<English>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</English>
  		<French>Construire 6 casernes, 5 aqueducs, 4 amphith&#233;&#226;tres et 3 forums avant 100 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 100 n. Chr. 6 Kasernen, 5 Aqu&#228;dukte, 4 Amphitheater und 3 Foren</German>
  		<Italian>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</Italian>
  		<Spanish>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM1_MARATHON</Tag>
  		<English>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</English>
  		<French>Construire 6 casernes, 5 aqueducs, 4 amphith&#233;&#226;tres et 3 forums avant 100 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 100 n. Chr. 6 Kasernen, 5 Aqu&#228;dukte, 4 Amphitheater und 3 Foren</German>
  		<Italian>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</Italian>
  		<Spanish>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM1_NOTURN</Tag>
  		<English>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</English>
  		<French>Construire 6 casernes, 5 aqueducs, 4 amphith&#233;&#226;tres et 3 forums avant 100 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 100 n. Chr. 6 Kasernen, 5 Aqu&#228;dukten, 4 Amphitheatern und 3 Foren</German>
  		<Italian>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</Italian>
  		<Spanish>Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM2_TITLE</Tag>
  		<English>Pax Romana</English>
  		<French>Pax Romana </French>
  		<German>Pax Romana</German>
  		<Italian>Pax Romana</Italian>
  		<Spanish>Pax Romana</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM2</Tag>
  		<English>Control in 320 AD all the area historically known as the Roman Empire</English>
  		<French>Contr&#244;ler en 320 ap. J.-C. toute la zone ayant historiquement fait partie de l'Empire romain</French>
  		<German>Kontrollieren Sie im Jahr 320 n. Chr. das gesamte historische Gebiet des R&#246;mischen Reiches</German>
  		<Italian>Control in 320 AD all the area historically known as the Roman Empire</Italian>
  		<Spanish>Control in 320 AD all the area historically known as the Roman Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM2_EPIC</Tag>
  		<English>Control in 320 AD all the area historically known as the Roman Empire</English>
  		<French>Contr&#244;ler en 320 ap. J.-C. toute la zone ayant historiquement fait partie de l'Empire romain</French>
  		<German>Kontrollieren Sie im Jahr 320 n. Chr. das gesamte historische Gebiet des R&#246;mischen Reiches</German>
  		<Italian>Control in 320 AD all the area historically known as the Roman Empire</Italian>
  		<Spanish>Control in 320 AD all the area historically known as the Roman Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM2_MARATHON</Tag>
  		<English>Control in 320 AD all the area historically known as the Roman Empire</English>
  		<French>Contr&#244;ler en 320 ap. J.-C. toute la zone ayant historiquement fait partie de l'Empire romain</French>
  		<German>Kontrollieren Sie im Jahr 320 n. Chr. das gesamte historische Gebiet des R&#246;mischen Reiches</German>
  		<Italian>Control in 320 AD all the area historically known as the Roman Empire</Italian>
  		<Spanish>Control in 320 AD all the area historically known as the Roman Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM2_NOTURN</Tag>
  		<English>Control in 320 AD all the area historically known as the Roman Empire</English>
  		<French>Contr&#244;ler en 320 ap. J.-C. toute la zone ayant historiquement fait partie de l'Empire romain</French>
  		<German>Kontrollieren Sie im Jahr 320 n. Chr. das gesamte historische Gebiet des R&#246;mischen Reiches</German>
  		<Italian>Control in 320 AD all the area historically known as the Roman Empire</Italian>
  		<Spanish>Control in 320 AD all the area historically known as the Roman Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM3_TITLE</Tag>
  		<English>Late Antiquity</English>
  		<French>L'Antiquit&#233; tardive </French>
  		<German>Sp&#228;tantike</German>
  		<Italian>Late Antiquity</Italian>
  		<Spanish>Late Antiquity</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ROM3</Tag>
  		<English>Be the first to discover Architecture, Politics, Scholarship, Machinery and Civil Service</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir l'architecture, la politique, la scolastique, la m&#233;canique et l'administration publique</French>
  		<German>Enforschen Sie vor allen anderen Zivilisationen Architektur, Politik, Gelehrsamkeit, Maschinen und &#214;ffentliche Verwaltung</German>
  		<Italian>Be the first to discover Architecture, Politics, Scholarship, Machinery and Civil Service</Italian>
  		<Spanish>Be the first to discover Architecture, Politics, Scholarship, Machinery and Civil Service</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_RUS1_TITLE</Tag>
  		<English>Eastward Expansion</English>
  		<French>Expansion vers l'est </French>
  		<German>Expansion nach Osten</German>
  		<Italian>Eastward Expansion</Italian>
  		<Spanish>Eastward Expansion</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_RUS1</Tag>
  		<English>Found 7 colonies in Siberia by 1700 AD and build the Trans-Siberian Railway by 1920 AD</English>
  		<French>Fonder 7 colonies en Sib&#233;rie avant 1700 ap. J.-C. et construire le chemin de fer transsib&#233;rien avant 1920 ap. J.-C.</French>
  		<German>Gr&#252;nden Sie bis zum Jahr 1700 n. Chr. 7 sibirische Kolonien und bauen Sie bis zum Jahr 1920 n. Chr. die transsibirische Eisenbahn</German>
  		<Italian>Found 7 colonies in Siberia by 1700 AD and build the Trans-Siberian Railway by 1920 AD</Italian>
  		<Spanish>Found 7 colonies in Siberia by 1700 AD and build the Trans-Siberian Railway by 1920 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_RUS2_TITLE</Tag>
  		<English>The Cold War</English>
  		<French>La Guerre froide </French>
  		<German>Der Kalte Krieg</German>
  		<Italian>The Cold War</Italian>
  		<Spanish>The Cold War</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_RUS2</Tag>
  		<English>Be the first civilization to complete the Manhattan Project and the Apollo Program</English>
  		<French>&#202;tre la premi&#232;re civilisation &#224; compl&#233;ter le projet Manhattan et le programme Apollo</French>
  		<German>Seien Sie die erste Zivilisation, die das Manhattan-Projekt und das Apollo-Programm vervollst&#228;ndigt</German>
  		<Italian>Be the first civilization to complete the Manhattan Project and the Apollo Program</Italian>
  		<Spanish>Be the first civilization to complete the Manhattan Project and the Apollo Program</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_RUS3_TITLE</Tag>
  		<English>The Iron Curtain</English>
  		<French>Le rideau de fer </French>
  		<German>Der Eiserne Vorhang</German>
  		<Italian>The Iron Curtain</Italian>
  		<Spanish>The Iron Curtain</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_RUS3</Tag>
  		<English>As a communist civilisation, have friendly relations with five other communist civilisations by 1950 AD</English>
  		<French>&#202;tre communiste et avoir des relations enthousiastes avec cinq civilisations communistes avant 1950 ap. J.-C.</French>
  		<German>Haben Sie bis zum Jahr 1950 n. Chr. als kommunistische Zivilisation freundliche Beziehungen zu f&#252;nf anderen kommunistischen Zivilisationen</German>
  		<Italian>As a communist civilisation, have friendly relations with five other communist civilisations by 1950 AD</Italian>
  		<Spanish>As a communist civilisation, have friendly relations with five other communist civilisations by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_SPA1_TITLE</Tag>
  		<English>Plus Ultra</English>
  		<French>Plus ultra </French>
  		<German>Plus Ultra</German>
  		<Italian>Plus Ultra</Italian>
  		<Spanish>Plus Ultra</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_SPA1</Tag>
  		<English>Be the first to found a colony in America</English>
  		<French>&#202;tre le premier &#224; fonder une colonie en Am&#233;rique</French>
  		<German>Gr&#252;nden Sie vor allen anderen Zivilisationen die erste Kolonie in Amerika</German>
  		<Italian>Devi essere il primo a fondare una citt&#224; in America</Italian>
  		<Spanish>Ser el primero en fundar una ciudad en Am&#233;rica</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_SPA2_TITLE</Tag>
  		<English>The Treasure Fleet</English>
  		<French>La flotte des Indes </French>
  		<German>Die Schatzflotte</German>
  		<Italian>The Treasure Fleet</Italian>
  		<Spanish>The Treasure Fleet</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_SPA2</Tag>
  		<English>Secure a total of 10 silver and gold resources by 1650 AD</English>
  		<French>S&#233;curiser un total de 10 ressources d'argent et d'or avant 1650 ap. J.-C.</French>
  		<German>Erschlie&#223;en Sie bis zum Jahr 1650 n. Chr. insgesamt 10 Silber- und Goldvorkommen</German>
  		<Italian>Secure a total of 10 silver and gold resources by 1650 AD</Italian>
  		<Spanish>Secure a total of 10 silver and gold resources by 1650 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_SPA3_TITLE</Tag>
  		<English>Soldiers of God</English>
  		<French>Les soldats de Dieu </French>
  		<German>Soldaten Gottes</German>
  		<Italian>Soldiers of God</Italian>
  		<Spanish>Soldiers of God</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_SPA3</Tag>
  		<English>Spread Catholicism to 30% of the world population and allow no Protestant civilizations in Europe in 1650 AD</English>
  		<French>Propager le catholicisme &#224; 30% de la population mondiale et emp&#234;cher la pr&#233;sence de civilisations protestantes en Europe en 1650 ap. J.-C.</French>
  		<German>Verbreiten Sie den Katholizismus zu 30% der Weltbev&#246;lkerung und erlauben sie im Jahr 1650 n. Chr. keine protestantischen Zivilisationen in Europa</German>
  		<Italian>Spread Catholicism to 30% of the world population and allow no Protestant civilizations in Europe in 1650 AD</Italian>
  		<Spanish>Spread Catholicism to 30% of the world population and allow no Protestant civilizations in Europe in 1650 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TAM1_TITLE</Tag>
  		<English>The Sangam Period</English>
  		<French>La p&#233;riode Sangam </French>
  		<German>Die Sangam-&#196;ra</German>
  		<Italian>The Sangam Period</Italian>
  		<Spanish>The Sangam Period</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TAM1</Tag>
  		<English>Have 3000 gold and 2000 culture in 800 AD</English>
  		<French>Avoir 3000 or et 2000 en culture en 800 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 800 n. Chr. 3000 Gold und 2000 Kultur</German>
  		<Italian>Have 3000 gold and 2000 culture in 800 AD</Italian>
  		<Spanish>Have 3000 gold and 2000 culture in 800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TAM1_EPIC</Tag>
  		<English>Have 4500 gold and 3000 culture in 800 AD</English>
  		<French>Avoir 4500 or et 3000 en culture en 800 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 800 n. Chr. 4500 Gold und 3000 Kultur</German>
  		<Italian>Have 4500 gold and 3000 culture in 800 AD</Italian>
  		<Spanish>Have 4500 gold and 3000 culture in 800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TAM1_MARATHON</Tag>
  		<English>Have 9000 gold and 6000 culture in 800 AD</English>
  		<French>Avoir 9000 or et 6000 en culture en 800 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 800 n. Chr. 9000 Gold und 6000 Kultur</German>
  		<Italian>Have 9000 gold and 6000 culture in 800 AD</Italian>
  		<Spanish>Have 9000 gold and 6000 culture in 800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TAM2_TITLE</Tag>
  		<English>The Chola Empire</English>
  		<French>L'empire Chola </French>
  		<German>Das Chola-Reich</German>
  		<Italian>The Chola Empire</Italian>
  		<Spanish>The Chola Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TAM2</Tag>
  		<English>Control or vassalize the Deccan and Srivijaya in 1000 AD</English>
  		<French>Contr&#244;ler ou vassaliser le Deccan et Sriwijaya en 1000 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1000 n. Chr. Srivijaya und den Dekkan direkt oder per Vasall</German>
  		<Italian>Control or vassalize the Deccan and Srivijaya in 1000 AD</Italian>
  		<Spanish>Control or vassalize the Deccan and Srivijaya in 1000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TAM3_TITLE</Tag>
  		<English>Indian Ocean Trade</English>
  		<French>Commerce dans l'oc&#233;an Indien </French>
  		<German>Der Indische Ozean-Handel</German>
  		<Italian>Indian Ocean Trade</Italian>
  		<Spanish>Indian Ocean Trade</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TAM3</Tag>
  		<English>Acquire 4000 gold by trade (trade routes, diplomacy, trade missions) by 1200 AD</English>
  		<French>Amasser 4000 or par le commerce (routes commerciales, diplomatie, missions commerciales) avant 1200 ap. J.-C.</French>
  		<German>Erwirtschaften Sie bis zum Jahr 1200 n. Chr. 4000 Gold durch Handel (Handelsrouten, Diplomatie, Handelsmissionen)</German>
  		<Italian>Acquire 4000 gold by trade (trade routes, diplomacy, trade missions) by 1200 AD</Italian>
  		<Spanish>Acquire 4000 gold by trade (trade routes, diplomacy, trade missions) by 1200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TAM3_EPIC</Tag>
  		<English>Acquire 6000 gold by trade (trade routes, diplomacy, trade missions) by 1200 AD</English>
  		<French>Amasser 6000 or par le commerce (routes commerciales, diplomatie, missions commerciales) avant 1200 ap. J.-C.</French>
  		<German>Erwirtschaften Sie bis zum Jahr 1200 n. Chr. 6000 Gold durch Handel (Handelsrouten, Diplomatie, Handelsmissionen)</German>
  		<Italian>Acquire 6000 gold by trade (trade routes, diplomacy, trade missions) by 1200 AD</Italian>
  		<Spanish>Acquire 6000 gold by trade (trade routes, diplomacy, trade missions) by 1200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TAM3_MARATHON</Tag>
  		<English>Acquire 12000 gold by trade (trade routes, diplomacy, trade missions) by 1200 AD</English>
  		<French>Amasser 12 000 or par le commerce (routes commerciales, diplomatie, missions commerciales) avant 1200 ap. J.-C.</French>
  		<German>Erwirtschaften Sie bis zum Jahr 1200 n. Chr. 12000 Gold durch Handel (Handelsrouten, Diplomatie, Handelsmissionen)</German>
  		<Italian>Acquire 12000 gold by trade (trade routes, diplomacy, trade missions) by 1200 AD</Italian>
  		<Spanish>Acquire 12000 gold by trade (trade routes, diplomacy, trade missions) by 1200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_THA1_TITLE</Tag>
  		<English>The King and I</English>
  		<French>Le Roi et moi </French>
  		<German>Der K&#246;nig und ich</German>
  		<Italian>The King and I</Italian>
  		<Spanish>The King and I</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_THA1</Tag>
  		<English>Have open borders with 10 civilizations by 1650 AD</English>
  		<French>Avoir un accord de libre passage avec 10 civilisations avant 1650 ap. J.-C.</French>
  		<German>Haben Sie bis zum Jahr 1650 n. Chr. offene Grenzen mit 10 Zivilisationen</German>
  		<Italian>Have open borders with 10 civilizations by 1650 AD</Italian>
  		<Spanish>Have open borders with 10 civilizations by 1650 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_THA2_TITLE</Tag>
  		<English>Venice of the East</English>
  		<French>La Venise de l'Orient </French>
  		<German>Venedig des Ostens</German>
  		<Italian>Venice of the East</Italian>
  		<Spanish>Venice of the East</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_THA2</Tag>
  		<English>Make Ayutthaya the most populous city in the world in 1700 AD</English>
  		<French>Faire d'Ayutthaya la ville la plus peupl&#233;e au monde en 1700 ap. J.-C.</French>
  		<German>Machen Sie Ayutthaya zur bev&#246;lkerungsreichsten Stadt der Welt im Jahr 1700 n. Chr.</German>
  		<Italian>Make Ayutthaya the most populous city in the world in 1700 AD</Italian>
  		<Spanish>Make Ayutthaya the most populous city in the world in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_THA3_TITLE</Tag>
  		<English>The Circle of Power</English>
  		<French>Le cercle du pouvoir </French>
  		<German>Der Kreis der Macht</German>
  		<Italian>The Circle of Power</Italian>
  		<Spanish>The Circle of Power</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_THA3</Tag>
  		<English>Allow no foreign powers in Southern Asia in 1900 AD</English>
  		<French>Emp&#234;cher la pr&#233;sence de puissances &#233;trang&#232;res en Asie du Sud en 1900 ap. J.-C.</French>
