This is an archive of past Skyrim talk:Marriage discussions. Do not edit the contents of this page, except for maintenance such as updating links.
3 List of NPCs that are able to be married?
9 Follower Status depends on NPC?
11 Is the character list complete?
30 Muiri's Dark brotherhood quest unavailable.
This isn't really a serious question, but I'm wondering, how are the guests in the groom/bride side (or the area where the guests on your side sit) chosen? When I got married, I had Faendal, Camilla, and Jarl Skald come to my wedding. I'm sure its a disposition thing, but I've had pretty good disposition with other people too. Is it random?
List of NPCs that are able to be married?
I feel like that would be a very useful list for people. Time to get started on it, eh?
I don't want to post this to the list without someone else being able to confirm it, but I was able to marry Sapphire without console commands... I had to take her side in the initial quest with Shadr, and complete the thieves guild quests, as well as enough of the extra thieves guild jobs to fully upgrade the Flaggn, she then became an option for a follower so when I wore the amulet I immediately gained the option to marry her, with all dialogue in her normal voice. I believe that she has her own voice and is not a shared recording, so this would seem to support the fact that she is marriable, but I haven't heard of someone else being able to.
According to the official strategy guide, followers can't be killed by enemies, but can be killed by the player. Assuming non-following spouses could be killed in battle, though its irrelevant because non-follower spouses don't leave your house.
The text from the official strategy guide is correct, only the player or damage targeted at the player can kill a follower. For example: traps that would otherwise immediately kill the follower can continue to hit them in an incapacitated state without further damage; a giant can smack your follower into the air and they do not take falling damage on return. AFAIK there are three flags all of them documented in the console wiki: essential flag toggles immortality, friendly hits flag toggles whether they will ignore friendly fire, follower flag toggles the follower behavior including immortality from enemy fire.
Follower Status depends on NPC?
Is the character list complete?
I started a new game save today, and I ran across a random NPC named Vigilant of Stendaar (he didn't activate any quests when I talked to him) out in the woods killing some skeletons. I examined the skeleton corpses that were on the ground, and one of them had an Amulet of Mara in it's inventory. So, perhaps it's in the game as a random loot item as well, or maybe this guy is there every time you go to this location?
From what I understand, if you find the drop anywhere other than the first chest in Bleak Falls Barrow, or from the guy selling it, it doesn't have the marriage options.
I married the girl from white run yslonda or whatever and on the way to my house in solitude a dragon killed her. Can i get a new wife?
Some are inconsistant to what it says on their character page.
I guess i agree with that, i have found no inconsistencies so far between the guide and the game however. And occasionally i have found the wiki pages to contain incorrect information (mainly regarding classes) however this could be due to others changing them, or the difference in that classes are no longer applicable in a way.
You can marry you again u just need to find them there is an achvment called twice married so I suppose you can have more thn one.
I acquired the head mage quarter's but I don't see an option to move my spouse.
As a workaround, I catch them before they hit the door and have the interaction about the wedding home. If not, saveload the wedding. Do you think capturing Sondas' actor code from a previous save, going back to your current save and doing a disable/enable would have reinitialized him to the mine?
It seems a number of 'raise disposition quests' required to be able to propose are shared, blocking you from the quest. For example, the Mammoth's tusk quest you have to do for Ysolda is quest Favor110, which can be given in a number of variation by anyone in the Favor110 faction. If you already have one of those variations underway, Ysolda will not give you her quest, you have to complete the active quest first and wait a few days before the quest becomes available again for Ysolda and other questgivers.
Is there a console command so you can divorce and remarry or, even better, have multiple wives at the same time?
Sample console commands for divorce: If you are married right now and are thinking you rather marry other and dump your current wife, then enter the following console commands to end that marriage. Make sure you are targeting her by clicking on "your current wife" in the console with your mouse. That means you need to be standing in front of your wife.
Go sleep or wait for a full 24 hours and then find new character, just make sure you have your Amulet of Mara and are wearing it.
