Anyone know know to run God Eater Burst at 60fps?
Hello, guys, I am a noob trying psp emulation. My first game to try to play is God Eater Burst, however I am tired of 30fps. Does anyone know how to force a glorious 60fps on God Eater Burst? I am running Japanese Version.
RE: Anyone know know to run God Eater Burst at 60fps?
Hello and nope, take it or run for your life as far as you can since probably around 90% if not more of psp games runs at glorious 30fps.
Some even at glorious 20 or glorious 15 fps. Also if you decrease emulated cpu frequency it might even run at glorious 2fps, glorious 60fps is somewhat rare because of putting_the_word_glorious_before_random_technical_terms reasons(and a bit of ocd;p).
Eventually learn assembly and research how the game works, then change it, as that's totally possible. All games on all platforms that allow you to modify their code(which means all hacked consoles, mobiles and pc on which it's the easiest) can be patched to whatever fps you want even if 99% of people will cry around that it's impossible, just need time and the amount of it will differ between games from few seconds in easy ones to long hours or even days of work.
No speed fix so far, i've tried searching for 5 without luck. Anyway, it seems it broke some actions, like the dash in mid air, maybe synchronization problem.
*Cheat Status: Cheat v3 is almost perfect, but it has a serious issue in World Tour menus: read HERE for more details about it.
- You must enable the 60FPS cheat before going ingame, otherwise the game will run at double speed.
- Crash Mode works at 60FPS with cheat v3.
*Cheat Status: Cheat v2 is almost perfect, only having minor speed problems in menus(?).
*Cheat Status: This one has issues (like bad timing in cinematic sequences), but gameplay seems to be OK. BETA cheat, for now.
Yeah, I tried with all the PSP Naruto games and they all work with the "easy method" but I haven't found a working speed modifier. The same situation with God Eater (first game) and Harvest Moon - Hero of Leaf Valley, to name some games mentioned here that I have tried without success.
but only 30fps , May I be so bold as to ask this game has 60FPS patches????
The cheat completely disables the FPS cap and forces the game to run at unlimited internal FPS (around 300+ or more), this causes BAD performance so as a fix I had to cap the game again but now at 60FPS.
- "PPSSPP only" version: If you are going to play the game with an emulator, you must use this one to have a totally stable framerate. There are no graphical glitches with this version.
- "PSP/Vita only" version: If you are going to play the game on real hardware and NOT with an emulator, you must use this one to avoid slowdowns to a fixed 30FPS that you would get using the emulator-only cheat. This versions displays minor graphical glitches, like small black pixels that sometimes can be seen on the lower half of the screen. These are totally game rendering related and are totally harmless to the console.
When you enable one of these cheat versions, the other one won't work until you reboot the game because of the conditional lines, so be sure to choose the right one.
I don't have that game but according to some gameplay I saw from youtube, it already runs at 60FPS. Maybe your phone is not powerful enough to run it at 60FPS and if that's your case then a cheat wouldn't have helped you. Check your settings.
My time to talk about something.
I know that in PPSSPP the PSP memory is allocated dynamically, but I really need some way to make it STATIC (like PCSX2 for example). It's pretty easy to crash a game by randomly changing a bunch of its memory values with Cheat Engine and if that happens I lose all my filtered results for all my random tests with the games.
I currently use a Cheat Engine script posted somewhere by LunaMoo (which I have slightly modified, thanks) to handle address differences and search in the range of the PSP memory for the games I try, but as I said the real problem is that I lose all my filtered results and I have to start searching again and again. Also, using memory dumps is not efficient as I need to modify the game in real time and check the effects of my changes.
In summary, what are my alternatives? or can someone change the way PPSSPP manage its memory mapping and make it use a static address? Even a dirty hack would work for me.
(09-11-2015 06:12 AM)Kabuto_Kun Wrote: I know that in PPSSPP the PSP memory is allocated dynamically, but I really need some way to make it STATIC (like PCSX2 for example). It's pretty easy to crash a game by randomly changing a bunch of its memory values with Cheat Engine and if that happens I lose all my filtered results for all my random tests with the games.
+1. This needs to be done sooner or later imo, it should be requested as a feature.
(09-11-2015 06:12 AM)Kabuto_Kun Wrote: More cheats.
PM Hrydgard and see what he has to say about it.
Hey guys, I have issues when running monster hunter portable 2nd G with the 60 fps cheat. The game runs smooth in 60 fps but the hit box seems to be broken. I was trying to kill some anteka, then noticed some attack missed when the weapon clearly hit the enemy. Everything is back to normal when I disabled the cheat.
This for Danball Senki W please?