All familiars are more than they seem, but yours wears its skin like an ill-fitting coat.
Benefit: Your familiar is able to speak a single language that you know.
Special: At 5th level, your familiar takes its true form; you can replace this feat with Improved Familiar.
A familiar is more than just an animal. It’s a spirit and an intelligence, and your familiar can choose to take more than one physical form.
Prerequisites: Familiar class feature, caster level 7th.
Benefit: Your familiar gains the change shape universal monster ability. This ability functions as beast shape II and grants access to a single alternate form, which must be the same size as the familiar. Once chosen, this form cannot be changed.
Special: You can gain this feat multiple times. Each time you take this feat, your familiar gains an additional alternate form. If taken by a familiar that already has the change shape universal monster ability (like an imp), this grants a single additional form.
Many familiars are able to turn into other animals, but a few familiars have greater talents, and can transform into humanoid bodies of their own.
Prerequisites: Familiar class feature, caster level 9th, your familiar must have the change shape universal monster ability.
Benefit: Your familiar’s change shape universal monster ability can function as alter self, and it gains a single alternate form of either Small or Medium size. This form is of a child or teenager of its master’s species, and once chosen cannot be changed. Such changeling familiars always bear some kind of visible mark of their original nature, such as a cat’s eyes, a serpent’s tongue, or small demonic horns. The changeling familiar does not gain any new languages with this transformation, so changeling familiars are often mute.