Whenever my buffer is solved and I still need to pair up some edges, I don't insert a broken dedge in place of the buffer. I tend to just solve the rest of the edges in one go. If there are 4 dedges left, then I would solve 1 of the edges with a simple 3 edge cycle then solve the rest using one of the algs below.
thanks a tone for these, now I can avoid bad cases that ruin some of my solves!
These look pretty cool, but I doubt I'll learn them simply because I use E-slice pairing and I don't like the idea of doing z rotation-algorithm-z' rotation because it might mess up my flow.
Any tips on recognizing the 3-edges-cases?
1. Rotate the top layer so that the solved edge is on the left.
3. Now you should be able to recognise which case you have.
I made a small correction for the 6th case in the table, now there's a new algorithm. If anyone finds any mistakes or better algorithms, please let me know.
When you have 4 dedges remaining that are like those in the very first figuration (one going horizontal and one going vertical, both in the top layer), you can solve it by doing a Y perm with Rw moves.
I thought it was pretty useful and less awkward than doing the edge flip twice.
I did this for it.
Please bug me at UKC to learn dis before next comp. Thanks.
Can someone please upload the table as a PDF or something? For some reason my computer just doesn't want me to see the images. Thanks!