In this tutorial you'll learn how to build a detailed city in 3d Studio Max using the Ghost Town plugin. For those of you who are unaware, Ghost Town is a script that procedurally generates cities and urban environments in only a few clicks, and features a number of options. Such as low or high poly buildings, road layouts, vehicles, trees, facades and an easy to use material and texture system. Let's take a look!
Always remember to build surfaces, geometry or shapes between the blue & red lines, otherwise the script will not work and will cause errors in the final output.
Always remember to update the material library before making a city or any other structure.
3 - How to start Building?
While building any city, always remember to draw it using the plugin grid. Then select the shape and click Setup>Build (here the plug-in will ask you to set the system to metric/cm? Click "yes".) After this, we'll finally get the city to build.
4 - How to add any object to the ObjLibrary?
To add geometry to your object library, just build your required geometry on the grid. Select it, then select your required category > name your geometry > save. After that always update your texture library before applying it to the current scene.
5 - How to add any random texture to your material library?
Download any texture and click the "Add Texturemaps" button under the "Materials" section in the plug-in. This will allow you to select and use your desired texture. After everything is done, always remember to update the material library or your will receive errors.
To solve this error please update your material library as soon as you open the plug-in in 3DS Max or you will receive this error.
Thanks everyone for taking time to watch my tutorial & if you face any problems with the plug-in installation, or any other problems, please refer to http://www.kilad.net/GTForum/.