Quote: "Here's the map, as well as a script for the water and two segments to reproduce exactly the problem. Hope that's just a problem of mine, I would not add additional work to that already present"
Yes I can confirm the bug it seems to be that characters have never like ramps and slopes after testing this map on older versions of fpsc.
They are designed to detected edges so stop with a ramp they don't know where the edge is so they jump around, you don't even need water to get the effect.
Will try and look into this and the other issues asap but very busy at the moment.
Hopefully will have more time next week.
I'm noticing that regular stock DAI characters seem to ignore collision. Can anyone else confirm?
Using stock DAI scripts on model pack 68 WWII soldiers and stock characters. They follow around but will walk through static objects left and right, as well as segments (windows for example).
If need be, I'll post a video or picture if no one else can confirm.
Quote: "I'm noticing that regular stock DAI characters seem to ignore collision. Can anyone else confirm?
Nope can't confirm this error as don't have this pack to test,please send a map with stock with the error please.
If this is a model pack 68 error then I'm sorry there no way we can test the problem as I think scene don't have this pack as well.
Anyone posting errors please post what what version of fpsc you using with this unofficial.
I'm sorry due to real life work on the unoffcial will have to stop for a while untill Scene and myself have more free time.
The problem is that we can't afford to work on this project so full time work comes first.
Hope everyone understands and we get working on the bugs when we have time.
You do what you guys can do. I appreciate all your work.
Quote: "You do what you guys can do. I appreciate all your work.
I'm not sure when this will be updated due to the fact the forum is now so dead.
Sorry for the small amount of users still using this version.
could not have been done without you.
Quote: "Sorry for the small amount of users still using this version"
I'll jump to "Reloaded" when it's all wrapped up and done. But I'll be using "classic" for some time to come.
Also a big thanks you from me. I will use it too until reloaded is a little bit more what I want. Maybe this never will happen.
We still have a very live and large project going on in the engine that need to be finished before going to reloaded completely.
I still check here a couple of time per day to see if I can still get some tips or give some tips.
This forum will be around for a while yet.
lastest beta v120b9h doesnt not work for me..
my O.S. in win 7 ultimate 64bit and I start FPSC as administrator ..
If you using a 64bit version of windows 7 or 8 you may need to put msvcp71.dll and msvcr71.dll into the same dir as fpsc or it wont work.
This could be the problem or your virus program is seeing fpsc as a virus this happens sometimes due to some new features read and write to your system.
someone has my same issue??
New update with some more fixes.
This should fix the save and load but may cause a few other issues.
The culling system has been added back in and may cause some problem as well so full testing needs to be done.
I notice that people have said this version is not stable and fount out they using like v1.20.18 or using v1.19, please note this version will have issue using these version.
Please use v1.18 final or v1.20.beta 17a if you not using these version then your problem is more incompatible with the version u using.
I have 120b9h with all offcial model packs ..what have I to do to install this version??correct procedure??
is this version more stable of 120b9h??
is this fixed with new shader fixes ??
The underwater effect should work fine.
Copy over the unoffcial version.
Make sure to clean all dbo and bin files, sometimes you have to do this more than once and do it as admin.
now after I'll made a backup of my fpsc game folder what have I to do?
simply install v.119 beta 17a ( why 119 beta17a and not v120b17a?) and after replace fpscgame.exe with the one provided for new version provided in the first post of this topic??
Sorry that was meant to be 1.20 beta 17a as 1.20 beta 18 has problems with the editor.
1.20 beta h is a pretty old version and is best to update.
I want to use the unofficial beta but I don't think it allows mod integration as I need multiple variables as well. Expert opinion would be appreciated.
But Me ..who I have 120b17a istalled yetas base due I use modified fpscgame.exe for 120b9h..... can only replace my fpscgame.exe with the new for v1.20.19_beta_v1.12 or Must I reinstall v120b17a again before apply new exe???
maybe must I delete DBO even if I only changed the fpscgame.exe?
Quote: "any idea for that?"
The latest version is capped at 60 fps so you wont get no more than between 60 to 62 fps.
This is not a drop in performance just a lower capped framerate to be more stable.
Quote: "and a little slowmotion sensation during movements"
Sometimes this effect is more in your mind because of the lower frame rate shown and not in fact your machine.
If you can show a video with an example of the slow movement.
So far so good. Having the Build game sent to the machine and operating system with the save/load crash for testing. Will know those result tomorrow. builds quick and saving 500mb or more on these two builds, Great job.
I will build some of the other levels to check for culling issues.
I only have one texture missing between the med lm build and the higher lm build. but I am going to check the transparency settings to be sure on that. I think it is a hud anyway.
But I have this older animated hourglass that I have no shader attached to, because it has multiple textures as one entity, I have to copy the textures over for. But all movies and shaders appear to be coping over to the build now.
Quote: "Sometimes this effect is more in your mind because of the lower frame rate shown and not in fact your machine.
If you can show a video with an example of the slow movement."
by the way underwater shader now works fine....BUt why I cannot use it with postprocessing set to 3 ???
Quote: "by the way underwater shader now works fine....BUt why I cannot use it with postprocessing set to 3 ???"
even tried to run it with administrative rights and in windows xp service pack 3 compatible mode. No luck.
did any one else face this issue?
@DarkCaiser For a built game to run in windows 8.1 you need to have msvcp71.dll and msvcr71.dll installed into the same directory.
