Hello c: Welcome to my sprite school! All example sprites are made by me, except if stated otherwise. Template courtesy of Luna Equine! They’re great at making templates, as you can see :D If you're wondering what program you should use, MS Paint and Paint.Net are two commonly used pixel art programs. Piskel is a pixel art website for users who can’t download programs, and Photopea is like Photoshop, but for for pixel art. Also, you can get official Pokemon sprites here! Anyway, let's get right into the Rules!
- DO NOT use this school as a place for chatting. There are PMs for that. - Please respect others. - All teachers are allowed to accept student forms, but only I can accept teacher forms. - If a teacher forgets to give you an assignment, after a day you can post again reminding them. - No spoilers (don’t assign Pokémon from new games, etc) - If you can prove you are able to do a class, you can teach that class without taking it first. - Subscribe so you can see if you've been given any new assignments. - Please don't use any sprites made by the PFQ Art Team (pokemon from gen 6 and above, exclusives, variants, megas) unless you've asked permission for it here. - Use the Form(s). - The password is boop. - Feel free to suggest new classes if you'd like. However, if I don't know how to teach those classes, then I'll have to ask for teachers.
Reminder: If a class you want to take has requirements, please either show that you have learned the required class or take the required class before taking the new class!
Lay your palette out on the image. Replace the Pokemon's colours with the colours on your palette, one at a time.
Make a copy of all the Pokemon you're fusing. For this example, let's pretend we're fusing two. The Pokemon you're putting the other pokemon's parts onto is called the "base". The Pokemon you're taking parts from is called the... well, i don't actually know what it's called :p Let's call it the "fuser". Drag the parts you want to put onto the base to the base. Put the parts on the base. that was very redundant... Recolour the base with the fuser's colours.
Recolour the Pokemon with the colours associated with the retype(s) you're doing. (example: red for Fire) Add an object associated with the retype(s) you're doing. (example: metal for Steel).
Recolour the Pokemon with desaturated blue and grey colours. Make the eyes completely yellow, and have them slant downwards angrily.
Recolour the outline of the Pokemon with the colours right beside the outline.
Drag random parts of the Pokemon away from their original spots. You can also duplicate an eye or two.
Make all the outlines of the Pokemon black, and make all near-black colours black too. Make all other colours white.
Add a 2px (or more, depending on how you want it to look) thick white border around the Pokemon. Determine where the light source is, and add a shadow according to that light source.
Select a sprite, as well as a single color. Select 3-4 seperate tones of your 1 color (1 very light tone, 1 light-mid tone, 1 mid tone, and if you'd like, 1 dark-mid tone) Looking at your sprite, color it in 3 sections (1-outline, 2-areas of light, 3-areas of shadow) your outline may include some darker parts or patterns if you would like. Use your lightest to tone to color the outline, your light-mid tone for well-lit areas, and your midtone for the shadow areas. Your sprite should look a bit like a gummi at this point. If you would like, you may add your darker tone to areas of the sprite that would be very dark, or would be the darker center. I recommend against changing the outline though.
Select a sprite, and select a color. Color the entire sprite that one color. Make sure not to alter the shape of the sprite while coloring.
Select a sprite, as well as a flag from a country. Use the eyedropper tool to take colors from the flag. Find patterns on the Pokemon that you can change the color of (maybe the 'mon has differently colored ears, stripes, spots, anything like that). Use the eyedropped colors of the flag as the lightest tone of the part you're recoloring, and adjust the color accordingly for shadows and outer edges. If you're struggling to find parts to add color, you can color the silhouette of the mon instead. You can turn the sprite into a silhouette, and copy the flag's design.
This one's easy! Pick what color you'd like your lines to be, and use that color to cover the hard lines of the pokemon. Then, simply fill in the rest of the pokemon with black!
First, choose your pokemon, and then your trainer sprite. Try to pick a trainer that will be similar to your pokemon. Then, recolor your trainer like you would with a basic pokemon recolor. Add bits of the pokemon on to the trainer, and there you are!
Using the palette here, simply recolor the sprite- lightest colors on the pokemon = lighest color on the palette, darkest colors on the pokemon = darkest on the palette, etc. Once you get down to the black outlines, just use the darkest color, and youre done!
Rainbow Sprites, lovely things. It's like tossing a regular pokemon in a rainbow! Here's what you need to do! 1st, you have to get a shade of red, orange, yellow, yellowish green, green, turquoise, light blue, dark blue, indigo, and purple. One by one, use the recoloring tool/trick you were taught to put in the colors. Make sure you have space for all of them. The colors have to be touching, because if you put them apart, you see a rainbow with some holes. I hope this guide was useful to you!
