Simple test with better FPS performances...:) I have no time now but try it more tomorrow.... Best wishes.. yanomano.
Seems it is not a lot of work to have line stipple with the Kineme glLine patch as a base....With differents repeated and random pattern... -Perhaps a structure input to define the pattern on the fly ?
Line stipple just takes a scale and a 16-bit number for input, which is interpreted as a "bit field," [i.e. 42 = 00101010] so it would just take 2 additional numbers for input.
Or image input on line ?
Perhaps texturing a GL line will work ?
Both! it is byzance !
Cool for motion graphics !
I think is it your "U only, assume V is 0" exemple :) An offset parameters just for V would be great...so with a 512X512 pixels image , we have 512 différents patterns for the line.
By giving control over both U and V though, you can place the line with any orientation you want. That means placing it vertically as well as horizontally, or even obliquely.
I'll probably do that, to fit in with the other texture-using patches, which all have explicit U and V inputs per vertex.
A set of patches for drawing GL primitives and modifying the GL environment.
The GL Field of View patch doesn't work properly on Mac OS 10.9 (it produces stretched output).