Basically you create two copy of the same riff, clone one of them, select all notes, go in notes parameters to change the sample offset in it (not too high though), edit the note pan so you only hear the sound from one side of speakers/headphones. Afterward you edit the other riff so the sound is heard from the other side. DON'T CHANGE the sample offset though.
Once it's done it gives the results heard near the end of the video. See the difference, eh? You can use a different sample offset obviously. Just mess around with it and find out which settings suits your need more. Keep in mind this trick may not work with all sound samples though.
-No need for reverb effects to have stereo, good for when they aren't wanted at all.
-Useful for hardsynths like in trance/techno songs.
-Takes two sound channel instead of one, so if you use this effects in many riffs you will run out of sound channels very quickly.
-You may need to do minor adjustments depending of the sample used.
I've found a more practical solution, and plus it circumnavigates the hassle of creating each riff twice.
1. Create and record the song as you would.
2. In Audacity, open the file and click on the stereo track itself.
4. Pan one track 100% to the Left and the other 100% to the Right.
5. Click on the top track to deselect the bottom.
9. Delete the selection and your sound will now be in stereo!
WOW, my melody actually sounds good!!! New tune I'm making sidewinder..but one problem my screen is very full, gonna have to try it out on my bass line, hopefully upload tomorrow..cheers for the advice..
So what about if my sample offset is progressive? As the Bass I'm using, (Drama,) starts at 4606 and ends at 735, one side is good the other same and boring? Anything you can do or as you say it will only work with certain samples? Try it in audacity, but I didn't understand that very well..!?
after reading this i applied stereo to all my bass and melodies.
they sound so much better now so i would highly recommend using this technique!
I stumbled on that while making Perfect Day. I just offset one riff by a fraction of time in the left channel, and left the cloned one alone, but switched it to the right channel. Has amazing result.
I've just noticed one minor and annoying problem with this; if you're using a sample that has a loop effect added and you're ensuring the sample keeps looping, when the delayed sample plays, it doesn't loop.
So far, the only way around this I've found is to create a clone of the sample and move the first few "bits" (I think it's from 000000 to 000800) to the very end, then have the sample start at 0. Unforunately, owing to sample size (and quality) this will severely eat up your SRAM.
Now, I don't know if this applies to the PC version, but I've found this works with the PSX version (on an emulator).
I don't know the term for it, but I've simply called it "Yellow Stereo".
Isn't that yellow red thingy the echo effect, and you can also make it disappear?
but I can't remember what that does.
It'll treat it as two 1/32 notes, allthough with no change in pitch. Maybe if you use the pitch bend function you could, but then you're still limited to changing the pitch by a maximum of 2 semitones.
what youre talking about refers to the note reverb and note repeat.
if you click on the red square once and turn it yellow you apply what ever reverb you have chosen to the note.
if you activate 2 squares say 4 squares apart the note repeats twice. this is particually handy when using a snare towards the end of a snare build up. the more squares you activate the more the snare note will sound like a machine gun! the further each square activated is apart, the less tight the repeat will be.
if you make all squares dissapear there will be no note sound at all.
i know this because it took me a while to work out how to apply reverb to notes.
im not sure turning the square yellow gives a stereo effect, but then ive not used music 2000 for 2 years!