Have you heard about project “Kanova“? Foundry has recently revealed a new sculpting tool that will let artists manipulate and sculpt assets on a desktop in the usual way, and in virtual reality. Kanova is said to be based on 3D Adaptive Distance Field technology which the company got after the Mischief acquisition. Another thing worth mentioning is that the tool will allow you to generate models with adaptive tessellation.
“The current Early Access version of Kanova supports sculpting in VR, on the desktop, or both using a variety of brushes. It is possible to use Kanova without any VR equipment.
The Kanova Early Access version supports pen input on the desktop, in addition to mouse and keyboard. For VR input, Kanova Early Access supports HTC Vive & Oculus Touch controllers.
Currently, there is no support for Windows Mixed Reality.
The Early Access release may contain some bugs (we recommend saving your creations regularly!). Performance is not yet fully optimized: it’s reasonable in most cases, but we’re still improving it.
Kanova is not here just yet, but it will be soon released for free on Steam. Foundry plans to test things with an early access testing period of six months in order to decide whether they should continue and release a commercial version. You can learn more about the tool here.