VOP" to import the Cd attribute and multiply the Displacement value with it.
second then adjust the Y translate values to push the surface down.
> Hello. Iâm playing around with the Ocean Waves shelf tool. I need to be down low, with fairly large waves. Works great, and I have a look that Iâm dialing in, but what I need to do is control the height of the waves as they get close to the camera. Imagine a low camera looking across the ocean. I just want to fake the height close to camera so I donât get huge swells rolling past. Not reality, but thatâs ok. In maya for instance I might take a gradient and layer it up so that white = some negative multiplier and black = whatever the node is generating. Doesnât have to be that, but some way that I can visually adjust and control the ocean surface.
> Any body point a noob in the right direction? thanks!