Works like a charm mate thanks.
This AI is absolutely incredible man, I am getting adrenaline from facing NPC's good work!
Excellent. My AI are now my "Brothers in Arms."
Lovin UPS since A2, but UPS in arma 3 has a bug that turns my team behavior into "combat" position when I put enemy in the editor, even far far away from the marker of patrolling. Its like my team already know theres an enemy.
Hey, I am having the same issue as mikemitch where my opfor patrols are spawning in combat stance instead of safe/limited as long as there is even a single blufor unit anywhere on the map. Other then that I am loving this script, the units under it's effect are so much more advanced with their combat and I really hope my above mentioned issue is solved soon. I do not want to finish my mission without UPS haha.
I have found a strange solution to my problem... It seems my opfor units are spawning in combat stance IF there is more then one group (2 groups, 1 group + 1 lone unit, etc) set to patrol the same marker area. If I just have one group of any size patrol the zone, they spawn in safe/limited as they should. However this test was done with no blufor units on the map besides the blufor player unit and a couple of units in the player's group. I do not know how they will react if other blufor units are added that are not in the players group or if there are opfor units in their (the opfor patrol) zone that are not under the effects of the script.
Hey, thanks for this awesome script. I am having a problem tho, when I place the unit down then put the sqf in the mission folder and put the init for the soldier, his group will begin to patrol. So everything is working perfect, but after I export the mission to a multiplayer mission the units do not patrol. I have gone back and check everything and nothing works. Could anyone help me with my problem? Thanks again.
I am having the same problem with VAS, please fix soon, because I love both scripts.
mdgrim and mikemitch. I am having the same problem. I have tried creating separate markers for each of 4 patrols, p1-p4. I get the same result though. As soon as I put bluefor anywhere on the map, the patrols all start in combat mode. Hope this gets fixed.