  		<German>Lassen Sie im Jahr 1900 n. Chr. keine ausl&#228;ndischen M&#228;chte im s&#252;dlichen Asien zu</German>
  		<Italian>Allow no foreign powers in Southern Asia in 1900 AD</Italian>
  		<Spanish>Allow no foreign powers in Southern Asia in 1900 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TIB1_TITLE</Tag>
  		<English>The Tibetan Empire</English>
  		<French>L'empire du Tibet </French>
  		<German>Das tibetanische Reich</German>
  		<Italian>The Tibetan Empire</Italian>
  		<Spanish>The Tibetan Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TIB1</Tag>
  		<English>Acquire 5 cities by 1000 AD</English>
  		<French>Acqu&#233;rir 5 villes avant 1000 ap. J.-C.</French>
  		<German>Erlangen Sie bis zum Jahr 1000 n. Chr. 5 St&#228;dte</German>
  		<Italian>Acquire 5 cities by 1000 AD</Italian>
  		<Spanish>Acquire 5 cities by 1000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TIB2_TITLE</Tag>
  		<English>Tibetan Buddhism</English>
  		<French>Bouddhisme tib&#233;tain </French>
  		<German>Tibetan Buddhism</German>
  		<Italian>Tibetan Buddhism</Italian>
  		<Spanish>Tibetan Buddhism</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TIB2</Tag>
  		<English>Spread Buddhism to 25% by 1400 AD</English>
  		<French>Propager le bouddhisme &#224; 25% avant 1400 ap. J.-C.</French>
  		<German>Verbreiten Sie bis zum Jahr 1400 n. Chr. den Buddhismus auf 25%</German>
  		<Italian>Spread Buddhism to 25% by 1400 AD</Italian>
  		<Spanish>Spread Buddhism to 25% by 1400 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TIB3_TITLE</Tag>
  		<English>The Dalai Lamas</English>
  		<French>Les dala&#239;-lamas </French>
  		<German>Die Dalai Lamas</German>
  		<Italian>The Dalai Lamas</Italian>
  		<Spanish>The Dalai Lamas</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TIB3</Tag>
  		<English>Settle 5 great prophets in Lhasa by 1700 AD</English>
  		<French>Faire rejoindre 5 proph&#232;tes illustres &#224; Lhassa avant 1700 ap. J.-C.</French>
  		<German>Siedeln Sie bis zum Jahr 1700 n. Chr. 5 gro&#223;e Propheten in Lhasa an</German>
  		<Italian>Settle 5 great prophets in Lhasa by 1700 AD</Italian>
  		<Spanish>Settle 5 great prophets in Lhasa by 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TUR1_TITLE</Tag>
  		<English>The Khaganate</English>
  		<French>Le khaganat </French>
  		<German>Das Gro&#223;khanat</German>
  		<Italian>The Khaganate</Italian>
  		<Spanish>The Khaganate</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TUR1</Tag>
  		<English>Control 6% of the world and pillage 20 improvements by 900 AD</English>
  		<French>Contr&#244;ler 6% du monde et piller 20 am&#233;nagements avant 900 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 900 n. Chr. 6% der Welt und pl&#252;ndern Sie 20 Verbesserungen</German>
  		<Italian>Control 6% of the world and pillage 20 improvements by 900 AD</Italian>
  		<Spanish>Control 6% of the world and pillage 20 improvements by 900 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TUR2_TITLE</Tag>
  		<English>The Silk Road</English>
  		<French>La route de la soie </French>
  		<German>Die Seidenstra&#223;e</German>
  		<Italian>The Silk Road</Italian>
  		<Spanish>The Silk Road</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TUR2</Tag>
  		<English>Create an overland trade route from any city in China to one of your Mediterranean ports and spread the Silk Route to 10 of your cities by 1100 AD</English>
  		<French>Connecter par la terre n'importe quelle ville en Chine avec un port m&#233;diterran&#233;en sous votre contr&#244;ler et propager la route de la soie &#224; 10 de vos villes avant 1100 ap. J.-C.</French>
  		<German>Errichten Sie bis zum Jahr 1100 n. Chr. eine &#220;berlandroute von einer Stadt in China zu einem Ihrer Mittelmeerhafen und verbreiten Sie die Seidenstra&#223;e in 10 Ihrer St&#228;dte</German>
  		<Italian>Create an overland trade route from any city in China to one of your Mediterranean ports and spread the Silk Route to 10 of your cities by 1100 AD</Italian>
  		<Spanish>Create an overland trade route from any city in China to one of your Mediterranean ports and spread the Silk Route to 10 of your cities by 1100 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TUR3_TITLE</Tag>
  		<English>Patronage</English>
  		<French>M&#233;c&#233;nat </French>
  		<German>M&#228;zenat</German>
  		<Italian>Patronage</Italian>
  		<Spanish>Patronage</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_TUR3</Tag>
  		<English>Have a capital with developing culture by 900 AD, a different capital with refined culture by 1100 AD and another capital with influential culture by 1400 AD</English>
  		<French>Avoir une capitale avec une culture grandissante avant 900 ap. J.-C., une autre capitale avec une culture raffin&#233;e avant 1100 ap. J.-C., et une autre capitale avec une culture influente avant 1400 ap. J.-C.</French>
  		<German>Haben Sie bis zum Jahr 900 n. Chr. eine Hauptstadt mit wachsender Kultur, bis zum Jahr 1100 n. Chr. eine andere Hauptstadt mit fortgeschrittener Kultur und bis zum Jahr 1400 n. Chr. eine weitere Hauptstadt mit einflussreicher Kultur</German>
  		<Italian>Have a capital with developing culture by 900 AD, a different capital with refined culture by 1100 AD and another capital with influential culture by 1400 AD</Italian>
  		<Spanish>Have a capital with developing culture by 900 AD, a different capital with refined culture by 1100 AD and another capital with influential culture by 1400 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_VIK1_TITLE</Tag>
  		<English>Norman Conquests</English>
  		<French>Les conqu&#234;tes normandes </French>
  		<German>Normannische Eroberungen</German>
  		<Italian>Norman Conquests</Italian>
  		<Spanish>Norman Conquests</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_VIK1</Tag>
  		<English>Control the core of another European civilization in 1050 AD</English>
  		<French>Contr&#244;ler le c&#156;eur historique d'une autre civilisation europ&#233;enne en 1050 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1050 n. Chr. das Kerngebiet einer anderen europ&#228;ischen Zivilisation</German>
  		<Italian>Control the core of another European civilization in 1050 AD</Italian>
  		<Spanish>Control the core of another European civilization in 1050 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_VIK2_TITLE</Tag>
  		<English>Vinland Saga</English>
  		<French>La saga du Vinland </French>
  		<German>Die Vinland-Saga</German>
  		<Italian>Vinland Saga</Italian>
  		<Spanish>Vinland Saga</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_VIK2</Tag>
  		<English>Found a city in America by 1100 AD</English>
  		<French>Fonder une ville en Am&#233;rique avant 1100 ap. J.-C.</French>
  		<German>Gr&#252;nden Sie bis 1100 n. Chr. eine Stadt in Amerika</German>
  		<Italian>Found a city in America by 1100 AD</Italian>
  		<Spanish>Found a city in America by 1100 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_VIK3_TITLE</Tag>
  		<English>Danegeld</English>
  		<French>Danegeld </French>
  		<German>Danegeld</German>
  		<Italian>Danegeld</Italian>
  		<Spanish>Danegeld</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_VIK3</Tag>
  		<English>Acquire 3000 gold by pillaging, conquering cities and sinking ships by 1500 AD</English>
  		<French>Amasser 3000 or en pillant, en capturant des villes et en coulant des navires avant 1500 ap. J.-C.</French>
  		<German>Erwerben Sie bis 1500 n. Chr. 3000 Gold, indem sie pl&#252;ndern, St&#228;dte erobern oder Schiffe versenken</German>
  		<Italian>Acquire 3000 gold by pillaging, conquering cities and sinking ships by 1500 AD</Italian>
  		<Spanish>Acquire 3000 gold by pillaging, conquering cities and sinking ships by 1500 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_VIK3_EPIC</Tag>
  		<English>Acquire 4500 gold by pillaging, conquering cities and sinking ships by 1500 AD</English>
  		<French>Amasser 4500 or en pillant, en capturant des villes et en coulant des navires avant 1500 ap. J.-C.</French>
  		<German>Erwerben Sie bis 1500 n. Chr. 4500 Gold, indem sie pl&#252;ndern, St&#228;dte erobern oder Schiffe versenken</German>
  		<Italian>Acquire 4500 gold by pillaging, conquering cities and sinking ships by 1500 AD</Italian>
  		<Spanish>Acquire 4500 gold by pillaging, conquering cities and sinking ships by 1500 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_VIK3_MARATHON</Tag>
  		<English>Acquire 9000 gold by pillaging, conquering cities and sinking ships by 1500 AD</English>
  		<French>Amasser 9000 or en pillant, en capturant des villes et en coulant des navires avant 1500 ap. J.-C.</French>
  		<German>Erwerben Sie bis 1500 n. Chr. 9000 Gold, indem sie pl&#252;ndern, St&#228;dte erobern oder Schiffe versenken</German>
  		<Italian>Acquire 9000 gold by pillaging, conquering cities and sinking ships by 1500 AD</Italian>
  		<Spanish>Acquire 9000 gold by pillaging, conquering cities and sinking ships by 1500 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_JUD1</Tag>
  		<English>Chosen People: Have a total of 15 Great Prophets, Scientists and Statesmen in your cities</English>
  		<French>Peuple &#233;lu : Avoir un total de 15 proph&#232;tes, savants et hommes d'&#201;tat illustres dans vos villes</French>
  		<German>Erw&#228;hltes Volk: Haben Sie insgesamt 15 Gro&#223;e Propheten, Wissenschaftler und Staatsm&#228;nner in Ihren St&#228;dten</German>
  		<Italian>Chosen People: Have a total of 15 Great Prophets, Scientists and Statesmen in your cities</Italian>
  		<Spanish>Chosen People: Have a total of 15 Great Prophets, Scientists and Statesmen in your cities</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_JUD2</Tag>
  		<English>Promised Land: Have legendary culture in the Jewish holy city</English>
  		<French>Terre promise : Avoir une culture l&#233;gendaire dans la ville sainte du juda&#239;sme</French>
  		<German>Gelobtes Land: Haben Sie legend&#228;re Kultur in der j&#252;dischen heiligen Stadt</German>
  		<Italian>Promised Land: Have legendary culture in the Jewish holy city</Italian>
  		<Spanish>Promised Land: Have legendary culture in the Jewish holy city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_JUD3</Tag>
  		<English>Diaspora: Have friendly relations with six civilizations with a Jewish minority</English>
  		<French>Diaspora : Avoir des relations enthousiastes avec six civilisations comportant une minorit&#233; juive</French>
  		<German>Diaspora: Haben Sie freundliche Beziehungen mit sechs Zivilisationen mit einer j&#252;dischen Minderheit</German>
  		<Italian>Diaspora: Have friendly relations with six civilizations with a Jewish minority</Italian>
  		<Spanish>Diaspora: Have friendly relations with six civilizations with a Jewish minority</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_BUD1</Tag>
  		<English>Sila: Be at peace for 100 turns</English>
  		<French>Sila : &#202;tre en paix pendant 100 tours</French>
  		<German>Sila: Haben Sie 100 Runden lang Frieden</German>
  		<Italian>Sila: Be at peace for 100 turns</Italian>
  		<Spanish>Sila: Be at peace for 100 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_BUD1_EPIC</Tag>
  		<English>Sila: Be at peace for 150 turns</English>
  		<French>Sila : &#202;tre en paix pendant 150 tours</French>
  		<German>Sila: Haben Sie 150 Runden lang Frieden</German>
  		<Italian>Sila: Be at peace for 150 turns</Italian>
  		<Spanish>Sila: Be at peace for 150 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_BUD1_MARATHON</Tag>
  		<English>Sila: Be at peace for 300 turns</English>
  		<French>Sila : &#202;tre en paix pendant 300 tours</French>
  		<German>Sila: Haben Sie 300 Runden lang Frieden</German>
  		<Italian>Sila: Be at peace for 300 turns</Italian>
  		<Spanish>Sila: Be at peace for 300 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_BUD2</Tag>
  		<English>Nirvana: Have the highest approval rating in the world for 100 turns</English>
  		<French>Nirvana : Avoir le taux d'approbation le plus &#233;lev&#233; au monde pendant 100 tours</French>
  		<German>Nirwana: Haben Sie 100 Runden lang die h&#246;chste Zustimmungsrate in der Welt</German>
  		<Italian>Nirvana: Have the highest approval rating in the world for 100 turns</Italian>
  		<Spanish>Nirvana: Have the highest approval rating in the world for 100 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_BUD2_EPIC</Tag>
  		<English>Nirvana: Have the highest approval rating in the world for 150 turns</English>
  		<French>Nirvana : Avoir le taux d'approbation le plus &#233;lev&#233; au monde pendant 150 tours</French>
  		<German>Nirwana: Haben Sie 150 Runden lang die h&#246;chste Zustimmungsrate in der Welt</German>
  		<Italian>Nirvana: Have the highest approval rating in the world for 150 turns</Italian>
  		<Spanish>Nirvana: Have the highest approval rating in the world for 150 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_BUD2_MARATHON</Tag>
  		<English>Nirvana: Have the highest approval rating in the world for 300 turns</English>
  		<French>Nirvana : Avoir le taux d'approbation le plus &#233;lev&#233; au monde pendant 300 tours</French>
  		<German>Nirwana: Haben Sie 300 Runden lang die h&#246;chste Zustimmungsrate in der Welt</German>
  		<Italian>Nirvana: Have the highest approval rating in the world for 300 turns</Italian>
  		<Spanish>Nirvana: Have the highest approval rating in the world for 300 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_BUD3</Tag>
  		<English>Middle Way: Have cautious or better relations with all civilizations</English>
  		<French>Voie du milieu : Avoir de bonnes relations (se m&#233;fie, favorable ou enthousiaste) avec toutes les civilisations</French>
  		<German>Mittlerer Weg: Haben Sie mit allen Zivilisationen vorsichtige oder bessere Beziehungen</German>
  		<Italian>Middle Way: Have cautious or better relations with all civilizations</Italian>
  		<Spanish>Middle Way: Have cautious or better relations with all civilizations</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_CAT1</Tag>
  		<English>Holy See: Be Pope for 100 turns</English>
  		<French>Saint-Si&#232;ge : &#202;tre pape pendant 100 tours</French>
  		<German>Heiliger Stuhl: Halten Sie 100 Runden lang das Papstamt</German>
  		<Italian>Holy See: Be Pope for 100 turns</Italian>
  		<Spanish>Holy See: Be Pope for 100 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_CAT1_EPIC</Tag>
  		<English>Holy See: Be Pope for 150 turns</English>
  		<French>Saint-Si&#232;ge : &#202;tre pape pendant 150 tours</French>
  		<German>Heiliger Stuhl: Halten Sie 150 Runden lang das Papstamt</German>
  		<Italian>Holy See: Be Pope for 150 turns</Italian>
  		<Spanish>Holy See: Be Pope for 150 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_CAT1_MARATHON</Tag>
  		<English>Holy See: Be Pope for 300 turns</English>
  		<French>Saint-Si&#232;ge : &#202;tre pape pendant 300 tours</French>
  		<German>Heiliger Stuhl: Halten Sie 300 Runden lang das Papstamt</German>
  		<Italian>Holy See: Be Pope for 300 turns</Italian>
  		<Spanish>Holy See: Be Pope for 300 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_CAT2</Tag>
  		<English>Holy Land: Control the Catholic shrine and make sure that at least 12 great prophets are settled in Catholic civilizations</English>
  		<French>Terre sainte : Contr&#244;ler le lieu saint catholique et faire en sorte qu'au moins 12 proh&#232;tes illustres aient rejoint des villes de civilisations catholiques</French>
  		<German>Heiliges Land: Kontrollieren Sie den katholischen Schrein und stellen Sie sicher, dass mindestens 12 gro&#223;e Propheten in katholischen Zivilisationen angesiedelt sind</German>
  		<Italian>Holy Land: Control the Catholic shrine and make sure that at least 12 great prophets are settled in Catholic civilizations</Italian>
  		<Spanish>Holy Land: Control the Catholic shrine and make sure that at least 12 great prophets are settled in Catholic civilizations</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_CAT3</Tag>
  		<English>Holy Mission: Make sure at least 50% of the world is controlled by Catholic civilizations</English>
  		<French>Sainte mission : Faire en sorte qu'au moins 50% du monde soit contr&#244;l&#233; par des civilisations catholiques</French>