I just wanted to mention that the repeated use of "he or she" and "his or her", seems a bit clumsy. Wouldn't changing it to "they" and "their" be more appropriate?
This very debate has gone on for about eight hundred years now and still continues--that is, the singular "they" construction and its place in "proper English" remains controversial. It's hard to say outright that it's the "wrong" way to do it; usage of the epicine is widespread, particularly in our everyday speech. In writing, though, when used extensively, the singular "they" can be (and often is) perceived as poor wordsmithing. For the purposes of this article, if we're trying to split the difference between the tedious "he or she" and the contentious epicine "they," we could just stick with "he" and "one," as in: "If one is bored, he should read a book" or "if one is bored, one should read a book." The pronoun "he" is in fact widely accepted to mean "he or she" when used in this generic case; unlike "they," which has always been a fairly touchy subject, the use of the generic "he" has been a mainstay of the English language forever (going all the way back to the Latin and Germanic roots). It's only been periodically hated on over the past few decades by some feminists who insist that running around saying "he" all the time bolsters the evil forces of androcentrism--these same people insist that "mankind" should be "humankind," "chairman" should be "chairperson," and so forth.
So I married Aela and went on a few missions with her. Everything was fine till I tried to sell her some gear and noticed I was not receiving any money. Her gold total also did not change. When I would buy items from her, I would still pay (got the gold removed and verified) but she didn't receive it. Anyone else have this happen or know how to fix?
OK I think I figured out what happened. After I told her we would live in solitude, I told her to follow me and went adventuring not letting her go home first. After dismissing her from following me, I went home, talked to her and then got the dialog about running the store. Now she operates like a normal vendor.
I married Mjoll and everything in Aerin's house, except Aerin's bed, is available for me to use / take. So in the "NPCs available to be married" table, instead of blank, I would say that her "possessions" technically include Aerin's house. Aerin himself is practically a freebie as well, since he'll follow her everywhere and occasionally get included in aggro fracases.
So I was testing out the marriage feature on various npcs and the like. I found that whilst it's possible to marry a bandit enemy via the "addtofaction" and "setrelationshiprank" commands (tried on multiple bandits plus Rigel Strong-Arm - the bandit leader in Pinewood), once you get to the wedding stage it invariably falls apart, as all the other guests attack the bandit when he/she appears (or vice versa?). I guessed that this was to do with the factions a bandit belongs to, and thus tried using PRID and "removefromallfactions" (or whatever the exact command was) to stop this happening, but to no avail. Anyone have any suggestions? Perhaps bandits are controlled by some other variable that makes them hostile to all npcs? *UPDATE* For Rigel, use "disable" on the bandit prior to their attendance of the wedding. The ceremony will go on as usual, albeit with an "invisible" bride/groom. Then just use "enable" and you should find them back at their default position. Obviously doesn't solve the problem of everyone else being hostile should your hubby need to come into contact with other npcs, and I havn't tested on random, non-fixed bandits - who don't have a default resting area (perhaps "movetome" would work). Still, it's a working solution for the moment.
Big confusion over here! I'm totally sure that when you marry someone, she/he becomes semi-essential. Many tests have been try in dwarven traps, as they kill anything alive. Only the spouse/husband has so far succeded to stay alive (they fall in recuperation mode and even when hitted in this situation, nothing happen), unlike other companions who are instantaneously killed!
Muiri's Dark brotherhood quest unavailable.
If you chose to kill Astrid and do the "Destroy the Dark Brotherhood!" questline, Muiri's quest that needs to be completed will not be available. To get around that enter the following commands in the console "Completequest DB03" and after selecting Muiri enter "setrelationshiprank player 1" without quotes. This completes her questline and sets her disposition correctly. The same process will work with any potential marriage NPC's if the required quest has a bug or is not available for any reason. just change the "DB03" to whatever the required quests code is.
This page was last modified on 3 October 2012, at 15:50.