Cameron Browne is an Associate Professor at Maastricht University's Department of Data Science and Knowledge Engineering (DKE), where he is running the €2m ERC-funded Digital Ludeme Project over the next five years. Cameron received his PhD from the Queensland University of Technology (QUT) in 2009, winning a Dean’s Award for Outstanding Thesis and producing the world's first published computer-generated games. He is the author of the books Hex Strategy, Connection Games and Evolutionary Game Design, which won the 2012 GECCO “Humies” award for human-competitive results in evolutionary computation. He is a Section Editor of the IEEE Transactions on Games and the International Computer Games Association (ICGA) journal, and is the founder and Editor-in-Chief of the Game & Puzzle Design journal.
Eric Piette is a Postdoctoral Research Assistant at Maastricht University's Department of Data Science and Knowledge Engineering (DKE). In his doctoral thesis defended at the University of Artois in 2016, Eric paved the way for a new approach for combining Monte Carlo methods and a Stochastic Constraint-based Approach to General Game Playing, winning the AI 2017 Thesis award of the AFIA and the 2016 General Game Playing competition organised by Stanford University. His last paper published in IJCAI-2017, which established a tight relationship between symmetry detection in Constraint Satisfaction Problems and transposition detection in GGP, was selected as one of three finalists for the distinguished paper award out of 2,540 submitted papers. Eric is an active member of the French working group for Game AI.
Matthew Stephenson is currently completing his PhD degree at the Research School of Computer Science of the Australian National University (ANU). Matthew received a BSc (Hons) in Computer Science from the University of Canterbury (UC). His primary research is focussed around various topics in AI for games, including general video game AI, procedural content generation, agent development, computational complexity analysis and deceptive game design. Matthew starts as Postdoctoral Research Assistant on the Digital Ludeme Project in January 2019.
Dennis Soemers received the BSc degree in Knowledge Engineering in 2014, and the MSc degree in Artificial Intelligence in 2016, both from the Department of Data Science and Knowledge Engineering, Maastricht University. In 2016, he placed first in the Single-Player Planning track of the General Video Game AI competition, and second in the Two-Player Planning track. He worked for two years in the AI Lab of Vrije Universiteit Brussel on the C-CURE: Cost-Sensitive Dynamic User Authentication with Reinforcement Learning project. His research interests include Search, Planning and Reinforcement Learning algorithms.
To start July 2019. Position filled.