MWO: Forums - Design Team, Mandaisy, Listen To My Ideas Damnit.
Very simple changes need to made to make very rich logical ED.
Please test team, sample this some time.
Override must be engaged to exceed scale into 200% range.
1) Reduce over heat damage: No cockpit.
3) The (above is false and a lie) .
Check to see mech overheat.
= points above 100%, divided by 7 to each component.
Example: a mech is 20 heat points over 100%. If damage per heat =2, then at this_tick its takes 40/7 damage to each component but not head.
1 tick passes, the mech cools 5 heat points, still 15 heat points over 100%. If damge per heat =2 then at this_tick it takes 30/7 damage to each component but not head.
How much damage each heat point equals and where exactly 100% lies with the offset can be tweaked.
4) Slow the regeneration rate of energy draw.
so a tick is really (that_time) /30 (corrected).
This is the scale firing (4) medium lasers consecutively. Most mech many weapons beyond that, so they would experience greater penalties.
where players may alpha once and must rebuild their ED pool.
8) Negative values must be regained to positive levels to mitigate penalties.
9) Negative values must be persistent.
Edited by ManDaisy, 02 November 2016 - 01:31 PM.
some math has been corrected.