Lucario has a unique moveset, almost totally different from that of Mewtwo, whom he has replaced for this game, so you will need to practice to become a master with this Pokémon.
It has a long attack range. Its Aura-based attacks effectively double its reach.
The higher its damage meter is, the more damage it can inflict on its opponent (a good way to measure is by charging its Aura Sphere).
For best results, keep your opponents very close for the highest firepower and stay in the fray.
Lucario is a solid fighter with almost all of his attacks in the exact middle of the weight classes (see Statistics for brief overview). But that's not exactly his main speciality: he has the unique ability to have his attack strength altered. His Aura, which are affected by his % and place, attacks increase in damage corresponding to his current place in the match and the % he has (max being 300% and last place; at this point, anyone over 70% can be KO'd).
But this doesn't mean that you'll be able to go into a fight when an opponent is one percent higher than you and you'll be able to KO him easy. It's the margin of distance between him and the 1st-place opponent. In other words, there's a big difference of his strength when he's, for example, 5% away than 50% away from the 1st-place opponent. Around every 8%-12% he's closer to 1st place, he loses a point of his attack power. It may not seem like much, but in the example, he could have an extra 6% in attack power, which is a lot for some of the powerful moves like Force Palm.
Although the Aura attacks are well known to be powerful, there's also another special ability he has that most of the other characters don't: the ability to latch onto walls while wall-jumping. If you let go of the control stick after jumping, he will stay on there for a long amount of time. This gives you three options: stay on the wall to wait for the time to jump in, immediately jump back in to continue fighting, or unleash an attack from where you are.
Note: since his attacks vary depending on his current percentage and what place he is in (for example, 150% and Last Place), all Aura-based attacks (such as Force Palm and Aura Sphere) will increase, making him extremely varied (as in the example, attacks are roughly twice as powerful than statistics). The statistics shown here are if he's at 0% and either tied or at 1st place.
Use the forward+B attack for knockback then unleash the final smash. When you press the final smash button, move your control stick before hand, aim at your opponent and blast away!
It's best for Lucario to be in a Coin Match, since he can be in last place a lot more often than in a regular match. If he is anywhere above 175% and in last place in Coins collected, for example, his down+B move might be able to instantly KO anyone over 100%.
Charging Aura sphere is very good at luring opponents in. If there is a huge crowd of people in a free for all, one way to attack all of them at once is to jump right in and charge Aura sphere. This will attack all the opponents immediately behind you and you can also shoot it at any opponents in front of you.
Use Double Team against Melee fighters who have two projectiles. One thing you can do is get away from them, and as they come over to attack use Double Team. This is incredibly risky because it leaves Lucario so vulnerable afterwards.
Aura Combo Thrusts his palm twice then kicks.
+ + + + Aura Shoot Shoots aura in front of him.
+ + + + Aura Arch Kicks above him in an arch.
+ + + + Low Kick Kicks low to the ground.
while dashing while dashing while dashing while dashing Sliding Kick Lucario kicks forward. This move is not affected by Aura.
Smash + + + (Smash + ) or (Smash + ) or Aura Thrust He thrusts out both hands in a powerful aura smash.
Smash + + + (Smash + ) or (Smash + ) or Aura Twister He shoots his hand up, then spins down. This move has a ridiculous amount of active frames.
Smash + + + (Smash + ) or (Smash + ) or Aura Blast He shoves both aura-cloaked hands around him, hitting both sides at once.
after grab after grab after grab after grab Aura Burn Shoots a little aura to the opponent.
after grab after grab after grab after grab Aura Blast Blasts his opponent forward.
after grab after grab after grab after grab Backwards Toss Slams the opponent backwards. This attack is not affected by aura.
after grab after grab after grab after grab Aura Flare Blasts opponents above him.
after grab after grab after grab after grab Auraless Slam Slams the opponent into the ground. This attack is not affected by aura.
Aura Twirl Twirls around emitting aura.
+ + + + Aura Kick Kicks forward. Can be chained into any other attack.
+ + + + Aura Backhand Backhands the opponent.
+ + + + Skywards Aura Kick Kicks upwards.
+ + + + Feet Blast Blasts aura from his feet.
Aura Sphere A single blue sphere which can be controlled by how much damage it gives by holding the special-button longer. The speed and strength of the ball will be determined by the % of Lucario: higher % is better.
+ + + + Force Palm A single blast. Best used for close-combat. It changes from an Aura attack with decent range to a close combat move, which deals extra damage and has a powerful knockback ability. Lucario gets a pseudo-chaingrab from the close-combat version of this move.
+ + + + Extreme Speed Super-fast and can be controlled during the whole move by the pad or stick. Best used for recovery, as it causes no damage when colliding with an opponent.
