Discussion in 'Games' started by shoz999, Nov 10, 2018.
In this game you have to list a Pokemon and give them a moveset based on the Pokemon's moveset and Pokedex entry and based on these limited key-button options that a lot of hero shooters use.
Left Mouse Click - Main Attack: This is the Pokemon's main attack. It will always be offensive.
Right Mouse Click - Secondary Attack/Defensive/Healing Ability - This is the alternate mouse click if main attack can't help you during certain situations. For healers, it consist of healing abilities. Everyone else usually gets a secondary attack or a defensive ability to make them more tankier or defensive.
F - Survival Ability - Defensive, Evasive - This is the ability that you most depend on for survivability, escaping situations you can't win. This can range from making a Pokemon tankier or escaping such as speed boosts or damage immunity.
E - ULTIMATE - The game-changing move - It has to be based on a Pokedex Entry.
Spacebar - Jump - This consists of Pokemon jumping but it can also include hovering, flying, bouncing etc.
This is not Game Design 101, this is game that does not care about any of the balancing issues. This is a game that focuses on making a random Pokemon into a Pokemon Hero in a shooter setting based on creative limitations. That means you can make them as OP as you want, as balanced as you want or for jokes as long as it meets the limitations above. That means you can make Bidoof into an OP hero if it fits the limited key-button rules above.
This is how this game will begin.
So to sum it up. The first Poster makes a moveset based on the Pokemon and the creative limitations above. Then that person names a random Pokemon. The next Poster makes a moveset based on that Pokemon and the creative limiations above. Then that person names a random Pokemon and the process repeats itself. Explaining what each move does is completely optional.
First Poster will bring up a Pokemon. For Example Pikachu! The first poster will make a moveset based on the key-buttons listed and the roles listed for those key-buttons.
Right Click - Volt Tackle - Charges head-on with electrifying power, much more vulnerable to close-range attacks and gets recoil damage.
Q - Substitute - This is Pikachu's gimmicky move, he can use substitute to escape one shot attacks at the cost of his health as shown in Pokemon Adventures.
E - Ultimate - Thunderstorm - Pikachu's tail can act as lightning rod during a storm. Pikachu summons a storm and anyone caught in the storms radius will be zapped.
Spacebar - Jump - This electric mouse rodent can jump high and can climb walls in short bursts.
After that the first poster has to list a random Pokemon. Let's say Dusclops. The second poster has to respond to the first poster's post and make a set out of Dusclops abilities.
Left Click - Shadow Punch - Dusclops gets up close and launches a barrage of shadowy punches.
Right Click - Hyper Beam - Dusclops uses his one eye to launch a devastating attack. Will leave Dusclops vulnerable as he recharges.
F - Shadow Sneak - His offensive evasive move. Dusclops can desent to the earth as a shadow. From there he can escape by pressing the F button again. He pops out and if an enemy is nearby, he strikes them.
Q - Trick Room - For a short duration, Dusclops reverses everyone speeds. Dusclop becomes as fast as a flank and flanks become as slow as a tank.
E - Ultimate - Black Hole - Dusclops can create black holes, anyone caught up in the blast is an immediate KO!
Spacebar - Jump - He's a stubby-legged Pokemon and can jump at short heights.
After that the second poster names a random Pokemon such as Blastoise.
As you may have noticed the Blastoise set was not explained. You don't have to define every move you want, you can just simply name them. After than the third poster names a random Pokemon. And there we have it.
Anyone who disrupts the game may be skipped.
Anyone can do a set on the previous Pokemon of the game participants, including the person who started that Pokemon set.
PLEASE READ! - Messed up on clicks. Left mouse click is main attack and Right mouse click is secondary attack.
The next Pokemon is Sceptile.
I'm very confused. Did I even do this right?
You did it right but honestly I like your simpler without the definitions take better.
E - Imperial Pride - Based on it's Pokdex Entry, it gets an extra attack boost for those who threaten it's kingly pride.
Caterpie should be a fun one. He will be the Hammond of a Pokewatch game lol.
F - String Shot - Like Hammond from Overwatch, Caterpie can "Spiderman" his way across locations.
Q - Groundpound Tackle - He tackles midair, groundpounding other Pokemon like a Mario character.
E - Ultimate - SUPER EVOLUTION - Caterpie's greatest strength is it's fast evolution, he can evolve into Metapod and Butterfree in quick succession mid-match.
Spacebar - Has no jump. That's what String Shot is for.
keepitsimple, TheWanderingMist and octoboy like this.
E - Ultimate - Dream Mist - The enemy team are turned asleep, full of good dreams of nostalgia.
