I present you the fifth and last "text-less" game I have done as a quest for understanding and learning game design and game development in general. The game is a fast paced (short levels) puzzle game about self replication.
The game is entirely playable with mouse, but the are alternative keys for Undo (Z), Restart (R) and Mute (M).
I've really learnt a lot in this process and can totally recommend aiming for little projects, for example, I started with a 2 week game and finished with this 3 months project.
I hope you enjoy the last stop in this silent path.
La verdad es que te ha quedado muy muy bien. Enhorabuena.
Today I released my forth text-less experiment. Again is a puzzle game who drinks from the classic sokoban but with some changes that will make sheep uncontrollable. Will you manage to guide all the sheep? 36 levels with great difficulty ready to be discovered. The game saves your progress and have a complete text-less level selection menu!
Enjoy nature (and this game)!
Today I'm bringing a card/board game! This maybe my best entry for a LD jam so far, I hope you can enjoy it. Jump over cards to attack/collect them and use cards to attack other monsters! Don't get stuck and become the king of the deck.
Would you escape from your curiosity?
I've created an experimental match-3 game, surprisingly difficult . If you want to try something unusual or have a couple of spare minutes, give Straightforward a chance.
This is the first game of a series of experimental games I want to work on during this summer. The purpose of these series is to work on communication through design and feedback, so I will be happy to hear any comments you may have around this subject.
Swap Swamp is a mash-up between a RPG-roguelike and a match 5 puzzle. Kill enemies, buy upgrades and survive as long as possible.
Pretty cool game, it took a while to find the 4th key!
Maybe, I tried to replay it (I understood many more riddles) but I'm forever stuck on "This is not supposed to show up".
With me :B _ _ R _ _ _ _ _ _ _ _ _ _ R _ _ _ O _ _ M _ _ _ If I'm not mistaken.
itch.io Community » Game Development » Release Announcements · Created a new topic 6.543.499.712: belonging.
Here is the result of me first jam alone. It's a 5-10 minutes game where you have to figure out what to do. Mingle, adapt, blend and find out who are you.
I only had another jam with some friends it was Ludum Dare 38 ( link here: https://ldjam.com/events/ludum...) where the idea of the game was good and the overall was nice, but there where some major errors in design (we weren't encouraging to play with the idea we were introducing at first place). I worked only as a programmer for this jam.
A month later I find out about the slam jam (link here: http://jams.gamejolt.io/slamja...) and I decided to go alone. It's a lot harder to finish a good game by yourself in three days. I'm not the best painter in history, I know almost nothing about sound effects but I think I sorted that out with some good music and geometric design. I'm really happy with this piece, I believe it delivers the idea I was wanting to show and that's why I decided to post it here.
Thank you for reading this and enjoy.
itch.io Community » Game Development » Release Announcements · Created a new topic Blocks: silent design.
I present you my "first" game. I introduce you to my first long and finished projects.
As I stated above Blocks is a "vow-of-silence" game (excluding the words on buttons) because I think it's very important to know how to communicate with only your game in order to achieve grand design skills. In this case it's not perfect as for some beta-testers the connection was obvious and for other took a while until they understood what was going on. There is where I understood the importance of "game literacy", a concept I found out in the Youtube channel Extra Credits which I deeply recommend, that I believe it's key for achieving an Esperanto game. Anyway, I learned a lot making this game and almost more watching people play it and for that I encourage you to play and leave some feedback! I really hope you enjoy! Even if you don't want to play I would be happy to hear some recommendations for this kind of games or any thought you have around this ideas.