DarkBASIC Professional Discussion / CAN WE!!!!
Why are we only allowed 255 players in multiplayer. Its stupid guys. There are tons of us who want to make a MMORPG aswell as whats the point in haveing 255 if ur playing a fps game?
I think you'll find that's a DirectPlay limitation.
Iv said this before but ill guess I have to say it again. Think of the limitation as 255 players per zone (level, area...) and not for the entire world. Also anyone here who thinks there going to make an MMORPG that will have more than 250 players per zone is deluding himself or herself.
whoa. Hey man, as it's been pointed out already, the problem isn't DB/DBPro's fault (directplay), and you will never get that many players anyway. And if you really would be getting, I'm sure you would have figured out how to go around the problem.
And You can have 2000 active players, but who says they all are online at once? I mean, The amount of people online compared to the players you have is rather small usually in Online games. So the problem is very small considered to the problems you will have making the actual game, and getting it run. Oh, If you are thinking about making an MMORPG or anything with more than couple players, you would need a server for that. And getting a server is going to be a much bigger problem than going around the max. 255 players.
Hope I didn't upset you by just repeating what rich and Froggermon SSE said, but I sometimes lose my nerves because of this. sorry.
Damn ... that puts an end to my WW2 online game with 20 million players per side, all on screen at the same time.
If you really want more than 255 players (in the whole game) you write the server in C++ using something like, but probably not, winsock. As the client (made in DB) only has one connection (to the server) your problem is solved.
that WW2 game would be possible without big changes. You just need about 160k servers.
And oh yeah, the player must be able to connect to all of them. simultaneously, of course.
To be able to handle many players you have to build a cluster of servers that communicates with eachother (or a database). The user then only have to connect to one server, but still be able to interact with all players. And ofcource you have to divide the world into smaller zones, as stated above.
thanks ppl. I total forgot about zones. duh lol sorry.
The question is doogle, who's going to coordinate your beta test team of 2000 online players?
-You should have a max of 1 to 2 hundred people per ZONE/AREA in a game anyways, so 255 is reasonable.
-The 255 player limit is a Directplay limitation, NOT DB!
-The 255 player limit is perfectly REASONABLE because, even if you had 255+ players at the same time, frame rates / pings would be HORRENDOUS!
Once that is taken care of, I need to know your opinion on yogurt... which is better, strawberry or blueberry?
Blueberry has a certain something, but strawberry has to be m ............ ..... oh. You were joking.
So what are we going to do now!
playiny Quake 4 type of game...does it?