Aliens vs Humans, Xenowar or OpenXcom for Android phone?
Re: Aliens vs Humans, Xenowar or OpenXcom for Android phone?
Install it, then run first time, close. Go to folder "/internal memory of your device/openxcom"
Here you will see two empty folders: UFO and TFTD. Put original game files in these folders.
If you want to play only UFO, you dont need TFTD, vice versa.
If you want mods - create folder "mods" in "openxcom" folder, copy mod of your choice here, switch them on in game menu.
XCOM: (T)error (f)rom (t)he (D)eep.
Tap on the APK file... dialog opens... tap on Install button.
It wouldn't run, that's why you need to do it.
From Steam or from gog.com.
As far as I know there is no tutorial... it's not particularly easy to record video on Android phone.
and a 90 degree incremental rotation option tho.
it's not so much that all graphics would have to be redrawn, they mostly wouldn't, it's that rules for how to draw each of the walls, floor tiles and objects will have to be defined - for the other 3 directions of the camera.
Given how many terrains are there, it's a monumental task, and also requires an MCDv2 format to store that info.
IDK what's up with the PSX version, never seen it, but very much suspect there was nothing of the sort.
I started playing with the PSX version of the UFO and there was definitely no turning and zooming in it. This version was the exact port from the computer, with the exception of the control, converted under the gamepad (due to the lack of both keyboard and mouse, and touch input).
Twists and turns of the battlefield existed in some other tactical turn-based games, such as Final Fantasy Tactics and Saiyuki: Journey West. Perhaps just the memories of a few similar games messed up.