You have to do a proper set, without or with definitions otherwise anyone who does this should be skipped.
Space Bar - Heavy Jump.
Just so you know, y'all better let me do Misdreavus.
And I'm going to treat this as if the type chart still matters in a way. Type-based immunities become 4x resistances instead, though.
Q - Gimmick - Lock On - Selects an enemy. Next attack will home to this enemy.
Primeape should be fun. Imagine a berserker with Hanzo's climbing ability.
F - Survival - Acrobatics - Can leap back at great distances, great for escaping dangerous situations.
E - Ultimate - RAAAAAGE! - Increase speed, defense and bulk.
Space Bar - Leaps and can climb walls.
Q - Gimmick - Spite - Nearby opponents have cooldown timer for all attacks tripled.
Ultimate - Perish Song - All opposing Pokémon within a fairly large set radius of Misdreavus gain "dread" status. All Pokémon within the same radius also gain the "Perish" status...including Misdreavus.
Note: "Perish" status means you die in 30 seconds. Does the countdown thing in 10-second intervals. Removable only by healing Ultimates.
Spacebar - Phase - Misdreavus becomes intangible, but in this state its attacks pass through enemies harmlessly.
Exploit (patched in version 1.3) - Releasing Spacebar after firing Shadow Ball would cause it to become tangible as well instead of continuing harmlessly as intended.
Q - Gimmick/Survival - Seismic-toss - Can grab opponents and throw them into other Pokemon.
Left Click - Shadow Ball: Ranged attack that launches ghostly energy at the target.
Right Click - Horn Leech: charges forward with glowing horns, drain health on impact.
F - Phantom Force: Trevenant disappears and then reappears in front of the closest enemy hitting it with it's ghostly power.
Q -Forest's Curse: aim at an opponent and gives them your weaknesses.
E - Trevenant works with the trees of the forest to tangle it's nearest opponent in place, temporarily holding them still.
Space Bar- Tackle: Trevenant's six legs propel it forward and upwards, its slams down in an aerial tackle.
Left Click - Flail - It wields it's flailing mace and slams it into Pokemon for big damage.
TheWanderingMist and AgentKallus like this.
Space - Swim I guess lol?
I'll add in detailed explanations later.
Left Mouse Click - Main Attack: Slam - Swings and slams their tail on the ground. It's slow, but has a wide radius and hits HARD when it connects.
Right Mouse Click - Secondary Attack/Defensive/Healing Ability -Iron Defense - Hardens the body like steel, protecting completely from minor attacks and reducing damage from harder-hitting attacks. But they can't move while it's being used.
F - Survival Ability - Defensive, Evasive - Bulldoze - It rattles the ground so hard that nearby objects end up damaged or destroyed. Shakes up opponents too, interrupting actions in progress. Doesn't work on anything airborne.
Q - Gimmicky/Survival Ability - Stone Edge - Sends a trail of jutting rocks to nail a target.
E - ULTIMATE - The game-changing move - Power Burrow - Dives underground and, traveling at a high speed, closes in on a target and jumps out below them, dealing monstrous damage to opponents caught by it!
Spacebar - Jump - A low dive forward. It can clear wide gaps and knock away anyone who happens to be in the way!
Dunsparce. Really? You wanna go for that broken Pokemon?
Right Click - Ice Beam - Thunder and Ice, Ice Beam is it's secondary attack, able to freeze opponents over time if Dunsparce concentrates it's aim into continuous succession.
F - Survival - Air Slash - Dunsparce flaps it's tremendously strong wings, so strong it not only sends out an attack but sends Dunsparce flying back away from danger.
Q - Gimmick/Survival - Dragon Rush - Just when you thought you had Dunsparce, he has another back up move called Dragon Rush thanks to Dunsparce's awesome Dragon-typing that doesn't exist. With Dragon Rush Dunsparce charges itself, knocking back any foe in it's way off the map. The fictional devs literally had to add recoil damage not because that's how dragon rush works but because Dunsparce was just that freaking OP.
E - Ultimate - Hole of Dragons - Dunsparce is known to be one of the best diggers around. This dragon-ground type bursts into the ground like a land shark, sounds familiar, and bursts out into the sky leaving behind massive hole that leaves everyone one-shotted.
Space Bar - Dig - Dunsparce is a digger. Once the player press space bar, instead of simply jumping, Dunsparce jumps into the ground digging. From there it can surprise attack with it's Q attack, Dragon Rush befitting of this dragon ground-type.
EDIT: It's been a hard week that I forgot to post a Pokemon lol. Sharpedo.