I got to be honest, I was a little bit hesitant with posting this here, as I started this back in 2011, and submitted it to this site here, on an old account I had in that site, at the time (I still use that account): https://rpgmaker.net/games/3608/, then revealed it on my Youtube channel years later.
But I think I better get to it now, than never, so I will be doing both this one, and Area 99 as well. I'll switch in between projects on a daily basis. Though this one got Years of a head start, then I decided to start over due to some... things. Also this means that I'm going to be putting a lot of effort to get this and Area 99 done.
Memorie takes place in a modern fantasy world full of monsters, supernaturals, magic, and science. In this world, the balance between humans and the monsters/supernaturals is kept by an organization of Hunters (think cops, only they kill the hostiles, except humans of course).
The story starts with Akiko, who is in search of her (adopted) younger sister named Kita. Akiko currently searches for Kita day in and day out, even during her duties as a Hunter. However, there's more to this than a normal kidnapping from nine years in her past.
An orthodox Hunter living in Suri, a city which takes about 1/3 or the Radon country. Akiko's life has been spend finding her younger (adopted) sister, Kita. Since an incident 9 years ago, she had to spend a year in a hospital bed recovering from critical wounds and mental damage. After being fully recovered, she met an assassin, whose name is unknown. She had trained with this assassin until his death a few years after meeting the man. She then joined the Hunters in the Suri branch, hoping her chance of finding Kita was greater. Since then, she has been a great Hunter ever since.
A young, eleven year old, girl who was with Akiko nine years ago. She's the younger (adopted) sister of Akiko. With her real mother unknown, her records show that a woman named Clarisse Karatina is her mother. Originally, her real mother gave Kita to be adopted to Akiko's family. But Clarisse kidnapped Kita a few moments after her birth. Upon her arrival as a newborn baby, she was raised by her real mother's friends and relatives who are living with Clairesse in the Karatina Family. One of the relatives also have sent her back to Akiko's family by putting Kita up for adoption at the age of two. After getting (re)adopted by Akiko's family, Clairesse had reclaimed Kita months after Kita's long stay. Clairesse has Kita under her strings via, a mind control spell, and had almost killed Akiko and her entire family. After that day, however, she's nowhere to be seen.
The boss of the Hunters in the Suri Branch. Although rarely shown as a great leader, Cid likes to goof up sometimes. His RPG was named after a japanese sword.
The supporter of the Hunters of the Suri Branch, and Cid's right hand man and best friend. Uses a Japanese sword. Kind hearted, and nice to his fellow co-workers, and his friends, Kado will be there to help anyone.
A Hunter who died on her 9th day before going to start her job. Kado has told stories of her to his supporters, to see if they won't make any same mistakes as Midori did. Kado states that she had used only pistols and had a special power, the currently named "Accurate Eyes", which helped her with her accuracy for critical points.
An angel from a mysterious heavenly place called Memorie, which in legends was called the Field of Memories. She decided to have Akiko branded by her in order to help her save Akiko's little (adopted) sister, Kita. She has plans for Akiko's success.
This game currently and will be using the old ENU Takentai battle System, with the ATB and Overdrive Add On.
These two screenshots are of my most recent progress.
That's pretty much it, though I think I (might) need some help on a few things, such as character portraits (which match the character graphic and possibly the personality of the character), music (mainly or else I'll be using RPG Maker XP's RTP instead), and maybe some mapping tips. Well, I think That's pretty much it.
Akiko's character graphic was requested on RPG RPG Revolution, when it was up at the time. Since then I've been using it, though I edited it a small bit (changed the eye color, made her hair color and her hat bloom out a little, and gave her some boots.... they were supposed to be combat boots but oh well). I also used the CharGen Extended, however I only edited the saturatiion and brightness of the colors mainly. I also went to various sites and gotten some scripts, so I will have A LOT to credit on possibly when this finally finishes, if I can remember all of them.
Hmmm... Wonder what this could be used for.... find out next update.
... is a material item for item crafting and weapon element upgrades. However, as of right now, I have no way to make that happen at the moment, but I can make the materials ahead of time. Right now I have added both Red Herb and Green Herb materials in the Items list, with many more to be added later on. For now these material items are just dust collectors until further notice.
In another update, I made progress in story progression a little bit, and decided to add something special.
This is a dynamic event, where two characters (made by my younger and youngest brother back in 2011-2012), are from two different universes and are passing by the Memorie Universe to get back to their own respective worlds. They will have random jibber jabber and you will be able to move before they start talking. This is the only time these two characters will be characters as I have no plans to have them return unless they are having more talk later down the line. These two will also not join your party, but I have a plan to have these two characters playable in a portion of the game, but I won't spill the beans for that yet. More Dynamic Events to come during my time developing. For this Dynamic event, the two characters will have a random chance to speak one of three different dialogues, both going south and north from this bridge could have you catch all six different dialogues.
That just occurred to me in all honesty, and I thought it was a good idea. Maybe my younger brother will make a character reference of a character going back to his/her world once he sees this... maybe?
Here's a little tiny slice of the game.
30 seconds in, and I like it.
I'll finish the video when it's not 3:30AM, thank you for posting this!
Here's a tiny bit of an update. Before the halt, I was making a recommended "side trip", or in this case.... go back to areas you won't go back to for the rest of the game and pick up three thieves and bring them with you. Here's a screenshot.
He won't be shown on the dot, but more like when you are doing this "side trip". This doesn't impact the story, but it is a bump in the road, so I thought I'd put it in the game.
Oddly enough, I used the same screenshot to announce the project on my newly made Twitter Account.
I think I'm having waaaay too much fun with events.... I don't know why.
Well... That's out of the way, next is to continue to get up to that point. And beyond.
I modified Kita's bio on the first post. More will be added for that later though, since I'm not finished revising her bio.
... I ran out of ideas for the next map. The next map is supposed to be the last full Route, then a transition from that Route, to the destination for the beginning.
I'm hard at work still. but I'll let you ponder this one. Soon, I'll be putting a demo up once this beginning segment of the game is done. However, I don't have any BGMs to use, except for the RTP ones, so there's no BGM at the moment.