Rail allows each nation to extend the movement of their ground units each turn. Each nation may move up to 2 ground units from one rail station to another during the non-combat movement phase. There is no limit to the distance these units may travel, only number of units allowed to use the rail. An uninterrupted line of controlled territories must connect rail stations. Only units that have not moved during any other phase may use rail. Units may not move prior to, or after using rail. For gaming purposes a nation may only use rail stations and railroad they control.
Rail stations may be built in any territory controlled for at least 1 round. It is not required for these units to be built in factory locations. As the non-combat movement phase precedes the place units phase, newly purchased rail stations and railroad markers may not be used the same turn they are purchased.
Rail stations and railroad may be captured by enemy nations. Players must maintain control of captured rail for one full turn before they are allowed to use them. Players may destroy their own rail stations and railroad, however this must be done during the controlling players turn. Players may attempt to destroy enemy rail stations with strategic bombing. Apply same rules for strategic bombing.