MCDLIB2 and MCDLIB4 have exactly the same amount of tiles inside.
Obviously I'll need to tweak the map for the changed tiles, but that's a given; what I'd like to know is whether there is risk of map corruption or similar bad stuff.
If mcdlib2 and mcdlib4 arent same mcds with different textures, you will receive completely brocken map.
Or you must design mcdlib specifically to fit mcdlib2 placements. Like stairs-stairs, window-window, furniture-furniture.
Depending upon what your trying to achieve it may be easier to create MCDLIB5 and tack it on the end or have 2 separate mapsets and load some squares from Office Luxury 1 and some from Office Luxury 2 to avoid the MCD count.
I know the map will be funky-broken, but if that can be fixed by hand without issue then I'm good.
What I'm scared about is map corruption or the like.
I know about mapview2, but I already have too much stuff set up in mapview1 to switch.