+ + + + Double Team A reaction move, used as a counter: When struck within 3 seconds after activating the move, Lucario vanishes and then reappears with a low but powerful kick. Best used when in the fray or in the air to dodge aerial attacks, or as a combo starter/ escape move.
He growls and takes a stance.
+ ( or )+ or or He puts one paw forward and emits aura from it.
+ He goes into a crane position and holds.
Aura Storm: Lucario flies into the skies and fires a large beam of aura, which can be aimed in almost any direction below him. When initialized, this attack will begin by firing straight down (however you can change this by holding the control stick to either side). It can then be angled either to the left or right by holding the control stick in the desired direction (the direction of your enemy!). You can change the angle at any time.
The problem with this attack is that Lucario turns slowly — your enemy will easily outrun the attack and hover above the beam until it dissipates. However against a non-flying opponent this is more effective (for example, against Bowser, Gannondorf, or Ike). If you know which side your enemy will be on, make sure you tilt the beam before it fires so you can lift it even higher - however this still will not guarantee a hit because the attack can be air dodged.
In team battles you can use this attack to assist your teammate — either as a defensive mechanism (hide inside or on the other side of the beam), or offensive (knock them into the beam).
Lucario tends to fare very well with characters like Pit and Sonic who can easily rack up damage but have a hard time finishing their foes because this lets Lucario jack himself up on power to destroy his foes. Lucario unfortunately has some serious bogeys with characters like Snake who can kill at 50% and upwards.
Bowser is a match-up for Lucario due to the fact that he is a finisher. Lucario is great against buildup characters, but since he is very floaty, he can be finished easily.
A good way to fight Bowser is to stay back. Because he has no projectiles with unlimited range, it is easy to build up Bowser's percentage with Aura Sphere. Small spheres work, but Bowser is slow, allowing time to build up the sphere.
A great technique when dealing with Bowser is to roll behind him. Most of Bowser's moves have some serious lag, so when you get enough Aura Sphere hits, go in for the Force Palm from behind. This can be crucial in winning.
If Bowser gets in close, use Double Team. This will counter his move and provide great knockback.
Grabbing is also a good way to deal with Bowser. The typical Dthrow Fair Aura Sphere combo works well against Bowser because he is big and easily hit.
By combining all of these techniques, you should be able to win against him.
Although Ganondorf is one of the strongest characters in the game, he is painfully slow. This is great news for Lucario, who is about the opposite.
Almost all of Ganondorf's moves have a distinct look or sound, and a lot of lag. Whenever you hear the "Grahhhhh!", immediately roll behind Ganondorf. This can lead into a grab, Force Palm, A combo, or what-have-you.
Switch it up a little when playing against Ganondorf. Utilize your speed, and use it to make a quick getaway. It can also help in the charging of Aura Sphere, or if you're at a really high percentage and need to confuse him.
Chain Grab will come in handy also. Force Palm is an excellent chaingrab and is even more exceptional against Ganondorf. It can normally chain up to about 30%, but it can get Ganondorf to nearly 50%.
Overall, Ganondorf is strong but slow. Make yourself the opposite and try to think on your feet.
Ike is pretty much a finisher. His attacks are very strong and with that it is very hard to attack Ike. His over+A moves are very powerful as are his over+B moves. You shouldn't use Ike if you don't know how to use him, but you can practice on the CPU at a level of about 2 or 3 to start with if you haven't really used Ike before.
He has an over be attack that teleports him and then attacks right away and the best thing is you can hold it or as long as you want until they go there, unlike the over+A attacks which have a limited time that you can hold it.
With all characters you should predict or at least try to predict what your opponent's going to do, when he's going to do it, and where he's going to go. Because Ike has maybe the strongest over+A attacks, if you can predict it and you hold over+A and the time limit runs out, it attacks at full strength and your opponent is right next to you, it is a guaranteed KO if they are over 40 percent.
And like other characters when you use Ike's up+b attack you can aim it, but not a lot, so if you're off the edge and have no jumps left, use your up+b attack and aim it whichever way you need to get to the edge and hang on.
Ike's final smash is 80 percent guaranteed to be a KO unless your opponent is under about 35-40 percent. But Ike has another thing to if you have someone that you used your final smash on and you're in the air with them attacking them and there is another com under you, it will hit them to at the end and could possibly KO them.
Therefore Ike is one of the strongest characters in the game, and if you don't know how to use him, try to practice on computers and you can move their level up or down 1-9.