  		<German>Heilige Mission: Stellen Sie sicher, dass mindestens 50% des Weltgebiets von katholischen Zivilisationen kontrolliert wird</German>
  		<Italian>Holy Mission: Make sure at least 50% of the world is controlled by Catholic civilizations</Italian>
  		<Spanish>Holy Mission: Make sure at least 50% of the world is controlled by Catholic civilizations</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_CON1</Tag>
  		<English>Harmony: Have friendly relations with five civilizations</English>
  		<French>Harmonie : Avoir des relations enthousiastes avec cinq civilisations</French>
  		<German>Harmonie: Haben Sie freundliche Beziehungen mit f&#252;nf Zivilisationen</German>
  		<Italian>Harmony: Have friendly relations with five civilizations</Italian>
  		<Spanish>Harmony: Have friendly relations with five civilizations</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_CON2</Tag>
  		<English>Ritual: Have five wonders in the Confucian holy city</English>
  		<French>Rituel : Avoir cinq merveilles dans la ville sainte du confucianisme</French>
  		<German>Ritual: Haben Sie f&#252;nf Wunder in der konfuzianistischen heiligen Stadt</German>
  		<Italian>Ritual: Have five wonders in the Confucian holy city</Italian>
  		<Spanish>Ritual: Have five wonders in the Confucian holy city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_CON3</Tag>
  		<English>Loyalty: Control an army of 200 non-obsolete melee or gunpowder units</English>
  		<French>Loyaut&#233; : Contr&#244;ler une arm&#233;e de 200 unit&#233;s non obsol&#232;tes de combat rapproch&#233; ou avec armes &#224; feu</French>
  		<German>Loyalit&#228;t: Kontrollieren Sie eine Armee as 200 nicht-veralteten Nahkampf- oder Schie&#223;pulver-Einheiten</German>
  		<Italian>Loyalty: Control an army of 200 non-obsolete melee or gunpowder units</Italian>
  		<Spanish>Loyalty: Control an army of 200 non-obsolete melee or gunpowder units</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_HIN1</Tag>
  		<English>Varna: Settle five different great people in the Hindu holy city</English>
  		<French>Varna : Faire rejoindre cinq personnages illustres de types diff&#233;rents &#224; la ville sainte de l'hindouisme</French>
  		<German>Varna: Siedeln Sie f&#252;nf verschiedene gro&#223;e Pers&#246;nlichkeiten in der hinduistischen heiligen Stadt an</German>
  		<Italian>Varna: Settle five different great people in the Hindu holy city</Italian>
  		<Spanish>Varna: Settle five different great people in the Hindu holy city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_HIN2</Tag>
  		<English>Artha: Experience 24 turns of golden age</English>
  		<French>Artha : Traverser 24 tours d'&#226;ge d'or</French>
  		<German>Artha: Erleben Sie 24 Runden Goldenes Zeitalter</German>
  		<Italian>Artha: Experience 24 turns of golden age</Italian>
  		<Spanish>Artha: Experience 24 turns of golden age</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_HIN2_EPIC</Tag>
  		<English>Artha: Experience 36 turns of golden age</English>
  		<French>Artha : Traverser 36 tours d'&#226;ge d'or</French>
  		<German>Artha: Erleben Sie 36 Runden Goldenes Zeitalter</German>
  		<Italian>Artha: Experience 36 turns of golden age</Italian>
  		<Spanish>Artha: Experience 36 turns of golden age</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_HIN2_MARATHON</Tag>
  		<English>Artha: Experience 72 turns of golden age</English>
  		<French>Artha : Traverser 72 tours d'&#226;ge d'or</French>
  		<German>Artha: Erleben Sie 72 Runden Goldenes Zeitalter</German>
  		<Italian>Artha: Experience 72 turns of golden age</Italian>
  		<Spanish>Artha: Experience 72 turns of golden age</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_HIN3</Tag>
  		<English>Kama: Make sure the five largest cities in the world are Hindu</English>
  		<French>Kama : Faire en sorte que les cinq plus grandes villes du monde soient hindoues</French>
  		<German>Kama: Stellen Sie sicher, dass die f&#252;nf gr&#246;&#223;ten St&#228;dte der Welt hinduistisch sind</German>
  		<Italian>Kama: Make sure the five largest cities in the world are Hindu</Italian>
  		<Spanish>Kama: Make sure the five largest cities in the world are Hindu</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_ISL1</Tag>
  		<English>Shahada: Spread Islam to 40%</English>
  		<French>Chahada : Propager l'islam &#224; 40%</French>
  		<German>Schahada: Verbreiten Sie den Islam auf 40%</German>
  		<Italian>Shahada: Spread Islam to 40%</Italian>
  		<Spanish>Shahada: Spread Islam to 40%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_ISL2</Tag>
  		<English>Hajj: Settle seven great people in the Muslim holy city</English>
  		<French>Hajj : Faire rejoindre sept personnages illustres &#224; la ville sainte de l'islam</French>
  		<German>Hadsch: Siedeln Sie sieben gro&#223;e Pers&#246;nlichkeiten in der muslimischen heiligen Stadt an</German>
  		<Italian>Hajj: Settle seven great people in the Muslim holy city</Italian>
  		<Spanish>Hajj: Settle seven great people in the Muslim holy city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_ISL3</Tag>
  		<English>Jihad: Control five shrines</English>
  		<French>Djihad : Contr&#244;ler cinq lieux saints</French>
  		<German>Dschihad: Kontrollieren Sie f&#252;nf Schreine</German>
  		<Italian>Jihad: Control five shrines</Italian>
  		<Spanish>Jihad: Control five shrines</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_ORT1</Tag>
  		<English>Patriarchates: Build four Orthodox Cathedrals</English>
  		<French>Les patriarcats : Construire quatre cath&#233;drales orthodoxes</French>
  		<German>Patriarchate: Bauen Sie vier orthodoxe Kathedralen</German>
  		<Italian>Patriarchates: Build four Orthodox Cathedrals</Italian>
  		<Spanish>Patriarchates: Build four Orthodox Cathedrals</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_ORT2</Tag>
  		<English>Iconography: Make sure the five most cultured cities in the world are Orthodox</English>
  		<French>Iconographie : Faire en sorte que les cinq villes plus plus cultiv&#233;es au monde soient orthodoxes</French>
  		<German>Ikonographie: Stellen Sie sicher, dass die f&#252;nf kultiviertesten St&#228;dte der Welt orthodox sind</German>
  		<Italian>Iconography: Make sure the five most cultured cities in the world are Orthodox</Italian>
  		<Spanish>Iconography: Make sure the five most cultured cities in the world are Orthodox</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_ORT3</Tag>
  		<English>Communion: Make sure there are no Catholic civilizations in the world</English>
  		<French>Communion : Emp&#234;cher l'existence de civilisations catholiques dans le monde</French>
  		<German>Kommunion: Stellen Sie sicher, dass es in der Welt keine katholischen Zivilisationen gibt</German>
  		<Italian>Communion: Make sure there are no Catholic civilizations in the world</Italian>
  		<Spanish>Communion: Make sure there are no Catholic civilizations in the world</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL1</Tag>
  		<English>Make sure there are 15 pagan temples in the world</English>
  		<French>Faire en sorte qu'il existe 15 temples pa&#239;ens dans le monde</French>
  		<German>Stellen Sie sicher, dass es 15 heidnische Tempel in der Welt gibt</German>
  		<Italian>Make sure there are 15 pagan temples in the world</Italian>
  		<Spanish>Make sure there are 15 pagan temples in the world</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_ANUNNAKI</Tag>
  		<English>Have more wonders in your capital than any other city in the world</English>
  		<French>Poss&#233;der plus de merveilles dans votre capitale que dans toute autre ville au monde</French>
  		<German>Haben Sie mehr Wunder in Ihrer Hauptstadt als jede andere Stadt in der Welt</German>
  		<Italian>Have more wonders in your capital than any other city in the world</Italian>
  		<Spanish>Have more wonders in your capital than any other city in the world</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_ASATRU</Tag>
  		<English>Have five units of level five</English>
  		<French>Avoir cinq unit&#233;s de niveau cinq</French>
  		<German>Haben Sie f&#252;nf Einheiten der Stufe f&#252;nf</German>
  		<Italian>Have five units of level five</Italian>
  		<Spanish>Have five units of level five</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_ATUA</Tag>
  		<English>Acquire four pearl resources and control 50 ocean tiles</English>
  		<French>Acqu&#233;rir quatre ressources de perles et contr&#244;ler 50 cases d'oc&#233;an</French>
  		<German>Erwerben Sie vier Perlen-Ressourcen und kontrollieren Sie 50 Ozean-Felder</German>
  		<Italian>Acquire four pearl resources and control 50 ocean tiles</Italian>
  		<Spanish>Acquire four pearl resources and control 50 ocean tiles</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_BAALISM</Tag>
  		<English>Make your capital the city with the highest trade income in the world</English>
  		<French>Faire de votre capitale la ville avec le revenu commercial le plus &#233;lev&#233;</French>
  		<German>Machen Sie Ihre Hauptstadt zur Stadt mit dem h&#246;chsten Handelseinkommen der Welt</German>
  		<Italian>Make your capital the city with the highest trade income in the world</Italian>
  		<Spanish>Make your capital the city with the highest trade income in the world</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_DRUIDISM</Tag>
  		<English>Control 20 unimproved forest or marsh tiles</English>
  		<French>Contr&#244;ler 20 cases non am&#233;nag&#233;es de for&#234;t ou de mar&#233;cages</French>
  		<German>Kontrollieren Sie 20 unverbesserte Wald- oder Marsch-Felder</German>
  		<Italian>Control 20 unimproved forest or marsh tiles</Italian>
  		<Spanish>Control 20 unimproved forest or marsh tiles</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_INTI</Tag>
  		<English>Have more gold in your treasury than the rest of the world combined</English>
  		<French>Avoir plus d'or dans votre tr&#233;sorerie que le reste du monde mis ensemble</French>
  		<German>Haben Sie mehr Gold in Ihrer Schatzkammer als der Rest der Welt zusammen</German>
  		<Italian>Have more gold in your treasury than the rest of the world combined</Italian>
  		<Spanish>Have more gold in your treasury than the rest of the world combined</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_MAZDAISM</Tag>
  		<English>Acquire six incense resources</English>
  		<French>Acqu&#233;rir six ressources d'encens</French>
  		<German>Erwerben Sie sechs Weihrauch-Ressourcen</German>
  		<Italian>Acquire six incense resources</Italian>
  		<Spanish>Acquire six incense resources</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_OLYMPIANISM</Tag>
  		<English>Control ten wonders that require no state religion</English>
  		<French>Contr&#244;ler dix merveilles qui requi&#232;rent de ne pas avoir de religion d'&#201;tat</French>
  		<German>Kontrollieren Sie zehn Wunder, die keine Staatsreligion erfordern</German>
  		<Italian>Control ten wonders that require no state religion</Italian>
  		<Spanish>Control ten wonders that require no state religion</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_PESEDJET</Tag>
  		<English>Be first to create three different types of great person</English>
  		<French>&#202;tre le premier &#224; cr&#233;er trois types diff&#233;rents de personnages illustres</French>
  		<German>Erhalten Sie als erster drei verschiedene Arten von gro&#223;en Pers&#246;nlichkeiten</German>
  		<Italian>Be first to create three different types of great person</Italian>
  		<Spanish>Be first to create three different types of great person</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_RODNOVERY</Tag>
  		<English>Acquire seven fur resources</English>
  		<French>Aqu&#233;rir sept ressources de fourrures</French>
  		<German>Erwerben Sie sieben Pelz-Ressourcen</German>
  		<Italian>Acquire seven fur resources</Italian>
  		<Spanish>Acquire seven fur resources</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_SHENDAO</Tag>
  		<English>Control 25% of the world's population</English>
  		<French>Contr&#244;ler 25% de la population mondiale</French>
  		<German>Kontrollieren Sie 25% der Weltbev&#246;lkerung</German>
  		<Italian>Control 25% of the world's population</Italian>
  		<Spanish>Control 25% of the world's population</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_SHINTO</Tag>
  		<English>Settle three great spies in your capital</English>
  		<French>Faire rejoindre trois espions illustres dans votre capitale</French>
  		<German>Siedeln Sie drei gro&#223;e Spione in Ihrer Hauptstadt an</German>
  		<Italian>Settle three great spies in your capital</Italian>
  		<Spanish>Settle three great spies in your capital</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_TENGRI</Tag>
  		<English>Acquire eight horse resources</English>
  		<French>Acqu&#233;rir huit ressources de chevaux</French>
  		<German>Erwerben Sie acht Pferde-Ressourcen</German>
  		<Italian>Acquire eight horse resources</Italian>
  		<Spanish>Acquire eight horse resources</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_TEOTL</Tag>
  		<English>Sacrifice ten slaves</English>
  		<French>Sacrifier dix esclaves</French>
  		<German>Opfern Sie zehn Sklaven</German>
  		<Italian>Sacrifice ten slaves</Italian>
  		<Spanish>Sacrifice ten slaves</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_TEOTL_MAYA</Tag>
  		<English>Acquire 50 food from combat</English>
  		<French>Acqu&#233;rir 50 en nourriture au combat</French>
  		<German>Erhalten Sie 50 Nahrung durch K&#228;mpfe</German>
  		<Italian>Acquire 50 food from combat</Italian>
  		<Spanish>Acquire 50 food from combat</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_VEDISM</Tag>
  		<English>Have 100 turns of cities celebrating "We Love the King" day</English>
  		<French>Avoir l'&#233;quivalent de 100 tours de villes c&#233;l&#233;brant "La f&#234;te du roi"</French>
  		<German>Haben Sie 100 Runden von St&#228;dten, die den "Wir leben den K&#246;nig"-Tag feiern</German>
  		<Italian>Have 100 turns of cities celebrating "We Love the King" day</Italian>
  		<Spanish>Have 100 turns of cities celebrating "We Love the King" day</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL2_YORUBA</Tag>
  		<English>Acquire eight ivory resources and six gem resources</English>
  		<French>Acqu&#233;rir huit ressources d'ivoire et six ressources de pierres pr&#233;cieuses</French>
  		<German>Erwerben Sie acht Elfenbein-Ressourcen und sechs Edelstein-Ressourcen</German>
  		<Italian>Acquire eight ivory resources and six gem resources</Italian>
  		<Spanish>Acquire eight ivory resources and six gem resources</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_POL3</Tag>
  		<English>Don't allow more than half of your cities to have a religion</English>
  		<French>Ne pas permettre &#224; plus de la moiti&#233; de vos villes d'avoir une religion</French>
  		<German>Erlauben Sie nicht mehr als der H&#228;lfte ihrer St&#228;dte, eine Religion zu haben</German>
  		<Italian>Don't allow more than half of your cities to have a religion</Italian>
  		<Spanish>Don't allow more than half of your cities to have a religion</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_PRO1</Tag>
  		<English>Enlightenment: Be first to discover Civil Liberties, Social Contract and Economics</English>
  		<French>Les Lumi&#232;res : &#202;tre le premier &#224; d&#233;couvrir les libert&#233;s civiles, le contrat sociale et les sciences &#233;conomiques</French>
  		<German>Aufkl&#228;rung: Entdecken Sie als erstes Freiheitsrechte, Gesellschaftsvertrag und Wirtschaftswissenschaften</German>
  		<Italian>tenment: Be first to discover Civil Liberties, Social Contract and Economics</Italian>
  		<Spanish>tenment: Be first to discover Civil Liberties, Social Contract and Economics</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_PRO2</Tag>
  		<English>Work Ethic: Make sure five great merchants and five great engineers are settled in Protestant civilizations</English>
  		<French>&#201;thique du travail : Faire en sorte que cinq marchands illustres et cinq ing&#233;nieurs illustres aient rejoint des villes dans des civilisations protestantes</French>
  		<German>Arbeitsmoral: Stellen Sie sicher, dass f&#252;nf gro&#223;e H&#228;ndler und f&#252;nf gro&#223;e Ingeneure in protestantischen Zivilisation angesiedelt sind</German>