It also best to update to the latest version.
If reporting any bugs please make sure you using the latest version to make sure the problem not already fixed.
Quote: "For a built game to run in windows 8.1 you need to have msvcp71.dll and msvcr71.dll installed into the same directory."
Copying msvcp71.dll and msvcr71.dll solved the issue. Thanks a lot!
@DarkCaiser :- Glad it help.
Newer version now released fixes a few more issues.
The blurriness is to save performance.
I've come across an issue with the shaders and the stock WW2 characters. It seems to have only started with 1.20.
Here'es one more picture of the issue. In the next post Ill post a download of a quick test map showcasing the issue w all stock media.
bogged down? By the forth character the editor was at a slow crawl?
Quote: "'ve come across an issue with the shaders and the stock WW2 characters. It seems to have only started with 1.20."
This is not in fact an issue as such its because the shader system was changed for the full screen shaders.
You do need to change the bumpbone shader to the ps2.0 to work with the full screen shaders.
Quote: "You do need to change the bumpbone shader to the ps2.0 to work with the full screen shaders."
Any tips or instructions how to do this? I doubt most people, let alone myself, really know anything about shaders to the extent you do.
Thanks for the quick reply. Your service to FPSC is invaluable!
Quote: "Any tips or instructions how to do this? I doubt most people, let alone myself, really know anything about shaders to the extent you do.
Thanks for the quick reply. Your service to FPSC is invaluable!"
Looking at it with a bit more time it looks like the textures use a lot of black and black 0.0 is transparent in fpsc and I think that the problem with those char's in the newer version and the shader system.
Try taken the textures and brighting them up a bit and see if it stops the problem.
Do it for all the texture to the model.
("First Person interface not reacting").
put the files of v1.20.19_beta_v1.14 into the respective directory.
Hope, I didn't miss to perform any necessary activity.
Hanging occurs reliably and independant of cleaning runs.
BTW: There's one thing in the scifi map - probably not a real error - : when taking the gun from the skeleton in the airshaft, coming too close to the skeleton pushes me through the top cover of the shaft and the ceiling above, with no way back.
@yrkoon :- Thanks for the report but can't recreate the issue you having.
I'm not sure if this is a fpsc-free problem as I use the original install.
Are you copying over the map editor as well ?
Quote: "@yrkoon :- Thanks for the report but can recreate the issue you having.
Hi, s4real, I suppose you actually meant to write "can't" ?
Quote: "Are you copying over the map editor as well ?"
FPSC-MapEditor.exe 24.454.448 Bytes on Disk.
Would you recommend using another version's Mapeditor ? if so, which one ?
I could also erase the whole thing and use the old german version, only, I'd expect that, then, the ugly invisible opponents problem is going to raise from the grave.
Are there any trace- or debug parameters available to nail down the problem ?
The mapeditor with in the rar is the one you should use but you could try with the one that came with the update and see if it makes any diffrence.
I will download the free version and see what happens do you have the version set for german ?
I will download the free version and see what happens do you have the version set for german ?"
file date of FPSC-Game.exe on the cd is Aug. 23rd 2005.
@yrkoon :- Installed free version and It's working fine for me and nobody else has reported this problem so not sure why you would be getting this issue.
You might have the wrong dx9 installed .
You might have the wrong dx9 installed ."
Thanks s4real. Will check that, but don't believe so because it used to work with the "official" updates in the past.
Spent a fun evening yesterday letting dependency walker chew on FPSC-MapEditor.exe. Resolved a few mysteriously missing Dlls, but to no avail.
(the others had similarly structured / reading file names).
Is that one likely to cause the problem ?
@yrkoon If you have dlls missing and if API-MS-WIN-CORE-SYSINFO-L1-2-1.DLL is missing then it sounds like you have a virus.
That file is a windows file and nothing to do with fpsc.
I would download a good antivirus program and antispyware software.
1- what is the correct link to use to send you a donation for your help?
2- how is it going with the 'hurt health-when-loading saved game' and 'always loads inventory slot 1 when reloading or new level'?
I know you are super busy- just curious!
Everything else is testing very nicely!
Quote: "@yrkoon If you have dlls missing and if API-MS-WIN-CORE-SYSINFO-L1-2-1.DLL is missing then it sounds like you have a virus.
I would download a good antivirus program and antispyware software."
i have MSE running and keep it up-to-date automatically and, by sheer Paranoia, check my Systems regularly with a Linux based boot DVD with 3 well-known Scanners. never had any Virus. But thanks for the advice.
In the meantime, i came to the conclusion that, over time, a mix of installs an de-installs of various versions of MS Visual Studio (and other development products) may have created a DLL mess.
BTW: dependency walker puts ouT all the dlls being used by a program, explicitly and implicitly. You won't find any program at all under Windows that is NoT using a big number of windows' own dlls.
The common reason the error happens is due to mailware or spyware and virus checking software most the time does not find these problems.
I would download something like SUPERAntiSpyware free edtion and scan your system but it does sound like the problem because you keep unstalling ms visual basic.
I would in future unstall then use c cleaner to del the reg entrys after.
@cds1234 :- Please link me to a built game with the problems you having then I check it out.
Quote: "always loads inventory slot 1"
This is how classic is coded if you like a a slot to be when you start the level you can use openweaponslot=x in a trigger zone.