"Cannot add another attachment, 3 is the maximum."
can anyone say "retarded" ?
good work for a beta. this could've been final, had i not seen the backwards sapphire logo.
bit of a maze at first, but that's normal for me in dm.
great start on the clipping.
great theme, detail, gameplay, space.
Thanks for the clarification. I think I got mixed up with Q3W.
Last edited by Anthem on Fri Jul 09, 2010 2:18 am, edited 1 time in total.
Anthem: uploading images is strongly encouraged. In fact, I'd advise against using a free image hosting place since they will eventually remove your images. Images uploaded here will not be removed thus people can look back at these competitions and not miss anything.
+texture alignments - quite a few are out.
:: Maybe some extra rock at the other side in the lava pit? Looks a bit too clean and tidy in there.
..and maybe the same kinda thing in the water RG area? rocks/detail/different floor texture etc?
:: imo, there's a little too many shader light sources, looks the same everywhere. Maybe use another light a little in various places? White point lights to highlight items? It's also a bit under lit in parts - there's one small room/hallway with a single light in the corner of the ceiling iirc.
:: I know it's not finished, but some areas really need to be brought up to the same levels of detail.
Thanks, akm - gonna consider the points you mentioned.
Again got some new shots - slowly making process regarding texturing..
very nice cityy. very nice indeed.
Screens look great, man. Really nice lighting.
I haven't really posted much in this thread, but I just wanted to go on record saying that this is one hell of a nice texturing job sir. GJ!