when will the rewards for the cross-server test be issued?
when are the rewards for playing in the cross-server test issued? I agree. WG, why don't you just make a spin off game called "world of carriers"? Leave it separate from WoW. That way, players can choose where to play.
Wow, CVs are very strong when it comes to resisting gun fire. You cannot damage them easily and it is rare that you start a fire or a flood that lasts for more than 2 or 3 seconds.
When are the rewards issued to the NA server. Hope we get something because just getting into a game then being ripped to pieces by a CV was NO FREAKING FUN AT ALL!!!!
Your reply is unconstructive. Typical uneducated reply.
Not your buddy. My opinion is just as valid as yours, Swabbie.
CV.s in clan battles? WG have you lost your mind? You just made it mandatory to play a CV in clan battles, you cant afford not to!! You just made DD scouting redundant. A Unicom CV drive will be the deciding factor. If your clan does not have one, you lose. It is already like that in random. CB wont be any different. Jesus, you are determined to ruin this game.
8.1.1 update still flawed. To all of you who play this game. WG depends on players spending money. It is a business. When revenue falls companies look for ways to get market share back. If you are not content with the current CV rework, stop spending money on the game. A decreasing revenue stream for WG will mean it has to respond by providing a product that players want. It is the only tool we have as consumers, and remember, WG advertises this game as one that you can PLAY FOR FREE.
You did not address the topic of more than one CV on a team. When 2 CVs target the same ship at the same time there is little the target can do. It can not run, hide or shoot down all those planes. Where is the game balance Or is it your intention to have targets sunk by CV's before they have a chance to contribute to the game? Cool down for defensive air takes to much time. This just exasperates the issue above. Damage control for CV's is to long. While waiting for it to expire (60 sec), so you can start a fire and stop planes from launching, you are subjected to instantaneous and continuous air attack. Of course your Defensive AA is exhausted. Do you need me to tell you what the results are? CV rework has caused more dissatisfaction than it is worth. Why don't you just spin CV's off into their own game, like, World of Carriers? Lastly, to all of you who play this game. WG depends on players spending money. It is a business. When revenue falls companies look for ways to get market share back. If you are not content with the current CV rework, stop spending money on the game. A decreasing revenue stream for WG will mean it has to respond by providing a product that players want. It is the only tool we have as consumers, and remember, WG advertises this game as one that you can PLAY FOR FREE.
Yes, it works for some, but how do you make this an enjoyable game for everyone?
BUYERS BEWARE…..Anything you buy from WG at this time can and will likely change due to the CV rework. Thus, the value you expected may become diminished. WG, go back the rts CV's.
You are more succinct than I, but couldn't agree more. It's too bad that it is coming to this.
WG, there is to much discontent with the CV rework. You are fast approaching the point where support for the game will be damaged and take considerable time to repair. I, myself have already uninstalled WoW. What player, who values his money, would buy a product from you now, where there is no confidence that you wont change the ship characteristics that made it desirable in the first place? Time to reconsider. Go back to the old rts CV play. The CV players may have been a small group but at least the majority of the playing community was comfortable with it. If you want more players to play the CV in rts, then just eliminate strafing. As a novice CV player, having all my plane strafed out of the air by an experience CV player, was what stopped me from progressing in the CV line. I couldn't keep up. Limit CV's to one per team. If spotting is still considered excessive then limit the number of squadrons in the air at one time to 3 or 4. I would like to play the game again, but not in your present format where you are hot-fixing game play weekly. WG, you are losing the trust and confidence from your player base.