Working on one of my team deathmatch maps for Cyguard 7G. Most of the exteriors are done, now to work on the interior sections.
Dynamic battles getting forwad and updating landscape materials.
Last edited by Zarkopafilis; 06-19-2016, 02:21 PM.
My lovely RTS folks are marching like a charm.
Of course needs more work, but currently I'm happy with it.
Feed Forward and Backpropagation Neural Networks C++ Plugin.
It has things like various learning types, Supervised, Unsupervised, Reinforcement(negative and positive), as well as Evolved Genetic Neural Networks.
Its a only a C++ plugin, written by me with all 100% UE4 code. No external libraries used.
I found a 2D racing template and i implemented two Racing AI's to showcase the networks.
Blue cars- Simple Checkpoint following AI which came with the 2D Racing template.
The drivers were all either trained or evolved and trained before the video took place.
The cars all have the same attributes, only the driver's abilities change.
Some Multiplayer RTS Template I'm working on, in order to recycle it for a lot of projects and others.
Hi everyone, here is a fly through and some screencaps of an environment piece I'm working on.
I'm focusing on things like colour, lighting, environment design, blending foliage into the landscape, overall feel of the level, etc. Some of these assets are from the marketplace, but I'm not focusing on modeling/texturing for this project.
Critique is very welcome, let me know what you like/what I could do to improve this piece, Cheers.
Otherwise looks good, but I would lower the wind intensity on the foliage, seems unproportionately high compared to the trees.
the characteristic basalt pillars the city is placed on and where the word "basalt" originated and studied in the 16th century).
Here are some shots of my upcoming pack. Check out more here!