Combatants will be divided into two teams.
A team wins when just one of their cars crosses the finish line.
Weapon pickups will be activated at round two, so the first round will be a race and basically decide who will run for first place on each team. Depending on strategy and number of total players, maybe two teammembers will be "runners".
The rest of the team will become "guardians" and asume their roles of protecting the team's runners.
Not needing to cross the finish line, the guardians can roam the curcuit laying out mines, try blocking the way of the opposite team or keep up try hammering the other team's runner.
Points will be given like in an arena match.
Destruction of cars can be switched on or off (cars will be respawning).
Catch-up is not an option.
When more cars are introduced, some could be more suited for one role or the other.
For some reason, no one wrote anything in here to propose this idea though, so going to include this in the list.
Chris_CE wrote: Yep, we want to have team-based modes, as it would be a lot of fun. I'm especially excited about team racing, in maybe teams of 4, 3 players each. Each team using a different car manufacturer.
I just want to point out the importance of the first round, as I mention in my suggestion, to determine the mouse instead of the roles being predetermined.
And I don't really get the "dogs" that Landvaarder is describing - They could maybe be NPCs and an optional setting?
Hvolsomt wrote: And I don't really get the "dogs" that Landvaarder is describing - They could maybe be NPCs and an optional setting?
Yeah we tried the dogs version one day, it wasn't that successful, since the dogs have no real purpose.
I like this idea. Like a lot. Very very lot!
Actually there's someone who posted a very similar idea one week ago.