I have been an Apple user as long as I can remember. As a motion graphics artist, the Mac has always been my computer of choice, and I have always fought for getting the various companies I have worked for over the years to properly support and invest in Apple hardware and software. This was particularly challenging when I first started out in 3D. Managers have always been reluctant to use the Mac for 3D applications, especially when I started in the late 90s.