im trying to create a more or less realistic face. I started with the tutorial in the tutorial section on blender3d.org but i cant get the eyes to look even close to realistic.
Is it simply a texture which will solve the problem or do i need more detailes around the eyes or whatever it is tell me :).
And when u got another face tutorial just throw it into my face.
I would suggest you get rid of all the materials until you’ve got the modeling done. In my experience, it’s less confusing to model when all you’re looking at is the basic form, without texture.
Here’s a head tutorial that may be useful. It’s geared towards 2d work, but about half way down are a bunch of measurements that may help you with the proportions of the head (though you’ve got them fairly good right now).
Yes of course clean3d. I would love to see those images :). Stuff like that is always helpful.
You can find reference photos if you follow the forum link to “Articles” and then to “December 2005.” Scroll to the bottom. You’ll also find a video tutorial on modeling a female face.
Got3d.com also has a lot of photos of human heads and bodies.
Those skull images were really enlightening thx clean3d :). I tried the thing without the textures but its less fun and as they only appear in the render (SSS ftw :yes:) it’s not that disturbing.
Its impressiv how strong tiny changes in the mesh can influence the whole impression of the skull and face.
This is a very good start and with more knowledge you should be able to go much farther.
For even more anatomical knowledge I suggest you do a search for Loomis’s Figure Drawing for all it’s worth. And Drawing Heads and Hands. These are great reference books that have been made into pdf.
Oh and i took a look at the Loomie book… :woah: perfect.
My 2 cents: I think the nose could use a little inflation around the sides, they look a little pressed in. I think the main reason the face shape looks a bit off is because the chin is too sharp. So then the (no idea what you call it) thing where the bottom of the jaw bone makes the skin bend or something…heh, can’t explain it.
More eye work and they still goggle a bit. Again its really impressiv how slight changes in of a shadowareas can change very much, eg. the “black-grey-white-grey-black” gradient above the eye in the front view when you change it a bit the eyes get a total new look.
Notice the blend textures which both meshes have, the alpha value and the ray transparency. Its giving the effect of thin hairs. The rest is color, shader, lighting and of course curve guides.
The chin bone/cheek bones are lacking. You need to pull it down a bit more (they go from chin to ear right now, you need chin to back a bit to ear.).
The forehead could be pushed forward a bit. (Personal preference there.) To me, as it stands right now, there’s an African-American look to her. (Again, personal opinion.) That’s not a shape I’m very familiar with, my tendencies are toward what I know (my family, i.e.).
Oh, and I have to say… The eyes and eyelashes ROCK! I looked at your image to draw my points on… You make me jealous!
thanks! can´t wait till she gets hair!