Magician can advanced as a Fire-Poison Archmage, Ice-Lightning Archmage or Bishop. This specific job route is determined when you reach Level 30. For this job, you will undergo as Ice+Lightning Wizard (2nd Job Advancement), Ice+Lightning Mage (3rd Job Advancement) and Ice+Lightning Archmage (4th Job Advancement). Ice Lightning Arch Mage is a mix bag of support and fire-power. You can see them as the fence between Fire/Poison Arch Mage and Bishop. They deal slightly less damage than Fire/Poison and have some self-support skill acting as its defense such as ice skills to freeze enemies from retaliating. Enemies who are weak against Ice and Lightning will receive additional damage from their attacks. However, enemies that are strong against these elements will receive less damage.
This class has great mobbing.
Has a ton of cooldowns to worry about, doesn’t just spam one skill over and over.
Has a bind, which is a sought after CC ability for bossing.
Helps when bosses chases targets by chilling/slowing them.
Please refer to Magician 1st Job Skill Build Guide for more details as it is shared by Fire-Poison, Ice-Lightning and Bishop.
Drops sharp ice shards on enemies to deal damage. Enemies that are hit will freeze and slow down. Able to deal great damage to fire attribute enemies.
When attacking enemy with Freeze stacks, increases Max Critical Damage per stack.
Creates a powerful magnetic field that fires down lightning bolts on up to 6 enemies.
[Toggle Skill] When you use the Teleport skill, your path will freeze immediately and deal damage to enemies that pass over it, freezing them as well. Unaffected by attack reflection.
Temporarily enhances the Magic Attack of all party members nearby through meditation.
Increases Magic Attack Speed for set duration.
Increases Magic Mastery and Magic Attack.
Permanently increase INT through mental discipline.
Absorbs the enemy’s MP when attacking with Magic skills until the enemy’s MP reaches 0.
Ice-Lightning 2nd Job Skill Build Everything maxed except Thunder Bolt.
Creates an Ice explosion near you that attacks nearby enemies.
Sends forth a frozen chain, pulling in enemies and freezing them.
Summons a thunderstorm. Lightning deals more damage to fewer numbers of enemies. The thunderstorm follows you slowly, but it loses power and vanishes if it falls too far behind.
Level 1: MP Cost: 25, Duration: 63 sec, Damage: 256%, each one fewer enemy increases Damage by +12%. Up to 304% damage on a single target.
Level 10: MP Cost: 40, Duration: 90 sec, Damage: 310%, each one fewer enemy increases Damage by +30%. Up to 430% damage on a single target.
Forms a barrier of ice and lightning. If you get attacked by critical Abnormal Status, the barrier immediately activates and blocks all Abnormal Statuses for a short time. Also increases all elemental and abnormal status resistances permanently.
Temporarily decreases the Elemental Resistance to all of your attacks. Also permanently increases final damage.
When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. This skill can be toggled on and off with the skill key.
Permanently increases Critical Rate and Minimum Critical Damage.
Has a chance to instantly kills monsters with low HP. Damage will increase when you attack enemies under damage over time, stun, freeze, or darkness effects.
Level 1: Instantly KO monsters under 12% HP with 6% probability. Damage increased by 2% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects.
Level 10: Instantly KO monsters under 30% HP with 15% probability. Damage increased by 20% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects.
Increases the MP cost and the Magic Attack of your magic skills.
When attacking frozen enemies, you have a chance to ignore a portion of their defenses.
Level 1: Attack frozen enemies with a 2% chance to ignore 2% for each stack.
Level 10: Attack frozen enemies with a 20% chance to ignore 5% for each stack.
Ice-Lightning 3rd Job Skill Build: Everything maxed except Ice Strike.
Attacks target with high-voltage lightning attack, stunning the enemy. Additional critical rate is applied, and Chain Lightning can chain attack targets near the target.
Freeze yourself and enemies with powerful cold air to stun them and continually reduce their Defense. Enemies hit by this will resist stuns for 90 seconds and won’t be stunned by other skills, including Freezing Breath.
Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard to freeze them. Attack during Blizzard’s cooldown: a chance to deal damage on a single enemy with Blizzard.
Level 1: MP Cost: 358, Max Enemies Hit: 15, Damage: 610%, Number of Attacks: 4, Cooldown: 45 sec. Passive Effect: Attack during Cooldown: 2% chance to deal 104% damage on a single enemy with Blizzard.
