aka WeekendClass. Musician and part time music video director.
Transferring point velocity to volume April 19, 2019, 9:38 a.m.
Thank you e_noni, this looks great and easy to setup.
Meanwhile, are SOPs such as volumevelocity or volumefromattribute just not appropriate for velocity transfer or am I doing something wrong in my setup?
Transferring point velocity to volume April 18, 2019, 11:18 p.m.
Hi! Ultimately I'm trying to extract velocities from a mesh out of a vellum sim into a volume which I can then apply to advect some other stuff like particles. I can't get this basic setup to work though. Using volumevelocity SOP, just simply copying a v attribute onto a volume doesn't ever produce any readings on a volume slice - however other functions like curl noise behave as expected.
Vellum bend stiffness March 28, 2019, 4:13 p.m.
I'm trying to make a vellum cloth object behave like a very tensile steel - like you would in a spring for instance.
In the vellum cloth constraint SOP it seems that setting the bend stiffness works only up to about 1000. Beyond that, my cloth still can bend and increasing it further (even up to 1+e12) has no more effect.
Reducing the polygons of course does make it stiffer to bending but I'd assume I could set the bend stiff to very high and it should act like a steel plank.