If you were looking for the moves known as Dark moves in Japanese, see Shadow move.
If you were looking for the Pokémon surrounded by Dark Auras in Colosseum and XD: Gale of Darkness, see Shadow Pokémon.
The Dark type (Japanese: あくタイプ Evil type) is one of the eighteen types. Notable Trainers who specialize in Dark-type Pokémon are Karen of the Johto Elite Four, Sidney of the Hoenn Elite Four, Grimsley of the Unova Elite Four, and Island Kahuna Nanu of Ula'ula Island. Notably, the Dark type is the only type that has yet to have a Gym Leader specialize in it, although it is a recurrent type used by members of villainous teams and the Elite Four. Prior to changes in Generation IV, all damaging Dark-type moves were special, but they may now also be physical depending on the attack.
The Dark type was introduced in Generation II, along with the Steel type.
As of Generation VII, Dark-type Pokémon are immune to opposing Pokémon's moves that gain priority due to the Ability Prankster.
The Dark type, along with the Steel type, was introduced in Generation II in order to balance against Psychic type, so it is immune to Psychic attacks. However, this immunity is nullified by Miracle Eye. Dark Pokémon have a single Ground weakness if their other type is Poison, which nullifies all of Dark type's weaknesses.
Dark-type attacks are resisted by Fighting and Dark, so using them along with Fairy attacks will optimize neutral coverage.
In Contests, Dark-type moves are typically categorized as Clever moves.
As of Generation VII, there are 54 Dark-type Pokémon or 6.7% of all Pokémon (counting those that are Dark-type in at least one of their forms, including Mega Evolutions and Alola Forms), making it the 6th rarest type.
The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves.
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
A Pokémon with Color Change, Protean, Imposter, RKS System, or Multitype will become a Dark-type Pokémon if (respectively) it is hit with a Dark-type move, uses a Dark-type move, is sent out against a Dark-type opponent, is holding a Dark Memory, or is holding a Dread Plate or Darkinium Z.
Since Generation VII, Dark-type Pokémon are also immune to opposing Pokémon's moves that gain priority due to Prankster.
Dark Aura Powers up each Pokémon's Dark-type moves.
Justified Boosts the Attack stat when it's hit by a Dark-type move.
Currently, no Abilities are exclusive to Dark types. This does not include signature Abilities.
Black Glasses An item to be held by a Pokémon. A pair of shady-looking glasses that boost the power of Dark-type moves.
Colbur Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.
Dark Gem A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time.
Dark Memory A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.
Darkinium Z It converts Z-Power into crystals that upgrade Dark-type moves to Dark-type Z-Moves.
Dread Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dark-type moves.
Introduced in the Neo Genesis set, Darkness-type Pokémon in the TCG are generally weak to Fighting with resistances to Psychic. Darkness-type Pokémon can be strong against Psychic, whilst Fairy Pokémon can resist this type.
Generation V introduced the most Dark-type Pokémon of any generation, with 16, while Generation VII introduced the fewest, with only two.
Generation IV introduced the most Dark-type moves of any generation, with 11, and Generation VI introduced the fewest (excluding Generation I) Dark-type moves, with three.
In Generation II, the Dark type saw one type change in a move (Bite), but no change in a Pokémon. The opposite is true for the Steel type, which saw one type change in a Pokémon family (Magnemite and Magneton), but no change in a move.
This makes the Dark type the only type added after Generation I not to have a previously introduced Pokémon have its type changed.
The Dark type was the only type in Generation II to not have a type boost from a Badge.
Despite Dark-type moves being special before Generation IV, every Dark-type move originating from before Generation IV was made into a physical move.
The Dark-type and Ghost-types share their super effectiveness, with both types being only strong against Ghost and Psychic-types.
More regional variants belong to the Dark-type than any other type, with six.
Prior to Generation VI, Dark/Ghost-type Pokémon normally had no weaknesses (excluding Fighting under immunity-negating conditions such as Foresight or Scrappy), as the resistances of the Dark type cover the weaknesses of Ghost, and vice-versa. Introduced in Generation VI, the Fairy type is super effective against Dark and not resisted by Ghost.
This page was last edited on 20 January 2019, at 18:40.