A new independent 123 page research with title 'Global VR Gaming Market Report 2018' guarantees you will remain better informed than your competition. The study covers geographic analysis that includes regions like North America, South America, Asia, Europe & Others and important players/vendors such as Oculus VR, Samsung, HTC, Google, Sony, ZEISS International, Razer, FOVE, Activision Blizzard, Disney, Electronic Arts, AMD (Advanced Micro Devices), Facebook, GoPro, NVIDIA, Qualcomm Technologies With n-number of tables and figures examining the VR Gaming Market, the research gives you a visual, one-stop breakdown of the leading products, submarkets and market leader’s market revenue forecasts as well as analysis to 2022.
With the slowdown in world economic growth, the VR Gaming industry has also suffered a certain impact, but still maintained a relatively optimistic growth, the past four years, VR Gaming market size to maintain the average annual growth rate of 35.46% from 35 million $ in 2014 to 87 million $ in 2017, HTF MI analysts believe that in the next few years, VR Gaming market size will be further expanded, we expect that by 2022, The market size of the VR Gaming will reach 192 million $.