In Sea of Thieves the quest system will change to please more players.
Executive producer Rare Joe Neath (Joe Neat) at the festival of Fun and Serious in Bilbao spoke about the main systems and modes of the upcoming major update Sea of Thieves.
At the launch of Sea of Thieves attracted a certain circle of players who love freedom and adventure in the general world. As many users know, the task system gives an impetus to travel and the development of random events that are encountered by mariners. It’s fun, but many people want more specific goals, want a plot and mythology. In part, Rare has satisfied these desires in The Hungering Deep and Cursed Sails updates.
Joe Neath said that the studio has a team that is working on a new task system – they revolve around mythology and have a plot. It was originally planned to add it in the fourth update, but had to be transferred to the next year.
“[…] I think that when we add it to the game, [the system] will appeal to those people who want mythology, want adventure, want history, as well as solo players,” said Neath.
At the same time, PvP fans are looking forward to the release of the competitive Arena mode, announced a few months ago. According to Joe Neath, testers (Sea of Thieves Pioneers) will soon be able to try it out. The mode will collect the best elements of Sea of Thieves: a treasure hunt and a tense struggle, but with increased speed. Testing will take place early this year.
Sea of Thieves is available on PC and Xbox One.