Custom albinos! If you are not happy with a current albino pokemon, why not make your own custom albino? the process is simple! Take a light pallate. What I (Blue) usually do is a take a pokemon's current pallate and make it lighter, but you can make a completely different pallate. And the second and final step is simply recolor it using the pallate, then remove the pallate, if you want, I (Bluestarfox67) honestly dont mind.
Costumes, Sometimes spooky, sometimes cute, sometimes beautiful! Costumes are really easy! Simply fuse the pokemon without recoloring!
Step One: Use a color that represents your Pokemon’s type (or one of its types, if it’s a dual type) and outline the Pokémon with that color. If you need help with picking a color for your type, you can use the type-color guide I made here. Step Two: Use that same color (or, alternatively, a color for the Pokémon’s other type if you are using a dual type Pokémon) for the Pokémon’s eye(s), coloring them in completely. It’s also better to slant down the eyes a bit to make the Pokémon look more determined. Step Two(A): This is an optional step, but you can add a diagonal line coming from the eye(s) to give it a more “magical” or “powerful” look. Step Three: Use a color slightly darker than the Pokemon’s Aura(or, alternatively, the color of the other type for dual types) to draw some vertical lines around the Pokémon, to make it seem like it is leveling up or becoming more powerful.
If your program doesn’t support opacity, use https://www.pixilart.com/ 1. Paint the background any color that's not similar to the pokémon's colors. The paint bucket tool is recommended but not required for this step. 2. Choose a line color for each color on the pokémon. Don't shade your lines, just pick a color and use it throughout. Go over the lines, but eliminate any diagonals. This will look weird, but it will be fixed later. 3. Set the opacity of your line color to 50%. Using the paint bucket (or fill) tool, fill in the lines. It's important that you use this tool and don't simply paint over the line. If you simply paint over it, it won't gain the tranlucent effect we want. 4. Do step 3 for each line color until they're all translucent. 5. Bring back the diagonals in your lines. For outside edge lines, use the background color. For lines on the pokémon itself, use the pokémon's colors. 6. Smooth the colors inside the pokémon until there are minimal diagonals. 7. Use the selector tool on each of the pokémon's colors, one at a time, then set the opacity of each color to 50%. Use the paint bucket tool to fill each color with its translucent counterpart. 8. Set any color to opacity 0%, then using the fill tool (again), fill the background.
1. Set a background color. If your porgram doesn't support opacity, or you have another way of erasing things, you can ignore this step. 2. If you wish, recolor the pokémon. You don't have to so this if you are using the pokémon's original colors. 3. If the position calls for it, rotate your image. This is up to you to decide the neccessity of. 4. Pose the pokémon. This includes putting the body and wings in a position that makes sense. 5. If you used a background color, erase it by setting opacity ot 0% and using the fill tool. If you skipped step 1, ignore this.
1. Set a background color. If your porgram doesn't support opacity, or you have another way of erasing things, you can ignore this step. 2. If you wish, recolor the pokémon. You don't have to so this if you are using the pokémon's original colors. 3. If the position calls for it, rotate your image. This is up to you to decide the neccessity of. Add wings to your pokémon. Because you are adding them yourself they shouldn't need posing. 4. Pose the pokémon. This includes putting the body and wings in a position that makes sense. 5. Before doing any more edits, SAVE THE IMAGE! You will regret not doing so later if you don't. 6. Figure out what features should be visible on the pokémon from the side you're supposed to be viewing it from. If it's a back view, you can look at the official sprites to get a good idea of what needs to be there. 7. Now that you have it figured out in your head, edit the pokémon. You may want to make a copy of your image first, and edit the copy so that any mistakes aren't an issue. 8. Now you can remove the background. If you skipped step 1, Ingnore this step. Because Flying 102 is a class where there is no specific way to do things, there is no image guide.
Get the pokemon you are recoloring, a black palette and a palette of any other color. Take the main colors of a pokemon and make them black. Then make the rest of the pokemon the other color you chose.
First of all choose a pokemon and a palette (or create one yourself!). Then, select the bucket tool and the white colour and make sure you whiten all the inside of the pokemon, leaving only a 1px board. Pick the darker colour on your palette and replace all the board of the pokemon with that colour. Next, pick the second colour (a bit clearer than the first one) and start doing a 1px border alongside the main one. Keep doing this until you run out of space/colours. If you run out of colours you can do two things. First: If you want to keep colouring, just find other clearer colours and keep doing the 1px border. Otherwise: select the clearer colour and the bucket tool, then just colour all the space left. And now, you've done an inferno!
