How Should Digital Artworks Be Preserved?
As the lines between art and technology continue to blur, digital art experiences become more commonplace. Already, you can visit a virtual reality museum or display artwork on a digital display that looks incredibly like a real canvas. But all these developments are raising an important question for art conservationists: How should digital artworks be preserved?
It might seem like digital artworks are some of the easiest to preserve — after all they can be copied an infinite number of times and will not suffer degradation from environmental factors which affect physical art such as temperature and humidity. But in fact digital works can be remarkably fragile because they usually depend on a specific set of software and hardware in order to be displayed as the artist envisioned. When operating systems change and software updates, it becomes much harder to preserve digital artworks — not to mention the challenge of working with obsolete hardware such as floppy disks.
The works covered by this project include those such as Shu Lea Cheang’s Brandon (1998-99), Mark Napier’s net.flag (2002), and John F. Simon Jr.’s Unfolding Object (2002), all of which were originally released online. These online works have interactive elements such as the ability to manipulate the colors and shapes of the flag in net.flag, making it part of a movement called “networked art.” Eventually, once restoration is complete these works will be made available on the Guggenheim’s website. Brandon was restored between 2016 and 2017 and is available to view on moderns browsers on its own site.