Ravn builds wearable systems for personnel operating in high-stress environments where realtime information exchange is vital to individual safety. Our wearable systems and software provide life-saving information and awareness on a platform that is easily accessible for users operating in high-stress environments.
Ravn is a team of veterans, technologists and industry leaders who are passionate about building solutions that will preserve the safety and security of people all over the world.
During today’s real-world operations, ever increasing amounts of digital information are becoming the foundation for faster and more effective decision making. Unfortunately, because our service members lack a platform built to accommodate the unique realities they face, they are often left with little to no access to this critical data. Ravn’s visual augmentation and compute platform is built to give service members the fully integrated connectivity they need to access this vital information. By developing a tool that allows them to send and receive digital information, Ravn is ensuring our service members now have the tools they need to leverage paradigm shifting tactical and operational concepts like Human-Machine Teaming and Human-Machine Collaboration. In a time when modern technology is disrupting long-held national security paradigms, Ravn is seeking to ensure our service members are always equipped with the world’s most advanced technology. The security of people all over the globe depend on it.
In Norse mythology, Odin, the god of wisdom and battle, had two ravens that he would send out every morning. These ravens would fly all over the world and, upon returning, would reveal everything they had seen and heard. Ravn's platform serves a similar function for today’s men and women in uniform.
Kyle has more than 25 years of commercial software development experience working in a variety of industries ranging from government systems to start-up robotics. Kyle has significant experience with UI design, 3D graphics, network architecture and infrastructure, artificial intelligence and genetic algorithms. He is also well versed in electronics and embedded systems. Kyle has been an independent film maker for over 15 years, enjoys art and illustration, R/C helicopters, airplanes and just about anything related to electronics.
Paul has over 15 years of experience in product design and engineering in various industries including medical, industrial, government, and consumer electronics. Using his product design expertise he has worked with companies to help bring over 30 products from concept to volume production. Paul has designed products for multiple government entities including the Department of Energy and the CIA. He received a B.S. in Electrical Engineering and minor in Materials Science in 2003 from Kettering University in Flint, MI. He is an avid tinkerer, has a passion for electronics and engineering, and enjoys amateur radio.
Karl Guttag has 41 years of experience in the areas of display devices and systems including Heads Up Displays (HUD) and Near-Eye Display (AR and VR), Graphics and Image Processors, Digital Signal Processing (DSP), memory architecture (Graphics DRAM and SDRAM), CPU architecture, and consumer video devices. He is well known for his influential blog KGOnTech (www.kguttag.com) which covers AR headsets, pico-projection displays and optics. Karl has acted as a technical consultant on display systems and worked as a technical expert on patent litigation. He has been CTO of 3 startups including Navdy, Syndiant and Silicon Display. Karl began his career at Texas Instruments and became the youngest TI Fellow in the history of the company. He is a named inventor on 150 issued U.S. Patents. Billions of dollars of revenue have been attributed to products using these inventions.
Jake served 8 years as a Navy SEAL. During that time he deployed 4 times to Iraq and Afghanistan where his team primarily focused on counter-insurgency operations. Following his time in the SEALs, Jake earned his Bachelor of Arts in Computer Science from Columbia University. While there he conducted research on novel user-interaction techniques for augmented reality for soldiers in Professor Steve Feiner's Computer Graphics and User Interfaces lab. Ravn was born from his experience.