This is a very simple type of art. so, first, you pick two pokemons you want. Drag them very close to each other (which way you prefer, you can rotate or overlap them, up to you :3). To make them look more "cute" you can add blushes and close their eyes, obviously, it's still up to you (or your customer if it's for a shop or something). Add a coloured heart(s) and done!
When you have chosen your pokemon, make a copy of it and leave it for a minute while working on one of the two sprites. You can begin by white or black, it doesn't change much. For example, I usually start with the black one. First, select the black on the palette and color the black lines on the sprite (since it is not black but similar). Then, keep replacing colours with shades of balck that are on the palette in order of shade. For example dark green replaced with the second black color, slight-lighter green with the other above and so on. Now that the black sprite is done, take the other one and the white palette. For the white I usually start with pure white and use it for highlighting some parts of the sprite. Then, from lightest to darkest colours on the sprite, I replace all the other shades. The last shade usually is for the black outline. When you have finished recoloring, place the sprites next to each other and decide wheter to put them vertically or horizontally. Remember that horizontals never look at each other but in both of these, the sprites must touch each other even with a pixel only.
Once you have chosen 6 (or less) pokemon and a trainer, decide which pokemons will be facing left and which right, then put them closer. After that, put the two groups closer and the trainer in the middle.
Once you have chosen a pokemon, choose an amount of frames (min. 2), choose x number of sprites from different generation if there aren't as many as you need. If you want to animate a pokemon that has a low number of sprites, you can edit the existin ones, for example adding winks, closed eyes or even a small tongue. Then go to piskelapp and select "create a new sprite". Import the sprites you have saved one by one. While importing the second one, the program will ask you wheter to combine or replace the current sprite. Click combine to add more. Then select the frames speed (I usually put it to 3, but up to you) and export the animation using ".gif" You only need to upload it on something like imgur or the one here on pokefarm and you're done! Since every student does Basic Animation a little differently, there is no image guide.
First of all choose a pokemon and a palette (or create one yourself!). Then, select the bucket tool and the white colour and make sure you whiten all the inside of the pokemon, leaving only a 1px board. Pick the brightest colour on your palette and replace all the board of the pokemon with that colour. Next, pick the second colour (a bit darker than the first one) and start doing a 1px border alongside the main one. Keep doing this until you run out of space/colours. If you run out of colours you can do two things. First: If you want to keep colouring, just find other darker colours and keep doing the 1px border. Otherwise: select the darkest colour and the bucket tool, then just colour all the space left.
Aren't the Substitute Dolls so cute? if only there were more of them... but there's nothing some sprite editing can't do! First of all, get your substitute doll sprite, as well as a Pokemon. Then, recolour the doll with the Pokemon's colour palette. Next, put any distinguishing features of the Pokemon onto the Doll. Last of all, delete the Pokemon from the image, and you're done!
First of all, get your sprite! After you got that, get a main colour of each bodypart you are colouring (A colour that is darker than the highlight colour but brighter than the shading colour) now, recolour! make sure you do NOT recolour the outlines that are the same colour as shading.
Tired of using other people's Generation 6 and 7 sprites? Well fear no more! You can make them yourself! First of all, get an image of the model (I take them from Bulbapedia), next - take some colours from the Pokemon, just remember to take the basic colours only (for Shading, Lighting, the basic colour, and any others you might need) now, trace over the Pokemon's outlines with a pixel tool! After that, colour it with the palette you took from it. Next, you should clean it up a bit! Making sprites from models doesn't always come out great, so you'll probably have to clean it up. Also remember to put some black outlines too! In case of an Alolan sprite that's not TOO different from the normal Pokemon,you can just take the normal sprite and edit it!
Pokesona's, many of them include fusion, recolouring, retyping, and other types of editing. But, of course - here are the basics: Get your sprite, of course! Make sure you have the right sprite (Shiny or not) Do the basic edits - mostly just changes to the shape, maybe changing the hair, the fur, delete some things... Lastly - finalize it! Recolour, shade it, add accesories, and you should be done! These steps might change with different types of Pokesona's, so check your reference and think of what will work best!
First, pick a Pokemon. Make it a silhouette, and pick out 2 colors. Make a checkerboard pattern of the two colors on the sprite!
Custom Trainer sprites are basically fusion, but with trainer sprites. The results could go many different ways. A custom trainer could be a number of things, a recolor of another trainer, fusing one or more different trainer sprites together. To start off, its good to have an idea of what the end goal is. Having reference images are wonderful if you are trying to emulate a specific character or person. Once you have that idea down, its time to pick a base sprite, and sprites that have features you want the final sprite to have. Find yourself copies of all of those sprites and its time to get to work! The next step varies depending on your preferred method of spriting. Some people work in layers vs dragging. I (Merri, the one who wrote this) use layers in the program I use. Regardless start taking the bits from the secondary sprites and putting them in place on your base sprite. Once the pieces are in place its time to recolor!