Jigglypuff is light and floaty, which makes it hard to catch and hit him. It is easy for Jigglypuff to dodge aura spheres and force palm due to its large jumps scale. Master Jigglypuff users will keep Jigglypuff in mid air (all the time) where it is most dangerous. One important thing to remember is that once you lay a big hit on Jigglypuff, it is pretty much done for. But once you're past 90% percent, Jigglypuff's rollout (half charged or fully) can KO you almost instantly.
This guy is lucario's worst nightmare. His f-smash can kill at 50% uncharged easily. Honestly, the best strategy here would be to just run from him and damage yourself by throwing smart bombs down to bolster your strength. The safest way to go is with the , aura sphere, to tack on damage. You can fight in the air, but do not come at him from behind because his powerful back aerial is fast, strong, ranged, and has high priority. You could approach him from above to use aura stomp (in the air), but you may risk taking up to 20% from his upwards hammer drill but suffer little knockback (Dedede-wise), which could be good, but he could also fake you out and hit you with another aerial.
Lucas may look weak, but the dude's got swag.
Lucas's PK powers will keep you guessing. Mostly fire and thunder should be what you watch out for, especially when charging Aura Sphere.
PK magnet may be the most annoying thing the world has ever seen. You're at 180% with all of your powers hitting twice as hard, you've finally managed to fully charge your aura sphere, and you know that you can K.O. Lucas if you hit him with it. When he's not expecting it, you fire your sphere, and - He PK magnets you, HEALING him for most of his damage. Right as you start to recharge Aura sphere, he does a smash attack and K.O.s you instantly. One way to avoid this is to not use Aura sphere. This can be extremely difficult, as it is one of your best moves. If temptation is too strong, try and use Aura sphere when Lucas can't do anything about it, like when he's using PK thunder.
Air battles are a great way to handle Lucas. Get right above him and Aura Stomp (Dair). You may be thinking "Well he'll just PK thunder me!" This can be a problem; however, PK Thunder has a lot of pre-lag, making it easy to attack him before the thunder comes out.
Lucas may be tricky, but you must be trickier. Do what he isn't expecting.
Luigi is medium-weight so it's actually very simple, find an easy way to rack up about 70%, then SPAM Smash attacks by dodge-rolling behind him then smashing. He should die on 2-6 smashes. I he doesn't die on the number I said, don't get mad, It's not he will like teleport to the edge of the screen and die, there's just a high CHANCE he'll die. An easy way to rack up damage is grab helping items like poke balls and assist trophies If you can't find them, try finding those in party balls and capsules.
also try throwing them at him to do an easy 12-20 damage.
However, he can kill you easily with Super Jump punch close-up, so watch out If he starts coming near you and stands there for a brief moment, don't get curious and see what he's doing. he probably WILL Super jump punch you. so if he stands there, force palm or if you already have a fully charged aura sphere, use it immediately. don't stand there when he stands in front of you for a SECOND if using the aura sphere strategy. if you do use that strategy, he might Super jump punch when you're about to fire it off OR You might use aura sphere and he Super jump punches and clashes with the aura sphere and you would waste you're aura sphere. If that happens, don't worry. he'll probably move away from you. while he's backing up, Charge your aura sphere as much as you can, Because when he finally move towards you, roll out of the way so your behind his back, then fire it off.
Have fun with lucario vs. luigi battles!
Mario is very easy and is very strong. He has attacks that are strong weak and can hit stuff back so its yours. Mario has long range attacks, but they're kind of weak if you press B, over+B, and Down+B and then over+B.
Mario has two attacks that can knock opponents attacks back. over+B can reflect Lucario's aura sphere and it can hit Lucario, Poké Balls and they will be yours, ice and it can hit them and they will freeze and many other items and attacks. Over+b can also hit opponents and if you're in the air, it will drag you over a little. B shoots little balls of fire that can hit items and attacks. If it hits an attack, it will block the attack and the fireball will also disappear, but you can use B many times in a row and if they throw a Poké Ball, it can be blocked and it will be yours.
His over+A attacks are probably the second strongest attack in the whole game. They can attack a little farther then some people's. His up+b can attack and puts damage on people. (The coins that come out do nothing to people its just for show.) It can be useful if you have no jumps left and your falling you can use up+b and maybe get to the edge.
His final smash is powerful, but you can't be too far away from the people, or it will disappear.
Marth can easily defeat Lucario if you're not carful. This is mainly because your prime fighting range, about a Lucario and a half away, is where Marth can get tippers with his sword. A tipped forward smash can easily kill you around 70. You will get completely pwn'd on the ground, so take to the skies and approach from above with the aura stomp. Remember to play super-defensively. Use aura sphere to tack on damage. Go for style by countering counter with double team!! All in all, this is purely a match of skill and experience.
