You’re absolutely right! Time card Double Time Bonus validity lasts for 20 seconds more, so in total 50 seconds. Without it, the effect of the golden card ends after 30 seconds. Soon admin will update the Download button. So wait.
Artas, no, I had not contacted him, although his e-mail is known, but I’m not sure that his mail is active and that I will get the answer from him. And besides, when following the link to his website, the browser says, “Server is not found”. This version is more perfect in contrast to the 3.62a, and it, accordingly, does not require any permission to rework because the copyright still belongs to mr. Kalme.
I can say with certainty that Ivan Ertlov to my nickname has nothing to do. He is main developer of company Homegrown Games, created an addon called “Painkiller: Resurrection” in 2009.
1. SMG/Flame Thrower is in LP. Was returned to its rightful place.
2. Minigun is first found only in the Dead City somewhere in the middle of the level. Therefore to hope that you missed in previous stages of the game – it’s in vain.
3. The first secret (in the script name – he’s the 4th) moved to its former place, where the first relic.
Generally, I think the Overdose needs no changes, it is perfect. But you can make a list of the bugs (and share it) that annoy you during the passage.
Honestly, no, because I will soon be engaged in artistic activities, that is, drawing sketches to all levels of Painkiller + BooH, which will be painted in the spirit of the developers of these games.
All right, everything will be saved (except for sketch C6L9_Mine).
Yes, this powermad overwrites the data virtually of any patches. The main changes are taken from my patch 1.65.
Oh, I thought that a long time ago, everyone played with the patch, in which the mods from Atomos and Lemmers are integrated. As for the addition, I replied 10 months ago that the patch is intended to fix bugs, and not to add third-party modifications. With understanding.
You can play the old version and enjoy by installing on top of the patch https://yadi.sk/d/Ok3UqJr-wzqYf – also, I warn you that in connection with the update of patch may lead to a series of errors in the game.
People have repeatedly complained about the defect of two cards, but I saw with my own eyes only when I deleted the configuration file. Fortunately, I fixed them already in a new patch, which was released on July 30, 2017.
As for the double time bonus card scripts, you’re right.
I know what’s the matter. At the beginning of the third line of the script had a double hyphen that blocked the effect of card.
The mistake was that, choosing the left or right path, instead of two, only one wave of monsters appeared (I emphasize: there should be simultaneous appearance of monsters from the left and right side!). For this reason it was impossible to kill all the monsters or climb the steps of the stairs, where the checkpoint opens.
First need to get permission from Lemmers before posting here so as not to violate copyright. It is the right step. Atom0s personally approved my proposal; so one problem less. If within three days he will not be able to answer, then I will post the hybrid mod in the downloads. But I’ll leave here the my contacts, so everyone can get a promised fix.
Don’t worry, everything is almost ready. It remains only to formalize the manual and add some features. Will be done by Sunday or Monday.
Now the StakegunGL is in the hands of player in catacombs, even if player forgot or did not find in the previous level Atrium. In addition, the town issued four guns, as it should be.
Yesterday I wrote a post where I described the reason for the error, which weapon has not appeared somehow in two levels, but it is checked by the moderator (probably not soon). So please re-download the patch and load the levels Catacombs & Town.