I’ve entertained the idea of going indie for a long time. The challenge, creativity and opportunity of creating a game from start to finish was always intriguing to me. Unfortunately until recently it was merely an unrealistic dream. Tools were expensive, access to market for a lone indie almost non existent and the mainstream players haven’t quite realized what they wanted from their gaming experiences. All that has changed now and the following is my list of why it’s a golden period to be an indie game developer.
Unity, UDK Are Now Accessible To Anyone.
Several years ago game engines were expensive and not very user friendly. The editors that were provided with games as modding tools seemed more like afterthoughts with very little support. Now you can get basic versions of the most powerful engines used to make top notch games for free or royalty based terms. In addition, a community that has built around these game engines is usually very active and when questions arise the support is usually quick and prompt.
This is a “Hello World”, or my first blog post. As I’m writing this I haven’t quite got over the fact that fairly soon I’m going to have to hit publish and my journey on becoming an independent game developer will start. Going independent has always been on my mind. It took several years to get here but I feel like now is the time.
Anytime we decide to start something new there is a lot of uncertainty and questions that get raised. Is this going to work out? Why am I really doing this? Do I have what it takes to succeed? What if I fail? The mind has a tendency to over exaggerate fears. This time the challenge is a big one. And my mind is in overdrive.