It’s surprising that a flick game with discs as cars could feel so much like a real race, but it does. You can block other players, try to pass on the outside, or zoom through a narrow gap to pull ahead. You can bump cars a little bit, but if you knock a disc off the track (whether it’s your own or someone else’s), you have to reset and lose your turn.
The track itself is modular, so you can have many different possible configurations. And if the track segments that come with the base game aren’t enough, you can pick up one of the many expansions. The first is probably the most flexible (though be sure to pick up the version with the jump), but just about any of them will add variety.
If there are downsides to PitchCar, it’s probably the cost ($50+) and the fact that it requires a lot of space to set up. As an alternative, you can get PitchCar Mini, which reduces both of these problems. The discs are apparently a lot smaller than PitchCar, so it might be better for kids than adults. But if you can, get PitchCar. It’s a great game, has solid components, is easy to learn and tons of fun.
This entry was posted on Thursday, October 24th, 2013 at 10:50 pm	and is filed under Board games, Reviews. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.