First, of course, select your pokemon, and retrieve your color pallet. Second, if there are any, remove the pokemons base pattern. Third, block in your new pattern with a light color. Fourth, shade and you are finished.
Make an outline for your Pokemon, if needed please see the guide for making outlines! Once you make the outline, get any galaxy picture, resize it to 100px, and add it onto a new layer. Place the galaxy layer underneath the outline, so that way the outline is on the top! Now erase around the outline, until only the galaxy is left inside the Pokemon! That’s how you make Style One. For Style 2, make the outline of the Pokemon. Erase any colors you don’t want, and place the galaxy layer behind the outline. Erase around the outline once more, and you’ll have a Pokemon that’s part galaxy! That’s how you make Style 2!
Get your chosen sprite, and make a duplicate of it! Now flip the duplicate vertically, making sure the bottom pixels touch. When moving the layer, make sure it says in place so it lines up correctly and that there’s only one pixel showing where they overlap! Now make a new layer above the duplicated layer, you’ll be coloring on this layer. On the new layer, color the Pokemon with grey tones, making it look like a Shadow! Once you’re done, it should look as if the Pokemon has a Shadow underneath it!
For Devil, get the chosen sprite of your Pokemon! You can either make your own palette or I can provide you with one! Now add a new layer above the sprite, this is the layer you will color on! In the above layer, make sure the Pokemon has red eyes and dark grey tones! If there are any other bright colored features on the Pokemon, be sure to color them red! After all of this is done, you’ll have made a Devil Pokemon! For Angel, follow the same steps as you would for Devil Pokemon. The only difference is the coloring, as you’ll be using light and pastel colors. Use a white for the base body of the Pokemon, and use gold for the eyes. Make any other features a light blue, light purple, and some accent lines golden (such as Milotic).
Take the Pokemon sprite chosen and add a new layer above it. Now take the sprite and change the opacity to around 50%. Get whatever color you like for the outline, black is preferred color. On the layer above the sprite, outline the Pokemon. Make sure you outline details like the eyes, ears, and minor details. Make sure to fill in the ear areas and eyes! Afterwards, delete the sprite and then you’re left with an outline!
For berry recolors, get a sprite of the chosen Pokemon, and a reference of the berry you’d like to use! For this example I decided to go with a Mago Berry! Now make a new layer above the Pokemon sprite, and recolor the Pokemon with the colors of the berry!
First, paste the generation 5 sprite and generation 1 sprite onto a blank canvas. Then, going lightest to darkest, use the colors from the gen 1 sprite to recolor the gen 5 sprite. Do NOT make new shades of the colors from the generation one sprite. If there are not enough colors, just use the ligher color on ligher areas, and the darker color on darker areas.
Put the sprite on black background (this is for the white and black outlines). Then, color all white outlines, color, and add the black outlines. and you have a Poketale sprite!
First you'll pick a pokemon, then you'll have to choose as area that you want to glow, like, for example, rotoms body or the blue around rotoms body, then pick a color, the lighter it is the better! Once you chose the area that you want to glow make the rest of the pokemon black. For your first frame you want the pokemon to be fully black, and for the next you'll want it you're color to be as close to black as you can get it, keeping the rest of the pokemon black. Then just get lighter with your shades as you add frames, making it dark to light and once you hit your color, do it backwards so its going from light to dark.
hello you saw this. have a good day!
Password: boop Other: lemme know if I need to add anything! Also, is it possible to be a student as well as a teacher?
I'd like to be a student! Username: Lia Class(es) you'd like to take: Retype, Heartless Proof of requirements (if there are any): How much experience (on a scale of 1-10) have you had spriting? I'd say 7 or so Password: boop Other: And I would be happy to write guides, thank you!
Accepted! For your first assignment, could I get you to retype Pidgey to a Water type? I'd also like you to make a Spearow heartless! Oh, and about the guides, could you PM them to me when they're finished? Thanks!
Alright, I got them both done!
I'd like to be a student! Username:Zorualuvr Class(es) you'd like to take:Recolor, fusions, stickers, and flags! Proof of requirements (if there are any): How much experience (on a scale of 1-10) have you had spriting? 1 Password:boop Other:I'm brand new to spriting but I wish to learn!
This beautiful zorua was made by Dusky for QueenWaffleCat And she gave me permission to use it!
You need to take Recolour first in order to take those other classes. Is it okay if I just teach you Recolour first?
Sure! I just listed the ones I wished to take.