Forums - Bricks in Motion » Audio » Lego Walk Sequence Sound?
Topic: Lego Walk Sequence Sound?
Re: Lego Walk Sequence Sound?
Wave Brigade has some pretty good footsteps in one of their free sound packs.
Finding sounds that match online is one of the toughest jobs, one easy way is by doing your own!
(Works better with an external microphone) But go in a room with a controlled amount of sound and use props to do the sounds you need to the footage that you've filmed. This is far more accurate to what you may need and you'll build your own sfx library.
Thanks for the suggestion, but I am not quite ready for recording my own sounds yet as I do not have any adequate sound recording devices.
I am still open to suggestions for sound though. Thanks!
All of the sound effects are royalty free, but I'm not sure if the sound effects from freesound are royalty free as well, so you might need to check that. There is also a website called FindSounds, which searches the web for sounds, but because of this I don't know where all of the sounds are from, hence some may not be free.
As I am looking for sound effects, I have found effects that are just one step. Is it advisable to create my own sequence using different one step sounds?
If you mean getting several different footstep sound effects and combining them into one, then I'm not too sure how well that would work. You would probably want to have two different sounds (one for the right foot and one for the left), but they would need to sound pretty similar so that it sounds like as if they are both walking on the same surface.
Looks like another question has popped into my head. When filming walk sequences, do you add the sound and animate at the same time, or do you animate first and find a soundtrack that matches the steps?
1 would not really do either, I would animate first and then find one I like and if the timings don't match then I'll just trim the sound effect so that it fits nicely with the footsteps, as it can be hard to get a sound effect that is the exact same length as the animation. If necessary, I may also have to slightly trim the animation if I can if it means making it sound smoother.