Last edited by AnemicRoyalty : 07-23-2010 at 03:22 AM.
I didn't use custom stuff at all. It's a camera "bug" related to the blurriness. It's just too cool to call it a bug though imho.
Yeah, I had the same problem with your attachments, it somehow works after you try it a few times.
Care to include how units at various scales look in that terrain? Given that level of blurriness, I anticipate units would need to be scaled up a bit to avoid becoming black blobs. That, or reduce the thickness on those edges.
Well this is the nearest I can get (up to now) to cell-shading with the lightning editor... How do you use that bug?
Last edited by Mc ! : 07-23-2010 at 06:21 PM.
Anyway, all you need are the Depth Settings of a Camera.
The "Depth of Field Amount" value needs to be anything other than 0 (it's set to 0 as standard so just change it to whatever).
And set "Depth of Field End" and "Depth of Field Start" both to 0.
They only need to have the same value actually, so 5/5 or 10/10 would work too.
If you play around with "Depth of Field Depth" you can also change the range of the effect, as in when it begins or when it ends. I managed to get a sky to show by ending the cel-shading far away. So you can basically have cel-shading in the foreground and the normal graphics in the background (or the other way around).
It's not like the units get smaller, the black edges appear around the units. I think it's the form of the units that matters more. Since it's a bug I doubt that it's possible to change the thickness of the edges.
Last edited by 2-P : 07-23-2010 at 05:58 PM.
Gotta admit, the only cel-shading here that doesn't complete screw over the graphics is MC!'s attempt. The rest just don't look very good.