Can only use scrolls or quests with the Co-Op icon on them.
The 4+ rule will not apply.
Any two players or more can come together to form a group. At this point your attack and defense is added up and becomes one.
Whoever's turn it is, is considered the point player.
When you are in a group, players can swap items around as they normally would if alone. This includes scrolls or Lone Quests. The groups inventory and carrying capacity acts as one.
Players can split off from the group on their turn should they wish to.
If you are moving as 2 or more players you then move as a group. You only use one die.
Whoever's turn it is rolls the die.
Each turn, the point player rolls one die. They decide where to go and you all move as one.
If the group must battle an enemy, then everyone's attack and defense is added up and counts as one. The same will apply if battling enemies that are part of a group.
If you discover anything other than an enemy, such as items or Lone Quests then the point player will interact as normal.
If damage is sustained, then the point player will have to take the damage.
If enemies attack the group then the group can decide who will take on the roll of point player for that battle.
Standing Enemy are sometimes referred to as S.E.
S.E. move equal steps to their level.
If an enemy walks over a player or group they will automatically attack them.
If multiple enemies happen to be on the same step, they function as one. If in a battle, their attack and defense is added up and their elements are not factored in.
Standing Enemy can be attacked en route by the players. Players will get the first attack.
When you attack Standing Enemy, you can either attack the enemy group or you can attack them individually as normal.
You can return a Standing Enemy to its deck by simply inflicting damage onto them.
When a player dies, if they don't have a medallion piece they stay on the step they died on. Another player can revive them by using a medallion piece on them.