Description: Activate the rune to create a protective shield absorbing and reflecting at most 515 damage for 5 turns.
Description: Activate the rune to teleport randomly in a range of 24.
Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 77%, your defense is increased by 77 and all your resistances by 77%.
Description: Activate the rune to direct a cone of chilling stormwind doing 146.16 cold damage.
Description: Enter a protective battle stance, increasing Defense by 16, Armour by 16, and Block value by 154. The Defense and Armor increase is based on your Dexterity, the Block on your Strength.
It also grants 51% resistance to stunning and knockback.
Description: Smash your shield into the face of all adjacent foes dealing 279% shield damage and knocking them back 6 grids.
Description: You brace yourself for the final stand, increasing Defense and Armor by 11, maximum and current life by 762, but making you unable to move.
Your stand lets you concentrate on every blow, allowing you to avoid death from normally fatal wounds. You can only die when reaching -762 life.
Description: Release a powerful shout, doing 257.87 physical damage in a radius 4 cone in front of you.
Description: Take a deep breath to recover 230 stamina. The stamina recovery improves with your Strength and Willpower.
Description: Your battle cry shatters the will of your foes within a radius of 4, lowering their Defense by 9 for 7 turns, making them easier to hit.
When you land your global speed is increased by 29% for 4 turns.
Lasts 16 turns, and deals 69 blight damage or heals 87 life.
Description: Gnaw your target for 159% damage. If your attack hits, the target may be infected with Ghoul Rot for 8 turns.
Each turn, Ghoul Rot inflicts 48.41 blight damage. At talent level 2, Ghoul Rot also reduces Strength by 41; at level 3 it reduces Dexterity by 41, and at level 4 it reduces Constitution by 41.
Description: You become better at using your armour to deflect blows and protect your vital areas. Increases Armour value by 14, Armour hardiness by 58%, and reduces the chance melee or ranged attacks critically hit you by 18% with your current body armour.
Additionally, when your life falls below 50%, you heal for a base 29.9 health plus 1.0% of your maximum life (currently 71.0 total) each turn for 8 turns. This effect can only happen once every 15 turns.
Description: You've learned to recover quickly from effects that would disable you. Each turn, you have a 58% chance to recover from a single stun effect.
If your health drops below 2448, you'll be unable to maintain your daunting presence, and the sustain will deactivate.
In addition your knowledge of devices allows you to disarm known traps (61 disarm 'power', improves with Cunning).
Your ability to detect traps is enhanced (+12 detect 'power').
You also gain an additional chance (at your normal save -18, effective) to resist detrimental status effects that can be resisted.
The target is out of phase with reality, increasing defense by 77, resist all by 77%, and reducing the duration of detrimental timed effects by 77%.
Increases maximum life and stamina by 28%. When the effect ends, the extra life and stamina will be lost.
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul.
You failed to protect the lone alchemist from death by Beterimille the shimmering crystal.
You failed to protect the lost anorithil from death by cold drake hatchling.
You failed to protect the repented thief from death by Ce'Nolratta the patchwork troll.
You failed to protect the worried loremaster from death by Haroldil.
You failed to protect the worried loremaster from death by multi-hued drake hatchling.
The fortress's current energy level is: 2563.
I am a real undead now!
Lasts 10 turns, and deals 51 blight damage or heals 65 life.
Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 295.75 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 52 vs. physical save).
Description: Activate the rune to create a protective shield absorbing at most 921 damage for 6 turns.
It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 10 turns.
Power cost: 7 out of 25/25.
Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 35 points of damage the target suffers will reduce the effect duration by one turn.
Power cost: 53 out of 150/150.
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 27.03 cold damage and 33.34 physical damage to all inside, as well as knocking back targets each turn.
It can be used to invoke your inner bearness, costing 66 power out of 100/100.
It can be used to summon up to 2 spiders, costing 53 power out of 100/100.
It can be used to shoot a bolt of spydric poison out to range 12, dealing 601.16 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 17 power out of 75/75.
It can be used to teleport randomly (rad 60), putting all charms on cooldown for 20 turns.
It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 23 power out of 35/35.
Can you bear it? So much bearness! (Insane (Roguelike) difficulty) Killed Borius in the Bearscape.
Today is the 1st Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
Haroldil casts Rune: Phase Door.
Haroldil is out of phase.
Lava floor hits Haroldil for 9 fire damage.
Haroldil is no longer out of phase.