I'm quite surprised that you won't be pursuing additional stretch goals! It seemed like the voting and discussion was overwhelmingly in favor of them. Maybe it's because even a lot of the people supporting the idea qualified their support with, "As long as it doesn't delay the game much..." etc.
The Earth Godlike and environments look really good. I like that there will apparently be small variants for every portrait. The druid shapeshift is also pretty good, although at the moment it seems to lose something in the transition from concept art to model. I'm curious to know what abilities the cat form provides.
The Death Godlike...yikes! Wasn't expecting something like that at all. They look really disturbing and over-the-top. That's not necessarily a bad thing, if it's what you were aiming for, but it really needs to be reflected in the writing and presentation. I can't imagine someone like that fitting into most societies.
I wish people wouldn't use ship dates like "Winter 2014", the seasons are different in other parts of the world so dates like that mean nothing to those outside of America (well we can work it out but it's still anoying).
Can't watch the video just yet, but I'm excited to! All of the art concepts are simply exquisite!
And those portraits are fantastic! Is that the kind of subtle portrait variance we'll see with actually-selectable-at-character-creation portrait options in the game? Because, if so, that would be sooo splendid. In a lot of games, you just kinda get (for example) a couple of, say, Earth Godlike portraits, even though you get about 1,000 different options for your resulting Earth Godlike look. Or, the same with any race, really. Which, I get that portraits require time and effort, and to make so many just to provide variance is often a lower priority. But, still, IF we could get that kind of variety in our options at character creation, that would be fantastic. Just to represent the general variations we can have in our particular race.
Also, speaking of types of Godlike... are there just going to be different types (Death, Earth, etc.) and that's it? Or are they still going to be a sub-type of the various races? What I mean is... are there going to be Orlan Death Godlike, and Aumaua Death Godlike? Just curious.
And lastly, DAT CAT FORM! I like that it's not the often-seen 90% human, 10% cat, but it's also not just the opposite ("I just turned into a large cat instead of a person"). I'm excited to see all the various spirit forms, 8D. Also, I hope that you can pick different ones at character creation. I mean, even if you start with, say, 3, and only 1 is variable or something (so that all Level 1 Druids have 2 of the same, etc.). That seems like a very good variable of focus for character building. Kind of like schools of magic for a Wizard (D&D's setup, for example).
KEEP UP THE GOOD WORK! Oh, wait, sorry. There's no morality in PoE.
KEEP UP THE WORK THAT CAUSES THE BACKER FACTION TO FAVOR YOU!
The druid shapeshift is also pretty good, although at the moment it seems to lose something in the transition from concept art to model.
Dunno if that's helpful feedback to the dev team. But, just in case.
Edited by Lephys, 11 February 2014 - 03:46 PM.
I'd put the Earth Godlike in the same category. They're either gonna need a lot of custom dialogue, or they have to be common enough in the world that they aren't often worth commenting on.
Glad you chose to not go through with the stretch goals, I really dislike what Star Citizen is doing.
Winter 2014?! Spring is in like 1 month.
Edited by Lord of Lost Socks, 11 February 2014 - 03:52 PM.
I second this question. Saying "this is a Death Godlike head" while leaving off a race descriptor is a touch confusing.
The stuff in the update is excellent as usual. Really love the detail in that blacksmith's shop.
Is it me or those "Cat form" look almost exacly like "wolf form" ?
Interesting to note that April Giron's interior uses a prop drafted by Kaz for The Endless Paths of Od Nua. Given that it's in a different area it makes me wonder if the Od Nua's influence extends throughout the PoE world. Or it could just be a sub area in the Endless Paths I guess - that's the trouble with speculating on limited update info.
Also I cannot say how excited the Death Godlike heads make me. The textures on the growths look like chitin which calls to mind China Meiville's Khepri and New Weird fiction in general, which is exactly the kind of vibe I look for in fantasy games.
Edited by MasterPrudent, 11 February 2014 - 03:59 PM.
Might be just you. Wolves don't have a distinct mane, or a "fat" muzzle/head like that, or a long, lion-like tail like that. Etc.
C'mon... think of something better to complain about. All calendar and time references are for California, USA. Do the rather simple math(s) to translate to your region.
Werewolves usually have fur all over them. The model seems to have fur around the mane and a little down the front and back. I'd like to know if there will be both male and female cat druids.
Cat model looks good in my opinion, as with some shaders it will have that magical effect what Lephys mentioned.
I like how death godlikes look, those heads make me want to make death godlike be my first characters race.
Both areas look superb, they capture exactly that aesthetics what I expect from this game.
Earth godlike's portraits look magnificent. Question is that portrait for female orlan based earth godlike or some other race or are they general portraits for all earth godlikes? Ears in those pictures make me think that she has orlan heritage.
Godlikes' weakness is that they can't wear helmets.
Edited by coffeetable, 11 February 2014 - 04:06 PM.
So whats the differencw between godlike and death godlike?
If i compare the cat form concept and 3d model i think the tail in the 3d model is a bit lacking.