[CONT](VC):Trigger effects revealed by your drive check gets +5000 for [Power] increase.
[AUTO](VC):When it attacks, COST [Soul Blast (1) grade 3 & discard five cards from your hand], and this unit gets drive +3 until end of that battle. Discarding cards from your hand for this cost is reduced for each rear-guard with "Magus" in its card name in your front row.
[ACT](Hand):If your vanguard is "Incandescent Lion, Blond Ezel", COST [Counter Blast (1)], and ride this card as [Stand].
[AUTO](VC):When it attacks, if “Incandescent Lion, Blonde Ezel” is in your soul, COST [Counter Blast (1)], until end of that battle, this unit gets [Power]+15000/[Critical]+1, and your opponent cannot call sentinels from his or her hand.
[AUTO](VC):When it is attacked by your opponent's vanguard, COST [Counter Blast (1) & retire two rear-guards], and this unit cannot be hit until end of that battle.
[AUTO](VC)1/Turn:When your rear-guard is returned to your hand during your turn, COST [Soul Blast (1) grade 3], draw a card, call three cards from your hand to (RC), and they get [Power]+5000 until end of turn.
[AUTO](VC)1/Turn:When it attacks a vanguard, COST [Counter Blast (1)], choose a rear-guard in your opponent's front row, and bind it. COST [Discard the same number of cards from your hand as the number of your opponent's rear-guards], at the end of that battle, [Stand] this unit, and it gets [Power]+5000/drive-1 until end of turn.
[CONT](VC):All of your "Blaster Blade" on (RC) or (GC) get [Power]+10000/[Shield]+5000.
[AUTO](VC):When placed, COST [Counter Blast (1) & Soul Blast (1)], return a "Blaster Blade" from your drop zone to your hand, until end of turn, this unit gets [Power]+15000, and if a card with "Alfred" in its card name is in your soul, [Critical]+1.
[AUTO](RC):When placed from hand, you may call a "Knight of Friendship, Kay" from your hand to (RC). If you called, draw a card.
[CONT](RC):During the battle it is boosted by "Knight of Friendship, Kay", this unit gets [Power]+3000.
[AUTO](RC):When placed from hand, COST [Counter Blast (1)], search your deck for up to one "Knight of Loyalty, Bedivere", call it to (RC), and shuffle your deck.
[CONT](RC):During the battle it boosted "Knight of Loyalty, Bedivere", this unit gets [Power]+3000.
[AUTO](VC):When rode from a grade 2, draw a card.
[ACT](VC)1/Turn:COST [Counter Blast (1) & Soul Blast (1) grade 3], draw two cards, discard any number of cards with "Witch" in their card names from your hand, and for each card discarded, you get one Imaginary Gift: Protect.
[CONT](VC):If you have one or less cards in your hand, all of your rear-guards cannot be attacked, nor retired by your opponent's card abilities.
[AUTO](VC):When placed, COST [Counter Blast (1)], look at three cards from the top of your deck, call a card from among them to (RC), put the rest on the bottom of your deck in any order, and six of your units get [Power]+3000 until end of turn.