Charge Atmosphere – Caster gains 1 temporary EP.
Cosmic Wards – Protective ether grants a +2 or higher armor bonus to AC.
Ethereal Fortitude – Caster has a +1 insight bonus to Fortitude saves.
Ethereal Reflexes – Caster has a +1 insight bonus to Reflex saves.
Ethereal Willpower – Caster has a +1 insight bonus to Will saves.
Infinite Insight – Caster gets a +1 or higher enhancement bonus to a mental ability score.
Kinetic Deflection – Whenever damage is taken, the caster instead loses twice that many EP.
Might of the Cosmos – Caster gets a +1 or higher enhancement bonus to a physical ability score.
Primed Blast – The caster’s next blast etherspell deals an additional point of damage, plus an additional point of damage for every four caster levels.
Spiked Carapace – Melee attackers take 1 piercing damage per four caster levels, minimum 1.
Stellar Reflexes – Caster has a +1 dodge bonus to AC.
Ultraviolet Shift – Caster turns invisible, but effect ends if a move action or standard action is made.
A Thousand Eyes – A plethora of disembodied eyeballs grant a bonus to initiative.
Ablative Ether – A smear of ether grants resistance 10 or more against one energy type.
Attuned Backlash – A burst of ether deals 1d3 damage to sources of damage of a chosen energy type.
Doppler Effect – Attacks made against and by the caster have a 10% miss chance.
Gravitational Lensing – Caster produces one illusory double.
Light Speed – The caster’s movement speeds are increased by +20 feet.
Stellar Vitality – Caster gains 1d4 + caster level (max +10) temporary hit points.
Volatile Edging, Lesser – The caster’s melee weapons deal an additional 1d3 points of force damage, but drain the caster’s EP when swung.
Ablative Ether, Flexible – A smear of ether grants resistance 10 or more against two energy types.
Energetic Buffer – EP regeneration rate becomes temporary hit points instead.
Energy Conversion Vortex – Caster can cast a free lesser blast etherspell as an immediate action after taking damage of a chosen energy type three times.
Ethereal Fortitude, Greater – Caster has a +2 insight bonus to Fortitude saves.
Ethereal Reflexes, Greater – Caster has a +2 insight bonus to Reflex saves.
EtherealWillpower, Greater – Caster has a +2 insight bonus to Will saves.
Magnetic Repulsion – Creatures that damage the caster in melee or while nearby are pushed away 10 feet.
Primed Blast, Rapid – The caster’s next blast etherspell deals an additional point of damage, plus an additional point of damage for every four caster levels. Etherspell ends immediately after granting benefit.
Rapid Diffusion – The caster’s maximum EP is reduced, but his EP regeneration rate increases.
Spiked Carapace, Greater – Melee attackers take 1d3 piercing damage + 1 per three caster levels.
Stellar Reflexes, Greater – Caster has a +2 dodge bonus to AC.
Whimpering Echoes – Creatures that attack the caster in melee are shaken for 1 round.
Ablative Ether, Absorbent – A smear of ether grants resistance 15 or more against one energy type. Whenever a source of damage is absorbed, the caster gains 2 EP.
Alteration Cascade – Caster casts two 1st-level alteration etherspells and gains the benefits of both.
Attuned Backlash, Greater – A burst of ether deals 2d6 damage to sources of damage of a chosen energy type.
Charge Atmosphere, Greater – Caster gains 2 temporary EP.
Cosmic Wards, Greater – Protective ether grants a +6 armor bonus to AC and a +2 circumstance bonus to CMD.
Doppler Effect, Greater – Attacks made against and by the caster have a 25% miss chance.
Ethereal Resistance – Caster has a +2 insight bonus to all saving throws, but spends 2 EP whenever he makes a saving throw.
Volatile Edging – Melee weapons the caster wields deal an additional 1d6 force damage, and additional damage on critical hits, but drain the caster’s EP when swung.
Wandering Star – Comet grants total concealment against ranged attacks, but drains EP whenever a shot is blocked.
Zone of Mental Atrophy – Caster imposes a -2 penalty to a chosen mental ability score in a 10foot radius.
