Monitor user experience by developing rigorous methodologies to improve the integration of first-person assessments of subjective experience with third person observational and bio-behavioral data obtained by a variety of methods.
Integrate bio-physiological and augmented cognition technics, BCI and sensor technology with immersive-interactive applications as interfacing or monitoring devices.
Prospect and promote sustainable and novel applications of digital cognitive technologies in education, health, art, culture, ecology and particularly assistive technologies for people with disabilities or especial needs.
Study and asses the cognitive limits, the effects and the cultural implications of technological acceleration in digital culture with focus on sustainability.
Equipment: The lab counts with state of the art equipment for measuring brain activity (electroencephalography – EEG) and several psychophysiological measurements devices and methods such as muscle activity (EMG), eye-tracking devices, heart and pulse rate measurements, computer vision and thermal imaging technology for recognition of affective states, including also a complete BCI research system, g.USBamp (CE-certified, FDA listed) with 32 channels with hardware and software for motor imagery/ERD, SSVEP-BCI and P300 ERP/BCI.
It also counts with high performance computers and high resolution display systems for multimodal stimulus presentation (e.g. screens, augmented reality, virtual environments, 3D sound); software and game engines for the creation of engaging interactive virtual environments (e.g. Unity, CryEngine), and multimodal and tangible interfaces (e.g. Kinect, haptic controllers, eye-trackers).