information also pertains to all of the other Quake 3 Engine games.
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Last edited by roughrider on 05-17-2010 01:00 AM, edited 14 times in total. Reason: Fixed links to Main Topics.
If you install versions above 1.4 you will need to download the game packs, which can also be found on the Download List page linked above.
(widely used, less plug-ins though).
For the latest v1.5 branch of GTKradiant development the GtkRadiant 1.5.0 Documentation will help.
The other supported gamepacks for Enemy Territory, Half-Life, Heretic 2, Jedi Academy, Jedi Knight 2, Quake II, Q3A/TA, Soldier of Fortune 2, Star Trek Voyager / Elite Force, and Wolfenstein, can be directly downloaded from radiant/nightly/1.5 @ idsoftware.com. The gamepacks can also be downloaded from the link above on the download list page. Visit qeradiant.com for more information.
AEon: Note presently (2010) I am using v1.4, because the model rotation/preview works, compared to v1.2.13.
Get q3map_2.5.16_win32_x86.zip @ Hipshot's zfight.com and install.
Visit q3map2 @ shaderlab.com for more information.
For latest Q3Map2 development visit Q3Map2 Support Forum @ Splash Damage.
Other useful info: The Q3Map2 Wiki and the Q3Map2 Shader Manual.
Scan the rest of this thread for information and content to learn from and use.
Then Start Mapping for Quake III Arena!
Post all of your known links here in this thread to help out other mappers.
Please check to make sure the link is not in the list below, *before* you post!
Please only post relevant information.
Please let us know if any of the links are dead or have new URLs.
Broken links are marked with ***, if you know replacement links, post them!
Where's the Design in Level Design? *** possible broken link, can someone else confirm?
Cardigan's Powder Room anyone know if cardigan has a site now?
Last edited by roughrider on 05-31-2010 01:55 AM, edited 5 times in total. Reason: Removed old, out-dated links that no longer work.
Q3DATA to Compile your ASE files into MD3 files bunk. do we have an archived version?
Last edited by AEon on 02-11-2005 10:07 AM, edited 1 time in total.
Metal Texture Tutorials (QBranch) old polycount link, waiting on reply from them to see if they have this material.
Chris 'Mr.LyCon' B Jensen's - Neotech Set!
Last edited by AEon on 02-11-2005 10:10 AM, edited 1 time in total.
Just posted some new rock textures that you may want to add to the list above somewhere...!
These are just IE favs in a zip (unzip using folder names). Yeah, I know there are quite a few shortcuts pointing to threads on the old Q3W board, but I feel like the other stuff outweighs that aspect.
I'm a new comer here.
This page has a great free app to generate textures quickly on and on.
I think this tex-editor is a must-have one.
Chris Cookson's (Mojo) site's (hopefully temporarily) down so his Gmax/3dsMAX importer/exporter plugins are unaccessible.
His old 'Mojo' site is dead as it was linked to the original gmax server which died quite a while ago. GMax stuff is all now handled by TurboSquid.
High res cliff and grass textures, this thread has images and replies.
Advanced info on skybox lighting use!
Totally awesome obsidian and ydnar!
Not sure if it is still used by anyone, but I just wanted to note that MiriX is still available through FilePlanet.
I'm not sure if it will work with D3/Q4 though, probably not.
"This tutorial explains how to create more advanced skies with Terragen, in combination with Skypaint and Photoshop."
Great plugin that installs a .dll file in your Windows system32 directory that allows you to browse through thumbnails of .tga files with Windows Explorer.
Bryce5 & q3 skybox tut.
Last edited by a13n on 12-16-2006 06:10 PM, edited 1 time in total.
Now roq creation is much, much easier than it never shuold in conjunction with ioquake3.
O'dium's "next gen" (normal/specular/diffuse) texture creation tutorial.
Reference Blocks v2 - check size/scale of models agains these standard sized objects based on brushwork.
Last edited by Square on 10-19-2010 07:06 AM, edited 1 time in total.
Utility written by Speaker for converting Quake maps to Quake 3 maps. It will replace Q1 entities with the closest Q3 equivalents. Only thing it won't do is replace textures. Can't be too lazy.
Q3 player models moved over from Polycount.
Both Radiant and Q3Map2 stuff are still hosted in their normal places at qeradiant.com (redirected to the id Software FTP site) and shaderlab.com respectively , there's just no indexes for any of that stuff so you won't be able to find them if you don't already know where they are.
To that end, I've migrated a bunch of Q3Map2 stuff over to my site. Still a work in progress and not all the links work. I've also inadvertently disabled public access to a couple of directories that I've been meaning to fix. Sue me.
Edit: by "couple of directories" I essentially mean all except the Shader Manual link.
Just a little note to say I've just finished setting up the Mappers' DataBase. The aim of the database is to gather all ressources available on different games to help other map makers. This database will host prefabs, textures, shaders, models... We've almost got 100 items in the database (mainly wolfenstien enemy territory maps / prefabs at the moment) and would like all mappers willing to share their work to do so.
Nice, tutorial about "line of sight" placement of hint brushes, with many images, explaining in detail what is happening between the portals. Now if only our maps had such a simple portal layout .
Last edited by skinNCNmaster on 06-06-2010 07:59 AM, edited 22 times in total.