Quick question. I got the sdk installed and running in Unity and was going through the example scenes. Is there a way to display a portal window but also know if there is a real world object obstructing that portal. For example say a bottle sitting on a desk. I would want to show the actual bottle in front of the portal window.
Yes, please look at the example hand occlusion project at https://github.com/ViveSoftware. This will be updated soon to support the upcoming update to SR which improves depth occulusion.