Afterpulse is a game published by DIGITAL LEGENDS ENTERTAINMENT SL. This game is something different from all the shooters that I have tried. And I was with different and mixed feelings when I played it. In this article, I will make a review of this game and see what we will find.
So this is Afterpulse. Whenever I play any kind of shooter, I want to die within the first few seconds. Since the beginning of my time playing games, I’ve found shooters – whether first or third-person – something of an uphill struggle, with my own enjoyment tempered by a complete lack of skill, at least initially. Dying a lot during those first few hours (or even days) of playing the game is part and parcel of getting to grips with it, and any shooter worth its salt will make you suffer a little at the start before you synergize with its set up. In Afterpulse, however, I didn’t die for quite some time. In fact, I managed to go on a rampage in my opening encounters within the game’s arenas, taking down a run of six or seven enemies without being so much as grazed by my rivals. And this was one of my first “hmm” moments.
And now let`s talk about the gameplay of Afterpulse. This is a game that at the first glance is not something new or revolutionary, but it has some hidden features. Basically is just what you’d expect from an arena based shooter. Publisher Gamevil has made sure the game feels instantly familiar, serving up typical industrial style settings and aircraft hangers that deliver plenty of corners around which to hide and the kind of greyish-brown color palette that enables Afterpulse to shine on iOS. Within a matter of seconds, Afterpulse feels like the kind of shooter you’ve been playing for years and, without any semblance of plot or even a sense of progress beyond unlocking areas and weaponry, it feels like a one-size-fits-all release that could be attached to any big action IP.
Movement in Afterpulse is handled with a virtual d-pad on the left, while firing your weapon is simply a matter of holding your thumb down on the right. The only type of contest on offer is deathmatch, with rounds lasting no longer than three minutes – perfect nuggets of action for a core mobile gamer. To Gamevil’s credit, also, the game’s energy system only applies to the single player arenas: if all you want to do is take part in (largely lag free) multiplayer battles, you can play on for as long as you like.
Quick and full of action matches.
I am not used to shooters played on mobile devices.
This game deserves a try.