- Sensor: Kinect 1, Kinect for XBOX360, and Kinect 2 (for XBOX ONE) is supported.
You can use any 3D clothing with the plugin, just make sure to use the same skeleton as the sample clothes.
First of all you need to export male / female avatars from the content folder (MaleFitA, FemaleFitA) as FBX, and design your new clothing for one of them.
Now you can import and use it in Unreal Engine 4.
And another main concern how can i design and upload my dress material into this software, It is mostly a Saree, which is a traditional dress on indian ethnic wear attached fro your reference.
I bought your plugin and try to make a project, but no luck.
I have ue4.15.2 i just follow your steps but i can't see any message about "rebuild missing DLLs when prompted"
Are you sure you have copied everything to it's right place ? Can you show me your project's directory structure ?
Here are images of error message and the folder structure. I hope I can use this one.
Here is another captured error message.
Great plugin... I just want to ask if there is any way I can save the snap photo automatically in a local folder in my PC?
Yes, I see. UE4 cannot find key components. It's because the plugin is not compiled properly.
If everything is on it's right place, the editor should ask if you want to compile the plugin.
I think files are not copied properly. Please drop me an email to info@unreal4ar.com with your order-id, and I'll send you the full project.
Did you try to take a photo and submit to facebook ?
After that you should see the folder.
I tested it again with a packaged version, and you are right, the saved/screenshot folder is not there. Seems like it's only working if you are running the project from the editor.
If you want to make a copy of the screenshot after it's been created by pressing the snapshot button.
You can see it is returning the full path of the screenshot. (It's also available in blueprint.) All you need to add is a line that copy the file to somewhere else.
This plugins only work on Window version? Can I run this in mac version?
Currently the plugin is Windows only.
You need to enable the plugin first.