Also, a good way to beat Marth with Lucario is by charging up your aura sphere and always having it charged no matter what. If you can do that then time when to release it, you'll be able to get in a good combo, then when he's recovering, most likely trying to down A you, you can use a well timed double team or a nice up A. Either way after he recovers run and charge again. Sidestep and shield a lot and you'll be able to get some good hits in. If you do this in a Lucario vs Marth match you'll be good.
Meta Knight's fast attacks could prevent you from landing a single blow if you are not careful, so raise his damage percentage with Aura Sphere until he blows away. If he does get close, use Double Team to help evade him. Also, with all of his special moves being recovery moves and his multi jump and his fast attacking gives a giant edge in the air so I advise to not confront him in the air.
Mr Game and Watch is a fair matchup against Lucario. If his Side Hammer hits 7 or above then Lucario is doomed. Lucario's aura sphere will normally KO Mr Game and Watch in 10 hits, and with a high damage force palm should finish him off.
Watch out for his oil bucket. If you try to get kills by Aura sphere spamming, Mr Game and Watch can fill up his bucket with your attacks. If he gets close with a full bucket, Lucario is pretty much done for.
Although Ness may be a very strong character as well as having a PK Magnet in his arsenal, he is a little slow. But this doesn't mean Lucario can just go for the easy kill. He still has a reflective bat, as well as his PK Thunder, that can defeat a fully charged Aura Sphere.
The best choice to defeat Ness is to send him flying horizontally. His PK Thunder won't get him far if he strikes himself.
Ness can still handle Lucario, though. He has a powerful arsenal, such as PK Flash, PK Thunder, and his Baseball Bat, so Lucario should approach with caution.
Pikachu is not really Lucario's match. Pikachu has a hit and run strategy which gives you little advantage to strike him back. Using force palm and double team is a great move against Pikachu and once you over at least 60% you will be a force to be reckoned with. Against small, light-weight Pikachu, light him up with small aura sphears then use a force palm. When he starts running towards you, use double team and send him packing.
Beware of Snake! He is known for his ridiculous smashes, specials, and mind games with his down-smash and C4. Lucario against Snake will be a tough fight, so be prepared.
When facing Snake, you can edge guard effectively by using Lucario's + from below Snake, just as he uses his + . To get him off of the edge, either throw or Smash him.
Sonic is actually a joke to fight. He will probably kill you more with the accidental spike from his up-b than he will with any other moves. He cannot kill reliably until about 140%, at which your power will let you kill him around 100%, which is ridiculously easy to rack up at high damage.
Wario is more annoying than anything. Keep that in mind when fighting against him.
By using and dropping his bike, Wario can create an obstacle between you and him. If you like to use Aura sphere a lot, this can be a problem. Instead of hitting him, most of the time you will hit his bike.
If the bike is on the stage, you can do one of two things to avoid it: Destroy or grab. Destroying it can be irritating, as it can take a while. Your best bet is to roll to Wario and grab him, then Dthrow and take it from there.
When Wario bites, you're helpless. It doesn't hurt too badly, but it's extremely annoying. Try to avoid it by any means necessary.
All in all, Wario is a jerk. Although he isn't the strongest character, the guy knows how to play mind games. Keep yourself calm when playing Wario and be prepared for anything.
Wolf is a pretty even matchup with Lucario. He can outrun you, but his air game is not very good, so you should take him on there. Also, he is easy to chaingrab with force palm because of his ridiculous falling speed.
Lucario's counter attack is very useful in a fight with Wolf, as most of Wolf's attacks are slow and move him closer to his target.
Lucario's strategy has a lot of loopholes. Most characters can outspeed and overpower Lucario, and he has a relatively hard time KOing opponents.
The first thing you want to do against Lucario is throw him into the air. This is relatively easy, as he is not a fast character and his Double Team is useless against grabs. In the air is where Lucario is really vulnerable, since his powerful specials do not work so great in the air. Lucario's aerials also have small power and range, so it is easy to juggle him.
It is incredibly easy to edgeguard against Lucario. Since he has the only recovery move that doesn't do any damage, all you have to do is grab on to an edge and watch him fall to his death.
If you have to fight Lucario on the ground, fight him carefully. Attacking from a distance is too risky, as it will only boost his damage percentage, increasing his power. You'll want to attack from midrange, carefully avoiding Double Team and attacking fast enough so that you can KO him quickly before he has a chance to charge his Aura Sphere.
Use moves that have a lot of knockback to get him off the stage or in to the air and try to score a KO where he's vulnerable. Most of his smash attacks aren't very fast, so you can simply shield and attack back.
This page was last edited on 30 May 2014, at 21:04.