Level 30: MP Cost: 300, Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 4, Cooldown: 45 sec. Passive Effect: Attack during Cooldown: 60% chance to deal 220% damage on a single enemy with Blizzard.
Create and throw a Frozen Orb that fires ice shards everywhere to deal damage. The orb slows significantly when it encounters an enemy. Frozen Orb’s attack delay is set to 210ms.
Summons Elquines for a set amount of time. Elquines can attack multiple enemies at once and upon learning the Elquines skill, your mastery over magic will increase.
Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Permanently increases Magic Attack and increases the duration of all buffs on you.
Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times.
Level 1: Ignores 6% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 2% with 21% probability. Damage increase effect will accumulate up to 5 times.
Level 30: Ignores 20% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 8% with 50% probability. Damage increase effect will accumulate up to 5 times.
Ice Lightning 4th Job Skill Build: Everything maxed.
Surrounds allies with unbreakable coldness.
Creates a large, unstable sphere of electricity to continuously zap enemies. Unaffected by attack reflection.
Covers the world in the ice of an ancient glacier. Unaffected by attack reflection.
Summons a wall of lightning that pulses forward, electrocuting enemies in its path. Unaffected by attack reflection.
Summon the devastating frosts of the El Nath Mountains. Unaffected by attack reflection.
@Ilovemaple: Thanks for the correction on Absolute Zero Aura! I have updated the skill description.
@Ilovemaple: Thanks for the correction on Chain Lightning – Reinforce (+10% Damage). I have updated the skill description.
@SpaceHamster: Chilling Step and Teleport Mastery are 2 different skills. You can enable Chilling Step without enabling Teleport Mastery. The cons section refers to Teleport Mastery. Also, thanks again for the notice about Chilling Step is not affected by damage reflect. I have updated the skill description.
Hiya, the ingame description of Chilling Step says that it’s not affected by Attack Deflection, so will this be updated in the cons section?
@Vini: Get each equip at least 6% stat and when you have sufficient funding, can go up to 12~15% stat per equip. With 6 weapon and armmor equips each providing all stat +12% (total: 72%) and accessories equips at 10%, this provides about 80% all stat which is sufficient to solo Horntail at Level 160. For inner ability, you can go for at least Epic Rank with Attack/Magic-Attack +9~12 or Unique Rank with Attack/Magic-Attack +15~21.
@NewMaple: Well, its basically the active skills that you can use in that particular job.
4th Job: Chain Lightning with Frozen Orb and Blizzard.
@Rozerozh: Thanks for sharing your pros and cons on Ice/Lightning Mage! I have added them into the pros and cons section.
do you think its alright for me to play mage?
Also im not good at using alot of skills do you think its ok if i use some of the skills?
Can someone explain to me why some videos on youtube shows that chain lightning can hit up to roughly 9-10 hits while the skills only indicates it hits 6 times? Even with the hyper skill the most is 7 hit isn’t it?
Hi Ayumilove. What is primary attacking/training skill for Ice Lightning Archmage.
Could you suggest me, please?
@Qriox: Thanks for sharing the pros for Ice Lightning mage! I have added them the pros and cons section above. What is CC ability?
1) This class has great mobbing.
2) Has a ton of CDs to worry about, doesn’t just spam one skill over and over.
3) Has a bind, which is a sought after CC ability for bossing.
4) Helps when bosses chases targets by chilling/slowing them.
@Leafy: Thanks for pointing out! I’ll update Bolt Barrage aka Thunder Break and also Ice Age skill description.
Came back to maple after many years and wish to start ice/ lightning mage as main and have some question to ask.
I tried Frozen Orb at Zakum and some mini-bosses and WOW!!!!!! The sheer power even at level 111 is AMAZING.
@Jillian: Thanks for the notice! I’ll add in Ice/Lightning 5th Job Skill Name “Bolt Barrage” into the guide above. Bolt Barrage is the name for GMS, however, Thunder Break is the name used in MapleSEA aka MSEA. Therefore, I’ll be keeping this for SEA player reference.
Thanks for your reply! That is very useful advice for me. Sorry I don’t know how to add you on discord so I’m replying here.
I see what you mean about different I/L variants but I guess since I’m mostly playing alone, a mobbing/grinding style of I/L would be best suited for me. If I don’t boss then am I right to say leaving magic guard on isn’t really necessary?
If I understand you correctly, chain lightning is definitely the most useful spell for attacking. Then Ice Strike is used for freezing, Frozen Orb for bossing and Blizzard for awesome full screen coverage.
Does that mean these skills are useless and should not be activated?
