This scenario is a fun romp that will take cunning, diplomacy, and tact to accomplish non-violently -- which is totally possible. On the other hand it could take might, intimidation, and battle to see this one through. There’s more than one way to accomplish your mission, and characters on either path will be faced with a variety of decisions and a moral dilemma or two. This scenario takes our preconceptions and tips them on their head, which is always a nice change of pace. I really enjoyed it and loved all the inhabitants of the Vault.
A very interesting scenario, that turns a lot of assumptions up on its head. You'll have a lot more fun if you enter this with an open mind. Murderhobos will not have a good time.
I felt like this adventure is VERY class dependent. Certain classes are going to thrive and shine in this adventure. While other classes are going to have a tough time and won't be able to contribute.
It was only my second time playing a SFS adventure. I choose to do a pre-generated character, just to make it simple. But that choice was super-important, and led to a very mediocre adventure (for me). I wish the GM has given a little more guidance that could of helped my choice by more meaningful.
I selected the Vesk soldier. There wasn't a single combat during the entire adventure. Since a soldiers skills are somewhat limited, I was basically just an observer the entire time. LOTS of skill related tasks. My party did a great job with Skills (Computers, Diplomacy, Sense Motive, etc) and we got through the adventure. The Envoy and Operative classes shined. However, Soldier and Solarion were unable to really do anything meaningful. Combat COULD have occurred, but it would have been very forced, and bordering on EVIL - so it didn't happen.
Certain classes are going to rate this a 5 star adventure, while others may only give it a 1. I tried to balance it, thus the three star rating.
I will not be deterred, and hope to play more adventures. Unfortunately, my character wasn't a relevant participant in the story, and instead was just a sideline observer. So if you are running this adventure, you may want to give the players a heads up, or they could be disappointed.
Multiple paths to the finish=low railroading.
Interesting scenario and hard to rate. It certainly isn’t your typical scenario, as it is possible to only have one fight during it. Lots of diplomacy and social interactions, and a fun and unique enemy to boot. The only issue is; my character came up with what I thought was a unique solution to the problem, but I’m not sure if the solution worked because of my logic or because that’s the situation that the game expected, or because ANY solution would work. Anyway, decent scenario with multiple ending paths depending on how your party wants to roll.
This is definitely a different kind of adventure which is fine every once in a while. There's a lot of interesting NPCs to interact with and whether you want to talk it out or slaughter them it's up to you.
So the continuation of 1-00 and 1-09 is 1-20, and is still only 1-4? Correct me if I'm wrong, but won't most people who played 1-00 and 1-09 be well past level 4 by the time it comes out?
There are at least two philosophies of featuring a special character or location in scenarios.
1) Continually increase the level range of subsequent adventures so that a specific character can experience each of the adventures sequentially over the course of several seasons.
2) Present adventures in a variety of level ranges without following an ascending level progression.
Model 1 sure is nice for those who want to experience the entire story, and that's most appropriate when there's a very linear story to follow. From a design perspective, it makes it difficult to "backtrack" in levels, even when a lower tier is the better fit for the subject matter; if it isn't constantly increasing in level, some see that as denying individual characters that chance to play every one of those adventures.
Model 2's quite handy when there's not a precise, linear storyline or path through a site. In the case of Salvation's End we're looking at an adventure site that we hope to feature for years to come with new material appealing to a wide level range. That means you'll see some higher level scenarios set there in the future, and after those, we might include another Tier 1–4 because it's the best choice for the subject material, schedule, or both.
the Unicorn with a friggin' grenade launcher on its head?!
Amen! Had a blast with [it]!