Scorpion Tail Sting: Same as Fang Strike.
Flying Whistle Kick: The user jumps up and shoots at the enemy with extreme speed, imbuing his foot with chakra to deliver a strong blow, leaving a whistling sound in the enemies head. Rank C, CP Cost 5, Deals +1d6 damage.
Rotten Mikes Combo Platter: The user focuses chakra on their foot, shooting forward with great speed to kick the enemy in the head, but instead brings it down on their foot, slapping them in the face, bring their knee to the enemies stomach, then tripping them. Rank C, CP Cost 5, Deals +1d6 damage, 1d4 is rolled for -1 to attack and defense, 1-2 is 1 round, 3-4 is 2 rounds.
Water Style: Water Pellet Jutsu: The user builds up spit in their mouth, then sends it flying towards their opponent. Rank D, CP Cost 3, deals 1d10 damage.
Water Style: Water Manipulation Jutsu: Using water from inside the enemies body, the user causes the water inside them to thrash around inside them violently, causing extreme pain and discomfort. Rank C, CP Cost 5, Deals 2d8 damage, enemy suffers -2 to attack and defense rolls for 1d4 rounds.
Water Style: Water Refraction Jutsu: Using nearby water, the user creates a shield of water imbued with chakra to protect the user from ninjutsus. Rank C, CP Cost 5, user gains +2 wisdom rolls vs ninjutsu.
Ice Style: Ice Release: Ice Pillar Jutsu: The user merges the wind and water element and forces a pillar of ice to erupt from the ground. Rank D, CP Cost 3, 1d10 dmg.
Both were taught to me by Seph -Quick Edge-, a Jounin of the snow village.
Ice Style: Snow Blind Jutsu: The user causes the victims eyes to glaze over with frost and ice, making it difficult for the victim to see or concentrate. Rank D, CP Cost 3, -2 to all rolls for 1d4 rounds.
When Karasu was abandoned by his parents as an infant, he was forced to endure the harsh winters of the land of spring, in the village hidden in snow, not realizing that he had great potential to become a very talented shinobi and constantly thought of himself as an ordinary child who was to experience a normal death.
Soon after he was found by Orochimaru and taken to the Hidden Village of Sound and raised there until he reached the age of 11, training desperately in hopes that he would become a great ninja that would be known across the lands. During Karasu's training, Orochimaru had taken notice of his affinity for water and wind elements, realizing that he had the ability to become a powerful shinobi in a short amount of time.
Karasu had soon come to realize why he was abandoned at birth, due to his Kekkai Genkai, which is why he came to the conclusion of why he was abandoned at birth, and also the reason for his affinity for the wind and water elements, not to mention that after meeting Zero-Sama and Zukaku-Sama, the Kage and head ANBU of the snow village, that he knew right away that he was originally born in the Village of Snow, which would also contribute to Karasu's natural talent for learning water and wind jutsus, as well as snow and ice quite easily.
Soon after he had met these two, Karasu had secretly met with Zero and Zukaku and told them that he needed to get away from Orochimaru as soon as possible, and wanted to return to his home in the Hidden Village of Snow, hoping that he would be able to stay there for the rest of his life, praying that he would not have to go back to Orochimaru or sustain any injuries from trying to escape his reach.
It has been two years since that day that he left the village, and he is extremely determined to not ever go back.
The ability to manifest and create ice with little to no water.
Can Use Ice Jutsu A rank+ if they have a source of water.
Description: After forming the necessary hand seals, nearby water forms long flat mirrors 360 degrees around the target. Haku himself then places himself inside one of the mirrors.
Once inside the mirror,Haku can then using the mirror reflections to confuse his target. Utilizing the reflections, Haku can then almost instantaneously move from one mirror to the other. Due to the speed, his target will appear to be moving in slow motion.
Because of this he can then unleash numerous needles into his opponent with little difficulty. Using this technique for long periods of time however, will quickly use up Haku's chakra.
them like a pincushion. The damage is daunting to most genin and chuunin.
PVP: Deals 2d8 + on the attack roll if 18-20 it stuns for 1 round.
May learn any Ice, Water, or Wind Jutsu.... becuase thier Elements are Wind + WAter and they have an inate mastery of molding to make Ice.