  		<Italian>Work Ethic: Make sure five great merchants and five great engineers are settled in Protestant civilizations</Italian>
  		<Spanish>Work Ethic: Make sure five great merchants and five great engineers are settled in Protestant civilizations</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_PRO3</Tag>
  		<English>Religious Freedom: Make sure at least half of all civilizations are Protestant or secular</English>
  		<French>Libert&#233; religieuse : Faire en sorte qu'au moins la moiti&#233; de toutes les civilisations soient protestantes ou la&#239;ques</French>
  		<German>Religi&#246;se Freiheit: Stellen Sie sicher, dass mindestens die H&#228;lfte aller Zivilisationen protestantisch oder s&#228;kular sind</German>
  		<Italian>Religious Freedom: Make sure at least half of all civilizations are Protestant or secular</Italian>
  		<Spanish>Religious Freedom: Make sure at least half of all civilizations are Protestant or secular</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_SEC1</Tag>
  		<English>Tolerance: Control the Cathedrals of all religions</English>
  		<French>Tol&#233;rance : Contr&#244;ler une cath&#233;drale de chaque religion</French>
  		<German>Toleranz: Kontrollieren Sie die Kathedralen aller Religionen</German>
  		<Italian>Tolerance: Control the Cathedrals of all religions</Italian>
  		<Spanish>Tolerance: Control the Cathedrals of all religions</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_SEC2</Tag>
  		<English>Humanism: Make sure there are 25 Universities, 10 Great Scientists and 10 Great Statesmen in secular civilizations</English>
  		<French>Humanisme : Faire en sorte qu'il y ait 25 universit&#233;s, 10 savants illustres et 10 hommes d'&#201;tat illustres dans des civilisations la&#239;ques</French>
  		<German>Humanismus: Stellen Sie sicher, dass es in s&#228;kularen Zivilisationen 25 Universit&#228;ten, 10 Gro&#223;e Wissenschaftler und 10 Gro&#223;e Staatsm&#228;nner gibt</German>
  		<Italian>Humanism: Make sure there are 25 Universities, 10 Great Scientists and 10 Great Statesmen in secular civilizations</Italian>
  		<Spanish>Humanism: Make sure there are 25 Universities, 10 Great Scientists and 10 Great Statesmen in secular civilizations</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_SEC3</Tag>
  		<English>Modernity: Make sure that the five most advanced independent civilizations are secular</English>
  		<French>Modernit&#233; : Faire en sorte que les cinq civilisations ind&#233;pendantes les plus avanc&#233;es soient la&#239;ques</French>
  		<German>Modernismus: Stellen Sie sicher, dass die f&#252;nf fortschrittlichsten unabh&#228;ngigen Zivilisationen s&#228;kular sind</German>
  		<Italian>Modernity: Make sure that the five most advanced independent civilizations are secular</Italian>
  		<Spanish>Modernity: Make sure that the five most advanced independent civilizations are secular</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_TAO1</Tag>
  		<English>Compassion: Have the highest life expectancy rating in the world for 100 turns</English>
  		<French>Compassion : Avoir l'esp&#233;rance de vie la plus &#233;lev&#233;e au monde pendant 100 tours</French>
  		<German>Mitgef&#252;hl: Haben Sie 100 Runden lang die h&#246;chste Lebenserwartung in der Welt</German>
  		<Italian>Compassion: Have the highest life expectancy rating in the world for 100 turns</Italian>
  		<Spanish>Compassion: Have the highest life expectancy rating in the world for 100 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_TAO1_EPIC</Tag>
  		<English>Compassion: Have the highest life expectancy rating in the world for 150 turns</English>
  		<French>Compassion : Avoir l'esp&#233;rance de vie la plus &#233;lev&#233;e au monde pendant 150 tours</French>
  		<German>Mitgef&#252;hl: Haben Sie 150 Runden lang die h&#246;chste Lebenserwartung in der Welt</German>
  		<Italian>Compassion: Have the highest life expectancy rating in the world for 150 turns</Italian>
  		<Spanish>Compassion: Have the highest life expectancy rating in the world for 150 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_TAO1_MARATHON</Tag>
  		<English>Compassion: Have the highest life expectancy rating in the world for 300 turns</English>
  		<French>Compassion : Avoir l'esp&#233;rance de vie la plus &#233;lev&#233;e au monde pendant 300 tours</French>
  		<German>Mitgef&#252;hl: Haben Sie 300 Runden lang die h&#246;chste Lebenserwartung in der Welt</German>
  		<Italian>Compassion: Have the highest life expectancy rating in the world for 300 turns</Italian>
  		<Spanish>Compassion: Have the highest life expectancy rating in the world for 300 turns</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_TAO2</Tag>
  		<English>Moderation: Control the Confucian and Taoist shrines and combine their income to 40 gold</English>
  		<French>Mod&#233;ration : Contr&#244;ler les lieux saints du confucianisme et tu tao&#239;sme et porter leur revenu combin&#233; &#224; 40 or</French>
  		<German>M&#228;&#223;igung: Kontrollieren Sie den konfuzianistischen und den taoistischen Schrein und kombinieren Sie ihr Einkommen zu 40 Gold</German>
  		<Italian>Moderation: Control the Confucian and Taoist shrines and combine their income to 40 gold</Italian>
  		<Spanish>Moderation: Control the Confucian and Taoist shrines and combine their income to 40 gold</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_TAO3</Tag>
  		<English>Humility: Have legendary culture in the Taoist holy city</English>
  		<French>Humilit&#233; : Avoir une culture l&#233;gendaire dans la ville sainte du tao&#239;sme</French>
  		<German>Bescheidenheit: Haben Sie legend&#228;re Kultur in der taoistischen heiligen Stadt</German>
  		<Italian>Humility: Have legendary culture in the Taoist holy city</Italian>
  		<Spanish>Humility: Have legendary culture in the Taoist holy city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_ZOR1</Tag>
  		<English>Adar: Acquire six incense resources</English>
  		<French>Atar : Acqu&#233;rir six ressources d'encens</French>
  		<German>Adar: Erwerben Sie sechs Weihrauch-Ressourcen</German>
  		<Italian>Adar: Acquire six incense resources</Italian>
  		<Spanish>Adar: Acquire six incense resources</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_ZOR2</Tag>
  		<English>Mathra: Spread Zoroastrianism to 10%</English>
  		<French>Mathra : Propager le zoroastrisme &#224; 10%</French>
  		<German>Mathra: Verbreiten Sie den Zoroastrianismus auf 10%</German>
  		<Italian>Mathra: Spread Zoroastrianism to 10%</Italian>
  		<Spanish>Mathra: Spread Zoroastrianism to 10%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_URV_ZOR3</Tag>
  		<English>Shahnameh: Have legendary culture in the Zoroastrian holy city</English>
  		<French>Le Livre des Rois : Avoir une culture l&#233;gendaire dans la ville sainte du zoroastrisme</French>
  		<German>Schahnameh: Haben Sie legend&#228;re Kultur in der zoroastrischen heiligen Stadt</German>
  		<Italian>Shahnameh: Have legendary culture in the Zoroastrian holy city</Italian>
  		<Spanish>Shahnameh: Have legendary culture in the Zoroastrian holy city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_</Tag>
  		<English></English>
  		<French></French>
  		<German></German>
  		<Italian></Italian>
  		<Spanish></Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ACCOMPLISHED</Tag>
  		<English>Historical goals accomplished:</English>
  		<French>Objectifs historiques accomplis :</French>
  		<German>Erreichte historische Ziele:</German>
  		<Italian>Obiettivi storici raggiunti:</Italian>
  		<Spanish>Objetivos hist&#243;ricos conseguidos:</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ACQUIRED_GOLD</Tag>
  		<English>Acquired gold: %d1 / %d2</English>
  		<French>Or amass&#233; : %d1 / %d2</French>
  		<German>Acquired gold: %d1 / %d2</German>
  		<Italian>Acquired gold: %d1 / %d2</Italian>
  		<Spanish>Acquired gold: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ANDEAN_ROAD</Tag>
  		<English>Road along the Andean Coast in your territory</English>
  		<French>Route le long de la c&#244;te andine dans votre territoire</French>
  		<German>Road along the Andean Coast in your territory</German>
  		<Italian>Road along the Andean Coast in your territory</Italian>
  		<Spanish>Road along the Andean Coast in your territory</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_APOSTOLIC_VOTE_PERCENT</Tag>
  		<English>Votes in the Apostolic Palace: %s1 / %s2%%</English>
  		<French>Votes du Palais apostolique : %s1 / %s2%%</French>
  		<German>Votes in the Apostolic Palace: %s1 / %s2%%</German>
  		<Italian>Votes in the Apostolic Palace: %s1 / %s2%%</Italian>
  		<Spanish>Votes in the Apostolic Palace: %s1 / %s2%%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ATLANTIC_RAILROAD</Tag>
  		<English>Railroad to an Atlantic port</English>
  		<French>Chemin de fer jusqu'&#224; un port atlantique</French>
  		<German>Railroad to an Atlantic port</German>
  		<Italian>Railroad to an Atlantic port</Italian>
  		<Spanish>Railroad to an Atlantic port</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_AVAILABLE_DYE_RESOURCES</Tag>
  		<English>Available dye resources: %d1 / %d2</English>
  		<French>Ressources de teintures disponibles : %d1 / %d2</French>
  		<German>Available dye resources: %d1 / %d2</German>
  		<Italian>Available dye resources: %d1 / %d2</Italian>
  		<Spanish>Available dye resources: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_AVAILABLE_INCENSE_RESOURCES</Tag>
  		<English>Available incense resources: %d1 / %d2</English>
  		<French>Ressources d'encens disponibles : %d1 / %d2</French>
  		<German>Available incense resources: %d1 / %d2</German>
  		<Italian>Available incense resources: %d1 / %d2</Italian>
  		<Spanish>Available incense resources: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_AVAILABLE_SPICE_RESOURCES</Tag>
  		<English>Available spice resources: %d1 / %d2</English>
  		<French>Ressources d'&#233;pices disponibles : %d1 / %d2</French>
  		<German>Available spice resources: %d1 / %d2</German>
  		<Italian>Available spice resources: %d1 / %d2</Italian>
  		<Spanish>Available spice resources: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_AVAILABLE_RESOURCES</Tag>
  		<English>Available %s1 resources: %d2 / %d3d</English>
  		<French>Ressources de %s1 disponibles : %d2 / %d3d</French>
  		<German>Available %s1 resources: %d2 / %d3d</German>
  		<Italian>Available %s1 resources: %d2 / %d3d</Italian>
  		<Spanish>Available %s1 resources: %d2 / %d3d</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_AVERAGE_CITY_POPULATION</Tag>
  		<English>Average city population: %s1 / %s2</English>
  		<French>Population moyenne par ville : %s1 / %s2</French>
  		<German>Average city population: %s1 / %s2</German>
  		<Italian>Average city population: %s1 / %s2</Italian>
  		<Spanish>Average city population: %s1 / %s2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_AVERAGE_CULTURE</Tag>
  		<English>Average Culture: %d1 / %d2</English>
  		<French>Culture moyenne : %d1 / %d2</French>
  		<German>Average Culture: %d1 / %d2</German>
  		<Italian>Average Culture: %d1 / %d2</Italian>
  		<Spanish>Average Culture: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_BAGHDAD</Tag>
  		<English>Baghdad</English>
  		<French>Bagdad</French>
  		<German>Baghdad</German>
  		<Italian>Baghdad</Italian>
  		<Spanish>Baghdad</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_BALKANS</Tag>
  		<English>Balkans: %d1 / %d2</English>
  		<French>Balkans : %d1 / %d2</French>
  		<German>Balkans: %d1 / %d2</German>
  		<Italian>Balkans: %d1 / %d2</Italian>
  		<Spanish>Balkans: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_BEST_COMMERCE_CITY</Tag>
  		<English>Most commerce in: %s1_city</English>
  		<French>Ville avec le plus de commerce : %s1_city</French>
  		<German>Most commerce in: %s1_city</German>
  		<Italian>Most commerce in: %s1_city</Italian>
  		<Spanish>Most commerce in: %s1_city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_BLACK_SEA</Tag>
  		<English>Black Sea</English>
  		<French>Mer Noire</French>
  		<German>Black Sea</German>
  		<Italian>Black Sea</Italian>
  		<Spanish>Black Sea</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_BUDDHIST_SHRINE</Tag>
  		<English>Buddhist Shrine</English>
  		<French>Lieu saint bouddhiste</French>
  		<German>Buddhist Shrine</German>
  		<Italian>Buddhist Shrine</Italian>
  		<Spanish>Buddhist Shrine</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CAIRO</Tag>
  		<English>Cairo</English>
  		<French>Le Caire</French>
  		<German>Cairo</German>
  		<Italian>Cairo</Italian>
  		<Spanish>Cairo</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CANADIAN_PEACE_DEALS</Tag>
  		<English>Peace deals arranged: %d1 / %d2</English>
  		<French>Accords de paix organis&#233;s : %d1 / %d2</French>
  		<German>Peace deals arranged: %d1 / %d2</German>
  		<Italian>Peace deals arranged: %d1 / %d2</Italian>
  		<Spanish>Peace deals arranged: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CAPITAL_GREAT_SPIES</Tag>
  		<English>Great Spies in capital: %d1 / %d2</English>
  		<French>Espions illustres dans la capitale : %d1 / %d2</French>
  		<German>Great Spies in capital: %d1 / %d2</German>
  		<Italian>Great Spies in capital: %d1 / %d2</Italian>
  		<Spanish>Great Spies in capital: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CATHOLIC_SAINTS</Tag>
  		<English>Catholic great prophets: %d1 / %d2</English>
  		<French>Proph&#232;tes illustres catholiques : %d1 / %d2</French>
  		<German>Catholic great prophets: %d1 / %d2</German>
  		<Italian>Catholic great prophets: %d1 / %d2</Italian>
  		<Spanish>Catholic great prophets: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CATHOLIC_WORLD_TERRITORY</Tag>
  		<English>Territory controlled by Catholic civilizations: %s1 / %s2%</English>
  		<French>Territoire contr&#244;l&#233; par des civilisations catholiques : %s1 / %s2%</French>
  		<German>Territory controlled by Catholic civilizations: %s1 / %s2%</German>
  		<Italian>Territory controlled by Catholic civilizations: %s1 / %s2%</Italian>
  		<Spanish>Territory controlled by Catholic civilizations: %s1 / %s2%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CAUTIOUS_OR_BETTER_RELATIONS</Tag>
  		<English>Cautious or better relations: %d1 / %d2</English>
  		<French>Relations suffisamment bonnes : %d1 / %d2</French>
  		<German>Cautious or better relations: %d1 / %d2</German>
  		<Italian>Cautious or better relations: %d1 / %d2</Italian>
  		<Spanish>Cautious or better relations: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CENTRAL_AMERICAN_CITIES</Tag>
  		<English>Central America: %d1 / %d2</English>
  		<French>Am&#233;rique centrale : %d1 / %d2</French>
  		<German>Central America: %d1 / %d2</German>
  		<Italian>Central America: %d1 / %d2</Italian>
  		<Spanish>Central America: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CHECKF8</Tag>
  		<English>Check the Victory Conditions (F8) for details</English>
  		<French>Consulter les conditions de victoire (F8) pour de plus amples d&#233;tails</French>
  		<German>Einzelheiten in den Siegbedingungen (F8)</German>
  		<Italian>Per ulteriori dettagli consulta le Condizioni di vittoria (F8)</Italian>
  		<Spanish>Revisa las condiciones para la victoria [F8] para obtener m&#225;s detalles.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CHINESE_SHRINE_INCOME</Tag>
  		<English>Combined shrine income: %d1 / %d2</English>
  		<French>Revenu combin&#233; des lieux saints : %d1 / %d2</French>
  		<German>Combined shrine income: %d1 / %d2</German>
  		<Italian>Combined shrine income: %d1 / %d2</Italian>
  		<Spanish>Combined shrine income: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CHRISTIAN_CATHEDRALS</Tag>
  		<English>Christian Cathedrals built: %d1 / %d2</English>
  		<French>Cath&#233;drales chr&#233;tiennes construites : %d1 / %d2</French>
  		<German>Christian Cathedrals built: %d1 / %d2</German>
  		<Italian>Christian Cathedrals built: %d1 / %d2</Italian>
  		<Spanish>Christian Cathedrals built: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CITIES_ACQUIRED</Tag>
  		<English>Cities acquired: %d1 / %d2</English>
  		<French>Villes acquises : %d1 / %d2</French>
  		<German>Cities acquired: %d1 / %d2</German>
  		<Italian>Cities acquired: %d1 / %d2</Italian>
