I was bothered that my steak's geo was super bad, so I zbrushed it more and finally retopo'd it. I also tweaked the roughness map.
I might keep updating the steak or move on to other props.
School has been over for a couple of weeks now, and I've been working on some stuff for practice.
First i worked on a knife to practice texturing. Also made the 'ornate design' using an image that i converted in to a height map.
Because I liked how my Knife turned out, I started working on other stuff that would work well with it.
So, I decided to make sliced bread.
MORE FOOD! Same with the bread, I textured the meat using an image for the diffuse. The other maps were generated using Bitmap2Material.
Both of them are pretty low poly and I'm using tessellation to compensate for that.
In the next couple of days/weeks I will most likely model more props (also update the current ones) and slowly build a full environment.
Constantly trying to improve and learn new skills.