Having regained freedom from its Amnian annexation in late 1354, Beregost stands proudly on its own in its idyllic location upon the Coast Way, nestled amid farm and field. It is governed by a newly-appointed ruling Council of five, these being trusted and well-loved citizens chosen from among the township. Home to a prominent temple of Lathander, the people of Beregost are nonetheless tolerant of the varied folks who pass through, who offer friendliness and business, and take care to respectfully uphold the laws of the town.
The Most Radiant Kelddath Ormlyr has convened a Governing Council for the newly independent Beregost. As its first action, the Council has announced a new set of laws for the town. These laws will apply to all denizens of the town as well as any travelers passing through. Justice will be delivered by those deputized by the Council to keep the peace - currently the militia of Beregost and the Templars of the Song of the Morning temple.
Practicing necromancy that results in desecration of the dead or the creation of undead.
Summoned, called, or companion creatures.
Laws are in effect for the Beregost map.
Punishments for crimes may only be given to Player Characters by Dungeon Masters.
Execution that results from crime is a perma-strike against the guilty character. (Three perma-strikes results in a character's permanent death).
Do not roleplay criminal activity unless you are willing to accept the consequences as crimes will most likely result in punishment.
By committing a crime in front of witnesses or fleeing from a crime scene, you auto consent to the crime. This equates to no trial and punishment as seen fit by Dungeon Master(s).
You are expected to roleplay the consequences of your actions if brought to the authorities.
Aside from perma-strikes, consequences are only temporary and will not render a character unplayable in the long term.
Dungeon Masters may increase or decrease the severity of consequences at their discretion.
Ehra is a priestess of Chauntea who is well known to the farming community of Beregost. She is a lifelong citizen and a skilled, respected priestess of her faith with many ties to those who venerate nature locally.
Cullan is a veteran and an adventurer, one who settled permanently in Beregost quite some years ago. Though he was born in Neverwinter and has traveled extensively in his lifetime, he has never looked back to his origins after adopting Beregost as his home.
Kelddath is the most instrumental figure in the success of Beregost's independence from Amn, as well as the guiding light and spiritual head of the town. As such, he is overwhelmingly loved by the citizens of Beregost and has served them well for many years.
Kastyla is an Amnian woman of Calishite heritage who comes from influential and wealthy stock. A close friend and trusted advisor to the Craumerdaun family of Beregost, the charming bard is locally renowned for her songs and tales.
Gerard is a member of the aristocracy and considered something of a dignitary in outlying cities due to his station. Gerard is an expert on all things legal and previously served as mayor of the town. His large estate employs many of Beregost's people.
"It has always been our duty to remember."
Locals speak of the Council of Beregost convening recently, with numerous mentions of a halfling woman courting their attention for some new business enterprise or another for the township. The nature of the business can only be guessed by the busy tongues of the populace, but the topic buzzes between them with heightened curiosity and the anticipation of something new.