This is the village overview. It is where the resource tiles are located; you can expand (upgrade) them in order to increase production. At the beginning, you have absolutely no upgraded resource tiles; this means, they are producing the very core minimum, which you will need to increase later on as your village grows. Before we begin, let’s take some time to learn more information about the overview and its resources.
Box 1: This is the list of the resources you currently have stored in your village and the total amount your storage can hold shown left to it. You can’t have more than the amount you can hold, and it is not recommended that you allow your resources to fill up, because that would cause an overflow or a waste of resources. The small bars beneath the numbers will be green in color if you are safe from overflowing, but will become red once your resources begin getting wasted. If you click each resource, a special page with production summary will be displayed.
All the way to the right, there is a small image of wheat with a red cross over it. That is your free crop. Free crop is the crop production available to build or upgrade a building or resource field. To find out more about it, you should check out more info about free crop.
Box 2: This is the main overview of all of your resource tiles. As your village grows, you will need to upgrade these tiles in order to increase production. Right now, it is pretty much empty and will remain empty until you start building up. Remember; these resource tiles are a way for you to build up a strong economy. No village can function without them. In Travian, there are four resources to be produced: crop (also called wheat), lumber, iron, and clay. All four are important, but crop is something you should always have plenty of, since you will need more of it the more people and soldiers you have in your village. Also, some resources are more valuable to certain tribes. Gauls, for instance, need a lot of clay. Romans need a lot of iron, and Teutons require an abundance of wood.
Box 3: This shows the troops movement. If there are any incoming or outgoing troops currently on their way, you will be able to see them here. Keep in mind, that scouts can’t be seen. They can be discovered after the scouting attempt.
Box 4: This shows the amount of resources your village currently produces in an hour. As you build and upgrade your resource tiles, your production will increase.
Box 5: This button can get you to extra bonus production, which can be purchased for gold.
Box 6: This shows the units you currently have in your village. Since you just started and you haven’t even built a rally point yet, there are none in your village.
1. (Red): Mostly found just around the river or around the rim, there is a place where you can build a wall to protect your city. Every tribe has a different type of wall, with different ways of protecting your village.
2. (Orange): This is where you can build your rally point. It is used to direct your units and also to instruct your catapults on what to target. The higher the level of your rally point the better your catapults are at hitting what you want them to. The rally point is also needed to build a barracks and some other buildings, so without one constructed in your village, you can’t train any soldiers.
The small plus button (you can see it in the left upper corner of the picture shown above), when clicked, will show you the levels of your buildings inside the village. If you don’t want them displayed, click on the minus button in its place.
This is the main map used for the entire game. In the centre of the map, surrounded by a yellow square, is your village. The other villages, which are surrounded by orange squares, are your neighbours villages. Blue squares are villages in your alliance, green squares are alliances that are allied with your alliance, and light green squares are NAPs. If you scroll over a village, like I have over my own, you can see details about that village, like the name of the player, the population of the village, and the Alliance of the village. If you click that village, it would show you more detail about the village, and give you options such as raid the village or send merchants to it. Note, that villages have more images. The image on the map depends on the population of a village.
The red circle with the number 1 around a square the small icon in top right corner is called an unoccupied oasis. When annexed, they will give your village extra production bonus. If you were to click on that small square, you would see information about it, such as how many wild animal were there and even have the option to raid the unoccupied oasis for resources. If you gain a Hero’s Mansion in the future, then level the Mansion to level 10, you could claim that oasis for yourself and gain a bonus from it, but you might not be ready for that until after you have been in the game for at least a week.
Any other square can be either settled and new village can be established there. Those are called abandon valleys. Also, there’s wilderness. Such example is the field to the left next to the oasis. If you click on it, you will find out, that there’s nothing you can do with it. Wilderness can’t be converted into the village as well as it can not be raided and annexed as an oasis.
The red circle with the number 2 contains fields for numbers (coordinates) that can be used like a short cut to scroll the map. If you put random numbers in, like -29 and -82, you would find yourself at a random place on the map as described by them, almost like squares in a giant grid.
There is much more information about the map and all the options. More about map can be found here.