  		<Spanish>Cities acquired: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CITY_CULTURE</Tag>
  		<English>Culture in %s1_city: %d2 / %d3</English>
  		<French>Culture de %s1_city : %d2 / %d3</French>
  		<German>Culture in %s1_city: %d2 / %d3</German>
  		<Italian>Culture in %s1_city: %d2 / %d3</Italian>
  		<Spanish>Culture in %s1_city: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CITY_DIFFERENT_GREAT_PEOPLE</Tag>
  		<English>Different great people in %s1: %d2 / %d3</English>
  		<French>Personnages illustres diff&#233;rents &#224; %s1 : %d2 / %d3</French>
  		<German>Different great people in %s1: %d2 / %d3</German>
  		<Italian>Different great people in %s1: %d2 / %d3</Italian>
  		<Spanish>Different great people in %s1: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CITY_GREAT_PEOPLE</Tag>
  		<English>Great people in %s1: %d2 / %d3</English>
  		<French>Personnages illustres &#224; %s1 : %d2 / %d3</French>
  		<German>Great people in %s1: %d2 / %d3</German>
  		<Italian>Great people in %s1: %d2 / %d3</Italian>
  		<Spanish>Great people in %s1: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CITY_SIZE</Tag>
  		<English>%s1_city: %d2 / %d3</English>
  		<French>%s1_city : %d2 / %d3</French>
  		<German>%s1_city: %d2 / %d3</German>
  		<Italian>%s1_city: %d2 / %d3</Italian>
  		<Spanish>%s1_city: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CITY_WITH_MOST_WONDERS</Tag>
  		<English>City with the most wonders: %s1_city</English>
  		<French>Ville avec le plus de merveilles : %s1_city</French>
  		<German>City with the most wonders: %s1_city</German>
  		<Italian>City with the most wonders: %s1_city</Italian>
  		<Spanish>City with the most wonders: %s1_city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_COLONIAL_RESOURCES</Tag>
  		<English>Available colonial resources: %d1 / %d2</English>
  		<French>Ressources coloniales disponibles : %d1 / %d2</French>
  		<German>Available colonial resources: %d1 / %d2</German>
  		<Italian>Available colonial resources: %d1 / %d2</Italian>
  		<Spanish>Available colonial resources: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_FRIENDLY_WITH_CENTRAL_PLANNING</Tag>
  		<English>Friendly civilisations with Central Planning: %d1 / %d2</English>
  		<French>Civilisations enthousiastes ayant adopt&#233; l'&#233;conomie planifi&#233;e : %d1 / %d2</French>
  		<German>Friendly civilisations with Central Planning: %d1 / %d2</German>
  		<Italian>Friendly civilisations with Central Planning: %d1 / %d2</Italian>
  		<Spanish>Friendly civilisations with Central Planning: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CONTROL_CANADA</Tag>
  		<English>Canadian territory: %s1 / %s2%%</English>
  		<French>Territoire canadien : %s1 / %s2%%</French>
  		<German>Canadian territory: %s1 / %s2%%</German>
  		<Italian>Canadian territory: %s1 / %s2%%</Italian>
  		<Spanish>Canadian territory: %s1 / %s2%%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CONTROL_CANADA_CITIES</Tag>
  		<English>Controls all cities in Canada</English>
  		<French>Contr&#244;le de toutes les villes au Canada</French>
  		<German>Controls all cities in Canada</German>
  		<Italian>Controls all cities in Canada</Italian>
  		<Spanish>Controls all cities in Canada</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CONTROL_HOLY_CITY</Tag>
  		<English>Control %s1</English>
  		<French>Contr&#244;le de %s1</French>
  		<German>Control %s1</German>
  		<Italian>Control %s1</Italian>
  		<Spanish>Control %s1</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CONTROL_NUM_UNITS</Tag>
  		<English>Number of melee and gunpowder units: %d1 / %d2</English>
  		<French>Nombre d'unit&#233;s de combat rapproch&#233; et &#224; armes &#224; feu : %d1 / %d2</French>
  		<German>Number of melee and gunpowder units: %d1 / %d2</German>
  		<Italian>Number of melee and gunpowder units: %d1 / %d2</Italian>
  		<Spanish>Number of melee and gunpowder units: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CONTROL_SOUTH_AMERICA</Tag>
  		<English>South America</English>
  		<French>Am&#233;rique du Sud</French>
  		<German>South America</German>
  		<Italian>South America</Italian>
  		<Spanish>South America</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CONTROLLED_OCEAN_TILES</Tag>
  		<English>Controlled Ocean tiles: %d1 / %d2</English>
  		<French>Cases d'oc&#233;an contr&#244;l&#233;es : %d1 / %d2</French>
  		<German>Controlled Ocean tiles: %d1 / %d2</German>
  		<Italian>Controlled Ocean tiles: %d1 / %d2</Italian>
  		<Spanish>Controlled Ocean tiles: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CONTROLLED_FOREST_AND_MARSH_TILES</Tag>
  		<English>Controlled unimproved Forest and Marsh tiles: %d1 / %d2</English>
  		<French>Cases de for&#234;t et de mar&#233;cages sans am&#233;nagement contr&#244;l&#233;es : %d1 / %d2</French>
  		<German>Controlled unimproved Forest and Marsh tiles: %d1 / %d2</German>
  		<Italian>Controlled unimproved Forest and Marsh tiles: %d1 / %d2</Italian>
  		<Spanish>Controlled unimproved Forest and Marsh tiles: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_DECCAN</Tag>
  		<English>Deccan</English>
  		<French>Deccan</French>
  		<German>Deccan</German>
  		<Italian>Deccan</Italian>
  		<Spanish>Deccan</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_DIFFERENT_CATHEDRALS</Tag>
  		<English>Cathedrals of different religions: %d1 / %d2</English>
  		<French>Cath&#233;drales de religions diff&#233;rentes : %d1 / %d2</French>
  		<German>Cathedrals of different religions: %d1 / %d2</German>
  		<Italian>Cathedrals of different religions: %d1 / %d2</Italian>
  		<Spanish>Cathedrals of different religions: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_EASTER_ISLAND</Tag>
  		<English>Easter Island</English>
  		<French>&#206;le de P&#226;ques</French>
  		<German>aster Island</German>
  		<Italian>aster Island</Italian>
  		<Spanish>aster Island</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_EASTERN_MEDITERRANEAN</Tag>
  		<English>Eastern Mediterranean</English>
  		<French>M&#233;diterran&#233;e orientale</French>
  		<German>Eastern Mediterranean</German>
  		<Italian>Eastern Mediterranean</Italian>
  		<Spanish>Eastern Mediterranean</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ENEMY_SHIPS_SUNK</Tag>
  		<English>Enemy ships sunk: %d1 / %d2</English>
  		<French>Navires ennemis coul&#233;s : %d1 / %d2</French>
  		<German>Enemy ships sunk: %d1 / %d2</German>
  		<Italian>Enemy ships sunk: %d1 / %d2</Italian>
  		<Spanish>Enemy ships sunk: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ENGLAND_CONTROL_AFRICA</Tag>
  		<English>Africa: %d1 / %d2</English>
  		<French>Afrique : %d1 / %d2</French>
  		<German>Africa: %d1 / %d2</German>
  		<Italian>Africa: %d1 / %d2</Italian>
  		<Spanish>Africa: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ENGLAND_CONTROL_ASIA</Tag>
  		<English>Asia: %d1 / %d2</English>
  		<French>Asie : %d1 / %d2</French>
  		<German>Asia: %d1 / %d2</German>
  		<Italian>Asia: %d1 / %d2</Italian>
  		<Spanish>Asia: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ENGLAND_CONTROL_NORTH_AMERICA</Tag>
  		<English>North America: %d1 / %d2</English>
  		<French>Am&#233;rique du Nord : %d1 / %d2</French>
  		<German>North America: %d1 / %d2</German>
  		<Italian>North America: %d1 / %d2</Italian>
  		<Spanish>North America: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ENGLAND_CONTROL_OCEANIA</Tag>
  		<English>Australia and Oceania: %d1 / %d2</English>
  		<French>Australie et Oc&#233;anie : %d1 / %d2</French>
  		<German>Australia and Oceania: %d1 / %d2</German>
  		<Italian>Australia and Oceania: %d1 / %d2</Italian>
  		<Spanish>Australia and Oceania: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ENGLAND_CONTROL_SOUTH_AMERICA</Tag>
  		<English>South America, Central America and the Caribbean: %d1 / %d2</English>
  		<French>Am&#233;rique du Sud, Am&#233;rique centrale et Cara&#239;bes : %d1 / %d2</French>
  		<German>South America, Central America and the Caribbean: %d1 / %d2</German>
  		<Italian>South America, Central America and the Caribbean: %d1 / %d2</Italian>
  		<Spanish>South America, Central America and the Caribbean: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ENSLAVED_UNITS</Tag>
  		<English>Enslaved units: %d1 / %d2</English>
  		<French>Unit&#233;s asservies : %d1 / %d2</French>
  		<German>Enslaved units: %d1 / %d2</German>
  		<Italian>Enslaved units: %d1 / %d2</Italian>
  		<Spanish>Enslaved units: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_EUROPEAN_COLONIES_CONQUERED</Tag>
  		<English>European colonies conquered: %d1 / %d2</English>
  		<French>Colonies europ&#233;ennes conquises : %d1 / %d2</French>
  		<German>European colonies conquered: %d1 / %d2</German>
  		<Italian>European colonies conquered: %d1 / %d2</Italian>
  		<Spanish>European colonies conquered: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_EUROPEAN_CORE</Tag>
  		<English>Controlling a European core</English>
  		<French>Contr&#244;le d'un c&#156;ur historique europ&#233;en</French>
  		<German>Controlling a European core</German>
  		<Italian>Controlling a European core</Italian>
  		<Spanish>Controlling a European core</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_EUROPEAN_TERRITORY</Tag>
  		<English>European territory: %s1 / %s2%%</English>
  		<French>Territoire europ&#233;en : %s1 / %s2%%</French>
  		<German>European territory: %s1 / %s2%%</German>
  		<Italian>European territory: %s1 / %s2%%</Italian>
  		<Spanish>European territory: %s1 / %s2%%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_EXTRA_EUROPEAN_COLONIES</Tag>
  		<English>Colonies in Brazil, Africa and Asia: %d1 / %d2</English>
  		<French>Colonies au Br&#233;sil, en Afrique et en Asie : %d1 / %d2</French>
  		<German>Colonies in Brazil, Africa and Asia: %d1 / %d2</German>
  		<Italian>Colonies in Brazil, Africa and Asia: %d1 / %d2</Italian>
  		<Spanish>Colonies in Brazil, Africa and Asia: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_FIRST_ENTER_INDUSTRIAL</Tag>
  		<English>First to enter the Industrial Era</English>
  		<French>Premier &#224; entrer dans l'&#232;re industrielle</French>
  		<German>First to enter the Industrial Era</German>
  		<Italian>First to enter the Industrial Era</Italian>
  		<Spanish>First to enter the Industrial Era</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_FIRST_ENTER_MODERN</Tag>
  		<English>First to enter the Modern Era</English>
  		<French>Premier &#224; entrer dans l'&#232;re moderne</French>
  		<German>First to enter the Modern Era</German>
  		<Italian>First to enter the Modern Era</Italian>
  		<Spanish>First to enter the Modern Era</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_FIRST_GREAT_PEOPLE</Tag>
  		<English>First great people born: %d1 / %d2</English>
  		<French>Premiers personnages illustres n&#233;s : %d1 / %d2</French>
  		<German>First great people born: %d1 / %d2</German>
  		<Italian>First great people born: %d1 / %d2</Italian>
  		<Spanish>First great people born: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_FOOD_FROM_COMBAT</Tag>
  		<English>Food acquired from combat: %d1 / %d2</English>
  		<French>Nourriture acquise au combat : %d1 / %d2</French>
  		<German>Food acquired from combat: %d1 / %d2</German>
  		<Italian>Food acquired from combat: %d1 / %d2</Italian>
  		<Spanish>Food acquired from combat: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_FRIENDLY_CIVS</Tag>
  		<English>Friendly civilizations: %d1 / %d2</English>
  		<French>Civilisations enthousiastes : %d1 / %d2</French>
  		<German>Friendly civilizations: %d1 / %d2</German>
  		<Italian>Friendly civilizations: %d1 / %d2</Italian>
  		<Spanish>Friendly civilizations: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_FRIENDLY_RELIGION</Tag>
  		<English>Friendly civilizations with %s1 minority: %d2 / %d3</English>
  		<French>Civilisations enthousiastes avec une minorit&#233; %s1 : %d2 / %d3</French>
  		<German>Friendly civilizations with %s1 minority: %d2 / %d3</German>
  		<Italian>Friendly civilizations with %s1 minority: %d2 / %d3</Italian>
  		<Spanish>Friendly civilizations with %s1 minority: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GOAL_ACCOMPLISHED</Tag>
  		<English>Goal accomplished!</English>
  		<French>Objectif accompli !</French>
  		<German>Goal accomplished!</German>
  		<Italian>Goal accomplished!</Italian>
  		<Spanish>Goal accomplished!</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GOAL_ACCOMPLISHED_DATE</Tag>
  		<English>Goal accomplished! (%s1)</English>
  		<French>Objectif accompli ! (%s1)</French>
  		<German>Goal accomplished! (%s1)</German>
  		<Italian>Goal accomplished! (%s1)</Italian>
  		<Spanish>Goal accomplished! (%s1)</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GOAL_ACCOMPLISHED_DATE_TURN</Tag>
  		<English>Goal accomplished! (%s1 - Turn %d2)</English>
  		<French>Objectif accompli ! (%s1 - Tour %d2)</French>
  		<German>Goal accomplished! (%s1 - Turn %d2)</German>
  		<Italian>Goal accomplished! (%s1 - Turn %d2)</Italian>
  		<Spanish>Goal accomplished! (%s1 - Turn %d2)</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GOAL_FAILED</Tag>
  		<English>Goal failed!</English>
  		<French>Objectif &#233;chou&#233; !</French>
  		<German>Goal failed!</German>
  		<Italian>Goal failed!</Italian>
  		<Spanish>Goal failed!</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GOAL_FAILED_ANNOUNCE</Tag>
  		<English>You have failed goal %d1 of your historical victory!</English>
  		<French>Vous avez &#233;chou&#233; l'objectif %d1 de votre victoire historique !</French>
  		<German>You have failed goal %d1 of your historical victory!</German>
  		<Italian>You have failed goal %d1 of your historical victory!</Italian>
  		<Spanish>You have failed goal %d1 of your historical victory!</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GOLD_SILVER_RESOURCES</Tag>
  		<English>Gold and silver resources secured: %d1 / %d2</English>
  		<French>Ressources d'or et d'argent s&#233;curis&#233;es : %d1 / %d2</French>
  		<German>Gold and silver resources secured: %d1 / %d2</German>
  		<Italian>Gold and silver resources secured: %d1 / %d2</Italian>
  		<Spanish>Gold and silver resources secured: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GOLDEN_AGE_TURNS</Tag>
  		<English>Golden age turns: %d1 / %d2</English>
  		<French>Tours d'&#226;ge d'or : %d1 / %d2</French>
  		<German>Golden age turns: %d1 / %d2</German>
  		<Italian>Golden age turns: %d1 / %d2</Italian>
  		<Spanish>Golden age turns: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GOLDEN_AGES</Tag>
  		<English>Golden Ages: %d1 / %d2</English>
  		<French>&#194;ges d'or : %d1 / %d2</French>
  		<German>Golden Ages: %d1 / %d2</German>
  		<Italian>Golden Ages: %d1 / %d2</Italian>
  		<Spanish>Golden Ages: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GREAT_ARTISTS_SETTLED</Tag>
  		<English>Great artists settled in %s1: %d2 / %d3</English>
  		<French>Artistes illustres &#224; %s1 : %d2 / %d3</French>
  		<German>Great artists settled in %s1: %d2 / %d3</German>
  		<Italian>Great artists settled in %s1: %d2 / %d3</Italian>
  		<Spanish>Great artists settled in %s1: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GREAT_GENERALS</Tag>
  		<English>Great Generals created: %d1 / %d2</English>
  		<French>G&#233;n&#233;raux illustres cr&#233;&#233;s : %d1 / %d2</French>
  		<German>Great Generals created: %d1 / %d2</German>
  		<Italian>Great Generals created: %d1 / %d2</Italian>
  		<Spanish>Great Generals created: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GREAT_GENERALS_CAPITAL</Tag>
  		<English>Great Generals in capital: %d1 / %d2</English>
  		<French>G&#233;n&#233;raux illustres dans la capitale : %d1 / %d2</French>
  		<German>Great Generals in capital: %d1 / %d2</German>
  		<Italian>Great Generals in capital: %d1 / %d2</Italian>
  		<Spanish>Great Generals in capital: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GREAT_MERCHANTS_IN_CITY</Tag>
  		<English>Great merchants in %s1_city: %d2 / %d3</English>
  		<French>Marchands illustres &#224; %s1_city : %d2 / %d3</French>
  		<German>Great merchants in %s1_city: %d2 / %d3</German>
  		<Italian>Great merchants in %s1_city: %d2 / %d3</Italian>
  		<Spanish>Great merchants in %s1_city: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GREAT_PEOPLE_IN_CITY</Tag>
