E.g: When a majini from wetland (cannibal?), is try to grab you with his spear (that one, he raise you up with his spear), if you shoot in his leg, for example, the chance of getting a stun is about 90%, I mean. It's not totally random.
how useful is that though?
We're saying about usefulness or random things? I thought it was random stuff.
Add the character high score that is currently selected, like RE6. It would go a long way here when playing in the lobby, I could care less about it being on RE6, unfortunately.
Its the spread of the shotgun that bothers me, it can do like 2700 damage but unless the end of the gun is sat on an enemys chest some pellets will miss. No shotgun should take sometimes 3 hits to kill an 800 health majini at short range.
some characters (sheva) just have too hard of a time compared to the others.
First time here in forever, saw this and thought I'd reply since you bring my name up.
In a crazy way - I am happy Sheva never had double fang on regular mercs, and I know Blacky is as well. it would have just turned her in to an African Jill. Drop 'em and double fang 'em. That is why I found Jill gameplay usually boring for the most part, it was mostly knee drops. Especially solo.
I found the challenge of improvising with Sheva BSAA and Tribal to be great fun, as well as infuriating. As much as I wish she had a magnum at times as I played - I am glad she was such a disadvantaged character that people scoffed at. That is what drove me and Blacky to use her really.
I know no one used the acid or flame rounds followed by a knife slash to ground Wetland majinis before my video, and I know people were surprised to see me shoot an acid right in front of a flashes majini and delay melee roundhouse it at the same time. Heck, even earlier in the year before Blacky quit mercs we both made a new strat for Sheva BSAA on prison so he could get the highest score on solo there, and it worked. We also devised a slightly different strat for x2 Sheva center prison strat, though higher has been done separate, still none higher have been done in center, more so on PS3. One of the last things we devised was a new strat for x2 Tribal on EF, and we almost beat the broken combo highscore for x2 with an actual full combo - not just ice luck and letting the combo break etc. The end was terrible on our run, so we could have smashed that score probably with a good end. I think that was the last time I ever played mercs before I sold my ps3.
Sheva's limitations (BSAA/tribal) Kept our brains busy, kept us trying new things, new strats. I know I've seen a few of my tribal solo strats that I devised used on videos as far as this year and I quit in 2013 pretty much. Someone has even made an account "BenRai13" as recent as earlier this year or something like that Lol.
So the point of my post is, as much as at the time on hard runs I wish she had been stronger...I wouldn't want her any different. Re5 Mercs was much more in favour of certain characters but it kept gameplay unique, different and runs were different between characters. Unlike RE6 where essentially every character was pretty much the same since it was just about countering. Only difference was the boss killing weapon which could make or break a run at the end.
Re5 mercs was great fun - and an accident it was so good. Capcom tried too hard with 6's and 3ds. Me and Blacky don't have Ps3s anymore, we moved to PS4. But we have fond memories of the strats and tricks we devised, and scores we got on the most inferior version. Part of me wishes Blacky really did go to PC and play, I know he'd do amazing for Sheva there. Her PC potential is no way neat met solo or duo. However, he ain't got time for that or interest now.
Sure it was interesting wathcing you guys improvise with tribal....most unique character since shes the only one without a gun. You did some great stuff with her that not many people would have patience/skill to get.
But talking bsaa, surely you would have liked 2hg + somersault to get a kill? wouldnt have changed her THAT much. And c'mon, there must have been times where you wished you could fire off a headshot to get a roundhouse lol. I can see your point about the double fang though.
I think 2 shot somersault is possible in No Mercy and it felt like a breath of fresh air.