Zone of Physical Atrophy – Caster imposes a -2 penalty to a chosen physical ability score in a 10foot radius.
Attuned Backlash, Flexible – A burst of ether deals 2d6 damage to sources of damage of one of two chosen energy types.
Charge Atmosphere, Superior – Caster gains 3 temporary EP.
Energy Conversion Vortex, Flexible – Caster can cast a free lesser blast etherspell as an immediate action after taking damage of one of two chosen energy types three times.
Infinite Insight, Greater – Caster gets a +5 enhancement bonus to a mental ability score.
Might of the Cosmos, Greater – Caster gets a +5 enhancement bonus to a physical ability score.
Rending Energy – Those who attack the caster in melee are subjected to a dispel magic effect.
Stellar Vitality, Greater – Caster gains 1d4 + caster level temporary hit points.
Ultraviolet Shift, Greater – Caster turns invisible, and may make move and standard actions without becoming visible. Taking damage ends the effect.
Warp Speed – The caster’s movement speeds are increased by +40 feet.
Ablative Ether, Greater – A smear of ether negates all damage from the first source of a chosen energy type each source.
Alteration Cascade, Greater – Caster casts two 1st-level or 2nd-level alteration etherspells and gains the benefits of both.
Energy Conversion Vortex, Greater – Caster can cast a free greater blast etherspell as an immediate action after taking damage of a chosen energy type three times.
Quantum Leap – Caster leaps forward up to 100 feet, dealing 6d6 force damage to all creatures in his path.
Volatile Edging, Greater – The next attack the caster makes with a melee weapon drains all remaining EP and deals twice that much additional damage.
Zone of Mental Atrophy, Greater – Caster imposes a -2 penalty to each of two chosen mental ability scores in a 10-foot radius.
Zone of Physical Atrophy, Greater – Caster imposes a -2 penalty to each of two chosen physical ability scores in a 10foot radius.
Experienced spellcasters tend to be quite surprised by the brutal power behind their martial allies’ attacks and develop additional defenses against the inevitable altercation with one much like them. The caster produces a heavily reinforced set of faceted ethereal plates, granting a +6 armor bonus to AC, as well as a +2 circumstance bonus to CMD.
The caster’s body distorts out of phase, granting 10% miss chance to attacks made against the caster and by the caster.
The caster’s body hideously distorts out of phase, granting 25% miss chance to attacks made against the caster and by the caster.
Whenever the caster would gain ether points, he gains that many temporary hit points instead. If the caster’s ether points is ever equal to 0, this etherspell ends immediately.
Simultaneously listening to the whisperings of the universe while using its energy as a way to interfere with mental manipulation and as a means to bolster one’s intestinal fortitude can be very, very tiring. The caster receives a +2 insight bonus to all saving throws, but loses 2 ether points whenever he makes a saving throw.
An image of the caster is created through the use of incredibly acute gravitic lensing. This image remains in the caster’s space and moves with him, mimicking his movements, sounds, and actions exactly. Whenever the caster is attacked or is the target of a spell that requires an attack roll, there is a possibility that the attack targets the image instead. If the attack is a hit, roll randomly to see whether the selected target is real or the image. If it is the image, it is destroyed. Area spells and effects affect the caster normally and do not destroy the image. Spells and effects that do not require an attack roll affect the caster normally and do not destroy its image. Single target spells and effects that require a touch attack are harmlessly discharged if used to destroy an image? however, if that spell or effect is a touch attack that then turns into an area of effect, such as the explosion of an alchemist’s bomb, then the explosion happens as normal, with the exception that the space containing the struck image is totally unaffected. Since the image is produced by twisting physical laws and not through the use of illusion magic, spells such as true seeing cannot pierce the deception. Once the image is destroyed, the etherspell ends immediately.
Pure energy makes a wonderfully lightweight shield. Whenever the caster would take physical damage, he loses twice that many ether points instead. If the caster’s ether points is ever equal to 0, this etherspell ends immediately.
Raw ether allows for raw speed. The caster’s swim, fly, burrow, climb and base land speeds are all increased by +20 feet. It logically follows that an individual who does not know how to swim, fly, etc. well enough to have an individually listed speed for that mode of movement gains no increased speed to that mode of movement when under the effects of this manifestation.