  		<English>Great people in %s1_city: %d2 / %d3</English>
  		<French>Personnages illustres &#224; %s1_city : %d2 / %d3</French>
  		<German>Great people in %s1_city: %d2 / %d3</German>
  		<Italian>Great people in %s1_city: %d2 / %d3</Italian>
  		<Spanish>Great people in %s1_city: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GREAT_PEOPLE_IN_CITY_MOORS</Tag>
  		<English>Great prophets, scientists and engineers in %s1_city: %d2 / %d3</English>
  		<French>Proph&#232;tes, savants et ing&#233;nieurs illustres &#224; %s1_city : %d2 / %d3</French>
  		<German>Great prophets, scientists and engineers in %s1_city: %d2 / %d3</German>
  		<Italian>Great prophets, scientists and engineers in %s1_city: %d2 / %d3</Italian>
  		<Spanish>Great prophets, scientists and engineers in %s1_city: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_GREAT_PROPHETS_SETTLED</Tag>
  		<English>Great prophets settled in %s1_city: %d2 / %d3</English>
  		<French>Proph&#232;tes illustres &#224; %s1_city : %d2 / %d3</French>
  		<German>Great prophets settled in %s1_city: %d2 / %d3</German>
  		<Italian>Great prophets settled in %s1_city: %d2 / %d3</Italian>
  		<Spanish>Great prophets settled in %s1_city: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_HAPPINESS_TURNS</Tag>
  		<English>Turns with highest approval rating: %d1 / %d2</English>
  		<French>Tours avec le taux d'approbation le plus &#233;lev&#233; : %d1 / %d2</French>
  		<German>Turns with highest approval rating: %d1 / %d2</German>
  		<Italian>Turns with highest approval rating: %d1 / %d2</Italian>
  		<Spanish>Turns with highest approval rating: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_HAWAII</Tag>
  		<English>Hawaii</English>
  		<French>Hawa&#239;</French>
  		<German>Hawaii</German>
  		<Italian>Hawaii</Italian>
  		<Spanish>Hawaii</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_HEALTH_TURNS</Tag>
  		<English>Turns with highest life expectancy rating: %d1 / %d2</English>
  		<French>Tours avec l'esp&#233;rance de vie la plus &#233;lev&#233;e : %d1 / %d2</French>
  		<German>Turns with highest life expectancy rating: %d1 / %d2</German>
  		<Italian>Turns with highest life expectancy rating: %d1 / %d2</Italian>
  		<Spanish>Turns with highest life expectancy rating: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_HIGHEST_COMMERCE_CIV</Tag>
  		<English>Highest commerce per city: %s1</English>
  		<French>Commerce par ville le plus &#233;lev&#233; : %s1</French>
  		<German>Highest commerce per city: %s1</German>
  		<Italian>Highest commerce per city: %s1</Italian>
  		<Spanish>Highest commerce per city: %s1</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_HIGHEST_COMMERCE_PER_CAPITA</Tag>
  		<English>Highest commerce per capita: %s1</English>
  		<French>Commerce per habitant le plus &#233;lev&#233; : %s1</French>
  		<German>Highest commerce per capita: %s1</German>
  		<Italian>Highest commerce per capita: %s1</Italian>
  		<Spanish>Highest commerce per capita: %s1</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_HIGHEST_POPULATION_CIV</Tag>
  		<English>Civilization with the largest population: %s1</English>
  		<French>Civilisation avec la plus grande population : %s1</French>
  		<German>Civilization with the largest population: %s1</German>
  		<Italian>Civilization with the largest population: %s1</Italian>
  		<Spanish>Civilization with the largest population: %s1</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_HIGHEST_TRADE_CITY</Tag>
  		<English>City with the highest trade income: %s1_city</English>
  		<French>Ville avec le revenu commercial le plus &#233;lev&#233; : %s1_city</French>
  		<German>City with the highest trade income: %s1_city</German>
  		<Italian>City with the highest trade income: %s1_city</Italian>
  		<Spanish>City with the highest trade income: %s1_city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_HINDU_LARGEST_CITIES</Tag>
  		<English>Top five Hindu cities: %d1 / %d2</English>
  		<French>Villes hindoues dans le top cinq : %d1 / %d2</French>
  		<German>Top five Hindu cities: %d1 / %d2</German>
  		<Italian>Top five Hindu cities: %d1 / %d2</Italian>
  		<Spanish>Top five Hindu cities: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_HINDU_SHRINE</Tag>
  		<English>Hindu Shrine</English>
  		<French>Lieu saint hindou</French>
  		<German>Hindu Shrine</German>
  		<Italian>Hindu Shrine</Italian>
  		<Spanish>Hindu Shrine</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_HISTORICAL</Tag>
  		<English>Historical</English>
  		<French>
  			<Text>Historique</Text>
  			<Gender>Female</Gender>
  			<Plural>0</Plural>
  		</French>
  		<German>
  			<Text>Historisch</Text>
  			<Gender>Male</Gender>
  			<Plural>0</Plural>
  		</German>
  		<Italian>
  			<Text>Storica</Text>
  			<Gender>Female</Gender>
  			<Plural>0</Plural>
  		</Italian>
  		<Spanish>
  			<Text>Hist&#243;rica</Text>
  			<Gender>Female</Gender>
  			<Plural>0</Plural>
  		</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_HOLY_CITY_WONDERS</Tag>
  		<English>Wonders in %s1: %d2 / %d3</English>
  		<French>Merveilles &#224; %s1 : %d2 / %d3</French>
  		<German>Wonders in %s1: %d2 / %d3</German>
  		<Italian>Wonders in %s1: %d2 / %d3</Italian>
  		<Spanish>Wonders in %s1: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_IBERIA</Tag>
  		<English>Iberia: %d1 / %d2</English>
  		<French>P&#233;ninsule Ib&#233;rique : %d1 / %d2</French>
  		<German>Iberia: %d1 / %d2</German>
  		<Italian>Iberia: %d1 / %d2</Italian>
  		<Spanish>Iberia: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_IBERIA_CARTHAGE</Tag>
  		<English>Iberia</English>
  		<French>P&#233;ninsule Ib&#233;rique</French>
  		<German>Iberia</German>
  		<Italian>Iberia</Italian>
  		<Spanish>Iberia</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_INDOCHINA</Tag>
  		<English>Indochina</English>
  		<French>Indochine</French>
  		<German>Indochina</German>
  		<Italian>Indochina</Italian>
  		<Spanish>Indochina</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_INTERMEDIATE</Tag>
  		<English>We have accomplished our second Historical Goal. A Golden Age has begun for our civilization!</English>
  		<French>Nous avons accompli notre deuxi&#232;me objectif historique. Un &#226;ge d'or d&#233;bute pour notre civilisation !</French>
  		<German>Wir haben unsere zweite historische Siegbedingung erf&#252;llt. Ein Goldenes Zeitalter f&#252;r unsere Zivilisation hat begonnen!</German>
  		<Italian>We have accomplished our second Historical Goal. A Golden Age has begun for our civilization!</Italian>
  		<Spanish>We have accomplished our second Historical Goal. A Golden Age has begun for our civilization!</Spanish>
  >>>>>>> upstream/develop
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ITALY</Tag>
  		<English>Italy</English>
  		<French>Italie</French>
  		<German>Italy</German>
  		<Italian>Italy</Italian>
  		<Spanish>Italy</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_JEWISH_SPECIALISTS</Tag>
  		<English>Great Prophets, Scientists and Statesmen in Jewish cities: %d1 / %d2</English>
  		<French>Proph&#232;tes, savants et hommes d'&#201;tat illustres dans les villes juives : %d1 / %d2</French>
  		<German>Great Prophets, Scientists and Statesmen in Jewish cities: %d1 / %d2</German>
  		<Italian>Great Prophets, Scientists and Statesmen in Jewish cities: %d1 / %d2</Italian>
  		<Spanish>Great Prophets, Scientists and Statesmen in Jewish cities: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_LARGEST_EMPIRE_CIV</Tag>
  		<English>Largest empire: </English>
  		<French>Empire le plus grand : </French>
  		<German>Largest empire: </German>
  		<Italian>Largest empire: </Italian>
  		<Spanish>Largest empire: </Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_LARGEST_MAP</Tag>
  		<English>Largest map: </English>
  		<French>Carte la plus grande: </French>
  		<German>Largest map: </German>
  		<Italian>Largest map: </Italian>
  		<Spanish>Largest map: </Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_LARGEST_RELIGION_CIV</Tag>
  		<English>Civilization with the largest Catholic population: </English>
  		<French>Civilisation avec la population catholique la plus grande : </French>
  		<German>Civilization with the largest Catholic population: </German>
  		<Italian>Civilization with the largest Catholic population: </Italian>
  		<Spanish>Civilization with the largest Catholic population: </Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_LEGENDARY_CULTURE_CITY</Tag>
  		<English>Legendary culture in %s1</English>
  		<French>Culture l&#233;gendaire &#224; %s1</French>
  		<German>Legendary culture in %s1</German>
  		<Italian>Legendary culture in %s1</Italian>
  		<Spanish>Legendary culture in %s1</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MAGHREB</Tag>
  		<English>Maghreb</English>
  		<French>Maghreb</French>
  		<German>Maghreb</German>
  		<Italian>Maghreb</Italian>
  		<Spanish>Maghreb</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MAGHREB_MOORS</Tag>
  		<English>Maghreb: %d1 / %d2</English>
  		<French>Maghreb : %d1 / %d2</French>
  		<German>Maghreb: %d1 / %d2</German>
  		<Italian>Maghreb: %d1 / %d2</Italian>
  		<Spanish>Maghreb: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MANCHURIA</Tag>
  		<English>Manchuria</English>
  		<French>Mandchourie</French>
  		<German>Manchuria</German>
  		<Italian>Manchuria</Italian>
  		<Spanish>Manchuria</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MARQUESAS</Tag>
  		<English>Marquesas</English>
  		<French>Marquises</French>
  		<German>Marquesas</German>
  		<Italian>Marquesas</Italian>
  		<Spanish>Marquesas</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MECCA</Tag>
  		<English>Mecca</English>
  		<French>La Mecque</French>
  		<German>Mecca</German>
  		<Italian>Mecca</Italian>
  		<Spanish>Mecca</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MEDITERRANEAN_CITIES</Tag>
  		<English>Mediterranean cities: %d1 / %d2</English>
  		<French>Villes m&#233;diterran&#233;ennes : %d1 / %d2</French>
  		<German>Mediterranean cities: %d1 / %d2</German>
  		<Italian>Mediterranean cities: %d1 / %d2</Italian>
  		<Spanish>Mediterranean cities: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MEDITERRANEAN_TERRITORY</Tag>
  		<English>Mediterranean territory: %s1 / %s2%%</English>
  		<French>Territoire m&#233;diterran&#233;en : %s1 / %s2%%</French>
  		<German>Mediterranean territory: %s1 / %s2%%</German>
  		<Italian>Mediterranean territory: %s1 / %s2%%</Italian>
  		<Spanish>Mediterranean territory: %s1 / %s2%%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MESOPOTAMIA</Tag>
  		<English>Mesopotamia</English>
  		<French>M&#233;sopotamie</French>
  		<German>Mesopotamia</German>
  		<Italian>Mesopotamia</Italian>
  		<Spanish>Mesopotamia</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MOSQUES_BUILT</Tag>
  		<English>Grand Mosques built: %d1 / %d2</English>
  		<French>Grandes mosqu&#233;es construites : %d1 / %d2</French>
  		<German>Grand Mosques built: %d1 / %d2</German>
  		<Italian>Grand Mosques built: %d1 / %d2</Italian>
  		<Spanish>Grand Mosques built: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MOST_ADVANCED_CIV</Tag>
  		<English>Most advanced civilization: %s1</English>
  		<French>Civilisation la plus avanc&#233;e : %s1</French>
  		<German>Most advanced civilization: %s1</German>
  		<Italian>Most advanced civilization: %s1</Italian>
  		<Spanish>Most advanced civilization: %s1</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MOST_CULTURED_CITY</Tag>
  		<English>Most cultured city: %s1_city</English>
  		<French>Ville la plus cultiv&#233;e : %s1_city</French>
  		<German>Most cultured city: %s1_city</German>
  		<Italian>Most cultured city: %s1_city</Italian>
  		<Spanish>Most cultured city: %s1_city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MOST_CULTURED_CITY_VALUE</Tag>
  		<English>Most cultured city: %s1_city (%d2 / %d3)</English>
  		<French>Ville la plus cultiv&#233;e : %s1_city (%d2 / %d3)</French>
  		<German>Most cultured city: %s1_city (%d2 / %d3)</German>
  		<Italian>Most cultured city: %s1_city (%d2 / %d3)</Italian>
  		<Spanish>Most cultured city: %s1_city (%d2 / %d3)</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MOST_POPULOUS_CITY</Tag>
  		<English>Most populous city: %s1_city</English>
  		<French>Ville la plus peupl&#233;e : %s1_city</French>
  		<German>Most populous city: %s1_city</German>
  		<Italian>Most populous city: %s1_city</Italian>
  		<Spanish>Most populous city: %s1_city</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_MOST_POWERFUL_CIV</Tag>
  		<English>Most powerful civilization: </English>
  		<French>Civilisation la plus puissante : </French>
  		<German>Most powerful civilization: </German>
  		<Italian>Most powerful civilization: </Italian>
  		<Spanish>Most powerful civilization: </Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NATIONAL_PARK_CAPITAL</Tag>
  		<English>National Park in capital</English>
  		<French>Parc national dans la capitale</French>
  		<German>National Park in capital</German>
  		<Italian>National Park in capital</Italian>
  		<Spanish>National Park in capital</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NAVY_SIZE</Tag>
  		<English>Total of frigates and ships of the line: %d1 / %d2</English>
  		<French>Total des fr&#233;gates et navires de ligne : %d1 / %d2</French>
  		<German>Total of frigates and ships of the line: %d1 / %d2</German>
  		<Italian>Total of frigates and ships of the line: %d1 / %d2</Italian>
  		<Spanish>Total of frigates and ships of the line: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NEAR_EAST</Tag>
  		<English>Near East: %d1 / %d2</English>
  		<French>Proche-Orient : %d1 / %d2</French>
  		<German>Near East: %d1 / %d2</German>
  		<Italian>Near East: %d1 / %d2</Italian>
  		<Spanish>Near East: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NEW_ZEALAND</Tag>
  		<English>New Zealand</English>
  		<French>Nouvelle-Z&#233;lande</French>
  		<German>New Zealand</German>
  		<Italian>New Zealand</Italian>
  		<Spanish>New Zealand</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_AFRICAN_COLONIES_1500</Tag>
  		<English>No European colonies in East and Subequatorial Africa in 1500 AD</English>
  		<French>Absence de colonies europ&#233;ennes en Afrique orientale et sub&#233;quatoriale en 1500 ap. J.-C.</French>
  		<German>No European colonies in East and Subequatorial Africa in 1500 AD</German>
  		<Italian>No European colonies in East and Subequatorial Africa in 1500 AD</Italian>
  		<Spanish>No European colonies in East and Subequatorial Africa in 1500 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_AFRICAN_COLONIES_1910</Tag>
  		<English>No European colonies in East and Subequatorial Africa in 1910 AD</English>
  		<French>Absence de colonies europ&#233;ennes en Afrique orientale et sub&#233;quatoriale en 1910 ap. J.-C.</French>
  		<German>No European colonies in East and Subequatorial Africa in 1910 AD</German>
  		<Italian>No European colonies in East and Subequatorial Africa in 1910 AD</Italian>
  		<Spanish>No European colonies in East and Subequatorial Africa in 1910 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_AFRICAN_COLONIES_CURRENT</Tag>
  		<English>Currently no European colonies in East and Subequatorial Africa</English>
  		<French>Absence actuelle de colonies europ&#233;ennes en Afrique orientale et sub&#233;quatoriale</French>
  		<German>Currently no European colonies in East and Subequatorial Africa</German>
  		<Italian>Currently no European colonies in East and Subequatorial Africa</Italian>
  		<Spanish>Currently no European colonies in East and Subequatorial Africa</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_CATHOLICS</Tag>
  		<English>No Catholic civilizations</English>
  		<French>Absence de civilisations catholiques</French>
  		<German>No Catholic civilizations</German>
  		<Italian>No Catholic civilizations</Italian>
  		<Spanish>No Catholic civilizations</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_CENTRAL_AMERICAN_COLONIES</Tag>
  		<English>No European colonies in Central America, Southern USA and the Caribbean</English>
  		<French>Absence de colonies europ&#233;ennes en Am&#233;rique centrale, dans le sud des &#201;tats-Unis et dans les Cara&#239;bes</French>
