A twin stick shooter where you put out fires with murder.
Thanks so much! I've been lurking on the tabletop pages but I'll work up some courage and participate. Thanks for keeping the itch community awesome!
I'm Kevin, I'm from Massachusetts, and I make games as part of SuperTry Studios with my friends.
2019 will be my 6th year as a full-time indie game developer. I got my start doing game jams and I try and do a couple of them each year. SuperTry released it's first commercial game, Haque, in 2017 and sales from that, contract work, and a side hustle editing podcasts is how I stay afloat. Right now I'm working on tabletop RPG called Space Kings and an educational game called Script Ship!
Even though I can't afford GDC, I feel super privileged to have been able to make games for this long. I want other game devs to know that you decide what success is. If success to you is going to GDC, shoot for that! If it's finishing a jam, go for it! If it's finally putting that design doc together, go you!
No one's better than anyone else, we're all trying to make this profession/hobby/obsession work. Be good to yourself and lift others up when you can.
Shout out to itch for giving me a place to put my stuff regardless of my stuff's direct commercial viability. Game jams I've done here have lead to some pretty cool friends and projects.
Thanks for reading. Keep making and playing games!
Really well done! The art, music and writing are all superb. Going with a VN for the cycles theme was an inspired choice as repetition and knowledge are the key to getting that good end. Especially love the cycles theme as displayed in Alma's backstory. Great stuff!
Yay! Thank you so much! I was worried those easter eggs would go undiscovered!
Yessss glad that moment hit somebody!
Hahaha thank you! Hope that won't stop you from making puzzle platformers in the future. I need more!
Yessssssssss glad you enjoyed it!
YES! Love creative sound design like that!!
Hey thanks! I did not even consider this. Made a really quick update to allow IJKL to function as arrow keys.
Very satisfying! Love the bassy sound effects and getting a "combo" feels incredibly good. Beautiful and well done!
Thanks so much!! Glad you enjoyed it!
Thank you!! Good catch on that audio bug, I think I fixed it.
Great name, great game! Loved the pattern for the blue saucers. Music is epic.
This is a really good suggestion. I've been playing some games with similar control schemes and they all do this.
Thanks for showing me this though! I'm gonna dive in for inspiration!
Thanks man <3 this gives me some good stuff to think about. Maybe the rhythm angle is worth exploring!
Hey thanks for writing this out and expecting so much from the game. I think these are valid critiques of the level design, controls, and mechanics. About halfway through I decided the game didn't look pretty enough and I spent a bunch of time tweaking the art. As a result of this and other decisions, level design was kind of crammed in at the end and I think the mechanics suffered and I fell back on established platformer tropes which did a disservice to the underlying ideas.
While I'm not sure if there was a chance of EW reaching its full potential in just 48 hours, that doesn't invalidate your critiques and if I end up going forward with this game I will take this post to heart.
Wow graphics, sound, and mechanics are all top notch! Love the little idle animations too, this is fantastic!
Really like this idea! Super satisfying once you get rolling.
Lovely art! The main character is so cute!!
Utterly bizarre. I love it. My high score is 10.
Great writing! Loved all the little touches.