1,563 backers pledged €31,796 to help bring this project to life.
WINDOWS only - The light demo is updated!
I forgot to mention that a lot of bugs have been fixed!
Will you try the challenge?
Faith, this is the only thing they let you go with, the only thing on which you can rely on.
Collect pages scattered in the Temple to understand what happened. You will be able to read them again in the Shelter's Library!
...Devotion is all we have.
As far as we can remember, the Temple has always been our only goal : it is a place of darkness and despair from which no one ever came back, but our God commands us to overcome this shrine to prove our devotion. Everywhere Inquisition is reigning and everyone against it is brought to the temple.
Children are taken away from their parents and educated to become templars. Then they become warriors, trained to kill and lead their crusade to victory and devotion is their salvation. Templars usually go fighting as squads. Except for one girl. Facing dangers and atrocities, she can only rely on her own faith to stay alive through her journey. You are now that woman, that hero.
She left without even knowing what was expecting her inside... No one really does.
Rumors have it that this Temple once was only within reach of a small selection of people : located on the ruins of some ancient civilization that existed long before human era, originally luxurious and thriving, it has been seen for a long time as a place of worship filled with mystery. The story goes that the shrine’s aura would allow his inhabitants to withstand the passage of time. As Babylon reached out towards the heavens, the Temple digs down to the core of the earth. Only noblemen and chosen ones may occupy the deepest floors.
Rare were the souls who succeeded in slipping out of the bowels of the Temple… Their appearance was as appalling and horrific as their words. The Inquisition took good care in extracting the more information they could out of these inconsistent pieces of creature.
The common theory is the following : the Temple would be composed of (at least) 3 main levels. It appears that each floor has its own organisation so that nobody can ever reach the end of this inner world and take possession of it. First comes the dungeon which is composed of its habitats, sewage system and jails : it is the first defence. It is said to be fulfilled with wandering souls empty of any form of humanity, they look like they have been tortured. A message is engraved in what is left of their mind : exterminate all intruders. Those who were able to survive the first floor could access the second level.
There, a gloomy and hollow atmosphere surrounds everything, it gets thicker with the sounds of virgins crying and ancient beasts groaning. Obviously the place is filled with all kinds of beasts such as livestock, hounds or ancient form of creatures. Does this mean that the sacred architects of the Temple gave more value to the life of beasts than they gave to the human being who were tortured and skinned alive on the first floor ? Or, is it purely a strategic defensive choice ?
Deeper down, the third floor was dedicated to obscure and uncertain things like divination or occult sciences. But the descriptions of the place might be closer to superstitious speculations than real visions and facts : it is described as refined sites where black masses happen, nobody knows what kind of horrors are inhabiting these places.
At last, no one really knows what is hiding in the deepest abysses except from the fact that the last King, Théodore the Righteous and his beloved wife were living there surrounded by their holy guardians.
Adonias, one of the old knights was tasked to protect the Temple.
Indeed for the Templars, it's a place of catharsis and salvation. They're answering the divine call. In this way, they have to advance in squads to prove their value to show how much they cherish and love their God, and maybe even take the control over the Temple. Others see this place as a hellhole since depraved, rogue and untrusty people have been thrown in there to chase away the disgrace they represent from the surface of the ground.
Instructors told you that every Templars can sign up to enter a squad and show their value once they believe they are ready. Each Templar entering earns his fair place in Heaven. A Templar who dies in combat behind the massive door is a fulfilled Templar. And each Templar who crosses through that door helps somehow the front lines. “We will succeed in reaching the holy depths. There is no doubt left !” that’s what they told you during your instruction.
A quick preview of some characters you will meet inside.
Death claws, born from the fusion of wilderness and shadows.
One atrocity among many others.
May 2016. Since then, we kept working and finally we improved ourselves a lot, until the point of reaching a quality that is more than satisfying.
The game got Greenlit (january 2017) and the reception of the project by the public was truly amazing. It kept us thinking that Dark Devotion has a genuine potential. The core of the game and the first world are complete and we are very confident, so most of what’s coming next is already planned, even though it represents a lot of work before the outing of the game summer 2018!
Keep going on the creation since all of us are now involved full time in it with no income. If the campaign does not work well, we will unfortunately stop working on the project before it is fully finished.
Among other things : paying extra-workers to fine-tune the game or/and participate in video-game fairs and shows in order to promote the game. We are confident in the finalisation, the feedbacks from players are already really good and we are going to give the best of us to provide a challenging and rewarding game.
Maybe... get the necessary fund to create our own studio!
We would like to thank the Crit Hit team, for their incredible moral support and for holding our hand during these difficult times.
When we started Dark Devotion (our very first game) , most of the risks and challenges seemed like overwhelming issues.
First of all, since none of us ever studied in our respective fields (Coding, sound, graphism etc...) , we clearly could not realise how gigantic the amount of work required was to build up a game like this. We aim high and that involves a consequent risk.
This is a game with depth, as we see it, it bears a certain risk too, since Dark Devotion will not only be a combat game with a high difficulty but will also be quite contemplative including a complex background story ; We prefered to give some time for maturation to the game before putting it on Kickstarter. But now that we are all under the same banner, our reliable and hardworking team is born, and we are certain of the direction that the project will take.
That being said : the hardest part is behind us and so far we managed to face all the challenges that came our way. The core gameplay and the first world are complete. The second world is almost there. Yet, we still have 2 worlds left to build and it takes time. But, if we validate the kickstarter, we will keep working with faith on Dark Devotion’s birth.
The Templars became aware of your heretic ideas. You're now looking at your feet in a cell waiting to be swallowed by the Temple.
Stories about the Temple lulled your childhood. Your desire to discover if these legends are real is so strong that you can't resist the call to go and see by yourself.
You know that the Temple contains more than simple gold and books. As a scholar you read that technology from an ancient civilisation had been lost in the deeps... That's what you're aiming for.
Since you're now a Templar, you're looking forward to confront yourself with the hidden monsters of the Temple to prove your great value.
Whether you want it or not, you're in... Fortunately you brought with you a piece of paper and a feather. You might want to leave a note to your beloved one waiting outside or to other lost fellows?
A "kind" name given to alchemist like you who likes to experiment on his guinea pigs and spreading all sort of plagues.
Giving a hand to someone else in the Temple is rare these days... Your God will certainly not forget that, lost one.
The story of an unfortunate will take place in the Temple. Who do you want to throw in? A proud warrior? A sneaky traveler? Or worse, an abomination that players will be able to interact with?
You learnt blacksmithing from Basilius the Great. Place your talent at the service of the lost ones by forging a unique weapon.
Collecting limbs and sticking them together to give birth to an atrocity is your hobby. What kind of enemy do you want to create to terrorize the future travelers?
Transcend Frankenstein and create a monster that will be long remembered by the lost souls of this doomed place.