Josh, can we add this to the top of my wishlist?
You have one already? I'd better also make one then.
I don't think I did one yet, but if not, this will be #1 anyway.
I don't think I have wishlists at all yet. Maybe we should start the game first, at least?
I want a ki focus. And a pony! But mostly a ki focus.
Josh, I emailed you an excel file with all character tokens and wormhole plunge. Let me know if you need any others. Nathan, I created two tokens for Sentinel since you appear to have to renditions of him. Let Josh know which one you prefer (the matte or the shiny).
Thanks Viktor. The matte one is probably the one to use. I was messing around with editing trying to sharpen the image up and stumbled across an interesting transformation. It'll work as my avatar for now.
I think I figured it out. Kruthiks have tremorsense, which can detect even invisible creatures as long as they are touching the ground. I suppose the red dolgrim can now see Lan too since it turned around to move out the tower and Lan was hit.
So, with tremorsense, would the kruthiks be able to "negate" Kurvilis' invisibility from Fade Away and make some opportunity attacks against him as he moves away?
That's a good point...I am not sure, but it says that they perceive creatures in contact with the ground as if they have line of sight, so that implies they CAN see invisible creatures.
I would say since they have tremorsense, they can OA Kurvilis. Since the gnome wizard is a level 1 PC, he may not know that they have tremorsense and thought himself safe being invisible. So, you could roll those two attacks (if Gary doesn't point out how wrong we are , but please keep in mind that Kurvilis has +4 all defenses agains OA from Lan's Mantle of Clarity effect.
EDIT: You could always roll the OA's versus Kurvilis effective AC of 18 (or whatever defense +4). If neither hits, then it's a moot point this time around.
BTW, I just realized that Energizeing Strike gives temp HP "half your level plus CHA modifier". Lan's CHA mod is 4, but his level is 1. Maybe that means Khav and Kurv should only have received 4 temp hp, since half of 1 rounded down is zero.
I am posting the stat block info for my upcoming character, Geen Fettenbar for this campaign. Looking forward to getting involved. I am still working on final touches for his background. I'll send that via email for discussion.
Str 11, Con 14, Dex 18, Int 10, Wis 16, Cha 10.
Str 11, Con 14, Dex 16, Int 10, Wis 14, Cha 10.
Looks good. Are you using Hide Armor or Leather Armor? Do you know if you are taking an alignment or if you are interested in a deity? I'll get you some information more info about Eberron related to your character so we can nail down a background and how to integrate you into the group.
He has an extra suit of armor packed in his pack, which is the leather armor. For spots where he doesn't want the more restrictive armor, he'll switch to it.
As for a deity, I chose one, but am open to something of your world. Remember, though, he is from a feyspire, so take prayer time to a god not of this world.
The Sovereign Host is a group of 9 gods, that represent civilization and good, and often worshipped as a group. The two specific ones that you might be interested in are Arawai, goddess of fertility, abundance, and life (particularly plant life), who is largely about the importance of wilderness to civilization; Blainor, god of beasts, the hunt, and the cycle of life, who teaches that people should only take what is needed from the wild. Arawai is commonly represented as a half-elf female (sometimes human or halfling) and a bronze dragon, while Balinor is represented by a crude and good-natured human or half-orc and a green dragon. Both have rangers and druids as followers. Arawai is good, Balinor is unaligned.
The other main option is one of the Dark Six, 6 gods that make up the "evil" counterpart to the Sovereign Host. This does not mean they are necessarily evil, though, they are more anti-civilization, and in fact some groups switch some of the Dark Six and Sovereign Host depending on the exact emphasis of the religion. The Devourer, god of the sea and destructive power of nature, is probably the only one that comes close, though. He is chaotic evil and my guess is that won't work out.
If those don't work, then you can just pick a suitable god and we will say that it is one of the plane you are from.
Tbh, Geen would worship a god from his homeworld. Since he'll likely be stuck here for a long time, perhaps he'll have a change of faith, but not anytime soon. Use the god as I have listed.
Send me a link to our play thread when it is ready.