Hi, I’m using audio generated key frames to apply wiggle to and object rotation. The problem is that every time the audio stop the object jump back to the original rotation value. How can I avoid the jump between every wiggle cycle.
if(thisComp.layer("Audio Amplitude").effect("Left Channel")("Slider")>1)wiggle(1,10) else ???
Wow! I thought it will be something easier like a “hold” expression or something like that.
It works perfectly, thanks a lot Dan!
The slider output will need the correct multiplier to get it in a sensible range.