47:16internal_static_void About my first question, will I be able to view it again, because I was really interested about your answer?
47:49arigato_corleone Are you using entity component system architecture or different?
49:33hida_akano Have you come up with a story for the game yet?
49:45dr_s80 I recall when you were writing the head / body behavior code you wanted to ensure the player always had control of the head. Is this "auto-hopping" going to interfere with that?
50:46sean_bryant Can the player fall in the hole versus jumping on purposes?
51:00longboolean In theory could these jump pads be on the same level and used like the jump pads in Portal 2?
52:01torgdor Will multi-part entities like the snake be able to go through holes?
53:35arigato_corleone What are your thoughts on voxel rendering and / or ray tracing?
58:36internal_static_void Opinion on Vulkan, other than it being really hard?
1:00:11zilarrezko How are holes and teleport pads going to help us find The Variable?
1:01:06arigato_corleone Any tips for someone interested in game engines considering getting into the games industry?
1:01:46thestraubulous Do you have a set streaming schedule?