Inspired by Reza Ali’s project – 3D Supershapes, I made my own THREE.js version. You can play around with it at: http://www.kamend.com/p/supershapes/.
The original formulas can be found on Paul Bourke’s website.
Here is a short example of how to render a point cloud using MeshRenderer inside Unity, have in mind that you have a limit of 65k points per mesh, so if you want to render more points, you need to split them.
I am doing a game, it’s for mobile, but I am going to release it on desktops too (Thanks, Unity!).
Flat Down is a minimalistic, retro styled, action game, which will stretch your fingers and test your reactions. All levels are algorithmically generated, depending on the difficulty (I am going to do a separate post about my approach to level design).
If anybody wants to be a beta tester, feel free to hit me up!
Here is a simple implementation of the Superformula(http://en.wikipedia.org/wiki/Superformula) inside Openframeworks, feel free to play around and modify.
Here is a short tutorial on how to bake MoGraph animations into keyframes, so you could easily import and play them inside Unity. Feel free to message me, if you have any questions.
Baking Mograph Animations and importing to Unity from Kamen Dimitrov on Vimeo.