Sargis Ter-Grigoryan talked about the production of his modular scene Ancient Ruins made in UE4.
Denis Rutkovsky briefly talked about his Fantasy Castle Kit for UE4 and its production.
Alina Vilhjalmsdottir talked about her Dishonored inspired scene made with UE4 and Substance tools, the prop production, texturing, and more.
Maciej Szymaś shared some details of his project under development Necropoly and talked about implementation of the low poly style in game development.
Juan Paulo Mardónez gave a talk on natural terrain production with Mixer and other tools, shared the heightmap production and the tips for hiding tiling marks.
The team of Art Exponent talked about their game Curzon Line and shared some details of the production: the use of Megascans & UE4, work management, and more.