The year is 1888. Automated probes sent to the Red Planet have transmitted definitive evidence of priceless resources beneath the planet's surface. Among these resources are two new kinds of ore: celerium and sylvanite.
Celerium has the capability to become a combustible energy source that is one thousand times more powerful than the modern steam engine, thus paving the way for exploring the rest of the solar system.
Sylvanite, a material more dense than anything found on Earth, holds untapped potential of its own.
The probes also found ice on the planet's surface, which could be used to create an atmosphere, allowing the planet to be fully colonized. You are the leader of a mining corporation, and you must control the ore deposits hidden beneath the Red Planet's soil in order to exploit these new resources.
Your journey cannot wait any longer...to Mars!
With technology rapidly developing and the human population growing, Victorian-era Earth is in dire need of fuel, land, and other natural resources.
Fortunately, automated probes sent to Mars have discovered celerium, an ore that can be combusted to produce ten thousand times more power than a steam engine, and sylvanite, the densest substance ever found. More incredibly, the probes found ice that could be used in terraforming the planet, bringing the idea of colonizing Mars even closer to becoming a reality.
As the head of a mining corporation, these minerals and ice found on Mars could make you unfathomably wealthy - if you can reach them before your competitors. You have ten rounds to send your astronauts into space, occupy the planet's most resource-rich zones, and harvest as much celerium, sylvanite, and ice as possible. At your command is a team of nine professionals. Each has a unique skill set, from helping your astronauts traverse the Red Planet to blowing up spaceships before they launch.
In each round in Mission: Red Planet, players start by secretly deploying one of their character cards, with this card determining both when they place astronauts on the spaceships awaiting launch to Mars and which special action they take during the round. Each spaceship has a specified destination, and until an astronaut sets foot in a region, no one knows which resource they'll find.
Players collect resources (worth points) three times during the game, and they each have a secret mission card that might grant them additional points at game's end. During the game, players might acquire an additional mission or a research card that changes the value of what awaits on Mars.
In Mission: Red Planet, two to six players assume the roles of Mars-bound mining corporations in a Victorian steampunk era. Players send astronauts to explore various zones of Mars, compete for majority in their zone, and mine the planet's valuable resources.
Players can gain points in several ways, such as by mining resources and completing mission cards. At the end of the game, the player with the most points wins.
To play the game with two players, the following rule changes apply.