  		<German>No European colonies in Central America, Southern USA and the Caribbean</German>
  		<Italian>No European colonies in Central America, Southern USA and the Caribbean</Italian>
  		<Spanish>No European colonies in Central America, Southern USA and the Caribbean</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_CITIES</Tag>
  		<English>No cities founded yet!</English>
  		<French>Aucune ville n'a encore &#233;t&#233; fond&#233;e !</French>
  		<German>No cities founded yet!</German>
  		<Italian>No cities founded yet!</Italian>
  		<Spanish>No cities founded yet!</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_COLONIES_CARIBBEAN</Tag>
  		<English>No colonies in the Caribbean</English>
  		<French>Absence de colonies dans les Cara&#239;bes</French>
  		<German>No colonies in the Caribbean</German>
  		<Italian>No colonies in the Caribbean</Italian>
  		<Spanish>No colonies in the Caribbean</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_COLONIES_GRAN_COLOMBIA</Tag>
  		<English>No colonies in Gran Colombia</English>
  		<French>Absence de colonies en Grande Colombie</French>
  		<German>No colonies in Gran Colombia</German>
  		<Italian>No colonies in Gran Colombia</Italian>
  		<Spanish>No colonies in Gran Colombia</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_COLONIES_GUAYANAS</Tag>
  		<English>No colonies in the Guayanas</English>
  		<French>Absence de colonies dans les Guyanes</French>
  		<German>No colonies in the Guayanas</German>
  		<Italian>No colonies in the Guayanas</Italian>
  		<Spanish>No colonies in the Guayanas</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_COLONIES_PERU</Tag>
  		<English>No colonies in Peru</English>
  		<French>Absence de colonies au P&#233;rou</French>
  		<German>No colonies in Peru</German>
  		<Italian>No colonies in Peru</Italian>
  		<Spanish>No colonies in Peru</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_NORTH_AMERICAN_COLONIES</Tag>
  		<English>No European colonies in North and Central America and the Caribbean</English>
  		<French>Absence de colonies europ&#233;ennes en Am&#233;rique centrale et du Nord et dans les Cara&#239;bes</French>
  		<German>No European colonies in North and Central America and the Caribbean</German>
  		<Italian>No European colonies in North and Central America and the Caribbean</Italian>
  		<Spanish>No European colonies in North and Central America and the Caribbean</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_PROTESTANTS</Tag>
  		<English>No Protestant civilizations in Europe</English>
  		<French>Absence de civilisations protestantes en Europe</French>
  		<German>No Protestant civilizations in Europe</German>
  		<Italian>No Protestant civilizations in Europe</Italian>
  		<Spanish>No Protestant civilizations in Europe</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_SOUTH_AMERICAN_COLONIES</Tag>
  		<English>No European colonies in South America (except Brazil)</English>
  		<French>Absence de colonies europ&#233;ennes en Am&#233;rique du Sud (excluant le Br&#233;sil)</French>
  		<German>No European colonies in South America (except Brazil)</German>
  		<Italian>No European colonies in South America (except Brazil)</Italian>
  		<Spanish>No European colonies in South America (except Brazil)</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_SOUTH_ASIAN_COLONIES</Tag>
  		<English>No foreign colonies in South Asia</English>
  		<French>Absence de colonies europ&#233;ennes en Asie du Sud</French>
  		<German>No foreign colonies in South Asia</German>
  		<Italian>No foreign colonies in South Asia</Italian>
  		<Spanish>No foreign colonies in South Asia</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NORTH_AFRICA</Tag>
  		<English>North Africa: %d1 / %d2</English>
  		<French>Afrique du Nord : %d1 / %d2</French>
  		<German>North Africa: %d1 / %d2</German>
  		<Italian>North Africa: %d1 / %d2</Italian>
  		<Spanish>North Africa: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NORTH_AMERICAN_TERRITORY</Tag>
  		<English>North American territory: %s1 / %s2%%</English>
  		<French>Territoire nord-am&#233;ricain : %s1 / %s2%%</French>
  		<German>North American territory: %s1 / %s2%%</German>
  		<Italian>North American territory: %s1 / %s2%%</Italian>
  		<Spanish>North American territory: %s1 / %s2%%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NORTHWEST_INDIA</Tag>
  		<English>Northwest India</English>
  		<French>Inde du Nord-Ouest</French>
  		<German>Northwest India</German>
  		<Italian>Northwest India</Italian>
  		<Spanish>Northwest India</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_ALTARS</Tag>
  		<English>Sacrificial Altars: %d1 / %d2</English>
  		<French>Autels de sacrifice : %d1 / %d2</French>
  		<German>Sacrificial Altars: %d1 / %d2</German>
  		<Italian>Sacrificial Altars: %d1 / %d2</Italian>
  		<Spanish>Sacrificial Altars: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_AMPHITHEATRES</Tag>
  		<English>Amphitheatres: %d1 / %d2</English>
  		<French>Amphith&#233;atres : %d1 / %d2</French>
  		<German>Amphitheatres: %d1 / %d2</German>
  		<Italian>Amphitheatres: %d1 / %d2</Italian>
  		<Spanish>Amphitheatres: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_AQUEDUCTS</Tag>
  		<English>Aqueducts: %d1 / %d2</English>
  		<French>Aqueducs : %d1 / %d2</French>
  		<German>Aqueducts: %d1 / %d2</German>
  		<Italian>Aqueducts: %d1 / %d2</Italian>
  		<Spanish>Aqueducts: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_BARRACKS</Tag>
  		<English>Barracks: %d1 / %d2</English>
  		<French>Casernes : %d1 / %d2</French>
  		<German>Barracks: %d1 / %d2</German>
  		<Italian>Barracks: %d1 / %d2</Italian>
  		<Spanish>Barracks: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_RESERVOIRS</Tag>
  		<English>Reservoirs: %d1 / %d2</English>
  		<French>R&#233;servoirs : %d1 / %d2</French>
  		<German>Reservoirs: %d1 / %d2</German>
  		<Italian>Reservoirs: %d1 / %d2</Italian>
  		<Spanish>Reservoirs: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_BUDDHIST_MONASTERIES</Tag>
  		<English>Buddhist Sanghas: %d1 / %d2</English>
  		<French>Sanghas bouddhistes : %d1 / %d2</French>
  		<German>Buddhist Sanghas: %d1 / %d2</German>
  		<Italian>Buddhist Sanghas: %d1 / %d2</Italian>
  		<Spanish>Buddhist Sanghas: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_CITIES_INFLUENTIAL_CULTURE</Tag>
  		<English>Cities with influential culture: %d1 / %d2</English>
  		<French>Villes avec une culture influente : %d1 / %d2</French>
  		<German>Cities with influential culture: %d1 / %d2</German>
  		<Italian>Cities with influential culture: %d1 / %d2</Italian>
  		<Spanish>Cities with influential culture: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_CITIES_RAZED</Tag>
  		<English>Cities razed: %d1 / %d2</English>
  		<French>Villes ras&#233;es : %d1 / %d2</French>
  		<German>Cities razed: %d1 / %d2</German>
  		<Italian>Cities razed: %d1 / %d2</Italian>
  		<Spanish>Cities razed: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_CONFUCIAN_ACADEMIES</Tag>
  		<English>Confucian Guozijians: %d1 / %d2</English>
  		<French>Guozijians confuc&#233;ens : %d1 / %d2</French>
  		<German>Confucian Guozijians: %d1 / %d2</German>
  		<Italian>Confucian Guozijians: %d1 / %d2</Italian>
  		<Spanish>Confucian Guozijians: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_FORUMS</Tag>
  		<English>Forums: %d1 / %d2</English>
  		<French>Forums : %d1 / %d2</French>
  		<German>Forums: %d1 / %d2</German>
  		<Italian>Forums: %d1 / %d2</Italian>
  		<Spanish>Forums: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_HAPPINESS_RESOURCES</Tag>
  		<English>Owned happiness resources: %d1 / %d2</English>
  		<French>Ressources de bonheur poss&#233;d&#233;es : %d1 / %d2</French>
  		<German>Owned happiness resources: %d1 / %d2</German>
  		<Italian>Owned happiness resources: %d1 / %d2</Italian>
  		<Spanish>Owned happiness resources: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_HINDU_MONASTERIES</Tag>
  		<English>Hindu Ashrams: %d1 / %d2</English>
  		<French>Ashrams hindous : %d1 / %d2</French>
  		<German>Hindu Ashrams: %d1 / %d2</German>
  		<Italian>Hindu Ashrams: %d1 / %d2</Italian>
  		<Spanish>Hindu Ashrams: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_IMPROVEMENTS</Tag>
  		<English>%s1: %d2 / %d3</English>
  		<French>%s1 : %d2 / %d3</French>
  		<German>%s1: %d2 / %d3</German>
  		<Italian>%s1: %d2 / %d3</Italian>
  		<Spanish>%s1: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_NONRELIGIOUS_WONDERS</Tag>
  		<English>Controlled nonreligious wonders: %d1 / %d2</English>
  		<French>Merveilles non religieuses contr&#244;l&#233;es : %d1 / %d2</French>
  		<German>Controlled nonreligious wonders: %d1 / %d2</German>
  		<Italian>Controlled nonreligious wonders: %d1 / %d2</Italian>
  		<Spanish>Controlled nonreligious wonders: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_PAGAN_TEMPLES_WORLD</Tag>
  		<English>Pagan temples in the world: %d1 / %d2</English>
  		<French>Temples pa&#239;ens dans le monde : %d1 / %d2</French>
  		<German>Pagan temples in the world: %d1 / %d2</German>
  		<Italian>Pagan temples in the world: %d1 / %d2</Italian>
  		<Spanish>Pagan temples in the world: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_SHRINES</Tag>
  		<English>Shrines: %d1 / %d2</English>
  		<French>Lieux saints : %d1 / %d2</French>
  		<German>Shrines: %d1 / %d2</German>
  		<Italian>Shrines: %d1 / %d2</Italian>
  		<Spanish>Shrines: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_TAMBOS</Tag>
  		<English>Tambos: %d1 / %d2</English>
  		<French>Tambos : %d1 / %d2</French>
  		<German>Tambos: %d1 / %d2</German>
  		<Italian>Tambos: %d1 / %d2</Italian>
  		<Spanish>Tambos: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_TAOIST_PAGODAS</Tag>
  		<English>Taoist Gongs: %d1 / %d2</English>
  		<French>Gongs tao&#239;stes : %d1 / %d2</French>
  		<German>Taoist Gongs: %d1 / %d2</German>
  		<Italian>Taoist Gongs: %d1 / %d2</Italian>
  		<Spanish>Taoist Gongs: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_STEP_PYRAMIDS</Tag>
  		<English>Step Pyramids: %d1 / %d2</English>
  		<French>Pyramides &#224; degr&#233;s : %d1 / %d2</French>
  		<German>Step Pyramids: %d1 / %d2</German>
  		<Italian>Step Pyramids: %d1 / %d2</Italian>
  		<Spanish>Step Pyramids: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_VASSALS</Tag>
  		<English>Number of vassals: %d1 / %d2</English>
  		<French>Nombre de vassaux : %d1 / %d2</French>
  		<German>Number of vassals: %d1 / %d2</German>
  		<Italian>Number of vassals: %d1 / %d2</Italian>
  		<Spanish>Number of vassals: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_WALLS</Tag>
  		<English>Walls: %d1 / %d2</English>
  		<French>Remparts : %d1 / %d2</French>
  		<German>Walls: %d1 / %d2</German>
  		<Italian>Walls: %d1 / %d2</Italian>
  		<Spanish>Walls: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_WONDERS</Tag>
  		<English>Wonders: %d1 / %d2</English>
  		<French>Merveilles : %d1 / %d2</French>
  		<German>Wonders: %d1 / %d2</German>
  		<Italian>Wonders: %d1 / %d2</Italian>
  		<Spanish>Wonders: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_WONDERS_CAPITAL</Tag>
  		<English>Wonders in capital: %d1 / %d2</English>
  		<French>Merveilles dans la capitale : %d1 / %d2</French>
  		<German>Wonders in capital: %d1 / %d2</German>
  		<Italian>Wonders in capital: %d1 / %d2</Italian>
  		<Spanish>Wonders in capital: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_OIL_SECURED</Tag>
  		<English>Oil resources secured: %d1 / %d2</English>
  		<French>Gisements de p&#233;trole s&#233;curis&#233;s : %d1 / %d2</French>
  		<German>Oil resources secured: %d1 / %d2</German>
  		<Italian>Oil resources secured: %d1 / %d2</Italian>
  		<Spanish>Oil resources secured: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_OPEN_BORDERS</Tag>
  		<English>Open border agreements: %d1 / %d2</English>
  		<French>Accords de libre passage : %d1 / %d2</French>
  		<German>Open border agreements: %d1 / %d2</German>
  		<Italian>Open border agreements: %d1 / %d2</Italian>
  		<Spanish>Open border agreements: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ORTHODOX_CATHEDRALS</Tag>
  		<English>Orthodox cathedrals: %d1 / %d2</English>
  		<French>Cath&#233;drales orthodoxes : %d1 / %d2</French>
  		<German>Orthodox cathedrals: %d1 / %d2</German>
  		<Italian>Orthodox cathedrals: %d1 / %d2</Italian>
  		<Spanish>Orthodox cathedrals: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ORTHODOX_CULTURE_CITIES</Tag>
  		<English>Top five Orthodox cities: %d1 / %d2</English>
  		<French>Villes orthodoxes dans le top cinq : %d1 / %d2</French>
  		<German>Top five Orthodox cities: %d1 / %d2</German>
  		<Italian>Top five Orthodox cities: %d1 / %d2</Italian>
  		<Spanish>Top five Orthodox cities: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_PACIFIC_RAILROAD</Tag>
  		<English>Railroad to a Pacific port</English>
  		<French>Chemin de fer jusqu'&#224; un port pacifique</French>
  		<German>Railroad to a Pacific port</German>
  		<Italian>Railroad to a Pacific port</Italian>
  		<Spanish>Railroad to a Pacific port</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_PEACE_TURNS</Tag>
  		<English>Turns spent at peace: %d1 / %d2</English>
  		<French>Tours pass&#233;s en paix : %d1 / %d2</French>
  		<German>Turns spent at peace: %d1 / %d2</German>
  		<Italian>Turns spent at peace: %d1 / %d2</Italian>
  		<Spanish>Turns spent at peace: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_PERCENTAGE_WORLD_POPULATION</Tag>
  		<English>Percentage of world population: %s1 / %s2%%</English>
  		<French>Pourcentage de la population mondiale : %s1 / %s2%%</French>
  		<German>Percentage of world population: %s1 / %s2%%</German>
  		<Italian>Percentage of world population: %s1 / %s2%%</Italian>
  		<Spanish>Percentage of world population: %s1 / %s2%%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_PERCENTAGE_WORLD_TERRITORY</Tag>
  		<English>Percentage of the world: %s1 / %s2%%</English>
  		<French>Pourcentage du territoire mondial : %s1 / %s2%%</French>
  		<German>Percentage of the world: %s1 / %s2%%</German>
  		<Italian>Percentage of the world: %s1 / %s2%%</Italian>
  		<Spanish>Percentage of the world: %s1 / %s2%%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_PHILIPPINES</Tag>
  		<English>Philippines</English>
  		<French>Philippines</French>
  		<German>Philippines</German>
  		<Italian>Philippines</Italian>
  		<Spanish>Philippines</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_PIRACY</Tag>
  		<English>Gold from piracy: %d1 / %d2</English>
  		<French>Or amass&#233; par la piraterie : %d1 / %d2</French>
  		<German>Gold from piracy: %d1 / %d2</German>
  		<Italian>Gold from piracy: %d1 / %d2</Italian>
  		<Spanish>Gold from piracy: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_POLYTHEISM_NEVER_RELIGION</Tag>
  		<English>Never more than half of all cities with a religion</English>
  		<French>Jamais plus de la moiti&#233; de vos villes avec une religion</French>
  		<German>Never more than half of all cities with a religion</German>
  		<Italian>Never more than half of all cities with a religion</Italian>
  		<Spanish>Never more than half of all cities with a religion</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_POPE_TURNS</Tag>
  		<English>Turns as Pope: %d1 / %d2</English>
  		<French>Tours en tant que pape : %d1 / %d2</French>
  		<German>Turns as Pope: %d1 / %d2</German>
  		<Italian>Turns as Pope: %d1 / %d2</Italian>
  		<Spanish>Turns as Pope: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_PROTESTANT_CIVS</Tag>
  		<English>Protestant or secular civilizations: %d1 / %d2</English>
  		<French>Civilisations protestantes ou la&#239;ques : %d1 / %d2</French>
  		<German>Protestant or secular civilizations: %d1 / %d2</German>
  		<Italian>Protestant or secular civilizations: %d1 / %d2</Italian>
  		<Spanish>Protestant or secular civilizations: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_PROTESTANT_ENGINEERS</Tag>
  		<English>Protestant great engineers: %d1 / %d2</English>
  		<French>Ing&#233;nieurs illustres protestants : %d1 / %d2</French>
  		<German>Protestant great engineers: %d1 / %d2</German>
  		<Italian>Protestant great engineers: %d1 / %d2</Italian>
  		<Spanish>Protestant great engineers: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_PROTESTANT_MERCHANTS</Tag>
