It is one of the cheaper midgame tanks with very good mobility due to his ‘Jet Propulsion’. Can be used with every range of weapons because his high movement speed enables the tank to close gaps or stay distant to the opponents.
Lacking team abilities, in particular a stun, this tank is best suited for border lanes opposing a single enemy.
The relatively low base hit points for a midgame tank require a ‘Hull’ or dodging of the opponents high damage spells in the later game.
Immediately releases 5 electrical pulses. If there are less than 4 secondary targets the damage of the primary pulse will increase by 7,5% for each missing secondary target resulting in a maximum of 130% for the primary target.
Releases flying drones that are able to damage and slow enemy units and transfer the stolen Hit Points to the Air Ship. Lasts 15 seconds.
Increases the movement speed of the vehicle.