All weapons texture and code may be altered to the users liking to fit the world the user wants to create. You may add or remove weapons of your downloaded Project Armory Pack to further more customize your world. You are also allowed to publish Project Armory weapons in your own modpack or mod. The only thing we ask for is that you link to our forum page so people that like the weapons can download more of them.
- [CHANGED] Change name on the "FN P90" to "FN P90 TR"
- [FIXED] Fix the bolster so they have random texture again.
- [FIXED] Make the RPG-7 usable once only and more devastating.
Following files are missing in the release version of the mod due to complications with the files.
Following file is removed in hotfix b.
- [CHANGED] Balance RPG-7 (Evul) - resolved.
- [CHANGED] Glock 17 and 18 texture replaced.
- [CHANGED] Damage on the for FN P90 to low.
- Weapons Kit Switcher are missing new weapon categorie.
- [FIXED] Picture Gun_BarrettM107 have a typo.
- [FIXED] Picture Gun_BarrettM82 have a typo.
- [ADDED] Weapons Kit Switcher tool for changing weapons.
- [MAJOR] Bullet damage on sniper and support weapons different then caliber damage.
- [TEXT] Add Project Armory License, code and texture maker, to all weapons.
- [ADDED] New weapon: ENERGY "BRX-A1"
- [ADDED] New weapon: ENERGY "BRX-A2"
- [CHANGED] Re work the Weapons_Guns.xml and only edit the weapons that actually is changed.
Project Armory make weapons from every, era, game and movie. but in first hand with the vanilla RimWorld graphics and sounds. But we also release addon packs with graphical and sound alterations. The Project aim to add as many weapons to RimWorld as possible from old day late medieval weapons to Sci-fi weapons to real world firearms found today. It also aims to make it easy for the user to add and or remove the weapon class the users don't want.