I/L main here. I would say that it really depends on what you like. Everyone plays I/L different. I use ice strike and chain lightning for mobbing. For bossing I use chain lightning and frozen orb.
I have magic guard always on.
Hello, not sure if anyone is still watching this space but I just got back to MapleStory and am determined to play my I/L Archmage. Unfortunately with all the skill changes I am completely lost as to what skills and buffs should always be kept on and what skills are useful for training. I intend to grind mainly with the odd boss here and there.
Is the above correct and can I simply ignore all other skills? I am only at 4th job so that’s all I know at the moment, if someone could advise up to 5th job that would be great.
If you need any more help just email me.
just a correction, Freezing Breath does freeze bosses very useful in cra , hilla but not zak, also i think Thunder Bolt should be maxed instead of Cold Beam, because archmage 3rd job fokuses on ice so you need a thunder support to get a critical attacks, thnx for the guide your website is really helpful!
@monk: Thanks for your correction! I have upated Ice/Lightning 3rd Job Skill (Elemental Decrease) details to include the 50% final damage at max level!
Elemental decrease should be maxed much earlier, it gives 50% final damage.
Anybody have suggestions about skill usage? I’m at fourth job and I feel like I have a ton of abilities, between buffs, long casts (thunder cloud, ice ball) and regular spells. I’m trying to figure out efficiency.
Did Lightning Orb got changed from hitting multiple lines of 125% to one line of 700%?
I would add Level 31 effects for the 4th job skills as many will choose Decent Combat Orders when 5th job is released in late 2016.
Hey, I’m pretty certain the hyper skill level requirements have been changed?
@Alex: Cold Beam has further forward attacking range and able to freeze enemies for 8 seconds if they are not eliminated within the first hit. Thunderbolt requires the player to be in the mob for maximum coverage of enemies being hit. I would sacrifice a few percentage of damage for conveniences and freeze effect.
Hello Ayumi! For the second job, why do you max cold beam instead of thunderbold? Doesn’t thunderbolt do more damage?
@jaurchi: Yes, this is GMS version for MapleStory Ice Lightning Arch Mage Skills.
This is what is GMS version?
Hey Ayumi where did you get the ending background picture of the Cygnus Knights they look cute!
hey Ayumi, you made a tiny mistake in second job!
Freezing Crush has been changed to 3% crit dmg per stack and 8% damage per stack when hit with lightning.
1. Updated Ice/Lightning 4th Job Skill Frozen Orb. Attack delay is set to 210ms.
@Bella: The buff skills can be macroed such as (2nd job: Meditation, Magic Booster, Maple Warrior ) whereas for Quick Slot Button (Chilling Step, Elemental Decrease, Thunder Storm, Infinity, Elquines). Solo training basically activates those macro-ed skills, whereas the Quick Slot ones is dependent on the training situation and how you use to pair them with your main offensive skill (e.g. Chain Lightning).
Too many skills, so confusing :( What’s the best skills & buffs to put in Macro for solo training with max Chain Lightning?
You confused at the very beginning. You put bishop instead of ice ligtning.
Hi Jay, I have switched Ice Strike to Glacier Chain since it can be used till 4th Job that combos well with Chain Lightning.
Thanks KumriRyuX for the notice! I’ll add the Elemental Adaptation into Ice/Lightning 3rd Job Skill Build Guide.
Hi HeroezMastazz, you can add it after High Wisdom or when you want to max Mediation, add 3 skill points into MP Eater to unlock Meditation.
Hi Mr.y, Zero will be released in RED Part 2 : Child of God. That means MapleSEA must release RED Part 1 First Impact, first. GMS already released theirs on December 4 2013.
Went zero release in maplesea??
In GMS, you need 3stats on MP Eater to max Meditation…So when do i put 3stats in MP Eater? Do I put it after maxing High Wisdom?
Why glacier chain over ice strike?
Hi Strenling, freezing and stunning does not work on bosses as they are immune to this effect. Other non-stun effects such as lower accuracy, defense, attack,etc will work at half of its effective specs.
Does freezing work on bosses? It seems kinda useless in my mind due to the fact that regular monsters are 1 hit KO-able to have a bonus on enemies that are frozen.
Hi Cathryn, thanks for the feedback. I have updated the skill build to prioritize on Frozen Break instead of Glacial Chain!
It ends at 3rd job only ._.
Ayumi, I/L Mage 3rd Job-The Elemental Break is it Frozen Break ?, Why don’t max Frozen Break instead of Glacial Chain ?