  		<English>Protestant great merchants: %d1 / %d2</English>
  		<French>Marchands illustres protestants : %d1 / %d2</French>
  		<German>Protestant great merchants: %d1 / %d2</German>
  		<Italian>Protestant great merchants: %d1 / %d2</Italian>
  		<Spanish>Protestant great merchants: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_RELIGIOUS</Tag>
  		<English>Religious</English>
  		<French>Religieuse</French>
  		<German>Religi&#246;s</German>
  		<Italian>Religious</Italian>
  		<Spanish>Religious</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_RELIGIOUS_VICTORY</Tag>
  		<English>Religious Victory:</English>
  		<French>Victoire religieuse :</French>
  		<German>Religi&#246;ser Sieg:</German>
  		<Italian>Religious Victory:</Italian>
  		<Spanish>Religious Victory:</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_RICHEST_CIVILIZATION</Tag>
  		<English>Richest civilization: </English>
  		<French>Civilisation la plus riche : </French>
  		<German>Richest civilization: </German>
  		<Italian>Richest civilization: </Italian>
  		<Spanish>Richest civilization: </Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ROME_CONTROL_BYZANTIUM</Tag>
  		<English>Greece and Anatolia: %d1 / %d2</English>
  		<French>Gr&#232;ce et Anatolie : %d1 / %d2</French>
  		<German>Greece and Anatolia: %d1 / %d2</German>
  		<Italian>Greece and Anatolia: %d1 / %d2</Italian>
  		<Spanish>Greece and Anatolia: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ROME_CONTROL_CARTHAGE</Tag>
  		<English>Africa: %d1 / %d2</English>
  		<French>Afrique : %d1 / %d2</French>
  		<German>Africa: %d1 / %d2</German>
  		<Italian>Africa: %d1 / %d2</Italian>
  		<Spanish>Africa: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ROME_CONTROL_EGYPT</Tag>
  		<English>Egypt: %d1 / %d2</English>
  		<French>&#201;gypte : %d1 / %d2</French>
  		<German>Egypt: %d1 / %d2</German>
  		<Italian>Egypt: %d1 / %d2</Italian>
  		<Spanish>Egypt: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ROME_CONTROL_ENGLAND</Tag>
  		<English>Britain: %d1 / %d2</English>
  		<French>Grande-Bretagne : %d1 / %d2</French>
  		<German>Britain: %d1 / %d2</German>
  		<Italian>Britain: %d1 / %d2</Italian>
  		<Spanish>Britain: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ROME_CONTROL_FRANCE</Tag>
  		<English>Gaul: %d1 / %d2</English>
  		<French>Gaule : %d1 / %d2</French>
  		<German>Gaul: %d1 / %d2</German>
  		<Italian>Gaul: %d1 / %d2</Italian>
  		<Spanish>Gaul: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ROME_CONTROL_SPAIN</Tag>
  		<English>Iberia: %d1 / %d2</English>
  		<French>P&#233;ninsule Ib&#233;rique : %d1 / %d2</French>
  		<German>Iberia: %d1 / %d2</German>
  		<Italian>Iberia: %d1 / %d2</Italian>
  		<Spanish>Iberia: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_RUSSIA_CONTROL_SIBERIA</Tag>
  		<English>Cities in Siberia: %d1 / %d2</English>
  		<French>Villes en Sib&#233;rie : %d1 / %d2</French>
  		<German>Cities in Siberia: %d1 / %d2</German>
  		<Italian>Cities in Siberia: %d1 / %d2</Italian>
  		<Spanish>Cities in Siberia: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_RUSSIA_CONTROL_SIBERIA_COMPLETE</Tag>
  		<English>Colonize Siberia</English>
  		<French>Coloniser la Sib&#233;rie</French>
  		<German>Colonize Siberia</German>
  		<Italian>Colonize Siberia</Italian>
  		<Spanish>Colonize Siberia</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SACRIFICED_SLAVES</Tag>
  		<English>Slaves sacrificed: %d1 / %d2</English>
  		<French>Esclaves sacrifi&#233;s : %d1 / %d2</French>
  		<German>Slaves sacrificed: %d1 / %d2</German>
  		<Italian>Slaves sacrificed: %d1 / %d2</Italian>
  		<Spanish>Slaves sacrificed: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SANKORE_PROPHETS</Tag>
  		<English>Great prophets settled in the Sankore city: %d1 / %d2</English>
  		<French>Proph&#232;tes illustres dans la ville de l'Universit&#233; de Sankor&#233; : %d1 / %d2</French>
  		<German>Great prophets settled in the Sankore city: %d1 / %d2</German>
  		<Italian>Great prophets settled in the Sankore city: %d1 / %d2</Italian>
  		<Spanish>Great prophets settled in the Sankore city: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SCANDINAVIA</Tag>
  		<English>Scandinavia</English>
  		<French>Scandinavie</French>
  		<German>Scandinavia</German>
  		<Italian>Scandinavia</Italian>
  		<Spanish>Scandinavia</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SCREEN_ACCOMPLISHED</Tag>
  		<English>Accomplished:</English>
  		<French>Accompli :</French>
  		<German>Erf&#252;llt:</German>
  		<Italian>Raggiunti:</Italian>
  		<Spanish>Cumplidos:</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SCREEN_FULFILLED</Tag>
  		<English>Fulfilled:</English>
  		<French>Accompli :</French>
  		<German>Erf&#252;llt:</German>
  		<Italian>Fulfilled:</Italian>
  		<Spanish>Fulfilled:</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SCREEN_NO</Tag>
  		<English>NO</English>
  		<French>NON</French>
  		<German>NEIN</German>
  		<Italian>NO</Italian>
  		<Spanish>NO</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SCREEN_NOTYET</Tag>
  		<English>Not yet</English>
  		<French>Pas encore</French>
  		<German>Noch nicht</German>
  		<Italian>Non ancora</Italian>
  		<Spanish>A&#250;n no</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SCREEN_YES</Tag>
  		<English>YES</English>
  		<French>OUI</French>
  		<German>JA</German>
  		<Italian>S&#204;</Italian>
  		<Spanish>S&#205;</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SECULAR_SCIENTISTS</Tag>
  		<English>Great Scientists in secular civilizations: %d1 / %d2</English>
  		<French>Savants illustres dans les civilisations la&#239;ques : %d1 / %d2</French>
  		<German>Great Scientists in secular civilizations: %d1 / %d2</German>
  		<Italian>Great Scientists in secular civilizations: %d1 / %d2</Italian>
  		<Spanish>Great Scientists in secular civilizations: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SECULAR_STATESMEN</Tag>
  		<English>Great Statesmen in secular civilizations: %d1 / %d2</English>
  		<French>Hommes d'&#201;tat illustres dans les civilisations la&#239;ques : %d1 / %d2</French>
  		<German>Great Statesmen in secular civilizations: %d1 / %d2</German>
  		<Italian>Great Statesmen in secular civilizations: %d1 / %d2</Italian>
  		<Spanish>Great Statesmen in secular civilizations: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SECULAR_UNIVERSITIES</Tag>
  		<English>Universities in secular civilizations: %d1 / %d2</English>
  		<French>Universit&#233;s dans les civilisations la&#239;ques : %d1 / %d2</French>
  		<German>Universities in secular civilizations: %d1 / %d2</German>
  		<Italian>Universities in secular civilizations: %d1 / %d2</Italian>
  		<Spanish>Universities in secular civilizations: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SLAVES_TRADED</Tag>
  		<English>Gold from slave trade: %d1 / %d2</English>
  		<French>Or ammass&#233; par le commerce des esclaves : %d1 / %d2</French>
  		<German>Gold from slave trade: %d1 / %d2</German>
  		<Italian>Gold from slave trade: %d1 / %d2</Italian>
  		<Spanish>Gold from slave trade: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SOUTH_AMERICAN_TERRITORY</Tag>
  		<English>South American territory: %s1 / %s2%%</English>
  		<French>Territoire sud-am&#233;ricain : %s1 / %s2%%</French>
  		<German>South American territory: %s1 / %s2%%</German>
  		<Italian>South American territory: %s1 / %s2%%</Italian>
  		<Spanish>South American territory: %s1 / %s2%%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SPREAD_RELIGION_PERCENT</Tag>
  		<English>%s1_religion spread to: %s2 / %s3%%</English>
  		<French>%s1_religion propag&#233; &#224; : %s2 / %s3%%</French>
  		<German>%s1_religion spread to: %s2 / %s3%%</German>
  		<Italian>%s1_religion spread to: %s2 / %s3%%</Italian>
  		<Spanish>%s1_religion spread to: %s2 / %s3%%</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SRIVIJAYA</Tag>
  		<English>Srivijaya</English>
  		<French>Sriwijaya</French>
  		<German>Srivijaya</German>
  		<Italian>Srivijaya</Italian>
  		<Spanish>Srivijaya</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_STATE_RELIGION_CATHEDRALS</Tag>
  		<English>%s1 Cathedrals built: %d2 / %d3</English>
  		<French>Cath&#233;drales %s1 construites : %d2 / %d3</French>
  		<German>%s1 Cathedrals built: %d2 / %d3</German>
  		<Italian>%s1 Cathedrals built: %d2 / %d3</Italian>
  		<Spanish>%s1 Cathedrals built: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_TAOIST_CIVS</Tag>
  		<English>Other Taoist civilizations: %d1 / %d2</English>
  		<French>Autres civilisations tao&#239;stes : %d1 / %d2</French>
  		<German>Other Taoist civilizations: %d1 / %d2</German>
  		<Italian>Other Taoist civilizations: %d1 / %d2</Italian>
  		<Spanish>Other Taoist civilizations: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_TECHS_FIRST_DISCOVERED</Tag>
  		<English>First to discover technologies in the %s1 era: %d2 / %d3</English>
  		<French>Premier &#224; d&#233;couvrir des technologies de l'&#232;re %s1 : %d2 / %d3</French>
  		<German>First to discover technologies in the %s1 era: %d2 / %d3</German>
  		<Italian>First to discover technologies in the %s1 era: %d2 / %d3</Italian>
  		<Spanish>First to discover technologies in the %s1 era: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_TEMPLES_BUILT</Tag>
  		<English>Temples built: %d1 / %d2</English>
  		<French>Temples construits : %d1 / %d2</French>
  		<German>Temples built: %d1 / %d2</German>
  		<Italian>Temples built: %d1 / %d2</Italian>
  		<Spanish>Temples built: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_TOTAL_CULTURE</Tag>
  		<English>Total culture: %d1 / %d2</English>
  		<French>Culture totale : %d1 / %d2</French>
  		<German>Total culture: %d1 / %d2</German>
  		<Italian>Total culture: %d1 / %d2</Italian>
  		<Spanish>Total culture: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_TOTAL_GOLD</Tag>
  		<English>Gold in treasury: %d1 / %d2</English>
  		<French>Or dans la tr&#233;sorerie : %d1 / %d2</French>
  		<German>Gold in treasury: %d1 / %d2</German>
  		<Italian>Gold in treasury: %d1 / %d2</Italian>
  		<Spanish>Gold in treasury: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_TOTAL_POPULATION</Tag>
  		<English>Total population: %d1 / %d2</English>
  		<French>Population totale : %d1 / %d2</French>
  		<German>Total population: %d1 / %d2</German>
  		<Italian>Total population: %d1 / %d2</Italian>
  		<Spanish>Total population: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_TRADE_GOLD</Tag>
  		<English>Gold from trade: %d1 / %d2</English>
  		<French>Or ammass&#233; par le commerce : %d1 / %d2</French>
  		<German>Gold from trade: %d1 / %d2</German>
  		<Italian>Gold from trade: %d1 / %d2</Italian>
  		<Spanish>Gold from trade: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_TRADE_GOLD_RESOURCES</Tag>
  		<English>Gold from trading resources: %d1 / %d2</English>
  		<French>Or amass&#233; par le commerce de ressources : %d1 / %d2</French>
  		<German>Gold from trading resources: %d1 / %d2</German>
  		<Italian>Gold from trading resources: %d1 / %d2</Italian>
  		<Spanish>Gold from trading resources: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_TRANSOXANIA</Tag>
  		<English>Transoxania</English>
  		<French>Transoxiane</French>
  		<German>Transoxania</German>
  		<Italian>Transoxania</Italian>
  		<Spanish>Transoxania</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_TRANSSIBERIAN_RAILWAY</Tag>
  		<English>Railroad from Moscow to a Siberian port</English>
  		<French>Chemin de fer de Moscou &#224; un port sib&#233;rien</French>
  		<German>Railroad from Moscow to a Siberian port</German>
  		<Italian>Railroad from Moscow to a Siberian port</Italian>
  		<Spanish>Railroad from Moscow to a Siberian port</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_UHV_END_TURN</Tag>
  		<English>(Turn %d1)</English>
  		<French>(Tour %d1)</French>
  		<German>(Runde %d1)</German>
  		<Italian>(Turn %d1)</Italian>
  		<Spanish>(Turn %d1)</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_UNITS_OF_LEVEL</Tag>
  		<English>Units of level %d1: %d2 / %d3</English>
  		<French>Unit&#233;s de niveau %d1 : %d2 / %d3</French>
  		<German>Units of level %d1: %d2 / %d3</German>
  		<Italian>Units of level %d1: %d2 / %d3</Italian>
  		<Spanish>Units of level %d1: %d2 / %d3</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_VIENNA</Tag>
  		<English>Vienna</English>
  		<French>Vienne</French>
  		<German>Vienna</German>
  		<Italian>Vienna</Italian>
  		<Spanish>Vienna</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_WE_LOVE_RULER_TURNS</Tag>
  		<English>Turns of "We Love the King" days: %d1 / %d2</English>
  		<French>Tours de "La f&#234;te du roi" : %d1 / %d2</French>
  		<German>Turns of "We Love the King" days: %d1 / %d2</German>
  		<Italian>Turns of "We Love the King" days: %d1 / %d2</Italian>
  		<Spanish>Turns of "We Love the King" days: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_WEST_AFRICA</Tag>
  		<English>West Africa: %d1 / %d2</English>
  		<French>Afrique de l'Ouest : %d1 / %d2</French>
  		<German>West Africa: %d1 / %d2</German>
  		<Italian>West Africa: %d1 / %d2</Italian>
  		<Spanish>West Africa: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_WESTERN_NORTH_AMERICA_CITIES</Tag>
  		<English>Western North America: %d1 / %d2</English>
  		<French>Ouest de l'Am&#233;rique du Nord : %d1 / %d2</French>
  		<German>Western North America: %d1 / %d2</German>
  		<Italian>Western North America: %d1 / %d2</Italian>
  		<Spanish>Western North America: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_GRANARIES</Tag>
  		<English>Granaries: %d1 / %d2</English>
  		<French>Greniers : %d1 / %d2</French>
  		<German>Granaries: %d1 / %d2</German>
  		<Italian>Granaries: %d1 / %d2</Italian>
  		<Spanish>Granaries: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NUM_SMOKEHOUSES</Tag>
  		<English>Smokehouses: %d1 / %d2</English>
  		<French>Fumoirs : %d1 / %d2</French>
  		<German>Smokehouses: %d1 / %d2</German>
  		<Italian>Smokehouses: %d1 / %d2</Italian>
  		<Spanish>Smokehouses: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_ORTHODOX_CITIES_WITH_GREAT_PROPHETS</Tag>
  		<English>Orthodox cities with Great Prophets: %d1 / %d2</English>
  		<French>Villes orthodoxes avec des proph&#232;tes illustres : %d1 / %d2</French>
  		<German>Orthodox cities with Great Prophets: %d1 / %d2</German>
  		<Italian>Orthodox cities with Great Prophets: %d1 / %d2</Italian>
  		<Spanish>Orthodox cities with Great Prophets: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_PILLAGED_IMPROVEMENTS</Tag>
  		<English>Improvements pillaged: %d1 / %d2</English>
  		<French>Am&#233;nagements pill&#233;s : %d1 / %d2</French>
  		<German>Improvements pillaged: %d1 / %d2</German>
  		<Italian>Improvements pillaged: %d1 / %d2</Italian>
  		<Spanish>Improvements pillaged: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_SILK_ROUTE_CONNECTION</Tag>
  		<English>City in China connected to a Mediterranean port</English>
  		<French>Ville en Chine connect&#233;e &#224; un port m&#233;diterran&#233;en</French>
  		<German>City in China connected to a Mediterranean port</German>
  		<Italian>City in China connected to a Mediterranean port</Italian>
  		<Spanish>City in China connected to a Mediterranean port</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CITIES_WITH_SILK_ROUTE</Tag>
  		<English>Silk Route: %d1 / %d2</English>
  		<French>Route de la soie : %d1 / %d2</French>
  		<German>Silk Route: %d1 / %d2</German>
  		<Italian>Silk Route: %d1 / %d2</Italian>
  		<Spanish>Silk Route: %d1 / %d2</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_NO_NEW_CAPITAL</Tag>
  		<English>No new capital</English>
  		<French>Pas de nouvelle capitale</French>
  		<German>No new capital</German>
  		<Italian>No new capital</Italian>
  		<Spanish>No new capital</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_VICTORY_CAPITAL_CULTURE</Tag>
  		<English>Culture in %s1: %d2 / %d3</English>
  		<French>Culture &#224; %s1 : %d2 / %d3</French>
  		<German>Culture in %s1: %d2 / %d3</German>
  		<Italian>Culture in %s1: %d2 / %d3</Italian>
  		<Spanish>Culture in %s1: %d2 / %d3</Spanish>
  	</TEXT>
  </Civ4GameText>
  
files: Assets/XML/Text/Victory.xml