Starting today, March 26th 2015, we invite players to apply for the 2015 LOTRO Player’s Council. Don’t want to join yourself? Recommend a fellow player you feel will be a positive addition to the council. We may also select players based on their in-game and community behavior and extend an invitation even if they have not otherwise applied or been nominated. Council members will be announced at the end of April 2015.
Listen in as Corey Olsen, Michael Drout and Chris Pierson discuss LOTRO and Tolkien lore.
Here are the newest Quarterly Wallpapers for your desktop, cell phone, or tablet!
Within the Battle for Helm’s Deep UI, on the ‘Road to Battle’ and ‘Battle History’ tabs is a widget for tracking the progress towards earning rewards. As you complete quests and objectives you will earn medals based on how well you do.
One of the areas of gameplay we looked at was the interactives. How did you interact with them, how did that interaction change the space and the environment, what choices and decisions were presented to you, and how did multiple people interact together, with the same or different options?
As you play the Battle for Helm’s Deep and earn medals completing objectives and quests you will earn points to spend within Promotions, the advancement system for Epic Battles.
How many soldiers survive the wall, how many banners were burnt down, how many injured Rohirrim survived a diversionary assault, how many rocks did you block the culvert with, were there any supplies left, did the horses survive, how many enemy traps or barricades did you disable, how many traps or barricades were your allies able to construct?
Aloha, and welcome to the Battle for Helm’s Deep!
The second chapter of Rohan’s story has finally come to LOTRO, and it’s a big one!
Welcome to Quest Notes, the place to go for news and information about all things related to the Epic Story!
Here are the newest Quarterly Wallpapers for your desktop, laptop, or tablet!
“Hail and well met my friends!” as the Rohirrim are wont to say. It’s time for the Warden dev diary! For the upcoming expansion, the Warden is getting some snazzy new abilities, but we’ve also made a concerted effort to trim down the number of Gambits and skills you’ll have to memorise and store on your hotbars. We want to present a more streamlined, engaging experience that still rewards mastering the Gambit system.
Greetings, fellow Runekeepers! Working on this class turned out being a tough nut to crack. The Rune-keeper was built to be a good healer and good damage dealer at the same time by swinging from one end to the attunement bar to the other. When we started, we felt it was very important that the swing remain intact. Being able to be a damage dealer and then swing to provide backup healing was our number one priority and so the trees were built in such a way to encourage this play, while making you great at one at the same time.