A number of courtrooms around the world have seen the presentation of forensic evidence within reconstructed, interactive virtual environments. In many instances these can potentially help make the evidence is more relevant and easier to understand. However, this form of interactive simulation may create prejudice due to its ‘realistic’ appearance. This chapter outlines how the simulation for the study presented in this book was created, using techniques used to provide maximum information with minimal emotional reactions. For this study an interactive simulation of both prosecution and defence versions of the case were presented.
This chapter uses insights from a mock trial, ‘the Sydney Bomber Case’, that involved a fictional alleged terrorist incident in which a young white man was accused of placing a bomb on a train that exploded after he alighted, killing innocent commuters in the centre of Sydney.
Advantages and disadvantages of interactive virtual evidence and video games technology in court.
Chapter 10: Images of Interactive Virtual Environments: Do They Affect Verdict?