Unlike other alteration manifestations, quantum leap has a duration of instantaneous. Further, the strain on the caster’s mind causes the caster’s maximum ether points to be reduced by an amount equal to the ether point cost of the manifestation for 1 minute.
By sacrificing some of the depth of his access to the ether, the caster can broaden his access to incoming energy diffusing into his sphere of influence. The caster’s maximum ether points is reduced by an amount equal to the highest manifestation level he can cast, but his ether point regeneration rate is increased by 1. At 13th level, his ether point regeneration rate is increased by 2 instead.
Roiling ether boils about the caster. Whenever the caster is struck in melee, this ether washes over the attacker. If the attacker is currently affected by an ongoing spell, make a dispel check (1d20 + your caster level) against a DC of 11 + the spell’s caster level for the spell with the highest caster level currently ongoing on the attacker. If successful, that spell ends. If not, compare the same result to the spell with the next highest caster level. Repeat this process until the caster has dispelled one spell affecting the target, or the caster has failed to dispel every spell. If the caster successfully dispels a spell in this fashion, the etherspell immediately ends.
The light reflected by the caster’s body and attended objects shifts into the ultraviolet, rendering him invisible as the condition. If the caster was carrying a torch or some other source of light, nobody gains any benefit from that source of light any longer. Objects dropped by the caster immediately become visible. Though still very much a solid mass of flesh and bone, by standing quietly, he gains a +40 bonus to Stealth checks while invisible. If the caster takes any action other than a free action, this etherspell ends immediately.
The light reflected by the caster’s body shifts into the ultraviolet, rendering him invisible as the condition. If the caster was carrying a torch or some other source of light, nobody gains any benefit from that source of light any longer. Objects dropped by the caster immediately become visible. Though still very much a solid mass of flesh and bone, by standing quietly, he gains a +40 bonus to Stealth checks while invisible. The caster can manipulate objects, attack creatures, speak, etc. without ending this etherspell. Should the caster take damage, this etherspell ends immediately.
Weapons the caster wields are sheathed in a smoking, translucent material. This material, condensed ether, looks and sounds however the caster wishes it to be, though there is this slight humming sound that simply can’t be gotten rid of. Whenever the caster attacks in melee, he loses 2 ether points. Melee attacks made by the caster deal an additional 1d6 force damage. In addition, melee attacks deal an extra 1d10 points of force damage on a successful critical hit. If the weapon’s critical multiplier is ×3, add an extra 2d10 points of force damage instead, and if the multiplier is ×4, add an extra 3d10 points of force damage. If the caster’s ether points is ever equal to 0, this etherspell ends immediately.
Weapons the caster wields are sheathed in a smoking, translucent material. This material, condensed ether, is so energetic that it invariably looks and sounds like a smoking purple film that’s just kept from vibrating apart. Whenever the caster attacks in melee, he loses all of his remaining ether points. Melee attacks made by the caster deal an additional 2 points of force damage for each ether point consumed by the attack. If the caster’s ether points is ever equal to 0, this etherspell ends immediately.
Weapons the caster wields are sheathed in a smoking, translucent material. This material, condensed ether, looks and sounds however the caster wishes it to be. Whenever the caster attacks in melee, he loses 1 ether point. Melee attacks made by the caster deal an additional 1d3 force damage. If the caster’s ether points is ever equal to 0, this etherspell ends immediately.
Raw ether allows for raw speed. The caster’s swim, fly, burrow, climb, and base land speeds are all increased by +40 feet. It logically follows that an individual who does not know how to swim, fly, etc. well enough to have an individually listed speed for that mode of movement gains no increased speed to that mode of movement when under the effects of this manifestation.
A tiny starlike object orbits about the caster. It seems to be drawn to projectiles, granting total concealment (50% miss chance) against ranged attacks. Whenever the star blocks a shot (whenever the miss chance results in a miss), the caster loses ether points equal to one quarter the damage the ranged attack would have dealt, rounded down. If the caster’s ether points is ever equal to 0, this etherspell ends immediately.