As you'll see, I decided not to write all old articles about my old projects, they do exist there, but they never left my office. There would be too much work to do and I did not want to delay the launch of my website. Better: I wanted to make this lack of content a (funny?) exercise through a survey, in order to detail first the projects that interest most people!
So I would appreciate if you could post a message in this survey, indicating what would interest you most to see in detail in my old projects listed on my website (just a word, or the project name will be enough).
That's a serious adventure started in late January and continues for me, so thank you so much in advance!
I didn't realize you had such style. Good call on going with animations over still shots. Everything about the site looks great. I've already bookmarked it.
Do you have any plans on opening a comments section? How about an RSS feed to inform people of updates?
Edit: Every page looks good, and I even have JS disabled. Kudos.
Concerning the website, I have read a lot about webdesign and picked from other examples. I also showed it to a friend who is web designer to have some advices.
I had real fun creating the animations in GIF icons (at the bottom of the page) using Allegro routines!
I don't plan to do RSS. I prefer using social networks (will use Facebook, Twitter, Youtube) to keep people informed.
On Facebook page, you can comment.
My Twitter account is still being set up for now, but it will be a way to comment as well.
Not really a game project, but here is a tiny update, about "SOUNDTEST (Blind test - Community project)" (IMHO) a funny example of "Constraint Satisfaction Problem" programming applied to "fair" videogame blind tests.
Yay it's still opened !
Keep motivated, and write code !
And code will continue to be written !
In general, it's a good practice to leave out anything "coming soon" or "under construction". In my experience, websites like that generally stay that way.
Present your content such that it doesn't advertise its incompleteness, and your website will be 85% better.
Even if it's incomplete, let the website be only about things you've done, not things you haven't done.
[Edit] @Mark fixed "Coming soon" images on home page.
I love the extravagant animations on the front page.
Once you click through there are a lot of big red crosses though. I guess that's work in progress?
Thanks for your feedback amarillion!!
As for the big red crosses, it says "Description not yet written in details..." and provides 2 links each time a red cross appear: "Why?" and "What is this “X”?"
but maybe that's not visible enough.
Or maybe the explanation is not clear either.
No, I read the "Why, and What is this" links. They are visible enough, and I understand the explanation.
It's just that there are so many of them at the moment.
In some months, most of them should have been explained.
I did this because I preferred to show that I took part in many projects, even if talking about incomplete things is generally a bad practice.
I want to play that game... it looks like bomberman meets shoot 'em up in a truly unique game mechanic I've never seen... crushing enemies on a bomberman-like grid so that they explode and hurt the boss.
I'm so glad to hear such feedback!!
I'm doing this on my spare time, and hope to release it in summer 2016.
TOMORROW !!! Hehe Getting ready to present some gamedev/playtest/debug #CipherPusher GO FOR IT!!
Please tell me about the background music for the Sound Test "making of" video.
The first and second tunes, for starters! They're awesome and start at 0:00 and 1:40. The third song, at 2:40, is good, also. It sounds familiar. Is it from the Lufia series? And is the last one really from Contra 3? They're all solid.
I just answered in the video description.
Next time, don't hesitate to comment directly on Youtube, please.
A.cc is cooler than YouTube.
A.cc has better quality comments than Youtube.
Mind, that's a very low standard to meet.
I agree with you guys but commenting a Youtube video is a way of making it seen more often.
You seem very "fluent" in the ability to make games. How do you do it?
What do you mean? If you mean the frequency, please note that my previous video is about a game coded in 2003 with Allegro 4.
You are visitor #58,599,402 since January 1999.
Page generated in 0.023650 seconds.