The site is in japanese but that shouldn’t harm your experience a bit. Click through the 10 questions and have your robot generated, then watch it move around and fight with other robots. The algorithm that moves them and animate the legs is intriguing, and the interface looks clean and polished, typical japanese design.
This entry was posted in Art and Creativity, CG and Animation, Design, Flash, Flex and AS3, Works by Others on November 30, 2009 by Ryan Tan.
Chanced upon this indie game which had a game visual similar to that of microsoft’s photosynth demo.
Of course it only looks similar on the surface, the underlying technology seems much different in the sense that its unlikely the engine will arrange and stitch your photos in 3d. Having said that, the game play looks interesting enough.
This entry was posted in Art and Creativity, CG and Animation, Design, Technology and tagged Games on November 10, 2009 by Ryan Tan.
This entry was posted in Art and Creativity, CG and Animation, Works by Others and tagged 2d, animation, gobelins on July 2, 2009 by Ryan Tan.
This entry was posted in CG and Animation, Works by Others on May 6, 2009 by Ryan Tan.
After receiving frequent out of memory errors from my After Effects CS3, I decided to do some research and realize you actually need to edit your boot.ini to enable AE to use more than 2.0GB of ram.
This entry was posted in CG and Animation, Solutions and tagged After Effects, vfx, xp on April 19, 2009 by Ryan Tan.