I'm currently running into an issue where my tilemap is not rendering.
Additionally, I'm not receiving any errors when running the program.
I have imported my tiled map into my res file.
and I still faced the same issue where I am just left with a blank screen.
My g.drawString text is still appearing in my frame along with my sprite that is being used through image.draw(shiftX, shiftY).
In my efforts to debug I tried printing out the dimensions of the tiled map and it is returning 100 for both the width and height though i have been changing the size of the tiled map and have refreshed it.
If there are any questions regarding this issue please ask.