A wild Pokémon with a short temper. It is able to distinguish colors, and likes the color red.
Search your deck for a [L] Energy card and attach it to Pikachu. Shuffle your deck afterward.
Discard all Energy cards attached to Pikachu in order to use this attack.
When several of these Pokémon gather, they attract so much electricity that they can cause lightning to strike.
Remove 1 damage counter from Jigglypuff.
Jigglypuff does 20 damage to itself.
Does 10 damage times the number of Energy cards attached to the Defending Pokémon.
Choose an evolved Pokémon (your own or your opponent’s). Return the highest Stage Evolution card on that Pokémon to its player’s hand. That Pokémon is no longer Asleep, Confused, Paralyzed, or Poisoned, or anything else that might be the result of an attack (just as if you had evolved it).
This power can only be used when a Pokémon evolves. Search your deck for a card that evolves from Eevee and attach it to Eevee. This counts as evolving Eevee. Shuffle your deck afterward. This power can’t be used if Eevee is Asleep, Confused, or Paralyzed.
Once during your turn (before your attack), you may use this power. Your Active Pokémon and the Defending Pokémon are no longer Asleep, Confused, Paralyzed, or Poisoned. This power can’t be used if Venusaur is Asleep, Confused, or Paralyzed.
Remove a number of damage counters from Venusaur equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Venusaur has fewer damage counters than that, remove all of them.
If your opponent has any Benched Pokémon, flip a coin. If heads, choose 1 of your opponent’s Benched Pokémon and switch it with the Defending Pokémon.
Flip a number of coins equal to the number of Pokémon in play. This attack does 10 damage times the number of heads. Then Team Rocket’s Meowth does 10 damage times the number of tails to itself.
Your opponent can’t play Trainer cards during his or her next turn.
The flames on this legendary Pokémon’s wings burn so brightly that they can make night seem like day.
This legendary Pokémon is said to freeze the water in the air during winter, causing snow.
If it’s not your birthday, this attack does 30 damage. If it is your birthday, flip a coin. If heads, this attack does 30 damage plus 50 more damage; if tails, this attack does 30 damage.
It uses its sensitive tail to sense its environment and has been known to react violently if its tail is grabbed.
Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Pikachu.
Does 20 damage plus 10 more damage for each Energy attached to Marill but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way.
Flip a coin. If heads, choose 1 of the Defending Pokémon’s attacks. Mini-Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the Defending Pokémon is, Togepi’s type is still [C].) Togepi performs that attack.
Still only a hatchling, it uses poison to chase off its enemies when threatened.
Flip a coin. If heads, choose a type (other than Colorless) and put a Coloring counter on the Defending Pokémon. That Pokémon is now the type you chose. If it already had a Coloring counter, remove the old one. If tails, this attack does nothing.
Once during each player’s turn (before attacking), that player may flip a coin. If heads, that player draws a card.